diff --git a/map.map b/map.map new file mode 100644 index 0000000..4cd117d --- /dev/null +++ b/map.map @@ -0,0 +1,95743 @@ +C 100000 + +V 2020 + +CAVOID <118> +CBACKGROUND +CBLOCK <218> +CEXITS +CFOG <148> +CHIDE <168> +CINVISIBLE <208> +CPATHS <138> +CROOMS <178> +CSYMBOLS <128> +CUSER <258> + +F 8206 + +G 0 + +I 4 + +L {ASCII NESW LINE} {NO EXITS} {x} +L {ASCII NESW LINE} {N} {o} +L {ASCII NESW LINE} { E} {o} +L {ASCII NESW LINE} {N E} {+} +L {ASCII NESW LINE} { S} {o} +L {ASCII NESW LINE} {N S} {|} +L {ASCII NESW LINE} { E S} {+} +L {ASCII NESW LINE} {N E S} {+} +L {ASCII NESW LINE} { W} {o} +L {ASCII NESW LINE} {N W} {+} +L {ASCII NESW LINE} { E W} {-} +L {ASCII NESW LINE} {N E W} {+} +L {ASCII NESW LINE} { S W} {+} +L {ASCII NESW LINE} {N S W} {+} +L {ASCII NESW LINE} { E S W} {+} +L {ASCII NESW LINE} {N E S W} {+} +L {ASCII NESW MISC} {USER} {x} +L {ASCII NESW MISC} {DIR UNKNOWN} {+} +L {ASCII NESW MISC} {N S VOID} {|} +L {ASCII NESW MISC} {E W VOID} {-} +L {ASCII NESW CURVED} {N 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SW NW} {><} +L {UNICODE GRAPHICS} {D} {-} +L {UNICODE GRAPHICS} {N} {\u2191} +L {UNICODE GRAPHICS} {S} {\u2193} +L {UNICODE GRAPHICS} {N S} {\u2502} +L {UNICODE GRAPHICS} {U} {+} +L {UNICODE GRAPHICS} {E} {\U01F806} +L {UNICODE GRAPHICS} {W} {\U01F804} +L {UNICODE GRAPHICS} {E W} {\u2500} +L {UNICODE GRAPHICS} {ROOM L} {[} +L {UNICODE GRAPHICS} {ROOM L CURVED} {(} +L {UNICODE GRAPHICS} {ROOM R} {]} +L {UNICODE GRAPHICS} {ROOM R CURVED} {)} + + + + +T {} { } {} + + + +R {178} {0} {} {Outside the Western Gate of Caemlyn} {} {The massive gates of Caemlyn, capital of Andor, rise before you to the east. The bustle and noise of the city can be heard at all hours, and during the day long lines of people form to enter the realm of Queen Morgase, ruler of one of the greatest cities of the known world. Drifting off towards Whitebridge to the west, the Caemlyn Road leaves its namesake behind, amongst the colors of the Queen's Guard.} {Four Kings} {} {} {} {1} {} +E {187} {n} {n} {1} {0} {} {1} {} {0} +E {131} {e} {e} {2} {0} {} {1} {} {0} +E {179} {w} {w} {8} {0} {} {1} {} {0} + +R {179} {0} {} {The Caemlyn Road} {} {The Caemlyn Road overlooks the city here, though still far off to the east. From this vantage the palace of Queen Morgase can be seen upon the hills at the center of the city, demanding a clear view of the lands for miles around the walls.} {Four Kings} {} {} {} {1} {} +E {186} {n} {n} {1} {0} {} {1} {} {0} +E {178} {e} {e} {2} {0} {} {1} {} {0} +E {180} {w} {w} {8} {0} {} {1} {} {0} + +R {180} {0} {} {The Caemlyn Road} {} {Small hills rise around the road, obscuring view of the surrounding land as the road meanders through the low valleys on its way towards the capital of Andor. Deep wagon ruts and packed dirt proclaim the volume of traffic this highway sees every day. A simple dirt lane leads off to the south.} {Four Kings} {} {} {} {1} {} +E {185} {n} {n} {1} {0} {} {1} {} {0} +E {179} {e} {e} {2} {0} {} {1} {} {0} +E {181} {w} {w} {8} {0} {} {1} {} {0} +E {190} {s} {s} {4} {0} {} {1} {} {0} + +R {181} {0} {} {The Caemlyn Road} {} {Grassy fields cover the hills about the road, offering a wide view of the surrounding lands until the nearby hills obscure the view of the countryside and the farms which lie scattered along the road. Far off to the west the hills appear to become more dense, closing in on the road as it runs toward Caemlyn.} {Four Kings} {} {} {} {1} {} +E {184} {n} {n} {1} {0} {} {1} {} {0} +E {180} {e} {e} {2} {0} {} {1} {} {0} +E {182} {w} {w} {8} {0} {} {1} {} {0} + +R {182} {0} {} {The Caemlyn Road} {} {The road turns here, snaking around the few hills which dot the plains and farms which sporadically line the road. The land dips towards the southeast, slowly heading towards the Sea of Storms far beyond Lugard to the south, as well as towards the capital city of Andor somewhere to the east. A freshly-erected SIGN stands here.} {Four Kings} {} {} {} {1} {} +E {183} {n} {n} {1} {0} {} {1} {} {0} +E {181} {e} {e} {2} {0} {} {1} {} {0} +E {626} {s} {s} {4} {0} {} {1} {} {0} + +R {183} {0} {} {Base of the Hill} {} {The ground here is moderately flat, sloping up slowly to the east. Just to the south runs the road to Caemlyn, marked by the deep wagon ruts that show its heavy use. The soil here is a bit stony, making it hard for vegetation to grow; instead, small grasses constitute most of the plant life.} {Four Kings} {} {} {} {1} {} +E {184} {e} {e} {2} {0} {} {1} {} {0} +E {182} {s} {s} {4} {0} {} {1} {} {0} + +R {184} {0} {} {The Small Hilltop} {} {A bit north of the road to Caemlyn, this low hilltop is lightly covered by short grasses and offers a decent view of the surrounding area. Somewhere off to the east, over the crests of various hills, the city of Caemlyn stands; a fortress in this otherwise rural area. To the west the ground descends a bit, tapering off into plains.} {Four Kings} {} {} {} {1} {} +E {185} {e} {e} {2} {0} {} {1} {} {0} +E {183} {w} {w} {8} {0} {} {1} {} {0} +E {181} {s} {s} {4} {0} {} {1} {} {0} + +R {185} {0} {} {Amongst the Rolling Hills} {} {Lightly covered with sparse grasses, these low hills border and guide the road to Caemlyn, which lies to the south. The hills extend to the east, beyond which the walls of Caemlyn stand, and seem to become more dense towards the west.} {Four Kings} {} {} {} {1} {} +E {186} {e} {e} {2} {0} {} {1} {} {0} +E {184} {w} {w} {8} {0} {} {1} {} {0} +E {180} {s} {s} {4} {0} {} {1} {} {0} + +R {186} {0} {} {On Top of a Hill Overlooking the Caemlyn Road} {} {This grassy hilltop offers a view of the majesty of Caemlyn to the east, in addition to a clear view of the road to the south. The hills extend to the east and west, bordering the road, and a large grove of trees blocks any passage to the north.} {Four Kings} {} {} {} {1} {} +E {187} {e} {e} {2} {0} {} {1} {} {0} +E {185} {w} {w} {8} {0} {} {1} {} {0} +E {179} {s} {s} {4} {0} {} {1} {} {0} + +R {187} {0} {} {In the Hills Around Caemlyn} {} {To the east lies the city of Caemlyn in all of its splendor. The wall is built of pale grey stone, streaked with silver and white, and stands some fifty feet tall as it extends to the north almost out of sight in a large arc. Towers stand along the wall, with banners of red and white flapping in the breeze. The road to Caemlyn lies to the south, and a hill overlooks the road to the west.} {Four Kings} {} {} {} {1} {} +E {188} {n} {n} {1} {0} {} {1} {} {0} +E {186} {w} {w} {8} {0} {} {1} {} {0} +E {178} {s} {s} {4} {0} {} {1} {} {0} + +R {188} {0} {} {Executioner's Glade} {} {The hills open into a small glade of trees right outside the western wall of Caemlyn. This area is used to execute the condemned of Andor. Benches are lined around a small platform and chopping block for spectators to view the grim proceedings. To the north you can see the Caemlyn wall extend out of sight, and to the southwest you can make out the Caemlyn Road.} {Four Kings} {} {} {} {1} {} +E {189} {n} {n} {1} {0} {} {1} {} {0} +E {187} {s} {s} {4} {0} {} {1} {} {0} + +R {189} {0} {} {Braem Wood} {} {The densely populated city of Caemlyn is just a stone's throw away, over the massive city walls that edge out into the Braem Wood here. There is an old murder-hole above, but there is no way to get to it from the woods. A clearing in the forest is to the south, where Caemlyn executes its criminals.} {Four Kings} {} {} {} {1} {} +E {188} {s} {s} {4} {0} {} {1} {} {0} + +R {190} {0} {} {A Dirt Lane} {} {Tall trees grow wild on the southern side of this narrow lane way. The dirt road, heavily traveled by wagons, is rutted and dusty. A short ways to the north, this lane ends at Caemlyn Road. Farther east along the lane a rocky hill pushes skyward.} {Hills of Kintara} {} {} {} {1} {} +E {180} {n} {n} {1} {0} {} {1} {} {0} +E {191} {e} {e} {2} {0} {} {1} {} {0} + +R {191} {0} {} {A Dirt Lane} {} {The dusty lane, heavily traveled by wagons is rough and deeply rutted. A half dead forest growing to the north constricts view of the Caemlyn Road beyond it, although the walls of the city are visible beyond the treetops to the east. To the southeast a rocky hill pushes its way skyward.} {Hills of Kintara} {} {} {} {1} {} +E {190} {w} {w} {8} {0} {} {1} {} {0} +E {192} {s} {s} {4} {0} {} {1} {} {0} + +R {192} {0} {} {A Dirt Lane} {} {The deeply rutted lane, just wide enough for a wagon to pass each way, has an overgrown forest blocking travel and view to the west. On the east side of the dusty lane a rocky hill pushes upwards causing the road to wind around it. The corner of the walls surrounding the city of Caemlyn is clearly visible, looming over the hill.} {Hills of Kintara} {} {} {} {1} {} +E {191} {n} {n} {1} {0} {} {1} {} {0} +E {193} {s} {s} {4} {0} {} {1} {} {0} + +R {193} {0} {} {A Dirt Lane} {} {Rocks and boulders, rolling down from the hill immediately to the east, have piled up alongside the road. Pebbles and small rocks are scattered on the road itself, mute testimony to the constant rock slides here. The rough lane way continues both north and south.} {Hills of Kintara} {} {} {} {1} {} +E {192} {n} {n} {1} {0} {} {1} {} {0} +E {194} {s} {s} {4} {0} {} {1} {} {0} + +R {194} {0} {} {A Dirt Lane} {} {The deeply rutted lane way begins to curve southeasterly as it winds around a rocky hill. On the western edge, as along the southern, thick forest and wild undergrowth blocks the view of anything in that direction.} {Hills of Kintara} {} {} {} {1} {} +E {193} {n} {n} {1} {0} {} {1} {} {0} +E {195} {e} {e} {2} {0} {} {1} {} {0} + +R {195} {0} {} {A Dirt Lane} {} {Small rocks and fresh dirt lay across the narrow lane and larger boulders are jumbled on both sides of the lane. The crisscrossed ruts of the lane speak of wagons frequently steering around large rock slides.} {Hills of Kintara} {} {} {} {1} {} +E {196} {n} {n} {1} {0} {} {1} {} {0} +E {197} {e} {e} {2} {0} {} {1} {} {0} +E {194} {w} {w} {8} {0} {} {1} {} {0} + +R {196} {0} {} {Dark Cave} {} {Inside the cave it is dark, shadows play along the walls from the little light creeping in. Stones litter the dirt floor and more stones on the ceiling look like they could fall at anytime. A few old bones, small in size are heaped in a corner where the stones have been pushed aside to make a comfortable spot.} {Hills of Kintara} {} {} {} {1} {} +E {195} {s} {s} {4} {0} {} {1} {} {0} + +R {197} {0} {} {A Dirt Lane} {} {The forest to the south ends abruptly as large tracts of farmland begin to appear. Wooden stables and brick farmhouses dot the fields. Far to the south and east a cluster of brick buildings denotes a small village. The rutted lane begins curving to the north as it makes its way around the fields. Far northwest lies the great city of Caemlyn.} {Hills of Kintara} {} {} {} {1} {} +E {198} {n} {n} {1} {0} {} {1} {} {0} +E {195} {w} {w} {8} {0} {} {1} {} {0} + +R {198} {0} {} {A Dirt Lane} {} {The narrow dusty lane continues to be rutted from the many wagons traveling upon it. Farmland covers the region to the east, while to the west a rocky hill spills rocks and boulders over the lane at times.} {Hills of Kintara} {} {} {} {1} {} +E {199} {n} {n} {1} {0} {} {1} {} {0} +E {197} {s} {s} {4} {0} {} {1} {} {0} + +R {199} {0} {} {A Dirt Lane} {} {This quiet road travels alongside the fields of crops and green pastures that lie just below the vast citywalls of Caemlyn. Just to the north is a dilipated barn and house. The barn seems to lean precariously and boards are missing from the walls. Down the road a few leagues is large road traveling north towards Caemlyn.} {Hills of Kintara} {} {} {} {1} {} +E {200} {n} {n} {1} {0} {} {1} {} {0} +E {202} {e} {e} {2} {0} {} {1} {} {0} +E {198} {s} {s} {4} {0} {} {1} {} {0} + +R {200} {0} {} {A Small Stable} {} {This weather beaten barn leans dramatically to the north. It seems as if a small breeze would knock it down. Wide cracks line the walls where boards have warped or broken away. Molding hay lines the few stalls here, and the doors of the stalls hang open and partial broken. Old pieces of horse equipment lie abandoned within the straw.} {Hills of Kintara} {} {} {} {1} {} +E {201} {e} {e} {2} {0} {} {1} {} {0} +E {199} {s} {s} {4} {0} {} {1} {} {0} + +R {201} {0} {} {An Old Farmhouse} {} {Like the stable the house is in bad shape. It is obvious that someone still lives here by the stacks of dishes that line the dining table within the kitchen. Basically a one room house, the sleeping area is against the east wall, just a flat mattress laying on the floor, a few dirty blankets scattered around it. The hearth is heaped with old ashes and a tumbled pile of firewood sits to one side of it.} {Hills of Kintara} {} {} {} {1} {} +E {200} {w} {w} {8} {0} {} {1} {} {0} + +R {202} {0} {} {A Dirt Lane} {} {The dirt road below the citywalls of Caemlyn has been hard packed by the travel of wagons and horses, though large ruts do make for uncomfortable travel. Just below the walls is a small farmhouse, the whitewashed walls have long since been worn away leaving it looking scaborous. It appears to have been neglected for some time. Beyond the house lie fertile crop fields, it appears that the owner of this farm tends his fields well.} {Hills of Kintara} {} {} {} {1} {} +E {203} {e} {e} {2} {0} {} {1} {} {0} +E {199} {w} {w} {8} {0} {} {1} {} {0} + +R {203} {0} {} {A Dirt Lane} {} {Fairly quiet, this road travels east towards the Southern Caemlyn road and to Aringil beyond that. Westwards the road bends south around a large hill and is lost to sight. The South Caemlyn road is just to the east, its gray paved road busy with the travel of many merchant wagons.} {Hills of Kintara} {} {} {} {1} {} +E {204} {e} {e} {2} {0} {} {1} {} {0} +E {202} {w} {w} {8} {0} {} {1} {} {0} + +R {204} {0} {} {Coach Stop at the Junction by Caemlyn} {} {A wide stone paved road leads north to the southern gates into Caemlyn. Before the gates is a large open air market where dealers hawk their goods in shouts and cattle brawl from within crude corrals. Southwards a few leagues the road leads through a small village before passing into the rolling hills of Kintara.} {Hills of Kintara} {} {} {} {1} {} +E {205} {n} {n} {1} {0} {} {1} {} {0} +E {207} {e} {e} {2} {0} {} {1} {} {0} +E {203} {w} {w} {8} {0} {} {1} {} {0} +E {556} {s} {s} {4} {0} {} {1} {} {0} + +R {205} {0} {} {Caemlyn Road} {} {This well travelled road of wide stone leads north to the grand city of Caemlyn and winds south through a small village near the Hills of Kintara. Sounds of the busting city to the north can be clearly heard, the scents of the fields and livestock to the south are carried on the gentle breeze.} {Hills of Kintara} {} {} {} {1} {} +E {206} {n} {n} {1} {0} {} {1} {} {0} +E {204} {s} {s} {4} {0} {} {1} {} {0} + +R {206} {0} {} {Caemlyn Road} {} {The southern gate to Caemlyn is just to the north, its huge wood and iron bound doors fastened into the sparkling walls. The walls themselves rise up another eight spans above the gates. Here outside the walls is an open air market, large stalls are filled with all sorts of goods. A loud buzz of noise hangs in the air most of the time.} {Hills of Kintara} {} {} {} {1} {} +E {156} {n} {n} {1} {0} {} {1} {} {0} +E {205} {s} {s} {4} {0} {} {1} {} {0} + +R {207} {0} {} {A Dirt Lane} {} {The road to Aringill continues on to the east and westward meets the south road to Caemlyn. The dirt road is rutted from the travel of many wagons. Just a league to the north, the white and silver streaked, grey walls of Caemlyn tower fifteen spans above the ground. Rising even higher the watchtowers are surmounted by snapping pennants of the white lion of Andor.} {Hills of Kintara} {} {} {} {1} {} +E {208} {e} {e} {2} {0} {} {1} {} {0} +E {204} {w} {w} {8} {0} {} {1} {} {0} + +R {208} {0} {} {A Dirt Lane} {} {The Aringill road continues on to the north and west, but here it branches off onto a quiet road leading to a farmstead. The lane travels south through a green pasture with horses grazing on one side and sheep on the other. A large wooden stable can be seen in the east and farther south is a large red brick farmstead. In behind that are many leagues of crop fields.} {Hills of Kintara} {} {} {} {1} {} +E {212} {n} {n} {1} {0} {} {1} {} {0} +E {207} {w} {w} {8} {0} {} {1} {} {0} +E {209} {s} {s} {4} {0} {} {1} {} {0} + +R {209} {0} {} {Farm Pasture} {} {Through the center of this pasture a quiet lane leads south towards a large red brick farmstead. It rises two stories and sprawls over a good bit of area. A large stable is the east and many horses graze along that side of the lane. On the west side of the lane, many sheep graze on the green grass. A few leagues west wagons can seen traveling south along a wide road. Grass grows intermittently in this pasture.} {Hills of Kintara} {} {} {} {1} {} +E {208} {n} {n} {1} {0} {} {1} {} {0} +E {211} {e} {e} {2} {0} {} {1} {} {0} +E {210} {s} {s} {4} {0} {} {1} {} {0} + +R {210} {0} {} {A Red Brick Farmstead} {} {The mistress of this farmstead keeps the place extremely tidy. Here in the main room of the house sit a few comfortable chairs, a large woven run rests on the wooden floor in front of the large fire laid hearth. The fireplace is of red brick and rises up to the ceiling with a small mantle about three spans above the floor. Open archways lead into a kitchen and dark hallway.} {Hills of Kintara} {} {} {} {1} {} +E {209} {n} {n} {1} {0} {} {1} {} {0} + +R {211} {0} {} {A Wooden Stable} {} {Wooden stalls line the north and south sides of the stable. A wide straw covered alley leads east through the barn and at the other end is a tack room. The smell of hay, horses and dung is almost overpowering. Soft nickers and the occasional snort, echo in the stable.} {Hills of Kintara} {} {} {} {1} {} +E {209} {w} {w} {8} {0} {} {1} {} {0} + +R {212} {0} {} {A Dirt Lane} {} {The road along this stretch is of hard packed, but deeply rutted dirt and gravel. The white and silver streaked walls of Caemlyn tower fifteen spans above the road. Watch towers sit at intervals along the walls. Almost too high to see details, pennants snap in the wind, making the white lions of Andor dance.} {Hills of Kintara} {} {} {} {1} {} +E {213} {e} {e} {2} {0} {} {1} {} {0} +E {208} {s} {s} {4} {0} {} {1} {} {0} + +R {213} {0} {} {A Dirt Lane} {} {Farm houses of stone, red brick or white wash dot the landscape. Weather beaten wooden barns lean precariously over crops of wheat or corn. A few leagues to the west the gray walls of Caemlyn tower over the surrounding landscape. Within the walls a few fanciful spires rise high into the air and brightly colored domes reside majestically beside them.} {Hills of Kintara} {} {} {} {1} {} +E {214} {e} {e} {2} {0} {} {1} {} {0} +E {212} {w} {w} {8} {0} {} {1} {} {0} + +R {214} {0} {} {A Dirt Lane} {} {Hard packed dirt is deeply rutted from the many wagons traveling northeast to Aringill and south along the Kintara road. Fields of crops line the road on the north side, while farmsteads and more fields cover the land far to the south. Much farther south the land begins to rise into rolling hills.} {Hills of Kintara} {} {} {} {1} {} +E {217} {n} {n} {1} {0} {} {1} {} {0} +E {215} {e} {e} {2} {0} {} {1} {} {0} +E {213} {w} {w} {8} {0} {} {1} {} {0} + +R {215} {0} {} {East of a Well Traveled Road} {} {This trampled area shows many signs of traffic. Footprints, cart tracks, even signs of forest animals are all obvious. A well traveled road passes to the west and further on to the northeast, but this worn field looks to be a frequent shortcut.} {Andoran Countryside West} {} {} {} {1} {} +E {216} {e} {e} {2} {0} {} {1} {} {0} +E {214} {w} {w} {8} {0} {} {1} {} {0} + +R {216} {0} {} {South of a Well Traveled Road} {} {A trampled area shows heavy use even south of a roadway to the north. Cart tracks and footprints dot the earth, criss-crossing signs of forest animals. This worn field looks to be an frequent shortcut between the road to the north and another road to the west.} {Andoran Countryside West} {} {} {} {1} {} +E {221} {n} {n} {1} {0} {} {1} {} {0} +E {215} {w} {w} {8} {0} {} {1} {} {0} +E {526} {s} {s} {4} {0} {} {1} {} {0} + +R {217} {0} {} {A Dirt Lane} {} {The dusty road travels a short way to the north where it merges into the Caemlyn Road between Aringill and Caemlyn. The land on all sides of the road is filled with farm houses and their fields and pastures. To the west, the towering gray walls of Caemlyn are visible. To the east the much lower walls of Aringill can be seen.} {Hills of Kintara} {} {} {} {1} {} +E {218} {n} {n} {1} {0} {} {1} {} {0} +E {214} {s} {s} {4} {0} {} {1} {} {0} + +R {218} {0} {} {Caemlyn Road} {} {The road narrows slightly at this point, and the road surface becomes more and more uneven as successive generations of tree roots in the Braem Wood have made their impact. The wood itself is just to the north, and some of the trees overhang the road itself, which, as well travelled here as anywhere else, continues to the east and west. A small dirt-packed lane leads off to the south, somewhat neglected.} {Aringill} {} {} {} {1} {} +E {271} {n} {n} {1} {0} {} {1} {} {0} +E {219} {e} {e} {2} {0} {} {1} {} {0} +E {222} {w} {w} {8} {0} {} {1} {} {0} +E {217} {s} {s} {4} {0} {} {1} {} {0} + +R {219} {0} {} {Caemlyn Road} {} {Although human settlements are few along this part of the road to Caemlyn, there is a lot of traffic, with plenty of shouting and cursing between those on foot, horse and cart. The Braem Wood is visible to the north, but no way has been made through the hills to the south, yet. The Caemlyn road goes on to Caemlyn to the west, and Aringill to the east.} {Aringill} {} {} {} {1} {} +E {272} {n} {n} {1} {0} {} {1} {} {0} +E {220} {e} {e} {2} {0} {} {1} {} {0} +E {218} {w} {w} {8} {0} {} {1} {} {0} + +R {220} {0} {} {Caemlyn Road} {} {Meandering its way through the countryside of Andor, the Caemlyn road is roughly halfway between Caemlyn to the northwest and Aringill to the southeast. The northern edge of the road is undefined and ill kept, as saplings from the forest to the north have started growing through the stones in places. There are more trees to the east. } {Aringill} {} {} {} {1} {} +E {219} {w} {w} {8} {0} {} {1} {} {0} +E {221} {s} {s} {4} {0} {} {1} {} {0} + +R {221} {0} {} {Caemlyn Road} {} {The shallow turn in the Caemlyn road at this point is indicative of the route from Caemlyn to Aringill, which runs in a slightly southeastern direction. Like the rest of the road, its age is marked by furrows in the ground and the traffic is heavy. The road continues to the east and the north. There is open countryside to the south and the west.} {Aringill} {} {} {} {1} {} +E {220} {n} {n} {1} {0} {} {1} {} {0} +E {286} {e} {e} {2} {0} {} {1} {} {0} +E {216} {s} {s} {4} {0} {} {1} {} {0} + +R {222} {0} {} {Caemlyn Road} {} {Twisting and meandering its way between the hills to the south and the forest to the north, the Caemlyn Road makes a turn at this point. Ruts are one of the many signs that the traffic is heavy, fast and furious. The road bends to the north towards Caemlyn, and to the east in the direction of Aringill.} {Aringill} {} {} {} {1} {} +E {223} {n} {n} {1} {0} {} {1} {} {0} +E {218} {e} {e} {2} {0} {} {1} {} {0} + +R {223} {0} {} {Caemlyn Road} {} {The road bends gently at this point, avoiding the Braem Wood to the east. The ruts in the road and the rubbish by the side both point to the volume of traffic that passes this way, most of it going in a westerly direction towards Caemlyn. The road continues its path through the countryside to the south.} {Aringill} {} {} {} {1} {} +E {224} {w} {w} {8} {0} {} {1} {} {0} +E {222} {s} {s} {4} {0} {} {1} {} {0} + +R {224} {0} {} {Caemlyn Road} {} {The Caemlyn Road is the oldest road in the land, running an immense distance from east to west. It is a very busy road, and this stretch of it is no exception, with wagons, soldiers and travellers frequent pedestrians. The road continues to the east, and to the west it reaches Caemlyn, somewhere in the distance. There is dense woodland to the north of the road, part of the Braem Wood, the biggest in the land.} {Aringill} {} {} {} {1} {} +E {223} {e} {e} {2} {0} {} {1} {} {0} +E {225} {w} {w} {8} {0} {} {1} {} {0} + +R {225} {0} {} {Caemlyn Road} {} {Deep ruts in the road are evidence that much traffic passes this way, on its way out of or into the grand city of Caemlyn, which lies to the west nearby. You can go off the side of the road here to the north, into the Braem Wood, or you can continue east or west, along the Caemlyn road.} {Aringill} {} {} {} {1} {} +E {227} {n} {n} {1} {0} {} {1} {} {0} +E {224} {e} {e} {2} {0} {} {1} {} {0} +E {226} {w} {w} {8} {0} {} {1} {} {0} + +R {226} {0} {} {Outside the Eastern Gate of Caemlyn} {} {Standing firmly before you to the west, the massive gates of Caemlyn guard the capital of Andor from its enemies at night. During the day they are open, allowing the thronging masses to leave and enter the city at will, safe in the knowledge that the Queen's guards will keep the peace in the town. There are forested areas to the north and east of the town, part of the great Braem Wood that stretches for hundreds of leagues. To the south there are hills visible in the distance, and to the east the road continues far on its way, eventually reaching the rivertown of Aringill.} {Aringill} {} {} {} {1} {} +E {225} {e} {e} {2} {0} {} {1} {} {0} +E {105} {w} {w} {8} {0} {} {1} {} {0} + +R {227} {0} {} {Coach Stop in Braem Wood off the Road} {} {The Braem Wood is thin here, as travellers often come off the Caemlyn road to the south and rest by the roadside, thus stunting new growth. This mainly consists of oak saplings, with a few maples and birch trees mixed in. Some city walls can be seen far to the west, but cannot be reached, unlike the Braem Wood which is north and east from here.} {Aringill} {} {} {} {1} {} +E {228} {n} {n} {1} {0} {} {1} {} {0} +E {270} {e} {e} {2} {0} {} {1} {} {0} +E {225} {s} {s} {4} {0} {} {1} {} {0} + +R {228} {0} {} {Braem Wood Outside Caemlyn} {} {Although the densely populated city of Caemlyn is just a stone's throw away, the smells, sights and sounds of the forest make it seem distant. The walls of the town, visible westwards, appear out of place amongst the oaks and the ash, which have claimed this area as their own. The back of a hill prevents travel east, so north and south into the wood are the only choices.} {Aringill} {} {} {} {1} {} +E {229} {n} {n} {1} {0} {} {1} {} {0} +E {227} {s} {s} {4} {0} {} {1} {} {0} + +R {229} {0} {} {Braem Wood} {} {The golden bark of a massive weeping willow makes a light contrast against the dark, gnarled bark of age-old oaks, many of which stand all around you. The roots of the willow lead north, no doubt drinking out of a small stream burbling away. More of the Braem Wood is to the east and the south, and the chimneys of Caemlyn are far in the distance to the west.} {Aringill} {} {} {} {1} {} +E {230} {n} {n} {1} {0} {} {1} {} {0} +E {253} {e} {e} {2} {0} {} {1} {} {0} +E {228} {s} {s} {4} {0} {} {1} {} {0} + +R {230} {0} {} {Braem Wood near Caemlyn} {} {The woodlands surrounding Caemlyn make a turn to the west here, but are as thickly forested here as elsewhere. A myriad of animal and bird cries hints at prolific wildlife, as do the tracks that seem to be on the ground all around you. There are woods to the south and west. Much of the nearby hinterland can be watched from this spot.} {Aringill} {} {} {} {1} {} +E {248} {n} {n} {1} {0} {} {1} {} {0} +E {252} {e} {e} {2} {0} {} {1} {} {0} +E {231} {w} {w} {8} {0} {} {1} {} {0} +E {229} {s} {s} {4} {0} {} {1} {} {0} + +R {231} {0} {} {Braem Wood near Caemlyn} {} {Years of prolific, undisturbed growth have tangled the trees into each other, and it is almost impossible to see what lies ahead. All around you the shapes of the trees and the lie of the land looks the same, and it is only after careful observation that you can find the way out of the Braem Wood.} {Aringill} {} {} {} {1} {} +E {245} {n} {n} {1} {0} {} {1} {} {0} +E {230} {e} {e} {2} {0} {} {1} {} {0} +E {232} {w} {w} {8} {0} {} {1} {} {0} + +R {232} {0} {} {Braem Wood Around Caemlyn} {} {The mighty oaks towering high above you manage to make it difficult to see the walls of Caemlyn, which lie just to the south. Few of the town's many inhabitants can be see here though, although farmers and traders sometimes use the woods as a shortcut. The woods continue to the north, east and west.} {Aringill} {} {} {} {1} {} +E {244} {n} {n} {1} {0} {} {1} {} {0} +E {231} {e} {e} {2} {0} {} {1} {} {0} +E {233} {w} {w} {8} {0} {} {1} {} {0} + +R {233} {0} {} {Braem Wood Outside Caemlyn} {} {Although the tranquility of the woods, replete with nature's sounds and sights, is all around you, the walls of Caemlyn loom sharply to your west, and soldiers can be heard pacing the city's towers. The woods surrounding Caemlyn continue to the north and east, the citywall blocking all passage south or west.} {Aringill} {} {} {} {1} {} +E {234} {n} {n} {1} {0} {} {1} {} {0} +E {232} {e} {e} {2} {0} {} {1} {} {0} + +R {234} {0} {} {Braem Wood} {} {The patches of moss on the ground indicate that the ground is slightly damp here, probably the result of water running down the slight rise that is visible to the north. However, the way up the rise is too steep to climb, although you can go east, south or west, into the woodlands. The way to the west seems to have thinner woods, more saplings than trees.} {Aringill} {} {} {} {1} {} +E {242} {n} {n} {1} {0} {} {1} {} {0} +E {244} {e} {e} {2} {0} {} {1} {} {0} +E {235} {w} {w} {8} {0} {} {1} {} {0} +E {233} {s} {s} {4} {0} {} {1} {} {0} + +R {235} {0} {} {Braem Wood off the Road} {} {The outskirts of the Braem Wood start here, with oak saplings, bushes and conifers arranged according to nature's whim. The sounds of traffic can be heard to the west, while the way east leads you into the Braem Wood. Although there are plenty of scrubs, trees and bushes visible to the south, the way is blocked by the city walls that are visible in the distance.} {Aringill} {} {} {} {1} {} +E {241} {n} {n} {1} {0} {} {1} {} {0} +E {234} {e} {e} {2} {0} {} {1} {} {0} +E {236} {w} {w} {8} {0} {} {1} {} {0} + +R {236} {0} {} {Road through Outer Caemlyn} {} {Along the wide, paved road through outer Caemlyn, travel is fast and comfort- able. Dwellings and warehouses line the sides of the road, some as many as three stories tall. Washing hangs to dry in some of the upper stories, pointing to the fact that the dwellings are well occupied. The road continues north through outer Caemlyn and leads to a tall gate set in the huge wall guarding Caemlyn proper to the south. The Braem wood grows thick to the east, and you seem to be able to force your way through the undergrowth here.} {Tar Valon Road North of Caemlyn} {} {} {} {1} {} +E {240} {n} {n} {1} {0} {} {1} {} {0} +E {235} {e} {e} {2} {0} {} {1} {} {0} +E {237} {s} {s} {4} {0} {} {1} {} {0} + +R {237} {0} {} {Outside the Northern Gate of Caemlyn} {} {The fifty foot high wall surrounding Caemlyn is broken by two huge metal doors. This is the great northern gate of Caemlyn, city of the Queen of Andor. The gate looks like it could withstand the battering of an army indefinitely. To the east and west, buildings cluster along the great wall, the upper stories of inns towering above the tile roofs of houses, and squat warehouses. The road itself continues south into inner Caemlyn, or north along the great road through outer Caemlyn.} {Tar Valon Road North of Caemlyn} {} {} {} {1} {} +E {236} {n} {n} {1} {0} {} {1} {} {0} +E {238} {e} {e} {2} {0} {} {1} {} {0} +E {119} {s} {s} {4} {0} {} {1} {} {0} + +R {238} {0} {} {Caemlyn Coach Stop} {} {This small paved waiting area lies just outside the north gate of Caemlyn, which can be seen just to the southwest. The city walls loom to the south, and the road to Tar Valon begins just to the west. A small sign is here, listing the alleged schedule of the coach.} {Outer Caemlyn} {} {} {} {1} {} +E {237} {w} {w} {8} {0} {} {1} {} {0} +E {239} {u} {u} {16} {0} {} {1} {} {0} + +R {239} {0} {} {Inside the Wooden Coach} {} {This cozy wooden coach seats four comfortably, and offers a nice view of the surrounding countryside while in motion. Hardly the smoothest of rides, this small wooden coach is nevertheless capable of making excellent speed.} {Outer Caemlyn} {} {} {} {1} {} +E {238} {d} {d} {32} {0} {} {1} {} {0} + +R {240} {0} {} {Road through Outer Caemlyn} {} {In the outermost part of Caemlyn the number of dwellings decreases, compared to other parts of the city. The buildings look slightly run down, and anything taller than two stories is a rarity. Hazarding a guess, one would say that poorer folk live here. The road itself is still wide and smooth, but in some places weeds grow between the paving stones. To the north, the road continues toward Tar Valon, while taller buildings can be seen flanking the road not far to the south.} {Tar Valon Road North of Caemlyn} {} {} {} {1} {} +E {745} {n} {n} {1} {0} {} {1} {} {0} +E {241} {e} {e} {2} {0} {} {1} {} {0} +E {236} {s} {s} {4} {0} {} {1} {} {0} + +R {241} {0} {} {Braem Wood off Tar Valon Road} {} {East of the road between Caemlyn and Tar Valon, the Braem Woods thicken quickly, hiding the sky behind a dense canopy of leaves and stout branches. The woods thicken to the east, darkening, forbidding. Small animals can be seen along the forest floor, scurrying for the safety of their boroughs.} {Braem and Grass North-East of Caemlyn} {} {} {} {1} {} +E {242} {e} {e} {2} {0} {} {1} {} {0} +E {240} {w} {w} {8} {0} {} {1} {} {0} +E {235} {s} {s} {4} {0} {} {1} {} {0} + +R {242} {0} {} {Braem Wood Outside Caemlyn} {} {The darkness of Braem taunts here, reminding the careless traveler that while the outer walls of the Queen's city can be seen through the trees, safety in these woods is far from certain.} {Braem and Grass North-East of Caemlyn} {} {} {} {1} {} +E {243} {e} {e} {2} {0} {} {1} {} {0} +E {241} {w} {w} {8} {0} {} {1} {} {0} +E {234} {s} {s} {4} {0} {} {1} {} {0} + +R {243} {0} {} {Braem Wood} {} {Dense woods crowd in close, generously offering the weak of heart a pressing feeling of claustrophobia. Wide trunks, reaching branches, and a mass of leaves give more a feeling of exploring a tunnel than walking in a forest.} {Braem and Grass North-East of Caemlyn} {} {} {} {1} {} +E {246} {e} {e} {2} {0} {} {1} {} {0} +E {242} {w} {w} {8} {0} {} {1} {} {0} +E {244} {s} {s} {4} {0} {} {1} {} {0} + +R {244} {0} {} {Braem Wood} {} {An especially tall and sturdy oak tree stands here, higher than the surrounding trees and with long, sloping branches that appear to go in every direction. The grass under the tree looks shorter than most of the wood, as if people regularly come here for some reason. The woods to the east and north are hard to enter, but those to the south and west are penetrable.} {Aringill} {} {} {} {1} {} +E {243} {n} {n} {1} {0} {} {1} {} {0} +E {245} {e} {e} {2} {0} {} {1} {} {0} +E {234} {w} {w} {8} {0} {} {1} {} {0} +E {232} {s} {s} {4} {0} {} {1} {} {0} +E {287} {u} {u} {16} {0} {} {1} {} {0} + +R {245} {0} {} {Braem Wood} {} {Deep within this ancient wood east of Caemlyn, darkness shrouds all in a dusky cloak. Silhouettes of forest animals can be seen as they forage for food and birds flit between branches.} {Braem and Grass North-East of Caemlyn} {} {} {} {1} {} +E {246} {n} {n} {1} {0} {} {1} {} {0} +E {248} {e} {e} {2} {0} {} {1} {} {0} +E {244} {w} {w} {8} {0} {} {1} {} {0} +E {231} {s} {s} {4} {0} {} {1} {} {0} + +R {246} {0} {} {Thinning Trees Next to Razorgrass} {} {As if shrinking from the light cast over the razorgrass fields at midday, the trees here on the edge of Braem Wood are stunted and thin of leaf. Spiders have taken advantage of the bare branches to spin elaborate webs to catch the many insects that call the grassy plain to the east home.} {Braem and Grass North-East of Caemlyn} {} {} {} {1} {} +E {247} {e} {e} {2} {0} {} {1} {} {0} +E {243} {w} {w} {8} {0} {} {1} {} {0} +E {245} {s} {s} {4} {0} {} {1} {} {0} + +R {247} {0} {} {East of Braem Woods} {} {Framed by Braem Woods to the west and wide open plains of razorgrass to the east, a quiet tranquility fills this area. Far across the plains to the southeast the buildings of Aringill can be seen, but only the swishing of the breeze through the grasses can be heard.} {Braem and Grass North-East of Caemlyn} {} {} {} {1} {} +E {246} {w} {w} {8} {0} {} {1} {} {0} +E {248} {s} {s} {4} {0} {} {1} {} {0} + +R {248} {0} {} {Braem Wood} {} {Echoes of city life filter through the trees. Nothing beyond the thick, dark trunks of the trees can be seen in the shadowy depths of this forest, but sounds of human life can be heard in the distance.} {Braem and Grass North-East of Caemlyn} {} {} {} {1} {} +E {247} {n} {n} {1} {0} {} {1} {} {0} +E {249} {e} {e} {2} {0} {} {1} {} {0} +E {245} {w} {w} {8} {0} {} {1} {} {0} +E {230} {s} {s} {4} {0} {} {1} {} {0} + +R {249} {0} {} {Braem Wood West of Razorgrass Fields} {} {A hunter's paradise is what can be found here at the border of Braem Wood and an expansive razorgrass plain. Whether it be small rodents and harmless beasts being hunted by the novice, or the thrill of jungle cats that prowl the wood, everyone can find something of interest.} {Braem and Grass North-East of Caemlyn} {} {} {} {1} {} +E {250} {e} {e} {2} {0} {} {1} {} {0} +E {248} {w} {w} {8} {0} {} {1} {} {0} +E {252} {s} {s} {4} {0} {} {1} {} {0} + +R {250} {0} {} {Thick Grasses Along Wood's Edge} {} {Bowing to the majesty of the ancient trees of Braem Wood, the tall grasses here at the edge of the wood caress the tree trunks where the sunlight peeks under the tree branches. But the grass does not intrude into the heavily shaded woods to the south and west.} {Braem and Grass North-East of Caemlyn} {} {} {} {1} {} +E {249} {w} {w} {8} {0} {} {1} {} {0} +E {251} {s} {s} {4} {0} {} {1} {} {0} + +R {251} {0} {} {Light From Fields Filters Into Forest} {} {Surrounded by dense forest on four sides, the only relief from the oppressive shadows of Braem Wood comes from the north where wild razorgrass encroaches upon the forest.} {Braem and Grass North-East of Caemlyn} {} {} {} {1} {} +E {250} {n} {n} {1} {0} {} {1} {} {0} +E {254} {e} {e} {2} {0} {} {1} {} {0} +E {252} {w} {w} {8} {0} {} {1} {} {0} + +R {252} {0} {} {Braem Wood} {} {Peeking through the trees to the southwest, reassurance that civilization is near comes in the form of a small glimpse of the Caemlyn city walls. Concealed as travelers in the forest may be, there is little doubt that the archer stationed in the north-east watchtower is watching over all.} {Braem and Grass North-East of Caemlyn} {} {} {} {1} {} +E {249} {n} {n} {1} {0} {} {1} {} {0} +E {251} {e} {e} {2} {0} {} {1} {} {0} +E {230} {w} {w} {8} {0} {} {1} {} {0} +E {253} {s} {s} {4} {0} {} {1} {} {0} + +R {253} {0} {} {Braem Wood} {} {A patch of white, black and green bird dropping indicates the presence of a nest far above, high in the trees. Still, you cannot actually see it as it is hidden far up in the trees. The Braem Wood stretches out in all directions, although the way north is far too dense to enter and the way south is blocked by a small hillock.} {Aringill} {} {} {} {1} {} +E {252} {n} {n} {1} {0} {} {1} {} {0} +E {266} {e} {e} {2} {0} {} {1} {} {0} +E {229} {w} {w} {8} {0} {} {1} {} {0} +E {288} {u} {u} {16} {0} {} {1} {} {0} + +R {254} {0} {} {Dense Forest Borders Razorgrass} {} {The deep shadows of Braem Wood recede where the wood meets grassy plains. Morning sunlight cast from over the Spine penetrates only a little way into the dense woods, being pushed back farther and farther as the day progresses, until the shade of the large trees stretch over the grasslands to the east, reaching for the river beyond.} {Braem and Grass North-East of Caemlyn} {} {} {} {1} {} +E {255} {e} {e} {2} {0} {} {1} {} {0} +E {251} {w} {w} {8} {0} {} {1} {} {0} + +R {255} {0} {} {Forest Gives Way to Razorgrass Fields} {} {The grasses near the edge of this plain are just as tall and thick as in the center, hiding the ground and anything that might be running around down there from easy view.} {Braem and Grass North-East of Caemlyn} {} {} {} {1} {} +E {254} {w} {w} {8} {0} {} {1} {} {0} +E {256} {s} {s} {4} {0} {} {1} {} {0} + +R {256} {0} {} {Braem Wood} {} {Deep shadows pool here, making sight difficult. Birds chirp in the branches of the old trees here in Braem Wood, and larger beasts can be heard roaming the area.} {Braem and Grass North-East of Caemlyn} {} {} {} {1} {} +E {255} {n} {n} {1} {0} {} {1} {} {0} +E {257} {e} {e} {2} {0} {} {1} {} {0} + +R {257} {0} {} {Wood's Edge South East of Razorgrass} {} {The Braem Woods are thick here, hiding the sky behind a thick canopy of leaves and stout branches. The woods thicken to the west, darkening, forbidding. Small animals can be seen along the forest floor, scurrying for the safety of their burrows.} {Braem and Grass North-East of Caemlyn} {} {} {} {1} {} +E {256} {w} {w} {8} {0} {} {1} {} {0} +E {258} {s} {s} {4} {0} {} {1} {} {0} + +R {258} {0} {} {Braem Wood} {} {Inky shadows surround these ancient trees, thick leaves preventing any light from entering the woods. The knowledge that there is a major city within a day's walk does little to alleviate the feeling of isolation in this dense forest.} {Braem and Grass North-East of Caemlyn} {} {} {} {1} {} +E {257} {n} {n} {1} {0} {} {1} {} {0} +E {259} {e} {e} {2} {0} {} {1} {} {0} + +R {259} {0} {} {Forest's Edge} {} {Plains of razorgrass and woods of ancient trees meet here, like old friends dancing back and forth across the land over the centuries. Birds skim across the top of the grasses, rising suddenly to alight gently on one of the many outstretched branches.} {Braem and Grass North-East of Caemlyn} {} {} {} {1} {} +E {275} {e} {e} {2} {0} {} {1} {} {0} +E {258} {w} {w} {8} {0} {} {1} {} {0} +E {260} {s} {s} {4} {0} {} {1} {} {0} + +R {260} {0} {} {Braem Wood} {} {Deep within this ancient wood east of Caemlyn, darkness shrouds all in a dusky cloak. Silhouettes of forest animals can be seen as they forage for food... birds flit between branches.} {Braem and Grass North-East of Caemlyn} {} {} {} {1} {} +E {259} {n} {n} {1} {0} {} {1} {} {0} +E {276} {e} {e} {2} {0} {} {1} {} {0} +E {261} {w} {w} {8} {0} {} {1} {} {0} +E {274} {s} {s} {4} {0} {} {1} {} {0} + +R {261} {0} {} {Braem Wood} {} {Although there are plenty of stout, tall trees in view, some have fallen over, and now lie on their side, creating a natural cover for ferns and bracken to grow under. To the north are leagues upon leagues of forest, although it cannot be reached from here. The Braem Wood continues to the south and west.} {Aringill} {} {} {} {1} {} +E {260} {e} {e} {2} {0} {} {1} {} {0} +E {262} {w} {w} {8} {0} {} {1} {} {0} +E {273} {s} {s} {4} {0} {} {1} {} {0} + +R {262} {0} {} {Braem Wood} {} {Trees, bushes and mossy patches stretch as far as the eye can see, as the Braem Wood is all around you. The prolific wildlife makes noise and leaves tracks, signs of the great age and solitude of the forest. The greenery appears to thin out a little towards the south, suggesting that the edge of the Braem Wood may be that way.} {Aringill} {} {} {} {1} {} +E {263} {n} {n} {1} {0} {} {1} {} {0} +E {261} {e} {e} {2} {0} {} {1} {} {0} +E {268} {w} {w} {8} {0} {} {1} {} {0} +E {272} {s} {s} {4} {0} {} {1} {} {0} + +R {263} {0} {} {Braem Wood} {} {Great trees, their branches arching under the weight of their age, hang overhead, providing cover from the elements. One bare treetrunk stands on its own, devoid of life. A gash runs down one side, and it seems as if lightning has hit it, causing it to split and break. The Braem Wood continues to the south and west.} {Aringill} {} {} {} {1} {} +E {264} {w} {w} {8} {0} {} {1} {} {0} +E {262} {s} {s} {4} {0} {} {1} {} {0} + +R {264} {0} {} {Braem Wood} {} {The Braem Wood, densely wooded here as everywhere else, is overshadowed by a hillock to the west, and there seem to be white stick-like things on the ground at its base. There is a way through the bushes to the hillock, and looking at the trampled bushes and plants, it would appear to be in heavy use. The Braem Wood continues in every direction.} {Aringill} {} {} {} {1} {} +E {265} {n} {n} {1} {0} {} {1} {} {0} +E {263} {e} {e} {2} {0} {} {1} {} {0} +E {267} {w} {w} {8} {0} {} {1} {} {0} +E {268} {s} {s} {4} {0} {} {1} {} {0} + +R {265} {0} {} {Braem Wood} {} {The depth of the Braem Wood is marked by the profusion of plants, which prevent you going in any direction except west or south. The abundance of sounds and tracks is a testament to the profusion of wildlife, evidence that humans rarely wander here. The ways north and east are blocked by a dense undergrowth of common local weeds.} {Aringill} {} {} {} {1} {} +E {292} {n} {n} {1} {0} {} {1} {} {0} +E {290} {e} {e} {2} {0} {} {1} {} {0} +E {266} {w} {w} {8} {0} {} {1} {} {0} +E {264} {s} {s} {4} {0} {} {1} {} {0} + +R {266} {0} {} {Braem Wood} {} {Although the warbling of birds is not nearly as loud as just to the west, the sounds of animals are still easily heard and it is obvious that the Braem Wood is teeming with wildlife. Indeed, the oaks of the forest provide a perfect cover for it to thrive. The Braem Wood continues to the east and west, and there is a hillock to the south.} {Aringill} {} {} {} {1} {} +E {265} {e} {e} {2} {0} {} {1} {} {0} +E {253} {w} {w} {8} {0} {} {1} {} {0} +E {267} {s} {s} {4} {0} {} {1} {} {0} + +R {267} {0} {} {Up in the Braem Wood} {} {Set higher than the woods below, this small hillock allows you to see all the way over to Aringill, far to the southeast, and Caemlyn to the northwest. Part of the massive Braem Wood stretches all the way between there and here, with oak, ash and pine trees aplenty. This wood has lots of wildlife in its depths, and the tracks that you can see all around come as no surprise. You can go back into the Braem Wood to the north and east.} {Aringill} {} {} {} {1} {} +E {266} {n} {n} {1} {0} {} {1} {} {0} +E {264} {e} {e} {2} {0} {} {1} {} {0} +E {289} {d} {d} {32} {0} {} {1} {} {0} + +R {268} {0} {} {Braem Wood} {} {The Braem Wood is all around you, providing a bewildering variety of ways to go forward. Here, and to the north, east and west the woodland is magnificent, an ancient, undisturbed profusion of oak and ash trees, most of which are hundreds of years old. The wood seems a little less dense to the south, as if that may be the way out to civilization.} {Aringill} {} {} {} {1} {} +E {264} {n} {n} {1} {0} {} {1} {} {0} +E {262} {e} {e} {2} {0} {} {1} {} {0} +E {269} {w} {w} {8} {0} {} {1} {} {0} +E {271} {s} {s} {4} {0} {} {1} {} {0} + +R {269} {0} {} {Braem Wood} {} {The winds blowing down from the north have taken their toll over the years, and some trees have fallen over here, their trunks providing the shade and moisture that ferns thrive in. Nestled in between is a maiden's hope plant, resplendent in its glory. Faint sounds of traffic can be heard to the south, but there is no way through the trees. The hillock to the north blocks that direction, so east and west, both into the woods, are the only choices.} {Aringill} {} {} {} {1} {} +E {268} {e} {e} {2} {0} {} {1} {} {0} +E {270} {w} {w} {8} {0} {} {1} {} {0} + +R {270} {0} {} {Braem Wood} {} {Although you can hear the sounds of carts and horsemen to the south, the wood is too overgrown to let you find a way through. There are tall oaks here, towering in the winds, and below them you can see brambles and bushes of various types. The hillock to the north prevents any progress into that direction, and the only ways that you can go on are into the Braem Wood, further east or west.} {Aringill} {} {} {} {1} {} +E {269} {e} {e} {2} {0} {} {1} {} {0} +E {227} {w} {w} {8} {0} {} {1} {} {0} + +R {271} {0} {} {Razorgrass} {} {Razorgrass has started to grow in the grass beside the road. There is also the offspring from the trees in the forest to the north of here, the Braem Wood. There are more razorgrasses to the east, and to the south is the main road through Andor, although the razor grass, with its barbs pointing against you, is too thick to let you through.} {Aringill} {} {} {} {1} {} +E {268} {n} {n} {1} {0} {} {1} {} {0} +E {272} {e} {e} {2} {0} {} {1} {} {0} + +R {272} {0} {} {Razorgrass} {} {The razorgrasses are quite dense at this place, and even the animals of the forest get confused and cannot find their way out. The Braem Wood surrounds you to the east, but the foliage is too thick to let you through. To the west there are more razorgrasses. The Braem Wood is to the north.} {Aringill} {} {} {} {1} {} +E {262} {n} {n} {1} {0} {} {1} {} {0} +E {271} {w} {w} {8} {0} {} {1} {} {0} + +R {273} {0} {} {Braem Wood} {} {Mighty trees, aeons old, tower above you, the leaves and fruit sometimes falling on your head. Droppings, feathers and tracks are just some of the signs pointing to vigorous wildlife, a testament to the age and solitude of the woods. The Braem Wood continues to your north and east, and there are some razorgrasses to the west.} {Aringill} {} {} {} {1} {} +E {261} {n} {n} {1} {0} {} {1} {} {0} +E {274} {e} {e} {2} {0} {} {1} {} {0} +E {272} {w} {w} {8} {0} {} {1} {} {0} + +R {274} {0} {} {Braem Wood} {} {Here, looming over the edge of the Braem Wood, are some pine trees, the cones from which have formed a knee-deep carpet on the forest floor. Little grows through it, other than some stinkweed here and there. The edge of the wood, overgrown with razorgrass, is to the south, and there is more forest to the west.} {Aringill} {} {} {} {1} {} +E {260} {n} {n} {1} {0} {} {1} {} {0} +E {273} {w} {w} {8} {0} {} {1} {} {0} +E {279} {s} {s} {4} {0} {} {1} {} {0} + +R {275} {0} {} {Razorgrass Plains Give Way To Braem Woods} {} {The grasses of the razorgrass plains to the north taper off here as the ground is increasingly shadowed from the daylight by the spreading branches of the ancient Braem Wood. The deep woods to the south conceal anything that might lay beyond from sight.} {Braem and Grass North-East of Caemlyn} {} {} {} {1} {} +E {280} {e} {e} {2} {0} {} {1} {} {0} +E {259} {w} {w} {8} {0} {} {1} {} {0} +E {276} {s} {s} {4} {0} {} {1} {} {0} + +R {276} {0} {} {Thick Shadows Deep In Braem Wood} {} {Neither sunshine nor lantern light penetrates very far into the deep shadows of this ancient wood. Muted sounds of life from nearby towns and roads can be heard like whispers on the breeze through the trees, but the crunch of leaves under foot and birds in the branches overhead are much more clear.} {Braem and Grass North-East of Caemlyn} {} {} {} {1} {} +E {275} {n} {n} {1} {0} {} {1} {} {0} +E {281} {e} {e} {2} {0} {} {1} {} {0} +E {260} {w} {w} {8} {0} {} {1} {} {0} +E {277} {s} {s} {4} {0} {} {1} {} {0} + +R {277} {0} {} {Braem Wood near Aringill} {} {The lie of the land is rather hilly here, marked by steep foothills and valleys, and the high bank to the north prevents any progress in that direction. Trees grow up the side of the bank, and one day one of them will be tall enough to climb up. Until that happens, the only ways forward are south or east, towards more woodlands.} {Aringill} {} {} {} {1} {} +E {276} {n} {n} {1} {0} {} {1} {} {0} +E {282} {e} {e} {2} {0} {} {1} {} {0} +E {278} {s} {s} {4} {0} {} {1} {} {0} + +R {278} {0} {} {Braem Wood near Aringill} {} {The thick carpet of dead leaves, twigs and branches, accumulated over the ages, make it easy to walk here, and provide for a fairly firm footing. Different scenery can be seen to the west, a grass of sorts, although there is more woodland to the north.} {Aringill} {} {} {} {1} {} +E {277} {n} {n} {1} {0} {} {1} {} {0} +E {279} {w} {w} {8} {0} {} {1} {} {0} + +R {279} {0} {} {Razorgrass} {} {Six-foot high blades of razorgrass straddle the side of the road, creating a natural barrier. The sides of the blades can easily cut into exposed skin, and the one-way barbs catch clothing, causing rips and holes. They are too dense to let you go south, so the only ways that you can go are north or east, into the Braem Wood.} {Aringill} {} {} {} {1} {} +E {274} {n} {n} {1} {0} {} {1} {} {0} +E {278} {e} {e} {2} {0} {} {1} {} {0} + +R {280} {0} {} {Woods Thin To Grassy Plain} {} {The dense shadows of Braem Wood give way to the open plains of razorgrass here. A few trees stand out in the grasslands, as if they have bravely wandered from the safety of the forest, branches rustling in the breeze blowing over the fields from the east.} {Braem and Grass North-East of Caemlyn} {} {} {} {1} {} +E {297} {e} {e} {2} {0} {} {1} {} {0} +E {275} {w} {w} {8} {0} {} {1} {} {0} +E {281} {s} {s} {4} {0} {} {1} {} {0} + +R {281} {0} {} {Deep In Braem Wood} {} {Deep shadows pool here, making sight difficult. Birds chirp in the branches of the old trees here in Braem Wood, and larger beasts can be heard roaming the area.} {Braem and Grass North-East of Caemlyn} {} {} {} {1} {} +E {280} {n} {n} {1} {0} {} {1} {} {0} +E {296} {e} {e} {2} {0} {} {1} {} {0} +E {276} {w} {w} {8} {0} {} {1} {} {0} +E {282} {s} {s} {4} {0} {} {1} {} {0} + +R {282} {0} {} {Braem Wood near Aringill} {} {Although you are amidst the greenery of the Braem Wood, a tall grey town wall looms in the distance, and it is obvious that you cannot go any further east. Dense trees, very dense to enter, mark the way north, though to the south there are some bushes to squeeze through. The Braem Wood continues to the west, which must be the way out from this place.} {Aringill} {} {} {} {1} {} +E {281} {n} {n} {1} {0} {} {1} {} {0} +E {295} {e} {e} {2} {0} {} {1} {} {0} +E {277} {w} {w} {8} {0} {} {1} {} {0} +E {283} {s} {s} {4} {0} {} {1} {} {0} + +R {283} {0} {} {Path into the Braem Wood} {} {Squeezed between rhododendron bushes near the town walls of Aringill, the path is rarely used, and has nearly overgrown. The bushes are tall, at least twenty men high, and the evergreen leaves keep nearly all the light out. It is so rarely used, that the way through the path is quite overgrown and difficult to get through.} {Aringill} {} {} {} {1} {} +E {282} {n} {n} {1} {0} {} {1} {} {0} +E {294} {e} {e} {2} {0} {} {1} {} {0} +E {284} {s} {s} {4} {0} {} {1} {} {0} + +R {284} {0} {} {Aringill Crossing} {} {The Caemlyn road, packed with travellers of every description, continues its way here, towards Caemlyn in the west and nearby Aringill to the east. The road is bisected by two country paths, one towards some dense bushes to the north and the other through some hills to the south.} {Aringill} {} {} {} {1} {} +E {283} {n} {n} {1} {0} {} {1} {} {0} +E {293} {e} {e} {2} {0} {} {1} {} {0} +E {285} {w} {w} {8} {0} {} {1} {} {0} +E {352} {s} {s} {4} {0} {} {1} {} {0} + +R {285} {0} {} {Caemlyn Road} {} {The Caemlyn road, emerging from Aringill to the east, becomes surrounded by wild countryside at this point, with aeon old trees visible to the north, and hills to the south. Both are distant, and the way there is unpenetrable, so you can only go further on the road either westwards, towards Caemlyn the capital of Andor, or eastwards, to Aringill.} {Aringill} {} {} {} {1} {} +E {284} {e} {e} {2} {0} {} {1} {} {0} +E {286} {w} {w} {8} {0} {} {1} {} {0} + +R {286} {0} {} {Caemlyn Road} {} {The Caemlyn road opens up at this point, giving access to the Braem Wood north of the road. The road here, as elsewhere, is furrowed and old, and much traffic passes over it. Aringill to the east along the road, nearer than Caemlyn, which is far to the west.} {Aringill} {} {} {} {1} {} +E {285} {e} {e} {2} {0} {} {1} {} {0} +E {221} {w} {w} {8} {0} {} {1} {} {0} + +R {287} {0} {} {Tiny Treehouse} {} {Hidden away amidst the tangle of trees in the Braem Wood, this roofed and protected treehouse was built by some children from nearby Caemlyn. There is a welcome view of the surrounding terrain, although the treehouse is barely off the ground by more than a few feet. The children obviously still use the treehouse, as there are crumbs all over the floor planks.} {Aringill} {} {} {} {1} {} +E {265} {e} {e} {2} {0} {} {1} {} {0} +E {235} {w} {w} {8} {0} {} {1} {} {0} +E {227} {s} {s} {4} {0} {} {1} {} {0} +E {244} {d} {d} {32} {0} {} {1} {} {0} + +R {288} {0} {} {A Nest} {} {All manner of branches, twigs and even leaves have been carefully arranged to make a nest that will last the test of time. Not as big as an eagle's eyrie, it is of a reasonable size, although you would not want to test it out by staying too long. The Braem Wood is below you, stretching out in all directions.} {Aringill} {} {} {} {1} {} +E {253} {d} {d} {32} {0} {} {1} {} {0} + +R {289} {0} {} {A Bearpit} {} {The gore, blood and bones on the bottom of this bearpit are the typical leftovers of the inhabitants, and are all that remains of anyone that has had the great misfortune to wander in here by accident. There is a way out of here, but being an animal's home, it is well-disguised. The smell is overwhelming, and flies feast on the bloody remains left on the floor.} {Aringill} {} {} {} {1} {} +E {267} {u} {u} {16} {0} {} {1} {} {0} + +R {290} {0} {} {A Hidden Lair} {} {Hidden away among the camouflage of the trees and bushes of the Braem Wood, you have found a place that some of the wolves of the land make their own. It is snug and warm, the perfect place to rear pups, away from the dangers of men and trollocs. The Braem Wood is just to the west, and the feeding place is north.} {Aringill} {} {} {} {1} {} +E {291} {n} {n} {1} {0} {} {1} {} {0} +E {265} {w} {w} {8} {0} {} {1} {} {0} + +R {291} {0} {} {Among Blood and Bones} {} {The abundance of gore and blood, complemented by bones, some almost human, makes it obvious that some sort of animal comes here to feed. Hardly welcoming, the atmosphere here is distinctly carnivorous. Paw marks lead off to the south, and sometimes you can hear faint wolf howls.} {Aringill} {} {} {} {1} {} +E {292} {w} {w} {8} {0} {} {1} {} {0} +E {290} {s} {s} {4} {0} {} {1} {} {0} + +R {292} {0} {} {Hidden Clearing} {} {Few beings know of this spot, deep into the Braem Wood and excluded from the knowledge of most men. It is quiet, almost still here, surrounded by dense bushes and trees, and only the tracks on the ground are evidence that anything passes this way at all. Few birds sing here, and it seems as if most of the wildlife shuns this place. The Braem Wood is to the south, through the undergrowth, and the clearing continues east.} {Aringill} {} {} {} {1} {} +E {291} {e} {e} {2} {0} {} {1} {} {0} +E {265} {s} {s} {4} {0} {} {1} {} {0} + +R {293} {0} {} {Caemlyn Road before Aringill} {} {Aringill marks the easternmost point of the Caemlyn road, which snakes its way through the entire breadth of Andor, eventually reaching Baerlon, far to the west. The way into Aringill is visible to the east, a guardpost in the massive wall that surrounds most of the town. The back of a farm building is visible to the south, but there is no way into it from here. Some trees can be seen to the north, whilst to the west the Caemlyn road starts its journey through the land.} {Aringill} {} {} {} {1} {} +E {294} {n} {n} {1} {0} {} {1} {} {0} +E {358} {e} {e} {2} {0} {} {1} {} {0} +E {284} {w} {w} {8} {0} {} {1} {} {0} + +R {294} {0} {} {Eastern Braem Wood Near Aringill Gate} {} {Outside the western outskirts of Aringill, the gate to the town can be seen through the trees to the south from here. The gate guards lazily stand duty, eyeing the travelers coming and going through the gate, and blissfully unaware of the element of crime that thrives within the city already.} {Braem and Grass North-East of Caemlyn} {} {} {} {1} {} +E {295} {n} {n} {1} {0} {} {1} {} {0} +E {283} {w} {w} {8} {0} {} {1} {} {0} +E {293} {s} {s} {4} {0} {} {1} {} {0} + +R {295} {0} {} {Braem Wood Behind Aringill Shops} {} {The sounds from Aringill waft over the walls and backs of shops into the woods here. Children playing in the streets, merchants hawking their wares, horses neighing. For such a small town, Aringill sounds like a very busy place.} {Braem and Grass North-East of Caemlyn} {} {} {} {1} {} +E {296} {n} {n} {1} {0} {} {1} {} {0} +E {282} {w} {w} {8} {0} {} {1} {} {0} +E {294} {s} {s} {4} {0} {} {1} {} {0} + +R {296} {0} {} {Braem Wood Outside Aringill} {} {Among the woods outside of Aringill the sounds of the town to the east can be heard over the buildings. To the west, shadows are deep within Braem Wood, concealing countless possible threats. To the north though, a wide field of razorgrass spreads before you, bounded on the east by a wide river.} {Braem and Grass North-East of Caemlyn} {} {} {} {1} {} +E {297} {n} {n} {1} {0} {} {1} {} {0} +E {281} {w} {w} {8} {0} {} {1} {} {0} +E {295} {s} {s} {4} {0} {} {1} {} {0} + +R {297} {0} {} {Razorgrass North-West of Aringill} {} {Standing here, outside the north-west corner of Aringill, the backs of shops and homes can be seen off to the east and south. The sounds of carts and horses can be heard approaching the gate of town on Caemlyn road to the south.} {Braem and Grass North-East of Caemlyn} {} {} {} {1} {} +E {298} {e} {e} {2} {0} {} {1} {} {0} +E {280} {w} {w} {8} {0} {} {1} {} {0} +E {296} {s} {s} {4} {0} {} {1} {} {0} + +R {298} {0} {} {Razorgrass and Rocks North of Aringill} {} {Outside the northern edge of Aringill, rocks and litter can be seen strewn far to the east. All the rocky debris from the building of the town has been dumped here, creating hard, uneven ground.} {Braem and Grass North-East of Caemlyn} {} {} {} {1} {} +E {299} {e} {e} {2} {0} {} {1} {} {0} +E {297} {w} {w} {8} {0} {} {1} {} {0} + +R {299} {0} {} {Razorgrass Grows Around Rocks Behind Aringill} {} {Low, sickly grass shoots struggle to grow through the dusty, rock-laden dirt. Small holes of ground-dwelling rodents or snakes can be seen in what little shade lies behind the rocks. Footing is tricky here for both man and beast, the risk of a twisted knee is high.} {Braem and Grass North-East of Caemlyn} {} {} {} {1} {} +E {300} {e} {e} {2} {0} {} {1} {} {0} +E {298} {w} {w} {8} {0} {} {1} {} {0} + +R {300} {0} {} {Rock Strewn Patch Behind Aringill Buildings} {} {Small rocks litter the dirt. Some are smooth and rounded, having been worn down by ages in the river. Others are sharp and and angular, possibly cleared from the land to build the buildings in town. In the back wall of the building to the south is an open window.} {Braem and Grass North-East of Caemlyn} {} {} {} {1} {} +E {301} {e} {e} {2} {0} {} {1} {} {0} +E {299} {w} {w} {8} {0} {} {1} {} {0} + +R {301} {0} {} {Rocky Dirt Behind Buildings of Aringill} {} {Piles of stones and rocks are strewn through this area. Some bricks and cobblestones leftover from the building of Aringill are stacked neatly. Other rocks that were cleared to level the land are tossed randomly. A few weeds have tried to fight their way up through the rough terrain, but mostly there is bare dirt around the rocks.} {Braem and Grass North-East of Caemlyn} {} {} {} {1} {} +E {302} {e} {e} {2} {0} {} {1} {} {0} +E {300} {w} {w} {8} {0} {} {1} {} {0} + +R {302} {0} {} {Piles of Refuse Behind Aringill Shop} {} {Here in an out-of-the-way corner behind the town of Aringill rest heaps and heaps of refuse, carelessly tossed out of windows and over walls. The flies buzzing around the piles don't seem to mind the stench rising from the garbage like a thick fog.} {Braem and Grass North-East of Caemlyn} {} {} {} {1} {} +E {303} {n} {n} {1} {0} {} {1} {} {0} +E {301} {w} {w} {8} {0} {} {1} {} {0} + +R {303} {0} {} {Muddy Slope Down To River} {} {The grasses halt in a line to the west, as if refusing to get their roots dirty in the deep, slick mud that covers this area. Like slime creeping from the depths of the river, the mud here coagulates, giving off a stench of decay and rot. Footing is precarious on this slope. The longer one stays, the further one slides.} {Braem and Grass North-East of Caemlyn} {} {} {} {1} {} +E {304} {n} {n} {1} {0} {} {1} {} {0} +E {351} {e} {e} {2} {0} {} {1} {} {0} +E {302} {s} {s} {4} {0} {} {1} {} {0} + +R {304} {0} {} {Razorgrass Growing Along River} {} {Insects are as thick as honey here in the reeds and grasses along the river's edge. Small songbirds can be seen splashing in the shallow waters to the south. Deep in the grasses to the west, the rustle of small animals moving along the meadow floor can be heard.} {Braem and Grass North-East of Caemlyn} {} {} {} {1} {} +E {305} {n} {n} {1} {0} {} {1} {} {0} +E {350} {e} {e} {2} {0} {} {1} {} {0} +E {303} {s} {s} {4} {0} {} {1} {} {0} + +R {305} {0} {} {Grassy Shoreline of a River} {} {The pale grasses of the plains battle against the river reeds for dominion over the soft, damp loam that squishes underfoot. Turning to a sticky mud to the east, the downward slope meets the waters of the river.} {Braem and Grass North-East of Caemlyn} {} {} {} {1} {} +E {306} {n} {n} {1} {0} {} {1} {} {0} +E {349} {e} {e} {2} {0} {} {1} {} {0} +E {308} {w} {w} {8} {0} {} {1} {} {0} +E {304} {s} {s} {4} {0} {} {1} {} {0} + +R {306} {0} {} {Grassy Bank Along the River} {} {Sloping downward to the east the razorgrass plains yield to the constant, powerful flow of water traveling down from out of the north. The riverbank descends to the east, creating a watery foreground for the view of the Spine, rising into the sky beyond.} {Braem and Grass North-East of Caemlyn} {} {} {} {1} {} +E {348} {e} {e} {2} {0} {} {1} {} {0} +E {307} {w} {w} {8} {0} {} {1} {} {0} +E {305} {s} {s} {4} {0} {} {1} {} {0} + +R {307} {0} {} {Razorgrass Plain Descends To The East} {} {Sloping down to the east, the land crawls lower towards the river, warmly greeting the softly lapping waters along the shore. The steam whistle of the ferry in Aringill can be heard over the waters of the river, announcing its pending departure to far off places.} {Braem and Grass North-East of Caemlyn} {} {} {} {1} {} +E {306} {e} {e} {2} {0} {} {1} {} {0} +E {308} {s} {s} {4} {0} {} {1} {} {0} + +R {308} {0} {} {Gentle Eastward Slope Of Razorgrass} {} {The earth below the grasses seems to slope gently eastward starting a gentle descent towards the river below. Sounds of water lapping on the shoreline can be heard over the top of the swaying grass. An occasional boat passes, heading south towards Aringill.} {Braem and Grass North-East of Caemlyn} {} {} {} {1} {} +E {307} {n} {n} {1} {0} {} {1} {} {0} +E {305} {e} {e} {2} {0} {} {1} {} {0} +E {309} {w} {w} {8} {0} {} {1} {} {0} + +R {309} {0} {} {Razorgrass Thins to the East} {} {Amid the tall grasses, little can be seen of the plains beyond. The faint sound of water running drifts on the breeze from the east though, carrying with it the sweet scent of water. The buzz of insects surrounds in the surrounding grasses is loud and constant.} {Braem and Grass North-East of Caemlyn} {} {} {} {1} {} +E {347} {n} {n} {1} {0} {} {1} {} {0} +E {308} {e} {e} {2} {0} {} {1} {} {0} +E {327} {w} {w} {8} {0} {} {1} {} {0} +E {310} {s} {s} {4} {0} {} {1} {} {0} + +R {310} {0} {} {Razorgrass Plain Near a River} {} {Wandering among the tall grasses, little is visible beyond a few yards. You can hear the sounds of birds and animals, but can't see them until you are very close. The soft earth below your feet silences your passing, and the breeze through the grasses creates a wild tune that is at once calming and enchanting.} {Braem and Grass North-East of Caemlyn} {} {} {} {1} {} +E {309} {n} {n} {1} {0} {} {1} {} {0} +E {313} {e} {e} {2} {0} {} {1} {} {0} +E {326} {w} {w} {8} {0} {} {1} {} {0} +E {311} {s} {s} {4} {0} {} {1} {} {0} + +R {311} {0} {} {Razorgrass Plain Overlooking the River} {} {Thin shafts of razorgrass grow tall and straight all around, concealing the ground from view in most places, and making a loud rustling sound at the passing of man or beast. Fine seeds easily come loose from the tops of each shoot, falling gently to the ground, ready to sprout yet another shaft come spring.} {Braem and Grass North-East of Caemlyn} {} {} {} {1} {} +E {310} {n} {n} {1} {0} {} {1} {} {0} +E {312} {e} {e} {2} {0} {} {1} {} {0} +E {314} {w} {w} {8} {0} {} {1} {} {0} + +R {312} {0} {} {Thinning Grasses Slope Towards River} {} {North of the town of Aringill, the ground here starts to gently slope eastward towards the river. Growing soft with the moisture in the soil from the river, feet and hooves alike sink gently in with each step. An occasional salamander scurries away, angry at having his damp home disturbed.} {Braem and Grass North-East of Caemlyn} {} {} {} {1} {} +E {313} {n} {n} {1} {0} {} {1} {} {0} +E {311} {w} {w} {8} {0} {} {1} {} {0} + +R {313} {0} {} {Grassy Plain Slopes Down To The East} {} {Gentle cool breezes drift down the west face of the Spine mountains, across the river, and up the gentle, grassy slope here, cooling the air and carrying the sounds from the river westward towards the shadowy Braem Wood. Down along the shoreline to the east, water fowl dunk their heads into the water, searching for small fish to eat.} {Braem and Grass North-East of Caemlyn} {} {} {} {1} {} +E {310} {w} {w} {8} {0} {} {1} {} {0} +E {312} {s} {s} {4} {0} {} {1} {} {0} + +R {314} {0} {} {In The Razorgrass North of Aringill} {} {Small rodents scurry to and fro in the deep grass that surrounds this area, gathering seeds for winter, or carrying feathers or bits of animal fur back to their lairs for nesting. Above the grasses, an abundance of birds can be seen and heard, clucking, chirping, and singing.} {Braem and Grass North-East of Caemlyn} {} {} {} {1} {} +E {326} {n} {n} {1} {0} {} {1} {} {0} +E {311} {e} {e} {2} {0} {} {1} {} {0} +E {315} {w} {w} {8} {0} {} {1} {} {0} + +R {315} {0} {} {Southern Razorgrass Plain} {} {Between the sound of the flowing river to the east, and the swishing of the grasses in the breeze all across this plain, the calm of nature sounds awfully loud. Chattering water fowl can be heard off near the river.} {Braem and Grass North-East of Caemlyn} {} {} {} {1} {} +E {325} {n} {n} {1} {0} {} {1} {} {0} +E {314} {e} {e} {2} {0} {} {1} {} {0} +E {316} {w} {w} {8} {0} {} {1} {} {0} + +R {316} {0} {} {Razorgrass Plain North West of Aringill} {} {Not quite far enough away from Aringill to escape all the sounds drifting over the north-west buildings, the quiet tranquility of this corner of the grassy plain is occasionally disturbed by the sounds of city alarms or the whistle of the ferry on the river.} {Braem and Grass North-East of Caemlyn} {} {} {} {1} {} +E {324} {n} {n} {1} {0} {} {1} {} {0} +E {315} {e} {e} {2} {0} {} {1} {} {0} +E {317} {w} {w} {8} {0} {} {1} {} {0} + +R {317} {0} {} {Edge of Razorgrass Plain Near Aringill} {} {The tall razorgrass sways rhythmically across the plain, creating the image of waves, as subtle breezes off the river to the east catch the tops of the grass. With a little imagination, one could almost see air spirits dancing across the top of the grass.} {Braem and Grass North-East of Caemlyn} {} {} {} {1} {} +E {323} {n} {n} {1} {0} {} {1} {} {0} +E {316} {e} {e} {2} {0} {} {1} {} {0} +E {318} {w} {w} {8} {0} {} {1} {} {0} + +R {318} {0} {} {South West Edge of a Razorgrass Plain} {} {Amber waves of razorgrass create a deep, thick carpet covering the wide open plain. Dancing in the winds that blow from across the river to the east, the grasses shimmer, creating a dazzling display.} {Braem and Grass North-East of Caemlyn} {} {} {} {1} {} +E {322} {n} {n} {1} {0} {} {1} {} {0} +E {317} {e} {e} {2} {0} {} {1} {} {0} +E {319} {w} {w} {8} {0} {} {1} {} {0} + +R {319} {0} {} {Edge of Razorgrass Near Deep Woods} {} {Gopher holes dot the dirt, betraying a large colony of the furry little critters living in subterranean passages beneath the topsoil. The grasses that extend into the plain don't seem to suffer from the presence of the rodents though.} {Braem and Grass North-East of Caemlyn} {} {} {} {1} {} +E {320} {n} {n} {1} {0} {} {1} {} {0} +E {318} {e} {e} {2} {0} {} {1} {} {0} + +R {320} {0} {} {Razorgrass Plain North East of Braem Wood} {} {The tall, powerful trees of Braem Wood seem to have been vanquished from the plain of razorgrass that extends to the north and east. Was it man, nature, or some other greater power that cleared this area so very long ago? No one may ever know.} {Braem and Grass North-East of Caemlyn} {} {} {} {1} {} +E {332} {n} {n} {1} {0} {} {1} {} {0} +E {322} {e} {e} {2} {0} {} {1} {} {0} +E {321} {w} {w} {8} {0} {} {1} {} {0} +E {319} {s} {s} {4} {0} {} {1} {} {0} + +R {321} {0} {} {Southwest Edge of Razorgrass Fields} {} {Hidden from the palace and towers of Caemlyn by the tall trees of Braem Wood, the plain that extends north and east hold a quiet solitude seldom found in this land. Only a few sounds of the civilization beyond the forest trickle through to disturb the tranquility.} {Braem and Grass North-East of Caemlyn} {} {} {} {1} {} +E {333} {n} {n} {1} {0} {} {1} {} {0} +E {320} {e} {e} {2} {0} {} {1} {} {0} + +R {322} {0} {} {Disorienting Expanse of Grass} {} {Thin shafts of razorgrass grow tall and straight all around, concealing the ground from view in most places, and making a loud rustling sound at the passing of man or beast. Fine seeds easily come loose from the tops of each shoot, falling gently to the ground, ready to sprout yet another shaft come spring.} {Braem and Grass North-East of Caemlyn} {} {} {} {1} {} +E {331} {n} {n} {1} {0} {} {1} {} {0} +E {323} {e} {e} {2} {0} {} {1} {} {0} +E {320} {w} {w} {8} {0} {} {1} {} {0} +E {318} {s} {s} {4} {0} {} {1} {} {0} + +R {323} {0} {} {Lost in the Razorgrass} {} {Animal tracks in the dust show that several fawns passed this way recently. The tracks head north, but the resilient stalks of tall wheat have straightened back up and don't show where the young deer traveled beyond that point. Birds and small animals can be heard rustling around in the surrounding grasses.} {Braem and Grass North-East of Caemlyn} {} {} {} {1} {} +E {330} {n} {n} {1} {0} {} {1} {} {0} +E {324} {e} {e} {2} {0} {} {1} {} {0} +E {322} {w} {w} {8} {0} {} {1} {} {0} +E {317} {s} {s} {4} {0} {} {1} {} {0} + +R {324} {0} {} {Razorgrass Plain Extends All Around} {} {Gazing out above the grasses offers an array of views. Braem Wood to the west, Aringill to the south-east, and rising above the opposite shores of the nearby river is the Spine to the east. Little breaks the panoramic view above the grass. Only an occasional oak tree and sporadic game birds taking flight from their grassy nests.} {Braem and Grass North-East of Caemlyn} {} {} {} {1} {} +E {329} {n} {n} {1} {0} {} {1} {} {0} +E {325} {e} {e} {2} {0} {} {1} {} {0} +E {323} {w} {w} {8} {0} {} {1} {} {0} +E {316} {s} {s} {4} {0} {} {1} {} {0} + +R {325} {0} {} {Surrounded By Swaying Grasses} {} {Crickets and grasshoppers leap from shaft to shaft among the tall grasses, scattering in fright at the slightest disturbance of their little world. A cool breeze from the river to the east accentuates their squeaky song. chirp chirp... chirp chirp...} {Braem and Grass North-East of Caemlyn} {} {} {} {1} {} +E {328} {n} {n} {1} {0} {} {1} {} {0} +E {326} {e} {e} {2} {0} {} {1} {} {0} +E {324} {w} {w} {8} {0} {} {1} {} {0} +E {315} {s} {s} {4} {0} {} {1} {} {0} + +R {326} {0} {} {Lush Grassy Plain} {} {The grass is thinner here, allowing a slightly farther view of... more grass and wild grains. To the distant south can occasionally be heard the sounds of carts and horses. A gentle breeze blows pollen and dandelion seeds gently past.} {Braem and Grass North-East of Caemlyn} {} {} {} {1} {} +E {327} {n} {n} {1} {0} {} {1} {} {0} +E {310} {e} {e} {2} {0} {} {1} {} {0} +E {325} {w} {w} {8} {0} {} {1} {} {0} +E {314} {s} {s} {4} {0} {} {1} {} {0} + +R {327} {0} {} {Sounds of Water Waft Over The Grass} {} {The peaceful tranquility of the wind caressing tall grasses and wild wheat would be soothing... if one could see where they were going. Pushing through the seemingly endless curtains of amber grain can be very disorienting.} {Braem and Grass North-East of Caemlyn} {} {} {} {1} {} +E {346} {n} {n} {1} {0} {} {1} {} {0} +E {309} {e} {e} {2} {0} {} {1} {} {0} +E {328} {w} {w} {8} {0} {} {1} {} {0} +E {326} {s} {s} {4} {0} {} {1} {} {0} + +R {328} {0} {} {Prairie and Meadow and Grassland, OH MY!} {} {Amber waves of razorgrass create a deep, thick carpet covering the wide open plain. Dancing in the winds that blow from across the river to the east, the grasses shimmer, creating a dazzling display.} {Braem and Grass North-East of Caemlyn} {} {} {} {1} {} +E {345} {n} {n} {1} {0} {} {1} {} {0} +E {327} {e} {e} {2} {0} {} {1} {} {0} +E {329} {w} {w} {8} {0} {} {1} {} {0} +E {325} {s} {s} {4} {0} {} {1} {} {0} + +R {329} {0} {} {Grass Grass Everywhere} {} {Gopher holes abound in this small clearing. A colony of the fuzzy little critters has made their home here, forming mounds of soft soil and endless tunnels underground. Beyond the tight circle cleared by the rodent's industrial work is dense grass.} {Braem and Grass North-East of Caemlyn} {} {} {} {1} {} +E {344} {n} {n} {1} {0} {} {1} {} {0} +E {328} {e} {e} {2} {0} {} {1} {} {0} +E {330} {w} {w} {8} {0} {} {1} {} {0} +E {324} {s} {s} {4} {0} {} {1} {} {0} + +R {330} {0} {} {Expansive Grass Plain Continues to the East} {} {Near the middle of this wide plain of razorgrass, the scenery is broken only by a lone oak tree to the north. Far in every other direction can be seen the swaying tips of more grass.} {Braem and Grass North-East of Caemlyn} {} {} {} {1} {} +E {343} {n} {n} {1} {0} {} {1} {} {0} +E {329} {e} {e} {2} {0} {} {1} {} {0} +E {331} {w} {w} {8} {0} {} {1} {} {0} +E {323} {s} {s} {4} {0} {} {1} {} {0} + +R {331} {0} {} {Tall Grasses Obscure the View} {} {Tall grasses rise up in all directions, yellow curtains against the views beyond. Only the sky straight above can be seen from here... the sky and the pollen drifting heavily in the air.} {Braem and Grass North-East of Caemlyn} {} {} {} {1} {} +E {342} {n} {n} {1} {0} {} {1} {} {0} +E {330} {e} {e} {2} {0} {} {1} {} {0} +E {332} {w} {w} {8} {0} {} {1} {} {0} +E {322} {s} {s} {4} {0} {} {1} {} {0} + +R {332} {0} {} {Turned About in the Razorgrass} {} {The peaceful tranquility of the wind caressing tall grasses and wild wheat would be soothing, if one could see where they were going. Pushing through the seemingly endless curtains of amber grain can be very disorienting.} {Braem and Grass North-East of Caemlyn} {} {} {} {1} {} +E {341} {n} {n} {1} {0} {} {1} {} {0} +E {331} {e} {e} {2} {0} {} {1} {} {0} +E {333} {w} {w} {8} {0} {} {1} {} {0} +E {320} {s} {s} {4} {0} {} {1} {} {0} + +R {333} {0} {} {Deepening Grasses All Around} {} {Small rodents scurry to and fro in the deep grass that surrounds this area, gathering seeds for winter or carrying feathers or bits of animal fur back to their lairs for nesting. Above the grasses an abundance of birds can be seen and heard, clucking, chirping, and singing.} {Braem and Grass North-East of Caemlyn} {} {} {} {1} {} +E {340} {n} {n} {1} {0} {} {1} {} {0} +E {332} {e} {e} {2} {0} {} {1} {} {0} +E {334} {w} {w} {8} {0} {} {1} {} {0} +E {321} {s} {s} {4} {0} {} {1} {} {0} + +R {334} {0} {} {In Tall Grasses Along Braem Wood} {} {Tall grasses rise up in all directions, yellow curtains against the views beyond. Only the sky straight above can be seen, the sky and the pollen drifting heavily in the air.} {Braem and Grass North-East of Caemlyn} {} {} {} {1} {} +E {337} {n} {n} {1} {0} {} {1} {} {0} +E {333} {e} {e} {2} {0} {} {1} {} {0} +E {335} {w} {w} {8} {0} {} {1} {} {0} + +R {335} {0} {} {Razorgrass Fields North of Thick Woods} {} {Surrounded on all sides by tall grasses, travel is slow through this area. The supple stocks of wheat bounce back after your passing, leaving one to wonder if they are coming or going. The wildlife in the area seems content with all the cover though. An occasional rodent scampers across your path, hardly noticing you at all.} {Braem and Grass North-East of Caemlyn} {} {} {} {1} {} +E {336} {n} {n} {1} {0} {} {1} {} {0} +E {334} {e} {e} {2} {0} {} {1} {} {0} + +R {336} {0} {} {West End of Razorgrass Plain} {} {Crickets and grasshoppers leap from shaft to shaft among the tall grasses, scattering in fight at the slightest disturbance of their little world. A cool breeze from the river to the east accentuates their squeaky song. chirp chirp... chirp chirp...} {Braem and Grass North-East of Caemlyn} {} {} {} {1} {} +E {337} {e} {e} {2} {0} {} {1} {} {0} +E {338} {w} {w} {8} {0} {} {1} {} {0} +E {335} {s} {s} {4} {0} {} {1} {} {0} + +R {337} {0} {} {Razorgrass Plain Between Two Cities} {} {Wandering among the tall grasses, little is visible beyond a few yards. There are the sounds of birds and animals, but they are unseen until very close. The soft earth underfoot silences passage, and the breeze through the grasses creates a wild tune that is at once calming and enchanting.} {Braem and Grass North-East of Caemlyn} {} {} {} {1} {} +E {340} {e} {e} {2} {0} {} {1} {} {0} +E {336} {w} {w} {8} {0} {} {1} {} {0} +E {334} {s} {s} {4} {0} {} {1} {} {0} + +R {338} {0} {} {Western Edge of Razorgrass Plain} {} {Gazing out above the grasses offers an array of views. Braem Wood to the west, Aringill to the south-east, and rising above the opposite shores of the nearby river is the Spine to the east. Little breaks the panoramic view above the grass, only an occasional oak tree and sporadic game birds taking flight from their grassy nests.} {Braem and Grass North-East of Caemlyn} {} {} {} {1} {} +E {336} {e} {e} {2} {0} {} {1} {} {0} +E {339} {w} {w} {8} {0} {} {1} {} {0} + +R {339} {0} {} {Razorgrass Along Braem Woods} {} {Thin shafts of razorgrass grow tall and straight all around, concealing the ground from view in most places, and making a loud rustling sound at the passing of man or beast. Fine seeds easily come loose from the tops of each shoot, falling gently to the ground, ready to sprout yet another shaft come the new spring.} {Braem and Grass North-East of Caemlyn} {} {} {} {1} {} +E {338} {e} {e} {2} {0} {} {1} {} {0} + +R {340} {0} {} {Razorgrass Plain North of Caemlyn Road} {} {Small pebbles have been piled up by industrious ants. Their hill of soft dirt has been fortified with the tiny rocks, probably against rain and rodents. Around the ant hill, droppings of small reptiles can be seen littering the ground. Enclosing this small circle of bared earth, the tall grasses stand like screens against the outside world.} {Braem and Grass North-East of Caemlyn} {} {} {} {1} {} +E {341} {e} {e} {2} {0} {} {1} {} {0} +E {337} {w} {w} {8} {0} {} {1} {} {0} +E {333} {s} {s} {4} {0} {} {1} {} {0} + +R {341} {0} {} {In The Razorgrass} {} {The height of a first year fawn, the grass swaying gently in the breeze conceals most everything walking within it. Occasionally a rabbit or badger will emerge from the grass, only to turn tail and run in terror.} {Braem and Grass North-East of Caemlyn} {} {} {} {1} {} +E {342} {e} {e} {2} {0} {} {1} {} {0} +E {340} {w} {w} {8} {0} {} {1} {} {0} +E {332} {s} {s} {4} {0} {} {1} {} {0} + +R {342} {0} {} {Shade of a Tall Tree} {} {The monotony of the wide, grassy plain is broken by a tall oak tree to the east. The spreading branches of this ancient behemoth provides a shady spot to rest and acorns for the animals of the grassland.} {Braem and Grass North-East of Caemlyn} {} {} {} {1} {} +E {343} {e} {e} {2} {0} {} {1} {} {0} +E {341} {w} {w} {8} {0} {} {1} {} {0} +E {331} {s} {s} {4} {0} {} {1} {} {0} + +R {343} {0} {} {Tall Tree on a Lonely Mound} {} {Standing here, a remnant of days when this plain was heavily forested, this lone oak tree stands upon a small hill, gazing over the surrounding grasslands at its brethren not so far away in the dark Braem Wood. Charred stones form a small circle, evidence of another traveler's past camp fire.} {Braem and Grass North-East of Caemlyn} {} {} {} {1} {} +E {344} {e} {e} {2} {0} {} {1} {} {0} +E {342} {w} {w} {8} {0} {} {1} {} {0} +E {330} {s} {s} {4} {0} {} {1} {} {0} + +R {344} {0} {} {East of a Lone Tree} {} {A tall tree to the west gazes eastward toward a river and the spot that the sun rises over the Spine each morning. Acorns litter the ground, some dried and hollow, some partially buried and starting to sprout. Braem Wood seeks to regain this land lost to it so long ago.} {Braem and Grass North-East of Caemlyn} {} {} {} {1} {} +E {345} {e} {e} {2} {0} {} {1} {} {0} +E {343} {w} {w} {8} {0} {} {1} {} {0} +E {329} {s} {s} {4} {0} {} {1} {} {0} + +R {345} {0} {} {Deep in a Razorgrass Plain} {} {Between the sound of the flowing river to the east, and the swishing of the grasses in the breeze all across this plain, the calm of nature sounds awfully loud. Chattering water fowl can be heard off near the river.} {Braem and Grass North-East of Caemlyn} {} {} {} {1} {} +E {346} {e} {e} {2} {0} {} {1} {} {0} +E {344} {w} {w} {8} {0} {} {1} {} {0} +E {328} {s} {s} {4} {0} {} {1} {} {0} + +R {346} {0} {} {Arid Plain Covered with Razorgrass} {} {The grasses near the edge of this plain are just as tall and thick as in the center, hiding the ground and anything that might be running around down there from easy view.} {Braem and Grass North-East of Caemlyn} {} {} {} {1} {} +E {347} {e} {e} {2} {0} {} {1} {} {0} +E {345} {w} {w} {8} {0} {} {1} {} {0} +E {327} {s} {s} {4} {0} {} {1} {} {0} + +R {347} {0} {} {Grasslands} {} {Surrounded on all sides by tall grasses, travel is slow through this area. The supple stalks of wheat bounce back with the slightest pressure, leaving one to wonder if they are coming or going. The wildlife in the area seems content with all the cover though. An occasional rodent scampers across the way, hardly noticing anything at all.} {Braem and Grass North-East of Caemlyn} {} {} {} {1} {} +E {346} {w} {w} {8} {0} {} {1} {} {0} +E {309} {s} {s} {4} {0} {} {1} {} {0} + +R {348} {0} {} {River's Edge along a Grassy Bank} {} {Below the pale shafts of dry razorgrass lies a thick, sticky layer of stinking mud. Sticking to everything, drying to a putrid coat of cracked sludge, the mud shlucks as each foot and hoof are pulled from its grasp. To the east the river flows swiftly from north to south.} {Braem and Grass North-East of Caemlyn} {} {} {} {1} {} +E {5660} {e} {e} {2} {0} {} {1} {} {0} +E {306} {w} {w} {8} {0} {} {1} {} {0} +E {349} {s} {s} {4} {0} {} {1} {} {0} + +R {349} {0} {} {Reeds Along Edge of the River} {} {Dense reeds conceal the sticky, smelly mud below. The thick, slippery muck makes walking difficult, threatening to unseat riders from stumbling horses, or land the casual hiker on their arse. To the south lies the town of Aringill, with its busy harbor and scrappy citizens.} {Braem and Grass North-East of Caemlyn} {} {} {} {1} {} +E {348} {n} {n} {1} {0} {} {1} {} {0} +E {5659} {e} {e} {2} {0} {} {1} {} {0} +E {305} {w} {w} {8} {0} {} {1} {} {0} +E {350} {s} {s} {4} {0} {} {1} {} {0} + +R {350} {0} {} {Shallow Waters North of Aringill} {} {The sticky mud along the river's edge gives way here to ankle deep waters teaming with mudsuckers and earth worms. Further south the waters deepen to marshland, bounded further to the south by the backs of the Aringill shops, built upon a point extending into the river.} {Braem and Grass North-East of Caemlyn} {} {} {} {1} {} +E {349} {n} {n} {1} {0} {} {1} {} {0} +E {5658} {e} {e} {2} {0} {} {1} {} {0} +E {304} {w} {w} {8} {0} {} {1} {} {0} +E {351} {s} {s} {4} {0} {} {1} {} {0} + +R {351} {0} {} {Deep Marsh North of Aringill} {} {Tall, thick cattails choke this area, making it hard to move here behind the northernmost shops and homes of Aringill. The air hangs heavy with the stench of rotting weeds, and only an occasional crane, dipping its beak into the water after tiny fish, find this area pleasant. A small pool of water looks to be a convenient place to rinse things off, if the water is clear enough.} {Braem and Grass North-East of Caemlyn} {} {} {} {1} {} +E {350} {n} {n} {1} {0} {} {1} {} {0} +E {5657} {e} {e} {2} {0} {} {1} {} {0} +E {303} {w} {w} {8} {0} {} {1} {} {0} + +R {352} {0} {} {Path through the Hills} {} {Lying just off the Caemlyn road to the north, this small path is just wide enough to let a farmer driving a cart through. A farmhouse is all around here, with some stables to the west and the side of a building visible to the east. The farmyard lies to the south.} {Aringill} {} {} {} {1} {} +E {284} {n} {n} {1} {0} {} {1} {} {0} +E {353} {w} {w} {8} {0} {} {1} {} {0} +E {355} {s} {s} {4} {0} {} {1} {} {0} + +R {353} {0} {} {Stables} {} {As befits a farm, the animals necessary to plough the land are kept in the stable, looked after as a precious commodity. A drinking trough and some sacks of feed stand in the corner, and there is a door leading into the foodstore south of here. To the east there is a road through the hills, which leads you back towards the Caemlyn road.} {Aringill} {} {} {} {1} {} +E {352} {e} {e} {2} {0} {} {1} {} {0} +E {354} {s} {s} {4} {0} {} {1} {} {0} + +R {354} {0} {} {A Foodstore} {} {All manner of food is stored in the foodstore, and the rich smells of food hang in the air, as would be expected. There are jars of every color and shape on the shelves, and there are wrought iron hooks in the beams from which the meats hang down. There is a stable through the door to the north, and the farmyard is to the east.} {Aringill} {} {} {} {1} {} +E {353} {n} {n} {1} {0} {} {1} {} {0} +E {355} {e} {e} {2} {0} {} {1} {} {0} + +R {355} {0} {} {Farmyard} {} {Cluttered with bales of hay and wagons, this tiny farmyard has seen much use over the years and looks well kept. The farmer or his wife has put up some hanging baskets alongside the house and the sheds, and there are pots with plants growing out of them dotted about the yard. The way to the Caemlyn road is to the north, and the farmer's foodstore is to the west. The farm itself is to the east, and a slender gate in the middle of a fence to the south separates the farm from open countryside.} {Aringill} {} {} {} {1} {} +E {352} {n} {n} {1} {0} {} {1} {} {0} +E {356} {e} {e} {2} {0} {} {1} {} {0} +E {354} {w} {w} {8} {0} {} {1} {} {0} +E {404} {s} {s} {4} {0} {} {1} {} {0} + +R {356} {0} {} {An Old Farm} {} {Aged yet well kept, the inside of the farm has practical furniture, designed for endurance rather that appearance. There are wooden benches round the pine table, and the floor has quarry tiles, hardwearing and cold. The fireplace in the corner has been prepared with coal and faggots, no doubt from the coal shed to the north. To the west is the way out to the Caemlyn road, via the farmyard.} {Aringill} {} {} {} {1} {} +E {357} {n} {n} {1} {0} {} {1} {} {0} +E {355} {w} {w} {8} {0} {} {1} {} {0} + +R {357} {0} {} {Coal Shed} {} {Only partially filled with coal, this shed is nevertheless filthy, packed with dust and grime. The dirt is so thick, that it is obvious that nobody has cleaned in here for a very long time indeed. A small crack allows you onto a road that you can see just to the north, or you can go back south into the farm.} {Aringill} {} {} {} {1} {} +E {293} {n} {n} {1} {0} {} {1} {} {0} +E {356} {s} {s} {4} {0} {} {1} {} {0} +E {396} {d} {d} {32} {0} {} {1} {} {0} + +R {358} {0} {} {Under the Aringill Wall} {} {A wooden hut stands here under the wall, painted in the colors of Andor. Unlike most major towns or cities, Aringill has no gate but just a guardpost to secure its walls, which are mighty and surround almost the entire town. A grey slabbed road can be seen going into the town to the east, while the main road in the land to Caemlyn, Tar Valon, Whitebridge, and even Baerlon starts just to the west.} {Aringill} {} {} {} {1} {} +E {359} {e} {e} {2} {0} {} {1} {} {0} +E {293} {w} {w} {8} {0} {} {1} {} {0} + +R {359} {0} {} {A Paved Street} {} {Covered with grey slabs, all the streets in Aringill look the same, and it is only by looking at the surroundings that you can tell where you are. The main road through the town turns north here, and to the east you can see a gate at the back of some stables. A window in the house to the south shows a warm, roaring fireplace, and to the west is Aringill's guardpost.} {Aringill} {} {} {} {1} {} +E {360} {n} {n} {1} {0} {} {1} {} {0} +E {389} {e} {e} {2} {0} {} {1} {} {0} +E {358} {w} {w} {8} {0} {} {1} {} {0} + +R {360} {0} {} {A Paved Street} {} {The slabs on the main road through Aringill are obviously old, as they are cracked and worn in places. Much traffic passes over them, either leaving the town via the south or going further into the town north. The back of a bar, with broken beer bottles and refuse, is to the east, and there is a row of houses, their walls built of flint but surrounded with red brick, to the west.} {Aringill} {} {} {} {1} {} +E {361} {n} {n} {1} {0} {} {1} {} {0} +E {359} {s} {s} {4} {0} {} {1} {} {0} + +R {361} {0} {} {A Paved Street} {} {The grey slabbed road through Aringill makes a turning here, making its way south to leave the town or east to go towards the docks and the well, considered the town's center. An inn can be seen to the west with a sign hanging from it, and it appears to have plenty of customers. A cottage made of stone lies to the north, just one of the many building styles that can be seen in the town.} {Aringill} {} {} {} {1} {} +E {363} {n} {n} {1} {0} {} {1} {} {0} +E {364} {e} {e} {2} {0} {} {1} {} {0} +E {362} {w} {w} {8} {0} {} {1} {} {0} +E {360} {s} {s} {4} {0} {} {1} {} {0} + +R {362} {0} {} {The White Lion} {} {One of the many inns in Aringill, the White Lion is small and comfortable, with people gathered around tables engaged in various conversations and pastimes such as gambling. All the chairs and tables are filled, and there even seems to be a waiting list for the rooms that are available. There is a large notice hanging on one of the walls. Like most inns, food and drink are readily available, although here there seems little variety.} {Aringill} {} {} {} {1} {} +E {361} {e} {e} {2} {0} {} {1} {} {0} + +R {363} {0} {} {A Wisdom's House} {} {Simple yet clean, this typical wisdom's home has all the telltale signs of a busy owner. Glass jars containing every imaginable color of salve and cream are arranged according to some mysterious scheme on the profusion of oak-hewn shelves by one of the walls. The rest of the room is dominated by a large well-stocked open fire nestled at the bottom of a tall brick chimney, which reaches all the way up to the roof. Two ornately carved wooden benches with embroidered cushions face the fireplace, perfectly positioned to give views over the surrounding area through the large window. An old bell hangs in one corner, which the Wisdom tolls when she holds a surgery in Aringill.} {Aringill} {} {} {} {1} {} +E {361} {s} {s} {4} {0} {} {1} {} {0} + +R {364} {0} {} {A Paved Street} {} {The smooth, well-worn grey slabs of the town's main street are the same here as elsewhere, difficult to see amidst the thronging masses. There is a tileclad dwelling to the north, and you can see into the front garden from the street. A window is visible in a side wall of a building in the south, most of which is covered in ivy. The main street through the town goes on to the west and east, most traffic moving westward towards Caemlyn.} {Aringill} {} {} {} {1} {} +E {365} {n} {n} {1} {0} {} {1} {} {0} +E {366} {e} {e} {2} {0} {} {1} {} {0} +E {361} {w} {w} {8} {0} {} {1} {} {0} + +R {365} {0} {} {A Tileclad Dwelling} {} {Although this dwelling has a ordered, well looked after appearance on the outside, its inside is messy as if the inhabitants left here long ago and looters have taken what's left. There is some charred wood in one corner, and the window is broken and in obvious disrepair. Nothing hangs on the walls, and all you can see are the beams of the house. The main road through Aringill lies to the south, through what is left of the front garden.} {Aringill} {} {} {} {1} {} +E {364} {s} {s} {4} {0} {} {1} {} {0} + +R {366} {0} {} {A Paved Street} {} {The paved street through Aringill bends at this point, and faint sounds of the dockyard can be heard. Going west on the street, following the flow of the traffic, will take you towards Caemlyn, capital of Andor, and going south will take you towards the docks. A large house stands north of here, with a porch and a chimney, and to the east is a thatched townhouse, in a typical country style. A roughly shaped board sits over the window, with visible lettering.} {Aringill} {} {} {} {1} {} +E {367} {n} {n} {1} {0} {} {1} {} {0} +E {370} {e} {e} {2} {0} {} {1} {} {0} +E {364} {w} {w} {8} {0} {} {1} {} {0} +E {371} {s} {s} {4} {0} {} {1} {} {0} + +R {367} {0} {} {A Brick and Mortar House} {} {The inside of this house is old, wet and damp, as if the foundations were not sunk deep enough and the river's water reaches here. Rising mold is visible up the walls, and even the floorboards seem to be cracked in places so the cellar is clearly visible. There is a gap in the wall to the north, too narrow to squeeze through, so the only ways out are south, into the town, or down, into the cellar.} {Aringill} {} {} {} {1} {} +E {366} {s} {s} {4} {0} {} {1} {} {0} +E {368} {d} {d} {32} {0} {} {1} {} {0} + +R {368} {0} {} {Bottom of a Cellar} {} {A knee deep pool of mold and slime makes your movement difficult in this cellar, which has obviously been allowed to go to waste completely. The smell is disgusting, fecal and overwhelming. The floor of the house, far above, is hard too see, so the only way out is to go east, under the docks.} {Aringill} {} {} {} {1} {} +E {369} {e} {e} {2} {0} {} {1} {} {0} +E {367} {u} {u} {16} {0} {} {1} {} {0} + +R {369} {0} {} {Under the Docks} {} {Mixed in with the feces and urine from the town, the fish heads and refuse from river boats make this a truly foul place. An oil-like film covers the surface of the water, which is brown and stagnant. Some of the timbers of the docks have fungi growing against them, and it seems as if wet rot has started to establish itself. The only ways out are to the east, to the Erinin river, or to the west, under the town.} {Aringill} {} {} {} {1} {} +E {5646} {e} {e} {2} {0} {} {1} {} {0} +E {368} {w} {w} {8} {0} {} {1} {} {0} + +R {370} {0} {} {A Thatched Townhouse} {} {The thatch on this townhouse has been well maintained, and the house is obviously a source of considerable pride to the owner. Comfortable chairs and a pine table occupy the center of the room, the walls of which show an abundance of carvings and farming tools. By the looks of things the owner was once a farmer, who made good and moved to the town. The only exit is back to the west, as the window on the far side shows the town walls right nearby.} {Aringill} {} {} {} {1} {} +E {366} {w} {w} {8} {0} {} {1} {} {0} + +R {371} {0} {} {A Paved Street} {} {As you enter this part of the main street through the town af Aringill, the town wall overlooks you to the east, its tall stone construction looming up beside you. A small window is visible there, surrounded by stone. The street is narrower here than elsewhere, and the wagons struggle to pass each other. The building to the west has a sign hanging from it, and by the looks of things business is fairly good, as there is a queue of people waiting to enter. The grey paved street continues to the north, towards Caemlyn, and to the south, to the docks and the river Arinelle.} {Aringill} {} {} {} {1} {} +E {366} {n} {n} {1} {0} {} {1} {} {0} +E {372} {w} {w} {8} {0} {} {1} {} {0} +E {373} {s} {s} {4} {0} {} {1} {} {0} + +R {372} {0} {} {The Riverman} {} {The Riverman is a thriving inn, with gamblers in the corner and serving maidens running to keep up with business. Little laughter exudes from its walls however, and the stage looks as if it has not been used in months as there are beds on it. The innkeeper has a sign blocking the stairway leading upstairs to where the rooms are, and the only way out of this fairly unhappy inn is back the way you came.} {Aringill} {} {} {} {1} {} +E {371} {e} {e} {2} {0} {} {1} {} {0} + +R {373} {0} {} {A Paved Street} {} {The street's traffic comes and goes in three different directions here, north towards Caemlyn, south into the town and east to the docks. All this traffic stretches the town's resources, and there is a distinct smell in the air, difficult to identify yet unpleasant. The faint sound of horses can be heard over the wall to the west.} {Aringill} {} {} {} {1} {} +E {371} {n} {n} {1} {0} {} {1} {} {0} +E {374} {e} {e} {2} {0} {} {1} {} {0} +E {382} {s} {s} {4} {0} {} {1} {} {0} + +R {374} {0} {} {Mariner's Gate} {} {Mariner's Gate, adorned with massive stone carvings of strange and wonderful fish and animals, is the way to the docks to the east, which are outside the town walls. Being the throughfare to the town of Maerone and Cairhienin lands further east, there is a lot of traffic here, and occasionally the gate is closed if the influx gets too much. Aringill, and the rest of Andor is to the west, and to the north is the office of the squadman, whose job is to oversee the traffic in the town.} {Aringill} {} {} {} {1} {} +E {375} {n} {n} {1} {0} {} {1} {} {0} +E {376} {e} {e} {2} {0} {} {1} {} {0} +E {373} {w} {w} {8} {0} {} {1} {} {0} + +R {375} {0} {} {The Quarters of the Aringill Patrol} {} {From the order and precision of this room, littered with fighting objects, it seems obvious that a military man of some description normally resides here. The table, in the center of the room, has a helmet on it, neatly placed in one corner, and in the other corner there is an ink well and some pens. There are beautifully polished swords inside the weapon rack, proudly on display. The way back out to the gate is southwards.} {Aringill} {} {} {} {1} {} +E {374} {s} {s} {4} {0} {} {1} {} {0} + +R {376} {0} {} {Near Aringill Docks} {} {Streams of refugees flood through here, escaping the fighting in Cairhien to the east. Coming from the docks, which are beyond the winged walls to the south and the north, they are making for the Aringill's gate, which is just to the west. Sometimes, when the gates are closed, they gather here, waiting to be let into the town, and the squadman has to hurry them along.} {Aringill} {} {} {} {1} {} +E {377} {n} {n} {1} {0} {} {1} {} {0} +E {374} {w} {w} {8} {0} {} {1} {} {0} +E {380} {s} {s} {4} {0} {} {1} {} {0} + +R {377} {0} {} {By a Winged Wall} {} {Tall, made of dull grey stones and jutting out onto the river, these walls are protection for the docks of Aringill. The elements have taken their toll, and lichen and moss grows between the stones in places. Still, they are strong and sturdy, and they would be extremely difficult to scale or knock down. The way towards the town is to the south, and the docks are down the hill.} {Aringill} {} {} {} {1} {} +E {376} {s} {s} {4} {0} {} {1} {} {0} +E {378} {d} {d} {32} {0} {} {1} {} {0} + +R {378} {0} {} {A Tarred-Timber Dock} {} {Sailors swearing blindly and gulls scavenging food are just some of the typical river scenes that you see here, on the dock of Aringill. These docks, well protected against the water by tar on the timbers, are designed as a waiting area for the ferries that carry people across the river, although the price list has a board hammered across it. The town lies up the hill.} {Aringill} {} {} {} {1} {} +E {379} {e} {e} {2} {0} {} {1} {} {0} +E {5646} {s} {s} {4} {0} {} {1} {} {0} +E {377} {u} {u} {16} {0} {} {1} {} {0} + +R {379} {0} {} {Gangplank of the Merchant's Wind} {} {This short pier offers entrance and egress from the small merchant vessel named the Merchant's Wind. } {} {} {} {} {1} {} +E {378} {w} {w} {8} {0} {} {1} {} {0} + +R {380} {0} {} {By a Winged Wall} {} {Like the town walls of Aringill, the harbor has some protection, winged walls made of massive grey stones. From time to time some mortar falls out between the stones, but for the most part they are strong, built to stand the test of time. The docks are just down from here, although most of the traffic is going the other way, north into the town.} {Aringill} {} {} {} {1} {} +E {376} {n} {n} {1} {0} {} {1} {} {0} +E {381} {e} {e} {2} {0} {} {1} {} {0} + +R {381} {0} {} {A Tarred-Timber Dock} {} {The tarred timbers of this dock, made of oak and as old as the hills, jut out into the river Erinin, and sometimes some water splashes onto the dock. There are ropes by the side, used to tie the ferry that crosses the river to Maerone, across the water. From here, most of the traffic streams up the hill towards the town of Aringill, in the safety of Andor. A large wooden sign is planted next to the docks.} {Aringill} {} {} {} {1} {} +E {5646} {n} {n} {1} {0} {} {1} {} {0} +E {380} {w} {w} {8} {0} {} {1} {} {0} +E {5647} {u} {u} {16} {0} {} {1} {} {0} + +R {382} {0} {} {A Paved Street} {} {With the town wall looming overhead to the east, and the main street through the town going north and south, the only thing of interest here is the window of the building to the west. A faint smell hangs in the air, a mixture of stale beer, horses and sewage, and it seems as if the town's resources have been stretched to the limit by the influx of people.} {Aringill} {} {} {} {1} {} +E {373} {n} {n} {1} {0} {} {1} {} {0} +E {383} {s} {s} {4} {0} {} {1} {} {0} + +R {383} {0} {} {A Paved Street} {} {The main street through the town bends at this point, with the way to the river and Caemlyn to the north, and the way to the commercial section to the west. Like most of the street, the road is covered by grey tiles, sometimes with puddles of water on them where people going to the town well south of here have spilled their load. Couriers, riding fast horses appear from time to time from the east, as do locals carrying their mail.} {Aringill} {} {} {} {1} {} +E {382} {n} {n} {1} {0} {} {1} {} {0} +E {384} {e} {e} {2} {0} {} {1} {} {0} +E {385} {w} {w} {8} {0} {} {1} {} {0} +E {395} {s} {s} {4} {0} {} {1} {} {0} + +R {384} {0} {} {Aringill's Master Blacksmith Shop} {B} {This smithy is a very simple arrangement with only a forge, anvil and a work bench, somewhat cluttered with various pieces of iron and steel strewn over it, all ready to be reshaped into the finest weapons. The various precious metals in wooden crates round the walls indicate this smithy is a place for quality weapons only. The blackened forge in the centre of the smithy has a fire in a hearth fuelled by scorching charcoal, which is raised off the ground in a shallow clay bowl at waist height.} {Aringill} {} {} {} {1} {} +E {383} {w} {w} {8} {0} {} {1} {} {0} + +R {385} {0} {} {A Paved Street} {} {Two inns face each other across the street, and both look very busy. As befits its name, the drunken peddler to the south has evidence of drunks, as broken glass litters its front. The inn to the north appears to favor a better class of clientele, as people have formed orderly queues near the door, and at least it has a sign outside its door. The commercial area of the town is further west, and the road to both Caemlyn and the docks is east.} {Aringill} {} {} {} {1} {} +E {386} {n} {n} {1} {0} {} {1} {} {0} +E {383} {e} {e} {2} {0} {} {1} {} {0} +E {391} {w} {w} {8} {0} {} {1} {} {0} +E {394} {s} {s} {4} {0} {} {1} {} {0} + +R {386} {0} {} {The Good Queen} {} {The Good Queen is the largest inn in town, and it is here that travelers find their way for the night, or gather for local news, gossip and exchange stories, reclining around the famous roaring fireplace next door. There are some stables for horses just to the north, and in the corner there is a fine old carved oak stairway leading to the chambers upstairs.} {Aringill} {} {} {} {1} {} +E {389} {n} {n} {1} {0} {} {1} {} {0} +E {387} {w} {w} {8} {0} {} {1} {} {0} +E {385} {s} {s} {4} {0} {} {1} {} {0} +E {388} {u} {u} {16} {0} {} {1} {} {0} + +R {387} {0} {} {Around the Fireplace} {} {A roaring fireplace is kept permanently lit in this, the common room of the Good Queen Inn, and many a traveler reclines here with a beer or catches up with the latest news from the board. Sawdust on the oak floorboards gives the room a well used appearance, as do the tables and chairs. The inn is back to the east, as is the reception where you can rent.} {Aringill} {} {} {} {1} {} +E {386} {e} {e} {2} {0} {} {1} {} {0} + +R {388} {0} {} {A Corridor} {} {Visitors to Aringill gather here, hoping to get one of the chambers that the inn has available for rent. It is not always easy to get a place to sleep, however, so there is a small area with seats and tables where people wait to get their rooms. Other than that, all you can see is a corridor, leading off to the few rooms that are available.} {Aringill} {} {} {} {1} {} +E {386} {d} {d} {32} {0} {} {1} {} {0} + +R {389} {0} {} {Stables of the Good Queen Inn} {} {Straw bales and riding equipment lie on the floor of this stable, attached to the side of the Good Queen inn. The inn itself is to the south, but there is a gate which allows you to the main street of the town, to the west. The stables have a loft, which can be reached by going up on the ladder.} {Aringill} {} {} {} {1} {} +E {359} {w} {w} {8} {0} {} {1} {} {0} +E {386} {s} {s} {4} {0} {} {1} {} {0} +E {390} {u} {u} {16} {0} {} {1} {} {0} + +R {390} {0} {} {In the Loft} {} {Here, up on the ladder, is the loft of the Good Queen, which is sometimes used by travellers that cannot find a room at the inn to rent. There is hay on the floor, in circular bales, and it looks like the sort of place that a good night's sleep would be obtained. The stables are back down the ladder.} {Aringill} {} {} {} {1} {} +E {389} {d} {d} {32} {0} {} {1} {} {0} + +R {391} {0} {} {A Paved Street} {} {This, the end of the main street through the town, is where most of the commerce takes place. To the west is the town baker, and to the south is the main shop. The street is flanked by the wall of a house to the north, the chimney of which rises high above the building. The way out of the town towards the river and Caemlyn is back up the street to the east.} {Aringill} {} {} {} {1} {} +E {385} {e} {e} {2} {0} {} {1} {} {0} +E {392} {w} {w} {8} {0} {} {1} {} {0} +E {393} {s} {s} {4} {0} {} {1} {} {0} + +R {392} {0} {} {Aringill Bakery} {} {Although you would probably expect the smells of bread and pastries in this shop, there are none and there appears to be a near absence of goods on the shelves. In fact, the only thing that the baker sells comes from the large box on the counter, which he keeps covered over with cloth. The only way out of this shop is back east.} {Aringill} {} {} {} {1} {} +E {391} {e} {e} {2} {0} {} {1} {} {0} + +R {393} {0} {} {The River Trader} {G} {Hardly a hive of activity, the river trader is the only shop in town, but has sold out of most of its goods, which are displayed on the list on one of the walls. Empty shelves line the walls, although there are a few bits and pieces still lying about here and there. Most noticeable of all is the long wooden counter, sanded down. Its length and durability makes it the perfect place for the grocer to serve his goods.} {Aringill} {} {} {} {1} {} +E {391} {n} {n} {1} {0} {} {1} {} {0} + +R {394} {0} {} {The Drunken Peddler} {} {The broken glass outside the entrance of the inn barely compares with the chaos and disorder inside. Smashed glassware, broken furniture and dishevelled stuff are the first things that you notice. Even the top of the counter is dirty and stained, as are the tables and chairs. Smells of stale beer and vomit complete the atmosphere, as does the board by the stairs. The main street through the town lies back to the south.} {Aringill} {} {} {} {1} {} +E {385} {n} {n} {1} {0} {} {1} {} {0} + +R {395} {0} {} {The Town Well} {D} {Aringill's town well stands here, in the southeastern corner of the town. The locals come here to get their water for free, and the ground is wet where people have spilled their buckets. The wall of the town is visible in the distance, with soldiers patrolling on it, and the main street through the town is just to the north. Beyond the well and to the south is a solid wood narrow gate allowing limited access to the open countryside beyond. Beside the rim of the well is a wooden board, showing a map of the town.} {Aringill} {} {} {} {1} {} +E {383} {n} {n} {1} {0} {} {1} {} {0} +E {424} {s} {s} {4} {0} {} {1} {} {0} + +R {396} {0} {} {A Cesspit} {} {Falling down into the cesspit, you realise that thankfully, it is disused and has been so for a very long time. Still, not a pleasant place to be, as it is very dark and it stinks. Having made the choice to go in here, there is now only one way to get out, which is to follow the sewers which pass under the city walls to the east.} {Aringill} {} {} {} {1} {} +E {397} {e} {e} {2} {0} {} {1} {} {0} + +R {397} {0} {} {Under Aringill} {} {For some reason this sewer is no longer in use, and upon close examination of the bricks and mortar it becomes obvious that it is crumbling and ever so old. The mortar falls away when you scratch it, and when low thuds from carts travelling overhead can be heard, more falls off the roof. There is only one way out, which is deeper under the town, into the sewers.} {Aringill} {} {} {} {1} {} +E {398} {e} {e} {2} {0} {} {1} {} {0} +E {396} {w} {w} {8} {0} {} {1} {} {0} + +R {398} {0} {} {Under Aringill} {} {As you travel further and deeper into the sewers, the dampness increases and it becomes obvious that they are in use somewhere. Still, it is only slightly damp here, and the smell is not too bad. The only way out is to the east, further under the town, the sounds of which can be heard overhead.} {Aringill} {} {} {} {1} {} +E {16885} {n} {n} {1} {0} {} {1} {} {0} +E {399} {e} {e} {2} {0} {} {1} {} {0} +E {397} {w} {w} {8} {0} {} {1} {} {0} + +R {399} {0} {} {Under Aringill} {} {All of a sudden the sounds of the city have gone, as if you are under a house of some sort. This is probably so, as you can see stone piping leading down from wooden support beams above you. The floorboards above those creak slightly, and if you listen you can sometimes hear voices. The sewers continue to the east.} {Aringill} {} {} {} {1} {} +E {400} {e} {e} {2} {0} {} {1} {} {0} +E {398} {w} {w} {8} {0} {} {1} {} {0} + +R {400} {0} {} {Under Aringill} {} {The feces and urine that is all around is rancid, stale and pungent, and has been accumulating here for years. Mold grows on the walls, broken up by green colored fungus and mushroom spores. The smell, strong as it is, seems to get stronger towards the north, the only exit. Overhead, faint sounds can be heard, and every so often some soil drops down from above as a heavy cart drives over.} {Aringill} {} {} {} {1} {} +E {369} {n} {n} {1} {0} {} {1} {} {0} +E {401} {e} {e} {2} {0} {} {1} {} {0} +E {399} {w} {w} {8} {0} {} {1} {} {0} + +R {401} {0} {} {Under Aringill} {} {The stink of the dockyards above penetrates through to this small tunnel that has been freshly dug by the forces of darkness, connecting the small towns of Maerone and Aringill. The latter is east, and the former is west.} {Maerone} {} {} {} {1} {} +E {402} {e} {e} {2} {0} {} {1} {} {0} +E {400} {w} {w} {8} {0} {} {1} {} {0} + +R {402} {0} {} {Under the River} {} {Deep down below the river, this tunnel is knee-deep in water where the seepage has leaked through. Still, it seems secure enough, although it would be wise not to wait here to long to find out.} {Maerone} {} {} {} {1} {} +E {403} {e} {e} {2} {0} {} {1} {} {0} +E {401} {w} {w} {8} {0} {} {1} {} {0} + +R {403} {0} {} {Under Maerone} {} {All manner of scraps have been thrown down into this cellar underneath one of the Maerone inns, and the stench is truly revolting. A tunnel leads off to the west, and the sounds of gushing can be heard in the distance.} {Maerone} {} {} {} {1} {} +E {402} {w} {w} {8} {0} {} {1} {} {0} +E {5642} {u} {u} {16} {0} {} {1} {} {0} + +R {404} {0} {} {On the Other Side of a Gate} {} {Just to the north is a gate in the middle of a fence that separates a farmyard from the open grasslands. To the northeast lies the town of Aringill, its inhabitants going about their daily lives in the river-side town. To the south stretch seemingly endless fields of grass and grain, broken occasionally by a deep ravine of low hills.} {Andoran Countryside West} {} {} {} {1} {} +E {355} {n} {n} {1} {0} {} {1} {} {0} +E {405} {e} {e} {2} {0} {} {1} {} {0} +E {529} {w} {w} {8} {0} {} {1} {} {0} +E {407} {s} {s} {4} {0} {} {1} {} {0} + +R {405} {0} {} {Along the Southern Outskirts of Aringill} {} {To the north-east lies the town of Aringill, its inhabitants going about their daily lives in the river-side town. A farm ouside of Aringill sits to the north. To the south stretch seemingly endless fields of grass and grain.} {Andoran Countryside West} {} {} {} {1} {} +E {404} {w} {w} {8} {0} {} {1} {} {0} +E {406} {s} {s} {4} {0} {} {1} {} {0} + +R {406} {0} {} {Grassy Fields Near Aringill} {} {From over the town walls of Aringill to the northeast, a steady hum of children playing, residents doing chores and business, and more drifts across the grassy field. To the southeast a stream rushing through a deep ravine turns away to fill a small lake to the south.} {Andoran Countryside West} {} {} {} {1} {} +E {405} {n} {n} {1} {0} {} {1} {} {0} +E {408} {e} {e} {2} {0} {} {1} {} {0} +E {407} {w} {w} {8} {0} {} {1} {} {0} +E {409} {s} {s} {4} {0} {} {1} {} {0} + +R {407} {0} {} {Grassy Fields Near Aringill} {} {Sounds of small town life drift from the outskirts of Aringill to the north. Children playing, guards yelling, residents conducting business and more drift from over the town walls. To the southeast a stream rushing through a deep ravine turns away to fill a small lake to the south.} {Andoran Countryside West} {} {} {} {1} {} +E {404} {n} {n} {1} {0} {} {1} {} {0} +E {406} {e} {e} {2} {0} {} {1} {} {0} +E {530} {w} {w} {8} {0} {} {1} {} {0} + +R {408} {0} {} {Tended Fields Northwest of a Manor House} {} {These carefully tended fields are rich with wheat, oats, corn, and barley. Off to the east is a tall, white house with red trim, its yard surrounded by a split-rail fence to keep the livestock in. Spreading away to the south and west are more fields of grains and vegetables, transitioning into untamed fields of wheat and grasses.} {Andoran Countryside West} {} {} {} {1} {} +E {406} {w} {w} {8} {0} {} {1} {} {0} + +R {409} {0} {} {Grassy Fields Near Aringill} {} {A stone's throw away stands the outskirts of Aringill to the north. Only a row of gardens to the east break up the otherwise monotonous landscape of wild grasses covering the plains that stretch out endlessly to the southwest.} {Andoran Countryside West} {} {} {} {1} {} +E {406} {n} {n} {1} {0} {} {1} {} {0} +E {410} {e} {e} {2} {0} {} {1} {} {0} +E {509} {w} {w} {8} {0} {} {1} {} {0} +E {508} {s} {s} {4} {0} {} {1} {} {0} + +R {410} {0} {} {Tended Fields Northwest of a Manor House} {} {These carefully tended fields are rich with wheat, oats, corn, and barley. Off to the east is a tall white house with red trim, its yard surrounded by a split-rail fence to keep the livestock in. Spreading away to the south and west are more fields of grains and vegetables, transitioning into untamed fields of wheat and grasses.} {Andoran Countryside West} {} {} {} {1} {} +E {409} {w} {w} {8} {0} {} {1} {} {0} +E {411} {s} {s} {4} {0} {} {1} {} {0} + +R {411} {0} {} {Tended Fields Northwest of a Manor House} {} {These carefully tended fields are rich with wheat, oats, corn, and barley. Off to the east is a tall, white house with red trim, its yard surrounded by a split-rail fence to keep the livestock in. Spreading away to the south and west are more fields of grains and vegetables, transitioning into untamed fields of wheat and grasses.} {Andoran Countryside West} {} {} {} {1} {} +E {410} {n} {n} {1} {0} {} {1} {} {0} +E {508} {w} {w} {8} {0} {} {1} {} {0} +E {412} {s} {s} {4} {0} {} {1} {} {0} + +R {412} {0} {} {Tended Fields West of a Manor House} {} {Corn, beans, and squash grow large and healthy in these fertile fields. Each row of plants points straight east, facing the large house beyond the fence and yard. One might imagine that this arrangement allows those in the house to easily see down the rows, spotting creatures that might filch the succulent veggies.} {Andoran Countryside West} {} {} {} {1} {} +E {411} {n} {n} {1} {0} {} {1} {} {0} +E {507} {w} {w} {8} {0} {} {1} {} {0} +E {413} {s} {s} {4} {0} {} {1} {} {0} + +R {413} {0} {} {Tended Fields West of a Manor House} {} {Rows upon rows of potatoes, tomatoes, and chili peppers flourish here in the dark, rich soil. The array of reds and yellows against the backdrop of wheat fields to the west paint a scene worthy of any artist's eye. To the east lies the impressive house where the keeper of these fields must live, rising tall against the backdrop of the river and the Spine beyond.} {Andoran Countryside West} {} {} {} {1} {} +E {412} {n} {n} {1} {0} {} {1} {} {0} +E {414} {e} {e} {2} {0} {} {1} {} {0} +E {506} {w} {w} {8} {0} {} {1} {} {0} +E {483} {s} {s} {4} {0} {} {1} {} {0} + +R {414} {0} {} {At a Split Rail Fence West of a Manor} {} {A whitewashed split-rail fence separates the yard and grazing pastures of a manor house which lies to the east, and open meadows that stretch endlessly to the west. The gate to the manor house's property is closed, but opens at a gentle touch, allowing easy passage onto a gravel path leading to the front door.} {Andoran Countryside East} {} {} {} {1} {} +E {415} {n} {n} {1} {0} {} {1} {} {0} +E {438} {e} {e} {2} {0} {} {1} {} {0} +E {413} {w} {w} {8} {0} {} {1} {} {0} +E {480} {s} {s} {4} {0} {} {1} {} {0} + +R {415} {0} {} {At a Split Rail Fence West of a Manor} {} {A whitewashed split-rail fence stands guard, separating the yard and grazing pastures of a manor house to the east from the open meadows that stretch into the distance to the west. Low rising hills can be seen bordering the western plains along their southern edge.} {Andoran Countryside East} {} {} {} {1} {} +E {416} {n} {n} {1} {0} {} {1} {} {0} +E {437} {e} {e} {2} {0} {} {1} {} {0} +E {414} {s} {s} {4} {0} {} {1} {} {0} + +R {416} {0} {} {At a Split Rail Fence West of a Manor} {} {A whitewashed split-rail fence separates the well manicured yard and grazing pastures of a manor house which can be seen off to the east from the open meadows that stretch endlessly to the west. Far off in the distance to the northwest the towers of Caemlyn can barely made out.} {Andoran Countryside East} {} {} {} {1} {} +E {417} {n} {n} {1} {0} {} {1} {} {0} +E {436} {e} {e} {2} {0} {} {1} {} {0} +E {415} {s} {s} {4} {0} {} {1} {} {0} + +R {417} {0} {} {At a Split Rail Fence West of a Manor} {} {A whitewashed split-rail fence separates the yard and grazing pastures of a manor house which can be seen off to the east from the open meadows that stretch endlessly to the west.} {Andoran Countryside East} {} {} {} {1} {} +E {418} {n} {n} {1} {0} {} {1} {} {0} +E {420} {e} {e} {2} {0} {} {1} {} {0} +E {416} {s} {s} {4} {0} {} {1} {} {0} + +R {418} {0} {} {At the Northwest Corner of a Split Rail Fence} {} {A low split-rail fence guards a yard to the southwest, obviously designed to keep livestock penned inside. Open meadows stretch to the southwest, and a dangerously deep ravine is in the foreground of the view towards the outskirts of the town of Aringill to the north.} {Andoran Countryside East} {} {} {} {1} {} +E {419} {e} {e} {2} {0} {} {1} {} {0} +E {417} {s} {s} {4} {0} {} {1} {} {0} + +R {419} {0} {} {At a Split Rail Fence North of a Manor} {} {A low, split-rail fence borders a yard to the south. Open meadows stretch to the south and west. To the east is the beginning of a narrow path that leads into the tiny river town of Aringill. Sounds from the markets and taverns drift to your ears on the soft breeze.} {Andoran Countryside East} {} {} {} {1} {} +E {418} {w} {w} {8} {0} {} {1} {} {0} +E {420} {s} {s} {4} {0} {} {1} {} {0} + +R {420} {0} {} {Northwest Corner of Estate Yard} {} {The low split-rail fence of the estate property comes to a corner to the north and west. Rising to the south-east is the manor house. Small animals and fowl graze the yard, unwittingly awaiting the day of their slaughter.} {Andoran Countryside East} {} {} {} {1} {} +E {419} {n} {n} {1} {0} {} {1} {} {0} +E {421} {e} {e} {2} {0} {} {1} {} {0} +E {417} {w} {w} {8} {0} {} {1} {} {0} +E {436} {s} {s} {4} {0} {} {1} {} {0} + +R {421} {0} {} {North of a Large Country Manor} {} {The low split-rail fence of the estate property runs along to the north. Rising to the south is a large manor house. Small animals and fowl graze the yard, keeping the lawn well manicured. The laughter of children playing somewhere on the property brightens the atmosphere.} {Andoran Countryside East} {} {} {} {1} {} +E {422} {e} {e} {2} {0} {} {1} {} {0} +E {420} {w} {w} {8} {0} {} {1} {} {0} +E {435} {s} {s} {4} {0} {} {1} {} {0} + +R {422} {0} {} {North of a Large Country Manor} {} {A low split-rail fence borders the estate property along its northern edge. Rising to the south is a large manor house. Small animals and fowl graze the yard. To the north, Aringill rests along the river, its citizens going about daily life in the shops and on the docks. Children can be heard playing somewhere nearby.} {Andoran Countryside East} {} {} {} {1} {} +E {423} {n} {n} {1} {0} {} {1} {} {0} +E {430} {e} {e} {2} {0} {} {1} {} {0} +E {421} {w} {w} {8} {0} {} {1} {} {0} +E {434} {s} {s} {4} {0} {} {1} {} {0} + +R {423} {0} {} {At a Split Rail Fence North of a Manor} {} {Marking the definite edge of private property, a low, split-rail fence sits just to the south. The manor house to the south is tall and graceful, painted bright white with red trim, bringing to mind the uniforms of the Queen's Guard. Aringill and its docks are visible across the water to the north. The sound of children playing echoes from around the house.} {Andoran Countryside East} {} {} {} {1} {} +E {425} {n} {n} {1} {0} {} {1} {} {0} +E {426} {e} {e} {2} {0} {} {1} {} {0} +E {424} {w} {w} {8} {0} {} {1} {} {0} +E {422} {s} {s} {4} {0} {} {1} {} {0} + +R {424} {0} {} {At a Split Rail Fence North of a Manor} {} {Bordering a yard to the south, a low, split-rail fence, keeps livestock penned inside. Open meadows stretch to the southwest. To the north a narrow path leads to a narrow gate leading into the tiny river town of Aringill. The sounds of day to day business can be heard drifting on the soft breeze.} {Andoran Countryside East} {} {} {} {1} {} +E {395} {n} {n} {1} {0} {} {1} {} {0} +E {423} {e} {e} {2} {0} {} {1} {} {0} + +R {425} {0} {} {On the Shoreline of a Harbor} {} {This small stretch of sandy beach is littered with flotsam and jetsam from the Aringill docks. Garbage tossed into the waters inevitably finds its way south to this spot. Scanning the sand reveals nothing of worth though driftwood, dirty rags, and other items better left unidentified. Footprints in the sand show that there are children in the area that visit often.} {Andoran Countryside East} {} {} {} {1} {} +E {423} {s} {s} {4} {0} {} {1} {} {0} + +R {426} {0} {} {At a Split Rail Fence North of a Manor} {} {To the south lies the large estate of someone important. Their tall home stands like a watchful guardian looking over the river towards the Spine. Children's laughter drifts on the wind. To the north, Aringill can be seen sitting against the waters of the river. A small beach borders the rivers edge.} {Andoran Countryside East} {} {} {} {1} {} +E {427} {n} {n} {1} {0} {} {1} {} {0} +E {429} {e} {e} {2} {0} {} {1} {} {0} +E {423} {w} {w} {8} {0} {} {1} {} {0} + +R {427} {0} {} {On the Shoreline of a Harbor} {} {To the north the docks of Aringill can be seen, bustling with activity. Sailors, fish mongers, and house wives all go about their daily business. An occasional street urchin runs through the crowd, playing games with friends or getting into mischief. Footprints in the sand show that there are children in the area that visit often.} {Andoran Countryside East} {} {} {} {1} {} +E {428} {e} {e} {2} {0} {} {1} {} {0} +E {426} {s} {s} {4} {0} {} {1} {} {0} + +R {428} {0} {} {On the Shoreline of a Harbor} {} {To the north, the docks of Aringill are visible, extending out into the river which flows slowly past to the east. Small merchant ships, and even smaller personal boats navigate this waterway, both for purposes of trade and also just as a means to cross the waterway. Looming up into the sky to the east beyond the river is the Spine, its jagged teeth of rock poised to devour Andor if the land was so inclined.} {Andoran Countryside East} {} {} {} {1} {} +E {5673} {e} {e} {2} {0} {} {1} {} {0} +E {427} {w} {w} {8} {0} {} {1} {} {0} +E {429} {s} {s} {4} {0} {} {1} {} {0} + +R {429} {0} {} {At a Split Rail Fence North of a Manor} {} {To the southwest lies a large estate of someone with money. The tall home stands proud overlooking the river which flows by to the north and east. The laughter of children is carried on the wind. To the northwest, Aringill can be seen sitting against the water's of the river. A small beach borders the water's edge.} {Andoran Countryside East} {} {} {} {1} {} +E {428} {n} {n} {1} {0} {} {1} {} {0} +E {426} {w} {w} {8} {0} {} {1} {} {0} + +R {430} {0} {} {North of a Large Country Manor} {} {The low split-rail fence of the estate property runs along to the north. Rising to the south is a large manor house. Across the fence to the north, Aringill rests along the river, its citizens going about daily life in the shops and on the docks.} {Andoran Countryside East} {} {} {} {1} {} +E {431} {e} {e} {2} {0} {} {1} {} {0} +E {422} {w} {w} {8} {0} {} {1} {} {0} +E {433} {s} {s} {4} {0} {} {1} {} {0} + +R {431} {0} {} {North of a Large Country Manor} {} {The low split-rail fence of the estate property continues to run to the north. Rising to the south-west is a large manor house which overlooks the river. To the north, Aringill sits along the river, the sounds of its citizens echoing in the air. A steep, rocky slope drops off to the east, plunging into the rapid current of the river.} {Andoran Countryside East} {} {} {} {1} {} +E {5675} {e} {e} {2} {0} {} {1} {} {0} +E {430} {w} {w} {8} {0} {} {1} {} {0} +E {432} {s} {s} {4} {0} {} {1} {} {0} + +R {432} {0} {} {North-East Corner of a Manor House} {} {Along this northeastern corner of the house it is possible to see two faces of the manor. The back of the house faces the river and is lined with yard tools, potting tables, and children's toys. The north side of the house has low hedges growing along its length. Windows are open to allow in the cool breeze from the nearby river. To the west, a short sandy beach stretches down to the waters edge.} {Andoran Countryside East} {} {} {} {1} {} +E {431} {n} {n} {1} {0} {} {1} {} {0} +E {5676} {e} {e} {2} {0} {} {1} {} {0} +E {433} {w} {w} {8} {0} {} {1} {} {0} +E {461} {s} {s} {4} {0} {} {1} {} {0} + +R {433} {0} {} {Along the North Side of a Manor House} {} {Hedges have been planted along this north side of a tall house to keep the grazing livestock away from the windows. Through the open windows, an occasional view is afforded of the rooms within as winds blow through the curtains.} {Andoran Countryside East} {} {} {} {1} {} +E {430} {n} {n} {1} {0} {} {1} {} {0} +E {432} {e} {e} {2} {0} {} {1} {} {0} +E {434} {w} {w} {8} {0} {} {1} {} {0} + +R {434} {0} {} {Along the North Side of a Manor House} {} {Along this north side of a tall house hedges have been planted along the wall, barring the livestock from getting too close to the windows. Gentle breezes occasionally blow through the curtains, revealing the beauty of the rooms hidden within.} {Andoran Countryside East} {} {} {} {1} {} +E {422} {n} {n} {1} {0} {} {1} {} {0} +E {433} {e} {e} {2} {0} {} {1} {} {0} +E {435} {w} {w} {8} {0} {} {1} {} {0} + +R {435} {0} {} {North Side of a Manor House} {} {Along this north side of a tall house, hedges have been planted to keep the grazing livestock away from the windows. Curtains blow lazily in the open windows of the house, occasionally revealing the beauty of the rooms within.} {Andoran Countryside East} {} {} {} {1} {} +E {421} {n} {n} {1} {0} {} {1} {} {0} +E {434} {e} {e} {2} {0} {} {1} {} {0} +E {436} {w} {w} {8} {0} {} {1} {} {0} + +R {436} {0} {} {North-West Corner of a Manor House} {} {This area offers a fine view of the north and west faces of the manor house. Rose gardens line the west side, framing the front door in fragrant beauty. The north side of the house has low hedges growing along its length. The windows, left open to allow the cool breeze from the nearby river to flow through, reveal rooms decorated with nice, if not opulent, furnishings.} {Andoran Countryside East} {} {} {} {1} {} +E {420} {n} {n} {1} {0} {} {1} {} {0} +E {435} {e} {e} {2} {0} {} {1} {} {0} +E {416} {w} {w} {8} {0} {} {1} {} {0} +E {437} {s} {s} {4} {0} {} {1} {} {0} + +R {437} {0} {} {In Front of a Manor House} {} {The sweet smell of roses greet visitors at they approach the front of a large manor house. A gravel path to the south leads to the front door. The open windows are draped with lace curtains, blowing gently in the breeze. The damp smell of the river to the east of the house adds to the comfort of this place.} {Andoran Countryside East} {} {} {} {1} {} +E {436} {n} {n} {1} {0} {} {1} {} {0} +E {415} {w} {w} {8} {0} {} {1} {} {0} +E {438} {s} {s} {4} {0} {} {1} {} {0} + +R {438} {0} {} {At the Front Door of a Manor House} {} {On the gravel path that leads to the front door, the true grandeur of this countyside manor is seen. Rising proudly from the fertile soil of Andor, this residence stands painted in the red and white of the Queen's Guard of Caemlyn. The jagged peaks of the Spine rise in the background forming a stark backdrop. But the smell of baking bread, lush roses in the garden, and the sound of children at play soften the appearance of the house. A crest is painted above the door.} {Andoran Countryside East} {} {} {} {1} {} +E {437} {n} {n} {1} {0} {} {1} {} {0} +E {439} {e} {e} {2} {0} {} {1} {} {0} +E {414} {w} {w} {8} {0} {} {1} {} {0} +E {471} {s} {s} {4} {0} {} {1} {} {0} + +R {439} {0} {} {Entry Hall of a Large Manor} {} {Footsteps echo softly off the walls as they fall on the shiny marble floor. Oil lamps placed on the cherry side tables cast a warm light throughout the room. A plush rug muffles additional footsteps further into the room. Framed in gilt, a large mirror shows a flawless reflection of the room.} {Andoran Countryside East} {} {} {} {1} {} +E {441} {e} {e} {2} {0} {} {1} {} {0} +E {438} {w} {w} {8} {0} {} {1} {} {0} +E {440} {s} {s} {4} {0} {} {1} {} {0} + +R {440} {0} {} {Dimly Lit Coat Room} {} {It is difficult to tell whether this is a small room or a large closet. Lined with poles and low shelves, coats and boots are now the intended occupants of this room. What few garments that are here are of fine quality.} {Andoran Countryside East} {} {} {} {1} {} +E {439} {n} {n} {1} {0} {} {1} {} {0} + +R {441} {0} {} {West End of the Main Hall} {} {Boasting a gigantic table with many chairs around it, the hall has high, tin ceilings and hardwood floors. Despite immaculate polish, the long table shows the wear of generations of family dinners. The soft glow of lamplight barely illuminates the other end of the hall to the east.} {Andoran Countryside East} {} {} {} {1} {} +E {442} {n} {n} {1} {0} {} {1} {} {0} +E {449} {e} {e} {2} {0} {} {1} {} {0} +E {439} {w} {w} {8} {0} {} {1} {} {0} +E {457} {s} {s} {4} {0} {} {1} {} {0} + +R {442} {0} {} {A Dimly Lit Hallway} {} {This dimly lit corridor is decorated with colorful tapestries and rugs, though further to the north such niceties are not present as the hallway makes a sudden turn east. A door to the west opens onto a room that looks very entertaining.} {Andoran Countryside East} {} {} {} {1} {} +E {445} {n} {n} {1} {0} {} {1} {} {0} +E {443} {w} {w} {8} {0} {} {1} {} {0} +E {441} {s} {s} {4} {0} {} {1} {} {0} + +R {443} {0} {} {A Game Room} {} {Large bay windows illuminate this comfortable room with the golden rays of the setting sun at dusk. The heads of several very impressive beasts are mounted on plaques high on the walls. One plaque stands empty. A billiards table graces the center of the room, drawing attention with its deep red felt. A dart board, several game boards, and bottles of drink are also available to provide hours of entertainment for the lord of the manor and his guests.} {Andoran Countryside East} {} {} {} {1} {} +E {442} {e} {e} {2} {0} {} {1} {} {0} +E {444} {d} {d} {32} {0} {} {1} {} {0} + +R {444} {0} {} {A Secret Game Room} {} {Located below the Manor's game room, this secret lounge was built by Lord Dalfoor to entertain those that dedicate their lives to guarding the Queen. Dark green walls lined with paintings of past monarchs provide an elegant contrast to the deep, soft rugs. Dim lighting from the highest quality lanterns shine in the golden finish of the oak and leather furniture. A dart board hangs at the far end of the room. Food and drink on a serving tray are fresh and ready to be enjoyed in the company of other Guards.} {Andoran Countryside East} {} {} {} {1} {} +E {443} {u} {u} {16} {0} {} {1} {} {0} + +R {445} {0} {} {Corner of a Dimly Lit Hallway} {} {The hallway makes a quick turn from the south to the east. To the south, the hallway opens into the Grand Hall. To the east is an unadorned hallway with a single sconce, leading to two plain doors.} {Andoran Countryside East} {} {} {} {1} {} +E {446} {e} {e} {2} {0} {} {1} {} {0} +E {442} {s} {s} {4} {0} {} {1} {} {0} + +R {446} {0} {} {End of a Dimly Lit Hallway} {} {A single sconce hangs on the northern wall of this hallway, its feeble light casting shadows along the floor. Two separate doors mark the end of this unadorned hallway, one in the eastern wall and the second in the southern.} {Andoran Countryside East} {} {} {} {1} {} +E {447} {e} {e} {2} {0} {} {1} {} {0} +E {445} {w} {w} {8} {0} {} {1} {} {0} +E {448} {s} {s} {4} {0} {} {1} {} {0} + +R {447} {0} {} {Servant's Quarters} {} {This small room has very plain furnishings, with only two pine beds, a couple dressers, and foot-chests. By the look of several items left lying out that the butler and grounds-keeper occupy this room.} {Andoran Countryside East} {} {} {} {1} {} +E {446} {w} {w} {8} {0} {} {1} {} {0} + +R {448} {0} {} {Servant's Quarters} {} {This small room is spartan in its furnishings, with only two pine beds, a couple dressers, and foot-chests. From some of the personal effects, it would appear that the cook and maid share this room.} {Andoran Countryside East} {} {} {} {1} {} +E {446} {n} {n} {1} {0} {} {1} {} {0} + +R {449} {0} {} {Middle of the Main Hall} {} {Light from the flames in the fireplace cast dancing light onto the tin ceiling tiles. A sword rack is mounted over the fireplace mantle, obviously to display a piece of great pride to the owner. Several plates and eating utensils have been left on the great table, most likely to be set for the next meal.} {Andoran Countryside East} {} {} {} {1} {} +E {451} {e} {e} {2} {0} {} {1} {} {0} +E {441} {w} {w} {8} {0} {} {1} {} {0} +E {450} {s} {s} {4} {0} {} {1} {} {0} + +R {450} {0} {} {The Bottom of a Sweeping Staircase} {} {A wide, sweeping staircase ascends to the second floor of the house. Covered in rich, red carpet, and boasting brightly polished banisters, it would be easy to imagine this staircase being used as the backdrop for many a family portrait over the years.} {Andoran Countryside East} {} {} {} {1} {} +E {449} {n} {n} {1} {0} {} {1} {} {0} +E {474} {u} {u} {16} {0} {} {1} {} {0} + +R {451} {0} {} {East End of the Main Hall} {} {Along the eastern wall are a hutch, buffet cabinet, and several extra chairs. A large china cabinet stands against the south wall, proudly displaying its beautiful, if a bit out of style, dishes. The smell of fine cooking wafts in from the east.} {Andoran Countryside East} {} {} {} {1} {} +E {452} {n} {n} {1} {0} {} {1} {} {0} +E {458} {e} {e} {2} {0} {} {1} {} {0} +E {449} {w} {w} {8} {0} {} {1} {} {0} +E {453} {s} {s} {4} {0} {} {1} {} {0} + +R {452} {0} {} {The Library} {} {Dimly lit, and smelling of musty leather, the library is cool and quiet. The heavy oak book shelves that line the walls keep out the sounds of the household, while providing a resting place for the tomes stored on their shelves.} {Andoran Countryside East} {} {} {} {1} {} +E {451} {s} {s} {4} {0} {} {1} {} {0} + +R {453} {0} {} {In The Sitting Room} {} {This luxurious sitting room is comfortably appointed for entertaining guests or spending quiet family time while waiting for meals to be served. Tapestry wing chairs offer a comfortable place to relax and antique end-tables hold copies of public announcements from surrounding towns to keep the reader up-to-date.} {Andoran Countryside East} {} {} {} {1} {} +E {451} {n} {n} {1} {0} {} {1} {} {0} +E {459} {e} {e} {2} {0} {} {1} {} {0} +E {454} {s} {s} {4} {0} {} {1} {} {0} + +R {454} {0} {} {East End of the Southern Hallway} {} {The walls of this hallway are decorated with a vast collection of portraits and tapestries. Each portrait pictures regally dressed women and men in their various offices, from former Queens of Andor to captains of the Queen's Guard. Colorful tapestries woven with the designs of a family crest as well as the white lion of Andor.} {Andoran Countryside East} {} {} {} {1} {} +E {453} {n} {n} {1} {0} {} {1} {} {0} +E {455} {w} {w} {8} {0} {} {1} {} {0} +E {4734} {d} {d} {32} {0} {} {1} {} {0} + +R {455} {0} {} {Middle of the Southern Hallway} {} {Portraits line the walls of this elongated hallway, depicting a vast array of images. Important members of the family house, both current and past keep a careful eye on the comings and goings through the hall. Several tapestries also add their vivid colors to the warm environment.} {Andoran Countryside East} {} {} {} {1} {} +E {454} {e} {e} {2} {0} {} {1} {} {0} +E {456} {w} {w} {8} {0} {} {1} {} {0} + +R {456} {0} {} {West End of the Southern Hallway} {} {This long hallway is lined with portraits. Images of the past Queens of Andor and captains of the Queen's Guard have been hung with reverent care. Tapestries woven with the designs of the rampant white lion, a map of Caemlyn, and other symbols of the land hang on the walls as well, paying homage to the loyalties held by the lord of the manor.} {Andoran Countryside East} {} {} {} {1} {} +E {457} {n} {n} {1} {0} {} {1} {} {0} +E {455} {e} {e} {2} {0} {} {1} {} {0} + +R {457} {0} {} {A Hallway Lined With Storage Closets} {} {Dimly lit by candles in wall sconces, the polished wood closet doors cast a warm glow down this hallway, like walking through a cave of amber. A plush runner carpet graces this corridor with rich color and padding from the hard wood floors.} {Andoran Countryside East} {} {} {} {1} {} +E {441} {n} {n} {1} {0} {} {1} {} {0} +E {456} {s} {s} {4} {0} {} {1} {} {0} + +R {458} {0} {} {Servant's Common Room} {} {This large, open room is efficiently equipped with a plain dining table, utility benches, and storage shelves. Clothing lays about to be stitched, toys to be mended, and tools to be used to maintain the house and property are scattered all around.} {Andoran Countryside East} {} {} {} {1} {} +E {460} {n} {n} {1} {0} {} {1} {} {0} +E {451} {w} {w} {8} {0} {} {1} {} {0} +E {459} {s} {s} {4} {0} {} {1} {} {0} + +R {459} {0} {} {A Spacious Kitchen} {} {Heady scents hang in the air like a wave of fond memories in this room. Stone floors and counters provide ample workspace for the cook that spends her days preparing food and gazing out the large garden windows towards the river beyond. The scent of cinnamon pastries, fresh vegetables, and salted meat hanging in the air bring just one question to mind, 'How long is it until dinner?'} {Andoran Countryside East} {} {} {} {1} {} +E {458} {n} {n} {1} {0} {} {1} {} {0} +E {453} {w} {w} {8} {0} {} {1} {} {0} + +R {460} {0} {} {Mud Room at the Back Door} {} {Lined with boots, shoes and coats of the household children and servants, this room exits to the back of the house. The window next to the door offers a view of the river, dock, and gardens outside.} {Andoran Countryside East} {} {} {} {1} {} +E {461} {e} {e} {2} {0} {} {1} {} {0} +E {458} {s} {s} {4} {0} {} {1} {} {0} + +R {461} {0} {} {Back Porch of a Manor House} {} {Standing outside the back door of a large house, the smell of the river drifts up past the dock and shoreline to be enjoyed by family and guests inside the house. Rising high to the east are the mountains of the Spine, seeming to dwarf the house and surrounding land.} {Andoran Countryside East} {} {} {} {1} {} +E {432} {n} {n} {1} {0} {} {1} {} {0} +E {462} {e} {e} {2} {0} {} {1} {} {0} +E {460} {w} {w} {8} {0} {} {1} {} {0} +E {463} {s} {s} {4} {0} {} {1} {} {0} + +R {462} {0} {} {Sitting on a Dock of the Bay} {} {Sitting on this dock, the ships can be seen rolling away down the River Erinin. Fish can be seen in the water below. To the west is a large home with tall windows overlooking the dock and river.} {Andoran Countryside East} {} {} {} {1} {} +E {5676} {n} {n} {1} {0} {} {1} {} {0} +E {5683} {e} {e} {2} {0} {} {1} {} {0} +E {461} {w} {w} {8} {0} {} {1} {} {0} +E {5685} {s} {s} {4} {0} {} {1} {} {0} + +R {463} {0} {} {East Side of a Large House} {} {In the shade of the tall house, the river runs past to the east creating a tranquil foreground for a view of the Spine. Sandy beach lines the river, a fine place for the children of the household to play and swim.} {Andoran Countryside East} {} {} {} {1} {} +E {461} {n} {n} {1} {0} {} {1} {} {0} +E {5685} {e} {e} {2} {0} {} {1} {} {0} +E {464} {s} {s} {4} {0} {} {1} {} {0} + +R {464} {0} {} {In Back of a Manor House} {} {In the shade of the tall house the river runs past to the east, creating a tranquil foreground for a view of the Spine. Large boulders have been stacked along the edge of the river, probably pulled from the earth when the land was cleared to build this home.} {Andoran Countryside East} {} {} {} {1} {} +E {463} {n} {n} {1} {0} {} {1} {} {0} +E {465} {s} {s} {4} {0} {} {1} {} {0} + +R {465} {0} {} {Corner of a Garden Path} {} {Turning around the south-east corner of the house, the path narrows from the worn back yard to the narrow trail that runs along the south side of the building. A garden of vegetables and flowers grows in the fertile soil.} {Andoran Countryside East} {} {} {} {1} {} +E {464} {n} {n} {1} {0} {} {1} {} {0} +E {466} {e} {e} {2} {0} {} {1} {} {0} +E {467} {w} {w} {8} {0} {} {1} {} {0} + +R {466} {0} {} {On a Sandbar} {} {Extending out into the river, this sandbar slows down the river to the north as the water tries to squeeze between this isolated beach and the rocky east bank. The churning water washes up any floating flotsam onto this small stretch of sand. Thick forest to the south is choked with dense deerthorn bush along its floor.} {Andoran Countryside East} {} {} {} {1} {} +E {5686} {n} {n} {1} {0} {} {1} {} {0} +E {5688} {e} {e} {2} {0} {} {1} {} {0} +E {465} {w} {w} {8} {0} {} {1} {} {0} + +R {467} {0} {} {Along a Garden Path} {} {In the middle of the path the sun shines a little brighter. Vegetables have been planted, no doubt meant for the dinner table.} {Andoran Countryside East} {} {} {} {1} {} +E {465} {e} {e} {2} {0} {} {1} {} {0} +E {468} {w} {w} {8} {0} {} {1} {} {0} + +R {468} {0} {} {Garden Path South of a Manor House} {} {A flowered path along the south side of the house is shaded by tall trees encroaching from the neighboring forest. Columbine and roses twine up the tree trunks through filtered light, showing off orchids that seem to grow wild in a profusion of color and scent.} {Andoran Countryside East} {} {} {} {1} {} +E {467} {e} {e} {2} {0} {} {1} {} {0} +E {469} {w} {w} {8} {0} {} {1} {} {0} + +R {469} {0} {} {South of a Manor House} {} {This flowered path along the south side of a large manor house is shaded by the tall trees of the neighboring forest. In the filtered light are a lush assortment of orchids, columbine, and roses.} {Andoran Countryside East} {} {} {} {1} {} +E {468} {e} {e} {2} {0} {} {1} {} {0} +E {470} {w} {w} {8} {0} {} {1} {} {0} +E {472} {s} {s} {4} {0} {} {1} {} {0} + +R {470} {0} {} {In Front of a Manor House} {} {There is a fine view of the south and west faces of the house from here. Rose gardens line the west side, framing the front door in fragrant beauty. The south side of the house plays host to a long garden of flowers and vegetables. The windows, open to allow the cool breeze from the nearby river to flow through, reveal rooms decorated with tasteful furnishings.} {Andoran Countryside East} {} {} {} {1} {} +E {471} {n} {n} {1} {0} {} {1} {} {0} +E {469} {e} {e} {2} {0} {} {1} {} {0} +E {481} {w} {w} {8} {0} {} {1} {} {0} +E {473} {s} {s} {4} {0} {} {1} {} {0} + +R {471} {0} {} {In Front of a Manor House} {} {In front of a large manor house the smell of the roses is sweet and strong. A gravel path to the north leads to the front door. The open windows are draped with lace curtains, blowing gently in the breeze. The damp smell of the river to the east of the house adds to the comfort of this place.} {Andoran Countryside East} {} {} {} {1} {} +E {438} {n} {n} {1} {0} {} {1} {} {0} +E {480} {w} {w} {8} {0} {} {1} {} {0} +E {470} {s} {s} {4} {0} {} {1} {} {0} + +R {472} {0} {} {At a Split Rail Fence Near Forest} {} {A whitewashed split-rail fence separates the grazing pastures and yard of the manor house from the darker forest at the land's edge. Though the trees appear quiet it is as if something out there is watching.} {Andoran Countryside East} {} {} {} {1} {} +E {469} {n} {n} {1} {0} {} {1} {} {0} +E {473} {w} {w} {8} {0} {} {1} {} {0} + +R {473} {0} {} {At a Split Rail Fence South of a Manor} {} {A split-rail fence separates the manicured land surrounding the manor house from the dense, dark forest that forbids passage to the south. The yard and grazing pastures appear idyllic and peaceful.} {Andoran Countryside East} {} {} {} {1} {} +E {470} {n} {n} {1} {0} {} {1} {} {0} +E {472} {e} {e} {2} {0} {} {1} {} {0} +E {482} {w} {w} {8} {0} {} {1} {} {0} + +R {474} {0} {} {The Top of a Sweeping Staircase} {} {A wide, sweeping staircase descends to the first floor of the house. Covered in rich, red carpet, and boasting brightly polished banisters, it would be easy to suspect a tumble down these stairs would be very, very painful.} {Andoran Countryside East} {} {} {} {1} {} +E {475} {n} {n} {1} {0} {} {1} {} {0} +E {450} {d} {d} {32} {0} {} {1} {} {0} + +R {475} {0} {} {Upstairs Sitting Room} {} {This well appointed sitting room is shared by all members of the family for reading and discussing the day's events. A narrow circular-staircase rises from one wall up to a room whose walls seem to shimmer. Three ornately carved doors decorate the walls.} {Andoran Countryside East} {} {} {} {1} {} +E {476} {n} {n} {1} {0} {} {1} {} {0} +E {477} {e} {e} {2} {0} {} {1} {} {0} +E {478} {w} {w} {8} {0} {} {1} {} {0} +E {474} {s} {s} {4} {0} {} {1} {} {0} +E {479} {u} {u} {16} {0} {} {1} {} {0} + +R {476} {0} {} {Guest Room} {} {Scented with lavender and made up with crisp, white sheets, the bed in this room is clearly for use by visitors. The wash basin is spotless, the furniture dust-free. Guests to this household are treated very well.} {Andoran Countryside East} {} {} {} {1} {} +E {475} {s} {s} {4} {0} {} {1} {} {0} + +R {477} {0} {} {Children's Room} {} {Facing east, the windows in this room catch the first rays of the sun as it rises over the Spine. Obviously decorated and furnished for children, this room is cheery and bright. Toys litter the floor and books line the shelves.} {Andoran Countryside East} {} {} {} {1} {} +E {475} {w} {w} {8} {0} {} {1} {} {0} + +R {478} {0} {} {Master Bedroom} {} {This grand room is furnished in honey-pine, rich brown spread and drapes, and plush rugs. The lord and lady of the house have decorated for comfort and relaxation. Miscellaneous items have been left on the dressers and night stands, but little of interest.} {Andoran Countryside East} {} {} {} {1} {} +E {475} {e} {e} {2} {0} {} {1} {} {0} + +R {479} {0} {} {The Observatory} {} {The inside of this glass walled, third floor room offers a panoramic view of the surrounding countryside. Above the treetops to the north and west the tops of buildings in Aringill and Caemlyn can be seen. To the east rises the spine in all its jagged, stark beauty. A telescope sits near an opening in the windows, facing the mountain. Rusty bolts anchor this brass eyepiece to the floor.} {Andoran Countryside East} {} {} {} {1} {} +E {475} {d} {d} {32} {0} {} {1} {} {0} + +R {480} {0} {} {At a Split Rail Fence West of a Manor} {} {A whitewashed split-rail fence separates the yard and grazing pastures of a manor house which can be seen off to the east. Open meadows stretch endlessly to the west.} {Andoran Countryside East} {} {} {} {1} {} +E {414} {n} {n} {1} {0} {} {1} {} {0} +E {471} {e} {e} {2} {0} {} {1} {} {0} +E {481} {s} {s} {4} {0} {} {1} {} {0} + +R {481} {0} {} {At a Split Rail Fence West of a Manor} {} {A whitewashed split-rail fence separates the yard and grazing pastures of a manor house which can be seen off to the east. Open meadows stretch endlessly to the west.} {Andoran Countryside East} {} {} {} {1} {} +E {480} {n} {n} {1} {0} {} {1} {} {0} +E {470} {e} {e} {2} {0} {} {1} {} {0} +E {482} {s} {s} {4} {0} {} {1} {} {0} + +R {482} {0} {} {At the Southwest Corner of a Split Rail Fence} {} {A low, split-rail fence designed only to keep livestock in the yard stands to the north-east. Open meadows stretch to the southwest, and dense forest and chaparral blocks any travel to the south.} {Andoran Countryside East} {} {} {} {1} {} +E {481} {n} {n} {1} {0} {} {1} {} {0} +E {473} {e} {e} {2} {0} {} {1} {} {0} + +R {483} {0} {} {Tended Fields West of a Manor House} {} {A large square area has been cut out of the surrounding fields, which is now occupied by fruit trees. At a glance, apple, orange, plum, and avocado can all be spotted easily. Through heavily fruit laden branches to the east, a stately manor house surrounded by a low fence can be seen.} {Andoran Countryside West} {} {} {} {1} {} +E {413} {n} {n} {1} {0} {} {1} {} {0} +E {505} {w} {w} {8} {0} {} {1} {} {0} +E {484} {s} {s} {4} {0} {} {1} {} {0} + +R {484} {0} {} {Archery Range in Tended Fields} {} {Just to the south of some fruit orchards lies an outdoor archery range, along its western edge are targets mounted upon hay bales. At the east end of the range are several weights of bows, target arrows, and even a few hunting arrows. Beyond a white fence further to the east sits a tall, white house, livestock grazing in the yard.} {Andoran Countryside West} {} {} {} {1} {} +E {483} {n} {n} {1} {0} {} {1} {} {0} +E {485} {s} {s} {4} {0} {} {1} {} {0} + +R {485} {0} {} {Grassy Plains Ascend into Rolling Hills} {} {The grassy plains begin to rise somewhat, forming low hills. To the north a crude archery range can be seen, red and white targets tacked to hay bails. A tall house rises to the east, its yard surrounded by a low fence to keep in the small animals being raised there. To the northwest are open plains of grass and wild wheat which spread towards Aringill and Caemlyn.} {Andoran Countryside West} {} {} {} {1} {} +E {484} {n} {n} {1} {0} {} {1} {} {0} +E {490} {w} {w} {8} {0} {} {1} {} {0} +E {486} {s} {s} {4} {0} {} {1} {} {0} + +R {486} {0} {} {Rolling Hills of Lush Grass} {} {Hills rise from the grassy plains into shorter grass that blows gently in the breeze. A vast expanse of grass and wheat filled plains spreads out to the north, forming a beautiful foreground for what little can be seen of the cities of Kintara, Caemlyn, and Aringill. Off to the northeast you can make out what appears to be a large, white house nestled against the river.} {Andoran Countryside West} {} {} {} {1} {} +E {485} {n} {n} {1} {0} {} {1} {} {0} +E {489} {w} {w} {8} {0} {} {1} {} {0} +E {487} {s} {s} {4} {0} {} {1} {} {0} + +R {487} {0} {} {Rolling Hills of Lush Grass} {} {Gentle rolling hills rise and fall to the north and west, leading away from a thorny bramble which blocks passage to the east and south. Occasional gusts of wind play with the tops of the grasses which cover the hills, forcing them to sway to and fro. Far off to the north, thin trails of smoke can be seen rising above a nearby village.} {Andoran Countryside West} {} {} {} {1} {} +E {486} {n} {n} {1} {0} {} {1} {} {0} +E {488} {w} {w} {8} {0} {} {1} {} {0} + +R {488} {0} {} {Rolling Hills of Lush Grass} {} {A thick tangle of brush sits along the southern edge of these hills, bits of fur caught in the brambles where small animals have tempted their fate. The brush appears to continue for some distance, explaining why it has not been cleared. The grass topped hills continue in all other directions.} {Andoran Countryside West} {} {} {} {1} {} +E {489} {n} {n} {1} {0} {} {1} {} {0} +E {487} {e} {e} {2} {0} {} {1} {} {0} +E {495} {w} {w} {8} {0} {} {1} {} {0} + +R {489} {0} {} {Northern Slope of Rolling Hills} {} {The plains sitting to the north begrudgingly give way to low hills, their mounds hidden beneath the grasses which dominate the area. An occasional glimmer of light can be seen reflecting off a lake hidden in the plains to the north. Across the plains to the northeast, the outskirts of Aringill can be seen.} {Andoran Countryside West} {} {} {} {1} {} +E {490} {n} {n} {1} {0} {} {1} {} {0} +E {486} {e} {e} {2} {0} {} {1} {} {0} +E {494} {w} {w} {8} {0} {} {1} {} {0} +E {488} {s} {s} {4} {0} {} {1} {} {0} + +R {490} {0} {} {Grassy Plains Ascend into Rolling Hills} {} {The peaceful tranquility of the wind caressing tall grasses and wild wheat seems very soothing, though the endless curtains of grass and amber grain can be quite disorienting. To the east stands a wall of stacked hay bails, tall enough to hide what lies beyond.} {Andoran Countryside West} {} {} {} {1} {} +E {491} {n} {n} {1} {0} {} {1} {} {0} +E {485} {e} {e} {2} {0} {} {1} {} {0} +E {493} {w} {w} {8} {0} {} {1} {} {0} +E {489} {s} {s} {4} {0} {} {1} {} {0} + +R {491} {0} {} {Southern End of Grassy Plains} {} {Small pebbles have been carefully piled by industrious ants, fortifying their hill of soft dirt against rain and rodents. Around the ant hill, droppings of small reptiles can be seen littering the ground. Enclosing this small circle of bared earth, the tall grasses stand like screens against the outside world.} {Andoran Countryside West} {} {} {} {1} {} +E {492} {w} {w} {8} {0} {} {1} {} {0} +E {490} {s} {s} {4} {0} {} {1} {} {0} + +R {492} {0} {} {Southern End of Grassy Plains} {} {Surrounded on all sides by tall grasses, travel is slow through this area. Supple stocks of wheat bend easily out of the way only to return to their prior position, easily hiding the passage of those who pass this way. An occasional rodent scampers through the field, at ease in its surroundings.} {Andoran Countryside West} {} {} {} {1} {} +E {491} {e} {e} {2} {0} {} {1} {} {0} +E {499} {w} {w} {8} {0} {} {1} {} {0} +E {493} {s} {s} {4} {0} {} {1} {} {0} + +R {493} {0} {} {Grassy Plains Ascend into Rolling Hills} {} {Animal tracks in the dust show that several fawns passed this way recently. The tracks head north, but the resilient stocks of tall wheat have straightened back up, hiding their path from this point. Birds and other small animals can be heard rustling around in the surrounding grasses.} {Andoran Countryside West} {} {} {} {1} {} +E {492} {n} {n} {1} {0} {} {1} {} {0} +E {490} {e} {e} {2} {0} {} {1} {} {0} +E {498} {w} {w} {8} {0} {} {1} {} {0} +E {494} {s} {s} {4} {0} {} {1} {} {0} + +R {494} {0} {} {Northern Slope of Rolling Hills} {} {Low hills begin to climb above the plains of grass which sit to the north. Even this slight elevation presents a spectacular view across the plains to the north. Nearly hidden in the swaying grass and grain of the plains, a small lake reflects the light from the open sky. To the east and west of the plain, tops of buildings can be seen.} {Andoran Countryside West} {} {} {} {1} {} +E {493} {n} {n} {1} {0} {} {1} {} {0} +E {489} {e} {e} {2} {0} {} {1} {} {0} +E {497} {w} {w} {8} {0} {} {1} {} {0} +E {495} {s} {s} {4} {0} {} {1} {} {0} + +R {495} {0} {} {Rolling Hills of Lush Grass} {} {A cool breeze blows across the crests of these hills, forcing the short grasses which grow upon them to dance a lively jig. Small creatures can occasionally be heard scurrying along the ground, hidden by the swaying grasses. The hills continue to roll in all directions.} {Andoran Countryside West} {} {} {} {1} {} +E {494} {n} {n} {1} {0} {} {1} {} {0} +E {488} {e} {e} {2} {0} {} {1} {} {0} +E {496} {w} {w} {8} {0} {} {1} {} {0} + +R {496} {0} {} {Rolling Hills of Lush Grass} {} {Low topped hills continue to rise and fall in all directions. To the south, a bramble filled with sharp looking thorns bars further passage in that direction. Further to the north, the hills begin to give way into a open plain filled with tall grasses and amber grains. A low haze can be seen to the northwest.} {Andoran Countryside West} {} {} {} {1} {} +E {497} {n} {n} {1} {0} {} {1} {} {0} +E {495} {e} {e} {2} {0} {} {1} {} {0} +E {504} {w} {w} {8} {0} {} {1} {} {0} + +R {497} {0} {} {Northern Slope of Rolling Hills} {} {The low, grassy plains rise slowly into breeze swept hills. From this elevated area, the plains which sit to the north can easily be seen. A small lake sparkles directly to the north amid the grasses. Beyond the plain, to the east and west, the tops of the buildings in Aringill and Caemlyn can be seen.} {Andoran Countryside West} {} {} {} {1} {} +E {498} {n} {n} {1} {0} {} {1} {} {0} +E {494} {e} {e} {2} {0} {} {1} {} {0} +E {500} {w} {w} {8} {0} {} {1} {} {0} +E {496} {s} {s} {4} {0} {} {1} {} {0} + +R {498} {0} {} {Grassy Plains Ascend into Rolling Hills} {} {The barren hills to the west give way to lush grasslands that stretch far to the north. To the south rise rolling hills where the breeze plays with the wild wheat and sapling oaks. Such a sudden abundance of grass and animal life must indicate a nearby source of ready water.} {Andoran Countryside West} {} {} {} {1} {} +E {499} {n} {n} {1} {0} {} {1} {} {0} +E {493} {e} {e} {2} {0} {} {1} {} {0} +E {497} {s} {s} {4} {0} {} {1} {} {0} + +R {499} {0} {} {Grassy Plains East of Barren Hills} {} {To the east lie dusty, barren hills, supporting only the smallest signs of life. The border between where the hills end and the grassy plains begin is quite stark and definite. Teeming with the sounds of birds and other small animals, wide open grasslands stretch to the north and east.} {Andoran Countryside West} {} {} {} {1} {} +E {492} {e} {e} {2} {0} {} {1} {} {0} +E {498} {s} {s} {4} {0} {} {1} {} {0} + +R {500} {0} {} {Tall Grass Swaying on Rolling Hills} {} {The grasses which grow across the tops of these hills bend and flex in the breeze which blows across their tops. The swaying grains almost make the hills seem more like waves on the ocean. Off in the distance to the northwest, the hills lead toward the village of Kintara.} {Andoran Countryside West} {} {} {} {1} {} +E {497} {e} {e} {2} {0} {} {1} {} {0} +E {501} {w} {w} {8} {0} {} {1} {} {0} +E {504} {s} {s} {4} {0} {} {1} {} {0} + +R {501} {0} {} {Tall Grass Swaying on Rolling Hills} {} {Tall grasses sway gently across these breeze swept hills. An occasional rustle in the patterns of the grass are the only indications of small game scurrying along the ground out of sight. In the distance to the northwest, the village of Kintara can be seen, the towers of Caemlyn rising just beyond.} {Andoran Countryside West} {} {} {} {1} {} +E {500} {e} {e} {2} {0} {} {1} {} {0} +E {502} {w} {w} {8} {0} {} {1} {} {0} +E {503} {s} {s} {4} {0} {} {1} {} {0} + +R {502} {0} {} {Tall Grass Swaying on Rolling Hills} {} {The hills come to a sudden end in a dense, thorny brush standing to the west which threatens to tear flesh to ribbons. A light breeze rustles through the grasses creating a soft, calming sound, inviting even the heartiest of adventurers to relax a while.} {Andoran Countryside West} {} {} {} {1} {} +E {501} {e} {e} {2} {0} {} {1} {} {0} + +R {503} {0} {} {Tall Grass Swaying on Rolling Hills} {} {Although the surrounding hills continue to roll to the west and south, a thick thorny brush bars the way. The course branches of the brush are covered with long, sharp thorns which threaten to tear into exposed flesh. The grass covered hills continue to the north and east.} {Andoran Countryside West} {} {} {} {1} {} +E {501} {n} {n} {1} {0} {} {1} {} {0} +E {504} {e} {e} {2} {0} {} {1} {} {0} + +R {504} {0} {} {Tall Grass Swaying on Rolling Hills} {} {Winds blowing across the tops of these hills play with the grass and grain stalks which grow upon them. An occasional rustle can be heard from small creatures hidden beneath the grasses while overhead birds sing merrily in the sky. A thick thorny bramble blocks passage to the south.} {Andoran Countryside West} {} {} {} {1} {} +E {500} {n} {n} {1} {0} {} {1} {} {0} +E {496} {e} {e} {2} {0} {} {1} {} {0} +E {503} {w} {w} {8} {0} {} {1} {} {0} + +R {505} {0} {} {Southern End of Grassy Plains} {} {Tall stands of grasses and grains appear to stretch endlessly in all directions. Though looking carefully to the east, it appears there may be a break in the plains grasses. Whatever lies in that direction remains hidden from view behind the waving grass stalks.} {Andoran Countryside West} {} {} {} {1} {} +E {506} {n} {n} {1} {0} {} {1} {} {0} +E {483} {e} {e} {2} {0} {} {1} {} {0} +E {516} {w} {w} {8} {0} {} {1} {} {0} + +R {506} {0} {} {South-East of a Small Lake} {D} {This tranquil area, nestled between a lake and some gardens, is peaceful enough to almost make one forget all the dry, grass-filled plains that spread out to the west. Clay pipes from the lakes edge run along the ground to the gardens, where they split north and south to provide water to all the plants and trees. Across the gardens to the east you see a tall manor house surrounded by lush lawns.} {Andoran Countryside West} {} {} {} {1} {} +E {507} {n} {n} {1} {0} {} {1} {} {0} +E {413} {e} {e} {2} {0} {} {1} {} {0} +E {515} {w} {w} {8} {0} {} {1} {} {0} +E {505} {s} {s} {4} {0} {} {1} {} {0} + +R {507} {0} {} {East of a Small Lake} {D} {To the west, the waters of a small lake ripple in the breeze. Constantly being filled by a stream coming from the north, the waters look clean and fresh. All around the lake the tall grasses and wild wheat blow in the breeze, making for a quiet, tranquil place. To the east are gardens and orchards, and a white house beyond.} {Andoran Countryside West} {} {} {} {1} {} +E {508} {n} {n} {1} {0} {} {1} {} {0} +E {412} {e} {e} {2} {0} {} {1} {} {0} +E {506} {s} {s} {4} {0} {} {1} {} {0} + +R {508} {0} {} {Northeast of a Small Lake} {D} {Along the edge of this tiny oasis in the middle of a wide, grassy plain, paw prints can be seen from where small animals have come to the lake to drink. To the east are gardens and orchards, the land having been carefully cleared of all the plains grass. A tall, white house looms across the lawn beyond. It appears well-kept, much like the gardens.} {Andoran Countryside West} {} {} {} {1} {} +E {409} {n} {n} {1} {0} {} {1} {} {0} +E {411} {e} {e} {2} {0} {} {1} {} {0} +E {510} {w} {w} {8} {0} {} {1} {} {0} +E {507} {s} {s} {4} {0} {} {1} {} {0} + +R {509} {0} {} {Shallow Stream Turns South} {} {A shallow stream heads south towards a lake that can be seen through the tall grasses. To the northeast the buildings on the outskirts of Aringill rise from the dirt and grasses, a silent sentries along the northern edge of the plains.} {Andoran Countryside West} {} {} {} {1} {} +E {409} {e} {e} {2} {0} {} {1} {} {0} +E {511} {w} {w} {8} {0} {} {1} {} {0} +E {510} {s} {s} {4} {0} {} {1} {} {0} + +R {510} {0} {} {North of a Small Lake} {D} {The seemingly endless plains are broken by a stream that has flattened out from a rushing torrent into a milder flow, creeping southward. The stream empties into a crystal blue lake, creating a brilliant splash of color in the otherwise boring plains.} {Andoran Countryside West} {} {} {} {1} {} +E {509} {n} {n} {1} {0} {} {1} {} {0} +E {508} {e} {e} {2} {0} {} {1} {} {0} +E {512} {w} {w} {8} {0} {} {1} {} {0} + +R {511} {0} {} {Bend in a Shallow Stream} {D} {A deep ravine carrying swift waters flowing from the west flattens out and turns south. Crossing the stream in this spot would be very safe, if a bit wet. Paw and hoof prints have been left in the mud at the edge of the stream, betraying the abundant animal life that must exist below the canopy of swaying grasses and wheat.} {Andoran Countryside West} {} {} {} {1} {} +E {509} {e} {e} {2} {0} {} {1} {} {0} +E {521} {w} {w} {8} {0} {} {1} {} {0} +E {512} {s} {s} {4} {0} {} {1} {} {0} + +R {512} {0} {} {Northwest of a Small Lake} {D} {From the north flows a stream, ending its trek into the waters of a sparkling blue lake. The stream is passable for those wanting to get their feet wet. In all directions spreads the seemingly endless expanse of grass and wild wheat waving in the breeze.} {Andoran Countryside West} {} {} {} {1} {} +E {511} {n} {n} {1} {0} {} {1} {} {0} +E {510} {e} {e} {2} {0} {} {1} {} {0} +E {520} {w} {w} {8} {0} {} {1} {} {0} +E {513} {s} {s} {4} {0} {} {1} {} {0} + +R {513} {0} {} {West of a Small Lake} {D} {To the east the waters of a small lake ripple in the breeze. Constantly being filled by a stream coming from the north, the waters look clean and fresh. All around the lake the tall grasses and wild wheat blow in the breeze, making for a quiet, tranquil place. Across the lake to the east are gardens and orchards, and a white house beyond.} {Andoran Countryside West} {} {} {} {1} {} +E {512} {n} {n} {1} {0} {} {1} {} {0} +E {519} {w} {w} {8} {0} {} {1} {} {0} +E {514} {s} {s} {4} {0} {} {1} {} {0} + +R {514} {0} {} {South-West of a Small Lake} {D} {Along the edge of this tiny oasis in the middle of a wide, grassy plain, paw prints can be seen from where small animals have come to the lake to drink. The tracks of raccoon, squirrel, deer, and coyote can all be easily identified, intermixed with other muddled tracks.} {Andoran Countryside West} {} {} {} {1} {} +E {513} {n} {n} {1} {0} {} {1} {} {0} +E {515} {e} {e} {2} {0} {} {1} {} {0} +E {518} {w} {w} {8} {0} {} {1} {} {0} +E {517} {s} {s} {4} {0} {} {1} {} {0} + +R {515} {0} {} {South of a Small Lake} {D} {The southern edge of this lake, an oasis on the plains, must be a favorite watering hole among the animal residents of the plain. Small tracks can be seen along the muddy banks where the wildlife have come in the night to drink. The crystal blue waters of the lake appear cool and refreshing.} {Andoran Countryside West} {} {} {} {1} {} +E {506} {e} {e} {2} {0} {} {1} {} {0} +E {514} {w} {w} {8} {0} {} {1} {} {0} +E {516} {s} {s} {4} {0} {} {1} {} {0} + +R {516} {0} {} {Southern End of Grassy Plains} {} {Wandering among the tall grasses little is visible beyond a few yards. The sounds of birds and animals chatter from somewhere nearby, yet remain hidden from view. The soft earth underfoot silences each footstep while the breeze through the grasses creates a wild tune that is both calming and enchanting.} {Andoran Countryside West} {} {} {} {1} {} +E {515} {n} {n} {1} {0} {} {1} {} {0} +E {505} {e} {e} {2} {0} {} {1} {} {0} +E {517} {w} {w} {8} {0} {} {1} {} {0} + +R {517} {0} {} {Grassy Plains East of Barren Hills} {} {Dry, dusty hills to the west suddenly give way to fertile grasslands. The scent of water is thick in the air, hinting at a nearby stream or river. Wide open plains extend north and east, and the air is humming with the sounds of small birds, animals, and insects living inside the deep carpet of grasses.} {Andoran Countryside West} {} {} {} {1} {} +E {514} {n} {n} {1} {0} {} {1} {} {0} +E {516} {e} {e} {2} {0} {} {1} {} {0} + +R {518} {0} {} {Grassy Plains North of Barren Hills} {} {The dry, dusty hills to the south give way to fertile grasslands. The air seems less arid, hinting at a nearby stream or river. Wide open plains extend north and east, and the air is humming with the sounds of small birds, animals, and insects living inside the deep carpet of grasses.} {Andoran Countryside West} {} {} {} {1} {} +E {519} {n} {n} {1} {0} {} {1} {} {0} +E {514} {e} {e} {2} {0} {} {1} {} {0} + +R {519} {0} {} {Wide Open Grassy Plains} {} {Tall stands of grasses and grains seem to go on endlessly in all directions. Careful examination to the east, though, shows there may be a break in the plains grasses that direction. It is impossible to tell what might be over there though.} {Andoran Countryside West} {} {} {} {1} {} +E {520} {n} {n} {1} {0} {} {1} {} {0} +E {513} {e} {e} {2} {0} {} {1} {} {0} +E {518} {s} {s} {4} {0} {} {1} {} {0} + +R {520} {0} {} {Middle of Grassy Plains} {} {Amid the tall grasses, little can be seen of the plains beyond. The faint sound of water running drifts on the breeze from the east carrying with it the sweet scent of water. The buzz of insects in the surrounding grasses is loud and constant.} {Andoran Countryside West} {} {} {} {1} {} +E {521} {n} {n} {1} {0} {} {1} {} {0} +E {512} {e} {e} {2} {0} {} {1} {} {0} +E {519} {s} {s} {4} {0} {} {1} {} {0} + +R {521} {0} {} {South of a Stream in a Deep Ravine} {} {The vast plains of grass and wild wheat are broken by a deep ravine, home to a swift flowing stream. Crossing the ravine would be too dangerous. Animal tracks are visible, obviously having been attracted by the smell of water. Even they don't descend into the ravine, though. They must have found somewhere else to drink.} {Andoran Countryside West} {} {} {} {1} {} +E {511} {e} {e} {2} {0} {} {1} {} {0} +E {522} {w} {w} {8} {0} {} {1} {} {0} +E {520} {s} {s} {4} {0} {} {1} {} {0} + +R {522} {0} {} {The Top of a Deep Ravine} {} {A deep ravine to the north turns towards the east, carrying the swift flowing stream at the bottom far below farther on. The soft breeze coming out of the south is cool, carrying on it the sounds of many small animals and birds. There is no safe way down into the ravine for anything that does not fly or float.} {Andoran Countryside West} {} {} {} {1} {} +E {524} {n} {n} {1} {0} {} {1} {} {0} +E {521} {e} {e} {2} {0} {} {1} {} {0} +E {523} {s} {s} {4} {0} {} {1} {} {0} + +R {523} {0} {} {Middle of Grassy Plains} {} {The peaceful tranquility of the wind caressing tall grasses and wild wheat would be soothing if one could see where they were going. Pushing through the seemingly endless curtains of amber grain can be very disorienting.} {Andoran Countryside West} {} {} {} {1} {} +E {522} {n} {n} {1} {0} {} {1} {} {0} +E {543} {w} {w} {8} {0} {} {1} {} {0} + +R {524} {0} {} {West of a Deep Ravine} {} {A swiftly flowing stream has dug deeply into the soft earth, creating a deep ravine to the east. The fast waters travel on southward, sparkling in the light like jewels on azure silk. Beyond the ravine the plains continue, tall grasses and wild wheat swaying in the breeze.} {Andoran Countryside West} {} {} {} {1} {} +E {525} {n} {n} {1} {0} {} {1} {} {0} +E {522} {s} {s} {4} {0} {} {1} {} {0} + +R {525} {0} {} {Northern Edge of a Grassy Plain} {} {The chattering of many small creatures and birds drift along on the breeze as it sweeps across the vast expanse of grasses that stretch out to the south and east. A deep ravine to the east has a swift flowing stream at the bottom, flowing onward to the south.} {Andoran Countryside West} {} {} {} {1} {} +E {526} {n} {n} {1} {0} {} {1} {} {0} +E {533} {w} {w} {8} {0} {} {1} {} {0} +E {524} {s} {s} {4} {0} {} {1} {} {0} + +R {526} {0} {} {North of Wide Grassy Plains} {} {A road to the far north borders a heavily trampled dirt field. Tall grasses sway on the plains as far as the eye can see to the south, only broken by an occasional hill or tree. To the east a stream bubbles up from a spring, diving into a deep ravine to continue to the south.} {Andoran Countryside West} {} {} {} {1} {} +E {216} {n} {n} {1} {0} {} {1} {} {0} +E {527} {e} {e} {2} {0} {} {1} {} {0} +E {532} {w} {w} {8} {0} {} {1} {} {0} +E {525} {s} {s} {4} {0} {} {1} {} {0} + +R {527} {0} {} {Along a Stream West of Aringill} {D} {This is the north-western end of a slim stretch of land between the outskirts of the town of Aringill and a deep ravine. To the east can be seen the back of an Aringill ranch. Grassy plains stretch to the south, broken only by the deep ravine a bit to the south.} {Andoran Countryside West} {} {} {} {1} {} +E {526} {w} {w} {8} {0} {} {1} {} {0} +E {528} {s} {s} {4} {0} {} {1} {} {0} + +R {528} {0} {} {Along a Stream West of Aringill} {} {The stretch of land to the east lies trapped between the outskirts of Aringill and a deep ravine, dug ever deeper by a swift-flowing stream. To the east can be heard the sounds of animals from a farm, its occupants going about their daily duties.} {Andoran Countryside West} {} {} {} {1} {} +E {527} {n} {n} {1} {0} {} {1} {} {0} +E {529} {e} {e} {2} {0} {} {1} {} {0} +E {531} {s} {s} {4} {0} {} {1} {} {0} + +R {529} {0} {} {The Other Side of a Fence} {} {A fence marks a border between the grassland and a tended farm. On the other side of a fence is a small building and a farmyard. To the northeast are the walls surrounding the town of Aringill, their toughened wood exterior providing modest protection from attack. To the south stretch seemingly endless fields of grass and grain, broken occasionally by a deep ravine and low hills.} {Andoran Countryside West} {} {} {} {1} {} +E {404} {e} {e} {2} {0} {} {1} {} {0} +E {528} {w} {w} {8} {0} {} {1} {} {0} +E {530} {s} {s} {4} {0} {} {1} {} {0} + +R {530} {0} {} {Along a Stream West of Aringill} {} {Across the deep, impassible ravine to the south lie fields of tall grass, swaying gently in the breeze. Several small deer can be seen leaping through the grass, playing.} {Andoran Countryside West} {} {} {} {1} {} +E {529} {n} {n} {1} {0} {} {1} {} {0} +E {407} {e} {e} {2} {0} {} {1} {} {0} +E {531} {w} {w} {8} {0} {} {1} {} {0} + +R {531} {0} {} {Along a Deep Ravine West of Aringill} {} {In the crook of the curving ravine the stream can be seen far below rushing to the north and east. Beyond the ravine there are open, grassy fields where small game play and graze. The outskirts of Aringill rise to the north-east, providing meager protection from invasion or attack.} {Andoran Countryside West} {} {} {} {1} {} +E {528} {n} {n} {1} {0} {} {1} {} {0} +E {530} {e} {e} {2} {0} {} {1} {} {0} + +R {532} {0} {} {North of Wide Grassy Plains} {} {To the north a dirt field shows the passing of many people, and further beyond lies a road. The area to the south is far less traveled, though. Tall grasses sway on the plains as far as the eye can see, only broken by an occasional hill or tree.} {Andoran Countryside West} {} {} {} {1} {} +E {526} {e} {e} {2} {0} {} {1} {} {0} +E {533} {s} {s} {4} {0} {} {1} {} {0} + +R {533} {0} {} {Northern Edge of a Grassy Plain} {} {Whispering winds drift across the grassy plains that stretch out to the south, carrying on it the smells of wheat, wild flowers, and water. The grasses and grains almost seem to ripple with waves at the passing of the breeze. Many small animals can be heard scurrying along the ground, and an occasional deer bounds above the grass, frolicking with unseen playmates.} {Andoran Countryside West} {} {} {} {1} {} +E {532} {n} {n} {1} {0} {} {1} {} {0} +E {525} {e} {e} {2} {0} {} {1} {} {0} +E {536} {w} {w} {8} {0} {} {1} {} {0} +E {534} {s} {s} {4} {0} {} {1} {} {0} + +R {534} {0} {} {North End of Wide Grassy Plain} {} {Wandering among the tall grasses, little is visible beyond a few paces as the grass blocks the view. The sounds of birds and animals drift across the land but the landscape shields them from being seen. The soft earth underfoot silences all but the heaviest footfalls, and the breeze through the grasses creates a wild tune.} {Andoran Countryside West} {} {} {} {1} {} +E {533} {n} {n} {1} {0} {} {1} {} {0} +E {537} {w} {w} {8} {0} {} {1} {} {0} +E {535} {s} {s} {4} {0} {} {1} {} {0} + +R {535} {0} {} {Beautiful Grassy Plains} {} {Animal tracks in the dust show that several fawns passed this way recently. The tracks head north, but the resilient stalks of tall wheat have straightened back up and do not show where the young deer traveled beyond that point. Birds and small animals can be heard rustling around in the surrounding grasses.} {Andoran Countryside West} {} {} {} {1} {} +E {534} {n} {n} {1} {0} {} {1} {} {0} + +R {536} {0} {} {Behind a Freshly Painted Barn} {} {In the north-west corner of the grassy plains stands the back of several farm buildings. While most of the walls are weatherbeaten and peeling, the back wall of the barn to the west has been freshly painted. Some of the wooden planks have obviously been replaced as well. To the northeast is the Caemlyn to Aringill Road meandering through the forest.} {Andoran Countryside West} {} {} {} {1} {} +E {533} {e} {e} {2} {0} {} {1} {} {0} +E {537} {s} {s} {4} {0} {} {1} {} {0} + +R {537} {0} {} {North End of Wide Grassy Plain} {} {The grass is thinner, allowing a slightly farther view of more grass and wild grains. To the distant west can occasionally be heard the sounds of carts and horses, but how far away is hard to tell. A soft breeze blows pollen and dandelion seeds gently past.} {Andoran Countryside West} {} {} {} {1} {} +E {536} {n} {n} {1} {0} {} {1} {} {0} +E {534} {e} {e} {2} {0} {} {1} {} {0} +E {539} {w} {w} {8} {0} {} {1} {} {0} +E {538} {s} {s} {4} {0} {} {1} {} {0} + +R {538} {0} {} {Open Grassy Plains East of Kintara} {} {The peaceful tranquility of the wind caressing tall grasses and wild wheat would be soothing if one could see where they were going. Pushing through the seemingly endless curtains of amber grain can be very disorienting.} {Andoran Countryside West} {} {} {} {1} {} +E {537} {n} {n} {1} {0} {} {1} {} {0} +E {540} {w} {w} {8} {0} {} {1} {} {0} + +R {539} {0} {} {Behind an Old Farm House} {} {In the corner formed by an old farm house to the west and its barn to the north, typical household and farm sounds carry from the other side. Children chattering, sheep bleating, tools being used, all the everyday sounds of life indicate that the old farm is occupied.} {Andoran Countryside West} {} {} {} {1} {} +E {537} {e} {e} {2} {0} {} {1} {} {0} +E {540} {s} {s} {4} {0} {} {1} {} {0} + +R {540} {0} {} {On The Plains East of Kintara} {} {Surrounded on all sides by tall grasses, travel is slow through this area. The supple stalks of wheat bounce back after anyone's passing through, leaving one to wonder if they are coming or going. The wildlife in the area seems content with all the cover, though. An occasional rodent scampers across the ground, hardly noticing anything around. Larger animals can be heard playing nearby.} {Andoran Countryside West} {} {} {} {1} {} +E {539} {n} {n} {1} {0} {} {1} {} {0} +E {538} {e} {e} {2} {0} {} {1} {} {0} +E {549} {w} {w} {8} {0} {} {1} {} {0} +E {541} {s} {s} {4} {0} {} {1} {} {0} + +R {541} {0} {} {On The Plains East of Kintara} {} {Wandering among the tall grasses, little is visible beyond a few yards. The sounds of birds and animals can be heard from the grasses, but can't be seen unless very close. The soft earth below silences almost all passage, and the breeze through the grasses creates a wild tune.} {Andoran Countryside West} {} {} {} {1} {} +E {540} {n} {n} {1} {0} {} {1} {} {0} +E {542} {e} {e} {2} {0} {} {1} {} {0} +E {550} {w} {w} {8} {0} {} {1} {} {0} +E {548} {s} {s} {4} {0} {} {1} {} {0} + +R {542} {0} {} {Open Grassy Plains East of Kintara} {} {Gopher holes abound in this small clearing. A colony of the fuzzy little critters has made their home here, forming mounds of soft soil and endless tunnels underground. Beyond the tight circle cleared by the rodent's industrial work is dense grass.} {Andoran Countryside West} {} {} {} {1} {} +E {543} {e} {e} {2} {0} {} {1} {} {0} +E {541} {w} {w} {8} {0} {} {1} {} {0} +E {545} {s} {s} {4} {0} {} {1} {} {0} + +R {543} {0} {} {Middle of Grassy Plains} {} {The grass is thinner, allowing a slightly farther view of more grass and wild grains. To the distant west can occasionally be heard the sounds of carts and horses, but how far away is hard to tell. A gentle breeze blows pollen and dandelion seeds gently past.} {Andoran Countryside West} {} {} {} {1} {} +E {523} {e} {e} {2} {0} {} {1} {} {0} +E {542} {w} {w} {8} {0} {} {1} {} {0} +E {544} {s} {s} {4} {0} {} {1} {} {0} + +R {544} {0} {} {In the Grassy Plains} {} {Surrounded on all sides by tall grasses, travel is slow through this area. The supple stalks of wheat bounce back behind any traveler, leaving one to wonder if they are coming or going. The wildlife in the area seems content with all the cover though. An occasional rodent scampers nearby, completely focused on his errand. To the south, steep walls of stone rise from the grassy plains.} {Andoran Countryside West} {} {} {} {1} {} +E {543} {n} {n} {1} {0} {} {1} {} {0} +E {546} {e} {e} {2} {0} {} {1} {} {0} +E {545} {w} {w} {8} {0} {} {1} {} {0} + +R {545} {0} {} {Open Grassy Plains East of Kintara} {} {Animal tracks in the dust show that several fawns passed this way recently. The tracks head north, but the resilient stalks of tall wheat have straightened back up and don't show where the young deer traveled beyond that point. Birds and small animals can be heard rustling around in the surrounding grasses. Steep walls of stone bar the way south, lined along their base with dense deerthorn.} {Andoran Countryside West} {} {} {} {1} {} +E {542} {n} {n} {1} {0} {} {1} {} {0} +E {544} {e} {e} {2} {0} {} {1} {} {0} +E {548} {w} {w} {8} {0} {} {1} {} {0} + +R {546} {0} {} {Wide Open Grassy Plains} {} {The tall grasses block visibility beyond a few yards. Although the sounds of birds and animals hidden in the grass can be heard, they cannot be seen until they are very close. The soft earth silences footsteps. The breeze through the grasses creates a soft yet wild tune.} {Andoran Countryside West} {} {} {} {1} {} +E {544} {w} {w} {8} {0} {} {1} {} {0} +E {547} {s} {s} {4} {0} {} {1} {} {0} + +R {547} {0} {} {Grassy Plains North of Barren Hills} {} {To the south lie dusty, barren hills. Little life seems to exist there, as if most of it has been frightened away by the history of the place. The border between where the hills end and these grassy plains is stark and definite. One would almost think twice about entering such an area. To the north stretches wide open grasslands, teeming with sounds of birds and small animals.} {Andoran Countryside West} {} {} {} {1} {} +E {546} {n} {n} {1} {0} {} {1} {} {0} + +R {548} {0} {} {On The Plains East of Kintara} {} {The open plains of grass give way to tall, steep walls of rock. The base of the rock face is lined with dense deerthorn flourishing there, greedily thriving on any rain that washes down the rock face during the seasonal rains. Climbing these walls would be seriously dangerous.} {Andoran Countryside West} {} {} {} {1} {} +E {541} {n} {n} {1} {0} {} {1} {} {0} +E {545} {e} {e} {2} {0} {} {1} {} {0} +E {551} {w} {w} {8} {0} {} {1} {} {0} +E {552} {s} {s} {4} {0} {} {1} {} {0} + +R {549} {0} {} {Behind the Shops of Kintara} {} {Like the ropes and props behind the curtain of a fine play, this neglected field shows the refuse from the inner workings of the town of Kintara. Old hay, horse dung, broken wagon wheels, and other worthless items litter this entire area. The gate into the alley that lead to this field has long since been boarded up from the other side. Everything here is rotting and in decay.} {Andoran Countryside West} {} {} {} {1} {} +E {540} {e} {e} {2} {0} {} {1} {} {0} +E {550} {s} {s} {4} {0} {} {1} {} {0} + +R {550} {0} {} {Behind the Shops of Kintara} {} {A wide, rocky field lies between the town of Kintara and wide open plains of grass. It looks as if some industrious farmer had once tried to till this land, and then gave up. Shallow furrows still scar the land, interrupted by enough rocks and roots to make any farmer scream.} {Andoran Countryside West} {} {} {} {1} {} +E {549} {n} {n} {1} {0} {} {1} {} {0} +E {541} {e} {e} {2} {0} {} {1} {} {0} +E {551} {s} {s} {4} {0} {} {1} {} {0} + +R {551} {0} {} {Behind the Shops of Kintara} {} {Building walls, tall fences, and to the south a cliff of stone all come together forming a neglected, empty niche. Looking to the north and east reveals nothing as far as the eye can see but grass, grain, and sky. The stone face continues to the east, lined at the bottom with thick deerthorn making passage possible, but risky.} {Andoran Countryside West} {} {} {} {1} {} +E {550} {n} {n} {1} {0} {} {1} {} {0} +E {548} {e} {e} {2} {0} {} {1} {} {0} + +R {552} {0} {} {Entrance of a Secluded Grove} {} {In this northwest corner of a small, isolated grove of trees, it is easy to see how few people would find this place. High canyon walls surround all sides, and only a crack in the northern wall allows egress. Outside that small crack grows deerthorn, thick and sharp, hiding the entrance to this nook from sight. But inside the ground is clear, shaded too deeply by the tall trees for anything to grow on the ground.} {Andoran Countryside West} {} {} {} {1} {} +E {548} {n} {n} {1} {0} {} {1} {} {0} +E {553} {e} {e} {2} {0} {} {1} {} {0} +E {555} {s} {s} {4} {0} {} {1} {} {0} + +R {553} {0} {} {In a Secluded Grove} {} {Tall trees shade this area heavily, their spreading branches swaying gently in the breeze that must be blowing above the walls of this isolated canyon. Protected by the canyon walls, the wind can not be felt down on the ground.} {Andoran Countryside West} {} {} {} {1} {} +E {552} {w} {w} {8} {0} {} {1} {} {0} +E {554} {s} {s} {4} {0} {} {1} {} {0} + +R {554} {0} {} {Back of a Secluded Grove} {} {In this southeastern corner of an isolated stand of giant trees, canyon walls come together from the south and east to form a smooth corner. The stillness of the area gives this canyon a peaceful feel, secluded away from the rest of the world. The canyon continues to the north and west.} {Andoran Countryside West} {} {} {} {1} {} +E {553} {n} {n} {1} {0} {} {1} {} {0} +E {555} {w} {w} {8} {0} {} {1} {} {0} + +R {555} {0} {} {Under the Trees of a Secluded Grove} {} {There appears to be no animal life to be seen in this canyon of trees. No spiders spin webs among the branches, no squirrels chatter at you from up high. Only an occasional bird, even those apparently pass overhead as they can be seen flying in from the top of the canyon walls.} {Andoran Countryside West} {} {} {} {1} {} +E {552} {n} {n} {1} {0} {} {1} {} {0} +E {554} {e} {e} {2} {0} {} {1} {} {0} + +R {556} {0} {} {Caemlyn Road} {} {The gray stone along the road is worn from the many wagons traveling through this area. On either side of the wide road are leagues of crop fields, most of corn or wheat. Leading south the road passes through a small village, before entering the hills of Kintara.} {Hills of Kintara} {} {} {} {1} {} +E {204} {n} {n} {1} {0} {} {1} {} {0} +E {557} {s} {s} {4} {0} {} {1} {} {0} + +R {557} {0} {} {The Village of Kintara} {} {The packed dirt of the road is just wide enough for two wagons to pass through. Dust rises along the road with every gust of wind or movement along it. A few leagues north up the road, the high walls of Caemlyn can be seen, while south the road leads through the village and on into the Hills of Kintara. A sign hangs outside a building to the west and from the east the smell of fresh bread drifts on the breeze.} {Hills of Kintara} {} {} {} {1} {} +E {556} {n} {n} {1} {0} {} {1} {} {0} +E {558} {e} {e} {2} {0} {} {1} {} {0} +E {559} {w} {w} {8} {0} {} {1} {} {0} +E {560} {s} {s} {4} {0} {} {1} {} {0} + +R {558} {0} {} {Kintara Bakery} {} {The smell of fresh baking bread and other sweet cakes permeates the small shop. Racks of all different breads are placed along the northern wall of the shop. A long table laden with sweet cakes and slices of specialty breads serves as a counter. Just behind it on the east wall is swinging door leading into the kitchen and rest of the house.} {Hills of Kintara} {} {} {} {1} {} +E {557} {w} {w} {8} {0} {} {1} {} {0} + +R {559} {0} {} {The Crown of Roses Inn} {} {This tiny inn, only a few leagues from Caemlyn doesnt seem to get much business. The small common room holds only five tables with a few benches. A large fireplace warms the room from the north wall. Two windows placed on either side of the entryway look out onto the dirt street.} {Hills of Kintara} {} {} {} {1} {} +E {557} {e} {e} {2} {0} {} {1} {} {0} + +R {560} {0} {} {The Village of Kintara} {} {The packed dirt of the road is just wide enough for two wagons to pass through. Dust rises along the road with every gust of wind or movement along it. A few leagues north up the road, the high walls of Caemlyn can be seen, while south the road leads through the village and on into the Hills of Kintara. A plain house sits on the west side of the road here but to the east is a large building with a heavily carved door.} {Hills of Kintara} {} {} {} {1} {} +E {557} {n} {n} {1} {0} {} {1} {} {0} +E {561} {e} {e} {2} {0} {} {1} {} {0} +E {562} {w} {w} {8} {0} {} {1} {} {0} +E {563} {s} {s} {4} {0} {} {1} {} {0} + +R {561} {0} {} {The Council's Hall} {} {This building is basically one large room. A long heavy wooden table sits along the eastern wall. Small benches surround the table except at the northern end where a heavy, high-backed carved chair is placed. Five rows of long benches are placed where observers can watch the table's occupants.} {Hills of Kintara} {} {} {} {1} {} +E {560} {w} {w} {8} {0} {} {1} {} {0} + +R {562} {0} {} {Village House} {} {This small house consists of only two rooms that can be seen. This room contains the kitchen with a cooking fireplace, work table and a washing basin. On the south side of the entry is a living area. A large carpet covers the floor in front of another fireplace. Two comfortable chairs are set facing the fireplace. A closed door leads deeper into the house.} {Hills of Kintara} {} {} {} {1} {} +E {560} {e} {e} {2} {0} {} {1} {} {0} + +R {563} {0} {} {The Village of Kintara} {} {The packed dirt of the road is just wide enough for two wagons to pass through. Dust rises along the road with every gust of wind or movement along it. A few leagues north up the road, the high walls of Caemlyn can be seen, while south the road leads through the village and on into the Hills of Kintara. On the eastern side of the road comes the ringing of metal on metal and west is a rather large house.} {Hills of Kintara} {} {} {} {1} {} +E {560} {n} {n} {1} {0} {} {1} {} {0} +E {564} {e} {e} {2} {0} {} {1} {} {0} +E {565} {w} {w} {8} {0} {} {1} {} {0} +E {566} {s} {s} {4} {0} {} {1} {} {0} + +R {564} {0} {} {Arnan's Smithy} {} {Within this shop, various sized and shaped iron bars are stacked. Other pieces of iron have been fastened into half finished items. Some finished work hangs upon the walls like a sign post, a wheel and some fancy knives. There is even a sword here. Out an open door in the back a number of banked forges stand silently. The lack of sound within the shop shows little work gets done here anymore.} {Hills of Kintara} {} {} {} {1} {} +E {563} {w} {w} {8} {0} {} {1} {} {0} + +R {565} {0} {} {A Wisdom's House} {} {Simple yet clean, this typical wisdom's home has all the telltale signs of a busy owner. Glass jars containing every imaginable color of salve and cream are arranged according to some mysterious scheme on the profusion of oak-hewn shelves by one of the walls. The rest of the room is dominated by a large well-stocked open fire nestled at the bottom of a tall brick chimney, which reaches all the way up to the roof. Two ornately carved wooden benches with embroidered cushions face the fireplace, perfectly positioned to give views over the surrounding area through the large window. A large bell hangs in one corner, which the Wisdom tolls when she holds a surgery in Kintara.} {Hills of Kintara} {} {} {} {1} {} +E {563} {e} {e} {2} {0} {} {1} {} {0} + +R {566} {0} {} {Road Into the Hills of Kintara} {} {The gray paving stones of the Southern Road end here has the road begins to wind into the hill of Kintara. To the north the landscape is all farmland. Barely visible in the distance are the towering walls of a rather large city, and just a few leagues north a small grouping of houses along the road denotes a village of some kind. South the landscape folds into rolling hills dotted with thickets of trees.} {Hills of Kintara} {} {} {} {1} {} +E {563} {n} {n} {1} {0} {} {1} {} {0} +E {567} {s} {s} {4} {0} {} {1} {} {0} + +R {567} {0} {} {Road Into the Hills} {} {The Kintara Road winds its way through the rolling hills traveling north towards the magnificant city of Caemlyn or south towards the town of Far Madding and ontowards Tear or Illian. Tall grasses and fields of stargazers and loversknots blanket the hills to either side.} {Hills of Kintara} {} {} {} {1} {} +E {566} {n} {n} {1} {0} {} {1} {} {0} +E {568} {e} {e} {2} {0} {} {1} {} {0} +E {570} {w} {w} {8} {0} {} {1} {} {0} +E {576} {s} {s} {4} {0} {} {1} {} {0} + +R {568} {0} {} {Road Over a Hill} {} {The road passes over a low hill and travels right through a large thicket of oak trees. At the edges of the hill, rocks and sinkholes make the going treacherous. Towards the east, the road continues mostly traveling within dales but occasionally going over the top of a hill.} {Hills of Kintara} {} {} {} {1} {} +E {569} {e} {e} {2} {0} {} {1} {} {0} +E {567} {w} {w} {8} {0} {} {1} {} {0} +E {577} {s} {s} {4} {0} {} {1} {} {0} + +R {569} {0} {} {Winding Road} {} {Many wagons use this road transporting goods between Tear, Far Madding and Caemlyn, for the dirt of the road has hardened into deep ruts making travel along here uncomfortable. Pretty wildflowers along with tall grasses grow wild over the hills to either side of the road.} {Hills of Kintara} {} {} {} {1} {} +E {568} {w} {w} {8} {0} {} {1} {} {0} +E {578} {s} {s} {4} {0} {} {1} {} {0} + +R {570} {0} {} {Into the Hills} {} {Rollings hills fold the land in all directions, except to the north where it flattens out and fields of crops have spread out. To the west a ribbon of dirt winds among the hills denoting a road through this region. Over all the hills small thickets of trees grow and tall grasses cover the ground} {Hills of Kintara} {} {} {} {1} {} +E {567} {e} {e} {2} {0} {} {1} {} {0} +E {571} {w} {w} {8} {0} {} {1} {} {0} +E {575} {s} {s} {4} {0} {} {1} {} {0} + +R {571} {0} {} {Between Two Hills} {} {Tall grasses and wildflowers blanket the rolling hills in this region. Small creatures scurry through the grass, seen only by the occasional head popping up or wildflowers shaking wildly. The grasses russle in the breezes sweeping across the hills. Northward, the tall stone walls of a large city can be seen.} {Hills of Kintara} {} {} {} {1} {} +E {570} {e} {e} {2} {0} {} {1} {} {0} +E {572} {w} {w} {8} {0} {} {1} {} {0} +E {574} {s} {s} {4} {0} {} {1} {} {0} + +R {572} {0} {} {Through Barren Hills} {} {A couple of thickets of trees are grouped here in a dale between hills. Tall elms and oaks, along with giantsbroom, stand as a silent sentinal to the turnings of the wheel. One thicket of trees, their barks silvery white and dead, have partial collapsed onto each other.} {Hills of Kintara} {} {} {} {1} {} +E {571} {e} {e} {2} {0} {} {1} {} {0} +E {573} {w} {w} {8} {0} {} {1} {} {0} + +R {573} {0} {} {Fox's Lair} {} {Within the thicket of dead trees a rather large area has been hollowed out into a safe place to rear young. The silvery trees, covered in vines create a dry canopy over the area. The gnawed bones of small animals rest in a pile and small scraps of reddish fur cling to rough branches.} {Hills of Kintara} {} {} {} {1} {} +E {572} {e} {e} {2} {0} {} {1} {} {0} + +R {574} {0} {} {Grassy Trail} {} {A narrow trail has been pushed through the span high grass, weeds and wildflowers covering dales left by rising hills in all directions. Wild swaying and rustlings in the grass point out the travel of small animals scampering about the hills. Here and there on the hills, centuries old oak trees wave their branches in the breezes.} {Hills of Kintara} {} {} {} {1} {} +E {571} {n} {n} {1} {0} {} {1} {} {0} +E {575} {e} {e} {2} {0} {} {1} {} {0} +E {613} {s} {s} {4} {0} {} {1} {} {0} + +R {575} {0} {} {Edge of a Rocky Hill} {} {The hill begins to roll down into a small valley here. Travel eastwards look precarious as the tall cliff face overhangs the valley. The passage of time and weather has caused slabs of rock and stones to tumble down and flatten the grass and wildflowers growing here.} {Hills of Kintara} {} {} {} {1} {} +E {570} {n} {n} {1} {0} {} {1} {} {0} +E {576} {e} {e} {2} {0} {} {1} {} {0} +E {574} {w} {w} {8} {0} {} {1} {} {0} +E {608} {s} {s} {4} {0} {} {1} {} {0} + +R {576} {0} {} {Edge of a Rocky Hill} {} {A way can be picked across this treacherous cliff side, though it is dangerous to do so. Far over head the cliff face streaked with reds, browns and black, overhangs the way. The ground is littered with fallen rocks, at anytime more may fall. To the north a road is visible, perhaps a safer route to travel.} {Hills of Kintara} {} {} {} {1} {} +E {567} {n} {n} {1} {0} {} {1} {} {0} +E {577} {e} {e} {2} {0} {} {1} {} {0} +E {575} {w} {w} {8} {0} {} {1} {} {0} + +R {577} {0} {} {Edge of a Rocky Cliff} {} {The sound of falling rock is constant in this area as time and weather wears away at the overhanging cliff. There is a faint path traveling east and west here but it has almost been covered with newly fallen rocks. Safer travel would be to take the road to north and east.} {Hills of Kintara} {} {} {} {1} {} +E {568} {n} {n} {1} {0} {} {1} {} {0} +E {578} {e} {e} {2} {0} {} {1} {} {0} +E {576} {w} {w} {8} {0} {} {1} {} {0} + +R {578} {0} {} {Road at the Edge of a Rocky Hill} {} {Here at the edge of a cliff, rocks and larger boulders litter the road as time wears away at the overhanging rock. To the east is a steep hill, impossible to go over which is why the road passes such a treacherous spot. The road continues on towards the south and questionable safety or west is a more treacherous path along the front of the cliff.} {Hills of Kintara} {} {} {} {1} {} +E {569} {n} {n} {1} {0} {} {1} {} {0} +E {577} {w} {w} {8} {0} {} {1} {} {0} +E {579} {s} {s} {4} {0} {} {1} {} {0} + +R {579} {0} {} {Winding Road Through the Hills of Kintara} {} {Kintara road turns away from the treacherous cliff on the west side and travels eastward farther into the rolling hills. The dirt road is rutted from the many wagons and horse teams traveling along here. Thin stands of oak, elm and leatherleaf trees dot the hills all around the road.} {Hills of Kintara} {} {} {} {1} {} +E {578} {n} {n} {1} {0} {} {1} {} {0} +E {580} {e} {e} {2} {0} {} {1} {} {0} + +R {580} {0} {} {Dusty Road Through the Hills} {} {Dust torn up from the rutted road by wagons traveling this way, rolls and swirls in clouds. It settles on the tall grasses and wildflowers that grow wild over the hills to all sides. The road winds southwards here towards Far Madding and even farther south to Tear.} {Hills of Kintara} {} {} {} {1} {} +E {581} {e} {e} {2} {0} {} {1} {} {0} +E {579} {w} {w} {8} {0} {} {1} {} {0} +E {592} {s} {s} {4} {0} {} {1} {} {0} + +R {581} {0} {} {Rocky Valley} {} {A rocky valley barren of life stretches to the east into rolling hills, where only half dead grass and stunted trees manage to survive the dryness. West, clouds of dust rise from the wagons and horses traveling along a road. Rocky walls prevent travel north and south.} {Hills of Kintara} {} {} {} {1} {} +E {582} {e} {e} {2} {0} {} {1} {} {0} +E {580} {w} {w} {8} {0} {} {1} {} {0} + +R {582} {0} {} {Barren Hills} {} {Barren rolling hills covered with rocks and dirt stretch north east and south as far as the eye can see. Small clouds of dust rise from the movement of small rodents and are blown away by the winds. Stunted scrub and brush cling to life on the arid hillsides.} {Hills of Kintara} {} {} {} {1} {} +E {583} {n} {n} {1} {0} {} {1} {} {0} +E {581} {w} {w} {8} {0} {} {1} {} {0} +E {590} {s} {s} {4} {0} {} {1} {} {0} + +R {583} {0} {} {Barren Hills} {} {Seared, weedy grasses and stunted, leaf-bare trees are about the only thing clinging to life on these hillsides. Rock, dirt and boulders cover the ground in a variety of colors. All around this area more hills rise and fall, some low and some high. On a high ridge far far to the north one can see the high walls of some large city.} {Hills of Kintara} {} {} {} {1} {} +E {15005} {n} {n} {1} {0} {} {1} {} {0} +E {584} {e} {e} {2} {0} {} {1} {} {0} +E {582} {s} {s} {4} {0} {} {1} {} {0} + +R {584} {0} {} {Barren Hills} {} {Within the scrubbrush and hardy weeds, rodents scurry around searching for food, their movements raising tiny clouds of dust and dislodging pebbles down the slopes. Insects buzz and bite anything that moves and high in the sky hawks and other birds of prey can sometimes be seen.} {Hills of Kintara} {} {} {} {1} {} +E {585} {e} {e} {2} {0} {} {1} {} {0} +E {583} {w} {w} {8} {0} {} {1} {} {0} +E {589} {s} {s} {4} {0} {} {1} {} {0} + +R {585} {0} {} {Deep into Barren Hills} {} {Rocks and boulders litter the sides of the hills, some scoured by wind and time into fanciful shapes. Here and there within a valley clumps of hardwood trees can be seen, though they are small and have very few leaves. All around barren hills fold the landscape.} {Hills of Kintara} {} {} {} {1} {} +E {584} {w} {w} {8} {0} {} {1} {} {0} +E {586} {s} {s} {4} {0} {} {1} {} {0} + +R {586} {0} {} {Within Barren Hills} {} {Within the hill's cracks and hideyholes under larger boulders, reside the homes of small animals. They can be seen scurring from spot to spot or just small trails of dust or the sound of dislodging stones reaches your ears as they search for food. All around the barren hills stand silently showing their wild splendor to any who would take the time to look.} {Hills of Kintara} {} {} {} {1} {} +E {585} {n} {n} {1} {0} {} {1} {} {0} +E {589} {w} {w} {8} {0} {} {1} {} {0} +E {587} {s} {s} {4} {0} {} {1} {} {0} + +R {587} {0} {} {Deep into Barren Hills} {} {Within the scrubbrush and hardy weeds, rodents surry around searching for food, their movements raising tiny clouds of dust and dislodging pebbles down the slopes. Insects buzz and bite anything that moves and high in the sky hawks and other birds of prey can sometimes be seen. Southwards the tops of green hills can be seen so there is water somewhere in this region.} {Hills of Kintara} {} {} {} {1} {} +E {586} {n} {n} {1} {0} {} {1} {} {0} +E {588} {w} {w} {8} {0} {} {1} {} {0} + +R {588} {0} {} {Barren Hill} {} {Barren rolling hills covered with rocks and dirt stretch north east and south as far as the eye can see. Small clouds of dust rise from the movement of small rodents and are blown away by the winds. Stunted scrubbrush clings to life on the arid hillsides. Farther to the south glimpses of green hills are seen.} {Hills of Kintara} {} {} {} {1} {} +E {589} {n} {n} {1} {0} {} {1} {} {0} +E {587} {e} {e} {2} {0} {} {1} {} {0} +E {590} {w} {w} {8} {0} {} {1} {} {0} + +R {589} {0} {} {Deep Within Barren Hills} {} {All that can be seen in this area is rocky hills. High and low they stretch off into the distance, obscuring sight of anything to do with civilization. Small rodents, insects and birds of prey are the only life seen here. Droppings from a larger animal are present in spots but what it is, is never seen.} {Hills of Kintara} {} {} {} {1} {} +E {584} {n} {n} {1} {0} {} {1} {} {0} +E {586} {e} {e} {2} {0} {} {1} {} {0} +E {588} {s} {s} {4} {0} {} {1} {} {0} + +R {590} {0} {} {Rocky Valley} {} {Seared, weedy grasses and stunted, leaf-bare trees are about the only thing clinging to life on these hillsides. Rock, dirt and boulders cover the ground in a variety of colors. All around this area more hills rise and fall, some low and some high though not much is visible from within this valley, save desolate vegitation.} {Hills of Kintara} {} {} {} {1} {} +E {582} {n} {n} {1} {0} {} {1} {} {0} +E {588} {e} {e} {2} {0} {} {1} {} {0} +E {591} {w} {w} {8} {0} {} {1} {} {0} + +R {591} {0} {} {Down a Rocky Valley} {} {A rocky valley barren of life stretches to the east into rolling hills, where only half dead grass and stunted trees manage to survive the dryness. West clouds of dust rise from the wagons and horses traveling along a road.} {Hills of Kintara} {} {} {} {1} {} +E {590} {e} {e} {2} {0} {} {1} {} {0} +E {592} {w} {w} {8} {0} {} {1} {} {0} + +R {592} {0} {} {Far Madding Road} {} {The road continues heading due south, winding between the many hills. To the west the hills are covered in green grasses, weeds and wildflowers. To the east the hills become rocky and barren of greenery.} {Hills of Kintara} {} {} {} {1} {} +E {580} {n} {n} {1} {0} {} {1} {} {0} +E {591} {e} {e} {2} {0} {} {1} {} {0} +E {593} {s} {s} {4} {0} {} {1} {} {0} + +R {593} {0} {} {Far Madding Road} {} {Farther to the east side of this road rises rocky hills. Their sides covered with rocks and boulders in reds, blacks and grays. Here and there a patch of half dead grass, or a stunted tree tries to grow. The road itself makes a detour around a rockslide here.} {Hills of Kintara} {} {} {} {1} {} +E {592} {n} {n} {1} {0} {} {1} {} {0} +E {594} {s} {s} {4} {0} {} {1} {} {0} + +R {594} {0} {} {Far Madding Road} {} {Visible down towards the west is a narrow green valley that seems to deadend at a large hill. The road continues winding around the hills as it heads south towards Far Madding. Eastwards are more green blanketed hills and a ribbon of blue can be seen winding out of sight behind a hill.} {Hills of Kintara} {} {} {} {1} {} +E {593} {n} {n} {1} {0} {} {1} {} {0} +E {595} {e} {e} {2} {0} {} {1} {} {0} +E {600} {w} {w} {8} {0} {} {1} {} {0} +E {598} {s} {s} {4} {0} {} {1} {} {0} + +R {595} {0} {} {Hill of Wildflowers} {} {Dozens of colors of green blanket the hills here. Scattered around are large patches of wildflowers, pink tallowend, purple emond's glory, golden sunburst and crimson starblaze. Down towards the east a ribbon of blue ends in a quiet pond. Eastward a road winds north and south through other hills.} {Hills of Kintara} {} {} {} {1} {} +E {596} {e} {e} {2} {0} {} {1} {} {0} +E {594} {w} {w} {8} {0} {} {1} {} {0} +E {597} {s} {s} {4} {0} {} {1} {} {0} + +R {596} {0} {} {Quiet Pond in the Hills} {} {In a secluded dale a pond quietly ripples in the breeze. Its greenish waters lapping at the stones ringing the pond. Wildflowers blaze with color along the hill sides and the stands of trees teem with wildlife. Here at the waters edge tracks in the grass and mud show that many types of animals come here to drink. Southward a ribbon of bluish green winds off through the hills.} {Hills of Kintara} {} {} {} {1} {} +E {595} {w} {w} {8} {0} {} {1} {} {0} + +R {597} {0} {} {Within Green Hills} {} {The landscape folds into rolling hills in all directions. Southwards a fair sized town can be seen, stone walls hiding all but the tallest buildings inside them. Down this hill to the east lies a river winding its way north and south. at the north end of the river is a placid pond. The nearby woodlands are easily watched from this spot.} {Hills of Kintara} {} {} {} {1} {} +E {595} {n} {n} {1} {0} {} {1} {} {0} +E {598} {w} {w} {8} {0} {} {1} {} {0} + +R {598} {0} {} {Rutted Road Towards Far Madding} {} {In the distance to the south the small town of Far Madding is visible its low walls casting shadows on the surrounding land. On the hills to the east, within the thickets of trees, small animals can be seen darting around and birds flutter from branch to branch singing. The road makes a sharp turn to the west to avoid a large hill here.} {Hills of Kintara} {} {} {} {1} {} +E {594} {n} {n} {1} {0} {} {1} {} {0} +E {597} {e} {e} {2} {0} {} {1} {} {0} +E {599} {w} {w} {8} {0} {} {1} {} {0} + +R {599} {0} {} {Winding Road} {} {Hills continue to fold the landscape to either side of the road as it heads southward on its journey towards Far Madding, or northward towards Caemlyn, the crown city of Andor. Hills covered in large patches of ladyslippers, purple glory and stargazers teem with the life of small animals, their passage through the tall grasses marked by rustling and wildly waving weeds, their stalks high and plump. } {Hills of Kintara} {} {} {} {1} {} +E {600} {n} {n} {1} {0} {} {1} {} {0} +E {598} {e} {e} {2} {0} {} {1} {} {0} +E {3779} {s} {s} {4} {0} {} {1} {} {0} + +R {600} {0} {} {Narrow Valley} {} {A narrow dale passes between two high hills here. covered in deep green grass with a few thickets of oak trees, this area is quite peaceful. Towards the west a rather large hill rises covered with creeping vines. Eastward a road winds north and south through rolling hills, its dirt ground rising in clouds of dust as wagons rumble along its stretch.} {Hills of Kintara} {} {} {} {1} {} +E {594} {e} {e} {2} {0} {} {1} {} {0} +E {601} {w} {w} {8} {0} {} {1} {} {0} +E {599} {s} {s} {4} {0} {} {1} {} {0} + +R {601} {0} {} {Entrance of a Shadowy Cave} {} {A curtain of vines, creepers and dead grass covers an exit to the east, letting some light into this area. The sweet smell of fresh air mixes sickningly with the smell of damp things rotting. This seems to be a naturally formed cave. Tracks in the mushy floor show that other things make this their home.} {Hills of Kintara} {} {} {} {1} {} +E {602} {n} {n} {1} {0} {} {1} {} {0} +E {600} {e} {e} {2} {0} {} {1} {} {0} + +R {602} {0} {} {Dark Tunnels} {} {Moss grows wildly over anything which lies upon the ground, be it stones, wood or ravaged bones. Small strange plants and vines grow out of the dirt walls and ceiling, trailing clammy fingers along the unwary's head. Shadowy entrances branch off in three directions from here.} {Hills of Kintara} {} {} {} {1} {} +E {605} {e} {e} {2} {0} {} {1} {} {0} +E {603} {w} {w} {8} {0} {} {1} {} {0} +E {601} {s} {s} {4} {0} {} {1} {} {0} + +R {603} {0} {} {Within a Cave} {} {This cave seems to have been carved out of the rock natuarally by time or maybe water. At some points however it seems as if human hands and tools have enhanced the area. Vile smells continue to drift around in here and the dampness settles into bones quickly.} {Hills of Kintara} {} {} {} {1} {} +E {604} {n} {n} {1} {0} {} {1} {} {0} +E {602} {e} {e} {2} {0} {} {1} {} {0} + +R {604} {0} {} {Inside a Sink Hole} {} {Dirt, grass and gravel slide with you into blackness. On the damp bottom, torn apart carcasses show that many animals and probably humans don't survive the journey down. Vile smells of rotting flesh, bones and plants permeate the cave. A dim outline of an opening seems to lead southward into darkness.} {Hills of Kintara} {} {} {} {1} {} +E {603} {s} {s} {4} {0} {} {1} {} {0} + +R {605} {0} {} {Narrow Crack} {} {The larger caves turn into a narrow passage way here that runs on toward the north. It appears at some time it was chisled or hammered out enough to make travel along it possible. Bones continue to litter the ground, snapping loudly beneath an unwary movement.} {Hills of Kintara} {} {} {} {1} {} +E {606} {n} {n} {1} {0} {} {1} {} {0} +E {602} {w} {w} {8} {0} {} {1} {} {0} + +R {606} {0} {} {A Dead End to the Passage} {} {The narrow passage way dead ends here with barely enough room to turn around. Strange that it should have been widened out. Vines and plants creep over the walls and ceiling adding to the eerie feel to this place.} {Hills of Kintara} {} {} {} {1} {} +E {607} {w} {w} {8} {0} {} {1} {} {0} +E {605} {s} {s} {4} {0} {} {1} {} {0} + +R {607} {0} {} {A Large Cavern} {} {Behind the rock and plants is a large glittering cavern. Heaps of broken furniture is here along with piles of treasure and molding chests. Torn blankets and ratty furs cover a huge bed at one end of the room. A number of iron sconces are thrust into the walls and hold candles to light this area.} {Hills of Kintara} {} {} {} {1} {} +E {606} {e} {e} {2} {0} {} {1} {} {0} + +R {608} {0} {} {Edge of the Cliff} {} {Standing on top of a high hill the folding landscape spreads out showing off its wild beauty. To the east an even taller hill rises, though this one is all of stone with its sides sheared off to show the raw rock beneath. Rock of gray, black, red, dull or glittering lines the cliff face. At the top scraggly weeds and grass try to grow.} {Hills of Kintara} {} {} {} {1} {} +E {575} {n} {n} {1} {0} {} {1} {} {0} +E {613} {w} {w} {8} {0} {} {1} {} {0} +E {609} {s} {s} {4} {0} {} {1} {} {0} + +R {609} {0} {} {Into Rolling Hills} {} {Standing at the top of a large hill, the landscape spreads out before you. Westward are more hills and a ravine is visible cutting between them, though water doesn't seem to travel down it anymore. Northwards a larger hill becomes a barren cliff. Eastwards more hills fold the land and sometimes visible is a wide trail of dirt. Clouds of dust can be seen rising as wagons and horses creep along a road. South into a small valley, is thickly wooded area.} {Hills of Kintara} {} {} {} {1} {} +E {608} {n} {n} {1} {0} {} {1} {} {0} +E {625} {e} {e} {2} {0} {} {1} {} {0} +E {612} {w} {w} {8} {0} {} {1} {} {0} +E {610} {s} {s} {4} {0} {} {1} {} {0} + +R {610} {0} {} {Forrested Valley} {} {Here within a thick forest little light shines through the crowded trees. On the ground, it is dark and damp and mosses and other moisture loving plants proliferate. Thick vines wind around huge tree trunks, strangling branches and creeping across the ground, ready to trip the unwary.} {Hills of Kintara} {} {} {} {1} {} +E {609} {n} {n} {1} {0} {} {1} {} {0} +E {624} {e} {e} {2} {0} {} {1} {} {0} +E {611} {s} {s} {4} {0} {} {1} {} {0} + +R {611} {0} {} {Deep Within a Forest} {} {A small creek trickles along the west edge of some trees. Far down the trickle a deer stands drinking from the water, its ears twitching as it listens for predators. Impossibly tall oak and leatherleaf trees grow thickly, crowding out smaller less hardy trees. The occasional giantsbroom somehow has managed to survive within the darkness.} {Hills of Kintara} {} {} {} {1} {} +E {610} {n} {n} {1} {0} {} {1} {} {0} +E {623} {e} {e} {2} {0} {} {1} {} {0} + +R {612} {0} {} {In a Dried Ravine} {} {Glittering stones lie abandoned within the dried up ravine. Mud of red, brown and black has steaked the ground in fanciful patterns. Dried up bullrushes and other weeds line the sides of the ravine. The ravine make a sharp turn to the south as another hill rises up to the east.} {Hills of Kintara} {} {} {} {1} {} +E {613} {n} {n} {1} {0} {} {1} {} {0} +E {609} {e} {e} {2} {0} {} {1} {} {0} +E {614} {w} {w} {8} {0} {} {1} {} {0} + +R {613} {0} {} {Trail Through the Hills} {} {A trail continues winding its way through the dales, passing through thickets of trees and fields of stargazers, loversknots, and ladyslippers. To the south the way winds out onto a dried up ravine its edges lined with molding grass and dead bullrushes. Hills, blanketed with tall grasses rise in all directions blocking further sight.} {Hills of Kintara} {} {} {} {1} {} +E {574} {n} {n} {1} {0} {} {1} {} {0} +E {608} {e} {e} {2} {0} {} {1} {} {0} +E {612} {s} {s} {4} {0} {} {1} {} {0} + +R {614} {0} {} {In a Dried Ravine} {} {Within the dried mud of the ravine, rest large boulders. The color of the ground here hints at fertile soil. Its a shame that the land is folded into hills in this area. North and south hills rise up gently, blanketed with tall grasses and dotted with thickets of trees. The sounds of birds abound here and sometimes glimpses of other animals are seen.} {Hills of Kintara} {} {} {} {1} {} +E {612} {e} {e} {2} {0} {} {1} {} {0} +E {617} {w} {w} {8} {0} {} {1} {} {0} +E {615} {s} {s} {4} {0} {} {1} {} {0} + +R {615} {0} {} {Edge of the Hills} {} {At the bottom of this dale, grasses rustle and crunch beneath any movement. A small animals can be seen now and again bounding through the grasses or within the trees dotting the hillside. Just north of here the dale runs down into a dried up ravine and west the dale continues around the hill.} {Hills of Kintara} {} {} {} {1} {} +E {614} {n} {n} {1} {0} {} {1} {} {0} +E {616} {w} {w} {8} {0} {} {1} {} {0} + +R {616} {0} {} {Around a Hill} {} {Tall grasses wave gently in breezes that sweep down between the hills. Small thickets of tall trees dot the hillside to the west and south and their leaves shiver in the breezes. Birds call wildly and small animals scurry around in the grass. This small dale curves eastward around a hill, whatever lies on the other side is lost to sight.} {Hills of Kintara} {} {} {} {1} {} +E {617} {n} {n} {1} {0} {} {1} {} {0} +E {615} {e} {e} {2} {0} {} {1} {} {0} + +R {617} {0} {} {Through a Ravine} {} {The ravine is totally dry at this end. Red, black and brown mud has dried in long wavy streaks of color. Here and there large boulders sit half buried within the ground. Some streaked with mud also. Lots of smaller glittering stones rest on the ground waiting for a collector to find them or time to wear them away. Perhaps one might be of some value.} {Hills of Kintara} {} {} {} {1} {} +E {618} {n} {n} {1} {0} {} {1} {} {0} +E {614} {e} {e} {2} {0} {} {1} {} {0} +E {622} {w} {w} {8} {0} {} {1} {} {0} +E {616} {s} {s} {4} {0} {} {1} {} {0} + +R {618} {0} {} {A Thin Forest} {} {Standing within a thicket of leatherleaf trees, not much can be seen of the surrounding area. The trees rise majestically up into the sky and block out most light. Sparse grass grows within the thicket, and the red soil shows through. Broken branches and old fallen trees litter the ground.} {Hills of Kintara} {} {} {} {1} {} +E {619} {w} {w} {8} {0} {} {1} {} {0} +E {617} {s} {s} {4} {0} {} {1} {} {0} + +R {619} {0} {} {A Thin Forest} {} {Here at the top of a hill, the rolling landscape spreads out in all directions. Thickets of oak and leatherleaf dot the hills to north, east and south. Southward at the bottom of the hill a dried out ravine has cut its way through. Past the hills to the north, through the thickets of trees a towering gray wall can be seen surrounding a large city.} {Hills of Kintara} {} {} {} {1} {} +E {618} {e} {e} {2} {0} {} {1} {} {0} +E {620} {w} {w} {8} {0} {} {1} {} {0} +E {622} {s} {s} {4} {0} {} {1} {} {0} + +R {620} {0} {} {A Thin Forest} {} {A carpet of thick grass and weeds covers the ground. Large oak and leatherleaf trees dot the hills north, east and west. To the south a spring sits between the hills, though smaller than in past years as a dried out ravine leads east from it. Here at the top of a hill the rolling landscape spreads out in all directions. Far to the north are the gray walls of a large city.} {Hills of Kintara} {} {} {} {1} {} +E {619} {e} {e} {2} {0} {} {1} {} {0} +E {621} {s} {s} {4} {0} {} {1} {} {0} + +R {621} {0} {} {A Muddy Spring} {} {An underground spring rises to the surface here in a small pool of muddy water. It seems in times past it may have been much larger, as it sits in the center of a ravine. The ravine has mostly dried out now except for patches of mud near the edges of the spring. To north and south hills rise into the air covered by thickets of trees.} {Hills of Kintara} {} {} {} {1} {} +E {620} {n} {n} {1} {0} {} {1} {} {0} +E {622} {e} {e} {2} {0} {} {1} {} {0} + +R {622} {0} {} {A Muddy Passage} {} {Here at the bottom of two hills is a ravine, though mostly dried out now. A few muddy patches remain at the edge of the spring. Oak thickets dot the hills blocking view of the surrounding area. Here and there a flicker of motion can be seen within the trees as animals dart here and there. Whistles and chirps sing sweetly in the air.} {Hills of Kintara} {} {} {} {1} {} +E {619} {n} {n} {1} {0} {} {1} {} {0} +E {617} {e} {e} {2} {0} {} {1} {} {0} +E {621} {w} {w} {8} {0} {} {1} {} {0} + +R {623} {0} {} {Deep Within a Forest} {} {Oak and leatherleaf fight for space within the crowded forest. The occasional elm or pine stands alone. Bushes and small saplings stuggle for growth space among the strangling vines and suffocating moss. The damp, even muddy ground shows the prints of many animals and occasional flickers among the trees shows there is life here.} {Hills of Kintara} {} {} {} {1} {} +E {624} {n} {n} {1} {0} {} {1} {} {0} +E {611} {w} {w} {8} {0} {} {1} {} {0} + +R {624} {0} {} {Forrested Valley} {} {Broken trees and branches litter the damp ground. Covered in moss or wound with vines, they lay rotting excreting a vile smell. Here and there motion flickers within the trees as animals bound here and there, high in the trees birds squawk to each other.} {Hills of Kintara} {} {} {} {1} {} +E {625} {n} {n} {1} {0} {} {1} {} {0} +E {610} {w} {w} {8} {0} {} {1} {} {0} +E {623} {s} {s} {4} {0} {} {1} {} {0} + +R {625} {0} {} {Edge of a Forrested Valley} {} {Standing at the edge of a thick forest, visible to north and east are high hills. Into the hill eastward a ring of rocks stands out from the green hills centering on a space of blackness. Within the forest it is dark and the sounds of animals abound. A slight breeze makes the leaves rustle and branches creak. A faint wailing sound drifts from the hill.} {Hills of Kintara} {} {} {} {1} {} +E {604} {e} {e} {2} {0} {} {1} {} {0} +E {609} {w} {w} {8} {0} {} {1} {} {0} +E {624} {s} {s} {4} {0} {} {1} {} {0} + +R {626} {0} {} {The Caemlyn Road} {} {A sudden narrowing in the highway weaves in and out between the brown hills. Weary travelers are often seen plodding here along on their journeys to Caemlyn, or part of the wagon groups commuting between Lugard, Caemlyn and Whitebridge. A few rotten trees stand huddled in a copse, with a sign nailed on one showing how it can be used to "block" or "clear" "the road".} {Four Kings} {} {} {} {1} {} +E {182} {n} {n} {1} {0} {} {1} {} {0} +E {627} {w} {w} {8} {0} {} {1} {} {0} + +R {627} {0} {} {The Caemlyn Road} {} {Working its way easily between the hills, the road to Caemlyn is fairly broad and well travelled. Caemlyn, its namesake, lies somewhere to the east, at the end of this road; various towns have formed along the rest of its length. A small farm, like many others on this route, stands off to the south, while the road continues on to the east and west. A freshly-erected SIGN stands here.} {Four Kings} {} {} {} {1} {} +E {626} {e} {e} {2} {0} {} {1} {} {0} +E {628} {w} {w} {8} {0} {} {1} {} {0} +E {629} {s} {s} {4} {0} {} {1} {} {0} + +R {628} {0} {} {The Caemlyn Road} {} {One of the most travelled roads in this region, the Caemlyn Road provides a convenient highway between the many farms along its path and the cities that lie to the east and west. A small path leads off to the south towards one such farm, while the road continues between Whitebridge and Caemlyn.} {Four Kings} {} {} {} {1} {} +E {627} {e} {e} {2} {0} {} {1} {} {0} +E {636} {w} {w} {8} {0} {} {1} {} {0} +E {630} {s} {s} {4} {0} {} {1} {} {0} + +R {629} {0} {} {Slanting Fields in the Hills} {} {Carved into the contours of the hills, these fields are the basis of survival for the farmer that works them. Although the soil seems to be fairly dry and mixed with rocks, the furrows and tracks indicate that these fields are still used, and must allow some success with growing crops.} {Four Kings} {} {} {} {1} {} +E {627} {n} {n} {1} {0} {} {1} {} {0} +E {630} {w} {w} {8} {0} {} {1} {} {0} + +R {630} {0} {} {Path to a Small Farm} {} {This narrow and dusty trail seems rather small compared to the larger road to the north; it is just wide enough to allow a single horse-driven cart to pass unhindered. The ground is rocky and dry, but by the use on this path, it would seem that the ground can still provide adequate nutrition to keep the owners of this farm alive.} {Four Kings} {} {} {} {1} {} +E {628} {n} {n} {1} {0} {} {1} {} {0} +E {629} {e} {e} {2} {0} {} {1} {} {0} +E {631} {s} {s} {4} {0} {} {1} {} {0} + +R {631} {0} {} {A Tired Old Farmhouse} {} {The outside of this farmhouse is enough evidence to know its age. Its appearance shows years of exposure to the elements and perhaps a lack of proper upkeeping. Shutters hang loosely on their hinges, dried weeds stand in clumps around the perimeter, and pieces of broken farm equipment lie rusting in heaps as indications of the amount of care given to keep this place intact.} {Four Kings} {} {} {} {1} {} +E {630} {n} {n} {1} {0} {} {1} {} {0} +E {633} {e} {e} {2} {0} {} {1} {} {0} +E {634} {w} {w} {8} {0} {} {1} {} {0} +E {632} {s} {s} {4} {0} {} {1} {} {0} + +R {632} {0} {} {The Well} {} {At the end of a narrow path that has been regularly trampled into the various patches of dry weeds that grow here, a small stone well is the only real feature to this place. An old wooden roof stands just over the well to keep the water somewhat pure, and an iron crank is mounted inside the roof to raise and lower the well's wooden bucket.} {Four Kings} {} {} {} {1} {} +E {631} {n} {n} {1} {0} {} {1} {} {0} + +R {633} {0} {} {Inside the Old Farmhouse} {} {A dirty, wooden table, a few worn chairs, and a fireplace with a large kettle are the most prominent features of this farmhouse. The walls are wooden, as is the floor; probably the source of the musty smell that fills the room. A large, heavy, wooden door marks the exit to the west.} {Four Kings} {} {} {} {1} {} +E {631} {w} {w} {8} {0} {} {1} {} {0} + +R {634} {0} {} {The Weatherbeaten Barn} {} {Used to house livestock and keep them sheltered from the elements, this barn has suffered instead, showing the damage done by winds and rain that have stripped off shingles and loosened the planks of the walls. A few small stalls stand to isolate the animals, and a hayloft stands above. The heavy barndoor exits to the east.} {Four Kings} {} {} {} {1} {} +E {631} {e} {e} {2} {0} {} {1} {} {0} +E {635} {u} {u} {16} {0} {} {1} {} {0} + +R {635} {0} {} {The Rickety Hayloft} {} {Built above the animal stalls below, this loft is used to store hay, although there does not seem to be much of that here now. The supporting beams and joints that hold this loft above the rest of the barn are old and tired, creaking under any shift in weight; it is not likely that it will stand much longer without proper repair. A slip of paper can be seen through strands of hay.} {Four Kings} {} {} {} {1} {} +E {634} {d} {d} {32} {0} {} {1} {} {0} + +R {636} {0} {} {The Caemlyn Road} {} {The Caemlyn Road bends here to the north and east, as it gently weaves its way through the hills of this area. As one of the only major roads in this area, this particular route is very well travelled, by farmers buying supplies or selling crops and by merchants as they conduct their trade in the major cities.} {Four Kings} {} {} {} {1} {} +E {637} {n} {n} {1} {0} {} {1} {} {0} +E {628} {e} {e} {2} {0} {} {1} {} {0} + +R {637} {0} {} {The Caemlyn Road} {} {Here the road makes a gentle bend to the west and south, moving smoothly between the various natural obstacles in the region. The amount of traffic on this road is somewhat obvious, either by the occasional passing cart or the deep wagon ruts that they leave behind. Low bushes border the road on each side, blocking the view of the farms and landscape beyond.} {Four Kings} {} {} {} {1} {} +E {638} {w} {w} {8} {0} {} {1} {} {0} +E {636} {s} {s} {4} {0} {} {1} {} {0} + +R {638} {0} {} {The Caemlyn Road} {} {The grassy hills that lie around this road cause it to bend here, as they guide it to the east and north. This road is typically busy, carrying merchants' carts between their trading points, and providing a path for farmers to drive their harvests and livestock to market.} {Four Kings} {} {} {} {1} {} +E {639} {n} {n} {1} {0} {} {1} {} {0} +E {637} {e} {e} {2} {0} {} {1} {} {0} + +R {639} {0} {} {The Caemlyn Road} {} {Making a fairly straight path to the north and south, this wide road is bordered by rising and rolling hills that define its direction. The dusty ground beneath you shows the damage done by heavy merchants' carriages when the soil is wet and muddy; this road is used too often to remain in good repair.} {Four Kings} {} {} {} {1} {} +E {640} {n} {n} {1} {0} {} {1} {} {0} +E {638} {s} {s} {4} {0} {} {1} {} {0} + +R {640} {0} {} {The Caemlyn Road} {} {Moving alongside the slowly flowing River Cary, the Caemlyn Road curves casually to the south and west where it encounters a bridge across the river. To the southwest, the river departs from the road as hills emerge between them. Off to the east, some miles distant, Caemlyn may be found; and to the west, Four Kings is the closest major town.} {Four Kings} {} {} {} {1} {} +E {641} {w} {w} {8} {0} {} {1} {} {0} +E {639} {s} {s} {4} {0} {} {1} {} {0} + +R {641} {0} {} {Bridge on the River Cary at Carysford} {} {Perhaps only thirty paces wide, the dark water of the River Cary below moves by slowly. The stone abutments of the bridge have been so worn by the elements that they look almost like natural formations and years of heavy use by merchant wagons have loosened the thick wooden planks. The Caemlyn road extends off to the east and west.} {Four Kings} {} {} {} {1} {} +E {640} {e} {e} {2} {0} {} {1} {} {0} +E {642} {w} {w} {8} {0} {} {1} {} {0} +E {5702} {d} {d} {32} {0} {} {1} {} {0} + +R {642} {0} {} {The Caemlyn Road} {} {Continuing on along miles of landscape, the Caemlyn Road provides a link between Four Kings to the west and Caemlyn which lies far to the east. The River Cary breaks the tedium, as it hugs the road to the east. A sturdy yet ancient bridge crosses it. To the south is a flat shore along the river.} {Four Kings} {} {} {} {1} {} +E {641} {e} {e} {2} {0} {} {1} {} {0} +E {643} {w} {w} {8} {0} {} {1} {} {0} +E {645} {s} {s} {4} {0} {} {1} {} {0} + +R {643} {0} {} {The Caemlyn Road} {} {The scenery here is very distinct, as the road continues along its slow course through the area. The southern border of the road is grown over by thick hedges and bushes, and off to the north, the Braem Wood begins to be visible. The road runs far off to the east where it crosses the River Cary. Miles away to the west lies the town of Four Kings.} {Four Kings} {} {} {} {1} {} +E {642} {e} {e} {2} {0} {} {1} {} {0} +E {646} {w} {w} {8} {0} {} {1} {} {0} +E {644} {s} {s} {4} {0} {} {1} {} {0} + +R {644} {0} {} {Hedges Bordering the Road} {} {These hedges are somewhat dense, and about the height of a man the colors range from rich green to dull brown, depending on the health of the individual plants. To the east, a shore runs alongside the River Cary, and the road between Four Kings and Caemlyn passes to the north.} {Four Kings} {} {} {} {1} {} +E {643} {n} {n} {1} {0} {} {1} {} {0} +E {645} {e} {e} {2} {0} {} {1} {} {0} + +R {645} {0} {} {Western Shore of the River Cary} {} {This flat and somewhat broad shore slopes gently down to the water of the River Cary to the east, and inclines slightly up to the Caemlyn Road to the north. Some small hedges have sprouted up in this area, and grow larger towards the west, where they border the road.} {Four Kings} {} {} {} {1} {} +E {642} {n} {n} {1} {0} {} {1} {} {0} +E {5703} {e} {e} {2} {0} {} {1} {} {0} +E {644} {w} {w} {8} {0} {} {1} {} {0} + +R {646} {0} {} {The Caemlyn Road} {} {Traveling to the east and west, this wide road is scarred by the ruts from the wheels of freight carts and wagon trains. Somewhere off to the east, the towering city of Caemlyn stands, as it has for many years; less distant, to the west, Four Kings marks one of the few centers of population in this area.} {Four Kings} {} {} {} {1} {} +E {643} {e} {e} {2} {0} {} {1} {} {0} +E {647} {w} {w} {8} {0} {} {1} {} {0} + +R {647} {0} {} {The Caemlyn Road} {} {The road continues on a fairly straight path to the east and west in this area, offering little in the way of shelter or scenery. The only really distinct view from the road is Braem Wood, which stands as a dark mass of trees to the north.} {Four Kings} {} {} {} {1} {} +E {646} {e} {e} {2} {0} {} {1} {} {0} +E {648} {w} {w} {8} {0} {} {1} {} {0} + +R {648} {0} {} {The Caemlyn Road} {} {The road to Caemlyn runs very near to thick forestland which lies to the north; a small trail leaves the road here and vanishes into the trees. The road itself, showing the wear it receives from constant traffic, runs off to the east and west in an undisturbed and straight course.} {Four Kings} {} {} {} {1} {} +E {711} {n} {n} {1} {0} {} {1} {} {0} +E {647} {e} {e} {2} {0} {} {1} {} {0} +E {649} {w} {w} {8} {0} {} {1} {} {0} + +R {649} {0} {} {The Caemlyn Road} {} {Passing to the south of the Braem Wood, the road to Caemlyn is a wide highway that allows an easy connection between the many farms along its route and the city of Caemlyn and the town of Four Kings. The dusty road extends to the east, almost out of sight, and encounters a bend to the west.} {Four Kings} {} {} {} {1} {} +E {648} {e} {e} {2} {0} {} {1} {} {0} +E {650} {w} {w} {8} {0} {} {1} {} {0} + +R {650} {0} {} {The Caemlyn Road} {} {Making a bend around a hill to the west, the Caemlyn Road curves to the east and south. The road stretches off towards the horizon in the east leading eventually to the ancient city of Caemlyn, while to the southwest it leads into the heart of Four Kings.} {Four Kings} {} {} {} {1} {} +E {649} {e} {e} {2} {0} {} {1} {} {0} +E {653} {w} {w} {8} {0} {} {1} {} {0} +E {651} {s} {s} {4} {0} {} {1} {} {0} + +R {651} {0} {} {The Caemlyn Road} {} {Directly east of the edge of Four Kings, the Caemlyn Road makes a gentle bend to the west and north around a hill. Heavy use and poor maintenance on this road are evident; it is too old to carry the heavy cargo wagons that it bears, even if that was its intended purpose.} {Four Kings} {} {} {} {1} {} +E {650} {n} {n} {1} {0} {} {1} {} {0} +E {652} {w} {w} {8} {0} {} {1} {} {0} + +R {652} {0} {} {The Caemlyn Road Above Four Kings} {} {Sprawled across the plains to the west lies the village of Four Kings, a dusty array of wide streets and multi-colored buildings, clogged with wagons running along the Caemlyn Road. Other than the city, there is nothing within sight but the hedges around failed farms and the dusty plains of Andor.} {Four Kings} {} {} {} {1} {} +E {653} {n} {n} {1} {0} {} {1} {} {0} +E {651} {e} {e} {2} {0} {} {1} {} {0} +E {654} {w} {w} {8} {0} {} {1} {} {0} +E {669} {s} {s} {4} {0} {} {1} {} {0} + +R {653} {0} {} {Upon a Hill Overlooking Four Kings} {} {To the southwest stands the town of Four Kings; dirty rooftops and streets choked with carts are about all that is visible from this point. The road leading east from that town passes to the east and south, avoiding this hill; this might be a good vantage point to watch those who pass by.} {Four Kings} {} {} {} {1} {} +E {650} {e} {e} {2} {0} {} {1} {} {0} +E {652} {s} {s} {4} {0} {} {1} {} {0} + +R {654} {0} {} {The Outskirts of Four Kings} {} {The gaudy buildings of Four Kings quickly surround the Caemlyn Road as it runs westward towards Whitebridge, resulting in a crowded, noisy, and incredibly busy town at all hours of the day and night. The street is crowded with wagons, packed so tightly that there is barely enough room for a single cart to pass by, let alone allow two way traffic. Even from here the sounds of staged mirth are audible from the taverns.} {Four Kings} {} {} {} {1} {} +E {652} {e} {e} {2} {0} {} {1} {} {0} +E {655} {w} {w} {8} {0} {} {1} {} {0} + +R {655} {0} {} {A Dusty Road Through Four Kings} {} {Though perhaps a slightly disreputable part of town, the road still sees plenty of use here, running towards Caemlyn to the east and into the heart of Four Kings to the west. A fanciful facade rises above the north side of the road, proclaimed as the Lord's Companion, the meaning of which is displayed by the women who call from the upstairs windows at all hours of the day.} {Four Kings} {} {} {} {1} {} +E {656} {n} {n} {1} {0} {} {1} {} {0} +E {654} {e} {e} {2} {0} {} {1} {} {0} +E {670} {w} {w} {8} {0} {} {1} {} {0} +E {659} {s} {s} {4} {0} {} {1} {} {0} + +R {656} {0} {} {The Lord's Companion} {} {The hustle and bustle of the dusty street is broken here, as the dusty reality of Four Kings is broken by the idealized wonder of the Lord's Companion. Lounging couches line the room below what appear to be fancy paintings of women. A plush red carpet covers the floor, and a narrow staircase climbs the east wall to the second floor, the balcony of which is lined with doors.} {Four Kings} {} {} {} {1} {} +E {655} {s} {s} {4} {0} {} {1} {} {0} +E {657} {u} {u} {16} {0} {} {1} {} {0} + +R {657} {0} {} {Balcony Overlooking the Foyer} {} {The ornate, though noticeably worn railing overlooks the foyer of this old building. A sea of red fills the first floor where the women of the establishment ply their trade to the tired, lonely merchants. Doors line the balcony, no doubt leading into the private rooms of the brothel, and down the staircase lies the foyer.} {Four Kings} {} {} {} {1} {} +E {658} {n} {n} {1} {0} {} {1} {} {0} +E {656} {d} {d} {32} {0} {} {1} {} {0} + +R {658} {0} {} {Inside a Red Velvet Bedroom} {} {Every inch of this room is either covered with red velvet cloth or deeply stained wood, giving it the appearance of the bedroom of a high lord or lady. Certainly there is nothing of the room that explicitly implies its true location, serving to heighten the fantasy of those who partake in the services of the house. A large four-poster bed dominates the room, recently made though waiting for a pair of occupants.} {Four Kings} {} {} {} {1} {} +E {657} {s} {s} {4} {0} {} {1} {} {0} + +R {659} {0} {} {Common Room of the Dancing Cartman} {} {In spite of the disarray of tables and chairs which fill the common room of the Dancing Cartman, the focus of the room is clearly the small stage against the east wall rather than the bar itself. The festive colors of the outside walls are lost here, giving way to dim lantern light and the confused mix of wood and dirt which compose the floor, while serving girls dash in and out of the kitchen to the south.} {Four Kings} {} {} {} {1} {} +E {655} {n} {n} {1} {0} {} {1} {} {0} +E {660} {e} {e} {2} {0} {} {1} {} {0} +E {664} {s} {s} {4} {0} {} {1} {} {0} +E {661} {u} {u} {16} {0} {} {1} {} {0} + +R {660} {0} {} {Storage Room of the Dancing Cartman} {} {A single barred window allows a feeble stream of light to enter this secluded room, cut off from the rest of the inn by a massive door. Old tables and boxes clutter the room, along with a single barren bed wedged in between two shelves amidst the gloom. Junk and broken wood cover most of the floorspace, likely the result of brawls, waiting to be fixed.} {Four Kings} {} {} {} {1} {} +E {659} {w} {w} {8} {0} {} {1} {} {0} + +R {661} {0} {} {Rooms of the Dancing Cartman} {} {Not sheltered much from the constant noise below, the rooms surrounding this hallway are drafty and barely furnished. A small room stands to the east, where any servants that require it can sleep between shifts, and to the south, a typical bedroom remains unused.} {Four Kings} {} {} {} {1} {} +E {662} {e} {e} {2} {0} {} {1} {} {0} +E {663} {s} {s} {4} {0} {} {1} {} {0} +E {659} {d} {d} {32} {0} {} {1} {} {0} + +R {662} {0} {} {The Servants' Quarters} {} {It is somewhat obvious that the master of this inn did not go out of his way to make this room comfortable. Hard, wooden bunks, with small wooden tables near each one are the only real furnishings. The room itself is very small, and has no windows; it seems more like a storage room than a bedroom. Perhaps this is what the innkeeper has in mind.} {Four Kings} {} {} {} {1} {} +E {661} {w} {w} {8} {0} {} {1} {} {0} + +R {663} {0} {} {The Messy Bedroom} {} {Either recently used or just never cleaned, this bedroom is rather messy. Linen from the bed is carelessly tossed over the mattress, such that it drapes over the side and touches the dusty floor. The window is closed, but the room is still drafty; and a faint but foul odor fills the entire place.} {Four Kings} {} {} {} {1} {} +E {661} {n} {n} {1} {0} {} {1} {} {0} + +R {664} {0} {} {Kitchen of the Dancing Cartman Inn} {} {Odors waft through the small kitchen from several large pots upon the large iron stove in the corner of this old kitchen. Amidst the bags of spices and hanging meat there is the occasional table where the inn's meals are prepared for the lonely patrons in the common room. There is little light from a single overhead lantern which mainly lights a wooden bench where the serving girls and cooks take their meals.} {Four Kings} {} {} {} {1} {} +E {659} {n} {n} {1} {0} {} {1} {} {0} +E {666} {e} {e} {2} {0} {} {1} {} {0} +E {665} {d} {d} {32} {0} {} {1} {} {0} + +R {665} {0} {} {Wine Cellar of the Dancing Cartman Inn} {} {Like the rest of the inn, this small wine cellar is cramped and in a bad state of disrepair. The racks which line the walls are all but empty, with not a few bottles of cheap wine broken against the stone floor. The mainstay of the inn though, two large casks of ale, are decidedly clean of dust and are obviously used more often than the sparse shelves.} {Four Kings} {} {} {} {1} {} +E {664} {u} {u} {16} {0} {} {1} {} {0} + +R {666} {0} {} {At the Well Behind the Inn} {D} {The faded weatherworn boards of an inn block off the north and west sides of this small courtyard, adding a false cheer of hope with their washed out color from centuries of neglect. Amidst the dried grass and dusty earth a covered well dives into the ground, supplying the kitchen to the east with cooking water, and adding to the life of the town.} {Four Kings} {} {} {} {1} {} +E {667} {e} {e} {2} {0} {} {1} {} {0} +E {664} {w} {w} {8} {0} {} {1} {} {0} + +R {667} {0} {} {A Dusty Field} {} {The marks in the soil, at least those that remain, give the indication that this field may have once been used to cultivate crops; the ground is slightly furrowed in some places, and ditches that have partially filled with dirt still run along the ground. A path leads to the north, bordered by hedges, and some rubble lies to the east.} {Four Kings} {} {} {} {1} {} +E {669} {n} {n} {1} {0} {} {1} {} {0} +E {668} {e} {e} {2} {0} {} {1} {} {0} +E {666} {w} {w} {8} {0} {} {1} {} {0} + +R {668} {0} {} {Decaying Rubble} {} {These ruins are all that remain of a building that stood here long ago; all that is left is an outline of the foundation formed by the remaining stones, and the piles of collapsed rubble that lie strewn about. The cause of the destruction of this building, be it through fire, elements, or neglect, cannot be told by looking at this debris.} {Four Kings} {} {} {} {1} {} +E {667} {w} {w} {8} {0} {} {1} {} {0} + +R {669} {0} {} {Path Between the Hedges} {} {Passing alongside the wall of an inn to the west, this path is bordered by small and somewhat dried and sickly hedges. A wide, dusty road intersects this path to the north, while a clear field widens to the south.} {Four Kings} {} {} {} {1} {} +E {652} {n} {n} {1} {0} {} {1} {} {0} +E {667} {s} {s} {4} {0} {} {1} {} {0} + +R {670} {0} {} {Junction of the Caemlyn and Lugard Roads} {} {Stalled wagons and carts tighten the road here at the heart of Four Kings. High upon the side of the building on the southeast corner of the intersection a sign proclaims the road leading off to the south to be the Lugard Highway, easily as wide as the Caemlyn Road which runs in between the festive establishments of town, even if not quite so busy.} {Four Kings} {} {} {} {1} {} +E {655} {e} {e} {2} {0} {} {1} {} {0} +E {682} {w} {w} {8} {0} {} {1} {} {0} +E {671} {s} {s} {4} {0} {} {1} {} {0} + +R {671} {0} {} {The Lugard Road Through Four Kings} {} {The Lugard Road runs between two looming buildings here, the west a massive brightly colored building while the eastern building appears to be faded and slightly neglected in the face of the harsh weather here. Despite the width of the road, very few carts line buildings, as though it were not as popular as the other areas of town.} {Four Kings} {} {} {} {1} {} +E {670} {n} {n} {1} {0} {} {1} {} {0} +E {672} {s} {s} {4} {0} {} {1} {} {0} + +R {672} {0} {} {The Lugard Road Through Four Kings} {} {A smaller road joins up to the Lugard highway from the west, leading to the back streets of Four Kings. Cracked dirt and stone lead away to the north and south, while a low structure lies to the west, though no entrance is visible here. Off to the south the outskirts of the city can just be seen, along with what appears to be a stable just off of the southern highway.} {Four Kings} {} {} {} {1} {} +E {671} {n} {n} {1} {0} {} {1} {} {0} +E {673} {w} {w} {8} {0} {} {1} {} {0} +E {683} {s} {s} {4} {0} {} {1} {} {0} + +R {673} {0} {} {Veravias Street} {} {A small sign below a window to the north proclaims this to be Veravias Street, running through the backstreets of Four Kings, out of the bustle of the merchant rush. The buildings drop away to the east, no doubt the junction with the Lugard Road, while to the west the road continues between the buildings and the shadows, passing the occasional cart and wagon beside doors.} {Four Kings} {} {} {} {1} {} +E {672} {e} {e} {2} {0} {} {1} {} {0} +E {674} {w} {w} {8} {0} {} {1} {} {0} + +R {674} {0} {} {Nevari Square} {} {Three roads meet here, opening out to a small square before a stout wooden building to the west. Dry cracked dirt covers the ground, and small drifts have accumulated against the planks and forced the shutters of the surrounding buildings to have been boarded closed against the harsh winds. Other than the occasional clatter of steel nearby there is no sound here except the breeze.} {Four Kings} {} {} {} {1} {} +E {679} {n} {n} {1} {0} {} {1} {} {0} +E {673} {e} {e} {2} {0} {} {1} {} {0} +E {678} {w} {w} {8} {0} {} {1} {} {0} +E {675} {s} {s} {4} {0} {} {1} {} {0} + +R {675} {0} {} {Gresvak Lane} {} {This wide alleyway heads off to the west from Nevari Square to the north and the ground bears the characteristic ruts of wagon wheels and horses' hooves. Unlike much of the city, no large buildings hang overhead, leaving the alley open to the sky. Around a bend to the west there appear to be several large buildings, most likely merchant warehouses for the businessmen who have to stop-over in town.} {Four Kings} {} {} {} {1} {} +E {674} {n} {n} {1} {0} {} {1} {} {0} +E {676} {w} {w} {8} {0} {} {1} {} {0} + +R {676} {0} {} {Gresvak Lane} {} {The lane opens into a small dirt courtyard. To the south of the courtyard stands a small, yet impressive building. A tall door of oak bars entry to the building, but a plaque next to the door declares this building to be a court of law.} {Four Kings} {} {} {} {1} {} +E {675} {e} {e} {2} {0} {} {1} {} {0} +E {677} {s} {s} {4} {0} {} {1} {} {0} + +R {677} {0} {} {The High Court} {} {Inside the building is rather sparse except for several chairs and a large desk towards the southern end. Behind the desk a large tall backed oak chair rests. On the walls are flags of all the various cities and countries. The desk supports layers of papers, a feather and jar of ink. On the western wall are several shelves lined with books. There is a SIGN in front of the table that says please READ. } {Four Kings} {} {} {} {1} {} +E {676} {n} {n} {1} {0} {} {1} {} {0} + +R {678} {0} {} {A Wisdom's House} {} {Simple yet clean, this typical wisdom's home has all the telltale signs of a busy owner. Glass jars containing every imaginable color of salve and cream are arranged according to some mysterious scheme on the profusion of oak-hewn shelves by one of the walls. The rest of the room is dominated by a large well-stocked open fire nestled at the bottom of a tall brick chimney, which reaches all the way up to the roof. Two ornately carved wooden benches with embroidered cushions face the fireplace, perfectly positioned to give views over the surrounding area through the large window. An old bell hangs in one corner, which the Wisdom tolls when she holds a surgery in Four Kings.} {Four Kings} {} {} {} {1} {} +E {674} {e} {e} {2} {0} {} {1} {} {0} + +R {679} {0} {} {Trakand Lane} {} {A fairly wide dirt lane runs from the Caemlyn Road to the north towards the quieter areas of the city to the south. In contrast with the rest of the city, only two merchant wagons sit here, out of the way of the busy traffic on the Caemlyn Road. The lane appears to be more packed than normal, though, as though large groups of people routinely traveled it for some reason. A brass sign is mounted on a house to the east.} {Four Kings} {} {} {} {1} {} +E {681} {n} {n} {1} {0} {} {1} {} {0} +E {680} {w} {w} {8} {0} {} {1} {} {0} +E {674} {s} {s} {4} {0} {} {1} {} {0} + +R {680} {0} {} {Wagon Shelter} {} {This small wooden shelter covers but one wagon, no doubt a private garage of one of the merchants who run the town. The rickety walls are weatherworn, though the ceiling looks sturdy and more than able to keep the rain and sun off of the possessions stored here. The wagon itself is standard for the area, it seems. A simple wooden bed with short sides and a single plain bench for the driver. Simple yet serviceable.} {Four Kings} {} {} {} {1} {} +E {679} {e} {e} {2} {0} {} {1} {} {0} + +R {681} {0} {} {The Caemlyn Road Through Four Kings} {} {Sounds of mirth echo through the streets from the multicolored taverns and inns that line the road as it runs through Four Kings, while below the laughter and singing the occasional instrument can be heard, or more often the clash of steel. To the south a smaller street branches away from the road, heading into the private areas of the city, away from the crowded inns and streets.} {Four Kings} {} {} {} {1} {} +E {694} {n} {n} {1} {0} {} {1} {} {0} +E {682} {e} {e} {2} {0} {} {1} {} {0} +E {697} {w} {w} {8} {0} {} {1} {} {0} +E {679} {s} {s} {4} {0} {} {1} {} {0} + +R {682} {0} {} {At the Smiling Gleeman} {} {Choked with wagons and carts, the Caemlyn Road runs through town to the east and west, but this intersection is dominated by something other than exhausted horses and dirt. To the south rises a massive swirl of red, purple and green boards which grab the eye and pull all attention towards it. A fanciful sign above the door proclaims the establishment to be the Smiling Gleeman, no doubt one of the fancier taverns in town.} {Four Kings} {} {} {} {1} {} +E {686} {n} {n} {1} {0} {} {1} {} {0} +E {670} {e} {e} {2} {0} {} {1} {} {0} +E {681} {w} {w} {8} {0} {} {1} {} {0} +E {703} {s} {s} {4} {0} {} {1} {} {0} + +R {683} {0} {} {The Outskirts of Four Kings} {} {Four Kings rises to surround the lonely Lugard Road here, the buildings quickly springing up around it, clustered together for life out in the dry plains. In spite of the harsh weather, the merchants appear to do quite well here, as almost all of the buildings are in good repair, freshly painted and open for business. Even the stable to the east seems to be in good repair from here, as stablehands go about their business.} {Four Kings} {} {} {} {1} {} +E {672} {n} {n} {1} {0} {} {1} {} {0} +E {684} {e} {e} {2} {0} {} {1} {} {0} +E {2126} {s} {s} {4} {0} {} {1} {} {0} + +R {684} {0} {} {Stables of the Dancing Cartman Inn} {} {Piles of hay cover the floor, throwing shadows across the small run-down shack which serves as the stable for the inn next door. In spite of the apparent danger posed by low hanging lanterns and the stench of manure, the stable appears to treat its animals quite well. A long low water trough runs along the side of the stalls, and feedbags hang on a hook beside each gate.} {Four Kings} {} {} {} {1} {} +E {683} {w} {w} {8} {0} {} {1} {} {0} +E {685} {u} {u} {16} {0} {} {1} {} {0} + +R {685} {0} {} {Hayloft Above the Stables} {} {Piled high with fresh hay, the loft is situated to allow the stablehands to throw the hay down to the animals in the stalls below. The smell of horses is quite strong up here, but at least the floor seems to be clean; the roof above is in very good repair, and does not allow rainwater to dampen the hay or the animals below.} {Four Kings} {} {} {} {1} {} +E {684} {d} {d} {32} {0} {} {1} {} {0} + +R {686} {0} {} {Knightsbridge Court} {} {Shadows fall across the plain dirt street as it runs from the Caemlyn Road to the south towards the edge of the city to the north. No doors open onto the street apparently, and small rustling noises can be heard from the shaded recesses, as though rats were crawling around the walls. Bolted against the eastern wall is a worn wooden sign, almost illegible from the wear of the weather.} {Four Kings} {} {} {} {1} {} +E {687} {n} {n} {1} {0} {} {1} {} {0} +E {682} {s} {s} {4} {0} {} {1} {} {0} + +R {687} {0} {} {Knightsbridge Court} {} {The shaded court comes to a dead end here against the back of a small house. Amidst the gloom of the overhanging roofs lie small piles of garbage, no doubt flung out from the upstairs windows of several of the buildings bordering on the street, many of which are shuttered against thieves. Slightly concealed behind a pile of broken crates lies a door into a rundown hovel which leans precariously over the street.} {Four Kings} {} {} {} {1} {} +E {688} {e} {e} {2} {0} {} {1} {} {0} +E {686} {s} {s} {4} {0} {} {1} {} {0} + +R {688} {0} {} {A Ramshackle House} {} {Rubbish covers most of this decrepit house, piling up in the corners and creating hazardous obstacles to travel. Amidst the garbage several beds appear to have been formed against the walls, covered by broken wood and old pieces of cloth to protect the bums and vagrants which lurk around the taverns and inns at night. The general state of the place is very poor, and seems to be about to collapse at any minute.} {Four Kings} {} {} {} {1} {} +E {689} {n} {n} {1} {0} {} {1} {} {0} +E {687} {w} {w} {8} {0} {} {1} {} {0} +E {710} {d} {d} {32} {0} {} {1} {} {0} + +R {689} {0} {} {Behind the House} {} {Piled high with heaps of garbage, the purpose of this place is clear. Although out of sight of the rest of the town, the waste here certainly contributes to its odor. The presence of the trash here, while an eyesore, seems to delight the various rodents that feast on it.} {Four Kings} {} {} {} {1} {} +E {690} {w} {w} {8} {0} {} {1} {} {0} +E {688} {s} {s} {4} {0} {} {1} {} {0} + +R {690} {0} {} {The Collapsing House} {} {Although very unstable and close to collapse, it appears that this house is still used; if not for shelter from the elements, of which it provides none, then for some other purpose. The stairs leading to the second floor of the house have collapsed, but a ladder has been propped up against the second floor landing to allow access again.} {Four Kings} {} {} {} {1} {} +E {689} {e} {e} {2} {0} {} {1} {} {0} +E {692} {w} {w} {8} {0} {} {1} {} {0} +E {691} {u} {u} {16} {0} {} {1} {} {0} + +R {691} {0} {} {The Small Observatory} {} {Perhaps once a happy and well furnished place, the second floor of this old building now seems to be used to keep watch on the town. A window in the southern wall looks out over Knightsbridge Court, and the facade of the inn just beyond.} {Four Kings} {} {} {} {1} {} +E {690} {d} {d} {32} {0} {} {1} {} {0} + +R {692} {0} {} {Path Between the Buildings} {} {This path is grown over by weeds that grew in the soft dirt; but the purpose of the path is clear. Running unseen between an old warehouse and a rundown house to the east, this small trail can be used to sneak between the worse areas of town without being noticed.} {Four Kings} {} {} {} {1} {} +E {690} {e} {e} {2} {0} {} {1} {} {0} +E {693} {s} {s} {4} {0} {} {1} {} {0} + +R {693} {0} {} {The Back of the Old Warehouse} {} {The place where fine seasonings, sacks of grain, and various commodities were once stored is now for the most part unused. Various rodents, as well as some people who have no better place to sleep, still frequent this place; garbage and animal droppings give the place a rancid odor.} {Four Kings} {} {} {} {1} {} +E {692} {n} {n} {1} {0} {} {1} {} {0} +E {695} {w} {w} {8} {0} {} {1} {} {0} +E {694} {s} {s} {4} {0} {} {1} {} {0} + +R {694} {0} {} {The Abandoned Warehouse} {} {Still sheltered from the elements, this old place is somewhat dark, and quite abandoned. The rusted and broken remains of a cart, shattered crates and lanterns, and other debris blankets the floor of the warehouse. One of the supporting beams from the gables above lies angled down to the floor from where it is still bolted to the ceiling above.} {Four Kings} {} {} {} {1} {} +E {693} {n} {n} {1} {0} {} {1} {} {0} +E {681} {s} {s} {4} {0} {} {1} {} {0} + +R {695} {0} {} {Behind the Stockyards} {D} {Just north of a fenced-in animal yard, this place has certainly acquired its scent. Piles of hay, and bags of animal feed are neatly piled on crates, to keep them free of the dirt, while allowing stablehands and rodents alike to get at them.} {Four Kings} {} {} {} {1} {} +E {693} {e} {e} {2} {0} {} {1} {} {0} +E {696} {s} {s} {4} {0} {} {1} {} {0} + +R {696} {0} {} {Merchant Stockyards of Four Kings} {} {Animal feces cover the semi-solid ground, mixed with a thin layer of hay to comfort the animals stored here while their masters are in the taverns of the town. A stout wooden fence surrounds the square yard, bordered on the eastern side by a long water trough and the north by a shallow food bin. The sturdy gate breaks the fence to the south.} {Four Kings} {} {} {} {1} {} +E {695} {n} {n} {1} {0} {} {1} {} {0} +E {697} {s} {s} {4} {0} {} {1} {} {0} + +R {697} {0} {} {The Caemlyn Road at Four Kings} {} {Though on the edges of Four Kings, the taverns and inns still manage to pack every available inch of free space, huddled together as though terrified to be alone in the plains. The north side of the street, though, is relatively empty, due to the presence of the fenced stockyard which exudes the odor of crowded animals, driving off even the most hardened innkeeper. A large paw print has been pressed into a flagstone, heading east.} {Four Kings} {} {} {} {1} {} +E {696} {n} {n} {1} {0} {} {1} {} {0} +E {681} {e} {e} {2} {0} {} {1} {} {0} +E {698} {w} {w} {8} {0} {} {1} {} {0} + +R {698} {0} {} {The Outskirts of Four Kings} {} {Amidst the plains surrounding the road, Four Kings rises to the east. Even the few buildings here on the edges of the city bear the trademark paint, easily enough to put a gleeman to shame, trying to lure in the travelling merchants and travelers on their way between Whitebridge and Caemlyn. The streets are visibly choked with horsecarts and wagons cast about in a haphazard manner, as though the owners didn't even care.} {Four Kings} {} {} {} {1} {} +E {697} {e} {e} {2} {0} {} {1} {} {0} +E {699} {w} {w} {8} {0} {} {1} {} {0} + +R {699} {0} {} {Caemlyn Road} {} {The ground is hard and worn here as it has been well traveled by people for many centuries. This road continues east and west while barren flatlands lie to the south. It looks as if these barren, lifeless areas run endlessly on into the horizon to the south. To the north, a solitary stand of hedges provide the only vegetation on this otherwise flat terrain. To the east, there seems to be some indications of life as there appears to be some trees and buildings in the distance. To the west, the road continues into the flatlands between Whitebridge and Caemlyn.} {Caemlyn Road East of Whitebridge} {} {} {} {1} {} +E {700} {n} {n} {1} {0} {} {1} {} {0} +E {698} {e} {e} {2} {0} {} {1} {} {0} +E {880} {w} {w} {8} {0} {} {1} {} {0} + +R {700} {0} {} {Behind a Hedge} {} {The flat terrain stretches out the the east, west and north as far as the eye can see. The road to the south is blocked by a tall hedge, which appears out of place in this barren land. The ground beneath your feet is soft dirt with the exception of a smooth stone slab.} {Caemlyn Road East of Whitebridge} {} {} {} {1} {} +E {699} {s} {s} {4} {0} {} {1} {} {0} +E {701} {d} {d} {32} {0} {} {1} {} {0} + +R {701} {0} {} {A Small Chamber} {} {The walls of this chamber are of smooth, black stone, which glistens as the torches, set in iron sconces affixed to the walls, flicker. The room is barren of any decor, save a solitary banner hanging from the south wall bearing the figure of a serpentine creature. An archway carved into the stone leads north to a larger room.} {Caemlyn Road East of Whitebridge} {} {} {} {1} {} +E {702} {n} {n} {1} {0} {} {1} {} {0} +E {700} {u} {u} {16} {0} {} {1} {} {0} + +R {702} {0} {} {A Hidden Hall} {} {A large round table, surrounded by ornately carved, high-backed chairs, stands in the center of this large meeting hall. Parchments lie scattered upon the table, and a candelabra set at the center of the tabletop holds thirteen brightly burning candles. A wooden shelf on the west wall holds an array of leatherbound books, many ancient in appearance.} {Caemlyn Road East of Whitebridge} {} {} {} {1} {} +E {701} {s} {s} {4} {0} {} {1} {} {0} + +R {703} {0} {} {The Smiling Gleeman} {} {Garish light thrown from colored screens around the lamps shine a shield of unreality across the inside of the tavern, rivaling the festive panels which cover the walls, providing an escape from the road for those merchants and travelers rich enough to afford its wares. A hard wooden floor surrounds a circular platform in the center of the room, a stage for minstrels and other high class acts.} {Four Kings} {} {} {} {1} {} +E {682} {n} {n} {1} {0} {} {1} {} {0} +E {704} {u} {u} {16} {0} {} {1} {} {0} +E {705} {d} {d} {32} {0} {} {1} {} {0} + +R {704} {0} {} {The Hallway} {} {The floor of this old hallway is covered with an old and faded carpet, which is coming apart in some places; the walls are a dirty yellow. The rooms of the inn connect to the hall in various places, but all of the doors are closed and most likely locked. An old wooden staircase leads to the foyer of the inn below.} {Four Kings} {} {} {} {1} {} +E {703} {d} {d} {32} {0} {} {1} {} {0} + +R {705} {0} {} {The Guards' Quarters} {} {Large stone blocks of the foundation of the Smiling Gleeman make up the walls of this room, supporting the heavy stone ceiling with the exception of a small hole where a wooden trapdoor is set in the roof. Even the floor is stone flag, and is almost completely barren, with the exception of a single bench along the north wall, and a wooden ladder leading up to the trapdoor, returning to the tavern above.} {Four Kings} {} {} {} {1} {} +E {706} {n} {n} {1} {0} {} {1} {} {0} +E {703} {u} {u} {16} {0} {} {1} {} {0} + +R {706} {0} {} {Bend in a Reinforced Tunnel} {} {The stone flag gives way to a rough dirt tunnel, held up by stout wooden beams rising from holes in the floor. The weight of tons of earth presses on the timbers as the passageway drops off from a large barred door towards darkness below, amid the occasional scattering sound of tiny feet, likely an infestation of rats preying off the food stores of the city.} {Four Kings} {} {} {} {1} {} +E {707} {e} {e} {2} {0} {} {1} {} {0} +E {705} {s} {s} {4} {0} {} {1} {} {0} + +R {707} {0} {} {End of the Tunnel} {} {The tunnel flattens out here, the packed dirt giving way to a small spread of black stones before a metal bound door. More striking than the stones, though, are the symbols embedded in the door, the most prominent of which is a stylized black flame. Even the darkness of the northern passage can not compare to the unease that the emblazoned door seems to represent, for it obviously guards something immense.} {Four Kings} {} {} {} {1} {} +E {708} {n} {n} {1} {0} {} {1} {} {0} +E {709} {e} {e} {2} {0} {} {1} {} {0} +E {706} {w} {w} {8} {0} {} {1} {} {0} + +R {708} {0} {} {Storage Room} {} {A small square room opens out from the passage, reinforced with no less than twelve timbers around the room, including one directly in the center of the room. Sacks of grain are stacked around the room, in addition to several large sealed crates marked either oil or lantern fuel. With everything packed in there is little room to move; none at all if one were to attempt to avoid the piles of rat droppings.} {Four Kings} {} {} {} {1} {} +E {707} {s} {s} {4} {0} {} {1} {} {0} + +R {709} {0} {} {Small Meeting Hall} {} {Though not large, there is definitely something about this room which lends the feeling of being watched from afar. Perhaps it's the oddly angled walls which cast shadows across a small altar at the eastern end of the hall, or the runes which cover the slate floor. Either way, this room is obviously one of the darker places in Andor, calling darkness to itself. Soft creaking sounds echo through the hall as a breeze blows by.} {Four Kings} {} {} {} {1} {} +E {710} {n} {n} {1} {0} {} {1} {} {0} +E {707} {w} {w} {8} {0} {} {1} {} {0} + +R {710} {0} {} {At the Foot of the Winding Staircase} {} {This narrow stone shaft rises overhead as a sturdy stone and dirt staircase climbs the walls into the recesses above. A chill fills the air and scurrying noises seem to emminate from the walls themselves. Through a rough stone arch to the south a vast dark room spreads out, and peering up you can just make out what appears to be a ceiling at the top of the stairs.} {Four Kings} {} {} {} {1} {} +E {709} {s} {s} {4} {0} {} {1} {} {0} +E {688} {u} {u} {16} {0} {} {1} {} {0} + +R {711} {0} {} {A Trail in the Forest} {} {As you enter the woods the sounds and smells of the forest surround you. This trail looks like it might lead to good hunting. It leads off into Braem Wood to the north. To the south is the Caemlyn Road.} {Forgotten Braem} {} {} {} {1} {} +E {712} {n} {n} {1} {0} {} {1} {} {0} +E {648} {s} {s} {4} {0} {} {1} {} {0} + +R {712} {0} {} {A Bend in the Trail} {} {Here the trail is forced to the east by a large mossy boulder the size of a house. The woods here seem to be alive with animals. The trail also leads away to the south.} {Forgotten Braem} {} {} {} {1} {} +E {713} {e} {e} {2} {0} {} {1} {} {0} +E {711} {s} {s} {4} {0} {} {1} {} {0} + +R {713} {0} {} {A Bend in the Trail} {} {The trail bends north around the side of a large mossy boulder. To the west the trail follows the side of the boulder then turns south.} {Forgotten Braem} {} {} {} {1} {} +E {714} {n} {n} {1} {0} {} {1} {} {0} +E {712} {w} {w} {8} {0} {} {1} {} {0} + +R {714} {0} {} {A Trail in the Forest} {} {The forest seems peaceful as you travel this trail. Small animals scurry through the leaves on either side. To the north, the trail seems to come to an end. To the south the trail leads away into the forest.} {Forgotten Braem} {} {} {} {1} {} +E {715} {n} {n} {1} {0} {} {1} {} {0} +E {713} {s} {s} {4} {0} {} {1} {} {0} + +R {715} {0} {} {The End of the Trail} {} {The forest breaks to the north up a large hill with a rocky top. To the east is a lonely looking stable in the middle of the woods. There are tracks that show people have been here recently but no one is in sight. A trail leads away through the forest to the south.} {Forgotten Braem} {} {} {} {1} {} +E {718} {n} {n} {1} {0} {} {1} {} {0} +E {717} {e} {e} {2} {0} {} {1} {} {0} +E {714} {s} {s} {4} {0} {} {1} {} {0} +E {716} {u} {u} {16} {0} {} {1} {} {0} + +R {716} {0} {} {On Top of the Hill} {} {This hill seems to rise quite a way above the treetops. You can see for a long distance in every direction. It seems that the only way down is the way you climbed up.} {Forgotten Braem} {} {} {} {1} {} +E {715} {d} {d} {32} {0} {} {1} {} {0} + +R {717} {0} {} {A Small Stable} {} {This stable is poorly constructed but appears to be frequently used, from the piles of manure and flies.} {Forgotten Braem} {} {} {} {1} {} +E {715} {w} {w} {8} {0} {} {1} {} {0} + +R {718} {0} {} {A Crude Tunnel into the Hill} {} {CRUNCH! The floor here is noisier than a forest floor on a dry autumn day. Sneaking up on someone would be impossible. That can only mean one thing. Someone is here and intruders are not welcome. The tunnel continues to the east. There is a door to the south made out of living sod.} {Forgotten Braem} {} {} {} {1} {} +E {719} {e} {e} {2} {0} {} {1} {} {0} +E {715} {s} {s} {4} {0} {} {1} {} {0} + +R {719} {0} {} {A Crude Tunnel} {} {The dry gravely floor here is very loud under your feet. It is imposible to be quiet here. It almost seems as if someone wanted to hear anyone who came down this tunnel. Odd since it seems to be a dead end.} {Forgotten Braem} {} {} {} {1} {} +E {720} {e} {e} {2} {0} {} {1} {} {0} +E {718} {w} {w} {8} {0} {} {1} {} {0} + +R {720} {0} {} {A Long Curving Tunnel} {} {The sandy floor is almost silent as you walk down this rough hewn tunnel. You can barely hear your own footsteps let alone anyone else's. That could be useful... or dangerous. The tunnel curves away to the east and south here.} {Forgotten Braem} {} {} {} {1} {} +E {721} {e} {e} {2} {0} {} {1} {} {0} +E {719} {w} {w} {8} {0} {} {1} {} {0} +E {723} {s} {s} {4} {0} {} {1} {} {0} + +R {721} {0} {} {A Tunnel} {} {This tunnel is well used, and the floor is hard packed with use. There are many tracks here. The walls are roughly hewn from the rock, obviously by unskilled hands. To the west and east a tunnel curves away toward the south. To the north there is a stone door.} {Forgotten Braem} {} {} {} {1} {} +E {722} {n} {n} {1} {0} {} {1} {} {0} +E {720} {w} {w} {8} {0} {} {1} {} {0} + +R {722} {0} {} {A Secret Tunnel} {} {It is dry and dusty in this small tunnel. The door leading down from above was exceptionally well hidden, and there are signs of regular and recent use here. you wonder what you have stumbled onto here.} {Forgotten Braem} {} {} {} {1} {} +E {721} {s} {s} {4} {0} {} {1} {} {0} +E {779} {u} {u} {16} {0} {} {1} {} {0} + +R {723} {0} {} {A Long Curving Tunnel} {} {You begin to see some light as the tunnel curves east, but it is clearly not sunlight, it has the reddish flicker of torchlight. Luckily the light source doesn't seem to be moving. You ponder the wisdom of simply heading back into the darkness to the north.} {Forgotten Braem} {} {} {} {1} {} +E {720} {n} {n} {1} {0} {} {1} {} {0} +E {725} {e} {e} {2} {0} {} {1} {} {0} +E {724} {w} {w} {8} {0} {} {1} {} {0} + +R {724} {0} {} {Rogue's Quarters} {} {Stale beer and human waste create a stench here that is unbelieveable. It is hard to imagine anyone could live in such a place without bars on the doors. The only way to escape the smell here is to leave the way you came in and hope it doesn't cling to you.} {Forgotten Braem} {} {} {} {1} {} +E {723} {e} {e} {2} {0} {} {1} {} {0} + +R {725} {0} {} {An Intersection} {} {A torch on the wall sputters in its sconce, giving off a dim light that casts erratic shadows on the tunnel walls. The sound of echoing footsteps reverberates at this intersection making it difficult to determine from which direction they originate.} {Forgotten Braem} {} {} {} {1} {} +E {729} {e} {e} {2} {0} {} {1} {} {0} +E {723} {w} {w} {8} {0} {} {1} {} {0} +E {726} {s} {s} {4} {0} {} {1} {} {0} + +R {726} {0} {} {An Antechamber} {} {This room is well lit with torches to the right and left of the door to the north. There is a place for guards on either side of the south door. The room is spotlessly clean with a polished grey stone floor and tapestries on the east and west walls.} {Forgotten Braem} {} {} {} {1} {} +E {725} {n} {n} {1} {0} {} {1} {} {0} +E {727} {s} {s} {4} {0} {} {1} {} {0} + +R {727} {0} {} {The Chief's Study} {} {Bookshelves line the walls and an expensive carpet covers the floor. The person who lives here obviously enjoys his money and enjoys spending it on the finest goods money can buy. Everything seems to be in good taste. There are doors to the north and south.} {Forgotten Braem} {} {} {} {1} {} +E {726} {n} {n} {1} {0} {} {1} {} {0} +E {728} {s} {s} {4} {0} {} {1} {} {0} + +R {728} {0} {} {The Chief Smuggler's Room} {} {Obviously the bedroom of the person who works in the study to the north, This room is also furnished with the best of everything. There are even fine quality paintings on the walls. } {Forgotten Braem} {} {} {} {1} {} +E {727} {n} {n} {1} {0} {} {1} {} {0} + +R {729} {0} {} {A Tunnel} {} {Almost as crude as a mine shaft, this tunnel is only remarkable for it's floor of fine, soft, hard-packed sand. There is a door to the east and an intersection lit by a torch on the wall to the west. To the north a stairway leads down into darkness.} {Forgotten Braem} {} {} {} {1} {} +E {731} {n} {n} {1} {0} {} {1} {} {0} +E {730} {e} {e} {2} {0} {} {1} {} {0} +E {725} {w} {w} {8} {0} {} {1} {} {0} + +R {730} {0} {} {Smuggler's Quarters} {} {The smell of this room is less than pleasant. It probably has something to do with the trash and dirty clothes here. This seems to be the living quarters for several people, though they are obviously not very clean. Some items here are relatively expensive looking and seem out of place. The only exit is the way you came in.} {Forgotten Braem} {} {} {} {1} {} +E {729} {w} {w} {8} {0} {} {1} {} {0} + +R {731} {0} {} {A Stairway Cut Into the Stone} {} {These crude stairs appear to have been cut directly into the stone by unskilled laborers. No craftsmenship here, but they are functional. The stairs lead down into darkness and south into some sort of tunnel.} {Forgotten Braem} {} {} {} {1} {} +E {729} {s} {s} {4} {0} {} {1} {} {0} +E {732} {d} {d} {32} {0} {} {1} {} {0} + +R {732} {0} {} {A Stairway Cut Into the Stone} {} {This stairway looks to have been cut directly out of the stone with plain and simple back breaking labor. They are crude but functional. The stairs lead out into a cavern of some sort to the east and up into darkness.} {Forgotten Braem} {} {} {} {1} {} +E {733} {e} {e} {2} {0} {} {1} {} {0} +E {731} {u} {u} {16} {0} {} {1} {} {0} + +R {733} {0} {} {A Small Dry Cavern} {} {The sandy floor is hard packed from frequent use. There is a sconce for a torch on the north wall. This appears to be used as a guard room. There is a narrow passage to the south and a stairway to the west.} {Forgotten Braem} {} {} {} {1} {} +E {732} {w} {w} {8} {0} {} {1} {} {0} +E {734} {s} {s} {4} {0} {} {1} {} {0} + +R {734} {0} {} {A Narrow Passage} {} {This appears to be more of a large crack in the rock than a man made tunnel, but it is certainly used as a tunnel. The walls slant together into the darkness above and the floor is solid stone polished smooth by foot traffic. To the east is a large cavern and the sound of running water. To the north there appears to be a smaller drier cavern.} {Forgotten Braem} {} {} {} {1} {} +E {733} {n} {n} {1} {0} {} {1} {} {0} +E {735} {e} {e} {2} {0} {} {1} {} {0} + +R {735} {0} {} {Path Through the Large Cavern} {} {The path leads into a large crack in the west wall here. There is evidence of much foot traffic here both to and from the west and south. To the east is a large column of rock formed by a fused stalactite and stalagmite.} {Forgotten Braem} {} {} {} {1} {} +E {739} {e} {e} {2} {0} {} {1} {} {0} +E {734} {w} {w} {8} {0} {} {1} {} {0} +E {736} {s} {s} {4} {0} {} {1} {} {0} + +R {736} {0} {} {A Large Cavern} {} {Magnificent rock formations and the size of this cavern are breath taking There are many foot prints in the gravely floor here leading to the north and the roar of falling water comes from the south. To the east there are many stalactites and stalagmites.} {Forgotten Braem} {} {} {} {1} {} +E {735} {n} {n} {1} {0} {} {1} {} {0} +E {738} {e} {e} {2} {0} {} {1} {} {0} +E {737} {s} {s} {4} {0} {} {1} {} {0} + +R {737} {0} {} {Behind the Waterfall} {} {The wet slippery stones here are covered with a bright green algae that streams out like hair wherever it enters the water. There are a few relatively still pools here behind the waterfall in which a surprising number of insects and plants thrive. To the south is a solid roaring curtain of water. To the north there appears to be some sort of a cave. There is also falling water to the west but only a little.} {Forgotten Braem} {} {} {} {1} {} +E {736} {n} {n} {1} {0} {} {1} {} {0} +E {740} {w} {w} {8} {0} {} {1} {} {0} + +R {738} {0} {} {Among the Stalagmites} {} {The rock formations here are a truly beautiful site. Many stalagmites and stalactites surround you. Along the wall there are even ribbon like sheets of rock that look almost like they would wave if there were a breeze. From here you seem to be able to observe the entire cavern while remaining unobserved. To the west a trail leads north-south through the cavern. In the northwest side of the cavern there is a west exit and in the southwest there is a south exit. To the north you see a very large pillar formed from a fused stalactite and stalagmite.} {Forgotten Braem} {} {} {} {1} {} +E {739} {n} {n} {1} {0} {} {1} {} {0} +E {736} {w} {w} {8} {0} {} {1} {} {0} + +R {739} {0} {} {At the Base of a Stalagmite} {} {This huge pillar of stone must be thousands of years old. Perhaps it began at the end of the breaking. It is a little wet and slippery but perhaps it could be climbed. To the west is a path running north-south though the cavern and to the south there are lots of stalagmites and stalactites and other neat looking rock formations.} {Forgotten Braem} {} {} {} {1} {} +E {735} {w} {w} {8} {0} {} {1} {} {0} +E {738} {s} {s} {4} {0} {} {1} {} {0} +E {741} {u} {u} {16} {0} {} {1} {} {0} + +R {740} {0} {} {Beside the Falls} {} {You are slowly being drenched by the spray from the falls as you stand here on in the shallows beside them. There appears to be no way to climb up beside the falls, and the only exit you can see is to the south.} {Forgotten Braem} {} {} {} {1} {} +E {737} {e} {e} {2} {0} {} {1} {} {0} +E {5692} {s} {s} {4} {0} {} {1} {} {0} + +R {741} {0} {} {Top of the Stalactite} {} {YIKES!! you nearly fell. That could really hurt with all those stalagmites below. This seems to to be a bit unsafe, it might be best to go down while you can still do it voluntarily. There is also a ledge to the north that is close enough to reach that looks safe too.} {Forgotten Braem} {} {} {} {1} {} +E {742} {n} {n} {1} {0} {} {1} {} {0} +E {739} {d} {d} {32} {0} {} {1} {} {0} + +R {742} {0} {} {On a Small Ledge} {} {From this ledge you can see out across a large cavern to the southwest. The east side of the cavern is full of stalactites and stalagmites and other weird rock formations. The west side has a path through it and an exit to the south. The sound of falling water pervades the cavern seeming to come from every side. There is a small tunnel to your east and a stalactite within arm's reach to the south. It appears to have grown till it connects with the stalagmite below it. Something smells... Yuck you are standing in bat guano!} {Forgotten Braem} {} {} {} {1} {} +E {743} {e} {e} {2} {0} {} {1} {} {0} +E {741} {s} {s} {4} {0} {} {1} {} {0} +E {795} {u} {u} {16} {0} {} {1} {} {0} + +R {743} {0} {} {In a Small Natural Tunnel} {} {The smell of bat guanno is strong here and the walls are very close. There is a very dark exit to the north, and a small ledge to the west. There could be an awful lot of bats to the north the ledge seems safer.} {Forgotten Braem} {} {} {} {1} {} +E {744} {n} {n} {1} {0} {} {1} {} {0} +E {742} {w} {w} {8} {0} {} {1} {} {0} + +R {744} {0} {} {A Small Cave} {} {The sense of twisted malicious evil pervades this place. It appears to have been lived in a long time ago. There are rags littering one corner forming a crude bed for a grisly dried corpse whose empty eye sockets seem to stare right through you. The only way to escape its gaze is the way you came in.} {Forgotten Braem} {} {} {} {1} {} +E {743} {s} {s} {4} {0} {} {1} {} {0} + +R {745} {0} {} {The Tar Valon Road} {} {Just outside of Caemlyn, the smooth, wide road is in excellent condition, perfect for fast travel. Interlocking, granite paving stones are laid in a simple pattern, and not a blade of grass can be seen growing between the stones. To the south, the road continues through the outskirts of Caemlyn and going north starts the long journey to Tar Valon.} {Tar Valon Road North of Caemlyn} {} {} {} {1} {} +E {746} {n} {n} {1} {0} {} {1} {} {0} +E {240} {s} {s} {4} {0} {} {1} {} {0} + +R {746} {0} {} {The Tar Valon Road} {} {The settlements gradually, almost reluctantly, give way to the wilderness. The road is in excellent condition, however, free from vegetation and apparently well-kept in general. Looking to the south, you can see the silhouette of Caemlyn in the distance, while the road north leads on towards the city of Tar Valon.} {Tar Valon Road North of Caemlyn} {} {} {} {1} {} +E {747} {n} {n} {1} {0} {} {1} {} {0} +E {745} {s} {s} {4} {0} {} {1} {} {0} + +R {747} {0} {} {The Tar Valon Road} {} {As you continue your journey, bushes start to flank the road. You strain your eyes to discover what lies further ahead, but all you can see is the road stretching through the plains.} {Tar Valon Road North of Caemlyn} {} {} {} {1} {} +E {748} {n} {n} {1} {0} {} {1} {} {0} +E {751} {w} {w} {8} {0} {} {1} {} {0} +E {746} {s} {s} {4} {0} {} {1} {} {0} + +R {748} {0} {} {The Tar Valon Road} {} {The road continues in a north-south heading, the surroundings showing little of interest. However, peering around you notice a bend in the road to the north, going around a small hill.} {Tar Valon Road North of Caemlyn} {} {} {} {1} {} +E {749} {n} {n} {1} {0} {} {1} {} {0} +E {747} {s} {s} {4} {0} {} {1} {} {0} + +R {749} {0} {} {Bend in the Road} {} {The road turns here, going south and west, thus evading a small hill to the north. At the base of the hill, the remains of a camp can be discerned, probably raised by some small merchant caravan heading south towards Caemlyn.} {Tar Valon Road North of Caemlyn} {} {} {} {1} {} +E {750} {n} {n} {1} {0} {} {1} {} {0} +E {1740} {w} {w} {8} {0} {} {1} {} {0} +E {748} {s} {s} {4} {0} {} {1} {} {0} + +R {750} {0} {} {At the Base of a Hill} {} {The small hill you are facing is covered with small bushes and other vegetation. Looking around, you see a campfire that seems to be fairly recent, as well as tracks from wagons and vast number of footprints.} {Tar Valon Road North of Caemlyn} {} {} {} {1} {} +E {749} {s} {s} {4} {0} {} {1} {} {0} + +R {751} {0} {} {The Forgotten Road} {} {The sounds of the forest surround you as you enter. This appears to have been a road at one time from the way the trees are smaller and younger here. The road is mostly overgrown with grass and bushes, especially to the east. There is not much sign of human use in recent years. There are many game trails though, so hunting should be good. The road leads west, deeper into Braem Wood.} {Forgotten Braem} {} {} {} {1} {} +E {756} {n} {n} {1} {0} {} {1} {} {0} +E {747} {e} {e} {2} {0} {} {1} {} {0} +E {752} {w} {w} {8} {0} {} {1} {} {0} +E {757} {s} {s} {4} {0} {} {1} {} {0} + +R {752} {0} {} {The Forgotten Road} {} {Other than being hard to pass because it is now overgrown this road seems pleasant. You relax as your senses drink in the sounds, sights and smells of the forest around you.} {Forgotten Braem} {} {} {} {1} {} +E {755} {n} {n} {1} {0} {} {1} {} {0} +E {751} {e} {e} {2} {0} {} {1} {} {0} +E {753} {w} {w} {8} {0} {} {1} {} {0} +E {758} {s} {s} {4} {0} {} {1} {} {0} + +R {753} {0} {} {The Forgotten Road} {} {There are several tracks beside a small puddle in the road here as if several animals drank from it. Most of them are small but one set stands out as much larger. The road bends slightly to the south here.} {Forgotten Braem} {} {} {} {1} {} +E {754} {n} {n} {1} {0} {} {1} {} {0} +E {752} {e} {e} {2} {0} {} {1} {} {0} +E {763} {s} {s} {4} {0} {} {1} {} {0} + +R {754} {0} {} {The Forgotten Braem} {} {There is a small hole under the base of a large tree here. As you bend down for a closer look, you gag. The smell could only be one thing... A skunk! eww. The forest continues to the east and to the south is a forgotten road.} {Forgotten Braem} {} {} {} {1} {} +E {755} {e} {e} {2} {0} {} {1} {} {0} +E {753} {s} {s} {4} {0} {} {1} {} {0} + +R {755} {0} {} {The Forgotten Braem} {} {The forest seems peaceful here, yet despite the peaceful appearance you can plainly see a wolf track on the ground here. Perhaps it would be best to stay alert. The forest continues east and west of here. To the south is a forgotten road.} {Forgotten Braem} {} {} {} {1} {} +E {756} {e} {e} {2} {0} {} {1} {} {0} +E {754} {w} {w} {8} {0} {} {1} {} {0} +E {752} {s} {s} {4} {0} {} {1} {} {0} + +R {756} {0} {} {The Forgotten Braem} {} {The are many signs of animals and birds here. Up in the crook of a tree you see a birds nest. From somewhere in the canopy a robin calls, Chirrup- Chirralee-Chirrup. To the west the forest continues. To the south is a forgotten road.} {Forgotten Braem} {} {} {} {1} {} +E {755} {w} {w} {8} {0} {} {1} {} {0} +E {751} {s} {s} {4} {0} {} {1} {} {0} + +R {757} {0} {} {The Forgotten Braem} {} {The forest here seems to be full of life. You spy a deer track in the soft mud around a puddle. Definately good hunting in this area. The forest continues to the west. To the north is a forgotten road.} {Forgotten Braem} {} {} {} {1} {} +E {751} {n} {n} {1} {0} {} {1} {} {0} +E {758} {w} {w} {8} {0} {} {1} {} {0} + +R {758} {0} {} {The Forgotten Braem} {} {The wildlife seems a trifle less active here. The drumming of a woodpecker somewhere nearby seems loud. To the north and west is a forgotten road. To the east and south is more forest.} {Forgotten Braem} {} {} {} {1} {} +E {752} {n} {n} {1} {0} {} {1} {} {0} +E {757} {e} {e} {2} {0} {} {1} {} {0} +E {763} {w} {w} {8} {0} {} {1} {} {0} +E {759} {s} {s} {4} {0} {} {1} {} {0} + +R {759} {0} {} {The Forgotten Braem} {} {Dappled light and shadow on the forest floor move in an intricate and never ending dance here. The forest floor is pretty level here but to the south it falls away sharply. To the north the forest continues.} {Forgotten Braem} {} {} {} {1} {} +E {758} {n} {n} {1} {0} {} {1} {} {0} +E {760} {s} {s} {4} {0} {} {1} {} {0} + +R {760} {0} {} {Steep Incline in the Forgotten Braem} {} {You have a little trouble keeping your footing here due to the steep slope which rises to the north and falls away to the south. If only leaves wern't so slippery this would be easier.} {Forgotten Braem} {} {} {} {1} {} +E {759} {n} {n} {1} {0} {} {1} {} {0} +E {761} {s} {s} {4} {0} {} {1} {} {0} + +R {761} {0} {} {The Forgotten Braem} {} {The forest is peacefully quiet here as you listen to the sound of a breeze blowing through the trees. The ground here slopes gently down to the west. To the north the forest slopes sharply upward. The tall citywalls surrounding Caemlyn are visible through the trees to your east and south.} {Forgotten Braem} {} {} {} {1} {} +E {760} {n} {n} {1} {0} {} {1} {} {0} +E {762} {w} {w} {8} {0} {} {1} {} {0} + +R {762} {0} {} {The Forgotten Braem} {} {Here a thin strip of forest runs between an unscalable cliff to the north and the head of the River Cary. To the west is a small lake and the sounds of falling water, perhaps a waterfall. To the east the forest slopes up from the surface level of the lake.} {Forgotten Braem} {} {} {} {1} {} +E {761} {e} {e} {2} {0} {} {1} {} {0} +E {5691} {w} {w} {8} {0} {} {1} {} {0} + +R {763} {0} {} {The Forgotten Road} {} {The forest seems quieter here, yet peaceful. To the west you hear the sound of running water. You begin to guess why the road has fallen into disuse as you gaze west. A swift moving stream can be heard a short distance to the south.} {Forgotten Braem} {} {} {} {1} {} +E {753} {n} {n} {1} {0} {} {1} {} {0} +E {758} {e} {e} {2} {0} {} {1} {} {0} +E {764} {w} {w} {8} {0} {} {1} {} {0} + +R {764} {0} {} {Forgotten Road Near a Swift Stream} {} {The stream runs south of the forgotten road here. There are no shallow fords and the current is swift. To the north is a small pond from which the stream flows. The dull roar from the south sounds ominous.} {Forgotten Braem} {} {} {} {1} {} +E {5705} {n} {n} {1} {0} {} {1} {} {0} +E {763} {e} {e} {2} {0} {} {1} {} {0} +E {765} {w} {w} {8} {0} {} {1} {} {0} +E {5693} {s} {s} {4} {0} {} {1} {} {0} + +R {765} {0} {} {The Forgotten Road} {} {The forest around you is silent except for the sound of flowing water from the west. Something is vaguely unnerving about the silence. Where are all the birds and insects that populate the rest of Braem Wood? } {Forgotten Braem} {} {} {} {1} {} +E {764} {e} {e} {2} {0} {} {1} {} {0} +E {766} {w} {w} {8} {0} {} {1} {} {0} + +R {766} {0} {} {The Forgotten Road} {} {The forest is quiet all around you as you follow this ancient road. To the west there appears to be a clearing of some sort. To the east the road leads back into the forest.} {Forgotten Braem} {} {} {} {1} {} +E {765} {e} {e} {2} {0} {} {1} {} {0} +E {767} {w} {w} {8} {0} {} {1} {} {0} + +R {767} {0} {} {Street in an Abandoned Town} {} {The forest opens up here into a large clearing which appears to be the remains of an abandoned town. Weeds and bushes have grown up in the road, and many of the houses have small trees rising up through the center. Few buildings here still have all four walls. To the east the forgotten road leads away. To the west you can see a fountain. To the north is a wall with a large chimney in it. To the south lies the ruins of a small house.} {Forgotten Braem} {} {} {} {1} {} +E {766} {e} {e} {2} {0} {} {1} {} {0} +E {768} {w} {w} {8} {0} {} {1} {} {0} + +R {768} {0} {} {Empty Fountain} {} {This must have been the center of a small town hundreds of years ago. There is an empty fountain here. It is sculpted from stone with graceful lines, but time and disuse have taken their toll. It is cracked on one side and over grown with thorns and moss. Suddenly a mouse scurries around the side and into the crack. To the north you see an abandoned street. To the east and west the forgotten road leads out of town. To the south a road slopes down toward a small lake.} {Forgotten Braem} {} {} {} {1} {} +E {775} {n} {n} {1} {0} {} {1} {} {0} +E {767} {e} {e} {2} {0} {} {1} {} {0} +E {770} {w} {w} {8} {0} {} {1} {} {0} +E {769} {s} {s} {4} {0} {} {1} {} {0} + +R {769} {0} {} {Abandoned Road Down to a Small Lake} {} {This road slopes down to the shore at a moderately steep angle. There is a Stone foundation where a boat house and dock may have been. To the north up the incline is the center of this abandoned town and a fountain. To the south is a shallow area which is safe to wade.} {Forgotten Braem} {} {} {} {1} {} +E {768} {n} {n} {1} {0} {} {1} {} {0} +E {5694} {s} {s} {4} {0} {} {1} {} {0} + +R {770} {0} {} {Street in an Abandoned Town} {} {Here the forest opens up into the overgrown ruins of what might have been a prosperous town many years ago. Now it appears to be occupied only by the animals of the forest. The road may have been paved at one time, but now it is overgrown with weeds. Here and there a young tree is poking up through the remains of collapsed buildings. A few structures still have standing walls.} {Forgotten Braem} {} {} {} {1} {} +E {774} {n} {n} {1} {0} {} {1} {} {0} +E {768} {e} {e} {2} {0} {} {1} {} {0} +E {773} {w} {w} {8} {0} {} {1} {} {0} +E {771} {s} {s} {4} {0} {} {1} {} {0} + +R {771} {0} {} {A Roofless Building} {} {This was once a wealthy man's house. The roof has fallen in and the tapestries that adorned the walls are now rotting tatters. It is a wonder that such valuable items were never plundered. Now they are worthless.} {Forgotten Braem} {} {} {} {1} {} +E {770} {n} {n} {1} {0} {} {1} {} {0} +E {772} {w} {w} {8} {0} {} {1} {} {0} + +R {772} {0} {} {A Hidden Closet} {} {This small closet was secretly hidden. Obviously a place to store valuables and other things. There isn't much left now though. The only exit is the way you entered.} {Forgotten Braem} {} {} {} {1} {} +E {771} {e} {e} {2} {0} {} {1} {} {0} + +R {773} {0} {} {In the Forest} {} {Here the forest is silent as if waiting. Thick brambles and thorny bushes block all directions but the one you came from. The only thing to do is turn around and go back.} {Forgotten Braem} {} {} {} {1} {} +E {770} {e} {e} {2} {0} {} {1} {} {0} + +R {774} {0} {} {A Collapsed House} {} {Tumbled down walls have strewn boulders and mortar across the rotting floors of this moderate sized house. Some sections of the floor in a few small rooms have been preserved though. Other places sprout small trees and weeds. Most of the roof has rotted through in those places.} {Forgotten Braem} {} {} {} {1} {} +E {775} {e} {e} {2} {0} {} {1} {} {0} +E {770} {s} {s} {4} {0} {} {1} {} {0} +E {20637} {d} {d} {32} {0} {} {1} {} {0} + +R {775} {0} {} {An Abandoned Street} {} {This road used to run through the center of this deserted town. Now it is overgrown with weeds and small trees. To the west there is a collapsed building. To the east you see what looks like a ruined smithy. The road continues to the north.} {Forgotten Braem} {} {} {} {1} {} +E {776} {n} {n} {1} {0} {} {1} {} {0} +E {778} {e} {e} {2} {0} {} {1} {} {0} +E {774} {w} {w} {8} {0} {} {1} {} {0} +E {768} {s} {s} {4} {0} {} {1} {} {0} + +R {776} {0} {} {An Abandoned Street} {} {This road was once paved and bustling with activity, but now it is deserted. The cobblestones are almost invisible through the weeds and other plants that now grow here. To the north the road T-intersects with another road in similar condition. To the east is a crumbling wall of a building whose function and name are long since forgotten. To the west The remains of what was a stable are evident.} {Forgotten Braem} {} {} {} {1} {} +E {789} {n} {n} {1} {0} {} {1} {} {0} +E {777} {w} {w} {8} {0} {} {1} {} {0} +E {775} {s} {s} {4} {0} {} {1} {} {0} + +R {777} {0} {} {The Collapsed Stable} {} {This used to be the stables for the inn to the west. They have collapsed onto the side of the inn which is still partially standing. To the east is an abandoned street. To the north is a smaller more overgrown road.} {Forgotten Braem} {} {} {} {1} {} +E {786} {n} {n} {1} {0} {} {1} {} {0} +E {776} {e} {e} {2} {0} {} {1} {} {0} +E {779} {w} {w} {8} {0} {} {1} {} {0} + +R {778} {0} {} {The Ruined Smithy} {} {This appears to be the ruins of a smithy. The roof has caved in and the forge is cracked. There are many rusty tools scattered about the floor and on the anvil which is also caked with rust. To the west lies the abandoned street that runs through the center of the town.} {Forgotten Braem} {} {} {} {1} {} +E {775} {w} {w} {8} {0} {} {1} {} {0} + +R {779} {0} {} {The Store Room} {} {This appears to be the only structure that still has a roof on it around here. Actually it looks like it has two. Its own and a large piece of the roof from the inn to the west which covers the holes created by several pieces of fallen timber. There appear to be miscellaneous tools and stuff piled in the corner covered with dust. This area must have been well used. The floor is worn smooth.} {Forgotten Braem} {} {} {} {1} {} +E {777} {e} {e} {2} {0} {} {1} {} {0} +E {780} {w} {w} {8} {0} {} {1} {} {0} +E {722} {d} {d} {32} {0} {} {1} {} {0} + +R {780} {0} {} {The Broken Down Inn} {} {Fallen timbers and broken tables make it hard to move around. The splintered chairs and cracked bar indicate that this was once the common room of a prosperous inn. Now the second floor has fallen in along with much of the roof. Here and there it is possible to discern the rotting remains of a headboard or other items from the guest rooms which were located on the second floor. To the north is an overgrown street. To the east, miraculously, a door still seems to be on its hinges behind the bar.} {Forgotten Braem} {} {} {} {1} {} +E {781} {n} {n} {1} {0} {} {1} {} {0} +E {779} {e} {e} {2} {0} {} {1} {} {0} + +R {781} {0} {} {An Overgrown Way} {} {This road is hard to follow because of the number of bushes and saplings that have sprouted up through the old cobblestones. To the south you see the rubble of a ruined inn. To the west is a ruined house. The road continues to the east.} {Forgotten Braem} {} {} {} {1} {} +E {783} {n} {n} {1} {0} {} {1} {} {0} +E {786} {e} {e} {2} {0} {} {1} {} {0} +E {782} {w} {w} {8} {0} {} {1} {} {0} +E {780} {s} {s} {4} {0} {} {1} {} {0} + +R {782} {0} {} {A Crumbling House} {} {Stones, mortar and timbers are scattered and half buried here. The remains of a foundation are also visible. To the north and west the forest resumes. To the east is a weed choked street. To the south is the one wall of this house that still is standing.} {Forgotten Braem} {} {} {} {1} {} +E {781} {e} {e} {2} {0} {} {1} {} {0} + +R {783} {0} {} {The Fringe of the Forest} {} {The brambles and bushes here scratch you as you push your way through here. The going is too rough to continue to the north. To the east a similar array of obstacles awaits, and to the south there is an overgrown road.} {Forgotten Braem} {} {} {} {1} {} +E {800} {n} {n} {1} {0} {} {1} {} {0} +E {784} {e} {e} {2} {0} {} {1} {} {0} +E {796} {w} {w} {8} {0} {} {1} {} {0} +E {781} {s} {s} {4} {0} {} {1} {} {0} + +R {784} {0} {} {The Fringe of the Forest} {} {The bushes and saplings here are very thick and hard to push through here. The going gets tougher to the north where it becoms impassable. To the east and west the terrain is similar. To the south are the remains of a house.} {Forgotten Braem} {} {} {} {1} {} +E {801} {n} {n} {1} {0} {} {1} {} {0} +E {787} {e} {e} {2} {0} {} {1} {} {0} +E {783} {w} {w} {8} {0} {} {1} {} {0} +E {785} {s} {s} {4} {0} {} {1} {} {0} + +R {785} {0} {} {A Ruined House} {} {Weeds and sapling grow up though the fallen walls and shingles of this rather plain looking house. At least what remains of it is plain. To the north the forest begins again. To the south is a road which appears to be nearly completely overgrown.} {Forgotten Braem} {} {} {} {1} {} +E {784} {n} {n} {1} {0} {} {1} {} {0} +E {786} {s} {s} {4} {0} {} {1} {} {0} + +R {786} {0} {} {An Overgrown Way} {} {The road here was not very big to begin with and now it is choked with weeds, saplings and small bushes. To the south is a broken down stable. It seems to have been adjoined to an inn of some sort to its west. To the north you see a ruined house. To the west this road intersects a bigger road that is easier going.} {Forgotten Braem} {} {} {} {1} {} +E {785} {n} {n} {1} {0} {} {1} {} {0} +E {789} {e} {e} {2} {0} {} {1} {} {0} +E {781} {w} {w} {8} {0} {} {1} {} {0} +E {777} {s} {s} {4} {0} {} {1} {} {0} + +R {787} {0} {} {The Fringe of the Forest} {} {The forest and the ruins meet here. There are a lot of bushes and saplings that you have to push your way through. The way north is unpassable. To the south you see the foundation of a completely disintegrated building. The bushes and saplings are just as thick to the east and west.} {Forgotten Braem} {} {} {} {1} {} +E {802} {n} {n} {1} {0} {} {1} {} {0} +E {784} {w} {w} {8} {0} {} {1} {} {0} +E {788} {s} {s} {4} {0} {} {1} {} {0} + +R {788} {0} {} {A Mossy Foundation} {} {Ahh... the soft moss feels so good here you just want to sit down and rest. There is no guessing what type of building this was, but it was pretty large. To the south you see an intersection of two decaying roads. To the north the forest resumes uninterrupted.} {Forgotten Braem} {} {} {} {1} {} +E {787} {n} {n} {1} {0} {} {1} {} {0} +E {789} {s} {s} {4} {0} {} {1} {} {0} + +R {789} {0} {} {A T-Intersection} {} {Here the abandoned road intersects a smaller byway which is even more choked with weeds, shrubs and small trees. The smaller road leads east and west and the abandoned road leads south towards an old fountain. To the north is a foundation of a completely disintegrated building.} {Forgotten Braem} {} {} {} {1} {} +E {788} {n} {n} {1} {0} {} {1} {} {0} +E {790} {e} {e} {2} {0} {} {1} {} {0} +E {786} {w} {w} {8} {0} {} {1} {} {0} +E {776} {s} {s} {4} {0} {} {1} {} {0} + +R {790} {0} {} {An Overgrown Way} {} {This road is hard to follow because of the number of bushes and saplings that have sprouted up through the old cobblestones. To the south you see the rubble of a ruined house. To the north the forest begins again, but to the east the forest is younger and there appear to be some gravestones among the trees.} {Forgotten Braem} {} {} {} {1} {} +E {791} {e} {e} {2} {0} {} {1} {} {0} +E {789} {w} {w} {8} {0} {} {1} {} {0} + +R {791} {0} {} {Cemetery Among the Trees} {} {There are many grave stones between the trees here. Most of the names are weathered away and some have been tipped over by growing trees. To the west an overgrown road leads away and to the east is a small mausoleum. To the north the forest gets darker.} {Forgotten Braem} {} {} {} {1} {} +E {814} {n} {n} {1} {0} {} {1} {} {0} +E {792} {e} {e} {2} {0} {} {1} {} {0} +E {790} {w} {w} {8} {0} {} {1} {} {0} + +R {792} {0} {} {Small Mausoleum} {} {The smooth walls of this crypt seem to radiate an eerie coolness. The wealthy of the town appear to have been entombed here from the fancy designs chisled the stone sarcophagi to the north, east and south. All the seals on the sarcophagi appear to have been broken into long ago.} {Forgotten Braem} {} {} {} {1} {} +E {793} {n} {n} {1} {0} {} {1} {} {0} +E {795} {e} {e} {2} {0} {} {1} {} {0} +E {791} {w} {w} {8} {0} {} {1} {} {0} +E {794} {s} {s} {4} {0} {} {1} {} {0} + +R {793} {0} {} {Inside a Sarcophagus} {} {This burial chamber appears to have belonged to a man whose well preserved remains lie here. The smell of rotting flesh is much stronger than it whould be in a tomb of this age.} {Forgotten Braem} {} {} {} {1} {} +E {792} {s} {s} {4} {0} {} {1} {} {0} + +R {794} {0} {} {Inside a Sarcophagus} {} {This burial chamber appears to have belonged to a woman whose well preserved remains lie here. This tomb appears to be too old to smell this much, how odd.} {Forgotten Braem} {} {} {} {1} {} +E {792} {n} {n} {1} {0} {} {1} {} {0} + +R {795} {0} {} {Inside a Sarcophagus} {} {This solemn and cold seeming burial chamber does not appear to have been used to lay loved ones to rest at any point of time. Despite its apparent lack of use it appears to have been sealed at some point. It seems odd that it should have been sealed with no body inside it.} {Forgotten Braem} {} {} {} {1} {} +E {792} {w} {w} {8} {0} {} {1} {} {0} +E {742} {d} {d} {32} {0} {} {1} {} {0} + +R {796} {0} {} {Far in the Braem Wood} {} {An old chestnut tree stands here, in splendid isolation amidst the thousands of oak-trees of every shape and variety. The bark of the tree is old and gnarled, and its girth is wider that four trollocs' reach. More oaks, characteristic of the Braem Wood, can be seen north, south and west.} {Braem Wood} {} {} {} {1} {} +E {799} {n} {n} {1} {0} {} {1} {} {0} +E {783} {e} {e} {2} {0} {} {1} {} {0} +E {797} {w} {w} {8} {0} {} {1} {} {0} +E {843} {s} {s} {4} {0} {} {1} {} {0} + +R {797} {0} {} {Far in the Braem Wood} {} {With the Braem Wood stream just to the south, this place is rather soggy and water-logged. Some reeds grow here, amidst the willows that have taken advantage of the generous water supply. The Braem Wood continues to the north and east, and other directions are unreachable. A small pile of rocks near the reeds has an animal's burrow underneath.} {Braem Wood} {} {} {} {1} {} +E {798} {n} {n} {1} {0} {} {1} {} {0} +E {796} {e} {e} {2} {0} {} {1} {} {0} +E {848} {w} {w} {8} {0} {} {1} {} {0} +E {5709} {s} {s} {4} {0} {} {1} {} {0} +E {1521} {d} {d} {32} {0} {} {1} {} {0} + +R {798} {0} {} {Far in the Braem Wood} {} {Although well hidden and almost invisible, you can see signs that there was once somebody here, and not so long ago either. There is a charred spot under one tree, where a cooking-pot stands, and there are some morsels of food on the forest floor. The forest continues south and east from here.} {Braem Wood} {} {} {} {1} {} +E {799} {e} {e} {2} {0} {} {1} {} {0} +E {797} {s} {s} {4} {0} {} {1} {} {0} + +R {799} {0} {} {Far in the Braem Wood} {} {There are some especially dense oak-trees in this place, and thus little grows on the forest floor except clumps of grass here and there. Some of the bark has fallen off the trees and has rotted, creating a natural path of sorts. The Braem Wood is to your south and west, whilst low branches make progress north impossible. There is more forest to the east.} {Braem Wood} {} {} {} {1} {} +E {800} {e} {e} {2} {0} {} {1} {} {0} +E {798} {w} {w} {8} {0} {} {1} {} {0} +E {796} {s} {s} {4} {0} {} {1} {} {0} + +R {800} {0} {} {In the Forest} {} {The animals here seem to be very quiet. The stillness is unsettling and seems unnatural. To the east is more forest. To the south the bushes and other plants thicken to impassability as if there was a clearing that way. To the north the forest continues.} {Forgotten Braem} {} {} {} {1} {} +E {803} {n} {n} {1} {0} {} {1} {} {0} +E {801} {e} {e} {2} {0} {} {1} {} {0} +E {799} {w} {w} {8} {0} {} {1} {} {0} +E {783} {s} {s} {4} {0} {} {1} {} {0} + +R {801} {0} {} {In the Forest} {} {Something is eerie about the calm here. There are few animals to be seen here and even fewer to be heard. To the east and west is forest much like this. To the south the undergrowth thickens to the point of impassability. To the north you can just make out the beginings of a trail.} {Forgotten Braem} {} {} {} {1} {} +E {810} {n} {n} {1} {0} {} {1} {} {0} +E {802} {e} {e} {2} {0} {} {1} {} {0} +E {800} {w} {w} {8} {0} {} {1} {} {0} +E {784} {s} {s} {4} {0} {} {1} {} {0} + +R {802} {0} {} {In the Forest} {} {The forest here is quiet with an eerie calm. There is forest to the west and thick brambles and brush to the south as if on the edge of a clearing. To the north the forest continues.} {Forgotten Braem} {} {} {} {1} {} +E {811} {n} {n} {1} {0} {} {1} {} {0} +E {801} {w} {w} {8} {0} {} {1} {} {0} +E {787} {s} {s} {4} {0} {} {1} {} {0} + +R {803} {0} {} {Light Forest} {} {Pine trees are in abundance here, littering the ground with needles and cones. Birds are chirping and small animal tracks can be seen all over the ground. The light forest continues to the north, and a small clearing is visible toward the west. A small path is also visible in the east, but thorny brambles make it impossible to reach from here. To the south the forest continues, yet somehow it seems quieter and ominous there.} {Southern Black Hills} {} {} {} {1} {} +E {808} {n} {n} {1} {0} {} {1} {} {0} +E {804} {w} {w} {8} {0} {} {1} {} {0} +E {800} {s} {s} {4} {0} {} {1} {} {0} + +R {804} {0} {} {Clearing} {} {A small clearing, surrounded on the north and south by thorny bushes, leads to a small, ruined hovel in the west. Chest high grass makes walking difficult and almost obscures the hovel. Maybe this clearing was originally part of a farm or some sort of human establishment? Light forest continues to the east.} {Southern Black Hills} {} {} {} {1} {} +E {803} {e} {e} {2} {0} {} {1} {} {0} +E {805} {w} {w} {8} {0} {} {1} {} {0} + +R {805} {0} {} {Old Hovel} {} {This old building has been unattended for a long time. This is quite obvious from the state of the walls and roof. The roof looks like it would let more weather in than it would keep out, judging by the missing shingles. The walls are sagging badly, and to the north, the wall is half collapsed, forming an exit into the forest. Surprisingly, the stone fireplace and chimney at the western side of the building look to be in very good condition.} {Southern Black Hills} {} {} {} {1} {} +E {806} {n} {n} {1} {0} {} {1} {} {0} +E {804} {e} {e} {2} {0} {} {1} {} {0} +E {16937} {w} {w} {8} {0} {} {1} {} {0} + +R {806} {0} {} {Thick Forest} {} {Large, old trees grow close together here. Oaks, elms and ashes abound. To make progress harder, the ground between the trees is covered in thick vines and neck-high grass. A small hovel, with a hole in its northern wall can be seen in the south, and strange, broad leafed trees grow in the east.} {Southern Black Hills} {} {} {} {1} {} +E {807} {e} {e} {2} {0} {} {1} {} {0} +E {805} {s} {s} {4} {0} {} {1} {} {0} + +R {807} {0} {} {Fern Forest} {} {Strange trees grow all around you. They look like giant ferns, trees from a different age of the world. Their leaves fan out for several feet in all directions, or so it seems, forming a shady, comforting canopy. The ground here is covered in soft grass and you feel safe in this ancient, flat landscape. In the east, immense grass plains are visible and looking to the west shows only trees, trees and more trees.} {Southern Black Hills} {} {} {} {1} {} +E {808} {e} {e} {2} {0} {} {1} {} {0} +E {806} {w} {w} {8} {0} {} {1} {} {0} + +R {808} {0} {} {Light Forest} {} {Pine trees abound here. The grass is long, and the ground is littered with pine needles and cones. Through a gap in the long, straight rows of pines, a path is visible to the north and a smaller path can be seen winding its way through the forest in the east. Toward the west, strange, broad leafed trees fill the view. The light forest continues to the south.} {Southern Black Hills} {} {} {} {1} {} +E {826} {n} {n} {1} {0} {} {1} {} {0} +E {809} {e} {e} {2} {0} {} {1} {} {0} +E {807} {w} {w} {8} {0} {} {1} {} {0} +E {803} {s} {s} {4} {0} {} {1} {} {0} + +R {809} {0} {} {Small Path in the Forest} {} {Judging by the untouched look of the foliage, no one has passed this way in a very long time. The trees to the east look to be very ancient, and the vines that hang suspended from almost every branch effectively block the way in that direction. A small crossing appears in the path to the north. The path also leads to the south and light forest is visible in the west.} {Southern Black Hills} {} {} {} {1} {} +E {825} {n} {n} {1} {0} {} {1} {} {0} +E {808} {w} {w} {8} {0} {} {1} {} {0} +E {810} {s} {s} {4} {0} {} {1} {} {0} + +R {810} {0} {} {Small Path in the Forest} {} {Lush foliage consisting of brush, young beeches and gnarled oak trees surrounds the small, hard packed dirt path leading from south to north. All signs indicate that no one has used the path in a very long time. The way west is completely blocked by thicket, but to the east, the brush seems to thin out. To the south the path becomes fainter as the forest becomse younger.} {Southern Black Hills} {} {} {} {1} {} +E {809} {n} {n} {1} {0} {} {1} {} {0} +E {811} {e} {e} {2} {0} {} {1} {} {0} +E {801} {s} {s} {4} {0} {} {1} {} {0} + +R {811} {0} {} {Ancient Forest} {} {Eons old trees grow all around, their crowns touching to form a roof that lets in no light. The forest floor is covered by some sort of creeping plant and many different varieties of lichen. The air is growing quite stale here, making breathing difficult, and it is probably for that reason that no wildlife is visible anywhere! A path can barely be seen in the west and the forest continues to the east and north. To the south the forest lightens.} {Southern Black Hills} {} {} {} {1} {} +E {812} {n} {n} {1} {0} {} {1} {} {0} +E {814} {e} {e} {2} {0} {} {1} {} {0} +E {810} {w} {w} {8} {0} {} {1} {} {0} +E {802} {s} {s} {4} {0} {} {1} {} {0} + +R {812} {0} {} {Ancient Forest} {} {Ancient trees grow densely here, their crowns meeting to block out all light. Creeping plants and moss completely cover the forest floor and most go halfway up the trunks of most trees also. A feeling of serenity surrounds you. Unfortunately, the stale air robs you of any rest you could have hoped to enjoy in this locale. A huge tree dominates the forest in the east.} {Southern Black Hills} {} {} {} {1} {} +E {813} {e} {e} {2} {0} {} {1} {} {0} +E {811} {s} {s} {4} {0} {} {1} {} {0} + +R {813} {0} {} {Huge Tree} {} {A massive tree, with a girth that six men in a line could not hope to span, dominates the forest here. The forest floor is covered in moss and decaying leaves, and the air is growing oppressive. The ancient forest continues to the east and west.} {Southern Black Hills} {} {} {} {1} {} +E {816} {e} {e} {2} {0} {} {1} {} {0} +E {812} {w} {w} {8} {0} {} {1} {} {0} +E {815} {u} {u} {16} {0} {} {1} {} {0} + +R {814} {0} {} {Dark Forest} {} {The forest thins a little here, but still blocks out all light. The only reason apparent for this seems to be that the tall, straight trees meet at their crowns, forming a roof impenetrable by light. And what impressive trees they are! They don't seem to have any branches until a long way up their trunks, and the bark is smooth and light grey, making their appearance strange, and an attempted climb impossible. A massive tree stands out from the forest to the north. To the south you seem to see some odd shaped mossy stones among the trees and bushes.} {Southern Black Hills} {} {} {} {1} {} +E {813} {n} {n} {1} {0} {} {1} {} {0} +E {811} {w} {w} {8} {0} {} {1} {} {0} +E {791} {s} {s} {4} {0} {} {1} {} {0} + +R {815} {0} {} {In the Huge Tree} {} {Climbing to the top of the tree and choosing a safe, sturdy branch for a seat, unfolds an uninterrupted view to all sides. The dense forest seems to end not far to the north, to be replaced by a small range of bare looking hills. Looking further to the east, a small lake can also be made out. The feature of the landscape that most attracts your attention is in the north west. A huge pillar of white rock is visible there.} {Southern Black Hills} {} {} {} {1} {} +E {813} {d} {d} {32} {0} {} {1} {} {0} + +R {816} {0} {} {Ancient Forest} {} {The dark, ancient forest is starting to frazzle your nerves. The gnarled oaks and other equally old trees seem to be moving to constrict your way out. Even the moss covered forest floor doesn't look so inviting anymore. To the south, a dense tangle of climbing plants and brushwood blocks your way.} {Southern Black Hills} {} {} {} {1} {} +E {817} {e} {e} {2} {0} {} {1} {} {0} +E {813} {w} {w} {8} {0} {} {1} {} {0} + +R {817} {0} {} {Medium Forest} {} {The trees are thinning out rapidly here, and the sky is visible through gaps in the foliage. The sound of water gurgling over rocks can be heard toward the east, where the forest seems to end. Looking west only reveals a multitude of gigantic trees, which completely block out the light in that direction. To the north, the forest thins out considerably.} {Southern Black Hills} {} {} {} {1} {} +E {818} {n} {n} {1} {0} {} {1} {} {0} +E {5707} {e} {e} {2} {0} {} {1} {} {0} +E {816} {w} {w} {8} {0} {} {1} {} {0} + +R {818} {0} {} {Light Forest} {} {The trees in this part of the forest are made up mainly of widely spaced pines and oaks. Lush grass and thicket covers the floor of the forest and some very beautiful, dark blue flowers grow in patches in the grass. Looking to the east you discover a small stream and in the north, foothills roll toward a mountain range. To the south, there grows dense forest and a small path can be seen in the west.} {Southern Black Hills} {} {} {} {1} {} +E {820} {n} {n} {1} {0} {} {1} {} {0} +E {819} {e} {e} {2} {0} {} {1} {} {0} +E {822} {w} {w} {8} {0} {} {1} {} {0} +E {817} {s} {s} {4} {0} {} {1} {} {0} + +R {819} {0} {} {Rapids in the Small Stream} {} {The stream here runs swiftly over a set of rapids. The crystal clear water is frothed up by going around the obstacles impeding its way through the hills. This looks like it could be quite a decent fishing spot! The rapids to the south are impassable, however, a small waterfall can be seen in the north, or you could enter the forest to the west.} {Southern Black Hills} {} {} {} {1} {} +E {839} {n} {n} {1} {0} {} {1} {} {0} +E {818} {w} {w} {8} {0} {} {1} {} {0} + +R {820} {0} {} {Foothills} {} {The hills are completely covered by grass and strewn rock and rubble. Here and there, small birches and pines dot the landscape. The rolling hills seem to get much taller toward the north, forming the foot of an impressive mountain range.} {Southern Black Hills} {} {} {} {1} {} +E {821} {w} {w} {8} {0} {} {1} {} {0} +E {818} {s} {s} {4} {0} {} {1} {} {0} + +R {821} {0} {} {Path through the Hills} {} {The path slowly winds its way into the foothills of the mountain range that is visible toward the north. Small bushes flank the side of the path. At one time, it seems that wagons must have used the path, as faint tracks are still visible in parts of the dried earth. The secret of the maker of the cart tracks draws you further toward the mountains.} {Southern Black Hills} {} {} {} {1} {} +E {836} {n} {n} {1} {0} {} {1} {} {0} +E {820} {e} {e} {2} {0} {} {1} {} {0} +E {835} {w} {w} {8} {0} {} {1} {} {0} +E {822} {s} {s} {4} {0} {} {1} {} {0} + +R {822} {0} {} {Bend in the Path} {} {The path turns to the north here, but seems much cleaner, but still relatively unused. It looks like it is going to take you right through some small hills, straight into the mountains. Light forest is visible to the east, and huge, ancient trees interwoven with dead branches and stunted brush block the way to the south.} {Southern Black Hills} {} {} {} {1} {} +E {821} {n} {n} {1} {0} {} {1} {} {0} +E {818} {e} {e} {2} {0} {} {1} {} {0} +E {823} {w} {w} {8} {0} {} {1} {} {0} + +R {823} {0} {} {Path in the Woods} {} {Light woods grow right up to the path in the north and south here. Weeds and grass are starting to grow over the path here, but it is still fairly easy to follow. Fallen trees make progress to the east difficult. In places it looks like someone tried to clear the path at some stage, as mounds of logs cover the ground on the south side of the path, making progress in that direction impossible.} {Southern Black Hills} {} {} {} {1} {} +E {835} {n} {n} {1} {0} {} {1} {} {0} +E {822} {e} {e} {2} {0} {} {1} {} {0} +E {824} {w} {w} {8} {0} {} {1} {} {0} + +R {824} {0} {} {Path through a Gully} {} {The path makes its way through a deep cut in the landscape here. Massive ferns dot the sides of the path, and the walls of the gully are covered in thorny thicket to the north and south. The only options are to follow the path out of the gully to the east or west.} {Southern Black Hills} {} {} {} {1} {} +E {823} {e} {e} {2} {0} {} {1} {} {0} +E {825} {w} {w} {8} {0} {} {1} {} {0} + +R {825} {0} {} {Small Crossing} {} {The small path is crossed by a much larger path running from east to west here. Unlike the small path, this one looks like it gets used quite regularly. All overhanging branches have been brusquely trimmed off and the path itself is clear of any obstructing logs or other dead foliage. The small path disappears in dark, lush forest to the north and south.} {Southern Black Hills} {} {} {} {1} {} +E {834} {n} {n} {1} {0} {} {1} {} {0} +E {824} {e} {e} {2} {0} {} {1} {} {0} +E {826} {w} {w} {8} {0} {} {1} {} {0} +E {809} {s} {s} {4} {0} {} {1} {} {0} + +R {826} {0} {} {Well Worn Path} {} {The well worn path continues east to west through a thinning forest. Pine and birch are slowly taking over from the huge, gnarled trees to the east. The trees on the sides of the path look much healthier here. An impressive looking granite tower is visible to the north. The way there is blocked by a hedge of thorns. The path continues east and west, and light forest grows to the south.} {Southern Black Hills} {} {} {} {1} {} +E {825} {e} {e} {2} {0} {} {1} {} {0} +E {827} {w} {w} {8} {0} {} {1} {} {0} +E {808} {s} {s} {4} {0} {} {1} {} {0} + +R {827} {0} {} {Bend in the Path} {} {The path turns to the north here. It seems to lead past a massive, square tower of stone. To the south, the forest seems dense and impassable, whereas the west shows only inviting grasslands as far as the eye can see. The path here is clear of any obstructions, although the grass on both sides is strewn with rubble.} {Southern Black Hills} {} {} {} {1} {} +E {828} {n} {n} {1} {0} {} {1} {} {0} +E {826} {e} {e} {2} {0} {} {1} {} {0} +E {829} {w} {w} {8} {0} {} {1} {} {0} + +R {828} {0} {} {Path in the Brush} {} {Stunted brush grows along the path, obscuring the way west. The eastern side of the path is strewn with rubble, and some sections of a very old wall are still standing relatively upright. They seem to point to a great granite tower that reaches toward the sky in the northeast. Following the path north should lead you right past it.} {Southern Black Hills} {} {} {} {1} {} +E {1534} {n} {n} {1} {0} {} {1} {} {0} +E {831} {e} {e} {2} {0} {} {1} {} {0} +E {827} {s} {s} {4} {0} {} {1} {} {0} + +R {829} {0} {} {Grasslands} {} {Thick, knee high grass grows right up to the path in the east. Dotted here and there, clumps of bushes and trees rise above the grass. Grasshoppers and small beetles can be seen hopping from stalk to stalk.} {Southern Black Hills} {} {} {} {1} {} +E {830} {n} {n} {1} {0} {} {1} {} {0} +E {827} {e} {e} {2} {0} {} {1} {} {0} + +R {830} {0} {} {Fertile Plain} {} {Standing on a wide, fertile plain, completely surrounded by knee high grass, it would be easy to forget all your troubles. Grasshoppers and other small insects can be seen playing along the ground, adding to the feeling of normality.} {Southern Black Hills} {} {} {} {1} {} +E {829} {s} {s} {4} {0} {} {1} {} {0} + +R {831} {0} {} {Plain before the Tower} {} {An impressive granite cliff-face, which seems to form the south side of a massive square tower, rises from the plains here. An overgrown pavement leading to the tower, flanked by fallen walls, seems to indicate that this was once used as the main entrance to a long-lost great stronghold, coming to an abrupt end at a door made from solid and reinforced oak.} {Southern Black Hills} {} {} {} {1} {} +E {832} {n} {n} {1} {0} {} {1} {} {0} +E {828} {w} {w} {8} {0} {} {1} {} {0} + +R {832} {0} {} {In a Crumbling Tower} {} {The interior of the tower is covered knee deep in dust in most places, and the air is very stale. Tattered old banners adorn the walls and a creaking old chandelier that hasn't been lit in eons hangs from the ceiling. Rotten wood planks pointing to the end of the tower look like they once formed impressive dining tables, leading to a raised dais at the far end of the room. Two well preserved wooden thrones, one much larger than the other sit on the dais. This place seems to have been the throne room of a high noble's abode. As you wonder at the size of the room, you discover that wooden partitions used to divide the hall into smaller rooms along the sides, but these walls have long since rotted away to dust.} {Southern Black Hills} {} {} {} {1} {} +E {833} {e} {e} {2} {0} {} {1} {} {0} +E {831} {s} {s} {4} {0} {} {1} {} {0} +E {5911} {d} {d} {32} {0} {} {1} {} {0} + +R {833} {0} {} {The Old Stables} {} {This looks to have been the place where horses and other animals were kept by the owners of the tower. Some half rotten wooden partitions can still be seen, along with large bolts in the wall, used for securing mounts. Some cracked, mouldy riding gear like saddles, reins, and blankets can be seen on top of some of the partitions.} {Southern Black Hills} {} {} {} {1} {} +E {832} {w} {w} {8} {0} {} {1} {} {0} + +R {834} {0} {} {Dead End in the Path} {} {The small path becomes very faint here and would be very difficult to track, even for a master of the art. Impassable thicket, interspersed with thorns and dead tree trunks forms a wall on all sides. It seems the only option is to follow the path back to the south.} {Southern Black Hills} {} {} {} {1} {} +E {825} {s} {s} {4} {0} {} {1} {} {0} + +R {835} {0} {} {Forest} {} {Strolling through an evenly spaced, airy forest you feel the tranquility of the place overwhelm you. The leafy forest floor looks very inviting for a quick nap, and the absence of large animal tracks would confirm that this may be a safe resting place. A path is visible the south and another path can be seen to the east.} {Southern Black Hills} {} {} {} {1} {} +E {821} {e} {e} {2} {0} {} {1} {} {0} +E {840} {w} {w} {8} {0} {} {1} {} {0} +E {823} {s} {s} {4} {0} {} {1} {} {0} + +R {836} {0} {} {Path in the Mountains} {} {Travelling along this path is starting to become difficult because of the increasing altitude of the mountains. The path itself is remarkably clear of obstructions and bends from south to east, heading toward a small clearing.} {Southern Black Hills} {} {} {} {1} {} +E {837} {e} {e} {2} {0} {} {1} {} {0} +E {842} {w} {w} {8} {0} {} {1} {} {0} +E {821} {s} {s} {4} {0} {} {1} {} {0} + +R {837} {0} {} {Entrance to the Old Mine} {} {The ground here is relatively clear of rubble, mainly because it is all piled up in tall mounds. Judging by the boarded-up entrance visible in the north, this would seem to be the entrance to a long abandoned mine. Primitive, rotting carts, probably used in the transportation of ore stand abandoned near the entrance. A sign can be seen, nailed to the boarded-up entrance.} {Southern Black Hills} {} {} {} {1} {} +E {1554} {n} {n} {1} {0} {} {1} {} {0} +E {838} {e} {e} {2} {0} {} {1} {} {0} +E {836} {w} {w} {8} {0} {} {1} {} {0} + +R {838} {0} {} {Foot of the Mountains} {} {Low, rubble strewn slopes lead up into the mountains proper. The going is pretty tough here, as loose rock and gravel provide little foothold. A flat clearing in the mountains is visible in the east, and going north would enter a small, green valley.} {Southern Black Hills} {} {} {} {1} {} +E {1898} {n} {n} {1} {0} {} {1} {} {0} +E {837} {w} {w} {8} {0} {} {1} {} {0} + +R {839} {0} {} {Small Waterfall} {} {A stream of water shoots out of a large hole in the cliff to the north, forming a stream that leads towards the south. The water has formed a deep basin over the years, which seems covered in fog, due to all the mist raised by water striking water and rock. The only exit seems to be toward the south, where the stream runs over a set of rapids.} {Southern Black Hills} {} {} {} {1} {} +E {819} {s} {s} {4} {0} {} {1} {} {0} + +R {840} {0} {} {Hollow in the Woods} {} {The forest gives way to a small hollow in this location. The sky is clearly visible through the leafy canopy. You way seems to be blocked to the west by tall, closely spaced trees, and to the south by a steep drop into a gully, where a path is visible running east to west.} {Southern Black Hills} {} {} {} {1} {} +E {841} {n} {n} {1} {0} {} {1} {} {0} +E {835} {e} {e} {2} {0} {} {1} {} {0} + +R {841} {0} {} {Dying Plain} {} {At some stage, this must have been a thriving, grass covered plain. Now however, the grass, what little there is of it, is yellow, rotten and dying. Some small bushes still cling to life with futile determination. The ground that is visible between clumps of grass is dry and cracked. The plains continue to the east and north, and a small clearing surrounded by trees lies in the south.} {Southern Black Hills} {} {} {} {1} {} +E {1549} {n} {n} {1} {0} {} {1} {} {0} +E {842} {e} {e} {2} {0} {} {1} {} {0} +E {840} {s} {s} {4} {0} {} {1} {} {0} + +R {842} {0} {} {Plain before the Mountains} {} {The plain at this point runs right up to the beginning of the mountains. Lush grass carpets the ground and plays host to a multitude of small bugs and insects. The plain is broken here and there by small hills and trees. A path is visible in the east, running through the mountains.} {Southern Black Hills} {} {} {} {1} {} +E {1550} {n} {n} {1} {0} {} {1} {} {0} +E {836} {e} {e} {2} {0} {} {1} {} {0} +E {841} {w} {w} {8} {0} {} {1} {} {0} + +R {843} {0} {} {Far in the Braem Wood} {} {The Braem Wood grows tall here, with majestic trees that must be hundreds of years old. Over the ages, little has changed here in this relatively undisturbed place. The Braem Wood continues both north and south from here, and there is a stream west although the way is blocked by a mass of reeds.} {Braem Wood} {} {} {} {1} {} +E {796} {n} {n} {1} {0} {} {1} {} {0} +E {844} {s} {s} {4} {0} {} {1} {} {0} + +R {844} {0} {} {Far in the Braem Wood} {} {The willows that stand here must have done so for a very long time, as they are old, gnarled and very tall. However, they leave a lot of bare soil, which some small morningstars have taken advantage of, growing profusely. The Braem Wood continues north and east from here.} {Braem Wood} {} {} {} {1} {} +E {843} {n} {n} {1} {0} {} {1} {} {0} +E {845} {w} {w} {8} {0} {} {1} {} {0} + +R {845} {0} {} {Far in the Braem Wood} {} {Standing beside the Braem Wood stream, the willow growing here are well-watered and have thus been able to thrive. The floor of the forest is grassy, and it feels easy to walk here. The forest continues to your east, and the stream is north. To the south and the west the tangle of the trees make it impossible to go through.} {Braem Wood} {} {} {} {1} {} +E {5709} {n} {n} {1} {0} {} {1} {} {0} +E {844} {e} {e} {2} {0} {} {1} {} {0} +E {846} {w} {w} {8} {0} {} {1} {} {0} + +R {846} {0} {} {Braem Wood} {} {The land changes here slightly, and the trees are a mixture of the oaks that you can find north in the Braem Wood, and the evergreens of the valleys and mountains to the south. A plateau runs west of here, although there is no way to get up to the top directly from here. To the east, a fallen tree blocks your way.} {Braem Wood} {} {} {} {1} {} +E {847} {n} {n} {1} {0} {} {1} {} {0} +E {845} {e} {e} {2} {0} {} {1} {} {0} +E {857} {s} {s} {4} {0} {} {1} {} {0} +E {982} {d} {d} {32} {0} {} {1} {} {0} + +R {847} {0} {} {Crossing a Log} {} {A massive tree has fallen over the stream here, creating an ideal natural bridge. It is very narrow though, so you'll need to cross it one at a time. The Braem Wood continues to your north and south. The stream goes east and west, but you cannot get to it from here directly.} {Braem Wood} {} {} {} {1} {} +E {848} {n} {n} {1} {0} {} {1} {} {0} +E {846} {s} {s} {4} {0} {} {1} {} {0} + +R {848} {0} {} {Braem Wood} {} {As you walk into this woodland scene, you are immediately struck by a log in the distance to your south, crossing over a stream. The land slopes down gently to that stream here, unlike the Braem Wood north and west from here which is heavily wooded and well-inhabited by the many animals.} {Braem Wood} {} {} {} {1} {} +E {849} {n} {n} {1} {0} {} {1} {} {0} +E {797} {e} {e} {2} {0} {} {1} {} {0} +E {855} {w} {w} {8} {0} {} {1} {} {0} +E {847} {s} {s} {4} {0} {} {1} {} {0} + +R {849} {0} {} {Braem Wood} {} {A cliff looms over the forest to the east here, so you cannot travel in that direction. However, there is more of the Braem Wood to your north, south and west which, like here, is heavily wooded and does not feel threatening at all. An abundance of wildlife can be heard far in the distance, thriving in the wilderness.} {Braem Wood} {} {} {} {1} {} +E {850} {n} {n} {1} {0} {} {1} {} {0} +E {852} {w} {w} {8} {0} {} {1} {} {0} +E {848} {s} {s} {4} {0} {} {1} {} {0} + +R {850} {0} {} {Braem Wood} {} {The trees, mainly oaks, reach a very high height here, and they are obviously well-established. Mosses grow on the forest floor, complemented by ferns and ivy in the darker places. The sound of wildlife is all around you, as it has been able to thrive in this rarely visited spot. The Braem Wood continues south and west of you, and to the east and north the bushes are too thick to allow entry.} {Braem Wood} {} {} {} {1} {} +E {851} {w} {w} {8} {0} {} {1} {} {0} +E {849} {s} {s} {4} {0} {} {1} {} {0} + +R {851} {0} {} {Braem Wood} {} {Inside the Braem Wood, there are a lot more mature and established trees, the result of centuries of unrestricted growth. Some saplings do show in places, the natural replacement for elderly trees that have died or fallen down. Ivy grows on these stumps, and mushrooms thrive in the shade of the trunks. All in all it feels very tranquil here, as nature has created its own balance. There is a stream west, and the Braem Wood is east and south. The land also slopes down from here to a massive, golden colored plain, that stretches almost as far as the eye can see to the north.} {Braem Wood} {} {} {} {1} {} +E {850} {e} {e} {2} {0} {} {1} {} {0} +E {5714} {w} {w} {8} {0} {} {1} {} {0} +E {852} {s} {s} {4} {0} {} {1} {} {0} +E {1632} {d} {d} {32} {0} {} {1} {} {0} + +R {852} {0} {} {Braem Wood} {} {Here, in the Braem Wood, there is little to be seen other than the massive tree-trunks and the canopy high above. The lower branches of the trees are bare, eaten by the deer, and the ground is covered with mosses and ferns. Some of the rich, black earth of the Braem Wood shows here and there, but generally the ground is green and covered with plants. There is a footbridge to your west, and the Braem Wood is north, east and south. There is a SIGN written here.} {Braem Wood} {} {} {} {1} {} +E {851} {n} {n} {1} {0} {} {1} {} {0} +E {849} {e} {e} {2} {0} {} {1} {} {0} +E {853} {w} {w} {8} {0} {} {1} {} {0} +E {855} {s} {s} {4} {0} {} {1} {} {0} + +R {853} {0} {} {Old Footbridge} {} {Although nobody has pulled away the weeds between the stones of the footbridge, it looks sturdy enough to walk on, albeit a little on the thin side. Part of a stream bubbles away underneath the bridge, and it looks refreshing enough to swim in or drink from. Further west is the Braem Wood Gate, whilst the Braem Wood continues to the east.} {Braem Wood} {} {} {} {1} {} +E {852} {e} {e} {2} {0} {} {1} {} {0} +E {854} {w} {w} {8} {0} {} {1} {} {0} + +R {854} {0} {} {Braem Wood Gate} {} {Set side by side, two massive white oaks have created an enduring natural entrance to the Braem Wood. The silvery-white of the bark is the only thing that you can see that is not green, as the wood itself seems a mass of leaves and saplings. Shafts of light can only dapple through the trees, and there are few places in the world that are as leafy, mellow and peaceful. The dark, fresh and moist black earth that the wood is famous for shows through some of the undergrowth, and you can feel the freshness of the woods in your lungs. There is a stream north and south, although you cannot get to it from here. An old and narrow footbridge lies due east, and the land slopes gently down from here to the outskirts of the Braem Wood. There is a SIGN written here.} {Braem Wood} {} {} {} {1} {} +E {853} {e} {e} {2} {0} {} {1} {} {0} +E {946} {d} {d} {32} {0} {} {1} {} {0} + +R {855} {0} {} {Braem Wood} {} {Some willows have established themselves in this spot, their roots nourished with the water from the stream that runs south of here. The stream is also west, but the bank is too steep so you cannot travel that way. The Braem Wood, with its towering oaks, continues north and east.} {Braem Wood} {} {} {} {1} {} +E {852} {n} {n} {1} {0} {} {1} {} {0} +E {848} {e} {e} {2} {0} {} {1} {} {0} +E {856} {s} {s} {4} {0} {} {1} {} {0} + +R {856} {0} {} {Braem Wood Stream} {} {This is not a fast-flowing or even deep stream, so some water-plants have been able to settle. Most striking of these is the spectacular water-lily, which has huge white flowers. Some other plants can be seen below the surface, hanging from the rocks that allow secure crossing. The branches from the willows by the stream almost touch the water, and it is quiet here. The stream continues east and west of here, and there is a way into the forest north. To the south is a plateau, which you can reach by going up.} {Braem Wood} {} {} {} {1} {} +E {855} {n} {n} {1} {0} {} {1} {} {0} +E {5710} {e} {e} {2} {0} {} {1} {} {0} +E {5711} {w} {w} {8} {0} {} {1} {} {0} +E {959} {u} {u} {16} {0} {} {1} {} {0} + +R {857} {0} {} {East of a Plateau} {} {As you walk beside the cliffs that support a high plateau, you can see the trees of the Braem Wood to your north and east, although those east are too overgrown to allow you in. Going west is no good either, as the cliffs are set at such an angle that climbing them is not feasable. There is a quiet valley just south of here, from which few sounds seem to come.} {Braem Wood} {} {} {} {1} {} +E {846} {n} {n} {1} {0} {} {1} {} {0} +E {858} {s} {s} {4} {0} {} {1} {} {0} + +R {858} {0} {} {In a Quiet Valley} {} {Curiously, no oaks grow in this valley which seems entirely populated by pines and other evergreens. The soil is not nearly as dark as the Braem Wood to your north, and rock formations show through the earth here and there. Still, well-protected from the wind, this quiet valley looks safe and calm. The valley continues south and west, and there is a path north.} {Braem Wood} {} {} {} {1} {} +E {857} {n} {n} {1} {0} {} {1} {} {0} +E {860} {w} {w} {8} {0} {} {1} {} {0} +E {859} {s} {s} {4} {0} {} {1} {} {0} + +R {859} {0} {} {In a Quiet Valley} {} {The lie of the land is uneven here, and you realise that you cannot get any further south because of a rather steep slope. With the BraemWood too densely overgrown to enter on every side except north, that appears to be the way to go. Still, the grass is soft and dangers seem distant.} {Braem Wood} {} {} {} {1} {} +E {858} {n} {n} {1} {0} {} {1} {} {0} + +R {860} {0} {} {In a Quiet Valley} {} {Ivy growing up the tree-trunks of enormous pine-trees make this valley seem a little darker than would be expected at first. This darkness, however, is not especially somber, but just the product of poor and stony soil. A quiet valley is east, south and west of you, and rising up from the ground to the north is a plateau. You can reach this plateau by climbing upwards through a path that runs alongside the cliff-side.} {Braem Wood} {} {} {} {1} {} +E {858} {e} {e} {2} {0} {} {1} {} {0} +E {861} {w} {w} {8} {0} {} {1} {} {0} +E {866} {s} {s} {4} {0} {} {1} {} {0} +E {945} {u} {u} {16} {0} {} {1} {} {0} + +R {861} {0} {} {In a Quiet Valley} {} {A clump of tall mountain-willows stand close together here, their long arching branches hanging over the other trees in the valley. Quite a lot of falling leaves filters through the branches of the willows, and many plants have been able to settle on the ground. The valley continues south and east.} {Braem Wood} {} {} {} {1} {} +E {862} {n} {n} {1} {0} {} {1} {} {0} +E {860} {e} {e} {2} {0} {} {1} {} {0} +E {865} {s} {s} {4} {0} {} {1} {} {0} + +R {862} {0} {} {In a Quiet Valley} {} {An immediate, sweet and warm scent greets you as you walk here in the valley, coming from the starblazes that are cluttered together under the pines here. They are about the only thing that are able to grow through the dense carpet of fallen pine-cones and pine-needles on the ground. Further south the valley continues, and there is a way out north.} {Braem Wood} {} {} {} {1} {} +E {863} {n} {n} {1} {0} {} {1} {} {0} +E {861} {s} {s} {4} {0} {} {1} {} {0} + +R {863} {0} {} {West of a Plateau} {} {You are standing due west of the plateau that you can see in the Braem Wood, which looks high and difficult to get to. There is a stream to your north, and to your south there is a valley which looks peaceful and secluded. The Braem Wood seems far too dense to enter to your west, and to the east the steepness of the cliff-face makes it quite impossible to get up.} {Braem Wood} {} {} {} {1} {} +E {5711} {n} {n} {1} {0} {} {1} {} {0} +E {864} {w} {w} {8} {0} {} {1} {} {0} +E {862} {s} {s} {4} {0} {} {1} {} {0} + +R {864} {0} {} {Grand Old Oak Tree in the Secluded Clearing} {} {A giant oak tree dominates this clearing and judging from its size, it must be several hundred years old, perhaps even half an Age. Its lower branches are as thick as a man's body and bend down so low they almost touch the ground. The tree's trunk is gnarled and is many spans in circumference. A thick carpet of dried brown leaves covers the ground surrounding the tree, choking all life that may attempt to spring up there.} {} {} {} {} {1} {} +E {863} {e} {e} {2} {0} {} {1} {} {0} + +R {865} {0} {} {In a Quiet Valley} {} {Pine-needles and fir-cones lie thickly on the ground here, the product of hundreds of seasons. A few trees grow out of the ground, leaning over in the winds that blow from far to the north. The valley continues north and east, and to the west is a dried out old pond. South is impenetrable woods.} {Braem Wood} {} {} {} {1} {} +E {861} {n} {n} {1} {0} {} {1} {} {0} +E {866} {e} {e} {2} {0} {} {1} {} {0} +E {867} {w} {w} {8} {0} {} {1} {} {0} + +R {866} {0} {} {In a Quiet Valley} {} {The steepness of the rockface to the south and east provide an explanation for the stony ground, which is rough and hard-going. Only one pine-tree, very tall and obviously ancient, grows here, overlooking the remainder of the valley, to the north and west. The valley is secluded, and there are few signs of human or even animal life.} {Braem Wood} {} {} {} {1} {} +E {860} {n} {n} {1} {0} {} {1} {} {0} +E {865} {w} {w} {8} {0} {} {1} {} {0} + +R {867} {0} {} {A Dry Pond} {} {By the wear on the ground and from a few partial footprints, one can assume that this place was once much frequented, probably when there was actually water here. Now all that remains is the dry bottom and a ring of bushes that probably grew around the pond. Dark berries grow on several bushes. The pond looks as if it has been dry for quite some time, but there seems to be some fresher tracks that have come to this area.} {Caemlyn Road East of Whitebridge} {} {} {} {1} {} +E {906} {n} {n} {1} {0} {} {1} {} {0} +E {865} {e} {e} {2} {0} {} {1} {} {0} +E {868} {w} {w} {8} {0} {} {1} {} {0} + +R {868} {0} {} {Along a Wooded Path} {} {At this point the path abruptly breaks right. The trees ahead seem to loom larger and thicker. Trying to break through them would be difficult at the least, but most likely unsuccessful. Looking east along the path, the great canopy of trees seems to open up a bit.} {Caemlyn Road East of Whitebridge} {} {} {} {1} {} +E {867} {e} {e} {2} {0} {} {1} {} {0} +E {869} {s} {s} {4} {0} {} {1} {} {0} + +R {869} {0} {} {Woodland Path} {} {The trees rise up on both sides of the road. Listening closely, one can hear the many chirps and noises that indicate active wildlife. The path seems to continue north and south, deeper into the woodlands, but the plentiful sounds from either side of the path arouse one's curiosity.} {Caemlyn Road East of Whitebridge} {} {} {} {1} {} +E {868} {n} {n} {1} {0} {} {1} {} {0} +E {870} {e} {e} {2} {0} {} {1} {} {0} +E {871} {w} {w} {8} {0} {} {1} {} {0} + +R {870} {0} {} {Woodlands} {} {Upon entering the woods, the usual chirping and rustling of the wildlife stops as the area becomes silent. The forest seems to be watching you and waiting. Feeling like an intruder to this place, it would seem logical to return to the path to the west.} {Caemlyn Road East of Whitebridge} {} {} {} {1} {} +E {869} {w} {w} {8} {0} {} {1} {} {0} + +R {871} {0} {} {Woodlands} {} {Just to the east, a small dirt trail runs through the forest. However, you are in the forest, and the sound of tree branches rustling with the wind surrounds you. A thick growth of trees blocks the way north, but the Caemlyn Road is visible to the south, through some bushes.} {Caemlyn Road East of Whitebridge} {} {} {} {1} {} +E {869} {e} {e} {2} {0} {} {1} {} {0} +E {885} {w} {w} {8} {0} {} {1} {} {0} +E {872} {s} {s} {4} {0} {} {1} {} {0} + +R {872} {0} {} {Low Bushes} {} {Prickly bushes grow here, impeding passage a little. Tall trees rustle in the wind to the north and west, while to the east a small dirt path makes its way through the forest. To the south, the Caemlyn Road works its way through the heart of Andor.} {Caemlyn Road East of Whitebridge} {} {} {} {1} {} +E {871} {n} {n} {1} {0} {} {1} {} {0} +E {884} {w} {w} {8} {0} {} {1} {} {0} +E {873} {s} {s} {4} {0} {} {1} {} {0} + +R {873} {0} {} {Caemlyn Road} {} {Running through the heart of Andor, the long Caemlyn Road runs between the western city of Whitebridge and Caemlyn, the capital of Andor. Here, the traveler is nearly midway through the flatlands that lie between those two cities. Low bushes border the road to the north, and the road itself continues east and west.} {Caemlyn Road East of Whitebridge} {} {} {} {1} {} +E {872} {n} {n} {1} {0} {} {1} {} {0} +E {874} {e} {e} {2} {0} {} {1} {} {0} +E {881} {w} {w} {8} {0} {} {1} {} {0} + +R {874} {0} {} {Caemlyn Road} {} {The road runs across the heart of Andor. A traveler through these parts would almost be midway through the flatlands that lie between the western city of Whitebridge and the eastern city of Caemlyn. A worn, old path from the north intersects with the road.} {Caemlyn Road East of Whitebridge} {} {} {} {1} {} +E {875} {e} {e} {2} {0} {} {1} {} {0} +E {873} {w} {w} {8} {0} {} {1} {} {0} + +R {875} {0} {} {Caemlyn Road} {} {The road runs across the heart of Andor. A traveler through these parts would roughly be midway through the flatlands which lie between the western city of Whitebridge and the eastern city of Caemlyn. By the side of the road, to the north, a great tree offers shade and shelter.} {Caemlyn Road East of Whitebridge} {} {} {} {1} {} +E {876} {n} {n} {1} {0} {} {1} {} {0} +E {877} {e} {e} {2} {0} {} {1} {} {0} +E {874} {w} {w} {8} {0} {} {1} {} {0} + +R {876} {0} {} {Under a Stout Tree} {} {The ancient tree looms up over the northern side of the road. Many times, it has offered weary travelers a cool and shady spot to break from the blistering road and the relentless sun, and during the nights, many have camped under its sheltering branches. The smoothness of its bark, and the faded knife etchings are evidence of its use as a resting place. Several bumps along the trunk offer convenient handholds for one to climb up to an overhanging branch.} {Caemlyn Road East of Whitebridge} {} {} {} {1} {} +E {875} {s} {s} {4} {0} {} {1} {} {0} + +R {877} {0} {} {Caemlyn Road} {} {The road runs through the desolate flatlands in the heart of Andor. The ground beneath your feet is hard and flat from years of travel and commerce between the cities of Whitebridge to the west, Four Kings to the east, and the heart of Andor itself, Caemlyn. There seems to be nothing to the north or south except barren flatlands. It appears the only way out of this area is via the road east and west.} {Caemlyn Road East of Whitebridge} {} {} {} {1} {} +E {878} {e} {e} {2} {0} {} {1} {} {0} +E {875} {w} {w} {8} {0} {} {1} {} {0} + +R {878} {0} {} {Caemlyn Road} {} {Running through Andor, this long road connects Whitebridge and Caemlyn. Flatlands sprawl endlessly to the north and south. It would be wise to continue on one's way to the east or west.} {Caemlyn Road East of Whitebridge} {} {} {} {1} {} +E {879} {e} {e} {2} {0} {} {1} {} {0} +E {877} {w} {w} {8} {0} {} {1} {} {0} + +R {879} {0} {} {Caemlyn Road} {} {This road continues east and west, linking the city of Whitebridge and the capital of Andor, Caemlyn. It looks like this road has been much traveled and still is much traveled, as is evident by the packed and well-worn nature of the ground. The road continues east and west into the horizon while to the north and south, there is nothing save for barren desolate flatlands. It would not be a good idea to explore this empty land. The road beckons to the east and west.} {Caemlyn Road East of Whitebridge} {} {} {} {1} {} +E {880} {e} {e} {2} {0} {} {1} {} {0} +E {878} {w} {w} {8} {0} {} {1} {} {0} + +R {880} {0} {} {Caemlyn Road} {} {Flatlands sprawl all about as the road splits the barren landscape. The road, packed and worn through centuries of travel, seems to blaze its way east and west. There doesn't seem to be anything in the distance. It would be a good idea to continue on your way before you are stuck in this desolate place.} {Caemlyn Road East of Whitebridge} {} {} {} {1} {} +E {699} {e} {e} {2} {0} {} {1} {} {0} +E {879} {w} {w} {8} {0} {} {1} {} {0} + +R {881} {0} {} {Caemlyn Road} {} {The Caemlyn Road runs through the middle of Andor, connecting the city of Whitebridge to the heart of the country, Caemlyn. The small forest that borders the road here can be seen to the north, just off the road. Farther west, the road bends, but it leads straight east and west here.} {Caemlyn Road East of Whitebridge} {} {} {} {1} {} +E {884} {n} {n} {1} {0} {} {1} {} {0} +E {873} {e} {e} {2} {0} {} {1} {} {0} +E {882} {w} {w} {8} {0} {} {1} {} {0} + +R {882} {0} {} {Bend in the Road} {} {Here, the road bends slightly to the north. As always, it leads from Caemlyn, the heart of Andor, to Whitebridge, near the borders of the great nation. To the east, the road leads on straight for a distance, while to the north, the bend continues. To the north, past the road, a small farm sits by the road. A large paw print has been pressed into a flagstone, heading east.} {Caemlyn Road East of Whitebridge} {} {} {} {1} {} +E {883} {n} {n} {1} {0} {} {1} {} {0} +E {881} {e} {e} {2} {0} {} {1} {} {0} + +R {883} {0} {} {Bend in the Road} {} {The Caemlyn Road makes its way between Whitebridge, near the borders, and Caemlyn, the heart of Andor. Here, at the top of a bend, a small farm sits by the road. To the north, the farm's lawn borders the road. To the east, however, a thick forest starts. The road continues to the south and west.} {Caemlyn Road East of Whitebridge} {} {} {} {1} {} +E {886} {n} {n} {1} {0} {} {1} {} {0} +E {884} {e} {e} {2} {0} {} {1} {} {0} +E {888} {w} {w} {8} {0} {} {1} {} {0} +E {882} {s} {s} {4} {0} {} {1} {} {0} + +R {884} {0} {} {Edge of the Woods} {} {The trees all around shade the ground just off the road. The sound of branches rustling in the breeze is accompanied by the infrequent chirps of birds. To the south and west, the Caemlyn road continues on its way through Andor, but to the northwest, a farm can be seen. Just to the east, low bushes cling to the ground, making passage slow.} {Caemlyn Road East of Whitebridge} {} {} {} {1} {} +E {885} {n} {n} {1} {0} {} {1} {} {0} +E {872} {e} {e} {2} {0} {} {1} {} {0} +E {883} {w} {w} {8} {0} {} {1} {} {0} +E {881} {s} {s} {4} {0} {} {1} {} {0} + +R {885} {0} {} {Edge of the Woods} {} {The tall trees of the forest, mixed with the abundant undergrowth, makes passage difficult, but near the edge, the way is much easier. Sounds of wildlife drift through the air, accompanying the rustling of branches. To the south, the Caemlyn Road makes its way through Andor, while to the west, a farm can be seen.} {Caemlyn Road East of Whitebridge} {} {} {} {1} {} +E {871} {e} {e} {2} {0} {} {1} {} {0} +E {886} {w} {w} {8} {0} {} {1} {} {0} +E {884} {s} {s} {4} {0} {} {1} {} {0} + +R {886} {0} {} {Lawn} {} {Here, the grass is well-kept, and closely cropped. Just to the south, the Caemlyn Road can be seen, making its way across Andor. The forest borders the lawn to the east, while to the north, a small grain shed stands before a smoke shed. A small path leads up to a farm house to the west.} {Caemlyn Road East of Whitebridge} {} {} {} {1} {} +E {904} {n} {n} {1} {0} {} {1} {} {0} +E {885} {e} {e} {2} {0} {} {1} {} {0} +E {887} {w} {w} {8} {0} {} {1} {} {0} +E {883} {s} {s} {4} {0} {} {1} {} {0} + +R {887} {0} {} {Path to Farm} {} {This well tended, narrow, dirt path runs between the Caemlyn Road and a small farmhouse which is just to the north. To the east, a neat patch of grass also borders the road, while to the west, the farm's fields can be seen. Beyond the small lawn to the east, the edge of a large forest is visible.} {Caemlyn Road East of Whitebridge} {} {} {} {1} {} +E {902} {n} {n} {1} {0} {} {1} {} {0} +E {886} {e} {e} {2} {0} {} {1} {} {0} +E {888} {s} {s} {4} {0} {} {1} {} {0} + +R {888} {0} {} {Bend in the Road} {} {The long Caemlyn Road leads east and west, between Whitebridge and Caemlyn, the capital of Andor. However, here, at the top of a bend in the road, it runs east and south, following the bend. To the north, a small path leads up to a farm house. To the west, the farm's pastures and fields are visible.} {Caemlyn Road East of Whitebridge} {} {} {} {1} {} +E {887} {n} {n} {1} {0} {} {1} {} {0} +E {883} {e} {e} {2} {0} {} {1} {} {0} +E {889} {w} {w} {8} {0} {} {1} {} {0} +E {961} {s} {s} {4} {0} {} {1} {} {0} + +R {889} {0} {} {Well} {D} {Here, a well has been dug into the ground, providing water for the farm. To the east, through a gate, the Caemlyn Road can be reached, while the fields stretch onward to the west. To the south, more of the road can be seen, but the way is blocked by a fence. To the north, the farm buildings can be seen.} {Caemlyn Road East of Whitebridge} {} {} {} {1} {} +E {894} {n} {n} {1} {0} {} {1} {} {0} +E {888} {e} {e} {2} {0} {} {1} {} {0} +E {890} {w} {w} {8} {0} {} {1} {} {0} + +R {890} {0} {} {Pasture} {} {Green blades of grass crumble under your feet. The neatly cropped grass appears to be the result of grazing. A fence blocks the way south as the field continues to the north and west. A well stands to the east, next to the farm path. The Caemlyn road runs beyond the fence to the south.} {Caemlyn Road East of Whitebridge} {} {} {} {1} {} +E {893} {n} {n} {1} {0} {} {1} {} {0} +E {889} {e} {e} {2} {0} {} {1} {} {0} +E {891} {w} {w} {8} {0} {} {1} {} {0} + +R {891} {0} {} {Pasture} {} {Green blades of grass bend beneath your feet. This appears to be the grazing ground for various farm animals as it is neatly cropped and surrounded by a sturdy fence. You are in the southwest corner of the field. There is more green grass directly to the north and east while the fence prevents the way south and west.} {Caemlyn Road East of Whitebridge} {} {} {} {1} {} +E {892} {n} {n} {1} {0} {} {1} {} {0} +E {890} {e} {e} {2} {0} {} {1} {} {0} + +R {892} {0} {} {Pasture} {} {The green grass lies before you. The barn and farmhouse lie beyond the field to the northeast. The grass field continues north and south while a fence to west marks the edge of the field.} {Caemlyn Road East of Whitebridge} {} {} {} {1} {} +E {897} {n} {n} {1} {0} {} {1} {} {0} +E {893} {e} {e} {2} {0} {} {1} {} {0} +E {891} {s} {s} {4} {0} {} {1} {} {0} + +R {893} {0} {} {Pasture} {} {You find yourself in the middle of a lush green grassy field. Various animal droppings seem to indicate that this field is a grazing place. To the east a neatly trimmed lawn appears to be used by the farmers while the barn lies just north of it. There is a fence encircling the entire field.} {Caemlyn Road East of Whitebridge} {} {} {} {1} {} +E {896} {n} {n} {1} {0} {} {1} {} {0} +E {894} {e} {e} {2} {0} {} {1} {} {0} +E {892} {w} {w} {8} {0} {} {1} {} {0} +E {890} {s} {s} {4} {0} {} {1} {} {0} + +R {894} {0} {} {Lawn} {} {Rich, full grass is kept cropped short by the livestock that graze in this field. To the north, a large barn provides shelter from the elements, while to the south, a well can be seen. The fields continue to the west, but end at a path just to the east. The farmhouse can be seen to the northeast.} {Caemlyn Road East of Whitebridge} {} {} {} {1} {} +E {895} {n} {n} {1} {0} {} {1} {} {0} +E {893} {w} {w} {8} {0} {} {1} {} {0} +E {889} {s} {s} {4} {0} {} {1} {} {0} + +R {895} {0} {} {Barn} {} {Heavy bales of hay are stacked against the wooden walls, next to the animal stalls. The musty smell of the hay mixes with the strong smell of all the animals, making the barn smell terrible. Doorways lead out of the barn to the north, west, and south, into the farm fields.} {Caemlyn Road East of Whitebridge} {} {} {} {1} {} +E {900} {n} {n} {1} {0} {} {1} {} {0} +E {896} {w} {w} {8} {0} {} {1} {} {0} +E {894} {s} {s} {4} {0} {} {1} {} {0} + +R {896} {0} {} {Meadow} {} {You are standing in the middle of a grassy meadow. The tall blades of grass gently sway around your legs. A barn rises up to east while the field sprawls out in all other directions.} {Caemlyn Road East of Whitebridge} {} {} {} {1} {} +E {899} {n} {n} {1} {0} {} {1} {} {0} +E {895} {e} {e} {2} {0} {} {1} {} {0} +E {897} {w} {w} {8} {0} {} {1} {} {0} +E {893} {s} {s} {4} {0} {} {1} {} {0} + +R {897} {0} {} {Meadow} {} {The long grasses sway before your feet. The field spreads to the north, east, and south. It appears to be a peaceful contrast to the dark forest in the distance to the north. A fence to the west marks the edge of the farm.} {Caemlyn Road East of Whitebridge} {} {} {} {1} {} +E {898} {n} {n} {1} {0} {} {1} {} {0} +E {896} {e} {e} {2} {0} {} {1} {} {0} +E {892} {s} {s} {4} {0} {} {1} {} {0} + +R {898} {0} {} {Meadow} {} {This is the northwest corner of a lush grassy meadow. The field runs before you to the south and east. A sturdy fence separates the green fields from the dark forest just lurking beyond to the north and west. You can see the barn and farmhouse to the east and beyond the field. Far off to the south, the Caemlyn Road can be seen making its way between Whitebridge and Caemlyn.} {Caemlyn Road East of Whitebridge} {} {} {} {1} {} +E {899} {e} {e} {2} {0} {} {1} {} {0} +E {897} {s} {s} {4} {0} {} {1} {} {0} + +R {899} {0} {} {Meadow} {} {The long knee length grasses sway in wavelike rhythm to the breeze. Footprints can be seen where the green and brown grass stems are broken. Off to the east, the grass appears to have been cut or somehow cultivated. The meadow continues, rolling gently west and south. A large fence to the north holds the forest at bay.} {Caemlyn Road East of Whitebridge} {} {} {} {1} {} +E {900} {e} {e} {2} {0} {} {1} {} {0} +E {898} {w} {w} {8} {0} {} {1} {} {0} +E {896} {s} {s} {4} {0} {} {1} {} {0} + +R {900} {0} {} {Yard} {} {Here at the northeast corner of the farm fields, the grass is kept closely cropped by the animals that graze here. To the west, the fields stretch on, while to the south, a big red barn provides shelter from the elements. Past a gate to the east, the farm's backyard can be seen.} {Caemlyn Road East of Whitebridge} {} {} {} {1} {} +E {901} {e} {e} {2} {0} {} {1} {} {0} +E {899} {w} {w} {8} {0} {} {1} {} {0} +E {895} {s} {s} {4} {0} {} {1} {} {0} + +R {901} {0} {} {Backyard} {} {The ground here is scattered with assorted odds and ends used by the farm family. Old sinks and cracked boards lie against the side of the house to the south. The savory smell of the smoke shed wafts in from the east while the green grass of the yard begins to the west. The inside of the house lies to the south.} {Caemlyn Road East of Whitebridge} {} {} {} {1} {} +E {903} {e} {e} {2} {0} {} {1} {} {0} +E {900} {w} {w} {8} {0} {} {1} {} {0} +E {902} {s} {s} {4} {0} {} {1} {} {0} + +R {902} {0} {} {Farmhouse} {} {To the south, a stout wooden door opens out onto a path, while to the north, a smaller door opens onto the backyard. Inside the small farmhouse, simple pictures decorate the walls. A small woodcarving has been placed on a plain dresser, which stands next to the small bed.} {Caemlyn Road East of Whitebridge} {} {} {} {1} {} +E {901} {n} {n} {1} {0} {} {1} {} {0} +E {887} {s} {s} {4} {0} {} {1} {} {0} + +R {903} {0} {} {Smoke Shed} {} {The smell of smoke is thick in this shed, curling up from a small fire that keeps the place lit while also providing smoke for the curing process. Thick hooks hanging from the ceiling provide places for the meat to be hung, while smaller hooks mounted along the walls can hold knives and other tools. A pair of empty barrels stand by the door, next to a small bin.} {Caemlyn Road East of Whitebridge} {} {} {} {1} {} +E {905} {e} {e} {2} {0} {} {1} {} {0} +E {901} {w} {w} {8} {0} {} {1} {} {0} +E {904} {s} {s} {4} {0} {} {1} {} {0} + +R {904} {0} {} {Grain Shed} {} {Loose grains are scattered around on the dirt floor of this small wooden shed. The farmer stores his sacks of grains here after the harvest, before hauling them to the market. One door leads north to the adjoining smoke shed, and another opens south onto the lawn.} {Caemlyn Road East of Whitebridge} {} {} {} {1} {} +E {903} {n} {n} {1} {0} {} {1} {} {0} +E {886} {s} {s} {4} {0} {} {1} {} {0} + +R {905} {0} {} {Woodpile} {} {This area seems to be a storage area for firewood. Chopped portions of of firewood surround this place. From here the farmhouse is close by while at the same time the forest is also near. To the north you can even make out the forest.} {Caemlyn Road East of Whitebridge} {} {} {} {1} {} +E {914} {n} {n} {1} {0} {} {1} {} {0} +E {903} {w} {w} {8} {0} {} {1} {} {0} + +R {906} {0} {} {A Quiet Wood} {} {This seems to be a secret meeting place of some kind. A small open area allows for a gathering of people, shown by the trampled ground. Trees surround the area while their branches provide shade and shelter. Ashes from many campfires mark the center. Low branches and thick growth along the sides of the clearing conceal the place well, the only way one could find this place is by stumbling upon it. To the west, faint beginnings of a trail seem to lead away. A row of bushes block your way to the south, but there seems to be an opening beyond it.} {Caemlyn Road East of Whitebridge} {} {} {} {1} {} +E {907} {w} {w} {8} {0} {} {1} {} {0} +E {867} {s} {s} {4} {0} {} {1} {} {0} + +R {907} {0} {} {Wooded Path} {} {This narrow path makes its way among trees. To the east, it seems to head straight into a grove of trees, while continuing to the north. Looking along the path, the way behind fades into the dark and thickness of the forest.} {Caemlyn Road East of Whitebridge} {} {} {} {1} {} +E {908} {n} {n} {1} {0} {} {1} {} {0} +E {906} {e} {e} {2} {0} {} {1} {} {0} + +R {908} {0} {} {Bend in the Path} {} {The path bends here, as the trees to the north grow too close together for a trail to pass through. However, the path continues east and south as there is just enough room for a pass through these woods. The trail continues to wind around trees, alive and fallen, leaving the explorer wondering what lurks around the next turn.} {Caemlyn Road East of Whitebridge} {} {} {} {1} {} +E {909} {e} {e} {2} {0} {} {1} {} {0} +E {907} {s} {s} {4} {0} {} {1} {} {0} + +R {909} {0} {} {Wooded Path} {} {The path winds its way among the trees, seeming to head straight into the heart of the forest. All around, the sounds of woodland life drift faintly in the air, animating this otherwise lifeless place. Looking back, the way behind disappears in the dark and thickness of the forest.} {Caemlyn Road East of Whitebridge} {} {} {} {1} {} +E {910} {n} {n} {1} {0} {} {1} {} {0} +E {908} {w} {w} {8} {0} {} {1} {} {0} + +R {910} {0} {} {End of the Path} {} {The way trickles to a stop as the forest seems to loom all about. To the north, two thick logs have fallen on each other, blocking any passage in that direction. To the east, the growth and the trees prove too great an obstacle for passage in that direction also. The trail picks up and begins to make its way south. To the west, new vegetation blocks your passage as lots of green growth sprout up between the trees.} {Caemlyn Road East of Whitebridge} {} {} {} {1} {} +E {911} {w} {w} {8} {0} {} {1} {} {0} +E {909} {s} {s} {4} {0} {} {1} {} {0} + +R {911} {0} {} {Hunter's Trail} {} {A path forms and makes its way westward into the forest. Though seeming to form in the middle of the forest, this trail appears to be used frequently enough that the ground is worn. The normal woodland sounds of birds chirping, bushes rustling and insects buzzing can be heard to the west.} {Caemlyn Road East of Whitebridge} {} {} {} {1} {} +E {910} {e} {e} {2} {0} {} {1} {} {0} +E {912} {w} {w} {8} {0} {} {1} {} {0} + +R {912} {0} {} {Hunter's Trail} {} {The path quietly winds through the low brush and passes under large trees so that the path, though easy to follow and obvious to you, is not very noticeable from a distance. However, occasional breaks in the surrounding thicket offer a surprisingly clear view of the forest and its life. By looking carefully at the sides of the trail, one can see woodland animals scurrying, while fleeting glimpses of deer pass through the vegetation. The path bends south as a rocky mound rises up to the west.} {Caemlyn Road East of Whitebridge} {} {} {} {1} {} +E {911} {e} {e} {2} {0} {} {1} {} {0} +E {913} {s} {s} {4} {0} {} {1} {} {0} + +R {913} {0} {} {Hunter's Trail} {} {The path continues to wind its way through the forest. The ground here is slightly worn in several places, giving the impression of occasional use. Looking closely, you notice a small patch of mushrooms that seems to have been trampled by passers-by recently.} {Caemlyn Road East of Whitebridge} {} {} {} {1} {} +E {912} {n} {n} {1} {0} {} {1} {} {0} +E {914} {w} {w} {8} {0} {} {1} {} {0} + +R {914} {0} {} {Hunter's Trail} {} {Along the path, soft rustling in the bushes and distant chirping can be heard all around. Looking west into the forest, the way becomes darker, and far to the south, the tip of a roof is visible. However, fallen trees block any path in that direction.} {Caemlyn Road East of Whitebridge} {} {} {} {1} {} +E {913} {e} {e} {2} {0} {} {1} {} {0} +E {915} {w} {w} {8} {0} {} {1} {} {0} +E {905} {s} {s} {4} {0} {} {1} {} {0} + +R {915} {0} {} {End of Trail} {} {Here the path abruptly ends in a pile of fallen trees. It appears as if the makers of this path had stopped clearing the way through the forest. Some of the logs have been split into usable chunks and it appears as if the trees here have served as firewood for nearby residents. Bushes and shrubs have grown over the bare ground left by the fallen trees.} {Caemlyn Road East of Whitebridge} {} {} {} {1} {} +E {914} {e} {e} {2} {0} {} {1} {} {0} +E {916} {w} {w} {8} {0} {} {1} {} {0} + +R {916} {0} {} {Hidden Trail} {} {This faint trail appears to be used only by forest animals. The path seems to head into darkness without any hint to what lies at its end. Some thick thorny brush prevents passage to the east, so the only obvious exit seems to be west, along the faint path. The gaps in the bushes allow glimpses of the nearby countryside.} {Caemlyn Road East of Whitebridge} {} {} {} {1} {} +E {915} {e} {e} {2} {0} {} {1} {} {0} +E {917} {w} {w} {8} {0} {} {1} {} {0} + +R {917} {0} {} {Hidden Trail} {} {It is darker here, and the trail is barely noticeable. The only reason the path is obvious is because there is no other way to go. Thick vegetation prevents any straying from the path. Openings in the forest seem to lead east and west.} {Caemlyn Road East of Whitebridge} {} {} {} {1} {} +E {916} {e} {e} {2} {0} {} {1} {} {0} +E {918} {w} {w} {8} {0} {} {1} {} {0} + +R {918} {0} {} {Hidden Trail} {} {The way is dark as the forest looms over the path all around. Overhanging branches and leaves keep the path very dim, and thick vegetation to either side of the path block passage. The path continues to the east and west, further into the deep woods.} {Caemlyn Road East of Whitebridge} {} {} {} {1} {} +E {917} {e} {e} {2} {0} {} {1} {} {0} +E {919} {w} {w} {8} {0} {} {1} {} {0} + +R {919} {0} {} {Hidden Trail} {} {To the west the dim path opens up and one can see the light coming through from above. Here, the trees continue to block out light from above, and it is dark all around while the trail appears to continue to the east.} {Caemlyn Road East of Whitebridge} {} {} {} {1} {} +E {923} {n} {n} {1} {0} {} {1} {} {0} +E {918} {e} {e} {2} {0} {} {1} {} {0} +E {920} {w} {w} {8} {0} {} {1} {} {0} + +R {920} {0} {} {Forest Opening} {} {This spot is almost a small clearing except for the thick undergrowth that continues to make passage difficult. All around, the thick forest continues, but to the east, a small opening looks like a trail.} {Caemlyn Road East of Whitebridge} {} {} {} {1} {} +E {919} {e} {e} {2} {0} {} {1} {} {0} +E {921} {s} {s} {4} {0} {} {1} {} {0} + +R {921} {0} {} {Deep Woods} {} {It appears as if the woods go on forever. The gloom and darkness of trees are overwhelming. To the south, the woods seem to look a bit lighter. To the north, there is an opening in the forest where the darkness fades and one can see the darkness all around. However, the silence is broken by the sound of your feet stepping on the ground.} {Caemlyn Road East of Whitebridge} {} {} {} {1} {} +E {920} {n} {n} {1} {0} {} {1} {} {0} +E {922} {s} {s} {4} {0} {} {1} {} {0} + +R {922} {0} {} {Edge of Forest} {} {The forest begins to thin a bit here and the general gloom of the woods seems to lighten a bit. Looking south, there seems to be some kind of opening as a bit of light is distinguishable. Even noises emanating from the south periodically break the silence of the forest. However, the trees are still too thick and the terrain too treacherous for any sane attempt to pass southwards. You will have to go back and find some other route from this forest.} {Caemlyn Road East of Whitebridge} {} {} {} {1} {} +E {921} {n} {n} {1} {0} {} {1} {} {0} + +R {923} {0} {} {Deep Woods} {} {Trees rise up on all sides blocking all light from reaching the dark, damp ground. The silence is broken occasionally by soft and distant rustling. There appears to be a small opening underneath a dead log to the west while some flimsy saplings block your passage to the south.} {Caemlyn Road East of Whitebridge} {} {} {} {1} {} +E {925} {n} {n} {1} {0} {} {1} {} {0} +E {931} {e} {e} {2} {0} {} {1} {} {0} +E {924} {w} {w} {8} {0} {} {1} {} {0} +E {919} {s} {s} {4} {0} {} {1} {} {0} + +R {924} {0} {} {Under a Log} {} {There is a crevice here where an ancient tree had died and fallen over onto the ground. It appears as if something has burrowed a small hole under the log. Here and there small bits of fur and chips of crushed bone provide a sort of bedding for whatever creature that dwells here.} {Caemlyn Road East of Whitebridge} {} {} {} {1} {} +E {923} {e} {e} {2} {0} {} {1} {} {0} + +R {925} {0} {} {Trickling Stream} {D} {Cool, clear water flows past your feet making an occasional soft splash. There are surprisingly numerous tracks of forest animals along the moist banks of this stream. Some small tracks appear to be those of tree rodents while some much larger tracks appear to be of great clawed beasts. This very shallow stream flows from the northeast to southwest. The forest immediately to the west appears to be too thick making it impassible. The dark and grimy woods to the north do not appear to have been explored in quite a long time, if ever. More strange looking woods lie to the east.} {Caemlyn Road East of Whitebridge} {} {} {} {1} {} +E {926} {n} {n} {1} {0} {} {1} {} {0} +E {930} {e} {e} {2} {0} {} {1} {} {0} +E {923} {s} {s} {4} {0} {} {1} {} {0} + +R {926} {0} {} {Lost Forest} {} {The trees here seem to be more twisted and gnarled than the typical woodland arbor. Tree vines sway back and forth overhead as if they were serpents searching for prey. To the west the trees appear to be too thick and too menacing even for a brave explorer to go there. To the north these gnarled woods continue, while to the east a small shallow stream trickles forth, running around to the south.} {Caemlyn Road East of Whitebridge} {} {} {} {1} {} +E {927} {n} {n} {1} {0} {} {1} {} {0} +E {929} {e} {e} {2} {0} {} {1} {} {0} +E {925} {s} {s} {4} {0} {} {1} {} {0} + +R {927} {0} {} {Lost Forest} {} {The way becomes almost impossible as the forest seems to loom even closer. Vines, mosses, and the gnarled trunks seem to sprout up endlessly in all directions. To the north and west, it is just too dark to attempt passage in those directions, while to the east, there is just enough room to squeeze and claw through. To the south, the gnarled trees also seem to be somewhat passable, but the trees give no hint to what lies behind them.} {Caemlyn Road East of Whitebridge} {} {} {} {1} {} +E {928} {e} {e} {2} {0} {} {1} {} {0} +E {926} {s} {s} {4} {0} {} {1} {} {0} + +R {928} {0} {} {Lost Forest} {} {Hideously twisted trunks and branches spread all around. Vines and mosses cover every branch. The stink of stale and rotting wood is strong all around. The forest, farther from the stream, to the north has thickened too much for anyone to even squeeze through. The only exits now are through the less dense forest to the east or west or through the small stream to the south.} {Caemlyn Road East of Whitebridge} {} {} {} {1} {} +E {935} {e} {e} {2} {0} {} {1} {} {0} +E {927} {w} {w} {8} {0} {} {1} {} {0} +E {929} {s} {s} {4} {0} {} {1} {} {0} + +R {929} {0} {} {Trickling Stream} {} {The forest lurks up all around the stream as it trickles its way from the east. The sharp twisted branches of the trees seem to dare the foolish explorer to discover their darkness. The way to the south looks as if it hasn't been intruded by any people in a long time. It does not appear to be a welcome way of passage. The stream itself bends to the southwest as the thick forest seems to force it from its regular path.} {Caemlyn Road East of Whitebridge} {} {} {} {1} {} +E {928} {n} {n} {1} {0} {} {1} {} {0} +E {934} {e} {e} {2} {0} {} {1} {} {0} +E {926} {w} {w} {8} {0} {} {1} {} {0} +E {930} {s} {s} {4} {0} {} {1} {} {0} + +R {930} {0} {} {Forgotten Forest} {} {The trees and plants all around seem very old. Dust and cobwebs add to the thick tangle of the forest. The trees seem very quiet, giving the forest an eerie feeling of death and decomposition. The stream to the west ripples noiselessly while some less ancient trees sprout up to the south. The dead and dusty forest continues to the east while a small stream crosses to the north and bends down in the west.} {Caemlyn Road East of Whitebridge} {} {} {} {1} {} +E {929} {n} {n} {1} {0} {} {1} {} {0} +E {933} {e} {e} {2} {0} {} {1} {} {0} +E {925} {w} {w} {8} {0} {} {1} {} {0} +E {931} {s} {s} {4} {0} {} {1} {} {0} + +R {931} {0} {} {Deep Woods} {} {The tall trees of the forest shade the ground, blocking all light from the forest floor. Occasionally, the sound of a bird chirping or of a small animal scurrying through the thick undergrowth can be heard. All around the thick forest continues.} {Caemlyn Road East of Whitebridge} {} {} {} {1} {} +E {930} {n} {n} {1} {0} {} {1} {} {0} +E {932} {e} {e} {2} {0} {} {1} {} {0} +E {923} {w} {w} {8} {0} {} {1} {} {0} + +R {932} {0} {} {Deep Woods} {} {The tall trees of the forest shade the ground, blocking all light from the forest floor. Occasionally, the sound of a bird chirping, or of a small animal scurrying through the thick undergrowth, can be heard. All around, the thick forest continues.} {Caemlyn Road East of Whitebridge} {} {} {} {1} {} +E {933} {n} {n} {1} {0} {} {1} {} {0} +E {939} {e} {e} {2} {0} {} {1} {} {0} +E {931} {w} {w} {8} {0} {} {1} {} {0} + +R {933} {0} {} {Forgotten Forest} {} {The ground is dank and stinks of plant rot. The forest seems to have been ignored by the forces of nature here. The ancient trees look to have been alive for thousands of years. The mosses and vines covering them give the trees a bearded and wrinkled appearance. These plants from another time seem to have forgotten how to die and one would also wonder about any other creatures around here who have forgotten to die. This ancient forest continues to the east and west while some younger trees, saplings compared to these immortal arbors, stand to the south. A shallow stream runs across to the north.} {Caemlyn Road East of Whitebridge} {} {} {} {1} {} +E {934} {n} {n} {1} {0} {} {1} {} {0} +E {938} {e} {e} {2} {0} {} {1} {} {0} +E {930} {w} {w} {8} {0} {} {1} {} {0} +E {932} {s} {s} {4} {0} {} {1} {} {0} + +R {934} {0} {} {Trickling Stream} {} {The stream slowly meanders along its way, darting over and around the rocks and stones lying in its path. The forest closely hugs the streambank, covering it with roots that could easily trip a careless explorer. The sounds of wildlife can be heard faintly among the trees, otherwise it is completely silent.} {Caemlyn Road East of Whitebridge} {} {} {} {1} {} +E {935} {n} {n} {1} {0} {} {1} {} {0} +E {937} {e} {e} {2} {0} {} {1} {} {0} +E {929} {w} {w} {8} {0} {} {1} {} {0} +E {933} {s} {s} {4} {0} {} {1} {} {0} + +R {935} {0} {} {Lost Forest} {} {Hideously twisted trunks and branches spread all around. Vines and mosses cover every branch. The stink and stench of rotting wood is strong all around. The forest to the north, without the erosional influence of the wood to the south, has thickened too much to the north for any possible passage in that direction. The only exits now are through the less dense forest to the east and west or to the south, across the trickling stream.} {Caemlyn Road East of Whitebridge} {} {} {} {1} {} +E {936} {e} {e} {2} {0} {} {1} {} {0} +E {928} {w} {w} {8} {0} {} {1} {} {0} +E {934} {s} {s} {4} {0} {} {1} {} {0} + +R {936} {0} {} {Lost Forest} {} {Wandering through this undisturbed forest, one feels much like an intruder. The trees, gnarled and twisted as if in constant hostility, loom up and over the rotting ground. Vines, coiling around every branch, and mosses, sprouting from tree trunks, give the forest an old and decaying appearance. A stream trickles through the forest from the east, eventually flowing around to the south. The forest and much of its undergrowth obstruct any passage north. A hardy adventurer though, would be able to force a way to the west. However, it is doubtful whether travel deeper into this forest is courage or foolishness.} {Caemlyn Road East of Whitebridge} {} {} {} {1} {} +E {944} {e} {e} {2} {0} {} {1} {} {0} +E {935} {w} {w} {8} {0} {} {1} {} {0} +E {937} {s} {s} {4} {0} {} {1} {} {0} + +R {937} {0} {} {Trickling Stream} {} {The shallow trail of water winds its way around the tree roots that hug close to the stream on both sides. The water appears to be very clear, cold, and crisp with all the naturalness of the wilderness. Making its way from the northeast, the stream bends to the west as trees thicken to the south. An old and forgotten forest lies to the south and east, while thicker and gnarled woods continue to the north.} {Caemlyn Road East of Whitebridge} {} {} {} {1} {} +E {936} {n} {n} {1} {0} {} {1} {} {0} +E {943} {e} {e} {2} {0} {} {1} {} {0} +E {934} {w} {w} {8} {0} {} {1} {} {0} +E {938} {s} {s} {4} {0} {} {1} {} {0} + +R {938} {0} {} {Forgotten Forest} {} {The trees here are bent over as if burdened by countless centuries. Mosses grow on every branch as if to signify the rot and decay that these trees have experienced. A robe of vines cover most of the trees as if to hide their gnarled and wrinkled trunks. A trickling stream flowing in the north nourishes the trees. The trees continue to the east and west while newer greener trees begin to the south.} {Caemlyn Road East of Whitebridge} {} {} {} {1} {} +E {937} {n} {n} {1} {0} {} {1} {} {0} +E {942} {e} {e} {2} {0} {} {1} {} {0} +E {933} {w} {w} {8} {0} {} {1} {} {0} +E {939} {s} {s} {4} {0} {} {1} {} {0} + +R {939} {0} {} {Deep Woods} {} {The forest appears to be used only by forest animals, and the path fades into the dark forest floor. It is dark all around without any hint to what lies at the edge of the darkness. It appears that the woods are too thick to pass through to the south. Otherwise one is free to wander in all the other directions.} {Caemlyn Road East of Whitebridge} {} {} {} {1} {} +E {938} {n} {n} {1} {0} {} {1} {} {0} +E {940} {e} {e} {2} {0} {} {1} {} {0} +E {932} {w} {w} {8} {0} {} {1} {} {0} + +R {940} {0} {} {Deep Woods} {} {Here, deep in the woods, the trees are tall and the only sounds are those of branches rustling in the breeze. Occasionally, a bird making its call, or the sounds of a small animal skittering across the undergrowth, can also be heard. A dark cave offers passage to the east, while the forest continues to the north and west.} {Caemlyn Road East of Whitebridge} {} {} {} {1} {} +E {942} {n} {n} {1} {0} {} {1} {} {0} +E {941} {e} {e} {2} {0} {} {1} {} {0} +E {939} {w} {w} {8} {0} {} {1} {} {0} + +R {941} {0} {} {Dark Cave} {} {Condensation drips to the ground from the low ceiling of the cave, making the floor here soft and damp. To the west, the cave opens out into the deep woods, but in the other directions, the thick granite of the cave seems to block any passage. There seems to be a small crack in the eastern wall.} {Caemlyn Road East of Whitebridge} {} {} {} {1} {} +E {940} {w} {w} {8} {0} {} {1} {} {0} + +R {942} {0} {} {Forgotten Forest} {} {The crooked trees rise up from the ground as if in the agony of old age. The ground becomes uneven and unstable to the east as it rises sharply. The way is manageable to the north as the forest is thick in every direction. The old and gnarled trees continue to the north and west while to the south, a new forest begins.} {Caemlyn Road East of Whitebridge} {} {} {} {1} {} +E {943} {n} {n} {1} {0} {} {1} {} {0} +E {938} {w} {w} {8} {0} {} {1} {} {0} +E {940} {s} {s} {4} {0} {} {1} {} {0} + +R {943} {0} {} {Forgotten Forest} {} {The forest floor begins to rise to the east and north. The ground is too unstable to the east, but one can struggle northwards where there seems to be some water gathering there. The trees continue to hover all around, looking old and solemn. There is a noticeable trail of water flowing from the north to west through the thick forest. This old and rotting forest continues to the south with its quiet and somber appearance.} {Caemlyn Road East of Whitebridge} {} {} {} {1} {} +E {944} {n} {n} {1} {0} {} {1} {} {0} +E {937} {w} {w} {8} {0} {} {1} {} {0} +E {942} {s} {s} {4} {0} {} {1} {} {0} + +R {944} {0} {} {Trickling Stream} {} {The stream here is barely an oozing and trickling trail of water. As if from an underground source, water slowly wells up through the soil and begins to flow to the southwest. The forest here is so thick that this trail of water must splash and spill its way around the gnarled roots of the trees as it flows down the forest. The trees continue to climb up to the north and east making exploration there much too treacherous. One can manage to struggle through the trees in the other directions, however, to the west and south.} {Caemlyn Road East of Whitebridge} {} {} {} {1} {} +E {936} {w} {w} {8} {0} {} {1} {} {0} +E {943} {s} {s} {4} {0} {} {1} {} {0} + +R {945} {0} {} {A Windy Cliff} {} {You've found the cliffside path that allows you to go to the quiet valley, far below, or up to the higher Braem Wood, far above. The view from here is magnificent, as far to the south there is a town, although there is no way to get there from here. A beautiful wild rose grows in a crevice in the cliff-side, floating its scent over the area. From time to time, strong gusts of wind howl up the side of the plateau.} {Braem Wood} {} {} {} {1} {} +E {976} {u} {u} {16} {0} {} {1} {} {0} +E {860} {d} {d} {32} {0} {} {1} {} {0} + +R {946} {0} {} {Braem Wood Outskirts} {} {Great branches with the odd bird's nest hang overhead as you enter this quiet woodland scene. Cones and needles form a carpet on the floor, through which the occasional grassy stump can be spotted. It almost appears as if you've entered a different world, as the elements have difficulty in reaching you in this well protected place. The land rises from here into the Braem Wood, the outskirts of which can be found further south.} {Braem Wood} {} {} {} {1} {} +E {947} {s} {s} {4} {0} {} {1} {} {0} +E {854} {u} {u} {16} {0} {} {1} {} {0} + +R {947} {0} {} {Braem Wood Outskirts} {} {The thickness of the trunks and the sheer luxuriousness of the foliage makes any further passage through the Braem Wood east and west impossible. Brambles, with prominent thorns threaded through the undergrowth, make passage doubly difficult. The outskirts continue further north and south.} {Braem Wood} {} {} {} {1} {} +E {946} {n} {n} {1} {0} {} {1} {} {0} +E {948} {s} {s} {4} {0} {} {1} {} {0} + +R {948} {0} {} {Braem Wood Outskirts} {} {Here, beside the Braem Wood, the plants and bushes are able to find the neccessary room and sunshine to be able to thrive. Nestled amidst some fallen logs are the bright-green ferns of the area, but also a white Maiden's Hope. It is easy going through this area, as the forest, which is to the east and west, is too dense to enter. The outskirts of the Braem Wood continue further to your north and south.} {Braem Wood} {} {} {} {1} {} +E {947} {n} {n} {1} {0} {} {1} {} {0} +E {949} {s} {s} {4} {0} {} {1} {} {0} + +R {949} {0} {} {Braem Wood Outskirts} {} {Man-sized tree-trunks, covered with ivy and creepers lead the eye up to the bough of the trees, which is dense and lets through little light. Everywhere here there is a wild profusion of green, a testament to the richness of the soil which is a deep, dense black. Elderly oaks tower majestically over the rest of the outskirts, which you can see further north and west. The woods to the south and east are too dense to enter.} {Braem Wood} {} {} {} {1} {} +E {948} {n} {n} {1} {0} {} {1} {} {0} +E {950} {w} {w} {8} {0} {} {1} {} {0} + +R {950} {0} {} {Braem Wood Outskirts} {} {Some ferns grow in the pockets of soil left vacant by the saplings and grasses of the Braem Wood, and the beauty of the place makes you think that it is rarely visited and almost untouched. You are deep into the outskirts of the Braem Wood, and they surround you on every side.} {Braem Wood} {} {} {} {1} {} +E {951} {n} {n} {1} {0} {} {1} {} {0} +E {949} {e} {e} {2} {0} {} {1} {} {0} +E {957} {w} {w} {8} {0} {} {1} {} {0} +E {955} {s} {s} {4} {0} {} {1} {} {0} + +R {951} {0} {} {Braem Wood Outskirts} {} {Knee-high grasses and small bushes sway in the wind in this part of the Braem Wood outskirts, which are peaceful. The small trees allow plenty of light in, and it looks green and wild. There are some hills to your east, and you can go further into the outskirts north, west or south.} {Braem Wood} {} {} {} {1} {} +E {952} {n} {n} {1} {0} {} {1} {} {0} +E {954} {w} {w} {8} {0} {} {1} {} {0} +E {950} {s} {s} {4} {0} {} {1} {} {0} + +R {952} {0} {} {Braem Wood Outskirts} {} {Although you can see the Braem Wood to the east, the growth is so luxurious that you simply are not able to enter the wood itself. Instead, you're in the outskirts, slightly shaded by the branches of the oaks of the forest. The many varieties of green give this place a cheerful appearance, as do the various signs of thriving wildlife. To your south and west the outskirts continue.} {Braem Wood} {} {} {} {1} {} +E {953} {w} {w} {8} {0} {} {1} {} {0} +E {951} {s} {s} {4} {0} {} {1} {} {0} + +R {953} {0} {} {Braem Wood Outskirts} {} {Saplings and trees compete for space on the outskirts of the Braem Wood, growing too densely to enter the forest itself. There are some stones and boulders here and there in the path, which is really only marked by furrows where previous visitors have walked over the plants and grasses. There is a definite air of solitude, and all the various greens and browns give rustic variation to this woodland scene. The edges of Braem Wood continue east and south, where the path follows its meandering.} {Braem Wood} {} {} {} {1} {} +E {952} {e} {e} {2} {0} {} {1} {} {0} +E {954} {s} {s} {4} {0} {} {1} {} {0} + +R {954} {0} {} {Braem Wood Outskirts} {} {Cornflower blues, buttercup yellows and poppy reds are dotted about in wild splendor, undisturbed by human hands. The outskirts of the Braem Wood are thinner here than further west, and there are even more young trees east. The outskirts continue north and east, while the way south is blocked.} {Braem Wood} {} {} {} {1} {} +E {953} {n} {n} {1} {0} {} {1} {} {0} +E {951} {e} {e} {2} {0} {} {1} {} {0} + +R {955} {0} {} {Braem Wood Outskirts} {} {Although you can see the Braem Wood to your south and east, the branches of the trees are simply too thick to get through so you will have to continue going north or west through the outskirts. There is a pile of fresh soil under one of the saplings, as if a small animal has been digging there.} {Braem Wood} {} {} {} {1} {} +E {950} {n} {n} {1} {0} {} {1} {} {0} +E {956} {w} {w} {8} {0} {} {1} {} {0} +E {1528} {d} {d} {32} {0} {} {1} {} {0} + +R {956} {0} {} {Braem Wood Outskirts} {} {Here, on the outskirts of the Braem Wood, saplings are beginning to establish themselves and it will be only a matter of time before they reach maturity and turn this into the Braem Wood proper. The outskirts continue east, and to the north you can see a hollow beside the River Arinelle. To the west the riverbanks are to steep to enter, and to the south the density of the forest growth makes passage there impossible.} {Braem Wood} {} {} {} {1} {} +E {957} {n} {n} {1} {0} {} {1} {} {0} +E {955} {e} {e} {2} {0} {} {1} {} {0} + +R {957} {0} {} {A Hollow by the River Arinelle} {} {A ridge of earth and the roots of an upturned tree provide the perfect little shelter from the elements. There is no evidence of humans or animals, and you can be fairly certain that this is a peaceful place. Looking out beyond the hollow, the River Arinelle lies to your west and the Braem Wood to your south and east. There is a riverbank north of here.} {Braem Wood} {} {} {} {1} {} +E {958} {n} {n} {1} {0} {} {1} {} {0} +E {950} {e} {e} {2} {0} {} {1} {} {0} +E {5742} {w} {w} {8} {0} {} {1} {} {0} +E {956} {s} {s} {4} {0} {} {1} {} {0} + +R {958} {0} {} {Beside the River Arinelle} {} {The grass is long and vigorous on the side of the river here, and there are a few willow trees that provide shelter of sorts. The River Arinelle runs just to your west, running a north to south direction through the land. From here, the only direction that you can go is back south.} {Braem Wood} {} {} {} {1} {} +E {957} {s} {s} {4} {0} {} {1} {} {0} + +R {959} {0} {} {A Windy Cliff} {} {This, a ledge just under the northern end of the plateau that rises in the center of the Braem Wood, has fine views overlooking a vast golden colored plain far to the north. The grass seems to sway in the wind as the wind ripples over the plain, creating a wave-like effect. The Braem Wood itself is down below you, whilst the higher Braem Wood is just up from here. From time to time, strong gusts of wind howl up the side of the plateau.} {Braem Wood} {} {} {} {1} {} +E {960} {s} {s} {4} {0} {} {1} {} {0} +E {979} {u} {u} {16} {0} {} {1} {} {0} +E {856} {d} {d} {32} {0} {} {1} {} {0} + +R {960} {0} {} {The Hidden Shrine} {} {Few know the location of this secret shrine which, judging by the age of the altar set into one of the walls, may have been there since before the Breaking of the World. A crude statue has been erected in one corner of the shrine, with the word 'Shai'Tan' scrawled crudely all over the walls in various colors and scripts. The burnt-out remains of five torches can be seen on the floor, placed carefully in a crudely hexagonal shape. This place feels cold and forgotten, the cobwebs indicative of its solitude and obscurity. There must be a way out of here, though it is not easy to find.} {Braem Wood} {} {} {} {1} {} +E {959} {n} {n} {1} {0} {} {1} {} {0} + +R {961} {0} {} {Bend in the Road} {} {Running through the heart of Andor, the Caemlyn Road runs between Whitebridge, near the borders, to Caemlyn, the capital. To the north, at the top of a bend, a small farm sits against the road, with its fields bordering the road to the northwest. The road itself continues north, following a curve, and west.} {Caemlyn Road East of Whitebridge} {} {} {} {1} {} +E {888} {n} {n} {1} {0} {} {1} {} {0} +E {962} {w} {w} {8} {0} {} {1} {} {0} + +R {962} {0} {} {Caemlyn Road} {} {Leading between Caemlyn and Whitebridge, the long Caemlyn Road continues to bend here, leading east and south. It is bordered by thick shrubbery to both sides of the road, but to the north, one can see large farm fields. To the north, the buildings of the farm are visible.} {Caemlyn Road East of Whitebridge} {} {} {} {1} {} +E {961} {e} {e} {2} {0} {} {1} {} {0} +E {963} {s} {s} {4} {0} {} {1} {} {0} + +R {963} {0} {} {Caemlyn Road} {} {Leading between Caemlyn and Whitebridge, the long Caemlyn Road continues to bend here, leading west and north. It is bordered by thick shrubbery on both sides of the road. To the north, one can see large farm fields with buildings in the distance.} {Caemlyn Road East of Whitebridge} {} {} {} {1} {} +E {962} {n} {n} {1} {0} {} {1} {} {0} +E {964} {w} {w} {8} {0} {} {1} {} {0} + +R {964} {0} {} {Caemlyn Road} {} {Here, the road bends slightly to the north. As always, it leads from Caemlyn, the heart of Andor, to Whitebridge, near the borders of the great nation. To the east, the road begins to turn, while to the north, another curve begins. A small farm is noticeable against the forest to the north.} {Caemlyn Road East of Whitebridge} {} {} {} {1} {} +E {965} {n} {n} {1} {0} {} {1} {} {0} +E {963} {e} {e} {2} {0} {} {1} {} {0} + +R {965} {0} {} {Caemlyn Road by the Braem Wood} {} {The Caemlyn road makes its way between Whitebridge, near the borders, and Caemlyn, the heart of the province of Andor. Here, at the top of this bend, the Braem Wood adjoins the road to the north. The forest stretches for miles in all directions, and has a reputation as a good place to hunt. The road begins to bend to the south, whilst Whitebridge is far to the west.} {Caemlyn Road East of Whitebridge} {} {} {} {1} {} +E {970} {n} {n} {1} {0} {} {1} {} {0} +E {966} {w} {w} {8} {0} {} {1} {} {0} +E {964} {s} {s} {4} {0} {} {1} {} {0} + +R {966} {0} {} {Caemlyn Road by the Braem Wood} {} {The footsteps of thousands of people, and their wagons, and their beasts, is forever etched into the road's surface, marking the countless years of use that this road has seen. Leading between Whitebridge and Caemlyn, the Caemlyn road is bordered by the Braem Wood to the north, which can be seen spreading as far as the eye can see to the north, west and east.} {Caemlyn Road East of Whitebridge} {} {} {} {1} {} +E {969} {n} {n} {1} {0} {} {1} {} {0} +E {965} {e} {e} {2} {0} {} {1} {} {0} +E {967} {w} {w} {8} {0} {} {1} {} {0} + +R {967} {0} {} {Caemlyn Road by the Braem Wood} {} {The footsteps of thousands of people, and their wagons, and their beasts, is forever etched into the road's surface, marking the countless years of use that this road has seen. Leading between Whitebridge and Caemlyn, the Caemlyn Road is bordered by large farm fields to the northeast. To the north a disused path makes its way off the road. It doesn't look as if anyone has taken the path northwards in years.} {Caemlyn Road East of Whitebridge} {} {} {} {1} {} +E {968} {n} {n} {1} {0} {} {1} {} {0} +E {966} {e} {e} {2} {0} {} {1} {} {0} +E {995} {w} {w} {8} {0} {} {1} {} {0} +E {1042} {s} {s} {4} {0} {} {1} {} {0} + +R {968} {0} {} {Broken Path} {} {Weeds and shrubs cover the path making the way a bit uncertain, lately however an attempt has been made to clear things up a bit. Crumbling stones line the ancient way while the wild grasses crunch under your feet. Small glowing lanterns have been placed pair by pair along the path, which leads to what appears to be the ruins of an old building. You can hear laughter and music drifting from that direction.} {Caemlyn Road East of Whitebridge} {} {} {} {1} {} +E {971} {n} {n} {1} {0} {} {1} {} {0} +E {969} {e} {e} {2} {0} {} {1} {} {0} +E {967} {s} {s} {4} {0} {} {1} {} {0} + +R {969} {0} {} {Higher Braem Wood} {} {A thick carpet of fir-cones and pine-needles covers the floor of the Braem Wood here, making it difficult for other plants to grow. Some do manage, and an occasional fern stands proudly in the ground. You can see all the way over the Bream Wood north and east, directions that you can reach from here. Amidst the carpet of plants some soil sticks out above the ground, suggesting burrowing animals. Just to the west is the Caemlyn Road, a way out of the Braem Wood.} {Braem Wood} {} {} {} {1} {} +E {972} {n} {n} {1} {0} {} {1} {} {0} +E {970} {e} {e} {2} {0} {} {1} {} {0} +E {968} {w} {w} {8} {0} {} {1} {} {0} +E {966} {s} {s} {4} {0} {} {1} {} {0} +E {1526} {d} {d} {32} {0} {} {1} {} {0} + +R {970} {0} {} {Higher Braem Wood} {} {This is the southernmost point of the high plateau in the Braem Wood, and you have a magnificent view from here. Far, very far to the east and south there are towns, and the area in between is forested. There seems to be a road leading between the two, and it continues far into the distance. The higher part of the Braem Wood continues north and west from here. There is a path leading down from here, over the cliffs on the sides of the plateau.} {Braem Wood} {} {} {} {1} {} +E {973} {n} {n} {1} {0} {} {1} {} {0} +E {969} {w} {w} {8} {0} {} {1} {} {0} +E {965} {s} {s} {4} {0} {} {1} {} {0} +E {1128} {d} {d} {32} {0} {} {1} {} {0} + +R {971} {0} {} {Ruins} {} {Rocks and small stones lie piled up where once there were sturdy walls. It seems that time and memory had all but erased the existence of this place from the land. Even nature had lent a hand in helping erode this site with wild weeds and grasses rooting up among the debris. It seems that this was once a sizeable dwelling, possibly a roadside inn for weary travelers along the Caemlyn Road. It looks like somebody has recently converted these old ruins into a kitchen of types. Several makeshift fires crackle away, pots and spits hanging over them. Lanterns have been placed in the nooks and crannies of the building, glowing strongly with an unflickering light. The sound of music and laughter drifts in from the east.} {Caemlyn Road East of Whitebridge} {} {} {} {1} {} +E {978} {n} {n} {1} {0} {} {1} {} {0} +E {972} {e} {e} {2} {0} {} {1} {} {0} +E {968} {s} {s} {4} {0} {} {1} {} {0} +E {981} {d} {d} {32} {0} {} {1} {} {0} + +R {972} {0} {} {Higher Braem Wood} {} {Tall trees thrust through the ground here in all directions, spreading their weighty branches that burst into masses of leaves. The small clearing here has been converted into a place of merryment, with large trellis tables laden with every type of food imaginable. Paper lanterns hang from the tree branches, giving a bright golden glow to the surroundings. The sound of flutes and harps and clear voices raised in song float down from the canopy, mixed in with laughter and chattering. Large fell shapes move on the eges of the clearing, lurching slowly in the twighlight. It seems the woods are watching. } {Braem Wood} {} {} {} {1} {} +E {977} {n} {n} {1} {0} {} {1} {} {0} +E {973} {e} {e} {2} {0} {} {1} {} {0} +E {971} {w} {w} {8} {0} {} {1} {} {0} +E {969} {s} {s} {4} {0} {} {1} {} {0} + +R {973} {0} {} {Higher Braem Wood} {} {The Firs and Pines thin out a little here, and there are the charred remains of a once great tree rotting forlornly. Still, this forest is ancient and undisturbed, and there is no evidence of danger here. The higher Braem Wood goes on to your east, south and west from here.} {Braem Wood} {} {} {} {1} {} +E {974} {e} {e} {2} {0} {} {1} {} {0} +E {972} {w} {w} {8} {0} {} {1} {} {0} +E {970} {s} {s} {4} {0} {} {1} {} {0} + +R {974} {0} {} {Higher Braem Wood} {} {There is a high, mossed-over mound here, which might be some ruins from long ago. Set in the depth of the forest, it is entirely covered by moss and there is no way of finding out what it once was. The Higher Braem Wood continues to your west and your east. South and north are views over the expanse of the Braem Wood, but there is no way to get there directly.} {Braem Wood} {} {} {} {1} {} +E {975} {e} {e} {2} {0} {} {1} {} {0} +E {973} {w} {w} {8} {0} {} {1} {} {0} + +R {975} {0} {} {Higher Braem Wood} {} {The higher Braem Wood is very dense and tangled here due to years of uncontrolled growth, and it is tough-going through here. You can see far to the north and east, but there is no way to get there except through the Braem Wood south or west, or through the lower forested areas.} {Braem Wood} {} {} {} {1} {} +E {974} {w} {w} {8} {0} {} {1} {} {0} +E {976} {s} {s} {4} {0} {} {1} {} {0} + +R {976} {0} {} {Higher Braem Wood} {} {This is the south-eastern corner of the higher Braem Wood, itself characterised by the pines and evergreens that thrive here. There is a thick carpet of pine-needles and fir-cones on the floor, the product of countless seasons. You can enter this aged forest to your north, or you can go down the path that runs down the side of the cliff.} {Braem Wood} {} {} {} {1} {} +E {975} {n} {n} {1} {0} {} {1} {} {0} +E {945} {d} {d} {32} {0} {} {1} {} {0} + +R {977} {0} {} {Higher Braem Wood} {} {The clearing here has been converted into some type of arena, with the thick forest floor having been sweeped clean to reveal the dark earth beneath. Vines are tied around the closest trees, creating a sort of ring, and a large lantern hangs down from above, giving some illumination. The sounds of song and laughter can be heard to the south. } {Braem Wood} {} {} {} {1} {} +E {980} {n} {n} {1} {0} {} {1} {} {0} +E {978} {w} {w} {8} {0} {} {1} {} {0} +E {972} {s} {s} {4} {0} {} {1} {} {0} + +R {978} {0} {} {Higher Braem Wood} {} {The air feels quite thin here, in the higher Braem Wood, and it feels quite chilly. Gazing over the surrounding countryside makes you realise just how high you are, as you can see the faint outlines of a town far to your west. Yet you do not seem to be able to get to the forest in between, as going down will take you into the very center of the plateau. The higher Braem Wood continues north and east from here, and you can see very far.} {Braem Wood} {} {} {} {1} {} +E {979} {n} {n} {1} {0} {} {1} {} {0} +E {977} {e} {e} {2} {0} {} {1} {} {0} +E {971} {s} {s} {4} {0} {} {1} {} {0} +E {1124} {d} {d} {32} {0} {} {1} {} {0} + +R {979} {0} {} {Higher Braem Wood} {} {Here, at the northern edge of the Higher Braem Wood, the trees, which are mostly evergreens, begin to look a little thinner and there are signs that the land is turning grassy. Far to the north you can see a grassy plain, but there does not seem to be a way to get there from here. The Higher Braem Wood continues to the east and the south.} {Braem Wood} {} {} {} {1} {} +E {980} {e} {e} {2} {0} {} {1} {} {0} +E {978} {s} {s} {4} {0} {} {1} {} {0} +E {959} {d} {d} {32} {0} {} {1} {} {0} + +R {980} {0} {} {Higher Braem Wood} {} {Unlike the floor of the higher Braem Wood to the west and south, which is covered by pine-needles and fir-cones, the ground here has lots of brightly colored plants and flowers growing on it, and there seems to be a lot of life. This is easily explained by the massive mountain-willows growing here, that let in lots more light than evergreens. You cannot get to the grassy plain to the north and east. The ground is unexpectedly stony, and it looks as if an animal has been digging here recently.} {Braem Wood} {} {} {} {1} {} +E {979} {w} {w} {8} {0} {} {1} {} {0} +E {977} {s} {s} {4} {0} {} {1} {} {0} +E {1530} {d} {d} {32} {0} {} {1} {} {0} + +R {981} {0} {} {Cellar} {} {This place appears to have been a storage room for some nearby building. As of now, it is a dark and crumbling room, which has not seen use in many years. There seems to be moisture dripping in from the outside, causing the entire cellar to stink of rot. Looking around, there seems to be only one way out of here.} {Caemlyn Road East of Whitebridge} {} {} {} {1} {} +E {971} {u} {u} {16} {0} {} {1} {} {0} + +R {982} {0} {} {Lower Braem Wood} {} {The branches of the trees are low here, and passage is difficult. However, the forest is not all that dense above, and the odd flower or bush make you appreciate the wildness and splendor of the forest. In fact, it looks as if you may even be able to scramble up a slope to get to another part of the Braem Wood. The lower part of the Braem Wood continues south and east from here.} {Braem Wood} {} {} {} {1} {} +E {983} {e} {e} {2} {0} {} {1} {} {0} +E {846} {u} {u} {16} {0} {} {1} {} {0} + +R {983} {0} {} {Lower Braem Wood} {} {The height of the oak-trees, characteristic of the Braem Wood, is remarkable, and it looks as if they have been growing for a very long time. There are vines running through the trees, although they do not seem strong enough to support any weight. The lower Braem Wood continues south and west of here. To your north and east, the branches are too many to allow you to pass.} {Braem Wood} {} {} {} {1} {} +E {982} {w} {w} {8} {0} {} {1} {} {0} +E {984} {s} {s} {4} {0} {} {1} {} {0} + +R {984} {0} {} {Lower Braem Wood} {} {Here, in the lower Braem Wood, some of the tall oaks have fallen over in the course of time and young saplings have taken their place. There is a patch of heartsbane under one sapling, diffusing its sweet scent over the surrounding countryside. The lower Braem Wood continues all around you.} {Braem Wood} {} {} {} {1} {} +E {983} {n} {n} {1} {0} {} {1} {} {0} +E {985} {e} {e} {2} {0} {} {1} {} {0} + +R {985} {0} {} {Lower Braem Wood} {} {Interspersed between the oak-trees, characteristic of the Braem Wood, are some small mounds and you can see stone showing beneath the grass on the sides. The stone is rounded and smooth, as if fashioned by human hands. There is more of the lower Braem Wood to your west, south and east, whilst there is a wall of thorns that prevent entry to the north.} {Braem Wood} {} {} {} {1} {} +E {987} {e} {e} {2} {0} {} {1} {} {0} +E {984} {w} {w} {8} {0} {} {1} {} {0} +E {986} {s} {s} {4} {0} {} {1} {} {0} + +R {986} {0} {} {Lower Braem Wood} {} {The forest floor is slightly uneven here, as there are rounded, grass-covered humps of stone. They are not irregularly-shaped as most rocks are, and they almost look sculpted. The lower part of the Braem Wood is to your west and north, and the way east is blocked by a massive boulder. The interlocking branches of oak-trees to the south make the forest there impenetrable. You can get to the top of the boulder by going upwards.} {Braem Wood} {} {} {} {1} {} +E {985} {n} {n} {1} {0} {} {1} {} {0} +E {992} {u} {u} {16} {0} {} {1} {} {0} + +R {987} {0} {} {Lower Braem Wood} {} {The slightly irregular floor of the forest shows traces of stone in it, over which the plants are gradually spreading. oak saplings grow in between, towered over by their elders that dominate this woodland area. There is more of the lower part of the Braem Wood to your east, south and west, but you cannot pass through the forest north.} {Braem Wood} {} {} {} {1} {} +E {990} {e} {e} {2} {0} {} {1} {} {0} +E {985} {w} {w} {8} {0} {} {1} {} {0} +E {988} {s} {s} {4} {0} {} {1} {} {0} + +R {988} {0} {} {Lower Braem Wood} {} {Although you are still in part of the lower Braem Wood, a large boulder stands just to the west of you, looking oddly out of place. Looking upwards, you can see a path to the top. The lower part of the Braem Wood continues to your north and east.} {Braem Wood} {} {} {} {1} {} +E {987} {n} {n} {1} {0} {} {1} {} {0} +E {989} {e} {e} {2} {0} {} {1} {} {0} +E {993} {u} {u} {16} {0} {} {1} {} {0} + +R {989} {0} {} {Lower Braem Wood} {} {Massive oaks standing side by side, provide the way into the Braem Wood, which continues far over the hills and valleys towards the west. The Braem Wood is so old that it is bound to hide a few secrets. There is forest directly north and west, and the sharpness of the thorns on the brambles to your east make it impossible to go in that direction. There is a path into the Braem Wood south of here.} {Braem Wood} {} {} {} {1} {} +E {990} {n} {n} {1} {0} {} {1} {} {0} +E {988} {w} {w} {8} {0} {} {1} {} {0} +E {991} {s} {s} {4} {0} {} {1} {} {0} + +R {990} {0} {} {Lower Braem Wood} {} {A profusion of oak saplings grow here, testament to the vigor of the Braem Wood. There are some ferns underneath, shaded from the direct sun by the lower branches of the trees. the lower part of the Braem Wood continues to your south and west, and to the north and east the forest is too dense to enter.} {Braem Wood} {} {} {} {1} {} +E {987} {w} {w} {8} {0} {} {1} {} {0} +E {989} {s} {s} {4} {0} {} {1} {} {0} + +R {991} {0} {} {Path into the Braem Wood} {} {This is one of the ways in and out of the Braem Wood, one of the largest forests in the world. The forest itself starts to the north, and then goes on far in a northern and western direction. The way south is blocked by dense tree growth, no doubt due to the generous water-supply from the river to the east.} {Braem Wood} {} {} {} {1} {} +E {989} {n} {n} {1} {0} {} {1} {} {0} +E {1523} {d} {d} {32} {0} {} {1} {} {0} + +R {992} {0} {} {On a Boulder} {} {This is the top of a massive boulder, which does not look natural at all. Despite the weathering of centuries you can still feel the four joined columns. This step-like top of the statue towers over your head like a huge lean-to. You can get back into the Braem Wood by climbing down on some steps set in the stone, or you can go east further on the boulder.} {Braem Wood} {} {} {} {1} {} +E {993} {e} {e} {2} {0} {} {1} {} {0} +E {986} {d} {d} {32} {0} {} {1} {} {0} + +R {993} {0} {} {On a Boulder} {} {A massive flat rock is outlined against the sky here, which juts out of the hill almost at its crest. It seems an oddly-familiar looking shape, and certainly looks man-made. It must be very old, as there are grey and green lichen on the rocks, which themselves look as if they've seen plenty of exposure to the elements. You can go north on a narrow outcrop, or you can go west on the boulder itself.} {Braem Wood} {} {} {} {1} {} +E {994} {n} {n} {1} {0} {} {1} {} {0} +E {992} {w} {w} {8} {0} {} {1} {} {0} +E {988} {d} {d} {32} {0} {} {1} {} {0} + +R {994} {0} {} {On a Narrow Outcrop} {} {This piece of rock extends outwards from the boulder, and as you look at its overall shape you realise that it's a human finger of enormous proportions. Rumor has it that Arthur Hawkwing's statue fell down in a Stedding in these parts, and this mass of stone can only be this. The boulder continues south from this vantage point.} {Braem Wood} {} {} {} {1} {} +E {993} {s} {s} {4} {0} {} {1} {} {0} +E {1522} {d} {d} {32} {0} {} {1} {} {0} + +R {995} {0} {} {Caemlyn Road} {} {The road before you seems to run endlessly to the east and to the west. It is apparent by the deep ruts and potholes on this road that many travelers have passed this way. There are fields to the northeast, but the road is bordered with a thick row of bushes. } {Whitebridge} {} {} {} {1} {} +E {967} {e} {e} {2} {0} {} {1} {} {0} +E {996} {w} {w} {8} {0} {} {1} {} {0} + +R {996} {0} {} {Caemlyn Road} {} {The road runs to a city to the west and stretches endlessly to the east. You can see an enormous bridge stretching from the middle of the city. The road is well traveled and marked by many footsteps and wagon ruts.} {Whitebridge} {} {} {} {1} {} +E {995} {e} {e} {2} {0} {} {1} {} {0} +E {997} {w} {w} {8} {0} {} {1} {} {0} +E {999} {s} {s} {4} {0} {} {1} {} {0} + +R {997} {0} {} {Caemlyn Road} {} {The road stretches onwards to the east. To the west you see a small city, and the road leads right up to the gate. From the center of town an enormous bridge of unbelievable beauty rises and spans the river which lies on the western bank of the city.} {Whitebridge} {} {} {} {1} {} +E {996} {e} {e} {2} {0} {} {1} {} {0} +E {998} {w} {w} {8} {0} {} {1} {} {0} + +R {998} {0} {} {Outside the Gates of Whitebridge} {} {This small gap in the wall is the main entrance to the small city of Whitebridge. You can see the curving arch of the White Bridge as it extends west from the city's center. Two watch towers stand on either side of the worn iron gate, which looks rather old and rusty. A large paw print has been pressed into a flagstone, heading east.} {Whitebridge} {} {} {} {1} {} +E {997} {e} {e} {2} {0} {} {1} {} {0} +E {1066} {w} {w} {8} {0} {} {1} {} {0} + +R {999} {0} {} {Small Clearing Off the Road} {} {This small clearing is a bright spot of green grass in a lightly wooded region. You can see a city off to the not-so-distant north-west. The unmistakable shape of Caemlyn Road can be clearly seen through some trees to the north. A space in the trees also leads west.} {Whitebridge} {} {} {} {1} {} +E {996} {n} {n} {1} {0} {} {1} {} {0} +E {1000} {w} {w} {8} {0} {} {1} {} {0} +E {1003} {s} {s} {4} {0} {} {1} {} {0} + +R {1000} {0} {} {Clearing} {} {This is a small clearing in a lightly wooded area. There is a large city to the north, although you can't see any direct path through the city wall. You can hear the sound of water rushing nearby. Peering through a clump of trees you see a swift river flowing to the west. You could likely press through to reach the bank. Another space in the trees leads out of the clearing to the east.} {Whitebridge} {} {} {} {1} {} +E {999} {e} {e} {2} {0} {} {1} {} {0} +E {1001} {w} {w} {8} {0} {} {1} {} {0} +E {1002} {s} {s} {4} {0} {} {1} {} {0} + +R {1001} {0} {} {Bank of the River Arinelle} {} {The small woods open up completely here to expose the raging waters of the Arinelle River. The earth is soft and moist, and you leave clear tracks in the sod. The river makes a comforting noise as the water splashes in its bed.} {Whitebridge} {} {} {} {1} {} +E {1000} {e} {e} {2} {0} {} {1} {} {0} +E {5715} {w} {w} {8} {0} {} {1} {} {0} + +R {1002} {0} {} {Clearing Near the River Arinelle} {} {This forest clearing opens to the north and east, both directions proceeding deeper into the woods. To your west, the River Arinelle appears easily accessible, and you can make out the length of the river proceeding out of sight to the south.} {South of Whitebridge} {} {} {} {1} {} +E {1000} {n} {n} {1} {0} {} {1} {} {0} +E {1003} {e} {e} {2} {0} {} {1} {} {0} +E {5724} {w} {w} {8} {0} {} {1} {} {0} + +R {1003} {0} {} {Thicket in the Woods} {} {The woods form a fairly dense thicket here, but a way can be forced through the brush in almost any direction. Off to the west, the sounds of running water can be clearly heard. To the southwest, an extremely large tree towers above the others.} {South of Whitebridge} {} {} {} {1} {} +E {999} {n} {n} {1} {0} {} {1} {} {0} +E {1006} {e} {e} {2} {0} {} {1} {} {0} +E {1002} {w} {w} {8} {0} {} {1} {} {0} +E {1004} {s} {s} {4} {0} {} {1} {} {0} + +R {1004} {0} {} {By the Large Oak} {} {Westward travel ends abruptly here, as an enormous oak tree engulfs the path. The tree offers a myriad of giant branches, solid and sturdy for even the heaviest of warriors. A nest of some kind can be made out midway up the tree's mass.} {South of Whitebridge} {} {} {} {1} {} +E {1003} {n} {n} {1} {0} {} {1} {} {0} +E {1009} {e} {e} {2} {0} {} {1} {} {0} +E {1005} {u} {u} {16} {0} {} {1} {} {0} + +R {1005} {0} {} {In a Large Tree} {} {This is as far as you can climb in this large tree. To this point the branches are large and sturdy, but to climb higher would be far too perilous. A large nest of some kind lies out of reach on a higher branch. You can watch many of the nearby activities from here.} {South of Whitebridge} {} {} {} {1} {} +E {1004} {d} {d} {32} {0} {} {1} {} {0} + +R {1006} {0} {} {Thicket near the Road} {} {The woods grow less thickly here, and the Caemlyn Road is clearly visible to the north. To the east and west the forest terrain continues, and a well trodden path has been formed from constant use and leads south.} {South of Whitebridge} {} {} {} {1} {} +E {1007} {e} {e} {2} {0} {} {1} {} {0} +E {1003} {w} {w} {8} {0} {} {1} {} {0} +E {1009} {s} {s} {4} {0} {} {1} {} {0} + +R {1007} {0} {} {Gap in the Woods} {} {The woods open here, allowing a clear view of the road to the north. To the south the woods grow slightly thicker, and the trees will quickly devour all sight of the road. The roof of a small hut can be made out to the southeast.} {South of Whitebridge} {} {} {} {1} {} +E {1006} {w} {w} {8} {0} {} {1} {} {0} +E {1008} {s} {s} {4} {0} {} {1} {} {0} + +R {1008} {0} {} {A Forest Clearing} {} {The forest opens here into a wide and groomed clearing. The grass is smooth and even, clearly reflecting a gardener's touch. The caretaker is most likely the owner of the small thatched hut which lies in the eastern edge of the clearing.} {South of Whitebridge} {} {} {} {1} {} +E {1007} {n} {n} {1} {0} {} {1} {} {0} +E {1010} {e} {e} {2} {0} {} {1} {} {0} +E {1009} {w} {w} {8} {0} {} {1} {} {0} + +R {1009} {0} {} {Nexus in the Woods} {} {The forest hear forms a nexus of sorts, with clearly marked trails leading off in all directions. The path to the east ends abruptly in a large green field, and a small hut can be seen there as well. To the west a large tree grows prominently over the tops of its neighbors. The forest continues on to the north and south.} {South of Whitebridge} {} {} {} {1} {} +E {1008} {e} {e} {2} {0} {} {1} {} {0} +E {1004} {w} {w} {8} {0} {} {1} {} {0} +E {1011} {s} {s} {4} {0} {} {1} {} {0} + +R {1010} {0} {} {In a Hunter's Hut} {} {This small hut is barren of all but the barest of essentials. Whoever dwells here certainly has no problem with a rather meager and spartan existence. A tiny table, a stool, and a small bed are the only furniture. A window carved in the western wall offers an admirable view of the large forest clearing outside the hut. This is the perfect spot to watch what is going on nearby.} {South of Whitebridge} {} {} {} {1} {} +E {1008} {w} {w} {8} {0} {} {1} {} {0} + +R {1011} {0} {} {Break in the Trees} {D} {The forest path here leads onwards to the south, and a side trail offers travel to the east. Immediately to the north, the path seems to form a nexus of several different trails. A large row of bushes blocks passage east.} {South of Whitebridge} {} {} {} {1} {} +E {1009} {n} {n} {1} {0} {} {1} {} {0} +E {1013} {e} {e} {2} {0} {} {1} {} {0} +E {1012} {s} {s} {4} {0} {} {1} {} {0} + +R {1012} {0} {} {Forest Crossroads} {} {The trail branches here to the north, south, and west. To the east a large wall of vegetation forms an impassible barrier. The woods seem to open to the south into a wide glade filled with plants.} {South of Whitebridge} {} {} {} {1} {} +E {1011} {n} {n} {1} {0} {} {1} {} {0} +E {1017} {w} {w} {8} {0} {} {1} {} {0} +E {1024} {s} {s} {4} {0} {} {1} {} {0} + +R {1013} {0} {} {Behind the Bush} {} {Behind a large bush this animal path becomes suddenly visible. The tracks here are large, plentiful, and ominous. } {South of Whitebridge} {} {} {} {1} {} +E {1011} {w} {w} {8} {0} {} {1} {} {0} +E {1014} {s} {s} {4} {0} {} {1} {} {0} + +R {1014} {0} {} {By a Large Cave} {} {The animal path ends here in this small niche in the woods. A dark and huge opening has been dug into the ground here, and the foul stink of some animal wafts out. } {South of Whitebridge} {} {} {} {1} {} +E {1013} {n} {n} {1} {0} {} {1} {} {0} +E {1015} {d} {d} {32} {0} {} {1} {} {0} + +R {1015} {0} {} {Bear Cave} {} {This large bear cave is almost overpowering with the stink of its denizens. There is no telling how many of the beasts live here, but it is certainly large enough to accomodate more than a fair number. The tunnel leads on into the darkness to the east, and some light can be seen from a hole above.} {South of Whitebridge} {} {} {} {1} {} +E {1016} {e} {e} {2} {0} {} {1} {} {0} +E {1014} {u} {u} {16} {0} {} {1} {} {0} + +R {1016} {0} {} {A Smelly Lair} {} {The cave ends here, with a large pile of freshly gnawed upon bones. The bears were apparently not discriminating in their food selection, there are remains of many animals and even a few human leftovers. The smell is extremely strong and foul here. Markings on the wall resemble writing.} {South of Whitebridge} {} {} {} {1} {} +E {1015} {w} {w} {8} {0} {} {1} {} {0} + +R {1017} {0} {} {Near the Stump} {} {A large redwood tree once grew prominently here, but it has ago fallen and decayed. All that remains is the giant stump, still well over five spans in height, and wide enough in diameter to seat several people. The forest leads on to the north, east, and south.} {South of Whitebridge} {} {} {} {1} {} +E {1018} {n} {n} {1} {0} {} {1} {} {0} +E {1012} {e} {e} {2} {0} {} {1} {} {0} +E {1022} {s} {s} {4} {0} {} {1} {} {0} + +R {1018} {0} {} {Forest Square} {} {This extremely large clearing is roughly squarish in shape, and this is the southeastern corner of the field. To your south the remains of a once giant tree can be seen. To the north and west the field continues, travel is prevented eastwards by a thick row of vegetation.} {South of Whitebridge} {} {} {} {1} {} +E {1019} {n} {n} {1} {0} {} {1} {} {0} +E {1021} {w} {w} {8} {0} {} {1} {} {0} +E {1017} {s} {s} {4} {0} {} {1} {} {0} + +R {1019} {0} {} {Square Forest Clearing} {} {This wide and leafy forest glade forms a large square, and you stand in the northeastern corner of the clearing. The field stretches out before you to the south and west, and there appears to be no exit from this pleasant area save a small path in the south eastern corner of the field.} {South of Whitebridge} {} {} {} {1} {} +E {1020} {w} {w} {8} {0} {} {1} {} {0} +E {1018} {s} {s} {4} {0} {} {1} {} {0} + +R {1020} {0} {} {Large Forest Clearing} {} {This is the north western corner of a large and green forest glade. The only exit to the field lies in the south eastern edge of the square clearing.} {South of Whitebridge} {} {} {} {1} {} +E {1019} {e} {e} {2} {0} {} {1} {} {0} +E {1021} {s} {s} {4} {0} {} {1} {} {0} + +R {1021} {0} {} {Square Clearing} {} {This large glade forms a roughly sqaurish shape. Trees and vegetation surround the field, and there is no visible exit from the field from here. The sky is clearly visible from here, despite the tree tops on the edge of the field poking up into the heights.} {South of Whitebridge} {} {} {} {1} {} +E {1020} {n} {n} {1} {0} {} {1} {} {0} +E {1018} {e} {e} {2} {0} {} {1} {} {0} + +R {1022} {0} {} {Path to the River Arinelle} {} {A clearly visible path has been worn by travel into the woods here. The sound of moving water can be heard to the west, and snippets of a river can be seen in that direction. To the east the forest opens into a lush green glade, and a large tree stump can be seen to the north.} {South of Whitebridge} {} {} {} {1} {} +E {1017} {n} {n} {1} {0} {} {1} {} {0} +E {1024} {e} {e} {2} {0} {} {1} {} {0} +E {1023} {w} {w} {8} {0} {} {1} {} {0} + +R {1023} {0} {} {On a Forest Pier} {} {This old and rickety pier in the forest opens onto the River Arinelle just to the west. The river continues out of sight to the south, and the water's origin also cannot be seen from the north. Way off in the distance, you can see the glowing arc of the fabled White Bridge to the north.} {South of Whitebridge} {} {} {} {1} {} +E {1022} {e} {e} {2} {0} {} {1} {} {0} +E {5733} {w} {w} {8} {0} {} {1} {} {0} + +R {1024} {0} {} {Heart of the Wood} {} {This wide green glade pulses with an almost palpable warmth and life. Verdant green plants grow prominently, and the vegetation is lush and ripe. The grass stretches over the entire area, and travel can easily be made in almost any direction.} {South of Whitebridge} {} {} {} {1} {} +E {1012} {n} {n} {1} {0} {} {1} {} {0} +E {1025} {e} {e} {2} {0} {} {1} {} {0} +E {1022} {w} {w} {8} {0} {} {1} {} {0} +E {1026} {s} {s} {4} {0} {} {1} {} {0} + +R {1025} {0} {} {Thick Woods} {} {The woods grow thick and darker here, the trees all but entirely swallowing up this small forest path. To path grows thicker to the north, where it appears to open into a wide green expanse. To the south, the trees grow even more densely, making travel difficult.} {South of Whitebridge} {} {} {} {1} {} +E {1024} {w} {w} {8} {0} {} {1} {} {0} +E {1030} {s} {s} {4} {0} {} {1} {} {0} + +R {1026} {0} {} {Forest Path} {} {This often walked forest path is narrow and well groomed. It bends here to the south and west, and you can see a large stone off in that direction.} {South of Whitebridge} {} {} {} {1} {} +E {1024} {n} {n} {1} {0} {} {1} {} {0} +E {1027} {w} {w} {8} {0} {} {1} {} {0} + +R {1027} {0} {} {Hermit's Stone} {} {This clearing is enclosed by several trees, and large bushes which border the field along its northern and western edges. A large stone cluster, flattened at the top seems to provide an ideal place for contemplation. The stone is marked with strange scribblings and writings, apparently in chalk. A large two story house lies to the south, its windows dark and brooding.} {South of Whitebridge} {} {} {} {1} {} +E {1026} {e} {e} {2} {0} {} {1} {} {0} +E {1028} {s} {s} {4} {0} {} {1} {} {0} + +R {1028} {0} {} {Living Room} {} {This large living room suggests a mind which was neat and organized, but one day just completely shattered. Cabinets lie open, and furniture is strewn about. One table lies completely upside down, its 4 legs pointing at the ceiling. Someone has apparently eaten recently on the table, the remains of a meal lie on its underside. A stairwell leads upwards to the bedroom.} {South of Whitebridge} {} {} {} {1} {} +E {1027} {n} {n} {1} {0} {} {1} {} {0} +E {1029} {u} {u} {16} {0} {} {1} {} {0} + +R {1029} {0} {} {Hermit's Bedroom} {} {The hermit's bedroom is generally tidy, with a large well made bed occupying a central position in the room. Some pillows and sheets lie on the floor nearby, apparently the hermit has been neglecting his bed for the floor.} {South of Whitebridge} {} {} {} {1} {} +E {1028} {d} {d} {32} {0} {} {1} {} {0} + +R {1030} {0} {} {Treewall} {} {The trees grow so densely here, and tightly together, that they appear almost to form a solid wall of wood. This wall curves along the south and western edge of this small path, allowing access only to the north and east.} {South of Whitebridge} {} {} {} {1} {} +E {1025} {n} {n} {1} {0} {} {1} {} {0} +E {1031} {e} {e} {2} {0} {} {1} {} {0} + +R {1031} {0} {} {Thinning Trees} {} {The trees thin a bit here, and to the south the view opens to expose what appears to be an extremely large canyon or gorge. The distance appears far too wide to safely traverse, however a wooden bridge can be seen directly to the south. The path dies off to the east, but is replaced by a beaten animal path. You can watch from here.} {South of Whitebridge} {} {} {} {1} {} +E {1034} {e} {e} {2} {0} {} {1} {} {0} +E {1030} {w} {w} {8} {0} {} {1} {} {0} +E {1032} {s} {s} {4} {0} {} {1} {} {0} + +R {1032} {0} {} {Near the Bridge Over the Gorge} {} {You stand at the edge of a large gorge, which stetches from the east out of sight to the west. Before you is a shaky looking wooden bridge, which spans the gorge and leads into a tunnel at the south end. The tunnel appears to have been carved right out of the hillside.} {South of Whitebridge} {} {} {} {1} {} +E {1031} {n} {n} {1} {0} {} {1} {} {0} +E {1033} {s} {s} {4} {0} {} {1} {} {0} + +R {1033} {0} {} {On the Canyon Bridge} {} {This rickety wooden plank bridge sways frighteningly from side to side as anyone crosses. The bridge spans a large gorge, which stretches far to the west, and quite a ways to the east. Far, far below you the canyon floor can be seen. It appears to have been covered with large stone spikes. There are quite a few corpses down there, some of them fresh.} {South of Whitebridge} {} {} {} {1} {} +E {1032} {n} {n} {1} {0} {} {1} {} {0} +E {1043} {s} {s} {4} {0} {} {1} {} {0} + +R {1034} {0} {} {Small Trail} {} {This trail has most likely been forged by the path of animals heading towards a water source. To the west the trees thin a bit, and to the east the path meanders on.} {South of Whitebridge} {} {} {} {1} {} +E {1035} {e} {e} {2} {0} {} {1} {} {0} +E {1031} {w} {w} {8} {0} {} {1} {} {0} + +R {1035} {0} {} {On a Small Trail} {} {The small trail drifts unsteadily east and west. Small bushes and plants dot the landscape, and the forest seems to grow more intense farther to the west. A large pile of stones lies to the east.} {South of Whitebridge} {} {} {} {1} {} +E {1036} {e} {e} {2} {0} {} {1} {} {0} +E {1034} {w} {w} {8} {0} {} {1} {} {0} + +R {1036} {0} {} {Mound of Stones} {} {The forest trail here winds to the north and west. Someone has gathered a large number of small rocks and formed a large mound. The stones appear to have been carefully laid out with meticulous effort. No stones jut out at extreme angle, and the mound appears to be a marker of some kind.} {South of Whitebridge} {} {} {} {1} {} +E {1037} {n} {n} {1} {0} {} {1} {} {0} +E {1035} {w} {w} {8} {0} {} {1} {} {0} +E {16886} {d} {d} {32} {0} {} {1} {} {0} + +R {1037} {0} {} {South Braem} {} {The trail runs through a sparse woods here, and continues on to the north and south. Directly to the south a large pile of stones has been gathered.} {South of Whitebridge} {} {} {} {1} {} +E {1038} {n} {n} {1} {0} {} {1} {} {0} +E {1036} {s} {s} {4} {0} {} {1} {} {0} + +R {1038} {0} {} {South Braem} {} {This small forest trail bends here to the south and west. The trees do not grow terribly thick here, but several large bushes can make travel annoying. Off to the south, a large stone or group of stones can be made out.} {South of Whitebridge} {} {} {} {1} {} +E {1039} {w} {w} {8} {0} {} {1} {} {0} +E {1037} {s} {s} {4} {0} {} {1} {} {0} + +R {1039} {0} {} {South Braem} {} {This forest trail winds its way through small trees and bushes. The trail bends to the east, and seems to open up to the north.} {South of Whitebridge} {} {} {} {1} {} +E {1040} {n} {n} {1} {0} {} {1} {} {0} +E {1038} {e} {e} {2} {0} {} {1} {} {0} + +R {1040} {0} {} {South Braem} {} {The wood are growing mildly thicker here, with bushes and vegetation poking up regularly. Off to the north you can see a small bit of the Caemlyn Road, and it looks as if the trail leads up to it.} {South of Whitebridge} {} {} {} {1} {} +E {1041} {n} {n} {1} {0} {} {1} {} {0} +E {1039} {s} {s} {4} {0} {} {1} {} {0} + +R {1041} {0} {} {South Braem} {} {This small forest trail ends to the north where it meets the Caemlyn Road. The road is clearly visible from here through some short bushes. To the south the woods grow slightly thicker.} {South of Whitebridge} {} {} {} {1} {} +E {1042} {n} {n} {1} {0} {} {1} {} {0} +E {1040} {s} {s} {4} {0} {} {1} {} {0} + +R {1042} {0} {} {South Braem} {} {You stand on the southern edge of the Caemlyn Road, which is just a few steps to the north. To the south, a forest trail leads through some bushes and meanders its way through the woods.} {South of Whitebridge} {} {} {} {1} {} +E {967} {n} {n} {1} {0} {} {1} {} {0} +E {1041} {s} {s} {4} {0} {} {1} {} {0} + +R {1043} {0} {} {Bridge on the Gorge} {} {You stand at the lip of a large chasm which stretches form east to west. The floor of the gorge is many spans below, and appears to be stocked with stone spikes. Several corpses are visible at the canyon's bottom. To the north a weak looking bridge offers the only means of traversing the gorge, and a stone tunnel is cut into the hillside to the south.} {South of Whitebridge} {} {} {} {1} {} +E {1033} {n} {n} {1} {0} {} {1} {} {0} +E {1045} {e} {e} {2} {0} {} {1} {} {0} +E {1044} {w} {w} {8} {0} {} {1} {} {0} +E {1050} {s} {s} {4} {0} {} {1} {} {0} + +R {1044} {0} {} {Terrace Overlooking the Gorge} {} {The stone complex opens here onto a terrace built into the hillside. The view is astounding. An enormous gorge cracks the terrain here, and the drop is spans and spans to the floor below. To the east, a bridge runs across the length of the chasm.} {South of Whitebridge} {} {} {} {1} {} +E {1043} {e} {e} {2} {0} {} {1} {} {0} +E {1052} {s} {s} {4} {0} {} {1} {} {0} + +R {1045} {0} {} {Terrace Overlooking the Death Pits} {} {The gorge continues to stretch from east to west here, and this terrace runs along its southern edge. To the west, a bridge over the length of the canyon is visible. A small path continues to follow the edge of the canyon to the east.} {South of Whitebridge} {} {} {} {1} {} +E {1046} {e} {e} {2} {0} {} {1} {} {0} +E {1043} {w} {w} {8} {0} {} {1} {} {0} + +R {1046} {0} {} {Path Along the Gorge} {} {This small path runs along the southern edge of the gorge, and offers a splendid view of the canyon floor. The chasm's bottom is littered with corpses, either crushed by the fall or impaled by the stone spikes.} {South of Whitebridge} {} {} {} {1} {} +E {1047} {e} {e} {2} {0} {} {1} {} {0} +E {1045} {w} {w} {8} {0} {} {1} {} {0} + +R {1047} {0} {} {Path Along the Edge} {} {The path trails along the edge of the gorge, and starts to descend quite a bit. You are still a ways from the canyon floor, but the trail continues to slope downwards here.} {South of Whitebridge} {} {} {} {1} {} +E {1048} {n} {n} {1} {0} {} {1} {} {0} +E {1046} {w} {w} {8} {0} {} {1} {} {0} + +R {1048} {0} {} {Path Near the Edge} {} {The path continues to descend here, althought the canyon floor is still a fatal drop. To the north the trail appears to end at a cliff side. Off to the west, you can make out a wooden bridge over the chasm.} {South of Whitebridge} {} {} {} {1} {} +E {1049} {n} {n} {1} {0} {} {1} {} {0} +E {1047} {s} {s} {4} {0} {} {1} {} {0} + +R {1049} {0} {} {Edge of the Cliff} {} {The path ends here as the trail dead ends at a cliff. This is the closest the trail approaches the canyon floor, but a drop down would still prove deadly without aid. The corpses at the canyon floor are all too visible from here. A small ledge hangs a few feet below you on the cliff face, but climbing down appears impossible.} {South of Whitebridge} {} {} {} {1} {} +E {1048} {s} {s} {4} {0} {} {1} {} {0} + +R {1050} {0} {} {Hollowed Stone Tunnel} {} {This large stone tunnel appears to have been hollowed from the hillside by an unknown means. The walls are smooth and even. Torches line the halls, keeping the corridor constantly lit. A wooden door opens to the east, and the tunnel continues west. To the north the tunnel opens onto a large gorge, the only means of crossing apparently a wooden bridge in the gorge's center.} {South of Whitebridge} {} {} {} {1} {} +E {1043} {n} {n} {1} {0} {} {1} {} {0} +E {1051} {e} {e} {2} {0} {} {1} {} {0} +E {1052} {w} {w} {8} {0} {} {1} {} {0} + +R {1051} {0} {} {Barracks} {} {This square rooms serves as a sleeping quarters for most of the hillmen guards. The room reeks with the odor of men all too comfortable with their own stench. A few straw mats serve as bedding.} {South of Whitebridge} {} {} {} {1} {} +E {1050} {w} {w} {8} {0} {} {1} {} {0} + +R {1052} {0} {} {Hollowed Stone Tunnel} {} {The stone tunnel here is smooth and appears to be carved from the hillside in a manner unknown. A large oak door lies to the south, and the tunnel opens to the north onto a terrace overlooking a giant gorge. Tunnels also continue on to the east and west.} {South of Whitebridge} {} {} {} {1} {} +E {1044} {n} {n} {1} {0} {} {1} {} {0} +E {1050} {e} {e} {2} {0} {} {1} {} {0} +E {1054} {w} {w} {8} {0} {} {1} {} {0} +E {1053} {s} {s} {4} {0} {} {1} {} {0} + +R {1053} {0} {} {Den of the Brigands} {} {This square stone room is decorated with rich tapestries, and the skins of slain animals. A large bed lies in the center room, padded with furs and feathers. A large oakdoor opens to the north.} {South of Whitebridge} {} {} {} {1} {} +E {1052} {n} {n} {1} {0} {} {1} {} {0} + +R {1054} {0} {} {Tunnel Junction} {} {The stone tunnel here opens on three directions. To the north the finely carved stone area appears to end, and a damp dirt tunnel begins. To the south and east, the stone tunnel continues.} {South of Whitebridge} {} {} {} {1} {} +E {1055} {n} {n} {1} {0} {} {1} {} {0} +E {1052} {e} {e} {2} {0} {} {1} {} {0} +E {1062} {s} {s} {4} {0} {} {1} {} {0} + +R {1055} {0} {} {Dirt Tunnel} {} {This is a damp and dirty stone tunnel, the floor of which has been covered with sand. A hissing and rattling sound constantly echoes off the walls, which are round and curve outwards. Twin large red markings are painted on the entrance of the tunnel.} {South of Whitebridge} {} {} {} {1} {} +E {1056} {n} {n} {1} {0} {} {1} {} {0} +E {1054} {s} {s} {4} {0} {} {1} {} {0} + +R {1056} {0} {} {Bend in the Dirt Tunnel} {} {The dirt tunnels curves to the south and west. It seems to grow wetter and darker to the west. The unmistakable sound of snakes comes from that direction.} {South of Whitebridge} {} {} {} {1} {} +E {1057} {w} {w} {8} {0} {} {1} {} {0} +E {1055} {s} {s} {4} {0} {} {1} {} {0} + +R {1057} {0} {} {Bend in the Damp Tunnel} {} {The tunnel slopes here to the east and south, the sand on the floor giving way to a mucuous coating that is altogether unpleasant to step on.} {South of Whitebridge} {} {} {} {1} {} +E {1056} {e} {e} {2} {0} {} {1} {} {0} +E {1058} {s} {s} {4} {0} {} {1} {} {0} + +R {1058} {0} {} {Slimy Crawlspace} {} {The tunnel floor is now filled with an ankle deep layer of slime. The surface of the mucuous liquid seems to stir and bubble, as if something is alive beneath the surface. The tunnel leads north or south, curving out of sight at both points.} {South of Whitebridge} {} {} {} {1} {} +E {1057} {n} {n} {1} {0} {} {1} {} {0} +E {1059} {s} {s} {4} {0} {} {1} {} {0} + +R {1059} {0} {} {Curve in the Slimy Tunnel} {} {The slime filled tunnel curves here to the north and east. Loud hissing, and even an occasional splash can be heard echoing from the eastern tunnel.} {South of Whitebridge} {} {} {} {1} {} +E {1058} {n} {n} {1} {0} {} {1} {} {0} +E {1060} {e} {e} {2} {0} {} {1} {} {0} + +R {1060} {0} {} {Last Curve in the Tunnel} {} {The slime filled tunnel slopes upwards to the north here, and seems to open into a large chamber. Foul sounds and evil gurgles can be heard from that direction, and the bubbling in the slime has definitely increased.} {South of Whitebridge} {} {} {} {1} {} +E {1061} {n} {n} {1} {0} {} {1} {} {0} +E {1059} {w} {w} {8} {0} {} {1} {} {0} + +R {1061} {0} {} {Snakepit} {} {This large chamber is extremely cool. The walls are covered with the same slime from the tunnel outside, although it bubbles on the floor with a fevered pitch. A strange white substance coats the floor.} {South of Whitebridge} {} {} {} {1} {} +E {1060} {s} {s} {4} {0} {} {1} {} {0} + +R {1062} {0} {} {Bend in the Tunnel} {} {The stone tunnel bends sharply here, breaking off to the north and west at a perfect right angle. The western tunnel appears to run straight for a fair bit.} {South of Whitebridge} {} {} {} {1} {} +E {1054} {n} {n} {1} {0} {} {1} {} {0} +E {1063} {w} {w} {8} {0} {} {1} {} {0} + +R {1063} {0} {} {Stone Tunnel} {} {The tunnel continues to the east and west. There is a faint rattling sound in the area.} {South of Whitebridge} {} {} {} {1} {} +E {1062} {e} {e} {2} {0} {} {1} {} {0} +E {1064} {w} {w} {8} {0} {} {1} {} {0} + +R {1064} {0} {} {Stone Tunnel} {} {The stone tunnel continues here both to the east and west. Torches line the wall, keeping the area constantly lit. The faint sound of rattling can be heard from the east.} {South of Whitebridge} {} {} {} {1} {} +E {1063} {e} {e} {2} {0} {} {1} {} {0} +E {1065} {w} {w} {8} {0} {} {1} {} {0} + +R {1065} {0} {} {Cave Opening Near the River Arinelle} {} {This tunnel appears to be carved directly from the hillside by some unknown beings. The walls are smooth and regular, the architectural feat is very impressive. The tunnel continues to the east, and opens to the north on a large river.} {South of Whitebridge} {} {} {} {1} {} +E {5737} {n} {n} {1} {0} {} {1} {} {0} +E {1064} {e} {e} {2} {0} {} {1} {} {0} + +R {1124} {0} {} {Deep in the Braem Wood} {} {You are in the north-western corner of the deepest part of the Braem Wood, where the canopy is so thick that not a single shaft of sunlight can enter and sounds go unheard. There is a large creeper hanging through the trees here, at least as wide as a trolloc's gut. The deep Braem Wood continues east and south from here, and upwards is a path to the higher Braem Wood.} {Braem Wood} {} {} {} {1} {} +E {1125} {e} {e} {2} {0} {} {1} {} {0} +E {1133} {w} {w} {8} {0} {} {1} {} {0} +E {1131} {s} {s} {4} {0} {} {1} {} {0} +E {978} {u} {u} {16} {0} {} {1} {} {0} + +R {1125} {0} {} {Deep in the Braem Wood} {} {Succesive growths of creeper, vine and moss dominate the floor of the Braem Wood here, which has an uneven feel about it. To the north the sides of a cliff prevents your moving in that direction, but the ease of access to the deep Braem Wood west, south and east of here allows you in those directions. The crown of the trees is dense, and it is dark and silent.} {Braem Wood} {} {} {} {1} {} +E {1126} {e} {e} {2} {0} {} {1} {} {0} +E {1124} {w} {w} {8} {0} {} {1} {} {0} +E {1132} {s} {s} {4} {0} {} {1} {} {0} + +R {1126} {0} {} {Deep in the Braem Wood} {} {Some of the oldest oaks in the land are to be found here, towering in aged majesty and splendour. They look very secure, and there does not seem to be any danger that they will topple over in a sudden gust of wind. The deepest part of the Braem Wood continues west and south of here, and the way north and east is blocked by cliff-faces, that stretch up too steeply to climb. They are so steep that they block the sunlight and trap any sound.} {Braem Wood} {} {} {} {1} {} +E {1125} {w} {w} {8} {0} {} {1} {} {0} +E {1127} {s} {s} {4} {0} {} {1} {} {0} + +R {1127} {0} {} {Deep in the Braem Wood} {} {There is a very strong scent here, caused by the patches of wild thyme growing on the side of the cliffs that tower over the trees to your east. On the ground there are piles of stone-chippings, that must have fallen off the cliffs as the centuries have passed. This deepest part of the Braem Wood, dark and quiet, continues north, west and south of here.} {Braem Wood} {} {} {} {1} {} +E {1126} {n} {n} {1} {0} {} {1} {} {0} +E {1132} {w} {w} {8} {0} {} {1} {} {0} +E {1128} {s} {s} {4} {0} {} {1} {} {0} + +R {1128} {0} {} {Deep in the Braem Wood} {} {Here, deep in the Braem Wood, the oak-trees have reached an incredible height, and they must be hundreds of years old. Their roots traverse the forest floor, which has vines, creepers and mosses all over it. As you are in the south-eastern corner, north and west will take you further into this part of the Braem Wood. There are cliffs south and east which, together with the canopy, makes it dark and quiet. There is a path on these cliffs that will take you to the higher Braem Wood above.} {Braem Wood} {} {} {} {1} {} +E {1127} {n} {n} {1} {0} {} {1} {} {0} +E {1129} {w} {w} {8} {0} {} {1} {} {0} +E {970} {u} {u} {16} {0} {} {1} {} {0} + +R {1129} {0} {} {Deep in the Braem Wood} {} {Mighty oaks tower high above you here in the depth of the Braem Wood. Some broken branches have fallen onto the floor of the wood, but have, over the ages, been covered by mosses and ferns, and the place looks very peaceful and safe. The Braem Wood surrounds you on all sides except south, where there are cliffs, part of the peaks surrounding this, the deepest part of The Braem Wood.} {Braem Wood} {} {} {} {1} {} +E {1132} {n} {n} {1} {0} {} {1} {} {0} +E {1128} {e} {e} {2} {0} {} {1} {} {0} +E {1130} {w} {w} {8} {0} {} {1} {} {0} + +R {1130} {0} {} {Deep in the Braem Wood} {} {To your south and west there are some very tall, imposing cliffs, but to the east and north the greens of the forest predominate. Much like the place that you are now standing, massive oaks tower above the floor of the Braem Wood, throwing it entirely into the shade. No sounds can be heard through the thickness of the creepers and vines. There are some small pieces of stone on the floor of the forest, surrounded by the soil that must be the product of an animal's burrowing.} {Braem Wood} {} {} {} {1} {} +E {1131} {n} {n} {1} {0} {} {1} {} {0} +E {1129} {e} {e} {2} {0} {} {1} {} {0} +E {1137} {w} {w} {8} {0} {} {1} {} {0} +E {1524} {d} {d} {32} {0} {} {1} {} {0} + +R {1131} {0} {} {Deep in the Braem Wood} {} {The canopy of the enormous Oak trees reach high above, although direct sunshine does reach down to the forest floor. This itself is covered with grass and moss, and feels very easy to walk on. The Braem Wood continues north, east and south from here, and to the west are the cliffs enclosing the depth of the Braem Wood. It is dim and still in this place.} {Braem Wood} {} {} {} {1} {} +E {1124} {n} {n} {1} {0} {} {1} {} {0} +E {1132} {e} {e} {2} {0} {} {1} {} {0} +E {1136} {w} {w} {8} {0} {} {1} {} {0} +E {1130} {s} {s} {4} {0} {} {1} {} {0} + +R {1132} {0} {} {Heart of the Braem Wood} {} {This is the heart of the Braem Wood, at the the very centre of the deepest part of the forest. The crowns of the trees, far above, is so thick and dense that sounds and light simply cannot get through. There are no signs of civilization at all here, although you are sure that the animals are keeping a careful eye out for you. Going north, east, south or west will take you deep into the Braem Wood.} {Braem Wood} {} {} {} {1} {} +E {1125} {n} {n} {1} {0} {} {1} {} {0} +E {1127} {e} {e} {2} {0} {} {1} {} {0} +E {1131} {w} {w} {8} {0} {} {1} {} {0} +E {1129} {s} {s} {4} {0} {} {1} {} {0} + +R {1133} {0} {} {Braem Wood} {} {The thick canopy of the trees blots the sky from view for the most part and cast part of the Braem Wood in gloomy shadow. The trees here grow thick and close together leaving twisting corridors between themselves hardly wide enough for a horse to ride through.} {Outskirts of Whitebridge} {} {} {} {1} {} +E {1124} {e} {e} {2} {0} {} {1} {} {0} +E {1134} {w} {w} {8} {0} {} {1} {} {0} +E {1136} {s} {s} {4} {0} {} {1} {} {0} + +R {1134} {0} {} {Before a Tunnel through the Looming Cliffs} {} {The tall cliffs that loom overhead have a small tunnel that appears to have been carved by the passage of water over the years. A small stream of water pours out of the tunnel to the west and cascades down onto the forest floor. Tall trees grow all around here, lush and green.} {Outskirts of Whitebridge} {} {} {} {1} {} +E {1133} {e} {e} {2} {0} {} {1} {} {0} +E {1145} {w} {w} {8} {0} {} {1} {} {0} +E {1135} {s} {s} {4} {0} {} {1} {} {0} + +R {1135} {0} {} {Before the Tall Cliffs} {} {Tall cliffs loom overhead and trees stretch up towards the cliff face. The tall trees that grow are shrouded by vines and a thick green moss that grows on their trunks. Creepers and roots cover the wet forest floor and large brown mushrooms sprout up.} {Outskirts of Whitebridge} {} {} {} {1} {} +E {1134} {n} {n} {1} {0} {} {1} {} {0} +E {1136} {e} {e} {2} {0} {} {1} {} {0} +E {1138} {s} {s} {4} {0} {} {1} {} {0} + +R {1136} {0} {} {Tangled Boughs} {} {Gnarled trees seemingly as old as the Braem Wood itself weaves their branches together hampering travel. Roots as thick as a grown man's leg snake together to trip the unwary traveler. A maze-like labyrinth of tree-lined corridors lies to the west.} {Outskirts of Whitebridge} {} {} {} {1} {} +E {1133} {n} {n} {1} {0} {} {1} {} {0} +E {1131} {e} {e} {2} {0} {} {1} {} {0} +E {1135} {w} {w} {8} {0} {} {1} {} {0} +E {1137} {s} {s} {4} {0} {} {1} {} {0} + +R {1137} {0} {} {Deep Inside the Braem Wood} {} {The Braem Wood surges to the west, crashing into the face of the cliffs that loom over it. The trees lift their limbs high trying to reach above the clifftops. Deep within the Braem Wood, shadows flit back and forth almost alive with motion.} {Outskirts of Whitebridge} {} {} {} {1} {} +E {1136} {n} {n} {1} {0} {} {1} {} {0} +E {1130} {e} {e} {2} {0} {} {1} {} {0} +E {1138} {w} {w} {8} {0} {} {1} {} {0} + +R {1138} {0} {} {Before a Cave in the Cliff Wall} {} {Tall cliffs rise overhead and a dark cave opens up to the west. Tall, lush trees grow all around and thick tangles of vines and creepers cover the forset floor. Green ferns grow around the trees, while dark mushrooms cover the bark of some trees. A thick moss covers the ground.} {Outskirts of Whitebridge} {} {} {} {1} {} +E {1135} {n} {n} {1} {0} {} {1} {} {0} +E {1137} {e} {e} {2} {0} {} {1} {} {0} +E {1139} {w} {w} {8} {0} {} {1} {} {0} + +R {1139} {0} {} {A Cave Beneath the Forest Floor} {} {A small, dark cave opens to the east and overhead a fissure in the forest floor opens into the vibrant Braem Woods. The rock is slick with moisture and pools of clear water form on the ground. The rock is dark in color and smooth from the water's passage.} {Outskirts of Whitebridge} {} {} {} {1} {} +E {1138} {e} {e} {2} {0} {} {1} {} {0} +E {1140} {u} {u} {16} {0} {} {1} {} {0} + +R {1140} {0} {} {Before a Dark Crevice} {} {Tall trees covered in moss and lichen grow densely all around and a small clear stream of water flows along and into a dark crevice in the ground. Dangling moss hangs into the crevice and light seems unable to penetrate the place. Large ferns grow among the trunks of the trees.} {Outskirts of Whitebridge} {} {} {} {1} {} +E {1141} {w} {w} {8} {0} {} {1} {} {0} +E {1139} {d} {d} {32} {0} {} {1} {} {0} + +R {1141} {0} {} {Forrested Hills by the City Wall} {} {The stout stone wall of Whitebridge stands directly south. The ground is covered with lush grass with thick tree roots spreading from the bases of the many trees. Leaves of emerald green rustle on the branches overhead.} {Outskirts of Whitebridge} {} {} {} {1} {} +E {1142} {n} {n} {1} {0} {} {1} {} {0} +E {1140} {e} {e} {2} {0} {} {1} {} {0} + +R {1142} {0} {} {Forrested Hills} {} {Tall trees reach skyward, spreading long boughs above the forest floor. The hills continue to the north and south. A stone wall can be glimpsed in the distance between the trees southward.} {Outskirts of Whitebridge} {} {} {} {1} {} +E {1143} {n} {n} {1} {0} {} {1} {} {0} +E {1141} {s} {s} {4} {0} {} {1} {} {0} + +R {1143} {0} {} {Forrested Hills} {} {The rolling hills are heavily wooded and travel through them is slow because of the lack of a clear path through the trees. To the south the hills seem to give way to more level ground and a dry stone wall crusted in lichen peeks between the trees. To the east a small field can be seen.} {Outskirts of Whitebridge} {} {} {} {1} {} +E {1146} {n} {n} {1} {0} {} {1} {} {0} +E {1144} {e} {e} {2} {0} {} {1} {} {0} +E {1148} {w} {w} {8} {0} {} {1} {} {0} +E {1142} {s} {s} {4} {0} {} {1} {} {0} + +R {1144} {0} {} {Above a Forrested Tunnel} {} {The towering trees of the Braem Woods grow all around, lush and alive. The whole forest exudes a sense of peace and tranquility. The ground is muddy and covered with moss. A dark hole in the forest floor leads down into the cliffs that drop down to the east.} {Outskirts of Whitebridge} {} {} {} {1} {} +E {1143} {w} {w} {8} {0} {} {1} {} {0} +E {1145} {d} {d} {32} {0} {} {1} {} {0} + +R {1145} {0} {} {In a Dark Tunnel} {} {The dark tunnel opens up into the thriving Braem Woods above and ends to the east. To both directions the surrounding woods are filled with vibrant green trees and assorted plant life. In the tunnel water rushes through a hole in the roof and drains out the cliff to the east. The sound of rushing water is defeaning in this tunnel as the sound echoes.} {Outskirts of Whitebridge} {} {} {} {1} {} +E {1134} {e} {e} {2} {0} {} {1} {} {0} +E {1144} {u} {u} {16} {0} {} {1} {} {0} + +R {1146} {0} {} {Thick Forest} {} {The trees grow close together, leaving little room between their thick trunks to move through this part of the forest. The boughs knit themselves into a thick canopy that appears to complete itself further to the west. The trees thin a bit to the south as they dot some small hills.} {Outskirts of Whitebridge} {} {} {} {1} {} +E {1147} {n} {n} {1} {0} {} {1} {} {0} +E {1153} {w} {w} {8} {0} {} {1} {} {0} +E {1143} {s} {s} {4} {0} {} {1} {} {0} + +R {1147} {0} {} {Rolling Hills} {} {Trees grow along the sprawling hills offering cover for those that hunt in them. Travel across the uplands is a bit slower as the trees in some places grow together in a thick wall that needs to be gone around. To the east the hills flatten into a grassy meadow.} {Outskirts of Whitebridge} {} {} {} {1} {} +E {1154} {e} {e} {2} {0} {} {1} {} {0} +E {1146} {s} {s} {4} {0} {} {1} {} {0} + +R {1148} {0} {} {Forested Path} {} {The path winds its way through the trees sweeping around the roots of the forest's gnarled giants and cutting in close to the scrawny newcomers. Beaten down by generations of animals and hunters alike the trail has become a part of the forest.} {Outskirts of Whitebridge} {} {} {} {1} {} +E {1143} {e} {e} {2} {0} {} {1} {} {0} +E {1149} {w} {w} {8} {0} {} {1} {} {0} + +R {1149} {0} {} {Within the Forest} {} {The forest is alive with the sound of animals making their way through the undergrowth to their homes. To the south a road winds lazily through the dense stands of alder and tangled blackthorn bushes. In all other directions the forest thins, new growth giving way to gnarled, elderly oaks.} {Outskirts of Whitebridge} {} {} {} {1} {} +E {1152} {n} {n} {1} {0} {} {1} {} {0} +E {1148} {e} {e} {2} {0} {} {1} {} {0} +E {1203} {w} {w} {8} {0} {} {1} {} {0} +E {1150} {s} {s} {4} {0} {} {1} {} {0} + +R {1150} {0} {} {A Woodland Path} {} {Just away from the city a path strikes off east into the forest. Trees and bushes line the edges of the path which has been kept from being overgrown solely by the heavy traffic the area sees. Soft chattering can be heard from above as the squirrels note someone's passage.} {Outskirts of Whitebridge} {} {} {} {1} {} +E {1149} {n} {n} {1} {0} {} {1} {} {0} +E {1151} {s} {s} {4} {0} {} {1} {} {0} + +R {1151} {0} {} {Outside the Gate to Whitebridge} {} {The forest stands just a short run from the small city walls of Whitebridge. The small gate appears to head into the northern part of the town proper and appears to be solely for use by hunters wishing to trap and hunt in the dense and tangled woodland lurking to the north.} {Outskirts of Whitebridge} {} {} {} {1} {} +E {1150} {n} {n} {1} {0} {} {1} {} {0} +E {1072} {s} {s} {4} {0} {} {1} {} {0} + +R {1152} {0} {} {Tall Trees} {} {Soaring fir trees climb the horizon, reaching well into the sky. Taller by a good few spans than any of the other trees in the immediate vicinity, they convey the power and majesty of the forest in their very limbs and branches. Knots of goldenthorn twist tightly around gnarled roots.} {Outskirts of Whitebridge} {} {} {} {1} {} +E {1159} {n} {n} {1} {0} {} {1} {} {0} +E {1153} {e} {e} {2} {0} {} {1} {} {0} +E {1149} {s} {s} {4} {0} {} {1} {} {0} + +R {1153} {0} {} {Darkened Forest} {} {The trees grow closely together, their branches interweaving amongst one another. The thick overhead canopy blocks all light from above and plunges the area into darkness. Several different kinds of mushroom and other fungus thrive amongst the roots of the great trees.} {Outskirts of Whitebridge} {} {} {} {1} {} +E {1146} {e} {e} {2} {0} {} {1} {} {0} +E {1152} {w} {w} {8} {0} {} {1} {} {0} + +R {1154} {0} {} {Grassy Meadow} {} {The hills to the west gradually flatten into a small field. Soft, green grass grows thick and plush along the ground and several different wild flowers bloom. It appears to be a forgotten field from a long deserted and overgrown farm.} {Outskirts of Whitebridge} {} {} {} {1} {} +E {1155} {n} {n} {1} {0} {} {1} {} {0} +E {1147} {w} {w} {8} {0} {} {1} {} {0} + +R {1155} {0} {} {Deep Woods} {} {Deep within the Braem Wood the trees grow tightly together, struggling to reach to the sky for the life-giving sun. Moss grows thick on their trunks and many are surrounded by a profusion of mushrooms of all sizes.} {Outskirts of Whitebridge} {} {} {} {1} {} +E {1164} {n} {n} {1} {0} {} {1} {} {0} +E {1156} {w} {w} {8} {0} {} {1} {} {0} +E {1154} {s} {s} {4} {0} {} {1} {} {0} + +R {1156} {0} {} {Among the Trees} {} {Trees stretch their boughs to grasp the sky above them in an attempt to be more than their siblings around them. Their massive trunks show deep scarring in places as if they have survived the passage of some great clawed beast, but they remain strong. The forest is quiet and to the west the trees seem to thin.} {Outskirts of Whitebridge} {} {} {} {1} {} +E {1155} {e} {e} {2} {0} {} {1} {} {0} +E {1157} {w} {w} {8} {0} {} {1} {} {0} + +R {1157} {0} {} {A Quiet Glade} {} {The grassy glade is bordered on all sides by the forest and from the well tended path to the west it must be visited often. The wide-cleared expanse in the forest seems an ideal place to rest and while the day away in peace.} {Outskirts of Whitebridge} {} {} {} {1} {} +E {1160} {n} {n} {1} {0} {} {1} {} {0} +E {1156} {e} {e} {2} {0} {} {1} {} {0} +E {1158} {w} {w} {8} {0} {} {1} {} {0} + +R {1158} {0} {} {Woodland Path} {} {The path meanders through the forest turning at odd times to avoid large trees. Directly to the south, thick snarls of brush tangle around the edges of the trail. Birds fly amongst the branches of the trees along the path and most sing a happy song.} {Outskirts of Whitebridge} {} {} {} {1} {} +E {1157} {e} {e} {2} {0} {} {1} {} {0} +E {1198} {w} {w} {8} {0} {} {1} {} {0} +E {1159} {s} {s} {4} {0} {} {1} {} {0} + +R {1159} {0} {} {Through the Brush} {} {The brush grows wildly and laces together, making travel almost impossible. The tightly interwoven briars and other various scrub brush impede movement and tear at all who try to pass to the north. The way seems clearer though to the south. Only loose, but densely tangled brush bars the way.} {Outskirts of Whitebridge} {} {} {} {1} {} +E {1158} {n} {n} {1} {0} {} {1} {} {0} +E {1152} {s} {s} {4} {0} {} {1} {} {0} + +R {1160} {0} {} {In a Light Forest} {} {Light trees with vibrant green leaves dominate the area, their tall branches reaching up high into the sky. Moss grows up the side of the trees and ferns dominate the ground. Mushrooms grow around the bases of the treees, feeding off of the moisture. Scratches ring the bark of one tree.} {Outskirts of Whitebridge} {} {} {} {1} {} +E {1171} {n} {n} {1} {0} {} {1} {} {0} +E {1161} {e} {e} {2} {0} {} {1} {} {0} +E {1157} {s} {s} {4} {0} {} {1} {} {0} + +R {1161} {0} {} {Among the Vibrant Trees} {} {Tall vibrant trees grow straight, stretching into the air. Small patches of a light green moss grow on the trees and dark mushrooms grow about their roots. A patch in the trees opens up, creating a small clearing. Several creepers grow along the ground mixed in with the tree roots.} {Outskirts of Whitebridge} {} {} {} {1} {} +E {1162} {n} {n} {1} {0} {} {1} {} {0} +E {1160} {w} {w} {8} {0} {} {1} {} {0} + +R {1162} {0} {} {Under an Awning of Trees} {} {The tall, lush trees form a net overhead, blocking out light. Mushrooms and moss grow in the dark and dank soil, forming tiny forests on the ground. Large ferns also make a home here in the rich soil, stretching up towards the sun. Small shapes scamper about the trees, hiding from movement.} {Outskirts of Whitebridge} {} {} {} {1} {} +E {1165} {n} {n} {1} {0} {} {1} {} {0} +E {1163} {e} {e} {2} {0} {} {1} {} {0} +E {1161} {s} {s} {4} {0} {} {1} {} {0} + +R {1163} {0} {} {At a Woodland Stream} {D} {A small trickling stream filled with crystal clear water runs along to the east of here. Tall ferns grow at its edges and trees grow around it. Clusters of mushrooms that are dark brown in color grow intermitently. Rings of dark green moss line the tree trunks.} {Outskirts of Whitebridge} {} {} {} {1} {} +E {1162} {w} {w} {8} {0} {} {1} {} {0} +E {1164} {s} {s} {4} {0} {} {1} {} {0} + +R {1164} {0} {} {Deep Within the Woods} {} {The trees form tight nets, surrounded by large mushrooms and other vegetation. Moss grows on all of the trunks of the trees around, covering the area with a green glow. Grass grows thick and lush.} {Outskirts of Whitebridge} {} {} {} {1} {} +E {1163} {n} {n} {1} {0} {} {1} {} {0} +E {1155} {s} {s} {4} {0} {} {1} {} {0} + +R {1165} {0} {} {At a Ring of Ferns} {} {Tall, green ferns grow in lush abundance here, large and leafy. Around, trees grow with leaves in brilliant colors of green. Sounds of wildlife can be heard and the whole forest seems alive. To the east a large crevice splits open the forest floor.} {Outskirts of Whitebridge} {} {} {} {1} {} +E {1166} {n} {n} {1} {0} {} {1} {} {0} +E {1170} {w} {w} {8} {0} {} {1} {} {0} +E {1162} {s} {s} {4} {0} {} {1} {} {0} + +R {1166} {0} {} {At a Stand of Ancient Trees} {} {Tall trees stand all around, their long branches stretching upwards. The trees appear ancient and weathered beyond the rest of the forest. They have long cracks running down their trunks and new shoots sprout up. Thick, lush grass grows all around.} {Outskirts of Whitebridge} {} {} {} {1} {} +E {1167} {n} {n} {1} {0} {} {1} {} {0} +E {1169} {w} {w} {8} {0} {} {1} {} {0} +E {1165} {s} {s} {4} {0} {} {1} {} {0} + +R {1167} {0} {} {In the Tranquil Forest} {} {The Braem Wood surges onward, covered with massive trees. Overhead a thick canopy of leaves blocks out some of the daytime sunlight. Thick vines grow intertwined with the roots of the massive trees and the moist ground is covered with a thick carpet of green grass.} {Outskirts of Whitebridge} {} {} {} {1} {} +E {1168} {w} {w} {8} {0} {} {1} {} {0} +E {1166} {s} {s} {4} {0} {} {1} {} {0} + +R {1168} {0} {} {Before a Broken Tree} {} {A tall tree stands broken in two. Shattered wood shards lie scattered across the ground and several rotting tree limbs lie around. The upper half of the tree is strewn on the forest floor about five paces from the trunk. Both parts of the tree are covered with a thick layer of moss.} {Outskirts of Whitebridge} {} {} {} {1} {} +E {1172} {n} {n} {1} {0} {} {1} {} {0} +E {1167} {e} {e} {2} {0} {} {1} {} {0} +E {1174} {w} {w} {8} {0} {} {1} {} {0} +E {1169} {s} {s} {4} {0} {} {1} {} {0} + +R {1169} {0} {} {Deep in the Braem Woods} {} {The lush and vibrant Braem Woods stretch out in every direction, it's massive and ancient trees growing high into the air. The thick canopy of the branches blocks out much of the sunlight and the air is moist and humid. A thick carpet of grass covers the ground.} {Outskirts of Whitebridge} {} {} {} {1} {} +E {1168} {n} {n} {1} {0} {} {1} {} {0} +E {1166} {e} {e} {2} {0} {} {1} {} {0} +E {1175} {w} {w} {8} {0} {} {1} {} {0} +E {1170} {s} {s} {4} {0} {} {1} {} {0} + +R {1170} {0} {} {Among the Lush Forest Trees} {} {Tall trees close into a tight web around here, making movement somewhat difficult. Everything that grows here is a vibrant green, though little sunlight breaks through the tight canopy overhead.} {Outskirts of Whitebridge} {} {} {} {1} {} +E {1169} {n} {n} {1} {0} {} {1} {} {0} +E {1165} {e} {e} {2} {0} {} {1} {} {0} +E {1171} {s} {s} {4} {0} {} {1} {} {0} + +R {1171} {0} {} {Deep in a Forest} {} {The trees close in, getting thicker and lusher, their green leaves stretching up towards the sky. Rings of moss grow around the trunks of the trees and young saplings grow in groups. A thick carpet of grass covers this serene setting and dark mushrooms thrive.} {Outskirts of Whitebridge} {} {} {} {1} {} +E {1170} {n} {n} {1} {0} {} {1} {} {0} +E {1160} {s} {s} {4} {0} {} {1} {} {0} + +R {1172} {0} {} {Among the Towering Trees} {} {Tall, ancient trees rise, stretching their limbs towards the sky. The whole forest is alive with the sounds of wildlife and small animal trails are visible running throught the bushes that grow in abundance. Everything here is lush and green. You can watch out over the surrounding area from here.} {Outskirts of Whitebridge} {} {} {} {1} {} +E {1173} {w} {w} {8} {0} {} {1} {} {0} +E {1168} {s} {s} {4} {0} {} {1} {} {0} + +R {1173} {0} {} {Near an Inky Cavern} {} {The massive trees of the Braem woods grow all around. Small, dark colored mushrooms grow on the bark of many of the trees. Large ferns grow in the moist earth and small pebbles are covered with lichen. To the west a large carvern mouth gapes wide open.} {Outskirts of Whitebridge} {} {} {} {1} {} +E {1172} {e} {e} {2} {0} {} {1} {} {0} +E {1185} {w} {w} {8} {0} {} {1} {} {0} +E {1174} {s} {s} {4} {0} {} {1} {} {0} + +R {1174} {0} {} {A Fallen Log Deep in the Woods} {} {A large, dark brown log lies hindring passage to the west. It appears to be rotting and is covered with large mushrooms and a thick green moss. A lush carpet of grass covers the forest floor, while large trees grow all around, forming a thich canopy overhead.} {Outskirts of Whitebridge} {} {} {} {1} {} +E {1173} {n} {n} {1} {0} {} {1} {} {0} +E {1168} {e} {e} {2} {0} {} {1} {} {0} +E {1183} {w} {w} {8} {0} {} {1} {} {0} + +R {1175} {0} {} {A Thicket of Lichen Covered Trees} {} {Tall trees that have withstood the test of time grow ever taller here. Their damp bark is covered with a pale green lichen that forms odd patterns. Long blades of lush, forest green grass cover the floor and the tall branches of the trees form a thick and dense forest canopy. A small, muddy trail is overgrown with grass and ferns and disappears into the thick forest. The Braem Wood surges with life all around.} {Outskirts of Whitebridge} {} {} {} {1} {} +E {1169} {e} {e} {2} {0} {} {1} {} {0} +E {1176} {w} {w} {8} {0} {} {1} {} {0} + +R {1176} {0} {} {A Vibrant Forest Glade} {} {A muddy dirt trail leads through the forest and twists east and south. The trees form an opening and sunlight pours through into the small glade. A large rock is covered with moss and several small holes indicate fox burrows. The sound of a trickling stream can be heard.} {Outskirts of Whitebridge} {} {} {} {1} {} +E {1183} {n} {n} {1} {0} {} {1} {} {0} +E {1175} {e} {e} {2} {0} {} {1} {} {0} +E {1177} {s} {s} {4} {0} {} {1} {} {0} + +R {1177} {0} {} {Along a Muddy Forest Trail} {} {This tiny trail is overgrown with ferns and grasses. It seems to have been worn down a long time ago, but is constantly muddy from the moisture in the Braem Wood. Ancient trees grow all around, stretching up to unbelievable heights. The trunks of these trees are as wide as three men.} {Outskirts of Whitebridge} {} {} {} {1} {} +E {1176} {n} {n} {1} {0} {} {1} {} {0} +E {1178} {w} {w} {8} {0} {} {1} {} {0} + +R {1178} {0} {} {A Dried-Up Riverbed} {} {An old riverbed filled with mud and pebbles lies in a crevice here. It looks to have never been very deep and it is still moist. A heavy rain could fill it up again. The forest all around is filled with all kinds of lush and large plant life and smells moist and fresh.} {Outskirts of Whitebridge} {} {} {} {1} {} +E {1177} {e} {e} {2} {0} {} {1} {} {0} +E {1179} {w} {w} {8} {0} {} {1} {} {0} + +R {1179} {0} {} {Higher Braem Wood} {} {All around tall trees grow in abundance, with little dead or decaying plants. The whole wood seems to teem with wildlife and the thick forest canopy blocks out much sunlight. The Braem Wood leads down into the Lower Wood and continues to a small trail to the east.} {Outskirts of Whitebridge} {} {} {} {1} {} +E {1180} {n} {n} {1} {0} {} {1} {} {0} +E {1178} {e} {e} {2} {0} {} {1} {} {0} +E {1219} {d} {d} {32} {0} {} {1} {} {0} + +R {1180} {0} {} {A Tangle of Creepers} {} {Large creepers grow all around, forming a thick web that is difficult to pass through at best. They grow off the massive trees all around and seem miniscule in comparison, although they are quite large upon closer inspection. Large ferns hide the forest floor from sight.} {Outskirts of Whitebridge} {} {} {} {1} {} +E {1181} {n} {n} {1} {0} {} {1} {} {0} +E {1179} {s} {s} {4} {0} {} {1} {} {0} + +R {1181} {0} {} {Wandering the Higher Braem Wood} {} {A ring of lush green ferns is surrounded by an unusually large patch of dark brown mushrooms that gives off a rank odor. A faint path of dirt almost resembles some lost forest trail, although it looks ill used. Large vines hang from massive trees that dwarf men.} {Outskirts of Whitebridge} {} {} {} {1} {} +E {1182} {e} {e} {2} {0} {} {1} {} {0} +E {1180} {s} {s} {4} {0} {} {1} {} {0} +E {1223} {d} {d} {32} {0} {} {1} {} {0} + +R {1182} {0} {} {Surrounded by Ancient Trees} {} {The lush Braem Wood surges all around here and the ground forms a small hill. A ring of trees grows around the hill, the trees appearing so old and covered with lichen that the bark is barely visible. An ever growing carpet of dark green grass covers the forest floor.} {Outskirts of Whitebridge} {} {} {} {1} {} +E {1184} {n} {n} {1} {0} {} {1} {} {0} +E {1183} {e} {e} {2} {0} {} {1} {} {0} +E {1181} {w} {w} {8} {0} {} {1} {} {0} + +R {1183} {0} {} {In the Vibrant Forest} {} {Tall, ancient trees grow all around forming the massive Braem Wood. The forest floor is covered with grass and fallen leaves from the numerous trees. The place smells of growth and decay, of life. Tall ferns ring the forest floor, and the trees form a canopy overhead.} {Outskirts of Whitebridge} {} {} {} {1} {} +E {1174} {e} {e} {2} {0} {} {1} {} {0} +E {1182} {w} {w} {8} {0} {} {1} {} {0} +E {1176} {s} {s} {4} {0} {} {1} {} {0} + +R {1184} {0} {} {Deep in the Massive Braem Wood} {} {Tall, massive trees tower all around here, covered with ancient lichen and mosses. Clumps of extremely large mushrooms grow in abundance. Green grass covers the forest floor in a lush mat. Tall, wide ferns give the forest a feeling of being full and healthy. The trees seem ancient and their bark appears to be rotting away in some places, replaced by new growth.} {Outskirts of Whitebridge} {} {} {} {1} {} +E {1185} {e} {e} {2} {0} {} {1} {} {0} +E {1182} {s} {s} {4} {0} {} {1} {} {0} + +R {1185} {0} {} {Mouth of the Cavern} {} {Underbrush and shrubs stand guard over the entrance to this cavern. The sounds of the forest become silent and the darkness of the cavern seems to swallow any light that touches its inky depths.} {Outskirts of Whitebridge} {} {} {} {1} {} +E {1186} {n} {n} {1} {0} {} {1} {} {0} +E {1173} {e} {e} {2} {0} {} {1} {} {0} +E {1184} {w} {w} {8} {0} {} {1} {} {0} + +R {1186} {0} {} {Inside the Cavern} {} {Darkness envelopes the cavern as diffused light from the forest to the south is swallowed by the oppressive darkness. Water runs in tiny rivulets down the sides of the cavern making dripping noises softly in the background. Inside the cavern a cool damp breeze wafts from the west.} {Outskirts of Whitebridge} {} {} {} {1} {} +E {1187} {w} {w} {8} {0} {} {1} {} {0} +E {1185} {s} {s} {4} {0} {} {1} {} {0} + +R {1187} {0} {} {Damp Passage} {} {The walls of the cave run with steady beads of water dripping from above. Pools of dark, stale water have formed along the passage. The atmosphere is clammy and wraps you in its damp grip forcing you to breath a little harder.} {Outskirts of Whitebridge} {} {} {} {1} {} +E {1186} {e} {e} {2} {0} {} {1} {} {0} +E {1188} {w} {w} {8} {0} {} {1} {} {0} + +R {1188} {0} {} {Branching Passage} {} {Deep into the cavern now you hear what can only be described as rushing water from above. The passage spiders off here in several directions. A damp breeze blows softly from the north and the west. To the east a vague glimmer of light can be seen.} {Outskirts of Whitebridge} {} {} {} {1} {} +E {1195} {n} {n} {1} {0} {} {1} {} {0} +E {1187} {e} {e} {2} {0} {} {1} {} {0} +E {1189} {w} {w} {8} {0} {} {1} {} {0} + +R {1189} {0} {} {Tight Passage} {} {The passage through the cavern becomes smaller as the walls appear to be sagging from strain. The stone of the cavern seems to be losing a battle to a much stronger force and it can only be so much longer before the walls collapse.} {Outskirts of Whitebridge} {} {} {} {1} {} +E {1188} {e} {e} {2} {0} {} {1} {} {0} +E {1190} {w} {w} {8} {0} {} {1} {} {0} + +R {1190} {0} {} {Damp Cavern} {} {The small cavern has several pools of putrid water collecting from steady streams of moisture running downs the walls. A breeze barely blows from the north. To the west the darkness seems to feed upon itself more and an unearthly glow flickers.} {Outskirts of Whitebridge} {} {} {} {1} {} +E {1193} {n} {n} {1} {0} {} {1} {} {0} +E {1189} {e} {e} {2} {0} {} {1} {} {0} +E {1191} {w} {w} {8} {0} {} {1} {} {0} + +R {1191} {0} {} {Base of the Dark Spire} {} {A large spire of black stone rises from below the cavern floor and nearly touches the cavern's ceiling. The stone pulses with a life of its own seemingly as it emanates brief flashes of a faint light. The top of the spire is shrouded in shadow.} {Outskirts of Whitebridge} {} {} {} {1} {} +E {1190} {e} {e} {2} {0} {} {1} {} {0} +E {1192} {u} {u} {16} {0} {} {1} {} {0} + +R {1192} {0} {} {Top of the Dark Spire} {} {Standing on the top of the spire you feel an odd stirring in your being. The feeling isn't natural, yet not altogether unpleasant. The flashes of light appear a bit brighter and more frequent here than at the base. A feeling of wanting to plunge to the cavern's floor tickles your mind. You can watch out over the surrounding area from here.} {Outskirts of Whitebridge} {} {} {} {1} {} +E {1191} {d} {d} {32} {0} {} {1} {} {0} + +R {1193} {0} {} {Twisting Tunnel} {} {A light mist hangs inches above the floor masking sound and distorting it. Faint dripping noises can be heard as well as a steady thrum as if the rock itself pulses with life. The darkness ahead beckons.} {Outskirts of Whitebridge} {} {} {} {1} {} +E {1194} {e} {e} {2} {0} {} {1} {} {0} +E {1190} {s} {s} {4} {0} {} {1} {} {0} + +R {1194} {0} {} {Overlooking the Chasm} {} {Spanning to the north a narrow stone walkway crosses a vast expanse of inky darkness. The huge chasm plunges to unknown depths though faintly from far below you hear a sound like surging water. The ledge looks dangerous though passable.} {Outskirts of Whitebridge} {} {} {} {1} {} +E {1196} {n} {n} {1} {0} {} {1} {} {0} +E {1195} {e} {e} {2} {0} {} {1} {} {0} +E {1193} {w} {w} {8} {0} {} {1} {} {0} + +R {1195} {0} {} {Winding Tunnel} {} {This rough stone tunnel winds its way through the series of caves. Its damp walls suck the heat from the air and leave the area cold and clammy. Darkness edges in from all sides. The haphazard twists and turns availing numerous opportunities for a trap.} {Outskirts of Whitebridge} {} {} {} {1} {} +E {1194} {w} {w} {8} {0} {} {1} {} {0} +E {1188} {s} {s} {4} {0} {} {1} {} {0} + +R {1196} {0} {} {Edge of the Chasm} {} {Walking along the ledge, only the vast darkness of the abyss below can be seen. Footing is treacherously slick and a badly placed step would be the harbinger of a long, painful drop.} {Outskirts of Whitebridge} {} {} {} {1} {} +E {1197} {w} {w} {8} {0} {} {1} {} {0} +E {1194} {s} {s} {4} {0} {} {1} {} {0} + +R {1197} {0} {} {Dark Alcove} {} {A ledge to the east widens onto a platform. To the east and south the dark chasm's mouth yawns wide open, threatening to consume the entire cavern. A small alcove has been cut into the stone wall to serve an unknown purpose.} {Outskirts of Whitebridge} {} {} {} {1} {} +E {1196} {e} {e} {2} {0} {} {1} {} {0} +E {1371} {d} {d} {32} {0} {} {1} {} {0} + +R {1198} {0} {} {Cleared Path} {} {Overgrown bushes have been carefully cleared away by someone and the path seems well maintained. Trees line the trail to the north and south and stand as silent sentinels over it. A bit further west the path seems to have been reclaimed by the forest, but it appears intact to the east.} {Outskirts of Whitebridge} {} {} {} {1} {} +E {1158} {e} {e} {2} {0} {} {1} {} {0} +E {1199} {w} {w} {8} {0} {} {1} {} {0} + +R {1199} {0} {} {Gnarled Boughs} {} {Twisted branches hang heavily from wizened trees, their drooping limbs a silent testament to their immense age. To the south a twisted trail winds into the forest and disappears from view around a bend. The grass covered dirt is hard packed and insects and small animals rustle in the underbrush.} {Outskirts of Whitebridge} {} {} {} {1} {} +E {1209} {n} {n} {1} {0} {} {1} {} {0} +E {1198} {e} {e} {2} {0} {} {1} {} {0} +E {1200} {s} {s} {4} {0} {} {1} {} {0} + +R {1200} {0} {} {Twisting Trail} {} {The path through the forest twists and bends at regular intervals to navigate between the massive trees. Each turn causes the path to disappear, the tangled woodland closing in and obscuring it from view. Between the weave of tree boughs and the knots of blackthorn, ample opportunity exists for disaster to befall the unwary.} {Outskirts of Whitebridge} {} {} {} {1} {} +E {1199} {n} {n} {1} {0} {} {1} {} {0} +E {1201} {s} {s} {4} {0} {} {1} {} {0} + +R {1201} {0} {} {Wooded Glen} {} {A small glen in the forest is heavily wooded with several different types of trees. The grass is a lush green and animals frolic merrily in the branches above. An animal path cuts through the forest to the north where it disappears around a bend.} {Outskirts of Whitebridge} {} {} {} {1} {} +E {1200} {n} {n} {1} {0} {} {1} {} {0} +E {1205} {w} {w} {8} {0} {} {1} {} {0} +E {1202} {s} {s} {4} {0} {} {1} {} {0} + +R {1202} {0} {} {Among the Trees} {} {Great trees stretch their branches to the sky. They almost seem to be paying silent homage to the sun which gives them their daily life. The ground is littered with fallen branches and leaves. Rustling noises can be heard as small animals rummage through the fallen debris.} {Outskirts of Whitebridge} {} {} {} {1} {} +E {1201} {n} {n} {1} {0} {} {1} {} {0} +E {1203} {e} {e} {2} {0} {} {1} {} {0} + +R {1203} {0} {} {A Small Glade} {} {The forest gives way to a small glade surrounded by trees which send their branches overhead in a partial canopy. The leafy cover provides shelter against the elements, whether scorching sun or driving rain. A small trail edged in tangled blackthorn leads off to the north.} {Outskirts of Whitebridge} {} {} {} {1} {} +E {1204} {n} {n} {1} {0} {} {1} {} {0} +E {1149} {e} {e} {2} {0} {} {1} {} {0} +E {1202} {w} {w} {8} {0} {} {1} {} {0} + +R {1204} {0} {} {Near a Pond} {D} {The forest opens up into a small glen with a pond at its northern edge. The grass is thick and a vibrant green. The pond is clear and its surface is smooth and undisturbed much like it must have been for decades before and much like it will be for decades to come.} {Outskirts of Whitebridge} {} {} {} {1} {} +E {1203} {s} {s} {4} {0} {} {1} {} {0} + +R {1205} {0} {} {In the Forest} {} {The forest is quiet, the trees standing silent as the wind plays gently through them. The grass at the base of the dusky trunks is short and tufted, making soft crunching noises as it is walked over. To the north a faint trail snakes between the moss-covered trees.} {Outskirts of Whitebridge} {} {} {} {1} {} +E {1206} {n} {n} {1} {0} {} {1} {} {0} +E {1201} {e} {e} {2} {0} {} {1} {} {0} + +R {1206} {0} {} {Trail Through the Trees} {} {The trail cuts a path through the forest allowing for relatively quick travel through the gnarled trees surrounding the area. The trees themselves grasp the sky in their boughs and cradle it gently as they silently watch the world go by.} {Outskirts of Whitebridge} {} {} {} {1} {} +E {1207} {n} {n} {1} {0} {} {1} {} {0} +E {1205} {s} {s} {4} {0} {} {1} {} {0} + +R {1207} {0} {} {Along the Trail} {} {The trail is well worn from many years of use and cuts a path through the forest around it. Surrounding the path trees loom overhead giving homes to various animals which skitter around in the branches. To the north the path appears to branch out.} {Outskirts of Whitebridge} {} {} {} {1} {} +E {1208} {n} {n} {1} {0} {} {1} {} {0} +E {1206} {s} {s} {4} {0} {} {1} {} {0} + +R {1208} {0} {} {At a Branch in a Forest Trail} {} {The trail runs through the Braem Wood branches to the south, west, and east. Low growing trees with even lower hanging limbs make the trail difficult to traverse. A large rock appears to have some words carved upon it, but the passage of time has worn them away.} {Outskirts of Whitebridge} {} {} {} {1} {} +E {1209} {e} {e} {2} {0} {} {1} {} {0} +E {1210} {w} {w} {8} {0} {} {1} {} {0} +E {1207} {s} {s} {4} {0} {} {1} {} {0} + +R {1209} {0} {} {At the End of a Faint Trail} {H} {Tall trees grow twisted all all around and their branches hang low to the ground. Various forest animals can be seen scattering about the area. The faint trail ends in a thick clump of low growing trees. The trail continues to the east, while the trees grow more tangled to the south.} {Outskirts of Whitebridge} {} {} {} {1} {} +E {1208} {w} {w} {8} {0} {} {1} {} {0} +E {1199} {s} {s} {4} {0} {} {1} {} {0} + +R {1210} {0} {} {Melancholy Looking Trees} {} {The trees around here droop low and almost touch the ground in some cases. The whole area appears to be a depressed section of the forest with little new growth and what is new is weak and fragile. The trees here are dwarfed by the great trees visible on the horizon.} {Outskirts of Whitebridge} {} {} {} {1} {} +E {1208} {e} {e} {2} {0} {} {1} {} {0} +E {1211} {w} {w} {8} {0} {} {1} {} {0} + +R {1211} {0} {} {Drooping Trees} {} {The branches here hang low off the trees. Their sagging countenance evokes a melancholy feeling around the entire area. The trees themselves seem defeated and they seem to live on only because they have no other choice in the matter.} {Outskirts of Whitebridge} {} {} {} {1} {} +E {1217} {n} {n} {1} {0} {} {1} {} {0} +E {1210} {e} {e} {2} {0} {} {1} {} {0} +E {1212} {w} {w} {8} {0} {} {1} {} {0} + +R {1212} {0} {} {Before the Wilting Trees} {} {The trees here seem wilted and old. Twisting vines that are brown-black in color grow around the trunks of the dying trees. Leaves fall to the ground, forming a thick mat of rotting leaves. The earth is moist and smells of decay and death. The sunlight is weak.} {Outskirts of Whitebridge} {} {} {} {1} {} +E {1213} {n} {n} {1} {0} {} {1} {} {0} +E {1211} {e} {e} {2} {0} {} {1} {} {0} + +R {1213} {0} {} {Before a Dark Cave} {} {The Braem Wood seems more alive the lush here than to the south, where the trees grow short and their branches droop down far. To the west a small hole in the grassy hill leads into a black cave. Sounds of yipping can be heard from the cave and it seems inhabited.} {Outskirts of Whitebridge} {} {} {} {1} {} +E {1216} {n} {n} {1} {0} {} {1} {} {0} +E {1217} {e} {e} {2} {0} {} {1} {} {0} +E {1214} {w} {w} {8} {0} {} {1} {} {0} +E {1212} {s} {s} {4} {0} {} {1} {} {0} + +R {1214} {0} {} {In a Dark Cave} {} {A small cave is recessed into a grassy knoll which lies directly overhead. The cave walls are made of hard packed dirt and appear to have been dug by some wild animal. The cave grows larger to the north where the sounds of yipping can be heard.} {Outskirts of Whitebridge} {} {} {} {1} {} +E {1215} {n} {n} {1} {0} {} {1} {} {0} +E {1213} {e} {e} {2} {0} {} {1} {} {0} + +R {1215} {0} {} {In a Wolf Den} {} {The cave widens into what appears to be a wolf den. Torn bits of meat lie around the ground, as well as several small animal bones. Clumps of wolf fur lie scattered about, possibly the result of the play of younger wolves. To the east the dirt seems different slightly. Holes in the wall give good views over the surrounding countryside.} {Outskirts of Whitebridge} {} {} {} {1} {} +E {1216} {e} {e} {2} {0} {} {1} {} {0} +E {1214} {s} {s} {4} {0} {} {1} {} {0} + +R {1216} {0} {} {Deep in the Lower Braem} {} {The Braem Wood surges all around, teeming with wildlife. The towering trees provide homes for innumerable forest animals, as well as the wolves that often roam here. The forest's trees are green and large and the area has a feeling of tranquility and peace.} {Outskirts of Whitebridge} {} {} {} {1} {} +E {1220} {n} {n} {1} {0} {} {1} {} {0} +E {1218} {e} {e} {2} {0} {} {1} {} {0} +E {1215} {w} {w} {8} {0} {} {1} {} {0} +E {1213} {s} {s} {4} {0} {} {1} {} {0} + +R {1217} {0} {} {In the Lower Braem Wood} {} {The trees here seem smaller than the normal, towering trees. They grow low to the ground and their branches droop down almost to the forest floor. They appear sickly and look as if they are almost ready to die. Few forest animals can be seen scurrying about this place.} {Outskirts of Whitebridge} {} {} {} {1} {} +E {1218} {n} {n} {1} {0} {} {1} {} {0} +E {1213} {w} {w} {8} {0} {} {1} {} {0} +E {1211} {s} {s} {4} {0} {} {1} {} {0} + +R {1218} {0} {} {Among the Towering Trees} {} {Lush, vibrant leaves grow on trees that grow hundreds of paces into the air. The trunks of the trees here could enclose three grown men easily with room left to spare. Massive roots rend the earth apart here, making travel hazardous at best. A thick canopy blocks out the sky.} {Outskirts of Whitebridge} {} {} {} {1} {} +E {1219} {e} {e} {2} {0} {} {1} {} {0} +E {1216} {w} {w} {8} {0} {} {1} {} {0} +E {1217} {s} {s} {4} {0} {} {1} {} {0} + +R {1219} {0} {} {The Lower Braem} {} {The Braem Wood surges all around, up into a rock face to the far west. Trees tower over the scene and provide homes to many furry forest denizens. A small animal hunting trail leads up into the Higher Braem Woods and to the west the massive trees grow even taller.} {Outskirts of Whitebridge} {} {} {} {1} {} +E {1218} {w} {w} {8} {0} {} {1} {} {0} +E {1179} {u} {u} {16} {0} {} {1} {} {0} + +R {1220} {0} {} {In the Ancient Braem Wood} {} {The woods are so old that they are rotting away in many places. A fallen tree is falling to pieces on the ground and many types of fungus have found a new home there. To the west, the trees form an almost unpassable wall of foliage. To the north, the Braem Wood continues into the old section where the oldest trees thrive.} {Outskirts of Whitebridge} {} {} {} {1} {} +E {1221} {n} {n} {1} {0} {} {1} {} {0} +E {1216} {s} {s} {4} {0} {} {1} {} {0} + +R {1221} {0} {} {Among the Oldest Trees} {} {The trees are massive and exude a sense of the ancient. The whole area is nearly silent and is peaceful and tranquil. The leaves of the trees are exceptionally dark green and the bark has held up remarkably well for the thousands of years these trees must have seen.} {Outskirts of Whitebridge} {} {} {} {1} {} +E {1222} {e} {e} {2} {0} {} {1} {} {0} +E {1220} {s} {s} {4} {0} {} {1} {} {0} + +R {1222} {0} {} {Among the Oldest Braem Trees} {} {The trees are massive and thrust high into the air. These ancient trees are worn by the ravages of time, yet still appear majestic and awe inspiring. The dark green leaves of the trees make this area of the Lower Braem seem darker than normal and creepers and vines hang from nearly every ancient limb of every tree. The forest floor is covered by a lush grass and roots surge up from the ground. Few animals can be seen though. The area seems peaceful and quiet.} {Outskirts of Whitebridge} {} {} {} {1} {} +E {1223} {e} {e} {2} {0} {} {1} {} {0} +E {1221} {w} {w} {8} {0} {} {1} {} {0} + +R {1223} {0} {} {The Lower Braem Wood} {} {This is where the Lower Braem Wood intersects the Higher Braem. The trees are old and withered, while in the upper Braem the trees appear to still be growing. Vines hang all over the trees, making travel difficult. Roots surge up from the ground, making it easy to trip.} {Outskirts of Whitebridge} {} {} {} {1} {} +E {1222} {w} {w} {8} {0} {} {1} {} {0} +E {1181} {u} {u} {16} {0} {} {1} {} {0} + +R {1231} {0} {} {White Bridge meets Caemlyn Road} {} {The road ends abruptly near the bank of the river Arinelle. On the far bank of the river you can see a small city. Looming up in front of you is the majestic White Bridge, spanning the river and setting down in the middle of the city. There appears to be no way to cross the river other than the enormous and translucent bridge.} {Whitebridge} {} {} {} {1} {} +E {1232} {w} {w} {8} {0} {} {1} {} {0} +E {1230} {u} {u} {16} {0} {} {1} {} {0} + +R {1232} {0} {} {Caemlyn Road West of Whitebridge} {} {Caemlyn road stretches on to the west. To the east the road ends abruptly at the bank of the river Arinelle. The enormous bulk of the White Bridge can be seen spanning the river, to the city body of Whitebridge on the far bank.} {Whitebridge} {} {} {} {1} {} +E {1231} {e} {e} {2} {0} {} {1} {} {0} +E {1233} {w} {w} {8} {0} {} {1} {} {0} + +R {1233} {0} {} {Caemlyn Road West of Whitebridge} {} {You gaze in awe at the fantastic bridge that has come into view to the east. Gleaming white when the sun shines, this majestic bridge flies over the river Arinelle in an enormous yet graceful arch, with seemingly thin graceful pillars jutting down into the river to support it. The river itself cannot be seen from here, but the top of the far bluff can be, with the town of Whitebridge nestled beyond. North and south of you are croplands used by the town, the fields stretching east right up to the near bluff over the river. A large paw print has been pressed into a flagstone, heading east.} {Caemlyn Road West of Whitebridge} {} {} {} {1} {} +E {1253} {n} {n} {1} {0} {} {1} {} {0} +E {1232} {e} {e} {2} {0} {} {1} {} {0} +E {1234} {w} {w} {8} {0} {} {1} {} {0} +E {1254} {s} {s} {4} {0} {} {1} {} {0} + +R {1234} {0} {} {Caemlyn Road West of Whitebridge} {} {You are on the Caemlyn Road, the broad swath of hard-packed earth stretching east and west out of sight. Here the road is not too far from the river Arinelle, and the town of Whitebridge on the far side of the river from here. Off in that direction you can begin to make out some huge yet graceful arch leaping over where the river would be in a thin tracery of lines that gleam a brilliant white. Farms dot the landscape to the north and south of the road, producing some of the crops used by the town. More such farms can be seen off east and west down the road.} {Caemlyn Road West of Whitebridge} {} {} {} {1} {} +E {1247} {n} {n} {1} {0} {} {1} {} {0} +E {1233} {e} {e} {2} {0} {} {1} {} {0} +E {1235} {w} {w} {8} {0} {} {1} {} {0} +E {1255} {s} {s} {4} {0} {} {1} {} {0} + +R {1235} {0} {} {Along Caemlyn Road} {} {You are on the Caemlyn Road, the broad swath of hard-packed earth stretching east and west out of sight. Not far east from here is the river Arinelle, and the town of Whitebridge on the far side of the river. A faint gleam of white comes from off in the distance that way. Farms dot the landscape to the north and south of the road, producing some of the crops used by the town. Just in front of you, a narrow gravelled lane juts off north to one such farm. West- ward down the road the croplands end, replaced by open pastures used for grazing livestock.} {Caemlyn Road West of Whitebridge} {} {} {} {1} {} +E {1246} {n} {n} {1} {0} {} {1} {} {0} +E {1234} {e} {e} {2} {0} {} {1} {} {0} +E {1236} {w} {w} {8} {0} {} {1} {} {0} +E {1256} {s} {s} {4} {0} {} {1} {} {0} + +R {1236} {0} {} {Along the Caemlyn Road} {} {You travel along the Caemlyn Road, which here passes through open pastures of dry grass, cropped short by the livestock that wander about; herds of cattle or flocks of bleating sheep. Scattered here and there about the pastures are a few farms, with fenced yards for keeping the livestock in at night. Eastward the pastures are replaced by croplands used by the town of Whitebridge on the far side of the Arinelle river, which lies not too far east of here.} {Caemlyn Road West of Whitebridge} {} {} {} {1} {} +E {1245} {n} {n} {1} {0} {} {1} {} {0} +E {1235} {e} {e} {2} {0} {} {1} {} {0} +E {1237} {w} {w} {8} {0} {} {1} {} {0} +E {1257} {s} {s} {4} {0} {} {1} {} {0} + +R {1237} {0} {} {Along the Caemlyn Road} {} {You travel along the Caemlyn Road, which here passes through open pastures of dry grass, cropped short by the livestock wandering about them. Scattered here and there through the pastures are a few farms, with fenced yards for keeping the livestock in at night. Here the flocks of sheep and herds of cattle are few, as are the farms, but more can be seen to the east, in the direction of the Arinelle river and the town of Whitebridge. Westward the pastures end, replaced by large fields of tall native grasses interspersed with small copses of oak and fir woodland.} {Caemlyn Road West of Whitebridge} {} {} {} {1} {} +E {1244} {n} {n} {1} {0} {} {1} {} {0} +E {1236} {e} {e} {2} {0} {} {1} {} {0} +E {1238} {w} {w} {8} {0} {} {1} {} {0} +E {1258} {s} {s} {4} {0} {} {1} {} {0} + +R {1238} {0} {} {Caemlyn Road through Countryside} {} {You travel along the Caemlyn Road through empty countryside devoid of any human activity. Around you stretch fields of tall dry grass separated by small copses of oak and fir, with occasional stands of ash trees mixed in. Except for the occasional rustlings of small animals hidden in the grass or trees, all is quiet here. A little ways east of here, the last of the copses end and are replaced by open pastures of shorter turf, with a few small groups of livestock wandering about. One or two farms dot the landscape that way as well.} {Caemlyn Road West of Whitebridge} {} {} {} {1} {} +E {1243} {n} {n} {1} {0} {} {1} {} {0} +E {1237} {e} {e} {2} {0} {} {1} {} {0} +E {1239} {w} {w} {8} {0} {} {1} {} {0} +E {1259} {s} {s} {4} {0} {} {1} {} {0} + +R {1239} {0} {} {Caemlyn Road through Countryside} {} {You travel along the Caemlyn Road through empty countryside devoid of any human activity. Around you stretch fields of tall dry grass separated by small copses of oak and fir, with occasional stands of ash trees mixed in. Except for the occasional rustlings of small animals hidden in the grass or trees, all is quiet. Just west of here, a smaller side road branches off, both to the north and the south. Beyond this the copses and fields continue. A large paw print has been pressed into a flagstone, heading east.} {Caemlyn Road West of Whitebridge} {} {} {} {1} {} +E {1240} {n} {n} {1} {0} {} {1} {} {0} +E {1238} {e} {e} {2} {0} {} {1} {} {0} +E {1242} {w} {w} {8} {0} {} {1} {} {0} +E {1260} {s} {s} {4} {0} {} {1} {} {0} + +R {1240} {0} {} {Empty Countryside} {} {You wander about in small fields of tall dry grass separated by copses of fir and oak and tall ash tress, with small bushes growing in thickets about them. Except for the occasional rustlings of small animals and birds chirping in the trees, all is quiet here, with the only signs of mankind being the broad Caemlyn Road itself just south of here, and a small side road passing by to the west, which branches off north from the main route. Beyond to the west are dense thickets of tall brush; but to the east and north are more fields and copses.} {Caemlyn Road West of Whitebridge} {} {} {} {1} {} +E {1265} {n} {n} {1} {0} {} {1} {} {0} +E {1243} {e} {e} {2} {0} {} {1} {} {0} +E {1241} {w} {w} {8} {0} {} {1} {} {0} +E {1239} {s} {s} {4} {0} {} {1} {} {0} + +R {1241} {0} {} {Northward Track} {} {You are traveling on a small dirt track leading northward away from the Caemlyn Road that lies just south of here. East of you are small fields of tall dry grass separated by small woodland copses of fir, oak and ash. To the west are growing great thickets of dense brush that would be difficult to pass through. All is quiet here except for the occasional rustlings of small animals.} {Caemlyn Road West of Whitebridge} {} {} {} {1} {} +E {1320} {n} {n} {1} {0} {} {1} {} {0} +E {1240} {e} {e} {2} {0} {} {1} {} {0} +E {1242} {s} {s} {4} {0} {} {1} {} {0} + +R {1242} {0} {} {A Small Crossroads} {} {Here along the broad Caemlyn Road a smaller track branches off both north and south. Surrounding you are large fields of tall dry grass interspersed with small woodland copses of native oak and fir. The countryside is devoid of human activity, the only sounds are rustlings from small animals hidden in the grass or copses, and birds singing amongst the foliage. The only direction that seems different is to the northwest, where the land is covered in thickets of tall brush and dense scrub that stretches off out of sight.} {Caemlyn Road West of Whitebridge} {} {} {} {1} {} +E {1241} {n} {n} {1} {0} {} {1} {} {0} +E {1239} {e} {e} {2} {0} {} {1} {} {0} +E {1374} {w} {w} {8} {0} {} {1} {} {0} +E {1261} {s} {s} {4} {0} {} {1} {} {0} + +R {1243} {0} {} {Empty Countryside} {} {You wander about in small fields of tall dry grass separated by copses of fir and oak and tall ash trees, with small bushes growing in thickets. Except for the occasional rustlings of small animals, and birds chirping in the trees, all is quiet here, with the only signs of mankind being the broad Caemlyn road itself just south of here. To the east the fields give way to open pastureland, with a few small widely separated farms; west and north the copses and fields are much the same as here.} {Caemlyn Road West of Whitebridge} {} {} {} {1} {} +E {1244} {e} {e} {2} {0} {} {1} {} {0} +E {1240} {w} {w} {8} {0} {} {1} {} {0} +E {1238} {s} {s} {4} {0} {} {1} {} {0} + +R {1244} {0} {} {Empty Pastures} {} {Here about you stretches pasturelands of short grasses and small plants kept clear for grazing livestock. The pastures here are fairly empty, with only a few flocks of sheep and heads of cattle to be seen nearby, and only a couple farms can be seen anywhere close by. A greater number of livestock and farms can be seen to the east, but westward the pastures begin to be replaced by trees and bushes growing in clumps. Just south of here the wide Caemlyn Road passes by.} {Caemlyn Road West of Whitebridge} {} {} {} {1} {} +E {1245} {e} {e} {2} {0} {} {1} {} {0} +E {1243} {w} {w} {8} {0} {} {1} {} {0} +E {1237} {s} {s} {4} {0} {} {1} {} {0} + +R {1245} {0} {} {Pastureland} {} {All about you spreads pastureland of short grasses and small plants ideal for grazing livestock. A few small farms are scattered widely apart in the these fields; a graveled path just east of here leads to one of the closer ones. Here and there are scattered flocks of bleating sheep or grazing cattle. To the south a broad strip of bare earth runs passed, marking the Caemlyn Road.} {Caemlyn Road West of Whitebridge} {} {} {} {1} {} +E {1246} {e} {e} {2} {0} {} {1} {} {0} +E {1244} {w} {w} {8} {0} {} {1} {} {0} +E {1236} {s} {s} {4} {0} {} {1} {} {0} + +R {1246} {0} {} {Small Graveled Path} {} {You wander along a small graveled path heading north away from the Caemlyn road toward one of the many farms in this area. A gate enclosing the farmyard is just north of here. Eastward spread large oatfields which are sold to the town of Whitebridge for livestock fodder. Westward lies open grassland used for grazing livestock.} {Caemlyn Road West of Whitebridge} {} {} {} {1} {} +E {1248} {n} {n} {1} {0} {} {1} {} {0} +E {1247} {e} {e} {2} {0} {} {1} {} {0} +E {1245} {w} {w} {8} {0} {} {1} {} {0} +E {1235} {s} {s} {4} {0} {} {1} {} {0} + +R {1247} {0} {} {Oat Fields} {} {Cultivated fields surround you on all sides, stretching off south and east and west. The fields immediately around you are planted with oats, used as fodder for livestock and horses, with similar fields directly north. East of here you you see fields of barley, used for making ale. Just west of here a small graveled lane leads up to a small farm complex. Similar farms are scattered about in all directions. Immediately south of here the Caemlyn Road passes by, coming east from the town of Whitebridge across the Arinelle river, from where you can catch a glimpse of a gleaming white expanse.} {Caemlyn Road West of Whitebridge} {} {} {} {1} {} +E {1251} {n} {n} {1} {0} {} {1} {} {0} +E {1253} {e} {e} {2} {0} {} {1} {} {0} +E {1246} {w} {w} {8} {0} {} {1} {} {0} +E {1234} {s} {s} {4} {0} {} {1} {} {0} + +R {1248} {0} {} {Small Farmyard} {} {Here you gaze about at a small farmyard, a small wooden gate leading south out onto a narrow gravel path. The farmyard is mostly bare soil, surrounded by a low hedge, with patches of trampled grass growing around the edges. A good sized barn, its red paint peeling in places, open on the north end of the yard. On the west side stands the small farmhouse itself. Beyond the hedges surrounding the yard stretch fields of tabac and wheat and pastures for grazing livestock.} {Caemlyn Road West of Whitebridge} {} {} {} {1} {} +E {1250} {n} {n} {1} {0} {} {1} {} {0} +E {1251} {e} {e} {2} {0} {} {1} {} {0} +E {1249} {w} {w} {8} {0} {} {1} {} {0} +E {1246} {s} {s} {4} {0} {} {1} {} {0} + +R {1249} {0} {} {Small Farmhouse} {} {You are inside a fairly small farmhouse, this one built mostly all on one floor. Though the furnishings are simple and utilitarian, it would seem the residents are able to maintain a comfortable quiet existance; the rooms are well stocked with necessities. A short hall leads off west to the bedrooms, and the kitchen and pantry is at the north end of the building. A small but stout wooden door leads east out into the farmyard.} {Caemlyn Road West of Whitebridge} {} {} {} {1} {} +E {1248} {e} {e} {2} {0} {} {1} {} {0} + +R {1250} {0} {} {Large Barn} {} {You are inside a large barn, the paint peeling in a few places but generally well maintained. The above loft is full of hay, some fresh, and some less so. Straw carpets the floor of the barn, which is divided in six stalls; three on the left and three on the right, facing the barndoor which open on the south. Against the northwall are racks and shelves for holding all the usual farm tools.} {Caemlyn Road West of Whitebridge} {} {} {} {1} {} +E {1248} {s} {s} {4} {0} {} {1} {} {0} + +R {1251} {0} {} {Fields of Oats} {} {Cultivated fields surround you on all sides, stretching off south and east and west. The fields immediately around you are planted with oats, used as fodder for livestock and horses, with similar fields directly south. East of here the land is planted in barley, used for making ale that is sold to the town of Whitebridge across the Arinelle river east of here. Just west of here a hedge borders a small farm complex, similar farms can be seen off in the distance in all directions. Northward lie open pastures.} {Caemlyn Road West of Whitebridge} {} {} {} {1} {} +E {1252} {e} {e} {2} {0} {} {1} {} {0} +E {1248} {w} {w} {8} {0} {} {1} {} {0} +E {1247} {s} {s} {4} {0} {} {1} {} {0} + +R {1252} {0} {} {Fields of Barley} {} {You are surrounded by cultivated fields used by the town of Whitebridge that lies eastward across the Arinelle. Farmyards are scattered about the fields. The fields nearest you have been planted in with barley, for use in making ale for the taverns and inns in town, with similar fields to the south. To the west, oats are planted as fodder for the livestock and horses. A ways to the south can be seen the wide bare strip of the Caemlyn Road, coming eastward from across the river, from where a bright gleaming expanse can be seen over the river from here.} {Caemlyn Road West of Whitebridge} {} {} {} {1} {} +E {1253} {s} {s} {4} {0} {} {1} {} {0} + +R {1253} {0} {} {Coach Stop Among the Barley Fields} {} {You are surrounded by cultivated fields used by the town of Whitebridge that lies eastward across the Arinelle. Farmyards are scattered about the fields. The fields neareast you have been planted in with barley, for use in making ale for the taverns and inns in town, with similar fields to the north. To the west, oats are being raised as fodder for the livestock and horses. Directly south of here the wide swath of the Caemlyn Road goes by, coming eastward from across the river over a fantastic bridge that gleams a brilliant white when the sun shines; its thin, delicate supports seemingly suspended on air.} {Caemlyn Road West of Whitebridge} {} {} {} {1} {} +E {1252} {n} {n} {1} {0} {} {1} {} {0} +E {1247} {w} {w} {8} {0} {} {1} {} {0} +E {1233} {s} {s} {4} {0} {} {1} {} {0} + +R {1254} {0} {} {Fields of Wheat} {} {You wander about in the cultivated fields used by the town of Whitebridge that lie across the Arinelle river to the east. About you stretch tall amber fields of wheat, more such fields stretching off west and east, running right up to the low bluffs of the river in that direction. South of here the land has been planted in tabac instead. Directly to the north the wide brown strip of the Caemlyn Road goes by, coming eastward from across the river over a fantastic bridge that gleams a brilliant white when the sun shines, its thin delicate supports seemingly suspended on air.} {Caemlyn Road West of Whitebridge} {} {} {} {1} {} +E {1233} {n} {n} {1} {0} {} {1} {} {0} +E {1255} {w} {w} {8} {0} {} {1} {} {0} +E {1264} {s} {s} {4} {0} {} {1} {} {0} + +R {1255} {0} {} {Fields of Wheat} {} {All around you stretch cultivated fields used by the town of Whitebridge that lies eastward on the far side of the Arinelle river. In amongst the fields are scattered farm complexes. Immediately about you the land has been planted in wheat, and to the east towards the river as well. South of here sturdy stalks of tabac in even rows; westward the ground has been left fallow this year. Just north of here passes the wide bare swath of the Caemlyn Road, coming from the east, where a gleaming white expanse hangs over the river, and heading west on its way to Baerlon.} {Caemlyn Road West of Whitebridge} {} {} {} {1} {} +E {1234} {n} {n} {1} {0} {} {1} {} {0} +E {1254} {e} {e} {2} {0} {} {1} {} {0} +E {1256} {w} {w} {8} {0} {} {1} {} {0} +E {1263} {s} {s} {4} {0} {} {1} {} {0} + +R {1256} {0} {} {Fallow Fields} {} {You stand in empty fields used by the town of Whitebridge off to the east that have been left fallow this year to let the soil recover. Rank weeds grow every- where, mixed with a few shoots of wheat or barley that sprouted of their own accord. The fallow ground continues to the south, while active wheat fields can be seen to the east. Westward lies open pastureland used for grazing live- stock. Directly north can be seen the Caemlyn road.} {Caemlyn Road West of Whitebridge} {} {} {} {1} {} +E {1235} {n} {n} {1} {0} {} {1} {} {0} +E {1255} {e} {e} {2} {0} {} {1} {} {0} +E {1257} {w} {w} {8} {0} {} {1} {} {0} + +R {1257} {0} {} {Pastureland} {} {Around you spread pasturelands of dry grasses cropped short by herds of cattle and flocks of sheep that graze here. Scattered about are a few farms, with large fenced yards for holding the livestock at night. East of here the pastures are replaced by croplands of wheat, barley, and tabac, although the fields directly east of here have been left fallow this year. Just south of here the broad swath of the Caemlyn road passes by, coming from the Arinelle river off to the east and the town of Whitebridge on the far side.} {Caemlyn Road West of Whitebridge} {} {} {} {1} {} +E {1236} {n} {n} {1} {0} {} {1} {} {0} +E {1256} {e} {e} {2} {0} {} {1} {} {0} +E {1258} {w} {w} {8} {0} {} {1} {} {0} + +R {1258} {0} {} {Quiet Pastureland} {} {Around you spreads pastureland of dry grasses cropped short by herds of cattle and flocks of sheep that graze here. The pastures here are fairly empty though, with only a few herds and flocks, and only a couple farms dot the landscape. Greater numbers of farms and livestock can be seen to the east, but westward the pastures are replaced by a mixture of empty fields of tall dry grasses intersparsed with small copses and groves of native oaks and fir. Directly north of here the Caemlyn Road runs past, coming from Whitebridge and the river Arinelle off in the distance eastward. Just south of here an old barn stands empty and alone.} {Caemlyn Road West of Whitebridge} {} {} {} {1} {} +E {1237} {n} {n} {1} {0} {} {1} {} {0} +E {1257} {e} {e} {2} {0} {} {1} {} {0} +E {1259} {w} {w} {8} {0} {} {1} {} {0} +E {1262} {s} {s} {4} {0} {} {1} {} {0} + +R {1259} {0} {} {Fields and Copses} {} {You wander about in small fields of tall dry grass separated by copses of fir and oak and tall ash trees, with small bushes growing in thickets. Except for the occasional rustlings of small animals, and birds chirping in the trees, all is quiet here, with the only signs of mankind being the broad Caemlyn road itself just north of here. To the east the woodland copses give way to open pastures, with a few small widely separated farms; in the other directions the copses and fields continue. A wrought iron gate stands to the south, leading into a building.} {Caemlyn Road West of Whitebridge} {} {} {} {1} {} +E {1238} {n} {n} {1} {0} {} {1} {} {0} +E {1258} {e} {e} {2} {0} {} {1} {} {0} +E {1260} {w} {w} {8} {0} {} {1} {} {0} + +R {1260} {0} {} {Fields and Copses} {} {You wander about in small fields of tall dry grass separated by copses of fir and oak and tall ash trees, with small bushes growing in thickets about them. Except for the occasional rustlings of small animals and birds chirping in the trees, all is quiet here, with the only signs of mankind being the broad Caemlyn Road itself just north of here, and a small side road passing by to the west, which branches off north from the main route. Beyond both the roads and in the other directions as well, more small fields and woodland copses can be seen.} {Caemlyn Road West of Whitebridge} {} {} {} {1} {} +E {1239} {n} {n} {1} {0} {} {1} {} {0} +E {1259} {e} {e} {2} {0} {} {1} {} {0} +E {1261} {w} {w} {8} {0} {} {1} {} {0} + +R {1261} {0} {} {Southward Track} {} {You are traveling along a small side track branching southward from the Caemlyn Road; a similar track branches northward here from the road as well. To the west and east on either side of you are fields of tall dry grass separated by small woodland copses of oak, fir and ash. Except for the roads, there are no signs of human activity to be seen, and the only noises are the chirping of birds in the trees, and the rustlings from small hidden animals.} {Caemlyn Road West of Whitebridge} {} {} {} {1} {} +E {1242} {n} {n} {1} {0} {} {1} {} {0} +E {1260} {e} {e} {2} {0} {} {1} {} {0} +E {1410} {w} {w} {8} {0} {} {1} {} {0} +E {1409} {s} {s} {4} {0} {} {1} {} {0} + +R {1262} {0} {} {Old Abandoned Barn} {H} {You are inside an old abandoned barn. The sod roof is torn and broken in places, allowing rain to gush in, leaving the interior all smelling dank and musty. Old clumps of hay, blackened with mold dangle over the collapsing loft, while patches of sodden straw cover the ground, leaving other spots bare. The tool racks are broken and collapsing, and of course the stalls are empty, no farm animals kept here for a long time. The view through the broken roof makes it an excellent place to observe the local area from.} {Caemlyn Road West of Whitebridge} {} {} {} {1} {} +E {1258} {n} {n} {1} {0} {} {1} {} {0} + +R {1263} {0} {} {Fields of Tabac} {} {You wander about in the cultivated fields used by the town of Whitebridge that lies east across the Arinelle river. Nestled amongst the fields are scattered farms. Here the fields are planted with rows of sturdy green plants of tabac, similar fields stretching off east toward the river. North of here can be seen amber waves of wheat growing. Beyond this can be seen the line of the Caemlyn road, coming eastward from across the river, and heading off west to Baerlon. Westward the croplands give way to open pastures.} {Caemlyn Road West of Whitebridge} {} {} {} {1} {} +E {1255} {n} {n} {1} {0} {} {1} {} {0} +E {1264} {e} {e} {2} {0} {} {1} {} {0} +E {1256} {w} {w} {8} {0} {} {1} {} {0} + +R {1264} {0} {} {Fields of Tabac} {} {You wander about in the cultivated fields used by the town of Whitebridge that lies across the Arinelle river. Here are planted rows of sturdy green plants of tabac, more such fields stretching off west and east, running right up to the low bluffs of the river in that direction. North of here stretch amber fields of wheat, instead. A ways to the north can be seen the Caemlyn road, coming eastward from across the river, from where a bright gleaming expanse can be seen over the river from here.} {Caemlyn Road West of Whitebridge} {} {} {} {1} {} +E {1254} {n} {n} {1} {0} {} {1} {} {0} +E {1263} {w} {w} {8} {0} {} {1} {} {0} + +R {1265} {0} {} {Edge of the Plains} {} {About you stretch fields of tall dry grass separated by small copses and belts of oak and ash, and smaller bushes. To the north the copses become even more sparse and give way to low rolling plains of tall grass that stretches as far as you can see. West of here a small dirt track heads off south, beyond which stands a small cottage. A quiet solitude surrounds you, the only sounds being occasional small rustlings in the grass and a few distant bleats from one or two scattered herds barely visible to the south and east.} {Caemlyn Road West of Whitebridge} {} {} {} {1} {} +E {1266} {n} {n} {1} {0} {} {1} {} {0} +E {1320} {w} {w} {8} {0} {} {1} {} {0} +E {1240} {s} {s} {4} {0} {} {1} {} {0} + +R {1266} {0} {} {Neck-High Grass} {} {The grass here is mostly up to your neck or higher, making it hard to see where you've been, and where you're going. Large rocks and stumps make traversing through this terrain rather difficult, but not impossible.} {In the Forest} {} {} {} {1} {} +E {1267} {n} {n} {1} {0} {} {1} {} {0} +E {1319} {w} {w} {8} {0} {} {1} {} {0} +E {1265} {s} {s} {4} {0} {} {1} {} {0} + +R {1267} {0} {} {Along the Small Stream} {} {The small stream which you are following has to bend quite a bit, to avoid some large rocks that are in the middle of the bed. The rocks look like they were once underwater with smooth, rounded edges. The stream bends west and north here.} {In the Forest} {} {} {} {1} {} +E {1268} {n} {n} {1} {0} {} {1} {} {0} +E {1318} {w} {w} {8} {0} {} {1} {} {0} +E {1266} {s} {s} {4} {0} {} {1} {} {0} + +R {1268} {0} {} {Path Along the Small Stream} {} {A faint, dirt path runs parallel to the quiet flowing stream. Several animal tracks lie imprinted in the moist soil showing the inhabitants of this trail. The sky is shown clearly above, unobscured by the branches of trees that grow a distance away from the stream.} {In the Forest} {} {} {} {1} {} +E {1269} {n} {n} {1} {0} {} {1} {} {0} +E {1267} {s} {s} {4} {0} {} {1} {} {0} + +R {1269} {0} {} {Path Along the Widening Stream} {} {A faint, dirt path runs next to the quiet flowing stream as it begins to grow in size. Small rapids form as the water pours over small algae covered rock outcroppings in the path of the stream. The curving wispy branches of several weeping willows dot the border of the water.} {In the Forest} {} {} {} {1} {} +E {1270} {n} {n} {1} {0} {} {1} {} {0} +E {1268} {s} {s} {4} {0} {} {1} {} {0} + +R {1270} {0} {} {Flooded Grassland} {} {The swamp has totally taken over here, killing anything and everyting that cannot survive the conditions. You see many dead trees and bushes poking out here and there, victims of the swamp. The swamp also seems to be trying to consume you, for the land sinks everywhere you step, some places up past your knees. And the only way you can go is north, into more swamp.} {In the Forest} {} {} {} {1} {} +E {1271} {n} {n} {1} {0} {} {1} {} {0} +E {1269} {s} {s} {4} {0} {} {1} {} {0} + +R {1271} {0} {} {In a Shallow Mire} {} {This swamp looks like it is trying to destroy the land. As you walk you can see rocks and dead trees sinking. Its as if the swamp is eating away the land. And it is doing a very good job of it, for swamp is all you can see for miles. But you are blocked by deep water north and west, so you can only go east.} {In the Forest} {} {} {} {1} {} +E {1272} {e} {e} {2} {0} {} {1} {} {0} +E {1270} {s} {s} {4} {0} {} {1} {} {0} + +R {1272} {0} {} {A Filthy Mire} {} {The swamp goes on and on here, and it is becoming more and more difficult to walk as your feet sink deeper and deeper into the muck. But you know that if you stop you will eventually sink, and never be found again. The swamp surrounds you here, but because of deep water, you cannot proceed south.} {In the Forest} {} {} {} {1} {} +E {1273} {e} {e} {2} {0} {} {1} {} {0} +E {1271} {w} {w} {8} {0} {} {1} {} {0} + +R {1273} {0} {} {A Flooded Bog} {} {You have trudged through the mirk, and have found what seems to be the only thing that is not sinking into the murk. Just east of you is a large rock formation, sticking out of the swamp twenty feet in the air. Just to the north you see a place where you can climb onto the rock.} {In the Forest} {} {} {} {1} {} +E {1295} {n} {n} {1} {0} {} {1} {} {0} +E {1274} {e} {e} {2} {0} {} {1} {} {0} +E {1272} {w} {w} {8} {0} {} {1} {} {0} + +R {1274} {0} {} {On Top of the Rock} {} {Standing on this rock, you get a good view of the swamp, stretching out to the west. The rock is very flat on its top and is easy to walk on. It is only covered with small bushes and moss. The only problem is that you probably can be spotted from a long way away.} {In the Forest} {} {} {} {1} {} +E {1294} {n} {n} {1} {0} {} {1} {} {0} +E {1275} {e} {e} {2} {0} {} {1} {} {0} +E {1273} {w} {w} {8} {0} {} {1} {} {0} + +R {1275} {0} {} {On Top of the Rock} {} {The rock under your feet is remarkably smooth for being thrust out of the earth. It is also very flat on its top, mabye suggesting that it is not natural. The rock extends to the west and the south.} {In the Forest} {} {} {} {1} {} +E {1291} {n} {n} {1} {0} {} {1} {} {0} +E {1279} {e} {e} {2} {0} {} {1} {} {0} +E {1274} {w} {w} {8} {0} {} {1} {} {0} +E {1276} {s} {s} {4} {0} {} {1} {} {0} + +R {1276} {0} {} {Edge of Rock} {} {You are standing on the ledge of a large rock formation, overlooking the swamp below. You are about twenty feet from the ground, which does not look to pleasant to hit, falling from this height. You can move further about this rock to the east and north.} {In the Forest} {} {} {} {1} {} +E {1275} {n} {n} {1} {0} {} {1} {} {0} +E {1277} {e} {e} {2} {0} {} {1} {} {0} + +R {1277} {0} {} {On Top of a Rock} {} {You slip slightly on the green moss that grows on this rock. It is the only thing growing here except for a few small plants, and even they don't look too healthy. To the south of you is where the two edges of the cliff meet, forming a point, that overlooks the land to the south.} {In the Forest} {} {} {} {1} {} +E {1279} {n} {n} {1} {0} {} {1} {} {0} +E {1276} {w} {w} {8} {0} {} {1} {} {0} +E {1278} {s} {s} {4} {0} {} {1} {} {0} + +R {1278} {0} {} {Precipice} {} {From here you get a stunning view of the country side. Just be careful. The rock here is crumbling away, and could give way under your weight. You would fall about twenty-five feet, right into some jagged rocks in the ravine near the water. Tracks of steel are staked into the ground and run to the edge of the cliff. The roar of water is loud all the way up here.} {In the Forest} {} {} {} {1} {} +E {1277} {n} {n} {1} {0} {} {1} {} {0} +E {1505} {d} {d} {32} {0} {} {1} {} {0} + +R {1279} {0} {} {Slippery Rock} {} {The part of the rock you are on has collected a small puddle and is very slippery. Better watch your step. You can go south, towards the place where the edges of the rock come together, or to the west.} {In the Forest} {} {} {} {1} {} +E {1290} {n} {n} {1} {0} {} {1} {} {0} +E {1280} {e} {e} {2} {0} {} {1} {} {0} +E {1275} {w} {w} {8} {0} {} {1} {} {0} +E {1277} {s} {s} {4} {0} {} {1} {} {0} + +R {1280} {0} {} {Rocky Outcrop} {} {This barren mound of granite starkly contrasts with the surrounding forest. High above your head you can see the open sky through gently waving treetops. Several animal paths wander through the trees nearby and a large crack is barely visible in the rocks below.} {Forested Valley} {} {} {} {1} {} +E {1285} {n} {n} {1} {0} {} {1} {} {0} +E {1281} {e} {e} {2} {0} {} {1} {} {0} +E {1279} {w} {w} {8} {0} {} {1} {} {0} +E {1358} {d} {d} {32} {0} {} {1} {} {0} + +R {1281} {0} {} {A Path in the Woods} {} {A small, thankfully clear, path runs between the trees here, turning south from the west. Amidst the bushes there is the occasional rustle of a passing animal, and you can hear the droning of locusts in the distance. Something in the air makes the forest seem considerably less hostile here.} {Forested Valley} {} {} {} {1} {} +E {1280} {w} {w} {8} {0} {} {1} {} {0} +E {1282} {s} {s} {4} {0} {} {1} {} {0} + +R {1282} {0} {} {Bend in the Path} {} {Here the path jags off to the east where the trees appear to thin out a bit. Perhaps someone actually lives out in this wilderness, which could partially account for the path. The mood is brighter here, and the trees are a bit fuller than others nearby, likely due to the lack of densely packed foliage.} {Forested Valley} {} {} {} {1} {} +E {1281} {n} {n} {1} {0} {} {1} {} {0} +E {1283} {e} {e} {2} {0} {} {1} {} {0} + +R {1283} {0} {} {A Bright Clearing} {} {The trees open up entirely here, allowing light to finally reach the ground, which has resulted in a vast growth of grass. On the northern side of the clearing stands a rough log cabin, surrounded by several well cared for bushes.} {Forested Valley} {} {} {} {1} {} +E {1284} {n} {n} {1} {0} {} {1} {} {0} +E {1282} {w} {w} {8} {0} {} {1} {} {0} + +R {1284} {0} {} {Strange Cabin} {} {This bright room exudes warmth and love, far more than any other home you've been in. The wooden walls are darkly stained, and smoothly sanded. All the furniture has been painted purple, and green cushions are piled in the corners. Hanging above the stone mantlepiece you notice a sign. You can watch a lot of the countryside out the windows.} {Forested Valley} {} {} {} {1} {} +E {1283} {s} {s} {4} {0} {} {1} {} {0} +E {1368} {d} {d} {32} {0} {} {1} {} {0} + +R {1285} {0} {} {Pressing Through the Branches} {} {Branches block the way through the forest here, forcing one to twist and turn to make any headway. Among the crunching of branches you can hear the occasional growl of some kind of large animal, or perhaps just the wind through the trees.} {Forested Valley} {} {} {} {1} {} +E {1286} {e} {e} {2} {0} {} {1} {} {0} +E {1290} {w} {w} {8} {0} {} {1} {} {0} +E {1280} {s} {s} {4} {0} {} {1} {} {0} + +R {1286} {0} {} {Tracks Between the Bushes} {} {A small path opens up here, running between the bushes and brambles, cleverly concealed from prying eyes. Just off the dirt path the bushes meld together with tree trunks to form an impenetrable wall, but on this side they are cleanly trimmed straight down the sides, protecting you from any stray scratches or lost eyes.} {Forested Valley} {} {} {} {1} {} +E {1287} {n} {n} {1} {0} {} {1} {} {0} +E {1285} {w} {w} {8} {0} {} {1} {} {0} + +R {1287} {0} {} {Bend in the Path} {} {The path between the bushes bends south-east here, and appears to widen out up ahead, though a slight bend obscures the view. The air here feels confused, almost as though it can't tell what it wants to do. The walls of vegetation loom over the trail, protecting it from prying eyes.} {Forested Valley} {} {} {} {1} {} +E {1288} {e} {e} {2} {0} {} {1} {} {0} +E {1286} {s} {s} {4} {0} {} {1} {} {0} + +R {1288} {0} {} {At a Stone Altar} {} {The path suddenly widens out to a circular clearing utterly devoid of distinguishing marks with the exception of a rainbow streaked stone altar in the precise center. There is a feeling of turmoil here, as though this area had once been sacred, but has since been altered by some unknown force.} {Forested Valley} {} {} {} {1} {} +E {1289} {n} {n} {1} {0} {} {1} {} {0} +E {1287} {w} {w} {8} {0} {} {1} {} {0} + +R {1289} {0} {} {Upon the Edge} {} {The bushes open up directly to a sheer cliff, dropping down some several hundred feet to a lush forest below. Far to the northwest a waterfall empties into a shimmering lake which spreads out, filling the valley floor up until the forest starts again. Off to the west a bit there you can see what may be the beginning of a trail down, certainly a preferred method of transportation over scaling the rock face.} {Forested Valley} {} {} {} {1} {} +E {1288} {s} {s} {4} {0} {} {1} {} {0} + +R {1290} {0} {} {Wandering Through the Undergrowth} {} {The forest has become very thick here, as you can barely move through the overhanging branches and the bushes which cover the ground. It is next to impossible to make any headway and the forest seems to be at least as thick in every direction.} {Forested Valley} {} {} {} {1} {} +E {1292} {n} {n} {1} {0} {} {1} {} {0} +E {1285} {e} {e} {2} {0} {} {1} {} {0} +E {1291} {w} {w} {8} {0} {} {1} {} {0} +E {1279} {s} {s} {4} {0} {} {1} {} {0} + +R {1291} {0} {} {Muddy Brook} {D} {A small brook crosses your path here, running west to south where it disappears back into the dense bushes. Overhead, the trees block out all but a little light from the sky, creating a muted feel to this quiet glade. Along the banks of the brook a number of animal tracks approach and lead away from the waters edge, marking this as the local watering hole for this reach of the forest.} {Forested Valley} {} {} {} {1} {} +E {1293} {n} {n} {1} {0} {} {1} {} {0} +E {1290} {e} {e} {2} {0} {} {1} {} {0} +E {1294} {w} {w} {8} {0} {} {1} {} {0} +E {1275} {s} {s} {4} {0} {} {1} {} {0} + +R {1292} {0} {} {Wandering Amongst the Trees} {} {Great old trees tower above the ground here, watching over the forest as though mighty giants of the tales of gleemen. Through the undergrowth there do not appear to be any trails, though it may be possible to press on through the trees and find refuge.} {Forested Valley} {} {} {} {1} {} +E {1293} {w} {w} {8} {0} {} {1} {} {0} +E {1290} {s} {s} {4} {0} {} {1} {} {0} + +R {1293} {0} {} {Towering Forest} {} {The further you progress into this wood the larger the trees become, it would seem. The giants overlooking this region are at least twice as tall as those of a typical forest, and most are over four spans across, dwarfing more than a few trees which fight for survival mixed among the lords of the forest. They must be centuries old, and almost seem to whisper the tales of ages among themselves.} {Forested Valley} {} {} {} {1} {} +E {1372} {n} {n} {1} {0} {} {1} {} {0} +E {1292} {e} {e} {2} {0} {} {1} {} {0} +E {1291} {s} {s} {4} {0} {} {1} {} {0} + +R {1294} {0} {} {Atop a Rock} {} {You are standing on a far edge of a strange rock formation that is jutting out of the swamp. It is seemingly made of stone, but is very geometric in shape, suggesting it is not natural. There is a small crack here that is barely noticeable because it is mostly covered in moss. The rock continues to the east.} {In the Forest} {} {} {} {1} {} +E {1291} {e} {e} {2} {0} {} {1} {} {0} +E {1295} {w} {w} {8} {0} {} {1} {} {0} +E {1274} {s} {s} {4} {0} {} {1} {} {0} +E {1366} {d} {d} {32} {0} {} {1} {} {0} + +R {1295} {0} {} {Rock in the Swamp} {} {You are in a large murky swamp, next of a large rock formation that is sticking straight out of the land like a sore thumb. There are some rocks just east of here that lead up to the rock formation, that you can climb up on. The swamp stretches around west and south of here. There is much to watch from here.} {In the Forest} {} {} {} {1} {} +E {1294} {e} {e} {2} {0} {} {1} {} {0} +E {1296} {w} {w} {8} {0} {} {1} {} {0} +E {1273} {s} {s} {4} {0} {} {1} {} {0} + +R {1296} {0} {} {Middle of the Swamp} {} {The swamp here stretches out for miles on all sides of you, and you can see nothing else. Everyting here is either dead, or a part of the swamp, which could happen to you if you stand in one place too long, for the ground sinks from under your feet almost as fast as you can walk.} {In the Forest} {} {} {} {1} {} +E {1298} {n} {n} {1} {0} {} {1} {} {0} +E {1295} {e} {e} {2} {0} {} {1} {} {0} +E {1297} {w} {w} {8} {0} {} {1} {} {0} + +R {1297} {0} {} {Swampland} {} {You are standing in a large swamp, that is thick with mud and mosquitos. There are dead trees and rocks sticking out of the muck here and there, but mostly it is a desolate wasteland, devoid of anything except your self. The land gets a little dryer north, but the swamp gets deeper to the south and east.} {In the Forest} {} {} {} {1} {} +E {1299} {n} {n} {1} {0} {} {1} {} {0} +E {1296} {e} {e} {2} {0} {} {1} {} {0} + +R {1298} {0} {} {In the Swamp} {} {You are trudging through the swamp, in water that smells horrid, that comes up to your knees. In some places you walk the mud and muck is so thick you must yank to get your feet free, or your would be stuck there. There is nothing much of interest to see, mostly half sunken rocks and dead trees. The swamp continues south of here, and the land looks a bit dryer to the west.} {In the Forest} {} {} {} {1} {} +E {1299} {w} {w} {8} {0} {} {1} {} {0} +E {1296} {s} {s} {4} {0} {} {1} {} {0} + +R {1299} {0} {} {End of the Road} {} {You follow the road for a while, until it starts sinking into the ground. The land has turned swampy here and is swallowing the road up, a rock at a time. There are still a few places where the road is sticking out of the muck, so you can walk in them if you want to go further. The swamp spreads out around you to your east and south, and the road leads west.} {In the Forest} {} {} {} {1} {} +E {1298} {e} {e} {2} {0} {} {1} {} {0} +E {1300} {w} {w} {8} {0} {} {1} {} {0} +E {1297} {s} {s} {4} {0} {} {1} {} {0} + +R {1300} {0} {} {Bend in the Broken Road} {} {The broken road turns here, from south to east or west to north, depending on which way you are going. The ground here is starting to slope down, to the east, like it is sinking. When you look that way you see the land turn dark, probably from a swamp. To the west are some small grassy hills.} {In the Forest} {} {} {} {1} {} +E {1301} {n} {n} {1} {0} {} {1} {} {0} +E {1299} {e} {e} {2} {0} {} {1} {} {0} +E {1357} {w} {w} {8} {0} {} {1} {} {0} + +R {1301} {0} {} {Turn in the Broken Road} {} {The old broken road curves here, and now leads to the south, into some hills. The road looks like it has seen better times, because it is slowly sliding down a small slope, and is falling apart. Here and there you see what might be markers for the road, which are white rocks sticking out of the ground with what was once writing on them. But now the words are weatherd away.} {In the Forest} {} {} {} {1} {} +E {1302} {w} {w} {8} {0} {} {1} {} {0} +E {1300} {s} {s} {4} {0} {} {1} {} {0} + +R {1302} {0} {} {Along the Broken Road} {} {The road here looks like it has been through the breaking of the world, in the condition its in. There are huge holes and giant cracks everywhere. In fact it is hard to tell that it is a road at all. The one thing that tips you off is that it runs in a very straight line, east and west. Off the road, to the south is some small hills, covered in green grass.} {In the Forest} {} {} {} {1} {} +E {1301} {e} {e} {2} {0} {} {1} {} {0} +E {1303} {w} {w} {8} {0} {} {1} {} {0} +E {1357} {s} {s} {4} {0} {} {1} {} {0} + +R {1303} {0} {} {Along the Broken Road} {} {This road looks like it hasn't been used in many many years. But in the condition it is in now, its no surprise. Stones are sticking out of it at strange angles, and there are holes you can almost fit in, here and there. But at least the road is here, to guide you along. You could very easily get lost around here. The road runs east and west.} {In the Forest} {} {} {} {1} {} +E {1302} {e} {e} {2} {0} {} {1} {} {0} +E {1304} {w} {w} {8} {0} {} {1} {} {0} + +R {1304} {0} {} {Broken Road} {} {After squeezing through a crack in the cliff to the south of you, you find yourself on an old paved road. But now the paving is hardly there, mostly broken rocks and cracks with weeds growing out of them. But it is still fairly easy to walk upon, because the ground is flat. The road continues on to the east.} {In the Forest} {} {} {} {1} {} +E {1303} {e} {e} {2} {0} {} {1} {} {0} +E {1305} {s} {s} {4} {0} {} {1} {} {0} + +R {1305} {0} {} {Natural Stairs} {} {Water and wind, over many years, have carved some natural stairs here, leading up the cliff face. They are much taller than normal stairs, so it hinders your progress some. Once you reach the top, you see that the cliff continues west. To the west it is overlooking a small pond.} {In the Forest} {} {} {} {1} {} +E {1304} {n} {n} {1} {0} {} {1} {} {0} +E {1355} {w} {w} {8} {0} {} {1} {} {0} +E {1306} {s} {s} {4} {0} {} {1} {} {0} + +R {1306} {0} {} {Path in Thick Forest} {} {The forest here has cleared out a bit, and is now much easier to walk in. To the north is a rock cliff, with a natural staircase leading up the face of it. The old trail leads off southward. Judging by the condition of the path you are probably the first person to walk on it in many years.} {In the Forest} {} {} {} {1} {} +E {1305} {n} {n} {1} {0} {} {1} {} {0} +E {1338} {w} {w} {8} {0} {} {1} {} {0} +E {1307} {s} {s} {4} {0} {} {1} {} {0} + +R {1307} {0} {} {Forest Path} {} {This path is a relief from the thick undergrowth of the forest. It is flat and looks well used. When you look close, it seems to have been wider at one time in the past. As if it was a small road. Now it is just a small game trail. It leads north and south.} {In the Forest} {} {} {} {1} {} +E {1306} {n} {n} {1} {0} {} {1} {} {0} +E {1308} {s} {s} {4} {0} {} {1} {} {0} + +R {1308} {0} {} {Forest Path} {} {This path through the forest looks to be very old, but is kept from fading by all the animals that use it. Here and there you see what might have once been paving stones sticking out of the ground. The path curves north and east here, or you can delve into the forest to the south.} {In the Forest} {} {} {} {1} {} +E {1307} {n} {n} {1} {0} {} {1} {} {0} +E {1309} {e} {e} {2} {0} {} {1} {} {0} +E {1335} {s} {s} {4} {0} {} {1} {} {0} + +R {1309} {0} {} {Forest Path} {} {While following this path you have noticed that on either side there are large stones sticking straight out of the ground about every half-mile. They also seem to be made out of marble of another white stone. The path goes south and west here, and the forest opens up to the east.} {In the Forest} {} {} {} {1} {} +E {1310} {e} {e} {2} {0} {} {1} {} {0} +E {1308} {w} {w} {8} {0} {} {1} {} {0} +E {1314} {s} {s} {4} {0} {} {1} {} {0} + +R {1310} {0} {} {Dark Clearing} {} {The forest has opened up a bit here, but not enough to let much light in. The trees hover above you, as if poised to strike. The ground is littered with dead branches and small rocks, looking faintly like many bones laying about. The clearing continues east, and a path runs through the forest to the west. The gaps through the forest make it a great viewpoint from which to watch the nearby wildlife.} {In the Forest} {} {} {} {1} {} +E {1311} {e} {e} {2} {0} {} {1} {} {0} +E {1309} {w} {w} {8} {0} {} {1} {} {0} + +R {1311} {0} {} {Dark Clearing} {} {The trees around here are spaced further apart than in the rest of the forest, but these trees look more gloomy, like their branches are talons and teeth, trying to catch you. There is one tree in particular to the north, it looks like the leader standing tall amongst its demon followers.} {In the Forest} {} {} {} {1} {} +E {1312} {n} {n} {1} {0} {} {1} {} {0} +E {1310} {w} {w} {8} {0} {} {1} {} {0} + +R {1312} {0} {} {Under the Dark Tree} {} {Before you looms a huge tree, gnarled with age, with a black trunk and branches. It seems to shift and bend when you move around it, like it is watching you, waiting for the wrong move. When you try to come close its branches reach down, and try to block your way. The only way away from the tree is to the south.} {In the Forest} {} {} {} {1} {} +E {1313} {n} {n} {1} {0} {} {1} {} {0} +E {1311} {s} {s} {4} {0} {} {1} {} {0} + +R {1313} {0} {} {Inside the Dark Tree} {} {Once you are inside you see why the tree moved. It is very hollow and anything in here that moved would shake the tree, and cause it to look alive. When you look around you see small nests, mostly made of mud, sitting here and there. Maybe some small animals lived here, and made the tree look alive.} {In the Forest} {} {} {} {1} {} +E {1312} {s} {s} {4} {0} {} {1} {} {0} + +R {1314} {0} {} {Forest Path} {} {The forest here, is broken by a path that is a welcome change from the tangles and brush of the undergrowth. This path was once large enough for a wagon, but is now only large enough for the animals of the forest to use. The path turns here, going north and east.} {In the Forest} {} {} {} {1} {} +E {1309} {n} {n} {1} {0} {} {1} {} {0} +E {1315} {e} {e} {2} {0} {} {1} {} {0} +E {1335} {w} {w} {8} {0} {} {1} {} {0} + +R {1315} {0} {} {Forest Path} {} {You can tell that you are getting close to the edge of the forest here because you can see it open to the south. Through the trees though, you see that you must go through some brush. The path continues west and south, and to the south it cuts through the brush.} {In the Forest} {} {} {} {1} {} +E {1314} {w} {w} {8} {0} {} {1} {} {0} +E {1316} {s} {s} {4} {0} {} {1} {} {0} + +R {1316} {0} {} {Path in the Brush} {} {The brush here is much thinner than anywhere else, because a path runs through here. The path is fairly well used by animals, judging by the large foot prints. The path continues north and south here. North into the forest, south leading out into the plains.} {In the Forest} {} {} {} {1} {} +E {1315} {n} {n} {1} {0} {} {1} {} {0} +E {1331} {w} {w} {8} {0} {} {1} {} {0} +E {1317} {s} {s} {4} {0} {} {1} {} {0} + +R {1317} {0} {} {Path in the Grasslands} {} {The grass here stretches as far as you can see, and probably further. The wind plays with the grass, making it sway and dance. There is a path here, which looks old and forgotten. The grass continues west of here, and there is an old stream bed to the east. Or you can follow the path northward, into the dark forest that lies in that direction.} {In the Forest} {} {} {} {1} {} +E {1316} {n} {n} {1} {0} {} {1} {} {0} +E {1318} {e} {e} {2} {0} {} {1} {} {0} +E {1330} {w} {w} {8} {0} {} {1} {} {0} +E {1322} {s} {s} {4} {0} {} {1} {} {0} + +R {1318} {0} {} {Near the Small Stream} {} {You are on a sandy beach, next to a small stream. Perhaps the stream was once larger, as the wide basin suggests, but now the source has been cut off, and now all that is left is a foot wide trickle of water. The stream is coming from the east of here.} {In the Forest} {} {} {} {1} {} +E {1267} {e} {e} {2} {0} {} {1} {} {0} +E {1317} {w} {w} {8} {0} {} {1} {} {0} +E {1319} {s} {s} {4} {0} {} {1} {} {0} + +R {1319} {0} {} {In a Lush Gully} {} {The surrounding plains slope down making a small basin in the landscape. Set in the basin is a pool of water collected from rain and never disapating because of an elevated watertable. Thick green vegetation grows on the lip of the pool, lush with the constant supply of water.} {In the Forest} {} {} {} {1} {} +E {1318} {n} {n} {1} {0} {} {1} {} {0} +E {1266} {e} {e} {2} {0} {} {1} {} {0} +E {1320} {s} {s} {4} {0} {} {1} {} {0} + +R {1320} {0} {} {End of the Track} {} {You stand at the northern end of a small dirt track. A gully crosses the path of the track to the north, beyond which can be seen rolling plains with occasional small copses of woodland. East of here the land is similar, with birds chirping from the scattered belts of trees and the occasional rustle of some small animal hidden in the tall grasses. South-west of here grow tall dense thickets of brush, the branches and brambles too thickly woven to enter here. Directly west a small cottage nestles against the brush, its door of stout wooden planks opening onto the track here.} {Caemlyn Road West of Whitebridge} {} {} {} {1} {} +E {1319} {n} {n} {1} {0} {} {1} {} {0} +E {1265} {e} {e} {2} {0} {} {1} {} {0} +E {1321} {w} {w} {8} {0} {} {1} {} {0} +E {1241} {s} {s} {4} {0} {} {1} {} {0} + +R {1321} {0} {} {A Small Hovel} {} {This small cottage appears to be the home of a poor vagabond with little in the way of possesions. The rooms only contents are a rickety table and chair, a cot strung in one corner and an old tin washbasin. Into the unplastered west wall of the room is a small fireplace so full of ashes it must not have been cleaned out in ages. A small glassless window gazes out north over a wide gully to the rolling plains beyond. An opening to the east leads outside this hovel.} {Caemlyn Road West of Whitebridge} {} {} {} {1} {} +E {1320} {e} {e} {2} {0} {} {1} {} {0} + +R {1322} {0} {} {Dip in the Grasslands} {} {There is a depression in the grasslands here that has collected some water and has become a bit soft in some spots. A small gully runs east of here and flowing grasslands spread out to the north and west.} {In the Forest} {} {} {} {1} {} +E {1317} {n} {n} {1} {0} {} {1} {} {0} +E {1323} {w} {w} {8} {0} {} {1} {} {0} + +R {1323} {0} {} {Path Through the Grasslands} {} {You are walking on an old path that is running through a large grassland. The path looks like it was once a road, but after many years it has faded away into its present form. It goes north, toward a looming forest, east where in the distance you can see it run into a depression, or to the south where a dense thicket grows.} {In the Forest} {} {} {} {1} {} +E {1330} {n} {n} {1} {0} {} {1} {} {0} +E {1322} {e} {e} {2} {0} {} {1} {} {0} +E {1324} {w} {w} {8} {0} {} {1} {} {0} + +R {1324} {0} {} {Open Grassland} {} {The open land here stretches out in all directions of you, a great expanse of grass and earth. The air is fresh and clean, and the wind is blowing. To the south there is a large expanse of dense thicket, but other than the occasional boulder, the land is featureless.} {In the Forest} {} {} {} {1} {} +E {1329} {n} {n} {1} {0} {} {1} {} {0} +E {1323} {e} {e} {2} {0} {} {1} {} {0} +E {1325} {w} {w} {8} {0} {} {1} {} {0} + +R {1325} {0} {} {Open Grasslands} {} {The tranquility of this place is a little unreal and slightly strange. The grass, sky, and even the ground seems at ease. But there is nothing here to make anything seem out of place, everything looks like it belongs here. But northward there is a forest, which seems gloomy and dark, compared to here.} {In the Forest} {} {} {} {1} {} +E {1328} {n} {n} {1} {0} {} {1} {} {0} +E {1324} {e} {e} {2} {0} {} {1} {} {0} +E {1340} {w} {w} {8} {0} {} {1} {} {0} + +R {1326} {0} {} {Bank of a Pond} {} {This sandy bank is a relief from the torment of this forest. Only one problem. When you look at the sand you see some animal prints. Some big animal prints. This seems a popular place for the locals to come and drink. Just hope the locals don't chose now to be thirsty. The pond is to the north, and looks nice for wading in.} {In the Forest} {} {} {} {1} {} +E {1327} {n} {n} {1} {0} {} {1} {} {0} +E {1336} {e} {e} {2} {0} {} {1} {} {0} +E {5752} {w} {w} {8} {0} {} {1} {} {0} +E {1342} {s} {s} {4} {0} {} {1} {} {0} + +R {1327} {0} {} {Wading in the Pond} {} {As you enter the pond, you stir up sediment which begins to cloud up the water. You watch the cloud slowly move out, and when it comes near a clump of reeds, they wriggle suspiciously. The pond continues north and west of you, and it looks like its deeper the further you go.} {In the Forest} {} {} {} {1} {} +E {5748} {n} {n} {1} {0} {} {1} {} {0} +E {5751} {w} {w} {8} {0} {} {1} {} {0} +E {1326} {s} {s} {4} {0} {} {1} {} {0} + +R {1328} {0} {} {Open Grassland} {} {You are standing in a large open plain, made up of yellow grasses and small trees. Scattered here and there are large boulders, looking slightly out of place. To the north stands a large forest.} {In the Forest} {} {} {} {1} {} +E {1333} {n} {n} {1} {0} {} {1} {} {0} +E {1329} {e} {e} {2} {0} {} {1} {} {0} +E {1339} {w} {w} {8} {0} {} {1} {} {0} +E {1325} {s} {s} {4} {0} {} {1} {} {0} + +R {1329} {0} {} {Large Grassland} {} {The grasslands here are large and open, a compared to the large, dense forest to the north of here. Short and long-bladed grasses grow side by side, crowding against each other for room. To the south the grasslands spread open.} {In the Forest} {} {} {} {1} {} +E {1328} {w} {w} {8} {0} {} {1} {} {0} +E {1324} {s} {s} {4} {0} {} {1} {} {0} + +R {1330} {0} {} {Old Path} {} {The path here looks like it was once, many, many years ago a large road, and was once paved you think, because of the large flat stones sticking out of the ground here and there. The path goes east, closer to the forest in the north, and south through the grassland.} {In the Forest} {} {} {} {1} {} +E {1317} {e} {e} {2} {0} {} {1} {} {0} +E {1323} {s} {s} {4} {0} {} {1} {} {0} + +R {1331} {0} {} {Brush Before the Forest} {} {If you stay in this brush any longer, you might not find your way out again. It is very thick and confusing. But you can see that the only ways that you can continue, are through more brush, west and east.} {In the Forest} {} {} {} {1} {} +E {1316} {e} {e} {2} {0} {} {1} {} {0} +E {1332} {w} {w} {8} {0} {} {1} {} {0} + +R {1332} {0} {} {Brush Before the Forest} {} {The bushes here are very thick and tangled. The place is so thick that a full grown Ogier could stand right next to you and you would not know it. But taking your time, you can slowly make your way through the brush. The brush continues east and west. Or you can either journey into the forest north, or the plains to the south where the going is easier.} {In the Forest} {} {} {} {1} {} +E {1335} {n} {n} {1} {0} {} {1} {} {0} +E {1331} {e} {e} {2} {0} {} {1} {} {0} +E {1333} {w} {w} {8} {0} {} {1} {} {0} + +R {1333} {0} {} {Brush Before the Forest} {} {A dense brush surrounds you on all sides, making a permanent twilight within the tunnel of vegation. To the north a forest grows thick, southward a plains opens up, and in the east the brush continues.} {In the Forest} {} {} {} {1} {} +E {1334} {n} {n} {1} {0} {} {1} {} {0} +E {1332} {e} {e} {2} {0} {} {1} {} {0} +E {1328} {s} {s} {4} {0} {} {1} {} {0} + +R {1334} {0} {} {Thick Forest} {} {The tall, broad trunks of oaks crowd together, their closely knitted roots mirroring the branches high up in the canopy. Lush vegetation grows up from the ground, creating flowing curves with their leaves and fronds. To the south the thick undergrowth boarders the grassland beyond; dense groves stretch in all other directions.} {In the Forest} {} {} {} {1} {} +E {1336} {n} {n} {1} {0} {} {1} {} {0} +E {1335} {e} {e} {2} {0} {} {1} {} {0} +E {1333} {s} {s} {4} {0} {} {1} {} {0} + +R {1335} {0} {} {Thick Forest} {} {The forest seems to be closing around you, trying to trap you in. It is a struggle just to move a foot, because the undergrowth is so thick. The forest ends to the south, and continues to the west and east. But to the east, the brush clears out, into a path.} {In the Forest} {} {} {} {1} {} +E {1308} {n} {n} {1} {0} {} {1} {} {0} +E {1314} {e} {e} {2} {0} {} {1} {} {0} +E {1334} {w} {w} {8} {0} {} {1} {} {0} +E {1332} {s} {s} {4} {0} {} {1} {} {0} + +R {1336} {0} {} {Thick Forest} {} {The trees seemingly do not want you to progress, for they have almost totally blocked your way. In fact they have to the east. But to the west the trees thin out, and you can see a slight shimmering coming from that way.} {In the Forest} {} {} {} {1} {} +E {1337} {n} {n} {1} {0} {} {1} {} {0} +E {1326} {w} {w} {8} {0} {} {1} {} {0} +E {1334} {s} {s} {4} {0} {} {1} {} {0} + +R {1337} {0} {} {Thick Forest} {} {The further you go into this forest, the thicker it gets. It is so thick to the east you cannot go that way. The sound of wind is heard, blowing softly through the trees. The only way to progress is in the forest, north and south.} {In the Forest} {} {} {} {1} {} +E {1338} {n} {n} {1} {0} {} {1} {} {0} +E {1336} {s} {s} {4} {0} {} {1} {} {0} + +R {1338} {0} {} {Thick Forest} {} {You are so tangled in vines and brush, you can hardly see where you are going. But when you look to the north, you know you cannot progress that way, for there is a large stone cliff blocking your way. You can move to the east and south, deeper into the forest.} {In the Forest} {} {} {} {1} {} +E {1306} {e} {e} {2} {0} {} {1} {} {0} +E {1337} {s} {s} {4} {0} {} {1} {} {0} + +R {1339} {0} {} {Bottom of Slope} {} {The plains you are standing in are vast and calm. The only noise is from the wind, blowing slightly. To the north and curving around to the west is a steep and rocky slope. Looking up on the ledge of the cliff you see the edge of a forest.} {In the Forest} {} {} {} {1} {} +E {1341} {n} {n} {1} {0} {} {1} {} {0} +E {1328} {e} {e} {2} {0} {} {1} {} {0} +E {1340} {s} {s} {4} {0} {} {1} {} {0} + +R {1340} {0} {} {Large Field} {} {These fields make it easy to see for miles and miles in all directions. They are peaceful, making it easy to just drift into a tranquil sleep. The land is quiet, except for the wind lightly playing in the grass. The field continues to the east and the north.} {In the Forest} {} {} {} {1} {} +E {1339} {n} {n} {1} {0} {} {1} {} {0} +E {1325} {e} {e} {2} {0} {} {1} {} {0} + +R {1341} {0} {} {Dangerous Slope} {} {The place you are standing has quite a nice view of the plains in this area. Just watch out for that next step. Directly south of you is a steep, rocky, slope. On the north of you is a dense forest, where traveling might be rough. You can follow the edge of the forest to the west.} {In the Forest} {} {} {} {1} {} +E {1342} {n} {n} {1} {0} {} {1} {} {0} +E {1352} {w} {w} {8} {0} {} {1} {} {0} +E {1339} {s} {s} {4} {0} {} {1} {} {0} + +R {1342} {0} {} {Edge of the Forest} {} {Here the trees are spread apart and the walking is easy, and it seems to totally open up to the south. The forest continues on to the west, and it looks like there is an animal trail leading that way. To the north there is a shimmering, maybe from a lake or pond.} {In the Forest} {} {} {} {1} {} +E {1326} {n} {n} {1} {0} {} {1} {} {0} +E {1343} {w} {w} {8} {0} {} {1} {} {0} +E {1341} {s} {s} {4} {0} {} {1} {} {0} + +R {1343} {0} {} {Small Trail} {} {The trail you are on is not one made for humans. It looks like dog size and smaller animals usually travel this way, but with a little effort you can manage. The trail keeps going west and east, with it rising to the west. Because of the density of the trees travel to the north and south is blocked.} {In the Forest} {} {} {} {1} {} +E {1342} {e} {e} {2} {0} {} {1} {} {0} +E {1344} {w} {w} {8} {0} {} {1} {} {0} + +R {1344} {0} {} {Bend in the Trail} {} {The trail you are following is so small you almost lose it at times. And the density of the forest doesn't help at all. Sometimes you get totally caught in a tangle of vines and branches. The trail slopes down the the east, but it rises rapidly in the north. The trees also seem to clear out that way.} {In the Forest} {} {} {} {1} {} +E {1345} {n} {n} {1} {0} {} {1} {} {0} +E {1343} {e} {e} {2} {0} {} {1} {} {0} + +R {1345} {0} {} {Small Trail} {} {You are moving along a trail in the forest, which has turned out to be quite difficult. The forest here is still very thick, and now the land is sloping greatly. You can travel north, going up the trail, or south going down.} {In the Forest} {} {} {} {1} {} +E {1346} {n} {n} {1} {0} {} {1} {} {0} +E {1344} {s} {s} {4} {0} {} {1} {} {0} + +R {1346} {0} {} {Fork in Path} {} {The trail you are on is now forking into two directions. To the north, the forest contines, thick and tangled. But to the west, the forest opens up into a rocky area. You can hear the wind blowing fiercly that way.} {In the Forest} {} {} {} {1} {} +E {1354} {n} {n} {1} {0} {} {1} {} {0} +E {1347} {w} {w} {8} {0} {} {1} {} {0} +E {1345} {s} {s} {4} {0} {} {1} {} {0} + +R {1347} {0} {} {Rocky Trail} {} {The land here is rough and rocky, and it is not very easy to walk here. There are large rocks everywhere, and you must climb over them in quite a few places. The trail continues south through more of this rocky terrain, where in the distance you can see a rocky mound. The trail also goes east into the forest.} {In the Forest} {} {} {} {1} {} +E {1346} {e} {e} {2} {0} {} {1} {} {0} +E {1348} {s} {s} {4} {0} {} {1} {} {0} + +R {1348} {0} {} {Rocky Trail} {} {As you walk along this trail, you are causing many small rockslides, which are hindering your progress. But you must keep on this trail for there are no other ways to go. The west is blocked by a rock cliff, and the east is blocked by the thick forest. You can go north, or south toward a rocky mound.} {In the Forest} {} {} {} {1} {} +E {1347} {n} {n} {1} {0} {} {1} {} {0} +E {1349} {s} {s} {4} {0} {} {1} {} {0} + +R {1349} {0} {} {Bottom of Mound} {} {The mound of rocks in front of you is dominating the whole area, for it is so large that the eyes are drawn to it. And the only way to proceed it seems is to climb southward, on to the mound. Or you can go north, following a path.} {In the Forest} {} {} {} {1} {} +E {1348} {n} {n} {1} {0} {} {1} {} {0} +E {1350} {s} {s} {4} {0} {} {1} {} {0} + +R {1350} {0} {} {Large Mound of Rocks} {} {The mound of rocks here looks like a giant funnel poured all of these rocks here, forming a perfect cone. Most of the rocks are quite large, so in some places there are large fissures, big enough for a person to fit in. There is one to the west, blocked by a tree. } {In the Forest} {} {} {} {1} {} +E {1349} {n} {n} {1} {0} {} {1} {} {0} +E {1351} {e} {e} {2} {0} {} {1} {} {0} +E {1353} {w} {w} {8} {0} {} {1} {} {0} + +R {1351} {0} {} {Before the Mound} {} {The terrain has become rough here, the grass becoming replaced by rocks and boulders. There are very few signs of plant life here, because the ground is mostly gravel and dust. The forest is to the north, but is too dense to move into there from here. But the most impressive sight is the huge mound of rocks to the west, which takes up most of the skyline from here.} {In the Forest} {} {} {} {1} {} +E {1352} {e} {e} {2} {0} {} {1} {} {0} +E {1350} {w} {w} {8} {0} {} {1} {} {0} + +R {1352} {0} {} {Edge of the Forest} {} {The ground here is very bare, with a few clumps of grass here and there. This place is bordered on the north with a dense, dark forest, which looks as if it is trying to keep you away. The forest border runs west and east here, and you can follow it either way. To the west you can see a large mound of rocks. } {In the Forest} {} {} {} {1} {} +E {1341} {e} {e} {2} {0} {} {1} {} {0} +E {1351} {w} {w} {8} {0} {} {1} {} {0} + +R {1353} {0} {} {Small Cave} {} {This cave has been formed by a few large boulders balancing on top of each other precariously. The rocks have been here many years and are probably sturdy, but look like they will collapse at any moment. On the floor is an old camp fire, and a few logs that seem to have been used as seats.} {In the Forest} {} {} {} {1} {} +E {1350} {e} {e} {2} {0} {} {1} {} {0} + +R {1354} {0} {} {End of Trail} {} {You follow the trail this way for quite some time, and then it is just gone. You are left facing a still thick and tangled forest, looking rather unforgiving. There are howls and growls of unseen creatures, and sometimes the brush moves for no apparent reason. You can still see a bit of the trail to the south, but it does not continue.} {In the Forest} {} {} {} {1} {} +E {1346} {s} {s} {4} {0} {} {1} {} {0} + +R {1355} {0} {} {Rocky Cliff} {} {You are standing on a ledge in a cliff face, overlooking the forest. Not much to see except tops of trees, and the occasional bird. Looking southwest, you can make out a small pond bordered closely on its sides by the forest. Directly to the east is a set of natural stairs, leading down to the forest.} {In the Forest} {} {} {} {1} {} +E {1305} {e} {e} {2} {0} {} {1} {} {0} +E {1356} {w} {w} {8} {0} {} {1} {} {0} + +R {1356} {0} {} {Cliff Overlooking the Pond} {} {You are now standing on a narrow cliff overlooking a small pond. Looking down, you see that you are about fifteen feet above the water, and could jump off the cliff and into the water without harming yourself. Or you can go back the way you came by following the cliff to the east.} {In the Forest} {} {} {} {1} {} +E {1355} {e} {e} {2} {0} {} {1} {} {0} +E {5748} {s} {s} {4} {0} {} {1} {} {0} + +R {1357} {0} {} {Grassy Hills} {} {Standing upon these grassy hills, you can scan the country side for many miles. The land is mostly plain, but to the north you see a road, as straight as a rod, running through the land. And far to the east you see a dark spot on the land, probably a swamp. You can also see that the road curves to the east of you, running toward the swamp.} {In the Forest} {} {} {} {1} {} +E {1302} {n} {n} {1} {0} {} {1} {} {0} +E {1300} {e} {e} {2} {0} {} {1} {} {0} + +R {1358} {0} {} {A Granite Cave} {} {You squeeze through the crack and find yourself in the center of a small cave, obviously created by some kind of earthquake, though it appears to be very old, perhaps back to the Breaking of the World. Several sets of scuff marks on the floor and gashes in the stone walls indicate that it is traveled upon occasion, though.} {Forested Valley} {} {} {} {1} {} +E {1280} {u} {u} {16} {0} {} {1} {} {0} +E {1359} {d} {d} {32} {0} {} {1} {} {0} + +R {1359} {0} {} {Slimy Room} {} {The floor and walls of this room are covered with a dark green slimy substance that sticks to everything it touches. It is hard to stand here because the slime is so slippery. It also is not one of the better smelling things you've ever smelled. The only exit is to the north.} {In the Forest} {} {} {} {1} {} +E {1360} {n} {n} {1} {0} {} {1} {} {0} +E {1358} {u} {u} {16} {0} {} {1} {} {0} + +R {1360} {0} {} {Crumbled Floor} {} {The floor of this room has sunken in and is now filled with blackish water. The smell is not too pleasant, as if something died here recently. Luckily, there is a way around the pool, so you don't have to get your feet wet. There is a door to the north, and a hall to the south.} {In the Forest} {} {} {} {1} {} +E {1361} {n} {n} {1} {0} {} {1} {} {0} +E {1362} {w} {w} {8} {0} {} {1} {} {0} +E {1359} {s} {s} {4} {0} {} {1} {} {0} + +R {1361} {0} {} {Weapon Storage} {} {This place has been protected from the elements quite well over the ages. In fact, not everything has rotted to dust. There are a few polearms, with no pole, and most anything that wasn't metal is gone. But there are some sword blades still intact. Most are rusted beyond repair. The only exit is to the south.} {In the Forest} {} {} {} {1} {} +E {1360} {s} {s} {4} {0} {} {1} {} {0} + +R {1362} {0} {} {Abandoned Fortress} {} {Time has taken its toll in this place. The floor is cracked and heaving from roots of nearby trees, and water is dripping down from cracks in the ceiling. Moss and weeds have totally filled the arrow slits, hiding them from the outside world. The Wheel is slowly unweaving this place from the pattern. There are exits to the north and east.} {In the Forest} {} {} {} {1} {} +E {1363} {n} {n} {1} {0} {} {1} {} {0} +E {1360} {e} {e} {2} {0} {} {1} {} {0} + +R {1363} {0} {} {Abandoned Fortress} {} {This room was once the center of the fortress. Now it is being used as a nest for some small creature. There is pieces of cloth and metal and wood everywhere. Also in great amounts are what you think to be rat droppings. There are doorways to the north and south.} {In the Forest} {} {} {} {1} {} +E {1364} {n} {n} {1} {0} {} {1} {} {0} +E {1365} {w} {w} {8} {0} {} {1} {} {0} +E {1362} {s} {s} {4} {0} {} {1} {} {0} + +R {1364} {0} {} {Sleeping Area} {} {Long ago, this room was used as sleeping quarters for the people that lived in this fortress. The beds have now rotted and rusted, and anything else has been carried away by rodents. There are two exits, south and east.} {In the Forest} {} {} {} {1} {} +E {19618} {n} {n} {1} {0} {} {1} {} {0} +E {1367} {e} {e} {2} {0} {} {1} {} {0} +E {1363} {s} {s} {4} {0} {} {1} {} {0} + +R {1365} {0} {} {Abandoned Fortress} {} {This room in very bad shape, and is falling apart. The few tables, desks and chairs have long ago rotted away, leaving only a pile of dust. The arrow slits in the outside walls have been clogged with weeds and moss. Here and there, there are prints of small animals, probably rats.} {In the Forest} {} {} {} {1} {} +E {1366} {n} {n} {1} {0} {} {1} {} {0} +E {1363} {e} {e} {2} {0} {} {1} {} {0} + +R {1366} {0} {} {Abandoned Fortress} {} {This place looks like it has not been used in many, many years. The room you are currently in seems to have been a guard post, and the crack in the ceiling a cleverly concealed door. But now, after many years of disuse and wear by the elements, it is stuck open. There is only one exit, to the south.} {In the Forest} {} {} {} {1} {} +E {1365} {s} {s} {4} {0} {} {1} {} {0} +E {1294} {u} {u} {16} {0} {} {1} {} {0} + +R {1367} {0} {} {Kitchen} {} {Once, this was the kitchen for the fortress. Now some large animal has taken up residence. Almost every thing that was here has been shoved out of the way or broken into small pieces, to make a totally bare place on the floor. There are many bones here, some human you think.} {In the Forest} {} {} {} {1} {} +E {1364} {w} {w} {8} {0} {} {1} {} {0} + +R {1368} {0} {} {Storage Platform} {} {The platform is littered with garbage which has been strewn about almost like some large animal had gone on a rampage. Shattered barrels and crates are among the only recognizable features of the clutter. Oddly enough the ground appears dust free and well travelled.} {Outskirts of Whitebridge} {} {} {} {1} {} +E {1284} {u} {u} {16} {0} {} {1} {} {0} +E {1369} {d} {d} {32} {0} {} {1} {} {0} + +R {1369} {0} {} {Below the Platform} {} {The tunnel ends at the base of a ladder. The ladder climbs to a large stone platform. Shards of glass and broken pieces of wood litter the floor at the base of the ladder. Listening, all that can be heard is the steady dripping of water from the tunnel walls.} {Outskirts of Whitebridge} {} {} {} {1} {} +E {1370} {e} {e} {2} {0} {} {1} {} {0} +E {1368} {u} {u} {16} {0} {} {1} {} {0} + +R {1370} {0} {} {Through the Tunnel} {} {The tunnel seems to sag under the great weight of the river above and the cold is worse, biting through to the bone. The oppressive silence is replaced by the steady dripping of water into a small pool on the tunnel floor.} {Outskirts of Whitebridge} {} {} {} {1} {} +E {1371} {e} {e} {2} {0} {} {1} {} {0} +E {1369} {w} {w} {8} {0} {} {1} {} {0} + +R {1371} {0} {} {Carved Tunnel} {} {The stone beneath the river has been carved into a tunnel. Water runs along the walls in thin trails, evidence of the river above. The walls seem to radiate a chill that bites into the air and they seem to swallow all sound.} {Outskirts of Whitebridge} {} {} {} {1} {} +E {1370} {w} {w} {8} {0} {} {1} {} {0} +E {1197} {u} {u} {16} {0} {} {1} {} {0} + +R {1372} {0} {} {Thinning of the Trees} {} {The forest is rapidly becoming so thick that you can barely move at all, let alone hunt out any straight path. Through the trees, though, a faint glimmer of light dances in the east, as though the trees were thinning out and allowing the sky to look upon the ground for once.} {Forested Valley} {} {} {} {1} {} +E {1373} {e} {e} {2} {0} {} {1} {} {0} +E {1293} {s} {s} {4} {0} {} {1} {} {0} + +R {1373} {0} {} {Overlooking the Falls} {} {The trees break open here as the ground drops off into a vast canyon at least a hundred spans deep. Off to the north and slightly below you a majestic waterfall showers the land with water, revitalizing the river far below and feeding the forest which covers the canyon floor.} {Forested Valley} {} {} {} {1} {} +E {1372} {w} {w} {8} {0} {} {1} {} {0} +E {13692} {d} {d} {32} {0} {} {1} {} {0} + +R {1374} {0} {} {Empty Road to Caemlyn} {} {The Caemlyn Road continues on through the empty countryside, the wide bare road still wide enough for two wagons to pass one another. Most of the surrounding country consists of scattered patches of oak and ash woodland, interspersed with fields of tall dry grass; the blanket of trees becomes unbroken further west. However, an area of tall brush and dense scrubs borders the north side of the road, and grows thicker as it flanks the road westward. Just to the east, a smaller side road branches off north and south from this route.} {Caemlyn Road West of Whitebridge} {} {} {} {1} {} +E {1242} {e} {e} {2} {0} {} {1} {} {0} +E {1375} {w} {w} {8} {0} {} {1} {} {0} +E {1410} {s} {s} {4} {0} {} {1} {} {0} + +R {1375} {0} {} {Empty Road to Caemlyn} {} {You travel along the Caemlyn Road, far from the influence of human activity, yet even out here the road is still wide and well maintained. South of the road stretches a thin forest of oak and ash, with occasional stands of fir. Eastward the forest becomes broken by stretches of tall dry grass. North of the road, however, is flanked by tall thickets of dense brush; no paths into the brush are visible. A little ways west the brush ends and the road bends north around its edge.} {Caemlyn Road West of Whitebridge} {} {} {} {1} {} +E {1374} {e} {e} {2} {0} {} {1} {} {0} +E {1376} {w} {w} {8} {0} {} {1} {} {0} + +R {1376} {0} {} {Around a Small Bend} {} {Here the wide bare track of the Caemlyn Road bends north around an area of tall thick brush of to the northeast. Few travelers pass this way anymore, and settlements in this region are scarce. A light forest of oak and ash, with ocasional thickets of tall fir stretch of to the south and west, while north around the bend can be seen a much darker forest of huge ancient oaks. A small clump of bushes directly to the south looks a bit broken and trampled.} {Caemlyn Road West of Whitebridge} {} {} {} {1} {} +E {1378} {n} {n} {1} {0} {} {1} {} {0} +E {1375} {e} {e} {2} {0} {} {1} {} {0} +E {1377} {w} {w} {8} {0} {} {1} {} {0} +E {1408} {s} {s} {4} {0} {} {1} {} {0} + +R {1377} {0} {} {Light Forest} {} {Here a light forest of oak and fir surrounds you on all sides, with occasional clumps of small bushes growing about the boles of some trees. To the north, the broad swath of the Caemlyn road passes by, beyond which can be seen a somewhat darker and denser forest of huge ancient oaks, much thicker bushes obscuring their trunks. Not far east the road can be seen as well, going around a bend. From the west comes the sound of steadily flowing water, and in that direction a great many birch and alder grow in amongst other trees. South the forest continues on much as it is here.} {Caemlyn Road West of Whitebridge} {} {} {} {1} {} +E {1379} {n} {n} {1} {0} {} {1} {} {0} +E {1376} {e} {e} {2} {0} {} {1} {} {0} +E {5743} {w} {w} {8} {0} {} {1} {} {0} +E {1403} {s} {s} {4} {0} {} {1} {} {0} + +R {1378} {0} {} {A Small Bend} {} {Here the road from Baerlon to Caemlyn makes a southward bend around a dense thicket of brush directly to the east. To the west the road continues on through a light forest mostly of oaks and fir. On the north side of the road a thick clump of tall alders grows, creating a twilight beneath their canopy.} {Caemlyn Road West of Whitebridge} {} {} {} {1} {} +E {1398} {n} {n} {1} {0} {} {1} {} {0} +E {1379} {w} {w} {8} {0} {} {1} {} {0} +E {1376} {s} {s} {4} {0} {} {1} {} {0} + +R {1379} {0} {} {Caemlyn Road} {} {The Caemlyn Road continues through forested country predominately of oak, ash and fir, with occasional groves of other trees. Here the ground slopes down to the west, from which the sound of flowing water can be heard. A stand of much older, thicker and taller oaks borders the north side of the road here, growing so thickly together that little or no sun makes it throug the dense canopy to the ground. Eastward the Caemlyn Road bends southward, avoiding a tall dense thicket of brush.} {Caemlyn Road West of Whitebridge} {} {} {} {1} {} +E {1397} {n} {n} {1} {0} {} {1} {} {0} +E {1378} {e} {e} {2} {0} {} {1} {} {0} +E {1380} {w} {w} {8} {0} {} {1} {} {0} +E {1377} {s} {s} {4} {0} {} {1} {} {0} + +R {1380} {0} {} {Bridge over Wide Stream} {} {Here a stout wooden bridge leads the Caemlyn Road over a fair sized stream. Tall alder and birch line both banks of the stream, with groves of oak, ash and fir standing above the banks. A strong current carries the stream from the south, where the ground rises gradually towards distant ridges and hills. A ways to the west the forest can be seen to open out in lush meadows of tall green grass. Off north and east the forest seems darker than elsewhere.} {Caemlyn Road West of Whitebridge} {} {} {} {1} {} +E {5747} {n} {n} {1} {0} {} {1} {} {0} +E {1379} {e} {e} {2} {0} {} {1} {} {0} +E {1381} {w} {w} {8} {0} {} {1} {} {0} +E {5743} {s} {s} {4} {0} {} {1} {} {0} + +R {1381} {0} {} {Caemlyn Road through Wilderness} {} {The hard packed earth of the Caemlyn Road continues on through a light forest of oak and ash and fir with low hills and ridges a ways to the southwest. Here the ground slopes down toward one such stream to the east, a number of alder and birch grow thickly in the moister soil below the stream banks. A bridge just east of here leads over the large stream, which flows steadily northward toward the distant Arinelle. West of here the road bends northward around along patch of lush green meadows.} {Caemlyn Road West of Whitebridge} {} {} {} {1} {} +E {1396} {n} {n} {1} {0} {} {1} {} {0} +E {1380} {e} {e} {2} {0} {} {1} {} {0} +E {1382} {w} {w} {8} {0} {} {1} {} {0} +E {1511} {s} {s} {4} {0} {} {1} {} {0} + +R {1382} {0} {} {Road at Edge of Meadows} {} {Here a land of meadows and forest surrounds the wide dirt road you travel on, the route bending north to round the lush green meadows that stretch west of here, tiny runnels of water trickling out from them across the and into a tall forest of birch and alder to the east. Elsewhere the forest is dominated by oak and ash, with occasional thickets of fir. Further south the forest rises upwards onto hills and low ridges.} {Caemlyn Road West of Whitebridge} {} {} {} {1} {} +E {1383} {n} {n} {1} {0} {} {1} {} {0} +E {1381} {e} {e} {2} {0} {} {1} {} {0} +E {1514} {w} {w} {8} {0} {} {1} {} {0} +E {1512} {s} {s} {4} {0} {} {1} {} {0} + +R {1383} {0} {} {Road Crossing the Meadows} {} {You travel along the Caemlyn Road, the main route between Caemlyn in the east and Baerlon in the west, as it passes through wilderness, far from human settlements of any kind; yet even here the broad dirt swath is wide enough for two wagons to pass one another. Here the road crosses a long stretch of lush meadows fed by tiny springs, before returning to its main east-west route. Beyond the meadows in all directions stretches peaceful forest, blanketing the hills off to the south and covering the flatter country out east and south.} {Caemlyn Road West of Whitebridge} {} {} {} {1} {} +E {1395} {n} {n} {1} {0} {} {1} {} {0} +E {1396} {e} {e} {2} {0} {} {1} {} {0} +E {1384} {w} {w} {8} {0} {} {1} {} {0} +E {1382} {s} {s} {4} {0} {} {1} {} {0} + +R {1384} {0} {} {Caemlyn Road through Countryside} {} {The Caemlyn Road, the main route between Caemlyn in the east and Baerlon in the west, continues in a broad swath of hard packed earth. The route is passing through a rich wilderness of forest and meadows, with few signs of any human activity; however, an uneven dirt track turns north in the forest that lines the Caemlyn road along that side. The south side of the road is flanked by a long stretch of lush green meadows, with forested hills rising in folds and ridges further south.} {Caemlyn Road West of Whitebridge} {} {} {} {1} {} +E {1393} {n} {n} {1} {0} {} {1} {} {0} +E {1383} {e} {e} {2} {0} {} {1} {} {0} +E {1385} {w} {w} {8} {0} {} {1} {} {0} +E {1514} {s} {s} {4} {0} {} {1} {} {0} + +R {1385} {0} {} {Caemlyn Road through Countryside} {} {You pass along the Caemlyn Road that stretches in a broad swath through the countryside on its way to Baerlon. Here the hard back dirt of the road is passing through a rich land of forest and meadows, far from many human settlements. The road follows along the north side of a long stretch of lush meadows, beyond which peaceful forest blankets the hills which rise upwards in folds and ridges further south. Similar forest covers the flatter land to the north.} {Caemlyn Road West of Whitebridge} {} {} {} {1} {} +E {1394} {n} {n} {1} {0} {} {1} {} {0} +E {1384} {e} {e} {2} {0} {} {1} {} {0} +E {1386} {w} {w} {8} {0} {} {1} {} {0} +E {1515} {s} {s} {4} {0} {} {1} {} {0} + +R {1386} {0} {} {Along Caemlyn Road} {} {You travel along the Caemlyn Road, which runs from Caemlyn many leagues to the east through Whitebridge, and continues on westward toward Baerlon. Here the hard packed dirt of the road, wide enough for two wagons to pass one another, passes through wilderness, far from any human settlements. The road has begun to leave the hills, but they continue to flank the road to the south. About the road on all sides and up on the hills grows a rich forest of oak and ash, with ocassional groves of fir scattered about. Occasional clumps of underbrush crowd in the ravines and low points.} {Caemlyn Road West of Whitebridge} {} {} {} {1} {} +E {1388} {n} {n} {1} {0} {} {1} {} {0} +E {1385} {e} {e} {2} {0} {} {1} {} {0} +E {1387} {w} {w} {8} {0} {} {1} {} {0} +E {1516} {s} {s} {4} {0} {} {1} {} {0} + +R {1387} {0} {} {Bend in the Roadway} {} {The great Caemlyn Road bends north and east around a pile of boulders. Packed hard by many travelers and wagons, there are deep grooves gouged deep into the earth. In the distance, a small farm is visible with a wooden fence surrounding the neatly kept yard.} {Caemlyn Road East of Baerlon} {} {} {} {1} {} +E {2392} {n} {n} {1} {0} {} {1} {} {0} +E {1386} {e} {e} {2} {0} {} {1} {} {0} + +R {1388} {0} {} {Light Tranquil Forest} {} {You are surrounded by a tranquil forest predominated by oak and ash, with occasional groves of fir and other trees. Small bushes and undergrowth cover the ground in places, but mostly the ground is clear except for a blanket of old leaves. Just south of here is a wide road of hard-packed earth passes by, none other than the Caemlyn Road itself. On the other side of the road the land begins to rise in low folds and hills, beyond which can be seen higher ridges, all covered in woodland much like here.} {Caemlyn Road West of Whitebridge} {} {} {} {1} {} +E {1389} {n} {n} {1} {0} {} {1} {} {0} +E {1394} {e} {e} {2} {0} {} {1} {} {0} +E {1386} {s} {s} {4} {0} {} {1} {} {0} + +R {1389} {0} {} {Medium Forest} {} {Here about you grows a forest of large oaks, most over a hundred years of age, with scattered groves of ash and thick clumps of fir. The forest here is tall a fairly thick, only scattered patches of sunlight reaches the thick carpet of leaves during the day. In all the directions that you can see, the endless lines of trunks continue, though to the south the forest looks lighter and more open.} {Caemlyn Road West of Whitebridge} {} {} {} {1} {} +E {1390} {e} {e} {2} {0} {} {1} {} {0} +E {1388} {s} {s} {4} {0} {} {1} {} {0} + +R {1390} {0} {} {Medium Woods} {} {About you the surrounding woodlands rise about you in moderately dense stands of fir and oak. The forest seems lighter to the south. To the east you can make out what looks like a clearing and a small cabin beside it.} {Caemlyn Road West of Whitebridge} {} {} {} {1} {} +E {1391} {e} {e} {2} {0} {} {1} {} {0} +E {1389} {w} {w} {8} {0} {} {1} {} {0} + +R {1391} {0} {} {A Small Clearing} {} {A forest of oak, ash and fir surrounds you on all sides, but immediately about you the forest has been manually cleared forming a small open yard for the quaint log cabin nestled against the north end of this clearing. Rank weeds grow about the yard, and firewood has been stacked up to the eaves against the wall of the cabin. Smoke rises from the tall chimney of river stones, indicating that the place is still occupied. A narrow dirt track leads south from here towards a broader road glimpsed throug the trees.} {Caemlyn Road West of Whitebridge} {} {} {} {1} {} +E {1392} {n} {n} {1} {0} {} {1} {} {0} +E {1390} {w} {w} {8} {0} {} {1} {} {0} +E {1393} {s} {s} {4} {0} {} {1} {} {0} + +R {1392} {0} {} {A Small Log Cabin} {} {You stand inside a small cabin made from rounded timbers of fir. A door opens out south upon a yard cleared out of the surrounding forest. Next to the window is a sturdy plank door. A fire has been laid in the large hearth of mortared river stones, filling the room with a warm draught of air. Around the hearth pegs have been mounted in the walls for hanging implements from. A plain but sturdy table of thick oak planks rests against the northeast corner of the cabin, while a low bunk occupies the southwest corner. Through the windows, much of the countryside can be watched.} {Caemlyn Road West of Whitebridge} {} {} {} {1} {} +E {1391} {s} {s} {4} {0} {} {1} {} {0} + +R {1393} {0} {} {Track through Forest} {} {You are on a narrow dirt track through the forest. All around you rise tall groves of old oaks, mixed with stands of ash and thickets of fir trees. The track leads south toward the Caemlyn Road, a broad strip of hard-packed earth visible through the trees, and north to a small clearing. Off to the left of the clearing you catch a thin wisp of smoke. Beyond the main road to the south, you can make out bright green meadows and rising forested hills beyond.} {Caemlyn Road West of Whitebridge} {} {} {} {1} {} +E {1391} {n} {n} {1} {0} {} {1} {} {0} +E {1395} {e} {e} {2} {0} {} {1} {} {0} +E {1394} {w} {w} {8} {0} {} {1} {} {0} +E {1384} {s} {s} {4} {0} {} {1} {} {0} + +R {1394} {0} {} {Light Tranquil Forest} {} {Surrounding you is a tranquil forest predominated by oak and ash trees, with scattered stands of tall fir and other foliage. Just south of the broad dark line marks the passage of the main road between Caemlyn and Baerlon. North-east appears to be a small clearing in the woods, with a small building of some kind nearby.} {Caemlyn Road West of Whitebridge} {} {} {} {1} {} +E {1393} {e} {e} {2} {0} {} {1} {} {0} +E {1388} {w} {w} {8} {0} {} {1} {} {0} +E {1385} {s} {s} {4} {0} {} {1} {} {0} + +R {1395} {0} {} {Light Woodland} {} {All about you rise endless groves of oak, ash, fir and other trees, with small patches of bushes and undergrowth scattered about. To the south the broad dirt swath of the Caemlyn Road passes by, turning north here to pass around an area of watery meadows, before turning westward again towards Baerlon. Further south the forest can be seen to climb over a few distant ridges. In all other dir- ections the woodland continues on as far much the same as here.} {Caemlyn Road West of Whitebridge} {} {} {} {1} {} +E {1393} {w} {w} {8} {0} {} {1} {} {0} +E {1383} {s} {s} {4} {0} {} {1} {} {0} + +R {1396} {0} {} {Alder and Birch Groves} {} {Here you are passing through fairly dense groves of tall alder and birch. The ground slopes down over a low embankment to the east, and from there comes the sound of moving water. Westward the forest opens out into lush green meadows of tall grass and reeds, fed by small springs that then trickle eastward out of the meadows and down the embankment to the east. The Caemlyn Road, which passes by just south of here, bends around you to the north and west, to avoid the meadows, then turns back eastwards again towards Baerlon.} {Caemlyn Road West of Whitebridge} {} {} {} {1} {} +E {5747} {e} {e} {2} {0} {} {1} {} {0} +E {1383} {w} {w} {8} {0} {} {1} {} {0} +E {1381} {s} {s} {4} {0} {} {1} {} {0} + +R {1397} {0} {} {Among the Huge Oaks} {} {Here the forest which surrounds you in all directions is dominated by huge oaks of might size and girth, their foliage high above your head interlocked tightly so that little sunlight reaches the forest floor. No undergrowth grows in the near twilight beneath these trees, the only ground covering being a thick layer of old musty leaves. The forest looks much the same to the north and east, as far as you can tell, but to the west the ground drops down over an embankment from below which comes the sound of hurrying water, and to the south you can just make out what looks like a road through the tightly woven trunks.} {Caemlyn Road West of Whitebridge} {} {} {} {1} {} +E {1398} {e} {e} {2} {0} {} {1} {} {0} +E {5747} {w} {w} {8} {0} {} {1} {} {0} +E {1379} {s} {s} {4} {0} {} {1} {} {0} + +R {1398} {0} {} {Among the Huge Oaks} {} {This part of the surrounding forest is dominated by huge oaks of mighty size and girth, their thick foliage of leaves and branches joining high above your head in a tightly interlocking roof that seems full of small dark shadows. Beneath this roof the ground is left in twilight in which no undergrowth at all can grow, the only covering being a thick carpet of old, musty leaves. More dark forest like this continues to the west, but directly to the east the forest suddenly ends abuptly, replaced by tall thickets of dense brush even through the close set trunks. Stretching outwards to the north, a grassland spreads across the land.} {Caemlyn Road West of Whitebridge} {} {} {} {1} {} +E {1399} {e} {e} {2} {0} {} {1} {} {0} +E {1397} {w} {w} {8} {0} {} {1} {} {0} +E {1378} {s} {s} {4} {0} {} {1} {} {0} + +R {1399} {0} {} {Coarse Brush} {} {Thick tangled brush grows all around you, making travel difficult. South you can see that the brush becomes even thicker still, while the way east is impassable. Westward the the brush end abruptly. Tall stand of ancient oak trees grow in that direction. North of here you can see the beginning of the plains.} {Caemlyn Road West of Whitebridge} {} {} {} {1} {} +E {1398} {w} {w} {8} {0} {} {1} {} {0} +E {1400} {s} {s} {4} {0} {} {1} {} {0} + +R {1400} {0} {} {Dense Brush} {} {You are pushing through thickets of tall dense brush with an effort. You can make out the Caemlyn Road to the south and west of here from time to time, but you can't seem to get through the brush in those directions. The only ways you might be able to break through is to the north and east.} {Caemlyn Road West of Whitebridge} {} {} {} {1} {} +E {1399} {n} {n} {1} {0} {} {1} {} {0} +E {1401} {e} {e} {2} {0} {} {1} {} {0} + +R {1401} {0} {} {Dense Brush} {} {You have entered coarse thickets of tall brush that is difficult to pass through. Just south of here the broad swath of the Caemlyn Road passes by, and to the east is a smaller track heading north. On the far side of the track can be glimpsed a land of grassy fields separated by small woodland copses. To the north and west the brush continues; you might be able to work your way west, but eastward you can find no way to get through.} {Caemlyn Road West of Whitebridge} {} {} {} {1} {} +E {1402} {n} {n} {1} {0} {} {1} {} {0} +E {1400} {w} {w} {8} {0} {} {1} {} {0} + +R {1402} {0} {} {Thick Brush} {} {You are surrounded by tall thickets of brush so dense that the ground about you is left in a dusky twilight. A path almost like a tunnel pushes through the brush to the south; northward the thickets and bushes lighten and eventually turn into the long grasses of grassland. In all other directions the thickets are too closely meshed for you to pass through them. } {Caemlyn Road West of Whitebridge} {} {} {} {1} {} +E {1401} {s} {s} {4} {0} {} {1} {} {0} + +R {1403} {0} {} {Light Forest} {} {A light forest of oak and fir grow about you on all sides, and can be seen to continue north, east and south. From the west comes the sound of swiftly flowing water, and in that direction a number of birch and alder trees are mixed in with the other trees in the forest. Except for a few small clumps of bushes about the boles of some of the trees, the ground is free of under- growth.} {Caemlyn Road West of Whitebridge} {} {} {} {1} {} +E {1377} {n} {n} {1} {0} {} {1} {} {0} +E {1408} {e} {e} {2} {0} {} {1} {} {0} +E {5746} {w} {w} {8} {0} {} {1} {} {0} +E {1404} {s} {s} {4} {0} {} {1} {} {0} + +R {1404} {0} {} {Trail through Light Forest} {} {You are surrounded by a fairly light forest of oak and ash trees, with some thickets of fir, and scattered clumps of smaller bushes growing in places. The ground slopes gradually up to the west, and small folds appear in that direction, and to the south. North and east the forest flow remains quite level. Here through the forest runs a narrow trail, its path smoothed over and kept clear of rocks and shrubs, running east to west, though to the east the path becomes less obvious.} {Caemlyn Road West of Whitebridge} {} {} {} {1} {} +E {1403} {n} {n} {1} {0} {} {1} {} {0} +E {1407} {e} {e} {2} {0} {} {1} {} {0} +E {1405} {w} {w} {8} {0} {} {1} {} {0} + +R {1405} {0} {} {Trail along Streambank} {} {You are traveling along a narrow trail through a forest dominated by oak and ash trees, with thickets of tall fir and clumps of undergrowth in places. The ground slopes up to the west and south, and a low ridge can be glimpsed a ways to the west through the trees. To the south below a low embankment flows a wide stream, flowing steadily from the west, but rounding a spur of rock and heading off northward here. Along the stream bank grow a large number of birch, alder and willow. The trail follows the stream bank to the west, but here it leaves the stream and continues on straight east off into the forest.} {Caemlyn Road West of Whitebridge} {} {} {} {1} {} +E {5746} {n} {n} {1} {0} {} {1} {} {0} +E {1404} {e} {e} {2} {0} {} {1} {} {0} +E {1406} {w} {w} {8} {0} {} {1} {} {0} + +R {1406} {0} {} {End of the Path} {} {You are on a narrow trail which ends abruptly to the west at a large spur of rock thrown out by the low ridge west of here. A large, swift stream flows rapidly by to the north, coming around the spur of rock and running off east- ward. The trail here also heads east, following the stream bank, which rises fairly high here. Below the embankment grow many alder, birch and willow, but above it the forest you are in is dominated by oak and ash, with some thickets of fir and clumps of undergrowth scattered about.} {Caemlyn Road West of Whitebridge} {} {} {} {1} {} +E {5745} {n} {n} {1} {0} {} {1} {} {0} +E {1405} {e} {e} {2} {0} {} {1} {} {0} + +R {1407} {0} {} {Bend in Hidden Trail} {} {A light forest of oak and ash, with some darker patches of fir, surround you in all directions as far as your eyes can see. About the boles of some of the trees grow clumps of small bushes, but mostly the ground is clear of under- growth. Here a small trail passes through the forest, coming through the forest from the west and then turning off north. The path can be discerned mainly as a continuous line free of undergrowth and rocks, with no efforts having been made to even level the ground.} {Caemlyn Road West of Whitebridge} {} {} {} {1} {} +E {1408} {n} {n} {1} {0} {} {1} {} {0} +E {1411} {e} {e} {2} {0} {} {1} {} {0} +E {1404} {w} {w} {8} {0} {} {1} {} {0} + +R {1408} {0} {} {An Obscured Trail} {} {You are standing in a light forest of oak, ash and fir. Occasional clumps of small bushes surround the treetrunks, but for the most part the ground is free of undergrowth. The broad swath of the Caemlyn road passes by north and east of here, bending around tall thickets that lie just beyond. The forest continues all around you as far as you can see in the other directions, but here through the woodland a barely visible trail leads out from a large clump of bushes by the roadside, and passes on south out of view.} {Caemlyn Road West of Whitebridge} {} {} {} {1} {} +E {1376} {n} {n} {1} {0} {} {1} {} {0} +E {1409} {e} {e} {2} {0} {} {1} {} {0} +E {1403} {w} {w} {8} {0} {} {1} {} {0} +E {1407} {s} {s} {4} {0} {} {1} {} {0} + +R {1409} {0} {} {Southward Bridle Track} {} {A track here passes from north to south through a countryside of small fields and meadows of tall dry grass separated by small woodland copses of oak and ash. Birds chirp from the trees while the rustlings of small animals can occasional be heard from the underbrush. The track itself is rutted and unkept, but has seen recent use. Off a ways westward the woodland begins to grow thicker.} {Caemlyn Road West of Whitebridge} {} {} {} {1} {} +E {1261} {n} {n} {1} {0} {} {1} {} {0} +E {1412} {s} {s} {4} {0} {} {1} {} {0} + +R {1410} {0} {} {Scattered Woodland} {} {You are traveling through scattered woodland of oak, ash and fir, broken by occasional fields of tall dry grass. The woodland becomes more or less cont- inuous further west, but still open enough to make passage not too difficult. North east of here is a crossroads, with the broad Caemlyn Road running off westward from it towards Baerlon, and a small side road heading south. On the far side of the Caemlyn Road can be discerned heavy brush looming right over the road.} {Caemlyn Road West of Whitebridge} {} {} {} {1} {} +E {1374} {n} {n} {1} {0} {} {1} {} {0} +E {1261} {e} {e} {2} {0} {} {1} {} {0} +E {1411} {w} {w} {8} {0} {} {1} {} {0} + +R {1411} {0} {} {Open Woodland} {} {Here about you grows an open woodland of oak and ash trees, with occasional stands of tall fir. Scattered patches of small bushes and scrub grow in some of the clear spaces, but for the most part the ground is free of undergrowth. In all the directions you gaze, the forest continues much the same, though to the east the line of the forest begins to be broken by small swaths of tall, dry grass. } {Caemlyn Road West of Whitebridge} {} {} {} {1} {} +E {1410} {e} {e} {2} {0} {} {1} {} {0} +E {1407} {w} {w} {8} {0} {} {1} {} {0} +E {1414} {s} {s} {4} {0} {} {1} {} {0} + +R {1412} {0} {} {The Southern Bridle Track} {} {The bridle track continues north and south here, passing through a land of of open woodland copses separated by small fields and meadows of tall dry grass. The countryside is pleasant enough, with birds chirping in the trees and small animals rustling in the underbrush. Further west the woodland seems to grow thicker, while off in the distance eastward you catch a glint of water, perhaps from the Eldar River itself.} {Tarendrelle at the Eldar} {} {} {} {1} {} +E {1409} {n} {n} {1} {0} {} {1} {} {0} +E {1413} {w} {w} {8} {0} {} {1} {} {0} +E {1415} {s} {s} {4} {0} {} {1} {} {0} + +R {1413} {0} {} {Open Woodland} {} {Around you grows an open forest of young oak and ash trees, with scattered patches of tall fir. In the lighter spots are small dry meadows of tall grass. The woodland continues in all directions, but seems to grow thicker to the west. Through the trees to the east you can see a small dirt bridle track passing by.} {Tarendrelle at the Eldar} {} {} {} {1} {} +E {1412} {e} {e} {2} {0} {} {1} {} {0} +E {1414} {w} {w} {8} {0} {} {1} {} {0} +E {1418} {s} {s} {4} {0} {} {1} {} {0} + +R {1414} {0} {} {Medium Woods} {} {The forest surrounding you is somewhat thicker here, with thick stands of old oak and tall fir intersected with lighter groves of ash and leatherleaf. To the west the forest becomes dark and unpenatrable, bit is more open in the other directions. A small road, rutted and worn, can be made out through the trees, passing by to the south.} {Tarendrelle at the Eldar} {} {} {} {1} {} +E {1411} {n} {n} {1} {0} {} {1} {} {0} +E {1413} {e} {e} {2} {0} {} {1} {} {0} +E {1419} {s} {s} {4} {0} {} {1} {} {0} + +R {1415} {0} {} {Bend in Southward Track} {} {Here the dirt bridle track you have been traveling on bends from the north to the west. East of here are rolling grassy plains with a few scattered thickets of oak and ash, far beyond which can be seen a glint of water. On the west side the road is bordered by an open forest of young oak and ash trees, with scattered patches of tall fir.} {Tarendrelle at the Eldar} {} {} {} {1} {} +E {1412} {n} {n} {1} {0} {} {1} {} {0} +E {1418} {w} {w} {8} {0} {} {1} {} {0} +E {1416} {s} {s} {4} {0} {} {1} {} {0} + +R {1416} {0} {} {Light Forest} {} {You are surrounded by a mixed forest of young oak, ash and leatherleaf, with an occasional thicket of fir. Through the trees to the north a small lane or road of some kind passes by, its surface rutted and uneven appearing. East of here the forest comes to an end, being replaced by meadows and fields of tall dry grass. The muffled sound of heavy rushing water can be heard from some- where to the south. Directly west of here is an old clearing full of scrub and tall rank weeds, in the midst of which an abandoned building stands.} {Tarendrelle at the Eldar} {} {} {} {1} {} +E {1415} {n} {n} {1} {0} {} {1} {} {0} +E {1417} {w} {w} {8} {0} {} {1} {} {0} + +R {1417} {0} {} {Old Clearing} {} {You stand in the midst of a clearing that was once the yard of a nearby cabin. This yard is now covered with scrub and tall rank weeds, the remains of rusty tools poking above the ground in places. The cabin itself is dilapidated, the roof half gone and the walls sagging outwards. A rutted and worn track passes by to the west and north of here, while to the south can be heard the muted roar of the mighty Tarendelle River rushing along below its banks.} {Tarendrelle at the Eldar} {} {} {} {1} {} +E {1418} {n} {n} {1} {0} {} {1} {} {0} +E {1416} {e} {e} {2} {0} {} {1} {} {0} +E {1420} {w} {w} {8} {0} {} {1} {} {0} +E {1503} {s} {s} {4} {0} {} {1} {} {0} + +R {1418} {0} {} {The Southward Track} {} {You travel along a rutted and poorly maintained bridle track through a land of open oak and ash woodland, mixed with scattered clumps of tall fir. East of here this road bends northward, while west of here the track turns south again. Off beyond the bend eastward the forest appears to end, replaced by open grasslands. The countryside seems pleasant enough, with birds calling from high in the branches and small animals rustlings about in the under- growth below.} {Tarendrelle at the Eldar} {} {} {} {1} {} +E {1413} {n} {n} {1} {0} {} {1} {} {0} +E {1415} {e} {e} {2} {0} {} {1} {} {0} +E {1419} {w} {w} {8} {0} {} {1} {} {0} +E {1417} {s} {s} {4} {0} {} {1} {} {0} + +R {1419} {0} {} {Another Bend} {} {This long winding bridle track bends south and east here. On either side continue to march the endless groves of oak, ash and fir that make up the light forest that covers this region. The track is rutted and pitted from use, not having been graded for a long time. About you among the trees can be heard the scurry and bustle of the local wildlife. South of here the track can be seen to bend once again.} {Tarendrelle at the Eldar} {} {} {} {1} {} +E {1414} {n} {n} {1} {0} {} {1} {} {0} +E {1418} {e} {e} {2} {0} {} {1} {} {0} +E {1420} {s} {s} {4} {0} {} {1} {} {0} + +R {1420} {0} {} {Along the Bridle Track} {} {The track turns north again, leaving the bank of the Tarnendelle river to the south. Though muffled by the river's high banks, the water's loud rushing can still fills the air with its roar. About the banks grow thick stands of willow and birch, surrounded by a forest of oak, ash and leatherleaf. Directly east of here is a small clearing, tall rank weeds now covering the ground, beyond which can be seen a dilapidated old cabin.} {Tarendrelle at the Eldar} {} {} {} {1} {} +E {1419} {n} {n} {1} {0} {} {1} {} {0} +E {1417} {e} {e} {2} {0} {} {1} {} {0} +E {1421} {w} {w} {8} {0} {} {1} {} {0} + +R {1421} {0} {} {Track Alongside the River} {} {Having crossed over the Tarendelle to the south, the bridle track here now turns east to follow the mighty river's north bank briefly, before turning north again. The muffled roar of the rushing waters can be clearly heard below the banks, which are covered thickly with willow and birch. A thick patch of briars blocks the view westward, but in the other directions stretch endless lines of oak, ash and leatherleaf forest.} {Tarendrelle at the Eldar} {} {} {} {1} {} +E {1420} {e} {e} {2} {0} {} {1} {} {0} +E {1474} {w} {w} {8} {0} {} {1} {} {0} +E {1422} {s} {s} {4} {0} {} {1} {} {0} + +R {1422} {0} {} {Bridge Over the Tarendelle} {} {Here the track coming from a village visable across the river to the south crosses over the Tarendelle by means of a stout arched bridges made from heavy oaken timbers. The track then turns east following the northern bank. The air is filled with the throaty roar of the churning waters beneath you, as they rush eastward to join the Eldar River. Willows and birch grow thickly on both high banks, while a forest of oak, ash and leatherleaf can be seen beyond.} {Tarendrelle at the Eldar} {} {} {} {1} {} +E {1421} {n} {n} {1} {0} {} {1} {} {0} +E {1423} {s} {s} {4} {0} {} {1} {} {0} + +R {1423} {0} {} {Track South of Tarendrelle} {} {Heading out of the small rural village to the south, this old rutted bridle track can be seen to cross the Tarendrelle River just north of here by a sturdy arched bridge made from thick seasoned timbers of oak. The muffled roar of the river's surging waters drifts up from below its high bank clothed in thick stands of birch and willow. Further north marches endless lines of oak, ash and leatherleaf forest. Immediately east lie the village stables, while to the south can be seen the village proper.} {Tarendrelle at the Eldar} {} {} {} {1} {} +E {1422} {n} {n} {1} {0} {} {1} {} {0} +E {1424} {e} {e} {2} {0} {} {1} {} {0} +E {1450} {w} {w} {8} {0} {} {1} {} {0} +E {1425} {s} {s} {4} {0} {} {1} {} {0} + +R {1424} {0} {} {Village Stables} {S} {Here stabling can be found for the mounts of all the travelers who stop in the village overnight. Since the traffic in these parts is low, the number of stalls provided is not great; perhaps a score or more are available. Many of the stalls are clearly empty it would seem, though from inside a few come the sounds of heavy movement. A gate leads south into the Wayward Inn, while west leads out onto a bridle path. In the other directions lies empty countryside and woodland.} {Tarendrelle at the Eldar} {} {} {} {1} {} +E {1423} {w} {w} {8} {0} {} {1} {} {0} +E {1428} {s} {s} {4} {0} {} {1} {} {0} + +R {1425} {0} {} {Bridle Track from Village} {} {Here a wide muddy bridle path heads north out of the village into the sur- rounding countryside and the wilderness beyound. On the west side of the road is the village trading post, where travelers can buy or trade goods with the local farmers, hunters, and trappers. On the east side is the main entrance to a comfortable inn. An elegant sign hangs above the doorposts. South you see the village square, with more shops on the other side.} {Tarendrelle at the Eldar} {} {} {} {1} {} +E {1423} {n} {n} {1} {0} {} {1} {} {0} +E {1428} {e} {e} {2} {0} {} {1} {} {0} +E {1449} {w} {w} {8} {0} {} {1} {} {0} +E {1426} {s} {s} {4} {0} {} {1} {} {0} + +R {1426} {0} {} {Village Square} {D} {This is the village square. North and west is the hamlet's famed trading post while north and east is a small inn. South and east lies a large stone house with a chimney from which smoke curls thickly, while south and west is a more quaint structure. The lane through the village heads west and south from here, while a smaller dusty road leads east, and a wide muddy bridle track leads north.} {Tarendrelle at the Eldar} {} {} {} {1} {} +E {1425} {n} {n} {1} {0} {} {1} {} {0} +E {1427} {e} {e} {2} {0} {} {1} {} {0} +E {1446} {w} {w} {8} {0} {} {1} {} {0} +E {19622} {s} {s} {4} {0} {} {1} {} {0} + +R {1427} {0} {} {Small Road through Village} {} {Leaving the village square to the west, this small road branches off from the main route, continuing eastward through the burgh. A comfortable inn beckons you to the north, while on the south side of the road stands a building with a huge chimney billowing dense smoke. A bronze plaque with etched letters is nailed to the front door. East the road continues on through the village.} {Tarendrelle at the Eldar} {} {} {} {1} {} +E {1428} {n} {n} {1} {0} {} {1} {} {0} +E {1429} {e} {e} {2} {0} {} {1} {} {0} +E {1426} {w} {w} {8} {0} {} {1} {} {0} +E {1432} {s} {s} {4} {0} {} {1} {} {0} + +R {1428} {0} {} {Wayward Inn Lobby} {} {You stand in the lobby of the Wayward Inn, the only such lodge in this small community. The atmosphere of this place is rustic but cozy, in keeping with the general flavor of the entire village. Through a large door to the east is the common room, while through a gate to the north are the stable yards. From beyond the gate comes the ocasional whinney of a horse, but more interesting is the clamor coming from within the common room, which beckons you to hurry inside and join in.} {Tarendrelle at the Eldar} {} {} {} {1} {} +E {1424} {n} {n} {1} {0} {} {1} {} {0} +E {1431} {e} {e} {2} {0} {} {1} {} {0} +E {1425} {w} {w} {8} {0} {} {1} {} {0} +E {1427} {s} {s} {4} {0} {} {1} {} {0} + +R {1429} {0} {} {Road through a Village} {} {Here you stand upon a small road at the eastern end of a small village. To the west lies the main part of this hamlet, while to the east this road wanders off into the countryside, where in the distance you can see a small tower. On the south side of the road is the home of the village wisdom, where the local townfolk come seeking her knowledge and skill. On the other side of the road begin the orchards which surround the village on this side.} {Tarendrelle at the Eldar} {} {} {} {1} {} +E {1430} {n} {n} {1} {0} {} {1} {} {0} +E {1435} {e} {e} {2} {0} {} {1} {} {0} +E {1427} {w} {w} {8} {0} {} {1} {} {0} +E {1434} {s} {s} {4} {0} {} {1} {} {0} + +R {1430} {0} {} {An Apple Orchard} {} {Apple orchards line the north side of a small track heading out of the village. South lies the track itself, while east the groves continue. North, the groves appear to end in jumbled heather and brush. The village itself lies to the west.} {Tarendrelle at the Eldar} {} {} {} {1} {} +E {1445} {n} {n} {1} {0} {} {1} {} {0} +E {1436} {e} {e} {2} {0} {} {1} {} {0} +E {1429} {s} {s} {4} {0} {} {1} {} {0} + +R {1431} {0} {} {Wayward Inn Common Room} {} {The Wayward Inn common room: the most popular place in the village. Here gather many of the local gadabouts to hear tales from passers-by of strange lands and deeds far away. Many of the nearby trappers and hunters come here as well to rest from their wanderings and boast of their exploits in the wilderness. A long bar extends across the entire north wall, selling the local specialties to the merrymakers gathered around.} {Tarendrelle at the Eldar} {} {} {} {1} {} +E {1428} {w} {w} {8} {0} {} {1} {} {0} + +R {1432} {0} {} {Blacksmith's Shop} {} {Inside the blacksmith's shop are displayed a great many wares made of iron and bronze. Here one can buy everything from pruning hooks to simple swords and axes. One side of the shop is dominated by a huge chimney, with a huge bellows mounted alongside, where the smith softens the iron and bronze to work it. A large bench is laden with some of the tools of his trade, and three quenching barrels stand nearby. The stairway at the back of the room leads up into the blacksmith's private home.} {Tarendrelle at the Eldar} {} {} {} {1} {} +E {1427} {n} {n} {1} {0} {} {1} {} {0} +E {1433} {u} {u} {16} {0} {} {1} {} {0} + +R {1433} {0} {} {Blacksmith's House} {} {A strong masculine tone permeates the atmosphere of this residence. Coats of arms decorate the walls, which are of solid red brick in which are driven a great many iron hooks, hung with various implements of iron. A large hearth dominates the center of the room, with sturdy but elegant furniture arrayed about it. At one end of the room is a long oaken table set with a candelabra at each end.} {Tarendrelle at the Eldar} {} {} {} {1} {} +E {1432} {d} {d} {32} {0} {} {1} {} {0} + +R {1434} {0} {} {A Wisdom's House} {} {Simple yet clean, this typical wisdom's home has all the telltale signs of a busy owner. Glass jars containing every imaginable color of salve and cream are arranged according to some mysterious scheme on the profusion of oak-hewn shelves by one of the walls. The rest of the room is dominated by a large well-stocked open fire nestled at the bottom of a tall brick chimney, which reaches all the way up to the roof. Two ornately carved wooden benches with embroidered cushions face the fireplace, perfectly positioned to give views over the surrounding area through the large window. A large bell hangs in one corner, which the Wisdom tolls when she holds a surgery.} {Tarendrelle at the Eldar} {} {} {} {1} {} +E {1429} {n} {n} {1} {0} {} {1} {} {0} + +R {1435} {0} {} {Track East of Village} {} {The small road winds its ways east through the countryside. Just west of here is a small village. Nearest in the village is the village chapel, with the rest of the village beyond. On either side of the road here are orchards and cultivated fields, which surround the village on all sides. A little further east this road passes a small tower.} {Tarendrelle at the Eldar} {} {} {} {1} {} +E {1436} {n} {n} {1} {0} {} {1} {} {0} +E {1437} {e} {e} {2} {0} {} {1} {} {0} +E {1429} {w} {w} {8} {0} {} {1} {} {0} + +R {1436} {0} {} {Apple Orchard} {} {On this side of the village apple orchards line the north side of the track heading east out of town, all the way to small tower. The tower is just east of here, while westward the orchards continue on toward the village. South lies the track itself. Somewhere north of here can be heard the muted roar of the Tarendrelle's churning waters.} {Tarendrelle at the Eldar} {} {} {} {1} {} +E {10851} {n} {n} {1} {0} {} {1} {} {0} +E {1430} {w} {w} {8} {0} {} {1} {} {0} +E {1435} {s} {s} {4} {0} {} {1} {} {0} + +R {1437} {0} {} {The Eastward Track} {} {You travel along a small track heading east off into desolate moors. A ways to the west is a small village where the track begins. South of here are empty fields and brush. Here the track passes by a small tower directly north. Off to the east can be seen a glint of water from the mighty Eldar River.} {Tarendrelle at the Eldar} {} {} {} {1} {} +E {1438} {n} {n} {1} {0} {} {1} {} {0} +E {1435} {w} {w} {8} {0} {} {1} {} {0} + +R {1438} {0} {} {Small Tower Entrance} {} {You stand at the entrance to a small tower. You realize that this is the abode of some local Lord, as shown by the colorful motifs and banners on the walls. The tower apparently also serves as an official building for the nearby village. A sign directs visitors to register with the noble's staff on the second floor. An elegant hall leads north, while the main doors lead south out onto a small road.} {Tarendrelle at the Eldar} {} {} {} {1} {} +E {1439} {n} {n} {1} {0} {} {1} {} {0} +E {1437} {s} {s} {4} {0} {} {1} {} {0} + +R {1439} {0} {} {Luxurious Hall} {} {You stand in a luxurious hall on the bottom floor of a small tower. The foyer of the tower is to the south, while at the back of this hall to the north, a spiral staircase leads up to the next level. Elegant red carpeting covers the floor, and on the walls are many paintings and tapestries. Tall candelabras line the east and west walls.} {Tarendrelle at the Eldar} {} {} {} {1} {} +E {1438} {s} {s} {4} {0} {} {1} {} {0} +E {1440} {u} {u} {16} {0} {} {1} {} {0} +E {17408} {d} {d} {32} {0} {} {1} {} {0} + +R {1440} {0} {} {Second Floor Hall} {} {This second floor hall is as lavish as the others, with many paintings, tapestries, and exquisite carpeting. A large spiral staircase leads up to the third floor, and down to the ground floor, and a large oak door leads south. A bronze plaque is above the doorframe.} {Tarendrelle at the Eldar} {} {} {} {1} {} +E {1441} {s} {s} {4} {0} {} {1} {} {0} +E {1442} {u} {u} {16} {0} {} {1} {} {0} +E {1439} {d} {d} {32} {0} {} {1} {} {0} + +R {1441} {0} {} {Household Staff} {} {This is a large sombre chamber paneled in dark maple. A black and white tile pattern covers the floor, and motifs and banners are mounted on the walls. A huge oak desk occupies the south end of the chamber, squarely facing the door to the north, which leads back out into the hall.} {Tarendrelle at the Eldar} {} {} {} {1} {} +E {1440} {n} {n} {1} {0} {} {1} {} {0} + +R {1442} {0} {} {Third Floor Hall} {} {The third floor hall is much the same as the halls on the lower floors, lavishly decorated with many paintings, tapestries, and wall-to-wall carpeting. A large spiral staircase leads down to the lower floors, while another smaller stair leads up to the top of the tower. To the south is are huge ornate double doors, surrounded by banners and with a large silver plaque bolted above.} {Tarendrelle at the Eldar} {} {} {} {1} {} +E {1443} {s} {s} {4} {0} {} {1} {} {0} +E {1444} {u} {u} {16} {0} {} {1} {} {0} +E {1440} {d} {d} {32} {0} {} {1} {} {0} + +R {1443} {0} {} {Lord's Chambers} {} {Here are the private chambers of the Lord of the tower. The elegant and costly decor speak of a person of obvious wealth and sophisticated upbringing. You survey the expensive leather furniture, the intricate paneling and woodwork, the many cabinets and shelves displaying numerous rare momentos. Two large double doors lead back north into the hall.} {Tarendrelle at the Eldar} {} {} {} {1} {} +E {1442} {n} {n} {1} {0} {} {1} {} {0} + +R {1444} {0} {} {Top of the Small Tower} {} {You stand on the roof of this small tower, a small stair leading back down into the tower below. From the parapet you can see in every direction. North of here the tumbling water of the Tarendrelle River surges eastward to join the broad water of the Eldar River visible to the east. Further north beyond the Tarendrelle stretches a vast forested land. Westward can be seen a small rural village, typical of those that dot this area. The area south is mostly open plains for miles about.} {Tarendrelle at the Eldar} {} {} {} {1} {} +E {1442} {d} {d} {32} {0} {} {1} {} {0} + +R {1445} {0} {} {Along the South Bank} {} {You stand on top of the south bank of the Tarendrelle River. The roar of the surging and frothing waters below you fills the air with its noise. To try entering those waters would be certain death. Along the bank here on both sides grow thick stands of willow and birch, while further north can be seen an encroaching forest. Directly south of here are neat lines of apple trees; orchards used by the local village, while to the west are the village stables.} {Tarendrelle at the Eldar} {} {} {} {1} {} +E {10851} {e} {e} {2} {0} {} {1} {} {0} +E {1424} {w} {w} {8} {0} {} {1} {} {0} +E {1430} {s} {s} {4} {0} {} {1} {} {0} + +R {1446} {0} {} {Gravelled Lane through Village} {} {The lane continues on through this village. To the west are the outskirts of the village wherein lie the homes and cottages of some of the local residents. Just east of here is the village square at the towns center. Where you stand now, shops open on either side of the lane. To the north you see an open structure with many hitching posts built around the wall. On the south side of the road is a small quaint looking shop, with a cottage above. A sign hangs over the door.} {Tarendrelle at the Eldar} {} {} {} {1} {} +E {1426} {e} {e} {2} {0} {} {1} {} {0} +E {1459} {w} {w} {8} {0} {} {1} {} {0} +E {1447} {s} {s} {4} {0} {} {1} {} {0} + +R {1447} {0} {} {Tanner's Shop} {} {Inside the shop of Yarmosh the Tanner hang various goods made of leather: leather tunics, jerkins, breeches, gloves, and the like. Behind the counter is where he cures the leather before working it, and then fashions it into the desired form. At the back you see a stair leading up to where Yarmosh lives.} {Tarendrelle at the Eldar} {} {} {} {1} {} +E {1446} {n} {n} {1} {0} {} {1} {} {0} +E {1448} {u} {u} {16} {0} {} {1} {} {0} + +R {1448} {0} {} {Tanner's House} {} {You are in the Tanner's private home. The decor seems centered on a leather theme: black leather tablecloths, hanging curtains of white studded leather, rugs of cured cowhide; it all seems a bit overdone.} {Tarendrelle at the Eldar} {} {} {} {1} {} +E {1447} {d} {d} {32} {0} {} {1} {} {0} + +R {1449} {0} {} {Trading Post} {} {Ah! The village Trading Post: Probably the busiest place in this small hamlet, except perhaps for the Inn. Here travelers can buy, sell and barter goods with the local farmers, hunters and trappers. A wide assortment of such individuals can usually be found clustered in groups of two or three, avidly discussing the merits of their merchandise with one another. Along one wall is a long counter, behind which sundry items are stored on shelves or hanging from the wall.} {Tarendrelle at the Eldar} {} {} {} {1} {} +E {1425} {e} {e} {2} {0} {} {1} {} {0} +E {1446} {s} {s} {4} {0} {} {1} {} {0} + +R {1450} {0} {} {Fields Along the South Bank} {} {Here along the south bank of the river, local farmers have planted fields of wheat, their tall amber sheeves growing right up to the Taren's high banks. The fields follow the banks westward a ways, before being replaced by the natural foliage of this region. Across the river the north bank is covered with willow and birch, beyond which lie the eaves of a forest of oak and leatherleaf. The banks are too steep for the loud rushing, frothing waters to be reached from here, which is probably just as well. East of here you can see a track crosses over the river via a large sturdy bridge.} {Tarendrelle at the Eldar} {} {} {} {1} {} +E {1423} {e} {e} {2} {0} {} {1} {} {0} +E {1451} {w} {w} {8} {0} {} {1} {} {0} + +R {1451} {0} {} {Fields Along Bank} {} {You stand amongst cultivated fields of wheat grown by the local farmers. The tall amber stalks grow right up to the south bank of the Tarendrelle River, the bellow of its mighty surging waters drifting up from below the high steep banks. The north bank of the river is covered in thick stands of willow and birch, with endless ranks of oak and leatherleaf stretching beyond. The wheat fields continue east of here, but westward the natural foliage of willow and birch blankets this bank as well. More fields stretch south of here.} {Tarendrelle at the Eldar} {} {} {} {1} {} +E {1450} {e} {e} {2} {0} {} {1} {} {0} +E {1452} {w} {w} {8} {0} {} {1} {} {0} + +R {1452} {0} {} {The Bank of the Tarendrelle} {} {Thick stands of willow and birch cover both banks of the Tarendrelle River. Called simply the Taren further west, it is broad and swift, impossible to cross in the region as it tumbles and churns on its journey east to join the Eldar River. To the east the banks have been cleared and planted with wheat by some nearby farmers. South stretch empty fields dotted with scattered herds of sheep. A small landing juts into the river, its planking nearly awash in the waters.} {Tarendrelle at the Eldar} {} {} {} {1} {} +E {1451} {e} {e} {2} {0} {} {1} {} {0} +E {1453} {s} {s} {4} {0} {} {1} {} {0} + +R {1453} {0} {} {Empty Fields} {} {Around you stretch empty fields dotted with small clumps of sheep here and there, grazing on the tall dry grasses. A few farms are scattered about, and a small village can be seen a ways to the east. South of here a small road runs by, heading east toward the village and west toward the Two Rivers area. Not far north can be heard the muted thundering of the Tarendrelle River, called simply the Taren by those who live to the west. Beyond the river to the north the dark line of forest stretches to the edge of sight.} {Tarendrelle at the Eldar} {} {} {} {1} {} +E {1452} {n} {n} {1} {0} {} {1} {} {0} +E {1454} {s} {s} {4} {0} {} {1} {} {0} + +R {1454} {0} {} {The Gravelled Lane} {} {The small gravelled lane continues east and west. A small village is visible off in the distance eastward. Closer at hand are scattered farms and various crop fields such as wheat, barley and tabac. To the west the lane becomes rougher as it crosses uncultivated fields of tall dry grass dotted with grazing herds. A ways to the north the dark line of a forest can be seen where it ends on the north bank of the Tarendrelle river.} {Tarendrelle at the Eldar} {} {} {} {1} {} +E {1453} {n} {n} {1} {0} {} {1} {} {0} +E {1468} {e} {e} {2} {0} {} {1} {} {0} +E {1455} {s} {s} {4} {0} {} {1} {} {0} + +R {1455} {0} {} {Bleak Fields} {} {You are surrounded by empty fields, dotted by scattered clumps of sheep grazing in the dry grasses. A few widely-spaced farms dot the countryside as well. A way to the east can be seen the spires and rooftops of a small village. Just north of here is a small graveled lane heading east-west, beyond which lies more empty fields. Further north can be seen the edge of a forest.} {Tarendrelle at the Eldar} {} {} {} {1} {} +E {1454} {n} {n} {1} {0} {} {1} {} {0} +E {1456} {e} {e} {2} {0} {} {1} {} {0} + +R {1456} {0} {} {Fallow Fields} {} {You wander in some fallow fields west of a small village. These fields have been unused for some time now, it would seem. Westward lie bleak empty plains, but to the east you can see a potato patch at the edge of the village. To the north a lane passes by.} {Tarendrelle at the Eldar} {} {} {} {1} {} +E {1468} {n} {n} {1} {0} {} {1} {} {0} +E {1457} {e} {e} {2} {0} {} {1} {} {0} +E {1455} {w} {w} {8} {0} {} {1} {} {0} + +R {1457} {0} {} {Potato Patch} {} {You stand in a medium sized potato patch. A tall stable lies to the east, the smell of animals and hay emanating from within. North is the lane, while west lie wide fields ready for planting.} {Tarendrelle at the Eldar} {} {} {} {1} {} +E {1462} {n} {n} {1} {0} {} {1} {} {0} +E {1458} {e} {e} {2} {0} {} {1} {} {0} +E {1456} {w} {w} {8} {0} {} {1} {} {0} + +R {1458} {0} {} {Outpost Stables} {H} {Several stalls are here, some recently used as evidenced by the fact that they have not yet been mucked out. Bales of hay are stacked towards the back of the room, and hay covers most of the floor. The only way out is to the west.} {Tarendrelle at the Eldar} {} {} {} {1} {} +E {1457} {w} {w} {8} {0} {} {1} {} {0} + +R {1459} {0} {} {Gravelled Lane through Village} {} {You wander along a lane at the western end of a small rural community. On the north side of the lane here is the rustic but comfortable homestead of a local farmer, while on the south side is a smaller cottage. Eastward lies the main part of the village, with several shops clustered around the village square. To the west the lane travels out of the village into the surrounding fields.} {Tarendrelle at the Eldar} {} {} {} {1} {} +E {1460} {n} {n} {1} {0} {} {1} {} {0} +E {1446} {e} {e} {2} {0} {} {1} {} {0} +E {1462} {w} {w} {8} {0} {} {1} {} {0} + +R {1460} {0} {} {A Large Farmhouse} {} {Entering into this room, one has the impression that the owner of this place has done well, but worked hard all his life to get where he is. The parlor and livingroom are extensively but simply furnished with the trappings of country living. A broad staircase leads up to the landing of the second floor, while the kitchen lies through a door to the north.} {Tarendrelle at the Eldar} {} {} {} {1} {} +E {1461} {n} {n} {1} {0} {} {1} {} {0} +E {1459} {s} {s} {4} {0} {} {1} {} {0} +E {1469} {u} {u} {16} {0} {} {1} {} {0} + +R {1461} {0} {} {Farmhouse Kitchen} {} {The kitchen is typical for a residence of this sort. A large potbellied stove occupies the center of the kitchen, while a counter and wash-basin for pre- paring food lines one wall, and a small pantry lines another. Pots and pans hang from hooks over the counter, and on the counter itself are scattered the eatery.} {Tarendrelle at the Eldar} {} {} {} {1} {} +E {1460} {s} {s} {4} {0} {} {1} {} {0} + +R {1462} {0} {} {Lane Near the Village} {} {Just east of here the lane enters a small village. On the north side of the road, amber stalks of wheat bend in waves in the breeze. A potato patch lies to the south.} {Tarendrelle at the Eldar} {} {} {} {1} {} +E {1463} {n} {n} {1} {0} {} {1} {} {0} +E {1459} {e} {e} {2} {0} {} {1} {} {0} +E {1468} {w} {w} {8} {0} {} {1} {} {0} +E {1457} {s} {s} {4} {0} {} {1} {} {0} + +R {1463} {0} {} {Wheat Fields} {} {This is one of the many wheat fields that surround the village. The tall amber stalks toss gently in the breeze as you gaze about. Northward the fields of wheat continue, while south lies the lane. Eastward travel is blocked by some of the village houses, but westward you see a small side gate leading through a wild, unkept hedge.} {Tarendrelle at the Eldar} {} {} {} {1} {} +E {1464} {w} {w} {8} {0} {} {1} {} {0} +E {1462} {s} {s} {4} {0} {} {1} {} {0} + +R {1464} {0} {} {Unkept Yard} {} {You have entered the yard of an abandoned farm complex. Tall weeds and brush have replaced the path and garden, and the trees and hedge are wild and unkept. West you see an old dilapidated barn, while north is the farmhouse itself, the paint peeling off but otherwise looking fairly sound. South the main gate leads out on to the lane, while east is a small side gate.} {Tarendrelle at the Eldar} {} {} {} {1} {} +E {1465} {n} {n} {1} {0} {} {1} {} {0} +E {1463} {e} {e} {2} {0} {} {1} {} {0} +E {1467} {w} {w} {8} {0} {} {1} {} {0} +E {1468} {s} {s} {4} {0} {} {1} {} {0} + +R {1465} {0} {} {Old Abandoned Farmhouse} {} {You stand inside an old abandoned farmhouse. Most of the furnishings are gone, those that remain are thickly covered in cobwebs and dust. The structure of the house itself still seems sound, however. A large staircase leads up to the second floor landing. The front door is to the south, and northward is a door leading into another room.} {Tarendrelle at the Eldar} {} {} {} {1} {} +E {1466} {n} {n} {1} {0} {} {1} {} {0} +E {1464} {s} {s} {4} {0} {} {1} {} {0} +E {1470} {u} {u} {16} {0} {} {1} {} {0} + +R {1466} {0} {} {Old Farmhouse Kitchen} {} {You have entered what must be the kitchen. A large stone oven is built into one wall, while along another wall is a long counter for preparing meals. Over the counter are hooks and pegs for hanging utensils, but all such items are missing. In one corner is a sturdy iron washbasin, and in another is a broken cabinet. A glint catches your eye, and you notice a hatch with a shiny lock in the floor near the washbasin.} {Tarendrelle at the Eldar} {} {} {} {1} {} +E {1465} {s} {s} {4} {0} {} {1} {} {0} +E {1473} {d} {d} {32} {0} {} {1} {} {0} + +R {1467} {0} {} {Collapsing Barn} {} {The barn is old and dilapidated, the timbers rotted in a few places, and holes visible in the roof where the shingles are missing. Traces of ancient straw can be seen here and there. From the dark corners and behind the stalls comes an occasional loud rustle.} {Tarendrelle at the Eldar} {} {} {} {1} {} +E {1464} {e} {e} {2} {0} {} {1} {} {0} + +R {1468} {0} {} {Gravelled Lane by Hedgerow} {D} {Here the lane passes by a hedgerow on the north side of the road. Such hedges typically surround large isolated farmyards, which use these hedges to keep out animals and unwelcome visitors. This hedge appears wild and unkept, how- ever, so maybe the place has been abandoned. In the center of the hedge is a rusty but sturdy gate. Across the road on the south side are fallow fields long disused. Westward the land becomes even more empty, but not far to the east can be clearly seen the outline of a village.} {Tarendrelle at the Eldar} {} {} {} {1} {} +E {1464} {n} {n} {1} {0} {} {1} {} {0} +E {1462} {e} {e} {2} {0} {} {1} {} {0} +E {1454} {w} {w} {8} {0} {} {1} {} {0} +E {1456} {s} {s} {4} {0} {} {1} {} {0} + +R {1469} {0} {} {Outpost Barracks} {R} {A crude barracks has been hastily thrown together here, with bunks and chests full of equipment seemingly placed wherever there was free space. Large wooden beams span the length of roof above, and the floor creaks with any movement. Several small windows let in fresh air and ambient light.} {Tarendrelle at the Eldar} {} {} {} {1} {} +E {1460} {d} {d} {32} {0} {} {1} {} {0} + +R {1470} {0} {} {On a Dark Landing} {} {Here you stand on the second floor landing of this building. The landing is empty and thick with dust. At the far end of the landing a broken window looks out over the surrounding countryside, while north and south are doors. A large staircase leads back down to the main floor.} {Tarendrelle at the Eldar} {} {} {} {1} {} +E {1471} {n} {n} {1} {0} {} {1} {} {0} +E {1472} {s} {s} {4} {0} {} {1} {} {0} +E {1465} {d} {d} {32} {0} {} {1} {} {0} + +R {1471} {0} {} {Small Bedroom in Old Farmhouse} {} {This is the bedroom where the children would have slept. It is empty now, except for two broken beds, thier mattresses torn and shredded, and a small closet with one door missing. Dust and cobwebs are everywhere. The only exit is the way you came in. The windows give great views over the surrounding countryside.} {Tarendrelle at the Eldar} {} {} {} {1} {} +E {1470} {s} {s} {4} {0} {} {1} {} {0} + +R {1472} {0} {} {Large Bedroom in Old Farmhouse} {} {This appears to have been the master bedroom. The cobwebs that enshroud this room are particularly large and thick, giving a ghostly appearance to the torn and broken bed in one corner and nightstand beside it. A large wardrobe lines the opposite walls, its doors missing. The exit back into the hall lies north, while a small window, its panes cracked, looks out over the farmyard.} {Tarendrelle at the Eldar} {} {} {} {1} {} +E {1470} {n} {n} {1} {0} {} {1} {} {0} + +R {1473} {0} {} {A Dark and Dismal Basement} {} {You have entered an expansive basement. The darkness is complete down here, and an ominous air of forboding fills the entire room. Huge hunched shapes and unrecognizable forms loom in the center of the room, seeming almost alive. Some of these bulks appear to be old furniture covered with sprawling sheets like massive ghosts. Along the walls are heaped masses of junk and debris.} {Tarendrelle at the Eldar} {} {} {} {1} {} +E {1482} {w} {w} {8} {0} {} {1} {} {0} +E {1466} {u} {u} {16} {0} {} {1} {} {0} + +R {1474} {0} {} {Hidden Path in the Briars} {} {You have found a twisting little path hidden amongst the brambles and thorns that are growing thickly all around you. Eastward you can make out a small dirt road of some kind, rutted but open. Westward this path leads on through the tight network of thorny stalks into more open ground covered by a high forest canopy. From somewhere to the south comes the muffled roar of surging water.} {Tarendrelle at the Eldar} {} {} {} {1} {} +E {1421} {e} {e} {2} {0} {} {1} {} {0} +E {1475} {w} {w} {8} {0} {} {1} {} {0} + +R {1475} {0} {} {Wandering Forest Path} {} {You wander along a narrow winding path that almost disappears among the underbrush as it weaves its way through a forest dominated by thick stands of old oak and tall fir, with lighter patches of leatherleaf and ash mixed here and there. From somewhere to the south can be heard the muffled roar of the Tarendelle River.} {Tarendrelle at the Eldar} {} {} {} {1} {} +E {1474} {e} {e} {2} {0} {} {1} {} {0} +E {1476} {w} {w} {8} {0} {} {1} {} {0} + +R {1476} {0} {} {Wandering Path} {} {You travel along a winding little path among thick groves of oak and leather- leaf. The high forest canopy is quite thick here, leaving the forest floor in a dim green twilight. the path turns north here, where you can see the forest open out into a small grassy clearing surrounded by an almost solid wall of trees.} {Tarendrelle at the Eldar} {} {} {} {1} {} +E {1477} {n} {n} {1} {0} {} {1} {} {0} +E {1475} {e} {e} {2} {0} {} {1} {} {0} + +R {1477} {0} {} {A Small Clearing} {} {You are in the midst of a small grassy clearing that is surrounded on all sides by an almost solid wall of forest. Huge oaks fight with leatherleaf and fir to reach the light of the clearing. The grass is lush and green, though matted and rank in the center of the clearing, with tiny wildflowers scattered about. A barely visible path leads south through the close-set tree trunks.} {Tarendrelle at the Eldar} {} {} {} {1} {} +E {1476} {s} {s} {4} {0} {} {1} {} {0} +E {1478} {d} {d} {32} {0} {} {1} {} {0} + +R {1478} {0} {} {Hidden Underground Room} {} {You have entered a small room dug out of the earth beneath the forest floor. The room is not more than twenty feet on a side, with walls paneled in fir, and heavy oaken timbers supporting a matted sod roof, through which occasional glints of light shine through. A dark tunnel opens to the west, sloping down- ward beyond the reach of your light.} {Tarendrelle at the Eldar} {} {} {} {1} {} +E {1479} {s} {s} {4} {0} {} {1} {} {0} +E {1477} {u} {u} {16} {0} {} {1} {} {0} + +R {1479} {0} {} {Long Narrow Tunnel} {} {You travel along a very long but narrow tunnel that ascends slowly northward, while continuing to descend to the south. The tunnel is supported by wooden beams at infrequent lengths, an you are uncertain how stable the tunnel is. The tunnels length prevents you see much in either direction.} {Tarendrelle at the Eldar} {} {} {} {1} {} +E {1478} {n} {n} {1} {0} {} {1} {} {0} +E {1480} {s} {s} {4} {0} {} {1} {} {0} + +R {1480} {0} {} {A Deep Dark Corridor} {} {The long corridor seems to have reached the end of its descent, and begins to climb back up in both directions. To the north the passage grows narrower, while to the south the corridor is larger. Here a wide crack opens in the west wall, from which a faint chill breeze flows out into the passage.} {Tarendrelle at the Eldar} {} {} {} {1} {} +E {1479} {n} {n} {1} {0} {} {1} {} {0} +E {1483} {w} {w} {8} {0} {} {1} {} {0} +E {1481} {s} {s} {4} {0} {} {1} {} {0} + +R {1481} {0} {} {Along a Dark Corridor} {} {You are travelling along a long dark corridor that descends slowly to the north and out of sight. To the south, this passage ascends toward a semi-circular opening from which a dim pale light seems to emanate.} {Tarendrelle at the Eldar} {} {} {} {1} {} +E {1480} {n} {n} {1} {0} {} {1} {} {0} +E {1482} {s} {s} {4} {0} {} {1} {} {0} + +R {1482} {0} {} {The Spectral Chamber} {} {You have found a concealed chamber of some kind. As you gaze about your sur- roundings, a rising air of dread and loathing slowly numbs your mind. An eerie pale light dimly illuminates the chamber, casting no shadows. The luminescence seems to eminate from the very stones in the wall. A hollow opening in the chamber walls leads north, while another exit cealed with masses of debris leads east.} {Tarendrelle at the Eldar} {} {} {} {1} {} +E {1481} {n} {n} {1} {0} {} {1} {} {0} +E {1473} {e} {e} {2} {0} {} {1} {} {0} + +R {1483} {0} {} {Wide Crack} {} {You are in a wide crack leading away from a corridor to the east. Toward the west the crack grows larger, then appears to open out into an expansive chamber beyond. A faint chill breeze blows in through the crack from this direction.} {Tarendrelle at the Eldar} {} {} {} {1} {} +E {1480} {e} {e} {2} {0} {} {1} {} {0} +E {1484} {w} {w} {8} {0} {} {1} {} {0} + +R {1484} {0} {} {Expansive Chamber} {} {You are in an expansive chamber, almost a cavern. The far walls are more than thirty spans apart, the ceiling rising upward to twenty spans. From the high ceiling small stalagtites hang, dripping water, which runs into a small hole in the center of floor. The chamber tapers down to a large irregular crack to the east. The chamber seems very still except for the dripping, and nothing else can be discerned.} {Tarendrelle at the Eldar} {} {} {} {1} {} +E {1485} {n} {n} {1} {0} {} {1} {} {0} +E {1483} {e} {e} {2} {0} {} {1} {} {0} + +R {1485} {0} {} {Hidden Hall} {} {You have found a hall hidden from the main chamber to the south. The hall is made of carefully dressed stone, with a large bronze emblem bolted into the north wall, and glowing torches mounted to brackets on the east and west walls. For the most part, however, the hall is empty. In both the east and west walls are openings, and the slab door, obvious from this side, leads back out to the main chamber.} {Tarendrelle at the Eldar} {} {} {} {1} {} +E {1489} {n} {n} {1} {0} {} {1} {} {0} +E {1486} {e} {e} {2} {0} {} {1} {} {0} +E {1487} {w} {w} {8} {0} {} {1} {} {0} +E {1484} {s} {s} {4} {0} {} {1} {} {0} + +R {1486} {0} {} {A Barracks} {} {This is a fairly small room, about ten spans on a side. Several barracks- style bunks line the north and south walls of the room; three bunks against each. The only exit seems to be back west the from where you came in.} {Tarendrelle at the Eldar} {} {} {} {1} {} +E {1485} {w} {w} {8} {0} {} {1} {} {0} + +R {1487} {0} {} {Hideout} {} {Ah! You have found the hideout of a gang of bandits that have been terrorizing some of the nearby villages, as is clearly indicated by the trappings in the room. Indeed, large tapestries on the walls portray some of the band's leaders: Orma, Drakmyr, and Ragnor are embroidered on the elegant cloth. Such must be the arrogance of this gang. A long narrow table occupies the center of the room, surrounded by a half dozen chairs. A large wardrobe is on the south wall, and a plainer exit is in the east wall.} {Tarendrelle at the Eldar} {} {} {} {1} {} +E {1485} {e} {e} {2} {0} {} {1} {} {0} +E {1488} {w} {w} {8} {0} {} {1} {} {0} + +R {1488} {0} {} {Bandit Chief's Chambers} {} {You have entered a lavishly decoroated room. Centered on the west wall is a large brass canopy bed, covered with an expensive voilet spread. Along the north wall on a shelf are several momentos and trophies of battle. A desk and leather chair occupy the north-east corner of the room. A maple nightstand is next to the bed.} {Tarendrelle at the Eldar} {} {} {} {1} {} +E {1487} {e} {e} {2} {0} {} {1} {} {0} + +R {1489} {0} {} {Damp Tunnel} {} {You travel along a dark, damp tunnel leading north. A black door opens to the south, clearly visible from this side. Water drips from the ceiling and walls about you, and trickles off down the narrow passage. Strange whispering echoes seem to follow you down the passage.} {Tarendrelle at the Eldar} {} {} {} {1} {} +E {1490} {n} {n} {1} {0} {} {1} {} {0} +E {1485} {s} {s} {4} {0} {} {1} {} {0} + +R {1490} {0} {} {Echoing Tunnel} {} {Water drops from the ceiling and walls of this rough, damp tunnel, joining small runnels of water coming from further back south along this corridor, and trickling off down the passage north. From that direction come the muffled echoes of swiftly flowing water, mixed with other fainter echoes almost like the sound of whispering voices.} {Tarendrelle at the Eldar} {} {} {} {1} {} +E {1491} {n} {n} {1} {0} {} {1} {} {0} +E {1489} {s} {s} {4} {0} {} {1} {} {0} + +R {1491} {0} {} {By an Underground Stream} {} {You stand by a swiftly moving underground stream, that comes from somewhere to the west above you and rumbles off eastward. Though swift, the stream is not very wide, and you might be able to cross with care. Small runnels of water come down from a narrow tunnel behind you to the south, joining the stream, and water drips from the high ceiling of the cavernous watercourse itself. The opening to a larger, wider tunnel can be seen in the cavern wall across the stream.} {Tarendrelle at the Eldar} {} {} {} {1} {} +E {1492} {n} {n} {1} {0} {} {1} {} {0} +E {1490} {s} {s} {4} {0} {} {1} {} {0} + +R {1492} {0} {} {Across a Swift Underground Stream} {} {You splash through a shallow portion of this swiftly moving underground watercourse, which rushes and tumbles off down the cavern eastward. A louder rumbling comes echoing up from that direction. A small damp tunnel intersects this cavern from the south, while a large broader passage open in the northern wall of this cavern.} {Tarendrelle at the Eldar} {} {} {} {1} {} +E {1493} {n} {n} {1} {0} {} {1} {} {0} +E {14984} {e} {e} {2} {0} {} {1} {} {0} +E {1491} {s} {s} {4} {0} {} {1} {} {0} + +R {1493} {0} {} {A Large Tunnel} {} {You travel through a large, wide tunnel that has been delved smooth and straight with expert skill. The walls of the tunnel are plain white limestone unadorned with lights or any other features. A faint reddish glow comes from somewhere off north down the tunnel, however. To the south, the echoing rush of water can be heard.} {Tarendrelle at the Eldar} {} {} {} {1} {} +E {1494} {n} {n} {1} {0} {} {1} {} {0} +E {1492} {s} {s} {4} {0} {} {1} {} {0} + +R {1494} {0} {} {A Large Tunnel} {} {This limestone passage is quite tall and wide, large enough to allow some horses to walk abreast. The walls are smooth and straight with out a seam, but quite featureless otherwise. A dim reddish glow comes from somewhere to the north, while the muffled echoes of rushing water can be heard from off to the south.} {Tarendrelle at the Eldar} {} {} {} {1} {} +E {1495} {n} {n} {1} {0} {} {1} {} {0} +E {1493} {s} {s} {4} {0} {} {1} {} {0} + +R {1495} {0} {} {Shelf Overlooking Huge Chamber} {} {You are on a high, narrow shelf overlooking a chamber far below you that is of simply colossal proportions. The dimensions of this enormous cavern are outlined by widely spaced torches mounted in the wall around the entire circumference. It looks to be perhaps two hundred feet or more in diamater, roughly cylindrical in shape, with a roof that rises a good hundred feet above it. This narrow shelf is perhaps halfway up toward the roof, without railing or parapit; quite dangerous. A large tunnel opens up behind you in the shelf.} {Tarendrelle at the Eldar} {} {} {} {1} {} +E {1494} {s} {s} {4} {0} {} {1} {} {0} +E {1496} {d} {d} {32} {0} {} {1} {} {0} + +R {1496} {0} {} {The Encircling Stair} {} {You are on a narrow stone stair that encircles the huge chamber around you as it winds its way down to the chamber floor far below. A dim red light from torches widely but evenly spaced around the entire circumferance fill this massive cavern with a dim red glow. A foul, rank smell like unclean beasts rotting away their lives down here fills the air. Up at the top of the stair above you a small stone shelf has been recessed in the wall, behind which you can make out a dark opening of some kind.} {Tarendrelle at the Eldar} {} {} {} {1} {} +E {1495} {u} {u} {16} {0} {} {1} {} {0} +E {1497} {d} {d} {32} {0} {} {1} {} {0} + +R {1497} {0} {} {South End of the Huge Chamber} {} {As you move about this massive cavernous chamber, you see a large stone slab nearby, some dark substance having stained most of its surface. A narrow stone stair rises up from the chamber wall, encircling this caverns huge two hundred foot or more diameter as it rises to a small shelf barely visible halfway up the walls that rise perhaps as much as twenty spans. Around the chamber cirumferance torches have been carefully spaced, filling the chamber with a dim red glow.} {Caemlyn Road West of Whitebridge} {} {} {} {1} {} +E {1498} {n} {n} {1} {0} {} {1} {} {0} +E {1496} {u} {u} {16} {0} {} {1} {} {0} + +R {1498} {0} {} {North End of the Huge Chamber} {} {Around you stretches a chamber the dimensions of which are simply enormous. The two hundred or more foot diamater is discernable by the neatly arranged torches mounted to the walls of the chamber around the entire circumferance. A rank, foul odor pervades the air, like the smell of unclean beasts having lived there for ages. The chambers high vaulted roof disapears in the distance overhead out of sight. A narrow stone stair rises up from the back end of this chamber, encircle it as it ascends the walls toward some unseen point. Beyind you to the north a large shadowy tunnel opens into the chamber.} {Caemlyn Road West of Whitebridge} {} {} {} {1} {} +E {1499} {n} {n} {1} {0} {} {1} {} {0} +E {1497} {s} {s} {4} {0} {} {1} {} {0} + +R {1499} {0} {} {The Strange Passage} {} {You travel along a large, wide passage, its walls chislelled smooth and straight with expert skill. Strange shadows seem to writhe on the walls apart from any movement of the light in this corridor. The passage seems to open into a large space to the south, from wence a dim red glow emits. A faint chill breeze blows out of that space up this corridor to the north.} {Caemlyn Road West of Whitebridge} {} {} {} {1} {} +E {1500} {n} {n} {1} {0} {} {1} {} {0} +E {1498} {s} {s} {4} {0} {} {1} {} {0} + +R {1500} {0} {} {Strange Passage} {} {You have entered a large, wide passage of smoothly-worked stone leading off southward. A faint breeze comes from that direction, blowing off east under a large stone door in the wall of this passage here. Strange shadows cover the wall that seem to move by themselves against the light. A dim reddish glow comes from up from southwards down the corridor.} {Caemlyn Road West of Whitebridge} {} {} {} {1} {} +E {1501} {e} {e} {2} {0} {} {1} {} {0} +E {1499} {s} {s} {4} {0} {} {1} {} {0} + +R {1501} {0} {} {Rocky Shelf Above Lake} {} {You are on a large rocky shelf that rises above the surface of the underground lake that fills most of the lower portions of a vast cavern. An impressive waterfall over ten spans high descends from the sheer south wall of the cavern, feeding the lake. The north and east walls of this massive cave are hidden by distance. This shelf here slopes gradually down into the water, making for easy entry into the lake. The stone surface of the shelf is worn smooth and covered with many fine pebbles, which show a multitude of vague boot and hoof shaped impressions.} {Caemlyn Road West of Whitebridge} {} {} {} {1} {} +E {1502} {n} {n} {1} {0} {} {1} {} {0} +E {6777} {e} {e} {2} {0} {} {1} {} {0} +E {1500} {w} {w} {8} {0} {} {1} {} {0} + +R {1502} {0} {} {Rocky Shelf Above the Lake} {} {The water lies just below this rocky shelf. The ground is smooth and slippery with dampness, making it hard to keep sure footing. The underground cave seems to reach a dead-end here, and the only way out is to the south.} {Caemlyn Road West of Whitebridge} {} {} {} {1} {} +E {1501} {s} {s} {4} {0} {} {1} {} {0} + +R {1503} {0} {} {An Old Cabin} {} {This old cabin appears to have been abandoned for some time. A thick layer of dust covers the floor and sparse furnishings. The shutters on the window and the window itself is broken. Also broken are the remains of a small wooden table and some rickety chairs. A small plank door leads into another room to the east. Northward leads back outside.} {Tarendrelle at the Eldar} {} {} {} {1} {} +E {1417} {n} {n} {1} {0} {} {1} {} {0} +E {1504} {e} {e} {2} {0} {} {1} {} {0} + +R {1504} {0} {} {The Scullery} {} {Here is a small scullery where the owner did his cooking when staying in the cabin and not out wandering the hills. A still has been rigged here as well, where this person made a potent moonshine for himself. the only place to sit is a single long wooden bench. The only exit is through a large plank door to the west.} {Tarendrelle at the Eldar} {} {} {} {1} {} +E {1503} {w} {w} {8} {0} {} {1} {} {0} + +R {1505} {0} {} {Western Bank of the Arinelle} {} {Large iron stakes ground rope that holds the ship taut to the east. A large reinforced structure climbs the edge of the cliff to the land above. The land is cleared out and native plants and trees are tied down with stakes to block vision from the north. Several collections of stones surround burn pits and a collection of tents flanks the series of ladders heading to the clifftop. Few flowers and weeds are left, the vegetation has been removed.} {Whitebridge} {} {} {} {1} {} +E {1506} {e} {e} {2} {0} {} {1} {} {0} +E {1278} {u} {u} {16} {0} {} {1} {} {0} + +R {1506} {0} {} {The Bulwark of the River Bitch} {} {The weathered wood is more burnt than weathered by this point and the majority of the bulwark has been washed over by a mixture of blood and water. The mast has snapped and top is no longer visible, hanging somewhere off the stern. Railings are only broken where planks have been laid to connect the vessel to the flotsam and the shore of the Arinelle.} {Whitebridge} {} {} {} {1} {} +E {1507} {n} {n} {1} {0} {} {1} {} {0} +E {1509} {e} {e} {2} {0} {} {1} {} {0} +E {1505} {w} {w} {8} {0} {} {1} {} {0} +E {1508} {s} {s} {4} {0} {} {1} {} {0} +E {1510} {d} {d} {32} {0} {} {1} {} {0} + +R {1507} {0} {} {The Stern of the River Bitch} {} {Parts of the railing are broken where the mast has collapsed on the tail of the ship. A variety of large bolts and grappling hooks extend in the distance to the west and hold the shop tight to the shoreline. The lanterns that should line the edge of the vessel instead have turned to a clutter of glass and burn marks. A few very dark marks are equally paced along the rail of the vessel's broadside. Headless bodies on the deck tell the story.} {Whitebridge} {} {} {} {1} {} +E {1506} {s} {s} {4} {0} {} {1} {} {0} + +R {1508} {0} {} {The Bow of the River Bitch} {} {Crates are piled high, but broken open and a mixture of grain and flour has mixed with the blood covering the deck. An intricately designed woman looks out onto the shore where the ship has wrecked. Two large openings are covered with threaded canvas that protect what is below in the hull.} {Whitebridge} {} {} {} {1} {} +E {1506} {n} {n} {1} {0} {} {1} {} {0} + +R {1509} {0} {} {Captured Debris on the Arinelle} {} {Collected flotsam, a mixture of burnt and weathered wood, drifts close to the edge of the ship to the west. Several crudely constructed river rafts are anchored and trashed underneath the debris fallen from the larger vessel to the west. The occassional shift of the current and the speed of the eddy changes the surface of the ground. Crates block off the east.} {Whitebridge} {} {} {} {1} {} +E {5738} {e} {e} {2} {0} {} {1} {} {0} +E {1506} {w} {w} {8} {0} {} {1} {} {0} + +R {1510} {0} {} {The Hull of the River Bitch} {} {The signs of the battle leak down the walls and pool in the base of the vessel where blood has stained the majority of goods which have spilled out of crates onto the hull. Along the western wall the sharp steel heads of arrows protrude and glisten, wet from above. Most of the larger chests are opened and empty. The ransacked boxes leave little room for passage.} {Whitebridge} {} {} {} {1} {} +E {1506} {u} {u} {16} {0} {} {1} {} {0} + +R {1511} {0} {} {Light Forest} {} {You are traveling through a light forest comprised mostly of oak, ash and tall fir, with scattered clumps of undergrowth around the boles of some trees. The ground slopes up to the south west, and the rumbling sound of flowing water can be heard coming from the south, and running off around your towards the northeast. The forest begins to rise and fall in folds and rolling hills to the south and west of here, and a low ridges can be discerned further back. A wide stretch of hard, packed earth lies just north of here, where the road from Caemlyn passes by on its way to Baerlon.} {Caemlyn Road West of Whitebridge} {} {} {} {1} {} +E {1381} {n} {n} {1} {0} {} {1} {} {0} +E {5743} {e} {e} {2} {0} {} {1} {} {0} +E {1512} {w} {w} {8} {0} {} {1} {} {0} +E {5745} {s} {s} {4} {0} {} {1} {} {0} + +R {1512} {0} {} {Folded Light Forest} {} {You are traveling through light forest comprised mostly of oak and ash, but with thickets of fir and scattered clumps of smaller bushes mixed in. Here the ground rises and dips in shallow folds, and to the south and west the land rises is low rolling hills covered with much of the same forest. Rushing water can be heard coming from the south, and off in that direction the ground drops suddenly down to an embankment. To the north a broad patch of bare, hard- packed earth marks where the Caemlyn Road passes by, coming form the east and turning off northward here.} {Caemlyn Road West of Whitebridge} {} {} {} {1} {} +E {1382} {n} {n} {1} {0} {} {1} {} {0} +E {1511} {e} {e} {2} {0} {} {1} {} {0} +E {1513} {w} {w} {8} {0} {} {1} {} {0} +E {5744} {s} {s} {4} {0} {} {1} {} {0} + +R {1513} {0} {} {Rolling Woodland} {} {A forest of oak, ash and fir grow all about you, rising and falling with the contours of the land, which is broken into low rolling hills. In the ravines between hills and in patches around trees grow occasional thickets of under- brush. To the south the hills rise higher and steeper, but to the north the land descends into a basin filled with lush green meadows, with small springs to feed them. Beyond this, a thick brown line passes from east to west, marking the location of the Caemlyn road; beyond this stretches more forest.} {Caemlyn Road West of Whitebridge} {} {} {} {1} {} +E {1514} {n} {n} {1} {0} {} {1} {} {0} +E {1512} {e} {e} {2} {0} {} {1} {} {0} + +R {1514} {0} {} {Lush Meadowland} {} {Here you wander through lush meadows covered year round in tall green grasses, except when covered with snow. A small runnel of water bubbling down the center of the meadows maintains the continual green, and tall rushes and cattails grow thickly in some places. In sharp contrast, the dull brown swath of the Caemlyn Road passes by to the north, coming from the east, then bending north- ward here on its way to Baerlon. Beyond the meadows and the road, forest stretches as far as the eye can see. To the south that forest rises above the grassy meadows in low rolling hills.} {Caemlyn Road West of Whitebridge} {} {} {} {1} {} +E {1384} {n} {n} {1} {0} {} {1} {} {0} +E {1382} {e} {e} {2} {0} {} {1} {} {0} +E {1515} {w} {w} {8} {0} {} {1} {} {0} +E {1513} {s} {s} {4} {0} {} {1} {} {0} + +R {1515} {0} {} {Tall Grassy Meadows} {} {You wander through lush meadows covered year round with tall green grasses, except when covered in snow. A small spring of water bubbling down the center of the meadows maintains the continual green, and tall rushes and cattails grow thickly in some places. Directly north, the dull brown swath of the Caemlyn Road passes by, running generally east to west, on its way toward Baerlon. To the south and west, low rolling hills rise up out of the meadows, covered in a continuous forest of oak, ash and fir. Across the road to the north, a similar forest stretches across flatter terrain.} {Caemlyn Road West of Whitebridge} {} {} {} {1} {} +E {1385} {n} {n} {1} {0} {} {1} {} {0} +E {1514} {e} {e} {2} {0} {} {1} {} {0} +E {1516} {w} {w} {8} {0} {} {1} {} {0} + +R {1516} {0} {} {Narrow Path through Woodland} {} {A narrow path winds its way through a rolling woodland of oak, ash and scattered dogwoods. This path climbs southward into the rising hills, away from the main road that lies just north of here. To the south the hills rise higher, and the path can be seen as a narrow grey line winding up the barren rocky slopes there. Westward the forest continues unrelenting, but to the east the woods open into lush meadows.} {Caemlyn Road West of Whitebridge} {} {} {} {1} {} +E {1386} {n} {n} {1} {0} {} {1} {} {0} +E {1515} {e} {e} {2} {0} {} {1} {} {0} +E {1517} {s} {s} {4} {0} {} {1} {} {0} + +R {1517} {0} {} {Narrow Climbing Path} {} {Low forested hills surround you, the predominant trees being stands of huge old oaks that have stood for over two hundred years, but with a few patches of tall fir trees mixed in. Here the ground is hard and stoney, with only a undergrowth. Scattered about are a few huge slabs of rock, looking like narrow teeth. To the south a steep slope over ten spans high leads up toward the ridge that way; unclimbable it would be, were it not for a narrow stoney path wind- ing up it. On the top of the ridge can be seen a low circular crown of broken stonework. East and west the lower ridge you are on now continues on, while to the south the land drops away in lower hills and folds.} {Caemlyn Road West of Whitebridge} {} {} {} {1} {} +E {1516} {n} {n} {1} {0} {} {1} {} {0} +E {1518} {s} {s} {4} {0} {} {1} {} {0} + +R {1518} {0} {} {Steep Winding Path} {} {You are on a steep narrow path that winds its way up a steep slope to a ridge above it. The path looks almost to have been made by somehow melting away the solid rock of the slope itself; but ages ago, for the path is broken in many places though still useable. Up on top of the ridge to the south can be seen a broken circle of ancient stonework standing along the crown. At the bottom of the slope lies a few huge tumbled slabs of rock. Beyond to the north, the land falls away in progressively lower ridges and folds covered in an even blanket of forest that continues off into the distance.} {Caemlyn Road West of Whitebridge} {} {} {} {1} {} +E {1517} {n} {n} {1} {0} {} {1} {} {0} +E {1519} {u} {u} {16} {0} {} {1} {} {0} + +R {1519} {0} {} {Broken Ring on Ridge} {} {You are on the crown of a high ridge that overlooks all the surrounding hills to the north, east, and west. Behind to the south rise even higher ridges, blocking the view that way. You gaze out on the forested hills falling off in diminishing folds and ridges into the hazy distance where the land levels off. Way off towards the north east can be seen the glint of water running through the forest, and a faint brown line marks where the distant Caemlyn Road passes by. Here on the crown of this hill stands a broken ring of stone- work, rising a couple spans above the smooth level ground; all that remains of what looks to have once been a small tower. Loose stones are scattered all around the hill inside and outside the ring. On the east side of the ring a small dark opening leads down into an enclave of broken stones.} {Caemlyn Road West of Whitebridge} {} {} {} {1} {} +E {1520} {e} {e} {2} {0} {} {1} {} {0} +E {1518} {d} {d} {32} {0} {} {1} {} {0} + +R {1520} {0} {} {The Wolf's Den} {} {You have entered a small chamber of broken rock just below ground level, with spaces between some of the fallen rocks letting in glimpses of light from outside. On the west side of the chamber a sliding ramp of dirt leads up towards a small opening leading out onto the hillside. Inside this chamber large paw marks can be seen in the dust. Numerous small bones, gnawed to splinters and fragments, have been scattered about the east end of the room.} {Caemlyn Road West of Whitebridge} {} {} {} {1} {} +E {1519} {w} {w} {8} {0} {} {1} {} {0} + +R {1521} {0} {} {An Abandoned Warren} {} {This is the smaller of the two warrens, and you can only just squeeze between the various rocks that stick out from the sides and the roof. There are more tunnels leading off to the east and to the south, and there is a way to the other warren to your west.} {Braem Wood} {} {} {} {1} {} +E {1522} {e} {e} {2} {0} {} {1} {} {0} +E {1524} {w} {w} {8} {0} {} {1} {} {0} +E {1523} {s} {s} {4} {0} {} {1} {} {0} +E {797} {u} {u} {16} {0} {} {1} {} {0} + +R {1522} {0} {} {An Abandoned Tunnel} {} {Unlike the rest of the tunnels, the roof of this particular one is stone, and it looks as if it is underneath a massive boulder of some sort. The shape of the boulder oddly familiar, and it is definitely man-made. The only exit that you can see from here is to the west, leading into a small abandoned warren.} {Braem Wood} {} {} {} {1} {} +E {1521} {w} {w} {8} {0} {} {1} {} {0} +E {994} {u} {u} {16} {0} {} {1} {} {0} + +R {1523} {0} {} {An Abandoned Tunnel} {} {This is the start of a very wide tunnel, underneath some bushes low in the woods, so it is easy for you to squeeze past the pieces of slate that are jutting out from the earth of the tunnel at various angles. Years of use have made the edges smooth, so there seems little danger. However, the skeletons of forest animals on the floor are still bloody, as if they were recent kills. There is an abandoned warren to the north.} {Braem Wood} {} {} {} {1} {} +E {1521} {n} {n} {1} {0} {} {1} {} {0} +E {991} {u} {u} {16} {0} {} {1} {} {0} + +R {1524} {0} {} {An Abandoned Tunnel} {} {You are in a tunnel between the larger and smaller warrens, which is obviously in heavy use as any stones that have fallen down from the roof of the tunnel have been shoved against the sides, making a clear way through. of the two warrens in the Braem Wood, The bigger one is due west and the smaller one is due east.} {Braem Wood} {} {} {} {1} {} +E {1521} {e} {e} {2} {0} {} {1} {} {0} +E {1525} {w} {w} {8} {0} {} {1} {} {0} +E {1130} {u} {u} {16} {0} {} {1} {} {0} + +R {1525} {0} {} {An Abandoned Warren} {} {A huge space has been dug out beneath the roots of an old oak-tree here, and animals have made a home in it. This is the central point for the whole rabbit-run under the Braem Wood, so there are tunnels leading off in every direction. There is a strange silence here, as if the creatures of the woods are afraid to come here.} {Braem Wood} {} {} {} {1} {} +E {1530} {n} {n} {1} {0} {} {1} {} {0} +E {1524} {e} {e} {2} {0} {} {1} {} {0} +E {1527} {w} {w} {8} {0} {} {1} {} {0} +E {1526} {s} {s} {4} {0} {} {1} {} {0} + +R {1526} {0} {} {An Abandoned Tunnel} {} {A white-streaked pebble sticks out at an angle from the ceiling here, as if it was too big to dig out and move. However, the rest of the tunnel is perfectly smooth, even being dry and sheltered. The smell of the place is, however, not what would be expected in a rabbit run, being the smell of death. having just fallen in, the tunnel ends here.} {Braem Wood} {} {} {} {1} {} +E {1525} {n} {n} {1} {0} {} {1} {} {0} +E {969} {u} {u} {16} {0} {} {1} {} {0} + +R {1527} {0} {} {An Abandoned Tunnel} {} {This part of the tunnel has some dirt in it, where water has leaked through the soil. There are bones lying about in places, as if the new inhabitants of the rabbit-run enjoy eating creatures. The tunnels continue to the south and east.} {Braem Wood} {} {} {} {1} {} +E {1525} {e} {e} {2} {0} {} {1} {} {0} +E {1528} {s} {s} {4} {0} {} {1} {} {0} +E {1529} {u} {u} {16} {0} {} {1} {} {0} + +R {1528} {0} {} {An Abandoned Tunnel} {} {Although this tunnel was once the home of rabbits, the bones and carcasses lying about make it obvious that a carnivore now lives here. There is grit on the floor, remnants of the ageing ceiling. The tunnel continues further north, and there seem to be no other exits.} {Braem Wood} {} {} {} {1} {} +E {1527} {n} {n} {1} {0} {} {1} {} {0} +E {955} {u} {u} {16} {0} {} {1} {} {0} + +R {1529} {0} {} {A Watering-Ledge} {} {This is the perfect place for wildlife to come and drink water, as it is well-protected and you cannot see it from the bridge. Animals have been using it for a very long time, as there are a lot of droppings on the ledge. The only way out that you can see is west, under the footbridge.} {Braem Wood} {} {} {} {1} {} +E {5713} {w} {w} {8} {0} {} {1} {} {0} +E {1527} {d} {d} {32} {0} {} {1} {} {0} + +R {1530} {0} {} {An Abandoned Tunnel} {} {The tunnel narrows at this point, and you can just see a way north, where it appears to be even darker than here. Webs hang over the top of the tunnel, and the skeletons of small mammals can be see stuck onto the web. The small pile of gravel in the corner hardly seems fresh, as if the animal that dug it died a long time ago.} {Braem Wood} {} {} {} {1} {} +E {1531} {n} {n} {1} {0} {} {1} {} {0} +E {1525} {s} {s} {4} {0} {} {1} {} {0} +E {980} {u} {u} {16} {0} {} {1} {} {0} + +R {1531} {0} {} {Down in a Hole} {} {Sharp rocks and small roots scrape against you while you wiggle through the small opening. There is barely enough room to fit through here. The walls press against you, and drawing a full breath is difficult.} {Caralain Grass} {} {} {} {1} {} +E {1530} {s} {s} {4} {0} {} {1} {} {0} +E {1647} {u} {u} {16} {0} {} {1} {} {0} +E {1532} {d} {d} {32} {0} {} {1} {} {0} + +R {1532} {0} {} {Between the Roots and the Dirt} {} {You can fit yourself into this part of the burrow well enough to move around rather comfortably. The clay walls are packed solidly. A few roots stick out from the roof of the burrow, dangling in front of you. You begin to notice an unpleasant smell, not unlike that of rotting flesh.} {Caralain Grass} {} {} {} {1} {} +E {1533} {n} {n} {1} {0} {} {1} {} {0} +E {1531} {u} {u} {16} {0} {} {1} {} {0} + +R {1533} {0} {} {The Den} {} {As you push past hanging roots to enter this room, the smell of rotting flesh grows. From the looks of this room, you get impression that you are in the home of some rather large predator. The floor is marred by blood marks and bones of large animals strewn about. In the north-west corner of the room, darkness half-hides a pile of bloody corpses.} {Caralain Grass} {} {} {} {1} {} +E {1532} {s} {s} {4} {0} {} {1} {} {0} + +R {1534} {0} {} {Path Past the Tower} {} {The path continues north and south past a gigantic square granite tower in the east. The tower face on this side is completely covered in vines. They look strong enough for an attempt at climbing to the top, but it seems a long way up. A nearly intact section of wall stops any thought of going west. The path continues to the north and south.} {Southern Black Hills} {} {} {} {1} {} +E {1537} {n} {n} {1} {0} {} {1} {} {0} +E {828} {s} {s} {4} {0} {} {1} {} {0} +E {1535} {u} {u} {16} {0} {} {1} {} {0} + +R {1535} {0} {} {On Top of the Tower} {} {A plain, flat granite plain welcomes you at the top of the tower. What an impressive view of the countryside! You take in the view from the mountains to the east to the forests in the south, before discovering signs of life at this lofty height! A small hut, constructed of rubble, is visible to the east, surrounded by a circle of white stones. Wisps of smoke can be seen trailing from the top of the hut.} {Southern Black Hills} {} {} {} {1} {} +E {1536} {e} {e} {2} {0} {} {1} {} {0} +E {1534} {d} {d} {32} {0} {} {1} {} {0} + +R {1536} {0} {} {Inside the Hut} {} {A small fireplace in the center of the hut appears to have been used recently. The smell of woodsmoke and refuse permeates this primative dwelling. Animal skins adorn all the walls, and totems and stuffed animals of all kinds litter the floor. The owner seems to know a lot about woodcraft, if not about housework...} {Southern Black Hills} {} {} {} {1} {} +E {1535} {w} {w} {8} {0} {} {1} {} {0} + +R {1537} {0} {} {On the Path} {} {Walking along the hard-packed dirt path, you notice that this area shows signs of people passing. Faint footprints can be made out in the dirt. Also, the sides of the path have a much cleaner appearance here. You can follow the path to the north or south, enter a wide plain to the west or fight your way through thick brush in the east.} {Southern Black Hills} {} {} {} {1} {} +E {1544} {n} {n} {1} {0} {} {1} {} {0} +E {1545} {e} {e} {2} {0} {} {1} {} {0} +E {1538} {w} {w} {8} {0} {} {1} {} {0} +E {1534} {s} {s} {4} {0} {} {1} {} {0} + +R {1538} {0} {} {Wide Plains} {} {Grass as far as the eye can see! Stumps of dead trees dot the plain here and there and the occasional brush of thicket grows its way out of the grass. A multitude of small insects can be observed frolicking on the grass stalks.} {Southern Black Hills} {} {} {} {1} {} +E {1539} {n} {n} {1} {0} {} {1} {} {0} +E {1537} {e} {e} {2} {0} {} {1} {} {0} + +R {1539} {0} {} {Green Plain} {} {Grass as far as the eye can see, broken only very occasionally by a lone tree or clump of thicket, affording no protection from the elements. Animal tracks can be seen in a lot of places. A path is visible to the east and the plains continue in all other directions.} {Southern Black Hills} {} {} {} {1} {} +E {1542} {n} {n} {1} {0} {} {1} {} {0} +E {1544} {e} {e} {2} {0} {} {1} {} {0} +E {1540} {w} {w} {8} {0} {} {1} {} {0} +E {1538} {s} {s} {4} {0} {} {1} {} {0} + +R {1540} {0} {} {Green Plain} {} {The grass on this wide plain seems to be incredibly lush and green. It comes up way above knee height. Only here and there is the grass broken by small hills and trees, making it hard to find any landmarks to orient yourself on. Plains continue in all directions.} {Southern Black Hills} {} {} {} {1} {} +E {1541} {n} {n} {1} {0} {} {1} {} {0} +E {1539} {e} {e} {2} {0} {} {1} {} {0} + +R {1541} {0} {} {A Ring of Beeches} {} {Thin beeches grow in a circular pattern here, surrounding a small clearing that is clear of any obstruction but grass. This bowl shaped basin looks like a fine resting place for weary travellers. Plains continue to the north and east of here.} {Southern Black Hills} {} {} {} {1} {} +E {1583} {n} {n} {1} {0} {} {1} {} {0} +E {1542} {e} {e} {2} {0} {} {1} {} {0} +E {1584} {w} {w} {8} {0} {} {1} {} {0} +E {1540} {s} {s} {4} {0} {} {1} {} {0} + +R {1542} {0} {} {Wide Plain} {} {The plains at this point are covered in lush grass, with trees growing at more frequent intervals. A small stand of trees is visible to the west, plains are in the east and south, and a light forest grows to the north.} {Southern Black Hills} {} {} {} {1} {} +E {1582} {n} {n} {1} {0} {} {1} {} {0} +E {1543} {e} {e} {2} {0} {} {1} {} {0} +E {1541} {w} {w} {8} {0} {} {1} {} {0} +E {1539} {s} {s} {4} {0} {} {1} {} {0} + +R {1543} {0} {} {Wide Plain} {} {Nothing but grass grows on this plain and no hill or other change in height disturbs the scenery. A small path is visible to the south, the plains continue to the west and blackened forest is visible to the north.} {Southern Black Hills} {} {} {} {1} {} +E {1581} {n} {n} {1} {0} {} {1} {} {0} +E {1542} {w} {w} {8} {0} {} {1} {} {0} +E {1544} {s} {s} {4} {0} {} {1} {} {0} + +R {1544} {0} {} {At the End of the Path} {} {The path at this point becomes very faint indeed. It becomes nearly impossible to follow it with any certainty. However, a small, recently used trail seems to lead toward the plains in the east. The only options seem to be to follow this trail, head south along a path, or wander into the plains to the west and north.} {Southern Black Hills} {} {} {} {1} {} +E {1543} {n} {n} {1} {0} {} {1} {} {0} +E {1546} {e} {e} {2} {0} {} {1} {} {0} +E {1539} {w} {w} {8} {0} {} {1} {} {0} +E {1537} {s} {s} {4} {0} {} {1} {} {0} + +R {1545} {0} {} {Wooded Plain} {} {This plain leads up to a tall granite tower. No exit or any way in are visible on the towers' face, it seems to be made of smooth granite, with no footholds or any other way up visible, either. The plain itself is covered in small, hardy looking plants, with the appearance of stunted, but healthy, trees. A path winds its way past the tower in the west and a faint trail is visible in the north. A light, airy forest grows in the east.} {Southern Black Hills} {} {} {} {1} {} +E {1546} {n} {n} {1} {0} {} {1} {} {0} +E {1548} {e} {e} {2} {0} {} {1} {} {0} +E {1537} {w} {w} {8} {0} {} {1} {} {0} + +R {1546} {0} {} {On the Faint Trail} {} {A very faint trail crosses the plain here. It looks like it is regularly used. Other signs pointing to human habitation are the complete absence of dry, dead branches that can usually be found under trees. Here and there, small holes dug near the few trees dotting the plain point to the collection of roots. A path is visible to the west, or you could head into the plains to the east and south.} {Southern Black Hills} {} {} {} {1} {} +E {1544} {w} {w} {8} {0} {} {1} {} {0} +E {1545} {s} {s} {4} {0} {} {1} {} {0} + +R {1547} {0} {} {Wide Plain} {} {This wide, grass covered plain leads up to a small collection of tents to the north. The grass here is quite short for a wild plain, only about knee high, suggesting some sort of grazing animals roam here. A very faint path can be seen in the west, light forest grows to the south and plains lead toward a range of mountains in the east.} {Southern Black Hills} {} {} {} {1} {} +E {1576} {n} {n} {1} {0} {} {1} {} {0} +E {1560} {e} {e} {2} {0} {} {1} {} {0} +E {1548} {s} {s} {4} {0} {} {1} {} {0} + +R {1548} {0} {} {Light Forest} {} {Pines, firs and and other slender trees grow widely spaced in this peaceful part of the forest. Small bushes and some blueberries fill in the spaces between the trees. Here and there, moss covered rocks play host to wildflowers of all colours. The back of a large stone building blocks the way south. Plains surround the forest in all other directions.} {Southern Black Hills} {} {} {} {1} {} +E {1547} {n} {n} {1} {0} {} {1} {} {0} +E {1549} {e} {e} {2} {0} {} {1} {} {0} +E {1545} {w} {w} {8} {0} {} {1} {} {0} + +R {1549} {0} {} {Plain before the Mountains} {} {Growing right up to a low range of mountains, the plain is slowly encroaching upon the rock-covered slopes. Hardy, lush grass abounds, dotted with bushes and patches of wildflowers. Toward the south, the plain doesn't look as healthy. You could also enter a small forest to the west, plains to the north or climb into the mountains in the east.} {Southern Black Hills} {} {} {} {1} {} +E {1560} {n} {n} {1} {0} {} {1} {} {0} +E {1550} {e} {e} {2} {0} {} {1} {} {0} +E {1548} {w} {w} {8} {0} {} {1} {} {0} +E {841} {s} {s} {4} {0} {} {1} {} {0} + +R {1550} {0} {} {Western Slope of the Mountains} {} {Upon entering this low mountain range, you begin to realise that it will be tough going here. The ground is scattered with rock fragments and pebbles, and the few clumps of grass growing here and there seem to be the only thing holding back an avalanche. After wandering for a while, you see the peak of the mountains a short way to the east. Going north would take you into some small foothills, west and south leads to open plains.} {Southern Black Hills} {} {} {} {1} {} +E {1561} {n} {n} {1} {0} {} {1} {} {0} +E {1549} {w} {w} {8} {0} {} {1} {} {0} +E {842} {s} {s} {4} {0} {} {1} {} {0} + +R {1551} {0} {} {Southern End of the Peak} {} {A good view of the land below takes in forests to the south, a large tower and plains to the west and mountains to the north. Going north from here would continue along the peak of the range, west and east would take you back toward the foot of the mountains and going south is impossible, as a large, steep cliff drops down onto a small path.} {Southern Black Hills} {} {} {} {1} {} +E {1896} {n} {n} {1} {0} {} {1} {} {0} +E {1552} {e} {e} {2} {0} {} {1} {} {0} + +R {1552} {0} {} {Eastern Slope of the Mountains} {} {The mountains slope steeply down toward a valley in the east at this point. Loose rock covers the slope, broken only here and there by small clumps of vegetation. Care in travelling here is advised, lest some of the rock should come loose and cause you to slide down the slope. A steep drop down to a clearing in the south makes travel in that direction impossible and the slope continues to the north.} {Southern Black Hills} {} {} {} {1} {} +E {1897} {n} {n} {1} {0} {} {1} {} {0} +E {1553} {e} {e} {2} {0} {} {1} {} {0} +E {1551} {w} {w} {8} {0} {} {1} {} {0} + +R {1553} {0} {} {Green Valley} {} {Green, healthy grass covers the slopes of this small valley. Small trees grow in small coves dotted along the bottom of the valley, making for an idyllic scenery, completed by the small spring burbling near one of the coves. Going west enters back into the mountains, while to the south the green valley continues, and the way north is blocked by a sheer wall of rock.} {Southern Black Hills} {} {} {} {1} {} +E {1552} {w} {w} {8} {0} {} {1} {} {0} +E {1898} {s} {s} {4} {0} {} {1} {} {0} + +R {1554} {0} {} {Inside the Old Mine} {} {Phew! Entering the old mine has disturbed old dust clouds, making it hard to see the surroundings. It is possible however to make out that the beams used to shore up this mine tunnel are still in good condition, making it fairly safe to explore. The tunnel continues to the north, the exit of the mine lies in the south.} {Southern Black Hills} {} {} {} {1} {} +E {1555} {n} {n} {1} {0} {} {1} {} {0} +E {837} {s} {s} {4} {0} {} {1} {} {0} + +R {1555} {0} {} {T-Junction in the Mine Shaft} {} {The mine shaft continues on into the mountains. Old mining implements can be seen tossed to the sides of the shaft, as if hastily abandoned. A shaft leads off to the east, and the main shaft continues north and south.} {Southern Black Hills} {} {} {} {1} {} +E {1557} {n} {n} {1} {0} {} {1} {} {0} +E {1556} {e} {e} {2} {0} {} {1} {} {0} +E {1554} {s} {s} {4} {0} {} {1} {} {0} + +R {1556} {0} {} {Dead End Shaft} {} {The small shaft is quite short, and turns out to be a dead end. It seems that this may have been an exploratory shaft, and when no one was found, it was abandoned for another. The shaft is not so well supported towards its end, and spending more time here than necessary would be a foolish gesture.} {Southern Black Hills} {} {} {} {1} {} +E {1555} {w} {w} {8} {0} {} {1} {} {0} + +R {1557} {0} {} {Sloping Shaft} {} {The mine shaft at this point starts to slope downwards at a good rate. The floor here is smooth and dust covered, as if it was well used some time ago. Looking around, you see the remnants of mining tools. You can follow the shaft north or south.} {Southern Black Hills} {} {} {} {1} {} +E {1558} {n} {n} {1} {0} {} {1} {} {0} +E {1555} {s} {s} {4} {0} {} {1} {} {0} + +R {1558} {0} {} {Bend in the Shaft} {} {The mine shaft goes through a sharp bend from south to west at this point. The floor is smooth, but covered in dust, which floats about you with every step. Mounds of rubble along the side of the shaft seem to be waiting for collection.} {Southern Black Hills} {} {} {} {1} {} +E {1559} {w} {w} {8} {0} {} {1} {} {0} +E {1557} {s} {s} {4} {0} {} {1} {} {0} + +R {1559} {0} {} {Mine Face} {} {Arriving at a dead end, it seems clear that this was the face of the mine. Long abandoned, decaying tools litter the floor. A small wagon, used for hauling ore to the surface stands rotting near the face. Burnt out torches can still be seen along the walls.} {Southern Black Hills} {} {} {} {1} {} +E {1558} {e} {e} {2} {0} {} {1} {} {0} + +R {1560} {0} {} {Grazing Plain} {} {The grass on this plain is cropped quite short, obviously by the grazing of animals. This is also obvious from a closer examination of the few trees on the plain, which have all bark and twigs chewed off up to about shoulder height. Tracks of large animals lead to the north, into another wide plain. More plains are visible to the west and south, and small foothills are in the east.} {Southern Black Hills} {} {} {} {1} {} +E {1575} {n} {n} {1} {0} {} {1} {} {0} +E {1561} {e} {e} {2} {0} {} {1} {} {0} +E {1547} {w} {w} {8} {0} {} {1} {} {0} +E {1549} {s} {s} {4} {0} {} {1} {} {0} + +R {1561} {0} {} {Small Foothills} {} {Small, rolling hills lead toward the mountains in the east. Clumps of thorn bushes dot the slope of the hills here and there, along with small stands of short, straight trees. Grass covers all but one of the small hills. A large cliff rises up to the east, blocking any thought of going that way. To the south, a slope leads up to the mountains, plains can be seen in the west and the foothills continue to the north.} {Southern Black Hills} {} {} {} {1} {} +E {1573} {n} {n} {1} {0} {} {1} {} {0} +E {1560} {w} {w} {8} {0} {} {1} {} {0} +E {1550} {s} {s} {4} {0} {} {1} {} {0} +E {1574} {d} {d} {32} {0} {} {1} {} {0} + +R {1562} {0} {} {Peak of the Mountains} {} {On top of the world! That is really the way to describe how you feel after scaling these mountains. The view from up here is quite breathtaking. Taking in the surroundings, you see broad plains spread out toward the west, along with what must be a large tower. The plains meet forest in the south and a small stream can be seen trickling through the forest. Closer to here, you can walk along the peak to the north and south or head east down a slope. The way west is blocked to all but winged creatures by the presence of a steep drop.} {Southern Black Hills} {} {} {} {1} {} +E {1844} {n} {n} {1} {0} {} {1} {} {0} +E {1563} {e} {e} {2} {0} {} {1} {} {0} +E {1896} {s} {s} {4} {0} {} {1} {} {0} + +R {1563} {0} {} {Eastern Slope of the Mountains} {} {The slope is not as severe here, but just as dangerous due to the abundance of loose rock. Evidence of earlier landslides can be seen at the bottom of the slope, where a large area is filled with crushed rock of all sizes, making a handy entrance to the cave situated in that direction. The slope continues to the north and south, and the peak of the mountains is to the west.} {Southern Black Hills} {} {} {} {1} {} +E {1845} {n} {n} {1} {0} {} {1} {} {0} +E {1564} {e} {e} {2} {0} {} {1} {} {0} +E {1562} {w} {w} {8} {0} {} {1} {} {0} +E {1897} {s} {s} {4} {0} {} {1} {} {0} + +R {1564} {0} {} {Small Cave} {} {This small cave looks like an appealing sleeping place at first glance. It is quite dry and would offer good protection from the elements. No signs of human habitation or passing are visible, however some sort of animal tracks abound. The worst thing though is the smell that comes from the back of the cave. It is like a solid wall, hitting you in the face and making you want to be sick.} {Southern Black Hills} {} {} {} {1} {} +E {1563} {w} {w} {8} {0} {} {1} {} {0} + +R {1565} {0} {} {Eastern Slope of the Mountains} {} {Slippery rock forms a gentle downward slope here. The rock is smooth, broken only occasionally by a small patch of dirt. Small, tough bushes provide the only hand and footholds for passing through unscathed. To the north, the peak of these mountains reaches for the clouds. The slope continues to the south, hills are to the north and a small valley lies in the east.} {Black Hills} {} {} {} {1} {} +E {1566} {e} {e} {2} {0} {} {1} {} {0} +E {1567} {w} {w} {8} {0} {} {1} {} {0} +E {1845} {s} {s} {4} {0} {} {1} {} {0} + +R {1566} {0} {} {Small Valley} {D} {The valley cuts its way between tall hills, right up to a white rock cliff in the south, which bars all progress in that direction. A small stream carves through the center of the valley, running north to south, and vanishes under-ground near the cliff. Brambles and thorn bushes are in evidence on the eastern bank of the stream, it would be quite painful to try and force a way through them. The valley continues to the north and the mountains slope upwards to the west.} {Black Hills} {} {} {} {1} {} +E {1571} {n} {n} {1} {0} {} {1} {} {0} +E {1565} {w} {w} {8} {0} {} {1} {} {0} + +R {1567} {0} {} {Northern End of the Peak} {} {A lone pine tree stands as if it is a last remaining sentinel, and in a sense it is, as no other vegetation seems able to survive here in this wind. The moutain slopes down toward some small hills in the north and a rubble strewn slope guards the eastern side. The peak continues to the south.} {Black Hills} {} {} {} {1} {} +E {1565} {e} {e} {2} {0} {} {1} {} {0} +E {1844} {s} {s} {4} {0} {} {1} {} {0} +E {1568} {u} {u} {16} {0} {} {1} {} {0} + +R {1568} {0} {} {Eagle's Nest} {} {After a long, perilous climb, you get as near to the top of the lone pine as is possible without breaking your neck. Stepping onto a thick branch, it seems you have ended up in the nesting area of large birds. Several nests can be seen on branches around you. Chirping and crawing sounds come from some of the out of reach nests, but the ones near you look quite empty.} {Black Hills} {} {} {} {1} {} +E {1567} {d} {d} {32} {0} {} {1} {} {0} + +R {1569} {0} {} {Large Hills} {} {Walking among some large hills that seem to reach out to the mountain in the south is quite a calming experience. Nothing moves here, and the grass covering the hills shows no sign of the passing of animals, neither two nor four legged. The hills continue to the east and a small stand of trees is in the west.} {Southern Black Hills} {} {} {} {1} {} +E {1570} {e} {e} {2} {0} {} {1} {} {0} +E {1572} {w} {w} {8} {0} {} {1} {} {0} + +R {1570} {0} {} {Medium Hills} {} {Rolling hills, covered in lush grass give the impression of huge, mile-wide waves of earth here. The terain dips to the east into a lush green valley and rises to the south as a series of high hills and low mountains mark the southern end of the black hills. To the north the hills become more rugged and there are fewer signs of life. To the west the hills get taller. Far to the east and north over the valley the Dragonmount rises, towering above the plains around it.} {Southern Black Hills} {} {} {} {1} {} +E {1569} {w} {w} {8} {0} {} {1} {} {0} + +R {1571} {0} {} {Small Valley} {D} {A small valley lies nestled among the hills. Lush grass covers its floor and wildflowers sprout form the small rock formations in evidence along the sides of the valley. A spring burbles at the far end of the valley, forming the beginnings of a small stream which runs through the valley toward the south. } {Black Hills} {} {} {} {1} {} +E {1599} {n} {n} {1} {0} {} {1} {} {0} +E {1566} {s} {s} {4} {0} {} {1} {} {0} + +R {1572} {0} {} {Small Stand of Trees} {} {A small row of trees is planted here. Judging by the fields that lie to the east, they may well be intended as protection from the wind, or even as a screen against invading animals. To the east and south, you see wide, rolling plains, and the row of trees gives way to open, desolate looking hills to the north. A wind whips the tree tops from the north as if fleeing the hills.} {Southern Black Hills} {} {} {} {1} {} +E {1569} {e} {e} {2} {0} {} {1} {} {0} +E {1578} {w} {w} {8} {0} {} {1} {} {0} +E {1573} {s} {s} {4} {0} {} {1} {} {0} + +R {1573} {0} {} {Small Foothills} {} {Walking through these small foothills, it is often necessary to detour around clumps of thorn bushes, stands of trees and the occasional pile of rubble. It is not so bad however, as the land is covered in beautifully lush grass, which makes walking a pleasure. An impassable cliff rises to the east, meaning that you will either have to go west into the plains, north into a small stand of trees or continue along the foothills to the south.} {Southern Black Hills} {} {} {} {1} {} +E {1572} {n} {n} {1} {0} {} {1} {} {0} +E {1575} {w} {w} {8} {0} {} {1} {} {0} +E {1561} {s} {s} {4} {0} {} {1} {} {0} + +R {1574} {0} {} {Giant Shrew's Lair} {} {This large cave was not dug by human hands, nor is it natural. This is obvious from the large scrape marks adorning some of the dirt walls. Piles of gnawed, shattered bones lie all over the floor, hinting that this may be the lair of some sort of large, carnivorous creature.} {Southern Black Hills} {} {} {} {1} {} +E {1561} {u} {u} {16} {0} {} {1} {} {0} + +R {1575} {0} {} {Grazing Plain} {} {The grass here is quite short, as if animals graze here regularly. The bark and leaves up to shoulder height have also eaten away. Large animal tracks have made a permanent path in the grass, leading to a collection of tents to the west. The plains continue south, small foothills are in the east and a field lies in the north.} {Southern Black Hills} {} {} {} {1} {} +E {1578} {n} {n} {1} {0} {} {1} {} {0} +E {1573} {e} {e} {2} {0} {} {1} {} {0} +E {1576} {w} {w} {8} {0} {} {1} {} {0} +E {1560} {s} {s} {4} {0} {} {1} {} {0} + +R {1576} {0} {} {Village of the Plainsmen} {} {Small tents, made of animal hides, are grouped haphazardly around a central fire. By the look of the place, it is occupied by a roving band of hunters of animals. Hide covered shields and rough spears can be seen leaning against some of the tents. A large tent to the west looks like an important person may live there. Plains surround the village to the south and east and a field can be seen in the north.} {Southern Black Hills} {} {} {} {1} {} +E {1579} {n} {n} {1} {0} {} {1} {} {0} +E {1575} {e} {e} {2} {0} {} {1} {} {0} +E {1577} {w} {w} {8} {0} {} {1} {} {0} +E {1547} {s} {s} {4} {0} {} {1} {} {0} + +R {1577} {0} {} {Chief's Tent} {} {The inside of this hide covered tent is covered in varying articles. Jars, wicker baskets and sacks are scattered all over. A bed made of furs can be seen in one corner and a small fire flickers in the middle of the hut.} {Southern Black Hills} {} {} {} {1} {} +E {1576} {e} {e} {2} {0} {} {1} {} {0} + +R {1578} {0} {} {Maize Field} {} {Long, well defined lines of maize are planted here. Not a weed is in sight. The field seems to be tended in a careful manner, probably by the people living in the village to the south-west. Another field can be seen in the west, plains lie to the south and a small stand of trees is in the east.} {Southern Black Hills} {} {} {} {1} {} +E {1572} {e} {e} {2} {0} {} {1} {} {0} +E {1575} {s} {s} {4} {0} {} {1} {} {0} + +R {1579} {0} {} {Potato Field} {} {Long lines of irrigated soil run from the west to the east here, planted with what looks to be potato plants. The whole field seems to be in excellent condition, as no weed can be seen anywhere along the row of plants. Someone is taking good care of this field! Another field is off to the east, a hard packed trail leads to a spring in the west and a small village composed of tents lies to the south.} {Southern Black Hills} {} {} {} {1} {} +E {1594} {n} {n} {1} {0} {} {1} {} {0} +E {1580} {w} {w} {8} {0} {} {1} {} {0} +E {1576} {s} {s} {4} {0} {} {1} {} {0} + +R {1580} {0} {} {Clear Spring} {D} {A small spring bubbles away here, obviously the source of water for the nearby village. This line of thought is confirmed by the hard-beaten trail that runs into a field in the east. A small fringe of trees and bushes grows along the edges of the spring. To the south is a small outcrop of rock which blocks the way. The western rolling plains stretch away as far as the eye can see.} {Southern Black Hills} {} {} {} {1} {} +E {1593} {n} {n} {1} {0} {} {1} {} {0} +E {1579} {e} {e} {2} {0} {} {1} {} {0} +E {1581} {w} {w} {8} {0} {} {1} {} {0} + +R {1581} {0} {} {Rolling Plains} {} {The land undulates up and down creating dips and rises out into the distance. To the east you can just see a small copse of trees. To the west the plains the plains seem to flatten out. A chill breeze blows off the hills to the north sending a shiver up your spine.} {Southern Black Hills} {} {} {} {1} {} +E {1592} {n} {n} {1} {0} {} {1} {} {0} +E {1580} {e} {e} {2} {0} {} {1} {} {0} +E {1582} {w} {w} {8} {0} {} {1} {} {0} +E {1543} {s} {s} {4} {0} {} {1} {} {0} + +R {1582} {0} {} {Gently Rolling Plains} {} {Grass extends to the west and south. To the north the land rapidly becomes folded and uneven as the black hills rise from the land and march north. East also rises into the black hills, but more slowly.} {Southern Black Hills} {} {} {} {1} {} +E {1581} {e} {e} {2} {0} {} {1} {} {0} +E {1583} {w} {w} {8} {0} {} {1} {} {0} +E {1542} {s} {s} {4} {0} {} {1} {} {0} + +R {1583} {0} {} {Grassy Plains} {} {These flat, wide plains strech featurelessly in all directions. The grass is almost waist high and makes for difficult travel. Surely you must now be on the edge of the great Caralain Grass.} {Southern Black Hills} {} {} {} {1} {} +E {1583} {n} {n} {1} {0} {} {1} {} {0} +E {1582} {e} {e} {2} {0} {} {1} {} {0} +E {1591} {w} {w} {8} {0} {} {1} {} {0} +E {1541} {s} {s} {4} {0} {} {1} {} {0} + +R {1584} {0} {} {A Thinning in the Grass} {} {The golden grass grows low to the ground here. Small traces of travellers can be seen as you look towards the ground. Narrow ruts have been made in the earth by wagons and people. The grass is crushed to the ground where these travellers have passed. The trail seems to lead to the north and south and the golden Caralain grass stretches to the west. To the east and south a dark forest is seen.} {Caralain Grass} {} {} {} {1} {} +E {1591} {n} {n} {1} {0} {} {1} {} {0} +E {1541} {e} {e} {2} {0} {} {1} {} {0} +E {1636} {w} {w} {8} {0} {} {1} {} {0} +E {1637} {s} {s} {4} {0} {} {1} {} {0} + +R {1585} {0} {} {Trail through Decaying Grass} {} {Wagon ruts tear through the grass here leaving a wide space of packed dirt. This path is not a heavily travelled stretch, as can be told by the depth of the ruts. The grass is brown and decaying on this part of the path, while to the north the grass seems to flourish even though it may be short. To the south, the trail leads into a dark forest. To the east a canopy of trees is seen. Looking to the west you see the trail continue.} {Caralain Grass} {} {} {} {1} {} +E {1646} {n} {n} {1} {0} {} {1} {} {0} +E {1586} {e} {e} {2} {0} {} {1} {} {0} +E {1654} {w} {w} {8} {0} {} {1} {} {0} +E {1659} {s} {s} {4} {0} {} {1} {} {0} + +R {1586} {0} {} {Canopy of Trees} {} {The forest begins here, springing to life. Tall oaks stand amidst a few ash, their branches forming a canopy overhead. The forest is ominously silent. The trees thin to the east, it appears the edge of the forest is near.} {Caralain Grass} {} {} {} {1} {} +E {1587} {e} {e} {2} {0} {} {1} {} {0} +E {1585} {w} {w} {8} {0} {} {1} {} {0} + +R {1587} {0} {} {Behind the Trees} {} {You travel along an old dirt path next to the huge boulder. Knotted and twisted trees that stink with decay line the dirt path. To your south, a huge black boulder, as high as a tower, sits. No plants grow near the base of the stone, and the ground looks tainted as if by acid. The old trail runs east and west here.} {Caralain Grass} {} {} {} {1} {} +E {1588} {e} {e} {2} {0} {} {1} {} {0} +E {1586} {w} {w} {8} {0} {} {1} {} {0} + +R {1588} {0} {} {Behind the Trees} {} {A gnarled and twisted tree has fallen directly into the path. The broken timbers show termites and other wood-cutting insects, happily enjoying the feast. There is enough space for you to move around the tree, so bypassing this obstcle is easy. The huge boulder creates a small shelf over your head, blocking out a portion of the sky. The trail continues to the west next to the huge boulder, and south the trail runs into grassy lands.} {Caralain Grass} {} {} {} {1} {} +E {1587} {w} {w} {8} {0} {} {1} {} {0} +E {1589} {s} {s} {4} {0} {} {1} {} {0} + +R {1589} {0} {} {Soft Ground} {} {Soft green grass covers small hillocks and slight rises here. A few clumps of grass grow slightly taller than the rest. A huge black boulder is seen to your west, towering off the ground. A dirt trail leads north, while the grass continues to the east.} {Caralain Grass} {} {} {} {1} {} +E {1588} {n} {n} {1} {0} {} {1} {} {0} +E {1590} {e} {e} {2} {0} {} {1} {} {0} + +R {1590} {0} {} {A Carpet of Green Moss} {} {Lush green moss completely covers the ground here. Not a leaf, twig, or blade of grass is seen. The sea of green upon which you tread is soft and mushy. A small burrow seems to have been dug here, cleaving through the moss and leaving a hole the size of a large shield for you to crawl through.} {Caralain Grass} {} {} {} {1} {} +E {1589} {w} {w} {8} {0} {} {1} {} {0} +E {1672} {d} {d} {32} {0} {} {1} {} {0} + +R {1591} {0} {} {A Thinning in the Grass} {} {The grass is like a carpet underneath you, thick and strong. A faint pair of wagon and cart ruts can be seen driving up the middle of the thinning grasslands. The trail of ruts leads to the south or to the west. More grass can be seen to the east.} {Caralain Grass} {} {} {} {1} {} +E {1583} {e} {e} {2} {0} {} {1} {} {0} +E {1584} {s} {s} {4} {0} {} {1} {} {0} + +R {1592} {0} {} {Rising Plains} {} {Low grasses blanket the ground here, a rich green bed of soft plants that are dotted in places with tiny, white flowers. A cool wind flows over the blades of grass at times, making them shimmer between shades of green, as a quiet rustling of leaves and gurgling of water comes from the southeast. A wall of bushes with thorns that are a hand long can be seen to the north.} {Black Hills} {} {} {} {1} {} +E {11408} {n} {n} {1} {0} {} {1} {} {0} +E {1593} {e} {e} {2} {0} {} {1} {} {0} +E {1581} {s} {s} {4} {0} {} {1} {} {0} + +R {1593} {0} {} {Grassy Fields} {} {A few low shrubs are scattered around to the south which seem to float on the shifting sea of grass that grows darker and healthier in that direction. It seems that the grasses begin to thin and whither as they spread off to the north; either there is some source of water to the south, or some quality that prohibits growth to the north, or both.} {Black Hills} {} {} {} {1} {} +E {1594} {e} {e} {2} {0} {} {1} {} {0} +E {1592} {w} {w} {8} {0} {} {1} {} {0} +E {1580} {s} {s} {4} {0} {} {1} {} {0} + +R {1594} {0} {} {A Hill of Flowers} {} {The soil here is quite soft, giving way to any pressure, and totally free of rocks and sand that would keep plants from thriving here. As a result, a wide field of multicolored flowers and flowering grasses have sprouted, catching the morning light in drops of dew, sending spectacular glints of color across the area. A garden has been planted to the south, and gentle hills rise in the other directions.} {Black Hills} {} {} {} {1} {} +E {1902} {n} {n} {1} {0} {} {1} {} {0} +E {1595} {e} {e} {2} {0} {} {1} {} {0} +E {1593} {w} {w} {8} {0} {} {1} {} {0} +E {1579} {s} {s} {4} {0} {} {1} {} {0} + +R {1595} {0} {} {Near the Hills} {} {Slow, cool breezes drift from the north across the gently rising slope here, sometimes stirring the maize to the south into a gently turbulent dance. Some low trees are growing to the southeast, sometimes rustling along with the flowing grasses that protect the ground from the drying winds.} {Black Hills} {} {} {} {1} {} +E {1901} {n} {n} {1} {0} {} {1} {} {0} +E {1596} {e} {e} {2} {0} {} {1} {} {0} +E {1594} {w} {w} {8} {0} {} {1} {} {0} + +R {1596} {0} {} {The Smooth Terrain} {} {A row of low trees has been planted to the south, perhaps to keep the constant winds that roll from the Black Hills to the north from eating away at the soil. Indeed, it seems that the grasses have retreated from the dry winds, seeking shelter beneath the trees; an occasional gust may gather some dust and pebbles and continue to smooth the ground with them.} {Black Hills} {} {} {} {1} {} +E {1900} {n} {n} {1} {0} {} {1} {} {0} +E {1597} {e} {e} {2} {0} {} {1} {} {0} +E {1595} {w} {w} {8} {0} {} {1} {} {0} + +R {1597} {0} {} {Among the Dusty Hills} {} {The fields of healthy, green grasses to the south seem to break into assorted clumps of light brown and prickly weeds towards the north. Between the roots of these plants, the soil is being slowly eaten away by moving winds, at times breaking them free from the ground and sending them dancing in odd sprawls across the terrain.} {Black Hills} {} {} {} {1} {} +E {1899} {n} {n} {1} {0} {} {1} {} {0} +E {1598} {e} {e} {2} {0} {} {1} {} {0} +E {1596} {w} {w} {8} {0} {} {1} {} {0} + +R {1598} {0} {} {Base of the Gentle Slope} {} {Low hills begin to roll out in all directions, gently climbing into the higher and more rugged Black Hills that stand stark and hostile in contrast to the grassy fields and lush vegetation to the south. Somewhere to the northeast the pinacle of Dragonmount stands; a landmark for some, and a warning to others.} {Black Hills} {} {} {} {1} {} +E {1599} {e} {e} {2} {0} {} {1} {} {0} +E {1597} {w} {w} {8} {0} {} {1} {} {0} + +R {1599} {0} {} {Near the Water} {} {A gentle, lush green valley descends gradually to the south, between some low hills. Just to the east, a shallow and slowly moving stream makes a gurgling bend as it follows the natural slope of the land. A steep ridge stands to the north, neatly blocking the view of anything beyond with its steep and shifting slopes.} {Black Hills} {} {} {} {1} {} +E {1600} {e} {e} {2} {0} {} {1} {} {0} +E {1598} {w} {w} {8} {0} {} {1} {} {0} +E {1571} {s} {s} {4} {0} {} {1} {} {0} + +R {1600} {0} {} {Bend in the Stream} {} {The water in this stream is not deep, perhaps no higher than the knee of a man. Many pebbles and stones lie just under the surface of the clear water, some shifting at times, producing a muffled clamor as the water rolls by. The source of the water is a dark pool just to the north, where the current moves slowly enough to support some hardy plant life.} {Black Hills} {} {} {} {1} {} +E {1601} {e} {e} {2} {0} {} {1} {} {0} +E {1599} {w} {w} {8} {0} {} {1} {} {0} + +R {1601} {0} {} {By the Strongly Flowing Stream} {} {Clear water moves by slowly here, periodically stumbling over some small rapids or swirling around some of the larger rocks with a soothing babble, like wind passing through trees. Just downstream, to the east, another stream joins with this one, leaving a small, triangular peninsula to the north that overlooks both streams.} {Black Hills} {} {} {} {1} {} +E {1602} {e} {e} {2} {0} {} {1} {} {0} +E {1600} {w} {w} {8} {0} {} {1} {} {0} + +R {1602} {0} {} {Tributary of the River Luan} {} {Two streams merge here, joining their strength into a swift moving river, which makes its way steadily south where it joins the River Luan and its waters eventually split into a delta in Tear. A series of steep cliffs rise to the north and northwest, hiding behind them the rolling Black Hills.} {Black Hills} {} {} {} {1} {} +E {1846} {n} {n} {1} {0} {} {1} {} {0} +E {1603} {e} {e} {2} {0} {} {1} {} {0} +E {1601} {w} {w} {8} {0} {} {1} {} {0} + +R {1603} {0} {} {Meander in the Crystal Brook} {} {Remarkably clearer, the waterflow derived from the south is deflected toward the east temporarily and bends around a sandy beach to the north. A few minnows and silver-backed fish zip past you nervously.} {Tar Valon Road South of Tar Valon} {} {} {} {1} {} +E {1847} {n} {n} {1} {0} {} {1} {} {0} +E {1610} {e} {e} {2} {0} {} {1} {} {0} +E {1602} {w} {w} {8} {0} {} {1} {} {0} +E {1604} {s} {s} {4} {0} {} {1} {} {0} + +R {1604} {0} {} {A Crystal Brook} {} {Water from the geyser to the south collects here and flows in a generally north-west direction. Some stagnation has occurred and bunches of cattails and other sedge-common vegetation sprout thick about the rim of the small pool. Miles of empty grasslands dominate the western horizon.} {Tar Valon Road South of Tar Valon} {} {} {} {1} {} +E {1603} {n} {n} {1} {0} {} {1} {} {0} +E {1609} {e} {e} {2} {0} {} {1} {} {0} +E {1605} {s} {s} {4} {0} {} {1} {} {0} + +R {1605} {0} {} {A Small Geyser} {} {In the center of a rugged split in the surfacing rock fountains a small stream of water from the bowels of the earth. A slight sulphorous twinge carries in the air as a mist bathes your face. Clouds of steam rush off from the high spitting water and vapor, warming the climate of this small area. It would seem this area is warm enough to melt even the winter snows.} {Tar Valon Road South of Tar Valon} {} {} {} {1} {} +E {1604} {n} {n} {1} {0} {} {1} {} {0} +E {1606} {e} {e} {2} {0} {} {1} {} {0} + +R {1606} {0} {} {Sudden Outcropping of Rock} {} {Several protrusions of black rock have poked through the soil. Most are twice as large as a grown man, and their lichen-coated surfaces are rough with sharp edges. A damp mist sprays into the air from a geyser to the west of here.} {Tar Valon Road South of Tar Valon} {} {} {} {1} {} +E {1609} {n} {n} {1} {0} {} {1} {} {0} +E {1607} {e} {e} {2} {0} {} {1} {} {0} +E {1605} {w} {w} {8} {0} {} {1} {} {0} + +R {1607} {0} {} {Blustery Grasslands} {} {Sprigs of catch weed twining up the tall stalks of grass prove to be a hazardous adversary when tossed so brutally by strong winds. A rocky promontory protrudes high above the grass to the west.} {Tar Valon Road South of Tar Valon} {} {} {} {1} {} +E {1608} {n} {n} {1} {0} {} {1} {} {0} +E {1606} {w} {w} {8} {0} {} {1} {} {0} + +R {1608} {0} {} {Blustery Grasslands} {} {A ways off to the west you can just barely make out a small brook cutting a meandering path through the savanna. Trying to protect yourself from the grass blades whipping your face and skin is taxing and not very effective.} {Tar Valon Road South of Tar Valon} {} {} {} {1} {} +E {1611} {n} {n} {1} {0} {} {1} {} {0} +E {1613} {e} {e} {2} {0} {} {1} {} {0} +E {1609} {w} {w} {8} {0} {} {1} {} {0} +E {1607} {s} {s} {4} {0} {} {1} {} {0} + +R {1609} {0} {} {Blustery Grasslands} {} {Your boots churn up a treacherous mess of grass roots and wet soil. The muddy source appears to come from a natural geyser and the seeping stream of water collecting around it to the west.} {Tar Valon Road South of Tar Valon} {} {} {} {1} {} +E {1610} {n} {n} {1} {0} {} {1} {} {0} +E {1608} {e} {e} {2} {0} {} {1} {} {0} +E {1604} {w} {w} {8} {0} {} {1} {} {0} +E {1606} {s} {s} {4} {0} {} {1} {} {0} + +R {1610} {0} {} {Meander in the Crystal Brook} {} {Here the watercourse bends itself back into its natural path north. Small eddies swirl across the stream's surface under the dynamic energies of the swift current.} {Tar Valon Road South of Tar Valon} {} {} {} {1} {} +E {1848} {n} {n} {1} {0} {} {1} {} {0} +E {1611} {e} {e} {2} {0} {} {1} {} {0} +E {1603} {w} {w} {8} {0} {} {1} {} {0} +E {1609} {s} {s} {4} {0} {} {1} {} {0} + +R {1611} {0} {} {Blustery Grasslands} {} {Briars and other prickly plants mingle with the grass, snagging your clothes faster than you can unravel their barbs. The wind is a gusty constant, full of dusky earthen smells.} {Tar Valon Road South of Tar Valon} {} {} {} {1} {} +E {1612} {e} {e} {2} {0} {} {1} {} {0} +E {1610} {w} {w} {8} {0} {} {1} {} {0} +E {1608} {s} {s} {4} {0} {} {1} {} {0} + +R {1612} {0} {} {Secluded Bundle of Spiney Brush} {} {Rooted in solitude amongst the greensward, a shadowy clump of brush and small trees stand here. Their foliage blocks out most of the wind and occasional rain and provides excellent shade from the sun.} {Tar Valon Road South of Tar Valon} {} {} {} {1} {} +E {1611} {w} {w} {8} {0} {} {1} {} {0} +E {1613} {s} {s} {4} {0} {} {1} {} {0} + +R {1613} {0} {} {Blustery Grasslands} {} {Above your waist, the drab and wiry grass stings your exposed skin as the gusty wind swishes it violently around. The deluge of sound produced greatly hinders communication, while the thick stalks of the grass are troublesome to navigate through.} {Tar Valon Road South of Tar Valon} {} {} {} {1} {} +E {1612} {n} {n} {1} {0} {} {1} {} {0} +E {1614} {e} {e} {2} {0} {} {1} {} {0} +E {1608} {w} {w} {8} {0} {} {1} {} {0} + +R {1614} {0} {} {A Subtle, Overgrown Path} {} {Strong winds really begin to pick up here, swaying the olive-colored grass in irregular waves over its endless sea. The grass appears to gradually become taller farther west of you to the height of a full grown man.} {Tar Valon Road South of Tar Valon} {} {} {} {1} {} +E {1615} {n} {n} {1} {0} {} {1} {} {0} +E {1619} {e} {e} {2} {0} {} {1} {} {0} +E {1613} {w} {w} {8} {0} {} {1} {} {0} + +R {1615} {0} {} {A Subtle, Overgrown Path} {} {Nettles and other brambles mingle with the grass nearing the border to a misty clearing where the forest and the grassland border meet. Dominating your western field of vision is an boundless expanse of broad, grassy savannas sometimes reaching a modicum of variation as it passes over slightly dipping valleys and hill crests.} {Tar Valon Road South of Tar Valon} {} {} {} {1} {} +E {1616} {n} {n} {1} {0} {} {1} {} {0} +E {1614} {s} {s} {4} {0} {} {1} {} {0} + +R {1616} {0} {} {Amongst the Ancient Headstones} {} {Suddenly, you happen upon a secluded lea enshrouded with a warm, unmoving mist. Headstones, illegible from age, protrude out from the uneven ground and lean to odd angles. This eerie place seems purposefully placed so as to escape notice.} {Tar Valon Road South of Tar Valon} {} {} {} {1} {} +E {1617} {e} {e} {2} {0} {} {1} {} {0} +E {1615} {s} {s} {4} {0} {} {1} {} {0} + +R {1617} {0} {} {Beside the Hill} {} {This shady tract of land tucked away beneath the shadows of a high knoll has given growth to mostly rank vegetation. Small depressions and other watertraps collect foul-looking pools of water that ring this side of the hill's foot. You can watch most of the surrounding area from here.} {Tar Valon Road South of Tar Valon} {} {} {} {1} {} +E {1616} {w} {w} {8} {0} {} {1} {} {0} +E {1618} {u} {u} {16} {0} {} {1} {} {0} + +R {1618} {0} {} {On a Grassy Knoll, Beside the Leatherleaf} {} {From this relatively high vantage over the treeline, it's barely possible to see The Tar Valon Road which stretches generally north-south in the east. Distantly shimmering is the pearly architecture of Tar Valon, which almost appears as an illusory semi-spherical dome planted within a wild sea of evergreen countryside. In closer proximity a large, solitary leatherleaf tree with wide-spreading branches invites you to rest against its stout base.} {Tar Valon Road South of Tar Valon} {} {} {} {1} {} +E {1617} {d} {d} {32} {0} {} {1} {} {0} + +R {1619} {0} {} {A Subtle, Overgrown Path} {} {Chest-high grass, thick and long-bladed, thrives all around except where small clusters of chaparral stand isolated in random placement. This meager crosscut you follow bends south and west. Some to the north and west, the forest to your east reaches out and around the foot of several small hills.} {Tar Valon Road South of Tar Valon} {} {} {} {1} {} +E {1614} {w} {w} {8} {0} {} {1} {} {0} +E {1620} {s} {s} {4} {0} {} {1} {} {0} + +R {1620} {0} {} {A Subtle, Overgrown Path} {} {Almost escaping notice, this trail has hardly been worn-in. Perhaps it has been years since anyone has crossed through it, or maybe its just a matter of few trodding it, but now it is barely more than an indentation in the tall and wild grass of the open plains.} {Tar Valon Road South of Tar Valon} {} {} {} {1} {} +E {1619} {n} {n} {1} {0} {} {1} {} {0} +E {1621} {s} {s} {4} {0} {} {1} {} {0} + +R {1621} {0} {} {Field of Honor} {} {A large, cleared meadow presents itself before you. Hemmed in with evergreens and low-lying nettles there is little that stands taller than the wild grass. However, as you examine the place closer you find the remnants of several seige engines left from some long ago war, perhaps even as far back as the Fall of Artur Hawkwing's empire.} {Tar Valon Road South of Tar Valon} {} {} {} {1} {} +E {1620} {n} {n} {1} {0} {} {1} {} {0} +E {1622} {e} {e} {2} {0} {} {1} {} {0} + +R {1622} {0} {} {Snarl of Brambles} {} {A multitude of briars and ivy sit on the shoulders of oak and leatherleaf like some wicked mantle. The bristling layer of vines make towering walls, impenetrable to both vision and passage.} {Tar Valon Road South of Tar Valon} {} {} {} {1} {} +E {1623} {e} {e} {2} {0} {} {1} {} {0} +E {1621} {w} {w} {8} {0} {} {1} {} {0} + +R {1623} {0} {} {A Passel of Wildflowers} {} {Along the roadside, it nearly seems as if someone had intentionaly tendered a small flower garden. Various herbs and sweet-smelling wildflowers grow in carefully contained clusters over the springy green turf. Further from the great road a dense bundle of barbed vines and brambles seal off entry.} {Tar Valon Road South of Tar Valon} {} {} {} {1} {} +E {1624} {e} {e} {2} {0} {} {1} {} {0} +E {1622} {w} {w} {8} {0} {} {1} {} {0} + +R {1624} {0} {} {The Tar Valon Road} {} {A strange transformation is occuring here. Trees and brush are being overrun by ivy and brambles, throwing a leafy, webbed blanket over everything. The constant travel upon the road is its only salvation from the creeping vines.} {Tar Valon Road South of Tar Valon} {} {} {} {1} {} +E {1782} {n} {n} {1} {0} {} {1} {} {0} +E {1623} {w} {w} {8} {0} {} {1} {} {0} +E {1680} {s} {s} {4} {0} {} {1} {} {0} + +R {1625} {0} {} {A Thinning in the Grass} {} {The golden carpet-like grasses of the Caralain grow to only ankle length here. The taller version of grass stands stalwart to your south and west as far as the eye can see. To the east, the low grass continues, while to the north, the grasslands become slightly dusty, and less dense.} {Caralain Grass} {} {} {} {1} {} +E {2103} {n} {n} {1} {0} {} {1} {} {0} +E {1626} {w} {w} {8} {0} {} {1} {} {0} +E {1636} {s} {s} {4} {0} {} {1} {} {0} + +R {1626} {0} {} {Caralain Grass} {} {Stands of tall golden grass blocks your view to a few paces in front of you. The stout blades of grass move only slightly in the rising winds. The ground is soft and mushy here, making a squishing sound as you pass. A few gnats and bitemes buzz by overhead, waiting for something to feed upon. You view to the north, south, and west is blocked by the tall grass. To your east you can see the grass sharply decline in height.} {Northern Black Hills} {} {} {} {1} {} +E {1625} {e} {e} {2} {0} {} {1} {} {0} +E {1635} {s} {s} {4} {0} {} {1} {} {0} + +R {1627} {0} {} {Caralain Grass} {} {The lush grass reaches waist high, and the colors have shifted from a pure gold to a brownish, nearly golden color. The grass here seems a bit older than the rest, yet just as sturdy and healthy. Checking your surroundings yields you sight of grasses in all directions. As you look further, you can see a pile of clay and dirt to your west, and the beginnings of a small woodland area far to the north and east, while grass roams unhindered to the south.} {Caralain Grass} {} {} {} {1} {} +E {2105} {n} {n} {1} {0} {} {1} {} {0} +E {1628} {w} {w} {8} {0} {} {1} {} {0} + +R {1628} {0} {} {Caralain Grass} {} {The golden prarie grass expands upon itself for leagues upon leagues. As you look around you, golden grass is almost all you see with the exception of a large clay pile of dirt to your west and the beginnings of a forest much further to your east.} {Caralain Grass} {} {} {} {1} {} +E {1627} {e} {e} {2} {0} {} {1} {} {0} +E {1629} {w} {w} {8} {0} {} {1} {} {0} + +R {1629} {0} {} {A Large Ant Hill} {} {A large clay mound of earth is piled here. Small holes in the mound serve as little entrances for the tiny ants that inhabit it. The pile is easily the highest feature that you can see on the wide plains. In all directions you see grass, save west. There you see a small hill rise.} {Caralain Grass} {} {} {} {1} {} +E {1628} {e} {e} {2} {0} {} {1} {} {0} +E {1630} {w} {w} {8} {0} {} {1} {} {0} + +R {1630} {0} {} {Blackened Earth} {} {The ground crunches under your feet where a fire once raged. The burnt remains of a copse of trees lies under your feet in the form of ash. The grass grows short here, and the smell of smoke still hangs in the air. The small rise flattens out the north and east, but continues up towards the west. To the south two frail trees grow.} {Caralain Grass} {} {} {} {1} {} +E {1677} {n} {n} {1} {0} {} {1} {} {0} +E {1629} {e} {e} {2} {0} {} {1} {} {0} +E {1631} {s} {s} {4} {0} {} {1} {} {0} +E {1679} {u} {u} {16} {0} {} {1} {} {0} + +R {1631} {0} {} {Standing on a Low Hill} {} {Two frail looking pine trees struggle to survive on this small hill. Surrounding you is a beautiful expanse of golden grassland beautifully rich with hidden life. On the north side of the trees you can see that a fire must have raged here, for the ground is a bit charred, and there are the remains of several tree stumps. Far to the east you can see a large forest that spans miles to the north and south.} {Caralain Grass} {} {} {} {1} {} +E {1630} {n} {n} {1} {0} {} {1} {} {0} +E {1632} {e} {e} {2} {0} {} {1} {} {0} +E {1642} {s} {s} {4} {0} {} {1} {} {0} + +R {1632} {0} {} {Caralain Grass} {} {You move through a vast expanse of tall golden grass, dancing in the wind. To the north is a large red pile of dirt sitting at the bottom of a small rise. To the south and west the grass continues, while to the east a large forest can be seen.} {Caralain Grass} {} {} {} {1} {} +E {1633} {e} {e} {2} {0} {} {1} {} {0} +E {1631} {w} {w} {8} {0} {} {1} {} {0} +E {1641} {s} {s} {4} {0} {} {1} {} {0} +E {851} {u} {u} {16} {0} {} {1} {} {0} + +R {1633} {0} {} {Caralain Grass} {} {The golden grasses dance with each other as the wind moves them. The grass is crushed down only momentarily as the stalks spring back to their original position. Looking around, you see the golden grass continue in all directions, but to the east a forest can be seen.} {Caralain Grass} {} {} {} {1} {} +E {1634} {e} {e} {2} {0} {} {1} {} {0} +E {1632} {w} {w} {8} {0} {} {1} {} {0} +E {1640} {s} {s} {4} {0} {} {1} {} {0} + +R {1634} {0} {} {Caralain Grass} {} {The golden Caralain grass is alive with the buzzing, chirping, and tweeting of the insects that inhabit it. A fragrance of earth wafts through the air, enveloping your senses. As you look around you notice a clay dirt pile not far away to the north west, after a brief jaunt through the grasslands. To the south is the golden grass and to the far east you see a dark forest.} {Caralain Grass} {} {} {} {1} {} +E {1635} {e} {e} {2} {0} {} {1} {} {0} +E {1633} {w} {w} {8} {0} {} {1} {} {0} +E {1639} {s} {s} {4} {0} {} {1} {} {0} + +R {1635} {0} {} {Caralain Grass} {} {The tall grasses reach neck height, making a further view from this place quite hard. The tips of the blades of grass brush against you as you pass through them. Travel here is not difficult as the blades are qiute easy to move aside. As you peer around, you can barely make out a tip of a clay mound to your west, and see the tips of tall, dark trees to your east. To the north and south you can see nothing but grass.} {Caralain Grass} {} {} {} {1} {} +E {1626} {n} {n} {1} {0} {} {1} {} {0} +E {1636} {e} {e} {2} {0} {} {1} {} {0} +E {1634} {w} {w} {8} {0} {} {1} {} {0} +E {1638} {s} {s} {4} {0} {} {1} {} {0} + +R {1636} {0} {} {Caralain Grass} {} {The tall blades of grass creep towards the sky in an endless struggle to live. The gold grass seems very hearty however, springing to the exact position it was before your movements trampled it to the earth. The grass seems to thin to the north and east, where a forest, a dark forest grows. To the west and south, the plains stretch, seemingly forever.} {Caralain Grass} {} {} {} {1} {} +E {1625} {n} {n} {1} {0} {} {1} {} {0} +E {1584} {e} {e} {2} {0} {} {1} {} {0} +E {1635} {w} {w} {8} {0} {} {1} {} {0} + +R {1637} {0} {} {A Path Through the Caralain Grass } {} {The Caralain grasses blend together in beautiful shades of green, gold, and yellow. The thin wispy blades feel smooth and soft to the touch. In more than a few places, you can see where animals have made their bedding from the soft grass. The golden plains stretch for numerous leagues and to the north the grass begins to thin. Passage through and to the south continues following wagon tracks.} {Caralain Grass} {} {} {} {1} {} +E {1584} {n} {n} {1} {0} {} {1} {} {0} +E {1646} {s} {s} {4} {0} {} {1} {} {0} + +R {1638} {0} {} {Caralain Grass} {} {Swirling breezes cause the grass to move in golden waves upon the plains. A few thin trees grow here, hardly more than broomsticks in girth. These plains seem hospitable only to the golden grasses upon which you travel. The plains of grass stretch ever onward in all directions, except to the north and east where you can see a dark forest.} {Caralain Grass} {} {} {} {1} {} +E {1635} {n} {n} {1} {0} {} {1} {} {0} +E {1639} {w} {w} {8} {0} {} {1} {} {0} + +R {1639} {0} {} {Caralain Grass} {} {The lush grasses brush against you as you move through them. The plains stretch for leagues and leagues to your north, south, and west, and continue a bit further to the east before running up to a forest.} {Caralain Grass} {} {} {} {1} {} +E {1634} {n} {n} {1} {0} {} {1} {} {0} +E {1638} {e} {e} {2} {0} {} {1} {} {0} +E {1640} {w} {w} {8} {0} {} {1} {} {0} + +R {1640} {0} {} {Caralain Grass} {} {The great prairie stretches out across a great expanse to your south and west, while a ways to your east and north a large forest lies. A few scraggly looking trees dot the landscape, and in a few of these are flocks of black raven-like birds.} {Caralain Grass} {} {} {} {1} {} +E {1633} {n} {n} {1} {0} {} {1} {} {0} +E {1639} {e} {e} {2} {0} {} {1} {} {0} +E {1641} {w} {w} {8} {0} {} {1} {} {0} + +R {1641} {0} {} {Caralain Grass} {} {The tall grasses sway in a circular motion as you pass through them. The grass that has been flattened by your movement through quickly regains it's previous position, leaving little trace of your passing. As you gain your bearings, you can see the grasses continue in all directions, but further to your east, you can see trees.} {Caralain Grass} {} {} {} {1} {} +E {1632} {n} {n} {1} {0} {} {1} {} {0} +E {1640} {e} {e} {2} {0} {} {1} {} {0} +E {1642} {w} {w} {8} {0} {} {1} {} {0} + +R {1642} {0} {} {Caralain Grass} {} {To the north a few scattered trees grow on some low hills. They look like large mounds really, with a thick blanket of thick grass upon them. They run a ways to the north and east. South and east of you continues the tall growing grass, which seems alive in a constant breeze.} {Caralain Grass} {} {} {} {1} {} +E {1631} {n} {n} {1} {0} {} {1} {} {0} +E {1641} {e} {e} {2} {0} {} {1} {} {0} +E {1643} {s} {s} {4} {0} {} {1} {} {0} + +R {1643} {0} {} {Caralain Grass} {} {Different shades of browns, yellows, and golds blend together in the tall grasses around you. It seems like you are in an ocean as the wind causes the golden grasses to roll and wave. In every direction you see the golden blades. As you peer east, you can make out a forest.} {Caralain Grass} {} {} {} {1} {} +E {1642} {n} {n} {1} {0} {} {1} {} {0} +E {1644} {e} {e} {2} {0} {} {1} {} {0} +E {1647} {s} {s} {4} {0} {} {1} {} {0} + +R {1644} {0} {} {Caralain Grass} {} {The tall grass hides the sounds of a thousand different animals well, but you catch a glimpse of them once in a while. Every direction you turn, the grass goes on and on for miles, save east. Towards that direction starts a large forest of pine trees, which runs for several miles both north and south. In some places on the great expanse before you a few trees grow.} {Caralain Grass} {} {} {} {1} {} +E {1645} {e} {e} {2} {0} {} {1} {} {0} +E {1643} {w} {w} {8} {0} {} {1} {} {0} +E {1648} {s} {s} {4} {0} {} {1} {} {0} + +R {1645} {0} {} {Caralain Grass} {} {Differing shades of gold, yellow, and brown mark the knee high grasses. The ground here seems soft, almost sponge-like as you move along. As the plains stretch for leagues in most directions, your eye catches an unusual thorny bush to the south.} {Caralain Grass} {} {} {} {1} {} +E {1644} {w} {w} {8} {0} {} {1} {} {0} +E {1649} {s} {s} {4} {0} {} {1} {} {0} + +R {1646} {0} {} {A Path Through the Caralain Grass} {} {The golden grass is only waist high here, and there is no trouble moving through it. The plains of grass stretch before you as far as the eye can see, but the passage to the east and south is blocked with density. This stretch continues toward the south and north, flattened by wagon travel.} {Caralain Grass} {} {} {} {1} {} +E {1637} {n} {n} {1} {0} {} {1} {} {0} +E {1585} {s} {s} {4} {0} {} {1} {} {0} + +R {1647} {0} {} {Caralain Grass} {} {Tall, golden prairie grass sways in a rythmic way all around you. Even the slightest breath of air stirs their stalks, making them seem almost alive. To the north as far as the eye can see, there is nothing but the tall grass. A few trees dot the plains here and there, and a ways to the east you can see a large forest. But the golden grass rules this land. At your feet is a small hole, probably home to some small animal.} {Caralain Grass} {} {} {} {1} {} +E {1643} {n} {n} {1} {0} {} {1} {} {0} +E {1648} {e} {e} {2} {0} {} {1} {} {0} +E {1531} {d} {d} {32} {0} {} {1} {} {0} + +R {1648} {0} {} {Caralain Grass} {} {You are surrounded by tall coarse grass about waist high. The yellow-gold stalks sway in a dance to the silent music of the wind. You can see the vast expanse of the grass that lies in every direction, save east. A large thorny looking bush grows there, and a very small path runs right through its center. } {Caralain Grass} {} {} {} {1} {} +E {1644} {n} {n} {1} {0} {} {1} {} {0} +E {1649} {e} {e} {2} {0} {} {1} {} {0} +E {1647} {w} {w} {8} {0} {} {1} {} {0} + +R {1649} {0} {} {Through the Blackberry Bush} {} {A thin trail leads right through the huge blackberry bush growing around you. Its unusually large thorns pluck you when you get too close, and seem to end up embeded into your arms or legs. To the east the little trail meets an old broken structure, and directly to your west are the biggest mass of plain you have ever seen. As far as your eye can see there is nothing but golden prairie grass; with the exception of a tree or two.} {Caralain Grass} {} {} {} {1} {} +E {1645} {n} {n} {1} {0} {} {1} {} {0} +E {1650} {e} {e} {2} {0} {} {1} {} {0} +E {1648} {w} {w} {8} {0} {} {1} {} {0} + +R {1650} {0} {} {A Rotten Shed} {} {Weeds grow through the shed floorboards, reaching into the shed itself. Water drips into a small puddle through a gaping tear in the roof. The wooden planks on the floors squeak and bend under your weight. A hole in the west wall is large enough for you to fit through, or you can head east onto a dirt path.} {Caralain Grass} {} {} {} {1} {} +E {1651} {e} {e} {2} {0} {} {1} {} {0} +E {1649} {w} {w} {8} {0} {} {1} {} {0} + +R {1651} {0} {} {Before an Abandoned Cabin} {} {The old path runs directly in front of an old rotting cabin. A clump of green weeds stands in the doorway, blocking your view to the interior of the cabin. Thin vines crawl up the cabin walls reaching toward whats left of the roof. A broken window covered in dust and muck lies half covered by one functioning shutter. A small shack lies to the west, and the path continues east.} {Caralain Grass} {} {} {} {1} {} +E {1652} {n} {n} {1} {0} {} {1} {} {0} +E {1650} {w} {w} {8} {0} {} {1} {} {0} +E {1655} {s} {s} {4} {0} {} {1} {} {0} + +R {1652} {0} {} {A Bend in the Path} {} {The old path makes a turn here towards the east, where to the south looms and old forgotten cabin. Above you the canopy of ash and oak grow thickly intertwined. There branches growing so close together, you can hardly tell tree from tree. Weeds and other foliage mar the old path, but it is still visible and looks as if it is travelled once in a while.} {Caralain Grass} {} {} {} {1} {} +E {1653} {e} {e} {2} {0} {} {1} {} {0} +E {1651} {s} {s} {4} {0} {} {1} {} {0} + +R {1653} {0} {} {Path} {} {Tall trees line the path, occasinally rustled by the calm winds. Swirling down from the tips of the trees, a few leaves land aside you. The path continues to the east and west.} {Caralain Grass} {} {} {} {1} {} +E {1654} {e} {e} {2} {0} {} {1} {} {0} +E {1652} {w} {w} {8} {0} {} {1} {} {0} + +R {1654} {0} {} {Through Grass and Oak} {} {Short oak trees line the sides of the path making the trail seem like a canal. The forest is light here, allowing you to glimpse the sky. As you look around, you can see the path continues into the light woods to the west, while further east dark trees can be seen.} {Caralain Grass} {} {} {} {1} {} +E {1585} {e} {e} {2} {0} {} {1} {} {0} +E {1653} {w} {w} {8} {0} {} {1} {} {0} + +R {1655} {0} {} {Inside of an Abandoned Cabin} {} {Broken rafters lend little support to the slowly collapsing roof. Wooden wall planks, warped from the elements bow outwards under the weight of the rafters and roof. An old fur, corroded by time covers some of the small cabin's floor. A small backyard is south, while the front of the cabin is north.} {Caralain Grass} {} {} {} {1} {} +E {1651} {n} {n} {1} {0} {} {1} {} {0} +E {1656} {s} {s} {4} {0} {} {1} {} {0} + +R {1656} {0} {} {The Backyard} {} {Debris from trees lies all over the grounds. Leaves crunch underfoot as you pass over them. Small stumps dot the backyard where the owner was too lazy to remove them. The remains of a garden can be seen, enclosed by rotted lattice. You can go into a cabin to the north or east you see the beginning of a forest.} {Caralain Grass} {} {} {} {1} {} +E {1655} {n} {n} {1} {0} {} {1} {} {0} +E {1657} {e} {e} {2} {0} {} {1} {} {0} + +R {1657} {0} {} {Outskirts of the Forest} {} {Two huge, blackened trees create the image of an archway leading eastward into the pitch black forest. The knotted limbs seem to grow into one another, making them look like one solid block. A small stand of reeds blocks the way through the trees.} {Caralain Grass} {} {} {} {1} {} +E {1658} {e} {e} {2} {0} {} {1} {} {0} +E {1656} {w} {w} {8} {0} {} {1} {} {0} + +R {1658} {0} {} {In the Dark Forest} {} {Dark eaves of the forest high above block out the sky. Decayed and twisted trunks stand rooted into the dark ground. Shrill howls made by the wind whipping through the treetops breaks the silence. To the north the forest lightens considerably, while to your south the forest continues.} {Caralain Grass} {} {} {} {1} {} +E {1659} {n} {n} {1} {0} {} {1} {} {0} +E {1657} {w} {w} {8} {0} {} {1} {} {0} +E {1660} {s} {s} {4} {0} {} {1} {} {0} + +R {1659} {0} {} {Trail in the Dark Forest} {} {No light from the sky penetrates the thick leaves of these trees. The smoke-colored bark of the oak and ash trees makes them look sick and diseased. A few roots stick out on to the thin dirt trail that passes between the trees. The trail becomes more faint, disappearing into nothingness to the south. A purely black rock can be seen between two large tree trunks to your east.} {Caralain Grass} {} {} {} {1} {} +E {1585} {n} {n} {1} {0} {} {1} {} {0} +E {1658} {s} {s} {4} {0} {} {1} {} {0} + +R {1660} {0} {} {In the Dark Forest} {} {Large branches bend under the heavy weight of vines that hang from them. You catch a quick glimpse at the sky through a pencil-thin opening in the roof, just to be covered by a large leaf.} {Caralain Grass} {} {} {} {1} {} +E {1658} {n} {n} {1} {0} {} {1} {} {0} +E {1661} {w} {w} {8} {0} {} {1} {} {0} +E {1664} {s} {s} {4} {0} {} {1} {} {0} + +R {1661} {0} {} {In the Dark Forest} {} {Creaking trees grind against one another. The roof of large black leaves blots out all the light from the sky. All you can see around you are huge trunks and twisted roots.} {Caralain Grass} {} {} {} {1} {} +E {1660} {e} {e} {2} {0} {} {1} {} {0} +E {1662} {w} {w} {8} {0} {} {1} {} {0} +E {1663} {s} {s} {4} {0} {} {1} {} {0} + +R {1662} {0} {} {In the Dark Forest} {} {A green glowing lichen hugs one tree trunk, sapping the poor tree of its strength. Thick trunks, blackened by insects and disease stands here, bark falling off. A sharp sound made by a breaking limb crashing through the forest can be heard.} {Caralain Grass} {} {} {} {1} {} +E {1663} {n} {n} {1} {0} {} {1} {} {0} +E {1661} {e} {e} {2} {0} {} {1} {} {0} + +R {1663} {0} {} {In the Dark Forest} {} {Foliage climbs up the twisted trunks of rotted trees, eating away at the innards of the helpless tree. Gnarled branches hold huge leaves high above you, blotting out any of the light that the sky may give.} {Caralain Grass} {} {} {} {1} {} +E {1661} {n} {n} {1} {0} {} {1} {} {0} +E {1664} {e} {e} {2} {0} {} {1} {} {0} +E {1662} {s} {s} {4} {0} {} {1} {} {0} + +R {1664} {0} {} {In the Dark Forest} {} {A decrepit looking knotted tree stands here, its limbs twisted towards the darkness above. No light comes in from the ceiling, and it is impossible to tell day from night in this place. Thin strands of silken web are strung from tree to tree in some places, a trap for its owner.} {Caralain Grass} {} {} {} {1} {} +E {1660} {n} {n} {1} {0} {} {1} {} {0} +E {1665} {e} {e} {2} {0} {} {1} {} {0} +E {1663} {w} {w} {8} {0} {} {1} {} {0} +E {1665} {s} {s} {4} {0} {} {1} {} {0} + +R {1665} {0} {} {In the Dark Forest} {} {A broken limb hangs between two black trees. Mosses and lichen crawl up the diseased trunks, eating the bark. Huge leaves cover the forest floor, hiding roots and gnarled limbs. There is no sound of birds or chittering squirrels. There is only silence.} {Caralain Grass} {} {} {} {1} {} +E {1664} {n} {n} {1} {0} {} {1} {} {0} +E {1666} {e} {e} {2} {0} {} {1} {} {0} +E {1664} {w} {w} {8} {0} {} {1} {} {0} + +R {1666} {0} {} {In the Dark Forest} {} {A few drops of water fall from the treetops, pouring onto the ground in small puddles. Roots, black as night crawl towards the water, groping for a drink. Trees shake in the slight breeze, leaves rustle and some fall to the ground. A sickening fungus grows at the base of most of the trees, smelling of rotten bark, and thriving on the huge trees.} {Caralain Grass} {} {} {} {1} {} +E {1667} {n} {n} {1} {0} {} {1} {} {0} +E {1665} {w} {w} {8} {0} {} {1} {} {0} + +R {1667} {0} {} {The Dark Forest} {} {Long black roots are hard to see against the forest floor. As you look above, you can see intertwining branches create a ceiling impenetrable by light. Large webs hang from the trees high above, a trap to catch a meal. From here, the forest blocks your way eastward, but allows you to pass either north into a pass through a large black rock, or west into the forest.} {Caralain Grass} {} {} {} {1} {} +E {1668} {n} {n} {1} {0} {} {1} {} {0} +E {1658} {w} {w} {8} {0} {} {1} {} {0} +E {1666} {s} {s} {4} {0} {} {1} {} {0} + +R {1668} {0} {} {Through the Black Rock} {} {A solid stone trail cuts through the huge black boulder. The trail floor is glassy black rock, almost as smooth as a marble palace floor. The walls of black stone are chill to the touch. Sharp edges of rock protrude where the elements have withered away stone. The narrow trail continues into a pass to your west, while to your south dark trees grow.} {Caralain Grass} {} {} {} {1} {} +E {1669} {w} {w} {8} {0} {} {1} {} {0} +E {1667} {s} {s} {4} {0} {} {1} {} {0} + +R {1669} {0} {} {Through the Pass} {} {Breaths of air can be seem coming from your mouth in the chill air here. The glassy black rock provides a perfect reflection of yourself. High black walls stand to the south and west, while the path through the boulder continues to the east or north.} {Caralain Grass} {} {} {} {1} {} +E {1670} {n} {n} {1} {0} {} {1} {} {0} +E {1668} {e} {e} {2} {0} {} {1} {} {0} + +R {1670} {0} {} {Along the Boulder} {} {A narrow trail leads through here. Black mountain rock is on either side of you, blocking your progress that way. Small rocks and gravel make travel difficult here. The air is becoming chilly here, and you can almost see your breath.} {Caralain Grass} {} {} {} {1} {} +E {1671} {n} {n} {1} {0} {} {1} {} {0} +E {1669} {s} {s} {4} {0} {} {1} {} {0} + +R {1671} {0} {} {On a Black Boulder} {} {The smooth egde of the polished looking rock creates mirror images of yourself as you look into it. From here, the top of the boulder, you can see waving grasslands to your west. Small wisps of smoke can be seen here and there to your north, and trees seen to your south. The only exit from here is down through two large knotted trees or south through the boulder.} {Caralain Grass} {} {} {} {1} {} +E {1670} {s} {s} {4} {0} {} {1} {} {0} +E {1659} {d} {d} {32} {0} {} {1} {} {0} + +R {1672} {0} {} {Into the Burrow} {} {You have entered a tunnel system in which you can easily move about. The earthen ceiling is held fast, supported by large wooden beams that span a man's hand in girth. The walls are packed solidly, almost rock-hard. It is obvious that this is not the work of animals.} {Caralain Grass} {} {} {} {1} {} +E {1673} {w} {w} {8} {0} {} {1} {} {0} +E {1590} {u} {u} {16} {0} {} {1} {} {0} + +R {1673} {0} {} {The Burrow} {} {A broken wooden beam juts out from the ceiling. A clump of earth is pushing against the other beams occasionally making a creaking noise. The packed walls seem solid and safe. Dust fills the air here, making breathing a little difficult, but not harsh. The burrow continues to the east and west.} {Caralain Grass} {} {} {} {1} {} +E {1672} {e} {e} {2} {0} {} {1} {} {0} +E {1674} {w} {w} {8} {0} {} {1} {} {0} + +R {1674} {0} {} {The Burrow} {} {The dusty air begins to fill your lungs. Creaking planks and beams grind against each other, trying to hold up the weight of the earth above. A wall of solid black stone is westward, untouched by the dust. A little dirt from the ceiling falls on your shoulder, and a clump of dirt misses you by inches. A few planks are on the floor here, not yet installed. A wooden door with the symbol of a hand painted on it in red paint can be seen.} {Caralain Grass} {} {} {} {1} {} +E {1673} {e} {e} {2} {0} {} {1} {} {0} +E {1675} {d} {d} {32} {0} {} {1} {} {0} + +R {1675} {0} {} {The Chamber} {} {Wooden planks instead of dirt make the walls of this underground chamber. Ornate tapestries cover the back wall, and a soft rug made from the hide of a black bear covers the stone floor. The west wall has no planks covering it, as it is a slab of black rock. Pushed against the east wall is a table and some stools. A hammock is strung up in the corner of the room, a rich fur as the blanket.} {Caralain Grass} {} {} {} {1} {} +E {1676} {s} {s} {4} {0} {} {1} {} {0} +E {1674} {u} {u} {16} {0} {} {1} {} {0} + +R {1676} {0} {} {The Back Room} {} {A stone floor makes the base of this elaborate chamber. Colorful tapestries line the walls, golden fringes touching the floor. A royal looking rug lines the way through the center of the chamber. A large red drape hangs from a golden bar, almost covering the chest behind it.} {Caralain Grass} {} {} {} {1} {} +E {1675} {n} {n} {1} {0} {} {1} {} {0} + +R {1677} {0} {} {Caralain Grass} {} {Blades of grass sway in the light breeze. A strong smell of burnt earth is brought by a wind from the south. To your west and towering over you is a rise of grassy earth. You can easily climb over it to get a view of the lands around you.} {Caralain Grass} {} {} {} {1} {} +E {1630} {s} {s} {4} {0} {} {1} {} {0} +E {1678} {u} {u} {16} {0} {} {1} {} {0} + +R {1678} {0} {} {On a Small Rise} {} {Tall blades of grass stand here upon the mound. As you look out, a beautiful sea of gold stares at you, rolling and cascading over the plains. Far away to your east you can see the beginnings of a forest. You can continue south on the rise or down into the grasslands.} {Caralain Grass} {} {} {} {1} {} +E {1679} {s} {s} {4} {0} {} {1} {} {0} +E {1677} {d} {d} {32} {0} {} {1} {} {0} + +R {1679} {0} {} {Atop a Grassy Knoll} {} {Golden grass stands here, tall and strong. As you look eastward, a beautiful sea of gold stares back at you, rolling and cascading in the wind. As you strain your eyes looking eastward, you can make out the beginnings of a large forest. From here you can head north on the rise or down into the grass.} {Caralain Grass} {} {} {} {1} {} +E {1678} {n} {n} {1} {0} {} {1} {} {0} +E {1630} {d} {d} {32} {0} {} {1} {} {0} + +R {1680} {0} {} {The Tar Valon Road} {} {Bulges and wide humps under the carpet of vines could only be oaks and pine succumb to the invasion of brambles. In a few more years they will be eroded away completely by suffocation under this leaching tide.} {Tar Valon Road South of Tar Valon} {} {} {} {1} {} +E {1624} {n} {n} {1} {0} {} {1} {} {0} +E {1681} {s} {s} {4} {0} {} {1} {} {0} + +R {1681} {0} {} {The Tar Valon Road} {} {No farmers dare this terrain; the ivy and thorny underbrush muscle their way into every exposed surface, save the road itself. Crops would be a doomed undertaking almost immediately after their seeds had been sown.} {Tar Valon Road South of Tar Valon} {} {} {} {1} {} +E {1680} {n} {n} {1} {0} {} {1} {} {0} +E {1682} {s} {s} {4} {0} {} {1} {} {0} + +R {1682} {0} {} {The Tar Valon Road} {} {The swells of green vines and ruddy trumpet-blossoms are patchy, but still quite dominant. Bird nests are common in the higher boughs of the ivy, and jackrabbit tracks are as frequent as human ones on the road.} {Tar Valon Road South of Tar Valon} {} {} {} {1} {} +E {1681} {n} {n} {1} {0} {} {1} {} {0} +E {1683} {s} {s} {4} {0} {} {1} {} {0} + +R {1683} {0} {} {The Tar Valon Road} {} {The coverage of parasitic vines is far less than to the north. A few bushes and trees have even managed to wholly escape the infestation.} {Tar Valon Road South of Tar Valon} {} {} {} {1} {} +E {1682} {n} {n} {1} {0} {} {1} {} {0} +E {1684} {s} {s} {4} {0} {} {1} {} {0} + +R {1684} {0} {} {Rounding the Bend} {} {The flat expanse of the plains is slowly resolving into a more hilly region. Gazing southward, the smooth peaks transform the horizon into an interesting spectacle.} {Tar Valon Road South of Tar Valon} {} {} {} {1} {} +E {1683} {n} {n} {1} {0} {} {1} {} {0} +E {1685} {w} {w} {8} {0} {} {1} {} {0} + +R {1685} {0} {} {Rounding the Bend} {} {Rocky mounds surrounding you seem to be the precursors for expansive, slowly rolling hills in the southern panorama. Trees and bushes are placed at a fair span from one another, housing much activity from woodland creatures.} {Tar Valon Road South of Tar Valon} {} {} {} {1} {} +E {1684} {e} {e} {2} {0} {} {1} {} {0} +E {1686} {s} {s} {4} {0} {} {1} {} {0} + +R {1686} {0} {} {The Tar Valon Road} {} {You are at the base of a slight incline, the road climbs a hill to the south which is far too broad in its base to be feasibly skirted. Only a few small trees and scrubs live in the rocky soil.} {Tar Valon Road South of Tar Valon} {} {} {} {1} {} +E {1685} {n} {n} {1} {0} {} {1} {} {0} +E {1687} {s} {s} {4} {0} {} {1} {} {0} + +R {1687} {0} {} {The Tar Valon Road} {} {At the hill's crest, all is silenced by the constant whisper of windblown grass. The trees here grow at a slant, twisted and shaped to all angles by the persistant wind.} {Tar Valon Road South of Tar Valon} {} {} {} {1} {} +E {1686} {n} {n} {1} {0} {} {1} {} {0} +E {1688} {s} {s} {4} {0} {} {1} {} {0} + +R {1688} {0} {} {The Tar Valon Road} {} {Leatherleaf and other deciduous trees are appearing more abundantly here and to the south. One huge leatherleaf has even been allowed to grow very close to the road; the shade it provides might be good for a few hours of rest.} {Tar Valon Road South of Tar Valon} {} {} {} {1} {} +E {1687} {n} {n} {1} {0} {} {1} {} {0} +E {1689} {s} {s} {4} {0} {} {1} {} {0} + +R {1689} {0} {} {The Tar Valon Road} {} {Wildflowers and ferns are everywhere beneath the protective shade of so many trees and hillocks. The shadowy copses blend much mystery with the natural serenity of so ancient a wilderness.} {Tar Valon Road South of Tar Valon} {} {} {} {1} {} +E {1688} {n} {n} {1} {0} {} {1} {} {0} +E {1690} {s} {s} {4} {0} {} {1} {} {0} + +R {1690} {0} {} {The Tar Valon Road} {} {The chaparral is dense and affords little easy travel off the beaten path of the Tar Valon road. Its foliage and spiney limbs are prickly to the touch and sets your exposed skin immediately to itching.} {Tar Valon Road South of Tar Valon} {} {} {} {1} {} +E {1689} {n} {n} {1} {0} {} {1} {} {0} +E {1691} {s} {s} {4} {0} {} {1} {} {0} + +R {1691} {0} {} {The Tar Valon Road} {} {Some deer and rabbit excrement are on the road here in various stages of decay; it seems this section of road is part of a regular intersection of wildlife activity.} {Tar Valon Road South of Tar Valon} {} {} {} {1} {} +E {1690} {n} {n} {1} {0} {} {1} {} {0} +E {1692} {s} {s} {4} {0} {} {1} {} {0} + +R {1692} {0} {} {The Tar Valon Road} {} {Pebbles and boulders are piled by the roadside, a rudimentary means of keeping erosion at bay. Runnels in the gravel have already deformed the road as the result of recent rainstorms.} {Tar Valon Road South of Tar Valon} {} {} {} {1} {} +E {1691} {n} {n} {1} {0} {} {1} {} {0} +E {1693} {s} {s} {4} {0} {} {1} {} {0} + +R {1693} {0} {} {The Tar Valon Road} {} {You are at the base of a low incline. The contour of the hillside slowly elevates to a peak about three hundred spans due south. To the far north are vistas of tall grass over flat plains.} {Tar Valon Road South of Tar Valon} {} {} {} {1} {} +E {1692} {n} {n} {1} {0} {} {1} {} {0} +E {1694} {s} {s} {4} {0} {} {1} {} {0} + +R {1694} {0} {} {The Tar Valon Road} {} {A several mile radius from where you are standing is mainly just a patchwork of stark green trees speckling the light-drab of hilly wasteland. Many timid herbivores peek out from from groves of clumped trees.} {Tar Valon Road South of Tar Valon} {} {} {} {1} {} +E {1693} {n} {n} {1} {0} {} {1} {} {0} +E {1695} {s} {s} {4} {0} {} {1} {} {0} + +R {1695} {0} {} {The Tar Valon Road} {} {Hillside terrain quickly becomes a taxing mode of travel, though it does provide for entertaining and lush scenery. The air is stronger upon these rocky overlooks.} {Tar Valon Road South of Tar Valon} {} {} {} {1} {} +E {1694} {n} {n} {1} {0} {} {1} {} {0} +E {1696} {s} {s} {4} {0} {} {1} {} {0} + +R {1696} {0} {} {The Tar Valon Road} {} {Working its way down a plateau in the south, the road stretches onward to the north, eventually entering some low, rolling hills. The landscape seems to be without any startling features here, mainly consisting of plains covered with sparse vegetation and an occasional bush or two.} {Tar Valon Road North of Caemlyn} {} {} {} {1} {} +E {1695} {n} {n} {1} {0} {} {1} {} {0} +E {1697} {s} {s} {4} {0} {} {1} {} {0} + +R {1697} {0} {} {Road on a Plateau} {} {Arriving at the top of this plateau, you glance at the surrounding areas. It is no surprise that the road faithfully keeps its heading, going from the south to north. With great difficulty, you can make out some small woods far in the south, beyond the great expanse that starts directly below the plateau. North, the road slowly descends and goes through a more varied scenery, consisting of gentle hills dotted by trees and bushes.} {Tar Valon Road North of Caemlyn} {} {} {} {1} {} +E {1696} {n} {n} {1} {0} {} {1} {} {0} +E {1698} {s} {s} {4} {0} {} {1} {} {0} + +R {1698} {0} {} {The Tar Valon Road} {} {The road ascends an elevation in the landscape, straining to keep its heading north. To the south, it pierces a vast, featureless plain, and though the road zigzags for some distance, most of it seems to go in a straight line.} {Tar Valon Road North of Caemlyn} {} {} {} {1} {} +E {1697} {n} {n} {1} {0} {} {1} {} {0} +E {1699} {w} {w} {8} {0} {} {1} {} {0} +E {1700} {s} {s} {4} {0} {} {1} {} {0} + +R {1699} {0} {} {Below the Plateau} {} {A great plateau rises before you, blocking further passage north. Here, the elevation is very steep, and it seems impossible to climb to the ridge from this location. A great deal of shrubbery grows at the base of the rise, hiding the wall of the cliff, making a climbing attempt even more foolish. Not far to the east, however, the Tar Valon road twists and turns upwards, eventually surmounting the plateau, while south of here vast, seemingly endless plains stretch to the horizon.} {Tar Valon Road North of Caemlyn} {} {} {} {1} {} +E {4829} {n} {n} {1} {0} {} {1} {} {0} +E {1698} {e} {e} {2} {0} {} {1} {} {0} +E {1701} {s} {s} {4} {0} {} {1} {} {0} + +R {1700} {0} {} {The Tar Valon Road} {} {The road starts to twist and turn here, meandering through the grasslands. The purpose evades you, but you welcome the change in the road, if not in the scenery. The road's general direction stays the same, however, going north and south.} {Tar Valon Road North of Caemlyn} {} {} {} {1} {} +E {1698} {n} {n} {1} {0} {} {1} {} {0} +E {1701} {w} {w} {8} {0} {} {1} {} {0} +E {1702} {s} {s} {4} {0} {} {1} {} {0} + +R {1701} {0} {} {Vast Plains} {} {Featureless grasslands spread in all directions, making it difficult to orientate. A few bushes can be seen on occasion, but apart from this, little else grows in the harsh landscape. Some distance to the north, the terrain rises dramatically into a great plateau, while not far to the east, the road can be seen, struggling to keep its heading.} {Tar Valon Road North of Caemlyn} {} {} {} {1} {} +E {1699} {n} {n} {1} {0} {} {1} {} {0} +E {1700} {e} {e} {2} {0} {} {1} {} {0} +E {1704} {w} {w} {8} {0} {} {1} {} {0} +E {1703} {s} {s} {4} {0} {} {1} {} {0} + +R {1702} {0} {} {The Tar Valon Road} {} {Even this far out in the wild, the road is in remarkably good condition. Travel on it is endurable, though your mind wearies by its seemingly endless north-south heading. A few bushes flank the road and dot the flatlands surrounding you, but apart from this, vegetation is very sparse.} {Tar Valon Road North of Caemlyn} {} {} {} {1} {} +E {1700} {n} {n} {1} {0} {} {1} {} {0} +E {1707} {e} {e} {2} {0} {} {1} {} {0} +E {1703} {w} {w} {8} {0} {} {1} {} {0} +E {1706} {s} {s} {4} {0} {} {1} {} {0} + +R {1703} {0} {} {Endless Plains} {} {Plains surround all directions, dull and without any surprises. To the east, however, the great road winds its way through the wilderness, eventually reaching a great rise in the terrain further north.} {Tar Valon Road North of Caemlyn} {} {} {} {1} {} +E {1701} {n} {n} {1} {0} {} {1} {} {0} +E {1702} {e} {e} {2} {0} {} {1} {} {0} +E {1703} {w} {w} {8} {0} {} {1} {} {0} +E {1705} {s} {s} {4} {0} {} {1} {} {0} + +R {1704} {0} {} {Endless Plains} {} {The plains seem to go on forever, the landscape remains featureless and dull. Very little wildlife can be seen around here, apart from an occasional bird flying out from a bush, alarmed by your approach.} {Tar Valon Road North of Caemlyn} {} {} {} {1} {} +E {1704} {n} {n} {1} {0} {} {1} {} {0} +E {1701} {e} {e} {2} {0} {} {1} {} {0} +E {1704} {w} {w} {8} {0} {} {1} {} {0} +E {1704} {s} {s} {4} {0} {} {1} {} {0} + +R {1705} {0} {} {Endless Plains} {} {The flat monotonous landscape never seems to change as grasslands continue in every direction. Exploring the area can be frustrating, as one often ends up in the same spot one left but a while ago, due to the difficulties to orientate oneself in the featureless plains.} {Tar Valon Road North of Caemlyn} {} {} {} {1} {} +E {1703} {n} {n} {1} {0} {} {1} {} {0} +E {1706} {e} {e} {2} {0} {} {1} {} {0} +E {1705} {s} {s} {4} {0} {} {1} {} {0} + +R {1706} {0} {} {The Tar Valon Road} {} {On you go, trying not to think of the vast distance that still lies ahead of you. The surrounding terrain yields no surprises - featureless plains cover all directions.} {Tar Valon Road North of Caemlyn} {} {} {} {1} {} +E {1702} {n} {n} {1} {0} {} {1} {} {0} +E {1708} {e} {e} {2} {0} {} {1} {} {0} +E {1705} {w} {w} {8} {0} {} {1} {} {0} +E {1709} {s} {s} {4} {0} {} {1} {} {0} + +R {1707} {0} {} {Featureless Plains} {} {Grasslands spread in all directions, barely able to support the few bushes that struggle to survive here. Traveling here often makes one go in circles, due to the lack of points of reference. However, the road almost always seems to show up not too far in the west, as if it had a will of its own, beckoning you to return to it.} {Tar Valon Road North of Caemlyn} {} {} {} {1} {} +E {1710} {n} {n} {1} {0} {} {1} {} {0} +E {1710} {e} {e} {2} {0} {} {1} {} {0} +E {1702} {w} {w} {8} {0} {} {1} {} {0} +E {1708} {s} {s} {4} {0} {} {1} {} {0} + +R {1708} {0} {} {Endless Plains} {} {Travel in the terrain is quite easy, but just as dull, as little of interest can be seen. The flat landscape seems to go on forever, with only a few bushes to serve as a change occasionally. Going west leads to the great Tar Valon road, heading to places that surely are of more interest than this one.} {Tar Valon Road North of Caemlyn} {} {} {} {1} {} +E {1707} {n} {n} {1} {0} {} {1} {} {0} +E {1708} {e} {e} {2} {0} {} {1} {} {0} +E {1706} {w} {w} {8} {0} {} {1} {} {0} +E {1708} {s} {s} {4} {0} {} {1} {} {0} + +R {1709} {0} {} {The Tar Valon Road} {} {The wilderness continues, with no sign of habitation anywhere. The terrain is quite open, dominated by plains that seem to reach to the very end of the world, with only a few, smooth hills to disrupt the otherwise featureless landscape. Maintaining its monotonous north-south heading, the road goes on.} {Tar Valon Road North of Caemlyn} {} {} {} {1} {} +E {1706} {n} {n} {1} {0} {} {1} {} {0} +E {1712} {s} {s} {4} {0} {} {1} {} {0} + +R {1710} {0} {} {Featureless Plains} {} {The plains continue, without any noticable change in the landscape. However, after a while you reach a rectangular spot where the grass seems to be shorter, as if it had difficulties growing here. In every direction, grasslands spread.} {Tar Valon Road North of Caemlyn} {} {} {} {1} {} +E {1707} {n} {n} {1} {0} {} {1} {} {0} +E {1707} {e} {e} {2} {0} {} {1} {} {0} +E {1707} {w} {w} {8} {0} {} {1} {} {0} +E {1707} {s} {s} {4} {0} {} {1} {} {0} +E {1711} {d} {d} {32} {0} {} {1} {} {0} + +R {1711} {0} {} {In the Old Basement} {} {Centuries have passed since the basement was in use, the building of which it was a part of long since gone. The walls of the cellar, or what's left of them, are covered with green, glistening slime that glows with a dim, eerie light. The only obvious exit is up, through the hole in the ceiling, thought it would be quite a dangerous climb to get there.} {Tar Valon Road North of Caemlyn} {} {} {} {1} {} +E {1710} {u} {u} {16} {0} {} {1} {} {0} + +R {1712} {0} {} {The Tar Valon Road} {} {The road seems endless, your journey without an end. Vast plains stretch in all directions, the road crawling its way through them. However, as you strain your eyes, you see the vague form of what must be a small forest further to the south, though much in that direction is obscured by the gentle rolls of the landscape.} {Tar Valon Road North of Caemlyn} {} {} {} {1} {} +E {1709} {n} {n} {1} {0} {} {1} {} {0} +E {1713} {s} {s} {4} {0} {} {1} {} {0} + +R {1713} {0} {} {Bend in the Road} {} {The road makes a turn here before heading straight north towards the legendary city of Tar Valon. You pause for a moment, estimating your position with the city of the Aes Sedai and the Queen's haven of Caemlyn as points of reference. Distances can be deceiving here in the wilderness, but you find it likely that Caemlyn is the closest city, though it would still prove to be a long journey.} {Tar Valon Road North of Caemlyn} {} {} {} {1} {} +E {1712} {n} {n} {1} {0} {} {1} {} {0} +E {1714} {w} {w} {8} {0} {} {1} {} {0} + +R {1714} {0} {} {Bend in the Road} {} {The road bends in a south-east direction here. East, the road makes yet another turn, resuming its course north, while south of here an old bridge can be seen, crossing a stream.} {Tar Valon Road North of Caemlyn} {} {} {} {1} {} +E {1713} {e} {e} {2} {0} {} {1} {} {0} +E {1715} {s} {s} {4} {0} {} {1} {} {0} + +R {1715} {0} {} {At the Small Bridge} {} {A small bridge, built in granite, spans over a lively stream. The bridge is old, its stones have taken on a dark hue from years of exposure, but it seems to be well-kept and looks sturdy. You spot a small trail leading down to the shallow waters below.} {Tar Valon Road North of Caemlyn} {} {} {} {1} {} +E {1714} {n} {n} {1} {0} {} {1} {} {0} +E {1716} {s} {s} {4} {0} {} {1} {} {0} +E {1757} {d} {d} {32} {0} {} {1} {} {0} + +R {1716} {0} {} {Road through the Edge of the Woods} {} {Some small clusters of trees herald the presence of a light forest further to the south. The road heads north towards Tar Valon, and southwards towards Andor and the crown city of Caemlyn. } {Tar Valon Road North of Caemlyn} {} {} {} {1} {} +E {1715} {n} {n} {1} {0} {} {1} {} {0} +E {1719} {w} {w} {8} {0} {} {1} {} {0} +E {1717} {s} {s} {4} {0} {} {1} {} {0} + +R {1717} {0} {} {Turn in the Road} {} {The road resumes its heading north by making a gentle turn. Looking in that direction, you see the edge of the woods, while the forest is getting slightly more dense in the south-west.} {Tar Valon Road North of Caemlyn} {} {} {} {1} {} +E {1716} {n} {n} {1} {0} {} {1} {} {0} +E {1718} {w} {w} {8} {0} {} {1} {} {0} + +R {1718} {0} {} {Bend in the Road} {} {The road makes yet another turn here, this time in a south-east direction. The woods seem to get somewhat more thick to the south, while the edge of the forest seems to be further to the north-east.} {Tar Valon Road North of Caemlyn} {} {} {} {1} {} +E {1719} {n} {n} {1} {0} {} {1} {} {0} +E {1717} {e} {e} {2} {0} {} {1} {} {0} +E {1720} {s} {s} {4} {0} {} {1} {} {0} + +R {1719} {0} {} {At the Edge of the Woods} {} {You find yourself in the midst of slender trees and rich vegetation. Faint paths, most likely created by the smaller inhabitants of the area, cross each other everywhere. To the north and west you can hear the sound of a small stream, and with some effort you should be able to descend the slope that leads to its bank. Southwards, as well as to your east, the road to Tar Valon continues its journey.} {Tar Valon Road North of Caemlyn} {} {} {} {1} {} +E {1716} {e} {e} {2} {0} {} {1} {} {0} +E {1718} {s} {s} {4} {0} {} {1} {} {0} +E {1758} {d} {d} {32} {0} {} {1} {} {0} + +R {1720} {0} {} {Road through the Light Woods} {} {The air is filled with the fresh, revitalizing scent of this green forest. Although the forest is fairly light, it is filled with small bushes and under- growth, making travel beyond the road most difficult. The road continues its long journey, heading on north and south.} {Tar Valon Road North of Caemlyn} {} {} {} {1} {} +E {1718} {n} {n} {1} {0} {} {1} {} {0} +E {1721} {s} {s} {4} {0} {} {1} {} {0} + +R {1721} {0} {} {Road through the Light Woods} {} {The singing of birds fill the air as you follow the road through this sparse forest. Birch flank the road, some reaching an astounding height. Some of the weeds and smaller trees have been cut down, denying rovers the proper foliage to set up an ambush.} {Tar Valon Road North of Caemlyn} {} {} {} {1} {} +E {1720} {n} {n} {1} {0} {} {1} {} {0} +E {1748} {e} {e} {2} {0} {} {1} {} {0} +E {1722} {w} {w} {8} {0} {} {1} {} {0} +E {1733} {s} {s} {4} {0} {} {1} {} {0} + +R {1722} {0} {} {In the Light Woods} {} {Wandering through this light forest is not without difficulties, as weeds and undergrowth tangle your feet, making your progress a slow one. However, the scenery may actually be worth all this trouble. Huge birch can be seen occasionally, trees that surely must have seen several hundreds of years. The air is filled with the chirping and singing of birds, and you can see several nests in some of these astonishing trees. To the west, you spot a small, very faint trail going into the woods.} {Tar Valon Road North of Caemlyn} {} {} {} {1} {} +E {1721} {e} {e} {2} {0} {} {1} {} {0} +E {1723} {w} {w} {8} {0} {} {1} {} {0} +E {1732} {s} {s} {4} {0} {} {1} {} {0} + +R {1723} {0} {} {Path in the Woods} {} {The path works its way into the woods, in some places so faint that it appears to vanish completely, only to reappear a short distance ahead. Along the trail, massive trees reach for the sky, and lush vegetation fills the area with a fresh, heartening scent. The trail turns slightly, leading east and south.} {Tar Valon Road North of Caemlyn} {} {} {} {1} {} +E {1724} {n} {n} {1} {0} {} {1} {} {0} +E {1722} {e} {e} {2} {0} {} {1} {} {0} +E {1725} {s} {s} {4} {0} {} {1} {} {0} + +R {1724} {0} {} {Before an Expansive Estate} {} {A finely-kept path of red sand leads through an ornate garden full of greenery and a multitude of flowers. What is more surprising than the fact that the forest breaks open suddenly into a well tended yard is the huge estate that lies ahead to the north. Long, heavy oaken beams suspend a roof of red clay tile. Wide marble steps lead up to a large wide door of dark wood. Thick bushes line the sides of the stairway, surrounding the whole house as well.} {} {} {} {} {1} {} +E {17298} {n} {n} {1} {0} {} {1} {} {0} +E {1723} {s} {s} {4} {0} {} {1} {} {0} + +R {1725} {0} {} {Path in the Woods} {} {A small, nearly invisible path works its way northwards into the forest. Looking south, you notice that the path fades and eventually vanishes as it leads into some low hills. The countryside is sparsely covered with trees, many of them quite old, reaching impressive heights.} {Tar Valon Road North of Caemlyn} {} {} {} {1} {} +E {1723} {n} {n} {1} {0} {} {1} {} {0} +E {1726} {s} {s} {4} {0} {} {1} {} {0} + +R {1726} {0} {} {In the Hills} {} {The terrain is getting quite rough here, with a lot of undergrowth covering the area. To go further west from here would be very difficult, though you could work your way south and east without too much effort. Northwards, the hills grudgingly decrease in height and number as a thin forest gradually claims the land.} {Tar Valon Road North of Caemlyn} {} {} {} {1} {} +E {1725} {n} {n} {1} {0} {} {1} {} {0} +E {1731} {e} {e} {2} {0} {} {1} {} {0} +E {1727} {w} {w} {8} {0} {} {1} {} {0} +E {1729} {s} {s} {4} {0} {} {1} {} {0} + +R {1727} {0} {} {In the Hills} {} {Vegetation covers most of the hills, and you note that they are becoming somewhat smaller in size as the forest further north slowly gains dominion of the land. Traveling straight north or west is definitely impossible due to the dense undergrowth of the area.} {Tar Valon Road North of Caemlyn} {} {} {} {1} {} +E {1726} {e} {e} {2} {0} {} {1} {} {0} +E {1728} {s} {s} {4} {0} {} {1} {} {0} + +R {1728} {0} {} {In the Hills} {} {You arrive at the base of a rather large hill. Climbing it is by all means possible, though it would certainly be somewhat tiring. Further to the north you can, when the hills are not obscuring the line of sight, see the edge of a forest. Going east would eventually take you to the road.} {Tar Valon Road North of Caemlyn} {} {} {} {1} {} +E {1727} {n} {n} {1} {0} {} {1} {} {0} +E {1729} {e} {e} {2} {0} {} {1} {} {0} +E {1741} {u} {u} {16} {0} {} {1} {} {0} + +R {1729} {0} {} {In the Hills} {} {As you walk among the hills, you follow a gully, the only remains of a small river that dried out a long time ago. The gully is gradually erased by the wild terrain further west, while it goes on for quite some distance eastwards. Thornbushes and steep hill-sides makes travel south virtually impossible, though you could leave the gully to explore the area to the north without too much difficulty.} {Tar Valon Road North of Caemlyn} {} {} {} {1} {} +E {1726} {n} {n} {1} {0} {} {1} {} {0} +E {1730} {e} {e} {2} {0} {} {1} {} {0} +E {1728} {w} {w} {8} {0} {} {1} {} {0} + +R {1730} {0} {} {In the Hills} {} {Hills stretch in all directions, dotted by bushes and small trees. A small river flowed through the vegetation, but it vanished a long time ago, leaving only a dried-out gully as a reminder. Serving as a natural path, the gully leads north and west, allowing passage through the rather rough terrain.} {Tar Valon Road North of Caemlyn} {} {} {} {1} {} +E {1731} {n} {n} {1} {0} {} {1} {} {0} +E {1729} {w} {w} {8} {0} {} {1} {} {0} + +R {1731} {0} {} {In the Hills} {} {Hills surround you, though they are quite low and smooth. You feel that it is not too hard to orientate among them, and occasionally you even spot the great road to Tar Valon just east of here. A bit north of here, the hills thin out to give way to a forest, while a dried-out gully can be seen to the south.} {Tar Valon Road North of Caemlyn} {} {} {} {1} {} +E {1732} {n} {n} {1} {0} {} {1} {} {0} +E {1734} {e} {e} {2} {0} {} {1} {} {0} +E {1726} {w} {w} {8} {0} {} {1} {} {0} +E {1730} {s} {s} {4} {0} {} {1} {} {0} + +R {1732} {0} {} {Outskirts of the Woods} {} {A few, low hills fill the countryside, but the woods are slowly gaining ground. You can see a glimpse of the road to the east, while heading north would take you further into the woods. Southwards, the hills grow larger and more numerous.} {Tar Valon Road North of Caemlyn} {} {} {} {1} {} +E {1722} {n} {n} {1} {0} {} {1} {} {0} +E {1733} {e} {e} {2} {0} {} {1} {} {0} +E {1731} {s} {s} {4} {0} {} {1} {} {0} + +R {1733} {0} {} {Road at the Edge of the Woods} {} {The landscape is becoming more gentle and smooth, with only some small, sloping hills as an indication of the more wild terrain south of you. The forest is quite thin here, but seems to thicken further to the north.} {Tar Valon Road North of Caemlyn} {} {} {} {1} {} +E {1721} {n} {n} {1} {0} {} {1} {} {0} +E {1732} {w} {w} {8} {0} {} {1} {} {0} +E {1734} {s} {s} {4} {0} {} {1} {} {0} + +R {1734} {0} {} {Road through the Hills} {} {Low, sloping hills form the landscape, covered with bushes and an occasional tree. South of here, the hills become more dominating, hiding the road completely from the eye. The road goes on north, eventually entering a light forest.} {Tar Valon Road North of Caemlyn} {} {} {} {1} {} +E {1733} {n} {n} {1} {0} {} {1} {} {0} +E {1742} {e} {e} {2} {0} {} {1} {} {0} +E {1731} {w} {w} {8} {0} {} {1} {} {0} +E {1735} {s} {s} {4} {0} {} {1} {} {0} + +R {1735} {0} {} {Bend in the Road} {} {Turning and twisting between several hills, the road eventually bends, now going east and north. The city of Tar Valon lies very far to the north, while considerably nearer, to the south, proud Caemlyn awaits weary travelers.} {Tar Valon Road North of Caemlyn} {} {} {} {1} {} +E {1734} {n} {n} {1} {0} {} {1} {} {0} +E {1736} {e} {e} {2} {0} {} {1} {} {0} + +R {1736} {0} {} {Twist in the Road} {} {Some particularly rough-looking hills forced those who made this road to make a turn to the west, going between a number of foreboding ridges. The terrain right to the north is extremely unsavoury-looking, giving the impression that one should avoid entering that wild domain, lest one would get lost and be forced to wander aimlessly until starvation and dehydration would eventually claim the life of the hapless traveler.} {Tar Valon Road North of Caemlyn} {} {} {} {1} {} +E {1742} {n} {n} {1} {0} {} {1} {} {0} +E {1735} {w} {w} {8} {0} {} {1} {} {0} +E {1737} {s} {s} {4} {0} {} {1} {} {0} + +R {1737} {0} {} {Road through the Hills} {} {As you reach the summit of yet another hill, you peer out at the surrounding area. Caemlyn is not visible to the eye, but you estimate the city's location to be roughly to the south of you. North of you, the road is forced to make a sharp turn, in order to get by a cluster of wild hills. Even further north, the terrain seems to change into light woods.} {Tar Valon Road North of Caemlyn} {} {} {} {1} {} +E {1736} {n} {n} {1} {0} {} {1} {} {0} +E {1738} {s} {s} {4} {0} {} {1} {} {0} + +R {1738} {0} {} {Road through the Hills} {} {Small hills cover the area, but due to the excellent condition of the road, you are able to travel through this wild land without too much effort. The road continues onward in a roughly north-south direction.} {Tar Valon Road North of Caemlyn} {} {} {} {1} {} +E {1737} {n} {n} {1} {0} {} {1} {} {0} +E {1739} {s} {s} {4} {0} {} {1} {} {0} + +R {1739} {0} {} {The Tar Valon Road} {} {Continuing your journey, you see that the terrain is gradually changing. Low, rolling hills bespeak the presence of a wild landscape to the north, where the road is forced to make an occasional turn in order to avoid some of the more troublesome hills. Southwards, plains stretch as far as you can see.} {Tar Valon Road North of Caemlyn} {} {} {} {1} {} +E {1738} {n} {n} {1} {0} {} {1} {} {0} +E {1740} {s} {s} {4} {0} {} {1} {} {0} + +R {1740} {0} {} {Bend in the Road} {} {Rather abruptly, the road turns in a north-east direction. To the east you spot a small hill. Heading north would take you, after a tiring journey, all the way to Tar Valon.} {Tar Valon Road North of Caemlyn} {} {} {} {1} {} +E {1739} {n} {n} {1} {0} {} {1} {} {0} +E {749} {e} {e} {2} {0} {} {1} {} {0} + +R {1741} {0} {} {On a Hill} {} {Standing at the crest of the large hill, you get a nice view of the surrounding area. Some distance to the north, you see the outskirts of a small, light forest, replacing the hilly area that is all around you. West seems to consist mainly of hills and grasslands, while south proves to be dominated by plains. Some distance to the east, you spot something that most certainly is the road to Tar Valon. There is only one exit from this lofty place, and that is the same way you took to get here.} {Tar Valon Road North of Caemlyn} {} {} {} {1} {} +E {1728} {d} {d} {32} {0} {} {1} {} {0} + +R {1742} {0} {} {Wild Hills} {} {This certainly is an unfriendly place. Great hills rise all around you, watching you like silent, grim guardians. Looking over your shoulder, you see the road winding its way through the less unsavory areas to the south and west, while heading east would take you further into the hills.} {Tar Valon Road North of Caemlyn} {} {} {} {1} {} +E {1743} {e} {e} {2} {0} {} {1} {} {0} +E {1734} {w} {w} {8} {0} {} {1} {} {0} +E {1736} {s} {s} {4} {0} {} {1} {} {0} + +R {1743} {0} {} {Wild Hills} {} {Now where did the road go? Looking back, you simply can't see any trace of it! Perhaps you should have trusted your instincts and not let your curiosity get the best out of you. You wander around, trying to get some point of reference, but to no avail. You are utterly lost among these cold, dark hills!} {Tar Valon Road North of Caemlyn} {} {} {} {1} {} +E {1744} {n} {n} {1} {0} {} {1} {} {0} +E {1744} {e} {e} {2} {0} {} {1} {} {0} +E {1742} {w} {w} {8} {0} {} {1} {} {0} +E {1745} {s} {s} {4} {0} {} {1} {} {0} + +R {1744} {0} {} {Lost in the Hills} {} {You wander aimlessly, with a quenched spirit, among the hills. Great boulders lie everywhere, as if they had been carelessly tossed away by some enormous giant. A dense patch of thorny underbrush is visible to the east. With grim determination, you continue your search for escape.} {Tar Valon Road North of Caemlyn} {} {} {} {1} {} +E {1745} {e} {e} {2} {0} {} {1} {} {0} +E {1746} {w} {w} {8} {0} {} {1} {} {0} + +R {1745} {0} {} {Lost in the Hills} {} {Desperately seeking for something that could be a trail, you climb and descend countless hills. Thornbushes tear at your clothing, scratching your legs. The small rocks and pebbles lying around proves to be even more troublesome, as they make you slip and fall, sometimes even causing you to tumble down the slopes.} {Tar Valon Road North of Caemlyn} {} {} {} {1} {} +E {1746} {n} {n} {1} {0} {} {1} {} {0} +E {1744} {w} {w} {8} {0} {} {1} {} {0} + +R {1746} {0} {} {Lost in the Hills} {} {Desperately seeking for something that could be a trail, you climb and descend countless hills. Thornbushes tear at your clothing, scratching your legs. The small rocks and pebbles lying around proves to be even more troublesome, as they make you slip and fall, sometimes even causing you to tumble down the slopes.} {Tar Valon Road North of Caemlyn} {} {} {} {1} {} +E {1744} {e} {e} {2} {0} {} {1} {} {0} +E {1745} {s} {s} {4} {0} {} {1} {} {0} +E {1747} {u} {u} {16} {0} {} {1} {} {0} + +R {1747} {0} {} {At the Top of a Hill} {} {After a long climb, you finally reach the top of this large hill. Spying out at the surroundings, you gasp in surprise and relief as you spot the road far in the west. Taking note of the surrounding hills as points of reference, you should be able to escape this area without too much difficulty.} {Tar Valon Road North of Caemlyn} {} {} {} {1} {} +E {1734} {w} {w} {8} {0} {} {1} {} {0} +E {1746} {d} {d} {32} {0} {} {1} {} {0} + +R {1748} {0} {} {In the Light Woods} {} {Small paths may be found now and then, some crossing each other, while others meander off to unknown locations. It is hard to tell if they were made by various animals, or if they are of human origin. They do, however, make travel here easier by no small amount. The trees are quite tall here, though separated somewhat from each other, thus forming a light forest covered in a cool shade.} {Tar Valon Road North of Caemlyn} {} {} {} {1} {} +E {1749} {n} {n} {1} {0} {} {1} {} {0} +E {1750} {e} {e} {2} {0} {} {1} {} {0} +E {1721} {w} {w} {8} {0} {} {1} {} {0} + +R {1749} {0} {} {Dense Vegetation} {} {The undergrowth that covers the woods here proves to be very troublesome. It would be possible, though difficult, to travel west from here, though it's unlikely that you could turn back should you start to fight your way through those dense bushes and weeds. All other directions seem futile, apart from turning back south and head back again.} {Tar Valon Road North of Caemlyn} {} {} {} {1} {} +E {1720} {w} {w} {8} {0} {} {1} {} {0} +E {1748} {s} {s} {4} {0} {} {1} {} {0} + +R {1750} {0} {} {Further into the Woods} {} {Following a path, you journey deeper into the woods. While the forest is by no means dense, the trees are becoming more numerous, as well as somewhat smaller in size. Following the path west would take you to some lighter areas of these woods, while going north would take you even further into the forest.} {Tar Valon Road North of Caemlyn} {} {} {} {1} {} +E {1751} {n} {n} {1} {0} {} {1} {} {0} +E {1748} {w} {w} {8} {0} {} {1} {} {0} + +R {1751} {0} {} {Further into the Woods} {} {The forest is becoming more dense, with a lot of weeds, bushes and other vegetation covering the area. Underground water sources moisten the area, creating tranquil, dark pools of water in several places, and allowing moss to grow and multiply. Going west from here seems futile, as the vegetation is far too dense in that direction to allow passage. A faint path, barely discernable, heads on in a south to north heading.} {Tar Valon Road North of Caemlyn} {} {} {} {1} {} +E {1752} {n} {n} {1} {0} {} {1} {} {0} +E {1765} {e} {e} {2} {0} {} {1} {} {0} +E {1750} {s} {s} {4} {0} {} {1} {} {0} + +R {1752} {0} {} {Further into the Woods} {} {Working your way through the woods, you are barely able to discern the trail. It heads onwards in a rough south-north heading, and you see few alternatives but to follow it. Vegetation around here is very dense, so it would be sheer foolishness to venture beyond it.} {Tar Valon Road North of Caemlyn} {} {} {} {1} {} +E {1753} {n} {n} {1} {0} {} {1} {} {0} +E {1751} {s} {s} {4} {0} {} {1} {} {0} + +R {1753} {0} {} {By a Steep Slope} {} {You finally arrive at the top of a very steep and muddy slope. Below, you see a small stream meandering its way, and not far west from it, you spot a small stone bridge crossing the waters. Should you climb down the slope, you would probably find it very difficult to get back up again.} {Tar Valon Road North of Caemlyn} {} {} {} {1} {} +E {1752} {s} {s} {4} {0} {} {1} {} {0} +E {1754} {d} {d} {32} {0} {} {1} {} {0} + +R {1754} {0} {} {By the Small Stream} {D} {The shallow stream flows on, leaving the bridge to the west and runs on in a roughly eastern direction. High slopes flank the waters, and while the southern elevation is not particularly steep, it is far too muddy to climb.} {Tar Valon Road North of Caemlyn} {} {} {} {1} {} +E {1755} {e} {e} {2} {0} {} {1} {} {0} +E {1757} {w} {w} {8} {0} {} {1} {} {0} + +R {1755} {0} {} {By the Small Stream} {D} {The stream grows more shallow as it enters from the west, growing wider and soaking the banks with its waters. Eventually, it vanishes completely further to the east, as it adds its water to an already swampy area.} {Tar Valon Road North of Caemlyn} {} {} {} {1} {} +E {1756} {e} {e} {2} {0} {} {1} {} {0} +E {1754} {w} {w} {8} {0} {} {1} {} {0} + +R {1756} {0} {} {At the End of the Stream} {} {Drenched by the waters of the stream flowing in from the west, this area is covered with all sorts of moss. Little else grow here, except for a few scrawny bushes and trees. Apart from following the stream west, the only safe passage seems to be southwards, where the swamps truly begins.} {Tar Valon Road North of Caemlyn} {} {} {} {1} {} +E {1755} {w} {w} {8} {0} {} {1} {} {0} +E {1762} {s} {s} {4} {0} {} {1} {} {0} + +R {1757} {0} {} {Under the Bridge} {D} {An old trail winds its way down to end under this small bridge, at the edge of the stream. Standing here, you feel a chill in the air, as if someone is aware of your presence and watching your every move. This place brings to mind the bedtime stories of creatures lurking below ancient bridges, demanding the lives of the travelers crossing them. However, the merry chatter of the stream quickly banishes such dark thoughts.} {Tar Valon Road North of Caemlyn} {} {} {} {1} {} +E {1754} {e} {e} {2} {0} {} {1} {} {0} +E {1758} {w} {w} {8} {0} {} {1} {} {0} +E {1715} {u} {u} {16} {0} {} {1} {} {0} + +R {1758} {0} {} {By the Small Stream} {D} {The water flows in from the west and continues in an eastern direction. A stone bridge, small in size though not lacking in craftsmanship, spans the stream further to the east. The steep slopes flanking this area seem to be quite difficult to climb, yet the southern incline should be surmountable.} {Tar Valon Road North of Caemlyn} {} {} {} {1} {} +E {1757} {e} {e} {2} {0} {} {1} {} {0} +E {1759} {w} {w} {8} {0} {} {1} {} {0} +E {1719} {u} {u} {16} {0} {} {1} {} {0} + +R {1759} {0} {} {By the Small Stream} {D} {The stream bends, flowing in from the south and turning so that it assumes an eastern heading. Muddy slopes flank the waters, denying anyone to pass beyond. The sandy banks seem to be completely unsuitable for any vegetation, with only a few straws of grass to be seen, struggling for survival.} {Tar Valon Road North of Caemlyn} {} {} {} {1} {} +E {1758} {e} {e} {2} {0} {} {1} {} {0} +E {1760} {s} {s} {4} {0} {} {1} {} {0} + +R {1760} {0} {} {By the Small Stream} {D} {The stream bends here, flowing from the west and continuing in a northern direction. As it moves upstream, nearing its source, it becomes rather shallow and quite unsuitable for fish.} {Tar Valon Road North of Caemlyn} {} {} {} {1} {} +E {1759} {n} {n} {1} {0} {} {1} {} {0} +E {1761} {w} {w} {8} {0} {} {1} {} {0} + +R {1761} {0} {} {By the Small Pond} {D} {An underground source of water has created a placid pond here. A small stream runs from the pond, meandering its way eastwards. In all other directions, muddy and steep slopes foil any attempt to pass.} {Tar Valon Road North of Caemlyn} {} {} {} {1} {} +E {1760} {e} {e} {2} {0} {} {1} {} {0} + +R {1762} {0} {} {At the Edge of the Swamps} {} {Gloomy trees flank you at the edge of these swamps. They dwindle in number further north, being unable to grow in the watery area created by the stream soaking the terrain. Passage here is quite difficult and perhaps even outright dangerous, if care is not taken.} {Tar Valon Road North of Caemlyn} {} {} {} {1} {} +E {1756} {n} {n} {1} {0} {} {1} {} {0} +E {1763} {w} {w} {8} {0} {} {1} {} {0} + +R {1763} {0} {} {In the Swamps} {} {Finding safe places in which to travel is not an easy task in these marshes, the ground repeatedly giving way under your weight. The trees surrounding you adds more uneasiness, as they seem to reach out for you, enraged by the trespassing into their domain. Further to east, these trees grow less numerous as the swamp reluctantly changes into ground more suitable for travel, while south of here, the fens continue.} {Tar Valon Road North of Caemlyn} {} {} {} {1} {} +E {1762} {e} {e} {2} {0} {} {1} {} {0} +E {1764} {s} {s} {4} {0} {} {1} {} {0} + +R {1764} {0} {} {In the Swamps} {} {Mosses cover the soaked ground, concealing less firm spots that could prove to become deadly traps. Stagnant water spread to the east, where even the trees have great difficulties growing, while south of here the ground turns more firm and the vegetation becomes somewhat more dense.} {Tar Valon Road North of Caemlyn} {} {} {} {1} {} +E {1763} {n} {n} {1} {0} {} {1} {} {0} +E {1765} {s} {s} {4} {0} {} {1} {} {0} + +R {1765} {0} {} {In the Swampy Woods} {} {The terrain is gradually turning from forest into swamplands. Mosses cover the area and tall, old trees flank you as you carefully work your way through the woods. Looking around, you see the fens stretch in all directions, except for to the west, where the ground seems to become somewhat more dry.} {Tar Valon Road North of Caemlyn} {} {} {} {1} {} +E {1764} {n} {n} {1} {0} {} {1} {} {0} +E {1767} {e} {e} {2} {0} {} {1} {} {0} +E {1751} {w} {w} {8} {0} {} {1} {} {0} +E {1766} {s} {s} {4} {0} {} {1} {} {0} + +R {1766} {0} {} {In the Swamps} {} {The placid water creates dark, smelly ponds and serves as an ideal breeding ground for various insects. Tall trees grow where there is something that one could remotely call firm ground. Travel here is not only tiring, it is also quite dangerous. With some effort, one would be able to travel north and east from here, but all other directions are impossible to enter.} {Tar Valon Road North of Caemlyn} {} {} {} {1} {} +E {1765} {n} {n} {1} {0} {} {1} {} {0} +E {1768} {e} {e} {2} {0} {} {1} {} {0} + +R {1767} {0} {} {In the Swamps} {} {Slushing sounds accompany every movement forward as you continue into the bog. Mosses are plentiful here, apparently covering almost every inch of the area, including several feet of the trees growing where the ground is somewhat more solid. Traveling north would take you into an area that seems to be completely flooded, leaving an uneasy impression, while south of here the terrain seem to be more safe for travel, though by no means pleasant.} {Tar Valon Road North of Caemlyn} {} {} {} {1} {} +E {1765} {w} {w} {8} {0} {} {1} {} {0} +E {1768} {s} {s} {4} {0} {} {1} {} {0} + +R {1768} {0} {} {In the Swamps} {} {The air is filled with the smell of rotting vegetation, but also with the scent of many strange herbs and flowers, only found in swamplands. Though the ground is unstable in many spots, it seems to become more firm to the south, as the terrain gradually changes into rough-looking hills.} {Tar Valon Road North of Caemlyn} {} {} {} {1} {} +E {1767} {n} {n} {1} {0} {} {1} {} {0} +E {1766} {w} {w} {8} {0} {} {1} {} {0} +E {1769} {s} {s} {4} {0} {} {1} {} {0} + +R {1769} {0} {} {Swamp near the Hills} {} {The trees become fewer and the fens slowly fade away, as the terrain gets more rocky. Large and somewhat intimidating hills can be seen to the south, but going further from here would be dangerous, if at all possible.} {Tar Valon Road North of Caemlyn} {} {} {} {1} {} +E {1768} {n} {n} {1} {0} {} {1} {} {0} +E {1770} {d} {d} {32} {0} {} {1} {} {0} + +R {1770} {0} {} {Bottom of a Muddy Hollow} {} {Hidden by the slab of stone above, this dark, muddy pit is not a welcoming place. Worms and insects crawl on its walls, and stagnant pools of water cover the ground. To the east, a narrow, dark tunnel pierces the earth, leading to what surely must be the den of some evil creature.} {Tar Valon Road North of Caemlyn} {} {} {} {1} {} +E {1771} {e} {e} {2} {0} {} {1} {} {0} +E {1769} {u} {u} {16} {0} {} {1} {} {0} + +R {1771} {0} {} {In a Dark Tunnel} {} {The stench of decay and rotting corpses fills the air. From the hollow back to the west, a small stream of water flows eastwards, indicating that the tunnel is gradually sloping down.} {Tar Valon Road North of Caemlyn} {} {} {} {1} {} +E {1772} {e} {e} {2} {0} {} {1} {} {0} +E {1770} {w} {w} {8} {0} {} {1} {} {0} + +R {1772} {0} {} {In a Dark Tunnel} {} {Sloping down, the tunnel beckons the foolish to explore further, to come closer to the heart of this sinister place. The ground is slippery from all the wet mud, turning progress here into a slow and unsteady endeavour. To the south, some of the ceiling has collapsed, blocking a narrow hole.} {Tar Valon Road North of Caemlyn} {} {} {} {1} {} +E {1775} {e} {e} {2} {0} {} {1} {} {0} +E {1771} {w} {w} {8} {0} {} {1} {} {0} +E {1773} {s} {s} {4} {0} {} {1} {} {0} + +R {1773} {0} {} {Narrow Passage} {} {This claustrophobically narrow tunnel seems to be on the verge of collapsing completely. The walls mainly consist of packed earth and mud, though in some places remnants of the original stone walls are still preserved. Faint tracks are visible on the muddy floor, suggesting that this place is not deserted.} {Tar Valon Road North of Caemlyn} {} {} {} {1} {} +E {1772} {n} {n} {1} {0} {} {1} {} {0} +E {1774} {s} {s} {4} {0} {} {1} {} {0} + +R {1774} {0} {} {End of the Passage} {} {Yet again, the ceiling has collapsed, causing tons of stone and mud to seal off the passage south. Gnawed bones litter the floor here, along with scraps of cloth and similar trash. The only exit from this place seems to be back from where you came, through the passage to the north.} {Tar Valon Road North of Caemlyn} {} {} {} {1} {} +E {1773} {n} {n} {1} {0} {} {1} {} {0} + +R {1775} {0} {} {In a Dark Tunnel} {} {An oppressive silence lingers in this wet tunnel, and the stench of rot grows stronger with each step. The tunnel continues to worm its way through the bowels of the earth, though it splits further to the east, creating a T-shaped intersection.} {Tar Valon Road North of Caemlyn} {} {} {} {1} {} +E {1776} {e} {e} {2} {0} {} {1} {} {0} +E {1772} {w} {w} {8} {0} {} {1} {} {0} + +R {1776} {0} {} {T-crossing in the Tunnel} {} {The tunnel splits here, creating a T-like intersection. North and south, small chambers, very similar in appearance, can be seen, while the western tunnel slowly slopes upwards towards the surface. Standing against the eastern wall is a seven foot tall statue of a knight clad in a full plate armor.} {Tar Valon Road North of Caemlyn} {} {} {} {1} {} +E {1777} {n} {n} {1} {0} {} {1} {} {0} +E {1775} {w} {w} {8} {0} {} {1} {} {0} +E {1779} {s} {s} {4} {0} {} {1} {} {0} + +R {1777} {0} {} {A Small Chamber} {} {The northern end of this small chamber is dominated by a huge stone door, which stands just slightly ajar, revealing only darkness in the room beyond. The walls and floor here are featureless, and there is little else to attract attention, except for a small, tattered remnant of cloth, which lies in one corner.} {Tar Valon Road North of Caemlyn} {} {} {} {1} {} +E {1778} {n} {n} {1} {0} {} {1} {} {0} +E {1776} {s} {s} {4} {0} {} {1} {} {0} + +R {1778} {0} {} {Defiled Tomb} {} {Broken pieces of stone coffins, bones and other debris litter the floor. Clearly, this tomb has been subject to the looting of grave robbers, though, judging by the choking layer of dust which seems to smother everything, much time seems to have passed since this incident. Casual inspection yields little of interest among the scattered refuse.} {Tar Valon Road North of Caemlyn} {} {} {} {1} {} +E {1777} {s} {s} {4} {0} {} {1} {} {0} + +R {1779} {0} {} {A Small Chamber} {} {Toppled, rusted braziers flank a huge stone door that is set in the southern wall of this small, chilly room. The smooth walls were once engraved with reliefs and writing, but those have faded a long time ago. Apart from the door, the only obvious exit is the tunnel back north.} {Tar Valon Road North of Caemlyn} {} {} {} {1} {} +E {1776} {n} {n} {1} {0} {} {1} {} {0} +E {1780} {s} {s} {4} {0} {} {1} {} {0} + +R {1780} {0} {} {In an Ancient Tomb} {} {Musty air fills this large, cold chamber with walls made of grey, featureless stone, glistening with moisture. The southern and eastern walls contain niches, in which withered bones and grinning skulls can be seen, covered with thick layers of dust.} {Tar Valon Road North of Caemlyn} {} {} {} {1} {} +E {1779} {n} {n} {1} {0} {} {1} {} {0} +E {1781} {w} {w} {8} {0} {} {1} {} {0} + +R {1781} {0} {} {A Secret Tomb} {} {The layers of dust are not nearly as thick as elsewhere, instead creating a thin sheet. The floor itself is made of a stone that resembles marble, though it is completely black, with golden and silvery veins shooting through it. Two silvery braziers flank circular steps leading up to a platform in the middle of the chamber. Upon this platform, a black stone coffin rests, its sides depicting faces screaming in anguish and terror. Tapestries still cover the walls, displaying dark scenes of an often obscene nature, and it seems almost natural that the braziers burn with ghostly flames that give off no heat.} {Tar Valon Road North of Caemlyn} {} {} {} {1} {} +E {1780} {e} {e} {2} {0} {} {1} {} {0} + +R {1782} {0} {} {The Tar Valon Road} {} {Ancient oaks with massive tentacle limbs and thick foliage are steeped in oceans of tall, wiry grass and underbrush. The road plows its own way through the matted brakes, a way which affords little cover from the raw elements of sun, wind and rain.} {Tar Valon Road South of Tar Valon} {} {} {} {1} {} +E {1783} {n} {n} {1} {0} {} {1} {} {0} +E {1624} {s} {s} {4} {0} {} {1} {} {0} + +R {1783} {0} {} {Rounding the Bend} {} {Admirably, the upkeep of this road yet remains in consistently good shape. A bend in the road briefly shifts its course easterly before resuming the north passage to the city of Tar Valon.} {Tar Valon Road South of Tar Valon} {} {} {} {1} {} +E {1784} {e} {e} {2} {0} {} {1} {} {0} +E {1782} {s} {s} {4} {0} {} {1} {} {0} + +R {1784} {0} {} {Rounding the Bend} {} {Grass fields with a few bunches of stout oaks are becoming the norm as the road corners toward the southwest. Overhead the sky is more visible than from the canopy of treeleaves forming over the road to the north.} {Tar Valon Road South of Tar Valon} {} {} {} {1} {} +E {1785} {n} {n} {1} {0} {} {1} {} {0} +E {1783} {w} {w} {8} {0} {} {1} {} {0} + +R {1785} {0} {} {The Tar Valon Road} {} {Clusters of oak and leatherleaf cover the soil, which is quickly becoming more rocky as the road progresses south. From time to time, a few deer will venture from the safety of the trees and graze in the open.} {Tar Valon Road South of Tar Valon} {} {} {} {1} {} +E {1786} {n} {n} {1} {0} {} {1} {} {0} +E {1784} {s} {s} {4} {0} {} {1} {} {0} + +R {1786} {0} {} {The Tar Valon Road} {} {The road to Tar Valon runs due a due north-south course. Woods on either side of the road grow too thick for easy travel. South, the forests begin to recede.} {Tar Valon Road South of Tar Valon} {} {} {} {1} {} +E {1787} {n} {n} {1} {0} {} {1} {} {0} +E {1785} {s} {s} {4} {0} {} {1} {} {0} + +R {1787} {0} {} {The Tar Valon Road} {} {Light from above filters through the tree leaves as through a healer's gauze for wounds -- dulled but luminously golden. Songbirds and squirrels rustle the branches, startled by your approach.} {Tar Valon Road South of Tar Valon} {} {} {} {1} {} +E {1788} {n} {n} {1} {0} {} {1} {} {0} +E {1786} {s} {s} {4} {0} {} {1} {} {0} + +R {1788} {0} {} {The Tar Valon Road} {} {Tall pines and broad-limbed oaks canopy the road. Lots of underbrush and small plants grow thickly beneath the trees, blocking entrance to the woods from here.} {Tar Valon Road South of Tar Valon} {} {} {} {1} {} +E {1789} {n} {n} {1} {0} {} {1} {} {0} +E {1787} {s} {s} {4} {0} {} {1} {} {0} + +R {1789} {0} {} {The Tar Valon Road} {} {A few worthless personal effects are scattered and ground into the packed gravel and mud. Some discolored splotches in the road are from where blood has recently pooled and dried.} {Tar Valon Road South of Tar Valon} {} {} {} {1} {} +E {1790} {n} {n} {1} {0} {} {1} {} {0} +E {1792} {w} {w} {8} {0} {} {1} {} {0} +E {1788} {s} {s} {4} {0} {} {1} {} {0} + +R {1790} {0} {} {The Tar Valon Road} {} {Tended and fenced fields abruptly end against the border of a dense forest on either side of the road. It looks as if a drainage trench had once been attempted to help clear the muddy roads during spring rains, but of late they have fallen into disrepair.} {Tar Valon Road South of Tar Valon} {} {} {} {1} {} +E {1791} {n} {n} {1} {0} {} {1} {} {0} +E {1794} {w} {w} {8} {0} {} {1} {} {0} +E {1789} {s} {s} {4} {0} {} {1} {} {0} + +R {1791} {0} {} {The Tar Valon Road} {} {The road bends your path around a quaint farmhouse and its surrounding property. The landscape is well-tended with crops in tilled fields and a dirt road leading to a well.} {Tar Valon Road South of Tar Valon} {} {} {} {1} {} +E {4497} {e} {e} {2} {0} {} {1} {} {0} +E {1790} {s} {s} {4} {0} {} {1} {} {0} + +R {1792} {0} {} {A Shallow Culvert at the Forest Border} {} {Beside the road this sunken tract of land is an excellent route for runoff from the road. The earth is very soft and the dead foliage covering the muddy surface has the sweetly-sick stench of decay.} {Tar Valon Road South of Tar Valon} {} {} {} {1} {} +E {1794} {n} {n} {1} {0} {} {1} {} {0} +E {1789} {e} {e} {2} {0} {} {1} {} {0} +E {1793} {s} {s} {4} {0} {} {1} {} {0} + +R {1793} {0} {} {Thicket Enclosed Clearing} {} {Subtly chosen within the privacy of the brush and trees seems to be some robbers' den. Discarded, worthless items like a fine silk shirt, ruined only by bloodstains across the chest, lie forgotten in the far corners of the small clearing. Inside, one is completely camouflaged from travellers and is provided easy access in and out of the drainage culvert to the north.} {Tar Valon Road South of Tar Valon} {} {} {} {1} {} +E {1792} {n} {n} {1} {0} {} {1} {} {0} + +R {1794} {0} {} {A Shallow Culvert at the Forest Border} {} {Your boots sink quickly to the ankles as you step in the soft soil of a drainage trench. The ditch is only a few feet from the road and shares the other border with a very old and long undisturbed forest.} {Tar Valon Road South of Tar Valon} {} {} {} {1} {} +E {1790} {e} {e} {2} {0} {} {1} {} {0} +E {1795} {w} {w} {8} {0} {} {1} {} {0} +E {1792} {s} {s} {4} {0} {} {1} {} {0} + +R {1795} {0} {} {An Old, Silent Forest} {} {Complete calm and solitude strike you first as you enter the colorless, overgrown forest. Most of the vegetation is gray-green and very drab, while the bark and roots of the trees are almost ashen. Precious little stirs these grounds, and new growth is depressed or choked out by the unchecked pre-existant plant life.} {Tar Valon Road South of Tar Valon} {} {} {} {1} {} +E {1797} {n} {n} {1} {0} {} {1} {} {0} +E {1794} {e} {e} {2} {0} {} {1} {} {0} +E {1798} {w} {w} {8} {0} {} {1} {} {0} +E {1796} {s} {s} {4} {0} {} {1} {} {0} + +R {1796} {0} {} {An Old, Silent Forest} {} {Trying to peer through the canopy of leaves and limbs is impossible. The sheer density of growth from a myriad of tree limbs meshing together combines to an opaque ceiling. Decades upon decades of old foliage shed has accumulated here, making travel every bit as difficult as in swampland.} {Tar Valon Road South of Tar Valon} {} {} {} {1} {} +E {1795} {n} {n} {1} {0} {} {1} {} {0} + +R {1797} {0} {} {An Old, Silent Forest} {} {A pervasive rustling of leaves consumes all quietude as eddies in the wind currents gather and swirl them around. Tall pines and squat oaks abound, and from the highest branches of both drop long ropey vines that loop around every exposed surface.} {Tar Valon Road South of Tar Valon} {} {} {} {1} {} +E {1795} {s} {s} {4} {0} {} {1} {} {0} + +R {1798} {0} {} {An Old, Silent Forest} {} {An eerie, muffled shriek breaks the utter quiet of this wood. Upon closer investigation you discover the sound emanating from wind passing through the hollow arms of a stately oak whose life slowly wans whilst it yet grasps out for blessed light.} {Tar Valon Road South of Tar Valon} {} {} {} {1} {} +E {1795} {e} {e} {2} {0} {} {1} {} {0} +E {1799} {w} {w} {8} {0} {} {1} {} {0} + +R {1799} {0} {} {An Old, Silent Forest} {} {Stillness invades every fiber of being around you. Trudging through the deep piles of fallen leaves and branches produces strangely little noise, as if it is absorbed. No birds chirp, nor is there sign of other woodland life, and the only movement comes from the dance of sunlight through the flutter of windblown leaves in the boughs high above.} {Tar Valon Road South of Tar Valon} {} {} {} {1} {} +E {1798} {e} {e} {2} {0} {} {1} {} {0} +E {1800} {w} {w} {8} {0} {} {1} {} {0} + +R {1800} {0} {} {Margin of Clearance Between the Woods} {} {A distinctly worn path, most likely a runway forged by woodland creatures, splits the boundaries between two woods. Animal droppings and remains are scattered amongst the freshly kicked dirt.} {Tar Valon Road South of Tar Valon} {} {} {} {1} {} +E {1801} {n} {n} {1} {0} {} {1} {} {0} +E {1799} {e} {e} {2} {0} {} {1} {} {0} +E {1809} {w} {w} {8} {0} {} {1} {} {0} +E {1805} {s} {s} {4} {0} {} {1} {} {0} + +R {1801} {0} {} {Along the Run} {} {A north-south run seems to have become a familiar means of passage for many animals through these dense woods. Nettles and other brambles rim the ways and towering trees with impenetrable foliage block sight and movement to the west or east.} {Tar Valon Road South of Tar Valon} {} {} {} {1} {} +E {1802} {n} {n} {1} {0} {} {1} {} {0} +E {1800} {s} {s} {4} {0} {} {1} {} {0} + +R {1802} {0} {} {Along the Run} {} {Bending westward the animal run points toward a broad clearing like an oasis amongst the trying forest. South, the run forces its way unswervingly. Sounds from animals abound in every direction.} {Tar Valon Road South of Tar Valon} {} {} {} {1} {} +E {1803} {w} {w} {8} {0} {} {1} {} {0} +E {1801} {s} {s} {4} {0} {} {1} {} {0} + +R {1803} {0} {} {Within a Treacherous Clearing} {} {Massive roots that are wizened and gnarled beyond any resemblance to the term healthy bulge out of a sea of moss like a serpent's tail away from the stout trunks of several ancient-looking trees grouped throughout the perimeter. Melon-size rounded pebbles, ashen-white and oblong, sit on the eerie surface of this soundless glade as if some sort of strange vegetation.} {Tar Valon Road South of Tar Valon} {} {} {} {1} {} +E {1802} {e} {e} {2} {0} {} {1} {} {0} +E {1804} {d} {d} {32} {0} {} {1} {} {0} + +R {1804} {0} {} {Beneath an Old Dike} {} {Delving at an angle into the rocky earth soon leads you inside a small, natural chamber. A trickling stream seeps and flows in a generally westward direction along a gravelly bed leading up from the south. The soil here is damp and moldy and the air stuffy. Slimy, black roots dangle from the earthen ceiling.} {Tar Valon Road South of Tar Valon} {} {} {} {1} {} +E {1803} {u} {u} {16} {0} {} {1} {} {0} + +R {1805} {0} {} {Along the Run} {} {A treacherous path, travel-worn by the regular usage from local animals, cuts north and south here through the woods, presenting a narrow margin between two distinct sets of trees and vegetation; west, ashen trees and gray-green vegetation mark a fairly sparse wood leached by a more visible sun, while to the east an ancient and thickly grown forest holds its ground tenuously.} {Tar Valon Road South of Tar Valon} {} {} {} {1} {} +E {1800} {n} {n} {1} {0} {} {1} {} {0} +E {1806} {s} {s} {4} {0} {} {1} {} {0} + +R {1806} {0} {} {A Dreamy Copse} {} {Maybe it is the spicy fragrance of the wild flowers or the wafting twinge of gingerspice, but the land here pulls at you with an indulging spell of lethargy. This place is interspersed with low, willowy trees and other somewhat towering ones; those grow at a half-slant with long, ropey vines hanging in dipping loops from their short branches like some exotic drapery. Tall, thick-bladed grass sprouts from the rich, black earth and bends to a slight breeze.} {Tar Valon Road South of Tar Valon} {} {} {} {1} {} +E {1805} {n} {n} {1} {0} {} {1} {} {0} +E {1807} {w} {w} {8} {0} {} {1} {} {0} + +R {1807} {0} {} {In a Carved-Out Treetrunk} {} {Strangely it is not entirely dark inside the belly of this massive oak, which is not as time-wizened as the outer shell of the tree. A few critters accustomed to the night-similar environment in here have made their homes at damp crevices and shallow borings into the treewood. Ignoring the closed- in nature of this room, something else seems to pervade the emotions and inhibit your sensory consciousness - leaving you disquieted.} {Tar Valon Road South of Tar Valon} {} {} {} {1} {} +E {1806} {e} {e} {2} {0} {} {1} {} {0} +E {1808} {d} {d} {32} {0} {} {1} {} {0} + +R {1808} {0} {} {The Sepulcher} {} {Deeper beneath the old, age-soft interior of this dying tree is another chamber of apparently natural origin. Except for a minimal amount of visible stonework, the spongy mold-ridden bark walls have provided centuries of shelter for the core of this crypt. The dust and vegetation overlying the stone and bark reveal long ages passing without disruption; and yet there is an ephemeral, nearly extraplanar quality to everything.} {Tar Valon Road South of Tar Valon} {} {} {} {1} {} +E {1807} {u} {u} {16} {0} {} {1} {} {0} + +R {1809} {0} {} {A Sallow Wood} {} {The trees and growth here are marginally different than that to the east. The spacing between plant life is a healthier distance, and a lot less scrub and underbrush choke the earth's surface. Also, the sky is visible and a light breeze passes between trees.} {Tar Valon Road South of Tar Valon} {} {} {} {1} {} +E {1800} {e} {e} {2} {0} {} {1} {} {0} +E {1811} {w} {w} {8} {0} {} {1} {} {0} +E {1810} {s} {s} {4} {0} {} {1} {} {0} + +R {1810} {0} {} {A Sallow Wood} {} {Pausing at the cool refuge of the wood's border, it is the last stop heading further west for any shade. Between the tree-trunks you see the dry, olive grass of open plains. No signs of civilization are present anywhere.} {Tar Valon Road South of Tar Valon} {} {} {} {1} {} +E {1809} {n} {n} {1} {0} {} {1} {} {0} +E {1814} {w} {w} {8} {0} {} {1} {} {0} + +R {1811} {0} {} {A Sallow Wood} {} {The tweeter of songbirds and the cautious scurrying of small animals are a definite marker for having departed the deathly quiet forest to the east. Pale dogwoods, birch and willows comprise this peaceful wood, and the air is fresh and less stagnant.} {Tar Valon Road South of Tar Valon} {} {} {} {1} {} +E {1818} {n} {n} {1} {0} {} {1} {} {0} +E {1809} {e} {e} {2} {0} {} {1} {} {0} +E {1812} {w} {w} {8} {0} {} {1} {} {0} +E {1814} {s} {s} {4} {0} {} {1} {} {0} + +R {1812} {0} {} {Thinning of the Wood} {} {Sun-parched trees with scraggly branches twisted by gale-force winds are the only inhabitants outside the drab-colored grass advancing on the forests soil. Some blackened scorch marks on the base of the trees and the earth signal that this dry land is given to wildfires.} {Tar Valon Road South of Tar Valon} {} {} {} {1} {} +E {1811} {e} {e} {2} {0} {} {1} {} {0} +E {1813} {w} {w} {8} {0} {} {1} {} {0} + +R {1813} {0} {} {Grasslands} {} {The dry, short grass is extremely sparse here, plenty of space in between each plant to see that the soil is poor. Soft breezes blow across the plains with regularity.} {Grasslands} {} {} {} {1} {} +E {1821} {n} {n} {1} {0} {} {1} {} {0} +E {1812} {e} {e} {2} {0} {} {1} {} {0} +E {1823} {w} {w} {8} {0} {} {1} {} {0} + +R {1814} {0} {} {A Sallow Wood} {} {Towards the south and west, the tree cover begins to dwindle to nothing and a swathe of tall grass invades the woodland boundary. With less shade than among the trees, the tan fields are warm and arid in the afternoon sun, but cold and windy during bad weather.} {Tar Valon Road South of Tar Valon} {} {} {} {1} {} +E {1811} {n} {n} {1} {0} {} {1} {} {0} +E {1810} {e} {e} {2} {0} {} {1} {} {0} +E {1815} {w} {w} {8} {0} {} {1} {} {0} + +R {1815} {0} {} {Thinning of the Wood} {} {The isolated trees this far outside the main group are worse for wear. The parched and grass-choked soil provides them with little nourishment, and the sun and windy climate beat down without pity.} {Tar Valon Road South of Tar Valon} {} {} {} {1} {} +E {1814} {e} {e} {2} {0} {} {1} {} {0} +E {1817} {w} {w} {8} {0} {} {1} {} {0} +E {1816} {s} {s} {4} {0} {} {1} {} {0} + +R {1816} {0} {} {Before the Unending Grasslands} {} {Finally, the last tree is behind you, and the terrain gives way to endless miles of high grass. It is a wondrous sight to gaze upon, but simultaneously the arid, coverless land would be difficult to trek across.} {Tar Valon Road South of Tar Valon} {} {} {} {1} {} +E {1815} {n} {n} {1} {0} {} {1} {} {0} + +R {1817} {0} {} {Grasslands} {} {Dry grasses sway with the soft warm breezes originating from the hills in the west. The blistering heat pommels you as you traverse the grass covered plains. Dry, gravelly soil crunches with every step.} {Grasslands} {} {} {} {1} {} +E {1815} {e} {e} {2} {0} {} {1} {} {0} +E {1824} {w} {w} {8} {0} {} {1} {} {0} + +R {1818} {0} {} {A Sallow Wood} {} {Still under the refreshing shade of birch and willow and dogwood you are able to study the grassy savannas with relative comfort. Small animals dart past you from time-to-time, and invisible chirping is ever-present up above.} {Tar Valon Road South of Tar Valon} {} {} {} {1} {} +E {1819} {w} {w} {8} {0} {} {1} {} {0} +E {1811} {s} {s} {4} {0} {} {1} {} {0} + +R {1819} {0} {} {Thinning of the Wood} {} {Open sky looms above as you exit the boundaries of the sallow wood. The birch and dogwood that manage to survive alone here are gnarled and have cracked bark from water-deprivation. An undulating sea of wind-driven grass dominates the west and its horizon.} {Tar Valon Road South of Tar Valon} {} {} {} {1} {} +E {1818} {e} {e} {2} {0} {} {1} {} {0} +E {1820} {w} {w} {8} {0} {} {1} {} {0} + +R {1820} {0} {} {Gazing Outward Upon the Frontier} {} {Devoid of life, human and animal, the land to the west is a wasteland. It would be nigh impossible to survive a trek across those plains unless one was fully equipped for such punishing travel. The shady wood to the east is a much more pleasing alternative.} {Tar Valon Road South of Tar Valon} {} {} {} {1} {} +E {1819} {e} {e} {2} {0} {} {1} {} {0} +E {1821} {w} {w} {8} {0} {} {1} {} {0} + +R {1821} {0} {} {Grasslands} {} {Dry grass and brush are scattered throughout this region, though there are numerous large patches of exposed earth dotting the plains. The exposed soil reveal mostly gravel and large stones.} {Grasslands} {} {} {} {1} {} +E {1820} {e} {e} {2} {0} {} {1} {} {0} +E {1822} {w} {w} {8} {0} {} {1} {} {0} +E {1813} {s} {s} {4} {0} {} {1} {} {0} + +R {1822} {0} {} {Grassy Plains} {} {The grass growing here is very tall, coming up above your waist and poking at your exposed skin. It is impossible to see the kind of soil because the grasses grow so close together. The bank of a small brook flows to the east and is covered by flowers of diverse colors.} {Grasslands} {} {} {} {1} {} +E {1821} {e} {e} {2} {0} {} {1} {} {0} +E {1829} {w} {w} {8} {0} {} {1} {} {0} +E {1823} {s} {s} {4} {0} {} {1} {} {0} + +R {1823} {0} {} {Grasslands} {} {Waist high grasses grow in vast quantities here and the air is filled with their airborne seeds. The briars mingled with the grass scratch you as you make your way through the savanna. A sandy bank lies east of here and more grasslands lie further west.} {Grasslands} {} {} {} {1} {} +E {1822} {n} {n} {1} {0} {} {1} {} {0} +E {1813} {e} {e} {2} {0} {} {1} {} {0} +E {1828} {w} {w} {8} {0} {} {1} {} {0} + +R {1824} {0} {} {Grassy Plains} {} {The flat landscape is covered by waist high grasses mingled with large briar patches. Burrs attach themselves all over you in order to be spread elsewhere to grow. The muddy bank of a small brook is located to the east.} {Grasslands} {} {} {} {1} {} +E {1817} {e} {e} {2} {0} {} {1} {} {0} +E {1827} {w} {w} {8} {0} {} {1} {} {0} +E {1825} {s} {s} {4} {0} {} {1} {} {0} + +R {1825} {0} {} {Grassy Plains} {} {Vast quantities of thigh high grasses cover these plains. The strong winds cause the grasses to whip back and forth violently. Patches without vegetation reveal dry loose soil riddled with bits and pieces of rock.} {Grasslands} {} {} {} {1} {} +E {1824} {n} {n} {1} {0} {} {1} {} {0} +E {1826} {w} {w} {8} {0} {} {1} {} {0} + +R {1826} {0} {} {Grasslands} {} {Waist high grass and brush grow sparsely, leaving large patches of infertile soil exposed between every plant. The short grass allows you to find surer footing with relative ease.} {Grasslands} {} {} {} {1} {} +E {1827} {n} {n} {1} {0} {} {1} {} {0} +E {1825} {e} {e} {2} {0} {} {1} {} {0} +E {1941} {w} {w} {8} {0} {} {1} {} {0} +E {1831} {s} {s} {4} {0} {} {1} {} {0} + +R {1827} {0} {} {Grasslands} {} {These plains are blanketed by waist high grass and brush. The brush contains many briar patches which tug at your skin and leave scratches. Endless grasslands extend to the west.} {Grasslands} {} {} {} {1} {} +E {1824} {e} {e} {2} {0} {} {1} {} {0} +E {1942} {w} {w} {8} {0} {} {1} {} {0} +E {1826} {s} {s} {4} {0} {} {1} {} {0} + +R {1828} {0} {} {Grasslands} {} {Chest high grasses inundate this area, making it difficult to traverse the plains. Winds periodically scour the plains making the grass sway back and forth. More grassy plains lie ahead to the south and west.} {Grasslands} {} {} {} {1} {} +E {1829} {n} {n} {1} {0} {} {1} {} {0} +E {1823} {e} {e} {2} {0} {} {1} {} {0} +E {1943} {w} {w} {8} {0} {} {1} {} {0} + +R {1829} {0} {} {Grasslands} {} {The grass here grows up to your thighs and is relatively spread out compared to the grasslands to the east. The soil of the ground is loose and is littered with already dead grass. The winds cause the grass to sway back and forth in a rhythmic fashion. A small pond lies to the north.} {Grasslands} {} {} {} {1} {} +E {1830} {n} {n} {1} {0} {} {1} {} {0} +E {1822} {e} {e} {2} {0} {} {1} {} {0} +E {1944} {w} {w} {8} {0} {} {1} {} {0} +E {1828} {s} {s} {4} {0} {} {1} {} {0} + +R {1830} {0} {} {By a Small Pond} {D} {The ground here is extremely soggy and your feet imediatly sink in down to the ankles. The muddy footing makes every step you take a hard effort. The pond is one of the few sources of water you have seen in these dry grasslands. The pond itself is actually quite small, only about five paces long by three paces wide. A small mound rises in the west and a road winds along its way to the southwest.} {Grasslands} {} {} {} {1} {} +E {1945} {w} {w} {8} {0} {} {1} {} {0} +E {1829} {s} {s} {4} {0} {} {1} {} {0} + +R {1831} {0} {} {By a Grassy Hill} {} {Like the rest of this region, this area is covered by grass and brush brittle from lack of water. The grass here only reaches to your knees, as opposed to the waist and thigh high grasses that inundate the rest of these grasslands. To the south is a slightly sloped hillside.} {Grasslands} {} {} {} {1} {} +E {1826} {n} {n} {1} {0} {} {1} {} {0} +E {1832} {s} {s} {4} {0} {} {1} {} {0} + +R {1832} {0} {} {Down a Hillside} {} {The gradual slope of this side of the hill makes negotiating it like walking on a paved road. The dry grass and brush crackle as you step on the ground. Scattered bushes dotting the hillside provide a break from the extensiveness of the golden brown grasses. The hilltop lying to the west is covered by even more grass and grassy plains await you to the north.} {Grasslands} {} {} {} {1} {} +E {1831} {n} {n} {1} {0} {} {1} {} {0} +E {1833} {s} {s} {4} {0} {} {1} {} {0} + +R {1833} {0} {} {Sloping Hills} {} {Sloping downwards to the west, the terrain starts rolling with large grasslands teeming with life. A few thickets of brush grow here and there, but are balanced by the local wildflowers. Dry soft soil makes for easy walking down the hill, but southward travel will be a bit more difficult. } {Black Hills} {} {} {} {1} {} +E {1832} {n} {n} {1} {0} {} {1} {} {0} +E {1834} {s} {s} {4} {0} {} {1} {} {0} + +R {1834} {0} {} {On Steep Terrain} {} {Suddenly sloping up to the north, the ground here is rather unstable; a thin layer of loose dirt and pebbles covers the slope, periodically sliding and shifting under its own weight. A decending path to the north weaves its way down to the plains stretching to the north.} {Black Hills} {} {} {} {1} {} +E {1833} {n} {n} {1} {0} {} {1} {} {0} +E {1919} {w} {w} {8} {0} {} {1} {} {0} +E {1835} {s} {s} {4} {0} {} {1} {} {0} + +R {1835} {0} {} {The Rocky Hilltop} {} {Loosened by the undisrupted winds that sweep these hills, and by the drops of rain whose fall is not eased by leafy plants or any plants for that matter, the top of this hill has suffered a constant battering from the elements. A cleft has formed to the west, and developed into a valley; the Black Hills spread off in the other directions.} {Black Hills} {} {} {} {1} {} +E {1834} {n} {n} {1} {0} {} {1} {} {0} +E {1836} {s} {s} {4} {0} {} {1} {} {0} + +R {1836} {0} {} {Between the Hills} {} {With the ground sloping upwards in all directions towards the tops of hills, it is somewhat expected that this place would collect the rocks and other debris that the hills discarded. Poorly drained due to the shape of the land, water sits in shallow pools at certain times of the year, giving the place a foul and musty atmosphere overall.} {Black Hills} {} {} {} {1} {} +E {1835} {n} {n} {1} {0} {} {1} {} {0} +E {1872} {e} {e} {2} {0} {} {1} {} {0} +E {1909} {w} {w} {8} {0} {} {1} {} {0} +E {1837} {s} {s} {4} {0} {} {1} {} {0} + +R {1837} {0} {} {Edge of the Wide Ridge} {} {The unfertile ground slopes gently down to the north here, towards a small depression in the Black Hills. Just below, to the west, piles of broken rock lie strewn at the base of the unstable slope. This ridge extends to the south and east, standing tall against the surrounding hills, and guiding the paths of the valleys.} {Black Hills} {} {} {} {1} {} +E {1836} {n} {n} {1} {0} {} {1} {} {0} +E {1873} {e} {e} {2} {0} {} {1} {} {0} +E {1838} {s} {s} {4} {0} {} {1} {} {0} + +R {1838} {0} {} {The High Ridge} {} {Yet another obstacle to travel in this area, this ridge is actually the arm of an impassable mountain to the south, which seems to guide the valleys to the west and southeast. The western edge of the ridge is extremely unstable, but to the north and east the ground is relatively flat.} {Black Hills} {} {} {} {1} {} +E {1837} {n} {n} {1} {0} {} {1} {} {0} +E {1839} {e} {e} {2} {0} {} {1} {} {0} + +R {1839} {0} {} {The Cliffs} {} {Jagged and steep cliffs mark the eastern extent of this place. Standing at the brink offers a wide view of the scenery below. This place lies on a small ridge that runs to the north and south, and overlooks a valley to the east. The ground slopes gently down towards the south, into a valley, and hills span off to the north and west.} {Black Hills} {} {} {} {1} {} +E {1873} {n} {n} {1} {0} {} {1} {} {0} +E {1838} {w} {w} {8} {0} {} {1} {} {0} +E {1840} {s} {s} {4} {0} {} {1} {} {0} + +R {1840} {0} {} {The Small Valley} {} {Lying in the shade of the small hills to the north and south, this small valley is inclined to the west. Small channels of water run along its path, working their way to the east where they will join larger channels. The valley continues to the west where it seems to end in the side of a hill, and also to the east where it meets another valley.} {Black Hills} {} {} {} {1} {} +E {1839} {n} {n} {1} {0} {} {1} {} {0} +E {1857} {e} {e} {2} {0} {} {1} {} {0} +E {1841} {s} {s} {4} {0} {} {1} {} {0} + +R {1841} {0} {} {The Steep Hillside} {} {As it curves sharply down to the north and up to the east and west, the ground here periodically slides under its own weight; sometimes sending a few small pebbles to its base, sometimes throwing huge boulders down the slope. At times the hillside fails completely, and large rockslides occur, killing any of the sparse vegetation that might have finally taken root.} {Black Hills} {} {} {} {1} {} +E {1840} {n} {n} {1} {0} {} {1} {} {0} +E {1905} {w} {w} {8} {0} {} {1} {} {0} + +R {1842} {0} {} {Slope of the Hillside} {} {A large ridge rises out of the ground to the northeast, and this slope, which climbs to the top at an ever increasing gradient, seems to shift and slide with even the slightest pressure. Far off to the south, from this height, the greener plains can be seen; to the north, the rugged Black Hills stab out of the earth, lifeless and barren.} {Black Hills} {} {} {} {1} {} +E {1843} {e} {e} {2} {0} {} {1} {} {0} + +R {1843} {0} {} {The Hidden Spring} {} {Sheltered from the drifting winds by a steep cliff face to the north, and shaded from the midday sun by that ridge, a small pool of clear water has formed here, with low grasses and shrubs around it. The source of the water is hidden from view; perhaps some small spring under the surface of the water.} {Black Hills} {} {} {} {1} {} +E {1842} {w} {w} {8} {0} {} {1} {} {0} + +R {1844} {0} {} {A Slope Against the Mountains} {} {A ridge rises out of the ground to the west and, and this slope, which climbs to the top at an ever increasing gradient, seems to shift and slide with even the slightest pressure. The valley between mountains continues to the south and to the north. To the south in the far distance green can be seen, but it looks a long way away.} {Southern Black Hills} {} {} {} {1} {} +E {1567} {n} {n} {1} {0} {} {1} {} {0} +E {1845} {e} {e} {2} {0} {} {1} {} {0} +E {1562} {s} {s} {4} {0} {} {1} {} {0} + +R {1845} {0} {} {A Spring in the Mountain} {D} {Sheltered from the drifting winds by a steep cliff to the east, and shaded from the midday sun by the ridge, a collection of trees surround the creek as it comes off the mountain from the east.} {Southern Black Hills} {} {} {} {1} {} +E {1565} {n} {n} {1} {0} {} {1} {} {0} +E {1844} {w} {w} {8} {0} {} {1} {} {0} +E {1563} {s} {s} {4} {0} {} {1} {} {0} + +R {1846} {0} {} {Beside the Rushing Water} {} {Splashing and spraying over the rocks that spill into its channel from the east and west, the cool waters of this stream noisily navigate to the lower lands in the south. A small, rocky beach defines the western edge of this stream, while the high, unstable cliff to the east blocks all passage in that direction.} {Black Hills} {} {} {} {1} {} +E {1853} {n} {n} {1} {0} {} {1} {} {0} +E {1602} {s} {s} {4} {0} {} {1} {} {0} + +R {1847} {0} {} {On a Sandy Cutbank} {} {East and south a clear flowing brook cuts through the grass and root-matted soil. Black and gray sand from the erosion of pebbles and other material has accumulated over the ground and supplies a nice beach cleared of the strangled growth.} {Tar Valon Road South of Tar Valon} {} {} {} {1} {} +E {1603} {s} {s} {4} {0} {} {1} {} {0} + +R {1848} {0} {} {A Crystal Brook} {} {The rushing water has become so clear, so crystal-transparent that you can see the streambed in exacting detail. Smooth, rounded pebbles and fine- grained sediment layers the floor in shallow ripples.} {Tar Valon Road South of Tar Valon} {} {} {} {1} {} +E {1849} {n} {n} {1} {0} {} {1} {} {0} +E {1610} {s} {s} {4} {0} {} {1} {} {0} + +R {1849} {0} {} {A Crystal Brook} {} {As you wade further away from the brook's source, the water is cooler to the touch. This place is ideal for satisfying your thirst or even taking a much- needed bath.} {Tar Valon Road South of Tar Valon} {} {} {} {1} {} +E {1850} {n} {n} {1} {0} {} {1} {} {0} +E {1848} {s} {s} {4} {0} {} {1} {} {0} + +R {1850} {0} {} {A Crystal Brook} {} {Wooded land to the north diverts the stream flow toward the west. The dog- legged bow continues westward as it hugs the thick forest's borderline, which encroaches out over the water like spiderlegs where the erosional currents have eaten away the soils once holding the brown-black roots in place.} {Tar Valon Road South of Tar Valon} {} {} {} {1} {} +E {1851} {w} {w} {8} {0} {} {1} {} {0} +E {1849} {s} {s} {4} {0} {} {1} {} {0} + +R {1851} {0} {} {A Crystal Brook} {} {Along the north border of the gradually widening brook, brush and tree roots grow very dense to form an impregnable barrier against entry to the woods. The water is crystal clear and crisp, and your reflection wavers on it like expensive mirrors found in noble houses or well-to-do inns.} {Tar Valon Road South of Tar Valon} {} {} {} {1} {} +E {1850} {e} {e} {2} {0} {} {1} {} {0} +E {1852} {w} {w} {8} {0} {} {1} {} {0} + +R {1852} {0} {} {A Crystal Brook} {} {As the brook nears the end of its course it broadens greatly and forms a reservoir west of you. North, the woodland barrier is still too great for passage and south-west are the uninhabited grasslands. A strong wind picks up from the west.} {Tar Valon Road South of Tar Valon} {} {} {} {1} {} +E {1851} {e} {e} {2} {0} {} {1} {} {0} +E {5815} {w} {w} {8} {0} {} {1} {} {0} + +R {1853} {0} {} {The Small Rapids} {} {Forced into a narrow channel by the formations of rock, the stream here runs quickly and noisily over the uneven ground. The hills to the west and east that guide this stream are marked by unstable cliffs that are unclimbable from this valley. The stream continues swiftly to the south, while its source seems to lie in a pool to the north.} {Black Hills} {} {} {} {1} {} +E {1854} {n} {n} {1} {0} {} {1} {} {0} +E {1846} {s} {s} {4} {0} {} {1} {} {0} + +R {1854} {0} {} {Bend in the Stream} {} {The stream at this point makes a gentle bend from the west to the south, and a pool has formed here, caused by a sudden levelling of the ground. The hills to the north and east stand tall and insurmountable, forcing the stream to wind between them. The ground is fairly level, but a small rapids has formed to the south where the water has slowly eaten the ground away.} {Black Hills} {} {} {} {1} {} +E {1855} {w} {w} {8} {0} {} {1} {} {0} +E {1853} {s} {s} {4} {0} {} {1} {} {0} +E {1889} {d} {d} {32} {0} {} {1} {} {0} + +R {1855} {0} {} {The Stream} {} {Between the steep walls that define this valley, a slow moving stream steadily gathers more energy and washes its way from west to east. Water has run in this stream for so long that it has cut a deep channel into the ground, setting itself into a path that it will follow until the mountains shift or its springs run dry.} {Black Hills} {} {} {} {1} {} +E {1854} {e} {e} {2} {0} {} {1} {} {0} +E {1856} {w} {w} {8} {0} {} {1} {} {0} + +R {1856} {0} {} {Beginnings of a Stream} {} {Water from the valleys to the west gathers into deep channels here, and slowly flows along the gently sloping ground to the east. The strength of the stream is fed continuously by still more flows of water; some springing seemingly from nowhere, while others can be traced up the sides of the hills. The valley runs to the east and west, while the incline to the north is gentle enough to be climbed.} {Black Hills} {} {} {} {1} {} +E {1855} {e} {e} {2} {0} {} {1} {} {0} +E {1857} {w} {w} {8} {0} {} {1} {} {0} + +R {1857} {0} {} {Crossing of the Valleys} {} {At this point, the valley to the north meets the valley to the west, and together they continue to the east, gradually sloping downward. Water flows in shallow channels down the incline, constantly fed by the combined rivulets from uphill. A sloping bank climbs a hill to the northeast; valleys lie to the west and north, and the water flows to the east.} {Black Hills} {} {} {} {1} {} +E {1858} {n} {n} {1} {0} {} {1} {} {0} +E {1856} {e} {e} {2} {0} {} {1} {} {0} +E {1840} {w} {w} {8} {0} {} {1} {} {0} + +R {1858} {0} {} {Valley in the Hills} {} {This valley curves to the southeast from the north at this point. Channels in the ground are very distinct, and many have small trickles of dirty water running through them. The ground slopes smoothly to the south, gathering the water into larger channels; steep and barren hillsides stand to the east and west.} {Black Hills} {} {} {} {1} {} +E {1860} {n} {n} {1} {0} {} {1} {} {0} +E {1857} {s} {s} {4} {0} {} {1} {} {0} + +R {1859} {0} {} {Overlooking the Valleys} {} {A valley lies to the west; as it travels towards the southwest it joins another and widens as it passes to the south. The ground here slopes gently upwards towards the north, where a huge mountain stands, looming over the area. To the east, the hills follow the deepening valley and guide its path.} {Black Hills} {} {} {} {1} {} +E {1861} {n} {n} {1} {0} {} {1} {} {0} +E {1863} {e} {e} {2} {0} {} {1} {} {0} + +R {1860} {0} {} {Valley in the Hills} {} {Somewhat hidden by the hills around it, this valley descends gently through the terrain. The channels in the ground suggest that this valley helps to drain water from the surrounding hills, when the winter snows melt from the mountains above. The valley continues to the north, where it begins to diminish; it also extends in a fairly direct path south.} {Black Hills} {} {} {} {1} {} +E {1871} {n} {n} {1} {0} {} {1} {} {0} +E {1858} {s} {s} {4} {0} {} {1} {} {0} + +R {1861} {0} {} {Gently Sloping Ground} {} {The ground here slopes slightly towards the west and south; further in those directions the ground eventually levels off into a wide valley. A large mountain stands prominently to the north, perhaps affording a view over the surrounding lands. To the east, the hills taper down gradually out of sight.} {Black Hills} {} {} {} {1} {} +E {1870} {n} {n} {1} {0} {} {1} {} {0} +E {1862} {e} {e} {2} {0} {} {1} {} {0} +E {1859} {s} {s} {4} {0} {} {1} {} {0} + +R {1862} {0} {} {In the Midst of the Hills} {} {The Black Hills surround this place; they extend in all directions for great distances. To the northwest is a mountain, whose height is significantly greater than that of the other hills; to the south and west some ways are valleys, giving shape to the hills. The hills also continue to the east.} {Black Hills} {} {} {} {1} {} +E {1869} {n} {n} {1} {0} {} {1} {} {0} +E {1865} {e} {e} {2} {0} {} {1} {} {0} +E {1861} {w} {w} {8} {0} {} {1} {} {0} +E {1863} {s} {s} {4} {0} {} {1} {} {0} + +R {1863} {0} {} {Cliff above the Valley} {} {The gap between this cliff and the bottom of the valley below is a considerable drop, far too steep to be travelled safely. A small stream is visible from this distance, making its way from the southwest to the southeast. A large mountain reigns to the north, while the hills continue to the east and west.} {Black Hills} {} {} {} {1} {} +E {1862} {n} {n} {1} {0} {} {1} {} {0} +E {1864} {e} {e} {2} {0} {} {1} {} {0} +E {1859} {w} {w} {8} {0} {} {1} {} {0} + +R {1864} {0} {} {Overlooking the Stream} {} {Far below, at the base of the cliff to the south, there lies a pool of water that formed at the bend of a stream. The depth of the water cannot be judged from this distance, but even so, the darkness of the pool suggests that it is quite deep. The Black Hills extend to the west and north, while a short cliff prevents passage to the east.} {Black Hills} {} {} {} {1} {} +E {1865} {n} {n} {1} {0} {} {1} {} {0} +E {1863} {w} {w} {8} {0} {} {1} {} {0} + +R {1865} {0} {} {The Low Hills} {} {The landscape to the west is dominated by the ancient Black Hills; rough terrain over hill and valley reaches far out of sight. To the east is more gentle ground, which descends into plains as it fills the space between here and the legendary Dragonmount.} {Black Hills} {} {} {} {1} {} +E {1868} {n} {n} {1} {0} {} {1} {} {0} +E {1866} {e} {e} {2} {0} {} {1} {} {0} +E {1862} {w} {w} {8} {0} {} {1} {} {0} +E {1864} {s} {s} {4} {0} {} {1} {} {0} + +R {1866} {0} {} {The Boulders Near Dragonmount} {} {The towering and dominating mountain known as Dragonmount stands in unnatural height to the east. This great peak has stood as a landmark and source of both inspiration and fear for uncounted years; a single, unforgettable marker as to the true power, and danger, of the tainted Saidin.} {Black Hills} {} {} {} {1} {} +E {1867} {n} {n} {1} {0} {} {1} {} {0} +E {1865} {w} {w} {8} {0} {} {1} {} {0} + +R {1867} {0} {} {In the Shadow of Dragonmount} {} {The low plains here that span the distance between the Black Hills and the immense Dragonmount are spotted in places with low grasses and stiff branched shrubs. This land is in darkness more than it receives light; the sun is hidden behind Dragonmount for most of the morning, and barely makes an appearance overhead before it sets over the high ridges to the west.} {Black Hills} {} {} {} {1} {} +E {1878} {n} {n} {1} {0} {} {1} {} {0} +E {1868} {w} {w} {8} {0} {} {1} {} {0} +E {1866} {s} {s} {4} {0} {} {1} {} {0} + +R {1868} {0} {} {Descending Hills} {} {Here begins the gentle transition between the low plains to the east and the rugged Black Hills to the west. Small tufts of grass have found root here, in places; but on the whole, the landscape is barren and clear of vegetation.} {Black Hills} {} {} {} {1} {} +E {1877} {n} {n} {1} {0} {} {1} {} {0} +E {1867} {e} {e} {2} {0} {} {1} {} {0} +E {1869} {w} {w} {8} {0} {} {1} {} {0} +E {1865} {s} {s} {4} {0} {} {1} {} {0} + +R {1869} {0} {} {In the Barren Hills} {} {Small by comparison to the larger hills and mountains to the north and west, these hills show little sign of life or vegetation. The hills slowly decrease in height to the east, and a particularly large mountain stands in the west. The ground slopes slightly to the south, and climbs the taller hills to the north and west.} {Black Hills} {} {} {} {1} {} +E {1876} {n} {n} {1} {0} {} {1} {} {0} +E {1868} {e} {e} {2} {0} {} {1} {} {0} +E {1870} {w} {w} {8} {0} {} {1} {} {0} +E {1862} {s} {s} {4} {0} {} {1} {} {0} + +R {1870} {0} {} {Base of a Tall Mountain} {} {A mountain, perhaps the tallest in this area, rises up into the sky above. Smaller hills surround this area completely, almost completely devoid of life or vegetation. A constant, unobstructed wind passes through this area, sometimes shifting pebbles around or stirring up dust. The ground slopes gently to the south and west, and begins to climb smaller hills to the east.} {Black Hills} {} {} {} {1} {} +E {1869} {e} {e} {2} {0} {} {1} {} {0} +E {1871} {w} {w} {8} {0} {} {1} {} {0} +E {1861} {s} {s} {4} {0} {} {1} {} {0} +E {1882} {u} {u} {16} {0} {} {1} {} {0} + +R {1871} {0} {} {The Shallow Valley} {} {Between the tall mountain to the east, and the lesser peaks to the west, this valley lies somewhat hidden from view. The ground is littered with bits of rock and other debris, which fell to its current position from the exposed slopes of the nearby hills. A large mountain looms in the east, while the hills extend to the north and west. This valley also continues south.} {Black Hills} {} {} {} {1} {} +E {1870} {e} {e} {2} {0} {} {1} {} {0} +E {1872} {w} {w} {8} {0} {} {1} {} {0} +E {1860} {s} {s} {4} {0} {} {1} {} {0} + +R {1872} {0} {} {The Barren Hilltop} {} {The top of this hill, like so many around it, is clear of any prominent features and vegetation; they have either been stripped down by the constant batterment of the wind and water, or in the case of plants, were totally unable to take root in the hard soil. The ground slopes down slightly to the east, and a large mountain stands in the northeast. The hills continue in the other directions.} {Black Hills} {} {} {} {1} {} +E {1871} {e} {e} {2} {0} {} {1} {} {0} +E {1836} {w} {w} {8} {0} {} {1} {} {0} +E {1873} {s} {s} {4} {0} {} {1} {} {0} + +R {1873} {0} {} {Above the Valley} {} {The ground is flat and hard here; the rocks in the soil have kept any plants from thriving in this somewhat desolate place. A fairly steep cliff lies just to the east; at its foot is an increasingly deep valley which becomes wider as it moves to the south. The ground remains somewhat level as it extends out to the south, and rises a bit to the tops of hills to the north and west.} {Black Hills} {} {} {} {1} {} +E {1872} {n} {n} {1} {0} {} {1} {} {0} +E {1837} {w} {w} {8} {0} {} {1} {} {0} +E {1839} {s} {s} {4} {0} {} {1} {} {0} + +R {1874} {0} {} {Next to the Hill} {} {Surrounded on all sides by hills that extend out of sight, or taller peaks that block the view of anything beyond them, this place lies somewhere in the heart of the Black Hills. At some distance to the north and east, towering mountain peaks loom overhead, in the other directions, hills and valleys and ridges roll over the landscape.} {Grasslands} {} {} {} {1} {} +E {1881} {n} {n} {1} {0} {} {1} {} {0} +E {1875} {e} {e} {2} {0} {} {1} {} {0} + +R {1875} {0} {} {On Top of a Hill in the Black Hills} {} {From this vantage point the Black Hills sit to the southeast and the expanse looks out over rolling hills to the foot of the Dragonmount in the distance. Small trails of runoff escape the hill to where a rockslide blocks passage to the east and south. Northeast is a tree and beyond what lies to the north are a series of grasslands and plains split by ruts.} {Grasslands} {} {} {} {1} {} +E {1880} {n} {n} {1} {0} {} {1} {} {0} +E {1874} {w} {w} {8} {0} {} {1} {} {0} + +R {1876} {0} {} {At the Foot of the Ridge} {} {Rising tall from the rest of the hills, a steep mountain ridge blocks passage to the north and west with its rough and unstable slopes. The ridge runs to the east and west, connecting the peaks of higher mountains at either end. Hills extend out of sight to the south, and the looming peak of Dragonmount stands to the southeast.} {Black Hills} {} {} {} {1} {} +E {1877} {e} {e} {2} {0} {} {1} {} {0} +E {1869} {s} {s} {4} {0} {} {1} {} {0} + +R {1877} {0} {} {Along the Ridge} {} {Considerably taller than the low hills which roll smoothly over the terrain to the south and southwest, the rough ridge to the north joins with a mountain that lies to the east and together they block all progress in those directions. The ridge continues to the west.} {Black Hills} {} {} {} {1} {} +E {1878} {e} {e} {2} {0} {} {1} {} {0} +E {1876} {w} {w} {8} {0} {} {1} {} {0} +E {1868} {s} {s} {4} {0} {} {1} {} {0} + +R {1878} {0} {} {Descending Bluffs} {} {Gradually sloping downwards to the east, the area begins to pick of the beginnings of brush and trees. Some grasslands can be seen to the east from this viewpoint, along with a creek and some mounds that look a bit out of place.} {Black Hills} {} {} {} {1} {} +E {1879} {n} {n} {1} {0} {} {1} {} {0} +E {1877} {w} {w} {8} {0} {} {1} {} {0} +E {1867} {s} {s} {4} {0} {} {1} {} {0} + +R {1879} {0} {} {A Dip in the Hills} {} {This valley sweeps downwards from the bluffs to the south, and the steep cliffs to the north and west. A small branch of a brook finds its way into this dip in the hills, making for a few marsh plants to grow. Trees of moderate size grow on the sloping hills and some tall grasses crowd themselves around the trunks. } {Black Hills} {} {} {} {1} {} +E {1878} {s} {s} {4} {0} {} {1} {} {0} + +R {1880} {0} {} {West of A Tree} {} {Left in the shadow of a tree at most times of the day and night, the grass grows in the quiet. A large hill to the south blocks out the distance, but a series of switchbacks climb the hill. To the east the paths open wide.} {Grasslands} {} {} {} {1} {} +E {1919} {e} {e} {2} {0} {} {1} {} {0} +E {1881} {w} {w} {8} {0} {} {1} {} {0} +E {1875} {s} {s} {4} {0} {} {1} {} {0} + +R {1881} {0} {} {A Path Continued Toward a Tree} {} {The path continues east toward the tree and a slope to the south leads up a small hill. The path has grass, but the rest of the ground is dirt.} {Grasslands} {} {} {} {1} {} +E {1880} {e} {e} {2} {0} {} {1} {} {0} +E {1922} {w} {w} {8} {0} {} {1} {} {0} +E {1874} {s} {s} {4} {0} {} {1} {} {0} + +R {1882} {0} {} {On the Slope of the Mountain} {} {Small stones occasionally come tumbling down this mountain, and come to rest here where the slope of the ground tapers off a little. Rocks of many sizes, from small debris to stones the size of a fist or larger lie scattered randomly on the hillside. This mountain climbs up a great height, and smaller hills rest below it.} {Black Hills} {} {} {} {1} {} +E {1883} {u} {u} {16} {0} {} {1} {} {0} +E {1870} {d} {d} {32} {0} {} {1} {} {0} + +R {1883} {0} {} {Near the Peak of the Mountain} {} {Loose rocks and bits of debris blanket the slope of this mountain. The elements have slowly worn away this mountain for uncounted centuries, leaving an unstable slope which periodically slides and shifts down the hill. Very little vegetation is visible; it has either been battered by falling stones or cannot survive the altitude. The mountain levels off just above, and pebbles roll freely down towards the lower hills.} {Black Hills} {} {} {} {1} {} +E {1884} {u} {u} {16} {0} {} {1} {} {0} +E {1882} {d} {d} {32} {0} {} {1} {} {0} + +R {1884} {0} {} {The Mountain's Snow-Covered Peak} {} {Perhaps the highest mountain in the Black Hills, the top of this one is flat and somewhat smooth. Rocks of varying sizes lie scattered about, being occasionally blown off of the edge and down the loose slopes beyond by the unhindered winds. From closer to the edge of the cap of this mountain, it is possible to look across tremendous distances, over the countryside below.} {Black Hills} {} {} {} {1} {} +E {1885} {n} {n} {1} {0} {} {1} {} {0} +E {1886} {e} {e} {2} {0} {} {1} {} {0} +E {1888} {w} {w} {8} {0} {} {1} {} {0} +E {1887} {s} {s} {4} {0} {} {1} {} {0} +E {1883} {d} {d} {32} {0} {} {1} {} {0} + +R {1885} {0} {} {The Northern Edge of the Mountaintop} {} {Far to the north, the Mountains of Dhoom extend to the east and west out of sight; at their feet lies the Plain of Lances. Moving in closer, the region of Kandor can be seen, and nestled somewhere within it Chachin marks the meeting of three roads. Closer still, the Black Hills surround this mountain.} {Black Hills} {} {} {} {1} {} +E {1884} {s} {s} {4} {0} {} {1} {} {0} + +R {1886} {0} {} {The Eastern Edge of the Mountaintop} {} {The most striking sight from this perspective is the fabled Dragonmount, which rises out of the ground in the midst of fairer lands. Behind that immense mountain and to the north lies Tar Valon, on an island in the Erinin River. The river Luan passes through the Black Hills just west of Dragonmount, and continues its path southward towards the sea.} {Black Hills} {} {} {} {1} {} +E {1884} {w} {w} {8} {0} {} {1} {} {0} + +R {1887} {0} {} {The Southern Edge of the Mountaintop} {} {The most scenic side of this mountain, the southern face overlooks a variety of lands below; from the Caralain Grass just to the south, to the Caemlyn Road beyond it. The Arinelle River meets the Haevin and together they pass south through Whitebridge, while to the east, Four Kings lies hidden beyond Braem Wood.} {Black Hills} {} {} {} {1} {} +E {1884} {n} {n} {1} {0} {} {1} {} {0} + +R {1888} {0} {} {The Western Edge of the Mountaintop} {} {The view from the western side of this mountain is marked by several rivers. The river Ivo finds its source in this area and trails off to the west; and the river Haevin also begins in these hills and moves towards the southwest, passing through forestlands and plains as it makes its way to meet other rivers and continue to the sea.} {Black Hills} {} {} {} {1} {} +E {1884} {e} {e} {2} {0} {} {1} {} {0} + +R {1889} {0} {} {In the Pool} {} {The water in here is cold, and this place is very dark. A faint sound of flowing water issues in from above, but no other motion or turbulence disturb the utter calm of this place. The blackness of the surroundings seems to continue in all directions.} {Black Hills} {} {} {} {1} {} +E {1890} {n} {n} {1} {0} {} {1} {} {0} +E {1854} {u} {u} {16} {0} {} {1} {} {0} + +R {1890} {0} {} {The Dark Pool} {} {Confined in a fairly narrow tunnel, the water is very cold and seems to absorb all light and sound. The walls of this stony passage are difficult to discern in the darkness, though it does seem sloped upwards to the north. The other exit, if there is one, lies in darkness.} {Black Hills} {} {} {} {1} {} +E {1889} {s} {s} {4} {0} {} {1} {} {0} +E {1891} {u} {u} {16} {0} {} {1} {} {0} + +R {1891} {0} {} {Beside the Dark Pool} {} {This is a small cave that opens up around a dark pool of chilled water. No light enters this place from the outside; the walls are solid rock. The air here is somewhat dank and musty, from being here undisturbed with this cold water and rock. A thin layer of dust has had the time to accumulate on the floor of this cramped chamber.} {Black Hills} {} {} {} {1} {} +E {1892} {w} {w} {8} {0} {} {1} {} {0} +E {1890} {d} {d} {32} {0} {} {1} {} {0} + +R {1892} {0} {} {The Secret Chamber} {} {Carved out of the rock of the underground, this odd chamber is fairly spacious yet still completely unlit and unventilated. A small but well smoothed tunnel extends off to the north into the darkness, and the faint sound of dripping water echoes through these cavernous halls.} {Black Hills} {} {} {} {1} {} +E {1893} {n} {n} {1} {0} {} {1} {} {0} +E {1891} {e} {e} {2} {0} {} {1} {} {0} + +R {1893} {0} {} {The Descending Passageway} {} {This passageway slopes downward as it travels to the north; the stone that it is carved from is smooth and dark. The sound of trickling water is the only thing disturbing this place; otherwise it is very calm. Somewhere in the depths of a mountain, the air here is cool, if not a bit stifling.} {Black Hills} {} {} {} {1} {} +E {1894} {n} {n} {1} {0} {} {1} {} {0} +E {1892} {s} {s} {4} {0} {} {1} {} {0} + +R {1894} {0} {} {A Spacious Cavern} {} {A wide pool lies in the middle of this cavern; drops of water periodically trickle down and fall off of the stalactites above into the pool, causing a sound that is echoed repeatedly around the cave. A narrow, ascending tunnel extends out of sight to the south.} {Black Hills} {} {} {} {1} {} +E {1895} {n} {n} {1} {0} {} {1} {} {0} +E {1893} {s} {s} {4} {0} {} {1} {} {0} + +R {1895} {0} {} {The Treasure Room} {} {Hidden deep within the heart of the mountains, this chamber was carved out of the stone itself, leaving a round room. Strange relics lie carefully placed on the floor, as though this place was used to store someone's treasures. The air in here is very musty and old, as though it has been left undisturbed for many years.} {Black Hills} {} {} {} {1} {} +E {1894} {s} {s} {4} {0} {} {1} {} {0} + +R {1896} {0} {} {Western Slope of the Mountains} {} {This formation of rock stands between the eroded valleys to the north and the south and watches over both. The edges of the ridge are steep, and crumble away slowly from the rockslide to the west. The area is thick with signs of erosion of the elements.} {Southern Black Hills} {} {} {} {1} {} +E {1562} {n} {n} {1} {0} {} {1} {} {0} +E {1897} {e} {e} {2} {0} {} {1} {} {0} +E {1551} {s} {s} {4} {0} {} {1} {} {0} + +R {1897} {0} {} {Eastern Slope of the Mountains} {} {Left towering above the surrounding lands when rivers and streams cut their way through this area, this stoney ridge is narrow compared to the valleys that lie around it. The edges of the ridge are steep, and always crumbling slowly away, worn down and weakened by the erosion of the elements.} {Southern Black Hills} {} {} {} {1} {} +E {1563} {n} {n} {1} {0} {} {1} {} {0} +E {1896} {w} {w} {8} {0} {} {1} {} {0} +E {1552} {s} {s} {4} {0} {} {1} {} {0} + +R {1898} {0} {} {In the Green Valley} {} {The healthy green grass covers the slopes in this valley. Coves of tree sets dot the natural walls and complement the sceneary. The trail continues to the north into more greenery while the south enters back into the mountains.} {Southern Black HIlls} {} {} {} {1} {} +E {1553} {n} {n} {1} {0} {} {1} {} {0} +E {838} {s} {s} {4} {0} {} {1} {} {0} + +R {1899} {0} {} {Among the Black Hills} {} {Occasional winds stir up small bits of sand and send them spraying across the featureless terrain, letting them settle again soon after. The slow wash of sand across these hills eventually fills any cracks and buries anomalies, leaving the entire landscape flat, smooth, and infertile.} {Black Hills} {} {} {} {1} {} +E {1905} {n} {n} {1} {0} {} {1} {} {0} +E {1900} {w} {w} {8} {0} {} {1} {} {0} +E {1597} {s} {s} {4} {0} {} {1} {} {0} + +R {1900} {0} {} {The Rising Slope} {} {A sudden upward slope in the shape of the land clearly breaks the rough terrain to the north from the grassy plains towards the south. The soil is dark and hard, little more than solid clay in places, where the fertile topsoil has been swept up by the wind and blown away. Here are the first low hills and valleys that mark the Black Hills, a desolate land that reaches off to the north.} {Black Hills} {} {} {} {1} {} +E {1904} {n} {n} {1} {0} {} {1} {} {0} +E {1899} {e} {e} {2} {0} {} {1} {} {0} +E {1901} {w} {w} {8} {0} {} {1} {} {0} +E {1596} {s} {s} {4} {0} {} {1} {} {0} + +R {1901} {0} {} {The Low Hills} {} {The ground here is populated in patches by small patches of dark grass, with thin, needle-like blades. Little moisture is held to the ground, as an uninterrupted breeze flows past; in places, it seems that the soil itself is beginning to be eroded away, leaving only pebbles and clay behind.} {Black Hills} {} {} {} {1} {} +E {1903} {n} {n} {1} {0} {} {1} {} {0} +E {1900} {e} {e} {2} {0} {} {1} {} {0} +E {1902} {w} {w} {8} {0} {} {1} {} {0} +E {1595} {s} {s} {4} {0} {} {1} {} {0} + +R {1902} {0} {} {Gentle Landscape} {} {The terrain in this area is very smooth and flowing, even as it rolls over the graceful hills that rise to the northeast. Tall, swaying grasses drift with the wind, rustling with a whisper with each passing breeze. The grasses extend to the south, towards fields and trees, but the ground seems to grow bare to the northeast.} {Black Hills} {} {} {} {1} {} +E {1901} {e} {e} {2} {0} {} {1} {} {0} +E {1594} {s} {s} {4} {0} {} {1} {} {0} + +R {1903} {0} {} {On the Steep Valley Slope} {} {Unhindered at this point by any natural obstacles such as trees or outcroppings of rock, a quiet breeze glides across this overlook. To the north and west, at some distance below, there runs a thin, quiet river; the base of this hill to the west meets the river and follows it. In the other directions, the ancient Black Hills spread out; hills and valleys rolling out over the desolate land.} {Black Hills} {} {} {} {1} {} +E {1904} {e} {e} {2} {0} {} {1} {} {0} +E {1901} {s} {s} {4} {0} {} {1} {} {0} +E {1915} {d} {d} {32} {0} {} {1} {} {0} + +R {1904} {0} {} {Among the Desolate Hills} {} {Some quality of the soil, perhaps the number of rocks in it, or the way in which the sun brutally scorches the ground between dawn and dusk, has kept any plant life from thriving here. In fact, there is no sign that any life has really survived here long; no dried weeds or fresh tracks remain long as a constant wind sweeps the ground. A narrow trail winds down into a valley on the plains.} {Black Hills} {} {} {} {1} {} +E {1906} {n} {n} {1} {0} {} {1} {} {0} +E {1905} {e} {e} {2} {0} {} {1} {} {0} +E {1903} {w} {w} {8} {0} {} {1} {} {0} +E {1900} {s} {s} {4} {0} {} {1} {} {0} +E {5823} {d} {d} {32} {0} {} {1} {} {0} + +R {1905} {0} {} {The Black Hills} {} {While rough and somewhat dangerous, these hills do possess a beauty unique to them alone. Unhindered winds blow across the area, and the sun shines down hard on the exposed rock, during the day; yet the shape and flow of the hills as they extend outwards is striking, to say the least.} {Black Hills} {} {} {} {1} {} +E {1841} {e} {e} {2} {0} {} {1} {} {0} +E {1904} {w} {w} {8} {0} {} {1} {} {0} +E {1899} {s} {s} {4} {0} {} {1} {} {0} + +R {1906} {0} {} {The Rough Terrain} {} {Just to the west of a towering peak amidst the hills, this place has collected many of the boulders and broken rock from the slope above. The slope itself is quite steep and unstable; somewhat impossible to climb. To the west, down some ways, a river bends through the hills. The hills continue to the south, and a wide path extends to the north.} {Black Hills} {} {} {} {1} {} +E {1907} {n} {n} {1} {0} {} {1} {} {0} +E {1904} {s} {s} {4} {0} {} {1} {} {0} + +R {1907} {0} {} {In the Shadow of the Ridge} {} {Among the loose rubble that has crumbled to this point, it is possible to get a good look at the surrounding area, at least in a few directions. A steep ridge climbs to the east, and a river valley passes to the west. The ground remains fairly level as it extends to the north and south.} {Black Hills} {} {} {} {1} {} +E {1908} {n} {n} {1} {0} {} {1} {} {0} +E {1906} {s} {s} {4} {0} {} {1} {} {0} + +R {1908} {0} {} {Beside the Ridge} {} {Curiously formed between a stoney ridge to the east, which inclines as it continues to the south, and a valley to the west which is narrow and quite deep, this place may not remain long. The constant work of the elements, which knock rocks down from above, and cut away at the foundation from below, will eventually wear this place away.} {Black Hills} {} {} {} {1} {} +E {1909} {n} {n} {1} {0} {} {1} {} {0} +E {1907} {s} {s} {4} {0} {} {1} {} {0} + +R {1909} {0} {} {Atop the Small Hill} {} {The land makes an odd transition in this area, sloping in many directions at once. This hilltop overshadows a very narrow valley to the north and west; the terrain also slopes down towards the east into a small depression in the hills. To the southeast, a ridge grows out of the hills and rises towards the peak of a taller mountain.} {Black Hills} {} {} {} {1} {} +E {1910} {n} {n} {1} {0} {} {1} {} {0} +E {1836} {e} {e} {2} {0} {} {1} {} {0} +E {1908} {s} {s} {4} {0} {} {1} {} {0} + +R {1910} {0} {} {The Narrow Valley} {} {Carved into the solid rock that was once a lava flow, the walls of this valley are very stable and hence very steep. The slope to the north is too steep to be climbed; however, climbing the southern slope would not be impossible. The valley itself descends to the west, where it makes a sharp bend to the south.} {Black Hills} {} {} {} {1} {} +E {1919} {n} {n} {1} {0} {} {1} {} {0} +E {1909} {s} {s} {4} {0} {} {1} {} {0} + +R {1911} {0} {} {The Rock Piles} {} {Acting as a natural trap for rocks, the narrow valley bends here rather sharply to the east and south. Piles of boulders completely blanket the slopes of the huge mountains to the north and west, and trail off down the valley to the south where they periodically slide and come to rest.} {Black Hills} {} {} {} {1} {} +E {1922} {n} {n} {1} {0} {} {1} {} {0} +E {1881} {e} {e} {2} {0} {} {1} {} {0} +E {1920} {w} {w} {8} {0} {} {1} {} {0} +E {1912} {s} {s} {4} {0} {} {1} {} {0} + +R {1912} {0} {} {The Deep Valley} {} {Sheer walls of smooth and weatherworn stone define the shape of this valley; a collection of boulders from the peaks above have been channeled into the narrow passage between the hills. The valley itself continues to the north and south, with piles of rubble along most of its length.} {Black Hills} {} {} {} {1} {} +E {1911} {n} {n} {1} {0} {} {1} {} {0} +E {1913} {s} {s} {4} {0} {} {1} {} {0} + +R {1913} {0} {} {Spring in the Hills} {D} {From beneath the boulders and pebbles that fill the base of this valley there is suddenly a sign of running water; water that accumulated in channels, hidden from view by the rocks, and muffled by that same blanket of stone. The water flows swift and silent over the smooth valley floor, and continues with the slope to the south.} {Black Hills} {} {} {} {1} {} +E {1912} {n} {n} {1} {0} {} {1} {} {0} +E {1914} {s} {s} {4} {0} {} {1} {} {0} + +R {1914} {0} {} {Source of the River Haevin} {} {Gaining strength from trickles of water running down the sides of the valley and perhaps some unseen springs from within the ground, the stream that flows in from the north becomes more substantial here. The River Haevin makes its meager start here, and continues to the south and west through many unexplored lands on its way to the sea. The area is damp and wet, driving out any heat from the surrounding land.} {Black Hills} {} {} {} {1} {} +E {1913} {n} {n} {1} {0} {} {1} {} {0} +E {5818} {s} {s} {4} {0} {} {1} {} {0} + +R {1915} {0} {} {At the Base of the Slope} {} {As the silent waters of the River Haevin flow by to the north, and pebbles at times tumble down the slope to the east, a constant wind passes over the Black Hills. This small beach continues to the west, towards a short cliff, laden with pebbles and broken stones from the insurmountable rise to the south. Some planks have been lashed together to float off the beach a bit, shored up with a makeshift pier of river rocks.} {Black Hills} {} {} {} {1} {} +E {5817} {n} {n} {1} {0} {} {1} {} {0} +E {1916} {w} {w} {8} {0} {} {1} {} {0} +E {1903} {u} {u} {16} {0} {} {1} {} {0} + +R {1916} {0} {} {Along the River Haevin} {} {The southern shore of the River Haevin offers a view of a waterfall, one of many in these hills. The slope alongside the river follows the water down the face of a short cliff, to its base; the ground also inclines towards the top of a hill to the east.} {Black Hills} {} {} {} {1} {} +E {5819} {n} {n} {1} {0} {} {1} {} {0} +E {1915} {e} {e} {2} {0} {} {1} {} {0} +E {1917} {d} {d} {32} {0} {} {1} {} {0} + +R {1917} {0} {} {Near the Base of the Waterfall} {} {At the base of a steep incline, this place lies just to the south of a sheer waterfall that flows over a cliff face to the northeast. The sound of the falling water is quite audible from here; moisture from the same source also wafts by at times. The River Haevin continues to the west, as does this shore.} {Black Hills} {} {} {} {1} {} +E {5820} {n} {n} {1} {0} {} {1} {} {0} +E {1918} {w} {w} {8} {0} {} {1} {} {0} +E {1916} {u} {u} {16} {0} {} {1} {} {0} + +R {1918} {0} {} {Near the Cliff} {} {At the brink of a steep cliff to the west, this place offers a view of the waterfall in the River Haevin, which has worn into the side of this ridge, and in that way moved slowly to the east. The distance down to the base of the waterfall is dizzying; the actual view is partially shrouded by a heavy mist that blankets the ground far below. A wall of bushes with thorns that are a hand long can be seen to the south.} {Black Hills} {} {} {} {1} {} +E {5821} {n} {n} {1} {0} {} {1} {} {0} +E {1917} {e} {e} {2} {0} {} {1} {} {0} +E {11393} {s} {s} {4} {0} {} {1} {} {0} + +R {1919} {0} {} {By an Apple Tree} {H} {The path broadens out and encircles a tree, leaving a clearing about twenty paces in diameter. The apple tree is huge, almost ten paces high with a trunk a pace in diameter. The branches of the tree extend almost five paces away from the trunk. A small grass covered hill rises to the north.} {Grasslands} {} {} {} {1} {} +E {1928} {n} {n} {1} {0} {} {1} {} {0} +E {1834} {e} {e} {2} {0} {} {1} {} {0} +E {1880} {w} {w} {8} {0} {} {1} {} {0} +E {1910} {s} {s} {4} {0} {} {1} {} {0} + +R {1920} {0} {} {Entrance to the Tomb} {} {Carefully fashioned in the side of a mountain, this place is remarkably clean of the boulders that conceal the entrance to the rest of the world. This chamber is somewhat plain, in itself; the most notable feature is the huge metal door set into the western wall.} {Black Hills} {} {} {} {1} {} +E {1911} {e} {e} {2} {0} {} {1} {} {0} +E {1921} {w} {w} {8} {0} {} {1} {} {0} + +R {1921} {0} {} {The Old Tomb} {} {This small chamber, somewhat forgotten in the roots of a mountain, serves as the final place of rest for somebody perhaps equally forgotten. This place is somewhat cold, for having no exposure to sunlight or the warming air of the outside world, and undecorated; perhaps long since looted by wandering thieves.} {Black Hills} {} {} {} {1} {} +E {1920} {e} {e} {2} {0} {} {1} {} {0} + +R {1922} {0} {} {Path to a Tree} {} {The grass here has been cleared by someone or something, leaving only loose dirt to be seen. The path is approximately two paces wide and extends toward a large apple tree to the east.} {Grasslands} {} {} {} {1} {} +E {1927} {n} {n} {1} {0} {} {1} {} {0} +E {1881} {e} {e} {2} {0} {} {1} {} {0} +E {1923} {w} {w} {8} {0} {} {1} {} {0} +E {1911} {s} {s} {4} {0} {} {1} {} {0} + +R {1923} {0} {} {A Thicket} {} {The trees and brush here are are densely to densely packed to allow other plants to grow in between. The trees here are relatively tall, some of which are almost seven paces high. The small wood extends to the north and west while a path forms to the east.} {Grasslands} {} {} {} {1} {} +E {1926} {n} {n} {1} {0} {} {1} {} {0} +E {1922} {e} {e} {2} {0} {} {1} {} {0} + +R {1924} {0} {} {A Copse on the Plains} {} {Small trees and large bushes thrive here in the rich and fertile soil. There is a layer of decaying leaves blanketing the thicket floor, returning the nutrients back to the dirt. Soft breezes spread the fresh smell of life throughout the small copse.} {Grasslands} {} {} {} {1} {} +E {1929} {e} {e} {2} {0} {} {1} {} {0} +E {1930} {w} {w} {8} {0} {} {1} {} {0} + +R {1925} {0} {} {A Waterhole} {D} {This is one of the few sources of water you have found in this land of plains. The waterhole is about twenty paces across by twenty-five paces in length. The tracks of numerous animals muddle the ground leading to the only source of water for leagues in every direction. A small wood lies to the east and south.} {Grasslands} {} {} {} {1} {} +E {1932} {n} {n} {1} {0} {} {1} {} {0} +E {1926} {e} {e} {2} {0} {} {1} {} {0} + +R {1926} {0} {} {A Small Wood} {} {The area is filled with small trees and brush, some only three paces high. The trees are spaced fairly far apart, allowing plenty of smaller plants to thrive in the spaces between them. The lands to the north are quite barren, having no visible plant and animal life. The is a clearing of sorts to the west and the wood extends to the south.} {Grasslands} {} {} {} {1} {} +E {1927} {e} {e} {2} {0} {} {1} {} {0} +E {1925} {w} {w} {8} {0} {} {1} {} {0} +E {1923} {s} {s} {4} {0} {} {1} {} {0} + +R {1927} {0} {} {By a Scrub} {} {The flora here consists of stunted trees and scraggly bushes. The trees only grow to about two paces high and have gnarled branches and trunks while the bushes have few leaves and equally gnarled branches. The leaves of the plants fall to the ground as winds bombard them.} {Grasslands} {} {} {} {1} {} +E {1928} {e} {e} {2} {0} {} {1} {} {0} +E {1926} {w} {w} {8} {0} {} {1} {} {0} +E {1922} {s} {s} {4} {0} {} {1} {} {0} + +R {1928} {0} {} {Along a Grassy Slope} {} {The gradient of this slope is not very steep, but the waist high grasses on it make negotiating the hillside a difficult and prickly process. More grass covers the hilltop and the plains to the north and west. A large fruit tree dominates your view to the south.} {Grasslands} {} {} {} {1} {} +E {1929} {n} {n} {1} {0} {} {1} {} {0} +E {1927} {w} {w} {8} {0} {} {1} {} {0} +E {1919} {s} {s} {4} {0} {} {1} {} {0} + +R {1929} {0} {} {A Grassy Hilltop} {} {This hill is not very high, but the large expanse of plains provide it with a view of everything for leagues in all directions. The top is blanketed by dry grass and brush like the rest of this area. Grasslands fill your view in the west and a plateau protrudes into the sky in the northwest. An apple tree grows at the base of the hill to the south.} {Grasslands} {} {} {} {1} {} +E {1924} {w} {w} {8} {0} {} {1} {} {0} +E {1928} {s} {s} {4} {0} {} {1} {} {0} +E {1936} {d} {d} {32} {0} {} {1} {} {0} + +R {1930} {0} {} {Desolate Plains} {} {The dry plains provide little peace for the traveller. The hard and cracked ground is rather flat, but small crevices in the can be seen here and there. It seems small animals have taken up residence in some of the holes.} {Grasslands} {} {} {} {1} {} +E {1935} {n} {n} {1} {0} {} {1} {} {0} +E {1924} {e} {e} {2} {0} {} {1} {} {0} +E {1931} {w} {w} {8} {0} {} {1} {} {0} + +R {1931} {0} {} {A Tract} {} {The soil here is extremely infertile, with rocks mixed throughout. Only weeds and other hearty plants are able to survive, and they not well judging by the dead plants lying all over the ground. Dust fills the air and obstructs you from having a clear view of the surrounding lands.} {Grasslands} {} {} {} {1} {} +E {1934} {n} {n} {1} {0} {} {1} {} {0} +E {1930} {e} {e} {2} {0} {} {1} {} {0} + +R {1932} {0} {} {An Empty Field} {} {The land all around seems dry and desolate, with little vegetation maintaining a foothold on the parched dirt. Rocks and stones of various sizes lie all about, scattered among thin and sickly tufts of grass. Little else seems able to survive other than the scattered stunted bushes.} {Grasslands} {} {} {} {1} {} +E {1933} {n} {n} {1} {0} {} {1} {} {0} +E {1925} {s} {s} {4} {0} {} {1} {} {0} + +R {1933} {0} {} {Barren Plains} {} {This plain is devoid of any plant life, stiff blades of dead grass stick out of the ground. Perhaps this ground was once rich and fertile, but it is now unable to sustain life. The earth is parched and cracked, hard underfoot, offering little bounce to your step.} {Grasslands} {} {} {} {1} {} +E {1956} {n} {n} {1} {0} {} {1} {} {0} +E {1932} {s} {s} {4} {0} {} {1} {} {0} + +R {1934} {0} {} {Barren Plains} {} {Desolate is the only word to describe these plains. Even the weeds seem to have problems surviving, but there is an occasional tree or bush, straining to make these plains fruitful, yet the effort seems futile with desolation visible in every direction.} {Grasslands} {} {} {} {1} {} +E {1955} {n} {n} {1} {0} {} {1} {} {0} +E {1935} {e} {e} {2} {0} {} {1} {} {0} +E {1931} {s} {s} {4} {0} {} {1} {} {0} + +R {1935} {0} {} {Grassy Plains} {} {The grass here seems to be disappearing, leaving scattered tufts of scraggly grass that grow only to your ankles. The topsoil here consists mainly of small pieces of rock unsuited to growing plants.} {Grasslands} {} {} {} {1} {} +E {1946} {n} {n} {1} {0} {} {1} {} {0} +E {1936} {e} {e} {2} {0} {} {1} {} {0} +E {1934} {w} {w} {8} {0} {} {1} {} {0} +E {1930} {s} {s} {4} {0} {} {1} {} {0} + +R {1936} {0} {} {Base of a Hill} {} {The hill rises about thirty paces in the air and is blanketed by dry, brittle grasses. The grass and brush here comes up to your thighs and is quite dense, but the ground supplies sure footing and dust is prevented from becoming airborne. There is and entrance to a dark cave on the face of the hill to the, south while grasslands dominate your view in the other directions.} {Grasslands} {} {} {} {1} {} +E {1935} {w} {w} {8} {0} {} {1} {} {0} +E {1937} {s} {s} {4} {0} {} {1} {} {0} +E {1929} {u} {u} {16} {0} {} {1} {} {0} + +R {1937} {0} {} {Inside a Hill} {} {This large cave is littered with the bones of animals, both large and small, and half eaten fruits and other plants. The air is very humid and has a slight mustiness to it. The cave extends further to the east, west, and south, but it is too dark to see what lies in those areas.} {Grasslands} {} {} {} {1} {} +E {1936} {n} {n} {1} {0} {} {1} {} {0} +E {1938} {e} {e} {2} {0} {} {1} {} {0} +E {1940} {w} {w} {8} {0} {} {1} {} {0} +E {1939} {s} {s} {4} {0} {} {1} {} {0} + +R {1938} {0} {} {A Sleeping Cave} {} {There is more trash here than in the rest of the cave combined. Piles of bone and decaying pantslife almost cover the dirt floor completely. The piles of decaying plants are filled with maggots and worms and give off an overwhelmingly rancid smell. The only way out is to go back west.} {Grasslands} {} {} {} {1} {} +E {1937} {w} {w} {8} {0} {} {1} {} {0} + +R {1939} {0} {} {A Dead End} {} {There is even more garbage here than in the entrance, with large piles of bone and other refuse scattered through the floor. The walls here are made of soil like all the other parts of the cave. There is no other way out of this room except for the way you came.} {Grasslands} {} {} {} {1} {} +E {1937} {n} {n} {1} {0} {} {1} {} {0} + +R {1940} {0} {} {A Musty Cave} {} {This end of the cave has a stronger musty scent than the entrance of the cave. There are fewer bones and other signs ofhabitation although there are many tracks on the floor that are too muddled to discern one from the other. The walls are made of compact dirt.} {Grasslands} {} {} {} {1} {} +E {1937} {e} {e} {2} {0} {} {1} {} {0} + +R {1941} {0} {} {A Cleared Field} {} {All the vegetation in ths field has been cleared and replaced with pieces of rock and stone. The road was never completed leaving the land in the care of nature and Creator. There are small weeds that have grown back all over the paving and much of the paving has been buried by the soil.} {Grasslands} {} {} {} {1} {} +E {1942} {n} {n} {1} {0} {} {1} {} {0} +E {1826} {e} {e} {2} {0} {} {1} {} {0} +E {1946} {w} {w} {8} {0} {} {1} {} {0} + +R {1942} {0} {} {End of the Road} {} {The road ends here, seeming to fade into the surrounding grasslands with none of the paving to be seen anywhere. Copious grasses cover the road itself preventing you from finding exactly where the road ended. There is a small hill to the south which looks out of place located among grasslands. Both the east and west are grasslands as far as you can see.} {Grasslands} {} {} {} {1} {} +E {1943} {n} {n} {1} {0} {} {1} {} {0} +E {1827} {e} {e} {2} {0} {} {1} {} {0} +E {1941} {s} {s} {4} {0} {} {1} {} {0} + +R {1943} {0} {} {Along the Road} {} {Large quantities of grass grow on the road, but its is still possible to differentiate where the road is. The grass is brown from lack of water and grows up to your knees. There is a small hill covered with dry grass visible to the south. Seemingly endless grass and brush dominate the lands to the east and to the west.} {Grasslands} {} {} {} {1} {} +E {1944} {n} {n} {1} {0} {} {1} {} {0} +E {1828} {e} {e} {2} {0} {} {1} {} {0} +E {1942} {s} {s} {4} {0} {} {1} {} {0} + +R {1944} {0} {} {Bend in the Abandoned Road} {} {The road here is extremely dilapidated, with large ditches scattered throughout the center of the road. There is little sign of recent use to be seen on the road. The road bends to the west and south, while vast savanna extends to the east and southwest. There is a small mound to the north.} {Grasslands} {} {} {} {1} {} +E {1945} {n} {n} {1} {0} {} {1} {} {0} +E {1829} {e} {e} {2} {0} {} {1} {} {0} +E {1949} {w} {w} {8} {0} {} {1} {} {0} +E {1943} {s} {s} {4} {0} {} {1} {} {0} + +R {1945} {0} {} {On a Small Mound} {} {There is a large dirt mound covered with lush, vibrant flowers and a small tree. The soil here looks surprisingly soft and fertile as opposed to the hard, dry clay that covers the rest of the land. The closer you get to the mound itself, the softer the ground becomes.} {Grasslands} {} {} {} {1} {} +E {1830} {e} {e} {2} {0} {} {1} {} {0} +E {1950} {w} {w} {8} {0} {} {1} {} {0} +E {1944} {s} {s} {4} {0} {} {1} {} {0} +E {1966} {d} {d} {32} {0} {} {1} {} {0} + +R {1946} {0} {} {Grassy Plains} {} {The grass here is relatively short, only growing up to you knees. Negotiating the land takes less effort than the rest of these plains. The view to the south is dominated by a small hill.} {Grasslands} {} {} {} {1} {} +E {1947} {n} {n} {1} {0} {} {1} {} {0} +E {1941} {e} {e} {2} {0} {} {1} {} {0} +E {1955} {w} {w} {8} {0} {} {1} {} {0} +E {1935} {s} {s} {4} {0} {} {1} {} {0} + +R {1947} {0} {} {A Grassy Knoll} {} {This knoll rises about three paces above the rest of the relatively flat grassy plains. The height of the mound provides a very good view for predators hunting prey on the plains. The grass here only comes halfway up to your knees and is quite dense. } {Grasslands} {} {} {} {1} {} +E {1948} {n} {n} {1} {0} {} {1} {} {0} +E {1954} {w} {w} {8} {0} {} {1} {} {0} +E {1946} {s} {s} {4} {0} {} {1} {} {0} +E {1961} {d} {d} {32} {0} {} {1} {} {0} + +R {1948} {0} {} {Dry Grasslands} {} {Like many of the surrounding areas, vast ranges of dry grass and brush inundate this region. The brittle vegetation breaks under your footsteps creating crackling sounds. The road runs to the north and the east, while more grasslands fill in the south and west.} {Grasslands} {} {} {} {1} {} +E {1953} {w} {w} {8} {0} {} {1} {} {0} +E {1947} {s} {s} {4} {0} {} {1} {} {0} + +R {1949} {0} {} {Bend in the Road} {} {The road here bends north and east, but there are exits to the west and the south as well. There is dry grass and brush lining the roadside with the scattered bush at varying intervals. A small mound and tree are visible to the northeast and grasslands cover the south.} {Grasslands} {} {} {} {1} {} +E {1950} {n} {n} {1} {0} {} {1} {} {0} +E {1944} {e} {e} {2} {0} {} {1} {} {0} + +R {1950} {0} {} {A Bend in the Road} {} {Scattered brush and grass line the road as it bends toward the south. The ground becomes hardened clay and fewer plants grow on the road itself. There is a wide expanse of grassland to the southwest. A dirt mound is visible to the east beside a tree.} {Grasslands} {} {} {} {1} {} +E {1945} {e} {e} {2} {0} {} {1} {} {0} +E {1951} {w} {w} {8} {0} {} {1} {} {0} +E {1949} {s} {s} {4} {0} {} {1} {} {0} + +R {1951} {0} {} {An Abandoned Road} {} {The ground of the road reveals pieces of paving exposed after being buried under years of dust. It meanders its way toward the east and bends away to south. Grassy plains are visible to the far south and a plateau juts into the sky in the west.} {Grasslands} {} {} {} {1} {} +E {1950} {e} {e} {2} {0} {} {1} {} {0} +E {1960} {w} {w} {8} {0} {} {1} {} {0} + +R {1952} {0} {} {South of the Road} {} {Thickets dot the land from the road to the north to the grassy plains to the south. The shrubs are equipped with thorns and briars as protection from being eaten, but are still dying due to lack of water. The region to the south is a great expanse of featureless grasslands.} {Grasslands} {} {} {} {1} {} +E {1953} {s} {s} {4} {0} {} {1} {} {0} + +R {1953} {0} {} {Dry Grasslands} {} {Dry breezes blow across the vast plains, stirring the loose, dry topsoil into the air and sending it whirling around you. The dust storms whips at you and dries out you eyes making them sting. The waist high grass, disturbed by the air, sway back and forth violently.} {Grasslands} {} {} {} {1} {} +E {1952} {n} {n} {1} {0} {} {1} {} {0} +E {1948} {e} {e} {2} {0} {} {1} {} {0} +E {1954} {s} {s} {4} {0} {} {1} {} {0} + +R {1954} {0} {} {Grassy Plains} {} {Chest high grasses surround you, depositing seeds and burrs on you and prick at your exposed skin. The tall grasses make it difficult to see if the ground ahead of you drops.} {Grasslands} {} {} {} {1} {} +E {1953} {n} {n} {1} {0} {} {1} {} {0} +E {1947} {e} {e} {2} {0} {} {1} {} {0} +E {1957} {w} {w} {8} {0} {} {1} {} {0} +E {1955} {s} {s} {4} {0} {} {1} {} {0} + +R {1955} {0} {} {Grassy Plains} {} {The grass and brush that was abundant in the rest of the plains only occupy a small portion of this land. The little grass that grows here only grows to your ankles and is loosely attached to the topsoil. The soil itself is mainly bits of rock.} {Grasslands} {} {} {} {1} {} +E {1954} {n} {n} {1} {0} {} {1} {} {0} +E {1946} {e} {e} {2} {0} {} {1} {} {0} +E {1956} {w} {w} {8} {0} {} {1} {} {0} +E {1934} {s} {s} {4} {0} {} {1} {} {0} + +R {1956} {0} {} {Grassy Plains} {} {The landscape here is dotted with more small bushes than tufts of grass. Some of the bushes support small birds' nests containing eggs. The bushes provide ideal protection from predators and shade from the heat of the sun. There are numerous perceptible small animal dens across the ground.} {Grasslands} {} {} {} {1} {} +E {1957} {n} {n} {1} {0} {} {1} {} {0} +E {1955} {e} {e} {2} {0} {} {1} {} {0} +E {1933} {s} {s} {4} {0} {} {1} {} {0} + +R {1957} {0} {} {Dry Grasslands} {} {Strong winds blow across the grasses and make them release seeds to be carried away. The waist high grass, animated by the wind, whips against your legs and prevent you from moving faster.} {Grasslands} {} {} {} {1} {} +E {1954} {e} {e} {2} {0} {} {1} {} {0} +E {1972} {w} {w} {8} {0} {} {1} {} {0} +E {1956} {s} {s} {4} {0} {} {1} {} {0} + +R {1958} {0} {} {Dry Grasslands} {} {The dry soil here is held together by the roots of the grass that grow here. The grass itself comes up to your thighs and briars on the brush tug at you. Dry winds scour the grass and hit you from every direction. A road meanders its way to the north and yet more grass covered plains extend to the south.} {Grasslands} {} {} {} {1} {} +E {1959} {n} {n} {1} {0} {} {1} {} {0} +E {1971} {w} {w} {8} {0} {} {1} {} {0} + +R {1959} {0} {} {Off the Road} {} {There is grass in scattered clumps with an occasional bush covering the compact soil. The road runs its course to the north toward the east while grasslands occupy the lands to the south.} {Grasslands} {} {} {} {1} {} +E {1970} {w} {w} {8} {0} {} {1} {} {0} +E {1958} {s} {s} {4} {0} {} {1} {} {0} + +R {1960} {0} {} {Along an Abandoned Road} {} {There is more brown vegetation along the sides of this part of the road than to the west. The ground reveals fragments of paving after being buried for years under the dry soil.} {Grasslands} {} {} {} {1} {} +E {1951} {e} {e} {2} {0} {} {1} {} {0} +E {1969} {w} {w} {8} {0} {} {1} {} {0} + +R {1961} {0} {} {Inside the Knoll} {} {The dirt that this tunnel was caverned out of is quite moist, considering that the topsoil on the knoll is extremely dry. Dirt and dust fall from the ceiling and walls with every step you take. The floor of the the tunnel is very soft and holds tracks superbly.} {Grasslands} {} {} {} {1} {} +E {1962} {s} {s} {4} {0} {} {1} {} {0} +E {1947} {u} {u} {16} {0} {} {1} {} {0} + +R {1962} {0} {} {A Dirt Tunnel} {} {This part of the tunnel is quite large, easily providing enough space for you to stand upright and extend your arms to either side. Dirt rains on your head constantly and dust fills the air, making it hard to breath. It is difficult to see what awaits you further ahead.} {Grasslands} {} {} {} {1} {} +E {1961} {n} {n} {1} {0} {} {1} {} {0} +E {1963} {s} {s} {4} {0} {} {1} {} {0} + +R {1963} {0} {} {Bend in the Tunnel} {} {The tunnel here is just as large as it was to the north, but bends toward the east. Dried blood blankets the walls and ceiling in a haphazard pattern, while shattered pieces of bone are scattered all over the dirt floor. A rancid smell permeates the air and gets stronger as you head east.} {Grasslands} {} {} {} {1} {} +E {1962} {n} {n} {1} {0} {} {1} {} {0} +E {1964} {e} {e} {2} {0} {} {1} {} {0} + +R {1964} {0} {} {A Smelly Tunnel} {} {This part of the tunnel is the same size as the others and has even more broken bones and blood the the bend to the west. The smell of decay is definitely stronger here and only gets stronger as you head toward the east.} {Grasslands} {} {} {} {1} {} +E {1965} {e} {e} {2} {0} {} {1} {} {0} +E {1963} {w} {w} {8} {0} {} {1} {} {0} + +R {1965} {0} {} {Inside the Den} {} {There is a vast amount of waste collected into piles filling this cave. The cave seems to have been carved out in a hasty manner, leaving the walls rough and etched with claw marks. The walls themselves are splattered with blood in a pattern reminiscent of a crushed melon. } {Grasslands} {} {} {} {1} {} +E {1964} {w} {w} {8} {0} {} {1} {} {0} + +R {1966} {0} {} {Under the Mound} {} {The ground here is extremely soft mud created by water seeping in from the wall to the east. The water has collected into a small pool, which is surprisingly clear. The roots of the tree beside the mound create a labyrinthine pathern along the walls and throughout the ceiling. A dark, narrow tunnel extends this warren further to the west.} {Grasslands} {} {} {} {1} {} +E {1967} {w} {w} {8} {0} {} {1} {} {0} +E {1945} {u} {u} {16} {0} {} {1} {} {0} + +R {1967} {0} {} {A Tunnel} {} {The tunnel is drier than the room to the east, supplying firmer footing. There are copious amounts of fungi occupying the tunnel from floor to ceiling. The dank, stuffy air is filled with airborne spores released from the fungi. The tunnel runs further into the darkness in the west.} {Grasslands} {} {} {} {1} {} +E {1966} {e} {e} {2} {0} {} {1} {} {0} +E {1968} {w} {w} {8} {0} {} {1} {} {0} + +R {1968} {0} {} {End of a Tunnel} {} {The tunnel stops abruptly with signs of excavation still visible on the western wall. The wall on the west contains many pits seemingly made by the claws of a large animal. The extremely stale and humid air makes it difficult to breath here. The only way out is back the way you came.} {Grasslands} {} {} {} {1} {} +E {1967} {e} {e} {2} {0} {} {1} {} {0} + +R {1969} {0} {} {Along an Abandoned Road} {} {The once major artery to a great land has fallen to time and the weather leaving only this cleared dirt track with bits of pavement showing through the dry soil. } {Grasslands} {} {} {} {1} {} +E {1984} {n} {n} {1} {0} {} {1} {} {0} +E {1960} {e} {e} {2} {0} {} {1} {} {0} +E {1985} {w} {w} {8} {0} {} {1} {} {0} +E {1970} {s} {s} {4} {0} {} {1} {} {0} +E {2000} {d} {d} {32} {0} {} {1} {} {0} + +R {1970} {0} {} {Beside the Road} {} {The ground here is firm enough so that dust doesn't fill the air. A plateau fills your vision in the northwest, but you have a clear view of the rest of the surrounding country. A road winds along its way to the north while grasslands occupy the land to the south and southeast.} {Grasslands} {} {} {} {1} {} +E {1969} {n} {n} {1} {0} {} {1} {} {0} +E {1959} {e} {e} {2} {0} {} {1} {} {0} +E {1975} {w} {w} {8} {0} {} {1} {} {0} +E {1971} {s} {s} {4} {0} {} {1} {} {0} + +R {1971} {0} {} {Dry Grasslands} {} {Dry brush and grass grow as high as your waist and deposit prickly burrs all over you. The vegetation is brown and crackles under your footsteps. The briars poke at you flesh constantly. More plains blanketed by grass and brush occupy the lands to the south and east.} {Grasslands} {} {} {} {1} {} +E {1970} {n} {n} {1} {0} {} {1} {} {0} +E {1958} {e} {e} {2} {0} {} {1} {} {0} + +R {1972} {0} {} {Grassy Plains} {} {You force your way through the golden brown grass and receive scratches from the briars for your effort. The tall grasses partially hide a small ditch in the ground that is filled with the bones of small animals.} {Grasslands} {} {} {} {1} {} +E {1957} {e} {e} {2} {0} {} {1} {} {0} +E {1973} {w} {w} {8} {0} {} {1} {} {0} + +R {1973} {0} {} {Beside a Precipice} {} {The ground here is solid rock with a layer of dust on top. There are many bones of small animals scattered all over the ground. A large cliff looms over you from the west, while vast grasslands extend to the east. The side of the cliff is filled with pits that can serve as footholds in climbing.} {Grasslands} {} {} {} {1} {} +E {1974} {n} {n} {1} {0} {} {1} {} {0} +E {1972} {e} {e} {2} {0} {} {1} {} {0} +E {2115} {u} {u} {16} {0} {} {1} {} {0} + +R {1974} {0} {} {Alongside the Cliff Wall} {} {The ground here consists mainly of small pieces of rock mixed into the dry dirt. A large cliff serves as a wall, denying access to what lies to the west. Vast grasslands cover the lands to the east.} {Grasslands} {} {} {} {1} {} +E {1975} {n} {n} {1} {0} {} {1} {} {0} +E {1973} {s} {s} {4} {0} {} {1} {} {0} + +R {1975} {0} {} {Around a Plateau} {} {The ground is firmer here than to the west allowing less dust to be stirred into the air. There is a plateau that prevents you from seeing the north. The area to the south is shaded by a cliff to its west.} {Grasslands} {} {} {} {1} {} +E {1970} {e} {e} {2} {0} {} {1} {} {0} +E {1976} {w} {w} {8} {0} {} {1} {} {0} +E {1974} {s} {s} {4} {0} {} {1} {} {0} + +R {1976} {0} {} {Around a Plateau} {} {The wind is less ferocious here than to the north, providing for better visibility. The plateau to the northeast fills the view in that direction. The ground is more gritty and dusty than in the grasslands to the east. There is a niche in the cliff to the south. A path snakes off to the west, a fence separating it from the plateau and a small village that stands against the skyline.} {Grasslands} {} {} {} {1} {} +E {1980} {n} {n} {1} {0} {} {1} {} {0} +E {1975} {e} {e} {2} {0} {} {1} {} {0} +E {1977} {w} {w} {8} {0} {} {1} {} {0} +E {1978} {s} {s} {4} {0} {} {1} {} {0} + +R {1977} {0} {} {East of the Village Road} {} {The road bends to the west and to the north. Heading west leads toward the entrance of a small village. Smoke can be seem rising from the chimneys of the small buildings within the village. A crude fence with a gate in it separates the village from the grasslands to the east.} {Northern Black Hills} {} {} {} {1} {} +E {2002} {n} {n} {1} {0} {} {1} {} {0} +E {1976} {e} {e} {2} {0} {} {1} {} {0} +E {2003} {w} {w} {8} {0} {} {1} {} {0} +E {4366} {s} {s} {4} {0} {} {1} {} {0} + +R {1978} {0} {} {A Rocky Niche} {} {There are walls of rock to three of the sides, forming a cul-de-sac with the only visible exit to the north. The walls of the niche are pitted and scratched from the weather. The ground is solid rock with a thin layer of dust blown here by the wind. } {Grasslands} {} {} {} {1} {} +E {1976} {n} {n} {1} {0} {} {1} {} {0} +E {1979} {s} {s} {4} {0} {} {1} {} {0} + +R {1979} {0} {} {Inside a Cave} {} {This cave is filled with bones both large and small and reeks of excrement, urine, and decay. There are corpses of numerous whole and half eaten animals filling this cave. Some of the animals are twitching revealing that not all of them are dead. } {Grasslands} {} {} {} {1} {} +E {1978} {n} {n} {1} {0} {} {1} {} {0} + +R {1980} {0} {} {Behind a Plateau} {} {The dust that fills the air here is as bad as in any place you have seen, with the wind swirling debris in the air. The gusts bombard you from different directions, making it difficult to walk in a straight line. The plateau to the east obscures your view in that direction, while a cliff blocks it to the west. The path seems to open up to the south.} {Grasslands} {} {} {} {1} {} +E {1981} {n} {n} {1} {0} {} {1} {} {0} +E {1976} {s} {s} {4} {0} {} {1} {} {0} + +R {1981} {0} {} {Around a Plateau} {} {Like the rest of the area around here, dust fills the air and is blown by breezes created by the plateau southeast of here. The path curves to the south and to the east, but with the dust it is hard to see very far in either direction. The region to the east is similar to this one, and there are rocks protruding into the air further on. The south is also similar with the plateau blocking the east.} {Grasslands} {} {} {} {1} {} +E {1987} {n} {n} {1} {0} {} {1} {} {0} +E {1982} {e} {e} {2} {0} {} {1} {} {0} +E {1980} {s} {s} {4} {0} {} {1} {} {0} + +R {1982} {0} {} {Around a Plateau} {} {Like the rest of this area, there is dust in the air blown by breezes created by the plateau. The view to the south is obscured by the plateau, but the west and east are clearly visible. There is a bend to the west and to the east are numerous spires of rock. } {Grasslands} {} {} {} {1} {} +E {1983} {e} {e} {2} {0} {} {1} {} {0} +E {1981} {w} {w} {8} {0} {} {1} {} {0} + +R {1983} {0} {} {Among the Rocks} {} {There are numerous rock formations surrounding you, none of which seem very steady. The ground is covered with chips of rock eroded from the surrounding rock formations.} {Grasslands} {} {} {} {1} {} +E {1984} {e} {e} {2} {0} {} {1} {} {0} +E {1982} {w} {w} {8} {0} {} {1} {} {0} + +R {1984} {0} {} {Among the Rocks} {} {You are surrounded by spires, precipices and other rock formations. The ground is littered with bits and pieces of rocks broken from the arrangements. The gritty stone creates an uncertain footing and may give way if you step too hard.} {Grasslands} {} {} {} {1} {} +E {1983} {w} {w} {8} {0} {} {1} {} {0} +E {1969} {s} {s} {4} {0} {} {1} {} {0} + +R {1985} {0} {} {Base of a Plateau} {} {The plateau is at least one hundred spans across and a hundred paces high allowing a someone at the top to see and be seen for leagues in every direction. Numerous small pits in the solid granite face show the power of the weather that formed this massive stone sculpture.} {Grasslands} {} {} {} {1} {} +E {1969} {e} {e} {2} {0} {} {1} {} {0} +E {1986} {u} {u} {16} {0} {} {1} {} {0} + +R {1986} {0} {} {On a Plateau} {} {With an absolutely flat top, this plateau seems to have been planned to some master design. From this vantage point it is possible to see leagues in every direction making it an ideal place to keep watch of the area. The lands to the south are entirely covered with grass and brush.} {Grasslands} {} {} {} {1} {} +E {1985} {d} {d} {32} {0} {} {1} {} {0} + +R {1987} {0} {} {On a Plateau} {} {The mountain peak ends here as the trail leads out onto a plateau. Dust swirls into the air with the wind. A high cliff rises to the west and a higher plateau blocks the way east. South the trail leads farther out onto the plauteau.} {Tar Valon Forest} {} {} {} {1} {} +E {1988} {n} {n} {1} {0} {} {1} {} {0} +E {1981} {s} {s} {4} {0} {} {1} {} {0} + +R {1988} {0} {} {High Cliff} {} {This cliff overlooks a lush valley with an icy blue pond glittering far below. North is a high mountain peak with small bushes clinging to life. A trail leads north around the great peak. South the trail continues around a smaller mountain. A few hawks wheel and dive higher up in the sky.} {Tar Valon Forest} {} {} {} {1} {} +E {1989} {n} {n} {1} {0} {} {1} {} {0} +E {1987} {s} {s} {4} {0} {} {1} {} {0} + +R {1989} {0} {} {High Cliff} {} {Straight to the west lies a cliff overlooking a green valley. A lake glitters clear blue far below. A high peak soars to northeast with scraggly thorns and lichen clinging to life. A few small animals roam around, darting between the rocks. Directly south, the trail is bordered by another peak though it is quite low. The path continues north and east.} {Tar Valon Forest} {} {} {} {1} {} +E {2001} {n} {n} {1} {0} {} {1} {} {0} +E {1990} {e} {e} {2} {0} {} {1} {} {0} +E {1988} {s} {s} {4} {0} {} {1} {} {0} + +R {1990} {0} {} {Mountain Pass} {} {The path begins to slope downwards ahead, heading into a valley. North the mount rises hundreds of paces high, mostly rock and stone, not much grows up there. On the lower peaks southward there are occasional stands of trees. There is also evidence of larger animals roaming around. West the path climbs up between peaks and disappears around a clump of rock.} {Tar Valon Forest} {} {} {} {1} {} +E {1991} {e} {e} {2} {0} {} {1} {} {0} +E {1989} {w} {w} {8} {0} {} {1} {} {0} + +R {1991} {0} {} {Descending Path} {} {The path slowly descends towards the east as it winds around the peaks and ridges. Loose stone and gravel make for hard travel. Dark spots in the sky soar, occasionally diving down to one of the peaks. Small animals are plentiful here and there is more evidence of larger animals in the many tracks covering the ground. North the path continues around the ridge and disappears. West the path continues climbing into the mountains.} {Tar Valon Forest} {} {} {} {1} {} +E {1992} {n} {n} {1} {0} {} {1} {} {0} +E {1990} {w} {w} {8} {0} {} {1} {} {0} + +R {1992} {0} {} {Rocky Outcropping} {} {Here the trail curves around a large outcropping of rock, blocking visibility east and south. To the west a great peak rises up with sparse bushes dotting its height. On the mount a few small animals skitter about search for food. A cool wind whistles down into this pass.} {Tar Valon Forest} {} {} {} {1} {} +E {1993} {e} {e} {2} {0} {} {1} {} {0} +E {1991} {s} {s} {4} {0} {} {1} {} {0} + +R {1993} {0} {} {A Green Valley} {} {The path makes a sharp descent to the east and without warning opens into a large valley. Green trees spread hundreds of paces to the east and south, even climbing the gentle slopes of the mountains surround this area. The sounds and signs of animals are everywhere. A trail leads southward into the forest. East the path climbs sharply up into a barren mountain pass.} {Tar Valon Forest} {} {} {} {1} {} +E {1992} {w} {w} {8} {0} {} {1} {} {0} +E {1994} {s} {s} {4} {0} {} {1} {} {0} + +R {1994} {0} {} {Lake Within the Forest} {D} {In the deepest part of this great forest lies a glittering blue lake. The water rippling gently in a breeze. Deer and other animals are visible around the lake drink from its edge. It is an oasis in the middle of barren mountains. Perfect for resting up before continuing on a treacherous journey. North and south the forest stretches for as far as sight allows.} {Tar Valon Forest} {} {} {} {1} {} +E {1993} {n} {n} {1} {0} {} {1} {} {0} +E {1995} {s} {s} {4} {0} {} {1} {} {0} + +R {1995} {0} {} {A Great Forest} {} {A great forest stretches in all directions, climbing the slopes of the mountains. The path continues west climbing up into the ridge. The path north travels deep into the great forest, where oak, leatherleaf, spicewood and laurels fight for space. Animals run everywhere and birds trill and warble from the treetops.} {Tar Valon Forest} {} {} {} {1} {} +E {1994} {n} {n} {1} {0} {} {1} {} {0} +E {1996} {w} {w} {8} {0} {} {1} {} {0} + +R {1996} {0} {} {Barren Pass} {} {In the mountain pass barren rock rises to the north and south, ridges devoid of all life. The path climbs farther into the mountains to the west and eastward the path descends into a forest that seems full of life compared to this barren place. A cold wind whistles down from the peaks.} {Tar Valon Forest} {} {} {} {1} {} +E {1995} {e} {e} {2} {0} {} {1} {} {0} +E {1997} {s} {s} {4} {0} {} {1} {} {0} + +R {1997} {0} {} {A Barren Valley} {} {The valley leads to a cul-de-sac with sheer cliffs on three sides. The cliffs themselves have small depressions and other signs of weathering. There is sparse vegetation brown from lack of water sprinkling the valley floor.} {Grasslands} {} {} {} {1} {} +E {1996} {n} {n} {1} {0} {} {1} {} {0} +E {1998} {e} {e} {2} {0} {} {1} {} {0} + +R {1998} {0} {} {A Barren Valley} {} {The valley is filled with dead and dying vegetation that has been deprived of water. More dust is stirred into the air and propelled by the wind with each step you take. The slope of the cliffs make the sides inaccessible.} {Grasslands} {} {} {} {1} {} +E {1999} {e} {e} {2} {0} {} {1} {} {0} +E {1997} {w} {w} {8} {0} {} {1} {} {0} + +R {1999} {0} {} {On an Abandoned Road} {} {Only the few bits of stone that stick out of the ground show that this was once a paved road. The paving implies that this was once a busy road of a trade outpost. } {Grasslands} {} {} {} {1} {} +E {1998} {w} {w} {8} {0} {} {1} {} {0} +E {2000} {u} {u} {16} {0} {} {1} {} {0} + +R {2000} {0} {} {A Meandering Road} {} {The road runs along the side of the cliff curving in and out like a serpent. From this height the road provides a view of the entire valley below. To the west is a cul-de-sac created by sheer cliff walls.} {Grasslands} {} {} {} {1} {} +E {1969} {u} {u} {16} {0} {} {1} {} {0} +E {1999} {d} {d} {32} {0} {} {1} {} {0} + +R {2001} {0} {} {Narrow Pass} {} {The path narrows down severely here, so that only one person at a time may travel through the pass. Directly north the ridge rises high and directly south is the edge of a cliff overlooking a lush valley. The drop to the lake below is half a mile down. To the east the ridge joins up to a high peak. Traveling south on the path takes you to another cliff where the path disappears. Far above hawks and eagles soar on the wind.} {Tar Valon Forest} {} {} {} {1} {} +E {6652} {w} {w} {8} {0} {} {1} {} {0} +E {1989} {s} {s} {4} {0} {} {1} {} {0} + +R {2002} {0} {} {Narrow Road Bordering a Village} {} {A small building stands beyond the low village wall to the west. A deep chasm to the north forces an abrupt end to the road in that direction. The only obvious direction of travel is to the south.} {Northern Black Hills} {} {} {} {1} {} +E {1977} {s} {s} {4} {0} {} {1} {} {0} + +R {2003} {0} {} {Village Road} {} {The village road comes to an end in front of a modest house. The curtains at the windows flicker, though whether that is from the wind or from someone watching is anyone's guess. A small path heads south, trampled with hoof-prints and marks from horseshoes.} {Northern Black Hills} {} {} {} {1} {} +E {2004} {n} {n} {1} {0} {} {1} {} {0} +E {1977} {e} {e} {2} {0} {} {1} {} {0} +E {2007} {w} {w} {8} {0} {} {1} {} {0} +E {2005} {s} {s} {4} {0} {} {1} {} {0} + +R {2004} {0} {} {The Front Room of a Richly-Furnished House} {} {What looked like a poor but comfortable home from the exterior proves to be a lovely house filled with beautiful objects. The front room is a bit cramped, but there are elegant tapestries, rich carpets, and painstakingly carved furniture. Undoubtedly these nice things make this the wealthiest house in such a small, ordinary village.} {Northern Black Hills} {} {} {} {1} {} +E {2003} {s} {s} {4} {0} {} {1} {} {0} +E {2125} {d} {d} {32} {0} {} {1} {} {0} + +R {2005} {0} {} {In Front of a Stable} {} {The dirt path heads directly to a long, tall building with doors large enough to admit a horse and rider. The building is in good repair, quite sturdy looking, with a fresh coat of paint. It looks like an awful lot of horses pass through this area, for a small village.} {Northern Black Hills} {} {} {} {1} {} +E {2003} {n} {n} {1} {0} {} {1} {} {0} +E {2006} {s} {s} {4} {0} {} {1} {} {0} + +R {2006} {0} {} {A Well-Provisioned Stable} {S} {Rows and rows of horse stalls here can accomodate quite a few horses. There are bales of fresh hay piled in a corner, and shelves piled high with horse tackle such as new saddles, horseshoes, ropes, and bridles. Sets of black ledger books are lined up carefully on one shelf.} {Northern Black Hills} {} {} {} {1} {} +E {2005} {n} {n} {1} {0} {} {1} {} {0} + +R {2007} {0} {} {Village Road} {} {Some flowers have been planted in a small strip of green in the middle of the road, but they are struggling in the rocky soil. The village road runs past a tavern to the north, with sounds of cheerful drunkenness, while the sounds from the south are far more industrious.} {Northern Black Hills} {} {} {} {1} {} +E {2008} {n} {n} {1} {0} {} {1} {} {0} +E {2003} {e} {e} {2} {0} {} {1} {} {0} +E {2010} {w} {w} {8} {0} {} {1} {} {0} +E {2009} {s} {s} {4} {0} {} {1} {} {0} + +R {2008} {0} {} {The Hitching Post} {} {This is the local tavern. There are round tables up near the front, with the bar at the back just in front of a small kitchen. Hefty mugs are set on the bar top, large enough to quench a powerful thirst. There is a space clear for dancing at the center of the tavern.} {Northern Black Hills} {} {} {} {1} {} +E {2007} {s} {s} {4} {0} {} {1} {} {0} + +R {2009} {0} {} {Blacksmith's Workshop} {} {It looks as if serious work goes on in this shop. The floor has been freshly swept, and the tools look brand new, or at least extremely well cared for. Some black fabric has been thrown over a few bundles toward the back of the building, hiding the contents from prying eyes.} {Northern Black Hills} {} {} {} {1} {} +E {2007} {n} {n} {1} {0} {} {1} {} {0} + +R {2010} {0} {} {Village Well} {D} {A brick well is set into a grassy patch dividing the north side of the road from the south side. The building to the north of the road looks like a small shop fronted with large windows. A squat, rather unremarkable wooden building borders the road to the south.} {Northern Black Hills} {} {} {} {1} {} +E {2011} {n} {n} {1} {0} {} {1} {} {0} +E {2007} {e} {e} {2} {0} {} {1} {} {0} +E {2013} {w} {w} {8} {0} {} {1} {} {0} +E {2012} {s} {s} {4} {0} {} {1} {} {0} + +R {2011} {0} {} {Sal's Resellers and Outfitters} {} {New and used items for sale are displayed on shelves along the walls of the shop. There is a long counter made from a rich, dark wood that separates the shopkeeper from the front of the shop. A matching dark wood cabinet sits against the back wall behind the counter.} {Northern Black Hills} {} {} {} {1} {} +E {2010} {s} {s} {4} {0} {} {1} {} {0} + +R {2012} {0} {} {Meeting Hall} {} {This building is just one large room. There are several high-backed chairs, some of them lined up against the wall, a few others arranged in a semi-circle towards the middle of the room. The back of the room is a slightly raised platform, bare of any furnishings.} {Northern Black Hills} {} {} {} {1} {} +E {2010} {n} {n} {1} {0} {} {1} {} {0} + +R {2013} {0} {} {Village Road} {} {The dirt road turns, entering a remote village nestled in the Black Hills. There is a modest home just off the road to the north, while just east is the town proper. The road is mottled with horse prints, a lot of tracks considering the small size of the village.} {Northern Black Hills} {} {} {} {1} {} +E {2014} {n} {n} {1} {0} {} {1} {} {0} +E {2010} {e} {e} {2} {0} {} {1} {} {0} +E {2015} {s} {s} {4} {0} {} {1} {} {0} + +R {2014} {0} {} {A Wisdom's House} {} {This house is simply furnished, but well cared for and neatly kept. Every surface looks newly washed. The furniture is plain and neatly arranged. There are only a few decorative items, a small glass pitcher with a few arranged flowers, and a small painting on the wall.} {Northern Black Hills} {} {} {} {1} {} +E {2013} {s} {s} {4} {0} {} {1} {} {0} + +R {2015} {0} {} {West of a Small Village} {} {Sounds of people assault the ears, a contrast to the solitude of the hills. The road swings by a nondescript building, its entrance not visible from here. The road takes a northern turn before heading into the village. A small house can be seen on the far side of the road.} {Northern Black Hills} {} {} {} {1} {} +E {2013} {n} {n} {1} {0} {} {1} {} {0} +E {2016} {w} {w} {8} {0} {} {1} {} {0} +E {2022} {s} {s} {4} {0} {} {1} {} {0} + +R {2016} {0} {} {Road to a Small Village} {} {Just east of the Black Road, a small track leads to one of the few villages in this land of wildness. South of the road barren hills stretch for miles, a tall spire visible above them in the southeast. North of the road trees stretch, thicker with every northward step.} {Northern Black Hills} {} {} {} {1} {} +E {2015} {e} {e} {2} {0} {} {1} {} {0} +E {2017} {w} {w} {8} {0} {} {1} {} {0} +E {2021} {s} {s} {4} {0} {} {1} {} {0} + +R {2017} {0} {} {Intersection in the Black Road} {} {To the west the road heads towards dark forests, and to the south it climbs tall hills. A small side road breaks off to the east, the turnoff emphasized with deep wagon ruts. The tops of short buildings can be seen at the end of the side road, a remote village sheltered in the hills.} {Northern Black Hills} {} {} {} {1} {} +E {2016} {e} {e} {2} {0} {} {1} {} {0} +E {2018} {w} {w} {8} {0} {} {1} {} {0} +E {2020} {s} {s} {4} {0} {} {1} {} {0} + +R {2018} {0} {} {Road North of the Black Hills} {} {Dark-needled trees cover the road in shadow even when the sun is at its peak. Due east is an intersection before the road turns southward into the Black Hills. To the south, you can see the road twisting up daunting heights that look more like mountains than hills. Gray-washed foothills devoid of life buttress the limestone peaks on their east side.} {Northern Black Hills} {} {} {} {1} {} +E {2017} {e} {e} {2} {0} {} {1} {} {0} +E {2019} {s} {s} {4} {0} {} {1} {} {0} + +R {2019} {0} {} {Road through the Black Hills} {} {Shadows cast from the surrounding hills and trees keep this section of road darkened even when the sun is high in the sky. The road winds east into a gully and to the north the road heads out of the hills.} {Northern Black Hills} {} {} {} {1} {} +E {2018} {n} {n} {1} {0} {} {1} {} {0} +E {2020} {e} {e} {2} {0} {} {1} {} {0} + +R {2020} {0} {} {Black Road in a Dry Gully} {} {Parched, crumbled earth surrounds the road with dry weeds clinging to the steep embankments. The road climbs out of this lowpoint in either direction. An intersection is visible above the crest of the hill to the north. As the road heads into the hills to the south, it climbs straight up an extremely steep path to a narrow ledge looking out over the hills.} {Northern Black Hills} {} {} {} {1} {} +E {2017} {n} {n} {1} {0} {} {1} {} {0} +E {2021} {e} {e} {2} {0} {} {1} {} {0} +E {2019} {w} {w} {8} {0} {} {1} {} {0} +E {2037} {u} {u} {16} {0} {} {1} {} {0} + +R {2021} {0} {} {Gray Foothills} {} {Hills crinkle the terrain, reaching out towards the limestone rocks to the southwest like grotesquely large fingers. Dry gray earth and rock crumble underfoot. To the north a dirt road passes, with a village at its east end. Beyond the road lies dark green forest land.} {Northern Black Hills} {} {} {} {1} {} +E {2016} {n} {n} {1} {0} {} {1} {} {0} +E {2022} {e} {e} {2} {0} {} {1} {} {0} +E {2020} {w} {w} {8} {0} {} {1} {} {0} +E {2031} {s} {s} {4} {0} {} {1} {} {0} + +R {2022} {0} {} {Two Paths} {} {A low twisted tree bends down to touch the end of a ruined path. Crumbling marble stepping stones from the south slowly become fewer and fewer in between until the path is no longer discernable. Another path begins to the east, a worn route in between two hills. The hills are just south of a remote village whose road passes by directly to the north.} {Northern Black Hills} {} {} {} {1} {} +E {2015} {n} {n} {1} {0} {} {1} {} {0} +E {2023} {e} {e} {2} {0} {} {1} {} {0} +E {2021} {w} {w} {8} {0} {} {1} {} {0} +E {2028} {s} {s} {4} {0} {} {1} {} {0} + +R {2023} {0} {} {Low Pass Between Two Hills} {} {A slight pass where two hills meet forms a makeshift path. To the east an opening in the rocks is visible leaving barely enough room to ride through. Gnarled stumps writhe in agony, as if begging to be set free from this tortured life. The hills continue on to the west.} {Northern Black Hills} {} {} {} {1} {} +E {2024} {e} {e} {2} {0} {} {1} {} {0} +E {2022} {w} {w} {8} {0} {} {1} {} {0} +E {2026} {s} {s} {4} {0} {} {1} {} {0} + +R {2024} {0} {} {Base of a Golden Spire} {} {A few dark-needled pine trees are spaced throughout this small valley, though many of them are ominously brown. To the south a stunning sight is visible. A golden spire rises, looming above the hills, partly buried in the rock that forms its base. Seventy paces tall, the spire leans precariously instead of standing straight. The spire gleams, gold laced and impossibly delicate, an engineering marvel from an earlier Age.} {Northern Black Hills} {} {} {} {1} {} +E {2023} {w} {w} {8} {0} {} {1} {} {0} +E {2025} {d} {d} {32} {0} {} {1} {} {0} + +R {2025} {0} {} {Beneath an Ancient Spire} {} {A narrow tunnel leads into a perfectly circular room, its ceiling forming a dome of pure obsidian. A pool of water resides in the center of this man-made cavern. Within its depths shines a flickering light that rebounds off the walls, making the obsidian shimmer as if alive. A dull, silver radiance lights this lost shrine better than any lantern.} {Northern Black Hills} {} {} {} {1} {} +E {2024} {u} {u} {16} {0} {} {1} {} {0} + +R {2026} {0} {} {Undulating Hills} {} {Peaks and valleys of low hills rise and fall on the lower horizon. Just north is a small path winding through a low point between two hills, but it is too steep to climb down from here. The path appears to lead to the northern edge of a massive curved, smooth rock that is supporting a strange spire rising skyward. Eerie lights flicker near the spire.} {Northern Black Hills} {} {} {} {1} {} +E {2023} {n} {n} {1} {0} {} {1} {} {0} +E {2028} {w} {w} {8} {0} {} {1} {} {0} +E {2027} {s} {s} {4} {0} {} {1} {} {0} + +R {2027} {0} {} {Blooming Hillside} {D} {The head of an enormous marble statue lies detached from its body. Its one visible eye is made of a faceted emerald that holds light even in the dark. Unlike the surrounding desolation, this hillside blooms with life. Exotic flowers grow along a small rivulet that emerges from under the statue only to disappear into the earth after a few feet.} {Northern Black Hills} {} {} {} {1} {} +E {2026} {n} {n} {1} {0} {} {1} {} {0} +E {2029} {w} {w} {8} {0} {} {1} {} {0} + +R {2028} {0} {} {Remnant of a Path} {} {The ground slopes down from a hill to the south. The ruins of a low wall, made from marble, are visible on the face of the hill. More slabs of marble, or crushed bits of marble, form the remnants of a small path curving gradually northeast, turning out of sight behind a hill.} {Northern Black Hills} {} {} {} {1} {} +E {2022} {n} {n} {1} {0} {} {1} {} {0} +E {2026} {e} {e} {2} {0} {} {1} {} {0} +E {2031} {w} {w} {8} {0} {} {1} {} {0} +E {2029} {s} {s} {4} {0} {} {1} {} {0} + +R {2029} {0} {} {Marble Hilltop} {} {This hilltop is littered with slabs of weathered smooth marble and broken chunks of obsidian. On the northside, a series of fallen stones runs east to west, vaguely resembling the ruins of a low wall. Lying on its flank, a broken marble statue rests halfway down the hill's east side, its features eroded. Footsteps echo hollowly against the hilltop.} {Northern Black Hills} {} {} {} {1} {} +E {2028} {n} {n} {1} {0} {} {1} {} {0} +E {2027} {e} {e} {2} {0} {} {1} {} {0} +E {2032} {w} {w} {8} {0} {} {1} {} {0} +E {2030} {s} {s} {4} {0} {} {1} {} {0} +E {2114} {d} {d} {32} {0} {} {1} {} {0} + +R {2030} {0} {} {Petrified Roots} {} {Treacherous footing on this rocky, uneven ground could give an uncautious passerby a broken ankle. Tree roots made of petrified wood run through the ground, attached to trees that have long since disappeared. A hill rises to the north, flecked with chips of rock.} {Northern Black Hills} {} {} {} {1} {} +E {2029} {n} {n} {1} {0} {} {1} {} {0} +E {2033} {w} {w} {8} {0} {} {1} {} {0} + +R {2031} {0} {} {Patch of Larkspur} {} {A large patch of sickly looking greenish-gray plants grow next to the cliff wall. Thin spindly leaves look dry enough to catch ablaze at any moment, and the small blue flower tips add very little beauty to the parched terrain. Far above, the cliff supports a treacherous road.} {Northern Black Hills} {} {} {} {1} {} +E {2021} {n} {n} {1} {0} {} {1} {} {0} +E {2028} {e} {e} {2} {0} {} {1} {} {0} +E {2032} {s} {s} {4} {0} {} {1} {} {0} + +R {2032} {0} {} {Gray Hills} {} {The hills appear gray as if covered with soot and ash. Life of any kind is either sparse and dying, or non-existent. To the east is a hilltop sprinkled with odd slabs and bits of rock. West is a wall of limestone, carrying the Black Road just above. North and south the hills continue.} {Northern Black Hills} {} {} {} {1} {} +E {2031} {n} {n} {1} {0} {} {1} {} {0} +E {2029} {e} {e} {2} {0} {} {1} {} {0} +E {2033} {s} {s} {4} {0} {} {1} {} {0} + +R {2033} {0} {} {Stunted Hills} {} {These soft, rolling hills are plagued with stunted razorgrass and the stumps of ancient trees that have long since been petrified. Obvious signs of an ancient forest long dead jut from the ground, looking like stone even up close. To the north and east this continues, while to the west the ruined road climbs up to a narrow ledge high above.} {Northern Black Hills} {} {} {} {1} {} +E {2032} {n} {n} {1} {0} {} {1} {} {0} +E {2030} {e} {e} {2} {0} {} {1} {} {0} +E {2034} {w} {w} {8} {0} {} {1} {} {0} + +R {2034} {0} {} {Black Hills Gap} {} {The worn, rutted road wheels and climbs sharply, requiring obvious caution during the winter months. To the east a rolling field of stunted grass and darkened earth extends beyond the horizon. While the road continues west through the Black Hills, to the south rises an unusually large, boulder-riddled hillside covered with dark pine trees.} {Northern Black Hills} {} {} {} {1} {} +E {2033} {e} {e} {2} {0} {} {1} {} {0} +E {2038} {w} {w} {8} {0} {} {1} {} {0} +E {2040} {s} {s} {4} {0} {} {1} {} {0} +E {2035} {u} {u} {16} {0} {} {1} {} {0} + +R {2035} {0} {} {Black Road Above the Gap} {} {The wagon track runs north and south along a twisted ledge edging a rockwall to the west. East lies a fall to sooted earth below. In the distance to the north, the edge of a dark forest can be seen. A steep, hazardous slope is the only way down to the road that continues below.} {Northern Black Hills} {} {} {} {1} {} +E {2036} {n} {n} {1} {0} {} {1} {} {0} +E {2034} {d} {d} {32} {0} {} {1} {} {0} + +R {2036} {0} {} {Black Road Along a Narrow Ridge} {} {Only horses with the surest hooves could pull wagons down this road. The narrow ledge hugs a wall of limestone to the west. No more than one man could walk beside a wagon through here without chancing a fall to certain death. To the north the trail decends to safer ground. Far to the east an ancient spire is visible rising above the hills, a forlorn remnant of an earlier age.} {Northern Black Hills} {} {} {} {1} {} +E {2037} {n} {n} {1} {0} {} {1} {} {0} +E {2035} {s} {s} {4} {0} {} {1} {} {0} + +R {2037} {0} {} {Twisting Black Road Descent} {} {Black gravel has been scattered to insure that wagons can maintain their grip on the steep trail leading down to the darkened hills below. Off to the north past the rugged hills an ancient forest rises, trees looming over the blasted earth. A drab village is sheltered in between the forest and the hills. In the distance to the east lies a mysterious spire. The road leads south on an extremely dangerous cliff ledge.} {Northern Black Hills} {} {} {} {1} {} +E {2036} {s} {s} {4} {0} {} {1} {} {0} +E {2020} {d} {d} {32} {0} {} {1} {} {0} + +R {2038} {0} {} {Sharp Bend in the Black Road} {} {The road turns sharply east, heading down into a gap between two hills. Off to the west, a sheer drop shows a fabulous view of the rocky valley below, while to the north a wall of jagged limestone impedes any progress. The road continues south at a gradual incline.} {Northern Black Hills} {} {} {} {1} {} +E {2034} {e} {e} {2} {0} {} {1} {} {0} +E {2039} {s} {s} {4} {0} {} {1} {} {0} + +R {2039} {0} {} {Black Road Edging a Peak} {} {The road slopes down subtly from south to north, twisting in the near distance. Gravel and dust-colored dark gray rises off the dry road with the slightest pressure. To the west a sudden drop-off denies access to the valley below. To the east a rocky hillside obscures anything beyond.} {Northern Black Hills} {} {} {} {1} {} +E {2038} {n} {n} {1} {0} {} {1} {} {0} +E {2040} {e} {e} {2} {0} {} {1} {} {0} +E {2042} {s} {s} {4} {0} {} {1} {} {0} + +R {2040} {0} {} {Peak Side} {} {Away from the road, the ground is treacherous with boulders and trees. To the east lies a summit covered in pine trees, while the narrow, twisting road is a short, steep descent in all other directions. The rocks are covered with a prickly green and white lichen.} {Northern Black Hills} {} {} {} {1} {} +E {2034} {n} {n} {1} {0} {} {1} {} {0} +E {2041} {e} {e} {2} {0} {} {1} {} {0} +E {2039} {w} {w} {8} {0} {} {1} {} {0} +E {2043} {s} {s} {4} {0} {} {1} {} {0} + +R {2041} {0} {} {Summit in the Black Hills} {} {Trees dressed year round in black needles cover this peak. To the west descent is possible, though dangerous. In all other directions are raw layers of rock that are too steep to climb. Through the trees is an occasional glimpse of the Black Road below.} {Northern Black Hills} {} {} {} {1} {} +E {2040} {w} {w} {8} {0} {} {1} {} {0} + +R {2042} {0} {} {Black Road Curving through Mountains} {} {The road twists, climbing higher into the mountains to the north and falling slightly to the east. Sharp rocks protrude from the roadbed. A steep drop-off covered with pine trees lies just west of the narrow road. There is a small rise to the south covered with grass.} {Northern Black Hills} {} {} {} {1} {} +E {2039} {n} {n} {1} {0} {} {1} {} {0} +E {2043} {e} {e} {2} {0} {} {1} {} {0} +E {2045} {s} {s} {4} {0} {} {1} {} {0} + +R {2043} {0} {} {Black Road Among the Boulders} {} {The road climbs from south to west. Step-like stones are strewn on the path. Ominous boulders perch unsteadily atop the hill to the northeast. To the west the road bends to avoid more treacherous terrain. A distant peak is slightly visible to the east shrouded in clouds.} {Northern Black Hills} {} {} {} {1} {} +E {2040} {n} {n} {1} {0} {} {1} {} {0} +E {2044} {e} {e} {2} {0} {} {1} {} {0} +E {2042} {w} {w} {8} {0} {} {1} {} {0} +E {2046} {s} {s} {4} {0} {} {1} {} {0} + +R {2044} {0} {} {Muddy Cleft of Rock} {D} {It is possible to clamber down into this cleft in between the road to the south and west and a granite rock wall to the northeast, but the route is not easy. This is not a crack where two rocks join, but a seamless depression with muddy rainwater collecting at the bottom.} {Northern Black Hills} {} {} {} {1} {} +E {2043} {w} {w} {8} {0} {} {1} {} {0} +E {2047} {s} {s} {4} {0} {} {1} {} {0} + +R {2045} {0} {} {Grass-Covered Rise} {H} {A grassy haven from the rocky terrain of the Black Hills, this small knoll rises from the road to the east and the north. To the south is a rock wall that tapers down to nothing at its western end. To the west is a sharp descent, too steep and rocky for travel. Further west more hills rear up on the horizon, with forestland unseen beyond that.} {Northern Black Hills} {} {} {} {1} {} +E {2042} {n} {n} {1} {0} {} {1} {} {0} +E {2046} {e} {e} {2} {0} {} {1} {} {0} + +R {2046} {0} {} {Black Road Gripping the Rock Face} {} {Stone walls that converge just to the south diverge again. The road follows the south-western rock face for a short ways. The road turns sharply north, while east it passes through the narrow point between the rock walls. West is a grassy knoll sheltered by surrounding rock.} {Northern Black Hills} {} {} {} {1} {} +E {2043} {n} {n} {1} {0} {} {1} {} {0} +E {2047} {e} {e} {2} {0} {} {1} {} {0} +E {2045} {w} {w} {8} {0} {} {1} {} {0} + +R {2047} {0} {} {Black Road Pass} {} {The road cuts through a narrow gap, a rockwall pressing the road to the northeast and southwest. Atop a small rise, the path narrows to a pace or two wide. Southeast, the roadbed is lower and the rockwalls diverge quickly, while to the west the road continues at the level of the rise.} {Northern Black Hills} {} {} {} {1} {} +E {2044} {n} {n} {1} {0} {} {1} {} {0} +E {2048} {e} {e} {2} {0} {} {1} {} {0} +E {2046} {w} {w} {8} {0} {} {1} {} {0} +E {2065} {s} {s} {4} {0} {} {1} {} {0} + +R {2048} {0} {} {Black Road Crossing a Furrow} {} {A narrow furrow is carved into the ground, cutting through the road. To the south the furrow widens and deepens into a small bowl. A stone barricade blocks the way north. The furrow slips into the rock wall, becoming a crevice. To the west the road rises to pass through the mountains.} {Northern Black Hills} {} {} {} {1} {} +E {2049} {e} {e} {2} {0} {} {1} {} {0} +E {2047} {w} {w} {8} {0} {} {1} {} {0} +E {2064} {s} {s} {4} {0} {} {1} {} {0} + +R {2049} {0} {} {Black Road Bordering a Granite Peak} {} {Bending south and west, the road passes very near a tall granite peak to the east. A smaller trail breaks off to the north, curving out of sight as it heads up the peak. The road begins to climb a hill to the south, while to the west the road dips through a sudden ravine.} {Northern Black Hills} {} {} {} {1} {} +E {2050} {n} {n} {1} {0} {} {1} {} {0} +E {2048} {w} {w} {8} {0} {} {1} {} {0} +E {2063} {s} {s} {4} {0} {} {1} {} {0} + +R {2050} {0} {} {Trail Splitting from the Black Road} {} {A spur spins off of the main road, leaving the hilly terrain to the southwest as it slowly climbs up a granite peak looming to the east. The path heads one way and then suddenly switches back in the other direction, scouting for a walkable route along the steep slope.} {Northern Black Hills} {} {} {} {1} {} +E {2051} {e} {e} {2} {0} {} {1} {} {0} +E {2049} {s} {s} {4} {0} {} {1} {} {0} + +R {2051} {0} {} {Switchbacked Spur Trail} {} {The peak rises high above, craggy and dark, covered with pine trees. Glimpses of more peaks and rock formations tease through needles of blue fir lining the trail. Just below and west, the rocky formations are replaced with gentler hills, while northeast the land is harsher.} {Northern Black Hills} {} {} {} {1} {} +E {2050} {w} {w} {8} {0} {} {1} {} {0} +E {2052} {s} {s} {4} {0} {} {1} {} {0} + +R {2052} {0} {} {Switchbacks Walled with Pine} {} {The sharp smell of pine needles infiltrates the air surrounding the trail. Dark trees close in on the path as it cuts back and forth up the side of a tall granite rock formation. Tree roots sprawl out on the trail, seeking to tangle and trip the legs of unwary travelers.} {Northern Black Hills} {} {} {} {1} {} +E {2051} {n} {n} {1} {0} {} {1} {} {0} +E {2053} {e} {e} {2} {0} {} {1} {} {0} + +R {2053} {0} {} {Switchbacks Along a Granite Peak} {} {The trail turns sharply to protect travelers from the steep grade of the peak. The path is lined with blue fir trees whose dark color, from a distance, adds to the impression that the hills are black. To the north the trail climbs more rapidly, while the switchbacks continue to the west.} {Northern Black Hills} {} {} {} {1} {} +E {2054} {n} {n} {1} {0} {} {1} {} {0} +E {2052} {w} {w} {8} {0} {} {1} {} {0} + +R {2054} {0} {} {Top of the Switchbacks} {} {There are fewer trees near the top of the trail than there are at the bottom, as the terrain becomes rockier and harsher. Just above, the trail reaches its zenith in an overlook ridge that winds along the side of the granite peak. The switchbacks descend to lower hills to the south.} {Northern Black Hills} {} {} {} {1} {} +E {2053} {s} {s} {4} {0} {} {1} {} {0} +E {2055} {u} {u} {16} {0} {} {1} {} {0} + +R {2055} {0} {} {Ridge Skirting a Peak} {} {From this vantage point, the Black Hills below are clearly visible. This is the southern end of a ridge flanking the west side of a tall granite formation. The ridge takes a sudden dip to the south and becomes a path winding down to the hills and valleys below in a series of switchbacks.} {Northern Black Hills} {} {} {} {1} {} +E {2056} {n} {n} {1} {0} {} {1} {} {0} +E {2054} {d} {d} {32} {0} {} {1} {} {0} + +R {2056} {0} {} {Ridge Skirting a Peak} {} {This ridge hugs the west edge of a peak, the summit not far above, but inaccessible. The ridge continues to the south, and to the north there is a rapid descent into a valley. The Black Hills stretch out below, with steep pinnacles that belie the name. Impassable fields of limestone and granite formations lie beneath, with rocky paths visible beyond them.} {Northern Black Hills} {} {} {} {1} {} +E {2055} {s} {s} {4} {0} {} {1} {} {0} +E {2057} {d} {d} {32} {0} {} {1} {} {0} + +R {2057} {0} {} {Through the Tree-Lined Draw} {} {The rock banks sharply skyward, climbing to a ridge by the top of a high peak. This updraw is thick with dark pine trees that appear to grow from solid granite, needing only a crack or bit of soil to spring to life. Northeast, harsh rock gives way to a plashy lakeside valley.} {Northern Black Hills} {} {} {} {1} {} +E {2058} {n} {n} {1} {0} {} {1} {} {0} +E {2062} {e} {e} {2} {0} {} {1} {} {0} +E {2056} {u} {u} {16} {0} {} {1} {} {0} + +R {2058} {0} {} {Boulder Field} {} {Jumbled gray rock litters the base of peaks rising west and south. A draw in the earth allows travel around and up the southern formation, but the western rock face rises too quickly to navigate. The boulders become larger and craggier to the north, warding off travel in that direction as well. A small lake valley to the east stands in tame comparison.} {Northern Black Hills} {} {} {} {1} {} +E {2059} {e} {e} {2} {0} {} {1} {} {0} +E {2057} {s} {s} {4} {0} {} {1} {} {0} + +R {2059} {0} {} {Wild Mushrooms} {} {Near to the lake shore, long grasses have sprung up taking advantage of the moist ground. They shelter mushrooms and berries as well as small, scurrying animals that are heard, but never quite glimpsed. To the southwest, the valley becomes rocky and begins to climb.} {Northern Black Hills} {} {} {} {1} {} +E {2060} {e} {e} {2} {0} {} {1} {} {0} +E {2058} {w} {w} {8} {0} {} {1} {} {0} +E {2062} {s} {s} {4} {0} {} {1} {} {0} + +R {2060} {0} {} {Rushes and Cattails} {} {Marsh plants thrive in the muddy ground edging a small lake nestled to the north and east. Small pools and ponds catch water pushing up through the damp reeds. On the far side of the lake granite rocks thrust suddenly into the air, mirroring the peaks to the south east.} {Northern Black Hills} {} {} {} {1} {} +E {2059} {w} {w} {8} {0} {} {1} {} {0} +E {2061} {s} {s} {4} {0} {} {1} {} {0} + +R {2061} {0} {} {Lake Shore Grass} {} {The valley is sheltered by a tall rock face to the south, pockmarked and craggy. The rockwall is too steep to travel in that direction, but west a path appears to ascend the slope. A muddy valley covered with wavy grasses intervenes between rocks and a lake to the north.} {Northern Black Hills} {} {} {} {1} {} +E {2060} {n} {n} {1} {0} {} {1} {} {0} +E {2062} {w} {w} {8} {0} {} {1} {} {0} + +R {2062} {0} {} {Eroded Fringe} {} {Erosion has formed rifts through the rock that rises from the marshy valley to the east to form the base of a stone ridge. To the west is a shallow path up the face, but a stunning broad wall of exposed granite blocks the south. Equally impressive are hardy trees that have managed to establish footholds among these seemingly impenetrable boulders.} {Northern Black Hills} {} {} {} {1} {} +E {2059} {n} {n} {1} {0} {} {1} {} {0} +E {2061} {e} {e} {2} {0} {} {1} {} {0} +E {2057} {w} {w} {8} {0} {} {1} {} {0} + +R {2063} {0} {} {Black Road Near a Hill} {} {Stepping stones of rock jut from the hill just to the south. The area you are passing through is characterized by layered stone, making the road uneven and treacherous. To the west the hills bottom out into a boulder-filled basin, contrasting with a steep peak rising to the east.} {Northern Black Hills} {} {} {} {1} {} +E {2049} {n} {n} {1} {0} {} {1} {} {0} +E {2064} {w} {w} {8} {0} {} {1} {} {0} +E {2068} {s} {s} {4} {0} {} {1} {} {0} + +R {2064} {0} {} {Stony Basin} {} {This depression contains more soil than the rock-hills that surround it, but that only draws attention to the deeply buried boulders, some jagged, some flat-topped, filling the basin. Plants grip tenuously to the soil. The Black Road passes to the north and east. An overhanging ridge lies to the west, and south is a saddle joining two hills.} {Northern Black Hills} {} {} {} {1} {} +E {2048} {n} {n} {1} {0} {} {1} {} {0} +E {2063} {e} {e} {2} {0} {} {1} {} {0} +E {2065} {w} {w} {8} {0} {} {1} {} {0} +E {2067} {s} {s} {4} {0} {} {1} {} {0} + +R {2065} {0} {} {Ridge Overhanging a Basin} {} {Sharp rock edges bristle up from the ground along a narrow ridge. To the east there is a short drop to the basin below. As the ridge heads south, it descends and then gives way to a rocky hill. To the north, the ridge intersects with the Black Road passing through converging walls of rock. One of these rock walls lines the path to the west.} {Northern Black Hills} {} {} {} {1} {} +E {2047} {n} {n} {1} {0} {} {1} {} {0} +E {2064} {e} {e} {2} {0} {} {1} {} {0} +E {2066} {s} {s} {4} {0} {} {1} {} {0} + +R {2066} {0} {} {Pine Knoll} {} {The rocky hill is improbably covered with pine trees, dry needles scattered over uneven ground. The rock dips slightly at the west end of the hill before smacking into a sheer face of granite. North and south, the hill becomes a ridge, and to the east a saddle leads to another hill.} {Northern Black Hills} {} {} {} {1} {} +E {2065} {n} {n} {1} {0} {} {1} {} {0} +E {2067} {e} {e} {2} {0} {} {1} {} {0} + +R {2067} {0} {} {Broad Saddle Joining Two Hills} {} {East and west are two hills, more rock than grass. Connecting them is this ridge, a broad strip of land concave relative to the hills. The soil is hard-packed dirt instead of rock, as if it was man-made rather than natural. It looks slightly out of place.} {Northern Black Hills} {} {} {} {1} {} +E {2064} {n} {n} {1} {0} {} {1} {} {0} +E {2068} {e} {e} {2} {0} {} {1} {} {0} +E {2066} {w} {w} {8} {0} {} {1} {} {0} +E {2078} {s} {s} {4} {0} {} {1} {} {0} +E {2106} {d} {d} {32} {0} {} {1} {} {0} + +R {2068} {0} {} {Black Road Topping a Hill} {} {The road crests a hill composed of flat-topped stone. Plants and grasses struggle through crevices in the rock. Descending to the north and east, the road picks a path through layered rock. Just south lies a deep gully, and west is a ridge of earth level with this hill and another hill further west, creating a saddle connecting the two hills.} {Northern Black Hills} {} {} {} {1} {} +E {2063} {n} {n} {1} {0} {} {1} {} {0} +E {2069} {e} {e} {2} {0} {} {1} {} {0} +E {2067} {w} {w} {8} {0} {} {1} {} {0} +E {2077} {s} {s} {4} {0} {} {1} {} {0} + +R {2069} {0} {} {Black Road} {} {Climbing steadily from east to west, the Black Road passes close to the side of a cliff. Looking up the cliff, a path is visible winding to the top, but there is no way to reach the path from this side as the face is steep. To the south is a short descent into a campsite.} {Northern Black Hills} {} {} {} {1} {} +E {2070} {e} {e} {2} {0} {} {1} {} {0} +E {2068} {w} {w} {8} {0} {} {1} {} {0} +E {2076} {s} {s} {4} {0} {} {1} {} {0} + +R {2070} {0} {} {Bend in the Black Road} {} {The Black Road takes a gentle curve heading south and west. To the north is a small cabin in a state of disrepair. There are no villages or houses close by, just the solitary shack. One of its windows is flapping a bit and slightly cracked.} {Northern Black Hills} {} {} {} {1} {} +E {2071} {n} {n} {1} {0} {} {1} {} {0} +E {2069} {w} {w} {8} {0} {} {1} {} {0} +E {2075} {s} {s} {4} {0} {} {1} {} {0} + +R {2071} {0} {} {An Abandoned Shack} {} {This tumble-down shack is miles from civilization. A few of the floorboards appear to be rotting away, and there is a film of dust covering all the surfaces. One of the windows is cracked, and permanently ajar. A rotten smell wafts up from somewhere nearby.} {Northern Black Hills} {} {} {} {1} {} +E {2072} {e} {e} {2} {0} {} {1} {} {0} +E {2070} {s} {s} {4} {0} {} {1} {} {0} +E {20760} {d} {d} {32} {0} {} {1} {} {0} + +R {2072} {0} {} {Along the Hill Ridge} {} {A hill to the east slopes a bit, creating a ridged depression between it and the top of another hill to the east. The beginning of the Black Hills stretch all around, with the easiest route into them from this spot to the west. Down the hillside and beyond a stream are the small colorful marks of a Tuatha'an campsite. A deserted shack sits precariously on the hillside to the west, sign of a time when these hills were mined long ago.} {Caralain Grass} {} {} {} {1} {} +E {2073} {e} {e} {2} {0} {} {1} {} {0} +E {2071} {w} {w} {8} {0} {} {1} {} {0} + +R {2073} {0} {} {The Golden Hill} {} {From the top of this golden hill the view is breathtaking. The grass flows in peaceful waves driven by the light winds. From this height the wagons of the Tuatha'an camp to the southeast is a small dot of colorful spots. Directly down and to the south is a small clearing, with a stream running alongside it. The hill dips and joins at a ridge to the west.} {Caralain Grass} {} {} {} {1} {} +E {2072} {w} {w} {8} {0} {} {1} {} {0} +E {2074} {s} {s} {4} {0} {} {1} {} {0} +E {14985} {d} {d} {32} {0} {} {1} {} {0} + +R {2074} {0} {} {Before the Hill} {} {A small clearing separates a stream to the south from a steep hill covered with golden colored grass. You can see tracks of wild animals which have tread near the hill. To the north, the hill looms large and foreboding.} {Caralain Grass} {} {} {} {1} {} +E {2073} {n} {n} {1} {0} {} {1} {} {0} +E {5912} {s} {s} {4} {0} {} {1} {} {0} + +R {2075} {0} {} {Black Road Passing a Camp} {} {Thick trees border the road to the east. The road twists slightly to avoid the largest boulders, finding a path through the most level sections of rock. To the west is a small clearing in a depression just below the surface of the road. It looks like a campsite.} {Northern Black Hills} {} {} {} {1} {} +E {2070} {n} {n} {1} {0} {} {1} {} {0} +E {2076} {w} {w} {8} {0} {} {1} {} {0} +E {2083} {s} {s} {4} {0} {} {1} {} {0} + +R {2076} {0} {} {Roadside Camp} {} {A smoldering ring of ash is evidence of a campfire. A small pile of kindling is stacked next to tree log benches surrounding the fire pit. This camp is surrounded by the Black Road to the north and east, while to the west and south the pine trees grow more thickly.} {Northern Black Hills} {} {} {} {1} {} +E {2069} {n} {n} {1} {0} {} {1} {} {0} +E {2075} {e} {e} {2} {0} {} {1} {} {0} +E {2077} {w} {w} {8} {0} {} {1} {} {0} +E {2082} {s} {s} {4} {0} {} {1} {} {0} + +R {2077} {0} {} {Hillside Covered with Pine} {} {Pine trees are everywhere, covering the rocky ground. This is the bottom of a bowl, the earth slanting upwards in every direction from here. To the north is steep climb to the Black Road, while to the east is a more shallow rise leading to a campsite. West, trees struggle their way out of rocky, uneven ground. The depression continues to the south.} {Northern Black Hills} {} {} {} {1} {} +E {2068} {n} {n} {1} {0} {} {1} {} {0} +E {2076} {e} {e} {2} {0} {} {1} {} {0} +E {2078} {w} {w} {8} {0} {} {1} {} {0} +E {2081} {s} {s} {4} {0} {} {1} {} {0} + +R {2078} {0} {} {Forrested Hill} {} {A short hill peaks and slides down into a small valley to the east. The ground dips slightly to the north before rising again to form a saddle connecting two larger hills. A wall of layered stone borders the west, a crack running through it wide enough to pry with a knife.} {Northern Black Hills} {} {} {} {1} {} +E {2067} {n} {n} {1} {0} {} {1} {} {0} +E {2077} {e} {e} {2} {0} {} {1} {} {0} +E {2079} {w} {w} {8} {0} {} {1} {} {0} +E {2080} {s} {s} {4} {0} {} {1} {} {0} + +R {2079} {0} {} {Carved into the Rock Face} {} {High rock walls enclose a tight space apparently carved out of stone. A small patch of sky can be seen far above, the walls narrowing as they rise, but never fully coming together. A crack can be pried open to the east, leading outside the cramped rock to the Black Hills.} {Northern Black Hills} {} {} {} {1} {} +E {2078} {e} {e} {2} {0} {} {1} {} {0} + +R {2080} {0} {} {Corner in a Rock Wall} {} {A rock wall runs to the west, a sheer granite border separating the hills from the higher reaches. The layers of minerals in the rock can be clearly seen, with veins of pink splitting the darker layers. Small straggly bushes dot the landscape, though a more healthy forest of pine and fir can be seen to the north and to the south.} {Northern Black Hills} {} {} {} {1} {} +E {2078} {n} {n} {1} {0} {} {1} {} {0} +E {2081} {e} {e} {2} {0} {} {1} {} {0} +E {2094} {s} {s} {4} {0} {} {1} {} {0} + +R {2081} {0} {} {Stony Depression} {} {The lower hills reach a low point. The ground is especially rocky leaving the spot bare of trees. To the south is a shallow clearing devoid of trees or bushes. North of here, the trees grow thick on a hillside climbing out of the depression.} {Northern Black Hills} {} {} {} {1} {} +E {2077} {n} {n} {1} {0} {} {1} {} {0} +E {2082} {e} {e} {2} {0} {} {1} {} {0} +E {2080} {w} {w} {8} {0} {} {1} {} {0} +E {2093} {s} {s} {4} {0} {} {1} {} {0} + +R {2082} {0} {} {Boulder-Strewn Hills} {} {Pine and fir trees intermingle with boulders along the edge of the Black Road. The ground curves upward from a camp to the south to meet the road to the east. The hillside rises in layers composed of crumbling rock held with just enough earth for the hardy trees to grow.} {Northern Black Hills} {} {} {} {1} {} +E {2076} {n} {n} {1} {0} {} {1} {} {0} +E {2083} {e} {e} {2} {0} {} {1} {} {0} +E {2081} {w} {w} {8} {0} {} {1} {} {0} +E {2092} {s} {s} {4} {0} {} {1} {} {0} + +R {2083} {0} {} {On the Black Road} {} {The Black Road twists through the rocky, mountainous terrain known as the Black Hills. Fir trees brush up against the road, especially to the east where they are too thick to travel through. The road is no more than a wide path through the trees, rising and falling with the layers of stone, and curving to avoid the larger obstacles. Beyond a cookfire to the south, a brightly-colored encampment has been raised.} {Northern Black Hills} {} {} {} {1} {} +E {2075} {n} {n} {1} {0} {} {1} {} {0} +E {2082} {w} {w} {8} {0} {} {1} {} {0} +E {2084} {s} {s} {4} {0} {} {1} {} {0} + +R {2084} {0} {} {A Great Cook Fire} {} {A large fire burns in a pit in the middle of the tinker camp. A few pots and pans lay scattered on the ground next to a cooking pot, set on an iron tripod. Steam and heat come from the top of the pot, bringing with it the smell of vegetable soup. To the northeast is a large bright yellow wagon and to the south and east a trail of wagons continue.} {Caralain Grass} {} {} {} {1} {} +E {2083} {n} {n} {1} {0} {} {1} {} {0} +E {2085} {e} {e} {2} {0} {} {1} {} {0} +E {2092} {w} {w} {8} {0} {} {1} {} {0} +E {2098} {s} {s} {4} {0} {} {1} {} {0} + +R {2085} {0} {} {In the Tinker Camp} {} {The tall grass in the clearing has been cut away to make a wide path between the Tinker wagons. You can see a bright orange and blue wagon to your south, apparently the food wagon from the smells coming from it. To your north is a fairly large wagon painted with so many bright colors that it hurts the eye to look upon.} {Caralain Grass} {} {} {} {1} {} +E {2086} {n} {n} {1} {0} {} {1} {} {0} +E {2088} {e} {e} {2} {0} {} {1} {} {0} +E {2084} {w} {w} {8} {0} {} {1} {} {0} +E {2091} {s} {s} {4} {0} {} {1} {} {0} + +R {2086} {0} {} {Before a Lavish Wagon} {} {The wagon's body is trimmed in red, and the spokes of its tall, red-rimmed wheels have been painted in a spiraling array of reds and greens and yellows. A case of short stairs is attached to the bottom of the wagon below the door. The door itself looks small and you may have to duck a bit to enter without hitting your head.} {Caralain Grass} {} {} {} {1} {} +E {2087} {n} {n} {1} {0} {} {1} {} {0} +E {2085} {s} {s} {4} {0} {} {1} {} {0} + +R {2087} {0} {} {Inside a Wagon} {} {Lavish pictures have been painted on the wagon's canvas walls. Bright colors accentuate the murals and paitings of many lands. Pictures of dark stormy seas and jagged snow capped mountains envelop one entire wall, while many smaller works of art are splashed throughout. A stout wooden table is centered in the room, accompanied by two stools. A small cot is folded out from the side of the wagon. The only exit is south.} {Caralain Grass} {} {} {} {1} {} +E {2086} {s} {s} {4} {0} {} {1} {} {0} + +R {2088} {0} {} {Next to a Small Stream} {} {The cleared campsite used by the Tuatha'an ends here next to a clear stream. The bank next to the stream is made of bright pebble and rocks making a very serene picture. As you peer into the stream, you can see small fish dart away.} {Caralain Grass} {} {} {} {1} {} +E {2089} {n} {n} {1} {0} {} {1} {} {0} +E {5914} {e} {e} {2} {0} {} {1} {} {0} +E {2085} {w} {w} {8} {0} {} {1} {} {0} +E {2090} {s} {s} {4} {0} {} {1} {} {0} + +R {2089} {0} {} {Inside of a Yellow Wagon} {} {You have entered a cluttered wagon filled with stacks of papers and maps. A small table being used as a desk sits in the corner. A candle burned down almost completely sits atop a brown book lying open on the desk. Hanging on the wall is a map of a city or town. This wagon has not been cleaned too recently as you can see rotting fruits in a bowl next to the entrance. The only exit is back the way you came.} {Caralain Grass} {} {} {} {1} {} +E {2088} {s} {s} {4} {0} {} {1} {} {0} + +R {2090} {0} {} {A Wagon} {} {A small fold-out bed makes this wagon seem cramped and tiny. You can hardly move through here, and can not stand erect without smashing your head on one of the beams holding the canvas up. A hammock is strung up next to the bed, neatly tied against the wall.} {Caralain Grass} {} {} {} {1} {} +E {2088} {n} {n} {1} {0} {} {1} {} {0} + +R {2091} {0} {} {The Food Wagon} {} {Shelves upon shelves of dried fruits and vegitables line the walls of this wagon. The strong smell of garlic and onions hover above you in a cloud where they are hanging to dry. Just to see if the rumors are true you could look around to see if there might be a little meat. Theres a small door to the north leading out of the wagon.} {Caralain Grass} {} {} {} {1} {} +E {2085} {n} {n} {1} {0} {} {1} {} {0} + +R {2092} {0} {} {Tinker Camp} {} {Lines drawn with a white chalky substance cover the ground. Numbers are drawn alongside some of the lines and inside some boxes. This must be where the tinkers play games and keep scores. A large fire blazes high into the sky to your east, casting a blackened road to the north into sharp relief.} {Caralain Grass} {} {} {} {1} {} +E {2082} {n} {n} {1} {0} {} {1} {} {0} +E {2084} {e} {e} {2} {0} {} {1} {} {0} +E {2093} {w} {w} {8} {0} {} {1} {} {0} + +R {2093} {0} {} {In a Clearing} {} {A small expanse of land cleared from all trees and brush gives a perfect view of the areas all around. To the west is a lightly wooded area of sturdy oak and smokey ash trees. To the south the clearing continues to expand. Low, rocky hills begin to the immediate north, a shale-filled beginning to the western side of the Black Hills.} {Caralain Grass} {} {} {} {1} {} +E {2081} {n} {n} {1} {0} {} {1} {} {0} +E {2092} {e} {e} {2} {0} {} {1} {} {0} +E {2094} {w} {w} {8} {0} {} {1} {} {0} +E {2096} {s} {s} {4} {0} {} {1} {} {0} + +R {2094} {0} {} {In the Light Woods} {} {Rock walls converge together, one from the west and another running south. To the north begin low hills, the western edge of the infamous Black Hills. Layers of rocks are visible in the rock walls, veins of pink splitting the darker layers like faded blood. Scrub bushes dot the lower hills, though pine and fir resume to both the north and the south.} {Caralain Grass} {} {} {} {1} {} +E {2080} {n} {n} {1} {0} {} {1} {} {0} +E {2093} {e} {e} {2} {0} {} {1} {} {0} +E {2095} {s} {s} {4} {0} {} {1} {} {0} + +R {2095} {0} {} {In the Light Woods} {} {Small, thin oak trees reach towards the sky, overshadowing their ash cousins. As you look around, you see clumps of leaves lying on the ground underneath the trees that once owned them. As you look around to the north, the trees seem to get a bit bigger, and to the east there is some colorful tent or something that you can't quite make out. The same forest landscape continues to the south.} {Caralain Grass} {} {} {} {1} {} +E {2094} {n} {n} {1} {0} {} {1} {} {0} +E {2096} {e} {e} {2} {0} {} {1} {} {0} +E {2099} {s} {s} {4} {0} {} {1} {} {0} + +R {2096} {0} {} {Behind a Rainbow-Colored Wagon} {} {You stand in a small clearing behind a brightly colored wagon. Flowery designs have been painted on the wooden wagon in bright paint. Every shade of every color can be seen clashing with each other, almost hurting the eye just to look at. A little window with shutters has been built into the back, and a little shelf has been built underneath it. Simple scenes of forest life have been carved and painted upon its surface.} {Caralain Grass} {} {} {} {1} {} +E {2093} {n} {n} {1} {0} {} {1} {} {0} +E {2097} {e} {e} {2} {0} {} {1} {} {0} +E {2095} {w} {w} {8} {0} {} {1} {} {0} +E {2100} {s} {s} {4} {0} {} {1} {} {0} + +R {2097} {0} {} {Tinker Wagon} {} {Inside of the small wagon there is surprisingly a lot of space. A small bed has been built into the wall of the wagon, and at the head of the bed set on pegs is a shelf. There are a few cupbords and a small table to the other side of the wagon. The table looks as if it could only sit one person at a time. The outside can be seen through a small window.} {Caralain Grass} {} {} {} {1} {} +E {2098} {e} {e} {2} {0} {} {1} {} {0} +E {2096} {w} {w} {8} {0} {} {1} {} {0} + +R {2098} {0} {} {Before a Wagon} {} {A trail that was once flattened grass is now a trail of dust. From countless trips to and from the campsite, the earth has worn away. A few ruts in the ground left by wagon tracks lead off to the west, where an unhitched and very brightly colored wagon rests. Smoke bellows forth from the north, and a sweet smell of cooked vegetables also comes from there. Up over a small hill, a trail can be seen.} {Caralain Grass} {} {} {} {1} {} +E {2084} {n} {n} {1} {0} {} {1} {} {0} +E {2097} {w} {w} {8} {0} {} {1} {} {0} +E {2102} {u} {u} {16} {0} {} {1} {} {0} + +R {2099} {0} {} {In the Light Woods} {} {A gentle breeze rustles the leaves of the young oak and ash trees. Very few acorns dot the forest floor, decimated by the creatures that horde them. Singing birds and the chatter of the forest creatures can be heard. From here you can see the forest continues to the north and east.} {Caralain Grass} {} {} {} {1} {} +E {2095} {n} {n} {1} {0} {} {1} {} {0} +E {2100} {e} {e} {2} {0} {} {1} {} {0} + +R {2100} {0} {} {In a Small Woods} {} {Leaves and twigs cover the ground, having fallen from their place amongst the thin trees. Underbrush runs low to the ground, but stepping around the dense clumps is not hard. A few broken trees lean against the healthy, causing the trees to bend under the weight. The underbrush gets more dense to your east, while to the west more places like this can be seen. To the north a small, grassy clearing is seen.} {Caralain Grass} {} {} {} {1} {} +E {2096} {n} {n} {1} {0} {} {1} {} {0} +E {2101} {e} {e} {2} {0} {} {1} {} {0} +E {2099} {w} {w} {8} {0} {} {1} {} {0} + +R {2101} {0} {} {Through Brush and Trees} {} {Underbrush abounds here, thriving under the trees. The thin trees sparsely populate this place, leaving the light during the day to reach the ground. As you move through the tangle of underbrush, small woodland creatures scurry out of sight. To your west the brush lessens as trees thicken, and to the south and east grass can be seen.} {Caralain Grass} {} {} {} {1} {} +E {2102} {e} {e} {2} {0} {} {1} {} {0} +E {2100} {w} {w} {8} {0} {} {1} {} {0} +E {2104} {s} {s} {4} {0} {} {1} {} {0} + +R {2102} {0} {} {Trail Over a Small Hill} {} {You have crested a small hill, short golden grass upon it. Shallow ruts caused by wagons and carts line through the grasses of the hill. From your standpoint, you can see a camp of some sort down in a small depression. A large fire rages in the center of the large campsite, billowing smoke in heaps. Five or six brightly colored wagons covered by more colorful tarps lie in a ring around the fire. To your west, you can see a copse of thin trees.} {Caralain Grass} {} {} {} {1} {} +E {2101} {w} {w} {8} {0} {} {1} {} {0} +E {2103} {s} {s} {4} {0} {} {1} {} {0} +E {2098} {d} {d} {32} {0} {} {1} {} {0} + +R {2103} {0} {} {Wagon Trail} {} {Beautiful yellow and gold flowers grow aside the trail left by wagons and carts. Ruts in the trail are shallow and thin, hardly affecting the area's beauty. Small amounts of dust are kicked up behind you as you pass through. To the north the trail continues over a small hill where a thin wispy line of smoke can be seen. To your south the trail becomes more grassy.} {Caralain Grass} {} {} {} {1} {} +E {2102} {n} {n} {1} {0} {} {1} {} {0} +E {1625} {s} {s} {4} {0} {} {1} {} {0} + +R {2104} {0} {} {Caralain Grass} {} {The golden grass flows in the breeze here, swaying peacefully in the light wind. Small flowers bud atop some of the grasses, while tips of others have turned shades of brown, green, and gold. A few mosquitoes and bitemes fly around, never coming near you. The grass continues to the south and west, while to the north a few trees can be seen.} {Caralain Grass} {} {} {} {1} {} +E {2101} {n} {n} {1} {0} {} {1} {} {0} +E {2105} {w} {w} {8} {0} {} {1} {} {0} + +R {2105} {0} {} {Caralain Grass} {} {Buzzing insects annoy you as you move through this stretch of grass. A foul odor comes from the ground, making the grassland smell like a marsh. The ground is soft, but not enough to cause you to sink. The grass grows tall and golden here, unhindered by the smell or insects. The grasslands continue to the east and south.} {Caralain Grass} {} {} {} {1} {} +E {2104} {e} {e} {2} {0} {} {1} {} {0} +E {1627} {s} {s} {4} {0} {} {1} {} {0} + +R {2106} {0} {} {Timber-Reinforced Entrance} {} {The smell of rotting wood lingers in the stale air. The clicking sound of bugs can faintly be heard. This part of the cave is manmade, dug from earth, and lined with timber. North opens up into a wide cavern, while above there seems to be an exit to the hills.} {Northern Black Hills} {} {} {} {1} {} +E {2107} {n} {n} {1} {0} {} {1} {} {0} +E {2067} {u} {u} {16} {0} {} {1} {} {0} + +R {2107} {0} {} {Cavern Opening} {} {The cavern becomes much narrower at the southern end as it connects with a man-made entrance. The floor is hard, slick limestone, which requires constant attention to avoid slipping or stumbling. The walls feel damp to the touch, as if chill water is dripping down the side.} {Northern Black Hills} {} {} {} {1} {} +E {2108} {n} {n} {1} {0} {} {1} {} {0} +E {2106} {s} {s} {4} {0} {} {1} {} {0} + +R {2108} {0} {} {A Crystal Waterfall} {} {A huge chamber lies deeply beneath the earth. Minerals have been deposited in layers all over the cavern's surface, most spectacularly in a massive flowstone formation in the center of this chamber. The calcite looks as if nature had frozen a waterfall, tumbling raging water captured and held still for eternity. The chamber continues around the waterfall to the north and east, and narrows to the south.} {Northern Black Hills} {} {} {} {1} {} +E {2111} {n} {n} {1} {0} {} {1} {} {0} +E {2109} {e} {e} {2} {0} {} {1} {} {0} +E {2107} {s} {s} {4} {0} {} {1} {} {0} + +R {2109} {0} {} {Behind the Waterfall} {} {On the other side of the more stunning face of the stone waterfall, the light is dimmer. Sounds of movement echo all around. The cavern ceiling is far above, where no light can penetrate. Vaguely visible far above are small openings high in the rock walls, which may be small crevices, or may be tunnels extending far into the rock.} {Northern Black Hills} {} {} {} {1} {} +E {2110} {n} {n} {1} {0} {} {1} {} {0} +E {2108} {w} {w} {8} {0} {} {1} {} {0} + +R {2110} {0} {} {Behind the Waterfall} {} {From behind the brilliance of the waterfall formation's spectacular facade, the less magnificent flows clamor for attention. Small reefs of cave onyx can be found on the rock wall, and slender spires of stalactites and stalagmites drip from the floors and ceilings.} {Northern Black Hills} {} {} {} {1} {} +E {2111} {w} {w} {8} {0} {} {1} {} {0} +E {2109} {s} {s} {4} {0} {} {1} {} {0} + +R {2111} {0} {} {A Crystal Waterfall} {} {The innermost depths of the cavern hide a vast chamber that engulfs all light extending to the south and east. In the heart of this immense cave, ages upon ages growth of living rock have formed what appears to be a beautiful sculpture of a waterfall, slick and smooth to the touch.} {Northern Black Hills} {} {} {} {1} {} +E {2112} {n} {n} {1} {0} {} {1} {} {0} +E {2110} {e} {e} {2} {0} {} {1} {} {0} +E {2108} {s} {s} {4} {0} {} {1} {} {0} + +R {2112} {0} {} {Tunnel Abutting the Central Cavern} {} {To the south lies the heart of this cavern system, a massive chamber carved from rock. The cave is adorned with natural decorations of calcite flowstone, and clusters of cave coral. Occasional faint scrabbling sounds are reminders of cave dwellers, invisibly small.} {Northern Black Hills} {} {} {} {1} {} +E {2113} {n} {n} {1} {0} {} {1} {} {0} +E {2111} {s} {s} {4} {0} {} {1} {} {0} + +R {2113} {0} {} {Fracture in the Cave Wall} {} {The long, dark tunnel heads south deeper into the earth. The cave walls are slick with moisture, feeling smooth and cold to the touch. The floor feels almost as treacherous as a sheet of ice. A narrow crack runs from the floor of the cave to the ceiling at the west side of the tunnel.} {Northern Black Hills} {} {} {} {1} {} +E {2114} {n} {n} {1} {0} {} {1} {} {0} +E {2112} {s} {s} {4} {0} {} {1} {} {0} + +R {2114} {0} {} {Tunnel Lined with Wood} {} {Just below the surface of the Black Hills is this entrance to an underground cavern. Instead of rock walls, lumber has been placed to support the manmade dirt entrance. Thick nails hold the supports in place, but the walls and floors shudder and creak with every footstep.} {Northern Black Hills} {} {} {} {1} {} +E {2113} {s} {s} {4} {0} {} {1} {} {0} +E {2029} {u} {u} {16} {0} {} {1} {} {0} + +R {2115} {0} {} {The Side of a Cliff} {} {The many pits on the side of the cliff provide ideal footholds for scaling the side. This ledge has a spectacular view of the surrounding country. There is a large bird nest near the northern edge of the ledge. There are piles of bones alongside the large nest, giving you the impression that it belongs to a bird of prey.} {Grasslands} {} {} {} {1} {} +E {2116} {u} {u} {16} {0} {} {1} {} {0} +E {1973} {d} {d} {32} {0} {} {1} {} {0} + +R {2116} {0} {} {Top of the Cliff} {} {The top of the cliff is surprisingly flat, with relatively little rock debris covering the ground to provide good footing. The view from here is even better than the ledge below, allowing you to see a small brook to the east and a copse to the southeast. The top of the cliff extends to the north.} {Grasslands} {} {} {} {1} {} +E {2117} {n} {n} {1} {0} {} {1} {} {0} +E {2115} {d} {d} {32} {0} {} {1} {} {0} + +R {2117} {0} {} {Edge of a Cliff} {} {The height of the cliff makes a superb vantage point to view the surrounding country. Vast grasslands extend for leagues to the east and south while a small copse occupies the land to the southeast. A small plateau is located to the north along with a road that leads to it. An entrance to a cave caverned out of the rock lies to the west.} {Grasslands} {} {} {} {1} {} +E {2118} {w} {w} {8} {0} {} {1} {} {0} +E {2116} {s} {s} {4} {0} {} {1} {} {0} + +R {2118} {0} {} {A Large Cave} {} {This gargantuan cave is almost seven paces high and about twelve paces wide. The walls and ceiling were caverened out with excellent precision, leaving extremely smooth surfaces. The cave is littered with the skins and bones of large animals. There is an opening in the back of the cave.} {Grasslands} {} {} {} {1} {} +E {2117} {e} {e} {2} {0} {} {1} {} {0} +E {2119} {w} {w} {8} {0} {} {1} {} {0} + +R {2119} {0} {} {A Tunnel} {} {This tunnel was made with the same masterful precision as the entrance, but on a smaller scale. It is only five paces high and about seven paces wide. The tunnel runs toward the west.} {Grasslands} {} {} {} {1} {} +E {2118} {e} {e} {2} {0} {} {1} {} {0} +E {2120} {w} {w} {8} {0} {} {1} {} {0} + +R {2120} {0} {} {A Stone Tunnel} {} {This part of the tunnel contains skins and bones from large animals. Blood is also visible along the finely made walls and floor. A niche in the wall contains a severed human head. A rancid smell permeates the room, sickly and sharp. The tunnel slopes downward into thick darkness, and also levels out to the east.} {Grasslands} {} {} {} {1} {} +E {2119} {e} {e} {2} {0} {} {1} {} {0} +E {2121} {d} {d} {32} {0} {} {1} {} {0} + +R {2121} {0} {} {A Large Cavern} {} {Numerous piles of wastes and garbage are scattered all over the floor of the cavern. The piles consist of bones, skins and other parts of animals along with the wastes of the giants. The smell is utterly overwhelming.} {Grasslands} {} {} {} {1} {} +E {2122} {n} {n} {1} {0} {} {1} {} {0} +E {2120} {u} {u} {16} {0} {} {1} {} {0} + +R {2122} {0} {} {A Stone Cavern} {} {Like the room to the south, this one is littered with piles of rancid waste and leftovers from dead animals. The walls and ceiling are completely covered in dried blood, with crushed organs decorating certain areas. The cave to the north is too dark to discern what lies in there.} {Grasslands} {} {} {} {1} {} +E {2123} {n} {n} {1} {0} {} {1} {} {0} +E {2121} {s} {s} {4} {0} {} {1} {} {0} + +R {2123} {0} {} {A Small Cavern} {} {This small cavern is filled mainly with junk, but perhaps something of value is scattered amidst the refuse. A larger cavern yawns to the north, and to the south the tunnel runs into darkness.} {Grasslands} {} {} {} {1} {} +E {2124} {n} {n} {1} {0} {} {1} {} {0} +E {2122} {s} {s} {4} {0} {} {1} {} {0} + +R {2124} {0} {} {A Cavernous Hall} {} {This cavern is enormous, approximately thirty paces long and twenty paces wide. Someone with skill came through this mineral-veined place and carved oversized chairs from the living rock, adding niches and what could imaginatively be called tables for what could only be giants among men. Someone must be using the cavern, as there are petty items strewn about and rude chests are pushed against the walls.} {Grasslands} {} {} {} {1} {} +E {2125} {n} {n} {1} {0} {} {1} {} {0} +E {2123} {s} {s} {4} {0} {} {1} {} {0} + +R {2125} {0} {} {In the Cellar} {} {A stone cellar stretches under the ground, the rock making the air cool and misty. Boxes and crates are stacked against the walls, their contents sealed shut by steel bands. A wine rack on the south wall is nearly filled with aging wine, and unused furniture makes unfriendly shadows in the near-darkness.} {Grasslands} {} {} {} {1} {} +E {2124} {s} {s} {4} {0} {} {1} {} {0} +E {2004} {u} {u} {16} {0} {} {1} {} {0} + +R {2126} {0} {} {The Lugard Road} {} {Within sight of Four Kings to the north, this wide road seems strangely unused for its proximity to that large town. No wagons are parked here, nor is the road scarred by wheel ruts. This road seems abandoned; it continues to the north into Four Kings, and south to an old bridge. A large paw print has been pressed into a flagstone, heading south.} {Four Kings} {} {} {} {1} {} +E {683} {n} {n} {1} {0} {} {1} {} {0} +E {2127} {s} {s} {4} {0} {} {1} {} {0} + +R {2127} {0} {} {The Broken Bridge} {} {Broken long ago under the strain of heavy merchant wagons, this old wooden bridge no longer spans the gap over a dried riverbed below. Debris from the old structure lie below: stone and splintered wood spread evenly across the ground. The event that caused this breakage must have been disastrous.} {Four Kings} {} {} {} {1} {} +E {2126} {n} {n} {1} {0} {} {1} {} {0} +E {2128} {s} {s} {4} {0} {} {1} {} {0} + +R {2128} {0} {} {The Lugard Road} {} {The road forks at almost a right angle. It meanders off to the west and abruptly narrows, turning almost instantly into a path. The path disappears between some small buildings. To the north the road continues by means of a dilapidated wood bridge.} {The Lugard Highway} {} {} {} {1} {} +E {2127} {n} {n} {1} {0} {} {1} {} {0} +E {2129} {w} {w} {8} {0} {} {1} {} {0} +E {2138} {s} {s} {4} {0} {} {1} {} {0} + +R {2129} {0} {} {Path to a Small Farm} {} {This courtyard of a small farm is tidy and well kept. Tracks of many small animals lie intertwined in the settling dust and dirt. Tiny corn kernel shucks lie scattered about and here and there small weeds protrude through the ground. A large red barn sits to the north, while the farmhouse lies to the south and the way continues to the west.} {The Lugard Highway} {} {} {} {1} {} +E {2130} {n} {n} {1} {0} {} {1} {} {0} +E {2128} {e} {e} {2} {0} {} {1} {} {0} +E {2132} {w} {w} {8} {0} {} {1} {} {0} +E {2134} {s} {s} {4} {0} {} {1} {} {0} + +R {2130} {0} {} {Inside a Barn} {} {This is a large, cavernous monster of a barn. Hay lies everywhere giving off a slightly musty sour scent. Pens for different animals line the walls and a ladder to the hayloft leads up.} {The Lugard Highway} {} {} {} {1} {} +E {2129} {s} {s} {4} {0} {} {1} {} {0} +E {2131} {u} {u} {16} {0} {} {1} {} {0} + +R {2131} {0} {} {Hayloft} {} {Mounds of hay completely surround you. It is almost smothering in effect. Small pieces of hay and dust float through the air. The rafters criss-cross the ceiling, a perfect hiding place for small barnmice and the cats that chase them. What seems to be chicken scratches are etched into the boards at your feet. Sitting on top of the hay, you can watch much of the countryside from here.} {The Lugard Highway} {} {} {} {1} {} +E {2130} {d} {d} {32} {0} {} {1} {} {0} + +R {2132} {0} {} {Gate to Corral} {} {This gate serves as the entryway to a large corral. The worn wood seems rather shabby but strong. The ends of the large boards on the gate have cut sweeping patterns in the dirt. The corral can be locked by this huge wooden gate, secured by an equally huge padlock.} {The Lugard Highway} {} {} {} {1} {} +E {2129} {e} {e} {2} {0} {} {1} {} {0} +E {2133} {w} {w} {8} {0} {} {1} {} {0} + +R {2133} {0} {} {Corral} {H} {This is a wonderful place to keep horses. A wide circle enclosed by wood slats is high enough to prevent jumping. Hay lies scattered around the dirt surface and a water trough lies off in the distance.} {The Lugard Highway} {} {} {} {1} {} +E {2132} {e} {e} {2} {0} {} {1} {} {0} + +R {2134} {0} {} {In Front of a Farmhouse} {} {A few steps lead up to the wooden door of the small farmhouse before you. A quiet vegetable garden grows nestled up against the chipped white washed walls of the house. A tiny row of short bushes creates a barrier between the farmhouse and the encroaching garden. } {The Lugard Highway} {} {} {} {1} {} +E {2129} {n} {n} {1} {0} {} {1} {} {0} +E {20788} {w} {w} {8} {0} {} {1} {} {0} +E {2135} {s} {s} {4} {0} {} {1} {} {0} + +R {2135} {0} {} {Kitchen} {} {A large comfortable kitchen welcomes you with its warmth. Standing in one corner is a large stove with a wooden table sitting in the middle of the room, covered by a brightly colored tablecloth. A room lies off to the west and a narrow flight of stairs leads up.} {The Lugard Highway} {} {} {} {1} {} +E {2134} {n} {n} {1} {0} {} {1} {} {0} +E {2136} {w} {w} {8} {0} {} {1} {} {0} +E {2137} {u} {u} {16} {0} {} {1} {} {0} + +R {2136} {0} {} {Parlor} {} {The sitting room glows in shabby splendor. It is clear that this room contains the best that the owners possess, even if the items themselves are not expensive. Couches sit at right angles and shelves containing a few precious momentoes of past times grace the walls.} {The Lugard Highway} {} {} {} {1} {} +E {2135} {e} {e} {2} {0} {} {1} {} {0} + +R {2137} {0} {} {Bedroom} {} {Here is where the occupants of this house sleep. A large four-poster bed dominates the center of the room, leaving little space for anything else except for a giant chest of drawers in the corner.} {The Lugard Highway} {} {} {} {1} {} +E {2135} {d} {d} {32} {0} {} {1} {} {0} + +R {2138} {0} {} {The Lugard Road} {} {All around you, flowers and fields meet. The fields seem carefully plowed, but somewhat unkempt, as if they had been done in a hurry, leaving some jagged edges. Amber waves shimmer in the distance and there appears to be a small cluster of buildings to the northwest. Far off the road in the field to the east it looks like some sort of makeshift camp has been erected.} {The Lugard Highway} {} {} {} {1} {} +E {2128} {n} {n} {1} {0} {} {1} {} {0} +E {2139} {e} {e} {2} {0} {} {1} {} {0} +E {2140} {s} {s} {4} {0} {} {1} {} {0} + +R {2139} {0} {} {East of the Lugard Road} {} {The tilled fields have been trampled and trodden in this small area east of the Lugard road. It looks as if a large group of mounted men has been here recently as the ground reveals sign of scarring from steel shod hooves. Several old campfires are scattered about the area.} {The Lugard Highway} {} {} {} {1} {} +E {2138} {w} {w} {8} {0} {} {1} {} {0} + +R {2140} {0} {} {The Lugard Road} {} {The ground beneath you has turned a darker shade of brown. Flowers of all shades grow adjacent to the road, giving off a cacophony of scents. Stretching both to the south and north, the road continues lazily.} {The Lugard Highway} {} {} {} {1} {} +E {2138} {n} {n} {1} {0} {} {1} {} {0} +E {2141} {s} {s} {4} {0} {} {1} {} {0} + +R {2141} {0} {} {The Lugard Road} {} {Sweet smells fill the air, probably from all the wildfowers growing along the lane. They seem almost cultivated, as if someone cares enough to weed and water them. The dirt sodden road continues north-south from here.} {The Lugard Highway} {} {} {} {1} {} +E {2140} {n} {n} {1} {0} {} {1} {} {0} +E {2142} {s} {s} {4} {0} {} {1} {} {0} + +R {2142} {0} {} {The Lugard Road} {} {The dirt road continues on here, rising a bit as it crests a hill. The grass has gotten taller and more silken than before. There are no trees here, but small scrub bushes dot the landscape lining the road. Small, yellow flowers colonize the bushes off to the side of the road.} {The Lugard Highway} {} {} {} {1} {} +E {2141} {n} {n} {1} {0} {} {1} {} {0} +E {2143} {s} {s} {4} {0} {} {1} {} {0} + +R {2143} {0} {} {End of the Lugard Road} {} {A stretch of hard packed earth lies before you. A few ruts or pebbles mark its relatively smooth complexion. Off to the sides of the road you notice drainage ditches for nasty rainy weather, drinking from them could prove hazardous.} {The Lugard Highway} {} {} {} {1} {} +E {2142} {n} {n} {1} {0} {} {1} {} {0} +E {2144} {e} {e} {2} {0} {} {1} {} {0} + +R {2144} {0} {} {A Grassy Field} {} {Tall, stalky grass extends in all directions, wind rippling across it like a sea. Patches of brown dot the expanse of green around you, places where not enough water has reached it. A few scraggly, small trees populate the field, although not growing too well, with cracked and twisted branches. To the west can be seen a road, and to the east the beginnings of a wandering path.} {The Lugard Highway} {} {} {} {1} {} +E {2145} {e} {e} {2} {0} {} {1} {} {0} +E {2143} {w} {w} {8} {0} {} {1} {} {0} +E {2168} {s} {s} {4} {0} {} {1} {} {0} + +R {2145} {0} {} {On a Path} {} {More trees become visible on the small meandering path, but they are wilted and twisted reflections of their normal oak cousins. Light along the path is slowly squeezed out by the looming branches of the trees. Dead plants and leaves coat the ground below the trees, the smell of decay is present in the air. The path begins to twist more to the east, a grassy field stretches far out to the west.} {The Lugard Highway} {} {} {} {1} {} +E {2146} {e} {e} {2} {0} {} {1} {} {0} +E {2144} {w} {w} {8} {0} {} {1} {} {0} + +R {2146} {0} {} {On a Path} {} {A gentle breeze passes among the branches above, creating dancing patterns of green across the canopy above. A myriad of trees inhabit the area as you go deeper on into the forest, many of which you can you name although one seems rather odd looking and stands to the north. A quiet glade can be seen off to the west and the path runs futher to the east.} {The Lugard Highway} {} {} {} {1} {} +E {2147} {n} {n} {1} {0} {} {1} {} {0} +E {2148} {e} {e} {2} {0} {} {1} {} {0} +E {2145} {w} {w} {8} {0} {} {1} {} {0} + +R {2147} {0} {} {A Small Glade} {} {The forest canopy opens high up above giving a wide view of the sky. Flowers grow here and there amongst the glade of grass, taking root in the soft fertile soil of dead decrepit trees. To the south there is a strange outline cast upon a row of trees, and a hill rises to the north.} {The Lugard Highway} {} {} {} {1} {} +E {2146} {s} {s} {4} {0} {} {1} {} {0} + +R {2148} {0} {} {Bend in a Path} {} {Patches of plants and grass cohabit with the surrounding trees, and the path begins to soften as the soil gains in fertility. Calls from various animals seem muted and distant, the sounds coming from all around you. The pale greens and greys of lichen and moss are seen dotting rocks and fallen trees. The path takes a turn northward and then continues to the west.} {The Lugard Highway} {} {} {} {1} {} +E {2149} {n} {n} {1} {0} {} {1} {} {0} +E {2146} {w} {w} {8} {0} {} {1} {} {0} + +R {2149} {0} {} {Bend in a Path} {} {The forest canopy starts to widen, but it eventually disappears further down the road. As hardwood trees become more scarce and smaller, thinner trees show themselves. Rock outcroppings jut from hills on the edges of the pass, showing red and ashen purple in ribbons of stone. Winding to the south and the east, the path continues.} {The Lugard Highway} {} {} {} {1} {} +E {2150} {e} {e} {2} {0} {} {1} {} {0} +E {2148} {s} {s} {4} {0} {} {1} {} {0} + +R {2150} {0} {} {On a Path} {} {Wild growing brambles and bushes line the path, slowly encroaching upon it as they expand. The path curves, meandering through tiny groves of aspens and other lightwood. The faint scent of water can be smelled coming from the south-east. The path wanders on to the east and west.} {The Lugard Highway} {} {} {} {1} {} +E {2151} {e} {e} {2} {0} {} {1} {} {0} +E {2149} {w} {w} {8} {0} {} {1} {} {0} + +R {2151} {0} {} {On a Path} {} {A few aspens can be seen here and there among oaks and other trees. Small shrubs and flowers grow randomly between the trunks of the surrounding trees. The sweet smell of water and flowers is apparent coming from the south. Twisting further, the path continues to the east and west.} {The Lugard Highway} {} {} {} {1} {} +E {2153} {e} {e} {2} {0} {} {1} {} {0} +E {2150} {w} {w} {8} {0} {} {1} {} {0} +E {2152} {s} {s} {4} {0} {} {1} {} {0} + +R {2152} {0} {} {A Placid Pond} {D} {A small, clear pond is improbably nestled between the trees. A few bright flowers cling to life at its edges. The clear water here allows for the bottom to be distinctly seen. Few branches block the view skyward, and the fragrance of flowers can be smelled.} {The Lugard Highway} {} {} {} {1} {} +E {2151} {n} {n} {1} {0} {} {1} {} {0} + +R {2153} {0} {} {Bend in a Path} {} {The forest thins out here and gives way to small glens of bush and wispy grass. The blending of grass and the pale colors of wildflowers creates a natural harmony pleasant to the eye. Soft, sandy soil covers this length of the path which then proceeds to the west and south.} {The Lugard Highway} {} {} {} {1} {} +E {2151} {w} {w} {8} {0} {} {1} {} {0} +E {2154} {s} {s} {4} {0} {} {1} {} {0} + +R {2154} {0} {} {Bend in a Path} {} {Many dead leaves litter the ground here. They make a hollow crunching sound with every step. Every now and then a faint breeze stirs them a bit but they settle back down into their former places. There is a dank chill in the air and a stale smell in the breeze.} {The Lugard Highway} {} {} {} {1} {} +E {2153} {n} {n} {1} {0} {} {1} {} {0} +E {2155} {w} {w} {8} {0} {} {1} {} {0} + +R {2155} {0} {} {On a Path} {} {A rotting branch lies across the path, making travel to the west hard if not impossible. Shortly before the branch, the path begins to fade, becoming taken over by the forest once again. To the north there is a cottage that life has not been kind to, ruined by nature and forgotten by time.} {The Lugard Highway} {} {} {} {1} {} +E {2156} {n} {n} {1} {0} {} {1} {} {0} +E {2154} {e} {e} {2} {0} {} {1} {} {0} + +R {2156} {0} {} {A Ruined Cottage} {} {Thick layers of dust smother everything, making the air difficult to breathe. The floor boards seem a bit loose and worn from use. To the west you can see through an empty doorframe, what used to be a bedroom.} {The Lugard Highway} {} {} {} {1} {} +E {2158} {n} {n} {1} {0} {} {1} {} {0} +E {2157} {w} {w} {8} {0} {} {1} {} {0} +E {2155} {s} {s} {4} {0} {} {1} {} {0} +E {15007} {d} {d} {32} {0} {} {1} {} {0} + +R {2157} {0} {} {Bedroom} {} {Faint brown and yellow stains cover the the surface of the ruined white washed walls. The glass in the windows, having been broken out long ago, lets a slight chill seep into the room. A bed, covered with decaying linen sheets, sits mournfully near the back. The rest of the house lies to the east through an open doorway. } {The Lugard Highway} {} {} {} {1} {} +E {2156} {e} {e} {2} {0} {} {1} {} {0} + +R {2158} {0} {} {Behind a Ruined Cottage} {} {The trees seem more sparse here than elsewhere. They are tall, wide, and healthy. The scent of pine fills your nostrils and pinecones crunch underneath your feet. Tiny baby trees sprout up profusely between the roots of the larger trees. Small rodent tracks mar the dirt along the path.} {The Lugard Highway} {} {} {} {1} {} +E {2159} {w} {w} {8} {0} {} {1} {} {0} +E {2156} {s} {s} {4} {0} {} {1} {} {0} + +R {2159} {0} {} {At the Base of the Large Tree} {} {This huge tree erupts from the ground like a mountain volcano. The bark is gray and rough, almost like the scales on a reptile. Moss grows on and between the large snakelike roots. Mealy-bugs burrow happily into the flesh of the tree. There are many large branches on this tree, and not a few of them protrude close to the ground.} {The Lugard Highway} {} {} {} {1} {} +E {2158} {e} {e} {2} {0} {} {1} {} {0} +E {2161} {w} {w} {8} {0} {} {1} {} {0} +E {2160} {u} {u} {16} {0} {} {1} {} {0} +E {2166} {d} {d} {32} {0} {} {1} {} {0} + +R {2160} {0} {} {Top of the Large Tree} {} {Soft green leaves almost completely surround you. Through a gap in the foliage, you can see a branch. Craddled at the far end of a branch, sits a nest of twigs and leaves. Strong, thick branches create a sturdy, criss-crossing latace work of aburns and ambers. This is a great spot to watch the countryside from.} {The Lugard Highway} {} {} {} {1} {} +E {2159} {d} {d} {32} {0} {} {1} {} {0} + +R {2161} {0} {} {On a Path} {} {The tangled dirt path winds gently around a huge bramble bush. The long, thin, prickly branches wind around each other creating a knot of living plant. Barely discernable are the dim sounds of creatures scurring away as you approach, quickly dashing into their hideaways.} {The Lugard Highway} {} {} {} {1} {} +E {2162} {n} {n} {1} {0} {} {1} {} {0} +E {2159} {e} {e} {2} {0} {} {1} {} {0} + +R {2162} {0} {} {On a Path} {} {The path seems to level out here a bit. The trees are more scarce, and much greener than previously. Grass also has begun to grow in abundance. Small rocks lie scattered about the path, as do twigs and needles. They crunch under your feet with every step.} {The Lugard Highway} {} {} {} {1} {} +E {2163} {n} {n} {1} {0} {} {1} {} {0} +E {2161} {s} {s} {4} {0} {} {1} {} {0} + +R {2163} {0} {} {Small Clearing} {} {The green grass spreads out all around you. Trees line the edges of this clearing. Small pink flowers are scattered about the grass, giving off a sweet scent. The clearing is relatively flat except for a depression in the center.} {The Lugard Highway} {} {} {} {1} {} +E {2162} {s} {s} {4} {0} {} {1} {} {0} +E {2164} {d} {d} {32} {0} {} {1} {} {0} + +R {2164} {0} {} {A Damp Tunnel} {} {Dirt and soil, held together by roots and stones, make this small underground tunnel. All the sounds of the forest are muffled by the dense dirt around you. Above you loose soil threatens to cave in, and the sour smell of decay and rot wafts through the tunnel from the south. } {The Lugard Highway} {} {} {} {1} {} +E {2165} {s} {s} {4} {0} {} {1} {} {0} +E {2163} {u} {u} {16} {0} {} {1} {} {0} + +R {2165} {0} {} {A Spider Lair} {} {This dank, smelly cave seems carved by eons of pressure. Large rocks lie piled in the back and musty forms layer the ground. Water pools in the back, dripping steadily from the ceiling. } {The Lugard Highway} {} {} {} {1} {} +E {2164} {n} {n} {1} {0} {} {1} {} {0} + +R {2166} {0} {} {Under a Large Tree} {} {Long, dirt-encrusted roots protrude from the tunnel walls, creating a dome-shaped enclosure big enough to stand up in. Motes drift slowly through the air when the earth above is disturbed by careless feet. To the north lies a craggy underside of a pit. Some roots seem loosely held in the ground above you.} {The Lugard Highway} {} {} {} {1} {} +E {2167} {n} {n} {1} {0} {} {1} {} {0} +E {2159} {u} {u} {16} {0} {} {1} {} {0} + +R {2167} {0} {} {Under a Spider Lair} {} {This dank and dark hole in the ground seems to be perpetually falling in on itself. A whisper would cause the walls to come crashing in on anyone unfortunate enough to be journeying here. Many small rocks litter the ground as well as not a small number of bones, some recognizibly human in appearance. Something living here has eaten well.} {The Lugard Highway} {} {} {} {1} {} +E {2166} {s} {s} {4} {0} {} {1} {} {0} + +R {2168} {0} {} {A Wide Field} {} {This isolated field has produced some very fragrant vegetation. Flowers of blue and violet populate the grassy field. To the north-east a forest stretches but no trees mar this field's complexion. The field extends to the north and a dirt road can be seen to the south through the untamed plants and weeds.} {The Lugard Highway} {} {} {} {1} {} +E {2144} {n} {n} {1} {0} {} {1} {} {0} +E {2169} {s} {s} {4} {0} {} {1} {} {0} + +R {2169} {0} {} {Overgrown Road} {} {Needles and plants with vines of thorns grow untamed to the sides of the road. Debris of all manner have found a home on the road, clogging it and making travel difficult. To the south and east lay more brambles and to the north a large field with some colorful flowers fills the view.} {The Lugard Highway} {} {} {} {1} {} +E {2168} {n} {n} {1} {0} {} {1} {} {0} +E {2170} {e} {e} {2} {0} {} {1} {} {0} +E {2171} {s} {s} {4} {0} {} {1} {} {0} + +R {2170} {0} {} {In a Bush} {} {This bush, seemingly impenetrable from the outside, has proven to have a hollow center. Branches and dead leaves form a covering that almost totally blocks the outside world from view. This would be a perfect home for a small animal or bird of some sort.} {The Lugard Highway} {} {} {} {1} {} +E {2169} {w} {w} {8} {0} {} {1} {} {0} + +R {2171} {0} {} {Overgrown Road} {} {The overgrowth has gotten very thick here. Brambles completely cover the surface of the roadway, making it a very prickly place to walk. Plants with large, shiny green leaves and grey stems enclose the path from the sides and dead sticks poke up thoughout the green.} {The Lugard Highway} {} {} {} {1} {} +E {2169} {n} {n} {1} {0} {} {1} {} {0} +E {2172} {s} {s} {4} {0} {} {1} {} {0} + +R {2172} {0} {} {Overgrown Road} {} {The growth seems somewhat sparse here, at least compared to what it was before. Large gaps appear in the hedges and bushes while making a beautiful canopy overhead. The road looks as if it lies to the north and south. It also appears as if a path could be pushed to the east, if one were determined enough.} {The Lugard Highway} {} {} {} {1} {} +E {2171} {n} {n} {1} {0} {} {1} {} {0} +E {2173} {e} {e} {2} {0} {} {1} {} {0} +E {2182} {s} {s} {4} {0} {} {1} {} {0} + +R {2173} {0} {} {In the Brush} {} {A riot of brambles, thorns, branches and leaves completely surround you. It is darkened here and not even enough light is available to see your feet. Quiet has descended and all that is audible is the crunch of dead and dying vegetation under foot.} {The Lugard Highway} {} {} {} {1} {} +E {2174} {e} {e} {2} {0} {} {1} {} {0} +E {2172} {w} {w} {8} {0} {} {1} {} {0} + +R {2174} {0} {} {In the Brush} {} {Thorns and bits of stick protrude from all directions. It is cold and wet and damp here, with compost decaying into mulch underfoot. The branches to the south seem smaller and more delicate than the rest. The branches to the west appear to have closed in, however. It does not look likely that the way in is the way out anymore.} {The Lugard Highway} {} {} {} {1} {} +E {2175} {s} {s} {4} {0} {} {1} {} {0} + +R {2175} {0} {} {In the Brush} {} {The claustrophobic atmosphere is getting more intense by the step. From the inside, the brush seems dead and decaying, yet it clearly is alive, as the branches do not snap under pressure. Bugs crawl busily through the mulch and a slightly sour smell wafts through the still air.} {The Lugard Highway} {} {} {} {1} {} +E {2176} {e} {e} {2} {0} {} {1} {} {0} + +R {2176} {0} {} {In the Brush} {} {Small leaves lie scattered on the ground, not yet giving in to the decay process. Green and brown, they form a carpet under your feet. Small black specks lie everywhere, looking incongruously like someone took a pepper mill to the place.} {The Lugard Highway} {} {} {} {1} {} +E {2177} {e} {e} {2} {0} {} {1} {} {0} + +R {2177} {0} {} {In the Brush} {} {A strange black substance fairly covers the ground, covering leaf and dirt alike. The black stuff even clings to the branches, coating them with a sticky, grainy sheen.} {The Lugard Highway} {} {} {} {1} {} +E {2178} {n} {n} {1} {0} {} {1} {} {0} +E {2176} {w} {w} {8} {0} {} {1} {} {0} + +R {2178} {0} {} {In the Brush} {} {Sometime in the recent past, a fire ravaged this area of the bush. However, it seems as if the fire was somewhat contained as it did very little damage except to this small section. Here, however, it was devastating, killing all plant life and leaving charred hulks in its wake. Ash covers the ground like black snow and the corpses of trees lie scattered throughout.} {The Lugard Highway} {} {} {} {1} {} +E {2179} {n} {n} {1} {0} {} {1} {} {0} + +R {2179} {0} {} {In the Brush} {} {The air here is fairly clean and clear of possible ash. Pale brown branches grow in all directions making movement somewhat difficult but not impossible. Small green leaves poke out, looking like they would sting if they came into contact with exposed skin.} {The Lugard Highway} {} {} {} {1} {} +E {2180} {w} {w} {8} {0} {} {1} {} {0} + +R {2180} {0} {} {In the Brush} {} {There is no grass here, just rich, dark soil. Branches arch overhead forming a natural, living canopy. Small bugs crawl over the underside of the laced roof and dead leaves occasionally fall silently to the ground.} {The Lugard Highway} {} {} {} {1} {} +E {2181} {w} {w} {8} {0} {} {1} {} {0} +E {2176} {s} {s} {4} {0} {} {1} {} {0} + +R {2181} {0} {} {In the Brush} {} {Grass is beginning to grow here, however scraggly it may look. The grass is a sickly yellow color and seems very unhealthy. The branches are also less thick and certainly less imposing then they are farther into the brush.} {The Lugard Highway} {} {} {} {1} {} +E {2173} {w} {w} {8} {0} {} {1} {} {0} + +R {2182} {0} {} {Overgrown Road} {} {Single trees are growing here, overshadowing the nearby bush and brush. It seems as if these were once fruit-bearing trees, at least in their youth. Small stone blocks lie scattered about under the trees and the brush.} {The Lugard Highway} {} {} {} {1} {} +E {2172} {n} {n} {1} {0} {} {1} {} {0} +E {2183} {s} {s} {4} {0} {} {1} {} {0} + +R {2183} {0} {} {The Stone Gates} {} {Large, dull grey stones, the color of a stormy sky, make up the old, deteriorating gates. These old gates clearly have seen better days as many stones are either missing or lying scattered on the ground nearby. The road continues north and south.} {The Lugard Highway} {} {} {} {1} {} +E {2182} {n} {n} {1} {0} {} {1} {} {0} +E {2184} {s} {s} {4} {0} {} {1} {} {0} + +R {2184} {0} {} {Lugard Path} {} {Massive gates of grey, weathered stone lie to the north. This path of decaying, yellowed grass leads south towards an open courtyard. Large fragments of stone lie scattered on the ground having fallen from the decaying stone gate. } {The Lugard Highway} {} {} {} {1} {} +E {2183} {n} {n} {1} {0} {} {1} {} {0} +E {2185} {s} {s} {4} {0} {} {1} {} {0} + +R {2185} {0} {} {Fountain on the Lugard Road} {D} {At this wide point in the Lugard road, a fountain stands. An old stable can be seen to the east, and a stone wall low enough to walk upon extends to the west. The road is narrow and covered with trampled grass to the north, but remains wide to the south.} {The Lugard Highway} {} {} {} {1} {} +E {2184} {n} {n} {1} {0} {} {1} {} {0} +E {2186} {e} {e} {2} {0} {} {1} {} {0} +E {2188} {w} {w} {8} {0} {} {1} {} {0} +E {2192} {s} {s} {4} {0} {} {1} {} {0} + +R {2186} {0} {} {Decaying Stables} {} {The remains of an old abandoned stable sits in decay and ruin. The doors to many of the stalls lie broken on the ground, covered with dust and mildew. The air carries a moldy tang in its currents. The one stall that is still entirely intact, lies to the north.} {The Lugard Highway} {} {} {} {1} {} +E {2187} {n} {n} {1} {0} {} {1} {} {0} +E {2185} {w} {w} {8} {0} {} {1} {} {0} + +R {2187} {0} {} {Stall} {} {Most of the boards in the walls of this abandoned horse stall still remain, although they are in great decay. What is left of a water trough sits in the corner and the door swings half off its hinges. The musty smell of hay hangs in the air heavily here, making it hard to breathe.} {The Lugard Highway} {} {} {} {1} {} +E {2186} {s} {s} {4} {0} {} {1} {} {0} + +R {2188} {0} {} {On a Stone Wall} {} {From this vantage point you can see on either side of the stone wall. To the east, lies the dusty abandoned courtyard. To the west is clearly an fruit orchard that has been allowed to grow wild and unchecked.} {The Lugard Highway} {} {} {} {1} {} +E {2185} {e} {e} {2} {0} {} {1} {} {0} +E {2189} {w} {w} {8} {0} {} {1} {} {0} + +R {2189} {0} {} {A Fruit Orchard} {} {An orchard gone wild closes in around you. Instead of sitting, lined up in neat little rows, trees grow everywhere, in no particular order whatsoever. The older trees are surrounded by their own saplings, which have also grown into mature trees and are surrounded by their own seedlings. The smell of rotten fruit fills the air. } {The Lugard Highway} {} {} {} {1} {} +E {2190} {n} {n} {1} {0} {} {1} {} {0} +E {2188} {e} {e} {2} {0} {} {1} {} {0} + +R {2190} {0} {} {An Orchard} {} {A large, ancient apple tree grows here. Swaying softly in slight breezes, the tree gives off low groans accompanied by the light rustle of leaves. Some apple shaped figures can be seen somewhere farther up the tree. Smaller, younger trees surround the larger one and squashy, blackened remains lie on the ground giving off a bitter scent of fermentation. The older part of the grove lies abandoned to the west, its trees long past production and well on its way to rot.} {The Lugard Highway} {} {} {} {1} {} +E {2189} {s} {s} {4} {0} {} {1} {} {0} +E {2191} {u} {u} {16} {0} {} {1} {} {0} + +R {2191} {0} {} {In the Apple Tree} {} {Here in the arms of an ancient apple tree, leaves gently caress you and the sweet scent of ripening fruit fills the air. The smooth, green-gray bark feels cool, like the skin of a garden snake.} {The Lugard Highway} {} {} {} {1} {} +E {2190} {d} {d} {32} {0} {} {1} {} {0} + +R {2192} {0} {} {On the Lugard Road} {} {The road is wide here, wide enough for two carts to easily ride side by side. The dirt road is hard-packed as if many a wagon and traveller has set their course to Lugard. The city walls lie down the road in the distance to the south, and the road also continues north.} {The Lugard Highway} {} {} {} {1} {} +E {2185} {n} {n} {1} {0} {} {1} {} {0} +E {2193} {s} {s} {4} {0} {} {1} {} {0} + +R {2193} {0} {} {On the Lugard Road} {} {The wide dirt road is lined with patches of grass dotted with colorful wildflowers. A forboding stone tower can be seen towards the south, its spire standing far higher than any of the trees that so sparsely decorate the landscape here.} {The Lugard Highway} {} {} {} {1} {} +E {2192} {n} {n} {1} {0} {} {1} {} {0} +E {2194} {s} {s} {4} {0} {} {1} {} {0} + +R {2194} {0} {} {The Lugard Road} {} {The road appears heavily travelled at this point, and the gates of Lugard can be clearly seen in the distance to the south. The stone building to the south is impressive in both its size and the height of its tower. Not a single light shines in the tower windows.} {The Lugard Highway} {} {} {} {1} {} +E {2193} {n} {n} {1} {0} {} {1} {} {0} +E {2195} {s} {s} {4} {0} {} {1} {} {0} + +R {2195} {0} {} {Before a Stone Tower} {} {The Lugard Road continues to the north and south. Looming to the west, standing strangely close to the road, is a massive stone building with an impossibly tall tower reaching up to the sky. The impressive gates of Lugard itself stand directly south.} {The Lugard Highway} {} {} {} {1} {} +E {2194} {n} {n} {1} {0} {} {1} {} {0} +E {2196} {w} {w} {8} {0} {} {1} {} {0} +E {2222} {s} {s} {4} {0} {} {1} {} {0} + +R {2196} {0} {} {Stairwell} {} {At the end of the hall sits a set of very narrow, winding stairs. The wooden planks that make up the steps look motheaten and not very steady. There is no handrail and the tops of the stairs are practically invisible in the darkness. No one has been here for a long, long time.} {The Lugard Highway} {} {} {} {1} {} +E {2195} {e} {e} {2} {0} {} {1} {} {0} +E {17411} {s} {s} {4} {0} {} {1} {} {0} +E {2197} {u} {u} {16} {0} {} {1} {} {0} +E {2213} {d} {d} {32} {0} {} {1} {} {0} + +R {2197} {0} {} {In the Staircase} {} {At this point on the stairs, some of the individual steps are missing. Cold air rushes between the gaps, chilling the air in the room. The stairs continue upwards and downwards and an exit lies to the north.} {The Lugard Highway} {} {} {} {1} {} +E {2198} {n} {n} {1} {0} {} {1} {} {0} +E {2204} {u} {u} {16} {0} {} {1} {} {0} +E {2196} {d} {d} {32} {0} {} {1} {} {0} + +R {2198} {0} {} {Narrow Hallway} {} {A motheaten greenish rug lies rumpled up on the cold wooden floor. This narrow hallway stretches to the north with rooms to the east and west. Small metal objects protrude from the walls at irregular intervals and one of the walls seems to lean inward, like a tired old man.} {The Lugard Highway} {} {} {} {1} {} +E {2199} {n} {n} {1} {0} {} {1} {} {0} +E {2201} {e} {e} {2} {0} {} {1} {} {0} +E {2202} {w} {w} {8} {0} {} {1} {} {0} +E {2197} {s} {s} {4} {0} {} {1} {} {0} + +R {2199} {0} {} {Narrow Hallway} {} {The hallway is dark and somewhat oppressive in its stillness. The wooden floor is bare here and the dark wood is almost invisible in the lack of light. A large ornate mirror hangs on the wall and there is a room to the north.} {The Lugard Highway} {} {} {} {1} {} +E {2200} {n} {n} {1} {0} {} {1} {} {0} +E {2198} {s} {s} {4} {0} {} {1} {} {0} + +R {2200} {0} {} {A Small Bedroom} {} {This probably was a room for guests in days long past. However, it clearly has not been used in recent memory. The small bed in the center of the room has been stripped of all bedding and the bare, straw-stuffed mattress look extremely uncomfortable.} {The Lugard Highway} {} {} {} {1} {} +E {2199} {s} {s} {4} {0} {} {1} {} {0} + +R {2201} {0} {} {Sitting Room} {} {Couches, darkly shrouded with cloths, sit against the far wall. Ragged curtains hang in jagged strips from the lone window. There is no rug or carpet on the floor here and the boards are well-worn from constant use.} {The Lugard Highway} {} {} {} {1} {} +E {2198} {w} {w} {8} {0} {} {1} {} {0} + +R {2202} {0} {} {The Master Bedroom} {} {A large four-poster bed dominates this spacious room. However, at present, it is only a three-poster, one of the posts having broken off and rolled away. A small broken table sits near the foot of the bed and dirty bedcovers lie entangled up at the head. What looks like it could be a closet, is to the south.} {The Lugard Highway} {} {} {} {1} {} +E {2198} {e} {e} {2} {0} {} {1} {} {0} +E {2203} {s} {s} {4} {0} {} {1} {} {0} + +R {2203} {0} {} {In a Closet} {} {This closet is completely bereft of clothes. There is at least an of inch of dust coating everything and the air smells slightly musty. This is a large closet and could accommodate a large group of people very easily. } {The Lugard Highway} {} {} {} {1} {} +E {2202} {n} {n} {1} {0} {} {1} {} {0} + +R {2204} {0} {} {In the Staircase} {} {The steps here are greatly decayed and creak alarmingly when they are stepped upon. Dust fills the air and cobwebs stretch from many surfaces. A chilly breeze blows up from the lower area of stairs. You can exit to the north.} {The Lugard Highway} {} {} {} {1} {} +E {2205} {n} {n} {1} {0} {} {1} {} {0} +E {2211} {u} {u} {16} {0} {} {1} {} {0} +E {2197} {d} {d} {32} {0} {} {1} {} {0} + +R {2205} {0} {} {Kitchen} {} {This once was a large kitchen built to serve a prosperous estate. A large wood-burning stove leans drunkenly in the corner, its pipe broken in half. The stove door hangs half off its hinges and soot has been ground into the floor, turning it black. A lonely pot hangs on a hook, high on the wall and out of reach.} {The Lugard Highway} {} {} {} {1} {} +E {2206} {n} {n} {1} {0} {} {1} {} {0} +E {2204} {s} {s} {4} {0} {} {1} {} {0} + +R {2206} {0} {} {Dark Hallway} {} {Large ornate shutters fit tightly over the empty windows along the hallway, cutting off all light from outside. A slight draft seeps through small crevices inbetween shutters, allowing pockets of damp, cold air to drift throughout the hallway. } {The Lugard Highway} {} {} {} {1} {} +E {2207} {n} {n} {1} {0} {} {1} {} {0} +E {2205} {s} {s} {4} {0} {} {1} {} {0} + +R {2207} {0} {} {Dark Hallway} {} {Light trickles in from a narrow window at the distant end of the hallway. Stone walls line the hallway and at regular intervals there are odd scratches and deep brown smears. A low blanket of cold air floats mournfully over the floor.} {The Lugard Highway} {} {} {} {1} {} +E {2208} {n} {n} {1} {0} {} {1} {} {0} +E {2209} {e} {e} {2} {0} {} {1} {} {0} +E {2210} {w} {w} {8} {0} {} {1} {} {0} +E {2206} {s} {s} {4} {0} {} {1} {} {0} + +R {2208} {0} {} {A Deserted Room} {} {This room is totally emptied of all furniture, so it is impossible to guess what function it may have served. The only things left here are dust and cobwebs. A small narrow window is on the north wall.} {The Lugard Highway} {} {} {} {1} {} +E {2207} {s} {s} {4} {0} {} {1} {} {0} + +R {2209} {0} {} {Sleeping Quarters} {} {A spacious, but practically empty room, this must have been where some of the servants of the house slept. There are signs that many beds had once occupied this area, but most have been reduced to tinder.} {The Lugard Highway} {} {} {} {1} {} +E {2207} {w} {w} {8} {0} {} {1} {} {0} + +R {2210} {0} {} {Sleeping Quarters} {} {A rather highranking servant must have once occupied this room, perhaps the one in charge of the entire household. There is only one bed here, and it is in fairly good shape, considering its age. The room is small but not cramped, and seems lighter than the rest of the floor.} {The Lugard Highway} {} {} {} {1} {} +E {2207} {e} {e} {2} {0} {} {1} {} {0} + +R {2211} {0} {} {In the Staircase} {} {The stairs here are very narrow and somewhat wobbly. A thin breeze comes from the top of the stairs, bringing a bit of freshness to the stale atmosphere.} {The Lugard Highway} {} {} {} {1} {} +E {2212} {u} {u} {16} {0} {} {1} {} {0} +E {2204} {d} {d} {32} {0} {} {1} {} {0} + +R {2212} {0} {} {Tower Room} {} {Almost perfectly circular, this room is clearly at the apex of a tower. The ceiling is high and drafty. The walls of the room are of finely cut stone, making a beautiful pattern of grays. There is a large window to the north.} {The Lugard Highway} {} {} {} {1} {} +E {2211} {d} {d} {32} {0} {} {1} {} {0} + +R {2213} {0} {} {Moldy Cellar} {} {This cellar clearly has not been used in a very, very long time. Molds and mildews of all kinds cling to the walls. The floor is damp and spongy and squishes at each step. The air is stale and thick and damp, clogging the throat and stinging the eyes. This cellar would be in complete darkness if it were not for the chinks in the ceiling that let in the light. Dim as it is, it is still enough to see by.} {The Lugard Highway} {} {} {} {1} {} +E {2214} {e} {e} {2} {0} {} {1} {} {0} +E {2220} {s} {s} {4} {0} {} {1} {} {0} +E {2196} {u} {u} {16} {0} {} {1} {} {0} + +R {2214} {0} {} {Wine Room} {} {Old broken-down crates lie scattered about here. Those that are still mostly intact remain stacked, some stacks practically reaching the ceiling. Musty, empty wine bottles stick out from some of the boxes and shattered glass covers the floor making the surface shine.} {The Lugard Highway} {} {} {} {1} {} +E {2215} {n} {n} {1} {0} {} {1} {} {0} +E {2213} {w} {w} {8} {0} {} {1} {} {0} + +R {2215} {0} {} {Dank Cellar} {} {The light here has a strange, yellowish tinge to it that gives the entire room a somewhat jaundiced atmosphere. The shadows cast on the wall by your presence leap and shift with every movement. Even footsteps sound different, echoing hollowly in the passage.} {The Lugard Highway} {} {} {} {1} {} +E {2216} {w} {w} {8} {0} {} {1} {} {0} +E {2214} {s} {s} {4} {0} {} {1} {} {0} + +R {2216} {0} {} {Dank Cellar} {} {The thin trickle of light entering from the ceiling casts bar-like beams across the musty air, creating a prisonesque illusion. The dusky gray of the walls seems oppressive. The angles of the light suggests that the passageway continues to the west and east.} {The Lugard Highway} {} {} {} {1} {} +E {2215} {e} {e} {2} {0} {} {1} {} {0} +E {2217} {w} {w} {8} {0} {} {1} {} {0} + +R {2217} {0} {} {Storage Room} {} {Dust has settled here in large amounts, coating everything in the room with a solemn shroud of filth. Large, unidentifiable objects sit in the corners and the floor is cluttered with other dusty broken somethings.} {The Lugard Highway} {} {} {} {1} {} +E {2216} {e} {e} {2} {0} {} {1} {} {0} +E {2218} {s} {s} {4} {0} {} {1} {} {0} + +R {2218} {0} {} {Damp Cellar} {} {Moisture drips down the walls here, black rivulets that make it look as though the walls themselves are bleeding. The stuff has pooled at the bottom, draining too slowly to completely disappear, creating eerie ponds of darkness.} {The Lugard Highway} {} {} {} {1} {} +E {2217} {n} {n} {1} {0} {} {1} {} {0} +E {2219} {s} {s} {4} {0} {} {1} {} {0} + +R {2219} {0} {} {Musty Cellar} {} {The outlines of the stones making up the walls are visible here. Some of the cracks have widened enough that one could probably fit one's hand in, if one was motivated enough. Chunks of stones, dirt, and rocks litter the ground, making the going very unsteady.} {The Lugard Highway} {} {} {} {1} {} +E {2218} {n} {n} {1} {0} {} {1} {} {0} +E {2220} {e} {e} {2} {0} {} {1} {} {0} + +R {2220} {0} {} {Damp Cellar} {} {The darkness of this place is beginning to become a bit oppressive. The air is stifling and stale. Shadows gather about the walls, hiding them from view. The light appears to be coming mostly from the north and the musty smells from the south.} {The Lugard Highway} {} {} {} {1} {} +E {2213} {n} {n} {1} {0} {} {1} {} {0} +E {2219} {w} {w} {8} {0} {} {1} {} {0} +E {2221} {s} {s} {4} {0} {} {1} {} {0} + +R {2221} {0} {} {Cell} {} {This appears to be the room where they kept the undesireables. The remains of some kind of a metal door hangs at a jagged angle from the lintel. A narrow, hard stone bench lies overturned in the corner. The entire room has a peculiar feeling to it.} {The Lugard Highway} {} {} {} {1} {} +E {2220} {n} {n} {1} {0} {} {1} {} {0} + +R {2222} {0} {} {Before the Gates of Lugard} {} {Tall gates stand at the entrance to the city of Lugard south of here. The road and gates are wide enough to accomodate the wagons which bring commerce to the city renowned as a trade center. A large paw print has been pressed into a flagstone, heading south.} {The Lugard Highway} {} {} {} {1} {} +E {2195} {n} {n} {1} {0} {} {1} {} {0} +E {2223} {s} {s} {4} {0} {} {1} {} {0} + +R {2316} {0} {} {Outside the Western Gate of Lugard} {} {The towering gates of the city of Lugard loom overhead to the east. The dirt road leading away from the gates is hard-packed and well travelled. Ruts have formed in places, due to the passage of many wagons and carriages. Spreading out to the west are the rolling hills of Murandy, covered by grassy fields and pine forest. The road continues on to the west, towards the River Manetherendrelle, and beyond that the Damona Mountains and Altara, but it becomes lost from view in the rolling hills.} {Rugged Hills of Murandy} {} {} {} {1} {} +E {2283} {e} {e} {2} {0} {} {1} {} {0} +E {2317} {w} {w} {8} {0} {} {1} {} {0} +E {2361} {s} {s} {4} {0} {} {1} {} {0} + +R {2317} {0} {} {A Road Through the Hills} {} {The dirt road is pitted and rutted from the trains of wagons and travellers that cross it daily on the way to Lugard in the east. The rugged hills begin to become more apparent when looking to the north and south. The road cuts its way between hills where it continues to the west.} {Rugged Hills of Murandy} {} {} {} {1} {} +E {2316} {e} {e} {2} {0} {} {1} {} {0} +E {2318} {w} {w} {8} {0} {} {1} {} {0} +E {2360} {s} {s} {4} {0} {} {1} {} {0} + +R {2318} {0} {} {A Bend in the Road} {} {The hard packed road bends northwards, winding between the hills and valleys that cover this part of Murandy. Ruts and potholes make travel difficult to wagon and pilgrim alike. The road continues to the east, towards the capital city of Lugard. To the north and south gently rolling hills extend out, blocking out the horizon with their height. A tangle of fallen trees covers the slope to the south.} {Rugged Hills of Murandy} {} {} {} {1} {} +E {2363} {n} {n} {1} {0} {} {1} {} {0} +E {2317} {e} {e} {2} {0} {} {1} {} {0} +E {2319} {w} {w} {8} {0} {} {1} {} {0} + +R {2319} {0} {} {View of a Road} {} {To the north a road makes its way through the hills. To the south, beyond a cleft in the hills, gentle hills begin the slow change to a more rugged and desolate landscape. A mountain range looms to the west. Off to the east, in the distance, the city of Lugard is almost hidden behind the high hills.} {Rugged Hills of Murandy} {} {} {} {1} {} +E {2318} {e} {e} {2} {0} {} {1} {} {0} +E {2320} {w} {w} {8} {0} {} {1} {} {0} + +R {2320} {0} {} {Gap in the Hills} {} {To the north lies the road that winds through the hills, going east toward Lugard and west towards the plains of Altara. To the west, a small ravine cuts its way through the hills and the road travels down into it. The steep hills here are desolate, with only a few small trees dotting the slopes. Steep slopes prevent passage to the north and south.} {Rugged Hills of Murandy} {} {} {} {1} {} +E {2319} {e} {e} {2} {0} {} {1} {} {0} +E {2321} {w} {w} {8} {0} {} {1} {} {0} + +R {2321} {0} {} {Road Encompassed by a Ravine} {} {Some small scrub brush clings to the slopes trying to grow in the poor soil which is dominated by three needle pines. The steep, rocky slopes make it impossible to navigate down to the ravine to the south. To the north and west, a road slowly makes its way into the ravine, picking the easiest way for wagons and travelers. To the east, the hills roll gently and green grassy plains interspersed with pine groves sway in a light breeze.} {Rugged Hills of Murandy} {} {} {} {1} {} +E {2366} {n} {n} {1} {0} {} {1} {} {0} +E {2320} {e} {e} {2} {0} {} {1} {} {0} +E {2322} {w} {w} {8} {0} {} {1} {} {0} + +R {2322} {0} {} {Road Through a Small Ravine} {} {A dirt road runs through this ravine, leading east along the ravine before ascending to the surface and into the hills. To the west, the road begins to curl around the slope of a hill until it reaches the top and climbs out of the cleft. To the north and south, the dry ravine extends on into the distance, although rounded boulders that suggest this area might flood during heavy rainfall block passage in those directions. Small rocks litter the ground, and short trees and small shrubs are the only vegetation.} {Rugged Hills of Murandy} {} {} {} {1} {} +E {2321} {e} {e} {2} {0} {} {1} {} {0} +E {2323} {w} {w} {8} {0} {} {1} {} {0} + +R {2323} {0} {} {Road into a Ravine} {} {The road is rutted and pitted, making wagons bounce along the road, and turning the ankles of unwary travlers. To the east, the hills slope into a shallow ravine. the road curves to the south, around a large green hill that sits to the west. To the north, the rugged hills stretch on into the distance.} {Rugged Hills of Murandy} {} {} {} {1} {} +E {2322} {e} {e} {2} {0} {} {1} {} {0} +E {2324} {w} {w} {8} {0} {} {1} {} {0} +E {2333} {s} {s} {4} {0} {} {1} {} {0} + +R {2324} {0} {} {A Large Hill} {} {This large hill towers above all the others in the immediate surroundings. From the top, the lands can be surveyed in all directions. From a shallow ravine in the east, to a mountain range in the west, and a varied landscape covered by pine forests towards the north and south. Rubble covers the top of the hill, fanning out from a crumbling square structure. A gnarled oak tree with a trunk several spans wide grows inside the walls, suggesting the building had already fallen into ruin several hundred years ago.} {Rugged Hills of Murandy} {} {} {} {1} {} +E {2323} {e} {e} {2} {0} {} {1} {} {0} +E {2325} {w} {w} {8} {0} {} {1} {} {0} + +R {2325} {0} {} {Road Around a Large Hill} {} {The road winds it way to the west, wandering ever closer to the flat plains of Altara, or continues on to the south. A large hill, covered with trees and grass, sits directly to the east and provides a place off the road to rest and relax, or to get a view of the rolling hills that extend out in every direction.} {Rugged Hills of Murandy} {} {} {} {1} {} +E {2324} {e} {e} {2} {0} {} {1} {} {0} +E {2326} {w} {w} {8} {0} {} {1} {} {0} +E {2330} {s} {s} {4} {0} {} {1} {} {0} + +R {2326} {0} {} {A Road Through the Rugged Hills} {} {To the west, the road comes up on a bridge that spans a wide river, the River Manetherendrelle. Pits and ruts make the road difficult to travel. The road goes on to the east, and has to bend around a large hill that juts up out of the ground. Small wildflowers line the road, and the branches of bushes hang over the road, brushing against wagons and pilgrims.} {Rugged Hills of Murandy} {} {} {} {1} {} +E {2325} {e} {e} {2} {0} {} {1} {} {0} +E {2327} {w} {w} {8} {0} {} {1} {} {0} + +R {2327} {0} {} {Bridge Over the River Manetherendrelle} {} {This sturdy bridge spans over the roaring river, the only way to cross the river without a boat. The slits between the wooden planks give a tiny peek at the rushing water below, where small rocks create a white froth as the water beats over them. The road continues on, in the west drawing nearer to the plains of Altara, and in the east, winding through the plains.} {Rugged Hills of Murandy} {} {} {} {1} {} +E {2326} {e} {e} {2} {0} {} {1} {} {0} +E {2328} {w} {w} {8} {0} {} {1} {} {0} +E {5810} {d} {d} {32} {0} {} {1} {} {0} + +R {2328} {0} {} {Village Street off the Bridge} {} {Beyond the village that stretches out to the south and west, a plateau rises from the flood plain that encompasses the mighty Manetherendrelle River, which flows from the north to the south. The road curves east towards a sturdy bridge consisting of multiple arches that extends some distance into the flood plain, which allows crossing of the river excepting perhaps during the highest floods. A town with buildings constructed of gray stone has formed on the western bank of the river.} {Rugged Hills of Murandy} {} {} {} {1} {} +E {2329} {n} {n} {1} {0} {} {1} {} {0} +E {2327} {e} {e} {2} {0} {} {1} {} {0} +E {3674} {s} {s} {4} {0} {} {1} {} {0} + +R {2329} {0} {} {Grazing Plain by the River} {H} {A plateau to the west drops steeply towards the river's flood plain, which is covered in lush green grass and used for grazing. To the north and east, the River Manetherendrelle flows ever southward, passing underneath a bridge just to the south-east. A small bank on the river is lined with gritty dirt and small plants. To the south, a road leads through a town before ascending the plateau further to the south and west.} {Rugged Hills of Murandy} {} {} {} {1} {} +E {5813} {n} {n} {1} {0} {} {1} {} {0} +E {5811} {e} {e} {2} {0} {} {1} {} {0} +E {2328} {s} {s} {4} {0} {} {1} {} {0} + +R {2330} {0} {} {Road Around a Large Hill} {} {The road takes a soft bend to the north, and continues on to the east, weaving its way around the large hill that sits to the northeast. The road is hard-packed and pitted, with holes that can trip up unwary travelers or wagons. To the south, the rolling, green hills dot the landscape and partially block a view of the river located to the southwest. A small rockslide has made the slope to the south unstable and unsafe.} {Rugged Hills of Murandy} {} {} {} {1} {} +E {2325} {n} {n} {1} {0} {} {1} {} {0} +E {2332} {e} {e} {2} {0} {} {1} {} {0} +E {2331} {w} {w} {8} {0} {} {1} {} {0} + +R {2331} {0} {} {Hill Near the River Manetherendrelle} {} {This small hill is surrounded on all sides by very diverse landscapes. To the north, a steep slope prevents passage down onto the road that winds its way through the rugged and rolling hills of Murandy. To the west and south, the Manetherendrelle River curves slowly, the swift water washing up against the steep banks that the hill creates. A few trees grow at the top of the hill, and some short bushes line the sides of it. In sight beyond the river to the west lies a jagged mountain range.} {Rugged Hills of Murandy} {} {} {} {1} {} +E {2330} {e} {e} {2} {0} {} {1} {} {0} +E {5805} {w} {w} {8} {0} {} {1} {} {0} +E {5809} {s} {s} {4} {0} {} {1} {} {0} + +R {2332} {0} {} {A Road Through the Rugged Hills} {} {The road continues on to the west or the east, making its way around the steep slope of a large hill to the north. The road is deeply rutted and pitted in places, making travel a little difficult. Tall bushes line the road and flowers grow between them. To the south, a tangle of pines and brush covers the slopes which extend southwards.} {Rugged Hills of Murandy} {} {} {} {1} {} +E {2333} {e} {e} {2} {0} {} {1} {} {0} +E {2330} {w} {w} {8} {0} {} {1} {} {0} + +R {2333} {0} {} {Road Around a Large Hill} {} {The road curves to the west, or to the north, winding its way around the large hill covered with green grass and trees that sits to the northwest. To the east, the a bank covered by a tangle of vines slopes into a small ravine. To the south, hills covered by extensive pine forests, interspersed with grasslands stretch on as far as the eye can see.} {Rugged Hills of Murandy} {} {} {} {1} {} +E {2323} {n} {n} {1} {0} {} {1} {} {0} +E {2332} {w} {w} {8} {0} {} {1} {} {0} +E {2334} {s} {s} {4} {0} {} {1} {} {0} + +R {2334} {0} {} {Pine Clad Hills} {} {To the north lies the road that winds its way slowly through the hills. A large grassy hill sits off to the northwest, and forces the road to circle around it. To the east, a small ravine sinks into the ground, littered with rocks, ready to trip anyone who ventures down that way. To the south and west, the rugged plains stretch on to the horizon.} {Rugged Hills of Murandy} {} {} {} {1} {} +E {2333} {n} {n} {1} {0} {} {1} {} {0} +E {2336} {w} {w} {8} {0} {} {1} {} {0} +E {2335} {s} {s} {4} {0} {} {1} {} {0} + +R {2335} {0} {} {Rugged Hills} {} {The hills here begin to take on a greener cast, and farther to the west, the hills begin to appear lush and green, with trees and thick grass growing on them. A thin layer of short grass covers the hills here, as it slope into a ravine to the east. Rocks line the slope, making a way into or out of the ravine very challenging. To the north and west, the rugged hills roll on as far as the eye can see.} {Rugged Hills of Murandy} {} {} {} {1} {} +E {2334} {n} {n} {1} {0} {} {1} {} {0} +E {2342} {e} {e} {2} {0} {} {1} {} {0} +E {2338} {w} {w} {8} {0} {} {1} {} {0} +E {2340} {s} {s} {4} {0} {} {1} {} {0} + +R {2336} {0} {} {Rolling Hills} {} {To the north, a wide merchant road slowly winds its way around a rather large, squat hill. To the west, the hills roll gently until they come upon a wide river, beyond which rises a tall mountain range. On the surrounding slopes intermittent pine groves of various sizes can be seen. Between the groves, short green grass grows on the slopes, mixed with tiny wildflowers that add bursts of color to the green hills.} {Rugged Hills of Murandy} {} {} {} {1} {} +E {2334} {e} {e} {2} {0} {} {1} {} {0} +E {2337} {w} {w} {8} {0} {} {1} {} {0} +E {2338} {s} {s} {4} {0} {} {1} {} {0} + +R {2337} {0} {} {Hills Near the River Manetherendrelle} {} {This small hill is covered with trees and bushes. Soft, lush grass grows along the ground, almost right up to the sharp bank of the river that flows to the west and then bends to reappear to the south. To the north, a road runs through the hills, picking the easiest way to cross the rugged hills. A recent rockslide prevents direct travel towards the road. To the east, the hills spread out, blocking out the horizon.} {Rugged Hills of Murandy} {} {} {} {1} {} +E {2336} {e} {e} {2} {0} {} {1} {} {0} +E {5809} {w} {w} {8} {0} {} {1} {} {0} +E {5807} {s} {s} {4} {0} {} {1} {} {0} + +R {2338} {0} {} {Hills Near the River Manetherendrelle} {} {The large and deep River Manetherendrelle flows swiftly to the west. The hills are tall, but slope down to the bank of the river. A tall tree sits atop the hill, providing a perch for small birds, and a home for some of the animals of the hills. This hill provides a glimpse at the landscape, and shows the road running through the hills that lies off to the north.} {Rugged Hills of Murandy} {} {} {} {1} {} +E {2336} {n} {n} {1} {0} {} {1} {} {0} +E {2335} {e} {e} {2} {0} {} {1} {} {0} +E {5807} {w} {w} {8} {0} {} {1} {} {0} +E {2339} {s} {s} {4} {0} {} {1} {} {0} + +R {2339} {0} {} {Hills Near the River Manetherendrelle} {} {The hills take on a greener appearance this close to the river. The trees that grow on the hills are quite large, and the grass and bushes are lush and green. The hills slope to the west, leading into the swiftly flowing river. To the north, the hills begin to roll gently, losing the jagged steepness that they exhibit farther to the east, such as the escarpment jutting out of the soil which prevents any passage to the east.} {Rugged Hills of Murandy} {} {} {} {1} {} +E {2338} {n} {n} {1} {0} {} {1} {} {0} +E {5808} {w} {w} {8} {0} {} {1} {} {0} + +R {2340} {0} {} {Barren Hills} {} {Jagged hills cut the blue sky in every direction, save east, where the land rolls into a shallow ravine. The hills to the north are covered in pine groves. To the west, beyond a sharp escarpment, the hills begin to lose their jagged appearance, becoming greener and taking on a softly rolling quality. The hills slope into a ravine to the east, and the path into it is covered with small rocks and a thin layer of soil. Small trees and shrubs grow in the soil, as well as a thin covering of short grass.} {Rugged Hills of Murandy} {} {} {} {1} {} +E {2335} {n} {n} {1} {0} {} {1} {} {0} +E {2341} {e} {e} {2} {0} {} {1} {} {0} + +R {2341} {0} {} {Rugged Hills} {} {To the north, the hills slope down into a shallow ravine. To the east, the brown of the rocky hills slowly turns to green, grassy rolling hills. To the west, the jagged tops of the hills dominate the horizon. Some small trees sit at the top of this hill, clinging to survival in the poor soil.} {Rugged Hills of Murandy} {} {} {} {1} {} +E {2342} {n} {n} {1} {0} {} {1} {} {0} +E {2343} {e} {e} {2} {0} {} {1} {} {0} +E {2340} {w} {w} {8} {0} {} {1} {} {0} + +R {2342} {0} {} {Above the Ravine} {} {The hilly landscape undulates, stretching southwards into the distance. To the east, a steep and narrow gully, its floor littered with rocks, small shrubs and the bones of small animals, runs north into a ravine. Puddles of water form on a rocky outcrop, whose sudden drop prevents all but the most sure-footed mountain goats from traveling down and north into the ravine.} {Rugged Hills of Murandy} {} {} {} {1} {} +E {2335} {w} {w} {8} {0} {} {1} {} {0} +E {2341} {s} {s} {4} {0} {} {1} {} {0} + +R {2343} {0} {} {Rugged Hills} {} {To the north, the slope of the hill descends into a shallow ravine. Even though the ravine is small in size, the steep slopes of the hills make it difficult to enter or exit the ravine. To the east, the rugged hills slowly turn green and begin to be covered by grass and trees. To the west, the hills are jagged and craggy, with only dry shrubs and small trees for vegetation.} {Rugged Hills of Murandy} {} {} {} {1} {} +E {2344} {n} {n} {1} {0} {} {1} {} {0} +E {2346} {e} {e} {2} {0} {} {1} {} {0} +E {2341} {w} {w} {8} {0} {} {1} {} {0} + +R {2344} {0} {} {In a Gully} {} {A small, scraggly tree sits among the rocks and partially covers some bleached bones with its thick branches. The slope to the west rises steeply, and small rocks constantly slide down the unstable incline. To the east, the the embankment lining the gully gives way to a landscape of rolling hills. To the south, the ravine extends only a little farther before it is cut off by another large hill.} {Rugged Hills of Murandy} {} {} {} {1} {} +E {2345} {e} {e} {2} {0} {} {1} {} {0} +E {2343} {s} {s} {4} {0} {} {1} {} {0} + +R {2345} {0} {} {Rugged Hills} {} {The hills here and to the west are barren and look almost lifeless. The only plants are dry shrubs and bushes that are adapted to the poor soil on these hills. To the east, the hills begin to roll gently, all the way to the city of Lugard. To the northwest, a small ravine cuts its way through the hills.} {Rugged Hills of Murandy} {} {} {} {1} {} +E {2348} {n} {n} {1} {0} {} {1} {} {0} +E {2347} {e} {e} {2} {0} {} {1} {} {0} +E {2344} {w} {w} {8} {0} {} {1} {} {0} +E {2346} {s} {s} {4} {0} {} {1} {} {0} + +R {2346} {0} {} {Rugged Hills} {} {The hills begin to rise more steeply here, and the grass that covered the hills to the east fades into sickly patches of brown and yellow. Small shrubs and brush cover the hills farther to the west. A small ravine can be seen to the northwest from the top of the hill. To the east, a large hill juts out of the ground. Its sides are rockier, more like the hills found farther to the west. Much can be learned by watching out from here.} {Rugged Hills of Murandy} {} {} {} {1} {} +E {2345} {n} {n} {1} {0} {} {1} {} {0} +E {2357} {e} {e} {2} {0} {} {1} {} {0} +E {2343} {w} {w} {8} {0} {} {1} {} {0} + +R {2347} {0} {} {Green Hills} {} {To the north, green hills roll gently, spreading to the north and east. Off in the distance to the north, a road curves throught the hills. To the west, the landscape changes and the hills take on a more barren and desolate appearance. To the south, a large hill towers above the landscape, covered with small trees and short, thin grass. Its slopes are rockier, and appear to be quite barren.} {Rugged Hills of Murandy} {} {} {} {1} {} +E {2355} {n} {n} {1} {0} {} {1} {} {0} +E {2356} {e} {e} {2} {0} {} {1} {} {0} +E {2345} {w} {w} {8} {0} {} {1} {} {0} + +R {2348} {0} {} {Rugged Hills} {} {To the west, a sea of brown and yellow covers the horizon. The hills are covered with scraggly shrubs and dry brush. Exposed rock can be seen from the steep slopes of the hills. To the east, the hills take on a gentle, rolling appearance and are covered with soft green grass. Off to the north, a road cuts its way through the steep, rugged hills.} {Rugged Hills of Murandy} {} {} {} {1} {} +E {2353} {n} {n} {1} {0} {} {1} {} {0} +E {2355} {e} {e} {2} {0} {} {1} {} {0} +E {2349} {w} {w} {8} {0} {} {1} {} {0} +E {2345} {s} {s} {4} {0} {} {1} {} {0} + +R {2349} {0} {} {A Small Ravine} {} {Small rocks and poor soil line the floor of the ravine. To the east, the large steep slope of a hill blocks the entire view of the landscape in that direction, and the climb up that slope is treacherous, but not impossible. To the west, the ravine extends for a time before it too turns into a slope of a large craggy hill. Off to the north, a road runs through the ravine. A steeply sloping gully joins the ravine to the south.} {Rugged Hills of Murandy} {} {} {} {1} {} +E {2352} {n} {n} {1} {0} {} {1} {} {0} +E {2348} {e} {e} {2} {0} {} {1} {} {0} +E {2350} {w} {w} {8} {0} {} {1} {} {0} + +R {2350} {0} {} {A Shallow Ravine} {} {The shallow ravine extends on to the north into the distance. To the south, the ravine is abruptly truncated by a large hill. To the west, the a slope of jumbled rocks rises up, blocking passage into as well as the view of the land to the west. To the east, the ravine extends for a ways before it is encompassed by a large hill. Steep slopes of the hills make getting out of the ravine here a somewhat difficult task to accomplish.} {Rugged Hills of Murandy} {} {} {} {1} {} +E {2351} {n} {n} {1} {0} {} {1} {} {0} +E {2349} {e} {e} {2} {0} {} {1} {} {0} + +R {2351} {0} {} {A Small Ravine} {} {To the north, beyond a collection of rounded boulders that is impossible to traverse, lies a road that winds it way through the ravine before it leads out into the hills to the west and east. A steep slope covered by tangled vines lies to the west, its steep slopes merging with those of the ravine.} {Rugged Hills of Murandy} {} {} {} {1} {} +E {2352} {e} {e} {2} {0} {} {1} {} {0} +E {2350} {s} {s} {4} {0} {} {1} {} {0} + +R {2352} {0} {} {Pond in the Ravine} {D} {To the north, a large pond has formed at the bottom of this ravine, blocking the way towards the road that cuts its way through the rocky, shallow ravine. To the east, the slope of a hill blocks the view and makes it very difficult to climb out. To the west, the ravine continues for a short distance, before its slopes merge with another large hill. To the south, the ravine extends, until it also ends abruptly in a large hill.} {Rugged Hills of Murandy} {} {} {} {1} {} +E {2353} {e} {e} {2} {0} {} {1} {} {0} +E {2351} {w} {w} {8} {0} {} {1} {} {0} +E {2349} {s} {s} {4} {0} {} {1} {} {0} + +R {2353} {0} {} {Beside a Small Ravine} {} {Some small scrub brush clings to the slopes of the hills trying to grow in the poor soil that is dominated by pine trees. To the west, the hills give way into a small ravine. The steep, rocky slopes make it impossible to navigate down to the ravine. To the northwest, a road slowly makes its way into the ravine, picking the easiest way for wagons and travellers. To the east, the hills roll gently and green grass sways in a light breeze.} {Rugged Hills of Murandy} {} {} {} {1} {} +E {2354} {e} {e} {2} {0} {} {1} {} {0} +E {2352} {w} {w} {8} {0} {} {1} {} {0} +E {2348} {s} {s} {4} {0} {} {1} {} {0} + +R {2354} {0} {} {Green Hills by a Cleft} {} {To the north, beyond a cleft in the hills and another hilltop, a road wanders westward towards the hills of Altara and east towards the city of Lugard. A small stunted pine tree grows here, a perch for the many birds that call the hills their home. Short thick grass grows from the rich soil, replaced by brush and pine trees in the valleys.} {Rugged Hills of Murandy} {} {} {} {1} {} +E {2353} {w} {w} {8} {0} {} {1} {} {0} +E {2355} {s} {s} {4} {0} {} {1} {} {0} + +R {2355} {0} {} {Gently Rolling Hills} {} {The hills rolls gently and the lush covering of green grass extends to the south and east. Small flowers and little trees dot the hills. To the west, the hills begin to rise steeper and the slopes become more perilous. The grass disappears giving way to scraggly trees and small shrubs.} {Rugged Hills of Murandy} {} {} {} {1} {} +E {2354} {n} {n} {1} {0} {} {1} {} {0} +E {2358} {e} {e} {2} {0} {} {1} {} {0} +E {2348} {w} {w} {8} {0} {} {1} {} {0} +E {2347} {s} {s} {4} {0} {} {1} {} {0} + +R {2356} {0} {} {Gently Rolling Hills} {} {Green hills begin to grow steeper as the hills move farther westward. The grass covering the hills is still green and lush, but to the west it fades into a sickly brown shade. To the north, in the distance a road traverses the hills, going east into the city, or west farther into the hills. Much can be learned about Lugard by watching out from here.} {Rugged Hills of Murandy} {} {} {} {1} {} +E {2358} {n} {n} {1} {0} {} {1} {} {0} +E {2347} {w} {w} {8} {0} {} {1} {} {0} + +R {2357} {0} {} {A Small Cave} {} {This small cave is dark and well hidden in the side of the large hill. Claw marks line the walls, and the floor is covered with dirt and thin grass that seems to make a bedding for animals. The ceiling of the cave is low, creating a stuffy atmosphere inside the cave.} {Rugged Hills of Murandy} {} {} {} {1} {} +E {2346} {w} {w} {8} {0} {} {1} {} {0} + +R {2358} {0} {} {Green Hills} {} {The rugged hills of Murandy spread out to the west. The gentle slopes of the surrounding hills make way for jagged and barren hills to the west. A light covering of green grass grows here, but begins to disappear farther to the west. To the north, a road curves in and out of the hills, slowly making its way towards the plains of Altara.} {Rugged Hills of Murandy} {} {} {} {1} {} +E {2362} {n} {n} {1} {0} {} {1} {} {0} +E {2359} {e} {e} {2} {0} {} {1} {} {0} +E {2355} {w} {w} {8} {0} {} {1} {} {0} +E {2356} {s} {s} {4} {0} {} {1} {} {0} + +R {2359} {0} {} {Gently Rolling Hills} {} {To the east, the city of Lugard can be seen behind old, poorly maintained rock walls. To the north, in the distance, a road through the hills directs the traffic of wagons and pilgrims. The hills here rise gently and are covered with soft green grass and little wildflowers. Off to the west, the rugged hills earn their name by becoming steeper and more desolate.} {Rugged Hills of Murandy} {} {} {} {1} {} +E {2360} {n} {n} {1} {0} {} {1} {} {0} +E {2358} {w} {w} {8} {0} {} {1} {} {0} + +R {2360} {0} {} {Hills Off the Road} {} {To the north, the road crossing the hills continues its path in a westerly direction. The land raises up gently here, into soft hills. To the west, the hills become more steep and rocky, losing the gentle curves of green, grassy hills in place of barren, rocky slopes.} {Rugged Hills of Murandy} {} {} {} {1} {} +E {2317} {n} {n} {1} {0} {} {1} {} {0} +E {2361} {e} {e} {2} {0} {} {1} {} {0} +E {2362} {w} {w} {8} {0} {} {1} {} {0} +E {2359} {s} {s} {4} {0} {} {1} {} {0} + +R {2361} {0} {} {Hills Outside the Walls of Lugard} {} {A maze of pine clad hills, clefts, valleys and ravines stretches out westwards into the distance. To the east, the crumbling rock walls of the city of Lugard provide little protection to the city. To the north, a road leads through battered gates into the bustling city. Short, lush green grass covers the hills and small wildflowers blossom in the rich soil. The pungeant scent of pine sap wafts in from nearby.} {Rugged Hills of Murandy} {} {} {} {1} {} +E {2316} {n} {n} {1} {0} {} {1} {} {0} +E {2360} {w} {w} {8} {0} {} {1} {} {0} + +R {2362} {0} {} {Hills Off the Road} {} {Small hills rise up nearby, providing a small view of the lay of the land to the west. To the north, a road winds its way through the pine clad hills, connecting Murandy to Altara. A light covering of soft green grass covers the ground. To the east, the city of Lugard dominates the horizon.} {Rugged Hills of Murandy} {} {} {} {1} {} +E {2360} {e} {e} {2} {0} {} {1} {} {0} +E {2358} {s} {s} {4} {0} {} {1} {} {0} + +R {2363} {0} {} {A Bend in the Road} {} {The road through the hills turns to the west, or continues on to the south, leading closer to Lugard in the east, or the plains of Altara in the west. To the north and east, gentle hills rise upwards, covered by lush green grass and pine groves. Farther to the west, the hills begin to look more desolate and barren, earning their name of the rugged hills of Murandy.} {Rugged Hills of Murandy} {} {} {} {1} {} +E {2364} {w} {w} {8} {0} {} {1} {} {0} +E {2318} {s} {s} {4} {0} {} {1} {} {0} + +R {2364} {0} {} {A Road Through the Hills} {} {The road here is pitted and uneven, causing even the surest foot to falter. To the east, the road makes its way into Lugard. To the west, the road disappears behind some large hills. The rollings hills to the north and south are steadily replaced by steep, jagged slopes not high enough to be called mountains. The lush vegetation is replaced by scraggly shrubs and brush, farther to the west.} {Rugged Hills of Murandy} {} {} {} {1} {} +E {2363} {e} {e} {2} {0} {} {1} {} {0} +E {2365} {w} {w} {8} {0} {} {1} {} {0} + +R {2365} {0} {} {Road into a Ravine} {} {The road goes on to the west, and follows the rugged hills into a shallow ravine. The rocky slopes make travel difficult, but the road seems to pick the best way for both wagons and travelers. The road continues to the east towards the corrupted city of Lugard and to the west towards the plains of Altara. A maze of hills covered by pine forests stretches for leagues both to the north and the south of the road.} {Rugged Hills of Murandy} {} {} {} {1} {} +E {2364} {e} {e} {2} {0} {} {1} {} {0} +E {2366} {w} {w} {8} {0} {} {1} {} {0} + +R {2366} {0} {} {Road Through a Small Ravine} {} {The road dips into the shallow ravine, winding its way down and utilizing the easiest path for wagons and travellers. The road bends to the south, and then back to the west, as it winds its way around a large rock. To the north, the ravine extends on into the distance. To the east, the road runs on into the green, rolling hills before it comes upon the city of Lugard.} {Rugged Hills of Murandy} {} {} {} {1} {} +E {2367} {n} {n} {1} {0} {} {1} {} {0} +E {2365} {e} {e} {2} {0} {} {1} {} {0} +E {2321} {s} {s} {4} {0} {} {1} {} {0} + +R {2367} {0} {} {Through a Cleft in the Hills} {} {A dusty and little-used path runs through a cleft in the hills. It is obviously not a main thoroughfare used by merchant trains and the like, but looks more like a farm road. Tall three-needle pines line the slopes of the surrounding hills. Far away in the distance, above the swaying tops of the pines, two squat, flat-topped hills thrust into the sky.} {Rugged Hills of Murandy} {} {} {} {1} {} +E {2368} {n} {n} {1} {0} {} {1} {} {0} +E {2366} {s} {s} {4} {0} {} {1} {} {0} + +R {2368} {0} {} {Broken Road in Sight of Hills} {} {Sapling pines have sprouted up at the sides of the roadway and between rocks, miniature versions of their towering fathers above which reach high enough to obscure any landmarks. The stone roadway is broad and level, if very rough, as the road is disjointed and broken on this stretch. Most of it has become overgrown and the stones have shattered in many places, leaving large sections of the roadway just gone. The road seems ancient, possibly even dating back as far as the Breaking of the World.} {Rugged Hills of Murandy} {} {} {} {1} {} +E {2369} {e} {e} {2} {0} {} {1} {} {0} +E {2367} {s} {s} {4} {0} {} {1} {} {0} + +R {2369} {0} {} {On the Ancient Stone Roadway} {} {Three-needle pines guard the road, smelling of pine sap. During the day, the air is melodic with mountain finches' calls and the pines needles sough in the wind. The ancient stone roadway has deteriorated to nothing more than a rocky path, which winds up a hilly rise to the north. The remains of a campfire can be seen just off the road, suggesting someone made their camp in this location not too long ago.} {Rugged Hills of Murandy} {} {} {} {1} {} +E {2370} {n} {n} {1} {0} {} {1} {} {0} +E {2368} {w} {w} {8} {0} {} {1} {} {0} + +R {2370} {0} {} {Rise in Sight of Mount Sardlen} {} {A particularly deep cleft in the roadway forces travellers to step cautiously as they approach the top of the rise. When on the peak, one can see across much of north-western Murandy from this vantage point. Far to the south-west are the rugged Damona Mountains in eastern Altara. A little closer lies the mighty Manetherendrelle River and from the river to the rise it is a dotted landscape of forests, hills and clefts. To the south, the land becomes more open and far to the south-east lies Lugard.} {Rugged Hills of Murandy} {} {} {} {1} {} +E {2371} {n} {n} {1} {0} {} {1} {} {0} +E {2369} {s} {s} {4} {0} {} {1} {} {0} + +R {2371} {0} {} {Forest Edge in Sight of a Village} {} {The trees give way to a small valley with green pastures rising high along the hills to the sides. The town to the north is nestled among the slopes, a clear stream running down the middle. It is a fair sized town, of several hundred buildings, each made of gray stone and each with a prominent chimney. The shingled roofs of the buildings are sloped to deal with what likely is a great amount of snow during winters.} {Rugged Hills of Murandy} {} {} {} {1} {} +E {2372} {n} {n} {1} {0} {} {1} {} {0} +E {2373} {e} {e} {2} {0} {} {1} {} {0} +E {2370} {s} {s} {4} {0} {} {1} {} {0} + +R {2372} {0} {} {Road Passing the Crystal Brook} {D} {A crystal clear stream gurgles through the verdan green fields, momentarily running parallel to the road. It ventures out to the west, where it will presumably join the mighty Manetherendrelle at some point, and run all the way south to the Aryth Ocean. Step stones placed half a span apart allow shepherds and others who need to be out in the fields to cross the stream with their feet dry. A bucket on a rope lies near the step stones.} {Rugged Hills of Murandy} {} {} {} {1} {} +E {2374} {e} {e} {2} {0} {} {1} {} {0} +E {2371} {s} {s} {4} {0} {} {1} {} {0} + +R {2373} {0} {} {Among Grassy Blades} {} {Blades of lush green grass sway gently in the breeze, making the whole swathe of land look like a rolling ocean of green. Wildflowers that have avoided the appetite of various livestock bob quietly up and down. Flies and other insects can be heard buzzing around manure that has been left behind. A road passes through the fields just west and a farmstead and village lie to the north. The pungeont odor of goats invades your nostrils.} {Rugged Hills of Murandy} {} {} {} {1} {} +E {2374} {n} {n} {1} {0} {} {1} {} {0} +E {2371} {w} {w} {8} {0} {} {1} {} {0} + +R {2374} {0} {} {Broken Road Passing a Farmstead} {} {A large slab of paving stone that was once part of an ancient road has shattered and broken into many pieces. Judging from the eroded edges, it has been lying broken for decades or possibly even longer. Several pieces of the stone appear to have been removed, perhaps to use in the area's buildings, which are all made from grey stone. One such building stands to the east, surrounded by a yard and outbuildings.} {Rugged Hills of Murandy} {} {} {} {1} {} +E {2376} {n} {n} {1} {0} {} {1} {} {0} +E {2375} {e} {e} {2} {0} {} {1} {} {0} +E {2372} {w} {w} {8} {0} {} {1} {} {0} +E {2373} {s} {s} {4} {0} {} {1} {} {0} + +R {2375} {0} {} {A Gray Stone Farmstead} {D} {This farmstead has been erected using gray stone. Irregularly shaped pieces have been meticulously pieced together to form a solid wall. The tall sloped roof and small windows help the structure deal with harsh winters. A well has been placed in the yard and the home, a barn and a shed have all been placed in such a way that they surround the well. A small vegetable garden sits off to the side of the road, surrounded by a fence.} {Rugged Hills of Murandy} {} {} {} {1} {} +E {2374} {w} {w} {8} {0} {} {1} {} {0} + +R {2376} {0} {} {Near Hinderstap} {} {What little that remains of the ancient road leading through this part of Murandy is even more worn near the town, where it sees more frequent use. The village sits nestled in the convergence of the slopes of the green valley and farmsteads dot the surrounding landscape. Livestock can be seen grazing around the town. The road slopes down towards the village. A mill stands just to the west, a giant waterwheel jutting out into the stream.} {Rugged Hills of Murandy} {} {} {} {1} {} +E {2377} {n} {n} {1} {0} {} {1} {} {0} +E {2374} {s} {s} {4} {0} {} {1} {} {0} + +R {2377} {0} {} {On the Edge of Hinderstap} {} {As the dusty roadway meets town it turns into a street. Buildings of a deep gray stone line the street, their sloped roofs topped with prominent chimneys. A stack of new shingles lies near one of the buildings and ladders have been propped up against it. A pile of broken and rotted shingles lies within throwing distance of the roof. Occasionally, one can hear a crash as another shingle is added to the pile.} {Rugged Hills of Murandy} {} {} {} {1} {} +E {2378} {n} {n} {1} {0} {} {1} {} {0} +E {14335} {w} {w} {8} {0} {} {1} {} {0} +E {2376} {s} {s} {4} {0} {} {1} {} {0} + +R {2378} {0} {} {Village Square} {D} {The village's main thoroughfare intersects with two side streets on this junction. A street lined with shops can be seen to the north, while a sizable inn stands to the east. A well stands on a stone plateau, the source of the village's drinking water. A side street leads off to the west, apparently to a slightly more shabby area. A large whitewashed building with clean glass windows that is presumably an inn stands far to the north. Another similarly large structure stands a ways to the east.} {Rugged Hills of Murandy} {} {} {} {1} {} +E {2383} {n} {n} {1} {0} {} {1} {} {0} +E {2382} {e} {e} {2} {0} {} {1} {} {0} +E {2379} {w} {w} {8} {0} {} {1} {} {0} +E {2377} {s} {s} {4} {0} {} {1} {} {0} + +R {2379} {0} {} {Plain Village Street} {} {This street is barely more than a wide alley, lacking the room for wagons to pass eachother. This is clearly the less affluent area of town, with the buildings in relatively poor condition and frequently windowless. There are no street lanterns to light the way when it is dark. A square with a well can be seen to the east, while the street runs further to the west, the buildings enclosing it looking dark and dreary.} {Rugged Hills of Murandy} {} {} {} {1} {} +E {2378} {e} {e} {2} {0} {} {1} {} {0} +E {2380} {w} {w} {8} {0} {} {1} {} {0} + +R {2380} {0} {} {Before the Tipsy Gelding} {} {At some distance from the center, this tavern-like inn sits in the back west corner of the village in an area that has no street lanterns. No sign hangs out front, just a wooden board carved with what looks like a drunken horse that sits inside one of the windows. None of the windows have any glass. During business hours, light and laughter come from inside.} {Rugged Hills of Murandy} {} {} {} {1} {} +E {2381} {n} {n} {1} {0} {} {1} {} {0} +E {2379} {e} {e} {2} {0} {} {1} {} {0} + +R {2381} {0} {} {At the Tipsy Gelding} {} {Men crowd around tables, their cloaks draped over chairs or hung on pegs. The men play at dice, drink mugs of ale off of sticky tables and slap at the backsides of passing barmaids. There is an almost palpable chatter in the room, voice overlapping one another in low, rumbling murmurs.} {Rugged Hills of Murandy} {} {} {} {1} {} +E {2380} {s} {s} {4} {0} {} {1} {} {0} + +R {2382} {0} {} {Residences on the Side Street} {} {Well kept homes with what appears to be freshly painted windowsills line this section of this side street. The steep sloping rooftops have all been repaired, their new shingles being of a slightly different color than their older counterparts. A square with a round stone well can be seen to the west. A neat home stands to the north.} {Rugged Hills of Murandy} {} {} {} {1} {} +E {2389} {n} {n} {1} {0} {} {1} {} {0} +E {2384} {e} {e} {2} {0} {} {1} {} {0} +E {2378} {w} {w} {8} {0} {} {1} {} {0} + +R {2383} {0} {} {Outside a Manor House} {} {A manor stands on the western side of the street, most likely the home of one of the town's dignitaries. The building stands a bit back from the roadside and is surrounded by a small garden. The buildings that line the surrounding street appear to be mostly shops, with many having work done on their shop fronts. Some wares are on display outside of the shops or in the shops' windows, looking like solid local craftsmanship and produce.} {Rugged Hills of Murandy} {} {} {} {1} {} +E {2391} {n} {n} {1} {0} {} {1} {} {0} +E {3676} {w} {w} {8} {0} {} {1} {} {0} +E {2378} {s} {s} {4} {0} {} {1} {} {0} + +R {2384} {0} {} {Before a Large Building} {} {This inn has two floors and has been erected using the same deep gray stone that the other buildings in the village have been constructed of. The structure is well cared for and in good repairs, the shingles on its roof looking new in some places. The establishment looks to be clean and aiming to serve the average visitor.} {Rugged Hills of Murandy} {} {} {} {1} {} +E {2385} {n} {n} {1} {0} {} {1} {} {0} +E {2382} {w} {w} {8} {0} {} {1} {} {0} + +R {2385} {0} {} {A Busy Thoroughfare} {} {This street is lined both with shops and homes, all in the familiar dark gray stone that the whole village has been built in. Awnings protect the wares on display outside the shops, showing various produce such as grain, potatoes, turnips and cabbages. One awning shelters a collection of casks, butter churns and other coopers' craftsmanship from the elements.} {Rugged Hills of Murandy} {} {} {} {1} {} +E {2387} {n} {n} {1} {0} {} {1} {} {0} +E {2386} {e} {e} {2} {0} {} {1} {} {0} +E {2384} {s} {s} {4} {0} {} {1} {} {0} + +R {2386} {0} {} {At the Local Cooper's Workshop} {} {This shop is very neat and organized, with all the planks needed for the work lining one wall. A small forge sits at the back where the hooper would be making the metal bands necessary to keep the cooper's products bound together. A work bench sits in the middle of the shop, tools neatly arranged. A variety of different half-finished objects the owner is working on line the third wall, while the finished tubs, casks, butter churns and barrels stand near the shop window and just outside it.} {Rugged Hills of Murandy} {} {} {} {1} {} +E {2385} {w} {w} {8} {0} {} {1} {} {0} + +R {2387} {0} {} {Turn in the Village Street} {} {Two streets of the village join in this curve in the north-eastern part of the village. A butcher's shop sits to the north, with large chunks of animal parts hanging in the window. Another shop next to the butcher's has the sign of a goat outside and cheeses can be seen stacked inside. The street runs west and south from this spot.} {Rugged Hills of Murandy} {} {} {} {1} {} +E {2388} {w} {w} {8} {0} {} {1} {} {0} +E {2385} {s} {s} {4} {0} {} {1} {} {0} + +R {2388} {0} {} {Yard off the Village Street} {} {The village street is fairly broad in this part of the town. A sizable yard lies before the inn that lies just to the north and it would appear that one can enter a back entrance just a short distance away. Posts stand in front of the inn to allow for the hitching of horses. The street stretches east and west, lined by homes and buildings of a deep gray stone.} {Rugged Hills of Murandy} {} {} {} {1} {} +E {2390} {n} {n} {1} {0} {} {1} {} {0} +E {2387} {e} {e} {2} {0} {} {1} {} {0} +E {2391} {w} {w} {8} {0} {} {1} {} {0} + +R {2389} {0} {} {Inside the Townhome} {} {This home has been erected using deep gray stone. Judging from the bredth of the walls that can be seen at the window sills, the walls are thick and must either be intended to keep the winter's cold or summer's heat out. A set of colorfully decorated curtains hangs in the windows. A table and chairs stand in the room, enough to seat a family comfortably. Various utensils lie around a hearth, presumably used for cooking. A door opens on silent hinges, leading onto a street to the south.} {Rugged Hills of Murandy} {} {} {} {1} {} +E {2382} {s} {s} {4} {0} {} {1} {} {0} + +R {2390} {0} {} {In the Inn's Kitchen} {} {A large hearth with a spit dominates the side of this kitchen. Wicker baskets for spit dogs hang on the sides of the hearth's walls. A large counter with a slick stone surface is topped with various cooking supplies and utensils. A large cupboard with plates, cutlery, bowls and cups stands against a wall. A hallway leads to the back of the inn, with a rickety and cramped servants' stairs leading upwards.} {Rugged Hills of Murandy} {} {} {} {1} {} +E {3677} {n} {n} {1} {0} {} {1} {} {0} +E {2388} {s} {s} {4} {0} {} {1} {} {0} + +R {2391} {0} {} {Before the Whitewashed Inn} {} {This inn is at the end of the main thoroughfare of the village. It is at least two stories high and has whitewashed walls with clean windows and two bright lanterns burning out front, day and night. It looks like the place where traveling merchants and dignitaries were most likely to spend a night if they were caught this far out in the country.} {Rugged Hills of Murandy} {} {} {} {1} {} +E {2388} {e} {e} {2} {0} {} {1} {} {0} +E {2383} {s} {s} {4} {0} {} {1} {} {0} + +R {2392} {0} {} {Bend in the Road} {} {The Caemlyn Road bends south and west through the hills. Tall thick grass extends north, and to the east, a large tumble of boulders blocks the way. Pits and gouges mark the well-traveled road that links Whitebridge to Baerlon, the result of many travelers and wagons.} {Caemlyn Road East of Baerlon} {} {} {} {1} {} +E {2393} {n} {n} {1} {0} {} {1} {} {0} +E {2396} {w} {w} {8} {0} {} {1} {} {0} +E {1387} {s} {s} {4} {0} {} {1} {} {0} + +R {2393} {0} {} {In the Tall Grass} {} {Just north of the Caemlyn Road, this area is filled with very tall grass, brittle and dry as it blows in the wind. Several large boulders break up the vegetation, and in places tracks are pressed into the soft dirt. In the distance, rolling hills span the countryside in all directions.} {Caemlyn Road East of Baerlon} {} {} {} {1} {} +E {2394} {n} {n} {1} {0} {} {1} {} {0} +E {2395} {w} {w} {8} {0} {} {1} {} {0} +E {2392} {s} {s} {4} {0} {} {1} {} {0} + +R {2394} {0} {} {Shady Forest} {} {Old oak trees and tall maples press close together in this dark corner of the woods. A canopy of interwoven branches and leaves casts dappled shadows on the forest floor. The underbrush grows lower to the ground and is more spread out than in brighter areas, though it is just as thick.} {Caemlyn Road East of Baerlon} {} {} {} {1} {} +E {2393} {s} {s} {4} {0} {} {1} {} {0} + +R {2395} {0} {} {A Dried Out Brook} {} {The ground here is soft and moist. Feet and hooves have left many deep imprints in the damp soil, and a rich abundance of verdant foliage grow along both sides of the dried-up creek bed. Snails and earthworms can be seen struggling through the wet black dirt.} {Caemlyn Road East of Baerlon} {} {} {} {1} {} +E {2393} {e} {e} {2} {0} {} {1} {} {0} +E {2400} {w} {w} {8} {0} {} {1} {} {0} +E {2396} {s} {s} {4} {0} {} {1} {} {0} + +R {2396} {0} {} {Caemlyn Road} {} {The Caemlyn Road is a long dirt road, winding through the forested hills of the Andoran countryside between Baerlon and Whitebridge. To the south, a small forest comes up almost to the edge of the road, its floor thick with underbrush. A small dried-out brook is visible a short distance north.} {Caemlyn Road East of Baerlon} {} {} {} {1} {} +E {2395} {n} {n} {1} {0} {} {1} {} {0} +E {2392} {e} {e} {2} {0} {} {1} {} {0} +E {2399} {w} {w} {8} {0} {} {1} {} {0} +E {2397} {s} {s} {4} {0} {} {1} {} {0} + +R {2397} {0} {} {Bushy Forest} {} {Blackberry and briar bushes weave a tangled web throughout the many trees. The mighty maples and oaks with their outstretched limbs gently sway their branches in a synchronized harmony as the cool wind blows carrying aloft with it dead twigs and leaves into the distance. Short tufts of grass and weeds fight for sunlight in the dense undergrowth.} {Caemlyn Road East of Baerlon} {} {} {} {1} {} +E {2396} {n} {n} {1} {0} {} {1} {} {0} +E {2398} {w} {w} {8} {0} {} {1} {} {0} + +R {2398} {0} {} {Just Off the Road} {} {Just to the north, the Caemlyn road runs east and west between Baerlon and Whitebridge. There are deep depressions in the soft earth mixed with hoofprints and various sizes of footprint. To the east, trees begin to fill up the countryside as a forest sprawls out over the hills.} {Caemlyn Road East of Baerlon} {} {} {} {1} {} +E {2399} {n} {n} {1} {0} {} {1} {} {0} +E {2397} {e} {e} {2} {0} {} {1} {} {0} +E {2405} {w} {w} {8} {0} {} {1} {} {0} + +R {2399} {0} {} {Caemlyn Road} {} {A small clearing is visible to the south through the trees just off the main road. To the north, a small track bears the marks of many different animals as it runs alongside the hard-packed dirt of the Caemlyn Road. Rolling hills covered in trees flank the highway as it winds east and west.} {Caemlyn Road East of Baerlon} {} {} {} {1} {} +E {2400} {n} {n} {1} {0} {} {1} {} {0} +E {2396} {e} {e} {2} {0} {} {1} {} {0} +E {2404} {w} {w} {8} {0} {} {1} {} {0} +E {2398} {s} {s} {4} {0} {} {1} {} {0} + +R {2400} {0} {} {An Animal Trail} {} {In this part of the forest, freshly fallen leaves line the ground to form an orange, brown, and red blanket. In the parts where the leaves haven't fallen, however, paw prints of many kinds are visible in the soft dirt. Small deer, or raccoon prints, as well as much larger prints.} {Caemlyn Road East of Baerlon} {} {} {} {1} {} +E {2401} {n} {n} {1} {0} {} {1} {} {0} +E {2395} {e} {e} {2} {0} {} {1} {} {0} +E {2403} {w} {w} {8} {0} {} {1} {} {0} +E {2399} {s} {s} {4} {0} {} {1} {} {0} + +R {2401} {0} {} {A Cramped, Sandy Cave} {} {Small and dank, this dark cave features a low roof and a strong feline smell hovering in the stale air. Claw marks gouge the walls in several places, and a soft layer of leaves and dirt cover the floor. Outside the entrance, branches heavy with leaves partially cover the opening.} {Caemlyn Road East of Baerlon} {} {} {} {1} {} +E {2402} {e} {e} {2} {0} {} {1} {} {0} +E {2400} {s} {s} {4} {0} {} {1} {} {0} + +R {2402} {0} {} {Deeper In the Cave} {} {Beyond the lynx den to the west, the small cave extends deeper into the hillside. The dark walls are cold and hard, though the air feels warm and musty. Deep gouges mar the rocky sides of this hidden cavern, and a tumble of large boulders is piled up near the back wall.} {Caemlyn Road East of Baerlon} {} {} {} {1} {} +E {2401} {w} {w} {8} {0} {} {1} {} {0} + +R {2403} {0} {} {Beside the Road} {} {A few faint tracks can be seen in the grass along the north side of the Caemlyn Road. To the east, a trail winds its way away from the hard-packed dirt of the highway into the forested hills. Several pieces of graying and splinted wood lay on the ground, cast aside and forgotten.} {Caemlyn Road East of Baerlon} {} {} {} {1} {} +E {2400} {e} {e} {2} {0} {} {1} {} {0} +E {2406} {w} {w} {8} {0} {} {1} {} {0} +E {2404} {s} {s} {4} {0} {} {1} {} {0} + +R {2404} {0} {} {Along Caemlyn Road} {} {The Caemlyn Road winds through a sprawling countryside that is dotted with rolling hills covered with a wide variety of trees, some with leaves that fall and some whose needles remain all winter. To the north, a path runs alongside the road, while to the south is the edge of the forest.} {Caemlyn Road East of Baerlon} {} {} {} {1} {} +E {2403} {n} {n} {1} {0} {} {1} {} {0} +E {2399} {e} {e} {2} {0} {} {1} {} {0} +E {2407} {w} {w} {8} {0} {} {1} {} {0} +E {2398} {s} {s} {4} {0} {} {1} {} {0} + +R {2405} {0} {} {Forest's End} {} {The edge of the forest comes up almost to the long Caemlyn Road just to the north. The thick trunks of older trees thin out, giving way to slender saplings and younger trees. A small woody hill lies just to the west and beyond that, the landscape begins to fold and bend into steep forested cliffs, broad rounded hills and wide valleys.} {Caemlyn Road East of Baerlon} {} {} {} {1} {} +E {2404} {n} {n} {1} {0} {} {1} {} {0} +E {2398} {e} {e} {2} {0} {} {1} {} {0} +E {2408} {w} {w} {8} {0} {} {1} {} {0} + +R {2406} {0} {} {Off the Beaten Path} {} {A tiny trail winds through the tall grass, barely visible in the lush green vegetation. The soil is loosely packed, showing every print and track. To the south, the wide hard-packed road stretches between Baerlon and Whitebridge while to the north, wooded hills sprawl towards the horizon.} {Caemlyn Road East of Baerlon} {} {} {} {1} {} +E {2412} {n} {n} {1} {0} {} {1} {} {0} +E {2403} {e} {e} {2} {0} {} {1} {} {0} +E {2411} {w} {w} {8} {0} {} {1} {} {0} +E {2407} {s} {s} {4} {0} {} {1} {} {0} + +R {2407} {0} {} {Caemlyn Road} {} {The Caemlyn Road runs east and west between Baerlon and Whitebridge. A small path mirrors the road to the north, while to the south, a cluster of forested hills break up the countryside. Deep wagon ruts and many foot- and hoof prints mar the hard-packed earth, evidence of many travelers.} {Caemlyn Road East of Baerlon} {} {} {} {1} {} +E {2406} {n} {n} {1} {0} {} {1} {} {0} +E {2404} {e} {e} {2} {0} {} {1} {} {0} +E {2410} {w} {w} {8} {0} {} {1} {} {0} +E {2408} {s} {s} {4} {0} {} {1} {} {0} + +R {2408} {0} {} {Woody Hills} {} {A weathered stone wall stretches a short distance along the base of a lightly wooded hill, the rocks pitted and crumbling. The Caemlyn Road runs east and west just past the wall to the north, and a number of small hills stretch out to the south, covered in tall trees and thick underbrush.} {Caemlyn Road East of Baerlon} {} {} {} {1} {} +E {2407} {n} {n} {1} {0} {} {1} {} {0} +E {2405} {e} {e} {2} {0} {} {1} {} {0} +E {2409} {w} {w} {8} {0} {} {1} {} {0} + +R {2409} {0} {} {A Low Hill} {} {A low hill stands on the outskirts of the large wooded slopes and embankments to the north. It makes a good vantage point over the surrounding area, and a small campground is visible to the west as well as a hard-packed dirt road running along a short distance to the south.} {Caemlyn Road East of Baerlon} {} {} {} {1} {} +E {2410} {n} {n} {1} {0} {} {1} {} {0} +E {2408} {e} {e} {2} {0} {} {1} {} {0} +E {2417} {w} {w} {8} {0} {} {1} {} {0} + +R {2410} {0} {} {Caemlyn Road} {} {The hard-packed earth of the Caemlyn road is rutted and pot-holed and bears the marks of many travelers. Trees give way to a small grassy clearing to the north while a broad hill stretches away to the south, covered with sparse thickets of tall leafy trees mixed with evergreens.} {Caemlyn Road East of Baerlon} {} {} {} {1} {} +E {2411} {n} {n} {1} {0} {} {1} {} {0} +E {2407} {e} {e} {2} {0} {} {1} {} {0} +E {2416} {w} {w} {8} {0} {} {1} {} {0} +E {2409} {s} {s} {4} {0} {} {1} {} {0} + +R {2411} {0} {} {The Short Grass} {} {The grass is slightly longer than to the west, where pebbles and rough gravel inhibit the growth. A small path leads off to the east, shadowing the Caemlyn Road, while to the north, a thicket of prickly briars and brambles make travel very difficult and painful.} {Caemlyn Road East of Baerlon} {} {} {} {1} {} +E {2413} {n} {n} {1} {0} {} {1} {} {0} +E {2406} {e} {e} {2} {0} {} {1} {} {0} +E {2415} {w} {w} {8} {0} {} {1} {} {0} +E {2410} {s} {s} {4} {0} {} {1} {} {0} + +R {2412} {0} {} {A Hilly Wood} {} {Hills dot the countryside, small hills leading into larger ones, and the larger ones leading into steep cliffs and low valleys. A light smattering of trees covers the landscape, tall ones with thick trunks mixed with young slender saplings bending almost double in the breeze.} {Caemlyn Road East of Baerlon} {} {} {} {1} {} +E {2413} {w} {w} {8} {0} {} {1} {} {0} +E {2406} {s} {s} {4} {0} {} {1} {} {0} + +R {2413} {0} {} {Brambles and Briars} {} {A labyrinth of briars and brambles make travel extremely difficult and painful. Sharp thorns and jagged branches reach out to snag everything that tries to pass through. In a few places, faded scraps of torn cloth dangle from particularly nasty barbs, blowing lazily in a passing breeze.} {Caemlyn Road East of Baerlon} {} {} {} {1} {} +E {2412} {e} {e} {2} {0} {} {1} {} {0} +E {2414} {w} {w} {8} {0} {} {1} {} {0} +E {2411} {s} {s} {4} {0} {} {1} {} {0} + +R {2414} {0} {} {The Low Grass} {} {Low grass and underbrush spans the area all around, filled with sharp thorns and prickly weeds. Purple thistles grow in patches and to the east, the grass is overgrown with brambles and briars. A less painful path leads out of the weeds to the long Caemlyn Road to the south. This dried out area is clearly devoid of readily available water.} {Caemlyn Road East of Baerlon} {} {} {} {1} {} +E {2413} {e} {e} {2} {0} {} {1} {} {0} +E {2415} {s} {s} {4} {0} {} {1} {} {0} + +R {2415} {0} {} {The Pebbled Grass} {} {The grass is short and pebbly, very much unlike the thick grass just to the north that is laden with long thorns and interspersed with nettles, and the briars and brambles to the north-east. Rough gravel causes the grass to grow in uneven patches. The Caemlyn Road is visible just to the south.} {Caemlyn Road East of Baerlon} {} {} {} {1} {} +E {2414} {n} {n} {1} {0} {} {1} {} {0} +E {2411} {e} {e} {2} {0} {} {1} {} {0} +E {2419} {w} {w} {8} {0} {} {1} {} {0} +E {2416} {s} {s} {4} {0} {} {1} {} {0} + +R {2416} {0} {} {Along Caemlyn Road} {} {The well-traveled Caemlyn Road passes by a small campground to the south as it makes its way east and west between Baerlon and Whitebridge. To the north, a patch of pebbled ground is preventing much more than a few stray clumps of grass to grow, a start contrast to the green countryside.} {Caemlyn Road East of Baerlon} {} {} {} {1} {} +E {2415} {n} {n} {1} {0} {} {1} {} {0} +E {2410} {e} {e} {2} {0} {} {1} {} {0} +E {2418} {w} {w} {8} {0} {} {1} {} {0} +E {2417} {s} {s} {4} {0} {} {1} {} {0} + +R {2417} {0} {} {Campground in the Woods} {} {The thick trees and underbrush give way to a small clearing. Several fallen logs and tree stumps form a circle in the center of the clearing, ringing a small fire pit. Divots mar the hard-packed earth in rough square patterns around the edges of the campground and an old rope hangs between trees.} {Caemlyn Road East of Baerlon} {} {} {} {1} {} +E {2416} {n} {n} {1} {0} {} {1} {} {0} +E {2409} {e} {e} {2} {0} {} {1} {} {0} + +R {2418} {0} {} {Caemlyn Road} {} {A stand of pine trees lies to the north reaching high into the sky. The ground beneath is littered with the long needles that have fallen from thick branches. To the west of the trees, a thick clump of tall weeds grows just off the main track. The Caemlyn Road continues to the east and west.} {Caemlyn Road East of Baerlon} {} {} {} {1} {} +E {2419} {n} {n} {1} {0} {} {1} {} {0} +E {2416} {e} {e} {2} {0} {} {1} {} {0} +E {2421} {w} {w} {8} {0} {} {1} {} {0} + +R {2419} {0} {} {Within a Few Pines} {} {A near perfect circle of pine trees forms a small clearing in the forest. The trees around the edge of the space are similar in height and shape, and the undergrowth does not spill far into the area. Several large patches of purple clover spread across the ground in dappled patterns.} {Caemlyn Road East of Baerlon} {} {} {} {1} {} +E {2415} {e} {e} {2} {0} {} {1} {} {0} +E {2420} {w} {w} {8} {0} {} {1} {} {0} +E {2418} {s} {s} {4} {0} {} {1} {} {0} + +R {2420} {0} {} {In the Weeds} {} {Tall yellow weeds grow thickly just off the Caemlyn Road. Dried and prickly, the vegetation makes travel difficult. Through the weeds to the north, a small cave is visible, its entrance dark and sheltered by tall trees with thick, gnarled trunks. The Caemlyn Road lies just to the south.} {Caemlyn Road East of Baerlon} {} {} {} {1} {} +E {2422} {n} {n} {1} {0} {} {1} {} {0} +E {2419} {e} {e} {2} {0} {} {1} {} {0} +E {2425} {w} {w} {8} {0} {} {1} {} {0} +E {2421} {s} {s} {4} {0} {} {1} {} {0} + +R {2421} {0} {} {Caemlyn Road} {} {A large cluster of weeds have grown up to the north, while to the east and west the road continues, wagon ruts creating parallel tracks in the hard dirt. Hoof prints are most common, but once in a while a footprint marks the dirt as travelers make their way to or from Whitebridge.} {Caemlyn Road East of Baerlon} {} {} {} {1} {} +E {2420} {n} {n} {1} {0} {} {1} {} {0} +E {2418} {e} {e} {2} {0} {} {1} {} {0} +E {2424} {w} {w} {8} {0} {} {1} {} {0} + +R {2422} {0} {} {Wolves Den} {} {A small cave opens up acting as a respite from the rest of the green forest. The cold and dark walls of grey rock curve inwards, sloping up to a low roof that comes to its zenith a span and a half above the dirt floor. Twigs and branches lie scattered about and numerous animal tracks lead from the entrance to farther back in the cave. The smell of rotting flesh permeates the air and the source appears to be coming from the east.} {Caemlyn Road East of Baerlon} {} {} {} {1} {} +E {2423} {e} {e} {2} {0} {} {1} {} {0} +E {2420} {s} {s} {4} {0} {} {1} {} {0} + +R {2423} {0} {} {Back of the Cave} {D} {The smell of rot fills the air as scraps of flesh and gnawed bones cover the dirt floor, stained a reddish brown in places from dried blood that adds to the putrid odor. The rock ceiling is higher in this part of the cave, reaching a high point of two spans above the cold ground. A trickle of cool water drips from a crack in the east wall slowly tracing its way along the grey stone and coming to rest in a small dark pool in the corner.} {Caemlyn Road East of Baerlon} {} {} {} {1} {} +E {2422} {w} {w} {8} {0} {} {1} {} {0} + +R {2424} {0} {} {Fork in the Roadway} {} {A large hill looms nearby and the road splits around it. The larger, more traveled path continues east, while a smaller, overgrown trail leads into the hills to the north. To the west, the highway continues towards Baerlon, through light forests and gently rolling slopes.} {Caemlyn Road East of Baerlon} {} {} {} {1} {} +E {2425} {n} {n} {1} {0} {} {1} {} {0} +E {2421} {e} {e} {2} {0} {} {1} {} {0} +E {2428} {w} {w} {8} {0} {} {1} {} {0} +E {2426} {s} {s} {4} {0} {} {1} {} {0} + +R {2425} {0} {} {Hills of Absher} {} {The undulating land rises and falls in dramatic waves, reaching high rounded crests and low sweeping valleys. Long green grass blows in the wind and stands of trees dot the landscape in all directions. Bursts of color sprout up in patches as wildflowers and clover grow freely.} {Caemlyn Road East of Baerlon} {} {} {} {1} {} +E {2420} {e} {e} {2} {0} {} {1} {} {0} +E {2424} {s} {s} {4} {0} {} {1} {} {0} + +R {2426} {0} {} {Track Through Narrow Valley} {} {A narrow track windows through the lowlands between hills, leading from a high crest in the west and running up to the Caemlyn Road in the north. Though small, many footprints and tracks have packed the earth down into a hard trail with tall grass growing over each side.} {Caemlyn Road East of Baerlon} {} {} {} {1} {} +E {2424} {n} {n} {1} {0} {} {1} {} {0} +E {2427} {w} {w} {8} {0} {} {1} {} {0} + +R {2427} {0} {} {Cresting Ridge} {} {Here the surrounding hills come to a small crest. The view here is magnificent as you can see for miles all around from this vantage point. To the east you can spy a small track running through a narrow valley, while to the west there is a wooded hillside that leads up to this ridge.} {Caemlyn Road East of Baerlon} {} {} {} {1} {} +E {2426} {e} {e} {2} {0} {} {1} {} {0} +E {2430} {w} {w} {8} {0} {} {1} {} {0} + +R {2428} {0} {} {Along the Caemlyn Road} {} {Deeply rutted and gouged, the hard-packed road continues its march east and west, through gently sloped hills and small thickets. In places, worn and weathered fences pop up along the wall, their wood grey with age and splintered. far the east, a hillock looms, forcing the road to split.} {Caemlyn Road East of Baerlon} {} {} {} {1} {} +E {2424} {e} {e} {2} {0} {} {1} {} {0} +E {2429} {w} {w} {8} {0} {} {1} {} {0} + +R {2429} {0} {} {The Caemlyn Road} {} {Surrounded by gently rolling hills, the Caemlyn Road continues through the lightly forested countryside. A small group of buildings cluster at the base of a distant hill, thin streams of smoke rising from several. Several cows graze in a meadow nearby, while their calves frolic nearby.} {Caemlyn Road East of Baerlon} {} {} {} {1} {} +E {2428} {e} {e} {2} {0} {} {1} {} {0} +E {2432} {w} {w} {8} {0} {} {1} {} {0} +E {2430} {s} {s} {4} {0} {} {1} {} {0} + +R {2430} {0} {} {Wooded Hillside} {} {A densely forested hill overlooks a wide packed-dirt road to the north. A ridge rises up in the east, cresting up towards the horizon, tall oak trees lining its steep embankment. To the west, a stretch of woodland extends down the slope into a low valley surrounded by rolling hills.} {Caemlyn Road East of Baerlon} {} {} {} {1} {} +E {2429} {n} {n} {1} {0} {} {1} {} {0} +E {2427} {e} {e} {2} {0} {} {1} {} {0} +E {2431} {w} {w} {8} {0} {} {1} {} {0} + +R {2431} {0} {} {Sloping Forestland} {} {The dense forest gradually rises up to the north, where it grows right up to the edge of the Caemlyn Road. The hillside evens out a bit to the east at the top of a ridge. The dense trees and thick underbrush filled with sharp thorns make travel difficult and somewhat painful.} {Caemlyn Road East of Baerlon} {} {} {} {1} {} +E {2432} {n} {n} {1} {0} {} {1} {} {0} +E {2430} {e} {e} {2} {0} {} {1} {} {0} +E {2436} {w} {w} {8} {0} {} {1} {} {0} + +R {2432} {0} {} {Curve in the Roadway} {} {Hoofprints and wagon tracks mar the hard-packed surface of the Caemlyn Road, the only artery between Baerlon in the west and Whitebridge in the east. The highway curves sharply north as a tall cliff looms immediately to the west, covered in dense foliage. Leafy branches dangle over the road creating a light canopy that shades the road.} {Caemlyn Road East of Baerlon} {} {} {} {1} {} +E {2433} {n} {n} {1} {0} {} {1} {} {0} +E {2429} {e} {e} {2} {0} {} {1} {} {0} +E {2435} {w} {w} {8} {0} {} {1} {} {0} +E {2431} {s} {s} {4} {0} {} {1} {} {0} + +R {2433} {0} {} {Turn in the Road} {} {A particularly large pothole dominates the center of the road and the deep ruts created by many wagons veer around it on both sides. Tufts of grass have sprouted up within the hole and are now beginning to spread in various spots down the road. The hills continue to stretch in all directions.} {Caemlyn Road East of Baerlon} {} {} {} {1} {} +E {2434} {w} {w} {8} {0} {} {1} {} {0} +E {2432} {s} {s} {4} {0} {} {1} {} {0} + +R {2434} {0} {} {Bend in the Roadway} {} {The Caemlyn Road bends around a small hillock and to the south, a cliff drops away into a small valley. Just off the main path, an abandoned wagon wheel lays on its side, grass growing up between the battered spokes. The weathered road continues towards Baerlon to the north and Whitebridge to the east, stretching for miles upon miles through the uneven countryside.} {Caemlyn Road East of Baerlon} {} {} {} {1} {} +E {2438} {n} {n} {1} {0} {} {1} {} {0} +E {2433} {e} {e} {2} {0} {} {1} {} {0} +E {2440} {w} {w} {8} {0} {} {1} {} {0} +E {2435} {s} {s} {4} {0} {} {1} {} {0} + +R {2435} {0} {} {Forested Cliff} {} {The trees grow close together here, their branches woven together in an intricate canopy that shades the forest floor. Vision is limited, though a steep drop off is visible to the west. Low-lying flora hugs the ground and various wildflowers provide pops of color in a sea of green and brown.} {Caemlyn Road East of Baerlon} {} {} {} {1} {} +E {2434} {n} {n} {1} {0} {} {1} {} {0} +E {2432} {e} {e} {2} {0} {} {1} {} {0} +E {2436} {s} {s} {4} {0} {} {1} {} {0} + +R {2436} {0} {} {Rising Ridge} {} {The basin to the west gives way to a ridge which slowly rises towards the hills in the east. A densely wooded area lies to the north, trees tall against the horizon. The ridge itself is sparsely wooded and rises at a shallow angle, consisting mostly of loose-packed soil and jutting roots.} {Caemlyn Road East of Baerlon} {} {} {} {1} {} +E {2435} {n} {n} {1} {0} {} {1} {} {0} +E {2431} {e} {e} {2} {0} {} {1} {} {0} +E {2437} {w} {w} {8} {0} {} {1} {} {0} + +R {2437} {0} {} {Woodland Basin} {} {This large woodland basin stands at the foot of a steep precipice. You can climb up the cliff to the precipice to the north, or take the ridge, which gradually rises to the east. Looking up, you realize the climb to the precipice could be a tough one, and it is quite a long fall, should you lose your grip while climbing the sheer cliff face.} {Caemlyn Road East of Baerlon} {} {} {} {1} {} +E {2436} {e} {e} {2} {0} {} {1} {} {0} + +R {2438} {0} {} {Curve in the Roadway} {} {The Caemlyn Road winds through the Hills of Absher. Wide enough for two wagons side by side, the hard-packed sod is rutted and gouged. A solitary farmhouse stands atop a hill in the distance, surrounded by a wooden rail fence. A small square of land has been carved out for crops, but it quickly gives way to the wild underbrush and trees that cover the hills.} {Caemlyn Road East of Baerlon} {} {} {} {1} {} +E {2439} {w} {w} {8} {0} {} {1} {} {0} +E {2434} {s} {s} {4} {0} {} {1} {} {0} + +R {2439} {0} {} {Caemlyn Road} {} {The main thoroughfare between Baerlon and Whitebridge is just a wide, dirt-packed road, though it bears the marks of many wagons. The brown earth is gouged into deep ruts and potholes dot the road in spots. The hilly countryside causes the highway to wind and curve.} {Caemlyn Road East of Baerlon} {} {} {} {1} {} +E {2438} {e} {e} {2} {0} {} {1} {} {0} +E {2442} {w} {w} {8} {0} {} {1} {} {0} + +R {2440} {0} {} {Shortcut Through the Hills} {H} {The bushes are thick and prickly, making off-road travel difficult. There is a faint track through the hills, though the main road is slightly visible through the thick underbrush. Though the surrounding landscape is mostly hidden, glimpses of the hills peek through the dense foliage.} {Caemlyn Road East of Baerlon} {} {} {} {1} {} +E {2434} {e} {e} {2} {0} {} {1} {} {0} +E {2441} {w} {w} {8} {0} {} {1} {} {0} +E {5758} {u} {u} {16} {0} {} {1} {} {0} + +R {2441} {0} {} {Twist in the Road} {} {The Caemlyn Road continues west towards the horizon and twists sharply north to avoid a series of steep hills to the east. Thick bushes, laden with sharp thorns and bright red flowers, grow heavy on the slopes, making travel over the hills difficult, but not impossible.} {Caemlyn Road East of Baerlon} {} {} {} {1} {} +E {2442} {n} {n} {1} {0} {} {1} {} {0} +E {2440} {e} {e} {2} {0} {} {1} {} {0} +E {2443} {w} {w} {8} {0} {} {1} {} {0} + +R {2442} {0} {} {Bend in the Roadway} {} {The Caemlyn Road takes a sharp turn as it winds its way around a large set of hills to the south. To the west, the Hills of Absher roll away, disappearing into a small forest some distance away. The ruts and gouges marring the road seem less pronounced here.} {Caemlyn Road East of Baerlon} {} {} {} {1} {} +E {2439} {e} {e} {2} {0} {} {1} {} {0} +E {2444} {w} {w} {8} {0} {} {1} {} {0} +E {2441} {s} {s} {4} {0} {} {1} {} {0} + +R {2443} {0} {} {Caemlyn Road} {} {Wagon marks have gouged the hard-packed earth that is the Caemlyn Road. On one side of the road, tall trees of varying types dot the hilly countryside, some with broad leaves, others with sharp needles. To the south is a steep forested slope carpeted with thick underbrush.} {Caemlyn Road East of Baerlon} {} {} {} {1} {} +E {2444} {n} {n} {1} {0} {} {1} {} {0} +E {2441} {e} {e} {2} {0} {} {1} {} {0} +E {2446} {w} {w} {8} {0} {} {1} {} {0} +E {2447} {s} {s} {4} {0} {} {1} {} {0} + +R {2444} {0} {} {Hills of Absher} {} {The forested ravine to the west slopes upwards into the Hills of Absher. Rolling and cresting in all directions, a particularly high hill would make an excellent watchpoint for the surrounding countryside. Green grass carpets the countryside, blowing in the breeze.} {Caemlyn Road East of Baerlon} {} {} {} {1} {} +E {2442} {e} {e} {2} {0} {} {1} {} {0} +E {2445} {w} {w} {8} {0} {} {1} {} {0} +E {2443} {s} {s} {4} {0} {} {1} {} {0} + +R {2445} {0} {} {Forested Ravine} {} {A steep ravine is almost hidden by the dense forest surrounding it. Though the road is just to the south, it is barely visible through the thick trunks of old oaks and slender birch trees that make up these woods. A wild tangle of undergrowth covers the ground and spills over into the ravine.} {Caemlyn Road East of Baerlon} {} {} {} {1} {} +E {2444} {e} {e} {2} {0} {} {1} {} {0} +E {2446} {s} {s} {4} {0} {} {1} {} {0} + +R {2446} {0} {} {Caemlyn Road} {} {The Caemlyn Road stretches for miles in either direction. Deep grooves in the sod show how traveled this path is. Rolling hills fill the horizon to the south, while the uneven landscape gives way to a forested ravine to the north. The landscape is green as far as the eye can see.} {Caemlyn Road East of Baerlon} {} {} {} {1} {} +E {2445} {n} {n} {1} {0} {} {1} {} {0} +E {2443} {e} {e} {2} {0} {} {1} {} {0} +E {2460} {w} {w} {8} {0} {} {1} {} {0} + +R {2447} {0} {} {Wooded Embankment} {} {The woods are very thick and dark along this embankment. Dark, shadowy undergrowth sprouts wildly amongst the tall tree trunks and the intertwining branches cast the forest floor in a gloomy light. Vision is limited by the close-growing trees and thick bushes that press in tightly.} {Caemlyn Road East of Baerlon} {} {} {} {1} {} +E {2443} {n} {n} {1} {0} {} {1} {} {0} +E {2448} {e} {e} {2} {0} {} {1} {} {0} +E {2450} {w} {w} {8} {0} {} {1} {} {0} +E {2449} {s} {s} {4} {0} {} {1} {} {0} + +R {2448} {0} {} {Forested Dale} {} {This small forested dale stands just west of a steep precipice. The trees here are dense and the underbrush thick and full. Dappled shadows play over the dark green leaves and bright red flowers that cover the wild growth. To the south there is a small woodland pond in a narrow clearing.} {Caemlyn Road East of Baerlon} {} {} {} {1} {} +E {2447} {w} {w} {8} {0} {} {1} {} {0} +E {5761} {s} {s} {4} {0} {} {1} {} {0} + +R {2449} {0} {} {Low Forested Hills} {} {A small cluster of forested hills, lower than the nearby Hills of Absher, sprawl out towards the south, bending and folding the countryside into shallow valleys and broad, rounded peaks. The trees that blanket these hills are smaller and made up primarily of evergreen trees.} {Caemlyn Road East of Baerlon} {} {} {} {1} {} +E {2447} {n} {n} {1} {0} {} {1} {} {0} +E {5761} {e} {e} {2} {0} {} {1} {} {0} + +R {2450} {0} {} {Hills of Absher} {} {The Hills of Absher dominate the landscape, partially hiding the Caemlyn Road which runs east and west on the other side of the rolling hills. Thick green grass covers the slopes, blown back and forth in waves with even the slightest breeze and brightly colored wildflowers dot the countryside.} {Caemlyn Road East of Baerlon} {} {} {} {1} {} +E {2447} {e} {e} {2} {0} {} {1} {} {0} +E {2451} {s} {s} {4} {0} {} {1} {} {0} + +R {2451} {0} {} {Forested Valley Floor} {} {A large flat valley sprawls between the hills, covered in tall, thick grass. Rolling hills rise up all around, broad rounded peaks hiding what lays beyond. Several faint animal tracks criss-cross through the field, leading to and from a small woods on the side of a hill to the west.} {Caemlyn Road East of Baerlon} {} {} {} {1} {} +E {2450} {n} {n} {1} {0} {} {1} {} {0} +E {2452} {w} {w} {8} {0} {} {1} {} {0} + +R {2452} {0} {} {Wooded Hillside} {} {The low hillside is sparsely wooded, with thin stands of trees popping up here and there along the slope. Between the thickets, tall grass grows wild on the hill top. The Caemlyn Road is visible in the distance, and to the west the woods become much more thick and dense.} {Caemlyn Road East of Baerlon} {} {} {} {1} {} +E {2453} {n} {n} {1} {0} {} {1} {} {0} +E {2451} {e} {e} {2} {0} {} {1} {} {0} +E {2455} {w} {w} {8} {0} {} {1} {} {0} + +R {2453} {0} {} {Rolling Hills} {} {The hills just off the Caemlyn Road stretch on for miles towards the horizon, folding the landscape into sprawling valleys and high, rounded peaks. Animal trails criss-cross through the thick grass and disappear into small wooded thickets scattered across the slopes.} {Caemlyn Road East of Baerlon} {} {} {} {1} {} +E {2454} {w} {w} {8} {0} {} {1} {} {0} +E {2452} {s} {s} {4} {0} {} {1} {} {0} + +R {2454} {0} {} {Tree-lined Embankment} {} {A small tree-lined embankment is stuck among the hills, valleys and forests that make up the Andoran countryside. Rough and gnarled roots jut out of the soft soil all along the slope. To the east is a rising forest and to the west, a large hill looms in the distance.} {Caemlyn Road East of Baerlon} {} {} {} {1} {} +E {2453} {e} {e} {2} {0} {} {1} {} {0} +E {2457} {w} {w} {8} {0} {} {1} {} {0} +E {2455} {s} {s} {4} {0} {} {1} {} {0} + +R {2455} {0} {} {Wooded Hillside} {} {The view from this small crest extends for miles across the rolling countryside, wide valleys rising up into broad hills in all directions. A small track runs through a narrow valley to the east and disappears between the hills, while to the west, the ridge falls away into a wooded hillside.} {Caemlyn Road East of Baerlon} {} {} {} {1} {} +E {2454} {n} {n} {1} {0} {} {1} {} {0} +E {2452} {e} {e} {2} {0} {} {1} {} {0} +E {2456} {w} {w} {8} {0} {} {1} {} {0} + +R {2456} {0} {} {Hills of Absher} {} {Small flowers in all manner of colors blanket the redolent hillsides. Thick clusters of clover dot the countryside and there are visible footprints criss crossing through the lush vegetation. The hills stretch for miles all around, the earth rising and falling in endless valleys and crests.} {Caemlyn Road East of Baerlon} {} {} {} {1} {} +E {2457} {n} {n} {1} {0} {} {1} {} {0} +E {2455} {e} {e} {2} {0} {} {1} {} {0} + +R {2457} {0} {} {Forested Ridge} {} {Tall maples and oaks crest the ridgeline, their branches gently swaying in the cool wind as twigs and leaves are carried away on waves of air. Tall grass and weeds make up the undergrowth and one or two fallen logs lie rotting in the brush. The soil is hard and packed providing for a sure footing save for the occasional stone waiting to trip a careless passerby.} {Caemlyn Road East of Baerlon} {} {} {} {1} {} +E {2458} {n} {n} {1} {0} {} {1} {} {0} +E {2454} {e} {e} {2} {0} {} {1} {} {0} +E {2456} {s} {s} {4} {0} {} {1} {} {0} + +R {2458} {0} {} {Hills of Absher} {} {The Hills of Absher stretch out for miles. The Caemlyn Road winds between and over these hills just to the north. Tall green grass makes waves over the gently rounded peaks as the wind blows over them and wildflowers splash color between tickets of large old trees.} {Caemlyn Road East of Baerlon} {} {} {} {1} {} +E {2459} {e} {e} {2} {0} {} {1} {} {0} +E {2467} {w} {w} {8} {0} {} {1} {} {0} +E {2457} {s} {s} {4} {0} {} {1} {} {0} + +R {2459} {0} {} {Bend in the Roadway} {} {The winding Caemlyn Road bends sharply as the forested hills give way to a large valley to the south. The slope into the basin is too steep to easily travel and thick trees and underbrush hide the valley floor. Westwards, the Hills of Absher extend towards the horizon.} {Caemlyn Road East of Baerlon} {} {} {} {1} {} +E {2462} {n} {n} {1} {0} {} {1} {} {0} +E {2460} {e} {e} {2} {0} {} {1} {} {0} +E {2458} {w} {w} {8} {0} {} {1} {} {0} + +R {2460} {0} {} {Caemlyn Road} {} {The Caemlyn Road winds through miles and miles of rolling hills. Uneven gouges and holes mark the well-worn track, marred by decades of travel through Andor. Wildflowers dot the hillsides, offsetting the endless sea of green with shades of purple, blue and white.} {Caemlyn Road East of Baerlon} {} {} {} {1} {} +E {2461} {n} {n} {1} {0} {} {1} {} {0} +E {2446} {e} {e} {2} {0} {} {1} {} {0} +E {2459} {w} {w} {8} {0} {} {1} {} {0} + +R {2461} {0} {} {Hills of Absher} {} {The road runs along to the south, but the forest muffles the noise of the travelers that might otherwise carry quite a distance. Becoming steeper to the north, the hills at this point are still fairly easy to climb. Quiet noises of small animals can be heard at intervals, and their tracks are visible in the rare patches of clear dirt.} {Caemlyn Road East of Baerlon} {} {} {} {1} {} +E {2462} {w} {w} {8} {0} {} {1} {} {0} +E {2460} {s} {s} {4} {0} {} {1} {} {0} + +R {2462} {0} {} {Bend in the Roadway} {} {The gentle rolling slopes to the west become the steeper hills of Absher to the east. Far in the distance towards Baerlon, glimpses of the Mountains of Mist break through the forest. The road is less traveled as it winds its way through the highlands.} {Caemlyn Road East of Baerlon} {} {} {} {1} {} +E {2461} {e} {e} {2} {0} {} {1} {} {0} +E {2463} {w} {w} {8} {0} {} {1} {} {0} +E {2459} {s} {s} {4} {0} {} {1} {} {0} + +R {2463} {0} {} {Caemlyn Road} {} {The well travelled road continues for miles east and a city peeks above the hills far to the west. Rolling hills blanketed by a sprawling forest extend southward, while a myriad of colorful wildflowers flank both sides of this wide weathered track.} {Caemlyn Road East of Baerlon} {} {} {} {1} {} +E {2462} {e} {e} {2} {0} {} {1} {} {0} +E {2464} {w} {w} {8} {0} {} {1} {} {0} + +R {2464} {0} {} {Caemlyn Road} {} {The highway curves slightly to the west and stretches towards the horizon to the east. Lush green hills, thickly carpeted in shrubs and grasses, stretch away southward as far as the eye can see. Patches of brightly colored flowers sprout among the bushes.} {Caemlyn Road East of Baerlon} {} {} {} {1} {} +E {2463} {e} {e} {2} {0} {} {1} {} {0} +E {2465} {w} {w} {8} {0} {} {1} {} {0} + +R {2465} {0} {} {Bend in the Roadway} {} {A small shaded area immediately south continues on to a ridge in the distance. To the west on a hill above the road, smoke drifts from the chimney of a nearby cottage. Pretty flowers fill the yard of the small house and several chickens peck the ground.} {Caemlyn Road East of Baerlon} {} {} {} {1} {} +E {2472} {n} {n} {1} {0} {} {1} {} {0} +E {2464} {e} {e} {2} {0} {} {1} {} {0} +E {2466} {s} {s} {4} {0} {} {1} {} {0} + +R {2466} {0} {} {Thinning Timberland} {} {The woods grow thin and there is a brown harrowed field to the west and a small cottage beyond. Several stumps poke up out of the dry ground and there is very little vegetation or groundcover. A small wooden lean-to houses a few lone pieces of firewood.} {Caemlyn Road East of Baerlon} {} {} {} {1} {} +E {2465} {n} {n} {1} {0} {} {1} {} {0} +E {2467} {e} {e} {2} {0} {} {1} {} {0} +E {2478} {w} {w} {8} {0} {} {1} {} {0} +E {2471} {s} {s} {4} {0} {} {1} {} {0} + +R {2467} {0} {} {Low Forested Hills} {} {A sloping ridgeline of gently rising hills makes its way throughout the lushly green forest of maple and birch trees. Tall grass and ever bountiful weeds grow thickly throughout the undergrowth of the scattered trees, and the melody of birds chirping travels with the gentle breeze slowly swaying the surrounding foliage.} {Caemlyn Road East of Baerlon} {} {} {} {1} {} +E {2458} {e} {e} {2} {0} {} {1} {} {0} +E {2466} {w} {w} {8} {0} {} {1} {} {0} +E {2468} {s} {s} {4} {0} {} {1} {} {0} + +R {2468} {0} {} {Rising Forest} {} {The sloping forestland to the south rises and spreads into a small ridge to the west, and the low forested hills directly to the north. To the east, sparse woodland stretches into a small copse of trees. The ground is blanketed in rough grass and tiny white flowers growing in clumps.} {Caemlyn Road East of Baerlon} {} {} {} {1} {} +E {2467} {n} {n} {1} {0} {} {1} {} {0} +E {2471} {w} {w} {8} {0} {} {1} {} {0} +E {2469} {s} {s} {4} {0} {} {1} {} {0} + +R {2469} {0} {} {Sloping Forestland} {} {Here the forestland rises up above the land all around. Below you can see the Hills of Absher to the east, and a small wooded meadow to the west. To the north up a bit, you can spy the Caemlyn Road as it runs east-west.} {Caemlyn Road East of Baerlon} {} {} {} {1} {} +E {2468} {n} {n} {1} {0} {} {1} {} {0} +E {2470} {w} {w} {8} {0} {} {1} {} {0} + +R {2470} {0} {} {Wooded Meadow} {} {At the top of a large rise in the countryside, the forestland falls away in every direction. The rolling Hills of Absher stretch out to the east and to the west, a small meadow sprawls at the base of the rise. Glimpses of the Caemlyn Road are visible far to the north.} {Caemlyn Road East of Baerlon} {} {} {} {1} {} +E {2471} {n} {n} {1} {0} {} {1} {} {0} +E {2469} {e} {e} {2} {0} {} {1} {} {0} +E {2480} {w} {w} {8} {0} {} {1} {} {0} + +R {2471} {0} {} {Sparse Woodland} {} {The trees are thin and spread far apart at this edge of the forest, their slender trunks not reaching quite as high as the older trees to the east. Short tufts of rough grass grow between the trees, though the majority of the vegetation is weeds. To the west is a wide harrowed field.} {Caemlyn Road East of Baerlon} {} {} {} {1} {} +E {2466} {n} {n} {1} {0} {} {1} {} {0} +E {2468} {e} {e} {2} {0} {} {1} {} {0} +E {2479} {w} {w} {8} {0} {} {1} {} {0} +E {2470} {s} {s} {4} {0} {} {1} {} {0} + +R {2472} {0} {} {Bend in the Roadway} {} {The hard-packed roadway bends ever so slightly, continuing west towards Baerlon, far in the distance, and south where another gentle bend takes the wide road into the tall towering trees that grow thick in the region. The dusty track is large enough to comfortably fit two wagons side by side, and bears the bumps and ruts of frequent travel by many feet and wheels.} {Caemlyn Road East of Baerlon} {} {} {} {1} {} +E {2473} {w} {w} {8} {0} {} {1} {} {0} +E {2465} {s} {s} {4} {0} {} {1} {} {0} + +R {2473} {0} {} {Caemlyn Road} {} {Though little more than hard-packed earth, this road is the main artery between Baerlon and Whitebridge. Showing signs of heavy use, ruts and potholes make for jarring travel. To the south birch and maple trees give way to a small glade, while the road continues east and west.} {Caemlyn Road East of Baerlon} {} {} {} {1} {} +E {2475} {n} {n} {1} {0} {} {1} {} {0} +E {2472} {e} {e} {2} {0} {} {1} {} {0} +E {2482} {w} {w} {8} {0} {} {1} {} {0} +E {2474} {s} {s} {4} {0} {} {1} {} {0} + +R {2474} {0} {} {Shady Glade} {} {Tall multi-colored tamarck trees stretch high in the sky, encircling a small cottage and forming a hidden glade. The leaves weave a canopy over the clearing, casting dappled shadows across the roof and yard. The thatched cottage, with its log walls and lighted windows, lies to the west.} {Caemlyn Road East of Baerlon} {} {} {} {1} {} +E {2473} {n} {n} {1} {0} {} {1} {} {0} +E {2481} {w} {w} {8} {0} {} {1} {} {0} +E {2478} {s} {s} {4} {0} {} {1} {} {0} + +R {2475} {0} {} {Path to a Farm} {} {A small overgrown path leads off the Caemlyn road towards a small farmhouse to the north. Old, weathered cobblestones peek out between grass and prickly weeds. Several boxes line the path, filled with wildflowers in various hues, the wood splintered and gray with age.} {Caemlyn Road East of Baerlon} {} {} {} {1} {} +E {2476} {n} {n} {1} {0} {} {1} {} {0} +E {2473} {s} {s} {4} {0} {} {1} {} {0} + +R {2476} {0} {} {Cultivated Farmland} {} {A small farmhouse, plain but well-kept, is to the north of cultivated farmland. Rows of vegetables are carefully hoed and tended, and a small fruit orchard rings three quarters of the field. A path to the south shows a clear boundary between pride of ownership and unclaimed wilderness, where weeds grow unchecked and threaten to choke the pathway.} {Caemlyn Road East of Baerlon} {} {} {} {1} {} +E {2477} {n} {n} {1} {0} {} {1} {} {0} +E {2475} {s} {s} {4} {0} {} {1} {} {0} + +R {2477} {0} {} {A Humble Farm House} {} {Simple and neatly appointed, the farm house is clean and well cared for. Skillfully hand-carved furnishings are scattered about the small abode and a few hand-stitched quilts splash color throughout the room. The small windows of mottled glass are clear enough to provide a good view of the rolling hills that surround the little farm.} {Caemlyn Road East of Baerlon} {} {} {} {1} {} +E {2476} {s} {s} {4} {0} {} {1} {} {0} + +R {2478} {0} {} {Harrowed Fields} {} {The field is overworked, dried out, harrowed farmland. A few crops remain, though they are dead and dying. The dried brown vegetation is smashed down in places and chewed to almost nothing in others. Several abandoned implements lay scattered about the area.} {Caemlyn Road East of Baerlon} {} {} {} {1} {} +E {2474} {n} {n} {1} {0} {} {1} {} {0} +E {2466} {e} {e} {2} {0} {} {1} {} {0} +E {2479} {s} {s} {4} {0} {} {1} {} {0} + +R {2479} {0} {} {Harrowed Fields} {} {Bleak, dried out earth stretches to the north, the fields harrowed and abused. Tufts of rotten vegetation dot the weary landscape and a broken plow sits abandoned and rusting. To the south is a small clearing, and to the northwest beside the fields, is a small cottage.} {Caemlyn Road East of Baerlon} {} {} {} {1} {} +E {2478} {n} {n} {1} {0} {} {1} {} {0} +E {2471} {e} {e} {2} {0} {} {1} {} {0} +E {2480} {s} {s} {4} {0} {} {1} {} {0} + +R {2480} {0} {} {Small Copse of Trees} {} {A small copse of tries lies just south of the harrowed fields. In contrast to the dried and withered land to the north, the copse is quiet and green. The grass is soft and long and several varieties of berry-producing bush are scattered between the trees and along the length of a large fallen log.} {Caemlyn Road East of Baerlon} {} {} {} {1} {} +E {2479} {n} {n} {1} {0} {} {1} {} {0} +E {2470} {e} {e} {2} {0} {} {1} {} {0} + +R {2481} {0} {} {Thatched Cottage} {} {The small thatched cottage is sparsely furnished with rickety but intact furniture. A layer of dust covers every surface and tiny tracks make their mark, running to and from various cracks in the walls. Cobwebs hang from the corners and there is an old, musty smell permeating the building.} {Caemlyn Road East of Baerlon} {} {} {} {1} {} +E {2474} {e} {e} {2} {0} {} {1} {} {0} + +R {2482} {0} {} {Caemlyn Road} {} {Caemlyn Road heads east and west here; to the east there is nothing to be seen but the fields and gentle hills that lie around the road. In the west the high wall of Baerlon can be seen above a rise.} {Baerlon} {} {} {} {1} {} +E {2473} {e} {e} {2} {0} {} {1} {} {0} +E {2483} {w} {w} {8} {0} {} {1} {} {0} +E {2485} {s} {s} {4} {0} {} {1} {} {0} + +R {2483} {0} {} {Caemlyn Road} {} {Caemlyn Road heads east toward Whitebridge before continuing to Four Kings and eventually reaching Caemlyn very far off in the east. To the west, the road approaches Baerlon; very soon it comes under the shadow of that city's high walls.} {Baerlon} {} {} {} {1} {} +E {2484} {n} {n} {1} {0} {} {1} {} {0} +E {2482} {e} {e} {2} {0} {} {1} {} {0} +E {2486} {w} {w} {8} {0} {} {1} {} {0} +E {2489} {s} {s} {4} {0} {} {1} {} {0} + +R {2484} {0} {} {Coach Stop on a Small Knoll} {} {From this vantage point you can clearly see the city of Baerlon sprawled out. Wispy tendrils of smoke drift past the slate and tile rooftops, emanating from the hundreds of bellowing chimneys below. Following the lazy trail of smoke, it passes over the heavy log walls and into the sky above. The glint of armored men can be seen, as they rigidily walk from catwalk to catwalk.} {Baerlon} {} {} {} {1} {} +E {2483} {s} {s} {4} {0} {} {1} {} {0} + +R {2485} {0} {} {Fields} {} {The ground is hard and rocky here, rising and falling like the waves on a stormy sea. Tender green sprigs dart from under flat rocks, dotting the packed ground with tufts of brown and green grass. The landscape around you, dominated by the wooden city of Baerlon, appears flat and unyielding.} {Baerlon} {} {} {} {1} {} +E {2482} {n} {n} {1} {0} {} {1} {} {0} +E {2489} {w} {w} {8} {0} {} {1} {} {0} +E {11389} {s} {s} {4} {0} {} {1} {} {0} + +R {2486} {0} {} {Intersection By Baerlon} {} {The North Road and the Caemlyn Road intersect here just to the east of the gate of Baerlon. The North Road runs south toward the Taren River and the Caemlyn Road runs east toward Caemlyn. To the west, the great wall of Baerlon looms high into the air, seeming nearly impenetrable.} {Baerlon} {} {} {} {1} {} +E {2483} {e} {e} {2} {0} {} {1} {} {0} +E {2488} {w} {w} {8} {0} {} {1} {} {0} +E {2487} {s} {s} {4} {0} {} {1} {} {0} + +R {2487} {0} {} {North Road} {} {The constant stream of carts and carriages have scarred this hard packed road. Deep ruts lay etched in the road here, a testament to the age and frequency of this city. The horizon, once seemingly endless, is now blotted out by the immensity of the city before you. The road continues to the south and north.} {Baerlon} {} {} {} {1} {} +E {2486} {n} {n} {1} {0} {} {1} {} {0} +E {2489} {e} {e} {2} {0} {} {1} {} {0} +E {2490} {s} {s} {4} {0} {} {1} {} {0} + +R {2488} {0} {} {Before the Gate} {} {You stand before the entrance to the city of Baerlon. Thick oak gates girdled with broad, black iron straps firmly protect this city from the wild elements of outside. Above you, a wooden Watchtower stands above the road, usually manned by village militia, scrutinizing all those who enter the city.} {Baerlon} {} {} {} {1} {} +E {2486} {e} {e} {2} {0} {} {1} {} {0} +E {2496} {w} {w} {8} {0} {} {1} {} {0} + +R {2489} {0} {} {Fields} {H} {Just to the west of here lies the North Road. Hard packed dirt, it cuts through the grassy plains around you and twists west into the city of Baerlon. Wooden watchtowers and red banners can be seen atop the city, surrounded by a large log wall, some twenty feet high. Gazing at the land, your view is unbroken; green fields and plots of pasture continue endlessly in front of you.} {Baerlon} {} {} {} {1} {} +E {2483} {n} {n} {1} {0} {} {1} {} {0} +E {2485} {e} {e} {2} {0} {} {1} {} {0} +E {2487} {w} {w} {8} {0} {} {1} {} {0} + +R {2490} {0} {} {North Road} {} {The wide dirt road courses still north and south here, and in the distance, it crosses another road just before the walls of Baerlon. Even from this distance, the city looms large and the walls seem extremely high.} {Baerlon} {} {} {} {1} {} +E {2487} {n} {n} {1} {0} {} {1} {} {0} +E {2491} {s} {s} {4} {0} {} {1} {} {0} + +R {2491} {0} {} {North Road} {} {The North Road passes between nodescript grassy fields which lie on either side. In the south, some hills and even bits of forest are visible. The road stretches through a huge, flat plain as it heads north to Baerlon. The road continues to the west.} {Baerlon} {} {} {} {1} {} +E {2490} {n} {n} {1} {0} {} {1} {} {0} +E {2492} {w} {w} {8} {0} {} {1} {} {0} + +R {2492} {0} {} {North Road} {} {The road bends to the east and south in its trek between Baerlon to the north and Taren Ferry to the south. The wide, hard-packed dirt road seems very vast here; the emptiness is emphasized by the empty expanses of grass land which surround the road.} {Baerlon} {} {} {} {1} {} +E {2491} {e} {e} {2} {0} {} {1} {} {0} +E {2493} {s} {s} {4} {0} {} {1} {} {0} + +R {2493} {0} {} {North Road} {} {The North Road continues in its north-south direction here as if it will run that way forever. Indeed, looking to the south it is impossible to see a significant change in its heading, but to the north, it seems to make a slight bend to the east.} {Baerlon} {} {} {} {1} {} +E {2492} {n} {n} {1} {0} {} {1} {} {0} +E {2494} {s} {s} {4} {0} {} {1} {} {0} + +R {2494} {0} {} {North Road} {} {Ever north-south, the road continues to trudge, seemingly endlessly, between Taren Ferry and Baerlon. To the west, some fields begin to open up by the roadside, but it is not possible to enter them at this point.} {Baerlon} {} {} {} {1} {} +E {2493} {n} {n} {1} {0} {} {1} {} {0} +E {2495} {s} {s} {4} {0} {} {1} {} {0} + +R {2495} {0} {} {North Road} {} {The road still heads north and south, and a small field dotted with stones lies west of the road. The bare dirt surface of the road has been packed down so much by the passage of beasts and wagons that it rings out almost like solid stone under the footfalls of the shod horses that frequently pass through here.} {Baerlon} {} {} {} {1} {} +E {2494} {n} {n} {1} {0} {} {1} {} {0} +E {11383} {e} {e} {2} {0} {} {1} {} {0} +E {2571} {w} {w} {8} {0} {} {1} {} {0} +E {2554} {s} {s} {4} {0} {} {1} {} {0} + +R {2554} {0} {} {North Road} {} {A field of short grass lies off the roadside to the west as the North Road plods slowly, deliberately, north and south. It looks rather inviting; it offers the smallest relief to the eyes after looking only at the hard dirt surface of the road.} {Baerlon} {} {} {} {1} {} +E {2495} {n} {n} {1} {0} {} {1} {} {0} +E {2572} {w} {w} {8} {0} {} {1} {} {0} +E {2555} {s} {s} {4} {0} {} {1} {} {0} + +R {2555} {0} {} {North Road} {} {The North Road crawls monotonously forward, both north and south. With each footfall, a cloud of choking dust is raised and carried about by the wind. Even with just a few people on the road, enough dust is raised to choke all who walk along its length.} {Baerlon} {} {} {} {1} {} +E {2554} {n} {n} {1} {0} {} {1} {} {0} +E {2556} {s} {s} {4} {0} {} {1} {} {0} + +R {2556} {0} {} {North Road} {} {The North Road extends hypnotically into the distance to the north, but the road curves gently some distance to the south. Some forest can be seen just south of here, and some fields can be seen to the north, but there are no exits from the road at this point.} {Baerlon} {} {} {} {1} {} +E {2555} {n} {n} {1} {0} {} {1} {} {0} +E {2557} {s} {s} {4} {0} {} {1} {} {0} + +R {2557} {0} {} {North Road} {} {A curve lies just to the south, and the road continues straight as far as the eye can see toward the north. A bit of very thin forest lies off the road to the east; there are hardly any shadows within it, and it can hardly be said to offer much cover.} {Baerlon} {} {} {} {1} {} +E {2556} {n} {n} {1} {0} {} {1} {} {0} +E {2579} {w} {w} {8} {0} {} {1} {} {0} +E {2558} {s} {s} {4} {0} {} {1} {} {0} + +R {2558} {0} {} {North Road} {} {The road curves gently to the west here as it makes its way around a hill south of the road. The curve offers some small relief to the mind, which is almost lulled to sleep by the monotonous straightness of the road to the north and south of the curve.} {Baerlon} {} {} {} {1} {} +E {2557} {n} {n} {1} {0} {} {1} {} {0} +E {2559} {w} {w} {8} {0} {} {1} {} {0} + +R {2559} {0} {} {North Road} {} {The road heads south here toward Taren Ferry and east toward the city of Baerlon. Some distance in the north, a thin forest can be seen, and to the south, wide, open fields lie along the roadside.} {Baerlon} {} {} {} {1} {} +E {2558} {e} {e} {2} {0} {} {1} {} {0} +E {2560} {s} {s} {4} {0} {} {1} {} {0} + +R {2560} {0} {} {North Road} {} {An empty field lies beside the road to the west as it continues in its course between Taren Ferry to the south and Baerlon, which lies far in the distance to the north. The North Road is perpetually dusty except after rains; the passing of people and animals raises choking clouds of dust.} {Baerlon} {} {} {} {1} {} +E {2559} {n} {n} {1} {0} {} {1} {} {0} +E {2583} {w} {w} {8} {0} {} {1} {} {0} +E {2561} {s} {s} {4} {0} {} {1} {} {0} + +R {2561} {0} {} {North Road} {} {The hard-packed dirt surface of the North Road continues north and south from here. Even though the road has been packed hard and smooth by the passage of so many feet and wheels, the dirt is very fine, and it is raised by the wind and by every foot which falls on its surface.} {Baerlon} {} {} {} {1} {} +E {2560} {n} {n} {1} {0} {} {1} {} {0} +E {2562} {s} {s} {4} {0} {} {1} {} {0} + +R {2562} {0} {} {North Road} {} {A hill lies off the road to the west; it is one of the few features which offers relief from the flat road and fields which extend as far as the eye can see. The North Road continues north and south from here; Taren Ferry lies in the distance to the south.} {Baerlon} {} {} {} {1} {} +E {2561} {n} {n} {1} {0} {} {1} {} {0} +E {2585} {w} {w} {8} {0} {} {1} {} {0} +E {2563} {s} {s} {4} {0} {} {1} {} {0} + +R {2563} {0} {} {The North Road} {} {Only a few scattered stinging nettles and stinkweeks grow by the road here. The misty mountains rise forbiddingly in the distance to the west and the road runs north and south away from here.} {Taren Ferry} {} {} {} {1} {} +E {2562} {n} {n} {1} {0} {} {1} {} {0} +E {2564} {s} {s} {4} {0} {} {1} {} {0} + +R {2564} {0} {} {The North Road} {} {Leatherleaf and a few laurels or spicewoods seem to predominate the forest around the road here. The road continues north and south. It seems you haven't seen a farm in ages.} {Taren Ferry} {} {} {} {1} {} +E {2563} {n} {n} {1} {0} {} {1} {} {0} +E {2565} {s} {s} {4} {0} {} {1} {} {0} + +R {2565} {0} {} {The North Road} {} {The forest on either side has gradually changed over to pine and fir trees along this section of the road. Still it seems to afford little cover on either side. The road continues north and south here.} {Taren Ferry} {} {} {} {1} {} +E {2564} {n} {n} {1} {0} {} {1} {} {0} +E {2566} {s} {s} {4} {0} {} {1} {} {0} + +R {2566} {0} {} {The North Road} {} {A chill breeze blows in from the west off the misty mountains which you can glimpse through the trees from time to time as you travel this road. Travel here is lonely whether you are headed north to Baerlon or south to the Two Rivers area.} {Taren Ferry} {} {} {} {1} {} +E {2565} {n} {n} {1} {0} {} {1} {} {0} +E {2567} {s} {s} {4} {0} {} {1} {} {0} + +R {2567} {0} {} {North of the Ferry Crossing} {} {From here you can see the Taren River clearly. There appears to be a small building down at the edge of the river and a stable to the west. It appears that there is a rope-guided ferry crossing. The north road leads off to the north, the begining of a long journey towards Baerlon.} {Taren Ferry} {} {} {} {1} {} +E {2566} {n} {n} {1} {0} {} {1} {} {0} +E {2586} {w} {w} {8} {0} {} {1} {} {0} +E {2568} {s} {s} {4} {0} {} {1} {} {0} + +R {2568} {0} {} {Ferry Square} {} {The hard packed earth is bounded to the south by the River Taren and to the east by the quay leading to the Ferry. To the northwest are the stables and to the west, up a flight of stairs is a house resting on a redstone foundation with a sign over its door.} {Taren Ferry} {} {} {} {1} {} +E {2567} {n} {n} {1} {0} {} {1} {} {0} +E {2588} {w} {w} {8} {0} {} {1} {} {0} +E {2569} {s} {s} {4} {0} {} {1} {} {0} + +R {2569} {0} {} {North Bridge to the Taren Ferry} {} {The bridge itself is made of wooden planks leading to tall wooden pilons where the Ferry docks. Two ropes thick as a man's wrist extend over the river to guide the Ferry safely across the tricky waters of the Taren. Empty iron brackets line the bridges bereft of the torches they usually hold. To the north is a small square where people often wait for the ferry.} {Taren Ferry} {} {} {} {1} {} +E {2568} {n} {n} {1} {0} {} {1} {} {0} +E {2591} {e} {e} {2} {0} {} {1} {} {0} +E {2570} {s} {s} {4} {0} {} {1} {} {0} + +R {2570} {0} {} {The Taren Ferry} {} {Nothing more than a wooden barge with high sides, the ferry uses the two thick ropes anchored by the pilons on either shore to pull itself across. Grooves have been worn on the deck of the barge by the incessant trampling of the workers feet. Even with the workers crowding on either side room can be found for a good size party and their horses. Empty iron brackets like those found on the quay line the sides of the barge.} {Taren Ferry} {} {} {} {1} {} +E {2569} {n} {n} {1} {0} {} {1} {} {0} +E {5762} {e} {e} {2} {0} {} {1} {} {0} +E {5764} {w} {w} {8} {0} {} {1} {} {0} +E {2594} {s} {s} {4} {0} {} {1} {} {0} + +R {2571} {0} {} {Rocky Field} {} {Small, brownish stones are strewn about in the field of short grass. They have a dull, almost waxy appearance which belies their hardness. The grass grows up around the stones as if to ingest them and rid the field of their presence. The north road lies to the east and a less rocky field to the south.} {Baerlon} {} {} {} {1} {} +E {2495} {e} {e} {2} {0} {} {1} {} {0} +E {2572} {s} {s} {4} {0} {} {1} {} {0} + +R {2572} {0} {} {In the Short Grass} {} {The short grass which predominates here is of the small-bladed type that is most pleasing to horses and other grazing animals. It is also very soft; it seems to suggest sitting down on its blades and having a bit of a rest. A rocky field lies to the north and a stretch of rather barren ground is west.} {Baerlon} {} {} {} {1} {} +E {2571} {n} {n} {1} {0} {} {1} {} {0} +E {2554} {e} {e} {2} {0} {} {1} {} {0} +E {2573} {w} {w} {8} {0} {} {1} {} {0} + +R {2573} {0} {} {Wide Field} {} {A wide field with hardly any vegetation takes over the ground here; it looks rather strange and barren, being bordered by grass on the east and bushes on the south. Several small holes dot the ground; they appear to be the burrows of some sort of animal.} {Baerlon} {} {} {} {1} {} +E {2572} {e} {e} {2} {0} {} {1} {} {0} +E {2574} {s} {s} {4} {0} {} {1} {} {0} + +R {2574} {0} {} {In the Brushwood} {} {Small scrub brush dots the area here; it acts as a border between the more open field to the north and the more dense forest which lies to the south. The bushes make travel rather slow, as they grab at and hold the legs of those who would pass through here.} {Baerlon} {} {} {} {1} {} +E {2573} {n} {n} {1} {0} {} {1} {} {0} +E {2575} {s} {s} {4} {0} {} {1} {} {0} + +R {2575} {0} {} {Amidst the Brushwood} {} {Small, greenish-brown bushes with prickly needles and tough, thick stalks interspersed with nettles and thorn bushes cover the ground here. It is a bit painful to walk around here; the thorns and nettles catch on the legs of those who pass through, and sometimes they end up buried in flesh.} {Baerlon} {} {} {} {1} {} +E {2574} {n} {n} {1} {0} {} {1} {} {0} +E {2576} {w} {w} {8} {0} {} {1} {} {0} +E {2578} {s} {s} {4} {0} {} {1} {} {0} + +R {2576} {0} {} {Broad Field} {} {The grass is very high here, almost waist high, and stretches out expansively all around. The grass is a very dark green, with broad blades, thick stems, and large root bases. Shorter grass lies south and some bushes and brushwood lie to the east.} {Baerlon} {} {} {} {1} {} +E {2575} {e} {e} {2} {0} {} {1} {} {0} +E {2577} {s} {s} {4} {0} {} {1} {} {0} + +R {2577} {0} {} {Broad Field} {} {A wide grassy field extends for a great distance in all directions. The grass spreads out in undulating waves, sent rippling by a gentle breeze which blows from the north. To the east, a thin forest springs up tentatively and the field continues to the north.} {Baerlon} {} {} {} {1} {} +E {2576} {n} {n} {1} {0} {} {1} {} {0} +E {2578} {e} {e} {2} {0} {} {1} {} {0} + +R {2578} {0} {} {In a Thin Forest} {} {The thin, almost non-existent forest which stands here continues in all direction except to the west where a clearing marks a larger than usual gap in the trees. A few evergreen trees make their appearance here as they mix in with the leatherleaf and birch trees.} {Baerlon} {} {} {} {1} {} +E {2575} {n} {n} {1} {0} {} {1} {} {0} +E {2579} {e} {e} {2} {0} {} {1} {} {0} +E {2577} {w} {w} {8} {0} {} {1} {} {0} +E {2580} {s} {s} {4} {0} {} {1} {} {0} + +R {2579} {0} {} {At the Edge of a Forest} {} {This collection of trees can hardly be called a forest, so dispersed are the trees here. A few small bushes grow among the trees, making up the equally spare underbrush. The forest continues to the west, and the North Road makes its way between Taren Ferry and Baerlon just to the east of here.} {Baerlon} {} {} {} {1} {} +E {2557} {e} {e} {2} {0} {} {1} {} {0} +E {2578} {w} {w} {8} {0} {} {1} {} {0} + +R {2580} {0} {} {At the Edge of a Forest} {} {The trees stand far apart here, as if they desire more space in which to grow to their final size, or as if they know that standing apart will make them stronger, healthier trees. The forest continues to the north and west, and the trees end to the south; a field lies in that direction.} {Baerlon} {} {} {} {1} {} +E {2578} {n} {n} {1} {0} {} {1} {} {0} +E {2581} {w} {w} {8} {0} {} {1} {} {0} +E {2583} {s} {s} {4} {0} {} {1} {} {0} + +R {2581} {0} {} {In a Thin Forest} {} {The forest is somewhat less thin here, but the trees are still too few and far between to be called a proper wood. It continues in the west, and in the south and east it becomes even thinner than it is at this point. A strange combination of brush and boulder-sized rocks block the way north.} {Baerlon} {} {} {} {1} {} +E {2580} {e} {e} {2} {0} {} {1} {} {0} +E {2582} {s} {s} {4} {0} {} {1} {} {0} + +R {2582} {0} {} {At the Edge of a Forest} {} {A thin forest begins at this point. The area is sparsely populated with birch and leatherleaf trees, but they are not dense enough to afford much cover. The wide sky is visible through the thin forest canopy overhead. The forest continues to the north, and an empty field lies to the east.} {Baerlon} {} {} {} {1} {} +E {2581} {n} {n} {1} {0} {} {1} {} {0} +E {2583} {e} {e} {2} {0} {} {1} {} {0} +E {2584} {s} {s} {4} {0} {} {1} {} {0} + +R {2583} {0} {} {Empty Field} {} {Flat, empty grassland expands for some distance in all directions. There is very little to be seen in the immediate area, but in the north and west a few puny trees make the attempt at being a forest. Just to the east of here, the North Road makes its bare-dirt way north and south.} {Baerlon} {} {} {} {1} {} +E {2580} {n} {n} {1} {0} {} {1} {} {0} +E {2560} {e} {e} {2} {0} {} {1} {} {0} +E {2582} {w} {w} {8} {0} {} {1} {} {0} + +R {2584} {0} {} {Empty Field} {} {An empty swath of field lies here between a small hill to the south and the beginnings of a light forest to the north. In the east, the North Road can be seen, but there is no direct path to it from this point. A few small, pale flowers add to the green, grassy monotony of the field.} {Baerlon} {} {} {} {1} {} +E {2582} {n} {n} {1} {0} {} {1} {} {0} +E {2585} {s} {s} {4} {0} {} {1} {} {0} + +R {2585} {0} {} {Atop a Small Hill} {} {A small hill overlooks a section of the North Road which runs north and south just east of here. The hill is covered with short grass and an occasional bush, and some sharp-edged stones litter the crown of the hill. A forest is visible in the north beyond a stretch of field. There are great views of the lands towards the north from here.} {Baerlon} {} {} {} {1} {} +E {2584} {n} {n} {1} {0} {} {1} {} {0} +E {2562} {e} {e} {2} {0} {} {1} {} {0} + +R {2586} {0} {} {Stables} {} {A two storied wooden stable, with stalls extending to the rear for the storing of horses. It has all the usual smells of a stable and hooks on the wall where tack is stored. Up above you see a hayloft and to the south is the ferry square.} {Taren Ferry} {} {} {} {1} {} +E {2567} {e} {e} {2} {0} {} {1} {} {0} +E {2588} {s} {s} {4} {0} {} {1} {} {0} +E {2587} {u} {u} {16} {0} {} {1} {} {0} + +R {2587} {0} {} {The Hay Loft} {} {The windowed peak of the roof fights for room with the many mounds of hay stored against the onslaught of winter. At the south end of the loft is a door bolted shut. A window looks out over the nearby area.} {Taren Ferry} {} {} {} {1} {} +E {2586} {d} {d} {32} {0} {} {1} {} {0} + +R {2588} {0} {} {Ferry House} {} {Travelers waiting for the ferry to return to their side of the river shelter here. A rather sizable house, built like almost every other house in Taren Ferry with a good strong redstone foundation lifting it off the ground away from the damage of flooding water. The inside is rather barren, being just a stopping point during a person's travels. To the west is a small door and back to the east is Ferry Square. To the north is a door which leads to the stables.} {Taren Ferry} {} {} {} {1} {} +E {2586} {n} {n} {1} {0} {} {1} {} {0} +E {2568} {e} {e} {2} {0} {} {1} {} {0} +E {2589} {w} {w} {8} {0} {} {1} {} {0} + +R {2589} {0} {} {The Repair Shed} {} {Years of neglect and water erosion have left this area a complete disaster. Frayed ropes, rusted torch holders, and rotted pieces of wood is all that is discernible amongst the rubble collected over the decades here. It is obvious why the door is kept closed.} {Taren Ferry} {} {} {} {1} {} +E {2588} {e} {e} {2} {0} {} {1} {} {0} +E {2590} {w} {w} {8} {0} {} {1} {} {0} + +R {2590} {0} {} {Behind the Repair Shed} {} {The mounds of rubble from the repair shed has seemingly clawed its way out of the shed to the east as if seeking to escape. Nature has claimed her own and weeds are busily working on the rotted wood.} {Taren Ferry} {} {} {} {1} {} +E {2589} {e} {e} {2} {0} {} {1} {} {0} + +R {2591} {0} {} {Forest on the Edge of the River} {} {A sparse copse of trees juts from the north. The trees lead right to the waters edge, where the water has worn the bark off of most of the lower trunks. To the east is a small clearing and to the west is a quay.} {Taren Ferry} {} {} {} {1} {} +E {2592} {e} {e} {2} {0} {} {1} {} {0} +E {2569} {w} {w} {8} {0} {} {1} {} {0} + +R {2592} {0} {} {A Clearing} {} {The bank here is worn smooth from countless overflowings of the Taren to the south. Small outcroppings of grass and leatherleaf struggle to put down roots before the next flood. To the east can be seen all the previous failures washed up and forming a pretty good imitation of a wall.} {Taren Ferry} {} {} {} {1} {} +E {2593} {e} {e} {2} {0} {} {1} {} {0} +E {2591} {w} {w} {8} {0} {} {1} {} {0} + +R {2593} {0} {} {A Secret Shelter} {} {Years of floods from the River Taren to the south have undermined and toppled generations of leatherleafs. The current has washed them into a thick great tangle that has miraculously formed a rather well constructed shelter. Roots and branches from the forest proper complete the wall to the north.} {Taren Ferry} {} {} {} {1} {} +E {2592} {w} {w} {8} {0} {} {1} {} {0} + +R {2594} {0} {} {South Bridge to the Taren Ferry} {} {The ferry bridge is made of wooden planks leading to tall wooden pilons where the ferry docks. Two huge ropes extend over the river to guide the ferry safely across the dangerous waters of the Taren. Empty iron brackets line the bridges. To the south the north road travels through the town of Taren Ferry where you can see numerous buildings set up on high redstone foundations.} {Taren Ferry} {} {} {} {1} {} +E {2570} {n} {n} {1} {0} {} {1} {} {0} +E {2595} {s} {s} {4} {0} {} {1} {} {0} + +R {2595} {0} {} {The North Road} {} {Wood on redstone structures rear up to either side of the road here. They look kind of silly but with the Taren so near the redstone foundations are probably a prudent choice.} {Taren Ferry} {} {} {} {1} {} +E {2594} {n} {n} {1} {0} {} {1} {} {0} +E {2596} {e} {e} {2} {0} {} {1} {} {0} +E {2602} {w} {w} {8} {0} {} {1} {} {0} +E {2609} {s} {s} {4} {0} {} {1} {} {0} + +R {2596} {0} {} {Riverview East} {} {This end of riverview is hardpacked dirt and the houses are all of moderate size. They all look comfortable, but not extravagant. Like all the houses near the river, they are set high on redstone foundations. To the south is a house and to the east the road continues.} {Taren Ferry} {} {} {} {1} {} +E {2597} {e} {e} {2} {0} {} {1} {} {0} +E {2595} {w} {w} {8} {0} {} {1} {} {0} +E {2601} {s} {s} {4} {0} {} {1} {} {0} + +R {2597} {0} {} {Riverview East} {} {Consisting of hard packed dirt, the street runs east and west hugging the contours of the river. Working class houses run along the south side of the street probably the homes of ferry workers.} {Taren Ferry} {} {} {} {1} {} +E {2598} {e} {e} {2} {0} {} {1} {} {0} +E {2596} {w} {w} {8} {0} {} {1} {} {0} +E {2600} {s} {s} {4} {0} {} {1} {} {0} + +R {2598} {0} {} {Riverview East} {} {The street here comes to an abrupt end with the last house. It seems as if it could be extended any time there was call for another house, but that hasn't happened in a long time. The last house on the street is to the south. It looks smallish but well kept.} {Taren Ferry} {} {} {} {1} {} +E {2597} {w} {w} {8} {0} {} {1} {} {0} +E {2599} {s} {s} {4} {0} {} {1} {} {0} + +R {2599} {0} {} {A House} {} {Smaller than the other houses on the street, the white-washed walls convey little of that homey feeling. The furnishings are plain and simple yet the meticulous neatness of the place makes it seem greater somehow.} {Taren Ferry} {} {} {} {1} {} +E {2598} {n} {n} {1} {0} {} {1} {} {0} + +R {2600} {0} {} {A House} {} {This house is well constructed but poorly kept. The floors are muddy and the walls need washing. The furniture was once relatively attractive, but has not been well treated. There are all manner of things lying around on the floor and funiture. The owner simply is a slob.} {Taren Ferry} {} {} {} {1} {} +E {2597} {n} {n} {1} {0} {} {1} {} {0} + +R {2601} {0} {} {A House} {} {Well constructed furnishings and clean wooden plank floors in this house are reminiscent of the type of thing found on larger sailing vessels. It seems almost as if the owner fancies himself as a sailor. Probably a ferry worker with an overblown ego, this person obviously doesn't have the wealth to own a ship and the Taren isn't navigable here anyway.} {Taren Ferry} {} {} {} {1} {} +E {2596} {n} {n} {1} {0} {} {1} {} {0} + +R {2602} {0} {} {Riverview West} {} {Coming straight off the packed earth of North Road, is a well tended cobble-stone street. The cobblestones extend up to an embankment made at the rivers edge to stop floods. Being the only paved road in the town, marks this as an upper class neighborhood. Well tended houses extend down the road to the west. The houses are difficult to tell apart being all made of weathered wood with a redstone foundation indicative of flood ravaged towns.} {Taren Ferry} {} {} {} {1} {} +E {2595} {e} {e} {2} {0} {} {1} {} {0} +E {2603} {w} {w} {8} {0} {} {1} {} {0} + +R {2603} {0} {} {Riverview West} {} {Paved neatly with cobblestones, the street runs east and west hugging the contours of the river. Houses can be seen facing the river on the south side of the street.} {Taren Ferry} {} {} {} {1} {} +E {2602} {e} {e} {2} {0} {} {1} {} {0} +E {2604} {w} {w} {8} {0} {} {1} {} {0} +E {2608} {s} {s} {4} {0} {} {1} {} {0} + +R {2604} {0} {} {Riverview West} {} {The cobblestones here show less sign of usage as if only a few people come and go here. They still have a little mud between the cracks here from the last time the Taren flooded, more proof of the utility of those funny looking foundations.} {Taren Ferry} {} {} {} {1} {} +E {2603} {e} {e} {2} {0} {} {1} {} {0} +E {2605} {w} {w} {8} {0} {} {1} {} {0} +E {2607} {s} {s} {4} {0} {} {1} {} {0} + +R {2605} {0} {} {Riverview West} {} {The cobblestones here don't look like they have been cleaned at all in several floods. The house to the south of here appears to have been abandoned, probably several years ago. The end of the street is blocked by the side of a large A-frame type building.} {Taren Ferry} {} {} {} {1} {} +E {2604} {e} {e} {2} {0} {} {1} {} {0} +E {2606} {s} {s} {4} {0} {} {1} {} {0} + +R {2606} {0} {} {A House} {} {Four barren walls and a dusty floor greet you. On the walls can be seen the lighter outlines of paintings and other fixtures that used to adorn the wall but now are conspicuously absent.} {Taren Ferry} {} {} {} {1} {} +E {2605} {n} {n} {1} {0} {} {1} {} {0} +E {14978} {w} {w} {8} {0} {} {1} {} {0} + +R {2607} {0} {} {A House} {} {This house is well furnished though only moderately well kept. The floors could use a cleaning and the furniture a dusting, but it appears they do get these from time to time. The owner appears to be of moderate means, but a bit lazy. } {Taren Ferry} {} {} {} {1} {} +E {2604} {n} {n} {1} {0} {} {1} {} {0} + +R {2608} {0} {} {A House} {} {An impeccably furnished room. Paintings and frescos line the walls and furniture of a dark wood with a deep grain complement the walls. The owner of this house is obviously moderately well off. Perhaps it is the home of one of Master Hightower's relatives.} {Taren Ferry} {} {} {} {1} {} +E {2603} {n} {n} {1} {0} {} {1} {} {0} + +R {2609} {0} {} {The North Road} {} {The road grows wider as it travels towards the ferry dock to the north. The houses around you are unlike anything in the rest of the Two Rivers in that they are set up on high redstone foundations. This is probably a measure against the spring floods on the Taren.} {Taren Ferry} {} {} {} {1} {} +E {2595} {n} {n} {1} {0} {} {1} {} {0} +E {2610} {w} {w} {8} {0} {} {1} {} {0} +E {2611} {s} {s} {4} {0} {} {1} {} {0} + +R {2610} {0} {} {Edric Hightower's House} {} {Dark wood makes up each wall. Deeply grained and stained to a deep brown. The wooden floor bears marks of recent scrubbings perhaps little more than a month gone by. The furniture matches perfectly with the walls as do the other details. Edric Hightower certainly makes a good living running the ferry across the Taren.} {Taren Ferry} {} {} {} {1} {} +E {2609} {e} {e} {2} {0} {} {1} {} {0} + +R {2611} {0} {} {An Intersection} {} {The sounds of metal beating on metal resounds from the west. A rhythmic metalic clanging can be heard to the east down Potters Row. A bit to the north the Taren Ferry can be seen.} {Taren Ferry} {} {} {} {1} {} +E {2609} {n} {n} {1} {0} {} {1} {} {0} +E {2612} {e} {e} {2} {0} {} {1} {} {0} +E {2620} {w} {w} {8} {0} {} {1} {} {0} +E {2619} {s} {s} {4} {0} {} {1} {} {0} + +R {2612} {0} {} {Village Green} {D} {This is a well kept grassy area across the street from the baker's. Small rocks painted white line the outside of the grass along all sides. To the east is the Bel-Tine Pole, rising into the air and the tallest structure in the village.} {Taren Ferry} {} {} {} {1} {} +E {2613} {e} {e} {2} {0} {} {1} {} {0} +E {2611} {w} {w} {8} {0} {} {1} {} {0} +E {2617} {s} {s} {4} {0} {} {1} {} {0} + +R {2613} {0} {} {Village Green} {} {This is the portion of the green from which the Bel-Tine pole rises. The Green continues to the west. Small rocks painted white line the green to the north and south. Laughing and dishes clanking draw your attention towards an inn to the south.} {Taren Ferry} {} {} {} {1} {} +E {2612} {w} {w} {8} {0} {} {1} {} {0} +E {2614} {s} {s} {4} {0} {} {1} {} {0} + +R {2614} {0} {} {Attercop Avenue} {} {Attercop ends here rather abruptly. The inn curls around from south to east effectively forming a cul-de-sac. Lamps are lit in some of the rooms but little can be seen through the drawn curtains. To the south you can hear the sound of many voices laughing and raised in cheer. A sign swings in the breeze here.} {Taren Ferry} {} {} {} {1} {} +E {2613} {n} {n} {1} {0} {} {1} {} {0} +E {2617} {w} {w} {8} {0} {} {1} {} {0} +E {2615} {s} {s} {4} {0} {} {1} {} {0} + +R {2615} {0} {} {The Broken Mast} {} {The large area of the Broken Mast's common room is filled with the soft reddish glow from the fireplace on the east wall. Beer and other spirits are in abundance and the frothy aroma makes you heady. The door to the north leads back onto Attercop avenue.} {Taren Ferry} {} {} {} {1} {} +E {2614} {n} {n} {1} {0} {} {1} {} {0} +E {2616} {u} {u} {16} {0} {} {1} {} {0} + +R {2616} {0} {} {Reception} {R} {The upstairs of the tavern is a quaint set of rooms to provide rest for travallers. A thin rug leads through the length of the hallway, and a small window in the wall lets you look down on the quiet streets of the village. A wooden board is affixed to the wall, covered with notices of traders and merchants in the city.} {Taren Ferry} {} {} {} {1} {} +E {2615} {d} {d} {32} {0} {} {1} {} {0} + +R {2617} {0} {} {Attercop Avenue} {} {The smell of bread is overwhelming as it wafts from the south. The hard packed earth of the North Road extends to the west and the neatly groomed Attercop Avenue continues to the east. To the north is a row of stones painted white and a green pasture beyond it. There is a sign to the south.} {Taren Ferry} {} {} {} {1} {} +E {2612} {n} {n} {1} {0} {} {1} {} {0} +E {2614} {e} {e} {2} {0} {} {1} {} {0} +E {2619} {w} {w} {8} {0} {} {1} {} {0} +E {2618} {s} {s} {4} {0} {} {1} {} {0} + +R {2618} {0} {} {Dwayne Scottsfield's Bake Shop} {} {Bread and other tasty pastries are arrayed on the shelves here. The aroma of baking makes your mouth water. It seems you had forgotten how good freshly baked bread could be. Perhaps you ought to stock up, it is not easy to find bakeries this good.} {Taren Ferry} {} {} {} {1} {} +E {2617} {n} {n} {1} {0} {} {1} {} {0} + +R {2619} {0} {} {An Intersection} {} {This is a major intersection in Taren ferry it seems. To the east is Attercop road and the village green. Sounds of a tavern also reach your ears from that direction. The North Road continues north into the village or south out of town.} {Taren Ferry} {} {} {} {1} {} +E {2611} {n} {n} {1} {0} {} {1} {} {0} +E {2617} {e} {e} {2} {0} {} {1} {} {0} +E {2643} {s} {s} {4} {0} {} {1} {} {0} + +R {2620} {0} {} {Potters Row} {} {The hard packed earth of the North Road gives way to a soft gravel path here. The clanging gets louder to the west and from the north wafts the scent of horses. The buildings continue in an orderly fashion on either side of the path and plumes of smoke can be seen ascending to the heavens from several of them.} {Taren Ferry} {} {} {} {1} {} +E {2621} {n} {n} {1} {0} {} {1} {} {0} +E {2611} {e} {e} {2} {0} {} {1} {} {0} +E {2623} {w} {w} {8} {0} {} {1} {} {0} + +R {2621} {0} {} {Finnegan's Equestrian Supplies} {} {Saddles and horseshoes line the walls, hung on thick metal spikes. A small wooden counter is set up diagonal to the corner of the room. Iron horseshoes are piled rather haphazardly in a great oak barrel ringed with rusted iron belts.} {Taren Ferry} {} {} {} {1} {} +E {2622} {w} {w} {8} {0} {} {1} {} {0} +E {2620} {s} {s} {4} {0} {} {1} {} {0} + +R {2622} {0} {} {Finnegan's Stables} {S} {The smell of horse assaults the senses. The room is rather large, but the horse stalls extend almost to the middle of the room leaving room for a horse to be lead out and in but for little else.} {Taren Ferry} {} {} {} {1} {} +E {2621} {e} {e} {2} {0} {} {1} {} {0} +E {2623} {s} {s} {4} {0} {} {1} {} {0} + +R {2623} {0} {} {Potters Row} {} {The gravel path turns darker here, and the smell of the smithy taints the air here. It even overpowers the smell of horses from the stables to the north. To the south is some sort of tailor shop with a sign over its door.} {Taren Ferry} {} {} {} {1} {} +E {2622} {n} {n} {1} {0} {} {1} {} {0} +E {2620} {e} {e} {2} {0} {} {1} {} {0} +E {2624} {w} {w} {8} {0} {} {1} {} {0} +E {2644} {s} {s} {4} {0} {} {1} {} {0} + +R {2624} {0} {} {Potters Row} {} {The gravel on this part of the road is completely black as residue from the smithy to the north has mixed with the gravel. The smithy has turned everything it touches several shades darker. A chimney can be seen belching thick black smoke to the heavens.} {Taren Ferry} {} {} {} {1} {} +E {2625} {n} {n} {1} {0} {} {1} {} {0} +E {2623} {e} {e} {2} {0} {} {1} {} {0} +E {2627} {w} {w} {8} {0} {} {1} {} {0} +E {2645} {s} {s} {4} {0} {} {1} {} {0} + +R {2625} {0} {} {Frimble Frickenbakker's Smithy} {A} {Straw and soot fight for dominance here with soot claiming victory on the walls. A hot, fiery furnace makes up the back wall, and its reddish glow lights the entire place. To the right is a soot covered bellows, and to the left is an equally dark anvil and water barrel.} {Taren Ferry} {} {} {} {1} {} +E {2626} {n} {n} {1} {0} {} {1} {} {0} +E {2624} {s} {s} {4} {0} {} {1} {} {0} + +R {2626} {0} {} {Blacksmiths Backroom} {} {Hammers and other utensils are scattered on a workbench lining one side of the room. A small cot has been set up in the opposite corner.} {Taren Ferry} {} {} {} {1} {} +E {2625} {s} {s} {4} {0} {} {1} {} {0} + +R {2627} {0} {} {Farm Road} {} {The road is very choppy here due to many wagons on many rainy days. It branches off to the east and gravel takes up where the mud ends. Rows of shops and houses can be seen, with garish signs hawking wares. To the north is a huge A-frame building suspended on pilons. It is to there that the majority of the wagon trails lead.} {Taren Ferry} {} {} {} {1} {} +E {2628} {n} {n} {1} {0} {} {1} {} {0} +E {2624} {e} {e} {2} {0} {} {1} {} {0} +E {2630} {s} {s} {4} {0} {} {1} {} {0} + +R {2628} {0} {} {Farm Road} {} {The road ends here in a circle, with a few patches of greenery left in the middle of the circle. A great A-frame looms to the north with a wooden shellaqued roof and surrounded by great water barrels. Up a flight of steps is a loading and unloading area.} {Taren Ferry} {} {} {} {1} {} +E {2629} {n} {n} {1} {0} {} {1} {} {0} +E {2627} {s} {s} {4} {0} {} {1} {} {0} + +R {2629} {0} {} {A Grain Silo} {} {A huge A-frame structure, raised up on huge stone pilons. Waterproofed like a ship, huge troughs have been set up to collect the rainfall as it cascades off of the peaked roof.} {Taren Ferry} {} {} {} {1} {} +E {14978} {e} {e} {2} {0} {} {1} {} {0} +E {2628} {s} {s} {4} {0} {} {1} {} {0} +E {14979} {d} {d} {32} {0} {} {1} {} {0} + +R {2630} {0} {} {Farm Road} {} {You are travelling on a side road with the ruts of many wagon crossings. This road is used by farmers to take their goods into town to be sold. The road continues to the south and to the north.} {Taren Ferry} {} {} {} {1} {} +E {2627} {n} {n} {1} {0} {} {1} {} {0} +E {2631} {s} {s} {4} {0} {} {1} {} {0} + +R {2631} {0} {} {Farm Road} {} {A wide road with the ruts of hundreds of wagon crossings. This road is used by farmers to bring their goods to market. The road continues on to the north and to the south.} {Taren Ferry} {} {} {} {1} {} +E {2630} {n} {n} {1} {0} {} {1} {} {0} +E {2632} {s} {s} {4} {0} {} {1} {} {0} + +R {2632} {0} {} {Farm Road} {} {The small path from the east widens into a full blown road with the ruts of hundreds of wagon crossings marking its age. The road continues on south doubtlessly passing other farms in its meanderings.} {Taren Ferry} {} {} {} {1} {} +E {2631} {n} {n} {1} {0} {} {1} {} {0} +E {2633} {e} {e} {2} {0} {} {1} {} {0} + +R {2633} {0} {} {Small Path} {} {This path is simply used as a means for getting carts of wool and tabac out to the farm road to the west. A high fence runs to the north bordering some tabac fields.} {Taren Ferry} {} {} {} {1} {} +E {2634} {e} {e} {2} {0} {} {1} {} {0} +E {2632} {w} {w} {8} {0} {} {1} {} {0} + +R {2634} {0} {} {Small Path} {} {Coming straight out of the barn to the east this small path heads west. Wide enough for a single wagon, it seems to merge with a larger road a ways to the west.} {Taren Ferry} {} {} {} {1} {} +E {2635} {e} {e} {2} {0} {} {1} {} {0} +E {2633} {w} {w} {8} {0} {} {1} {} {0} + +R {2635} {0} {} {Barn} {} {Smelling of horses and filled with rusty tools placed at odd positions around the room, this place seems to sum up every barn that ever existed. Large double doors are at each end of the barn to the east and the west.} {Taren Ferry} {} {} {} {1} {} +E {2636} {e} {e} {2} {0} {} {1} {} {0} +E {2634} {w} {w} {8} {0} {} {1} {} {0} +E {14980} {d} {d} {32} {0} {} {1} {} {0} + +R {2636} {0} {} {Barnyard} {} {Pigs and and cows and geese all use various portions of this yard. There is a very strong odor coming from the pig wallow in the south west corner of the yard. You have to step carefully to avoid steping in mud or feces.} {Taren Ferry} {} {} {} {1} {} +E {2637} {n} {n} {1} {0} {} {1} {} {0} +E {2635} {w} {w} {8} {0} {} {1} {} {0} + +R {2637} {0} {} {In Front of a Small Farm} {} {This is the yard between a small farm house to the north and its barn to the south. To the west is a fence separating the yard and a field of tabac. There are all the normal signs of a peaceful country farm including the sound of children's laughter coming from somewhere nearby.} {Taren Ferry} {} {} {} {1} {} +E {2638} {n} {n} {1} {0} {} {1} {} {0} +E {2641} {e} {e} {2} {0} {} {1} {} {0} +E {2636} {s} {s} {4} {0} {} {1} {} {0} + +R {2638} {0} {} {Farm House} {} {A single room perched as if holding back the surrounding tabac. Quaintly furnished and fastidiously clean, it seems to win that delicate balance between house and home.} {Taren Ferry} {} {} {} {1} {} +E {2639} {w} {w} {8} {0} {} {1} {} {0} +E {2637} {s} {s} {4} {0} {} {1} {} {0} + +R {2639} {0} {} {Tabac Field} {} {Row upon row of leafy tabac waiting to be harvested extends in orderly fashion. The rich aroma is almost overwhelming. A high fence borders the fields and encompasses the farm house to the east.} {Taren Ferry} {} {} {} {1} {} +E {2638} {e} {e} {2} {0} {} {1} {} {0} +E {2640} {w} {w} {8} {0} {} {1} {} {0} + +R {2640} {0} {} {Tabac Field} {} {The many rows of tabac here give of a fine pungent aroma. There is an occasional spot on a leaf here or there, but for the most part all the plants are very healthy. This is probably a farmer who sells quite a lot of tabac. There is a fence around the field that prevents others from sharing too freely in his profits.} {Taren Ferry} {} {} {} {1} {} +E {2639} {e} {e} {2} {0} {} {1} {} {0} + +R {2641} {0} {} {Path off the Main Road} {} {This is a small path leading off the North Road that seems to dead-end at a farm west of here. Trees decorate the landscape to the south, providing shade and comfort, while fields of tabac can be glimpsed to the northwest.} {Taren Ferry} {} {} {} {1} {} +E {2642} {e} {e} {2} {0} {} {1} {} {0} +E {2637} {w} {w} {8} {0} {} {1} {} {0} + +R {2642} {0} {} {The North Road} {} {The trees thin out to either side as the town nears to the north. The road begins to widen out a bit more, allowing the passage of two wains. To the west you see a small path.} {Taren Ferry} {} {} {} {1} {} +E {2643} {n} {n} {1} {0} {} {1} {} {0} +E {2641} {w} {w} {8} {0} {} {1} {} {0} +E {2648} {s} {s} {4} {0} {} {1} {} {0} + +R {2643} {0} {} {The North Road South of Taren Ferry} {} {Now that you are at the edge of town you can see that Taren Ferry is a bustling town where farmers come to sell their wool and tabac to merchants from the north. The North Road continues down toward the river front and south out of town.} {Taren Ferry} {} {} {} {1} {} +E {2619} {n} {n} {1} {0} {} {1} {} {0} +E {2642} {s} {s} {4} {0} {} {1} {} {0} + +R {2644} {0} {} {Thexi Bramblebrook's Tailor Shop} {} {Shirts and pants and cloaks and boots all line the walls here. In the back you see that there are some that are waiting to be repaired. Also in the back are some bolts of cloth and spools of thread ready to make new garments.} {Taren Ferry} {} {} {} {1} {} +E {2623} {n} {n} {1} {0} {} {1} {} {0} +E {2647} {s} {s} {4} {0} {} {1} {} {0} + +R {2645} {0} {} {Flick Samberry's Sundries} {} {Shelves line every inch of all four walls. Each shelf is packed to overflow with items for every day use. The wooden floor is meticulously clean and a small mat has been placed in front of the door.} {Taren Ferry} {} {} {} {1} {} +E {2624} {n} {n} {1} {0} {} {1} {} {0} +E {2646} {s} {s} {4} {0} {} {1} {} {0} + +R {2646} {0} {} {Flick's Backroom} {} {Obviously used for storage this room has cleaning supplies and overstocked items. Everything is neatly arranged on shelves and labled meticulously.} {Taren Ferry} {} {} {} {1} {} +E {2645} {n} {n} {1} {0} {} {1} {} {0} + +R {2647} {0} {} {Thexi's Backroom} {} {A comfortable looking place with a small workspace which is littered with thread and scraps of cloth. Some items that need to be resewn are hanging on a rack on one side of the room, on the other, cloth of many different colors and patterns is stored on large bolts.} {Taren Ferry} {} {} {} {1} {} +E {2644} {n} {n} {1} {0} {} {1} {} {0} + +R {2648} {0} {} {The North Road} {} {The forest of leatherleaf and spicewood on either side of the road seems peaceful and pleasant. The road heads north towards Taren Ferry or south towards Watch hill.} {Taren Ferry} {} {} {} {1} {} +E {2642} {n} {n} {1} {0} {} {1} {} {0} +E {2649} {s} {s} {4} {0} {} {1} {} {0} + +R {2649} {0} {} {The North Road} {} {The forest receeds away from the road here, giving way to fields on either side. On the East side there is a pasture for sheep and on the west a field of finest Two Rivers tabac. The pasture is fenced, but not the tabac field. To the south and east is a farm house set back from the road.} {Taren Ferry} {} {} {} {1} {} +E {2648} {n} {n} {1} {0} {} {1} {} {0} +E {2651} {e} {e} {2} {0} {} {1} {} {0} +E {2650} {s} {s} {4} {0} {} {1} {} {0} + +R {2650} {0} {} {The North Road} {} {The forest shears away abruptly on the east where a path divides it from a pasture to the north. On the west the transition is more gradual and it appears to give way to a tabac field somewhat north along the road. The road itself continues north and south from here.} {Taren Ferry} {} {} {} {1} {} +E {2649} {n} {n} {1} {0} {} {1} {} {0} +E {2652} {e} {e} {2} {0} {} {1} {} {0} +E {2656} {w} {w} {8} {0} {} {1} {} {0} +E {2657} {s} {s} {4} {0} {} {1} {} {0} + +R {2651} {0} {} {A Pasture} {} {This is a lush green pasture, clearly a good place to let a few animals graze. From what you just stepped in it appears that someone has been doing just that. There is a fence on all sides of the pasture to keep animals in. The farmhouse to which this field belongs is to the southeast.} {Taren Ferry} {} {} {} {1} {} +E {2649} {w} {w} {8} {0} {} {1} {} {0} +E {2652} {s} {s} {4} {0} {} {1} {} {0} + +R {2652} {0} {} {A Path to the Farm House} {} {This wagon path is on the south edge of a recently created pasture. The trees of the forest to the south rise thickly up next to the path and the brush under them is thick and thorny. The pasture to the north looks green and fertile. The path leads to a farm house to the east and out to the road to the west.} {Taren Ferry} {} {} {} {1} {} +E {2651} {n} {n} {1} {0} {} {1} {} {0} +E {2653} {e} {e} {2} {0} {} {1} {} {0} +E {2650} {w} {w} {8} {0} {} {1} {} {0} + +R {2653} {0} {} {The Living Room} {} {This cozy room features a large fireplace on the east wall and wooden floors and a throw rug to keep the feet warm in winter. Delicious smells are coming from the room to the south. There is a wooden door to the north.} {Taren Ferry} {} {} {} {1} {} +E {2654} {n} {n} {1} {0} {} {1} {} {0} +E {2652} {w} {w} {8} {0} {} {1} {} {0} +E {2655} {s} {s} {4} {0} {} {1} {} {0} + +R {2654} {0} {} {The Bedroom} {} {This appears to be a comfortable well appointed bedroom with all the ususal furniture and closets. On the west wall there is a window with a wooden frame dividing it into four segments.} {Taren Ferry} {} {} {} {1} {} +E {2653} {s} {s} {4} {0} {} {1} {} {0} + +R {2655} {0} {} {The Kitchen} {} {Smells of spice bread and lamb stew fill your senses making your mouth water. This kitchen is small but well organized, with all the utensils hanging neatly on racks along the walls. Shelves and cabinets are well stocked with supplies. Obviously an above average cook works here.} {Taren Ferry} {} {} {} {1} {} +E {2653} {n} {n} {1} {0} {} {1} {} {0} + +R {2656} {0} {} {Small Field of Tabac} {} {This is not a very large field of tabac, but the leaves of the plants here give off a pungent aroma that says it is of the highest quality. It probably sells for a pretty good price.} {Taren Ferry} {} {} {} {1} {} +E {2650} {e} {e} {2} {0} {} {1} {} {0} + +R {2657} {0} {} {North Road} {} {The road continues straight north. The forest to the west has started to thin out, giving way to the small island of civilization not far to the north. The fields that lie to the east are used in farming and in raising livestock. Looking to the south, the road seems very long and straight. } {North Road} {} {} {} {1} {} +E {2650} {n} {n} {1} {0} {} {1} {} {0} +E {2658} {s} {s} {4} {0} {} {1} {} {0} + +R {2658} {0} {} {North Road} {} {The North Road runs in a straight path north and south. All you can see here are an impassable forest to the west and fields far to the east. To the north, there appears to be what looks like a small village through which the North Road runs.} {North Road} {} {} {} {1} {} +E {2657} {n} {n} {1} {0} {} {1} {} {0} +E {2659} {s} {s} {4} {0} {} {1} {} {0} + +R {2659} {0} {} {North Road} {} {This part of the road seems very well kept. Although the brown dirt on the road tends to fly up and stick to you, the road is very smooth, allowing easy passage to the north and south. From here, you can see some miniscule buildings in the distant far to the north. The dark Westwood Forest is so dense to the west that it is not possible to go west. To the east, you see vast distant fields.} {North Road} {} {} {} {1} {} +E {2658} {n} {n} {1} {0} {} {1} {} {0} +E {2660} {s} {s} {4} {0} {} {1} {} {0} + +R {2660} {0} {} {On a Strong Wooden Bridge} {} {A small wooden bridge has been built to allow travelers to cross the the small stream more easily. Crystal clear water gurgles beneath the wooden planks. The bridge seems strong and well maintained. The North Road extends in a straight line north and south.} {North Road} {} {} {} {1} {} +E {2659} {n} {n} {1} {0} {} {1} {} {0} +E {2663} {s} {s} {4} {0} {} {1} {} {0} +E {2661} {d} {d} {32} {0} {} {1} {} {0} + +R {2661} {0} {} {Under the Wooden Bridge} {} {A little clear stream flows beneath your feet. Little colored pebbles can be seen at the bottom of the stream, which sparkles invitingly at you. To the east you can see a little pond to which the stream flows. To the west, you can see a small rivulet from which the stream branches can be seen.} {North Road} {} {} {} {1} {} +E {2662} {e} {e} {2} {0} {} {1} {} {0} +E {5773} {w} {w} {8} {0} {} {1} {} {0} +E {2660} {u} {u} {16} {0} {} {1} {} {0} + +R {2662} {0} {} {Small Pond Beside the North Road} {} {A little pond of clear water is here. Once in a while the wind causes a small ripple on the surface of the water. Little bubbles float from somewhere from the bottom of the pond up to the surface, remain on the surface for a second, then suddenly burst. To the east, you can see the clear stream that takes water here. Upward and to your west, you can see the eastern side of the North Road.} {North Road} {} {} {} {1} {} +E {2661} {w} {w} {8} {0} {} {1} {} {0} + +R {2663} {0} {} {North Road} {} {The limbs of the trees in the forest to the west of you extend over your head, blocking out any sunlight that may have been present. Some shrubs brush against your legs as if trying to prevent you from going on with your journey. Worse yet, the road here is rocky and uneven, making it hard to maintain balance all the time. The road extends from north to south in a straight line. To the east, you see some beautiful fields.} {North Road} {} {} {} {1} {} +E {2660} {n} {n} {1} {0} {} {1} {} {0} +E {2686} {e} {e} {2} {0} {} {1} {} {0} +E {2664} {w} {w} {8} {0} {} {1} {} {0} +E {2681} {s} {s} {4} {0} {} {1} {} {0} + +R {2664} {0} {} {Light Forest Beside The Road} {} {The presence of these ancient trees living in dry rocky soil attests to the stubborn and enduring nature of the people of the Two-Rivers. To the east, you can see the dirt road that many call the North Road. The trees get quite a bit denser to the west.} {North Road} {} {} {} {1} {} +E {2663} {e} {e} {2} {0} {} {1} {} {0} +E {2665} {w} {w} {8} {0} {} {1} {} {0} +E {2667} {s} {s} {4} {0} {} {1} {} {0} + +R {2665} {0} {} {Confusing Turn} {} {The chirping of little birds from a distance gives the forest a sense of peace that seems to have existed since the creation. You notice that oak, elm, and fig trees are the prominent types of trees here. There are other trees that grow tall and provide so much shade that they tend to block out most of the sun's rays.} {North Road} {} {} {} {1} {} +E {2669} {e} {e} {2} {0} {} {1} {} {0} +E {2666} {w} {w} {8} {0} {} {1} {} {0} +E {2669} {s} {s} {4} {0} {} {1} {} {0} + +R {2666} {0} {} {Dark Patch of the Westwood} {} {The trees get so incredibly dense here that absolutely no light can break through the canopy. The great trees stand tall and straight like the soldiers of Manetheren who long ago guarded this land from the corruption of the Dark One. A faint breeze blowing through the leaves sounds like the promise of those long-gone warriors that the promise still stands.} {North Road} {} {} {} {1} {} +E {2665} {n} {n} {1} {0} {} {1} {} {0} +E {2667} {e} {e} {2} {0} {} {1} {} {0} +E {2670} {w} {w} {8} {0} {} {1} {} {0} +E {2672} {s} {s} {4} {0} {} {1} {} {0} + +R {2667} {0} {} {Oak Tree Beside North Road} {} {A lone oak tree stands here projecting its branches over the rocky road to the east. The tree looks very old and weary as if it had seen too many wars in the history of the world. Except to the east, you seem to run into more trees, trees that have lived to witness countless centuries of human struggle and endurance in the Two Rivers.} {North Road} {} {} {} {1} {} +E {2664} {n} {n} {1} {0} {} {1} {} {0} +E {2666} {w} {w} {8} {0} {} {1} {} {0} +E {2668} {s} {s} {4} {0} {} {1} {} {0} + +R {2668} {0} {} {Light Forest Beside Road} {} {This is a light forest, with many trees offering their shades. Grass and green mosses grown on the forest floor. To the east, you can seen a large well-used dirt road. To south, the grassy forest floor shows a faint trail that leads west. Looking north, you see a very large oak tree standing beside the road.} {North Road} {} {} {} {1} {} +E {2667} {n} {n} {1} {0} {} {1} {} {0} +E {2672} {w} {w} {8} {0} {} {1} {} {0} + +R {2669} {0} {} {Confusing Turn} {} {The chirping of little birds from a distance gives the forest a sense of peace that seems to have existed since the creation. You notice that oak, elm, and fig trees are the prominent types of trees here. There are other trees that grow tall and provide so much shade that they tend to block out most of the sun's rays.} {North Road} {} {} {} {1} {} +E {2669} {n} {n} {1} {0} {} {1} {} {0} +E {2665} {w} {w} {8} {0} {} {1} {} {0} +E {2665} {s} {s} {4} {0} {} {1} {} {0} + +R {2670} {0} {} {Dense Forest} {} {The canopy of green leaves are quite a bit denser here than at other parts of the forest, capable of blocking out most light during the day. Dry leaves rustle softly at the encroachment of your footsteps. This forest is so peaceful and quiet that it is hard to imagine the presence of any evil here.} {North Road} {} {} {} {1} {} +E {2671} {n} {n} {1} {0} {} {1} {} {0} +E {2666} {e} {e} {2} {0} {} {1} {} {0} +E {2673} {s} {s} {4} {0} {} {1} {} {0} + +R {2671} {0} {} {Petrified Forest} {} {This part of the forest is just as dense with trees as to the south. On touching one of the ancient-looking trees, you suddenly realize that the trunk is solid rock. You find the way too difficult to travel to the north. The way seems a bit easier toward the east, perhaps leading to the North Road. } {North Road} {} {} {} {1} {} +E {2665} {e} {e} {2} {0} {} {1} {} {0} +E {2670} {s} {s} {4} {0} {} {1} {} {0} + +R {2672} {0} {} {Forest Bordering the Trail} {} {All around, branches overhead blot out the sky. Thick sturdy trunks rise out of the ground all around, some covered with moss and vines. Underfoot, the ground is littered with vegetation and leaves from the trees. To the south and east a trail leads along the forest.} {North Road} {} {} {} {1} {} +E {2666} {n} {n} {1} {0} {} {1} {} {0} +E {2668} {e} {e} {2} {0} {} {1} {} {0} +E {2673} {w} {w} {8} {0} {} {1} {} {0} + +R {2673} {0} {} {Dense Forest} {} {The ground of the Westwood is a little muddy at this place, probably due to its lower elevation than the surrounding area. Tall ancient trees stand in majestic silence for centuries. Now and then, you can hear the soft chirping of tiny insects going about their daily activities.} {North Road} {} {} {} {1} {} +E {2670} {n} {n} {1} {0} {} {1} {} {0} +E {2672} {e} {e} {2} {0} {} {1} {} {0} +E {2674} {s} {s} {4} {0} {} {1} {} {0} + +R {2674} {0} {} {Deep in Westwood Forest} {} {The forest gets considerably darker in this spot. On the ground, many tree trunks, usually split in the center, lie haphazardly with rotting branches drapping over each other. To the north, absolutely no light can pass through the canopy, casting the entire area into velvet darkness. To the east, you spy a faint trail. Too many trees block your way west, but is is possible to see more forest to the south.} {North Road} {} {} {} {1} {} +E {2673} {n} {n} {1} {0} {} {1} {} {0} +E {2677} {e} {e} {2} {0} {} {1} {} {0} +E {2675} {s} {s} {4} {0} {} {1} {} {0} + +R {2675} {0} {} {Deep in Westwood Forest} {} {The sound of breaking twigs deafen your ears as their echoes bounce back and forth from the wall of trees that encircle you. The forest grows so dense to the west and south that it is impossible to go there. To the north, the forest grows noticeably darker.} {North Road} {} {} {} {1} {} +E {2674} {n} {n} {1} {0} {} {1} {} {0} +E {2676} {e} {e} {2} {0} {} {1} {} {0} + +R {2676} {0} {} {Trail in Westwood Forest} {} {The faint trail caused by frequent footsteps runs north and south in the middle of this quiet forest. To the north you see the trail wind through the trees. To the south, the trail runs right into a strange looking hut. The hut itself is thatched-roofed with dark walls that blend right in with the surrounding trees.} {North Road} {} {} {} {1} {} +E {2677} {n} {n} {1} {0} {} {1} {} {0} +E {2675} {w} {w} {8} {0} {} {1} {} {0} +E {2682} {s} {s} {4} {0} {} {1} {} {0} + +R {2677} {0} {} {Faint Trail in Westwood Forest} {} {The trail makes a turn here, heading south and east. Going off to the west would put you in some very dense forest. Looking north, the trees blend in with the darkness produced by the dense canopy, making it impossible to see anything toward the north.} {North Road} {} {} {} {1} {} +E {2678} {e} {e} {2} {0} {} {1} {} {0} +E {2674} {w} {w} {8} {0} {} {1} {} {0} +E {2676} {s} {s} {4} {0} {} {1} {} {0} + +R {2678} {0} {} {Faint Trail Leading into Forest} {} {What had been merely tracks in the grass has turned out to be just the start of a fairly well-worn trail in the forest. The trail heads directly east and west. Looking north and south, you see that the trees are very dense, making it very easy to get lost in this peaceful forest if you stray off the path.} {North Road} {} {} {} {1} {} +E {2679} {e} {e} {2} {0} {} {1} {} {0} +E {2677} {w} {w} {8} {0} {} {1} {} {0} + +R {2679} {0} {} {Grassy Clearing Outside of Forest} {} {This clearing seems very atypical compared to the surrounding forest. There are no plants here except for the yellow-green grass that covers the ground. The North Road coming from the south makes a westward bend, such that going either north or east would put you back on the road. Toward the west, the trees grow denser and much darker. Between two tall oak trees, you notice some crushed grass blades caused by heavy footsteps heading directly west.} {North Road} {} {} {} {1} {} +E {2680} {n} {n} {1} {0} {} {1} {} {0} +E {2711} {e} {e} {2} {0} {} {1} {} {0} +E {2678} {w} {w} {8} {0} {} {1} {} {0} + +R {2680} {0} {} {Bend in North Road} {} {The road is really rough here. The road is no longer a lot of well packed dirt. Here and there, large stones protrude from the ground, quite capable of tripping an unwary traveler. The road turns east here. To the north you see that the road continues in a straight line. A peaceful forest beckons to you on your west. To the south is a small roadside clearing.} {North Road} {} {} {} {1} {} +E {2681} {n} {n} {1} {0} {} {1} {} {0} +E {2695} {e} {e} {2} {0} {} {1} {} {0} +E {2679} {s} {s} {4} {0} {} {1} {} {0} + +R {2681} {0} {} {North Road} {} {It seems that the road here is not maintained very often. You notice many sharp rocks lodged into the ground, that may even cut your feet. The road runs north and south. To your east, you see a large ugly stone hill with steep slopes. To the west is the Westwood Forest. } {North Road} {} {} {} {1} {} +E {2663} {n} {n} {1} {0} {} {1} {} {0} +E {2680} {s} {s} {4} {0} {} {1} {} {0} + +R {2682} {0} {} {A Mysterious Hut} {} {Dank, moldering beams of dark, splintered wood support the ceiling overhead, the oak-panelled walls smeared with mud and straw. The air is damp and musty, streaks of creeping mold clawing at the corners of the hut. A round table squats in the center of the room, surrounded by four wooden chairs. A rusted iron kettle hangs on a wicked spike over a dead hearth.} {North Road} {} {} {} {1} {} +E {2676} {n} {n} {1} {0} {} {1} {} {0} +E {2683} {w} {w} {8} {0} {} {1} {} {0} +E {2684} {s} {s} {4} {0} {} {1} {} {0} + +R {2683} {0} {} {A Hidden Room} {} {Your eyes adjust to the dim lighting in this low-ceiling room. The walls of the room are not wooden like the wall to your west. Rather, the other three walls are made of earth. It seems that the only way out of this room is the way that you came in. A piece of parchment has been attached to the wall with a rusty knife.} {North Road} {} {} {} {1} {} +E {2682} {e} {e} {2} {0} {} {1} {} {0} + +R {2684} {0} {} {A Dank Room} {} {Filthy, frayed hammocks hang from rusty iron nails embedded in the packed earth walls. The ceiling is made of roughly-cut boards, large gaps visible between the planks. A small trapdoor is set in one corner, a rickety ladder leaning against the wall nearby. The ground underfoot is hard packed earth, no carpets or floorboards to ward off the chill of the damp soil.} {North Road} {} {} {} {1} {} +E {2682} {n} {n} {1} {0} {} {1} {} {0} +E {2685} {u} {u} {16} {0} {} {1} {} {0} + +R {2685} {0} {} {The Attic Bedroom} {} {Several grimy, folded canvas cots lean against the windowless western wall. A rotted hammock is strung between the splintering rafters to the south, above a small, iron-hinged hatch in the floor. A number of cured hams swing in nets from the stout beams that support the tiled roof of the building.} {North Road} {} {} {} {1} {} +E {2684} {d} {d} {32} {0} {} {1} {} {0} + +R {2686} {0} {} {Low Grass} {} {A well kept field with short grass is here. Here and there are small mounds, beside each of which are holes that could be the homes of local animals. To your west, you can see the brown dirt of the North Road. A tilled field lies to the east.} {North Road} {} {} {} {1} {} +E {2687} {e} {e} {2} {0} {} {1} {} {0} +E {2663} {w} {w} {8} {0} {} {1} {} {0} + +R {2687} {0} {} {Tilled Fields} {} {On this plot of land, the ground has been broken into furrows by recent plowing. All the grass and weeds had been removed, and all seems to be ready for the next step in planting next season's crops. You can see an unused field to your west. Another field, apparently well cared for, lies to the south. To the east, you can see a grove of trees that look like apple trees. To the north, dense grass covers the field as far as the eyes can see.} {North Road} {} {} {} {1} {} +E {2688} {n} {n} {1} {0} {} {1} {} {0} +E {2689} {e} {e} {2} {0} {} {1} {} {0} +E {2686} {w} {w} {8} {0} {} {1} {} {0} +E {2693} {s} {s} {4} {0} {} {1} {} {0} + +R {2688} {0} {} {Dense Grass} {} {The grass here is very dense and seems to be the home of a variety of animal life. The grass is tall and dense, preventing you from going anywhere except back to the south where all grass and weeds are rooted and kept from encroaching on the tilled field.} {North Road} {} {} {} {1} {} +E {2687} {s} {s} {4} {0} {} {1} {} {0} + +R {2689} {0} {} {Apple Orchard} {} {There must be hundreds of apple trees growing here. From old trees that are probably 30 years old to young saplings, they all seem to be well cared for. The trees block your view to the north and east, but you can see to your south the entrance to a small farmhouse. To your west is a recently tilled field.} {North Road} {} {} {} {1} {} +E {2687} {w} {w} {8} {0} {} {1} {} {0} +E {2690} {s} {s} {4} {0} {} {1} {} {0} + +R {2690} {0} {} {In Front of a Small Farmhouse} {} {The house in front of which you stand is very small, not new, but not old either. The walls themselves are made of mud while the roof is of thatched leaves. Looking through the open doorway east, you notice some practical furniture in the house. A beautiful garden sits against the wall of the house to the south. To the north, you see many full grown apple trees. Looking west, you see a farmed field, and beyond the field is a dirt road.} {North Road} {} {} {} {1} {} +E {2689} {n} {n} {1} {0} {} {1} {} {0} +E {2691} {e} {e} {2} {0} {} {1} {} {0} +E {2693} {w} {w} {8} {0} {} {1} {} {0} +E {2697} {s} {s} {4} {0} {} {1} {} {0} + +R {2691} {0} {} {Inside the Small Farmhouse} {} {Inside this cozy house, you can see simple furniture neatly arranged. A wooden table sits on the north side of the room. Two wooden stools stand on either side of the table. Next to the door are hung some dirty work clothes. On the east side of the room, a small fireplace with a low fire warms a black pot. You look over some other articles and then through the doorway to the south at two narrow beds.} {North Road} {} {} {} {1} {} +E {2690} {w} {w} {8} {0} {} {1} {} {0} +E {2692} {s} {s} {4} {0} {} {1} {} {0} + +R {2692} {0} {} {Small Bedroom} {} {Two narrow beds are flushed to the left and right side of the room. Next to each of the beds is a wooden table that serves as a nightstand. Around the room are personal belongings of the inhabitants neatly hung on hooks. The only way out of the room is to go north.} {North Road} {} {} {} {1} {} +E {2691} {n} {n} {1} {0} {} {1} {} {0} + +R {2693} {0} {} {Farmed Fields} {} {This field is covered with tall golden wheat. So dense is the wheat that you can barely see the ground at your feet. The wind sways the wheat back and forth making the world seem so quiet and peaceful. Looking over the field to the west, you can see a tall rocky hill blocking your view west. To the north a tilled field awaits the next season's crops. To the east is the entry to a small farmhouse. Another field sits to the south.} {North Road} {} {} {} {1} {} +E {2687} {n} {n} {1} {0} {} {1} {} {0} +E {2690} {e} {e} {2} {0} {} {1} {} {0} +E {2694} {w} {w} {8} {0} {} {1} {} {0} +E {2696} {s} {s} {4} {0} {} {1} {} {0} + +R {2694} {0} {} {On a Tall Rocky Hill} {} {In contrast to the surrounding area, this hill seems very ugly. Very rocky and steep, scaling it looks impractical. The way of least resistance, it seems, is to go either to a golden field to the east or to get onto the road by heading west or south.} {North Road} {} {} {} {1} {} +E {2693} {e} {e} {2} {0} {} {1} {} {0} +E {2695} {s} {s} {4} {0} {} {1} {} {0} + +R {2695} {0} {} {Bend in North Road} {} {The rocky road here usually makes those who travel it barefoot mourn the day that they set out on it. From here, the road goes south as far as the eyes can see. The road makes a turn west from here. To the north, you can see a large rocky hill that blocks the straight path of the road north. To the east, you can spot a lonely farmhouse amidst large fields. Beyond the bend of the road to the west, you see many green trees from the outside of the Westwood.} {North Road} {} {} {} {1} {} +E {2694} {n} {n} {1} {0} {} {1} {} {0} +E {2680} {w} {w} {8} {0} {} {1} {} {0} +E {2711} {s} {s} {4} {0} {} {1} {} {0} + +R {2696} {0} {} {Short Grass Field} {} {The field here has very short even grass as if someone had gone through the trouble of cutting it. You can clearly see to your north some fields with cultivated plants growing on it. To your east, a garden on which grows many kinds of flowers greets you. Looking south, the a wild field extends as far as you can see into the horizon. The North Road makes a bend to the west.} {North Road} {} {} {} {1} {} +E {2693} {n} {n} {1} {0} {} {1} {} {0} +E {2697} {e} {e} {2} {0} {} {1} {} {0} +E {2701} {s} {s} {4} {0} {} {1} {} {0} + +R {2697} {0} {} {Flower Garden} {} {Flowers of red, blue, velvet, and many other nuances of color bedeck this quiet garden. The garden has been built against the wall of the small farmhouse immediately to your west. To your east and south, fields of cultivated plants seem to be cared for by whoever lives in this house. The front entrance of the house is to your north.} {North Road} {} {} {} {1} {} +E {2690} {n} {n} {1} {0} {} {1} {} {0} +E {2696} {w} {w} {8} {0} {} {1} {} {0} +E {2698} {s} {s} {4} {0} {} {1} {} {0} + +R {2698} {0} {} {Dirt Pad} {} {On closer look, this rectangular pad of dirt does not seem to be natural at all. Rather, it looks more like a plowed and tilled field, ready to be sown with seeds. A beautiful flower garden invites you to come north. Fields surround you to the east, west, and south.} {North Road} {} {} {} {1} {} +E {2697} {n} {n} {1} {0} {} {1} {} {0} +E {2699} {s} {s} {4} {0} {} {1} {} {0} + +R {2699} {0} {} {Flat Fields} {} {The fields here are flatter and more even than usual, as if someone had once tilled these fields and then abandoned them. To the north, you see a pad of brown dirt. To the east, a peaceful field can be seen behind which runs the North Road. More fields extend to the east and south.} {North Road} {} {} {} {1} {} +E {2698} {n} {n} {1} {0} {} {1} {} {0} +E {2700} {w} {w} {8} {0} {} {1} {} {0} + +R {2700} {0} {} {Fields Bordering Road} {} {Dandelions, perfectly spherical and as beautiful as the day the Creator made them, waver in harmonious rhythm with the playful wind. This place seems so peaceful that it makes you wonder if even the Trolloc Wars, so destructive to the world, had ever come close to touching these fields. From here, it is possible to see a great expanse of peaceful hills to the east and north. To the west, one can see the road, behind which is a forbidding forest.} {North Road} {} {} {} {1} {} +E {2701} {n} {n} {1} {0} {} {1} {} {0} +E {2699} {e} {e} {2} {0} {} {1} {} {0} +E {2702} {s} {s} {4} {0} {} {1} {} {0} + +R {2701} {0} {} {Grass Field} {} {This grassy field seems greener than the others. Looking more closely you see that wheat is being grown on this field. There is a small dirt path running east and west, connecting a small farmhouse a little off to the east with the big North Road to the west.} {North Road} {} {} {} {1} {} +E {2696} {n} {n} {1} {0} {} {1} {} {0} +E {2700} {s} {s} {4} {0} {} {1} {} {0} + +R {2702} {0} {} {Bushes Bordering Road} {} {Many berry bushes line this side of the road. Once in a while, you hear the songs of different birds. To the south, you can see more of the berry bushes. To the east you see nothing but untended fields of tall and short grass. To the west, a road can be seen.} {North Road} {} {} {} {1} {} +E {2700} {n} {n} {1} {0} {} {1} {} {0} +E {2703} {s} {s} {4} {0} {} {1} {} {0} + +R {2703} {0} {} {Bushes Bordering Road} {} {Many wild berry bushes grow here on this field. Judging from the many bird songs that surround you, this area must be the home of many birds. Besides from the bushes there are several short trees on which some birds have built their nests. To the south, you can hear some splashing water. More bushes can be seen to the north. The field extends from here to the horizon to the east.} {North Road} {} {} {} {1} {} +E {2702} {n} {n} {1} {0} {} {1} {} {0} +E {2704} {s} {s} {4} {0} {} {1} {} {0} + +R {2704} {0} {} {Watering Hole} {D} {A large shallow pond encircled by small rocks invites you to a drink of its clear water. This seems to be the place that local animals drop by to bathe and refresh themselves. From here, you can see a stand of tall trees to the south bordering the wide brown dirt road that you can see the the west. Many short bushes growing on a peaceful field on the roadside can be seen north from here.} {North Road} {} {} {} {1} {} +E {2703} {n} {n} {1} {0} {} {1} {} {0} +E {2705} {s} {s} {4} {0} {} {1} {} {0} + +R {2705} {0} {} {Remnants of Westwood Forest} {} {Great old elm and chestnut trees tower over you in this tiny isolated part of the Westwood Forest. Even though separated from the main forest, this part houses plenty of animal life. A little light filters through the thick canopy of leaves, making the forest look as pristine and new as the day the world was created. To the west, you see a brown dirt road. A watering hole can be seen through the forest to the north. To the south, the road makes a bend eastward.} {North Road} {} {} {} {1} {} +E {2704} {n} {n} {1} {0} {} {1} {} {0} +E {2706} {w} {w} {8} {0} {} {1} {} {0} + +R {2706} {0} {} {North Road} {} {The brown dirt road leads inexorably north and south. You cannot see the end of the road to the north. Far to the south, the road bends east around some tall hills. On the west side of the road, a light forest that is the outer edge of the the Westwood forest invites the adventurous travelers. To the east are many trees that used to be part of the Westwood.} {North Road} {} {} {} {1} {} +E {2707} {n} {n} {1} {0} {} {1} {} {0} +E {2705} {e} {e} {2} {0} {} {1} {} {0} +E {2712} {s} {s} {4} {0} {} {1} {} {0} + +R {2707} {0} {} {North Road} {} {The road continues on and on. Both north and south, you cannot see the end of the road in sight. To the west, you see hedges behind which is a peaceful forest isolating the Two Rivers region from the world west of the Misty Mountains. A watering hole can be seen east of here. It looks like a nice place to rest and refresh yourself.} {North Road} {} {} {} {1} {} +E {2708} {n} {n} {1} {0} {} {1} {} {0} +E {2706} {s} {s} {4} {0} {} {1} {} {0} + +R {2708} {0} {} {North Road} {} {The brown road turns a slightly darker tinge of brown here. It is only with the constant treadfall of people and animals that frequent this road that holds off the incursion of the forest to the west. The road goes directly north and south as far as the eyes can see. To the east, some bushes grow on a nearby field.} {North Road} {} {} {} {1} {} +E {2709} {n} {n} {1} {0} {} {1} {} {0} +E {2707} {s} {s} {4} {0} {} {1} {} {0} + +R {2709} {0} {} {North Road} {} {The road monotonously continues to lead north and south. To the west, you can see a clearing that seems like a good place to rest sore muscles. To the east, some berry bushes line the road, growing on fields that span the vast eastern horizon.} {North Road} {} {} {} {1} {} +E {2710} {n} {n} {1} {0} {} {1} {} {0} +E {2708} {s} {s} {4} {0} {} {1} {} {0} + +R {2710} {0} {} {North Road} {} {A cool breeze wisps a stray lock of hair back from your forehead as you continue on your journey. The road, true to its name, makes a path through the wilderness in a direct line from the north to south and back. Some hedges line the road to the west, behind which is the forest called the Westwood. To the east, you see peaceful green fields.} {North Road} {} {} {} {1} {} +E {2711} {n} {n} {1} {0} {} {1} {} {0} +E {2709} {s} {s} {4} {0} {} {1} {} {0} + +R {2711} {0} {} {North Road} {} {The road rises slightly here, but otherwise continues north and south. To the north, the road makes a turn to the west, while it continues in a straight uninterrupted path to the south. A little dirt path veers off the road, leading to a small building sitting by itself in the vast expanse of fields to the east. A quiet forest looks back at you from the west.} {North Road} {} {} {} {1} {} +E {2695} {n} {n} {1} {0} {} {1} {} {0} +E {2679} {w} {w} {8} {0} {} {1} {} {0} +E {2710} {s} {s} {4} {0} {} {1} {} {0} + +R {2712} {0} {} {North Road} {} {The road extends straight to the north and joins the horizon. To the east, the road makes a bend around some rocky hills. To the west, you can see a forest that many villagers refer to as the Westwood Forest, a source of game and adventure for young men living in this area.} {North Road} {} {} {} {1} {} +E {2706} {n} {n} {1} {0} {} {1} {} {0} +E {2829} {e} {e} {2} {0} {} {1} {} {0} +E {2713} {w} {w} {8} {0} {} {1} {} {0} + +R {2713} {0} {} {Light Forest Bordering Road} {} {The forest is very quiet except for the chirping of some crickets. Many tall trees that look no older than fifty years stand here overlooking the road. The forest grows continually darker to the west. More light forests can be seen to the north and south. The only way back to civilization, it seems, is to head back east to the North Road.} {North Road} {} {} {} {1} {} +E {2714} {n} {n} {1} {0} {} {1} {} {0} +E {2712} {e} {e} {2} {0} {} {1} {} {0} +E {2726} {w} {w} {8} {0} {} {1} {} {0} +E {2836} {s} {s} {4} {0} {} {1} {} {0} + +R {2714} {0} {} {Light Forest Bordering Road} {} {Off the road to the east, you disturb the quiet peacefulness of the forest. Somewhere deeper in the forest, you hear howls and grunts. To the north, you can see low hedges sitting on the side of the North Road. The woods grow denser to the west.} {North Road} {} {} {} {1} {} +E {2715} {n} {n} {1} {0} {} {1} {} {0} +E {2725} {w} {w} {8} {0} {} {1} {} {0} +E {2713} {s} {s} {4} {0} {} {1} {} {0} + +R {2715} {0} {} {Hedges Beside Road} {} {Shrubs, grasses, weeds and all kinds of vegetation fills this side of the North Road. There is little room here to move through all the plants that prick and prod at your skin, much less rest or make camp. The area to your immediate north is pretty much the same as this one, covered by shrubs and bushes. To the west, the trees of Westwood Forest form a wall. The brooding darkness inside those woods would turn away any who is faint of heart.} {North Road} {} {} {} {1} {} +E {2716} {n} {n} {1} {0} {} {1} {} {0} +E {2722} {w} {w} {8} {0} {} {1} {} {0} +E {2714} {s} {s} {4} {0} {} {1} {} {0} + +R {2716} {0} {} {Hedges Beside Road} {} {Branches and bushes crackle noisily as you try to push through the hedges that separates the Westwood Forest from the road to the east. Of all the places to go this is certainly not the most comfortable one. A small clearing can be seen to the north, in contrast with the south, which is also covered by hedges.} {North Road} {} {} {} {1} {} +E {2717} {n} {n} {1} {0} {} {1} {} {0} +E {2721} {w} {w} {8} {0} {} {1} {} {0} +E {2715} {s} {s} {4} {0} {} {1} {} {0} + +R {2717} {0} {} {Campsite Before Westwood Forest} {} {This is a natural clearing in the forest that borders the North Road. A lot of trash and chicken bone can be seen littered on the grassy ground, an indication that this area is very often used by travellers along this road. In the middle of the clearing is a ring of gray stones in which a bonfire can be kindled. The trees of Westwood Forest towers above you a few yards to the west.} {North Road} {} {} {} {1} {} +E {2718} {n} {n} {1} {0} {} {1} {} {0} +E {2720} {w} {w} {8} {0} {} {1} {} {0} +E {2716} {s} {s} {4} {0} {} {1} {} {0} + +R {2718} {0} {} {Hedges Before the Forest} {} {These shrubs and bushes from a distinct boundary between the brown dirt road to the east and the eerie dark forest to the west. Toward the north, the number of shrubs dwindle leaving only a grassy clearing that borders the road. A well used campsite can be seen to the south.} {North Road} {} {} {} {1} {} +E {2719} {w} {w} {8} {0} {} {1} {} {0} +E {2717} {s} {s} {4} {0} {} {1} {} {0} + +R {2719} {0} {} {In The Westwood} {} {You hear some unseen animals scurrying around, barely disturbing the leaves lying on the forest floor. There seems to be a trail to the north. The same trail makes a turn and runs south to your west. To the south, more and more of the quiet forest can be seen. To the east, some hedges border the North Road.} {North Road} {} {} {} {1} {} +E {2718} {e} {e} {2} {0} {} {1} {} {0} +E {2720} {s} {s} {4} {0} {} {1} {} {0} + +R {2720} {0} {} {The Westwood} {} {The thick canopy of leaves high above the ground filters most of any existing sunlight out from this part of the forest. The trees grow very densely here, so dense that it is not possible to go west at all. To the south and north, more ancient trees greet you.} {North Road} {} {} {} {1} {} +E {2719} {n} {n} {1} {0} {} {1} {} {0} +E {2717} {e} {e} {2} {0} {} {1} {} {0} +E {2721} {s} {s} {4} {0} {} {1} {} {0} + +R {2721} {0} {} {The Westwood} {} {Through the dense canopy of leaves, you can barely make out the sky above. A thick trunk of a tree lies on the ground, half-buried by the leaves and fungi that surround it. To the east, you can see a lighter part of the forest. To the north and south, you see more of the quiet and peaceful forest.} {North Road} {} {} {} {1} {} +E {2720} {n} {n} {1} {0} {} {1} {} {0} +E {2716} {e} {e} {2} {0} {} {1} {} {0} +E {2722} {s} {s} {4} {0} {} {1} {} {0} + +R {2722} {0} {} {The Westwood} {} {Tall giant trees surround and engulf you. There is very little light here, making it impossible for new plant life to grow from the many seeds that have accumulated here for centuries. Here and there, you see brightly coloured fungi growing at the foot of old trees. The forest gets even more shadowy to the west. To the east, the trees seem to thin out a little.} {North Road} {} {} {} {1} {} +E {2721} {n} {n} {1} {0} {} {1} {} {0} +E {2715} {e} {e} {2} {0} {} {1} {} {0} +E {2723} {w} {w} {8} {0} {} {1} {} {0} + +R {2723} {0} {} {Misty Westwood Forest} {} {A list foggy mist encircles and hides the surrounding from your searching eyes. You almost fall when the dead stump of an ancient tree suddenly leaps in your way. Sometimes a gust of wind would bring with it the foul smell of decayed animal and plant matter. Even when the sun is out, this place remains as shadowy and mysterious as ever.} {North Road} {} {} {} {1} {} +E {2722} {e} {e} {2} {0} {} {1} {} {0} +E {2724} {s} {s} {4} {0} {} {1} {} {0} + +R {2724} {0} {} {The Westwood} {} {The Westwood continues in its monotony. Trees surround you on every side, silently reproving you for disturbing the peacefulness of this forest, which has not seen much of human activity ever since the end of the Trolloc Wars. The forest seems to be lighter to the east.} {North Road} {} {} {} {1} {} +E {2723} {n} {n} {1} {0} {} {1} {} {0} +E {2725} {e} {e} {2} {0} {} {1} {} {0} +E {2727} {s} {s} {4} {0} {} {1} {} {0} + +R {2725} {0} {} {The Westwood} {} {The tree growth is very dense here. The thick canopy above prevents much light from filtering to the forest floor, making it impossible for there to be any decent amount of undergrowth. Red and orange fungi can be seen growing on the trunks of the decayed trees.} {North Road} {} {} {} {1} {} +E {2714} {e} {e} {2} {0} {} {1} {} {0} +E {2724} {w} {w} {8} {0} {} {1} {} {0} +E {2726} {s} {s} {4} {0} {} {1} {} {0} + +R {2726} {0} {} {Medium Forest} {} {In the near total silence of the forest, the soft chirping of crickets grow deadeningly loud. The silence seems to increase the further west you go. The way to the North Road lies to the east where the trees thin out. The woods to the north seem to be very much the same as here.} {North Road} {} {} {} {1} {} +E {2725} {n} {n} {1} {0} {} {1} {} {0} +E {2713} {e} {e} {2} {0} {} {1} {} {0} +E {2727} {w} {w} {8} {0} {} {1} {} {0} + +R {2727} {0} {} {The Eerie Westwood} {} {The silence of this part of the forest is almost complete. You can hear yourself breathe. The soil is dry and hard, making it hard to farm here. Those that can survive farming in this forest are admired even by the hardy people who live in the Two Rivers.} {North Road} {} {} {} {1} {} +E {2724} {n} {n} {1} {0} {} {1} {} {0} +E {2726} {e} {e} {2} {0} {} {1} {} {0} +E {2728} {w} {w} {8} {0} {} {1} {} {0} + +R {2728} {0} {} {Misty Westwood Forest} {} {The forest is so misty here that you can hardly see very far ahead of you. The silence that shrouds you is complete. It is easy to understand how one's mind can play tricks on what one sees. The mist seems to be better to the east.} {North Road} {} {} {} {1} {} +E {2729} {n} {n} {1} {0} {} {1} {} {0} +E {2727} {e} {e} {2} {0} {} {1} {} {0} + +R {2729} {0} {} {Misty Westwood Forest} {} {The woods get so dense here that it is impossible to go further west. The mist that begins to surround you indicates that this place must be close to the Mountains of Mist that lies west of the forest. Here, the ground seems rockier, and the tree trunks are more gaunt.} {North Road} {} {} {} {1} {} +E {2730} {n} {n} {1} {0} {} {1} {} {0} +E {2728} {s} {s} {4} {0} {} {1} {} {0} + +R {2730} {0} {} {Misty Westwood Forest} {} {You almost trip over a reddish rock that you did not see. Even though you have no clear view of the Misty Mountains to the west, the presence of these rocks is a sure sign that the foothills of the moutains are not far from here. The dense trees as well as the rocky ground prevent much movement to the west.} {North Road} {} {} {} {1} {} +E {2731} {w} {w} {8} {0} {} {1} {} {0} +E {2729} {s} {s} {4} {0} {} {1} {} {0} + +R {2731} {0} {} {Flower Patch in the Westwood} {D} {Large groups of wild roses gather together in large clumps of color and scent. The blossoms themselves look like bursts of peach, pink, and yellow firecrackers among the glossy dark green leaves. They wind their way among the roots of the large oak and maple trees. Small bright purple moths flit their way from flower to flower seeking the sweet nectar within.} {Westwood by the Mountains} {} {} {} {1} {} +E {2730} {e} {e} {2} {0} {} {1} {} {0} +E {2737} {w} {w} {8} {0} {} {1} {} {0} +E {2732} {s} {s} {4} {0} {} {1} {} {0} + +R {2732} {0} {} {Climbing Clematis} {} {Winding their way up the sides of the trees and bushes here, these lovely flowers bloom into their full glory year round. Dotting the vines that support them, they come in a variety of colors ranging from the purest white to the most vibrant reds. These flowers lightly perfume the air around here with their light floral scent. All around here the Westwood continues to dominate the land.} {Westwood by the Mountains} {} {} {} {1} {} +E {2731} {n} {n} {1} {0} {} {1} {} {0} +E {2736} {w} {w} {8} {0} {} {1} {} {0} +E {2733} {s} {s} {4} {0} {} {1} {} {0} + +R {2733} {0} {} {Scent of the Golden Iris} {} {Standing tall and firm on long green stalks, these flowers thrive in the cool damp of the forest. During the warm months of summer, these hearty plants burst into bloom, thrusting lovely golden iris blossoms up into the light. The scent of these flowers are unusual, bringing to mind the smell of freshly baked butter and sugar cookies. They grow close to the base of the large fir trees that stretch up some thirty spans into the sky.} {Westwood by the Mountains} {} {} {} {1} {} +E {2732} {n} {n} {1} {0} {} {1} {} {0} +E {2734} {w} {w} {8} {0} {} {1} {} {0} + +R {2734} {0} {} {Bunches of Sandlewood} {} {This little area off the path to the west is dominated by small bunches of shrubs with tinny tiny white and pink flowers that give off a soft perfumed scent. There are also small white berries hidden among the waxy green leaves of the bushes, but the animals of the forest have not eaten them, so it might be good to leave them alone.} {Westwood by the Mountains} {} {} {} {1} {} +E {2736} {n} {n} {1} {0} {} {1} {} {0} +E {2733} {e} {e} {2} {0} {} {1} {} {0} +E {2741} {w} {w} {8} {0} {} {1} {} {0} +E {2735} {s} {s} {4} {0} {} {1} {} {0} + +R {2735} {0} {} {Fruits of the Kukui} {} {With smooth trunks of pale gray wood, these giants tower into the sky above the forest. When the large white clusters of flowers grow into rich green fruit, squirrels can often be found scrambling among its wide branches. A small cut in the side of one of the trees show that the sap is very watery in texture, but must be rich in nutrients due to all the bugs trying to eat it. A small path lies to the west of here.} {Westwood by the Mountains} {} {} {} {1} {} +E {2734} {n} {n} {1} {0} {} {1} {} {0} +E {2742} {w} {w} {8} {0} {} {1} {} {0} + +R {2736} {0} {} {Under the Giant Koas} {} {This area of the forest is made up mostly of the thick black trunks of the Koa tree. The bark is unique to this plant, it is smooth and almost a glossy black, making the trunk of the tree appear to have been coated in fresh tar. Dark green leaves veined with stripes of the purest red grace the tops of these tall trees, and birds can be heard singing among the branches. One must be careful to avoid occasional falling bird droppings.} {Westwood by the Mountains} {} {} {} {1} {} +E {2737} {n} {n} {1} {0} {} {1} {} {0} +E {2732} {e} {e} {2} {0} {} {1} {} {0} +E {2734} {s} {s} {4} {0} {} {1} {} {0} + +R {2737} {0} {} {Among the Ginkgo Biloba Trees} {} {A gentle wind causes the large leafy branches of these trees to sway and dance about. The foliage of these trees is remarkable, having naturally grown into almost perfect heart shapes. The branches are graced with tan-orange oval fruits in the summer, that fall from the branches in the fall to make the ground beneath mushy with their rotting bulk. The small hoof prints of deer dot the ground here.} {Westwood by the Mountains} {} {} {} {1} {} +E {2738} {n} {n} {1} {0} {} {1} {} {0} +E {2731} {e} {e} {2} {0} {} {1} {} {0} +E {2739} {w} {w} {8} {0} {} {1} {} {0} +E {2736} {s} {s} {4} {0} {} {1} {} {0} + +R {2738} {0} {} {Masses of Bluebells} {} {Pushing their way through the dead leaves and mulch of the forest floor, these flowers stand tall and straight with large petals that form the shape of a hanging bell. The edges of the petals curl up to reveal the snowy white inside of the blossom, an inviting place for a bee to go gather some sweet nectar. Growing in a huge mass these flowers dot the forest floor lavender blue and green, breaking up the monotony of the trees.} {Westwood by the Mountains} {} {} {} {1} {} +E {2737} {s} {s} {4} {0} {} {1} {} {0} + +R {2739} {0} {} {Flowered Vines} {} {Thick ropes of rich green vines curve their way up the trunks of the trees around the trail here. Bees hum merrily from waxy white blossom to waxy white blossom. A light scent almost like vanilla comes from the center of these pretty flowers. Cutting a path due south and north the trail continues.} {Westwood by the Mountains} {} {} {} {1} {} +E {2747} {n} {n} {1} {0} {} {1} {} {0} +E {2737} {e} {e} {2} {0} {} {1} {} {0} +E {2746} {w} {w} {8} {0} {} {1} {} {0} +E {2740} {s} {s} {4} {0} {} {1} {} {0} + +R {2740} {0} {} {Westwood Trail} {} {The trail narrows here as the trees press in more on the trail from the east and the west. A tall maple tree to the east has an old weathered carving in it with a small heart bearing a carefully carved inscription in the wood. The trail bears due north and south from here.} {Westwood by the Mountains} {} {} {} {1} {} +E {2739} {n} {n} {1} {0} {} {1} {} {0} +E {2741} {s} {s} {4} {0} {} {1} {} {0} + +R {2741} {0} {} {Trail through the Westwood} {} {A lush rosette feather catches ones eye as it drifts about on the light breeze sighing through the forest. A small puddle of mud has dried off to the west side of the trail, showing a couple scratched in tracks of a turkey looking for a bug meal in the soil. The trail bears to the south from here, and continues on due north through the high arches of the Westwood.} {Westwood by the Mountains} {} {} {} {1} {} +E {2740} {n} {n} {1} {0} {} {1} {} {0} +E {2734} {e} {e} {2} {0} {} {1} {} {0} +E {2744} {w} {w} {8} {0} {} {1} {} {0} +E {2742} {s} {s} {4} {0} {} {1} {} {0} + +R {2742} {0} {} {Twist in the Trail} {} {Turning to avoid a large boulder, curiously rounded by the forces of nature and time, the trail leads to the north of here. Looking down one can see the hoof prints of many deer crossing the path, showing that animals as well as man take advantage of this clearing through the dense growth. The air is rich with the fresh smell of oxygen as nature does its thing here in the forest.} {Westwood by the Mountains} {} {} {} {1} {} +E {2741} {n} {n} {1} {0} {} {1} {} {0} +E {2735} {e} {e} {2} {0} {} {1} {} {0} +E {2743} {w} {w} {8} {0} {} {1} {} {0} + +R {2743} {0} {} {Base Trail} {} {Deep ruts have marred the packed soil of the trail as heavily loaded wagons and carts have made their way filled with supplies across the forest. Rustling fills the air from the wind moving through the thick healthy branches of the trees. To the west of here the trail leads up the side of a good sized hill, while to the east the way continues through the forest.} {Westwood by the Mountains} {} {} {} {1} {} +E {2742} {e} {e} {2} {0} {} {1} {} {0} +E {2761} {u} {u} {16} {0} {} {1} {} {0} + +R {2744} {0} {} {Vines of Morning Glory} {} {Creeping flower festooned vines wrap themselves around the ever present company of trees here. With thick sappy vines up to fifteen feet long, these plants have tiny trumpet shaped flowers of lovely shades ranging from the palest pink to the boldest lavender. Looking around, one can appreciate the gentle side of nature.} {Westwood by the Mountains} {} {} {} {1} {} +E {2745} {n} {n} {1} {0} {} {1} {} {0} +E {2741} {e} {e} {2} {0} {} {1} {} {0} +E {2760} {w} {w} {8} {0} {} {1} {} {0} + +R {2745} {0} {} {Beneath the Manele Trees} {} {These trees grow up to eighty feet into the sky high above. The older trees are covered with a thick bark, that forms small cracks with time. Eventually the bark falls away to reveal the smooth green trunk of the tree beneath, exposing it to the hungry mouths of insects. Small reddish black seeds have fallen to the ground from the branches above, providing food to the smaller denizens of the Westwood forest.} {Westwood by the Mountains} {} {} {} {1} {} +E {2746} {n} {n} {1} {0} {} {1} {} {0} +E {2759} {w} {w} {8} {0} {} {1} {} {0} +E {2744} {s} {s} {4} {0} {} {1} {} {0} + +R {2746} {0} {} {Towering Maples} {} {The smooth green brown branches of these trees branch out into a thick interweaving pattern above. With large green leaves in the summer they provide shade to the forest floor below, while in the spring small bunches of fruits much like grapes, hang from the branches. However, these fruits are bitter to the human palate, being something that squirrels would enjoy much more.} {Westwood by the Mountains} {} {} {} {1} {} +E {2751} {n} {n} {1} {0} {} {1} {} {0} +E {2739} {e} {e} {2} {0} {} {1} {} {0} +E {2758} {w} {w} {8} {0} {} {1} {} {0} +E {2745} {s} {s} {4} {0} {} {1} {} {0} + +R {2747} {0} {} {Westwood Path} {} {The ground here has been rubbed bare of any grass or vegetation that might have grown here by countless generations of feet and hooves. Small strips of bark have been rubbed away from the bark of a large old tree by the rubbing of rutting stags on it with their antlers. Seems like this would be a good forest to go hunting in. Straight as an arrow the trail continues north and south of here.} {Westwood by the Mountains} {} {} {} {1} {} +E {2748} {n} {n} {1} {0} {} {1} {} {0} +E {2751} {w} {w} {8} {0} {} {1} {} {0} +E {2739} {s} {s} {4} {0} {} {1} {} {0} + +R {2748} {0} {} {Base Trail} {} {The trail bends to the east of here to avoid a large outcropping of stone that juts from the base of a large hill ahead. To the south it cuts straight through the thick forest of the Westwood. Because of the overhanging tree branches it is impossible to see how tall the hill to the north is.} {Westwood by the Mountains} {} {} {} {1} {} +E {2749} {e} {e} {2} {0} {} {1} {} {0} +E {2750} {w} {w} {8} {0} {} {1} {} {0} +E {2747} {s} {s} {4} {0} {} {1} {} {0} + +R {2749} {0} {} {Bits of Sky} {} {The branches have pollen back far enough on either side of the dirt trail here that small patches of the sky are visible. This is a nice sight to the traveler that has been in the Westwood for any amount of time. The trees here are often so tight packed that the view up is a never ending ceiling of branches and leaves. The trail begins to climb up to the north and curves to the west of here.} {Westwood by the Mountains} {} {} {} {1} {} +E {2748} {w} {w} {8} {0} {} {1} {} {0} +E {2754} {u} {u} {16} {0} {} {1} {} {0} + +R {2750} {0} {} {Nesting Trees} {} {Small birds of various colors and shapes fly from tree to tree in this dense part of the thick forest. Looking up one can see that the branches of the maple and oak trees are crowded with nests. They vary in size, shape and color. Some are made with twigs, others dried grasses, and other still are made with what appears to be mud and feathers. All ways are open from this point in the Westwood.} {Westwood by the Mountains} {} {} {} {1} {} +E {2752} {n} {n} {1} {0} {} {1} {} {0} +E {2748} {e} {e} {2} {0} {} {1} {} {0} +E {2756} {w} {w} {8} {0} {} {1} {} {0} +E {2751} {s} {s} {4} {0} {} {1} {} {0} + +R {2751} {0} {} {Buchu Shrubs} {} {This is a delicate looking shrub with starry pink flowers and a sweet lemony scent when touched. They grow wherever they can find room, at the thick base of the trees, or pressed up against the long buried boulders of the path leading gradually upwards to the north. Brightly colored green and gold butterflies move from bush to bush with a graceful flap of their shimmering wings.} {Westwood by the Mountains} {} {} {} {1} {} +E {2750} {n} {n} {1} {0} {} {1} {} {0} +E {2747} {e} {e} {2} {0} {} {1} {} {0} +E {2757} {w} {w} {8} {0} {} {1} {} {0} +E {2746} {s} {s} {4} {0} {} {1} {} {0} + +R {2752} {0} {} {Steep Side} {} {A traveler would have to move carefully on this side of the hill. The rains and winds over time have eroded this part of the land into a steep slope. If one were to carefully place their way among the rocks they should be able to make it through unscathed. The ways to the west south and east are open.} {Westwood by the Mountains} {} {} {} {1} {} +E {2753} {e} {e} {2} {0} {} {1} {} {0} +E {2755} {w} {w} {8} {0} {} {1} {} {0} +E {2750} {s} {s} {4} {0} {} {1} {} {0} + +R {2753} {0} {} {Hillside Pines} {} {Tall red barked pines grow in the tough rocky soil of the hillside, there scent tinting the air in a sharp citrus pine smell. Thick layers of dead needles carpet the ground of the hillside here, lending a padding that deadens the sound of footsteps, and making it a good place to lay an ambush. The ways to the west and east are open from here.} {Westwood by the Mountains} {} {} {} {1} {} +E {2754} {e} {e} {2} {0} {} {1} {} {0} +E {2752} {w} {w} {8} {0} {} {1} {} {0} + +R {2754} {0} {} {Thick Trunks} {} {The trunks of the trees here are covered in a light layer of bright green moss on their north side. A thick blanket of decaying leaves covers the ground so that any movement is echoed by their crackling. Looking down the tops of trees are visible, while far to the west the Sand Hills begin to blend into the Mountains of Mist.} {Westwood by the Mountains} {} {} {} {1} {} +E {2753} {w} {w} {8} {0} {} {1} {} {0} +E {2770} {u} {u} {16} {0} {} {1} {} {0} +E {2749} {d} {d} {32} {0} {} {1} {} {0} + +R {2755} {0} {} {Hillside Hollow} {D} {Carved out of the side of the hill, this little hollow has made a perfect reservoir for water to gather in. Looking down into the small pool one can see little tadpoles darting about in the murky depths. There is a slightly funky smell to the pool, it would probably not be a good idea to try and drink from it.} {Westwood by the Mountains} {} {} {} {1} {} +E {2752} {e} {e} {2} {0} {} {1} {} {0} +E {2756} {s} {s} {4} {0} {} {1} {} {0} + +R {2756} {0} {} {Holly Bushes} {} {Waxy bushes grow in large bunches in this part of the forest. Their wide spiked leaves hold small bunches of white and red and white berries. However these berries are not meant to be eaten, for they are poisonous and would be death if eaten. The ways to the north, south, east, and west are wide open.} {Westwood by the Mountains} {} {} {} {1} {} +E {2755} {n} {n} {1} {0} {} {1} {} {0} +E {2750} {e} {e} {2} {0} {} {1} {} {0} +E {2764} {w} {w} {8} {0} {} {1} {} {0} +E {2757} {s} {s} {4} {0} {} {1} {} {0} + +R {2757} {0} {} {Among the Cape Daisies} {} {Flowering in masses the glistening white daisies look like snow covering the ground of the forest here. The small white faces of the flowers close during the cool night, only to open themselves to the sun in the morning. They provide a healthy environment for small forest creatures to thrive in under their thick layer of leaves. All parts of the forest are open from here.} {Westwood by the Mountains} {} {} {} {1} {} +E {2756} {n} {n} {1} {0} {} {1} {} {0} +E {2751} {e} {e} {2} {0} {} {1} {} {0} +E {2763} {w} {w} {8} {0} {} {1} {} {0} +E {2758} {s} {s} {4} {0} {} {1} {} {0} + +R {2758} {0} {} {Deep in the Wild Flax} {} {Upright and graceful, with small cups of bright blue flowers, the plants appear to dance in a light breeze. These small bushy plants have smooth soft green leaves clustered about the bunches of tiny flowers. If one were to step on these flowers, they would smell of slightly bitter mustard and musky sulfur. They seem to thrive in the deep shadows beneath the large trees of the Westwood.} {Westwood by the Mountains} {} {} {} {1} {} +E {2757} {n} {n} {1} {0} {} {1} {} {0} +E {2746} {e} {e} {2} {0} {} {1} {} {0} +E {2762} {w} {w} {8} {0} {} {1} {} {0} +E {2759} {s} {s} {4} {0} {} {1} {} {0} + +R {2759} {0} {} {Flowered Hau Trees} {} {With their branches reaching into the sky above, these trees have small heart-shaped leaves that grace their light cream branches. The creamy color of the bark stands out in sharp contrast to the dark barks of the trees in other parts of the Westwood. The canopy of these trees spread out an immense distance, reaching out over fifty feet in some directions. Bright yellow flowers the size of a mans fist grow high up on the branches.} {Westwood by the Mountains} {} {} {} {1} {} +E {2758} {n} {n} {1} {0} {} {1} {} {0} +E {2745} {e} {e} {2} {0} {} {1} {} {0} +E {2760} {s} {s} {4} {0} {} {1} {} {0} + +R {2760} {0} {} {Masses of Akia} {} {With pale green leathery leaves, clustered together on smooth thin yellow branches, these dense little bushes thrive in the climate of the Westwood forest. They push away the small blossoms of the morning glory to the east, and nestle up close to the rising land of the west, which is blocked by tall boulders sticking up from the rich black soil.} {Westwood by the Mountains} {} {} {} {1} {} +E {2759} {n} {n} {1} {0} {} {1} {} {0} +E {2744} {e} {e} {2} {0} {} {1} {} {0} +E {2761} {s} {s} {4} {0} {} {1} {} {0} + +R {2761} {0} {} {Almost at the Base of the Hill} {} {The land just begins its gradual rise here as the ground moves up into a weathered hill, taller than the surrounding forest, it is still dwarfed by the mist-shrouded mountains that rear their heights into the sky far to the west. A still moist pile of mule droppings on the side of the road shows that this trail is well used for some reason. Looking down the hill to the east, it is impossible to see very far because of the thick dense growth of trees.} {Westwood by the Mountains} {} {} {} {1} {} +E {2760} {n} {n} {1} {0} {} {1} {} {0} +E {2802} {u} {u} {16} {0} {} {1} {} {0} +E {2743} {d} {d} {32} {0} {} {1} {} {0} + +R {2762} {0} {} {Among the Giant Honey Flowers} {} {Tall flowers line either side of the path here, dominating the forest floor between the tall trees. With large bluish gray leaves and huge bronze colored blossoms, these flowers fill the air with the scent of honey. Small birds dip into the full throat of the flowers, drinking the rich nectar found within. A way to the west is open if one were to climb the path upwards.} {Westwood by the Mountains} {} {} {} {1} {} +E {2763} {n} {n} {1} {0} {} {1} {} {0} +E {2758} {e} {e} {2} {0} {} {1} {} {0} +E {2800} {w} {w} {8} {0} {} {1} {} {0} + +R {2763} {0} {} {Trampling through the Carpet Weed} {} {Thick patches of carpet weeds blanket the floor of the forest here. When stepped on these small plants release a very pleasant fragrance. Mixed with the rich scent of the soil and the green scent of the air, this is a very relaxing place. To the north, south and east the ways are open. A large cliff of dark stone rears into the sky to the west.} {Westwood by the Mountains} {} {} {} {1} {} +E {2764} {n} {n} {1} {0} {} {1} {} {0} +E {2757} {e} {e} {2} {0} {} {1} {} {0} +E {2762} {s} {s} {4} {0} {} {1} {} {0} + +R {2764} {0} {} {Thick Trunks} {} {More than a wagon span wide the massive trunks of these old trees dominate this patch of the forest. These trees have survived much in their time, fires, floods, draught, and bugs. But it will remain to be seen if they can survive the cut of the loggers axe. To the north the trail begins a gradual rise, while the way is wide open to the south and east. A steep incline leads up the mountain to the west.} {Westwood by the Mountains} {} {} {} {1} {} +E {2765} {n} {n} {1} {0} {} {1} {} {0} +E {2756} {e} {e} {2} {0} {} {1} {} {0} +E {2763} {s} {s} {4} {0} {} {1} {} {0} +E {2801} {u} {u} {16} {0} {} {1} {} {0} + +R {2765} {0} {} {Down the Hillside} {} {Winding its way down the side of the green and grassy hill, the trail begins its decent back into the forest below. Thick trunks stand strong and sure on either side of this trail. To the south the trail continues into the shadowed realm of the forest. To the north the dirt trail makes its way up to the top of the hill.} {Westwood by the Mountains} {} {} {} {1} {} +E {2766} {n} {n} {1} {0} {} {1} {} {0} +E {2764} {s} {s} {4} {0} {} {1} {} {0} + +R {2766} {0} {} {Edge of the Misty Mountains} {} {The trail curves to the south, winding its way around rocks of various sizes shoving their way the sandy the rough soil. To the west of here a sheer cliff of brown and gray stone thrusts itself high up into the mist shrouded peaks of the mountains. The air is slightly damp here from the moisture put off by the thick clouds always obscuring the mountain's tips. A small cave lies to the north from which the scent of animals comes.} {Westwood by the Mountains} {} {} {} {1} {} +E {2799} {n} {n} {1} {0} {} {1} {} {0} +E {2767} {e} {e} {2} {0} {} {1} {} {0} +E {2765} {s} {s} {4} {0} {} {1} {} {0} + +R {2767} {0} {} {Westwood Path near the Mountains of Mist} {} {To the west, the majestic Mountains of Mist rise into the sky. The narrow, dirt path continues through the Westwood to the north and the east. Tall trees prohibit any sight of the villages that lie through the forest to the east.} {Westwood by the Mountains} {} {} {} {1} {} +E {2774} {n} {n} {1} {0} {} {1} {} {0} +E {2768} {e} {e} {2} {0} {} {1} {} {0} +E {2766} {w} {w} {8} {0} {} {1} {} {0} + +R {2768} {0} {} {Flowery Vines} {} {To the west a large boulder pokes its way from the top of the sandy hill. Clinging to its mica specked sides a vast network of thick and thin vines crawls over its stone face. The air here is saturated with the scent of the flowers, sweet honeysuckle and warm vanilla. To the west and the east the trail continues.} {Westwood by the Mountains} {} {} {} {1} {} +E {2773} {n} {n} {1} {0} {} {1} {} {0} +E {2769} {e} {e} {2} {0} {} {1} {} {0} +E {2767} {w} {w} {8} {0} {} {1} {} {0} + +R {2769} {0} {} {Following the Ridge} {} {A trail cuts through the sandy mounds on the rugged top of this old hill. To the east the trail continues, while to the west it must curve around a large stone covered by thick ropes of vines. From these vines comes the lovely scent of vanilla and honeysuckle. Tiny flowers dot the green of the vines with bursts of pink and red.} {Westwood by the Mountains} {} {} {} {1} {} +E {2772} {n} {n} {1} {0} {} {1} {} {0} +E {2770} {e} {e} {2} {0} {} {1} {} {0} +E {2768} {w} {w} {8} {0} {} {1} {} {0} + +R {2770} {0} {} {Ridge on a Hill} {} {The hill crests here in a bumpy terrain of old boulders covered in moss and grass. Even though the hill is tall, it is still impossible to see far in any direction due to the height of the trees all around. Truly the Westwood must be an ancient forest. The trail continues to the north and the south, while another trail branches out to the west.} {Westwood by the Mountains} {} {} {} {1} {} +E {2771} {n} {n} {1} {0} {} {1} {} {0} +E {2769} {w} {w} {8} {0} {} {1} {} {0} +E {2754} {d} {d} {32} {0} {} {1} {} {0} + +R {2771} {0} {} {Side of a Rise} {} {Hugging the grassy side of the rising hill the trail cuts a path of dark dirt through the swath of green. Though this part of a trail lies at a higher vantage point, it is impossible to see anything but a great mass of trees. The trail leads down into the forest to the north, and climbs higher up the hill to the south. A small branching path leads to the west from here.} {Westwood by the Mountains} {} {} {} {1} {} +E {2772} {w} {w} {8} {0} {} {1} {} {0} +E {2770} {s} {s} {4} {0} {} {1} {} {0} +E {2775} {d} {d} {32} {0} {} {1} {} {0} + +R {2772} {0} {} {Side of a Sandy Hill} {} {Young saplings lean over the trail as it meanders its way through the side of the slope. The ever present sound of the wind sighing through the trees add to the general sounds of the forest. The path follows its course to the east and the west from here. The sand mixes with the dark dirt, lending specks of tan to the soil. The footing is a bit treacherous here, the sandy soil has a tendency to shift and roll down the hillside.} {Westwood by the Mountains} {} {} {} {1} {} +E {2771} {e} {e} {2} {0} {} {1} {} {0} +E {2773} {w} {w} {8} {0} {} {1} {} {0} +E {2769} {s} {s} {4} {0} {} {1} {} {0} + +R {2773} {0} {} {Brushing Bushes} {} {Closing in closely on either side are thorny berry bushes. The traveler must step carefully through this area to avoid an unpleasant prick or two from a wayward branch. Picking its way through the bushes the trail meanders to the west and the east from here. Bushes block the way to the south and north. The roots of the bushes poke their way through the sandy hillside, lending to the idea that one must step carefully through this area.} {Westwood by the Mountains} {} {} {} {1} {} +E {2772} {e} {e} {2} {0} {} {1} {} {0} +E {2774} {w} {w} {8} {0} {} {1} {} {0} +E {2768} {s} {s} {4} {0} {} {1} {} {0} + +R {2774} {0} {} {Lowering Path} {} {The scent of berries wafts on the wind from the east on a light breeze. Bearing to the north the path twists to move down off the side of the hill and back into the thick vegetation of the forest. Bearing to the west the path twists to move down off the side of the hill and back into the thick vegetation of the forest. At this point the hill is more sand than soil, with a few scrub pines struggling to cling onto the slippery surface of the hillside.} {Westwood by the Mountains} {} {} {} {1} {} +E {2778} {n} {n} {1} {0} {} {1} {} {0} +E {2773} {e} {e} {2} {0} {} {1} {} {0} +E {2767} {s} {s} {4} {0} {} {1} {} {0} +E {2786} {d} {d} {32} {0} {} {1} {} {0} + +R {2775} {0} {} {Bump in the Trail} {} {Beginning to the south the trail marches up a slight rise in the land. To the north the trail leads through a group of tall trees with thick trunks. East of here the way is blocked by a dense tangle of bushes and on the western side of the trail the way is impassable due to a large boulder sticking through the rich soil. The trees press in from either side, if one were to reach out with both arms on either side they could caress a rough bark trunk.} {Westwood by the Mountains} {} {} {} {1} {} +E {2776} {n} {n} {1} {0} {} {1} {} {0} +E {2771} {u} {u} {16} {0} {} {1} {} {0} + +R {2776} {0} {} {Shades in the Thicket} {} {Large trees stretch their arms over the path in the tight embrace of the forest. The occasional sound of wildlife can be heard skittering in between the lush growth. The path begins to fade as it veers towards the north, and to the south it follows a straight line into yet more trees.} {Westwood by the Mountains} {} {} {} {1} {} +E {2777} {n} {n} {1} {0} {} {1} {} {0} +E {2775} {s} {s} {4} {0} {} {1} {} {0} + +R {2777} {0} {} {Dusty Edge of the Trail} {} {The trail curves to the west here, leading the way between a stand of young trees. Leaning against the gray bark is a very old broken wagon wheel, a victim of the sharp rocks that poke their way through the soil. The way to the south is open for the casual traveler as the trail leads back into another thicket of trees.} {Westwood by the Mountains} {} {} {} {1} {} +E {2776} {s} {s} {4} {0} {} {1} {} {0} + +R {2778} {0} {} {Thick Trunks} {} {As wide as a wagon these huge trees dominate the area. The root structure of these massive trees is partly visible above the soil. Within these roots a series of nests are visible, lined with twigs, branches, and soft downy turkey feathers. The ways to the north and east are open.} {Westwood by the Mountains} {} {} {} {1} {} +E {2781} {n} {n} {1} {0} {} {1} {} {0} +E {2779} {e} {e} {2} {0} {} {1} {} {0} +E {2774} {s} {s} {4} {0} {} {1} {} {0} + +R {2779} {0} {} {Shade of a Rock} {} {From the side of a hill to the south a sheer wall of rock curves over the area here, putting it into perpetual shade. Thick chunks of moss cover the wall with their busy buggy inhabitants scurrying about. To the north the scent of flowers tickles the senses, while to the west an animal path leads.} {Westwood by the Mountains} {} {} {} {1} {} +E {2780} {n} {n} {1} {0} {} {1} {} {0} +E {2778} {w} {w} {8} {0} {} {1} {} {0} + +R {2780} {0} {} {Wildflowers in a Clearing} {} {Small brightly colored bunches of white and red wildflowers carpet the rich earth of the forest floor. The trees are just young saplings in this area, allowing the sun to reach the forest floor of this area and to feed the flowers lying there. The way to the east is blocked by an outcropping of rock from here, while to the north, west, and south the way is open.} {Westwood by the Mountains} {} {} {} {1} {} +E {2782} {n} {n} {1} {0} {} {1} {} {0} +E {2781} {w} {w} {8} {0} {} {1} {} {0} +E {2779} {s} {s} {4} {0} {} {1} {} {0} + +R {2781} {0} {} {Crowded Forest} {} {The sound of birds chirping in the air is almost deafening here as they twiddle and tweet. Small shapes fly from branch to branch, seeking out the rich nuts and seeds that laden the branches of the trees. Vines laden with large purple blossoms climb and strain their way up the side of the trees. Small bumble bees flit from blossom to blossom. The ways to the north, south, east, and west are all open.} {Westwood by the Mountains} {} {} {} {1} {} +E {2783} {n} {n} {1} {0} {} {1} {} {0} +E {2780} {e} {e} {2} {0} {} {1} {} {0} +E {2785} {w} {w} {8} {0} {} {1} {} {0} +E {2778} {s} {s} {4} {0} {} {1} {} {0} + +R {2782} {0} {} {Spreading Branches} {} {Large branches stretch up into the light rich sky far, far above here. Small bits of the sky here and there can be seen but for the most part it is dark and gloomy. An occasional gobble can be heard in the distance as the wild turkeys search the area for some food. Breaks in the trees to the south and west allows easy travel.} {Westwood by the Mountains} {} {} {} {1} {} +E {2783} {w} {w} {8} {0} {} {1} {} {0} +E {2780} {s} {s} {4} {0} {} {1} {} {0} + +R {2783} {0} {} {Big Trees and Big Bugs} {} {The thicket here is ancient with huge trees stretching their light hungry branches into the sky far up ahead. Large white squirmy bugs crawl there way through the bearded moss clinging to the sides of the trees. Animal trails branch out to the west east and south of here.} {Westwood by the Mountains} {} {} {} {1} {} +E {2782} {e} {e} {2} {0} {} {1} {} {0} +E {2784} {w} {w} {8} {0} {} {1} {} {0} +E {2781} {s} {s} {4} {0} {} {1} {} {0} + +R {2784} {0} {} {Scratched Ground} {} {The ground here is bare dirt after countless generations of turkey's have scratched the forest floor bare. Small splatterings of white bird droppings color the ground here and there. The local wildlife has made a path through the thick trunks to the east and another leading to the south.} {Westwood by the Mountains} {} {} {} {1} {} +E {2783} {e} {e} {2} {0} {} {1} {} {0} +E {2785} {s} {s} {4} {0} {} {1} {} {0} + +R {2785} {0} {} {Mossy Trees} {} {Small groups of turkey feathers litter the ground here in fluffy bunches. Peck marks in the moss covering the north sides of the trees show that the birds have been feasting on the protein rich bugs living there. Every once in a while the gobble, gobble, gobble of a turkey call can be heard through the thick woods. To the east, a way through the vegetation can be found if one ducks through the branches, while to the north the path is clear.} {Westwood by the Mountains} {} {} {} {1} {} +E {2784} {n} {n} {1} {0} {} {1} {} {0} +E {2781} {e} {e} {2} {0} {} {1} {} {0} +E {2788} {w} {w} {8} {0} {} {1} {} {0} +E {2786} {s} {s} {4} {0} {} {1} {} {0} + +R {2786} {0} {} {Dusky Forest} {} {Thick strands of fresh green moss grow on the north sides of the gnarled trunks of the ash trees. Small bugs scurry their way through the beds of moss doing their little buggy thing. The trail leads to the south and up the side of a steep hill. Branching off from here the dirt trail leads to the north and the west. The moss lends the scent of mint which lingers in the air as it is crushed by passing feet and hooves.} {Westwood by the Mountains} {} {} {} {1} {} +E {2785} {n} {n} {1} {0} {} {1} {} {0} +E {2787} {w} {w} {8} {0} {} {1} {} {0} +E {2774} {u} {u} {16} {0} {} {1} {} {0} + +R {2787} {0} {} {Ordered Trail} {} {The trail is in a straight line here, showing that it is man-made and not animal. It follows a straight line to the west, where gravel begins to cover it so that weeds cannot grow there. Small animals can be heard rustling in the underbrush to the north where a way through the bushes can be made by the persistent traveler.} {Westwood by the Mountains} {} {} {} {1} {} +E {2788} {n} {n} {1} {0} {} {1} {} {0} +E {2786} {e} {e} {2} {0} {} {1} {} {0} +E {2789} {w} {w} {8} {0} {} {1} {} {0} + +R {2788} {0} {} {Outside a Fence} {} {A thick stone and iron fence blocks the way to the north and west of here. Glimpsed through the intricate black bands of iron to the north a lovely group of well tended apple trees can be seen. To the west the thatched roof of a small home can be seen. Animals have been grazing here as the grass is well trimmed and short, a path leads to the east of here.} {Westwood by the Mountains} {} {} {} {1} {} +E {2785} {e} {e} {2} {0} {} {1} {} {0} +E {2787} {s} {s} {4} {0} {} {1} {} {0} + +R {2789} {0} {} {Flower Beds and Bees} {} {The path is made up of sparkling white quartz gravel mined in the Misty Mountains to the west and south of here. Standing to the north is a thick iron banded door with carvings of various plants and flowers on it. Boxes of flowers line the path and doorway, their beautiful colors and patterns pleasing to the eyes and senses.} {Westwood by the Mountains} {} {} {} {1} {} +E {2792} {n} {n} {1} {0} {} {1} {} {0} +E {2787} {e} {e} {2} {0} {} {1} {} {0} +E {2790} {u} {u} {16} {0} {} {1} {} {0} + +R {2790} {0} {} {Climbing the Sand Hills} {} {Climbing upwards on the rock terrain the hillside leads from the rich soil of the forest below to the less hospitable terrain of the Mountains of Mist. Green grass still struggles to grow from the soil in small bunches, but heartier plants begin to appear. To the north and down a steep slope a small home with a garden and orchard can be seen, but are inaccessible. The way deeper into the mountains continues to the west and south. The soil begins to become rockier as the Sand Hills give way to the Mountains of Mist.} {Westwood by the Mountains} {} {} {} {1} {} +E {2791} {w} {w} {8} {0} {} {1} {} {0} +E {2789} {d} {d} {32} {0} {} {1} {} {0} + +R {2791} {0} {} {Rocky Terrain} {} {A small cliff lies to the north making it impossible to go that way, a small horse corral is visible as well as a house and garden. To the east a vast stretch of forest is visible, as well as a few forested hills rising here and there. To the west the land continues to rise deeper into the Mountains of Mist.} {Westwood by the Mountains} {} {} {} {1} {} +E {2790} {e} {e} {2} {0} {} {1} {} {0} +E {2815} {u} {u} {16} {0} {} {1} {} {0} + +R {2792} {0} {} {Quartzwell} {D} {Dominating the center of the smooth green lawn is a large white quartz well sparkling in the meager light. To the north a group of apple trees grow in abundance, their branches laden with the sweet juicy red fruit. To the west is the entrance to a small stone house with a neatly thatched roof and a smoking chimney. Herbs are hanging from the porch drying in the sun.} {Westwood by the Mountains} {} {} {} {1} {} +E {2795} {n} {n} {1} {0} {} {1} {} {0} +E {2793} {w} {w} {8} {0} {} {1} {} {0} +E {2789} {s} {s} {4} {0} {} {1} {} {0} + +R {2793} {0} {} {Calm and Comfy} {} {The rough rock walls of this house have been sanded smooth inside of this house. Hung on the walls are various tapestries of scenes of palaces and hunting. Inside of the rather large hearth are three different black iron kettles with a different type of broth simmering in each. There is a padded rocking chair in front of the fireplace, along with a small bed tucked against one wall. Small and efficient this home is a warm welcome place in the wilderness.} {Westwood by the Mountains} {} {} {} {1} {} +E {2792} {e} {e} {2} {0} {} {1} {} {0} +E {2794} {w} {w} {8} {0} {} {1} {} {0} + +R {2794} {0} {} {A Sheltered Corral} {H} {Fenced in with roughly hewn boards of sturdy wood this small corral holds the Wisdom's horses for her journeys for supplies through the woods. At the far end a small lean too roof juts out to protect the livestock from the elements. Sweet bundles of golden hay fill the wooden feed boxes, while a small pond fills the southern edge of the enclosed area. To the east lies the Wisdom's home, while to the north a large garden and vegetable patch can be seen beyond the wooden fence. Looming tall and mysterious the Misty Mountains stretch far into the sky to the west.} {Westwood by the Mountains} {} {} {} {1} {} +E {2793} {e} {e} {2} {0} {} {1} {} {0} + +R {2795} {0} {} {Orchard Delights} {} {Tree limbs heavily laden with fruit spread out in an orderly manner in this small orchard of about two dozen trees. The grass beneath the branches is a soft lush green, raked clear of any debris. A wicker basket lies next to the thick base of one of the trees, and next to that is a ladder leading up into the higher branches of the apple tree. The fresh clean smell of apples scents the air here deliciously.} {Westwood by the Mountains} {} {} {} {1} {} +E {2796} {w} {w} {8} {0} {} {1} {} {0} +E {2792} {s} {s} {4} {0} {} {1} {} {0} +E {2797} {u} {u} {16} {0} {} {1} {} {0} + +R {2796} {0} {} {Fragrant Garden} {} {All manner of plants and vegetables grow in the rich dark soil here. Plotted out in orderly rows the greenery flourishes due to the knowing touch of a good gardener. To the east a small group of apple trees is visible. One must be careful not to step on the herbs and anger the Wisdom.} {Westwood by the Mountains} {} {} {} {1} {} +E {2795} {e} {e} {2} {0} {} {1} {} {0} + +R {2797} {0} {} {High in the Branches} {} {Sweet red fruit and soft green leaves fill this area atop the sturdy ladder. Bright trills of birdsong resound through the air, along with the gentle hum of bees attracted to the sweet sugary fruit. A small nest is visible just out of reach, with little baby birds cheeping and chirping for their mother. A sturdy branch leans out over to the south, seeming sturdy enough for the brave to climb out onto the thatched roof of the cottage.} {Westwood by the Mountains} {} {} {} {1} {} +E {2798} {s} {s} {4} {0} {} {1} {} {0} +E {2795} {d} {d} {32} {0} {} {1} {} {0} + +R {2798} {0} {} {Cottage Roof} {} {Jutting out of the thatch is a large stone chimney smoking with the smell of some odd herbs. Out of the thatch some plants have grown from the seeds that birds have brought up here and dropped. One must step carefully here, for it would not be very good manners to rip a hole in the Wisdom's roof. The tip of a thick stout branch juts out here.} {Westwood by the Mountains} {} {} {} {1} {} +E {2797} {n} {n} {1} {0} {} {1} {} {0} + +R {2799} {0} {} {Hibernation Lair} {} {The thick musky smell of bears permeates the air of this small lair. Dead leaves carpet the floor of this cave, making a crunching sound beneath the feet as if one was walking on bones. This looks like the perfect place for a bear family to spend the winter in comfort, protected from the harsh weather outside.} {Westwood by the Mountains} {} {} {} {1} {} +E {2766} {s} {s} {4} {0} {} {1} {} {0} + +R {2800} {0} {} {Slight Descent} {} {One must be careful here as the mountain loses some of its height in a downwards drop towards a valley glimpsed far below. From the valley the sounds of metal clanging on metal can be heard occasionally, ringing bright and clear through the misty fog that dominates this terrain. To the west the Mountains of Mist rise majestically into the sky.} {Westwood by the Mountains} {} {} {} {1} {} +E {2801} {n} {n} {1} {0} {} {1} {} {0} +E {2762} {e} {e} {2} {0} {} {1} {} {0} +E {2805} {d} {d} {32} {0} {} {1} {} {0} + +R {2801} {0} {} {Bright Berries} {} {Bunches of low bushes hug close to the side of the mountain here, nourished by the water from the pond to the west. Brightly colored birds can be seen deep within the bushes, darting from branch to branch as the pluck at the berries with their sharp little beaks. Once in a while the thick mist enshrouding the mountains will part to reveal a vast forest to the east of here, far down the side of the mountain.} {Westwood by the Mountains} {} {} {} {1} {} +E {2809} {w} {w} {8} {0} {} {1} {} {0} +E {2800} {s} {s} {4} {0} {} {1} {} {0} +E {2764} {d} {d} {32} {0} {} {1} {} {0} + +R {2802} {0} {} {Path Down a Hill} {} {The land begins its slow decent here, the path trampled into the dirt by the feet of both man and beast. The decline is slow and gradual, mountains flow into hills that melt into forests. Tall pines begin to give away to leather leafs and maples as the soil become richer. To the west lies the Mountains of Mist, to the east the edges of the great Westwood.} {Westwood by the Mountains} {} {} {} {1} {} +E {2803} {w} {w} {8} {0} {} {1} {} {0} +E {2761} {d} {d} {32} {0} {} {1} {} {0} + +R {2803} {0} {} {Path to the Westwood} {} {The sound of rough men's voices can be heard to the north of here from the Mountains of Mist Silver Mining Camp. Mud trickles down in little rivulets as the path begins to turn towards the east, moving down the side of the muddy rocky hill, and down into the rich green of the Westwood. Countless generations of feet have trod this way, either coming up to the camp to work, or returning home to the loved ones to the east of here.} {Westwood by the Mountains} {} {} {} {1} {} +E {2804} {n} {n} {1} {0} {} {1} {} {0} +E {2802} {e} {e} {2} {0} {} {1} {} {0} + +R {2804} {0} {} {Muddy Center} {} {The center of this dumpy little town is a muddy pit with rough hewn timbers crisscrossing it so that one can walk across without getting ones feet dirty. The constant moisture in the air has made the environment rich for the moss growing on the north sides of the log cabin buildings. To the east the clanging of metal on metal can be heard from the blacksmiths, while up a steep incline to the west the yawning entrance of the mines is visible.} {Westwood by the Mountains} {} {} {} {1} {} +E {2805} {n} {n} {1} {0} {} {1} {} {0} +E {2806} {e} {e} {2} {0} {} {1} {} {0} +E {2808} {w} {w} {8} {0} {} {1} {} {0} +E {2803} {s} {s} {4} {0} {} {1} {} {0} + +R {2805} {0} {} {Winding Path} {} {The village is more visible now to the south, small but full of life as the local miners, digging for the fabled silver of the Misty Mountains, fill out their term at the mine camp. No women or children are visible, as this village houses only the workers of the mines doing their three month tenure in the mines before returning home to their villages of Emond's Field and Watch Hill to their families, their pockets full of silver.} {Westwood by the Mountains} {} {} {} {1} {} +E {2804} {s} {s} {4} {0} {} {1} {} {0} +E {2800} {u} {u} {16} {0} {} {1} {} {0} + +R {2806} {0} {} {Within the Smith's Shop} {} {As tidy as a smithy can be, this sturdy rock and log-pole construction holds both the tools of a blacksmith as well as the specialized tools needed for more specialized work. A large bellows to heat the coals stands central, with barrels of salt water and sand ready nearby. Ornate wrought iron molds are hung against the walls, their designs a stark contrast to the rougher tools of the mining trade nearby that also take up wall and floor space. A counter against one wall holds the implements of a jeweler, and past the counter is a curtain-covered doorway.} {Westwood by the Mountains} {} {} {} {1} {} +E {2807} {n} {n} {1} {0} {} {1} {} {0} +E {2804} {w} {w} {8} {0} {} {1} {} {0} + +R {2807} {0} {} {Inside the Stables} {H} {A layer of sawdust has been thrown down to cover the wooden planking of the stables, a dirt track down the center between the stalls. Sturdy mules bray alongside the quieter and sleeker horses, each ready to make the journey up and down the Mountains of Mist to deliver the raw silver and occasional gemstones to the world below. A stairway at the very back of the stables stops at a doorway of solid oak.} {Westwood by the Mountains} {} {} {} {1} {} +E {2806} {s} {s} {4} {0} {} {1} {} {0} + +R {2808} {0} {} {Entrance to the Silver Mines} {} {An entrance wide enough for four wagons to move through abreast yawns open into the thick air. Roughly hewn out of the rock side of the mountain chain, countless generations of men have taken this trail into the bowels of the earth, to mine the rich metals within. Looking down into the entrance, it is soon impossible to penetrate the thick darkness with ones eyes. To the east the mining village is visible, nestled within the bosom of the land.} {Westwood by the Mountains} {} {} {} {1} {} +E {2804} {e} {e} {2} {0} {} {1} {} {0} +E {2818} {w} {w} {8} {0} {} {1} {} {0} + +R {2809} {0} {} {Fissure In the Rock} {D} {A crack high on the rock of the mountain is leaking out a steady stream of mineral scented water. Thick bunches of tall hearty grass grow in abundance around the edges of the small pond here at the base of the stream. Looking up into the sky a mountain peak is almost visible, but the mist still enshrouds it for the most part. This is a quiet place inviting the weary traveler to rest for a spell in comfort and peace.} {Westwood by the Mountains} {} {} {} {1} {} +E {2801} {e} {e} {2} {0} {} {1} {} {0} +E {2810} {w} {w} {8} {0} {} {1} {} {0} + +R {2810} {0} {} {Mossy Boulders} {} {Taller than a rider on a horse these boulder scatter the mountainside here. It is odd looking across this area, and down the mountainside to the west. These boulders are strangely round shaped, almost as if they are stone marbles that a giant child scattered about the terrain. A small dirt path lead off to the east, while a way can be maneuvered through the boulders to the north and south of here.} {Westwood by the Mountains} {} {} {} {1} {} +E {2813} {n} {n} {1} {0} {} {1} {} {0} +E {2809} {e} {e} {2} {0} {} {1} {} {0} +E {2811} {w} {w} {8} {0} {} {1} {} {0} + +R {2811} {0} {} {In the Mountains} {} {A faint trail begins scratching a way through the rubble strewn mountain side as it slopes down southwards and westwards into a small valley. Further up and to the east large round boulders scatter the ground while a rocky ledge juts out over the valley floor to the north.} {In the Mountains of Mist} {} {} {} {1} {} +E {2812} {n} {n} {1} {0} {} {1} {} {0} +E {2810} {e} {e} {2} {0} {} {1} {} {0} +E {8108} {w} {w} {8} {0} {} {1} {} {0} +E {8118} {s} {s} {4} {0} {} {1} {} {0} + +R {2812} {0} {} {In the Mountains} {} {From this ledge the wooded lower slopes of the Misty Mountains can be seen, shrouded in mist, stretching away to the east. Westwards, the rubble strewn mountainside falls away sharply into a small valley, surrounded by jagged peaks, which could be accessed from the less hazardous ground downslope.} {In the Mountains of Mist} {} {} {} {1} {} +E {2813} {e} {e} {2} {0} {} {1} {} {0} +E {2811} {s} {s} {4} {0} {} {1} {} {0} + +R {2813} {0} {} {Misty Pines} {} {The scent of pine hangs heavily in the damp air as the ground elevates steadily up. Tall pine trees dot the landscape here and there, a bit of green to break up the grays and browns of rock and soil. The air here is permanently thick with moisture, observing objects further than three hundred spans away to mere shapes in the mist. The way to the south is open as is the way north from here. The west side of the mountain gradually inclines towards the entrance to a rocky tunnel. Footholds on the mountainside allows travelers to climb up and into the darkness.} {Westwood by the Mountains} {} {} {} {1} {} +E {2814} {n} {n} {1} {0} {} {1} {} {0} +E {2812} {w} {w} {8} {0} {} {1} {} {0} +E {2810} {s} {s} {4} {0} {} {1} {} {0} +E {2816} {u} {u} {16} {0} {} {1} {} {0} + +R {2814} {0} {} {Following the Edge} {} {Narrow enough to only allow one rider to travel at a time the sheer drop off to the west continues. From the east comes a thunderous odor of blood and animals, a dangerous place for those inexperienced in battle. A small broken bone lies in front of this cave, chewed off and broken into little jagged splinters. The way to the south is clear.} {Westwood by the Mountains} {} {} {} {1} {} +E {2815} {n} {n} {1} {0} {} {1} {} {0} +E {4816} {e} {e} {2} {0} {} {1} {} {0} +E {2813} {s} {s} {4} {0} {} {1} {} {0} + +R {2815} {0} {} {Up the Edge of a Precipice} {} {The ground is littered with small jagged rocks sticking out in sharp splinters from the ground. It would be easy for a horse to lose a shoe here due to a careless riders misguidance. To the west a huge crag tumbles down into a rock littered valley, totally inaccessible from here. A small puff of smoke is visible in the midst of the Westwood to the north, while to the south and east the journey through the Misty Mountains continues.} {Westwood by the Mountains} {} {} {} {1} {} +E {2814} {s} {s} {4} {0} {} {1} {} {0} +E {2791} {d} {d} {32} {0} {} {1} {} {0} + +R {2816} {0} {} {Entrance to the Sandstone Tunnels} {} {Massive stalactites hang down from the ceiling like sharp stone teeth, bits of water still dripping off their fragile tips. They are made up of granite and sandstone, mineral deposits carried down through the many layers of the mountain by time. An enormous tunnel stretches on a steep path upwards from here.} {Westwood by the Mountains} {} {} {} {1} {} +E {2817} {u} {u} {16} {0} {} {1} {} {0} +E {2813} {d} {d} {32} {0} {} {1} {} {0} + +R {2817} {0} {} {Within the Sandstone Tunnels} {} {The floor of the tunnel is a curious mixture of ground up bits of the Misty Mountains, combined with the sand of the Sand Hills to the east. The stone is a smooth even brown, with a slightly gritty gray where it mixes in with the granite. Perched up against the far wall is the decaying corpse of a refreshed traveler who stumbled into this place by mistake.} {Westwood by the Mountains} {} {} {} {1} {} +E {2828} {u} {u} {16} {0} {} {1} {} {0} +E {2816} {d} {d} {32} {0} {} {1} {} {0} + +R {2818} {0} {} {Down into the Mines} {} {This part of the mine is old, but well maintained. Passages to the south and west lead off into various parts of the mine where the metals are being dug. A glimpse of light is visible to the east at the entrance of the mine. The floor of the mine is slightly muddy, making each step give off echoing and squishy sounds. A pile of loose rock blocks the way to the north from here. The pile extends on to the east where faint wafts of fresh air drift through minute cracks in the pile of rocks.} {Westwood by the Mountains} {} {} {} {1} {} +E {2823} {n} {n} {1} {0} {} {1} {} {0} +E {2808} {e} {e} {2} {0} {} {1} {} {0} +E {2819} {w} {w} {8} {0} {} {1} {} {0} +E {2821} {d} {d} {32} {0} {} {1} {} {0} + +R {2819} {0} {} {Moss Covered Walls} {} {Thick masses of gray green moss covers the rough rock walls here in thick ropes of moist slime. Evidently no silver has been found in this area of the mine, as it was long ago abandoned allowing the moss to ripen in the dark. The tunnel curves to the south here, footprints in the dirt leading both in and out from here. The floor of the mine is hard packed earth here, with small piles of guano swept off to the sides.} {Westwood by the Mountains} {} {} {} {1} {} +E {2818} {e} {e} {2} {0} {} {1} {} {0} +E {2820} {s} {s} {4} {0} {} {1} {} {0} + +R {2820} {0} {} {Sloping Mine Tunnel} {} {Sharp stones jut out of the rubble that the picks have made into the side of the walls here. The sounds of the workmen can be heard echoing in other parts of the mine, the walls here sparkle with hidden glints of silver sparkling in thin veins. The tunnel leads downwards to the south, while to the north it begins to curve to the east.} {Westwood by the Mountains} {} {} {} {1} {} +E {2819} {n} {n} {1} {0} {} {1} {} {0} +E {2822} {d} {d} {32} {0} {} {1} {} {0} + +R {2821} {0} {} {Slick Walls} {} {Moisture coats the walls here with a permanent sheen, making them almost glossy. The air is damp and cold deep in the mines, where the temperature is constant. Rainwater from long ago has finally dripped its way through the soil to these tunnels. West of here a large pit can be seen, while to the north a faint glimmer of light is visible. Small stalactites point down from the ceiling, the drops of water from their tips shimmer in the light from the lanterns.} {Westwood by the Mountains} {} {} {} {1} {} +E {2822} {w} {w} {8} {0} {} {1} {} {0} +E {2818} {u} {u} {16} {0} {} {1} {} {0} + +R {2822} {0} {} {Bending Tunnel} {} {The tunnel has descended into almost a pit here, the room is enormous with semi-full barrels and baskets filled with rough silver all over this area. Niches have been hacked out of the rock here to place torches and lanterns in, so that the miners have a better ability to see. A mule hitch stands in the corner, baskets of silver filled rock are placed on a mule's back to be carried out from the mines and into the world beyond the Mountains of Mist.} {Westwood by the Mountains} {} {} {} {1} {} +E {2821} {e} {e} {2} {0} {} {1} {} {0} +E {2820} {u} {u} {16} {0} {} {1} {} {0} + +R {2823} {0} {} {Silver Veins in the Sandstone} {} {Two fat veins of silver run in bright swirling patterns through the top of the roughly hacked out tunnel here. To the south the way is blocked by a pile of rubble, with small gaps in it showing darkness beyond. The footing is a little more sure here as the tunnel stretches through the belly of the Misty Mountains.} {Westwood by the Mountains} {} {} {} {1} {} +E {2824} {w} {w} {8} {0} {} {1} {} {0} +E {2818} {s} {s} {4} {0} {} {1} {} {0} + +R {2824} {0} {} {Within the Sandstone Tunnels} {} {The tunnels take on more of a sandstone base as they begin to curve back towards the sandstone hills to the east. Small veins of silver shimmer in the light as a pocket of the precious mineral has been exposed. This mountain range is rich in silver, which has been mined by the families of Watch Hill for generations.} {Westwood by the Mountains} {} {} {} {1} {} +E {2825} {n} {n} {1} {0} {} {1} {} {0} +E {2823} {e} {e} {2} {0} {} {1} {} {0} +E {2826} {s} {s} {4} {0} {} {1} {} {0} + +R {2825} {0} {} {End of the Tunnel} {} {The tunnel come to an abrupt end here, its path blocked the thick granite of the mountainside. A small puddle of water drips with a steady plinking sound, throwing up little sprays of water with every drop. A pile of small animal bones, brown from the mud of the room, gather at the end of the tunnel. The bones themselves have been broken and splintered, as if by a hungry mouth.} {Westwood by the Mountains} {} {} {} {1} {} +E {2824} {s} {s} {4} {0} {} {1} {} {0} + +R {2826} {0} {} {Within the Sandstone Tunnels} {} {The floor of the tunnel is thick with condensation here, small murky puddles of muddy water have collected against the walls, making the air thick with humidity and the smell of minerals. Small stalactites are beginning to form due to the ever steady drip of the water being filtered down through the rock.} {Westwood by the Mountains} {} {} {} {1} {} +E {2824} {n} {n} {1} {0} {} {1} {} {0} +E {2828} {e} {e} {2} {0} {} {1} {} {0} +E {2827} {w} {w} {8} {0} {} {1} {} {0} +E {2828} {s} {s} {4} {0} {} {1} {} {0} + +R {2827} {0} {} {Granite and Sandstone Tunnel} {} {Damp with water the walls here almost appear to be sweating as the rainwater from the top of the mountains above begins to seep its way down into the bedrock of this place. The granite is a swirling variety or light and dark gray, its roughly cut out surface shimmering in the dank light. The floor is about an inch deep with mud here, thick and murky.} {Westwood by the Mountains} {} {} {} {1} {} +E {2826} {e} {e} {2} {0} {} {1} {} {0} + +R {2828} {0} {} {Within the Sandstone Tunnels} {} {The walls of this place are made of mostly granite with traces of sandstone as the tunnel climbs higher within the mountain. Jagged scrape marks along the edges of the floor and ceiling show that the tunnel was not made by nature. Rather it was hacked out of the inner reaches of the mountain. A rather strange sharp scent fills the air.} {Westwood by the Mountains} {} {} {} {1} {} +E {2826} {n} {n} {1} {0} {} {1} {} {0} +E {2826} {w} {w} {8} {0} {} {1} {} {0} +E {2817} {d} {d} {32} {0} {} {1} {} {0} + +R {2829} {0} {} {Bend in North Road} {} {The surrounding hills create a natural wind tunnel that blows over the road. Lots of dust flies everywhere, causing your eyes to blur and water. The road leads east and west here. To the east, you can see a bend in the road through your blurred vision. To the south, some trees offer a little protection from the wind.} {North Road} {} {} {} {1} {} +E {2830} {e} {e} {2} {0} {} {1} {} {0} +E {2712} {w} {w} {8} {0} {} {1} {} {0} + +R {2830} {0} {} {Bend in North Road} {} {Here, this well traveled dirt road bends south and west. Your eyes search the eastern horizon, but all you can see are grassy fields. A large rocky hill blocks the way north, forcing you to either go west or south. To the east, you see a large brownish boulder sitting beside the road.} {North Road} {} {} {} {1} {} +E {2831} {e} {e} {2} {0} {} {1} {} {0} +E {2829} {w} {w} {8} {0} {} {1} {} {0} +E {2833} {s} {s} {4} {0} {} {1} {} {0} + +R {2831} {0} {} {Ambush Point} {} {A huge rock stands here, on the western side of which is the North Road. This location is an ideal place to sit waiting for some unsuspecting traveller with a large moneybag to pass. The side of the road juts out to the south, creating a nice place to hide and build a fire whilst keeping a watch.} {North Road} {} {} {} {1} {} +E {2830} {w} {w} {8} {0} {} {1} {} {0} +E {2832} {s} {s} {4} {0} {} {1} {} {0} + +R {2832} {0} {} {Under the Ledge} {} {The eastern shoulder of the road juts out above you. It seems as if someone had dug out this alcove for protection from the wind and rain. All around the floor, are animals bones strewn carelessly all over. In the middle of the alcove is a circle of stones in which lie the ashes of a fire. The only way out seems to be to go north.} {North Road} {} {} {} {1} {} +E {2831} {n} {n} {1} {0} {} {1} {} {0} + +R {2833} {0} {} {North Road} {} {The brown dirt road continues on, taking you north and south. To the east, the landscape is merely fields of tall and short grass. To the west, the vegetation is considerably denser and houses more animal life. On both sides of the road, little bushes mark the spots where the ground begins to slope off from the raised road.} {North Road} {} {} {} {1} {} +E {2830} {n} {n} {1} {0} {} {1} {} {0} +E {2834} {w} {w} {8} {0} {} {1} {} {0} +E {2837} {s} {s} {4} {0} {} {1} {} {0} + +R {2834} {0} {} {Thin Forest Bordering the Road} {} {Dry leaves and twigs crunch noisily from your intrusion. Young trees line the side of the road, silently watching travellers pass by year after year. Here and there, some large brown boulders sit next to a broken tree trunk. To the north, you can see the sandy-brown dirt of the road behind the tree trunks. The road can also be seen making a bend to the east. Rocky hills greet the way south and west.} {North Road} {} {} {} {1} {} +E {2833} {e} {e} {2} {0} {} {1} {} {0} +E {2835} {w} {w} {8} {0} {} {1} {} {0} +E {2840} {s} {s} {4} {0} {} {1} {} {0} + +R {2835} {0} {} {Rocky Hills Beside Road} {} {Several rocky hills stand solemnly overlooking the forest to the north and the vast expanse of fields to the east. The forest to the northwest seems quite eerie with a light misty fog rising from the treeptops. From here, it is possible to see a small farm very far to the northeast and the brown road that bends here and there like an infinitely long snake. Immediately east of these hills is the North Road. To the west, you begin to see the beginning of Westwood Forest.} {North Road} {} {} {} {1} {} +E {2834} {e} {e} {2} {0} {} {1} {} {0} +E {2836} {w} {w} {8} {0} {} {1} {} {0} + +R {2836} {0} {} {Medium Forest} {} {The rockiness of the hills to the east changes into finer soil, which is also accompanied by the growth of more and older trees. All around you, there are sounds of crickets chirping. The light seems to grow darker as you feel unseen eyes watching your every move. The forest grows too dense to the west and south to allow passage. Trees thin out to the north and east.} {North Road} {} {} {} {1} {} +E {2713} {n} {n} {1} {0} {} {1} {} {0} +E {2835} {e} {e} {2} {0} {} {1} {} {0} + +R {2837} {0} {} {North Road} {} {Little dust devils swirl on and off the road, as if excited by your presence. The land here is very interesting, as it seems that the North Road marks the end of the vast uninhabited fields that stretch to the east. Your views of the land to the west is blocked by a large rocky hill. The road makes a bend to the south. It continues straight for a little while to the north.} {North Road} {} {} {} {1} {} +E {2833} {n} {n} {1} {0} {} {1} {} {0} +E {2840} {w} {w} {8} {0} {} {1} {} {0} +E {2838} {s} {s} {4} {0} {} {1} {} {0} + +R {2838} {0} {} {Bend in North Road} {} {The landscape is startlingly different east and west of the road, as if someone had decided to use the road to mark the boundary between the endless fields that lead to nowhere in the east and the hilly landscape to the northwest. The road bends southward to the west of here. A stand of trees sit in testimony of the presence of an ancient forest to the south. The road continues north.} {North Road} {} {} {} {1} {} +E {2837} {n} {n} {1} {0} {} {1} {} {0} +E {2839} {w} {w} {8} {0} {} {1} {} {0} + +R {2839} {0} {} {Bend in North Road} {} {The road makes a gradual bend east from here. Seeing that there is a large hill standing due north of the line that the road forms from here south, it is easy to guess that travelers prefer not to have to walk up such a steep incline. To the east, the road bends northward again.} {North Road} {} {} {} {1} {} +E {2840} {n} {n} {1} {0} {} {1} {} {0} +E {2838} {e} {e} {2} {0} {} {1} {} {0} +E {2841} {s} {s} {4} {0} {} {1} {} {0} + +R {2840} {0} {} {A Rocky Hill Bordering the Road} {} {A massive stone hill stands here blocking the North Road, which bends to the east. This hill is full of cracks and crevices in which many animals may make their homes. To the south, you can see the North Road bend east and north. Some light forest borders the road to the north.} {North Road} {} {} {} {1} {} +E {2834} {n} {n} {1} {0} {} {1} {} {0} +E {2837} {e} {e} {2} {0} {} {1} {} {0} +E {2839} {s} {s} {4} {0} {} {1} {} {0} + +R {2841} {0} {} {North Road} {} {Cool winds caress your sweat-soaked skin, wiping away steamy moisture created by the exertion of travel. The landscape here is very picturesque, with green fields that stretch as far as the eyes can see to the west, and some tall trees to the east. A tall hill blocks the road's straight path to the north. Looking south, you see that the road heads directly southward.} {North Road} {} {} {} {1} {} +E {2839} {n} {n} {1} {0} {} {1} {} {0} +E {2842} {e} {e} {2} {0} {} {1} {} {0} +E {2846} {s} {s} {4} {0} {} {1} {} {0} + +R {2842} {0} {} {Stand of Trees} {} {Many trees offer their protection from the environment. These trees look very old, and indeed seem to be the remnants of some ancient forest that had been leveled to make way for the road. From under the trees, you can see endless fields to the east that lead to no place in particular. To the south, a lone tree stands in the grassy countryside. To the west and north, the road makes a bend to avoid a tall hill that blocks the way.} {North Road} {} {} {} {1} {} +E {2841} {w} {w} {8} {0} {} {1} {} {0} +E {2843} {s} {s} {4} {0} {} {1} {} {0} + +R {2843} {0} {} {Green Fields} {} {This would be a good place to rest on for a little while after so many hours of hard travelling. Here, the scenery offers a green peaceful landscape that seems to take away any worldly worries. A short tree offers a little shade from sun during mid-day. The North Road lie a little to the west of here, ready to lead you to your next destination. A stand of trees can be seen to the north.} {North Road} {} {} {} {1} {} +E {2842} {n} {n} {1} {0} {} {1} {} {0} +E {2846} {w} {w} {8} {0} {} {1} {} {0} +E {2844} {s} {s} {4} {0} {} {1} {} {0} + +R {2844} {0} {} {Green Fields} {} {The gentle touch of the wind sways grass blades in rolling waves. From here east, the flat land is featureless. Except for the movements of animals that make their homes in these fields and the wind-swayed grass, nothing disturbs the stillness of this place. A road raised high above the level of the surrounding lands can be seen to the east. More fields lie ahead to the north and south.} {North Road} {} {} {} {1} {} +E {2843} {n} {n} {1} {0} {} {1} {} {0} +E {2847} {w} {w} {8} {0} {} {1} {} {0} +E {2845} {s} {s} {4} {0} {} {1} {} {0} + +R {2845} {0} {} {Grassy Field By North Road} {} {As far as the eye can see, grassy fields stretch to the edge of the horizon on the east and west sides of the North Road. The land is flat, even, and peaceful. To the west, the North Road runs in a straight path north and south. The road itself is raised above the rest of the surrounding grassland by half a normal human's height.} {North Road} {} {} {} {1} {} +E {2844} {n} {n} {1} {0} {} {1} {} {0} +E {2848} {w} {w} {8} {0} {} {1} {} {0} + +R {2846} {0} {} {North Road} {} {The road continues on and on, leading inexorably north and south. The surrounding countryside sandwiches the road between fields that stretch to the horizon. The roadsides form an inverted V to the south with the same monotony as here. To the north, some dark-green specks can be seen dotting the horizon.} {North Road} {} {} {} {1} {} +E {2841} {n} {n} {1} {0} {} {1} {} {0} +E {2843} {e} {e} {2} {0} {} {1} {} {0} +E {2847} {s} {s} {4} {0} {} {1} {} {0} + +R {2847} {0} {} {North Road} {} {The world seems surreal and distant in this two-dimensional landscape. Leading endlessly north and south, the road forms a brown ribbon that contrasts sharply with the green canvas of the surrounding fields. The soft lullaby of the wind eases your mind into a peaceful stupor.} {North Road} {} {} {} {1} {} +E {2846} {n} {n} {1} {0} {} {1} {} {0} +E {2844} {e} {e} {2} {0} {} {1} {} {0} +E {2848} {s} {s} {4} {0} {} {1} {} {0} + +R {2848} {0} {} {North Road} {} {The road keeps on going straight as an arrow. Nothing seems to break the monotony of the many acres of fields that seem to lead nowhere. To the north, the roadsides join together to form a perfect inverted V. To the south, the road continues as far the the eye can see.} {North Road} {} {} {} {1} {} +E {2847} {n} {n} {1} {0} {} {1} {} {0} +E {2845} {e} {e} {2} {0} {} {1} {} {0} +E {2849} {s} {s} {4} {0} {} {1} {} {0} + +R {2849} {0} {} {North Road} {} {You break a fine haze of brown dust that seems suspended a little above the road. Except for the reddish-brown ribbon of road that stretches north and south from here, the surrounding land consists of fields, fields, and more fields. There seems to be no choice but to keep to the road.} {North Road} {} {} {} {1} {} +E {2848} {n} {n} {1} {0} {} {1} {} {0} +E {2850} {s} {s} {4} {0} {} {1} {} {0} + +R {2850} {0} {} {North Road} {} {During dry seasons, this road is the easiest way to get from Emond's Field to the far south to Baerlon, many leagues to the north. Although a day's travel can cause clothes to be covered with dust, it is much preferable to the mud that gets produced by mixing dust with rainwater. Fields that seem to lead to nowhere line both sides of the road. The road itself leads due north and south.} {North Road} {} {} {} {1} {} +E {2849} {n} {n} {1} {0} {} {1} {} {0} +E {2851} {s} {s} {4} {0} {} {1} {} {0} + +R {2851} {0} {} {North Road} {} {The wind picks up quite a bit of sandy-brown dust from the road every time a big gust passes. The two sides of the road join together at some infinitely far point to the north. From here, it is possible to see some buildings to the south, possibly the village at Watch Hill, the only place that resembles civilization besides Taren Ferry far on the road to the north.} {North Road} {} {} {} {1} {} +E {2850} {n} {n} {1} {0} {} {1} {} {0} +E {2852} {s} {s} {4} {0} {} {1} {} {0} + +R {2852} {0} {} {North Road} {} {North, the North Road leads ever onwards towards Baerlon. South, a little down the road, the thatched roofs of Watch Hill peek out over a fold in the ground that hides the actual houses. To the west of this old road is the thick Westwood, while to the east large rolling fields stretch on.} {Watch Hill} {} {} {} {1} {} +E {2851} {n} {n} {1} {0} {} {1} {} {0} +E {2853} {s} {s} {4} {0} {} {1} {} {0} + +R {2853} {0} {} {North Road} {} {Running straight as an arrow here, north to south, the dirt road called the North Road leads north to Baerlon, and south to Emond's Field. Just south of here, you can see the road leading between the thatched roofs of Watch Hill. To the west, the thick and wild Westwood lurks, while to the east large, uncultivated fields stretch on.} {Watch Hill} {} {} {} {1} {} +E {2852} {n} {n} {1} {0} {} {1} {} {0} +E {2854} {s} {s} {4} {0} {} {1} {} {0} + +R {2854} {0} {} {Outside Watch Hill} {} {Here, you are just north of the small village of Watch Hill. To the south, you can see the thatch-roofed houses of the village, and the road becomes the main street. Bushes border the side of the road, but you spot a small path leading east through them.} {Watch Hill} {} {} {} {1} {} +E {2853} {n} {n} {1} {0} {} {1} {} {0} +E {2877} {e} {e} {2} {0} {} {1} {} {0} +E {2855} {s} {s} {4} {0} {} {1} {} {0} + +R {2855} {0} {} {Main Street} {} {The main street becomes the North Road to the north, leading north towards Baerlon. However, here, it is part of Watch Hill, and is bordered by small houses to either side. The main street continues on towards the south.} {Watch Hill} {} {} {} {1} {} +E {2854} {n} {n} {1} {0} {} {1} {} {0} +E {2858} {e} {e} {2} {0} {} {1} {} {0} +E {2856} {w} {w} {8} {0} {} {1} {} {0} +E {2859} {s} {s} {4} {0} {} {1} {} {0} + +R {2856} {0} {} {Small House} {} {A couple of lamps fill this room with a bright and cheery light. This house looks very comfortable, and well-lived in. A comfortable chair sits by the table, and a bed stands against the wall. A ladder leads up, through the ceiling, to the attic.} {Watch Hill} {} {} {} {1} {} +E {2855} {e} {e} {2} {0} {} {1} {} {0} +E {2857} {u} {u} {16} {0} {} {1} {} {0} + +R {2857} {0} {} {Small Attic} {} {Jumbled boxes are scattered around, and a small cot sits by the wall. A small lamp lights the room, and it looks as if someone lives here. A small bookshelf sits next to the bed. A ladder leads down, back into the house.} {Watch Hill} {} {} {} {1} {} +E {2856} {d} {d} {32} {0} {} {1} {} {0} + +R {2858} {0} {} {Small House} {} {Through the door to the west, the sounds of the main street come drifting in. Inside this house, though, it is very quiet and calm. A large bed sits by the east wall, next to a shelf, and a chair and table complete the room.} {Watch Hill} {} {} {} {1} {} +E {2855} {w} {w} {8} {0} {} {1} {} {0} + +R {2859} {0} {} {Main Street} {} {Here on the main street, you can see the street continuing on for a while north and south. Just south of here, you can see the street open out onto the village green. A small side street leads east.} {Watch Hill} {} {} {} {1} {} +E {2855} {n} {n} {1} {0} {} {1} {} {0} +E {2860} {e} {e} {2} {0} {} {1} {} {0} +E {2861} {w} {w} {8} {0} {} {1} {} {0} +E {2862} {s} {s} {4} {0} {} {1} {} {0} + +R {2860} {0} {} {Side Street} {} {This small side street leads off the main street between the houses. At the end of the street is a small, dark house that looks abandoned. From the west, the sounds of main street drift into this quiet place.} {Watch Hill} {} {} {} {1} {} +E {2859} {w} {w} {8} {0} {} {1} {} {0} + +R {2861} {0} {} {Reception} {R} {A small lamp on the wall keeps this room lit, but there is not much to see in the house. A bed stands by the wall, and a small picture adorns the wall. To the east, a door leads onto the main street. A door along the back wall opens out to guest quarters for this makeshift inn.} {Watch Hill} {} {} {} {1} {} +E {2859} {e} {e} {2} {0} {} {1} {} {0} + +R {2862} {0} {} {Main Street} {} {Here on the main street of Watch Hill, the relaxed atmosphere of the small village is evident. Villagers generally bustle around, performing their everyday tasks, and the aroma of freshly baked bread and pastries waft from the White Boar, which is across the green to the west, and to the east, an orderly small house borders the street. To the north and south, the street continues through the tiny village.} {Watch Hill} {} {} {} {1} {} +E {2859} {n} {n} {1} {0} {} {1} {} {0} +E {2863} {e} {e} {2} {0} {} {1} {} {0} +E {2864} {w} {w} {8} {0} {} {1} {} {0} +E {2868} {s} {s} {4} {0} {} {1} {} {0} + +R {2863} {0} {} {Village Smith} {W} {A small table stands in the middle of the room, accompanied by a bed by the wall. Small, simple pictures decorate the walls of this house, and lamps make the room look bright and cheery. To the west, a door leads out onto the main street.} {Watch Hill} {} {} {} {1} {} +E {2862} {w} {w} {8} {0} {} {1} {} {0} + +R {2864} {0} {} {Before the White Boar} {} {The aroma mouth-watering aroma of fresh pastries wafts from the doorway of the White Boar, to the west. East, across the small green, a small house borders the street. To the south, in the middle of the green, is a well the villagers draw their water from. East, the main street leads north and south, through the town.} {Watch Hill} {} {} {} {1} {} +E {2862} {e} {e} {2} {0} {} {1} {} {0} +E {2865} {w} {w} {8} {0} {} {1} {} {0} +E {2878} {s} {s} {4} {0} {} {1} {} {0} + +R {2865} {0} {} {The White Boar} {} {The White Boar is the meeting place for the hardy but friendly people of Watch Hill. Here, in the clean stone-walled dining room of the White Boar, they can buy fresh-baked bread and pies, as well as order some of Master Daren's excellent ale. A long bar along the west wall blocks the way to the kitchen.} {Watch Hill} {} {} {} {1} {} +E {2864} {e} {e} {2} {0} {} {1} {} {0} +E {2866} {w} {w} {8} {0} {} {1} {} {0} +E {2867} {d} {d} {32} {0} {} {1} {} {0} + +R {2866} {0} {} {The White Boar's Kitchen} {} {The mouth-watering smell of pastries and bread emanates from this kitchen, where they are baked. A fireplace is built into the west wall, where meat is roasted, and a brick oven is built into the north wall. The White Boar is to the east.} {Watch Hill} {} {} {} {1} {} +E {2865} {e} {e} {2} {0} {} {1} {} {0} + +R {2867} {0} {} {The Wine Cellar} {} {Darkness crouches in the nooks, crannies, and corners of the cellar, waiting for you to leave before reclaiming this room. Shelves of wine racks line up against the wall, holding the White Boar's collection of wines. Stairs lead up, into the White Boar.} {Watch Hill} {} {} {} {1} {} +E {2865} {u} {u} {16} {0} {} {1} {} {0} + +R {2868} {0} {} {Main Street} {} {Here, you are in the center of the village. To the west, the village green borders the street. Looking at the green, you can see a well in the middle, while the White Boar is to the northwest. The street leads north and south, while a small alleyway leads east, between the houses.} {Watch Hill} {} {} {} {1} {} +E {2862} {n} {n} {1} {0} {} {1} {} {0} +E {2869} {e} {e} {2} {0} {} {1} {} {0} +E {2878} {w} {w} {8} {0} {} {1} {} {0} +E {2893} {s} {s} {4} {0} {} {1} {} {0} + +R {2869} {0} {} {Alleyway} {} {Some trash litters the ground here, unnoticed by the villagers on the main street. This narrow alley runs between the houses, connecting a small path around the village with the main street. It's dark here, with the houses to both sides blocking out outside light. To the west, the sounds of the main street drift in.} {Watch Hill} {} {} {} {1} {} +E {2870} {e} {e} {2} {0} {} {1} {} {0} +E {2868} {w} {w} {8} {0} {} {1} {} {0} + +R {2870} {0} {} {Path Outside Watch Hill} {} {Standing here on the small dirt path, you see a small gap between the houses to the west. Otherwise, the path leads north and south, skirting the edge of the village. It is bounded by a row of thick bushes to the east, beyond which you can see fields.} {Watch Hill} {} {} {} {1} {} +E {2871} {n} {n} {1} {0} {} {1} {} {0} +E {2869} {w} {w} {8} {0} {} {1} {} {0} +E {2901} {s} {s} {4} {0} {} {1} {} {0} + +R {2871} {0} {} {Small Path} {} {The path bends here, following the contour marked by the houses of Watch Hill. To the north and west, you can see the houses blocking your way into the village, while to the southeast thick bushes block the way.} {Watch Hill} {} {} {} {1} {} +E {2872} {e} {e} {2} {0} {} {1} {} {0} +E {2870} {s} {s} {4} {0} {} {1} {} {0} + +R {2872} {0} {} {Small Path} {} {The barely visible tracks of small rodents and other animals show that this path has seen a lot of use. However, few people come this way when they could simply go through Watch Hill. Thick bushes block the west side and houses block the opposite, so the only exit is along the path.} {Watch Hill} {} {} {} {1} {} +E {2873} {n} {n} {1} {0} {} {1} {} {0} +E {2871} {w} {w} {8} {0} {} {1} {} {0} + +R {2873} {0} {} {Small Path} {} {A small strip of wild grass spans the distance to the back of the house to the west, while thick bushes grow against the path to the east. As a result, the only exits are along the path, straight north and south.} {Watch Hill} {} {} {} {1} {} +E {2874} {n} {n} {1} {0} {} {1} {} {0} +E {2872} {s} {s} {4} {0} {} {1} {} {0} + +R {2874} {0} {} {Small Path} {} {The path bends here to make its way around the back of a small house. To one side of the path, the solid wall formed by the houses blocks the way, while thick bushes block the way to the fields visible beyond. } {Watch Hill} {} {} {} {1} {} +E {2875} {w} {w} {8} {0} {} {1} {} {0} +E {2873} {s} {s} {4} {0} {} {1} {} {0} + +R {2875} {0} {} {Small Path} {} {To the north and east, the small path continues along outside Watch Hill. Here, it makes a bend around the houses that block the way to the south and west, while the bushes bound the northeast side.} {Watch Hill} {} {} {} {1} {} +E {2876} {n} {n} {1} {0} {} {1} {} {0} +E {2874} {e} {e} {2} {0} {} {1} {} {0} + +R {2876} {0} {} {Small Path} {} {To the west, past some more of the path, you can see where the path joins with the North Road. To the north and east of the path, thick bushes block passage, the result being that you can only move along the path.} {Watch Hill} {} {} {} {1} {} +E {2877} {w} {w} {8} {0} {} {1} {} {0} +E {2875} {s} {s} {4} {0} {} {1} {} {0} + +R {2877} {0} {} {Small Path} {} {Leading north to Baerlon and south, into Watch Hill, the North Road is just to the west. Here, however, you are on a small path that leads off the road, and around the village. The path continues to the east, and a house blocks the way south.} {Watch Hill} {} {} {} {1} {} +E {2876} {e} {e} {2} {0} {} {1} {} {0} +E {2854} {w} {w} {8} {0} {} {1} {} {0} + +R {2878} {0} {} {At the Well} {D} {Here, in the middle of the green, the village well offers fresh water for all. To the west, a narrow side street leads out of the village and the main street is to the east. The White Boar borders the green to the north, while the mayor's office and the wisdom's house are to the south.} {Watch Hill} {} {} {} {1} {} +E {2864} {n} {n} {1} {0} {} {1} {} {0} +E {2868} {e} {e} {2} {0} {} {1} {} {0} +E {2879} {w} {w} {8} {0} {} {1} {} {0} +E {2889} {s} {s} {4} {0} {} {1} {} {0} + +R {2879} {0} {} {Side Street} {} {The sounds of Watch Hill drift from the east, where you can see the center of the village green, and the well there. The small side street runs between two houses, and leads out of the village to the west.} {Watch Hill} {} {} {} {1} {} +E {2878} {e} {e} {2} {0} {} {1} {} {0} +E {2880} {w} {w} {8} {0} {} {1} {} {0} + +R {2880} {0} {} {Outside the Village} {} {Here, on this small field, the sounds of the Westwood merge with the sounds of Watch Hill. Just to the west, the thick trees of the large forest provide shade and shelter for all manners of wildlife, and their sounds mix here with those of Watch Hill, to the east. The small fields continue southwards.} {Watch Hill} {} {} {} {1} {} +E {2879} {e} {e} {2} {0} {} {1} {} {0} +E {2881} {s} {s} {4} {0} {} {1} {} {0} + +R {2881} {0} {} {Small Fields} {} {An opening in the solid wall of houses is visible just to the north, leading into Watch Hill. To the west, the thick Westwood shades the ground, while to the east the houses of Watch Hill block passage. The fields continue to the north and south.} {Watch Hill} {} {} {} {1} {} +E {2880} {n} {n} {1} {0} {} {1} {} {0} +E {2882} {s} {s} {4} {0} {} {1} {} {0} + +R {2882} {0} {} {Small Fields} {} {Short grass grows here, a sign that the villagers of Watch Hill have been domesticating the surrounding countryside. To the west, the thick Westwood shades the ground, with the ancient trees mixed with the slender saplings. The houses of Watch Hill block the east.} {Watch Hill} {} {} {} {1} {} +E {2881} {n} {n} {1} {0} {} {1} {} {0} +E {2883} {e} {e} {2} {0} {} {1} {} {0} + +R {2883} {0} {} {Small Fields} {} {The small fields bend here, having long since molded itself to conform with the Westwood to the west, and Watch Hill to the east. The faint sounds of woodland life mingle with the sounds of village life here, in the boundary between wilderness and civilization.} {Watch Hill} {} {} {} {1} {} +E {2882} {w} {w} {8} {0} {} {1} {} {0} +E {2884} {s} {s} {4} {0} {} {1} {} {0} + +R {2884} {0} {} {Small Fields} {} {These fields of semi-cultivated grassland are the border between the houses of Watch Hill and the Westwood Forest. To the northeast, you can see the houses of Watch Hill, while to the west and south, the massive trees of the Westwood shade the ground. The fields continue on to the east and north.} {Watch Hill} {} {} {} {1} {} +E {2883} {n} {n} {1} {0} {} {1} {} {0} +E {2885} {e} {e} {2} {0} {} {1} {} {0} +E {17416} {s} {s} {4} {0} {} {1} {} {0} + +R {2885} {0} {} {Small Fields} {} {Here you stand in a thick field of grass between Watch Hill and the Westwood. The shade of the Westwood to the south seems very welcoming and comfortable, but looking around further, you can see that the small field extends to the west. To the north, you can see the houses of Watch Hill blocking your way. The North Road is to the east.} {Watch Hill} {} {} {} {1} {} +E {2886} {e} {e} {2} {0} {} {1} {} {0} +E {2884} {w} {w} {8} {0} {} {1} {} {0} +E {17417} {s} {s} {4} {0} {} {1} {} {0} + +R {2886} {0} {} {Entering Watch Hill} {} {The road leads into Watch Hill, merging with the small village's main street. The neat, orderly houses so typical of the Two Rivers' area border the street to the north, their thatched roofs clustered together. Looking around, small fields border the road to the west, and a small path can be seen through the thick bushes to the east, but is inaccessible.} {Watch Hill} {} {} {} {1} {} +E {2887} {n} {n} {1} {0} {} {1} {} {0} +E {2885} {w} {w} {8} {0} {} {1} {} {0} +E {2896} {s} {s} {4} {0} {} {1} {} {0} + +R {2887} {0} {} {Main Street} {} {Here, on the main street of Watch Hill, you are surrounded by the relaxed goings-on of this small village. Just south, the village ends, and you are back on the North Road, leading towards Emond's Field. The wisdom's house borders the street to the west, and a small house blocks the way east. The street continues north, where it opens out into the village green.} {Watch Hill} {} {} {} {1} {} +E {2893} {n} {n} {1} {0} {} {1} {} {0} +E {2895} {e} {e} {2} {0} {} {1} {} {0} +E {2888} {w} {w} {8} {0} {} {1} {} {0} +E {2886} {s} {s} {4} {0} {} {1} {} {0} + +R {2888} {0} {} {The Village Herbalist's Cottage} {} {The former village wisdom lives in this house, tending the people of her village. Glancing around, you can see the many herbs and materials of her old trade drying on racks. To the east, the sounds and sights of the main street filter in, and a small staircase leads up to the wisdom's sleeping chamber. The village green is to the north. A small sign hangs by the door.} {Watch Hill} {} {} {} {1} {} +E {2889} {n} {n} {1} {0} {} {1} {} {0} +E {2887} {e} {e} {2} {0} {} {1} {} {0} +E {2892} {u} {u} {16} {0} {} {1} {} {0} + +R {2889} {0} {} {South End on the Green} {} {The Mayor's office is to the west, here at the south end of the Watch Hill green. North is a small well where the villagers draw their water, and you can smell herbs and spices coming from the south, from the Wisdom's house. East of here is the main street.} {Watch Hill} {} {} {} {1} {} +E {2878} {n} {n} {1} {0} {} {1} {} {0} +E {2893} {e} {e} {2} {0} {} {1} {} {0} +E {2890} {w} {w} {8} {0} {} {1} {} {0} +E {2888} {s} {s} {4} {0} {} {1} {} {0} + +R {2890} {0} {} {Mayor's Office} {} {A pair of lamps lighting up this office, you can see this is where the mayor performs his duties. A solid wooden desk sits here, accompanied by a pair of chairs, and the walls are decorated with simple paintings. Stairs lead up to the mayor's bedroom, and a door leads east, onto the village green.} {Watch Hill} {} {} {} {1} {} +E {2889} {e} {e} {2} {0} {} {1} {} {0} +E {2891} {u} {u} {16} {0} {} {1} {} {0} + +R {2891} {0} {} {Mayor's Bedroom} {} {A simple bed sits by the wall, flanked by a large shelf. Next to the stairs, a small desk and a chair stand next to a washbasin, and a footlocker sits at the foot of the bed. Stairs lead down to the mayor's office.} {Watch Hill} {} {} {} {1} {} +E {2890} {d} {d} {32} {0} {} {1} {} {0} + +R {2892} {0} {} {Small Attic} {} {Dim, but dry and warm, this room seems very cluttered. Not much is really stored here except for a few scattered trunks, full of more of the wisdom's herbs. The wisdom sleeps in the small bed by the wall, and a small wooden staircase leads down to the street level of the house.} {Watch Hill} {} {} {} {1} {} +E {2888} {d} {d} {32} {0} {} {1} {} {0} + +R {2893} {0} {} {Main Street} {} {The main street has opened out into the village green, which is to the west. Across the green, you can see the distinguished-looking building that the mayor of Watch Hill lives in. To the northwest, past a well, the White Boar sells pastries to hungry travellers and villagers.} {Watch Hill} {} {} {} {1} {} +E {2868} {n} {n} {1} {0} {} {1} {} {0} +E {2894} {e} {e} {2} {0} {} {1} {} {0} +E {2889} {w} {w} {8} {0} {} {1} {} {0} +E {2887} {s} {s} {4} {0} {} {1} {} {0} + +R {2894} {0} {} {Small House} {} {The inhabitants of this house have kept this place very orderly, with all the furniture clean and recently dusted. There is not much in this house, but it still possesses a very lived-in and comfortable air about it. To the west, the sounds of Watch Hill drift in through the door.} {Watch Hill} {} {} {} {1} {} +E {2893} {w} {w} {8} {0} {} {1} {} {0} + +R {2895} {0} {} {Small House} {} {Sounds drift in from the west, where a door leads out onto the main street. Here, inside the small house, you can see the few belongings of a villager. A small table with a few chairs stands in the middle of the room.} {Watch Hill} {} {} {} {1} {} +E {2887} {w} {w} {8} {0} {} {1} {} {0} + +R {2896} {0} {} {North Road} {} {Hardened into rocklike consistency by the passage of countless people, the North Road hardly resembles the dirt road that it is. Northwards, along the road, you can spot the houses of Watch Hill, while to the south, the road continues on. To the east, you can spot a small path leading off the road, while the way west is blocked by the Westwood.} {Watch Hill} {} {} {} {1} {} +E {2886} {n} {n} {1} {0} {} {1} {} {0} +E {2897} {e} {e} {2} {0} {} {1} {} {0} +E {2902} {s} {s} {4} {0} {} {1} {} {0} + +R {2897} {0} {} {Off the Road} {} {Here, a small path leads off the North Road, which is just to the west. To the east, fields of wild grass sway gently in the wind. A fence blocks the way south onto a farm. The path winds its way north around the village of Watch Hill, and west onto the North Road.} {Watch Hill} {} {} {} {1} {} +E {2898} {n} {n} {1} {0} {} {1} {} {0} +E {2896} {w} {w} {8} {0} {} {1} {} {0} + +R {2898} {0} {} {Small Path} {} {Small wooden houses of Watch Hill block the way north and west. You can see the tracks of many animals, but of few people. The sounds of small wildlife drift in the air. The path leads east to a bend and south, where it connects with the North Road.} {Watch Hill} {} {} {} {1} {} +E {2899} {e} {e} {2} {0} {} {1} {} {0} +E {2897} {s} {s} {4} {0} {} {1} {} {0} + +R {2899} {0} {} {Bend in the Path} {} {Small animals scurry around in the bushes that border this path. Along the west side of the path, the houses of Watch Hill block the way, so that the only exits are north and west, along the path.} {Watch Hill} {} {} {} {1} {} +E {2900} {n} {n} {1} {0} {} {1} {} {0} +E {2898} {w} {w} {8} {0} {} {1} {} {0} + +R {2900} {0} {} {Small Path} {} {Thick bushes block the way east, beyond which large fields lie. To the west, the small wooden houses of Watch Hill form a solid wall, blocking the way. The path leads north and south, where it bends to the west.} {Watch Hill} {} {} {} {1} {} +E {2901} {n} {n} {1} {0} {} {1} {} {0} +E {2899} {s} {s} {4} {0} {} {1} {} {0} + +R {2901} {0} {} {Small Path} {} {West, the wooden houses of Watch Hill block the way. To the east, sounds of small animals scurrying around are barely audible, but the bushes are too thick to enter. The path leads north and south.} {Watch Hill} {} {} {} {1} {} +E {2870} {n} {n} {1} {0} {} {1} {} {0} +E {2900} {s} {s} {4} {0} {} {1} {} {0} + +R {2902} {0} {} {North Road} {} {Running north and south as always, the North Road leads north to Watch Hill. Peering closely, the rooftops of the small village are barely visible over a fold in the ground. Beside the road, to the west, the thick Westwood shades the road. To the east, orderly rows of crops are planted in the fields, and a small farm can be seen.} {Watch Hill} {} {} {} {1} {} +E {2896} {n} {n} {1} {0} {} {1} {} {0} +E {2903} {e} {e} {2} {0} {} {1} {} {0} +E {2910} {s} {s} {4} {0} {} {1} {} {0} + +R {2903} {0} {} {Farm Path} {} {This small, orderly dirt path hugs the house here, and all around it, you can see the orderly rows of plants that the industrious farmer is growing. To the southeast, you can see a small stone farmhouse, which is connected by a path to the North Road. The path leads east, to a barn. To the south, it connects with the farm path. To the west, the North Road is accessible.} {Watch Hill} {} {} {} {1} {} +E {2904} {e} {e} {2} {0} {} {1} {} {0} +E {2902} {w} {w} {8} {0} {} {1} {} {0} +E {2907} {s} {s} {4} {0} {} {1} {} {0} + +R {2904} {0} {} {Farm Path} {} {To the west, you can see a small path hugging the house, next to orderly furrows where crops are planted. Beyond the field, farther west, the North Road makes its way north and south. Around here, the smells of farm animals are very strong, seeming to originate from the barn to the east. South, an orderly stone farmhouse provides shelter from the breeze.} {Watch Hill} {} {} {} {1} {} +E {2905} {e} {e} {2} {0} {} {1} {} {0} +E {2903} {w} {w} {8} {0} {} {1} {} {0} + +R {2905} {0} {} {The Barn} {H} {Not really large or anything special, this barn is only large enough to shelter the few animals that the farmer keeps. The smell of farm animals is extremely strong here. To the west, a large barn door leads to the outside, while a ladder leads up to a small loft.} {Watch Hill} {} {} {} {1} {} +E {2904} {w} {w} {8} {0} {} {1} {} {0} +E {2906} {u} {u} {16} {0} {} {1} {} {0} + +R {2906} {0} {} {Barn Loft} {} {The farmer has stored his haystacks here, some of which have broken apart to litter the loft in small piles. Little hairballs also litter the loft, marking the remnants of an owl's many meals. Looking around, there really is not anything special here, although the piles of hay look like a very comfortable place to sleep. A window looks out over much of the nearby countryside.} {Watch Hill} {} {} {} {1} {} +E {2905} {d} {d} {32} {0} {} {1} {} {0} + +R {2907} {0} {} {Farm Path} {} {A path leads to a small stone farmhouse. All around the path, well-tended bushes sprout up, but they don't block the way north and south, into the farm fields. The path also winds northwards and then east, around the house. To the west, through a gate, is the North Road, and beyond that, the Westwood.} {Watch Hill} {} {} {} {1} {} +E {2903} {n} {n} {1} {0} {} {1} {} {0} +E {2908} {e} {e} {2} {0} {} {1} {} {0} +E {2910} {w} {w} {8} {0} {} {1} {} {0} +E {2912} {s} {s} {4} {0} {} {1} {} {0} + +R {2908} {0} {} {Farmhouse Main Room} {} {Inside the small farmhouse, you are struck by the friendly orderliness that seems to pervade the people of the Two Rivers. Here in the main room of the small farmhouse, a small table and some chairs furnish the room, reflecting the spartan yet warm nature of the Two Rivers' people. A door leads west to the outside, and another door leads east into the bedroom.} {Watch Hill} {} {} {} {1} {} +E {2909} {e} {e} {2} {0} {} {1} {} {0} +E {2907} {w} {w} {8} {0} {} {1} {} {0} + +R {2909} {0} {} {The Bedroom} {} {This is the bedroom of the small farmhouse. The single bed looks just large enough for two people to sleep in, and there is not much furniture in this room. The room is very well-kept, but it is obvious that the farmers are not rich folk. A door leads west out into the main room.} {Watch Hill} {} {} {} {1} {} +E {2908} {w} {w} {8} {0} {} {1} {} {0} + +R {2910} {0} {} {North Road} {} {Slight ruts in the dirt surface of the North Road attest to its age and the use it has seen. The long road leads north and south here, as always. To the west, the thick Westwood shades the road. East, through a gate, a path leads to a small farmhouse surrounded by farm fields. } {Watch Hill} {} {} {} {1} {} +E {2902} {n} {n} {1} {0} {} {1} {} {0} +E {2907} {e} {e} {2} {0} {} {1} {} {0} +E {2911} {s} {s} {4} {0} {} {1} {} {0} + +R {2911} {0} {} {North Road} {} {Far to the south, the North Road turns to the east, but here, it runs north to south straight as an arrow. The hard-packed dirt and the worn grooves of the road surface attest to the road's age and hard usage over time. East, farm fields stretch on, stretching around the small house to the northeast. To the west, the thick Westwood shades the road.} {Watch Hill} {} {} {} {1} {} +E {2910} {n} {n} {1} {0} {} {1} {} {0} +E {2912} {e} {e} {2} {0} {} {1} {} {0} +E {2914} {s} {s} {4} {0} {} {1} {} {0} + +R {2912} {0} {} {Farm Fields} {} {The North Road runs in a straight line to the west of this field, leading north and south. Here, the fields are cultivated, with domesticated plants being grown. The sounds of various small animals drifts through the air. To the northeast, you can see a farmhouse.} {Watch Hill} {} {} {} {1} {} +E {2907} {n} {n} {1} {0} {} {1} {} {0} +E {2913} {e} {e} {2} {0} {} {1} {} {0} +E {2911} {w} {w} {8} {0} {} {1} {} {0} +E {2915} {s} {s} {4} {0} {} {1} {} {0} + +R {2913} {0} {} {Farm Fields} {} {A stone farmhouse is to the north, but there is no door on this side. To the west, the orderly rows of vegetables and other plants continues, but beyond the last plants, you can see the North Road. Now and then, the chirp of a bird drifts through the air.} {Watch Hill} {} {} {} {1} {} +E {2912} {w} {w} {8} {0} {} {1} {} {0} + +R {2914} {0} {} {North Road} {} {Rutted and grooved slightly by the passage of countless wagons, carts, and men, the North Road leads north and south. To the south you can see the road bend eastward, while to the north signs of civilization start to appear. The impenetrable Westwood lies to the west, and a field of wild grass lies to the east.} {Watch Hill} {} {} {} {1} {} +E {2911} {n} {n} {1} {0} {} {1} {} {0} +E {2915} {e} {e} {2} {0} {} {1} {} {0} +E {2917} {s} {s} {4} {0} {} {1} {} {0} + +R {2915} {0} {} {Open Fields} {} {Tall wildgrass sways gently in the breeze here. The field is bordered by the North Road, which bends to the west and south. In the other directions, you can see more fields of wild grass, and beyond the North Road, lies the thick Westwood.} {Watch Hill} {} {} {} {1} {} +E {2912} {n} {n} {1} {0} {} {1} {} {0} +E {2914} {w} {w} {8} {0} {} {1} {} {0} +E {2916} {s} {s} {4} {0} {} {1} {} {0} + +R {2916} {0} {} {North Road} {} {The North Road leads east and west here. Towards the east, the road bends south towards Emond's Field, while to the west, it bends north towards Watch Hill. Surrounding the road is the Westwood to the south and a field of wild grass to the north.} {Watch Hill} {} {} {} {1} {} +E {2915} {n} {n} {1} {0} {} {1} {} {0} +E {2918} {e} {e} {2} {0} {} {1} {} {0} +E {2917} {w} {w} {8} {0} {} {1} {} {0} +E {2920} {s} {s} {4} {0} {} {1} {} {0} + +R {2917} {0} {} {Bend in the Road} {} {Leading north and east here, the North Road is bordered by the Westwood to the west and south, and by a large field of grass to the opposite side. However, the Westwood has become too thick to penetrate here, and continuing along the dirt road is the only option.} {Watch Hill} {} {} {} {1} {} +E {2914} {n} {n} {1} {0} {} {1} {} {0} +E {2916} {e} {e} {2} {0} {} {1} {} {0} + +R {2918} {0} {} {Bend in the Road} {} {Moving along comfortably on the hard-packed dirt that is the North Road, you pause to look around. Here the road bends so that it leads west and south. To the southwest is the deep Westwood, while to the other side a field of grass stretches.} {Watch Hill} {} {} {} {1} {} +E {2916} {w} {w} {8} {0} {} {1} {} {0} +E {2919} {s} {s} {4} {0} {} {1} {} {0} + +R {2919} {0} {} {North Road} {} {Your feet move almost noiselessly on the hard-packed dirt of the North Road. To the north, the road bends behind the Westwood. Looking around, you see a field of wild grass swaying to the breeze to the east, and the Westwood to the west. The road leads north and south here.} {Watch Hill} {} {} {} {1} {} +E {2918} {n} {n} {1} {0} {} {1} {} {0} +E {2921} {e} {e} {2} {0} {} {1} {} {0} +E {2920} {w} {w} {8} {0} {} {1} {} {0} +E {2923} {s} {s} {4} {0} {} {1} {} {0} + +R {2920} {0} {} {Edge of the Westwood} {} {Birds chirp occasionally in the background, accompanying the sound of the branches of the trees rustling. Here, at the edge of the Westwood, the North Road forms a bend just outside the forest, so that it is visible to the north and east. South, you can proceed along the edge of the Westwood.} {Watch Hill} {} {} {} {1} {} +E {2916} {n} {n} {1} {0} {} {1} {} {0} +E {2919} {e} {e} {2} {0} {} {1} {} {0} +E {2924} {s} {s} {4} {0} {} {1} {} {0} + +R {2921} {0} {} {Open Fields} {} {To the west, you can see the North Road, which bends a little farther north. Here, however, there is only knee-high grass that brushes against your knee while swaying gently in the breeze.} {Watch Hill} {} {} {} {1} {} +E {2919} {w} {w} {8} {0} {} {1} {} {0} +E {2922} {s} {s} {4} {0} {} {1} {} {0} + +R {2922} {0} {} {Open Fields} {} {As you walk around, you trample the tall wild grass that otherwise brushes gently against your knees. Looking around, you can see the North Road to the west, leading north to Watch Hill and south to Emond's Field. To the other directions, you can see more fields of tall grass.} {Watch Hill} {} {} {} {1} {} +E {2921} {n} {n} {1} {0} {} {1} {} {0} +E {2931} {e} {e} {2} {0} {} {1} {} {0} +E {2923} {w} {w} {8} {0} {} {1} {} {0} +E {2929} {s} {s} {4} {0} {} {1} {} {0} + +R {2923} {0} {} {North Road} {} {The hard-packed dirt strip that is the North Road leads north and south here, just beyond the edge of the thick Westwood. Far to the north and to the south, you can see the road bend slightly, just enough to disappear behind the forest. To the east, a large field of wild grass sways gently in the breeze.} {Watch Hill} {} {} {} {1} {} +E {2919} {n} {n} {1} {0} {} {1} {} {0} +E {2922} {e} {e} {2} {0} {} {1} {} {0} +E {2924} {w} {w} {8} {0} {} {1} {} {0} +E {2928} {s} {s} {4} {0} {} {1} {} {0} + +R {2924} {0} {} {Edge of the Westwood} {} {You stand at the edge of the Westwood. The North Road, leading north and south, lies to the east, just beyond a light screen of trees. North and south, you can proceed along the edge of the Westwood.} {Watch Hill} {} {} {} {1} {} +E {2920} {n} {n} {1} {0} {} {1} {} {0} +E {2923} {e} {e} {2} {0} {} {1} {} {0} +E {2925} {w} {w} {8} {0} {} {1} {} {0} +E {2927} {s} {s} {4} {0} {} {1} {} {0} + +R {2925} {0} {} {Westwood} {} {The thick Westwood surrounds you. The branches of the tall, ancient trees rustle occasionally in the wind, and a bird chirps now and then. Looking around, you can only see more Westwood, but to the east, you glimpse the North Road.} {Watch Hill} {} {} {} {1} {} +E {2924} {e} {e} {2} {0} {} {1} {} {0} +E {2926} {s} {s} {4} {0} {} {1} {} {0} + +R {2926} {0} {} {Westwood} {} {You stand among the sparse undergrowth that accompanies ancient forests. Looking around, past the thick trees of the Westwood, all you can see is more forest. To the east, however, through the trees, you catch a glimpse of the North Road.} {Watch Hill} {} {} {} {1} {} +E {2925} {n} {n} {1} {0} {} {1} {} {0} +E {2927} {e} {e} {2} {0} {} {1} {} {0} +E {2937} {w} {w} {8} {0} {} {1} {} {0} +E {2936} {s} {s} {4} {0} {} {1} {} {0} + +R {2927} {0} {} {Edge of the Westwood} {} {Here, just inside the edge of the Westwood, you stand under the tall trees. The North Road, which leads north to Watch Hill and south to Emond's Field, turns just outside the forest, and you can reach it to the east and south. In the other directions, the thick Westwood waits.} {Watch Hill} {} {} {} {1} {} +E {2924} {n} {n} {1} {0} {} {1} {} {0} +E {2928} {e} {e} {2} {0} {} {1} {} {0} +E {2926} {w} {w} {8} {0} {} {1} {} {0} +E {2935} {s} {s} {4} {0} {} {1} {} {0} + +R {2928} {0} {} {North Road} {} {Leaving few tracks on the hard-packed dirt surface of the North Road, you are trudging along just out of the shadow of the Westwood. To your east, a large field of tall grass sways in the breeze. To the south, the road curves behind the forest, while to the north it stretches onwards.} {Watch Hill} {} {} {} {1} {} +E {2923} {n} {n} {1} {0} {} {1} {} {0} +E {2929} {e} {e} {2} {0} {} {1} {} {0} +E {2927} {w} {w} {8} {0} {} {1} {} {0} +E {2934} {s} {s} {4} {0} {} {1} {} {0} + +R {2929} {0} {} {Open Fields} {} {The North Road, leading north to Watch Hill and south to Emond's Field, lies immediately to the west. Just beyond the road, you can see the deep and thick Westwood, which borders the road for as far as you can see. All around, tall wild grass sways gently in the breeze.} {Watch Hill} {} {} {} {1} {} +E {2922} {n} {n} {1} {0} {} {1} {} {0} +E {2930} {e} {e} {2} {0} {} {1} {} {0} +E {2928} {w} {w} {8} {0} {} {1} {} {0} +E {2933} {s} {s} {4} {0} {} {1} {} {0} + +R {2930} {0} {} {Open Fields} {} {Tall grass sways gently in the breeze, brushing against your knees. As you scan the surrounding area, you spot the North Road leading north and south farther to the west, and more fields all around you.} {Watch Hill} {} {} {} {1} {} +E {2931} {n} {n} {1} {0} {} {1} {} {0} +E {2929} {w} {w} {8} {0} {} {1} {} {0} +E {2932} {s} {s} {4} {0} {} {1} {} {0} + +R {2931} {0} {} {Open Fields} {} {All around you, knee-high wild grass sways gently in the breeze. You can see the North Road leading north and south farther to the west, beyond more fields, but in the other directions, all you can see is more grass.} {Watch Hill} {} {} {} {1} {} +E {2922} {w} {w} {8} {0} {} {1} {} {0} +E {2930} {s} {s} {4} {0} {} {1} {} {0} + +R {2932} {0} {} {Open Fields} {} {Far to the west, through more fields of tall grass, you can see the dirt strip that is the North Road making its way north and south. Here, you are standing in a field of tall wild grass, which reaches up to your knees.} {Watch Hill} {} {} {} {1} {} +E {2930} {n} {n} {1} {0} {} {1} {} {0} +E {2933} {w} {w} {8} {0} {} {1} {} {0} + +R {2933} {0} {} {Open Fields} {} {Here you stand among tall stalks of wild grass. To the west, you can see a bend in the North Road, which leads north to Watch Hill and south to Emond's Field. All around you are more fields of the tall grass.} {Watch Hill} {} {} {} {1} {} +E {2929} {n} {n} {1} {0} {} {1} {} {0} +E {2932} {e} {e} {2} {0} {} {1} {} {0} +E {2934} {w} {w} {8} {0} {} {1} {} {0} +E {2942} {s} {s} {4} {0} {} {1} {} {0} + +R {2934} {0} {} {Bend in the North Road} {} {You come to a bend in the North Road, where it twists north and west. A large field of knee-high grass sways gently in the breeze to the east and south, and to the north, you can see the dirt road leading on. To the west, the North Road twists south.} {Watch Hill} {} {} {} {1} {} +E {2928} {n} {n} {1} {0} {} {1} {} {0} +E {2933} {e} {e} {2} {0} {} {1} {} {0} +E {2935} {w} {w} {8} {0} {} {1} {} {0} +E {2941} {s} {s} {4} {0} {} {1} {} {0} + +R {2935} {0} {} {Bend in the North Road} {} {The dirt road bends here, leading east and south. Further to the east, you can see it twist back to the north. To the north and west, you can see the trees of the Westwood, which shadow the open space under them. To the south, the road continues straight, right next to the Westwood.} {Watch Hill} {} {} {} {1} {} +E {2927} {n} {n} {1} {0} {} {1} {} {0} +E {2934} {e} {e} {2} {0} {} {1} {} {0} +E {2936} {w} {w} {8} {0} {} {1} {} {0} +E {2940} {s} {s} {4} {0} {} {1} {} {0} + +R {2936} {0} {} {Edge of the Westwood} {} {Looking east, past a light screen of trees, you can see the dirt strip called the North Road, leading north and south. Beyond the road, you glimpse a field of tall grass swaying in the breeze, but you are otherwise surrounded by the Westwood.} {Watch Hill} {} {} {} {1} {} +E {2926} {n} {n} {1} {0} {} {1} {} {0} +E {2935} {e} {e} {2} {0} {} {1} {} {0} +E {2938} {w} {w} {8} {0} {} {1} {} {0} +E {2939} {s} {s} {4} {0} {} {1} {} {0} + +R {2937} {0} {} {Westwood} {} {Deep in the Westwood, all you can see is the tall, ancient trees of the Westwood, and beyond those trees, more of the Westwood. The forest becomes too thick to proceed further, however, and you can only make your way south and east, towards the North Road.} {Watch Hill} {} {} {} {1} {} +E {2926} {e} {e} {2} {0} {} {1} {} {0} +E {2938} {s} {s} {4} {0} {} {1} {} {0} + +R {2938} {0} {} {Westwood} {} {Here, you are deep in the Westwood. The tall, ancient trees loom over you, with the occasional bird chirping in the background. However, beyond here, the Westwood becomes too thick to proceed further, and you can only make your way north or east, towards the North Road.} {Watch Hill} {} {} {} {1} {} +E {2937} {n} {n} {1} {0} {} {1} {} {0} +E {2936} {e} {e} {2} {0} {} {1} {} {0} +E {2954} {w} {w} {8} {0} {} {1} {} {0} + +R {2939} {0} {} {Edge of the Westwood} {} {Under the large, ancient trees of the Westwood, you look around. To the east, past some trees, is the North Road, leading north to Watch Hill and south to Emond's Field. More Westwood lies in the other directions.} {Watch Hill} {} {} {} {1} {} +E {2936} {n} {n} {1} {0} {} {1} {} {0} +E {2940} {e} {e} {2} {0} {} {1} {} {0} + +R {2940} {0} {} {North Road} {} {The hard-packed dirt of the road, slightly rutted by the passage of many wagons, carts, horses, and people throughout the years, leads on northward and southward. To the west, the Westwood seems to have loosened up a bit, allowing passage into the thick forest. To the east, a field of knee-high wildgrass sways in the wind.} {Watch Hill} {} {} {} {1} {} +E {2935} {n} {n} {1} {0} {} {1} {} {0} +E {2941} {e} {e} {2} {0} {} {1} {} {0} +E {2939} {w} {w} {8} {0} {} {1} {} {0} +E {2943} {s} {s} {4} {0} {} {1} {} {0} + +R {2941} {0} {} {Open Fields} {} {Tall wild grass sways gently in the breeze. To the west, you can see the North Road, and beyond it, you can see the Westwood. The field extends eastwards a little more, but to the south, it is bounded by thick bushes.} {Watch Hill} {} {} {} {1} {} +E {2934} {n} {n} {1} {0} {} {1} {} {0} +E {2942} {e} {e} {2} {0} {} {1} {} {0} +E {2940} {w} {w} {8} {0} {} {1} {} {0} + +R {2942} {0} {} {Open Fields} {} {You stand among knee-high stalks of wild grass which sway gently in the breeze. The chirps of crickets and other insects common to fields form a low background noise as you look around. You notice the North Road to the west, beyond more fields, and a thick row of hedges that block the way east and south.} {Watch Hill} {} {} {} {1} {} +E {2933} {n} {n} {1} {0} {} {1} {} {0} +E {2941} {w} {w} {8} {0} {} {1} {} {0} + +R {2943} {0} {} {North Road} {} {Leaving few tracks on the hard-packed dirt of the North Road, you come to this point. To the south, the North Road stretches on, leading towards the small village of Emond's Field, while to the north the road stretches on, just beside the Westwood. The road is bordered by the impenetrable Westwood to the west, and thick bushes to the east.} {Watch Hill} {} {} {} {1} {} +E {2940} {n} {n} {1} {0} {} {1} {} {0} +E {2944} {s} {s} {4} {0} {} {1} {} {0} + +R {2944} {0} {} {North Road} {} {The thick dirt of the road makes for smooth travel, if the occasional gust of wind chokes you with dry-tasting air. The Westwood is as thick as ever to the west, and clusters of bushes spring up to the east along the northern border of a large grassy field. The field appears easier to enter to the south-east.} {Emond's Field} {} {} {} {1} {} +E {2943} {n} {n} {1} {0} {} {1} {} {0} +E {2945} {s} {s} {4} {0} {} {1} {} {0} + +R {2945} {0} {} {North Road} {} {The North Road heads on to the north and south. Thick packed dirt, made solid through the constant travel of Two River's folk. The Westwood forest borders the western edge of the road, and a thick field of grass is accessible to the east.} {Emond's Field} {} {} {} {1} {} +E {2944} {n} {n} {1} {0} {} {1} {} {0} +E {2946} {e} {e} {2} {0} {} {1} {} {0} +E {2949} {s} {s} {4} {0} {} {1} {} {0} + +R {2946} {0} {} {Thick Grassy Field} {} {A thick plain of grass lies just of the eastern edge of the North Road. A dense row of bushes and undergrowth borders the end of the field to the north. The field continues on to the south, and the grass grows nearly knee-high. It is a rather idyllic spot to rest, and is most preferable to the dusty road to the west.} {Emond's Field} {} {} {} {1} {} +E {2945} {w} {w} {8} {0} {} {1} {} {0} +E {2947} {s} {s} {4} {0} {} {1} {} {0} + +R {2947} {0} {} {Thick Grassy Field} {} {This thick and grassy plain is a comfortable spot to rest from a long journey on the monotonous stretch of road which lies to the west. The grass is knee high here, but seems like a bed made of feathers to your weary limbs. The field continues on to the north and east.} {Emond's Field} {} {} {} {1} {} +E {2946} {n} {n} {1} {0} {} {1} {} {0} +E {2948} {e} {e} {2} {0} {} {1} {} {0} +E {2949} {w} {w} {8} {0} {} {1} {} {0} + +R {2948} {0} {} {Edge of the Field} {} {The field ends here, bordered by thick rows of weeds and dense undergrowth. Off to the west you can see the wide dirt path that is the one thoroughfare of the Two Rivers, the North Road. The grass is thick and high here, but the thin needles whipping at your legs are not at all unpleasant.} {Emond's Field} {} {} {} {1} {} +E {2947} {w} {w} {8} {0} {} {1} {} {0} + +R {2949} {0} {} {North Road} {} {The well-trod hard dirt path known as the North Road continues on to both north and south. Thick and dark green trees border the western edge of the road, all but impenetrable. A large field of grass lies to the east. The wind causes the thick dirt of the road to swell up frequently, making your trip an irritating one.} {Emond's Field} {} {} {} {1} {} +E {2945} {n} {n} {1} {0} {} {1} {} {0} +E {2947} {e} {e} {2} {0} {} {1} {} {0} +E {2950} {s} {s} {4} {0} {} {1} {} {0} + +R {2950} {0} {} {North Road} {} {The North Road stretches on to the north and south. Off to the south you can make out a wooden bridge, and the small thatched houses of Emond's Field. The Westwood lies off to the west, but is too dense here to be accessable.} {Emond's Field} {} {} {} {1} {} +E {2949} {n} {n} {1} {0} {} {1} {} {0} +E {2951} {s} {s} {4} {0} {} {1} {} {0} + +R {2951} {0} {} {At the Northern Palisade} {} {A side street meets the North Road near a palisade fence and gate that seals off the entrance to the northern end of Emond's Field. To the west, further down the street stands a tall building, a white banner bearing the Red Eagle of Manetheren proudly flying in front of it. Village homes and shops line the North Road as it heads south, deeper into the village.} {Emond's Field} {} {} {} {1} {} +E {2950} {n} {n} {1} {0} {} {1} {} {0} +E {19964} {e} {e} {2} {0} {} {1} {} {0} +E {19963} {w} {w} {8} {0} {} {1} {} {0} +E {2952} {s} {s} {4} {0} {} {1} {} {0} + +R {2952} {0} {} {North Road Through the Village} {} {The North Road connects Emond's Field with the other small villages of the Two Rivers and ultimately, to the lands beyond the Tarendrelle River far to the north. Past the Wagon Bridge to the south, the road becomes the Old Road. Thatched, peak-roofed homes stretch in all directions, although an expanse opens up the south, indicating the presence of a Village Green.} {Emond's Field} {} {} {} {1} {} +E {2951} {n} {n} {1} {0} {} {1} {} {0} +E {3433} {e} {e} {2} {0} {} {1} {} {0} +E {3415} {w} {w} {8} {0} {} {1} {} {0} +E {3435} {s} {s} {4} {0} {} {1} {} {0} + +R {2953} {0} {} {On the Green} {} {A large, thatched canopy has been placed outside the blacksmith's workshop, presumably to allow him to shoe horses comfortably during bad weather. The Green extends to the north and east, intersected by a broad stream of water. A round pothole in the midst of the grassy expanse indicates the spot where during the Bel Tine festival, the women of the village erect the Spring Pole to dance and sing around.} {Emond's Field} {} {} {} {1} {} +E {3414} {n} {n} {1} {0} {} {1} {} {0} +E {3135} {e} {e} {2} {0} {} {1} {} {0} +E {3421} {w} {w} {8} {0} {} {1} {} {0} +E {3416} {s} {s} {4} {0} {} {1} {} {0} + +R {2954} {0} {} {Deep in the Westwood} {} {A tangle of brush and trees, the Westwood impedes movement here, but does not make it impossible. The sound of birds and other things flitting through the trees above drifts down, and tracks of small animals in the loose dirt show the prescence of life in the recent past.} {Watch Hill} {} {} {} {1} {} +E {2938} {e} {e} {2} {0} {} {1} {} {0} +E {2955} {w} {w} {8} {0} {} {1} {} {0} + +R {2955} {0} {} {Westwood} {} {Thick, ancient trees outnumber the slender, young saplings here, restricting space and shading the ground. The sounds of wildlife drift from within the woods, and from above the sounds of small animals flitting through the trees can be heard.} {Watch Hill} {} {} {} {1} {} +E {2954} {e} {e} {2} {0} {} {1} {} {0} +E {2956} {w} {w} {8} {0} {} {1} {} {0} + +R {2956} {0} {} {Westwood} {} {Sounds of wildlife drift through the impenetrable wall of trees surrounding this area. Here, deep in the thick Westwood, the old growth mixes overwhelms the new growth, but there is still enough space to move around. To the north and west, the Westwood forms an impenetrable veil of trees, but to the east and south, the open space continues.} {Watch Hill} {} {} {} {1} {} +E {2955} {e} {e} {2} {0} {} {1} {} {0} +E {2957} {s} {s} {4} {0} {} {1} {} {0} + +R {2957} {0} {} {The Westwood} {} {The thick trees of the Westwood cluster tightly together, although gaps seem to open to both the north and west. A single tree dominates the area, seemingly quite dead - its trunk and branches looking black and warped. Against all odds, the tree still stands almost as tall as its brethren, although the bark looks like it will disintegrate in a heavy breeze.} {Quarry Road} {} {} {} {1} {} +E {2956} {n} {n} {1} {0} {} {1} {} {0} +E {2958} {w} {w} {8} {0} {} {1} {} {0} + +R {2958} {0} {} {The Westwood} {} {The thick greenery of the Westwood clusters tightly together, eerie and full of sounds: swishing twigs, rustling leaves, moaning and creaking branches that rubs against eachother in the wind, the snapping of a branch all mingle together to form the sounds of undisturbed nature. Birds chirp at each other from within the arboreal heights.} {Quarry Road} {} {} {} {1} {} +E {2957} {e} {e} {2} {0} {} {1} {} {0} +E {2960} {w} {w} {8} {0} {} {1} {} {0} +E {2959} {s} {s} {4} {0} {} {1} {} {0} + +R {2959} {0} {} {The Westwood} {} {The rocky terrain is clumped with thick trees and bushes of various types. Oak stands among beech and birch, ash mingles with plane and maple and evergreen yew provides colorful berries in autumn. The forest is teeming with life, small birds dance and weave through the treetops and the chittering of squirrels is audible in the canopy.} {Quarry Road} {} {} {} {1} {} +E {2958} {n} {n} {1} {0} {} {1} {} {0} +E {2976} {w} {w} {8} {0} {} {1} {} {0} + +R {2960} {0} {} {The Westwood} {} {The forest is a thick cluster of trees and bushes that stretches in all directions. A tangle of bramble two paces tall blocks passage to the north. A particularly large tree stands out, its bole spreading several spans in all directions, casting a deep shade onto the ground and undergrowth. A small bird's nest perched on one of the tree's high limbs.} {Quarry Road} {} {} {} {1} {} +E {2958} {e} {e} {2} {0} {} {1} {} {0} +E {2962} {w} {w} {8} {0} {} {1} {} {0} +E {2961} {u} {u} {16} {0} {} {1} {} {0} + +R {2961} {0} {} {In a Tree} {} {This large tree is not particularly difficult to climb into, due to the many thick branches which are evenly spaced around the trunk. Going higher seems impossible however, as the branches look to be thinning out to a degree which would not offer enough support. Nestled on a nearby branch is a fairly sturdy looking nest, which clearly belongs to a large sized bird.} {Quarry Road} {} {} {} {1} {} +E {2960} {d} {d} {32} {0} {} {1} {} {0} + +R {2962} {0} {} {The Westwood} {} {Patches of grass and soft green moss grow between the trees in this airy part of the Westwood forest. A sloping hole in the ground announces the presence of either a fox den or a badger's set. The soil is disturbed at the entrance, suggesting the creature still makes use of it.} {Quarry Road} {} {} {} {1} {} +E {2960} {e} {e} {2} {0} {} {1} {} {0} +E {2976} {s} {s} {4} {0} {} {1} {} {0} + +R {2963} {0} {} {The Westwood} {} {The Westwood is a verdant cluster of dark green bushes and tall deciduous trees. The vibrant foliage is tightly packed, swaying peacefully in the breeze. The Quarry Road is visible just to the south, and a gap between the trees and undergrowth allows for easy passage onto the road.} {Quarry Road} {} {} {} {1} {} +E {2964} {w} {w} {8} {0} {} {1} {} {0} +E {2965} {s} {s} {4} {0} {} {1} {} {0} + +R {2964} {0} {} {The Westwood} {} {The Westwood consists of a tight cluster of trees, creating a thick canopy of dark green. The ground between the gnarled roots is rocky and uneven in places. The sounds of various wildlife emanates from between the trees, suggesting this forest is the home to many creatures, great and small.} {Quarry Road} {} {} {} {1} {} +E {2976} {n} {n} {1} {0} {} {1} {} {0} +E {2963} {e} {e} {2} {0} {} {1} {} {0} +E {2967} {w} {w} {8} {0} {} {1} {} {0} + +R {2965} {0} {} {Quarry Road} {} {The Westwood is extremely thick on either side of the road, and anything beyond a half a dozen spans past the first row of trees is obscured. The forest seems alive with the movement and sounds of small woodlands creatures and the sound of birds' chirping emanates from above.} {Quarry Road} {} {} {} {1} {} +E {2963} {n} {n} {1} {0} {} {1} {} {0} +E {2971} {e} {e} {2} {0} {} {1} {} {0} +E {2968} {w} {w} {8} {0} {} {1} {} {0} + +R {2966} {0} {} {Bend in Quarry Road} {} {The Quarry Road traversing the Westwood road bends to the west and south, almost seeming to force the surrounding wood to bend with it. The trees of the Westwood grow less densely to the east and the forest really seems to thicken to the west. An ambitious bramble has begun to creep out into the road, attempting to catch the most sunlight.} {Quarry Road} {} {} {} {1} {} +E {2970} {w} {w} {8} {0} {} {1} {} {0} +E {2975} {s} {s} {4} {0} {} {1} {} {0} + +R {2967} {0} {} {The Westwood} {} {The Westwood thins out a little bit, becoming more airy as the space between the trees increases. A broad, red-leafed beech casts a dark shadow onto the ground, preventing any other tree or bush to take root and thrive underneath its bole. Beneath the beech's lowest branches and beyond, there is a clear path towards the Quarry Road, just to the south.} {Quarry Road} {} {} {} {1} {} +E {2964} {e} {e} {2} {0} {} {1} {} {0} +E {2969} {s} {s} {4} {0} {} {1} {} {0} + +R {2968} {0} {} {Quarry Road} {} {The Westwood borders both sides of the road, forming a seemingly impenetrable wall. The terrain is rocky and inhospitable, with boulders breeching the soil. Vines of bramble and ivy creepers threaten to ensnare those who enter the woods. A ribbon of visible sky mirroring the road allows for a clear view of the Mountains of Mist, far to the west.} {Quarry Road} {} {} {} {1} {} +E {2965} {e} {e} {2} {0} {} {1} {} {0} +E {2969} {w} {w} {8} {0} {} {1} {} {0} + +R {2969} {0} {} {Quarry Road} {} {The Westwood hedges in the Quarry Road on both sides, as if it were a living, green wall. To the south, there is a break in the canopy, marking where a tree has gone down. There are openings into the forest towards the north and the south, allowing for travel deeper into the woods.} {Quarry Road} {} {} {} {1} {} +E {2967} {n} {n} {1} {0} {} {1} {} {0} +E {2968} {e} {e} {2} {0} {} {1} {} {0} +E {2978} {w} {w} {8} {0} {} {1} {} {0} +E {3120} {s} {s} {4} {0} {} {1} {} {0} + +R {2970} {0} {} {Quarry Road} {} {The road continues ever on and on, over rock and under the trees of the Westwood, which flank the road on both sides. The forest is quite thick and very little light manages to penetrate the leafy canopy and undergrowth to illuminate the area between the trees' trunks. Far to the west, visible through the narrow ribbon of sky that mirrors the road, the snow-capped peaks of the Mountains of Mist dominate the horizon.} {Quarry Road} {} {} {} {1} {} +E {2966} {e} {e} {2} {0} {} {1} {} {0} +E {2971} {w} {w} {8} {0} {} {1} {} {0} + +R {2971} {0} {} {Quarry Road} {} {The road runs east and west through the vibrant expanse of the Westwood. Just to the east, the road bends south and vanishing out of sight beyond the trees. The Westwood is growing quite thickly on both sides of the road and it is almost impossible to see the forest for the trees. The surface of the rock-strewn road looks well worn by frequent travel.} {Quarry Road} {} {} {} {1} {} +E {2970} {e} {e} {2} {0} {} {1} {} {0} +E {2965} {w} {w} {8} {0} {} {1} {} {0} + +R {2972} {0} {} {At the Western Palisade} {} {Tall and thick wooden stakes have been jammed deep into the ground to form a defensive perimeter between the westernmost homes of the village. A palisade gate has been constructed in a gap wide enough to let a wagon pass west, onto the Quarry Road and towards the outlying fields, farms and the Westwood, beyond the large clearing the village has been built in.} {Emond's Field} {} {} {} {1} {} +E {19966} {e} {e} {2} {0} {} {1} {} {0} +E {2973} {w} {w} {8} {0} {} {1} {} {0} + +R {2973} {0} {} {Quarry Road} {} {The road is well travelled, apparently the only connection between the many surrounding farms and the village of Emond's Field proper. The Westwood lies to the west, having been cleared for at least a hundred spans around the village. Sloping gently away from the trees is a checkerboard of fields of grass, tabac, cabbages, potatoes and other crops.} {Quarry Road} {} {} {} {1} {} +E {2972} {e} {e} {2} {0} {} {1} {} {0} +E {2974} {w} {w} {8} {0} {} {1} {} {0} + +R {2974} {0} {} {Quarry Road} {} {Rocky and uneven, the Quarry Road has turned to hard packed dusty from use. Two deep ruts suggest regular traffic from carts or wagons as well. A few scattered hardwood mark the outskirts of the Westwood and the thatched peaked rooftops of the village of Emond's Field lie further to the east.} {Quarry Road} {} {} {} {1} {} +E {2973} {e} {e} {2} {0} {} {1} {} {0} +E {2975} {w} {w} {8} {0} {} {1} {} {0} + +R {2975} {0} {} {Bend in the Road} {} {The Quarry Road, likely named for a quarry that no Two Rivers person has ever laid eyes on, threads its way through the extensive forest named the Westwood. Once part of the proud and ancient nation of Manetheren, perhaps the road gained its name then. These days, it connects a few scattered farms to the village of Emond's Field, which lies to the east.} {Quarry Road} {} {} {} {1} {} +E {2966} {n} {n} {1} {0} {} {1} {} {0} +E {2974} {e} {e} {2} {0} {} {1} {} {0} + +R {2976} {0} {} {The Westwood} {} {The Westwood is a thick tangle of trees, shrubbery and creeping vines of undergrowth on both sides of an animal trail. Soft springy grass grows in patches, while the soil has been exposed in other parts of the trail. A leaf-enshrouded tunnel penetrates the thick undergrowth, leading west to where a massive tree towers above the forest.} {Quarry Road} {} {} {} {1} {} +E {2962} {n} {n} {1} {0} {} {1} {} {0} +E {2959} {e} {e} {2} {0} {} {1} {} {0} +E {2977} {w} {w} {8} {0} {} {1} {} {0} +E {2964} {s} {s} {4} {0} {} {1} {} {0} + +R {2977} {0} {} {The Westwood} {} {A towering tree with a massive girth dominates this section of the wood, almost having carved out its own clearing amidst the trees. The dense foliage blocks most light, preventing the undergrowth from growing too thick. The thickset timber of the Westwood encloses the tree on all sides, excepting the east, where a tunnel underneath some shrub and bushes announces the presence of an animal trail.} {Quarry Road} {} {} {} {1} {} +E {2976} {e} {e} {2} {0} {} {1} {} {0} + +R {2978} {0} {} {Bend in the Road} {} {The road twists through the expanse of the Westwood, bending north and east. The surrounding forest consists of thick trees, tall shrubs and thick undergrowth, clustered together tightly. Only a few patches of constantly moving light reach the ground, even on the road.} {Quarry Road} {} {} {} {1} {} +E {2979} {n} {n} {1} {0} {} {1} {} {0} +E {2969} {e} {e} {2} {0} {} {1} {} {0} + +R {2979} {0} {} {Bend in the Road} {} {Rock-strewn and uneven, the Quarry Road that traverses the Westwood is not so much a road, but a track that has been cleared of trees. On the side of the road, a snarl of last year's bramble spreads brown webs over stone outcrops under the trees. Nettles number most among the few weeds; the rest are the sorts with sharp burrs or thorns, or stinkweed.} {Quarry Road} {} {} {} {1} {} +E {2980} {w} {w} {8} {0} {} {1} {} {0} +E {2978} {s} {s} {4} {0} {} {1} {} {0} + +R {2980} {0} {} {Quarry Road} {} {The road is nothing more than a grassy lane between the trees of the Westwood, with only a few patches of bare earth exposed due to wear. It bends out of sight to the east, and passes by a large farm to the west. The farm looks carved out of the Westwood, and the trees appear to have been cleared for quite some distance to allow for farming.} {Quarry Road} {} {} {} {1} {} +E {2979} {e} {e} {2} {0} {} {1} {} {0} +E {2981} {w} {w} {8} {0} {} {1} {} {0} + +R {2981} {0} {} {Quarry Road} {} {The Quarry Road runs past a large farm which lies directly to the north. A white wooden gate encloses a small yard before the house. Above and beyond the peak-roofed wooden farmhouse and stable, a rectangle of open sky is visible between the encroaching treetops of the Westwood. Just to the west, the road curves out of sight towards the south.} {Quarry Road} {} {} {} {1} {} +E {2982} {n} {n} {1} {0} {} {1} {} {0} +E {2980} {e} {e} {2} {0} {} {1} {} {0} +E {2990} {w} {w} {8} {0} {} {1} {} {0} + +R {2982} {0} {} {On a Large Farm} {} {A small yard of soft, green grass and a fence tangled with grapevines dripping with fruit make this an ideal spot for children to play when they're not running around doing their daily chores of the farm. A large barn sits off to the east and a small, red thatched farm house with a peaked roof, lies north of the yard. Beyond the house, the farm's crops seem to be growing quite successfully despite the rocky soil.} {Quarry Road} {} {} {} {1} {} +E {2983} {n} {n} {1} {0} {} {1} {} {0} +E {2989} {e} {e} {2} {0} {} {1} {} {0} +E {2981} {s} {s} {4} {0} {} {1} {} {0} + +R {2983} {0} {} {Long House} {} {By its size, this home could house quite a number of people comfortably. An unexceptional array of furniture completes the room while a sizeable hearth for warmth and cooking is against the back wall. A large living area to the east allows the family to rest after a long day working in the field. A few wooden toys have lie scattered around the floor.} {Quarry Road} {} {} {} {1} {} +E {2986} {n} {n} {1} {0} {} {1} {} {0} +E {2984} {e} {e} {2} {0} {} {1} {} {0} +E {2982} {s} {s} {4} {0} {} {1} {} {0} + +R {2984} {0} {} {Living Room} {} {This is a well-kept living room, with a large, colorful woolen rug before a large hearth as the centerpiece. Two wooden rocking chairs have been placed beside the rug, facing the hearth. A dutch door opens into a yard with an animal pen that lies to the north, and there is another room to the west. Small windows look out onto the front yard.} {Quarry Road} {} {} {} {1} {} +E {2985} {n} {n} {1} {0} {} {1} {} {0} +E {2983} {w} {w} {8} {0} {} {1} {} {0} + +R {2985} {0} {} {Animal Pen} {} {This small wire enclosed yard is a square of several yards. The house is directly to your south, and a small screendoor opens to the inside. You can see fields of crops to the north and west. The grass here is well grazed and trodden, and animal dung is scattered about.} {Quarry Road} {} {} {} {1} {} +E {2986} {w} {w} {8} {0} {} {1} {} {0} +E {2984} {s} {s} {4} {0} {} {1} {} {0} + +R {2986} {0} {} {Field} {} {This large field, directly north of the farmhouse appears to have two functions. One fenced in area is used as a vegetable garden, with neat rows of crops growing to sustain the family. A wooden trellis has been erected to let beans cling onto and grow. Another part of the field is in use as a pasture and orchard, probably for grazing by the farm's livestock. Judging from the trees, they are pears, apples, cherries and plums.} {Quarry Road} {} {} {} {1} {} +E {2987} {n} {n} {1} {0} {} {1} {} {0} +E {2985} {e} {e} {2} {0} {} {1} {} {0} +E {2983} {s} {s} {4} {0} {} {1} {} {0} + +R {2987} {0} {} {Field} {} {Fields with various crops grown in the vicinity of a large wooden farm house with a peaked roof, covered in thatch. This particular field is in use for growing tabac, which grows in as a plant almost as high as a man's chest, with large green leaves spreading out from the stem.} {Quarry Road} {} {} {} {1} {} +E {2988} {e} {e} {2} {0} {} {1} {} {0} +E {2986} {s} {s} {4} {0} {} {1} {} {0} + +R {2988} {0} {} {Field} {} {Several well-tended farm fields stretch westwards, away from this field that borders on the trees of the Westwood. A stubborn stump of an oak tree sits a few spans away from the verge of the forest, rotting slowly away until it has become more malleable. The field's crops consist of rows of various crops, including potatoes, lentils , buckwheat and rye.} {Quarry Road} {} {} {} {1} {} +E {2987} {w} {w} {8} {0} {} {1} {} {0} +E {2989} {s} {s} {4} {0} {} {1} {} {0} + +R {2989} {0} {} {The Barn} {} {This large barn has multiple stalls to house various animals. There appears to be room for two horses and a cow. Judging from the tack hanging by the stalls, one is a draught horse of a kind and the other is a riding horse. Perhaps one of the Two Rivers' famous coursers. One stall has been filled with hay, which spreads a distinctive scent through the building. A few well-used farm implements are racked on the southern wall.} {Quarry Road} {} {} {} {1} {} +E {2988} {n} {n} {1} {0} {} {1} {} {0} +E {2982} {w} {w} {8} {0} {} {1} {} {0} + +R {2990} {0} {} {Bend in the Road} {} {The trees almost seem to give way to the road, although the stretch of rock-strewn grass that snakes wedged between the Westwood trees is barely recognizable as a road. There are no ruts and no path has been worn out in either the grass or soil, suggesting the road is used infrequently at best.} {Quarry Road} {} {} {} {1} {} +E {2981} {e} {e} {2} {0} {} {1} {} {0} +E {2991} {s} {s} {4} {0} {} {1} {} {0} + +R {2991} {0} {} {Bend in Quarry Road} {} {The road bends westwards and northwards, around a particularly thick stand of trees that lies directly to the east. Old boles of oak and beech grow so thickly together that little light reaches the ground, causing the ground to be devoid of any underbrush worthy of note. A small farm lies to the south, its outline clearly visible due to the lack of tree coverage.} {Quarry Road} {} {} {} {1} {} +E {2990} {n} {n} {1} {0} {} {1} {} {0} +E {2992} {w} {w} {8} {0} {} {1} {} {0} +E {3002} {s} {s} {4} {0} {} {1} {} {0} + +R {2992} {0} {} {Quarry Road} {} {The Quarry Road passes by a small farm that lies to the north. A wooden farmhouse with a peaked roof, a stable and a sheep pen surround a yard. A field for crops lies beyond the farmhouse. The road is rock-strewn and overgrown and only the fact that the trees of the Westwood have been cleared suggests there is any road at all.} {Quarry Road} {} {} {} {1} {} +E {2998} {n} {n} {1} {0} {} {1} {} {0} +E {2991} {e} {e} {2} {0} {} {1} {} {0} +E {2993} {w} {w} {8} {0} {} {1} {} {0} + +R {2993} {0} {} {At the Edge of the Quarry Road} {} {The Quarry Road lies to the east, and it continues as a mere shadow of itself to the west. The road enters the Westwood here, and it quickly becomes cool and shady as it is engulfed by the towering, leafy trees with their broad, thick canopies and their dark green leaves.} {The Volcano} {} {} {} {1} {} +E {2992} {e} {e} {2} {0} {} {1} {} {0} +E {2994} {w} {w} {8} {0} {} {1} {} {0} + +R {2994} {0} {} {On a Dwindling Path Through the Westwood} {} {A small, scarcely-travelled path winds its way through the Westwood to the east and west. The trunks are frequently interwoven with brushwood and vines, making passage to the north and south impossible. To the east, the path widens and becomes brighter as it nears the Quarry Road, and it dwindles to the west.} {The Volcano} {} {} {} {1} {} +E {2993} {e} {e} {2} {0} {} {1} {} {0} +E {2995} {w} {w} {8} {0} {} {1} {} {0} +E {3004} {s} {s} {4} {0} {} {1} {} {0} + +R {2995} {0} {} {Twist in the Path} {} {A path begins here and runs south. In all directions are forest except to the north. In that direction is a large pile of brambles and stinging nettles that seem to move under their own power. It could be just the wind, but it is hard to tell.} {The Volcano} {} {} {} {1} {} +E {2996} {n} {n} {1} {0} {} {1} {} {0} +E {2994} {e} {e} {2} {0} {} {1} {} {0} +E {3007} {s} {s} {4} {0} {} {1} {} {0} + +R {2996} {0} {} {Path to the House} {} {You step into a large circular area that has been cleared of all vegetation. Before you stands a house. Painted on the door of the house is a large eagle. To the west there is a small stable where one should leave his horse. All sound comes from inside the house, rather than from the surrounding land.} {The Volcano} {} {} {} {1} {} +E {19660} {n} {n} {1} {0} {} {1} {} {0} +E {2997} {w} {w} {8} {0} {} {1} {} {0} +E {2995} {s} {s} {4} {0} {} {1} {} {0} + +R {2997} {0} {} {The Eagles' Stables} {} {This stable seems the right place to leave a horse. Built of old, weathered wood, it stands sturdy to shelter horses from the weather. Hay lies scattered on the floor and piled in the corners. There is an underlying scent of animals, but it seems that this stable is cleaned often and well maintained.} {The Volcano} {} {} {} {1} {} +E {2996} {e} {e} {2} {0} {} {1} {} {0} + +R {2998} {0} {} {The al'Thor Farm} {} {This small farm lies in the heart of the Westwood. A small farmhouse with a peaked, thatched roof lies to the north and crops grow in the fields surrounding the farmhouse. A small vegetable garden can be seen near the back of the house. The yard contains a stonewalled sheep pen and a small barn, which contains two stalls. A wooden chopping block lies awaiting the next time wooden blocks for the hearth need to be chopped.} {Quarry Road} {} {} {} {1} {} +E {2999} {n} {n} {1} {0} {} {1} {} {0} +E {2992} {s} {s} {4} {0} {} {1} {} {0} + +R {2999} {0} {} {Small House} {W} {The whitewashed interior of the farmhouse is bare, with only the bare necessities at hand. There is a stove for cooking and a hearth for warmth. Wooden blocks have been stacked on the wall next to the hearth, ready for use. A shelf contains a few well-read books. Two doors lead away from the living room into two bedrooms and a trapdoor allows access to the attic. A few pegs hang by the door, hung with coats, cloaks and shawls. A sign hangs on the wall.} {Quarry Road} {} {} {} {1} {} +E {3001} {e} {e} {2} {0} {} {1} {} {0} +E {2998} {s} {s} {4} {0} {} {1} {} {0} +E {3000} {u} {u} {16} {0} {} {1} {} {0} + +R {3000} {0} {} {The Attic} {} {This dark attic holds an array of items that have not seen the light of day in years. A chest contains a woman's garments, folded neatly. Dust and cobwebs cover most of the items, some of which are broken beyond any hope of repair. A narrow case of polished wood about 4 feet long and a foot wide has been placed at the back of the attic. A small wooden stair leads down.} {Quarry Road} {} {} {} {1} {} +E {2999} {d} {d} {32} {0} {} {1} {} {0} + +R {3001} {0} {} {A Long Porch} {} {Sturdy and made of oak, the porch extends the length of the homestead. A willow broom stands in the corner behind a hanging swing. A set of steps lead into the yard, where various tools, odds and ends and a well lie. In the distance is the beginning of a large apple orchard.} {Quarry Road} {} {} {} {1} {} +E {19960} {e} {e} {2} {0} {} {1} {} {0} +E {2999} {w} {w} {8} {0} {} {1} {} {0} + +R {3002} {0} {} {The Dautry Farm} {} {This small farm consists of only one field and a small wooden farmhouse. Given the rocky soil and the presence of the hardy Westwood trees all around, even this meager success is impressive. A few crops, planted in neat lines, grow on the field, struggling in the poor soil.} {Quarry Road} {} {} {} {1} {} +E {2991} {n} {n} {1} {0} {} {1} {} {0} +E {3003} {w} {w} {8} {0} {} {1} {} {0} + +R {3003} {0} {} {The Dautry Farmhouse} {} {This small home is lacking everything short of the bare necessities, although a few odds and ends are noticably of higher quality. A small table and a pair of wooden chairs are the only furniture, and they have been drawn up to a stove for warmth. A small window opens onto the field. Someone has worked very hard to maintain this meager existence.} {Quarry Road} {} {} {} {1} {} +E {3002} {e} {e} {2} {0} {} {1} {} {0} + +R {3004} {0} {} {At the Edge of a Clearing} {} {The forest dwindles here, leading into a rock-strewn clearing to the south. Forest lies in every other direction, and is filled with the sounds of animals going about their lives. To the west the forest continues and a path is visible in that direction.} {The Volcano} {} {} {} {1} {} +E {2994} {n} {n} {1} {0} {} {1} {} {0} +E {3007} {w} {w} {8} {0} {} {1} {} {0} +E {3005} {s} {s} {4} {0} {} {1} {} {0} + +R {3005} {0} {} {Small Clearing} {} {A path begins to the west where this clearing and a forest meet. The clearing stands at the bottom of a long slope upward that seems to lead to a ledge. A path marks the way up. Far above, higher even than the ledge, is a dark spot that must be a cave of some sort.} {The Volcano} {} {} {} {1} {} +E {3004} {n} {n} {1} {0} {} {1} {} {0} +E {3006} {w} {w} {8} {0} {} {1} {} {0} + +R {3006} {0} {} {Faint Path Through the Westwood} {} {The path leads north and south here, continuing through this quiet, pleasant forest. It crosses a stream in its route, sloping down one bank and heading back up the other. There are stones across the stream to keep the traveller's feet dry, even though the stream is not very deep.} {The Volcano} {} {} {} {1} {} +E {3007} {n} {n} {1} {0} {} {1} {} {0} +E {3005} {e} {e} {2} {0} {} {1} {} {0} +E {3008} {s} {s} {4} {0} {} {1} {} {0} + +R {3007} {0} {} {Branching in the Path} {} {The path travels north and south here, with a branch that heads east. It continues to travel through this seemingly endless forest. To the east the path leads out of the forest; from here the increased light and gaps of a clearing can be seen.} {The Volcano} {} {} {} {1} {} +E {2995} {n} {n} {1} {0} {} {1} {} {0} +E {3004} {e} {e} {2} {0} {} {1} {} {0} +E {11401} {w} {w} {8} {0} {} {1} {} {0} +E {3006} {s} {s} {4} {0} {} {1} {} {0} + +R {3008} {0} {} {Curve in the Path} {} {The path here curves, heading west and north, ending at a clearing which lies to the west. The trees look older here; they are extremely tall and of quite impressive girth. On closer look, some of the trees have quite large, deep- colored hulls of now-fallen nuts in their branches. A large wooden sign is posted in the middle of the path.} {The Volcano} {} {} {} {1} {} +E {3006} {n} {n} {1} {0} {} {1} {} {0} +E {3009} {w} {w} {8} {0} {} {1} {} {0} + +R {3009} {0} {} {Clearing Within the Westwood} {D} {The forest stretches away on all sides, surrounding a small clearing here. The clearing offers you a view of a rocky ridge to the west which towers above the forest top. A small spring is here, offering a quick, if not exactly cold drink before disappearing under the forest floor.} {The Volcano} {} {} {} {1} {} +E {3008} {e} {e} {2} {0} {} {1} {} {0} +E {3010} {w} {w} {8} {0} {} {1} {} {0} +E {3012} {s} {s} {4} {0} {} {1} {} {0} + +R {3010} {0} {} {Bottom of the Ridge} {} {This is the bottom of a ridge which seems to stretch far from here. The ridge is as a north-south wall, and a steep path leads up it to the crest. To the east and south lies the forest which surrounds the ridge.} {The Volcano} {} {} {} {1} {} +E {11407} {n} {n} {1} {0} {} {1} {} {0} +E {3009} {e} {e} {2} {0} {} {1} {} {0} +E {3011} {s} {s} {4} {0} {} {1} {} {0} +E {3020} {u} {u} {16} {0} {} {1} {} {0} + +R {3011} {0} {} {Gentle Hills} {} {The forest climb gentle hills here. In the dips between them, leaves and rainwater collect, allowing the birds a place to splash. It is no labor to walk here; the slopes are gradual and the freshness of the forest makes the walking pleasant. A bare stone hill lies in the distance to the west.} {The Volcano} {} {} {} {1} {} +E {3010} {n} {n} {1} {0} {} {1} {} {0} +E {3012} {e} {e} {2} {0} {} {1} {} {0} +E {3013} {s} {s} {4} {0} {} {1} {} {0} + +R {3012} {0} {} {Inside the Westwood} {} {The forest continues plainly here, its calm sometimes broken by a startled rabbit or squirrel and the occasional hunting of a fox. The songs of birds fall like rain from the tops of the trees, comforting to those who pass beneath their perches.} {The Volcano} {} {} {} {1} {} +E {3009} {n} {n} {1} {0} {} {1} {} {0} +E {3011} {w} {w} {8} {0} {} {1} {} {0} + +R {3013} {0} {} {Forested Hills} {} {The hills are covered with the trees of the Westwood, and they continue in much the same character to the west and north of this point. The shade of the densely-leaved trees keeps these hills permanently cool, even in the hottest of weather, making them a very pleasant place.} {The Volcano} {} {} {} {1} {} +E {3011} {n} {n} {1} {0} {} {1} {} {0} +E {3014} {w} {w} {8} {0} {} {1} {} {0} + +R {3014} {0} {} {On the Edge of the Westwood} {} {The Westwood comes to an end here, as its trees find it impossible to sink their roots into the bare rock dome which lies to the west. To the east, a small, shady animal trail makes its way over some gentle hills which are covered in the large trunks of the Westwood.} {The Volcano} {} {} {} {1} {} +E {3013} {e} {e} {2} {0} {} {1} {} {0} +E {3015} {s} {s} {4} {0} {} {1} {} {0} + +R {3015} {0} {} {At the Out-cropping} {} {The ground rises here to a stone outcropping clear of trees. The clearing and height combine to give a view the forest. Not much of note is visible, however. To the west a sparkle can be seen that is probably water. To the north is something indeed interesting; a mountain seems to rise up from the forest floor and it dominates the view in that direction.} {The Volcano} {} {} {} {1} {} +E {3014} {n} {n} {1} {0} {} {1} {} {0} +E {3016} {s} {s} {4} {0} {} {1} {} {0} +E {3080} {u} {u} {16} {0} {} {1} {} {0} +E {3062} {d} {d} {32} {0} {} {1} {} {0} + +R {3016} {0} {} {Deerlick} {} {You stand on top of a small ridge sloping down to a gentle valley. The ridge is populated with a wide range of vegetation and fauna. Trails wander between the thorny underbrush and descend from the ridge to the valley.} {North Misty Mountains} {} {} {} {1} {} +E {3015} {n} {n} {1} {0} {} {1} {} {0} +E {3017} {e} {e} {2} {0} {} {1} {} {0} +E {3019} {s} {s} {4} {0} {} {1} {} {0} +E {5776} {d} {d} {32} {0} {} {1} {} {0} + +R {3017} {0} {} {Deerlick} {} {Mountain winds blow from the rest through the mountains to the east. Crowns of the dense Westwood trees are visible below. Deer trails wander south and west along the ridge.} {North Misty Mountains} {} {} {} {1} {} +E {3016} {w} {w} {8} {0} {} {1} {} {0} +E {3018} {s} {s} {4} {0} {} {1} {} {0} + +R {3018} {0} {} {Deerlick} {} {The green peaks of the Westwood forest are visible to the east. Deer trails run north and west through underbrush and ancient trees. A sheer cliff overlooks a gentile valley to the south.} {North Misty Mountains} {} {} {} {1} {} +E {3017} {n} {n} {1} {0} {} {1} {} {0} +E {3019} {w} {w} {8} {0} {} {1} {} {0} + +R {3019} {0} {} {Deerlick} {} {Cloudy mist covered mountains climb to the west. The edge of the cliff overlooks gentle valleys to the south and west. Deer trails carve paths out of the underbrush and trees.} {North Misty Mountains} {} {} {} {1} {} +E {3016} {n} {n} {1} {0} {} {1} {} {0} +E {3018} {e} {e} {2} {0} {} {1} {} {0} + +R {3020} {0} {} {On the Rim} {} {This is the top of what appeared to be a ridge, but it is not a ridge at all. It is actually the crest of a volcano's rim. An ancient forest lies on the cauldera floor, and it seems to exude a feeling of unrest.} {The Volcano} {} {} {} {1} {} +E {3021} {w} {w} {8} {0} {} {1} {} {0} +E {3010} {d} {d} {32} {0} {} {1} {} {0} + +R {3021} {0} {} {Slope into the Crater} {} {Walking this slope is like floating above the ground; the turf is springy with shoots of very fine grass crowded close together. Its softness comes through even the thickest boot. The warm morning sun brings to mind a nice nap. The way south is blocked by a ridge of igneous rock which curves around to the west, terminating in a massive rock spire just ahead.} {The Volcano} {} {} {} {1} {} +E {3022} {n} {n} {1} {0} {} {1} {} {0} +E {3020} {e} {e} {2} {0} {} {1} {} {0} + +R {3022} {0} {} {Forest's Edge} {} {The forest feels so unnatural here that even the boldest warrior would perhaps hesitate to proceed. There is a sense, fleeting visions, of animal killing and consuming animal, driven mad by the forest itself. The evil seems to collect as a mist between the thick trunks of the trees.} {The Volcano} {} {} {} {1} {} +E {3023} {w} {w} {8} {0} {} {1} {} {0} +E {3021} {s} {s} {4} {0} {} {1} {} {0} + +R {3023} {0} {} {Into the Forest} {} {The strength of the evil here seems to press everything down, as if your weight had suddenly doubled. The forest has another unnatural aspect-- that of total silence. There are no bird songs and no scampering squirrels. What kind of forest is this? To the south is the spire; to the west is deeper forest.} {The Volcano} {} {} {} {1} {} +E {3022} {e} {e} {2} {0} {} {1} {} {0} +E {3024} {w} {w} {8} {0} {} {1} {} {0} +E {3030} {s} {s} {4} {0} {} {1} {} {0} + +R {3024} {0} {} {Deep Forest} {} {Here the trees are gnarled and twisted, as if stunted by some powerful wind. There is, however, no breeze in this forest-- in fact, it has virtually no sound whatever. The thick canopies of the trees are so closely packed that hardly a ray of light makes it to the ground.} {The Volcano} {} {} {} {1} {} +E {3023} {e} {e} {2} {0} {} {1} {} {0} +E {3025} {w} {w} {8} {0} {} {1} {} {0} +E {3029} {s} {s} {4} {0} {} {1} {} {0} + +R {3025} {0} {} {Strange Copse} {} {This stand of gnarled trees has a feeling of foreboding about it. It is hard to place, but an almost unholy feeling of bloodlust hangs in the air. Ravens settle on the volcano wall to the north, seemingly standing guard over a dark cave there.} {The Volcano} {} {} {} {1} {} +E {3024} {e} {e} {2} {0} {} {1} {} {0} +E {3026} {w} {w} {8} {0} {} {1} {} {0} +E {3028} {s} {s} {4} {0} {} {1} {} {0} + +R {3026} {0} {} {End of the Forest} {D} {The forest comes to an end here, bordered on the north and west by the volcano wall which surrounds the forest. A spring wells up here and becomes a stream which flows under the wall. Strange paw marks lie along the stream bank; one should be wary when ducking his head to drink from the dark sluggish waters. Set high up on the volcano wall, apparently inaccessible from all points is a small citadel.} {The Volcano} {} {} {} {1} {} +E {3025} {e} {e} {2} {0} {} {1} {} {0} +E {3027} {s} {s} {4} {0} {} {1} {} {0} + +R {3027} {0} {} {Eerie Forest} {} {The paths south and west of here are blocked by the brambles and vines so common in this forest. In fact, the brambles seems to be alive. It could be an illusion created by the play of light through the leaves overhead however. East is the dark copse, and north is more forest.} {The Volcano} {} {} {} {1} {} +E {3026} {n} {n} {1} {0} {} {1} {} {0} +E {3028} {e} {e} {2} {0} {} {1} {} {0} + +R {3028} {0} {} {Strange Copse} {} {The copse here continues to the north and yields to a more natural forest to the west. The dark of this place is unsettling and hints that an evil of fearsome sort is nearby. The best plan would probably be to exit the copse as fast as possible and head for safety.} {The Volcano} {} {} {} {1} {} +E {3025} {n} {n} {1} {0} {} {1} {} {0} +E {3029} {e} {e} {2} {0} {} {1} {} {0} +E {3027} {w} {w} {8} {0} {} {1} {} {0} + +R {3029} {0} {} {Black Forest} {} {A first glimpse shows motion by the trees to the north, but looking directly at them shows nothing of the sort. At any rate, there is no path north now. The view east is dominated by the spire, and to the south you believe you see a way through the dense underbrush.} {The Volcano} {} {} {} {1} {} +E {3024} {n} {n} {1} {0} {} {1} {} {0} +E {3030} {e} {e} {2} {0} {} {1} {} {0} +E {3028} {w} {w} {8} {0} {} {1} {} {0} +E {3065} {s} {s} {4} {0} {} {1} {} {0} +E {3031} {d} {d} {32} {0} {} {1} {} {0} + +R {3030} {0} {} {Base of the Spire} {} {Close to the spire, it is evident how perfectly it is formed on all side but this. The stone itself is a purple-black and very smooth for natural stone. It looks almost like a huge crystal. Weathering has produced tiny fissures that may perhaps pass as hand- and foot-holds, but there is no guarantee of safety.} {The Volcano} {} {} {} {1} {} +E {3023} {n} {n} {1} {0} {} {1} {} {0} +E {3029} {w} {w} {8} {0} {} {1} {} {0} + +R {3031} {0} {} {Cavern} {} {This seems to be a natural cavern, created perhaps by rain funneled down the crater. A small but swift stream seems to attest to this, and it rushes off down the slope of the cavern floor. Ceiling and walls are only hints in the dark and a gaping blackness indicates that the tunnel ends here and run north.} {The Volcano} {} {} {} {1} {} +E {3032} {n} {n} {1} {0} {} {1} {} {0} +E {3029} {u} {u} {16} {0} {} {1} {} {0} + +R {3032} {0} {} {Underground Cavern} {} {The ceiling is still visible at this point, but the walls are beyond the reach of sight, as the cavern becomes quite broad here. The skittering of small animals is audible to the east over the sound of the rushing stream.} {The Volcano} {} {} {} {1} {} +E {3044} {n} {n} {1} {0} {} {1} {} {0} +E {3036} {e} {e} {2} {0} {} {1} {} {0} +E {3033} {w} {w} {8} {0} {} {1} {} {0} +E {3031} {s} {s} {4} {0} {} {1} {} {0} + +R {3033} {0} {} {Hidden Tunnel} {} {This dank tunnel seems not to have been travelled for hundreds of years. The walls are covered with a strange sticky substance, but it is hard to tell exactly what it is in this darkness.} {The Volcano} {} {} {} {1} {} +E {3032} {e} {e} {2} {0} {} {1} {} {0} +E {3034} {w} {w} {8} {0} {} {1} {} {0} + +R {3034} {0} {} {End of the Tunnel} {} {The tunnel comes, disappointingly, to an end here. The ceiling is low, and it seems to bear down on the room, making it very stifling and uncomfortable. The wall to the south looks rather strange; it appears to be covered in a whitish, translucent film.} {The Volcano} {} {} {} {1} {} +E {3033} {e} {e} {2} {0} {} {1} {} {0} +E {3035} {s} {s} {4} {0} {} {1} {} {0} + +R {3035} {0} {} {Chamber of Webs} {} {Webs cover the walls here, ocassionally falling from the ceiling onto those who may be in the room. It has a rather claustrophobic effect. The webs form a funnel-shaped structure to the south, and it is easy to imagine a huge spider running out from the funnel to wrap in its silk and animal who happens to wander into this chamber.} {The Volcano} {} {} {} {1} {} +E {3034} {n} {n} {1} {0} {} {1} {} {0} + +R {3036} {0} {} {Underground Cavern} {} {This is the eastern-most edge of the cavern. Here the animals' screechings grow quite loud. It resembles the squabbling of hungry mutts over a piece of meat. It appears to come from a smaller cave to the east. The sound is familiar, but impossible to place.} {The Volcano} {} {} {} {1} {} +E {3043} {n} {n} {1} {0} {} {1} {} {0} +E {3037} {e} {e} {2} {0} {} {1} {} {0} +E {3032} {w} {w} {8} {0} {} {1} {} {0} + +R {3037} {0} {} {Small Cave} {} {This cave is much smaller than that to the west. It is rather stale and hot here, almost like being inside a giant termite colony. What animals produce such noise and fumes? The answer lies to the east.} {The Volcano} {} {} {} {1} {} +E {3038} {e} {e} {2} {0} {} {1} {} {0} +E {3036} {w} {w} {8} {0} {} {1} {} {0} + +R {3038} {0} {} {Small Cave} {} {The din of the animals here reaches its peak, becoming a virtual cacophony of small screams and squeals. The loudness of the noise indicates that its source lies just to the south, no farther than a step away. The tone of vicious anger could cause even the stoutest of hearts to quail.} {The Volcano} {} {} {} {1} {} +E {3040} {n} {n} {1} {0} {} {1} {} {0} +E {3037} {w} {w} {8} {0} {} {1} {} {0} +E {3039} {s} {s} {4} {0} {} {1} {} {0} + +R {3039} {0} {} {Rat's Nest} {} {Everywhere are rats' nests made from debris of all sorts, and their size is astounding. A glint in the mess reveals a piece of metal that could only have come from outside these caverns. In the far corner lies something very rodent- gnawed and white, which strongly resembles a leg bone.} {The Volcano} {} {} {} {1} {} +E {3038} {n} {n} {1} {0} {} {1} {} {0} + +R {3040} {0} {} {Narrow Tunnel} {} {Here the cave branches off into a narrow tunnel. The darkness is absolute here, seeming to gnaw away at the edges of your vision. It meanders on, twisting at the whimsy of nature and the bedrock from which it is formed. Following it is like following a thread by feel, it has as many turns and requires much patience and care.} {The Volcano} {} {} {} {1} {} +E {3041} {n} {n} {1} {0} {} {1} {} {0} +E {3038} {s} {s} {4} {0} {} {1} {} {0} + +R {3041} {0} {} {Turn in the Narrow Tunnel} {} {The thread now twists east-south in the light shed by your lamp. As you continue feeling the way, a faint rumble courses through the surrounding stone. Is it an animal? Or an earth-tremor? Or a cave in...?} {The Volcano} {} {} {} {1} {} +E {3042} {e} {e} {2} {0} {} {1} {} {0} +E {3040} {s} {s} {4} {0} {} {1} {} {0} + +R {3042} {0} {} {Narrow Tunnel} {} {Here the tremoring is louder, and the cave begins to shake; you are almost knocked off your feet. Little pieces of the ceiling begin to rain down along the corridor, and, looking up, it seems none too stable.} {The Volcano} {} {} {} {1} {} +E {3041} {w} {w} {8} {0} {} {1} {} {0} + +R {3043} {0} {} {Underground Cavern} {} {The north-east corner of the cavern seems to be not quite as high as the rest. A rock ledge juts out from the wall, almost as if a shelf had been hewn here. It is doubtful that this is the case; it is hard to imagine anything living here for any length of time.} {The Volcano} {} {} {} {1} {} +E {3044} {w} {w} {8} {0} {} {1} {} {0} +E {3036} {s} {s} {4} {0} {} {1} {} {0} + +R {3044} {0} {} {Underground Cavern} {} {The ceiling returns to a reasonable height here, almost on the scale to which you are accustomed. The small stream takes a turn to the west, and there seems to be a tunnel in that direction. The cavern continues north, west, and south.} {The Volcano} {} {} {} {1} {} +E {3052} {n} {n} {1} {0} {} {1} {} {0} +E {3043} {e} {e} {2} {0} {} {1} {} {0} +E {3045} {w} {w} {8} {0} {} {1} {} {0} +E {3032} {s} {s} {4} {0} {} {1} {} {0} + +R {3045} {0} {} {Side Tunnel} {} {The darkness becomes more dense, but that is no hindrance to trained adventurers of the sort that would pass here. The floor of the tunnel drops here, but it does not become hot and pressing, to your surprise.} {The Volcano} {} {} {} {1} {} +E {3044} {e} {e} {2} {0} {} {1} {} {0} +E {3046} {w} {w} {8} {0} {} {1} {} {0} + +R {3046} {0} {} {Turn in the Tunnel} {} {The tunnel takes a sharp north-west turn here, follwing the course of the small stream. The floor maintains its incline and is covered with small round pebbles of the sort carried by large rivers. On the wall are water marks that indicate a large body of water nearby which often floods.} {The Volcano} {} {} {} {1} {} +E {3047} {n} {n} {1} {0} {} {1} {} {0} +E {3045} {e} {e} {2} {0} {} {1} {} {0} + +R {3047} {0} {} {Stalactite Room} {} {Stalactites hang from the ceiling, and only care ensures safe passage. The ever-present stream is still here, keeping company through its incessant chatter with those who follow its course. Mossy growths coat the walls with their slimy surfaces indicating a large water body nearby.} {The Volcano} {} {} {} {1} {} +E {3051} {n} {n} {1} {0} {} {1} {} {0} +E {3048} {w} {w} {8} {0} {} {1} {} {0} +E {3046} {s} {s} {4} {0} {} {1} {} {0} + +R {3048} {0} {} {Awful Tunnel} {} {This smelly tunnel is filled with refuse which is largely the remains of rats and other animals found in this cave. A slight wind carries the stench from the west right to this point, as if by design. To the east is a tunnel with fresher air. To the west, this tunnel continues.} {The Volcano} {} {} {} {1} {} +E {3047} {e} {e} {2} {0} {} {1} {} {0} +E {3049} {w} {w} {8} {0} {} {1} {} {0} + +R {3049} {0} {} {Awful Tunnel} {} {This tunnel is very similar to that to the west, the main difference being that the stench is stronger here. It is a hard thing to imagine except through experience. The tunnel opens into a jagged cave to the south which is the source of this awful smell.} {The Volcano} {} {} {} {1} {} +E {3048} {e} {e} {2} {0} {} {1} {} {0} +E {3050} {s} {s} {4} {0} {} {1} {} {0} + +R {3050} {0} {} {Reeking Lair} {} {The bones and refuse are much denser here. Whatever lives here probably kills for sheer bloodlust as well as for food. The maggot-infested half-rotten carcasses that decompose on the floor are the source of the awful smell. The creature that lives here must be fearsome and purely evil.} {The Volcano} {} {} {} {1} {} +E {3049} {n} {n} {1} {0} {} {1} {} {0} + +R {3051} {0} {} {River Junction} {} {The stream flows into a large, swift river which cuts across the tunnel ahead. The current is too strong for a craft to be reliable, much less for swimming. The ceiling is low, and there is much evidence that this chamber has been flooded often. The rushing sounds of water surely indicate a strong current!} {The Volcano} {} {} {} {1} {} +E {12508} {w} {w} {8} {0} {} {1} {} {0} +E {3047} {s} {s} {4} {0} {} {1} {} {0} + +R {3052} {0} {} {Underground Cavern} {} {This the north-western end of the cavern. The ceiling slopes down here, and there is a crack that runs along it down to the floor. This is apparently a dead-end to the cavern. The rest of the cavern lies to the south.} {The Volcano} {} {} {} {1} {} +E {3053} {n} {n} {1} {0} {} {1} {} {0} +E {3044} {s} {s} {4} {0} {} {1} {} {0} + +R {3053} {0} {} {Inside the Fissure} {} {This chamber seems to be an accident of nature; it was probably formed by the earthquakes when the world was broken. It is a tight fit indeed, and there are numerous snags to grab at clothing and skin. Impatience only makes matters worse however; care must be taken to pass safely through.} {The Volcano} {} {} {} {1} {} +E {3054} {n} {n} {1} {0} {} {1} {} {0} +E {3052} {s} {s} {4} {0} {} {1} {} {0} + +R {3054} {0} {} {Downward Tunnel} {} {The tunnel suddenly seems warm here in contrast to the slight chill of the main cave, and its floor begins to slope downward as evidenced by the path of free-falling water drops which land with a "splatt" which echoes dully inside the tunnel.} {The Volcano} {} {} {} {1} {} +E {3055} {n} {n} {1} {0} {} {1} {} {0} +E {3053} {s} {s} {4} {0} {} {1} {} {0} + +R {3055} {0} {} {Turn in the Tunnel} {} {Here the thread twists west-south as it continues its descent. The heat begins to increase, and water beads on the walls which are somewhat cooler than the air.} {The Volcano} {} {} {} {1} {} +E {3056} {w} {w} {8} {0} {} {1} {} {0} +E {3054} {s} {s} {4} {0} {} {1} {} {0} + +R {3056} {0} {} {Westerly Tunnel} {} {The tunnel is now heading west and continues on its downward incline. The heat is increasing-- something like a sauna, but hardly so comfortable. The darkness seems to lessen here, although it is hard to tell.} {The Volcano} {} {} {} {1} {} +E {3055} {e} {e} {2} {0} {} {1} {} {0} +E {3057} {w} {w} {8} {0} {} {1} {} {0} + +R {3057} {0} {} {Westerly Tunnel} {} {The heat is becoming unbelievable; it is hard to imagine the source that can produce it. Even the walls themselves are more than warm to the touch. There are things to be thankful for, however; the steam is not so thick as to impair your vision. The tunnel splits here, one branch going north, one east-west, and the floor is now nearly level.} {The Volcano} {} {} {} {1} {} +E {3056} {e} {e} {2} {0} {} {1} {} {0} +E {3058} {w} {w} {8} {0} {} {1} {} {0} + +R {3058} {0} {} {Lava Tube} {} {The tunnel floor begins to rise sharply, making the trek half walk, half climb. The heat lessens considerably, both from the air and from the walls themselves. The tunnel floor is smooth; perhaps rain water has smoothed it over the centuries since its creation.} {The Volcano} {} {} {} {1} {} +E {3057} {e} {e} {2} {0} {} {1} {} {0} +E {3059} {w} {w} {8} {0} {} {1} {} {0} + +R {3059} {0} {} {Lava Tube} {} {This tunnel is obviously a lava tube. It probably leads out of this dreadful place, as all such tubes vent on the sides of the volcanoes of which they are a part. If they have not collapsed, that is. Fresh air seems to be flowing by in the faintest of breezes, indicating that the chances of an exit are quite good.} {The Volcano} {} {} {} {1} {} +E {3060} {n} {n} {1} {0} {} {1} {} {0} +E {3058} {e} {e} {2} {0} {} {1} {} {0} + +R {3060} {0} {} {Lava Tube} {} {The tunnel twists back on itself here, but the ever-present darkness remains unchanged. The few snatches of fresh air are a bit less hesistant here than to the east, and after the stench of these caverns, they are as welcome as the smell of a hot stew to a weary winter traveller.} {The Volcano} {} {} {} {1} {} +E {3061} {w} {w} {8} {0} {} {1} {} {0} +E {3059} {s} {s} {4} {0} {} {1} {} {0} + +R {3061} {0} {} {End of the Lava Tube} {} {The lava tube comes to an end here in a cramped and stuffy dead-end. The darkness is complete; no light comes in from any external sources. It seems that the only exit is to the east, but fresh, cool air seems to be wafting in from above.} {The Volcano} {} {} {} {1} {} +E {3060} {e} {e} {2} {0} {} {1} {} {0} +E {3062} {u} {u} {16} {0} {} {1} {} {0} + +R {3062} {0} {} {Inside the Undergound Chamber} {} {This chamber is shrouded in the darkness that can only be found underground. The walls of the chamber are covered in jagged igneous crystals that seem to gleam with an inner light; probably they catch whatever light is present and reflect and refract it among themselves.} {The Volcano} {} {} {} {1} {} +E {3063} {e} {e} {2} {0} {} {1} {} {0} +E {3015} {u} {u} {16} {0} {} {1} {} {0} +E {3061} {d} {d} {32} {0} {} {1} {} {0} + +R {3063} {0} {} {Dirty Chamber} {} {A somewhat stale and unpleasant smell permeates this room. It is probably coming frrom the plant and animal matter which is lying on the floor in varying stages of decomposition. It would seem that someone or something lives here, and not in a state of cleanliness.} {The Volcano} {} {} {} {1} {} +E {3064} {n} {n} {1} {0} {} {1} {} {0} +E {3062} {w} {w} {8} {0} {} {1} {} {0} + +R {3064} {0} {} {Assassin's Lair} {} {This room is much neater than the one to the south; it is obviously where the thieves have their headquarters. The darkness here is complete, and it is hard to see into the farther parts of the room. No doubt this is where all the planning for dark crimes is done.} {The Volcano} {} {} {} {1} {} +E {3063} {s} {s} {4} {0} {} {1} {} {0} + +R {3065} {0} {} {Light Forest} {} {The forest is fairly thin here, and sunlight filters down all around. The forest seems calm enough, but there are still no birds present. It is hard to imagine why this would be in such a pleasant wood.} {The Volcano} {} {} {} {1} {} +E {3029} {n} {n} {1} {0} {} {1} {} {0} +E {3066} {w} {w} {8} {0} {} {1} {} {0} +E {3071} {s} {s} {4} {0} {} {1} {} {0} + +R {3066} {0} {} {Light Forest} {} {The light pours down strongly here, and the trunks are rather sparsely placed. Vines creep up the trunks, reaching toward the light and covering the trunks as with a fur of leaves and tendrils.} {The Volcano} {} {} {} {1} {} +E {3065} {e} {e} {2} {0} {} {1} {} {0} +E {3067} {w} {w} {8} {0} {} {1} {} {0} +E {3070} {s} {s} {4} {0} {} {1} {} {0} + +R {3067} {0} {} {Fringe of the Forest} {} {Here the trees thin out completely, giving over to the west and south to a grassy field. To leave the forest is to abandon the comfort of its shade, but also to leave behind the tension that hums in the air, beginning in the deeper reaches of the forest and radiating outward.} {The Volcano} {} {} {} {1} {} +E {3066} {e} {e} {2} {0} {} {1} {} {0} +E {3068} {w} {w} {8} {0} {} {1} {} {0} +E {3069} {s} {s} {4} {0} {} {1} {} {0} + +R {3068} {0} {} {Wide Field} {} {The field is very wide here, occupying the space between the forest to the east and the volcano walls to the west. The sunny grassland is a comforting sight after spending time in the oppressive and dark forest.} {The Volcano} {} {} {} {1} {} +E {3067} {e} {e} {2} {0} {} {1} {} {0} + +R {3069} {0} {} {Flowered Field} {} {After all of the forest here, this field seems almost out of place; it is surely a change of pace from the cool shade. More than out of place, even-- it is a curious thing that a field exists here. It is well known that the natural progression of things is from field to forest, and this place is surely old enough to have given over to forest already.} {The Volcano} {} {} {} {1} {} +E {3067} {n} {n} {1} {0} {} {1} {} {0} +E {3070} {e} {e} {2} {0} {} {1} {} {0} +E {3086} {s} {s} {4} {0} {} {1} {} {0} + +R {3070} {0} {} {Edge of the Forest} {} {This is a place of balance. Balance between the cool of the forest and the warmth of a sunny field. Between the shade, the indolence of the wood and the brilliance and activity beyond it. The place seems more than just a border of environs, it is a meeting of the two halves of nature itself.} {The Volcano} {} {} {} {1} {} +E {3066} {n} {n} {1} {0} {} {1} {} {0} +E {3071} {e} {e} {2} {0} {} {1} {} {0} +E {3069} {w} {w} {8} {0} {} {1} {} {0} +E {3085} {s} {s} {4} {0} {} {1} {} {0} + +R {3071} {0} {} {End of the Rise} {} {A rise begins here, running south-west. As the earth to either side slopes downward to the south-west corner of the cauldera, the ridge maintains its height, soon commanding a considerable view of the adjacent land.} {The Volcano} {} {} {} {1} {} +E {3065} {n} {n} {1} {0} {} {1} {} {0} +E {3072} {e} {e} {2} {0} {} {1} {} {0} +E {3070} {w} {w} {8} {0} {} {1} {} {0} +E {3084} {s} {s} {4} {0} {} {1} {} {0} + +R {3072} {0} {} {Hardwood Forest} {} {The forest shifts from evergreens to the east to mostly hardwoods here. The change of surroundings relieves some of the boredom of such a large forest. It is so commanding that it is easy to miss the fence and gate to the south. Its appearance of a wall of vines aids its discreteness.} {The Volcano} {} {} {} {1} {} +E {3073} {e} {e} {2} {0} {} {1} {} {0} +E {3071} {w} {w} {8} {0} {} {1} {} {0} +E {3083} {s} {s} {4} {0} {} {1} {} {0} + +R {3073} {0} {} {Small Path} {} {Here lies an east-west trail that passes between the rock ridge to the north and a natural-looking wall to the south. The path does not look well traveled, but it refuses to give itself up wholly to the forest. The plants encroach only so much, and then no more, as if they are afraid or disdainful of the path.} {The Volcano} {} {} {} {1} {} +E {3074} {e} {e} {2} {0} {} {1} {} {0} +E {3072} {w} {w} {8} {0} {} {1} {} {0} +E {3076} {s} {s} {4} {0} {} {1} {} {0} + +R {3074} {0} {} {Curve in the Path} {} {The narrow trail continues truculently, ever faint, but never wholly disappearing. There is no place where greenery breaks through the dark strip of bare earth. It bends here, heading west and south.} {The Volcano} {} {} {} {1} {} +E {3073} {w} {w} {8} {0} {} {1} {} {0} +E {3075} {s} {s} {4} {0} {} {1} {} {0} + +R {3075} {0} {} {Corner of the Forest} {} {Darkness seems to be conjured out of nowhere here. Although it is not totally dark, there are shadows where none should be. In the south-east corner where the wall of the volcano curves gently, lies a bare ring of earth. In the center of the ring stands a statue, as tall as an Ogier and carved of the dark basalt of the volcano.} {The Volcano} {} {} {} {1} {} +E {3074} {n} {n} {1} {0} {} {1} {} {0} +E {3076} {w} {w} {8} {0} {} {1} {} {0} + +R {3076} {0} {} {The Forrester's Yard} {} {The yard of the Forrester is immaculate, but the hand of man cannot be seen here. It appears to be the natural way of the yard, despite the fact that it is so well-ordered and pleasing to the eye. To the south is the corner of the yard which is dominated by a huge evergreen tree.} {The Volcano} {} {} {} {1} {} +E {3073} {n} {n} {1} {0} {} {1} {} {0} +E {3075} {e} {e} {2} {0} {} {1} {} {0} +E {3083} {w} {w} {8} {0} {} {1} {} {0} +E {3077} {s} {s} {4} {0} {} {1} {} {0} + +R {3077} {0} {} {Foot of the Large Tree} {} {Here stands a massive evergreen tree which towers above all other trees around it. The limbs begin rather high off the ground, but with sufficient effort, one can jump to reach the lowest. From here, it appears that the tree would offer a view over the top of the volcano wall to the south.} {The Volcano} {} {} {} {1} {} +E {3076} {n} {n} {1} {0} {} {1} {} {0} +E {3081} {w} {w} {8} {0} {} {1} {} {0} +E {3078} {u} {u} {16} {0} {} {1} {} {0} + +R {3078} {0} {} {Above the Forest} {} {The climb is rather annoying with lots of twig-sized limbs poking and snagging everywhere. From between the multi-fingered needles of the tree, the canopy of the forest below can be viewed. Despite the height of the tree, it does not quite reach the top of the volcano rim. Perhaps a lucky jump would carry you to a good hand- or foot-hold, allowing a climb to the top.} {The Volcano} {} {} {} {1} {} +E {3079} {u} {u} {16} {0} {} {1} {} {0} +E {3077} {d} {d} {32} {0} {} {1} {} {0} + +R {3079} {0} {} {On the Volcano Wall} {} {Atop the wall, it is much easier to appreciate the size of the crater. Looking outside the crater, you see forest below. Perhaps it would be more comforting than the forest inside the crater. A short jump down leads to the tree, and a path leads south, sloping down the volcano side to the ground.} {The Volcano} {} {} {} {1} {} +E {3080} {s} {s} {4} {0} {} {1} {} {0} +E {3078} {d} {d} {32} {0} {} {1} {} {0} + +R {3080} {0} {} {On the Slope} {} {The slope is long and narrow; it continues to slant upward at a steep angle as it continues to the north. The steepness of the path is worsened by the small pieces of rock which have been weathered off the surrounding rock. They make walking treacherous; remaining upright is no easy task on such unsure footing.} {The Volcano} {} {} {} {1} {} +E {3079} {n} {n} {1} {0} {} {1} {} {0} +E {3015} {d} {d} {32} {0} {} {1} {} {0} + +R {3081} {0} {} {Behind the Hut} {} {To the north is the Forrester's hut and to the south is the volcano wall running tall and far like the wall of a large cage. Some small fruits and vegetables grow here, apparently unaided by man. It would be rude to take them, especially in plain sight of the hut.} {The Volcano} {} {} {} {1} {} +E {3082} {n} {n} {1} {0} {} {1} {} {0} +E {3077} {e} {e} {2} {0} {} {1} {} {0} + +R {3082} {0} {} {Forrester's Hut} {} {The impression of the hut's naturalness is even stronger here. The only decorations on the wall are ancient religious and philosphical symbols of the balance and the natural way of things. They capture completely the spirit of nature and its ability to thrive despite assaults by the Dark One.} {The Volcano} {} {} {} {1} {} +E {3083} {n} {n} {1} {0} {} {1} {} {0} +E {3081} {s} {s} {4} {0} {} {1} {} {0} + +R {3083} {0} {} {A Small Yard} {} {The small yard before you is surrounded by a wall that could be easily taken for a natural barrier. Immediately south is a cabin, if it can be called that at all; it is more of a lean-to. All the trees which make up its walls are still alive; the cabin seems to be the natural way of their growth.} {The Volcano} {} {} {} {1} {} +E {3072} {n} {n} {1} {0} {} {1} {} {0} +E {3076} {e} {e} {2} {0} {} {1} {} {0} +E {3084} {w} {w} {8} {0} {} {1} {} {0} +E {3082} {s} {s} {4} {0} {} {1} {} {0} + +R {3084} {0} {} {Heart of the Ridge} {} {The ridge is somewhat level here; to the north it joins the surrounding terrain, and to the south it stands above the rest of earth. Viewed in whole, it is something like a promontory jutting into the sea.} {The Volcano} {} {} {} {1} {} +E {3071} {n} {n} {1} {0} {} {1} {} {0} +E {3083} {e} {e} {2} {0} {} {1} {} {0} +E {3085} {w} {w} {8} {0} {} {1} {} {0} +E {3089} {s} {s} {4} {0} {} {1} {} {0} + +R {3085} {0} {} {Foot of the Rise} {} {A rise sprouts like the tender shoot of a newly planted crop and runs north- east. The climb is slow and gentle with plenty of large rocks for explorers to rest. The elevation places it in the path of a soft breeze out of the west, sweetening the pause further.} {The Volcano} {} {} {} {1} {} +E {3070} {n} {n} {1} {0} {} {1} {} {0} +E {3084} {e} {e} {2} {0} {} {1} {} {0} +E {3086} {w} {w} {8} {0} {} {1} {} {0} +E {3088} {s} {s} {4} {0} {} {1} {} {0} + +R {3086} {0} {} {At the Outcropping} {} {The sun dapples a large out-cropping of lichen-covered rock. A small lizard skitters away, having it daily sunning disturbed by the noisy tread of a creature that, to him, is huge. The sound of him hitting the leaves at the foot of the rock is quite loud in the still of the forest.} {The Volcano} {} {} {} {1} {} +E {3069} {n} {n} {1} {0} {} {1} {} {0} +E {3085} {e} {e} {2} {0} {} {1} {} {0} +E {3087} {s} {s} {4} {0} {} {1} {} {0} + +R {3087} {0} {} {Forest Corner} {} {The forest slopes down to the south and west as it heads to the wall formed by the volcano sides. A soft breeze wavers in its flight between the south and the west. Gentle though it is, it has been sufficient to cause quite an accumulation of leaves, twigs, and the like. Growing in the rich flotsam are several strange looking plants.} {The Volcano} {} {} {} {1} {} +E {3086} {n} {n} {1} {0} {} {1} {} {0} +E {3088} {e} {e} {2} {0} {} {1} {} {0} +E {3092} {s} {s} {4} {0} {} {1} {} {0} + +R {3088} {0} {} {Along the Wall} {} {As the ground sinks in its voyage to the wall, the evergreens are dotted with rocks small and large-- probably chuncks from the volcano rim. Split by bone- cracking cold and freezing water, they expanded in the summer heat, finally falling to lie here in the forest.} {The Volcano} {} {} {} {1} {} +E {3085} {n} {n} {1} {0} {} {1} {} {0} +E {3089} {e} {e} {2} {0} {} {1} {} {0} +E {3087} {w} {w} {8} {0} {} {1} {} {0} +E {3091} {s} {s} {4} {0} {} {1} {} {0} + +R {3089} {0} {} {Along the Wall} {} {The path here goes along a massive volcano wall, heading west and into deeper forest to the north. A small ditch runs along the wall to carry rain water to the low-lying south-west corner. To the west the way is blocked by a wall of vines and brush that is surprisingly tall, and hardly natural-looking.} {The Volcano} {} {} {} {1} {} +E {3084} {n} {n} {1} {0} {} {1} {} {0} +E {3088} {w} {w} {8} {0} {} {1} {} {0} +E {3090} {s} {s} {4} {0} {} {1} {} {0} + +R {3090} {0} {} {Filthy Hut} {} {This cabin is filthy; there are dishes with half-eaten, still-warm meals lying on a table here. Dirt, leaves, and trash cover the floor. It seems that this place was very recently occupied. Whoever was here obviously fled at the sound of approaching footsteps.} {The Volcano} {} {} {} {1} {} +E {3089} {n} {n} {1} {0} {} {1} {} {0} + +R {3091} {0} {} {Pine Ridge} {} {The fog enshrouded Mountains of Mist rise to the west. You stand upon a small ridge nestled at the base of the mountains. Tall stands of pine slope gently down into a slow moving creek to the east.} {North Misty Mountains} {} {} {} {1} {} +E {3088} {n} {n} {1} {0} {} {1} {} {0} +E {5776} {e} {e} {2} {0} {} {1} {} {0} +E {3092} {w} {w} {8} {0} {} {1} {} {0} +E {3093} {s} {s} {4} {0} {} {1} {} {0} + +R {3092} {0} {} {Pine Ridge} {} {The Mountains of Mist loom high in the distance to the west. The clearing in the trees leads to the break in the tree line. Small valleys are accessible from the leveling of the elevation.} {North Misty Mountains} {} {} {} {1} {} +E {3087} {n} {n} {1} {0} {} {1} {} {0} +E {3091} {e} {e} {2} {0} {} {1} {} {0} +E {3094} {s} {s} {4} {0} {} {1} {} {0} + +R {3093} {0} {} {Pine Ridge} {} {The gray giants of the Mountains of Mist loom to the west. You stand among tall stands of pine overlooking gentle valleys to your south and east. Lacing the ground, small animal trails wander through the pines. } {North Misty Mountains} {} {} {} {1} {} +E {3091} {n} {n} {1} {0} {} {1} {} {0} +E {3094} {w} {w} {8} {0} {} {1} {} {0} + +R {3094} {0} {} {Pine Ridge} {} {The Mountains of Mist lie to the west hidden underneath a bank of clouds. This small ridge is dense with trees. The ridge gently descend into a valley to the south.} {North Misty Mountains} {} {} {} {1} {} +E {3092} {n} {n} {1} {0} {} {1} {} {0} +E {3093} {e} {e} {2} {0} {} {1} {} {0} +E {3095} {s} {s} {4} {0} {} {1} {} {0} + +R {3095} {0} {} {Opossum Hollow} {} {A green meadow spreads around you and continues to stretch into the east. A sloping forest sweeps down from the north to the base of the meadow. A desolate hill rises above you to the south.} {North Misty Mountains} {} {} {} {1} {} +E {3094} {n} {n} {1} {0} {} {1} {} {0} +E {3096} {e} {e} {2} {0} {} {1} {} {0} +E {3097} {u} {u} {16} {0} {} {1} {} {0} + +R {3096} {0} {} {Opossum Hollow} {} {The mountains of mist loom high above you to the west. A lush green meadow runs between high cliff walls. The meadow continues west while a swift mountain stream flows to the east. } {North Misty Mountains} {} {} {} {1} {} +E {5774} {e} {e} {2} {0} {} {1} {} {0} +E {3095} {w} {w} {8} {0} {} {1} {} {0} + +R {3097} {0} {} {Mount Olive} {} {The Mountains of Mist rise in a foggy blanket to the west. A variety of scrub survives the tree line. Ancient stones ring the center of the hill. The knoll gradates down into the valley below.} {North Misty Mountains} {} {} {} {1} {} +E {3109} {e} {e} {2} {0} {} {1} {} {0} +E {3098} {s} {s} {4} {0} {} {1} {} {0} +E {3095} {d} {d} {32} {0} {} {1} {} {0} + +R {3098} {0} {} {Mount Olive} {} {The mountains to the west are sometimes visible through the rotating clouds. Broken stones ring the center of the hill. Small brush is survives between the rocks of the summit.} {North Misty Mountains} {} {} {} {1} {} +E {3097} {n} {n} {1} {0} {} {1} {} {0} +E {3108} {e} {e} {2} {0} {} {1} {} {0} +E {3099} {s} {s} {4} {0} {} {1} {} {0} + +R {3099} {0} {} {Spruce Run} {} {Cloudy, mist covered mountains climb to the west. A high, pine ridge snakes between the cliffs of the misty mountains and a valley below. The ridge continues southward and to the north flattens out into a desolate hilltop.} {North Misty Mountains} {} {} {} {1} {} +E {3098} {n} {n} {1} {0} {} {1} {} {0} +E {3100} {s} {s} {4} {0} {} {1} {} {0} + +R {3100} {0} {} {Spruce Run} {} {The fog enshrouded Mountains of Mist rise to the west. The narrow ridge continues northward and southward. Pine trees flourish among rocky outcroppings. To the east a lush valley can be seen far below.} {North Misty Mountains} {} {} {} {1} {} +E {3099} {n} {n} {1} {0} {} {1} {} {0} +E {3101} {s} {s} {4} {0} {} {1} {} {0} + +R {3101} {0} {} {Spruce Run} {} {Cloudy, mist covered mountains climb to the west. The ridge widens and the chimney to a cabin can be seen to the east. The cabin resides close to the cliff walls providing a majestic view of the lowlands below.} {North Misty Mountains} {} {} {} {1} {} +E {3100} {n} {n} {1} {0} {} {1} {} {0} +E {3107} {e} {e} {2} {0} {} {1} {} {0} +E {3102} {s} {s} {4} {0} {} {1} {} {0} + +R {3102} {0} {} {Spruce Run} {} {Looming to the west, the Mountains of Mist rise in a foggy blanket. The mountain ridge winds north and south through forested pines. To the east an ancient field sprawls between the canyon walls far below.} {North Misty Mountains} {} {} {} {1} {} +E {3101} {n} {n} {1} {0} {} {1} {} {0} +E {3103} {s} {s} {4} {0} {} {1} {} {0} + +R {3103} {0} {} {Spruce Run} {} {The gray giants of the Mountains of Mist loom to the west. Animal trails wind between the tall spruce and the jagged teeth of the plateau. To the east the cliff walls overlook the valley below.} {North Misty Mountains} {} {} {} {1} {} +E {3102} {n} {n} {1} {0} {} {1} {} {0} +E {3104} {s} {s} {4} {0} {} {1} {} {0} + +R {3104} {0} {} {Spruce Run} {} {To the west the jagged Mountains of Mist knife upwards. The rocky ridge continues to the plateau to the north, but to the south it turns east where the elevation gradates to an open field below.} {North Misty Mountains} {} {} {} {1} {} +E {3103} {n} {n} {1} {0} {} {1} {} {0} +E {3105} {s} {s} {4} {0} {} {1} {} {0} + +R {3105} {0} {} {Spruce Run} {} {Looming to the west the Mountains of Mist appear out of a foggy blanket. The mountain ridge abruptly stops its southern travel and corners to the east. A vast forest looms to the south where the crowns of trees sway in the wind.} {North Misty Mountains} {} {} {} {1} {} +E {3104} {n} {n} {1} {0} {} {1} {} {0} +E {3106} {e} {e} {2} {0} {} {1} {} {0} + +R {3106} {0} {} {Spruce Run} {} {Hidden inside a cloak of clouds, the Mountains of Mist lie to the west. The mountain ridge stops in a rocky precipice that overlooks the valleys and fields below. A large field spreads under the shadow of the cliff to the north. Small ravines cut between the ridges to the south and to the east.} {North Misty Mountains} {} {} {} {1} {} +E {3105} {w} {w} {8} {0} {} {1} {} {0} + +R {3107} {0} {} {Ranger Cabin} {} {The interior of this modest, wooden cabin is decorated in hand drawn charcoal paintings of the surrounding hills and valleys. A small cot occupies the eastern wall and a large window to the south offers a grand view of the valleys below.} {North Misty Mountains} {} {} {} {1} {} +E {3101} {w} {w} {8} {0} {} {1} {} {0} + +R {3108} {0} {} {Mount Olive} {} {Mossy stones ring the center of the hill. Seeds are the remnants of trees trapped between rocks. The rocky edge of the cliff overlooks the valleys in the distance.} {North Misty Mountains} {} {} {} {1} {} +E {3109} {n} {n} {1} {0} {} {1} {} {0} +E {3098} {w} {w} {8} {0} {} {1} {} {0} + +R {3109} {0} {} {Mount Olive} {} {The Mountains of Mist lie to the west covered in misty clouds. Short scrub brush surrounds broken stones which ring the center of the hill. The edge of the rocky cliffs overlook the shallow valleys below.} {North Misty Mountains} {} {} {} {1} {} +E {3097} {w} {w} {8} {0} {} {1} {} {0} +E {3108} {s} {s} {4} {0} {} {1} {} {0} + +R {3110} {0} {} {Deep in the Westwood} {} {The thick trees of the Westwood are packed in a tight cluster, with a thick undergrowth and snaring vines covering the rocky and uneven ground. The presence of a narrow animal trail suggests this area is well-traveled by the forest's inhabitants. A large mound of dirt lies near a large maple tree that lies to the east. To the south the forest thins rather suddenly.} {Quarry Road} {} {} {} {1} {} +E {3114} {n} {n} {1} {0} {} {1} {} {0} +E {3111} {w} {w} {8} {0} {} {1} {} {0} +E {3124} {s} {s} {4} {0} {} {1} {} {0} + +R {3111} {0} {} {Deep in the Westwood} {} {A large granite outcropping seems to bursts forth from the rocky strewn soil of the Westwood. The trees, unable to cling to the bedrock, surround the outcropping, which is sunbaked during clear days. Some tufts of gray and black hair have been caught on twigs and bark surrounding the outcropping, suggesting this place may be favored by wolves.} {Quarry Road} {} {} {} {1} {} +E {3116} {n} {n} {1} {0} {} {1} {} {0} +E {3110} {e} {e} {2} {0} {} {1} {} {0} +E {3112} {w} {w} {8} {0} {} {1} {} {0} + +R {3112} {0} {} {Deep in the Westwood} {} {A tall elm has toppled and fallen to the ground, taking a few smaller trees with it as it fell, and creating a bright patch in the otherwise thickly growing Westwood. There is not a sign of any village, road, or other human presence in sight, but the looming peaks of the Mountains of Mist to the west provide some guidance for navigational purposes.} {Quarry Road} {} {} {} {1} {} +E {3113} {n} {n} {1} {0} {} {1} {} {0} +E {3111} {e} {e} {2} {0} {} {1} {} {0} + +R {3113} {0} {} {Deep in the Westwood} {} {The green foliage of the Westwood stretches in every direction in ubiquitous splendor. A dip in the landscape makes this stretch of forest more humid than the surrounding woodland, causing bright green ferns to grow closely together. The moist makes the trees' roots slippery and the scent of rotting wood hangs thick in the air.} {Quarry Road} {} {} {} {1} {} +E {3112} {s} {s} {4} {0} {} {1} {} {0} + +R {3114} {0} {} {Deep in the Westwood} {} {This small grassy clering lies quite deeply within the forest, and the dark green of the Westwood stretches in all directions. A narrow animal trail cuts across the clearing, entering the forest on both sides. A strange mat of grass appears off color from the neighboring grass.} {Quarry Road} {} {} {} {1} {} +E {3116} {w} {w} {8} {0} {} {1} {} {0} +E {3110} {s} {s} {4} {0} {} {1} {} {0} +E {3115} {d} {d} {32} {0} {} {1} {} {0} + +R {3115} {0} {} {Chamber of Stone} {} {This room's walls curve outwards to form a perfect circle. The floor slopes slightly upwards towards the center of the room. At the room's center a dais is set, upon which stands a large statue. The room is entirely bereft of dust, and there is a slight humming sound.} {Quarry Road} {} {} {} {1} {} +E {3114} {u} {u} {16} {0} {} {1} {} {0} + +R {3116} {0} {} {Deep in the Westwood} {} {The Westwood is extremely thick, particularly to the west. An animal trail, its bare earth exposed to the elements, cuts through the worst growth and provides a path for all who need to traverse this section of the woods. Many different tracks have been imprinted in the soil.} {Quarry Road} {} {} {} {1} {} +E {3117} {n} {n} {1} {0} {} {1} {} {0} +E {3114} {e} {e} {2} {0} {} {1} {} {0} +E {3111} {s} {s} {4} {0} {} {1} {} {0} + +R {3117} {0} {} {The Westwood} {} {A large, weathered granite outcropping sits in the middle of the thick forest of the Westwood, which stretches all around it. The outcropping is covered with various species of moss, as are the trunks of the various trees growing around it, indicating which direction is north.} {Quarry Road} {} {} {} {1} {} +E {3118} {e} {e} {2} {0} {} {1} {} {0} +E {3119} {w} {w} {8} {0} {} {1} {} {0} +E {3116} {s} {s} {4} {0} {} {1} {} {0} + +R {3118} {0} {} {The Westwood} {} {A thick cushion of bramble blocks passage to the east, threatening to ensnare all large creatures who pass that way. A little ways off stands a tall pine tree, its crown of evergreen needles swaying gently in the wind. The tree's trunk has claw marks on its bark almost two spans high.} {Quarry Road} {} {} {} {1} {} +E {3117} {w} {w} {8} {0} {} {1} {} {0} + +R {3119} {0} {} {The Westwood} {} {The dark green leaves of the Westwood form a green ceiling, obscuring the sky. Meanwhile, their fallen brethren cover the ground in places, in shades of yellow, red and brown. The ground is rocky and uneven and interspersed with exposed roots and vines of creepers, forcing careful travel.} {Quarry Road} {} {} {} {1} {} +E {3120} {n} {n} {1} {0} {} {1} {} {0} +E {3117} {e} {e} {2} {0} {} {1} {} {0} + +R {3120} {0} {} {The Westwood} {} {The edge of the Westwood bordering the Quarry Road has been breached by the collapse of a thick beech tree, causing a break among the treetops above as well as on the ground below. The Quarry Road is clearly visible between the trees to the north and openings in the forest and its thick undergrowth to the east and south allow passage deeper into the wood.} {Quarry Road} {} {} {} {1} {} +E {2969} {n} {n} {1} {0} {} {1} {} {0} +E {3121} {e} {e} {2} {0} {} {1} {} {0} +E {3119} {s} {s} {4} {0} {} {1} {} {0} + +R {3121} {0} {} {The Westwood} {} {The Westwood grows thicker in this area. Although the Quarry Road is visible to the north through the leaves and branches of some leatherleaf shrubs, passing through the thicket seems impossible. The forest is dense and dark green leaves obscure the sky.} {Quarry Road} {} {} {} {1} {} +E {3122} {e} {e} {2} {0} {} {1} {} {0} +E {3120} {w} {w} {8} {0} {} {1} {} {0} + +R {3122} {0} {} {The Westwood} {} {The Quarry Road is visible to the north, but the thick trunks and snares of brambles partially obscure the view and prevent access to the road. Exposed roots, rotting leaves and damp mulch make for tricky footing. In some places, the ground is also cluttered by stones and boulders.} {Quarry Road} {} {} {} {1} {} +E {3123} {e} {e} {2} {0} {} {1} {} {0} +E {3121} {w} {w} {8} {0} {} {1} {} {0} + +R {3123} {0} {} {The Westwood} {} {The Westwood is a tightly packed cluster of trees, with a thick canopy that keeps most light from reaching the ground. Twisted shrubs and brambles try to ensnare those who pass, and tangled roots make the footing awkward. The forest seems to be the home of a large number of small woodland creatures and birds, which although audible appear to hide from prying eyes.} {Quarry Road} {} {} {} {1} {} +E {3122} {w} {w} {8} {0} {} {1} {} {0} + +R {3124} {0} {} {Within the Westwood} {} {The trees are denser here than to the south, and they become still denser to the north. In the distance to the west, the chain of the Mountains of Mist rises above the tree-tops. Silence reigns in this proud wood, as if the animals are aware of its pride and so keep themselves hidden.} {Old Road} {} {} {} {1} {} +E {3110} {n} {n} {1} {0} {} {1} {} {0} +E {3125} {e} {e} {2} {0} {} {1} {} {0} +E {3126} {s} {s} {4} {0} {} {1} {} {0} + +R {3125} {0} {} {On the Small Hill Before the Westwood} {} {From atop this small hill, a view is offered of the Old Road which lies far in the east. Between this hill and the road, a deep valley cleaves the earth like the cracks in suddenly dried mud. A warm, dry breeze blows from the forest which lies southeast of here.} {Old Road} {} {} {} {1} {} +E {3124} {w} {w} {8} {0} {} {1} {} {0} + +R {3126} {0} {} {Within the Westwood} {} {The trees of the forest stand close together here, and they restrict movement between their large trunks. A very faint forest track heads north and east through the passable areas of the forest. Somewhere in the south, the sound of flowing water can be heard.} {Old Road} {} {} {} {1} {} +E {3124} {n} {n} {1} {0} {} {1} {} {0} +E {3127} {e} {e} {2} {0} {} {1} {} {0} + +R {3127} {0} {} {Within the Westwood} {} {The wood is fairly dense here, and occasionally there are the sounds of forest animals. The cry of a bird or the flitting of its wings, the yelping of a fox or the grunt of a boar startles the grim dignity of this silent forest.} {Old Road} {} {} {} {1} {} +E {3126} {w} {w} {8} {0} {} {1} {} {0} +E {3128} {s} {s} {4} {0} {} {1} {} {0} + +R {3128} {0} {} {By the Wooded Stream} {D} {A stream emerges from beneath the earth here and flows eastward. The area is brighter here than in the surrounding forest; a parting of the forest canopy is above the stream where no trees can grow. It is possible to follow the stream east or to continue into the forest to the north.} {Old Road} {} {} {} {1} {} +E {3127} {n} {n} {1} {0} {} {1} {} {0} +E {3129} {e} {e} {2} {0} {} {1} {} {0} + +R {3129} {0} {} {By the Wooded Stream} {D} {A stream flows from the west here, bending through the area before heading off into the trees to the east where it disappears. A large rock has been bared by the flowing water; it forms a section of the streambed and the bank before extending some distance from the water.} {Old Road} {} {} {} {1} {} +E {3128} {w} {w} {8} {0} {} {1} {} {0} +E {3130} {s} {s} {4} {0} {} {1} {} {0} + +R {3130} {0} {} {Into the Westwood} {} {The wood is more dense here than it is to the south. The wood is very quiet; the dense foliage and the thick blanket of leaves on the ground prevent the transmission of whatever sound is generated here. The wood continues to the north and to the south.} {Old Road} {} {} {} {1} {} +E {3129} {n} {n} {1} {0} {} {1} {} {0} +E {3131} {s} {s} {4} {0} {} {1} {} {0} + +R {3131} {0} {} {Edge of the Westwood} {} {The trees of the Westwood seem to graciously stand aside, as if to allow access to the forest at this point. The wood is very dense and slightly dusky due to the verdant foliage in the tree-tops. The two effects combine to make a rather shadowy wood where visibility is greatly reduced.} {Old Road} {} {} {} {1} {} +E {3130} {n} {n} {1} {0} {} {1} {} {0} +E {3132} {e} {e} {2} {0} {} {1} {} {0} + +R {3132} {0} {} {Edge of the Westwood} {} {The Westwood begins quite suddenly here, almost as if conjured from thin air; one usually expects the trees to gradually appear and take over the clear ground. The wood continues to the west, and a clearing lies to the east.} {Old Road} {} {} {} {1} {} +E {3133} {e} {e} {2} {0} {} {1} {} {0} +E {3131} {w} {w} {8} {0} {} {1} {} {0} + +R {3133} {0} {} {Narrow Clearing} {} {A narrow clearing lies between the stand of grass to the south and forest to the north and west. There is little of note here, just a small path that runs east where the clearing continues. The area appears to be notably drier than the woodlands surrounding the clearing.} {Old Road} {} {} {} {1} {} +E {3159} {n} {n} {1} {0} {} {1} {} {0} +E {3134} {e} {e} {2} {0} {} {1} {} {0} +E {3132} {w} {w} {8} {0} {} {1} {} {0} +E {3158} {s} {s} {4} {0} {} {1} {} {0} + +R {3134} {0} {} {Narrow Clearing} {} {The clearing comes to an end here, walled in on all sides by forest and undergrowth. To the east a stand of tall ferns forms a barrier to your passage in that direction. The clearing continues to the west.} {Old Road} {} {} {} {1} {} +E {3143} {e} {e} {2} {0} {} {1} {} {0} +E {3133} {w} {w} {8} {0} {} {1} {} {0} + +R {3135} {0} {} {Southern End of the Green} {} {Cleared patches of ground amidst the verdant grass of the Green signify the places where during Winternight, mounds of firewood are erected. Some geese waddle across the green and a milk cow has been tethered to crop the sparse growth. Homes with peaked roofs of thatch surround the Green on all sides.} {Emond's Field} {} {} {} {1} {} +E {3136} {e} {e} {2} {0} {} {1} {} {0} +E {2953} {w} {w} {8} {0} {} {1} {} {0} +E {3432} {s} {s} {4} {0} {} {1} {} {0} + +R {3136} {0} {} {Old Road Before the Winespring Inn} {} {A large stone building that is several stories tall stands directly east of the road. At night, light floods out of the windows of the common room of the Winespring Inn, Emond's Field's best, and only, inn. Directly to the north lies the Winespring Water and the Wagon Bridge to cross it. The Green extends to the west, with thatched roofed homes surrounding it.} {Emond's Field} {} {} {} {1} {} +E {3436} {n} {n} {1} {0} {} {1} {} {0} +E {3424} {e} {e} {2} {0} {} {1} {} {0} +E {3135} {w} {w} {8} {0} {} {1} {} {0} +E {3137} {s} {s} {4} {0} {} {1} {} {0} + +R {3137} {0} {} {Old Road} {} {This wide dirt road runs both to the north and south. The trees of the Westwood grow quite sparse some distance to the west, beyond the multitude of farm fields that sprouts beyond the last houses of the village. A tall and ancient tree grows just to the east, next to a large stone building that stands just off the road to the north. Two wooden wagons stand ready to be moved onto the road, to seal off entry to the village.} {Emond's Field} {} {} {} {1} {} +E {3136} {n} {n} {1} {0} {} {1} {} {0} +E {3427} {e} {e} {2} {0} {} {1} {} {0} +E {3138} {s} {s} {4} {0} {} {1} {} {0} + +R {3138} {0} {} {Old Road} {} {The Old Road continues both north and south. The occasional track in the road is evidence the path has been recently travelled, although it would be easy to believe otherwise. To the north you can see a small village of thatched roofs.} {Emond's Field} {} {} {} {1} {} +E {3137} {n} {n} {1} {0} {} {1} {} {0} +E {3139} {s} {s} {4} {0} {} {1} {} {0} + +R {3139} {0} {} {Old Road} {} {The Old Road stretches north and south as far as the eye can see. Rumor has it that the road runs between two villages, but there is no sign of either of them from here. Hoof marks indicate that beasts of burden have recently passed this way, probably in rainy weather.} {Old Road} {} {} {} {1} {} +E {3138} {n} {n} {1} {0} {} {1} {} {0} +E {3140} {w} {w} {8} {0} {} {1} {} {0} +E {3143} {s} {s} {4} {0} {} {1} {} {0} + +R {3140} {0} {} {By the Roadside} {} {The Westwood stands here by the side of the Old Road which lies to the east. Looking down, there is a forested valley, but the walls appear too steep to climb down safely. The only exit is east.} {Old Road} {} {} {} {1} {} +E {3139} {e} {e} {2} {0} {} {1} {} {0} +E {3141} {w} {w} {8} {0} {} {1} {} {0} + +R {3141} {0} {} {Opossum Hollow} {} {The gray giants of the mountains of mist loom to the west. A grassy, windswept valley reaches between narrow cliff walls. The valley continues to the west sheltered between high, rocky plateaus.} {North Misty Mountains} {} {} {} {1} {} +E {3140} {e} {e} {2} {0} {} {1} {} {0} +E {3142} {w} {w} {8} {0} {} {1} {} {0} + +R {3142} {0} {} {Opossum Hollow} {} {Hidden inside a cloak of clouds, the mountains of mist lie to the west. Tall grass surrounds this narrow valley. Looming to the north and south bare rock walls climb into high plateaus. The grassy valley continues to the east and a rushing stream to the west. A large sign stands here.} {North Misty Mountains} {} {} {} {1} {} +E {3141} {e} {e} {2} {0} {} {1} {} {0} +E {5774} {w} {w} {8} {0} {} {1} {} {0} + +R {3143} {0} {} {Old Road} {} {Still heading north and south, the road creeps onward. In the distance to the east, some hills can be seen, but there is no way to exit the road from this point. Far away in the west, the spine of the Mountains of Mist can be seen, standing like silent sentinels over the Westwood.} {Old Road} {} {} {} {1} {} +E {3139} {n} {n} {1} {0} {} {1} {} {0} +E {3144} {s} {s} {4} {0} {} {1} {} {0} + +R {3144} {0} {} {Old Road} {} {The road is constricted on the west by the impenetrable trees of the Westwood, but to the east it broadens some as it blends gradually into an open field. It is hard to say exactly where the road ends and the field begins; the dust near the edge of the road is pocked with tufts of grass, and the hoof and wheel marks slowly fade out.} {Old Road} {} {} {} {1} {} +E {3143} {n} {n} {1} {0} {} {1} {} {0} +E {3145} {e} {e} {2} {0} {} {1} {} {0} +E {3156} {s} {s} {4} {0} {} {1} {} {0} + +R {3145} {0} {} {By the Roadside} {} {The field is flat and open and spreads out in all directions except west where the road lies. The scenery is rather boring, although in the east it becomes somewhat more interesting; in the distance some bushes and small growth can be seen. The field continues to the north.} {Old Road} {} {} {} {1} {} +E {3146} {n} {n} {1} {0} {} {1} {} {0} +E {3148} {e} {e} {2} {0} {} {1} {} {0} +E {3144} {w} {w} {8} {0} {} {1} {} {0} + +R {3146} {0} {} {Empty Field} {} {This field is almost entirely empty; the occasional weed or nettle which dots it surface is a welcome relief from the monotony. The cries of birds of prey fall down to the field from far overhead. They can be seen wheeling through the air high above.} {Old Road} {} {} {} {1} {} +E {3147} {n} {n} {1} {0} {} {1} {} {0} +E {3145} {s} {s} {4} {0} {} {1} {} {0} + +R {3147} {0} {} {End of the Field} {} {The field comes to an end here, as a rock wall rises to the northeast, blocking passage in those directions. Water bubbles from the wall, almost as if it were forced by the weight of the rocks as water from a sponge is squeezed out by the strong hand of a house-wife as she cleans her home.} {Old Road} {} {} {} {1} {} +E {3146} {s} {s} {4} {0} {} {1} {} {0} + +R {3148} {0} {} {Wide Field} {} {The field continues here, but it soon comes to an end in the east; a stout wall of bushes stands blocking the way in that direction. Perhaps a way could be found through the thick growth. If not, one could always force a way. Back to the west lies the familiar and comforting sight of the Old Road.} {Old Road} {} {} {} {1} {} +E {3149} {e} {e} {2} {0} {} {1} {} {0} +E {3145} {w} {w} {8} {0} {} {1} {} {0} + +R {3149} {0} {} {Enmeshed in the Bushes} {} {These bushes seem almost alive as they grab at skin and limb as if they are trying to trip and hold you. You even get a fleeting sensation that they are after your warm flesh, wanting to devour you with their reaching tendrils. The bushes continue to the east and south, and a wide field lies to the west. It may be possible to move if only you can get the vines off of you.} {Old Road} {} {} {} {1} {} +E {3153} {n} {n} {1} {0} {} {1} {} {0} +E {3152} {e} {e} {2} {0} {} {1} {} {0} +E {3148} {w} {w} {8} {0} {} {1} {} {0} +E {3150} {s} {s} {4} {0} {} {1} {} {0} + +R {3150} {0} {} {Surrounded by the Bushes} {} {Having managed to make your way to this point, you cannot help but wonder if you will ever make it out again. The ever-reaching vines are as the tentacles of some hideous marine beast, seeking only to grab and squeeze the life from their victims. To the north the bushes continue; to the east they thin out.} {Old Road} {} {} {} {1} {} +E {3149} {n} {n} {1} {0} {} {1} {} {0} +E {3151} {e} {e} {2} {0} {} {1} {} {0} + +R {3151} {0} {} {By the Old Well} {} {An old well stands here, its circle of stones in ruin, scattered all about this clearing. Indeed, many of the stones have fallen into the well itself; the mortar holding them together must have given way many years ago. There must have once been a dwelling nearby and inhabitants to make use of the water.} {Old Road} {} {} {} {1} {} +E {3152} {n} {n} {1} {0} {} {1} {} {0} +E {3150} {w} {w} {8} {0} {} {1} {} {0} +E {14977} {d} {d} {32} {0} {} {1} {} {0} + +R {3152} {0} {} {Before the Burned-Out Cottage} {} {It is a strenuous task to reach this point through the bushes which stand together as if holding hands to prevent passage among them. One can almost stumble on the burned-out cottage to the east before noticing it, so thick are the bushes here. To the south, the ground is clear.} {Old Road} {} {} {} {1} {} +E {3155} {e} {e} {2} {0} {} {1} {} {0} +E {3149} {w} {w} {8} {0} {} {1} {} {0} +E {3151} {s} {s} {4} {0} {} {1} {} {0} + +R {3153} {0} {} {Away From the Bushes} {} {The ground begins to clear, and the bushes become mercifully thin here. To the south they become amazingly dense, and to the east the area is open. The sound of water comes from that direction, and the open air looks comforting.} {Old Road} {} {} {} {1} {} +E {3154} {e} {e} {2} {0} {} {1} {} {0} +E {3149} {s} {s} {4} {0} {} {1} {} {0} + +R {3154} {0} {} {By the Spring} {} {A spring bubbles forth from a mass of rock which forms part of a large wall of rock to the east. The water runs down the rock and forms a clear, cool pool of water before it flows away under the wall.} {Old Road} {} {} {} {1} {} +E {3153} {w} {w} {8} {0} {} {1} {} {0} + +R {3155} {0} {} {Within the Burned-Out Cottage} {} {The charred walls and furniture of this cottage and the ruined fields which can be glimpsed through gaping holes in its wall conjure up brief glimpses of tragedy. It seems the house was burned down long ago.} {Old Road} {} {} {} {1} {} +E {3152} {w} {w} {8} {0} {} {1} {} {0} + +R {3156} {0} {} {Bend in the Old Road} {} {The road bends around the foot of a large hill here, heading west and north. The hill stands to the south, but it is impossible to approach it due to the large amounts of brambles and brushwood on its slopes.} {Old Road} {} {} {} {1} {} +E {3144} {n} {n} {1} {0} {} {1} {} {0} +E {3157} {w} {w} {8} {0} {} {1} {} {0} + +R {3157} {0} {} {Old Road} {} {The road heads south and east here, bordered on the west by the trees of the Westwood, and to the north is a tall stand of razorgrass. It is not possible to enter the wood from here; the trunks are closely spaced, and the underbrush is too thick for passage.} {Old Road} {} {} {} {1} {} +E {3158} {n} {n} {1} {0} {} {1} {} {0} +E {3156} {e} {e} {2} {0} {} {1} {} {0} +E {3162} {s} {s} {4} {0} {} {1} {} {0} + +R {3158} {0} {} {Amidst the Razorgrass} {} {The razorgrass is truly a curse; it rends clothing and skin alike. The saw-edge blades of grass inflict small but miserable wounds to everything that tries to pass through them. It would be a terrible thing to have to run through these hated plants; perhaps it would be best to move through before anything comes which would incite a desire to flee headlong through them.} {Old Road} {} {} {} {1} {} +E {3133} {n} {n} {1} {0} {} {1} {} {0} +E {3157} {s} {s} {4} {0} {} {1} {} {0} + +R {3159} {0} {} {Sloping Forest} {} {The ground begins to slope down to the west here as the trees of the Westwood begin to take over the formerly open ground. The trees stand in a quiet, almost conspiratorial union.} {Old Road} {} {} {} {1} {} +E {3133} {s} {s} {4} {0} {} {1} {} {0} +E {3160} {d} {d} {32} {0} {} {1} {} {0} + +R {3160} {0} {} {Steep Valley} {} {The slope of the forest ground to the east abruptly increases, and suddenly a valley opens in the forest floor. The sides are steep here, but it seems possible to climb out and re-enter the forest. Some tracks dot the moist floor of the valley.} {Old Road} {} {} {} {1} {} +E {3161} {n} {n} {1} {0} {} {1} {} {0} +E {3159} {u} {u} {16} {0} {} {1} {} {0} + +R {3161} {0} {} {Steep Valley} {} {The walls of the valley become even steeper here than they are to the south. It perhaps is possible to climb up the wall to the east and exit the valley, but clearly the easiest way out is to return to the valley to the south. } {Old Road} {} {} {} {1} {} +E {3160} {s} {s} {4} {0} {} {1} {} {0} +E {3140} {u} {u} {16} {0} {} {1} {} {0} + +R {3162} {0} {} {Old Road} {} {The Old Road heads north and south here, leading between two curves in the long and dusty road. To the east, a break in a hedge shows a small foot path that leads away from the road.} {Old Road} {} {} {} {1} {} +E {3157} {n} {n} {1} {0} {} {1} {} {0} +E {3174} {e} {e} {2} {0} {} {1} {} {0} +E {3163} {s} {s} {4} {0} {} {1} {} {0} + +R {3163} {0} {} {At a Curve in the Old Road} {} {The Old Road continues in its dusty way to the north and west as it gently curves, following the lay of the land. Hedges line the road on both sides as it travels through this land of grassy fields and woods.} {Old Road} {} {} {} {1} {} +E {3162} {n} {n} {1} {0} {} {1} {} {0} +E {3164} {w} {w} {8} {0} {} {1} {} {0} + +R {3164} {0} {} {Curve in the Road} {} {East and south, the Old Road continues in its leisurely pace through the Two Rivers area. Far in the north and south, it is rumored, lie two peaceful and sleepy villages of farmers, tradesmen, and tradition.} {Old Road} {} {} {} {1} {} +E {3163} {e} {e} {2} {0} {} {1} {} {0} +E {3165} {s} {s} {4} {0} {} {1} {} {0} + +R {3165} {0} {} {Old Road} {} {The Old Road leads in its dusty and by now familiar course to the north and south. The road is here far from any real settlement, although solitary people are said to live all along its length.} {Old Road} {} {} {} {1} {} +E {3164} {n} {n} {1} {0} {} {1} {} {0} +E {3166} {s} {s} {4} {0} {} {1} {} {0} + +R {3166} {0} {} {Old Road} {} {The road still plods slowly north and south, as if it will never change, never pass through any interesting places, but only head north and south forever. The road has no bend, no variation as it heads to the horizons, and it is not clear if the road actually does go anywhere. A tall hedge flanks to the east of the road.} {Old Road} {} {} {} {1} {} +E {3165} {n} {n} {1} {0} {} {1} {} {0} +E {3167} {e} {e} {2} {0} {} {1} {} {0} +E {3177} {s} {s} {4} {0} {} {1} {} {0} + +R {3167} {0} {} {At the End of the Passage} {} {The passage comes to an end as a smooth, blank wall blocks the way south. The area is walled in by rock on all sides except to the north, where the passage continues. The wall to the west seems to be decorated by some design.} {Old Road} {} {} {} {1} {} +E {3168} {n} {n} {1} {0} {} {1} {} {0} +E {3166} {w} {w} {8} {0} {} {1} {} {0} + +R {3168} {0} {} {Narrow Passage} {} {Two walls of rock rise up on each side, creating a narrow passage between them which runs south from here. In the shelter of the rock it is comfortably cool. To the east, the ground slopes downward, and a warm, dry breeze blows from that direction.} {Old Road} {} {} {} {1} {} +E {3169} {e} {e} {2} {0} {} {1} {} {0} +E {3167} {s} {s} {4} {0} {} {1} {} {0} + +R {3169} {0} {} {Sloping Ground} {} {It is a relief to have firm ground underfoot, and the heat at once diminishes. The lake of sand lies to the north, and firm ground continues to the west. It is tempting to rest here for a bit before continuing, to recover from the heat and strain of the sand pit.} {Old Road} {} {} {} {1} {} +E {3170} {n} {n} {1} {0} {} {1} {} {0} +E {3168} {w} {w} {8} {0} {} {1} {} {0} + +R {3170} {0} {} {In the Lake of Sand} {} {Sand, sand everywhere, but it seems to come to an end to the south. It is hard to be certain; perhaps it is a mirage of tired eyes or the shimmering air above the hot sand. The lake of sand continues to the north.} {Old Road} {} {} {} {1} {} +E {3171} {n} {n} {1} {0} {} {1} {} {0} +E {3173} {w} {w} {8} {0} {} {1} {} {0} +E {3169} {s} {s} {4} {0} {} {1} {} {0} + +R {3171} {0} {} {In the Lake of Sand} {} {There is only sand stretching to the horizon in all directions. The ever- present heat still assaults the senses here, and one can hardly help thinking of shade and water. This being the case, it would be very easy to overlook the tracks which mar the smooth surface of the sand.} {Old Road} {} {} {} {1} {} +E {3172} {w} {w} {8} {0} {} {1} {} {0} +E {3170} {s} {s} {4} {0} {} {1} {} {0} + +R {3172} {0} {} {In the Lake of Sand} {} {This dry lake stretches to the east and south in despairing vastness. The sand provides only the least of footing, and walking is difficult. The sun has shone on this black sand during the day, and the heat radiates upward with intensity enough to make one faint.} {Old Road} {} {} {} {1} {} +E {3171} {e} {e} {2} {0} {} {1} {} {0} +E {3173} {s} {s} {4} {0} {} {1} {} {0} + +R {3173} {0} {} {In the Sand Pit} {} {The makeup of the land here is vastly different from that of the area above. Solid ground has disappeared into a vast lake of sand which sucks at the feet of those who walk here; it requires a great effort to move, and there is always the possibility that if one does not move, one may sink below the sands.} {Old Road} {} {} {} {1} {} +E {3172} {n} {n} {1} {0} {} {1} {} {0} +E {3170} {e} {e} {2} {0} {} {1} {} {0} +E {3176} {u} {u} {16} {0} {} {1} {} {0} + +R {3174} {0} {} {Inside the Hedge} {} {This narrow path leads away from the Old Road on the west, making its way with care through the hedge. Clumps of grass dot the path and eat away at its edges, indicating that the path is not very frequently used.} {Old Road} {} {} {} {1} {} +E {3175} {e} {e} {2} {0} {} {1} {} {0} +E {3162} {w} {w} {8} {0} {} {1} {} {0} + +R {3175} {0} {} {End of the Footpath} {} {The small, little-used footpath comes to an end here; it stops before a large, very steep outcropping of rock. It would be impossible to find even one decent foothold on its fairly smooth surface. To the west, the path threads its way through the hedge which follow alongside the Old Road.} {Old Road} {} {} {} {1} {} +E {3176} {e} {e} {2} {0} {} {1} {} {0} +E {3174} {w} {w} {8} {0} {} {1} {} {0} + +R {3176} {0} {} {Behind the Outcropping} {} {A large rock outcropping stands to the west, towering over the landscape. You stand on a ledge between the rock and a ravine which lies to the east. It is impossible to see what is in the ravine because of the steepness of its sides. The way north and south is blocked by rock and bushes.} {Old Road} {} {} {} {1} {} +E {3175} {w} {w} {8} {0} {} {1} {} {0} +E {3173} {d} {d} {32} {0} {} {1} {} {0} + +R {3177} {0} {} {Old Road} {} {The road stretches still north and south, but some variation is offered as the land begins to rise. A gentle breeze blows from the south and picks up dust from the road with each footfall upon its surface. The dust muffles the sound to a dull thud that sounds surprisingly loud in the isolation.} {Old Road} {} {} {} {1} {} +E {3166} {n} {n} {1} {0} {} {1} {} {0} +E {3178} {e} {e} {2} {0} {} {1} {} {0} +E {3185} {s} {s} {4} {0} {} {1} {} {0} + +R {3178} {0} {} {Wide Field} {} {This field is large and empty, and it continues to the east and south. Grass stands knee-high in all directions, waving stalks heavy with seeds each time a breeze stirs them. On the west lies the Old Road.} {Old Road} {} {} {} {1} {} +E {3179} {e} {e} {2} {0} {} {1} {} {0} +E {3177} {w} {w} {8} {0} {} {1} {} {0} +E {3184} {s} {s} {4} {0} {} {1} {} {0} + +R {3179} {0} {} {Wide Field} {} {The grass here is dotted with thistles and brambles which snag skin and fur alike. The animals seem to avoid this section, except for the birds that sometimes hunt insects and berries in this section of the field.} {Old Road} {} {} {} {1} {} +E {3180} {e} {e} {2} {0} {} {1} {} {0} +E {3178} {w} {w} {8} {0} {} {1} {} {0} +E {3183} {s} {s} {4} {0} {} {1} {} {0} + +R {3180} {0} {} {Among the Trails} {} {The field is criss-crossed with the trails of animals, who have bent down the stalks of grass in their passage. They seem to lead in a southwest-northeast direction. In the distant south, a wooded hill rises above the flat, grassy fields, giving the eyes welcome relief.} {Old Road} {} {} {} {1} {} +E {3181} {n} {n} {1} {0} {} {1} {} {0} +E {3179} {w} {w} {8} {0} {} {1} {} {0} +E {3182} {s} {s} {4} {0} {} {1} {} {0} + +R {3181} {0} {} {By the Small Pond} {} {The field encloses a pond which lies to the east. It is not extremely deep, but it is likely that one would have to swim to go there. The grass runs to the water's edge, and the croaking of frogs can be heard. Occasionally a startled frog will jump into the waters with a loud PLOP!} {Old Road} {} {} {} {1} {} +E {5779} {e} {e} {2} {0} {} {1} {} {0} +E {3180} {s} {s} {4} {0} {} {1} {} {0} + +R {3182} {0} {} {Inside the Stand of Trees} {} {On this small hill grows a dense stand of trees. The tree-tops are thickly leaved, creating many shadows all around. Despite the fact that the hill is taller than the flat fields which lie west, the thickly grown trunks prevent much of a view of the nearby area. The hills continue to the south.} {Old Road} {} {} {} {1} {} +E {3180} {n} {n} {1} {0} {} {1} {} {0} +E {3183} {w} {w} {8} {0} {} {1} {} {0} +E {3214} {s} {s} {4} {0} {} {1} {} {0} + +R {3183} {0} {} {Wide Field} {} {The grass continues here, still bobbing in its heavy-headed nod like an old man trying to stay awake. The field stretches far in all directions, but in the distance to the east, there is a small knot of trees growing on a raised hill which stands above the surrounding field.} {Old Road} {} {} {} {1} {} +E {3179} {n} {n} {1} {0} {} {1} {} {0} +E {3182} {e} {e} {2} {0} {} {1} {} {0} +E {3184} {w} {w} {8} {0} {} {1} {} {0} + +R {3184} {0} {} {Wide Field} {} {The grass swishes against you legs as you walk through the talk stalks, and it leaves small, prickly seeds clingling to you. The field continues to the east and north, and the dusty route of the Old Road is visible to the west.} {Old Road} {} {} {} {1} {} +E {3178} {n} {n} {1} {0} {} {1} {} {0} +E {3183} {e} {e} {2} {0} {} {1} {} {0} +E {3185} {w} {w} {8} {0} {} {1} {} {0} + +R {3185} {0} {} {Curve in the Old Road} {} {The Old Road heads north and west from here as it journeys through the most rural sections of the Two Rivers area. A wide, empty field lies to the east of the road and continues far in that direction.} {Old Road} {} {} {} {1} {} +E {3177} {n} {n} {1} {0} {} {1} {} {0} +E {3184} {e} {e} {2} {0} {} {1} {} {0} +E {3186} {w} {w} {8} {0} {} {1} {} {0} + +R {3186} {0} {} {Curve in the Old Road} {} {The road heads east and south from here as the land climbs in the southerly direction. To the west, a narrow, dusty road, much smaller than the Old Road, leads away from the road in that direction.} {Old Road} {} {} {} {1} {} +E {3185} {e} {e} {2} {0} {} {1} {} {0} +E {3187} {w} {w} {8} {0} {} {1} {} {0} +E {3201} {s} {s} {4} {0} {} {1} {} {0} + +R {3187} {0} {} {Narrow Road} {} {This narrow road heads to a farm far in the west. The buildings are visible from here because of the absolute flatness of the land. In the west beyond the farmhouse stand the first trees of the Westwood. To the east, the Old Road runs north and south through Two Rivers.} {Old Road} {} {} {} {1} {} +E {3186} {e} {e} {2} {0} {} {1} {} {0} +E {3188} {w} {w} {8} {0} {} {1} {} {0} + +R {3188} {0} {} {Narrow Road} {} {The narrow road continues east and west as it leads between a farm in the west and the Old Road to the east. To the north, the land is planted with tabac plants, one of the main crops of the region.} {Old Road} {} {} {} {1} {} +E {3192} {n} {n} {1} {0} {} {1} {} {0} +E {3187} {e} {e} {2} {0} {} {1} {} {0} +E {3189} {w} {w} {8} {0} {} {1} {} {0} + +R {3189} {0} {} {Narrow Road} {} {The narrow road bends south toward a farmhouse and runs east toward the Old Road. To the north lies a field planted with small green crops.} {Old Road} {} {} {} {1} {} +E {3190} {n} {n} {1} {0} {} {1} {} {0} +E {3188} {e} {e} {2} {0} {} {1} {} {0} +E {3196} {s} {s} {4} {0} {} {1} {} {0} + +R {3190} {0} {} {Tabac Field} {} {The as yet small tabac plants run in carefully tended, east-west rows. They are planted far enough apart so that they get plenty of sun and air during the day. They are well cared for, and it is no wonder; no other crop can bring as much money to the farmers of the area.} {Old Road} {} {} {} {1} {} +E {3191} {n} {n} {1} {0} {} {1} {} {0} +E {3192} {e} {e} {2} {0} {} {1} {} {0} +E {3189} {s} {s} {4} {0} {} {1} {} {0} + +R {3191} {0} {} {Tabac Field} {} {The tabac plants show the nibble marks of deer and the occasional stray cow. The farmer must keep close watch over his plants or they will be lost to the animals that enjoy the taste of the succulent leaves. A cattle pasture lies to the west.} {Old Road} {} {} {} {1} {} +E {3193} {n} {n} {1} {0} {} {1} {} {0} +E {3194} {w} {w} {8} {0} {} {1} {} {0} +E {3190} {s} {s} {4} {0} {} {1} {} {0} + +R {3192} {0} {} {Tabac Field} {} {Row after row of tabac plants covers the ground all around. They are evidently well looked after; there are no weeds growing between the small and tender plants. The birds also take care of the plants by eating insects that prey on the broad, dark green leaves.} {Old Road} {} {} {} {1} {} +E {3190} {w} {w} {8} {0} {} {1} {} {0} +E {3188} {s} {s} {4} {0} {} {1} {} {0} + +R {3193} {0} {} {Beneath an Apple Tree} {} {An unusually large apple tree stands here, spreading its heavily fragranced limbs all around and providing a comfortable bit of shade. It is very pleasant here beneath its leaves; the warmth of the fields which receive much sunshine mingles with the cool, scented shade of the tree, and it is easy to succumb.} {Old Road} {} {} {} {1} {} +E {3191} {s} {s} {4} {0} {} {1} {} {0} + +R {3194} {0} {} {Pasture} {} {A pasture begins here and continues to the south. The evidence of cattle lies all around, and one must step carefully to avoid contact with it. The pasture is enclosed by a fence, and it continues to the south.} {Old Road} {} {} {} {1} {} +E {3191} {e} {e} {2} {0} {} {1} {} {0} +E {3195} {s} {s} {4} {0} {} {1} {} {0} + +R {3195} {0} {} {Inside the Barn} {} {This barn is where the family's wagon is kept out of the weather, and a stall is here for the horse. A trough contains hay and fodder to keep the horse well-fed. Doors are to the north and east.} {Old Road} {} {} {} {1} {} +E {3194} {n} {n} {1} {0} {} {1} {} {0} +E {3196} {e} {e} {2} {0} {} {1} {} {0} + +R {3196} {0} {} {Yard in Front of the Farmhouse} {} {To the south stands a rather small farmhouse. It is rather strange that a farm would be placed so far from other homes, but perhaps it belongs to a reclusive family. To the west is the barn.} {Old Road} {} {} {} {1} {} +E {3189} {n} {n} {1} {0} {} {1} {} {0} +E {3195} {w} {w} {8} {0} {} {1} {} {0} +E {3197} {s} {s} {4} {0} {} {1} {} {0} + +R {3197} {0} {} {Gannin Home} {} {This is the front room of the Gannin home. It is small and sparsely furnished, but it is nonetheless welcoming. Bright curtains frame windows which allow a view of the yard area. A ladder leaning against the east wall leads up to a loft-type bedroom.} {Old Road} {} {} {} {1} {} +E {3196} {n} {n} {1} {0} {} {1} {} {0} +E {3198} {w} {w} {8} {0} {} {1} {} {0} +E {3199} {s} {s} {4} {0} {} {1} {} {0} +E {3200} {u} {u} {16} {0} {} {1} {} {0} + +R {3198} {0} {} {Kitchen} {} {A table dominates this room; obviously the family also eats in this room. The room is small, but not so small that the family would be crowded. It is kept spotlessly clean through the hard work of the mistress.} {Old Road} {} {} {} {1} {} +E {3197} {e} {e} {2} {0} {} {1} {} {0} + +R {3199} {0} {} {Master Bedroom} {} {This bedroom is not spacious, but it is the largest room of the house and obviously is where the master and mistress of the house sleep. A large bed is against the south wall and a rug covers the floor to protect bare feet on those cold winter mornings.} {Old Road} {} {} {} {1} {} +E {3197} {n} {n} {1} {0} {} {1} {} {0} + +R {3200} {0} {} {Small Bedroom} {} {This room is very small; it was probably built after the rest of the house and added only after the birth of the child. The bed which lies in the corner is also small, and a few toys lie on the floor. There are, however, good views over the countryside through the small windows.} {Old Road} {} {} {} {1} {} +E {3197} {d} {d} {32} {0} {} {1} {} {0} + +R {3201} {0} {} {Before the Old Bridge} {} {The Old Road continues north and south here, and the land continues to climb to the south. In that direction, a bridge can be seen just as the land reaches the crest of the rise.} {Old Road} {} {} {} {1} {} +E {3186} {n} {n} {1} {0} {} {1} {} {0} +E {3202} {s} {s} {4} {0} {} {1} {} {0} + +R {3202} {0} {} {On the Old Bridge} {} {The Old Road passes over the Old Road Bridge, or as it is also known, the Old Bridge. It has been standing for longer than anyone can say, and it probably will stand for many years to come. The bridge spans a narrow ravine as it carries the Old Road north and south.} {Old Road} {} {} {} {1} {} +E {3201} {n} {n} {1} {0} {} {1} {} {0} +E {3220} {s} {s} {4} {0} {} {1} {} {0} +E {3203} {d} {d} {32} {0} {} {1} {} {0} + +R {3203} {0} {} {Beneath the Old Bridge} {} {It is dark and cool in the shade of the massive stone bridge which spans the top of the ravine. To the east and west, the ravine continues as it follows the now dried-up course of an ancient river.} {Old Road} {} {} {} {1} {} +E {3206} {e} {e} {2} {0} {} {1} {} {0} +E {3204} {w} {w} {8} {0} {} {1} {} {0} +E {3202} {u} {u} {16} {0} {} {1} {} {0} + +R {3204} {0} {} {At the End of the Ravine} {} {The ravine comes to an end here; it is impossible to continue to the west. A small trail leads upward to a dried-out waterfall. The ravine continues to the east where it passes under a stone bridge.} {Old Road} {} {} {} {1} {} +E {3203} {e} {e} {2} {0} {} {1} {} {0} +E {3205} {u} {u} {16} {0} {} {1} {} {0} + +R {3205} {0} {} {Up the Dried-Out Waterfall} {} {A bare rock surface stares up from the ground. It has been scoured smooth by aeons of rushing water which many years ago ceased flowing. The banks which lie to each side are too steep to climb, and the river is overgrown with bushes and underbrush to the west; the only exit is to climb back down the bare rock face.} {Old Road} {} {} {} {1} {} +E {3229} {w} {w} {8} {0} {} {1} {} {0} +E {3204} {d} {d} {32} {0} {} {1} {} {0} + +R {3206} {0} {} {On the Bottom of the Ravine} {} {The ravine is much deeper here than it is to the west, and the sides are unscaleable. The ravine splits, and a narrow rift leads south from here. The main ravine continues to the east.} {Old Road} {} {} {} {1} {} +E {3211} {e} {e} {2} {0} {} {1} {} {0} +E {3203} {w} {w} {8} {0} {} {1} {} {0} +E {3207} {s} {s} {4} {0} {} {1} {} {0} + +R {3207} {0} {} {In a Narrow Rift} {} {Inside this very narrow rift, there is hardly room to move about freely. The sides of the rift are tall and jagged, but it is impossible to climb up them. A tall prickly bush grows on the east, just before the ravine wall.} {Old Road} {} {} {} {1} {} +E {3206} {n} {n} {1} {0} {} {1} {} {0} +E {3208} {e} {e} {2} {0} {} {1} {} {0} + +R {3208} {0} {} {Barren Lair} {} {Cold rock walls enclosed this shallow cave, but they do not manage to shelter it from biting winds or chilling rains. Sometimes sunlight makes its way into this retched hole, but it never gives much heat. Prints in the small amount of dust on the floor suggest that something calls this place home.} {Old Road} {} {} {} {1} {} +E {3207} {w} {w} {8} {0} {} {1} {} {0} +E {3209} {d} {d} {32} {0} {} {1} {} {0} + +R {3209} {0} {} {Large Cavern} {} {Having brushed away the dust on the floor above, you now find yourself in a vast, dark cave. It must be a natural cave; the walls are too smooth to have been built by artifice. A blackness deeper than the rest shows that the cavern continues to the east.} {Old Road} {} {} {} {1} {} +E {3210} {e} {e} {2} {0} {} {1} {} {0} +E {3208} {u} {u} {16} {0} {} {1} {} {0} + +R {3210} {0} {} {Large Cavern} {} {The cavern becomes dank here, and the air is stale and putrid. A hint of long- rotten flesh stifles and gags you. The darkness seems almost sentient, and it is hard to convince yourself that it is not closing in on you.} {Old Road} {} {} {} {1} {} +E {3209} {w} {w} {8} {0} {} {1} {} {0} + +R {3211} {0} {} {In the Ravine} {} {The now-dry riverbed runs east and west here as the ravine continues in both directions. The walls of the ravine remain unclimbable, and the ravine deepens still more as it heads east.} {Old Road} {} {} {} {1} {} +E {3212} {e} {e} {2} {0} {} {1} {} {0} +E {3206} {w} {w} {8} {0} {} {1} {} {0} + +R {3212} {0} {} {Deepest Ravine} {} {The ravine reaches its greatest depth at this point as the walls lose height in both directions. The riverbed is largely barren; only some few scrub bushes grow in the loose, sandy soil.} {Old Road} {} {} {} {1} {} +E {3213} {e} {e} {2} {0} {} {1} {} {0} +E {3211} {w} {w} {8} {0} {} {1} {} {0} + +R {3213} {0} {} {End of the Ravine} {} {At this eastern-most extent of the ravine, a massive pile of rock has fallen from the walls to block passage. The heap of rubble reaches up to the top of the ravine walls, but it is too unstable to climb. A steep animal track leads up the southern side of the ravine.} {Old Road} {} {} {} {1} {} +E {3212} {w} {w} {8} {0} {} {1} {} {0} +E {3219} {u} {u} {16} {0} {} {1} {} {0} + +R {3214} {0} {} {Near the End of the Path} {} {Dense trees lie in every direction, and a trail leads south. It also leads north a bit before withering into obscurity. In that direction, the trees actually become denser, but the trail heads north and south, and it would be wise not to step away from it.} {Old Road} {} {} {} {1} {} +E {3182} {n} {n} {1} {0} {} {1} {} {0} +E {3215} {s} {s} {4} {0} {} {1} {} {0} + +R {3215} {0} {} {Trail Through the Wooded Hills} {} {Hills stretch out in every direction, but to leave the trail would be to become instantly lost; the trees become quite thick to either side of the trail. The forest looks gloomy and unwelcoming, but the gap created by the path allows a glimpse of a thin sliver of the heavens.} {Old Road} {} {} {} {1} {} +E {3214} {n} {n} {1} {0} {} {1} {} {0} +E {3216} {s} {s} {4} {0} {} {1} {} {0} + +R {3216} {0} {} {Atop a Pile of Boulders} {} {As it leads through the hills, the trail crosses a ravine on top of a huge pile of boulders. The rocks are stable enough to walk across without worry, but it would be dangerous to attempt to climb down them. To the north and south, the trail enters wooded hills.} {Old Road} {} {} {} {1} {} +E {3215} {n} {n} {1} {0} {} {1} {} {0} +E {3217} {s} {s} {4} {0} {} {1} {} {0} + +R {3217} {0} {} {Trail Through the Wooded Hills} {} {The small, faint trail leads north through the wooded hills and west to the edge of a ravine. The evergreen trees are rather thin here, and to the north they end all together, as the trail leads over a pile of rocks and boulders.} {Old Road} {} {} {} {1} {} +E {3216} {n} {n} {1} {0} {} {1} {} {0} +E {3218} {w} {w} {8} {0} {} {1} {} {0} + +R {3218} {0} {} {Above the Ravine} {} {A wide view of the ravine is offered by this vantage point on the edge of the ravine. The trail leads east into wooded hills and south into the ravine below. Far in the west, a dusty road can be seen running north and south.} {Old Road} {} {} {} {1} {} +E {3219} {n} {n} {1} {0} {} {1} {} {0} +E {3217} {e} {e} {2} {0} {} {1} {} {0} + +R {3219} {0} {} {On the Steep Slope} {} {As it leads between a wood above and the ravine below, this track becomes very steep. Loose stones make the footing treacherous and the progress slow. The animals who make use of this track seem to have no problem, however, as their tracks do not show slips or stumbles. The trail continues to climb to the south.} {Old Road} {} {} {} {1} {} +E {3218} {s} {s} {4} {0} {} {1} {} {0} +E {3213} {d} {d} {32} {0} {} {1} {} {0} + +R {3220} {0} {} {Before the Old Bridge} {} {The land continues to rise here as the road heads north. Quite a distance to the north of here, the rise reaches its crest, and an old stone bridge spans a ravine. To the south, the Old Road runs gently down the slope of the land.} {Old Road} {} {} {} {1} {} +E {3202} {n} {n} {1} {0} {} {1} {} {0} +E {3221} {s} {s} {4} {0} {} {1} {} {0} + +R {3221} {0} {} {Curve at the Base of the Rise} {} {The Old Road heads north in its dusty route as the land begins a gentle climb in that direction. The road makes a curve here; it heads west as it continues in its journey through the Two Rivers.} {Old Road} {} {} {} {1} {} +E {3220} {n} {n} {1} {0} {} {1} {} {0} +E {3222} {w} {w} {8} {0} {} {1} {} {0} + +R {3222} {0} {} {In a Curve in the Old Road} {} {The dusty road marches on as it curves to the east and south from this point. In the north, a large white bridge can be seen at the top of a rise in the land. The road resumes its level character to the south as it continues toward the village of Deven Ride.} {Old Road} {} {} {} {1} {} +E {3221} {e} {e} {2} {0} {} {1} {} {0} +E {3223} {s} {s} {4} {0} {} {1} {} {0} + +R {3223} {0} {} {Old Road} {} {The Old Road continues here, the tracks becoming ever fewer. A slight breeze stirs the dust that is raised each time a foot falls on its surface. To the north, the Old Road slowly makes its way to the village of Emond's Field.} {Deven Ride} {} {} {} {1} {} +E {3222} {n} {n} {1} {0} {} {1} {} {0} +E {3224} {s} {s} {4} {0} {} {1} {} {0} + +R {3224} {0} {} {Old Road} {} {The Old Road plods north-south here, like the careful and measured steps of the oxen and horses that trudge along the road in the traces of farm wagons and carts. Their tracks indicate that something lies at the ends of this road, although for now there is little to be seen.} {Deven Ride} {} {} {} {1} {} +E {3223} {n} {n} {1} {0} {} {1} {} {0} +E {3225} {w} {w} {8} {0} {} {1} {} {0} +E {3302} {s} {s} {4} {0} {} {1} {} {0} + +R {3225} {0} {} {Edge of the Westwood} {} {The Westwood continues here, but it is too thick to the west to move in that direction. The wood becomes less dense to the south. The trees that lie to the north are so thickly-leaved that shadows seem to flit between the trunks. The gaps in the trees reveal views of distant places.} {Deven Ride} {} {} {} {1} {} +E {3226} {n} {n} {1} {0} {} {1} {} {0} +E {3224} {e} {e} {2} {0} {} {1} {} {0} +E {3300} {s} {s} {4} {0} {} {1} {} {0} + +R {3226} {0} {} {Deeper Westwood} {} {The dense, shadowy forest of the Westwood continues to the west and to the north. To the south the forest continues, but it seems to be much thinner in that direction.} {Deven Ride} {} {} {} {1} {} +E {3227} {n} {n} {1} {0} {} {1} {} {0} +E {3299} {w} {w} {8} {0} {} {1} {} {0} +E {3225} {s} {s} {4} {0} {} {1} {} {0} + +R {3227} {0} {} {Within the Westwood} {} {The Westwood becomes very thick as it travels north and east from here. A small animal trail winds its way through the dense trees. The frequent passage of small beasts has made a passable path by preventing the growth of the undergrowth which prevents passage elsewhere.} {Old Road} {} {} {} {1} {} +E {3228} {n} {n} {1} {0} {} {1} {} {0} +E {3298} {w} {w} {8} {0} {} {1} {} {0} +E {3226} {s} {s} {4} {0} {} {1} {} {0} + +R {3228} {0} {} {Within the Westwood} {} {The wood continues to the north and south here, as a small animal trail makes its way through the thick Westwood. To the east and west, the way into the deeper parts of the forest is block by underbrush and vines.} {Old Road} {} {} {} {1} {} +E {3229} {n} {n} {1} {0} {} {1} {} {0} +E {3227} {s} {s} {4} {0} {} {1} {} {0} + +R {3229} {0} {} {Edge of the Westwood} {} {The only exit from this section of the forest lies back to the south. In all other directions, the underbrush and vines take over the spaces between the trunks of the Westwood. The forest is rather dense, even here at its edge, and looking east, there is relief from the density and shadows of the wood.} {Old Road} {} {} {} {1} {} +E {3205} {e} {e} {2} {0} {} {1} {} {0} +E {3230} {w} {w} {8} {0} {} {1} {} {0} +E {3228} {s} {s} {4} {0} {} {1} {} {0} + +R {3230} {0} {} {Pleasant Ridge} {} {Cloudy, mist covered mountains climb to the west. The ridge ends its treacherous climb south where a forested plateau extends among the hills. The Westwood forest silently extends along the base of the ravine. A quiet valley spreads westward along the valley below.} {North Misty Mountains} {} {} {} {1} {} +E {3231} {n} {n} {1} {0} {} {1} {} {0} +E {3229} {e} {e} {2} {0} {} {1} {} {0} +E {3272} {s} {s} {4} {0} {} {1} {} {0} + +R {3231} {0} {} {Pleasant Ridge} {} {The fog enshrouded mountains of mist rise to the west. This mountainous ravine snakes to the north and south among rocky cliffs. The Westwood forest extends eastward along the ravine border. West, between canyon walls, a listless valley rests below.} {North Misty Mountains} {} {} {} {1} {} +E {3232} {n} {n} {1} {0} {} {1} {} {0} +E {3230} {s} {s} {4} {0} {} {1} {} {0} + +R {3232} {0} {} {Pleasant Ridge} {} {The cloudy spires of the mountains of mist rise to the west. Along this ridge wind-blasted pines strangle weathered rock for survival. Far to the east the crowns of the mighty Westwood forest can be seen. A desolate valley sheltered by the high ridges.} {North Misty Mountains} {} {} {} {1} {} +E {3233} {n} {n} {1} {0} {} {1} {} {0} +E {3231} {s} {s} {4} {0} {} {1} {} {0} + +R {3233} {0} {} {Pleasant Ridge} {} {The mountains of mist lie to the west covered in misty clouds. The ridge continues to the north and south. A steep, winding trail meanders down to the valleys below. Eastward, the tops of the westwood forest spread to the base of these hills and across the two river valleys. } {North Misty Mountains} {} {} {} {1} {} +E {3234} {n} {n} {1} {0} {} {1} {} {0} +E {3232} {s} {s} {4} {0} {} {1} {} {0} +E {3242} {d} {d} {32} {0} {} {1} {} {0} + +R {3234} {0} {} {Pleasant Ridge} {} {Chill mountainous winds blow from the west through the mountains of mist. A lone pine claws for life among the jagged rocks of this ridge. The Westwood forest resides under the shadow of the ridge to the east. A large, murky valley opens far below to the west.} {North Misty Mountains} {} {} {} {1} {} +E {3235} {n} {n} {1} {0} {} {1} {} {0} +E {3233} {s} {s} {4} {0} {} {1} {} {0} + +R {3235} {0} {} {Pleasant Ridge} {} {The mountains of mist loom high above you to the west. Knotted groups of pines line the top of this ravine to the south. A modestly forested hilltop extends to the north. The dark crests of the Westwood forest can be seen below to the east.} {North Misty Mountains} {} {} {} {1} {} +E {3236} {n} {n} {1} {0} {} {1} {} {0} +E {3234} {s} {s} {4} {0} {} {1} {} {0} + +R {3236} {0} {} {Loggerhead} {} {Clouds above the mountains of mist are visible to the west. Worn paths wind along the ridge to the north and west. The crowns of the westwood forest can be seen down below. The ridge continues to the south.} {North Misty Mountains} {} {} {} {1} {} +E {3237} {n} {n} {1} {0} {} {1} {} {0} +E {3241} {w} {w} {8} {0} {} {1} {} {0} +E {3235} {s} {s} {4} {0} {} {1} {} {0} + +R {3237} {0} {} {Loggerhead} {} {A well-worn path continues through the stumps of cleared trees. The path continues to the edge of the plateau to the northeast that overlooks the westwoods and the valley below.} {North Misty Mountains} {} {} {} {1} {} +E {3238} {w} {w} {8} {0} {} {1} {} {0} +E {3236} {s} {s} {4} {0} {} {1} {} {0} + +R {3238} {0} {} {Loggerhead} {} {Twin cabins are built on the outskirts of a clearing cut out of the forest. Well-traveled paths continue south and east among the stumps of cut trees. Mountainous vistas are visible in the distance and the terrain descends to the southeast toward the valleys below.} {North Misty Mountains} {} {} {} {1} {} +E {3239} {n} {n} {1} {0} {} {1} {} {0} +E {3237} {e} {e} {2} {0} {} {1} {} {0} +E {3240} {w} {w} {8} {0} {} {1} {} {0} +E {3241} {s} {s} {4} {0} {} {1} {} {0} + +R {3239} {0} {} {Trader Cabin} {} {Dim light streaks through the covered windows of this large cabin. A soot streaked fireplace stands along the back wall ofthe building. Provisions line the wall interspersed between various trophy animal heads.} {North Misty Mountains} {} {} {} {1} {} +E {3238} {s} {s} {4} {0} {} {1} {} {0} + +R {3240} {0} {} {Miner Bar} {} {A small fireplace at the back of the cabin lights the room and provides warmth. The pungent aroma of stew, smoke, and liquor dominates the makeshift bar. The tables and chairs lining the room are clean.} {North Misty Mountains} {} {} {} {1} {} +E {3238} {e} {e} {2} {0} {} {1} {} {0} + +R {3241} {0} {} {Loggerhead} {} {Mountain winds blow from the west down to the clearing. Well-traveled paths wander among the cleared hardwood stumps. The edge of the summit looks down on the green valleys below.} {North Misty Mountains} {} {} {} {1} {} +E {3238} {n} {n} {1} {0} {} {1} {} {0} +E {3236} {e} {e} {2} {0} {} {1} {} {0} + +R {3242} {0} {} {Steep Trail} {} {The mountains of mist rise in a foggy blanket to the west. Loose rocks make travel upon this trail treacherous. The trail snakes its way to the ravine above. Twin valleys open to the north and south below.} {North Misty Mountains} {} {} {} {1} {} +E {3233} {u} {u} {16} {0} {} {1} {} {0} +E {3243} {d} {d} {32} {0} {} {1} {} {0} + +R {3243} {0} {} {Narrow Valley} {} {The stagnant swamp waters gather and flow south into a scarred field. High cliff walls hang oppressively above you to the west. A steep incline provides access to the eastern cliffs above.} {North Misty Mountains} {} {} {} {1} {} +E {3244} {n} {n} {1} {0} {} {1} {} {0} +E {3251} {s} {s} {4} {0} {} {1} {} {0} +E {3242} {u} {u} {16} {0} {} {1} {} {0} + +R {3244} {0} {} {Mercer Bottom} {} {The sluggish marsh water starts to drain slowly southward. The canyon walls narrow into a small pass to the south where tall willow trees rise. The marshlands continue to spread around you to the north, east, and west.} {North Misty Mountains} {} {} {} {1} {} +E {3248} {n} {n} {1} {0} {} {1} {} {0} +E {3250} {e} {e} {2} {0} {} {1} {} {0} +E {3245} {w} {w} {8} {0} {} {1} {} {0} +E {3243} {s} {s} {4} {0} {} {1} {} {0} + +R {3245} {0} {} {Mercer Bottom} {} {The swamp grass and cattails grow to enormous heights above your head. The high ridges soar above you to the west and south. A small cave opening can be seen in the canyon wall to the west above the grass line.} {North Misty Mountains} {} {} {} {1} {} +E {3246} {n} {n} {1} {0} {} {1} {} {0} +E {3244} {e} {e} {2} {0} {} {1} {} {0} +E {3247} {w} {w} {8} {0} {} {1} {} {0} + +R {3246} {0} {} {Mercer Bottom} {} {The jagged mountains of mist knife upwards to the west. The stagnant air is dead calm in this corner of the valley. Insect, bird, and frog voices fill the marsh with their droning call. High plateaus rise above you to the north and west surrounding the marsh in rocky embrace.} {North Misty Mountains} {} {} {} {1} {} +E {3248} {e} {e} {2} {0} {} {1} {} {0} +E {3245} {s} {s} {4} {0} {} {1} {} {0} + +R {3247} {0} {} {Lynx Cave} {} {The egg-shaped cave is the height of a man and just about as deep. The cave is warm and dry, filled with the remains of small animal skeletons. The opening of the cave commands a bird's-eye view of the marshlands below.} {North Misty Mountains} {} {} {} {1} {} +E {3245} {e} {e} {2} {0} {} {1} {} {0} + +R {3248} {0} {} {Mercer Bottom} {} {The creek slowly drains into a swampy canyon trapped between high ridges. Neck high grass dominates the area while sounds of small insects fill the air. The stream continues to the north between high cliff walls. The marshlands continue to the south, east, and west.} {North Misty Mountains} {} {} {} {1} {} +E {5778} {n} {n} {1} {0} {} {1} {} {0} +E {3249} {e} {e} {2} {0} {} {1} {} {0} +E {3246} {w} {w} {8} {0} {} {1} {} {0} +E {3244} {s} {s} {4} {0} {} {1} {} {0} + +R {3249} {0} {} {Mercer Bottom} {} {The mountains of mist lie to the west covered in misty clouds. Soggy ground squishes under your feet while stagnant, heavy air fills your lungs. High cliff walls bar your passage to the east and north. The marshlands continue to the west and south.} {North Misty Mountains} {} {} {} {1} {} +E {3248} {w} {w} {8} {0} {} {1} {} {0} +E {3250} {s} {s} {4} {0} {} {1} {} {0} + +R {3250} {0} {} {Mercer Bottom} {} {The cloudy spires of the mountains of mist rise above you to the west. A shallow sinkhole fills the area in knee high putrid water. Enormous cat tail plants droop listlessly in the stale air. High canyon walls rise to the east and south while the marshland continues to the north and west.} {North Misty Mountains} {} {} {} {1} {} +E {3249} {n} {n} {1} {0} {} {1} {} {0} +E {3244} {w} {w} {8} {0} {} {1} {} {0} + +R {3251} {0} {} {Battle Fields} {} {Cloudy, mist covered mountains climb to the west. An open, dead field spreads to the south, west, and east. The marsh water slowly drains into a murky pond at the center of the field.} {North Misty Mountains} {} {} {} {1} {} +E {3243} {n} {n} {1} {0} {} {1} {} {0} +E {3255} {e} {e} {2} {0} {} {1} {} {0} +E {3252} {w} {w} {8} {0} {} {1} {} {0} +E {3254} {s} {s} {4} {0} {} {1} {} {0} + +R {3252} {0} {} {Battle Fields} {} {To the west the jagged mountains of mist knife upwards. A dark ring of blackened soil is formed within the brown grass. The high cliff walls rise to the north and west above this dead valley.} {North Misty Mountains} {} {} {} {1} {} +E {3251} {e} {e} {2} {0} {} {1} {} {0} +E {3253} {s} {s} {4} {0} {} {1} {} {0} + +R {3253} {0} {} {Battle Fields} {} {The mountains of mist lie inside a cloak of clouds to the west. Thin brown grass sparsely hides the poor soil beneath. The cloying odor of stagnant water wafts from the east. A rocky plateau casts its shadow from the west.} {North Misty Mountains} {} {} {} {1} {} +E {3252} {n} {n} {1} {0} {} {1} {} {0} +E {3254} {e} {e} {2} {0} {} {1} {} {0} +E {3259} {s} {s} {4} {0} {} {1} {} {0} + +R {3254} {0} {} {Battle Fields} {D} {The fog enshrouded mountains of mist rise to the west. A large, brackish pond drowns the center of the field. Its scummy surface is fed from a drudging stream to the north. The withered field opens in every direction.} {North Misty Mountains} {} {} {} {1} {} +E {3251} {n} {n} {1} {0} {} {1} {} {0} +E {3256} {e} {e} {2} {0} {} {1} {} {0} +E {3253} {w} {w} {8} {0} {} {1} {} {0} +E {3258} {s} {s} {4} {0} {} {1} {} {0} + +R {3255} {0} {} {Battle Fields} {} {Chill mountainous winds blow from the west through the mountains of mist. Brown grass and stunted trees dot the surrounding field. Rocky cliff walls rise to the north and east. The valley floor continues west and south.} {North Misty Mountains} {} {} {} {1} {} +E {3251} {w} {w} {8} {0} {} {1} {} {0} +E {3256} {s} {s} {4} {0} {} {1} {} {0} + +R {3256} {0} {} {Battle Fields} {} {The mountains of mist loom high above you to the west. Broken boulders have tumbled upon the browned grass. Steep goat paths wind up to the cliffs in the east. The solemn field spreads to the north, south, and west. } {North Misty Mountains} {} {} {} {1} {} +E {3255} {n} {n} {1} {0} {} {1} {} {0} +E {3254} {w} {w} {8} {0} {} {1} {} {0} +E {3257} {s} {s} {4} {0} {} {1} {} {0} + +R {3257} {0} {} {Battle Fields} {} {Chill mountainous winds blow from the west through the mountains of mist. Small scrubs climb the cliff walls to the east and south. Animal tracks wander the perimeter of the canyon to the north.} {North Misty Mountains} {} {} {} {1} {} +E {3256} {n} {n} {1} {0} {} {1} {} {0} +E {3258} {w} {w} {8} {0} {} {1} {} {0} + +R {3258} {0} {} {Battle Fields} {} {The cloudy spires of the mountains of mist rise above you to the west. A narrow opening between looming plateaus leads to the south. An ancient field opens to the north, east, and west.} {North Misty Mountains} {} {} {} {1} {} +E {3254} {n} {n} {1} {0} {} {1} {} {0} +E {3257} {e} {e} {2} {0} {} {1} {} {0} +E {3259} {w} {w} {8} {0} {} {1} {} {0} +E {3260} {s} {s} {4} {0} {} {1} {} {0} + +R {3259} {0} {} {Battle Fields} {} {Gaping, blackened holes line the canyon walls to the west and south. Splintered granite boulders lay upon the valley floor. The brown valley floor opens to the north and east.} {North Misty Mountains} {} {} {} {1} {} +E {3253} {n} {n} {1} {0} {} {1} {} {0} +E {3258} {e} {e} {2} {0} {} {1} {} {0} + +R {3260} {0} {} {Narrow Opening} {} {The mountains of mist lie to the west covered in misty clouds. Perennial shadows are cast from the towering canyon walls to the east and west. A sunlit valley opens to the north. } {North Misty Mountains} {} {} {} {1} {} +E {3258} {n} {n} {1} {0} {} {1} {} {0} +E {3261} {s} {s} {4} {0} {} {1} {} {0} + +R {3261} {0} {} {Creased Ravine} {} {Twin ravines meet between adjoining plateaus at this intersection. The ravine to the west continues directly into the misty mountains. High cliffs loom to the east while the main ravine continues into the north and south.} {North Misty Mountains} {} {} {} {1} {} +E {3260} {n} {n} {1} {0} {} {1} {} {0} +E {3264} {w} {w} {8} {0} {} {1} {} {0} +E {3262} {s} {s} {4} {0} {} {1} {} {0} + +R {3262} {0} {} {Misty Pass} {} {The mountains of mist lie to the west covered in misty clouds. High mountain walls tower to the south. A rocky ravine makes a shallow gash between cliffs to the north. Fresh air billows across barren rock from a ravine leading to the east.} {North Misty Mountains} {} {} {} {1} {} +E {3261} {n} {n} {1} {0} {} {1} {} {0} +E {3263} {e} {e} {2} {0} {} {1} {} {0} + +R {3263} {0} {} {Misty Pass} {} {The mountains of mist rise in a foggy blanket to the west. Towering mountain cliffs press from the south. A tall plateau crowned in forest greenery shades from the north. The ravine continues to the east and west.} {North Misty Mountains} {} {} {} {1} {} +E {3262} {w} {w} {8} {0} {} {1} {} {0} + +R {3264} {0} {} {Shadow of Misty} {} {The cloudy spires of the mountains of mist rise above you to the west. Hardened wagon tracks crisscross the valley floor. Vultures call from scrub trees above that cling to the canyon walls.} {North Misty Mountains} {} {} {} {1} {} +E {3261} {e} {e} {2} {0} {} {1} {} {0} +E {3265} {w} {w} {8} {0} {} {1} {} {0} + +R {3265} {0} {} {Cackling Canyon} {} {A dark hole opens into the mountain to the west. The sound of echoing laughter fills the ravine with a sinister and rabid mirth. Human skulls decorate poles on the canyon walls and parallel a walkway to the entrance of the cave.} {North Misty Mountains} {} {} {} {1} {} +E {3264} {e} {e} {2} {0} {} {1} {} {0} +E {3266} {w} {w} {8} {0} {} {1} {} {0} + +R {3266} {0} {} {Smuggler Den} {} {The entrance of the cave opens into a spacious cavern. The cavern walls have been roughly cut into a primitive square room. The walls of the cave hold torches, which illuminate the room in dancing shadows.} {North Misty Mountains} {} {} {} {1} {} +E {3267} {n} {n} {1} {0} {} {1} {} {0} +E {3265} {e} {e} {2} {0} {} {1} {} {0} +E {3269} {w} {w} {8} {0} {} {1} {} {0} +E {3270} {s} {s} {4} {0} {} {1} {} {0} + +R {3267} {0} {} {Side Hall} {} {Crude furs line the rough-cut walls of this room. A natural staircase extends to an upper cavern upon the northern wall. Dim torch light flickers down from the cavern above. } {North Misty Mountains} {} {} {} {1} {} +E {3266} {s} {s} {4} {0} {} {1} {} {0} +E {3268} {u} {u} {16} {0} {} {1} {} {0} + +R {3268} {0} {} {The Warroom} {} {A large oaken table sits in the center of the room. Tall wax candles rest upon the table and illuminate the room in a yellow glow. Parchments of inky maps trace the locations of local villages and cities.} {North Misty Mountains} {} {} {} {1} {} +E {3267} {d} {d} {32} {0} {} {1} {} {0} + +R {3269} {0} {} {The Pit} {} {A huge fire burns merrily inside a large depression within the cave wall. Smoke fills the room and wafts to the high, vaulted ceiling. Long wooden tables and high backed chairs line the walls. } {North Misty Mountains} {} {} {} {1} {} +E {3266} {e} {e} {2} {0} {} {1} {} {0} + +R {3270} {0} {} {Waiting Room} {} {Iron sconces line a staircase carved into the cave wall. Decorative armor and trophies of past deeds hang upon the other walls. A worn carpet runs the length of the cave floor.} {North Misty Mountains} {} {} {} {1} {} +E {3266} {n} {n} {1} {0} {} {1} {} {0} +E {3271} {u} {u} {16} {0} {} {1} {} {0} + +R {3271} {0} {} {Headquarters} {} {A small bunk is shoved into one corner of the room. Battered shields line the walls and torch light flickers softly around the room. A wooden cabinet resides along the east wall.} {North Misty Mountains} {} {} {} {1} {} +E {3270} {d} {d} {32} {0} {} {1} {} {0} + +R {3272} {0} {} {Upland} {} {The fog enshrouded mountains of mist rise to the west. A thick hardwood forest survives along the rocky plateau. An incline leads away from the plateau to a ridge to the north.} {North Misty Mountains} {} {} {} {1} {} +E {3230} {n} {n} {1} {0} {} {1} {} {0} +E {3274} {w} {w} {8} {0} {} {1} {} {0} +E {3273} {s} {s} {4} {0} {} {1} {} {0} + +R {3273} {0} {} {Upland} {} {To the west the jagged mountains of mist knife upwards. Eastward, the ancient Westwood forest pushes against the cliff walls. The forest ends abruptly along the ravine to the south. Much can be seen by watching the mountains from this spot.} {North Misty Mountains} {} {} {} {1} {} +E {3272} {n} {n} {1} {0} {} {1} {} {0} +E {3275} {w} {w} {8} {0} {} {1} {} {0} + +R {3274} {0} {} {Upland} {} {The Mountains of Mist loom high above you to the west. The hardwood forest ends along the rocky cliffs to the west. A small, narrow valley creases between towering ravines below. The forest spreads to the east and south.} {North Misty Mountains} {} {} {} {1} {} +E {3272} {e} {e} {2} {0} {} {1} {} {0} +E {3275} {s} {s} {4} {0} {} {1} {} {0} + +R {3275} {0} {} {Upland} {} {Cloudy, mist covered mountains climb to the west. The forest ranges to the north and east. A valley intersects between the rocky ravines under the shadow of the cliffs to the west. An ancient bridge connects the forest to high mountain walls in the south.} {North Misty Mountains} {} {} {} {1} {} +E {3274} {n} {n} {1} {0} {} {1} {} {0} +E {3273} {e} {e} {2} {0} {} {1} {} {0} +E {3276} {s} {s} {4} {0} {} {1} {} {0} + +R {3276} {0} {} {Ancient Bridge} {} {The mountains of mist rise in a foggy blanket to the west. An ancient stone bridge spans across the ravine below. The south end of the bridge leads to an open tunnel. The north end of the bridge leads to a forested plateau.} {North Misty Mountains} {} {} {} {1} {} +E {3275} {n} {n} {1} {0} {} {1} {} {0} +E {3277} {s} {s} {4} {0} {} {1} {} {0} + +R {3277} {0} {} {Dark Tunnel} {} {Shadows flicker down the length of the tunnel. Strange noises rattle and squeak from the safety of the dark. The north end of the tunnel opens onto an ancient bridge. The tunnel ramps upward and ends in broken iron gates.} {North Misty Mountains} {} {} {} {1} {} +E {3276} {n} {n} {1} {0} {} {1} {} {0} +E {3278} {u} {u} {16} {0} {} {1} {} {0} + +R {3278} {0} {} {Courtyard} {} {To the west the mountains of mist rise in a foggy blanket. Ancient, ruined vine-covered walls surround this courtyard. The courtyard continues to the south, east, and west. A ramp leads into a tunnel below through broken gates.} {North Misty Mountains} {} {} {} {1} {} +E {3283} {e} {e} {2} {0} {} {1} {} {0} +E {3279} {w} {w} {8} {0} {} {1} {} {0} +E {3281} {s} {s} {4} {0} {} {1} {} {0} +E {3277} {d} {d} {32} {0} {} {1} {} {0} + +R {3279} {0} {} {Courtyard} {} {The mountains of mist loom high above you to the west. Ancient sculptures of some long dead warriors lay in ruin upon the broken flagstones. Vine laden walls climb to the battlements above.} {North Misty Mountains} {} {} {} {1} {} +E {3278} {e} {e} {2} {0} {} {1} {} {0} +E {3280} {s} {s} {4} {0} {} {1} {} {0} + +R {3280} {0} {} {Courtyard} {} {The cloudy spires of the mountains of mist rise above you to the west. Green ivy and slick moss climb the ancient walls to the west and south. Small trees break through the old stone below. The courtyard continues to the east and north.} {North Misty Mountains} {} {} {} {1} {} +E {3279} {n} {n} {1} {0} {} {1} {} {0} +E {3281} {e} {e} {2} {0} {} {1} {} {0} + +R {3281} {0} {} {Courtyard} {} {The gray giants of the mountains of mist loom to the west. Time-weathered stone flashes underneath a carpet of green grass. A cracked staircase connects the courtyard to the battlements above. The ruined courtyard continues to the east, west, and north.} {North Misty Mountains} {} {} {} {1} {} +E {3278} {n} {n} {1} {0} {} {1} {} {0} +E {3282} {e} {e} {2} {0} {} {1} {} {0} +E {3280} {w} {w} {8} {0} {} {1} {} {0} +E {3284} {u} {u} {16} {0} {} {1} {} {0} + +R {3282} {0} {} {Courtyard} {} {Hidden inside a cloak of clouds, the mountains of mist lie to the west. An ancient fountain occupies the corner of the courtyard. A stream of water flows down the southern wall of the keep into the basin of the fountain.} {North Misty Mountains} {} {} {} {1} {} +E {3283} {n} {n} {1} {0} {} {1} {} {0} +E {3281} {w} {w} {8} {0} {} {1} {} {0} + +R {3283} {0} {} {Courtyard} {} {To the west the jagged mountains of mist knife upwards. Broken stones from the foundation are scattered upon the ground. Small trees, grass, and scrub cover the remains of this long forgotten outpost.} {North Misty Mountains} {} {} {} {1} {} +E {3278} {w} {w} {8} {0} {} {1} {} {0} +E {3282} {s} {s} {4} {0} {} {1} {} {0} + +R {3284} {0} {} {Southern Battlements} {} {The mountains of mist rise in a foggy blanket. The forgotten outpost offers a clear view of the surrounding hills. A broken staircase descends to the courtyard below. } {North Misty Mountains} {} {} {} {1} {} +E {3297} {e} {e} {2} {0} {} {1} {} {0} +E {3285} {w} {w} {8} {0} {} {1} {} {0} +E {3281} {d} {d} {32} {0} {} {1} {} {0} + +R {3285} {0} {} {Southern Battlements} {} {The mountains of mist lie to the west covered in misty clouds. The wind blasted walls have crumbled into rubble. To the west a corner turret offers shelter from the icy winds.} {North Misty Mountains} {} {} {} {1} {} +E {3284} {e} {e} {2} {0} {} {1} {} {0} +E {3286} {w} {w} {8} {0} {} {1} {} {0} + +R {3286} {0} {} {Southwest Turret} {} {Most of this bartizan remains intact. The cold mountain air breaks across the walls in a low whistling breeze. Bird nests fill the collapsed roof and their droppings cover the floor.} {North Misty Mountains} {} {} {} {1} {} +E {3287} {n} {n} {1} {0} {} {1} {} {0} +E {3285} {e} {e} {2} {0} {} {1} {} {0} + +R {3287} {0} {} {Western Battlements} {} {Chill mountainous winds blow from the west past the mountains of mist. An ancient stone arch guards the entrance to the southwest bartizan. The inner bailey opens below and to the east.} {North Misty Mountains} {} {} {} {1} {} +E {3288} {n} {n} {1} {0} {} {1} {} {0} +E {3286} {s} {s} {4} {0} {} {1} {} {0} + +R {3288} {0} {} {Western Battlements} {} {The fog enshrouded mountains of mist rise to the west. Ancient statues lay crumbling within the inner bailey to the east. The shattered remains of the northwest turret opens to the north. } {North Misty Mountains} {} {} {} {1} {} +E {3289} {n} {n} {1} {0} {} {1} {} {0} +E {3287} {s} {s} {4} {0} {} {1} {} {0} + +R {3289} {0} {} {Northwest Turret} {} {Cloudy, mist covered mountains climb to the west. The turret, mostly destroyed, is scattered in pieces. The remaining stone offers sparse shelter from the swirling cold air blown across the mountain.} {North Misty Mountains} {} {} {} {1} {} +E {3290} {e} {e} {2} {0} {} {1} {} {0} +E {3288} {s} {s} {4} {0} {} {1} {} {0} + +R {3290} {0} {} {Northern Battlements} {} {Pieces of the balustrade remain upright along this section of the wall. The northwest bartizan stands to the west. The inner courtyard stands to the south below the stone remnants.} {North Misty Mountains} {} {} {} {1} {} +E {3291} {e} {e} {2} {0} {} {1} {} {0} +E {3289} {w} {w} {8} {0} {} {1} {} {0} + +R {3291} {0} {} {Northern Battlements} {} {To the west the cloudy spires of the mountains of mist rise above you. The breastwork of the northern battlement overlooks an ancient bridge. Crumbling masonry litters the walk with loose debris.} {North Misty Mountains} {} {} {} {1} {} +E {3292} {e} {e} {2} {0} {} {1} {} {0} +E {3290} {w} {w} {8} {0} {} {1} {} {0} + +R {3292} {0} {} {Northern Battlements} {} {The gray giants of the mountains of mist loom to the west. The decaying outpost overlooks a high mountain plateau. Smaller plateaus rise to the north in between gentle valleys creasing the landscape far below.} {North Misty Mountains} {} {} {} {1} {} +E {3293} {e} {e} {2} {0} {} {1} {} {0} +E {3291} {w} {w} {8} {0} {} {1} {} {0} + +R {3293} {0} {} {Northeast Turret} {} {Little remains of the turret except low portions of stone used to form the walls. Far below, along the eastern cliff side, broken sections of the turret lay scattered on the edge of the plateau.} {North Misty Mountains} {} {} {} {1} {} +E {3292} {w} {w} {8} {0} {} {1} {} {0} +E {3294} {s} {s} {4} {0} {} {1} {} {0} + +R {3294} {0} {} {Eastern Battlements} {} {Cloudy, mist covered mountains climb to the west. Two rivers can be seen far to the east, beyond the green forest crowns of the Westwood. The walkway is covered in loose gravel where the walls have crumbled.} {North Misty Mountains} {} {} {} {1} {} +E {3293} {n} {n} {1} {0} {} {1} {} {0} +E {3295} {s} {s} {4} {0} {} {1} {} {0} + +R {3295} {0} {} {Eastern Battlements} {} {The fog enshrouded mountains of mist rise to the west. The fortress stands high atop a small mountain surrounded by low lying hills to the north and south. The crowns of the ancient Westwood forest can be seen to the east.} {North Misty Mountains} {} {} {} {1} {} +E {3294} {n} {n} {1} {0} {} {1} {} {0} +E {3296} {s} {s} {4} {0} {} {1} {} {0} + +R {3296} {0} {} {Southeast Turret} {} {Cloudy, mist covered mountains climb to the west. The majority of the outer turret wall is visible where it fell to the valley below. A large portion of the roof has collapsed on the walkway. The Westwood forest opens majestically to the east.} {North Misty Mountains} {} {} {} {1} {} +E {3295} {n} {n} {1} {0} {} {1} {} {0} +E {3297} {w} {w} {8} {0} {} {1} {} {0} + +R {3297} {0} {} {Southern Battlements} {} {To the west the jagged mountains of mist knife upwards. Stone parapets weathered by time offer protection from a long forgotten enemy. Cold, clean air gusts from jagged mountains to the south. To the east a bartizan overlooks the ravines below.} {North Misty Mountains} {} {} {} {1} {} +E {3296} {e} {e} {2} {0} {} {1} {} {0} +E {3284} {w} {w} {8} {0} {} {1} {} {0} + +R {3298} {0} {} {Within the Westwood} {} {The Westwood continues to the east and south here. To the north and west, the tree trunks are intertwined with vines and underbrush that makes the way in those directions impassable. The trees have dense foliage in their distant tops, blocking a considerable portion of the light.} {Old Road} {} {} {} {1} {} +E {3227} {e} {e} {2} {0} {} {1} {} {0} +E {3299} {s} {s} {4} {0} {} {1} {} {0} + +R {3299} {0} {} {Deeper Westwood} {} {The Westwood is rather dense here. To the south and to the west, the trees are impassable because of the thick underbrush in those directions. The Mountains of Mist loom above the trees in the distance to the west. The forest continues to the north and east.} {Deven Ride} {} {} {} {1} {} +E {3298} {n} {n} {1} {0} {} {1} {} {0} +E {3226} {e} {e} {2} {0} {} {1} {} {0} + +R {3300} {0} {} {Edge of the Westwood} {} {The wood continues in its shady, dense fashion to the north and west. The noises of animals come from all parts of the forest, but the density of the flora hides everything except short glimpses of the animals themselves.} {Deven Ride} {} {} {} {1} {} +E {3225} {n} {n} {1} {0} {} {1} {} {0} +E {3301} {s} {s} {4} {0} {} {1} {} {0} + +R {3301} {0} {} {Edge of the Westwood} {} {The Westwood edges towards the road to the east, and continues on to the west. Tall trees crowd your way, and make moving a bit difficult. Branches often get in one's way, and the leaf covered ground makes a slight crunching noise as small animals move about.} {Deven Ride} {} {} {} {1} {} +E {3300} {n} {n} {1} {0} {} {1} {} {0} +E {3304} {e} {e} {2} {0} {} {1} {} {0} +E {3311} {w} {w} {8} {0} {} {1} {} {0} + +R {3302} {0} {} {Old Road} {} {The road bends here, heading north and west and it traverses the open lands of the Two Rivers area. The road is bordered to the west by the Westwood, and on the east the road is bordered by a slope that looks too unstable to climb.} {Deven Ride} {} {} {} {1} {} +E {3224} {n} {n} {1} {0} {} {1} {} {0} +E {3303} {w} {w} {8} {0} {} {1} {} {0} + +R {3303} {0} {} {Old Road} {} {The road heads east and south as it bends, following the curve of the land. On the east is a steep slope, and to the west is the ever-present Westwood. It is impenetrable here, however, and the only course seems to be the road.} {Deven Ride} {} {} {} {1} {} +E {3302} {e} {e} {2} {0} {} {1} {} {0} +E {3304} {s} {s} {4} {0} {} {1} {} {0} + +R {3304} {0} {} {Old Road} {} {The road heads north and south here, becoming straight for this stretch at least. The image of the oxen returns; the road seems indeed to plod with the deliberate steps of the lumbering animal. To the east, the slope lessens but is still too unstable to climb.} {Deven Ride} {} {} {} {1} {} +E {3303} {n} {n} {1} {0} {} {1} {} {0} +E {3301} {w} {w} {8} {0} {} {1} {} {0} +E {3305} {s} {s} {4} {0} {} {1} {} {0} + +R {3305} {0} {} {Old Road} {} {The road bends here, heading both to the north and to the west. The curve of the road seems to follow the edge of the forest, as if sticking by the dark trees for comfort. Fields lie by the road-side to the south.} {Deven Ride} {} {} {} {1} {} +E {3304} {n} {n} {1} {0} {} {1} {} {0} +E {3306} {w} {w} {8} {0} {} {1} {} {0} + +R {3306} {0} {} {Old Road} {} {The road heads east here, leading eventually to the village of Emond's Field. It also leads south to the smaller village of Deven Ride. Like all of the villages, they are little more than a few shops and a loose community of farms which lie farther out, often isolated in the woods.} {Deven Ride} {} {} {} {1} {} +E {3305} {e} {e} {2} {0} {} {1} {} {0} +E {3307} {s} {s} {4} {0} {} {1} {} {0} + +R {3307} {0} {} {Old Road} {} {The road heads north-south, forever trudging along. One could almost fall asleep, the route sometimes seems so boring. Those driving the farm wagons so often seen passing on these roads probably do fall asleep. The road is so well known and so obvious that the carts rarely come into danger.} {Deven Ride} {} {} {} {1} {} +E {3306} {n} {n} {1} {0} {} {1} {} {0} +E {3308} {s} {s} {4} {0} {} {1} {} {0} + +R {3308} {0} {} {Near Deven Ride} {} {In the south, the buildings of Deven Ride become visible as the road trudges on north-south here. The Westwood begins to fall away from the road-side as if in retreat from the encroachment onto its territory presented by the small farming village.} {Deven Ride} {} {} {} {1} {} +E {3307} {n} {n} {1} {0} {} {1} {} {0} +E {3309} {w} {w} {8} {0} {} {1} {} {0} +E {3332} {s} {s} {4} {0} {} {1} {} {0} + +R {3309} {0} {} {Grassy Field} {} {This field runs here where the Westwood retreats from the roadside somewhat. A drainage ditch separates it from the road to the east. To the west, the swaying grass meets the very solid-looking wall of trees which marks where the Westwood begins.} {Deven Ride} {} {} {} {1} {} +E {3308} {e} {e} {2} {0} {} {1} {} {0} +E {3310} {w} {w} {8} {0} {} {1} {} {0} + +R {3310} {0} {} {Edge of the Westwood} {} {Even here where the forest has just begun, the trees and underbrush are very thick. The close-packed nature of the trees makes this area very shadowy, and one can hardly see anything except at very close ranges. This makes for an unsettling atmosphere, but there is nothing here of which one should be afraid.} {Deven Ride} {} {} {} {1} {} +E {3309} {e} {e} {2} {0} {} {1} {} {0} +E {3321} {w} {w} {8} {0} {} {1} {} {0} +E {3322} {s} {s} {4} {0} {} {1} {} {0} + +R {3311} {0} {} {Into the Westwood} {} {The Westwood lies to east and west, and is slightly less thick to east. It almost seems foolish, since nothing is in sight, but the lack of visibility here is unsettling. The wood is alive with animals, as evidenced by the noise, but few animals are visible.} {Deven Ride} {} {} {} {1} {} +E {3301} {e} {e} {2} {0} {} {1} {} {0} +E {3312} {w} {w} {8} {0} {} {1} {} {0} + +R {3312} {0} {} {Into the Westwood} {} {The Westwood grows thickly throughout its domain, but it becomes even denser to the north and south. To the east, it continues in much the same character that it has here.} {Deven Ride} {} {} {} {1} {} +E {3313} {n} {n} {1} {0} {} {1} {} {0} +E {3311} {e} {e} {2} {0} {} {1} {} {0} +E {3314} {s} {s} {4} {0} {} {1} {} {0} + +R {3313} {0} {} {Deep in the Westwood} {} {The Westwood is very dense here; the only open direction is to the south. In all other directions, the trees and underbrush block all attempts to penetrate through. It is almost as if they are hiding some secret between the trunks of those far distant trees to which there is no access.} {Deven Ride} {} {} {} {1} {} +E {3312} {s} {s} {4} {0} {} {1} {} {0} + +R {3314} {0} {} {Deep in the Westwood} {} {The wood is thickly grown here, but the occasional gap in the forest canopy shows the peaks of the Mountains of Mist in the distance. There is a narrow gap which allows travel to the west, but it is uncertain if you could, once through, find the way back again.} {Deven Ride} {} {} {} {1} {} +E {3312} {n} {n} {1} {0} {} {1} {} {0} +E {3315} {w} {w} {8} {0} {} {1} {} {0} + +R {3315} {0} {} {Dense Westwood} {} {The wood opens to the south and north from this point. It becomes thinner to the south. A tangle of vines and brambles blocks progress to the east and to the west. The wood in the west remains very shadowy and crowded with trees. The earth is riddled with termite tubing, creating miniature sinkholes underfoot.} {Deven Ride} {} {} {} {1} {} +E {3316} {n} {n} {1} {0} {} {1} {} {0} +E {3320} {s} {s} {4} {0} {} {1} {} {0} + +R {3316} {0} {} {Dense Westwood} {} {The forest is thick with vegetation, and wildlife, and the ground is covered with pine needles that have fallen from the giant pine trees that have been growing here for hundreds of years. Small animals wander through this area of the forest. The earth is soft underfoot, as if freshly turned.} {Mining Tunnels} {} {} {} {1} {} +E {3317} {e} {e} {2} {0} {} {1} {} {0} +E {3315} {s} {s} {4} {0} {} {1} {} {0} + +R {3317} {0} {} {Thick Forest} {} {The forest seems to be fairly abundant with bushes and small plants, and many animals live in this part of the forest. The trees are tightly packed here, and the forest appears boundless from this vantage point.} {Mining Tunnels} {} {} {} {1} {} +E {3318} {e} {e} {2} {0} {} {1} {} {0} +E {3316} {w} {w} {8} {0} {} {1} {} {0} + +R {3318} {0} {} {Deep Inside a Thick Forest} {} {The ground is very thick with pine needles and there are some tracks of wildlife in this forest. Huge prints in the crushed pine needles indicate that some large creatures have visited this area recently. Some large vines grow around this area. To the north stands a giant tree that looks as if it has been dead for hundreds of years.} {Mining Tunnels} {} {} {} {1} {} +E {3319} {n} {n} {1} {0} {} {1} {} {0} +E {3317} {w} {w} {8} {0} {} {1} {} {0} + +R {3319} {0} {} {Deep Inside the Forest} {} {A giant tree stands here, looking as if it has been dead for some time. The tree is surrounded by many pine needles that have been compacted down on the ground, as if this is an often visited place. The bark on the tree is very old and loose. Some huge vines grow up the trunk of the tree wrapping their vines around the trunk and weaving in and out of the dead branches.} {Mining Tunnels} {} {} {} {1} {} +E {9228} {n} {n} {1} {0} {} {1} {} {0} +E {3318} {s} {s} {4} {0} {} {1} {} {0} + +R {3320} {0} {} {Within the Westwood} {} {The Westwood is probably one of the densest forests in existence. It becomes even more dense to the north, and it also continues to the east. The forest is impassable to the west, and in the distance the spine of the Mountains of Mist can be seen running north and south.} {Deven Ride} {} {} {} {1} {} +E {3315} {n} {n} {1} {0} {} {1} {} {0} +E {3321} {e} {e} {2} {0} {} {1} {} {0} + +R {3321} {0} {} {Into the Westwood} {} {The most striking thing about this forest, as ever, is the quiet and shadowy nature with which it is permeated. The noises of forest animals in the course of living their lives come down from the distant tree-tops, but there is little evidence of them; what evidence there is is obscured by the close, dark trunks.} {Deven Ride} {} {} {} {1} {} +E {3310} {e} {e} {2} {0} {} {1} {} {0} +E {3320} {w} {w} {8} {0} {} {1} {} {0} + +R {3322} {0} {} {Edge of the Forest} {} {The forest continues to the north, and ends abruptly in a field to the south. It seems to refuse to thin, and instead only stops all at once, as if it is beneath the dignity of this forest to be considered anything but an extremely dense wood.} {Deven Ride} {} {} {} {1} {} +E {3310} {n} {n} {1} {0} {} {1} {} {0} +E {3323} {s} {s} {4} {0} {} {1} {} {0} + +R {3323} {0} {} {Empty Field} {} {This field lies to the north of the Old Road, and the Westwood borders it to the north. The fields continues to the west, and is remarkably plain; it is flat and the only things to be seen are grass, rocks, and a few mud puddles.} {Deven Ride} {} {} {} {1} {} +E {3322} {n} {n} {1} {0} {} {1} {} {0} +E {3324} {w} {w} {8} {0} {} {1} {} {0} +E {3328} {s} {s} {4} {0} {} {1} {} {0} + +R {3324} {0} {} {Empty Field} {} {This empty field continues here, and very empty it is. A pond sits in the corner of the field to the south; it is the only thing within sight which breaks the monotony of this flat grassland.} {Deven Ride} {} {} {} {1} {} +E {3323} {e} {e} {2} {0} {} {1} {} {0} +E {3325} {w} {w} {8} {0} {} {1} {} {0} +E {3327} {s} {s} {4} {0} {} {1} {} {0} + +R {3325} {0} {} {Empty Field} {} {The field reaches an end here; this is the northwest corner. Looking west and north, there is nothing of interest, and and thick brush makes it difficult to continue in those directions. Far away to the west, the Mountains of Mist are visible, obscured by the fog for which they are named.} {Deven Ride} {} {} {} {1} {} +E {3324} {e} {e} {2} {0} {} {1} {} {0} +E {3326} {s} {s} {4} {0} {} {1} {} {0} + +R {3326} {0} {} {Lower Field} {} {The field sinks somewhat as it heads to this southwestern corner. There is a wall of tangled brush which blocks the way to the west and south. The field continues to the north, and to the east, a small pond is visible.} {Deven Ride} {} {} {} {1} {} +E {3325} {n} {n} {1} {0} {} {1} {} {0} +E {3327} {e} {e} {2} {0} {} {1} {} {0} +E {3333} {w} {w} {8} {0} {} {1} {} {0} + +R {3327} {0} {} {By a Duck Pond} {D} {This pond gives the least bit of character to this otherwise nondescript stretch of field. High in the sky, ducks fly by in their v-formation; perhaps they occasionally land to drink here. The pond is very clear and it is easy to imagine that many animals frequent this spot.} {Deven Ride} {} {} {} {1} {} +E {3324} {n} {n} {1} {0} {} {1} {} {0} +E {3326} {w} {w} {8} {0} {} {1} {} {0} + +R {3328} {0} {} {Main Street} {} {This is the northern extreme of Main Street. To the south, the village of Deven Ride stretches along the street. It is not a large village, and the farms around it are scattered to the east and west. To the east, Main Street becomes the Old Road, which heads in a northerly direction to Emond's Field. To the north, a path leads off the road.} {Deven Ride} {} {} {} {1} {} +E {3323} {n} {n} {1} {0} {} {1} {} {0} +E {3329} {e} {e} {2} {0} {} {1} {} {0} +E {3336} {s} {s} {4} {0} {} {1} {} {0} + +R {3329} {0} {} {Outside Deven Ride} {} {The road curves here, heading north and west. Just to the west, the Old Road becomes the Main Street of Deven Ride. There is no great activity there, as evidenced by the silence that falls all around. In a small farming village, the people are usually working, eating, or sleeping.} {Deven Ride} {} {} {} {1} {} +E {3330} {n} {n} {1} {0} {} {1} {} {0} +E {3328} {w} {w} {8} {0} {} {1} {} {0} + +R {3330} {0} {} {Old Road} {} {The Old Road heads north and south here, between two curves in this dusty road that traverses the Two Rivers area. To the south, Deven Ride lies close by, and Emond's Field lies quite a distance to the north.} {Deven Ride} {} {} {} {1} {} +E {3331} {n} {n} {1} {0} {} {1} {} {0} +E {3329} {s} {s} {4} {0} {} {1} {} {0} + +R {3331} {0} {} {Old Road} {} {The road leads east and south, still plodding along. The Westwood is visible in the distance to the west, but there seems to be no route into its dark trees from here. A short distance to the south is the village of Deven Ride.} {Deven Ride} {} {} {} {1} {} +E {3332} {e} {e} {2} {0} {} {1} {} {0} +E {3330} {s} {s} {4} {0} {} {1} {} {0} + +R {3332} {0} {} {Old Road} {} {The road stands in a curve here; it heads both north and west as it travels between the two farming villages of Emond's Field and Deven Ride. It is quite a journey to be made on foot, but the lucky one can often find a ride with one of the farmers or merchants journeying these paths.} {Deven Ride} {} {} {} {1} {} +E {3308} {n} {n} {1} {0} {} {1} {} {0} +E {3331} {w} {w} {8} {0} {} {1} {} {0} + +R {3333} {0} {} {Old Graveyard} {} {A few tombstones lie fallen on the ground, reclining in imitation of the eternal repose of those whose names they no longer carry. The graves are grown over with weeds and are sunken; this is a disgraceful place to be buried. To the south a tomb stands in mournful silence.} {Deven Ride} {} {} {} {1} {} +E {3326} {e} {e} {2} {0} {} {1} {} {0} +E {3334} {s} {s} {4} {0} {} {1} {} {0} + +R {3334} {0} {} {Inside the Tomb} {} {It is dark and musty in this final resting place of some rich and well-liked noble. But he is just as dead as the peasants who bowed to him, and none of that matters now. A chill seems to radiate from the stone slab on which the body was laid to sleep its eternal slumber.} {Deven Ride} {} {} {} {1} {} +E {3333} {n} {n} {1} {0} {} {1} {} {0} +E {3335} {d} {d} {32} {0} {} {1} {} {0} + +R {3335} {0} {} {An Empty Grave} {} {This barren and empty grave is dry and noxious. Whatever was buried here has decomposed a long, long time ago.} {Deven Ride} {} {} {} {1} {} +E {3334} {u} {u} {16} {0} {} {1} {} {0} + +R {3336} {0} {} {Main Street} {} {To the east, a house lies just off Main Street. It is the simple sort of house which almost exclusively populates the Two Rivers area. Main Street continues north with south with the bulk of the village lying south of here.} {Deven Ride} {} {} {} {1} {} +E {3328} {n} {n} {1} {0} {} {1} {} {0} +E {3337} {e} {e} {2} {0} {} {1} {} {0} +E {3338} {s} {s} {4} {0} {} {1} {} {0} + +R {3337} {0} {} {Baerdon Home} {} {This home is small and modest; it is built with an eye toward function. It is only one room, made to look like more with wooden partitions. There is little of note and less of value here, except an interesting picture hangs on a wall.} {Deven Ride} {} {} {} {1} {} +E {3336} {w} {w} {8} {0} {} {1} {} {0} + +R {3338} {0} {} {Main Street} {} {Main Street plods by the Derth General Store. Master Derth supplies the village with the basic needs of their farming lives. He probably even has something to offer to the rare worldly traveler who passes through Deven Ride.} {Deven Ride} {} {} {} {1} {} +E {3336} {n} {n} {1} {0} {} {1} {} {0} +E {3339} {w} {w} {8} {0} {} {1} {} {0} +E {3341} {s} {s} {4} {0} {} {1} {} {0} + +R {3339} {0} {} {Deven Ride Grocery} {} {Master Derth stocks all the supplies needed for farmers and their families. Some few luxury items are available for those who can afford them: some candy for children and cloth for dresses and suits. The store is well stocked, but the luxury goods are somewhat dusty; they are bought mostly for holidays and namedays. A discrete stair in the back leads up to Master Derth's residence.} {Deven Ride} {} {} {} {1} {} +E {3338} {e} {e} {2} {0} {} {1} {} {0} +E {3340} {u} {u} {16} {0} {} {1} {} {0} + +R {3340} {0} {} {Master Derth's Home} {} {This room is a rather small one in which to live, but it allows Master Derth to keep watch over his store during the night. Not that he really has to in such a quiet town as Deven Ride. The room is sort of plain with a chair, a bed, and a window which looks out over Main Street.} {Deven Ride} {} {} {} {1} {} +E {3339} {d} {d} {32} {0} {} {1} {} {0} + +R {3341} {0} {} {Main Street} {} {North and south, Main Street still plods on. To the east, a dirt path leads away from the road, marked with the tracks of horses and wagons. A house or two must lie out that way. Just to the north is Deven Ride's general store, selling most anything a traveler could need.} {Deven Ride} {} {} {} {1} {} +E {3338} {n} {n} {1} {0} {} {1} {} {0} +E {3342} {e} {e} {2} {0} {} {1} {} {0} +E {3348} {s} {s} {4} {0} {} {1} {} {0} + +R {3342} {0} {} {Dusty Path} {} {A dusty path leads east-west here, traveling along in ruts made by the frequent passage of wagon wheels. The Main Street of Deven Ride runs north and south just to the west of here. The path continues to the east toward a farm house in the distance.} {Deven Ride} {} {} {} {1} {} +E {3343} {e} {e} {2} {0} {} {1} {} {0} +E {3341} {w} {w} {8} {0} {} {1} {} {0} + +R {3343} {0} {} {Dusty Path} {} {The dusty path continues here, stretching far both to the east and to the west. There is little to be seen here, just the ruts in the road and the powder-fine dust which rises in clouds whenever feet fall upon its surface.} {Deven Ride} {} {} {} {1} {} +E {3344} {e} {e} {2} {0} {} {1} {} {0} +E {3342} {w} {w} {8} {0} {} {1} {} {0} + +R {3344} {0} {} {Dusty Path} {} {The path passes before the farmhouse which could be seen from the west. It is an old-looking house; it seems to have stood just here for several centuries. The clapboard construction shows many places where it has been patched, but the house is in good repair and has been recently white-washed.} {Deven Ride} {} {} {} {1} {} +E {3347} {e} {e} {2} {0} {} {1} {} {0} +E {3343} {w} {w} {8} {0} {} {1} {} {0} +E {3345} {s} {s} {4} {0} {} {1} {} {0} + +R {3345} {0} {} {Al'Dail Home} {} {Stepping into the house, the most noticeable thing is how comfortable one immediately feels here. It is neither too hot nor too cool, and windows allow plenty of light to stream into the room. Two bunks lie along the south wall, and doors lead out to the north and east.} {Deven Ride} {} {} {} {1} {} +E {3344} {n} {n} {1} {0} {} {1} {} {0} +E {3346} {e} {e} {2} {0} {} {1} {} {0} + +R {3346} {0} {} {Pasture} {} {This is a pasture of luscious grass where horses and cows are allowed to graze to their heart's content. A fence surrounds it in all directions, but it is broken by a gate to the north and a door to the west. A small trough provides water to the cattle when they are thirsty, and an apple tree provides the occasional sweet treat.} {Deven Ride} {} {} {} {1} {} +E {3347} {n} {n} {1} {0} {} {1} {} {0} +E {3345} {w} {w} {8} {0} {} {1} {} {0} + +R {3347} {0} {} {End of the Path} {} {The path ends here, although it is not clear why it does not end at the farm house to the west. The road is bordered by thick brush to the north and west, and a gate opens onto a pasture to the south.} {Deven Ride} {} {} {} {1} {} +E {3344} {w} {w} {8} {0} {} {1} {} {0} +E {3346} {s} {s} {4} {0} {} {1} {} {0} + +R {3348} {0} {} {Main Street} {} {The road runs on here, passing through the center of the village. It runs on for fairly equal distances to the north and south. To the west stands the house of Master Fein, the village mayor. It is like all other houses in the village: simple and functional. The mayorship is not a position of wealth, obviously.} {Deven Ride} {} {} {} {1} {} +E {3341} {n} {n} {1} {0} {} {1} {} {0} +E {3349} {w} {w} {8} {0} {} {1} {} {0} +E {3350} {s} {s} {4} {0} {} {1} {} {0} + +R {3349} {0} {} {Master Fein's Home} {} {The mayor's home is, perhaps surprisingly, much like the other homes of Deven Ride. It is more functional than decorative or elaborate. Even the mayor is a practical man. He, after all, has to do something for a living. Several chairs sit around a small table, which obviously passes as the dining area.} {Deven Ride} {} {} {} {1} {} +E {3348} {e} {e} {2} {0} {} {1} {} {0} + +R {3350} {0} {} {Main Street} {} {Main Street wanders by The Goose and Pipe, the tavern of Deven Ride. Its door stands open to the east, welcoming travellers and villagers alike. Its stores certainly have something to slake the thirst of every dusty-throated patron and a meal for every empty-stomached soul.} {Deven Ride} {} {} {} {1} {} +E {3348} {n} {n} {1} {0} {} {1} {} {0} +E {3351} {e} {e} {2} {0} {} {1} {} {0} +E {3352} {s} {s} {4} {0} {} {1} {} {0} + +R {3351} {0} {} {The Goose and Pipe} {} {Master Shae runs a well-known tavern here. The food and drink are famous in the Two Rivers area for their ability to satiate even the greatest hunger or thirst. The air is often clouded with the smoke of the local tabac which fills the pipes of each open-faced farmer or townsman who steps through the door. Hanging on a chain by the window is a sign listing opening times.} {Deven Ride} {} {} {} {1} {} +E {3350} {w} {w} {8} {0} {} {1} {} {0} + +R {3352} {0} {} {Main Street} {} {Main Street wanders still north and south here, like a smaller version of the plodding Old Road. To the north is the tavern of Deven Ride, and to the south the village soon comes to an end. To the east, a wide path leads to the village green where all the festivities and important village activities take place.} {Deven Ride} {} {} {} {1} {} +E {3350} {n} {n} {1} {0} {} {1} {} {0} +E {3353} {e} {e} {2} {0} {} {1} {} {0} +E {3358} {s} {s} {4} {0} {} {1} {} {0} + +R {3353} {0} {} {Path to the Green} {} {A narrow path stretches east-west here, running between Main Street to the west and the village green to the east. The path is worn rock-hard by the passage of thousands of feet, paws, and hooves over years stretching into the past beyond memory.} {Deven Ride} {} {} {} {1} {} +E {3354} {e} {e} {2} {0} {} {1} {} {0} +E {3352} {w} {w} {8} {0} {} {1} {} {0} + +R {3354} {0} {} {Village Green} {} {The village green is a grass-covered field that is kept close-cropped to make gathering here safer and more comfortable. This is where the village comes together mainly to celebrate holidays and hear important announcements. The green continues to the east where children can often be found playing.} {Deven Ride} {} {} {} {1} {} +E {3355} {e} {e} {2} {0} {} {1} {} {0} +E {3353} {w} {w} {8} {0} {} {1} {} {0} + +R {3355} {0} {} {Village Green} {D} {The village green stretches to the west from here. A creek borders it to the east, marking the end of the field which is the center of the collective life so important in a close-knit village of this sort. The village must stand together to survive, and the village green is where this takes place.} {Deven Ride} {} {} {} {1} {} +E {3356} {n} {n} {1} {0} {} {1} {} {0} +E {3354} {w} {w} {8} {0} {} {1} {} {0} +E {3357} {s} {s} {4} {0} {} {1} {} {0} + +R {3356} {0} {} {Master al'Deith's Smithy} {A} {Just off the Green of Deven Ride, this small but busy smiths' shop is a bustle of activty. A loud ringing of hammering on an anvil floats from the back of the shop while its wares hang on various hooks and pegs. It seems any smithing is reserved for small handheld blades because everything to be worn in here was imported from a tailor. A sign hangs by the door.} {Deven Ride} {} {} {} {1} {} +E {3355} {s} {s} {4} {0} {} {1} {} {0} + +R {3357} {0} {} {The Ride's Rest} {R} {This newly erected building smells of fresh wood and pitch. A small counter with a couple of scattered around the room provide a place for meal and drink. A small hallway in the back runs off to the rooms travelers are welcome to pay for. A warm fire burns in the hearth.} {Deven Ride} {} {} {} {1} {} +E {3355} {n} {n} {1} {0} {} {1} {} {0} + +R {3358} {0} {} {Main Street} {} {The livery of Deven Ride lies east, where horses can be rented and visitors' horses can be put up while they stay in the village. Farmers sometimes rent a horse to make a journey, but there is not much call for it in such a self- contained village. A small, plain house stands to the west.} {Deven Ride} {} {} {} {1} {} +E {3352} {n} {n} {1} {0} {} {1} {} {0} +E {3359} {e} {e} {2} {0} {} {1} {} {0} +E {3360} {w} {w} {8} {0} {} {1} {} {0} +E {3361} {s} {s} {4} {0} {} {1} {} {0} + +R {3359} {0} {} {Deven Ride Livery} {} {The livery is very clean, and it smells of horses and hay, oats and leather. The sound of horses comes from the back where the stalls are, but only the young men employed by Master Dolun are allowed in that hither section. Horses kept here will have the best possible care.} {Deven Ride} {} {} {} {1} {} +E {3358} {w} {w} {8} {0} {} {1} {} {0} + +R {3360} {0} {} {Merrin Home} {} {Master Merrin is the carpenter who does most of the wood-working for Deven Ride and the outlying farms. Chairs, tables, trunks, beds, and all sorts of other wooden articles are fashioned in this house for the entire village. Master Merrin is highly respected; most of what he has built is still around and in use.} {Deven Ride} {} {} {} {1} {} +E {3358} {e} {e} {2} {0} {} {1} {} {0} + +R {3361} {0} {} {Main Street} {} {Here Main Street begins and runs north through the small village of Deven Ride. The buildings and houses which make up the village line the side of the street as it journeys north. A simple house stands to the east, and a road leads to the west.} {Deven Ride} {} {} {} {1} {} +E {3358} {n} {n} {1} {0} {} {1} {} {0} +E {3362} {e} {e} {2} {0} {} {1} {} {0} +E {3363} {w} {w} {8} {0} {} {1} {} {0} +E {3376} {s} {s} {4} {0} {} {1} {} {0} + +R {3362} {0} {} {Dolun Home} {H} {This small house by the livery is where Master Dolun lives. He built his house next door because it is very convenient, especially if someone urgently needs a horse in the middle of the night. But only those in dire need and who are well known can stir Master Dolun from his cozy home in the middle of the night.} {Deven Ride} {} {} {} {1} {} +E {3361} {w} {w} {8} {0} {} {1} {} {0} + +R {3363} {0} {} {Two Farm Road} {} {This narrow road stretches between the Main Street of Deven Ride on the east and, what else, two farms far in the distance to the west. Part of the large forest, the Westwood, stands to the north, but it is not accessible from here.} {Deven Ride} {} {} {} {1} {} +E {3361} {e} {e} {2} {0} {} {1} {} {0} +E {3364} {w} {w} {8} {0} {} {1} {} {0} + +R {3364} {0} {} {Two Farm Road} {} {One of the two farms stands just to the west. The road continues to the east and to the south, where it soon reaches the second farm. Just to the north, the Westwood is finally open and can be entered.} {Deven Ride} {} {} {} {1} {} +E {3365} {n} {n} {1} {0} {} {1} {} {0} +E {3363} {e} {e} {2} {0} {} {1} {} {0} +E {3370} {w} {w} {8} {0} {} {1} {} {0} +E {3371} {s} {s} {4} {0} {} {1} {} {0} + +R {3365} {0} {} {Inside the Westwood} {} {The Westwood is not thin here, but it is as thin as this wood ever gets. The wood can be exited to the south, where the Two Farm Road runs to Main Street. The wood continues to the east and north, becoming more dense as it travels in either direction.} {Deven Ride} {} {} {} {1} {} +E {3366} {n} {n} {1} {0} {} {1} {} {0} +E {3369} {e} {e} {2} {0} {} {1} {} {0} +E {3364} {s} {s} {4} {0} {} {1} {} {0} + +R {3366} {0} {} {Deeper Westwood} {} {Shadows, shadows everywhere. One begins to wonder how a single forest can generate such unease, while still remaining mostly innocuous. The shadows are plentiful enough to send a chill down every spine, to raise the hairs on every neck. It is almost as if the forest has something to hide, and hide it does.} {Deven Ride} {} {} {} {1} {} +E {3368} {e} {e} {2} {0} {} {1} {} {0} +E {3367} {w} {w} {8} {0} {} {1} {} {0} +E {3365} {s} {s} {4} {0} {} {1} {} {0} + +R {3367} {0} {} {Deeper Westwood} {} {Trees wrap about the path here, forming a dense wall to the west. It looks as if this small cleared area was once used as a logger camp of sorts, now long abandoned. Your only visible passage remains to the east, back down the small trail the way you came.} {Deven Ride} {} {} {} {1} {} +E {3366} {e} {e} {2} {0} {} {1} {} {0} + +R {3368} {0} {} {Deeper Westwood} {} {The forest closes its trunks in every direction except east, as if in an attempt to prevent intruders from finding its secret. The close trunks seem to hide flickering forms which dart from tree to tree, ever at the edge of sight. It is impossible to fix the images with a direct gaze. Perhaps it is the working of the wind, but the limbs seem not to move at all.} {Deven Ride} {} {} {} {1} {} +E {3366} {w} {w} {8} {0} {} {1} {} {0} + +R {3369} {0} {} {Inside the Westwood} {} {The wood thickens somewhat here, and the shadowy character for which it is famous becomes more pronounced. The close-set trunks create shade, and seem to hide the furtive motion of predators, even though no trace of animals can be seen.} {Deven Ride} {} {} {} {1} {} +E {3365} {w} {w} {8} {0} {} {1} {} {0} + +R {3370} {0} {} {Nehan Home} {} {This quiet home is the center of the Nehan farm. Master Nehan's son-in-law lives in the farm to the south, and they share a garden and pasture land. The home is modest, but it serves its purpose well.} {Deven Ride} {} {} {} {1} {} +E {3364} {e} {e} {2} {0} {} {1} {} {0} + +R {3371} {0} {} {Two Farm Road} {} {The dirt road ends here before the second of the two farms, and it continues to the north. The road is broken intermittently by small clumps of grass which have managed to escape the crushing wheels, hooves, and feet. To the west, a garden shoots forth verdant vines and bushes.} {Deven Ride} {} {} {} {1} {} +E {3364} {n} {n} {1} {0} {} {1} {} {0} +E {3372} {w} {w} {8} {0} {} {1} {} {0} +E {3375} {s} {s} {4} {0} {} {1} {} {0} + +R {3372} {0} {} {Large Garden} {} {This garden and the pasture to the south are the collective land of the two farms which lie nearby. The farmers have pooled their land and resources in order to allow them to be more productive. Vegetables stretch in furrows that run east and west across the field.} {Deven Ride} {} {} {} {1} {} +E {3371} {e} {e} {2} {0} {} {1} {} {0} +E {3373} {w} {w} {8} {0} {} {1} {} {0} +E {3374} {s} {s} {4} {0} {} {1} {} {0} + +R {3373} {0} {} {Tabac Field} {} {This expansive field is marked by row after row of the small, green, bushy tabac plants which provide most of the income for the farmers in this area. The plants are small now, but the will reach much larger dimensions before they are harvested and hung up to dry. It must take considerable labor to plow and plant a field of this size.} {Deven Ride} {} {} {} {1} {} +E {3372} {e} {e} {2} {0} {} {1} {} {0} + +R {3374} {0} {} {Pasture} {H} {This pasture is very expansive, enclosing a large amount of land and grass to accomodate the cattle of the two farms which share this area. Cattle graze in all parts of the pasture, spreading out, each in her own section. The lowing of the cattle is deep and soothing; it could almost put one to sleep.} {Deven Ride} {} {} {} {1} {} +E {3372} {n} {n} {1} {0} {} {1} {} {0} + +R {3375} {0} {} {Faren Home} {} {The Farens keep a very comfortable home; the house itself is small and simple, but it is relatively new looking. The house has not stood for many generations like most others in this village. A door in the north wall opens onto Two Farm Road which leads back to the village.} {Deven Ride} {} {} {} {1} {} +E {3371} {n} {n} {1} {0} {} {1} {} {0} + +R {3376} {0} {} {South of Deven Ride} {} {The Old Road becomes the Main Street of Deven Ride just to the north of here. The road makes a bend here, heading east as it goes out of town. A large tree stands just off the road to the west; it towers high above the otherwise very flat landscape of the road.} {Deven Ride} {} {} {} {1} {} +E {3361} {n} {n} {1} {0} {} {1} {} {0} +E {3377} {e} {e} {2} {0} {} {1} {} {0} + +R {3377} {0} {} {Old Road} {} {The road curves around from south to west here. At the edge of the road, there are many flowers and weeds of the type of which rabbits are very fond. Perhaps with patience, a rabbit or fox could be won for a stew.} {Deven Ride} {} {} {} {1} {} +E {3376} {w} {w} {8} {0} {} {1} {} {0} +E {3378} {s} {s} {4} {0} {} {1} {} {0} + +R {3378} {0} {} {Old Road} {} {The road heads north-south here, and the trees of the Westwood come very near to the edge of the road. The trunks seem to spread apart and offer access to the deeper parts of the wood. They offer some shelter from the weather which might be a relief. Perhaps even some water is nearby.} {Deven Ride} {} {} {} {1} {} +E {3377} {n} {n} {1} {0} {} {1} {} {0} +E {3379} {w} {w} {8} {0} {} {1} {} {0} +E {3383} {s} {s} {4} {0} {} {1} {} {0} + +R {3379} {0} {} {Westwood by the Old Road} {} {The Westwood borders the Old Road to the east. The wood is thick all around, but it is possible to head west deeper into the wood. There is enough light to see by here, but little more. The lack of light and close trees produce an effect of darting forms and shadows.} {Deven Ride} {} {} {} {1} {} +E {3378} {e} {e} {2} {0} {} {1} {} {0} +E {3380} {w} {w} {8} {0} {} {1} {} {0} + +R {3380} {0} {} {Into the Wood} {} {The wood continues to the east, west, and south, but it is too thick to travel to the north. The Westwood has a reputation which allows the local youths to test their courage by stepping between the trunks. They invariably bring back a tale or two, either a product of an over-active imagination or a lie that is intended to enhance the reputation of both the wood and the youth.} {Deven Ride} {} {} {} {1} {} +E {3379} {e} {e} {2} {0} {} {1} {} {0} +E {3381} {w} {w} {8} {0} {} {1} {} {0} +E {3387} {s} {s} {4} {0} {} {1} {} {0} + +R {3381} {0} {} {Deep Westwood} {} {Although the woods come to an end here, a mountain peak rises far above here, towering over the Mountains of Mist towards the west. A foothill lies to the north, cradling a large hole in its base that burrows into a cave inside. The forest continues to the east, resplendant in its lush foliage and wildlife.} {Deven Ride} {} {} {} {1} {} +E {3382} {n} {n} {1} {0} {} {1} {} {0} +E {3380} {e} {e} {2} {0} {} {1} {} {0} +E {3406} {u} {u} {16} {0} {} {1} {} {0} + +R {3382} {0} {} {A Humid Burrow} {} {Hard soil walls make this natural burrow exist, with small and large roots hanging down from the celing. The floor is made from heavily treaded on earth, with bits and pieces of old branches scattered about. A heavy humidity lingers in the air, making it hard to breathe.} {Deven Ride} {} {} {} {1} {} +E {3381} {s} {s} {4} {0} {} {1} {} {0} + +R {3383} {0} {} {Old Road} {} {The road heads west and north from this point which lies in a broad curve. The way to the west is rather twisty, heading in a general southwest direction, but to the north, the road becomes much straighter. The forest encroaches hard by the road, a blanket of dark green and silver to the east that stretches ominously into perpetual twilight. The faint impressions of some tracks can be seen on the surface of the road.} {Deven Ride} {} {} {} {1} {} +E {3378} {n} {n} {1} {0} {} {1} {} {0} +E {3384} {w} {w} {8} {0} {} {1} {} {0} + +R {3384} {0} {} {Old Road} {} {The road heads east and south from here, plodding along in its dusty path. The road seems rather plain, as if it remains the same in order to mock your progress and deny the satisfaction of moving on. But no matter, the road eventually leads where you are heading; one need only persevere.} {Deven Ride} {} {} {} {1} {} +E {3383} {e} {e} {2} {0} {} {1} {} {0} +E {3385} {s} {s} {4} {0} {} {1} {} {0} + +R {3385} {0} {} {Old Road} {} {The road continues in its northwest-southeast direction as it leads from the Manetherendrelle to the village of Deven Ride. The river is not visible at this point, but the air becomes rather humid, and the area is prone to fog.} {Deven Ride} {} {} {} {1} {} +E {3384} {n} {n} {1} {0} {} {1} {} {0} +E {3386} {w} {w} {8} {0} {} {1} {} {0} + +R {3386} {0} {} {Old Road} {} {The road becomes rather monotonous as it trudges along in its unchanging path. The trees of the Westwood stand off to the west of the road, offering some relief from the dusty boredom of the road. "Old Road" the people of the area call it. An apt name; it seems not to have changed in the memorable past.} {Deven Ride} {} {} {} {1} {} +E {3385} {e} {e} {2} {0} {} {1} {} {0} +E {3388} {s} {s} {4} {0} {} {1} {} {0} + +R {3387} {0} {} {Into the Wood} {} {The trees to the north almost seem to move behind you, closing the path through the wood in that direction. The only exit is to the south where the Old Road runs south to the White River.} {Deven Ride} {} {} {} {1} {} +E {3386} {s} {s} {4} {0} {} {1} {} {0} + +R {3388} {0} {} {Old Road} {} {The Old Road heads north to the village of Deven Ride. To the west, it heads to the Manetherendrelle, whose rushing waters can be heard from here. The Westwood still hangs by the edge of the road here, as if clinging to it in order not to be forgotten.} {Deven Ride} {} {} {} {1} {} +E {3386} {n} {n} {1} {0} {} {1} {} {0} +E {3389} {w} {w} {8} {0} {} {1} {} {0} + +R {3389} {0} {} {Old Road} {} {The Old Road stretches to the south from here, and the banks of the Manetherendrelle can be seen from here. The Westwood stands to the west in stolid silence but cannot be entered at this point.} {Deven Ride} {} {} {} {1} {} +E {3388} {e} {e} {2} {0} {} {1} {} {0} +E {3390} {s} {s} {4} {0} {} {1} {} {0} + +R {3390} {0} {} {Old Road} {} {Here the Old Road comes to an end, as if cut off from a southern half by the Manetherendrelle. Just to the south is a landing allowing access to the rushing torrent of the river.} {Deven Ride} {} {} {} {1} {} +E {3389} {n} {n} {1} {0} {} {1} {} {0} +E {3391} {s} {s} {4} {0} {} {1} {} {0} + +R {3391} {0} {} {Landing on the Manetherendrelle} {} {This wooden landing sits on the north bank of the Manetherendrelle. The waters of the Manetherendrelle are white with the froth of a turbulent current. It would not be wise to try to swim in such untamed and unpredictable waters.} {Deven Ride} {} {} {} {1} {} +E {3390} {n} {n} {1} {0} {} {1} {} {0} +E {3392} {s} {s} {4} {0} {} {1} {} {0} + +R {3392} {0} {} {Bridge Over the River} {} {Made from strong, sturdy wooden planks this bridge is now worn with age and use. The bridge extends over the rushing waters of the Manetherendrelle with thick hand-rails that flank the sides of the bridge. The road continues to the north and south. A rough hewn landing platform has been more recently constructed here, with a small piece of paper tacked onto it.} {Deven Ride} {} {} {} {1} {} +E {3391} {n} {n} {1} {0} {} {1} {} {0} +E {3393} {s} {s} {4} {0} {} {1} {} {0} +E {9284} {d} {d} {32} {0} {} {1} {} {0} + +R {3393} {0} {} {Old Road} {} {Dipping down between some hills on either side, the old road meanders on to the south, its way apparently blocked by a forest that seems to stretch for leagues and leagues as far as the eye can see. A large wooden bridge marks the end of man's influence, just to the north.} {Deven Ride} {} {} {} {1} {} +E {3392} {n} {n} {1} {0} {} {1} {} {0} +E {3394} {s} {s} {4} {0} {} {1} {} {0} + +R {3394} {0} {} {Old Road} {} {Far to the north, a settlement and a bridge mark the last touches of man before the road merges with the forest to the east and south. There is no way into the forest, and a crown of thorns appear to emphasize this fact.} {Deven Ride} {} {} {} {1} {} +E {3393} {n} {n} {1} {0} {} {1} {} {0} +E {3395} {w} {w} {8} {0} {} {1} {} {0} + +R {3395} {0} {} {Long Bottom} {} {The rich, fresh forest air wafts into this mountain pass from the peaks far above, escaping between the cliffs to the east out into a man-made road. Up on the mountain, a rock-strewn trail creases back and forth, making its way between the natural features of the land.} {South Misty Mountains} {} {} {} {1} {} +E {3394} {e} {e} {2} {0} {} {1} {} {0} +E {3396} {w} {w} {8} {0} {} {1} {} {0} +E {3398} {u} {u} {16} {0} {} {1} {} {0} + +R {3396} {0} {} {Long Bottom} {} {The valley forms a box canyon, trapped in rocky embrace. Sheer cliff walls rise to the north and south, the Misty Mountains rising to the west. Water runoff has created a marshy area within the valley. } {South Misty Mountains} {} {} {} {1} {} +E {3395} {e} {e} {2} {0} {} {1} {} {0} +E {3397} {w} {w} {8} {0} {} {1} {} {0} + +R {3397} {0} {} {Long Bottom} {} {The valley stretches to the east and west. A pleasant forest breeze swirls through the marshy stench. Hunting birds make nests in the canyon walls to the north and south. Small animals scurry into the marsh water with gentle splashing noises about tall marsh grass.} {South Misty Mountains} {} {} {} {1} {} +E {14976} {n} {n} {1} {0} {} {1} {} {0} +E {3396} {e} {e} {2} {0} {} {1} {} {0} + +R {3398} {0} {} {Pine Bluff} {} {A large, winding, mountain trail extends to the valley below. The trail cuts north, across the mountaintop, to a gigantic bridge. The bridge spans a river, leagues below, awash in tree trunks. } {South Misty Mountains} {} {} {} {1} {} +E {3401} {n} {n} {1} {0} {} {1} {} {0} +E {3399} {w} {w} {8} {0} {} {1} {} {0} +E {3395} {d} {d} {32} {0} {} {1} {} {0} + +R {3399} {0} {} {Pine Bluff} {} {The cloud masked Misty Mountains rise up in the west. Tall stands of evergreen pines line the peak of the mountaintop and cling to the rocky cliffs. The sounds of the river echo along the canyon walls below.} {South Misty Mountains} {} {} {} {1} {} +E {3398} {e} {e} {2} {0} {} {1} {} {0} +E {3400} {w} {w} {8} {0} {} {1} {} {0} + +R {3400} {0} {} {Pine Bluff} {} {Numbing winds of the Misty Mountains rush over the western end of the mountain. Tall pines populate the peak of the mountain and ascend to the Misty Mountains above. The river, along the base of the cliff, turns north between sheer mountains, sitting opposite each other. } {South Misty Mountains} {} {} {} {1} {} +E {3399} {e} {e} {2} {0} {} {1} {} {0} + +R {3401} {0} {} {Canyon Bridge} {} {A long wooden bridge spans between two mountain plateaus. Far below, a swift river carries loggy debris out of the hilly area. The river turns in its course, further west, and heads north between opposing ridges. } {South Misty Mountains} {} {} {} {1} {} +E {3402} {n} {n} {1} {0} {} {1} {} {0} +E {3398} {s} {s} {4} {0} {} {1} {} {0} + +R {3402} {0} {} {Timber Line} {} {The Mountains of Mist loom high above you to the west. The low lying ridge rises sharply to the north into an ascending mountain. The green forests of the westwood gather to the east along the base of the cliffs.} {South Misty Mountains} {} {} {} {1} {} +E {3405} {n} {n} {1} {0} {} {1} {} {0} +E {3403} {w} {w} {8} {0} {} {1} {} {0} +E {3401} {s} {s} {4} {0} {} {1} {} {0} + +R {3403} {0} {} {Timber Line} {} {The fog enshrouded Mountains of Mist rise to the west. Tall hardwood timber and green pine extend along a rocky cliff, overlooking a swift river, to the west. The hills rise to the north sloping upwards to a mountain.} {South Misty Mountains} {} {} {} {1} {} +E {3404} {n} {n} {1} {0} {} {1} {} {0} +E {3402} {e} {e} {2} {0} {} {1} {} {0} + +R {3404} {0} {} {Mount Lookout} {} {A gigantic stone, carved into the likeness of a mans head, faces to the west. Along an opposing ridge to the west a twin head peers back from under green pine. A rushing river winds between the opposing hills below. You can watch a lot of the countryside from here.} {South Misty Mountains} {} {} {} {1} {} +E {3407} {n} {n} {1} {0} {} {1} {} {0} +E {3405} {e} {e} {2} {0} {} {1} {} {0} +E {3403} {s} {s} {4} {0} {} {1} {} {0} + +R {3405} {0} {} {Mount Lookout} {} {Hidden inside a cloak of clouds, the Mountains of Mist lie to the west. The mountain peak flattens out on top the ridge. The lush, green forests of the Westwood extends along the base of the mountains to the east.} {South Misty Mountains} {} {} {} {1} {} +E {3406} {n} {n} {1} {0} {} {1} {} {0} +E {3404} {w} {w} {8} {0} {} {1} {} {0} +E {3402} {s} {s} {4} {0} {} {1} {} {0} + +R {3406} {0} {} {Mount Lookout} {} {Looming to the west, tall gray stone giants etched of rock and earth mark the peaks of the Mountains of Mist, the fog at their peaks seeming like the beards of old men. Down below, a rock-hewn path marks the entrance into the westwood, a feast of wildlife and activity. The peak continues north and south.} {South Misty Mountains} {} {} {} {1} {} +E {3409} {n} {n} {1} {0} {} {1} {} {0} +E {3407} {w} {w} {8} {0} {} {1} {} {0} +E {3405} {s} {s} {4} {0} {} {1} {} {0} +E {3381} {d} {d} {32} {0} {} {1} {} {0} + +R {3407} {0} {} {Mount Lookout} {} {The cloudy spires of the Mountains of Mist rise above you to the west. Loose boulders balance treacherously over the mountain cliffs to the west. A mountain ravine rises to the west separated by a rushing river, far below.} {South Misty Mountains} {} {} {} {1} {} +E {3408} {n} {n} {1} {0} {} {1} {} {0} +E {3406} {e} {e} {2} {0} {} {1} {} {0} +E {3404} {s} {s} {4} {0} {} {1} {} {0} + +R {3408} {0} {} {Timber Line} {} {A sheer cliff face of slate-gray stone, falling down to the forests below, stop any exploration in these directions. The forest continues to the east, and a small logger's camp far below disturbs the sound of the forest occasionally.} {South Misty Mountains} {} {} {} {1} {} +E {3409} {e} {e} {2} {0} {} {1} {} {0} +E {3407} {s} {s} {4} {0} {} {1} {} {0} + +R {3409} {0} {} {Timber Line} {} {Chill mountainous winds blow from the west through the Mountains of Mist. The mountain ridge narrows to the north, rapidly sloping down in elevation. The green crowns of the westwood forest can be seen to the east.} {South Misty Mountains} {} {} {} {1} {} +E {3410} {n} {n} {1} {0} {} {1} {} {0} +E {3408} {w} {w} {8} {0} {} {1} {} {0} +E {3406} {s} {s} {4} {0} {} {1} {} {0} + +R {3410} {0} {} {Timber Line} {} {The mountain ridge continues to the north and south. The westwood forest spreads away into the two rivers lands, to the east. A tiny logging camp resides, under the shelter of the ridge, beside the river. } {South Misty Mountains} {} {} {} {1} {} +E {3411} {n} {n} {1} {0} {} {1} {} {0} +E {3409} {s} {s} {4} {0} {} {1} {} {0} + +R {3411} {0} {} {Timber Line} {} {Cloudy, mist covered mountains climb to the west. The hardy pines and hardwoods spread all about. Stumps of trees bear evidence of heavy cutting in this region. The Westwood forest lies to the east. This is a great spot to watch over the local countryside from.} {South Misty Mountains} {} {} {} {1} {} +E {3412} {n} {n} {1} {0} {} {1} {} {0} +E {3410} {s} {s} {4} {0} {} {1} {} {0} + +R {3412} {0} {} {Timber Line} {} {The jagged Mountains of Mist knife upwards, to the west. The ridge descends closer to the valley below and turns sharply to the west. The westwood forest opens majestically to the north and east. } {South Misty Mountains} {} {} {} {1} {} +E {3413} {w} {w} {8} {0} {} {1} {} {0} +E {3411} {s} {s} {4} {0} {} {1} {} {0} + +R {3413} {0} {} {Timber Drop} {} {Large, cleared paths trail to the western cliff face, which overlooks the river below. Tree trunks lay piled at the edge of the cliff, waiting to be pushed into the rivers current. A wide trail leads to the lumber camp below.} {South Misty Mountains} {} {} {} {1} {} +E {3412} {e} {e} {2} {0} {} {1} {} {0} +E {9316} {d} {d} {32} {0} {} {1} {} {0} + +R {3414} {0} {} {Western End of the Green} {D} {The Green is a broad expanse in the middle of the village, covered with thick grass. A low stone outcropping sits on the western end of the Green, the Winespring gushing out of it in a flow that never fails and strong enough to knock a man down. The Winespring Water runs swiftly off to the east, willows dotting its banks. Two low, railed footbridges cross the stream, connecting both sides of the Green.} {Emond's Field} {} {} {} {1} {} +E {3438} {n} {n} {1} {0} {} {1} {} {0} +E {2953} {s} {s} {4} {0} {} {1} {} {0} + +R {3415} {0} {} {A Wisdom's House} {} {Simple yet clean, this typical wisdom's home has all the telltale signs of a busy owner. Glass jars containing every imaginable color of salve and cream are arranged according to some mysterious scheme on the profusion of oak-hewn shelves by one of the walls. The rest of the room is dominated by a large well-stocked open fire nestled at the bottom of a tall brick chimney, which reaches all the way up to the roof. Two ornately carved wooden benches with embroidered cushions face the fireplace, perfectly positioned to give views over the surrounding area through the large window. An old bell hangs in one corner, which the Wisdom tolls when she holds a surgery in Emond's Field.} {Emond's Field} {} {} {} {1} {} +E {2952} {e} {e} {2} {0} {} {1} {} {0} + +R {3416} {0} {} {Small Shop} {G} {This quiet little shop offers various items of clothing for sale. While the items seem to be fairly priced, the selection is more than a little lacking. This is certainly no big city store.} {Emond's Field} {} {} {} {1} {} +E {2953} {n} {n} {1} {0} {} {1} {} {0} + +R {3417} {0} {} {Small Path by the Water} {} {A rutted farm road follows the banks of the Winespring Water as it flows away eastwards into the Waterwood. A large and well-cared for building stands to the north, just off a large, verdant meadow that is used for the annual sheep shearing in spring. To the west, jutting into the river is Jon Thane's mill, its waterwheel turned constantly by the flowing stream.} {Emond's Field} {} {} {} {1} {} +E {3418} {n} {n} {1} {0} {} {1} {} {0} +E {3439} {e} {e} {2} {0} {} {1} {} {0} +E {3428} {w} {w} {8} {0} {} {1} {} {0} + +R {3418} {0} {} {Shearing Meadow} {} {A large meadow sprawls along the Winespring Water, large enough to hold hundreds of sheep. In springtime, all inhabitants of the village and its surrounds join forces to shear the sheep, weigh the wool and pack it into bales, which are then carefully stocked in the village's warehouse. Even the young assist in this operation, providing water to the sheep shearers.} {Emond's Field} {} {} {} {1} {} +E {3422} {e} {e} {2} {0} {} {1} {} {0} +E {3417} {s} {s} {4} {0} {} {1} {} {0} + +R {3419} {0} {} {Yard Outside the Inn} {} {A broad stretch of dirt wide enough for a wagon team to turn on, lies in front of a large barn that serves as the stables of the Winespring Inn. The barn is large enough to house several teams of horses when merchants come to buy wool or tabac. Some horse droppings have been swept into a corner, where they attract some greenish flies and a variety of birds.} {Emond's Field} {} {} {} {1} {} +E {3426} {n} {n} {1} {0} {} {1} {} {0} +E {3420} {e} {e} {2} {0} {} {1} {} {0} +E {3427} {w} {w} {8} {0} {} {1} {} {0} + +R {3420} {0} {} {The Inn's Stables} {S} {The stables of the Winespring Inn are separate from the main body of the inn, although hardly far. A hay loft, stacked with bales of straw and hay, lies on a floor above the stalls. It looks like the stablehands have bedded down in the hay more than once. The smell of horses is quite strong. A pair of Dhurran horses occupies two of the stalls.} {Emond's Field} {} {} {} {1} {} +E {3419} {w} {w} {8} {0} {} {1} {} {0} + +R {3421} {0} {} {Master Luhhan's Forge} {A} {This large building serves as the workshop of the village blacksmith, one Haral Luhhan. An enclosed shop contains some wares that are displayed on a white-washed wall, while another wall behind a work bench holds an vast array of smithy tools. A blazing furnace is roaring in a half-open area at the back all day, and the sound of the blacksmith's hammer and anvil generally can be heard several houses away. Looking at the heavy tools lying around, they must be wielded by someone with incredible strength.} {Emond's Field} {} {} {} {1} {} +E {2953} {e} {e} {2} {0} {} {1} {} {0} +E {3423} {w} {w} {8} {0} {} {1} {} {0} + +R {3422} {0} {} {The Sick House} {} {The sickhouse has been placed well away from the outskirts of the village, likely to prevent contagious conditions from spreading amongst the populace. The walls have been whitewashed and inside there are several small rooms. Windows look out over the Winespring Water, which splits into numerous streams further downstream, in the Waterwood.} {Emond's Field} {} {} {} {1} {} +E {3418} {w} {w} {8} {0} {} {1} {} {0} + +R {3423} {0} {} {Luhhan Home} {} {The home of the village blacksmith is well-kept and clean. Small windows look out on the village green. The usual furniture decorates the home, such as chairs drawn around a hearth and a stove for cooking. The door to another room stands ajar, revealing an exceptionally large double bed. A rug lies on the floor and a step and narrow stair leads up to the attic.} {Emond's Field} {} {} {} {1} {} +E {3421} {e} {e} {2} {0} {} {1} {} {0} + +R {3424} {0} {} {The Winespring Inn} {} {The Winespring Inn is famed throughout the Two Rivers. Owned by the Mayor of Emond's Field, Bran Al'Vere, the inn is the center of town activities. While the common room isn't the bustling type, one can always find welcome here and a warm mug by the hearth. There is a sign over the bar.} {Emond's Field} {} {} {} {1} {} +E {3426} {e} {e} {2} {0} {} {1} {} {0} +E {3136} {w} {w} {8} {0} {} {1} {} {0} +E {3427} {s} {s} {4} {0} {} {1} {} {0} +E {3425} {u} {u} {16} {0} {} {1} {} {0} + +R {3425} {0} {} {Reception of the Winespring Inn} {R} {The Winespring Inn never seems full, and a cozy room at a good price can always be had. The main hallway of the second floor leads off to a dozen comfortable rooms. A large window looks out onto the green of Emond's Field. A ledger lies on a small stand.} {Emond's Field} {} {} {} {1} {} +E {3424} {d} {d} {32} {0} {} {1} {} {0} + +R {3426} {0} {} {The Inn's Kitchen} {} {This kitchen radiates warmth and wholesome smells, even when nothing is currently cooking. A large stove is almost always filled with baking honeycakes or other such treats. A large wooden table with a number of chairs occupies the room's center, apparently the dining area of the inn's owners. A sign of cracked wood hangs over a red-hot oven.} {Emond's Field} {} {} {} {1} {} +E {3424} {w} {w} {8} {0} {} {1} {} {0} +E {3419} {s} {s} {4} {0} {} {1} {} {0} + +R {3427} {0} {} {By the Enormous Oak} {} {Local stories claim there has always been an inn at this place, and a wide stone foundation that encircles an enormous oak tree would lend credence to that notion. The tree sprouts directly from the stone and it is ancient, with a bole thirty paces around and spreading branches as thick as a man. If the tree has lived hundreds of years, the ruin must have been around even longer. In the summer, the innkeeper sets tables and benches around the oak, where people can enjoy a relaxing drink or a game of stones.} {Emond's Field} {} {} {} {1} {} +E {3424} {n} {n} {1} {0} {} {1} {} {0} +E {3419} {e} {e} {2} {0} {} {1} {} {0} +E {3137} {w} {w} {8} {0} {} {1} {} {0} + +R {3428} {0} {} {Path Along the Winespring Water} {} {An oft-used farm road lies on the village's eastern outskirts and continues along the grass and willow-clad banks of the Winespring Water. The stream is fairly wide, but its quiet gurgle still contains enough force to turn the waterwheel of the Master Thane's mill, which lies just to the south.} {Emond's Field} {} {} {} {1} {} +E {3417} {e} {e} {2} {0} {} {1} {} {0} +E {3430} {w} {w} {8} {0} {} {1} {} {0} +E {3429} {s} {s} {4} {0} {} {1} {} {0} + +R {3429} {0} {} {The Mill} {} {This large mill is the lifeblood of Emond's Field. A large stone wheel running over a millstone grinds grain into flour, spun by the force of the Winespring Water against the paddles of the waterwheel outside. It is rather noisy, with the wooden mechanics of the mill creaking, grinding and thudding, and a thin coat of flour covers the ground and walls.} {Emond's Field} {} {} {} {1} {} +E {3428} {n} {n} {1} {0} {} {1} {} {0} + +R {3430} {0} {} {Street Along the Winespring Water} {} {This appears to be the eastern edge of the village, with farm fields, meadows and the scattered copses of the Waterwood lying to the east, while peak roofed village homes lie to the west. A relatively luxurious home lies to the north, with a colorful garden and freshly painted shutters. A dirt road runs past the home, adjacent to the bank of the Winespring Water.} {Emond's Field} {} {} {} {1} {} +E {3431} {n} {n} {1} {0} {} {1} {} {0} +E {3428} {e} {e} {2} {0} {} {1} {} {0} +E {3434} {w} {w} {8} {0} {} {1} {} {0} + +R {3431} {0} {} {Master Thane's Home} {} {The house of Jon Thane, owner of the village mill, is one of the wealthiest in the village. The front door has the Thane surname engraved on it, despite the fact that in a village this small there are no strangers. Various items of furniture decorate the house, but nothing overly exciting. Windows look out on the water and the mill.} {Emond's Field} {} {} {} {1} {} +E {3430} {s} {s} {4} {0} {} {1} {} {0} + +R {3432} {0} {} {Finngar Home} {} {This quiet household is the residence of one of Emond's Field's many families. While many of the denizens live on small farms sprawling around the village, several live in the township itself. The houses seem rather ordinary, wooden, with peaked thatched roofs and whitewashed walls, and this one is no different. The common household items such as a stove, cupboard, table, chairs and a bench are all well-used, but of high quality that should last a lifetime, perhaps longer.} {Emond's Field} {} {} {} {1} {} +E {3135} {n} {n} {1} {0} {} {1} {} {0} + +R {3433} {0} {} {Ayellin Household} {R} {This quiet house is clean and in good repair. A small window looks out into the street, its wooden shutters open during the day and closed during the night. The house's furniture is well-made and plentiful, suggesting this is the home of a large family. Small figurines sit on the mantelpiece of a large hearth. A metal stove for cooking has been placed to the side, its chimney going up through a hole in the ceiling. A sign hangs on the wall.} {Emond's Field} {} {} {} {1} {} +E {2952} {w} {w} {8} {0} {} {1} {} {0} + +R {3434} {0} {} {Street Along the Riverbank} {} {Two homes stand north of the Winespring Water, with ample room for a garden between them. One garden contains a chicken coop, while during the day the chickens scratch around between a small vegetable patch. Two large, white goats have been tethered to a pole in the ground in the other garden.} {Emond's Field} {} {} {} {1} {} +E {3430} {e} {e} {2} {0} {} {1} {} {0} +E {3435} {w} {w} {8} {0} {} {1} {} {0} + +R {3435} {0} {} {Well on the East End of the Green} {D} {Flagstones have been neatly stacked and plastered to construct a stone well. Its edge is a little over 3 feet high and a wooden roof and winch have been constructed over it. The well has been placed on the eastern end of a verdant grassy expanse called the Green. A rushing stream runs just to the south, passing underneath a sturdy wooden bridge. A map has been pinned to a board at the well.} {Emond's Field} {} {} {} {1} {} +E {2952} {n} {n} {1} {0} {} {1} {} {0} +E {3434} {e} {e} {2} {0} {} {1} {} {0} +E {3437} {w} {w} {8} {0} {} {1} {} {0} +E {3436} {s} {s} {4} {0} {} {1} {} {0} + +R {3436} {0} {} {Wagon Bridge} {} {This is the Wagon Bridge, a sturdy span of wood with railings on both sides. There is plenty of room for a cart or wagon with a team of horses to cross it. The Winespring Water flows under the bridge, and bursts from a stone outcropping in the village green to the west. The Wagon Bridge divides the road into the North Road, to the north, and the Old Road to the south. A stone building stands just east off the Old Road.} {Emond's Field} {} {} {} {1} {} +E {3435} {n} {n} {1} {0} {} {1} {} {0} +E {3136} {s} {s} {4} {0} {} {1} {} {0} + +R {3437} {0} {} {Northern End of the Green} {} {This is the middle of the of the northern end of the village Green. A goat has been tethered for grazing near the bank of the Winespring Water and a few chickens are scratching around in the grass. A handcart has been placed near a home that lies to the north, its spoked wheels painted a bright green. A view through an alley between two thatched roofed homes reveals a patch of grass used for sun bleaching several white sheets.} {Emond's Field} {} {} {} {1} {} +E {3435} {e} {e} {2} {0} {} {1} {} {0} +E {3438} {w} {w} {8} {0} {} {1} {} {0} + +R {3438} {0} {} {Edge of the Green} {} {A view of the Green extends to the east and south, with the source of the sweet Winespring Water lying directly to the south. The water bursts forth from a rocky outcropping, strong enough to barrel a man over. Two low, railed footbridges cross the stream a bit downstream from the source. The stream widens further to the east, where the Wagon Bridge lies next to a stone building that houses the only inn of the village, the Winespring Inn.} {Emond's Field} {} {} {} {1} {} +E {3441} {n} {n} {1} {0} {} {1} {} {0} +E {3437} {e} {e} {2} {0} {} {1} {} {0} +E {19966} {w} {w} {8} {0} {} {1} {} {0} +E {3414} {s} {s} {4} {0} {} {1} {} {0} + +R {3439} {0} {} {Dirt Road by the Winespring} {} {This small dirt road thins a little bit here, but still follows the Winespring Water. The small river is narrow, but still fairly strong. Far to the east you can see the water branching off into the Waterwood.} {Emond's Field} {} {} {} {1} {} +E {3440} {e} {e} {2} {0} {} {1} {} {0} +E {3417} {w} {w} {8} {0} {} {1} {} {0} + +R {3440} {0} {} {By the Winespring Water} {} {The dirt road thins some more here, but seems to thicken to the east. You stand on the southern bank of the Winespring Water. A small thatched house is built here, with windows overlooking the river. Off to the west you can see the village of Emond's Field. The river flows eastwards into the Waterwood.} {Emond's Field} {} {} {} {1} {} +E {3442} {e} {e} {2} {0} {} {1} {} {0} +E {3439} {w} {w} {8} {0} {} {1} {} {0} + +R {3441} {0} {} {Muddy Dirt Street} {} {Peak roofed wooden homes line both sides of the muddy dirt street, some of them with shutters that are open during the day and closed at night. The homes' steps outside have all been swept clean by the goodwives. Pel Aydaer's workshop lies on the west side of the street, displaying some of its wares behind paned windows. A small bank lies adjacent to the shop. One of the homes on the eastern side of the street has had all its thatch removed. Bundles of new thatch lie ready to be applied to the roof.} {Emond's Field} {} {} {} {1} {} +E {19962} {n} {n} {1} {0} {} {1} {} {0} +E {19961} {w} {w} {8} {0} {} {1} {} {0} +E {3438} {s} {s} {4} {0} {} {1} {} {0} + +R {3442} {0} {} {By the Winespring Water} {} {The Winespring Water continues to flow east here, and downriver the Waterwood can be seen. Here the path divides; the main path continues east into the wood and west into the village. A smaller path turns north and crosses the Water and the plains to the north enroute to some distant buildings.} {The Waterwood} {} {} {} {1} {} +E {3443} {n} {n} {1} {0} {} {1} {} {0} +E {3458} {e} {e} {2} {0} {} {1} {} {0} +E {3440} {w} {w} {8} {0} {} {1} {} {0} +E {3450} {s} {s} {4} {0} {} {1} {} {0} + +R {3443} {0} {} {Along the Smaller Path} {} {This path runs north-south here. In the north, it heads toward a farm, and to the south it makes its way eventually to the village of Emond's Field. It also travels along the Water to the Waterwood.} {The Waterwood} {} {} {} {1} {} +E {3444} {n} {n} {1} {0} {} {1} {} {0} +E {3442} {s} {s} {4} {0} {} {1} {} {0} + +R {3444} {0} {} {Cauthon Farm} {D} {The path comes to an end here at the Cauthon farm. The house is east from here and some noise indicates someone is likely home. To the north lies a barn, and to the south a path heads to main road toward town. The yard here is very neat, and everything seems to be in order. A well-kept farm, by all appearances.} {The Waterwood} {} {} {} {1} {} +E {3445} {n} {n} {1} {0} {} {1} {} {0} +E {3449} {e} {e} {2} {0} {} {1} {} {0} +E {3443} {s} {s} {4} {0} {} {1} {} {0} + +R {3445} {0} {} {Horse Barn} {H} {This is a horse barn with two stalls. Hay is stored in the back half of the building to make for easy feeding. Horses on a farm of this sort are almost certainly draft horses, strong but a bit slow and often stubborn. Saddles and tack hang near a door in the east wall.} {The Waterwood} {} {} {} {1} {} +E {3446} {e} {e} {2} {0} {} {1} {} {0} +E {3444} {s} {s} {4} {0} {} {1} {} {0} + +R {3446} {0} {} {Cattle Barn} {} {This is where calves are cared for, and cattle are brought when the winter gets extremely cold. There is a bin of fodder on the north wall, and stalls line the wall to the east. In the east and west walls are doors.} {The Waterwood} {} {} {} {1} {} +E {3447} {e} {e} {2} {0} {} {1} {} {0} +E {3445} {w} {w} {8} {0} {} {1} {} {0} + +R {3447} {0} {} {Cauthons' Pasture} {} {This is the pasture of the Cauthon farm, where the cattle and horses spend most of their time. In severe weather, all are taken inside where they will be warm and safe. The cattle barn is to the east; more pasture lies south.} {The Waterwood} {} {} {} {1} {} +E {3446} {w} {w} {8} {0} {} {1} {} {0} +E {3448} {s} {s} {4} {0} {} {1} {} {0} + +R {3448} {0} {} {Lower Pasture} {} {The pasture continues here, providing plenty of room for the cattle to move around and more than enough grass for them to eat. The pasture is fenced in on all sides except the north, which leads back to the upper pasture. To the east another farm is visible in the distance.} {The Waterwood} {} {} {} {1} {} +E {3447} {n} {n} {1} {0} {} {1} {} {0} + +R {3449} {0} {} {Cauthon Home} {} {This is the home of a farming family of the Two Rivers, the Cauthons. Theirs is a somewhat plain house, which is made cozy by its cleanness and comfortable look. There is a table which is empty, having already been cleaned of the meal which it until recently held.} {The Waterwood} {} {} {} {1} {} +E {3444} {w} {w} {8} {0} {} {1} {} {0} + +R {3450} {0} {} {Plains Near the Winespring} {} {Looking north is the Winespring Water and the path that journeys by it into Emond's Field. These plains are smooth and filled with tall, willowy stalks of grass that continue to the east. In the distance to the south a few trees are visible, and birds flit around in their branches.} {The Waterwood} {} {} {} {1} {} +E {3442} {n} {n} {1} {0} {} {1} {} {0} +E {3457} {e} {e} {2} {0} {} {1} {} {0} +E {3451} {s} {s} {4} {0} {} {1} {} {0} + +R {3451} {0} {} {Small Stand of Trees} {} {A spring bubbles up here, and the water source has caused a small knot of trees to grow up around it. The flow is only enough to form a small, clear pool before the water flows under some rocks and disappears. The trees are few, but they are densely leaved and provide some shade here.} {The Waterwood} {} {} {} {1} {} +E {3450} {n} {n} {1} {0} {} {1} {} {0} +E {3456} {e} {e} {2} {0} {} {1} {} {0} +E {3452} {s} {s} {4} {0} {} {1} {} {0} + +R {3452} {0} {} {Flat Plains} {} {The plains are very flat with little relief. The grass here is long and brown with heads full with seeds. The plains continue to the east, and to the south is the north bank of the White River.} {The Waterwood} {} {} {} {1} {} +E {3451} {n} {n} {1} {0} {} {1} {} {0} +E {3455} {e} {e} {2} {0} {} {1} {} {0} +E {3453} {s} {s} {4} {0} {} {1} {} {0} + +R {3453} {0} {} {On the Bank of the White River} {} {To the south is the White River, rather calm at that point. The bank is gentle here, providing easy access, and the water looks fresh and inviting. To the east and west the bank continues and to the north stretch wide plains.} {The Waterwood} {} {} {} {1} {} +E {3452} {n} {n} {1} {0} {} {1} {} {0} +E {3454} {e} {e} {2} {0} {} {1} {} {0} +E {5780} {s} {s} {4} {0} {} {1} {} {0} + +R {3454} {0} {} {Bank of the White River} {} {The bank is rather steep here, and becomes yet steeper to the east. To the west, one can easily enter the river, although it might be possible to climb down to the river. To the north lie grassy plains.} {The Waterwood} {} {} {} {1} {} +E {3455} {n} {n} {1} {0} {} {1} {} {0} +E {3468} {e} {e} {2} {0} {} {1} {} {0} +E {3453} {w} {w} {8} {0} {} {1} {} {0} +E {5781} {s} {s} {4} {0} {} {1} {} {0} + +R {3455} {0} {} {Plains by a Wood} {} {Plains begin here and head north and east like a wavering tan fur grown to keep the earth warm. On the east is a small stretch of hardwood trees of remarkable sort. To the south is the bank of the White River, and the great rushing of its waters can be heard even this far to the north.} {The Waterwood} {} {} {} {1} {} +E {3456} {n} {n} {1} {0} {} {1} {} {0} +E {3467} {e} {e} {2} {0} {} {1} {} {0} +E {3452} {w} {w} {8} {0} {} {1} {} {0} +E {3454} {s} {s} {4} {0} {} {1} {} {0} + +R {3456} {0} {} {Plains by a Wood} {} {This stretch of plains is a continuation of the grassy fur to the north and south. To the west stand a few trees, and to the east lies wood. The plains are very flat, but the monotony is broken by a small foxhole in the ground.} {The Waterwood} {} {} {} {1} {} +E {3457} {n} {n} {1} {0} {} {1} {} {0} +E {3466} {e} {e} {2} {0} {} {1} {} {0} +E {3451} {w} {w} {8} {0} {} {1} {} {0} +E {3455} {s} {s} {4} {0} {} {1} {} {0} + +R {3457} {0} {} {Near the Winespring} {} {These plains lie south of the Winespring Water. Grass stretches for a great distance, especially to the west. To the east, a house is barely visible in the distance. To the north is a path that leads into the village of Emond's Field. In the southwest and southeast are inviting looking if small woods.} {The Waterwood} {} {} {} {1} {} +E {3464} {e} {e} {2} {0} {} {1} {} {0} +E {3450} {w} {w} {8} {0} {} {1} {} {0} +E {3456} {s} {s} {4} {0} {} {1} {} {0} + +R {3458} {0} {} {Path by the Water} {} {The path is only wide enough for several horses to ride abreast, or for a cart and a horse to pass by. It lopes east and west with no meandering. It is a road followed by farmers going to town, and it goes there as quickly as possible. There appears to be a way north through the brush.} {The Waterwood} {} {} {} {1} {} +E {3459} {n} {n} {1} {0} {} {1} {} {0} +E {3463} {e} {e} {2} {0} {} {1} {} {0} +E {3442} {w} {w} {8} {0} {} {1} {} {0} + +R {3459} {0} {} {End of a Ditch} {} {This is the western end of a ditch that runs by the road-side. The brush to the south is too dense to reach the road from here, but the ditch continues to the east. A bit of water lies in the bottom, but it is too dirty to drink.} {The Waterwood} {} {} {} {1} {} +E {3460} {e} {e} {2} {0} {} {1} {} {0} + +R {3460} {0} {} {In a Ditch by the Path} {} {The ditch is rather deep here, and the sides are very steep. They are too unstable to climb; each attempt only brings dirt tumbling down from above. The ditch continues to the east and west.} {The Waterwood} {} {} {} {1} {} +E {3461} {e} {e} {2} {0} {} {1} {} {0} +E {3459} {w} {w} {8} {0} {} {1} {} {0} + +R {3461} {0} {} {End of the Ditch} {} {At last there is an exit from the ditch back to the road. The brush in between will cause some scratches, but it is passible. The ditch continues to the west, but there is little of interest here.} {The Waterwood} {} {} {} {1} {} +E {3460} {w} {w} {8} {0} {} {1} {} {0} +E {3462} {s} {s} {4} {0} {} {1} {} {0} + +R {3462} {0} {} {Division of the Water} {} {Here the Winespring Water divides, one branch continuing to the east, and the other heading off south-east. The path continues east-west, following the main branch of the water to the east.} {The Waterwood} {} {} {} {1} {} +E {3461} {n} {n} {1} {0} {} {1} {} {0} +E {3477} {e} {e} {2} {0} {} {1} {} {0} +E {3463} {w} {w} {8} {0} {} {1} {} {0} + +R {3463} {0} {} {Path by the Water} {} {The path into town runs east and west here. West lies the village of Emond's Field, and to the east are the diffuse farms of the Westwood. The path sprouts an arm which heads south, leading to a home before a small wood.} {The Waterwood} {} {} {} {1} {} +E {3460} {n} {n} {1} {0} {} {1} {} {0} +E {3462} {e} {e} {2} {0} {} {1} {} {0} +E {3458} {w} {w} {8} {0} {} {1} {} {0} +E {3464} {s} {s} {4} {0} {} {1} {} {0} + +R {3464} {0} {} {Yard Beside the House} {} {This is the yard of a man who works with wood. There is a stack of wood by the side of the house, curing where it will be out of the weather. The house is to the east; it appears that someone is home. Smoke drifts out of the chimney before being ripped away by the wind.} {The Waterwood} {} {} {} {1} {} +E {3463} {n} {n} {1} {0} {} {1} {} {0} +E {3465} {e} {e} {2} {0} {} {1} {} {0} +E {3457} {w} {w} {8} {0} {} {1} {} {0} +E {3466} {s} {s} {4} {0} {} {1} {} {0} + +R {3465} {0} {} {Finmar Household} {} {This is the home of Isaac Finmar, the village cooper. On the north wall hang many tools of his trade: axes, adzes, mallets, and hoops. A few finished barrels lie in the corner, soon to be delivered. A fire warms the room, which contains a table and a few chairs.} {The Waterwood} {} {} {} {1} {} +E {3464} {w} {w} {8} {0} {} {1} {} {0} + +R {3466} {0} {} {Hardwood Stand} {} {A small wood stands here and continues to the south. The trees are fine examples of the hardwoods so useful in building. Someone harvests trees here regularly, as evidenced by the stumps scattered throughout the trunks. But the wood is well cared for; it is obviously tended such that it does not die out.} {The Waterwood} {} {} {} {1} {} +E {3464} {n} {n} {1} {0} {} {1} {} {0} +E {3473} {e} {e} {2} {0} {} {1} {} {0} +E {3456} {w} {w} {8} {0} {} {1} {} {0} +E {3467} {s} {s} {4} {0} {} {1} {} {0} + +R {3467} {0} {} {Hardwood Stand} {} {A small wood begins here and continues to the north. It is a rather large wood, not quite a forest, but it is completely isolated from the other trees which dot this plain. It is surrounded on all sides by open land. To the south runs a steep rise in the direction of the river.} {The Waterwood} {} {} {} {1} {} +E {3466} {n} {n} {1} {0} {} {1} {} {0} +E {3472} {e} {e} {2} {0} {} {1} {} {0} +E {3455} {w} {w} {8} {0} {} {1} {} {0} +E {3468} {s} {s} {4} {0} {} {1} {} {0} + +R {3468} {0} {} {Above the White River} {} {This point provides a view of the river which lies in a gorge far below. The water rushes furiously between the gorge walls. There is no way down the steep and treacherous walls. To the west the bank falls somewhat, and the gorge continues to the east.} {The Waterwood} {} {} {} {1} {} +E {3467} {n} {n} {1} {0} {} {1} {} {0} +E {3469} {e} {e} {2} {0} {} {1} {} {0} +E {3454} {w} {w} {8} {0} {} {1} {} {0} + +R {3469} {0} {} {Above the White River} {} {The vantage from atop this gorge wall provides a view of an enormous expanse of the river below. The gorge continues to the west and slopes down to the river itself to the east. There appears to be no way to climb down here.} {The Waterwood} {} {} {} {1} {} +E {3472} {n} {n} {1} {0} {} {1} {} {0} +E {3470} {e} {e} {2} {0} {} {1} {} {0} +E {3468} {w} {w} {8} {0} {} {1} {} {0} + +R {3470} {0} {} {By the White River} {} {The bank of the river is steep here, climbing its way up to the top of a gorge to the west. It falls to the east, allowing access to the river from there. The bank is too steep to climb down to the river from here. To the north is the edge of a wood. In the river that flows to south and east, large fish leap up against the current.} {The Waterwood} {} {} {} {1} {} +E {3475} {n} {n} {1} {0} {} {1} {} {0} +E {3471} {e} {e} {2} {0} {} {1} {} {0} +E {3469} {w} {w} {8} {0} {} {1} {} {0} + +R {3471} {0} {} {By the Bend} {} {The bank of the river is flat here, allowing access to it either south or east as the river makes a soft curve. The bank climbs to the west, and looking in that direction, a high gorge is visible. A path begins here by the river and heads west. It is densely covered with the hoof prints of several horses.} {The Waterwood} {} {} {} {1} {} +E {5787} {e} {e} {2} {0} {} {1} {} {0} +E {3470} {w} {w} {8} {0} {} {1} {} {0} +E {5785} {s} {s} {4} {0} {} {1} {} {0} + +R {3472} {0} {} {Open Field} {} {This field is mostly covered with grass interrupted by rocks and nettles. The ground is dotted with animal tracks heading off in every direction. The land rises to the south, and to the west is a wood.} {The Waterwood} {} {} {} {1} {} +E {3473} {n} {n} {1} {0} {} {1} {} {0} +E {3475} {e} {e} {2} {0} {} {1} {} {0} +E {3467} {w} {w} {8} {0} {} {1} {} {0} +E {3469} {s} {s} {4} {0} {} {1} {} {0} + +R {3473} {0} {} {Open Field} {} {The field is covered with knee-high grass here. Many animals are in evidence here; the grass is trampled down in tunnel-like stretches by what appear to have been rabbit, foxes, and other small creatures. To the north is a house, but it cannot be reached from this direction. To the west is a small wood.} {The Waterwood} {} {} {} {1} {} +E {3474} {e} {e} {2} {0} {} {1} {} {0} +E {3466} {w} {w} {8} {0} {} {1} {} {0} +E {3472} {s} {s} {4} {0} {} {1} {} {0} + +R {3474} {0} {} {Edge of the Waterwood} {} {The Waterwood begins here and extends to the east. The trees are large and seem to be as old as the Mountains of Mist. It is hard to imagine that this forest was once only saplings. To the east and south the forest continues.} {The Waterwood} {} {} {} {1} {} +E {3476} {n} {n} {1} {0} {} {1} {} {0} +E {3492} {e} {e} {2} {0} {} {1} {} {0} +E {3473} {w} {w} {8} {0} {} {1} {} {0} +E {3475} {s} {s} {4} {0} {} {1} {} {0} + +R {3475} {0} {} {Edge of the Waterwood} {} {This is the edge of the great eastern forest of the Two Rivers area, the Waterwood. The trees have the prop roots common to trees in wet, low lying areas. The floor of the forest is criss-crossed with the small channels which are the remnants of the Winespring Water. The forest thickens to the east.} {The Waterwood} {} {} {} {1} {} +E {3474} {n} {n} {1} {0} {} {1} {} {0} +E {3493} {e} {e} {2} {0} {} {1} {} {0} +E {3472} {w} {w} {8} {0} {} {1} {} {0} +E {3470} {s} {s} {4} {0} {} {1} {} {0} + +R {3476} {0} {} {Lesser Water} {} {The more southern of the two branches of the Water flows by here. The main branch lies just north of here, and both of them flow toward the east. To the south and east, the main forest of the area, the Waterwood, begins.} {The Waterwood} {} {} {} {1} {} +E {3477} {n} {n} {1} {0} {} {1} {} {0} +E {3491} {e} {e} {2} {0} {} {1} {} {0} +E {3474} {s} {s} {4} {0} {} {1} {} {0} + +R {3477} {0} {} {Along the Path} {} {The path continues reliably east-west heading toward the town in the west and entering the Waterwood to the east. A stone path terminates at the door of a house just to the north beyond the roadside.} {The Waterwood} {} {} {} {1} {} +E {3478} {n} {n} {1} {0} {} {1} {} {0} +E {3483} {e} {e} {2} {0} {} {1} {} {0} +E {3462} {w} {w} {8} {0} {} {1} {} {0} +E {3476} {s} {s} {4} {0} {} {1} {} {0} + +R {3478} {0} {} {Rae Home} {} {This is the Rae home where one of Emond's Field's richer families lives. The home is simply furnished, however, and has sturdy but attractive furniture. A fire burns on the hearth, making the house almost cozy. Pots are on the stove, and a delicious smell fills the room. A door in the north wall leads outside to the farmyard.} {The Waterwood} {} {} {} {1} {} +E {3479} {n} {n} {1} {0} {} {1} {} {0} +E {3477} {s} {s} {4} {0} {} {1} {} {0} + +R {3479} {0} {} {Farmyard} {} {This is the Rae farmyard. Scratchings which cover the ground indicate that several chickens are probably nearby. A fence blocks the way to the east, and to the west is a well cared-for structure. The yard continues to the north, and the Rae home lies south.} {The Waterwood} {} {} {} {1} {} +E {3481} {n} {n} {1} {0} {} {1} {} {0} +E {3480} {w} {w} {8} {0} {} {1} {} {0} +E {3478} {s} {s} {4} {0} {} {1} {} {0} + +R {3480} {0} {} {Lamb Barn} {} {This is a barn which offers shade and comfort to sheep and their lambs. Mainly the sheep do not stay here, but the lambs frolic together in the corner. Some narrowly spaced boards keep grown sheep out of the lamb area there.} {The Waterwood} {} {} {} {1} {} +E {3479} {e} {e} {2} {0} {} {1} {} {0} + +R {3481} {0} {} {Farmyard} {} {This corner of the farmyard is fairly empty. Occasionally a bird or two flit by, landing on the ground nearby to pick at stray chicken-feed. From the west, the scent of pigs comes on the breeze.} {The Waterwood} {} {} {} {1} {} +E {3482} {w} {w} {8} {0} {} {1} {} {0} +E {3479} {s} {s} {4} {0} {} {1} {} {0} + +R {3482} {0} {} {Pigpen} {} {Mud is everywhere-- on the ground, on the slat-boards which fence the pen, and now on your feet. This is obviously a pigpen, and pigslop lies in a trough and also on the ground.} {The Waterwood} {} {} {} {1} {} +E {3481} {e} {e} {2} {0} {} {1} {} {0} + +R {3483} {0} {} {Edge of the Waterwood} {} {Here the Water enters a forest, aptly named the Waterwood. Trees stand tall and broad; this forest has obviously stood for centuries. The water heads off in a north-easterly direction, and it finally splits ways with the path, which continues east-west here.} {The Waterwood} {} {} {} {1} {} +E {3484} {e} {e} {2} {0} {} {1} {} {0} +E {3477} {w} {w} {8} {0} {} {1} {} {0} + +R {3484} {0} {} {Path Through the Waterwood} {} {The path is rather narrow here, really only wide enough for two or three horses. Whoever lives along this path must be fairly self-sufficient, as it seems that he does not often head into town. The path turns here, running north and west.} {The Waterwood} {} {} {} {1} {} +E {3485} {n} {n} {1} {0} {} {1} {} {0} +E {3506} {e} {e} {2} {0} {} {1} {} {0} +E {3483} {w} {w} {8} {0} {} {1} {} {0} + +R {3485} {0} {} {End of the Path} {} {This Yard stands before the al'Donal home. The Al'Donals are another of the many farming families that live in Two Rivers. A path begins here and heads south through the Waterwood, first crossing the Water on stones set across the shallow run. The path must lead eventually to Emond's Field; there is nowhere else in Two Rivers that it could lead.} {The Waterwood} {} {} {} {1} {} +E {3489} {n} {n} {1} {0} {} {1} {} {0} +E {3486} {w} {w} {8} {0} {} {1} {} {0} +E {3484} {s} {s} {4} {0} {} {1} {} {0} + +R {3486} {0} {} {Off the Path} {} {The wood is somewhat thin here, as the Water devours a swath of trees in its journey to the east. One can easily cross the Water and head north, where the wood comes to an end. To the east lies a path through the Waterwood.} {The Waterwood} {} {} {} {1} {} +E {3487} {n} {n} {1} {0} {} {1} {} {0} +E {3485} {e} {e} {2} {0} {} {1} {} {0} + +R {3487} {0} {} {End of the Wood} {} {This is the edge of the Waterwood, which finds its northern-most reach here. The wood continues to the south, and far in the north the broad, sparkling expanse of a river is visible. To the east is a farm, but it is not reachable from here. There are good views over the surrounding countryside from here.} {The Waterwood} {} {} {} {1} {} +E {3488} {n} {n} {1} {0} {} {1} {} {0} +E {3486} {s} {s} {4} {0} {} {1} {} {0} + +R {3488} {0} {} {On the Bank of the Taren} {} {This bank overlooks a short stretch of the Taran, which flows swiftly by, unmindful of anything that occurs beyond the reaches of its waters. The bank is not at all steep, and one can enter the river to the north. To the south begins the Waterwood, which covers much of the eastern section of Two Rivers.} {The Waterwood} {} {} {} {1} {} +E {5801} {n} {n} {1} {0} {} {1} {} {0} +E {3487} {s} {s} {4} {0} {} {1} {} {0} + +R {3489} {0} {} {In the Al'Donal Home} {} {This home is characteristic of Two Rivers homes; it is furnished practically rather than lavishly. The people live by hard work and thrift, and their homes reflect that fact. The home is very welcoming though, making up through charm and ambience what it lacks in creature comforts. A door opens in the east wall.} {The Waterwood} {} {} {} {1} {} +E {3490} {e} {e} {2} {0} {} {1} {} {0} +E {3485} {s} {s} {4} {0} {} {1} {} {0} + +R {3490} {0} {} {Al'Donal Pasture} {} {This expansive pasture is home to the Al'Donal cattle. The only exit is to the west back into the house. The Taren river flows by to the northeast, but the way is blocked by a fence which saves cattle from their own folly.} {The Waterwood} {} {} {} {1} {} +E {3489} {w} {w} {8} {0} {} {1} {} {0} + +R {3491} {0} {} {Division of the Water} {} {The Water divides yet again here as it enters the Waterwood. It becomes little more than creeks flowing east and south. The water is so shallow that it is impossible to drink from it, and its surface is covered with leaves from the surrounding forest.} {The Waterwood} {} {} {} {1} {} +E {3498} {e} {e} {2} {0} {} {1} {} {0} +E {3476} {w} {w} {8} {0} {} {1} {} {0} +E {3492} {s} {s} {4} {0} {} {1} {} {0} + +R {3492} {0} {} {In the Waterwood} {} {The Winespring Water makes a last effort here before splitting into thousands of channels and soaking the forest floor. The trees spread their enormous tents of roots, trying to remain stable in earth that is not very firm. The forest continues in all directions.} {The Waterwood} {} {} {} {1} {} +E {3491} {n} {n} {1} {0} {} {1} {} {0} +E {3497} {e} {e} {2} {0} {} {1} {} {0} +E {3474} {w} {w} {8} {0} {} {1} {} {0} +E {3493} {s} {s} {4} {0} {} {1} {} {0} + +R {3493} {0} {} {In the Waterwood} {} {The floor of the forest is covered with leaves from the many massive trees which surround the area. They give the impression that they hold the entire area together through the force of their grappling roots. The forest ends to the south, near the White River. There appears to be a hole beneath the roots, but it is hard to be sure.} {The Waterwood} {} {} {} {1} {} +E {3492} {n} {n} {1} {0} {} {1} {} {0} +E {3494} {e} {e} {2} {0} {} {1} {} {0} +E {3475} {w} {w} {8} {0} {} {1} {} {0} +E {4832} {d} {d} {32} {0} {} {1} {} {0} + +R {3494} {0} {} {Edge of the Mire} {} {The Waterwood thins to a pitable few trees here. The Water is so spread out over this poorly-drained land that it begins to turn swampy. Swamps are such awful things, full of dirty water and fleets of insects to annoy all animals so unfortunate as to walk its mucky surface.} {The Waterwood} {} {} {} {1} {} +E {3495} {e} {e} {2} {0} {} {1} {} {0} +E {3493} {w} {w} {8} {0} {} {1} {} {0} + +R {3495} {0} {} {In the Mire} {} {The Mire is formed from the Winespring Water flowing over this low-lying and poorly drained land. It sucks at the feet of all who tread here, threatening to drag under he who moves too slowly. Step lively; once the Mire begins to suck at your legs, it is already over.} {The Waterwood} {} {} {} {1} {} +E {3496} {n} {n} {1} {0} {} {1} {} {0} +E {3502} {e} {e} {2} {0} {} {1} {} {0} +E {3494} {w} {w} {8} {0} {} {1} {} {0} + +R {3496} {0} {} {Edge of the Mire} {} {Many animals wander to this spot, where the Waterwood thins and gives way to a fetid swamp, the Mire. This reeking morass of decaying plants and animals is certainly no place for poor forest animals. The way west seems to be blocked, but the Mire continues east and south from here.} {The Waterwood} {} {} {} {1} {} +E {3501} {e} {e} {2} {0} {} {1} {} {0} +E {3497} {w} {w} {8} {0} {} {1} {} {0} +E {3495} {s} {s} {4} {0} {} {1} {} {0} + +R {3497} {0} {} {Deep Waterwood} {} {Here the Waterwood reachest its most dense point. It continues from here in all directions, the trunks packed close together. Looking east and south, the trees seems almost to shrivel, and a mist hangs between the trunks. The effect is a very ominous one.} {The Waterwood} {} {} {} {1} {} +E {3498} {n} {n} {1} {0} {} {1} {} {0} +E {3496} {e} {e} {2} {0} {} {1} {} {0} +E {3492} {w} {w} {8} {0} {} {1} {} {0} +E {3494} {s} {s} {4} {0} {} {1} {} {0} + +R {3498} {0} {} {In the Waterwood} {} {The last vestige of the Winespring Water gives up here and divides into many small rivulets. The large trees straddle and block the efforts of the little creeks as they try to continue east, perhaps in memory of the flow the Water has farther to the west. The forest continues in all directions except north.} {The Waterwood} {} {} {} {1} {} +E {3499} {e} {e} {2} {0} {} {1} {} {0} +E {3491} {w} {w} {8} {0} {} {1} {} {0} +E {3497} {s} {s} {4} {0} {} {1} {} {0} + +R {3499} {0} {} {Deep Waterwood} {} {This is where the forest reaches its most dense point. The trees are very large and therefore not close together, but their canopies are expansive and fully leaved. Virtually no sunlight makes it to the ground. The darkness of this area is emphasized by the thinning of the trees to the east and south.} {The Waterwood} {} {} {} {1} {} +E {3500} {e} {e} {2} {0} {} {1} {} {0} +E {3498} {w} {w} {8} {0} {} {1} {} {0} + +R {3500} {0} {} {Edge of the Mire} {} {The healthy trees of the Waterwood are quickly forgotten here. The very few trees are scraggly and leafless. It is a wonder that they still stand. The source of their plight is obviously the ground which they stand in. Something has tainted the Water as it flows aimlessly, soaking the ground until it is stickier than a pig pen, making it hard to walk here.} {The Waterwood} {} {} {} {1} {} +E {3505} {e} {e} {2} {0} {} {1} {} {0} +E {3499} {w} {w} {8} {0} {} {1} {} {0} +E {3501} {s} {s} {4} {0} {} {1} {} {0} + +R {3501} {0} {} {In the Mire} {} {The dark-brown mud oozes from horizon to horizon. It is very sticky and smells of putrefaction of all sorts of organic matter. There seems to be a strange land-form to the east; it offers the only relief that the eye can find from the oppressive flatness all around.} {The Waterwood} {} {} {} {1} {} +E {3504} {e} {e} {2} {0} {} {1} {} {0} +E {3496} {w} {w} {8} {0} {} {1} {} {0} +E {3502} {s} {s} {4} {0} {} {1} {} {0} + +R {3502} {0} {} {In the Mire} {} {The Mire is as terrible and foul here as everywhere else, but it seems a bit different as well. The slimy surface of this area seems to writhe and wriggle as if alive. There is a strange sound, like the scraping of a bug's armour as it walks across a floor or strains to free itself from a captor's hand.} {The Waterwood} {} {} {} {1} {} +E {3501} {n} {n} {1} {0} {} {1} {} {0} +E {3503} {e} {e} {2} {0} {} {1} {} {0} +E {3495} {w} {w} {8} {0} {} {1} {} {0} + +R {3503} {0} {} {Edge of the Mire} {} {More mud covers the ground as far as the eye can see. But to call it "ground" is to use the term loosely indeed; it is neither firm nor safe nor nourishing nor least of all natural. There is an oppressive air of anxiety that hangs over the region. Progress south is impossible; the Mire is far too watery.} {The Waterwood} {} {} {} {1} {} +E {3504} {n} {n} {1} {0} {} {1} {} {0} +E {3510} {e} {e} {2} {0} {} {1} {} {0} +E {3502} {w} {w} {8} {0} {} {1} {} {0} + +R {3504} {0} {} {Hill of Bones} {} {Here stands a massive hill of bones of all sorts. They are completely clean of flesh, fur, and hair. It almost seems that they have been swallowed by the mire and spit back up after being stripped of their flesh. But that is a ridiculous notion. A swamp doesn't need to eat. Right...?} {The Waterwood} {} {} {} {1} {} +E {3505} {n} {n} {1} {0} {} {1} {} {0} +E {3511} {e} {e} {2} {0} {} {1} {} {0} +E {3501} {w} {w} {8} {0} {} {1} {} {0} +E {3503} {s} {s} {4} {0} {} {1} {} {0} + +R {3505} {0} {} {In the Mire} {} {This is the northeastern-most part of the mire. It is composed of the same foul, reeking mud that forms the rest of this horrible blight. But is it really mud? That must remain unanswered, for it does not truly look like mud, but no fool would stick his hand in to find out.} {The Waterwood} {} {} {} {1} {} +E {3512} {e} {e} {2} {0} {} {1} {} {0} +E {3500} {w} {w} {8} {0} {} {1} {} {0} +E {3504} {s} {s} {4} {0} {} {1} {} {0} + +R {3506} {0} {} {In the Waterwood} {} {The Waterwood streches in each direction as far as the eye can see. The trees are of very large girth, and a particularly massive one stands nearby. Birds flit from tree to tree far overhead, and their cries come down periodically to the forest floor. The roots of the trees stand high above the ground; perhaps it is possible to climb onto them and then into the treetops above.} {The Waterwood} {} {} {} {1} {} +E {3507} {n} {n} {1} {0} {} {1} {} {0} +E {3484} {w} {w} {8} {0} {} {1} {} {0} +E {3509} {u} {u} {16} {0} {} {1} {} {0} + +R {3507} {0} {} {Edge of the Wood} {} {The Waterwood begins here and continues to the south. An open stretch of field runs along the line of trees, and the long, swaying grass is dotted by flowers and nettles. To the north, there appears to be a cave, but it is hard to see for sure. From the east come the sound of rushing water.} {The Waterwood} {} {} {} {1} {} +E {3508} {n} {n} {1} {0} {} {1} {} {0} +E {5797} {e} {e} {2} {0} {} {1} {} {0} +E {3506} {s} {s} {4} {0} {} {1} {} {0} + +R {3508} {0} {} {Dark Cave} {} {This cave is dark but warm. Almost snug, even. But it is far from comforting; scattered bones and tufts of fur mark this as the feeding ground of a large and fierce animal. The large bones have been cracked to reach the nutrient- rich marrow, a feat which reflects considerable strength.} {The Waterwood} {} {} {} {1} {} +E {3507} {s} {s} {4} {0} {} {1} {} {0} + +R {3509} {0} {} {In the Massive Tree} {} {It is a long climb into this tree-top, but a reward awaits; from the vantage point of this towering forest giant, a view is offered of the surrounding area. To the west, plains and a small road can be seen, and to the east, the forest comes to a sudden and suspicious-looking end; a swampy morass can be seen stretching beyond that line.} {The Waterwood} {} {} {} {1} {} +E {3506} {d} {d} {32} {0} {} {1} {} {0} + +R {3510} {0} {} {End of the Mire} {} {The Mire comes to an end here; the ground is so watery to the south that it would surely be suicide to attempt to walk there. The Mire continues to the north and west, spreading its foul-smelling and repulsive ooze as far as the eye can see in those directions. To the east, a fallen tree spans the width of the Taren River.} {The Waterwood} {} {} {} {1} {} +E {3511} {n} {n} {1} {0} {} {1} {} {0} +E {3516} {e} {e} {2} {0} {} {1} {} {0} +E {3503} {w} {w} {8} {0} {} {1} {} {0} + +R {3511} {0} {} {End of the Mire} {} {The Mire continues on much as it does to the west and south. But to the east, it becomes too unstable to even think of continuing in that direction. The best choice would probably be to leave this place as quickly as possible.} {The Waterwood} {} {} {} {1} {} +E {3504} {w} {w} {8} {0} {} {1} {} {0} +E {3510} {s} {s} {4} {0} {} {1} {} {0} + +R {3512} {0} {} {Shallow Water of the Taren} {} {The river trickles north-south here as it flows by the Mire to the west. There is hardly any riverbank here; the mire merely oozes flatly to the edge of the water, which begins to be somewhat cloudy. To the east, a thick forest sprawls.} {The Waterwood} {} {} {} {1} {} +E {5796} {n} {n} {1} {0} {} {1} {} {0} +E {3513} {e} {e} {2} {0} {} {1} {} {0} +E {3505} {w} {w} {8} {0} {} {1} {} {0} + +R {3513} {0} {} {In the Waterwood} {} {The towering forest grows unhindered by any human influence here. Tall trees with massive girth occupy space in every direction. Grey tendrils of moss hang from the lower branches of the trees. The ground is covered by a thick layer of green spongy moss. The forest to the north is too thick for any movement in that direction.} {East of the Waterwood} {} {} {} {1} {} +E {3518} {e} {e} {2} {0} {} {1} {} {0} +E {3512} {w} {w} {8} {0} {} {1} {} {0} +E {3514} {s} {s} {4} {0} {} {1} {} {0} + +R {3514} {0} {} {In the Waterwood} {} {The forest around is immense, growing seemingly endless in all directions, including upwards. Tendrils of moss hangs from the lower branches and some grey moss covers most of the lower parts of the trunks. The bustling sound of a lively wood can be heard from everywhere.} {East of the Waterwood} {} {} {} {1} {} +E {3513} {n} {n} {1} {0} {} {1} {} {0} +E {3517} {e} {e} {2} {0} {} {1} {} {0} +E {3515} {w} {w} {8} {0} {} {1} {} {0} + +R {3515} {0} {} {Upon a Log by the Rivers' Merging} {} {The Taren becomes rather frothy and rough here as it nears its meeting with the White River. Forested ground spreads out to the east. The Taren continues to the west, and the rivers meet to the south. To the west the river opens on the morass of a mire.} {The Waterwood} {} {} {} {1} {} +E {3514} {e} {e} {2} {0} {} {1} {} {0} +E {3516} {w} {w} {8} {0} {} {1} {} {0} +E {5795} {s} {s} {4} {0} {} {1} {} {0} + +R {3516} {0} {} {On a Fallen Log} {} {The waters of the Taren become deep and somewhat sluggish here. The Mire to the west seeps a fetid liquid into the river, causing it to be very cloudy. The depth and cloudiness of the water gives this stretch of the river its name; the dark waters almost seem to hide something sinister within.} {The Waterwood} {} {} {} {1} {} +E {3512} {n} {n} {1} {0} {} {1} {} {0} +E {3515} {e} {e} {2} {0} {} {1} {} {0} +E {3510} {w} {w} {8} {0} {} {1} {} {0} + +R {3517} {0} {} {In the Waterwood} {} {The forest is damp here, mist covers the ground, concealing every possible life at ground-level in the woods. A thick smell of rotten trees and bushes lays over the woods here, seemingly coming from the more watery areas southwards. Thick bushes blocks of the east. An immense oak can be spotted to the north. The woods continue further west.} {East of the Waterwood} {} {} {} {1} {} +E {3518} {n} {n} {1} {0} {} {1} {} {0} +E {3514} {w} {w} {8} {0} {} {1} {} {0} +E {3536} {s} {s} {4} {0} {} {1} {} {0} + +R {3518} {0} {} {By the Large Oak} {} {A large old oak stands here, somewhat apart from the forest. It seems like the other trees have given way just to let this oak stand as a symbol of age. Three spans wide and not nearly as high as the towering trees around it, it grows peacefully and strong. The woods continue in all directions.} {East of the Waterwood} {} {} {} {1} {} +E {3519} {n} {n} {1} {0} {} {1} {} {0} +E {3520} {e} {e} {2} {0} {} {1} {} {0} +E {3513} {w} {w} {8} {0} {} {1} {} {0} +E {3517} {s} {s} {4} {0} {} {1} {} {0} + +R {3519} {0} {} {A Small Clearing in the Forest} {} {The forest opens up here, creating a small clearing. Green grass covers the clearing, colored by flowers and bushes. The woods around the clearing are very dense save to the south and the west. Some boulders can be seen of to the east.} {East of the Waterwood} {} {} {} {1} {} +E {3518} {s} {s} {4} {0} {} {1} {} {0} + +R {3520} {0} {} {In the Waterwood} {} {The thick woods grow, seemingly endless, in every direction from here. Tall trees, untouched by civilization, tower high in the air. Some sort of boulders lie to the north, covered with moss, making the boulders seem almost green. The faint sound of birds singing can be heard from the treetops.} {East of the Waterwood} {} {} {} {1} {} +E {3527} {e} {e} {2} {0} {} {1} {} {0} +E {3518} {w} {w} {8} {0} {} {1} {} {0} +E {3521} {s} {s} {4} {0} {} {1} {} {0} + +R {3521} {0} {} {In the Waterwood} {} {The forest seems endless, looking all the same in every direction thus making it hard to move in these woods. The forestground is covered by soft moss, clad with white flowers and some evergreen bushes. To the west the bushes grow together blocking the path. The forest stretches out in every direction. Some sort of boulders can be seen to the north.} {East of the Waterwood} {} {} {} {1} {} +E {3520} {n} {n} {1} {0} {} {1} {} {0} +E {3526} {e} {e} {2} {0} {} {1} {} {0} +E {3522} {s} {s} {4} {0} {} {1} {} {0} + +R {3522} {0} {} {In the Dark Waterwood} {} {The forest is dense here, blocking away all light from the above. only some weeds and a couple of evergreen bushes find room to grow on the otherwise bare ground. A stinking pond lies to the south, blocking that path. Some swamp area can be seen on the other side of the water. The forest continues to the east and north, spreading somewhat more apart to the north. The woods westwards are to thick for any further travel.} {East of the Waterwood} {} {} {} {1} {} +E {3521} {n} {n} {1} {0} {} {1} {} {0} +E {3523} {e} {e} {2} {0} {} {1} {} {0} + +R {3523} {0} {} {In the Waterwood} {} {The forest is so dense here, that no light is able to enter, giving the woods an enclosed feeling with heavy air. A thin layer of mist covers the ground, concealing the potential undergrowth. The soil is wet and soft. It might be a good idea to be careful of where to put your feet here. The forest continues in all directions. The northern passage is blocked.} {East of the Waterwood} {} {} {} {1} {} +E {3524} {e} {e} {2} {0} {} {1} {} {0} +E {3522} {w} {w} {8} {0} {} {1} {} {0} +E {3534} {s} {s} {4} {0} {} {1} {} {0} + +R {3524} {0} {} {In the Waterwood} {D} {High trees stretch towards the sky, seemingly struggling among each other to reach it first. Several of the trees are ivy-mantled, with thick vines climbing up their trunks and branches. Tiny waterholes is spread all over the forest, making life easy for forest animals. A trickling sound can be heard somewhat to the east. The woods grow deeper to the west and north, while it gets lighter south and eastwards.} {East of the Waterwood} {} {} {} {1} {} +E {3525} {n} {n} {1} {0} {} {1} {} {0} +E {3531} {e} {e} {2} {0} {} {1} {} {0} +E {3523} {w} {w} {8} {0} {} {1} {} {0} +E {3533} {s} {s} {4} {0} {} {1} {} {0} + +R {3525} {0} {} {A Small Clearing in the Woods} {} {The mighty trees have withdrawn from this spot in the woods, leaving a large clearing. The only thing growing here is short green grass, with some colorful flowers spread over the spot. Birds can be heard, merrily singing from the treetops. This spot has a somewhat magical atmosphere, feeding this clearing with tranquility and peace. The forest continues in all directions from this spot. A faint sound of rushing water can be heard somewhat to the east.} {East of the Waterwood} {} {} {} {1} {} +E {3528} {n} {n} {1} {0} {} {1} {} {0} +E {3530} {e} {e} {2} {0} {} {1} {} {0} +E {3526} {w} {w} {8} {0} {} {1} {} {0} +E {3524} {s} {s} {4} {0} {} {1} {} {0} + +R {3526} {0} {} {In the Waterwood} {} {The forest is composed of mostly oak and pine trees, raging high in the air. The woods have apparently grown untouched for decades or even centuries here. A faint sound of rustling water can be heard coming from the east. To the west and south the path is overgrown and seemingly unpassable. A glimpse of some boulders can be seen to the north.} {East of the Waterwood} {} {} {} {1} {} +E {3527} {n} {n} {1} {0} {} {1} {} {0} +E {3525} {e} {e} {2} {0} {} {1} {} {0} +E {3521} {w} {w} {8} {0} {} {1} {} {0} + +R {3527} {0} {} {In the Waterwood} {} {Tall trees cover most space here, their crowns entwining into each other. The ground is bare except for some bushes and vines. Some large moss covered rocks cover a fair amount of the ground. They have seemingly parted from the largish boulders that lie to the north, a very long time ago. The woods stretch out to the west, east and south.} {East of the Waterwood} {} {} {} {1} {} +E {3528} {e} {e} {2} {0} {} {1} {} {0} +E {3520} {w} {w} {8} {0} {} {1} {} {0} +E {3526} {s} {s} {4} {0} {} {1} {} {0} + +R {3528} {0} {} {In the Waterwood} {} {Tall trees grow all over the place, making the way through the forest hard. The treecrowns block out most of the light, making the forest dim. The ground is fairly wet and soft here, covered with green moss, and small puddles of water. The woods continue to the south and west, while the path north is overgrown by trees and bushes. To the east lies something that looks like a building.} {East of the Waterwood} {} {} {} {1} {} +E {3529} {e} {e} {2} {0} {} {1} {} {0} +E {3527} {w} {w} {8} {0} {} {1} {} {0} +E {3525} {s} {s} {4} {0} {} {1} {} {0} + +R {3529} {0} {} {By the Forgotten Cottage} {} {A small and old cottage is to be found just to the east. The cottage is overgrown with trees, bushes and weeds, indicating that it is been long abandoned. High, slim trees stretch towards the sky, making enough room to reach the cottage. To the north the path is completely overgrown, and not possible to travel upon. The woods continue to the west and south. The sound of flowing water can heard somewhere to the east.} {East of the Waterwood} {} {} {} {1} {} +E {3554} {e} {e} {2} {0} {} {1} {} {0} +E {3528} {w} {w} {8} {0} {} {1} {} {0} +E {3530} {s} {s} {4} {0} {} {1} {} {0} + +R {3530} {0} {} {On the Riverbank} {} {The river is almost totaly concealed by the trees here. Only glimpses of white and blue can be spotted through the leaves to the east. The sound of forest-life is barely subdued by the river. There is not much undergrowth here, making the ground bare, occasional dotted by weeds and bushes. When raining this surely has to be a muddy place. To the west and north the Waterwood stretches. It is possible to follow the river further south.} {East of the Waterwood} {} {} {} {1} {} +E {3529} {n} {n} {1} {0} {} {1} {} {0} +E {3525} {w} {w} {8} {0} {} {1} {} {0} +E {3531} {s} {s} {4} {0} {} {1} {} {0} + +R {3531} {0} {} {Along the River} {} {The woods grow all the way down to the water here, thus reducing the sound of the river. The branches are woven densly together, keeping much of the light out. There is not much undergrowth growing here, except some tufts of grass and weeds. The woods continue to the north, along the river, and inlands to the west. To the south a bridge can be spotted through the leaves.} {East of the Waterwood} {} {} {} {1} {} +E {3530} {n} {n} {1} {0} {} {1} {} {0} +E {3524} {w} {w} {8} {0} {} {1} {} {0} +E {3532} {s} {s} {4} {0} {} {1} {} {0} + +R {3532} {0} {} {Before the Old Bridge} {} {The trees give way to an open space. An old, but sturdy stone bridge leads over the Taren River. To the north the forest becomes more dense, south and westwards the trees spread more apart. A faint smell of rotten trees hangs in the air. The sound of the river blocks out every other sound.} {East of the Waterwood} {} {} {} {1} {} +E {3531} {n} {n} {1} {0} {} {1} {} {0} +E {3570} {e} {e} {2} {0} {} {1} {} {0} +E {3533} {w} {w} {8} {0} {} {1} {} {0} +E {3552} {s} {s} {4} {0} {} {1} {} {0} + +R {3533} {0} {} {Among the Trees} {} {The forest is light here. Young agile trees with sleek branches let through lots of light. The woods grow thicker to the north and west. Small bushes are scattered around blooming in an inferno of color. Flowing water is heard somewhere to the east, and a bridge can barely be sighted through the trees to the east. To the south the trees thin abit.} {East of the Waterwood} {} {} {} {1} {} +E {3524} {n} {n} {1} {0} {} {1} {} {0} +E {3532} {e} {e} {2} {0} {} {1} {} {0} +E {3534} {w} {w} {8} {0} {} {1} {} {0} +E {3551} {s} {s} {4} {0} {} {1} {} {0} + +R {3534} {0} {} {The Edge of the Forest} {} {The trees here begin to look smaller and more gnarled somehow, standing in sharp contrast to the woods further north and east. The wet ground is misty and hard to make out clearly. A foul smell from the swamp to the east mingles with the fresh and bright smell from the woods. It is impossible to move any further south from here, due to the path is blocked by large rocks and trees.} {East of the Waterwood} {} {} {} {1} {} +E {3523} {n} {n} {1} {0} {} {1} {} {0} +E {3533} {e} {e} {2} {0} {} {1} {} {0} +E {3535} {w} {w} {8} {0} {} {1} {} {0} + +R {3535} {0} {} {At the Edge of the Swamp} {} {Old trees with enormous branches are hindering most light from penetrating into the swamp. The trees got huge roots, witch stretch hungrily into the small ponds, drinking the dirty water. Small bubbles arise from the ponds filling the air with a sickening smell. A small buzzing of insects are the only sound present. A large pond blocks the way to the north. The swamp continues to the west and south, while it withdraws to the victory of some woods to the east.} {East of the Waterwood} {} {} {} {1} {} +E {3534} {e} {e} {2} {0} {} {1} {} {0} +E {3536} {w} {w} {8} {0} {} {1} {} {0} +E {3539} {s} {s} {4} {0} {} {1} {} {0} + +R {3536} {0} {} {At the Edge of the Swamp} {} {Small bubbles arise from the muddy dark ponds, giving the air a foul smell that seems to penetrate everything. Gnarled trees stand immense, with long thick roots in the water. Some sort of fog lies at the ground level, making it a long process moving through the swamp. The swamp continues of to the south and east, while some thorns block the west. To the north the Waterwood can be seen.} {East of the Waterwood} {} {} {} {1} {} +E {3517} {n} {n} {1} {0} {} {1} {} {0} +E {3535} {e} {e} {2} {0} {} {1} {} {0} +E {3537} {w} {w} {8} {0} {} {1} {} {0} +E {3538} {s} {s} {4} {0} {} {1} {} {0} + +R {3537} {0} {} {In the Thorns} {} {The course brush is making it very hard to move. Seemingly at first glance there is no way out, but on second glance there might be possible to open the bushes to the east. The thorns are big, sharp and thick, and leaves their markings on anyone passing through. The foul smell of mire lays heavy in the air.} {East of the Waterwood} {} {} {} {1} {} +E {3536} {e} {e} {2} {0} {} {1} {} {0} + +R {3538} {0} {} {In the Foul Swamp} {} {Large trees grow here, their branches grow together blocking out much of the light. Fungus covers the lower parts of the trunks, while some moss hangs from the upper branches. Yellow and brown tufts of grass grow in the wet soil. In every direction only the swamp can be seen from here, yet though a large brownish pond blocks the way to the west and south.} {East of the Waterwood} {} {} {} {1} {} +E {3536} {n} {n} {1} {0} {} {1} {} {0} +E {3539} {e} {e} {2} {0} {} {1} {} {0} + +R {3539} {0} {} {In the Foul Mire} {} {Small tufts of grass and weeds cover the dry spots in the mire. Yet most of this area is soaked wet soil and small ponds. A rusty iron cross is placed in the wet soil. The smell of death hangs heavily in the air here. A large pond is located to the east, blocking that direction, while the mire continues to the north, west and south.} {East of the Waterwood} {} {} {} {1} {} +E {3535} {n} {n} {1} {0} {} {1} {} {0} +E {3538} {w} {w} {8} {0} {} {1} {} {0} +E {3540} {s} {s} {4} {0} {} {1} {} {0} +E {20776} {d} {d} {32} {0} {} {1} {} {0} + +R {3540} {0} {} {In the Filthy Mire} {} {The heavy smell of decay is clearly present here. Old brown leaves float on the water, some sinking. Not many trees find room to grow here, the few that do seem sick and dying. The mire continues in all directions from here. Though the east and north are filled with more trees. There appears to be some sandfilled area to the south.} {East of the Waterwood} {} {} {} {1} {} +E {3539} {n} {n} {1} {0} {} {1} {} {0} +E {3549} {e} {e} {2} {0} {} {1} {} {0} +E {3541} {w} {w} {8} {0} {} {1} {} {0} +E {3569} {s} {s} {4} {0} {} {1} {} {0} + +R {3541} {0} {} {A Path in the Mire} {} {In the middle of this mire, a small thin path can be seen. Seemingly starting out of nowhere, heading west. The path seems pretty safe to travel upon, standing in contrast to the rest of the mire. This place is dotted with quicksand pits and other treacherous traps that would mean certain death. A large pond blocks the way north.} {East of the Waterwood} {} {} {} {1} {} +E {3540} {e} {e} {2} {0} {} {1} {} {0} +E {3542} {w} {w} {8} {0} {} {1} {} {0} + +R {3542} {0} {} {The Small Path in the Mire} {} {The small path continues on, heading east and west. It seems like it hasn't been used in quite a while. Weeds and tufts of grass grow, spread out on the hard-packed dirt of the path. Some course brush blocks the way to the north, while a rather small pond stands to the south.} {East of the Waterwood} {} {} {} {1} {} +E {3541} {e} {e} {2} {0} {} {1} {} {0} +E {3543} {w} {w} {8} {0} {} {1} {} {0} + +R {3543} {0} {} {A Bend in the Small Path} {} {The path curves here, leading to the east and south. The edge of the path is covered with thick vines with spikes on. Bubbles arise from muddy puddles, giving the place a foul smell. Twisted mushrooms grow in the wet soil, in sharp colors, an indication of their toxicity. To the south some sort of hovel can be seen.} {East of the Waterwood} {} {} {} {1} {} +E {3542} {e} {e} {2} {0} {} {1} {} {0} +E {3544} {s} {s} {4} {0} {} {1} {} {0} + +R {3544} {0} {} {In Front of an Old Hovel} {} {The swamp dries up a bit here, making way for a small clearing. A small old hovel is standing just to the west, standing in the shade of some old gnarled oaks. The smell of the swamp can be clearly smelled from the swamp to the north. A small path leads northwards into the swamp. A quite large lake blocks off the east and south.} {East of the Waterwood} {} {} {} {1} {} +E {3543} {n} {n} {1} {0} {} {1} {} {0} +E {3545} {w} {w} {8} {0} {} {1} {} {0} + +R {3545} {0} {} {In the Dirty Old Hovel} {} {The hovel is quite roomy. A table with two chairs is set off to one of the corners. A window is placed on the south wall, giving view out over the lake. Shelves cover the walls, with a couple of books and small bottles with various liquids. The place does not seem abandoned, but who or what lives here is hard to tell. A small door leads north to another room. A solid door stands on rusty hinges to the east.} {East of the Waterwood} {} {} {} {1} {} +E {3546} {n} {n} {1} {0} {} {1} {} {0} +E {3544} {e} {e} {2} {0} {} {1} {} {0} +E {3548} {d} {d} {32} {0} {} {1} {} {0} + +R {3546} {0} {} {In the Bedroom} {} {This looks like the bedroom of the hovel. A small bed with a foul smelling hay-matress stands of to one side. Webs from spiders hang in the corners of the room. There are no windows in this room. Only one door leading south. The floor is composed of wooden planks, covered by a faded, threadbare rug. The broad views of the countryside through the windows make this an excellent place to watch out for approaching enemies from.} {East of the Waterwood} {} {} {} {1} {} +E {3545} {s} {s} {4} {0} {} {1} {} {0} +E {3547} {d} {d} {32} {0} {} {1} {} {0} + +R {3547} {0} {} {A Dank Crawlspace} {} {Cobwebs tangle agross your face and dust chokes your nose in this dark, damp area under the hovel. Made only to possibly hide a couple of people for good reasons or for bad ones, it has not been kept up at all and over the years has grown less and less hospitable.} {East of the Waterwood} {} {} {} {1} {} +E {3546} {u} {u} {16} {0} {} {1} {} {0} + +R {3548} {0} {} {In a Dank Cellar} {} {A dank room sprawls out underneath the hovel, filled with darkness. The walls are made of huge stones. On the southwall something that looks like chains, with a skeleton in it, is placed. The ground is made of hardpacked wet dirt. A strange smell fills the room.} {East of the Waterwood} {} {} {} {1} {} +E {3545} {u} {u} {16} {0} {} {1} {} {0} + +R {3549} {0} {} {In the Filthy Mire} {} {The swamp stretches out to the east and west. To the north some large boulders block the path, while a smallish pond blocks to the south. The rotten smell of the swamp lies heavily under the network of leaves densly woven by the twisted trees that grow here. Some thorny bushes are the only undergrowth present, besides some weeds and grass. Surprisingly enough some small flowers bloom on the thorny branches.} {East of the Waterwood} {} {} {} {1} {} +E {3550} {e} {e} {2} {0} {} {1} {} {0} +E {3540} {w} {w} {8} {0} {} {1} {} {0} + +R {3550} {0} {} {At the Edge of the Swamp} {} {The rotten smell of the swamp lies heavily here. Small ponds of water mingle with the weeds and occasional grass. The few trees that grow here are gnarled and twisted, yet they spread out large branches blocking much of the light out. Fungus and moss covers most of their trunks. The sound of flowing water can be heard somewhere to the west. The swamp continues to the west, while to the north it seems a bit dryer. The path southwards is blocked by overgrown trees and bushes.} {East of the Waterwood} {} {} {} {1} {} +E {3551} {n} {n} {1} {0} {} {1} {} {0} +E {3553} {e} {e} {2} {0} {} {1} {} {0} +E {3549} {w} {w} {8} {0} {} {1} {} {0} + +R {3551} {0} {} {A Stand of Trees} {} {Knee-high grass covers the ground, with small bushes scattered around. Some trees also grow here, if not so dense as to the north. Thorny bushes and thickets blocks the western path. The sick smell of decay fills the air somewhat here, seemingly coming from the south and west. A sound of water can be heard of to the east somewhere.} {East of the Waterwood} {} {} {} {1} {} +E {3533} {n} {n} {1} {0} {} {1} {} {0} +E {3552} {e} {e} {2} {0} {} {1} {} {0} +E {4830} {w} {w} {8} {0} {} {1} {} {0} +E {3550} {s} {s} {4} {0} {} {1} {} {0} + +R {3552} {0} {} {On the Shore of the River} {} {This is an open area with small clusters of trees. Some with large branches hanging heavily down to the water. Even though the water is overwhelming here, faint sounds of animals can be heard. The grass is fairly well trimmed, indicating that deer sometimes wander these paths. The way east is blocked by the river, while the path west leads to some sort of mire. At some distance to the north a bridge can be spotted. The riverbank continues to the south.} {East of the Waterwood} {} {} {} {1} {} +E {3532} {n} {n} {1} {0} {} {1} {} {0} +E {3551} {w} {w} {8} {0} {} {1} {} {0} +E {3553} {s} {s} {4} {0} {} {1} {} {0} + +R {3553} {0} {} {The Banks of the River} {} {Not many trees find room to grow here. The few present sway over the river, casting deep shadows over the water. The river itself makes a slight bend to the west here, blocking of both east and south for further travel. The smell of decay is more clear now, coming from the swamp not far off to the west. It is possible to follow the river further north.} {East of the Waterwood} {} {} {} {1} {} +E {3552} {n} {n} {1} {0} {} {1} {} {0} +E {3550} {w} {w} {8} {0} {} {1} {} {0} +E {3564} {d} {d} {32} {0} {} {1} {} {0} + +R {3554} {0} {} {Inside the Small Cottage} {} {There are no windows in this cottage, the only opening is the door to the west. Some spiderwebs have been built seemingly in every corner of the room. It might have been a long time since someone was here last. There is a small ladder leading up towards a small loftroom. A small table lies in a heap in one corner. The old wood floor shows signs of much wear.} {East of the Waterwood} {} {} {} {1} {} +E {3529} {w} {w} {8} {0} {} {1} {} {0} +E {3555} {u} {u} {16} {0} {} {1} {} {0} +E {3556} {d} {d} {32} {0} {} {1} {} {0} + +R {3555} {0} {} {In the Small Loftroom} {} {This is a very small room. Some light comes through a small opening near the roof. The roof itself was made of hay, now decomposed to some ill-smelling wet stuff. A small bed occupies most of the room, the mattress and blanket destroyed by time. A real bad smell fills the air here. A small ladder leads down to the main room in cottage. The opening in the roof makes this an excellent place to watch over the local countryside.} {East of the Waterwood} {} {} {} {1} {} +E {3554} {d} {d} {32} {0} {} {1} {} {0} + +R {3556} {0} {} {In an Underground Tunnel} {} {This appears to be some kind of tunnel. The walls are curved, sleek, hardpacked dirt. This does not look like anything made of humans. Small puddles are dotted out on the ground. Snails crawl all over the place, leaving a sticky trail on the walls. There appear to be something about the roof, that makes it different from the rest of the tunnel. The tunnel leads eastwards into the darkness. The path to the west is blocked by a pile of wood, rocks and dirt.} {East of the Waterwood} {} {} {} {1} {} +E {3579} {e} {e} {2} {0} {} {1} {} {0} +E {3557} {w} {w} {8} {0} {} {1} {} {0} +E {3554} {u} {u} {16} {0} {} {1} {} {0} + +R {3557} {0} {} {The Underground Tunnel} {} {The tunnel is built in the same endless style as before, never even changing in width and height. The hardpacked dirtwalls block all directions except west. To the east the tunnel is blocked by a mingle of wood, dirt and rocks.} {East of the Waterwood} {} {} {} {1} {} +E {3556} {e} {e} {2} {0} {} {1} {} {0} +E {3558} {w} {w} {8} {0} {} {1} {} {0} + +R {3558} {0} {} {In the Dank Tunnel} {} {The tunnel leads in only one direction here, east. The walls are smooth and straight, never changing a bit. A filthy smell hangs over the place. The soil seem somewhat more loose at the floor than the rest of the wall. Small snails crawl around in the wet spots at the ground.} {East of the Waterwood} {} {} {} {1} {} +E {3557} {e} {e} {2} {0} {} {1} {} {0} +E {3559} {d} {d} {32} {0} {} {1} {} {0} + +R {3559} {0} {} {In the Mole Lair} {} {A hideous stench fills the room, coming from some sort of nest made of straw, hay and wool. Decaying meat lies in a heap in one corner, and an even larger pile with bright, clean bones in the other corner. There appears to be some kind of a closed entry of some sort in the ceiling. The only obvious exit is to the south.} {East of the Waterwood} {} {} {} {1} {} +E {3560} {s} {s} {4} {0} {} {1} {} {0} +E {3558} {u} {u} {16} {0} {} {1} {} {0} + +R {3560} {0} {} {A Curve in the Tunnel} {} {The small tunnel makes a tight turn here, and leads to the west and north. A foul smell fills the air with death and decay. The walls here are almost ornamently lined with skulls, some animals some human. In the dirt on the ground there are some enourmous looking tracks of some kind of animal.} {East of the Waterwood} {} {} {} {1} {} +E {3559} {n} {n} {1} {0} {} {1} {} {0} +E {3561} {w} {w} {8} {0} {} {1} {} {0} + +R {3561} {0} {} {A Curve in the Tunnel} {} {The dim tunnel is still sloping downwards some. The water dripping from the ceiling is diverted to a small canal at the side. A smell of death fills the heavy and damp air. The tunnel contiunes eastwards and southwards.} {East of the Waterwood} {} {} {} {1} {} +E {3560} {e} {e} {2} {0} {} {1} {} {0} +E {3562} {s} {s} {4} {0} {} {1} {} {0} + +R {3562} {0} {} {The Underground Tunnel} {} {The cylindrical tunnel stretches northwards, while abruptly stopping to the south. The soil in the southern wall seems a bit thinner and looser than the other walls. The path north is sloping slowly downwards. Water drips from the ceiling several places, creating small puddles on the ground. A white skull with hollow eyes stares out in the tunnel from its place, half dug into the wall.} {East of the Waterwood} {} {} {} {1} {} +E {3561} {n} {n} {1} {0} {} {1} {} {0} +E {3563} {s} {s} {4} {0} {} {1} {} {0} + +R {3563} {0} {} {In the Dank Tunnel} {} {The tunnel lies in an almost straight line here, heading east and west into the darkness. The dirt wall is wet and damp, making the room a bit misty. Some remains of bones lie broken at the ground, it is hard to tell from which animal they come. There are some strange markings on the northern wall, looking a bit like clawmarks of some sort.} {East of the Waterwood} {} {} {} {1} {} +E {3562} {n} {n} {1} {0} {} {1} {} {0} +E {3564} {e} {e} {2} {0} {} {1} {} {0} +E {3565} {w} {w} {8} {0} {} {1} {} {0} + +R {3564} {0} {} {The Dark Tunnel} {} {The damp tunnel stretches out to the west. No other obvious exit can bee seen. Some sort of strange slimy mushroom grows in the loose dirt on the walls and floor. The dirt in the ceiling seems somewhat more loose than the rest of the dirt. Maybe there is some kind of opening here.} {East of the Waterwood} {} {} {} {1} {} +E {3563} {w} {w} {8} {0} {} {1} {} {0} +E {3553} {u} {u} {16} {0} {} {1} {} {0} + +R {3565} {0} {} {In the Underground Room} {} {A tunnel burrows underground, circular in shape and about three spans in diameter. The tunnel looks like its been made of some giant animal of some sort, this is definitly not human work. A small puddle forms on the ground, apparently dripping from the ceiling. The tunnel continues off to the east.} {East of the Waterwood} {} {} {} {1} {} +E {3563} {e} {e} {2} {0} {} {1} {} {0} +E {3566} {s} {s} {4} {0} {} {1} {} {0} + +R {3566} {0} {} {Tunnel Through the Water} {} {A treacherous tunnel, its surface slick with water and slimed with algae, forms a path underneath the Waterwood's swampy forest, leading to seemingly nowhere. There is a constant dripping sound from water that falls from the ceiling of the tunnel into puddles on the ground.} {The Northern Forests of Ghealdan} {} {} {} {1} {} +E {3565} {n} {n} {1} {0} {} {1} {} {0} +E {3567} {s} {s} {4} {0} {} {1} {} {0} + +R {3567} {0} {} {Underneath the Waterwood} {} {The tunnel opens up into a large chamber, which is partially flooded. The regular drip drip of water echoes around the chamber, the drops slowly adding to the amount of water in the area. The center of the chamber is slightly raised, revealing a tiny patch of exposed rocky soil, evidence of a mounded elevation under the surface.} {The Northern Forests of Ghealdan} {} {} {} {1} {} +E {3566} {n} {n} {1} {0} {} {1} {} {0} +E {3568} {d} {d} {32} {0} {} {1} {} {0} + +R {3568} {0} {} {Hollow Under the Waterwood} {} {Long ago, some natural disaster created a hollow underneath the Waterwood swamp which someone later fortified with a door separating the water of the lake above from the small pocket of cleared earth below. The air is damp and stale, and small rivulets of water trickle down the walls as if the lake is trying, ever so slowly and deliberately, to force its way in to fill this void in its center. The ebb and flow of the lake water can make accessing this tiny spot tricky at best, and downright suicidal at worst.} {The Northern Forests of Ghealdan} {} {} {} {1} {} +E {3567} {u} {u} {16} {0} {} {1} {} {0} + +R {3569} {0} {} {In the Quicksand} {} {The swamp makes way for a clearing here, filled with quicksand. Seems like there is only one way to go, down...} {East of the Waterwood} {} {} {} {1} {} +E {3565} {d} {d} {32} {0} {} {1} {} {0} + +R {3570} {0} {} {On the Old Bridge} {} {The bridge is paved with colorful stones, which seems to glimmer in the light, giving the bridge an almost magical atmosphere. The noise of the river is so loud that every other sound is absorbed. To the east the bridge still spans a bit of length, but to the west the bridge connects with the shore.} {East of the Waterwood} {} {} {} {1} {} +E {3571} {e} {e} {2} {0} {} {1} {} {0} +E {3532} {w} {w} {8} {0} {} {1} {} {0} + +R {3571} {0} {} {On the Old Bridge} {} {The bridge, in spite of its years, seems to be in still good shape. A stone railing is made at each edge of the bridge, giving support to the occasional passerby. The river flows swiftly underneath, causing a tremendous noise. The bridge spans over the river to the west, while it is shorebound not far eastwards.} {East of the Waterwood} {} {} {} {1} {} +E {3572} {e} {e} {2} {0} {} {1} {} {0} +E {3570} {w} {w} {8} {0} {} {1} {} {0} + +R {3572} {0} {} {Near the Old Bridge} {} {In this small wood a bridge is to be found. Old and sturdy it leads over the Taren River. It seems to be long forgotten, the side overgrown with fungus. To the south the woods go into rolling hills. To the north the sight is blocked by trees. All that can be heard is the river. A small hill lies to the east.} {East of the Waterwood} {} {} {} {1} {} +E {3573} {n} {n} {1} {0} {} {1} {} {0} +E {3580} {e} {e} {2} {0} {} {1} {} {0} +E {3571} {w} {w} {8} {0} {} {1} {} {0} + +R {3573} {0} {} {A Small Stand of Trees by the River} {} {Some small trees cluster together here, creating a small wood. The fast flowing river lies to the east and north, cutting those paths off. The small wood continues eastwards, while a small clearing lies to the south. A stone bridge can be seen to the south.} {East of the Waterwood} {} {} {} {1} {} +E {3574} {e} {e} {2} {0} {} {1} {} {0} +E {3572} {s} {s} {4} {0} {} {1} {} {0} + +R {3574} {0} {} {A Small Stand of Trees} {} {The small trees that grow in this area are just barely enough to be called a forest. Thin white trunks stand somewhere several paces away from the next tree and so on. The small woods grow to the north and west. To the east the trees clear away. A small finger of the river blocks the southern path.} {East of the Waterwood} {} {} {} {1} {} +E {3575} {n} {n} {1} {0} {} {1} {} {0} +E {3582} {e} {e} {2} {0} {} {1} {} {0} +E {3573} {w} {w} {8} {0} {} {1} {} {0} + +R {3575} {0} {} {Among the Small Trees} {} {Small trees stands here, swaying lightly in the wind. A couple of bird nests can be spotted on some of the brances, most small and probably belonging to sparrows and other small birds. The sound of rustling water can be heard from the west. The east and north is covered by thick vines with long thorns blocking that way out.} {East of the Waterwood} {} {} {} {1} {} +E {3576} {w} {w} {8} {0} {} {1} {} {0} +E {3574} {s} {s} {4} {0} {} {1} {} {0} + +R {3576} {0} {} {By the Riverside} {} {The small trees withdraw somewhat from the flowing river to the west and south. The other shore can be seen at a quite long distance. The noise of the water is nearly overwhelming here. Some rock formations can be seen at a small clearing to the north. The woods stretch to the east.} {East of the Waterwood} {} {} {} {1} {} +E {3577} {n} {n} {1} {0} {} {1} {} {0} +E {3575} {e} {e} {2} {0} {} {1} {} {0} + +R {3577} {0} {} {At the Rocky Clearing} {} {Large and small rocks cover this clearing, seemingly growing up from the earth. Grey and green moss cover the rocks and make them seem old. Only a couple of trees find room to grow here, and those who do are small and stocky, growing out from the outcrops between the rocks. A small forest lies on the riverbank to the south. The west is blocked by the river. The east and north are heaped with large rocks making the passage through there difficult.} {East of the Waterwood} {} {} {} {1} {} +E {3592} {e} {e} {2} {0} {} {1} {} {0} +E {3576} {s} {s} {4} {0} {} {1} {} {0} +E {3578} {d} {d} {32} {0} {} {1} {} {0} + +R {3578} {0} {} {In the Dark Tunnel} {} {This dark tunnel looks strange, somehow. It is obvious that no human hand took part in building it. A strange, and sickly smell, hangs heavy here. Small remains of bones and skulls are halfly buried in the soil. The tunnel disappears into to the darkness somewhere to the west. Some sort of entrance is made up from this space.} {East of the Waterwood} {} {} {} {1} {} +E {3579} {w} {w} {8} {0} {} {1} {} {0} +E {3577} {u} {u} {16} {0} {} {1} {} {0} + +R {3579} {0} {} {Down the Dank Tunnel} {} {The tunnel continues to the east and west. Water drips down from the ceiling, making a puddle on the ground. A faint rumbling sound can be heard from above. Something glimmers in the loose soil. Upon closer examination, it shows itself to be an old human skull.} {East of the Waterwood} {} {} {} {1} {} +E {3578} {e} {e} {2} {0} {} {1} {} {0} +E {3556} {w} {w} {8} {0} {} {1} {} {0} + +R {3580} {0} {} {On the Small Hilltop} {} {A small hill rises here, covered in green knee-high grass. An old bridge can be spotted to the west, connecting to the riverbanks of a fast flowing and wide river. Some small woods lie to the north, while plains stretch endlessly to the south and east.} {East of the Waterwood} {} {} {} {1} {} +E {3581} {e} {e} {2} {0} {} {1} {} {0} +E {3572} {w} {w} {8} {0} {} {1} {} {0} + +R {3581} {0} {} {The Vast Plains} {} {Vast plains stretch out of sight. The knee-high grass that cover the plains rustle slightly in the soft breeze. Small clusters of trees stand spread apart on the plains. A small hill can be seen to the west, and a small wood lies to the north. The endless plains stretch east and south.} {East of the Waterwood} {} {} {} {1} {} +E {3582} {n} {n} {1} {0} {} {1} {} {0} +E {3583} {e} {e} {2} {0} {} {1} {} {0} +E {3580} {w} {w} {8} {0} {} {1} {} {0} + +R {3582} {0} {} {Before the Plains} {} {The small woods clear apart somewhat making a small space that seperates the plains to the south from the small forest to the west. Some rocks lie around, covered by moss and weeds. The green flowing grass reaches almost to the knee here.} {East of the Waterwood} {} {} {} {1} {} +E {3574} {w} {w} {8} {0} {} {1} {} {0} +E {3581} {s} {s} {4} {0} {} {1} {} {0} + +R {3583} {0} {} {On the Vast Plains} {} {The rustling grass continues as far as the eye can see. A little of to the west a small hill can be seen. Somewhere far away to the southeast the peaks of some mountains can just be seen. The grass is mostly knee-high, but at certain places the grass stand almost a man's height, and thus concealing alomost everything.} {East of the Waterwood} {} {} {} {1} {} +E {3585} {e} {e} {2} {0} {} {1} {} {0} +E {3581} {w} {w} {8} {0} {} {1} {} {0} +E {3584} {s} {s} {4} {0} {} {1} {} {0} + +R {3584} {0} {} {On the Vast Plains} {} {The plains continue seemingly in a straight line, but at closer look, the plains consist of small mounds and hillsides that curve and slope down and upwards. The way is covered by a thick, green carpet of grass. All that can be seen is grass, some trees and the sky. This must be a very easy place to get lost.} {East of the Waterwood} {} {} {} {1} {} +E {3583} {n} {n} {1} {0} {} {1} {} {0} +E {3586} {e} {e} {2} {0} {} {1} {} {0} +E {3584} {w} {w} {8} {0} {} {1} {} {0} +E {3581} {s} {s} {4} {0} {} {1} {} {0} + +R {3585} {0} {} {At the Small Waterhole} {D} {With flowing grass at all sides, some small clusters of trees grow in almost a circle, casting their shadows on a small waterhole. The grass is trampled down, and the ground is almost bare near the water. This seems like a place many of the animals of the plains visit frequently. The vast plains continue in all direction from here, seemingly endless.} {East of the Waterwood} {} {} {} {1} {} +E {3587} {n} {n} {1} {0} {} {1} {} {0} +E {3583} {w} {w} {8} {0} {} {1} {} {0} +E {3586} {s} {s} {4} {0} {} {1} {} {0} + +R {3586} {0} {} {In the Grass on the Vast Plains} {} {The high grass, and the fact that one place looks about the same as another on these plains, makes navigating very difficult. Grass rustles lightly, not just because of the wind, but also due to plains animals sneaking around. A predator could easily, hidden by the high grass, be ready to pounce on his next unsuspecting victim.} {East of the Waterwood} {} {} {} {1} {} +E {3585} {n} {n} {1} {0} {} {1} {} {0} +E {3604} {e} {e} {2} {0} {} {1} {} {0} +E {3584} {w} {w} {8} {0} {} {1} {} {0} + +R {3587} {0} {} {On the Vast Plains} {} {Green grass, a span tall, grows as far as the eye can see. The soft wind blows the grass softly, making the plains seem fluid and alive. Small clusters of trees give provide shade, when the sun is high, across the otherwise exposed plains. To the west some woods can barely be seen.} {East of the Waterwood} {} {} {} {1} {} +E {3600} {e} {e} {2} {0} {} {1} {} {0} +E {3588} {w} {w} {8} {0} {} {1} {} {0} +E {3585} {s} {s} {4} {0} {} {1} {} {0} + +R {3588} {0} {} {At the Edge of the Plains} {} {Small clusters of trees stand in the eastern and northern parts of this place. The plains itself stretches of to the east and south. The green grass sways like an ocean in the wind. Small rustling noices can be heard from the deep grass. A fresh smell of green grass fills the air.} {East of the Waterwood} {} {} {} {1} {} +E {3589} {n} {n} {1} {0} {} {1} {} {0} +E {3587} {e} {e} {2} {0} {} {1} {} {0} + +R {3589} {0} {} {On the Small Forest Path} {} {Straight and slim trees stand here quietly, moving slightly in the soft breeze. Birds can be heard trilling soft songs from the branches above. Occasionally some small nests can be seen sitting firmly on the branches. A path leads north through a small forest. The south is seemingly blocked by clusters of bushes and trees. An opening in the forest to the east reveals rolling plains.} {East of the Waterwood} {} {} {} {1} {} +E {3590} {n} {n} {1} {0} {} {1} {} {0} +E {3594} {e} {e} {2} {0} {} {1} {} {0} +E {3588} {s} {s} {4} {0} {} {1} {} {0} + +R {3590} {0} {} {On the Small Forest Path} {} {A small forest grows peacefully here. The trees not more than three spans at most. Small bushes are scattered everywhere, some with colorful flowers blooming. The path turns southwards to the continuing forest. A vast plains opens to the east through a break in the trees. A wall of bushes with thorns that are a hand long can be seen to the north.} {East of the Waterwood} {} {} {} {1} {} +E {3593} {e} {e} {2} {0} {} {1} {} {0} +E {3591} {w} {w} {8} {0} {} {1} {} {0} +E {3589} {s} {s} {4} {0} {} {1} {} {0} + +R {3591} {0} {} {Among the Boulders} {} {Small and large boulders bar the way north and south, though to the east a small forest can be seen. A small trail leads east and west, and due to all the boulders no other way can be used. Small bushes and trees grow peacefully in the small open spaces.} {East of the Waterwood} {} {} {} {1} {} +E {3590} {e} {e} {2} {0} {} {1} {} {0} +E {3592} {w} {w} {8} {0} {} {1} {} {0} + +R {3592} {0} {} {At the Heap of Rocks} {} {A few trees grow here, between the rocks, clutching with twisted roots to take hold in the soil. Small and large rocks and boulders cover the area with a small path through it. Green and gray moss grows on the rocks, giving them an ancient look. The path curves through the boulders to the east.} {East of the Waterwood} {} {} {} {1} {} +E {3591} {e} {e} {2} {0} {} {1} {} {0} +E {3577} {w} {w} {8} {0} {} {1} {} {0} + +R {3593} {0} {} {Plains Near a Forest} {} {The plains end at the foot of a large forest. To the south lies a path crossing the plains and entering the forest. To the west, large trees making viewing the landscape impossible. To the east lie the wide open plains, with the tall, yellow grass swaying gently in the breeze.} {Northern Plains of Altara} {} {} {} {1} {} +E {3595} {e} {e} {2} {0} {} {1} {} {0} +E {3590} {w} {w} {8} {0} {} {1} {} {0} +E {3594} {s} {s} {4} {0} {} {1} {} {0} + +R {3594} {0} {} {A Path Through the Plains} {} {The plains change here, turning into forestland to the west. The path goes off to the west, into the forest. To the east, the path takes you through the plains. Small trees grow just off the path, but they are bigger than the other trees scattered throughout the plains. To the north, the plains extend for a short while, eventually turning into forest.} {Northern Plains of Altara} {} {} {} {1} {} +E {3593} {n} {n} {1} {0} {} {1} {} {0} +E {3596} {e} {e} {2} {0} {} {1} {} {0} +E {3589} {w} {w} {8} {0} {} {1} {} {0} + +R {3595} {0} {} {Bend in the Road} {} {The path takes a turn to the south, where it continues on to the forest, or goes to the east, taking you into the plains. To the north and west the plains stretch, and seem to change slightly, with small trees dotting the plains as the grassland makes a transition into forest.} {Northern Plains of Altara} {} {} {} {1} {} +E {3609} {n} {n} {1} {0} {} {1} {} {0} +E {3611} {e} {e} {2} {0} {} {1} {} {0} +E {3593} {w} {w} {8} {0} {} {1} {} {0} +E {3596} {s} {s} {4} {0} {} {1} {} {0} + +R {3596} {0} {} {A Bend in a Path} {} {The path bends to the west and cuts through the plains, where in the distance the endless stretch of waving grassland turns to forest. To the north, the path winds through the fields and grasslands of northern Altara. To the east, the plains extend, forming a sea of swaying grass interspersed with trees. A tangle of matted grass and brush lies to the south.} {Northern Plains of Altara} {} {} {} {1} {} +E {3595} {n} {n} {1} {0} {} {1} {} {0} +E {3597} {e} {e} {2} {0} {} {1} {} {0} +E {3594} {w} {w} {8} {0} {} {1} {} {0} + +R {3597} {0} {} {Plains off the Path} {} {The grass of the plains is tall and thick here, reaching almost waist-high, making it impossible to reach the path to the north, or the plains to the east. The golden grass sways gently all around, in the lightly blowing breeze running through the plains. To the south and west, the plains extend for miles.} {Northern Plains of Altara} {} {} {} {1} {} +E {3596} {w} {w} {8} {0} {} {1} {} {0} +E {3598} {s} {s} {4} {0} {} {1} {} {0} + +R {3598} {0} {} {On the Road} {} {The merchant road lazily bends east and south, its hard packed surface allowing nothing to take root and sprout. The looming rift named Garen's Wall looms to the south-west, while another similarly jagged rift named the Damona Mountains lies to the south-east. A wide gap lies between the two mountain ranges and the road seems to be headed in that direction.} {Northern Plains of Altara} {} {} {} {1} {} +E {3597} {n} {n} {1} {0} {} {1} {} {0} +E {3663} {e} {e} {2} {0} {} {1} {} {0} +E {3599} {w} {w} {8} {0} {} {1} {} {0} +E {3607} {s} {s} {4} {0} {} {1} {} {0} + +R {3599} {0} {} {Vast Plains} {} {To the north, beyond a tangle of grassy stalks and brush, lies a path that cuts through the plains. Leading to the west, the path heads towards a forest, while it also appears to turn away northwards into the distance. Different types of trees dot the plains, growing in clumps and copses. To the east and south, the plains of Altara spread out in a sea of yellow.} {Northern Plains of Altara} {} {} {} {1} {} +E {3598} {e} {e} {2} {0} {} {1} {} {0} +E {3600} {w} {w} {8} {0} {} {1} {} {0} +E {3602} {s} {s} {4} {0} {} {1} {} {0} + +R {3600} {0} {} {A Small Rocky Outcropping at the Plains} {} {This may be called a breaking of the otherwise monochrome landscape on the plains. In the middle of nowhere some rocks arise from the ground, making odd formations, and might be a good hiding place for plains animals. The plains stretch on to the south and west.} {East of the Waterwood} {} {} {} {1} {} +E {3599} {e} {e} {2} {0} {} {1} {} {0} +E {3587} {w} {w} {8} {0} {} {1} {} {0} +E {3601} {s} {s} {4} {0} {} {1} {} {0} + +R {3601} {0} {} {On the Vast Plains} {} {The plains move on, further and further, never ever seeming to stop. And never changing character, except in rare cases. Some small trees find room to live here, though they are almost overgrown by high grass that stands almost as tall as the trees some places. Navigating through this ocean of grass seems almost impossible.} {East of the Waterwood} {} {} {} {1} {} +E {3600} {n} {n} {1} {0} {} {1} {} {0} +E {3603} {e} {e} {2} {0} {} {1} {} {0} +E {3604} {s} {s} {4} {0} {} {1} {} {0} + +R {3602} {0} {} {Vast Plains} {} {A lightly forested region lies in the distance to the west, making a sharp contrast to the flat plains land. To the north, east, and south, tall grass moves gently in the light breeze that travels across the plains. Yellow and green grass is intermixed with small trees, as the landscape changes.} {Northern Plains of Altara} {} {} {} {1} {} +E {3599} {n} {n} {1} {0} {} {1} {} {0} +E {3607} {e} {e} {2} {0} {} {1} {} {0} +E {3603} {w} {w} {8} {0} {} {1} {} {0} +E {3605} {s} {s} {4} {0} {} {1} {} {0} + +R {3603} {0} {} {On the Vast Plains} {} {The vast plains continue on and on, though the tall grass grows too thick in most direction for travel to be possible. The grass is navigable to the west where a few trees grow among the grass.} {East of the Waterwood} {} {} {} {1} {} +E {3602} {e} {e} {2} {0} {} {1} {} {0} +E {3601} {w} {w} {8} {0} {} {1} {} {0} + +R {3604} {0} {} {In the Ocean of Grass} {} {The plains look much like an ocean, with the grass moving up and down in a wave-like motion created by the soft breeze. The plains stretch in every direction from here.} {East of the Waterwood} {} {} {} {1} {} +E {3603} {n} {n} {1} {0} {} {1} {} {0} +E {3586} {w} {w} {8} {0} {} {1} {} {0} +E {3604} {s} {s} {4} {0} {} {1} {} {0} + +R {3605} {0} {} {On the Road to Jehannah} {} {Tall, thick plains grass covers every open space for miles upon miles. The gold, green and brown grass moves gently in the light wind that blows across the grassland. The sounds of small animals rise out of the grass, but the animals themselves remain hidden. The road runs south, towards a green line that indicates the presence of trees.} {Northern Plains of Altara} {} {} {} {1} {} +E {3602} {n} {n} {1} {0} {} {1} {} {0} +E {3608} {e} {e} {2} {0} {} {1} {} {0} +E {3606} {s} {s} {4} {0} {} {1} {} {0} + +R {3606} {0} {} {Turn in the Jehannah Road} {} {The rutted road runs to the north and west as it wriggles its way through the hilly terrain. In some deep spots the ruts have filled with water and turned muddy, hampering the passing of carts and wagons by bogging them down in the muck. Some shrubs stand to the east, prohibiting passage.} {Northern Plains of Altara} {} {} {} {1} {} +E {3605} {n} {n} {1} {0} {} {1} {} {0} +E {3679} {w} {w} {8} {0} {} {1} {} {0} +E {3687} {s} {s} {4} {0} {} {1} {} {0} + +R {3607} {0} {} {On the Road to Jehannah} {} {The wide, open plains that surround the road are the only landscape that can be seen for miles. The plains continue to the north, south, east, and west in a monotonous fashion. The only thing that brakes up the flat grassland, is a small tree situated a little to the south.} {Northern Plains of Altara} {} {} {} {1} {} +E {3598} {n} {n} {1} {0} {} {1} {} {0} +E {3602} {w} {w} {8} {0} {} {1} {} {0} +E {3608} {s} {s} {4} {0} {} {1} {} {0} + +R {3608} {0} {} {On the Road to Jehannah} {} {Stretching out for miles upon miles in every direction, the yellow sea of grass encompasses all things on the plains of Altara, including the broad stretch of merchant road that leads to the Ghealdanin capital of Jehannah. The golden stalks of prairie grass hide the small animals that make their home in them. Only soft sounds, adding to the general symphony of the plains, give away the presence of these animals.} {Northern Plains of Altara} {} {} {} {1} {} +E {3607} {n} {n} {1} {0} {} {1} {} {0} +E {3605} {w} {w} {8} {0} {} {1} {} {0} + +R {3609} {0} {} {Plains Near a Forest} {} {The plains near the forest to the west begin to change dramatically. Trees begin to pop up more and more, and the grass of the plains fades into nothing. To the east, the grass of the prairie grows thick and lush. To the south a path travels across the open flatland. To the north, the plains continue on, a mixture of grass and small trees.} {Northern Plains of Altara} {} {} {} {1} {} +E {3610} {e} {e} {2} {0} {} {1} {} {0} +E {3595} {s} {s} {4} {0} {} {1} {} {0} + +R {3610} {0} {} {Nearing the Road} {} {The grass thins out as it nears the edge of the hard packed merchant road that lies to the south. Off to the east, a small overgrown path can barely be seen through the blades of prairie grass that encroach on it. To the north lie the open plains, although a deep gully blocks passage in that direction. To the west, the dark line of a forest comes into view.} {Northern Plains of Altara} {} {} {} {1} {} +E {3609} {w} {w} {8} {0} {} {1} {} {0} +E {3611} {s} {s} {4} {0} {} {1} {} {0} + +R {3611} {0} {} {On the Hard Packed Merchant Road} {} {To the west, in the distance, the landscape begins to change. The flat, open grassland seems to make way into light forest. The path continues on to the east through the plains, or to the west, towards the forest. To the north, the open plains extend on as far as the eye can see.} {Northern Plains of Altara} {} {} {} {1} {} +E {3610} {n} {n} {1} {0} {} {1} {} {0} +E {3612} {e} {e} {2} {0} {} {1} {} {0} +E {3595} {w} {w} {8} {0} {} {1} {} {0} + +R {3612} {0} {} {Fork on the Road} {} {On this plains junction, a narrow path leads away from the road and ventures north, while the merchant road continues on to the east and west. The grass to the east and west has a beaten appearance. The grass off the path to the north, however, looks as though it has not been trod upon in some time. A light breeze causes the grass of the plains to sway gently.} {Northern Plains of Altara} {} {} {} {1} {} +E {3613} {n} {n} {1} {0} {} {1} {} {0} +E {3661} {e} {e} {2} {0} {} {1} {} {0} +E {3611} {w} {w} {8} {0} {} {1} {} {0} +E {3662} {s} {s} {4} {0} {} {1} {} {0} + +R {3613} {0} {} {A Narrow Path} {} {A small, overgrown path comes into view here as the grass from the plains begin to thin a little. All around, a tall, golden field of grass waves gently in the breeze. Small weeds poke to the surface and follow the path for a little way. The path continues to the north, and in the distance can be seen the wide open plains of Altara.} {Northern Plains of Altara} {} {} {} {1} {} +E {3614} {n} {n} {1} {0} {} {1} {} {0} +E {3653} {e} {e} {2} {0} {} {1} {} {0} +E {3612} {s} {s} {4} {0} {} {1} {} {0} + +R {3614} {0} {} {Bend in a Narrow Path} {} {The path bends slightly to the east, where the roof of a cabin sticks out above the waving sea of grass. To the north, the plains extend for miles. A small tree stands here next to the path, but offers no shade from the sun. To the west, the way is blocked by thick, waist-high grass. To the south, the path continues on into the wilds of Altara.} {Northern Plains of Altara} {} {} {} {1} {} +E {3615} {n} {n} {1} {0} {} {1} {} {0} +E {3652} {e} {e} {2} {0} {} {1} {} {0} +E {3613} {s} {s} {4} {0} {} {1} {} {0} + +R {3615} {0} {} {The Open Plains} {} {To the east can be seen a small path. The thin waving grass reaches knee-high here and sways gently in the light wind. Small chirps of locusts and grasshoppers are the only sounds of life. To the south, partially obscured by a screen of tall grass, lies a small path. To the northeast, off in the distance, a cabin rises out of the ground.} {Northern Plains of Altara} {} {} {} {1} {} +E {3628} {n} {n} {1} {0} {} {1} {} {0} +E {3640} {e} {e} {2} {0} {} {1} {} {0} +E {3616} {w} {w} {8} {0} {} {1} {} {0} +E {3614} {s} {s} {4} {0} {} {1} {} {0} + +R {3616} {0} {} {The Plains of Altara} {} {To the west, the open plains of Altara change into forestland. The golden grass begins to disappear as the wide, flat plains slowly give over to the large trees of the forest. To the north, south, and east, however, the thick grass of the plains rules, covering everything in sight.} {Northern Plains of Altara} {} {} {} {1} {} +E {3627} {n} {n} {1} {0} {} {1} {} {0} +E {3615} {e} {e} {2} {0} {} {1} {} {0} +E {3617} {w} {w} {8} {0} {} {1} {} {0} +E {3619} {s} {s} {4} {0} {} {1} {} {0} + +R {3617} {0} {} {Plains Near a Forest} {} {The golden plains spread out for miles to the east. To the west A dark forest rises out of the ground. Here, the plains begin their transition to forestland. Short, stumpy trees begin to take over from the tall yellow grass of the plains. To the north and south, the small trees dot the grassland.} {Northern Plains of Altara} {} {} {} {1} {} +E {3620} {n} {n} {1} {0} {} {1} {} {0} +E {3616} {e} {e} {2} {0} {} {1} {} {0} +E {3618} {s} {s} {4} {0} {} {1} {} {0} + +R {3618} {0} {} {Plains Near a Forest} {} {Gnarled three-needle pines grow in greater numbers this close to the forest that lies to the west. The grass becomes shorter and thinner as it grows closer to the forest, the golden color of the grass contrasting sharply with the dark, tall trees. To the north and east small trees dot the horizon, interspersed with the swaying grasses. A wall of bushes with thorns that are a hand long can be seen to the west and south, where the bush has begun to conquer the expanse of the grasslands.} {Northern Plains of Altara} {} {} {} {1} {} +E {3617} {n} {n} {1} {0} {} {1} {} {0} +E {3619} {e} {e} {2} {0} {} {1} {} {0} + +R {3619} {0} {} {The Plains of Altara} {} {Golden plains give way to the west to dense forestlands. Beyond a thick wall of prickly bushes that lies to the south lies a hard packed road merchant road that traverses the plains of northern Altara. A deep gully lies to the east, where obscured by tall grass an overgrown little path makes its way north, towards a building of some kind. A large slab of speckled granite makes this area warmer than the surrounding plains.} {Northern Plains of Altara} {} {} {} {1} {} +E {3616} {n} {n} {1} {0} {} {1} {} {0} +E {3618} {w} {w} {8} {0} {} {1} {} {0} + +R {3620} {0} {} {Plains Near a Forest} {} {Small and gnarled trees with brown leaves become a more common site the closer the plains move to the forest to the west. To the south, the small trees also dot the plains, growing in the thinning plains grass. To the east, the lush plains grass grows tall and thick, covering the flat land in a sea of gold.} {Northern Plains of Altara} {} {} {} {1} {} +E {3621} {n} {n} {1} {0} {} {1} {} {0} +E {3627} {e} {e} {2} {0} {} {1} {} {0} +E {3617} {s} {s} {4} {0} {} {1} {} {0} + +R {3621} {0} {} {Plains Near a Forest} {} {The plains begin to change here, turning into a dark forest to the west. The grass begins to thin out, and grow shorter, the closer the plains move to the forest. Small trees begin to spring up throughout the area. To the east, the yellow plains extend for miles.} {Northern Plains of Altara} {} {} {} {1} {} +E {3622} {n} {n} {1} {0} {} {1} {} {0} +E {3626} {e} {e} {2} {0} {} {1} {} {0} +E {3620} {s} {s} {4} {0} {} {1} {} {0} + +R {3622} {0} {} {The Plains of Altara} {} {Yellow and green plains grass sways gently in the breeze that moves across the plains. In every direction, the only feature of the flat land is the tall, thick grass. Small sounds rise out of the prairie grass, adding to the general din of the plains of Altara.} {Northern Plains of Altara} {} {} {} {1} {} +E {3623} {e} {e} {2} {0} {} {1} {} {0} +E {3621} {s} {s} {4} {0} {} {1} {} {0} + +R {3623} {0} {} {The Plains of Altara} {} {The flat, golden prairie of Altara extends as far as the eye can see. The tall thick grass seems to run wild on these plains, covering everything in sight. The stalks of grass sway gently in the breeze that blows across the plains, and small animals hide inbetween them. The only thing that gives away their hiding spots are the soft sounds they make.} {Northern Plains of Altara} {} {} {} {1} {} +E {3624} {e} {e} {2} {0} {} {1} {} {0} +E {3622} {w} {w} {8} {0} {} {1} {} {0} + +R {3624} {0} {} {Base of a Small Hill} {} {Here is the base of a small hill that lies directly to your south. It is the only hill that can be seen in an otherwise flat, open plain. To the southeast lies the only group of trees on the plains. To the north, east, and west, the landscape is the same unchanging plains that spreads out for miles upon miles.} {Northern Plains of Altara} {} {} {} {1} {} +E {3629} {e} {e} {2} {0} {} {1} {} {0} +E {3623} {w} {w} {8} {0} {} {1} {} {0} +E {3625} {s} {s} {4} {0} {} {1} {} {0} + +R {3625} {0} {} {A Small Hill in the Plains} {} {This small hill offers a view of the lay of the land. To the east is a small copse of trees, offering the only protection from the elements for miles. Small birds sing from their roosts in the trees. To the west the way is blocked by the tall, swaying grass of the plains. To the north and south lie the flat grasslands of Altara.} {Northern Plains of Altara} {} {} {} {1} {} +E {3624} {n} {n} {1} {0} {} {1} {} {0} +E {5803} {e} {e} {2} {0} {} {1} {} {0} +E {3626} {w} {w} {8} {0} {} {1} {} {0} +E {3628} {s} {s} {4} {0} {} {1} {} {0} + +R {3626} {0} {} {Beside a Small Hill} {} {To your east, the flat, open plains change slightly into a small hill. The small hill is the only one that can be seen in these plains. Tall, golden grass sways gently, and the soft sounds of animals can be heard. To the north, west and south, the plains of Altara spread out as far as the eye can see.} {Northern Plains of Altara} {} {} {} {1} {} +E {3625} {e} {e} {2} {0} {} {1} {} {0} +E {3621} {w} {w} {8} {0} {} {1} {} {0} + +R {3627} {0} {} {The Plains of Altara} {} {The flat, yellow grassland spreads out as far as the eye can see. In every direction, save west, the tall, thick grass covers everything. To the west, off in the distance, a large trees from a thick forest looom menacingly. Off to the east, way off in the distance, a roof of a cabin can be seen above the grass.} {Northern Plains of Altara} {} {} {} {1} {} +E {3628} {e} {e} {2} {0} {} {1} {} {0} +E {3620} {w} {w} {8} {0} {} {1} {} {0} +E {3616} {s} {s} {4} {0} {} {1} {} {0} + +R {3628} {0} {} {Base of a Small Hill} {} {To the north, the landscape changes slightly, turning into a small hill. To the west lies the open plains. The grass waves gently in the breeze and the symphony of the plains surrounds you. Off to the east, in the distance, is what appears to be a small cabin, but the way is blocked by tall, thick grass. To the northeast is a small gathering of trees.} {Northern Plains of Altara} {} {} {} {1} {} +E {3625} {n} {n} {1} {0} {} {1} {} {0} +E {3627} {w} {w} {8} {0} {} {1} {} {0} +E {3615} {s} {s} {4} {0} {} {1} {} {0} + +R {3629} {0} {} {The Plains of Altara} {} {To your south lies a small copse of trees, but the way into them is blocked by their thick growth. Birds chirp from the branches of the trees, adding to the din that encompasses the plains. To the north, east, and west lie the wide open grasslands of Altara.} {Northern Plains of Altara} {} {} {} {1} {} +E {3630} {e} {e} {2} {0} {} {1} {} {0} +E {3624} {w} {w} {8} {0} {} {1} {} {0} + +R {3630} {0} {} {The Plains of Altara} {} {The plains of Altara spread out here in a wave of golden grass. The tall stalks move lightly in the breeze that blows across the flat plains. To the east, a tall tree stands alone in the grass. To the southeast, in the distance, a small group of trees rise out of the plains. To the south, the roof of a cabin can be seen above the prairie grass.} {Northern Plains of Altara} {} {} {} {1} {} +E {3631} {e} {e} {2} {0} {} {1} {} {0} +E {3629} {w} {w} {8} {0} {} {1} {} {0} +E {3639} {s} {s} {4} {0} {} {1} {} {0} + +R {3631} {0} {} {The Plains of Altara} {} {A lone tree rises above the lush grasslands of Altara. Offering protection from nature during day and night, the limbs extend wide from the trunk. The plains continue their run to the east, south and west, with not tree in immediate sight. The presence of animals is indicated here with the grass being trampled, forming small paths through the plains.} {Northern Plains of Altara} {} {} {} {1} {} +E {3632} {e} {e} {2} {0} {} {1} {} {0} +E {3630} {w} {w} {8} {0} {} {1} {} {0} +E {3638} {s} {s} {4} {0} {} {1} {} {0} + +R {3632} {0} {} {The Plains of Altara} {} {Tall, golden plains grass grows thick and wild here. The stalks of grass moves gently in the breeze. The thick grassland hides the small animals that make their home here. The only signs of them are the sounds that rise out of the grass. In every direction, the plains extend, a sea of green and gold.} {Northern Plains of Altara} {} {} {} {1} {} +E {3631} {w} {w} {8} {0} {} {1} {} {0} +E {3633} {s} {s} {4} {0} {} {1} {} {0} + +R {3633} {0} {} {The Plains of Altara} {} {To the north, east, and south, the plains spread out for miles. The grass of the plains waves gently, a sea of yellow and green grass. To the east, the plains continue on for a bit before turning into hills. To the southwest, an old fence stands in the plains, closing off a small yard.} {Northern Plains of Altara} {} {} {} {1} {} +E {3632} {n} {n} {1} {0} {} {1} {} {0} +E {3638} {w} {w} {8} {0} {} {1} {} {0} +E {3634} {s} {s} {4} {0} {} {1} {} {0} + +R {3634} {0} {} {The Plains of Altara} {} {The thick, golden grass waves gently in the light breeze. Off in the distance to the east, hills can be seen from the flat plains. To the west, a rickety fence encloses a small yard. To the north and south, the wide open plains of Altara spread out for miles.} {Northern Plains of Altara} {} {} {} {1} {} +E {3633} {n} {n} {1} {0} {} {1} {} {0} +E {3635} {s} {s} {4} {0} {} {1} {} {0} + +R {3635} {0} {} {Plains off the Path} {} {To the south, beyond a large boulder lies the wide swathe of merchant road as it traverses the plains. To the northwest a cabin's roof can be seen among the swaying grasses, with a little yard forming a clearing next to it. To the east lies a walled village, in the flood plain of a wide river.} {Northern Plains of Altara} {} {} {} {1} {} +E {3634} {n} {n} {1} {0} {} {1} {} {0} +E {3636} {w} {w} {8} {0} {} {1} {} {0} +E {3665} {s} {s} {4} {0} {} {1} {} {0} + +R {3636} {0} {} {The Plains of Altara} {} {Short, thin grass sways in the breeze. To the north, a rusty gate and an old fence enclose a small yard. To the northwest stands a cabin. To the south lies a path throught the plains of Altara. To the west and east, the golden grassland extends for miles.} {Northern Plains of Altara} {} {} {} {1} {} +E {3637} {n} {n} {1} {0} {} {1} {} {0} +E {3635} {e} {e} {2} {0} {} {1} {} {0} +E {3656} {w} {w} {8} {0} {} {1} {} {0} +E {3657} {s} {s} {4} {0} {} {1} {} {0} + +R {3637} {0} {} {A Gated Yard} {} {This small, gated yard is just ouside the cabin to the east. The fence cuts off all exits, save for the one to the south, where a small gate hangs on by one hinge. Golden grass grows even here in this small yard, and covers up what looks like it was once a small vegetable patch.} {Northern Plains of Altara} {} {} {} {1} {} +E {3642} {w} {w} {8} {0} {} {1} {} {0} +E {3636} {s} {s} {4} {0} {} {1} {} {0} + +R {3638} {0} {} {The Plains of Altara} {} {The tall, thick grass of the plains waves gently in the light wind. To the south lies a fenced yard. Directly to the southwest is a cabin. Off in the distance to the west, stands a copse of trees. To the north and east, the open plains spread out for miles.} {Northern Plains of Altara} {} {} {} {1} {} +E {3631} {n} {n} {1} {0} {} {1} {} {0} +E {3633} {e} {e} {2} {0} {} {1} {} {0} +E {3639} {w} {w} {8} {0} {} {1} {} {0} + +R {3639} {0} {} {Outside a Cabin} {} {To the south is the wall of a small cabin in the plains. To the west, a copse of trees blocks the way to the plains. To the north and east, the open plains of Altara stretch for miles. The golden grass sways gently, and small insects hum noisely in the grassland.} {Northern Plains of Altara} {} {} {} {1} {} +E {3630} {n} {n} {1} {0} {} {1} {} {0} +E {3638} {e} {e} {2} {0} {} {1} {} {0} + +R {3640} {0} {} {A Path to a Cabin} {} {This small, overgrown path looks only to be traveled by the animals of the plains. The grass on the path is not as thick as the grass of the plains to the west. To the north, the path opens into a small yard outside a cabin. To the south, the path extends into the distance, becoming lost in the swaying grassland.} {Northern Plains of Altara} {} {} {} {1} {} +E {3641} {n} {n} {1} {0} {} {1} {} {0} +E {3615} {w} {w} {8} {0} {} {1} {} {0} +E {3652} {s} {s} {4} {0} {} {1} {} {0} + +R {3641} {0} {} {Yard Outside an Abandoned Cabin} {} {Yellow and green grass covers this small yard. To the north, a small copse of trees blocks the way. Near the cabin are a few shrubs, badly in need of water. A broken old chair lies in a heap in the middle of the yard, next to a rusted hoe. The half-buried skull of a small animal lies near the path. The overgrown path leads into the cabin to the east, or back south.} {Northern Plains of Altara} {} {} {} {1} {} +E {3642} {e} {e} {2} {0} {} {1} {} {0} +E {3640} {s} {s} {4} {0} {} {1} {} {0} + +R {3642} {0} {} {An Abandoned Cabin} {} {This hut appears to have no current resident, with the walls about to cave in, and the roof sagging badly in the middle. Large vines have grown in through the windows, and small patches of flowers have grown around an old, worn table. The other furniture is in no better condition, and is coated with a thick layer of dust. Small rodents have taken up residence in the mattress in the corner.} {Northern Plains of Altara} {} {} {} {1} {} +E {3637} {e} {e} {2} {0} {} {1} {} {0} +E {3641} {w} {w} {8} {0} {} {1} {} {0} +E {3643} {d} {d} {32} {0} {} {1} {} {0} + +R {3643} {0} {} {A Small Cellar} {} {This small cellar lies directly under the floor of the cabin. Small shelves line the walls, and pieces of broken bottles litter the shelves and the floor. A thick coat of dust covers everything, and clouds of it billow up from the slightest breath. The dirt floor is moist and slimy, smelling of mildew.} {Northern Plains of Altara} {} {} {} {1} {} +E {3644} {e} {e} {2} {0} {} {1} {} {0} +E {3642} {u} {u} {16} {0} {} {1} {} {0} + +R {3644} {0} {} {A Dark Tunnel} {} {This dark, damp tunnel lies directly east of the small cellar. The dirt walls are soft and crumbling, with a thick coat of moss covering most of them. The dirt floor is slick and squishes under extra weight. The tunnel leads on to the east into darkness.} {Northern Plains of Altara} {} {} {} {1} {} +E {3645} {e} {e} {2} {0} {} {1} {} {0} +E {3643} {w} {w} {8} {0} {} {1} {} {0} + +R {3645} {0} {} {A Dark Tunnel} {} {The dark, damp tunnel continues west, leading further into darkness. To the east, the tunnel goes on into the small cellar under the cabin. A thick growth of moss covers the walls, and small drops of water fall from the tunnel's dirt ceiling. The dirt floor is smooth and slick under the thin coating of water.} {Northern Plains of Altara} {} {} {} {1} {} +E {3646} {e} {e} {2} {0} {} {1} {} {0} +E {3644} {w} {w} {8} {0} {} {1} {} {0} + +R {3646} {0} {} {A Damp Tunnel} {} {The tunnel goes on into the darkness to the east. To the west, the tunnel makes its way back underneath the cabin. To the south lies a small room off the tunnel. The tunnel is cool, and the air is thick with humidity from the water that runs in small rivulets down the walls.} {Northern Plains of Altara} {} {} {} {1} {} +E {3648} {e} {e} {2} {0} {} {1} {} {0} +E {3645} {w} {w} {8} {0} {} {1} {} {0} +E {3647} {s} {s} {4} {0} {} {1} {} {0} + +R {3647} {0} {} {A Damp Room off a Tunnel} {} {The dirt walls and floor of the tunnel to the north make way into stone. A small cavern has been carved out of the soft rock, and now resembles a small rectangular room. The stone floor is slick, and small puddles of water dot the ground. A trickling sound is heard as water runs down the walls, continuing to carve out the room from the soft stone.} {Northern Plains of Altara} {} {} {} {1} {} +E {3646} {n} {n} {1} {0} {} {1} {} {0} + +R {3648} {0} {} {A Damp Tunnel} {} {The small, dirt tunnel ends here. Off to the east is what appears to be a large stone chamber. To the north, the tunnel dead ends into another small, stone room. The moss is thick on the walls here, and part of the dirt floor. Small droplets of water rain from the ceiling, into small puddles on the ground.} {Northern Plains of Altara} {} {} {} {1} {} +E {3649} {n} {n} {1} {0} {} {1} {} {0} +E {3650} {e} {e} {2} {0} {} {1} {} {0} +E {3646} {w} {w} {8} {0} {} {1} {} {0} + +R {3649} {0} {} {A Damp Room off a Tunnel} {} {The stone walls of this small room glow faintly. The rock of the walls has been worn smooth over many years from the water that runs gently from the ceiling to the floor. The floor is pitted where drops of water have fallen in the same place for hundreds of years. Small puddles dot the floor of the room.} {Northern Plains of Altara} {} {} {} {1} {} +E {3648} {s} {s} {4} {0} {} {1} {} {0} + +R {3650} {0} {} {A Large Room} {} {This room is the largest of all the caverns that have been carved out of the stone. The ceiling cannot be seen through the darkness that shrouds the room. The only sounds are those of water running down the sides of the cavern's walls, or dripping from the ceiling into puddles on the ground. A thick coat of green moss covers the walls and part of the floor, making it extremely slippery.} {Northern Plains of Altara} {} {} {} {1} {} +E {3648} {w} {w} {8} {0} {} {1} {} {0} +E {3651} {d} {d} {32} {0} {} {1} {} {0} + +R {3651} {0} {} {A Small Stone Chamber} {} {This small stone chamber is situated almost directly beneath the large stone room above it. The air in the room is stale and moist with humidity. The room is very cool, and the walls of the chamber are slick with condensation. The pale stone floor is smooth and slippery with puddles of water. A square indentation sits before the throne.} {Northern Plains of Altara} {} {} {} {1} {} +E {3650} {u} {u} {16} {0} {} {1} {} {0} + +R {3652} {0} {} {Bend in the Narrow Path} {} {Here the path makes a sharp turn to the north where it continues. The view to the east and south is partially blocked by tall, thick grass. Small flowers strive to grow at the edges of the path against the burning sun. To the west lies the path, and beyond that, the open plains.} {Northern Plains of Altara} {} {} {} {1} {} +E {3640} {n} {n} {1} {0} {} {1} {} {0} +E {3614} {w} {w} {8} {0} {} {1} {} {0} + +R {3653} {0} {} {Pond in a Small Clearing} {D} {The grasslands are short and thin around this dip in the plains, making this area look like it was once a small field of crops. Small flowers and weeds grow inbetween the grass. A small pond offers cool water to the local animal life. To the west lies a small, overgrown path, while to the east a copse of trees seems to form an island in a rolling sea of grass.} {Northern Plains of Altara} {} {} {} {1} {} +E {3654} {e} {e} {2} {0} {} {1} {} {0} +E {3613} {w} {w} {8} {0} {} {1} {} {0} + +R {3654} {0} {} {Copse in the Plains of Altara} {} {Yellow and green grass waves gently in the breeze amidst a copse of three-needle pines. Golden sap runs down the bark and pine cones lie scattered on the ground. To the west, the plains open up into a small clearing that contains a pond. To the east, a hard packed dirt road winds its way through the plains. The plains stretch to the north and off in the distance the roof of a cabin peeks over the swaying grass.} {Northern Plains of Altara} {} {} {} {1} {} +E {3655} {n} {n} {1} {0} {} {1} {} {0} +E {3658} {e} {e} {2} {0} {} {1} {} {0} +E {3653} {w} {w} {8} {0} {} {1} {} {0} + +R {3655} {0} {} {The Plains of Altara} {} {Off to the east lies the path through the plains. To the north, in the distance, a small cabin sits in the field of golden grass. To the south, the plains stretch out for miles. To the west, a tall screen of grass makes the way impassable.} {Northern Plains of Altara} {} {} {} {1} {} +E {3656} {n} {n} {1} {0} {} {1} {} {0} +E {3657} {e} {e} {2} {0} {} {1} {} {0} +E {3654} {s} {s} {4} {0} {} {1} {} {0} + +R {3656} {0} {} {Outside a Cabin} {} {To the north, a smooth wall of a small cabin blocks the way. To the west, a screen of tall, thick grass makes the way impenetrable. To the east and south, the plains of Altara stretch for miles, golden grass swaying in the gently breeze that seems to be constantly blowing.} {Northern Plains of Altara} {} {} {} {1} {} +E {3636} {e} {e} {2} {0} {} {1} {} {0} +E {3655} {s} {s} {4} {0} {} {1} {} {0} + +R {3657} {0} {} {On the Wide Plains Road} {} {The road is wide enough to let two wagons pass each other comfortably. The road takes a turn to the south, where it ventures deeper into grassland. To the north and east the plains extend into the distance. Off in the distance to the northwest, what appears to be a roof of a cabin can be seen. To the east the road continues towards the gently rolling hills.} {Northern Plains of Altara} {} {} {} {1} {} +E {3636} {n} {n} {1} {0} {} {1} {} {0} +E {3665} {e} {e} {2} {0} {} {1} {} {0} +E {3655} {w} {w} {8} {0} {} {1} {} {0} +E {3658} {s} {s} {4} {0} {} {1} {} {0} + +R {3658} {0} {} {Road Encompassed by Grassland} {} {The road follows a north-south route through the grassy plains. The tall grasses reach almost waist-high, surrounding the road to the east and west and almost obscuring it from view as it twists and turns. Withered flowers grow just off the side of the road, struggling to survive.} {Northern Plains of Altara} {} {} {} {1} {} +E {3657} {n} {n} {1} {0} {} {1} {} {0} +E {3664} {e} {e} {2} {0} {} {1} {} {0} +E {3654} {w} {w} {8} {0} {} {1} {} {0} +E {3659} {s} {s} {4} {0} {} {1} {} {0} + +R {3659} {0} {} {Bend in the Road} {} {The road makes a turn to the west, where it makes its way through the plains. To the north the road continues, leading towards the very northern part of Altara. The grassland surrounds the road to the south and east. All around, the golden grass sways gently in the light wind.} {Northern Plains of Altara} {} {} {} {1} {} +E {3658} {n} {n} {1} {0} {} {1} {} {0} +E {3660} {w} {w} {8} {0} {} {1} {} {0} + +R {3660} {0} {} {Broad Road Through the Plains} {} {The wide swathe of hard packed road makes its way to the east and west through the plains which are sparsely dotted with copses of trees. A tall tree stands to the south, its bark burst open in places to reveal a blackened interior. Its fallen limbs block the way. To the north, an impenetrable sea of yellow grass stalks sways in the breeze.} {Northern Plains of Altara} {} {} {} {1} {} +E {3659} {e} {e} {2} {0} {} {1} {} {0} +E {3661} {w} {w} {8} {0} {} {1} {} {0} + +R {3661} {0} {} {On the Wide Road} {} {The road continues to the the west and east, traversing the plains of green and golden grass which conceal every sign of animal life. Small sounds are the only indicator that life thrives in the area. A slab of stone lies next to the road, bearing a huge pawprint of canine origin.} {Northern Plains of Altara} {} {} {} {1} {} +E {3660} {e} {e} {2} {0} {} {1} {} {0} +E {3612} {w} {w} {8} {0} {} {1} {} {0} + +R {3662} {0} {} {The Open Plains} {} {The yellow plains spread out in every direction, a sea of tall, swaying grass. To the north lies a path that travels across the plains, leading to a forest in the west, and into hills to the east. Directly to the west, thick, waist-high prairie grass makes the way impossible to cross.} {Northern Plains of Altara} {} {} {} {1} {} +E {3612} {n} {n} {1} {0} {} {1} {} {0} +E {3663} {s} {s} {4} {0} {} {1} {} {0} + +R {3663} {0} {} {The Open Plains} {} {The wide open plains surround you. Golden grass sways and dances in the gentle breeze that is constantly blowing. Small animals scurry away at the sound of footsteps, hiding themselves in the lush grass. Far to the north, a path runs east to west through the plains.} {Northern Plains of Altara} {} {} {} {1} {} +E {3662} {n} {n} {1} {0} {} {1} {} {0} +E {3598} {w} {w} {8} {0} {} {1} {} {0} + +R {3664} {0} {} {Plains off the Path} {} {Despite the plains seeming desolate and empty, sounds all around suggest the area is in fact teeming with life. The growl of a large animal can be heard, along with the startled cries of some kind of hooved animal. The cry of a bird pierces the air and all around there is the soft rustle of grass.} {Northern Plains of Altara} {} {} {} {1} {} +E {3665} {n} {n} {1} {0} {} {1} {} {0} +E {3658} {w} {w} {8} {0} {} {1} {} {0} + +R {3665} {0} {} {Hard Packed Road Through the Plains} {} {The merchant road continues through the grasslands, travelling deeper into Altara as it goes west, or north-eastwards towards a village and beyond, to Lugard in Murandy. Small animals peek out of the grass, but quickly scamper away from the intrustion into their territory. The plains extend for miles to the south, until they meet a large rift in the distance.} {Northern Plains of Altara} {} {} {} {1} {} +E {3666} {e} {e} {2} {0} {} {1} {} {0} +E {3657} {w} {w} {8} {0} {} {1} {} {0} +E {3664} {s} {s} {4} {0} {} {1} {} {0} + +R {3666} {0} {} {Road Through the Plains} {} {The grass growing just off the sides of the road is not as thick or tall as the growth found deeper in the plains, where the blades roll and undulate like a sea when caressed by a soft breeze. The road continues on to the west, eventually leading towards Ghealdan. The land appears flat and desolate compared to the verdant green river valley to the north-east.} {Northern Plains of Altara} {} {} {} {1} {} +E {3667} {n} {n} {1} {0} {} {1} {} {0} +E {3665} {w} {w} {8} {0} {} {1} {} {0} + +R {3667} {0} {} {Road Rising out of the River Valley} {} {The hard packed merchant road that connects Lugard to the west, climbs a plateau and leaves the river valley that lies below and to the east. In the valley, a broad flood plain sprawls around river and a walled town has been built a ways to the north, near the river's edge. The river runs north to south and the road flanks the river, albeit a few miles inland.} {Northern Plains of Altara} {} {} {} {1} {} +E {3668} {n} {n} {1} {0} {} {1} {} {0} +E {3666} {s} {s} {4} {0} {} {1} {} {0} + +R {3668} {0} {} {Road Entering Town} {} {The hard packed merchant road turns to run perpendicular to the river that lies to the east, but parallel to the wall that surrounds the town to the north. A hole in the city wall to the east seems to contain no gates, perhaps they have long since decayed, or their wood was repurposed.} {Northern Plains of Altara} {} {} {} {1} {} +E {3669} {e} {e} {2} {0} {} {1} {} {0} +E {3667} {s} {s} {4} {0} {} {1} {} {0} + +R {3669} {0} {} {End of the Town Street} {} {A riverside town sprawls out to the north in a dazzling display of colorful roof shingles. The buildings have been erected in various colors of stone that have been hauled from the river. A hard packed and well-traveled road leads out of the town towards the west, where it ascends a plateau.} {Rugged Hills of Murandy} {} {} {} {1} {} +E {3671} {n} {n} {1} {0} {} {1} {} {0} +E {3670} {e} {e} {2} {0} {} {1} {} {0} +E {3668} {w} {w} {8} {0} {} {1} {} {0} + +R {3670} {0} {} {Docks on the River Manetherendrelle} {} {The dirt side-street makes a small curve and then meets a dead end as it runs into wooden docks jutting out into the water. A few barrels lie here and there and carts for transferring goods back and forth to the town warehouses are parked at the end of a pier waiting for a new shipload.} {Rugged Hills of Murandy} {} {} {} {1} {} +E {5804} {n} {n} {1} {0} {} {1} {} {0} +E {5806} {e} {e} {2} {0} {} {1} {} {0} +E {3669} {w} {w} {8} {0} {} {1} {} {0} + +R {3671} {0} {} {Remen Town Square} {} {The beating heart of the town, the central square is the focal point for all its main streets before twisting in chaos in every direction. Coupled with buildings roofed in shingles of every color imaginable has given the town a unique architecture quite unlike any other city. A manor lies to the west while the dock road leads east towards the docks on the River Manetherendrelle. The main road snakes its way north and south.} {Rugged Hills of Murandy} {} {} {} {1} {} +E {3674} {n} {n} {1} {0} {} {1} {} {0} +E {5804} {e} {e} {2} {0} {} {1} {} {0} +E {3672} {w} {w} {8} {0} {} {1} {} {0} +E {3669} {s} {s} {4} {0} {} {1} {} {0} + +R {3672} {0} {} {In the Manor Foyer} {} {There aren't many furnishings in the foyer to this manor. A small table rests in the corner decorated with a vase of Sea Folk porcelain and a painting on the north wall depicts a hunting scene of dogs and fowl, but aside from that the room is quite bare. On the west wall, a staircase constructed out of dark wood leads to the second floor.} {Rugged Hills of Murandy} {} {} {} {1} {} +E {3671} {e} {e} {2} {0} {} {1} {} {0} +E {3673} {u} {u} {16} {0} {} {1} {} {0} + +R {3673} {0} {} {In the Lord's Study} {} {Oak panelled walls surround this small office of the local lord's chambers, the only gap being a small window view of the city streets below. Here in north Altara the Ebou Dari throne holds little power and its up to the nobility to manage taxes and service the various towns, evidenced by the countless stacks of paper around the room. A four-post bed is erected in the corner between a downward staircase and a door on the eastern wall.} {Rugged Hills of Murandy} {} {} {} {1} {} +E {3672} {d} {d} {32} {0} {} {1} {} {0} + +R {3674} {0} {} {Street off the Docks} {} {This wide and bustling paved town street seems to double as a dock. Directly to the east, the River Manetherendrelle flows on southward, a swiftly rushing body of cold, clear water. Barrels, crates and sacks lie stacked on the dockside, where several river ships lie moored. A large inn constructed of river stones lies to the west, bearing a sign.} {Rugged Hills of Murandy} {} {} {} {1} {} +E {2328} {n} {n} {1} {0} {} {1} {} {0} +E {5805} {e} {e} {2} {0} {} {1} {} {0} +E {3675} {w} {w} {8} {0} {} {1} {} {0} +E {3671} {s} {s} {4} {0} {} {1} {} {0} + +R {3675} {0} {} {The Wayman's Forge Inn} {} {A few tables and chairs lie around the common room of the Wayman's Forge Inn with a short stairs leading up to personal rooms at the back end. A corner has been cleared away for patrons to dice in and view the occasional gleeman that passed through. The bar seems well stocked, to be expected for an inn in a town in the middle of a well-known trade route.} {Rugged Hills of Murandy} {} {} {} {1} {} +E {3674} {e} {e} {2} {0} {} {1} {} {0} + +R {3676} {0} {} {Sitting Room in the Manor} {} {This sitting room has a window looking out onto a garden. The curtains and carpet are of a soft pale green, almost the color of ox-eye leaves, with light tan wood paneling. A wooden door bearing similar panels as the walls leads to the world outside. Another, similar door leads to the kitchen.} {Rugged Hills of Murandy} {} {} {} {1} {} +E {2383} {e} {e} {2} {0} {} {1} {} {0} + +R {3677} {0} {} {Servants' Stairs} {} {Narrow and rickety, this servants' stairs is the main way for the inn's staff to move up and down through the inn without having to go through the common room and areas reserved for guests. The stairs are made of unadorned wood. From below, smells of food come wafting in, suggesting the presence of a kitchen. Further up, a door leads to the upstairs corridor.} {Rugged Hills of Murandy} {} {} {} {1} {} +E {2390} {s} {s} {4} {0} {} {1} {} {0} +E {3678} {u} {u} {16} {0} {} {1} {} {0} + +R {3678} {0} {} {In the Upstairs Corridor} {} {Wood paneling lines the walls, the grain obscured by thick white paint. The floor is covered by a deep chestnut carpet. Doors line the hallway, with a number leading to guests' rooms. One door is slightly ajar, revealing a neat bathing chamber behind it. At the one end of the hallway a handsome stairs leads down to the common room, or other guest areas. A door keeps the dilapidated servants' stairs from sight.} {Rugged Hills of Murandy} {} {} {} {1} {} +E {3677} {d} {d} {32} {0} {} {1} {} {0} + +R {3679} {0} {} {Passing the Cork Oak Orchard} {} {The plains give way to a somewhat arid forestland consisting of pines and cork oak. The road runs west towards foothills, while orchards spread around a farmhouse that lies to the south-east, a thin line of black smoke coming from its chimney. To the east, the road bends north onto the plains of northern Altara, leading all the way to Lugard and beyond.} {Northern Plains of Altara} {} {} {} {1} {} +E {3606} {e} {e} {2} {0} {} {1} {} {0} +E {3680} {w} {w} {8} {0} {} {1} {} {0} +E {3686} {s} {s} {4} {0} {} {1} {} {0} + +R {3680} {0} {} {In the Shadow of the Wall} {} {When the sun is low on the horizon, jagged shadows stretch miles to the north of the towering stone rift that lies to the south, casting swathes of land into premature darkness. A hard packed merchant road runs almost parallel to the rift, apparently making its way towards a gap that lies on a slightly lesser altitude than the surrounding peaks.} {Northern Plains of Altara} {} {} {} {1} {} +E {3679} {e} {e} {2} {0} {} {1} {} {0} +E {3681} {w} {w} {8} {0} {} {1} {} {0} +E {3685} {s} {s} {4} {0} {} {1} {} {0} + +R {3681} {0} {} {Road on the Stone Slab} {} {A great stone outcropping extends all around, rutted as much as the softer soil that lies just to the east. Filled with a shallow layer of water the ruts also form a way for the water to run down, adding to the erosion of the stone. A merchant road runs eastwards.} {Northern Plains of Altara} {} {} {} {1} {} +E {3680} {e} {e} {2} {0} {} {1} {} {0} +E {3682} {w} {w} {8} {0} {} {1} {} {0} +E {3684} {s} {s} {4} {0} {} {1} {} {0} + +R {3682} {0} {} {Lone Pine off the Road} {} {Bark has fallen off the trunk of this dead fir tree that still stands erect among the rocky slope. Ivy has choked the tree and contributed to its demise. A blackened top suggests the tall tree has also been struck by lightning at least once. Small saplings have taken advantage of the increased light now the fir doesnt bear needles anymore.} {Northern Plains of Altara} {} {} {} {1} {} +E {3681} {e} {e} {2} {0} {} {1} {} {0} +E {3683} {s} {s} {4} {0} {} {1} {} {0} + +R {3683} {0} {} {Opening on the Embankment} {} {A steep embankment littered with loose rocks and boulders slopes down westwards from the merchant road that forms the main thoroughfare through Garen's Wall. At the bottom of the embankment, a narrow crack in the cliffside forms a dark hole. It is impossible to judge whether the crack ends in a cave or whether it extends deeper into the bedrock.} {Jehannah} {} {} {} {1} {} +E {3682} {n} {n} {1} {0} {} {1} {} {0} +E {3684} {e} {e} {2} {0} {} {1} {} {0} +E {3697} {w} {w} {8} {0} {} {1} {} {0} + +R {3684} {0} {} {Foothills of the Damona Mountains} {} {The western edge of the rift known as Damona Mountains rises high overhead, dwarfing the trees of the surrounding countryside. The cliffs rise out of a pile of rubble which guards their base, hundreds of feet into the air where they end in a broken edge and what appears to be a flat top. The wagon trail enters into a narrow pass in the face of the northern cliffside.} {Jehannah} {} {} {} {1} {} +E {3681} {n} {n} {1} {0} {} {1} {} {0} +E {3683} {w} {w} {8} {0} {} {1} {} {0} +E {3692} {s} {s} {4} {0} {} {1} {} {0} + +R {3685} {0} {} {Among the Broadleaf Forests} {} {Submerged in the deep broadleaf forests one can barely see more than a hundred paces in any direction, beside the opening provided by a wagon rutted road to the north. Animal tracks crisscross across the exposed soil, evidence of the diverse wildlife of the woodlands.} {Northern Plains of Altara} {} {} {} {1} {} +E {3680} {n} {n} {1} {0} {} {1} {} {0} +E {3686} {e} {e} {2} {0} {} {1} {} {0} +E {3776} {s} {s} {4} {0} {} {1} {} {0} + +R {3686} {0} {} {In the Walnut Grove} {} {An enormous walnut tree grows out of the ground, its girth easily ten feet across and dwarfing its brethren in the orchard. Erosion of the soil has caused the tree to tilt, exposing its massive roots. Walnuts litter the ground everywhere, making the place a haven for squirrels and birds alike. A thick wall of tangled green vines lies to the south.} {Northern Plains of Altara} {} {} {} {1} {} +E {3679} {n} {n} {1} {0} {} {1} {} {0} +E {3687} {e} {e} {2} {0} {} {1} {} {0} +E {3685} {w} {w} {8} {0} {} {1} {} {0} + +R {3687} {0} {} {In the Olive Groves} {} {Neatly planted and evenly spaced olive trees stretch out in an impressive array, straight up to a farmhouse that lies to the east. A wooden wheelbarrow lies off to the side, ready to assist in the harvesting. As one of Altara's chief exports one can expect that these olives will be shipped directly out of the country as opposed to being sold on the domestic market. The groves end to the north at the edge of a merchant road.} {Northern Plains of Altara} {} {} {} {1} {} +E {3606} {n} {n} {1} {0} {} {1} {} {0} +E {3688} {e} {e} {2} {0} {} {1} {} {0} +E {3686} {w} {w} {8} {0} {} {1} {} {0} + +R {3688} {0} {} {Busy Farmyard} {D} {A farmer has taken advantage of the fertile soil and set up a homestead. The small wood plank house with colorful and artfully cut shingles lies situated between olive groves to the west and ploughed fields to the east. A large pile of chopped wood lies against the side of the house with a plow and other assorted tools scattered about the yard.} {Northern Plains of Altara} {} {} {} {1} {} +E {3689} {e} {e} {2} {0} {} {1} {} {0} +E {3687} {w} {w} {8} {0} {} {1} {} {0} +E {3690} {s} {s} {4} {0} {} {1} {} {0} + +R {3689} {0} {} {In the Tilled Field} {} {A wide variety of cash crops have been planted in orderly rows among ploughed dark soil. A small creek gurgles past the fields to on their eastern side, while a farmhouse with colorful roof shingles stands nearby. A giant rift of stone looms overhead to the south.} {Northern Plains of Altara} {} {} {} {1} {} +E {3688} {w} {w} {8} {0} {} {1} {} {0} + +R {3690} {0} {} {Quaint Farmhouse} {} {This is a simply furnished house, the humble abode of a farming family. A table and a collection of chairs stand near an iron stove, while a bed covered by a colorful spread can be seen through a doorway to the east. Small drawings of local wildlife and fauna litter the walls alongside ornamental fabric stitchings to give the place a more cozy feel.} {Northern Plains of Altara} {} {} {} {1} {} +E {3688} {n} {n} {1} {0} {} {1} {} {0} +E {3691} {e} {e} {2} {0} {} {1} {} {0} + +R {3691} {0} {} {Bedroom in the Farmhouse} {} {A colorful woven bedspread brings a splash of color to this otherwise plain room. The walls have been whitewashed and a small, shuttered window looks out over the fields to the north. A spinning wheel sits in a corner of the room. A living room lies to the west through an open doorway.} {Northern Plains of Altara} {} {} {} {1} {} +E {3690} {w} {w} {8} {0} {} {1} {} {0} + +R {3692} {0} {} {Clinging to the Rocks} {} {Almost as if cut by the swing of a giant sword, the giant and ragged rift that is called Garen's Wall to the north-west and the Damona Mountains to the south-east have been shorn in two. A road makes use of the even surface of the pass as it continues to the north and south. The sky is partially blocked out by the towering cliffs and crags that lie on either side.} {Jehannah} {} {} {} {1} {} +E {3684} {n} {n} {1} {0} {} {1} {} {0} +E {3693} {s} {s} {4} {0} {} {1} {} {0} + +R {3693} {0} {} {Tight Turn on the High Road} {} {To the west, the hard packed Jehannah Road runs across a gently sloping saddle which forms the lowest point between two great rifts. On either side of the road, the inhospitable bluffs and crags of Garen's Wall and the Damona Mountains block out the horizon, while to the south an escarpment jutting out onto the saddle blocks both passage and view. Far to the north lie the yellow and green of the plains of northern Altara.} {Jehannah} {} {} {} {1} {} +E {3692} {n} {n} {1} {0} {} {1} {} {0} +E {3694} {w} {w} {8} {0} {} {1} {} {0} + +R {3694} {0} {} {Saddle in the Gap} {} {A saddle forms the gap between Garen's Wall to the west and the Damona Mountains to the east. Both have the same jagged and rugged characteristics that suggest they were relatively recently formed, perhaps during the upheaval of the Breaking. The road traverses the saddle west to east before sloping downwards for leagues on either side. On the flat ground of the saddle, someone has built a hut to provide shelter during poor weather.} {Jehannah} {} {} {} {1} {} +E {3693} {e} {e} {2} {0} {} {1} {} {0} +E {3695} {w} {w} {8} {0} {} {1} {} {0} + +R {3695} {0} {} {In the Gap} {} {Towering above both sides of the wide gap are deep crags and tall bluffs, which impede easy travel. This pass is the only place between the rifts of Garen's Wall and the Damona Mountain where a major road can pass through. Garen's Wall was named after General Garen, who made good use of its features to defend against an invading army. The road clings to a rocky slope, crossing a hewn out section which sits above a steep drop.} {Jehannah} {} {} {} {1} {} +E {3694} {e} {e} {2} {0} {} {1} {} {0} +E {3696} {w} {w} {8} {0} {} {1} {} {0} + +R {3696} {0} {} {Passing the Towering Escarpment} {} {The dirt road bends eastwards to avoid an escarpment jutting from Garen's Wall to the north, aiming for a gap pass between two towering mountain ranges. The walls on the sides of the gap rise towards the heavens, their frayed upper regions occasionally sliding down in a mass of boulders and rocks. The Jehannah Road continues east and south.} {Jehannah} {} {} {} {1} {} +E {3695} {e} {e} {2} {0} {} {1} {} {0} +E {3703} {s} {s} {4} {0} {} {1} {} {0} + +R {3697} {0} {} {Cleft in Garen's Wall} {} {Almost completely hidden in the shadows of the deep crevice, this crack splits the solid rock in two. The rock strewn ground underfoot slopes steadily downward to the east, where not too far away the crack ends on the other side of the solid stone of Garen's Wall.} {Jehannah} {} {} {} {1} {} +E {3683} {e} {e} {2} {0} {} {1} {} {0} +E {3698} {s} {s} {4} {0} {} {1} {} {0} + +R {3698} {0} {} {In the Cleft} {} {Dwarfed by the height of the surrounding cliffs and slopes, the air in this gully is relatively still. The ground underfoot is quite uneven and littered with rubble, rocks which have cracked off the cliffs overhead. Even now, the loud clacking of stone on stone rings through the area. The passage continues to follow the gully to the north and to the south.} {Jehannah} {} {} {} {1} {} +E {3697} {n} {n} {1} {0} {} {1} {} {0} +E {3699} {s} {s} {4} {0} {} {1} {} {0} + +R {3699} {0} {} {Tunnel Through the Gap} {} {This passage tunnels underneath the gap between the rifts, looking as if it was once tried to make traversing the gap easier by tunneling under it. The passage is high and wide enough to allow travel by mounted persons, but it would appear that the rest of the cleft on either end was too unstable. To the north, a recent rockslide has partially blocked the passage.} {Jehannah} {} {} {} {1} {} +E {3698} {n} {n} {1} {0} {} {1} {} {0} +E {3700} {s} {s} {4} {0} {} {1} {} {0} + +R {3700} {0} {} {Through the Cleft} {} {Although difficult at times to determine what direction one is facing in this deep clef, the distinct turn that lies southwards sticks out quite easily. The walls of the passage appear to have at one point been one solid slab of stone, broken by some ancient upheaval, perhaps even the Breaking.} {Jehannah} {} {} {} {1} {} +E {3699} {n} {n} {1} {0} {} {1} {} {0} +E {3701} {s} {s} {4} {0} {} {1} {} {0} + +R {3701} {0} {} {Bottom of the Cleft} {} {As if the stone itself was twisted as it broke, the crack makes a sudden turn from the north to the west. The grain of the stone in the walls appears to match on either side of the crack, further emphasizing the fact that some massive force must have broken these stones. A few dusty paw prints lead over the uneven ground heading around the curve.} {Jehannah} {} {} {} {1} {} +E {3700} {n} {n} {1} {0} {} {1} {} {0} +E {3702} {w} {w} {8} {0} {} {1} {} {0} + +R {3702} {0} {} {Down the Steep Cleft} {} {A narrow trail, not much more than a couple of paw prints left in the dust, leads eastward into what appears to be a large crack in the cliffs of Garen's Wall. The crack itself appears to be much wider at the bottom than at the top, each side of the cliff leaning inward towards the other. A washed out gully leads upwards to a road.} {Jehannah} {} {} {} {1} {} +E {3701} {e} {e} {2} {0} {} {1} {} {0} +E {3704} {u} {u} {16} {0} {} {1} {} {0} + +R {3703} {0} {} {High Road} {} {Rutted and pock-marked, the road bends along the folds of the slope, wriggling its way upwards through the heavy forest that covers the incline. Growing on the slope west of the road, the trees cling to the soil and sometimes angle dangerously over the road. Pieces of branches and trunks litter the side of the road, remnants of trees that fell over the road and had to be disposed of. The road continues north and south.} {Jehannah} {} {} {} {1} {} +E {3696} {n} {n} {1} {0} {} {1} {} {0} +E {3704} {s} {s} {4} {0} {} {1} {} {0} + +R {3704} {0} {} {Entering the Gap} {} {Twisting and turning across the arid slopes as it makes its way higher up the gap between Garen's Wall and the Damona Mountains, the road stretches onward. Still sitting at an awkward sideways angle, this part of the road is a straight stretch between two bends that can be seen to the north and south. A grass covered verge encompasses the road to the south as it enters the foothills. A steep-sided gully runs down the slope into a cleft below.} {Jehannah} {} {} {} {1} {} +E {3703} {n} {n} {1} {0} {} {1} {} {0} +E {3705} {s} {s} {4} {0} {} {1} {} {0} +E {3702} {d} {d} {32} {0} {} {1} {} {0} + +R {3705} {0} {} {In the Shadow of the Wall} {} {The tall cliffs, peaks and bluffs of the jagged Damona Mountains provides cool shade even this far away until well into the morning. The grasses that grow are of a hardy variety that can survive in more arid conditions or at a higher altitude. Above and to the north, on a steep bank there is a break in the trees, suggesting the road might pass there on its journey towards the gap between Garen's Wall and the Damona Mountains.} {Jehannah} {} {} {} {1} {} +E {3704} {n} {n} {1} {0} {} {1} {} {0} +E {3706} {s} {s} {4} {0} {} {1} {} {0} + +R {3706} {0} {} {Road by a Cottage} {} {Towering above the road to the north is a massive wall of stone, its top hundreds of feet overhead, nearly touching the low hanging clouds. A verdant mixed forest of pine and foliage bearing trees grows in the area, interspersed with the occasional lush green meadow. A cottage lies half hidden on a clearing among the trees to the east.} {Jehannah} {} {} {} {1} {} +E {3705} {n} {n} {1} {0} {} {1} {} {0} +E {3707} {e} {e} {2} {0} {} {1} {} {0} +E {3711} {w} {w} {8} {0} {} {1} {} {0} + +R {3707} {0} {} {Yard Outside a Cottage} {} {A neatly raked yard sits quietly at the end of a short path off the side of the road that lies to the west. A verdant forest of leafy trees encloses the path and the yard, almost obscuring the road. A small stable lies to the east, while the door of a slate-roofed cottage opens up to the south.} {Jehannah} {} {} {} {1} {} +E {3708} {e} {e} {2} {0} {} {1} {} {0} +E {3706} {w} {w} {8} {0} {} {1} {} {0} +E {3710} {s} {s} {4} {0} {} {1} {} {0} + +R {3708} {0} {} {Small Stable} {H} {This small stable contains three roomy stalls, of which only one appears to have an occupant, judging from the lack of straw bedding in the other stalls. A hitching harness and some other tack hangs on the walls and a door opens to a yard on the west. A dutch door opens to the south, letting light in when the top is open. Motes of dus hover in the air.} {Jehannah} {} {} {} {1} {} +E {3707} {w} {w} {8} {0} {} {1} {} {0} +E {3709} {s} {s} {4} {0} {} {1} {} {0} + +R {3709} {0} {} {Rose Garden} {} {A great variety of old rose bushes with thick trunks and branches grow in the rich soil, displaying a wealth of blooming flowers. The bushes and the garden have been well tended and even the discarded rose petals appear to be regularly removed. A tall hedge surrounds the garden, shielding it from heavy winds. A small gray stone cottage with a slate roof stands to the west, its windows looking out over the garden.} {Jehannah} {} {} {} {1} {} +E {3708} {n} {n} {1} {0} {} {1} {} {0} +E {3710} {w} {w} {8} {0} {} {1} {} {0} + +R {3710} {0} {} {Small Cottage} {} {A fireplace made out of round river stones dominates this cozy room. Two chairs have been drawn up to the fireplace and a small table stands next to the chairs, ready to hold beverages, books or perhaps some knitting. A painting of a woman hangs over the fireplace. Windows look out over the extensive rose garden outside the cottage.} {Jehannah} {} {} {} {1} {} +E {3707} {n} {n} {1} {0} {} {1} {} {0} +E {3709} {e} {e} {2} {0} {} {1} {} {0} + +R {3711} {0} {} {The Flowering Forest} {} {A riot of unexpected color bursts forth along the road. Yellow flowered bushes front the trees and are interspersed with clumps of orange, red and blue. The air is heavily perfumed with the scent of goatflower mingled with the heavier fragrance of sunburst and poppy. The subtle green of the leafy bushes and ground cover are nearly overwhelmed with the color} {Jehannah} {} {} {} {1} {} +E {3706} {e} {e} {2} {0} {} {1} {} {0} +E {3712} {s} {s} {4} {0} {} {1} {} {0} + +R {3712} {0} {} {Curve in the Jehannah Road} {} {Following no particular pattern, the road curves suddenly away from a river to the west, turning northward through the trees. Each side of the road has been cleared for several spans, though over time younger saplings have begun to encroach once again where their fallen comrades once stood.} {Jehannah} {} {} {} {1} {} +E {3711} {n} {n} {1} {0} {} {1} {} {0} +E {3713} {w} {w} {8} {0} {} {1} {} {0} + +R {3713} {0} {} {Arched Bridge Crossing the River Boern} {} {A gracefully arched bridge of gray stone spans the river, looking almost as horses leaping across the waters. The bridge's pillars are protected by solid Ogier masonry work that reaches up all the way to the top level. The rush of the flowing waters against the pillars creates a constant murmur and causes the river to form whirlpools and eddies downstream. The gray waters run eastwards, where a few ships dot the surface of the river.} {Jehannah} {} {} {} {1} {} +E {3712} {e} {e} {2} {0} {} {1} {} {0} +E {3714} {w} {w} {8} {0} {} {1} {} {0} + +R {3714} {0} {} {View of the City} {} {The road tops the crest of a rise, allowing for a good view of the city to the west. A ribbon of water runs north of the city, passing a round stone tower, its crenellated top looking like the heavyset crown of a king. South of the tower is an impressive looking rampart that has been constructed entirely from gray stone blocks. The city consists mostly slate-roofed buildings erected using gray stone. In the eastern half of the city, a larger structure on a hill rises above the slate roofs.} {Jehannah} {} {} {} {1} {} +E {3713} {e} {e} {2} {0} {} {1} {} {0} +E {3715} {s} {s} {4} {0} {} {1} {} {0} + +R {3715} {0} {} {View Across the Ramparts} {} {Towering above the ground by many a span, the gray stone of the city wall looms overhead. Merlons and crenels dot have been spaced regularly along the top of the wall, allowing defenders to fire arrows while still being protected by the wall from enemy fire. A closely cropped grass field runs all the way up to the foot of to the city walls.} {Jehannah} {} {} {} {1} {} +E {3714} {n} {n} {1} {0} {} {1} {} {0} +E {3716} {s} {s} {4} {0} {} {1} {} {0} + +R {3716} {0} {} {Junction of Roads} {} {Three roads meet at this broad dusty junction. To the north, the Jehannah Road leads northwards across Altara and finally to Lugard in Murandy. To the south, a rutted road leads around the city, while a road paved with cobbles leads west through a pair of massive gates and into the city of Jehannah, capital of Ghealdan. Tilled farm fields can be seen to the east, producing some of the crops to feed the citizens of the city.} {Jehannah} {} {} {} {1} {} +E {3715} {n} {n} {1} {0} {} {1} {} {0} +E {3717} {e} {e} {2} {0} {} {1} {} {0} +E {3722} {w} {w} {8} {0} {} {1} {} {0} +E {3718} {s} {s} {4} {0} {} {1} {} {0} + +R {3717} {0} {} {Well Tended Fields} {} {A patchwork of tilled fields fill the land east of the city. Golden grains wave their seeded heads in the breeze. Plowed in straight even rows the crops march in military precision from one end of the field to the other. The loamy soil adds its scent to that of the rich growth.} {Jehannah} {} {} {} {1} {} +E {3716} {w} {w} {8} {0} {} {1} {} {0} + +R {3718} {0} {} {Road Circling the Towering Gatehouse} {} {A single round stone tower that seems to form the corner where the southern and eastern sections of the city wall meet, turns out to be a gatehouse constructed of two abutting towers from a slightly different perspective up or down the road. A small section of wall between the towers holds the city's gates. A banner stands on top of the gatehouse.} {Jehannah} {} {} {} {1} {} +E {3716} {n} {n} {1} {0} {} {1} {} {0} +E {3719} {w} {w} {8} {0} {} {1} {} {0} + +R {3719} {0} {} {Road Passing a Grazing Field} {} {A rutted farm road leads past the gray stone walls of the city of Jehannah to the north, dipping down into a pool of water and mud that has formed between the ruts. South of the road lie verdant green rolling meadows on which several herds of cattle can be seen grazing, tended by shepherds.} {Jehannah} {} {} {} {1} {} +E {3718} {e} {e} {2} {0} {} {1} {} {0} +E {3720} {w} {w} {8} {0} {} {1} {} {0} + +R {3720} {0} {} {Passing the Scaffolding} {} {Wooden scaffolding encompasses a lower section of the wall, allowsing workers to make repairs. Wooden cranes, horse-drawn sleds bearing heavy blocks of stone, poles, ropes and other materials to move around the stones have all been collected at the bottom of the wall.} {Jehannah} {} {} {} {1} {} +E {3719} {e} {e} {2} {0} {} {1} {} {0} +E {3721} {w} {w} {8} {0} {} {1} {} {0} + +R {3721} {0} {} {Rutted Road Past Grazing Fields} {} {A hard packed road lies wedged between tall city walls and a lush green meadow that stretches miles to the south before meeting a forest that seems to reach all the way to the horizon. The city wall has been erected in gray stone, which has seen little wear since its construction.} {Jehannah} {} {} {} {1} {} +E {3720} {e} {e} {2} {0} {} {1} {} {0} +E {3743} {w} {w} {8} {0} {} {1} {} {0} +E {3772} {s} {s} {4} {0} {} {1} {} {0} + +R {3722} {0} {} {Before the Eastern Gate of Jehannah} {} {A wall of gray stone looms high overhead, made even more impressive by the fortified gatehouse that contains the two massive ironbound gates. Merlons and crenels allow the defenders of the city a good view of the surrounding landscape while still protecting them from enemy fire. A broad stretch of merchant road leads eastwards, toward tilled fields.} {Jehannah} {} {} {} {1} {} +E {3716} {e} {e} {2} {0} {} {1} {} {0} +E {3723} {w} {w} {8} {0} {} {1} {} {0} + +R {3723} {0} {} {Inside the Eastern Gate of Jehannah} {} {An impressive square gatehouse holds the double gates that form the eastern entrance to the town of Jehannah. A doorway with narrow stairs leads into the gatehouse, and up towards the crenellated stone wall. A heavy beam of oak used to bar the gates lies off towards the side in the tunnel that passes underneath the gatehouse. A broad avenue leads westwards into the town, past the garrison fort which towers just to the northwest.} {Jehannah} {} {} {} {1} {} +E {3724} {n} {n} {1} {0} {} {1} {} {0} +E {3722} {e} {e} {2} {0} {} {1} {} {0} +E {3742} {w} {w} {8} {0} {} {1} {} {0} + +R {3724} {0} {} {Crown Road} {} {The paved stone road has been worn into ruts by the many wagon wheels passing through the area. Just to the south stands a squat gatehouse that holds the city's gates. Leading west from the gates is a broad avenue lined with great trees. Compared to that friendly street, this one looks particularly bleak and neglected. A wagon has been parked along the city wall, heavily loaded with sacks of what appear to be grain or flour.} {Jehannah} {} {} {} {1} {} +E {3725} {n} {n} {1} {0} {} {1} {} {0} +E {3723} {s} {s} {4} {0} {} {1} {} {0} + +R {3725} {0} {} {Crown Road} {} {This stretch of road looks bleak. The road has been paved with gray stone, while a city wall of the same gray stone runs along the length of the street. The city's palace constructed from more gray stone stands to the west, towering above both the street and the city wall. At some distance to the south a squat gatehouse contains the citygates. Narrow wooden ladders have been placed against the wall at regular intervals to allow soldiers to man the walls quickly.} {Jehannah} {} {} {} {1} {} +E {3726} {n} {n} {1} {0} {} {1} {} {0} +E {3724} {s} {s} {4} {0} {} {1} {} {0} + +R {3726} {0} {} {Crown Road} {} {Crammed between the palace and the city walls, during the day this paved stone road is bustling with traffic that makes its way to and from the city's gates and bridges. The street is wide enough to allow wagons to pass eachother with room to spare, but enclosed by the tall structures of the garisson fort and the city wall. Given the lack of homes and businesses, this area is probably rather quiet at night. Some barrels and crates have been stacked along the city wall.} {Jehannah} {} {} {} {1} {} +E {3727} {n} {n} {1} {0} {} {1} {} {0} +E {3725} {s} {s} {4} {0} {} {1} {} {0} + +R {3727} {0} {} {Bend in Boern Way} {} {Two broad stretches of road have been separated by a narrow strip of grass in an effort to keep the busy merchant train traffic organized. Westbound traffic is in the north lane, while eastbound traffic keeps to the south side of the grass. The road's paving stones have been deeply worn by the many wheels, its surface is rutted and uneven. A rather bleak road leads south alongside the citywall.} {Jehannah} {} {} {} {1} {} +E {3728} {w} {w} {8} {0} {} {1} {} {0} +E {3726} {s} {s} {4} {0} {} {1} {} {0} + +R {3728} {0} {} {At a Bustling Dock} {} {A bustling riverside dock lies to the north, with a variety of different sized vessels both on the river and docked. Some heavily laden merchant wagons stand to the side of the road, waiting to be unloaded or to pick up cargo. A ox drawn cart bearing crates full of chunks of a white mineral inches its way along the road, which has been split in two by a narrow elevated strip of green grass. From its scraggly outlook, the grass is regularly trod on or nipped from by horses and oxen.} {Jehannah} {} {} {} {1} {} +E {3727} {e} {e} {2} {0} {} {1} {} {0} +E {3729} {w} {w} {8} {0} {} {1} {} {0} + +R {3729} {0} {} {Docks on the River Boern} {} {A large number of heavily laden merchant wagons have been arranged in a mazelike pattern as they wait for their owners and guards to return from doing business, or relaxing in the town. It seems the animals pulling the wagons are not left in this area, but a loud braying that comes from the northwest suggests that at least some mules have been put there.} {Jehannah} {} {} {} {1} {} +E {3728} {e} {e} {2} {0} {} {1} {} {0} +E {3730} {w} {w} {8} {0} {} {1} {} {0} + +R {3730} {0} {} {Boern Way at the Quay} {} {A tall stone quay drops steeply down to the gray waters of the River Boern. Several ships of various shapes and sizes lie docked, while others are on the river, either preparing to dock or casting off. The waters are grayish and run slowly to the east. A broad paved stone road runs south, past tall walls which have green foliage flowing over the top.} {Jehannah} {} {} {} {1} {} +E {3729} {e} {e} {2} {0} {} {1} {} {0} +E {3754} {w} {w} {8} {0} {} {1} {} {0} +E {3731} {s} {s} {4} {0} {} {1} {} {0} + +R {3731} {0} {} {Road Leading towards Jheda Palace} {} {This road has been paved by large stone slabs and leads away from the quays that line the river to the north. The road ascends a rise on which the Jheda Palace, seat of Ghealdanin royalty, has been built. Across the road from the palace lie several luxurious mansions with extensive gardens, foliage topping the tall walls that surround the mansions' grounds.} {Jehannah} {} {} {} {1} {} +E {3730} {n} {n} {1} {0} {} {1} {} {0} +E {3732} {s} {s} {4} {0} {} {1} {} {0} + +R {3732} {0} {} {Outside the Jheda Palace Gates} {} {A broad paved road tops a rise and passes the giant wrought-iron gates that lead eastwards onto the graveled Jheda Palace lawn. A number of similar gates line the street on its western side, blocking off access to the mansions of Jehannah's affluent inhabitants. This vantage point offers an extensive view of the Merchant Quarter which lies at the bottom of the slope to the west. A river borders the city on its northern edge. Large swathes of forests can be seen at some distance beyond the city's walls.} {Jehannah} {} {} {} {1} {} +E {3731} {n} {n} {1} {0} {} {1} {} {0} +E {3733} {e} {e} {2} {0} {} {1} {} {0} +E {3739} {s} {s} {4} {0} {} {1} {} {0} + +R {3733} {0} {} {Driveway Across a Neatly Trimmed Lawn} {D} {A neatly trimmed lawn of lush green grass is intersected by a graveled driveway which leads up to the palace's entryway that lies to the east. A garden with rosebushes, bougainvilleas and other flowering shrubs lies to the north, while stables and a carriage house lie to the south. Double wrought-iron gates lead west onto the streets of Jehannah.} {Jehannah} {} {} {} {1} {} +E {3734} {n} {n} {1} {0} {} {1} {} {0} +E {3735} {e} {e} {2} {0} {} {1} {} {0} +E {3732} {w} {w} {8} {0} {} {1} {} {0} +E {3738} {s} {s} {4} {0} {} {1} {} {0} + +R {3734} {0} {} {On the Palace Grounds} {} {Enclosed by the walls surrounding the grounds as well as a wing of the Palace proper, this sheltered garden flourishes. During summer, roses bloom along trellises and bougainvilleas droop down in a splendor of pink. Verdant green grassy verges line flower beds containing deep black soil. A few small gravel paths thread their way around the garden.} {Jehannah} {} {} {} {1} {} +E {3733} {s} {s} {4} {0} {} {1} {} {0} + +R {3735} {0} {} {Palace Entrance and Hallway} {} {Two pairs of double doors form a portal between the palace driveway and the interior of the palace, keeping the cold out during winter and the heat during summer. Panels of Ogier masonry have been set in the pale grey limestone walls, remnants of the Ogier built city of Shanaine, which was once build on this site. Tall silver inlaid doors open up to the throneroom that lies to the east, while a more plain door sits to the south.} {Jehannah} {} {} {} {1} {} +E {3736} {e} {e} {2} {0} {} {1} {} {0} +E {3733} {w} {w} {8} {0} {} {1} {} {0} +E {3737} {s} {s} {4} {0} {} {1} {} {0} + +R {3736} {0} {} {The Throneroom} {} {Pale gray limestone columns support the vaulted ceiling of this sizable chamber. The floor has been inlaid with a checkerboard pattern of marble, granite and other stone types. Up on a small dais stands the Light Blessed Throne of Ghealdan, seat of Alliandre Maritha Kigarin, Blessed of the Light, Defender of Garen's Wall, Queen of Ghealdan. Behind the dais and throne hangs a large red banner bearing the three Silver Stars of Ghealdan.} {Jehannah} {} {} {} {1} {} +E {20763} {n} {n} {1} {0} {} {1} {} {0} +E {3735} {w} {w} {8} {0} {} {1} {} {0} + +R {3737} {0} {} {Barracks of the Legion of the Wall} {} {These are the barracks of the Legion of the Wall, Ghealdan's elite forces and standing army. A large coat of arms has been mounted on the southern wall, portraying the three silver stars of Ghealden on a field of red. A plain table of oak that has been stained from use stands in the center of this room, surrounded by simple benches and chairs. A weapon rack on the one wall contains a variety of weapons, ready for use should the need arise. A doorway to the north leads to interior of the palace.} {Jehannah} {} {} {} {1} {} +E {3735} {n} {n} {1} {0} {} {1} {} {0} +E {20762} {e} {e} {2} {0} {} {1} {} {0} + +R {3738} {0} {} {The Royal Mews} {S} {The horses residing in these stables appear well cared for as they drowse in their stalls. A thick bed of straw covers the ground in the stalls, and each horse has some hay to chew on. Tack lies at the ready on a boom near each stall, allowing a patrol to mount up and ride quickly. Wide open doors to the north allow a view of the palace lawn and driveway. Towards the back, a number of carriages and sedan chairs have been parked.} {Jehannah} {} {} {} {1} {} +E {3733} {n} {n} {1} {0} {} {1} {} {0} + +R {3739} {0} {} {Jheda Palace Road} {} {This broad paved road runs the length of the Jheda Palace, which lies to the east. The gates to Palace, residence of the Queen, can be seen just to the north. From the rise on which the palace has been built, one can look down onto a mansion to the west which has a solarium attached to it.} {Jehannah} {} {} {} {1} {} +E {3732} {n} {n} {1} {0} {} {1} {} {0} +E {3740} {s} {s} {4} {0} {} {1} {} {0} + +R {3740} {0} {} {Inside the Southern Gate of Jehannah} {} {A paved road leads northwards from this junction, following the contours of the hill that lies to the north-east. Sedan chairs weave through the crowds and carriage drivers inch their way through the throng. A tall gatehouse stands to the south, containing massive iron bound gates of thick oak.} {Jehannah} {} {} {} {1} {} +E {3739} {n} {n} {1} {0} {} {1} {} {0} +E {3741} {e} {e} {2} {0} {} {1} {} {0} +E {3745} {w} {w} {8} {0} {} {1} {} {0} +E {3744} {s} {s} {4} {0} {} {1} {} {0} + +R {3741} {0} {} {Stockyards on Garen's Way} {} {A large numbers of heavily laden merchant wagons have been arranged in a mazelike pattern as they wait for their owners and guards to return from doing business, or relaxing in the town. Loud braying can be heard coming from the south, where a number of fenced in areas provide a place to rest for draught animals. With the alum trade forming the main source of income, the town provides good care for the merchants and their retinues.} {Jehannah} {} {} {} {1} {} +E {3742} {e} {e} {2} {0} {} {1} {} {0} +E {3740} {w} {w} {8} {0} {} {1} {} {0} + +R {3742} {0} {} {Garen's Way Passing the Soldier's Rest Tavern} {} {A loud and bawdy tavern stands to the south, aptly named the Soldier's Rest. Undoubtedly it sees a lot of customers from the soldiers of the town's garrison that lies just across the street. A sign hanging from the front has a picture on it of a reclining soldier putting a fair sized keg to his lips. The squat gatehouse that contains the city's eastern gates stands a little ways to the east. An occasional light breeze wafts in a foul odor that comes from the west.} {Jehannah} {} {} {} {1} {} +E {3723} {e} {e} {2} {0} {} {1} {} {0} +E {3741} {w} {w} {8} {0} {} {1} {} {0} + +R {3743} {0} {} {Road Near the Gates} {} {A tall, gray stone gatehouse towers over the cleared swathe of land that surrounds the city of Jehannah, as well as the city's buildings itself. A banner has been hoisted at the roof of the gatehouse and another hangs just above the arch of the gates. A broad merchant road runs away southwards from the gate and a rutted road circles the south-east corner of the city.} {Jehannah} {} {} {} {1} {} +E {3721} {e} {e} {2} {0} {} {1} {} {0} +E {3744} {w} {w} {8} {0} {} {1} {} {0} +E {3771} {s} {s} {4} {0} {} {1} {} {0} + +R {3744} {0} {} {Outside the Southern Gate of Jehannah} {} {A massive gatehouse of gray stone lies to the north, containing the city's sturdy oak and iron-bound gates. A banner can be seen flying on top of the gatehouse. To the south a hard packed dirt road that sees frequent use leads away from the city and towards the green haze of a thick forest in the distance. Eastwards, the road hugs the city's walls.} {Jehannah} {} {} {} {1} {} +E {3740} {n} {n} {1} {0} {} {1} {} {0} +E {3743} {e} {e} {2} {0} {} {1} {} {0} +E {3770} {s} {s} {4} {0} {} {1} {} {0} + +R {3745} {0} {} {Garen's Way Past the Gardens} {} {Off the road to the north lie gardens and grounds belonging to the various estates and mansions that line the flanks of the hill that lies to the north-east. Colorful bushes and shrubs cascade over the tall wall, bringing a splash of color to the gray stone monotony of the city. A large structure, which has been erected from various stone arches, lies to the south. It bears a sign reading "Alum Auctions".} {Jehannah} {} {} {} {1} {} +E {3740} {e} {e} {2} {0} {} {1} {} {0} +E {3746} {w} {w} {8} {0} {} {1} {} {0} + +R {3746} {0} {} {Before the Mansion} {} {The road passes a collection of homes which have been built against the southern wall of the city, suggesting the area had not seen war for quite some time prior to their construction. A large mansion lies just north of the road, encircled by a high wall which is only interrupted by a sturdy, wrought-iron gate. Far to the east, the citygates can be seen.} {Jehannah} {} {} {} {1} {} +E {3747} {n} {n} {1} {0} {} {1} {} {0} +E {3745} {e} {e} {2} {0} {} {1} {} {0} +E {3748} {w} {w} {8} {0} {} {1} {} {0} + +R {3747} {0} {} {A Rock Rimmed Courtyard} {D} {A square of earth before a sprawling manor house is fortified with sturdy rock walls at least ten feet high. Made of local stone, the colors of the walls blends into the area with a trick of the eye making it difficult to see them. The house is made of the same quarried stone and seems to fade in and out of vision depending on how it is viewed. A brass bell is bolted next to the entry door with a large sign hanging directly below it.} {Jehannah} {} {} {} {1} {} +E {20724} {n} {n} {1} {0} {} {1} {} {0} +E {3746} {s} {s} {4} {0} {} {1} {} {0} + +R {3748} {0} {} {Garen's Way at the Edge of the Merchant Quarter} {} {Shops occopy the buildings near this junction, as well as the road leading north. Signs of every shape and size hang from the shops' fronts, giving an idea of what is for sale inside. One shop to the south, bearing a sign that reads "Lovely Laces" appears to draw a crowd of women. To the east, a sizable mansion lies snuggly against the side of a hill.} {Jehannah} {} {} {} {1} {} +E {3749} {n} {n} {1} {0} {} {1} {} {0} +E {3746} {e} {e} {2} {0} {} {1} {} {0} +E {3768} {w} {w} {8} {0} {} {1} {} {0} +E {3769} {s} {s} {4} {0} {} {1} {} {0} + +R {3749} {0} {} {Ghealdan Road through the Merchant Quarter} {} {Shops line both sides of this bustling road. During the day, throngs of people make their way from north to south as they browse the various things that are on sale. One shop, with a sign that reads "Ladies' Laces" appears to draw a crowd of women. To the south, the street joins a broad boulevard, while a square can be seen to the north.} {Jehannah} {} {} {} {1} {} +E {3750} {n} {n} {1} {0} {} {1} {} {0} +E {3748} {s} {s} {4} {0} {} {1} {} {0} + +R {3750} {0} {} {Jehannah Central Square} {D} {The merchant district of Jehannah sprawls from the central square in all directions. White plastered buildings with colorful awnings line the streets, announcing the presence of shops. Carts rattle by noisily, adding to the general din of the city. Trees planted around the square provide pleasant shade during the warm summer months. A fountain placed in the middle of the square provides clear water to all those who need it.} {Jehannah} {} {} {} {1} {} +E {3757} {n} {n} {1} {0} {} {1} {} {0} +E {3751} {e} {e} {2} {0} {} {1} {} {0} +E {3763} {w} {w} {8} {0} {} {1} {} {0} +E {3749} {s} {s} {4} {0} {} {1} {} {0} + +R {3751} {0} {} {Boern Road} {} {Lampposts made of tall wooden poles hold up steel cages containing oil lamps. They line the street, making it as light during the night as it is by day. Colorful signs announce the presence shops on both sides of the street. A large grocery shop lies to the north, a sample of its supplies displayed both in the window and outside the shop itself.} {Jehannah} {} {} {} {1} {} +E {3758} {n} {n} {1} {0} {} {1} {} {0} +E {3752} {e} {e} {2} {0} {} {1} {} {0} +E {3750} {w} {w} {8} {0} {} {1} {} {0} + +R {3752} {0} {} {Turn on Shanaine Road} {} {The arbored road bends northwards and westwards to avoid the protruding side of a hill that rises to the east. To the north the tree-lined street continues towards a riverside road, while to the west the hustle and bustle of the merchant quarter can be seen only a short walk away.} {Jehannah} {} {} {} {1} {} +E {3753} {n} {n} {1} {0} {} {1} {} {0} +E {3751} {w} {w} {8} {0} {} {1} {} {0} + +R {3753} {0} {} {Underneath the Bougs on Shanaine Road} {} {This quiet looking street follows the curvature of the hill that lies to the east. The slopes have been neatly contained by gray stone masonry banks in some places, preventing the soil from sliding down onto this road. Some trees spread their boughs, casting shadows during sunny days. Benches have been placed underneath the trees, providing a place for people to sit on.} {Jehannah} {} {} {} {1} {} +E {3754} {n} {n} {1} {0} {} {1} {} {0} +E {3752} {s} {s} {4} {0} {} {1} {} {0} + +R {3754} {0} {} {Boern Way} {} {A section of the city's impressive quays lie to the north, providing a safe place to dock for vessels of various size. One such vessel is being loaded with cargo as the crew goes about some maintenance. A bustling tavern lies to the west, on a broad boulevard that consists of two lanes separated by a scraggly strip of grass that lies in the middle.} {Jehannah} {} {} {} {1} {} +E {3730} {e} {e} {2} {0} {} {1} {} {0} +E {3755} {w} {w} {8} {0} {} {1} {} {0} +E {3753} {s} {s} {4} {0} {} {1} {} {0} + +R {3755} {0} {} {Boern Way at the River's Edge} {} {A bustling tavern lies to the south, though its customers seem to be of the wealthy kind. A blackboard hangs near the door, announcing today's dishes. A junction lies to the west, while the two lanes of Boern Way run east and west along the riverside that lines the northern edge of the city.} {Jehannah} {} {} {} {1} {} +E {3754} {e} {e} {2} {0} {} {1} {} {0} +E {3756} {w} {w} {8} {0} {} {1} {} {0} + +R {3756} {0} {} {Boern Way North of the Square} {} {Off to the south, past the many shops that line the street, the buildings recede to form a square. From a distance, the trees that provide shade can be seen as a green haze. The paved stone road runs straight east and west, crossing the bredth of the town. On this road, just to the west, a tailor's sign can be seen hanging from the shop's front.} {Jehannah} {} {} {} {1} {} +E {3755} {e} {e} {2} {0} {} {1} {} {0} +E {3759} {w} {w} {8} {0} {} {1} {} {0} +E {3757} {s} {s} {4} {0} {} {1} {} {0} + +R {3757} {0} {} {Ghealdan Road West of the Grocer} {} {This road has been paved with gray stone and it connects the square that lies to the south to one of the city's main thoroughfares that lies to the north. Shops with colorful awnings line the road on both sides. One of those shops, an armorer, lies to the west and a busy grocer to the east.} {Jehannah} {} {} {} {1} {} +E {3756} {n} {n} {1} {0} {} {1} {} {0} +E {3758} {e} {e} {2} {0} {} {1} {} {0} +E {3764} {w} {w} {8} {0} {} {1} {} {0} +E {3750} {s} {s} {4} {0} {} {1} {} {0} + +R {3758} {0} {} {Jehannah Supplies} {G} {Shelves line the walls from top to bottom, while more cupboards have been placed in the middle of the shop. Sacks, barrels and skins been stacked on the floor, while jars, boxes and other objects have been crammed onto the shelves. A large counter lies at the back of the shop, where brass scales are used to measure weights. A doorway to the west leads out onto the street and the armorer beyond.} {Jehannah} {} {} {} {1} {} +E {3757} {w} {w} {8} {0} {} {1} {} {0} +E {3751} {s} {s} {4} {0} {} {1} {} {0} + +R {3759} {0} {} {Boern Way Past Tailor Made} {} {A busy tailor lies just to the south, a sample of its wares shown in the window. Simple dresses of fine wool rub shoulders with fashionable silk and lace ones in various colors. Judging from the items on sale it seems this is only a shop for the wealthier inhabitants of the town. A fancy sign hangs from the wall, listing the name of the shop: 'Tailor Made'. A broad road leads east across the town, along the riverside.} {Jehannah} {} {} {} {1} {} +E {3756} {e} {e} {2} {0} {} {1} {} {0} +E {3760} {w} {w} {8} {0} {} {1} {} {0} + +R {3760} {0} {} {Wall Forming the Breakwater} {} {A thick gray stone city wall lies just to the west, continuing onwards into the river, where it diverts the flow of the waters away from the docks and quays that line the street to the east. The water forms whirlpools and eddies around where the wall juts out into the river, but safely in the shelter of the breakwater the water's surface is smooth.} {Jehannah} {} {} {} {1} {} +E {3759} {e} {e} {2} {0} {} {1} {} {0} +E {3761} {s} {s} {4} {0} {} {1} {} {0} + +R {3761} {0} {} {Council Road} {} {This road is enclosed by pleasant looking homes which sport elegant stone balconies. Flowered pots stand on the balconies, bringing a splash of color to the gray stone walls. Colorful shrubs cling to trellises, growing tall enough to form colorful natural awnings. The paved stone road bears the signs of the constant travel of heavy merchant wagons.} {Jehannah} {} {} {} {1} {} +E {3760} {n} {n} {1} {0} {} {1} {} {0} +E {3762} {s} {s} {4} {0} {} {1} {} {0} + +R {3762} {0} {} {Council Road} {} {An impressive pillared balcony stands to the west, entirely overgrown with a pink flowered bougainvillea bush. Beyond the balcony lies a wooden door worked with brass vines and flowers. Obviously the house of a wealthy person, it stands at the edge of the merchant quarter, which lies beyond the junction to the east. Colorful awnings line the street to the east, while the major thoroughfare runs north and south.} {Jehannah} {} {} {} {1} {} +E {3761} {n} {n} {1} {0} {} {1} {} {0} +E {3763} {e} {e} {2} {0} {} {1} {} {0} +E {21423} {w} {w} {8} {0} {} {1} {} {0} +E {3765} {s} {s} {4} {0} {} {1} {} {0} + +R {3763} {0} {} {Road South of the Armorer} {} {This road leads west from the square that lies a stone's throw to the east into the western part of the merchant quarter. Colorful awnings hanging from the plastered buildings announce the presence of a multitude of shops, one of which lies directly to the north. Mounted on a rack outside this particular shop are a variety of helmets and boots, while a full suit of armor can be seen behind the window.} {Jehannah} {} {} {} {1} {} +E {3764} {n} {n} {1} {0} {} {1} {} {0} +E {3750} {e} {e} {2} {0} {} {1} {} {0} +E {3762} {w} {w} {8} {0} {} {1} {} {0} + +R {3764} {0} {} {Silver Star Arms and Armor} {A} {Various pieces of armor have been stacked in this shop. Leather attire sewn with metal discs can be seen in the one corner, while elsewhere chainmail clothing is more prominent. A large portion of the shop has been reserved for showing various pieces of full plate armor. A wooden figure the size of a man has been dressed in an impressive suit of armor. Out back is a doorway to the armorer's workshop. A select number of daggers are on display lying on a cloth of dark blue velvet.} {Jehannah} {} {} {} {1} {} +E {3757} {e} {e} {2} {0} {} {1} {} {0} +E {3763} {s} {s} {4} {0} {} {1} {} {0} + +R {3765} {0} {} {Council Road} {} {Large bougainvilleas in pink, red and orange cling to the walls of the inn that stands to the east. Their gnarled wooden stems sprout from the ground, forming flower bearing flexible vines higher up. A black frame hangs from the wall of the inn, containing a golden tree to announce the Silver Star Inn. Just to the south, the road joins Garen's Way.} {Jehannah} {} {} {} {1} {} +E {3762} {n} {n} {1} {0} {} {1} {} {0} +E {3766} {e} {e} {2} {0} {} {1} {} {0} +E {3767} {s} {s} {4} {0} {} {1} {} {0} + +R {3766} {0} {} {The Silver Star Inn} {R} {Pale stone walls form the backdrop of the interior of the inn, which has been furnished with cherry chairs and tables. Small paintings of flowers dot the walls, giving the inn a friendly outlook. At the back of the common room, stone stairs lead up to the inn's many guestrooms, while a small door leads to the vast kitchen out back.} {Jehannah} {} {} {} {1} {} +E {3765} {w} {w} {8} {0} {} {1} {} {0} +E {3768} {s} {s} {4} {0} {} {1} {} {0} + +R {3767} {0} {} {Garen's Way} {} {A round tower looms overhead, standing at the bend of the city wall that leads north and east from this area near the inn. To the north, splashes of pink and a sweet scent indicate the presence of flowers. A broad street runs east, all the way across the city to the city gates.} {Jehannah} {} {} {} {1} {} +E {3765} {n} {n} {1} {0} {} {1} {} {0} +E {3768} {e} {e} {2} {0} {} {1} {} {0} + +R {3768} {0} {} {Garen's Way at the Silver Star Inn} {} {A large sign hangs from the front of the inn that stands just to the north, depicting a field of red bearing three silver stars. To the south lies the city's wall, tall and dominating with ramparts high above the level of the street. A narrow ladder leads up to the stone ledge that lies just behind the merlons.} {Jehannah} {} {} {} {1} {} +E {3766} {n} {n} {1} {0} {} {1} {} {0} +E {3748} {e} {e} {2} {0} {} {1} {} {0} +E {3767} {w} {w} {8} {0} {} {1} {} {0} + +R {3769} {0} {} {Lovely Laces} {} {Bolts of lace cloth have been stacked on wooden racks that line the walls of this particular shop. Most appear to be in the colors white, ivory or cream, yet there is a section that contains black, red, green, yellow and blue lace as well. Several bolts of lace have been rolled out on a counter, which has been marked to help with measuring the length of any cloth purchased. As the lace lies rolled out on the counter, one can see the intricate detail that the lace worker created.} {Jehannah} {} {} {} {1} {} +E {3748} {n} {n} {1} {0} {} {1} {} {0} + +R {3770} {0} {} {Forest Edge} {} {Decaying quietly on the forest's floor, the remnants of ancient trees gift their life giving nutrients to a variety of plants and insects, their lives stolen for the betterment of man as a road has been cleared through the forest. Away from the road's edge younger saplings begin their race for dominance, vying for a piece of the sky left open by the fallen.} {Jehannah} {} {} {} {1} {} +E {3744} {n} {n} {1} {0} {} {1} {} {0} +E {3771} {e} {e} {2} {0} {} {1} {} {0} +E {3773} {s} {s} {4} {0} {} {1} {} {0} +E {10562} {d} {d} {32} {0} {} {1} {} {0} + +R {3771} {0} {} {Extensive Forestland} {} {Thick gnarled trunks rise from the forest floor, spreading their knobby branches far overhead. The arching limbs of the trees droop back toward the ground, spreading eerie fingers back to the earth of their origins. The ancient oaks function as guardians for the nests found among their branches. The tallest and broadest of the trees is marred by a deep silvery and blackened gash, a tribute to the lightning that once thought to lay it low versus the tree's indominatable strength.} {Jehannah} {} {} {} {1} {} +E {3743} {n} {n} {1} {0} {} {1} {} {0} +E {3772} {e} {e} {2} {0} {} {1} {} {0} +E {3770} {w} {w} {8} {0} {} {1} {} {0} +E {3774} {s} {s} {4} {0} {} {1} {} {0} + +R {3772} {0} {} {Between the Giants} {} {Two massive trees tower hundreds of feet higher than any other tree in this ancient forest. Each of the trees appears to be easily hundreds of years older than their smaller brethren, as if they may have at one time spawned the growth of the ancient wood which expands into the distance.} {Jehannah} {} {} {} {1} {} +E {3721} {n} {n} {1} {0} {} {1} {} {0} +E {3771} {w} {w} {8} {0} {} {1} {} {0} + +R {3773} {0} {} {Through the Silent Forest} {} {Somewhat oppressive at times, the heavy foliage of this part of the forest presses in on the road, the leaves and fronds muffling nearly all sound. Where one sense is robbed, another springs to life as a heavy, musty scent hangs in the air. The forests surround the road to the east and west.} {Jehannah} {} {} {} {1} {} +E {3770} {n} {n} {1} {0} {} {1} {} {0} +E {3774} {e} {e} {2} {0} {} {1} {} {0} +E {3775} {s} {s} {4} {0} {} {1} {} {0} + +R {3774} {0} {} {In Sight of a Mine} {} {A large opening as if from a cave looms to the east, but it would appear that the roof and walls are supported by beams, suggesting this is a mine or tunnel. Wheelbarrows with iron bound wheels stand outside the mine's entrance, containing white and opaque crystals. A variety of spades, shovels and pickaxes have been left near the entrance of the mine.} {Jehannah} {} {} {} {1} {} +E {3771} {n} {n} {1} {0} {} {1} {} {0} +E {3773} {w} {w} {8} {0} {} {1} {} {0} + +R {3775} {0} {} {Road at the Broken Down Wagon} {} {Any movement on this dirt road leading south from Jehannah to Amador comes to an abrupt halt where a wagon carrying lumber has broken down. The wagon lost a wheel and veered sideways, causing the load of thick treetrunks to cascade down onto the ground, taking another lumber wagon with them. The wagons' combined loads form an impenetrable maze and anyone attempting to traverse the unstable mess would certainly get injured or killed.} {Jehannah} {} {} {} {1} {} +E {3773} {n} {n} {1} {0} {} {1} {} {0} + +R {3776} {0} {} {Shadowing the Road} {} {A muddy stream runs north through the bushes near the road, flowing from a pool of runoff water in a ditch to south. Several wagon tracks end abruptly, appearing to have skidded to a halt when the unwary driver accidentally plunged into this small ravine, evidenced from several broken branches to the north. Broadleaf trees cover this area, offering a permanent shade and seclusion from sight from travelers on the road.} {Northern Plains of Altara} {} {} {} {1} {} +E {3685} {n} {n} {1} {0} {} {1} {} {0} +E {3778} {e} {e} {2} {0} {} {1} {} {0} +E {3777} {s} {s} {4} {0} {} {1} {} {0} + +R {3777} {0} {} {A Muddy Ditch} {} {Mud covers the bottom of this ditch almost knee deep, constantly fed by the stream trickling down the mossy rocks from the west. The sides of the ditch are wet and the soil loose, making passage up the incline onto the road impossible. The mud basin empties itself as the stream continues north into the brush. The smell of burning wood is thick in the air.} {Northern Plains of Altara} {} {} {} {1} {} +E {3776} {n} {n} {1} {0} {} {1} {} {0} + +R {3778} {0} {} {Caverns of the Thieves' Lair} {} {The middle of a large cavern is hidden behind forest undergrowth at the entrance in the west. Large crates filled with pilfered goods lie stacked against the walls alongside chairs and cots where the inhabitants of this crude but functionable hideout sleep. A pair of dice are on the bare dirt, next to the burnt remains of a smoldering campfire.} {Northern Plains of Altara} {} {} {} {1} {} +E {3776} {w} {w} {8} {0} {} {1} {} {0} + +R {3779} {0} {} {The Far Madding Road} {} {Settling back on its general north-south direction, the Far Madding road continues to the south toward the town of Far Madding. Small ferns line the sides of the road, but have been trampled by the wheels of wagons unable to keep their place on the road. To the east lies a huge leatherleaf tree, offering a place for travelers to rest. Another part of the road can be seen to the north, but is blocked by thick vegetation.} {Glancor} {} {} {} {1} {} +E {599} {n} {n} {1} {0} {} {1} {} {0} +E {3781} {e} {e} {2} {0} {} {1} {} {0} +E {3780} {w} {w} {8} {0} {} {1} {} {0} +E {3783} {s} {s} {4} {0} {} {1} {} {0} + +R {3780} {0} {} {A Twist in the Road} {} {The Far Madding Road takes another turn here back to the east. Deep ruts in the road show that travellers use the road often, despite its current condition. The road is just wide enough to let two wagons travel side by side. The road continues to the north on its way to the village of Kintara and east as it makes a path to the town of Far Madding.} {Glancor} {} {} {} {1} {} +E {3779} {e} {e} {2} {0} {} {1} {} {0} + +R {3781} {0} {} {Under the Branches} {} {The ground beneath the large branches of the ancient leatherleaf tree has been worn into a hard-packed dirt circle by the many people who stop to rest here. The shelter provided by these branches seem to be what makes this such a nice spot to stop at. The road is just off to the west, while a pond lies to the east offering refreshment. To the north gentle green hills begin to roll.} {Glancor} {} {} {} {1} {} +E {3782} {e} {e} {2} {0} {} {1} {} {0} +E {3779} {w} {w} {8} {0} {} {1} {} {0} +E {3784} {s} {s} {4} {0} {} {1} {} {0} + +R {3782} {0} {} {A Clear Pond} {D} {The sparkling clear water invites all to come and refresh themselves. Just a small distance from a leatherleaf, the area offers a place to rest and recuperate. Many travelers have taken rest here as a small ring of rocks indicates that someone had made a campfire of sorts. The road is just on the other side of the tree to the west.} {Glancor} {} {} {} {1} {} +E {3781} {w} {w} {8} {0} {} {1} {} {0} + +R {3783} {0} {} {A Bend in the Far Madding Road} {} {The road takes yet another turn, this time to the east to avoid a huge rock that towers high overhead. Going east will eventually take you to Far Madding while the road winds north back into Andor. Small patches of flowers grow just before a thicket which block all progress in that direction.} {Glancor} {} {} {} {1} {} +E {3779} {n} {n} {1} {0} {} {1} {} {0} +E {3784} {e} {e} {2} {0} {} {1} {} {0} + +R {3784} {0} {} {The Far Madding Road} {} {Making its way east-west for a bit, the road passes a large tree that stands to the north. There are ruts in the soft soil leading to the tree showing that wagons have pulled off the road to rest there many times. The road seems to curve north just west of here, while turning south to the east. To the south stands a barren field, forgotten with time.} {Glancor} {} {} {} {1} {} +E {3781} {n} {n} {1} {0} {} {1} {} {0} +E {3785} {e} {e} {2} {0} {} {1} {} {0} +E {3783} {w} {w} {8} {0} {} {1} {} {0} +E {3787} {s} {s} {4} {0} {} {1} {} {0} + +R {3785} {0} {} {The Far Madding Road} {} {Taking a slight turn to the south, the road finally seems to be heading to Far Madding instead of endless twist and turns. The road leads back off to the east, in addition to the bend to the south. Small hills now appear on both of sides of the road, stretching into the distance. Some ways to the south, it seems that the hills start to become covered with trees.} {Glancor} {} {} {} {1} {} +E {3784} {w} {w} {8} {0} {} {1} {} {0} +E {3786} {s} {s} {4} {0} {} {1} {} {0} + +R {3786} {0} {} {The Far Madding Road} {} {Taking the curve in the road, the road leads east on its trek to Far Madding and north eventually leading to Caemlyn. To the west an overgrown field lies empty surrounded by a wire fence. To the south, hills are starting to roll. The road seems to curve yet again, this time to the south and to the east.} {Glancor} {} {} {} {1} {} +E {3785} {n} {n} {1} {0} {} {1} {} {0} +E {3788} {e} {e} {2} {0} {} {1} {} {0} +E {3787} {w} {w} {8} {0} {} {1} {} {0} +E {3789} {s} {s} {4} {0} {} {1} {} {0} + +R {3787} {0} {} {A Barren Field} {} {Rather than growing grains and vegetables, this field now cultivates large weeds. Surrounded by a makeshift fence of wooden posts connected by wire, the farm this field belonged to has disappeared. Even the gate to the field is nowhere to be found. The only thing in sight is the road to the north and east.} {Glancor} {} {} {} {1} {} +E {3784} {n} {n} {1} {0} {} {1} {} {0} +E {3786} {e} {e} {2} {0} {} {1} {} {0} + +R {3788} {0} {} {A Bend in the Far Madding Road} {} {Taking another turn in its winding path between Kintara and Far Madding, the road continues its journey. Directly to the north a large rock face juts into the sky and continues around to the west, making travel in those directions impossible. The road itself curves off to the east and south.} {Glancor} {} {} {} {1} {} +E {3786} {w} {w} {8} {0} {} {1} {} {0} +E {3790} {s} {s} {4} {0} {} {1} {} {0} + +R {3789} {0} {} {Rolling Hills} {} {Just a little ways from the road the hills start their endless roll to the west and south. At the top of the hill one can see in the distance to the south some thick tree lines and to the north the winding Far Madding Road. The road is accessible to both the north and the east. To the south is a small group of trees atop one of the hills.} {Glancor} {} {} {} {1} {} +E {3786} {n} {n} {1} {0} {} {1} {} {0} +E {3790} {e} {e} {2} {0} {} {1} {} {0} +E {3798} {s} {s} {4} {0} {} {1} {} {0} + +R {3790} {0} {} {The Far Madding Road} {} {The grooves in the heavily rutted road have been dug deeper here than in other places along the road. With the road coming down a slight decline and making a sharp turn to the east, wagon wheels have had to grip the road a little tighter with their increased speed around the curve. The road winds off to the north and east while hills rise in the west and south.} {Glancor} {} {} {} {1} {} +E {3788} {n} {n} {1} {0} {} {1} {} {0} +E {3791} {e} {e} {2} {0} {} {1} {} {0} +E {3789} {w} {w} {8} {0} {} {1} {} {0} +E {3797} {s} {s} {4} {0} {} {1} {} {0} + +R {3791} {0} {} {The Far Madding Road} {} {The road here has been cut into the hills to allow travel along mostly an even plane. The cutting has created a large rock face that extends far overhead. The road itself has straightened out running south of here into the visible distance. To the west the road curves off north. In the east, hills covered by trees provide homes to wildlife.} {Glancor} {} {} {} {1} {} +E {3792} {e} {e} {2} {0} {} {1} {} {0} +E {3790} {w} {w} {8} {0} {} {1} {} {0} +E {3796} {s} {s} {4} {0} {} {1} {} {0} + +R {3792} {0} {} {Forested Hills} {} {These hills are covered in trees, making progress through them difficult. Also impeding progress is the thick undergrowth. Small ferns and and tangled vines trip and pull at those who traverse these hills. The Far Madding Road is just to the west, outside of the trees, running north and south. The hills continue to both the south and east.} {Glancor} {} {} {} {1} {} +E {3793} {e} {e} {2} {0} {} {1} {} {0} +E {3791} {w} {w} {8} {0} {} {1} {} {0} +E {3795} {s} {s} {4} {0} {} {1} {} {0} + +R {3793} {0} {} {Forested Hills} {} {The thick forest and underbrush continue here. Vines from the ground make their way up tree trunks in intertwining patterns. Small paths have been been made through the undergrowth by the animals that inhabit these hills. The forested hills continue to the west and south.} {Glancor} {} {} {} {1} {} +E {3792} {w} {w} {8} {0} {} {1} {} {0} +E {3794} {s} {s} {4} {0} {} {1} {} {0} + +R {3794} {0} {} {Forested Hills} {} {Deeper in the forest, the trees grow closer together and a canopy forms above the forest floor. Combined with the hilly terrain, branches and tangles, travel becomes a difficult task. A road can barely be seen through the tree trunks and foliage to the west.} {Glancor} {} {} {} {1} {} +E {3793} {n} {n} {1} {0} {} {1} {} {0} +E {3795} {w} {w} {8} {0} {} {1} {} {0} +E {3802} {s} {s} {4} {0} {} {1} {} {0} + +R {3795} {0} {} {Forested Hills} {} {Birch trees intermingled with leatherleaf trees grow thick upon the rolling hills. Creepers and vines tangle together between trees and around the trunks. Small saplings struggle to pierce the thick layer of fallen leaves on the ground. To the west the Far Madding road carries travellers through the Hills of Kintara.} {Glancor} {} {} {} {1} {} +E {3792} {n} {n} {1} {0} {} {1} {} {0} +E {3794} {e} {e} {2} {0} {} {1} {} {0} +E {3796} {w} {w} {8} {0} {} {1} {} {0} +E {3801} {s} {s} {4} {0} {} {1} {} {0} + +R {3796} {0} {} {The Far Madding Road} {} {To the south the road slopes downward into a deep valley. Large leatherleaf trees grow sparsely amongst tall lush grass. The hilly terrain with its trees and grass provides sustenance for the abundant wildlife inhabiting the valley. To the east the the hills become heavily forested and provide Far Madding with its main source of timber.} {Glancor} {} {} {} {1} {} +E {3791} {n} {n} {1} {0} {} {1} {} {0} +E {3795} {e} {e} {2} {0} {} {1} {} {0} +E {3797} {w} {w} {8} {0} {} {1} {} {0} +E {3800} {s} {s} {4} {0} {} {1} {} {0} + +R {3797} {0} {} {Rolling Hills} {} {The rolling hills spread out to the west becoming higher to the northwest. To the north and east the Far Madding road winds through hills providing the easiest route between the village of Kintara and Far Madding. Small flowers dot the hills, providing small amounts of decoration.} {Glancor} {} {} {} {1} {} +E {3790} {n} {n} {1} {0} {} {1} {} {0} +E {3796} {e} {e} {2} {0} {} {1} {} {0} +E {3798} {w} {w} {8} {0} {} {1} {} {0} +E {3799} {s} {s} {4} {0} {} {1} {} {0} + +R {3798} {0} {} {Rolling Hills} {} {Slight, rolling hills cover the area. Little else can be seen from this vantage point. Small bushes and tufts of grass cover the hills, allowing wildlife to forage undetected. Occasionally small mounds of dirt surround a small hole in the ground, marking the burrows of small animals.} {Glancor} {} {} {} {1} {} +E {3789} {n} {n} {1} {0} {} {1} {} {0} +E {3797} {e} {e} {2} {0} {} {1} {} {0} + +R {3799} {0} {} {Hills Surrounding The Road} {} {The hills continue their lazy roll. Somewhere in the distance to the north lies Andor and eventually the village of Kintara. In the distance to the south lies the the town of Far Madding. These hills have been used for grazing lately, as the grass is sheared close to the ground and cow dung litters the ground.} {Glancor} {} {} {} {1} {} +E {3797} {n} {n} {1} {0} {} {1} {} {0} +E {3800} {e} {e} {2} {0} {} {1} {} {0} +E {3806} {s} {s} {4} {0} {} {1} {} {0} + +R {3800} {0} {} {Road Through The Valley} {} {The road begins to drop into a small valley between the hills. Small ferns and bushes line the road on both sides creating the look of a hedge. Large ruts in the road run off to the north and south along the road showing that the road is used often by wagons. Hills rise to the east and west of the road.} {Glancor} {} {} {} {1} {} +E {3796} {n} {n} {1} {0} {} {1} {} {0} +E {3801} {e} {e} {2} {0} {} {1} {} {0} +E {3799} {w} {w} {8} {0} {} {1} {} {0} +E {3805} {s} {s} {4} {0} {} {1} {} {0} + +R {3801} {0} {} {Forested Hills} {} {The forest thins to the east as the hills dip into a valley through which the road enters and departs. Animal trails crisscross one another heading deeper into the forest. Acorns cover the floor around a large oak tree providing food for squirrels to gather and store in preparation for the harshness of winter.} {Glancor} {} {} {} {1} {} +E {3795} {n} {n} {1} {0} {} {1} {} {0} +E {3802} {e} {e} {2} {0} {} {1} {} {0} +E {3800} {w} {w} {8} {0} {} {1} {} {0} +E {3804} {s} {s} {4} {0} {} {1} {} {0} + +R {3802} {0} {} {Forested Hills} {} {The forest with its source of bark, saplings, and tall grass provides plentiful food for the wild game that inhabit the forest. It also provides both sport and a source of food for the people of Far Madding. The trees press closely together here, also providing shelter for the wildlife.} {Glancor} {} {} {} {1} {} +E {3794} {n} {n} {1} {0} {} {1} {} {0} +E {3801} {w} {w} {8} {0} {} {1} {} {0} +E {3803} {s} {s} {4} {0} {} {1} {} {0} + +R {3803} {0} {} {Forested Hills} {} {While clearly more thinly spread than the forest to the north, large stands of trees makes movement here difficult. A small lane shows to the south as the trees clear. The underbrush here has been cleared out, possibly to make hunting easier. The forests run back off to the west and north.} {Glancor} {} {} {} {1} {} +E {3802} {n} {n} {1} {0} {} {1} {} {0} +E {3804} {w} {w} {8} {0} {} {1} {} {0} +E {3810} {s} {s} {4} {0} {} {1} {} {0} + +R {3804} {0} {} {Forested Hills} {} {A group of pine trees, oddly out of place in this predominantly hardwood forest, stand together in a solitary group. Several holes dot the forest floor, entrances to a rabbit warren. To the west the Far Madding Road continues its passage through a valley.} {Glancor} {} {} {} {1} {} +E {3801} {n} {n} {1} {0} {} {1} {} {0} +E {3803} {e} {e} {2} {0} {} {1} {} {0} +E {3805} {w} {w} {8} {0} {} {1} {} {0} +E {3809} {s} {s} {4} {0} {} {1} {} {0} + +R {3805} {0} {} {Road Through The Valley} {} {Linking the nation of Andor to the north and the small town of Far Madding to the south, the road makes it way through a valley with hills rising up to both the east and west. The hills to the east display quite a few more trees than the ones to the west. The road continues north and south.} {Glancor} {} {} {} {1} {} +E {3800} {n} {n} {1} {0} {} {1} {} {0} +E {3804} {e} {e} {2} {0} {} {1} {} {0} +E {3806} {w} {w} {8} {0} {} {1} {} {0} +E {3808} {s} {s} {4} {0} {} {1} {} {0} + +R {3806} {0} {} {Hills Overlooking the Valley} {} {The hills here provide a good overlook for the valley below as the Far Madding road runs through it. Although steep, one can get to the road down the hill to the east. By moving north, another vantage point can be gained on the road. To the south the hills begin to flatten.} {Glancor} {} {} {} {1} {} +E {3799} {n} {n} {1} {0} {} {1} {} {0} +E {3805} {e} {e} {2} {0} {} {1} {} {0} +E {3807} {s} {s} {4} {0} {} {1} {} {0} + +R {3807} {0} {} {Rolling Hills} {} {The height of the hills decrease as one moves south. Small burrows dot the hills, showing that animals have made their home here. The hills are covered in a low grass with small bushes appearing here and there. The road lies to the east. The hills continue off to the north, gaining height.} {Glancor} {} {} {} {1} {} +E {3806} {n} {n} {1} {0} {} {1} {} {0} +E {3808} {e} {e} {2} {0} {} {1} {} {0} + +R {3808} {0} {} {Twist In The Road} {} {Although running through a valley, it does not ensure that the road will make a straight path. The valley and the road make their way east. To the east the road seems to turn back south and head up out of the valley. Some hills lie to the east lining the road. Small tracks can be seen in the dust on the ground, indicating that small game walks in the same area.} {Glancor} {} {} {} {1} {} +E {3805} {n} {n} {1} {0} {} {1} {} {0} +E {3809} {e} {e} {2} {0} {} {1} {} {0} +E {3807} {w} {w} {8} {0} {} {1} {} {0} +E {3821} {s} {s} {4} {0} {} {1} {} {0} + +R {3809} {0} {} {Road Out Of The Valley} {} {The road begins to make its slow journey up out of the valley. The ruts in the road are dug deeper here than in other places you have seen. With horses dragging wagons up and down the slope, wheels have dug in for that extra traction. Hills covered in trees lie to the north. The main road runs off west, while a small dirt road makes its way east, leading to a homestead.} {Glancor} {} {} {} {1} {} +E {3804} {n} {n} {1} {0} {} {1} {} {0} +E {3810} {e} {e} {2} {0} {} {1} {} {0} +E {3808} {w} {w} {8} {0} {} {1} {} {0} +E {3820} {s} {s} {4} {0} {} {1} {} {0} + +R {3810} {0} {} {A Dirt Path} {} {A small dirt path leads on to the east towards a old farmhouse. To the north, the forested hills block the horizon, and give no view of the landscape beyond them. To the west is the road that runs on into the small city of Far Madding. Small flowers and bushes line the path as it lead on to the well-built house.} {Glancor} {} {} {} {1} {} +E {3803} {n} {n} {1} {0} {} {1} {} {0} +E {3811} {e} {e} {2} {0} {} {1} {} {0} +E {3809} {w} {w} {8} {0} {} {1} {} {0} + +R {3811} {0} {} {Near A Small Farm} {} {The dirt path wanders ever closer to the small farmhouse to the east. Large green hills covered with trees block the way to the north and south. Off to the west, in the distance, runs the road that winds through the hills. Tall trees, their branches thick with leaves, hang over the path. Small wildflowers line the path and lead all the way to the front of the house.} {Glancor} {} {} {} {1} {} +E {3812} {e} {e} {2} {0} {} {1} {} {0} +E {3810} {w} {w} {8} {0} {} {1} {} {0} + +R {3812} {0} {} {In Front Of The Farmhouse} {} {The small dirt path ends here, as it runs right up onto the front porch of the old farmhouse. A small flower bed lines the front of the porch and appears to be well taken care of. The rich soil produces many flowers in differents shades of red and yellow. Short, lush grass covers the small area, except where it is worn into the path.} {Glancor} {} {} {} {1} {} +E {3813} {n} {n} {1} {0} {} {1} {} {0} +E {3815} {e} {e} {2} {0} {} {1} {} {0} +E {3811} {w} {w} {8} {0} {} {1} {} {0} +E {3814} {s} {s} {4} {0} {} {1} {} {0} + +R {3813} {0} {} {A Hayfilled Barn} {H} {This large barn sits just northwest of the farmhouse. A large loft lines the top of most of the barn and is filled with sweet, fragrant hay. Stalls line the floor of the barn, a haven for the animals in inclement weather. Farm tools line the rest of the walls, all neatly arrayed in a well organized manner.} {Glancor} {} {} {} {1} {} +E {3812} {s} {s} {4} {0} {} {1} {} {0} + +R {3814} {0} {} {The Farm Well} {D} {The small well provides cool, clear water for the farm and its animals. A light covering of moss lines the stones that make up the well. Green grass grows all around the well, and tall trees provide a peaceful place for the inhabitants of the farm or guests. Small flowers add to the atmosphere of peacefulness.} {Glancor} {} {} {} {1} {} +E {3812} {n} {n} {1} {0} {} {1} {} {0} + +R {3815} {0} {} {An Old Farmhouse} {} {The inside of the house is clean and tidy. A small table sits in the corner of the room, beside a large window that gives a wonderful view of the green hills. A small trapdoor in the floor leads down into a cellar. To the east is a door leading out behind the farmhouse where a large porch lines the backside of the house. A small mattress lays on the floor in a corner, the only available space for sleeping. Little bowls line the shelves on the wall, a large bowl of fruit sits on the table.} {Glancor} {} {} {} {1} {} +E {3816} {e} {e} {2} {0} {} {1} {} {0} +E {3812} {w} {w} {8} {0} {} {1} {} {0} +E {3819} {d} {d} {32} {0} {} {1} {} {0} + +R {3816} {0} {} {The Porch} {} {This large porch lines the entire backside of the farmhouse. To the north, is a small vegetable garden that is just big enough to provide for the family with a little left over to sell in the city to the south. To the south is a grazing pasture for the animals that help maintain the farm, as well as those that provide a meal. The forested hills rise up to the east, creating a peaceful little cove that the farm sits in.} {Glancor} {} {} {} {1} {} +E {3817} {n} {n} {1} {0} {} {1} {} {0} +E {3815} {w} {w} {8} {0} {} {1} {} {0} +E {3818} {s} {s} {4} {0} {} {1} {} {0} + +R {3817} {0} {} {A Vegetable Garden} {} {Small furrows in the ground make it obvious that this is the source of the farm's crops. Mature plants take up most of the rows in the small garden, but in a few, small green shoots poke above the soil. A few of the furrows are bare, either being left fallow, or having seeds in them that have yet to sprout. Small birds pick at the soil, trying to pry the seeds out, or catch a worm or some tiny bugs.} {Glancor} {} {} {} {1} {} +E {3816} {s} {s} {4} {0} {} {1} {} {0} + +R {3818} {0} {} {A Grazing Pasture} {} {The small patch of flat land has been left to the farm animals and their grazing. Hoof prints mark the soft ground where the grass has been clipped close to the soil by a set of blunt teeth. In other places the grass is thick and lush, providing the farm animals with more than enough food.} {Glancor} {} {} {} {1} {} +E {3816} {n} {n} {1} {0} {} {1} {} {0} + +R {3819} {0} {} {The Basement} {} {A network of shelves line every wall of this small basement. The shelves are lined with jars of preserved fruit and vegetables. A tiny lantern sits on the floor, ready to be lit if someone wished to search through the many jars on the shelves for their favorite item. The dirt floor is swept, the shelves free of dust. The room looks to be well-tended.} {Glancor} {} {} {} {1} {} +E {3815} {u} {u} {16} {0} {} {1} {} {0} + +R {3820} {0} {} {The Far Madding Road} {} {The road here is in much better repair, and gets better the closer you come to Far Madding, which lies at some distance to the south. Hills spring up to the west. To the north, the road starts to make a decent into a valley. Far Madding lies due south of this point.} {Glancor} {} {} {} {1} {} +E {3809} {n} {n} {1} {0} {} {1} {} {0} +E {3821} {w} {w} {8} {0} {} {1} {} {0} +E {3822} {s} {s} {4} {0} {} {1} {} {0} + +R {3821} {0} {} {Flattening Hills} {} {The hills here have seen to flatten out, following the trend of decreasing size as one moves south. A small fence and gate outlines a small graveyard to the south, while the Far Madding Road lies to the north and east. The hills continue their lazy roll to the west. Much can be seen by just watching from this spot.} {Glancor} {} {} {} {1} {} +E {3808} {n} {n} {1} {0} {} {1} {} {0} +E {3820} {e} {e} {2} {0} {} {1} {} {0} + +R {3822} {0} {} {Near Glancor} {} {Just in the distance you see the town of Far Madding rise. A steady stream of wagons make their way to and from the city. Making up the passengers of the wagons are both merchants and farmers, hoping that someone will buy their goods the the city. The road runs south into a small village and back off into the hills to the north. A small graveyard stands to the west.} {Glancor} {} {} {} {1} {} +E {3820} {n} {n} {1} {0} {} {1} {} {0} +E {3823} {w} {w} {8} {0} {} {1} {} {0} +E {3824} {s} {s} {4} {0} {} {1} {} {0} + +R {3823} {0} {} {Graveyard of Glancor} {} {This has come to be the final resting place for those of Glancor who have breathed their last. Just outside the city, the graveyard has neat little rows of gravestones. Many of them are decorated with small vases of flowers or potted plants. In particular, a large tombstone rises in the center of the graveyard with a epitaph scrawled on it.} {Glancor} {} {} {} {1} {} +E {3822} {e} {e} {2} {0} {} {1} {} {0} +E {16884} {d} {d} {32} {0} {} {1} {} {0} + +R {3824} {0} {} {Outside Glancor} {} {The town of Far Madding lies just past the village, rising to the south. A free city, beholden to none, the city survives nested between the Hills of Kintara and the Plains of Maredo. Judging by the various people that flow in and out of the city, mining, agriculture, and trade keeps this city prospering all year long.} {Glancor} {} {} {} {1} {} +E {3822} {n} {n} {1} {0} {} {1} {} {0} +E {3825} {s} {s} {4} {0} {} {1} {} {0} + +R {3825} {0} {} {In Glancor} {} {During the day, the throng of people rush about busy at work. Miners frequently come in from the north, covered in dirt and grime from a hard days work. Wagons roll past heading north towards Caemlyn while the road splits heading east and west on the way through town.} {Glancor} {} {} {} {1} {} +E {3824} {n} {n} {1} {0} {} {1} {} {0} +E {4430} {e} {e} {2} {0} {} {1} {} {0} +E {3826} {w} {w} {8} {0} {} {1} {} {0} +E {3827} {s} {s} {4} {0} {} {1} {} {0} + +R {3826} {0} {} {Lane Around The Village} {} {The lane circumvents the town passing through short sturdy buildings built to withstand the pressures of time. Absent of beggars, everyone living here or passing through is busy earning their keep. Dogs skirt around merchants in wagons, barking at the horses while children run alongside asking for news from afar.} {Glancor} {} {} {} {1} {} +E {3825} {e} {e} {2} {0} {} {1} {} {0} +E {3828} {w} {w} {8} {0} {} {1} {} {0} + +R {3827} {0} {} {The Village Well} {D} {Here lies the water source for most of the city. But at the same time, it allows villagers and travellers to wash their faces and take a refreshing drink. The well stands in the middle of this small square with small flowers and bushes planted around the base of the well. To get into the city, one must take the lane to the north either east or west.} {Glancor} {} {} {} {1} {} +E {3825} {n} {n} {1} {0} {} {1} {} {0} + +R {3828} {0} {} {Turn in the Lane} {} {The lane curves to the south past more stout dwellings. Smoke bellows from chimneys as the city dwellers try to keep warm in the high hills of Kintara. Merchants argue prices with sellers, their voices raising high above the noisy street in attempt to get a better deal.} {Glancor} {} {} {} {1} {} +E {3826} {e} {e} {2} {0} {} {1} {} {0} +E {3829} {s} {s} {4} {0} {} {1} {} {0} + +R {3829} {0} {} {Lane Around The Village} {} {People push past one another all on their way to somewhere, oblivious to the outsiders that stream through their city. Children play near the houses, shouting and screaming at the new toys they purchased from the bazaar to the west.} {Glancor} {} {} {} {1} {} +E {3828} {n} {n} {1} {0} {} {1} {} {0} +E {3830} {w} {w} {8} {0} {} {1} {} {0} +E {3831} {s} {s} {4} {0} {} {1} {} {0} + +R {3830} {0} {} {Glancor Bazaar} {G} {The bazaar is choked with merchants, peddlers, and buyers from villages and cities far away. The noise is almost deafening as the sellers try to sell more for less in often direct competition with one another. Just about anything could be purchased here, for enough money.} {Glancor} {} {} {} {1} {} +E {3829} {e} {e} {2} {0} {} {1} {} {0} + +R {3831} {0} {} {Lane Around The Village} {} {The lane continues through the village of Glancor. Farmers on wagons bring goods from the surrounding farms providing food for the city dwellers and travellers that cram the city. The village watch move about in twos, watching for trouble that often brews in a crowded mining city. A dusty sign waves in the wind to the west in front of a three story building.} {Glancor} {} {} {} {1} {} +E {3829} {n} {n} {1} {0} {} {1} {} {0} +E {3832} {w} {w} {8} {0} {} {1} {} {0} +E {3833} {s} {s} {4} {0} {} {1} {} {0} + +R {3832} {0} {} {The Miners Retreat} {} {The inn is crowded with miners and travellers as they rest from a hard day of work or a long journey. Music is greeted with loud cheers from the rough mining folk that live in and around Glancor. Dancers and gleemen frequent the place, leaving this inn bulging day and night. The innkeeper runs about trying to help the bartender keep the flow of drinks steady and the customers satisfied.} {Glancor} {} {} {} {1} {} +E {3831} {e} {e} {2} {0} {} {1} {} {0} + +R {3833} {0} {} {Twist In The Lane} {} {The lane continues to wind its way through the buildings of Glancor. During the day people sit outside when not busy chatting to neighbors or outsiders for the latest gossip and news. At night, the shutters are drawn tight and locked to keep ruffians and drunk miners from thinking twice of stirring up trouble.} {Glancor} {} {} {} {1} {} +E {3831} {n} {n} {1} {0} {} {1} {} {0} +E {4429} {e} {e} {2} {0} {} {1} {} {0} +E {3834} {w} {w} {8} {0} {} {1} {} {0} +E {4496} {s} {s} {4} {0} {} {1} {} {0} + +R {3834} {0} {} {Hills Beside the Road} {} {Away from the edge of the road to the west, the low topped hills swell and fall as they continue to stretch into the distance. Just over the hills to the south, an extremely large lake beats its cold waves against the shoreline. The hills continue to follow the lakes edge to the east.} {The Lakeside of Far Madding} {} {} {} {1} {} +E {3833} {e} {e} {2} {0} {} {1} {} {0} +E {3835} {s} {s} {4} {0} {} {1} {} {0} + +R {3835} {0} {} {Hills Beside the Road} {} {Just off the edge of a busy thoroughfare, the low hills rise once again heading eastward towards the lakes shore. To the south, an open window looks into a well maintained stone building sitting beside the road, apparently housing those who guard a rather long looking bridge.} {The Lakeside of Far Madding} {} {} {} {1} {} +E {3834} {n} {n} {1} {0} {} {1} {} {0} +E {3836} {s} {s} {4} {0} {} {1} {} {0} + +R {3836} {0} {} {Hills Near the Lake} {} {Over the top and between the low hills to the south, a large lake can be seen beating its waves against the shoreline. Across the waters the towers of a city can be seen rising above what appears to be an island in the lake's midst. The low hills continue stretching west and south.} {The Lakeside of Far Madding} {} {} {} {1} {} +E {3835} {n} {n} {1} {0} {} {1} {} {0} +E {3837} {w} {w} {8} {0} {} {1} {} {0} +E {3841} {s} {s} {4} {0} {} {1} {} {0} + +R {3837} {0} {} {Low Hills} {} {The low hills of the area continue to rise and fall far into the distance, though the hills seem to lower quite a bit as they approach a lake to the south. Each hill crests with a loosely strewn, rocky top where only bare patches of hearty grass grow. The hills continue to the east and west.} {The Lakeside of Far Madding} {} {} {} {1} {} +E {3836} {e} {e} {2} {0} {} {1} {} {0} +E {3838} {w} {w} {8} {0} {} {1} {} {0} +E {3840} {s} {s} {4} {0} {} {1} {} {0} + +R {3838} {0} {} {In the Hills} {} {Lush with short grasses and grains, kept short by the local sheep herds, the short hills dominate the countryside. Each hill seems to be topped with a loose, rocky surface where little or no foliage grows. The hills seem to get shorter to the south, where they give way to a large lake.} {The Lakeside of Far Madding} {} {} {} {1} {} +E {3837} {e} {e} {2} {0} {} {1} {} {0} +E {3839} {s} {s} {4} {0} {} {1} {} {0} + +R {3839} {0} {} {On the Lake's Edge} {} {Cold waves lap the edge of the shore quietly, their waters depositing and carrying away small bits of earth. The surrounding hills slowly die away as they approach the lakes edge, their grasses continuing to grow thickly within inches of the shoreline. The shoreline continues eastward.} {The Lakeside of Far Madding} {} {} {} {1} {} +E {3838} {n} {n} {1} {0} {} {1} {} {0} +E {3840} {e} {e} {2} {0} {} {1} {} {0} +E {3851} {s} {s} {4} {0} {} {1} {} {0} + +R {3840} {0} {} {By the Lake} {} {Following the lakeshore the low grass-covered hills of the area only give way to the water's edge. Each of the slow lapping waves which crash ashore carry a small bit of the hills back into the waters, changing the areas landscape slowly and methodically over the centuries.} {The Lakeside of Far Madding} {} {} {} {1} {} +E {3837} {n} {n} {1} {0} {} {1} {} {0} +E {3841} {e} {e} {2} {0} {} {1} {} {0} +E {3839} {w} {w} {8} {0} {} {1} {} {0} + +R {3841} {0} {} {Beside the Cold Lake} {} {Across the waters to the south, hundreds of small fishing vessels can be seen bobbing on the lake's surface. The small hills which surround the lake on nearly all sides provide an expansive view of a city which resides on an island in the lakes center. The shoreline continues westward.} {The Lakeside of Far Madding} {} {} {} {1} {} +E {3836} {n} {n} {1} {0} {} {1} {} {0} +E {3842} {e} {e} {2} {0} {} {1} {} {0} +E {3840} {w} {w} {8} {0} {} {1} {} {0} + +R {3842} {0} {} {In the Low Hills} {} {Rising above the edge of the lake's shore, this small hill provides an excellent view of the watery surface. These hills, not much more than grassy knolls at times, surround the lake on all sides, effectively hiding the lakes presence until travelers are almost upon its shores.} {The Lakeside of Far Madding} {} {} {} {1} {} +E {3843} {e} {e} {2} {0} {} {1} {} {0} +E {3841} {w} {w} {8} {0} {} {1} {} {0} +E {3845} {s} {s} {4} {0} {} {1} {} {0} + +R {3843} {0} {} {Low Hills} {} {Rising and falling like great waves of land, low hills surround the area, stretching far off into the distance. Across the hills to the south and west a large lake looms out of the landscape, its waters guarding a grand city sitting in its middle. The hills continue to swell in all directions.} {The Lakeside of Far Madding} {} {} {} {1} {} +E {3846} {e} {e} {2} {0} {} {1} {} {0} +E {3842} {w} {w} {8} {0} {} {1} {} {0} +E {3844} {s} {s} {4} {0} {} {1} {} {0} + +R {3844} {0} {} {Cold Water Edge} {} {The waters washing ashore on the lake's edge are extremely cold, apparently having originated far to the north of the lake's location. Small fishing boats bob up and down on the lake's surface, their owners casting large nets out in hopes of pulling in a bountiful catch for the day.} {The Lakeside of Far Madding} {} {} {} {1} {} +E {3843} {n} {n} {1} {0} {} {1} {} {0} +E {3847} {e} {e} {2} {0} {} {1} {} {0} +E {3845} {w} {w} {8} {0} {} {1} {} {0} + +R {3845} {0} {} {On the Lake's Shore} {} {Low and mostly unremarkable, the nearby hills continue almost to the water's edge. The lake shore itself leaves only a few inches of bared earth before short grasses begin to grow thickly on the side of the hills. An occasional valley between the hills carries small trickles of water to the lake.} {The Lakeside of Far Madding} {} {} {} {1} {} +E {3842} {n} {n} {1} {0} {} {1} {} {0} +E {3844} {e} {e} {2} {0} {} {1} {} {0} + +R {3846} {0} {} {Over the Hills} {} {The small hills of this countryside continue to roll off into the distance to the west and south. Each of the low hills appear to be topped with a rough, rock strewn patch though the sides seem lush with grass and grain. It would appear that herds of sheep roam these hills to feed.} {The Lakeside of Far Madding} {} {} {} {1} {} +E {3843} {w} {w} {8} {0} {} {1} {} {0} +E {3847} {s} {s} {4} {0} {} {1} {} {0} + +R {3847} {0} {} {Watery Hillside} {} {Rising quickly above the water's surface, this hillside seems to catch a fair share of the waves which crash ashore. The southern face of the hills is slick where watery spray leaps high onto the grasses. Small valleys run between the hills, each sodden as they approach the lakes edge.} {The Lakeside of Far Madding} {} {} {} {1} {} +E {3846} {n} {n} {1} {0} {} {1} {} {0} +E {3848} {e} {e} {2} {0} {} {1} {} {0} +E {3844} {w} {w} {8} {0} {} {1} {} {0} + +R {3848} {0} {} {In the Hills} {} {Just outside the lake shore, the hills rise and fall like great waves of their own, the grassy hills rolling off into the distance away from the waters edge. From this vantage point, a city can be seen rising out of the center of the lake, its domes and towers gleaming under the open sky.} {The Lakeside of Far Madding} {} {} {} {1} {} +E {4346} {e} {e} {2} {0} {} {1} {} {0} +E {3847} {w} {w} {8} {0} {} {1} {} {0} + +R {3851} {0} {} {A Fortified Checkpoint by Glancor} {} {A mound of tight-fitted stone five spans high is erected here with guard towers in the corners, overseeing traffic from the village of Glancor onto a long flat bridge leading to the city of Far Madding, its walls rising from the massive river island in the south. The entrance to the offices for the guardpost lies to the east. A large POSTER has been tacked to the wall of the guardpost.} {Far Madding North} {} {} {} {1} {} +E {3839} {n} {n} {1} {0} {} {1} {} {0} +E {3852} {e} {e} {2} {0} {} {1} {} {0} +E {3853} {s} {s} {4} {0} {} {1} {} {0} + +R {3852} {0} {} {The Ajalon Bridge Customs Office} {} {Large drawers and cabinets take up most of the space in the fortified building, filled with neatly organized documentation of all traffic entering and leaving the city. The rest of the space is taken up by three or four bunks for the night watchmen. Thin arrow slits in the thick stone slab walls and the doorway to the west give the only view of outside.} {Far Madding North} {} {} {} {1} {} +E {3851} {w} {w} {8} {0} {} {1} {} {0} + +R {3853} {0} {} {The Ajalon Bridge} {} {This bridge is completely flat and quite wide, stretching low over the river onto the island in the south where the city of Far Madding gleams in the sun of day and glow of a thousand streetlights after dark. A checkpoint before the village of Glancor lies to the north. Small stone copings keep wagons from rolling over the edge of the bridge.} {Far Madding North} {} {} {} {1} {} +E {3851} {n} {n} {1} {0} {} {1} {} {0} +E {3854} {s} {s} {4} {0} {} {1} {} {0} + +R {3854} {0} {} {The Ajalon Bridge} {} {Spreading low over the river on which the city of Far Madding lies in the middle, the Ajalon Bridge stretches south toward the city and north toward the village of Glancor, straight as an arrow. Stone copings line the sides of the bridge keeping traffic from accidently falling off, but they are too small to offer any kind of shelter to invaders.} {Far Madding North} {} {} {} {1} {} +E {3853} {n} {n} {1} {0} {} {1} {} {0} +E {3855} {s} {s} {4} {0} {} {1} {} {0} + +R {3855} {0} {} {The Ajalon Bridge} {} {A cool wind whips across the calm river, making a low whistle as it passes under the flat and wide Ajalon Bridge. The bridge crosses the river between the southern island upon which the Far Madding lies and the village of Glancor in the north. From here, many boats and trade cogs can be seen moored to the busy docks of the city's harbors.} {Far Madding North} {} {} {} {1} {} +E {3854} {n} {n} {1} {0} {} {1} {} {0} +E {3856} {s} {s} {4} {0} {} {1} {} {0} + +R {3856} {0} {} {Ajalon Bridge Outside the Caemlyn Gate} {} {Massive iron-strapped gates rise above the bridge surface to the south, flanked by two grey brick watchtowers standing like sentinels over the entrance to the city of Far Madding. Flickers of movement can be seen in the thin arrowslits at the base of the tower. A wide, flat bridge juts out across the river to the northern shore and the village of Glancor. An official looking sign hangs beside the gate.} {Far Madding North} {} {} {} {1} {} +E {3855} {n} {n} {1} {0} {} {1} {} {0} +E {3857} {s} {s} {4} {0} {} {1} {} {0} + +R {4005} {0} {} {Ikane Bridge Before the Illian Gate} {} {Closely fit stones, wedged in just the right order, help build the spans upon which this bridge is formed. Each side of the sturdy, wide bridge is guarded by short walls capped with smooth gray stone. By hanging just over the edge, one can see the many arches forming the bridge, sitting upon their sunken pylons. It is well contructed to stand the test of time.} {Far Madding South} {} {} {} {1} {} +E {4004} {n} {n} {1} {0} {} {1} {} {0} +E {4006} {s} {s} {4} {0} {} {1} {} {0} + +R {4006} {0} {} {Ikane Bridge Apex} {} {The top of this bridge stands sturdy and flat due to the untiring effort of the cities bridge keepers. Workmen, hanging by rope harnesses check the underside of the massive Ikane bridge for wear and tear from the elements. Water splashing up against the arches of the bridge slowly erodes the stone little by little over time. The bridge continues to the north and south.} {Far Madding South} {} {} {} {1} {} +E {4005} {n} {n} {1} {0} {} {1} {} {0} +E {4007} {s} {s} {4} {0} {} {1} {} {0} + +R {4007} {0} {} {Ikane Bridge South} {} {This bridge bears the signs of a well constructed and maintained feat of engineering, much thanks to the cities bridge keepers. Each section of the bridge is built upon a stone arch, each getting bigger as they near the apex of the bridge to the north. In the distance to the north, the grand city of Far Madding rises high out of the lake. To the south sits the small town of Daigan and a checkpoint where guards peace-bond all weapons.} {Far Madding South} {} {} {} {1} {} +E {4006} {n} {n} {1} {0} {} {1} {} {0} +E {4008} {s} {s} {4} {0} {} {1} {} {0} + +R {4008} {0} {} {A Fortified Checkpoint by Daigan} {} {The road through Daigan comes to a choke just before the bridge leading onto the island city of Far Madding. Several fortified guard stations stand along each side of the road their walls providing ample protection for the guards watching over the traffic heading in and out of the city. A small building stands to the east providing an office for the on duty guards. A large POSTER has been tacked to the wall of the guard station.} {Far Madding South} {} {} {} {1} {} +E {4007} {n} {n} {1} {0} {} {1} {} {0} +E {4012} {e} {e} {2} {0} {} {1} {} {0} +E {4009} {w} {w} {8} {0} {} {1} {} {0} +E {4011} {s} {s} {4} {0} {} {1} {} {0} + +R {4009} {0} {} {On the Shoreline by Daigan} {} {Cold waters wash ashore from a large lake expanding for leagues into the distance, quite a large number of boats can be seen bobbing up and down on the waves. The road curves as it approaches the lakeshore toward a massive bridge running out over the water to an island. South along the road sits a small town living off the traffic flowing in and out of Far Madding.} {Far Madding South} {} {} {} {1} {} +E {4008} {e} {e} {2} {0} {} {1} {} {0} +E {4010} {s} {s} {4} {0} {} {1} {} {0} + +R {4010} {0} {} {On the Road by Daigan} {} {Standing beside the road, a small stone marker sits in warning, its symbols faded and worn beyond recognition. To each side of the road, short grasses grow, cropped short by grazing livestock from the nearby village. To the north, the road dips, leading down towards the shore of a large lake. Off to the south, the road leads through the small village of Daigan.} {Far Madding South} {} {} {} {1} {} +E {4009} {n} {n} {1} {0} {} {1} {} {0} +E {4011} {e} {e} {2} {0} {} {1} {} {0} +E {4014} {s} {s} {4} {0} {} {1} {} {0} + +R {4011} {0} {} {Grassy Field by Daigan} {} {Low cropped grass spans for some distance in each direction, its myriad of green shades blending and changing as the wind bends the blades. Underfoot, the grass hides a soft bed of sand, blown ashore from a large body of water standing off to the north. Running through the grasses, a long, straight road runs in a north to south direction to the west of this grassy field.} {Far Madding South} {} {} {} {1} {} +E {4008} {n} {n} {1} {0} {} {1} {} {0} +E {4010} {w} {w} {8} {0} {} {1} {} {0} +E {4013} {s} {s} {4} {0} {} {1} {} {0} + +R {4012} {0} {} {The Ikane Bridge Customs Office} {} {This small building provides both a place to sleep for the off duty guards and an office for the watch stations captain. Several sheets of paper sit atop a slant-top desk standing just to the inside of the door, where each visitors name is recorded as they enter the city. The only relief to the flat, stone walls are the door leading outside and a pair of arrow slits.} {Far Madding South} {} {} {} {1} {} +E {4008} {w} {w} {8} {0} {} {1} {} {0} + +R {4013} {0} {} {In the Open Field} {} {This open field seems to get quite a bit of use as travelers take advantage of the seemingly free grass to graze their horses before entering the city of Far Madding to the north. The villagers from the nearby town of Daigan do not appear to mind since it keeps the field well groomed and gives the local merchants a chance to bargain with those heading into the city.} {The Countryside of Far Madding} {} {} {} {1} {} +E {4011} {n} {n} {1} {0} {} {1} {} {0} +E {4014} {w} {w} {8} {0} {} {1} {} {0} + +R {4014} {0} {} {Road Outside Daigan} {} {Rather wide and stone paved, this road sits just to the north of the small village of Daigan. A multitude of travelers use this road on a daily basis, barely stopping to notice the village as the travel to and from the city of Far Madding to the north. Following the road southward will eventually lead to the Plains of Maredo and further on to Illian.} {The Countryside of Far Madding} {} {} {} {1} {} +E {4010} {n} {n} {1} {0} {} {1} {} {0} +E {4013} {e} {e} {2} {0} {} {1} {} {0} +E {4015} {w} {w} {8} {0} {} {1} {} {0} +E {4024} {s} {s} {4} {0} {} {1} {} {0} + +R {4015} {0} {} {A Grazing Pasture} {} {Large piles of hay have been stacked in regular intervals throughout this large field. Underfoot, the tracks of a large variety of livestock can be easily distinguished in the soft mud of the pasture. A fence borders the pasture to the east, keeping the livestock from wandering onto a fairly busy road. A massive barn sits to the south, its doors hanging wide open.} {The Countryside of Far Madding} {} {} {} {1} {} +E {4016} {n} {n} {1} {0} {} {1} {} {0} +E {4014} {e} {e} {2} {0} {} {1} {} {0} +E {4022} {w} {w} {8} {0} {} {1} {} {0} +E {4023} {s} {s} {4} {0} {} {1} {} {0} + +R {4016} {0} {} {Farm Fields by the Lake} {} {The shoreline curves slightly as a small inlet forms along the eastern edge of this cultivated field. Hundreds of rows of partially matured wheat stalks sway with the winds blowing in off the lake. The cold, dark waters of the lake stretch out to the north towards what appears to be a city. The cultivated fields continue to the west and south.} {The Countryside of Far Madding} {} {} {} {1} {} +E {4017} {w} {w} {8} {0} {} {1} {} {0} +E {4015} {s} {s} {4} {0} {} {1} {} {0} + +R {4017} {0} {} {Cultivated Fields} {} {It would appear that someone has been busy recently, as the sod of this open field has been newly broken and harrowed. To one side a large pile of loose stones and small rocks has been gathered, presumably removed as this field was prepared for planting. The cultivated fields continue to the east and south, while the field turns to deep grasses to the north and west.} {The Countryside of Far Madding} {} {} {} {1} {} +E {4018} {n} {n} {1} {0} {} {1} {} {0} +E {4016} {e} {e} {2} {0} {} {1} {} {0} +E {4020} {w} {w} {8} {0} {} {1} {} {0} +E {4022} {s} {s} {4} {0} {} {1} {} {0} + +R {4018} {0} {} {Near the Lakes Edge} {} {A somewhat rather odd assortment of grasses grows along the muddy edge of a massive lake stretching out to the north. Far out across the rolling waters of the lake a large island, covered with buildings and towers, rises above the surface. This field of odd grasses continues to the west and south.} {The Countryside of Far Madding} {} {} {} {1} {} +E {4019} {w} {w} {8} {0} {} {1} {} {0} +E {4017} {s} {s} {4} {0} {} {1} {} {0} + +R {4019} {0} {} {Beside a Massive Lake} {} {Cold waves splash ashore along the edge of a massive lake, its waters tinted a dark green with algae. Tall grasses crowd along the shoreline, growing nearly to the lakes edge, a narrow strip of mud. A rather sheer looking cliff rises above the plains to the west, blocking travel. To the east and south, the tall grasses wave above the open fields.} {The Countryside of Far Madding} {} {} {} {1} {} +E {4018} {e} {e} {2} {0} {} {1} {} {0} +E {4020} {s} {s} {4} {0} {} {1} {} {0} + +R {4020} {0} {} {Amidst the Grasses} {} {Tall grasses, standing nearly thigh high, ripple and bend as winds blow in from the north. To the west, a short yet formidable cliff rises above the grassy fields as hills replace flatlands. Off to the southeast the tall grasses shift into cultivated fields, presumably belonging to nearby farms.} {The Countryside of Far Madding} {} {} {} {1} {} +E {4019} {n} {n} {1} {0} {} {1} {} {0} +E {4017} {e} {e} {2} {0} {} {1} {} {0} +E {4021} {s} {s} {4} {0} {} {1} {} {0} + +R {4021} {0} {} {Beside the Rough Hills} {} {Rough hills rise above the valley formed near what appears to be a large lake not far to the north and east. While the immediate countryside is filled with brush and tall grasses, some cultivated fields stand between the hills and a small town. The hills block passage to the west and south.} {The Countryside of Far Madding} {} {} {} {1} {} +E {4020} {n} {n} {1} {0} {} {1} {} {0} +E {4022} {e} {e} {2} {0} {} {1} {} {0} + +R {4022} {0} {} {A Muddy Farm Field} {} {This field appears to have been recently plowed, just before a major rainstorm. It is nearly impossible to walk a single step without the threat of losing shoe or boot to the muck underfoot. A harrow sits abandoned along the southern edge of the field, its owner hoping to finish the job in time to get a crop planted before it is too late in the season.} {The Countryside of Far Madding} {} {} {} {1} {} +E {4017} {n} {n} {1} {0} {} {1} {} {0} +E {4015} {e} {e} {2} {0} {} {1} {} {0} +E {4021} {w} {w} {8} {0} {} {1} {} {0} + +R {4023} {0} {} {In the Musty Barn} {H} {Small motes of dust dance in the air as fresh, moist winds blow in from the open doors to the north. Several stalls filled with musty straw crowd this lower level of the barn. The heady scents of feces and decay waft out of the stalls, showing signs of disuse. A rickety ladder leads up into what appears to be a hayloft overhead.} {The Countryside of Far Madding} {} {} {} {1} {} +E {4015} {n} {n} {1} {0} {} {1} {} {0} +E {4024} {e} {e} {2} {0} {} {1} {} {0} +E {4025} {u} {u} {16} {0} {} {1} {} {0} + +R {4024} {0} {} {Road Through Daigan} {} {Fairly uncommon for most villages, this road is paved and well maintained, allowing for swift travel. It would appear that this village survives mostly on the traffic flowing in and out of Far Madding. A moderately sized house faces the road along the eastern edge, its front yard well manicured. Across the street to the east, a large barn houses the villagers horses.} {The Countryside of Far Madding} {} {} {} {1} {} +E {4014} {n} {n} {1} {0} {} {1} {} {0} +E {4026} {e} {e} {2} {0} {} {1} {} {0} +E {4023} {w} {w} {8} {0} {} {1} {} {0} +E {4027} {s} {s} {4} {0} {} {1} {} {0} + +R {4025} {0} {} {A Darkened Hayloft} {} {Dark shadows embrace the deepest corners of this filth ridden hayloft. The hay is dry and brittle, yet riddled with what appears to be rat droppings. Small tunnels have been bored into the mounds of hay, more than likely leading to the nests of the colony of vermin infesting this barn.} {The Countryside of Far Madding} {} {} {} {1} {} +E {4023} {d} {d} {32} {0} {} {1} {} {0} + +R {4026} {0} {} {In a Tidy Wisdom's House} {} {Well constructed and dry, this house provides more than adequate comfort for its owners. Two high-backed rocking chairs sit before the hearth of a cobble-stoned fireplace, their seats cushioned for comfort. A moderately sized table sits to one side, large enough to host a family of eight. A single exit leads west, out onto a rather busy looking road.} {The Countryside of Far Madding} {} {} {} {1} {} +E {4024} {w} {w} {8} {0} {} {1} {} {0} + +R {4027} {0} {} {Paved Road through Daigan} {} {Quite a large number of people seem to be milling around for such a small village. An extremely busy looking tavern sits along the eastern edge of the road, its sign giving off a faint squeak as it sways in the breeze. A somewhat small yet comfortable looking house sits along the western edge of the road, several hitching posts standing in its front yard.} {The Countryside of Far Madding} {} {} {} {1} {} +E {4024} {n} {n} {1} {0} {} {1} {} {0} +E {4029} {e} {e} {2} {0} {} {1} {} {0} +E {4028} {w} {w} {8} {0} {} {1} {} {0} +E {4031} {s} {s} {4} {0} {} {1} {} {0} + +R {4028} {0} {} {A Crowded House} {} {Several beds, stacked in bunks, completely dominate the wall furthest from the door in this rather crowded looking house. A warm and friendly looking fire burns in the fireplace, a cooking pot filled with broth hanging above the flames. It would appear that a great number of people live here, or the owners have found a way to make a little extra money renting out beds.} {The Countryside of Far Madding} {} {} {} {1} {} +E {4027} {e} {e} {2} {0} {} {1} {} {0} + +R {4029} {0} {} {The Weary Traveler Tavern} {} {The interior of this tavern seems to be even more crowded than it appeared from the outside. Each and every table has been filled to capacity and several potential customers wait in line for a chance to grab a seat. A rather tired looking bartender smiles to himself as he watches the crowd greedily. A narrow stairwell leads up onto a landing overhead, while the front door stands open, leading out onto a bustling road.} {The Countryside of Far Madding} {} {} {} {1} {} +E {4027} {w} {w} {8} {0} {} {1} {} {0} +E {4030} {u} {u} {16} {0} {} {1} {} {0} + +R {4030} {0} {} {A Crowded Inn} {R} {A small yet serviceable desk sits just and the top of a narrow stairwell leading back down into the common room. To each side of the desk a guard watches for those who have not paid for their night's lodgings, gently escorting them away from their paying customers. Quite a bit of noise echoes up the stairs from the overly crowded tavern below, bits of conversations crude enough to make a sailor blush.} {The Countryside of Far Madding} {} {} {} {1} {} +E {4029} {d} {d} {32} {0} {} {1} {} {0} + +R {4031} {0} {} {On the Road Inside Daigan} {} {Several buildings spring up out of the ground, flanking the road on either side as it travels to the north and south. What appears to be a rather regally adorned house stands just to the west of the road, its front yard decorated with a small statue. The front door of the house is affixed with a brass knocker, buffed to a bright gleam. The road passes through the small village to the north and heads deep into the hills to the south.} {The Countryside of Far Madding} {} {} {} {1} {} +E {4027} {n} {n} {1} {0} {} {1} {} {0} +E {4033} {e} {e} {2} {0} {} {1} {} {0} +E {4032} {w} {w} {8} {0} {} {1} {} {0} +E {4034} {s} {s} {4} {0} {} {1} {} {0} + +R {4032} {0} {} {A Generous Abode} {} {The interior of this home is just about as lavish as the exterior. An ornate clock sits upon the carved oak mantle of the fireplace and a bookshelf adorns one wall, filled with a variety of novels. Several fancifully carved high-backed chairs sit around an equally intricately carved oaken table. Even the floor is bedecked with a rather expensive looking rug.} {The Countryside of Far Madding} {} {} {} {1} {} +E {4031} {e} {e} {2} {0} {} {1} {} {0} + +R {4033} {0} {} {In the Warehouse} {} {It would not seem like a village of this size would have much need for such a large warehouse or even one at all, but nevertheless this warehouse is nearly jammed to capacity. It would appear the owner does a fair amount of business with the merchants following the trade route from Far Madding to the city of Illian far to the south.} {The Countryside of Far Madding} {} {} {} {1} {} +E {4031} {w} {w} {8} {0} {} {1} {} {0} + +R {4034} {0} {} {Outside Daigan} {} {A small town seemingly springs out of the hills as the road continues to travel northward. Underfoot, the road changes from hard packed dirt and gravel to a closely set stones, a sign there is a major city nearby. To the south the road enters the hills which are so prevalent in this area.} {The Countryside of Far Madding} {} {} {} {1} {} +E {4031} {n} {n} {1} {0} {} {1} {} {0} +E {4035} {s} {s} {4} {0} {} {1} {} {0} + +R {4035} {0} {} {A Split in the Road} {} {Small hills tower around the road on multiple sides, splitting the valley between into three separate directions. To the north and east, a wide and well traveled road leads through the hills. The southern track seems to be less used, more than likely leading to the farm of a local inhabitant.} {The Countryside of Far Madding} {} {} {} {1} {} +E {4034} {n} {n} {1} {0} {} {1} {} {0} +E {4036} {e} {e} {2} {0} {} {1} {} {0} +E {4037} {s} {s} {4} {0} {} {1} {} {0} + +R {4036} {0} {} {Daigan Road Through the Hills} {} {While running in a generally straight line, the road actually curves back and forth slightly as it adjusts to the ever changing landscape. Tall impassible hills border the road on each side, their inclines friendly only to small and sure-footed animals. The road continues through the hills to the east and appears to approach a split to the west.} {The Countryside of Far Madding} {} {} {} {1} {} +E {4040} {e} {e} {2} {0} {} {1} {} {0} +E {4035} {w} {w} {8} {0} {} {1} {} {0} + +R {4037} {0} {} {On the Narrow Path} {} {This small path appears not to be in heavy use, but only because it leads away from the more heavily traveled road to the north. The path itself curves to follow the valley between the hills, leading from the north to the west where the hills appear to open onto a small, closed valley.} {The Countryside of Far Madding} {} {} {} {1} {} +E {4035} {n} {n} {1} {0} {} {1} {} {0} +E {4038} {w} {w} {8} {0} {} {1} {} {0} + +R {4038} {0} {} {Before the Farmhouse} {} {Sitting in the middle of a small, closed valley between the hills, an industrious farmer has managed to carve himself a decent living from the land. A quaint yet serviceable farmhouse sits to the south, its front door opening out onto an expansive porch. It would appear the farmer has little need to watch his livestock, due to the enclosed nature of the valley.} {The Countryside of Far Madding} {} {} {} {1} {} +E {4037} {e} {e} {2} {0} {} {1} {} {0} +E {4039} {s} {s} {4} {0} {} {1} {} {0} + +R {4039} {0} {} {In a Cozy Farmhouse} {} {A pair of windows, flanking a massive stone fireplace, dominate the western wall of this well apportioned farmhouse. The view afforded by the windows is simply breathtaking, green pastures spouting up around a trickling spring which gushes up out of the hillside. The remainder of the farmhouse caters to the lifestyle of the simple folk who make this their home.} {The Countryside of Far Madding} {} {} {} {1} {} +E {4038} {n} {n} {1} {0} {} {1} {} {0} + +R {4040} {0} {} {Along the Daigan Road} {} {Continuing its narrow path through the gullies between the hills, the road runs from east to west in a fairly straight pattern. Crushed gravel and mud have slowly been packed over the ages into a extremely hard surface underfoot, allowing for swift travel even in remote areas of the road.} {The Countryside of Far Madding} {} {} {} {1} {} +E {4041} {e} {e} {2} {0} {} {1} {} {0} +E {4036} {w} {w} {8} {0} {} {1} {} {0} + +R {4041} {0} {} {Daigan Road Through the Valley} {} {The hills which crowd around the endless stretches of the Daigan Road give way, opening out onto a wide valley. To each side of the road brush and tall grasses intermingle with short trees, scratching a meager living out of the rock and gravel of the surrounding hills.} {The Countryside of Far Madding} {} {} {} {1} {} +E {4042} {n} {n} {1} {0} {} {1} {} {0} +E {4045} {e} {e} {2} {0} {} {1} {} {0} +E {4040} {w} {w} {8} {0} {} {1} {} {0} +E {4046} {s} {s} {4} {0} {} {1} {} {0} + +R {4042} {0} {} {In the Valley} {} {Wildlife can be heard chattering and rustling in the distance, hiding their presence from travelers on the road not far to the south. Short, stubby trees stretch their branches wide, while grasses and other undergrowth vie for what light filters down to ground level. Rough looking hills rise above the valley to the north and west, blocking travel in those directions.} {The Countryside of Far Madding} {} {} {} {1} {} +E {4043} {e} {e} {2} {0} {} {1} {} {0} +E {4041} {s} {s} {4} {0} {} {1} {} {0} + +R {4043} {0} {} {A Fertile Valley} {} {Wild grains intermingle with the tall grasses growing in this lush, fertile valley. Also abundant in this valley is the multitude of wildlife who feast upon the grains and other foliage. The valley continues in all directions except east, where a steep embankment rises high overhead.} {The Countryside of Far Madding} {} {} {} {1} {} +E {4044} {n} {n} {1} {0} {} {1} {} {0} +E {4042} {w} {w} {8} {0} {} {1} {} {0} +E {4045} {s} {s} {4} {0} {} {1} {} {0} + +R {4044} {0} {} {Between the Hills} {} {The valley comes to a rather abrupt end as hills rise above it along three sides. Nevertheless, this area of the valley appears to be quite fertile as deep grasses flourish, despite the abundance of gravel underfoot. The jingling and creaking of wagons being pulled by horses echo off the hills, indicating the presence of a nearby road.} {The Countryside of Far Madding} {} {} {} {1} {} +E {4043} {s} {s} {4} {0} {} {1} {} {0} + +R {4045} {0} {} {Continuing on the Daigan Road} {} {This section of the road appears to be more prone to the heavy rains which fall upon this valley. Ruts and holes, partially filled with puddles, mark sections of the road in need of repair. To each side of the road a fertile valley spreads out, providing a home for a multitude of wildlife.} {The Countryside of Far Madding} {} {} {} {1} {} +E {4043} {n} {n} {1} {0} {} {1} {} {0} +E {4049} {e} {e} {2} {0} {} {1} {} {0} +E {4041} {w} {w} {8} {0} {} {1} {} {0} +E {4047} {s} {s} {4} {0} {} {1} {} {0} + +R {4046} {0} {} {A Shallow Watering Hole} {D} {Formed at the base of a gully between two hills, a shallow pond provides a watering hole not only for the animals which live in this valley, but also for the travelers passing through. The pond's muddy edge is pocked with the tracks of hoofed animals, both shod and unshod.} {The Countryside of Far Madding} {} {} {} {1} {} +E {4041} {n} {n} {1} {0} {} {1} {} {0} +E {4047} {e} {e} {2} {0} {} {1} {} {0} + +R {4047} {0} {} {A Curve in the Road} {} {Curving for what appears to be no reason at all, the road turns from the north to the east in a slow arc. To the south a formidable looking hill rises above the valley through which the road travels. Several smaller trails break off the road, heading into the grasses to the west.} {The Countryside of Far Madding} {} {} {} {1} {} +E {4045} {n} {n} {1} {0} {} {1} {} {0} +E {4048} {e} {e} {2} {0} {} {1} {} {0} +E {4046} {w} {w} {8} {0} {} {1} {} {0} + +R {4048} {0} {} {Road Through the Valley} {} {The valley narrows leaving only a narrow strip of grasses bordering the road at its thinnest point. To either side of the narrowing, the fertile valley opens back up into grassy fields bordered by brush and trees as the ground rises up towards the hills.} {The Countryside of Far Madding} {} {} {} {1} {} +E {4049} {n} {n} {1} {0} {} {1} {} {0} +E {4052} {e} {e} {2} {0} {} {1} {} {0} +E {4047} {w} {w} {8} {0} {} {1} {} {0} +E {4050} {s} {s} {4} {0} {} {1} {} {0} + +R {4049} {0} {} {Fields Beside the Road} {} {The lush grasses of this field have been cropped short, apparently by the various wildlife which make this valley their home. The soft ground underfoot is literally covered with tracks heading in all directions as the animals hide to avoid detection. A road curves through the valley, running close to this field on its southern and western edges.} {The Countryside of Far Madding} {} {} {} {1} {} +E {4045} {w} {w} {8} {0} {} {1} {} {0} +E {4048} {s} {s} {4} {0} {} {1} {} {0} + +R {4050} {0} {} {In the Fertile Valley} {} {If not for the noise of traffic from the nearby road, it would be easy to forget oneself in the deep grasses of this valley. Small animals scurry by underfoot, carrying bits of grain and other foods back to their homes, hidden in the field. Cool winds blow down from the hills to the west.} {The Countryside of Far Madding} {} {} {} {1} {} +E {4048} {n} {n} {1} {0} {} {1} {} {0} +E {4051} {e} {e} {2} {0} {} {1} {} {0} +E {4054} {s} {s} {4} {0} {} {1} {} {0} + +R {4051} {0} {} {On the Daigan Road} {} {The hard packed road, called the Daigan Road by some, the Illian Road by others, runs north and south along the eastern edge of this fertile valley. An expansive field of deep grasses fills the valley from the edge of the road to the hills rising to the west, paralleling the road.} {The Countryside of Far Madding} {} {} {} {1} {} +E {4052} {n} {n} {1} {0} {} {1} {} {0} +E {4050} {w} {w} {8} {0} {} {1} {} {0} +E {4053} {s} {s} {4} {0} {} {1} {} {0} + +R {4052} {0} {} {A Turn in the Road} {} {The makers of this road apparently preferred following the outward edge of the valley, presumably because of the abundance of gravel at the base of the hills. The view from the center of the valley would definitely be more scenic, but it would also be muddier. The road once again turns as the hills force the valley to curve from the west to the south.} {The Countryside of Far Madding} {} {} {} {1} {} +E {4048} {w} {w} {8} {0} {} {1} {} {0} +E {4051} {s} {s} {4} {0} {} {1} {} {0} + +R {4053} {0} {} {On the Curving Daigan Road} {} {The road follows as a wide valley opens out to the north and west from a narrow gully between two hills. The valley appears to be lush with trees, brush and grasses, providing an abundance of food and homes for area's teeming wildlife. The hard-packed gravel road curves out of the gully to the west, turning north through the valley.} {The Countryside of Far Madding} {} {} {} {1} {} +E {4051} {n} {n} {1} {0} {} {1} {} {0} +E {4055} {e} {e} {2} {0} {} {1} {} {0} +E {4054} {w} {w} {8} {0} {} {1} {} {0} + +R {4054} {0} {} {In the Shadow of the Hills} {} {The valley narrows into a gully as hills rise above it to the south and west, their heights casting long shadows except when the sun is directly overhead. The coolness of the shade seems to attract wildlife as they rest during the heat of the day. A road meanders through the valley to the east.} {The Countryside of Far Madding} {} {} {} {1} {} +E {4050} {n} {n} {1} {0} {} {1} {} {0} +E {4053} {e} {e} {2} {0} {} {1} {} {0} + +R {4055} {0} {} {Daigan Road Into the Hills} {} {Hills rise above this valley, gradually getting taller and generally impassible further to the north. To the south the hills begin to give way, opening out into wide valleys, lush with growth, providing grazing and hunting grounds for creatures big and small. To the west two of the rough hills squeeze together, leaving a narrow path for the road to follow.} {The Countryside of Far Madding} {} {} {} {1} {} +E {4056} {e} {e} {2} {0} {} {1} {} {0} +E {4053} {w} {w} {8} {0} {} {1} {} {0} +E {4057} {s} {s} {4} {0} {} {1} {} {0} + +R {4056} {0} {} {Following A Narrow Path} {} {This narrow lush valley teems with life, ranging from trees and grasses to rabbits and larger wild animals. A narrow path leads from a busy looking road to the west, eastward between the hills. The main valley stretches out southward, eventually leading to the Plains of Maredo.} {The Countryside of Far Madding} {} {} {} {1} {} +E {4059} {e} {e} {2} {0} {} {1} {} {0} +E {4055} {w} {w} {8} {0} {} {1} {} {0} +E {4058} {s} {s} {4} {0} {} {1} {} {0} + +R {4057} {0} {} {On the Daigan Road} {} {The hard packed road underfoot begins to curve once again, this time from the east to the north, apparently staying close to the ready source of loose stone and gravel shed from the nearby hills. Some lower hills stand to the southwest, while the valley itself continues to the north and south.} {The Countryside of Far Madding} {} {} {} {1} {} +E {4055} {n} {n} {1} {0} {} {1} {} {0} +E {4058} {e} {e} {2} {0} {} {1} {} {0} +E {4078} {s} {s} {4} {0} {} {1} {} {0} + +R {4058} {0} {} {The Curving Daigan Road} {} {The road curves once again, moving away from the steep incline of a hill sitting to the east. Along the northern edge of the curve a smaller trail heads off from the road through the open fields of the valley. It would appear the trail heads towards an odd looking hill split by a narrow chasm.} {The Countryside of Far Madding} {} {} {} {1} {} +E {4056} {n} {n} {1} {0} {} {1} {} {0} +E {4057} {w} {w} {8} {0} {} {1} {} {0} +E {4077} {s} {s} {4} {0} {} {1} {} {0} + +R {4059} {0} {} {Squeezing Between the Hills} {} {A path narrows through a chasm cut between a pair of rather rough looking hills. If not for the chasm it would be hard to think someone would willingly have crossed those hills, but the risk would have been more than worthwhile. A picturesque valley opens out on this eastern side, the path meandering through its middle towards the far end.} {The Countryside of Far Madding} {} {} {} {1} {} +E {4060} {n} {n} {1} {0} {} {1} {} {0} +E {4062} {e} {e} {2} {0} {} {1} {} {0} +E {4056} {w} {w} {8} {0} {} {1} {} {0} + +R {4060} {0} {} {Through the Picturesque Valley} {} {Short pines and maple trees intermingle with undergrowth, the thick foliage hiding the dens of many small animals living in these woods. The valley curves away from the hills rising to the north and west, their steep embankments slick with loose gravel. Through the trees to the east and south, a narrow path leads further into the valley to the northeast.} {The Countryside of Far Madding} {} {} {} {1} {} +E {4061} {e} {e} {2} {0} {} {1} {} {0} +E {4059} {s} {s} {4} {0} {} {1} {} {0} + +R {4061} {0} {} {Along the Narrow Path} {} {Sitting on the border of the woodlands to the south and cultivated fields spreading out to the north and east, the path continues to meander deeper into the valley. Across the fields to the north-east, a rather large looking farmhouse snuggles up along the eastern most edge of the valley.} {The Countryside of Far Madding} {} {} {} {1} {} +E {4063} {n} {n} {1} {0} {} {1} {} {0} +E {4067} {e} {e} {2} {0} {} {1} {} {0} +E {4060} {w} {w} {8} {0} {} {1} {} {0} +E {4062} {s} {s} {4} {0} {} {1} {} {0} + +R {4062} {0} {} {Curving Path Through the Valley} {} {Curving to fit within the hills which form the valley the narrow path turns from the west to the north. Short trees spring out of the ground, reaching their limbs wide to soak in the daylight. Further north through the valley, the trees give way to cultivated fields.} {The Countryside of Far Madding} {} {} {} {1} {} +E {4061} {n} {n} {1} {0} {} {1} {} {0} +E {4059} {w} {w} {8} {0} {} {1} {} {0} + +R {4063} {0} {} {Following A Narrow Path} {} {A narrow path leading from the east turns southward, meandering through the valley. To each side of the path large fields of grain bask under the open sky, watered by small streams flowing out of the hills. In the distance to the east, a large farmhouse rises above the valley floor.} {The Countryside of Far Madding} {} {} {} {1} {} +E {4064} {n} {n} {1} {0} {} {1} {} {0} +E {4066} {e} {e} {2} {0} {} {1} {} {0} +E {4061} {s} {s} {4} {0} {} {1} {} {0} + +R {4064} {0} {} {Beside A Narrow Stream} {D} {Trickling quietly down the rocky side of a hill, a small stream runs out into the fields of a fertile valley. Along the streams edge, where the mud never dries, hundreds of animal have left their tracks as they stop for a drink. To the south a path can be seen meandering through the valley.} {The Countryside of Far Madding} {} {} {} {1} {} +E {4065} {e} {e} {2} {0} {} {1} {} {0} +E {4063} {s} {s} {4} {0} {} {1} {} {0} + +R {4065} {0} {} {Amidst the Waving Grains} {} {Winds blowing down out of the surrounding hills whip across the growing grain stalks, forcing them to wave back and forth in a mesmerizing pattern. Several small animal paths can be seen winding through the fields, heading from the grazing grounds to the east to a trickling stream to the west.} {The Countryside of Far Madding} {} {} {} {1} {} +E {4070} {e} {e} {2} {0} {} {1} {} {0} +E {4064} {w} {w} {8} {0} {} {1} {} {0} +E {4066} {s} {s} {4} {0} {} {1} {} {0} + +R {4066} {0} {} {On the Path Through the Fields} {} {Running in a straight path through the middle of cultivated fields, the path underfoot leads from a large farmhouse to the east and heads out of the valley to the west. Life of all kinds, including domesticated livestock, abounds in this fertile valley. Grazing fields bordering the crops on their eastern edge.} {The Countryside of Far Madding} {} {} {} {1} {} +E {4065} {n} {n} {1} {0} {} {1} {} {0} +E {4069} {e} {e} {2} {0} {} {1} {} {0} +E {4063} {w} {w} {8} {0} {} {1} {} {0} +E {4067} {s} {s} {4} {0} {} {1} {} {0} + +R {4067} {0} {} {In the Farmed Fields} {} {Long straight lines of corn grow steadily above the weedless dirt, the local farmer's hope of a bountiful crop. Unfortunately, the farmer needs to get his herds under control as it would appear they have been eating some of the young sprouts before they could be chased off.} {The Countryside of Far Madding} {} {} {} {1} {} +E {4066} {n} {n} {1} {0} {} {1} {} {0} +E {4068} {e} {e} {2} {0} {} {1} {} {0} +E {4061} {w} {w} {8} {0} {} {1} {} {0} + +R {4068} {0} {} {A Grazing Pasture} {} {The grasses of this field have been cropped amazingly close to the ground, the animals doing so leaving their hoof prints in the soft ground. To the north, a narrow path approaches the front door of a rather large looking farmhouse. To the west, a field of corn starts its trek towards the sky.} {The Countryside of Far Madding} {} {} {} {1} {} +E {4069} {n} {n} {1} {0} {} {1} {} {0} +E {4067} {w} {w} {8} {0} {} {1} {} {0} + +R {4069} {0} {} {Before the Farmhouse} {} {A narrow path leads from the front porch of a rather large looking farmhouse to the east, westward towards the entrance of this closed valley, off in the south-west. The multilevel farmhouse complete with a wide porch, faces out onto the valley, plenty of windows looking out onto the fields. To the north and south, fields provide grazing for the livestock.} {The Countryside of Far Madding} {} {} {} {1} {} +E {4070} {n} {n} {1} {0} {} {1} {} {0} +E {4075} {e} {e} {2} {0} {} {1} {} {0} +E {4066} {w} {w} {8} {0} {} {1} {} {0} +E {4068} {s} {s} {4} {0} {} {1} {} {0} + +R {4070} {0} {} {A Grazing Pasture} {} {It would appear that quite a few animals graze on this field's grass on a daily basis. Large piles of feces dot the landscape, adding their distinctive smells to the otherwise clean scent of this fertile valley. A large cart sits to one side of the field, apparently used for collecting the manure for use in fertilizing the surrounding fields.} {The Countryside of Far Madding} {} {} {} {1} {} +E {4071} {n} {n} {1} {0} {} {1} {} {0} +E {4065} {w} {w} {8} {0} {} {1} {} {0} +E {4069} {s} {s} {4} {0} {} {1} {} {0} + +R {4071} {0} {} {Into the Hills} {} {Towering above the surface of a large lake, these hills hold back the flood from expanding further outward. Standing atop any of the hills provides a spectacular view of the city of Far Madding sitting on its island home. In the distance to the northwest, a long stone bridge can be seen connecting from the city to the hills a bit west of this point.} {The Lakeside of Far Madding} {} {} {} {1} {} +E {4072} {e} {e} {2} {0} {} {1} {} {0} +E {4070} {s} {s} {4} {0} {} {1} {} {0} + +R {4072} {0} {} {In the Hills} {} {Rolling almost endlessly in all directions, these hills dominate the countryside. Growing across the faces of the hills is thick, yet short cropped grasses. A small path follows the lulls between the hills, heading from the road to the west deeper into the rolling range to the east.} {The Lakeside of Far Madding} {} {} {} {1} {} +E {4073} {n} {n} {1} {0} {} {1} {} {0} +E {4071} {w} {w} {8} {0} {} {1} {} {0} + +R {4073} {0} {} {Hills Beside the Road} {} {Overlooking the curve of a heavily traveled road, these hills continue off into the distance in all directions. A single tree grows out of the top of one of the hills, its wide branches providing a shady respite for weary travelers. The road swings slowly by from the south to the west.} {The Lakeside of Far Madding} {} {} {} {1} {} +E {4074} {n} {n} {1} {0} {} {1} {} {0} +E {4072} {s} {s} {4} {0} {} {1} {} {0} + +R {4074} {0} {} {Hills Beside the Road} {} {Rising above the road on the eastern side, these hills rise and fall as the range continues to the east. To the north of the hills sits a massive lake expanding northward for miles, a grand city sitting on an island in its middle. A heavily traveled road sits below the hills to the west.} {The Lakeside of Far Madding} {} {} {} {1} {} +E {4305} {n} {n} {1} {0} {} {1} {} {0} +E {4301} {e} {e} {2} {0} {} {1} {} {0} +E {4073} {s} {s} {4} {0} {} {1} {} {0} + +R {4075} {0} {} {In the Farmhouse} {} {Leaded glass windows flank each side of the front door of this farmhouse, providing the inhabitants with a picturesque view of the valley stretching out to the west. Inside, the homeowners have made a very comfortable life in their quiet corner of the world. A sturdy, oak stairwell leads upward to a second level, most likely holding the living quarters.} {The Countryside of Far Madding} {} {} {} {1} {} +E {4069} {w} {w} {8} {0} {} {1} {} {0} +E {4076} {u} {u} {16} {0} {} {1} {} {0} + +R {4076} {0} {} {In the Sleeping Chamber} {} {A large four-poster bed dominates the furnishings of this expansive bed chamber. To each side of the bed a pair of small wooden tables hold lamps, providing light to read by on the darkest of nights. A large highchest stands on the opposite wall, finishing out the bed chambers furniture.} {The Countryside of Far Madding} {} {} {} {1} {} +E {4075} {d} {d} {32} {0} {} {1} {} {0} + +R {4077} {0} {} {Along the Daigan Road} {} {Continuing north and south through this quiet, peaceful valley, the road runs fairly straight for a change. A field filled with grasses and wild grains sits to the west of the road, a common resting point for merchants and their hungry steeds. Not far to the north and south, the road appears to curve once again through the valley.} {The Countryside of Far Madding} {} {} {} {1} {} +E {4058} {n} {n} {1} {0} {} {1} {} {0} +E {4078} {w} {w} {8} {0} {} {1} {} {0} +E {4086} {s} {s} {4} {0} {} {1} {} {0} + +R {4078} {0} {} {A Narrow Animal Track} {} {Sometimes the quiet nature of this valley makes it easy to forget the presence of the road to the north and east, a major commercial artery for the city of Far Madding somewhere in the distance to the north. An animal trail leads up out of the valley to the west, crossing some lower hills.} {The Countryside of Far Madding} {} {} {} {1} {} +E {4057} {n} {n} {1} {0} {} {1} {} {0} +E {4077} {e} {e} {2} {0} {} {1} {} {0} +E {4079} {w} {w} {8} {0} {} {1} {} {0} + +R {4079} {0} {} {Crest of a Small Hill} {} {Above the valley floor at the top of a small hill the winds seem stronger, blowing dust and dirt across the narrow animal trail. The trail itself climbs back down the sides of the hill in two directions. The western trek leads further into the hills to some unknown destination.} {The Countryside of Far Madding} {} {} {} {1} {} +E {4078} {e} {e} {2} {0} {} {1} {} {0} +E {4080} {w} {w} {8} {0} {} {1} {} {0} + +R {4080} {0} {} {A Small Dell Between the Hills} {} {Walking down the side of one hill just to climb another can be tiring, yet it would appear the animals find this to be the easiest path as the trail continues to the east and west. This small dell between the hills seems protected from the winds which often buffet the higher grounds.} {The Countryside of Far Madding} {} {} {} {1} {} +E {4079} {e} {e} {2} {0} {} {1} {} {0} +E {4081} {w} {w} {8} {0} {} {1} {} {0} + +R {4081} {0} {} {Over the Low Hills} {} {The animal trail continues over the top of yet another low hill, lacking the trademark loose stone and gravel of the hills which make up this range. Short grasses grow upon the face of the hill, hiding what could be treacherous footing. The trail continues west, entering a hidden valley.} {The Countryside of Far Madding} {} {} {} {1} {} +E {4080} {e} {e} {2} {0} {} {1} {} {0} +E {4082} {w} {w} {8} {0} {} {1} {} {0} + +R {4082} {0} {} {Entering the Hidden Valley} {} {A narrow animal trail leads down the side of a smaller hill to the east, entering into this hidden valley. The trail becomes less succinct once it enters the valley, as the animals spread out in an area that appears to be rarely visited by humans. From this vantage point the only exit is east.} {The Countryside of Far Madding} {} {} {} {1} {} +E {4083} {n} {n} {1} {0} {} {1} {} {0} +E {4081} {e} {e} {2} {0} {} {1} {} {0} +E {4085} {w} {w} {8} {0} {} {1} {} {0} + +R {4083} {0} {} {In the Hidden Valley} {} {A mixture of pine and maple trees tower above the valley floor, providing an abundance of shade and a cool place to rest during the heat of the day. At night the leaves and nettles underfoot present a soft yet sometimes prickly place for the weary animals to bed down.} {The Countryside of Far Madding} {} {} {} {1} {} +E {4084} {w} {w} {8} {0} {} {1} {} {0} +E {4082} {s} {s} {4} {0} {} {1} {} {0} + +R {4084} {0} {} {In the Hidden Valley} {} {Deep within the confines of the hidden valley, the animal tracks become befuddled as they crisscross each other multiple times. A heavy, musty scent hangs in the air, seemingly permeating from the rotting leaves underfoot, a subtle reminder of the slow, yet ever present passing of time.} {The Countryside of Far Madding} {} {} {} {1} {} +E {4083} {e} {e} {2} {0} {} {1} {} {0} +E {4085} {s} {s} {4} {0} {} {1} {} {0} + +R {4085} {0} {} {In the Hidden Valley} {} {The short intermingled pine and maple trees of the valley give way into an open clearing at this end of the valley. The open sky above has gifted this area with an abundance of grasses and other foliage for the local wildlife to feed upon. The valley continues to the north and east.} {The Countryside of Far Madding} {} {} {} {1} {} +E {4084} {n} {n} {1} {0} {} {1} {} {0} +E {4082} {e} {e} {2} {0} {} {1} {} {0} + +R {4086} {0} {} {A Curve in the Road} {} {Turning from the east to the north, the road continues its slow trek through the middle of this valley between the hills. The surrounding hills seem to be growing in height when compared to those in the distance to the south, yet not quite as those far in the distance to the north.} {The Countryside of Far Madding} {} {} {} {1} {} +E {4077} {n} {n} {1} {0} {} {1} {} {0} +E {4087} {e} {e} {2} {0} {} {1} {} {0} +E {4089} {s} {s} {4} {0} {} {1} {} {0} + +R {4087} {0} {} {The Curving Road} {} {Twisting to and fro to adjust to the growing hills, the road takes advantage of the hill's loose rock and gravel to harden its surface. Unfortunately, the loose shale makes it impossible to climb these hills to get a good view of the area. The road continues to the west and south.} {The Countryside of Far Madding} {} {} {} {1} {} +E {4086} {w} {w} {8} {0} {} {1} {} {0} +E {4088} {s} {s} {4} {0} {} {1} {} {0} + +R {4088} {0} {} {Along the Daigan Road} {} {The road enters a narrow gorge between two hills, completely unfrequented by the local wildlife due to the busy nature of the merchant artery. Fortunately the gorge is just as short as it is narrow, opening up again on either side once again. The road continues to the north and south.} {The Countryside of Far Madding} {} {} {} {1} {} +E {4087} {n} {n} {1} {0} {} {1} {} {0} +E {4090} {e} {e} {2} {0} {} {1} {} {0} +E {4089} {w} {w} {8} {0} {} {1} {} {0} +E {4093} {s} {s} {4} {0} {} {1} {} {0} + +R {4089} {0} {} {In a Peaceful Glade} {} {Amidst the tall grasses, their tops swaying effortlessly in the wind, it would be easy to lay back and just stare at the sky overhead. By some effect of the valley, this small corner seems protected from the noise generally emanating from the busy thoroughfare curving through the valley.} {The Countryside of Far Madding} {} {} {} {1} {} +E {4086} {n} {n} {1} {0} {} {1} {} {0} +E {4088} {e} {e} {2} {0} {} {1} {} {0} + +R {4090} {0} {} {A Pair of Wagon Tracks} {} {Heading away from the road, a pair of wagon tracks head due east towards what appears to be a small valley breaking off from the main. The tracks, nothing more than a path worn by frequent traversing of wagon wheels, are cut in sharp relief to the otherwise unbroken grasslands. } {The Countryside of Far Madding} {} {} {} {1} {} +E {4091} {e} {e} {2} {0} {} {1} {} {0} +E {4088} {w} {w} {8} {0} {} {1} {} {0} +E {4292} {s} {s} {4} {0} {} {1} {} {0} + +R {4091} {0} {} {Over the Metal Grate} {} {Most peculiarly, a metal grate of sorts lies over the top of a wide ditch, forming an odd bridge. The ditch appears to have been hand dug, its edges steep to prevent livestock from attempting to climb downward. The gap between the stiles of the grate appear to be narrow enough for horses to travel, yet smaller hoofed animals would find it difficult.} {The Countryside of Far Madding} {} {} {} {1} {} +E {4092} {e} {e} {2} {0} {} {1} {} {0} +E {4090} {w} {w} {8} {0} {} {1} {} {0} + +R {4092} {0} {} {Following the Muddy Track} {} {A pair of narrow tracks, apparently created by the frequent travel of a wagon, head east and west through this valley. To the west a large ditch has been dug with a strange metal grate creating a bridge spanning its width. Deeper into the valley to the east, a thin trail of smoke can be seen rising above the roof of a small farmhouse.} {The Countryside of Far Madding} {} {} {} {1} {} +E {4293} {n} {n} {1} {0} {} {1} {} {0} +E {4295} {e} {e} {2} {0} {} {1} {} {0} +E {4091} {w} {w} {8} {0} {} {1} {} {0} + +R {4093} {0} {} {Daigan Road Through the Hills} {} {The surrounding hills continue to grow as the road continues further northward. To the south the hills diminish as they approach the Plains of Maredo. The road itself follows the path of least resistance through the hills, directly in the middle of a large, fertile valley filled with grass.} {The Countryside of Far Madding} {} {} {} {1} {} +E {4088} {n} {n} {1} {0} {} {1} {} {0} +E {4292} {e} {e} {2} {0} {} {1} {} {0} +E {4094} {s} {s} {4} {0} {} {1} {} {0} + +R {4094} {0} {} {A Curve in the Daigan Road} {} {The Daigan Road curves, adjusting itself to the form of the valley in which it runs. Though the nearby hills are somewhat short, the hills further to the north appear to be more substantial, using their formidable heights to define the valley. The road continues to the north and east.} {The Countryside of Far Madding} {} {} {} {1} {} +E {4093} {n} {n} {1} {0} {} {1} {} {0} +E {4287} {e} {e} {2} {0} {} {1} {} {0} +E {4095} {w} {w} {8} {0} {} {1} {} {0} + +R {4095} {0} {} {Beginning of a Road} {} {The trail continues from the eastern horizon to the western horizon. The trail appears as though many travelers have made their way along it over the years, leaving permanent marks in the form of long ruts from their wagon wheels. To the east lies an intersecting pathway, more of a poorly used road that runs north to south. The plains of Maredo roll off through the countryside.} {Western Plains of Maredo} {} {} {} {1} {} +E {4094} {e} {e} {2} {0} {} {1} {} {0} +E {4096} {w} {w} {8} {0} {} {1} {} {0} + +R {4096} {0} {} {Along the Trail} {} {The small pathway continues to the east and west, making its way across the plains. Game trails intersect and branch off from the pathway in all directions into the taller vegetation, consisting of grasses and clumps of stubby oak trees. Large ruts from wagon wheels have filled in with rainwater, turning it muddy. } {Western Plains of Maredo} {} {} {} {1} {} +E {4095} {e} {e} {2} {0} {} {1} {} {0} +E {4097} {w} {w} {8} {0} {} {1} {} {0} + +R {4097} {0} {} {Before a Hut} {} {The grass grows close to the ground, as though it is trimmed regularly. A small hut lies to the south, the small, simple home of some hunter. A tidy path can be seen to the east, twisting its way through the plains. To the rolling grassland is visible stretching far off into the distance in all directions. } {Western Plains of Maredo} {} {} {} {1} {} +E {4096} {e} {e} {2} {0} {} {1} {} {0} +E {4098} {w} {w} {8} {0} {} {1} {} {0} +E {4101} {s} {s} {4} {0} {} {1} {} {0} + +R {4098} {0} {} {Rise to the Grasslands} {} {The slope of the crevice floor has risen to be level with the rest surrounding plains. The trail from the crevice cuts through the sparse, waist-high grasslands from the crevice to the west to the horizon in the east. Further to the east off the edge of the trail lies a small hut made of some timbers and thatched grass.} {Western Plains of Maredo} {} {} {} {1} {} +E {4097} {e} {e} {2} {0} {} {1} {} {0} +E {4099} {w} {w} {8} {0} {} {1} {} {0} + +R {4099} {0} {} {Through the Crevice} {} {The walls of the crevice gradually slope lower from east to west, following the route of the trail. Peeking over the edge of the red and black walls, a few tufts of spindly grass and other scrub vegetation can be seen. A few random boulders of some kind of gray rock litter the floor of the crevice, like a giant's playthings. } {Western Plains of Maredo} {} {} {} {1} {} +E {4098} {e} {e} {2} {0} {} {1} {} {0} +E {4100} {w} {w} {8} {0} {} {1} {} {0} + +R {4100} {0} {} {A Turn Deep in the Crevice} {} {The walls of the crevice continue their long, gentle arcing from the south and further to the east. A single, solitary scrub brush has managed to somehow cling to life where the crevice's floor meets the northern wall. The fine red and black powder of the crevice floor is piled up in small mounds by some unknown force.} {Western Plains of Maredo} {} {} {} {1} {} +E {4099} {e} {e} {2} {0} {} {1} {} {0} +E {4102} {s} {s} {4} {0} {} {1} {} {0} + +R {4101} {0} {} {A Hunter's Hut} {} {The small hut belongs to a simple hunter. A bearskin rug covers the floor before a cozy fireplace. The walls are covered with miniature paintings on hides, scenes of animals and nature in muted, dull colors. A tiny cot sits off to one side, covered with a fur blanket and some random pieces of hide.} {Western Plains of Maredo} {} {} {} {1} {} +E {4097} {n} {n} {1} {0} {} {1} {} {0} + +R {4102} {0} {} {A Turn Deep in the Crevice} {} {The walls of the crevice continue their long, gentle arcing from the south and further to the east. A single, solitary scrub brush has managed to somehow cling to life where the crevice's floor meets the northern wall. The fine red and black powder of the crevice floor is piled up in small mounds by some unknown force.} {Western Plains of Maredo} {} {} {} {1} {} +E {4100} {n} {n} {1} {0} {} {1} {} {0} +E {4103} {w} {w} {8} {0} {} {1} {} {0} + +R {4103} {0} {} {Crevice in the Earth} {} {The crevice of shale rock now towers four or five times the height of a horse cart over the trail that continues to the west or to the east. No vegetation grows on the rocky soil, which is formed from a fine red and black dust, intermingled with pieces of broken rock.} {Western Plains of Maredo} {} {} {} {1} {} +E {4102} {e} {e} {2} {0} {} {1} {} {0} +E {4104} {w} {w} {8} {0} {} {1} {} {0} + +R {4104} {0} {} {Beginning of a Crevice in the Earth} {} {The trail descends from the north gently into a crevice in the earth, carved by some ancient waterway long dried up. The shale walls on either side are a hodgepodge of black and red hues. The walls of shale are no longer smooth, but have been broken by erosion over time. The crevice winds further to the east, deeper into the earth.} {Western Plains of Maredo} {} {} {} {1} {} +E {4105} {n} {n} {1} {0} {} {1} {} {0} +E {4103} {e} {e} {2} {0} {} {1} {} {0} + +R {4105} {0} {} {Through the Grassy Plains} {} {Vegetation in the area borders on the non-existent, as few plants are hardy enough to eke an existence out of the dried, cracked soil that sits loosely on top of broken shale deposits. The trail appears to further to the south as it enters in a crevice that meanders between the piles of shale. } {Western Plains of Maredo} {} {} {} {1} {} +E {4106} {w} {w} {8} {0} {} {1} {} {0} +E {4104} {s} {s} {4} {0} {} {1} {} {0} + +R {4106} {0} {} {Plains Bordering a Trail} {} {The tall, green grass of the plains further to the west towards Lugard has given way completely to the knotted brush of scrub oaks and thorny grasses in the chaparral. The trail, harder to discern then in the grasses, but still visible cuts through the brush to the east and disappears as it curves away to the south.} {Western Plains of Maredo} {} {} {} {1} {} +E {4105} {e} {e} {2} {0} {} {1} {} {0} +E {4107} {s} {s} {4} {0} {} {1} {} {0} + +R {4107} {0} {} {Bend in the Small Trail} {} {Grasslands consisting of brown and golden grasses spread out to the horizon in each direction. Patches of exposed earth, bare and hardened by the lack of moisture in the area, contrast with the richer vegetation of the plains to the west. The trail follows from the west and leads further north into the plains.} {Western Plains of Maredo} {} {} {} {1} {} +E {4106} {n} {n} {1} {0} {} {1} {} {0} +E {4108} {w} {w} {8} {0} {} {1} {} {0} + +R {4108} {0} {} {Another Bend in the Faint Trail} {} {Arriving from the north, the trail continues east, while the gently sloping knolls have completely disappeared. The green grasses of the plains to the west have given way to thicker and more golden varieties, an indication of less moisture in the area. Scattered among the waves of roiling grass, clumps of short and stunted trees cling together as if seeking each other's protection. } {Western Plains of Maredo} {} {} {} {1} {} +E {4109} {n} {n} {1} {0} {} {1} {} {0} +E {4107} {e} {e} {2} {0} {} {1} {} {0} + +R {4109} {0} {} {A Turn in the Path} {} {The plains of Maredo stretch far and wide across the grassy plains, covering a great distance. The tall grass sways gently in the wind, growing richly in the dark soil. Small creatures of some sort have made their home beneath the ground, as the path continues to the south and west through the towering waves of grass.} {Western Plains of Maredo} {} {} {} {1} {} +E {4110} {w} {w} {8} {0} {} {1} {} {0} +E {4108} {s} {s} {4} {0} {} {1} {} {0} + +R {4110} {0} {} {On the Faint, Winding Trail} {} {The stone gray of the city of Lugard's walls sits quite some distance to the west, as the trail from Lugard is quickly subsumed through a mixed area of grasslands and rounded knolls. The wagon trail cuts a clear path to the east and the south. Far off to the south the knolls give way completely to a broad flatland area covered with fields of wheat. The grasses and flowering plants that cover both the flatlands and knolls provide a verdant green covering in all directions.} {Western Plains of Maredo} {} {} {} {1} {} +E {4109} {e} {e} {2} {0} {} {1} {} {0} +E {4111} {w} {w} {8} {0} {} {1} {} {0} +E {4112} {s} {s} {4} {0} {} {1} {} {0} + +R {4111} {0} {} {Faint Trail Outside Lugard} {} {Solid oak support beams and lattices carve out an open space from gray stonewalls for the western gate of Lugard. The gate itself is a series of dull black iron bars, laid crossways and held together by large brass pins. Two massive chains of the same dull black iron recede into the heights of the wall, allowing the gate to be opened or shut. A series of thick wagon ruts runs from the gate toward the plains to the east.} {Western Plains of Maredo} {} {} {} {1} {} +E {4110} {e} {e} {2} {0} {} {1} {} {0} +E {2244} {w} {w} {8} {0} {} {1} {} {0} + +R {4112} {0} {} {Bend in the Faint Trail} {} {The trail continues to the south from the north. The wagon ruts on the trail become deeper as the grass thins out into smaller and spottier patches, as the area becomes beset with rocks. Off the trail to the south is a field of wheat overrun with tares and noxious, thorny weeds.} {Western Plains of Maredo} {} {} {} {1} {} +E {4110} {n} {n} {1} {0} {} {1} {} {0} +E {4113} {w} {w} {8} {0} {} {1} {} {0} +E {4115} {s} {s} {4} {0} {} {1} {} {0} + +R {4113} {0} {} {The Rugged Grasslands} {} {Off the path to the east, the trees break into several grassy mounds which makes travel slightly more difficult. The mounds steadily progress further and further to the east, and south towards the plains of Maredo. Further to the south a number of mounds rise, lessening into a flat grassland area.} {Western Plains of Maredo} {} {} {} {1} {} +E {4112} {e} {e} {2} {0} {} {1} {} {0} +E {4114} {s} {s} {4} {0} {} {1} {} {0} + +R {4114} {0} {} {The Rugged Grasslands} {} {The wind makes the tall grass sway, which adds a peaceful, serene look to the area. Further to the east a few willow trees dot the land as the gentle slopes slowly ebb out into the distance. A solitary boulder lies half buried among the golden grass, its top a barely visible gray line above the grass. } {Western Plains of Maredo} {} {} {} {1} {} +E {4113} {n} {n} {1} {0} {} {1} {} {0} +E {4115} {e} {e} {2} {0} {} {1} {} {0} + +R {4115} {0} {} {A Wheat Field} {} {The field looks like it has not been tended, or even harvested in a long time. Overrun with tares, a rusty plow lies off to the side abandoned for a very long time. Further to the south at the end of the field lies a small broken down hovel, while the trail to Tear runs further south off to the east.} {Western Plains of Maredo} {} {} {} {1} {} +E {4112} {n} {n} {1} {0} {} {1} {} {0} +E {4118} {e} {e} {2} {0} {} {1} {} {0} +E {4114} {w} {w} {8} {0} {} {1} {} {0} +E {4116} {s} {s} {4} {0} {} {1} {} {0} + +R {4116} {0} {} {Inside A Run Down Hovel} {} {The small hovel is dirty and disheveled. A stained mattress lies on a tiny cot in the corner, the only piece of furniture in the room. The hut looks inhabited,but obviously the resident is not a clean or well-kept man. The only apparent exit is back north to the small trail. The windows in the hovel make it an excellent place to watch the surrounding plains.} {Western Plains of Maredo} {} {} {} {1} {} +E {4115} {n} {n} {1} {0} {} {1} {} {0} +E {4117} {d} {d} {32} {0} {} {1} {} {0} + +R {4117} {0} {} {A Musty Hole} {} {The damp hole beneath the floor of the hovel is musty and dark. The soil walls are crumbling and appear about to cave in at any moment. Phosphorescent roots poke through all around, seeming to glow in the murky darkness of the damp earth. The only exit is back up through the soil to the hovel above.} {Western Plains of Maredo} {} {} {} {1} {} +E {4116} {u} {u} {16} {0} {} {1} {} {0} + +R {4118} {0} {} {A Faint Trail} {} {The trail continues from the west down the crest of a small hill. Several willow trees grow nearby upon a large grassy knoll used by many birds as a rest point. To the east is a bridge of roughhewn pine logs, lashed together with thick ropes, extends across a thin stretch of the river Cary.} {Western Plains of Maredo} {} {} {} {1} {} +E {4119} {e} {e} {2} {0} {} {1} {} {0} +E {4115} {w} {w} {8} {0} {} {1} {} {0} + +R {4119} {0} {} {A Bridge Across the River} {} {Placed across the thinnest stretch of the river, a simple bridge looks sturdy enough to cross. On the east side of the bridge stretches the plains of Maredo, flat grasslands as far as the eye can see separated from the north by the hills of Kintara. The wagon trails meanders east to west. } {Western Plains of Maredo} {} {} {} {1} {} +E {4120} {e} {e} {2} {0} {} {1} {} {0} +E {4118} {w} {w} {8} {0} {} {1} {} {0} + +R {4120} {0} {} {Along the Faint Trail} {} {The trail leads away from a small wooden bridge to the west, heading south through the grasslands. Deep ruts from wagon wheels and many years' worth of hoof prints mark the trail. Short, spindly bushes bunched together intersperse the grasses to create an alternating pattern of yellow and green vegetation. } {Western Plains of Maredo} {} {} {} {1} {} +E {4119} {w} {w} {8} {0} {} {1} {} {0} +E {4121} {s} {s} {4} {0} {} {1} {} {0} + +R {4121} {0} {} {Curve in the Trail} {} {The faint trail curves slightly, heading both north and east. A smaller, narrower path leads off to the south, approaching a small pond. The trail is rugged and worn, and muddy water fills the ruts left by the wheels of many passing wagons. The plains stretch far into the distance, grass swaying in the wind. } {Western Plains of Maredo} {} {} {} {1} {} +E {4120} {n} {n} {1} {0} {} {1} {} {0} +E {4122} {e} {e} {2} {0} {} {1} {} {0} +E {4125} {s} {s} {4} {0} {} {1} {} {0} + +R {4122} {0} {} {Western Plains of Maredo} {} {The plains of Maredo stretch far and wide across the grassy plains, covering a great distance. The tall grass sways gently in the wind, growing richly in the dark soil. Small creatures of some sort have made their home beneath the ground, evidenced by the burrow holes in the damp soil pushed up among the grass.} {Western Plains of Maredo} {} {} {} {1} {} +E {4123} {e} {e} {2} {0} {} {1} {} {0} +E {4121} {w} {w} {8} {0} {} {1} {} {0} + +R {4123} {0} {} {Fields Beside the Trail} {} {The smells of earth and fresh, clean air fill the air in the grassy fields beside the trail. The plains continue to the east and west, and stretch to the south as well. Small crickets chirp softly from amidst the lush grass and small flowering plant, accompanied by the twittering of birds.} {Western Plains of Maredo} {} {} {} {1} {} +E {4124} {e} {e} {2} {0} {} {1} {} {0} +E {4122} {w} {w} {8} {0} {} {1} {} {0} +E {4138} {s} {s} {4} {0} {} {1} {} {0} + +R {4124} {0} {} {Fork in the Trail} {} {The trail forks off, continuing to the west, and branching off as a constructed, smaller path heading south. The two forks of the trail go around a large hill to the southeast. The grassy plains stretch out to the west and south, the tall stalks waving in the wind.} {Western Plains of Maredo} {} {} {} {1} {} +E {4123} {w} {w} {8} {0} {} {1} {} {0} +E {4143} {s} {s} {4} {0} {} {1} {} {0} + +R {4125} {0} {} {Along the Faint Trail} {} {The small trail makes its way across the plains, heading north and south from here. Tall grass lines the path to the west, bending this way and that at the whim of the breezes, their uniformity on the horizon only broken by a solitary rock of jutting up from the ground of some red and black stone. } {Western Plains of Maredo} {} {} {} {1} {} +E {4121} {n} {n} {1} {0} {} {1} {} {0} +E {4137} {e} {e} {2} {0} {} {1} {} {0} +E {4126} {s} {s} {4} {0} {} {1} {} {0} + +R {4126} {0} {} {A Faint Trail} {} {A fallow and overgrown field or garden can be seen to the east, the only sign remaining of some former homestead, long since abandoned to the plains. To the west the trail bends south, going towards a farm. Grassy plains stretch far to the south, but no obvious trail cuts through the wall of gold and greens.} {Western Plains of Maredo} {} {} {} {1} {} +E {4125} {n} {n} {1} {0} {} {1} {} {0} +E {4136} {e} {e} {2} {0} {} {1} {} {0} +E {4127} {w} {w} {8} {0} {} {1} {} {0} + +R {4127} {0} {} {The Plains of Maredo} {} {Animal tracks can be seen marking the way south through the grasses of the plains. The many footprints clear and deep in the soft, dark soil. The trunk of some tree felled long ago lies rotting half exposed in the soil. A small trail runs past the plains, making its way south and west amongst the grass.} {Western Plains of Maredo} {} {} {} {1} {} +E {4126} {e} {e} {2} {0} {} {1} {} {0} +E {4128} {s} {s} {4} {0} {} {1} {} {0} + +R {4128} {0} {} {Grassy Plains} {} {The golden grasses are trampled in places, making a small watering hole visible to the east. Animal tracks can be seen leading to and away from in all directions. The grass grows taller to the south obscuring the view, while a farmhouse and an accompanying large barn rise to the west. } {Western Plains of Maredo} {} {} {} {1} {} +E {4127} {n} {n} {1} {0} {} {1} {} {0} +E {4134} {e} {e} {2} {0} {} {1} {} {0} +E {4129} {w} {w} {8} {0} {} {1} {} {0} + +R {4129} {0} {} {Path to a Farm} {} {The small path leads away from the larger trail to the east, heading towards a small farm. A large wood panel barn, painted alternating stripes of black and red, dominates the view to the south. To the west is the farm house, which looks to be well-kept as indicated by a fresh scrubbing someone gave its stone front. } {Western Plains of Maredo} {} {} {} {1} {} +E {4128} {e} {e} {2} {0} {} {1} {} {0} +E {4130} {w} {w} {8} {0} {} {1} {} {0} +E {4133} {s} {s} {4} {0} {} {1} {} {0} + +R {4130} {0} {} {The Farm House} {} {The tidy farm house looks comfortable and cozy. A few pieces of furniture decorate the room, some chairs and a table among them. A large fireplace lines the western wall, and small portraits of children adorn its mantle. A small doorway leads north into the kitchen.} {Western Plains of Maredo} {} {} {} {1} {} +E {4131} {n} {n} {1} {0} {} {1} {} {0} +E {4129} {e} {e} {2} {0} {} {1} {} {0} + +R {4131} {0} {} {The Kitchen} {} {A large farm kitchen has an immaculately swept floor of pine planks joined in an alternating diagonal pattern. A large stove sits in the corner, next to a porcelain washbasin. A large table fills the center of the room, with chairs surrounding it. A window looks out to the fields, and a door to a bedroom.} {Western Plains of Maredo} {} {} {} {1} {} +E {4132} {w} {w} {8} {0} {} {1} {} {0} +E {4130} {s} {s} {4} {0} {} {1} {} {0} + +R {4132} {0} {} {A Cozy Bedroom} {} {Two large beds sit at either end of the room, covered with large, fluffy mattresses and pillows. The white sheets look freshly washed and are tucked in neatly. A small piece of mirror hangs on one wall, next to a window overlooking the fields. A small white chamber pot is tucked away in the corner.} {Western Plains of Maredo} {} {} {} {1} {} +E {4131} {e} {e} {2} {0} {} {1} {} {0} + +R {4133} {0} {} {Inside the Barn} {} {The barn smells of fresh hay and animals. The stalls are tidy and swept clean. Some basic farming utensils and tools are lined up on shelves and hooks along one wall. A stool sits in the corner by a bucket, which must be used for milking the cow. Bales of hay can be seen in the loft above, and windows look out on the trail to the south. Some barrels and other items for wine making have been placed in the barn.} {Western Plains of Maredo} {} {} {} {1} {} +E {4129} {n} {n} {1} {0} {} {1} {} {0} + +R {4134} {0} {} {Beside a Watering Hole} {} {The grasses grow wildly, flourishing in the rich soil. Small animals have burrowed through the earth, making their homes beneath the ground. To the east a watering hole can be seen amongst the grass, visited by many types ofanimals. The grassy plains extend on to the west.} {Western Plains of Maredo} {} {} {} {1} {} +E {4135} {e} {e} {2} {0} {} {1} {} {0} +E {4128} {w} {w} {8} {0} {} {1} {} {0} + +R {4135} {0} {} {The Watering Hole} {D} {A small, clear pond rests in the middle of the grasses. The refreshing water can quench the thirst of every type of animal, many of whose tracks can be seen leading to and from the pond. The air is fresh and clean, smelling of damp earth and the vast number of flowering plants that crowd the pond. } {Western Plains of Maredo} {} {} {} {1} {} +E {4134} {w} {w} {8} {0} {} {1} {} {0} + +R {4136} {0} {} {An Abandoned Vegetable Garden} {} {The small patch of land beside the trail had been cultivated at one and turned into a small vegetable garden, but now lies fallow. Yellow and orange weeds grow amidst the grasses that have choked out any cultivated vegetation. A pair of rose bushes, wild and tall, grows in a corner of the former garden. } {Western Plains of Maredo} {} {} {} {1} {} +E {4137} {n} {n} {1} {0} {} {1} {} {0} +E {4126} {w} {w} {8} {0} {} {1} {} {0} + +R {4137} {0} {} {Plains Beside a Trail} {} {All around the grasses are tall, and sway back and forth with every gust of wind, but to the south you can see that they are starting to grow shorter. To the west a small trail is visible, curving past the fields of high golden grass. The plains continue to the east and south.} {Western Plains of Maredo} {} {} {} {1} {} +E {4138} {e} {e} {2} {0} {} {1} {} {0} +E {4125} {w} {w} {8} {0} {} {1} {} {0} +E {4136} {s} {s} {4} {0} {} {1} {} {0} + +R {4138} {0} {} {Bend in the Trail} {} {The faint trail bends to the south, but also heads north into another section of plains. Grassy fields border the trail to the east and south. The plains of Maredo span a great distance across the countryside, golden grasses swaying in the gentle wind. Deep ruts from wagon wheels are filled with muddy water. } {Western Plains of Maredo} {} {} {} {1} {} +E {4123} {n} {n} {1} {0} {} {1} {} {0} +E {4137} {w} {w} {8} {0} {} {1} {} {0} +E {4139} {s} {s} {4} {0} {} {1} {} {0} + +R {4139} {0} {} {Grassy Plains} {} {Fresh air and damp earth mingle with golden grasses growing in the lush countryside. The soil is soft and dark, and the grasses grow tall and healthy. To the south and north the small trail makes its way through the plains, the ruts of many passing wagons marking the way through the endless plains. } {Western Plains of Maredo} {} {} {} {1} {} +E {4138} {n} {n} {1} {0} {} {1} {} {0} +E {4140} {s} {s} {4} {0} {} {1} {} {0} + +R {4140} {0} {} {Plains Beside a Pond} {} {The monotony of the plains are broken by a slight depression in the earth which is filled thickly with the only group of trees in sight as the crowd the only water source in sight. Animal tracks can be seen all about the area, heading off in every direction. The grasslands are a bit trampled, and do not grow quite as high as those to the north. The plains continue north and east. } {Western Plains of Maredo} {} {} {} {1} {} +E {4139} {n} {n} {1} {0} {} {1} {} {0} +E {4141} {e} {e} {2} {0} {} {1} {} {0} + +R {4141} {0} {} {Grassy Plains} {} {The sweeping plains extend in each cardinal direction of the compass. To the north, a small dirt path makes its way across the plains of Maredo, traveling to the south and west. The lush grasses flourish in the dark, rich soil. The earth is damp, as though it has rained recently.} {Western Plains of Maredo} {} {} {} {1} {} +E {4142} {n} {n} {1} {0} {} {1} {} {0} +E {4140} {w} {w} {8} {0} {} {1} {} {0} +E {4207} {s} {s} {4} {0} {} {1} {} {0} + +R {4142} {0} {} {Plains of Maredo} {} {These rolling plains are bordered on two sides by a small trail. The trail can be reached by going either east or south. To the north more golden plains stretch towards and beyond a small hill. To the east, the grassy plains continue, and extend far off into the distance.} {Western Plains of Maredo} {} {} {} {1} {} +E {4143} {n} {n} {1} {0} {} {1} {} {0} +E {4144} {e} {e} {2} {0} {} {1} {} {0} +E {4141} {s} {s} {4} {0} {} {1} {} {0} + +R {4143} {0} {} {Along the Trail} {} {The small trail leads away from a fork to the south, and continues north past a small hill. To the north grassy plains can be seen bordering cultivated farmland. The trail looks well traveled, marked by the ruts of many wagon wheels and footprints of many a weary traveler.} {Western Plains of Maredo} {} {} {} {1} {} +E {4124} {n} {n} {1} {0} {} {1} {} {0} +E {4142} {s} {s} {4} {0} {} {1} {} {0} + +R {4144} {0} {} {Bend in the Path} {} {The path bends north and east here. Its simple dirt surface has been cleared of any rocks or debris that would make traveling difficult, and looks to be used rather frequently. All around, rolling plains extend for miles and miles. Their golden grasses rustling in the soft breezes.} {Western Plains of Maredo} {} {} {} {1} {} +E {4145} {n} {n} {1} {0} {} {1} {} {0} +E {4204} {e} {e} {2} {0} {} {1} {} {0} +E {4142} {w} {w} {8} {0} {} {1} {} {0} +E {4206} {s} {s} {4} {0} {} {1} {} {0} + +R {4145} {0} {} {A Split in the Trail} {} {The small pathway continues to the south and east, making its way across the plains. Game trails intersect and branch off from the pathway in all directions into the taller vegetation, consisting of grasses and clumps of stubby oak trees. A pair of small tanoaks provide shade to the west, blocking any passage.} {Western Plains of Maredo} {} {} {} {1} {} +E {4146} {n} {n} {1} {0} {} {1} {} {0} +E {4205} {e} {e} {2} {0} {} {1} {} {0} +E {4144} {s} {s} {4} {0} {} {1} {} {0} + +R {4146} {0} {} {A Flowery Hillside} {} {A gently sloping hill is covered in wildflowers of all sorts. It is a colorful array, mixed with golden and green grasses. To the north a trail makes its way to the east and west past the hillside. To the east, a smaller path heads north and east. The rolling plains of Maredo continue to the south.} {Western Plains of Maredo} {} {} {} {1} {} +E {4147} {n} {n} {1} {0} {} {1} {} {0} +E {4151} {e} {e} {2} {0} {} {1} {} {0} +E {4145} {s} {s} {4} {0} {} {1} {} {0} + +R {4147} {0} {} {Along the Beaten Path} {} {A small path branches off from the larger trail to the south, heading west through the rolling plains. To the south a small hill rises up, covered in wildflowers and short grass. The path is very worn, but does not have the rugged wagon wheel ruts that mark the larger trail south.} {Western Plains of Maredo} {} {} {} {1} {} +E {4148} {w} {w} {8} {0} {} {1} {} {0} +E {4146} {s} {s} {4} {0} {} {1} {} {0} + +R {4148} {0} {} {Beside a Path} {} {Trampled grass covers the land beside a small path to the east. The path heads west and east through the plains of Maredo, crossing the vast countryside between fields of golden grass. Far to the west lies a small watering hole which gives refreshment and nourishment to all life on the plains. } {Western Plains of Maredo} {} {} {} {1} {} +E {4147} {e} {e} {2} {0} {} {1} {} {0} +E {4149} {w} {w} {8} {0} {} {1} {} {0} + +R {4149} {0} {} {Overlooking a Watering Hole} {} {The land slopes gently upward, affording a nice view of the small watering hole to the west. The rolling land is covered with golden grasses, bend with every passing breeze. Many animals' tracks are scattered randomly in all directions, most towards the refreshing water to the west.} {Western Plains of Maredo} {} {} {} {1} {} +E {4148} {e} {e} {2} {0} {} {1} {} {0} +E {4150} {w} {w} {8} {0} {} {1} {} {0} + +R {4150} {0} {} {A Misplaced Muddy Pool } {} {A muddy hole, no wider than a horse drawn cart, dominates a large section of grasslands providing more moisture than usual to the varied grasses and shrubs. A pair of tall pines trees dominates the west end of the pond, while the south has a solitary stump chopped down by an unknown hand. } {Western Plains of Maredo} {} {} {} {1} {} +E {4149} {e} {e} {2} {0} {} {1} {} {0} + +R {4151} {0} {} {Plains of Maredo} {} {The rolling plains of Maredo continue to stretch out across the land. Golden grass waves in the soft breeze, rustling as it dances. The soil is dark and slightly muddy. Anthills hide betwixt the stalks of grass, small mounds of dark and dried earth breaking the line of grass on the plains.} {Western Plains of Maredo} {} {} {} {1} {} +E {4152} {n} {n} {1} {0} {} {1} {} {0} +E {4146} {w} {w} {8} {0} {} {1} {} {0} + +R {4152} {0} {} {Lush Plains} {} {The grass grows green and lush through the rolling plains. A small hill slopes up to the west, covered in colorful flowers. To the east a faint trail can be seen traveling through the grasslands, and a smaller path makes its way in the same direction to the south.} {Western Plains of Maredo} {} {} {} {1} {} +E {4153} {e} {e} {2} {0} {} {1} {} {0} +E {4151} {s} {s} {4} {0} {} {1} {} {0} + +R {4153} {0} {} {Along the Path} {} {A small path marks the way east and west. The frayed edge of the path is delineated by an abundance of brown weeds sprouting among the green grass. To each side tall grasses among the weeds sway in the breeze, stalks rustling.} {Western Plains of Maredo} {} {} {} {1} {} +E {4154} {e} {e} {2} {0} {} {1} {} {0} +E {4152} {w} {w} {8} {0} {} {1} {} {0} + +R {4154} {0} {} {A Small Mound of Rocks on the Trail} {} {The trail continues east and south among the plains, boarding out as it goes west towards a larger path. The grasses are of a golden hue which gleam in the slightest light. A small mound of gray rocks has been piled by some unknown traveler marks that others have passed along the trail sometime in the past.} {Western Plains of Maredo} {} {} {} {1} {} +E {4153} {w} {w} {8} {0} {} {1} {} {0} +E {4155} {s} {s} {4} {0} {} {1} {} {0} + +R {4155} {0} {} {Rolling Plains} {} {The rolling plains of Maredo stretch far to all sides. The lush grasses flourish in the dark, fertile soil. A small trail to the north travels west across the countryside. To the south, an even smaller path can be seen winding through the grassy plains in the direction of Tear.} {Western Plains of Maredo} {} {} {} {1} {} +E {4154} {n} {n} {1} {0} {} {1} {} {0} +E {4156} {s} {s} {4} {0} {} {1} {} {0} + +R {4156} {0} {} {A Small Path} {} {A tidy path moves through the countryside, traveling both east and west across the grassy plains. To the north a hill rises up, covered in wild flowers and golden grass. The plains of Maredo extend far to the south with out any path, covering a vast distance. To the west the path turns northward past the hill.} {Western Plains of Maredo} {} {} {} {1} {} +E {4155} {n} {n} {1} {0} {} {1} {} {0} +E {4158} {e} {e} {2} {0} {} {1} {} {0} +E {4157} {w} {w} {8} {0} {} {1} {} {0} + +R {4157} {0} {} {Tall Grass} {} {The tall grass sways gently in the wind, making a faint rustling sound. The soil is dark and rich with minerals. Small animals have burrowed through the ground, leaving long winding furrows. To the east is a faint trail making its way across the long plains. } {Western Plains of Maredo} {} {} {} {1} {} +E {4156} {e} {e} {2} {0} {} {1} {} {0} + +R {4158} {0} {} {Curve in the Trail} {} {The trail continues east and west among the plains, boarding out as it goes west towards a larger path. The grasses are of a golden hue which gleam in the slightest light. A small mound of gray rocks has been piled by some unknown hand marks that others have passed along the trail sometime in the past.} {Western Plains of Maredo} {} {} {} {1} {} +E {4159} {e} {e} {2} {0} {} {1} {} {0} +E {4156} {w} {w} {8} {0} {} {1} {} {0} + +R {4159} {0} {} {On a Small Trail} {} {The small trail becomes wider as it heads east, but thinning out to the west. Ruts from wagon wheels show that the trail sees a lot of traffic, probably mostly merchants making the long way from Tear to the city of Lugard. A large abandoned barn sits to the side of the trail to the north, with no doors and no animals, belaying the loneliness of the plains which stretched out. } {Western Plains of Maredo} {} {} {} {1} {} +E {4160} {e} {e} {2} {0} {} {1} {} {0} +E {4158} {w} {w} {8} {0} {} {1} {} {0} + +R {4160} {0} {} {A Gravelled Path} {} {The path here is fairly narrow and looks to be made for people walking in a line rather then side by side. It doesn't look like anyone has traveled on this path for a very long time as weeds grow unchecked in spots on the path. The path winds on to the north and back down to the south it meets a road.} {Eastern Plains of Maredo} {} {} {} {1} {} +E {4161} {n} {n} {1} {0} {} {1} {} {0} +E {4163} {e} {e} {2} {0} {} {1} {} {0} +E {4159} {w} {w} {8} {0} {} {1} {} {0} +E {4179} {s} {s} {4} {0} {} {1} {} {0} + +R {4161} {0} {} {Along a Gravelled Path} {} {A sense of wildness pervades the area. Weeds and bushes seem to press in against the path. as if trying to swallow up and forget what remnants of inhabitation still remain. To the north the path leads to what seems like a yard and to the northwest you can make out a run down looking building.} {Eastern Plains of Maredo} {} {} {} {1} {} +E {4162} {n} {n} {1} {0} {} {1} {} {0} +E {4160} {s} {s} {4} {0} {} {1} {} {0} + +R {4162} {0} {} {A Forgotten Yard} {} {Overgrown weeds grow in patches around the yard. Large yellow patches of dead grass line a small dirt path that leads into an old farmhouse. The farmhouse itself looks as if it might collapse at any moment. Thick lines of trees line the areas to the north and east.} {Eastern Plains of Maredo} {} {} {} {1} {} +E {19977} {w} {w} {8} {0} {} {1} {} {0} +E {4161} {s} {s} {4} {0} {} {1} {} {0} + +R {4163} {0} {} {A Forgotten Crop Field} {} {Long rows of mounded up dirt that must have once bore tall corn stalks now only harbor weeds and tall plains grass. An old plow lies forgotten in the middle of the field, its blade rusted and the wood beseiged with wood eating worms. Burrows pock the field, an ideal home for small rodents.} {Eastern Plains of Maredo} {} {} {} {1} {} +E {4164} {e} {e} {2} {0} {} {1} {} {0} +E {4160} {w} {w} {8} {0} {} {1} {} {0} +E {4180} {s} {s} {4} {0} {} {1} {} {0} + +R {4164} {0} {} {Travelling on an Unused Road} {} {The road here is smooth from the erosion of wind over a long period of time and becomes much easier to travel upon. Small, thorny shrubs lie at the sides of the road as if they are a barricade to make the traveller keep to the safety of the road. To the south you can see where the road bends and turns off to the west and to the north the road continues on without interruption.} {Eastern Plains of Maredo} {} {} {} {1} {} +E {4165} {n} {n} {1} {0} {} {1} {} {0} +E {4178} {e} {e} {2} {0} {} {1} {} {0} +E {4163} {w} {w} {8} {0} {} {1} {} {0} +E {4181} {s} {s} {4} {0} {} {1} {} {0} + +R {4165} {0} {} {An Abrupt Turn in the Road} {} {The road here turns sharply without any warning. Large piles of stone rubble block the ways to the north and west. The stone is of fine quality and is probably from a large statue that must have once stood here in a time long forgotten. The road continues on to the east and on the horizon to the west you can faintly make out some kind of building.} {Eastern Plains of Maredo} {} {} {} {1} {} +E {4166} {e} {e} {2} {0} {} {1} {} {0} +E {4164} {s} {s} {4} {0} {} {1} {} {0} + +R {4166} {0} {} {On an Unused Road} {} {The road here becomes a little rough with the occasional rut and stone. A large tree grows next to the road and some of its massive roots creep out from under the ground which could be dangerous to the unwary traveller not watching where they are going. To the west, the road continues on while to the east, the road drops out of sight into a gulley. The grasslands of the Plains of Maredo stretches endlessly to the south.} {Eastern Plains of Maredo} {} {} {} {1} {} +E {4167} {e} {e} {2} {0} {} {1} {} {0} +E {4165} {w} {w} {8} {0} {} {1} {} {0} +E {4178} {s} {s} {4} {0} {} {1} {} {0} + +R {4167} {0} {} {Road Dipping into a Gulley} {} {The road here slopes gently downward into a small gulley. The road drops so far down that the walls of the gulley blocks the view to the north and south. Grass covers the slopes along with a few bushes. To the east and west the road begins to rise up and out of the gulley.} {Eastern Plains of Maredo} {} {} {} {1} {} +E {4168} {e} {e} {2} {0} {} {1} {} {0} +E {4166} {w} {w} {8} {0} {} {1} {} {0} + +R {4168} {0} {} {Turn in the Road} {} {Bending sharply, the road here angles off to the south from the west and cuts through the tall grass of the plains. Broad, flat stones dot the road here and it looks like this part of the road was once paved. A large rotten wood post rises up out of the ground near the road. There is a wooden sign attacted to the post, though the words on it are no longer comprehensible.} {Eastern Plains of Maredo} {} {} {} {1} {} +E {4169} {n} {n} {1} {0} {} {1} {} {0} +E {4171} {e} {e} {2} {0} {} {1} {} {0} +E {4167} {w} {w} {8} {0} {} {1} {} {0} +E {4177} {s} {s} {4} {0} {} {1} {} {0} + +R {4169} {0} {} {Receding Grass by the Road} {} {The grass here thins out and is much shorter, spots of yellow dot the area from tufts of dying grass. A small, bent tree rises up out of the ground offering some much needed shade during the day and calls out to be sat under. Dust is stirred up in the wind and swirls off with the breeze. To the north the grass gets much thicker and to the south lies an unused road.} {Eastern Plains of Maredo} {} {} {} {1} {} +E {4170} {n} {n} {1} {0} {} {1} {} {0} +E {4168} {s} {s} {4} {0} {} {1} {} {0} + +R {4170} {0} {} {Among Some Tall Grass} {} {The plains grass is tall and thick making the going uneasy. The air is alive with the sounds of various insects that make their home here in this sea of rolling green. No other plants grow in the area, it seems the grass has overwhelmed any competition it might have had. Off to the south, the grass thins out a bit.} {Eastern Plains of Maredo} {} {} {} {1} {} +E {4169} {s} {s} {4} {0} {} {1} {} {0} + +R {4171} {0} {} {Among Tall Grass} {} {Grass three feet tall grows wild here. Insects and small animals can be seen hiding in the grass, peeping shyly at strangers that intrude upon their home. The tall grass blocks one's view quite completely and standing among the tall grass, nothing beyond a foot or two can be seen clearly. However, through a break in the grass to the west, a glimpse of an overgrown road reveals itself.} {Eastern Plains of Maredo} {} {} {} {1} {} +E {4172} {e} {e} {2} {0} {} {1} {} {0} +E {4168} {w} {w} {8} {0} {} {1} {} {0} +E {4176} {s} {s} {4} {0} {} {1} {} {0} + +R {4172} {0} {} {Flattened Grass} {} {The grass here would be nearly to waist height if for some odd reason it weren't flattened to the earth. Almost as if pressed down with a great hand the grass here has been roughly bent down. No natural phenomenon comes to mind that could cause this, but times as they are have caused stranger things to happen.} {Eastern Plains of Maredo} {} {} {} {1} {} +E {4173} {e} {e} {2} {0} {} {1} {} {0} +E {4171} {w} {w} {8} {0} {} {1} {} {0} +E {4175} {s} {s} {4} {0} {} {1} {} {0} + +R {4173} {0} {} {Muddy Plains} {} {The plains grow muddy here. The mud is not deep, but if caution is not used a wrong step could have grave consequences. A thin mist comes from the south carried by a gentle breeze. The smell of decay is faint here carried on the same breeze.} {Eastern Plains of Maredo} {} {} {} {1} {} +E {4172} {w} {w} {8} {0} {} {1} {} {0} +E {4174} {s} {s} {4} {0} {} {1} {} {0} + +R {4174} {0} {} {At the Edge of a Large Swamp} {} {The grass of the plains dissapears here, replaced by long, thin reeds rising out of murky water. A faint mist hangs above the shallow water giving off a foul odor. The mud beaneath the water seems to suck at your feet, trying to swallow you. To the north and west the grass of the plains roll in the wind and to the south lies the way into the deep swamp.} {Eastern Plains of Maredo} {} {} {} {1} {} +E {4173} {n} {n} {1} {0} {} {1} {} {0} +E {4175} {w} {w} {8} {0} {} {1} {} {0} +E {4193} {s} {s} {4} {0} {} {1} {} {0} + +R {4175} {0} {} {Thinning Plains Grass} {} {Here, the green grass of Plains of Maredo are not so tall now. Fewer insects and animals that are typical of the Plains can be seen around here too. The air here gets a bit humid and warm, and to the east, white mists are seen swirling. Tall green grass stands tall in the other directions and they seems to stretch forever.} {Eastern Plains of Maredo} {} {} {} {1} {} +E {4172} {n} {n} {1} {0} {} {1} {} {0} +E {4174} {e} {e} {2} {0} {} {1} {} {0} +E {4176} {w} {w} {8} {0} {} {1} {} {0} + +R {4176} {0} {} {Next to the Road} {} {Here, the plains grass thin out, giving way to sand and bits of stone. Lizards and the like slither around, hiding among the stones and in their burrows in the sand when strangers appear. Insects seem to avoid this place, perhaps for fear of getting eaten by the lizards. A wide road is just to the west, and to the other directions, plain grass seem to stretch out forever.} {Eastern Plains of Maredo} {} {} {} {1} {} +E {4171} {n} {n} {1} {0} {} {1} {} {0} +E {4175} {e} {e} {2} {0} {} {1} {} {0} +E {4177} {w} {w} {8} {0} {} {1} {} {0} +E {4185} {s} {s} {4} {0} {} {1} {} {0} + +R {4177} {0} {} {Stretch of Unused Road} {} {Empty space stretches out in all directions with only tall grass and the occasional shrub or bush to fill it. Sounds of different kinds of wildlife fill the air, offering some semblance of company. The road continues to wind off in the distance to the south while to the north, it comes to a bend and turns into another direction.} {Eastern Plains of Maredo} {} {} {} {1} {} +E {4168} {n} {n} {1} {0} {} {1} {} {0} +E {4176} {e} {e} {2} {0} {} {1} {} {0} +E {4184} {s} {s} {4} {0} {} {1} {} {0} + +R {4178} {0} {} {Abandoned Outpost} {} {Situated just off the road this outpost obviously once housed a small patrol of guards. The building has fallen onto harder times with the cut back on travel along this road. The doors and windows have been stripped from it, and the structure is in need of repair.} {Eastern Plains of Maredo} {} {} {} {1} {} +E {4166} {n} {n} {1} {0} {} {1} {} {0} +E {4164} {w} {w} {8} {0} {} {1} {} {0} +E {4182} {s} {s} {4} {0} {} {1} {} {0} + +R {4179} {0} {} {An Unused Road} {} {The road here looks as if it has been quite awhile since it has seen a traveler. There are deep ruts in the road and large stones have settled in the middle of it. It is fairly wide and could accomodate a large wagon or even a coach. Bushes and grass have grown out onto the road in some places. The road continues on to the east and far in the distance to the north you can make out some sort of building.} {Eastern Plains of Maredo} {} {} {} {1} {} +E {4160} {n} {n} {1} {0} {} {1} {} {0} +E {4180} {e} {e} {2} {0} {} {1} {} {0} + +R {4180} {0} {} {Continuing Down an Unused Road} {} {Dust whirls all along the road. Isolated bits of plains grass grows on the road and burrows of some unknown animal also dot the road, holes in which a horse could break a leg. The unused road stretches off to the east and west and grass filled plains surround the road on the northern as well as southern sides.} {Eastern Plains of Maredo} {} {} {} {1} {} +E {4163} {n} {n} {1} {0} {} {1} {} {0} +E {4181} {e} {e} {2} {0} {} {1} {} {0} +E {4179} {w} {w} {8} {0} {} {1} {} {0} +E {4199} {s} {s} {4} {0} {} {1} {} {0} + +R {4181} {0} {} {Twist in the Road} {} {The road makes an abrupt turn here, bending and arcing off to the north. You can hear the yipping of a plains fox off to the south, probably chasing after a rabbit or calling to it's young. High up in the sky you can see a hawk circle then dive down out of your view after it's prey.} {Eastern Plains of Maredo} {} {} {} {1} {} +E {4164} {n} {n} {1} {0} {} {1} {} {0} +E {4182} {e} {e} {2} {0} {} {1} {} {0} +E {4180} {w} {w} {8} {0} {} {1} {} {0} +E {4198} {s} {s} {4} {0} {} {1} {} {0} + +R {4182} {0} {} {Around the Bend} {} {The road banks to the west and south here lazily. Finding an occassional rock to avoid is the most difficult part of moving along this length of the road. In the distance you here a forlorn howl, perhaps it is a wolf, however it sounded more menacing.} {Eastern Plains of Maredo} {} {} {} {1} {} +E {4178} {n} {n} {1} {0} {} {1} {} {0} +E {4183} {e} {e} {2} {0} {} {1} {} {0} +E {4181} {w} {w} {8} {0} {} {1} {} {0} +E {4197} {s} {s} {4} {0} {} {1} {} {0} + +R {4183} {0} {} {Blowing Plains} {} {The wind picks up here blowing dust around in a swirling cloud. The dust makes it difficult to see further than a few feet, and you find yourself unconsciously picking your footing more carefully. The ground here seems relatively free of obstacles though and the hard packed earth is easily traversed.} {Eastern Plains of Maredo} {} {} {} {1} {} +E {4184} {e} {e} {2} {0} {} {1} {} {0} +E {4182} {w} {w} {8} {0} {} {1} {} {0} +E {4196} {s} {s} {4} {0} {} {1} {} {0} + +R {4184} {0} {} {An Unused Road} {} {Endless plains of golden hued grass dotted with the occasional bush or shrub stretch out into the horizon from both sides of the road. No visible landmarks are apparent making it easy for a person to become lost if they stray from the safety of the road. The road snakes off into the north and south.} {Eastern Plains of Maredo} {} {} {} {1} {} +E {4177} {n} {n} {1} {0} {} {1} {} {0} +E {4185} {e} {e} {2} {0} {} {1} {} {0} +E {4183} {w} {w} {8} {0} {} {1} {} {0} +E {4195} {s} {s} {4} {0} {} {1} {} {0} + +R {4185} {0} {} {Lush Grasslands} {} {Small shrubs grow in the vast openness here dotting the lavish expanse of golden grass. Small burrows and warrens dot the plains near here housing a wide variety of life. Insects busily skitter through the grass doing their best to avoid becoming somethings lunch.} {Eastern Plains of Maredo} {} {} {} {1} {} +E {4176} {n} {n} {1} {0} {} {1} {} {0} +E {4186} {e} {e} {2} {0} {} {1} {} {0} +E {4184} {w} {w} {8} {0} {} {1} {} {0} +E {4194} {s} {s} {4} {0} {} {1} {} {0} + +R {4186} {0} {} {Barren Plain} {} {A small grass fire must have occurred here recently as all that remains is the hard packed earth, and short tufts of plains grass. The clumps of grass provide little cover for small animals, and less for the insects that thrive on the plains so it is unexpectedly quiet here.} {Eastern Plains of Maredo} {} {} {} {1} {} +E {4185} {w} {w} {8} {0} {} {1} {} {0} +E {4187} {s} {s} {4} {0} {} {1} {} {0} + +R {4187} {0} {} {Dismal Plains} {} {The grass here is sickly looking and tinged an unhealthy shade of yellow. The ground here seems to exhude a light mist as its stepped on. A weather worn sign is beaten into the ground here. A path leads onward to the east and it appears to enter a dark marsh in that direction.} {Eastern Plains of Maredo} {} {} {} {1} {} +E {4186} {n} {n} {1} {0} {} {1} {} {0} +E {4188} {e} {e} {2} {0} {} {1} {} {0} +E {4194} {w} {w} {8} {0} {} {1} {} {0} +E {4230} {s} {s} {4} {0} {} {1} {} {0} + +R {4188} {0} {} {Sloping Plains} {} {A slight slope begins here angling to the east as it begins to dip into a marsh to the east. A fetid, rotting odor makes its way from the bog reaching out like a tendril to grab unsuspecting prey. The ground below begins to soften with the proximity of the marsh and footing becomes difficult.} {Eastern Plains of Maredo} {} {} {} {1} {} +E {4189} {e} {e} {2} {0} {} {1} {} {0} +E {4187} {w} {w} {8} {0} {} {1} {} {0} +E {4231} {s} {s} {4} {0} {} {1} {} {0} + +R {4189} {0} {} {Edge of the Bog} {} {The leading edge of the swamp marks a drastic change from the grasslands surrounding it. To the west the grasses seem defiant and unconquerable, yet just to your east the swamp seems to have swallowed the grasslands whole. As if reaching for its next meal thick tendrils of fog reach from the dark interior of the swamp to the east.} {Eastern Plains of Maredo} {} {} {} {1} {} +E {4190} {e} {e} {2} {0} {} {1} {} {0} +E {4188} {w} {w} {8} {0} {} {1} {} {0} + +R {4190} {0} {} {Inside the Murky Swamp} {} {The dense fog seems to push in on you as you move ever farther into the heart of the swamp. A rotting corpse of some unidentifiable animal lies here, stuck in the thick mud. The sickly aroma of rot and death become overwhelming here. Off to the west the swamp begins to let up and back to the north lies more of the thick fog of the deep swamp.} {Eastern Plains of Maredo} {} {} {} {1} {} +E {4191} {n} {n} {1} {0} {} {1} {} {0} +E {4189} {w} {w} {8} {0} {} {1} {} {0} + +R {4191} {0} {} {Deep Inside the Swamp} {} {A thick, acrid mist envelopes the space around you pushing out all light and making visibility poor. Sounds of the various animals that inhabit the swamp float through the area seeming to come in from all directions. To the west the fog disperses and to the south the mire continues.} {Eastern Plains of Maredo} {} {} {} {1} {} +E {4192} {w} {w} {8} {0} {} {1} {} {0} +E {4190} {s} {s} {4} {0} {} {1} {} {0} + +R {4192} {0} {} {Through the Smelly Bog} {} {The water here gets a slight bit deeper as you move further into the swamp. Leeches and other parasites infest the area. The smell of rotting plants becomes even stronger here making breathing a labor. Off to the east brings you deeper into the murk of the swamp and back to the west lies the exit out of the mire.} {Eastern Plains of Maredo} {} {} {} {1} {} +E {4191} {e} {e} {2} {0} {} {1} {} {0} +E {4193} {w} {w} {8} {0} {} {1} {} {0} + +R {4193} {0} {} {Within a Stinking Bog} {} {Shallow water covers the area with long, green reeds rising out of it. Sucking mud lies beneath the surface of the water, making travel through the bog difficult. The smell of decay permeates the area from all the plants rotting within the swamp making the air warm and humid.} {Eastern Plains of Maredo} {} {} {} {1} {} +E {4174} {n} {n} {1} {0} {} {1} {} {0} +E {4192} {e} {e} {2} {0} {} {1} {} {0} + +R {4194} {0} {} {Cultivated Plains} {} {The plains here have been plowed sometime in the past as the tilled ground is readily apparent to anyone that looks. The grass has reclaimed the attempt at taming this land, and the only evidence of the crops that were planted here is the occassional ood stalk sprouting through the tall grass.} {Eastern Plains of Maredo} {} {} {} {1} {} +E {4185} {n} {n} {1} {0} {} {1} {} {0} +E {4187} {e} {e} {2} {0} {} {1} {} {0} +E {4195} {w} {w} {8} {0} {} {1} {} {0} +E {4229} {s} {s} {4} {0} {} {1} {} {0} + +R {4195} {0} {} {Approaching a Bend in the Road} {} {A desolate section of road stretches here and merges into a sharp turn. There are dark patches of soot and ash on the road as if something was burned on it The rolling grass of the plains surrounds the eastern and western sides of the road. The road continues on to the north and south.} {Eastern Plains of Maredo} {} {} {} {1} {} +E {4184} {n} {n} {1} {0} {} {1} {} {0} +E {4194} {e} {e} {2} {0} {} {1} {} {0} +E {4196} {w} {w} {8} {0} {} {1} {} {0} +E {4228} {s} {s} {4} {0} {} {1} {} {0} + +R {4196} {0} {} {Expanding Grassland} {} {The grass here grows higher than four feet tall severely impeding movement. The tall grass has begun to overtake the roadway to the south, and is slowly beginning to reclaim it. Skittering feet can be heard in the grass below as the grass is jostled by movement. The sounds of the insects have become strangely quiet.} {Eastern Plains of Maredo} {} {} {} {1} {} +E {4183} {n} {n} {1} {0} {} {1} {} {0} +E {4195} {e} {e} {2} {0} {} {1} {} {0} +E {4197} {w} {w} {8} {0} {} {1} {} {0} +E {4227} {s} {s} {4} {0} {} {1} {} {0} + +R {4197} {0} {} {Road on the Plains} {} {The road stretches forth to the north and south through the grass covered plains. From here miles of the flat lands can be seen with only the small green hands of the plains grass waving back. The incredible vastness of the Plains of Maredo is revealed, though is that Tear perhaps in the distance to the south and east.} {Eastern Plains of Maredo} {} {} {} {1} {} +E {4182} {n} {n} {1} {0} {} {1} {} {0} +E {4196} {e} {e} {2} {0} {} {1} {} {0} +E {4198} {w} {w} {8} {0} {} {1} {} {0} +E {4200} {s} {s} {4} {0} {} {1} {} {0} + +R {4198} {0} {} {Off the Road} {} {A few broken parts of wagons and the remains of a campfire are all that remain of an obviously popular resting point along this road. This campsite is just off the road, and within sight of a run down looking guard house to the east. Now this deserted area of the plains give no comfort. The wind howls through the remains of the wayside with an eerie moaning.} {Eastern Plains of Maredo} {} {} {} {1} {} +E {4181} {n} {n} {1} {0} {} {1} {} {0} +E {4197} {e} {e} {2} {0} {} {1} {} {0} +E {4199} {w} {w} {8} {0} {} {1} {} {0} + +R {4199} {0} {} {Grassy Plains} {} {The plains sprawl across the land reaching as far as can be seen. Reaching beyond the horizon, it almost seems as though they could go on forever. The hard packed earth crunches softly as it is moved across. The grasses whisper their secret to all who pass through them. The life of the plains beats strongly here.} {Eastern Plains of Maredo} {} {} {} {1} {} +E {4180} {n} {n} {1} {0} {} {1} {} {0} +E {4198} {e} {e} {2} {0} {} {1} {} {0} + +R {4200} {0} {} {Sharp Bend} {} {The road turns sharply to the north and east here, and far to the north a building of some kind comes just into sight. Almost as a constant companion the wind whispers through the plains carrying with it sounds from all ends of the plains.} {Eastern Plains of Maredo} {} {} {} {1} {} +E {4197} {n} {n} {1} {0} {} {1} {} {0} +E {4227} {e} {e} {2} {0} {} {1} {} {0} +E {4201} {w} {w} {8} {0} {} {1} {} {0} +E {4235} {s} {s} {4} {0} {} {1} {} {0} + +R {4201} {0} {} {A Trail in the Plains} {} {The trail fades away as it runs off to the west. Its worn dirt surface simply begins to mingle with the grasses and then is no longer visible. To the west the trail continues making its way across the plains of Maredo. Flowering plants dominate among the grasses to the plains extending into the east.} {Western Plains of Maredo} {} {} {} {1} {} +E {4200} {e} {e} {2} {0} {} {1} {} {0} +E {4202} {w} {w} {8} {0} {} {1} {} {0} + +R {4202} {0} {} {A Tidy Little Path} {} {A tidy path moves through, traveling both east and west across the grassy plains. To the north a hill rises up, covered in wild flowers and golden grass. The plains of Maredo extend far to the south, covering a vast distance. To the west the path turns northward past the hill.} {Western Plains of Maredo} {} {} {} {1} {} +E {4201} {e} {e} {2} {0} {} {1} {} {0} +E {4203} {w} {w} {8} {0} {} {1} {} {0} + +R {4203} {0} {} {Twist in the Path} {} {The path twists to the south, to avoid a small yard to the east. It also continues to the west through the grassy plains. A large fence blocks passage into the yard, but a large corral is also visible beside it. The dirt path looks well trodden, and is clear of debris.} {Western Plains of Maredo} {} {} {} {1} {} +E {4202} {e} {e} {2} {0} {} {1} {} {0} +E {4204} {w} {w} {8} {0} {} {1} {} {0} +E {4211} {s} {s} {4} {0} {} {1} {} {0} + +R {4204} {0} {} {Along the Path} {} {The small dirt path makes its way east and west across the plains of Maredo. Its surface is clear of rocks and other obstructions, making for easy traveling. To the north, lush grasslands grow in the fertile soil. To the south a grassy mound rises slightly above the path, blocking further view.} {Western Plains of Maredo} {} {} {} {1} {} +E {4205} {n} {n} {1} {0} {} {1} {} {0} +E {4203} {e} {e} {2} {0} {} {1} {} {0} +E {4144} {w} {w} {8} {0} {} {1} {} {0} +E {4210} {s} {s} {4} {0} {} {1} {} {0} + +R {4205} {0} {} {Rolling Plains} {} {The path run through the plains and stretches far to the east and south. The soft golden grass rustles quietly with every gust of wind. Spread among the grass an occasional flowering plant spreads its petals. The air smells fresh and clean, with a lingering aroma of damp earth mixed in. } {Western Plains of Maredo} {} {} {} {1} {} +E {4145} {w} {w} {8} {0} {} {1} {} {0} +E {4204} {s} {s} {4} {0} {} {1} {} {0} + +R {4206} {0} {} {Rolling Grassland} {} {Luxuriant golden grass mixes with colorful wildflowers, turning the lush landscape into a bright array of varied hues. A dirt path continues its run from the west to the south, traveling across the grassy plains. To the east the land begins to slope slightly, forming a small series of small earthen mounds with no discernible way to get nearer to them. } {Western Plains of Maredo} {} {} {} {1} {} +E {4144} {n} {n} {1} {0} {} {1} {} {0} +E {4210} {e} {e} {2} {0} {} {1} {} {0} + +R {4207} {0} {} {Grassy Plains} {} {This field lies next to a fenced in yard to the south. A small village seems to have popped up in the middle of the plains. You can see a few houses clustered close together to the southeast. The grasslands continue in all other directions, rolling away in their golden splendor as far as the eye can see.} {Western Plains of Maredo} {} {} {} {1} {} +E {4141} {n} {n} {1} {0} {} {1} {} {0} +E {4208} {e} {e} {2} {0} {} {1} {} {0} + +R {4208} {0} {} {Plains of Maredo} {} {The plains terminate abruptly to the south, stopped by a small settlement. The isolated village is little more than a few houses and shops. In all other directions the plains stretch out, rolling off into the distance. The damp soil provides rich nourishment to the golden grass, which grows abundantly.} {Western Plains of Maredo} {} {} {} {1} {} +E {4209} {e} {e} {2} {0} {} {1} {} {0} +E {4207} {w} {w} {8} {0} {} {1} {} {0} + +R {4209} {0} {} {Off the Beaten Path} {} {A small path lies to the east, heading both north and south through the rolling plains. To the south a tiny house is visible, poking up through the grasses. It looks to be part of an isolated village settled in the heart of the Maredo plains. To the north the ground rises slightly, forming a grassy mound.} {Western Plains of Maredo} {} {} {} {1} {} +E {4210} {n} {n} {1} {0} {} {1} {} {0} +E {4212} {e} {e} {2} {0} {} {1} {} {0} +E {4208} {w} {w} {8} {0} {} {1} {} {0} + +R {4210} {0} {} {A Grassy Mound} {} {The land slopes gently, forming a small grassy mound. From the elevated advantage point one can see the path twisting through the plains very well. One can get to the path by going either north or east. The grasslands extend far in all directions, golden stalks bending with every wayward breeze.} {Western Plains of Maredo} {} {} {} {1} {} +E {4204} {n} {n} {1} {0} {} {1} {} {0} +E {4211} {e} {e} {2} {0} {} {1} {} {0} +E {4206} {w} {w} {8} {0} {} {1} {} {0} +E {4209} {s} {s} {4} {0} {} {1} {} {0} + +R {4211} {0} {} {A Small Path} {} {The path runs by a grassy mound to the east, and continues north and south. Its dirt surface is clear of rocks and grass, and must be frequently traveled. The plains of Maredo roll by, extending in all directions. The grass to the sides of the path is lush and green, growing well in the dark soil.} {Western Plains of Maredo} {} {} {} {1} {} +E {4203} {n} {n} {1} {0} {} {1} {} {0} +E {4213} {e} {e} {2} {0} {} {1} {} {0} +E {4210} {w} {w} {8} {0} {} {1} {} {0} +E {4212} {s} {s} {4} {0} {} {1} {} {0} + +R {4212} {0} {} {Along the Beaten Path} {} {The path widens out as it heads south, and also continues to the north. A tiny village is becoming visible to the south. Smoke from the chimneys rises up and dissipates slowly. The grasslands stretch out to the east of the path, the lush grasses bent nearly double with every gust of wind.} {Western Plains of Maredo} {} {} {} {1} {} +E {4211} {n} {n} {1} {0} {} {1} {} {0} +E {4209} {w} {w} {8} {0} {} {1} {} {0} +E {4214} {s} {s} {4} {0} {} {1} {} {0} + +R {4213} {0} {} {A Rise Covered in Pine Trees} {} {The trail fades away as it runs off to the west. Its worn dirt surface simply begins to mingle with the grasses and then is no longer visible. Several pine trees make a horseshoe on the top of a slight rise, making a barrier to any travel to the east. Flowering plants dominate among the grasses to the west.} {Western Plains of Maredo} {} {} {} {1} {} +E {4211} {w} {w} {8} {0} {} {1} {} {0} + +R {4214} {0} {} {Along the Path} {} {The path runs past a cute house to the west. A single window overlooks the path, decorated with plain linen curtains. The squat wooden house is part of a small village that has been settled in the middle of the plains. The path continues to the north, and enters the village to the south.} {Western Plains of Maredo} {} {} {} {1} {} +E {4212} {n} {n} {1} {0} {} {1} {} {0} +E {4215} {s} {s} {4} {0} {} {1} {} {0} + +R {4215} {0} {} {Path Past a Village} {} {The path heads north and south, but also turns west into a small village. A few houses can be seen on either side of the path. Their chimneys spurt white smoke into the air, showing that the community is still inhabited.} {Western Plains of Maredo} {} {} {} {1} {} +E {4214} {n} {n} {1} {0} {} {1} {} {0} +E {4216} {w} {w} {8} {0} {} {1} {} {0} +E {4226} {s} {s} {4} {0} {} {1} {} {0} + +R {4216} {0} {} {Path Through the Village} {} {This small path through the village is bordered by two houses. To the east, the path splits off, heading both north and south. To the west, a large fountain is visible in the middle of the village square. Either house can be entered by its front door.} {Western Plains of Maredo} {} {} {} {1} {} +E {4223} {n} {n} {1} {0} {} {1} {} {0} +E {4215} {e} {e} {2} {0} {} {1} {} {0} +E {4217} {w} {w} {8} {0} {} {1} {} {0} +E {4224} {s} {s} {4} {0} {} {1} {} {0} + +R {4217} {0} {} {Village Square} {D} {The village square is dominated by a large fountain. The water trickles quitely down, and looks clear and refreshing. To the east a path leads out of the village. To the south is a small trading post, and a large tavern sits to the west. A villager's home lies to the north.} {Western Plains of Maredo} {} {} {} {1} {} +E {4218} {n} {n} {1} {0} {} {1} {} {0} +E {4216} {e} {e} {2} {0} {} {1} {} {0} +E {4220} {w} {w} {8} {0} {} {1} {} {0} +E {4221} {s} {s} {4} {0} {} {1} {} {0} + +R {4218} {0} {} {Inside a Tidy Home} {} {This small home is clean and tidy. The floor has been swept clean, and the windows shine against the white lace curtains hung with care. A few pieces of wooden furniture fill the room, leaving little room for movement. To the west, a door opens out into a yard.} {Western Plains of Maredo} {} {} {} {1} {} +E {4219} {w} {w} {8} {0} {} {1} {} {0} +E {4217} {s} {s} {4} {0} {} {1} {} {0} + +R {4219} {0} {} {The Back Yard} {} {This small yard is fenced in, probably to keep children from wandering off into the grassy plains seen to the north, and stretching far off into the distance. The green grass grows short here, and looks rather trampled. The only exit is back to the east, into the house.} {Western Plains of Maredo} {} {} {} {1} {} +E {4218} {e} {e} {2} {0} {} {1} {} {0} + +R {4220} {0} {} {Golden Plains Tavern} {} {This dark, noisy tavern seems to do a booming business considering the size of the village. It must be a frequent stop for travelers and merchants passing through the plains of Maredo. A greasy bar lines the eastern wall, and a few dirty tables are scattered throughout the rest of the room.} {Western Plains of Maredo} {} {} {} {1} {} +E {4217} {e} {e} {2} {0} {} {1} {} {0} +E {4222} {d} {d} {32} {0} {} {1} {} {0} + +R {4221} {0} {} {Maredo Trading Post} {G} {Cluttered shelves line the walls behind the counter of this dimly lit trading post. Objects of all sorts can be found for sale here, and the proprieter is also willing to purchase items from the occasional traveler passing through the area. The floor is dirty, and the windows are greasy as well.} {Western Plains of Maredo} {} {} {} {1} {} +E {4217} {n} {n} {1} {0} {} {1} {} {0} +E {15030} {d} {d} {32} {0} {} {1} {} {0} + +R {4222} {0} {} {A Musty Basement} {} {This dark musty basement smells of mildew and stale wine. There are thin rays of light shining through the floorboards from the tavern above, but otherwise the room is shrouded in darkness. It is nearly impossible to see into the far corners clearly. Crates are stacked high, almost reaching the ceiling.} {Western Plains of Maredo} {} {} {} {1} {} +E {4220} {u} {u} {16} {0} {} {1} {} {0} + +R {4223} {0} {} {A Small House} {} {This one-room home is disheveled and definitely looks lived in. A messy bed sits off to one side, the covers rumpled and nearly falling off. A comfortable chair rests in front of the fireplace. There are simple curtains in the windows, but no other decoration whatsoever.} {Western Plains of Maredo} {} {} {} {1} {} +E {4216} {s} {s} {4} {0} {} {1} {} {0} + +R {4224} {0} {} {A Cozy Home} {} {This quiet home looks to belong to an elderly couple whose children have long since grown up and moved away. The furnishing are simple, mostly handmade. A woven rug lies on the cleanly swept floor. There is a cooking stove in one corner, and a fireplace adorns the southern wall. Windows look out upon the village, with simple linen curtains hanging to either side.} {Western Plains of Maredo} {} {} {} {1} {} +E {4216} {n} {n} {1} {0} {} {1} {} {0} +E {4225} {u} {u} {16} {0} {} {1} {} {0} + +R {4225} {0} {} {A Tidy Attic} {} {The couple that lives in this house must use the small attic as a bedroom, for there is a large bed taking up most of the room. A worn quilt covers the comfortable looking bed. The well-polished floors are smooth and clean except for a series of scratches along the southern wall. The only other furniture in the room is a large oak cabinet, most likely used as a wardrobe. The excellent view through the windows makes this a perfect place to watch the local countryside from.} {Western Plains of Maredo} {} {} {} {1} {} +E {4224} {d} {d} {32} {0} {} {1} {} {0} + +R {4226} {0} {} {Path Past a Small Village} {} {The small path runs past a cozy home here, and then disappears into the grasslands. You may continue along the path to the north, where it heads west into the village. The house to the west is small, but in good repair. White smoke drifts up from its chimney. Someone must be at home.} {Western Plains of Maredo} {} {} {} {1} {} +E {4215} {n} {n} {1} {0} {} {1} {} {0} + +R {4227} {0} {} {Overgrown Road} {} {The roadway here is becoming steadily overgrown with the obvious lack of travel along it. The plains are gradually reclaiming the area. Already short tufts of hardy plains grass are cropping up in the main throughway of the road.} {Eastern Plains of Maredo} {} {} {} {1} {} +E {4196} {n} {n} {1} {0} {} {1} {} {0} +E {4228} {e} {e} {2} {0} {} {1} {} {0} +E {4200} {w} {w} {8} {0} {} {1} {} {0} +E {4234} {s} {s} {4} {0} {} {1} {} {0} + +R {4228} {0} {} {Curve in the Road} {} {The road takes a gentle turn here as it reaches on further into the plains. The desolate roadway is surrounded on all sides by thick grasses which grow in some places two or three feet high. The thick cover hides the movements of the animals that hunt these plains, the thought is not comforting.} {Eastern Plains of Maredo} {} {} {} {1} {} +E {4195} {n} {n} {1} {0} {} {1} {} {0} +E {4229} {e} {e} {2} {0} {} {1} {} {0} +E {4227} {w} {w} {8} {0} {} {1} {} {0} +E {4233} {s} {s} {4} {0} {} {1} {} {0} + +R {4229} {0} {} {Broken Plains} {} {Huge gashes in the ground make travel slower here. The clumps of grass grow two or more feet in height covering the torn earth. The broken ground looks as though something has raked the plains with a huge claw trying to rip the life from it. The grass lands bears the scar, but the life of the plains remains strong here.} {Eastern Plains of Maredo} {} {} {} {1} {} +E {4194} {n} {n} {1} {0} {} {1} {} {0} +E {4230} {e} {e} {2} {0} {} {1} {} {0} +E {4228} {w} {w} {8} {0} {} {1} {} {0} +E {4232} {s} {s} {4} {0} {} {1} {} {0} + +R {4230} {0} {} {Flowering Plains} {} {Flowers bloom in a multi-colored miasma of blossoms. Some trick of the winds on the plains must have carried seeds from elsewhere and deposited them here. The sweet perfume of the blossoms wafts in the air, and compliments the rich colorful display beautifully.} {Eastern Plains of Maredo} {} {} {} {1} {} +E {4187} {n} {n} {1} {0} {} {1} {} {0} +E {4231} {e} {e} {2} {0} {} {1} {} {0} +E {4229} {w} {w} {8} {0} {} {1} {} {0} + +R {4231} {0} {} {Roaming the Plains} {} {Scanning the plains reveals several lurking figures partially hidden by the tall grass. Far to the west you see a road snaking through the plains past a small building of some kind. Dust swirls in mock storms as the wind whistles through the grass.} {Eastern Plains of Maredo} {} {} {} {1} {} +E {4188} {n} {n} {1} {0} {} {1} {} {0} +E {4230} {w} {w} {8} {0} {} {1} {} {0} + +R {4232} {0} {} {Green Plains} {} {A rich green field spills forth here beckoning all to rest themselves on their long journey. The soft grass appears comfortable, and a few short trees do provide some shade and a place to rest against. It seems an ideal spot for a break.} {Eastern Plains of Maredo} {} {} {} {1} {} +E {4229} {n} {n} {1} {0} {} {1} {} {0} +E {4233} {w} {w} {8} {0} {} {1} {} {0} +E {4242} {s} {s} {4} {0} {} {1} {} {0} + +R {4233} {0} {} {Tufted Plains} {} {Thick tufts of grass reach thier way to the skyline here, some topping over three feet in height. The thick clumps of grass are set close to each other so it almost appears as though the thick grass tufts are one continuous bed of impassable matted grass.} {Eastern Plains of Maredo} {} {} {} {1} {} +E {4228} {n} {n} {1} {0} {} {1} {} {0} +E {4232} {e} {e} {2} {0} {} {1} {} {0} +E {4234} {w} {w} {8} {0} {} {1} {} {0} +E {4240} {s} {s} {4} {0} {} {1} {} {0} + +R {4234} {0} {} {Patch of Flowering Plants} {} {The plains grass gives way to bushes and some other flowering plants here. The fragrance from the flowers on the plants fills the air, and the sound of gushing water can be heard. Trees which is a rare feature of the plains can be found growing towards the south.} {Eastern Plains of Maredo} {} {} {} {1} {} +E {4227} {n} {n} {1} {0} {} {1} {} {0} +E {4233} {e} {e} {2} {0} {} {1} {} {0} +E {4235} {w} {w} {8} {0} {} {1} {} {0} +E {4241} {s} {s} {4} {0} {} {1} {} {0} + +R {4235} {0} {} {Thorny Brambles} {} {A thick cluster of thorny bushes and vines grows between the trees to the east spilling out onto the plains. Some of the thorns look to be nearly four to five inches long and they are a deep red color. A sweet flowery smell comes from the east almost beckoning.} {Eastern Plains of Maredo} {} {} {} {1} {} +E {4200} {n} {n} {1} {0} {} {1} {} {0} +E {4234} {e} {e} {2} {0} {} {1} {} {0} +E {4236} {s} {s} {4} {0} {} {1} {} {0} + +R {4236} {0} {} {Next to the Thicket} {} {Tall and hardy plains grass cover the area in sheets of rolling green. Continuous calls of insects and animals that make their home in the grass can be heard. The tough and hardy grass seems to grow forever, obliterating all other features in the plains. However, some trees rear up abruptly to the east, and this is a rare sight in the grass-covered plains.} {Eastern Plains of Maredo} {} {} {} {1} {} +E {4235} {n} {n} {1} {0} {} {1} {} {0} +E {4237} {s} {s} {4} {0} {} {1} {} {0} + +R {4237} {0} {} {Lavish Grassland} {} {A lush blanket of healthy green grass spreads across the plains in all directions from here. The thick carpeting of grass waves gently in the breeze, and dark shapes cut across it hunting their prey. In the distance a dull roar can be heard, was it an animal or does a storm approach?} {Eastern Plains of Maredo} {} {} {} {1} {} +E {4236} {n} {n} {1} {0} {} {1} {} {0} +E {4238} {e} {e} {2} {0} {} {1} {} {0} + +R {4238} {0} {} {Bleached Plains} {} {The tufts of grass in this section of the plains are dry and reedlike. Their once green stalks are bleached and dying now. Where they were once soft and supple they are now brittle and dry. Perhaps the hard baked clay ground here is killing the surrounding grass.} {Eastern Plains of Maredo} {} {} {} {1} {} +E {4239} {e} {e} {2} {0} {} {1} {} {0} +E {4237} {w} {w} {8} {0} {} {1} {} {0} + +R {4239} {0} {} {Grasslands} {} {Far into the Plains of Maredo all that can be seen for miles is more and more flat grassland. From here the life of the plains can be felt pulsing through the very ground. Everything here seems enhanced, sounds seem amplified, sight seems clearer. It feels as though you are almost a part of the plains.} {Eastern Plains of Maredo} {} {} {} {1} {} +E {4240} {n} {n} {1} {0} {} {1} {} {0} +E {4243} {e} {e} {2} {0} {} {1} {} {0} +E {4238} {w} {w} {8} {0} {} {1} {} {0} +E {4245} {s} {s} {4} {0} {} {1} {} {0} + +R {4240} {0} {} {Thick Grass} {} {The grass weaves together in a dense carpet across the plains here. The grass parts with a bit of effort to allow passage, however it quickly seems to reweave itself behind whatever forces its way through. The heavy growth stretches to the east and north, however it seems to loosen its hold to the south and west.} {Eastern Plains of Maredo} {} {} {} {1} {} +E {4233} {n} {n} {1} {0} {} {1} {} {0} +E {4242} {e} {e} {2} {0} {} {1} {} {0} +E {4241} {w} {w} {8} {0} {} {1} {} {0} +E {4239} {s} {s} {4} {0} {} {1} {} {0} + +R {4241} {0} {} {Small Thicket of Trees} {D} {Here, in the middle of the plains covered with tall green grass, small but sturdy trees flourish instead of the hardy plains grass. In the center of the thicket, a little spring gushes out from the ground, and forms a small pool of cold and crystal-clear water. Hoofprints can also be seen next to the pool.} {Eastern Plains of Maredo} {} {} {} {1} {} +E {4234} {n} {n} {1} {0} {} {1} {} {0} +E {4240} {e} {e} {2} {0} {} {1} {} {0} + +R {4242} {0} {} {Bladed Grass} {} {A strange variety of plains grass grows here. The blades of grass glisten razor sharp and a few have traces of blood both recent and dried on them. Pushing through this area forces the sharp blades of grass to spring free of each other and slice their way through the air. Where those blades meet unprotected flesh they slice through leaving a fine shallow cut.} {Eastern Plains of Maredo} {} {} {} {1} {} +E {4232} {n} {n} {1} {0} {} {1} {} {0} +E {4240} {w} {w} {8} {0} {} {1} {} {0} +E {4243} {s} {s} {4} {0} {} {1} {} {0} + +R {4243} {0} {} {Whispering Plains} {} {The reedlike grass amplifies the gentle breeze to a low whispering moan. The stalks clatter together hollowly as they are moved through, the constant clatter combined with the low incessant whispering of the wind is distracting. It becomes increasingly difficult to concentrate the more time that is spent here.} {Eastern Plains of Maredo} {} {} {} {1} {} +E {4242} {n} {n} {1} {0} {} {1} {} {0} +E {4239} {w} {w} {8} {0} {} {1} {} {0} +E {4244} {s} {s} {4} {0} {} {1} {} {0} + +R {4244} {0} {} {Standing among the Plains Grass} {} {Fields of rolling green unfold before your eyes as you look north and south. Everywhere, the tall and hardy plains grass grows. Coming to your knees here, they thin out a bit towards the south.} {Eastern Plains of Maredo} {} {} {} {1} {} +E {4243} {n} {n} {1} {0} {} {1} {} {0} +E {4245} {w} {w} {8} {0} {} {1} {} {0} +E {4247} {s} {s} {4} {0} {} {1} {} {0} + +R {4245} {0} {} {Among Tall, Green Grass} {} {Plains grass grow wild here, stretching towards the north and south as far as you can see. Calls of the creatures of the plains can be heard clearly, and you notice some glowing eyes following your movements from among the tall, green grass.} {Eastern Plains of Maredo} {} {} {} {1} {} +E {4239} {n} {n} {1} {0} {} {1} {} {0} +E {4244} {e} {e} {2} {0} {} {1} {} {0} +E {4246} {s} {s} {4} {0} {} {1} {} {0} + +R {4246} {0} {} {A Small Mound of Stones} {} {A small mound of stones stands here, two feet in height and about four feet long. Wondering why there is such a thing here in the middle of the rolling plains of green, you notice some bones laying about the ground here, suggesting that this might be a grave. To the far east, a huge boulder looms up, while grass stretches out in the other directions.} {Eastern Plains of Maredo} {} {} {} {1} {} +E {4245} {n} {n} {1} {0} {} {1} {} {0} +E {4247} {e} {e} {2} {0} {} {1} {} {0} +E {4253} {s} {s} {4} {0} {} {1} {} {0} + +R {4247} {0} {} {Patch of Thinning Grass} {} {Here, the hardy and tough plains grass thins out a bit, and the ground is sandier and filled with small stones. Bushes and shrubs dot the landscape here in dots of dark green, standing out among the lighter green of the grass. Towards the west, you notice a mound of stones rising perhaps two feet above the ground.} {Eastern Plains of Maredo} {} {} {} {1} {} +E {4244} {n} {n} {1} {0} {} {1} {} {0} +E {4248} {e} {e} {2} {0} {} {1} {} {0} +E {4246} {w} {w} {8} {0} {} {1} {} {0} +E {4252} {s} {s} {4} {0} {} {1} {} {0} + +R {4248} {0} {} {Among the Tall Plains Grass} {} {Standing among the tall plains grass that grows here, many creatures of the plains can be seen. Of course there are some that lurk among the plains grass that hide them completely. These are the ones that prey on others. Towards the west, the grass thins out a little and to the east, a huge and black stone covers the sky from sight. Located to the south is a small clearing that is ideal for resting.} {Eastern Plains of Maredo} {} {} {} {1} {} +E {4249} {e} {e} {2} {0} {} {1} {} {0} +E {4247} {w} {w} {8} {0} {} {1} {} {0} +E {4251} {s} {s} {4} {0} {} {1} {} {0} + +R {4249} {0} {} {A Huge Boulder} {} {Not even the toughened plains grass grows around an enormous black stone rising from the grainy soil surrounding it. A foul stench slithers through the air, like a wisp of something rotten that comes and goes elusively. Faded carvings upon the stone reveal it to be a relic of time long gone by.} {Eastern Plains of Maredo} {} {} {} {1} {} +E {4248} {w} {w} {8} {0} {} {1} {} {0} +E {4250} {s} {s} {4} {0} {} {1} {} {0} +E {17389} {d} {d} {32} {0} {} {1} {} {0} + +R {4250} {0} {} {Rock Strewn Hills} {} {Shards of an odd black rock lay everywhere on these hills. To the north what can only be the origin of the pieces of stone looms into view. A huge boulder of the odd mineral lies to the north attempting to block out the sky. The hills lead up to the boulder, and down to a clearing of sorts to the west.} {Eastern Plains of Maredo} {} {} {} {1} {} +E {4249} {n} {n} {1} {0} {} {1} {} {0} +E {4251} {w} {w} {8} {0} {} {1} {} {0} +E {4257} {s} {s} {4} {0} {} {1} {} {0} + +R {4251} {0} {} {A Small Clearing} {} {Fields of rolling green surround this small clearing. Charred wood can be seen in the middle of the clearing, and bits and pieces of rotting meat are scattered all around the place. A foul odor from the decaying meat hangs over this place, and it seems unusually quiet here.} {Eastern Plains of Maredo} {} {} {} {1} {} +E {4248} {n} {n} {1} {0} {} {1} {} {0} +E {4250} {e} {e} {2} {0} {} {1} {} {0} +E {4252} {w} {w} {8} {0} {} {1} {} {0} +E {4256} {s} {s} {4} {0} {} {1} {} {0} + +R {4252} {0} {} {In the Bushes} {} {Sparse bushes decorate the ground here, along with some small shrubs that grow side by side with the bushes. Creatures of the plains are not found here, perhaps because of the little coverage this place offers them. To the east, a small clearing can be seen.} {Eastern Plains of Maredo} {} {} {} {1} {} +E {4247} {n} {n} {1} {0} {} {1} {} {0} +E {4251} {e} {e} {2} {0} {} {1} {} {0} +E {4253} {w} {w} {8} {0} {} {1} {} {0} +E {4255} {s} {s} {4} {0} {} {1} {} {0} + +R {4253} {0} {} {Sea of Rolling Green} {} {Here, tall plains grass roll before the wind like a sea of green. Fresh and crisp air fill the place, and creatures run wild here. Towards the north is a small mound of stone, while to the east, some brushes grow instead of the plains grass.} {Eastern Plains of Maredo} {} {} {} {1} {} +E {4246} {n} {n} {1} {0} {} {1} {} {0} +E {4252} {e} {e} {2} {0} {} {1} {} {0} +E {4254} {s} {s} {4} {0} {} {1} {} {0} + +R {4254} {0} {} {Surrounded by Plains Grass} {} {Green grass of the Plains of Maredo grows here. The grass is tall, reaching your knees, and it is light green in colour. The plains grass seems to stretch forever in all directions, but towards the north, the top of what seems to be a mound of stones can be seen.} {Eastern Plains of Maredo} {} {} {} {1} {} +E {4253} {n} {n} {1} {0} {} {1} {} {0} +E {4255} {e} {e} {2} {0} {} {1} {} {0} + +R {4255} {0} {} {Widening Plain} {} {As if penned to the north and west the grasslands open themselves in a sprawling wave. They wash out to the south and east seemingly like an unending wave. Following the swell of the undulating grassland a road can been made out far to the east.} {Eastern Plains of Maredo} {} {} {} {1} {} +E {4252} {n} {n} {1} {0} {} {1} {} {0} +E {4256} {e} {e} {2} {0} {} {1} {} {0} +E {4254} {w} {w} {8} {0} {} {1} {} {0} +E {4258} {s} {s} {4} {0} {} {1} {} {0} + +R {4256} {0} {} {Rolling Plains} {} {The plains are seem almost alive as the grasses dance and sway to the rhythms of the winds soft song. Moving seems easier here as the grasses are not growing to nearly the height as other places on the plains. The shorter grass reveals a ravine to the south.} {Eastern Plains of Maredo} {} {} {} {1} {} +E {4251} {n} {n} {1} {0} {} {1} {} {0} +E {4257} {e} {e} {2} {0} {} {1} {} {0} +E {4255} {w} {w} {8} {0} {} {1} {} {0} +E {4259} {s} {s} {4} {0} {} {1} {} {0} + +R {4257} {0} {} {On the Plains} {} {The hills to the north gradually diminish back into the plains you now stand upon. The grass here reaches nearly to waist height, and constantly tickles at your hands if you leave them to your sides. Numerous stones and rocks on the ground below make footing here a bit trecherous, but not unpassable.} {Eastern Plains of Maredo} {} {} {} {1} {} +E {4250} {n} {n} {1} {0} {} {1} {} {0} +E {4256} {w} {w} {8} {0} {} {1} {} {0} +E {4260} {s} {s} {4} {0} {} {1} {} {0} + +R {4258} {0} {} {A Worn Path} {} {A path has been beaten through the plains here by years of foraging animals. The tracks in the path are not always distinguishable, but the path does appear to be well used. A smaller path to the east leads into a darkened ravine.} {Eastern Plains of Maredo} {} {} {} {1} {} +E {4255} {n} {n} {1} {0} {} {1} {} {0} +E {4259} {e} {e} {2} {0} {} {1} {} {0} +E {4261} {s} {s} {4} {0} {} {1} {} {0} + +R {4259} {0} {} {Dark Ravine} {} {Darkness envelopes the plains as they cross into the ravine. It wraps around them as a thing almost alive. There is a silent fury conveyed by the very walls of the ravine. At its center lies a shattered obelisk of pale stone.} {Eastern Plains of Maredo} {} {} {} {1} {} +E {4256} {n} {n} {1} {0} {} {1} {} {0} +E {4260} {e} {e} {2} {0} {} {1} {} {0} +E {4258} {w} {w} {8} {0} {} {1} {} {0} +E {4262} {s} {s} {4} {0} {} {1} {} {0} + +R {4260} {0} {} {Angry Plains} {} {Something on the plains near here has begun to twist them. An ancient rage can be felt here, held back with a silent fury from the west. Whatever once bound it to its prison is obviously weakening as this portion of the plains has begun to feel its affects.} {Eastern Plains of Maredo} {} {} {} {1} {} +E {4257} {n} {n} {1} {0} {} {1} {} {0} +E {4267} {e} {e} {2} {0} {} {1} {} {0} +E {4259} {w} {w} {8} {0} {} {1} {} {0} +E {4263} {s} {s} {4} {0} {} {1} {} {0} + +R {4261} {0} {} {Burned Plains} {} {A fire has ravaged this section of the plains recently. The grasses are gone, and the ground charred. The remains of what must have been an animal trail through this area of the plains, but nothing appears to frequent it any longer.} {Eastern Plains of Maredo} {} {} {} {1} {} +E {4258} {n} {n} {1} {0} {} {1} {} {0} +E {4262} {e} {e} {2} {0} {} {1} {} {0} + +R {4262} {0} {} {Small Copse Of Trees} {} {A small ring of trees stand here providing some small amount of shade from the sun. The trees almost seem silent guardians of a long forgotten time. Remnants of numerous campfires tells the tale that this place is often used by many as a place to rest and camp for the night.} {Eastern Plains of Maredo} {} {} {} {1} {} +E {4259} {n} {n} {1} {0} {} {1} {} {0} +E {4263} {e} {e} {2} {0} {} {1} {} {0} +E {4261} {w} {w} {8} {0} {} {1} {} {0} + +R {4263} {0} {} {Dusty Plains} {} {Dust rises from the ground in an ever growing cloud with every movement made. It seems to hang motionless in the air as the winds seem oddly calm in this area. As the dust cloud growns so to does a feeling of apprehension.} {Eastern Plains of Maredo} {} {} {} {1} {} +E {4260} {n} {n} {1} {0} {} {1} {} {0} +E {4266} {e} {e} {2} {0} {} {1} {} {0} +E {4262} {w} {w} {8} {0} {} {1} {} {0} +E {4264} {s} {s} {4} {0} {} {1} {} {0} + +R {4264} {0} {} {Majestic Plains} {} {The majesty of the plains is abundantly evident here as it stretches forth. Looking out grasses rolling beneath the winds caress can be seen, and in the far distance the faint outline of what might be a road crossing the plains is visible.} {Eastern Plains of Maredo} {} {} {} {1} {} +E {4263} {n} {n} {1} {0} {} {1} {} {0} +E {4265} {e} {e} {2} {0} {} {1} {} {0} + +R {4265} {0} {} {Entrance to a Valley} {} {A path begins here which leads into a small valley to the east and south. Obviously used by some of the animals on the plains as a watering hole, the valley appears tranquil and there appears to be remnants of at least a few campfires situated below.} {Eastern Plains of Maredo} {} {} {} {1} {} +E {4266} {n} {n} {1} {0} {} {1} {} {0} +E {4274} {e} {e} {2} {0} {} {1} {} {0} +E {4264} {w} {w} {8} {0} {} {1} {} {0} +E {4272} {s} {s} {4} {0} {} {1} {} {0} + +R {4266} {0} {} {Rolling Plains} {} {The plains here begin to become slightly hilly as they approach a small valley to the south. The grass here is lush and healthy, but to the north and west it begins to become dry and brittle. The sound of a multitude of insects hums faintly in the background.} {Eastern Plains of Maredo} {} {} {} {1} {} +E {4267} {n} {n} {1} {0} {} {1} {} {0} +E {4263} {w} {w} {8} {0} {} {1} {} {0} +E {4265} {s} {s} {4} {0} {} {1} {} {0} + +R {4267} {0} {} {Parched Grasslands} {} {The ground here seems incredibly dry, and the grasses are yellow and withered. Dust rises with every movement, and is swept away by intermitant gusts of wind. The plains appear better nourished to the south, and the grasses there seem to dance in the wind.} {Eastern Plains of Maredo} {} {} {} {1} {} +E {4268} {e} {e} {2} {0} {} {1} {} {0} +E {4260} {w} {w} {8} {0} {} {1} {} {0} +E {4266} {s} {s} {4} {0} {} {1} {} {0} + +R {4268} {0} {} {Shadowing the Tear Road} {} {The road is well worn here, and remains of old campfires lie to the side. Perhaps this portion of the road is sometimes used as a resting area for weary travellers.} {The Far Madding to Tear Road} {} {} {} {1} {} +E {4275} {n} {n} {1} {0} {} {1} {} {0} +E {4278} {e} {e} {2} {0} {} {1} {} {0} +E {4267} {w} {w} {8} {0} {} {1} {} {0} +E {4269} {s} {s} {4} {0} {} {1} {} {0} + +R {4269} {0} {} {Shadowing the Tear Road} {} {The grass on the plains dances in time to a tune only it hears the wind playing. The movement is peaceful and soothing even in the heat, and ahead you see what appears to be a place used by many to rest.} {The Far Madding to Tear Road} {} {} {} {1} {} +E {4268} {n} {n} {1} {0} {} {1} {} {0} +E {4277} {e} {e} {2} {0} {} {1} {} {0} +E {4270} {s} {s} {4} {0} {} {1} {} {0} + +R {4270} {0} {} {The Tear Road} {} {During the hot season which lasts for many months, fires must start in the plains destroying great tracks of land. Fortunately, this provides a form of rebirth as seedlings carried by the wind can later grow to provide new life to the Plains of Maredo. The road leads to the east and south.} {The Far Madding to Tear Road} {} {} {} {1} {} +E {4269} {n} {n} {1} {0} {} {1} {} {0} +E {4276} {e} {e} {2} {0} {} {1} {} {0} +E {4271} {s} {s} {4} {0} {} {1} {} {0} + +R {4271} {0} {} {The Tear Road} {} {At night, the plains turn into a very cool place as most of the heat is reflected back into the often cloudless skies leaving the air crisp and cold. The road swirves to the east to the north and snakes off to the south east.} {The Far Madding to Tear Road} {} {} {} {1} {} +E {4270} {n} {n} {1} {0} {} {1} {} {0} +E {7343} {s} {s} {4} {0} {} {1} {} {0} + +R {4272} {0} {} {In the Valley} {} {Looking down the valley spills out almost like an oasis in the desert of grass that engulfs it. The path winds through the valley, and is well worn from years of visitors to the pond below. The path to the east opens into a clearing.} {Eastern Plains of Maredo} {} {} {} {1} {} +E {4265} {n} {n} {1} {0} {} {1} {} {0} +E {4273} {e} {e} {2} {0} {} {1} {} {0} + +R {4273} {0} {} {Watering Hole} {D} {A small pond lies in the center of this valley. Tracks along its edge show a wide variety of creatures have frequented this area. Some of the tracks are quite large, and a few don't seem recognizable. The grass here is soft, and looks as if it would be an ideal place to spend an afternoon relaxing.} {Eastern Plains of Maredo} {} {} {} {1} {} +E {4274} {n} {n} {1} {0} {} {1} {} {0} +E {4272} {w} {w} {8} {0} {} {1} {} {0} + +R {4274} {0} {} {Rim of the Valley} {} {Standing at the lip of the valley you look down upon a path leading to a clearing. A steep path leads from here to the same clearing, and as long as an eye is kept for proper footing it should be easily traversable.} {Eastern Plains of Maredo} {} {} {} {1} {} +E {4265} {w} {w} {8} {0} {} {1} {} {0} +E {4273} {s} {s} {4} {0} {} {1} {} {0} + +R {4275} {0} {} {Shadowing the Tear Road} {} {The road here seems to be fighting with the plains for dominance as the plains try their best to retake what was once theirs. Only the steady flow of commerce and travel on this road keeps it from succeeding.} {The Far Madding to Tear Road} {} {} {} {1} {} +E {4279} {e} {e} {2} {0} {} {1} {} {0} +E {4268} {s} {s} {4} {0} {} {1} {} {0} + +R {4276} {0} {} {The Tear Road} {} {To the east a recent brushfire has cleared much of the dry grass that suffered during the dry season. Already young shoots are pushing their way through the blackened earth, spreading their tiny leaves to absorb the life giving energy from the sun.} {The Far Madding to Tear Road} {} {} {} {1} {} +E {4277} {n} {n} {1} {0} {} {1} {} {0} +E {4270} {w} {w} {8} {0} {} {1} {} {0} + +R {4277} {0} {} {The Tear Road} {} {Scanning the horizon the dirt packed road seems much safer than the plains it traverses. The road seems to turn further to the north, and the road appears to taper at the bend.} {The Far Madding to Tear Road} {} {} {} {1} {} +E {4278} {n} {n} {1} {0} {} {1} {} {0} +E {4269} {w} {w} {8} {0} {} {1} {} {0} +E {4276} {s} {s} {4} {0} {} {1} {} {0} + +R {4278} {0} {} {The Tear Road} {} {Years of the winds scouring the road have left it smooth and level. Grass grows high along the road, waving almost menacing, threatening any that may try to wander off the road. Although no life is immediately present, perhaps the lack of apparent danger is simply an illusion waiting to ensnare the unwary.} {The Far Madding to Tear Road} {} {} {} {1} {} +E {4279} {n} {n} {1} {0} {} {1} {} {0} +E {4268} {w} {w} {8} {0} {} {1} {} {0} +E {4277} {s} {s} {4} {0} {} {1} {} {0} + +R {4279} {0} {} {The Tear Road} {} {Travel here seems easier as the road is wider, hard packed from abundant use. Even in the wet seasons the width of the road would prevent mud from slowing traffic here.} {The Far Madding to Tear Road} {} {} {} {1} {} +E {4280} {n} {n} {1} {0} {} {1} {} {0} +E {4275} {w} {w} {8} {0} {} {1} {} {0} +E {4278} {s} {s} {4} {0} {} {1} {} {0} + +R {4280} {0} {} {The Tear Road} {} {The dirt road is packed and rutted here from the passing of years of travellers and trade with the northern lands. As the road bends the grass follows in suit forever shadowing the dirt road.} {The Far Madding to Tear Road} {} {} {} {1} {} +E {4281} {w} {w} {8} {0} {} {1} {} {0} +E {4279} {s} {s} {4} {0} {} {1} {} {0} + +R {4281} {0} {} {The Tear Road} {} {The dust on the road wafts slowly to the ground as any movement stirs the loose dirt. The pockets of still air forces the dust to hang above the ground in an ever rising cloud.} {The Far Madding to Tear Road} {} {} {} {1} {} +E {4282} {n} {n} {1} {0} {} {1} {} {0} +E {4280} {e} {e} {2} {0} {} {1} {} {0} + +R {4282} {0} {} {The Tear Road} {} {The Plains of Maredo, desolate of human beings must provide a challenging barrier for any that may seek war with Tear. As daunting the journey must be through these plains, a far more difficult task would be to breach the Stone of Tear.} {The Far Madding to Tear Road} {} {} {} {1} {} +E {4283} {n} {n} {1} {0} {} {1} {} {0} +E {4281} {s} {s} {4} {0} {} {1} {} {0} + +R {4283} {0} {} {The Tear Road} {} {Twisting through the grass, almost as if moved by the waving grass, the road continues its journey between the lands of the north and the city of Tear.} {The Far Madding to Tear Road} {} {} {} {1} {} +E {4284} {w} {w} {8} {0} {} {1} {} {0} +E {4282} {s} {s} {4} {0} {} {1} {} {0} + +R {4284} {0} {} {The Tear Road} {} {Clouds are a rare in the sky, those that do appear are large thunderheads bursting with moisture. The plains must turn into a near swampland when the heaviest rains plague the land.} {The Far Madding to Tear Road} {} {} {} {1} {} +E {4283} {e} {e} {2} {0} {} {1} {} {0} +E {4285} {w} {w} {8} {0} {} {1} {} {0} + +R {4285} {0} {} {The Tear Road} {} {To the north a large crack in the ground stretches across the plains, the road itself disappearing into the depression. Some cobblestones can be seen half covered in the hard packed earth, remnants from a time long past. The road continues to the north and east.} {The Far Madding to Tear Road} {} {} {} {1} {} +E {4286} {n} {n} {1} {0} {} {1} {} {0} +E {4284} {e} {e} {2} {0} {} {1} {} {0} + +R {4286} {0} {} {Before a Ravine} {} {The road takes a steep dive to the north, as it enters a ravine. The ravine can be seen as a crack where grass fails to grow running west to east. During rainy season, the ravine must fill up with a lot of water, making travel difficult if not impossible.} {The Far Madding to Tear Road} {} {} {} {1} {} +E {4285} {s} {s} {4} {0} {} {1} {} {0} +E {4483} {d} {d} {32} {0} {} {1} {} {0} + +R {4287} {0} {} {A Curve in the Daigan Road} {} {The road through the middle of this quiet valley turns from the south towards the west. Several hills begin to rise above the open plains which sit to the south, though it would appear that the hills continue to take precedence as the road continues further north. A sign has been erected on the verge of the road.} {The Countryside of Far Madding} {} {} {} {1} {} +E {4094} {w} {w} {8} {0} {} {1} {} {0} +E {4288} {s} {s} {4} {0} {} {1} {} {0} + +R {4288} {0} {} {Entering the Hills} {} {The road, sometimes called the Daigan Road and sometimes the Illian Road, enters a transition between the open plains to the south and the hilly terrain to the north. Several smaller hills surround the road to each side, though they would appear to be no less than a swell in the plains.} {The Countryside of Far Madding} {} {} {} {1} {} +E {4287} {n} {n} {1} {0} {} {1} {} {0} +E {4289} {s} {s} {4} {0} {} {1} {} {0} + +R {4289} {0} {} {Road Through the Plains} {} {Heading north, out of the Plains of Maredo, this road begins to approach what appears to be a range of hills to the north. The hills, while short at first, can easily be seen rising even higher as they eventually approach the city of Far Madding. The road continues south into the plains. A sign has been posted on the side of the road.} {The Countryside of Far Madding} {} {} {} {1} {} +E {4288} {n} {n} {1} {0} {} {1} {} {0} +E {4290} {e} {e} {2} {0} {} {1} {} {0} + +R {4290} {0} {} {In the Open Plains} {} {A small campfire has been built inside a circle of stones, apparently gathered from the hills not far to the north. The grasses of the plains have been cleared back for quite some distance from the fire, to prevent the grasses from catching ablaze. A small hill blocks passage to the east.} {The Countryside of Far Madding} {} {} {} {1} {} +E {4291} {n} {n} {1} {0} {} {1} {} {0} +E {4289} {w} {w} {8} {0} {} {1} {} {0} + +R {4291} {0} {} {At the Base of the Hills} {} {Tall, rather dry looking grasses sway in the winds at the base of what appears to be a range of hills building to the north. Just to the east, there appears to be a road heading generally north to south. To the south, the plains open wide where a large variety of animals thrive.} {The Countryside of Far Madding} {} {} {} {1} {} +E {4290} {s} {s} {4} {0} {} {1} {} {0} + +R {4292} {0} {} {In the Fertile Valley} {} {The grasses of this valley grow in lush fields, broken only by the presence of a road and an occasional animal trail. The ever-present winds, blowing down out of the surrounding hills, force the deep grasses to perform a complicated dance. The valley continues to the north and south.} {The Countryside of Far Madding} {} {} {} {1} {} +E {4090} {n} {n} {1} {0} {} {1} {} {0} +E {4093} {w} {w} {8} {0} {} {1} {} {0} + +R {4293} {0} {} {In the Muddy Fields} {} {It would appear that a bit too much rain has fallen in this section of the valley. The ground underfoot is completely sodden and has turned the area into a massive field of mud. Even so, it would appear that some hardy family makes this part of the valley their home as a narrow farm road can be seen curving by to the south and east.} {The Countryside of Far Madding} {} {} {} {1} {} +E {4294} {e} {e} {2} {0} {} {1} {} {0} +E {4092} {s} {s} {4} {0} {} {1} {} {0} + +R {4294} {0} {} {Approaching a Farm} {} {The narrow wagon trail continues through this smaller valley, approaching a small homestead to the east. The sounds of children playing can be heard echoing off the hills as can the squawking of chickens and other farm animals. The trail continues south, heading back out of this valley.} {The Countryside of Far Madding} {} {} {} {1} {} +E {4296} {e} {e} {2} {0} {} {1} {} {0} +E {4293} {w} {w} {8} {0} {} {1} {} {0} +E {4295} {s} {s} {4} {0} {} {1} {} {0} + +R {4295} {0} {} {A Curve in the Muddy Track} {} {Care must be taken not to disturb the livestock while traveling this muddy track. The trail curves from the west to the north as it travels closer to the farmhouse in the near distance. Pig manure mixes with the already muddy ground underfoot, adding its consistency to the soft footing.} {The Countryside of Far Madding} {} {} {} {1} {} +E {4294} {n} {n} {1} {0} {} {1} {} {0} +E {4092} {w} {w} {8} {0} {} {1} {} {0} + +R {4296} {0} {} {Before a Small Farmhouse} {} {Kept tidy by the farmer's wife, the front of this house appears quite inviting. A barrel sits to one side of the door, its top affixed with an interesting device apparently designed to collect rain water for drinking. A large barn stands nearby to the east, near the end of this narrow valley.} {The Countryside of Far Madding} {} {} {} {1} {} +E {4297} {n} {n} {1} {0} {} {1} {} {0} +E {4299} {e} {e} {2} {0} {} {1} {} {0} +E {4294} {w} {w} {8} {0} {} {1} {} {0} + +R {4297} {0} {} {Inside the Cramped Farmhouse} {} {The interior of this small farmhouse is definitely cramped. It would appear that the owners have several children to look after as a mixture of wooden toys and small dolls litter the floor. A large stone fireplace provides the house with plenty of light and warmth when the weather is cold.} {The Countryside of Far Madding} {} {} {} {1} {} +E {4296} {s} {s} {4} {0} {} {1} {} {0} +E {4298} {u} {u} {16} {0} {} {1} {} {0} + +R {4298} {0} {} {In the Tiny Loft} {} {There is just enough room at the top of the ladder for a pair of small beds and a single dresser. Between the beds are a series of wooden pegs for the hanging of clothes and a open topped wooden box for the collection of toys shared by the children who live here. A ladder leads back down.} {The Countryside of Far Madding} {} {} {} {1} {} +E {4297} {d} {d} {32} {0} {} {1} {} {0} + +R {4299} {0} {} {Outside the Ramshackle Barn} {} {From the outside it would appear that this barn has seen its better days. Yet it must still be serviceable since the distinctive scent of horses can be detected in the air. The interior is shadowed, presumably because the only source of light would come from the doors facing northward.} {The Countryside of Far Madding} {} {} {} {1} {} +E {4296} {w} {w} {8} {0} {} {1} {} {0} +E {4300} {s} {s} {4} {0} {} {1} {} {0} + +R {4300} {0} {} {Inside the Ramshackle Barn} {} {The interior of this barn appears to be much more solid than the exterior. Massive oak beams grant strength to the frame, holding up what must be a heavy load when the snows fall during the winter. The stalls are clean and dry, fresh hay scattered for the horses and other livestock.} {The Countryside of Far Madding} {} {} {} {1} {} +E {4299} {n} {n} {1} {0} {} {1} {} {0} + +R {4301} {0} {} {Through the Hills} {} {Climbing the side of a hill, a small path moves away from the lowlands between the hills where they finally fail, forcing it upward. From the top of the hill a grand lake jumps into view across the range to the north, its rolling waters protecting a city sitting on an island in its center.} {The Lakeside of Far Madding} {} {} {} {1} {} +E {4304} {n} {n} {1} {0} {} {1} {} {0} +E {4302} {e} {e} {2} {0} {} {1} {} {0} +E {4074} {w} {w} {8} {0} {} {1} {} {0} + +R {4302} {0} {} {In the Hills} {} {The narrow path drops back down to the lulls between the hills on this eastern edge of a large hill then continues northward. The surrounding hills are covered with thick grasses though an occasional tree can be seen spreading its branches. The hills continue to the north and west.} {The Lakeside of Far Madding} {} {} {} {1} {} +E {4303} {n} {n} {1} {0} {} {1} {} {0} +E {4301} {w} {w} {8} {0} {} {1} {} {0} + +R {4303} {0} {} {Beside the Lake} {} {A narrow path curves through the hills, following the easier path along the lulls between the hills. The path approaches the edge of a massive lake as it continues to curve from the east to the south. Across the moving waters of the lake sits a city built upon an island in the lake's center.} {The Lakeside of Far Madding} {} {} {} {1} {} +E {4380} {e} {e} {2} {0} {} {1} {} {0} +E {4304} {w} {w} {8} {0} {} {1} {} {0} +E {4302} {s} {s} {4} {0} {} {1} {} {0} + +R {4304} {0} {} {Hills By the Lake} {} {Following the curve of a massive lake, these hills overlook the shoreline in an ancient battle of water versus earth. For eons the battle has ensued, the waters carrying away a little bit of the hill with each rolling wave. Quite a few boats can be seen on the lake's surface, their owners casting large nets into the water in hopes of a good day's catch.} {The Lakeside of Far Madding} {} {} {} {1} {} +E {4303} {e} {e} {2} {0} {} {1} {} {0} +E {4305} {w} {w} {8} {0} {} {1} {} {0} +E {4301} {s} {s} {4} {0} {} {1} {} {0} + +R {4305} {0} {} {A Road Through the Grass} {} {Each side of this hard packed, dirt road is bordered by wind swept, grassy fields sprinkled with small rocks, sand and other debris blown in off a large lake which stands in the distance to the north. Several small houses and other buildings have been built quite some distance to the east, away from the lakes edge where the winds are weakened.} {Far Madding South} {} {} {} {1} {} +E {4304} {e} {e} {2} {0} {} {1} {} {0} +E {4306} {w} {w} {8} {0} {} {1} {} {0} +E {4074} {s} {s} {4} {0} {} {1} {} {0} + +R {4306} {0} {} {On a Dirt Packed Road} {} {Turning from the east, the road approaches the edge of a massive lake to the north, running through what looks to be a checkpoint blocking a long bridge. To the east, the road runs by a small town which apparently lives off the traffic running in and out of the island city of Far Madding.} {Far Madding South} {} {} {} {1} {} +E {4307} {n} {n} {1} {0} {} {1} {} {0} +E {4305} {e} {e} {2} {0} {} {1} {} {0} + +R {4307} {0} {} {A Fortified Checkpoint by South Bridge} {} {The road changes from one of hard packed dirt to one made of carefully fitted stones as it approaches the Goim Bridge. To each side of the road, fortified guard stations offer ample protection though it would appear there is little need. To the south, the road curves away from the lake's edge heading through the small town of South Bridge.} {Far Madding South} {} {} {} {1} {} +E {4308} {n} {n} {1} {0} {} {1} {} {0} +E {4306} {s} {s} {4} {0} {} {1} {} {0} + +R {4308} {0} {} {Goim Bridge South} {} {Spanning for what appears to be close to a mile over the choppy waters of this massive lake, this bridge connects the island city of Far Madding with the forested hills and fields which comprise its surroundings. The shoreline continues out of sight in either direction, its edge an assortment of small pebbles and rocks, covered in a light green moss.} {Far Madding South} {} {} {} {1} {} +E {4309} {n} {n} {1} {0} {} {1} {} {0} +E {4307} {s} {s} {4} {0} {} {1} {} {0} + +R {4309} {0} {} {Goim Bridge Apex} {} {Arching slightly upward in the middle, this long, stone bridge stands several spans above the rolling waters of the lake which surrounds the island city of Far Madding. Each edge of the wide stone bridge is protected by waist high wall designed to keep anyone from accidentally falling into the cold waters below. The bridge continues to the north and south.} {Far Madding South} {} {} {} {1} {} +E {4310} {n} {n} {1} {0} {} {1} {} {0} +E {4308} {s} {s} {4} {0} {} {1} {} {0} + +R {4310} {0} {} {Goim Bridge North} {} {Built of many arches, footed on small islands of rock in the midst of the waters, this long stone bridge is a marvel of engineering. Easily wide enough to support traffic flowing in two directions, the bridge is equally tall, standing spans above the waters surface. Each edge of the bridge is protected by waist high stone guardrail, slightly dampened by mists.} {Far Madding South} {} {} {} {1} {} +E {4311} {n} {n} {1} {0} {} {1} {} {0} +E {4309} {s} {s} {4} {0} {} {1} {} {0} + +R {4311} {0} {} {Road Beside the Bridge} {} {Located between the Goim bridge and the nearby Tear Gate, this expanse of land appears to be used as not only an entrance to the city but a training ground for the guards of Far Madding. To the north of the road sits a single story stone building with a low angled, gray slate roof which appears to provide housing for the same group of guards.} {Far Madding South} {} {} {} {1} {} +E {4316} {n} {n} {1} {0} {} {1} {} {0} +E {4312} {w} {w} {8} {0} {} {1} {} {0} +E {4310} {s} {s} {4} {0} {} {1} {} {0} + +R {4312} {0} {} {A Wide Stone Road} {} {The stones of the road underfoot have been pitted slowly over time by rain, snow and ice. Even so, the pitting only adds to the character of the road when combined with the smooth ruts of wagon wheels. Beside the road, a large open field stands to the south and west where the guards of the island city of Far Madding train for their never ending patrols.} {Far Madding South} {} {} {} {1} {} +E {4317} {n} {n} {1} {0} {} {1} {} {0} +E {4311} {e} {e} {2} {0} {} {1} {} {0} +E {4313} {w} {w} {8} {0} {} {1} {} {0} +E {4315} {s} {s} {4} {0} {} {1} {} {0} + +R {4313} {0} {} {Mustering Grounds} {} {Dark green grass grows abundantly on the wide field standing between the gates of the city of Far Madding and the bridge which leads off the island. Even as the grass grows, there are signs of it being torn asunder from the training of soldiers and horses. The open field continues to the south.} {Far Madding South} {} {} {} {1} {} +E {4318} {n} {n} {1} {0} {} {1} {} {0} +E {4312} {e} {e} {2} {0} {} {1} {} {0} +E {4314} {s} {s} {4} {0} {} {1} {} {0} + +R {4314} {0} {} {Mustering Grounds} {} {A sharp drop and a quick stop atop the rocks await those foolish enough to wander too close to the edge of this grassy field. The ever moving waters of the lake crash into the cliffs spraying a fine mist into the air. Underfoot, the soggy grasses show signs of being torn by the hoofed feet of prancing horses and the armored boots of sentries.} {Far Madding South} {} {} {} {1} {} +E {4313} {n} {n} {1} {0} {} {1} {} {0} +E {4315} {e} {e} {2} {0} {} {1} {} {0} + +R {4315} {0} {} {Mustering Grounds} {} {Swift winds blowing in off the lake buffet the sails of small boats which dot the rough, blue surface. Those same winds swirl the short grasses underfoot, making waves of grass dance upon the field's surface. A small section of the ground has collapsed to the east forming a rift between the grassy field and one end of a long bridge heading over the water.} {Far Madding South} {} {} {} {1} {} +E {4312} {n} {n} {1} {0} {} {1} {} {0} +E {4314} {w} {w} {8} {0} {} {1} {} {0} + +R {4316} {0} {} {Inside A Stone Bunkhouse} {} {This low stone building acts as both an office for the officers of the city guard and a bunk house for those stationed nearby. Several rows of beds stacked one atop another line the eastern wall, except where a window faces out looking on the lake. An oak desk stands along the eastern wall, sheets of paper and a stoppered ink pot standing on its otherwise clean top.} {Far Madding South} {} {} {} {1} {} +E {4311} {s} {s} {4} {0} {} {1} {} {0} + +R {4317} {0} {} {On a Stone Paved Road} {} {Each stone of the wide paved road fit snugly, yet show signs of dirt buildup between the tightly fit stones. Each stone also shows signs of wear from countless wagons, horses and feet over hundreds of years. Along the northern edge of the road, the island comes to an abrupt halt at a cliff leading down into the rolling waves. The road approaches a rather large looking gate to the west and curves towards a long bridge to the south.} {Far Madding South} {} {} {} {1} {} +E {4318} {w} {w} {8} {0} {} {1} {} {0} +E {4312} {s} {s} {4} {0} {} {1} {} {0} + +R {4318} {0} {} {Outside the Tear Gate} {} {Massive wooden gates, banded together with wide steel straps, tower high into the air at least three stories in height. To each side of the gates, large circular stone towers have been built up to the edge of a sheer cliff where the land narrows. Each tower has been fitted with arrow slits at two different heights, above which hang large lanterns casting their light down upon the ground in a wide arc before the gate.} {Far Madding South} {} {} {} {1} {} +E {4319} {n} {n} {1} {0} {} {1} {} {0} +E {4317} {e} {e} {2} {0} {} {1} {} {0} +E {4313} {s} {s} {4} {0} {} {1} {} {0} + +R {4346} {0} {} {A Road Beside a Hill} {} {The road curves around the hill to the east as it meets up with the road further on. The massive hill still rises up, towering over the road making any attempt to climb its sheer cliff face a hazardous choice.} {The Far Madding to Tear Road} {} {} {} {1} {} +E {4398} {n} {n} {1} {0} {} {1} {} {0} +E {4455} {e} {e} {2} {0} {} {1} {} {0} +E {3848} {w} {w} {8} {0} {} {1} {} {0} + +R {4349} {0} {} {In a Warehouse} {} {This sturdy building has been constructed from thick oak beams which rise high overhead, forming a peaked roof. Two double doors to the south allow access to the interior of the building, which is roomy enough to stack a great amounts of wool bales and barrels of the famed Two Rivers tabac.} {Emond's Field} {} {} {} {1} {} +E {19969} {s} {s} {4} {0} {} {1} {} {0} + +R {4366} {0} {} {Rhahime Inn and Barracks} {} {A wooden archway built on a stone foundation forms the entrance to a large inn, housing any foreign dignitaries and their retinues as they travel the road from Tar Valon to the Borderlands. A glimpse down a corridor and through a doorway reveals a dorm containing beds, with huge trunks sitting at their feet, a place for the occupants to store their belongings.} {} {} {} {} {1} {} +E {1977} {n} {n} {1} {0} {} {1} {} {0} + +R {4370} {0} {} {A Dead-End Tunnel} {} {Recently dug, the air is filled with the smell of fresh dirt. Occasionally small plumes of dust rises as small trickles of earth tumble down from the walls. A pile of rocks that have slid down makes traversing eastward impossible. The tunnel continues westward towards another dead-end.} {Borderlands West of Fal Dara} {} {} {} {1} {} +E {11554} {e} {e} {2} {0} {} {1} {} {0} +E {4371} {w} {w} {8} {0} {} {1} {} {0} + +R {4371} {0} {} {A Descending Tunnel} {} {Recently dug, the air is filled with the smell of fresh dirt. Occasionally small plumes of dust rises as small trickles of earth tumble down from the walls. A large mound of dirt blocks travel westward, but the tunnel continues eastward towards another dead-end.} {Borderlands West of Fal Dara} {} {} {} {1} {} +E {4370} {e} {e} {2} {0} {} {1} {} {0} +E {11522} {w} {w} {8} {0} {} {1} {} {0} + +R {4373} {0} {} {Sodden Lakeshore} {} {Cold waters wash ashore on this southeastern edge of the lake, turning the soil at the base of the hills into a sodden mess. Where the waters have eroded the soil, tendril-like tree roots stand bared to the world. Thick reedy grasses grow out of the waters edge, feeding on the fertile soils.} {The Lakeside of Far Madding} {} {} {} {1} {} +E {4384} {e} {e} {2} {0} {} {1} {} {0} +E {4374} {s} {s} {4} {0} {} {1} {} {0} + +R {4374} {0} {} {Forested Shoreline} {} {Young saplings grow readily in the spaces left by their fallen brethren, spacing themselves to share the ground and sky. A large lake looms out of the forest expanding out into the distance a large island sitting in its middle. Atop the island sits the grand city of Far Madding.} {The Lakeside of Far Madding} {} {} {} {1} {} +E {4373} {n} {n} {1} {0} {} {1} {} {0} +E {4383} {e} {e} {2} {0} {} {1} {} {0} +E {4375} {s} {s} {4} {0} {} {1} {} {0} + +R {4375} {0} {} {Harvested Timber} {} {An entire glade of trees has been completely destroyed, chopped down in the prime of their lives, creating a scene to make an Ogier cry. The floor of the now dead forest has been burned of the rotting leaves, leaving the clean fertile soil open for growing new types of fields.} {The Lakeside of Far Madding} {} {} {} {1} {} +E {4374} {n} {n} {1} {0} {} {1} {} {0} +E {4382} {e} {e} {2} {0} {} {1} {} {0} +E {4376} {w} {w} {8} {0} {} {1} {} {0} +E {4381} {s} {s} {4} {0} {} {1} {} {0} + +R {4376} {0} {} {Muddy Shoreline} {} {The edge of the lake has been churned into a muddy mess, apparently by the loggers dragging their fallen prey into the water for easy transportation to the city. Several boats float just offshore to collect the logs and prepare them for their journey. The shoreline continues to follow a range of hills curving slowly from the south to the northeast.} {The Lakeside of Far Madding} {} {} {} {1} {} +E {4375} {e} {e} {2} {0} {} {1} {} {0} +E {4377} {s} {s} {4} {0} {} {1} {} {0} + +R {4377} {0} {} {By the Lake} {} {Scattered across the grassy sides of this hill are the slowly rotting stumps of trees which have been felled years past. Where once a forest must have stood, now thick grasses grow, providing grazing grounds for local herds. A massive lake sits beside the hills, stretching to the north.} {The Lakeside of Far Madding} {} {} {} {1} {} +E {4376} {n} {n} {1} {0} {} {1} {} {0} +E {4381} {e} {e} {2} {0} {} {1} {} {0} +E {4378} {s} {s} {4} {0} {} {1} {} {0} + +R {4378} {0} {} {In the Hills} {} {Following the lowlands between the hills, a narrow trail works its way from the west to the north, approaching the beginnings of a forested area. The narrow trail appears to get quite a bit of traffic as workers travel to and from their daily toil. The cry of gulls can be heard high overhead.} {The Lakeside of Far Madding} {} {} {} {1} {} +E {4377} {n} {n} {1} {0} {} {1} {} {0} +E {4379} {w} {w} {8} {0} {} {1} {} {0} + +R {4379} {0} {} {Hills By the Lake} {} {Slowly rolling hills provide a border along this southeastern edge of a massive lake. Thick grasses grow across the tops of the hills, providing grazing for the herds which feed the city in the lake's center. A narrow trail follows the curves of the hills heading towards the edge of a forest.} {The Lakeside of Far Madding} {} {} {} {1} {} +E {4378} {e} {e} {2} {0} {} {1} {} {0} +E {4380} {s} {s} {4} {0} {} {1} {} {0} + +R {4380} {0} {} {In the Hills} {} {Following the lulls between the hills, a narrow path moves from the north to the west. The hills only stand several spans in height this near to the lake, though they appear to get more substantial deeper into the range. The path through the hills appears to get quite a bit of foot traffic. A wall of bushes with thorns that are a hand long can be seen to the south.} {The Lakeside of Far Madding} {} {} {} {1} {} +E {4379} {n} {n} {1} {0} {} {1} {} {0} +E {4303} {w} {w} {8} {0} {} {1} {} {0} + +R {4381} {0} {} {Fertile Hills} {} {The sides of the hills in this area have been laid clear of the forests which once stood upon their sides. Where the trees once grew, grasses flourish in the fertile soils. A number of small saplings have also been transplanted from nearby woodlands, in hopes to reforest the area.} {The Lakeside of Far Madding} {} {} {} {1} {} +E {4375} {n} {n} {1} {0} {} {1} {} {0} +E {4377} {w} {w} {8} {0} {} {1} {} {0} + +R {4382} {0} {} {Timber Graveyard} {} {Almost every tree in this entire area has been felled in the name on human advancement, their rough hewn stumps standing as grave markers. A good portion of the trees still lie on the ground where they fell, waiting now only to be dragged away. Unharvested forests still remain to the north.} {The Lakeside of Far Madding} {} {} {} {1} {} +E {4383} {n} {n} {1} {0} {} {1} {} {0} +E {4375} {w} {w} {8} {0} {} {1} {} {0} + +R {4383} {0} {} {Wooded Hills} {} {Several smaller trees bunch together near the tops of the hills, away from the harvesting which is taking place in the lower, easy to reach parts of the countryside. All down the sides of the hills, rough shorn trunks are all that remain of the once majestic forest which grew upon them.} {The Lakeside of Far Madding} {} {} {} {1} {} +E {4384} {n} {n} {1} {0} {} {1} {} {0} +E {4374} {w} {w} {8} {0} {} {1} {} {0} +E {4382} {s} {s} {4} {0} {} {1} {} {0} + +R {4384} {0} {} {Thinning Forest} {} {Though young saplings still number greatly around the area, the forests themselves seem thinner than they are further to the north. The older, larger trees of the forest have either been marked for harvesting or already taken in years past, victims of their proximity to the nearby city.} {The Lakeside of Far Madding} {} {} {} {1} {} +E {4466} {e} {e} {2} {0} {} {1} {} {0} +E {4373} {w} {w} {8} {0} {} {1} {} {0} +E {4383} {s} {s} {4} {0} {} {1} {} {0} + +R {4390} {0} {} {The Golden Room} {} {Every treasure hunter has heard the stories about the treasureroom in the Castle of Illusions. This is not the largest room where the king kept the crownjewels but this room is stuffed with nice items of different value. Golden goblets, coins and chests stand in all corners, glittering like the sun itself. Take only what you can carry and leave fast for there is also a story about the guardian of the treasures.} {Endless Blight} {} {} {} {1} {} +E {18730} {e} {e} {2} {0} {} {1} {} {0} + +R {4391} {0} {} {Zura's Study} {} {Above the laboratory is a comfortable study. On the east wall, the shelves are filled with dozens of leather bound tomes. The north wall contains a bed and writing desk, while the west is dominated by a worktable piled with smashed devices and objects.} {Volcanic Blight} {} {} {} {1} {} +E {18140} {d} {d} {32} {0} {} {1} {} {0} + +R {4394} {0} {} {A Forgotten Basement} {} {This basement looks even older and dustier than the miserable hovel above this basement. All shelves are covered with spider nets. One can make out some bottles and containers behind the webs on the shelves. The only way out of this forsaken basement is up.} {Tanchico Road} {} {} {} {1} {} +E {10490} {u} {u} {16} {0} {} {1} {} {0} + +R {4398} {0} {} {A Road Beside a Hill} {} {Large rocks lie on the road, fallen from the sheer cliff of the hill that gradually erodes from the elments. Some of the larger boulders have been cleared from the road to allow passage, but smaller ones still provide a bumpy ride.} {The Far Madding to Tear Road} {} {} {} {1} {} +E {4399} {n} {n} {1} {0} {} {1} {} {0} +E {4346} {s} {s} {4} {0} {} {1} {} {0} + +R {4399} {0} {} {A Road Beside a Hill} {} {The road continues to shadow the road on its north south passage. To the east an eerie howling can be heard as wind howls from an unknown source. Wagon ruts lead the way through the hard packed road as it continues south past the steep hill.} {The Far Madding to Tear Road} {} {} {} {1} {} +E {4400} {n} {n} {1} {0} {} {1} {} {0} +E {4398} {s} {s} {4} {0} {} {1} {} {0} + +R {4400} {0} {} {A Road Beside a Hill} {} {The massive hill towers above the road, dwarfing travellers to and from Far Madding. The sheer sides prove unclimable to all but those with wings. Rock outcroppings provide excellent perches for carrion eaters to wait for weakened and wounded animals to pass by.} {The Far Madding to Tear Road} {} {} {} {1} {} +E {4401} {n} {n} {1} {0} {} {1} {} {0} +E {4399} {s} {s} {4} {0} {} {1} {} {0} + +R {4401} {0} {} {A Split in the Far Madding Road} {} {A steep face of a hill rises up shadowing the road as it splits to continue on its southward bound journey. This hill appears to be the last of its kind as the terrain turns to vast open plains of grass.} {The Far Madding to Tear Road} {} {} {} {1} {} +E {4402} {n} {n} {1} {0} {} {1} {} {0} +E {4448} {e} {e} {2} {0} {} {1} {} {0} +E {4400} {s} {s} {4} {0} {} {1} {} {0} + +R {4402} {0} {} {Road Through the Low Hills} {} {The road gently snakes betwen small rises in the terrain, trying to stay to a level track for the benefit of all the wagons that travel this road, carrying goods between Tear and the northern cities. The dark earth underfoot is hard, compacted by each wagon, hardly leaving any trace of your passage.} {The Far Madding to Tear Road} {} {} {} {1} {} +E {4403} {n} {n} {1} {0} {} {1} {} {0} +E {4401} {s} {s} {4} {0} {} {1} {} {0} + +R {4403} {0} {} {Road Through the Low Hills} {} {The hills are slight here, barely high enough to be considered more than a ripple in the terrain, but they mark the transition between the plains seen on the southern horizon, and the Hills of Kintara far in the North, guarded by the city of Far Madding, the last stop before Caemlyn.} {The Far Madding to Tear Road} {} {} {} {1} {} +E {4404} {n} {n} {1} {0} {} {1} {} {0} +E {4402} {s} {s} {4} {0} {} {1} {} {0} + +R {4404} {0} {} {Road Through the Low Hills} {} {Looking south, a large stone can be seen at the side of the road, while to the north, the hills gradually get larger, and the trees more numerous. Far in the distance, it appears the road splits around a larger hill with a steep face.} {The Far Madding to Tear Road} {} {} {} {1} {} +E {4405} {w} {w} {8} {0} {} {1} {} {0} +E {4403} {s} {s} {4} {0} {} {1} {} {0} + +R {4405} {0} {} {Road Through the Low Hills} {} {The hills, low here, die to the south, transforming into a vast plain that heads far into the southern horizon. Past these plains, both Illian and Tear lie, the last cities before the Sea of Storms. A hill looms to the north, its features indistinct at this distance, but its size makes it easily seen.} {The Far Madding to Tear Road} {} {} {} {1} {} +E {4404} {e} {e} {2} {0} {} {1} {} {0} +E {4406} {w} {w} {8} {0} {} {1} {} {0} + +R {4406} {0} {} {Road South of Far Madding} {} {As the road proceeds to the south, the hills get lower and lower. Sparse tree growth dots the hillsides, while crops can be seen growing in the farms to the north west around Far Madding. Litter from the travellers is scattered near the road.} {The Far Madding to Tear Road} {} {} {} {1} {} +E {4405} {e} {e} {2} {0} {} {1} {} {0} +E {4407} {w} {w} {8} {0} {} {1} {} {0} + +R {4407} {0} {} {The Far Madding Road} {} {Making its way from the town of Glancor towards the city of Far Madding, the road winds itself through the hills. The road itself follows along a path in the low areas in the hills to make travel easier, although not necessarily quicker. To the east and west rise hills, while the road goes south to Far Madding.} {Glancor} {} {} {} {1} {} +E {4410} {n} {n} {1} {0} {} {1} {} {0} +E {4406} {e} {e} {2} {0} {} {1} {} {0} +E {4408} {w} {w} {8} {0} {} {1} {} {0} + +R {4408} {0} {} {Hills Around The Road} {} {The hills, although not high, certainly do rise over the level of the road to the east. The hills are covered in tall wild grasses, but little else. The hills seem to become flatter as you head south. To the north, a small town rises along the horizon in the distance.} {Glancor} {} {} {} {1} {} +E {4409} {n} {n} {1} {0} {} {1} {} {0} +E {4407} {e} {e} {2} {0} {} {1} {} {0} + +R {4409} {0} {} {The Far Madding Road} {} {Making a long east and west stretch, the road makes its journey around and through the hills. Small stands of weeds and grasses line the road as hills rise on both the north and south of the road. The road continues to both the east and the west.} {Glancor} {} {} {} {1} {} +E {4415} {n} {n} {1} {0} {} {1} {} {0} +E {4410} {e} {e} {2} {0} {} {1} {} {0} +E {4411} {w} {w} {8} {0} {} {1} {} {0} +E {4408} {s} {s} {4} {0} {} {1} {} {0} + +R {4410} {0} {} {A Turn In The Road} {} {Winding lazily through the hills, the road takes a turn to the south making its way toward Far Madding. The road also makes its way west to the town of Glancor and then eventually Andor. A pile of rubbish lies off the side of the road, where someone decided to unload their trash.} {Glancor} {} {} {} {1} {} +E {4409} {w} {w} {8} {0} {} {1} {} {0} +E {4407} {s} {s} {4} {0} {} {1} {} {0} + +R {4411} {0} {} {The Far Madding Road} {} {Cutting through the hills, the Far Madding road provides a viable route for merchants and travellers to make their way from Andor to Tear. The road takes a turn to the north just west of here, and also carries on to the east. The ever present hills rise to the north.} {Glancor} {} {} {} {1} {} +E {4414} {n} {n} {1} {0} {} {1} {} {0} +E {4409} {e} {e} {2} {0} {} {1} {} {0} +E {4412} {w} {w} {8} {0} {} {1} {} {0} + +R {4412} {0} {} {A Turn In The Road} {} {The road here takes a quick turn to the east. In the distance to the north lies Glancor, easily gotten to from this road. The road to the east makes its long journey to the city of Far Madding. A small dead carcass lies beside the road, cleaned by carrion eaters.} {Glancor} {} {} {} {1} {} +E {4413} {n} {n} {1} {0} {} {1} {} {0} +E {4411} {e} {e} {2} {0} {} {1} {} {0} + +R {4413} {0} {} {The Far Madding Road} {} {Off to the south in the distance rises the city of Far Madding, a place for weary travellers to rest, relax and restock on materials they may have run low on. The road itself runs through the lows of the hills that surround it, keeping from being a straight line. You see the road curve off both to the north and the south, while hills lie off to the east.} {Glancor} {} {} {} {1} {} +E {4417} {n} {n} {1} {0} {} {1} {} {0} +E {4414} {e} {e} {2} {0} {} {1} {} {0} +E {4412} {s} {s} {4} {0} {} {1} {} {0} + +R {4414} {0} {} {Low Hills} {} {The hills here provide a sort of outpost, where one can watch the traffic of the Far Madding Road that lies to both the east and west of here. The hills continue off to the east forcing the road to make its way around them. Also underfoot grows a patch of flowers, providing a floral scent to the air.} {Glancor} {} {} {} {1} {} +E {4416} {n} {n} {1} {0} {} {1} {} {0} +E {4415} {e} {e} {2} {0} {} {1} {} {0} +E {4413} {w} {w} {8} {0} {} {1} {} {0} +E {4411} {s} {s} {4} {0} {} {1} {} {0} + +R {4415} {0} {} {Low Hills} {} {These lush, rolling hills span off into the distance. Not extraordinarily high hills, they nevertheless force the road to wind its path around them. The road is just off the the south. The hills continue their jaunt to the west, getting closer to the town of Glancor.} {Glancor} {} {} {} {1} {} +E {4414} {w} {w} {8} {0} {} {1} {} {0} +E {4409} {s} {s} {4} {0} {} {1} {} {0} + +R {4416} {0} {} {Low Hills} {} {The hills that are present on the north side of Glancor seem to pick up just south of the town also. Although the hills are not steep, they do rise and fall enough to make the Far Madding Road shift its path through the hills rather than over them. The road, which provides travel from Andor to Far Madding lies to the west, with the hills extending to the south.} {Glancor} {} {} {} {1} {} +E {4417} {w} {w} {8} {0} {} {1} {} {0} +E {4414} {s} {s} {4} {0} {} {1} {} {0} + +R {4417} {0} {} {The Far Madding Road} {} {Spanning the distance from Glancor to Far Madding, the road makes its usual twist and turns through the hills. In the near distance to the north lies the small town of Glancor, and to the south through Far Madding, the road will eventually take you to Tear. The road runs off to the west and south. Hills rise to both the north and east.} {Glancor} {} {} {} {1} {} +E {4447} {n} {n} {1} {0} {} {1} {} {0} +E {4416} {e} {e} {2} {0} {} {1} {} {0} +E {4418} {w} {w} {8} {0} {} {1} {} {0} +E {4413} {s} {s} {4} {0} {} {1} {} {0} + +R {4418} {0} {} {The Far Madding Road} {} {After running straight south from Glancor, the road resumes its winding path through the hills. Taking the road north will take you into Glancor and then eventually into Andor. The road runs off to the east and seems to take a turn to the south.} {Glancor} {} {} {} {1} {} +E {4419} {n} {n} {1} {0} {} {1} {} {0} +E {4417} {e} {e} {2} {0} {} {1} {} {0} + +R {4419} {0} {} {Approaching Glancor} {} {Standing directly south of the town of Glancor, small wagons containing villagers and merchants make a small but steady stream to and from the village. Large ruts in the road force any passing wagon's path, pulling them into and along the ruts. The road runs north and south while a large hill stands to the east.} {Glancor} {} {} {} {1} {} +E {4420} {n} {n} {1} {0} {} {1} {} {0} +E {4447} {e} {e} {2} {0} {} {1} {} {0} +E {4418} {s} {s} {4} {0} {} {1} {} {0} + +R {4420} {0} {} {Outskirts of Glancor} {} {The concentration of houses is lower here, further from the center of Far Madding. Full standing buildings complete with land turns into row houses further to the north. The Tear Road winds through the hills to the south carrying travellers towards the Plains of Maredo far in the distance.} {Glancor} {} {} {} {1} {} +E {4421} {n} {n} {1} {0} {} {1} {} {0} +E {4419} {s} {s} {4} {0} {} {1} {} {0} + +R {4421} {0} {} {An Intersection} {} {A four way intersection is the source of much confusion as wagons tangle up and horses rear as their masters struggle to bring them under control. To the north and west the Tear Road splits as it flows through the town. To the east a narrow alley divides the row houses from the slums. The Tear road leads off to the south marking the beginning of a long arduous journey.} {Glancor} {} {} {} {1} {} +E {4440} {n} {n} {1} {0} {} {1} {} {0} +E {4442} {e} {e} {2} {0} {} {1} {} {0} +E {4422} {w} {w} {8} {0} {} {1} {} {0} +E {4420} {s} {s} {4} {0} {} {1} {} {0} + +R {4422} {0} {} {Lane Around The Village} {} {The lane stops its winding through houses as it flows into an intersection to the east. To the west several shops and a tall building, likely the local inn, mark the commercial side of Glancor. To the east of the intersection is primarily the residential district formed of row houses.} {Glancor} {} {} {} {1} {} +E {4421} {e} {e} {2} {0} {} {1} {} {0} +E {4423} {w} {w} {8} {0} {} {1} {} {0} + +R {4423} {0} {} {Lane Around The Village} {} {The sounds of chickens squawking and pigs snorting comes from the south. A large sign with a cow and two chickens painted on it sways in the wind. The local butcher barters with farmers in between serving customers the latest fresh cuts of the day. The lanes carries on to the west and east.} {Glancor} {} {} {} {1} {} +E {4422} {e} {e} {2} {0} {} {1} {} {0} +E {4424} {w} {w} {8} {0} {} {1} {} {0} +E {4427} {s} {s} {4} {0} {} {1} {} {0} + +R {4424} {0} {} {A Curve In The Lane} {} {Activity is abundant during the day in this part of town. A bakery lies to the south and a grocery lies off to the west. Farmers bring their goods early in the morning in time for even the early risers to purchase food for the day. The smell of fresh bread wafts in from the south, denoting a bakery where customers stand patiently in line for their turn.} {Glancor} {} {} {} {1} {} +E {4428} {n} {n} {1} {0} {} {1} {} {0} +E {4423} {e} {e} {2} {0} {} {1} {} {0} +E {4425} {w} {w} {8} {0} {} {1} {} {0} +E {4426} {s} {s} {4} {0} {} {1} {} {0} + +R {4425} {0} {} {Glancor Groceries} {G} {The grocery store is filled to the brim with foods of all sorts, fresh from the fields that surround Far Madding to the south. Vegetables of every shape, color, and size overflow the large wicker baskets they were laid in. The grocer scampers around with his helpers assisting shoppers in selecting exactly what they want.} {Glancor} {} {} {} {1} {} +E {4424} {e} {e} {2} {0} {} {1} {} {0} + +R {4426} {0} {} {The Baker of Glancor} {} {The smell of bread and yeast permeates the air as the bakers wife continuously pulls an endless supply of bread from a stone oven. Pastries, loaves of bread, and cookies of many kinds line a wooden rack for customers to view. The baker greets the next customer with a friendly smile as warm as the bread he bakes.} {Glancor} {} {} {} {1} {} +E {4424} {n} {n} {1} {0} {} {1} {} {0} + +R {4427} {0} {} {The Butcher of Glancor} {} {The smell of raw meat is stifling, even more so during the hot summer days. A helper is busy in the back chopping up various cuts from a slaughtered animal. The meat looks heavily salted to prevent the food from going bad. Some fish from the hilly streams look edible with the right garnishings.} {Glancor} {} {} {} {1} {} +E {4423} {n} {n} {1} {0} {} {1} {} {0} + +R {4428} {0} {} {A Curve In The Lane} {} {The lane curves leading south and west past short stone dwellings. To the south, two large stone buildings rise above the shorter family dwellings. Farmers have their wagons parked for unloading in a line all the way up the lane.} {Glancor} {} {} {} {1} {} +E {4429} {w} {w} {8} {0} {} {1} {} {0} +E {4424} {s} {s} {4} {0} {} {1} {} {0} + +R {4429} {0} {} {Lane Around The Village} {} {The atmosphere present in the city fits well with the hard life the people lead. Composed of miners and farmers, the people truly understand what it means to earn ones keep. Living in the Hills of Kintara and the Plains of Maredo presents enough challenges with extreme weather alone.} {Glancor} {} {} {} {1} {} +E {4428} {e} {e} {2} {0} {} {1} {} {0} +E {3833} {w} {w} {8} {0} {} {1} {} {0} + +R {4430} {0} {} {Lane Around The Village} {} {The cobblestoned lane resembles more of a dirt lane with mud tracked in from the wagons, horses, and farmers. Smoke rises from many of the houses, for warmth in the winter and cooking all year round.} {Glancor} {} {} {} {1} {} +E {4431} {e} {e} {2} {0} {} {1} {} {0} +E {3825} {w} {w} {8} {0} {} {1} {} {0} + +R {4431} {0} {} {Lane Around The Village} {} {The eastern side of town is dominated by row houses, where the less fortunate citizens of Glancor reside. Trash and sewage cover the narrow gaps between the houses. The houses could use some repair, with paint peeling and cracks in the mortar showing signs of badly needed work.} {Glancor} {} {} {} {1} {} +E {4432} {e} {e} {2} {0} {} {1} {} {0} +E {4430} {w} {w} {8} {0} {} {1} {} {0} + +R {4432} {0} {} {Bend In The Lane} {} {The houses to the east are set into the side of a large hill. It appears that the buildings utilize the carved out hill as one side of their home. The paint on the house to the east is peeling and shutters hang in disrepair. Either it has been abandoned or the owners no longer care to maintain its appearance.} {Glancor} {} {} {} {1} {} +E {4433} {e} {e} {2} {0} {} {1} {} {0} +E {4431} {w} {w} {8} {0} {} {1} {} {0} +E {4434} {s} {s} {4} {0} {} {1} {} {0} + +R {4433} {0} {} {A House} {} {Abandoned and left to rot, this house is in complete disrepair. Cobwebs stretch over the door that hangs off its hinges, threatening to rot off and crumble to the floor. Thick dust covers the floor rising as mice scatter for cover as intruders to their home enter.} {Glancor} {} {} {} {1} {} +E {4432} {w} {w} {8} {0} {} {1} {} {0} + +R {4434} {0} {} {Lane Around The Village} {} {Horse dung covers the roads, packed hard from the wagons that frequent the lane on their way to and from the lands of Andor and Tear. Children run about with wooden swords, pretending they are some hero in a book. A large house rises above the rowhouses to the west, with its sister rising to the east.} {Glancor} {} {} {} {1} {} +E {4432} {n} {n} {1} {0} {} {1} {} {0} +E {4435} {e} {e} {2} {0} {} {1} {} {0} +E {4436} {w} {w} {8} {0} {} {1} {} {0} +E {4437} {s} {s} {4} {0} {} {1} {} {0} + +R {4435} {0} {} {A Large House} {} {Obviously the home of a wealthy merchant or owner of a mine, the shelves are filled with expensive trinkets from around the world. A large hearth dominates the north eastern corner of the room.} {Glancor} {} {} {} {1} {} +E {4434} {w} {w} {8} {0} {} {1} {} {0} + +R {4436} {0} {} {A Large House} {} {The house is well decorated with finely made furniture well placed in an organized manner. A fire burns brightly in a fireplace towards the back of the house. Although only one story, the ceiling vaults high above to a broad point.} {Glancor} {} {} {} {1} {} +E {4434} {e} {e} {2} {0} {} {1} {} {0} + +R {4437} {0} {} {Lane Around The Village} {} {The road widens here continuing on its way south to the Tear Road as the two lanes rejoin further south. A modest house stands out to the west, the only one with a fresh coat of paint gracing its exterior. Light red shutters are thrown wide open allowing the breeze to enter the house past some roses in the windowsill.} {Glancor} {} {} {} {1} {} +E {4434} {n} {n} {1} {0} {} {1} {} {0} +E {4438} {e} {e} {2} {0} {} {1} {} {0} +E {4439} {w} {w} {8} {0} {} {1} {} {0} +E {4440} {s} {s} {4} {0} {} {1} {} {0} + +R {4438} {0} {} {A House} {} {The house is plain and nondescript. The walls are discolored in many patches, the paint long since worn off. A workmans table lies off to the side, complete with tools for cutting and carving wood. A work in progress rests on the table, an elegantly carved stool, waiting for completion.} {Glancor} {} {} {} {1} {} +E {4437} {w} {w} {8} {0} {} {1} {} {0} + +R {4439} {0} {} {A Wisdom's House} {} {Simple yet clean, this typical wisdom's home has all the telltale signs of a busy owner. Glass jars containing every imaginable color of salve and cream are arranged according to some mysterious scheme on the profusion of oak-hewn shelves by one of the walls. The rest of the room is dominated by a large well-stocked open fire nestled at the bottom of a tall brick chimney, which reaches all the way up to the roof. Two ornately carved wooden benches with embroidered cushions face the fireplace, perfectly positioned to give views over the surrounding area through the large window. A large bell hangs in one corner, which the Wisdom tolls when she holds a surgery.} {Glancor} {} {} {} {1} {} +E {4437} {e} {e} {2} {0} {} {1} {} {0} + +R {4440} {0} {} {Lane Around The Village} {} {Ashes cover the road, mixed with mud and dirt that is tracked in from the wilderness. The source of the ashes lies to the east, a house hollowed out by a raging fire. The house to the south was mildly damaged showing some burn marks. Further to the south an intersection of sorts forms as the lanes that flow through Far Madding meet before heading south into the Plains of Maredo.} {Glancor} {} {} {} {1} {} +E {4437} {n} {n} {1} {0} {} {1} {} {0} +E {4441} {e} {e} {2} {0} {} {1} {} {0} +E {4421} {s} {s} {4} {0} {} {1} {} {0} + +R {4441} {0} {} {A Burned House} {} {This house was consumed by flames. Likely the result of an unattended candle, the fire spread quickly before it could be brought under control. The ceiling is all but gone, with only two remaining walls that stand. Burned timber lies warped and cracked from the intense heat that roared through this house.} {Glancor} {} {} {} {1} {} +E {4440} {w} {w} {8} {0} {} {1} {} {0} + +R {4442} {0} {} {A Narrow Lane} {} {The cobblestones and dirt are replaced by trash and sewage as the lane enters the slums. Ruffians lounge about the streets or in their roofless houses, preying on outsiders who wander into their territory. Looking back, it may be preferable to return to the nicer if not cleaner part of town.} {Glancor} {} {} {} {1} {} +E {4443} {e} {e} {2} {0} {} {1} {} {0} +E {4421} {w} {w} {8} {0} {} {1} {} {0} + +R {4443} {0} {} {A Narrow Lane} {} {Drunks wander the streets, searching the rubble and empty houses for money to finance the next drink. The slums is filled with people down on their luck hoping for a brighter future. None starve here, but life surely could be better.} {Glancor} {} {} {} {1} {} +E {4444} {e} {e} {2} {0} {} {1} {} {0} +E {4442} {w} {w} {8} {0} {} {1} {} {0} + +R {4444} {0} {} {A Small Square} {D} {A small square forms in the center of the slums, surrounded by makeshift houses and houses in disrepair. Dirty children fight amongst themselves, rolling about in the filthy square. A muck covered well stands in the center, providing water to the residents of the slums.} {Glancor} {} {} {} {1} {} +E {4445} {n} {n} {1} {0} {} {1} {} {0} +E {4446} {e} {e} {2} {0} {} {1} {} {0} +E {4443} {w} {w} {8} {0} {} {1} {} {0} + +R {4445} {0} {} {A Slum House} {} {Water drips steadily from a large hole in this ramshack house. Two tree stumps provide some sort of seating, while a small hole in the floor works as a makeshift fire to cook food. Some scattered belongings, all useless and torn is piled up in one corner to keep dry from the mud covered floor.} {Glancor} {} {} {} {1} {} +E {4444} {s} {s} {4} {0} {} {1} {} {0} + +R {4446} {0} {} {A Slum House} {} {The dregs of society inhabit this shack, empty of all but the bare necessities. A few large rocks are used as makeshift seats that encircle a pegless round table supported by a tree stump. Dirty blankets lie crumpled in one corner providing a poor substitute for a fluffy bed.} {Glancor} {} {} {} {1} {} +E {4444} {w} {w} {8} {0} {} {1} {} {0} + +R {4447} {0} {} {Hill Overlooking Glancor} {} {This single hill rises far above all others in the region. From its peak you can see the surrounding countryside, with low hills rolling off to the south, and the Far Madding Road weaving its way through them on its way south. Also the hill provides a good overlook of Glancor, allowing watchers to see those who come and go. You can watch much of the surrounding countryside from this spot.} {Glancor} {} {} {} {1} {} +E {4419} {w} {w} {8} {0} {} {1} {} {0} +E {4417} {s} {s} {4} {0} {} {1} {} {0} + +R {4448} {0} {} {Road Through the Low Hills} {} {While trees are sparse here, they are at least present, which cannot be said of the vast plains seen to the south. A small earthen path leads eastward, penetrating a small glade, allowing acces to its inner reaches. Peering into the trees, the path streches onward, before curving out of sight.} {The Far Madding to Tear Road} {} {} {} {1} {} +E {4449} {e} {e} {2} {0} {} {1} {} {0} +E {4401} {w} {w} {8} {0} {} {1} {} {0} +E {4451} {s} {s} {4} {0} {} {1} {} {0} + +R {4449} {0} {} {An Earthen Path} {} {The earthen path leads through a hall of oak trees, standing like great pillars leading to an ancient glade. Wind rustles through the trees softly, as their great boughs sway gently in the wind.} {The Far Madding to Tear Road} {} {} {} {1} {} +E {4450} {e} {e} {2} {0} {} {1} {} {0} +E {4448} {w} {w} {8} {0} {} {1} {} {0} + +R {4450} {0} {} {A Small Glade} {D} {What few trees are found on the border of the Hills of Kintara and the Plains of Maredo have formed a small encirclment around a clear pond. The earth underneath seems made of limestone, giving the water its clear fresh appearance.} {The Far Madding to Tear Road} {} {} {} {1} {} +E {4449} {w} {w} {8} {0} {} {1} {} {0} +E {11392} {s} {s} {4} {0} {} {1} {} {0} + +R {4451} {0} {} {Between a Forest and the Massive Hill} {} {The road runs alongside the ominous hill to the west. Further to the north east a group of large oak trees stand just off the road. Rubble from the eroding cliff to the west covers the road in a small landslide making travel rough at this point.} {The Far Madding to Tear Road} {} {} {} {1} {} +E {4448} {n} {n} {1} {0} {} {1} {} {0} +E {4452} {s} {s} {4} {0} {} {1} {} {0} + +R {4452} {0} {} {Road East of a Massive Hill} {} {This massive hill seems to continue south forever, or perhaps its sheer size simply suggests that it must. The vantage point from the top must offer an excellent view, but the feasability of climbing the sheer face of the hill is daunting.} {The Far Madding to Tear Road} {} {} {} {1} {} +E {4451} {n} {n} {1} {0} {} {1} {} {0} +E {4453} {s} {s} {4} {0} {} {1} {} {0} + +R {4453} {0} {} {East of a Massive Hill} {} {Wagon ruts run deep on the road, likely from the mud that must form here as rain drains off the ominous hill. Already a change in the terrain becomes more obvious, with tall lush grass bordering the road to the east. Further to the south the hill must end as the sister road joins from the west.} {The Far Madding to Tear Road} {} {} {} {1} {} +E {4452} {n} {n} {1} {0} {} {1} {} {0} +E {4454} {s} {s} {4} {0} {} {1} {} {0} + +R {4454} {0} {} {A Split in the Road} {} {At last the split road rejoins to continue its south easterly journey towards Tear. A massive hill rises to the north west that stretches north as far as the eye can see. The wind picks up from time to time, blowing dust from the last remaining hills before the plains become dominant.} {The Far Madding to Tear Road} {} {} {} {1} {} +E {4453} {n} {n} {1} {0} {} {1} {} {0} +E {4456} {e} {e} {2} {0} {} {1} {} {0} +E {4455} {w} {w} {8} {0} {} {1} {} {0} + +R {4455} {0} {} {South of a Steep Hill} {} {The south face of the hill is less steep, but still presents no feasible way of climbing judging by the mass of loose rubble that covers the road at this point. Just to the east this road joins its sister to reunite and continue south.} {The Far Madding to Tear Road} {} {} {} {1} {} +E {4454} {e} {e} {2} {0} {} {1} {} {0} +E {4346} {w} {w} {8} {0} {} {1} {} {0} + +R {4456} {0} {} {A Curve in the Far Madding Road} {} {The road curves without purpose here on its way between Far Madding and Tear. The grasslands expand in all directions to the south except for a solitary hill marked with trees to the south east. To the north the remnants of the Hills of Kintara gently rise up.} {The Far Madding to Tear Road} {} {} {} {1} {} +E {4454} {w} {w} {8} {0} {} {1} {} {0} +E {4457} {s} {s} {4} {0} {} {1} {} {0} + +R {4457} {0} {} {Road Near a Low Hill} {} {Overlooked by a hill to the east, the road crawls onward. Far Madding lies to the north-west, a small and easy journey compared to the trip to Tear in the south, through the vast plains. Wagon wheels have marked the road, rutting it a little more with each passage, until the road has reached its present state, in sad disrepair, with ruts being more common then level road.} {The Far Madding to Tear Road} {} {} {} {1} {} +E {4456} {n} {n} {1} {0} {} {1} {} {0} +E {4458} {s} {s} {4} {0} {} {1} {} {0} + +R {4458} {0} {} {Road Through the Low Hills} {} {Winding its way through a mix of plains and hills, where two terrains meet and become one, the Tear Road continues on its long journey, connecting major cities and uniting a continent. To the north-east, a hill rises, thick trees and jagged terrain preventing access from here, but what appears to be a path can be seen to the east.} {The Far Madding to Tear Road} {} {} {} {1} {} +E {4457} {n} {n} {1} {0} {} {1} {} {0} +E {4459} {e} {e} {2} {0} {} {1} {} {0} + +R {4459} {0} {} {Road at the Foot of the Hill} {} {The road bends here, curving around the base of a hill to the north, a small path splitting off, heading up the hill's southern face. The path gently winds its way among the trees sprouting on the hill's side, bordered by tufts of grass from the plains to the south.} {The Far Madding to Tear Road} {} {} {} {1} {} +E {4460} {n} {n} {1} {0} {} {1} {} {0} +E {4458} {w} {w} {8} {0} {} {1} {} {0} +E {4461} {s} {s} {4} {0} {} {1} {} {0} + +R {4460} {0} {} {Atop a Grassy Hill} {} {The path ends here, atop a small hill. From this vantage point, you can see far to the north, and the rising hills before Far Madding, and the vast expanse of plains to the south. Amongst the southern plains, isolated hills can be seen, dotting the landscape, with the road gently weaving between them.} {The Far Madding to Tear Road} {} {} {} {1} {} +E {11411} {n} {n} {1} {0} {} {1} {} {0} +E {4459} {s} {s} {4} {0} {} {1} {} {0} + +R {4461} {0} {} {Between Two Hills} {} {The road cuts between two low grassy hills, casting shadows upon the ground at all times except high noon. The wind coming from the plains screams through the hills sending the tall grass into dancing swirls.} {The Far Madding to Tear Road} {} {} {} {1} {} +E {4459} {n} {n} {1} {0} {} {1} {} {0} +E {4462} {s} {s} {4} {0} {} {1} {} {0} + +R {4462} {0} {} {Road Through the Plains} {} {As it continues into the distance to both the north and the south, the road slowy weaves from side to side for no apparent reason. Grass slowly weaves from side to side for no apparent reason. The endless expanses of grasslands to either side show wandering off the road to be foolhardy.} {The Far Madding to Tear Road} {} {} {} {1} {} +E {4461} {n} {n} {1} {0} {} {1} {} {0} +E {4463} {s} {s} {4} {0} {} {1} {} {0} + +R {4463} {0} {} {The Tear Road} {} {The road continues its monotonous directional route between Tear and Far Madding. To the south grass has been trampled down by both animals and wagons. Perhaps there is a watering hole nearby.} {The Far Madding to Tear Road} {} {} {} {1} {} +E {4462} {n} {n} {1} {0} {} {1} {} {0} +E {4467} {e} {e} {2} {0} {} {1} {} {0} +E {4464} {s} {s} {4} {0} {} {1} {} {0} + +R {4464} {0} {} {Cutting Through the Grass} {} {The trampled grass forms a nice soft path to walk upon. To either side the tall grass waves about brushing passerbys. A solitary tree raises up further to the south.} {The Far Madding to Tear Road} {} {} {} {1} {} +E {4463} {n} {n} {1} {0} {} {1} {} {0} +E {4465} {s} {s} {4} {0} {} {1} {} {0} + +R {4465} {0} {} {Cutting Through the Grass} {} {The path continues southward, nearing a tall gnarled oak tree. Its boughs spread out provding some shade during the blazing hot days that scorch the plains.} {The Far Madding to Tear Road} {} {} {} {1} {} +E {4464} {n} {n} {1} {0} {} {1} {} {0} +E {4466} {s} {s} {4} {0} {} {1} {} {0} + +R {4466} {0} {} {At a Muddy Pond} {} {A small muddy pond lies here, mostly in the shade from the large oak tree that looms over its still waters. Grass grows in patches but otherwise is sparse near the pond from frequent travel by animals that seek water and shade.} {The Far Madding to Tear Road} {} {} {} {1} {} +E {4465} {n} {n} {1} {0} {} {1} {} {0} +E {4473} {e} {e} {2} {0} {} {1} {} {0} +E {4384} {w} {w} {8} {0} {} {1} {} {0} + +R {4467} {0} {} {The Tear Road} {} {Traffic seems to have grown thin here. Grass grows in patches upon the hard packed earth. Likely, much of the recent traffic cut through the path in the grass.} {The Far Madding to Tear Road} {} {} {} {1} {} +E {4468} {e} {e} {2} {0} {} {1} {} {0} +E {4463} {w} {w} {8} {0} {} {1} {} {0} + +R {4468} {0} {} {The Tear Road} {} {The road weaves to the south here avoiding a thick group of brush. The road remains partially covered by grass here, unchecked by the lack of travel through this portion of the road. At least the increase in ground cover prevents dust from swirling up.} {The Far Madding to Tear Road} {} {} {} {1} {} +E {4467} {w} {w} {8} {0} {} {1} {} {0} +E {4469} {s} {s} {4} {0} {} {1} {} {0} + +R {4469} {0} {} {The Tear Road} {} {The road here is overwhelmed with grass, making it hard to distinguish where the road still is. The occasional deep rut caused by wagons passing through are the only suggestions of where the road continues.} {The Far Madding to Tear Road} {} {} {} {1} {} +E {4468} {n} {n} {1} {0} {} {1} {} {0} +E {4470} {s} {s} {4} {0} {} {1} {} {0} + +R {4470} {0} {} {The Tear Road} {} {The road continues its dreary passage through the sea of grass. Insects buzz about from blade to blade looking for flowering grass and the food it brings. Wild flowers grow in patches, their colors ranging from a deep purple to a cheery red.} {The Far Madding to Tear Road} {} {} {} {1} {} +E {4469} {n} {n} {1} {0} {} {1} {} {0} +E {4471} {s} {s} {4} {0} {} {1} {} {0} + +R {4471} {0} {} {The Tear Road} {} {Some wagon tracks lead off to the west through the tall grass. What lies in that direction is unknown, but must be of some value judging by all the traffic that seems to have turned off at this point. A solitary tree can be seen far to the west, likely where the path through the grass leads.} {The Far Madding to Tear Road} {} {} {} {1} {} +E {4470} {n} {n} {1} {0} {} {1} {} {0} +E {4474} {e} {e} {2} {0} {} {1} {} {0} +E {4472} {w} {w} {8} {0} {} {1} {} {0} + +R {4472} {0} {} {Cutting Through the Grass} {} {The grass here is trampled into the soil below, heavy animals and wagons likely crushing and forcing the once green grass below the earth. To the west a huge gnarled oak tree rises high above the tall grass.} {The Far Madding to Tear Road} {} {} {} {1} {} +E {4471} {e} {e} {2} {0} {} {1} {} {0} +E {4473} {w} {w} {8} {0} {} {1} {} {0} + +R {4473} {0} {} {Cutting Through the Grass} {} {The path widens here, allowing a view of the pond that provides a source of nourishment for the ancient tree and animals for miles around. Travellers must stop here often, judging by the wagon ruts that have cut into the hardened earth.} {The Far Madding to Tear Road} {} {} {} {1} {} +E {4472} {e} {e} {2} {0} {} {1} {} {0} +E {4466} {w} {w} {8} {0} {} {1} {} {0} + +R {4474} {0} {} {The Tear Road} {} {Grass is sparse around the road, the wind that tears through here prevents any strong growth to occur. Dust from the road swirls about, occasionaly forming dust devils that throws debris high into the sky.} {The Far Madding to Tear Road} {} {} {} {1} {} +E {4475} {e} {e} {2} {0} {} {1} {} {0} +E {4471} {w} {w} {8} {0} {} {1} {} {0} + +R {4475} {0} {} {The Tear Road} {} {Far from either Tear or Far Madding, the buzzing insects provide the only semblance of the noisy city. Trade between the two cities has formed the necessity for this road and its mere existance.} {The Far Madding to Tear Road} {} {} {} {1} {} +E {4476} {e} {e} {2} {0} {} {1} {} {0} +E {4474} {w} {w} {8} {0} {} {1} {} {0} + +R {4476} {0} {} {The Tear Road} {} {A burned out wagon lies to the east of the road, already partially consumed by the tall grass that covers the Plains of Maredo. Although no bandits can be seen in the vicinity, the tall grass could hide armies of them.} {The Far Madding to Tear Road} {} {} {} {1} {} +E {4477} {e} {e} {2} {0} {} {1} {} {0} +E {4475} {w} {w} {8} {0} {} {1} {} {0} + +R {4477} {0} {} {The Tear Road} {} {The road maintains its southeasterly to northwesterly direction, providing the safest route of travel between the hill city of Far Madding and the fabled home of the Stone of Tear.} {The Far Madding to Tear Road} {} {} {} {1} {} +E {4476} {w} {w} {8} {0} {} {1} {} {0} +E {4478} {s} {s} {4} {0} {} {1} {} {0} + +R {4478} {0} {} {On the Tear Road} {} {At the top of a slight depression, the road slopes down to the south. Further south a small crack seems to mar the otherwise green grassy plains. The road continues its north westerly journey to Far Madding through the swirling grass.} {The Far Madding to Tear Road} {} {} {} {1} {} +E {4477} {n} {n} {1} {0} {} {1} {} {0} +E {4479} {d} {d} {32} {0} {} {1} {} {0} + +R {4479} {0} {} {On a Sloping Road} {} {The road slopes gradually here towards the south and what appears to be a wide ravine which engulfs the Tear Road. No other paths seem to attempt to skirt the passage to the south, while the road continues up the gradual slope to the north.} {The Far Madding to Tear Road} {} {} {} {1} {} +E {4480} {s} {s} {4} {0} {} {1} {} {0} +E {4478} {u} {u} {16} {0} {} {1} {} {0} + +R {4480} {0} {} {Before a Ravine} {} {A large ravine that runs west and east cuts the road like a silk ribbon. Looking further south the road actually enters the ravine at a steep angle but possible with a little care, even for a wagon. Passage from many merchants and travellers has softened the previously steep incline, preventing the necessity to skirt the wide ravine.} {The Far Madding to Tear Road} {} {} {} {1} {} +E {4479} {n} {n} {1} {0} {} {1} {} {0} +E {4481} {d} {d} {32} {0} {} {1} {} {0} + +R {4481} {0} {} {Within a Ravine} {} {The ravine floor is covered in loose debris, likely washed through here during heavy rain and flash floods. A trickle of a stream runs through here, likely turning into a proper stream during rainy season. Fortunately, the large deposit of silt and stones presents a ford if the water ever rises high enough.} {The Far Madding to Tear Road} {} {} {} {1} {} +E {4482} {s} {s} {4} {0} {} {1} {} {0} +E {4480} {u} {u} {16} {0} {} {1} {} {0} + +R {4482} {0} {} {Within a Ravine} {} {Steep walls bar your exit to either side of the ravine, as it slowly descends down. Looking further into the ravine to the east, it appears to stop suddenly as it hits a sheer rock wall. Rock fragments crunch underfoot, blasted free of the slopes by wind and rain, they form a carpet underfoot.} {The Far Madding to Tear Road} {} {} {} {1} {} +E {4481} {n} {n} {1} {0} {} {1} {} {0} +E {4483} {u} {u} {16} {0} {} {1} {} {0} + +R {4483} {0} {} {Entering a Ravine} {} {The road plunges downward, heading into a deep ravine secluded among the grasslands. Small bushes on either side of the road break away to shadow the ravine as it widens to the west and east.} {The Far Madding to Tear Road} {} {} {} {1} {} +E {4484} {n} {n} {1} {0} {} {1} {} {0} +E {4286} {u} {u} {16} {0} {} {1} {} {0} +E {4482} {d} {d} {32} {0} {} {1} {} {0} + +R {4484} {0} {} {On a Ledge Above the Ravine} {} {A ledge stretches out above the ravine, providing a view into the shadowy depths below. Footing here is treacherous, a wrong step could provide a nasty tumble onto the rocky floor below. A narrow path appears to lead into the ravine below.} {The Far Madding to Tear Road} {} {} {} {1} {} +E {4483} {s} {s} {4} {0} {} {1} {} {0} +E {4481} {d} {d} {32} {0} {} {1} {} {0} + +R {4496} {0} {} {A Cobbler's Shop} {} {You stand in a building that was once a house. The owner must have transformed it into a small, quaint place where one could mend and repair shoes. Now it fits in with the commercial section of the town. To the north lies the lane that runs through Glancor. Smells of horses and bread mix in the air, wafting in the windows from nearby shops.} {Glancor} {} {} {} {1} {} +E {3833} {n} {n} {1} {0} {} {1} {} {0} + +R {4497} {0} {} {At a Junction of Roads} {} {The road to Tar Valon curves west around a small farm. A dusty cartpath leads east around a barn to a water well beside a brick home. Smells of manure and animal stock carry on the breeze. Another road begins at this point, winding southeast through wooded lands.} {Tar Valon Road South of Tar Valon} {} {} {} {1} {} +E {4502} {n} {n} {1} {0} {} {1} {} {0} +E {4498} {e} {e} {2} {0} {} {1} {} {0} +E {1791} {w} {w} {8} {0} {} {1} {} {0} +E {5052} {s} {s} {4} {0} {} {1} {} {0} + +R {4498} {0} {} {Simple Dirt Road} {} {Dry, leached soil clouds the air with each step. The narrow road leads from the Tar Valon road to a stone well, which lies between a bright red barn and farmhouse. Various grain crops patchwork the fenced pastures.} {Tar Valon Road South of Tar Valon} {} {} {} {1} {} +E {4499} {e} {e} {2} {0} {} {1} {} {0} +E {4497} {w} {w} {8} {0} {} {1} {} {0} +E {4500} {s} {s} {4} {0} {} {1} {} {0} + +R {4499} {0} {} {Inside the Great Red Barn} {} {Sacks of barley and grains are stacked in corners, and on the walls pitchforks among other farming instruments hang from nail pegs. Above, several nests are perched on rafter beams. There are views over the surrounding countryside out the windows.} {Tar Valon Road South of Tar Valon} {} {} {} {1} {} +E {4498} {w} {w} {8} {0} {} {1} {} {0} + +R {4500} {0} {} {At the Stone Well} {D} {A bench near the well invites a moment's peace and refreshment. The farmhouse nearby is a rustic, practical structure with few windows and only one door. By the smell of things, a tasty meal is being prepared inside.} {Tar Valon Road South of Tar Valon} {} {} {} {1} {} +E {4498} {n} {n} {1} {0} {} {1} {} {0} +E {4501} {e} {e} {2} {0} {} {1} {} {0} + +R {4501} {0} {} {A Wisdom's House} {} {Simple yet clean, this typical wisdom's home has all the telltale signs of a busy owner. Glass jars containing every imaginable color of salve and cream are arranged according to some mysterious scheme on the profusion of oak-hewn shelves by one of the walls. The rest of the room is dominated by a large well-stocked open fire nestled at the bottom of a tall brick chimney, which reaches all the way up to the roof. Two ornately carved wooden benches with embroidered cushions face the fireplace, perfectly positioned to give views over the surrounding area through the large window. A large bell hangs in one corner, which the Wisdom tolls when she holds a surgery in Alindaer.} {Tar Valon Road South of Tar Valon} {} {} {} {1} {} +E {4500} {w} {w} {8} {0} {} {1} {} {0} + +R {4502} {0} {} {The Tar Valon Road} {} {You are traveling on the road to Tar Valon, a well-constructed avenue connecting Caemlyn and the city of women. The excellent condition of the road presents you with easy travelling. Fences to either side protect farmers' crops from the hungry trespasser.} {Tar Valon Road South of Tar Valon} {} {} {} {1} {} +E {4503} {n} {n} {1} {0} {} {1} {} {0} +E {4497} {s} {s} {4} {0} {} {1} {} {0} + +R {4503} {0} {} {Thoroughfare of Alindaer} {} {Fields of varying crops have been planted on both sides of the road, where the brush and timberline have been cleared back severel feet for the hamlet just to the north. Towering piles of hay and roving watchdogs rest around the perimeter, while farmboys playing small hand-carved flutes frolic happily amongst them.} {Tar Valon Road South of Tar Valon} {} {} {} {1} {} +E {4504} {n} {n} {1} {0} {} {1} {} {0} +E {4502} {s} {s} {4} {0} {} {1} {} {0} + +R {4504} {0} {} {Market Square} {} {Stone-paved streets guide the traffic of Tar Valon between the red and brown brick houses and shops of this small village. Squadrons of soldiers file through town periodically from Tar Valon, and the market throng divide around them as if marching men were obstructions they were long used to.} {Tar Valon Road South of Tar Valon} {} {} {} {1} {} +E {4507} {n} {n} {1} {0} {} {1} {} {0} +E {4505} {e} {e} {2} {0} {} {1} {} {0} +E {4506} {w} {w} {8} {0} {} {1} {} {0} +E {4503} {s} {s} {4} {0} {} {1} {} {0} + +R {4505} {0} {} {Village of Alindaer} {} {A few men and women carrying trays of fruit try to interest passing soldiers and travellers in wrinkled apples and pears from winter cellars. Most of what you survey is hardly worth a copper, but the weary harvest this harsh weather reaps leaves them little choice. A rowing boat lies tied to the shore to the east.} {Tar Valon Road South of Tar Valon} {} {} {} {1} {} +E {4504} {w} {w} {8} {0} {} {1} {} {0} + +R {4506} {0} {} {Village of Alindaer} {D} {Here you find a peaceful haven away from the steady flow of mule-driven wagons, travellers and marching patrols. According to the townsfolk, the village of Alindaer has lain beside the river almost as long as Tar Valon has occupied its island. Yet, its been completely sacked and put to the torch on many occasions during various wars against the Aes Sedai.} {Tar Valon Road South of Tar Valon} {} {} {} {1} {} +E {4504} {e} {e} {2} {0} {} {1} {} {0} + +R {4507} {0} {} {Thoroughfare of Alindaer} {} {Small red brick houses are built all along the road right up to the river's edge, where, to the north, fishing boats are tethered to a small network of piers. A pleasant breeze rolls in from the water.} {Tar Valon Road South of Tar Valon} {} {} {} {1} {} +E {4508} {n} {n} {1} {0} {} {1} {} {0} +E {4504} {s} {s} {4} {0} {} {1} {} {0} + +R {4508} {0} {} {Thoroughfare of Alindaer} {} {To the north-east, the foot of a white bridge stretches over the east side of River Erinin and arches straight to the walls that surround the island of Tar Valon, The tops of the high walls of gleaming white, silver-streaked stone look down on the bridge's height. At intervals, guard towers interrupt the walls, their massive footings washed by the river.} {Tar Valon Road South of Tar Valon} {} {} {} {1} {} +E {4509} {n} {n} {1} {0} {} {1} {} {0} +E {4507} {s} {s} {4} {0} {} {1} {} {0} + +R {4509} {0} {} {Foot of the Bridge} {} {Often a place thronging with crowds, the bridge begins a long arch over the half mile or more of the River Erinin. Guards posted at the foot carefully check everyone who wants to cross.} {Tar Valon Road South of Tar Valon} {} {} {} {1} {} +E {4510} {e} {e} {2} {0} {} {1} {} {0} +E {4508} {s} {s} {4} {0} {} {1} {} {0} + +R {4510} {0} {} {Bridge Over the Alindrelle} {} {Striking, the bridge is an architectural wonder. The openwork walls look intricate enough to tax the best craftswoman at her lace-frame. It hardly seems that such could have been done with stone, or that it could stand even its own weight.} {Tar Valon Road South of Tar Valon} {} {} {} {1} {} +E {4511} {e} {e} {2} {0} {} {1} {} {0} +E {4509} {w} {w} {8} {0} {} {1} {} {0} + +R {4511} {0} {} {Bridge Over the Alindrelle} {} {The river rolls, strong and steady, fifty or more paces below, and for all its half mile length the bridge flows unsupported from riverbank to island. The bridge has room and some to spare for ten men to walk abreast. A tall, bronze-clad gate stands between the bridge and Tar Valon to the east. A large sign lists the local laws and customs.} {Tar Valon Road South of Tar Valon} {} {} {} {1} {} +E {4512} {e} {e} {2} {0} {} {1} {} {0} +E {4510} {w} {w} {8} {0} {} {1} {} {0} + +R {4555} {0} {} {The Chachin Stables} {S} {Rows of horse stalls accommodate the city's inhabitants' steeds. There are bales of fresh hay piled in a corner, and shelves piled high with horse tackle such as new saddles, horseshoes, ropes, and bridles. Also hanging next to various stalls are harnesses for use in drawing carriages.} {Kandor} {} {} {} {1} {} +E {15247} {w} {w} {8} {0} {} {1} {} {0} + +R {4734} {0} {} {Inside the Cellar} {} {The walls of this cellar are covered in plaster and the ground is formed by neatly laid paving stones. Racks stand against the one side, probably used for storing food. A metal ring has been placed into the wall near a corner of the cellar, a lone chair placed nearby. A wooden stairs leads upwards.} {Andoran Countryside East} {} {} {} {1} {} +E {454} {u} {u} {16} {0} {} {1} {} {0} + +R {4773} {0} {} {The Alcove} {} {Hidden behind the section of wall bearing the ancient symbol of the Aes Sedai is this narrow and cramped compartment. Little remains here in the wall-sized safe despite its enclosed nature; the cracks on the outside wall's lining of the would-be secret entrance must have been also cracks in the door's seals. Even so, the air is quite musty and difficult to breathe in deeply.} {City in the Blight} {} {} {} {1} {} +E {14493} {s} {s} {4} {0} {} {1} {} {0} + +R {4775} {0} {} {Armory} {} {Shrouded in shadows, this room contains many shelves and closets that might have been used to store weapons. The sandy brown walls are rough and glistening with wet condensation. The only way out of here seems to be the way that you came in.} {Borderlands West of Fal Dara} {} {} {} {1} {} +E {11514} {n} {n} {1} {0} {} {1} {} {0} + +R {4785} {0} {} {The Beginning of a Hidden Tunnel} {} {Hidden beneath the mountain this tunnel seems to lead into the mountain. The walls are black and charred as coal and gravel falls down from the crumbling walls. A glimmer of light trickles through the partly concealed opening above. The tunnel heads east from here into the darkness.} {Fallow Hills} {} {} {} {1} {} +E {15529} {n} {n} {1} {0} {} {1} {} {0} +E {4786} {e} {e} {2} {0} {} {1} {} {0} + +R {4786} {0} {} {Bend in the Tunnel} {} {The tunnel bends south and west here, both ends swallowed by darkness. The walls consist of rough, black stone obviously formed by nature but a torn off piece of cloth on the floor indicate that the tunnels have been used by someone at one point. The tunnel ascends gradually as it continues south.} {Fallow Hills} {} {} {} {1} {} +E {4785} {w} {w} {8} {0} {} {1} {} {0} +E {4787} {s} {s} {4} {0} {} {1} {} {0} + +R {4787} {0} {} {Tunnel Inside the Crumbling Mountain} {} {The air is musty and warm, making breathing a not so pleasant experience. The sound of dripping water echoes throughout the mountain. A grayish light can be seen sneaking down from an opening above a large stone step.} {Fallow Hills} {} {} {} {1} {} +E {4786} {n} {n} {1} {0} {} {1} {} {0} +E {4788} {u} {u} {16} {0} {} {1} {} {0} + +R {4788} {0} {} {The Peak of the Crumbling Mountain} {} {At the top of this mountain the signs of decay are more evident. The stone is almost soft here, gravel falling off the walls at the slightest touch. Old weapons and armor parts have been left here, either there was a battle here long ago or someone expects a battle to take place here.} {Fallow Hills} {} {} {} {1} {} +E {4787} {d} {d} {32} {0} {} {1} {} {0} + +R {4789} {0} {} {A Private Treasury} {} {The stairway climbs into the lone treasury and a vault lies in the back of the room. Windows let light in and the crowns of trees can be made out in the distance. Very little decoration adorns the room and a table stands at the center with a pinned-down map. The windows are very narrow.} {Chachin} {} {} {} {1} {} +E {16913} {d} {d} {32} {0} {} {1} {} {0} + +R {4794} {0} {} {Imperial Internment Camp - Sleeping Chambers} {} {Little more than a wooden hut in the middle of the plains, the furniture in the sleeping chambers is sparse and rickety. A few narrow beds without mattresses stand along the walls and a single lantern provides the only light. The only exit is to the west, back to the wild Seanchan plains.} {Grasslands North of Seandar} {} {} {} {1} {} +E {20151} {w} {w} {8} {0} {} {1} {} {0} + +R {4795} {0} {} {The Manor's Gates} {} {The manor is nothing more than a large farmhouse, with the building surrounding a cobbled inner courtyard. A cobbled path tunnels through the front of the manor, passing a sturdy, metal-bound greatdoor on its way to the yard outside. The walls of the tunnel have been plastered white.} {Emond's Field} {} {} {} {1} {} +E {4796} {n} {n} {1} {0} {} {1} {} {0} +E {19970} {s} {s} {4} {0} {} {1} {} {0} + +R {4796} {0} {} {The Manor's Courtyard} {} {The manor is nothing more than a large farmhouse, with the building surrounding a cobbled inner courtyard. A cobbled path tunnels through the front of the manor, passing a sturdy, metal-bound greatdoor on its way to the yard outside. From the way items have been stashed along the walls of the courtyard, one can see this manor is in use by fighting men, not fancy nobles. Among the plain gray cobblestones that form the surface, red granite cobbles form the emblem of a large red eagle spreading its wings.} {Emond's Field} {} {} {} {1} {} +E {4802} {n} {n} {1} {0} {} {1} {} {0} +E {4797} {e} {e} {2} {0} {} {1} {} {0} +E {4804} {w} {w} {8} {0} {} {1} {} {0} +E {4795} {s} {s} {4} {0} {} {1} {} {0} + +R {4797} {0} {} {The Recruitment Office} {} {A sparsely decorated room meets the eye, bare of all but a desk, a few stools and a large map on the wall detailing Red Eagle movements and areas or responsibility. A large sheaf of papers lie stacked on the desk; requisitions from more recruits from various officers.} {Emond's Field} {} {} {} {1} {} +E {4796} {w} {w} {8} {0} {} {1} {} {0} +E {4798} {u} {u} {16} {0} {} {1} {} {0} + +R {4798} {0} {} {The Eagles' Bar} {} {Rough carved wood, barely sanded down to smoothness, forms several large, low tables at which weary Eagles can rest their bones and hoist a mug or have some food to rejuvenate them between battles. A large, well stocked bar spans one wall, allowing an Eagle access to slake their thirst without even having to move very far at all. The smell of spilled beer already permeates the air. Mementoes of Skyle, Warrick, Greedyfly, Drizzt and Fever are scattered around the room to look at. Surely more will appear in time.} {Emond's Field} {} {} {} {1} {} +E {4799} {n} {n} {1} {0} {} {1} {} {0} +E {4800} {u} {u} {16} {0} {} {1} {} {0} +E {4797} {d} {d} {32} {0} {} {1} {} {0} + +R {4799} {0} {} {The Eagles' Reception} {} {Old cabinets lay against the walls, used to store the equipment of those that rent a bed here. The room itself is small and cramped with a couple of beds placed where there is space. A person would be lucky to find an unclaimed bed.} {The Volcano} {} {} {} {1} {} +E {4798} {s} {s} {4} {0} {} {1} {} {0} + +R {4800} {0} {} {The Eagles' Reception} {} {Old, but well-made cabinets stand against the walls, used to store the equipment of those who rest in these barracks. The room itself is small and cramped with a few bunkbeds placed where there is space. A person would be lucky to find an unclaimed bed. A few private rooms for higher ranking officers of the Red Eagles line a corridor.} {Emond's Field} {} {} {} {1} {} +E {4801} {s} {s} {4} {0} {} {1} {} {0} +E {4798} {d} {d} {32} {0} {} {1} {} {0} + +R {4801} {0} {} {Balcony Overlooking Emond's Field} {} {This sheltered balcony with a carved banister commands a view of the Westwood, Emond's Field and the North and Old Roads. The heart of Manetheren Reborn can be watched and surveyed from this vantage point. A new tile roof protects from precipitation as well as the sun. Some bows and arrows lie at the ready, in case the manor's vantage point needs to be used for showering enemies with arrows.} {Emond's Field} {} {} {} {1} {} +E {4800} {n} {n} {1} {0} {} {1} {} {0} + +R {4802} {0} {} {The Sitting Room} {} {Benches and chairs line the walls of this room. Another room lies beyond a pair of double doors to the side of the room. The wood-paneled walls have few decorations, with a painting here or there. A few potted plants that lay in the corners of the room to add some color to the drab wood walls. A sword is hanging on the wall above the double doors.} {Emond's Field} {} {} {} {1} {} +E {4803} {e} {e} {2} {0} {} {1} {} {0} +E {4796} {s} {s} {4} {0} {} {1} {} {0} + +R {4803} {0} {} {The Strategy Room} {} {Maps of all sorts and sized are stacked in high piles in this room, which is in dire need of cleaning, with cobwebs hanging from the ceiling beams. The only parts of the room not coated in dust are an area surrounding a desk and the path leading to the door. A white flag with a large red eagle hangs across the back wall. A table stands near the western wall , on the polished wood lies an abandoned sheet of paper bearing the name of Razzor.} {Emond's Field} {} {} {} {1} {} +E {4802} {w} {w} {8} {0} {} {1} {} {0} + +R {4804} {0} {} {A Former Storage Room Turned Armory} {} {Odd paintings and works of art line the walls, while numerous pieces of sculpture and pottery have been placed on the floor against the wall. This room is so cluttered, it is hard to move without almost knocking something over. A heavy iron door blocks the exit to the west.} {Emond's Field} {} {} {} {1} {} +E {4796} {e} {e} {2} {0} {} {1} {} {0} + +R {4805} {0} {} {The Kandori Merchants' Guildhall} {} {A large marble hall forms the entrance of the Guildhall of the Kandori Merchants' Guild. The vast chamber echoes any sound made within the hall, causing it to reverberate off the red marble floors and gray marble walls. The sound of voices emanates from a pair of dark wooden doors to the east.} {Kandor} {} {} {} {1} {} +E {4807} {e} {e} {2} {0} {} {1} {} {0} +E {4806} {w} {w} {8} {0} {} {1} {} {0} +E {15248} {s} {s} {4} {0} {} {1} {} {0} +E {4808} {u} {u} {16} {0} {} {1} {} {0} + +R {4806} {0} {} {In the Guild's Warehouse} {} {All neatly organized, this warehouse is filled with tall wooden racks which are all numbered. Each member of the Kandori Merchant's Guild is allotted space to keep their wares. Three sets of heavy double doors with brackets for bars on the inside lead out towards the Chachin streets.} {Kandor} {} {} {} {1} {} +E {4805} {e} {e} {2} {0} {} {1} {} {0} + +R {4807} {0} {} {In the Common Room} {} {This large common room of darkly polished wood is bustling with customers. The center of the room is occupied with tables, while small cubicles formed by open carved wooden panels have been placed against the wall for more private meetings. Two marble hearths stand on each side of the room, facing eachother. The scene on one hearth depicts a charge of the Kandori Red Horse, the other the legend of the warrior Queen Kirukan, who reportedly beheaded a False Dragon with her two-handed sword.} {Kandor} {} {} {} {1} {} +E {4805} {w} {w} {8} {0} {} {1} {} {0} + +R {4808} {0} {} {The Guild's Reception} {} {This clean establishment offers private rooms to members of the Kandori Merchants' Guild. The lower part of the wall is covered by dark polished wooden wainscoting, above which a rich burgundy and gold wallpaper gives an air of richness to the hallway. Wooden doors with polished brass latches line the hallway, obscuring the contents of the rooms that lie beyond.} {Kandor} {} {} {} {1} {} +E {4805} {d} {d} {32} {0} {} {1} {} {0} + +R {4809} {0} {} {Lair of the Traitor} {} {The thick clay walls of this room have been smoothed out so it is almost as if one were inside a windowless adobe. Niches in the wall have been carved out so that lanterns can be placed in them for illumination. A muddy blue carpet covers the floor beneath a small and rickety table that is covered with books and maps. To the west a small sleeping chamber is visible.} {Flood Plains of Seandar} {} {} {} {1} {} +E {20323} {n} {n} {1} {0} {} {1} {} {0} +E {4810} {w} {w} {8} {0} {} {1} {} {0} + +R {4810} {0} {} {Dank Clay Walls} {} {Sleeping pallets have been carved into the thick clay of the walls where a dozen people can sleep, a bit cramped but still comfortable. Hanging from the ceiling is a large brass oil lamp, its elegance at odds with the rest of the chamber with its map covered walls. The smell in here is very earthy and musty, the combination of night sweat and moisture of the clay.} {Flood Plains of Seandar} {} {} {} {1} {} +E {4809} {e} {e} {2} {0} {} {1} {} {0} + +R {4812} {0} {} {Inside a Narrow Tunnel} {} {Hollowed out into the earth, a narrow tunnel of crumbling earth and stone goes into the hillside. Small rivulets in the floor mark where water once carved a path, and the air is moist with the smell of mold yet is still, with no movement to it whatsoever.} {Rocky Foothills} {} {} {} {1} {} +E {6232} {e} {e} {2} {0} {} {1} {} {0} +E {4813} {w} {w} {8} {0} {} {1} {} {0} + +R {4813} {0} {} {Trapped Underground} {} {A claustrophobic hollow in the dirt is barely large enough to be called anything other than a mistake of nature. Ancient bones jut out of the dirt as if whatever or whomever was buried here is clawing back to the surface to reclaim life.} {Rocky Foothills} {} {} {} {1} {} +E {4812} {e} {e} {2} {0} {} {1} {} {0} +E {4814} {w} {w} {8} {0} {} {1} {} {0} + +R {4814} {0} {} {Under the Lone Tree} {} {A slippery mess of tree roots dangles from the surface above, their skins slimy and slippery with spiderwebs and rot. A narrow tunnel of earth crumbles all around, and the air is as still as the grave.} {Rocky Foothills} {} {} {} {1} {} +E {4813} {e} {e} {2} {0} {} {1} {} {0} +E {4815} {u} {u} {16} {0} {} {1} {} {0} + +R {4815} {0} {} {A Lone Tree} {} {A single small tree twisted in a mangled shape rests alone atop the summit of the hill. Broken often by small holes, the tree's branches are covered with thick leaves and bear the cluttered remains of bird nests. Trails of trampled grass lead towards the tree. The hillside in all directions is steep, and the only way down is to carefully climb.} {Rocky Foothills} {} {} {} {1} {} +E {4814} {d} {d} {32} {0} {} {1} {} {0} + +R {4816} {0} {} {Entrance of the Cave} {} {Small and tight this natural rock cave is filled with the odor of animals and animal droppings. A pile of bones in the corner show that whatever lives here eats very well off of the carcasses of elk and deer. If one were to crouch down one could probably duck through the opening into the north room of the cave.} {Westwood by the Mountains} {} {} {} {1} {} +E {4817} {n} {n} {1} {0} {} {1} {} {0} +E {2814} {w} {w} {8} {0} {} {1} {} {0} + +R {4817} {0} {} {Hibernation Room} {} {Larger than the rough rock room to the south, this area is clean of feces and rotting carcasses. The floor of the cave is worn smooth in some areas by countless generations of the bears that hold sway over this area of the Mountains of Mist. The ceiling of the cave is very low, making those taller than five foot five having to crouch, not the type of room you want to be outnumbered in a fight.} {Westwood by the Mountains} {} {} {} {1} {} +E {4816} {s} {s} {4} {0} {} {1} {} {0} + +R {4819} {0} {} {Atop a Pine} {} {A strange bit of leather, that almost looks like a harness, hangs from a stout branch. This could never be a horse harness however, no horses face was ever shaped by nature that could fit that harness. The thick branches of the tree, almost four feet in diameter, are strong enough to support the weight of man or beast. A small platform has been formed of cut branches still bleeding sap, wide enough to fit two grown men comfortably among the safety of the branches. The way into the sky has been cleared.} {Thin Woodlands} {} {} {} {1} {} +E {11222} {d} {d} {32} {0} {} {1} {} {0} + +R {4820} {0} {} {A Dank Cave} {} {Water coming down through the dead leaves above makes for a hollow dripping sound. You can hear wings beating in the cave, and a slight hissing. The walls seem to be smooth as glass, and a large ruby securely imbedded in the wall glints at you.} {Light Woods and Plains} {} {} {} {1} {} +E {4821} {e} {e} {2} {0} {} {1} {} {0} +E {15068} {u} {u} {16} {0} {} {1} {} {0} + +R {4821} {0} {} {Deeper in a Dank Cave} {} {The walls of the cave are smooth here, and huge stalactites are in the center of the area. A huge crack running through the ground is off to the south, an opening in the cave reveals nothing but an inky blackness. Small pebbles on the cave floor fall into the opening to the south as you walk, and they fall silently, as if they never reach the bottom. To go south would seem an unwise choice. To the east, you can hear a trickling of water.} {Light Woods and Plains} {} {} {} {1} {} +E {4822} {e} {e} {2} {0} {} {1} {} {0} +E {4820} {w} {w} {8} {0} {} {1} {} {0} + +R {4822} {0} {} {A Large Cavern} {} {A cavern of immense proportions is here, and a dark pool of liquid has gathered in the middle. Crystalline formations grow from the walls and the ceiling, and the air is damp and muggy. A strange smell emanates from the east somewhere.} {Light Woods and Plains} {} {} {} {1} {} +E {4825} {n} {n} {1} {0} {} {1} {} {0} +E {4823} {e} {e} {2} {0} {} {1} {} {0} +E {4821} {w} {w} {8} {0} {} {1} {} {0} + +R {4823} {0} {} {Pit of Vipers} {} {Bat droppings cover the floor, which beetles and maggots of all kinds seem to be thriving in. Numerous skeletons are strewn about, and all around are holes in the cave walls that loud hissing noises can be heard from. A small trickle of water leads off to the north.} {Light Woods and Plains} {} {} {} {1} {} +E {4824} {n} {n} {1} {0} {} {1} {} {0} +E {4822} {w} {w} {8} {0} {} {1} {} {0} + +R {4824} {0} {} {An Underground River} {} {The loud roar of the river sounds like close thunder rolling off mountains. Water rushes by at an incredible pace, and a large boulder in the middle causes cold water to splash up on to you. To the west, the cave seems to grow strangely warm, and you can smell smoke.} {Light Woods and Plains} {} {} {} {1} {} +E {4825} {w} {w} {8} {0} {} {1} {} {0} +E {4823} {s} {s} {4} {0} {} {1} {} {0} + +R {4825} {0} {} {Heart of the Cave} {} {A torch is here, fastened to the wall securely. A small chest lays off to one side, and some tattered cloth and a pile of dessication seems to attract the attention of some small buzzing insects. To the east, there is a loud sound of thunder, but to the south, the cave is very silent.} {Light Woods and Plains} {} {} {} {1} {} +E {4824} {e} {e} {2} {0} {} {1} {} {0} +E {4822} {s} {s} {4} {0} {} {1} {} {0} + +R {4826} {0} {} {In a Dark Cave} {} {This cave is cleverly concealed by the shrub and has kept this place dark. The ceiling stretches on into the darkness. Stalagtites descend from the darkness above. Animal bones are everwhere in the area, and a trail appears worn in to the north. The smell of rotting carcasses is particularly strong.} {Woodlands of Saldaea} {} {} {} {1} {} +E {4827} {n} {n} {1} {0} {} {1} {} {0} +E {16049} {w} {w} {8} {0} {} {1} {} {0} + +R {4827} {0} {} {Deep Inside a Dark Cave} {} {Rotting carcasses lie abundantly on the cave floor. They appear old and fresh, some even stripped to the bone. Flies buzz around the area, feeding off the corpses. Several stalagtites touch the ground here, and the sound of dripping water can be heard intermitently. A worn path continues south and east.} {Woodlands of Saldaea} {} {} {} {1} {} +E {4828} {e} {e} {2} {0} {} {1} {} {0} +E {4826} {s} {s} {4} {0} {} {1} {} {0} + +R {4828} {0} {} {A Bear Den} {} {A large, worn down area of stone is here in the middle, and is clear of the bones that litter the rest of the cave. The cave ends here, a rock wall stretching up into the darkness above. A small puddle of water lies in a corner as more water drips from the ceiling above.} {Woodlands of Saldaea} {} {} {} {1} {} +E {4827} {w} {w} {8} {0} {} {1} {} {0} + +R {4829} {0} {} {Inside the Cavern} {} {A small cavern serves as the home for a bear and her cubs. Being known to usually be quite peaceful animals, bears are just as well-known to protect their young fiercely when encountered with them. The floor of this cavernous lair is littered with the bones of small animals, many of them crushed during the rough games of the cubs.} {Tar Valon Road North of Caemlyn} {} {} {} {1} {} +E {1699} {s} {s} {4} {0} {} {1} {} {0} + +R {4830} {0} {} {In the Thorns} {} {This is a small clearing in the thorns. Thickets of thorns growing in every direction, near two spans in the air, blocking almost all view and access to this spot. The only possible opening is to the east, where the thorns easily can be brushed aside. The soil is hard and bare, except some weeds. A contour on the ground is faintly visible.} {East of the Waterwood} {} {} {} {1} {} +E {3551} {e} {e} {2} {0} {} {1} {} {0} +E {4831} {d} {d} {32} {0} {} {1} {} {0} + +R {4831} {0} {} {In the Dank Hideout} {} {This appears to be a human made cave, dug out in the soil. Apparently someone lives here, a small bed covers one wall, and a large chest stands in a corner. The walls are made out of dirt, supported by large wooden planks. Whoever lives here did apparently more work with hiding the place than making it.} {East of the Waterwood} {} {} {} {1} {} +E {4830} {u} {u} {16} {0} {} {1} {} {0} + +R {4832} {0} {} {Lair of the Cat} {} {This dark hole beneath the Waterwood is home to a large predator. From the furs and bones around, it is obvious that it lives mainly on the cattle of near-by farmers. The air is stifling, and it reeks of decay and death. It would be a good idea not to add any bones to the pile.} {The Waterwood} {} {} {} {1} {} +E {3493} {u} {u} {16} {0} {} {1} {} {0} + +R {4836} {0} {} {A Dead Forest} {} {The tall, brown trees tower above the ground. Dead leaves and twigs lay strewn about the hard dirt. Off to the west, the trees break a bit, showing a small path that leads deeper into the desolate forest. All around, brown and yellow grass and shrubs struggle for survival against the giant trees.} {Northern Borderlands} {} {} {} {1} {} +E {4841} {n} {n} {1} {0} {} {1} {} {0} +E {4837} {e} {e} {2} {0} {} {1} {} {0} +E {12284} {s} {s} {4} {0} {} {1} {} {0} + +R {4837} {0} {} {A Dead Forest} {} {The tall, thick trees appear lifeless with their yellow leaves, and the bark that peels off their trunks in long strips. The grass and bushes that grow amongst the trees are not in any better condition with scraggly, leafless branches, or dried, yellow blades of grass. The dead forest stretches out for miles in every direction.} {Northern Borderlands} {} {} {} {1} {} +E {4840} {n} {n} {1} {0} {} {1} {} {0} +E {4838} {e} {e} {2} {0} {} {1} {} {0} +E {4836} {w} {w} {8} {0} {} {1} {} {0} +E {12283} {s} {s} {4} {0} {} {1} {} {0} + +R {4838} {0} {} {A Dead Forest} {} {The trees crowd together, forming a canopy that blocks out the sky. Yellow leaves float lazily down to the ground from the dried, dying branches. Piles of leaves and dried grass partially block the path to the north. All around, the dead forest extends out, with clumps of grass and dry bushes growing beneath the yellowing trees.} {Northern Borderlands} {} {} {} {1} {} +E {12272} {n} {n} {1} {0} {} {1} {} {0} +E {4839} {e} {e} {2} {0} {} {1} {} {0} +E {4837} {w} {w} {8} {0} {} {1} {} {0} +E {12282} {s} {s} {4} {0} {} {1} {} {0} + +R {4839} {0} {} {A Dead Forest} {} {The trees here are the same shade of sickly yellow as the dying grass that grows in clumps on the ground. To the north runs a path through the dying woods, and to the northeast, the path makes a turn before it reaches a rocky opening farther to the northeast. To the east, the path continues its run through the forest.} {Northern Borderlands} {} {} {} {1} {} +E {12271} {n} {n} {1} {0} {} {1} {} {0} +E {12279} {e} {e} {2} {0} {} {1} {} {0} +E {4838} {w} {w} {8} {0} {} {1} {} {0} +E {12281} {s} {s} {4} {0} {} {1} {} {0} + +R {4840} {0} {} {A Dead Forest} {} {The brown and yellow leaves of the tall trees lay strewn about the soft ground, making piles around the trunks. Off to the east, the trees give way into a small, overgrown path that leads through the forest. To the south and west, the trees, shrubs and yellow grass cover everything, giving this forest a sickly, dead appearance.} {Northern Borderlands} {} {} {} {1} {} +E {12272} {e} {e} {2} {0} {} {1} {} {0} +E {4841} {w} {w} {8} {0} {} {1} {} {0} +E {4837} {s} {s} {4} {0} {} {1} {} {0} + +R {4841} {0} {} {A Dead Forest} {} {Clumps of thin, dry grass grow in the soil of the forest. Yellow leaves from the tall trees create little piles on the ground around the thick trunks of the trees. Off to the east, in the distance, the trees break slightly, showing a small path through the forest. Short bushes and shrubs mix in with the grass and trees, their dried leaves adding to the piles on the ground.} {Northern Borderlands} {} {} {} {1} {} +E {4840} {e} {e} {2} {0} {} {1} {} {0} +E {4836} {s} {s} {4} {0} {} {1} {} {0} + +R {4842} {0} {} {In a Cage} {} {Hanging off a sturdy wooden frame set alongside the Tear Road are several cages that are roughly the size of a man. They have been erected by the Illianers to display criminals, either temporarily or permanently. One of the cages contains a rotting skeleton.} {The Tear Road} {} {} {} {1} {} +E {7580} {d} {d} {32} {0} {} {1} {} {0} + +R {4843} {0} {} {Inside a Hidden Shack} {} {This shack looks surprisingly little like any human structure, even from inside. The walls consist of thick roots, vines, bushes and other rainforest material. The stench of animal dropping hangs heavily on the air and the small doorway seems about to fall down from its nonexistent hinges. The shack is large though and with the lack of any real furniture, with the exception of a tree trunk to sit on, this preposterous hovel can easily hide a large group of people.} {Mayene Peninsula} {} {} {} {1} {} +E {7952} {w} {w} {8} {0} {} {1} {} {0} + +R {4844} {0} {} {Outside a Broken Tower} {} {An old tower is the prominent feature with a dark green moss growing on the decaying stone. The tower itself is intact, somehow, but rocks litter the ground having fallen from above. The air is thick and heavy outside the tower door and it has a musty taste to it. Tick weeds block paths to the east and west. In the stone underfoot, cracks and chips mark the wear and tear it has endured over countless years of disrepair and disuse.} {Seanchan Smob Chain} {} {} {} {1} {} +E {4845} {n} {n} {1} {0} {} {1} {} {0} +E {20090} {s} {s} {4} {0} {} {1} {} {0} + +R {4845} {0} {} {Ground Floor of the Tower} {} { Grime lines the inside of the tower walls and floor. The air smells musty and is thick enough to almost taste. The room itself is sparse and barely serves the purpose of a functional ground floor entrance. The walls curve around towards a decrepit staircase in the centre of the room and there are no doors or windows to allow for any natural light to illuminate the room. A sign hangs precariously above the altar.} {Seanchan Smob Chain} {} {} {} {1} {} +E {4846} {n} {n} {1} {0} {} {1} {} {0} +E {4844} {s} {s} {4} {0} {} {1} {} {0} + +R {4846} {0} {} {A Platform in Pitch Black Darkness} {} {Standing on a platform in the darkness, it is impossible to see anything at all. The air is cold, and wet, and the silence is deafening. To the south, the inside of the tower can be made out. The only other way off the platform is onwards through the opening.} {Seanchan Smob Chain} {} {} {} {1} {} +E {4905} {n} {n} {1} {0} {} {1} {} {0} +E {4863} {e} {e} {2} {0} {} {1} {} {0} +E {4878} {w} {w} {8} {0} {} {1} {} {0} +E {4845} {s} {s} {4} {0} {} {1} {} {0} +E {4918} {u} {u} {16} {0} {} {1} {} {0} +E {4847} {d} {d} {32} {0} {} {1} {} {0} + +R {4847} {0} {} {On a Dark Ladder} {} {Roughly cut from sturdy hardwood, the rungs of this ladder have been notched into a stout looking beam and lashed with rope. The walls of the tunnel have been lined with wooden planks to hold back the muddy swamp. Even still soft mud oozes between the cracks and drips quietly downward. A sign is here.} {NEW ZONE} {} {} {} {1} {} +E {4846} {u} {u} {16} {0} {} {1} {} {0} +E {4848} {d} {d} {32} {0} {} {1} {} {0} + +R {4848} {0} {} {A Muddy Tunnel} {} {Roughly cut stone provides walls for this dark and dreary tunnel. Soft mud slowly drips from above near the base of a wooden ladder leading upwards. Massive beams of darkly stained wood brace the ceiling of the tunnel to keep it from falling in. The tunnel takes a more natural look to the east.} {NEW ZONE} {} {} {} {1} {} +E {4849} {e} {e} {2} {0} {} {1} {} {0} +E {4847} {u} {u} {16} {0} {} {1} {} {0} + +R {4849} {0} {} {A Darkened Tunnel} {} {An odd mix of naturally formed cave and man carved tunnel form the walls. Thin runnels of water dance down the face of the walls adding to small pools glistening on the tunnel floor. The darkness continues in two directions here, one a east to west tunnel while the second heads south.} {NEW ZONE} {} {} {} {1} {} +E {4855} {e} {e} {2} {0} {} {1} {} {0} +E {4848} {w} {w} {8} {0} {} {1} {} {0} +E {4850} {s} {s} {4} {0} {} {1} {} {0} + +R {4850} {0} {} {In a Flooded Tunnel} {} {Seeping through cracks in the otherwise solid rock overhead, drops of water join the already flooded pool in this section of the tunnel. Rough hewn lumber has been braced against the stone ceiling in regular intervals where someone has widened what nature created. A north to south tunnel rises in each direction out of the cold waters. A small tunnel extends to the east.} {NEW ZONE} {} {} {} {1} {} +E {4849} {n} {n} {1} {0} {} {1} {} {0} +E {4854} {e} {e} {2} {0} {} {1} {} {0} +E {4851} {s} {s} {4} {0} {} {1} {} {0} + +R {4851} {0} {} {Rising Tunnel} {} {In the dark, dampened surrounding of this underground maze, the flow of air becomes important to notice. Miniscule yet chilly drafts flow from the west and east down a sharp incline towards the north. Underfoot, a strange mud-sand mixture adds a bit of traction to the water slicked tunnel.} {NEW ZONE} {} {} {} {1} {} +E {4850} {n} {n} {1} {0} {} {1} {} {0} +E {4853} {e} {e} {2} {0} {} {1} {} {0} +E {4852} {w} {w} {8} {0} {} {1} {} {0} + +R {4852} {0} {} {In A Muddy Tunnel} {} {A muddy, sand mixture stands inches deep across the length and breadth of this tunnel. The mixture falls from a opening in the ceiling above and seems to drain through a pair of smaller holes on the north and west ends of the tunnel. A trail of muddy sand leads out of the tunnel to the east.} {NEW ZONE} {} {} {} {1} {} +E {4851} {e} {e} {2} {0} {} {1} {} {0} + +R {4853} {0} {} {Turn In The Tunnel} {} {Sloping ever so slightly as it turns from south to west, this tunnel appears to be completely natural. Large stalactites hang from the ceiling like fangs from a beasts mouth. Running down the northern edge of the tunnel, a glistening dark sheet of water flows towards the west.} {NEW ZONE} {} {} {} {1} {} +E {4851} {w} {w} {8} {0} {} {1} {} {0} +E {4862} {s} {s} {4} {0} {} {1} {} {0} + +R {4854} {0} {} {A Flooded Chamber} {} {Ankle deep waters stand coldly atop to floor of the wide chamber. Within the dark pool a glimpse of light darts by from small creatures who have adapted to this cold, dark environment. High above the ceiling glistens with dampness fed from the swamps above. A small tunnel leads to the west.} {NEW ZONE} {} {} {} {1} {} +E {4850} {w} {w} {8} {0} {} {1} {} {0} + +R {4855} {0} {} {Intersection in the Tunnel} {} {Two distinct tunnels merge to form a intersection here in the darkness. From the ceiling hundreds of stalactites of all sizes point their tips towards the rocky floor below, though something has shorn off some of the larger stalactites. One tunnel slants down slightly as it travels from east to west. The second tunnel climbs as it branches off to the north.} {NEW ZONE} {} {} {} {1} {} +E {4857} {n} {n} {1} {0} {} {1} {} {0} +E {4856} {e} {e} {2} {0} {} {1} {} {0} +E {4849} {w} {w} {8} {0} {} {1} {} {0} + +R {4856} {0} {} {Dead End in the Cave} {} {Opening into a wide cavern, the tunnel comes to a dead end. Large columns of stone have slowly formed over untold ages as stalactites and stalagmites have merged. The floor here has a smooth look to it as if worn by many years of traffic. A nearly natural tunnel slants downward to the west.} {NEW ZONE} {} {} {} {1} {} +E {4855} {w} {w} {8} {0} {} {1} {} {0} +E {4860} {s} {s} {4} {0} {} {1} {} {0} + +R {4857} {0} {} {A Sloping Tunnel} {} {Water condenses in dark glistening beads on the walls of this cool underground tunnel. The floor here is rough and uneven allowing water to pool together where it drips loudly in this otherwise quiet place. The tunnel continues to rise to the east and slopes downward to the south.} {NEW ZONE} {} {} {} {1} {} +E {4858} {e} {e} {2} {0} {} {1} {} {0} +E {4855} {s} {s} {4} {0} {} {1} {} {0} + +R {4858} {0} {} {A Dark Tunnel} {} {Sloping ever so slightly downward from east to west, this tunnel shows signs of recent use. The floor has been cleared of debris and worn smooth by countless feet over the years. An occasional drop of water falls from the ceiling above only to run down the slant into the darkness.} {NEW ZONE} {} {} {} {1} {} +E {4859} {e} {e} {2} {0} {} {1} {} {0} +E {4857} {w} {w} {8} {0} {} {1} {} {0} + +R {4859} {0} {} {A Musty Storeroom} {} {An assortment of wooden crates and containers stand lined along the walls of the natural looking chamber. The floor of the chamber has been covered with fresh loose straw and motes of dust hang in the air. A strange musty smell mixing with the straw dust suggests livestock is stored nearby.} {NEW ZONE} {} {} {} {1} {} +E {4858} {w} {w} {8} {0} {} {1} {} {0} + +R {4860} {0} {} {A Hidden Tunnel} {} {Skilfully hidden behind the door, a smoothly carved, manmade tunnel curves from north to east. Unlike the rest of the tunnels encountered so far, this tunnel is remarkably clean and dry. The flicker of torchlight can be seen dimly coming from the east. A door opens into a cavern to the north.} {NEW ZONE} {} {} {} {1} {} +E {4856} {n} {n} {1} {0} {} {1} {} {0} +E {4861} {e} {e} {2} {0} {} {1} {} {0} + +R {4861} {0} {} {The Enormous Cavern} {} {Hidden deep underground, this cavern is the last place one would expect to find a thriving tribe. Small caves acting as homes for the tribe have been carefully carved into the walls of the cavern. Under the great dome, a massive stalagmite has been carefully carved into a throne, presumably belonging to the leader of this lost tribe. A small tunnel leaves west.} {NEW ZONE} {} {} {} {1} {} +E {4860} {w} {w} {8} {0} {} {1} {} {0} + +R {4862} {0} {} {A Dark Muddy Cavern} {} {Clumps of thick oozing mud fall from the ceiling in irregular intervals to combine with a small flow of water running across the floor of this cavern. The muddy water runs towards the caverns eastern edge where is disappears through a small hole worn into the rock over untold ages. The dark and muddy cavern has but one exit to the north leading into the darkness.} {NEW ZONE} {} {} {} {1} {} +E {4853} {n} {n} {1} {0} {} {1} {} {0} + +R {4863} {0} {} {Snow on the Overhang} {} {The mountains fall away abruptly to the west, giving a magnificent view to the lavish plains below. The weight of the glacier continuously pushes more ice towards the edge, creating treacherous overhangs. White spots on the rocks by the base of the mountains show where ice and snow have landed after breaking off the glacier. A sign is here.} {Seanchan Smob Chain} {} {} {} {1} {} +E {4846} {w} {w} {8} {0} {} {1} {} {0} +E {4864} {s} {s} {4} {0} {} {1} {} {0} + +R {4864} {0} {} {Yellow Snow} {} {Damp air has settled on the mountain wall to the south, creating a slick, icy surface. Sulphur from the smoking peak above has mixed with the water, giving both ice and snow a bright, yellow hue. The glacier continues in every direction, but its main body lies to the north.} {Seanchan Smob Chain} {} {} {} {1} {} +E {4863} {n} {n} {1} {0} {} {1} {} {0} +E {4876} {e} {e} {2} {0} {} {1} {} {0} +E {4865} {w} {w} {8} {0} {} {1} {} {0} +E {4877} {s} {s} {4} {0} {} {1} {} {0} + +R {4865} {0} {} {Tongue of Ice Around the Peak} {} {A narrow strip of ice and snow hugs the mountain wall to the south, creating a ledge below the peak. The summit above is unclimbable, both because of the icy surface and the steep angle. The snow is covered with shallow indentations, both as a result of the fierce winds and the sun thawing parts of it. A faint haze of smoke is just visible, rising over the mountains to the northwest.} {Seanchan Smob Chain} {} {} {} {1} {} +E {4864} {e} {e} {2} {0} {} {1} {} {0} +E {4866} {s} {s} {4} {0} {} {1} {} {0} + +R {4866} {0} {} {Snow Drift Between Two Mountain Crags} {} {A couple of large crags stand out from the mountain side, forcing the winds into a turbulent motion. As a result, snow has gathered up in an odd, wave-shaped formation. There is a narrow gap between the rock wall and the end of the snow drift, creating a tiny, sheltered cave.} {Seanchan Smob Chain} {} {} {} {1} {} +E {4865} {n} {n} {1} {0} {} {1} {} {0} +E {4867} {w} {w} {8} {0} {} {1} {} {0} + +R {4867} {0} {} {Hugging the Mountain Wall} {} {The icy ledge continues around a mountain ridge, narrowing down to a mere arms breadth. Volleys of chilly air pass by at high speed, whining and howling as they pass craggy rocks and dark crevices. Far below to the west lies the base of the mountains and widespread, green plains.} {Seanchan Smob Chain} {} {} {} {1} {} +E {4866} {e} {e} {2} {0} {} {1} {} {0} +E {4868} {s} {s} {4} {0} {} {1} {} {0} + +R {4868} {0} {} {Icy Ledge Above the Scree} {} {Large boulders and slabs of rock lie far below, their path down the mountain side marked by a huge, black scar. The lichen covering the boulders indicate that the slide happened long ago. The icy ledge continues to the north and south, though the southern end seems to fall away as the mountain becomes steeper. Above, dark smoke billows from the summit.} {Seanchan Smob Chain} {} {} {} {1} {} +E {4867} {n} {n} {1} {0} {} {1} {} {0} +E {4869} {d} {d} {32} {0} {} {1} {} {0} + +R {4869} {0} {} {Scree Along the Mountain Side} {} {Every step must be watched in between these blocks of granite, as rocks suddenly stick out at head height, or disappear below. The whim of nature has created passages and caves between the boulders of this scree, making it an ideal shelter for anyone not wishing to be found. The stones open into a cave to the west, while a narrow crack leads up into free air.} {Seanchan Smob Chain} {} {} {} {1} {} +E {4870} {w} {w} {8} {0} {} {1} {} {0} +E {4868} {u} {u} {16} {0} {} {1} {} {0} + +R {4870} {0} {} {Climbing the Scree} {} {A slanting boulder lies on the ground, leading up to a hole among the rocks above. This cave is large and airy, but jagged rocks make traveling through it difficult. Narrow openings among the stones lead to the east and south. A couple of droppings on the ground hint that the caves are occupied.} {Seanchan Smob Chain} {} {} {} {1} {} +E {4869} {e} {e} {2} {0} {} {1} {} {0} +E {4872} {s} {s} {4} {0} {} {1} {} {0} +E {4871} {u} {u} {16} {0} {} {1} {} {0} + +R {4871} {0} {} {Atop the Granite Boulder} {} {This huge block of granite has a horizontal surface that sticks up above the scree, giving it magnificent view to the peaks to the east and the chaotic heap of boulders to the west. Large gaps between the rocks hint that the area is littered with smaller and bigger caves and tunnels.} {Seanchan Smob Chain} {} {} {} {1} {} +E {4870} {d} {d} {32} {0} {} {1} {} {0} + +R {4872} {0} {} {Narrow Space between the Boulders } {} {The boulders to the east and west are tall, but stand close together, creating this airy, narrow tunnel. A couple of pale bones lie on a ledge above, and more bones lie on the ground below it. A gap among the stones above are likely to make the ledge a good vantage point for a predator, but the area is too small for a person.} {Seanchan Smob Chain} {} {} {} {1} {} +E {4870} {n} {n} {1} {0} {} {1} {} {0} +E {4873} {d} {d} {32} {0} {} {1} {} {0} + +R {4873} {0} {} {Between Flint and Granite} {} {Large rocks lie in a chaotic pile, forming this cramped passage between two larger caves. At waist height, an area of the rock has been polished smooth, as if someone or something has rubbed that spot over a long period of time. Fierce winds howl across the top of the scree, occasionally raining a gust of air down between the stones.} {Seanchan Smob Chain} {} {} {} {1} {} +E {4874} {w} {w} {8} {0} {} {1} {} {0} +E {4872} {u} {u} {16} {0} {} {1} {} {0} + +R {4874} {0} {} {An Airy Cave} {} {Large boulders lean one upon the other, creating this airy cave between them. The sky and the outline of a mountain peak can be seen in the openings among the rocks. A couple of pale bones lie on the ground, recently gnawed on by some predator. There is a small opening among the boulders to the west, and a larger one to the east.} {Seanchan Smob Chain} {} {} {} {1} {} +E {4873} {e} {e} {2} {0} {} {1} {} {0} +E {4875} {w} {w} {8} {0} {} {1} {} {0} + +R {4875} {0} {} {A Stinking Den} {} {The smell of rotting flesh is mixed with the reek of several piles of lopar droppings, giving this cave a nauseating odor. Bones who are more or less cleaned of meat lie scattered on the ground, along with an occasional complete skeleton. Though there certainly isn't a large influx of fresh air from the east, a small opening allows the faintest hint of light to enter.} {Seanchan Smob Chain} {} {} {} {1} {} +E {4874} {e} {e} {2} {0} {} {1} {} {0} + +R {4876} {0} {} {Hidden Crevices in the Glacier} {} {Slightly darker snow, and the occasional sagging of the surface, are the only hints of hidden crevices in the glacier. The winds do their part in the illusory trick by continuously sprinkling new frozen powder to the area. A smoking peak looms above the icy masses to the south.} {Seanchan Smob Chain} {} {} {} {1} {} +E {4864} {w} {w} {8} {0} {} {1} {} {0} + +R {4877} {0} {} {Wading the Powder} {} {Gusts of cold air ride across the ridge to the west, bringing with it snow from the glacier. This small hollow creates a shelter from the wind, and an escape for the powder. Snowflakes dance wildly above, then calm down before landing here. The surface of the snow is specked with black - no doubt a result of the smoke erupting from the peak above.} {Seanchan Smob Chain} {} {} {} {1} {} +E {4864} {n} {n} {1} {0} {} {1} {} {0} + +R {4878} {0} {} {Along the Shore} {} {Slowly cutting thin rivulets in the dark mud, waters pouring from the wide lake to the east cross underfoot to fall down a steep incline to join the crashing waves of the Aryth ocean. Strange for the surrounding swamp, the earth, while damp, is much more solid feeling than anywhere else nearby. A sign is here.} {Seanchan Smob Chain} {} {} {} {1} {} +E {4879} {n} {n} {1} {0} {} {1} {} {0} +E {4846} {e} {e} {2} {0} {} {1} {} {0} +E {4890} {s} {s} {4} {0} {} {1} {} {0} + +R {4879} {0} {} {Beside the Dark Lake} {} {Dark, silt filled waters slowly pouring out of a placid lake to the west cover the ground as they flow towards the southeast. Thin grasses grow up out of the water to about waist high. A small peninsula protrudes into the Aryth ocean to the east, while the swamps continue to the north and south.} {Seanchan Smob Chain} {} {} {} {1} {} +E {4880} {n} {n} {1} {0} {} {1} {} {0} +E {4878} {s} {s} {4} {0} {} {1} {} {0} + +R {4880} {0} {} {Deep in the Muck} {} {Hidden below the dark surface of the swamp, thick mud grabs at hoof and foot, threatening to keep its hold forever. The dark swamp waters mirror the skies above nearly perfectly, only disturbed by the swirling currents as they flow east towards the muddy embankments bordering the Aryth ocean.} {Seanchan Smob Chain} {} {} {} {1} {} +E {4881} {e} {e} {2} {0} {} {1} {} {0} +E {4879} {s} {s} {4} {0} {} {1} {} {0} + +R {4881} {0} {} {Above the Crashing Waves} {} {Short tufts of grass cling precariously to the edge of a muddy embankment dropping suddenly into the crashing waves of the Aryth ocean. Cool mists add to the already soaked ground, making it even more slick underfoot. Standing along the edge of these muddy cliffs may not be a good idea.} {Seanchan Smob Chain} {} {} {} {1} {} +E {4882} {n} {n} {1} {0} {} {1} {} {0} +E {4880} {w} {w} {8} {0} {} {1} {} {0} + +R {4882} {0} {} {In the Grassy Marsh} {} {The slow tug of the oceans undertow pulls against submerged limbs below the dark surface of this open marsh. Small, hidden creatures dart by unseen as reedy grasses sway in the winds blowing ashore from the nearby ocean. Far to the south, a forest of tall trees covers the peninsula from edge to edge.} {Seanchan Smob Chain} {} {} {} {1} {} +E {4883} {e} {e} {2} {0} {} {1} {} {0} +E {4881} {s} {s} {4} {0} {} {1} {} {0} + +R {4883} {0} {} {Grassy Shoreline} {} {The open waters of the Aryth ocean slow as the shoreline shallows, changing to a slow methodical roll the further ashore they wash. Tall reedy grasses wave back and forth as the waves and wind play a silent game of tug-of-war. The reedy grasses of the shoreline continue to the north and to the west.} {Seanchan Smob Chain} {} {} {} {1} {} +E {4884} {n} {n} {1} {0} {} {1} {} {0} +E {4882} {w} {w} {8} {0} {} {1} {} {0} + +R {4884} {0} {} {In the Eastern Marsh} {} {It becomes exceedingly difficult to gauge just where marsh ends and ocean begins along this eastern shoreline. The grasses which grow out of the brackish waters seem to continue growing below the surface further offshore. Cool winds blow in off of the rolling waves of the Aryth ocean.} {Seanchan Smob Chain} {} {} {} {1} {} +E {4885} {n} {n} {1} {0} {} {1} {} {0} +E {4883} {s} {s} {4} {0} {} {1} {} {0} + +R {4885} {0} {} {At a Stone Tower} {} {Amidst the waving grasses of the marshes along this northern tip of the peninsula, a stone tower rises high, its footings buried deep below the mud. Sturdy wooden doors must have once hung in each of the doorways. Now all that is left are rusting steel bands hanging precariously. The floor is composed of closely fit stones and is remarkably clean except where careless feet have dragged in mud. A rickety ladder leads upwards. A sign has been placed here.} {Seanchan Smob Chain} {} {} {} {1} {} +E {4886} {n} {n} {1} {0} {} {1} {} {0} +E {4888} {e} {e} {2} {0} {} {1} {} {0} +E {4884} {s} {s} {4} {0} {} {1} {} {0} +E {4889} {u} {u} {16} {0} {} {1} {} {0} + +R {4886} {0} {} {Tip of the Peninsula} {} {Small shards of broken shells intermingled with fine white crystals of sand mix with dark mud to form a firm, yet soft shoreline. The cool, rolling ocean waves crash ashore continuing to deposit additional sand and shells, hardening the mix further. The dark, sandy shoreline curves abruptly from the south to the west at this north-eastern tip of the peninsula.} {Seanchan Smob Chain} {} {} {} {1} {} +E {4887} {e} {e} {2} {0} {} {1} {} {0} +E {4885} {s} {s} {4} {0} {} {1} {} {0} + +R {4887} {0} {} {Tip of the Peninsula} {} {Wind and waves buffet the shoreline of this north-eastern tip of the peninsula. Each wave deposits additional bits of sand and shell upon the murky shoreline. An odd looking bump in the sand is the only irregularity in the otherwise flat terrain. A large stone tower sits to the south-west.} {Seanchan Smob Chain} {} {} {} {1} {} +E {4886} {w} {w} {8} {0} {} {1} {} {0} +E {4888} {s} {s} {4} {0} {} {1} {} {0} + +R {4888} {0} {} {Near the Tip} {} {The rolling waves of the ocean wash ashore, their caps almost brushing the sides of a stone tower sitting to the west. The grassy marsh of this peninsula gives way to a murky mess of mud and sand. No vegetation survives where the cool, brackish waters of the Aryth ocean slowly erode the shore.} {Seanchan Smob Chain} {} {} {} {1} {} +E {4887} {n} {n} {1} {0} {} {1} {} {0} +E {4885} {w} {w} {8} {0} {} {1} {} {0} + +R {4889} {0} {} {Atop the Stone Tower} {} {The great expanse of the Aryth ocean extends far beyond what can be seen from the top of this tower. White capped waves methodically roll westward towards the main body of Seanchan. Below the tower, the open grasses of the marsh extend southward towards a dark lake and beyond, a shadowy swamp.} {Seanchan Smob Chain} {} {} {} {1} {} +E {4885} {d} {d} {32} {0} {} {1} {} {0} + +R {4890} {0} {} {A Curving Shoreline} {} {The black mud shoreline of the swamp makes a slow curve from the west to the north, its outer edge making a short, yet sudden drop into the waters of the Aryth ocean. Just below the embankment to the south, an ancient, rotting boardwalk stands with one end submerged in the brackish waters.} {Seanchan Smob Chain} {} {} {} {1} {} +E {4878} {n} {n} {1} {0} {} {1} {} {0} +E {4891} {w} {w} {8} {0} {} {1} {} {0} + +R {4891} {0} {} {Beside a Murky Lake} {} {Bordering the edge of a large lake hidden in the swamps, the silt darkened waters of the swamp split their flows towards the lake and the shoreline to the east. A thick mossy scum borders the edge of the lake, but the waters near the middle seem to be clearer than any found elsewhere in the swamps.} {Seanchan Smob Chain} {} {} {} {1} {} +E {4890} {e} {e} {2} {0} {} {1} {} {0} +E {4892} {s} {s} {4} {0} {} {1} {} {0} + +R {4892} {0} {} {Near a Muddy Cliff} {} {The land here begins to decline slightly towards the east, the murky waters of the swamp flowing in thin rivulets downward ending in a sharp fall towards the waters of the Aryth ocean. Tall waves rolling ashore slowly erode the muddy cliff from below while swamp waters erode from above.} {Seanchan Smob Chain} {} {} {} {1} {} +E {4891} {n} {n} {1} {0} {} {1} {} {0} +E {4893} {s} {s} {4} {0} {} {1} {} {0} + +R {4893} {0} {} {Upon a Crumbling Boardwalk} {} {Wide enough to support a horse, this boardwalk set upon short pylons has fallen into disrepair. Here and there a plank has crumbled into the marsh leaving a black gap. One large plank appears to be ajar, its end rising slightly above the others. The boardwalk ends just a little farther east.} {Seanchan Smob Chain} {} {} {} {1} {} +E {4892} {n} {n} {1} {0} {} {1} {} {0} +E {4894} {e} {e} {2} {0} {} {1} {} {0} +E {4895} {d} {d} {32} {0} {} {1} {} {0} + +R {4894} {0} {} {Upon a Crumbling Boardwalk} {} {The decaying boardwalk comes to an abrupt end as it slowly dives beneath the advancing waves of the Aryth ocean. Mists, rain and rolling waves have slicked the boards making it difficult to keep from falling into the salty waters. The shallow waters of the coastline continue to the north and south, while the Aryth ocean deepens further offshore to the east.} {Seanchan Smob Chain} {} {} {} {1} {} +E {4893} {w} {w} {8} {0} {} {1} {} {0} + +R {4895} {0} {} {Below the Planks} {} {A muddy mess collects everywhere on the floor of this rough cut tunnel. Water drips wildly down from the rough hewn planks of wood overhead, adding to the murky mess below. The one saving grace appears to be that the water is carrying the muddy mess further into the tunnels to the south.} {Seanchan Smob Chain} {} {} {} {1} {} +E {4896} {s} {s} {4} {0} {} {1} {} {0} +E {4893} {u} {u} {16} {0} {} {1} {} {0} + +R {4896} {0} {} {A Turn in the Muddy Tunnel} {} {Small runnels of water stream from the tunnel to the north to pool in a small basin formed in the stone floor of this tunnel. Strangely, the water seems to be escaping out the bottom of the pool, evidenced by a small whirlpool dancing across the pools face. The tunnel continues to the west.} {Seanchan Smob Chain} {} {} {} {1} {} +E {4895} {n} {n} {1} {0} {} {1} {} {0} +E {4897} {w} {w} {8} {0} {} {1} {} {0} + +R {4897} {0} {} {A Muddy Tunnel} {} {Thick globs of mud falling from the tunnels roof have collected into a strange shape in the middle of the tunnels floor. The dark, muddy walls of the tunnel seem to bend outward, allowing room to walk around the shape without disturbing it. The dark tunnels continue to the east and west.} {Seanchan Smob Chain} {} {} {} {1} {} +E {4896} {e} {e} {2} {0} {} {1} {} {0} +E {4898} {w} {w} {8} {0} {} {1} {} {0} + +R {4898} {0} {} {A Dark Turn} {} {Thick mud presses inward from the dark walls squeezing the tunnel to nearly shoulder width at some points before widening up once again. At one such point, the tunnel seems to take a sudden turn from the south to the east. The sound of near constantly dripping water echoes faintly from the south.} {Seanchan Smob Chain} {} {} {} {1} {} +E {4897} {e} {e} {2} {0} {} {1} {} {0} +E {4899} {s} {s} {4} {0} {} {1} {} {0} + +R {4899} {0} {} {A Split in the Darkness} {} {The sound of water echoes eerily in the darkness, each drip splashing loudly with a metallic ring. This section of the dark muddy tunnel seems to be slightly lower than the major tunnel to the north and south. A small opening in the eastern wall leads even further downward into the darkness.} {Seanchan Smob Chain} {} {} {} {1} {} +E {4898} {n} {n} {1} {0} {} {1} {} {0} +E {4900} {e} {e} {2} {0} {} {1} {} {0} +E {4902} {s} {s} {4} {0} {} {1} {} {0} + +R {4900} {0} {} {A Sharp Bend} {} {The small, rather cramped tunnel turns sharply from the west to the south as it angles slightly downward. The floor of the tunnel seems to be made of stone, worn smooth by ages of running water. The sound of water dripping echoes loudly from the south. This tunnel joins a larger one to the west.} {Seanchan Smob Chain} {} {} {} {1} {} +E {4899} {w} {w} {8} {0} {} {1} {} {0} +E {4901} {s} {s} {4} {0} {} {1} {} {0} + +R {4901} {0} {} {At a Dead End} {} {Standing almost knee deep in cold, murky waters, the tunnel appears to open into a orb shaped cavern. Stalactites and stalagmites reach towards each other across the span like the teeth of some giant animal ready to bite its prey. A small, cramped looking tunnel exits the cavern to the north.} {Seanchan Smob Chain} {} {} {} {1} {} +E {4900} {n} {n} {1} {0} {} {1} {} {0} + +R {4902} {0} {} {A Curving Tunnel} {} {An occasional clump of dirt falls from the fragile ceiling of this dark, cramped tunnel. Intermingled with some small tendrils of roots and occasional worms tail can be seen glistening with moisture. The tunnels floor slopes downward slightly as it turns from the west to the north.} {Seanchan Smob Chain} {} {} {} {1} {} +E {4899} {n} {n} {1} {0} {} {1} {} {0} +E {4903} {w} {w} {8} {0} {} {1} {} {0} + +R {4903} {0} {} {Inside a Murky Tunnel} {} {Cool and dank, the walls of this tunnel appear to be made more of still moistened mud than of anything substantial. Drops of water fall irregularly, echoing loudly as they splash in to calm pools of water formed on the tunnel floor. The tunnels darkness continues to the south and east.} {Seanchan Smob Chain} {} {} {} {1} {} +E {4902} {e} {e} {2} {0} {} {1} {} {0} +E {4904} {s} {s} {4} {0} {} {1} {} {0} + +R {4904} {0} {} {A Darkened Niche} {} {Clammy, mud caked walls form a barrier on three sides, though something more solid must be hidden behind the mud to hold the swamps above at bay. Dripping profusely from the ceiling, darkly tainted waters add to the muddy mess at the tunnels floor. Thin root tendrils hang down from the tunnels ceiling, suggesting very little stands between this tunnel and outside.} {Seanchan Smob Chain} {} {} {} {1} {} +E {4903} {n} {n} {1} {0} {} {1} {} {0} + +R {4905} {0} {} {Near Anangore} {} {The small village called Anangore lies to the west, through a gate. The village is inhabited mainly by farmers. A small narrow track through the grass lies to the north, while the earth is softer and less well walked to the south. Occasionally noise can be heard from the village to the west. A sign is here.} {Seanchan Smob Chain} {} {} {} {1} {} +E {4906} {w} {w} {8} {0} {} {1} {} {0} +E {4846} {s} {s} {4} {0} {} {1} {} {0} + +R {4906} {0} {} {The Well of Anangore} {} {A well situated in village square of Anangore provides a clean source of drinking water for the inhabitants of this small village. The grocer is to the north and some homes lie to the south and west, a short distance along the medium sized gravel covered track. Torm have been here drinking at the trough and have several left tell-tale piles smoking around the trough.} {Seanchan Smob Chain} {} {} {} {1} {} +E {4913} {n} {n} {1} {0} {} {1} {} {0} +E {4905} {e} {e} {2} {0} {} {1} {} {0} +E {4907} {w} {w} {8} {0} {} {1} {} {0} +E {4915} {s} {s} {4} {0} {} {1} {} {0} + +R {4907} {0} {} {A Dirt Road Through Anangore} {} {A narrow road travels through the small village of Anangore. The dirt making up the roadway is packed hard through constant use over the past years. To the north and south, homes of villagers can be found, while to the east, is the village square and the source of fresh water.} {Seanchan Smob Chain} {} {} {} {1} {} +E {4912} {n} {n} {1} {0} {} {1} {} {0} +E {4906} {e} {e} {2} {0} {} {1} {} {0} +E {4908} {w} {w} {8} {0} {} {1} {} {0} +E {4911} {s} {s} {4} {0} {} {1} {} {0} + +R {4908} {0} {} {Outside Anangore} {} {A small track leads east into the village of Anangore. The road is made of pressed, dry orange clay. Several small rocks have been moved to the sides of the track by constant use. Wide bladed desert grasses line the track. Noise from farmers can be heard from time to time.} {Seanchan Smob Chain} {} {} {} {1} {} +E {4909} {n} {n} {1} {0} {} {1} {} {0} +E {4907} {e} {e} {2} {0} {} {1} {} {0} +E {4910} {s} {s} {4} {0} {} {1} {} {0} + +R {4909} {0} {} {The Track Near Anangore} {} {A narrow track runs north-south parallel to the small village of Anangore, which lies to the east. The road is made up of dried clay, sand and the occasional smooth white pebble. The plains extend to the west. On either side of the roadway there are some small flowering plants and bushes. The plains extend to the west.} {Seanchan Smob Chain} {} {} {} {1} {} +E {4908} {s} {s} {4} {0} {} {1} {} {0} + +R {4910} {0} {} {A Small Farmyard} {} {The sounds of various farm animals drifts through the air. To the northeast, you can see a farmhouse. The muffled sound of some exotic animals can be heard occasionally. The fields to the south are well ploughed and regularly harvested. A wheel lies on top of some planks.} {Seanchan Smob Chain} {} {} {} {1} {} +E {4908} {n} {n} {1} {0} {} {1} {} {0} +E {4911} {e} {e} {2} {0} {} {1} {} {0} +E {4916} {d} {d} {32} {0} {} {1} {} {0} + +R {4911} {0} {} {A Cottage} {} {A simple wooden building, clearly the home of a simple hard working country family. A small table and a pair of wooden chairs are the only furniture. A small window opens onto the yard to the west. Someone has worked very hard to maintain this meager existence.} {Seanchan Smob Chain} {} {} {} {1} {} +E {4907} {n} {n} {1} {0} {} {1} {} {0} +E {4910} {w} {w} {8} {0} {} {1} {} {0} + +R {4912} {0} {} {A Small Home} {} {A simple farmhouse made from wood. Only the necessary furniture has been bought by this simple farming family. A hoe stands placed against the door. A simple bed is on the upper level under the rafters. A small stove sits beside the old table. The smell of newly baked cakes fills the air.} {Seanchan Smob Chain} {} {} {} {1} {} +E {4907} {s} {s} {4} {0} {} {1} {} {0} + +R {4913} {0} {} {Anangore Supplies} {} {Many wooden shelfs line the back wall of this small grocer's shop. Meat is hanging from the ceiling, no doubt curing. Round topped deep baskets holding a variety of fresh produce line the space immediately in front of the counter. The floor is well kept and a fragrant smell is afforded by the porcelain vase containing freshly cut flowers.} {Seanchan Smob Chain} {} {} {} {1} {} +E {4906} {s} {s} {4} {0} {} {1} {} {0} +E {4914} {u} {u} {16} {0} {} {1} {} {0} + +R {4914} {0} {} {Living Quarters} {} {A small modest multipurpose home. The kitchen area has a small stove for cooking at beside the food preparation area. A clean table serves as both a place to eat at and the location where the grocer does his paperwork. A single large family sized bed lies to the west.} {Seanchan Smob Chain} {} {} {} {1} {} +E {4913} {d} {d} {32} {0} {} {1} {} {0} + +R {4915} {0} {} {A Brick Building} {} {The red bricks of the small homestead look as though they are cleaned daily. A small bed lies against the southern wall. A dutch door separates the home from the square to the north. A small stove is against the eastern wall and wood is stacked beside it. The floor is wooden and covered by a rustic rug woven from wool and colored in oranges and yellows.} {Seanchan Smob Chain} {} {} {} {1} {} +E {4906} {n} {n} {1} {0} {} {1} {} {0} + +R {4916} {0} {} {An Underground Cavern} {} {Small steps have been carved out of the rock leading to the village above. The rock caverns widen a little as they continue to the west. The air is heavy and cool. Numerous wooden barrels are arranged haphazardly around a large round wooden table. A bucket in the corner serves the function of a toilet. Several large wooden structures are arranged in a row. If they were smaller they could be beds.} {Seanchan Smob Chain} {} {} {} {1} {} +E {4917} {w} {w} {8} {0} {} {1} {} {0} +E {4910} {u} {u} {16} {0} {} {1} {} {0} + +R {4917} {0} {} {A Dark Cavern} {} {The cave under the village of Anangore is dark and cool. The air is a little damp and cool. The walls have been carved from bedrock. Pick marks can still be seen in places in the walls and ceiling. Sturdy wooden pillars and rafters support the weight of the rock and soil above.} {Seanchan Smob Chain} {} {} {} {1} {} +E {4916} {e} {e} {2} {0} {} {1} {} {0} + +R {4918} {0} {} {Sticks and Stones} {} {Small pebbles litter the grassy hillside. Many twigs and branches of varying shapes and sizes have fallen from the nearby trees and bushes. A small cairn of stones is arranged to one side covering some larger branches. Occasionally some noise can be heard from beneath the earth. A sign is here.} {Seanchan Smob Chain} {} {} {} {1} {} +E {4919} {n} {n} {1} {0} {} {1} {} {0} +E {4921} {u} {u} {16} {0} {} {1} {} {0} +E {4846} {d} {d} {32} {0} {} {1} {} {0} + +R {4919} {0} {} {Before a Narrow Ascent} {} {The golden colored rocks stretch up as the cliffs tower skyward. The surface of the rock wall is rough and crumbly. At the base of the stone wall, there is a small pile of bright yellow dust. Moss and ferns grow in the cracks in the surface of the rock. Grass grows at the edge of the narrow trail through the mountains.} {Seanchan Smob Chain} {} {} {} {1} {} +E {4918} {s} {s} {4} {0} {} {1} {} {0} +E {4920} {u} {u} {16} {0} {} {1} {} {0} + +R {4920} {0} {} {Receding Trail} {} {Green short grass covers the hilly passage. The noise of water hitting against rock can be heard in the far north. The path continues to the north and east. The jagged rocks of the cliffs descend sharply below. Large dark colored boulders block the route to the south.} {Seanchan Smob Chain} {} {} {} {1} {} +E {4941} {e} {e} {2} {0} {} {1} {} {0} +E {4919} {d} {d} {32} {0} {} {1} {} {0} + +R {4921} {0} {} {At a Rundown Signpost} {} {A weathered wooden post stands at the edge of the hillside track. Some rough melon sized black and grey rocks have been piled at the base of the pillar. An oblong piece of weathered timber has some writing on it and several lines or arrows. The sign hangs to one side and is cracked on the lower left hand corner.} {Seanchan Smob Chain} {} {} {} {1} {} +E {4922} {e} {e} {2} {0} {} {1} {} {0} +E {4918} {d} {d} {32} {0} {} {1} {} {0} + +R {4922} {0} {} {Brushy Slopes} {} {The old dirt path meanders between the boulders and small bushes. A wall of rock reaches upward and blocks the way north and south. One or two small trees grow higher up in the rocky slopes. A flock of birds perch high in the treetops, filling the air with the sweetest of songs. Patches of sunlight dot the path as it continues east and west.} {Seanchan Smob Chain} {} {} {} {1} {} +E {4923} {e} {e} {2} {0} {} {1} {} {0} +E {4921} {w} {w} {8} {0} {} {1} {} {0} + +R {4923} {0} {} {A Sandy Cove} {} {A small boat about the size of a large three person canoe lies abandoned on the beachhead. The hull has a four foot long hole in the forward section. A pool of water about six inches deep is towards the rear section of the keel hauled vessel. Some plants and barnacles have attached themselves to the painted wooden hull. The paint is weathered and is flaking.} {Seanchan Smob Chain} {} {} {} {1} {} +E {4922} {w} {w} {8} {0} {} {1} {} {0} +E {4924} {s} {s} {4} {0} {} {1} {} {0} + +R {4924} {0} {} {Rocky Shore} {} {Small rounded pebbles and chunks of rounded stones are strewn across the dirty yellow sand of the beach. There are masses of dark dull strings of seaweed scattered along the bay. Each of the strands resembles a pearl necklace except for it's deep green color.} {Seanchan Smob Chain} {} {} {} {1} {} +E {4923} {n} {n} {1} {0} {} {1} {} {0} +E {4925} {e} {e} {2} {0} {} {1} {} {0} + +R {4925} {0} {} {Overlooking the Bay} {} {Beach grass grows to the west marking the edge of the bay. The open clearing just off the beach is quite exposed to the blistering sea winds from the west. The plants growing to the south are more at home in the wet climate of the marshy area which stretches in that direction. A trail descends down to some long grass.} {Seanchan Smob Chain} {} {} {} {1} {} +E {4924} {w} {w} {8} {0} {} {1} {} {0} +E {4926} {d} {d} {32} {0} {} {1} {} {0} + +R {4926} {0} {} {Patch of Tall Grass} {} {Tiny red stemmed plants with golden heads grow in among the short grass. Spiky leaves protrude from each of the heads of the plants, the tips of the leaves forming a five pointed star. The small plants are dwarfed by a patch of grass to the west which has grown to over six feet tall. The Pampas grass has thick bamboolike stems. Some feathery flowers and seed clusters are interspersed with the long flat leaves.} {Seanchan Smob Chain} {} {} {} {1} {} +E {4927} {e} {e} {2} {0} {} {1} {} {0} +E {4925} {u} {u} {16} {0} {} {1} {} {0} + +R {4927} {0} {} {Medley of Leaves} {} {Thin blades of lush green grass grows between the smooth white stones and sparkling sand. There are some crisp brown leaves in a pile beside one of the larger rocks. The dry leaves crunch when anything larger than a squirrel runs over them.} {Seanchan Smob Chain} {} {} {} {1} {} +E {4930} {n} {n} {1} {0} {} {1} {} {0} +E {4928} {e} {e} {2} {0} {} {1} {} {0} +E {4926} {w} {w} {8} {0} {} {1} {} {0} + +R {4928} {0} {} {Marshy Ground} {} {Leaves gently fall, blanketing the ground and filling the air with a quiet rustling. An earthy fragrance wafts on the breeze and a woodpecker can be heard from somewhere deeper in the bog. Some heather grows on the more solid sections of the swamp. The lilac flowers which bloom on this low lying shrub are quite colorful for the dank marsh.} {Seanchan Smob Chain} {} {} {} {1} {} +E {4929} {n} {n} {1} {0} {} {1} {} {0} +E {4927} {w} {w} {8} {0} {} {1} {} {0} + +R {4929} {0} {} {Caliginous Refuge} {} {Every tiny noise seems to echo a hundred times in this huge cavern. Lack of light causes the blackness high overhead to hide the roof of the cave and make the chamber seem bigger than it is. The sound of running water grows louder here, seeming to come from the north. A narrow tunnel leads off into the darkness to the west and up.} {Seanchan Smob Chain} {} {} {} {1} {} +E {4930} {w} {w} {8} {0} {} {1} {} {0} +E {4928} {s} {s} {4} {0} {} {1} {} {0} +E {4931} {u} {u} {16} {0} {} {1} {} {0} + +R {4930} {0} {} {Camouflaged Den} {} {The cave in the mountains is completely pitch black. The cavern is filled with stale air. A musty smell fills the bedarkened den. It resembles rotting leaves. Some sackcloth is thrown about the floor. A ray of light from outside shines in from the south, casting long shadows.} {Seanchan Smob Chain} {} {} {} {1} {} +E {4929} {e} {e} {2} {0} {} {1} {} {0} +E {4927} {s} {s} {4} {0} {} {1} {} {0} + +R {4931} {0} {} {Dank Vault} {} {Dark slime oozes down the walls of this dank chamber. The room seems to glow with a dark, pulsing light, casting impenetrable shadows into every corner. Sharp jagged rocks protrude from the walls, endangering anyone who dares venture close. The stifling smell of filth and decay hangs in the air and dry, brittle bones litter the ground.} {Seanchan Smob Chain} {} {} {} {1} {} +E {4932} {n} {n} {1} {0} {} {1} {} {0} +E {4929} {d} {d} {32} {0} {} {1} {} {0} + +R {4932} {0} {} {Burial Chamber} {} {A macabre spectacle lies here under the ground in the dark cavern hewn from the sandstone rock. The remains of several people lie in this crypt, most eaten away by rodents and natural decay. A dark eerie mist seems to spring from the walls. The air is cool here, far colder than it should be.} {Seanchan Smob Chain} {} {} {} {1} {} +E {4931} {s} {s} {4} {0} {} {1} {} {0} +E {4933} {u} {u} {16} {0} {} {1} {} {0} + +R {4933} {0} {} {Raised Alcove} {} {The sound of slow, dripping water echoes through the outer chamber of this cave. The low roof gently slopes upwards before cutting away completely towards the back, leaving nothing but darkness overhead. Closer inspection of the walls show tiny veins of a red mineral snaking through the rock.} {Seanchan Smob Chain} {} {} {} {1} {} +E {4934} {n} {n} {1} {0} {} {1} {} {0} +E {4932} {d} {d} {32} {0} {} {1} {} {0} + +R {4934} {0} {} {Recapitulant Slope} {} {The sandstone cliffs rise up towards the sky above. The rocky slopes climb to the south and east. A narrow grassy trail runs to the south. A track through the hills overlooking the ocean winds its way west. An eerie can be seen atop on of the highest rocky climbs. From time to time a pair of eagles fly around between the clouds.} {Seanchan Smob Chain} {} {} {} {1} {} +E {4935} {w} {w} {8} {0} {} {1} {} {0} +E {4933} {s} {s} {4} {0} {} {1} {} {0} + +R {4935} {0} {} {Lacerated Path Along the Hill} {} {In the early morning the dew on the thick green grass glistens when the first light hits it, reflecting the light much as a diamond would. The sharp rocks are on both sides of the meandering track which extends to the east and west. The route zig-zags between the black boulders which poke up through the earth.} {Seanchan Smob Chain} {} {} {} {1} {} +E {4934} {e} {e} {2} {0} {} {1} {} {0} +E {4936} {w} {w} {8} {0} {} {1} {} {0} + +R {4936} {0} {} {Broken Gods} {} {The harshness of the landscape is oppressive. The damp gravel crunching under foot as the path leads away from the cliffs edge. The black, damp rocks rise from the ground and seem to be reaching towards the heavens imploring the creator to move them to a more hospitable place.} {Seanchan Smob Chain} {} {} {} {1} {} +E {4935} {e} {e} {2} {0} {} {1} {} {0} +E {4937} {d} {d} {32} {0} {} {1} {} {0} + +R {4937} {0} {} {Staggered Path} {} {The path along the coast rises and falls in steps as it winds its way through the mountains and hills. To the west the coastal track provides an excellent view overlooking the Aryth Ocean to the north, while above the steep cliffs stretch and the narrow path continues on.} {Seanchan Smob Chain} {} {} {} {1} {} +E {4938} {w} {w} {8} {0} {} {1} {} {0} +E {4936} {u} {u} {16} {0} {} {1} {} {0} + +R {4938} {0} {} {Bleak View of the Ocean} {} {The sound of the tumultuous waves below can be heard crashing against the rocky cliffs. The sandstone rock is gradually eaten away by the salt water which seems to batter against it incessantly. The dark waters of the sea stretch out to the north. The white crests of the incoming waves contrast with the dark colors of the deep water.} {Seanchan Smob Chain} {} {} {} {1} {} +E {4937} {e} {e} {2} {0} {} {1} {} {0} +E {4939} {w} {w} {8} {0} {} {1} {} {0} + +R {4939} {0} {} {Barren Headland} {} {The rocky landmass sticks out above the salty sea. The waters of the Aryth Ocean spray up onto the rocky path. This salt likely is the cause of no plants or animals living in this area of the mountain path. Several smooth rocks are off to one side beside a large chunk of corral.} {Seanchan Smob Chain} {} {} {} {1} {} +E {4938} {e} {e} {2} {0} {} {1} {} {0} +E {4940} {s} {s} {4} {0} {} {1} {} {0} + +R {4940} {0} {} {Wavering Trail} {} {The mountain track continues to the north and west. The smell of the sea waft in from the north. The steep walls of rock on either side press in as the trail meanders its way between several of the large sandstone boulders. Some thick knee-high grass grows at the edge of the sandy path.} {Seanchan Smob Chain} {} {} {} {1} {} +E {4939} {n} {n} {1} {0} {} {1} {} {0} +E {4941} {w} {w} {8} {0} {} {1} {} {0} + +R {4941} {0} {} {Looping Trail Around the Eroded Cliff} {} {The track in this hills continues to the east and west making its way around a large rocky cliff. The rocks on the face of the cliff have been smoothed by years of natural erosion. The sandy ground at the base of the cliff is a perfect place for the carrots and grass to grow.} {Seanchan Smob Chain} {} {} {} {1} {} +E {4940} {e} {e} {2} {0} {} {1} {} {0} +E {4920} {w} {w} {8} {0} {} {1} {} {0} + +R {4942} {0} {} {The Inner Sanctum} {} {The air is filled with the strong acrid odor of burning incense which seems to linger about the room. Shadows dart across the walls, their source a mass of burning candles placed upon a giant marble altar in the center of the room. Bones and animal carcasses lay at the foot of the altar along with other trinkets of sacrificial offering. The wooden floor bears stains of blood and other unknown matter and is covered here and there with mystic writings drawn in blood. The ceiling slopes up high and seems to go on forever, a statue hangs suspended in midair above the altar.} {Deception Pass} {} {} {} {1} {} +E {4943} {n} {n} {1} {0} {} {1} {} {0} +E {19608} {d} {d} {32} {0} {} {1} {} {0} + +R {4943} {0} {} {Hidden Study} {} {Ancient texts and parchments line the shelves against the far wall while a cluttered desk underneath rests covered in papers and spilled wax. The east wall is covered with shelves upon which rest hundreds of beakers and vials each containing some sort of herb or elixir. Centered in the room stands a small work table with a stone mortar and pestle, beside it rests a brass urn filled with burning incense, smoke slowly rising and filling the room with its acrid aromatic odor.} {Deception Pass} {} {} {} {1} {} +E {4942} {s} {s} {4} {0} {} {1} {} {0} + +R {4944} {0} {} {At the Foot of the Cliffs of Dawn} {} {The endless desert landscape of the Aiel Waste suddenly gives way to a slope of red scree to the east, culminating in a towering cliffface of red stone. The escarpment stretches north and south as far as the eye can see, with this gap being the only one in sight. In the gap, a wide pass slopes upward and eastward, rising slowly towards the top of the cliff.} {South of Cold Rocks Hold} {} {} {} {1} {} +E {4945} {e} {e} {2} {0} {} {1} {} {0} +E {16649} {w} {w} {8} {0} {} {1} {} {0} + +R {4945} {0} {} {Entering the Pass} {} {Many moons ago, this section of the cliffs eroded and collapsed, forming a gap in the otherwise largely impenetrable Cliffs of Dawn. Nowadays, the rubble forms a way to ascend its slopes. Over the years, travel up and down the slope pulverized and compacted the rubble into some semblance of a road that is broad enough to allow merchant trains to traverse the slope.} {South of Cold Rocks Hold} {} {} {} {1} {} +E {4944} {w} {w} {8} {0} {} {1} {} {0} +E {4946} {u} {u} {16} {0} {} {1} {} {0} + +R {4946} {0} {} {By the Collapsed Arch} {} {Slopes of scree form cone shapes at the bottom of the cliffs that enclose the pass. Standing a dozen spans away from the cliff side to the north is a solitary column of red stone. Large blocks of stone litter the surface between the column and the cliff, suggesting an arch once connected the two. Now, its remnants are just a testament to the passage of time.} {South of Cold Rocks Hold} {} {} {} {1} {} +E {4947} {s} {s} {4} {0} {} {1} {} {0} +E {4945} {d} {d} {32} {0} {} {1} {} {0} + +R {4947} {0} {} {Small Patch of Grass} {} {A small patch of withered grass grows in this broad stretch of the pass. It stubbornly refuses to give way to the scorching heat and lack of water. The grass spreads out to the east, south and north, forming an intermittent patch. To the north is a strange rock formation towering high into the clear sky by day, and blocking out the stars by night.} {South of Cold Rocks Hold} {} {} {} {1} {} +E {4946} {n} {n} {1} {0} {} {1} {} {0} +E {4948} {u} {u} {16} {0} {} {1} {} {0} + +R {4948} {0} {} {Campsite on the Slope} {} {Some scraggly thorned shrubs cling to the rock strewn slope, the leaves on their lower branches chewed off by either beast of burden or local wildlife. A stone basin filled with clean water has been erected on a large flat area just off a bend, which serves as a campsite.} {South of Cold Rocks Hold} {} {} {} {1} {} +E {4949} {e} {e} {2} {0} {} {1} {} {0} +E {4947} {d} {d} {32} {0} {} {1} {} {0} + +R {4949} {0} {} {By the Broken Down Wagon} {} {The incline in this area of the pass is more steep than it is further down and the cliffs to the north and south are closing in the nearer the top of the cliffs. The hard-packed road snakes its way up the slope in wide curves. A large wagon in the shape of a barrel has tumbled down the slope and now rests on the side of the road, two sun-bleached equine skeletons that have been picked clean lying in front of it.} {South of Cold Rocks Hold} {} {} {} {1} {} +E {4948} {w} {w} {8} {0} {} {1} {} {0} +E {4950} {u} {u} {16} {0} {} {1} {} {0} + +R {4950} {0} {} {Ascension} {} {The road curves from left to right, trying to remain at a gentle incline as it ascends the steep slope in this section of the pass. Between the bends of the hard packed stretches of road, red stones and boulders lie untouched, except by tufts of grass. A dried up streambed runs to the north of the road, suggesting this area sees at least occasional rainfall.} {South of Cold Rocks Hold} {} {} {} {1} {} +E {4951} {n} {n} {1} {0} {} {1} {} {0} +E {4949} {d} {d} {32} {0} {} {1} {} {0} + +R {4951} {0} {} {Pass Through the Cliffs of Dawn} {} {Towering slopes of red rock enclose a stuffy canyon that in some places is barely wide enough for two wagons to pass eachother. Rubble that has tumbled down the slopes has gathered at the bottom of the canyon, where it gets pulverized by shod hooves and metal rimmed wagon wheels. A narrow strip of sky can be seen between the looming peaks of the Cliffs of Dawn.} {South of Cold Rocks Hold} {} {} {} {1} {} +E {4952} {e} {e} {2} {0} {} {1} {} {0} +E {4950} {s} {s} {4} {0} {} {1} {} {0} + +R {4952} {0} {} {By a Stone Spire} {} {The pass widens the nearer the top of the Cliffs of Dawn, forming a large open area amidst yellow clay earth that has been washed away in rare rainfalls and jagged red cliff faces. The road passes a tall stone spire that rises up, a pillar that grows thinner as it stretches upward, narrowing out to a point at the top. The pass grows steeper towards the east and narrows towards the west, where cliffs encroach on both sides.} {South of Cold Rocks Hold} {} {} {} {1} {} +E {4951} {w} {w} {8} {0} {} {1} {} {0} +E {4953} {u} {u} {16} {0} {} {1} {} {0} + +R {4953} {0} {} {Gap Atop the Cliffs} {} {The pass widens as it reaches the peak of the mountain range called the Cliffs of Dawn. Far in the distance, a green haze suggests the presence of a green and bountiful land. This area being close to the windward side of the mountain range, means it sees more rainfall than the Aiel Waste and tufts of juicy green grass are interspersed with the occasional small tree. A tall wall of red stone surrounds a town that straddles the bredth of the pass just to the east, its tall walls obscuring any view into it.} {South of Cold Rocks Hold} {} {} {} {1} {} +E {4954} {e} {e} {2} {0} {} {1} {} {0} +E {4952} {d} {d} {32} {0} {} {1} {} {0} + +R {4954} {0} {} {Before the Looming Wall} {} {A thirty foot high wall of red stone plastered with red mud spans the bredth of the pass, merging with the mountain walls on both ends. A tall and wide iron bound gate sits in the middle of the wall, overlooked by square guard towers. A flat open area lies before the gate, serving as a campground for merchant trains that have traversed the Waste and climbed the Cliffs of Dawn. Troughs with water and stacks of firewood are placed to service the merchants who find themselves locked out at night.} {South of Cold Rocks Hold} {} {} {} {1} {} +E {4955} {e} {e} {2} {0} {} {1} {} {0} +E {4953} {w} {w} {8} {0} {} {1} {} {0} + +R {4955} {0} {} {Passing a Massive Gatehouse} {} {A squat red stone gatehouse casts a deep shade, offering a moment of respite from the burning sun during the day. Thick wooden gates bound with iron sit to the west, while a metal portcullis hangs overhead, ready to be lowered as a second line of defense. Arrow slits and murder holes pierce the thick red stone walls, allowing defenders to repel any attackers.} {Sharan Trade Town} {} {} {} {1} {} +E {4956} {e} {e} {2} {0} {} {1} {} {0} +E {4954} {w} {w} {8} {0} {} {1} {} {0} + +R {4956} {0} {} {Bustling Square Before the Gatehouse} {} {A large paved square lies before a squat wide gatehouse that straddles a tall wall of red stone. The square is large enough for a wagon train to muster in prior to leaving the city and entering the Aiel Waste. Fountains gurgle into broad basins and tall palm trees stand in neat rows. An open space lies to the north, providing room for travelers to leave their mounts and wagons as they conduct business in the town.} {Sharan Trade Town} {} {} {} {1} {} +E {4957} {n} {n} {1} {0} {} {1} {} {0} +E {4958} {e} {e} {2} {0} {} {1} {} {0} +E {4955} {w} {w} {8} {0} {} {1} {} {0} + +R {4957} {0} {} {In the Stockyard Maze} {} {A large open space of hard packed dirt borders the looming town wall, giving merchants a place to park their wagons as they conduct business with the local populace. Low walls if stacked red stone seperate pens where pack and draught animals are allowed to rest before leaving the city again. An intricate system of bamboo runnels lying at a slight incline offers a constant supply of fresh water to every pen in the stockyard.} {Sharan Trade Town} {} {} {} {1} {} +E {4956} {s} {s} {4} {0} {} {1} {} {0} + +R {4958} {0} {} {On a Broad Street} {} {Tall buildings consisting of at least four stories enclose a broad paved avenue. The middle of the road is cut in half by a raised bed containing exotic blossoms, leafy shrubs and towering palm trees. Colorful awnings of striped cloth offer shade to pedestrians walking nearest the buildings. A narrower, shaded street runs south, towards the bazar.} {Sharan Trade Town} {} {} {} {1} {} +E {4959} {e} {e} {2} {0} {} {1} {} {0} +E {4956} {w} {w} {8} {0} {} {1} {} {0} +E {4970} {s} {s} {4} {0} {} {1} {} {0} + +R {4959} {0} {} {On a Broad Street} {} {The broad paved street is bi-sected by a raised bed containing flowering blossoms, shrubs and towering palm trees. Tall, two-wheeled wooden carts rattle by, their drivers on their way to deliver wares to foreign buyers. A five storey building stands to the north, a sign hanging out front depicting a rosey-cheeked traveler leaning on a tall staff.} {Sharan Trade Town} {} {} {} {1} {} +E {4960} {n} {n} {1} {0} {} {1} {} {0} +E {4961} {e} {e} {2} {0} {} {1} {} {0} +E {4958} {w} {w} {8} {0} {} {1} {} {0} + +R {4960} {0} {} {The Traveler's Rest} {R} {A faint aroma of incense permeates the common room of this inn, where many merchants rest their weary bones after their long journey. A fireplace flanked by an unfamiliar type of warmly shimmering stone stands ready to be lit to fend off the cold night's air. Finely carved furniture inlaid with satinwood adds to the exotic and appearance of the establishment.} {Sharan Trade Town} {} {} {} {1} {} +E {4959} {s} {s} {4} {0} {} {1} {} {0} + +R {4961} {0} {} {Before a Massive Gatehouse} {} {Red stone four storey buildings with wooden shutters flank this broad paved street, where colorful striped awnings cast a spot of shade for those passing on foot. The town's proximity to the Aiel Waste means temperatures can still soar, however, it benefits from rain from the interior breaking on the Cliffs of Dawn. A narrow, shaded street lies to the south, while a towering squat gatehouse lies to the east.} {Sharan Trade Town} {} {} {} {1} {} +E {4962} {e} {e} {2} {0} {} {1} {} {0} +E {4959} {w} {w} {8} {0} {} {1} {} {0} +E {4963} {s} {s} {4} {0} {} {1} {} {0} + +R {4962} {0} {} {At the Locked Gate} {} {A squat red stone gatehouse casts a deep shade, offering a moment of respite from the burning sun during the day. Thick wooden gates bound with iron sit to the east, allowing no passage in that direction for anyone but those who hail from the exotic land of Shara itself.} {Sharan Trade Town} {} {} {} {1} {} +E {4961} {w} {w} {8} {0} {} {1} {} {0} + +R {4963} {0} {} {A Narrow, Winding Street} {} {Wooden benches sitting outside a shop have been stacked with bolts of algode, a light fabric the Aiel frequently wear. The bolts come in plain and natural colors as well as dyed in brighter and darker tones. Opposite the cloth shop is one that sells exotic spices, which have been poured high in colorful stacks of white, beige, yellow, orange, red and brown. Oddly, even some strange looking bright blue powder is for sale.} {Sharan Trade Town} {} {} {} {1} {} +E {4961} {n} {n} {1} {0} {} {1} {} {0} +E {4964} {e} {e} {2} {0} {} {1} {} {0} + +R {4964} {0} {} {In the Stuffy Bazar} {} {Tall buildings stand closely together, forming narrow streets shrouded in welcome shadows, offering respite from the blazing sun during the day, or the frosty cold during the night. Brass lanterns light the way and vendors selling exotic wares occupy shallow alcoves that lie on the lowest floors, selling herbs and spices, silks and even the occasional Sea Folk pottery.} {Sharan Trade Town} {} {} {} {1} {} +E {4963} {w} {w} {8} {0} {} {1} {} {0} +E {4965} {s} {s} {4} {0} {} {1} {} {0} + +R {4965} {0} {} {On the Shaded Street} {} {Tall buildings line this narrow street, casting a pleasant shade that makes the area bearable even on the hottest days. Irregularly shaped brown flagstones keep the ground from being churned to mud when rains from the east sweep over the town. A shop front to the south has a wooden case with a glass on display, showcasing various stone objects.} {Sharan Trade Town} {} {} {} {1} {} +E {4964} {n} {n} {1} {0} {} {1} {} {0} +E {4966} {w} {w} {8} {0} {} {1} {} {0} + +R {4966} {0} {} {The Noisy Bazar} {} {A waft of citrus hangs in this part of the bazar, emanating from a shop where oranges, lemons, bergamot oranges and other, more strange looking fruits lie in neat and colorful stacks. On top of each stack lies a sliced piece, so foreigners can see the wares. A brass lantern hangs between the brown plastered walls, ready to illuminate the street at night.} {Sharan Trade Town} {} {} {} {1} {} +E {4965} {e} {e} {2} {0} {} {1} {} {0} +E {4967} {w} {w} {8} {0} {} {1} {} {0} + +R {4967} {0} {} {On the Winding Street} {} {Brown flagstones in all shapes and sizes cover the ground in this narrow street in the town's bazar. One of the alcoves lining the street houses a shop that sells exotic birds, which can regularly be heard screeching, singing and even talking from their cages. A small shop with richly draped wall hangings inside has a few wood and glass display cases containing gemstones. Some of the more common include raw tiger's eye and lapis lazuli. A quiet shop with a sign bearing brass scales lies to the west.} {Sharan Trade Town} {} {} {} {1} {} +E {4969} {n} {n} {1} {0} {} {1} {} {0} +E {4966} {e} {e} {2} {0} {} {1} {} {0} +E {4968} {w} {w} {8} {0} {} {1} {} {0} + +R {4968} {0} {} {A Small Bank} {$} {Fitted neatly into an alcove on the ground floor of this building, this small bank exchanges western currency to the gold, silver and copper coins native to the lands to the east. A brass scale has been placed prominently on a counter made of well polished teak. A collection of weights in different sizes sits next to the scales, read for use.} {Sharan Trade Town} {} {} {} {1} {} +E {4967} {e} {e} {2} {0} {} {1} {} {0} + +R {4969} {0} {} {In the Crowded Bazar} {} {Strung between the brown plastered walls of the narrow street, far above the throng passing through this section of the bazar, are lines with drying clothes. One wooden door with faded green paint stands ajar, revealing a steep and narrow stairs leading to the upper floors of the building. In front of a small shop to the east, small carved statuettes and even larger carved tusks and horns of ivory are on display.} {Sharan Trade Town} {} {} {} {1} {} +E {4970} {w} {w} {8} {0} {} {1} {} {0} +E {4967} {s} {s} {4} {0} {} {1} {} {0} + +R {4970} {0} {} {On the Narrow, Shaded Street} {} {Tall, brown plastered buildings enclose this street, casting a deep and welcome shade during most of the day. Colorful strands have been drawn across the street, fluttering scraps of fabric hung from them, interspersed with an occasional exotic looking lantern. Shops reside in the shallow alcoves on both sides of the street. One such shop has a display of its silken wares spread out on wooden benches outside.} {Sharan Trade Town} {} {} {} {1} {} +E {4958} {n} {n} {1} {0} {} {1} {} {0} +E {4969} {e} {e} {2} {0} {} {1} {} {0} + +R {4972} {0} {} {Down in a Small Pit} {} {A small room carved out in dirt lies covered in black inviting darkness. A rancid smell of death fills the heavy and thick air. Some bushes overhead, with ladder steps carved out of rocks, indicate that an exit is to be found there. No other way out can be found.} {Blighted Mountain Pass} {} {} {} {1} {} +E {17684} {u} {u} {16} {0} {} {1} {} {0} + +R {4973} {0} {} {A Small Clearing} {} {A small clearing stands out here seeming almost to have a touch of serenity, as far as that can be done in these corrupted lands. Gaunt trees stands here seeming somewhat less touched by the blight than the surronding lands. With a little effort a way out can be made to the south. You can watch out over the surrounding area from here.} {Blighted Mountain Pass} {} {} {} {1} {} +E {17638} {s} {s} {4} {0} {} {1} {} {0} + +R {4974} {0} {} {In the Dank Cave} {} {An expansive cavern is here within the mountain. Hard rocks dot the floor, wedged into the hard-packed dirt. A small breeze comes from the north through the cavern opening. The cavern continues into the darkness of the mountain to the west.} {Blighted Mountain Pass} {} {} {} {1} {} +E {17634} {n} {n} {1} {0} {} {1} {} {0} +E {4975} {w} {w} {8} {0} {} {1} {} {0} + +R {4975} {0} {} {In the Cavern} {} {Hard rocks make up the walls in this cave on all sides save the east, where an opening can be seen. Off to a corner a small nest has been made. Some half decayed corpses lie in the far corner indicating that something lives here. No ceiling can be spotted, the cave just continues upwards into the darkness.} {Blighted Mountain Pass} {} {} {} {1} {} +E {4974} {e} {e} {2} {0} {} {1} {} {0} + +R {4979} {0} {} {The Back Room of the Green Man} {R} {The walls are panelled to waist-height with dark, red oak polished to a mirror sheen and engraved with coiling vines. Above the wooden panels the walls are whitewashed and covered in a variety of pictures, each in a different shaped frame. A large round window looks out into the rest of Stedding Tsochan, a pair of blue gingham curtains gathered neatly at its edges. Against the far wall is an immense four-poster bed covered in a heavy duvet and blankets of bright green wool. A small writing desk sits under the window, covered in scattered papers. A bookcase of golden oak next to the bed is almost overflowing with a multitude of tomes.} {Stedding Tsochan} {} {} {} {1} {} +E {13569} {s} {s} {4} {0} {} {1} {} {0} + +R {4980} {0} {} {The Rooftop Garden} {} {The rooftop of the pagoda below is worn with age, its neatly-arrayed wooden tiles splintered and weatherbeaten. A diverse selection of troughs and planters is laid out in neat rows, lush green vegetation spilling forth from the soft, loamy soil. Strangling vines coiled neatly around stout poles of pine snake across the rooftop, runners with fat squash nestling amongst sprouting beans and peas. A large square herb garden sits in the center of the roof, enclosed by carved planks of golden oak.} {Stedding Tsochan} {} {} {} {1} {} +E {13574} {e} {e} {2} {0} {} {1} {} {0} + +R {4981} {0} {} {Through the Stedding} {} {Sturdy trees press in from all sides, paperbarks and leatherleafs jostling one another for space on the canopy. A huge sweet chestnut tree rises to the north, spreading its boughs over the Stedding like a parasol. The ground is littered with small, spiked cupules and the discarded remnants of catkins. The roots of the mighty tree arch over the path and disappear into the undergrowth to the south, their undersides hung with brass lanterns.} {Stedding Tsochan} {} {} {} {1} {} +E {4982} {n} {n} {1} {0} {} {1} {} {0} +E {13564} {e} {e} {2} {0} {} {1} {} {0} +E {13525} {w} {w} {8} {0} {} {1} {} {0} + +R {4982} {0} {} {Within the Hollow} {} {The interior of the sweet chestnut presses in from all sides, the hollow trunk open to the sky far above. Hundreds of small niches are carved into the heartwood of the tree, their entrances engraved with coiling vines and trefoil leaves. Beneath each niche, a small, neatly-engraved bronze plaque details the contents. The ground is hard-packed dirt, the earth as black as pitch. A slight draught blows through the gap in the roots to the south, the air drawn up through the trunk like a chimney, dead leaves dancing madly on the spinning column of air.} {Stedding Tsochan} {} {} {} {1} {} +E {4981} {s} {s} {4} {0} {} {1} {} {0} + +R {4983} {0} {} {The Base of a Large Oak} {} {A simply massive oak tree rises to the east. Rambling roots as wide as an ox-cart snake through the soil and form little nooks and crannies, good places for sitting on a sunny day. It would take more then a dozen men to encircle the tree with their arms linked. Compared to it the other Great Trees are dwarfed, as gigantic as they are. Verdant green canopy stretches in all directions. The branches of the immense tree are hung with a dazzling array of lights, lanterns of beaten copper hanging next to delicate paper constructions and wonders of spun glass. Beyond the tree to the east lies a gently steaming lake, an elegant pagoda sitting on stilts.} {Stedding Tsochan} {} {} {} {1} {} +E {4985} {n} {n} {1} {0} {} {1} {} {0} +E {4984} {e} {e} {2} {0} {} {1} {} {0} +E {13513} {w} {w} {8} {0} {} {1} {} {0} + +R {4984} {0} {} {Within the Great Oak of Tsochan} {} {The interior of the Great Oak is vast, the soft loam underfoot carpeted in a thick layer of lush green grass and redolent with the scent of earthy spices. Numerous large tables of golden sungwood are surrounded by comfortable chairs embroidered in shades of burnished gold and glowing scarlet. A series of slender steps protrudes organically from the interior of the trunk, spiralling high up into the heart of the immense tree. The walls are covered in coiling writing, the intricate Ogier script of leaves and vines carved gracefully into the living wood. Long banners of silk hang upon the walls, printed with views of the Stedding and fringed at the bottom with golden damascene tassels. A lantern hangs overhead.} {Stedding Tsochan} {} {} {} {1} {} +E {4983} {w} {w} {8} {0} {} {1} {} {0} +E {4986} {u} {u} {16} {0} {} {1} {} {0} + +R {4985} {0} {} {A Small Clearing} {} {Large oaks grow all about, their gnarled and twisted boughs spreading overhead. Their bark is rough, covered bright green lichen.The ground is bare, the hard-packed earth covered in a soft mulch of dried leaves. A few benches sit around an intricately carved fountain, its marble covered in coiling vines and luscious round berries. The trees part to the south, a small path leading towards a massive oak covered in vines and lanterns.} {Stedding Tsochan} {} {} {} {1} {} +E {4983} {s} {s} {4} {0} {} {1} {} {0} +E {4987} {u} {u} {16} {0} {} {1} {} {0} + +R {4986} {0} {} {Council Chambers} {} {A circular platform is cradled in the heart of the Great Tree's canopy, the broad forest of Stedding Tsochan stretching out below. The planks underfoot are each from a different tree in the Stedding, dark oak nestled against golden pine, smooth-grained paperbark fitted closely to alder and willow. The immense branches of the Great Tree of Tsochan cradle the platform tenderly, the thick foliage blocking the wind's cruel, tearing fingers. A round wooden table dominates the center of the platform, a large tree carved into its center and five high backed chairs surrounding it. A brief inscription runs around the edge of the table in vine-like Ogier script.} {Stedding Tsochan} {} {} {} {1} {} +E {4984} {d} {d} {32} {0} {} {1} {} {0} + +R {4987} {0} {} {A Hawk Roost Among the Branches} {} {The wooden platform is made of freshly sawn planks placed in an organic fashion along the great branches of ancient trees. Hawk cages made of a supple wood are placed sporadically around and hawks can be seen perched on numerous nearby branches. The green, waxy leaves of the great trees provide ample coverage and protection from the elements and makes the an excellent area to tend to tame animals. A faded leather case rests on a small wooden table, the shiny metal tube of a telescope partially sticking out of it.} {Stedding Tsochan} {} {} {} {1} {} +E {4988} {s} {s} {4} {0} {} {1} {} {0} +E {4985} {d} {d} {32} {0} {} {1} {} {0} + +R {4988} {0} {} {Walking through the Tree Top City} {} {A well-kept rope bridge lies hidden in the leaves of the trees. Dense foliage surrounds it and it is barely possible to see glimpses of the sky through the canopy. The lyrical whistle of birds echoes through the branches at random intervals, filling the air with music. A thick trunk of one of the forest's Great Trees lies to the south, its branches extending to support this an many other bridges, platforms and stairs.} {Stedding Tsochan} {} {} {} {1} {} +E {4987} {n} {n} {1} {0} {} {1} {} {0} +E {13514} {w} {w} {8} {0} {} {1} {} {0} + +R {4989} {0} {} {Tsochan Mound} {} {A gaping hole between slopes of grass forms the entrance to a large mound which appears to be used to house foreign dignitaries and their retinues as they conduct business in Stedding Tsochan. A glimpse down a corridor and through a doorway reveals a dorm containing beds, with huge trunks sitting at their feet, a place for the occupants to store their belongings.} {} {} {} {} {1} {} +E {13567} {e} {e} {2} {0} {} {1} {} {0} + +R {4990} {0} {} {Inside the Fallen Tree} {} {How very odd, the inside of this tree has been hollowed out, almost as through it is being used as a refuge of some kind. Peering about, in fact, you can make out some crude furniture carved directly into the dead wood. As you stand here hunched over from the size of the tree you wonder who could possibly live in such a small place.} {Forested Valley} {} {} {} {1} {} +E {4991} {w} {w} {8} {0} {} {1} {} {0} +E {13647} {d} {d} {32} {0} {} {1} {} {0} + +R {4991} {0} {} {Nut Storage Room} {} {Stepping through the door you are amazed at the quantity of nuts stored here. There are huge piles of acorns, walnuts, chestnuts and every other kind of nut you can think of. Wandering amidst the piles one could almost imagine that a giant chipmunk lived here. It is definitely odd.} {Forested Valley} {} {} {} {1} {} +E {4990} {e} {e} {2} {0} {} {1} {} {0} + +R {5051} {0} {} {A Curve in the Camp} {} {Here, near the northwest corner of the clearing, you can see more tracks all over. The signs of habitation are everywhere. The place looks like it was very hastily cleared out. The dug out sides of the land show it was done in haste and with limited effort or concern.} {Borderlands North of Fal Dara} {} {} {} {1} {} +E {11759} {w} {w} {8} {0} {} {1} {} {0} +E {11751} {s} {s} {4} {0} {} {1} {} {0} + +R {5052} {0} {} {On the Shores of the Erinin} {} {Massive beams of tarred timber have been constructed to form a dock that juts out into the wide River Erinin. From the docks it's possible to peek inside Tar Valon's Southharbor, which is buzzing with activity. This particular dock seems mostly used to ship cattle and farming equipment from one side of the river to the other.} {The Tar Valon to Cairhien Road} {} {} {} {1} {} +E {4497} {n} {n} {1} {0} {} {1} {} {0} +E {5088} {e} {e} {2} {0} {} {1} {} {0} + +R {5053} {0} {} {Outside the Osenrein Gate} {} {The shining walls of Tar Valon rise toward the sky, a fortification that even the most skilled General would think twice about trying to breach. A heavily banded gate allows passage to and from the city. To the south and east is the shoreline of the island itself, with the River Erinin circling it protectively.} {Southeast Shores of Tar Valon} {} {} {} {1} {} +E {5054} {e} {e} {2} {0} {} {1} {} {0} +E {4585} {w} {w} {8} {0} {} {1} {} {0} + +R {5054} {0} {} {Along a Stony Path} {} {A wide path covered with pebbles and river-smoothed stones allows for passage from Tar Valon to the shores of the island itself. Low scrub and pungent underbrush lines the path, a stark contrast of orderliness and care against the wilderness further south that appears to run unchecked.} {Southeast Shores of Tar Valon} {} {} {} {1} {} +E {5053} {w} {w} {8} {0} {} {1} {} {0} +E {5055} {s} {s} {4} {0} {} {1} {} {0} + +R {5055} {0} {} {A Path Through the Circle of Stones} {} {What may have once been a perfect circle of artisting pillars is now a pattern of weather-worn tall rock, most of their surfaces worn smooth by time. In the center of the circle is a square patch that is lined with obsidian lengths of rock, about knee height. Vines climb what is left of the pillars, and wild grasses grow up between the blackened rock.} {Southeast Shores of Tar Valon} {} {} {} {1} {} +E {5054} {n} {n} {1} {0} {} {1} {} {0} +E {5056} {s} {s} {4} {0} {} {1} {} {0} + +R {5056} {0} {} {A Path on Sloping Ground} {} {The flat forest floor begins to roll and turn, putting the occasional stone out of the ground and shallow hills begin to form. To the south a deep and wide river is visible beyond where a road starts but to the north is a rolling treeline.} {Southeast Shores of Tar Valon} {} {} {} {1} {} +E {5055} {n} {n} {1} {0} {} {1} {} {0} +E {6280} {e} {e} {2} {0} {} {1} {} {0} +E {5057} {s} {s} {4} {0} {} {1} {} {0} + +R {5057} {0} {} {The Road Between the Copses} {} {Scattered trees dot the landscape along the road between the larger clusters and small forests. The ancient giants spread their branches into the sky to the north east. To the north west the thick newer growths sprout up challenging the rim of the high surrounding wall.} {Southeast Shores of Tar Valon} {} {} {} {1} {} +E {5056} {n} {n} {1} {0} {} {1} {} {0} +E {5058} {w} {w} {8} {0} {} {1} {} {0} + +R {5058} {0} {} {A Road Through Growing Woods} {} {Trees grow thicker and closer together this near to the barely visible wall. To the north west the forest is thick enough to halt travel to the wall and to the south the trees taper off. Between the fading growth a wide river is visible past a stony beach.} {Southeast Shores of Tar Valon} {} {} {} {1} {} +E {5057} {e} {e} {2} {0} {} {1} {} {0} +E {5059} {s} {s} {4} {0} {} {1} {} {0} + +R {5059} {0} {} {The Road at the River Erinin} {} {The huge stretch of water froths and bubbles as it turns around the smooth stones dotting the river. Huge stones worn smooth by the passing water make a path heading east and west and the rushing water comes right to the edge. To the east the road rises toward a steep rock face.} {Southeast Shores of Tar Valon} {} {} {} {1} {} +E {5058} {n} {n} {1} {0} {} {1} {} {0} +E {5062} {e} {e} {2} {0} {} {1} {} {0} +E {5060} {w} {w} {8} {0} {} {1} {} {0} + +R {5060} {0} {} {Along the Stony Shore} {} {The muddy waters of the Erinin roll and churn, incessantly gnawing at the banks of the island. The ground underfoot is littered with shards of shale, sharp flints lurking in the mud. The soaring spires of the White Tower glint in the distance, piercing the clouds like glittering golden spears.} {Southeast Shores of Tar Valon} {} {} {} {1} {} +E {5059} {e} {e} {2} {0} {} {1} {} {0} +E {5061} {w} {w} {8} {0} {} {1} {} {0} + +R {5061} {0} {} {On the Stone Slabs} {} {A massive chunk of sandstone rears above the surrounding landscape, a mighty dolmen propped up on three squat pillars of granite. The view from the top of the rock is spectacular, Tar Valon stretching away into the distance to the north, while to the south, merchant ships sporting gaily colored sails ply their trade up and down the choppy waters of the Erinin.} {Southeast Shores of Tar Valon} {} {} {} {1} {} +E {5060} {e} {e} {2} {0} {} {1} {} {0} + +R {5062} {0} {} {A View of the Tower} {} {Stone slabs along the river begin to slope gently before becoming a steep face to the east. Upon the rocks a glimpse of the white walls surrounding the forest is available, shadowed by the hulking form of the White Tower. With the city in sight the forest offers green contrast to the stark white.} {Southeast Shores of Tar Valon} {} {} {} {1} {} +E {5059} {w} {w} {8} {0} {} {1} {} {0} +E {5063} {s} {s} {4} {0} {} {1} {} {0} + +R {5063} {0} {} {Before the Bridge} {} {A wide stone bridge several spans high pass over the River Erinin, crossing to the forested banks beyond. To the northeast rises the Shining Walls of Tar Valon, home of the Aes Sedai of the White Tower.} {Southeast Shores of Tar Valon} {} {} {} {1} {} +E {5062} {n} {n} {1} {0} {} {1} {} {0} +E {5064} {e} {e} {2} {0} {} {1} {} {0} + +R {5064} {0} {} {Upon the Stone Bridge} {} {Crossing the River Erinin, a wide span of arched stone provides easy travel between the shores of the Isle of Tar Valon and the forest beyond. The White Tower is easily seen to the northwest, its tallest spire piercing the sky and lights always burning. Across the bank on the eastern shore is a small village.} {Southeast Shores of Tar Valon} {} {} {} {1} {} +E {5065} {e} {e} {2} {0} {} {1} {} {0} +E {5063} {w} {w} {8} {0} {} {1} {} {0} + +R {5065} {0} {} {At the Foot of a Stone Bridge} {} {A large gray bridge arches over the River Erinin, its massive stonework easily clearing the rushing waters below. Across the bridge is the island of Tar Valon, home to the White Tower. A small village is clustered on this side of the shoreline, before the road continues its southward journey towards a forest.} {Southeast Shores of Tar Valon} {} {} {} {1} {} +E {5066} {e} {e} {2} {0} {} {1} {} {0} +E {5064} {w} {w} {8} {0} {} {1} {} {0} + +R {5066} {0} {} {The Shore of the River Erinin} {} {Its waters wide and deep, the river separating the village of Osenrein from the island of Tar Valon has been called both treacherous and tranquil. A bridge crosses the waters, its arched stonework worn smooth by weather and use. A road runs through the village itself, towards a heavy line of trees to the south.} {Southeast Shores of Tar Valon} {} {} {} {1} {} +E {5065} {w} {w} {8} {0} {} {1} {} {0} +E {5067} {s} {s} {4} {0} {} {1} {} {0} + +R {5067} {0} {} {The Road Through Osenrein} {} {A small village clustered along the banks of the River Erinin, Osenrein is simple but well-tended. Small stone and brick houses with cheerful yards line the road, interspersed with the only local pub and the village market.} {Southeast Shores of Tar Valon} {} {} {} {1} {} +E {5066} {n} {n} {1} {0} {} {1} {} {0} +E {5068} {s} {s} {4} {0} {} {1} {} {0} + +R {5068} {0} {} {The Village Square} {D} {At the center of Osenrein is a well of sweet water, with the village green surrounding it. A road runs through the village in an almost direct line, north towards the River Erinin and south towards a line of dense trees that swallows the way through. Tidy houses line the way, each one with at least a small plot of land for growing plants.} {Southeast Shores of Tar Valon} {} {} {} {1} {} +E {5067} {n} {n} {1} {0} {} {1} {} {0} +E {5069} {e} {e} {2} {0} {} {1} {} {0} +E {5070} {s} {s} {4} {0} {} {1} {} {0} + +R {5069} {0} {} {The Village Grocer} {G} {Bins filled with dry goods line the walls underneath shelves that hold all manner of things necessary to live in a small village. The walls and floors are whitewashed and the counter is spotlessly clean. A window on the western wall overlooks the village green.} {Southeast Shores of Tar Valon} {} {} {} {1} {} +E {5068} {w} {w} {8} {0} {} {1} {} {0} + +R {5070} {0} {} {The Road Through Osenrein} {} {Tidily laid out on either side of the road, the village is a cluster of stone and brick houses that show pride of ownership. Each house has a small yard, some showing off flowers while others use the space to grow small patches of vegetables. The only public buildings appear to be a pub and a grocer. To the north is the village green, and to the south the road leads toward a copse of trees.} {Southeast Shores of Tar Valon} {} {} {} {1} {} +E {5068} {n} {n} {1} {0} {} {1} {} {0} +E {5071} {w} {w} {8} {0} {} {1} {} {0} +E {5072} {s} {s} {4} {0} {} {1} {} {0} + +R {5071} {0} {} {Inside the Barking Cat} {} {The front room of the local pub is typical of so many other small villages, with its thatched roof and scarred wood floors. A hearth on one side of the room provides heat during the cold months, and a bar with an opening beyond it leads to a private back room.} {Southeast Shores of Tar Valon} {} {} {} {1} {} +E {5070} {e} {e} {2} {0} {} {1} {} {0} + +R {5072} {0} {} {The Outskirts of the Village} {} {A small village of stone and brick houses lies to the north, the roadway packed hard from constant travel. To the south is a dense forest, whose boughs create a perpetual twilight at the border where the road disappears into its quiet depths.} {Southeast Shores of Tar Valon} {} {} {} {1} {} +E {5070} {n} {n} {1} {0} {} {1} {} {0} +E {5073} {s} {s} {4} {0} {} {1} {} {0} + +R {5073} {0} {} {A Road by a Trickling Stream} {D} {From the depths of the earth a stream bubbles up between tree roots and loose rocks to form a shallow pool of circulating water. The stream gurgles merrily as it meets the surface and runs southward, a natural streambed made by the trees and the shale their root system have created. A road runs parallel to the stream, following its meandering path north and south, allowing narrow passage through the forest.} {The Tar Valon to Cairhien Road} {} {} {} {1} {} +E {5072} {n} {n} {1} {0} {} {1} {} {0} +E {5074} {w} {w} {8} {0} {} {1} {} {0} +E {5091} {s} {s} {4} {0} {} {1} {} {0} + +R {5074} {0} {} {Beside the Rock Face} {} {The side of a naturally made face, carved by time and weather across a huge rock, blots out part of the sky to the west. The oldest part of the forest surrounds the rock face, each tree stunted next to the giant rock despite the tallest one being over thirty spans across at the trunk. Further access to the forest via the north is not possible, as the undergrowth and trees appear to have flourished unchecked.} {The Tar Valon to Cairhien Road} {} {} {} {1} {} +E {5073} {e} {e} {2} {0} {} {1} {} {0} +E {5075} {w} {w} {8} {0} {} {1} {} {0} +E {5090} {s} {s} {4} {0} {} {1} {} {0} + +R {5075} {0} {} {Under the Rock Face} {} {Long ago some cataclysmic event either shattered a mountain to pieces or pushed large masses of rock to the surface. Whatever occurred resulted in a gigantic rock face set in the midst of the forest that grew around it. Wind and weather has carved a semblance of hair and eyes, and a chin that juts out to darkly overshadow all underneath it no matter the time of day.} {The Tar Valon to Cairhien Road} {} {} {} {1} {} +E {5074} {e} {e} {2} {0} {} {1} {} {0} +E {5076} {w} {w} {8} {0} {} {1} {} {0} +E {5089} {s} {s} {4} {0} {} {1} {} {0} + +R {5076} {0} {} {A Corner of the Forest} {} {An older part of the forest has been well-protected from wind and weather by a sheer rock face that seems to have been tossed in place by a giant, careless hand long ago. It rises above the trees and time seems to have etched a face upon it, the eyes watching everything before it. Sheltering beneath the rockface, the trees flourish in shade and slightly damp soil.} {The Tar Valon to Cairhien Road} {} {} {} {1} {} +E {5075} {e} {e} {2} {0} {} {1} {} {0} +E {5077} {s} {s} {4} {0} {} {1} {} {0} + +R {5077} {0} {} {Farm Road} {} {The roadway opens up for several lengths on an east to west track, planed almost flat by constant travel. Trees to the north and south stand together silenty, like sentinels on constant watch.} {The Tar Valon to Cairhien Road} {} {} {} {1} {} +E {5076} {n} {n} {1} {0} {} {1} {} {0} +E {5089} {e} {e} {2} {0} {} {1} {} {0} +E {5078} {w} {w} {8} {0} {} {1} {} {0} +E {5095} {s} {s} {4} {0} {} {1} {} {0} + +R {5078} {0} {} {Farm Road} {} {A long, wide stretch of road pierces the forest to the north and south to create a passage through the trees. Impassable growth blocks the way to the north, but the southern side of the road shows trees growing less closely together. Lazy curls of chimney smoke rise above the treetops to the northwest, right about where the village of Alindaer is located.} {The Tar Valon to Cairhien Road} {} {} {} {1} {} +E {5077} {e} {e} {2} {0} {} {1} {} {0} +E {5079} {w} {w} {8} {0} {} {1} {} {0} +E {5087} {s} {s} {4} {0} {} {1} {} {0} + +R {5079} {0} {} {A Bend in the Farm Road} {} {The road curves north and east, a sinuous line amidst the green forest. To the east the road evens out for a long, flat stretch before again curving southward from sight. A ditch to the west has claimed an unwary traveller, as a broken-down wagon forlornly straddles where it tried to take a short cut off the road.} {The Tar Valon to Cairhien Road} {} {} {} {1} {} +E {5080} {n} {n} {1} {0} {} {1} {} {0} +E {5078} {e} {e} {2} {0} {} {1} {} {0} +E {5084} {w} {w} {8} {0} {} {1} {} {0} +E {5086} {s} {s} {4} {0} {} {1} {} {0} + +R {5080} {0} {} {A Bend in the Farm Road} {} {The trees hug the roadway to shape it into a tight southwest bend. The edges of the roadway are hedged with closely-set prickle bushes whose leaves shine with an oily surface. Birdcalls high in the treetops sound occasionally, and sometimes the drone of busy bees hum in the distance.} {The Tar Valon to Cairhien Road} {} {} {} {1} {} +E {5081} {w} {w} {8} {0} {} {1} {} {0} +E {5079} {s} {s} {4} {0} {} {1} {} {0} + +R {5081} {0} {} {Farm Road} {} {The hard-packed roadway makes a wide ribbon between the trees surrounding it, their branches kept clear of the road so travellers don't get waylaid by them. To the far north a spire of the White Tower can be seen rising above the treelined road, showing that the home of the Aes Sedai is not far away from even this pocket of nature.} {The Tar Valon to Cairhien Road} {} {} {} {1} {} +E {5080} {e} {e} {2} {0} {} {1} {} {0} +E {5082} {w} {w} {8} {0} {} {1} {} {0} +E {5084} {s} {s} {4} {0} {} {1} {} {0} + +R {5082} {0} {} {Shore of the Erinin} {} {The grassy slope that leads down to the River Erinin is muddy in places where the river meets the road from Cairhien to Tar Valon. The countryside away from the river opens in many directions in a haze of trees and greenery. Above the treetops the higher reaches of the White Tower can be seen to the north, gracefully spanning into the sky.} {The Tar Valon to Cairhien Road} {} {} {} {1} {} +E {5081} {e} {e} {2} {0} {} {1} {} {0} +E {5088} {w} {w} {8} {0} {} {1} {} {0} +E {5083} {s} {s} {4} {0} {} {1} {} {0} + +R {5083} {0} {} {Beside the Road} {} {Loose gravel has splashed over from the roadway to the north, littering the roadside with rounded pebbles that choke away grass in clumps of greenish-brown. Spirals of chimney smoke laze into the air to the west, right about where the village of Alindaer lies. Further north and over the treetops gleams a spire of the White Tower, home of the Aes Sedai. Tar Valon is not far away.} {The Tar Valon to Cairhien Road} {} {} {} {1} {} +E {5082} {n} {n} {1} {0} {} {1} {} {0} +E {5084} {e} {e} {2} {0} {} {1} {} {0} + +R {5084} {0} {} {A Roadside Ditch} {} {A deep ditch runs parallel to the roadway where it bends to the south and west. Fairly wide and strewn with rocks it poses a road hazard for even the best carriage handlers. Trees to the south provide deep shade for the unlucky traveller who is stranded during repairs to their wagon.} {The Tar Valon to Cairhien Road} {} {} {} {1} {} +E {5081} {n} {n} {1} {0} {} {1} {} {0} +E {5079} {e} {e} {2} {0} {} {1} {} {0} +E {5083} {w} {w} {8} {0} {} {1} {} {0} +E {5085} {s} {s} {4} {0} {} {1} {} {0} + +R {5085} {0} {} {A Field of Flowers} {} {A small opening in the forest has allowed sunshine to nourish the earth, and exotic flowers bloom here in a heady perfume. The forest closes in to the west and south, blocking further passage. To the north is a broken-down wagon in a ditch, the grasses and wildflowers already starting to overtake it and turn it to ruin.} {The Tar Valon to Cairhien Road} {} {} {} {1} {} +E {5084} {n} {n} {1} {0} {} {1} {} {0} +E {5086} {e} {e} {2} {0} {} {1} {} {0} + +R {5086} {0} {} {Apiary Off the Road} {} {A grassy field lays in a long angular strip between the Tar Valon to Cairhien Road to the north, and the forest to the south. The trees grow closely together and mimic a palisade wall, allowing nothing larger than a chipmunk to pass easily. Colorful flowers grow wild among the grass to create a fragrant carpet. A collection of woven beehives has been placed in a wooden structure, its inhabitants buzzing about the growth.} {The Tar Valon to Cairhien Road} {} {} {} {1} {} +E {5084} {n} {n} {1} {0} {} {1} {} {0} +E {5087} {e} {e} {2} {0} {} {1} {} {0} +E {5085} {w} {w} {8} {0} {} {1} {} {0} + +R {5087} {0} {} {Beside the Farm Road} {} {Wild grass gives way to the pebbled roadway to the north, yet interspersed with the grass and small rocks are delicate snowflowers that poke their spiky petals into anything that passes by. To the south is a forest whose trees grow densely together, their trunks practically touching. One such trunk has fallen, providing shelter to the camp that lies to the east.} {The Tar Valon to Cairhien Road} {} {} {} {1} {} +E {5078} {n} {n} {1} {0} {} {1} {} {0} +E {5086} {w} {w} {8} {0} {} {1} {} {0} + +R {5088} {0} {} {Erinin River South of Southharbor} {} {The waters of the Erinin flow swiftly as the two diverging streams that encompass the island city of Tar Valon merge again to form one broad waterway. Two giant stone walls jut out from the southern tip of the island, forming the man-made sheltered cove that is Southharbor. Just south of the entrance to the harbor, on the leeward side of the island, the water is slightly more calm. A two-masted river ship is slowly edging its way into port, its sweeps being worked hard as it fights against the stream.} {The Tar Valon to Cairhien Road} {} {} {} {1} {} +E {5082} {e} {e} {2} {0} {} {1} {} {0} +E {5052} {w} {w} {8} {0} {} {1} {} {0} + +R {5089} {0} {} {A Sharp Bend in the Farm Road} {} {The road abruptly bends at a right angle, creating a sharp turn that could send a carraige careening into the trees lining the road if it travels with high speed. The tree trunks surrounding the bend bear scars of such an impact happening several times in the past, showing scratches and deep dents that the trees have recovered from.} {The Tar Valon to Cairhien Road} {} {} {} {1} {} +E {5075} {n} {n} {1} {0} {} {1} {} {0} +E {5090} {e} {e} {2} {0} {} {1} {} {0} +E {5077} {w} {w} {8} {0} {} {1} {} {0} +E {5094} {s} {s} {4} {0} {} {1} {} {0} + +R {5090} {0} {} {In the Forest} {} {Away from the roadway to the west the trees create a canopy of sorts with their interlacing branches, making a murky twilight even during the height of day. The forest floor is soft underfoot and bright flowers curl from underneath fallen leaves. The sound of softly trickling water can be heard to the east.} {The Tar Valon to Cairhien Road} {} {} {} {1} {} +E {5074} {n} {n} {1} {0} {} {1} {} {0} +E {5091} {e} {e} {2} {0} {} {1} {} {0} +E {5089} {w} {w} {8} {0} {} {1} {} {0} +E {5093} {s} {s} {4} {0} {} {1} {} {0} + +R {5091} {0} {} {The Road by a Disappearing Stream} {} {A stream runs between the trees to the north and stops at some rocks where the water disappears into the ground. The dirt is soft and mushy and bright green moss grows unchecked along the rocks to make a slippery green carpet. The road, like the forest, is old around this stream, with trees whose trunks are so thick as to be comparable to a small house.} {The Tar Valon to Cairhien Road} {} {} {} {1} {} +E {5073} {n} {n} {1} {0} {} {1} {} {0} +E {5090} {w} {w} {8} {0} {} {1} {} {0} +E {5092} {s} {s} {4} {0} {} {1} {} {0} + +R {5092} {0} {} {A Road Along the Forest's Edge} {} {Leatherleaf trees jostle with stands of pine at the edge of the forest, their branches looping and drooping together to make miniature tunnels for small animals to use. The treetops are at a dizzying height and the trunks of the nearest trees would take several people to surround them with linked hands. To the south is a crossroads, but to the east the forest becomes more dense and forbidding.} {The Tar Valon to Cairhien Road} {} {} {} {1} {} +E {5091} {n} {n} {1} {0} {} {1} {} {0} +E {5093} {w} {w} {8} {0} {} {1} {} {0} +E {5099} {s} {s} {4} {0} {} {1} {} {0} + +R {5093} {0} {} {At the Forest's Edge} {} {Trees grow densely, allowing only the lightest patches of sky to peek through the interlaced branches of the trees. Pine trees stand next to leatherleafs, each competing for soil space and water. However all seems to be a healthy mix of green leaves and brownish-gray trunks, with the barest of fallen leaves composting upon the ground.} {The Tar Valon to Cairhien Road} {} {} {} {1} {} +E {5090} {n} {n} {1} {0} {} {1} {} {0} +E {5092} {e} {e} {2} {0} {} {1} {} {0} +E {5094} {w} {w} {8} {0} {} {1} {} {0} +E {5098} {s} {s} {4} {0} {} {1} {} {0} + +R {5094} {0} {} {Farm Road} {} {The road goes straight for a bit before turning northwest and southeast, disappearing into the trees. To the west is an open field dotted with grass and flowers, and to the east is the edge of a forest whose trees look quite bent with age.} {The Tar Valon to Cairhien Road} {} {} {} {1} {} +E {5089} {n} {n} {1} {0} {} {1} {} {0} +E {5093} {e} {e} {2} {0} {} {1} {} {0} +E {5095} {w} {w} {8} {0} {} {1} {} {0} +E {5097} {s} {s} {4} {0} {} {1} {} {0} + +R {5095} {0} {} {A Roadside Encampment} {} {Traces of an old campfire are all that is left to show that at some point in the recent past, someone made a temporary camp in this grassy field near where the road curves. The forest to the southwest provides ample twigs and deadwood for fire and shelter, though passing beyond the first line of trunks looks nearly impossible. One such trunk has fallen, providing shelter to the camp from westerly winds.} {The Tar Valon to Cairhien Road} {} {} {} {1} {} +E {5077} {n} {n} {1} {0} {} {1} {} {0} +E {5094} {e} {e} {2} {0} {} {1} {} {0} +E {5096} {s} {s} {4} {0} {} {1} {} {0} + +R {5096} {0} {} {A Field Before the Forest} {} {Tall grasses rub together to create a mezmerising wave of green and brown in an inward arc, and then a stand of leatherleaf trees forms a natural wall beyond. Golden and green-flecked eyes peer from the shadows beyond the trees and then disappear as quickly as they came, and occasionally a howl in the distance breaks the tranquil song of the grass in the breeze.} {The Tar Valon to Cairhien Road} {} {} {} {1} {} +E {5095} {n} {n} {1} {0} {} {1} {} {0} +E {5097} {e} {e} {2} {0} {} {1} {} {0} + +R {5097} {0} {} {At the Curve in the Farm Road} {} {The road curves sinuously as it winds through the forest. A long clearing dotted with flowers lies to the west, a relatively flat and open space before the woods begin again.} {The Tar Valon to Cairhien Road} {} {} {} {1} {} +E {5094} {n} {n} {1} {0} {} {1} {} {0} +E {5098} {e} {e} {2} {0} {} {1} {} {0} +E {5096} {w} {w} {8} {0} {} {1} {} {0} +E {5101} {s} {s} {4} {0} {} {1} {} {0} + +R {5098} {0} {} {Farm Road} {} {A long stretch of road runs east to west before disappearing from sight via sharp curves. Both sides of the road are meshed in by trees, the size of their trunks showing this forest area is very, very old. A hedge of prickle bushes grows among the trees to the south.} {The Tar Valon to Cairhien Road} {} {} {} {1} {} +E {5093} {n} {n} {1} {0} {} {1} {} {0} +E {5099} {e} {e} {2} {0} {} {1} {} {0} +E {5097} {w} {w} {8} {0} {} {1} {} {0} +E {5102} {s} {s} {4} {0} {} {1} {} {0} + +R {5099} {0} {} {At the Crossroads} {} {Turning sharply, almost at an angle, the road loops west towards Tar Valon and south towards Cairhien, with a separate road heading northward. The trees hem in the road closely, and several trunks bear the scars of past accidents where a wagon has lost control and slammed into the woods.} {The Tar Valon to Cairhien Road} {} {} {} {1} {} +E {5092} {n} {n} {1} {0} {} {1} {} {0} +E {5098} {w} {w} {8} {0} {} {1} {} {0} +E {5100} {s} {s} {4} {0} {} {1} {} {0} + +R {5100} {0} {} {The Tar Valon to Cairhien Road} {} {The road is lined by old trees, each jostling with the next for light and air. Their tops spiral high into the skyline, and it is nearly impossible to gage how tall some of the trees are. To the west a dense growth of prickle bushes grow beneath the trees to create a natural hedge.} {The Tar Valon to Cairhien Road} {} {} {} {1} {} +E {5099} {n} {n} {1} {0} {} {1} {} {0} +E {5105} {e} {e} {2} {0} {} {1} {} {0} +E {5104} {s} {s} {4} {0} {} {1} {} {0} + +R {5101} {0} {} {South of the Tar Valon Road} {} {A stand of leatherleaf trees grows close just to the south of the road, a dazzling display of nature trying to come as close to man-made space as possible. Some of the branches are growing high over the road itself, forming a giant canopy of green reaching northward.} {The Tar Valon to Cairhien Road} {} {} {} {1} {} +E {5097} {n} {n} {1} {0} {} {1} {} {0} +E {5102} {e} {e} {2} {0} {} {1} {} {0} + +R {5102} {0} {} {Among the Bushes} {} {Wild prickle bushes grow in a tall clump, creating a miniature maze for the unwary. Thorns tear at any exposed surface while the oily green surface of the foliage leaves sticky, slick trails on anything that touches it. Somewhere around here is the road, but the bushes block an easy view.} {The Tar Valon to Cairhien Road} {} {} {} {1} {} +E {5098} {n} {n} {1} {0} {} {1} {} {0} +E {5101} {w} {w} {8} {0} {} {1} {} {0} +E {5103} {s} {s} {4} {0} {} {1} {} {0} + +R {5103} {0} {} {By the Prickle Bushes} {} {Prickle bushes with oily, sharp-looking leaves form a hedge to the north that could possibly be pushed through, but not without some amount of pain. To the west the forest stretches onward, practically impassable due to its overgrowth. The road to Tar Valon is slightly to the east.} {The Tar Valon to Cairhien Road} {} {} {} {1} {} +E {5102} {n} {n} {1} {0} {} {1} {} {0} +E {5104} {e} {e} {2} {0} {} {1} {} {0} + +R {5104} {0} {} {The Tar Valon to Cairhien Road} {} {The road to Tar Valon meanders from southeast to northwest, a wide ribbon of open space through an otherwise congested forest. All directions off the roadway appear hemmed in by trees and bushes, and occasionally a pair of bright eyes peeks from the underbrush before blinking and disappearing from sight.} {The Tar Valon to Cairhien Road} {} {} {} {1} {} +E {5100} {n} {n} {1} {0} {} {1} {} {0} +E {5117} {e} {e} {2} {0} {} {1} {} {0} +E {5103} {w} {w} {8} {0} {} {1} {} {0} +E {5118} {s} {s} {4} {0} {} {1} {} {0} + +R {5105} {0} {} {Among the Trees} {} {Brownish-grey tree trunks grow closely together, each supporting a leatherleaf tree whose height is dizzying to calculate. The forest floor is littered with nuts that roll amidst gravel kicked up from the nearby road.} {The Tar Valon to Cairhien Road} {} {} {} {1} {} +E {5106} {n} {n} {1} {0} {} {1} {} {0} +E {5108} {e} {e} {2} {0} {} {1} {} {0} +E {5100} {w} {w} {8} {0} {} {1} {} {0} +E {5117} {s} {s} {4} {0} {} {1} {} {0} + +R {5106} {0} {} {In the Forest} {} {The trees grow together so densely that their branches and leaves form an almost impenetrable curtain of greenery. Small animals scurry somewhere out of sight, their identity lost to the shadows of the woods.} {The Tar Valon to Cairhien Road} {} {} {} {1} {} +E {5107} {e} {e} {2} {0} {} {1} {} {0} +E {5105} {s} {s} {4} {0} {} {1} {} {0} + +R {5107} {0} {} {The Darkening Forest} {} {The woods are dark and deep, rows upon rows of old trees forming a maze of greenish-black where daylight is hard pressed to go. To the north and east the forest closes together as if defying anything larger than a bear cub to push beyond the tree trunks.} {The Tar Valon to Cairhien Road} {} {} {} {1} {} +E {5106} {w} {w} {8} {0} {} {1} {} {0} +E {5108} {s} {s} {4} {0} {} {1} {} {0} + +R {5108} {0} {} {In the Darkening Forest} {} {The trees grow taller and darker compared to the comparatively lighter growth to the west. A roadway lies to the south that is broad enough for a carriage to travel with some room to spare. A cool, wet smell lingers in the air along with the sound of rushing water.} {The Tar Valon to Cairhien Road} {} {} {} {1} {} +E {5107} {n} {n} {1} {0} {} {1} {} {0} +E {5109} {e} {e} {2} {0} {} {1} {} {0} +E {5105} {w} {w} {8} {0} {} {1} {} {0} +E {5116} {s} {s} {4} {0} {} {1} {} {0} + +R {5109} {0} {} {Before a Rock Tunnel} {} {The trees form a half-circle around a rough rock-buttressed tunnel entrance that slopes downward. It looks like several boulders were pushed together long ago, and on top of them grows an astonishing variety of moss and grass. Even a few trees have grown on top of the rock entrance, their exposed roots holding everything in place.} {The Tar Valon to Cairhien Road} {} {} {} {1} {} +E {5108} {w} {w} {8} {0} {} {1} {} {0} +E {5115} {s} {s} {4} {0} {} {1} {} {0} +E {5110} {d} {d} {32} {0} {} {1} {} {0} + +R {5110} {0} {} {Inside a Sloping Tunnel} {} {A narrow tunnel slopes upward toward an opening roughly dressed in stone. The floor of the tunnel is moist dirt, but the walls have been shored up with granite slabs. The ceiling is trussed with wood rotting away from the dampness. The sound of rushing water echoes from somewhere.} {The Tar Valon to Cairhien Road} {} {} {} {1} {} +E {5111} {e} {e} {2} {0} {} {1} {} {0} +E {5109} {u} {u} {16} {0} {} {1} {} {0} + +R {5111} {0} {} {A Bend in the Tunnel} {} {Granite slab walls meet moist earth underfoot that sucks and pulls with a squelching sound. Overhead the ceiling has been reinforced with wooded beams that are undoubtedly rotting from the wet dampness that permeates the air. The narrow tunnel sends the sound of rushing water bouncing off the rock walls, creating a confusing echo.} {The Tar Valon to Cairhien Road} {} {} {} {1} {} +E {5110} {w} {w} {8} {0} {} {1} {} {0} +E {5112} {s} {s} {4} {0} {} {1} {} {0} + +R {5112} {0} {} {Inside a Narrow Tunnel} {} {The granite walls glitter with veins of colorful azure and rust red as if the rock is a living thing. The ceiling overhead has been buttressed with thick beams of wood that are surely rotting in the moist, damp air. A metal grate has been set into the floor spanning a great length where the tunnel plunges several feet below. Water rushes far under the grate with a dull roaring sound, as if there is somewhere deep beneath the earth that captures the noise and muffles it.} {The Tar Valon to Cairhien Road} {} {} {} {1} {} +E {5111} {n} {n} {1} {0} {} {1} {} {0} +E {5113} {s} {s} {4} {0} {} {1} {} {0} +E {5114} {d} {d} {32} {0} {} {1} {} {0} + +R {5113} {0} {} {Inside a Sloping Tunnel} {} {Sloping upward toward an opening roughly dressed in sparkling granite, a narrow tunnel leads somewhere deeper under the earth. Moist dirt underfoot pulls at every footstep, and the ceiling has been reinforced with wood trusses that are rotting in the damp, cool air. The walls are of hewn granite that is flecked with azure and rust red, a natural phenomenon of color and strength. Somewhere around the tunnel there must be water, as the sound of it rushing can be heard.} {The Tar Valon to Cairhien Road} {} {} {} {1} {} +E {5112} {n} {n} {1} {0} {} {1} {} {0} +E {5123} {u} {u} {16} {0} {} {1} {} {0} + +R {5114} {0} {} {On a Ledge Above Water} {} {A narrow ledge juts out of the side of a rough rock wall. Down below is an underground river whose waters roil and bubble in a nearly deafening torrent as it tumbles downward over deadly spear-sharp rocks before disappearing even further into the depths of the earth. Above, just within reach, is a metal grate.} {The Tar Valon to Cairhien Road} {} {} {} {1} {} +E {5112} {u} {u} {16} {0} {} {1} {} {0} + +R {5115} {0} {} {By the Old Oak Tree} {} {Long ago an oak tree was planted in this very spot, and carefully tended to be a sentinel of a forest. Now all that remains is a twisted trunk that lists drunkenly to one side. The bottom branches of the tree are dead and leafless, though the ones closer to the forest canopy are a healthy bright green. The soil under the tree is very moist where the tree's roots plunge into the earth.} {The Tar Valon to Cairhien Road} {} {} {} {1} {} +E {5109} {n} {n} {1} {0} {} {1} {} {0} +E {5116} {w} {w} {8} {0} {} {1} {} {0} +E {5121} {s} {s} {4} {0} {} {1} {} {0} + +R {5116} {0} {} {The Tar Valon to Cairhien Road} {} {The road curves upon itself as it winds between the trees and bushes of this forest. Old, venerable trees whose size may be second only to those of the Great Forest itself line the roadway, providing shelter to animals and shade for the more delicate flowers that can grow in this climate.} {The Tar Valon to Cairhien Road} {} {} {} {1} {} +E {5108} {n} {n} {1} {0} {} {1} {} {0} +E {5115} {e} {e} {2} {0} {} {1} {} {0} +E {5117} {w} {w} {8} {0} {} {1} {} {0} +E {5120} {s} {s} {4} {0} {} {1} {} {0} + +R {5117} {0} {} {The Tar Valon to Cairhien Road} {} {A long part of the Tar Valon Road is surrounded by leatherleaf and oak trees, their trunks winding around each other as they vie for space. Narrow openings between the trees provide a way in and out of the forest itself, though animal tracks sunken into the forest's edge disappear at the roadway surface.} {The Tar Valon to Cairhien Road} {} {} {} {1} {} +E {5105} {n} {n} {1} {0} {} {1} {} {0} +E {5116} {e} {e} {2} {0} {} {1} {} {0} +E {5104} {w} {w} {8} {0} {} {1} {} {0} +E {5119} {s} {s} {4} {0} {} {1} {} {0} + +R {5118} {0} {} {A Copse of Apple Trees} {} {A small orchard of apple trees now grows overrun and untended, though the trees appear healthy enough. To the west the orchard gives way to a true forest of old trees, dark and forbidding with their close undergrowth. The road from Tar Valon to Cairhien wraps around the orchard on the north and east side.} {The Tar Valon to Cairhien Road} {} {} {} {1} {} +E {5104} {n} {n} {1} {0} {} {1} {} {0} +E {5119} {e} {e} {2} {0} {} {1} {} {0} +E {5129} {s} {s} {4} {0} {} {1} {} {0} + +R {5119} {0} {} {The Beginning of an Apple Orchard} {} {Old apple trees line the roadway to the north and east, planted long ago but now left on their own. The trees appear healthy and their soil looks dark and rich. Fallen fruit litters the ground. To the south is a break in the fruit trees.} {The Tar Valon to Cairhien Road} {} {} {} {1} {} +E {5117} {n} {n} {1} {0} {} {1} {} {0} +E {5120} {e} {e} {2} {0} {} {1} {} {0} +E {5118} {w} {w} {8} {0} {} {1} {} {0} +E {5128} {s} {s} {4} {0} {} {1} {} {0} + +R {5120} {0} {} {The Tar Valon to Cairhien Road} {} {This part of the road skirts the forest to the east and winds around an old apple orchard to the west. A spring bubbles up from the ground hard by the eastern side of the road and disappears down a rocky creekbed further on.} {The Tar Valon to Cairhien Road} {} {} {} {1} {} +E {5116} {n} {n} {1} {0} {} {1} {} {0} +E {5121} {e} {e} {2} {0} {} {1} {} {0} +E {5119} {w} {w} {8} {0} {} {1} {} {0} +E {5127} {s} {s} {4} {0} {} {1} {} {0} + +R {5121} {0} {} {At a Bubbling Spring} {D} {A stream bubbles forth from the land, its frothy water spilling into a creekbed that meanders eastward. To the west is a well travelled roadway with an apple orchard beyond, and to the east is a dense forest of oak and leatherleaf trees.} {The Tar Valon to Cairhien Road} {} {} {} {1} {} +E {5115} {n} {n} {1} {0} {} {1} {} {0} +E {5122} {e} {e} {2} {0} {} {1} {} {0} +E {5120} {w} {w} {8} {0} {} {1} {} {0} +E {5126} {s} {s} {4} {0} {} {1} {} {0} + +R {5122} {0} {} {Splashing Through the Deep Creekbed} {} {A rocky creekbed flows freely with cold, clear water. A few paces across in width, the center depth looks dark and dangerous. The banks of the creek are strewn with glittering sand and gravel. Something in the creek sparkles occasionally as the water whorls and eddies further downstream.} {The Tar Valon to Cairhien Road} {} {} {} {1} {} +E {5123} {e} {e} {2} {0} {} {1} {} {0} +E {5121} {w} {w} {8} {0} {} {1} {} {0} +E {5125} {s} {s} {4} {0} {} {1} {} {0} + +R {5123} {0} {} {A Shallow Part of the Creek} {} {The creek swirls and eddies around a raised spot of land in its center, where a ring of rough stones lay in a circle around a pit in the ground. The dirt is very wet even above the water level, and the depth around the raised earth is treacherously uneven. The creek flows swiftly from west to east, and a road runs parallel to the southern bank. The north is completely blocked by close-growing leatherleaf trees.} {The Tar Valon to Cairhien Road} {} {} {} {1} {} +E {5132} {e} {e} {2} {0} {} {1} {} {0} +E {5122} {w} {w} {8} {0} {} {1} {} {0} +E {5124} {s} {s} {4} {0} {} {1} {} {0} +E {5113} {d} {d} {32} {0} {} {1} {} {0} + +R {5124} {0} {} {Where the Tar Valon Road Turns by the Creek} {} {The road turns to follow the creek, or perhaps the creek turns to follow the road. Whichever the perspective, nature has molded itself with the results of travel over time to accomodate both forest and human improvements alike. With the exception of the creek to the north, everything else in sight is forested in colors of dark brown, sage, silver and even black.} {The Tar Valon to Cairhien Road} {} {} {} {1} {} +E {5123} {n} {n} {1} {0} {} {1} {} {0} +E {5131} {e} {e} {2} {0} {} {1} {} {0} +E {5125} {w} {w} {8} {0} {} {1} {} {0} +E {5133} {s} {s} {4} {0} {} {1} {} {0} + +R {5125} {0} {} {The Tar Valon Road by the Creek} {} {A creek follows the road's shape along the northern side, while to the south the forest teems with wildlife. The trees grow densely together and it is difficult to see too far beyond the treeline, let alone enter it. The road's surface almost clicks with every step, as past travellers have helped pack the dirt and rocks to a solid mass over time.} {The Tar Valon to Cairhien Road} {} {} {} {1} {} +E {5122} {n} {n} {1} {0} {} {1} {} {0} +E {5124} {e} {e} {2} {0} {} {1} {} {0} +E {5126} {w} {w} {8} {0} {} {1} {} {0} + +R {5126} {0} {} {The Tar Valon Road by the Creek} {} {A swiftly-flowing creek runs parallel to the north side of the road, its bank almost touching the roadway itself. Forested land lines the southern side of the road for a long stretch before the road disappears into the trees, as if they are swallowing the road.} {The Tar Valon to Cairhien Road} {} {} {} {1} {} +E {5121} {n} {n} {1} {0} {} {1} {} {0} +E {5125} {e} {e} {2} {0} {} {1} {} {0} +E {5127} {w} {w} {8} {0} {} {1} {} {0} +E {5135} {s} {s} {4} {0} {} {1} {} {0} + +R {5127} {0} {} {A Bend on the Road to Tar Valon} {} {A long stretch of the road runs east to west before turning out of sight. Travellers on this road have helped the road's surface to become fairly hard-packed over time, the gravel and rocks deeply imbedded into the dirt. To the west where the road curves is a narrow path leading to a fruit orchard, and to the south is deep forest.} {The Tar Valon to Cairhien Road} {} {} {} {1} {} +E {5120} {n} {n} {1} {0} {} {1} {} {0} +E {5126} {e} {e} {2} {0} {} {1} {} {0} +E {5128} {w} {w} {8} {0} {} {1} {} {0} +E {5136} {s} {s} {4} {0} {} {1} {} {0} + +R {5128} {0} {} {A Path Through the Apple Orchard} {} {An overgrown path winds through an old apple orchard that has been long abandoned. Not far to the east is the road travellers take from Cairhien to Tar Valon, and to the west are the ruins of a building. To the south is an rickety gate leading to an open area of soil.} {The Tar Valon to Cairhien Road} {} {} {} {1} {} +E {5119} {n} {n} {1} {0} {} {1} {} {0} +E {5127} {e} {e} {2} {0} {} {1} {} {0} +E {5129} {w} {w} {8} {0} {} {1} {} {0} +E {5130} {s} {s} {4} {0} {} {1} {} {0} + +R {5129} {0} {} {The Ruins of a Farmhouse} {} {A farmhouse foundation, blackened stone ravaged by fire, is all that is left of the building that was once someone's home. The remnants of a stone chimney jut into the sky, ivy trailing down its length and spreading across the ground. An apple orchard is to the north, and a slender path to the east leads to the Tar Valon Road.} {The Tar Valon to Cairhien Road} {} {} {} {1} {} +E {5118} {n} {n} {1} {0} {} {1} {} {0} +E {5128} {e} {e} {2} {0} {} {1} {} {0} + +R {5130} {0} {} {At the Old Well} {D} {A split rail fence runs the perimeter of a plot of land, all that remains of a vegetable garden that has long gone to seed. An old well stands by a rickety gate like a forlorn reminder of what once was used and enjoyed.} {The Tar Valon to Cairhien Road} {} {} {} {1} {} +E {5128} {n} {n} {1} {0} {} {1} {} {0} + +R {5131} {0} {} {By the Deep Pool} {} {A flat grass-covered area skirts the side of a deep pool to the north, and small flowers struggle to grow at the water's edge. A road is to the west, a broad expanse of packed dirt pocked with gravel. The forest to the east looks too dark and dense to safely enter.} {The Tar Valon to Cairhien Road} {} {} {} {1} {} +E {5132} {n} {n} {1} {0} {} {1} {} {0} +E {5124} {w} {w} {8} {0} {} {1} {} {0} +E {5146} {s} {s} {4} {0} {} {1} {} {0} + +R {5132} {0} {} {A Deep Pool} {} {A fast-running creek flowing from the west creates a pool amidst large boulders, where the water surface churns like a miniature whirlpool before being sucked downward under the ground. A willow tree on the far bank gracefully bends over the pond, its branches and leaves mimicking a woman's hair as they tumble towards the water. Deep forest to the north and east looks impassable.} {The Tar Valon to Cairhien Road} {} {} {} {1} {} +E {5123} {w} {w} {8} {0} {} {1} {} {0} +E {5131} {s} {s} {4} {0} {} {1} {} {0} + +R {5133} {0} {} {A Narrow Part of the Tar Valon to Cairhien Road} {} {Even though visually the road is wide open, the actual area that could be termed a roadway is quite narrow in comparison. To the west is a field of dry dirt and tricky rocks, and to the north the road curves as if trying to get out of the way of forested land. Large prickle bushes hem the road to the east, holding together the trunks of densely-grown trees.} {The Tar Valon to Cairhien Road} {} {} {} {1} {} +E {5124} {n} {n} {1} {0} {} {1} {} {0} +E {5146} {e} {e} {2} {0} {} {1} {} {0} +E {5134} {w} {w} {8} {0} {} {1} {} {0} +E {5145} {s} {s} {4} {0} {} {1} {} {0} + +R {5134} {0} {} {A Field of Rocks} {} {Rocks and pebbles litter the ground of a once fertile field, now choked with debris and struggling weeds. The soil is dry, almost powder, and has a blackish tinge to it. The field of rocks continues westward, bordered by a road to the north. A dense copse of trees lies to the north.} {The Tar Valon to Cairhien Road} {} {} {} {1} {} +E {5133} {e} {e} {2} {0} {} {1} {} {0} +E {5135} {w} {w} {8} {0} {} {1} {} {0} +E {5137} {s} {s} {4} {0} {} {1} {} {0} + +R {5135} {0} {} {Rocky Ground} {} {Once a field of wheat or perhaps corn, this small field has long gone to fallow seed. Now the ground is sown with rocks and pebbles, and the soil looks dry and sickly. An old twisted tree is to the west, and a roadway runs parallel to the field's northern border. A rickety split rail fence borders the field on its southern edge.} {The Tar Valon to Cairhien Road} {} {} {} {1} {} +E {5126} {n} {n} {1} {0} {} {1} {} {0} +E {5136} {w} {w} {8} {0} {} {1} {} {0} + +R {5136} {0} {} {By a Sick Tree} {} {Something has gone quite wrong with this patch of soil. The almost blackened earth smells rotten, and a ring of mushrooms grow around an apple tree that is fighting for its last bit of life. To the south the forest looms darkly forbidding and to the west, over a split rail fence, is an abandoned bit of farmland. Even the road to the north curves away from this place, as if nothing wants to come too close to the sickly tree.} {The Tar Valon to Cairhien Road} {} {} {} {1} {} +E {5127} {n} {n} {1} {0} {} {1} {} {0} +E {5135} {e} {e} {2} {0} {} {1} {} {0} + +R {5137} {0} {} {An Overgrown Field} {} {Verdant grass vies with choking weeds to grow in this abandoned field. The road to the east is also at war with the field's border, its edge uneven as if the road keeps trying to expand by itself. The field continues to the west where the grass grows a little higher.} {The Tar Valon to Cairhien Road} {} {} {} {1} {} +E {5134} {n} {n} {1} {0} {} {1} {} {0} +E {5138} {w} {w} {8} {0} {} {1} {} {0} +E {5140} {s} {s} {4} {0} {} {1} {} {0} + +R {5138} {0} {} {An Open Field} {} {Grass growing calf-high carpets an old open field. The remnants of an abandoned scarecrow lean drunkenly aside, the garish-colored clothing rotting off the frame. Rocky ground beyond a rickety fence to the north suggests that this field is fighting a losing battle with nature, and the road to the far east doesn't help preserve the soil quality.} {The Tar Valon to Cairhien Road} {} {} {} {1} {} +E {5137} {e} {e} {2} {0} {} {1} {} {0} +E {5139} {s} {s} {4} {0} {} {1} {} {0} + +R {5139} {0} {} {At the Edge of a Ravine} {} {The field to the north gives way to a tremendous gap in the ground, as if the earth was split and torn apart into jagged edges. The ravine is deep and dark, perhaps the width of a horse, and a cold mist wafts from it. The ravine curves east and south, and even the great trees in the forest beyond haven't come close enough to the edge to bridge across it.} {The Tar Valon to Cairhien Road} {} {} {} {1} {} +E {5138} {n} {n} {1} {0} {} {1} {} {0} +E {5140} {e} {e} {2} {0} {} {1} {} {0} + +R {5140} {0} {} {At the Edge of a Ravine} {} {A tremendous gap in the ground curves from the west to the south, jagged edges torn away from the earth as if the ground was literally split open. A cold mist wafts from the darkness of the ravine, sometimes appearing in wispy puffs before dissipating. The road to the east runs hard-by this rend in the earth, its horse-wide dimensions dangerous to travellers who lose control on the curve. The forest on the other side of the ravine looms in silence, without even birds in the trees.} {The Tar Valon to Cairhien Road} {} {} {} {1} {} +E {5137} {n} {n} {1} {0} {} {1} {} {0} +E {5139} {w} {w} {8} {0} {} {1} {} {0} +E {5141} {s} {s} {4} {0} {} {1} {} {0} + +R {5141} {0} {} {At the Edge of a Ravine} {} {As if the earth was split apart and then crammed back together, a narrow ravine has been ripped into the earth. It runs northward before it curves to the west, forming a natural landmark separating the forest from the roadway to the northeast. Every now and again a cold puff of misty air wafts forth from the ravine's mouth, which is perhaps wide enough for a horse to fall into. The ravine itself appears very deep and quite dark.} {The Tar Valon to Cairhien Road} {} {} {} {1} {} +E {5140} {n} {n} {1} {0} {} {1} {} {0} +E {5142} {e} {e} {2} {0} {} {1} {} {0} + +R {5142} {0} {} {Off the Roadway} {} {A narrow strip of low bushes separates the road from the forest to the south. To the west is a ravine that puffs forth a cold mist, and beyond that is a dark smudge of denser trees.} {The Tar Valon to Cairhien Road} {} {} {} {1} {} +E {5144} {n} {n} {1} {0} {} {1} {} {0} +E {5143} {e} {e} {2} {0} {} {1} {} {0} +E {5141} {w} {w} {8} {0} {} {1} {} {0} + +R {5143} {0} {} {Off the Road} {} {Low bushes hedge off the northern border of the road, their leaves a bright green and decorated with tiny red berries. Beyond the hedge begins a dense forest that seems stacked with overly large trees.} {The Tar Valon to Cairhien Road} {} {} {} {1} {} +E {5149} {n} {n} {1} {0} {} {1} {} {0} +E {5160} {e} {e} {2} {0} {} {1} {} {0} +E {5142} {w} {w} {8} {0} {} {1} {} {0} + +R {5144} {0} {} {Road Passing the Ravine} {} {Somewhere to the northwest, in the midst of a giant lake, is the fabled city of Tar Valon and the equally mysterious White Tower. From this point on the road, however, both city and Tower are beyond the horizon. A ravine to the west side of the road occasionally puffs forth wisps of frosty air, which passes the rock wall that has been put up to prevent accidents. The forest surrounding the road is painted in deep green and brown hues.} {The Tar Valon to Cairhien Road} {} {} {} {1} {} +E {5145} {n} {n} {1} {0} {} {1} {} {0} +E {5149} {e} {e} {2} {0} {} {1} {} {0} +E {5142} {s} {s} {4} {0} {} {1} {} {0} + +R {5145} {0} {} {The Tar Valon to Cairhien Road} {} {Marking almost the halfway point between Tar Valon and Cairhien, the road is an unremarkable strip bordered by bushes and trees on the eastern side, and abandoned fields to the west. An stone marker is imbedded at the roadside, ancient symbols unreadable after ages of weather exposure.} {The Tar Valon to Cairhien Road} {} {} {} {1} {} +E {5133} {n} {n} {1} {0} {} {1} {} {0} +E {5148} {e} {e} {2} {0} {} {1} {} {0} +E {5144} {s} {s} {4} {0} {} {1} {} {0} + +R {5146} {0} {} {In the Thicket} {} {Thick brambles and prickle-bushes create a hazardous hedge that rips and claws at anything it can sink into, including hair and tender flesh. Small scraps of tufted fur hang from sharp thorns, as if even the animals get lost and try to force their way through. A road to the west seems the only clear way out.} {The Tar Valon to Cairhien Road} {} {} {} {1} {} +E {5131} {n} {n} {1} {0} {} {1} {} {0} +E {5147} {e} {e} {2} {0} {} {1} {} {0} +E {5133} {w} {w} {8} {0} {} {1} {} {0} +E {5148} {s} {s} {4} {0} {} {1} {} {0} + +R {5147} {0} {} {Lost in the Trees} {} {A dense grove of trees grows thickly together, framed by a hedge made of nasty-looking thorns and brambles. Each tree has a gnarled trunk dotted with whorls and spirals, giving them the look of old men peering out sightlessly towards whatever passes by.} {The Tar Valon to Cairhien Road} {} {} {} {1} {} +E {5152} {e} {e} {2} {0} {} {1} {} {0} +E {5146} {w} {w} {8} {0} {} {1} {} {0} +E {5151} {s} {s} {4} {0} {} {1} {} {0} + +R {5148} {0} {} {In the Hedges} {} {Natural hedges of brambles and thorned bushes grow sporadically as if trying to force their way toward the trees to the east. In some spots the prickle-bushes look trampled as if something has tried to force its way through them, and left fur behind on the thorns as price for passage. The road to the west is easier to travel.} {The Tar Valon to Cairhien Road} {} {} {} {1} {} +E {5146} {n} {n} {1} {0} {} {1} {} {0} +E {5151} {e} {e} {2} {0} {} {1} {} {0} +E {5145} {w} {w} {8} {0} {} {1} {} {0} +E {5149} {s} {s} {4} {0} {} {1} {} {0} + +R {5149} {0} {} {The Tar Valon to Cairhien Road} {} {A long stretch of roadway from west to east pierces the forest to either side of the road. Old trees have created ruts in the roadway as their roots have tunnelled under the soil, making the journey a bumpy one.} {The Tar Valon to Cairhien Road} {} {} {} {1} {} +E {5148} {n} {n} {1} {0} {} {1} {} {0} +E {5150} {e} {e} {2} {0} {} {1} {} {0} +E {5144} {w} {w} {8} {0} {} {1} {} {0} +E {5143} {s} {s} {4} {0} {} {1} {} {0} + +R {5150} {0} {} {A Dip in the Tar Valon to Cairhien Road} {} {From east to west, straight as a well-shot arrow, the road from Cairhien to Tar Valon runs through the forest. The roadway is rutted and bumpy from the root system that networks shallowly beneath the soil from the trees. The road dips a bit as if the tunnelled roots collapsed slightly, taking the road with it.} {The Tar Valon to Cairhien Road} {} {} {} {1} {} +E {5151} {n} {n} {1} {0} {} {1} {} {0} +E {5154} {e} {e} {2} {0} {} {1} {} {0} +E {5149} {w} {w} {8} {0} {} {1} {} {0} +E {5160} {s} {s} {4} {0} {} {1} {} {0} + +R {5151} {0} {} {Among Dense Trees} {} {It seems close to impossible for trees to thrive in such choked conditions, yet the oak and leatherleaf trees flourish together so closely that their trunks seem to have nearly merged together. A road to the south is wide open, but the forest to the north and east seems dark and near-impassable.} {The Tar Valon to Cairhien Road} {} {} {} {1} {} +E {5147} {n} {n} {1} {0} {} {1} {} {0} +E {5153} {e} {e} {2} {0} {} {1} {} {0} +E {5148} {w} {w} {8} {0} {} {1} {} {0} +E {5150} {s} {s} {4} {0} {} {1} {} {0} + +R {5152} {0} {} {In a Dark Grove} {} {Trees grow densely together, their trunks almost black with age. Their branches interlace together like clasped hands, and their leaves almost gleam with a dark green sheen.} {The Tar Valon to Cairhien Road} {} {} {} {1} {} +E {5147} {w} {w} {8} {0} {} {1} {} {0} +E {5153} {s} {s} {4} {0} {} {1} {} {0} + +R {5153} {0} {} {In a False Twilight} {} {The trees grow so densly together that their canopy overhead blocks out almost all light, leaving this part of the forest in perpetual twilight even when the sun should be high overhead. To the north the forest grows darker and it is hard to see a clear way through. A road to the south provides surer passage.} {The Tar Valon to Cairhien Road} {} {} {} {1} {} +E {5152} {n} {n} {1} {0} {} {1} {} {0} +E {5151} {w} {w} {8} {0} {} {1} {} {0} +E {5154} {s} {s} {4} {0} {} {1} {} {0} + +R {5154} {0} {} {The S-Curve of the Tar Valon Road} {} {The road curves from west to south in a long, lazy beginning of an snake-shaped curve. To either side of the roadway the oak and leatherleaf trees form a natural arch, heavy enough to provide shade but with enough gaps to let in light and air.} {The Tar Valon to Cairhien Road} {} {} {} {1} {} +E {5153} {n} {n} {1} {0} {} {1} {} {0} +E {5155} {e} {e} {2} {0} {} {1} {} {0} +E {5150} {w} {w} {8} {0} {} {1} {} {0} +E {5159} {s} {s} {4} {0} {} {1} {} {0} + +R {5155} {0} {} {In the Forest} {} {Tall oak trees grow sporadically along the roadway to the west and south, small white flowers growing at the base of their trunks in fragrant clusters. Further away from the road the treeline becomes much more dense.} {The Tar Valon to Cairhien Road} {} {} {} {1} {} +E {5156} {e} {e} {2} {0} {} {1} {} {0} +E {5154} {w} {w} {8} {0} {} {1} {} {0} +E {5158} {s} {s} {4} {0} {} {1} {} {0} + +R {5156} {0} {} {Deep in the Forest} {} {Tall oak trees, their trunks solidly planted in the earth, stand watch over the smaller forest animals that scurry from bush to bush and branch to branch. To the north and east, the forest becomes much thicker and slightly dark as if the trees are crowding out all light.} {The Tar Valon to Cairhien Road} {} {} {} {1} {} +E {5155} {w} {w} {8} {0} {} {1} {} {0} +E {5157} {s} {s} {4} {0} {} {1} {} {0} + +R {5157} {0} {} {In the Forest} {} {Trees, trees, trees everywhere! Somewhere to the west is a road, but the forest growing by it tries its hardest to reclaim the space taken by it. Saplings grow in various stages underneath the shelter of much larger and older trees, somehow flourishing despite the crowded conditions.} {The Tar Valon to Cairhien Road} {} {} {} {1} {} +E {5156} {n} {n} {1} {0} {} {1} {} {0} +E {5158} {w} {w} {8} {0} {} {1} {} {0} + +R {5158} {0} {} {The S-Curve of the Tar Valon Road} {} {The road curves from north to east in a long, lazy beginning of a sinuous curve. Along the road are old leatherleaf and oak trees whose branches form a canopy overhead, allowing light to filter through to the forest floor.} {The Tar Valon to Cairhien Road} {} {} {} {1} {} +E {5155} {n} {n} {1} {0} {} {1} {} {0} +E {5157} {e} {e} {2} {0} {} {1} {} {0} +E {5159} {w} {w} {8} {0} {} {1} {} {0} +E {5163} {s} {s} {4} {0} {} {1} {} {0} + +R {5159} {0} {} {On the Tar Valon Road's S-Curve} {} {The apex of a long, lazy S-curve separates the leatherleaf trees of the surrounding forest. Small creatures scurry from tree to tree, using the natural network formed by tree branches growing too closely together.} {The Tar Valon to Cairhien Road} {} {} {} {1} {} +E {5154} {n} {n} {1} {0} {} {1} {} {0} +E {5158} {e} {e} {2} {0} {} {1} {} {0} +E {5160} {w} {w} {8} {0} {} {1} {} {0} +E {5162} {s} {s} {4} {0} {} {1} {} {0} + +R {5160} {0} {} {A Break in the Hedges} {} {A low hedge between the roadway to the north and east breaks between the trees beyond, forming a natural gateway to the forest. Small red berries the deep crimson color of blood grow on the hedge's outer layer.} {The Tar Valon to Cairhien Road} {} {} {} {1} {} +E {5150} {n} {n} {1} {0} {} {1} {} {0} +E {5159} {e} {e} {2} {0} {} {1} {} {0} +E {5143} {w} {w} {8} {0} {} {1} {} {0} +E {5161} {s} {s} {4} {0} {} {1} {} {0} + +R {5161} {0} {} {In a Peaceful Glen} {} {Fruit trees blossoming with color are dotted between oak trees, the forest floor covered with wildflowers and shortly cropped grass. A sweet, light scent hangs in the air and there is a hum of activity from a nearby beehive. Someone has set up a honeycomb box by the hive, and jars near it show the bees are being farmed.} {The Tar Valon to Cairhien Road} {} {} {} {1} {} +E {5160} {n} {n} {1} {0} {} {1} {} {0} +E {5162} {e} {e} {2} {0} {} {1} {} {0} + +R {5162} {0} {} {Among the Oak Trees} {} {Thickly trunked oak trees stand together at evenly spaced distances, as if this grove was once planned instead of wild. Smaller saplings grow beneath the elder oaks on unsteady spindly trunks. The larger oaks provide shade for the road to the east.} {The Tar Valon to Cairhien Road} {} {} {} {1} {} +E {5159} {n} {n} {1} {0} {} {1} {} {0} +E {5163} {e} {e} {2} {0} {} {1} {} {0} +E {5161} {w} {w} {8} {0} {} {1} {} {0} +E {5164} {s} {s} {4} {0} {} {1} {} {0} + +R {5163} {0} {} {The Tar Valon to Cairhien Road} {} {Wide enough to accomodate a carraige with a full team of horses, this section of the road between Tar Valon and Cairhien is rutted in several places from hard, consistent use. To either side of the road rises a forest of mostly oak trees.} {The Tar Valon to Cairhien Road} {} {} {} {1} {} +E {5158} {n} {n} {1} {0} {} {1} {} {0} +E {5162} {w} {w} {8} {0} {} {1} {} {0} +E {5165} {s} {s} {4} {0} {} {1} {} {0} + +R {5164} {0} {} {A Grove of Oak Trees} {} {Evenly spaced tree trunks mark that this overgrown section of oak trees was once carefully tended and nurtured. Over time, though, the trees have been allowed to grow over each other as they contend for light and air. Some of the trees are infested with mistletoe in the higher branches, sure signs of parasitic life running amok. The oak trees provide shade for the nearby road wherever their branches stretch out.} {The Tar Valon to Cairhien Road} {} {} {} {1} {} +E {5162} {n} {n} {1} {0} {} {1} {} {0} +E {5165} {e} {e} {2} {0} {} {1} {} {0} + +R {5165} {0} {} {The Tar Valon to Cairhien Road} {} {Deep ruts in the road show that heavy, consistent travel is usual for this area. Old oak trees to both sides of the road stretch forth their branches to try to bridge the gap between them, forming a makeshift screen of branches and leaves overhead.} {The Tar Valon to Cairhien Road} {} {} {} {1} {} +E {5163} {n} {n} {1} {0} {} {1} {} {0} +E {5166} {e} {e} {2} {0} {} {1} {} {0} +E {5164} {w} {w} {8} {0} {} {1} {} {0} +E {5167} {s} {s} {4} {0} {} {1} {} {0} + +R {5166} {0} {} {In the Oak Trees} {} {Stately oak trees, some of them old and gnarled from hundreds of years of growth, stand beside a road to the west. Each tree is overgrown and the lower branches are devoid of leaves as the higher reaches of the trees greedily take all the sunshine and air. A river rushes by to the east.} {The Tar Valon to Cairhien Road} {} {} {} {1} {} +E {5172} {e} {e} {2} {0} {} {1} {} {0} +E {5165} {w} {w} {8} {0} {} {1} {} {0} +E {5168} {s} {s} {4} {0} {} {1} {} {0} + +R {5167} {0} {} {The Tar Valon to Cairhien Road} {} {The road curves from north to east to skirt some of the heavier forest. The dirt is deeply rutted from continuous travel. Small yellow and orange flowers grow along the roadway in a splash of color.} {The Tar Valon to Cairhien Road} {} {} {} {1} {} +E {5165} {n} {n} {1} {0} {} {1} {} {0} +E {5168} {e} {e} {2} {0} {} {1} {} {0} + +R {5168} {0} {} {Before a Short Bridge} {} {The hard-packed rutted road ends abruptly at a stone bridge to the east that spans a rushing river. To the west the road continues through the trees, defiantly making its way among oaks that are trying to reclaim all the land.} {The Tar Valon to Cairhien Road} {} {} {} {1} {} +E {5166} {n} {n} {1} {0} {} {1} {} {0} +E {5169} {e} {e} {2} {0} {} {1} {} {0} +E {5167} {w} {w} {8} {0} {} {1} {} {0} + +R {5169} {0} {} {On the Stone Bridge} {} {A bridge made of river-rock and quarried stone allows safe crossing over a rushing river. The churning, frothing waters far below the bridge look ice-cold and unsafe. The road continues to the east and west where the bridge ends.} {Cairhien to Tar Valon Road} {} {} {} {1} {} +E {5170} {e} {e} {2} {0} {} {1} {} {0} +E {5168} {w} {w} {8} {0} {} {1} {} {0} + +R {5170} {0} {} {The Cairhien to Tar Valon Road} {} {The roar of the rapidly moving river assails the ears just as the bridge comes into view. The road stops short just before the bridge of stone. The rushing waters flow beneath in a turmoil of splashing and splattering. Dried grass and pebbles edge the rutted road as it travels on relentlessly.} {Cairhien to Tar Valon Road} {} {} {} {1} {} +E {5171} {n} {n} {1} {0} {} {1} {} {0} +E {5173} {e} {e} {2} {0} {} {1} {} {0} +E {5169} {w} {w} {8} {0} {} {1} {} {0} +E {5177} {s} {s} {4} {0} {} {1} {} {0} + +R {5171} {0} {} {Woods Beside the River} {} {Sparsely spaced trees grow in the fertile soil near the edge of a river flowing lazily by to the west. Thin tendrils of tree roots break loose from the moistened soil near the rivers edge. Just to the south through the trees a road can be seen nearing a bridge.} {Cairhien to Tar Valon Road} {} {} {} {1} {} +E {5172} {w} {w} {8} {0} {} {1} {} {0} +E {5170} {s} {s} {4} {0} {} {1} {} {0} + +R {5172} {0} {} {Splashing Across the River} {} {The swift currents of the river lessen slightly as it approaches a bridge to the south. While it is possible for a single rider to cross the river at this point, a wagon train would surely be pushed downstream. A road can be seen entering the trees to either side of the bridge.} {Cairhien to Tar Valon Road} {} {} {} {1} {} +E {5171} {e} {e} {2} {0} {} {1} {} {0} +E {5166} {w} {w} {8} {0} {} {1} {} {0} + +R {5173} {0} {} {The Cairhien to Tar Valon Road} {} {The road makes a wide turn at the base of a hill and continues on. Dried leeves and other debris litter the edge of the road in the lea of the hill, hiding the burrows that are plentiful. Elsewhere the grass grows green and the trees are tall and sturdy, their branches reaching wide.} {Cairhien to Tar Valon Road} {} {} {} {1} {} +E {5174} {e} {e} {2} {0} {} {1} {} {0} +E {5170} {w} {w} {8} {0} {} {1} {} {0} +E {5176} {s} {s} {4} {0} {} {1} {} {0} + +R {5174} {0} {} {Edge of the Busy Road} {} {Just off the road to the west the grass grows green and tall in contrast to the dark smudge that is the Spine of the World far to the east. Three slim birch trees arise from a single spot, their trunks gleaming white and their leaves pale yellow-green. Broadleaf plants with thick yellow veins grow in the shade provided by the birch.} {Cairhien to Tar Valon Road} {} {} {} {1} {} +E {5173} {w} {w} {8} {0} {} {1} {} {0} +E {5175} {s} {s} {4} {0} {} {1} {} {0} + +R {5175} {0} {} {Through the Countryside} {} {The horizon is dotted with the well-tended fields of the countryside. Shocks of newly cut grain wave their tasseled heads in the winds off the distant mountains. The fresh country air is laced with the pungent odor of manure used to fertilize the soil.} {Cairhien to Tar Valon Road} {} {} {} {1} {} +E {5174} {n} {n} {1} {0} {} {1} {} {0} +E {5181} {e} {e} {2} {0} {} {1} {} {0} +E {5176} {w} {w} {8} {0} {} {1} {} {0} +E {5180} {s} {s} {4} {0} {} {1} {} {0} + +R {5176} {0} {} {The Cairhien to Tar Valon Road} {} {The road accommodates the hilly countryside with its twisting and turning. The smooth flow mimics a lazy river in ease of travel. The wind follows the curve of the road making its way around the hills as well. The rocky hills appear to slide downward to the road from time to time depositing large piles of dirt and rock at the roadside.} {Cairhien to Tar Valon Road} {} {} {} {1} {} +E {5173} {n} {n} {1} {0} {} {1} {} {0} +E {5175} {e} {e} {2} {0} {} {1} {} {0} +E {5177} {w} {w} {8} {0} {} {1} {} {0} +E {5179} {s} {s} {4} {0} {} {1} {} {0} + +R {5177} {0} {} {Tumbling River} {} {The river tumbles over large rock foamy at the edges like a rabid dog. The current runs strong carrying sticks and other debris along with it. The bank is deeply carved out by the implacable forces of the water leaving the trees at their edge tilting like drunken fools over the edge.} {Cairhien to Tar Valon Road} {} {} {} {1} {} +E {5170} {n} {n} {1} {0} {} {1} {} {0} +E {5176} {e} {e} {2} {0} {} {1} {} {0} +E {5178} {s} {s} {4} {0} {} {1} {} {0} + +R {5178} {0} {} {Rushing Water} {} {To the west the river rushes along its way depositing all manner of debris in the snags along the bank. The soft, rich and loamy soil supports the growth of thick plants and broad old oaks. The ground is dotted with the remains of half eaten acorns dropped from the branches above.} {Cairhien to Tar Valon Road} {} {} {} {1} {} +E {5177} {n} {n} {1} {0} {} {1} {} {0} +E {5179} {e} {e} {2} {0} {} {1} {} {0} +E {5184} {s} {s} {4} {0} {} {1} {} {0} + +R {5179} {0} {} {The Cairhien to Tar Valon Road} {} {A steep hill climbs to the east making a detour around its base an easier travel alternative to the climb. The side of the hill is peppered with small rocks mortared in place by the thick green growth of meadow grasses. Stunted trees cling tenaciously to the side of the hill, roots exposed to the elements. The hard packed road continues to the north.} {Cairhien to Tar Valon Road} {} {} {} {1} {} +E {5176} {n} {n} {1} {0} {} {1} {} {0} +E {5180} {e} {e} {2} {0} {} {1} {} {0} +E {5178} {w} {w} {8} {0} {} {1} {} {0} +E {5183} {s} {s} {4} {0} {} {1} {} {0} + +R {5180} {0} {} {The Cairhien to Tar Valon Road} {} {Rutted by wagon wheels the hard packed dirt road continues east and west while the hills of the area block the distant view. Heather blue flowers blend well with the blue-green grass of the hill country. Gnarled and stunted the hillside trees lean outward before reaching for the sunlight.} {Cairhien to Tar Valon Road} {} {} {} {1} {} +E {5175} {n} {n} {1} {0} {} {1} {} {0} +E {5182} {e} {e} {2} {0} {} {1} {} {0} +E {5179} {w} {w} {8} {0} {} {1} {} {0} + +R {5181} {0} {} {Rich Meadowland} {D} {A rush of deep green grasses is colored in the pastels of meadow flowers. Large pink blossoms mingle with the blues and yellows of smaller but taller plants. A bubbling spring and slender aspens compliment the quiet resting spot. The sweet fragrance of the grasses mingles with the floral scent of the many blossoms.} {Cairhien to Tar Valon Road} {} {} {} {1} {} +E {5175} {w} {w} {8} {0} {} {1} {} {0} +E {5182} {s} {s} {4} {0} {} {1} {} {0} + +R {5182} {0} {} {The Cairhien to Tar Valon Road} {} {Making another turn to avoid the hills, the view from the road opens to the east revealing vast farmlands of the Cairhien countryside. The cloud shrouded mountain peaks of the Spine are a mere smudge on the horizon to the east. A wall of flat stone separates the farmland from the road.} {Cairhien to Tar Valon Road} {} {} {} {1} {} +E {5181} {n} {n} {1} {0} {} {1} {} {0} +E {5187} {e} {e} {2} {0} {} {1} {} {0} +E {5180} {w} {w} {8} {0} {} {1} {} {0} +E {5186} {s} {s} {4} {0} {} {1} {} {0} + +R {5183} {0} {} {Fallen Trees} {} {The new growth of trees is gone! Cut off at the knees in the prime of life, all that is left is a short stump with heavy tooth marks. The damp and thick grass and green plants are torn and crisscrossed with wide trails of apparently dragged trees. A loud thumping can be heard nearby as well as the splash of river water.} {Cairhien to Tar Valon Road} {} {} {} {1} {} +E {5179} {n} {n} {1} {0} {} {1} {} {0} +E {5185} {e} {e} {2} {0} {} {1} {} {0} +E {5184} {w} {w} {8} {0} {} {1} {} {0} + +R {5184} {0} {} {A Dam in the River} {} {All manner of mud covered branches and gnawed tree trunks form what appears to be a pile of debris spreading across the river. The narrow way that is left slows the passage of water causing a flooding of the area near the banks. A muddy slide down the bank leads to the top of the makeshift dam.} {Cairhien to Tar Valon Road} {} {} {} {1} {} +E {5178} {n} {n} {1} {0} {} {1} {} {0} +E {5183} {e} {e} {2} {0} {} {1} {} {0} + +R {5185} {0} {} {Top of the Hill} {} {The view extends widely in all directions, rich farmlands to the east, fast-moving river to the west and the twisting road to the north and south. The hill falls steeply away on all sides, although only the northern slope is steep enough to impede travel. Short stubby bushes covered in oval yellow veined leaves cling to the incline, sheltering animals' nests that have been burrowed into the hill.} {Cairhien to Tar Valon Road} {} {} {} {1} {} +E {5186} {e} {e} {2} {0} {} {1} {} {0} +E {5183} {w} {w} {8} {0} {} {1} {} {0} +E {5193} {s} {s} {4} {0} {} {1} {} {0} + +R {5186} {0} {} {Passing the Inn} {} {Loud music and raucous voices drift out of the inn, the sounds of people enjoying themselves. The dusty yard bustles with the activity of a busy inn. Large barrels of ale await transfer to the cool cellar while crates of Cairhien wine are stacked nearby also. The comings and goings are a testament to the good nature of the innkeeper and his crew. A wide trail circles the building to the west.} {Cairhien to Tar Valon Road} {} {} {} {1} {} +E {5182} {n} {n} {1} {0} {} {1} {} {0} +E {5188} {e} {e} {2} {0} {} {1} {} {0} +E {5185} {w} {w} {8} {0} {} {1} {} {0} +E {5192} {s} {s} {4} {0} {} {1} {} {0} + +R {5187} {0} {} {Edge of the Fields} {} {Well turned rows of rich soil sprout healthy stalks of wheat. Golden plump heads of ripe grain wave in the gentle winds promising a good harvest. Deep ditches circle the field holding water in hopes of deterring the animals from crossing and eating their fill. The fields are surrounded by the deep green of the firs at the edge of the forest.} {Cairhien to Tar Valon Road} {} {} {} {1} {} +E {5182} {w} {w} {8} {0} {} {1} {} {0} +E {5188} {s} {s} {4} {0} {} {1} {} {0} + +R {5188} {0} {} {Behind the Inn} {} {The rich mouth-watering smell of fresh stew is laced with the fragrance of fresh baked bread and pie that wafts from the back door of the inn. String sacks of fresh potatoes, carrots and onions are hung from the wrought iron hooks along the back wall. A barrel of apples sits just outside the door ready to contribute to the days fare.} {Cairhien to Tar Valon Road} {} {} {} {1} {} +E {5187} {n} {n} {1} {0} {} {1} {} {0} +E {5189} {e} {e} {2} {0} {} {1} {} {0} +E {5186} {w} {w} {8} {0} {} {1} {} {0} +E {5191} {s} {s} {4} {0} {} {1} {} {0} + +R {5189} {0} {} {In the Barn} {H} {Large and well organized, the barn holds the mounts of the inns patrons. Large wagons line the far wall while stalls are neatly arranged down the center of the barn. The sweet smell of fresh cut hay wafts down from above barely noticeable above the pungent odor of manure. There are large shelves neatly numbered to match the stalls, ready to receive the equipment.} {Cairhien to Tar Valon Road} {} {} {} {1} {} +E {5188} {w} {w} {8} {0} {} {1} {} {0} +E {5190} {s} {s} {4} {0} {} {1} {} {0} + +R {5190} {0} {} {The Cairhien to Tar Valon Road} {} {The road curves sharply, avoiding the large barn to the north. The din of the nearby barnyard is heard even at this distance. An inviting wayside to the east offers perhaps a slight respite from the hustle and bustle of the road at this junction. The road expands to fill the area, where no plants are able to withstand the constant traffic.} {Cairhien to Tar Valon Road} {} {} {} {1} {} +E {5189} {n} {n} {1} {0} {} {1} {} {0} +E {5194} {e} {e} {2} {0} {} {1} {} {0} +E {5191} {w} {w} {8} {0} {} {1} {} {0} +E {5216} {s} {s} {4} {0} {} {1} {} {0} + +R {5191} {0} {} {The Cairhien to Tar Valon Road} {} {Hard packed earth, covered with dust and deeply rutted, travels to the east and west. To the north the noisy barnyard of the inn rattles with the jingle of harnesses and the creak of wagon wheels. Voices are raised, shouting orders just to be heard above the din.} {Cairhien to Tar Valon Road} {} {} {} {1} {} +E {5188} {n} {n} {1} {0} {} {1} {} {0} +E {5190} {e} {e} {2} {0} {} {1} {} {0} +E {5192} {w} {w} {8} {0} {} {1} {} {0} +E {5217} {s} {s} {4} {0} {} {1} {} {0} + +R {5192} {0} {} {The Cairhien to Tar Valon Road} {} {The heavily traveled road curves widely around the inn just ahead. Dust fills the air as thick as the noise from the inn's yard to the north. A footpath heads south shadowing the road and keeping foot travel safe from injury. Far to the east the peaks of the Spine of the World are barely visible on the horizon.} {Cairhien to Tar Valon Road} {} {} {} {1} {} +E {5186} {n} {n} {1} {0} {} {1} {} {0} +E {5191} {e} {e} {2} {0} {} {1} {} {0} +E {5193} {w} {w} {8} {0} {} {1} {} {0} +E {5218} {s} {s} {4} {0} {} {1} {} {0} + +R {5193} {0} {} {Rubble Heap} {} {Rocks, sticks and dried vegetation form a large heap at the base of the hill. Mingled in is the potato and carrot skin refuse from the nearby inn. The spokes of broken wagon wheels poke through like bristles on a broom. A pile of fresh manure adds to the stench of rot in the air.} {Cairhien to Tar Valon Road} {} {} {} {1} {} +E {5185} {n} {n} {1} {0} {} {1} {} {0} +E {5192} {e} {e} {2} {0} {} {1} {} {0} + +R {5194} {0} {} {By the Alianelle Spring} {D} {The faint bubbling of the spring to the far east of the wayside barely disturbs the relative quiet of the shade. Large flat rocks offer a spot to rest and enjoy the atmosphere before continuing to journey along the road. Small stones encircle the charred remains of a fire, safely separating the rising trees to the east from a source of disaster.} {Cairhien to Tar Valon Road} {} {} {} {1} {} +E {5195} {e} {e} {2} {0} {} {1} {} {0} +E {5190} {w} {w} {8} {0} {} {1} {} {0} +E {5215} {s} {s} {4} {0} {} {1} {} {0} + +R {5195} {0} {} {A Shallow Slope} {} {The land begins to rise and fall in small hints of hills, with the trees becoming more densely packed to the north as they join the leveled ground of a grove of trees. The trees are dark, with green or brown leaves, some of which have thin canopies allowing light to streak through. The slope's floor is covered sparsely with grass, and a split rail fence runs to the north to separate the woods from cultivated fields.} {The Cairhien Hills} {} {} {} {1} {} +E {5196} {n} {n} {1} {0} {} {1} {} {0} +E {5208} {e} {e} {2} {0} {} {1} {} {0} +E {5194} {w} {w} {8} {0} {} {1} {} {0} +E {5213} {s} {s} {4} {0} {} {1} {} {0} + +R {5196} {0} {} {Through a Forested Grove} {} {Rustling gently, large leaves rub against each other at the top of the canopies as the finger-like tree branches sway with the wind. Light scratching sounds can be heard as animals climb up the rough bark of the many trees. The low grown grass swishes gently at the grove's floor.} {The Cairhien Hills} {} {} {} {1} {} +E {5197} {n} {n} {1} {0} {} {1} {} {0} +E {5207} {e} {e} {2} {0} {} {1} {} {0} +E {5195} {s} {s} {4} {0} {} {1} {} {0} + +R {5197} {0} {} {Amongst the Trees} {} {Large leaves tumble slowly from the top of the trees. Chirping birds and the high pitched squeak of the local wildlife echoes against the slim bark of the trees, resounding throughout the grove. The large, gray trees all around are slim at the trunk, and channel off into a series of branches. A narrow path angles off to the west, leading to a modest cottage.} {The Cairhien Hills} {} {} {} {1} {} +E {5198} {e} {e} {2} {0} {} {1} {} {0} +E {5196} {s} {s} {4} {0} {} {1} {} {0} + +R {5198} {0} {} {In the Grove} {} {Towards the north the trees become sparser as the edge of the grove combines with a flat grassland. Gray, tall trees climb towards the sky, each with a dense canopy of large leaves. Soft crunching or swishing sounds can be heard as birds move about in the trees or animals roam the grove's floor. The ground slopes ever-upward over the northern hills.} {The Cairhien Hills} {} {} {} {1} {} +E {5199} {e} {e} {2} {0} {} {1} {} {0} +E {5197} {w} {w} {8} {0} {} {1} {} {0} +E {5207} {s} {s} {4} {0} {} {1} {} {0} +E {5917} {u} {u} {16} {0} {} {1} {} {0} + +R {5199} {0} {} {Through a Forest Grove} {} {Slim, tall trees cluster in families within the grove. The canopy blocks extensive light from reaching the forest floor, resulting in only a few strands of grass growing in the small circles of sunlight. The gray bark of the tree appears to glow where the light has struck its edge. The ground slopes upward to the north, winding further into the hills.} {The Cairhien Hills} {} {} {} {1} {} +E {5200} {e} {e} {2} {0} {} {1} {} {0} +E {5198} {w} {w} {8} {0} {} {1} {} {0} +E {5206} {s} {s} {4} {0} {} {1} {} {0} +E {5918} {u} {u} {16} {0} {} {1} {} {0} + +R {5200} {0} {} {Within a Forest Grove} {} {Tall, slim trees stand erect every few spans, each with gray bark and large leaves. Acorns land with a soft crumpling sound as they hit the forest floor, some of which is covered by fallen leaves. The trees rise higher to the north, following the sloping of the land.} {The Cairhien Hills} {} {} {} {1} {} +E {5201} {e} {e} {2} {0} {} {1} {} {0} +E {5199} {w} {w} {8} {0} {} {1} {} {0} +E {5205} {s} {s} {4} {0} {} {1} {} {0} +E {5919} {u} {u} {16} {0} {} {1} {} {0} + +R {5201} {0} {} {Before the Grove's Edge} {} {Illuminated slightly from above, the grove is dimly lit at its interior. The various trees appear as dark, shadowy pillars whose canopy intertwine with each other leaving only circular rays of light to reach the mossy floor. The grass recedes to shorter and shorter length as it approaches the edge of northern grove, where the ground begins to rise.} {The Cairhien Hills} {} {} {} {1} {} +E {5202} {e} {e} {2} {0} {} {1} {} {0} +E {5200} {w} {w} {8} {0} {} {1} {} {0} +E {5203} {s} {s} {4} {0} {} {1} {} {0} +E {5920} {u} {u} {16} {0} {} {1} {} {0} + +R {5202} {0} {} {A Plateaued Hill} {} {Elevated above the groves below, this plateau provides a captivating view of the Cairhien hills. Rolling green terrain stands in sharp contrast to the wooded groves towards the west where the land slopes downward towards the grassy forest's edge. The plateau forms a pass between some steeper hills, and a gigantic broken wooden gate, thick and aged by hundreds of years, stands between the hills.} {The Cairhien Hills} {} {} {} {1} {} +E {5201} {w} {w} {8} {0} {} {1} {} {0} +E {5924} {u} {u} {16} {0} {} {1} {} {0} +E {5204} {d} {d} {32} {0} {} {1} {} {0} + +R {5203} {0} {} {Between the Tall Trees} {} {Looming tall, towards the middle of the grove two dark trees appear as pillars. Unlike many of the other trees, these don't branch off until much higher along their trunks. Their dense foliage rises far above the rest. The leaves rustle as animals pass amongst branches, echoing various sounds.} {The Cairhien Hills} {} {} {} {1} {} +E {5201} {n} {n} {1} {0} {} {1} {} {0} +E {5204} {e} {e} {2} {0} {} {1} {} {0} +E {5205} {w} {w} {8} {0} {} {1} {} {0} +E {5211} {s} {s} {4} {0} {} {1} {} {0} + +R {5204} {0} {} {In the Grove} {} {The branches of trees sway and resonate with each gust of wind that passes through the grove, sending the smell of the forest with it. Trees with dark bark and green leaves cluster all around like families. A hill rises to the north, and the land continues its rolling ascent to the northeast.} {The Cairhien Hills} {} {} {} {1} {} +E {5203} {w} {w} {8} {0} {} {1} {} {0} +E {5212} {s} {s} {4} {0} {} {1} {} {0} +E {5202} {u} {u} {16} {0} {} {1} {} {0} + +R {5205} {0} {} {Before a Clearing} {} {The trees begin to grow sparse, as a clearing in the grove can be seen off towards the west, just around a large, aging tree. This portion of the grove appears somehow older, with several trees drooping lazily from the burden of their leafy branches. Several hollow holes have been carved into the trees, serving as homes to various wildlife.} {The Cairhien Hills} {} {} {} {1} {} +E {5200} {n} {n} {1} {0} {} {1} {} {0} +E {5203} {e} {e} {2} {0} {} {1} {} {0} +E {5206} {w} {w} {8} {0} {} {1} {} {0} +E {5210} {s} {s} {4} {0} {} {1} {} {0} + +R {5206} {0} {} {A Large Clearing} {} {A large stone boulder rests at the center of the clearing. A light covering of moss envelopes the boulder's bottom, while the topmost portion remains a dark gray. The grass is a pale green, with dark green moss intertwined between the grass forming a lumpy mass. Tall trees enclose the clearing several spans away.} {The Cairhien Hills} {} {} {} {1} {} +E {5199} {n} {n} {1} {0} {} {1} {} {0} +E {5205} {e} {e} {2} {0} {} {1} {} {0} +E {5207} {w} {w} {8} {0} {} {1} {} {0} +E {5209} {s} {s} {4} {0} {} {1} {} {0} + +R {5207} {0} {} {Nearing a Clearing} {} {Very few trees grow around the grove, leaving most of the floor to be covered with moss and grass. The greenery shimmers like water, from the evaporating dew. A large clearing can be seen between two trees to the east where a large boulder rests in the center of the clearing.} {The Cairhien Hills} {} {} {} {1} {} +E {5198} {n} {n} {1} {0} {} {1} {} {0} +E {5206} {e} {e} {2} {0} {} {1} {} {0} +E {5196} {w} {w} {8} {0} {} {1} {} {0} +E {5208} {s} {s} {4} {0} {} {1} {} {0} + +R {5208} {0} {} {Trees on the Incline} {} {Small to mid-size trees can be found climbing along the incline, each a distance from the other. With each gust of wind, the branches of various trees sway, seeming to whisper to each other. The light movements of small animals can be heard as they climb among branches, or up a tree.} {The Cairhien Hills} {} {} {} {1} {} +E {5207} {n} {n} {1} {0} {} {1} {} {0} +E {5209} {e} {e} {2} {0} {} {1} {} {0} +E {5195} {w} {w} {8} {0} {} {1} {} {0} + +R {5209} {0} {} {A Boulder on the Slope} {} {A large gray boulder rests about midway down the slope, which descends to the north. A large network of roots reach above the surface, seemingly to keep the boulder from tumbling north into the grove. The boulder is covered with moss on its top surface, and layered with dirt towards the bottom. Trees spread out all around the slope.} {The Cairhien Hills} {} {} {} {1} {} +E {5206} {n} {n} {1} {0} {} {1} {} {0} +E {5210} {e} {e} {2} {0} {} {1} {} {0} +E {5208} {w} {w} {8} {0} {} {1} {} {0} + +R {5210} {0} {} {Along the Grove Slope} {} {Trees with gray or brown bark and green leaves are spread out far apart along the slope. Each tree bears its large, wide roots above the soil. Small burrows can be found dug near the foot of trees, along with the remnants of nests which have long since fallen from their branches.} {The Cairhien Hills} {} {} {} {1} {} +E {5205} {n} {n} {1} {0} {} {1} {} {0} +E {5211} {e} {e} {2} {0} {} {1} {} {0} +E {5209} {w} {w} {8} {0} {} {1} {} {0} + +R {5211} {0} {} {Along a Slope} {} {Sloping down towards the north, a small grove stretches out into the land. The trees are densely covered with leaves, in a network of branches. The bark is dark, many bearing hollowed out holes acting as homes for the inhabitants within. Along the slope shrubs and bushes cluster together in spots of sunlight on the grove's floor.} {The Cairhien Hills} {} {} {} {1} {} +E {5203} {n} {n} {1} {0} {} {1} {} {0} +E {5212} {e} {e} {2} {0} {} {1} {} {0} +E {5210} {w} {w} {8} {0} {} {1} {} {0} + +R {5212} {0} {} {A Rise in the Grove} {} {A steep rise to the south makes passage nearly impossible. The roots of trees are exposed from the soil as they cling to the side of the incline. Bushes and shrubs line the incline between the trees of the grove. Fallen twigs, branches, and leaves cover the soil with a light covering.} {The Cairhien Hills} {} {} {} {1} {} +E {5204} {n} {n} {1} {0} {} {1} {} {0} +E {5211} {w} {w} {8} {0} {} {1} {} {0} + +R {5213} {0} {} {Woods Bordering the Fields} {} {Abruptly the trees stop, cleared beyond to accommodate the fields of the farmland to the east and south. Well tilled and well tended, the crops grow prodigiously leaving little doubt as to the prosperous harvest expected in the fall. A sturdy split rail fence circles the field keeping only the larger animals at bay.} {Cairhien to Tar Valon Road} {} {} {} {1} {} +E {5195} {n} {n} {1} {0} {} {1} {} {0} +E {5214} {e} {e} {2} {0} {} {1} {} {0} +E {5215} {w} {w} {8} {0} {} {1} {} {0} +E {5221} {s} {s} {4} {0} {} {1} {} {0} + +R {5214} {0} {} {Corn Rows} {} {Row upon row of tall stalks march up and down the field in military precision, their tops tasseled like the helmets of a well outfitted army. Heavy with their load of full ears the stalks remain tall and proud, a tribute to their health. Shrouded in clouds and mist the mountain range known as Kinslayer's Dagger appear far to the east, where they tower above the smaller hills of Cairhien. A split rail fence separates the corn from the wooded hills to the north.} {Cairhien to Tar Valon Road} {} {} {} {1} {} +E {5213} {w} {w} {8} {0} {} {1} {} {0} +E {5222} {s} {s} {4} {0} {} {1} {} {0} + +R {5215} {0} {} {Woods off the Road} {} {Thick growth of groundcover and broad leafed plants fills the area between the ancient trees. A fallen trunk hollowed with age lays to one side covered in moss and decaying at both end. Tiny whiskered noses topped with dark eyes and velvety soft ears peek out of a knothole far above, barely visible to the naked eye.} {Cairhien to Tar Valon Road} {} {} {} {1} {} +E {5194} {n} {n} {1} {0} {} {1} {} {0} +E {5213} {e} {e} {2} {0} {} {1} {} {0} +E {5216} {w} {w} {8} {0} {} {1} {} {0} +E {5220} {s} {s} {4} {0} {} {1} {} {0} + +R {5216} {0} {} {The Cairhien to Tar Valon Road} {} {The arched branches overhead shade the dust-covered road offering a cooling respite. Sunlight dapples the road coloring it in shades of brown. Scolding and chirping mingle with the sounds of the wind whistling through the trees rustling the leaves along the way. Tall grass entwined with chokevines form an impenetrable wall to the west of the road.} {Cairhien to Tar Valon Road} {} {} {} {1} {} +E {5190} {n} {n} {1} {0} {} {1} {} {0} +E {5215} {e} {e} {2} {0} {} {1} {} {0} +E {5219} {s} {s} {4} {0} {} {1} {} {0} + +R {5217} {0} {} {Following the Footpath} {} {Mirroring the twists and turns of the road the animal trail shows nearly as much wear as the road. Well shaded, the air is cool though gentle winds off the distant mountains carry motes of dust in from the road. Light and shade play a game of tag chasing each other across the path, one never quite catching the other. A thick patch of brambles lies to the south, with a small, animal-sized tunnel going underneath.} {Cairhien to Tar Valon Road} {} {} {} {1} {} +E {5191} {n} {n} {1} {0} {} {1} {} {0} +E {5218} {w} {w} {8} {0} {} {1} {} {0} + +R {5218} {0} {} {Footpath Along the Road} {} {The highly traveled road to the east leaves little room for foot travel amongst the many wagons and horse travel. Foot travel is best accomplished along the dusty path along the side of the road. The path is pleasantly shaded by tall hardwoods spreading their branches high above.} {Cairhien to Tar Valon Road} {} {} {} {1} {} +E {5192} {n} {n} {1} {0} {} {1} {} {0} +E {5217} {e} {e} {2} {0} {} {1} {} {0} + +R {5219} {0} {} {The Cairhien to Tar Valon Road} {} {Narrowly bordered on either side by a swath of low growing woodland plants the road continues, to the north and south. The dust continues also covering everything and muting the colors of the rare woodland flowers that crop up along the wayside. A path leads to the woods to the east as well as the footpath to the west.} {Cairhien to Tar Valon Road} {} {} {} {1} {} +E {5216} {n} {n} {1} {0} {} {1} {} {0} +E {5220} {e} {e} {2} {0} {} {1} {} {0} +E {5229} {w} {w} {8} {0} {} {1} {} {0} +E {5231} {s} {s} {4} {0} {} {1} {} {0} + +R {5220} {0} {} {Tall Trees and Wide Branches} {} {Ancient hardwoods climb sedately toward the sky spreading their branches wide, leaving little room for light to filter through. Dust motes dance across the rare shaft of light the makes its way through the canopy above. The silence is broken by the distant sounds of a barnyard from one direction and the road from the other.} {Cairhien to Tar Valon Road} {} {} {} {1} {} +E {5215} {n} {n} {1} {0} {} {1} {} {0} +E {5221} {e} {e} {2} {0} {} {1} {} {0} +E {5219} {w} {w} {8} {0} {} {1} {} {0} +E {5232} {s} {s} {4} {0} {} {1} {} {0} + +R {5221} {0} {} {Hops and Barley} {} {Richly scented fields are planted in the contour of the rolling hills. The hops and barley are planted at right angles to each other. The warm summer sunlight encourages the thick growth of these grain crops exported for distilling into the finest beers and ales throughout the lands. A sturdy split rail fence sits on the field's southern edge.} {Cairhien to Tar Valon Road} {} {} {} {1} {} +E {5213} {n} {n} {1} {0} {} {1} {} {0} +E {5222} {e} {e} {2} {0} {} {1} {} {0} +E {5220} {w} {w} {8} {0} {} {1} {} {0} + +R {5222} {0} {} {Entering the Barnyard} {} {Ready for the work of the day the barnyard hustles and bustles with activity. Well maintained farm implements can be seen through the open doorway while a large wagon sits outside, ready to be filled with a new load. Smaller implements are gathered in a large barrel which sits just to the inside the barn door.} {Cairhien to Tar Valon Road} {} {} {} {1} {} +E {5214} {n} {n} {1} {0} {} {1} {} {0} +E {5223} {e} {e} {2} {0} {} {1} {} {0} +E {5221} {w} {w} {8} {0} {} {1} {} {0} +E {5228} {s} {s} {4} {0} {} {1} {} {0} + +R {5223} {0} {} {Pig Pens and Horse Corral} {} {Split rail fences divide the area next to the barn in a variety of pens and corrals meant to contain the farm animals. Water and feed troughs are full and ready for the occupants. One pen in the lee of the barn has been watered to maintain the muddy environment for the comfort of the animals.} {Cairhien to Tar Valon Road} {} {} {} {1} {} +E {5224} {e} {e} {2} {0} {} {1} {} {0} +E {5222} {w} {w} {8} {0} {} {1} {} {0} +E {5227} {s} {s} {4} {0} {} {1} {} {0} + +R {5224} {0} {} {Before the Manor} {} {A wide cobbled walk bordered by shaped hedges traverses the yard from the dusty barnyard through the well-scythed grass to the front porch of an imposing farmhouse. Wispy smoke arises from the chimney of this two-story stone house. Glass windows covered in curtains and draperies stare back at the casual glance.} {Cairhien to Tar Valon Road} {} {} {} {1} {} +E {5223} {w} {w} {8} {0} {} {1} {} {0} +E {5225} {s} {s} {4} {0} {} {1} {} {0} + +R {5225} {0} {} {The Paved Courtyard} {} {Paving stones in a variety of colors are laid in a geometric pattern across the courtyard. Tall privacy hedges are pruned in a scalloped design. Stone benches in the shade of the large oak tree face the many flowerbeds filled with a rainbow of blossoms. Here and there the evidence of use is seen in the discarded playthings of the young. Beyond the hedges stretches a wooded glade that ascends into the hills surround the Cairhien countryside.} {Cairhien to Tar Valon Road} {} {} {} {1} {} +E {5224} {n} {n} {1} {0} {} {1} {} {0} +E {5226} {e} {e} {2} {0} {} {1} {} {0} +E {5227} {w} {w} {8} {0} {} {1} {} {0} + +R {5226} {0} {} {Gated Path to the Manor} {} {Tall slender trees line a well-groomed gravel path, their graceful boughs casting dappled shadows across the ground. At the end of the path to the east lays a sprawling manor house flying the colors of House Saighan. Sweeping manicured lawns bordered by a radiant array of blooms surround the mansion and curved balconies and tall marble pillars adorn the facade.} {Cairhien to Tar Valon Road} {} {} {} {1} {} +E {18155} {e} {e} {2} {0} {} {1} {} {0} +E {5225} {w} {w} {8} {0} {} {1} {} {0} + +R {5227} {0} {} {Rows of Trees} {} {Two rows of well pruned fruit trees border the garden to the west and the courtyard to the east. Large plump fruit in reds, yellows and greens fill the trees and litter the ground beneath. Tall ladders lean against several of the trees providing access to the fruit above. Tightly woven baskets sit nearby ready to receive the fruit.} {Cairhien to Tar Valon Road} {} {} {} {1} {} +E {5223} {n} {n} {1} {0} {} {1} {} {0} +E {5225} {e} {e} {2} {0} {} {1} {} {0} +E {5228} {w} {w} {8} {0} {} {1} {} {0} +E {5236} {s} {s} {4} {0} {} {1} {} {0} + +R {5228} {0} {} {Large Vegetable Garden} {} {The barnyard to the north skirts the productive vegetable garden. Every shade of green is represented in the plants of the garden. Hidden beneath the foliage are the bright colors of the ripening vegetables. Along the eastern edge of the garden is a small vineyard, big enough to supply the needs of the manor.} {Cairhien to Tar Valon Road} {} {} {} {1} {} +E {5222} {n} {n} {1} {0} {} {1} {} {0} +E {5227} {e} {e} {2} {0} {} {1} {} {0} +E {5235} {s} {s} {4} {0} {} {1} {} {0} + +R {5229} {0} {} {Animal Trail} {} {Straight as an arrow the animal trail continues north and south shadowing the road. High overhead the branches of the old trees spread widely. Long wide-leafed plants border the path to the west adding a bit of green to the landscape dominated by dust. Thickets and bramble bushes grow thick block any exit to the west and north for those too tall to pass through a small tunnel underneath the prickly foliage.} {Cairhien to Tar Valon Road} {} {} {} {1} {} +E {5219} {e} {e} {2} {0} {} {1} {} {0} +E {5230} {s} {s} {4} {0} {} {1} {} {0} + +R {5230} {0} {} {On the Animal Trail} {} {The dusty animal trail originates at the road to the east and curves north along the straight edge of the road. A thick swathe of vegetation separates the two, partly obscuring the trail from the road. The winds through the trees above often drop down kicking up dust in clouds, swirling it and then dropping it once more to cover the road and nearby vegetation.} {Cairhien to Tar Valon Road} {} {} {} {1} {} +E {5229} {n} {n} {1} {0} {} {1} {} {0} +E {5231} {e} {e} {2} {0} {} {1} {} {0} + +R {5231} {0} {} {The Cairhien to Tar Valon Road} {} {The trees along the road are well spaced as the landscape transitions between the plains to the south and the forests and farmland to the north. Hard packed dirt and deep ruts are evidence of the constant traffic of merchant caravans and riders. A footpath leads west away from the road.} {Cairhien to Tar Valon Road} {} {} {} {1} {} +E {5219} {n} {n} {1} {0} {} {1} {} {0} +E {5232} {e} {e} {2} {0} {} {1} {} {0} +E {5230} {w} {w} {8} {0} {} {1} {} {0} +E {5238} {s} {s} {4} {0} {} {1} {} {0} + +R {5232} {0} {} {Rocky Fields} {} {Large rocks and boulders litter the fields at the side of the road. The soil is hard packed and cracked leaving little nourishment for vegetation. Pale leaves and stunted growth evidenced in the plants of the field are witness to the poor growing conditions of the area.} {Cairhien to Tar Valon Road} {} {} {} {1} {} +E {5220} {n} {n} {1} {0} {} {1} {} {0} +E {5233} {e} {e} {2} {0} {} {1} {} {0} +E {5231} {w} {w} {8} {0} {} {1} {} {0} +E {5237} {s} {s} {4} {0} {} {1} {} {0} + +R {5233} {0} {} {Scruffy Growth} {} {Thorn bushes and trailing vines push up against the fields to the north. The contrast is strong between the scruffy growth and the well tended fields of hops and barley. The split rail fence surrounding the fields is well made and sturdy to keep the large animals from the fields.} {Cairhien to Tar Valon Road} {} {} {} {1} {} +E {5232} {w} {w} {8} {0} {} {1} {} {0} +E {5234} {s} {s} {4} {0} {} {1} {} {0} + +R {5234} {0} {} {Vast Plains} {} {The open plains of this countryside continue to stretch off into the distance in all direction except north where a split rail fence can be seen. Along the edge of the fence the grasses appear greener as if nearing a ready source of water. Gusts of wind play with the tops of the grasses which grow in the plains, making them dance to and fro.} {Cairhien to Tar Valon Road} {} {} {} {1} {} +E {5233} {n} {n} {1} {0} {} {1} {} {0} +E {5235} {e} {e} {2} {0} {} {1} {} {0} +E {5237} {w} {w} {8} {0} {} {1} {} {0} +E {5245} {s} {s} {4} {0} {} {1} {} {0} + +R {5235} {0} {} {A Strange Sight} {} {Almost as if promising an end to these dry and cracked plains, a large tree towers to the south, its wide branches providing cool shade beneath their canopy. To the north a fence can be seen protecting fields from the wildlife which wander hungrily upon these plains.} {Cairhien to Tar Valon Road} {} {} {} {1} {} +E {5228} {n} {n} {1} {0} {} {1} {} {0} +E {5236} {e} {e} {2} {0} {} {1} {} {0} +E {5234} {w} {w} {8} {0} {} {1} {} {0} + +R {5236} {0} {} {In the Plains} {} {Beginning to transition between the water starved plains to the south and the readily growing trees to the north, the nearby grasses have turned from brown to a blue-green. Birds sing brightly overhead, on the prowl for small twigs and blades of grass to use in the building of their nests. Drier plains continue to stretch to the west.} {Cairhien to Tar Valon Road} {} {} {} {1} {} +E {5227} {n} {n} {1} {0} {} {1} {} {0} +E {5235} {w} {w} {8} {0} {} {1} {} {0} + +R {5237} {0} {} {Dumai's Wells} {D} {The stark reality from the lack of rain becomes apparent in the open plains as the ground begins to show signs of cracking. The sparse vegetation which scratches a life out of the overly dry soil is short and stunted. Stands of trees and shrubs promise relief and better growing conditions further across the plains to the north. Three wells lie scattered in the copse, the only reliable source of water in a few days of riding.} {Cairhien to Tar Valon Road} {} {} {} {1} {} +E {5232} {n} {n} {1} {0} {} {1} {} {0} +E {5234} {e} {e} {2} {0} {} {1} {} {0} +E {5238} {w} {w} {8} {0} {} {1} {} {0} +E {5246} {s} {s} {4} {0} {} {1} {} {0} + +R {5238} {0} {} {Road Passing Dumai's Wells} {} {Curving once more as the landscape changes, the road takes a wide turn from the north to the west. The west side of the road is flanked by rolling plains which appear to be flat at first glance, but create enough dips and gullies to hide an army. To the east lies a copse of trees that surrounds a number of wells. Trees begin to appear alongside the road to the north.} {Cairhien to Tar Valon Road} {} {} {} {1} {} +E {5231} {n} {n} {1} {0} {} {1} {} {0} +E {5237} {e} {e} {2} {0} {} {1} {} {0} +E {5239} {w} {w} {8} {0} {} {1} {} {0} +E {5247} {s} {s} {4} {0} {} {1} {} {0} + +R {5239} {0} {} {Road Passing a Campsite} {} {The hard packed, yet rutted road continues through the plains turning once again from the east to the south. The plains appear to be flat grasslands at first glance, but contain clefts and gullies deep enough to hide an army. An open field sits beside the road to the west, its grasses kept short by grazing teams of horses picketed for a rest.} {Cairhien to Tar Valon Road} {} {} {} {1} {} +E {5238} {e} {e} {2} {0} {} {1} {} {0} +E {5240} {w} {w} {8} {0} {} {1} {} {0} +E {5248} {s} {s} {4} {0} {} {1} {} {0} + +R {5240} {0} {} {Campsite Off the Road} {} {Sitting between a curve in the road to the south and east and some low hills to the west, this section of the plains provides a needed rest stop for merchant trains. Enough low cropped grass and herbs grows in the fields that horses can be allowed to graze.} {Cairhien to Tar Valon Road} {} {} {} {1} {} +E {5239} {e} {e} {2} {0} {} {1} {} {0} +E {5241} {s} {s} {4} {0} {} {1} {} {0} + +R {5241} {0} {} {The Cairhien to Tar Valon Road} {} {The road has taken a meandering path through the middle of these plains, holding close to the shorter grasses near the middle where wild animals are less likely to hunt. Across the plains to the east, what appears to be dark clouds or the tops of mountains can barely be made out in the distance.} {Cairhien to Tar Valon Road} {} {} {} {1} {} +E {5240} {n} {n} {1} {0} {} {1} {} {0} +E {5248} {e} {e} {2} {0} {} {1} {} {0} +E {5242} {w} {w} {8} {0} {} {1} {} {0} +E {5252} {s} {s} {4} {0} {} {1} {} {0} + +R {5242} {0} {} {Plains Beside the Road} {} {An open field of short grass and wild grains sits beside the curving edge of the road. It appears that merchant trains commonly stop in this field as it shows signs of trampled grasses and burnt spots where fires have been lit. The road can be watched as it curves from the east to the south.} {Cairhien to Tar Valon Road} {} {} {} {1} {} +E {5241} {e} {e} {2} {0} {} {1} {} {0} +E {5243} {s} {s} {4} {0} {} {1} {} {0} + +R {5243} {0} {} {The Cairhien to Tar Valon Road} {} {The Cairhien Road curves eastward to follow the edge of the river through the plains. To the south, the road crosses the shallow river where the flow appears to be at its least. The plains which surround the river's edge flourish with colors and several animal species prowl the area.} {Cairhien to Tar Valon Road} {} {} {} {1} {} +E {5242} {n} {n} {1} {0} {} {1} {} {0} +E {5252} {e} {e} {2} {0} {} {1} {} {0} +E {5244} {w} {w} {8} {0} {} {1} {} {0} +E {5253} {s} {s} {4} {0} {} {1} {} {0} + +R {5244} {0} {} {By the River} {} {The amber grains of these open plains appear to flourish a little more near the edge of a shallow river, their tall stalks waving to and fro as winds blow across the fields. The chirping of insects echoes from somewhere nearby and small birds dart through the air in search of their daily meal. A steep and muddy bank prevents passage to the south.} {Cairhien to Tar Valon Road} {} {} {} {1} {} +E {5243} {e} {e} {2} {0} {} {1} {} {0} + +R {5245} {0} {} {The Open Plains} {} {The plains stretch onward, knee-high grasses whispering softly whenever a breeze forces them to sway together. To the northeast is some sort of compound where several buildings have been set together closely. The plains continue to stretch to the north and west.} {Cairhien to Tar Valon Road} {} {} {} {1} {} +E {5234} {n} {n} {1} {0} {} {1} {} {0} +E {5246} {w} {w} {8} {0} {} {1} {} {0} + +R {5246} {0} {} {Endless Plains} {} {At times it seems like these plains just flow on forever, yet far off in the distance to the east the dark tops of mountains known as the Spine of the World make their presence felt. Winds gusting across the plains occasionally kick up small funnels of dust and grass, forcing them to dance drunkenly in a circular pattern in the air.} {Cairhien to Tar Valon Road} {} {} {} {1} {} +E {5237} {n} {n} {1} {0} {} {1} {} {0} +E {5245} {e} {e} {2} {0} {} {1} {} {0} +E {5247} {w} {w} {8} {0} {} {1} {} {0} +E {5249} {s} {s} {4} {0} {} {1} {} {0} + +R {5247} {0} {} {Ridge Overlooking the Undulating Plains} {} {Standing on a ridge overlooking the plains, it seems hard to believe that there could ever be a break in the monotony. The knee high grasses which dominate the foliage of these plains wave back and forth as winds gust quickly by, hurrying off to unknown destinations. A copse with an oasis of sorts lies to the north, off the hard packed dirt road.} {Cairhien to Tar Valon Road} {} {} {} {1} {} +E {5238} {n} {n} {1} {0} {} {1} {} {0} +E {5246} {e} {e} {2} {0} {} {1} {} {0} +E {5248} {w} {w} {8} {0} {} {1} {} {0} +E {5250} {s} {s} {4} {0} {} {1} {} {0} + +R {5248} {0} {} {The Cairhien to Tar Valon Road} {} {Curving once again through the middle of these open plains, the road turns from the north to the west. The grass and grain of the plains which flank the road have been cropped short, allowing travelers to keep a keen eye out for predators. Dry winds swirl wisps of dust across the plains.} {Cairhien to Tar Valon Road} {} {} {} {1} {} +E {5239} {n} {n} {1} {0} {} {1} {} {0} +E {5247} {e} {e} {2} {0} {} {1} {} {0} +E {5241} {w} {w} {8} {0} {} {1} {} {0} +E {5251} {s} {s} {4} {0} {} {1} {} {0} + +R {5249} {0} {} {Through the Plains} {} {The open plains come to an abrupt edge where a river cuts a wide path through the area, its steep embankment's forcing the local wildlife to find easier access to its vital waters. Above the embankments edge, the plains abound with thick grasses and tall grains feeding on the river's water.} {Cairhien to Tar Valon Road} {} {} {} {1} {} +E {5246} {n} {n} {1} {0} {} {1} {} {0} +E {5250} {w} {w} {8} {0} {} {1} {} {0} + +R {5250} {0} {} {Open Plains} {} {A mixture of grass, thistle and wild grains grow upon the open plains of this countryside. The presence of a nearby river allows the local plant and wildlife to flourish as animal trails can be seen cutting a path through the fields to the waters edge. The shallow river flows by to the south.} {Cairhien to Tar Valon Road} {} {} {} {1} {} +E {5247} {n} {n} {1} {0} {} {1} {} {0} +E {5249} {e} {e} {2} {0} {} {1} {} {0} +E {5251} {w} {w} {8} {0} {} {1} {} {0} + +R {5251} {0} {} {Plains Beside the Road} {} {Tall grasses mix with untamed reeds as they crowd around the banks of a shallow river to the south. The slow trickling of the river's waters adds their distinctive sounds to the utter peacefulness of the area. A wide heavily-used road borders the plains along their western edge.} {Cairhien to Tar Valon Road} {} {} {} {1} {} +E {5248} {n} {n} {1} {0} {} {1} {} {0} +E {5250} {e} {e} {2} {0} {} {1} {} {0} +E {5252} {w} {w} {8} {0} {} {1} {} {0} + +R {5252} {0} {} {Road North of the River} {} {Curving once again to follow the local landscape, the road makes a tightturn westward as it approaches a shallow river from the north. Flowing by in a leisurely pace, the river is shallow but contained by reed-choked steep banks in most places. High overhead, the calls of birds add to the abundance of life found at the rivers edge.} {Cairhien to Tar Valon Road} {} {} {} {1} {} +E {5241} {n} {n} {1} {0} {} {1} {} {0} +E {5251} {e} {e} {2} {0} {} {1} {} {0} +E {5243} {w} {w} {8} {0} {} {1} {} {0} + +R {5253} {0} {} {Road Crossing the River} {} {Taking advantage of the current low level of the river, the Cairhien Road crosses the river shallows. It would appear at times the road could be blocked as the waters rise in the early spring, yet there are no signs of a bridge. The road continues to the north and to the south.} {Cairhien to Tar Valon Road} {} {} {} {1} {} +E {5243} {n} {n} {1} {0} {} {1} {} {0} +E {5260} {e} {e} {2} {0} {} {1} {} {0} +E {5254} {w} {w} {8} {0} {} {1} {} {0} +E {5259} {s} {s} {4} {0} {} {1} {} {0} + +R {5254} {0} {} {Shallow Riverbed} {} {Cool waters trickle slowly westward across the middle of these otherwise dry plains. Tall grasses and reeds crowd along the rivers edge, drinking deeply of the already shallow waters. The heights of the embankments which surround the river suggest that at times it holds much more water.} {Cairhien to Tar Valon Road} {} {} {} {1} {} +E {5253} {e} {e} {2} {0} {} {1} {} {0} +E {5255} {w} {w} {8} {0} {} {1} {} {0} +E {5258} {s} {s} {4} {0} {} {1} {} {0} + +R {5255} {0} {} {Through the Shallows} {} {While the waters of this river appear to be shallow at this point in time, the embankments which mark the river's edge tell of days when this river held much more water. The trickling sounds of the water rolling over hidden stones add a bit of ambiance to the otherwise quiet countryside.} {Cairhien to Tar Valon Road} {} {} {} {1} {} +E {5254} {e} {e} {2} {0} {} {1} {} {0} +E {5256} {s} {s} {4} {0} {} {1} {} {0} + +R {5256} {0} {} {Fields Beside the Road} {} {What once may have been part of a vast farm now only grows grass and thistle, the overly dry ground underfoot no longer able to sustain a viable crop. The fields have returned to the wild further away from the road which curves by to the east. A beautiful field of wildflowers grows to the west.} {Cairhien to Tar Valon Road} {} {} {} {1} {} +E {5255} {n} {n} {1} {0} {} {1} {} {0} +E {5258} {e} {e} {2} {0} {} {1} {} {0} +E {5257} {w} {w} {8} {0} {} {1} {} {0} + +R {5257} {0} {} {Fields of Wildflower} {} {Thriving under the almost droughtlike condition of this land, these wildflowers seem quite out of place. The normally dry grass and thistle has given way to this wonderful field of beauty. Several birds can be heard singing overhead, on the prowl for a quick meal provided by the insects dancing on the flowers petals.} {Cairhien to Tar Valon Road} {} {} {} {1} {} +E {5256} {e} {e} {2} {0} {} {1} {} {0} +E {5268} {s} {s} {4} {0} {} {1} {} {0} + +R {5258} {0} {} {The Cairhien to Tar Valon Road} {} {The road turns once again, this time apparently avoiding what were at one time farmed lands. Many years of overly dry weather have caused the local farmers to abandon their lifelong careers and seek work elsewhere in this world. Winds blowing across the fields add their dust to the road.} {Cairhien to Tar Valon Road} {} {} {} {1} {} +E {5254} {n} {n} {1} {0} {} {1} {} {0} +E {5259} {e} {e} {2} {0} {} {1} {} {0} +E {5256} {w} {w} {8} {0} {} {1} {} {0} +E {5266} {s} {s} {4} {0} {} {1} {} {0} + +R {5259} {0} {} {Road Passing a Wall} {} {Open plains surround the road as it continues its curving trail between the cities of Tar Valon and Cairhien. Beyond a wall built of jumbled blocks of stone, a once manicured field sits to the south, its fields returning to their natural state after being left untended. The road curves around the abandoned field from the north to the west.} {Cairhien to Tar Valon Road} {} {} {} {1} {} +E {5253} {n} {n} {1} {0} {} {1} {} {0} +E {5263} {e} {e} {2} {0} {} {1} {} {0} +E {5258} {w} {w} {8} {0} {} {1} {} {0} + +R {5260} {0} {} {In the River Shallows} {} {Small rocks and pebbles provide firm footing below the surface of the rivers waters as they flow slowly by heading westward. Open plains border the river on each side, their thirsty grasses crowding along the rivers bank. A road appears to cross the shallows of the river to the west. A steep and slippery bank on the northern side of the river prevents travel in that direction.} {Cairhien to Tar Valon Road} {} {} {} {1} {} +E {5261} {e} {e} {2} {0} {} {1} {} {0} +E {5253} {w} {w} {8} {0} {} {1} {} {0} +E {5263} {s} {s} {4} {0} {} {1} {} {0} + +R {5261} {0} {} {Shallow Riverbed} {} {Every once in a while, a deeper pocket of water creates a pool in this shallow river. In one such pool a number of fish can be seen hiding in the shadows of the river's embankment. The river seems to deepen a bit to the east. Open plains of gently rolling hills lie to the south, while a wall of gently swaying reeds stands in the way to the north.} {Cairhien to Tar Valon Road} {} {} {} {1} {} +E {5260} {w} {w} {8} {0} {} {1} {} {0} +E {5262} {s} {s} {4} {0} {} {1} {} {0} + +R {5262} {0} {} {Wild Plains} {} {Growing to just above ankle high, the short grasses of this wild plain dance as the winds blow across these open fields. Off in the distance to the east, the darkly colored tops of what must be the Spine of the World are barely visible. The open fields of the plains stretch off into the distance to the north and west.} {Cairhien to Tar Valon Road} {} {} {} {1} {} +E {5261} {n} {n} {1} {0} {} {1} {} {0} +E {5263} {w} {w} {8} {0} {} {1} {} {0} + +R {5263} {0} {} {In the Open Grass} {} {An occasional shrub or patch of tall weeds breaks the monotonous fields of grasses which stretch to the north and east. The fields to the south appear to have at one time been farmed, though they have either become neglected or abandoned altogether. A road wanders slowly by to the west.} {Cairhien to Tar Valon Road} {} {} {} {1} {} +E {5260} {n} {n} {1} {0} {} {1} {} {0} +E {5262} {e} {e} {2} {0} {} {1} {} {0} +E {5259} {w} {w} {8} {0} {} {1} {} {0} +E {5264} {s} {s} {4} {0} {} {1} {} {0} + +R {5264} {0} {} {Untamed Fields} {} {It appears that at one point a farmer worked these lands, but that was the past. The fields have turned wild once again, thin bladed grasses and thistle taking over where grains once grew. An occasional stalk of corn rises out of the fields, where a stray grain must have taken root.} {Cairhien to Tar Valon Road} {} {} {} {1} {} +E {5263} {n} {n} {1} {0} {} {1} {} {0} +E {5265} {w} {w} {8} {0} {} {1} {} {0} +E {5272} {s} {s} {4} {0} {} {1} {} {0} + +R {5265} {0} {} {Fields Beside the Road} {} {The fields along this eastern edge of the road appear to have been abandoned. The grains have begun to grow wild and a mixture of weeds has taken root. The road seems to curve around this field, as if avoiding the area. A wall of jumbled rocks interspersed with weeds lies to the north. Small wisps of dust cloud the air as winds whip quickly by.} {Cairhien to Tar Valon Road} {} {} {} {1} {} +E {5264} {e} {e} {2} {0} {} {1} {} {0} +E {5266} {w} {w} {8} {0} {} {1} {} {0} +E {5271} {s} {s} {4} {0} {} {1} {} {0} + +R {5266} {0} {} {The Cairhien to Tar Valon Road} {} {The road leading south to Cairhien is wide enough for two wagons to pass each other. People and merchants use this road frequently and there is much life on the road. The east side of the road had a fence and behind it stands a few cows and as well as a few horses. The west side is blocked by a huge hill. Dust on the ground gets kicked up by all the travelers and makes it hard to see further north and south.} {Cairhien to Tar Valon Road} {} {} {} {1} {} +E {5258} {n} {n} {1} {0} {} {1} {} {0} +E {5265} {e} {e} {2} {0} {} {1} {} {0} +E {5267} {w} {w} {8} {0} {} {1} {} {0} +E {5270} {s} {s} {4} {0} {} {1} {} {0} + +R {5267} {0} {} {Nearby the Cairhien Road} {} {Standing on top of a hill gives a good view on the broad road that lies just to the east. To the south, Cairhien rises proudly. Grass and vast plains form the surrounding landscape, although a rockfall has formed on the northern slope of the hill. Birds are singing far away in the background and the wind plays with the grass.} {Cairhien to Tar Valon Road} {} {} {} {1} {} +E {5266} {e} {e} {2} {0} {} {1} {} {0} +E {5268} {w} {w} {8} {0} {} {1} {} {0} +E {5269} {s} {s} {4} {0} {} {1} {} {0} + +R {5268} {0} {} {Flowery Fields} {} {Wildflowers in the colors of the rainbow are spread out in the grassy field. Trees can be seen in the west direction, and far away to the east, the Spine of the World is a smudge on the horizon. There is a faint trail leading from the Cairhien road that leads to a resting place west. During the days young children come out to pick the flowers, and at night wild animals come to feast on the tender shoots of the foliage.} {Cairhien to Tar Valon Road} {} {} {} {1} {} +E {5257} {n} {n} {1} {0} {} {1} {} {0} +E {5267} {e} {e} {2} {0} {} {1} {} {0} + +R {5269} {0} {} {Cairhien Countryside} {} {Carefully manicured fields sit beside a road which curves through the countryside. As well kept as the fields may be the crops which grow in them are rather stunted and likely to give a poor yield. A low hill rises above the fields to the south, offering a better view of the surrounding area.} {Cairhien to Tar Valon Road} {} {} {} {1} {} +E {5267} {n} {n} {1} {0} {} {1} {} {0} +E {5270} {e} {e} {2} {0} {} {1} {} {0} +E {5278} {s} {s} {4} {0} {} {1} {} {0} + +R {5270} {0} {} {The Cairhien to Tar Valon Road} {} {The busy thoroughfare which connects the cities of Tar Valon and Cairhien takes another curve, turning from the north to the east as it adjusts to the local landscape. Some rather poor excuses for farm fields flank the road on its western side and a low topped hill rises to the southwest.} {Cairhien to Tar Valon Road} {} {} {} {1} {} +E {5266} {n} {n} {1} {0} {} {1} {} {0} +E {5271} {e} {e} {2} {0} {} {1} {} {0} +E {5269} {w} {w} {8} {0} {} {1} {} {0} +E {5277} {s} {s} {4} {0} {} {1} {} {0} + +R {5271} {0} {} {A Curve in the Road} {} {The hard packed road underfoot takes another wide turn as it curves from the west to the south. In the distance to the south, the city of Cairhien can be see rising above the fields, it towers reaching their tops high into the sky. A copse of trees flanks the road along its eastern edge.} {Cairhien to Tar Valon Road} {} {} {} {1} {} +E {5265} {n} {n} {1} {0} {} {1} {} {0} +E {5272} {e} {e} {2} {0} {} {1} {} {0} +E {5270} {w} {w} {8} {0} {} {1} {} {0} +E {5276} {s} {s} {4} {0} {} {1} {} {0} + +R {5272} {0} {} {A Small Copse of Trees} {} {Several trees rise across the top of a hill sitting beside the road. The trees seem to thrive in an area which in recent years has seen the worst of times. The Cairhien to Tar Valon road curves slowly by to the west, nearing one of its ends. The copse of trees continues to thrive to the east.} {Cairhien to Tar Valon Road} {} {} {} {1} {} +E {5264} {n} {n} {1} {0} {} {1} {} {0} +E {5273} {e} {e} {2} {0} {} {1} {} {0} +E {5271} {w} {w} {8} {0} {} {1} {} {0} +E {5275} {s} {s} {4} {0} {} {1} {} {0} + +R {5273} {0} {} {A Small Copse of Trees} {} {Offering a bit of respite from the unending skies overhead, this copse of trees seems dark by comparison. The telltale thick leaves of the leatherleaf tree marks one of many species which seem to thrive in this dry environment. The shaded copse continues to the west and south.} {Cairhien to Tar Valon Road} {} {} {} {1} {} +E {5272} {w} {w} {8} {0} {} {1} {} {0} +E {5274} {s} {s} {4} {0} {} {1} {} {0} + +R {5274} {0} {} {A Small Copse of Trees} {} {Rising above the fields to the west, this copse of trees resides upon the sides and top of a low hill. Somehow these trees manage to thrive on the low quantities of rain which fall upon these lands. Thick leatherleaf trees provide ample shade below their limbs, keeping the soils below protected.} {Cairhien to Tar Valon Road} {} {} {} {1} {} +E {5273} {n} {n} {1} {0} {} {1} {} {0} +E {5275} {w} {w} {8} {0} {} {1} {} {0} + +R {5275} {0} {} {Fields Beside the Road} {} {The soils of this field are in dire need of moisture. They have been broken and planted, yet they yield no crops. The presence of the Alguenya River to the west would seem to provide relief if not for the low hills which prevent the farmers from building aqueducts to water their fields.} {Cairhien to Tar Valon Road} {} {} {} {1} {} +E {5272} {n} {n} {1} {0} {} {1} {} {0} +E {5274} {e} {e} {2} {0} {} {1} {} {0} +E {5276} {w} {w} {8} {0} {} {1} {} {0} + +R {5276} {0} {} {The Cairhien to Tar Valon Road} {} {The road continues north and south, flanked on each side by lands which have seen better days. Constant traffic from merchant trains kicks up dust in this overly dry land. Even the top of the hard packed road is starting to show cracks. A bit of rain would not go amiss to keep the dusts down.} {Cairhien to Tar Valon Road} {} {} {} {1} {} +E {5271} {n} {n} {1} {0} {} {1} {} {0} +E {5275} {e} {e} {2} {0} {} {1} {} {0} +E {5277} {w} {w} {8} {0} {} {1} {} {0} +E {5280} {s} {s} {4} {0} {} {1} {} {0} + +R {5277} {0} {} {In the Fields} {} {In an attempt to produce a crop in these dry lands, a farmer has toiled for days on end to plow and plant a field. Nevertheless, it would appear that he has labored in vain as the plants are in serious need of rainfall. A low hill rises to the west, its top offering a better view of the countryside.} {Cairhien to Tar Valon Road} {} {} {} {1} {} +E {5270} {n} {n} {1} {0} {} {1} {} {0} +E {5276} {e} {e} {2} {0} {} {1} {} {0} +E {5278} {w} {w} {8} {0} {} {1} {} {0} +E {5279} {s} {s} {4} {0} {} {1} {} {0} + +R {5278} {0} {} {Atop a Hill} {} {Short grasses grow across the sides and top of this low hill. From this vantage point, the city of Cairhien can be seen clearly to the south. The surrounding fields look as if they have seen better days, yet the farmers keep toiling to produce crops. A river can be seen to the west.} {Cairhien to Tar Valon Road} {} {} {} {1} {} +E {5269} {n} {n} {1} {0} {} {1} {} {0} +E {5277} {e} {e} {2} {0} {} {1} {} {0} + +R {5279} {0} {} {Foregate Outside the City Walls} {} {The large settlement called the Foregate sprawls outside the walls of Cairhien. While some buildings have more than one story, they are generally constructed of wood and not the fine Ogier masonry that can be seen in Cairhien proper. The streets are covered by dirt or mud, depending on the weather. The buildings have shutters to keep in warmth in during winter, or to keep the heat out during summer.} {Cairhien to Tar Valon Road} {} {} {} {1} {} +E {5277} {n} {n} {1} {0} {} {1} {} {0} +E {5280} {e} {e} {2} {0} {} {1} {} {0} + +R {5280} {0} {} {Foregate Outside the Jangai Gate} {} {A wide road leads through the sprawling settlement called the Foregate to the towering gatehouse that holds the Jangai Gates. The gatehouse itself is a fine piece of Ogier masonry, since it is nearly impossible to detect the seams between the stones where they have been fitted together. A diverse collection of shops, taverns, inns and homes flanks the road.} {Cairhien to Tar Valon Road} {} {} {} {1} {} +E {5276} {n} {n} {1} {0} {} {1} {} {0} +E {5279} {w} {w} {8} {0} {} {1} {} {0} +E {5281} {s} {s} {4} {0} {} {1} {} {0} + +R {5479} {0} {} {Outside Cairhien's Southern Gate} {} {The massive gates of Cairhien loom directly to the north. Flat and very easy to travel upon, the road winds its way towards the gates of the city. From here you can hear the sounds of the city before you. The road extends south, away from the bustling city, and east towards Kinslayer's Dagger.} {Cairhien Province} {} {} {} {1} {} +E {5326} {n} {n} {1} {0} {} {1} {} {0} +E {5976} {e} {e} {2} {0} {} {1} {} {0} +E {5480} {s} {s} {4} {0} {} {1} {} {0} + +R {5480} {0} {} {Cairhien Road} {} {A very well-made roadway of pavers and stone leads its way toward the city of Cairhien and the lands around it. Gentle rolling fields and copses of trees mark the landscape as fertile and bustling with life. Sounds from the city itself can be heard from here, faintly.} {Cairhien Province} {} {} {} {1} {} +E {5479} {n} {n} {1} {0} {} {1} {} {0} +E {5481} {w} {w} {8} {0} {} {1} {} {0} +E {5482} {s} {s} {4} {0} {} {1} {} {0} + +R {5481} {0} {} {Path to the Road} {} {A broken cart wheel lies here, mangled by the pitted path. Large pot holes line the path which is in dire need of repair. Some stout trees line the way alongside the path. Past the trees you see lush farmland and some hills. From here you can follow the path to the north or leave to the south or west.} {Cairhien Province} {} {} {} {1} {} +E {5483} {n} {n} {1} {0} {} {1} {} {0} +E {5480} {e} {e} {2} {0} {} {1} {} {0} +E {5502} {w} {w} {8} {0} {} {1} {} {0} +E {5503} {s} {s} {4} {0} {} {1} {} {0} + +R {5482} {0} {} {Cairhien Road} {} {Paving stone has been placed here making the road a sturdy and long lasting one. Level and smooth, the road continues off to the north near the great city of Cairhien. Around you are farmlands and copses of trees, sometimes broken by a small stream or pond.} {Cairhien Province} {} {} {} {1} {} +E {5480} {n} {n} {1} {0} {} {1} {} {0} +E {5503} {w} {w} {8} {0} {} {1} {} {0} +E {5504} {s} {s} {4} {0} {} {1} {} {0} + +R {5483} {0} {} {Narrow Path Along the Outer Wall of Cairhien} {} {A deep ditch to the north forces a turn to the west here, along the farm path. Rutted and well worn, this trail can make a pretty bumpy ride for the wagoneer. To the south the path continues towards a road.} {Cairhien Province} {} {} {} {1} {} +E {5484} {w} {w} {8} {0} {} {1} {} {0} +E {5481} {s} {s} {4} {0} {} {1} {} {0} + +R {5484} {0} {} {Narrow Path Along the Outer Wall of Cairhien} {} {Ruts line the well-used path here, leaving a distinct roadway. The roadway is narrow with a slim ditch to either side. Weeds sprout off to either side of the road. Lush farmland continues off to the south. To the west is a less often used trail.} {Cairhien Province} {} {} {} {1} {} +E {5483} {e} {e} {2} {0} {} {1} {} {0} +E {5485} {w} {w} {8} {0} {} {1} {} {0} +E {5502} {s} {s} {4} {0} {} {1} {} {0} + +R {5485} {0} {} {Overgrown Trail Outside Cairhien} {} {A thin lane of dust is cut through the grass and weeds. The trail looks like it has not been used very much in recent times. Lush grasslands and plotted farm fields can be seen in most directions. Clusters of trees stand here and there, leaves rustling in the light wind.} {Cairhien Province} {} {} {} {1} {} +E {5484} {e} {e} {2} {0} {} {1} {} {0} +E {5486} {w} {w} {8} {0} {} {1} {} {0} + +R {5486} {0} {} {Overgrown Trail Outside Cairhien} {} {The lane of dust has almost disappeared completely, given over to grass and scrub. A rock-strewn hill stands here, which can be easily traversed by the hardly discernible path that leads to its apex. From here you can travel up the hill or east on a trail.} {Cairhien Province} {} {} {} {1} {} +E {5485} {e} {e} {2} {0} {} {1} {} {0} +E {5487} {u} {u} {16} {0} {} {1} {} {0} + +R {5487} {0} {} {A Rocky Hill} {} {Small, white boulders stand upon the hill of green grass. A hardly distiguishable trail winds its way through the maze of rocks. From here you can survey the lands around you, catching sight of the farms and fields that abound. To the north you see an old bridge that leads to a grove of trees. To the west a trail twists its way through the rocks.} {Cairhien Province} {} {} {} {1} {} +E {5488} {n} {n} {1} {0} {} {1} {} {0} +E {5489} {w} {w} {8} {0} {} {1} {} {0} +E {5486} {d} {d} {32} {0} {} {1} {} {0} + +R {5488} {0} {} {A Creaky Bridge} {} {A low bridge crosses a slowly moving waterway below you. Rotten timbers form the walkway across, creaking as the slightest of weight is put upon it. Missing rails on the sides of the bridge make falling off of the bridge very possible.} {Cairhien Province} {} {} {} {1} {} +E {5487} {s} {s} {4} {0} {} {1} {} {0} +E {5492} {d} {d} {32} {0} {} {1} {} {0} + +R {5489} {0} {} {On the Western Slope} {} {Eroded channels wind down through the maze of white rock. It seems that this side of the hill has suffered a tremendous amount of damage from the elements. A trail leads eastward through a narrow crevice cut by water or you can head down the side of the hill.} {Cairhien Province} {} {} {} {1} {} +E {5487} {e} {e} {2} {0} {} {1} {} {0} +E {5490} {d} {d} {32} {0} {} {1} {} {0} + +R {5490} {0} {} {A Partially Hidden Path} {} {A pile of rocks sit here, the result of a slight landslide. A winding trail leads around and over a few of the smaller piles of rock. From here you can head up the side of the partly eroded hill or east into a dark cave.} {Cairhien Province} {} {} {} {1} {} +E {5491} {e} {e} {2} {0} {} {1} {} {0} +E {5489} {u} {u} {16} {0} {} {1} {} {0} + +R {5491} {0} {} {A Cave in the Mound} {} {This long and narrow cave seems the perfect respite from any harsh weather. Stalks of grass and plants sprout from the dirt walls, dangling in front of you. It is comfortable and dry in here. A mat of dead grass and soft plants would make this a good place to rest.} {Cairhien Province} {} {} {} {1} {} +E {5490} {w} {w} {8} {0} {} {1} {} {0} + +R {5492} {0} {} {A Rivulet} {} {Slowly moving water nearly half a foot deep cascades over small boulders that lie under the surface. Clean and clear, the water starts from a small waterfall, and flows to the west. You can see a bridge above you, in dire need of repair.} {Cairhien Province} {} {} {} {1} {} +E {5493} {w} {w} {8} {0} {} {1} {} {0} +E {5488} {u} {u} {16} {0} {} {1} {} {0} + +R {5493} {0} {} {Bend in the Stream} {} {A thick branch hangs over the water here, choking up some of waterway. Leaves and other debris are caught in the branches, causing a slight back-up of muck. The water is only a foot or so deep, and the footing on the stream floor is spongy and soft.} {Cairhien Province} {} {} {} {1} {} +E {5492} {e} {e} {2} {0} {} {1} {} {0} +E {5494} {s} {s} {4} {0} {} {1} {} {0} + +R {5494} {0} {} {A Smooth stream} {} {Knee deep water flows by here, winding its way between thick trees on either side. Steep banks of mud are held together by dense vegetation. Only a dozen feet across, the stream flows effortlessly along, leading north or south.} {Cairhien Province} {} {} {} {1} {} +E {5493} {n} {n} {1} {0} {} {1} {} {0} +E {5495} {s} {s} {4} {0} {} {1} {} {0} + +R {5495} {0} {} {A Smooth Stream} {} {Tree roots line the sides of the stream, funneling the water westward. Much of the mud on the banks has been eroded away by the moving water, and the trees lining the sides of the stream look almost as if they are about to tumble over, having no earth to support them. A sandy shore can be seen to the east and the water flows onward to the west.} {Cairhien Province} {} {} {} {1} {} +E {5494} {n} {n} {1} {0} {} {1} {} {0} +E {5496} {e} {e} {2} {0} {} {1} {} {0} + +R {5496} {0} {} {Upon a Shore} {} {Between a clump of trees is a comfortable sandy shore. Pebbles can be found in the sand, deposited here through years of movement from the waterway. A small path leads up from the shore, heading off into the trees.} {Cairhien Province} {} {} {} {1} {} +E {5495} {w} {w} {8} {0} {} {1} {} {0} +E {5497} {u} {u} {16} {0} {} {1} {} {0} + +R {5497} {0} {} {Path in the Trees} {} {A sandy path leads into the trees here, winding its way around a very large trunk. Leaves collect on the ground, rustling as the wind moves through. Sounds of forest life can be heard singing through the woods. The path seems to stop abruptly to the east, running into a dark area.} {Cairhien Province} {} {} {} {1} {} +E {5498} {e} {e} {2} {0} {} {1} {} {0} +E {5496} {d} {d} {32} {0} {} {1} {} {0} + +R {5498} {0} {} {In Front of a Rickety Shack} {} {An old and dilapidated shack is isolated within a small clearing. Several windows are broken, and the front door hangs crookedly in its hinges. A rotted porch extends from one side of the shack to the other, furnished with several old rocking chairs. A rusted well pump drips water in an overgrown yard next to a weed-filled garden plot.} {Cairhien Province} {} {} {} {1} {} +E {5499} {n} {n} {1} {0} {} {1} {} {0} +E {5497} {w} {w} {8} {0} {} {1} {} {0} + +R {5499} {0} {} {Main Room of a Rickety Shack} {} {Broken glass litters the floor below several shattered windows. In the center of the room is a table and several chairs lying on their sides. Grime and dirt cover most of the table. Blankets and pillows are scattered about the room in disarray. Off the main room is a kitchen and a bedroom and a towering bookshelf leans against the north wall.} {Cairhien Province} {} {} {} {1} {} +E {18153} {n} {n} {1} {0} {} {1} {} {0} +E {5501} {e} {e} {2} {0} {} {1} {} {0} +E {5500} {w} {w} {8} {0} {} {1} {} {0} +E {5498} {s} {s} {4} {0} {} {1} {} {0} + +R {5500} {0} {} {A Grimy Kitchen} {} {A thick layer of crud covers furnishings and floor alike. A chipped, yellowing wash basin rests on a large wooden counter, while a cold, filthy hearth stands opposite, filled with thick mounds of ashes A dirty cookpot lies on its side nearby. Empty sacks and barrels are stacked in one corner haphazardly, and several broken windows feature large, silvery spider webs.} {Cairhien Province} {} {} {} {1} {} +E {5499} {e} {e} {2} {0} {} {1} {} {0} + +R {5501} {0} {} {A Filthy Bedroom} {} {A tiny bedroom lies just off the main room. Though filthy, the bed is neatly made, the delicate lace blankets pulled tightly over the mattress. The bed is flanked on each side by a small nightstand and dull brass lanterns sit on the tables. A wardrobe stands on one side of the room, while a large tapestry is hung on the opposite wall. A thick rug covers the floor and several rusted hooks hang beside the doorway.} {Cairhien Province} {} {} {} {1} {} +E {5499} {w} {w} {8} {0} {} {1} {} {0} + +R {5502} {0} {} {A Field} {} {Squat plants grow here, making a strong, sweet smell. Well-tended fields and rich soil help produce a great deal of these plants. The plot runs as far north as the ditch near the road and east right up to the edge of the pathway.} {Cairhien Province} {} {} {} {1} {} +E {5484} {n} {n} {1} {0} {} {1} {} {0} +E {5481} {e} {e} {2} {0} {} {1} {} {0} + +R {5503} {0} {} {By the Side of the Road} {} {A narrow ditch runs alongside the road here, collecting water and debris from the areas surrounding it. Weeds sprout from the brown puddles of water. From here you cacth a glimpse of some of the land that surrounds the area, most of it farms and hills.} {Cairhien Province} {} {} {} {1} {} +E {5481} {n} {n} {1} {0} {} {1} {} {0} +E {5482} {e} {e} {2} {0} {} {1} {} {0} + +R {5504} {0} {} {The Cairhien Road} {} {The road continues here, cutting through the fertile lands of Cairhien. Lush vegetation grows all around you, sometimes creeping onto the roadway itself. A shallow puddle lies in the middle to the road, a product of the frequent rains that run through the land.} {Cairhien Province} {} {} {} {1} {} +E {5482} {n} {n} {1} {0} {} {1} {} {0} +E {5505} {e} {e} {2} {0} {} {1} {} {0} +E {5512} {w} {w} {8} {0} {} {1} {} {0} +E {5511} {s} {s} {4} {0} {} {1} {} {0} + +R {5505} {0} {} {A Vineyard} {} {A path cuts between various vineyards, leading off towards the road to Cairhien. Excellent wine is made here, grapes growing at will over the fertile lands. The fields stretch for miles around you, eventually leading to a farm to the south east.} {Cairhien Province} {} {} {} {1} {} +E {5506} {e} {e} {2} {0} {} {1} {} {0} +E {5504} {w} {w} {8} {0} {} {1} {} {0} +E {5510} {s} {s} {4} {0} {} {1} {} {0} + +R {5506} {0} {} {A Vineyard} {} {A wooden pen stands here, taking up a very small portion of the acres of vines surrounding you. Trodden grass leads to the entrance to the pen, obviously the work of the grazing animals that frequent the farms. The field stretches towards the road to the west or south towards a farm.} {Cairhien Province} {} {} {} {1} {} +E {5505} {w} {w} {8} {0} {} {1} {} {0} +E {5507} {s} {s} {4} {0} {} {1} {} {0} + +R {5507} {0} {} {A Farm Yard} {} {The ground between the barn and front door of the farm house has been trodden into nothing more than a dusty lane. Hoof prints can be easily seen on the ground, indenting the softer soil. Looking around, you can see a very well-kept farm house to the south and an equally impressive barn to the east.} {Cairhien Province} {} {} {} {1} {} +E {5506} {n} {n} {1} {0} {} {1} {} {0} +E {5508} {e} {e} {2} {0} {} {1} {} {0} +E {5510} {w} {w} {8} {0} {} {1} {} {0} +E {5509} {s} {s} {4} {0} {} {1} {} {0} + +R {5508} {0} {} {A Barn} {H} {Well-kept and very clean, the stables here are well stocked with food for the work horses and livestock. Four separate cells can be used to hold animals or store goods. Bales of hay stand in a corner of the barn, easily accessible, and within reach of the door. Hooks line the walls, a place to stow saddles and harnesses.} {Cairhien Province} {} {} {} {1} {} +E {5507} {w} {w} {8} {0} {} {1} {} {0} + +R {5509} {0} {} {A Farm House} {} {A quaint and tidy household is here, offering shelter from the outside. The house itself is made of a dark wood that looks very strong and capable of withstanding the harsh weather common to the area. Sturdy wooden rafters hold the roof above you. Obviously well-built, this house will last many generations.} {Cairhien Province} {} {} {} {1} {} +E {5507} {n} {n} {1} {0} {} {1} {} {0} + +R {5510} {0} {} {A Vineyard} {} {A typical Cairhien vineyard is here, covered with wines which bear rich fruit in the autumn months. Between the vines, scrub and short bushes grow, dividing the neat lines. A few farmhouses dot the landscape, some exuding a sweet smell.} {Cairhien Province} {} {} {} {1} {} +E {5505} {n} {n} {1} {0} {} {1} {} {0} +E {5507} {e} {e} {2} {0} {} {1} {} {0} +E {5511} {w} {w} {8} {0} {} {1} {} {0} + +R {5511} {0} {} {The Cairhien Road} {} {The road continues here, leading north towards the city of Cairhien or south through the fertile lands. Off to either side of the road, thick clumps of dense grasses and patches of vegetables can been seen. The area is probably ripe with small game and easy meals.} {Cairhien Province} {} {} {} {1} {} +E {5504} {n} {n} {1} {0} {} {1} {} {0} +E {5510} {e} {e} {2} {0} {} {1} {} {0} +E {5513} {w} {w} {8} {0} {} {1} {} {0} +E {5514} {s} {s} {4} {0} {} {1} {} {0} + +R {5512} {0} {} {A Field} {} {A thick clump of bush grows here, weeds and grass sprouting around its base. Grassless patches dot the field, the result of grazing animals. A small pond is set here, offering a place to drink.} {Cairhien Province} {} {} {} {1} {} +E {5504} {e} {e} {2} {0} {} {1} {} {0} +E {5513} {s} {s} {4} {0} {} {1} {} {0} + +R {5513} {0} {} {A Field} {} {Green grass covers the field, stretching off towards the north. Gentle winds run through the field, pushing the grass to and fro.} {Cairhien Province} {} {} {} {1} {} +E {5512} {n} {n} {1} {0} {} {1} {} {0} +E {5511} {e} {e} {2} {0} {} {1} {} {0} + +R {5514} {0} {} {The Cairhien Road} {} {The great city of Cairhien is not far from reach here, its banners blowing far to the north. A long road leading north will bring you near the gates of the city. Farmlands and wild vegetable patches grow haphazardly among the fertile plain.} {Cairhien Province} {} {} {} {1} {} +E {5511} {n} {n} {1} {0} {} {1} {} {0} +E {5515} {s} {s} {4} {0} {} {1} {} {0} + +R {5515} {0} {} {The Cairhien Road} {} {The road to Cairhien bends here, allowing travel to the west or towards Cairhien to the north. A strong smell of burning wood can be smelled here, wafting in from the east.} {Cairhien Province} {} {} {} {1} {} +E {5514} {n} {n} {1} {0} {} {1} {} {0} +E {5516} {e} {e} {2} {0} {} {1} {} {0} +E {5517} {w} {w} {8} {0} {} {1} {} {0} + +R {5516} {0} {} {Off the Roadway} {} {Remains of a recent fire are here, some ember still glowing slightly as a breeze passes through. Shelter from wind and rain can be had here, the large limbs and leaves collecting the water above. Fortunately the ground here is soft and dry, a good place for a rest. It is also a good place to watch over the countryside from.} {Cairhien Province} {} {} {} {1} {} +E {5515} {w} {w} {8} {0} {} {1} {} {0} + +R {5517} {0} {} {The Cairhien Road} {} {Forever leading east and west, the road continues. A smoking campfire can be seen a bit to the east, small plumes of smoke swirling into the sky. The road continues unbending to the west and a slight curve can be seen to the east.} {Cairhien Province} {} {} {} {1} {} +E {5515} {e} {e} {2} {0} {} {1} {} {0} +E {5518} {w} {w} {8} {0} {} {1} {} {0} + +R {5518} {0} {} {The Cairhien Road} {} {The east-west direction of the road seems as if it will go on forever. Only broken by an occasional bend, you can see the road continue for leagues upon leagues. Travel along the road is excellent however, and little trouble may be found.} {Cairhien Province} {} {} {} {1} {} +E {5517} {e} {e} {2} {0} {} {1} {} {0} +E {5519} {w} {w} {8} {0} {} {1} {} {0} + +R {5519} {0} {} {The Cairhien Road} {} {The road is in good repair here, and travel is made easy by the smooth, level roadway. Clumps of brush can be seem amidst the lush green lands that surround the road. From here the road continues east or west.} {Cairhien Province} {} {} {} {1} {} +E {5518} {e} {e} {2} {0} {} {1} {} {0} +E {5520} {w} {w} {8} {0} {} {1} {} {0} + +R {5520} {0} {} {The Cairhien Road} {} {A flurry of movement to the north quickly diminishes as tall weeds quickly spring back into place. A startled yelp can be heard and then silence. It is quite possible that large canivores can live in the wilderness here, given all of the cover they can hide behind.} {Cairhien Province} {} {} {} {1} {} +E {5519} {e} {e} {2} {0} {} {1} {} {0} +E {5521} {w} {w} {8} {0} {} {1} {} {0} + +R {5521} {0} {} {The Cairhien Road} {} {Bits of cotton collect here, blown from nearby cottonwood trees. The road is broad and straight, heading in an easternly direction. Rutted by heavy wheels, the center of the road is a bit more broken and harder to travel than off to either side.} {Cairhien Province} {} {} {} {1} {} +E {5520} {e} {e} {2} {0} {} {1} {} {0} +E {5522} {w} {w} {8} {0} {} {1} {} {0} + +R {5522} {0} {} {A Long Road} {} {A cottonwood tree grows here alongside the road, its clumps of cotton blowing over the road. Collecting off the side of the road in the tall grasses, the cotton looks very much like a winter snow. The road bends here to the east or south.} {Cairhien Province} {} {} {} {1} {} +E {5521} {e} {e} {2} {0} {} {1} {} {0} +E {5523} {s} {s} {4} {0} {} {1} {} {0} + +R {5523} {0} {} {A Long Road} {} {A sudden strong gust of wind kicks dust high into the air. The hard-packed road winds its way over the country side, straight and broad. A gurgling howl can be head from the nearby countyside, the sound of a victorious hunter.} {Cairhien Province} {} {} {} {1} {} +E {5522} {n} {n} {1} {0} {} {1} {} {0} +E {5524} {s} {s} {4} {0} {} {1} {} {0} + +R {5524} {0} {} {A Split in the Road} {} {The lower and higher roads intersect here. This often travelled road spans a large number of leagues in a north eastern direction, heading still for the great city of Cairhien. The road can also be travelled directly south over the hills or straight down to head into the hills and around the base.} {Cairhien Province} {} {} {} {1} {} +E {5523} {n} {n} {1} {0} {} {1} {} {0} +E {5525} {s} {s} {4} {0} {} {1} {} {0} +E {5538} {d} {d} {32} {0} {} {1} {} {0} + +R {5525} {0} {} {A Curve in the Road} {} {The road again bends, twisting its way around a bit of rocky terrain. High clouds swirl above you, greying parts of the sky. Travel along the road seems quite easy right now, if only you won't run into a storm.} {Cairhien Province} {} {} {} {1} {} +E {5524} {n} {n} {1} {0} {} {1} {} {0} +E {5526} {w} {w} {8} {0} {} {1} {} {0} + +R {5526} {0} {} {The High Road} {} {Gently curving, the broad road continues over the hill, making its way to the east or south. Specks of dust flitter through the air, brought on by the gutsy wind common to the area. A few stalwart and dwarfed shrubs are dotted along the hillside.} {Cairhien Province} {} {} {} {1} {} +E {5525} {e} {e} {2} {0} {} {1} {} {0} +E {5527} {s} {s} {4} {0} {} {1} {} {0} + +R {5527} {0} {} {The High Road} {} {High above, grey clouds are beginning to gather. A strong wind begins to blow, ruffling the dwarfed shrubs and grass that envelope the sides of the road. The road continues on to the north and south.} {Cairhien Province} {} {} {} {1} {} +E {5526} {n} {n} {1} {0} {} {1} {} {0} +E {5528} {s} {s} {4} {0} {} {1} {} {0} + +R {5528} {0} {} {The High Road} {} {A gusty breeze blows against you, and lifting some road dust into the air. The road has been packed quite solidly by all of the traffic that has passed along this route for the many years of its existance. The road continues south or north towards the city of Cairhien.} {Cairhien Province} {} {} {} {1} {} +E {5527} {n} {n} {1} {0} {} {1} {} {0} +E {5529} {s} {s} {4} {0} {} {1} {} {0} + +R {5529} {0} {} {The High Road} {} {The road is very broad here, easily finding its way over the hills. a good view of the surrounding lands is here, most of which you notice is rampant with green flora. The lands seem to be ideal for farming or grazing, the occupations of most of its inhabitants. The road continues to the north or down the hillside.} {Cairhien Province} {} {} {} {1} {} +E {5528} {n} {n} {1} {0} {} {1} {} {0} +E {5530} {d} {d} {32} {0} {} {1} {} {0} + +R {5530} {0} {} {At the Split} {} {The road splits here, allowing passage either over the hills or around them. After a steep decline, the road bends around the base of the hill and is lost from sight. Looking up, you can see the road will continue off northwards.} {Cairhien Province} {} {} {} {1} {} +E {5531} {s} {s} {4} {0} {} {1} {} {0} +E {5529} {u} {u} {16} {0} {} {1} {} {0} +E {5533} {d} {d} {32} {0} {} {1} {} {0} + +R {5531} {0} {} {The Long Road} {} {You are not far from a great split in the road. Off to the north, you can distinguish the road splitting into a lower and upper road system. The higher system travels over the hills, while the lower roadway seems to bend and cut around the base.} {Cairhien Province} {} {} {} {1} {} +E {5530} {n} {n} {1} {0} {} {1} {} {0} +E {5532} {w} {w} {8} {0} {} {1} {} {0} + +R {5532} {0} {} {The Long Road} {} {The long road passes though here, cutting right through a small hill. Shallow crevices line the side on the road, worn by erosion. Blossoming flowers grow along the hillside, making it a sight to behold.} {Cairhien Province} {} {} {} {1} {} +E {5531} {e} {e} {2} {0} {} {1} {} {0} +E {5539} {w} {w} {8} {0} {} {1} {} {0} + +R {5533} {0} {} {The Lower Road} {} {The road continues here either into the hills or up above them. The air is moist and damp here, a perfect catalyst for many forms of plant life. Green weeds and grass grow directly upon the road here, showing that this area does not get a great deal of travel.} {Cairhien Province} {} {} {} {1} {} +E {5534} {n} {n} {1} {0} {} {1} {} {0} +E {5530} {u} {u} {16} {0} {} {1} {} {0} + +R {5534} {0} {} {A Curve in the Lower Road} {} {The road bends around the hill here, gently rolling westward. Weeds sprout from the center of the road, showing this portion of the road to be less travelled than the other parts. A dampness hangs in the air, humid enough to leave everyhting that passes through slightly wet.} {Cairhien Province} {} {} {} {1} {} +E {5535} {w} {w} {8} {0} {} {1} {} {0} +E {5533} {s} {s} {4} {0} {} {1} {} {0} + +R {5535} {0} {} {The Low Road} {} {The road begins to decline towards the north here. Damp air harbors many forms of plant life, making an ideal home for certain mosses and lichens, toadstools and weeds. The hillside seems to be in less than healthy condition, ravines cut into the earth from severe water erosion. As you look northward, you notice that the water damage only becomes worse.} {Cairhien Province} {} {} {} {1} {} +E {5536} {n} {n} {1} {0} {} {1} {} {0} +E {5534} {e} {e} {2} {0} {} {1} {} {0} + +R {5536} {0} {} {The Low Road} {} {Water nearly three inches deep covers the road. Splashing through the water, you realize that a small landslide occured on the western edge of the hillside, spilling mud and rock onto the road. It may be treacherous picking your way around these dangers.} {Cairhien Province} {} {} {} {1} {} +E {5537} {n} {n} {1} {0} {} {1} {} {0} +E {5535} {s} {s} {4} {0} {} {1} {} {0} +E {6044} {d} {d} {32} {0} {} {1} {} {0} + +R {5537} {0} {} {The Low Road} {D} {A shadow passes over you as you travel through the narrow corridor. Grey clouds high above begin to thicken and belch forth thunderous noise. Part of the road here is covered in thick murky water. A heavy storm can certainly mean problems for those that wish to pass through.} {Cairhien Province} {} {} {} {1} {} +E {5538} {n} {n} {1} {0} {} {1} {} {0} +E {5536} {s} {s} {4} {0} {} {1} {} {0} + +R {5538} {0} {} {The Low Road} {} {A sudden gust of wind sails through the the valley, bringing a few droplets of water with it. Most of the area is damp and dimly lit, with mosses and lichens growing upon the few rocks that dot the hillside. Dwarfed shrubs cling to the side of the hill, holding the earth in place.} {Cairhien Province} {} {} {} {1} {} +E {5537} {s} {s} {4} {0} {} {1} {} {0} +E {5524} {u} {u} {16} {0} {} {1} {} {0} + +R {5539} {0} {} {A Long Road} {} {The road pitches a bit here, tilting towards the south. The packed earth makes travel easy here, and the smell of fresh manure shows the road is often travelled.} {Cairhien Province} {} {} {} {1} {} +E {5532} {e} {e} {2} {0} {} {1} {} {0} +E {5540} {w} {w} {8} {0} {} {1} {} {0} + +R {5540} {0} {} {A Stretch of Road} {} {Thick bushes border the road to the north and west, forcing its turn to the east and south. Sharp thorns poke out from between the leaves of the bushes, and small berries dot the branches. The road is a welcome alternative to forcing passage through the bushes.} {Cairhien Province} {} {} {} {1} {} +E {5539} {e} {e} {2} {0} {} {1} {} {0} +E {5541} {s} {s} {4} {0} {} {1} {} {0} + +R {5541} {0} {} {A Long Road} {} {The smooth, well-paved road allows for fast travel here. The road slopes slightly downhill to the south making travel in that direction somewhat easier than to the north. The road continues to the north and south, and to the west lies a small farm path.} {Cairhien Province} {} {} {} {1} {} +E {5540} {n} {n} {1} {0} {} {1} {} {0} +E {5542} {w} {w} {8} {0} {} {1} {} {0} +E {5546} {s} {s} {4} {0} {} {1} {} {0} + +R {5542} {0} {} {Outside the Farmhouse} {D} {Leaves from a large, drooping tree cover a walkway leading to the well-kept farmhouse to the west. An often used path runs alongside the house and continues southward into some hills and farmland.} {Cairhien Province} {} {} {} {1} {} +E {5541} {e} {e} {2} {0} {} {1} {} {0} +E {5543} {w} {w} {8} {0} {} {1} {} {0} + +R {5543} {0} {} {At a Farm House} {} {A creaky wooden door stands at the entrance of this rather quaint farm house. The floor is swept off cleanly and the house itself is rather tidy. A small fireplace holds the remnants of a recent fire. The timbers holding the ceiling rattle softly.} {Cairhien Province} {} {} {} {1} {} +E {5542} {e} {e} {2} {0} {} {1} {} {0} +E {5544} {u} {u} {16} {0} {} {1} {} {0} +E {5545} {d} {d} {32} {0} {} {1} {} {0} + +R {5544} {0} {} {A Hidden Loft} {} {Dust and webs cling to the dark corners of the loft. Small bits of hay are left lying on the floor, probably from the old cot that stands discarded near the wall. A small chest sits nearby.} {Cairhien Province} {} {} {} {1} {} +E {5543} {d} {d} {32} {0} {} {1} {} {0} + +R {5545} {0} {} {Under the House} {} {Small puddles of water cover the floor. A creaky stairwell with a rusted iron rail will gain you entrance to the house above. The room is hardly, if ever used from the looks of it. The wooden beams holding the structure above you is old and slightly corroded from water.} {Cairhien Province} {} {} {} {1} {} +E {5543} {u} {u} {16} {0} {} {1} {} {0} + +R {5546} {0} {} {A Long Road} {} {The road seems to be in excellent shape here, unaffected by any flooding or grinding wagon wheels. The smooth surface of the road allows for quite easy travel. The road continues off to the north and south.} {Cairhien Province} {} {} {} {1} {} +E {5541} {n} {n} {1} {0} {} {1} {} {0} +E {5547} {s} {s} {4} {0} {} {1} {} {0} + +R {5547} {0} {} {A Stretch of Road} {} {The road here bears the marks of many travelers. It is deeply worn by wheels, feet, and hooves. To the north, the road travels through a group of small hills as it continues towards the city of Cairhien. Along the westward turn, tall grasses line each side of the road.} {Cairhien Province} {} {} {} {1} {} +E {5546} {n} {n} {1} {0} {} {1} {} {0} +E {5548} {w} {w} {8} {0} {} {1} {} {0} + +R {5548} {0} {} {A Long Road} {} {The long road to Cairhien continues here, stretching over the rolling landscape. The road cuts its way through a slim stretch of high grasses, which border the road. The scent of fresh plants permeates the air.} {Cairhien Province} {} {} {} {1} {} +E {5547} {e} {e} {2} {0} {} {1} {} {0} +E {5549} {w} {w} {8} {0} {} {1} {} {0} + +R {5549} {0} {} {A Stretch of Road} {} {The road, narrow and well-kept, bends sharply to the east. Small, snowy- looking seeds have been scattered across the road by the wind. The road stretches onward for leagues upon leagues to the northeast and south.} {Cairhien Province} {} {} {} {1} {} +E {5548} {e} {e} {2} {0} {} {1} {} {0} +E {5550} {s} {s} {4} {0} {} {1} {} {0} + +R {5550} {0} {} {The Cairhien Road} {} {A gaping pothole shows the road to be in poor condition here. Roots and puddles make traversing this area difficult and very rough on those who choose to walk through here. A broken wagon wheel lies in one of the larger puddles, its spokes cracked and splintered. The road continues to the north and to the south, bushes lining both sides.} {Cairhien Province} {} {} {} {1} {} +E {5549} {n} {n} {1} {0} {} {1} {} {0} +E {5551} {s} {s} {4} {0} {} {1} {} {0} + +R {5551} {0} {} {The Cairhien Road} {} {Part of the road is pitted here, possibly from a flood. The roadway bends slightly downward and seems a bit lower than the lands that surround it. Heavy rains here can cause a quick flood.} {Cairhien Province} {} {} {} {1} {} +E {5550} {n} {n} {1} {0} {} {1} {} {0} +E {5552} {w} {w} {8} {0} {} {1} {} {0} + +R {5552} {0} {} {The Cairhien Road} {} {A twist in the road leads off to the east here. The curve is rather sharp, bending almost at a right angle. A thick stand of trees lies to the north, forcing the turn. The road resumes its course around the bend. } {Cairhien Province} {} {} {} {1} {} +E {5551} {e} {e} {2} {0} {} {1} {} {0} +E {5553} {s} {s} {4} {0} {} {1} {} {0} + +R {5553} {0} {} {The Cairhien Road} {} {Sloping slightly upward, the road flows over a small hill. Bits of hay tumble across the road blown by the wind. It seems that some poor farmer had a slight accident here and left part of his crops lying upon the ground. Only a few clumps of hay remain. The rest probably blew away.} {Cairhien Province} {} {} {} {1} {} +E {5552} {n} {n} {1} {0} {} {1} {} {0} +E {5554} {s} {s} {4} {0} {} {1} {} {0} + +R {5554} {0} {} {The Cairhien Road} {} {The bushes lining the sides of the road seem ideal for the housing of small animals. In places, you see what appear to be the mouths of burrows. A strong fragrance of hickory is here, possibly from one of the farm houses that dot the landscape. Rolling hills and grasslands can be seen, driving off into the distance. The road continues to the north and west.} {Cairhien Province} {} {} {} {1} {} +E {5553} {n} {n} {1} {0} {} {1} {} {0} +E {5555} {w} {w} {8} {0} {} {1} {} {0} + +R {5555} {0} {} {The Cairhien Road} {} {A grassy hill to the north impedes the flow of the road. Recent droppings from a large animal can be found lying in the road, partly squashed. The road continues to the east and to the south.} {Cairhien Province} {} {} {} {1} {} +E {5554} {e} {e} {2} {0} {} {1} {} {0} +E {5556} {s} {s} {4} {0} {} {1} {} {0} + +R {5556} {0} {} {The Cairhien Road} {} {Long and winding, this road leads north towards Cairhien and south to Maerone. The forest gives way to the north, revealing farms and fields dotting the landscape. Looking south, it is difficult to see beyond the thick tangle of branches as the forest grows more dense.} {Cairhien Province} {} {} {} {1} {} +E {5555} {n} {n} {1} {0} {} {1} {} {0} +E {5557} {s} {s} {4} {0} {} {1} {} {0} + +R {5557} {0} {} {The Cairhien Road} {} {The Cairhien Road cuts a straight line through the forests, which seem to press down on both sides. Huge branches hang above, leaning dangerously down in sudden gusts of wind. The Cairhien Road continues to the north and the south, leading to Cairhien in the north and Andor in the south. Some jagged peaks can be seen far in the distance to the east, starkly outlined against the horizon.} {Maerone} {} {} {} {1} {} +E {5556} {n} {n} {1} {0} {} {1} {} {0} +E {5558} {s} {s} {4} {0} {} {1} {} {0} + +R {5558} {0} {} {The Cairhien Road} {} {Forests overhang the road on both sides, an old and ancient woodland quite impossible to find a way into. The road itself is pitted and scarred, aeons-old and well-used. The road continues its straight course to both the north and south, cutting through the surrounding woodlands. Smoke hangs above the forest in places, as if fires have raged there recently.} {Maerone} {} {} {} {1} {} +E {5557} {n} {n} {1} {0} {} {1} {} {0} +E {5559} {s} {s} {4} {0} {} {1} {} {0} + +R {5559} {0} {} {The Cairhien Road} {} {All sorts of traffic hurries on the road, making its way towards Cairhien in the north or Andor to the south. Small shapes move in the distance in both directions: carts, horsemen, refugees and groups of soldiers. A tall wall to the west, sturdy and made of grey stones, guards an estate of some sort, and the east is impossibly tangled, a forest stretching to a mountain range dominated by jagged peaks.} {Maerone} {} {} {} {1} {} +E {5558} {n} {n} {1} {0} {} {1} {} {0} +E {5560} {s} {s} {4} {0} {} {1} {} {0} + +R {5560} {0} {} {The Cairhien Road} {} {Cutting a swathe through the countryside, the Cairhien Road is heavy with traffic as far as the eye can see. A dry-stone wall to the west prevents anyone trespassing there, and to the east the forests stretch all the way to a tall, imposing and threatening mountain-range. the road continues to the north, and it makes a sharp turn just to the south of here.} {Maerone} {} {} {} {1} {} +E {5559} {n} {n} {1} {0} {} {1} {} {0} +E {5561} {s} {s} {4} {0} {} {1} {} {0} + +R {5561} {0} {} {Through the Vineyards} {} {The Cairhien Road makes a sudden turn here, with Cairhien traffic heading to the north and Andor traffic to the west. The cries of help from people stranded on the bank of the dyke to the south can be heard, caught on a slippery slope without a boat. To the east, there is forest country as far as the eye can see, all the way to the Spine of the World.} {Maerone} {} {} {} {1} {} +E {5560} {n} {n} {1} {0} {} {1} {} {0} +E {5562} {w} {w} {8} {0} {} {1} {} {0} + +R {5562} {0} {} {Through the Vineyards} {} {The road through the vineyards branches at this point, with one path leading south towards a sorry-looking farmhouse engulfed by overgrown vines. The road continues to the north and east, winding its way between the vineyards of the area. Another road is visible to the west, but an irrigation dyke is cut into the land between them.} {Maerone} {} {} {} {1} {} +E {5563} {n} {n} {1} {0} {} {1} {} {0} +E {5561} {e} {e} {2} {0} {} {1} {} {0} +E {5582} {s} {s} {4} {0} {} {1} {} {0} + +R {5563} {0} {} {Through the Vineyards} {} {The road becomes narrower here as it approaches the wooden bridge just to the east. The tall dry-stone walls to the north and east look strong and well-maintained, and prevent any trespassing onto the vineyards on the other side. A farm is visible in the distance to the south, further along the road.} {Maerone} {} {} {} {1} {} +E {5564} {w} {w} {8} {0} {} {1} {} {0} +E {5562} {s} {s} {4} {0} {} {1} {} {0} + +R {5564} {0} {} {Over the Dead Man's Dyke} {} {Crossing over the Dead Man's Dyke, a high drop presents itself if you look down towards the water. An oak-beamed manorhouse stands just to the north, although the gate is firmly barred and it does not appear that unwanted visitors are especially welcome there, as the large sign on the gate reveals. The road through the vineyards continues to both the east and the west.} {Maerone} {} {} {} {1} {} +E {5566} {n} {n} {1} {0} {} {1} {} {0} +E {5563} {e} {e} {2} {0} {} {1} {} {0} +E {5565} {w} {w} {8} {0} {} {1} {} {0} +E {5587} {d} {d} {32} {0} {} {1} {} {0} + +R {5565} {0} {} {Through the Vineyards} {} {Turning at this point, the Cairhien Road through the vineyards becomes yet thinner as it crosses a narrow wooden bridge to the east. The dry-stone walls to the north and west give little indication of what lies beyond them, although they are covered with vines like many of the fields in the area. Andor lies towards the south, and Cairhien towards the east.} {Maerone} {} {} {} {1} {} +E {5564} {e} {e} {2} {0} {} {1} {} {0} +E {5576} {s} {s} {4} {0} {} {1} {} {0} + +R {5566} {0} {} {An Oak-Beamed Manorhouse} {} {The gilded oak panneling and the sweeping hand-carved staircase make it obvious that the occupant has money, and plenty of it. A coat of arms is proudly displayed above both the doors to the south and north, and it seems likely that this vineyard belongs to a member of the Cairhien nobility. There is a notice on a wall, painted with red and gold letters.} {Maerone} {} {} {} {1} {} +E {5567} {n} {n} {1} {0} {} {1} {} {0} +E {5564} {s} {s} {4} {0} {} {1} {} {0} +E {5591} {u} {u} {16} {0} {} {1} {} {0} + +R {5567} {0} {} {The Manorhouse Courtyard} {} {Well-maintained and spotless, a fountain dominates the center of this walled courtyard. Two wrought iron gates, both decorated with a vine and grape motif, lead the way to the vineyards to the east and west, whilst there is a ladder going down from the north of the courtyard, allowing maintenance of the irrigation dyke below. A massive oak doorway, carved with vines and grapes, prevents entry to the door to the south, the backdoor of the vineyard's manorhouse.} {Maerone} {} {} {} {1} {} +E {5568} {e} {e} {2} {0} {} {1} {} {0} +E {5571} {w} {w} {8} {0} {} {1} {} {0} +E {5566} {s} {s} {4} {0} {} {1} {} {0} +E {5589} {d} {d} {32} {0} {} {1} {} {0} + +R {5568} {0} {} {A Walled Vineyard} {} {Order and harmony pervade the air in this well-organised vineyard. Some of the vines are trellissed, but only if they are so laden down with fruit that the branches would break if not held up. Farmhands run in and out the shed to the north, carrying the grapes collected from all over the vineyards. A dry-stone wall blocks the way east, although there is another field to the south. The manorhouse courtyard is just to the west, beyond the wrought-iron gate.} {Maerone} {} {} {} {1} {} +E {5570} {n} {n} {1} {0} {} {1} {} {0} +E {5567} {w} {w} {8} {0} {} {1} {} {0} +E {5569} {s} {s} {4} {0} {} {1} {} {0} + +R {5569} {0} {} {A Walled Vineyard} {} {Both the south and east of this vineyard are protected by high dry-stone walls, although the sound of horseman and coaches can still be heard over the walls. To the west stands a fine old manorhouse, weathered and grand, which has ivy growing up the wall. To the north is another part of the vineyard, beyond which stands a wooden shed.} {Maerone} {} {} {} {1} {} +E {5568} {n} {n} {1} {0} {} {1} {} {0} + +R {5570} {0} {} {A Crushing, Fermenting and Bottling Shed} {} {The inside of this shed is replete with vats of all shapes and sizes, with even bigger vats placed right in the center, encouraging fermentation to take place. The shed has a musty smell, not unlike that found in many of the inns in the province. On the back wall, the row of white porcelain sinks contain a red pulpy mass, as if the farmhand was busy crushing grapes but was rudely interrupted. The vineyard is back to the south.} {Maerone} {} {} {} {1} {} +E {5568} {s} {s} {4} {0} {} {1} {} {0} + +R {5571} {0} {} {A Walled Vineyard} {} {This, the northeastern corner of the vineyard, is well-irrigated and receives the most attention. The vines have been carefully planted at equal distances from each other, and a path runs between them to the other parts of the vineyard to the west and south. A fountain can be seen through the wrought-iron gate in the wall to the east, leading to a well-kept courtyard.} {Maerone} {} {} {} {1} {} +E {5567} {e} {e} {2} {0} {} {1} {} {0} +E {5574} {w} {w} {8} {0} {} {1} {} {0} +E {5572} {s} {s} {4} {0} {} {1} {} {0} + +R {5572} {0} {} {A Walled Vineyard} {} {Here in the southeast corner of the vineyard, the vines have not grown as tall as in the rest of the fields, as they are partially shaded by the manorhouse just to the east. When the wind blows in the right direction, the sounds of traffic come over the wall to the south. There are more vineyards to the north and west, all protected by the tall dry-stone wall.} {Maerone} {} {} {} {1} {} +E {5571} {n} {n} {1} {0} {} {1} {} {0} +E {5573} {w} {w} {8} {0} {} {1} {} {0} + +R {5573} {0} {} {A Walled Vineyard} {} {Neatly planted vines grow here in the tranquil and secluded vineyard, separated from the Cairhien Road just to the south by a high old dry-stone wall. The wall also runs to the west, surrounding the entire vineyard, of which there is more to the east and north. The ground is a deep black color, with some rocks here and there, ideal for wine cultivation.} {Maerone} {} {} {} {1} {} +E {5574} {n} {n} {1} {0} {} {1} {} {0} +E {5572} {e} {e} {2} {0} {} {1} {} {0} +E {5610} {w} {w} {8} {0} {} {1} {} {0} + +R {5574} {0} {} {A Walled Vineyard} {} {Neatly-spaced vines grow in abundance here in the northwestern corner of the vineyard, and the path which goes between the vines continues to the east and south, charting a careful course between the rows. Just to the north is the cottage of one of the farmhands that works the land. To the west a Trolloc-high wall impedes any view, and looks sturdy enough to keep out the most determined of smugglers.} {Maerone} {} {} {} {1} {} +E {5575} {n} {n} {1} {0} {} {1} {} {0} +E {5571} {e} {e} {2} {0} {} {1} {} {0} +E {5573} {s} {s} {4} {0} {} {1} {} {0} + +R {5575} {0} {} {A Farmhand's Cottage} {} {Bare and simple, all that is in this farmhand's cottage is some wooden furniture and the basic tools neccessary to do his job. The only feature on the undecorated walls is a small brick fireplace, which must be in heavy use as there is soot all over the mantle. The vineyard where the farmhand works is back to the south. Much can be seen by just watching out the windows.} {Maerone} {} {} {} {1} {} +E {5574} {s} {s} {4} {0} {} {1} {} {0} + +R {5576} {0} {} {Through the Vineyards} {} {The vineyards to the west of the road look well-kept and protected, as the dry-stone wall is high enough to keep most people out. To the east, a sudden drop falls down towards an irrigation channel of some sort, a grid that serves all the Cairhien vineyards. The road twists and turns to both the north and south, weaving between these estates of great value and prestige.} {Maerone} {} {} {} {1} {} +E {5565} {n} {n} {1} {0} {} {1} {} {0} +E {5577} {s} {s} {4} {0} {} {1} {} {0} + +R {5577} {0} {} {Through the Vineyards} {} {The carts struggle to overtake each other and pass in both directions as the hedges become ever thicker and taller, and the road thins to a very narrow track. Neither roadside is accessable as the hedges are set some way up the banks on either side, covered with earth and grassy sods. The traffic to Maerone, mainly wine from Cairhien, is moving to the west, whilst the traffic to Cairhien is going northwards. To the east, a sudden fall down the side of a bank looks dangerous, and it looks advisable to take a boat before venturing there.} {Maerone} {} {} {} {1} {} +E {5576} {n} {n} {1} {0} {} {1} {} {0} +E {5578} {e} {e} {2} {0} {} {1} {} {0} +E {5599} {w} {w} {8} {0} {} {1} {} {0} +E {5579} {s} {s} {4} {0} {} {1} {} {0} + +R {5578} {0} {} {Dead Man's Dyke} {} {Sliding down a mudslide, you find yourself halfway up a bank of a notorious irrigation dyke. Well-known in these parts, the Dead Man's Dyke has stranded many a traveller lacking a boat or unable to swim. A fetid fog hangs in the air, suffocating your breathing and drowning any noises in the area. The chest-deep mud makes walking slow and cumbersome, sticking to everything, slowly chilling your bones. The dyke itself is further down the bank to the east.} {Maerone} {} {} {} {1} {} +E {5585} {e} {e} {2} {0} {} {1} {} {0} +E {5577} {w} {w} {8} {0} {} {1} {} {0} + +R {5579} {0} {} {Timber Farmhouse} {} {Simple and rather nondescript, the furniture inside this farmhouse is wooden and very plain. No adornments hang on the walls, and there seem to be no decorations in sight other than a clay plantpot on a table in the center of the room. The Cairhien Road is just outside the gate to the north, and there are vineyards to the south.} {Maerone} {} {} {} {1} {} +E {5577} {n} {n} {1} {0} {} {1} {} {0} +E {5580} {s} {s} {4} {0} {} {1} {} {0} + +R {5580} {0} {} {A Hedged Vineyard} {} {The hedges round this vineyard are tall and thorned, useful to deter unwanted visitors. To tall to look over, both the east and south are shielded from view, although an irrigation dyke cut in a gully in the center of the field does seem to go towards the east. There are more vineyards to the west, and there is a timber farmhouse just to the north.} {Maerone} {} {} {} {1} {} +E {5579} {n} {n} {1} {0} {} {1} {} {0} +E {5581} {w} {w} {8} {0} {} {1} {} {0} +E {5596} {d} {d} {32} {0} {} {1} {} {0} + +R {5581} {0} {} {A Hedged Vineyard} {} {Deep furrows mark this part of the vineyard, probably resulting from the passage of carts from the shed to the north. The hedge to the south is tall and thorny, although there is a small hole through which you can see. There are more vineyards to the east and west, as frugal though well-maintained as here. Quite a lot of shouting can be heard here, as if there are a lot of people nearby.} {Maerone} {} {} {} {1} {} +E {5598} {n} {n} {1} {0} {} {1} {} {0} +E {5580} {e} {e} {2} {0} {} {1} {} {0} +E {5597} {w} {w} {8} {0} {} {1} {} {0} + +R {5582} {0} {} {A Neglected Farmhouse} {} {Abandoned and rotten, cobwebs hang from the rafters, black with the dust of ages past. The glass in the windows on both sides of the room is broken, and a keen draft blows through the cracks. On the floor, some of the timbers are quite obviously rotten and there are large gaping holes. The Cairhien Road is back outside the vineyard to the north, and the overgrown remains of the vineyard are south. Much can be seen by just watching out the windows.} {Maerone} {} {} {} {1} {} +E {5562} {n} {n} {1} {0} {} {1} {} {0} +E {5600} {s} {s} {4} {0} {} {1} {} {0} +E {5583} {d} {d} {32} {0} {} {1} {} {0} + +R {5583} {0} {} {Dead Man's Dyke} {} {Slipping down a mudslide and knee-deep in mud, the Cairhien Road looms back over your shoulder high above the bank. The Dead Man's Dyke continues to the west, cutting a channel beneath an abandoned farmhouse. There is nothing but wet, glistening mud in all directions other than west, so you will have to go that way.} {Maerone} {} {} {} {1} {} +E {5584} {w} {w} {8} {0} {} {1} {} {0} + +R {5584} {0} {} {Dead Man's Dyke} {} {Entering under a farm, the Dead man's Dyke is dark here, difficult to navigate and easy to get lost in. The dyke continues to the west, although you will need a boat to get there. The timbers of the floorboards above look rotton, and it seems as if they could collapse at any point.} {Maerone} {} {} {} {1} {} +E {5585} {w} {w} {8} {0} {} {1} {} {0} + +R {5585} {0} {} {Dead Man's Dyke} {} {The Dead Man's Dyke is wide here, and every so often something falls down from the banks, submerging itself in the water, emerging clean and refreshed. Manmade, the dyke runs north to south, reaching some of Cairhien's famous vineyards at both ends, supplying the vines with the water they they so desperately crave.} {Maerone} {} {} {} {1} {} +E {5586} {n} {n} {1} {0} {} {1} {} {0} +E {5593} {s} {s} {4} {0} {} {1} {} {0} + +R {5586} {0} {} {Dead Man's Dyke} {} {At its deepest here, the Dead Man's Dyke is surrounded by steep banks on both sides, although the east bank has a mudpatch half way up it. A wooden bridge to the north marks the spot where the Cairhien Road crosses the dyke, and to the south the waters of this manmade dyke run in a straight line towards the southern vineyards.} {Maerone} {} {} {} {1} {} +E {5587} {n} {n} {1} {0} {} {1} {} {0} +E {5585} {s} {s} {4} {0} {} {1} {} {0} + +R {5587} {0} {} {Under the Bridge} {} {Dim and dank under the wooden bridge, the wet timbers have been exposed to water for a long time, and have started to rot in places. The dyke broadens up to the south, and you can see the banks on either side, although they seem too high to clamber up. The dyke runs underneath a manorhouse to the north, in a tunnel designed to keep the water away from the foundations.} {Maerone} {} {} {} {1} {} +E {5588} {n} {n} {1} {0} {} {1} {} {0} +E {5586} {s} {s} {4} {0} {} {1} {} {0} + +R {5588} {0} {} {Dead Man's Dyke} {} {The water glistens on the bricks as they catch a glimpse of any light that manages to reach here from the north, from the courtyard of the manorhouse. The water seems fresher here than further south, as if the source is nearby, and there is not nearly as much slime here as further south. The manmade dyke extends both the north and south.} {Maerone} {} {} {} {1} {} +E {5589} {n} {n} {1} {0} {} {1} {} {0} +E {5587} {s} {s} {4} {0} {} {1} {} {0} + +R {5589} {0} {} {Dead Man's Dyke} {} {This is the northern end of the Dead Man's Dyke, and smaller irrigation pipes branch out in all directions to supply the vineyards that are above you in all directions. A brick-walled tunnel carries the dyke underneath the manorhouse to the south, and a ladder on the bank of the dyke takes you up to the courtyard of the vineyard above. Far below you, some drowned and bloated animal carcasses have sunk down the borehole, the source of the water in the dyke, and a small sign has been nailed near its rim.} {Maerone} {} {} {} {1} {} +E {5590} {w} {w} {8} {0} {} {1} {} {0} +E {5588} {s} {s} {4} {0} {} {1} {} {0} +E {5567} {u} {u} {16} {0} {} {1} {} {0} + +R {5590} {0} {} {The Hideout} {} {Used by those not wanting to be seen since time began, this tiny little room is well-provisioned and safely hidden. A candle burns brightly in one corner, as if the occupant only recently left. Right above you is the courtyard, and faint muffled sounds can occasionally be heard. The way out is to the east, back through the dyke to the vineyards above.} {Maerone} {} {} {} {1} {} +E {5589} {e} {e} {2} {0} {} {1} {} {0} + +R {5591} {0} {} {The Tastings Gallery} {} {Up the staircase, overlooking the great entrance hall of the manorhouse, courtiers, connoisseurs and merchants gather here once a year when the new vintages are ready to be sampled before going on the market. Oak dressers proudly display cherished bottles, the best of the previous vintages, and a tray with crystal wine-goblets stands ready to be used in the next tastings session. The leaded windows overlook southern Cairhien, taking in all the vineyards further south, and the balcony overlooks the courtyard.} {Maerone} {} {} {} {1} {} +E {5592} {n} {n} {1} {0} {} {1} {} {0} +E {5566} {d} {d} {32} {0} {} {1} {} {0} + +R {5592} {0} {} {On the Balcony} {} {Overlooking the vineyard, the balcony is just above the courtyard, of which it has a magnificent view. There are some hilly areas far to the north, and to the east the jagged peaks of the Spine of the World are visible in the dim distance. The tastings gallery is back to the south.} {Maerone} {} {} {} {1} {} +E {5591} {s} {s} {4} {0} {} {1} {} {0} + +R {5593} {0} {} {Dead Man's Dyke} {} {Not as wide as to the north, the Dead man's Dyke supplies all the vineyards of the area with a steady supply of water, sorely needed in these parched times. The dyke reaches its end to the south, where it branches off into dozens of small irrigation channels in all directions. A major artery of the dyke branches off to the east here, and the bank to the west is far too steep and slippery to climb up.} {Maerone} {} {} {} {1} {} +E {5585} {n} {n} {1} {0} {} {1} {} {0} +E {5595} {e} {e} {2} {0} {} {1} {} {0} +E {5594} {s} {s} {4} {0} {} {1} {} {0} + +R {5594} {0} {} {Dead Man's Dyke} {} {Small irrigation channels run off in all directions from this souther end of the Dead Man's Dyke. The dyke turns here, and the bigger of the two channels is to the north, deep and cool. A smaller part of the dyke runs off to the west. To the south and east, there are slippery banks that are impossible to climb up.} {Maerone} {} {} {} {1} {} +E {5593} {n} {n} {1} {0} {} {1} {} {0} +E {5596} {w} {w} {8} {0} {} {1} {} {0} + +R {5595} {0} {} {Dead Man's Dyke} {} {The dyke is choked with overgrown plants here, and there is barely enough clear space amidst the growth to scramble up the side. The dyke looks clearer to the west, and also a lot wider. In all other directions there is far to much jumbled up vine to get a foothold on the soil of the bank.} {Maerone} {} {} {} {1} {} +E {5593} {w} {w} {8} {0} {} {1} {} {0} +E {5600} {u} {u} {16} {0} {} {1} {} {0} + +R {5596} {0} {} {Dead Man's Dyke} {} {Cut into a gully in the center of the vineyard, the water from the dyke gets absorbed by the plants, which lap it up. The gulley comes to an end just to the west, and the only way to get into the vineyard is by scrambling up the side. To the east, the Dead Man's Dyke continues, making a turn northwards.} {Maerone} {} {} {} {1} {} +E {5594} {e} {e} {2} {0} {} {1} {} {0} +E {5580} {u} {u} {16} {0} {} {1} {} {0} + +R {5597} {0} {} {A Hedged Vineyard} {} {This is the corner of the vineyard, and thick tall hedges protect both the west and the south from unwelcome visitors. Above the hedge, to the south, smoke hangs in the air, and it seems as if there are open fires being burnt nearby. There are more vineyards to the north and east, with the vines arranged in grids through which a path has been made.} {Maerone} {} {} {} {1} {} +E {5689} {n} {n} {1} {0} {} {1} {} {0} +E {5581} {e} {e} {2} {0} {} {1} {} {0} + +R {5598} {0} {} {A Cart-Shed} {} {Storing both the carts and the horses that are used to pull them, this cartshed is small and weatherproof, an integral part of the vineyard. The barndoor to the north is generally kept shut, and intruders do not seem very welcome at all. There are vineyards to the south, and a window can be seen on the eastern wall, looking into the house.} {Maerone} {} {} {} {1} {} +E {5581} {s} {s} {4} {0} {} {1} {} {0} + +R {5599} {0} {} {Through the Vineyards} {} {Tall hedges loom beside the road on both sides, and you can barely see through them, let alone attempt to hack an opening into what lies beyond. hack an opening into what lies beyond. The road begins to twist and turn between those hedges towards the east, whilst to the west it seems to run a relatively straight course.} {Maerone} {} {} {} {1} {} +E {5577} {e} {e} {2} {0} {} {1} {} {0} +E {5604} {w} {w} {8} {0} {} {1} {} {0} + +R {5600} {0} {} {An Overgrown Vinery} {} {Although this vineyard was once prosperous and wealthy, the paved paths between the vines are now overgrown with weeds, and the vines themselves are a tangled, chaotic mess. Somewhat below the level of the vineyard, the remains of an irrigation channel run in a muddy gully. A deserted farm stands to the north, and there is more of the vineyard to the east and south.} {Maerone} {} {} {} {1} {} +E {5582} {n} {n} {1} {0} {} {1} {} {0} +E {5601} {e} {e} {2} {0} {} {1} {} {0} +E {5603} {s} {s} {4} {0} {} {1} {} {0} +E {5595} {d} {d} {32} {0} {} {1} {} {0} + +R {5601} {0} {} {An Overgrown Vinery} {} {Such is the tangle here at the northern edge of the overgrown vineyard that it is difficult to tell where the vineyard ends and the forests starts. The forest continues far to the east, all the way to the Spine of the World, a vast tangle lurking under the shadow of the mountains. The sounds of traffic come faintly from the north, floating across the dyke that is between here and the road. To the west and south, an unclear overgrowth presents itself, shadowed and foreboding ill.} {Maerone} {} {} {} {1} {} +E {5600} {w} {w} {8} {0} {} {1} {} {0} +E {5602} {s} {s} {4} {0} {} {1} {} {0} + +R {5602} {0} {} {An Overgrown Vinery} {} {The ground gets rockier here as the vineyards straddles the side of some hills that continue to the east as far as the eye can see. the peaks in the distance are capped with snow, and great billowing rainclouds roll off the heights down to the south, where the massive Haddon Mirk dominates the landscape. More parts of this vineyard lies to the north and east, as tangled and overgrown as here.} {Maerone} {} {} {} {1} {} +E {5601} {n} {n} {1} {0} {} {1} {} {0} +E {5603} {w} {w} {8} {0} {} {1} {} {0} + +R {5603} {0} {} {An Overgrown Vinery} {} {Overlooking a dyke down a bank to the west, this part of the vineyard is as overgrown and disordered as the areas to the east and north. Some cottages can be seen far to the southwest, in the distance, and smoke rises from the chimneys. A wild profusion of vines grow in abundance above, and there seem to be movement in the branches.} {Maerone} {} {} {} {1} {} +E {5600} {n} {n} {1} {0} {} {1} {} {0} +E {5602} {e} {e} {2} {0} {} {1} {} {0} + +R {5604} {0} {} {The Cairhien Road} {} {Dry-stoned walls, taller than the tallest trolloc, stop anyone entering the land on the north side of the road, which must be a vineyard of great value and prestige. The south side of the road is no easier to get to, as a thorny hedge, entwined with vines, keeps unwanted visitors away. The Cairhien Road lies west and east.} {Maerone} {} {} {} {1} {} +E {5599} {e} {e} {2} {0} {} {1} {} {0} +E {5605} {w} {w} {8} {0} {} {1} {} {0} + +R {5605} {0} {} {The Cairhien Road} {} {Both sides of the road have high, well-maintained hedges, and there is little indication of what lies beyond. The preponderance of vines entwined through the hedges gives a clue though, as do the loaded carts with barrels and bottles coming from the east. Cairhien's vineyards lie towards the east, whilst Maerone and Andor are westward.} {Maerone} {} {} {} {1} {} +E {5607} {n} {n} {1} {0} {} {1} {} {0} +E {5604} {e} {e} {2} {0} {} {1} {} {0} +E {5606} {w} {w} {8} {0} {} {1} {} {0} + +R {5606} {0} {} {The Cairhien Road} {} {Passing between copses and occasional grassy plains, the Cairhien Road runs straight and true here, cutting a swathe through the countryside. Furrows in the road mark the regular passage of heavy carts, and a broken wheel lies by the side of the road. Most of the carts come from the east, carrying wine from the vineyards towards Andor, towards the west.} {Maerone} {} {} {} {1} {} +E {5611} {n} {n} {1} {0} {} {1} {} {0} +E {5605} {e} {e} {2} {0} {} {1} {} {0} +E {5612} {w} {w} {8} {0} {} {1} {} {0} + +R {5607} {0} {} {By the River Alguenya} {} {Overlooking the River Alguenya that glides past just down the bank, a magnificent view presents itself to the north, where the woods of west Cairhien can be seen. The sounds of traffic on the Cairhien Road to the south disturb the tranquility of the scene, and sometimes the travellers on the road come here to get away from the rush. Further to the west, you can continue beside the river.} {Maerone} {} {} {} {1} {} +E {5608} {n} {n} {1} {0} {} {1} {} {0} +E {5611} {w} {w} {8} {0} {} {1} {} {0} +E {5605} {s} {s} {4} {0} {} {1} {} {0} + +R {5608} {0} {} {By the River Alguenya} {} {To the west and north the River Alguenya, wide and majestic, runs slowly between the hills of Cairhien Province. Darters struggle against the current in places, and barges can be seen slowly floating downriver towards Aringill, Tar Valon and Tear. The grass-covered riverbank continues to the south and east, and the lush forests of West Cairhien can be seen on the other side of the river, although they seem to be out of reach.} {Maerone} {} {} {} {1} {} +E {5609} {e} {e} {2} {0} {} {1} {} {0} +E {5607} {s} {s} {4} {0} {} {1} {} {0} + +R {5609} {0} {} {By the River Alguenya} {} {Far to the north and west, the River Alguenya can be seen, meandering its way through Cairhien Province. Some small specks, far to the south over the impossibly tangled grasses, are unclear. Nothing much can be seen to the east, as a dry-stone wall, higher than the highest Trolloc, bars the view. To both the north and west, the grassy riverbank follows the path of the river.} {Maerone} {} {} {} {1} {} +E {5610} {n} {n} {1} {0} {} {1} {} {0} +E {5608} {w} {w} {8} {0} {} {1} {} {0} + +R {5610} {0} {} {By the River Alguenya} {} {This, the end of the grassy riverbank beside the River Alguenya, shows the river making a steep northward turn, through guarded vineyards and between private estates. To the south, the bank continues to follow the path of the river, running in a south-westerly direction towards Aringill. An old, crumbling wall to the east prevents you going any further in that direction. A rowing boat lies tied to the shore in the north.} {Maerone} {} {} {} {1} {} +E {5573} {e} {e} {2} {0} {} {1} {} {0} +E {5609} {s} {s} {4} {0} {} {1} {} {0} + +R {5611} {0} {} {By the River Alguenya} {} {Just to the west, the River Erinin splits and one branch becomes the River Alguenya, which winds its way eastward up to Cairhien. The banks of the river are, however, very steep, so there is no way to get to the river itself. The Cairhien Road lies just to the south, and the riverbank goes on towards Cairhien Province and its vineyards to the the east.} {Maerone} {} {} {} {1} {} +E {5607} {e} {e} {2} {0} {} {1} {} {0} +E {5606} {s} {s} {4} {0} {} {1} {} {0} + +R {5612} {0} {} {The Cairhien Road} {} {Here, on the Cairhien Road, the waters of the River Alguenya rage just to the north, running paralell to the road. The Cairhien Road goes through Maerone village just to the west, and continues in a straight, undeviating course through Cairhien Province to the east. To the south, a solitary cottage is set in a field, among some trees, although the hedge round the road makes it impossible to go directly there.} {Maerone} {} {} {} {1} {} +E {5606} {e} {e} {2} {0} {} {1} {} {0} +E {5613} {w} {w} {8} {0} {} {1} {} {0} + +R {5613} {0} {} {The Cairhien Road} {} {Here, at the end of the Cairhien Road, the outskirts of Maerone are clearly visible to the west, partly surrounded by river. Nothing can go north, as the banks of the River Alguenya are far too steep. Far beyond this river, on the other side, there are some low hills in the distance, unlike the land to the south which is a rolling plain of grasses and copses, with occasional vineyards dotted here and there. Cairhien is towards the east, following the road.} {Maerone} {} {} {} {1} {} +E {5612} {e} {e} {2} {0} {} {1} {} {0} +E {5614} {s} {s} {4} {0} {} {1} {} {0} + +R {5614} {0} {} {A Dusty Track} {} {Snaking its way between houses and gardens, the road through Maerone gradually broadens out here as it becomes the Cairhien Road just to the north. To the east, beyond the hedge and through the field, is the Reader's Retreat, somewhat remote from the rest of the village. A simple cottage made of brick and stone, fronted by a well-tended garden, lies to the west.} {Maerone} {} {} {} {1} {} +E {5613} {n} {n} {1} {0} {} {1} {} {0} +E {5615} {e} {e} {2} {0} {} {1} {} {0} +E {5616} {w} {w} {8} {0} {} {1} {} {0} +E {5617} {s} {s} {4} {0} {} {1} {} {0} + +R {5615} {0} {} {The Reader's Retreat} {} {Set some way from the rest of the village, the Reader has her homestead here, ideal for a quiet life. Pots, satchels and bags cover the shelves, and bunches of dried herbs hang in front of the windows. A prominent sign adorns the door, itself fronted by a well-tended herb garden bisected by a brick-red path. Beyond this footpath, on the other side of the hedge, lies the road, and the way to Maerone.} {Maerone} {} {} {} {1} {} +E {5614} {w} {w} {8} {0} {} {1} {} {0} + +R {5616} {0} {} {Maerone Leathers} {} {This leather shop is a coverted brick and stone cottage, once the residence of a citizen of the town. Now newly polished floors and wooden racks on the wall fill the air with scents of a new abode. Various leather gear, ranging from boots to leggings, hang from those racks with a small curtain sectioning off the backroom of the store from the main room.} {Maerone} {} {} {} {1} {} +E {5614} {e} {e} {2} {0} {} {1} {} {0} + +R {5617} {0} {} {A Dusty Track} {} {Here, at the edge of the village, you can see a steamed-up window on a wall of a building westward and a flint and brick cottage towards the east, beyond a hedge. Further north, towards the edge of the village, it becomes increasingly difficult to tell where the countryside starts and the road ends. Still, the road to the south is easy to make out, albeit surrounded by hedges through which there are paths leading to varous cottages.} {Maerone} {} {} {} {1} {} +E {5614} {n} {n} {1} {0} {} {1} {} {0} +E {5618} {e} {e} {2} {0} {} {1} {} {0} +E {5619} {s} {s} {4} {0} {} {1} {} {0} + +R {5618} {0} {} {The Lord's Feet} {} {Various styles and sizes of boots line the shelves along the walls of this modest shop. On one wall the fashions made for women's feet stand, while the opposite walls holds those for men. A thick wooden counter stands along the third gleaming with lacquer.} {Maerone} {} {} {} {1} {} +E {5617} {w} {w} {8} {0} {} {1} {} {0} + +R {5619} {0} {} {A Dusty Track} {} {Maerone's main road comes to a junction here, with the majority of carts and groups of drinkers taking the westward route to the harbor, although occasional villagers potter northwards. There are fewer houses in that direction, interspersed as they are between fields and countryside. All that is visible to the east are the wooden slats of a shingled cottage, and the dusty road throught the village continues to the south.} {Maerone} {} {} {} {1} {} +E {5617} {n} {n} {1} {0} {} {1} {} {0} +E {5620} {w} {w} {8} {0} {} {1} {} {0} +E {5623} {s} {s} {4} {0} {} {1} {} {0} + +R {5620} {0} {} {By the Dockside} {} {Overlooking the Erinin River, a regular flow of carts makes its way down to the river here, coming from Cairhien to the east. This part of the village's dusty road is relatively empty, as most people crossing the river have gone to the southern dock. However, a steady crowd can be seen making their way into the Three Towers Inn, which is just to the north.} {Maerone} {} {} {} {1} {} +E {5622} {n} {n} {1} {0} {} {1} {} {0} +E {5619} {e} {e} {2} {0} {} {1} {} {0} +E {5621} {d} {d} {32} {0} {} {1} {} {0} + +R {5621} {0} {} {A Tarred-Timber Dock} {} {Iron-banded casks, oak barrels and colored bottles surrounded by a basket-work of plaited straw are neatly arranged in methodical piles on this northern dock, which appears to be meticulously planned and ordered. Sweating sailors heave the wine to the barges, which are neatly lined along the dock. The Erinin River flows to the south of this dock, and the village of Maerone is just a sort walk away, up the hill.} {Maerone} {} {} {} {1} {} +E {5650} {s} {s} {4} {0} {} {1} {} {0} +E {5620} {u} {u} {16} {0} {} {1} {} {0} + +R {5622} {0} {} {The Three Towers} {} {Smoky, raucus and crowded, the Three Towers Inn seems almost entirely devoted to gambling. Dice lie on almost every table, whilst the bartop has as many decks of cards as it does mugs of ale. One of the tables has been put against a back wall, and a basket on the table-top filled with coins may mean that someone performs here. Maerone's main street is back to the south.} {Maerone} {} {} {} {1} {} +E {5620} {s} {s} {4} {0} {} {1} {} {0} + +R {5623} {0} {} {A Dusty Track} {} {This, the center of the village, once hosted the village well, which is now disused and ignored by the locals. Womenfolk carrying groceries are a frequent sight, as the main village shop is just to the west and overlooks the well. Most of the carts going through here make their way northwards, whilst the majority of people on feet go towards the south. The village road continues to the east.} {Maerone} {} {} {} {1} {} +E {5619} {n} {n} {1} {0} {} {1} {} {0} +E {5624} {e} {e} {2} {0} {} {1} {} {0} +E {5639} {w} {w} {8} {0} {} {1} {} {0} +E {5640} {s} {s} {4} {0} {} {1} {} {0} + +R {5624} {0} {} {A Dusty Track} {} {A dusty road through the village works its way carefully between the cottage gardens, of which there is one to the south. A cottage stands at the end of the path, and it looks like any of the cottages in the village. A tall, three-storey building stands to the north, with its sign flapping in the wind. The village road continues to the east and west.} {Maerone} {} {} {} {1} {} +E {5625} {n} {n} {1} {0} {} {1} {} {0} +E {5626} {e} {e} {2} {0} {} {1} {} {0} +E {5623} {w} {w} {8} {0} {} {1} {} {0} +E {5638} {s} {s} {4} {0} {} {1} {} {0} + +R {5625} {0} {} {The Golden Stag} {} {Placed right at the center of the village, the Golden Stag is a well-appointed inn where most of the visitors to the town choose to stay. The tables and benches are polished, the fireplaces dressed and the kitchen inviting and well-respected: the inn oozes comfort and an air of money. The main road through the village is back to the south. The main road through the village is back to the south.} {Maerone} {} {} {} {1} {} +E {5624} {s} {s} {4} {0} {} {1} {} {0} + +R {5626} {0} {} {A Dusty Track} {} {All manner of folk rush through Maerone, eager to get to the docks to the west, in flight from the civil wars. The gate through the high hedge to the north shows a Wooden-Shingled Cottage, which is surrounded by a small cottage garden. The garden appears to have had more attention than what is left of the village green to the south, now used as the main road to Tear. Far to the east, the haze of the dust sometimes settles a bit to allow a view to the end of the village.} {Maerone} {} {} {} {1} {} +E {5627} {n} {n} {1} {0} {} {1} {} {0} +E {5628} {e} {e} {2} {0} {} {1} {} {0} +E {5624} {w} {w} {8} {0} {} {1} {} {0} +E {5637} {s} {s} {4} {0} {} {1} {} {0} + +R {5627} {0} {} {A Wooden-Shingled Cottage} {} {A keen draft blows inside of this wooden-shingled cottage, although the brick-fronted fireplace, filled to the brim with wood and coal, should keep the place warm and snug. The person who lives here seems to be away, and there is a small note pinned to the door. The garden path to the south leads through the main road of the village, hidden from view by a tall laurel hedge.} {Maerone} {} {} {} {1} {} +E {5626} {s} {s} {4} {0} {} {1} {} {0} + +R {5628} {0} {} {A Dusty Track} {} {The three-storey buildings facing each other across this part of the road through the village both have barrels, empty bottles and besotted drunks strewn outside their front doors. The unmistakable sounds of inebriation come from inside: raucus shouts, dreadful singing and drunken yells. Periodically, drunks emerge from these bars, hurling abuse at the locals or jeering at the female villagers as they pass by. Most locals avoid these inns, gladly leaving this part of town for the main village to the west or for the other part of the village to the east.} {Maerone} {} {} {} {1} {} +E {5629} {n} {n} {1} {0} {} {1} {} {0} +E {5630} {e} {e} {2} {0} {} {1} {} {0} +E {5626} {w} {w} {8} {0} {} {1} {} {0} +E {5636} {s} {s} {4} {0} {} {1} {} {0} + +R {5629} {0} {} {The Silver Horn} {} {Named after the great hunt, the Silver Horn is much like the other inns in the village. The overcrowded tables of intoxicated drinkers are barely under control, and fistfights threaten to erupt at any moment. The singing is bawdy and coarse, a repetetive succession of drinking songs about women and soldiering. Few women enter this inn, most preferring to pass it by on the road to the south.} {Maerone} {} {} {} {1} {} +E {5628} {s} {s} {4} {0} {} {1} {} {0} + +R {5630} {0} {} {A Dusty Track} {} {Villagers visitors and carts rush by on the village road, stopping over in this part of town to catch a brew in one of the many bars. Beyond the hedge to the north, a well-tended cottage garden sits amidst the bustle of passers-by. To the south, the cobbles of the farmyard virtually reach onto the village road itself, which continues to both the east and west.} {Maerone} {} {} {} {1} {} +E {5631} {n} {n} {1} {0} {} {1} {} {0} +E {5632} {e} {e} {2} {0} {} {1} {} {0} +E {5628} {w} {w} {8} {0} {} {1} {} {0} +E {5635} {s} {s} {4} {0} {} {1} {} {0} + +R {5631} {0} {} {An Ivy-Covered Cottage} {} {In this typical country cottage, six wooden high-backed chairs surround the kitchen table, itself made from a solid slab of pine. An iron-banded wooden vat serves as a bath for the whole family, and the bench in front of the simple fire is used for drying off. A simple coal-stoked stove in the corner is the other source of heat, and has hooks above it with copper-covered pans hanging down. The village road is back through the cottage garden to the south.} {Maerone} {} {} {} {1} {} +E {5630} {s} {s} {4} {0} {} {1} {} {0} + +R {5632} {0} {} {A Dusty Track} {} {Hedges, walls and fences stand jumbled in disorder here, enclosing Maerone's village plots, most of which have a typical cottage garden. The lack of order beside the road is nothing compared to the forest further east, and continues to the west as you get further into the village. A Sandstone Cottage can be seen to the north, and a two-story building stands to the south.} {Maerone} {} {} {} {1} {} +E {5633} {n} {n} {1} {0} {} {1} {} {0} +E {5630} {w} {w} {8} {0} {} {1} {} {0} +E {5634} {s} {s} {4} {0} {} {1} {} {0} + +R {5633} {0} {} {A Wisdom's House} {} {Simple yet clean, this typical wisdom's home has all the telltale signs of a busy owner. Glass jars containing every imaginable color of salve and cream are arranged according to some mysterious scheme on the profusion of oak-hewn shelves by one of the walls. The rest of the room is dominated by a large well-stocked open fire nestled at the bottom of a tall brick chimney, which reaches all the way up to the roof. Two ornately carved wooden benches with embroidered cushions face the fireplace, perfectly positioned to give views over the surrounding area through the large window. A large bell hangs in one corner, which the Wisdom tolls when she holds a surgery in Maerone.} {Maerone} {} {} {} {1} {} +E {5632} {s} {s} {4} {0} {} {1} {} {0} + +R {5634} {0} {} {The Fox and Goose} {} {Well-known for the regularity that Gleemen visit this inn, the Fox and Goose is one of the better establishments in the town, relatively roomy and clean. A massive inglenook fireplace dominates one wall, with leather-covered benches providing a comfortable seat for travellers to relax and listen to the Gleeman's tales. Maerone's main road is back to the north.} {Maerone} {} {} {} {1} {} +E {5632} {n} {n} {1} {0} {} {1} {} {0} + +R {5635} {0} {} {A Cobbled Farmyard} {D} {Aged and weathered, the paving bricks of the courtyard in front of this farmhouse all radiate outwards from the well at its center. The farmhouse itself is made of solid old oak planks, and there are lichens growing here and there on the walls, which look solid enough but ancient. A barred gate to the south firmly impedes any progress in that direction, as does the barred door to the east.} {Maerone} {} {} {} {1} {} +E {5630} {n} {n} {1} {0} {} {1} {} {0} + +R {5636} {0} {} {The Erinin Inn} {} {One of the oldest inns in the village, the small taproom has outgrown the needs of passing visitors and it is now all very crowded and uncomfortable. The pine tables with oak benches are tightly packed against each other, and there is barely room for the waitresses to serve the pitchers of ale. Maerone's main road, bustling with activity is to the north, and to the west is all that's left of the village green.} {Maerone} {} {} {} {1} {} +E {5628} {n} {n} {1} {0} {} {1} {} {0} +E {5637} {w} {w} {8} {0} {} {1} {} {0} + +R {5637} {0} {} {Road to Tear} {} {Once healthy and grassy, the village green now resembles the rest of Cairhien, parched, barren and dusty. Dust-devils rage overhead, gauging trenches in their wake. Further trenches are dug by the carts on the way south to Tear, now using the green as a road. Few of the villagers stay here for any length of time, most hurrying to be about their business elsewhere. An inn lies due east of here, overlooking the green, and the main road through the village to the north.} {Maerone} {} {} {} {1} {} +E {5626} {n} {n} {1} {0} {} {1} {} {0} +E {5636} {e} {e} {2} {0} {} {1} {} {0} + +R {5638} {0} {} {A Tiled Cottage} {} {Whereas from the outside this cottage looked fine and well-kept, the inside is an unmitigated disaster. Dead rats litter the floor, their necks broken. Flies gather in swarms above their carcasses, breeding in the festering flesh. A rancid, putrid odor pervades this house, littered further by the charred debris all over the floor, household items and furniture that appear to have been burned in a fit of insanity. The main road through the village is back to the north and west, beyond the hedge enclosing all that is left of the garden.} {Maerone} {} {} {} {1} {} +E {5624} {n} {n} {1} {0} {} {1} {} {0} +E {5640} {w} {w} {8} {0} {} {1} {} {0} + +R {5639} {0} {} {Maerone Groceries} {G} {This large grocery overlooks the village well and is in a prime position to catch the traffic through the town. All manner of provisions line the shelves of this, Maerone's main shop. There is barely space for the sign on the wall, which shows the opening times. It seems to be a prosperous business, as the shop is full of stock and well maintained. Maerone is out the doorway to the east.} {Maerone} {} {} {} {1} {} +E {5623} {e} {e} {2} {0} {} {1} {} {0} + +R {5640} {0} {} {A Dusty Track} {} {The hard-packed dirt road throught Maerone branches here, with the southern track leading toward some of the village's cottages. The western branch leads towards the docks, whilst the northern branch ultimately leads to Cairhien City itself. A cottage faces you to the east, and the broken fence seems to invite entry.} {Maerone} {} {} {} {1} {} +E {5623} {n} {n} {1} {0} {} {1} {} {0} +E {5638} {e} {e} {2} {0} {} {1} {} {0} +E {5641} {w} {w} {8} {0} {} {1} {} {0} +E {5644} {s} {s} {4} {0} {} {1} {} {0} + +R {5641} {0} {} {By the Dockside} {} {Here the dusty road slopes down the hill to the Erinin River, across the other side of which is a walled harbor. Grocery supplies can be seen behind the building just to your north, and to the south a steady stream of people can be seen leaving and entering a drinking establishment. The main road through Maerone is to the east.} {Maerone} {} {} {} {1} {} +E {5640} {e} {e} {2} {0} {} {1} {} {0} +E {5642} {s} {s} {4} {0} {} {1} {} {0} +E {5643} {d} {d} {32} {0} {} {1} {} {0} + +R {5642} {0} {} {The River Gate} {} {Although the River Gate was once a beautifully kept inn, the current troubles appear to have taken their toll. Heavy planks have been nailed across the sun-carved doors, serving as an potent reminder that unruly behaviour is not tolerated here.} {Maerone} {} {} {} {1} {} +E {5641} {n} {n} {1} {0} {} {1} {} {0} +E {403} {d} {d} {32} {0} {} {1} {} {0} + +R {5643} {0} {} {A Tarred-Timber Dock} {} {The yelling of opportune captains broadcasting their fares to attract fee-paying passengers is well-matched by the din of the gulls, eagerly seeking titbits of food in these lean times. All is chaos here, a mad stampede to leave Cairhien. The Erinin River, Andor and safety lie to the north, and just up the hill is the village of Maerone.} {Maerone} {} {} {} {1} {} +E {5650} {n} {n} {1} {0} {} {1} {} {0} +E {5641} {u} {u} {16} {0} {} {1} {} {0} + +R {5644} {0} {} {A Dusty Track} {} {Haphazardly-arranged houses stand on both sides of the roads, although the gardens are hedged and there appears to be no way into them. The two-storey building to the east has its doors open, touting for customers, and there is a large sign above the door. To the west the hedges have no gates, thus thus there is no way into these cottage gardens. the main road stops here, encircled by houses and cottages.} {Maerone} {} {} {} {1} {} +E {5640} {n} {n} {1} {0} {} {1} {} {0} +E {5645} {e} {e} {2} {0} {} {1} {} {0} + +R {5645} {0} {} {The Wagoneer's Whip} {} {Of the dozen long wooden benches inside this bar, most are empty, some are occupied with sullen, besotted drinkers, and all are beer-stained. The bar top itself is dirty and stinks, the product of years of neglegence and irregular cleaning. Few of the patrons look especially happy, and there is a general air of gloom about the place. Maerone's main road is to the west.} {Maerone} {} {} {} {1} {} +E {5644} {w} {w} {8} {0} {} {1} {} {0} + +R {5646} {0} {} {Erinin River by Aringill} {} {A bend in the River Erinin has created a large natural harbor here, ideally suited for the traffic that sails between Tar Valon, further up the river to the north, and Tear, where the river meets the ocean, far to the south. Currently, few craft sail the Erinin, as it is still being explored and there are dangers in the low shoals. Aringill's unique timber-tarred docks lie on each side of the harbor.} {Aringill} {} {} {} {1} {} +E {378} {n} {n} {1} {0} {} {1} {} {0} +E {5648} {e} {e} {2} {0} {} {1} {} {0} +E {369} {w} {w} {8} {0} {} {1} {} {0} +E {381} {s} {s} {4} {0} {} {1} {} {0} + +R {5647} {0} {} {Gangplank of an Atha'Miere Raker} {} {This short plank leads up onto a small, but extremely swift looking boat. The ramp can be withdrawn onto the boat while sailing, but is currently extended to a dock below.} {Aringill} {} {} {} {1} {} +E {381} {d} {d} {32} {0} {} {1} {} {0} + +R {5648} {0} {} {Erinin River} {} {The River Erinin broadens at this point, and the sound of activity floats across the waters from the harbors on either side of the river. Both harbors have heavily tarred-timber docks, replete with rivercraft, although the majority of the traffic appears to be moving from east to west, from Cairhien to Andor. The River Erinin flows both northward and southward from here.} {Maerone} {} {} {} {1} {} +E {5649} {n} {n} {1} {0} {} {1} {} {0} +E {5650} {e} {e} {2} {0} {} {1} {} {0} +E {5646} {w} {w} {8} {0} {} {1} {} {0} +E {5651} {s} {s} {4} {0} {} {1} {} {0} + +R {5649} {0} {} {Erinin River} {} {Heavily silted, few succeed on a journey on the River Erinin due to the ever-changing mudflats which have taken a heavy toll on the river's shipping over the years. The lie of the land surrounding the river is wooded and flat, distinctly quieter than the frenetic sounds of activity that come from the south. High town walls are visible to the west and in the east you can see the outskirts of a sprawling village. A treacherous mudflat blocks the way north.} {Maerone} {} {} {} {1} {} +E {5648} {s} {s} {4} {0} {} {1} {} {0} + +R {5650} {0} {} {Erinin River by Maerone} {} {Barges, ferries and splinters make haste through the harbor, vieing for mooring space of which there appears to be almost none. To the south, an assortment of passenger boats wait by the dockside, their captains hoping to make a quick crown by carrying refugees fleeing the fighting in Cairhien. To the north, vats, barrels and jars are being carefully loaded onto the freight barges that steadily leave and enter and leave the harbor from the river to the west.} {Maerone} {} {} {} {1} {} +E {5621} {n} {n} {1} {0} {} {1} {} {0} +E {5648} {w} {w} {8} {0} {} {1} {} {0} +E {5643} {s} {s} {4} {0} {} {1} {} {0} + +R {5651} {0} {} {Erinin River} {} {The Erinin River narrows here, prior to broadening just to the north. Every so often you see a long, sharp-prowed splinter darting upriver against the current, pushed by two triangular sails. The west's skyline is dominated by the stark outline of some imposing city walls, and to the east cottages dot the countryside in a haphazard fashion.} {Maerone} {} {} {} {1} {} +E {5648} {n} {n} {1} {0} {} {1} {} {0} +E {5652} {s} {s} {4} {0} {} {1} {} {0} + +R {5652} {0} {} {Narrow Straights of River Past Aringill} {} {The river narrows, making navigation difficult at best. The situation is made worse by all the boats traveling between Aringill and all points south. On the docks are fishmongers selling their catch, ship hands making repairs and loading supplies, and the occasional street urchin getting into trouble.} {Andoran Countryside East} {} {} {} {1} {} +E {5690} {n} {n} {1} {0} {} {1} {} {0} +E {5653} {w} {w} {8} {0} {} {1} {} {0} +E {5668} {s} {s} {4} {0} {} {1} {} {0} + +R {5653} {0} {} {Bend in the River} {} {The docks of Aringill Harbor jut out into the river to the north. Large ships are tied up, loading and unloading cargo from all over the land. Most goods are bound for Caemlyn, but others will certainly make their way to Kintara and Far Madding. Open water beckons to the east, where the river widens and flows swiftly southward.} {Andoran Countryside East} {} {} {} {1} {} +E {5654} {n} {n} {1} {0} {} {1} {} {0} +E {5652} {e} {e} {2} {0} {} {1} {} {0} +E {5667} {s} {s} {4} {0} {} {1} {} {0} + +R {5654} {0} {} {On the Water Between Aringill and Maerone} {} {Floating along the river, firmly between the cities of Aringill and Maerone, you feel like you are on display for all to see out here on the water. A few children wave from the docks to the west, but otherwise everyone is just busy going about their business.} {Braem and Grass North-East of Caemlyn} {} {} {} {1} {} +E {5655} {n} {n} {1} {0} {} {1} {} {0} +E {5690} {e} {e} {2} {0} {} {1} {} {0} +E {5653} {s} {s} {4} {0} {} {1} {} {0} + +R {5655} {0} {} {On The River East of Aringill} {} {Immediately north of the Aringill harbor, the river plays host to all sorts of vessels. The steam whistle of a large ferry can be heard over the din of dock-hands, fish vendors, house wives shopping for goods, and young urchins playing tag and other games around the legs of the adults.} {Braem and Grass North-East of Caemlyn} {} {} {} {1} {} +E {5656} {n} {n} {1} {0} {} {1} {} {0} +E {5666} {e} {e} {2} {0} {} {1} {} {0} +E {5654} {s} {s} {4} {0} {} {1} {} {0} + +R {5656} {0} {} {Deep River Waters East of Aringill} {} {Near the docks of Aringill, which lie not far off to the south, the river's waters deepen and calm here. From the river, one can peek under some of the houses that extend over the river and see bait-lines dropped from what holes in the floors or back-room windows.} {Braem and Grass North-East of Caemlyn} {} {} {} {1} {} +E {5657} {n} {n} {1} {0} {} {1} {} {0} +E {5665} {e} {e} {2} {0} {} {1} {} {0} +E {5655} {s} {s} {4} {0} {} {1} {} {0} + +R {5657} {0} {} {Deep River Waters North East of Aringill} {} {The muddy riverbanks to the west disappear here under the docks and stilted houses of Aringill that extend out over the river. South of here are low docks to tie a boat at, as well as higher passenger docks to board the grand ferries from.} {Braem and Grass North-East of Caemlyn} {} {} {} {1} {} +E {5658} {n} {n} {1} {0} {} {1} {} {0} +E {5664} {e} {e} {2} {0} {} {1} {} {0} +E {351} {w} {w} {8} {0} {} {1} {} {0} +E {5656} {s} {s} {4} {0} {} {1} {} {0} + +R {5658} {0} {} {Turbulent Waters Flowing South} {} {Tugging at the slick, muddy riverbank, these waters erode constantly at the native soil, pulling it into the depths of the river and on down to destinations unknown. Flowing towards the small port-town of Aringill, it is a wonder that these simple folk manage to make a living from this rough river.} {Braem and Grass North-East of Caemlyn} {} {} {} {1} {} +E {5659} {n} {n} {1} {0} {} {1} {} {0} +E {5663} {e} {e} {2} {0} {} {1} {} {0} +E {350} {w} {w} {8} {0} {} {1} {} {0} +E {5657} {s} {s} {4} {0} {} {1} {} {0} + +R {5659} {0} {} {Eddies and Rapids} {} {The water is very turbulent, churning up great amounts of mud from the shoreline. Dark, dirty water burbles and ripples over unseen weeds and rocks making this a risky place for boats.} {Braem and Grass North-East of Caemlyn} {} {} {} {1} {} +E {5660} {n} {n} {1} {0} {} {1} {} {0} +E {5662} {e} {e} {2} {0} {} {1} {} {0} +E {349} {w} {w} {8} {0} {} {1} {} {0} +E {5658} {s} {s} {4} {0} {} {1} {} {0} + +R {5660} {0} {} {Swiftly Flowing Waters} {} {Flowing quickly from the north, carrying tales and rumors of Tar Valon and Cairhein, the river runs south towards Aringill where ships and ferries move along the watery highway.} {Braem and Grass North-East of Caemlyn} {} {} {} {1} {} +E {5661} {e} {e} {2} {0} {} {1} {} {0} +E {348} {w} {w} {8} {0} {} {1} {} {0} +E {5659} {s} {s} {4} {0} {} {1} {} {0} + +R {5661} {0} {} {Southward Flowing Water} {} {Rippling over unseen obstacles below, the surface of the river rises and falls like the gait of a gentle mare. No threat to the crafts that travel the river can be seen, but the strength of the river as it slithers with undeniable strength over and around submerged obstacles is a reminder of how destructive water can really be.} {Braem and Grass North-East of Caemlyn} {} {} {} {1} {} +E {5660} {w} {w} {8} {0} {} {1} {} {0} +E {5662} {s} {s} {4} {0} {} {1} {} {0} + +R {5662} {0} {} {Strong Currents Pulling South} {} {This deep river has made the surrounding valley lush and fertile. Fresh water lapping at the banks to each side provide damp, rich soil that farmers have used to grow vines along the east bank. To the west lie only meadows of grass that teem with life.} {Braem and Grass North-East of Caemlyn} {} {} {} {1} {} +E {5661} {n} {n} {1} {0} {} {1} {} {0} +E {5659} {w} {w} {8} {0} {} {1} {} {0} +E {5663} {s} {s} {4} {0} {} {1} {} {0} + +R {5663} {0} {} {Strong Currents Flowing Swiftly} {} {Carrying whispers of life in the north, the deep, powerful waters of this river speed ever southward towards Aringill and Maerone. Flotsam and jetsam drift quickly by, raising the thoughts of dangers rocks to the north.} {Braem and Grass North-East of Caemlyn} {} {} {} {1} {} +E {5662} {n} {n} {1} {0} {} {1} {} {0} +E {5658} {w} {w} {8} {0} {} {1} {} {0} +E {5664} {s} {s} {4} {0} {} {1} {} {0} + +R {5664} {0} {} {Deep Waters Calm As They Flow South} {} {Deep blue water flows along below the gaze of the majestic Spine mountains. The reflection of the towering stone peaks can be seen in the swift waters to the east, with the city of Maerone in the foreground.} {Braem and Grass North-East of Caemlyn} {} {} {} {1} {} +E {5663} {n} {n} {1} {0} {} {1} {} {0} +E {5657} {w} {w} {8} {0} {} {1} {} {0} +E {5665} {s} {s} {4} {0} {} {1} {} {0} + +R {5665} {0} {} {Deep Waters North of Aringill Harbor} {} {The river flows southward past the northern-most buildings of Aringill, carrying merchant boats and the occasional pleasure craft between the cities up and down this majestic waterway. Off to the west lies the city of Maerone, its building gazing across the river at Aringill.} {Braem and Grass North-East of Caemlyn} {} {} {} {1} {} +E {5664} {n} {n} {1} {0} {} {1} {} {0} +E {5656} {w} {w} {8} {0} {} {1} {} {0} +E {5666} {s} {s} {4} {0} {} {1} {} {0} + +R {5666} {0} {} {Along The River Between Aringill and Maerone} {} {Nestled beneath the Spine, the city of Maerone rests on the west bank of the river. An occasional ferry moves people back and forth between this bustling port city and Aringill across the river to the east.} {Braem and Grass North-East of Caemlyn} {} {} {} {1} {} +E {5665} {n} {n} {1} {0} {} {1} {} {0} +E {5655} {w} {w} {8} {0} {} {1} {} {0} +E {5690} {s} {s} {4} {0} {} {1} {} {0} + +R {5667} {0} {} {Outside the Port of Aringill} {} {The river is turbulent, churning from the narrow stretch past Aringill to this part of open river south of the town. Careful maneuvering and cautious paddling get the experienced sailor through this area safely, but the current is much faster to the south and requires skill to travel.} {Andoran Countryside East} {} {} {} {1} {} +E {5653} {n} {n} {1} {0} {} {1} {} {0} +E {5668} {e} {e} {2} {0} {} {1} {} {0} +E {5669} {s} {s} {4} {0} {} {1} {} {0} + +R {5668} {0} {} {East of the Port of Aringill} {} {The river's turbulent waters churn through the narrow stretch past Aringill to this wider mouth of the river south of the town. With careful maneuvering a skilled sailor can safely navigate the waters, but the current grows even stronger past the southern edge of the town.} {Andoran Countryside East} {} {} {} {1} {} +E {5652} {n} {n} {1} {0} {} {1} {} {0} +E {5667} {w} {w} {8} {0} {} {1} {} {0} +E {5670} {s} {s} {4} {0} {} {1} {} {0} + +R {5669} {0} {} {On The River Near Aringill Docks} {} {The swift waters of the river pass the docks of Aringill to the west. The buildings of the town can be seen rising above the wharf further on the horizon. Somewhere further inland is the grandy city of Caemlyn, the jewel in Andor's crown.} {Andoran Countryside East} {} {} {} {1} {} +E {5667} {n} {n} {1} {0} {} {1} {} {0} +E {5670} {e} {e} {2} {0} {} {1} {} {0} +E {5672} {s} {s} {4} {0} {} {1} {} {0} + +R {5670} {0} {} {On The River Near Aringill} {} {Across the river and to the west is the town of Aringill, one of the smaller river towns of Andor. The noises of life on the docks can barely be heard above the river's own sounds.} {Andoran Countryside East} {} {} {} {1} {} +E {5668} {n} {n} {1} {0} {} {1} {} {0} +E {5669} {w} {w} {8} {0} {} {1} {} {0} +E {5671} {s} {s} {4} {0} {} {1} {} {0} + +R {5671} {0} {} {East Bank of the River Erinin} {} {Floating along the river, the east bank lies close offering a good view of its treacherous banks. Landing in this spot would be near impossible without dashing against the rocks.} {Andoran Countryside East} {} {} {} {1} {} +E {5670} {n} {n} {1} {0} {} {1} {} {0} +E {5672} {w} {w} {8} {0} {} {1} {} {0} +E {5677} {s} {s} {4} {0} {} {1} {} {0} + +R {5672} {0} {} {West Bank of the River Erinin} {} {Floating along the river, the west bank lies close offering a good view of its treacherous banks. Landing in this spot would be near impossible without dashing against the rocks.} {Andoran Countryside East} {} {} {} {1} {} +E {5669} {n} {n} {1} {0} {} {1} {} {0} +E {5671} {e} {e} {2} {0} {} {1} {} {0} +E {5673} {s} {s} {4} {0} {} {1} {} {0} + +R {5673} {0} {} {Wide Stretch of the River Erinin} {} {The terrain in this area has allowed the river to widen to the east, but the swift current has torn away the hillside of that bank, revealing rocks that the river swirls and eddies around.} {Andoran Countryside East} {} {} {} {1} {} +E {5672} {n} {n} {1} {0} {} {1} {} {0} +E {5677} {e} {e} {2} {0} {} {1} {} {0} +E {428} {w} {w} {8} {0} {} {1} {} {0} +E {5674} {s} {s} {4} {0} {} {1} {} {0} + +R {5674} {0} {} {Wide Stretch of River} {} {The River Erinin is wide in this area. The swift current has torn away the hillside of the east bank, exposing rocks that the river swirls and eddies around.} {Andoran Countryside East} {} {} {} {1} {} +E {5673} {n} {n} {1} {0} {} {1} {} {0} +E {5680} {e} {e} {2} {0} {} {1} {} {0} +E {5675} {s} {s} {4} {0} {} {1} {} {0} + +R {5675} {0} {} {Wide Stretch of River Erinin} {} {Along the west bank of the river the slope of the riverbank is far too steep to land on, but further south it appears to level out some.} {Andoran Countryside East} {} {} {} {1} {} +E {5674} {n} {n} {1} {0} {} {1} {} {0} +E {5681} {e} {e} {2} {0} {} {1} {} {0} +E {431} {w} {w} {8} {0} {} {1} {} {0} +E {5676} {s} {s} {4} {0} {} {1} {} {0} + +R {5676} {0} {} {West Side of River Near a Dock} {} {Extending out into the river to the south is a small dock. To the east is a tall country manor, possibly the home of a wealthy river merchant. The shoreline to the west has flattened out nicely.} {Andoran Countryside East} {} {} {} {1} {} +E {5675} {n} {n} {1} {0} {} {1} {} {0} +E {5682} {e} {e} {2} {0} {} {1} {} {0} +E {432} {w} {w} {8} {0} {} {1} {} {0} +E {462} {s} {s} {4} {0} {} {1} {} {0} + +R {5677} {0} {} {Wide Stretch in Middle of River Erinin} {} {The terrain in this area has allowed the river to widen to the east, but the swift current has torn away the hillside of that bank, revealing rocks that the river swirls and eddies around. The river tugs anything in its path along the current.} {Andoran Countryside East} {} {} {} {1} {} +E {5671} {n} {n} {1} {0} {} {1} {} {0} +E {5678} {e} {e} {2} {0} {} {1} {} {0} +E {5673} {w} {w} {8} {0} {} {1} {} {0} +E {5680} {s} {s} {4} {0} {} {1} {} {0} + +R {5678} {0} {} {A Wide Stretch of the River Erinin} {} {The terrain in this area has allowed the river to widen. The swift current has washed away the bank, leaving rocks that the river swirls and eddies around. The middle of the river looks much safer.} {Andoran Countryside East} {} {} {} {1} {} +E {5677} {w} {w} {8} {0} {} {1} {} {0} +E {5679} {s} {s} {4} {0} {} {1} {} {0} + +R {5679} {0} {} {East Side of the River Erinin} {} {Out of the main current of the river paddling is slightly easier, but swirls and turbulence caused by the coves and rocks threaten to tip any flimsy craft. The area to the south looks MUCH more dangerous.} {Andoran Countryside East} {} {} {} {1} {} +E {5678} {n} {n} {1} {0} {} {1} {} {0} +E {5680} {w} {w} {8} {0} {} {1} {} {0} + +R {5680} {0} {} {Wide Stretch in Middle of River Erinin} {} {The river flows swiftly, making the going easy for those headed south and hell for those fighting to get north. The waters circle and swirl in the coves along the east bank.} {Andoran Countryside East} {} {} {} {1} {} +E {5677} {n} {n} {1} {0} {} {1} {} {0} +E {5679} {e} {e} {2} {0} {} {1} {} {0} +E {5674} {w} {w} {8} {0} {} {1} {} {0} +E {5681} {s} {s} {4} {0} {} {1} {} {0} + +R {5681} {0} {} {Wide Stretch In Middle of River} {} {The river flows swiftly, making the going easy for those headed south, and hell for those fighting to get north. The waters circle and swirl dangerously in the coves along the east bank. It feels much safer in this spot than negotiating those rocks. It looks VERY dangerous to go closer to the rocks.} {Andoran Countryside East} {} {} {} {1} {} +E {5680} {n} {n} {1} {0} {} {1} {} {0} +E {5675} {w} {w} {8} {0} {} {1} {} {0} +E {5682} {s} {s} {4} {0} {} {1} {} {0} + +R {5682} {0} {} {East Side of the River Erinin} {} {The waters are swift but calm here. To the north the river widens, and looking to the west shows flat acreage with livestock and grain fields.} {Andoran Countryside East} {} {} {} {1} {} +E {5681} {n} {n} {1} {0} {} {1} {} {0} +E {5676} {w} {w} {8} {0} {} {1} {} {0} +E {5683} {s} {s} {4} {0} {} {1} {} {0} + +R {5683} {0} {} {East Side of a Large River} {} {Travelers along this stretch of the River Erinin are forced into this tight area to avoid the small dock that extends out from the shoreline to the west. The current is smooth and fast.} {Andoran Countryside East} {} {} {} {1} {} +E {5682} {n} {n} {1} {0} {} {1} {} {0} +E {462} {w} {w} {8} {0} {} {1} {} {0} +E {5684} {s} {s} {4} {0} {} {1} {} {0} + +R {5684} {0} {} {In the Swift River Erinin} {} {The pace of the river is quick, threatening to carry all craft far to the southeast. It seems to slow to the south though, the current being broken by an isolated beach extending out into the river.} {Andoran Countryside East} {} {} {} {1} {} +E {5683} {n} {n} {1} {0} {} {1} {} {0} +E {5685} {w} {w} {8} {0} {} {1} {} {0} +E {5687} {s} {s} {4} {0} {} {1} {} {0} + +R {5685} {0} {} {Along the Gentle Shoreline} {} {To the east lies the open waters of the river. To the west, a sandy shoreline. There are footprints and piles of sand near the water's edge. A large country manor sits back from the beach, a grand site along this otherwise barren stretch of river.} {Andoran Countryside East} {} {} {} {1} {} +E {462} {n} {n} {1} {0} {} {1} {} {0} +E {5684} {e} {e} {2} {0} {} {1} {} {0} +E {463} {w} {w} {8} {0} {} {1} {} {0} +E {5686} {s} {s} {4} {0} {} {1} {} {0} + +R {5686} {0} {} {Along a Rocky Shoreline} {} {The river is relatively calm, but the shoreline is stacked with large rocks. A boat could never be landed there without suffering heavy damage. Better to use the dock to the north.} {Andoran Countryside East} {} {} {} {1} {} +E {5685} {n} {n} {1} {0} {} {1} {} {0} +E {5687} {e} {e} {2} {0} {} {1} {} {0} +E {466} {s} {s} {4} {0} {} {1} {} {0} + +R {5687} {0} {} {Fast Moving River} {} {The pace of the River Erinin is much quicker here than farther north. To the south the waters funnel past a sandbar that extends from the west bank, creating a rapid pace that no small craft would safely be able to maneuver.} {Andoran Countryside East} {} {} {} {1} {} +E {5684} {n} {n} {1} {0} {} {1} {} {0} +E {5686} {w} {w} {8} {0} {} {1} {} {0} +E {5688} {s} {s} {4} {0} {} {1} {} {0} + +R {5688} {0} {} {Fast Moving River} {} {The River Erinin continues to the south, but starts moving extremely quickly. Small craft could never survive in such a strong current.} {Andoran Countryside East} {} {} {} {1} {} +E {5687} {n} {n} {1} {0} {} {1} {} {0} +E {466} {w} {w} {8} {0} {} {1} {} {0} + +R {5689} {0} {} {A Hedged Vineyard} {} {The steady sounds of horses travelling on a road can be heard on the other side of the northern hedge, which is tall and thorned, a deterrant to unwanted trespassers. The hedge is lower to the west, and a small cottage can be seen isolated in a field. There are more vineyards to the south, and there is a wooden building to the east.} {Maerone} {} {} {} {1} {} +E {5597} {s} {s} {4} {0} {} {1} {} {0} + +R {5690} {0} {} {On the Water Between Aringill and Maerone} {} {Floating along the river, firmly between the cities of Aringill and Maerone, you feel like you are on display for all to see out here on the water. A few children wave from the docks to the west, but otherwise everyone is just busy going about their business.} {Braem and Grass North-East of Caemlyn} {} {} {} {1} {} +E {5666} {n} {n} {1} {0} {} {1} {} {0} +E {5654} {w} {w} {8} {0} {} {1} {} {0} +E {5652} {s} {s} {4} {0} {} {1} {} {0} + +R {5691} {0} {} {Out on the Lake} {} {From here the sound of the waterfall is very loud and the currents keep swirling you towards the falls, which could be very dangerous. You better not get too close. To the east the forest meets the edge of the lake and to the south and west are calmer waters.} {Forgotten Braem} {} {} {} {1} {} +E {762} {e} {e} {2} {0} {} {1} {} {0} +E {5692} {w} {w} {8} {0} {} {1} {} {0} +E {5696} {s} {s} {4} {0} {} {1} {} {0} + +R {5692} {0} {} {Out on the Lake} {} {The small waves here are quite harmless as they radiate away from the waterfall to the northeast. You can hear the roar of the falls faintly from here. There does appear to be a large rock to the north next to the waterfall which might afford a closer look. To the east the water swirls with currents from the falls. To the west is shallow water where a road comes down to the the edge of the lake. To the south is more open water.} {Forgotten Braem} {} {} {} {1} {} +E {740} {n} {n} {1} {0} {} {1} {} {0} +E {5691} {e} {e} {2} {0} {} {1} {} {0} +E {5694} {w} {w} {8} {0} {} {1} {} {0} +E {5695} {s} {s} {4} {0} {} {1} {} {0} + +R {5693} {0} {} {In the Rapids} {} {The current is stronger here and there are large rocks in the water. This is a dangerous situation, the current could dash you against a rock at any moment. You had better head back or at least to the shore. You hear a loud roaring sound to the south.} {Forgotten Braem} {} {} {} {1} {} +E {5708} {e} {e} {2} {0} {} {1} {} {0} + +R {5694} {0} {} {In the Shallows} {} {The water here is shallow enough to see the bottom here. Small fish dart in schools here and dark green algae waves in the current. To the north an abandoned road comes down to the water. To the east is deeper water. To the west and south the shore is too choked with weeds to enter.} {Forgotten Braem} {} {} {} {1} {} +E {769} {n} {n} {1} {0} {} {1} {} {0} +E {5692} {e} {e} {2} {0} {} {1} {} {0} + +R {5695} {0} {} {Out on the Lake} {} {A small breeze ruffles the surface of this small lake as you gaze to the north where the southern edge of Braem Wood meets the shore. To the east is more open water and the outlet of this lake which is the furthest point of navigation of the River Cary. To the south and west the edge of the lake is heavily wooded and it is too hard to get ashore.} {Forgotten Braem} {} {} {} {1} {} +E {5692} {n} {n} {1} {0} {} {1} {} {0} +E {5696} {e} {e} {2} {0} {} {1} {} {0} + +R {5696} {0} {} {Out on the Lake} {} {This is where this small lake empties out into the beginning of the River Cary. To the west and north the lake continues, but north appears to swirl with the currents from a magnificent waterfall in that direction. To the east is the northen most navigable point of the river Cary. The forest to the south is too thick to go ashore.} {Forgotten Braem} {} {} {} {1} {} +E {5691} {n} {n} {1} {0} {} {1} {} {0} +E {5697} {e} {e} {2} {0} {} {1} {} {0} +E {5695} {w} {w} {8} {0} {} {1} {} {0} + +R {5697} {0} {} {The Head of the River Cary} {} {This is the source of the great River Cary it is not very deep so only boats with a shallow draft can make it this far, but the current is slow enough that it is possible to wade across here. If you don't mind getting wet up to your neck that is. To the east is a lake and deeper water. The river flows south from here.} {Forgotten Braem} {} {} {} {1} {} +E {5696} {w} {w} {8} {0} {} {1} {} {0} +E {5698} {s} {s} {4} {0} {} {1} {} {0} + +R {5698} {0} {} {On the River Cary} {} {The river slowly meanders southward. You can just barely wade across here up to your neck in water, though a boat would be better. Small fish swim in schools here, and somthing moves in the reeds on the bank. The river flows from the north to the south here.} {Forgotten Braem} {} {} {} {1} {} +E {5697} {n} {n} {1} {0} {} {1} {} {0} +E {5699} {s} {s} {4} {0} {} {1} {} {0} + +R {5699} {0} {} {On the River Cary} {} {The river becomes deeper and broader as it flows south from here. It is difficult to see the bottom though you have the impression of waving algae. Or is something else moving down there? The river seems shallower to the north and deeper to the west.} {Forgotten Braem} {} {} {} {1} {} +E {5698} {n} {n} {1} {0} {} {1} {} {0} +E {5700} {w} {w} {8} {0} {} {1} {} {0} + +R {5700} {0} {} {On the River Cary} {} {The water here is smooth, only ruffled by the occasional breeze. Here and there you can see the bottom where a sandbar comes near the surface, but for the most part the bottom is lost in the murk. The river flows from the east to the south here.} {Forgotten Braem} {} {} {} {1} {} +E {5699} {e} {e} {2} {0} {} {1} {} {0} +E {5701} {s} {s} {4} {0} {} {1} {} {0} + +R {5701} {0} {} {Upon the River Cary} {} {The dark water of the River Cary flows slowly and evenly to the south at this point; the surface of the stream is almost undisturbed aside from your presence. To the north, the river makes a slight bend to the east, and it passes beneath an old bridge of wood and stone to the south.} {Four Kings} {} {} {} {1} {} +E {5700} {n} {n} {1} {0} {} {1} {} {0} +E {5702} {s} {s} {4} {0} {} {1} {} {0} + +R {5702} {0} {} {Under the Bridge at Carysford} {} {Moving under the shadow of the wide bridge above, the dark water of the river seems that much darker. The old bridge was built strong, and has survived many years of use without any real upkeep, but it is beginning to show its real age. The stone abutments have been worn smooth by wind and water, and every sound of wagon wheels or footsteps seems to be magnified by the old, loose planks.} {Four Kings} {} {} {} {1} {} +E {5701} {n} {n} {1} {0} {} {1} {} {0} +E {5703} {s} {s} {4} {0} {} {1} {} {0} +E {641} {u} {u} {16} {0} {} {1} {} {0} + +R {5703} {0} {} {Upon the River Cary} {} {Smoothly flowing south, almost as though it were not moving at all, the murky water of the river passes beneath a wide bridge to the north, and alongside a small shore to the west. To the south, the channel becomes more narrow, and the water moves move quickly; off in that direction somewhere the sound of rushing water becomes very distinct.} {Four Kings} {} {} {} {1} {} +E {5702} {n} {n} {1} {0} {} {1} {} {0} +E {645} {w} {w} {8} {0} {} {1} {} {0} +E {5704} {s} {s} {4} {0} {} {1} {} {0} + +R {5704} {0} {} {The River Cary} {} {Rushing noisily between various rocks and other obstacles, the dark water of the Cary is very turbulent. To the south, the river encounters various small waterfalls and rapids, making safe passage in that direction impossble. The source of the river, to the north, seems to be the only place to go.} {Four Kings} {} {} {} {1} {} +E {5703} {n} {n} {1} {0} {} {1} {} {0} + +R {5705} {0} {} {Waterhole} {} {A small, placid waterhole completely ringed by scrub and thicket and fed by the stream coming from the north greets your eyes. The shore of the waterhole consists of badly churned mud. It looks like many animals come to drink here, judging by the mud, and the tracks leading through the bushes down to the hole. Scrub continues to the west, but the way east is blocked by thorny bushes. To the south the stream deepens and its flow picks up alarmingly.} {Southern Black Hills} {} {} {} {1} {} +E {5707} {n} {n} {1} {0} {} {1} {} {0} +E {5706} {w} {w} {8} {0} {} {1} {} {0} +E {764} {s} {s} {4} {0} {} {1} {} {0} + +R {5706} {0} {} {Scrub} {} {You are completely enveloped by scrub, brush and thorny thicket. The thorns tear at your skin and make you wish you were anywhere but here. The scrub looks exactly the same in all directions.} {Southern Black Hills} {} {} {} {1} {} +E {817} {n} {n} {1} {0} {} {1} {} {0} +E {5705} {e} {e} {2} {0} {} {1} {} {0} + +R {5707} {0} {} {Small Stream} {} {A meandering stream winds its way through the trees here. The water looks crystal clear. The stream seems to come down a set of rapids in the north and continues toward a small lake in the south. Animal tracks are clearly visible leading out of the forest to the west toward the lake. } {Southern Black Hills} {} {} {} {1} {} +E {817} {w} {w} {8} {0} {} {1} {} {0} +E {5705} {s} {s} {4} {0} {} {1} {} {0} + +R {5708} {0} {} {The Shallows Along the Bank} {} {There is a small eddy with a much slower current that allows you to stand up here. The only way out of here appears to be to climb the steep riverbank, from there you should be able to get back to the road.} {Forgotten Braem} {} {} {} {1} {} +E {5693} {w} {w} {8} {0} {} {1} {} {0} +E {763} {u} {u} {16} {0} {} {1} {} {0} + +R {5709} {0} {} {Braem Wood Stream} {} {The stream gently makes its way far into the woods here, providing water from the hills for the trees to thrive and grow. The stream looks healthy and clear, and the perfect opportunity for a swim. You can go far into the woods to both your north and south, or you can go further up the stream, crossing under a log first, to your west.} {Braem Wood} {} {} {} {1} {} +E {797} {n} {n} {1} {0} {} {1} {} {0} +E {5710} {w} {w} {8} {0} {} {1} {} {0} +E {845} {s} {s} {4} {0} {} {1} {} {0} + +R {5710} {0} {} {Under a Log} {} {Although it is dark under this log, you can still feel the bottom of it, which feels wet and rotten from constant exposure to the water. Still, it is probably strong enough to carry people over, but no more than one at a time. The Braem Wood Stream continues east and west of here, and the forest north and south is too dense to enter.} {Braem Wood} {} {} {} {1} {} +E {5709} {e} {e} {2} {0} {} {1} {} {0} +E {856} {w} {w} {8} {0} {} {1} {} {0} + +R {5711} {0} {} {Turn in the Braem Wood Stream} {} {Set in the outskirts of the Braem Wood is a tiny stream, the water of which looks refreshing and cool. Mayflies, flying over the water, sometimes misjudge their flightpath and cause a ripple as they land in the water. The stream is not very deep and flows slowly. Just to the north and east the stream continues, while west is blocked. South of here is a path beside the plateau.} {Braem Wood} {} {} {} {1} {} +E {5712} {n} {n} {1} {0} {} {1} {} {0} +E {856} {e} {e} {2} {0} {} {1} {} {0} +E {863} {s} {s} {4} {0} {} {1} {} {0} + +R {5712} {0} {} {Braem Wood Stream} {} {The water of the stream is slightly deeper and slower here, and some plants have been able to attach themselves to the pebbles on the river-bed. The banks of the stream are far to high to scramble up, and it looks like you have no choice but to either continue north or south on the stream.} {Braem Wood} {} {} {} {1} {} +E {5713} {n} {n} {1} {0} {} {1} {} {0} +E {5711} {s} {s} {4} {0} {} {1} {} {0} + +R {5713} {0} {} {Under the Footbridge} {} {Wet and dark, you cannot see much in this part of the Braem Wood stream, which flows under the abandoned footbridge. The stream continues north and south of here, and the way west is blocked by the stones and mortar of the footbridge. To the east, there is a ledge that hangs into the water.} {Braem Wood} {} {} {} {1} {} +E {5714} {n} {n} {1} {0} {} {1} {} {0} +E {1529} {e} {e} {2} {0} {} {1} {} {0} +E {5712} {s} {s} {4} {0} {} {1} {} {0} + +R {5714} {0} {} {Braem Wood Stream} {} {This, the start of the stream in the Braem Wood, is a slightly muddy and damp place. There are some reeds growing by the sides, some of which are bent over in the not inconsiderable wind. The Braem Wood continues east from here, and to the south of here you can go under an old footbridge. The forest is too dense to enter west and north from here.} {Braem Wood} {} {} {} {1} {} +E {851} {e} {e} {2} {0} {} {1} {} {0} +E {5713} {s} {s} {4} {0} {} {1} {} {0} + +R {5715} {0} {} {Bend in the Arinelle} {} {The river bends suddenly again here, this time to the south. The current here is as mild here as the western bend is violent. The water comes raging out from the western turn and is trapped momentarily by the shape of the river bed here, creating a mild pool with a weak current heading downstream. The current appears to grow stronger to the south. This is probably an ideal location to disembark the river, and the eastern bank looks particularly accessible.} {Whitebridge} {} {} {} {1} {} +E {1001} {e} {e} {2} {0} {} {1} {} {0} +E {5716} {w} {w} {8} {0} {} {1} {} {0} +E {5723} {s} {s} {4} {0} {} {1} {} {0} + +R {5716} {0} {} {On the River Arinelle} {} {The river makes a sharp turn to the east here, and the current sends you carreening around the sudden bend. It takes all your skill not to flip over and be swallowed by the raging waters. The trees surrounding the river are a dull green blur about your head, as you go speeding around the bend.} {Whitebridge} {} {} {} {1} {} +E {5717} {n} {n} {1} {0} {} {1} {} {0} +E {5715} {e} {e} {2} {0} {} {1} {} {0} + +R {5717} {0} {} {On the River Arinelle} {} {The River rushes onwards, the strong current carrying you south. The river is rather rough here, and the occasional rock must be carefully steered around. The river bends around a sharp turn to the south, but it might be possible to reach the side of the river down there.} {Whitebridge} {} {} {} {1} {} +E {5718} {n} {n} {1} {0} {} {1} {} {0} +E {5716} {s} {s} {4} {0} {} {1} {} {0} + +R {5718} {0} {} {On the River Arinelle} {} {The Arinelle carries you on past the city of Whitebridge which lies to the north-east. The current is growing rather stronger here, although it is still not overly wild or rough. The river bank speeds past on either side, and it would probably be unsafe to attempt to disembark here.} {Whitebridge} {} {} {} {1} {} +E {5719} {n} {n} {1} {0} {} {1} {} {0} +E {5717} {s} {s} {4} {0} {} {1} {} {0} + +R {5719} {0} {} {River Arinelle Near Whitebridge} {} {The Arinelle streams past the main docks of Whitebridge which lie to the east. The glittering arc of the White Bridge rises above your head just to the north. The river current is strong and pulls you ever southward.} {Whitebridge} {} {} {} {1} {} +E {5720} {n} {n} {1} {0} {} {1} {} {0} +E {1118} {e} {e} {2} {0} {} {1} {} {0} +E {5718} {s} {s} {4} {0} {} {1} {} {0} + +R {5720} {0} {} {River Under the White Bridge} {} {The strong current of the Arinelle pulls you southward. You are now directly under the glittering arc of the White Bridge. Looking upwards reveals an astounding feat of unknown craftsmanship. The bridge is gossamer thin, and looks as solid as glass. Spidery strands spiral down into the raging waters, providing unshakeable support despite their apparent frailty.} {Whitebridge} {} {} {} {1} {} +E {5721} {n} {n} {1} {0} {} {1} {} {0} +E {5719} {s} {s} {4} {0} {} {1} {} {0} + +R {5721} {0} {} {On the River Arinelle} {} {The river current drags you on to the south. Rising high above you in the air is one of the world's great wonders, known as the White Bridge. It stretches from the west bank across to the city which lies on the eastern bank of the Arinelle. Although it appears to be made of glass, the White Bridge is actually harder than any metal.} {Whitebridge} {} {} {} {1} {} +E {5722} {n} {n} {1} {0} {} {1} {} {0} +E {5720} {s} {s} {4} {0} {} {1} {} {0} + +R {5722} {0} {} {On the River Arinelle} {} {The Arinelle runs from the north and carries you ever southwards. The river current is very strong, although not wild. To the south you can see the long arc of the White Bridge as it spans the Arinelle.} {Whitebridge} {} {} {} {1} {} +E {5722} {n} {n} {1} {0} {} {1} {} {0} +E {5721} {s} {s} {4} {0} {} {1} {} {0} + +R {5723} {0} {} {On the Arinelle} {} {The river widens here and the current is rather strong again. The banks of the river fly by rather quickly, and the water turns frothy as it passes over several rocks.} {Whitebridge} {} {} {} {1} {} +E {5715} {n} {n} {1} {0} {} {1} {} {0} +E {5724} {s} {s} {4} {0} {} {1} {} {0} + +R {5724} {0} {} {Slowing in the River} {} {The river's currents slow here, as the bank seems to bend slightly one way, and then back the other. The river flows out of sight to the south, and appears to be largely inaccessible to the forest which lies to your southeast. While the current is weak here, this would be an ideal place to attempt to disembark to the east. Further south, the water's current seems to pick up speed rapidly.} {South of Whitebridge} {} {} {} {1} {} +E {1002} {e} {e} {2} {0} {} {1} {} {0} +E {5725} {s} {s} {4} {0} {} {1} {} {0} + +R {5725} {0} {} {Nearing the River Rapids} {} {The river current is definitely picking up here, and seems to reach a rapids just a little way south. The bank on either side is now completely unreachable, the speed of the water preventing all attempts to disembark.} {South of Whitebridge} {} {} {} {1} {} +E {5726} {s} {s} {4} {0} {} {1} {} {0} + +R {5726} {0} {} {On the Rapids} {} {The river picks up tremendous speed here, and turns frothy as the bank races by. There appears to be no danger, but you will certainly not be able to leave the river here. To the south, the waters appear calmer again.} {South of Whitebridge} {} {} {} {1} {} +E {5727} {s} {s} {4} {0} {} {1} {} {0} + +R {5727} {0} {} {On the River Arinelle} {} {The water slows here once again, but still moves too swiftly to disembark. The bank is also rather elevated from the river, and inaccessible on that basis alone. To the southwest the western bank appears reachable, and in the distance you can make out what appears to be a small wooden pier on the eastern side.} {South of Whitebridge} {} {} {} {1} {} +E {5728} {s} {s} {4} {0} {} {1} {} {0} + +R {5728} {0} {} {On the Arinelle} {} {The River Arinelle appears calm here, and looks to remain that way for some distance to the south. To the west, the formerly unattainable west bank is suddenly extremely easy to reach. The river continues on to the south, and a small wooden pier can definitely be made out further down the river.} {South of Whitebridge} {} {} {} {1} {} +E {5729} {w} {w} {8} {0} {} {1} {} {0} +E {5733} {s} {s} {4} {0} {} {1} {} {0} + +R {5729} {0} {} {Scenic Campsite Near the River} {} {The hills grow flatter here, at the northeastern corner of this small strip of land. The River Arinelle is accessible just to the east, and the water appears smooth and calm. Someone has set up a small campsite here, which is not at all surprising given the remarkable view offered by the lay of the land here.} {South of Whitebridge} {} {} {} {1} {} +E {5728} {e} {e} {2} {0} {} {1} {} {0} +E {5730} {s} {s} {4} {0} {} {1} {} {0} + +R {5730} {0} {} {Stretch of Hills Near the River} {} {The small strip of land continues north and south, following the river which flows quickly by to the east. The waters appear inaccessible from this spot, but further on to the north access looks easier.} {South of Whitebridge} {} {} {} {1} {} +E {5729} {n} {n} {1} {0} {} {1} {} {0} +E {5731} {s} {s} {4} {0} {} {1} {} {0} + +R {5731} {0} {} {Hill Overlooking the River Arinelle} {} {This scenic hillside offers a fine view of the River Arinelle to the south and east. The stretch of hills continues on to the north, but there appears to be no where to go except back onto the river, which is possible at the northeastern corner of this strip of land off the river bank.} {South of Whitebridge} {} {} {} {1} {} +E {5730} {n} {n} {1} {0} {} {1} {} {0} +E {5732} {s} {s} {4} {0} {} {1} {} {0} + +R {5732} {0} {} {Near the Waterfall} {} {The river here is picking up speed at a frightening pace. The bank swerves sharply to the south, and the spraying foam and roar of a waterfall lie not far to the south. Leaving the river immeadiately would be an excellent idea.} {South of Whitebridge} {} {} {} {1} {} +E {5731} {n} {n} {1} {0} {} {1} {} {0} + +R {5733} {0} {} {Sailing Past a Pier in the Forest} {} {The River flows gently downstream to the south. The west bank is no longer obtainable, but a small wooden pier has been constructed to the east, and offers access to the shore there. The pier appears quite old and rickety, but should provide for a suitable docking.} {South of Whitebridge} {} {} {} {1} {} +E {1023} {e} {e} {2} {0} {} {1} {} {0} +E {5734} {s} {s} {4} {0} {} {1} {} {0} + +R {5734} {0} {} {On the Arinelle} {} {The river slows to a crawl here, but the banks on either side are several spans above you, making travel on the river mandatory. To the south the river appears to break in twain, and the rising swell of some large hills can be seen to the south.} {South of Whitebridge} {} {} {} {1} {} +E {5735} {s} {s} {4} {0} {} {1} {} {0} + +R {5735} {0} {} {Fork in the River} {} {The river breaks here into two separate flows, one continuing on to the south, one breaking off to the west. The water to the west appears to pick up speed, and you can hear the dull roar of a waterfall off in the distance from that direction. To the south, the water stays smooth and calm, and appears to lead into a range of large hills.} {South of Whitebridge} {} {} {} {1} {} +E {5732} {w} {w} {8} {0} {} {1} {} {0} +E {5736} {s} {s} {4} {0} {} {1} {} {0} + +R {5736} {0} {} {Slowing in The River} {} {The waters continue to slow here, and it appears the river reaches its end not far to the south. The looming hills grow larger here, and it appears the river terminates near a large opening in the hills, which looks completely too even to be a natural cave.} {South of Whitebridge} {} {} {} {1} {} +E {5737} {s} {s} {4} {0} {} {1} {} {0} + +R {5737} {0} {} {End of the Arinelle} {} {The river does not in fact end here, but it appears to go underground while it flows past these large hills. Unfortunately the river's path is entirely too narrow and dangerous for any non-fish to attempt to to continue on. A small stone dock is set in the southern edge of the hills, providing access to an artificially designed tunnel set in the hill wall.} {South of Whitebridge} {} {} {} {1} {} +E {5736} {n} {n} {1} {0} {} {1} {} {0} +E {1065} {s} {s} {4} {0} {} {1} {} {0} + +R {5738} {0} {} {On the Arinelle} {} {The river current is slow here, allowing travel upriver as well as following the flow south. The banks appear inaccessible, and the trees on the banks of the surrounding forest glide idly by. To the southeast you can clearly make out the small city of Whitebridge. Spanning the river before you to the south you can make out the glittering arc of the White Bridge from which the city takes its name. A pile of crates seems to have culled by an eddy to the west. It has churned the river faster to the south.} {Whitebridge} {} {} {} {1} {} +E {5739} {n} {n} {1} {0} {} {1} {} {0} +E {1509} {w} {w} {8} {0} {} {1} {} {0} +E {5722} {s} {s} {4} {0} {} {1} {} {0} + +R {5739} {0} {} {On the River Arinelle} {} {The river's current is sluggish here, slowly pulling you downstream to the south. Just to the north is a sharp bend in the river's bed, which explains the slower current here. The river is deeply set in the midst of the forest, and the banks are too high to reach.} {Whitebridge} {} {} {} {1} {} +E {5740} {n} {n} {1} {0} {} {1} {} {0} +E {5738} {s} {s} {4} {0} {} {1} {} {0} + +R {5740} {0} {} {Sharp Bend in the River} {} {The river current slows to a halt here, as the river takes an almost ninety degree turn to the south. The banks are still inaccessible on all sides, but the tops of the surrounding trees are clearly visible. Off to the south you can make out the glittering arch of the White Bridge which spans the river in the distance.} {Whitebridge} {} {} {} {1} {} +E {5741} {e} {e} {2} {0} {} {1} {} {0} +E {5739} {s} {s} {4} {0} {} {1} {} {0} + +R {5741} {0} {} {On the River Arinelle} {} {The river flows calmly to the west, but the current is not so strong that travel against the current is impossible. Off to the east you can see the bank of the river is easily accesible. The river here is deeply set in the forest floor, and the banks are all but unreachable. To the west the river seems to take a sudden turn to the south and out of sight.} {Whitebridge} {} {} {} {1} {} +E {5742} {e} {e} {2} {0} {} {1} {} {0} +E {5740} {w} {w} {8} {0} {} {1} {} {0} + +R {5742} {0} {} {On the Arinelle} {} {The river here takes a sharp turn to the west and north. The current from the north is very strong and travel in that direction appears completely impossible. To the east the bank of the river is easily reached, and the trees of the Braem Wood fill the horizon.} {Whitebridge} {} {} {} {1} {} +E {957} {e} {e} {2} {0} {} {1} {} {0} +E {5741} {w} {w} {8} {0} {} {1} {} {0} + +R {5743} {0} {} {Strong Flowing Stream} {} {You are on a wide stream that flows with a steady, strong current northward toward the distant Arinelle. On either bank grow dense groves of alder and birch, with a few willows growing right down into the water. Beyond these further in can be seen a lighter forest chiefly of oak. Just north of here the stream passes under a broad wooden bridge, where the Caemlyn Road crosses by the stream. Southward the stream comes from around a bend and out of sight.} {Caemlyn Road West of Whitebridge} {} {} {} {1} {} +E {1380} {n} {n} {1} {0} {} {1} {} {0} +E {1377} {e} {e} {2} {0} {} {1} {} {0} +E {1511} {w} {w} {8} {0} {} {1} {} {0} +E {5746} {s} {s} {4} {0} {} {1} {} {0} + +R {5744} {0} {} {Bend in Swift Stream} {} {Tall stony embankments rise up on either side of you, as this large stream surges swiftly around a spur of rock and flows off eastward. Directly south lies a low ridge of hills, sheer on this side. In the side of this cliff-face is a large, dark opening in the rock, the stream tumbling noisily from out of the entrance. On either side of the stream here grows lines of birch and willow in the places where they can find a firm foothold without being washed away. Above the bluffs and in the low hills and folds further back runs a forest dominated by oak and ash, with occasional groves and thickets of fir.} {Caemlyn Road West of Whitebridge} {} {} {} {1} {} +E {5745} {e} {e} {2} {0} {} {1} {} {0} +E {6773} {s} {s} {4} {0} {} {1} {} {0} + +R {5745} {0} {} {Swift Flowing Stream} {} {You are on a large stream flowing swiftly through the forest. On either shore grow numerous willows, birch, and alder, beyond which rise tall embankments. Above the embankments can be seen the tops of oak and ash trees growing, and more such trees on low rises and rolling hills further back. The stream surges around a spur of rock thrown up by a low ridge to the west, tumbles on east here, then turns northward again after a ways.} {Caemlyn Road West of Whitebridge} {} {} {} {1} {} +E {1511} {n} {n} {1} {0} {} {1} {} {0} +E {5746} {e} {e} {2} {0} {} {1} {} {0} +E {5744} {w} {w} {8} {0} {} {1} {} {0} +E {1406} {s} {s} {4} {0} {} {1} {} {0} + +R {5746} {0} {} {Bend in the Stream} {} {Here the wide but steady flow of this stream surges around a bend, coming from the west, then flowing off south towards the distant Arinelle. On the banks of the stream grow thick groves of alder, birch, and willow. Further from the banks can be seen a more open forest of oak with some fir. To the south a small trail emerges from the forest east of here, and follows the bank of the stream westward.} {Caemlyn Road West of Whitebridge} {} {} {} {1} {} +E {5743} {n} {n} {1} {0} {} {1} {} {0} +E {1403} {e} {e} {2} {0} {} {1} {} {0} +E {5745} {w} {w} {8} {0} {} {1} {} {0} +E {1405} {s} {s} {4} {0} {} {1} {} {0} + +R {5747} {0} {} {Wide Smooth Stream} {} {You are on a wide stream that flows with a steady, strong current northward toward the distant Arinelle. On either bank grows dense groves of alder and birch, with a few willows growing right down into the water. Small runnels of water come over the lower west bank, and the alder and birch continues above the banks in that direction. Above the east bank, however, can be glimpsed huge oak trees of mighty size and girth. Just south of here the stream passes under a broad wooden bridge, where the Caemlyn Road crosses by the stream.} {Caemlyn Road West of Whitebridge} {} {} {} {1} {} +E {1397} {e} {e} {2} {0} {} {1} {} {0} +E {1396} {w} {w} {8} {0} {} {1} {} {0} +E {1380} {s} {s} {4} {0} {} {1} {} {0} + +R {5748} {0} {} {In the Pond} {} {The pond got much deeper here; you cant even see the bottom. There is a cliff northward, keeping you from getting out there, and to the east the trees are hanging so far over the water, you cant get out there either. The pond continues to the west and gets shallower in the south.} {In the Forest} {} {} {} {1} {} +E {1356} {n} {n} {1} {0} {} {1} {} {0} +E {5749} {w} {w} {8} {0} {} {1} {} {0} +E {1327} {s} {s} {4} {0} {} {1} {} {0} + +R {5749} {0} {} {Murky Water} {} {The water in this part of the pond is full of reeds and branches, making it impossible for anyone to swim here. Everything here is covered in a thick, smelly mud and flys. There is a cliff in the north, but in one place it dips down to pond level, as if eroded by a small stream. There looks to be an old rotted dock there also.} {In the Forest} {} {} {} {1} {} +E {5750} {n} {n} {1} {0} {} {1} {} {0} +E {5748} {e} {e} {2} {0} {} {1} {} {0} +E {5751} {s} {s} {4} {0} {} {1} {} {0} + +R {5750} {0} {} {Crack in the Cliff} {} {You are standing in what appears to be a crack in this cliff. It leads down to the water where a small stream flows out of it and into a murky pond. There are rotted posts sticking out of the water in a row, about four feet from each other. Also here is the remains of a raft, which is totally unusable.} {In the Forest} {} {} {} {1} {} +E {5753} {n} {n} {1} {0} {} {1} {} {0} +E {5749} {s} {s} {4} {0} {} {1} {} {0} + +R {5751} {0} {} {The Pond} {} {The pond here is rather deep and dark, because of the trees that border it on the west side. Still, you can see the bottom, which is sandy and covered in sediment. There is a lot of movement in the pond, so that must mean fish. The pond gets shallower to the east and south, if you wish to get out.} {In the Forest} {} {} {} {1} {} +E {5749} {n} {n} {1} {0} {} {1} {} {0} +E {1327} {e} {e} {2} {0} {} {1} {} {0} +E {5752} {s} {s} {4} {0} {} {1} {} {0} + +R {5752} {0} {} {Dark Corner} {} {The trees that border the pond here make it very dark in this corner. The bank is full of little holes, probably from small frogs or snakes. The bottom of the pond is also murkier here, from all of the leaves dropped by the trees. There are some strange lumps in the bottom of the pond, maybe from rocks.} {In the Forest} {} {} {} {1} {} +E {5751} {n} {n} {1} {0} {} {1} {} {0} +E {1326} {e} {e} {2} {0} {} {1} {} {0} + +R {5753} {0} {} {Narrow Passage} {} {The crack goes deeper into the rock cliff here, and it is very dark. You can only hear the sound of the stream now, everything else is quiet. There is light behind you and the shimmering of water. The crack curves around to the west, and you can also see a bit of light coming from that direction.} {In the Forest} {} {} {} {1} {} +E {5754} {w} {w} {8} {0} {} {1} {} {0} +E {5750} {s} {s} {4} {0} {} {1} {} {0} + +R {5754} {0} {} {Narrow Passage} {} {You are in a narrow crack in a rock cliff, either made by a large earthquake, or a gradual erosion by the small stream that is running through here. The passage goes deeper into the crack to the east, but opens up to the outside northward. There seems to be quite a few trees or plants in that direction.} {In the Forest} {} {} {} {1} {} +E {5755} {n} {n} {1} {0} {} {1} {} {0} +E {5753} {e} {e} {2} {0} {} {1} {} {0} + +R {5755} {0} {} {Old Garden} {} {This must have once been a beautiful garden, but now has fallen into an extreme case of disrepair. There is a garden swing that has rusted and fallen over, and a wooden bridge that dosen't look too safe to walk on. In the distance to the east, there looks to be a small house, that also looks like its seen better days.} {In the Forest} {} {} {} {1} {} +E {5756} {e} {e} {2} {0} {} {1} {} {0} +E {5754} {s} {s} {4} {0} {} {1} {} {0} + +R {5756} {0} {} {Small House} {} {This house has definitely seen better days. The windows are all either broken, or boarded up. The fireplace has lost most of its bricks, and the furniture that was here is either broken, or too rotted to use. But it seems that someone has been living here, for there is a few blankets in the corner, and a stack of fresh firewood.} {In the Forest} {} {} {} {1} {} +E {5755} {w} {w} {8} {0} {} {1} {} {0} +E {5757} {d} {d} {32} {0} {} {1} {} {0} + +R {5757} {0} {} {Old Basement} {} {This is a small basement, with walls and floor made of dirt. A long time ago it was probably used for storing food, but now it is used to collect dust. It dosen't look like anyone has been here for a long time. Over to one corner there is a place that looks like something has been scratching on the wall with a knife. Almost looks like words.} {In the Forest} {} {} {} {1} {} +E {5756} {u} {u} {16} {0} {} {1} {} {0} + +R {5758} {0} {} {Narrow Grotto} {} {Long vines of hanging ivy cover the entrance to a small grotto, hiding it from sight at a distance. The ground is carpeted with twigs and dead leaves and the underbrush is thick and laden with several varieties of berry. To the south, the hill overlooks an extremely sharp drop which offers a view of the road winding through the countryside below.} {Caemlyn Road East of Baerlon} {} {} {} {1} {} +E {5760} {w} {w} {8} {0} {} {1} {} {0} +E {5759} {s} {s} {4} {0} {} {1} {} {0} +E {2440} {d} {d} {32} {0} {} {1} {} {0} + +R {5759} {0} {} {A Long Way Down} {} {WHOOOAAAAAHHH.. one small step for mankind, but too big a step for you.. as you plummet toward the basin, your life flashes before you.} {Caemlyn Road East of Baerlon} {} {} {} {1} {} +E {5758} {n} {n} {1} {0} {} {1} {} {0} + +R {5760} {0} {} {Knoll on a Hillside} {} {A well hidden knoll sits just above the Caemlyn road and provides a good view of the highway below. To the east is a large stand of trees with a series of hanging vines visible between the large trunks. The gently rolling hills of the Andoran countryside extend in all directions.} {Caemlyn Road East of Baerlon} {} {} {} {1} {} +E {5758} {e} {e} {2} {0} {} {1} {} {0} +E {2441} {d} {d} {32} {0} {} {1} {} {0} + +R {5761} {0} {} {Woodland Pond} {} {A small woodland pond lies nestled deep in the forest, surrounded by lush, green vegetation. Occasionally small bubbles break the surface of the brown water. The faint sound of running water can be heard, but the trees grow thick and close together here and vision is limited.} {Caemlyn Road East of Baerlon} {} {} {} {1} {} +E {2448} {n} {n} {1} {0} {} {1} {} {0} +E {2449} {w} {w} {8} {0} {} {1} {} {0} + +R {5762} {0} {} {The River Taren} {} {The town of Taren Ferry slides by to the south here, but the shore is rocky and choked with dead trees there doesn't appear to be a safe place to put ashore. To the west you can see the thick ropes that guide the ferry that names the town on the bank.} {Taren Ferry} {} {} {} {1} {} +E {5770} {e} {e} {2} {0} {} {1} {} {0} +E {5763} {w} {w} {8} {0} {} {1} {} {0} + +R {5763} {0} {} {Under the Ferry Ropes} {} {As you pass under the ferry ropes you marvel at their thickness and then at the strength of the masts holding up their weight on either side of the river. It truly is a remarkable sight, and no wonder that the town was named for it.} {Taren Ferry} {} {} {} {1} {} +E {5762} {e} {e} {2} {0} {} {1} {} {0} +E {5764} {w} {w} {8} {0} {} {1} {} {0} + +R {5764} {0} {} {The River Taren} {} {The water is still quite fast and tricky here even though you can see the town of Taren Ferry to the south. The shores are rocky and it would seem that there is no safe place to go ashore. To the east you can see the large ropes stretching across the river to guide the ferry.} {Taren Ferry} {} {} {} {1} {} +E {5763} {e} {e} {2} {0} {} {1} {} {0} +E {5765} {w} {w} {8} {0} {} {1} {} {0} + +R {5765} {0} {} {The River Taren} {} {YIKES! You just missed slamming into that large submerged tree and it's many sharp branches. That would have been deadly in this current. To the west the waters look a little calmer. To the east you can see the ferry in the distance.} {Taren Ferry} {} {} {} {1} {} +E {5764} {e} {e} {2} {0} {} {1} {} {0} +E {5766} {w} {w} {8} {0} {} {1} {} {0} + +R {5766} {0} {} {The River Taren} {} {The current is still fast enough to make swiming difficult, but for the moment it seems that most of the rocks are deep enough not to be a serious threat though you get the feeling that lowering your guard even for a second could be deadly.} {Taren Ferry} {} {} {} {1} {} +E {5765} {e} {e} {2} {0} {} {1} {} {0} +E {5767} {w} {w} {8} {0} {} {1} {} {0} + +R {5767} {0} {} {The River Taren} {} {You begin to realize that navigating the currents here is taking your life into your hands, especially considering the width of this river. It is easy to see how the town got its name as the only safe passage is indeed the Taren Ferry.} {Taren Ferry} {} {} {} {1} {} +E {5766} {e} {e} {2} {0} {} {1} {} {0} +E {5768} {w} {w} {8} {0} {} {1} {} {0} + +R {5768} {0} {} {The River Taren} {} {The river is quite wide and deep here and the currents are proving to be quite tricky as they eddy and swirl on unseen rocks below. It is hard to keep a boat afloat, and swimming would be near to impossible.} {Taren Ferry} {} {} {} {1} {} +E {5767} {e} {e} {2} {0} {} {1} {} {0} +E {5769} {w} {w} {8} {0} {} {1} {} {0} + +R {5769} {0} {} {The River Taren} {} {Flowing down from the Mountains of Mist far to the west, the River Taren runs almost due east as far as the eye can see. The currents are constantly trying to dash you into rocks or onto a submerged leatherleaf.} {Taren Ferry} {} {} {} {1} {} +E {5768} {e} {e} {2} {0} {} {1} {} {0} + +R {5770} {0} {} {The River Taren} {} {The waters swirl violently as you are almost trapped in a natural whirlpool behind a large boulder. Navigating this river is really difficult and the shore is neither close nor hospitable. Far upstream you can see the Taren Ferry.} {Taren Ferry} {} {} {} {1} {} +E {2592} {n} {n} {1} {0} {} {1} {} {0} +E {5771} {e} {e} {2} {0} {} {1} {} {0} +E {5762} {w} {w} {8} {0} {} {1} {} {0} + +R {5771} {0} {} {A Bend in the River} {} {The River bends slightly to the south here, and the current strives to push everything in its path into some nasty looking rocks. Taren Ferry is a little to the west, and can be glimpsed through the trees. There is no visible way to exit the river here.} {Taren Ferry} {} {} {} {1} {} +E {5770} {w} {w} {8} {0} {} {1} {} {0} +E {5772} {s} {s} {4} {0} {} {1} {} {0} + +R {5772} {0} {} {A Bend in the River} {} {The river makes a shift to the north here due to a slight rise in the land to the west. There is no sign of civilization on either bank. The river flows away to the east here, and comes from the north.} {Taren Ferry} {} {} {} {1} {} +E {5771} {n} {n} {1} {0} {} {1} {} {0} + +R {5773} {0} {} {On a Small Rivulet} {} {This is a little rivulet, no deeper than the height of normal human knees, carries clear water from the north to the south, disappearing behind a bend into the shades of the trees of Westwood Forest a little west. A little stream feeds off the rivulet to the east. } {North Road} {} {} {} {1} {} +E {2661} {e} {e} {2} {0} {} {1} {} {0} + +R {5774} {0} {} {Crab Creek} {} {The fog enshrouded mountains of mist rise to the west. Shallow, swift, cold water flows along a creek bed to the north and south. To the east and west a lush valley runs between rocky cliffs.} {North Misty Mountains} {} {} {} {1} {} +E {5775} {n} {n} {1} {0} {} {1} {} {0} +E {3142} {e} {e} {2} {0} {} {1} {} {0} +E {3096} {w} {w} {8} {0} {} {1} {} {0} +E {5777} {s} {s} {4} {0} {} {1} {} {0} + +R {5775} {0} {} {Crab Creek} {} {Hidden inside a cloak of clouds, the mountains of mist lie to the west. Cold mountain water flows around you to the north and south. To the east and west, sheer cliffs reach up to forested ridges.} {North Misty Mountains} {} {} {} {1} {} +E {5776} {n} {n} {1} {0} {} {1} {} {0} +E {5774} {s} {s} {4} {0} {} {1} {} {0} + +R {5776} {0} {} {Crab Creek} {} {The gray giants of the mountains of mist loom to the west. The creek bed winds south among swift waters and moss slick rocks. To the east and west forested slopes reach down into the streambed. } {North Misty Mountains} {} {} {} {1} {} +E {3091} {w} {w} {8} {0} {} {1} {} {0} +E {5775} {s} {s} {4} {0} {} {1} {} {0} +E {3016} {u} {u} {16} {0} {} {1} {} {0} + +R {5777} {0} {} {Crab Creek} {} {The cloudy spires of the mountains of mist rise above you, to the west. The crystal waters of the creek slowly wind to your north and south. Strewn boulders balance upon sheer cliffs, rising to your east and west.} {North Misty Mountains} {} {} {} {1} {} +E {5774} {n} {n} {1} {0} {} {1} {} {0} +E {5778} {s} {s} {4} {0} {} {1} {} {0} + +R {5778} {0} {} {Crab Creek} {} {Boulders lie within the creek slowing the clear, water flow southward. The creek continues to the north between high cliff walls. To the south the creek drains into an open, marshy wetland. } {North Misty Mountains} {} {} {} {1} {} +E {5777} {n} {n} {1} {0} {} {1} {} {0} +E {3248} {s} {s} {4} {0} {} {1} {} {0} + +R {5779} {0} {} {In the Waters of the Pond} {} {The pond is not very deep, but it is deep enough that one cannot stand, but must swim instead. The water is fairly cool; the pond is probably fed by a cold spring which lies on the floor of the pond.} {Old Road} {} {} {} {1} {} +E {3181} {w} {w} {8} {0} {} {1} {} {0} + +R {5780} {0} {} {On the White River} {} {The river narrows somewhat here, and the current increases both in speed and strength. Swimming is still possible, although the river becomes progressively less lazy to the east. Weak swimmers would be wise to climb out here where the banks are still low.} {The Waterwood} {} {} {} {1} {} +E {3453} {n} {n} {1} {0} {} {1} {} {0} +E {5781} {e} {e} {2} {0} {} {1} {} {0} + +R {5781} {0} {} {Swift Waters} {} {Here the river becomes very swift. Looking east, the cause of this swiftness can be seen; the river soon becomes constricted by the high rock walls of the White River Gorge. Swimming to the east is impossible, as the current becomes fierce and there are many dangerous looking rocks.} {The Waterwood} {} {} {} {1} {} +E {3454} {n} {n} {1} {0} {} {1} {} {0} +E {5782} {e} {e} {2} {0} {} {1} {} {0} +E {5780} {w} {w} {8} {0} {} {1} {} {0} + +R {5782} {0} {} {White River Gorge} {} {The current is extremely swift here, and the white rapids that indicate hidden rocks are prevalent here. The walls of the gorge loom over you, and you know that there is no way up. The river is very unforgiving here; crafts and their navigators must be in top condition to travel here.} {The Waterwood} {} {} {} {1} {} +E {5783} {e} {e} {2} {0} {} {1} {} {0} +E {5781} {w} {w} {8} {0} {} {1} {} {0} + +R {5783} {0} {} {White River Gorge} {} {The river finds itself restricted by the walls of a gorge here, and the waters fight tumultuously against their bonds. Travelling here is no easy task, and should not be taken lightly. The gorge continues to the west, and the river finds its way out of the gorge to the east.} {The Waterwood} {} {} {} {1} {} +E {5784} {e} {e} {2} {0} {} {1} {} {0} +E {5782} {w} {w} {8} {0} {} {1} {} {0} + +R {5784} {0} {} {Deep Water} {} {The water here is swift, but it is as a sluggish creek compared to its rushing stretch of water to the west. To the east the river slows somewhat. The river is swimmable here, but the current is too strong to journey west.} {The Waterwood} {} {} {} {1} {} +E {5785} {e} {e} {2} {0} {} {1} {} {0} +E {5783} {w} {w} {8} {0} {} {1} {} {0} + +R {5785} {0} {} {On the White River} {} {The river widens and slows a bit here, and to the east it makes a gentle bend. The bank makes a slight slope, making it easy to enter and exit the river. To the west and east the river continues in its course.} {The Waterwood} {} {} {} {1} {} +E {3471} {n} {n} {1} {0} {} {1} {} {0} +E {5786} {e} {e} {2} {0} {} {1} {} {0} +E {5784} {w} {w} {8} {0} {} {1} {} {0} + +R {5786} {0} {} {Bend in the White River} {} {The river bends here, flowing north and west from this point. Navigation is easy here, and swimming is also possible. As it bends, the river widens out and becomes shallower. Occasionally fish and birds flit by, not taking much notice of anything except the living of their lives.} {The Waterwood} {} {} {} {1} {} +E {5787} {n} {n} {1} {0} {} {1} {} {0} +E {5793} {e} {e} {2} {0} {} {1} {} {0} +E {5785} {w} {w} {8} {0} {} {1} {} {0} + +R {5787} {0} {} {Bend in the White River} {} {The river flows south and east here, continuing in its lazy, wide-bedded path. To the north a small wood begins, and to the west the bank is low enough to climb out. To the east the river is dotted with shoals, making it unnavigable.} {The Waterwood} {} {} {} {1} {} +E {5788} {e} {e} {2} {0} {} {1} {} {0} +E {3471} {w} {w} {8} {0} {} {1} {} {0} +E {5786} {s} {s} {4} {0} {} {1} {} {0} + +R {5788} {0} {} {White River Shoals} {} {The river here becomes very shallow and rocky, making up for its lack of depth by a gain in breadth. Water-craft are useless here, but the river is very easy to ford. The shoals continue to the east, and to the west the river deepens.} {The Waterwood} {} {} {} {1} {} +E {5789} {e} {e} {2} {0} {} {1} {} {0} +E {5787} {w} {w} {8} {0} {} {1} {} {0} +E {5793} {s} {s} {4} {0} {} {1} {} {0} + +R {5789} {0} {} {White River Shoals} {} {The river bed is wide and shallow here, and shoals dot it from bank to bank, making it impossible to navigate craft here. The shoals make an excellent ford, not coming much above the knees of a horse. The shoals continue to the west, and the river becomes navigable to the east.} {The Waterwood} {} {} {} {1} {} +E {5790} {e} {e} {2} {0} {} {1} {} {0} +E {5788} {w} {w} {8} {0} {} {1} {} {0} +E {5792} {s} {s} {4} {0} {} {1} {} {0} + +R {5790} {0} {} {Bend in the White River} {} {The river is narrower here than to the west, and narrows still further as it bends its course to the south. The current begins to pick up as it continues to flow generally west. On a breeze wafts the fetid odor of the mire, the rank swamp which lies to the north.} {The Waterwood} {} {} {} {1} {} +E {5789} {w} {w} {8} {0} {} {1} {} {0} +E {5791} {s} {s} {4} {0} {} {1} {} {0} + +R {5791} {0} {} {Bend in the White River} {} {The river makes a turn here, heading north upriver and east with the current. Farther to the west, the White River merges with the Taren, and the area of the Two Rivers reaches its eastern-most limit.} {The Waterwood} {} {} {} {1} {} +E {5790} {n} {n} {1} {0} {} {1} {} {0} +E {5794} {e} {e} {2} {0} {} {1} {} {0} + +R {5792} {0} {} {On the South Bank} {} {The bank is low here, because this area is often used as a crossing point; the shoals which lie to the north make it very easy to ford the White River in that region. There is little of note here. The bank continues to the west.} {The Waterwood} {} {} {} {1} {} +E {5789} {n} {n} {1} {0} {} {1} {} {0} +E {5793} {w} {w} {8} {0} {} {1} {} {0} + +R {5793} {0} {} {South Bank of the White River} {} {The bank is low here, and it is possible to enter the river to the west and north where it flow is rather gentle. The bank is rather bare, indicating that it is crossed here often; only a few grasses and reeds grow in the whitish, loamy soil which lines the river.} {The Waterwood} {} {} {} {1} {} +E {5788} {n} {n} {1} {0} {} {1} {} {0} +E {5792} {e} {e} {2} {0} {} {1} {} {0} +E {5786} {w} {w} {8} {0} {} {1} {} {0} + +R {5794} {0} {} {Near the Meeting of the Rivers} {} {The river becomes quite turbulent here, as the waters of the two rivers begin to swirl together in ripples, eddies, and undertows. It is much too rough and unpredictable for swimming; even boats require a sure hand to safely journey along its waters.} {The Waterwood} {} {} {} {1} {} +E {5795} {e} {e} {2} {0} {} {1} {} {0} +E {5791} {w} {w} {8} {0} {} {1} {} {0} + +R {5795} {0} {} {Confluence of the White and Taren Rivers} {} {Standing here where they come together, it is obvious that these are the two rivers which are the namesake of this region. This is the southeastern limit of Two Rivers area. The White River lies to the west; the Taren, to the north.} {The Waterwood} {} {} {} {1} {} +E {3515} {n} {n} {1} {0} {} {1} {} {0} +E {5794} {w} {w} {8} {0} {} {1} {} {0} + +R {5796} {0} {} {Bend in the Taren} {} {The river makes a bend here, heading south and west. The calmness of the river is pleasant; one could almost forget his troubles listening to the rushing of the water. There is no exit from the river here, but there appears to be one just downstream of here.} {The Waterwood} {} {} {} {1} {} +E {5797} {w} {w} {8} {0} {} {1} {} {0} +E {3512} {s} {s} {4} {0} {} {1} {} {0} + +R {5797} {0} {} {On the Taren River} {} {The smooth surface of the Taren here is comforting, especially in contrast to the river to the north. Rapids can be seen there, and it would be suicide to attempt to swim through them. The banks are low, and to the west the Waterwood can be seen to meet with an open field.} {The Waterwood} {} {} {} {1} {} +E {5798} {n} {n} {1} {0} {} {1} {} {0} +E {5796} {e} {e} {2} {0} {} {1} {} {0} +E {3507} {w} {w} {8} {0} {} {1} {} {0} + +R {5798} {0} {} {Taren Rapids} {} {The normally calm surface of the Taren is marred here by the underlying rocks which trouble its bed. The rapids continue to the west, and the river is much smoother to the south. It would be nice to head there, where it does not take so much effort to remain safe.} {The Waterwood} {} {} {} {1} {} +E {5799} {w} {w} {8} {0} {} {1} {} {0} +E {5797} {s} {s} {4} {0} {} {1} {} {0} + +R {5799} {0} {} {Taren Rapids} {} {The Taren river is churned to an angry white froth by the sharp stones which line its bed. It requires much concentration and skill to handle a water-craft here. So much concentration in fact, that it is impossible to think of leaving the river here.} {The Waterwood} {} {} {} {1} {} +E {5800} {n} {n} {1} {0} {} {1} {} {0} +E {5798} {e} {e} {2} {0} {} {1} {} {0} + +R {5800} {0} {} {Bend in the Taren} {} {The river makes a slow bend to the south here, as if to say that it cannot be hurried even by the topography of the land. The banks of the river continue to fall here, but extremely rocky banks and swift current conspire together to make leaving the river unsafe.} {The Waterwood} {} {} {} {1} {} +E {5801} {w} {w} {8} {0} {} {1} {} {0} +E {5799} {s} {s} {4} {0} {} {1} {} {0} + +R {5801} {0} {} {On the Taren} {} {The Taren continues its swift journey east here, seeming from your perspective never to change. The banks are less steep here, showing some farms far to the south, and it is possible to climb out onto the southern bank.} {The Waterwood} {} {} {} {1} {} +E {5800} {e} {e} {2} {0} {} {1} {} {0} +E {5802} {w} {w} {8} {0} {} {1} {} {0} +E {3488} {s} {s} {4} {0} {} {1} {} {0} + +R {5802} {0} {} {On the Taren} {} {The Taren River rushes along here, flowing east as a rapidly moving road. The river conveys the impression of something which is old as time itself, and as unchangable in its course. The riverbanks are extremely steep, making it impossible to climb out. The only other thing visible is the sky overhead.} {The Waterwood} {} {} {} {1} {} +E {5801} {e} {e} {2} {0} {} {1} {} {0} + +R {5803} {0} {} {A Small Copse of Trees} {} {This copse of trees is very small, and the trees themselves are the same twisted, stunted trees that dot the plain. However, a few trees toward the middle of the copse are taller and greener, offering shade. The small trees are thick enough to block the way to the north, east, and south. To the west stretches the open, endless plain.} {Northern Plains of Altara} {} {} {} {1} {} +E {3625} {w} {w} {8} {0} {} {1} {} {0} + +R {5804} {0} {} {The River Manetherendrelle} {} {The cold, clear water turns slowly to the east, creating a soft bend in the large river. To the south and west, the hills slowly begin their transition into the flat plains. Large rock here in the river make navigation difficult, and white froth coats the waves as the water beats against them.} {Rugged Hills of Murandy} {} {} {} {1} {} +E {5805} {n} {n} {1} {0} {} {1} {} {0} +E {5809} {e} {e} {2} {0} {} {1} {} {0} +E {3671} {w} {w} {8} {0} {} {1} {} {0} +E {3670} {s} {s} {4} {0} {} {1} {} {0} + +R {5805} {0} {} {On the Manetherendrelle} {} {The water flows swiftly south, rushing along the banks. To the north, a wooden bridge crosses the river, providing a safe way for wagons and travellers to cross the wide river. To the east the bank runs steeply into the river from the hills. To the west, the hills begin to die out, becoming replaced by flat plains with tall, yellow grass.} {Rugged Hills of Murandy} {} {} {} {1} {} +E {5810} {n} {n} {1} {0} {} {1} {} {0} +E {2331} {e} {e} {2} {0} {} {1} {} {0} +E {3674} {w} {w} {8} {0} {} {1} {} {0} +E {5804} {s} {s} {4} {0} {} {1} {} {0} + +R {5806} {0} {} {On the Manetherendrelle} {} {The river flows from the north and begins to bend to the east. Small rocks poke above the surface of the clear rushing water creating small rapids as the waves bounce off of them. To the west, the hills begin to die out, becoming replaced by flat, golden grassland.} {Rugged Hills of Murandy} {} {} {} {1} {} +E {5809} {n} {n} {1} {0} {} {1} {} {0} +E {5807} {e} {e} {2} {0} {} {1} {} {0} +E {3670} {w} {w} {8} {0} {} {1} {} {0} + +R {5807} {0} {} {On the Manetherendrelle} {} {The river flows in from a bend to the west, and continues on to the south. The hills to the north and east make steep banks with the river that are almost impossible to climb, with trees and grass covering them. Small fish dart in and out of the waves and disappear in the cold depths of this large river.} {Rugged Hills of Murandy} {} {} {} {1} {} +E {2337} {n} {n} {1} {0} {} {1} {} {0} +E {2338} {e} {e} {2} {0} {} {1} {} {0} +E {5806} {w} {w} {8} {0} {} {1} {} {0} +E {5808} {s} {s} {4} {0} {} {1} {} {0} + +R {5808} {0} {} {The River Manetherendrelle} {} {The river flows in from the north, and keeps on its route to the south. Small rocks create a little patch of rapid water, as the swiftly moving river crashes against them. White foam billows up and rides on the waves for awhile before disappearing and becoming part of the river again. To the east, the rolling hills butt up against the river, creating a steep bank.} {Rugged Hills of Murandy} {} {} {} {1} {} +E {5807} {n} {n} {1} {0} {} {1} {} {0} +E {2339} {e} {e} {2} {0} {} {1} {} {0} + +R {5809} {0} {} {The River Manetherendrelle} {} {The river makes a wide turn to the west, and also continues on to the south. The cold, blue water rushes quickly agains the banks to the east, where a large hill slopes into the river, making the banks almost impossible to stand on. To the north, another large hill, covered with trees, makes a second bank that rolls down into the river.} {Rugged Hills of Murandy} {} {} {} {1} {} +E {2331} {n} {n} {1} {0} {} {1} {} {0} +E {2337} {e} {e} {2} {0} {} {1} {} {0} +E {5804} {w} {w} {8} {0} {} {1} {} {0} +E {5806} {s} {s} {4} {0} {} {1} {} {0} + +R {5810} {0} {} {Under the Bridge} {} {The cold, clear water of the River Manetherendrelle laps at the shoreline. Small rocks farther into the river create small rapids as the rushing water flows over them, forcing sprays of water into the air. The dirt of the bank is moist and soft, causing most things to sink slightly into the ground. The bridge seems to be the only way across this swiftly flowing river.} {Rugged Hills of Murandy} {} {} {} {1} {} +E {5811} {n} {n} {1} {0} {} {1} {} {0} +E {5805} {s} {s} {4} {0} {} {1} {} {0} +E {2327} {u} {u} {16} {0} {} {1} {} {0} + +R {5811} {0} {} {On the Manetherendrelle} {} {The cold, blue water of the rivers moves quickly along the bank, and even faster farther out into the middle of the river. The River Manetherendrelle is wide here, and the banks slope steeply into it from the hills to the east. To the west, the bank is more accessible, as the landscape shifts slightly from hills to flat plains. To the south, the river makes its way under a bridge.} {Rugged Hills of Murandy} {} {} {} {1} {} +E {5812} {n} {n} {1} {0} {} {1} {} {0} +E {2329} {w} {w} {8} {0} {} {1} {} {0} +E {5810} {s} {s} {4} {0} {} {1} {} {0} + +R {5812} {0} {} {On the Manetherendrelle} {} {The river bends lazily to the west here and continues on to the south. To the north and east, the steep slopes of the hills make it almost impossible to get out of the river at this point. Farther to the south, a bridge cuts across the river, providing a way to cross the swiftly flowing waters.} {Rugged Hills of Murandy} {} {} {} {1} {} +E {5813} {w} {w} {8} {0} {} {1} {} {0} +E {5811} {s} {s} {4} {0} {} {1} {} {0} + +R {5813} {0} {} {The River Manetherendrelle} {} {The cold, clear waters of the Manetherendrelle slowly bend to the east and continue on to the north. Small rocks poke above the surface of the water, churning the river into a white froth as the water runs quickly past. To the south, the bank gently makes its way into the water, the hills almost gone and replaced by the flat plains that lay to the west.} {Rugged Hills of Murandy} {} {} {} {1} {} +E {5814} {n} {n} {1} {0} {} {1} {} {0} +E {5812} {e} {e} {2} {0} {} {1} {} {0} +E {2329} {s} {s} {4} {0} {} {1} {} {0} + +R {5814} {0} {} {The River Manetherendrelle} {} {The fast moving waters of the River Manetherendrelle flow south, creating small rapids where the water hits against the rocks that are strewn about the river. To the west, the plains of Altara stretch out, a sea of gold. To the west, the hills create a steep bank of green grass and trees.} {Rugged Hills of Murandy} {} {} {} {1} {} +E {20748} {n} {n} {1} {0} {} {1} {} {0} +E {5813} {s} {s} {4} {0} {} {1} {} {0} + +R {5815} {0} {} {A Captive Reservoir} {} {All the water from the crystal brook empties and collects in this fathomless reservoir basin. Some run-off does occur to the north, where a waterfall slinks down over the jutting rocks of a valley wall. Small hills, barely modifying the mostly flat landscape, raise their grassy peaks into the grey-blue horizon.} {Tar Valon Road South of Tar Valon} {} {} {} {1} {} +E {1852} {e} {e} {2} {0} {} {1} {} {0} +E {5816} {w} {w} {8} {0} {} {1} {} {0} + +R {5816} {0} {} {A Cascade Overlook} {} {Standing on a lip of lichen-covered rock, you have a precarious view of where the reservoir spills over this boulder and down into an inaccessable depression separated from your position by a nasty watercourse rigged with rapids and jutting rocks. Forestlands like green carpet fill the view north and east, and west beyond some brush and isolated bunches of trees lie miles of grassy frontier. By watching, you can see a lot from here.} {Tar Valon Road South of Tar Valon} {} {} {} {1} {} +E {5815} {e} {e} {2} {0} {} {1} {} {0} + +R {5817} {0} {} {The River Haevin} {} {Scarcely making any sound as it rushes through a narrow channel, the water of the River Haevin flows in nearly a straight line from the east, down the sloping ground to the west. Just to the south the height of the hills meets the level of the river, forming a small, rough beach.} {Black Hills} {} {} {} {1} {} +E {5818} {e} {e} {2} {0} {} {1} {} {0} +E {5819} {w} {w} {8} {0} {} {1} {} {0} +E {1915} {s} {s} {4} {0} {} {1} {} {0} + +R {5818} {0} {} {Bend in the River Haevin} {} {As the valley bends sharply to the north and west, the water flowing through it changes course to follow it. A high cliff face stands to the south, causing this bend; a ridge to the east further defines its direction. It is not possible to see much from here; mountains on all sides block out the surrounding area.} {Black Hills} {} {} {} {1} {} +E {1914} {n} {n} {1} {0} {} {1} {} {0} +E {5817} {w} {w} {8} {0} {} {1} {} {0} + +R {5819} {0} {} {At the Brink of the Waterfall} {} {The river abruptly vanishes to the west, as it rolls over a small cliff. The height of the waterfall is not great; the sound of water crashing against rocks at the base of the waterfall is clear and decidedly close. However, it is very unlikely that anybody who was so careless as to float over the waterfall would survive.} {Black Hills} {} {} {} {1} {} +E {5817} {e} {e} {2} {0} {} {1} {} {0} +E {1916} {s} {s} {4} {0} {} {1} {} {0} + +R {5820} {0} {} {In the Spray of the Waterfall} {} {A heavy moisture drifts in the air, fed by the relentless splashing of water from the cliff above onto the rocks that lie here. The River Haevin, not far from its source, continues to the west, where it encounters a series of rapids and another waterfall. A fairly clear and level shore borders the river to the south.} {Black Hills} {} {} {} {1} {} +E {5821} {w} {w} {8} {0} {} {1} {} {0} +E {1917} {s} {s} {4} {0} {} {1} {} {0} +E {5822} {d} {d} {32} {0} {} {1} {} {0} + +R {5821} {0} {} {The Rapids} {} {Flowing noisily between and around rocks and boulders that have fallen into its path from the slope to the north, the River Haevin continues on its long path to the west, where it encounters a rather steep and perilous drop. This particular waterfall is remarkably high; the sound of the water crashing below can hardly be heard over the gurgling of water here.} {Black Hills} {} {} {} {1} {} +E {5820} {e} {e} {2} {0} {} {1} {} {0} +E {1918} {s} {s} {4} {0} {} {1} {} {0} + +R {5822} {0} {} {In the Pool} {} {Completely immersed in cold water, this place resounds with the sounds of splashing and gurgling water just above. The water itself is always moving, agitated by the constant influx of water from the waterfall that formed this pool. Shards of rock, not totally dulled by the moving water, lie on the bottom of this pool; to have fallen into the pool from above might have proven deadly.} {Black Hills} {} {} {} {1} {} +E {5820} {u} {u} {16} {0} {} {1} {} {0} + +R {5912} {0} {} {A Cool Stream} {} {You pass through the small stream, your wake washing up on the shoreline, lapping against the smooth pebbles and rocks. Small clumps of reeds grow from the streambed, rising a foot above the gentle running waters. The stream continues to the east and south, and to the north is the beginnings of a small hill.} {Caralain Grass} {} {} {} {1} {} +E {2074} {n} {n} {1} {0} {} {1} {} {0} +E {5913} {e} {e} {2} {0} {} {1} {} {0} +E {5914} {s} {s} {4} {0} {} {1} {} {0} + +R {5913} {0} {} {A Cool Stream} {} {Large rocks sit in the middle of the stream, damming some of the water. Water cascading around the rocks steps down in a smooth fashion, looking like hundreds of little waterfalls. The fresh air fills your nostrils, while icy clean water runs around you. The waters continue to the west and east.} {Caralain Grass} {} {} {} {1} {} +E {5915} {e} {e} {2} {0} {} {1} {} {0} +E {5912} {w} {w} {8} {0} {} {1} {} {0} + +R {5914} {0} {} {A Stream} {} {A small stream about a stride across is here, its current moving slowly southward over the pebbles and stones. Its waters look cool and refreshing. To your west lies the tinker camp, and to your east the forest grows too thick to enter. To the north you can follow the banks of the small stream.} {Caralain Grass} {} {} {} {1} {} +E {5912} {n} {n} {1} {0} {} {1} {} {0} +E {2088} {w} {w} {8} {0} {} {1} {} {0} + +R {5915} {0} {} {A Large Pool} {} {A large pool of water, the breadth of a city block sits here. The pool is fed by a spring of clean water to your north. Lily pads dot the surface, and small ripples are seen expanding over the water's surface. The muddy bottom of the lake is home to tall wispy reeds. A small stream branches from the main body of water.} {Caralain Grass} {} {} {} {1} {} +E {5916} {n} {n} {1} {0} {} {1} {} {0} +E {5913} {w} {w} {8} {0} {} {1} {} {0} + +R {5916} {0} {} {A Bubbling Spring} {} {Bubbling waters spew from the earth, cascading down the slight incline running to your south. Cold water runs around you, some cutting into the earth in different directions. Small tributaries run off to the east and west, but most of the water collects in a large pool to your south.} {Caralain Grass} {} {} {} {1} {} +E {5915} {s} {s} {4} {0} {} {1} {} {0} + +R {5917} {0} {} {A Slope by the Grove} {} {A gentle slope rises from the south, just beyond the edge of a small wooded area. Along the slope the number of trees begin to decline, until tall, wavy grasses prevail. A few trails into and out of the grove mark the path of woodland creatures. The area is relatively quiet except for the occasional chirp or squeak in the distance.} {The Cairhien Hills} {} {} {} {1} {} +E {5918} {e} {e} {2} {0} {} {1} {} {0} +E {5198} {d} {d} {32} {0} {} {1} {} {0} + +R {5918} {0} {} {Above the Trees} {} {Mid-sized grass sways delicately in the wind along the curvature of the slope, bending down into a wooded area to the south. The grass stands stretched out across the slope, adjusting to the progressive rise. The top of the slope is well over the treeline, giving a view into the grove below.} {The Cairhien Hills} {} {} {} {1} {} +E {5923} {n} {n} {1} {0} {} {1} {} {0} +E {5919} {e} {e} {2} {0} {} {1} {} {0} +E {5917} {w} {w} {8} {0} {} {1} {} {0} +E {5199} {d} {d} {32} {0} {} {1} {} {0} + +R {5919} {0} {} {Upon a Slope} {} {Long strands of yellow-green grass swish against each other as a gentle breeze passes down the slope and into the grove below. Further north, a large stretch of field runs north into the shadow of a large compound. The sloping land continues on an incline to the east and west.} {The Cairhien Hills} {} {} {} {1} {} +E {5922} {n} {n} {1} {0} {} {1} {} {0} +E {5920} {e} {e} {2} {0} {} {1} {} {0} +E {5918} {w} {w} {8} {0} {} {1} {} {0} +E {5200} {d} {d} {32} {0} {} {1} {} {0} + +R {5920} {0} {} {Along the Curving Hill} {} {A small, bowl shaped hill curves along sheltering the walls surrounding a compound to the north. The eastern rise is nearly impassible, blocked by the sharp ascent of the hill, while to the west the green grasses of the hills lean delicately to the southern, descending portion of the slope.} {The Cairhien Hills} {} {} {} {1} {} +E {5921} {n} {n} {1} {0} {} {1} {} {0} +E {5919} {w} {w} {8} {0} {} {1} {} {0} +E {5201} {d} {d} {32} {0} {} {1} {} {0} + +R {5921} {0} {} {Before the Pale Walls} {} {A large wall of pale stone surrounds the upper portion of the large hill which rises further to the north. The wall stretches high, blocking a view inside. The grass becomes thinner and sparser as it grows closer to the wall due to the soil being littered with stones.} {The Cairhien Hills} {} {} {} {1} {} +E {5922} {w} {w} {8} {0} {} {1} {} {0} +E {5920} {s} {s} {4} {0} {} {1} {} {0} + +R {5922} {0} {} {Nearing the Gate} {} {A large, wooden gate stands in between the partition of the pale walls. Light shines dimly through the slim lines between the slabs of the wooden gate, providing a small bit of illumination into the compound upon the hill within. The large hill climbs up further to the north, while descending gradually to the south.} {The Cairhien Hills} {} {} {} {1} {} +E {5921} {e} {e} {2} {0} {} {1} {} {0} +E {5923} {w} {w} {8} {0} {} {1} {} {0} +E {5919} {s} {s} {4} {0} {} {1} {} {0} + +R {5923} {0} {} {Beside the Grand Wall} {} {Green-yellow strands of grass grow tenderly along the slope of the large hill before coming to an abrupt halt before a large, pale wall. Just within the walls, a grand building appears to be rising along the curvature of the hill. The pale wall stretches around the compound to the west and east.} {The Cairhien Hills} {} {} {} {1} {} +E {5922} {e} {e} {2} {0} {} {1} {} {0} +E {5918} {s} {s} {4} {0} {} {1} {} {0} + +R {5924} {0} {} {A Sharp Rise Between Hills} {} {A steep rise provides a high view of the lower terrain. A small grove of sourgum and leatherleaf trees can be made out to the southwest. Forming a narrow pass between the hills, the rise becomes steeper to the north. At both ends of the pass are ancient gates long ago built into the hills, their darkened faces towering over the stalks of flowers and grass that lean against the rise and grow up against the gates themselves.} {The Cairhien Hills} {} {} {} {1} {} +E {5925} {u} {u} {16} {0} {} {1} {} {0} +E {5202} {d} {d} {32} {0} {} {1} {} {0} + +R {5925} {0} {} {The Top of a Sharp Rise} {} {Rising sharply from the north, a cluster of wildflowers and shrubs dance in the wind at the center of the top of the rise. This high above the lower hills provides an excellent view of the lower reaches, where rolling green earth meets wooded groves to the southwest. A narrow pass goes down through the hills, the entrance guarded by a towering wooden gate.} {The Cairhien Hills} {} {} {} {1} {} +E {5940} {n} {n} {1} {0} {} {1} {} {0} +E {5926} {e} {e} {2} {0} {} {1} {} {0} +E {5924} {d} {d} {32} {0} {} {1} {} {0} + +R {5926} {0} {} {A Gentle Rise} {} {Sloping gently to the west, the terrain ends abrubtly towards the south. The hard shells of roots and soft red berries are littered across the grassy floor, having been forgotten by wildlife. Small mounds appear in areas of sparse grass, where small critters have built their homes. The rolling green landscape extends far in the distance.} {The Cairhien Hills} {} {} {} {1} {} +E {5939} {n} {n} {1} {0} {} {1} {} {0} +E {5927} {e} {e} {2} {0} {} {1} {} {0} +E {5925} {w} {w} {8} {0} {} {1} {} {0} +E {6247} {d} {d} {32} {0} {} {1} {} {0} + +R {5927} {0} {} {A Sunflower Field} {} {Green-yellow tall grass grows everywhere amongst the expanse of hills. In small, clustered families, tall sunflowers loom above the grasses of the hills. Occasionally there are a few pale sunflowers standing lonely by themselves, rising predominantly above the grass. Rustling in the grass, and various growls or cries, mark the presence of animal wildlife.} {The Cairhien Hills} {} {} {} {1} {} +E {5938} {n} {n} {1} {0} {} {1} {} {0} +E {5928} {e} {e} {2} {0} {} {1} {} {0} +E {5926} {w} {w} {8} {0} {} {1} {} {0} + +R {5928} {0} {} {A Large Field} {} {A flat expanse of greenery spreads out before joining the rhythmic rising and falling terrain of the Cairhien hills. Growing tall and prominent, green grasses sway delicately in the wind, clutching the soil tightly against swift breezes. The sky is wide and open overhead.} {The Cairhien Hills} {} {} {} {1} {} +E {5937} {n} {n} {1} {0} {} {1} {} {0} +E {5929} {e} {e} {2} {0} {} {1} {} {0} +E {5927} {w} {w} {8} {0} {} {1} {} {0} + +R {5929} {0} {} {Before a Dirt Face} {} {A vertical slab of dirt dominates the northern view. The dirt is dark brown, where moisture has been caught without sunlight. Three stalks of vines climb up the dirt face, clinging to the rich soil. The giant ridge blocks light from reaching the floor, resulting in short grasses and very few shrubs grown within the area.} {The Cairhien Hills} {} {} {} {1} {} +E {5930} {e} {e} {2} {0} {} {1} {} {0} +E {5928} {w} {w} {8} {0} {} {1} {} {0} + +R {5930} {0} {} {A Dirt Covered Hillside} {} {Looming to the north, a towering, near-vertical edge stands. Its face is covered by crumbling, unstable soil. The soil seems tightly packed, but portions crumble off periodically. For a few spans south of the dirt face, the grass grows shorter and gradually taller out of the shadow.} {The Cairhien Hills} {} {} {} {1} {} +E {5931} {e} {e} {2} {0} {} {1} {} {0} +E {5929} {w} {w} {8} {0} {} {1} {} {0} +E {6243} {d} {d} {32} {0} {} {1} {} {0} + +R {5931} {0} {} {Before the Shadow of a Ridge} {} {Tall grass grows waist-high all around. Dust particles and loose strands of grass or shrubbery form cyclones in the air as the breeze blows them awkwardly across the land. To the west the shadow of a ridge stretches outwards, creeping across the land.} {The Cairhien Hills} {} {} {} {1} {} +E {5934} {n} {n} {1} {0} {} {1} {} {0} +E {5932} {e} {e} {2} {0} {} {1} {} {0} +E {5930} {w} {w} {8} {0} {} {1} {} {0} + +R {5932} {0} {} {Before a Steep Climb} {} {To the north, the grassy landscape swerves up steeply towards the heavens. Tall, thick strands of green grass intermittent with blooming shrubs, and various yellow, blue, white, and purple flowers dominate the landscape. All around the vast sea of rolling green hills spreads through the land.} {The Cairhien Hills} {} {} {} {1} {} +E {5933} {n} {n} {1} {0} {} {1} {} {0} +E {5931} {w} {w} {8} {0} {} {1} {} {0} +E {6241} {d} {d} {32} {0} {} {1} {} {0} + +R {5933} {0} {} {Climbing a Steep Hill} {} {Rising steeply from the south, an enormous hill climbs into the sky. Many long strands of green grass appear to clutch the earth tightly as they lean on the hill's incline. Loose rock in the soil roll down the hill with a rustle against the grass. The wind creates a howling sound as it climbs over the steepest, impassable portion to the east.} {The Cairhien Hills} {} {} {} {1} {} +E {5934} {w} {w} {8} {0} {} {1} {} {0} +E {5932} {s} {s} {4} {0} {} {1} {} {0} +E {5948} {u} {u} {16} {0} {} {1} {} {0} + +R {5934} {0} {} {By a Ridge} {D} {An odd, half-moon shaped ridge rises up towards the west. All around tall, yellow-green grass stirs with the wind. A trail of crushed grass leads east, markings quite similar to those of a heavy wagon. To the north and south stretches of rolling land spreads out, while to the east a steep incline leads up a hill.} {The Cairhien Hills} {} {} {} {1} {} +E {5933} {e} {e} {2} {0} {} {1} {} {0} +E {5935} {w} {w} {8} {0} {} {1} {} {0} +E {5931} {s} {s} {4} {0} {} {1} {} {0} +E {5947} {u} {u} {16} {0} {} {1} {} {0} + +R {5935} {0} {} {Across a Ridge} {} {Sloping up from the north, tall layers of grass cover the northern face of the ridge, making it too slick a climb even for the most sure-footed goat. To the south, a steep drop of unstable dirt leads towards the shadowed fields below. Dandelions and sunflowers run along the southern edge of the ridge before the drop. Footprints through the grass mark the presence of small critters in the hills.} {The Cairhien Hills} {} {} {} {1} {} +E {5934} {e} {e} {2} {0} {} {1} {} {0} +E {5936} {w} {w} {8} {0} {} {1} {} {0} + +R {5936} {0} {} {Along a Ridge} {} {An oddly shaped protrusion from the grassy surface, the ridge appears quite abnormal. To the north, the ridge forms a line between two hills, while to the south there is a solid mound of rocky dirt. Thick layers of tall grass cover the expanse of the ridge, except along its southern face which is sparse in much vegetation.} {The Cairhien Hills} {} {} {} {1} {} +E {5935} {e} {e} {2} {0} {} {1} {} {0} +E {5937} {w} {w} {8} {0} {} {1} {} {0} + +R {5937} {0} {} {Next to a Ridge} {} {To the north the grassy land rolls up a large hill where a stunted, brown tree can be seen. To the east is a ridge, which curves around to the north. The southern portion of the hill has eroded away leaving only unstable dirt. The grass grows taller than the flowers all around.} {The Cairhien Hills} {} {} {} {1} {} +E {5936} {e} {e} {2} {0} {} {1} {} {0} +E {5938} {w} {w} {8} {0} {} {1} {} {0} +E {5928} {s} {s} {4} {0} {} {1} {} {0} +E {5944} {u} {u} {16} {0} {} {1} {} {0} + +R {5938} {0} {} {Amongst the Bluegrass} {} {All around, short dark patches of blue grass are found randomly amongst the tall green grass of the hills. The tips and edge of some bluegrasses are white, where animals or the wind have nicked off a portion. The firmly rooted bluegrass rustles quietly compared to the loud swishing of the taller green grass as breezes blow through the area.} {The Cairhien Hills} {} {} {} {1} {} +E {5937} {e} {e} {2} {0} {} {1} {} {0} +E {5939} {w} {w} {8} {0} {} {1} {} {0} +E {5927} {s} {s} {4} {0} {} {1} {} {0} + +R {5939} {0} {} {Before a Rise} {} {Gradually the green field of grass begins to slope upwards to the north. Sticks and small clumps of dirt left astray by animals lie across the field in close proximity to burrows. The long yellow-green strands of grass rustle as their roots are moved by the local fauna.} {The Cairhien Hills} {} {} {} {1} {} +E {5942} {n} {n} {1} {0} {} {1} {} {0} +E {5938} {e} {e} {2} {0} {} {1} {} {0} +E {5940} {w} {w} {8} {0} {} {1} {} {0} +E {5926} {s} {s} {4} {0} {} {1} {} {0} + +R {5940} {0} {} {A Curving Slope} {} {Sloping down from the north, the view along the inclination of the hill is a vast sea of rolling green terrain. The slope is wide and gradual around the girth of the hill, whose surface is mixed with small shrubs and colorful flowers. The cry of birds can be heard from overhead.} {The Cairhien Hills} {} {} {} {1} {} +E {5941} {n} {n} {1} {0} {} {1} {} {0} +E {5939} {e} {e} {2} {0} {} {1} {} {0} +E {5925} {s} {s} {4} {0} {} {1} {} {0} + +R {5941} {0} {} {A Domed Peak} {} {Sloping upwards to the west, a bowl shaped peak curves around to the south. The north and western slopes drop steeply. Tall green-yellow grass dances with each gust of wind rising over the hill. Clumps of rocky soil result in areas of sparsely grown grass.} {The Cairhien Hills} {} {} {} {1} {} +E {5952} {n} {n} {1} {0} {} {1} {} {0} +E {5942} {e} {e} {2} {0} {} {1} {} {0} +E {5940} {s} {s} {4} {0} {} {1} {} {0} + +R {5942} {0} {} {A Gradual Rise} {} {Rising from the east, the terrain has formed a narrow path up towards the dome shaped peak to the west. Sharp rocks are littered across the slope, which becomes increasingly steep towards the west. To the north a dangerous drop blocks further passage.} {The Cairhien Hills} {} {} {} {1} {} +E {5943} {e} {e} {2} {0} {} {1} {} {0} +E {5941} {w} {w} {8} {0} {} {1} {} {0} +E {5939} {s} {s} {4} {0} {} {1} {} {0} + +R {5943} {0} {} {Blooming Shrubs} {} {A variety of shrubs are clustered together for several spans. A plethora of white, pink, and other flower petals rest at the base of the shrubs, where the wind has blown them off of the branches. The dense clumps of shrubs make the surrounding grass sparse and thin for a distance away, and form a natural barrier to the south. The earth slopes to the west.} {The Cairhien Hills} {} {} {} {1} {} +E {5950} {n} {n} {1} {0} {} {1} {} {0} +E {5944} {e} {e} {2} {0} {} {1} {} {0} +E {5942} {w} {w} {8} {0} {} {1} {} {0} + +R {5944} {0} {} {A Small Tree on a Hill} {} {A short twisted tree grows at the western peak of the hill. Its large overhanging canopy shelters the short green grass below. Green leaves tumble towards the ground whenever a light breeze passes over the hill, coming to rest gently on the tips of the greeny-yellow strands of grass. The hill slopes gradually downwards to the east, west, and south.} {The Cairhien Hills} {} {} {} {1} {} +E {5949} {n} {n} {1} {0} {} {1} {} {0} +E {5945} {e} {e} {2} {0} {} {1} {} {0} +E {5943} {w} {w} {8} {0} {} {1} {} {0} +E {5937} {d} {d} {32} {0} {} {1} {} {0} + +R {5945} {0} {} {A Path Between Two Hills} {} {Nudged between two hills, a span of leveled grass winds around them to the west and east. Lush green grass slopes downwards from the west and east, eventually joining the flowers and shrubs at the border of the hill. Strong breezes rush up and over the hills into this small valley, blowing at the stalks of flowers and grass.} {The Cairhien Hills} {} {} {} {1} {} +E {5946} {e} {e} {2} {0} {} {1} {} {0} +E {5944} {w} {w} {8} {0} {} {1} {} {0} + +R {5946} {0} {} {Over a Hill} {} {Adjusting to the curvature of the land, grass climbs over the hill. A small, lonely ant hill stands towards the peak. It has long since been abandoned, and its earthen remnants are scattered across the ground in clumps. Pretty purple flowers encircle the ruins.} {The Cairhien Hills} {} {} {} {1} {} +E {5947} {e} {e} {2} {0} {} {1} {} {0} +E {5945} {w} {w} {8} {0} {} {1} {} {0} + +R {5947} {0} {} {Leveled Field} {} {A small portion of flat terrain stands in sharp contrast to the rolling hills all around. The petals of blooming flowers twirl around in circles as wind makes their stalks come alive with movement. Footprints and crushed grass mark the presents of other life in the hills. To the north, the shadow of a dark ridge severs light.} {The Cairhien Hills} {} {} {} {1} {} +E {5948} {e} {e} {2} {0} {} {1} {} {0} +E {5946} {w} {w} {8} {0} {} {1} {} {0} +E {5934} {d} {d} {32} {0} {} {1} {} {0} + +R {5948} {0} {} {An Open Field} {} {Small gusts of wind send pollen and grass tumbling through the air, coming to rest a short distance from their origin. The tall grasses tickle each other as they move with the breeze. The rich, flourishing field is filled with layers of green and yellow grasses.} {The Cairhien Hills} {} {} {} {1} {} +E {5947} {w} {w} {8} {0} {} {1} {} {0} +E {5933} {d} {d} {32} {0} {} {1} {} {0} + +R {5949} {0} {} {Below the Ridge Peak} {} {The short grass gives way to a rising curvature as the ridge rises to a pointed peak. Trails along the slope of the ridge indicate the tumbling of rock or dirt fragments, which now rest at the foot of the slope. The grass begins to grow higher towards the south as the light bathes the fields of green in warmth.} {The Cairhien Hills} {} {} {} {1} {} +E {5950} {w} {w} {8} {0} {} {1} {} {0} +E {5944} {s} {s} {4} {0} {} {1} {} {0} + +R {5950} {0} {} {Beyond a Ridge} {} {The land is dark, drawn into shadow by the gargantuan, steep ridge to the north. The ridge is an unavoidable landmark, a necessary burden that must be taken. To the south the grass begins to grow longer as the shadow recedes to light. The sky and view of landscape, while blocked to the north, opens to the south where it gives way to vast, rolling, green hills.} {The Cairhien Hills} {} {} {} {1} {} +E {5955} {n} {n} {1} {0} {} {1} {} {0} +E {5949} {e} {e} {2} {0} {} {1} {} {0} +E {5951} {w} {w} {8} {0} {} {1} {} {0} +E {5943} {s} {s} {4} {0} {} {1} {} {0} + +R {5951} {0} {} {Approaching a Ridge} {} {Sheltered by the overhanging ridge to the north, the grass is short having given up its futile attempt for light during most of the day and night. An occasional blooming bud peers out from stalks like a pale eye, in stark contrast to the relative dimness of the land. To the south, the land expands into rolling hills.} {The Cairhien Hills} {} {} {} {1} {} +E {5954} {n} {n} {1} {0} {} {1} {} {0} +E {5950} {e} {e} {2} {0} {} {1} {} {0} +E {5952} {w} {w} {8} {0} {} {1} {} {0} + +R {5952} {0} {} {Beneath the Shadow of a Ridge} {} {A looming steep ridge tints the land with its shadow of darkness. The grass is pale, almost sickly, and there are few other shrubs, trees, or any vegetation to be seen. To the north the ridge blocks the skyline, while the southern view is an open expanse of hills.} {The Cairhien Hills} {} {} {} {1} {} +E {5953} {n} {n} {1} {0} {} {1} {} {0} +E {5951} {e} {e} {2} {0} {} {1} {} {0} +E {5941} {s} {s} {4} {0} {} {1} {} {0} + +R {5953} {0} {} {Near a Peak} {} {Large and small fragments of rock are littered across the narrow span of ridge, seemingly from the high rocky top of the peak to the west. The green, narrow ridges expand out to the west where it peaks, and further off east. The land beyond the ridge appears to be dark as its looming shadow is dispersed. This high atop the ridge, a great view of the rolling landscape can be seen.} {The Cairhien Hills} {} {} {} {1} {} +E {5962} {n} {n} {1} {0} {} {1} {} {0} +E {5954} {e} {e} {2} {0} {} {1} {} {0} +E {5964} {w} {w} {8} {0} {} {1} {} {0} +E {5952} {s} {s} {4} {0} {} {1} {} {0} + +R {5954} {0} {} {A Slight Rise} {} {Rising gradually to the west, the western peak of the ridge juts out from the surface like a spiraling tower. To the north and south, the grass and small blooming shrubs cling tightly to the soil, exposing their roots as the terrain descends. An occasional swish and crumble echoes from atop the ridge as a rock tumbles down one of the slopes.} {The Cairhien Hills} {} {} {} {1} {} +E {5961} {n} {n} {1} {0} {} {1} {} {0} +E {5955} {e} {e} {2} {0} {} {1} {} {0} +E {5953} {w} {w} {8} {0} {} {1} {} {0} +E {5951} {s} {s} {4} {0} {} {1} {} {0} + +R {5955} {0} {} {Across a Ridge} {} {Stretching across the land like a barrier, a narrow ridge covered with thick, short grass reaches out to the west and east. Flowers all along the ridge wilt from the weight of moist puddles of dew on their petals. The high ridge casts a shadow on the land below.} {The Cairhien Hills} {} {} {} {1} {} +E {5960} {n} {n} {1} {0} {} {1} {} {0} +E {5956} {e} {e} {2} {0} {} {1} {} {0} +E {5954} {w} {w} {8} {0} {} {1} {} {0} +E {5950} {s} {s} {4} {0} {} {1} {} {0} + +R {5956} {0} {} {Along a Green Ridge} {} {Rising steeply from the north and west, the land juts up. Spreading far into the distance, only a few green hills reach this immense height. To the east and south the hill drops nearly vertically several spans below. The wind blows harshly at this altitude, sending grass and dirt tumbling through the air. Grass with strong roots swish violently in the breeze.} {The Cairhien Hills} {} {} {} {1} {} +E {5959} {n} {n} {1} {0} {} {1} {} {0} +E {5957} {e} {e} {2} {0} {} {1} {} {0} +E {5955} {w} {w} {8} {0} {} {1} {} {0} + +R {5957} {0} {} {A Curving Cliff Edge} {} {Rising steeply from the north and west, the land juts up as one of the highest points in the Cairhien Hills. Spreading far into the distance, only a few green hills reach this immense height. To the east and south the hill drops nearly vertically several spans below. The wind blows harshly at this altitude, sending grass and dirt flipping through the air.} {The Cairhien Hills} {} {} {} {1} {} +E {5958} {n} {n} {1} {0} {} {1} {} {0} +E {5956} {w} {w} {8} {0} {} {1} {} {0} + +R {5958} {0} {} {The Flat Field} {} {A hill begins to rise off in the distance to the north. Surrounding the immediate terrain, a patch of willow trees are spread out across the grassy field. Loose leaves and twigs whirl off with hard breezes, littering debris across the field. Off in the distance, a hilly landscape can be seen.} {The Cairhien Hills} {} {} {} {1} {} +E {5959} {w} {w} {8} {0} {} {1} {} {0} +E {5957} {s} {s} {4} {0} {} {1} {} {0} +E {5967} {u} {u} {16} {0} {} {1} {} {0} + +R {5959} {0} {} {A Patch of Purple Needlegrass} {} {To the north a gradual rise heads up the hill, while to the west another steep hill dominates the scenery. In sharp contrast to the hilly terrain, this portion of land is flat. Amongst the yellow-green grass of the hills grows patches of purple needle grass, some of which appear to be quite dark, if not black.} {The Cairhien Hills} {} {} {} {1} {} +E {5958} {e} {e} {2} {0} {} {1} {} {0} +E {5960} {w} {w} {8} {0} {} {1} {} {0} +E {5956} {s} {s} {4} {0} {} {1} {} {0} +E {5968} {u} {u} {16} {0} {} {1} {} {0} + +R {5960} {0} {} {Shadow of a Hill} {} {An immensely steep hill looms off to the north, casting a large shadow over the terrain. A few flowers wilt in the shadow of the hill amongst the short grass. The sky is blocked nearly completely to the north by the girth and height of the large hill, while the south opens to rolling hills.} {The Cairhien Hills} {} {} {} {1} {} +E {5959} {e} {e} {2} {0} {} {1} {} {0} +E {5961} {w} {w} {8} {0} {} {1} {} {0} +E {5955} {s} {s} {4} {0} {} {1} {} {0} + +R {5961} {0} {} {Before a Steep Incline} {} {Rising steeply to the north, a large hill blocks further passage. Small patches of grass appear to be missing from the hill where rocks have surfaced and fallen. The uneven ground provides evidence of a vast series of tunnels stretching south from the steep hill.} {The Cairhien Hills} {} {} {} {1} {} +E {5960} {e} {e} {2} {0} {} {1} {} {0} +E {5962} {w} {w} {8} {0} {} {1} {} {0} +E {5954} {s} {s} {4} {0} {} {1} {} {0} + +R {5962} {0} {} {Nearing a Small Hill} {} {Red, yellow, blue, and purple flowers sway dwarfed amongst the tall grasses. A shallow incline rises to the north where a small hill blocks the view of the northern horizon. Small portions of crushed grass mark the trail of animals around up the hills.} {The Cairhien Hills} {} {} {} {1} {} +E {5961} {e} {e} {2} {0} {} {1} {} {0} +E {5963} {w} {w} {8} {0} {} {1} {} {0} +E {5953} {s} {s} {4} {0} {} {1} {} {0} +E {5971} {u} {u} {16} {0} {} {1} {} {0} + +R {5963} {0} {} {Across a Field} {} {The field is rich with shimmering yellow and green grass, some of which are still moist with dew. Quiet rustles reveal the presence of animals, as well as chirping and various squeaks echoing in the distance.} {The Cairhien Hills} {} {} {} {1} {} +E {5965} {n} {n} {1} {0} {} {1} {} {0} +E {5962} {e} {e} {2} {0} {} {1} {} {0} +E {5964} {s} {s} {4} {0} {} {1} {} {0} + +R {5964} {0} {} {A Rocky Peak} {} {The short to mid-sized yellow-green grass of the ridge begins to recede as the rise inclines to a blue-gray rocky slabbed peak. Clouds pass from overhead, some so low that they seem to be pierced by the rocky point. Loud cracks and rumbles echo about the ridge as a fragment of rock tumbles down.} {The Cairhien Hills} {} {} {} {1} {} +E {5963} {n} {n} {1} {0} {} {1} {} {0} +E {5953} {e} {e} {2} {0} {} {1} {} {0} + +R {5965} {0} {} {Near a Small Hill} {} {Rising slowly to the east, a small hill stands meekly. The hill is covered in layers of grass giving it a fuzzy appearance. Running along the middle of the hill, a collapsed channel of burrows seems to have been abandoned, and makes for treacherous footing. Fragments of wild flowers, with their petals spread sporadically over the dirt trail, rest upon the trail like those over a tomb.} {The Cairhien Hills} {} {} {} {1} {} +E {5966} {n} {n} {1} {0} {} {1} {} {0} +E {5963} {s} {s} {4} {0} {} {1} {} {0} + +R {5966} {0} {} {Around a Hill} {} {Two looming hills rise steeply from the northwest and southeast. The hills are covered densely with long, thin strands of green and yellow grass, displaced only with small shrubs blooming red and white flowers, found towards the base of the hills. The wind pulsates in a rhythm, sending loose grass and residue dancing in the air.} {The Cairhien Hills} {} {} {} {1} {} +E {5965} {s} {s} {4} {0} {} {1} {} {0} +E {5972} {u} {u} {16} {0} {} {1} {} {0} + +R {5967} {0} {} {Down a Hill} {} {The thick roots of the tall, yellow-green grasses and twig-like shrubs are exposed from the steep slope of the hill. Sparse circles of grass appear frequently around the hills, where animals have burrowed caverns for their homes. The grasses sway hypnotically as they are touched by the gentle breezes, which carry the smell and noise of animals.} {The Cairhien Hills} {} {} {} {1} {} +E {5968} {w} {w} {8} {0} {} {1} {} {0} +E {5958} {d} {d} {32} {0} {} {1} {} {0} + +R {5968} {0} {} {Along a Slope} {} {Gently descending towards the southwest, the ground gradually meets a plateau before ascending up other hills. Wild indigos and short stalked sunflowers grow intermittently amongst the high grass covering the slope. An expanse of rolling hills can be made out just in the distance.} {The Cairhien Hills} {} {} {} {1} {} +E {5967} {e} {e} {2} {0} {} {1} {} {0} +E {5969} {w} {w} {8} {0} {} {1} {} {0} +E {5959} {d} {d} {32} {0} {} {1} {} {0} + +R {5969} {0} {} {Across the Grass} {} {Gradually the ground has leveled out, only to rise again a few spans to the north. Strands of green or yellow tinged grass stand idly, or sway against the breeze all across the rich lands. Small brown and green shrubs grow sporadically amongst the grass. The sky opens up far in the distance, blocked only by the large hills.} {The Cairhien Hills} {} {} {} {1} {} +E {5968} {e} {e} {2} {0} {} {1} {} {0} +E {5970} {w} {w} {8} {0} {} {1} {} {0} +E {5974} {u} {u} {16} {0} {} {1} {} {0} + +R {5970} {0} {} {By a Small Hill} {} {A little hill climbs steadily to the west, stretching up towards the sky. The cry or chirp of various birds can be heard from a distance, and occasionally a grassy nest is nestled tightly in some of the shrubs. The beautiful blooming buds of flowers and shrubs provide contrast to the regularity of the grass which stretches out all over the hills. A ridge to the north above runs parallel to the hill, leading to higher ground.} {The Cairhien Hills} {} {} {} {1} {} +E {5969} {e} {e} {2} {0} {} {1} {} {0} +E {5971} {w} {w} {8} {0} {} {1} {} {0} + +R {5971} {0} {} {Over a Small Hill} {} {Just a short distance from the flattened portions of grassy fields to the west, south, or east, the small hill has come to its peak. Lying near the center of the peak of the hill is an abandoned burrow. The dirt of the burrow has been carelessly displaced, exposing many channels dug from the origin. The grasses and flowers surrounding the burrow are broken at the stems, or flattened as if they were trampled.} {The Cairhien Hills} {} {} {} {1} {} +E {5972} {n} {n} {1} {0} {} {1} {} {0} +E {5970} {e} {e} {2} {0} {} {1} {} {0} +E {5962} {d} {d} {32} {0} {} {1} {} {0} + +R {5972} {0} {} {Through the Grass} {} {Rustling grass breaks the silence of the hills, as the waist-high stilted bodies sway in wave-like motions. Tufts of blue, red, and yellow petals resonate gracefully above their stems, which reach just below the tip of the surrounding grass. The hilly landscape stretches out as far as the eye can see in lumpy bowl-shaped masses.} {The Cairhien Hills} {} {} {} {1} {} +E {5973} {e} {e} {2} {0} {} {1} {} {0} +E {5971} {s} {s} {4} {0} {} {1} {} {0} +E {5966} {d} {d} {32} {0} {} {1} {} {0} + +R {5973} {0} {} {A Small Rise} {} {A stunted hill rises subtly, like a bump in the ground. Small rocks and pebbles taint the rich earth of the hills, causing weeds, flowers, and shrubs to curl their roots around and beneath them. Tiny circular patches of grass appear to be missing where animals have burrowed into the rise. The cries of birds echo high above the hills. From this point the hills descend in rolling waves of grassy earth.} {The Cairhien Hills} {} {} {} {1} {} +E {5974} {e} {e} {2} {0} {} {1} {} {0} +E {5972} {w} {w} {8} {0} {} {1} {} {0} + +R {5974} {0} {} {Beginning of a Rise} {} {A steep rise begins its ascent towards the east, where the summit of a large hill curves above the horizon. A trail of trampled grass runs east, up the steep incline of the hill towards it summit. The green-yellow grass quivers along the length of the rise, giving way only to small, brown shrubs. The hill descends off towards the west and south.} {The Cairhien Hills} {} {} {} {1} {} +E {5975} {e} {e} {2} {0} {} {1} {} {0} +E {5973} {w} {w} {8} {0} {} {1} {} {0} +E {5969} {d} {d} {32} {0} {} {1} {} {0} + +R {5975} {0} {} {A Steep Rise} {} {Green-yellow grass winds around the girth of the hill, as the terrain rises steeply towards the east. Gray or brown rocks are littered in the soil, sunken into the surface of the ground, or completely surfaced and dry. The grass rustles with the high-pitched squeaks of small animals who have claimed this hill as their home. The steepness of the slope makes for hard going, and the only clear ways across it are to the west or to climb up.} {The Cairhien Hills} {} {} {} {1} {} +E {5974} {w} {w} {8} {0} {} {1} {} {0} + +R {5976} {0} {} {Coach Stop Outside the Southern Wall of Cairhien} {} {The road outside Cairhien is hard-packed dirt and well-rutted by the wagons of merchants and travellers. A short distance to the west stands the city's southern gate. The road continues east along the southern wall.} {Cairhien Province} {} {} {} {1} {} +E {5977} {e} {e} {2} {0} {} {1} {} {0} +E {5479} {w} {w} {8} {0} {} {1} {} {0} + +R {5977} {0} {} {Outside Cairhien} {} {Extending east and west from here, the hard-packed dirt road hugs the outside of the city wall of Cairhien. Some distance to the east is Kinslayer's Dagger and a barren pass to the Spine of the World. The southern gate of the city is not far to the west.} {Cairhien Province} {} {} {} {1} {} +E {5978} {e} {e} {2} {0} {} {1} {} {0} +E {5976} {w} {w} {8} {0} {} {1} {} {0} + +R {5978} {0} {} {Along Cairhien's Outer Wall} {} {Far to the east looms the peak of Kinslayer's Dagger. The dirt road extends east and west from here, keeping close to Cairhien's southern city wall.} {Cairhien Province} {} {} {} {1} {} +E {5979} {e} {e} {2} {0} {} {1} {} {0} +E {5977} {w} {w} {8} {0} {} {1} {} {0} + +R {5979} {0} {} {Dirt Road Outside Cairhien} {} {The southern gate of Cairhien stands a good distance west along this well-travelled dirt road. Heading east, the road leads towards Kinslayer's Dagger and the pass into the Spine of the World.} {Cairhien Province} {} {} {} {1} {} +E {5980} {e} {e} {2} {0} {} {1} {} {0} +E {5978} {w} {w} {8} {0} {} {1} {} {0} + +R {5980} {0} {} {Nearing a Bend in the Dirt Road} {} {A short distance to the east, the road curves around the city of Cairhien and heads north. Travelling west along the road leads to the Province of Cairhien outside of the city's southern gate. The peak of Kinslayer's Dagger can be seen in the distance to the east.} {Cairhien Province} {} {} {} {1} {} +E {5981} {e} {e} {2} {0} {} {1} {} {0} +E {5979} {w} {w} {8} {0} {} {1} {} {0} + +R {5981} {0} {} {A Bend in the Road Around Cairhien} {} {The southern gates of Cairhien, a good distance to the west from here, can not be seen. The many wagon-ruts on the hard-packed dirt are evidence of number of travellers and traders that journey to and from Cairhein. The road bends around the outer wall of Cairhien here, and leads to the north and to the west.} {Cairhien Province} {} {} {} {1} {} +E {5982} {n} {n} {1} {0} {} {1} {} {0} +E {5980} {w} {w} {8} {0} {} {1} {} {0} + +R {5982} {0} {} {Cairhien Road} {} {A simple, narrow road heads north away from the Cairhien Province. The Spine of the World can be seen rising up far to the east. Kinslayer's Dagger juts up into the sky as well. In the distance, the sound of rushing water can be heard, most likely from the River Gaelin which should be directly north of here.} {Kinslayer's Dagger} {} {} {} {1} {} +E {5983} {n} {n} {1} {0} {} {1} {} {0} +E {5981} {s} {s} {4} {0} {} {1} {} {0} + +R {5983} {0} {} {Cairhien Road} {} {This simple, rutted road runs in a perfectly straight line north and south. Far to the north it crosses the River Gaelin. To the south it leads into the Cairhien Province. All along the eastern side of the road are small thickets of oak and leatherleaf. Birds flit between the branches, chirping happily to themselves.} {Kinslayer's Dagger} {} {} {} {1} {} +E {5984} {n} {n} {1} {0} {} {1} {} {0} +E {5993} {e} {e} {2} {0} {} {1} {} {0} +E {5982} {s} {s} {4} {0} {} {1} {} {0} + +R {5984} {0} {} {Cairhien Road} {} {On the eastern side of this road, trees sprout up. Their towering branches shade the road and the sounds of rustling leaves and chirping birds is carried on the gentle breeze. The Cairhien Road runs north and south from here. Far to the north it meets the River Gaelin.} {Kinslayer's Dagger} {} {} {} {1} {} +E {5985} {n} {n} {1} {0} {} {1} {} {0} +E {5994} {e} {e} {2} {0} {} {1} {} {0} +E {5983} {s} {s} {4} {0} {} {1} {} {0} + +R {5985} {0} {} {Cairhien Road} {} {This narrow road makes its way north and south from here. To the north it forks, heading to both the Spine of the World to the east and the River Gaelin to the far north. If one follows it south it eventually comes to the Cairhien Province. East of the road are small thickets of trees, providing shade and shelter for weary travelers.} {Kinslayer's Dagger} {} {} {} {1} {} +E {5986} {n} {n} {1} {0} {} {1} {} {0} +E {5995} {e} {e} {2} {0} {} {1} {} {0} +E {5984} {s} {s} {4} {0} {} {1} {} {0} + +R {5986} {0} {} {Fork in the Road} {} {Here the road forks to the north and east. It also heads to the south towards the Cairhien Province. The eastern fork heads straight as an arrow to the Spine of the World and Kinslayer's Dagger. Just to the north stands the impressive gates to the city of Cairhien. The rushing water of the River Gaelin can be heard from here.} {Kinslayer's Dagger} {} {} {} {1} {} +E {5987} {n} {n} {1} {0} {} {1} {} {0} +E {5996} {e} {e} {2} {0} {} {1} {} {0} +E {5985} {s} {s} {4} {0} {} {1} {} {0} + +R {5987} {0} {} {Before the Dragonwall Gate} {} {The impressive gates of Cairhien stand to the west here. The road continues to the north and south from here. To the north a small dock extends out onto the River Gaelin. To the south there is a fork in the road leading east towards Jangai Pass. East of here is a pleasant shady spot beneath a few oak and leatherleaf trees, which looks like a nice spot for a picnic.} {Kinslayer's Dagger} {} {} {} {1} {} +E {5988} {n} {n} {1} {0} {} {1} {} {0} +E {5997} {e} {e} {2} {0} {} {1} {} {0} +E {5352} {w} {w} {8} {0} {} {1} {} {0} +E {5986} {s} {s} {4} {0} {} {1} {} {0} + +R {5988} {0} {} {Outside Cairhien} {} {The road goes north past at a small wooden dock on the River Gaelin. The high city wall of Cairhien looms to the west. The road around Cairhien heads south where it eventually meets up with the Cairhien Province. Travel is easy along the riverbank to the east.} {Kinslayer's Dagger} {} {} {} {1} {} +E {5989} {n} {n} {1} {0} {} {1} {} {0} +E {5998} {e} {e} {2} {0} {} {1} {} {0} +E {5987} {s} {s} {4} {0} {} {1} {} {0} + +R {5989} {0} {} {A Small Dock on the River Gaelin} {} {The mighty River Gaelin lumbers past a small road here. The road lies to the south, just off the wooden dock. The walls of Cairhien stand to the west. With a sound water craft, it possible to travel east along the river.} {Kinslayer's Dagger} {} {} {} {1} {} +E {5990} {n} {n} {1} {0} {} {1} {} {0} +E {5999} {e} {e} {2} {0} {} {1} {} {0} +E {5988} {s} {s} {4} {0} {} {1} {} {0} + +R {5990} {0} {} {Outside the City Walls} {} {To the south a river dock abuts the road, straddling the river Gaelin where it flows towards Kinslayer's Dagger. The walls of the city of Cairhien are hard-by to the east, the tall walls not able to block out view of Cairhien's fabled Topless Towers.} {Kinslayer's Dagger} {} {} {} {1} {} +E {5991} {n} {n} {1} {0} {} {1} {} {0} +E {5989} {s} {s} {4} {0} {} {1} {} {0} + +R {5991} {0} {} {A Grove of Trees} {} {A small stand of oak trees grows outside the city walls of Cairhien, their branches towering high above the ground but not as high as the city walls. The pleasant shade provided by their outstretched limbs makes this place seem peaceful. Quiet chitterings of small birds can be heard as they fly to and from their nests high above.} {Kinslayer's Dagger} {} {} {} {1} {} +E {5992} {n} {n} {1} {0} {} {1} {} {0} +E {5990} {s} {s} {4} {0} {} {1} {} {0} + +R {5992} {0} {} {Outside the City Walls} {} {The outer walls of the city of Cairhien rise to the west, a hard reminder of the protection needed this close to Kinslayer's Dagger. A small grove of trees has been allowed to grow slightly to the south, and to the east the trees continue to block the way.} {Kinslayer's Dagger} {} {} {} {1} {} +E {5991} {s} {s} {4} {0} {} {1} {} {0} + +R {5993} {0} {} {Off the Road} {} {This grassy meadow is dotted with wildflowers and small shrubs. Birds chirp in the trees here and there. To the west is the Cairhien Road, running north and south past this spot. Towering trees gathered in small thickets dot the countryside all around, providing cool shade.} {Kinslayer's Dagger} {} {} {} {1} {} +E {5994} {n} {n} {1} {0} {} {1} {} {0} +E {6005} {e} {e} {2} {0} {} {1} {} {0} +E {5983} {w} {w} {8} {0} {} {1} {} {0} + +R {5994} {0} {} {Grassy Meadow} {} {Tall trees line the road which lies to the west. The narrow road, running north and south, is sheltered beneath the gnarled branches of the ancient trees. Birds chirp sweetly as they fly to and from their nests. Small woodland creatures scurry about in the underbrush. Far to the east the Dragonwall rises up, casting its shadow across the land.} {Kinslayer's Dagger} {} {} {} {1} {} +E {5995} {n} {n} {1} {0} {} {1} {} {0} +E {6004} {e} {e} {2} {0} {} {1} {} {0} +E {5984} {w} {w} {8} {0} {} {1} {} {0} +E {5993} {s} {s} {4} {0} {} {1} {} {0} + +R {5995} {0} {} {Sheltering Trees} {} {Towering trees form a circle here, sheltering a small clearing in the center. A clear pond rests in the middle of the clearing, its waters appear refreshing and inviting. Insects buzz above the water, their reflections clear in the unmarred surface of the pond.} {Kinslayer's Dagger} {} {} {} {1} {} +E {5996} {n} {n} {1} {0} {} {1} {} {0} +E {6003} {e} {e} {2} {0} {} {1} {} {0} +E {5985} {w} {w} {8} {0} {} {1} {} {0} +E {5994} {s} {s} {4} {0} {} {1} {} {0} + +R {5996} {0} {} {A Well-Travelled Road} {} {Thin fir trees and majestic towering oaks line both sides of this straight road. Leaves and fir needles cover the ground cushioning the hard bits of rock and clay underneath. To the west the road forks to the north and south and it continues on its steady trail to the east.} {Kinslayer's Dagger} {} {} {} {1} {} +E {5997} {n} {n} {1} {0} {} {1} {} {0} +E {6002} {e} {e} {2} {0} {} {1} {} {0} +E {5986} {w} {w} {8} {0} {} {1} {} {0} +E {5995} {s} {s} {4} {0} {} {1} {} {0} + +R {5997} {0} {} {A Small Thicket} {} {Tall oak and leatherleaf trees grow close together in this small thicket off the Cairhien Road. The grass is soft and lush, carpeting the ground in a sea of deep green. Small birds chirp happily in their nests high above. A few small creatures have also made their home in a tree stump nearby.} {Kinslayer's Dagger} {} {} {} {1} {} +E {5998} {n} {n} {1} {0} {} {1} {} {0} +E {6001} {e} {e} {2} {0} {} {1} {} {0} +E {5987} {w} {w} {8} {0} {} {1} {} {0} +E {5996} {s} {s} {4} {0} {} {1} {} {0} + +R {5998} {0} {} {On the Bank of the River Gaelin} {} {The sandy shore of the River Gaelin leads gently into the flowing waters. The clear blue water flows swiftly past, running under a dock to the west. Grassy fields extend to the south, dotted with small thickets of oak and leatherleaf. To the west, the Cairhien Road ends at a sturdy wooden dock.} {Kinslayer's Dagger} {} {} {} {1} {} +E {5999} {n} {n} {1} {0} {} {1} {} {0} +E {6000} {e} {e} {2} {0} {} {1} {} {0} +E {5988} {w} {w} {8} {0} {} {1} {} {0} +E {5997} {s} {s} {4} {0} {} {1} {} {0} + +R {5999} {0} {} {River Gaelin} {} {The river runs deep here, and although the water is clear it is impossible to see all the way to its sandy bottom. To the south, the bank gently slopes upward into a grassy meadow. The current flows swiftly to the west, running cold and gurgling as it goes along.} {Kinslayer's Dagger} {} {} {} {1} {} +E {6025} {e} {e} {2} {0} {} {1} {} {0} +E {5989} {w} {w} {8} {0} {} {1} {} {0} +E {5998} {s} {s} {4} {0} {} {1} {} {0} + +R {6000} {0} {} {Bank of the River Gaelin} {} {To the north, the River Gaelin flows past the sandy bank. Its cold clear waters rush swiftly to the west. Far to the east lies the Spine of the World, from which the river is born. To the south the plains stretch out, dotted with thickets of oak and leatherleaf in some places.} {Kinslayer's Dagger} {} {} {} {1} {} +E {6025} {n} {n} {1} {0} {} {1} {} {0} +E {6011} {e} {e} {2} {0} {} {1} {} {0} +E {5998} {w} {w} {8} {0} {} {1} {} {0} +E {6001} {s} {s} {4} {0} {} {1} {} {0} + +R {6001} {0} {} {Sparse Thicket} {} {Tall trees are spaced far apart in this sparse thicket. Their leathery leaves rustle in a whispering breeze. The grass here is lush and green, and appears soft. Birds soar through the treetops, twittering at each other in greeting. Other forest creatures skulk in the shadows, hiding in the brush.} {Kinslayer's Dagger} {} {} {} {1} {} +E {6000} {n} {n} {1} {0} {} {1} {} {0} +E {6010} {e} {e} {2} {0} {} {1} {} {0} +E {5997} {w} {w} {8} {0} {} {1} {} {0} +E {6002} {s} {s} {4} {0} {} {1} {} {0} + +R {6002} {0} {} {A Well-Travelled Road} {} {This east-west road is frequented mostly by peddlers seeking business among the Aiel beyond the Dragonwall. Not many others are welcome into their lands, but the ruts from wagon wheels and carts mark this as a well travelled thoroughfare. A few miles north the River Gaelin runs by, heading west out of its source high in the mountains.} {Kinslayer's Dagger} {} {} {} {1} {} +E {6001} {n} {n} {1} {0} {} {1} {} {0} +E {6009} {e} {e} {2} {0} {} {1} {} {0} +E {5996} {w} {w} {8} {0} {} {1} {} {0} +E {6003} {s} {s} {4} {0} {} {1} {} {0} + +R {6003} {0} {} {Sparse Forest} {} {Widely spaced trees dot this otherwise grass covered expanse. Tracks of various animals indicate that this is a much visited area, perhaps as a place to lie in the sun. Thin stands of trees lie to the west and south, while becoming more dense to the east. To the north the trees are are spaced widely apart.} {Kinslayer's Dagger} {} {} {} {1} {} +E {6002} {n} {n} {1} {0} {} {1} {} {0} +E {6008} {e} {e} {2} {0} {} {1} {} {0} +E {5995} {w} {w} {8} {0} {} {1} {} {0} +E {6004} {s} {s} {4} {0} {} {1} {} {0} + +R {6004} {0} {} {Thinning in the Trees} {} {Tall trees can be seen growing in all directions. Their sheltering branches provide peaceful shade and a respite from the burning sun. Small, colorful birds sit in the branches, chirping merrily to themselves. In the east, the Dragonwall can be seen looming high above.} {Kinslayer's Dagger} {} {} {} {1} {} +E {6003} {n} {n} {1} {0} {} {1} {} {0} +E {6007} {e} {e} {2} {0} {} {1} {} {0} +E {5994} {w} {w} {8} {0} {} {1} {} {0} +E {6005} {s} {s} {4} {0} {} {1} {} {0} + +R {6005} {0} {} {Towering Trees} {} {Giant trees grow all around here. To the south they are so densely packed that it is impossible to pass between them. The grass underfoot is soft and luxuriant, growing richly in this fertile region. In the distance to the east, the Spine of the World towers high above the treetops.} {Kinslayer's Dagger} {} {} {} {1} {} +E {6004} {n} {n} {1} {0} {} {1} {} {0} +E {6006} {e} {e} {2} {0} {} {1} {} {0} +E {5993} {w} {w} {8} {0} {} {1} {} {0} + +R {6006} {0} {} {A Small Clearing} {} {Here there is a small break in the trees, providing a large open space in the center. It looks like a nice area to set up camp, or rest for a time after extended traveling. Tracks from many small creatures can be seen crossing the clearing in all directions. The sound of leaves rustling can be heard all around as the wind whispers through the branches of the trees to the south. Remnants of a large group of horsed men and some smouldering camp fires can be seen.} {Kinslayer's Dagger} {} {} {} {1} {} +E {6007} {n} {n} {1} {0} {} {1} {} {0} +E {6005} {w} {w} {8} {0} {} {1} {} {0} + +R {6007} {0} {} {Grassy Field} {} {This rolling field of grass is dotted with colorful wildflowers. Honeybees buzz from flower to flower, collecting their sweet nectar before moving on to the next. The grass sways slightly in the breeze, which smells faintly of the fresh flowers and healthy grass.} {Kinslayer's Dagger} {} {} {} {1} {} +E {6008} {n} {n} {1} {0} {} {1} {} {0} +E {6016} {e} {e} {2} {0} {} {1} {} {0} +E {6004} {w} {w} {8} {0} {} {1} {} {0} +E {6006} {s} {s} {4} {0} {} {1} {} {0} + +R {6008} {0} {} {Thin Forest} {} {Towering oak trees grow here and there in this sparse thicket. To the north a trail can be seen making its way east and west across the land. In the distance to the east the Spine of the World juts up, casting shadows across the valley. Kinslayer's Dagger can be seen stabbing into the sky as well.} {Kinslayer's Dagger} {} {} {} {1} {} +E {6009} {n} {n} {1} {0} {} {1} {} {0} +E {6015} {e} {e} {2} {0} {} {1} {} {0} +E {6003} {w} {w} {8} {0} {} {1} {} {0} +E {6007} {s} {s} {4} {0} {} {1} {} {0} + +R {6009} {0} {} {A Well-Travelled Road} {} {The wide road heads both east and west here. Its unbroken surface travels in a straight line directly toward Kinslayer's Dagger and the Spine of the World. A short distance to the north of the road, the River Gaelin flows past. Small thickets of leatherleaf dot the countryside, creating shade and homes for various creatures.} {Kinslayer's Dagger} {} {} {} {1} {} +E {6010} {n} {n} {1} {0} {} {1} {} {0} +E {6014} {e} {e} {2} {0} {} {1} {} {0} +E {6002} {w} {w} {8} {0} {} {1} {} {0} +E {6008} {s} {s} {4} {0} {} {1} {} {0} + +R {6010} {0} {} {Off the Road} {} {Directly to the south, a road runs straight into the Spine of the World, passing beneath Kinslayer's Dagger. To the east the ground becomes hilly as it leads into the mountains. To the north, the sound of rushing water can be heard.} {Kinslayer's Dagger} {} {} {} {1} {} +E {6011} {n} {n} {1} {0} {} {1} {} {0} +E {6013} {e} {e} {2} {0} {} {1} {} {0} +E {6001} {w} {w} {8} {0} {} {1} {} {0} +E {6009} {s} {s} {4} {0} {} {1} {} {0} + +R {6011} {0} {} {Sandy Riverbank} {} {The gritty sand of the river's bank fades away as it runs into the field to the south. To the north the River Gaelin rushes past, its churning waters roaring through the countryside. Off to the east, the Dragonwall can be seen, its towering peaks rising high above the treetops.} {Kinslayer's Dagger} {} {} {} {1} {} +E {6024} {n} {n} {1} {0} {} {1} {} {0} +E {6012} {e} {e} {2} {0} {} {1} {} {0} +E {6000} {w} {w} {8} {0} {} {1} {} {0} +E {6010} {s} {s} {4} {0} {} {1} {} {0} + +R {6012} {0} {} {At the River's Edge} {} {Directly north of this grassy riverbank, the River Gaelin goes rushing by. To the south is a small opening in some trees, and further beyond that lies the road to Jangai Pass. Not far off to the east is the Spine of the World, towering high above this grassy valley and rapidly flowing river.} {Kinslayer's Dagger} {} {} {} {1} {} +E {6023} {n} {n} {1} {0} {} {1} {} {0} +E {6021} {e} {e} {2} {0} {} {1} {} {0} +E {6011} {w} {w} {8} {0} {} {1} {} {0} +E {6013} {s} {s} {4} {0} {} {1} {} {0} + +R {6013} {0} {} {Circle of Flowers} {} {This small clearing among the trees has quite a peculiar arrangement of flowers in its center. The colorful wildflowers are growing in a nearly perfect circle in the midst of the open area between tall oak and leatherleaf. To the south, the road to the Spine of the World runs past.} {Kinslayer's Dagger} {} {} {} {1} {} +E {6012} {n} {n} {1} {0} {} {1} {} {0} +E {6020} {e} {e} {2} {0} {} {1} {} {0} +E {6010} {w} {w} {8} {0} {} {1} {} {0} +E {6014} {s} {s} {4} {0} {} {1} {} {0} + +R {6014} {0} {} {A Well-Travelled Road} {} {The road runs nearly parallel with the River Gaelin a few miles to the north. It is possible to hear the sounds of the running river from here, if only barely. Thickets of trees grow to both sides of the road. Rolling hills become the foothills for the Spine of the World further east, but here they are mildly sloping plains.} {Kinslayer's Dagger} {} {} {} {1} {} +E {6013} {n} {n} {1} {0} {} {1} {} {0} +E {6019} {e} {e} {2} {0} {} {1} {} {0} +E {6009} {w} {w} {8} {0} {} {1} {} {0} +E {6015} {s} {s} {4} {0} {} {1} {} {0} + +R {6015} {0} {} {Opening in the Trees} {} {The trees thin a bit to the north, making way for the small road traveling past. To the south, they are thicker and form a small grove of pleasant shade. To the east you can see the tall mountains of the Spine of the World rising.} {Kinslayer's Dagger} {} {} {} {1} {} +E {6014} {n} {n} {1} {0} {} {1} {} {0} +E {6018} {e} {e} {2} {0} {} {1} {} {0} +E {6008} {w} {w} {8} {0} {} {1} {} {0} +E {6016} {s} {s} {4} {0} {} {1} {} {0} + +R {6016} {0} {} {A Small Grove} {} {Tall trees of oak and leatherleaf make up this small shady grove. To the south is another small stand of oak, their leaves rustling quietly with each passing breeze. A short distance to the north is a quiet road which travels east and west. Not too far to the east loom the mountains of the Dragonwall, separating this land from the scorching Aiel Waste.} {Kinslayer's Dagger} {} {} {} {1} {} +E {6015} {n} {n} {1} {0} {} {1} {} {0} +E {6017} {e} {e} {2} {0} {} {1} {} {0} +E {6007} {w} {w} {8} {0} {} {1} {} {0} + +R {6017} {0} {} {Beside a Small Pond} {D} {There is a small, clear pond resting quietly to the south. The water looks cool and refreshing. Tracks from various animals lead to and away from the pond, leaving the grass slightly trampled all around it. To the east are some small foothills leading up to the Dragonwall. A short way to the north is a road.} {Kinslayer's Dagger} {} {} {} {1} {} +E {6018} {n} {n} {1} {0} {} {1} {} {0} +E {6036} {e} {e} {2} {0} {} {1} {} {0} +E {6016} {w} {w} {8} {0} {} {1} {} {0} + +R {6018} {0} {} {Alongside the Road} {} {A small ditch lines the road on this side. It would be easy to climb up onto the road from here. To the east, the road runs right into the mountains as it enters the Spine of the World. Small thickets of tall trees can be seen all around, growing sparser to the east and towards the foothills.} {Kinslayer's Dagger} {} {} {} {1} {} +E {6019} {n} {n} {1} {0} {} {1} {} {0} +E {6035} {e} {e} {2} {0} {} {1} {} {0} +E {6015} {w} {w} {8} {0} {} {1} {} {0} +E {6017} {s} {s} {4} {0} {} {1} {} {0} + +R {6019} {0} {} {A Rutted Road} {} {Thickets of towering oak and leatherleaf line the road to either side. The River Gaelin lies not far to the north, and the sound of the rushing water is barely audible from here. The road runs east and west, heading from Cairhien to the Spine of the World.} {Kinslayer's Dagger} {} {} {} {1} {} +E {6020} {n} {n} {1} {0} {} {1} {} {0} +E {6034} {e} {e} {2} {0} {} {1} {} {0} +E {6014} {w} {w} {8} {0} {} {1} {} {0} +E {6018} {s} {s} {4} {0} {} {1} {} {0} + +R {6020} {0} {} {Thicket of Oak} {} {Here the oak trees grow close together, their branches intermingling with one another and providing ample shade. The healthy grass forms a soft green carpet among the tree trunks. Birds and squirrels chatter at each other from the tree branches, and other small creatures scurry between the trunks of the towering oaks.} {Kinslayer's Dagger} {} {} {} {1} {} +E {6021} {n} {n} {1} {0} {} {1} {} {0} +E {6033} {e} {e} {2} {0} {} {1} {} {0} +E {6013} {w} {w} {8} {0} {} {1} {} {0} +E {6019} {s} {s} {4} {0} {} {1} {} {0} + +R {6021} {0} {} {Entering a Small Grove} {} {The branches of these tall leatherleaf trees reach high into the sky above this small grove. There are a few oak trees mixed in as well, their large leaves whispering in the wind. To the north can be heard the sound of running water from the rushing River Gaelin. In the east, the Dragonwall throws its shadow across the land.} {Kinslayer's Dagger} {} {} {} {1} {} +E {6022} {n} {n} {1} {0} {} {1} {} {0} +E {6032} {e} {e} {2} {0} {} {1} {} {0} +E {6012} {w} {w} {8} {0} {} {1} {} {0} +E {6020} {s} {s} {4} {0} {} {1} {} {0} + +R {6022} {0} {} {Edge of the River Gaelin} {} {The River Gaelin flows past both to the north and to the west. To the east, the land becomes more rugged as it leads into the foothills along the Dragonwall. To the south can be seen small thickets of oak and leatherleaf amongst the rolling grasslands of Cairhien.} {Kinslayer's Dagger} {} {} {} {1} {} +E {6027} {n} {n} {1} {0} {} {1} {} {0} +E {6031} {e} {e} {2} {0} {} {1} {} {0} +E {6023} {w} {w} {8} {0} {} {1} {} {0} +E {6021} {s} {s} {4} {0} {} {1} {} {0} + +R {6023} {0} {} {Turn in the River Gaelin} {} {The might River Gaelin winds its way north and west from here. The current pulls swiftly to the west, but a strong enough force could overcome it and continue to travel north. To the east the bank of the river slopes gently away from the water. Far off in the distance, the mountain range of the Spine of the World can be seen, walling off this half of the world from the Aiel Waste.} {Kinslayer's Dagger} {} {} {} {1} {} +E {6026} {n} {n} {1} {0} {} {1} {} {0} +E {6022} {e} {e} {2} {0} {} {1} {} {0} +E {6024} {w} {w} {8} {0} {} {1} {} {0} +E {6012} {s} {s} {4} {0} {} {1} {} {0} + +R {6024} {0} {} {River Gaelin} {} {The running river flows from east to west, away from the mountains which house its source. To the south, the sandy riverbank leads into greener meadows and sparse forests of the Cairhien countryside. The river must be very deep here, for although the water is crystal clear, the bottom is still undistinguishable.} {Kinslayer's Dagger} {} {} {} {1} {} +E {6023} {e} {e} {2} {0} {} {1} {} {0} +E {6025} {w} {w} {8} {0} {} {1} {} {0} +E {6011} {s} {s} {4} {0} {} {1} {} {0} + +R {6025} {0} {} {River Gaelin} {} {The cold clear waters of the River Gaelin flow unhindered from east to west. The rushing water laps up against the bank on either side. The water is deep, and the river bottom is indiscernible from the surface. To the south, the water's edge turns quickly into lush grassland.} {Kinslayer's Dagger} {} {} {} {1} {} +E {6024} {e} {e} {2} {0} {} {1} {} {0} +E {5999} {w} {w} {8} {0} {} {1} {} {0} +E {6000} {s} {s} {4} {0} {} {1} {} {0} + +R {6026} {0} {} {Curve in the River Gaelin} {} {The water bends its way from the east and heads south from here. It is clear and cold, and must be very deep for it is difficult to make out the bottom far below. Off in the distance to the east is the Spine of the World, from whence this river originates.} {Kinslayer's Dagger} {} {} {} {1} {} +E {6027} {e} {e} {2} {0} {} {1} {} {0} +E {6023} {s} {s} {4} {0} {} {1} {} {0} + +R {6027} {0} {} {Bend in the River Gaelin} {} {The river bends here, swirling its way north and west. Its icy waters are deep and swift. The edges of the river lap against the grassy banks to either side as it flows along. The sound of the rushing water is quite loud here, almost drowning out any other noise.} {Kinslayer's Dagger} {} {} {} {1} {} +E {6028} {n} {n} {1} {0} {} {1} {} {0} +E {6030} {e} {e} {2} {0} {} {1} {} {0} +E {6026} {w} {w} {8} {0} {} {1} {} {0} +E {6022} {s} {s} {4} {0} {} {1} {} {0} + +R {6028} {0} {} {Bend in the River Gaelin} {} {The river bends to the south here, its current slowing as it comes in from the west. Dry land can be seen to the southeast, abundant with trees and grassy hills. The river is deep here, and although the water is clear it is difficult to make out the sandy bottom.} {Kinslayer's Dagger} {} {} {} {1} {} +E {6029} {e} {e} {2} {0} {} {1} {} {0} +E {6027} {s} {s} {4} {0} {} {1} {} {0} + +R {6029} {0} {} {River Gaelin} {} {The churning waters of the River Gaelin rush along, heading west from out of the mountains toward the city of Cairhien. To the west a bend is visible, carrying the swift waters south through the fertile valley. However, the eastern part of the river is a frothing mass of rapids that run over rocks carried down from Kinslayer's Dagger. There is no clear passage that way. A little bit to the south is a road, and between the road and the river are a few thickets of towering trees.} {Kinslayer's Dagger} {} {} {} {1} {} +E {6028} {w} {w} {8} {0} {} {1} {} {0} +E {6030} {s} {s} {4} {0} {} {1} {} {0} + +R {6030} {0} {} {At the River's Edge} {} {This bank of the river overlooks a bend in the churning rapids. To both the north and west the waters of the River Gaelin could be entered by any brave souls who choose to do so. To the east, the grassy riverbank continues to follow the water up to the jagged mountains.} {Kinslayer's Dagger} {} {} {} {1} {} +E {6029} {n} {n} {1} {0} {} {1} {} {0} +E {6043} {e} {e} {2} {0} {} {1} {} {0} +E {6027} {w} {w} {8} {0} {} {1} {} {0} +E {6031} {s} {s} {4} {0} {} {1} {} {0} + +R {6031} {0} {} {Atop a Grassy Knoll} {} {This grassy hillside rises gently up from the riverbanks west and north of here. To the south the countryside rolls along, dotted with thickets of trees here and there. Not far off to the east, the Spine of the World runs across the land to the north and south, blocking passage except through Jangai Pass.} {Kinslayer's Dagger} {} {} {} {1} {} +E {6030} {n} {n} {1} {0} {} {1} {} {0} +E {6042} {e} {e} {2} {0} {} {1} {} {0} +E {6022} {w} {w} {8} {0} {} {1} {} {0} +E {6032} {s} {s} {4} {0} {} {1} {} {0} + +R {6032} {0} {} {Stand of Leatherleaf} {} {The trees grow tall here, providing a comfortable spot of shade beneath their sheltering branches. The grass is green and healthy. Bird chirp merrily high atop the trees, flying between their nests. To the east, through the trees, it is possible to see the Spine of the World cutting across the countryside.} {Kinslayer's Dagger} {} {} {} {1} {} +E {6031} {n} {n} {1} {0} {} {1} {} {0} +E {6041} {e} {e} {2} {0} {} {1} {} {0} +E {6021} {w} {w} {8} {0} {} {1} {} {0} +E {6033} {s} {s} {4} {0} {} {1} {} {0} + +R {6033} {0} {} {Off the Road} {} {This green patch of grass runs along side the road. The road lies to the south, heading east into the mountains. To the north is a thick stand of leatherleaf, providing shade and a nice spot to have a quiet picnic. The sounds of birds twittering and leaves rustling in the breeze can be heard coming from that direction.} {Kinslayer's Dagger} {} {} {} {1} {} +E {6032} {n} {n} {1} {0} {} {1} {} {0} +E {6040} {e} {e} {2} {0} {} {1} {} {0} +E {6020} {w} {w} {8} {0} {} {1} {} {0} +E {6034} {s} {s} {4} {0} {} {1} {} {0} + +R {6034} {0} {} {A Rutted Road} {} {This rutted road runs east and west in a straight line towards the Spine of the World. Kinslayer's Dagger is visible looming to the northeast, its shadow thrown across the pass. To the north and south trees grow sparsely, surrounded by fertile green grass. The sounds of birds chirping and animals scurrying hither and thither can be heard all around.} {Kinslayer's Dagger} {} {} {} {1} {} +E {6033} {n} {n} {1} {0} {} {1} {} {0} +E {6039} {e} {e} {2} {0} {} {1} {} {0} +E {6019} {w} {w} {8} {0} {} {1} {} {0} +E {6035} {s} {s} {4} {0} {} {1} {} {0} + +R {6035} {0} {} {Off the Road} {} {To the north of this grassy field, a road runs east and west across the countryside. To the east it heads straight into the Spine of the World, and beyond that the Aiel Waste. The ground east of here becomes more rugged and rough as it heads into the foothills bordering the Spine of the World.} {Kinslayer's Dagger} {} {} {} {1} {} +E {6034} {n} {n} {1} {0} {} {1} {} {0} +E {6038} {e} {e} {2} {0} {} {1} {} {0} +E {6018} {w} {w} {8} {0} {} {1} {} {0} +E {6036} {s} {s} {4} {0} {} {1} {} {0} + +R {6036} {0} {} {Rocky Foothills} {} {These small rocky hills lead up to the Dragonwall further east of here. To the north, the ground is slightly smoother as it borders the road leading up to a barren pass. A short distance to the northeast, Kinslayer's Dagger stabs into the clouds, cutting the sky with its jagged peak.} {Kinslayer's Dagger} {} {} {} {1} {} +E {6035} {n} {n} {1} {0} {} {1} {} {0} +E {6037} {e} {e} {2} {0} {} {1} {} {0} +E {6017} {w} {w} {8} {0} {} {1} {} {0} + +R {6037} {0} {} {Rugged Ground} {} {The ground is becoming rough to the east as it heads into the foothills along the Spine of the World. A fair distance to the north, a road extends into the foothills and through the mountains themselves where it meets a barren pass. Even further beyond that, the River Gaelin rushes through the countryside.} {Kinslayer's Dagger} {} {} {} {1} {} +E {6038} {n} {n} {1} {0} {} {1} {} {0} +E {6054} {e} {e} {2} {0} {} {1} {} {0} +E {6036} {w} {w} {8} {0} {} {1} {} {0} + +R {6038} {0} {} {Sloping Grassland} {} {The grassy terrain is slightly sloping here. To the east, the ground becomes even more steep as it approaches the mountains of the Spine of the World. To the northeast the peak of Kinslayer's Dagger is plainly visible, reaching high into the sky. A short distance to the north a road runs east and west.} {Kinslayer's Dagger} {} {} {} {1} {} +E {6039} {n} {n} {1} {0} {} {1} {} {0} +E {6055} {e} {e} {2} {0} {} {1} {} {0} +E {6035} {w} {w} {8} {0} {} {1} {} {0} +E {6037} {s} {s} {4} {0} {} {1} {} {0} + +R {6039} {0} {} {A Rocky Trail Before Kinslayer's Dagger} {} {This worn road leads west towards Cairhein and east towards Kinslayer's Dagger. The mountains forming the Spine of the World stretch out far to east, separating this land from the Aiel Waste.} {Kinslayer's Dagger} {} {} {} {1} {} +E {6040} {n} {n} {1} {0} {} {1} {} {0} +E {6034} {w} {w} {8} {0} {} {1} {} {0} +E {6038} {s} {s} {4} {0} {} {1} {} {0} + +R {6040} {0} {} {Jagged Foothills Beside Kinslayer's Dagger} {} {Kinslayer's Dagger rises up directly east of here. The black rock of the mountain is also seen in these surrounding foothills. The peak of the mountain is so high, it almost seems to stretch upwards forever.} {Kinslayer's Dagger} {} {} {} {1} {} +E {6041} {n} {n} {1} {0} {} {1} {} {0} +E {6057} {e} {e} {2} {0} {} {1} {} {0} +E {6033} {w} {w} {8} {0} {} {1} {} {0} +E {6039} {s} {s} {4} {0} {} {1} {} {0} + +R {6041} {0} {} {Rugged Foothills} {} {To the southeast, Kinslayer's Dagger rises high above these foothills, its jagged peak stabbing into the clouds. To the north can be heard the sounds of rushing water as the River Gaelin flows out of the mountains from the east. A short ways to the south is the road leading into Jangai Pass.} {Kinslayer's Dagger} {} {} {} {1} {} +E {6042} {n} {n} {1} {0} {} {1} {} {0} +E {6058} {e} {e} {2} {0} {} {1} {} {0} +E {6032} {w} {w} {8} {0} {} {1} {} {0} +E {6040} {s} {s} {4} {0} {} {1} {} {0} + +R {6042} {0} {} {Grassy Mound} {} {The land slopes gently here as it gets closer to the foothills along the Spine of the World and Kinslayer's Dagger. To the north, the sounds of rushing water can be heard as the River Gaelin flows past out of the mountains and across the countryside.} {Kinslayer's Dagger} {} {} {} {1} {} +E {6043} {n} {n} {1} {0} {} {1} {} {0} +E {6059} {e} {e} {2} {0} {} {1} {} {0} +E {6031} {w} {w} {8} {0} {} {1} {} {0} +E {6041} {s} {s} {4} {0} {} {1} {} {0} + +R {6043} {0} {} {Beside the Rushing River Gaelin} {} {The grassy bank of the river Gaelin leads gently into the rapidly flowing water to the north where the river churns over huge boulders. To the east, the land becomes more rough and rugged as it heads towards the Spine of the World. Further south and west the terrain is more flat and covered with thickets of tall trees.} {Kinslayer's Dagger} {} {} {} {1} {} +E {6060} {e} {e} {2} {0} {} {1} {} {0} +E {6030} {w} {w} {8} {0} {} {1} {} {0} +E {6042} {s} {s} {4} {0} {} {1} {} {0} + +R {6044} {0} {} {A Small Hole} {} {Water cascades through a grille overhead. Crude steps lead the way upward towards the outside. Slimy and wet, this hole seems nothing more than a pool of disease and muck. A tunnel leads off into the darkness to the east.} {Cairhien Province} {} {} {} {1} {} +E {6045} {e} {e} {2} {0} {} {1} {} {0} +E {5536} {u} {u} {16} {0} {} {1} {} {0} + +R {6045} {0} {} {A Hidden Tunnel} {} {A low hanging ceiling of earth and timbers is held fast above you. Wood reinforced with rope lashings holds the wooden beams firmly in place. From here you can see a small cubby to your left and the tunnel continues off to your right. As you look down you can not help but notice large jagged spikes stuck point up from the earth.} {Cairhien Province} {} {} {} {1} {} +E {6046} {e} {e} {2} {0} {} {1} {} {0} +E {6044} {w} {w} {8} {0} {} {1} {} {0} + +R {6046} {0} {} {Bend in the Tunnel} {} {Clay walls are held firmly by wooden timbers lashed into the earth. A groaning rafter can be heard overhead, bending very slightly under the tremendous weight it bears. To the north and west the tunnel continues in darkness.} {Cairhien Province} {} {} {} {1} {} +E {6047} {n} {n} {1} {0} {} {1} {} {0} +E {6045} {w} {w} {8} {0} {} {1} {} {0} + +R {6047} {0} {} {Before a Hall} {} {Hung on the eastern wall is a large tapestry, covering the earthen wall behind it. The ceiling is quite high and the rafters holdong it above look sturdy and strong. The room is rather circular, having no dark corners to hide in. To the west you see an arched doorway leading into a lit hall behind it. To the south runs a tunnel.} {Cairhien Province} {} {} {} {1} {} +E {6048} {w} {w} {8} {0} {} {1} {} {0} +E {6046} {s} {s} {4} {0} {} {1} {} {0} + +R {6048} {0} {} {A Hall} {} {Fresh air passes through the hall, causing the torches fastened to the wall to glimmer. Intricate stone patterns made by the cobbled marble beneath you adds a royal look to this long and wide hall. The ceiling stands leaps above you supported by a few stone pillars with broad bases. The hall continues to the north and west, while to the east you can pass through an arched doorway.} {Cairhien Province} {} {} {} {1} {} +E {6049} {n} {n} {1} {0} {} {1} {} {0} +E {6047} {e} {e} {2} {0} {} {1} {} {0} +E {6051} {w} {w} {8} {0} {} {1} {} {0} + +R {6049} {0} {} {A Hall} {} {A few colorful and graphic tapestries hang upon the walls here, each containing a proud looking man waving a banner. As you look around, you notice that the hall continues to the west and south.} {Cairhien Province} {} {} {} {1} {} +E {6050} {w} {w} {8} {0} {} {1} {} {0} +E {6048} {s} {s} {4} {0} {} {1} {} {0} + +R {6050} {0} {} {Before a Large Door} {} {Polished floor stones have been set here, making a smooth looking sheet of emerald beneath you. High above, a painted ceiling stands holding back the weight of earth. To your west stands a great-door, hewn from a beautiful red wood. To the south and east runs the hall.} {Cairhien Province} {} {} {} {1} {} +E {6049} {e} {e} {2} {0} {} {1} {} {0} +E {6052} {w} {w} {8} {0} {} {1} {} {0} +E {6051} {s} {s} {4} {0} {} {1} {} {0} + +R {6051} {0} {} {A Hall} {D} {A small pool of water collects here in a white fountain. A cobbled walkway runs along the outside of the fountain, adding to the beauty of the chamber. Intricate stone slabs meticulously placed here show the artisan's skill. The hall ceiling stands high above you. A deep colored panel has been chosen to fit the walls. The hall continues to the east and north.} {Cairhien Province} {} {} {} {1} {} +E {6050} {n} {n} {1} {0} {} {1} {} {0} +E {6048} {e} {e} {2} {0} {} {1} {} {0} + +R {6052} {0} {} {Before the Chamber} {} {A royal looking purple carpet is placed upon the floor leading northwards toward the throne room. Crevices in the walls hold a few statues of proud men bearing arms and splendid armors. To the north is the Throne Room while to the east you see a great-door carved from a beautiful red wood.} {Cairhien Province} {} {} {} {1} {} +E {6053} {n} {n} {1} {0} {} {1} {} {0} +E {6050} {e} {e} {2} {0} {} {1} {} {0} + +R {6053} {0} {} {A Chamber} {} {Lavish ornaments decorate this regal throne room. Standing in the center of the room on a small dais is a high-backed chair that can easily fit two abroad. The room is long and narrow with a thin purple carpet leading to the throne. Torches fastened to the wall shine brightly, leaving no dark corners. } {Cairhien Province} {} {} {} {1} {} +E {6052} {s} {s} {4} {0} {} {1} {} {0} + +R {6054} {0} {} {Rocky Foothills Bordering the Dragonwall} {} {The rugged foothills become extremely jagged and dangerous to the east, making travel that way difficult. A large hill rises up to the south, blocking passage in that direction as well. A short distance to the north, the foothills open up into a barren pass.} {Kinslayer's Dagger} {} {} {} {1} {} +E {6055} {n} {n} {1} {0} {} {1} {} {0} +E {6090} {e} {e} {2} {0} {} {1} {} {0} +E {6037} {w} {w} {8} {0} {} {1} {} {0} +E {17542} {s} {s} {4} {0} {} {1} {} {0} + +R {6055} {0} {} {Foothills Along the Spine of the World} {} {The foothills recede to the north. The pass cuts straight through the mountains, leading into the fabled Aiel Waste. Not many travelers dare venture into their lands for the Aiel are not known for their hospitality to outsiders. The hills extend to the south, and become less rugged the further west you look.} {Kinslayer's Dagger} {} {} {} {1} {} +E {6056} {n} {n} {1} {0} {} {1} {} {0} +E {6038} {w} {w} {8} {0} {} {1} {} {0} +E {6054} {s} {s} {4} {0} {} {1} {} {0} + +R {6056} {0} {} {Before a Barren Pass} {} {Here, at the foot of the pass, the Dragonwall pierces the sky. Its snowcapped peaks rise higher than any other mountains, the tallest reaching up into the clouds. The clouds mock the barren, dry earth, bringing hope of a rain that will never come. The pass heads east through the mountains, into the Waste.} {Kinslayer's Dagger} {} {} {} {1} {} +E {6057} {n} {n} {1} {0} {} {1} {} {0} +E {6072} {e} {e} {2} {0} {} {1} {} {0} +E {6055} {s} {s} {4} {0} {} {1} {} {0} + +R {6057} {0} {} {The Foot of Kinslayer's Dagger} {} {The mountain rises up here, its sharp peak piercing the clouds. There is a trail leading up the mountain wedged between two sheer cliffs. Rock fragments cover the ungentle terrain, making climbing somewhat difficult. To the south, a mountain pass opens up through the Spine of the World. A charred circle forms a precise shape upon the earth, as if something with a perimeter burned into the rock and soil.} {Kinslayer's Dagger} {} {} {} {1} {} +E {6058} {n} {n} {1} {0} {} {1} {} {0} +E {6040} {w} {w} {8} {0} {} {1} {} {0} +E {6056} {s} {s} {4} {0} {} {1} {} {0} +E {6091} {u} {u} {16} {0} {} {1} {} {0} + +R {6058} {0} {} {Foothills before Kinslayer's Dagger} {} {These rugged foothills lead up to the base of Kinslayer's Dagger to the south. The hills mete out as they run west and east, becoming flatter the further they go. The ground is rocky and rough, making for rough traveling conditions.} {Kinslayer's Dagger} {} {} {} {1} {} +E {6059} {n} {n} {1} {0} {} {1} {} {0} +E {6067} {e} {e} {2} {0} {} {1} {} {0} +E {6041} {w} {w} {8} {0} {} {1} {} {0} +E {6057} {s} {s} {4} {0} {} {1} {} {0} + +R {6059} {0} {} {Rolling Foothills} {} {The hills become so steep east of here that they would be impossible to climb. This is practically the foot of the Dragonwall as the mountains themselves rise up not far to the east beyond rugged foothills. Not far off to the south Kinslayer's Dagger itself jabs into the sky, rising higher than the surrounding mountains.} {Kinslayer's Dagger} {} {} {} {1} {} +E {6060} {n} {n} {1} {0} {} {1} {} {0} +E {6042} {w} {w} {8} {0} {} {1} {} {0} +E {6058} {s} {s} {4} {0} {} {1} {} {0} + +R {6060} {0} {} {Grassy Riverbank} {} {A steep hill rises up to the east, leading into the rugged foothills of the Spine of the World. The swift waters of the River Gaelin rush past to the north, blocking the way with river-rapids that gush over jagged boulders. To the south are foothills leading up to Kinslayer's Dagger.} {Kinslayer's Dagger} {} {} {} {1} {} +E {6061} {e} {e} {2} {0} {} {1} {} {0} +E {6043} {w} {w} {8} {0} {} {1} {} {0} +E {6059} {s} {s} {4} {0} {} {1} {} {0} + +R {6061} {0} {} {Foothills Beside the Small Plains} {} {A small stretch of plains spread out beyond the hills to the east before rising into more rugged foothills. The Spine of the World stretches its stony spires skyward, clearly visible from this distance. Towards the southwest a solitary mountain looms.} {Along the Spine of the World} {} {} {} {1} {} +E {6062} {e} {e} {2} {0} {} {1} {} {0} +E {6060} {w} {w} {8} {0} {} {1} {} {0} + +R {6062} {0} {} {The Plains} {} {The plains stretch all around, roadless and pathless to the naked eye. However, the sheer expanse of them allow for travel in most any direction. To the north are rugged hills that mound together against the sky. The west holds a forest whose shadows appear cool and dark. The plains continue to the south and to the far east, a smudge in the skyline is the Spine of the World. A nasty-looking rift in the earth prevents travel to the north.} {Along the Spine of the World} {} {} {} {1} {} +E {6063} {e} {e} {2} {0} {} {1} {} {0} +E {6061} {w} {w} {8} {0} {} {1} {} {0} +E {6065} {s} {s} {4} {0} {} {1} {} {0} + +R {6063} {0} {} {The Plains} {} {Some distance to the north large, rugged hills dominate the landscape. The plains, stretch southward in an endless sea. Drought is tormenting the plains the parched ground thirsting for any drop of moisture. This place looks quite dead. The plains goes on to the south and west while some hills are north.} {Along the Spine of the World} {} {} {} {1} {} +E {6109} {n} {n} {1} {0} {} {1} {} {0} +E {6062} {w} {w} {8} {0} {} {1} {} {0} +E {6064} {s} {s} {4} {0} {} {1} {} {0} + +R {6064} {0} {} {The Middle Plains} {} {This is the center of larger plains, stretching far north, south and west. The wind seems to be coming from the south, a fresh wind with a scent of healthy forests and green grass.} {Along the Spine of the World} {} {} {} {1} {} +E {6063} {n} {n} {1} {0} {} {1} {} {0} +E {6065} {w} {w} {8} {0} {} {1} {} {0} + +R {6065} {0} {} {The Plains} {} {Dust covers the ground for miles around and few things are up and about. Some antelope can be spotted some distance to the south, watching anything that twitches. They look ready to run. No water is in sight but then again these are dry plains with little growth. The plains continues south, north and east.} {Along the Spine of the World} {} {} {} {1} {} +E {6062} {n} {n} {1} {0} {} {1} {} {0} +E {6064} {e} {e} {2} {0} {} {1} {} {0} +E {6066} {s} {s} {4} {0} {} {1} {} {0} + +R {6066} {0} {} {The Plains} {} {The grass here is slightly greener than the grass to the north covering the plains. Perhaps an underground spring nourishes the soil, or maybe a pond or stream might run down the Spine of the World to the east. A path leads east toward those mountains, while the north and west is open plains.} {Along the Spine of the World} {} {} {} {1} {} +E {6065} {n} {n} {1} {0} {} {1} {} {0} +E {6068} {e} {e} {2} {0} {} {1} {} {0} +E {6067} {w} {w} {8} {0} {} {1} {} {0} + +R {6067} {0} {} {Foothills at the Edge of the Plains} {} {To the northeast some large plains stretch into the distance and are lost in hills beyond. The mighty Spine of the World towers to the east like black spearheads piercing the sky.} {Along the Spine of the World} {} {} {} {1} {} +E {6066} {e} {e} {2} {0} {} {1} {} {0} +E {6058} {w} {w} {8} {0} {} {1} {} {0} + +R {6068} {0} {} {On a Path Towards the Mountains} {} {The Spine of the World towers to the east and the black rock can be spotted from miles away. The mysterious and rarely-seen Aiel frequent those mountains, as whispers and gleeman stories attest. Somewhere beyond that mountain range is the Waste, a barren area that few have seen and lived to tell about.} {Along the Spine of the World} {} {} {} {1} {} +E {6069} {e} {e} {2} {0} {} {1} {} {0} +E {6066} {w} {w} {8} {0} {} {1} {} {0} + +R {6069} {0} {} {Near the Foothills} {} {Off to the southeast is the hint of the beginning of some foothills bordering the Spine of the World. They are slightly larger than normal hills but they look much more rugged.} {Along the Spine of the World} {} {} {} {1} {} +E {6068} {w} {w} {8} {0} {} {1} {} {0} +E {6070} {s} {s} {4} {0} {} {1} {} {0} + +R {6070} {0} {} {Alongside the Spine of the World} {} {The foothills border the beginning of the largest mountain chain known, the Spine of the World. The black mountaintops disappear against the skyline, their height indefinite and probably beyond measurement. A path leads north and east along the base of the hills.} {Along the Spine of the World} {} {} {} {1} {} +E {6069} {n} {n} {1} {0} {} {1} {} {0} +E {6071} {e} {e} {2} {0} {} {1} {} {0} + +R {6071} {0} {} {In the Foothills Bordering the Spine of the World} {} {A cold wind blows in from the east from in between two large mountains. There isn't any trail or path visible to cross between them so the mountains may prove difficult to cross. Far east should be the Aiel Waste but the Spine of the World is in the way. A path leads west.} {Along the Spine of the World} {} {} {} {1} {} +E {6070} {w} {w} {8} {0} {} {1} {} {0} + +R {6072} {0} {} {Passing the Town of Selean} {} {The pass cuts through the Spine of the World, allowing passage into the Aiel Waste to the east. To the northwest, Kinslayer's Dagger cuts into the sky, throwing its shadow across the pass itself. The air is hot and oppressive, and the rocky ground looks devoid of moisture. The pass continues to the east and west. Right outside the pass, a town is visible, some of its buildings derelict, while others are clearly inhabited as people attempt to rebuild after the Aiel War.} {Kinslayer's Dagger} {} {} {} {1} {} +E {6073} {e} {e} {2} {0} {} {1} {} {0} +E {6056} {w} {w} {8} {0} {} {1} {} {0} + +R {6073} {0} {} {Barren Pass} {} {On one side of the pass a sheer cliff rises up. It has been smoothed and carved into some sort of monument. To the other side of the pass, high up on the mountainside, there is something even stranger. Just below the snow line, are what appear to be remnants of buildings. The gray stone of the structures makes them stand out against the dark mountains. There even appears to be some sort of dock, slanting down the mountainside. The pass continues through the Spine to the east and west.} {Kinslayer's Dagger} {} {} {} {1} {} +E {6074} {e} {e} {2} {0} {} {1} {} {0} +E {6072} {w} {w} {8} {0} {} {1} {} {0} + +R {6074} {0} {} {Barren Pass} {} {The pass opens out into the Aiel Waste east of the mountain range. The desolate barren land spread stretches in all directions, devoid of moisture. The heat is oppressive and the air is extremely dry. To either side, the Spine of the World stretches out of sight. The pass itself continues to the west and east.} {Kinslayer's Dagger} {} {} {} {1} {} +E {6075} {e} {e} {2} {0} {} {1} {} {0} +E {6073} {w} {w} {8} {0} {} {1} {} {0} + +R {6075} {0} {} {On a Barren Pass South of Kinslayer's Dagger} {} {This pass of rock leads through the Spine of the World towards the Aiel Waste. To the north, rocky hills rise. The pass continues west back towards Cairhien, and eastward toward the even larger chain of mountains extending north and south known as the Spine of the World.} {Jangai Pass} {} {} {} {1} {} +E {6081} {e} {e} {2} {0} {} {1} {} {0} +E {6074} {w} {w} {8} {0} {} {1} {} {0} +E {6076} {s} {s} {4} {0} {} {1} {} {0} + +R {6076} {0} {} {A Barren Field} {} {This farm field has several rows of man-made mounds across it in an organized fashion, however the rows have no crops. They are instead covered with weeds and tall grasses. It appears that whoever once owned this farm has left, perhaps afraid to live so near the Dragonwall.} {Jangai Pass} {} {} {} {1} {} +E {6075} {n} {n} {1} {0} {} {1} {} {0} +E {6079} {e} {e} {2} {0} {} {1} {} {0} +E {6077} {w} {w} {8} {0} {} {1} {} {0} +E {6078} {s} {s} {4} {0} {} {1} {} {0} + +R {6077} {0} {} {An Empty Animal Pen} {} {Broken fencing lines this corral on four sides. To the east is an entrance with a loose gate hanging off one side, very fragile-looking and likely to break off at a touch. Weeks-old chicken feed lies to one side, unused, and bones litter the dry and weed-filled ground.} {Jangai Pass} {} {} {} {1} {} +E {6076} {e} {e} {2} {0} {} {1} {} {0} + +R {6078} {0} {} {A Dilapidated Farm House} {} {This old farm house is roofed in simple thatch, the walls are covered with odd brownish stains and the room is full of broken furniture. The fireplace in the east wall is full of ashes; Inside of it rests an odd looking cookpot.} {Jangai Pass} {} {} {} {1} {} +E {6076} {n} {n} {1} {0} {} {1} {} {0} + +R {6079} {0} {} {A Dusty Barn} {} {Although it may have once held produce, this barn is old and suffering badly from disuse. Dust lines the walls and floor like a thick carpet, kicks up in billowing clouds, and leaves footprints everywhere you step. A rickety ladder stands off to one side, leading up to a hayloft above.} {Jangai Pass} {} {} {} {1} {} +E {6076} {w} {w} {8} {0} {} {1} {} {0} +E {6080} {u} {u} {16} {0} {} {1} {} {0} + +R {6080} {0} {} {An Unused Hayloft} {} {Piles of rotten hay and manure sit randomly about this hayloft, giving off an offensive smell. From up above here, it is easy to view the rest of the barn unseen, and open windows provide a view of the field outside as well.} {Jangai Pass} {} {} {} {1} {} +E {6079} {d} {d} {32} {0} {} {1} {} {0} + +R {6081} {0} {} {Through the Rocky Mountain Pass} {} {Fields and grass drop away to either side of the pass, which is now bordered by rocky soil. The landscape is utterly silent, indicating the lack of life, and foreboding the difficulty of the journey eastward. Only occasional breezes stir the air about you, which otherwise remains thick and oppressing.} {Jangai Pass} {} {} {} {1} {} +E {6082} {e} {e} {2} {0} {} {1} {} {0} +E {6075} {w} {w} {8} {0} {} {1} {} {0} +E {6087} {s} {s} {4} {0} {} {1} {} {0} + +R {6082} {0} {} {Clearing Within the Pass} {} {The terrain here is flat and sandy, like a beach, but devoid of water. Sparse crabgrass seems to carpet some areas and skirt around others, indicating where underground reservoirs of water may and may not be located.} {Jangai Pass} {} {} {} {1} {} +E {6083} {e} {e} {2} {0} {} {1} {} {0} +E {6081} {w} {w} {8} {0} {} {1} {} {0} + +R {6083} {0} {} {Pass Through the Spine} {} {The sand gradually becomes harder and harder packed as you travel farther eastward, until it appears as a dry, reddish clay, with small cracks which make a network across the ground. Further to the east, you can make out a small break in the Spine of the World leading to more massive slopes.} {Jangai Pass} {} {} {} {1} {} +E {6084} {e} {e} {2} {0} {} {1} {} {0} +E {6082} {w} {w} {8} {0} {} {1} {} {0} + +R {6084} {0} {} {Barren Clearing} {} {The terrain is completely featureless here, consisting of only a flat red clay continuing in every direction. The only marks to tell the road apart are a pair of borders made of large rocks embedded into the ground on either side. To the east and west jagged, rocky hills border the pass.} {Jangai Pass} {} {} {} {1} {} +E {6085} {e} {e} {2} {0} {} {1} {} {0} +E {6083} {w} {w} {8} {0} {} {1} {} {0} + +R {6085} {0} {} {The Start of a Narrow Pathway} {} {There is a small break in the massive chain of mountains known as the Spine of the World here, where it seems possible for an experienced traveler to traverse the interminable mountain range. Huge rock spires tower to either side, looming over the pass like immense sentinels to this small entryway to the Aiel Waste.} {Jangai Pass} {} {} {} {1} {} +E {6086} {e} {e} {2} {0} {} {1} {} {0} +E {6084} {w} {w} {8} {0} {} {1} {} {0} + +R {6086} {0} {} {A Rocky Trail} {} {The trail widens here, expanding into a pathway deeper into the Spine of the World. The rock has been improbably weathered into a fairly smooth stairway, zigzagging up the side of the mountains while leaning inward. The hard rock and tight-packed sand are held together by crisscrossing entanglements of weeds.} {Jangai Pass} {} {} {} {1} {} +E {6085} {w} {w} {8} {0} {} {1} {} {0} +E {16165} {u} {u} {16} {0} {} {1} {} {0} + +R {6087} {0} {} {Before Rugged Terrain} {} {Rugged mountains rise to the south. A narrow path leads to the north. The transformation in terrain is startling, as the surroundings here are lush and the land to the south becomes harsh, rocky and dry.} {Jangai Pass} {} {} {} {1} {} +E {6081} {n} {n} {1} {0} {} {1} {} {0} +E {6088} {s} {s} {4} {0} {} {1} {} {0} + +R {6088} {0} {} {Rocky Foothills} {} {Barren dry rock make up these jagged hills. The mountains climb to the south, and a narrow path leads north where it intersects with a mountain pass.} {Jangai Pass} {} {} {} {1} {} +E {6087} {n} {n} {1} {0} {} {1} {} {0} +E {6089} {s} {s} {4} {0} {} {1} {} {0} + +R {6089} {0} {} {Path Along the Mountainside} {} {Further up the side of the mountain, the view of the lands to the west becomes increasingly spectacular. Far to the west, the pindots that are farms and houses can be seen, the large fields near them many different colors. A subtle path snakes its way to the south from here.} {Desolate Valley in the Spine} {} {} {} {1} {} +E {6088} {n} {n} {1} {0} {} {1} {} {0} +E {6090} {w} {w} {8} {0} {} {1} {} {0} +E {6778} {s} {s} {4} {0} {} {1} {} {0} + +R {6090} {0} {} {On the Mountainside} {} {The deadly peaks of Kinslayer's Dagger rise into the sky, far to the northwest. To the west lie rocky foothills, wich slowly turns into rolling plains. There is a faint path east of here, snaking its way along the low hillside of the mountains.} {Desolate Valley in the Spine} {} {} {} {1} {} +E {6089} {e} {e} {2} {0} {} {1} {} {0} +E {6054} {w} {w} {8} {0} {} {1} {} {0} + +R {6091} {0} {} {Abandoned Campsite} {} {The path levels off here at what was once, by all indications, a much frequented campsite. The high cliff faces to the east and south block most of the wind. Stones formed into a ring mark where fires were once set. To the north a path winds around the cliffs. Thorned bushes ring the site, overgrown and menacing. No one has maintained this site as a friendly place to stop and rest.} {Kinslayer's Dagger} {} {} {} {1} {} +E {6092} {n} {n} {1} {0} {} {1} {} {0} +E {6057} {d} {d} {32} {0} {} {1} {} {0} + +R {6092} {0} {} {By the Excavation} {} {The rock of the escarpment that is Kinslayer's Dagger sweeps high above, jabbing into the sky as well as the fertile Cairhien lands. A large hole has been dug in the side of the hill, easily ten times as long as it is wide. The clay sides are held back by beams. The excavation has unearthed a hand holding a perfect crystal sphere and a little distance further is a large stone face. Not far away lies the hilltop village of Tremonsien.} {Kinslayer's Dagger} {} {} {} {1} {} +E {6093} {n} {n} {1} {0} {} {1} {} {0} +E {6091} {s} {s} {4} {0} {} {1} {} {0} + +R {6093} {0} {} {Winding Mountain Path} {} {The path winds its way around Kinslayer's Dagger, heading east and south from here. It slants upward as it heads to the east, and slopes sharply down the further south it travels. The dark rock of the mountain itself shoots high above you, piercing the sky with its sharp dagger point.} {Kinslayer's Dagger} {} {} {} {1} {} +E {6094} {e} {e} {2} {0} {} {1} {} {0} +E {6092} {s} {s} {4} {0} {} {1} {} {0} + +R {6094} {0} {} {Mountain Path} {} {This narrow path cut into the side of the mountain heads east and west around the back of Kinslayer's Dagger. The dark rock is rough and pockmarked, providing a few handholds. High above, the peak of the mountain looks down over all. From up here, it is possible to see the River Gaelin flowing past to the north.} {Kinslayer's Dagger} {} {} {} {1} {} +E {6095} {e} {e} {2} {0} {} {1} {} {0} +E {6093} {w} {w} {8} {0} {} {1} {} {0} + +R {6095} {0} {} {Winding Mountain Path} {} {From this vantage point, one can look out over the valley and foothills stretching away from the mountains. To the north, the River Gaelin rushes past, the churning waters barely audible from so high up. The black rock path cut into Kinslayer's Dagger winds its way to the south and west from here.} {Kinslayer's Dagger} {} {} {} {1} {} +E {6094} {w} {w} {8} {0} {} {1} {} {0} +E {6096} {s} {s} {4} {0} {} {1} {} {0} + +R {6096} {0} {} {Twisting Mountain Path} {} {The jagged rock of the mountain rises high above this small twisting path. To the south and far below is a mountain pass, cutting its way through the mountains and into the Aiel Waste. This mountain path bends to the north and west from here.} {Kinslayer's Dagger} {} {} {} {1} {} +E {6095} {n} {n} {1} {0} {} {1} {} {0} +E {6097} {w} {w} {8} {0} {} {1} {} {0} + +R {6097} {0} {} {Mountain Path} {} {The path twists here, going south and east around the mountainside. To the west is a rocky impasse, impossible to climb or go around. The rock in that direction appears a bit smoother than the rest of the mountain and looks a bit out of place. To the south, the path begins to rise as it ascends Kinslayer's Dagger.} {Kinslayer's Dagger} {} {} {} {1} {} +E {6096} {e} {e} {2} {0} {} {1} {} {0} +E {15023} {w} {w} {8} {0} {} {1} {} {0} +E {6098} {s} {s} {4} {0} {} {1} {} {0} + +R {6098} {0} {} {Climbing Kinslayer's Dagger} {} {The rocky mountain path climbs steeply upward here, heading higher and higher into the thinning air. It almost seems possible to reach up and touch the clouds from this height. The path also leads to the north and winds around the mountain towards its base.} {Kinslayer's Dagger} {} {} {} {1} {} +E {6097} {n} {n} {1} {0} {} {1} {} {0} +E {6099} {u} {u} {16} {0} {} {1} {} {0} + +R {6099} {0} {} {Ascending the Mountain} {} {The black rock path climbs steeply up the mountainside here. It is a rough and difficult climb along the narrow and winding path. From this height you can look out across the countryside and see for miles. To the north the River Gaelin is visible, and to the south a mountain pass can be seen far below.} {Kinslayer's Dagger} {} {} {} {1} {} +E {6100} {u} {u} {16} {0} {} {1} {} {0} +E {6098} {d} {d} {32} {0} {} {1} {} {0} + +R {6100} {0} {} {High On Kinslayer's Dagger} {} {The path is nearing the top of the mountain. The air is very thin at this altitude and almost impossible to breathe. The path continues down the mountain and to the east. The rough black rock forms a narrow walkway, with little in the way of secure footing.} {Kinslayer's Dagger} {} {} {} {1} {} +E {6101} {e} {e} {2} {0} {} {1} {} {0} +E {6099} {d} {d} {32} {0} {} {1} {} {0} + +R {6101} {0} {} {High Mountain Path} {} {The path is very narrow here as it winds its way higher and higher up the side of Kinslayer's Dagger. The twisting black rock path heads south and west from here. The air is very thin this high up, and the clouds seem close enough to reach out and touch.} {Kinslayer's Dagger} {} {} {} {1} {} +E {6100} {w} {w} {8} {0} {} {1} {} {0} +E {6102} {s} {s} {4} {0} {} {1} {} {0} + +R {6102} {0} {} {High Mountain Path} {} {This twisting rock path is very close to the summit here. It winds its way to the north and west along the side of the black mountain. The air is extremely thin and difficult to breathe. White fluffy clouds drift past so close that it is imaginable that one could reach out and grab them.} {Kinslayer's Dagger} {} {} {} {1} {} +E {6101} {n} {n} {1} {0} {} {1} {} {0} +E {6103} {w} {w} {8} {0} {} {1} {} {0} + +R {6103} {0} {} {High Mountain Path} {} {The high mountain path approaches the very summit here. It also winds its way east and back down the mountainside. The black rock of the path is narrow and dangerous, providing no secure footing or handholds. Clouds drift past, and the view from this height is breathtaking.} {Kinslayer's Dagger} {} {} {} {1} {} +E {6102} {e} {e} {2} {0} {} {1} {} {0} +E {6104} {u} {u} {16} {0} {} {1} {} {0} + +R {6104} {0} {} {Climbing Kinslayer's Dagger} {} { Here, the mountain path reaches a very steep incline as it climbs higher towards the peak of Kinslayer's Dagger. The air is thin and cold, and a sharp wind blows past with great force. Small white clouds drift close by, nearly close enough to reach out and touch.} {Kinslayer's Dagger} {} {} {} {1} {} +E {6105} {u} {u} {16} {0} {} {1} {} {0} +E {6103} {d} {d} {32} {0} {} {1} {} {0} + +R {6105} {0} {} {Mountain Overlook} {} {This small patch of flat rock overlooks Jangai Pass far below. A steep path leads down and to the west. A sharp gust of wind whips around the mountain, skittering small pebbles across the rock surface. The air this high is cold and thin, and the ground is covered with a thin layer of snow.} {Kinslayer's Dagger} {} {} {} {1} {} +E {6106} {w} {w} {8} {0} {} {1} {} {0} +E {6104} {d} {d} {32} {0} {} {1} {} {0} + +R {6106} {0} {} {High Atop Kinslayer's Dagger} {} {The black rock of the mountain is thinning out as you approach the peak. The small twisting path is becoming ever narrower the higher it climbs. The air is also becoming very thin and extremely cold. Brisk winds whip by with great force. A small smattering of snow covers the ground lightly.} {Kinslayer's Dagger} {} {} {} {1} {} +E {6107} {n} {n} {1} {0} {} {1} {} {0} +E {6105} {e} {e} {2} {0} {} {1} {} {0} + +R {6107} {0} {} {Nearing the Summit} {} {Just above, the mountain's snow covered peak rises stiffly into the sky. A small rocky path winds down the mountain to the south. Small white clouds blow by in the gale force wind. The ground is lightly covered with snow and the temperature at this height is extremely low.} {Kinslayer's Dagger} {} {} {} {1} {} +E {6106} {s} {s} {4} {0} {} {1} {} {0} +E {6108} {u} {u} {16} {0} {} {1} {} {0} + +R {6108} {0} {} {Summit of Kinslayer's Dagger} {} {Here it is, the top of Kinslayer's Dagger. It is impossible to climb any further up the mountain. The only option is to head back down the narrow winding path. The air is extremely thin and very cold atop the mountain. There is a light covering of snow on the peak, and a harsh wind blows constantly.} {Kinslayer's Dagger} {} {} {} {1} {} +E {6107} {d} {d} {32} {0} {} {1} {} {0} + +R {6109} {0} {} {Near the Plains} {} {The rugged hills that stretch for as far north as one can see start to disappear to the south where larger plains and smaller forests take over. Some animals stroll on the plains to the south, their silhouettes barely visible. Hills to the east, north and south rise silently against the skyline.} {Along the Spine of the World} {} {} {} {1} {} +E {6110} {n} {n} {1} {0} {} {1} {} {0} +E {6111} {e} {e} {2} {0} {} {1} {} {0} +E {6063} {s} {s} {4} {0} {} {1} {} {0} + +R {6110} {0} {} {The Foot of the Hill} {} {Long ago farming families lived in this area, the remnants of their homesteads standing as silent reminders to the ghosts of those who made their homes in these hills. Now the wind whispers silently across deserted hilltops and over broken foundations, the only occupant in this once enlivened place.} {Along the Spine of the World} {} {} {} {1} {} +E {6117} {e} {e} {2} {0} {} {1} {} {0} +E {6118} {w} {w} {8} {0} {} {1} {} {0} +E {6109} {s} {s} {4} {0} {} {1} {} {0} + +R {6111} {0} {} {Some Smaller Hills} {} {Smaller The hills surounds you and the slope of a nearby hill There are also some faint tracks in the soil of smaller animals, like goats and bucks. hills are larger to the north but start to disappear to the southwest, where larger plains take over.} {Along the Spine of the World} {} {} {} {1} {} +E {6117} {n} {n} {1} {0} {} {1} {} {0} +E {6112} {e} {e} {2} {0} {} {1} {} {0} +E {6109} {w} {w} {8} {0} {} {1} {} {0} + +R {6112} {0} {} {In the Rugged Hills} {} {The rugged hills extend to the north, east and west. The way south is blocked by a huge boulder. In the eastern distance the Spine of the World dominates the horizon.} {Along the Spine of the World} {} {} {} {1} {} +E {6116} {n} {n} {1} {0} {} {1} {} {0} +E {6113} {e} {e} {2} {0} {} {1} {} {0} +E {6111} {w} {w} {8} {0} {} {1} {} {0} + +R {6113} {0} {} {Some Smaller Hills} {} {These hills are not as large as the ones to the west. About as big as a small house, they hardly deserves the name hills. Yet they look quite hard and cold compared to the ones to the west. These hills border the Spine of the World and they try to be as hard as the black stone in the mountains. The hills go on north and west.} {Along the Spine of the World} {} {} {} {1} {} +E {6114} {n} {n} {1} {0} {} {1} {} {0} +E {6112} {w} {w} {8} {0} {} {1} {} {0} + +R {6114} {0} {} {Alongside the Spine of the World} {} {The foothills separating the lowlands from the Spine of the World in the east are not far away. The hills grow larger and larger the further east travelled and the temperature increases with each step. Few things live in between the mountains and the hills. Only some large birds, probably vultures, can been seen high above. A path here leads east, west and south.} {Along the Spine of the World} {} {} {} {1} {} +E {6115} {e} {e} {2} {0} {} {1} {} {0} +E {6116} {w} {w} {8} {0} {} {1} {} {0} +E {6113} {s} {s} {4} {0} {} {1} {} {0} + +R {6115} {0} {} {In the Foothills} {} {These foothills look like a smaller version of the Spine of the World, each cast like a miniature of what rises into the sky overhead. Spanning a long distance from the north to the south, they border the Spine as far as the eye can see. To the west rugged hill gradually blend with the foothills until all traces of soil have been replaced with blackened stone.} {Along the Spine of the World} {} {} {} {1} {} +E {6114} {w} {w} {8} {0} {} {1} {} {0} + +R {6116} {0} {} {Alongside the Spine of the World} {} {Rugged foothills are everywhere, but clear access lies to the north and east. A small pond, rare in these parts, has pooled to the west. In the distance to the east is the ever present backdrop of the Spine of the World.} {Along the Spine of the World} {} {} {} {1} {} +E {6144} {n} {n} {1} {0} {} {1} {} {0} +E {6114} {e} {e} {2} {0} {} {1} {} {0} +E {6117} {w} {w} {8} {0} {} {1} {} {0} +E {6112} {s} {s} {4} {0} {} {1} {} {0} + +R {6117} {0} {} {A Small Pond Between Two Hills} {D} {Water isn't a common site in this area so to discover a water source is both rare and precious. The pond is laced with brown silt and dead grass floats on its surface. Completely isolated between two hills, this little pool of water could be easily passed without realizing it is here.} {Along the Spine of the World} {} {} {} {1} {} +E {6116} {e} {e} {2} {0} {} {1} {} {0} +E {6110} {w} {w} {8} {0} {} {1} {} {0} +E {6111} {s} {s} {4} {0} {} {1} {} {0} + +R {6118} {0} {} {On the Hill} {} {Some remnants of a house are standing here, on top of one of the many hill. Not much is left of what once stood in this spot. Over the years that the house has been uninhabited the wooden doors, windows and walls have rotted so that only the stones in the house foundation remain. The hills slopes down north and east.} {Along the Spine of the World} {} {} {} {1} {} +E {6119} {n} {n} {1} {0} {} {1} {} {0} +E {6110} {e} {e} {2} {0} {} {1} {} {0} + +R {6119} {0} {} {Into the Rugged Hills} {} {It is difficult to find an easy path through these rugged hills. Some paths stop at dead ends leading to nowhere, and others are victims to landslides blocking the way through with fallen stones. Both the north and south look passable, if barely.} {Along the Spine of the World} {} {} {} {1} {} +E {6120} {n} {n} {1} {0} {} {1} {} {0} +E {6118} {s} {s} {4} {0} {} {1} {} {0} + +R {6120} {0} {} {In the Rugged Hills} {} {This western part of the area is filled with rugged hills. The hills go on for quite a bit to the north but then some plains take over and dominate the landscape. One plain tops a grassy hill high above the ground, showing the great view in all directions. } {Along the Spine of the World} {} {} {} {1} {} +E {6121} {n} {n} {1} {0} {} {1} {} {0} +E {6119} {s} {s} {4} {0} {} {1} {} {0} + +R {6121} {0} {} {In the Rugged Hills} {} {Large rugged hills stretch as far as the eye can see in all directions. A small farm road leads to the west to a farmstead that lies in the distance. It is possible to travel in all directions, further into the unrelenting hills that form the Spine of the World.} {Along the Spine of the World} {} {} {} {1} {} +E {6136} {n} {n} {1} {0} {} {1} {} {0} +E {6138} {e} {e} {2} {0} {} {1} {} {0} +E {6122} {w} {w} {8} {0} {} {1} {} {0} +E {6120} {s} {s} {4} {0} {} {1} {} {0} + +R {6122} {0} {} {The Beginning of the Farm Road} {} {Hidden away in a small valley between the mountains is a small road leading to an old farm in the west. The road looks to have been unused for quite some time and grass has started to grow on it, and soon the road will be totally lost to nature. The road continues to the west and east.} {Along the Spine of the World} {} {} {} {1} {} +E {6121} {e} {e} {2} {0} {} {1} {} {0} +E {6123} {w} {w} {8} {0} {} {1} {} {0} + +R {6123} {0} {} {On the Old Farmroad} {} {A small road, sightly larger than a trail, reaches from the first peaks in the Spine of the World in the east to a small farmhouse to the west. The road itself is in a terrible condition and grass has started to grow in the old wheeltracks. The road goes on to the east and west. South stands a small barn.} {Along the Spine of the World} {} {} {} {1} {} +E {6122} {e} {e} {2} {0} {} {1} {} {0} +E {6126} {w} {w} {8} {0} {} {1} {} {0} +E {6124} {s} {s} {4} {0} {} {1} {} {0} + +R {6124} {0} {} {In the Old Barn} {H} {A smell of rotting flesh permeates this old barn. The corpse of a horse is lying in the old hay with large pools of dried blood all over the floor. There is an exit north and a ladder leading up to the loft of the barn.} {Along the Spine of the World} {} {} {} {1} {} +E {6123} {n} {n} {1} {0} {} {1} {} {0} +E {6125} {u} {u} {16} {0} {} {1} {} {0} + +R {6125} {0} {} {On the Loft} {} {Death hangs in the air and it doesn't take the nose of a wolf to scent the strong smell of decaying flesh. The whole loft seems embedded within shadow and the only visible exit is down a ladder. The roof is filled with holes but the wood in the floor isn't one bit rotten.} {Along the Spine of the World} {} {} {} {1} {} +E {6124} {d} {d} {32} {0} {} {1} {} {0} + +R {6126} {0} {} {Outside a Deserted Farm} {} {To the north stands a large farmhouse that looks to have been deserted many years ago. The grey stone walls still look stable but the stone has started to wither in the wind. There are but few remnants of the oak door leading into the house. Now the doorway stands like a gaping mouth waiting to swallow anything that enters. South is a large overgrown field, north is the farm and east is a road leading into some rugged hills.} {Along the Spine of the World} {} {} {} {1} {} +E {6128} {n} {n} {1} {0} {} {1} {} {0} +E {6123} {e} {e} {2} {0} {} {1} {} {0} +E {6127} {s} {s} {4} {0} {} {1} {} {0} + +R {6127} {0} {} {On the Overgrown Field} {} {Wild wheat grows high here, reaching for the sun. The soil must once have been fertile but now a drought has sucked out what little life that was left in it after the farmer stopped using the soil. Once this could have been one of the best farming places in the world but the drought must have forced the farmer off the land. The only way looks to be north, out in front of an old farm.} {Along the Spine of the World} {} {} {} {1} {} +E {6126} {n} {n} {1} {0} {} {1} {} {0} + +R {6128} {0} {} {The Hallway} {} {The floor makes strange noises under pressure and the wooden boards look to be quite rotten. Thick stone walls hold up the roof, which has surprisingly few holes in it. There are exits leading off in all directions. South is the doorway leading out of the farm with remnants of a door hanging in its hinges. East a door blocks the view, west looks to be a bedroom of some sort and north the hallway continues on.} {Along the Spine of the World} {} {} {} {1} {} +E {6133} {n} {n} {1} {0} {} {1} {} {0} +E {6130} {e} {e} {2} {0} {} {1} {} {0} +E {6129} {w} {w} {8} {0} {} {1} {} {0} +E {6126} {s} {s} {4} {0} {} {1} {} {0} + +R {6129} {0} {} {The Old Bedroom} {} {The air in this room is a bit damp since it has no windows or other ventilation. In the corners there are large spiderwebs and they all seem to be linked to a huge net in the middle of the room. Some small insects are tangled in the strands, still fighting in a desperate attempt to get loose before the spider can get to them. The exit is east out into a hallway.} {Along the Spine of the World} {} {} {} {1} {} +E {6128} {e} {e} {2} {0} {} {1} {} {0} + +R {6130} {0} {} {In the Old Kitchen} {} {A large, strong woodentable stands prominent in the middle of the room, taking up a great deal of space. It looks to have been a work bench for the old farmer's wife when she was preparing dinner since there are lots of marks like those left by knives and meatclubs. There are remains of a carpet on the floor just under the table. A door leads west out into a hallway and one exit leading north.} {Along the Spine of the World} {} {} {} {1} {} +E {6132} {n} {n} {1} {0} {} {1} {} {0} +E {6128} {w} {w} {8} {0} {} {1} {} {0} +E {6131} {d} {d} {32} {0} {} {1} {} {0} + +R {6131} {0} {} {A Hidden Cellar} {} {Hidden under the kitchen-floor is the cellar, dug out of the soil below the house. It's quite cold in here so the food should have lasted for quite some time, even during the worst heat of the summer. There is a ladder leading up to a small hatch in the kitchenfloor and that seems to be the only exit out.} {Along the Spine of the World} {} {} {} {1} {} +E {6130} {u} {u} {16} {0} {} {1} {} {0} + +R {6132} {0} {} {An Old Dining Room} {} {A large window on the eastern wall allows a glimpse of the first few hills in a huge formation of rugged hills. They tower up to the far east as if carefully watching over the farm. The room is well-lit during daytime when the sun spreads its light through the window and at night the moon does the same. The floor is made of massive stone and there is a dining table with four chairs standing around it and two torn curtains hangs in the window. South is a kitchen and a door leads west.} {Along the Spine of the World} {} {} {} {1} {} +E {6133} {w} {w} {8} {0} {} {1} {} {0} +E {6130} {s} {s} {4} {0} {} {1} {} {0} + +R {6133} {0} {} {End of a Hallway} {} {The long hallway leading through the farmhouse ends in front of some stairs leading up to the second floor of the house. The entire floor is covered with dust that has been settled a long time, judging by its thick and unmarred surface. The stairs look quite safe even though made of wood whose paint has long flaked away. The stairs lead up, there is a door leading east and the hallway continues south.} {Along the Spine of the World} {} {} {} {1} {} +E {6132} {e} {e} {2} {0} {} {1} {} {0} +E {6128} {s} {s} {4} {0} {} {1} {} {0} +E {6134} {u} {u} {16} {0} {} {1} {} {0} + +R {6134} {0} {} {On the Second Floor of the Farmhouse} {} {Unlike the rest of the house the air on the second floor is fresh and full of life. A dust of wind from the south sweeps through the room and airs out any smells of rotting wood and animal droppings. This room could be called a small hallway with some stairs leading down to the first floor of the house. There is also an exit leading south, out into a large room.} {Along the Spine of the World} {} {} {} {1} {} +E {6135} {s} {s} {4} {0} {} {1} {} {0} +E {6133} {d} {d} {32} {0} {} {1} {} {0} + +R {6135} {0} {} {In the Old Maproom} {} {This room is littered with old maps. The old farmer must have had an interest in geography or been an old traveler himself. Apart from all the maps hanging on the walls there is a desk in the middle of the room with an old chair next to it. On the desk there is a fruit bowl with the remnants of long-rotted fruit, a few books and some sheets of paper. The windows allow you to watch out over the whole area.} {Along the Spine of the World} {} {} {} {1} {} +E {6134} {n} {n} {1} {0} {} {1} {} {0} + +R {6136} {0} {} {On a Hillside} {} {The terrain provides little to support any life. Only the most hearty of beasts and plants make their home here. The rugged hills are everywhere, and to the east are the stony spires of the Spine of the World.} {Along the Spine of the World} {} {} {} {1} {} +E {6137} {e} {e} {2} {0} {} {1} {} {0} +E {6121} {s} {s} {4} {0} {} {1} {} {0} + +R {6137} {0} {} {Around a Large Hill} {} {The faint sound of the wind hitting the large hills as it sweeps in from the Aiel Waste and Spine of the World in the far southeast echoes through the hills. Large caves in the hillside have formed in some places where the wind passes. Tones can be heard from some of the caves when the wind dives into them and the wind also carries sounds from far away among the hills.} {Along the Spine of the World} {} {} {} {1} {} +E {6145} {n} {n} {1} {0} {} {1} {} {0} +E {6136} {w} {w} {8} {0} {} {1} {} {0} +E {6138} {s} {s} {4} {0} {} {1} {} {0} + +R {6138} {0} {} {In the Rugged Hills} {} {The monotonous climbing up, down and over the hills wears on the most hardened muscles with tremendous effort. A harsh dry heat blankets all surfaces as it sucks moisture from everything possible, making even the rocks hiss and sizzle.} {Along the Spine of the World} {} {} {} {1} {} +E {6137} {n} {n} {1} {0} {} {1} {} {0} +E {6139} {e} {e} {2} {0} {} {1} {} {0} +E {6121} {w} {w} {8} {0} {} {1} {} {0} + +R {6139} {0} {} {Among the Rugged Hills} {} {A harsh dry heat sucks all moisture from anything it touches, leaving nothing but parched air in its wake. The hills shimmer with hot air, giving an illusion of undulating light over the ground.} {Along the Spine of the World} {} {} {} {1} {} +E {6138} {w} {w} {8} {0} {} {1} {} {0} +E {6140} {s} {s} {4} {0} {} {1} {} {0} + +R {6140} {0} {} {The Southern End of the Rugged Hills} {} {Clouds cloak the upper reaches of these hills, giving the illusion that they're touchable to anyone climbing just a bit higher into them. Though formidable in height, the hills are nothing compared to the Spine of the World which rises regally along the eastern horizon.} {Along the Spine of the World} {} {} {} {1} {} +E {6139} {n} {n} {1} {0} {} {1} {} {0} +E {6141} {e} {e} {2} {0} {} {1} {} {0} + +R {6141} {0} {} {Alongside the Spine of the World} {} {To the east some foothills push aside the mighty mountains of the largest rock formation known, the Spine of the World. Many animals that cannot live in the Spine itself have moved to these foothills and many stay permanently since the rugged hills beyond have little to offer. The foothills are east while some hills are west and south.} {Along the Spine of the World} {} {} {} {1} {} +E {6142} {e} {e} {2} {0} {} {1} {} {0} +E {6140} {w} {w} {8} {0} {} {1} {} {0} +E {6144} {s} {s} {4} {0} {} {1} {} {0} + +R {6142} {0} {} {In the Foothills} {} {The large mountains to the east are part of the Spine of the World and these foothills are just the beginning of something big. There are some paths leading off in various directions. One trails off through the foothills to the north, and one leads west into the rugged hills. A sharp rise in terrain to the east does not allow passage in the great mountain range looming in that distance.} {Along the Spine of the World} {} {} {} {1} {} +E {6143} {n} {n} {1} {0} {} {1} {} {0} +E {6141} {w} {w} {8} {0} {} {1} {} {0} + +R {6143} {0} {} {Alongside the Spine of the World} {} {The foothills bordering the Spine of the World lead to this narrow boxed canyon. Some dusty trails lead in various directions, each of them thinning out and visibly stopping as if whomever made them simply disappeared. No path to the Spine is evident as the mountains rise too sharply to be hazarded by anything other than a mountain goat.} {Along the Spine of the World} {} {} {} {1} {} +E {6142} {s} {s} {4} {0} {} {1} {} {0} + +R {6144} {0} {} {Alongside the Spine of the World} {} {A narrow passage between two rugged hills gives just enough room to squeeze through. The soil in the hills where this passage has been carved looks loose, and a mound of dirt looks like the result of a recent minor landslide. The passage stretches from north to south.} {Along the Spine of the World} {} {} {} {1} {} +E {6141} {n} {n} {1} {0} {} {1} {} {0} +E {6116} {s} {s} {4} {0} {} {1} {} {0} + +R {6145} {0} {} {On Top of a Rugged Hill} {} {The Spine of the World stretches endlessly to the east. It separates the Aiel Waste from the lands in the west and forms a barrier between two totally different cultures. The terrain in the foothills is rugged, but a path leads north and south.} {Along the Spine of the World} {} {} {} {1} {} +E {6146} {n} {n} {1} {0} {} {1} {} {0} +E {6137} {s} {s} {4} {0} {} {1} {} {0} + +R {6146} {0} {} {Deep Among the Rugged Hills} {} {Centuries of wind and rain have sculpted these soft hills, grass covering their surfaces with a slick green. The hills block many directions and not all of them are climbable, but there are possible ways through them to the north, east and south.} {Along the Spine of the World} {} {} {} {1} {} +E {6156} {n} {n} {1} {0} {} {1} {} {0} +E {6147} {e} {e} {2} {0} {} {1} {} {0} +E {6145} {s} {s} {4} {0} {} {1} {} {0} + +R {6147} {0} {} {Between Two Huge Hills} {} {Slipper grass underfoot makes the terrain treacherous, doubly so against the hazard of rocks down the hillside. The slightest slip could cause a nasty fall, crushing a lifeless body between the boulders there.} {Along the Spine of the World} {} {} {} {1} {} +E {6148} {e} {e} {2} {0} {} {1} {} {0} +E {6146} {w} {w} {8} {0} {} {1} {} {0} + +R {6148} {0} {} {Near the Spine of the World} {} {The incredible heat that hangs over the valleys between the hills doesn't reach this high up among the hills. Some mist can be seen around some of the other hills and the air feels colder and thinner than below but it is also a lot harder to find paths this high up. Most of them go along the base of the hills. It is possible to continue to the north, west, east and south.} {Along the Spine of the World} {} {} {} {1} {} +E {6149} {n} {n} {1} {0} {} {1} {} {0} +E {6151} {e} {e} {2} {0} {} {1} {} {0} +E {6147} {w} {w} {8} {0} {} {1} {} {0} +E {6152} {s} {s} {4} {0} {} {1} {} {0} + +R {6149} {0} {} {In the Rugged Hills} {} {The surrounding hills are calm, the wind making not even the slightest whisper of sound as it passes by. The peaks of the Spine of the World are clearly visible to the east. A path winds east and south through the foothills.} {Along the Spine of the World} {} {} {} {1} {} +E {6150} {e} {e} {2} {0} {} {1} {} {0} +E {6148} {s} {s} {4} {0} {} {1} {} {0} + +R {6150} {0} {} {Near the Edge} {} {This particular hill seems to end in a steep dropoff, as do so many other hills in this rugged formation west of the Spine of the World. There are ways to the south and east where steady soil better supports every step.} {Along the Spine of the World} {} {} {} {1} {} +E {6149} {w} {w} {8} {0} {} {1} {} {0} +E {6151} {s} {s} {4} {0} {} {1} {} {0} + +R {6151} {0} {} {Around a Rugged Hill} {} {Rugged hills dominate the landscape, and the Spine of the World isn't far to the east. A path winds around the hills leading to the north and west. The mountainside ends abruptly to the east in a steep dropoff.} {Along the Spine of the World} {} {} {} {1} {} +E {6150} {n} {n} {1} {0} {} {1} {} {0} +E {6148} {w} {w} {8} {0} {} {1} {} {0} + +R {6152} {0} {} {Along the Spine of the World} {} {The path suddenly stops next to a steep where the side of the hill has collapsed, leaving no other alternative than to climb. The hillside looks pretty steep but has lots of handholds to assay the dangerous climb. The steep hillside plummets downward but there is a gentler decent to the north along a slope.} {Along the Spine of the World} {} {} {} {1} {} +E {6148} {n} {n} {1} {0} {} {1} {} {0} +E {6153} {d} {d} {32} {0} {} {1} {} {0} + +R {6153} {0} {} {Hanging on the Hillside} {} {Ths wind pulls and tears at the side of the hill, making balance and a good grip the most life-affirming need of the moment. The steep wall of dirt and rock is a merciless surface from which a drop would be very final.} {Along the Spine of the World} {} {} {} {1} {} +E {6152} {u} {u} {16} {0} {} {1} {} {0} +E {6154} {d} {d} {32} {0} {} {1} {} {0} + +R {6154} {0} {} {Near the Foothills} {} {The massive Spine of the World towers up to the east and only a few foothills stand before those giants of black rock. A hard wind blows in from the east, biting at skin the same way as the heat claws anything moist it finds. There is no water in sight, only dead, rugged hills and mountains that stretch onward in a jumble of dirt and stone.} {Along the Spine of the World} {} {} {} {1} {} +E {6155} {e} {e} {2} {0} {} {1} {} {0} +E {6153} {u} {u} {16} {0} {} {1} {} {0} + +R {6155} {0} {} {In the Foothills} {} {In these foothills west of the mighty Spine of the World the heat is almost unbearable and the drought is total. A corpse would have no time to rot in this heat before it would be all dried up or eaten up by the vultures circling high above. The large Aiel Waste is to the far east and west some rugged hills rests.} {Along the Spine of the World} {} {} {} {1} {} +E {6154} {w} {w} {8} {0} {} {1} {} {0} + +R {6156} {0} {} {Passing Through a Gap Between Two Hills} {} {Two giant hills suddenly open up into a large gorge. A small path leads between them and the loose soil on the surface of the mountain walls make them impossible to climb. There are also ways south and west.} {Along the Spine of the World} {} {} {} {1} {} +E {6160} {n} {n} {1} {0} {} {1} {} {0} +E {6157} {w} {w} {8} {0} {} {1} {} {0} +E {6146} {s} {s} {4} {0} {} {1} {} {0} + +R {6157} {0} {} {Before a Small Cave} {} {To the south there is a small cave leading into a large hill. The opening isn't very big, barely tall enough to walk through without having to bend over. The darkness in the cave makes it impossible to make anything out of the interior a few bones are thrown on the ground outside. There is a path leading around the hill west and east while the cave is south.} {Along the Spine of the World} {} {} {} {1} {} +E {6156} {e} {e} {2} {0} {} {1} {} {0} +E {6158} {w} {w} {8} {0} {} {1} {} {0} +E {6159} {s} {s} {4} {0} {} {1} {} {0} + +R {6158} {0} {} {A Small Path Over the Hill} {} {The path is quite narrow and treacherous, coming close to the edge where the soil crumbles away under the slightest pressure. The rotting corpse of a mare is splattered on the ground some hundred feet down the hillside, a past victim of the unsure footing.} {Along the Spine of the World} {} {} {} {1} {} +E {6162} {n} {n} {1} {0} {} {1} {} {0} +E {6157} {e} {e} {2} {0} {} {1} {} {0} + +R {6159} {0} {} {A Bear's Den} {} {The dark cave looks a lot larger from the inside than it did from the outside. A large skeleton is lying in the middle of the cave and dried grass is spread out all over the floor with an exception for around the skeleton itself. A giant bed of grass rests in one corner next to a giant heap of bones. This must be the home of a large bear, judging from the grasses and bones.} {Along the Spine of the World} {} {} {} {1} {} +E {6157} {n} {n} {1} {0} {} {1} {} {0} + +R {6160} {0} {} {The Gorge} {} {A very old and long-dead tree hangs over the trail through the gorge, grown out of the dry soil on the ground. It looks to have been a weeping willow once. This must be an old, dried-out river from centuries ago. Now it is empty and death haunts this place. The gorge continues south and north.} {Along the Spine of the World} {} {} {} {1} {} +E {6161} {n} {n} {1} {0} {} {1} {} {0} +E {6156} {s} {s} {4} {0} {} {1} {} {0} + +R {6161} {0} {} {The Gorge Before a Plateau} {} {The gorge suddenly ends to the south where a steep hillside leads down to a small forest. The forest isn't very large and is well hidden between the hills. Some of the trees look to have black leaves instead of green. The gorge goes on south and the forest is down.} {Along the Spine of the World} {} {} {} {1} {} +E {6160} {s} {s} {4} {0} {} {1} {} {0} +E {6180} {d} {d} {32} {0} {} {1} {} {0} + +R {6162} {0} {} {A Small Path Around a Rugged Hill} {} {A dry, abandoned bird's nest of broken twigs lies on the ground, eggshell fragments littering it. The hills are crisp and brown with drought. A path winds around the hill before correcting to a more direct north to south direction.} {Along the Spine of the World} {} {} {} {1} {} +E {6163} {n} {n} {1} {0} {} {1} {} {0} +E {6158} {s} {s} {4} {0} {} {1} {} {0} + +R {6163} {0} {} {The Western Hills} {} {Green trees grow not far from the hills to the west and the grass stretches endlessly westward. Among these hills the grass is shriveled and dried up. In the far east one can see some mountains. The forest is west and the hills continue north and south.} {Along the Spine of the World} {} {} {} {1} {} +E {6165} {n} {n} {1} {0} {} {1} {} {0} +E {6164} {w} {w} {8} {0} {} {1} {} {0} +E {6162} {s} {s} {4} {0} {} {1} {} {0} + +R {6164} {0} {} {The Western Parts of the Rugged Hills} {} {Since the beginning of time the Spine of the World has been what separates the known lands in the west from the wild Aiel Waste to the east, and attempting to cross the black mountains is legendary and many travelers have disappeared while walking through the Spine. The Spine is far away to the east. A large swath of land filled with rugged hills stands in the way.} {Along the Spine of the World} {} {} {} {1} {} +E {6163} {e} {e} {2} {0} {} {1} {} {0} + +R {6165} {0} {} {Between Two Hills} {} {Two large hills towers up to the north and the south. Their surface looks quite dead. The little grass that still grows on them is shriveled and crackling from drought. This is indeed the land that the lord of the weather forgot. The lack of water can do some wierd stuff to a landscape and these rugged hills are beginning to transform into something else.} {Along the Spine of the World} {} {} {} {1} {} +E {6166} {n} {n} {1} {0} {} {1} {} {0} +E {6163} {s} {s} {4} {0} {} {1} {} {0} + +R {6166} {0} {} {The Western Hills} {} {Civilization is nowhere in sight. The rugged hills and grassy plain have long overrun anything that may have once been standing here, Nature reclaiming its own over time. Hill after hill rises in a dizzying display to create a maze of dirt and dry grass.} {Along the Spine of the World} {} {} {} {1} {} +E {6167} {n} {n} {1} {0} {} {1} {} {0} +E {6169} {e} {e} {2} {0} {} {1} {} {0} +E {6165} {s} {s} {4} {0} {} {1} {} {0} + +R {6167} {0} {} {A Small Valley} {} {The distant cry of an eagle echoes between the large, rugged hills and spreads quickly to all the nearby lands for all to hear. The climate among these giant towers of grass and dry soil is far too rough for most animals but the eagle, the supreme hunter of the sky, survives by killing what is weak and fragile.} {Along the Spine of the World} {} {} {} {1} {} +E {6168} {e} {e} {2} {0} {} {1} {} {0} +E {6166} {s} {s} {4} {0} {} {1} {} {0} + +R {6168} {0} {} {In a Small Valley} {} {Winds and rains over centuries have carved and ripped up the soil to make the rugged hills all around but still they are as powerful as at the world's first sunrise. The awesome power of nature shows itself in its full glory here, deep within the rugged hills.} {Along the Spine of the World} {} {} {} {1} {} +E {6170} {e} {e} {2} {0} {} {1} {} {0} +E {6167} {w} {w} {8} {0} {} {1} {} {0} +E {6169} {s} {s} {4} {0} {} {1} {} {0} + +R {6169} {0} {} {On the High Hill} {} {Sand and dust covers the top of this high hill, blown in on the wind from the Aiel Waste that lies east, beyond the Spine of the World. Sandy squalls whip up gritty blasts that swirl around atop the massive dune.} {Along the Spine of the World} {} {} {} {1} {} +E {6168} {n} {n} {1} {0} {} {1} {} {0} +E {6166} {w} {w} {8} {0} {} {1} {} {0} + +R {6170} {0} {} {The Mouth of a Gorge} {} {Like a dried-out river this gorge cuts through the hills as if they were butter. The gap between the hillwalls on the eastern and western side of the gorge is about fifteen feet and it's easy to get claustrophobic. Popular legend whispers there is a gorge deep within these rugged hills that crushes people that try to pass through it. The landscape is harsh enough that the scratches and formations in it resemble bones.} {Along the Spine of the World} {} {} {} {1} {} +E {6185} {n} {n} {1} {0} {} {1} {} {0} +E {6186} {e} {e} {2} {0} {} {1} {} {0} +E {6168} {w} {w} {8} {0} {} {1} {} {0} +E {6171} {s} {s} {4} {0} {} {1} {} {0} + +R {6171} {0} {} {The Gorge Before a Plateau} {} {The gorge descends slightly ceases to exist some way to the south. A wide slope leads down to a plain area filled with trees, the so-called Living Forest. The forest isn't very large and is well hidden between some larger hills, masking it from view.} {Along the Spine of the World} {} {} {} {1} {} +E {6170} {n} {n} {1} {0} {} {1} {} {0} +E {6172} {d} {d} {32} {0} {} {1} {} {0} + +R {6172} {0} {} {An Entrance to the Living Forest} {} {Legends say that before the Breaking of the World there were those who could make flora and fauna into lifelike creatures. Popular myth says that the Dark One had incredible knowledge to twist creatures from one guise to another. Whatever is fact or fiction, the trees in the Living Forest seem to be very much alive, their bark set in parodies of faces, their limbs set in mockery of human limbs. The wind whispers through the leaves giving the illusion of movement and a hint of voices whose words cannot be understood.} {Along the Spine of the World} {} {} {} {1} {} +E {6173} {e} {e} {2} {0} {} {1} {} {0} +E {6183} {w} {w} {8} {0} {} {1} {} {0} +E {6175} {s} {s} {4} {0} {} {1} {} {0} +E {6171} {u} {u} {16} {0} {} {1} {} {0} + +R {6173} {0} {} {A Corner of the Living Forest} {} {Branches thick as a man's leg layer over each other overhead, forming a sort of roof or shelter from the warm sun that shines in the day. On the ground grows green moss and there are a few rocks lying here and there. A wind blows in from the north but dies away between the trees. Paths lead to the west and south.} {Along the Spine of the World} {} {} {} {1} {} +E {6172} {w} {w} {8} {0} {} {1} {} {0} +E {6174} {s} {s} {4} {0} {} {1} {} {0} + +R {6174} {0} {} {On the Eastern Side of the Living Forest} {} {The forest seems larger than it really is, probably because the trees move unnaturally in ways that create a false sense of distance. A glimpse to the east reveals some hills that are blocked by closely-set tree trunks, as if the forest has made its own barricade against them. There are paths open to the south, west and north.} {Along the Spine of the World} {} {} {} {1} {} +E {6173} {n} {n} {1} {0} {} {1} {} {0} +E {6175} {w} {w} {8} {0} {} {1} {} {0} +E {6176} {s} {s} {4} {0} {} {1} {} {0} + +R {6175} {0} {} {The Living Forest} {} {An abundance of trees reach out twisted branches to grasp at anything passing by. Gnarled roots spread across the leaf-covered path hoping to trip the unwary traveller. The Living Forest continues east and north.} {Along the Spine of the World} {} {} {} {1} {} +E {6172} {n} {n} {1} {0} {} {1} {} {0} +E {6174} {e} {e} {2} {0} {} {1} {} {0} + +R {6176} {0} {} {The Living Forest} {} {The trees in this forest are unbiased in their aggressiveness, attacking anything that passes and even the animals have learned to stay far away from the trees and their grasping branches. Caution is surely needed when travelling through these woods.} {Along the Spine of the World} {} {} {} {1} {} +E {6174} {n} {n} {1} {0} {} {1} {} {0} +E {6178} {w} {w} {8} {0} {} {1} {} {0} +E {6177} {s} {s} {4} {0} {} {1} {} {0} + +R {6177} {0} {} {Beside a Bottomless Pit} {} {A large black hole is leading down from here, its depths impossible to determine. To enter would surely be suicide. To the north stands a large oak tree, upon which a weathered sign hangs from one rusty nail.} {Along the Spine of the World} {} {} {} {1} {} +E {6176} {n} {n} {1} {0} {} {1} {} {0} + +R {6178} {0} {} {By the Oak} {} {An exceedingly large tree looms over all the other smaller trees. Its branches are as thick as the body of a man and the leaves are green with brown spotts on them. The tree looks to be quite dead but judging from all the other trees in this forest, it just might be alive. There are paths through the trees to the west and east.} {Along the Spine of the World} {} {} {} {1} {} +E {6176} {e} {e} {2} {0} {} {1} {} {0} +E {6179} {w} {w} {8} {0} {} {1} {} {0} + +R {6179} {0} {} {A Large Stand of Trees} {} {In the middle of the forest there is a small opening with a huge stand of trees in the center. The trees look to be of various sorts, but the trees don't look common in any way. They seem to be watching every move and their branches move unaturally in the mild breeze.} {Along the Spine of the World} {} {} {} {1} {} +E {6182} {n} {n} {1} {0} {} {1} {} {0} +E {6178} {e} {e} {2} {0} {} {1} {} {0} +E {6181} {w} {w} {8} {0} {} {1} {} {0} +E {6180} {s} {s} {4} {0} {} {1} {} {0} + +R {6180} {0} {} {The Living Forest} {} {Trees stand closely together all around at the very edge of the Living Forest. A variety of trees bend and sway as if alive, almost as if they are reaching twisted branches out to grab anything that passes by. To the north, the forest continues.} {Along the Spine of the World} {} {} {} {1} {} +E {6179} {n} {n} {1} {0} {} {1} {} {0} +E {6161} {u} {u} {16} {0} {} {1} {} {0} + +R {6181} {0} {} {By the Fallen Tree} {} {A large tree has fallen over, perhaps after a storm, blocking the entire way leading west. To the north some black, dead trees loom overhead, ready to strike when least suspected. South the forest is too dense to travel through leaving one choice, east.} {Along the Spine of the World} {} {} {} {1} {} +E {6179} {e} {e} {2} {0} {} {1} {} {0} + +R {6182} {0} {} {The Living Forest} {} {The sky can hardly be seen from within this forest. The thick branches efficiently cover up what little sky there is above the treetops and the darkness is, in some places, complete even in daytime. Large trees block the ways leading east and west, but a narrow opening leading north to south might allow passage.} {Along the Spine of the World} {} {} {} {1} {} +E {6183} {n} {n} {1} {0} {} {1} {} {0} +E {6179} {s} {s} {4} {0} {} {1} {} {0} + +R {6183} {0} {} {The Living Forest} {} {Small leaves are spread all over the ground. They have almost entirely decomposed leaving behind a few brown lumps of organic clay. The ground feels soft even though it hasn't rained for years here. Some time ago, when rain was as common as sunshine, the Living Forest was a happy place, filled with small animals. Now it's dead. Openings in the trees lead south, west and east.} {Along the Spine of the World} {} {} {} {1} {} +E {6172} {e} {e} {2} {0} {} {1} {} {0} +E {6184} {w} {w} {8} {0} {} {1} {} {0} +E {6182} {s} {s} {4} {0} {} {1} {} {0} + +R {6184} {0} {} {On the Edge of the Forest} {} {Some way to the west are large rugged hills dominating the landscape. They look to be deserted and quite dead. All around are trees with black branches and brown leaves, if any. They too look dead. There is a trail leading off east.} {Along the Spine of the World} {} {} {} {1} {} +E {6183} {e} {e} {2} {0} {} {1} {} {0} + +R {6185} {0} {} {By the Dead Horse} {} {A smell of rotting flesh in the heat has spread all over the nearby hills. Looking around it doesn't take long to discover the source of the smell, the corpse of a horse. The horse may have belonged to a merchant, or perhaps tinkers traveling towards the Spine of the World to trade with the Aiel in the Waste to the far east or to find inner peace. The horse probably collapsed in the heat and drought. Someone who thought he saved money by not spilling precious water on his horse ended up paying a hundred times as much when his horse died.} {Along the Spine of the World} {} {} {} {1} {} +E {6170} {s} {s} {4} {0} {} {1} {} {0} + +R {6186} {0} {} {Far North in the Rugged Hills} {} {For a great distance southeast the Spine of the World stands proud and functions as a gateway between the Waste beyond the mountains and the world of the so-called wetlanders in the west. This is so far north that the end of the Spine isn't far to the east. There is a small path here leading east and north between the rugged hills.} {Along the Spine of the World} {} {} {} {1} {} +E {6194} {n} {n} {1} {0} {} {1} {} {0} +E {6187} {e} {e} {2} {0} {} {1} {} {0} +E {6170} {w} {w} {8} {0} {} {1} {} {0} + +R {6187} {0} {} {On a Path} {} {To the north rises a large hill. A dusty path winds west and south from here. Rugged foothills stretch far to the south along the maountain range known as the Spine of the World.} {Along the Spine of the World} {} {} {} {1} {} +E {6193} {n} {n} {1} {0} {} {1} {} {0} +E {6186} {w} {w} {8} {0} {} {1} {} {0} +E {6188} {s} {s} {4} {0} {} {1} {} {0} + +R {6188} {0} {} {At the Crossroads} {} {The small path splits in three different directions. To the north it continues higher up in the rugged hills but the path south looks to end just a few hundred yards further south. There is also a path leading east towards the Spine of the World where some foothills take over. The path continues north, south and east.} {Along the Spine of the World} {} {} {} {1} {} +E {6187} {n} {n} {1} {0} {} {1} {} {0} +E {6190} {e} {e} {2} {0} {} {1} {} {0} +E {6189} {s} {s} {4} {0} {} {1} {} {0} + +R {6189} {0} {} {A Small Camp} {} {A small open area in between some of the hills spreads out into a clearing. It isn't very big but it's enough to take a break in. There are faint wheeltracks in the dry soil and remnants after a fire is right next to the western wall, where the hill looks to be quite fragile. Nature has made a dead end. The only way out is north.} {Along the Spine of the World} {} {} {} {1} {} +E {6188} {n} {n} {1} {0} {} {1} {} {0} +E {6192} {w} {w} {8} {0} {} {1} {} {0} + +R {6190} {0} {} {Approaching the Foothills} {} {The rugged hills keep getting larger and larger to the further east just to end in some foothills. This must be the western end of the mighty formation of mountains known all over the world as the Spine of the World. The Waste, where the wild Aiel live, is far east over the Spine. A well-used path leads west, up among the hills.} {Along the Spine of the World} {} {} {} {1} {} +E {6191} {e} {e} {2} {0} {} {1} {} {0} +E {6188} {w} {w} {8} {0} {} {1} {} {0} + +R {6191} {0} {} {Alongside the Spine of the World} {} {Like large spearheads of massive rock the mountains in the Spine of the World stick out of the soil and pierce the clouds above with their sharp peaks The path stops to the east where the hills becoming too rough to scale, but is clear to the west.} {Along the Spine of the World} {} {} {} {1} {} +E {6190} {w} {w} {8} {0} {} {1} {} {0} + +R {6192} {0} {} {A Hidden Cave} {} {This isn't really just one cave but an entire cave system, but the tunnels leading to the other caves are far too small for anything larger than mice to pass. This particular cave looks to be inhabited. Heaps of bones are neatly stacked in one of the corners indicating that something intelligent lives here hidden behind the mountain.} {Along the Spine of the World} {} {} {} {1} {} +E {6189} {e} {e} {2} {0} {} {1} {} {0} + +R {6193} {0} {} {A Broadening Ravine} {} {Here the ravine is quite wide with dusty hills on either side. To the east on the hill you can see a huge pile of brush that is almost solid it's so dense. Farther north you see the ravine opening more. The ground here is packed from game traveling the area.} {Rocky Foothills} {} {} {} {1} {} +E {6196} {n} {n} {1} {0} {} {1} {} {0} +E {6194} {w} {w} {8} {0} {} {1} {} {0} +E {6187} {s} {s} {4} {0} {} {1} {} {0} +E {6197} {u} {u} {16} {0} {} {1} {} {0} + +R {6194} {0} {} {Crumbling Hillside} {} {The hill is quite steep here making further travel west impossible. There is a small gully formed in the hillside from water coursing off the top, but from the looks of things it was some time ago. East lies the bottom of this broad ravine. The footing here is quite precarious.} {Rocky Foothills} {} {} {} {1} {} +E {6195} {n} {n} {1} {0} {} {1} {} {0} +E {6193} {e} {e} {2} {0} {} {1} {} {0} +E {6186} {s} {s} {4} {0} {} {1} {} {0} + +R {6195} {0} {} {Steep Hillside} {} {The hill is extremely steep here and some overhanging rocks make travel in any direction except south or east impossible. The ground is rocky as if the rains have stripped away what scant soil there was. Some droppings are on the ground left by some inhabitant of the cracks in the rocks.} {Rocky Foothills} {} {} {} {1} {} +E {6196} {e} {e} {2} {0} {} {1} {} {0} +E {6194} {s} {s} {4} {0} {} {1} {} {0} + +R {6196} {0} {} {In the Rocky Valley} {} {The valley is quite wide here and is unusually deep for this area. It seems almost unnatural. The jagged hills around this valley give the impression of a giant crater. To the north the valley opens further. To the east a rock ledge can barely be seen on the hillside.} {Rocky Foothills} {} {} {} {1} {} +E {6203} {n} {n} {1} {0} {} {1} {} {0} +E {6195} {w} {w} {8} {0} {} {1} {} {0} +E {6193} {s} {s} {4} {0} {} {1} {} {0} + +R {6197} {0} {} {On a Stony Ledge} {} {A wall of brush rises up here from you preventing you from going down the hillside. The ledge continues to the north over fallen rock, brambles and dead brush, making the way treacherous. Below to the west a wide valley forms circled by jagged broken hills.} {Rocky Foothills} {} {} {} {1} {} +E {6198} {n} {n} {1} {0} {} {1} {} {0} +E {6193} {d} {d} {32} {0} {} {1} {} {0} + +R {6198} {0} {} {Along a Stony Ledge} {} {The ledge continues here to the north and the south. Footing here is treacherous and a misstep could spell quick disaster. Brambles and fallen rocks litter the ledge. There are some pieces of what looks like splintered bones scattered among the rocks.} {Rocky Foothills} {} {} {} {1} {} +E {6199} {n} {n} {1} {0} {} {1} {} {0} +E {6197} {s} {s} {4} {0} {} {1} {} {0} + +R {6199} {0} {} {End of a Stony Ledge} {} {The ledge runs south from here along the face of this cliff. Below you can see a round rock-strewn valley. A depression in the cliff face is to the east but you cannot make out what may be in it because of the shadows. There are several smaller holes farther up in the cliffs that appear to be the homes of animals.} {Rocky Foothills} {} {} {} {1} {} +E {6200} {e} {e} {2} {0} {} {1} {} {0} +E {6198} {s} {s} {4} {0} {} {1} {} {0} + +R {6200} {0} {} {Inside a Hollow in the Cliff} {} {The cliff face is hollowed out, but it does not seem to be a natural feature of the rock. Some scratches can be seen near the ground but they appear very old. This area seems colder somehow and a faint smell can barely be noticed in the air.} {Rocky Foothills} {} {} {} {1} {} +E {6201} {e} {e} {2} {0} {} {1} {} {0} +E {6199} {w} {w} {8} {0} {} {1} {} {0} + +R {6201} {0} {} {Inside a Dark Cavern} {} {You are inside a dark, dank cavern. Slime covers the walls and pale insects can be seen crawling through the slime and moss. There is a dripping sound echoing off the walls but you can not tell which direction it originates from. The cavern extends into the mountain to the east.} {Rocky Foothills} {} {} {} {1} {} +E {6202} {e} {e} {2} {0} {} {1} {} {0} +E {6200} {w} {w} {8} {0} {} {1} {} {0} + +R {6202} {0} {} {End of a Dark Cavern} {} {You are at a dead end in a dark cavern tunneling through the dark rock. There is a moist slimy covering on the walls and some sort of maggots or other nasty insects have made it their home. The floor is smooth here but wet and there are standing puddles in the corners.} {Rocky Foothills} {} {} {} {1} {} +E {6201} {w} {w} {8} {0} {} {1} {} {0} + +R {6203} {0} {} {Top of a Rocky Valley} {} {The valley floor rises here towards the rim. Farther to the south is the bottom of this area that looks like a crater. The walls funnel you towards the north and this appears to be the only exit from this valley heading north. Off to some small stones can be heard tumbling down the cliff side.} {Rocky Foothills} {} {} {} {1} {} +E {6205} {n} {n} {1} {0} {} {1} {} {0} +E {6204} {w} {w} {8} {0} {} {1} {} {0} +E {6196} {s} {s} {4} {0} {} {1} {} {0} + +R {6204} {0} {} {Rocky Hillside} {} {The hill is dangerously steep here. The overhangs prevent you from going in any direction except for east. The ground here is bereft of any soil. There are some scorch marks on the ground, as if there was a campfire, but this would be a poor place for a campsite.} {Rocky Foothills} {} {} {} {1} {} +E {6203} {e} {e} {2} {0} {} {1} {} {0} + +R {6205} {0} {} {Above a Valley} {} {To the south a valley opens, mostly round in shape. This small gully continues on to the north. This seems to be a common path for animals and others whose tracks you do not recognize. The walls here are rather steep and north or south are the only directions possible.} {Rocky Foothills} {} {} {} {1} {} +E {6206} {n} {n} {1} {0} {} {1} {} {0} +E {6203} {s} {s} {4} {0} {} {1} {} {0} + +R {6206} {0} {} {Around a Large Hill} {} {To the south this faint path enters a narrow gully. There is a large hill north of you and the path curves around it to the east. The trees here are short and somewhat stunted and low branches make following this path difficult. It seems very quiet here and the woods are devoid of life.} {Rocky Foothills} {} {} {} {1} {} +E {6207} {e} {e} {2} {0} {} {1} {} {0} +E {6205} {s} {s} {4} {0} {} {1} {} {0} + +R {6207} {0} {} {Twist in a Narrow Path} {} {This narrow path curves around a large hill and continues to the north and the west. The stunted trees give way to scrub oak and bushes climbing the hill. Chattering animals can be heard among the rocks lining the path and occasionally some of the small critters can be seen.} {Rocky Foothills} {} {} {} {1} {} +E {6210} {n} {n} {1} {0} {} {1} {} {0} +E {6206} {w} {w} {8} {0} {} {1} {} {0} +E {6208} {s} {s} {4} {0} {} {1} {} {0} + +R {6208} {0} {} {Along a Hill} {} {You are beside a large hill with a cliff running down the west side of it. The hill is just to your south. You cannot climb the cliff here nor can you travel any farther to the south. You can go north onto a narrow path that you can just see or east along the hillside.} {Rocky Foothills} {} {} {} {1} {} +E {6207} {n} {n} {1} {0} {} {1} {} {0} +E {6209} {e} {e} {2} {0} {} {1} {} {0} + +R {6209} {0} {} {Dead-end into Hillside} {} {The path here dead-ends into a tall steep hillside. Travel up the hill looks quite dangerous and is probably impossible. Above there is a ledge that you can just make out but there is no way you can reach it from here. Off to the east sitting like a row of guardians is the Spine of the World.} {Rocky Foothills} {} {} {} {1} {} +E {6208} {w} {w} {8} {0} {} {1} {} {0} + +R {6210} {0} {} {Path along a Hill} {} {This small indistinct game trail runs directly north and south. Straight off to the west rises a large hill. Its bulk dominates the area and forces travel around it. Some rocks and dirt can be heard sliding down the hill, likely dislodged by the hillside's smaller inhabitants.} {Rocky Foothills} {} {} {} {1} {} +E {6211} {n} {n} {1} {0} {} {1} {} {0} +E {6207} {s} {s} {4} {0} {} {1} {} {0} + +R {6211} {0} {} {Bend in a Faint Path} {} {The path twists off to the south and west here. To the southwest there is a large hill and its size forces all travel around it. The path is bordered by scrub oak and thick grass and any travel off the path seems to be impossible. To the east the Spine of the World can be seen.} {Rocky Foothills} {} {} {} {1} {} +E {6248} {n} {n} {1} {0} {} {1} {} {0} +E {6212} {w} {w} {8} {0} {} {1} {} {0} +E {6210} {s} {s} {4} {0} {} {1} {} {0} + +R {6212} {0} {} {North of a Large Hill} {} {To the south there is a large hill that forces traffic around it. Its sides are steep and seemingly impassable. There is a faint path here that continues east and west but it doesn't look well traveled. Rustlings can be heard in the underbrush on either side.} {Rocky Foothills} {} {} {} {1} {} +E {6211} {e} {e} {2} {0} {} {1} {} {0} +E {6213} {w} {w} {8} {0} {} {1} {} {0} + +R {6213} {0} {} {A Twist in the Path} {} {East and south are the only directions you can go here on what might pass for a path in some remote places. Faint sounds can be heard nearby but you can't make them out. Shapes seem to flit across the corners of your vision. Southeast of you is a massive hill that dominates the area.} {Rocky Foothills} {} {} {} {1} {} +E {6214} {n} {n} {1} {0} {} {1} {} {0} +E {6212} {e} {e} {2} {0} {} {1} {} {0} +E {6217} {s} {s} {4} {0} {} {1} {} {0} + +R {6214} {0} {} {Off the Path} {} {You are just north of the path here within a small copse of trees. Stunted though they are they still provide some semblance of shelter, at least for this area. You can see others have camped here but not recently. North of you is a small passage through the trees.} {Rocky Foothills} {} {} {} {1} {} +E {6215} {n} {n} {1} {0} {} {1} {} {0} +E {6213} {s} {s} {4} {0} {} {1} {} {0} + +R {6215} {0} {} {Small Trail in the Trees} {} {South of you there is a campsite in the trees. You stand here with small trees forming a path between the hills. You can go east farther into the trees but you can't make out what might be that way. Over the top of the trees you can see the dark snow-capped peaks of the Spine of the World.} {Rocky Foothills} {} {} {} {1} {} +E {6216} {e} {e} {2} {0} {} {1} {} {0} +E {6214} {s} {s} {4} {0} {} {1} {} {0} + +R {6216} {0} {} {Small Copse of Twisted Trees} {} {Small twisted trees surround you here. The branches are very low to the ground and it's a bit gloomy here. The undergrowth has been all but killed off by the lack of direct light and there is no grass for grazing. The only way out seems to the west onto a path between the trees.} {Rocky Foothills} {} {} {} {1} {} +E {6215} {w} {w} {8} {0} {} {1} {} {0} + +R {6217} {0} {} {West of a Massive Hill} {} {The only directions you seem to be able to go here are north and west. A large hill blocks movement to the east. You think this might be a path but if it is it's very faint. Small animals can be heard off the path but everything in this area seems to stay hidden.} {Rocky Foothills} {} {} {} {1} {} +E {6213} {n} {n} {1} {0} {} {1} {} {0} +E {6218} {w} {w} {8} {0} {} {1} {} {0} + +R {6218} {0} {} {In the Gnarled Bush} {} {The going is very tough here with travel apparently only possible to the north, east and south. Some scrabbling can be heard here and there in the underbrush. The bushes seem to grab at passersby, making travel difficult. Tracks under the bushes indicate a large animal has passed here recently.} {Rocky Foothills} {} {} {} {1} {} +E {6219} {n} {n} {1} {0} {} {1} {} {0} +E {6217} {e} {e} {2} {0} {} {1} {} {0} +E {6236} {s} {s} {4} {0} {} {1} {} {0} + +R {6219} {0} {} {Path Between the Mounds} {} {Small hills on either side guide travel here north and south. The path is faint but easily followed through this desolate area. You can hear faint cries of animals from either side somewhere over the hills. The hills stretch as far as you can see north and south.} {Rocky Foothills} {} {} {} {1} {} +E {6220} {n} {n} {1} {0} {} {1} {} {0} +E {6218} {s} {s} {4} {0} {} {1} {} {0} + +R {6220} {0} {} {Crossing a Dried Streambed} {} {The old streambed travels east and west here. It doesn't look like any water has come through here in a long time. The bed is dried and cracked and even the rain that does fall here doesn't change it. The faint path you are on goes straight across to the north and south.} {Rocky Foothills} {} {} {} {1} {} +E {6221} {n} {n} {1} {0} {} {1} {} {0} +E {6219} {s} {s} {4} {0} {} {1} {} {0} + +R {6221} {0} {} {End of a Faint Path} {} {The faint path that snakes off to the south seems to come to an abrupt end here. North you can just make out what looks like a large pile of boulders. South there is a dried streambed that the path crosses. It seems to be quieter here than in the surrounding areas.} {Rocky Foothills} {} {} {} {1} {} +E {6222} {n} {n} {1} {0} {} {1} {} {0} +E {6220} {s} {s} {4} {0} {} {1} {} {0} + +R {6222} {0} {} {Pile of Boulders} {} {Stacked here in what looks like some sort of pattern are a pile of huge boulders. No marks can be seen on them and they look almost completely round. The grass, weeds and bushes here have left a span-wide space around the pile where nothing grows. The areas seems completely devoid of life.} {Rocky Foothills} {} {} {} {1} {} +E {6225} {n} {n} {1} {0} {} {1} {} {0} +E {6223} {e} {e} {2} {0} {} {1} {} {0} +E {6221} {s} {s} {4} {0} {} {1} {} {0} + +R {6223} {0} {} {Near the Boulders} {} {The large pile of boulders to the west is about the only distinguishing feature to this area. To the north a hill rises and the going looks tough. Scrub oak and brush line what could be called a path here. Off to the east the Spine of the World can just be seen past the hills.} {Rocky Foothills} {} {} {} {1} {} +E {6222} {w} {w} {8} {0} {} {1} {} {0} +E {6224} {u} {u} {16} {0} {} {1} {} {0} + +R {6224} {0} {} {A Steep Incline} {} {Up and down are the only ways to go here. Rocks slide down the incline and the footing is quite treacherous. Off to either side is a steep drop-off making this look more like a ramp than a hill. Below and to the east a dried streambed can be seen with the Spine looming farther to the east.} {Rocky Foothills} {} {} {} {1} {} +E {6279} {u} {u} {16} {0} {} {1} {} {0} +E {6223} {d} {d} {32} {0} {} {1} {} {0} + +R {6225} {0} {} {A Small Dark Tunnel} {} {The smell here is reminiscent of rotting flesh and it's quite strong. The tunnel opens west into a dark space. The ceiling here is at a comfortable height but the space still is close. Looking at the walls you see they are made of rough-hewn rock and show no great care was taken in their building.} {Rocky Foothills} {} {} {} {1} {} +E {6226} {w} {w} {8} {0} {} {1} {} {0} +E {6222} {s} {s} {4} {0} {} {1} {} {0} + +R {6226} {0} {} {East Side of a Cavern} {} {You do not have to crouch down to pass through, but the ceiling feels a bit close anyway. The cavern stretches to the west, the end of which is out of sight. Some scorch marks are visible on the ceiling from a torch but they do not seem recent. The floor is dry here and fairly clean.} {Rocky Foothills} {} {} {} {1} {} +E {6230} {n} {n} {1} {0} {} {1} {} {0} +E {6225} {e} {e} {2} {0} {} {1} {} {0} +E {6229} {w} {w} {8} {0} {} {1} {} {0} +E {6227} {s} {s} {4} {0} {} {1} {} {0} + +R {6227} {0} {} {Southeast Corner of a Large Cavern} {} {A rusty broken chain hangs in the gloom suspended from an iron ring on the wall. Tick marks have been scratched in a row on the wall and gouges are dug into the floor. Some soft rotten smelling lumps are on the floor among some larger bones. Someone didn't enjoy his or her stay.} {Rocky Foothills} {} {} {} {1} {} +E {6226} {n} {n} {1} {0} {} {1} {} {0} +E {6228} {w} {w} {8} {0} {} {1} {} {0} + +R {6228} {0} {} {South Side of a Large Cavern} {} {A light draft bringing some fresh air comes from the west. Stones dust and small bones litter the otherwise smooth floor. Beneath the debris there are some square cracks in the floor outlining old floor tiles. No pattern can be made out on the tiles and they are almost colorless in this light.} {Rocky Foothills} {} {} {} {1} {} +E {6229} {n} {n} {1} {0} {} {1} {} {0} +E {6227} {e} {e} {2} {0} {} {1} {} {0} +E {6234} {w} {w} {8} {0} {} {1} {} {0} + +R {6229} {0} {} {Center of a Large Cavern} {} {Moving into the center of the cavern, the ceiling rises a bit, but it can still be seen quite well in the gloom. The cavern walls of the cavern are not visible here and the echoes come from all sides making any perception of its depth impossible. The only sounds here are the ones you make.} {Rocky Foothills} {} {} {} {1} {} +E {6231} {n} {n} {1} {0} {} {1} {} {0} +E {6226} {e} {e} {2} {0} {} {1} {} {0} +E {6233} {w} {w} {8} {0} {} {1} {} {0} +E {6228} {s} {s} {4} {0} {} {1} {} {0} + +R {6230} {0} {} {Northeast Corner of a Large Cavern} {} {There is a small pile of stones here which almost form a pyramid. The floor seems dusty but no footprints are left as you pass. Close examination shows that the floor is covered with a hard moss like substance. Insects can be seen crawling low on the east wall.} {Rocky Foothills} {} {} {} {1} {} +E {6231} {w} {w} {8} {0} {} {1} {} {0} +E {6226} {s} {s} {4} {0} {} {1} {} {0} + +R {6231} {0} {} {North Side of a Large Cavern} {} {Along the wall is a dark stain, a dried puddle of something that looks a lot like blood. There is a thick, coppery smell in the air. The ceiling is just out of sight and there is a sense of being watched from somewhere. The walls are rough-hewn but straight and the floor is quite smooth.} {Rocky Foothills} {} {} {} {1} {} +E {6230} {e} {e} {2} {0} {} {1} {} {0} +E {6232} {w} {w} {8} {0} {} {1} {} {0} +E {6229} {s} {s} {4} {0} {} {1} {} {0} + +R {6232} {0} {} {Northwest Corner of a Cavern} {} {This is the corner of an immense cavern which stretches to the south and the east. The floor is dry and somewhat dusty, littered with small bones forming a pile in the corner. There are scratch marks low on the wall as if something was trying to dig its way out.} {Rocky Foothills} {} {} {} {1} {} +E {6231} {e} {e} {2} {0} {} {1} {} {0} +E {4812} {w} {w} {8} {0} {} {1} {} {0} +E {6233} {s} {s} {4} {0} {} {1} {} {0} + +R {6233} {0} {} {West Side of a Cavern} {} {The cavern opens to the west and is quite vast. The walls in any direction but west are not visible but in the west wall, a large door plated with brass can be seen. Some stains are visible on the floor here, dark red or brown, probably something or someone's blood. It seems recent.} {Rocky Foothills} {} {} {} {1} {} +E {6232} {n} {n} {1} {0} {} {1} {} {0} +E {6229} {e} {e} {2} {0} {} {1} {} {0} +E {6235} {w} {w} {8} {0} {} {1} {} {0} +E {6234} {s} {s} {4} {0} {} {1} {} {0} + +R {6234} {0} {} {Southwest Corner of a Large Cavern} {} {The walls in the corner here are rough, as if the rock fell out of this side of the large cavern. There is no debris from it if it happened that way. The floor is smooth, almost finished and fairly clean. You cannot see a ceiling here, but a draft comes from above.} {Rocky Foothills} {} {} {} {1} {} +E {6233} {n} {n} {1} {0} {} {1} {} {0} +E {6228} {e} {e} {2} {0} {} {1} {} {0} + +R {6235} {0} {} {Dusty Storeroom} {} {Pieces and chunks of rotting wood lie in small piles without forming any recognizable shapes. The walls are damp and covered with mold and mildew. This appears to have been a room to store implements of some form although none remain. On one wall is a sconce, empty and covered with dusty webbing.} {Rocky Foothills} {} {} {} {1} {} +E {6233} {e} {e} {2} {0} {} {1} {} {0} + +R {6236} {0} {} {Opening in the Gnarled Bush} {} {The bushes and brush seem to open a bit here allowing you to pass through. The scrub trees seem to have forgotten to spawn any of their twisted limbs in this direction. You pass between two hills here that are channeling any travel north and south, travel in any other direction is too steep.} {Rocky Foothills} {} {} {} {1} {} +E {6218} {n} {n} {1} {0} {} {1} {} {0} +E {6237} {s} {s} {4} {0} {} {1} {} {0} + +R {6237} {0} {} {Within the Bushes} {} {Branches and thorns tug at you trying to bar passage. No! You are an intrepid explorer and will not be stopped. You can fight your way through to the north into more bushes or you can head west. To the west can be seen what looks like a ravine or drop-off.} {Rocky Foothills} {} {} {} {1} {} +E {6236} {n} {n} {1} {0} {} {1} {} {0} +E {6238} {w} {w} {8} {0} {} {1} {} {0} + +R {6238} {0} {} {Between a Shallow Ravine and a Ledge} {} {Rocks and dirt tumble down alongside this shallow ravine. As shallow as it is there's no easy way to head down without injury. Travelling south follows the ravine further or to the east towards the Spine of the world into more dense brush. The ravine abruptly reverses itself as hill meets edge to the west, creating a ledge overlooking the lower hills of Cairhien.} {Rocky Foothills} {} {} {} {1} {} +E {6237} {e} {e} {2} {0} {} {1} {} {0} +E {6241} {w} {w} {8} {0} {} {1} {} {0} +E {6239} {s} {s} {4} {0} {} {1} {} {0} + +R {6239} {0} {} {Above a Shallow Ravine} {} {You pull away form the ravine a bit here. None too soon as the bank looks none to stable. No passage is available down it's steep face as shallow as it is. North this track takes you closer to the ravine and closer to its danger. You may also head east towards a smallish hill.} {Rocky Foothills} {} {} {} {1} {} +E {6238} {n} {n} {1} {0} {} {1} {} {0} +E {6240} {e} {e} {2} {0} {} {1} {} {0} + +R {6240} {0} {} {On the Hillside} {} {This hill is almost shaped like a funnel. The sides are gentle enough where you stand but any farther up and it becomes too steep to even try to climb its slopes. To your north is some twisted brush but passage that way seems blocked. You may head down this incline to the west towards a small ravine.} {Rocky Foothills} {} {} {} {1} {} +E {6239} {w} {w} {8} {0} {} {1} {} {0} + +R {6241} {0} {} {Beside a Ridge} {} {A rocky incline juts out and slopes up towards the east. Growing taller further from the incline, the green grass of the fields sway like fragile strands of hair in the wind. The petals of small flowers and larger sunflowers twirl in circles as the wind tosses them about. The incline to the east leads into the higher reaches of the mountains, while the vastness of the Cairhien hills is seen to the northwest.} {The Cairhien Hills} {} {} {} {1} {} +E {6238} {e} {e} {2} {0} {} {1} {} {0} +E {6242} {w} {w} {8} {0} {} {1} {} {0} +E {5932} {u} {u} {16} {0} {} {1} {} {0} + +R {6242} {0} {} {Through the Green Grass} {} {Green-yellow grass stands nearly parallel to the relative flatness of the land, in sharp contrast to the rising and falling hills just spans away. The sky can be widely seen from the flatter portion of this land, blocked only by the taller hills to the north.} {The Cairhien Hills} {} {} {} {1} {} +E {6241} {e} {e} {2} {0} {} {1} {} {0} +E {6243} {w} {w} {8} {0} {} {1} {} {0} + +R {6243} {0} {} {Over a Small Hill} {} {Rising like a bump from the ground a small hill appears as a bowl-shaped protrusion from the surface. A trail of small branches and roots has been littered all across the hill where animals have left them. Broken or chewed strands of grass mark the paths the animals took across the hill. Burrows have been built towards the center of the hill. The hills continue their incline to the north.} {The Cairhien Hills} {} {} {} {1} {} +E {6242} {e} {e} {2} {0} {} {1} {} {0} +E {6244} {w} {w} {8} {0} {} {1} {} {0} +E {5930} {u} {u} {16} {0} {} {1} {} {0} + +R {6244} {0} {} {Amongst the Tall Grass} {} {Rising gradually to the north, a small hill forms a curved protrusion above the grassy surface. Tall green grasses grow all around, intermittent with sunflowers, weeds, and small shrubs. Spreading out across the horizon, the rolling green hills appear as beautiful upturned bowls.} {The Cairhien Hills} {} {} {} {1} {} +E {6243} {e} {e} {2} {0} {} {1} {} {0} +E {6245} {w} {w} {8} {0} {} {1} {} {0} + +R {6245} {0} {} {A Log in the Field} {} {Resting in the middle of the field amongst the tall green grasses, an eroding brown log stands out against its surrounding. The log's hollow interior contains sticks and yellow strands of dried grass. Crushed grass surrounds the entrances to the log, where animals have scurried through. The sky is completely visible overhead, though the north is blocked by a steep hill, its side sheared away to razor-thinness.} {The Cairhien Hills} {} {} {} {1} {} +E {6244} {e} {e} {2} {0} {} {1} {} {0} +E {6246} {w} {w} {8} {0} {} {1} {} {0} + +R {6246} {0} {} {A Stunted Tree} {} {This relatively flat expanse of land is similar to the green terrain stretching out as far as the eye can see, with the exception of a wide, stunted tree. Thick branches jut out from a very wide gray trunk, covered with large leaves, to form a dense canopy. A large hole has been pecked towards the middle of the trunk, now home to a squirrel or birds.} {The Cairhien Hills} {} {} {} {1} {} +E {6245} {e} {e} {2} {0} {} {1} {} {0} +E {6247} {w} {w} {8} {0} {} {1} {} {0} + +R {6247} {0} {} {Before a Gentle Rise} {} {Sloping sharply to the north, the green grass of the Cairhien hills climbs along the curvature of a rise. Short-stalked flowers twirl about their roots as breezes rush through the area, sending grass tumbling in mid-air. Shrubs inhabit dark, rich portions of soil, with burrows buried beneath.} {The Cairhien Hills} {} {} {} {1} {} +E {6246} {e} {e} {2} {0} {} {1} {} {0} +E {5926} {u} {u} {16} {0} {} {1} {} {0} + +R {6248} {0} {} {North of a Path} {} {The dust from the area appears to have all collected here. The foliage is covered with a thick layer and the grass, if there is any, has been completely immersed. It doesn't seem the faint path to the south would generate enough traffic to make all this dust.} {Rocky Foothills} {} {} {} {1} {} +E {6249} {n} {n} {1} {0} {} {1} {} {0} +E {6211} {s} {s} {4} {0} {} {1} {} {0} + +R {6249} {0} {} {Center of the Brush} {} {It is quiet here, hardly a sound can be heard from any of the animal life if there is any in this area. It is slightly dusty here and not very well traveled. The foliage on the trees is sparse and the branches twisted and gnarled. This area could do with a good rain.} {Rocky Foothills} {} {} {} {1} {} +E {6250} {n} {n} {1} {0} {} {1} {} {0} +E {6252} {e} {e} {2} {0} {} {1} {} {0} +E {6248} {s} {s} {4} {0} {} {1} {} {0} + +R {6250} {0} {} {Near a Small Rise} {} {The ground rises slightly here towards the west after passing through a gully. Passage to the east looks impossible from he twisted brambles, thorn bushes and dead vines. South of you is a small group of bushes with a small trail leading through it. A bit to the east, a small hill rises up.} {Rocky Foothills} {} {} {} {1} {} +E {6251} {w} {w} {8} {0} {} {1} {} {0} +E {6249} {s} {s} {4} {0} {} {1} {} {0} + +R {6251} {0} {} {A Small Rise} {} {You are standing on a small rise. The view around is fairly well obstructed by the scrub brush and small twisted trees. A bit to the nothwest, is a path snaking through the hills and up a steep incline. Some animals can be heard moving through the underbrush nearby.} {Rocky Foothills} {} {} {} {1} {} +E {6250} {e} {e} {2} {0} {} {1} {} {0} + +R {6252} {0} {} {Edge of the Brush} {} {You are standing outside a group of bushes. Some animal droppings are scattered around here. If two legged creatures do not travel this place often it is certainly well traveled by furry critters. Passage is possible north along a small hill and west back into the brush.} {Rocky Foothills} {} {} {} {1} {} +E {6253} {n} {n} {1} {0} {} {1} {} {0} +E {6249} {w} {w} {8} {0} {} {1} {} {0} + +R {6253} {0} {} {Next to a Small Hill} {} {To the east rises a small hill surrounded by impassable brush. Over the hill to the east you can see the shapes of the Spine of the World rising, truly a massive sight. The only way to go is south through the bushes or north through a shallow depression. The vegetation dried and stunted as it is, blocks passage in all other directions.} {Rocky Foothills} {} {} {} {1} {} +E {6254} {n} {n} {1} {0} {} {1} {} {0} +E {6252} {s} {s} {4} {0} {} {1} {} {0} + +R {6254} {0} {} {Hollow in the Hills} {} {In a small depression here, the hills and ridges rise round you. These form an almost perfect bowl here sheltering you from the weather. At one time there must have been water indicated by the dry cracked ground at the bottom of this depression but that was a long time past.} {Rocky Foothills} {} {} {} {1} {} +E {6264} {n} {n} {1} {0} {} {1} {} {0} +E {6256} {e} {e} {2} {0} {} {1} {} {0} +E {6255} {w} {w} {8} {0} {} {1} {} {0} +E {6253} {s} {s} {4} {0} {} {1} {} {0} + +R {6255} {0} {} {Draw in a Hillside} {} {Traveling west becomes impossible due to the large hill blocking the path. This is a small draw on the hillside but it is steep enough and the soil and rocks are loose enough to prevent any exit but to the east out of this draw. Small stones skitter down the hillside as something shifts above.} {Rocky Foothills} {} {} {} {1} {} +E {6254} {e} {e} {2} {0} {} {1} {} {0} + +R {6256} {0} {} {Base of a Small Hill} {} {This is the north side of a small hill. The brush and bramble prevents passage around it but there is a small trail going up. To the northwest is another more massive hill. As you gaze to the east your eyes invariably rest on the jagged lurking shapes that form the Spine of the World.} {Rocky Foothills} {} {} {} {1} {} +E {6259} {n} {n} {1} {0} {} {1} {} {0} +E {6257} {e} {e} {2} {0} {} {1} {} {0} +E {6254} {w} {w} {8} {0} {} {1} {} {0} +E {6258} {u} {u} {16} {0} {} {1} {} {0} + +R {6257} {0} {} {Against a Small Cliff} {} {This is a dead-end against a small but impassable cliff to the east. The sides are loose and offer no apparent holds for climbing. To the southwest rides a small hill and far to the north a massive hill almost touches the sky. It is very tall for this area and is clearly the most significant feature around for miles in any direction.} {Rocky Foothills} {} {} {} {1} {} +E {6256} {w} {w} {8} {0} {} {1} {} {0} + +R {6258} {0} {} {Top of a Small Hill} {} {You are on top of a smallish hill surrounded by scrub brush and twisted creepers. The only way to go is down. The hills around this oversized mound prevent you from seeing much of the surrounding area. Off to the east you can however see the impressive shapes that make up the Spine of the World.} {Rocky Foothills} {} {} {} {1} {} +E {6256} {d} {d} {32} {0} {} {1} {} {0} + +R {6259} {0} {} {Around a Large Hill} {} {This is the southwest side of a large hill, which dominates the surrounding area by its sheer size. The only other thing in sight larger than it is the Spine of the world visible to the east. There seems to be no passage up this hill from here as the brush and fallen rocks block the way.} {Rocky Foothills} {} {} {} {1} {} +E {6262} {n} {n} {1} {0} {} {1} {} {0} +E {6260} {e} {e} {2} {0} {} {1} {} {0} +E {6256} {s} {s} {4} {0} {} {1} {} {0} + +R {6260} {0} {} {South of a Large Hill} {} {It feels warmer here as the sun heats up the southern slope of this large hill during the day. From the east comes the smell of water, unmistakable in this dry area. The animal tracks going in that direction confirm your suspicion that this leads to a watering hole.} {Rocky Foothills} {} {} {} {1} {} +E {6261} {e} {e} {2} {0} {} {1} {} {0} +E {6259} {w} {w} {8} {0} {} {1} {} {0} + +R {6261} {0} {} {Muddy Watering Hole} {D} {Tracks litter the muddy ground here indicating that this is quite a popular place for the animals in the area. To the northeast a large hill rises looming over this whole area. Off to the east you can see the rising jagged peaks of the Spine of the World.} {Rocky Foothills} {} {} {} {1} {} +E {6260} {w} {w} {8} {0} {} {1} {} {0} + +R {6262} {0} {} {Hilly Meadow} {} {This could be called a meadow except most meadows have more vegetation. With some more rain this could be pleasant but as dry as it is here the vegetation is severely lacking. Off to the southwest rises a sizable hill. To the east is another hill with no way to climb it, due to the brush.} {Rocky Foothills} {} {} {} {1} {} +E {6266} {n} {n} {1} {0} {} {1} {} {0} +E {6263} {w} {w} {8} {0} {} {1} {} {0} +E {6259} {s} {s} {4} {0} {} {1} {} {0} + +R {6263} {0} {} {Along the Hills} {} {To the west, hills stretch as far as can be seen, barring the way. To the southeast is a particularly large hill that forces travel around it. The ground here is quite dry and a bit dusty. The vegetation that does grow here is stunted and twisted in shape.} {Rocky Foothills} {} {} {} {1} {} +E {6265} {n} {n} {1} {0} {} {1} {} {0} +E {6262} {e} {e} {2} {0} {} {1} {} {0} +E {6264} {s} {s} {4} {0} {} {1} {} {0} + +R {6264} {0} {} {Between the Tall Hills} {} {Hills rise up on both sides both hiding you and obstructing any hope of a view. The passage between the hills is narrow here. There is no apparent way to climb the hills on either side so it's either north or south to get through this dry and fairly desolate area.} {Rocky Foothills} {} {} {} {1} {} +E {6263} {n} {n} {1} {0} {} {1} {} {0} +E {6254} {s} {s} {4} {0} {} {1} {} {0} + +R {6265} {0} {} {Off the Path} {} {Northwards there is a faint path heading to the east and west. The weeds are trampled here, as if many people have rested here, some recently. There are animal bones and others that are definitely not animal bones scattered aroud on the ground. Someone had a feast.} {Rocky Foothills} {} {} {} {1} {} +E {6270} {n} {n} {1} {0} {} {1} {} {0} +E {6266} {e} {e} {2} {0} {} {1} {} {0} +E {6263} {s} {s} {4} {0} {} {1} {} {0} + +R {6266} {0} {} {Near a Twist in the Path} {} {The grass merges into low bushes and shrubs hindering your passage. Small animals dart in and out of their burrows not letting you really see them. Some large droppings are on the ground from some unknown animal. It looks like he ate well but it doesn't smell so good.} {Rocky Foothills} {} {} {} {1} {} +E {6269} {n} {n} {1} {0} {} {1} {} {0} +E {6267} {e} {e} {2} {0} {} {1} {} {0} +E {6265} {w} {w} {8} {0} {} {1} {} {0} +E {6262} {s} {s} {4} {0} {} {1} {} {0} + +R {6267} {0} {} {Before a Large Hill} {} {Above, to the south there is a medium sized hill. There are no paths around it nor can you push through the underbrush and bramble. The area is quiet, almost devoid of live. Animals seem to steer clear of this area. The ground is dry and without water will soon be lifeless.} {Rocky Foothills} {} {} {} {1} {} +E {6266} {w} {w} {8} {0} {} {1} {} {0} +E {6268} {u} {u} {16} {0} {} {1} {} {0} + +R {6268} {0} {} {Hilltop Lookout} {} {From here much of the surrounding area can be seen. To the southeast, a small muddy pond can be seen. There is a pile of wood here piled and ready for lighting. This apparently was meant for a lookout station and a signal fire some time in the past.} {Rocky Foothills} {} {} {} {1} {} +E {6267} {d} {d} {32} {0} {} {1} {} {0} + +R {6269} {0} {} {Twist in the Faint Path} {} {This faint path turns down to the north and snakes west. North you can see it drops down into a steep gully. West it parallels the south side of this treacherous incline. Some tracks of wagons can be seen here but upon closer examination they seem almost carved into the rock.} {Rocky Foothills} {} {} {} {1} {} +E {6270} {w} {w} {8} {0} {} {1} {} {0} +E {6266} {s} {s} {4} {0} {} {1} {} {0} +E {12763} {d} {d} {32} {0} {} {1} {} {0} + +R {6270} {0} {} {Overlooking a Gully} {} {A steep incline here to the north drops down into a gully that seems to have eaten right through the hills. You cannot go down into the gully here because of how steep it is. Off to the west, there is what looks like the beginning of a low wall, perhaps two spans high.} {Rocky Foothills} {} {} {} {1} {} +E {6269} {e} {e} {2} {0} {} {1} {} {0} +E {6271} {w} {w} {8} {0} {} {1} {} {0} +E {6265} {s} {s} {4} {0} {} {1} {} {0} + +R {6271} {0} {} {End of the Rock Wall} {} {A strange rock wall comes to an end here where it has apparently crumbled into a gully where the ground underneath it had been eroded. There is a faint trail going east along this gully and southward along the wall. The walls of the gully are too steep to climb down safely.} {Rocky Foothills} {} {} {} {1} {} +E {6270} {e} {e} {2} {0} {} {1} {} {0} +E {6272} {w} {w} {8} {0} {} {1} {} {0} +E {6275} {s} {s} {4} {0} {} {1} {} {0} + +R {6272} {0} {} {Around the Wall} {} {You are standing next to the end of a low stone wall. It seems to be very old and made of an extremely hard substance. The end of it here has tumbled into the ravine to your north. You may continue around the wall to the east towards the Spine of the World or west through a twist in the ravine.} {Rocky Foothills} {} {} {} {1} {} +E {6271} {e} {e} {2} {0} {} {1} {} {0} +E {6273} {w} {w} {8} {0} {} {1} {} {0} + +R {6273} {0} {} {In the Ravine} {} {You cross through a shallow ravine here. This was once part of a streambed but it has long since become a dusty trench all but devoid of life. The mud in between the rocks is baked and cracked, just waiting for a strong rain again. You may go east here towards a low wall or west out of the ravine.} {Rocky Foothills} {} {} {} {1} {} +E {6272} {e} {e} {2} {0} {} {1} {} {0} +E {6274} {w} {w} {8} {0} {} {1} {} {0} + +R {6274} {0} {} {Standing in the Hills} {} {You are just out of a small wide ravine that stretches north and south, standing in the middle of a group of small hills that form a curved wall. The only apparent way to go is east, into the ravine. Far in the distance to the north you think you see a small trail of smoke snaking into the sky.} {Rocky Foothills} {} {} {} {1} {} +E {6273} {e} {e} {2} {0} {} {1} {} {0} + +R {6275} {0} {} {Along the Wall} {} {You are passing along this odd wall that looks almost like it was grown out of the earth. If it wasn't so straight you could almost believe it was a piece of the earth. Just north the wall ends and to the south it goes around a corner to the west. It's obviously very old but seems almost untouched by time.} {Rocky Foothills} {} {} {} {1} {} +E {6271} {n} {n} {1} {0} {} {1} {} {0} +E {6276} {s} {s} {4} {0} {} {1} {} {0} + +R {6276} {0} {} {Corner of the Rock Wall} {} {This odd wall turns abruptly here to the north and the west. The means of construction of this wall leaves no clue to its origin, but the quality of it given its age seems important. Piled at it's base are stone chips that have weathered off it's face but it remains mostly smooth and looks sturdy.} {Rocky Foothills} {} {} {} {1} {} +E {6275} {n} {n} {1} {0} {} {1} {} {0} +E {6277} {w} {w} {8} {0} {} {1} {} {0} + +R {6277} {0} {} {At the Rock Wall} {} {A path from the south seems to almost dead end into a rock wall here. The wall is relatively low but too high to hop over and too smooth to climb. Whatever it is it seems very old. The wall stretches off to the west and to the east you can see corner in this feature.} {Rocky Foothills} {} {} {} {1} {} +E {6276} {e} {e} {2} {0} {} {1} {} {0} +E {6278} {s} {s} {4} {0} {} {1} {} {0} + +R {6278} {0} {} {In a Dried Streambed} {} {Crossing a dried streambed here littered with stones, twigs and what looks a lot like bones. Brambles and low hanging trees block passage up and down the streambed. The dried mud you can see through the rubbish scattered around gives you the impression that water comes not often here.} {Rocky Foothills} {} {} {} {1} {} +E {6277} {n} {n} {1} {0} {} {1} {} {0} +E {6279} {w} {w} {8} {0} {} {1} {} {0} + +R {6279} {0} {} {Top of an Incline} {} {South of you drops an extremely steep incline but seems to be the only way south of here. To the east this faint path curves again to the north. The hills form a wall here blocking any movement to the west or the north. Small scrub and twisted brush tug at you as you pass.} {Rocky Foothills} {} {} {} {1} {} +E {6278} {e} {e} {2} {0} {} {1} {} {0} +E {6224} {d} {d} {32} {0} {} {1} {} {0} + +R {6280} {0} {} {Before an Old Forest} {} {Young growth of mere decades spots the land with lean trees and low plants. To the east hulking trees begin to grow among the much younger and a tall pale oak spreads above them all. Through the branches to the east and south large smooth slabs of stone are visible against a river backdrop.} {Southeast Shores of Tar Valon} {} {} {} {1} {} +E {6281} {e} {e} {2} {0} {} {1} {} {0} +E {5056} {w} {w} {8} {0} {} {1} {} {0} + +R {6281} {0} {} {Among Thick Trunks} {} {In the heart of the old trees, trunks as wide as five men are common. The behemoth trees support a massive canopy and they make a hall to rival any palace. Silence reigns over this area in the forest, any noises getting lost high above in the arching boughs. Many animal tracks lead to a hollow at the base of one of the massive trees.} {Southeast Shores of Tar Valon} {} {} {} {1} {} +E {6291} {n} {n} {1} {0} {} {1} {} {0} +E {6280} {w} {w} {8} {0} {} {1} {} {0} +E {6282} {s} {s} {4} {0} {} {1} {} {0} +E {14986} {d} {d} {32} {0} {} {1} {} {0} + +R {6282} {0} {} {In the Scattered Trees} {} {South of the ancient forests the trees are thinner and scattered. The great white oak of the forest is visible in the north along with the White Tower standing far above the wall. To the southeast the land begins to grow wet and muddy closer to a barely visible river.} {Southeast Shores of Tar Valon} {} {} {} {1} {} +E {6281} {n} {n} {1} {0} {} {1} {} {0} +E {6283} {e} {e} {2} {0} {} {1} {} {0} + +R {6283} {0} {} {Nearing a Thin Forest} {} {Sandy ground from the river begins to give way to black earth and signs of vegetations creep up. The stretch of ground, an odd blend of life and emptiness, makes a short path to the forest. The sand to the east becomes packed and hard as it approaches the river.} {Southeast Shores of Tar Valon} {} {} {} {1} {} +E {6284} {e} {e} {2} {0} {} {1} {} {0} +E {6282} {w} {w} {8} {0} {} {1} {} {0} + +R {6284} {0} {} {Wet Sands} {} {A patch of soaked ground next to the water makes a small spit of beach . Wet and hard packed, the sand makes for solid footing as its runs along the water's edge. Around the sand the land to the west and north becomes darker and more verdant.} {Southeast Shores of Tar Valon} {} {} {} {1} {} +E {6288} {n} {n} {1} {0} {} {1} {} {0} +E {6283} {w} {w} {8} {0} {} {1} {} {0} +E {6285} {s} {s} {4} {0} {} {1} {} {0} + +R {6285} {0} {} {Thick Mud} {} {Sand from the north quickly becomes darker as it leads into a sticky mess of turned, wet ground. Scattered chunks of redstone from upstream have imbedded themselves in the water's bank, breaking the water and giving a constant feed of water to the muddied ground.} {Southeast Shores of Tar Valon} {} {} {} {1} {} +E {6284} {n} {n} {1} {0} {} {1} {} {0} +E {6286} {e} {e} {2} {0} {} {1} {} {0} + +R {6286} {0} {} {Swathes of Reeds} {} {The banks of the river that flows merrily from the north are festooned with common reeds, their slender stalks standing straight and true. Green leaves stretch upwards, concealing beneath them a plethora of slim-legged wading birds who stalk between the green spears, plucking unwary insects from the mud with their their razor-sharp bills.} {Southeast Shores of Tar Valon} {} {} {} {1} {} +E {6287} {e} {e} {2} {0} {} {1} {} {0} +E {6285} {w} {w} {8} {0} {} {1} {} {0} + +R {6287} {0} {} {Along the Bank} {} {The serene stream to the east flows south into the choppy waters of the Erinin over a bed of shattered stone that provides precarious access to the other bank. The ground underfoot is waterlogged, the mud sodden with the silty water that flows around and beneath it. Wading birds pick their way between reeds that twist and bend in the breeze that blows off the river.} {Southeast Shores of Tar Valon} {} {} {} {1} {} +E {6286} {w} {w} {8} {0} {} {1} {} {0} + +R {6288} {0} {} {A Sandy Path} {} {Abandoned by the trees and waters of the forest this stretch of land has had the moisture sucked out of it. Scraggly weeds creep across the sand and shallow prints show where animals of the wood have skittered across. To the west trees begin to grow where the ground is more fertile.} {Southeast Shores of Tar Valon} {} {} {} {1} {} +E {6289} {w} {w} {8} {0} {} {1} {} {0} +E {6284} {s} {s} {4} {0} {} {1} {} {0} + +R {6289} {0} {} {Dwindling Woods} {} {The paths give more room between the trees as the trunks thin and become scarce. To the west the thick trees of centuries old growth blocks the way and the paths here head in the opposite direction. Far to the north a glimpse of the surrounding wall is visible above the boughs.} {Southeast Shores of Tar Valon} {} {} {} {1} {} +E {6290} {n} {n} {1} {0} {} {1} {} {0} +E {6288} {e} {e} {2} {0} {} {1} {} {0} + +R {6290} {0} {} {At the Fallen Trees} {} {Toppled logs cover the ground and leading to the east piles begin to form into large hulking hills filled. The dried wood shows the signs of age and odd cracks spread across the prone wood. Standing trees stab between the fallen logs showing their resilience.} {Southeast Shores of Tar Valon} {} {} {} {1} {} +E {6295} {n} {n} {1} {0} {} {1} {} {0} +E {6291} {w} {w} {8} {0} {} {1} {} {0} +E {6289} {s} {s} {4} {0} {} {1} {} {0} + +R {6291} {0} {} {A Great White Oak} {} {The massive trees of the forest rise in a steep crescendo to the tallest among them. Thick, pale bark climbs the side of this massive oak which easily overtops the wall surrounding the forest. The spreading branches only fall short of the White Tower on the skyline.} {Southeast Shores of Tar Valon} {} {} {} {1} {} +E {6293} {n} {n} {1} {0} {} {1} {} {0} +E {6290} {e} {e} {2} {0} {} {1} {} {0} +E {6292} {w} {w} {8} {0} {} {1} {} {0} +E {6281} {s} {s} {4} {0} {} {1} {} {0} + +R {6292} {0} {} {Muddy Foothills} {} {Water breaking through the rocks above, from deep in the island have made the ground perpetually slick with mud. Deep gouges in the mud show where something has attempted to climb the impossible step and long still show where one has slid down from above.} {Southeast Shores of Tar Valon} {} {} {} {1} {} +E {6291} {e} {e} {2} {0} {} {1} {} {0} + +R {6293} {0} {} {Twisted Branches} {} {Thick trees of the ancient woods twine together making odd shapes and thick groups many trees around. The way east is completely shut by the twisted branches. South along the forest leads up to a massive white oak tree hulking over the rest of the forest.} {Southeast Shores of Tar Valon} {} {} {} {1} {} +E {6294} {n} {n} {1} {0} {} {1} {} {0} +E {6295} {e} {e} {2} {0} {} {1} {} {0} +E {6291} {s} {s} {4} {0} {} {1} {} {0} + +R {6294} {0} {} {A Bed of Vines} {} {Thick green ropes droop between the massive trees and make hanging curtain in the forest. The parasitic vines cover even the ground snaking from one tree to the next. Some creatures of the forest have gathered the thick plants and twisted them into intricate nests.} {Southeast Shores of Tar Valon} {} {} {} {1} {} +E {6293} {s} {s} {4} {0} {} {1} {} {0} + +R {6295} {0} {} {Into the Woods} {} {Scarcely forested lands to the east give way to proper woods growing steadily into a thick and aged forest. The ground becomes softer as dead leaves and branches blanket the forest floor and paths become less direct. Large gaps in the trees to the west and south make passage those ways much easier than where some tracks crossing the ground lead.} {Southeast Shores of Tar Valon} {} {} {} {1} {} +E {6296} {e} {e} {2} {0} {} {1} {} {0} +E {6293} {w} {w} {8} {0} {} {1} {} {0} +E {6290} {s} {s} {4} {0} {} {1} {} {0} + +R {6296} {0} {} {Before the Woods} {} {Waters of the river cross the land to the northeast and a polished red bridge is visible from bank to bank. The clear ground quickly becomes dotted with trees as forests spring up to the east. Far to the west west a gap in the trees shows a shining white wall.} {Southeast Shores of Tar Valon} {} {} {} {1} {} +E {6297} {n} {n} {1} {0} {} {1} {} {0} +E {6295} {w} {w} {8} {0} {} {1} {} {0} + +R {6297} {0} {} {Beaten Ground} {} {Forests fade to scattered trees and the ground becomes hard and weathered Green and browns spread to the west but to the east redstone in the soil becomes more and more evident and larger stones begin to appear. Sparkling blue waters make a deep line across the landscape to the east.} {Southeast Shores of Tar Valon} {} {} {} {1} {} +E {6300} {n} {n} {1} {0} {} {1} {} {0} +E {6298} {e} {e} {2} {0} {} {1} {} {0} +E {6296} {s} {s} {4} {0} {} {1} {} {0} + +R {6298} {0} {} {Redstone Rocks} {} {Massive stones begin to break through the hard ground while sparkling blue waters to the east cut along the landscape north and south. A large slab of redstone pierces out of the bank to hang over the river. } {Southeast Shores of Tar Valon} {} {} {} {1} {} +E {6297} {w} {w} {8} {0} {} {1} {} {0} +E {6299} {s} {s} {4} {0} {} {1} {} {0} + +R {6299} {0} {} {Over the Water} {} {Large stones clustered along the bank of the river Erinin come to a sharp point jutting out over the huge expanse of water. The natural dock interrupts the flow of the massive river and coils of whipped white water twist into the eddies and current as it rushes south.} {Southeast Shores of Tar Valon} {} {} {} {1} {} +E {6298} {n} {n} {1} {0} {} {1} {} {0} + +R {6300} {0} {} {Along the Water} {} {Worn ground leads along the edge of the River Erinin's banks as it twists south and west. The ground twisting to the west appears cornered by thick trees and vanishes in the undergrowth that grows rampantly.} {Southeast Shores of Tar Valon} {} {} {} {1} {} +E {6301} {w} {w} {8} {0} {} {1} {} {0} +E {6297} {s} {s} {4} {0} {} {1} {} {0} + +R {6301} {0} {} {A Sharp Turn} {} {The path meandering south ends as it meets the thick trunks of an old growth forest. Forced to take another direction the hard packed ground heads east towards the waters of a river. Small redstone rocks dotting the path become more frequent approaching the banks.} {Southeast Shores of Tar Valon} {} {} {} {1} {} +E {6302} {n} {n} {1} {0} {} {1} {} {0} +E {6300} {e} {e} {2} {0} {} {1} {} {0} + +R {6302} {0} {} {Between the Trees} {} {A path dawdles along north and south leading between two short stretches of trees. To the east dogwood spread their dark clusters of branches along the river's banks and to the west taller birch start to reach into the sky. The view of the path to the south abruptly vanishes in a sharp curve.} {Southeast Shores of Tar Valon} {} {} {} {1} {} +E {6303} {n} {n} {1} {0} {} {1} {} {0} +E {6301} {s} {s} {4} {0} {} {1} {} {0} + +R {6303} {0} {} {Along the Path} {} {Long worn ground twists its way south through the forest lands. Small redstone rocks dot the path, worn smooth and polished by ages under foot and weather. To the east the river works its way through the lands and the far bank is barely visible. To the south the forests stretch out covering the ground and dominating the horizon.} {Southeast Shores of Tar Valon} {} {} {} {1} {} +E {6304} {n} {n} {1} {0} {} {1} {} {0} +E {6302} {s} {s} {4} {0} {} {1} {} {0} + +R {6304} {0} {} {At a Narrow Joining} {} {A strip of land hardly wider than three wagonlengths across stands between the Shining Walls and the River Erinin, creating a fetid marsh to the east of deceptive waters. Along the shoreline the water has mixed with soil to make a sticky clay that sucks and pulls at anything that walks along it. Beyond that is murky liquid, its top scummed with algae before turning into clearer river water.} {Southeast Shores of Tar Valon} {} {} {} {1} {} +E {6305} {n} {n} {1} {0} {} {1} {} {0} +E {6303} {s} {s} {4} {0} {} {1} {} {0} + +R {6305} {0} {} {Along a Shaded Path} {} {The walls of Tar Valon stand watch to the west, guarding the city against intrusion, but in the lands beyond the wall Nature is the true sentry. A hodgepodge of vines and brambles coexist, their growth entertwined with each other so it's hard to tell where one begins and the other ends.} {Southeast Shores of Tar Valon} {} {} {} {1} {} +E {6306} {n} {n} {1} {0} {} {1} {} {0} +E {6307} {e} {e} {2} {0} {} {1} {} {0} +E {6304} {s} {s} {4} {0} {} {1} {} {0} + +R {6306} {0} {} {In the Shadow of the Wall} {D} {Whether a trick of the Ogiers that built Tar Valon or an illusion created by the scrubby forest, this spot beyond the wall surrounding Tar Valon seems shadowed and murky. The remnants of a stone bench sit haphazardly along an indentation that may once have been a private grotto. Now it has been overtaken by time and vegetation, its beauty long forgotten.} {Southeast Shores of Tar Valon} {} {} {} {1} {} +E {6305} {s} {s} {4} {0} {} {1} {} {0} + +R {6307} {0} {} {On Squalid Ground} {} {A solitary leatherleaf clings precariously to the muddy riverbank where the Erinin has cut inwards towards the city. Continually lapped at by the tide, the slick earth has been washed away from the roots of the tree, leaving them clutching at the noisome mud like the gaunt fingers of a corpse. Clouds of flies buzz over the edge of the water, an incessant hum on the edge of hearing. To the south, banks of reeds beat in time to the wind. Northwards, smoke winds from the chimneys of Tar Valon.} {Southeast Shores of Tar Valon} {} {} {} {1} {} +E {6312} {n} {n} {1} {0} {} {1} {} {0} +E {6308} {e} {e} {2} {0} {} {1} {} {0} +E {6305} {w} {w} {8} {0} {} {1} {} {0} + +R {6308} {0} {} {Boulders in the Mud} {} {The proud trees of the forest sit back from the edge of bank to the south, the lapping waters of the Erinin churning the earth into a flat pan of sticky, hungry mud. Shattered fragments of redstone are sunk into the ground, their sides smeared with light gray streaks of dried mud. Fisher birds bob between them, their curved beaks darting in and out of the mud in search of the delicacies brought by the constant ebb and flow of the river.} {Southeast Shores of Tar Valon} {} {} {} {1} {} +E {6309} {n} {n} {1} {0} {} {1} {} {0} +E {6307} {w} {w} {8} {0} {} {1} {} {0} + +R {6309} {0} {} {A Filthy Boar Trail} {} {The cracked and parched trunks of looming paperbark press close from all sides, their upper limbs entangled like the arms of long-parted lovers. Twisted skeins of chokevine weave between the trees, serpentine coils coiling in grotesque knots. A passage has been forced through the tangled undergrowth, broken twigs and torn grass pushed away from a rough trail.} {Southeast Shores of Tar Valon} {} {} {} {1} {} +E {6310} {n} {n} {1} {0} {} {1} {} {0} +E {6308} {s} {s} {4} {0} {} {1} {} {0} + +R {6310} {0} {} {An Opening in the Copse} {} {Sparse trees webbed in moss spread their boughs to catch the light. More thickly spread than the sparse trees to the west, the willows and pines nevertheless stand close enough for gossamer spidersilk to stretch between them. To the east, sandy boulders of redstone block the way across a dried up streambed. A narrow animal trail pushes southwards through thick foliage.} {Southeast Shores of Tar Valon} {} {} {} {1} {} +E {6330} {e} {e} {2} {0} {} {1} {} {0} +E {6311} {w} {w} {8} {0} {} {1} {} {0} +E {6309} {s} {s} {4} {0} {} {1} {} {0} + +R {6311} {0} {} {A Leatherleaf Stand} {} {Lush greenery carpets the ground, pausing only where a group of fine, sturdy leatherleafs erupt from the soil. The trees huddle together as if beset by the cold, their thick leaves layered like parchment. Lodged in the cleft of two entwining branches, the nest of a winterfinch cradles blue-spotted eggs. The air is scented with the smell of dry dust.} {Southeast Shores of Tar Valon} {} {} {} {1} {} +E {6317} {n} {n} {1} {0} {} {1} {} {0} +E {6310} {e} {e} {2} {0} {} {1} {} {0} +E {6313} {w} {w} {8} {0} {} {1} {} {0} +E {6312} {s} {s} {4} {0} {} {1} {} {0} + +R {6312} {0} {} {The Embrace of the Forest} {} {The woods are shadowy, the mud-smeared trunks of paperbark pressing against each other, twining their limbs in a tawdry clinch. The air is muggy and humid, laden with the spores of the puffballs that nestle in tangled cradles of blackthorn. The undergrowth is a tangle of goldenthorn and chainvine, hungrily grasping into the soil.} {Southeast Shores of Tar Valon} {} {} {} {1} {} +E {6311} {n} {n} {1} {0} {} {1} {} {0} +E {6307} {s} {s} {4} {0} {} {1} {} {0} + +R {6313} {0} {} {A Bank of Trees} {} {Brambles choke the soil, allowing very little to grow beyond their greedy, grasping vines. To the west rise the white walls of Tar Valon, and even higher than the walls is the White Tower which spirals into the northwestern sky.} {Southeast Shores of Tar Valon} {} {} {} {1} {} +E {6314} {n} {n} {1} {0} {} {1} {} {0} +E {6311} {e} {e} {2} {0} {} {1} {} {0} + +R {6314} {0} {} {Before the Prickle Bushes} {} {An undulating tide of brambles and pricklers roll west towards the walls surrounding Tar Valon, a sure deterrant to even the smallest mouse trying to get into the city from this point. The soil underfoot is pocked with pebbles and shards of rock, quite inhospitable for anything to grow upon.} {Southeast Shores of Tar Valon} {} {} {} {1} {} +E {6315} {n} {n} {1} {0} {} {1} {} {0} +E {6313} {s} {s} {4} {0} {} {1} {} {0} + +R {6315} {0} {} {Among the Scrub Oak} {} {Caught between the walls of Tar Valon to the west and brambled thorns to the north, a small stand of oak struggles to grow in the pebbly soil. Some long dead undergrowth casts forth naked limbs like claws, as if meant to snare the unwary.} {Southeast Shores of Tar Valon} {} {} {} {1} {} +E {6316} {e} {e} {2} {0} {} {1} {} {0} +E {6314} {s} {s} {4} {0} {} {1} {} {0} + +R {6316} {0} {} {A Thinning Forest} {} {Three tall oaks stretch long limbs to the sky, fingerlike branches stroking the clouds with gentle leafy fingers. Spread between them are nets of gossamer spider web, exquisite pearls of morning dew held suspended. Thinning tendrils of moss creep around the twisted roots of the tree, moist fingers tenderly stroking the dark and furtive crevices in the bark.} {Southeast Shores of Tar Valon} {} {} {} {1} {} +E {6318} {n} {n} {1} {0} {} {1} {} {0} +E {6315} {w} {w} {8} {0} {} {1} {} {0} +E {6317} {s} {s} {4} {0} {} {1} {} {0} +E {14992} {d} {d} {32} {0} {} {1} {} {0} + +R {6317} {0} {} {Tangled Branches} {} {A tattered elm, once as tall and proud as the Tower itself, has fallen prey to the irrepressible wind. The tree lies in ruins, its many-limbed crown cradled in the embrace of a beleaguered paperbark, its grasping roots torn from the loamy soil and left nude and wan in the comfortless air. Coils of bindweed creep insidiously into the huge gash left in the loamy soil.} {Southeast Shores of Tar Valon} {} {} {} {1} {} +E {6316} {n} {n} {1} {0} {} {1} {} {0} +E {6311} {s} {s} {4} {0} {} {1} {} {0} + +R {6318} {0} {} {Smashed Shards at the Treeline} {} {Cracked and jumbled shards of the redstone that litters the surrounding area lie scatted and discarded amongst the slender trunks of pine and paperbark that form the treeline. Largely bearing the look of stones hit by the hammer of a smith, in places the rock has been been cut sheer and smooth, the surface slightly glassy, as if slashed by a burning blade.} {Southeast Shores of Tar Valon} {} {} {} {1} {} +E {6320} {n} {n} {1} {0} {} {1} {} {0} +E {6339} {e} {e} {2} {0} {} {1} {} {0} +E {6319} {w} {w} {8} {0} {} {1} {} {0} +E {6316} {s} {s} {4} {0} {} {1} {} {0} + +R {6319} {0} {} {On Slabs of Redstone} {} {Browning grass thrusts sparsely from the ground, its roots seeking what little purchase they can in the stony soil. Great chunks of redstone carelessly litter the earth.} {Southeast Shores of Tar Valon} {} {} {} {1} {} +E {6318} {e} {e} {2} {0} {} {1} {} {0} + +R {6320} {0} {} {Briars Among the Stones} {} {The ground is dusted with powdered rock, great shards of the local stone crushed into the churned soil. Twisted, gnarled vines of blackthorn wind their arms possessively around the larger fragments, making their removal almost impossible. To the west, a massive snarl of briars presses close against the Shining Walls. The spires of the White Tower glint in the distance, their lofty peaks scoring lines in the drifting clouds.} {Southeast Shores of Tar Valon} {} {} {} {1} {} +E {6321} {e} {e} {2} {0} {} {1} {} {0} +E {6318} {s} {s} {4} {0} {} {1} {} {0} + +R {6321} {0} {} {Tangling of the Wood} {} {Twisted blackthorn bushes studded with silvery-white flowers reach hungry fingers into the undergrowth, tangling young saplings into their spiked embrace. Struggling free, young trees stretch their limbs to the sky in mute appeal. A soft, green carpet of fresh pine needles carpets the ground.} {Southeast Shores of Tar Valon} {} {} {} {1} {} +E {6322} {e} {e} {2} {0} {} {1} {} {0} +E {6320} {w} {w} {8} {0} {} {1} {} {0} + +R {6322} {0} {} {A Wooded Terrace} {} {The loamy soil has been cut by unknown hands into a series of steps that drop away to the south, where a rocky ledge overhangs a puddle of water snaked in and trapped from the river. Willow trees drape their gentle fingers to the tender earth beneath. To the north, a snarl of angry brambles are coiled around each other. The spires of the White Tower glint in the distance. The air smells of fresh meadow grass.} {Southeast Shores of Tar Valon} {} {} {} {1} {} +E {6323} {e} {e} {2} {0} {} {1} {} {0} +E {6321} {w} {w} {8} {0} {} {1} {} {0} + +R {6323} {0} {} {Around the Base of the Hill} {} {The smell of standing water drifts lightly from the south, teasing the nostrils with its pungent odour. To the east, a grassy green bluff rises from the earth and winds south. The base of the hill is surrounded by a circlet of densely woven bushes, each draped in a mantle of spiderweb.} {Southeast Shores of Tar Valon} {} {} {} {1} {} +E {6341} {n} {n} {1} {0} {} {1} {} {0} +E {14993} {e} {e} {2} {0} {} {1} {} {0} +E {6322} {w} {w} {8} {0} {} {1} {} {0} +E {6324} {s} {s} {4} {0} {} {1} {} {0} + +R {6324} {0} {} {The Sloping Bluffs} {} {The spine of the twisting hills twists and bends as sinuously as a tavern dancer. Loose shale and gravel scatters from the path that leads across the treacherous bluffs. To the west, a small lake glitters like a discarded jewel. Lush grass carpets the earth to the south as the ground descends.} {Southeast Shores of Tar Valon} {} {} {} {1} {} +E {6323} {n} {n} {1} {0} {} {1} {} {0} +E {6325} {s} {s} {4} {0} {} {1} {} {0} + +R {6325} {0} {} {The Edge of the Meadows} {} {The ground sloping from the north levels out into a lush meadow resplendent with blades of jade and brazen flowers of golden yellow. An occasional blue bloom studs the pasture like sapphires on a fine mantle of green. To the south, the meadow erupts in a riot of color, flowers of every startling hue painting the hills.} {Southeast Shores of Tar Valon} {} {} {} {1} {} +E {6324} {n} {n} {1} {0} {} {1} {} {0} +E {6326} {s} {s} {4} {0} {} {1} {} {0} + +R {6326} {0} {} {Through Fields of Seiera} {} {Sloping gently to the south, the gentle hills have bloomed with life. The grasses of the rolling meadow battle against clouds of sky-blue flowers, their blades of verdant green parrying and thrusting against the swarming throngs of seiera that gather in revolt against their rule.} {Southeast Shores of Tar Valon} {} {} {} {1} {} +E {6325} {n} {n} {1} {0} {} {1} {} {0} +E {6327} {e} {e} {2} {0} {} {1} {} {0} + +R {6327} {0} {} {Shards Among the Seiera} {} {Small flowers as bright and blue as a child's gaze blanket the ground, their cheerful colors occasionally unsettled by a large shard of rock impaling the fertile soil. To the east, the river flows behind tangled vegetation. To the northwest, the spires of the White Tower pierce the sky.} {Southeast Shores of Tar Valon} {} {} {} {1} {} +E {6326} {w} {w} {8} {0} {} {1} {} {0} +E {6328} {s} {s} {4} {0} {} {1} {} {0} + +R {6328} {0} {} {Fields of Shattered Sandstone} {} {Shale and shards of shattered stone grind noisily underfoot, a loose mantle of crushed rock carpeting the ground. Blades of razorgrass push through in places, slender stems reaching for the sky. Large hunks of red sandstone dot the fields to the west and north, their source a mystery.} {Southeast Shores of Tar Valon} {} {} {} {1} {} +E {6327} {n} {n} {1} {0} {} {1} {} {0} +E {6329} {w} {w} {8} {0} {} {1} {} {0} + +R {6329} {0} {} {In the Stony Field} {} {Slim stalks of willowgrass wave lazily in the breeze, firmly rooted in the earth. In stark contrast to the dark, loamy soil, discarded shards of bright sandstone dot the grassy meadow, hunks and chunks of rock completely out of place with their surroundings. The rolling fields continue to the south and west. To the east the turbulent waters of the Erinin flow.} {Southeast Shores of Tar Valon} {} {} {} {1} {} +E {6328} {e} {e} {2} {0} {} {1} {} {0} +E {6330} {w} {w} {8} {0} {} {1} {} {0} +E {6331} {s} {s} {4} {0} {} {1} {} {0} + +R {6330} {0} {} {Boulders in the Streambed} {} {A jumbled collection of pitted sandstone chunks litters the bed of a dried-up gully. Rounded stones press closely around the boulders, lifted up and carried by the long-gone water. The smooth stones sit loosely, occasionally tumbling to the bed of dry rocks. Lush grass quilts the ground, exquisite pink-hued flowers hiding between verdant green blades.} {Southeast Shores of Tar Valon} {} {} {} {1} {} +E {6329} {e} {e} {2} {0} {} {1} {} {0} +E {6310} {w} {w} {8} {0} {} {1} {} {0} + +R {6331} {0} {} {On the Shores of the Erinin} {} {The waters of the Erinin bite harshly into the shore, merciless teeth chewing a sandy bay from the island's body. The ebb and flow of the river spits all manner of flotsam up onto the beach, the fragments of forgotten lives strewn carelessly to and fro. To the east, a grassy plain stretches along the far side of the river. To the south, the river winds towards the patchwork fields of Andor to join with the Alguenya at Aringill.} {Southeast Shores of Tar Valon} {} {} {} {1} {} +E {6329} {n} {n} {1} {0} {} {1} {} {0} +E {6332} {e} {e} {2} {0} {} {1} {} {0} + +R {6332} {0} {} {Trees Line the Cove} {} {Secluded from the rest of the island by the chunks of shattered sandstone to the west, the small cove is wooded and overgrown. The foamy waters of the Erinin lap against white beaches edged in paperbark and ash. White morningstar dots the tree line where soil gives way to dusky sand.} {Southeast Shores of Tar Valon} {} {} {} {1} {} +E {6336} {e} {e} {2} {0} {} {1} {} {0} +E {6331} {w} {w} {8} {0} {} {1} {} {0} +E {6333} {s} {s} {4} {0} {} {1} {} {0} + +R {6333} {0} {} {A Shrouded Peninsula} {} {Jutting sharply into the turbulent water, the peninsula curves gently around the cove to the east. The western shore is exposed to the erosion of the river, torn and ragged from the constant wear. The ash trees that line the peninsula are shrouded in dense blankets of chokevine and chainleaf.} {Southeast Shores of Tar Valon} {} {} {} {1} {} +E {6332} {n} {n} {1} {0} {} {1} {} {0} +E {6334} {s} {s} {4} {0} {} {1} {} {0} + +R {6334} {0} {} {Along the Peninsula} {} {The peninsula cradles the sheltered waters of the cove, curving around to the east in a protective embrace. Knotted snarls of chainleaf laced through with dogweed tangle the bluffs, making passage arduous. In the distance, merchant vessels ply the length and breadth of the broad Erinin.} {Southeast Shores of Tar Valon} {} {} {} {1} {} +E {6333} {n} {n} {1} {0} {} {1} {} {0} +E {6335} {e} {e} {2} {0} {} {1} {} {0} + +R {6335} {0} {} {The Shrouded Headland} {} {The end of the peninsula juts rudely into the river. Proud leatherleaf trees spread their thick branches, every bough swamped in binds of chokevine. Spiders build webs of startling complexity in between the vines, their silvery webs gently glittering with exquisite pearls of lucent dew.} {Southeast Shores of Tar Valon} {} {} {} {1} {} +E {6334} {w} {w} {8} {0} {} {1} {} {0} + +R {6336} {0} {} {The Flank of the Cove} {} {Bordered by clusters of evergreen trees, the calm waters of the river lap gently against the beach. To the east and west the land curves around the cove, cradling the calm waters against the worst of the weather that lashes the Erinin. Tufts of marshgrass sink roots deep into the sand, holding it back from the water. Iridescent shells litter the beach like strewn gold.} {Southeast Shores of Tar Valon} {} {} {} {1} {} +E {6337} {e} {e} {2} {0} {} {1} {} {0} +E {6332} {w} {w} {8} {0} {} {1} {} {0} + +R {6337} {0} {} {A Verdant Copse} {} {The grass underfoot is strewn with sand, carried from the shores of the cove on the wind. Broken and twisted stands of gnarled alder stretch their arms to the sky in mute supplication. Beneath their branches, catkins litter the coarse soil. Clumps of five-finger share the shade of the boughs with sour duckberry and coils of tangled bluewort. To the north, the spires of the White Tower scratch the sky, barely visible in the distance.} {Southeast Shores of Tar Valon} {} {} {} {1} {} +E {6336} {w} {w} {8} {0} {} {1} {} {0} +E {6338} {s} {s} {4} {0} {} {1} {} {0} + +R {6338} {0} {} {A Sandy Spit} {} {Surrounded on three sides by water, the ground has been worn down to bare sand, only marginally higher than the surface of the river. The Erinin laps hungrily at the shore, wearing the ragged earth thin until the bones of the earth lie exposed to the wind like the carcass of a beast of legend.} {Southeast Shores of Tar Valon} {} {} {} {1} {} +E {6337} {n} {n} {1} {0} {} {1} {} {0} + +R {6339} {0} {} {Edging Along Rocks} {} {The ground is studded with smashed fragments of red stone, the turbulent soil thinned between soil and pebbled shards. Vines and creepers hang from nearby trees, their boughs adorned with the trappings of verdant life.} {Southeast Shores of Tar Valon} {} {} {} {1} {} +E {6340} {e} {e} {2} {0} {} {1} {} {0} +E {6318} {w} {w} {8} {0} {} {1} {} {0} + +R {6340} {0} {} {Overlooking a Small Puddle} {D} {The rocky ground crumbles into a stone path running from east to west, stopping before something crossed between a puddle and a small pond, a rivulet that has caught off the river. The view to the north is obscured by snarls of brambles.} {Southeast Shores of Tar Valon} {} {} {} {1} {} +E {6339} {w} {w} {8} {0} {} {1} {} {0} + +R {6341} {0} {} {A Narrow Path Through Thorny Barbs} {} {Thorn vines as thick as a man's arm curve overhead, ancient briars twisted together like the ribs of a vaulted ceiling, blocking the sky from view. Twisted columns of burningleaf support the roof of this tangled hall, glorious tapestries of woven chainvine adorning the walls. Darkly segmented creatures skitter malevolently down the cracked and broken branches.} {Southeast Shores of Tar Valon} {} {} {} {1} {} +E {6343} {n} {n} {1} {0} {} {1} {} {0} +E {6342} {w} {w} {8} {0} {} {1} {} {0} +E {6323} {s} {s} {4} {0} {} {1} {} {0} + +R {6342} {0} {} {A Bracelet of Thorns} {} {Surrounded on all sides by dense banks of coiled blackthorn, the clearing is the eye of a chaotic whirlwind of cruelly-barbed briars. Shreds of white cloth adorn the thorns to the west, testament to a struggled passage. The ground is moist, the rich earth covered in tangled coils of bindweed. In the gaps beneath the thornbushes, bluebells brightly sparkle. A tiny metallic glint winks from among the white flowers that stud the briars.} {Southeast Shores of Tar Valon} {} {} {} {1} {} +E {6341} {e} {e} {2} {0} {} {1} {} {0} +E {6346} {w} {w} {8} {0} {} {1} {} {0} + +R {6343} {0} {} {In the Barbed Hedgerow} {} {The ground is soft and loamy, dark black soil shot through with blackthorn roots. A snatch of stone is visible to the north through the dense snarl of briars. Glossy spiders weave amongst the vines, indifferent to the cruel barbs. The air is humid, the lingering scent of drying sap teasing the senses. Tangled brambles surround a small arch in the silver-streaked wall to the west.} {Southeast Shores of Tar Valon} {} {} {} {1} {} +E {6344} {w} {w} {8} {0} {} {1} {} {0} +E {6341} {s} {s} {4} {0} {} {1} {} {0} + +R {6344} {0} {} {A Coil of Barbed Thorns} {} {Spiked briars and brambles twist and snarl around each other, tangling and twining until it is impossible to tell where one plant ends and another begins. The vegetation presses in closely from all sides, a small opening to the east the only passage.} {Southeast Shores of Tar Valon} {} {} {} {1} {} +E {6343} {e} {e} {2} {0} {} {1} {} {0} +E {6345} {w} {w} {8} {0} {} {1} {} {0} + +R {6345} {0} {} {The Shadow of the Wall} {} {A very tall wall of shining white curves away to both sides. Twisted skeins of ivy press probing fingers into every crack and cranny, clinging to the surface. The stream to the west runs out of a small arch in the base of the wall, its entrance barred with rods of solid iron. To the east, snarls of cruelly barbed briars twist and writhe together like clandestine lovers.} {Southeast Shores of Tar Valon} {} {} {} {1} {} +E {6347} {n} {n} {1} {0} {} {1} {} {0} +E {6344} {e} {e} {2} {0} {} {1} {} {0} +E {6346} {s} {s} {4} {0} {} {1} {} {0} + +R {6346} {0} {} {A Tangle of Thorns} {} {A hedge of thorns separates the wild land from civilization, hiding a white wall to the west. Only a small spit of land remains, edged in thick blankets of blackthorn that sink their tangled roots deep into the ragged remnants of the bank. Small white flowers dot the gnarled vines like snowflakes fallen on coal.} {Southeast Shores of Tar Valon} {} {} {} {1} {} +E {6345} {n} {n} {1} {0} {} {1} {} {0} +E {6342} {e} {e} {2} {0} {} {1} {} {0} + +R {6347} {0} {} {On a Stony Path} {} {A long span of pathway covered with pebbles and river-smoothed stones allows for passage from the road to the shoreline of the island itself. Low scrub and pungent underbrush lines the path.} {Southeast Shores of Tar Valon} {} {} {} {1} {} +E {6348} {n} {n} {1} {0} {} {1} {} {0} +E {6345} {s} {s} {4} {0} {} {1} {} {0} + +R {6348} {0} {} {Bridge Across the Erinin} {} {The bridge arches one hundred feet above the surface of the River Erinin. It is made of a white stone that looks as slick as glass, yet feels as hard as tempered steel. The lacy forms of the railings and supports make the bridge look like it would collapse under its own weight, let alone the weight of riders and wagons. To the west is the Daghain Gate to the famed city of Tar Valon. A large sign lists the local laws and customs.} {Fal Dara Road} {} {} {} {1} {} +E {6349} {n} {n} {1} {0} {} {1} {} {0} +E {6439} {e} {e} {2} {0} {} {1} {} {0} +E {4574} {w} {w} {8} {0} {} {1} {} {0} +E {6347} {s} {s} {4} {0} {} {1} {} {0} + +R {6349} {0} {} {A Stand of Alder} {} {Sturdy trees spread their branches to sky, their leafy fingers spread wide to catch the sun and rain. Verdant green moss spreads probing fingers into the cracks in the alder bark, searching for a grip. The air is fresh and cool, the pungent scent of oozing resin teasing and taunting the senses.} {Northeast Shores of Tar Valon} {} {} {} {1} {} +E {6350} {n} {n} {1} {0} {} {1} {} {0} +E {6348} {s} {s} {4} {0} {} {1} {} {0} + +R {6350} {0} {} {Among Sturdy Trees} {} {The lush blanket of the forest expands in all directions save the north, a rolling tapestry of jade threads woven across the land. Stout trees spread their branches overhead, broad leaves waving like pennants in the breeze. To the north the view is blocked by a ridge of grim basalt that rises above the forest like a ship on the rolling blue waves of the Aryth ocean.} {Northeast Shores of Tar Valon} {} {} {} {1} {} +E {6351} {n} {n} {1} {0} {} {1} {} {0} +E {6349} {s} {s} {4} {0} {} {1} {} {0} + +R {6351} {0} {} {Twisted Saplings} {} {A ridge of shale and shattered sandstone looms ominously over a stand of gnarled and broken trees. Cracked and twisted trunks lean as if drunk, warped limbs spread beneath the sullen sky. An animal trail pushes through tangled briars to the east, cruelly barbed thorns caressing the path with thorny fingers. Black spiders spread shining webs between the grim spikes.} {Northeast Shores of Tar Valon} {} {} {} {1} {} +E {6352} {e} {e} {2} {0} {} {1} {} {0} +E {6350} {s} {s} {4} {0} {} {1} {} {0} + +R {6352} {0} {} {Below the Stony Ridge} {} {The shattered sandstone of the northern ridge curves downwards, loose topsoil spattering the broken shale and pulverised rock. Greying lichen smears the rock, thin saplings clinging to life between the cracked boulders. The forest spreads in all directions save north, the stony ridge breaching the canopy like a great leviathan on the Sea of Storms.} {Northeast Shores of Tar Valon} {} {} {} {1} {} +E {6353} {n} {n} {1} {0} {} {1} {} {0} +E {6351} {w} {w} {8} {0} {} {1} {} {0} + +R {6353} {0} {} {Stony Ridgeway} {} {Dusty rock smattered with shattered fragments of shale and scree crunches underfoot. The stony lip of the valley that descends to the north rises out of the trees, affording a clear and unparalleled view of the entire forest. Thin saplings spread probing roots into whatever brief patches of soil show through the stony ground, clinging desperately to the treacherous slopes.} {Northeast Shores of Tar Valon} {} {} {} {1} {} +E {6354} {n} {n} {1} {0} {} {1} {} {0} +E {6352} {s} {s} {4} {0} {} {1} {} {0} + +R {6354} {0} {} {Through Tangled Trees} {} {Sturdy trunks of paperbark and alder thrust from the earth, straight and tall as spear shafts. The trees grow so close together that their branches twist and coil overhead, gnarled boughs entwining in a lover's caress. The loamy soil slopes sharply downwards to the north, lush grass strewn with shale from stony ridge that rears from the dense forest to the south.} {Northeast Shores of Tar Valon} {} {} {} {1} {} +E {6355} {n} {n} {1} {0} {} {1} {} {0} +E {6358} {w} {w} {8} {0} {} {1} {} {0} +E {6353} {s} {s} {4} {0} {} {1} {} {0} + +R {6355} {0} {} {Trees Line the Slope} {} {The forested valley slopes steeply downwards towards the river flowing to the north. Throngs of trees adorn the ground, their gnarled trunks spattered with moss and mud. Twisted tangles of blackthorn form an impenetrable web amongst the trees, tiny white flowers blinking amongst the barbed coils. Dark insects scuttle busily between the roots of the briar.} {Northeast Shores of Tar Valon} {} {} {} {1} {} +E {6356} {n} {n} {1} {0} {} {1} {} {0} +E {6354} {s} {s} {4} {0} {} {1} {} {0} + +R {6356} {0} {} {On Sloping Ground} {} {The ground underfoot is soft and waterlogged, moistened almost to the point of flooding by the river that burbles to the north and the slope of the valley to the south. Lurching trunks of oak lean at alarming angles, their roots pulled free of the slick soil and waving in the cool air. A thin strip of land continues along the riverbank to the east. To the west, looming trees cling to the edge of the land as the river curves.} {Northeast Shores of Tar Valon} {} {} {} {1} {} +E {6357} {n} {n} {1} {0} {} {1} {} {0} +E {6360} {e} {e} {2} {0} {} {1} {} {0} +E {6355} {s} {s} {4} {0} {} {1} {} {0} + +R {6357} {0} {} {Murky Shallows} {D} {Though deeper to the east and west, tumbled rocks from the craggy banks have raised the bed of the river until it is shallow enough for passage. Muddy waters gurgle around stones worn smooth by their incessant tumbling. Filthy strands of green algae float on the surface, small silver fish flickering to and fro underneath, nipping at the insects that hide within.} {Northeast Shores of Tar Valon} {} {} {} {1} {} +E {6376} {n} {n} {1} {0} {} {1} {} {0} +E {6375} {e} {e} {2} {0} {} {1} {} {0} +E {6378} {w} {w} {8} {0} {} {1} {} {0} +E {6356} {s} {s} {4} {0} {} {1} {} {0} + +R {6358} {0} {} {An Overgrown Garden} {} {The remains of a graveled path run between sagging flower beds that are choked in chainvine. The charred cottage to the west looms menacingly over what is clearly the remains of a garden. The occasional seiera blinks amidst the coiled thorns, a tiny flash of blue among the thorny barbs.} {Northeast Shores of Tar Valon} {} {} {} {1} {} +E {6354} {e} {e} {2} {0} {} {1} {} {0} +E {6359} {w} {w} {8} {0} {} {1} {} {0} + +R {6359} {0} {} {A Charred Ruin} {} {Wooden walls smeared with soot and ash rise unsteadily from the charred foundations. The roof and upper level of the cottage have been burnt away in their entirety, leaving the interior open to the elements. Charred stumps and broken fragments are all that remain of the furniture that prove someone lived within. No signs of life remain save those of the forest.} {Northeast Shores of Tar Valon} {} {} {} {1} {} +E {6358} {e} {e} {2} {0} {} {1} {} {0} + +R {6360} {0} {} {Near the Muddy Waters} {} {Sturdy trees sink roots deep into the unstable ground, the muddy clay soil nibbled and chewed by the flowing river to the north. The branches of a fallen oak tangle the limbs of an alder, befouling its boughs like the tangled rigging of a foundered ship. Mud-smeared moss climbs along the bark of the shattered tree, probing fingers locked into fulsome crevices.} {Northeast Shores of Tar Valon} {} {} {} {1} {} +E {6361} {e} {e} {2} {0} {} {1} {} {0} +E {6356} {w} {w} {8} {0} {} {1} {} {0} + +R {6361} {0} {} {On Banks of Clay} {} {The ground underfoot is soft and churned, the earth scarred from the passage of cloven hooves. The river to the north is constrained by banks of heavy clay, the thick red mud dense, smooth and cool to the touch. The surrounding forest looms heavily overhead, dark, gnarled branches arching oppressively across the sky. To the east, the foliage deepens and darkens.} {Northeast Shores of Tar Valon} {} {} {} {1} {} +E {6371} {n} {n} {1} {0} {} {1} {} {0} +E {6372} {e} {e} {2} {0} {} {1} {} {0} +E {6360} {w} {w} {8} {0} {} {1} {} {0} +E {6362} {s} {s} {4} {0} {} {1} {} {0} + +R {6362} {0} {} {Beneath Patterned Branches} {} {Sturdy branches of elm and alder that stretch across the verdant forest tangle and mesh like the cords of a net overhead, gnarled and twisted boughs entwining and wrapping around each other in a firm embrace. The undergrowth is a barbed mess of blackthorn and briar, holes punched through it by the boar whose pungent spoor speckles and adorns the ground.} {Northeast Shores of Tar Valon} {} {} {} {1} {} +E {6361} {n} {n} {1} {0} {} {1} {} {0} +E {6363} {w} {w} {8} {0} {} {1} {} {0} + +R {6363} {0} {} {Among the Mossy Trees} {} {Three tall trees spread their branches to the sky, their bark cracked and splintered with the weight of ages. Dark resin stains their trunks, green moss probing the cracks in the bark with lascivious fingers. White fronds of lichen speckle the twisted branches. The ground is damp, the foliage overhead saving the pearls of morning dew from the harsh light of the sun.} {Northeast Shores of Tar Valon} {} {} {} {1} {} +E {6362} {e} {e} {2} {0} {} {1} {} {0} +E {6364} {s} {s} {4} {0} {} {1} {} {0} + +R {6364} {0} {} {Dense Woodland} {} {Thick trees extend as far as the eye can see, slim shafts of alder, elm and paperbark vying for space with the sturdy trunks of oak and leatherleaf. The ground between the trees is spotted with tangled briars, their thorny coils writhing in a barbed embrace. Tiny white flowers dot the blackthorn. Far to the west, the glimmering spires of the White Tower pierce the sky.} {Northeast Shores of Tar Valon} {} {} {} {1} {} +E {6363} {n} {n} {1} {0} {} {1} {} {0} +E {6365} {s} {s} {4} {0} {} {1} {} {0} + +R {6365} {0} {} {A Small Clearing} {} {Surrounded on all sides by dense woodland growth, the fall of a massive oak has torn a clearing in the forest. Lush green grass has sprung up around the rotting truck, verdant new growth fuelled by the decaying wood. Green moss slinks over the shattered trunk, rotting wood falling easy prey to its probing fingers. Beetles labor within the rotting corpse of the tree.} {Northeast Shores of Tar Valon} {} {} {} {1} {} +E {6364} {n} {n} {1} {0} {} {1} {} {0} +E {6366} {s} {s} {4} {0} {} {1} {} {0} + +R {6366} {0} {} {A Solitary Oak} {} {The stony ground flows along a ridge, hard and slippery underfoot with loose shale and gravel. The slopes of the forest drop away sharply to the north and south, a gap in the tree-line that follows the ridge allowing passage to the east. The lip of the forested valley is bare of life but for a single mighty oak, standing proud and tall against the elements. The forest's carpet of leatherleaf and alder flows outwards in all directions.} {Northeast Shores of Tar Valon} {} {} {} {1} {} +E {6365} {n} {n} {1} {0} {} {1} {} {0} +E {6367} {e} {e} {2} {0} {} {1} {} {0} + +R {6367} {0} {} {A Barren Ridge} {} {The ground of the valley top is dead and lifeless compared to the forest beneath, a single oak to the west the only tree rooted deeply enough to withstand the fierce winds. The ground to the north drops sharpyly, impenetrable stands of alder and leatherleaf clinging to the slope. Far in the distance a river winds through the base of the flowing green valley.} {Northeast Shores of Tar Valon} {} {} {} {1} {} +E {6366} {w} {w} {8} {0} {} {1} {} {0} +E {6368} {s} {s} {4} {0} {} {1} {} {0} + +R {6368} {0} {} {On the Slopes of the Ridge} {} {Thin, flexible saplings of green wood dot the slope, their limbs spread and festooned with the bright green of new growth. The ground gets steeper as it approaches the ridge to north, which obscures all sight in that direction. The scrubby underbrush writhes with chainvine and pepperleaf, the scrambling tangles of vegetation alive with glistening insects.} {Northeast Shores of Tar Valon} {} {} {} {1} {} +E {6367} {n} {n} {1} {0} {} {1} {} {0} +E {6369} {w} {w} {8} {0} {} {1} {} {0} + +R {6369} {0} {} {Beneath Spread Branches} {} {Sturdy paperbark trees spread their gnarled and twisting limbs overhead, their leafy fingers entwined with those of their neighbours in a slow and stately dance. The leaves which adorn the boughs almost blot out the blanket of the sky, allowing nothing more than a glance overhead. To the east, saplings adorn the barren slopes of the scree-covered ridge.} {Northeast Shores of Tar Valon} {} {} {} {1} {} +E {6368} {e} {e} {2} {0} {} {1} {} {0} +E {6370} {w} {w} {8} {0} {} {1} {} {0} + +R {6370} {0} {} {The Lee of the Ridge} {} {A promontory of blank stone pushes over a low dip in the ridge that climbs northwards. No trees cling to the rock and besmirch its stark perfection, instead huddling in a group at the edges of the barren stone. Scattered piles of shale gather at the northern edge of the rock, the scree above shedding them like scales. The forest to east is dense, trees sinking roots deep into the loamy soil to hold themselves fast to the sloping ground.} {Northeast Shores of Tar Valon} {} {} {} {1} {} +E {6369} {e} {e} {2} {0} {} {1} {} {0} + +R {6371} {0} {} {A Log Across the River} {} {The muddy waters rumble and roar as they rush underneath a thick trunk of oak that has fallen and now spans the clay banks of the river. Murky green moss spreads fingers along the flaking bank, probing fingers exploring every crack for purchase. The roots of the once-proud oak shiver in the cold of the air, away from the warmth of the earth that once cradled them. To the east, the river drains into the rich brown waters of the Erinin.} {Northeast Shores of Tar Valon} {} {} {} {1} {} +E {6373} {n} {n} {1} {0} {} {1} {} {0} +E {6375} {w} {w} {8} {0} {} {1} {} {0} +E {6361} {s} {s} {4} {0} {} {1} {} {0} + +R {6372} {0} {} {Beneath Dense Boughs} {} {Oak trees cluster together, their gnarled and twisted trunks rooted firmly to the soil by centuries of growth. Sturdy limbs spread up into the sky, the sheer mass of leaf and bough forming an impenetrable barrier overhead. The undergrowth is lush and green, red berries hiding shyly between oval leaves of striking jade. A badger's set lies tucked within tangled roots.} {Northeast Shores of Tar Valon} {} {} {} {1} {} +E {6361} {w} {w} {8} {0} {} {1} {} {0} + +R {6373} {0} {} {On Sliding Slopes} {} {Grim trunks of oak and leatherleaf twine around each other, twisted branches fighting for space in the green forest canopy. The ground is moist with water from the slopes of the valley. The air is rich with the scent of the fertile black soil. Dark moss spreads probing fingers amongst the cracked and tangled roots of the statuesque trees, feeding on the bark.} {Northeast Shores of Tar Valon} {} {} {} {1} {} +E {6374} {n} {n} {1} {0} {} {1} {} {0} +E {6371} {s} {s} {4} {0} {} {1} {} {0} + +R {6374} {0} {} {On the Shoulders of the Valley} {} {The ground slopes sharply downwards from the north, stout leatherleaf trees clinging grimly to the slope the only thing preventing the erosion of the heavy soil. A single proud oak spreads its sturdy limbs across the sky, gnarled limbs arching overhead like the vaulted stone ribs of a crypt.} {Northeast Shores of Tar Valon} {} {} {} {1} {} +E {6373} {s} {s} {4} {0} {} {1} {} {0} + +R {6375} {0} {} {The Murky Depths} {} {Muddy water swirls and roils from the west, its surface disturbed by the trailing fingers of the trees that line the bank. Lumps of redstone lurk just beneath the surface, their faces edged with beards of slimy algae. Branches of willow extend over the river, brilliant blue birds perching on them and diving at the river, spearing tiny fish on their curved beaks.} {Northeast Shores of Tar Valon} {} {} {} {1} {} +E {6371} {e} {e} {2} {0} {} {1} {} {0} +E {6357} {w} {w} {8} {0} {} {1} {} {0} + +R {6376} {0} {} {A Wooded Slope} {} {Sturdy leatherleaf trees stretch their gnarled branches to the sky, stout limbs adorned with leaves like sheets of thick hide spread wide to catch the sun and rain. Dark cracks besmirch their trunks, graying lichen smeared across the bark. The ground is soft and wet, rain run-off flowing down the valley to the muddy river that burbles and gurgles merrily to the south.} {Northeast Shores of Tar Valon} {} {} {} {1} {} +E {6377} {n} {n} {1} {0} {} {1} {} {0} +E {6357} {s} {s} {4} {0} {} {1} {} {0} + +R {6377} {0} {} {Overlooking the River} {} {The sloping ground flattens out, arching up to the north and dropping sharply to the south. A few threadbare elm trees grasp the soil with their roots, holding it in place against the corrosive action of the rain. A bubbling river chortles along the valley floor to the south. To the east, the spreading forest is dense and thick, looming trunks clustered together.} {Northeast Shores of Tar Valon} {} {} {} {1} {} +E {6376} {s} {s} {4} {0} {} {1} {} {0} + +R {6378} {0} {} {On the River} {} {The thick, muddy river widens, flowing slowly around a sandy island. The banks are heavy clay, clumps of reeds stretching up from the shallows. The water gurgles, roiling and churning as it flows under the overarching branches of the forest, fingers of paperbark caressing the river. Long strings of dirty green weed stretch out lazily beneath the surface, shielding flickering silver minnows from the cruel eyes of predators.} {Northeast Shores of Tar Valon} {} {} {} {1} {} +E {6379} {n} {n} {1} {0} {} {1} {} {0} +E {6357} {e} {e} {2} {0} {} {1} {} {0} +E {6382} {s} {s} {4} {0} {} {1} {} {0} + +R {6379} {0} {} {The River Curves} {} {Muddy, roiling waters flow from the west, curving around the gentle lines of a sandy island that lurks in the middle of the river. The northern bank is lined with dark, forbidding trees, their branches entwined in a lover's clasp. Black shapes flit through the shadows between the trees, rough animal noises echoing from the wood. Shattered lumps of stone lurk just beneath the surface, their tops smeared in slimy green river algae.} {Northeast Shores of Tar Valon} {} {} {} {1} {} +E {6380} {w} {w} {8} {0} {} {1} {} {0} +E {6378} {s} {s} {4} {0} {} {1} {} {0} + +R {6380} {0} {} {Waters Cradle the Island} {} {The muddy waters of the river cradle in their watery bosom a sandy island covered with thick, dense forest. Fertile silt carried from upstream has been deposited over the years on the edge of the isle, green leafy trees and shrubbery sinking roots into it and claiming it from the river. Large fish breach the surface, diving for the bottom before the ripples fade. To the west the river rushes over sharp rocks, cruel teeth gnashing the water.} {Northeast Shores of Tar Valon} {} {} {} {1} {} +E {6379} {e} {e} {2} {0} {} {1} {} {0} +E {6381} {w} {w} {8} {0} {} {1} {} {0} + +R {6381} {0} {} {Above the Rapids} {} {The water swirls violently, cupped in jagged fingers of crumbling granite. The river continues to the south west, its spume crashing violently against enormous boulders of flint, the jagged teeth of the river gnashing, grinding and spitting plumes of white froth up into the overhanging branches. The roaring of the rapids drowns out all other sound, the liquid voice of the forest screaming a howl of pain and outrage.} {Northeast Shores of Tar Valon} {} {} {} {1} {} +E {6380} {e} {e} {2} {0} {} {1} {} {0} +E {6432} {w} {w} {8} {0} {} {1} {} {0} + +R {6382} {0} {} {On Clear Waters} {} {The turbulent, muddy flow from the south empties into a wide basin, slowing the current and allowing the sediment to sink to the bottom. The waters of the river are clear and cool as crystal. Shimmering round stones of all hues tumble over the fine silt of the riverbed, small roe darting amongst them in search of food. Larger brown fish swim lazily against the current, hanging in place with an occasional indolent flick of their tails.} {Northeast Shores of Tar Valon} {} {} {} {1} {} +E {6378} {n} {n} {1} {0} {} {1} {} {0} +E {6383} {s} {s} {4} {0} {} {1} {} {0} + +R {6383} {0} {} {A River Runs Through} {} {Two enormous boulders of redstone stand proud in the river, a fallen leatherleaf trapped between them. The muddy waters rush between the obstruction and the bank with a roar, the diverted river eating away at the clay. The sides of the rocks are cracked from years of harsh winters and balmy summers, their tops spattered with blotchy green moss. The trunk of the tree is rotten, shedding splintered black flakes of decaying wood.} {Northeast Shores of Tar Valon} {} {} {} {1} {} +E {6382} {n} {n} {1} {0} {} {1} {} {0} +E {6384} {w} {w} {8} {0} {} {1} {} {0} + +R {6384} {0} {} {The Rocky Culvert} {} {Rumbling and roaring, the clear water flowing from the river to the west splits, one tributary flowing gently around the sandy island to the north, the other cascading into a grim sandstone culvert and flowing beneath the ground. The sound of running water echoes from the dank maw, accompanied by a chill breeze that reeks of dampened earth and moist, crumpled stone.} {Northeast Shores of Tar Valon} {} {} {} {1} {} +E {6385} {n} {n} {1} {0} {} {1} {} {0} +E {6383} {e} {e} {2} {0} {} {1} {} {0} +E {6389} {d} {d} {32} {0} {} {1} {} {0} + +R {6385} {0} {} {Edge of the Coppice} {} {Slender trunks of leatherleaf and paperbark stretch their branches towards the sky, sturdy boughs tipped with leafy fingers spread to catch the rain. Searching roots sink deep into the sandy earth, keeping the land from washing into the river. To the north, the trees thicken, the island covered in dense foliage. The rustling of animals whispers from the dark treeline.} {Northeast Shores of Tar Valon} {} {} {} {1} {} +E {6386} {n} {n} {1} {0} {} {1} {} {0} +E {6388} {w} {w} {8} {0} {} {1} {} {0} +E {6384} {s} {s} {4} {0} {} {1} {} {0} + +R {6386} {0} {} {The Stony Shore} {} {The foliage is dank and dense, heavy boughs laden with thick, leathery leaves trapping the moisture that rolls off the river. To the north, the fast-moving water caresses jagged rocks. The air is thick with the scent of musty bark, the ground soft but held firmly by the roots of the paperbark trees that stud the island amidst swathes of verdant green leatherleaf.} {Northeast Shores of Tar Valon} {} {} {} {1} {} +E {6387} {w} {w} {8} {0} {} {1} {} {0} +E {6385} {s} {s} {4} {0} {} {1} {} {0} + +R {6387} {0} {} {The Farthest Shore} {} {Gentle waters lap at the bleached golden sand of the beach, sheltered from the fury of the rapids to the north and culvert to the south. The treeline lurks meters from the shore, stands of proud leatherleaf nestling against the smooth trunks of a group of nearby paperbark trees, grim chainvine spreading creeping fingers that curl and coil around their searching roots.} {Northeast Shores of Tar Valon} {} {} {} {1} {} +E {6386} {e} {e} {2} {0} {} {1} {} {0} +E {6388} {s} {s} {4} {0} {} {1} {} {0} + +R {6388} {0} {} {On Shifting Shores} {} {The water laps gently at a beach of glittering sand, crystalline grains bleached gold in the sun. The incessant motion of the river shifts the sand from one day to the next, the beautiful shore treacherously inviting. A fringe of tall trees spread sturdy, vibrant branches towards the sky, mottled dark-green leaves spread to catch every golden drop of the sun.} {Northeast Shores of Tar Valon} {} {} {} {1} {} +E {6387} {n} {n} {1} {0} {} {1} {} {0} +E {6385} {e} {e} {2} {0} {} {1} {} {0} + +R {6389} {0} {} {The Drowned Gallery} {} {The river flowing from above runs into a long, open shaft. The walls are striated sandstone, rich bands of color smeared in horizontal streaks. The cavern opens out to the south, where a faint light glimmers in the darkness. A faint breeze blows to west. The water is clear and still, pale white fish with tendrils around their mouths grazing the sediment at the bottom.} {Northeast Shores of Tar Valon} {} {} {} {1} {} +E {6390} {e} {e} {2} {0} {} {1} {} {0} +E {6402} {w} {w} {8} {0} {} {1} {} {0} +E {6401} {s} {s} {4} {0} {} {1} {} {0} +E {6384} {u} {u} {16} {0} {} {1} {} {0} + +R {6390} {0} {} {A Waterlogged Cavern} {} {Arching ribs of sandy stone curl up and overhead, cradling the pool of crystal clear water as if it were a child. The harsh rumble of the rushing river reverberates from the west. The air is still, silent but for the faintest of breezes that tickles the skin. A dim light sparkles to the southwest, a glimmering point of brightness in the gloom of the tunnel.} {Northeast Shores of Tar Valon} {} {} {} {1} {} +E {6391} {e} {e} {2} {0} {} {1} {} {0} +E {6389} {w} {w} {8} {0} {} {1} {} {0} +E {6400} {s} {s} {4} {0} {} {1} {} {0} + +R {6391} {0} {} {On Stony Shores} {} {A thick rim of rock protrudes over the rippling water to the west, its edges rubbed smooth over countless years. Loose, brown dust besmirches the silken surface, speckled with shards of crushed stone. The cavern walls stretch up to a high ceiling, the rock banded with veins of dusky ore. Stalactites hang down like angry teeth, ready to chew on the unwary.} {Northeast Shores of Tar Valon} {} {} {} {1} {} +E {6392} {n} {n} {1} {0} {} {1} {} {0} +E {6390} {w} {w} {8} {0} {} {1} {} {0} + +R {6392} {0} {} {A Curve in the Tunnel} {} {Hunks of cracked and shattered rock block the main tunnel, their tumbled chunks lying smashed and supine upon the stony ground. A jagged hole sits above the mangled stones, opening into a large gallery to the west. The ceiling arches high overhead, its blank beauty marred by splintered cracks that cross the jagged stone like the gaping wounds left by a flogging.} {Northeast Shores of Tar Valon} {} {} {} {1} {} +E {6393} {w} {w} {8} {0} {} {1} {} {0} +E {6391} {s} {s} {4} {0} {} {1} {} {0} + +R {6393} {0} {} {The Long Gallery} {} {The tunnel stretches to the north, straight and true as a war-arrow. The ceiling of the gallery is low, biting down with sharp, flinty teeth. Massive lumps of sandstone sit mulishly on the cavern floor, large wounds in the rock overhead testament both to their origin and the dangers that lie within the cavern. A faint whisper of a breeze slinks from the north.} {Northeast Shores of Tar Valon} {} {} {} {1} {} +E {6394} {n} {n} {1} {0} {} {1} {} {0} +E {6392} {e} {e} {2} {0} {} {1} {} {0} + +R {6394} {0} {} {A Wide Cavern} {} {Striated rock curves around a large, roughly spherical cavern. Dim shafts stretch into the tunnels to the south and east. The floor is strewn with heavy, misshaped lumps of cracked and shattered stone, themselves dwarfed by the immense stalactite that hangs from the center of the ceiling, almost as if the ground has been impaled by a lance hurled from the heavens.} {Northeast Shores of Tar Valon} {} {} {} {1} {} +E {6395} {e} {e} {2} {0} {} {1} {} {0} +E {6393} {s} {s} {4} {0} {} {1} {} {0} + +R {6395} {0} {} {Through the Cavern} {} {The sides of the cavern press in, flinty teeth catching on clothing and ripping at exposed flesh with unnatural hunger. The looming stone of the inward-sloping walls dominates the tunnel, their oppressive lean almost stifling in its intensity. The ground is uneven and littered with shards of shattered sandstone, the ceiling low and replete with spiked stalactites.} {Northeast Shores of Tar Valon} {} {} {} {1} {} +E {6396} {e} {e} {2} {0} {} {1} {} {0} +E {6394} {w} {w} {8} {0} {} {1} {} {0} + +R {6396} {0} {} {A Glittering Gallery} {} {Striated bands of dark ore fade from view, surrendering their place on the canvas of the cavern wall to rough gemstones. Uncut glimmers of light festoon the solid rock, glimmering like stars chained in cold crystal. Great gashes and cracks mar the beauty of the encrusted walls, blocks of fallen stone lying shattered and splintered on the cold, dusty ground.} {Northeast Shores of Tar Valon} {} {} {} {1} {} +E {6397} {n} {n} {1} {0} {} {1} {} {0} +E {6395} {w} {w} {8} {0} {} {1} {} {0} + +R {6397} {0} {} {A Sandstone Cavern} {} {Curving walls of sandy stone stretch away from the gaping hole in the crumbling earth, gnarled and twisted roots exposed and fringing the edges. Veins of dark ore are smeared across the rock, deep bands of earthy color giving a rich hue to the stone. The cavern stretches onwards to the south, dark and enticing. The air is dank and dead, hanging as still as a gibbet.} {Northeast Shores of Tar Valon} {} {} {} {1} {} +E {6396} {s} {s} {4} {0} {} {1} {} {0} +E {6398} {u} {u} {16} {0} {} {1} {} {0} + +R {6398} {0} {} {A Clearing in the Forest} {} {Shafts of speckled alder stretch their limbs to the sky, their trunks as straight and true as spear-shafts sunk into the loamy earth. A gap in the trees allows passage to the north, closely entwined branches preventing movement in any other direction. A mouldering, splintered trunk lies decaying on the grassy soil, its collapse tearing a clearing in the dense undergrowth. Beneath its tangled roots a gaping hole leads underground.} {Northeast Shores of Tar Valon} {} {} {} {1} {} +E {6399} {n} {n} {1} {0} {} {1} {} {0} +E {6397} {d} {d} {32} {0} {} {1} {} {0} + +R {6399} {0} {} {Figures of Stone} {} {Verdant trunks of alder and paperbark surround a statue carved from glossy stone. A muscular, bearded youth, stripped to the waist and chiselled from rock of the deepest jet pours water from a jar onto the ground. Behind him, a maiden in flowing robes carved of the purest alabaster holds graceful fingers over his eyes. Strands of chainvine curl across the ground, withering to nothing as they approach the statue, which remains unspoiled by the incessant passage of time, untouched by moss or strangling vine.} {Northeast Shores of Tar Valon} {} {} {} {1} {} +E {6398} {s} {s} {4} {0} {} {1} {} {0} + +R {6400} {0} {} {Beneath the Stalactites} {} {The ceiling of the cavern dips low, sloping down to a central point. Mineral-laden water trickles down the rock, forming a clutch of meandering stalactites that scrape the surface of the water, piercing it like a spearhead of stone. Dark bands smudge the surface of the cavern walls, rich seams of gleaming ore smeared on the craggy face of the rock like kohl.} {Northeast Shores of Tar Valon} {} {} {} {1} {} +E {6390} {n} {n} {1} {0} {} {1} {} {0} +E {6401} {w} {w} {8} {0} {} {1} {} {0} + +R {6401} {0} {} {A Lambent Pool} {} {Walls of striated stone gently cup the frigid pool. Beads of condensation trickle down the banded rock, gentle ripples forming in the still water as they drop. Stiletto-thin stalactites drip uncertainly from the roof of the cavern, a broken and jagged stump testament to their brittle fragility.} {Northeast Shores of Tar Valon} {} {} {} {1} {} +E {6389} {n} {n} {1} {0} {} {1} {} {0} +E {6400} {e} {e} {2} {0} {} {1} {} {0} + +R {6402} {0} {} {Curve in the Tunnel} {} {The pooling water is shallow, a rocky shelf rising underfoot leading into a narrow passageway. The air is rich with the scent of damp stone, a coarse edge ever present on the senses. The rock of the tunnel wall is banded with a dark patina of reds and browns, the striations forming a complex mosaic.} {Northeast Shores of Tar Valon} {} {} {} {1} {} +E {6389} {e} {e} {2} {0} {} {1} {} {0} +E {6403} {s} {s} {4} {0} {} {1} {} {0} + +R {6403} {0} {} {Striations in the Rock} {} {Rainbow-patterned stone curves overhead like the vaulted ceiling of a crypt. The rock is banded with thick stripes, dark veins of ore pushing to the surface. Stale air hangs thickly in the tunnel like a cloying curtain. The ground underfoot is spattered with moss and lichen, dark green fingers creeping across the cracked stone. The bell-like tinkling of trickling water echoes to the north, the silvery sound shimmering in the air.} {Northeast Shores of Tar Valon} {} {} {} {1} {} +E {6402} {n} {n} {1} {0} {} {1} {} {0} +E {6404} {s} {s} {4} {0} {} {1} {} {0} + +R {6404} {0} {} {The Shaft Widens} {} {The walls of the cavern curve gently around a wide gallery, punctured at either end by the narrow tunnel entrances. The ceiling of the cave arches high overhead, brown straggly roots pushing their way through from above and creeping along the crumbling rock. The walls of this part of the tunnel shine as if cut with a hot knife, the surface as smooth as a perfect pearl.} {Northeast Shores of Tar Valon} {} {} {} {1} {} +E {6403} {n} {n} {1} {0} {} {1} {} {0} +E {6405} {s} {s} {4} {0} {} {1} {} {0} + +R {6405} {0} {} {Along the Shaft} {} {The crumbling tunnel walls are broken and jagged stone, the dank and mouldering air almost stifling. Streaks of calciferous water bespoil the crumbled rock of the cavern, leaving behind them the dripping-wax trails of a sputtering candle. The ground underfoot is a melange of, fine dust and guano, choking filth stirring into the air at the slightest provocation.} {Northeast Shores of Tar Valon} {} {} {} {1} {} +E {6404} {n} {n} {1} {0} {} {1} {} {0} +E {6406} {s} {s} {4} {0} {} {1} {} {0} + +R {6406} {0} {} {The Yawning Maw} {} {The ground slopes, curving downwards towards a cavernous mouth in the banded rock. Trees are dimly visible beyond the tunnel mouth, looming branches of dry paperbark and dusky elm brushing the open rock like whiskers. Loose gravel and shale mixed with loamy soil crunches underfoot on the frigid rock of the tunnel floor. A moldering haze blows from below, swirling gusts faltering and dying as they hit the dank air of the tunnel.} {Northeast Shores of Tar Valon} {} {} {} {1} {} +E {6405} {n} {n} {1} {0} {} {1} {} {0} +E {6407} {d} {d} {32} {0} {} {1} {} {0} + +R {6407} {0} {} {The Shrouded Heart of the Grove} {} {The cavern opens out into a vast, circular chamber, striated banks of rock speckled with glowing lichen. Sickly trees grim tenuously to life in the sparse soil. Dark forbidding trunks loom in from all sides, their gnarled trunks ablaze with swathes of green moss. The grove is tightly packed, paperbark and elm packed so close that their branches entwine. Gray cobwebs hang between the trees, dark spiders scurrying to and fro. A cavernous maw yawns invitingly above the tangled canopy of a rotting elm.} {Northeast Shores of Tar Valon} {} {} {} {1} {} +E {6408} {n} {n} {1} {0} {} {1} {} {0} +E {6406} {u} {u} {16} {0} {} {1} {} {0} + +R {6408} {0} {} {Beneath Shadowed Branches} {} {Dusky limbs are enmeshed overhead, the arms of the gnarled trees twisted around one another in a sultry embrace. Thick leatherleaf leaves blot out the ceiling of the cavern. The ground is moist and festering, covered in a foul blanket of leaf-mold and rotting vegetation. Wilting bushes of blackthorn and briar huddle around the muddy, grasping roots of the trees.} {Northeast Shores of Tar Valon} {} {} {} {1} {} +E {6409} {e} {e} {2} {0} {} {1} {} {0} +E {6407} {s} {s} {4} {0} {} {1} {} {0} + +R {6409} {0} {} {In the Shadowed Grove} {} {Gloomy trunks of leatherleaf sit squat and taught, sturdy branches spread far and wide rather than tall towards the ceiling. Ancient boughs have grown so close they have knit together, a gnarled lace of wood and leaf that blots the stalactites above from view. The ground is soft and loamy, very little growing in the perpetual shade. Tangled vines of mistletoe curl sensuously around the muddy trunks, cruel green fingers probing cracks in the rotting bark. Shattered hunks of rock from above lie among the trees.} {Northeast Shores of Tar Valon} {} {} {} {1} {} +E {6418} {n} {n} {1} {0} {} {1} {} {0} +E {6408} {w} {w} {8} {0} {} {1} {} {0} +E {6410} {s} {s} {4} {0} {} {1} {} {0} + +R {6410} {0} {} {Between Gloomy Trees} {} {Standing slightly apart from the dark press of the surrounding grove, two tall trees stretch straight and tall as spears, punching through the canopy and grasping for the lichen-speckled ceiling. Cobwebs glitter like nets of woven diamond, hanging in thick blankets between the trunks. The moist ground is scarred with deep gouges, the roots of the trees exposed to the gnawing of animals. A thick layer of rotting matter coats the cavern floor.} {Northeast Shores of Tar Valon} {} {} {} {1} {} +E {6409} {n} {n} {1} {0} {} {1} {} {0} +E {6411} {s} {s} {4} {0} {} {1} {} {0} + +R {6411} {0} {} {Under the Twined Branches} {} {Three tall paperbarks reach desperately towards the ceiling of the cavern, boughs stretched upwards in appeal. Their limbs are slender and green, and have grown around each other until they are clasped like hands. The ground dips slightly as it slopes towards the southwest. The aromatic scent of sap lingers in the air. A stone basin delicately carved with intricate leaves is half-buried in leaf mulch. Glittering cobwebs enmesh the trees.} {Northeast Shores of Tar Valon} {} {} {} {1} {} +E {6410} {n} {n} {1} {0} {} {1} {} {0} +E {6412} {w} {w} {8} {0} {} {1} {} {0} + +R {6412} {0} {} {Through the Shrouded Grove} {} {The dark green of the trees seems to melt into the shadows, gloomy trunks looming out and vanishing as the meagre light shed by the oozing lichen shifts and dances across the brooding trees. Swift, jerky movements dance from the shadows, the scurrying of small creatures always on the edge of sight. The air is redolent with the scent of rotting bark.} {Northeast Shores of Tar Valon} {} {} {} {1} {} +E {6411} {e} {e} {2} {0} {} {1} {} {0} +E {6413} {w} {w} {8} {0} {} {1} {} {0} + +R {6413} {0} {} {The Encroaching Boughs} {} {The walls of the cavern stretch up overhead, their rough stone spotted with pulsating smears of glowing lichen. Dank, sickly trees grow weakly in their light, their rank, spotted leaves diseased and their bark moist and gelatinous. Nets of dusty cobweb stretch between the feeble boughs, glossy black spiders with striking scarlet legs crouching malevolently within.} {Northeast Shores of Tar Valon} {} {} {} {1} {} +E {6414} {n} {n} {1} {0} {} {1} {} {0} +E {6412} {e} {e} {2} {0} {} {1} {} {0} + +R {6414} {0} {} {A Break in the Black Canopy} {} {A grim oak, once a mighty patrician among trees now lies broken and the shattered in the slimy mud. Its fall has torn a hole in the dense foliage overhead, allowing a rare glimpse of the cavern ceiling. Broken branches and massive splinters litter the earth. The roots of the tree thrash blindly in the air, rousted from their long slumber in the earth. Creeping tendrils of gently-glowing lichen crawl up the shattered oak, the grove slowly reclaiming the body of its fallen kin.} {Northeast Shores of Tar Valon} {} {} {} {1} {} +E {6415} {n} {n} {1} {0} {} {1} {} {0} +E {6413} {s} {s} {4} {0} {} {1} {} {0} + +R {6415} {0} {} {Moss Creeps Around the Trees} {} {The ground is littered with rotting wood, shattered stumps pushing rudely from the earth between trees that still stand tall. Creeping gray moss feasts on the abundant decay, spreading verdant green tendrils up onto the oaks and elms, probing fingers caressing the cracks and breaks in the bark. The grove closes blackly in from both sides, the thick canopy obscuring the ceiling. The sweet stench of decay lingers in the spore-ridden air.} {Northeast Shores of Tar Valon} {} {} {} {1} {} +E {6416} {n} {n} {1} {0} {} {1} {} {0} +E {6414} {s} {s} {4} {0} {} {1} {} {0} + +R {6416} {0} {} {A Shadowed Grove} {} {Set apart from the rest of the grove, a rough circle of young paperbark forms an area of brief seclusion. The taller trees surrounding them cast the whole area into shadow, their thick branches meshed and entwined. Scrubby brush winds around the roots of the trees, thorny tangles writhing around one another. A ball of twigs nestles snugly among the bushes.} {Northeast Shores of Tar Valon} {} {} {} {1} {} +E {6417} {e} {e} {2} {0} {} {1} {} {0} +E {6415} {s} {s} {4} {0} {} {1} {} {0} + +R {6417} {0} {} {Trunks Spun with Cobwebs} {} {Slim trunks of leatherleaf stretch toward the distant ceiling, their sturdy boughs draped in coils in chainvine. Innumerable glossy black spiders scuttle maliciously along the branches and down the vines, spinning glittering webs of snowflake fragility. Nets of silk hang between every bough, laden with their putrid harvest. The arching branches of the surrounding grove lock tightly together, not a crack in the canopy.} {Northeast Shores of Tar Valon} {} {} {} {1} {} +E {6418} {e} {e} {2} {0} {} {1} {} {0} +E {6416} {w} {w} {8} {0} {} {1} {} {0} + +R {6418} {0} {} {Beneath a Veil of Leaves} {} {Tangled limbs collide high among the stalactites, green branches twisted together in serpentine coils. The smattering of leaves along the boughs thins, tantalising glimpes of glowing lichen winking between the foliage. To the south, smashed and shattered branches block the way between the trees. To the west, the shrouded forest disappears amid murky shadows.} {Northeast Shores of Tar Valon} {} {} {} {1} {} +E {6417} {w} {w} {8} {0} {} {1} {} {0} +E {6409} {s} {s} {4} {0} {} {1} {} {0} + +R {6419} {0} {} {The Forested Glade} {} {The trees are sparse, the breaks in the canopy of tangled branches allowing lush grass to spread across the loamy soil of the forest floor. The ground is soft and loamy, the air heady with the rich scents of the wood. Swathes of bluebells charge headlong across the grass, hurling themselves against the green blades. From the east comes the rumble of running water. To the west, the Shining Walls rear above the glade, their ancient masonry seamless. An imposing barbican juts over the intricately carved gate.} {Northeast Shores of Tar Valon} {} {} {} {1} {} +E {6420} {n} {n} {1} {0} {} {1} {} {0} +E {4570} {w} {w} {8} {0} {} {1} {} {0} + +R {6420} {0} {} {Stacks of Felled Lumber} {} {Cords of carelessly felled wood lie unused on the heavy soil, roughly hewn from the surrounding forest and trimmed of their branches. Creeping moss spreads sensuous fingers along the gnarled shafts, probing ever crevice with its green tendrils. To the north, extinguished mounds of charcoal lie uncollected, the forest gradually reclaiming the soil with new growth.} {Northeast Shores of Tar Valon} {} {} {} {1} {} +E {6421} {n} {n} {1} {0} {} {1} {} {0} +E {6422} {e} {e} {2} {0} {} {1} {} {0} +E {6419} {s} {s} {4} {0} {} {1} {} {0} + +R {6421} {0} {} {Among Charred Mounds} {} {Broken mounds of charcoal lie scattered and shattered across the lush grass that coats the forest floor. Three charred circles in the grass are spattered with tiny blue flowers, new life pushing through the scorched earth. Looming elms stretch their limbs to the sky, their broad boughs soaring overhead. Tangled briars enmesh the trunks, preventing passage.} {Northeast Shores of Tar Valon} {} {} {} {1} {} +E {6420} {s} {s} {4} {0} {} {1} {} {0} + +R {6422} {0} {} {New Growth Among the Stumps} {} {Roughly-hewn stumps of alder and leatherleaf litter the forest floor, their wood cracked by winter ice and baked in the summer sun, unprotected by their mantle of leaves. Thin saplings push up from the soil, new life sprouting amidst the ruin of the old. To the north, a series of strange structures rise from the ground, disturbing the order of the forest.} {Northeast Shores of Tar Valon} {} {} {} {1} {} +E {6437} {n} {n} {1} {0} {} {1} {} {0} +E {6420} {w} {w} {8} {0} {} {1} {} {0} +E {6423} {s} {s} {4} {0} {} {1} {} {0} + +R {6423} {0} {} {The Peak of the Ridge} {} {The rocky spine of the forested valley pushes above the undulating surface of the canopy, offering a clear view of the surrounding area. Great swathes of verdant leafy forest spread in all directions, the ocean of greenery marred only occasionally by clearings. Boulders of sandstone litter the ground, their cracked surfaces smeared by pustulent lichen.} {Northeast Shores of Tar Valon} {} {} {} {1} {} +E {6422} {n} {n} {1} {0} {} {1} {} {0} +E {6424} {e} {e} {2} {0} {} {1} {} {0} + +R {6424} {0} {} {The Wooded Ridge} {} {Running from the west and the east, the sparsely-wooded ridge looks down over the valley to the south. Paperbark trees cling grimly to the thin soil, the web of their roots binding the earth to the rocky ground. The air is alive with the scent of resin, the smell of the pungent sap rising from the valley floor on thermals that spiral from the dense forest below.} {Northeast Shores of Tar Valon} {} {} {} {1} {} +E {6425} {e} {e} {2} {0} {} {1} {} {0} +E {6423} {w} {w} {8} {0} {} {1} {} {0} + +R {6425} {0} {} {Along the Ridge} {} {The ground is stony and hard, sparse soil mixed with crushed and shattered sandstone providing nothing for life to cling to. Lurching leatherleaf trees line more fertile slopes to the south, dense forest swallowing the ground and hiding it from the gaze of the sky. Loose pebbles skitter away underfoot, tumbling haphazardly down into the lush valley lying below.} {Northeast Shores of Tar Valon} {} {} {} {1} {} +E {6427} {n} {n} {1} {0} {} {1} {} {0} +E {6426} {e} {e} {2} {0} {} {1} {} {0} +E {6424} {w} {w} {8} {0} {} {1} {} {0} + +R {6426} {0} {} {A Ridge in the Forest} {} {Rising like a breaching whale from the forest to the east and stretching sinuously to the west the ridge watches over the valley like a kingfisher over a stream. The ground is stony, fertile soil washed from the ridge and to the south by the rains. A few scraggly bushes cling desperately to the rocky ground, lending the only hint of greenery to the barren ridge.} {Northeast Shores of Tar Valon} {} {} {} {1} {} +E {6425} {w} {w} {8} {0} {} {1} {} {0} + +R {6427} {0} {} {Dense Woodland} {} {Slim shafts of alder spear the ground, the fine grain of their bark impervious to the creeping moss that coils around their roots. The forest is thick and dark, tight knit trees and brambles woven together to form a dense blanket of woodland. Swathes of chainvine hang lazily from the branches, coiled red leaves adorning the trees. The ground slopes upwards to the south, a stony ridge breaking through the canopy of the forest.} {Northeast Shores of Tar Valon} {} {} {} {1} {} +E {6428} {n} {n} {1} {0} {} {1} {} {0} +E {6425} {s} {s} {4} {0} {} {1} {} {0} + +R {6428} {0} {} {Trees Shroud the Sky} {} {The forest presses in from all sides, close and claustrophobic. The surrounding trees grow so near one another as to be enmeshed, their trunks curved around each other like lovers, tightly woven branches blotting the sky from view. Nothing grows beneath the trees' boughs, their greed for the sun leaving the suffering ground lifeless, littered only with black decay.} {Northeast Shores of Tar Valon} {} {} {} {1} {} +E {6429} {e} {e} {2} {0} {} {1} {} {0} +E {6427} {s} {s} {4} {0} {} {1} {} {0} + +R {6429} {0} {} {A Grassy Clearing} {} {A singe stout oak stands arrogantly in the middle of a grassy clearing in the forest, its gnarled and cracked trunk bearing the scars of centuries of existence. Stout limbs spread across the entire glade, leafy fingers shading the ground beneath. Near the base of the tree its roots have thrust through the surface, exposing them to the grazing of the local wildlife.} {Northeast Shores of Tar Valon} {} {} {} {1} {} +E {6431} {e} {e} {2} {0} {} {1} {} {0} +E {6428} {w} {w} {8} {0} {} {1} {} {0} +E {6430} {s} {s} {4} {0} {} {1} {} {0} + +R {6430} {0} {} {A Musty Den} {} {Lurking deep under the roots of a mighty oak, walls dug from the rich, black earth curve around a small lair. The floor is littered with patches of discarded fur, the occasional feather and the small bones of unfortunate forest animals. The ceiling of the den is pierced by the gnarled roots of the tree above. A wide shaft through the earth provides the only entrance.} {Northeast Shores of Tar Valon} {} {} {} {1} {} +E {6429} {n} {n} {1} {0} {} {1} {} {0} + +R {6431} {0} {} {Between the Trees} {} {Two ancient oaks grow on opposite sides of a small clearing, their twisted limbs forming an arch over the forest. Gray lichen smears the trunk of the oak on the east. A splintered gash mars the beauty of the western oak, a terrible tear splitting its trunk. The ground underfoot is soft and loamy, shot through with the sturdy roots of the two mighty oak trees.} {Northeast Shores of Tar Valon} {} {} {} {1} {} +E {6432} {n} {n} {1} {0} {} {1} {} {0} +E {6429} {w} {w} {8} {0} {} {1} {} {0} + +R {6432} {0} {} {The Forest Thickens} {} {The verdant forest spreads out in all directions, a green blanket stretched across the Pattern. Looming trunks of paperbark and leatherleaf stretch their branches upwards as if trying to catch clouds. The ground is dark and fertile, the loamy scent of the rich soil hanging in the air. The muffled roar of churning water drifts through the tangled briars to the east.} {Northeast Shores of Tar Valon} {} {} {} {1} {} +E {6381} {e} {e} {2} {0} {} {1} {} {0} +E {6433} {w} {w} {8} {0} {} {1} {} {0} +E {6431} {s} {s} {4} {0} {} {1} {} {0} + +R {6433} {0} {} {Among Looming Trunks} {} {Stout leatherleaf trees sink gnarled roots deep into the fertile soil, thick leaves spread overhead barring from sight the blanket of the sky. Close-knit webs of gossamer spider-silk hang from their boughs in delicate silver nets. The sturdy trunks of the trees rise in all directions, gnarled and twisted boughs cracked and creaking with the burden of their years.} {Northeast Shores of Tar Valon} {} {} {} {1} {} +E {6432} {e} {e} {2} {0} {} {1} {} {0} +E {6434} {w} {w} {8} {0} {} {1} {} {0} + +R {6434} {0} {} {Stands of Oak and Alder} {} {The dark and dominating forms of ancient oak trees stand in stark contrast to the new growth of alder, slim shafts pushing up from the dark soil. Stray acorns litter the catkin-covered ground. The scent of thick sap hangs in the air. The forest to the south vanishes down into a steep valley. To the north, the trees thin and become sparse as the stony soil worsens.} {Northeast Shores of Tar Valon} {} {} {} {1} {} +E {6435} {n} {n} {1} {0} {} {1} {} {0} +E {6433} {e} {e} {2} {0} {} {1} {} {0} + +R {6435} {0} {} {The Forest Thins} {} {Widely-spaced trees thrust from the ground, the dusty soil too poor for much to grow. Despite the poverty of the land, ragged paperbark trees cling grimly to life, spreading their roots wide into the earth in a desperate attempt to gain what little sustenance they can. Shards of broken flint lurk amongst the gnarled roots, a sharp surprise for the unwary of foot.} {Northeast Shores of Tar Valon} {} {} {} {1} {} +E {6436} {n} {n} {1} {0} {} {1} {} {0} +E {6434} {s} {s} {4} {0} {} {1} {} {0} + +R {6436} {0} {} {Amidst Sparse Branches} {} {Proud paperbarks rear up overhead, their cracked branches hanging down at head-height. Webs of chainvine drift lazily from the sturdy boughs, their red and yellow leaves shining like jewels. Bushes of tangled blackthorn spread tangled coils across the ground between the trees, limbs writhing in a torturous embrace. The earthy scent of animal spoor taints the air.} {Northeast Shores of Tar Valon} {} {} {} {1} {} +E {6435} {s} {s} {4} {0} {} {1} {} {0} + +R {6437} {0} {} {The Camp of the Charcoal Burners} {} {Three enormous stacks of wood have been carefully constructed, thin logs piled around each other in a mound as high as a short man and covered in cut turf. Low stumps litter the nearby forest, testament to the source of the wood. A fourth, incomplete stack lies nearby, a pyramid of logs rising from within. A stack of iron plates pierced with holes lies besides it. To the north, a small tent of cured hide is pegged to the heavy, clay soil.} {Northeast Shores of Tar Valon} {} {} {} {1} {} +E {6438} {n} {n} {1} {0} {} {1} {} {0} +E {6422} {s} {s} {4} {0} {} {1} {} {0} + +R {6438} {0} {} {A Hide Tent} {} {Bleached and cured hide is stretched over a frame of thin willow twigs, the faint dappled patterns remaining on the skins betraying their origins. A folding cot is pushed against one wall of the tent, a bloodstained mattress spotted with dank mould lying abandoned. Wooden mugs and cutlery litter a small table, the glass shards of a bottle crushed into the soil beneath it.} {Northeast Shores of Tar Valon} {} {} {} {1} {} +E {6437} {s} {s} {4} {0} {} {1} {} {0} + +R {6439} {0} {} {Bridge Across the Erinin} {} {The bridge arches over the flowing current of the River Erinin a hundred feet down. The power formed, pure white stone shimmers like the Shining Walls of Tar Valon themselves, and its lacy form looks like it would shatter under its own weight. The bridge seems to be made entirely of one piece, with absolutely no seams to be seen anywhere.} {Fal Dara Road} {} {} {} {1} {} +E {6440} {e} {e} {2} {0} {} {1} {} {0} +E {6348} {w} {w} {8} {0} {} {1} {} {0} + +R {6440} {0} {} {The Foot of a Bridge} {} {This road is about a hundred feet wide and is paved with cobble stones. Buildings made of wood and stone seem insignificant beside the pure white bridge that arches west toward the famed Shining Walls of Tar Valon. Some of the buildings have signs hanging over the doors that indicate what kind of business it houses.} {Fal Dara Road} {} {} {} {1} {} +E {6441} {n} {n} {1} {0} {} {1} {} {0} +E {6439} {w} {w} {8} {0} {} {1} {} {0} + +R {6441} {0} {} {Road Through Daghain} {} {The Tar Valon Road runs right through this large square going north to the Borderlands and south to the city itself. Except for the side street and road entrances the square is totally surrounded by buildings, most of which are shops. } {Fal Dara Road} {} {} {} {1} {} +E {6444} {n} {n} {1} {0} {} {1} {} {0} +E {6442} {e} {e} {2} {0} {} {1} {} {0} +E {6440} {s} {s} {4} {0} {} {1} {} {0} + +R {6442} {0} {} {The Daghain Traveller} {} {This tavern is covered with dirt and grime brought in by the travelers that frequently pass through the village. The tables and chairs look rickety and are covered with gouges and knife marks. Shelves behind the dark, wooden bar and its stools contain all kinds of drinks.} {Fal Dara Road} {} {} {} {1} {} +E {6441} {w} {w} {8} {0} {} {1} {} {0} +E {6443} {d} {d} {32} {0} {} {1} {} {0} + +R {6443} {0} {} {Cellar of the Daghain Traveller} {} {The cellar is even dirtier than the tavern above. Mouse traps are scattered around the small room, many already missing their bait. Numerous sets of footprints can be seen criss-crossing the dusty floor. Massive oak casks, banded with iron, are lined along the walls. The majority of the footprints lead to a cask on the east wall of the room.} {Fal Dara Road} {} {} {} {1} {} +E {14994} {e} {e} {2} {0} {} {1} {} {0} +E {6442} {u} {u} {16} {0} {} {1} {} {0} + +R {6444} {0} {} {Road Through the Village} {} {Wood and stone buildings of every size run along either side of the road as well as down every small side street. Most of the roofs are tile, but a few scattered buildings with thatch can be seen over the tops of the others. Some of the buildings along the road have signs over the main entrance, proclaiming their wares and services.} {Fal Dara Road} {} {} {} {1} {} +E {6445} {n} {n} {1} {0} {} {1} {} {0} +E {6441} {s} {s} {4} {0} {} {1} {} {0} + +R {6445} {0} {} {The Tar Valon Road} {} {This wide road is unpaved, but the dirt has been compacted over years of use by wagons, carriages, and carts as well as countless travelers. There is a trench on either side of the road to prevent most wild animals from wandering onto this major artery.} {Fal Dara Road} {} {} {} {1} {} +E {6446} {n} {n} {1} {0} {} {1} {} {0} +E {6480} {e} {e} {2} {0} {} {1} {} {0} +E {6444} {s} {s} {4} {0} {} {1} {} {0} + +R {6446} {0} {} {Grassy Plains} {} {The waist high grass, propelled by the winds that constantly bombard this region, sway back and forth, the densely packed grasses, a golden color due to the lack of a constant water source. Noises made by small creatures emerge from the mass of grass as you make your way through it. Small hills covered by a large forest lie to the north while a large roadway meanders its way through the plains to the south.} {Fal Dara Road} {} {} {} {1} {} +E {6447} {n} {n} {1} {0} {} {1} {} {0} +E {6473} {e} {e} {2} {0} {} {1} {} {0} +E {6445} {s} {s} {4} {0} {} {1} {} {0} + +R {6447} {0} {} {Windswept Plains} {} {Winds scour these plains, picking up dust and bringing them elsewhere. Scrubby tufts of grass dot the area while most of the region is covered by rocks and dirt. A forest grows to the north and northeast, and a large road meanders from the south to the northeast.} {Fal Dara Road} {} {} {} {1} {} +E {6448} {n} {n} {1} {0} {} {1} {} {0} +E {6472} {e} {e} {2} {0} {} {1} {} {0} +E {6446} {s} {s} {4} {0} {} {1} {} {0} + +R {6448} {0} {} {Among the Plains} {} {A small depression sits here, filled with run-off rain water from the converging plains. The tracks of animals can be seen easily in the mud on the edge of the pool. Beyond the mud lies a ring of bright green vegetation, able to survive since it grows so near to the pool. In all directions the plains continue to stretch. To the northeast a large forest can be made out across the horizon.} {Fal Dara Road} {} {} {} {1} {} +E {6449} {n} {n} {1} {0} {} {1} {} {0} +E {6447} {s} {s} {4} {0} {} {1} {} {0} + +R {6449} {0} {} {Stony Plains} {} {A vast plain of short grass spreads out in all directions. Ranging from large stones to small pebbles, debris is scattered across the plains making this region quite sparse in cultivation. The plains continue to the south, and a large forest extends to the northeast.} {Fal Dara Road} {} {} {} {1} {} +E {6450} {n} {n} {1} {0} {} {1} {} {0} +E {6448} {s} {s} {4} {0} {} {1} {} {0} + +R {6450} {0} {} {A Small Grove} {} {The rich, smooth terrain here gives way to large fields of thin grass, and small groves of trees. Long winding animal trails carve into the flowing fields of grass, their paths wide and worn with use. To the south, plains extend far off into the horizon, and to the northeast the land begins to roll with dense forests as it crests.} {Fal Dara Road} {} {} {} {1} {} +E {6451} {n} {n} {1} {0} {} {1} {} {0} +E {6453} {e} {e} {2} {0} {} {1} {} {0} +E {6449} {s} {s} {4} {0} {} {1} {} {0} + +R {6451} {0} {} {Some Thick Woods} {} {Towering oaks with rough, weathered bark gather in small groups along the slightly rolling landscape. Soft and deep brown soil, vegetation with foliage low to ground fills in the gaps between broad, course trunks of trees. Tall hills rise to the east and west, with the land leveling out to the south.} {Fal Dara Road} {} {} {} {1} {} +E {6452} {e} {e} {2} {0} {} {1} {} {0} +E {6450} {s} {s} {4} {0} {} {1} {} {0} + +R {6452} {0} {} {A Dense Forest} {} {The tall, broad trunks of oaks crowd together, their closely knitted roots mirroring the branches high up in the canopy. Lush vegetation grows up from the ground, creating flowing curves with their leaves and fronds. To the southwest the land flattens out and the trees grow farther apart. Rolling hills and dense groves stretch in all other directions.} {Fal Dara Road} {} {} {} {1} {} +E {6451} {w} {w} {8} {0} {} {1} {} {0} +E {6453} {s} {s} {4} {0} {} {1} {} {0} + +R {6453} {0} {} {A Woody Hill} {} {The intertwined foliage of the trees create a canopy that prevents sunlight from penetrating, plunging the hill into darkness. Fungi, fed by the dead and dying plants, grow all over the forest floor and on some of the trees. The trunks of some of the dead trees have been hollowed out by insects and small animals. The forest continues in all directions.} {Fal Dara Road} {} {} {} {1} {} +E {6452} {n} {n} {1} {0} {} {1} {} {0} +E {6457} {e} {e} {2} {0} {} {1} {} {0} +E {6450} {w} {w} {8} {0} {} {1} {} {0} +E {6454} {d} {d} {32} {0} {} {1} {} {0} + +R {6454} {0} {} {Inside the Hill} {} {This tunnel has been carved into the very bedrock of the hill, leaving the walls as smooth as pollished glass and just as level. The ceiling is at least twenty feet from the floor, which is covered by blood red tiles that are arranged into an animal of some kind. A staircase spirals up to the ceiling near the northern end of the tunnel.} {Fal Dara Road} {} {} {} {1} {} +E {6455} {s} {s} {4} {0} {} {1} {} {0} +E {6453} {u} {u} {16} {0} {} {1} {} {0} + +R {6455} {0} {} {Bend in the Tunnel} {} {The smooth stone walls of this tunnel are covered by extravagantly woven tapestries that look like they would crumble in the slightest breeze. The smooth floor tiles are dark red and arranged in concentric circles. The vaulted ceiling seems to be made from a stone that glimmers even in the dark. The tunnel curves smoothly to the east and to the north.} {Fal Dara Road} {} {} {} {1} {} +E {6454} {n} {n} {1} {0} {} {1} {} {0} +E {6456} {e} {e} {2} {0} {} {1} {} {0} + +R {6456} {0} {} {Thawing Chamber} {} {This room looks like it was recently frozen and lifeless. Decorations and tiles have been ripped from the walls, and the room lies generally in ruin. There is a growing warmth to the chamber, as if whatever force repressed the life here is finally gone.} {Fal Dara Road} {} {} {} {1} {} +E {6455} {w} {w} {8} {0} {} {1} {} {0} + +R {6457} {0} {} {A Dense Forest} {} {The closely packed trees are massive, some growing a hundred feet high. Most of the tree trunks are encased in a layer of dark green moss, and fungi grow near the bases. Dead and dying plant matter litters the forest floor and the acidity of the peat prevents the plants from decaying. The forest extends in every direction.} {Fal Dara Road} {} {} {} {1} {} +E {6458} {e} {e} {2} {0} {} {1} {} {0} +E {6453} {w} {w} {8} {0} {} {1} {} {0} + +R {6458} {0} {} {A Dense Forest} {} {The foliage of the tall trees here mesh together to form a dense canopy that is impenetrable to sunlight. Most of the features here look like shadows that constantly shift in one direction or another. The moist soil is extremely soft and gives off noises when stepped on. The forest continues in all directions.} {Fal Dara Road} {} {} {} {1} {} +E {6459} {n} {n} {1} {0} {} {1} {} {0} +E {6465} {e} {e} {2} {0} {} {1} {} {0} +E {6457} {w} {w} {8} {0} {} {1} {} {0} +E {6466} {s} {s} {4} {0} {} {1} {} {0} + +R {6459} {0} {} {A Dark Forest} {} {The foliage of the densely packed trees mesh together to form a canopy of leaves and branches that blocks out the light. Thick roots protrude from the layer of peat covering the forest floor. The bark of a large pine tree growing near the center of the thicket seems to have a silvery white color to it. } {Fal Dara Road} {} {} {} {1} {} +E {6460} {e} {e} {2} {0} {} {1} {} {0} +E {6458} {s} {s} {4} {0} {} {1} {} {0} + +R {6460} {0} {} {A Dense Forest} {} {The thick canopy of leaves and branches plunge this part of the forest into darkness. Muddled tracks of small animals crisscross the moist soil, some going around the trees and some leading directly to them. The trunks of the trees are tall and thin, and covered by moss and fungi. The dense forest continues to the west and east, but thins out to the south.} {Fal Dara Road} {} {} {} {1} {} +E {6461} {e} {e} {2} {0} {} {1} {} {0} +E {6459} {w} {w} {8} {0} {} {1} {} {0} + +R {6461} {0} {} {A Dense Forest} {} {The way the tree branches are intertwined prevent light from penetrating the cover of the canopy. The layer of decaying plant matter that covers the ground bars other plants from growing in the meager space between each tree. The trees themselves don't look too healthy, the leaves are pale and almost transparent, and the trunks are gnarled and thin. The forest continues in most directions.} {Fal Dara Road} {} {} {} {1} {} +E {6462} {e} {e} {2} {0} {} {1} {} {0} +E {6460} {w} {w} {8} {0} {} {1} {} {0} + +R {6462} {0} {} {A Thicket} {} {Soft breezes spread the fresh smelling air created by the trees throughout the thicket. The soft soil contains countless animal tracks that have muddled over each other. The wind causes some of the leaves to detach from their branches and fall to the ground. A small fox den is located in one of the mounds of earth scattered around the trees.} {Fal Dara Road} {} {} {} {1} {} +E {6461} {w} {w} {8} {0} {} {1} {} {0} +E {6463} {s} {s} {4} {0} {} {1} {} {0} + +R {6463} {0} {} {Medium Woods} {} {The trees that grow here are tall, some reaching one hundred feet and have girths of three paces. The soft, fertile soil supports numerous varieties of bushes and flowers along with the lush lawn of green grass. A few of the trees have small hollows at the base with small animal tracks leading to them. A large road meanders along the souther border of the forest.} {Fal Dara Road} {} {} {} {1} {} +E {6462} {n} {n} {1} {0} {} {1} {} {0} +E {6492} {e} {e} {2} {0} {} {1} {} {0} +E {6464} {w} {w} {8} {0} {} {1} {} {0} +E {6490} {s} {s} {4} {0} {} {1} {} {0} + +R {6464} {0} {} {A Copse} {} {The ground here is moist and extremely fertile, with lush green grass blanketing it. The widespread trees leave plenty of room for the smaller plants to flourish. The sky is clearly visible through the foliage of the trees. A few of the trees have short shrubs with small colorful flowers. A large road borders the southern end of the forest, while the forest itself continues to the north.} {Fal Dara Road} {} {} {} {1} {} +E {6463} {e} {e} {2} {0} {} {1} {} {0} +E {6465} {w} {w} {8} {0} {} {1} {} {0} +E {6489} {s} {s} {4} {0} {} {1} {} {0} + +R {6465} {0} {} {Medium Woods} {} {The trees press together closely, preventing the sunlight from penetrating the canopy of leaves and branches. Like most forests, fallen leaves and needles cover the ground in a mat of rotting organic matter. The stumps left by fell trees scattered around the copse are covered by bright green moss and mushrooms. } {Fal Dara Road} {} {} {} {1} {} +E {6464} {e} {e} {2} {0} {} {1} {} {0} +E {6458} {w} {w} {8} {0} {} {1} {} {0} +E {6467} {s} {s} {4} {0} {} {1} {} {0} + +R {6466} {0} {} {Medium Woods} {} {The forest floor hasn't seen much direct sunlight by the amount of fungi and moss growing on it. The trees are spaced far enough apart to not hinder progression into the rest of the forest. The canopy of branches and leaves doesn't block out enough light to make it dark, but it is still hard to make out features clearly.} {Fal Dara Road} {} {} {} {1} {} +E {6458} {n} {n} {1} {0} {} {1} {} {0} +E {6467} {e} {e} {2} {0} {} {1} {} {0} + +R {6467} {0} {} {Light Forest} {} {The trees growing here are short, only fifteen or twenty feet high and are far away from each other. The different colored leaves vary from light green to bright red and orange. Green grass grows on the fertile soil and piles of leaves are located under a lot of the trees. A large road runs along the southern border of the forest.} {Fal Dara Road} {} {} {} {1} {} +E {6465} {n} {n} {1} {0} {} {1} {} {0} +E {6489} {e} {e} {2} {0} {} {1} {} {0} +E {6466} {w} {w} {8} {0} {} {1} {} {0} +E {6468} {s} {s} {4} {0} {} {1} {} {0} + +R {6468} {0} {} {The Tar Valon Road} {} {A large forest borders the road to the north and the west while grasslands border it to the southeast. A ditch on either side of the road prevents wild animals from wandering onto the road and blocking it. The road bends east and north from here.} {Fal Dara Road} {} {} {} {1} {} +E {6467} {n} {n} {1} {0} {} {1} {} {0} +E {6488} {e} {e} {2} {0} {} {1} {} {0} +E {6469} {s} {s} {4} {0} {} {1} {} {0} + +R {6469} {0} {} {The Tar Valon Road} {} {This wide, unpaved road is a major artery linking Fal Moran and Shol Arbela to Tar Valon. The road is bordered by forested hills to the south and grass covered plains to the east. } {Fal Dara Road} {} {} {} {1} {} +E {6468} {n} {n} {1} {0} {} {1} {} {0} +E {6487} {e} {e} {2} {0} {} {1} {} {0} +E {6470} {w} {w} {8} {0} {} {1} {} {0} + +R {6470} {0} {} {The Tar Valon Road} {} {The road bends east to avoid the tree covered hills to the north. Birds can be seen nesting on the taller trees of the forest. Rolling grasslands extend as far as the eye can see to the southeast.} {Fal Dara Road} {} {} {} {1} {} +E {6469} {e} {e} {2} {0} {} {1} {} {0} +E {6471} {w} {w} {8} {0} {} {1} {} {0} +E {6475} {s} {s} {4} {0} {} {1} {} {0} + +R {6471} {0} {} {Grassy Plains} {} {These plains are totally covered by knee high grass and brush that release seeds and burrs into the air. Most of the grasses themselves are a golden color from lack of water and crackle at the slightest stir of the air. The breezes that scout the area take the airborne seeds and carry them east and south across the large roadway.} {Fal Dara Road} {} {} {} {1} {} +E {6470} {e} {e} {2} {0} {} {1} {} {0} +E {6472} {w} {w} {8} {0} {} {1} {} {0} +E {6474} {s} {s} {4} {0} {} {1} {} {0} + +R {6472} {0} {} {Windswept Plains} {} {High winds seem to constantly blow through these plains from west to east. Most of the ground here is devoid of plant life, with the rocks being the only things not blown away by the winds. There are no visible signs of animal life save for the few tracks made by small animals crossing the barren land. A forest grows to the north while grasslands lie to the south and east.} {Fal Dara Road} {} {} {} {1} {} +E {6471} {e} {e} {2} {0} {} {1} {} {0} +E {6447} {w} {w} {8} {0} {} {1} {} {0} +E {6473} {s} {s} {4} {0} {} {1} {} {0} + +R {6473} {0} {} {Grassy Plains} {} {The large mass of tall grass covers the entire plain and deposits seeds and other things into the air. Numerous patches of bare earth are visible across the plain, revealing the rocky debris that is mingled with the dry soil. The breezes that constantly blow across the grass stirs up dust from the bare patches of soil. A large road to the south winds along its way.} {Fal Dara Road} {} {} {} {1} {} +E {6472} {n} {n} {1} {0} {} {1} {} {0} +E {6474} {e} {e} {2} {0} {} {1} {} {0} +E {6446} {w} {w} {8} {0} {} {1} {} {0} +E {6480} {s} {s} {4} {0} {} {1} {} {0} + +R {6474} {0} {} {The Tar Valon Road} {} {On either side of this large, dirt road is a wide ditch that deters wild animals from blocking the road. Grass blankets the lands to the south and the north while forested hills lie to the far north.} {Fal Dara Road} {} {} {} {1} {} +E {6471} {n} {n} {1} {0} {} {1} {} {0} +E {6475} {e} {e} {2} {0} {} {1} {} {0} +E {6473} {w} {w} {8} {0} {} {1} {} {0} +E {6479} {s} {s} {4} {0} {} {1} {} {0} + +R {6475} {0} {} {The Tar Valon Road} {} {The road starts to bend north around the large rock outcrop to the east. Wild lands completely surround the road, and are only kept at bay by two trenches on either side of the road. The towering trees of the forest growing on the hills to the north can be seen easily.} {Fal Dara Road} {} {} {} {1} {} +E {6470} {n} {n} {1} {0} {} {1} {} {0} +E {6476} {e} {e} {2} {0} {} {1} {} {0} +E {6474} {w} {w} {8} {0} {} {1} {} {0} +E {6478} {s} {s} {4} {0} {} {1} {} {0} + +R {6476} {0} {} {A Rocky Outcrop} {} {A large rock here rises out of the thick blanket of grass that covers the entire region. Depressions can be found all over the rocky outcrop and flakes of rock can be found around it. The tall grass slaps against the side of the rock as high winds blow across the grasslands. You can watch mutch of the surrounding countryside from this spot.} {Fal Dara Road} {} {} {} {1} {} +E {6481} {e} {e} {2} {0} {} {1} {} {0} +E {6475} {w} {w} {8} {0} {} {1} {} {0} +E {6477} {s} {s} {4} {0} {} {1} {} {0} + +R {6477} {0} {} {Grassy Plains} {} {The dry golden brown grass blanketing this vast plain sways fiercely in the strong winds. Grass seeds are abound in the air that swirls over the land in all directions. Rocky outcrops rising out of the grass can be seen all across the plains. } {Fal Dara Road} {} {} {} {1} {} +E {6476} {n} {n} {1} {0} {} {1} {} {0} +E {6482} {e} {e} {2} {0} {} {1} {} {0} +E {6478} {w} {w} {8} {0} {} {1} {} {0} +E {14997} {d} {d} {32} {0} {} {1} {} {0} + +R {6478} {0} {} {Grassy Plains} {} {Grass covers this entire area in a dense blanket of gold. The airborne burrs and seeds released by the grass stir with every movement of air. The large stones that peek out from the compact mass of grass make for perfect vantage points for hunters to scout their surroundings for prey. More grass covers the land to the west while a large road runs its course to the north.} {Fal Dara Road} {} {} {} {1} {} +E {6475} {n} {n} {1} {0} {} {1} {} {0} +E {6477} {e} {e} {2} {0} {} {1} {} {0} +E {6479} {w} {w} {8} {0} {} {1} {} {0} + +R {6479} {0} {} {The Tar Valon Road} {} {The dirt of this large, unpaved road has been compacted by years of use by wagons and carriages as well as the feet of generations of travelers and pilgrams. Grasslands border both sides of the road as it curves north.} {Fal Dara Road} {} {} {} {1} {} +E {6474} {n} {n} {1} {0} {} {1} {} {0} +E {6478} {e} {e} {2} {0} {} {1} {} {0} +E {6480} {w} {w} {8} {0} {} {1} {} {0} + +R {6480} {0} {} {The Tar Valon Road} {} {This wide, unpaved road has numerous ruts caused by wagon wheels marring its surface. On either side of the roadway is a deep trench meant to deter wild animals from roaming onto the highway. The road continues east and starts to bend north.} {Fal Dara Road} {} {} {} {1} {} +E {6473} {n} {n} {1} {0} {} {1} {} {0} +E {6479} {e} {e} {2} {0} {} {1} {} {0} +E {6445} {w} {w} {8} {0} {} {1} {} {0} + +R {6481} {0} {} {Grassy Plains} {} {This plain is covered by a vast expanse of grass and brush with a few rock outcrops scattered across it. Swift breezes cause the grass to oscilate violently and propel dust storms over the land.} {Fal Dara Road} {} {} {} {1} {} +E {6487} {n} {n} {1} {0} {} {1} {} {0} +E {6486} {e} {e} {2} {0} {} {1} {} {0} +E {6476} {w} {w} {8} {0} {} {1} {} {0} +E {6482} {s} {s} {4} {0} {} {1} {} {0} + +R {6482} {0} {} {Dense Grasslands} {} {The entire region is covered by tall, dry grass with briar patches sprinkling the plains. Large rocky outcrops can be seen protruding into the air to the north and east. A tall forest can be seen far to the north.} {Fal Dara Road} {} {} {} {1} {} +E {6481} {n} {n} {1} {0} {} {1} {} {0} +E {6483} {e} {e} {2} {0} {} {1} {} {0} +E {6477} {w} {w} {8} {0} {} {1} {} {0} + +R {6483} {0} {} {Grassy Fields} {} {These rolling plains are covered by a sea of golden brown grass, though patches of green contrasts with it in the east. The area is filled with airborne pieces of grass and grass seeds that glide through the air.} {Fal Dara Road} {} {} {} {1} {} +E {6486} {n} {n} {1} {0} {} {1} {} {0} +E {6484} {e} {e} {2} {0} {} {1} {} {0} +E {6482} {w} {w} {8} {0} {} {1} {} {0} + +R {6484} {0} {} {Grassy Fields} {} {The lush green grass covering this area is mingled with vibrantly colored flowers that are spread out in huge quantities. The ground is filled with shallow depressions and rises that extend throughout the region.} {Fal Dara Road} {} {} {} {1} {} +E {6485} {n} {n} {1} {0} {} {1} {} {0} +E {6483} {w} {w} {8} {0} {} {1} {} {0} + +R {6485} {0} {} {Grassy Plains} {} {The vibrant green grass that blankets this area seems to glow when hit by the smallest amount of light. At the base of a fold in the ground, grows a small bush that bears small orange berries. The grasslands extend in all directions.} {Fal Dara Road} {} {} {} {1} {} +E {6500} {e} {e} {2} {0} {} {1} {} {0} +E {6486} {w} {w} {8} {0} {} {1} {} {0} +E {6484} {s} {s} {4} {0} {} {1} {} {0} + +R {6486} {0} {} {Grassy Plains} {} {These plains are blanketed by an extensive mass of grass. The grasses in the west are dry and crack with each gust of wind, but as you look to the east they seem to be getting healthier. } {Fal Dara Road} {} {} {} {1} {} +E {6485} {e} {e} {2} {0} {} {1} {} {0} +E {6481} {w} {w} {8} {0} {} {1} {} {0} +E {6483} {s} {s} {4} {0} {} {1} {} {0} + +R {6487} {0} {} {Plains} {} {Dust storms abound on these grassy plains due to the extremely loose and arid soil. The grass that grows here are remarkably short, only growing about a hand high. The gusts of wind that scour this area pick up grass seeds and spreads them across the land. A large road can be seen running along the edge of the plain.} {Fal Dara Road} {} {} {} {1} {} +E {6469} {w} {w} {8} {0} {} {1} {} {0} +E {6481} {s} {s} {4} {0} {} {1} {} {0} + +R {6488} {0} {} {The Tar Valon Road} {} {The road bends north and east around the small mound of dirt to the east. The rolling hills to the north are covered by a huge forest that stretches as far as the eye can see. Grassy plains lie to the south.} {Fal Dara Road} {} {} {} {1} {} +E {6489} {n} {n} {1} {0} {} {1} {} {0} +E {6468} {w} {w} {8} {0} {} {1} {} {0} + +R {6489} {0} {} {The Tar Valon Road} {} {Short tufts of green grass and some bushes grow along the edges of the road. Shallow holes and gouges make parts of the road impassible except by horse or foot. The road bends to the east and south.} {Fal Dara Road} {} {} {} {1} {} +E {6464} {n} {n} {1} {0} {} {1} {} {0} +E {6490} {e} {e} {2} {0} {} {1} {} {0} +E {6467} {w} {w} {8} {0} {} {1} {} {0} +E {6488} {s} {s} {4} {0} {} {1} {} {0} + +R {6490} {0} {} {The Tar Valon Road} {} {This unpaved dirt road has countless ditches and ruts marring its surface. A deep trench on either side runs parallel to the road to keep stray animals from coming onto the road easily.} {Fal Dara Road} {} {} {} {1} {} +E {6463} {n} {n} {1} {0} {} {1} {} {0} +E {6491} {e} {e} {2} {0} {} {1} {} {0} +E {6489} {w} {w} {8} {0} {} {1} {} {0} + +R {6491} {0} {} {The Tar Valon Road} {} {This major artery is filled with many holes caused by the years of wagon traffic that it has seen. Through the holes, layers of the road's compacted dirt can be seen overlapping each other. } {Fal Dara Road} {} {} {} {1} {} +E {6492} {n} {n} {1} {0} {} {1} {} {0} +E {6494} {e} {e} {2} {0} {} {1} {} {0} +E {6490} {w} {w} {8} {0} {} {1} {} {0} + +R {6492} {0} {} {The Tar Valon Road} {} {At least forty feet wide, this large, unpaved road is filled with holes and gouges from years of use. The soil is too compact for any plants to grow through, but short tufts of grass grow along the sides.} {Fal Dara Road} {} {} {} {1} {} +E {6493} {e} {e} {2} {0} {} {1} {} {0} +E {6463} {w} {w} {8} {0} {} {1} {} {0} +E {6491} {s} {s} {4} {0} {} {1} {} {0} + +R {6493} {0} {} {The Tar Valon Road} {} {Short grass grows along the edges of the road, but the compacted soil of the road itself is devoid of plants. A ditch to either side of the road deters wild animals from wandering on it. The road bends north and west.} {Fal Dara Road} {} {} {} {1} {} +E {6522} {n} {n} {1} {0} {} {1} {} {0} +E {6496} {e} {e} {2} {0} {} {1} {} {0} +E {6492} {w} {w} {8} {0} {} {1} {} {0} +E {6494} {s} {s} {4} {0} {} {1} {} {0} + +R {6494} {0} {} {By a Road} {} {The short green grass grows all the way to the border of the large road to the north. Vibrantly colored flowers turn this field into a fresh smelling oasis. Short trees loaded with ripe fruit are scattered throughout the meadow. The large road curves around to the west.} {Fal Dara Road} {} {} {} {1} {} +E {6493} {n} {n} {1} {0} {} {1} {} {0} +E {6495} {e} {e} {2} {0} {} {1} {} {0} +E {6491} {w} {w} {8} {0} {} {1} {} {0} + +R {6495} {0} {} {A Patch of Dirt} {} {The ground here is completely devoid of plant life. Scorch marks are visible throughout the cleared patch of dirt and ash is scattered around the burned area. Small bits of charred rock are sprinkled across the burned patch of soil.} {Fal Dara Road} {} {} {} {1} {} +E {6496} {n} {n} {1} {0} {} {1} {} {0} +E {6510} {e} {e} {2} {0} {} {1} {} {0} +E {6494} {w} {w} {8} {0} {} {1} {} {0} +E {6497} {s} {s} {4} {0} {} {1} {} {0} + +R {6496} {0} {} {By a Stream} {} {The ground here consists mainly of sand due to the silt deposited by the small stream to the east. The footing is extremely soft because of the saturation of water from the rivulet. From here it is possible to see that the clear brook is very shallow.} {Fal Dara Road} {} {} {} {1} {} +E {6521} {n} {n} {1} {0} {} {1} {} {0} +E {6511} {e} {e} {2} {0} {} {1} {} {0} +E {6493} {w} {w} {8} {0} {} {1} {} {0} +E {6495} {s} {s} {4} {0} {} {1} {} {0} + +R {6497} {0} {} {A Small Meadow} {} {This lush green meadow is filled with flowers of various colors. The green grass serves as a background for the vibrant reds, blues and yellows of the flowers. The air is filled with the sweet smell of pollen released by the flowers.} {Fal Dara Road} {} {} {} {1} {} +E {6495} {n} {n} {1} {0} {} {1} {} {0} +E {6498} {s} {s} {4} {0} {} {1} {} {0} + +R {6498} {0} {} {By a Tree} {} {A fruit tree dominates this field and its surrounding areas with its immense size. The green grass grows all the way to the trunk of the tree, but a few gnarled roots break the surface of the soil and interupt the sea of light green. Large mushrooms and dark green moss grow at the base of the tree.} {Fal Dara Road} {} {} {} {1} {} +E {6497} {n} {n} {1} {0} {} {1} {} {0} +E {6499} {s} {s} {4} {0} {} {1} {} {0} + +R {6499} {0} {} {Dense Grasslands} {} {The lush grass covering the large field creates an unbroken blanket of green that extends in every direction. Most of the grasses are about a foot high and sway energetically. A singular tree grows in the grassy field to the north.} {Fal Dara Road} {} {} {} {1} {} +E {6498} {n} {n} {1} {0} {} {1} {} {0} +E {6501} {e} {e} {2} {0} {} {1} {} {0} +E {6500} {w} {w} {8} {0} {} {1} {} {0} + +R {6500} {0} {} {Dense Grasslands} {} {This expanse of lush green grass is dotted with rose bushes of different colors. The grass are approximately two feet high and sway softly in the gentle breeze. The airborne rose petals float over the land without landing. The grass covered plains continue in all directions.} {Fal Dara Road} {} {} {} {1} {} +E {6499} {e} {e} {2} {0} {} {1} {} {0} +E {6485} {w} {w} {8} {0} {} {1} {} {0} + +R {6501} {0} {} {An Open Field} {} {The short tufts of spotty grass covering this stony field is yellowish brown rather than the normal green. Most of the few plants that grow here are dead or dying. A small thicket grows to the north and a large mound rises into the air to the east.} {Fal Dara Road} {} {} {} {1} {} +E {6502} {e} {e} {2} {0} {} {1} {} {0} +E {6499} {w} {w} {8} {0} {} {1} {} {0} + +R {6502} {0} {} {A Termite Mound} {} {The vegetation around here is quite meager and the few plants that are left seem to be filled with holes and bite marks. The arid, infertile soil accounts for the lack of plant life, but doesn't explain the bite marks. A gargantuan mound covers the area to the south.} {Fal Dara Road} {} {} {} {1} {} +E {6504} {n} {n} {1} {0} {} {1} {} {0} +E {6503} {e} {e} {2} {0} {} {1} {} {0} +E {6501} {w} {w} {8} {0} {} {1} {} {0} +E {14998} {s} {s} {4} {0} {} {1} {} {0} + +R {6503} {0} {} {Near a Lake} {} {This level field is covered by lush green grass and vibrantly colored flowers. Cool breezes constantly blow through this area from the lake to the north. Pollen carried here by the breezes release a sweet smell that permeates the meadow.} {Fal Dara Road} {} {} {} {1} {} +E {6508} {n} {n} {1} {0} {} {1} {} {0} +E {6502} {w} {w} {8} {0} {} {1} {} {0} + +R {6504} {0} {} {A Clearing} {} {The ground here is almost devoid of plant life, with only a few scattered tufts of withering grass. The dry, infertile soil is mixed with small rocks and pebbles that grate under your steps. Soft breezes persistantly blow through the clearing. A small thicket of trees lies to the west.} {Fal Dara Road} {} {} {} {1} {} +E {6505} {n} {n} {1} {0} {} {1} {} {0} +E {6508} {e} {e} {2} {0} {} {1} {} {0} +E {6502} {s} {s} {4} {0} {} {1} {} {0} + +R {6505} {0} {} {Bend in a Small Stream} {} {The current flows noiselessly towards the east, causing the surface of the stream to ripple and refract light. The sandy bottom has many small caves that are used by fish for breeding. } {Fal Dara Road} {} {} {} {1} {} +E {6506} {n} {n} {1} {0} {} {1} {} {0} +E {6507} {e} {e} {2} {0} {} {1} {} {0} +E {6504} {s} {s} {4} {0} {} {1} {} {0} + +R {6506} {0} {} {A Small Stream} {} {This shallow stream is teeming with various kinds of fish and plants. The slight current causes the water to lap against the banks, which erodes them slowly. } {Fal Dara Road} {} {} {} {1} {} +E {6512} {n} {n} {1} {0} {} {1} {} {0} +E {6509} {e} {e} {2} {0} {} {1} {} {0} +E {6510} {w} {w} {8} {0} {} {1} {} {0} +E {6505} {s} {s} {4} {0} {} {1} {} {0} + +R {6507} {0} {} {A Small Stream} {} {The slow flowing rivulet erodes parts of its banks each time the water laps against them. The sand and silt bottom is only three feet from the surface of the stream. A large lake is located to the south.} {Fal Dara Road} {} {} {} {1} {} +E {6509} {n} {n} {1} {0} {} {1} {} {0} +E {6505} {w} {w} {8} {0} {} {1} {} {0} +E {6508} {s} {s} {4} {0} {} {1} {} {0} + +R {6508} {0} {} {A Lake} {} {This lake water is crystal clear, but it is impossible to see to the bottom. The lake is about two hundred feet from east to west and five hundred feet from north to south. This lake feeds a small stream that starts at the northern end. The shallows of the pond are teeming with aquatic plants.} {Fal Dara Road} {} {} {} {1} {} +E {6507} {n} {n} {1} {0} {} {1} {} {0} +E {6504} {w} {w} {8} {0} {} {1} {} {0} +E {6503} {s} {s} {4} {0} {} {1} {} {0} + +R {6509} {0} {} {Bank of a Stream} {} {By the look of the sandy soil this bank was probably created by the stream depositing silt and sand here. The bank is constantly being reshaped by the flowing of the stream as well as the gusts of wind that frequent this area. A small forest of towering trees grows to the north.} {Fal Dara Road} {} {} {} {1} {} +E {6506} {w} {w} {8} {0} {} {1} {} {0} +E {6507} {s} {s} {4} {0} {} {1} {} {0} + +R {6510} {0} {} {Bank of a Stream} {} {The sandy soil makes for very unsure footing, giving way under even the lightest step. The soft soil is covered with the muddled tracks of countless animals. A large rock covered wirth deep scratches and engravings of fish lies near the bank of the stream.} {Fal Dara Road} {} {} {} {1} {} +E {6511} {n} {n} {1} {0} {} {1} {} {0} +E {6506} {e} {e} {2} {0} {} {1} {} {0} +E {6495} {w} {w} {8} {0} {} {1} {} {0} + +R {6511} {0} {} {A Stream} {} {The large amount of plant life in the stream suggests that the sandy floor is extremely fertile. Parts of the streambed have been caverned out to be used as breeding grounds by fish. The stream starts to curve towards the east.} {Fal Dara Road} {} {} {} {1} {} +E {6512} {e} {e} {2} {0} {} {1} {} {0} +E {6496} {w} {w} {8} {0} {} {1} {} {0} +E {6510} {s} {s} {4} {0} {} {1} {} {0} + +R {6512} {0} {} {Curve in a Stream} {} {The shallow rivulet bends toward the west, leaving a sandy bank to the north. This stream measures only three feet from the surface of the water to the sandy bottom. The water ripples as it flows steadily south.} {Fal Dara Road} {} {} {} {1} {} +E {6515} {n} {n} {1} {0} {} {1} {} {0} +E {6513} {e} {e} {2} {0} {} {1} {} {0} +E {6511} {w} {w} {8} {0} {} {1} {} {0} +E {6506} {s} {s} {4} {0} {} {1} {} {0} + +R {6513} {0} {} {A Small Forest} {} {The large trees of this small forest flourish because of the fertile soil and the availibility of a constant water source. Some of the trees are at least a hundred feet tall with girths of seven feet. The thick roots of some of the trees grow into the water of the shallow rivulet.} {Fal Dara Road} {} {} {} {1} {} +E {6514} {n} {n} {1} {0} {} {1} {} {0} +E {6512} {w} {w} {8} {0} {} {1} {} {0} + +R {6514} {0} {} {A Small Forest} {} {The rich, fertile soil supports many large trees, some almost one hundred feet tall with girths of five feet. The thick foliage prevents light from reaching the forest floor and allowing other plants to flourish. Thick, gnarled roots puncture the soil in the areas around each tree. You can watch much of the surrounding countryside from this spot.} {Fal Dara Road} {} {} {} {1} {} +E {6515} {w} {w} {8} {0} {} {1} {} {0} +E {6513} {s} {s} {4} {0} {} {1} {} {0} + +R {6515} {0} {} {A Fertile Bank} {} {The sandy soil of the bank seems to be extremely fertile by the amount of plant life growing on it. Numerous rose bushes and flower patches cover the ground in a rainbow of color. The sound of water lapping against the bank can be heard periodically.} {Fal Dara Road} {} {} {} {1} {} +E {6516} {n} {n} {1} {0} {} {1} {} {0} +E {6514} {e} {e} {2} {0} {} {1} {} {0} +E {6520} {w} {w} {8} {0} {} {1} {} {0} +E {6512} {s} {s} {4} {0} {} {1} {} {0} + +R {6516} {0} {} {Light Forest} {} {The trees here, consisting of short oaks and pines, grow in groups of two or three that grow apart from each other. The ground is covered by short tufts of bright green grass and by leaves where the branches extend far enough out from the trunk. The bark of some of the trunks are covered by moss, both fresh and old.} {Fal Dara Road} {} {} {} {1} {} +E {6517} {n} {n} {1} {0} {} {1} {} {0} +E {6515} {s} {s} {4} {0} {} {1} {} {0} + +R {6517} {0} {} {Light Forest} {} {The trees growing here are fairly widespread, allowing plenty of sunlight to reach the saplings and shorter plants. The soil is moist and extremely fertile, with small roots poking through the surface. The tracks of small animals crisscross the forest floor and nests fill the branches of some of the taller trees. The forest becomes denser to the north and begins to thin in the south.} {Fal Dara Road} {} {} {} {1} {} +E {6518} {n} {n} {1} {0} {} {1} {} {0} +E {6516} {s} {s} {4} {0} {} {1} {} {0} + +R {6518} {0} {} {A Wooded Hollow} {} {The bowl-shaped ground is covered by a layer of dead plant matter. Tall trees grow straight, reaching for the sunlight that sustains them. The trunks of trees that failed to reach sunlight are scattered all across the hollow and serve as homes for the animals that live in this dark place. The forest continues to grow in every direction.} {Fal Dara Road} {} {} {} {1} {} +E {6535} {n} {n} {1} {0} {} {1} {} {0} +E {6519} {e} {e} {2} {0} {} {1} {} {0} +E {6517} {s} {s} {4} {0} {} {1} {} {0} + +R {6519} {0} {} {Entering the Wagons} {} {The surrounding forest thins into a large clearing. A circle of brightly painted wagons lies at the end of a small path in the east. The path is lined with skulls painted in brilliant reds, yellows and blues standing on waist high pikes. A large sign hangs from a wagon beside the path.} {Fal Dara Road} {} {} {} {1} {} +E {17530} {e} {e} {2} {0} {} {1} {} {0} +E {6518} {w} {w} {8} {0} {} {1} {} {0} + +R {6520} {0} {} {End of a Small Stream} {} {The bottom of this shallow stream consists of fine white sand mixed with silt and large pieces of gravel. Both of the banks are made of the same composition of sand, silt, and gravel as the floor of the stream. Numerous aquatic plants grow along the sides of the stream as it meanders south.} {Fal Dara Road} {} {} {} {1} {} +E {6515} {e} {e} {2} {0} {} {1} {} {0} +E {6521} {w} {w} {8} {0} {} {1} {} {0} + +R {6521} {0} {} {Near a Stream} {} {The soft, sandy soil holds tracks well, there are numerous animal tracks leading to and away from the water. Some aquatic plants grow near the bank and weeds accustomed to wet conditions grow on the bank itself. It is possible to reach the other bank by wading through the shallow stream.} {Fal Dara Road} {} {} {} {1} {} +E {6524} {n} {n} {1} {0} {} {1} {} {0} +E {6520} {e} {e} {2} {0} {} {1} {} {0} +E {6522} {w} {w} {8} {0} {} {1} {} {0} +E {6496} {s} {s} {4} {0} {} {1} {} {0} + +R {6522} {0} {} {The Tar Valon Road} {} {This roadway is approximately forty feet wide and stretches as far as the eye can see. The center of the road is pitted and gouged, revealing the layers of compact dirt. The road contiues north and south.} {Fal Dara Road} {} {} {} {1} {} +E {6523} {n} {n} {1} {0} {} {1} {} {0} +E {6521} {e} {e} {2} {0} {} {1} {} {0} +E {6493} {s} {s} {4} {0} {} {1} {} {0} + +R {6523} {0} {} {Road Among the Rubble and Debris} {} {The entire road is covered by piles of stones and debris. Most of it is scattered randomly but in some places bricks lay neatly piled. It seems that nearby inhabitants must have taken some of these stones as building blocks for their own use. Cart tracks leave east and south along the road. To your north you see parts of a wall still standing.} {The Long Fal Dara Road} {} {} {} {1} {} +E {6526} {n} {n} {1} {0} {} {1} {} {0} +E {6524} {e} {e} {2} {0} {} {1} {} {0} +E {6522} {s} {s} {4} {0} {} {1} {} {0} + +R {6524} {0} {} {On the Paved Road} {} {The surface of the road appears to be different to the south than it is here. Paving is neatly covering the road's surface here and further to your north. To your west you see a field covered with debris and rubble. Some structure once stood there and has long since collapsed. Cart tracks indicate that people have come in and taken some of the stones for their own use.} {The Long Fal Dara Road} {} {} {} {1} {} +E {6525} {n} {n} {1} {0} {} {1} {} {0} +E {6523} {w} {w} {8} {0} {} {1} {} {0} +E {6521} {s} {s} {4} {0} {} {1} {} {0} + +R {6525} {0} {} {On the Paved Road} {} {The road continues to the north and the south. Bordering the road on the west side are the remains of what once was a wall of some sort. To your west you see heaps of rubble and some parts of it still standing. The paving of the road is in a good condition. To your north you see a small path lead away from the road.} {The Long Fal Dara Road} {} {} {} {1} {} +E {6532} {n} {n} {1} {0} {} {1} {} {0} +E {6526} {w} {w} {8} {0} {} {1} {} {0} +E {6524} {s} {s} {4} {0} {} {1} {} {0} + +R {6526} {0} {} {Remains of a Tall Wall} {} {The wall once was connected to the gate you see to the north. Now it lies on the ground in rubble. In some places the debris is blackened and charred like it has been hit by fire or lightning. Grass is starting to grow on the debris. It must have been some time ago that the wall has fallen. The road passes to the east.} {The Long Fal Dara Road} {} {} {} {1} {} +E {6527} {n} {n} {1} {0} {} {1} {} {0} +E {6525} {e} {e} {2} {0} {} {1} {} {0} +E {6523} {s} {s} {4} {0} {} {1} {} {0} + +R {6527} {0} {} {The Collapsed Gate in the Wall} {} {The remains of large wooden gates lie on the floor. Most of the wood has already decayed the shape is still distinguishable. Parts of the wall have collapsed too. The road passes the area to the east and a small overgrown path must have served as a means of getting from the road to the area that lies to the west of the gate.} {The Long Fal Dara Road} {} {} {} {1} {} +E {6528} {n} {n} {1} {0} {} {1} {} {0} +E {6532} {e} {e} {2} {0} {} {1} {} {0} +E {6526} {s} {s} {4} {0} {} {1} {} {0} + +R {6528} {0} {} {The Partially Destroyed Wall} {} {The wall that once separated the road lying to your east from the area that lies to the west is now no longer being maintained. Creeping vines have managed to push in between the stones slowly but surely destroying the wall. Large areas off the wall have collapsed and the parts that still stand do not look very sturdy.} {The Long Fal Dara Road} {} {} {} {1} {} +E {6529} {n} {n} {1} {0} {} {1} {} {0} +E {6531} {e} {e} {2} {0} {} {1} {} {0} +E {6527} {s} {s} {4} {0} {} {1} {} {0} + +R {6529} {0} {} {Among the Remains of a Crumbled Wall} {} {The mostly destroyed wall is standing here. To the north the wall seems to disappear into a deep sinkhole. Some parts of the wall are still intact put most of it lies crumbled on the ground. Among the bricks you see some rusted metal. The wall appears to have been built to keep seperate this road from any danger that might be coming from the west.} {The Long Fal Dara Road} {} {} {} {1} {} +E {6530} {e} {e} {2} {0} {} {1} {} {0} +E {6528} {s} {s} {4} {0} {} {1} {} {0} + +R {6530} {0} {} {A Curving of the Road} {} {The road bends to the east and the south. A small area containing a lot of rocks lies to the north. The road appears to go in a straight line in the southern direction, cutting through the empty plains. The road is beginning to wind more in the eastern direction. The remains of what once was some sort of wall is bordering the road all the way to the south.} {The Long Fal Dara Road} {} {} {} {1} {} +E {6537} {n} {n} {1} {0} {} {1} {} {0} +E {6533} {e} {e} {2} {0} {} {1} {} {0} +E {6529} {w} {w} {8} {0} {} {1} {} {0} +E {6531} {s} {s} {4} {0} {} {1} {} {0} + +R {6531} {0} {} {Near the Bend in the Road} {} {The road is leading to the north and south. To your west you see a wall with large holes in it. The road is going in a straight line to the south. To the north the road seems to curve to the east. The plains through which the road leads contains many ravines and holes in the ground.} {The Long Fal Dara Road} {} {} {} {1} {} +E {6530} {n} {n} {1} {0} {} {1} {} {0} +E {6528} {w} {w} {8} {0} {} {1} {} {0} +E {6532} {s} {s} {4} {0} {} {1} {} {0} + +R {6532} {0} {} {On the Paved Road} {} {The road takes you to the north and the south. A small overgrown path leads to a collapsed structure. Bordering the road to your north and south you see what once was a great wall, seperating the road from whatever lies behind the road. Now the wall no longer serves a purpose since large parts of it are missing.} {The Long Fal Dara Road} {} {} {} {1} {} +E {6531} {n} {n} {1} {0} {} {1} {} {0} +E {6527} {w} {w} {8} {0} {} {1} {} {0} +E {6525} {s} {s} {4} {0} {} {1} {} {0} + +R {6533} {0} {} {A Bend in the Road} {} {The road curves to the west. Winding through the plains the road appears to bend again to your west. Some fences prevent travelers from going to the east and south. Probably to prevent anyone from falling down the steep gorge that is behind the fence. A small sign is hanging from the fence.} {The Long Fal Dara Road} {} {} {} {1} {} +E {6536} {n} {n} {1} {0} {} {1} {} {0} +E {6534} {e} {e} {2} {0} {} {1} {} {0} +E {6530} {w} {w} {8} {0} {} {1} {} {0} + +R {6534} {0} {} {A Roadside Thicket} {} {The tall trees sway slowly against the swift, cool breezes that come here from the hills to the east. The sound of rustling leaves can be heard all over the small thicket. Many birds' nests can be seen occupying some of the branches located higher on the trees. A large road borders the thicket to the west and in the south larger trees can be seen.} {Fal Dara Road} {} {} {} {1} {} +E {6533} {w} {w} {8} {0} {} {1} {} {0} +E {6535} {s} {s} {4} {0} {} {1} {} {0} + +R {6535} {0} {} {Medium Woods} {} {The sloping ground is covered with trees spread far enough apart to allow some light to penetrate to the forest floor. Pine needles and decaying leaves cover most of the ground in a soft mat. Mushrooms grow near the base of some trees and between protruding roots. Small saplings grow amongst the mushrooms and decaying plants.} {Fal Dara Road} {} {} {} {1} {} +E {6534} {n} {n} {1} {0} {} {1} {} {0} +E {6518} {s} {s} {4} {0} {} {1} {} {0} + +R {6536} {0} {} {Near the Curving of the Road} {} {To your south the road takes a bend to the west. The surrounding area is remarkably lacking vegetation. Some small patches of grass grow scattered across and the road snakes its way through these plains. To your north the road passes a small forest. To your west you see a small gathering of rocks.} {The Long Fal Dara Road} {} {} {} {1} {} +E {6538} {n} {n} {1} {0} {} {1} {} {0} +E {6537} {w} {w} {8} {0} {} {1} {} {0} +E {6533} {s} {s} {4} {0} {} {1} {} {0} + +R {6537} {0} {} {Remains of a Stone Tower} {} {Scattered across the area you stumble across the remains of what once must have been a stone building of sorts. All that remains now are the foundations and one wall that still stands. From what you can gather this must have once been a watchtower of some sort.} {The Long Fal Dara Road} {} {} {} {1} {} +E {6536} {e} {e} {2} {0} {} {1} {} {0} +E {6530} {s} {s} {4} {0} {} {1} {} {0} + +R {6538} {0} {} {On the Paved Road near a Small Meadow} {} {The paved road runs from the north to the south. A small meadow is lying to your east. The road itself shows the marks of years and years of heavy traffic. Judging by the litter by the side of the road, travelers still pass this point very often.} {The Long Fal Dara Road} {} {} {} {1} {} +E {6554} {n} {n} {1} {0} {} {1} {} {0} +E {6539} {e} {e} {2} {0} {} {1} {} {0} +E {6536} {s} {s} {4} {0} {} {1} {} {0} + +R {6539} {0} {} {A Small Flowery Clearing} {} {Soft green grass is covering the ground in this clearing. The northern edge is lined with bushes to your north. The road is passing this clearing to the west. A few bright colored flowers that grow around her are spreading a strong smell. The remains of a small campfire show that this place has been used as a resting place by travellers not too long ago.} {The Long Fal Dara Road} {} {} {} {1} {} +E {6540} {n} {n} {1} {0} {} {1} {} {0} +E {6538} {w} {w} {8} {0} {} {1} {} {0} + +R {6540} {0} {} {Entering the Beginning of the Forest} {} {The bushes start to grow denser the further north you look. Something resembling a small hut is standing to your north. The road passes this overgrown area to your west. A small clearing appears to lie to your south. You hear a lot of noise coming from the forest to your north.} {The Long Fal Dara Road} {} {} {} {1} {} +E {6541} {n} {n} {1} {0} {} {1} {} {0} +E {6554} {w} {w} {8} {0} {} {1} {} {0} +E {6539} {s} {s} {4} {0} {} {1} {} {0} + +R {6541} {0} {} {In the Forest near the Remains of a Cabin} {} {Among the tall trees you see the remains of what once must have been the home of a hunter or a ranger. The roof has collapsed and the plants have overgrown most of the remains. A few rusty pots and pans lie strewn around. All these signs indicate that the destruction took place a long time ago.} {The Long Fal Dara Road} {} {} {} {1} {} +E {6553} {n} {n} {1} {0} {} {1} {} {0} +E {6542} {e} {e} {2} {0} {} {1} {} {0} +E {6555} {w} {w} {8} {0} {} {1} {} {0} +E {6540} {s} {s} {4} {0} {} {1} {} {0} + +R {6542} {0} {} {In the Clearing near the Pond} {D} {As you break through the bushes you stumble upon a grassy clearing. Light shines through the foliage shimmering in a crystal-clear pond. The soft noises of birds and small animals give this place certain peaceful quality. Small flowers grow along the edge of the pond.} {The Long Fal Dara Road} {} {} {} {1} {} +E {6543} {n} {n} {1} {0} {} {1} {} {0} +E {6541} {w} {w} {8} {0} {} {1} {} {0} + +R {6543} {0} {} {Deep within the Thriving Forest} {} {The occasional snapping of dry twigs can be heard all around you. Many animals appear the have their home in these forest but few chose to show where they are. A thicket of trees stands to your east. When you look closely you see a small opening between the trees and bushes.} {The Long Fal Dara Road} {} {} {} {1} {} +E {6549} {n} {n} {1} {0} {} {1} {} {0} +E {6544} {e} {e} {2} {0} {} {1} {} {0} +E {6542} {s} {s} {4} {0} {} {1} {} {0} + +R {6544} {0} {} {Entering a Small Fort} {} {This seems to be a small wooden fortress. The construction is still in progress. Closeby you see how one gate is nearly done. The other part of it is still under construction. As you look around you see a tall palisade erected on both the north and east side. To your south you see the entrance to what appears to be barracks.} {The Long Fal Dara Road} {} {} {} {1} {} +E {6548} {n} {n} {1} {0} {} {1} {} {0} +E {6547} {e} {e} {2} {0} {} {1} {} {0} +E {6543} {w} {w} {8} {0} {} {1} {} {0} +E {6545} {s} {s} {4} {0} {} {1} {} {0} + +R {6545} {0} {} {Inside the Barracks} {} {A few beds are already ready for use. There is room for more, but since the fort is clearly not in full use yet not everything is ready yet. A small exit to the east leads to another room. Several torches hang on the wall to provide some light. Barrels and chests are piled up in the corner.} {The Long Fal Dara Road} {} {} {} {1} {} +E {6544} {n} {n} {1} {0} {} {1} {} {0} +E {6546} {e} {e} {2} {0} {} {1} {} {0} + +R {6546} {0} {} {In the Fort's Headquarters} {} {On the wall you see several maps of areas with marks and lines on them. They appear to be maps off battlefields. A few weapons lie stacked in the corner of the room. To the west you see a sleeping area. Trophies of won battles line the back wall. Smoke drifts in from the entrance to the north.} {The Long Fal Dara Road} {} {} {} {1} {} +E {6547} {n} {n} {1} {0} {} {1} {} {0} +E {6545} {w} {w} {8} {0} {} {1} {} {0} + +R {6547} {0} {} {Campfire at the Fort} {} {The wooden palisades protect the fort from siege. Smoke billows out from the campfire. Recent construction has opened up the camp and allowed for a more formal entrance to the headquarters. Clamor rings out from the south.} {The Long Fal Dara Road} {} {} {} {1} {} +E {6544} {w} {w} {8} {0} {} {1} {} {0} +E {6546} {s} {s} {4} {0} {} {1} {} {0} + +R {6548} {0} {} {The Fort's Stables} {} {The smell of horse dung and hay clearly indicates these are the stables for the fort. Hay lies spread all over the floor and in the corner you see a heap of horse excrements. Allthough there is enough room for probably thirty horses the stables are not fully occupied right now.} {The Long Fal Dara Road} {} {} {} {1} {} +E {6544} {s} {s} {4} {0} {} {1} {} {0} + +R {6549} {0} {} {Deeper within the Forest} {} {This deep within the forest you find it harder to avoid the trees and bushes since they start to crowd the place. Your east is impassable due to the amount of vegetation growing there. The other direction appear to be passable, with some gentle force. Hidden under some bushes you see the skeleton of a human.} {The Long Fal Dara Road} {} {} {} {1} {} +E {6550} {n} {n} {1} {0} {} {1} {} {0} +E {6552} {w} {w} {8} {0} {} {1} {} {0} +E {6543} {s} {s} {4} {0} {} {1} {} {0} + +R {6550} {0} {} {A Small Clearing Beneath the Ancient Oaktrees} {} {The vegetation clears a bit here revealing a small campsite. The fire has long gone out. The remains of a blanket lie besided the fire. The person who used the site must have fled off in a hurry. Tall trees and bushes grow very close together closing off your north and east directions. The south and east are passable.} {The Long Fal Dara Road} {} {} {} {1} {} +E {6551} {w} {w} {8} {0} {} {1} {} {0} +E {6549} {s} {s} {4} {0} {} {1} {} {0} + +R {6551} {0} {} {Beginning of the Forest} {} {Small bushes and green saplings grow all around you. Further to the south the forest becomes more vegetated. Tall trees stand besides the road all the way to your south. The forest appears to be very alive. This close to the road you see only a few smaller animals. Judging by the noises you hear from the forest there must be some large things in there too.} {The Long Fal Dara Road} {} {} {} {1} {} +E {6550} {e} {e} {2} {0} {} {1} {} {0} +E {6558} {w} {w} {8} {0} {} {1} {} {0} +E {6552} {s} {s} {4} {0} {} {1} {} {0} + +R {6552} {0} {} {The Tall Trees near the Road} {} {Tall leatherleaf trees and oak trees grow all around you. There is an air of peace and quiet here. Sometimes you hear a roar or cry of an animal coming from deeper within the forest. But these sound do not carry a warning or threat with them. To your south you see some sort of path leading into the forest. The road passes the forest to your west.} {The Long Fal Dara Road} {} {} {} {1} {} +E {6551} {n} {n} {1} {0} {} {1} {} {0} +E {6549} {e} {e} {2} {0} {} {1} {} {0} +E {6557} {w} {w} {8} {0} {} {1} {} {0} +E {6553} {s} {s} {4} {0} {} {1} {} {0} + +R {6553} {0} {} {On the Small Forest Path} {} {A small trail is winding throught the forest, going around the tall, ancient trees rising all around you. It leads of to the east where it suddenly ceases to exist. A row of bushes prevent any attempt of pushing through. The forest lies in all other directions save to your west where you see a paved road.} {The Long Fal Dara Road} {} {} {} {1} {} +E {6552} {n} {n} {1} {0} {} {1} {} {0} +E {6556} {w} {w} {8} {0} {} {1} {} {0} +E {6541} {s} {s} {4} {0} {} {1} {} {0} + +R {6554} {0} {} {The Road near the Beginning of the Forest} {} {To the east of the road you see a lot of bushes and some trees. It appears to be leading the beginning of a forest. The forest grows more dense the farther north you look. The road leads to the north and the south.} {The Long Fal Dara Road} {} {} {} {1} {} +E {6555} {n} {n} {1} {0} {} {1} {} {0} +E {6540} {e} {e} {2} {0} {} {1} {} {0} +E {6538} {s} {s} {4} {0} {} {1} {} {0} + +R {6555} {0} {} {On the Road near the Forest} {} {The road leads you to the north and to the south. To your east you see a structure that once appeared to have been a home of some sorts. It is totally destroyed now. Vines appear to be growing over what once were the walls. A large tree on the side of the road seems to be split in two by some tremendous unleashing of energy.} {The Long Fal Dara Road} {} {} {} {1} {} +E {6556} {n} {n} {1} {0} {} {1} {} {0} +E {6541} {e} {e} {2} {0} {} {1} {} {0} +E {6554} {s} {s} {4} {0} {} {1} {} {0} + +R {6556} {0} {} {On the Intersection of a Forest Path and the Road} {} {Suddenly a small forest path appears from where it was hidden by bushes. Large enough for one mounted man to pass it leads deeper into the forest. The road continues to the north and to the south. You notice a small shack standing in the forest's edge to the south.} {The Long Fal Dara Road} {} {} {} {1} {} +E {6557} {n} {n} {1} {0} {} {1} {} {0} +E {6553} {e} {e} {2} {0} {} {1} {} {0} +E {6555} {s} {s} {4} {0} {} {1} {} {0} + +R {6557} {0} {} {Road Bordering the Green Forest} {} {Tall trees block your view to the east. The road goes on to the north and south. You see some tracks leaving the road and entering the forest. You hear the sounds of a large animal thrashing through the undergrowth in the forest.} {The Long Fal Dara Road} {} {} {} {1} {} +E {6558} {n} {n} {1} {0} {} {1} {} {0} +E {6552} {e} {e} {2} {0} {} {1} {} {0} +E {6556} {s} {s} {4} {0} {} {1} {} {0} + +R {6558} {0} {} {Road Besides the Beginning of a Forest} {} {The road passes the beginning of a small forested glade. The road itself continues to the north and south. To your west you see a large hill rising up from the ground. To your east small bushes and sprouts of green indicate that this is the beginning of a forest. Behind the bushes you see large trees standing tall.} {The Long Fal Dara Road} {} {} {} {1} {} +E {6559} {n} {n} {1} {0} {} {1} {} {0} +E {6551} {e} {e} {2} {0} {} {1} {} {0} +E {6561} {w} {w} {8} {0} {} {1} {} {0} +E {6557} {s} {s} {4} {0} {} {1} {} {0} + +R {6559} {0} {} {A Curving in the Road} {} {The road takes a small bend to the west and south here. The road clearly had to bend around the hill to you see lying there next to the road. The road bends towards a green forest. The chitter of small birds and other forest animals can already be heard from the south.} {The Long Fal Dara Road} {} {} {} {1} {} +E {6560} {w} {w} {8} {0} {} {1} {} {0} +E {6558} {s} {s} {4} {0} {} {1} {} {0} + +R {6560} {0} {} {Road Curving around a Hill} {} {The road passes a large sandy hill which lies to your south. On top of the hill you see something that looks like a small pile of wood. The road continues to the west and the east. The road bends again in both directions. Part of the road is covered by mud. It looks like a landslide that originated at the hill to your south.} {The Long Fal Dara Road} {} {} {} {1} {} +E {6559} {e} {e} {2} {0} {} {1} {} {0} +E {6562} {w} {w} {8} {0} {} {1} {} {0} +E {6561} {s} {s} {4} {0} {} {1} {} {0} + +R {6561} {0} {} {On a Large Sandy Hill} {} {This large hill provides an excellent lookout point. You can look far down the road, both to your north and your south. Far to the north you see a black area, resembling a forest. Much closer to your south you see a lively forest area. The road snakes its way through the land, avoiding natural obstacles. A small pile of wood is standing here, maybe to serve as a signal fire.} {The Long Fal Dara Road} {} {} {} {1} {} +E {6560} {n} {n} {1} {0} {} {1} {} {0} +E {6558} {e} {e} {2} {0} {} {1} {} {0} + +R {6562} {0} {} {A Small Curve in the Road} {} {The road curves slightly to the north and the east. It appears to be turning towards a small forest you see lying in a southern direction. A large tree stands besides the road offering temporary shelter from either the bright glare of the sun or from cold rain or snow.} {The Long Fal Dara Road} {} {} {} {1} {} +E {6563} {n} {n} {1} {0} {} {1} {} {0} +E {6560} {e} {e} {2} {0} {} {1} {} {0} + +R {6563} {0} {} {Road Bordering the Green Hills} {} {To your west you see hills rising from the ground. Several thickets of bushes might provide a good spot to rest for a bit. Several tracks lead off from the road into the hills. The road itself continues to the north and the south. Far to the south you see something that resembles the beginning of a forest.} {The Long Fal Dara Road} {} {} {} {1} {} +E {6565} {n} {n} {1} {0} {} {1} {} {0} +E {6564} {w} {w} {8} {0} {} {1} {} {0} +E {6562} {s} {s} {4} {0} {} {1} {} {0} + +R {6564} {0} {} {In the Grassy Hills} {} {The hills that lie of the road that you see leading around to your north and east are overgrown with soft, green grass. Behind some bushes, hidden from the wind and rain, you see the remains of a small campfire. The ashes appear to have been there for quite a while already. Some weary traveler must have spent the night here.} {The Long Fal Dara Road} {} {} {} {1} {} +E {6566} {n} {n} {1} {0} {} {1} {} {0} +E {6563} {e} {e} {2} {0} {} {1} {} {0} + +R {6565} {0} {} {Paved Road Near the Hills} {} {Several sprouts of weed and moss stick through the paving of the road on several places. Due to the traffic that passes here every day the vegetation gets little chance but on the sides you see what might happen if the road were to be left alone for a while. The road bends to the south and the west.} {The Long Fal Dara Road} {} {} {} {1} {} +E {6566} {w} {w} {8} {0} {} {1} {} {0} +E {6563} {s} {s} {4} {0} {} {1} {} {0} + +R {6566} {0} {} {The Road amongst the Green Hills} {} {Green, overgrown hills are surrounding you in all directions. Flowers and herbs you see growing around you give off a lovely scent. The ground is mainly undisturbed, save for some small animal tracks. The road takes you right through the hills to your east and west. To your north you spot some sort of building hidden between the hills.} {The Long Fal Dara Road} {} {} {} {1} {} +E {6565} {e} {e} {2} {0} {} {1} {} {0} +E {6567} {w} {w} {8} {0} {} {1} {} {0} +E {6564} {s} {s} {4} {0} {} {1} {} {0} + +R {6567} {0} {} {On the Road near the Hills} {} {To your north you spot a group of hills and trees. A small trickle of smoke appears to be coming from inside the trees. The road takes a faint curve to the north and east. You think you can see the beginnings of a small forest far to your south. The road is winding through rocky terrain to your north.} {The Long Fal Dara Road} {} {} {} {1} {} +E {6568} {n} {n} {1} {0} {} {1} {} {0} +E {6566} {e} {e} {2} {0} {} {1} {} {0} + +R {6568} {0} {} {On the Road passing a Large Building} {} {From this spot you see a small trail going away from the main road. When you try to see where the trail leads you see a large building hidden between the hills. Trees on both sides of the building parially obscure it from plain view. A old cracked sign swinging above the door indicate it is some sort of tavern.} {The Long Fal Dara Road} {} {} {} {1} {} +E {6570} {n} {n} {1} {0} {} {1} {} {0} +E {6569} {e} {e} {2} {0} {} {1} {} {0} +E {6567} {s} {s} {4} {0} {} {1} {} {0} + +R {6569} {0} {} {Inside the Tavern} {} {The inside of the tavern is in sharp contrast with the looks it had from the outside. The floor is scrubbed and the tables appear to have been sanded not too long ago. This tavern appears to have enough room to house a fair sized merchant train. At the moment the business is slow.} {The Long Fal Dara Road} {} {} {} {1} {} +E {6568} {w} {w} {8} {0} {} {1} {} {0} + +R {6570} {0} {} {On the Cobblestone Road} {} {Bushes and green trees border the road on both sides. They prevent anyone from reaching the road unnoticed, since it would take a lot of trouble to push through the vegetation. It also prevents anyone from wandering off the road. The road is paved with cobblestones, and appears to be very well maintained.} {The Long Fal Dara Road} {} {} {} {1} {} +E {6571} {n} {n} {1} {0} {} {1} {} {0} +E {6568} {s} {s} {4} {0} {} {1} {} {0} + +R {6571} {0} {} {Near the Bend in the Road} {} {To your north the road appears to bend out of sight. A black rock formation rises up out of the ground to the north. The road that leads to the north between the rocks appears to getting narrower then it is here. Rocks still rise up on both sides of you but stand further apart making it possible to travel abreast.} {The Long Fal Dara Road} {} {} {} {1} {} +E {6572} {n} {n} {1} {0} {} {1} {} {0} +E {6570} {s} {s} {4} {0} {} {1} {} {0} + +R {6572} {0} {} {Tight Curve in the Road} {} {The road curves sharply to the west and the south. The paved road snakes through a few rockformations here. The road is very narrow and allowing people only to pass one at a time. On both sides of the road you see small stones and rocks that must have fallen down from the rocks standing high on both sides or the road.} {The Long Fal Dara Road} {} {} {} {1} {} +E {6573} {w} {w} {8} {0} {} {1} {} {0} +E {6571} {s} {s} {4} {0} {} {1} {} {0} + +R {6573} {0} {} {Narrow Bend in the Road} {} {The road takes a sharp bend to the north and the east. Further east you see it curving again. The road is winding through some hills here. The hills on are making sure that no more than one person at a time can pass on the road. Further to your north you see the road widen more.} {The Long Fal Dara Road} {} {} {} {1} {} +E {6771} {n} {n} {1} {0} {} {1} {} {0} +E {6572} {e} {e} {2} {0} {} {1} {} {0} +E {6574} {w} {w} {8} {0} {} {1} {} {0} + +R {6574} {0} {} {Bottom of a Hill} {} {The cold hills of Shienar begin here to north and east. On one such hill to the east a tall twisted tree grows. Within the top branch a tattered remnant of fabric flutters in the breeze. The walls of the great keep of Fal Dara are not visible from here but they do lie a few leagues to northeast. West is the bottom of dried up ravine.} {Tar Valon Forest} {} {} {} {1} {} +E {6573} {e} {e} {2} {0} {} {1} {} {0} +E {6575} {w} {w} {8} {0} {} {1} {} {0} + +R {6575} {0} {} {In a Dried up Ravine} {} {Rocks and clumps of dirt clatter into the bottom of the ravine at any movement on the steep sides of the ravine. A small trail of hardened and cracked mud leads north into a small opening in a hill and south around another hill. West a thin stand of trees grow, east another hill rises, this one with only one tree growing at the top.} {Tar Valon Forest} {} {} {} {1} {} +E {6574} {e} {e} {2} {0} {} {1} {} {0} +E {6576} {w} {w} {8} {0} {} {1} {} {0} + +R {6576} {0} {} {Thin Stand of Trees} {} {A few oak and fir trees grow around this spot. Two visible ones have been split right up the center as if hit by lighting. Strangely there are no charred markings along the split. North are the cold hills of Shienar. Eastwards is a ravine and the hills begin farther on. West is a small pond with a willow looming over it.} {Tar Valon Forest} {} {} {} {1} {} +E {6575} {e} {e} {2} {0} {} {1} {} {0} +E {6578} {w} {w} {8} {0} {} {1} {} {0} +E {6577} {s} {s} {4} {0} {} {1} {} {0} + +R {6577} {0} {} {A Small Encampment} {} {This campsite is remarkably clean for being in the outdoors. A fire burns quietly, while rows of tents are lined up without a flaw. Horse lines run between the tents, though no horses are currently tied to them. Settled within a clearing, the trees become thicker, but passable, to the north.} {Tar Valon Forest} {} {} {} {1} {} +E {6576} {n} {n} {1} {0} {} {1} {} {0} + +R {6578} {0} {} {The Leaning Tree} {} {A willow tree leans out over a small pond, thrusting hoary roots deep into the water to survive. A small pile of moldy ashes at the base of the tree catches the eye. Here at the edge of the forest the cold hills of Shienar can be seen to the north.} {Tar Valon Forest} {} {} {} {1} {} +E {6576} {e} {e} {2} {0} {} {1} {} {0} +E {6579} {w} {w} {8} {0} {} {1} {} {0} +E {6772} {s} {s} {4} {0} {} {1} {} {0} +E {16158} {d} {d} {32} {0} {} {1} {} {0} + +R {6579} {0} {} {Bank of the Lazy River} {} {The river flows into a forest to the south, slowing somewhat as it leaves the hills of Shienar. The water, still cold, deepens as it cuts its way through fertile banks lined with great trees.} {Tar Valon Forest} {} {} {} {1} {} +E {6578} {e} {e} {2} {0} {} {1} {} {0} +E {6580} {s} {s} {4} {0} {} {1} {} {0} +E {6582} {u} {u} {16} {0} {} {1} {} {0} + +R {6580} {0} {} {The Lazy River Bank} {} {The river flows by to the west, winding lazily through the forest. Beneath the giant trees fish dart just below the surface of the river, hunting for the many insects buzzing near. Farther to the south you can see the river making a bend, though the thickness of the woods there shrouds it in shadows.} {Tar Valon Forest} {} {} {} {1} {} +E {6579} {n} {n} {1} {0} {} {1} {} {0} +E {6772} {e} {e} {2} {0} {} {1} {} {0} +E {6581} {s} {s} {4} {0} {} {1} {} {0} + +R {6581} {0} {} {Shaded Riverbank} {} {The river flows past on two sides of this wooded point: to the west and to south, as it ripples around this bank of trees. Majestic willows shield the bank from the sky and soft, green grass provides a cool blanket on which to rest. The gurgling of the river and a soft rustle of the willows leaves is the only sound here.} {Tar Valon Forest} {} {} {} {1} {} +E {6580} {n} {n} {1} {0} {} {1} {} {0} + +R {6582} {0} {} {High Hill Overlooking the River} {} {A suspended bridge begins here on the high hill. Trading ships drift past occasionally, their tall masts just passing beneath the bride. The bridge itself, made of ropes and wood, is secured into the hill with heavy iron post driven deep into the ground. A few trees grow around the grass covered hill. A path leads back down into a light forest.} {Tar Valon Forest} {} {} {} {1} {} +E {6583} {w} {w} {8} {0} {} {1} {} {0} +E {6579} {d} {d} {32} {0} {} {1} {} {0} + +R {6583} {0} {} {On a Suspension Bridge} {} {Travel along this bridge is done very carefully. Thickly twined ropes with rope and wood woven between them, stretch from hillside to hillside, secured with heavy iron posts buried far into the ground. Far below the Erinin River begins to flow swifter. Occasional trading ships pass beneath the bridge.} {Tar Valon Forest} {} {} {} {1} {} +E {6582} {e} {e} {2} {0} {} {1} {} {0} +E {6584} {w} {w} {8} {0} {} {1} {} {0} + +R {6584} {0} {} {High Hill Overlooking the River} {} {A suspended bridge begins here on the high hill. Trading ships drift past occasionally, their tall masts just passing beneath the bride. The bridge itself, made of ropes and wood, is secured into the hill with heavy iron posts driven deep into the ground. A few trees grow around the grass covered hill. A path leads down onto a path to a small cottage.} {Tar Valon Forest} {} {} {} {1} {} +E {6583} {e} {e} {2} {0} {} {1} {} {0} +E {6585} {d} {d} {32} {0} {} {1} {} {0} + +R {6585} {0} {} {Path to the River} {} {The path leads right to the rivers edge where there is a small beach of sand. The shallows are alive with minnows and the ripples of larger fish hunting them. A tree stump by the waters edge provides an excellent place to sit and catch fish as the river passes slowly by.} {Tar Valon Forest} {} {} {} {1} {} +E {6586} {w} {w} {8} {0} {} {1} {} {0} +E {6584} {u} {u} {16} {0} {} {1} {} {0} + +R {6586} {0} {} {Path Before the Cottage} {} {A small, well-tended path leads from the cottage east to the river and south to a small tributary of the river. A rope swing hangs from a large tree branch in front of the cottage. The cottage itself is in need of painting and perhaps new thatching, but, sheltered beneath the giant trees, it will survive many more winters.} {Tar Valon Forest} {} {} {} {1} {} +E {6653} {n} {n} {1} {0} {} {1} {} {0} +E {6585} {e} {e} {2} {0} {} {1} {} {0} +E {6587} {w} {w} {8} {0} {} {1} {} {0} +E {6588} {s} {s} {4} {0} {} {1} {} {0} + +R {6587} {0} {} {Inside the Small Cottage} {} {Within the cabin a small fire dwindles in the fireplace. The wooden walls are scratched and gouged in places, but have carefully been washed and smoothed. A small window overlooks the path outside, providing ample warning of anyone approaching the isolated cottage.} {Tar Valon Forest} {} {} {} {1} {} +E {6586} {e} {e} {2} {0} {} {1} {} {0} + +R {6588} {0} {} {Shallow Streambed} {D} {A tributary of the Erinin River flows by here, slowed by rotted leaves and fallen tree limbs. The mud lining the steam sucks at anything unwary enough to step close to the edge. Swarming midges and bitemes fill the air with a faint buzzing noise.} {Tar Valon Forest} {} {} {} {1} {} +E {6586} {n} {n} {1} {0} {} {1} {} {0} +E {6590} {e} {e} {2} {0} {} {1} {} {0} +E {6589} {w} {w} {8} {0} {} {1} {} {0} + +R {6589} {0} {} {Shallow Streambed} {D} {The little stream moves slowly on its way westward. Tree leaves and branches clog the stream here, building up a pile of rotting leaves on the muddy banks. North you see the side of a small cottage and a large garden. The people who live there are certainly isolated from civilization.} {Tar Valon Forest} {} {} {} {1} {} +E {6588} {e} {e} {2} {0} {} {1} {} {0} + +R {6590} {0} {} {On a Sandbar} {D} {The river flows by to the east, bending around a large stand of great trees to the southeast. Stranded on the edge of a small beach, is the ruin of an old trading barge, burned to the waterline and rotting. The charred timbers are speckled in bird droppings as herons and cranes roost upon it. To the south trees hang over a small creek, shrouding it like a cave.} {Tar Valon Forest} {} {} {} {1} {} +E {6588} {w} {w} {8} {0} {} {1} {} {0} +E {6591} {s} {s} {4} {0} {} {1} {} {0} + +R {6591} {0} {} {River Through the Trees} {} {The river flows by to the east, almost stealthily, beneath the towering trees. In the gloom cast by the canopy overhead, insects flit about on the waters surface. Frogs are croaking in the reeds and bulrushes that line the shore. Just to the north there is a ruined barge visible, beached on the sandy edge.} {Tar Valon Forest} {} {} {} {1} {} +E {6590} {n} {n} {1} {0} {} {1} {} {0} +E {6592} {s} {s} {4} {0} {} {1} {} {0} + +R {6592} {0} {} {A Narrow Animal Trail} {} {A small trail winds to the north and east, made by the many animals that must roam this forest. Majestic trees rise on all sides, dwarfing anything that stands beneath them. This forest could rival the great Steddings built by the Ogier, only weeds, brambles and ivy have grown wild over the turnings of the wheel.} {Tar Valon Forest} {} {} {} {1} {} +E {6591} {n} {n} {1} {0} {} {1} {} {0} +E {6593} {e} {e} {2} {0} {} {1} {} {0} + +R {6593} {0} {} {A Meadow Deep in the Forest} {} {The canopy of trees opens up here and allows the sky to be seen. Green grass spreads north to the river and continues south till a rocky ridge springs up. Farther east the trees close in the forest again.} {Tar Valon Forest} {} {} {} {1} {} +E {6594} {e} {e} {2} {0} {} {1} {} {0} +E {6592} {w} {w} {8} {0} {} {1} {} {0} +E {6596} {s} {s} {4} {0} {} {1} {} {0} + +R {6594} {0} {} {Heart of the Forest} {} {Water drips from the leaves far overhead while the forest floor is damp with the musty smell of plants decaying. Very little light reaches the ground, limiting the growth of creeper vines and various other small plants. The way south is blocked by tangled, thorny vines.} {Tar Valon Forest} {} {} {} {1} {} +E {6595} {e} {e} {2} {0} {} {1} {} {0} +E {6593} {w} {w} {8} {0} {} {1} {} {0} + +R {6595} {0} {} {Break in the Trees} {} {The great trees grow farther apart in this part of the forest. Directly beneath a patch of open sky, lies a small group of wildflowers. High up on the trunk of a great oak, a squirrels nest can be seen. The forest is alive with the sounds of birds, yet only occasionally do they fly with view.} {Tar Valon Forest} {} {} {} {1} {} +E {6598} {e} {e} {2} {0} {} {1} {} {0} +E {6594} {w} {w} {8} {0} {} {1} {} {0} +E {6599} {s} {s} {4} {0} {} {1} {} {0} + +R {6596} {0} {} {Small Meadow in the Middle of Nowhere} {} {A pleasant meadow deep in the forest, with modest space and a small spring in the southwest corner, this meadow is probably the best place to camp for miles around. The meadow spreads out to the north. South is an un-crossable ridge.} {Tar Valon Forest} {} {} {} {1} {} +E {6593} {n} {n} {1} {0} {} {1} {} {0} +E {6597} {w} {w} {8} {0} {} {1} {} {0} + +R {6597} {0} {} {Grass and Brambles} {} {Interestingly, the brush to the south has been trampled as though there is a way through there, yet the brambles spring back when stepped on, blocking the passage once more. Tall grass tangles with thorny bushes all around this area. A long trail leads eastward to a large meadow and further to a forest. Off to the southeast a ridge rises high into the air, in stark contrast to the flat meadow bordering it. A remnant of the breaking possibly.} {Tar Valon Forest} {} {} {} {1} {} +E {6596} {e} {e} {2} {0} {} {1} {} {0} + +R {6598} {0} {} {River Bank} {} {The river rushes by this jutting point of great trees, blocking the way north and east. Huge exposed roots disappear into the flowing river where the currents have worn away the ground. More singing birds are visible here and across the wide expanse of water, more great trees rise, casting dark shadows on the river. Within the shadowed waters large fish dart around fighting the strengthening currents. Brambles block the way southward.} {Tar Valon Forest} {} {} {} {1} {} +E {6595} {w} {w} {8} {0} {} {1} {} {0} + +R {6599} {0} {} {Dark Trail in the Forest} {} {A narrow trail pushes north through the thorny vines. They grow everywhere within the forest, blocking the easiest ways through this wilderness. The singing of the birds is loud here and squirrels chatter endless warnings. Thick moss grows on the trees and pale toadstools grow alongside the trail.} {Tar Valon Forest} {} {} {} {1} {} +E {6595} {n} {n} {1} {0} {} {1} {} {0} +E {6601} {e} {e} {2} {0} {} {1} {} {0} +E {6600} {w} {w} {8} {0} {} {1} {} {0} + +R {6600} {0} {} {In the Forest} {} {The trees grow closer together here, blocking out the sky totally. The forest floor is free of the dense undergrowth found elsewhere in this area. Giant trunks, thicker than five spans around, tower above all in a humbling fashion. Thick velvety moss coats the sides of a few trees. Farther south, barely visible through the trees, is a high ridge of rock.} {Tar Valon Forest} {} {} {} {1} {} +E {6599} {e} {e} {2} {0} {} {1} {} {0} + +R {6601} {0} {} {A Black Slab} {} {A huge slab has been deposited here, most likely centuries ago as there is a tree almost growing into it. It is pure black and slightly shiny as if it was not naturally made. Another remnant of the Breaking perhaps, they are scattered everywhere it seems. The river rushes by to the east, quicker than it does a few leagues upstream, making it uncrossable now. It winds its way far to the southeast where the Shining Walls of Tar Valon and the White Tower soar into the sky. There is a trail leading south farther into this wilderness.} {Tar Valon Forest} {} {} {} {1} {} +E {6599} {w} {w} {8} {0} {} {1} {} {0} +E {6602} {s} {s} {4} {0} {} {1} {} {0} + +R {6602} {0} {} {Between the Rivers} {} {More damp toadstools line the trails leading north and west. Long strands of tangled ivy hang from the willows lining the river banks to the south and east. A tributary of the river Erinin winds its way farther southwest into the ridge soaring into the air to the south. Moss grows on the trunks of the trees and small animals can be heard scrabbling around the trees, but not seen. To the north is a strange shining black rock.} {Tar Valon Forest} {} {} {} {1} {} +E {6601} {n} {n} {1} {0} {} {1} {} {0} +E {6603} {w} {w} {8} {0} {} {1} {} {0} + +R {6603} {0} {} {Trail Through the Forest} {} {The trail winds and turns amongst the ancient trees almost aimlessly. In some places the trees grow so close together they block out the sky above, leaving the forest below shrouded in darkness. In other places, thorny vines and hardy weeds reach out to grasp ankles and scratch bare flesh.} {Tar Valon Forest} {} {} {} {1} {} +E {6602} {e} {e} {2} {0} {} {1} {} {0} +E {6604} {w} {w} {8} {0} {} {1} {} {0} +E {6605} {s} {s} {4} {0} {} {1} {} {0} + +R {6604} {0} {} {A Campsite} {H} {There is no path here into this area, just an opening in the brambles and vines that allows passage. More ancient trees rise out of the ground, blocking the sky from view. Enclosed on all sides and sheltered from the elements, this would make an excellent campsite. By parting the thorny vines, there is a trail visible going east and south.} {Tar Valon Forest} {} {} {} {1} {} +E {6603} {e} {e} {2} {0} {} {1} {} {0} + +R {6605} {0} {} {Fallen Tree} {} {A great tree has fallen here and now lies rotting on the forest floor. The soft damp wood is home to many insects and various toadstools and mushrooms grow from a thick coating of moss. A tributary of the river Erinin flows serenely by the tree on is way to the southeast, where it disappears into a rocky ridge rising with little warning. Visible is a small opening where the river makes its way into the stone, it is the only exit available except heading back into the forest.} {Tar Valon Forest} {} {} {} {1} {} +E {6603} {n} {n} {1} {0} {} {1} {} {0} +E {6606} {w} {w} {8} {0} {} {1} {} {0} + +R {6606} {0} {} {Cave Under the Ridge} {} {There is a narrow ledge on which to follow the river through this cave, hopefully there is an exit somewhere to the other side of the ridge. Occasionally the ledge crumbles away and travel in the icy water is necessary. Dripping water can be heard somewhere farther within the cave.} {Tar Valon Forest} {} {} {} {1} {} +E {6605} {e} {e} {2} {0} {} {1} {} {0} +E {6607} {w} {w} {8} {0} {} {1} {} {0} + +R {6607} {0} {} {Cave Under the Ridge} {} {Leaving all sight of the sky behind, the river winds its way farther through the ridge. There is no sign of light either behind or ahead. Water drips incessantly all around and the cave echoes loudly with the sound of the dripping and the rushing of the river over rocks. There are exits to the west and east, though what is there is a mystery.} {Tar Valon Forest} {} {} {} {1} {} +E {6606} {e} {e} {2} {0} {} {1} {} {0} +E {6608} {w} {w} {8} {0} {} {1} {} {0} + +R {6608} {0} {} {Cave Under the Ridge} {} {There is the dim sight of sky farther to the west and the a small breeze filters its way into the cave. The river makes a sharp turn south here, but the opening is too small to follow. In this part of the cave, vines of quartz ripple across the walls, reflecting the dim light from outside. You can see clearly here the stalactites jutting from the ceiling here and the source of the dripping water has been found on the southern face of the cave as a trickle of water comes down from a crack above.} {Tar Valon Forest} {} {} {} {1} {} +E {6607} {e} {e} {2} {0} {} {1} {} {0} +E {6609} {w} {w} {8} {0} {} {1} {} {0} + +R {6609} {0} {} {Forests Edge} {} {Small pine and oak trees grow here on the edge of a great forest. A great ridge of stone rises to the north and east, as it bends southward, blocking passage east. At second glance there does seem to be an opening into the ridge, perhaps a way to the other side, only exploration will tell for sure. South, just visable through the trees is a large roof of some kind, no visable path leads to it. Strange out here in the wilderness. West leads you deeper into the forest.} {Tar Valon Forest} {} {} {} {1} {} +E {6608} {e} {e} {2} {0} {} {1} {} {0} +E {6610} {w} {w} {8} {0} {} {1} {} {0} + +R {6610} {0} {} {Within the Forest} {} {An animal run starts here, leading deeper into the forest. Tall trees rise all around with some light filtering through the spreading branches, allowing the undergrowth to run wild. Because of the profusion of vines and thornbushes the path only goes east to the forests edge or west deeper into the forest. Birds of all types flit through the trees, singing loudly.} {Tar Valon Forest} {} {} {} {1} {} +E {6609} {e} {e} {2} {0} {} {1} {} {0} +E {6611} {w} {w} {8} {0} {} {1} {} {0} + +R {6611} {0} {} {Opening Within the Forest} {} {The trees open up a bit more here, allowing more brush to grow. A path leads north where you can push your way through the ivy. West is a large mound with more bushes growing atop it. Southward the forest grows thicker, darkening the path. The sounds of animals echo all around the forest, yet they are seldom visable. The gaps through the trees make this an excellent spot from which to watch the activities in the area.} {Tar Valon Forest} {} {} {} {1} {} +E {6610} {e} {e} {2} {0} {} {1} {} {0} +E {6612} {w} {w} {8} {0} {} {1} {} {0} +E {6613} {s} {s} {4} {0} {} {1} {} {0} + +R {6612} {0} {} {Bear's Lair} {} {Heaped about this hollowed out hill, are the bones of many types of animals, perhaps even some human ones, those brave enough to venture in here, by the looks of some of the bones. Rotting pieces of meat are strewn about adding to the goriness. The smell of this place is overpowering, not many people would wish to stay long here.} {Tar Valon Forest} {} {} {} {1} {} +E {6611} {e} {e} {2} {0} {} {1} {} {0} + +R {6613} {0} {} {Stand of Giantsbroom} {} {Here deep in the forest grows a whole stand of the rare giantsbroom tree. The trunks rise a pace into the air, then split into many branches, the branches rise straight into the air before splitting into many tiny branches with leafy brush topping it. It is reminiscent of the broom a goodwife uses to sweep, though much larger, hence the name. There are a number of these stands scattered here. A song birds nest is nestled among the branches.} {Tar Valon Forest} {} {} {} {1} {} +E {6611} {n} {n} {1} {0} {} {1} {} {0} +E {6614} {e} {e} {2} {0} {} {1} {} {0} + +R {6614} {0} {} {Forest} {} {Another stand of giantsbroom grows here. Just to the south edge of the trail a wild rose bush grows around the base of the trees, blocking passage south. A hedge of coarse thistle and stinkweed, grows north of the trail. Moving farther east on the trail there are white stones visible through the trees.} {Tar Valon Forest} {} {} {} {1} {} +E {6615} {e} {e} {2} {0} {} {1} {} {0} +E {6613} {w} {w} {8} {0} {} {1} {} {0} + +R {6615} {0} {} {Before the Ruined Manor} {} {Towering trees dwarf the ruins of a once proud manor to the north. Destroyed years ago by accident or by the wars which wracked these lands, it now waits as the forest slowly reclaims it. Even now its ivy-covered walls are hard to spot through the trees and only white stones poke through the undergrowth like bones.} {Tar Valon Forest} {} {} {} {1} {} +E {6616} {n} {n} {1} {0} {} {1} {} {0} +E {6614} {w} {w} {8} {0} {} {1} {} {0} +E {6631} {s} {s} {4} {0} {} {1} {} {0} + +R {6616} {0} {} {Ruined Hall} {} {The ancient walls are choked with creeper vines and poison ivy. Slowly the forest reclaims its own grounds. Much of the east side of the manor has crumbled. Birds take flight from the rafters as you enter.} {Tar Valon Forest} {} {} {} {1} {} +E {6617} {n} {n} {1} {0} {} {1} {} {0} +E {6615} {s} {s} {4} {0} {} {1} {} {0} + +R {6617} {0} {} {Crumbling Foyer} {} {The ceiling has collapsed into so much rubbish along the floor. The walls look ready to topple over at a touch. Beneath some decaying timbers you can see weeds sticking up from the ruined floor. The trees of the surrounding forest loom over the walls of the house as if waiting for their chance to swallow what man has made.} {Tar Valon Forest} {} {} {} {1} {} +E {6621} {n} {n} {1} {0} {} {1} {} {0} +E {6624} {e} {e} {2} {0} {} {1} {} {0} +E {6618} {w} {w} {8} {0} {} {1} {} {0} +E {6616} {s} {s} {4} {0} {} {1} {} {0} +E {6625} {u} {u} {16} {0} {} {1} {} {0} + +R {6618} {0} {} {Great Hall} {} {In the center of the room is a huge pile of rotting wood, vaguely reminiscent of a great oaken table. Smaller piles of rotten lumps surround the table, most probably chairs and other assorted pieces of furniture. Squeaking mice clamor over and around the piles. Puddles lie on the floor, speaking of many leaks. A great archway opens into another large room to the west.} {Tar Valon Forest} {} {} {} {1} {} +E {6617} {e} {e} {2} {0} {} {1} {} {0} +E {6619} {w} {w} {8} {0} {} {1} {} {0} + +R {6619} {0} {} {Ballroom} {} {The vast room must have hosted great Balls in the past. All that is left of what once must have been a glamorous room is a few tattered threads of some tapestries. Any riches stored here were carted away long ago. Suprisingly the walls of this room are intact and there is no visible sign of leaks as in the room to the east. On the southern side of the room, a highchest stands intact, used in the past for displaying the Lord of the Manor's riches.} {Tar Valon Forest} {} {} {} {1} {} +E {6618} {e} {e} {2} {0} {} {1} {} {0} +E {6620} {s} {s} {4} {0} {} {1} {} {0} + +R {6620} {0} {} {Hidden Passage} {} {This is a small room with air filtering through the many cracks in the narrow walls. There is nothing here but a rickety staircase, it looks to be in good condition. At the top of the stairs is a landing.} {Tar Valon Forest} {} {} {} {1} {} +E {6619} {n} {n} {1} {0} {} {1} {} {0} +E {6630} {u} {u} {16} {0} {} {1} {} {0} + +R {6621} {0} {} {Kitchen} {} {Whatever bounty this kitchen once held is long gone. Now only rotting wood and animal droppings fill the room. The timbers supporting the roof are sagging and look ready to give way any moment, dropping what remains of the roof upon your head.} {Tar Valon Forest} {} {} {} {1} {} +E {6622} {w} {w} {8} {0} {} {1} {} {0} +E {6617} {s} {s} {4} {0} {} {1} {} {0} +E {6623} {d} {d} {32} {0} {} {1} {} {0} + +R {6622} {0} {} {Servant's Quarters} {} {Even darker and more dismal than the rest of the ruins, the former home of the manor's servants lies in ruins. What the fire failed to destroy the elements have methodically worked at year after year. Moss and decaying branches have made their way inside this room.} {Tar Valon Forest} {} {} {} {1} {} +E {6621} {e} {e} {2} {0} {} {1} {} {0} + +R {6623} {0} {} {Wine Cellar} {} {In the corner the bones of two humans lie mingled. One wearing the ragged homespun of a servant and the other tiny skeleton of a child wearing the rotted remains of silk finery. Rats and other forest life have picked the bones clean over the years and made off with bits of clothing to line their nests among the wine casks. Roots from the trees above have made their way through the stone-lined walls to penetrate this subterranean refuge.} {Tar Valon Forest} {} {} {} {1} {} +E {6621} {u} {u} {16} {0} {} {1} {} {0} + +R {6624} {0} {} {Standing Room} {} {The eastern wall of this room must have collapsed out into the surrounding forest long ago. The forest has grown over and through the piles of stones and has started to encroach on the room itself. Above is the jagged edge of the ceiling that fell in creating the pile of rubble in the center of the room. In times past servants and soldier probably waited here, for their masters to finish their visit to the Manor.} {Tar Valon Forest} {} {} {} {1} {} +E {6617} {w} {w} {8} {0} {} {1} {} {0} + +R {6625} {0} {} {Curving Staircase} {} {The stone stairway sweeps up from below in a gentle arc to end at the second floor landing. The stone banister has crumbled away in many spots to spill rubble over the stairs and down into the room below. Remarkably the stairs themselves are still intact, the stone pillars, also untouched by the passage of time, continue to hold the stairway up. Tattered remnants of banners and tapestries line the walls. Iron sconces, with the melted blobs of candles still hang from the walls. Through the open door to the east is forest and sky, this side of the manor has obviously succumbed to the elements.} {Tar Valon Forest} {} {} {} {1} {} +E {6626} {n} {n} {1} {0} {} {1} {} {0} +E {6617} {d} {d} {32} {0} {} {1} {} {0} + +R {6626} {0} {} {Dusty Hall} {} {The tile roof covering this section of the Manor has survived, though there is the evidence of many leaks, as moldering leaves pile in corners and mud cakes the floor of the hallway. Iron sconces line the walls here as well as the faded, muddy threads of ruined tapestries. To the south a stone stairwell sweeps around to the first level. West lies a large wooden door, carved with vines and scrolls.} {Tar Valon Forest} {} {} {} {1} {} +E {6627} {w} {w} {8} {0} {} {1} {} {0} +E {6625} {s} {s} {4} {0} {} {1} {} {0} + +R {6627} {0} {} {Ornate Bedchamber} {} {The dark, carved wooden panels that once lined this large room are now cracked and weathered, and patches of mold grow along the walls. The panels show little of their former grandeur. What once must have been a wooden four poster bed, judging by the huge broken spindles heaped with the rest of the broken wood, lies in the center of this room. East is a hallway, while north is a closed door with great rents in it.} {Tar Valon Forest} {} {} {} {1} {} +E {6628} {n} {n} {1} {0} {} {1} {} {0} +E {6626} {e} {e} {2} {0} {} {1} {} {0} + +R {6628} {0} {} {Wooden Wardrobe} {} {This room, though smaller then the adjoining one, was also panelled in once fine Shienaran wood. Carvings of vines and flowers show faintly through the weathering and mold. This room was most likely used as the wardrobe room for the Lord and Lady of the Manor. Large cracks show blackness behind them on the western wall.} {Tar Valon Forest} {} {} {} {1} {} +E {6629} {w} {w} {8} {0} {} {1} {} {0} +E {6627} {s} {s} {4} {0} {} {1} {} {0} + +R {6629} {0} {} {Black Passageway} {} {This plain dusty hallway, so carefully hidden, seems to go nowhere. The solid wall to the east shows great cracks, though nothing can be seen of the room beyond, and no entry is visable. Southwards is a stairway leading down.} {Tar Valon Forest} {} {} {} {1} {} +E {6628} {e} {e} {2} {0} {} {1} {} {0} +E {6630} {s} {s} {4} {0} {} {1} {} {0} + +R {6630} {0} {} {Hidden Stairway} {} {A narrow rickety staircase leads down. Small cracks in the west wall show slivers of the surrounding forest. Leaves, mud and mold line the walls and floor of the small landing and in the southeast corner, part of the roof is missing. Birds can be heard trilling and what looks like a bat hangs from the ceiling.} {Tar Valon Forest} {} {} {} {1} {} +E {6629} {n} {n} {1} {0} {} {1} {} {0} +E {6620} {d} {d} {32} {0} {} {1} {} {0} + +R {6631} {0} {} {Trail in the Forest} {} {The trees loom high overhead, rustling branches and leaves merging with the sounds of birds to form a woodland symphony. Only the breaking of twigs underfoot disrupts the natural sounds of the forest. The path continues west into more dark forest.} {Tar Valon Forest} {} {} {} {1} {} +E {6615} {n} {n} {1} {0} {} {1} {} {0} +E {6632} {w} {w} {8} {0} {} {1} {} {0} + +R {6632} {0} {} {Trail Through the Forest} {} {A larger path leads both south and to the east. It is dark here where the trees grow so close together. Thorny bushes continue to block the way north. South the trees open up into a clearing. A few piles of chopped wood and wood chips scattered about show that someone does live within these dense woods.} {Tar Valon Forest} {} {} {} {1} {} +E {6631} {e} {e} {2} {0} {} {1} {} {0} +E {6633} {w} {w} {8} {0} {} {1} {} {0} +E {6637} {s} {s} {4} {0} {} {1} {} {0} + +R {6633} {0} {} {Deep Forest} {} {In this the deepest part of this great forest, it is dark and silent. The faintest murmur of a river as it rushes over rocks, reaches here. No birds or small animals seem to live here, though the signs of wolves and lions are everywhere. A faint trail moves south towards the sound of the river. East is a larger path into more forest.} {Tar Valon Forest} {} {} {} {1} {} +E {6632} {e} {e} {2} {0} {} {1} {} {0} +E {6634} {s} {s} {4} {0} {} {1} {} {0} + +R {6634} {0} {} {Turn in the River} {} {The river twists and turns as it flows past grassy banks where towering trees loom overhead. The calm water belies the depth and strength of the river which at times seems to be the strongest power under the sky.} {Tar Valon Forest} {} {} {} {1} {} +E {6633} {n} {n} {1} {0} {} {1} {} {0} +E {6635} {w} {w} {8} {0} {} {1} {} {0} + +R {6635} {0} {} {Along the Lazy River} {} {The river flows on towards the west in a gentle winding fashion as it passes through the tangled forest. The occasional fish can be seen darting near the surface as it searches for food.} {Tar Valon Forest} {} {} {} {1} {} +E {6634} {e} {e} {2} {0} {} {1} {} {0} +E {6636} {w} {w} {8} {0} {} {1} {} {0} + +R {6636} {0} {} {Following the River} {} {Running towards the west and picking up speed as it narrows and deepens the Lazy river begins to leave the forest which sheltered it and enters the rolling hills, carving its way through them over the ages.} {Tar Valon Forest} {} {} {} {1} {} +E {6635} {e} {e} {2} {0} {} {1} {} {0} + +R {6637} {0} {} {Clearing} {} {The forest thins out in a great circle of cleared trees and underbrush. Someone has been chopping wood here among the smaller trees. A faint trail, little more than an animal path, leads off between some huge oaks towards the east.} {Tar Valon Forest} {} {} {} {1} {} +E {6632} {n} {n} {1} {0} {} {1} {} {0} +E {6638} {e} {e} {2} {0} {} {1} {} {0} +E {6639} {s} {s} {4} {0} {} {1} {} {0} + +R {6638} {0} {} {Faint Trail} {} {The trail weaves and winds as it follows the easiest path amongst the giant trunks. Dry leaves and twigs crinkle underfoot and the underbrush closes back in once past.} {Tar Valon Forest} {} {} {} {1} {} +E {6637} {w} {w} {8} {0} {} {1} {} {0} +E {6640} {s} {s} {4} {0} {} {1} {} {0} + +R {6639} {0} {} {Sloping Riverbank} {} {Just to the south of the path the river turns again to the west. Logs have piled up on the west bank making for a dense tangle of wood. The bank is worn down on the south side. It looks like many a boat has been pushed into and removed from the water. To the east passage along the river is blocked by a fallen log. West the icy river flows, widening and deepening as it goes.} {Tar Valon Forest} {} {} {} {1} {} +E {6637} {n} {n} {1} {0} {} {1} {} {0} + +R {6640} {0} {} {Following the Trail} {} {The trail straightens out as it runs past a wall of thorns and vines on either side. Though the trees block out the sky, the faint smell of woodsmoke is drifting from the southeast. Southward lies a river winding its way westward while north the trail continues among the giant trees.} {Tar Valon Forest} {} {} {} {1} {} +E {6638} {n} {n} {1} {0} {} {1} {} {0} +E {6641} {s} {s} {4} {0} {} {1} {} {0} + +R {6641} {0} {} {Fallen Tree} {} {Just ahead is the large trunk of a fallen tree. Luckily for travelers, the tree fell across the river. Care must be taken in crossing the log, for the unwary may slip on the various mosses growing on the tree, and be dumped into the icy river. North is a trail through the forest bordered by vines and thorn bushes. South the trail continues then branches in three directions.} {Tar Valon Forest} {} {} {} {1} {} +E {6640} {n} {n} {1} {0} {} {1} {} {0} +E {6642} {s} {s} {4} {0} {} {1} {} {0} + +R {6642} {0} {} {Twist in the Trail} {} {The trail twists around a giant oak tree, bent and gnarled with age. Beyond it can be made out a small clearing with a shack at the edge of it. Smoke rises from a stovepipe on the roof, dispersed by the wind and the tree branches.} {Tar Valon Forest} {} {} {} {1} {} +E {6641} {n} {n} {1} {0} {} {1} {} {0} +E {6643} {e} {e} {2} {0} {} {1} {} {0} +E {6645} {w} {w} {8} {0} {} {1} {} {0} + +R {6643} {0} {} {Before a Wooden Shack} {} {A small wooden shack has been cobbled together here at the edge of the clearing. It looks as if one good wind would topple it over. Racks for drying meat and curing skins are scattered before the shack and an old firepit is in the center of the clearing.} {Tar Valon Forest} {} {} {} {1} {} +E {6644} {n} {n} {1} {0} {} {1} {} {0} +E {6642} {w} {w} {8} {0} {} {1} {} {0} + +R {6644} {0} {} {Inside the Shack} {} {The walls of the shack are covered in skins, as much for decoration as to keep the wind out. All the woodland animals are represented here including some large wolfskins whose owners probably put up a good fight. A small pile of blankets are in one corner and a pot-bellied stove sits beside it.} {Tar Valon Forest} {} {} {} {1} {} +E {6643} {s} {s} {4} {0} {} {1} {} {0} + +R {6645} {0} {} {Riverbank} {} {Here on the south bank of the river there are scattered cedar and fir trees, as the land changes from dense forest in the north to craggy peaks rising to the north. The riverbank is traversable, though there is no visible path. Looking east is a path leading in two directions, one leads towards a wooden structure just visible in a stand of trees and the other leads over the river to the north.} {Tar Valon Forest} {} {} {} {1} {} +E {6642} {e} {e} {2} {0} {} {1} {} {0} +E {6646} {w} {w} {8} {0} {} {1} {} {0} + +R {6646} {0} {} {Tangle of Dead Wood} {} {The rivers winds its way on westward, while here there is a great tangle of trees washed out of place by some long ago flood. Looking northward over the rushing water shows a dense forest of giant trees and wild bushes. Just to the southeast a craggy peak rises suddenly as the land changes. A few wild animals are visible climbing about the peak. The wind sweeps down with a chill from that high place.} {Tar Valon Forest} {} {} {} {1} {} +E {6645} {e} {e} {2} {0} {} {1} {} {0} +E {6647} {w} {w} {8} {0} {} {1} {} {0} + +R {6647} {0} {} {Winding Path} {} {The riverbank curves begins curving northward around the large peak to east. The icy river flows onward carving deep into the stones as rushes by. To the north the path begins to slope upwards. On the peak itself scraggly bushes cling to life and lichen spreads over the stones. The only sounds are the rushing of the river and the scratching and clicking of stones underfoot. Occasionally the wind whistles down the mount.} {Tar Valon Forest} {} {} {} {1} {} +E {6648} {n} {n} {1} {0} {} {1} {} {0} +E {6646} {e} {e} {2} {0} {} {1} {} {0} + +R {6648} {0} {} {Precarious Path} {} {The possibility of riding off the edge of this path into the river fify spans down is a very real one. Loose gravel and stones shift underfoot making balance precarious. The ground has begun sloping up as it curves around the peak. A few resourceful animals scrabble around on the peak, looking for food among the rocks and scraggly bushes.} {Tar Valon Forest} {} {} {} {1} {} +E {6649} {w} {w} {8} {0} {} {1} {} {0} +E {6647} {s} {s} {4} {0} {} {1} {} {0} + +R {6649} {0} {} {Breathtaking Perch} {} {The treacherous path curves around and up the mountain till the sight of the land spreading out, takes breath away. From this point the river below is laid out in a ribbon of blue winding its way westward. North is a great forest with many of the Great trees, normally found only in Stedding. Amongst the treetops is a large roof of some kind. And even farther north and east a great ridge rises out of the ground, from this vantage point there does not seem to be a way past it.} {Tar Valon Forest} {} {} {} {1} {} +E {6648} {e} {e} {2} {0} {} {1} {} {0} +E {6650} {s} {s} {4} {0} {} {1} {} {0} + +R {6650} {0} {} {Path Through the Mountains} {} {The path widens out here as it winds its way around the mountain to east and the lower peaks to the west. North the path narrows and disappears around an outcropping of stone. Sparse groupings of bushes cling to life on the mount to the east, while brown withered grass and thin stands of fir trees grow amongst the hills west. Northward the path seems to drop away from sight. It looks dangerous to keep on in this direction. Much of the countryside can be watched from this spot.} {Tar Valon Forest} {} {} {} {1} {} +E {6649} {n} {n} {1} {0} {} {1} {} {0} +E {6651} {s} {s} {4} {0} {} {1} {} {0} + +R {6651} {0} {} {Mountain Path} {H} {The mountain path continues around the large peak northeast, cutting into the smaller peaks rising to west and south. Thin stands of trees cover the small peaks and here and there there is a green valley visible. Up the peak northeast are some small hardy animals foraging for food amongst the stones. East the path continues on its way through the peaks.} {Tar Valon Forest} {} {} {} {1} {} +E {6650} {n} {n} {1} {0} {} {1} {} {0} +E {6652} {e} {e} {2} {0} {} {1} {} {0} + +R {6652} {0} {} {Perilous Cliff} {} {The path becomes perilous here as the path drops off the edge into a valley. In the valley a hundred paces down is a mountain lake, fed by a waterfall off one of the peaks further southwest. Leafy green trees surround two sides of the lake, creating an oasis in the mountain. It is too bad there is no way to get down there. A small ridge of stone stretches from the peak west to the peak east blocks any passage north. The cliff continues on eastward.} {Tar Valon Forest} {} {} {} {1} {} +E {2001} {e} {e} {2} {0} {} {1} {} {0} +E {6651} {w} {w} {8} {0} {} {1} {} {0} + +R {6653} {0} {} {On the South Trail} {} {Dark stains mar the surface of the hard packed trail. The decayed corpse of a slaughtered horse is lying off one side of the trail, still providing nourishment for many scavenging insects. The trail continues north and south, with thick underbrush making progress impossible to the east or west.} {Eastern Borderlands} {} {} {} {1} {} +E {6654} {n} {n} {1} {0} {} {1} {} {0} +E {6586} {s} {s} {4} {0} {} {1} {} {0} + +R {6654} {0} {} {On the South Trail} {} {The dirt of this trail is hard packed by the tramping of countless past feet and hooves. Small stones crunch underfoot, and insects rustle in the undergrowth. Dust hangs in the air, which is strangely still. The trail leads north and south.} {Eastern Borderlands} {} {} {} {1} {} +E {6655} {n} {n} {1} {0} {} {1} {} {0} +E {6653} {s} {s} {4} {0} {} {1} {} {0} + +R {6655} {0} {} {Slightly Frequented Trail in the Forest} {} {The tree cover lessens overhead here, and the road seems drier underfoot than further north. This area appears to have more frequent traffic as the trail is packed tight by the passage of previous travellers. A small ditch runs alongside the trail here, catching any runoff from rainfall.} {Eastern Borderlands} {} {} {} {1} {} +E {6656} {n} {n} {1} {0} {} {1} {} {0} +E {6654} {s} {s} {4} {0} {} {1} {} {0} + +R {6656} {0} {} {Damp and Slimy Trail} {} {The odor of decay pervades the trail here. There is a green coating across the mud underfoot, and moss envelopes most of the trees here. Small insects squirm across the trail blindly in search of nourishment. The trail continues to the east and south.} {Eastern Borderlands} {} {} {} {1} {} +E {6657} {e} {e} {2} {0} {} {1} {} {0} +E {6655} {s} {s} {4} {0} {} {1} {} {0} + +R {6657} {0} {} {Still and Darkened Trail} {} {The ground underfoot is damp with dew that likely never dries. Very little natural light filters through the thick canopy of trees overhead, and cries of forest animals echo eerily. Water gathers in the wagon ruts on the trail, which winds further north and south.} {Eastern Borderlands} {} {} {} {1} {} +E {6658} {n} {n} {1} {0} {} {1} {} {0} +E {6656} {w} {w} {8} {0} {} {1} {} {0} + +R {6658} {0} {} {On a Shadowy Trail} {} {A trail leads into a dark forest. The beaten soil of the trail appears well used, yet the forest is silent. It weaves further north through the entangled forest sloping down ever so slightly. } {Eastern Borderlands} {} {} {} {1} {} +E {6659} {n} {n} {1} {0} {} {1} {} {0} +E {6657} {s} {s} {4} {0} {} {1} {} {0} + +R {6659} {0} {} {Slight Bend in a Trail} {} {The dirt trail bends towards the east becoming very narrow. A row of vines and shrubs wall off the edges of the path. Massive tree branches stretch overhead blanketing the small path in darkness.} {Eastern Borderlands} {} {} {} {1} {} +E {6660} {e} {e} {2} {0} {} {1} {} {0} +E {6658} {s} {s} {4} {0} {} {1} {} {0} + +R {6660} {0} {} {A Winding Trail through a Forest} {} {The winding trail slinks further east into darkness. Leaves from weakened trees litter the dank floor. Decay fills the air as mushrooms intermix with tangles of dead vines along the path.} {Eastern Borderlands} {} {} {} {1} {} +E {6661} {e} {e} {2} {0} {} {1} {} {0} +E {6659} {w} {w} {8} {0} {} {1} {} {0} + +R {6661} {0} {} {Middle of Winding Trail} {} {A trail winds through the inner reaches of the forest from east to west. A gentle breeze wisps somewhere far above through the overhanging branches. Trees continue to block the sky as darkness prevails.} {Eastern Borderlands} {} {} {} {1} {} +E {6662} {e} {e} {2} {0} {} {1} {} {0} +E {6660} {w} {w} {8} {0} {} {1} {} {0} + +R {6662} {0} {} {Turn in Winding Trail} {} {The road suddenly turns through a patch of thick undergrowth. Sounds of rustling leaves come somewhere from the north. The smell of mildew and decay linger through the dark forest air.} {Eastern Borderlands} {} {} {} {1} {} +E {6663} {n} {n} {1} {0} {} {1} {} {0} +E {6680} {e} {e} {2} {0} {} {1} {} {0} +E {6661} {w} {w} {8} {0} {} {1} {} {0} + +R {6663} {0} {} {Near a Winding Turn} {} {A trail crosses the remnants of a dried out stream to the north. To the south, the trail snakes and looks to take a westerly course. The side vegetation makes all other passage impossible. } {Eastern Borderlands} {} {} {} {1} {} +E {6664} {n} {n} {1} {0} {} {1} {} {0} +E {6662} {s} {s} {4} {0} {} {1} {} {0} + +R {6664} {0} {} {The Winding Dark Trail} {} {The trail narrows noticeably at this point. On both sides of the path the vegetation threatens to overtake the trail. The darkness from the forest almost swallows the trail itself. To the west, the vegetation seems slightly thinner.} {Eastern Borderlands} {} {} {} {1} {} +E {6665} {n} {n} {1} {0} {} {1} {} {0} +E {11266} {w} {w} {8} {0} {} {1} {} {0} +E {6663} {s} {s} {4} {0} {} {1} {} {0} + +R {6665} {0} {} {A Split in the Winding Trail} {} {A split interrupts the tangle as a small walking path points west. The western path looks fairly cluttered and unused. A dark trail turns to the east leading into a smoother, wider passage.} {Eastern Borderlands} {} {} {} {1} {} +E {6673} {e} {e} {2} {0} {} {1} {} {0} +E {6666} {w} {w} {8} {0} {} {1} {} {0} +E {6664} {s} {s} {4} {0} {} {1} {} {0} + +R {6666} {0} {} {Before a Small Tunnel} {} {A small path lies here littered with stones and gravel. To the north is a small entrance to a man-made cave. The tunnel looks to be short and littered with many of the same stones as there are here. To the east the path widens into a trail through the forest.} {Eastern Borderlands} {} {} {} {1} {} +E {6667} {n} {n} {1} {0} {} {1} {} {0} +E {6665} {e} {e} {2} {0} {} {1} {} {0} + +R {6667} {0} {} {Inside a Small Tunnel} {} {A small tunnel runs from north to south here. The walls and the floor become very narrow, only allowing passage for one person at a time. The tunnel to the south opens into a forest, while to the north the tunnel widens slightly and continues on its path.} {Eastern Borderlands} {} {} {} {1} {} +E {6668} {n} {n} {1} {0} {} {1} {} {0} +E {6666} {s} {s} {4} {0} {} {1} {} {0} + +R {6668} {0} {} {Tunnel Opening to a Quarry} {} {The mouth of a small man-made tunnel opens here to an abandoned quarry. The tunnel to the south narrows significantly allowing for very limited passage. The quarry to the north runs farther to the east and north dotting the landscape with leftover rock. } {Eastern Borderlands} {} {} {} {1} {} +E {6669} {n} {n} {1} {0} {} {1} {} {0} +E {6667} {s} {s} {4} {0} {} {1} {} {0} + +R {6669} {0} {} {In the Limestone Quarry} {} {A small hill lies to the south with a small tunnel showing the only passage out. A thick forest to the west encroaches upon the abandoned quarry. Small puddles of stale water and outcroppings of limestone litter the old quarry to both the north and east.} {Eastern Borderlands} {} {} {} {1} {} +E {6670} {n} {n} {1} {0} {} {1} {} {0} +E {6672} {e} {e} {2} {0} {} {1} {} {0} +E {6668} {s} {s} {4} {0} {} {1} {} {0} + +R {6670} {0} {} {Corner of an Abandoned Quarry} {} {The quarry here deepens slightly from the rest of the area. All around, small slabs of limestone litter the area. There is evidence of some recent work here. The quarry continues both to the south and to the east.} {Eastern Borderlands} {} {} {} {1} {} +E {6671} {e} {e} {2} {0} {} {1} {} {0} +E {6669} {s} {s} {4} {0} {} {1} {} {0} + +R {6671} {0} {} {Corner of an Abandoned Quarry} {} {The quarry continues here but starts to intermix with the trees and bushes from the forest. Small crevices in the stones look like dens used by small animals. Shadows creep across the stone quarry from the large, unusable stones. Sounds from the forest fill the air.} {Eastern Borderlands} {} {} {} {1} {} +E {6670} {w} {w} {8} {0} {} {1} {} {0} +E {6672} {s} {s} {4} {0} {} {1} {} {0} + +R {6672} {0} {} {Overgrown Limestone Quarry} {} {Shades of green and pale gray intermix as the forest covers the old quarry. Shallow depressions in the ground are filled with a greenish-blue water. The quarry continues uninterrupted to the north and west, while the trees become quite thicker to the east.} {Eastern Borderlands} {} {} {} {1} {} +E {6671} {n} {n} {1} {0} {} {1} {} {0} +E {6669} {w} {w} {8} {0} {} {1} {} {0} + +R {6673} {0} {} {The Winding Dark Trail} {} {A dark trail slowly winds its way through the forest. The road widens to the east and appears to become level. Outcroppings of gray stones sprinkle the side of the trail further to the west. To the north, a tree towers over the rest.} {Eastern Borderlands} {} {} {} {1} {} +E {6674} {n} {n} {1} {0} {} {1} {} {0} +E {6676} {e} {e} {2} {0} {} {1} {} {0} +E {6665} {w} {w} {8} {0} {} {1} {} {0} + +R {6674} {0} {} {Towering Tree} {} {There is a large sourgum tree here, its powerful roots and base dominating its leafy neighbours. It has low branches, and appears relatively easy to climb. The scent of wildflowers hangs heavily in the air, and the heavy brush around form a natural alcove.} {Eastern Borderlands} {} {} {} {1} {} +E {6673} {s} {s} {4} {0} {} {1} {} {0} +E {6675} {u} {u} {16} {0} {} {1} {} {0} + +R {6675} {0} {} {Atop a Towering Tree} {} {The foliage is thick and green high in this enormous tree. Below you stretches the thick, rolling forest, and many things can be made out from this height. Birds squawk in disgust as their nests are threatened by any passage. The only route from here without wings is down.} {Eastern Borderlands} {} {} {} {1} {} +E {6674} {d} {d} {32} {0} {} {1} {} {0} + +R {6676} {0} {} {The Winding Forest Trail} {} {The trail to the west becomes darker with trees blocking all light from above. The trail to the north clutters with vegetation but shows more light through the entanglement. All along the path a decaying smell rises as the foliage from the trees break down.} {Eastern Borderlands} {} {} {} {1} {} +E {6695} {n} {n} {1} {0} {} {1} {} {0} +E {6673} {w} {w} {8} {0} {} {1} {} {0} +E {6677} {s} {s} {4} {0} {} {1} {} {0} + +R {6677} {0} {} {Ravaged Trees} {} {Here, the forest seems to have withstood the terrible anger of some great animal. The treetrunks around are horribly scarred and torn, and several saplings have been knocked to the ground. To the north, a trail appears in the woods.} {Eastern Borderlands} {} {} {} {1} {} +E {6676} {n} {n} {1} {0} {} {1} {} {0} +E {6711} {e} {e} {2} {0} {} {1} {} {0} +E {6678} {s} {s} {4} {0} {} {1} {} {0} + +R {6678} {0} {} {Crude Burial Site} {} {A macabre spectacle lies here. A small trench has been hastily dug, and the remains of several people lie in it, half exposed by the combined exertions of small forest scavengers and the elements.} {Eastern Borderlands} {} {} {} {1} {} +E {6677} {n} {n} {1} {0} {} {1} {} {0} +E {6679} {w} {w} {8} {0} {} {1} {} {0} +E {6681} {s} {s} {4} {0} {} {1} {} {0} + +R {6679} {0} {} {Deepening Forest} {} {The woods here become more closely packed together, and sourgum trees dot the pine and oak trees around. Red berries dot some of the small bushes here, but the skeletons of several squirrels do not bode well for the chance of them being a source of food.} {Eastern Borderlands} {} {} {} {1} {} +E {6678} {e} {e} {2} {0} {} {1} {} {0} +E {6680} {s} {s} {4} {0} {} {1} {} {0} + +R {6680} {0} {} {Nearly Impenetrable Forest} {} {The trees are close together here, a haphazard match of pine, oak and sourgum clustering together. The earth underfoot is perpetually moist, as it does not appear that much light ever filters through the thick foliage overhead. There is a lingering smell of damp and rot hanging in the air.} {Eastern Borderlands} {} {} {} {1} {} +E {6679} {n} {n} {1} {0} {} {1} {} {0} +E {6681} {e} {e} {2} {0} {} {1} {} {0} +E {6662} {w} {w} {8} {0} {} {1} {} {0} + +R {6681} {0} {} {Charred Cottage Nestled in the Forest} {} {In this small clearing, nearly invisible from a distance, stands the charred remains of a forester's cottage. The timbers have collapsed in upon themselves and the stones around are covered in soot. The forest has begun to spring up again around the cottage, suggesting this is not a recent tragedy.} {Eastern Borderlands} {} {} {} {1} {} +E {6678} {n} {n} {1} {0} {} {1} {} {0} +E {6682} {e} {e} {2} {0} {} {1} {} {0} +E {6680} {w} {w} {8} {0} {} {1} {} {0} + +R {6682} {0} {} {Tightly Interwoven Trees in the Forest} {} {The woods are hemmed close together here, making travel north and south all but impossible. The trees have interlaced their branches overhead, obscuring nearly all light seeping through from above. To the west, the outline of some sort of building can be dimly made out.} {Eastern Borderlands} {} {} {} {1} {} +E {6683} {e} {e} {2} {0} {} {1} {} {0} +E {6681} {w} {w} {8} {0} {} {1} {} {0} + +R {6683} {0} {} {Odd Blackened Patches Within the Forest} {} {Here some strange event has wreaked havoc upon the forest. Seemingly at random are large circles of dead undergrowth, which even insects seem to shun. The dirt seems spoiled or rotting in some vague manner. The air hangs still here, even the normal sounds of insects and birds are hushed.} {Eastern Borderlands} {} {} {} {1} {} +E {6684} {e} {e} {2} {0} {} {1} {} {0} +E {6682} {w} {w} {8} {0} {} {1} {} {0} + +R {6684} {0} {} {Pebbled Ground in the Forest} {} {Dark grey pebbles are scattered thickly across the ground, though the reason for their presence is not apparent. A sudden incline blocks progress to the south, and oddly insects and other flying creatures veer off, avoiding the east.} {Eastern Borderlands} {} {} {} {1} {} +E {6685} {e} {e} {2} {0} {} {1} {} {0} +E {6683} {w} {w} {8} {0} {} {1} {} {0} + +R {6685} {0} {} {Strange Column Nestled in the Trees} {} {A jet black cylindrical column rises here, seemingly erupting from the earth from nowhere. The grass and shrubs almost shy back from it, and nothing grows within a few feet of the base of this strange object. The air seems to almost hum, here, charged with some kind of strange energy.} {Eastern Borderlands} {} {} {} {1} {} +E {6686} {n} {n} {1} {0} {} {1} {} {0} +E {6684} {w} {w} {8} {0} {} {1} {} {0} + +R {6686} {0} {} {Abandoned Firepit Within the Forest} {} {Ashes scattered by the winds and passing of countless feet cover the ground for quite a distance here. There is a stone-lined firepit with a few charred logs in a small clearing in the trees here, sheltered from the wind from several directions by thick tree trunks nestled closely together.} {Eastern Borderlands} {} {} {} {1} {} +E {6687} {n} {n} {1} {0} {} {1} {} {0} +E {6685} {s} {s} {4} {0} {} {1} {} {0} + +R {6687} {0} {} {Scattered Charred Trees} {} {Some past fire has caused serious damage to many trees here. Burnt vines litter the ground, not yet decayed into nothing. The fire seems to have originated from the north, as the damage is concentrated more there.} {Eastern Borderlands} {} {} {} {1} {} +E {6688} {n} {n} {1} {0} {} {1} {} {0} +E {6714} {e} {e} {2} {0} {} {1} {} {0} +E {6686} {s} {s} {4} {0} {} {1} {} {0} + +R {6688} {0} {} {Charred Clearing in the Forest} {} {The forest has been devastated here by some incendiary event. The underbrush has been charred by past wildfire and only a few trees are beginning to regain their growth in small patches of green. Even the dirt underfoot seems to have been burned. To the north, a small rise in the terrain is visible.} {Eastern Borderlands} {} {} {} {1} {} +E {6689} {n} {n} {1} {0} {} {1} {} {0} +E {6713} {e} {e} {2} {0} {} {1} {} {0} +E {6687} {s} {s} {4} {0} {} {1} {} {0} + +R {6689} {0} {} {Barren Hillock Amidst the Trees} {} {The trees here appear somewhat stunted in growth without any obvious cause. There is a small hillock nestled amongst the gnarled oaks, a dull clay color. There is a shocking blackened scar atop the small hill.} {Eastern Borderlands} {} {} {} {1} {} +E {6712} {e} {e} {2} {0} {} {1} {} {0} +E {6690} {w} {w} {8} {0} {} {1} {} {0} +E {6688} {s} {s} {4} {0} {} {1} {} {0} + +R {6690} {0} {} {Scattered Boulders and Trees} {} {Several large boulders lie here, surrounded by gnarled trees attempting to leech sustenance from the rocky ground underneath. There is a slight incline to the ground here, and past winds seem to have eroded the majority of the topsoil around. There is little underbrush.} {Eastern Borderlands} {} {} {} {1} {} +E {6691} {n} {n} {1} {0} {} {1} {} {0} +E {6689} {e} {e} {2} {0} {} {1} {} {0} +E {6708} {w} {w} {8} {0} {} {1} {} {0} + +R {6691} {0} {} {A Matted Path through the Forest} {} {A smattering of matted grass covers this part of the forest path while dirt marks show through, attesting to the constant travel of this trail. The trees above give way slowly, allowing for more of a view of the sky above. As the path turns north it shows less vegetation.} {Eastern Borderlands} {} {} {} {1} {} +E {6696} {n} {n} {1} {0} {} {1} {} {0} +E {6692} {w} {w} {8} {0} {} {1} {} {0} +E {6690} {s} {s} {4} {0} {} {1} {} {0} + +R {6692} {0} {} {A Cut in the Path} {} {The path suddenly comes to an end here where the grass and vines have reclaimed the road. Only at this point does the path disappear from view. The vegetation on the overgrown road looks to have been matted down due to other passage.} {Eastern Borderlands} {} {} {} {1} {} +E {6691} {e} {e} {2} {0} {} {1} {} {0} +E {6693} {w} {w} {8} {0} {} {1} {} {0} +E {6708} {s} {s} {4} {0} {} {1} {} {0} + +R {6693} {0} {} {A Fallen Oak Tree} {} {A large oak tree that has recently fallen blocks a large part of the curving forest path. Skeletons of small woodland animals lie amongst the dried leaves. The path looks to be beaten with years of travel, while the forest next to the road looks undisturbed.} {Eastern Borderlands} {} {} {} {1} {} +E {6692} {e} {e} {2} {0} {} {1} {} {0} +E {6694} {s} {s} {4} {0} {} {1} {} {0} + +R {6694} {0} {} {A Trail Deep Within A Forest} {} {A narrow trail continues through a vast forest winding its way from the southwest toward the northeast. The trees obscure most of the view of the sky, while bushes and vines cover anything on the sides of the road. The undergrowth makes progress slow.} {Eastern Borderlands} {} {} {} {1} {} +E {6693} {n} {n} {1} {0} {} {1} {} {0} +E {6695} {w} {w} {8} {0} {} {1} {} {0} + +R {6695} {0} {} {A Winding Trail through the Forest} {} {The trail continues to wind through the forest here. The trail itself looks relatively unused. The vegetation from the sides of the trail creeps in, threatening to overwhelm the road. Fallen branches and leaves clutter everything along the forest trail.} {Eastern Borderlands} {} {} {} {1} {} +E {6694} {e} {e} {2} {0} {} {1} {} {0} +E {6676} {s} {s} {4} {0} {} {1} {} {0} + +R {6696} {0} {} {Dark Patch of the Forest} {} {The path is suddenly engulfed in darkness as the trees cut out any light from above. The road here is a dirt path that looks to have been in use recently. This part of the trail appears to be the only part of the trail that shelters itself in the darkness.} {Eastern Borderlands} {} {} {} {1} {} +E {6697} {n} {n} {1} {0} {} {1} {} {0} +E {6691} {s} {s} {4} {0} {} {1} {} {0} + +R {6697} {0} {} {On a Trail Overlooking a Clearing} {} {The twisting trail continues winding its way through the forest. To the west there is a clearing of grass with small stands of trees. The trail to the north looks to make a sharp turn to the east, while the trail to the south becomes much darker than it is here.} {Eastern Borderlands} {} {} {} {1} {} +E {6704} {n} {n} {1} {0} {} {1} {} {0} +E {6698} {w} {w} {8} {0} {} {1} {} {0} +E {6696} {s} {s} {4} {0} {} {1} {} {0} + +R {6698} {0} {} {A Clearing Near The Trail} {} {A clearing filled with lush green grass lies between the forest trail to the east and a wall of trees and tangle to the south. The clearing spreads to the north and west. Different shades of grass blend into the landscape dotted with flowers and bushes.} {Eastern Borderlands} {} {} {} {1} {} +E {6703} {n} {n} {1} {0} {} {1} {} {0} +E {6697} {e} {e} {2} {0} {} {1} {} {0} +E {6699} {w} {w} {8} {0} {} {1} {} {0} + +R {6699} {0} {} {Corner Of A Clearing} {} {The clearing abruptly ends with thick walls of trees to the west and south. A small hill gently rises to the north, obscuring what lies on the other side. The grassy clearing to the east flattens, allowing for an unobstructed view of a trail in the distance.} {Eastern Borderlands} {} {} {} {1} {} +E {6700} {n} {n} {1} {0} {} {1} {} {0} +E {6698} {e} {e} {2} {0} {} {1} {} {0} + +R {6700} {0} {} {A Swampy Gully} {} {A swampy gully appears in the middle of the grass. Mud reaches from the water into the surrounding grasslands. Several sets of animal tracks lead to and from the thick forest to the west. The lush grass spreads from the outer periphery of the swampy gully.} {Eastern Borderlands} {} {} {} {1} {} +E {6701} {n} {n} {1} {0} {} {1} {} {0} +E {6703} {e} {e} {2} {0} {} {1} {} {0} +E {6699} {s} {s} {4} {0} {} {1} {} {0} + +R {6701} {0} {} {A Small Clearing In A Forest} {} {A clearing sits in the middle of a vast forest. The grass slowly moves with each breeze while the sounds of animals fill the air. Unpassable rows of tall trees stand to the north and west. The lush grass of the clearing gently spreads to the south and east.} {Eastern Borderlands} {} {} {} {1} {} +E {6702} {e} {e} {2} {0} {} {1} {} {0} +E {6700} {s} {s} {4} {0} {} {1} {} {0} + +R {6702} {0} {} {A Small Clearing Within A Forest} {} {A grassy clearing sits in the middle of the vast forest. Sounds of the forest penetrate the calm air of the clearing. Bushes and large trees block any passage to the north and east. The grassy meadow continues to spread peacefully towards the south and west. } {Eastern Borderlands} {} {} {} {1} {} +E {6701} {w} {w} {8} {0} {} {1} {} {0} +E {6703} {s} {s} {4} {0} {} {1} {} {0} + +R {6703} {0} {} {A Clearing Off a Forest Trail} {} {Grassy fields spread in all directions except to the east where a small trail turns. The grass here is short, due to the grazing of animals who live here. A gentle breeze can be heard as it goes over the small stands of bushes and trees that litter the area.} {Eastern Borderlands} {} {} {} {1} {} +E {6702} {n} {n} {1} {0} {} {1} {} {0} +E {6704} {e} {e} {2} {0} {} {1} {} {0} +E {6700} {w} {w} {8} {0} {} {1} {} {0} +E {6698} {s} {s} {4} {0} {} {1} {} {0} + +R {6704} {0} {} {Trail near a Clearing} {} {A small forest trail makes a sharp turn here. The trail leads to the south and to the east. West of the turn in the road is a peaceful, small clearing. The grass from the field as well as the trees to the north threaten to overtake this part of the trail. } {Eastern Borderlands} {} {} {} {1} {} +E {6705} {e} {e} {2} {0} {} {1} {} {0} +E {6703} {w} {w} {8} {0} {} {1} {} {0} +E {6697} {s} {s} {4} {0} {} {1} {} {0} + +R {6705} {0} {} {A Leaf Covered Trail} {} {Faded brown leaves barely cover an old dirt trail meandering through the forest floor. Small saplings and bushes crowd the path in from the side. Green tufts of grass spread from the edge of the forest onto the path, slowly choking the covered path.} {Eastern Borderlands} {} {} {} {1} {} +E {6706} {n} {n} {1} {0} {} {1} {} {0} +E {6720} {e} {e} {2} {0} {} {1} {} {0} +E {6704} {w} {w} {8} {0} {} {1} {} {0} + +R {6706} {0} {} {Abandoned Cottage in the Trees} {} {A derelict cottage stands here, broken door sagging inwards on rotting hinges. The undergrowth has begun to reclaim its lost territory from this structure, and it does not appear that anyone has lived here for quite some time. To the south, a trail is just visible through the trees.} {Eastern Borderlands} {} {} {} {1} {} +E {6705} {s} {s} {4} {0} {} {1} {} {0} +E {6707} {d} {d} {32} {0} {} {1} {} {0} + +R {6707} {0} {} {Entrance to the Barracks} {} {The barracks lie before you cut into the stone with a precision that speaks of Ogier workmanship. The large steel doors pose a formidable challenge to any who would try to storm this compound.} {Malfeasor Zone} {} {} {} {1} {} +E {21446} {w} {w} {8} {0} {} {1} {} {0} +E {6706} {u} {u} {16} {0} {} {1} {} {0} + +R {6708} {0} {} {Forest Clearing} {} {The trees become sparser here, and the soil underfoot is rocky and hard. Traces of a clear mineral run through several nearby boulders, catching any light and reflecting it in odd ways. To the north, what seems to be a trail can be seen.} {Eastern Borderlands} {} {} {} {1} {} +E {6692} {n} {n} {1} {0} {} {1} {} {0} +E {6690} {e} {e} {2} {0} {} {1} {} {0} +E {6709} {s} {s} {4} {0} {} {1} {} {0} + +R {6709} {0} {} {Darkening Forest} {} {The tree coverage overhead abruptly thickens here, preventing any light seeping through from above. Tall oak trees arch towards the sky, and acorns are scattered plentifully across the ground. From the south comes the sound of bubbling water.} {Eastern Borderlands} {} {} {} {1} {} +E {6708} {n} {n} {1} {0} {} {1} {} {0} +E {6710} {s} {s} {4} {0} {} {1} {} {0} + +R {6710} {0} {} {Sheltered Underground Spring} {D} {A cluster of sourgum trees shelters a small spring, keeping the elements back from sullying its clear waters. Heavy underbrush has sprung up around the spring, capitalizing on the fertile soil and easy water source.} {Eastern Borderlands} {} {} {} {1} {} +E {6709} {n} {n} {1} {0} {} {1} {} {0} +E {6711} {w} {w} {8} {0} {} {1} {} {0} + +R {6711} {0} {} {Lifeless Clearing in the Forest} {} {The trees in this small clearing seem to have been afflicted with some kind of disease. The ground is thick with rotting, dead foliage and the stench of decay hangs heavily in the air. To the west, the trees seem immune to this strange affliction.} {Eastern Borderlands} {} {} {} {1} {} +E {6710} {e} {e} {2} {0} {} {1} {} {0} +E {6677} {w} {w} {8} {0} {} {1} {} {0} + +R {6712} {0} {} {Wandering Through the Forest} {} {Rough concentric circles of oak and sourgum spread out here, seeded in the distant past by the course of nature. Underfoot, grass grows and all around are the signs of good health and nature. A few littered rocks mar the perfection of the grassy field. There is a faint scent of decay on the wind.} {Eastern Borderlands} {} {} {} {1} {} +E {6717} {n} {n} {1} {0} {} {1} {} {0} +E {6716} {e} {e} {2} {0} {} {1} {} {0} +E {6689} {w} {w} {8} {0} {} {1} {} {0} +E {6713} {s} {s} {4} {0} {} {1} {} {0} + +R {6713} {0} {} {Partially Burned Trees in the Forest} {} {Some past devastation has charred the west side of many of the trees here. Nature is beginning to recover from the damage, as green shoots are poking through the thin soil amongst the roots of many trees. The damage seems to have occurred somewhere in the west, as that is where most of the burning has occurred.} {Eastern Borderlands} {} {} {} {1} {} +E {6712} {n} {n} {1} {0} {} {1} {} {0} +E {6715} {e} {e} {2} {0} {} {1} {} {0} +E {6688} {w} {w} {8} {0} {} {1} {} {0} + +R {6714} {0} {} {Abrupt Decline in the Forest} {} {The ground descends sharply to the east here. Fallen logs have made egress impossible in any direction other than to the west. Past rainfall and the heavy tree cover overhead combine to keep the soil underfoot soggy and treacherous to the unwary traveller. The rotting carcass of at least one unfortunate antelope is visible further down the slope.} {Eastern Borderlands} {} {} {} {1} {} +E {6687} {w} {w} {8} {0} {} {1} {} {0} + +R {6715} {0} {} {Mixture of Trees} {} {There are pine and fir trees randomly intermixed around here. The bones of some long-dessicated animal have become wedged somehow in the fork of the lone oak tree here. An odor of rot seems to emanate from the north.} {Eastern Borderlands} {} {} {} {1} {} +E {6716} {n} {n} {1} {0} {} {1} {} {0} +E {6713} {w} {w} {8} {0} {} {1} {} {0} + +R {6716} {0} {} {Bamboo Thicket} {} {Thick, rotting stems of bamboo squish underfoot in a revolting manner. The stench of damp and decay lies heavy in the air, and small insects make small chirping noises from somewhere deeper in the undergrowth. The cluster stretches northwards.} {Eastern Borderlands} {} {} {} {1} {} +E {6723} {n} {n} {1} {0} {} {1} {} {0} +E {6724} {e} {e} {2} {0} {} {1} {} {0} +E {6712} {w} {w} {8} {0} {} {1} {} {0} +E {6715} {s} {s} {4} {0} {} {1} {} {0} + +R {6717} {0} {} {Deepening Shadows within the Forest} {} {The trees gather ominously overhead, linking branches as though seeking to ward unwelcome eyes from above. The forest itself is darker hued here, with scant patches of colour on poisonous looking berries. There is a heady perfume on the air, but it is unrecognizable. Passage is impossible to the east.} {Eastern Borderlands} {} {} {} {1} {} +E {6719} {n} {n} {1} {0} {} {1} {} {0} +E {6718} {w} {w} {8} {0} {} {1} {} {0} +E {6712} {s} {s} {4} {0} {} {1} {} {0} + +R {6718} {0} {} {Dark Clusters of Bushes} {} {Several clumps of bushes dominate the clearing in the forest here. All are of an incredibly dark green hue, with bright red berries. The trees overhead do let occasional peeps of light in, but the ground underfoot is soggy with past rainfall. The corpses of small animals, possibly squirrels, rot on the ground under several bushes. Passage is possible to the east.} {Eastern Borderlands} {} {} {} {1} {} +E {6717} {e} {e} {2} {0} {} {1} {} {0} + +R {6719} {0} {} {Abandoned Well in the Forest} {D} {A stone ringed well stands here forlornly, abandoned by civilization to the mercies of nature. Vines have begun to wrap themselves possessively around its water giving base, while trees press close as though to protect their treasure. Perhaps this was once a village well long ago. To the north, a small forest trail winds its way through the trees.} {Eastern Borderlands} {} {} {} {1} {} +E {6720} {n} {n} {1} {0} {} {1} {} {0} +E {6717} {s} {s} {4} {0} {} {1} {} {0} + +R {6720} {0} {} {A Partially Covered Trail} {} {Tangled vines and leaves lie asprawl the trail here, obscuring the sharp stones and faint traces of past travellers. The trail leads east to west, the ground dappled with faint light that gets through the trees overhead.} {Eastern Borderlands} {} {} {} {1} {} +E {6721} {e} {e} {2} {0} {} {1} {} {0} +E {6705} {w} {w} {8} {0} {} {1} {} {0} +E {6719} {s} {s} {4} {0} {} {1} {} {0} + +R {6721} {0} {} {Derelict Trail} {} {The rotting remnants of a wagon stand here, abandoned by some past unfortunate. It lies in a ditch, half charred. It seems to have served as the basis of a campfire more than once. The trail leads south and west.} {Eastern Borderlands} {} {} {} {1} {} +E {6720} {w} {w} {8} {0} {} {1} {} {0} +E {6722} {s} {s} {4} {0} {} {1} {} {0} + +R {6722} {0} {} {Sharp Curve of the Trail} {} {This trail bends sharply from north to east, skirting the outside of the bamboo thicket to the south. Small, sharp white stones are scattered across the trail here. The tree cover overhead seems lessened.} {Eastern Borderlands} {} {} {} {1} {} +E {6721} {n} {n} {1} {0} {} {1} {} {0} +E {6726} {e} {e} {2} {0} {} {1} {} {0} +E {6723} {s} {s} {4} {0} {} {1} {} {0} + +R {6723} {0} {} {Bamboo Thicket} {} {A patch of tall bamboo stalks shoot from the ground. Thick umbrellas of leaves far above block out the sky. Moss blankets the ground, sparsely dotted by mushrooms. Smells of putridness permeate the air and an eerie silence engulfs all sound. The thicket stretches to the south.} {Eastern Borderlands} {} {} {} {1} {} +E {6722} {n} {n} {1} {0} {} {1} {} {0} +E {6725} {e} {e} {2} {0} {} {1} {} {0} +E {6716} {s} {s} {4} {0} {} {1} {} {0} + +R {6724} {0} {} {Heavy Undergrowth} {} {Vines and fallen branches lie thickly across the ground here, making travel difficult at best. This area does not seem well travelled, but something large has clearly forced passage in the fairly recent past. To the south and east, a wall of brambles has risen up over some object making any egress beyond this point clearly impossible.} {Eastern Borderlands} {} {} {} {1} {} +E {6716} {w} {w} {8} {0} {} {1} {} {0} + +R {6725} {0} {} {Trail Bordering a Thicket} {} {The trail seems to shy away from the rotting bamboo thicket to the west. A smell of decay wafts from that direction, enough to make the stomach clench. The dirt underfoot seems somehow unclean. Towards the east, things appear cleaner and slightly more open.} {Eastern Borderlands} {} {} {} {1} {} +E {6726} {n} {n} {1} {0} {} {1} {} {0} +E {6727} {e} {e} {2} {0} {} {1} {} {0} +E {6723} {w} {w} {8} {0} {} {1} {} {0} + +R {6726} {0} {} {Sharp Curve of the Trail} {} {The trail swings south to west here, with a large ditch bordering the eastern side. Broken branches litter the trail here, for it appears some large animal savaged a nearby tree.} {Eastern Borderlands} {} {} {} {1} {} +E {6722} {w} {w} {8} {0} {} {1} {} {0} +E {6725} {s} {s} {4} {0} {} {1} {} {0} + +R {6727} {0} {} {Boulder Dividing the Trail} {} {The trail narrows heading towards the heavier woods to the west. To the east, the terrain seems to be more open. In the middle of the trail here lies an enormous white boulder. It could be a marker of some kind, perhaps.} {Eastern Borderlands} {} {} {} {1} {} +E {6728} {e} {e} {2} {0} {} {1} {} {0} +E {6725} {w} {w} {8} {0} {} {1} {} {0} + +R {6728} {0} {} {Weatherbeaten Sign by the Road} {} {A crude, decrepit board is nailed to the trunk of a tree here, adjacent to the road. The skeleton of some small animal lies nestled in a hollow at the base of the tree. The road thins out and becomes more of a trail here, as it leads westward.} {Eastern Borderlands} {} {} {} {1} {} +E {6729} {e} {e} {2} {0} {} {1} {} {0} +E {6727} {w} {w} {8} {0} {} {1} {} {0} +E {6741} {s} {s} {4} {0} {} {1} {} {0} + +R {6729} {0} {} {Expanse of Road beside the Treeline} {} {The road here is heavily littered with small rocks, as though someone had made a disinterested attempt to cobble it in the past. The trees are set thickly together, making progress to the south difficult. The road continues to the east and west.} {Eastern Borderlands} {} {} {} {1} {} +E {6730} {n} {n} {1} {0} {} {1} {} {0} +E {6731} {e} {e} {2} {0} {} {1} {} {0} +E {6728} {w} {w} {8} {0} {} {1} {} {0} +E {6740} {s} {s} {4} {0} {} {1} {} {0} + +R {6730} {0} {} {Idyllic Clearing around a Pond} {D} {There is a clearing here, dominated by the crystal clear water of a pond. The air is calm and protected and the scent of lilies fills the air with a heady perfume. Heavy undergrowth makes travel in any direction but south impossible.} {Eastern Borderlands} {} {} {} {1} {} +E {6729} {s} {s} {4} {0} {} {1} {} {0} + +R {6731} {0} {} {Cratered Road} {} {Chunks of the hard packed road have been torn from the ground here by some force of nature. The trees around seem to have been battered but not too badly affected, as they still appear to be firmly rooted and growing well. The craters in the road make travel here somewhat treacherous. The road leads from east to west.} {Eastern Borderlands} {} {} {} {1} {} +E {6732} {e} {e} {2} {0} {} {1} {} {0} +E {6729} {w} {w} {8} {0} {} {1} {} {0} + +R {6732} {0} {} {Clay Streaked Road} {} {Yellow streaks of clay mar the perfection of the road and make the traction underfoot seem tenuous at best. There are several heavy boulders scattered alongside the road, but all are clearly shot through with crystalline faults. The trees around the road here do not seem particularly robust. The road extends off to the east and west.} {Eastern Borderlands} {} {} {} {1} {} +E {6733} {e} {e} {2} {0} {} {1} {} {0} +E {6731} {w} {w} {8} {0} {} {1} {} {0} + +R {6733} {0} {} {Bend in the Fal Dara Road} {} {The winding road takes a bend to the east and south here. A small weatherbeaten signpost is giving directions here. You can see the road winding through the plains both to the east and the south. The road is in a fairly good shape considering the amount of people who use it to between Tar Valon and Fal Dara.} {The Long Fal Dara Road} {} {} {} {1} {} +E {11265} {e} {e} {2} {0} {} {1} {} {0} +E {6732} {w} {w} {8} {0} {} {1} {} {0} +E {6734} {s} {s} {4} {0} {} {1} {} {0} + +R {6734} {0} {} {The Long Fal Dara Road} {} {The road straightens a bit here. To the north you see it taking a bend to the east. You see some objects litter the side of the road here. You also see some dark dried up patches of blood on the road. Something violent must have occured here recently.} {The Long Fal Dara Road} {} {} {} {1} {} +E {6733} {n} {n} {1} {0} {} {1} {} {0} +E {6735} {e} {e} {2} {0} {} {1} {} {0} +E {6736} {s} {s} {4} {0} {} {1} {} {0} + +R {6735} {0} {} {A Small Copse of Trees} {H} {A few trees stand here together offering protection from the weather. The thick foliage prevents rain from reaching you and the trees themselves offer some protection from the wind. Travelers appear to have used this place before because you see the remains of a fire with some dirt kicked over it.} {The Long Fal Dara Road} {} {} {} {1} {} +E {6734} {w} {w} {8} {0} {} {1} {} {0} + +R {6736} {0} {} {The Long Fal Dara Road} {} {The wide road takes a bend to the south. To the north it straightens and continues norhtward. Some rubble is lying to the side, carelessly tossed away by passing travelers. To your south you see a flat area with carrion birds circling above it.} {The Long Fal Dara Road} {} {} {} {1} {} +E {6734} {n} {n} {1} {0} {} {1} {} {0} +E {6737} {w} {w} {8} {0} {} {1} {} {0} +E {6738} {s} {s} {4} {0} {} {1} {} {0} + +R {6737} {0} {} {A Dark Dungeon} {} {Some kind of animal lives here in the darkness. It is too dark to know for sure if it is still in. The air is damp and stale suggesting that there is no real air circulation here. The exit is covered with thick vegetation allowing no light reach this room.} {The Long Fal Dara Road} {} {} {} {1} {} +E {6736} {e} {e} {2} {0} {} {1} {} {0} + +R {6738} {0} {} {Curve in the Fal Dara Road} {} {The road bends to the west here to go around a large hill. To your west you see the road bend again to continue soutward. Beyond the road you see a densely overgrown area. You see a small heap of stones next to the road. It appears to be some sort of grave.} {The Long Fal Dara Road} {} {} {} {1} {} +E {6736} {n} {n} {1} {0} {} {1} {} {0} +E {6739} {w} {w} {8} {0} {} {1} {} {0} + +R {6739} {0} {} {Bend in the Road} {} {The road curves here to go around the hill you see to southeast. The road continues to the south and east. To your west you see the beginning of a densely forested area. When you try to peer beyond the treeline you find that it is too dark to see anything. No sounds pervade from the forest at all.} {The Long Fal Dara Road} {} {} {} {1} {} +E {6738} {e} {e} {2} {0} {} {1} {} {0} +E {6740} {w} {w} {8} {0} {} {1} {} {0} +E {6746} {s} {s} {4} {0} {} {1} {} {0} + +R {6740} {0} {} {Darkening Forest} {} {The forest around you is getting darker with every step you take into it. Unlike other forests you hear no other noise then the noise you make. No animals seem to be living here. When you stand still and listen you think you hear very faint noises that seem to be coming from your east. You can barely spot a road to your west.} {The Long Fal Dara Road} {} {} {} {1} {} +E {6729} {n} {n} {1} {0} {} {1} {} {0} +E {6739} {e} {e} {2} {0} {} {1} {} {0} +E {6741} {w} {w} {8} {0} {} {1} {} {0} + +R {6741} {0} {} {Dark Forest} {} {Darkness closes in all around you. The thick foliage prevent any light from reaching here. Very few plantlife has managed to survive without any light. Dead twigs and remains of animals lie scattered around here. The branches seem to be moving without any wind touching them.} {The Long Fal Dara Road} {} {} {} {1} {} +E {6728} {n} {n} {1} {0} {} {1} {} {0} +E {6740} {e} {e} {2} {0} {} {1} {} {0} +E {6742} {w} {w} {8} {0} {} {1} {} {0} +E {6744} {s} {s} {4} {0} {} {1} {} {0} + +R {6742} {0} {} {Among the Black Trees} {} {The lack of sunlight has turned the trees that grow here into deformed trees. There is a smell of decay seemingly coming from all directions. No sounds penetrate this deep into the forest. There appears to be a small trail to your south. The only other direction you can make out is to your east.} {The Long Fal Dara Road} {} {} {} {1} {} +E {6741} {e} {e} {2} {0} {} {1} {} {0} +E {6743} {s} {s} {4} {0} {} {1} {} {0} + +R {6743} {0} {} {The Forest Black as the Night} {} {The vegetation grows very thick here. All directions appear to be blocked by black branches. The trees have grown into odd shapes. The trees appear to be sick. The leaves have are black-specked and most trees don't even grow leaves. A small trail appears to be beginning here creating a narrow passage to your west.} {The Long Fal Dara Road} {} {} {} {1} {} +E {6742} {n} {n} {1} {0} {} {1} {} {0} +E {6744} {e} {e} {2} {0} {} {1} {} {0} +E {6752} {w} {w} {8} {0} {} {1} {} {0} + +R {6744} {0} {} {In the Dark Forest} {} {No light manages to reach here. The ground overgrown with moss, causing your footsteps to be muffled completely. You can hear no noise at all. No animals appear to be living in this forest. The smell of decay is all around you but appears to be getting stronger the further west you go.} {The Long Fal Dara Road} {} {} {} {1} {} +E {6741} {n} {n} {1} {0} {} {1} {} {0} +E {6745} {e} {e} {2} {0} {} {1} {} {0} +E {6743} {w} {w} {8} {0} {} {1} {} {0} +E {6751} {s} {s} {4} {0} {} {1} {} {0} + +R {6745} {0} {} {Entering the Shadowy Forest} {} {The few rays of light that are not blocked by the vegetation cast gloomy shadows all around you. When there is a break in the vegetation you see the road to your east. All other directions are swallowed in darkness. An occasional gust of wind brings the smell of decay.} {The Long Fal Dara Road} {} {} {} {1} {} +E {6746} {e} {e} {2} {0} {} {1} {} {0} +E {6744} {w} {w} {8} {0} {} {1} {} {0} +E {6748} {s} {s} {4} {0} {} {1} {} {0} + +R {6746} {0} {} {The Fal Dara Road Bordering the Forest} {} {To your north the road takes a bend to the east to avoid the steep hill to your east. To your south it straightens out and continues in a straight line. A dark forest is lying to your west. Tracks suggest that most people avoid the forest.} {The Long Fal Dara Road} {} {} {} {1} {} +E {6739} {n} {n} {1} {0} {} {1} {} {0} +E {6745} {w} {w} {8} {0} {} {1} {} {0} +E {6747} {s} {s} {4} {0} {} {1} {} {0} + +R {6747} {0} {} {On the Road Near the Forest} {} {The road stretches to your north and south. Horse droppings and cart-tracks suggest that the road is used extensively. Several pieces of metal are rusting away, after being tossed to the side of the road. To your west you can see a dark, gloomy forest.} {The Long Fal Dara Road} {} {} {} {1} {} +E {6746} {n} {n} {1} {0} {} {1} {} {0} +E {6748} {w} {w} {8} {0} {} {1} {} {0} +E {6749} {s} {s} {4} {0} {} {1} {} {0} + +R {6748} {0} {} {In the Shadowy Forest} {} {The vegetation is struggling here. You see many trees and bushes you haven't seen in any other places. The lack of sunlight makes the trees and plants twist in strange directions to reach the light. To your east you spot a road leading past the forest. All other directions are swallowed in darkness.} {The Long Fal Dara Road} {} {} {} {1} {} +E {6745} {n} {n} {1} {0} {} {1} {} {0} +E {6747} {e} {e} {2} {0} {} {1} {} {0} +E {6751} {w} {w} {8} {0} {} {1} {} {0} +E {6750} {s} {s} {4} {0} {} {1} {} {0} + +R {6749} {0} {} {On the Road Bordering the Forest} {} {The broad dirt-packed road stretches to your north and south. To your east you see a very steep hill that is impossible to climb. The road seems to bend around the hill. To your west you see the beginning of a dark forest. To your south the road seems to be bending eastward.} {The Long Fal Dara Road} {} {} {} {1} {} +E {6747} {n} {n} {1} {0} {} {1} {} {0} +E {6750} {w} {w} {8} {0} {} {1} {} {0} +E {6755} {s} {s} {4} {0} {} {1} {} {0} + +R {6750} {0} {} {In the Shadowy Forest} {} {Several bushes standing scattered it thickets all around you provide enough cover to stay hidden from any view from travellers on the road to your east. All around you the forest appears to be in a state of constant twilight. You can't hear any sounds that should normally be heard in a forest.} {The Long Fal Dara Road} {} {} {} {1} {} +E {6748} {n} {n} {1} {0} {} {1} {} {0} +E {6749} {e} {e} {2} {0} {} {1} {} {0} + +R {6751} {0} {} {In the Dark Forest} {} {Total darkness engulfs you from all directions. No light manages to reach this place. The dark twisted trees stand high above you, their leaves blocking all sight of the air above you. The ground is remarkebly lacking vegetation. No animals appear to have made this place their home.} {The Long Fal Dara Road} {} {} {} {1} {} +E {6744} {n} {n} {1} {0} {} {1} {} {0} +E {6748} {e} {e} {2} {0} {} {1} {} {0} + +R {6752} {0} {} {In the Ruined Entrance Hall} {} {A stale and musty air is all you smell here. This is the entrance hall of what once must have been a lord's manor. The walls are covered with the remains of paintings. Dark, oozing vines are covering the floor. The roof has collapsed a long time ago and the walls that still stand and the debris that lies piled against the wall prevent you from going anywhere but east and south.} {The Long Fal Dara Road} {} {} {} {1} {} +E {6743} {e} {e} {2} {0} {} {1} {} {0} +E {6753} {s} {s} {4} {0} {} {1} {} {0} + +R {6753} {0} {} {In the Dark Hallway} {} {Black roots and creepers cover all sides of the wall. There are some windows but they are covered by a black oozing substance. No light manages to peer through it. A strong smell of death and decay is coming from the west. A large door is hanging from its hinges at the entrance to the west. Complete silence is all that can be heard.} {The Long Fal Dara Road} {} {} {} {1} {} +E {6752} {n} {n} {1} {0} {} {1} {} {0} +E {6754} {w} {w} {8} {0} {} {1} {} {0} + +R {6754} {0} {} {In the Devastated Bedroom} {} {You are in what once must have been the master bedroom. What is left of the bed is very filthy. Dried up blood is covering most of the bed and the northernmost wall. The rest of the room has been pillaged. The remains of closets lie scattered about. There is an incredibly strong smell of rotting meat.} {The Long Fal Dara Road} {} {} {} {1} {} +E {6753} {e} {e} {2} {0} {} {1} {} {0} + +R {6755} {0} {} {On the Road near a Cottage} {} {The road stretches to your north and to your south, where it takes a bend to the east. To your west you see a abandoned shack, the walls barely able to hold up the roof anymore. On the other side you see a small clearing that seems to contain a small pond.} {The Long Fal Dara Road} {} {} {} {1} {} +E {6749} {n} {n} {1} {0} {} {1} {} {0} +E {6756} {e} {e} {2} {0} {} {1} {} {0} +E {6757} {w} {w} {8} {0} {} {1} {} {0} +E {6758} {s} {s} {4} {0} {} {1} {} {0} + +R {6756} {0} {} {Near the Hidden Pond} {D} {This clearing besides the road is overgrown with short sturdy grass. The eastern part of the clearing is covered with bushes. Hidden among the bushes is a small pond which provides water for the thirsty. Animal tracks indicate that the local wildlife uses it as a watering hole too.} {The Long Fal Dara Road} {} {} {} {1} {} +E {6755} {w} {w} {8} {0} {} {1} {} {0} + +R {6757} {0} {} {In the Decaying Cottage} {} {Dust and mold are covering everything you see inside the cottage. A small table seems to be the only thing that is still in a usable state. Chairs and closets lie scattered on the floor. Cobwebs are growing everywhere you look. This place looks to have been abandoned ages ago.} {The Long Fal Dara Road} {} {} {} {1} {} +E {6755} {e} {e} {2} {0} {} {1} {} {0} + +R {6758} {0} {} {Curve in the Road} {} {The road winds its way through the flat terrain. Allthough the road often curves it's general direction is to the south. Here the road bends to the north and east. To your north you spot some sort of cottage. The road takes another bend to your east.} {The Long Fal Dara Road} {} {} {} {1} {} +E {6755} {n} {n} {1} {0} {} {1} {} {0} +E {6760} {e} {e} {2} {0} {} {1} {} {0} +E {6759} {s} {s} {4} {0} {} {1} {} {0} + +R {6759} {0} {} {Hidden Lair in the Bushes} {} {Hidden behind a thicket of bushes you find the lair of some sort of predator. Several bones and skulls lie scattered around, not all of them from animals. Animal excrements indicate that the lair is still in use. Some shards of clothing lie to the side, ripped apart by claws.} {The Long Fal Dara Road} {} {} {} {1} {} +E {6758} {n} {n} {1} {0} {} {1} {} {0} + +R {6760} {0} {} {On the Winding Fal Dara Road} {} {The road snakes through the several obstacles it meets on its way. To your north you spot a large steep hill. The road bends to the west and south. Trying to avoid clumps of vegetation the road takes more turns to your south and west.} {The Long Fal Dara Road} {} {} {} {1} {} +E {11382} {e} {e} {2} {0} {} {1} {} {0} +E {6758} {w} {w} {8} {0} {} {1} {} {0} +E {6761} {s} {s} {4} {0} {} {1} {} {0} + +R {6761} {0} {} {Bend in the Fal Dara Road} {} {Winding through the plains the road bends again to avoid some densely forested areas. The road takes a curve to the north and the east. The ground appears to be disturbed. There must have been some kind of fight or struggle here.} {The Long Fal Dara Road} {} {} {} {1} {} +E {6760} {n} {n} {1} {0} {} {1} {} {0} +E {6762} {e} {e} {2} {0} {} {1} {} {0} + +R {6762} {0} {} {Bend in the Fal Dara Road} {} {The road bends to the west and south. To your south the road straightens out a bit. In the other direction the road starts to wind and curve as far as you can see. You spot some tracks that indicate someone was being chased here.} {The Long Fal Dara Road} {} {} {} {1} {} +E {6761} {w} {w} {8} {0} {} {1} {} {0} +E {6763} {s} {s} {4} {0} {} {1} {} {0} + +R {6763} {0} {} {On the Fal Dara Road} {} {The appearance of the road seems to be changing here. On several places you see parts of a long gone paving sticking through the dirt. Obviously the paving is in very poor condition and in more than one place you can see only hard-packed dirt. To your east you see a dusty area.} {The Long Fal Dara Road} {} {} {} {1} {} +E {6762} {n} {n} {1} {0} {} {1} {} {0} +E {6764} {e} {e} {2} {0} {} {1} {} {0} +E {6768} {s} {s} {4} {0} {} {1} {} {0} + +R {6764} {0} {} {On the Dustplains bordering the Road} {} {You see the Fal Dara road lying to the west. The plains you are on now are covered with some whithering stalks of grass. The ground is very disturbed by horse tracks and other tracks which you can't identify. Rusted pieces of armor and broken weapons lie scattered around.} {The Long Fal Dara Road} {} {} {} {1} {} +E {6763} {w} {w} {8} {0} {} {1} {} {0} +E {6765} {s} {s} {4} {0} {} {1} {} {0} + +R {6765} {0} {} {On the Scorched Plains} {} {What remains of the grass that once grew here is a blackened, scorched earth. Something extremely hot must have hit the ground here. Some of the sand lying around has melted. There is a heap of charred bones lying ahead of you. When you get a better look at it you see it are the remains of a human.} {The Long Fal Dara Road} {} {} {} {1} {} +E {6764} {n} {n} {1} {0} {} {1} {} {0} +E {6768} {w} {w} {8} {0} {} {1} {} {0} +E {6766} {s} {s} {4} {0} {} {1} {} {0} + +R {6766} {0} {} {On the Old Battlefield} {} {Some kind of battle has been fought here some time agon. Spread all over the place you see skeletons, partly covered by sand and dust. Rusty weaponry and armor sticks from the ground. The road is lying to your west and to your north you see a flattened area while the area to your south seems to be more overgrown with bushes.} {The Long Fal Dara Road} {} {} {} {1} {} +E {6765} {n} {n} {1} {0} {} {1} {} {0} +E {6769} {w} {w} {8} {0} {} {1} {} {0} +E {6767} {s} {s} {4} {0} {} {1} {} {0} + +R {6767} {0} {} {Deep within the Brush} {} {Dense bushes and small trees create a perfect hiding place. Sitting in this place would completely hide you from sight from all directions. The only ways out of these bushes would be to push through them either to your north or to your west towards the road.} {The Long Fal Dara Road} {} {} {} {1} {} +E {6766} {n} {n} {1} {0} {} {1} {} {0} +E {6770} {w} {w} {8} {0} {} {1} {} {0} + +R {6768} {0} {} {On the Fal Dara Road} {} {The road is of a very poor quality here. Pieces of what once was the paving of the road are scattered all over the place. At the side of the road you see the skeleton of a horse. It's leg appears to have been broken. The road continues to your south and north.} {The Long Fal Dara Road} {} {} {} {1} {} +E {6763} {n} {n} {1} {0} {} {1} {} {0} +E {6765} {e} {e} {2} {0} {} {1} {} {0} +E {6769} {s} {s} {4} {0} {} {1} {} {0} + +R {6769} {0} {} {On the Rutted Fal Dara Road} {} {The road has definately been torn up by carts passing by this spot at high speed. Deep ruts are cut into what once was stone pavement. The sides of the road appear to be in a much better condition. Low bushes line both sides of the road. To your south the condition of the road is improving.} {The Long Fal Dara Road} {} {} {} {1} {} +E {6768} {n} {n} {1} {0} {} {1} {} {0} +E {6766} {e} {e} {2} {0} {} {1} {} {0} +E {6770} {s} {s} {4} {0} {} {1} {} {0} + +R {6770} {0} {} {On the Partially Paved Road} {} {Parts of the road are paved here. You don't have to pay any attention to holes and ruts in the road, allthough the road is getting worse to your north. To your east you see a some shrubs which prevent you from seeing further in that direction. The road continues to your north and south.} {The Long Fal Dara Road} {} {} {} {1} {} +E {6769} {n} {n} {1} {0} {} {1} {} {0} +E {6767} {e} {e} {2} {0} {} {1} {} {0} +E {6771} {s} {s} {4} {0} {} {1} {} {0} + +R {6771} {0} {} {Near the Bend in the Road} {} {The road is paved with cobblestones. The stones have a worn look about them. The heavy use and the lack of maintenance has taken its toll on the paving. To your south you see the road taking a bend. To your north you can see the road stretch on in that direction.} {The Long Fal Dara Road} {} {} {} {1} {} +E {6770} {n} {n} {1} {0} {} {1} {} {0} +E {6573} {s} {s} {4} {0} {} {1} {} {0} + +R {6772} {0} {} {High Grass} {} {The grass is waist high here concealing any exits other than to the north. The dried out grass rustles with the wind and other unseen movements. Looking west, there seems to be a way to push through the grass, but it is impossible to tell. A pond ripples to the north where a huge willow tree sways in response to the breeze.} {Tar Valon Forest} {} {} {} {1} {} +E {6578} {n} {n} {1} {0} {} {1} {} {0} +E {6580} {w} {w} {8} {0} {} {1} {} {0} + +R {6773} {0} {} {Dark Watery Entrance} {} {You are at the entrance to a dark cavernous opening in the side of a low sheer cliff-face, from which a large stream tumbles noisily out of, flowing swiftly southward between high stoney embankments, and then surging eastward around a spur of rock, and out of sight. Below the embankment grow lines of willow and birch in those places along either shore where the trees could get a strong foothold. Beyond the embankments can be glimpsed low forested rises covered with oak and ash trees. Gazing southward inside the dark cavern, it is possible to make out a wide, slowly rising tunnel down which the stream pours. Deep from within the tunnel comes an echoing roar.} {Caemlyn Road West of Whitebridge} {} {} {} {1} {} +E {5744} {n} {n} {1} {0} {} {1} {} {0} +E {6774} {s} {s} {4} {0} {} {1} {} {0} + +R {6774} {0} {} {A Large Watery Tunnel} {} {A large swift stream rushes northward out of the large cavernous tunnel you are in, leaving an echoing rumble behind. It is about all you can do to keep the current from hurtling you back out the tunnel's opening, beyond which can be seen high stoney embankments bordered by willows and birch. The long cavern is over four spans high, and as many wide, sloping steadily upwards to the south and out of site.} {Caemlyn Road West of Whitebridge} {} {} {} {1} {} +E {6773} {n} {n} {1} {0} {} {1} {} {0} +E {6775} {s} {s} {4} {0} {} {1} {} {0} + +R {6775} {0} {} {A Large Watery Tunnel} {} {You drift along a deep stream that fills the bottom of the large cavernous tunnel you are in. The pale stoney roof four spans over your head is covered in numerous fine crystal stalagtites. Here the tunnel is fairly level, and the stream flows smoothly, but northward the tunnel begins to descend, and the water tumbles down along with it. Just south of here the tunnel open out into what seems to be a vast cavern with an underground lake that stretches beyond view. From the far end of the cavern can be heard the roar of water falling from a great height.} {Caemlyn Road West of Whitebridge} {} {} {} {1} {} +E {6774} {n} {n} {1} {0} {} {1} {} {0} +E {6776} {s} {s} {4} {0} {} {1} {} {0} + +R {6776} {0} {} {Underground Lake} {} {About you stretches a large underground lake filling the lower reaches of the huge cavern that surrounds you. The distant roof of this cavern appears to be over ten spans above the water in places, and the cavern seems to be twice that in width. The far end of the cavern is lost to view southward in the darkness, but the roar of a powerful waterfall rumbles through the cavern from that direction. North of here the cavern walls come together to form a large tunnel, though dwarfed by the cave you are on. A steady current flows through the lake out into the tunnel.} {Caemlyn Road West of Whitebridge} {} {} {} {1} {} +E {6775} {n} {n} {1} {0} {} {1} {} {0} +E {6777} {s} {s} {4} {0} {} {1} {} {0} + +R {6777} {0} {} {Underground Lake} {} {A large underground lake stretches before you, filling the bottem of the huge cavern that surrounds you. A spectacular underground waterfall descending more descending more than ten spans across the sheer face of the south wall from a small tunnel near the chamber's roof. A steady current through the lake pulls your gradually toward the distant northern end of this cavern, which lies somewhere out of sight. Near the northwest corner of this huge cave, a large rocky shelf rises above the surface of the lake, it's gradual slope allowing easy egress from the water.} {Caemlyn Road West of Whitebridge} {} {} {} {1} {} +E {6776} {n} {n} {1} {0} {} {1} {} {0} +E {1501} {w} {w} {8} {0} {} {1} {} {0} + +R {6778} {0} {} {Along the Path} {} {The small path along the side of the mountain snakes it's way peacefully along a flattened ridge. To the south, it curves slowly around to the south side of the mountain and out of view. Small and bizarre tracks are apparent, among the shaky ruts, indicating that the path is used by more than just the odd merchant wagon.} {Desolate Valley in the Spine} {} {} {} {1} {} +E {6089} {n} {n} {1} {0} {} {1} {} {0} +E {6779} {s} {s} {4} {0} {} {1} {} {0} + +R {6779} {0} {} {Curving Around the Mountain} {} {Around the southwestern side of this small mountain base, the path curves slowly. Down the hillside below and to the south lies the barren rolling land that is the base of the Spine of the World, who's bulk lies moreso to the east, where this small path leads, and follows north.} {Desolate Valley in the Spine} {} {} {} {1} {} +E {6778} {n} {n} {1} {0} {} {1} {} {0} +E {6780} {e} {e} {2} {0} {} {1} {} {0} + +R {6780} {0} {} {On the Southern Face} {} {Here the thin path has curved around, to the southern side of the small mountain. It dips down slightly, into a cleft and begins to rise again, up another mountain of small proportions to the south. The path travels far to the south along another ridge and follows north, winding it's way around another smaller sized mountain.} {Desolate Valley in the Spine} {} {} {} {1} {} +E {6779} {w} {w} {8} {0} {} {1} {} {0} +E {6781} {s} {s} {4} {0} {} {1} {} {0} + +R {6781} {0} {} {Along a Ridge} {} {Travelling south along a ridge on the western side of this mountain, the small path is riddled with small and bizarre tracks in the packed dirt of the road. To the north lies another mountain, small in comparison to it's towering brothers to the east.} {Desolate Valley in the Spine} {} {} {} {1} {} +E {6780} {n} {n} {1} {0} {} {1} {} {0} +E {6782} {s} {s} {4} {0} {} {1} {} {0} + +R {6782} {0} {} {Southwestern Ridge} {} {Here the path curves around the southwestern side of the small mountain, nevertheless, the rock and dirt plunge at a sharp angle below you, down towards the rolling foothills. The sharp drop below is impossible to climb or descend, making the path leading east and west the only exits.} {Desolate Valley in the Spine} {} {} {} {1} {} +E {6781} {n} {n} {1} {0} {} {1} {} {0} +E {6783} {e} {e} {2} {0} {} {1} {} {0} + +R {6783} {0} {} {At a Fork in the Path} {} {To the north lies the wall of a mountain of average size. The path here splits in many directions, it follows around the mountain to the west, and curves to the east, in between two large walls of rock. A flat and gentle plateau lies to the south, the subtle path winding merrily along.} {Desolate Valley in the Spine} {} {} {} {1} {} +E {6784} {e} {e} {2} {0} {} {1} {} {0} +E {6782} {w} {w} {8} {0} {} {1} {} {0} +E {6791} {s} {s} {4} {0} {} {1} {} {0} + +R {6784} {0} {} {Bend in the Path} {} {A small and subtle path here winds north, in the base of a cleft between two mountains. The mountain to the east is huge in comparison to the one west of here, where the path follows around. It is peculiar how the path comes to a dead stop between two walls of pure sheer rock.} {Desolate Valley in the Spine} {} {} {} {1} {} +E {6785} {n} {n} {1} {0} {} {1} {} {0} +E {6783} {w} {w} {8} {0} {} {1} {} {0} + +R {6785} {0} {} {Between Two Walls of Rock} {} {The path comes to a dead end here, between two cliff walls. The wall to the west belongs to the small mountain where the path leads, it is bare and plain. The wall to the east much like it's neighbor, save for the fact that it seems highly glossed, almost polished. Probably from the wind and dust that has been tunneled through the small opening for years.} {Desolate Valley in the Spine} {} {} {} {1} {} +E {6786} {n} {n} {1} {0} {} {1} {} {0} +E {6784} {s} {s} {4} {0} {} {1} {} {0} + +R {6786} {0} {} {Through a Passage} {} {The passage through the mountain follows on a relatively east-west path here. Strained and cracked walls block any passage to the south or the north. Shadows consume all attempt to detect what lies beyond. Back to the west, the path splits into a junction, covered in veins of steel.} {Desolate Valley in the Spine} {} {} {} {1} {} +E {6787} {e} {e} {2} {0} {} {1} {} {0} +E {6785} {s} {s} {4} {0} {} {1} {} {0} + +R {6787} {0} {} {In a Tunnel} {} {For many paces east and west the shadows consume all but what is close of range. This long cavern extends far through the heart of a mountain in the Spine of the World. Dust coats the walls and floor, but small traces and tracks can be seen marring the ancient surface.} {Desolate Valley in the Spine} {} {} {} {1} {} +E {6788} {e} {e} {2} {0} {} {1} {} {0} +E {6786} {w} {w} {8} {0} {} {1} {} {0} + +R {6788} {0} {} {In a Long Cavern} {} {Thick veins and deposits of shimmering iron line the walls of the cavern here. Cracks in the floor release odd fumes of soot and a deep rumble can often be heard. The tunnel extends west and east through the middle of the Spine of the World mountain.} {Desolate Valley in the Spine} {} {} {} {1} {} +E {6789} {e} {e} {2} {0} {} {1} {} {0} +E {6787} {w} {w} {8} {0} {} {1} {} {0} + +R {6789} {0} {} {Through an Echoing Tunnel} {} {Stone walls echo every sound delicately here, thoughtless resonating waves travelling east-west, through the tunnel of rock. The ceiling of the tunnel is high here, burrowed or perhaps a crack, through the heart of a Spine of the World mountain.} {Desolate Valley in the Spine} {} {} {} {1} {} +E {6790} {e} {e} {2} {0} {} {1} {} {0} +E {6788} {w} {w} {8} {0} {} {1} {} {0} + +R {6790} {0} {} {Through a Cavern} {} {To the east the tunnel comes to a dead stop, at a cracked wall of rock. Faint light can be seen flickering through the cracks. One major crack seems to be the source of the smaller ones, travelling outwards from it's edges. To the west a tunnel loses itself in darkness.} {Desolate Valley in the Spine} {} {} {} {1} {} +E {6789} {w} {w} {8} {0} {} {1} {} {0} + +R {6791} {0} {} {A Cleft in the Mountains} {} {A long cleft between two mountains serves as the ridge that supports the small worn path being travelled. The ridge slowly descends in height as it moves south, to a rocky plateau far below. The path leads back north towards a mountain.} {Desolate Valley in the Spine} {} {} {} {1} {} +E {6783} {n} {n} {1} {0} {} {1} {} {0} +E {6792} {s} {s} {4} {0} {} {1} {} {0} + +R {6792} {0} {} {At the Base of a Ridge} {} {The descending ridge comes to a stop here, and flattens out. To the south lies a sheer cliff, dropping suddenly down over a hundred paces to a pebbly ground below. The ground below the cliff seems to be a circular depression, maybe a crater. From the center of the enormous crater protrudes a huge spike, gleaming jet black.} {Desolate Valley in the Spine} {} {} {} {1} {} +E {6791} {n} {n} {1} {0} {} {1} {} {0} +E {6793} {w} {w} {8} {0} {} {1} {} {0} + +R {6793} {0} {} {Around a Crater} {} {An enormous depression amidst the mountains lies to the southeast, a crater of sorts. The peak of a towering black spire can be seen, above the horizon of the ridge, protruding from the crater. The subtle path curves around the crater to the east and south, and follows west.} {Desolate Valley in the Spine} {} {} {} {1} {} +E {6792} {e} {e} {2} {0} {} {1} {} {0} +E {6794} {w} {w} {8} {0} {} {1} {} {0} +E {6795} {s} {s} {4} {0} {} {1} {} {0} + +R {6794} {0} {} {The Edge of a Cliff} {} {A sheer cliff descends below, down the west side of the plateau which supports you. The countryside spans to the west as far as the eye can see, the rolling terrain of the foothills a peaceful green. The subtle path through the mountains returns east. You can watch out over the entire area from here.} {Desolate Valley in the Spine} {} {} {} {1} {} +E {6793} {e} {e} {2} {0} {} {1} {} {0} + +R {6795} {0} {} {West of the Depression} {} {To the east lies a gaping hole in the plateau, a sheer drop down to the ground over a hundred paces below. It is a large depression in the earth caused by forces unknown. From the middle of the crater emerges an enormous obsidian spire, a perfect cone, unblemished and jet black.} {Desolate Valley in the Spine} {} {} {} {1} {} +E {6793} {n} {n} {1} {0} {} {1} {} {0} +E {6796} {s} {s} {4} {0} {} {1} {} {0} + +R {6796} {0} {} {On a Plateau} {} {The cleft between the mountains flattens out into a large plateau that stretches far to the north. To the northeast lies an enormous crater in the middle of the plateau. The subtle path follows around the crater and back along the ridge to the south.} {Desolate Valley in the Spine} {} {} {} {1} {} +E {6795} {n} {n} {1} {0} {} {1} {} {0} +E {6797} {e} {e} {2} {0} {} {1} {} {0} +E {6802} {s} {s} {4} {0} {} {1} {} {0} + +R {6797} {0} {} {Near a Crater} {} {To the north lies an enormous crater in the surface of the plateau. It drops down many spans, a sheer cliff to the ground below. From the middle of the depression protrudes a peculiar jet black tower of rock. South of this plateau lies a large cleft, descending between two mountains. East of here the path dwindles as it works it's way up a rising ridge.} {Desolate Valley in the Spine} {} {} {} {1} {} +E {6798} {e} {e} {2} {0} {} {1} {} {0} +E {6796} {w} {w} {8} {0} {} {1} {} {0} +E {6801} {s} {s} {4} {0} {} {1} {} {0} + +R {6798} {0} {} {At the Base of a Ridge} {} {The ridge on the eastern side of the plateau increases in height as it moves north. There is a small path upon it, yet it is faint and rarely used. Looking down upon the plateau a large depression in the earth can be seen, deep and very wide in diameter.} {Desolate Valley in the Spine} {} {} {} {1} {} +E {6799} {n} {n} {1} {0} {} {1} {} {0} +E {6797} {w} {w} {8} {0} {} {1} {} {0} + +R {6799} {0} {} {Along a Ridge} {} {The ridge along the plateau continues upward here, up the side of a huge mountain to the east. There are large cracks in the mountainside nearby, caused by the strain of the enormous mass of rock it holds above it. The cracks descend deep into the mountain, and contain only blackness.} {Desolate Valley in the Spine} {} {} {} {1} {} +E {6800} {n} {n} {1} {0} {} {1} {} {0} +E {6798} {s} {s} {4} {0} {} {1} {} {0} + +R {6800} {0} {} {At the Top of a Ridge} {} {The top of the ridge is bare and empty. It justs out from the side of the mountain to the east, as a small plateau. The ridge slowly descends to the south, down to a larger plateau. To the west, it drops down at a very sharp angle. It is possible to get down, but climbing up it would be more difficult.} {Desolate Valley in the Spine} {} {} {} {1} {} +E {6792} {w} {w} {8} {0} {} {1} {} {0} +E {6799} {s} {s} {4} {0} {} {1} {} {0} + +R {6801} {0} {} {Descending a Cleft} {} {To the north lies a large plateau in the mountains, spanning for many spans. To the south, the clefting ridge descends between two mountains, into a huge valley. The ruts in the path here are crisscrossed by many smaller, bizarre tracks created by small animals and rodents.} {Desolate Valley in the Spine} {} {} {} {1} {} +E {6797} {n} {n} {1} {0} {} {1} {} {0} +E {6802} {w} {w} {8} {0} {} {1} {} {0} +E {6803} {s} {s} {4} {0} {} {1} {} {0} + +R {6802} {0} {} {The Edge of a Plateau} {} {The large plateau comes to an abrupt end here, at it's southwestern edge. A sheer drop lies near, to the rocks many spans below. The plateau seems to stretch far to the northeast. To the east, it declines upon a cleft between two mountains, into a deep valley in the Spine of the World.} {Desolate Valley in the Spine} {} {} {} {1} {} +E {6796} {n} {n} {1} {0} {} {1} {} {0} +E {6801} {e} {e} {2} {0} {} {1} {} {0} + +R {6803} {0} {} {At the Edge of a Valley} {} {The cleft in the mountains and the valley meet here. To the north, the ridge makes it's way up a mountainside, towards a large plateau. To the east, the path snakes it's way around the side of a mountain, and out of sight. Below lies a valley. It is bare of green vegetation, yet small stands of brush, weeds, and dead trees can be seen. There is a path at the bottom of the valley, winding it's way south. It is accessible by a net of dry, intertwining vines and roots jutting from the cliffside.} {Desolate Valley in the Spine} {} {} {} {1} {} +E {6801} {n} {n} {1} {0} {} {1} {} {0} +E {6804} {e} {e} {2} {0} {} {1} {} {0} +E {6826} {d} {d} {32} {0} {} {1} {} {0} + +R {6804} {0} {} {On a Ledge} {} {A small path winds its way along the side of the large mountain to the east, supported on a thin ledge of rock. The path travels south, where it curves around the mountainside. It returns west, where it travels down a cleft into a dry and desolate valley below.} {Desolate Valley in the Spine} {} {} {} {1} {} +E {6803} {w} {w} {8} {0} {} {1} {} {0} +E {6805} {s} {s} {4} {0} {} {1} {} {0} + +R {6805} {0} {} {On the Mountainside} {} {A fierce wind crosses over the southwest corner of this huge mountain, unhindered by the smooth rock face. The small ridge supporting the path descends rapidly to the desolate and brown valley below. A faint glimmer can be seen at the bottom of the valley, a water source perhaps.} {Desolate Valley in the Spine} {} {} {} {1} {} +E {6804} {n} {n} {1} {0} {} {1} {} {0} +E {6806} {e} {e} {2} {0} {} {1} {} {0} + +R {6806} {0} {} {Above a Valley} {} {Below to the west, a wide valley spans the distance between the base of two enormous mountains. It is desolate, brown and dry, but a glimmer can be seen, faintly sparkling the in the light. The small subtle path forks here, to the west and to the east, between two granite mountains.} {Desolate Valley in the Spine} {} {} {} {1} {} +E {6807} {e} {e} {2} {0} {} {1} {} {0} +E {6805} {w} {w} {8} {0} {} {1} {} {0} +E {6812} {s} {s} {4} {0} {} {1} {} {0} + +R {6807} {0} {} {On a Cleft} {} {From this point on the side of the mountain, the wind is very fierce. Constantly whipping around the mountain or channeled between the two mountains to the north. West of here, the cleft merges into a narrow intersection with another path, travelling west or south.} {Desolate Valley in the Spine} {} {} {} {1} {} +E {6808} {n} {n} {1} {0} {} {1} {} {0} +E {6806} {w} {w} {8} {0} {} {1} {} {0} + +R {6808} {0} {} {Between Two Mountains} {} {To the east and to the west rise enormous mountains, towering walls of rock, jutting into the sky. They seem polished and smooth, from the many years of attack from nature's elements. A thin mist shrouds the base of the clouds, reducing visibilty to a minimum.} {Desolate Valley in the Spine} {} {} {} {1} {} +E {6809} {n} {n} {1} {0} {} {1} {} {0} +E {6807} {s} {s} {4} {0} {} {1} {} {0} + +R {6809} {0} {} {Before a Wall of Rock} {} {The trail between the mountains stops dead here, rock surrounding you on all sides but back to the south. Looking up, loose boulders seem to threaten falling at any moment, as periodical pebbles of rock and gravel can be heard hitting the ground nearby at high speeds.} {Desolate Valley in the Spine} {} {} {} {1} {} +E {6810} {w} {w} {8} {0} {} {1} {} {0} +E {6808} {s} {s} {4} {0} {} {1} {} {0} + +R {6810} {0} {} {Inside the Crack} {} {The darkness here is surrounding, save the faint traces of light from the thin cracks in the rock wall to the east. A foul smell emanates from a pile of remains in the corner, the remains are noticeably abundant. Something very large lives here, or very near.} {Desolate Valley in the Spine} {} {} {} {1} {} +E {6809} {e} {e} {2} {0} {} {1} {} {0} +E {6811} {w} {w} {8} {0} {} {1} {} {0} + +R {6811} {0} {} {Above a Shaft} {} {A large tunnel spans out before you, burrowed strangely into the heart of the Spine of the World's mountains. A shaft in the tunnel descends straight down, a little ways to the north. The top of a ladder can be seen above the rim of the hole.} {Desolate Valley in the Spine} {} {} {} {1} {} +E {6810} {e} {e} {2} {0} {} {1} {} {0} +E {6846} {d} {d} {32} {0} {} {1} {} {0} + +R {6812} {0} {} {On a Path} {} {The path along the mountain side runs straight north-south from here, to the south lies what looks to be an ancient ropebridge, spanning the valley below to the west. North of here the path winds it's way to a small plateau, jutting out from the side of a mountain.} {Desolate Valley in the Spine} {} {} {} {1} {} +E {6806} {n} {n} {1} {0} {} {1} {} {0} +E {6813} {s} {s} {4} {0} {} {1} {} {0} + +R {6813} {0} {} {East of a Ropebridge} {} {Bound around nearby boulders, thick and frayed ropes of ancient craft support a long ropebridge that spans the valley below to the west. The rotted and pitted boards of the bridge are mostly cracked or partially detached from their bindings, threatening to give way beneath weary feet.} {Desolate Valley in the Spine} {} {} {} {1} {} +E {6812} {n} {n} {1} {0} {} {1} {} {0} +E {6814} {w} {w} {8} {0} {} {1} {} {0} + +R {6814} {0} {} {On a Ropebridge} {} {Rotted planks and boards are suspended dangerously by thin frayed and twisted ropes. Far below lies a desolate valley, a small path can be seen snaking it's way through the bottom. The ropebridge sways eerily in the wind, side to side, ever threatening to break loose from the bonds holding it to the mountains to the east and west.} {Desolate Valley in the Spine} {} {} {} {1} {} +E {6813} {e} {e} {2} {0} {} {1} {} {0} +E {6815} {w} {w} {8} {0} {} {1} {} {0} + +R {6815} {0} {} {West of a Ropebridge} {} {The path along the side of the mountain ends here. Two giant boulders sit near the cliff, with ropes tied around them. The ropes suspend a long and weak looking bridge which spans to the east, across a large valley, connecting this mountain to another.} {Desolate Valley in the Spine} {} {} {} {1} {} +E {6814} {e} {e} {2} {0} {} {1} {} {0} +E {6816} {s} {s} {4} {0} {} {1} {} {0} + +R {6816} {0} {} {On a Mountainside} {} {A small rugged path snakes it's way along the eastern side of one of the enormous mountains of the Spine of the World. The path follows east, where it allows itself to slope down into the desolate valley nearby to the northeast. To the south, the trail travels around the mountain.} {Desolate Valley in the Spine} {} {} {} {1} {} +E {6815} {n} {n} {1} {0} {} {1} {} {0} +E {6817} {e} {e} {2} {0} {} {1} {} {0} +E {6830} {s} {s} {4} {0} {} {1} {} {0} + +R {6817} {0} {} {Above a Valley} {} {The path slopes down here, running down a steep hill within the great mountains of the Spine of the World. A large mountain lies to the west, and to the north, a weak ropebridge can be seen swaying in the breeze. It spans a desolate valley below and to the north, where a faint glimmer of a watering pond can be seen.} {Desolate Valley in the Spine} {} {} {} {1} {} +E {6816} {w} {w} {8} {0} {} {1} {} {0} +E {6818} {d} {d} {32} {0} {} {1} {} {0} + +R {6818} {0} {} {At a Cliff} {} {The valley path stops here, at a large cliff to the south. The cliff has a low incline, and can be climbed with small effort. The mountains to the east and west of here are enormous and have large cracks from the strain of the huge weight above. The path winds its way back north.} {Desolate Valley in the Spine} {} {} {} {1} {} +E {6822} {n} {n} {1} {0} {} {1} {} {0} +E {6819} {e} {e} {2} {0} {} {1} {} {0} +E {6817} {u} {u} {16} {0} {} {1} {} {0} + +R {6819} {0} {} {In a Crevice} {} {The strain of the enormous weight of the mountain has caused a huge crack within the base of the mountain, thick enough for a man to walk. The walls and roof are covered in tiny cracks, like the passageway is ready to give way at any second. It travels east into the shadows.} {Desolate Valley in the Spine} {} {} {} {1} {} +E {6818} {w} {w} {8} {0} {} {1} {} {0} +E {6820} {s} {s} {4} {0} {} {1} {} {0} + +R {6820} {0} {} {At an Intersection} {} {The crack in the mountain winds itself deeper and deeper into the heart of the Spine of the World. Here the path leads to the north and to the south, disappearing into darkness. The roof and walls of the tunnel glisten with steel deposits.} {Desolate Valley in the Spine} {} {} {} {1} {} +E {6819} {n} {n} {1} {0} {} {1} {} {0} +E {6821} {s} {s} {4} {0} {} {1} {} {0} + +R {6821} {0} {} {Dead-End in the Tunnel} {} {The crevice in the mountainside stops here, at a chamber with walls impenetrable. They are lined with steel deposits, reinforcing them. Evidently, when the mountain cracked, it stopped here. The cracked tunnel returns north, to a junction in the mountain.} {Desolate Valley in the Spine} {} {} {} {1} {} +E {6820} {n} {n} {1} {0} {} {1} {} {0} + +R {6822} {0} {} {Beneath a Ropebridge} {} {An ancient ropebridge spans across the sky above, connecting the gap between the two mountains to the east and west. Nearby to the south lies a cliff bearing a gradual incline, easily climbed or scaled from top or bottom. The small dirt path snakes it's way back to the north, through the bottom of the desolate valley.} {Desolate Valley in the Spine} {} {} {} {1} {} +E {6823} {n} {n} {1} {0} {} {1} {} {0} +E {6818} {s} {s} {4} {0} {} {1} {} {0} + +R {6823} {0} {} {At the Bottom of a Desolate Valley} {D} {Amazingly, a small clear pond at the base of the valley has formed here, ignorant of the dry and desolate climate. Tall mountains rise on each side, to the east and west. Far to the south, the valley path stops at a cliff wall. The path follows back around a bend to the west and north as well, snaking it's way through the mountains.} {Desolate Valley in the Spine} {} {} {} {1} {} +E {6824} {w} {w} {8} {0} {} {1} {} {0} +E {6822} {s} {s} {4} {0} {} {1} {} {0} + +R {6824} {0} {} {In a Valley} {} {The path here winds its way between the cliff walls of two mountains. The bottom of the valley is barren save for the odd dry and dead bush. Some greenery can be seen to the east, a lush oasis in this barren land amidst the mountains. The path leads north into the distance.} {Desolate Valley in the Spine} {} {} {} {1} {} +E {6825} {n} {n} {1} {0} {} {1} {} {0} +E {6823} {e} {e} {2} {0} {} {1} {} {0} +E {16890} {w} {w} {8} {0} {} {1} {} {0} + +R {6825} {0} {} {On a Subtle Path} {} {The small path winds it's way through the bottom of this dry valley, between two huge mountains. To the west and east, walls of stone block all directions but south through the valley, and north to another wall of rock. The stone of the cliffs nearby seems very cracked and strained.} {Desolate Valley in the Spine} {} {} {} {1} {} +E {6826} {n} {n} {1} {0} {} {1} {} {0} +E {6827} {w} {w} {8} {0} {} {1} {} {0} +E {6824} {s} {s} {4} {0} {} {1} {} {0} + +R {6826} {0} {} {At the Bottom of a Valley} {} {To the north lies a sheer cliff wall, but it can be scaled with little difficulty by climbing the net of vines and roots protruding from the stone. To the south lies a valley riddled with dry vegetation, and a small path winding it's way through the bottom of it.} {Desolate Valley in the Spine} {} {} {} {1} {} +E {6825} {s} {s} {4} {0} {} {1} {} {0} +E {6803} {u} {u} {16} {0} {} {1} {} {0} + +R {6827} {0} {} {In the Lair} {} {Apparently, a narrow grotto has been formed behind the cracked wall of rock to the east. Blood is splattered in thick coats on the rock walls all around, and bones lay scattered on the filthy ground. The small opened cave leads west where it curves south and stops.} {Desolate Valley in the Spine} {} {} {} {1} {} +E {6825} {e} {e} {2} {0} {} {1} {} {0} +E {6828} {w} {w} {8} {0} {} {1} {} {0} + +R {6828} {0} {} {In the Lair} {} {The narrow grotto between the walls of rock bends here slightly to the south, where it ends at a wall of rock. A foul stench emanates from the south, the odor of rotting carcasses. Blood is splattered slightly on the walls and drips every now and then, adding to a puddle on the ground.} {Desolate Valley in the Spine} {} {} {} {1} {} +E {6827} {e} {e} {2} {0} {} {1} {} {0} +E {6829} {s} {s} {4} {0} {} {1} {} {0} + +R {6829} {0} {} {Deep in the Lair} {} {A disgustingly foul stench permeates the air around this place. A small grotto within the mountains. The walls are splattered in blood and entrails drip from everywhere. In the corners lie crushed bones and shredded remains of unidentifiable prey. A predator lives here, or more than one, and it has an obvious taste for brutality and sadism.} {Desolate Valley in the Spine} {} {} {} {1} {} +E {6828} {n} {n} {1} {0} {} {1} {} {0} + +R {6830} {0} {} {Above a Cliff} {} {The mountain side below drops off to the east, into abyssal depths of unknown darkness. The small trail skims the edge of the cliff, threatening to give way beneath you at any given time. Deep cracks line the western face of the mountain, their shadows concealing.} {Desolate Valley in the Spine} {} {} {} {1} {} +E {6816} {n} {n} {1} {0} {} {1} {} {0} +E {6831} {s} {s} {4} {0} {} {1} {} {0} + +R {6831} {0} {} {On a Cleft} {} {Travelling along the sharp cleft on the southeast side of a this huge mountain, the view is spectacular. Across the black depths below, the mountains of the Spine of the World jut out like razor teeth into the sky. The path travels west around the side of the mountain.} {Desolate Valley in the Spine} {} {} {} {1} {} +E {6830} {n} {n} {1} {0} {} {1} {} {0} +E {6832} {w} {w} {8} {0} {} {1} {} {0} +E {6855} {s} {s} {4} {0} {} {1} {} {0} + +R {6832} {0} {} {On the Mountain Face} {} {The small and subtle path snakes it's way peacefully along the southern face of this mountain. Small tracks of bizarre animals can be seen in soft dirt, the tracks unrecognizable. The mountain wall to the north is splattered lightly with blood and it is blemished with claw marks.} {Desolate Valley in the Spine} {} {} {} {1} {} +E {6831} {e} {e} {2} {0} {} {1} {} {0} +E {6833} {w} {w} {8} {0} {} {1} {} {0} +E {6852} {s} {s} {4} {0} {} {1} {} {0} + +R {6833} {0} {} {Around a Mountain} {} {The path around the mountain follows north and east here, travelling along a short ridge jutting out from the side of the rock. Small thin trails can be seen here, obviously the tracks of some bizarre animal. To the east lies an apparent plateau of medium size, supporting the continuing path.} {Desolate Valley in the Spine} {} {} {} {1} {} +E {6834} {n} {n} {1} {0} {} {1} {} {0} +E {6832} {e} {e} {2} {0} {} {1} {} {0} + +R {6834} {0} {} {Upon a Ridge} {} {Far to the west, the rolling foothills that border the Spine of the World stretch into farmland. A smooth rock wall rises to the east, the western side of the huge mountain. Loose boulders sit upon the mountainside, threatening to roll down with the slightest disturbance.} {Desolate Valley in the Spine} {} {} {} {1} {} +E {6835} {n} {n} {1} {0} {} {1} {} {0} +E {6833} {s} {s} {4} {0} {} {1} {} {0} + +R {6835} {0} {} {In a Cavernous Tunnel} {} {A large tunnel within the mountain spans out before you, glistening momentarily with mineral deposits in the burrowed walls. Relatively wide, the caverns seem ages old, the walls are coated in a thick dust and thin tracks and trails can be seen, indicating a recent passing of something.} {Desolate Valley in the Spine} {} {} {} {1} {} +E {6836} {n} {n} {1} {0} {} {1} {} {0} +E {6834} {s} {s} {4} {0} {} {1} {} {0} + +R {6836} {0} {} {Around a Bend} {} {Travelling through a makeshift tunnel through the rocky mountains of the Spine of the World, a musty odor can be smelt peremeating the air. To the east the path follows into an obscured and shadowy darkness, wheras to the south a faint rippling of light can be seen filtering through thin cracks in a wall of rock.} {Desolate Valley in the Spine} {} {} {} {1} {} +E {6837} {e} {e} {2} {0} {} {1} {} {0} +E {6835} {s} {s} {4} {0} {} {1} {} {0} + +R {6837} {0} {} {On a Board} {} {A rickety and rotted plank is all that suspends you above the abyssal gap in the rock below. Undoubtedly a fault reaching many spans into the crust of the earth, a heated draft of air can be felt rising and flowing through the natural chimney above. The path leads east and west here.} {Desolate Valley in the Spine} {} {} {} {1} {} +E {6838} {e} {e} {2} {0} {} {1} {} {0} +E {6836} {w} {w} {8} {0} {} {1} {} {0} + +R {6838} {0} {} {At a Rock Ladder} {} {Footholds have been ground into the rock here, obviously by some sort of intelligent life form. The marks seem ages old, coated in a thick dust. The tunnel leads up through a shaft of stone. A dead end can be seen to the south and a path to the west is apparent.} {Desolate Valley in the Spine} {} {} {} {1} {} +E {6837} {w} {w} {8} {0} {} {1} {} {0} +E {6839} {s} {s} {4} {0} {} {1} {} {0} +E {6840} {u} {u} {16} {0} {} {1} {} {0} + +R {6839} {0} {} {At a Dead-End} {} {The tunnel through the stone comes to an end here, at a wall lined with deposits of black obsidian. The stone shines and flickers intricate patterns in the dim and fragile light. The tunnel leads back to the north, where it climbs a ladder of rock.} {Desolate Valley in the Spine} {} {} {} {1} {} +E {6838} {n} {n} {1} {0} {} {1} {} {0} + +R {6840} {0} {} {Atop a Shaft} {} {A large hole in the tunnel spans out below, a shaft to a lower level of the caves. A ladder of footholds has been dug into one side of the shaft wall, allowing passage down or up. To the north the tunnel is partially obscured by shadows, but what looks like an intersection can be seen.} {Desolate Valley in the Spine} {} {} {} {1} {} +E {6841} {n} {n} {1} {0} {} {1} {} {0} +E {6838} {d} {d} {32} {0} {} {1} {} {0} + +R {6841} {0} {} {At an Intersection} {} {Here the dark tunnels through the mountains split. It leads south for awhile, until it reaches a stop at a rock ladder. West seems to be a very obscured dead-end. North the tunnel travels for a bit and seems to jut off to the east, though it is difficult to tell in the dim light.} {Desolate Valley in the Spine} {} {} {} {1} {} +E {6842} {n} {n} {1} {0} {} {1} {} {0} +E {6847} {w} {w} {8} {0} {} {1} {} {0} +E {6840} {s} {s} {4} {0} {} {1} {} {0} + +R {6842} {0} {} {In a Cavernous Tunnel} {} {The tunnel here opens up into a wide cavern, echoing every footstep and sound over and over. There are three arching exits from here. North lies a dead end at a wall of rock, east the tunnel curves over to the north, and back to the south the path travels into an obscuring darkness.} {Desolate Valley in the Spine} {} {} {} {1} {} +E {6843} {n} {n} {1} {0} {} {1} {} {0} +E {6844} {e} {e} {2} {0} {} {1} {} {0} +E {6841} {s} {s} {4} {0} {} {1} {} {0} + +R {6843} {0} {} {At a Shadowy Wall} {} {Shadows flicker and dance on the wall of obsidian before you. This is where the tunnel stops, apparently whatever dug or burrowed this many ages ago could not go any further. The tunnel returns to the south and travels off in a few different directions.} {Desolate Valley in the Spine} {} {} {} {1} {} +E {6842} {s} {s} {4} {0} {} {1} {} {0} + +R {6844} {0} {} {Around a Bend} {} {The thick layer of dust on the floor is spontaneously marred by thin tracks and trails of animal passing. The corners of the cave are riddled in filth and debris, some of it collecting ages of dust. Thick mineral deposits line the walls and ceiling of the tunnel.} {Desolate Valley in the Spine} {} {} {} {1} {} +E {6845} {n} {n} {1} {0} {} {1} {} {0} +E {6842} {w} {w} {8} {0} {} {1} {} {0} + +R {6845} {0} {} {Through a Tunnel} {} {The tunneled walls of the cave are lined here with mineral deposits, mainly what seems to be a black obsidian. Dim light flickers off the bizarre stone, casting strange impenetrable shadows on the opposing walls. The tunnel leads north and south from here.} {Desolate Valley in the Spine} {} {} {} {1} {} +E {6846} {n} {n} {1} {0} {} {1} {} {0} +E {6844} {s} {s} {4} {0} {} {1} {} {0} + +R {6846} {0} {} {Below a Shaft} {} {A shaft of tunnelled rock rises above here, accessible by a ladder of ancient looking wood. Dust coats the steps of the ladder, as if it has not been used in ages. Despite this, small tracks of animals can be seen on the dusty rock floor, travelling to and fro.} {Desolate Valley in the Spine} {} {} {} {1} {} +E {6845} {s} {s} {4} {0} {} {1} {} {0} +E {6811} {u} {u} {16} {0} {} {1} {} {0} + +R {6847} {0} {} {In a Cavern of Steel} {} {The tunnel comes to a dead stop here, at a room lined in deposits of what appear to be steel. The dull glow of the cavern walls shimmers in the dim light. To the north lies a square slab of steel, embedded within the rock of the enormous Spine of the World mountain.} {Desolate Valley in the Spine} {} {} {} {1} {} +E {6848} {n} {n} {1} {0} {} {1} {} {0} +E {6841} {e} {e} {2} {0} {} {1} {} {0} + +R {6848} {0} {} {Around a Bend} {} {The outline of a great door can be seen in the rock wall to the south, tiny traces of light escaping from around the edges. There is a large gap at the bottom, seemingly allowing passage for smaller creatures or vermin. To the west, the rocky tunnel bends, snaking it's way beneath the Spine of the World.} {Desolate Valley in the Spine} {} {} {} {1} {} +E {6849} {w} {w} {8} {0} {} {1} {} {0} +E {6847} {s} {s} {4} {0} {} {1} {} {0} + +R {6849} {0} {} {A Bend in the Tunnel} {} {The tunnel through the rock bends here, north and east. The dusty ground is covered in animal tracks, both small and large. The walls are spattered with a thin coating of blood. To the north the tunnel seems to enlarge into a cavern. Back to the east the tunnel bends south.} {Desolate Valley in the Spine} {} {} {} {1} {} +E {6850} {n} {n} {1} {0} {} {1} {} {0} +E {6848} {e} {e} {2} {0} {} {1} {} {0} + +R {6850} {0} {} {In an Echoing Cavern} {} {The tunnel here expands into an enormous cavern, paces wide and high. To the east, a large cone of obsidian rises to the top of the cavern like a huge stalagmite. The obsidian is unmarred, and seems perfectly crafted, a relic from the Age of Legends perhaps. Back to the south lies the tunnel under the mountains of the Spine of the World.} {Desolate Valley in the Spine} {} {} {} {1} {} +E {6851} {e} {e} {2} {0} {} {1} {} {0} +E {6849} {s} {s} {4} {0} {} {1} {} {0} + +R {6851} {0} {} {In the Obsidian Chamber} {} {Deep in the heart of this part of the Spine of the World, this chamber is spectacular. The walls of the chamber are pure black obsidian, they are smooth and unblemished, perfectly crafted and rising high up into a cavern. The cavern slowly converges into a peak high above. The hollow inside of the black cone. The walls glisten with some unseen source of light, tracing and flickering shadowy patterns along the inside chamber.} {Desolate Valley in the Spine} {} {} {} {1} {} +E {6850} {w} {w} {8} {0} {} {1} {} {0} + +R {6852} {0} {} {Along a Plateau} {} {Here the path travels south along a flat ridge. Ancient ruts and trails can be seen etched into the hard-packed layer of dried mud which coats the rocks of the mountain. Far to the south, the plateau stops, and drops off to the rolling hills below. To the north lies an immense mountain, surrounded by a subtle path wich lies on a sharp cleft.} {Desolate Valley in the Spine} {} {} {} {1} {} +E {6832} {n} {n} {1} {0} {} {1} {} {0} +E {6853} {s} {s} {4} {0} {} {1} {} {0} + +R {6853} {0} {} {At the Edge of a Cliff} {} {The stray path comes to an end here, at a cliff edge. To the south lies a deep depression in the earth, but cliff drops off too sharp for it to be accessible. There are large mountains to the southwest and southeast and the path leads back to the north, onto a small and thin plateau.} {Desolate Valley in the Spine} {} {} {} {1} {} +E {6852} {n} {n} {1} {0} {} {1} {} {0} +E {6854} {e} {e} {2} {0} {} {1} {} {0} +E {6856} {d} {d} {32} {0} {} {1} {} {0} + +R {6854} {0} {} {The Top of a Hill} {} {From here much can be seen, around a mountain to the north leads a path, and what looks like something spanning a large chasm. To the west below is a small plateau. North of here, the hillrise stops dead at a cliff edge, it seems possible to slide down, but returning up would be more difficult.} {Desolate Valley in the Spine} {} {} {} {1} {} +E {6855} {n} {n} {1} {0} {} {1} {} {0} +E {6862} {e} {e} {2} {0} {} {1} {} {0} +E {6853} {w} {w} {8} {0} {} {1} {} {0} + +R {6855} {0} {} {On a Small Plateau} {} {A short plateau juts out from the southeastern edge of the mountain, stopping dead at a huge rock wall to the south. The rockwall seems impossible to climb, it's sheer face polished by the forces of nature. The path leads back to the north, where it follows around the southern edge of the enormous mountain to the northwest.} {Desolate Valley in the Spine} {} {} {} {1} {} +E {6831} {n} {n} {1} {0} {} {1} {} {0} + +R {6856} {0} {} {In a Depression} {} {Thick intertwining vines and brambles coat the walls of this small depression in the earth. Cracked walls of rock lie in most directions, save to the south, where a seemingly impenetrable wall of vegetation lies. A cliff wall to the north seems to be low enough to climb.} {Desolate Valley in the Spine} {} {} {} {1} {} +E {6857} {s} {s} {4} {0} {} {1} {} {0} +E {6853} {u} {u} {16} {0} {} {1} {} {0} + +R {6857} {0} {} {Forgotten Grove} {} {The land surrounding here is covered in blankets of luscious green vegetation and grass. The vines to the north block all view to and from the outside world. Mountains rise up on all sides, protecting the grove of any access or sight, save from the north. Enormous trees sprout high into the sky, and animal life thrives heavily here.} {Desolate Valley in the Spine} {} {} {} {1} {} +E {6856} {n} {n} {1} {0} {} {1} {} {0} +E {6858} {s} {s} {4} {0} {} {1} {} {0} + +R {6858} {0} {} {Forgotten Grove} {} {Blankets of luscious green vegetation are everywhere. Huge trees shoot high into the sky, and ancient oaks offer a soothing aroma. Thick bushes and plants cover the ground, hiding a multitude of animal homes and their nests. The wildlife thrives here, and peers at you intently, unknowing.} {Desolate Valley in the Spine} {} {} {} {1} {} +E {6857} {n} {n} {1} {0} {} {1} {} {0} +E {6860} {e} {e} {2} {0} {} {1} {} {0} +E {6859} {w} {w} {8} {0} {} {1} {} {0} +E {6861} {s} {s} {4} {0} {} {1} {} {0} + +R {6859} {0} {} {Forgotten Grove} {} {A natural roof of green leaves covers the view to the sky, acting as a natural barrier which protects this grove from onlookers from outside. A tall mountainside rises to the west where the grove stops, at a wall of vines and brambles. Thick oak trees thrive in this green paradise.} {Desolate Valley in the Spine} {} {} {} {1} {} +E {6858} {e} {e} {2} {0} {} {1} {} {0} + +R {6860} {0} {} {Forgotten Grove} {} {A tall rock wall lies to the east, the side of a mountain which is covered completely in vines and plant life. Thick vegetation blankets the ground and all surroundings, thriving on the low valley in the mountains where most of the scarce precipitation of the harsh surrounding terrain collects.} {Desolate Valley in the Spine} {} {} {} {1} {} +E {6858} {w} {w} {8} {0} {} {1} {} {0} + +R {6861} {0} {} {Forgotten Grove} {} {A large wall of rock rises to the south, up into the sky and into the clouds. It is covered in vines and brambles, and overhangs somewhat above, blocking any attempted vision of this place. A path leads back to the north through the greenery.} {Desolate Valley in the Spine} {} {} {} {1} {} +E {6858} {n} {n} {1} {0} {} {1} {} {0} + +R {6862} {0} {} {On a Subtle Path} {} {A large mountain rises to the east, its enormous rocky surface marring the horizon. The path here travels along the base of the mountain, but a rock wall rises sharply to the west, obstructing all view and casting deep shadows during the day. The path follows west and south from here.} {Desolate Valley in the Spine} {} {} {} {1} {} +E {6854} {w} {w} {8} {0} {} {1} {} {0} +E {6863} {s} {s} {4} {0} {} {1} {} {0} + +R {6863} {0} {} {Around a Bend} {} {The path here is marked by thick deep wagon ruts formed in the dry sandy soil of the Spine of the World. To the east rises a lone tree, a peculiar sight in this desolate and barren terrain. The path travels north, and winds it's way west to a medium-sized plateau in the mountains.} {Desolate Valley in the Spine} {} {} {} {1} {} +E {6862} {n} {n} {1} {0} {} {1} {} {0} +E {6864} {e} {e} {2} {0} {} {1} {} {0} + +R {6864} {0} {} {Before a Tree} {} {Before you stands a large tree. Its type is not apparent, because it is dead and gray. It has a thick cracked trunk, and its long-dead branches span out very far. It is void of leaves or any greenery, but looks as if it was once a perfect shaded resting place for weary travelers. The path winds its way west from here, and south to an intersection.} {Desolate Valley in the Spine} {} {} {} {1} {} +E {6863} {w} {w} {8} {0} {} {1} {} {0} +E {6865} {s} {s} {4} {0} {} {1} {} {0} + +R {6865} {0} {} {At a Crossing} {} {Two subtle paths meet here, one going north-south, and one travelling west to east. A mountain rises high into the sky to the south, therefore the path must come to a dead end. To the north a peculiar gray tree can be seen, a rare sight in this harsh and dry terrain of the Spine.} {Desolate Valley in the Spine} {} {} {} {1} {} +E {6864} {n} {n} {1} {0} {} {1} {} {0} +E {6866} {e} {e} {2} {0} {} {1} {} {0} +E {6867} {w} {w} {8} {0} {} {1} {} {0} +E {6874} {s} {s} {4} {0} {} {1} {} {0} + +R {6866} {0} {} {The End of the Path} {} {The subtle dirt path through the high foothills of the Spine of the World comes to an end here, at an impassable wall of dry dead brambles and thorns. Far to the northwest a dead tree can be seen, a bizarre sight within this barren and harsh terrain.} {Desolate Valley in the Spine} {} {} {} {1} {} +E {6865} {w} {w} {8} {0} {} {1} {} {0} + +R {6867} {0} {} {In the Mountains} {} {The peaks of the mountains of the Spine of the World rise into the sky, casting long shadows on the harsh terrain below them. The rolling foothills can be seen below to the west, the odd farmland or country house apparent. The path leads east towards an intersection.} {Desolate Valley in the Spine} {} {} {} {1} {} +E {6865} {e} {e} {2} {0} {} {1} {} {0} +E {6868} {s} {s} {4} {0} {} {1} {} {0} + +R {6868} {0} {} {Ascending the Mountainside} {} {A trail laden with rocks and gravel makes for a slow climb through the arid terrain of the Spine of the World. Large boulders lining what exists of the trail cause you to travel from here only to the north or to the south.} {Desolate Valley in the Spine} {} {} {} {1} {} +E {6867} {n} {n} {1} {0} {} {1} {} {0} +E {6869} {s} {s} {4} {0} {} {1} {} {0} + +R {6869} {0} {} {Climbing the Mountain} {} {The trail on the mountain shelf is gradually getting smaller and smaller. One false step and you will fall thousands of feet down before being smashed against the rocks below. The trail bends quite a lot as one gets closer to the peak. } {Deep Within the Spine of the World} {} {} {} {1} {} +E {6868} {n} {n} {1} {0} {} {1} {} {0} +E {6873} {e} {e} {2} {0} {} {1} {} {0} +E {6870} {s} {s} {4} {0} {} {1} {} {0} + +R {6870} {0} {} {High in the Mountain} {} {The air is thin and dry this high up in the Spine of the World. One has to breathe faster and faster all the time to get enough oxygen to survive. The stone below ones feet is fragile and could break any minute. The trail slopes downwards to the north but the peak of the mountain is close to the east.} {Deep Within the Spine of the World} {} {} {} {1} {} +E {6869} {n} {n} {1} {0} {} {1} {} {0} +E {6871} {e} {e} {2} {0} {} {1} {} {0} + +R {6871} {0} {} {Near the Peak} {} {The so-called trail leading up the mountain has disappeared under one's feet and the mountain shelf is so narrow that one cannot follow it any longer. The only alternative is to climb the top of the mountain on the mountain wall to the east. There is room for hands and feet in the uneven surface so climbing up should not be too difficult but still very dangerous. The trail leads down the mountain to the west and up is the peak of the mountain.} {Deep Within the Spine of the World} {} {} {} {1} {} +E {6870} {w} {w} {8} {0} {} {1} {} {0} +E {6872} {u} {u} {16} {0} {} {1} {} {0} + +R {6872} {0} {} {Over the Spine of the World} {} {You are standing higher than anyone ever before you. The massive Spine of the World rests below you in a quiet sleep and the clouds are only a few hundred feet higher up. One can almost reach out and touch them. The world with all its glory is at your feet. Kings and Queens have never stood higher than this. The power of nature almost makes the air vibrate as thunder and lightning rolls across the Spine of the World. You can watch out over the entire area from here.} {Deep Within the Spine of the World} {} {} {} {1} {} +E {6871} {d} {d} {32} {0} {} {1} {} {0} + +R {6873} {0} {} {The Side of a Mountain} {} {Small rocks come rolling down the trail and go over the edge and fall down into the steep below. The mountain is as old as the world itself and it's starting to weather, explaining the small rocks falling down from above. Some rocks are quite large. The mountain trail goes on west and east.} {Deep Within the Spine of the World} {} {} {} {1} {} +E {6874} {n} {n} {1} {0} {} {1} {} {0} +E {6875} {e} {e} {2} {0} {} {1} {} {0} +E {6869} {w} {w} {8} {0} {} {1} {} {0} + +R {6874} {0} {} {Upon a Mountain} {} {The path comes to a stop here, upon the mountain. To the north lies a large intersection of paths in each direction. The mountain descends to the south through more rugged terrain. A panoramic view of the Spine of the World can be seen all around. You can watch out over the entire area from here.} {Desolate Valley in the Spine} {} {} {} {1} {} +E {6865} {n} {n} {1} {0} {} {1} {} {0} +E {6873} {s} {s} {4} {0} {} {1} {} {0} + +R {6875} {0} {} {A Curve in the Trail} {} {At some places the trail is in just terrible condition. Rocks have fallen onto it, either leaving large holes as they crash through the fragile shelf of the mountain or just staying, blocking the trail almost completely. The trails curves slightly here to the west and leans downwards to the south.} {Deep Within the Spine of the World} {} {} {} {1} {} +E {6873} {w} {w} {8} {0} {} {1} {} {0} +E {6876} {s} {s} {4} {0} {} {1} {} {0} + +R {6876} {0} {} {The Side of a Mountain} {} {A trail leading around and up the mountain has formed here, on a small rock shelf high above the ground. The shelf leans slightly upwards to the north where one can see a curve in the trail. South the trail merges out on a slope leading down to a valley and a cave in the mountain is there as well.} {Deep Within the Spine of the World} {} {} {} {1} {} +E {6875} {n} {n} {1} {0} {} {1} {} {0} +E {6877} {s} {s} {4} {0} {} {1} {} {0} + +R {6877} {0} {} {Climbing the Mountain} {} {These giant mountains that together form the Spine of the World reach high towards the sky, higher than any mountain in the known world. A faint trail leads up the mountain that high above goes through the clouds. The trail looks dangerous in some places and there is a risk of falling. North is a narrow trail and south a gentle slope.} {Deep Within the Spine of the World} {} {} {} {1} {} +E {6876} {n} {n} {1} {0} {} {1} {} {0} +E {6878} {s} {s} {4} {0} {} {1} {} {0} + +R {6878} {0} {} {On a Slope} {} {The slope leans downwards to the east, towards a valley some hundred feet below. The slope is quite gentle but seems to get worse to the north. One has quite a view from here over the valley below. Something seems to be moving down there but its hard to tell since a few brown trees block most of the view. The slope continues north, south and east and a small tunnel leading through the mountain is west. One can just make out the end of it on the other side.} {Deep Within the Spine of the World} {} {} {} {1} {} +E {6877} {n} {n} {1} {0} {} {1} {} {0} +E {6879} {e} {e} {2} {0} {} {1} {} {0} +E {6909} {w} {w} {8} {0} {} {1} {} {0} +E {6892} {s} {s} {4} {0} {} {1} {} {0} + +R {6879} {0} {} {By a Giant Rock on the Slope} {} {A giant piece of rock rests on the slope here, giving some shade from the sun for smaller animals, not capable of deflecting the rays of the sun. The slope looks to be very hot, warmed up by the sun, and it stays warm all through the night. Little rain has fallen here over the past years but if one poured out a bucket of water onto the hot surface of the slope, the water would probably boil almost instantly. The slope continues west and south while the foot of the mountain is east.} {Deep Within the Spine of the World} {} {} {} {1} {} +E {6880} {e} {e} {2} {0} {} {1} {} {0} +E {6878} {w} {w} {8} {0} {} {1} {} {0} +E {6891} {s} {s} {4} {0} {} {1} {} {0} + +R {6880} {0} {} {At the Foot of a Mountain} {} {A giant mountain stands tall to the west, sprung from the ground like a tooth in the jaw of the world. Or like a vertebra in the Spine of the World. Its peak is several thousands of feet higher up, almost in level with the clouds. To the west, on the slope of the mountain, sits a giant rock and to the north, east and south is a valley of sand and dust.} {Deep Within the Spine of the World} {} {} {} {1} {} +E {6881} {n} {n} {1} {0} {} {1} {} {0} +E {6887} {e} {e} {2} {0} {} {1} {} {0} +E {6879} {w} {w} {8} {0} {} {1} {} {0} +E {6890} {s} {s} {4} {0} {} {1} {} {0} + +R {6881} {0} {} {Edge of the Winded Valley} {} {Ones feet sinks down in the sand a bit as you walk along the dry dustbottom of what was once a lake. Long ago when the rain visited even these parts of the world, fresh water filled this large valley with its coolness. After the lake disappeared the old lakebottom was as fertile as any wheatfield but wihtout new rain all the growth died after just a few months. Now only sand remains. The winded valley continues to the east and south.} {Deep Within the Spine of the World} {} {} {} {1} {} +E {6882} {e} {e} {2} {0} {} {1} {} {0} +E {6880} {s} {s} {4} {0} {} {1} {} {0} + +R {6882} {0} {} {A Waterhole in the Winded Valley} {D} {The water in the waterhole doesn't exactly look that fresh. It looks brown and the remains of an animal, killed here by hungry predators, is lying half in the water, half on land, making one wonder whether this water is drinkable or not. The small waterhole must be all that is left from the rain fallen years ago. Earlier the whole valley might have been flooded but the water must have evaporated over time, leaving only this brown mudwater behind. The valley continues west, east and south while the slope of another mountain is north.} {Deep Within the Spine of the World} {} {} {} {1} {} +E {6883} {n} {n} {1} {0} {} {1} {} {0} +E {6885} {e} {e} {2} {0} {} {1} {} {0} +E {6881} {w} {w} {8} {0} {} {1} {} {0} +E {6887} {s} {s} {4} {0} {} {1} {} {0} + +R {6883} {0} {} {On the Black Mountain} {} {Being so close to the Aiel Waste, these eastern parts of the Spine of the World are considered Aiel land as well. Of course one could never tell so without knowing. The Aiel passing through here leave no tracks after themselves but one can feel their eyes higher up in the mountain watching you, studying you, deciding whether to attack or not. To the south is a waterhole in the middle of a valley of sand, that might explain why there are Aiel present in the mountains. The mountain continues east and north.} {Deep Within the Spine of the World} {} {} {} {1} {} +E {6884} {e} {e} {2} {0} {} {1} {} {0} +E {6882} {s} {s} {4} {0} {} {1} {} {0} + +R {6884} {0} {} {The Slope of a Black Mountain} {} {The black rock of the mountain looks cold as a winter storm but feels hotter than any summer day. Animals that have died on the mountain slope melt away rather than decaying in a normal way. Vultures are circling the valley of sand to the south, waiting for animals to die from the unbearable heat. It's a sorrowful sight for one's eyes to witness. The mountain continues to the west while the valley is south.} {Deep Within the Spine of the World} {} {} {} {1} {} +E {6883} {w} {w} {8} {0} {} {1} {} {0} +E {6885} {s} {s} {4} {0} {} {1} {} {0} + +R {6885} {0} {} {A Corner of the Winded Valley} {} {To the northeast two giant mountains meet and form a massive wall of stone. Some places in the mountain wall are shining, reflecting the rays of the sun after having been polished to perfection by wind and the water in what used to be a lake many years ago. The whole valley is like the bottom of a pan and one can't help to feel as an egg ready to get fried at any time if shade isn't around. The slope of the mountain to the east is far too steep to climb but the one to the north looks more suitable. The valley continues west and south.} {Deep Within the Spine of the World} {} {} {} {1} {} +E {6884} {n} {n} {1} {0} {} {1} {} {0} +E {6882} {w} {w} {8} {0} {} {1} {} {0} +E {6886} {s} {s} {4} {0} {} {1} {} {0} + +R {6886} {0} {} {The Winded Valley} {} {The winds have carried tons of dust and sand from the Aiel Waste, not far to the east, and dropped it here, between the mountains in the Spine of the World. To the east the last mountain shielding the Known World from the Aiel Waste stands tall and protecting. The sandy plains of the winded valley continue south, west and north.} {Deep Within the Spine of the World} {} {} {} {1} {} +E {6885} {n} {n} {1} {0} {} {1} {} {0} +E {6887} {w} {w} {8} {0} {} {1} {} {0} +E {6888} {s} {s} {4} {0} {} {1} {} {0} + +R {6887} {0} {} {The Winded Valley} {} {In the middle of the winded valley the temperature is simply unbearable, at nighttime as well as in the day. There are a few remains of animals lying here and there on the dusty plain, mostly those of large felines, animals that just couldn't survive in this heat and lack of prey that the Spine of the World provides. But water does exist, in a waterhole to the north. The winded valley continues in all directions.} {Deep Within the Spine of the World} {} {} {} {1} {} +E {6882} {n} {n} {1} {0} {} {1} {} {0} +E {6886} {e} {e} {2} {0} {} {1} {} {0} +E {6880} {w} {w} {8} {0} {} {1} {} {0} +E {6889} {s} {s} {4} {0} {} {1} {} {0} + +R {6888} {0} {} {A Shaded Corner of the Winded Valley} {} {The high mountain walls to the south and east, together with a few trees, provide shade almost all through the day. There are tracks of snakes in the sand and small holes in the sand indicate that this might be a popular sleeping place for the reptiles. The winded valley continues to the west and north and to the east a high mountain stands as the final obstacle to reaching the Aiel Waste.} {Deep Within the Spine of the World} {} {} {} {1} {} +E {6886} {n} {n} {1} {0} {} {1} {} {0} +E {6889} {w} {w} {8} {0} {} {1} {} {0} + +R {6889} {0} {} {The Winded Valley} {} {Like a small desert in between the mountains, a narrow valley opens to the north, containing dust and some dry undergrowth. The small bushes look to withstand the drought quite well but to save water and energy they aren't in bloom at the time being. The winter with a slightly lower temperature would be more suitable for that sort of thing. Right now the valley looks very winded and dead but some distance to the north one can just barely make out a pond of some sort, a waterhole for the few animals living in this dead terrain. The valley goes on north, west, south and east.} {Deep Within the Spine of the World} {} {} {} {1} {} +E {6887} {n} {n} {1} {0} {} {1} {} {0} +E {6888} {e} {e} {2} {0} {} {1} {} {0} +E {6890} {w} {w} {8} {0} {} {1} {} {0} +E {6893} {s} {s} {4} {0} {} {1} {} {0} + +R {6890} {0} {} {The Winded Valley} {} {Lying between some of the mountains in the Spine of the World is a valley of dry dust with a few brown bushes here and there. The valley looks to be very quiet but some animals are moving arond northeast around what looks to be a waterhole in the middle of the dusty valley. There is also a feeling of being watched by someone from above. West is the slope of a mountain and to the north and east the valley continues.} {Deep Within the Spine of the World} {} {} {} {1} {} +E {6880} {n} {n} {1} {0} {} {1} {} {0} +E {6889} {e} {e} {2} {0} {} {1} {} {0} +E {6891} {w} {w} {8} {0} {} {1} {} {0} + +R {6891} {0} {} {Near a Valley Among the Mountains} {} {The slope looks dull and the stone is warm from the rays of the sun and stays warm all through the night. Judging from some of the tracks in the thin layer of dust blown up from the valley east this is a popular place for snakes to sleep in the sun. The slope leans down to the east and up to the west. North the slope continues around the mountain.} {Deep Within the Spine of the World} {} {} {} {1} {} +E {6879} {n} {n} {1} {0} {} {1} {} {0} +E {6890} {e} {e} {2} {0} {} {1} {} {0} +E {6892} {w} {w} {8} {0} {} {1} {} {0} + +R {6892} {0} {} {On a Slope} {} {The stone is more greyish then that in the mountains. It must be the sun and drought that somehow transformed this exposed part of the black rock to grey stone. The surface is uneven, making it difficult to pass here. The slope leans slightly downwards to the east. North is the entrance of a dark tunnel.} {Deep Within the Spine of the World} {} {} {} {1} {} +E {6878} {n} {n} {1} {0} {} {1} {} {0} +E {6891} {e} {e} {2} {0} {} {1} {} {0} + +R {6893} {0} {} {Foot of the Mountain} {} {Heat hits one's face as one enters the southern part of the Winded Valley. No animals are in sight except some vultures circling high above, looking for animals dying of the heat and drought. Sand fills the entire valley, or is it dust, blown in with the winds from the Aiel Waste to the east and dropped off here as the wind hits the walls of the giant teeth that are the mountains in the Spine of the World. The valley continues north and south is a slope.} {Deep Within the Spine of the World} {} {} {} {1} {} +E {6889} {n} {n} {1} {0} {} {1} {} {0} +E {6894} {s} {s} {4} {0} {} {1} {} {0} + +R {6894} {0} {} {On the Slope of a Mountain} {} {The slope is leaning slightly downwards to the north, down towards a valley it seems. The valley and the slopes of the mountains around it form a sort of bowl where the air is hotter than any place else in the Spine of the World. The wind hardly ever blows through the valley and the rain hasn't visited for many years. The air is slightly colder in the mountains to the west and south and the foot of the mountains is north.} {Deep Within the Spine of the World} {} {} {} {1} {} +E {6893} {n} {n} {1} {0} {} {1} {} {0} +E {6896} {w} {w} {8} {0} {} {1} {} {0} +E {6895} {s} {s} {4} {0} {} {1} {} {0} + +R {6895} {0} {} {The Black Mountains} {} {Black stone forms the giant mountains into razorsharp spearheads sticking up out of the ground. Or perhaps giant fangs ready to stick you like the sandsnake, faster than lightning. Either way the mountains give one an uncomfortable feeling of not being safe in the area, longing to leave this place for good as soon as possible. Two small slopes leaning downwards are north and west.} {Deep Within the Spine of the World} {} {} {} {1} {} +E {6894} {n} {n} {1} {0} {} {1} {} {0} +E {6897} {w} {w} {8} {0} {} {1} {} {0} + +R {6896} {0} {} {By a Dead Tree} {} {Don't be mistaken, you are in the Spine of the World but there is a tree growing here. It looks quite dead growing there on the mountainslope but it's one of the few trees still standing this far east in the Spine. It doesn't look very steady and could tip over. There are ways out leading east and south.} {Deep Within the Spine of the World} {} {} {} {1} {} +E {6894} {e} {e} {2} {0} {} {1} {} {0} +E {6897} {s} {s} {4} {0} {} {1} {} {0} + +R {6897} {0} {} {On the Eastern Side of the Spine of the World} {} {Most of the mountains lie off to the west and the Aiel Waste to the east isn't far away. The air somehow feels thicker here then further west and the temperature seems higher. If one would climb one of these mountains one would probably find colder and more moist air but judging from the looks of the mountains they don't appear climbable. There are openings east, west and north.} {Deep Within the Spine of the World} {} {} {} {1} {} +E {6896} {n} {n} {1} {0} {} {1} {} {0} +E {6895} {e} {e} {2} {0} {} {1} {} {0} +E {6898} {w} {w} {8} {0} {} {1} {} {0} + +R {6898} {0} {} {Deep Within the Spine of the World} {} {In this the eastern part of the Spine of the World the mountains are slightly smaller than the enormous ones to the west. All of the mountains still look very dangerous to climb though and the feeling of being watched makes one feel not so welcomed as in the world west of the Spine. The terrain is hard to pass through being so mountainous but one can pass to the east and west.} {Deep Within the Spine of the World} {} {} {} {1} {} +E {6897} {e} {e} {2} {0} {} {1} {} {0} +E {6899} {w} {w} {8} {0} {} {1} {} {0} + +R {6899} {0} {} {Path Through the Spine of the World} {} {It isn't really a path, more of a way between the mountains. It leads over the slopes of the mountains in the Spine of the World, a very dangerous area. The drought, the heat, the danger of getting a stone in your head at anytime, being attacked by animals living in the mountain, the Aiel... No one would want to stay here longer than they have to. The wind rushing though the mountain valley whispers death as it passes, sending chills down one's spine. The mountain path continues to the east while it breaks up west.} {Deep Within the Spine of the World} {} {} {} {1} {} +E {6898} {e} {e} {2} {0} {} {1} {} {0} +E {6900} {w} {w} {8} {0} {} {1} {} {0} + +R {6900} {0} {} {Deep Within the Spine of the World} {} {Some of the mountains suddenly disappear to the east leaving an opening and a path trailing off eastwards towards the Aiel Waste. To the south there is a narrow pass between the high mountains but here the mountains seem to stand further apart. A narrow path is south and two other ways leads in among the mountains to the east and north.} {Deep Within the Spine of the World} {} {} {} {1} {} +E {6901} {n} {n} {1} {0} {} {1} {} {0} +E {6899} {e} {e} {2} {0} {} {1} {} {0} +E {6910} {s} {s} {4} {0} {} {1} {} {0} + +R {6901} {0} {} {Plains Between the Mountains} {} {Here the mountains have moved aside to leave place for some plains between them. The plains look quite dead but aren't very wide. Some dead grass grows here and there living off the little water left in the soil since the last rain, years ago. The plains stretches out to the north but to the south the mountains are back together again.} {Deep Within the Spine of the World} {} {} {} {1} {} +E {6902} {n} {n} {1} {0} {} {1} {} {0} +E {6900} {s} {s} {4} {0} {} {1} {} {0} + +R {6902} {0} {} {Plains Between the Mountains} {} {The plains look quite dead but are welcoming after the difficult mountainous areas all around. The whole open area can be crossed on horseback in half an hour. It's unbelievably hot on the plains as well, and crossing them is not recommended unless in the shade of the giant mountains. To the north and west the mountains stand but the plains continue south.} {Deep Within the Spine of the World} {} {} {} {1} {} +E {6904} {n} {n} {1} {0} {} {1} {} {0} +E {6903} {w} {w} {8} {0} {} {1} {} {0} +E {6901} {s} {s} {4} {0} {} {1} {} {0} + +R {6903} {0} {} {By the Steep} {} {The mountain doesn't look very high but to the north a large steep separates it from an enormous, black mountain with a peak several thousands of feet above. The steep is quite wide and cannot be crossed. The high rock walls on the mountain besides you give no other way than east, out onto some plains.} {Deep Within the Spine of the World} {} {} {} {1} {} +E {6902} {e} {e} {2} {0} {} {1} {} {0} + +R {6904} {0} {} {By the Fallen Rocks} {} {From somewhere high above some large stones have fallen down onto a path leading up the mountain. They look quite heavy and hard to move but perhaps if you knew what stone to push you could make the whole pile of stones fall over so that one may pass. The blocking stones leave no way but to the south.} {Deep Within the Spine of the World} {} {} {} {1} {} +E {6905} {w} {w} {8} {0} {} {1} {} {0} +E {6902} {s} {s} {4} {0} {} {1} {} {0} + +R {6905} {0} {} {By the Fallen Rocks} {} {Some rocks blocks the path to the east and they look almost impossible to pass. They must have fallen down from the rockwall that towers up above you. The path disappears under the rocks to the east but one has to seek other ways to get to the eastern slopes of the mountain. The only way is west around the mountain.} {Deep Within the Spine of the World} {} {} {} {1} {} +E {6904} {e} {e} {2} {0} {} {1} {} {0} +E {6906} {w} {w} {8} {0} {} {1} {} {0} + +R {6906} {0} {} {Around the Mountain} {} {A road leads around the mountain towards the southern slope. It looks to at least partially have been made by man but as one follows it further south it just keep getting worse and worse and to the east the road looks to disappear under some rocks fallen down from above. This part of the road doesn't look to be used as often as other parts to the north. The road goes on north and east.} {Deep Within the Spine of the World} {} {} {} {1} {} +E {6907} {n} {n} {1} {0} {} {1} {} {0} +E {6905} {e} {e} {2} {0} {} {1} {} {0} + +R {6907} {0} {} {Next to a Ropebridge} {} {The air feels dry in one's throat and water is something rare in these parts where the sun and drought rule. A ropebridge leads west over a steep to another mountain. North the mountain shelf leads upwards towards the peak of the mountain high above. A tunnel leading right through the mountain is east. The tunnel isn't very long and one can see the light on the other side. South the mountain shelf leads around the mountain.} {Deep Within the Spine of the World} {} {} {} {1} {} +E {6908} {e} {e} {2} {0} {} {1} {} {0} +E {6954} {w} {w} {8} {0} {} {1} {} {0} +E {6906} {s} {s} {4} {0} {} {1} {} {0} + +R {6908} {0} {} {Tunnel Through the Mountain} {} {A small tunnel leads through the mountain and out on the other side. The darkness is thick in here but since the tunnel isn't very long one can see the light on the other side of it. The winds blows through the tunnel at a high speed and at times one has to fight it so one doesn't get blown away. The tunnel continues east and west is a mountain shelf.} {Deep Within the Spine of the World} {} {} {} {1} {} +E {6909} {e} {e} {2} {0} {} {1} {} {0} +E {6907} {w} {w} {8} {0} {} {1} {} {0} + +R {6909} {0} {} {Tunnel Through the Mountain} {} {The mountain is several thousands of feet high so this tunnel through it makes a nice passage for those who aren't too keen on climbing. The air is surprisingly fresh for a dark tunnel since the wind hitting the side of the mountain often finds its way through this tunnel rather than going around the mountain. The tunnel continues to the west and east is the slope of a mountain.} {Deep Within the Spine of the World} {} {} {} {1} {} +E {6878} {e} {e} {2} {0} {} {1} {} {0} +E {6908} {w} {w} {8} {0} {} {1} {} {0} + +R {6910} {0} {} {Passing Between Some Mountains} {} {The mountains here are so high that one cannot see the sun unless it is at its peak, which only happens once a day. What is north and what is south? Unless one wants to stay here until the next noon one might just have to risk it and guess which way north is. The mountains to the north is higher by far than the once to your east and west and those aren't exactly small either. The trail lead west and north.} {Deep Within the Spine of the World} {} {} {} {1} {} +E {6900} {n} {n} {1} {0} {} {1} {} {0} +E {6911} {w} {w} {8} {0} {} {1} {} {0} + +R {6911} {0} {} {Deep Within the Spine of the World} {} {Walking between the mountains it's easy for ones thoughts to drift away. The massive mountains reminds one a little about the Mountains of Mist thousends of miles away. But there is a feeling of power when one walks among the large black teeth that are the mountains in the Spine of the World. These mountains are by far the largest in the world. The mountains continues south and east.} {Deep Within the Spine of the World} {} {} {} {1} {} +E {6910} {e} {e} {2} {0} {} {1} {} {0} +E {6912} {s} {s} {4} {0} {} {1} {} {0} + +R {6912} {0} {} {A Small Clearing in the Spine of the World} {} {The mountains actually stand further appart here than they do both north and south. Some remnants after a fire in the middle of the small clearing shows that others have travelsed this way before you but its impossible to tell how old the burned wood is by only looking at it. This could make a good camping place if one has to rest over the night before continuing through the mountains. The only apparent ways out are south and north.} {Deep Within the Spine of the World} {} {} {} {1} {} +E {6911} {n} {n} {1} {0} {} {1} {} {0} +E {6913} {w} {w} {8} {0} {} {1} {} {0} +E {6914} {s} {s} {4} {0} {} {1} {} {0} + +R {6913} {0} {} {Behind Some Stones} {} {Persons camping here some time ago must have ditched pieces of their pack here. Bones with remnants of meat on them rests on the ground together with some other less important things. Perhaps it was only their left-overs after dinner that went behind these stones. The only exits is east.} {Deep Within the Spine of the World} {} {} {} {1} {} +E {6912} {e} {e} {2} {0} {} {1} {} {0} + +R {6914} {0} {} {Deep Within the Spine of the World} {} {The Wheel of Time turns. What once was will be again and what is now will not be forever. But the Spine of the World is everlasting. As proof of the awesome power of nature the black rocks withstand the tests of time and will be here even after The Last Battle. Pray to the Creator that they will stand tall for many years more for when they are gone, there is no more world. The black mountains continues north and south.} {Deep Within the Spine of the World} {} {} {} {1} {} +E {6912} {n} {n} {1} {0} {} {1} {} {0} +E {6915} {s} {s} {4} {0} {} {1} {} {0} + +R {6915} {0} {} {Between the Mountains} {} {It seems like you have ended up in the worst possible terrain in the Spine of the World. Cliffs and high mountain towers up above you on all sides and one can only move on the rocky slopes of the mountains with all the risks that means. There are ways between the mountains to the west and north.} {Deep Within the Spine of the World} {} {} {} {1} {} +E {6914} {n} {n} {1} {0} {} {1} {} {0} +E {6916} {w} {w} {8} {0} {} {1} {} {0} + +R {6916} {0} {} {Deep Within the Spine of the World} {} {The mounatins stand close together here and one cannot make out anything of what may be to tne east, south, west or north. The only things here are the mountains and the sky, the cloudless sky. Sounds bounces off all the mountainwalls and are maginified ten times before shooting off out into the sky above. The mountains continue south and east.} {Deep Within the Spine of the World} {} {} {} {1} {} +E {6915} {e} {e} {2} {0} {} {1} {} {0} +E {6917} {s} {s} {4} {0} {} {1} {} {0} + +R {6917} {0} {} {Deep Within the Spine of the World} {} {One has to be strong to survive in the ourside world and even stronger to pass through these mountains and live to tell about it. There is also a risk of falling down one of the many steep or get ones head cracked by a stone falling down from above. The Spine of the World is no place where one stays or lives, its merely a pass to the Aiel Waste. One can go west and north.} {Deep Within the Spine of the World} {} {} {} {1} {} +E {6916} {n} {n} {1} {0} {} {1} {} {0} +E {6918} {w} {w} {8} {0} {} {1} {} {0} +E {6962} {s} {s} {4} {0} {} {1} {} {0} + +R {6918} {0} {} {Deep Within the Spine of the World} {} {What dwells within the caves and hideouts in the Spine of the World no one knows for sure. There are stories of horribly mutalated men and creatures of the shadow ruling these lands together with the Aiel. Here, in the middle of the Spine one cannot see anything but mountains to the east, south, west and north. The apparent ways out are west, east and north.} {Deep Within the Spine of the World} {} {} {} {1} {} +E {6917} {e} {e} {2} {0} {} {1} {} {0} +E {6919} {w} {w} {8} {0} {} {1} {} {0} +E {6964} {s} {s} {4} {0} {} {1} {} {0} + +R {6919} {0} {} {The Spine of the World} {} {Hundreds of mountains stand together in what is known as the Spine of the World. The power of the earth has forced these toothlike mountains to reach higher than any other mountain in the world. High up in the sky, some of the peaks meet with the clouds. The sight looks peaceful yet pulsates with life. The mountain stretches out south and east and west is the foot of it.} {Deep Within the Spine of the World} {} {} {} {1} {} +E {6918} {e} {e} {2} {0} {} {1} {} {0} +E {6920} {w} {w} {8} {0} {} {1} {} {0} +E {6965} {s} {s} {4} {0} {} {1} {} {0} + +R {6920} {0} {} {A Gateway to the Spine of the World} {} {Looking east one can see a slope leading up the side of one of the mountains that together with many others form the so called Spine of the World. Standing so close one can almost feel the awesome power of the mountain, a power trying to force you to stay out. Damned are those who enter without water and food for nothing can live in the Spine of the World. North two mountains meet with two massive rockwalls. South and west is a trail and east is a slope.} {Deep Within the Spine of the World} {} {} {} {1} {} +E {6921} {n} {n} {1} {0} {} {1} {} {0} +E {6919} {e} {e} {2} {0} {} {1} {} {0} +E {6923} {w} {w} {8} {0} {} {1} {} {0} +E {6961} {s} {s} {4} {0} {} {1} {} {0} + +R {6921} {0} {} {The Foot of the Mountain} {} {Some dry grass grows close to the foot of the two giant walls of stone to the north and east. Rain seldom falls here but sometimes a few drops might fall from the clouds high above before they drift out over the Waste to the east with nothing left to feed the scored lands. To the west the mountain splits in two, opening up into a gorge. South are a few trees.} {Deep Within the Spine of the World} {} {} {} {1} {} +E {6922} {w} {w} {8} {0} {} {1} {} {0} +E {6920} {s} {s} {4} {0} {} {1} {} {0} + +R {6922} {0} {} {The Southern End of a Gorge} {} {The first mountains in the Spine of the World towers up to the east and north is a gorge right through the middle of a massive mountain. The wind blowing through the gorge makes strange noices as it hits some of the small and large caves and holes in the mountainwalls. East a giant mountain towers up, north is a gorge and south is a small animaltrail and some trees.} {Deep Within the Spine of the World} {} {} {} {1} {} +E {6925} {n} {n} {1} {0} {} {1} {} {0} +E {6921} {e} {e} {2} {0} {} {1} {} {0} +E {6923} {s} {s} {4} {0} {} {1} {} {0} + +R {6923} {0} {} {Upon the Animal Trail} {} {Drought rules these lands as if the trees were its slaves and the dry wind its loyal companion. The growth here haven't seen a drop of water for months. Still some trees and grass have managed to survive. The ground looks almost completely bare but a small trail leads south. West are a few half-dead trees, north the entrance to a gorge and east is the foot of a mountain.} {Deep Within the Spine of the World} {} {} {} {1} {} +E {6922} {n} {n} {1} {0} {} {1} {} {0} +E {6920} {e} {e} {2} {0} {} {1} {} {0} +E {6924} {w} {w} {8} {0} {} {1} {} {0} +E {6960} {s} {s} {4} {0} {} {1} {} {0} + +R {6924} {0} {} {By Some Trees} {} {There is still some green left in the few trees that actually grows so close to the Spine of the World but all the trees look quite dried up and listening in the wind one can almost hear their cries for water and moisture. The ground looks quite bare and one can hardly call these stands of trees for forest. To the west there are some more trees but east the ground looks totally bare.} {Deep Within the Spine of the World} {} {} {} {1} {} +E {6923} {e} {e} {2} {0} {} {1} {} {0} + +R {6925} {0} {} {In the Gorge} {} {Voices breaks the total silence that normally hangs over the gorge and a smell of something cooking comes floating through the air towards you from the north. The gorge is quite deep with high walls towering up on both the eastern and western side of the dirt path leading through the gorge. The gorge looks to end a bit south but north a huge boulder hangs trapped between the rockwalls a few feet above ground, leaving a four-feet-high gap to walk through.} {Deep Within the Spine of the World} {} {} {} {1} {} +E {6926} {n} {n} {1} {0} {} {1} {} {0} +E {6922} {s} {s} {4} {0} {} {1} {} {0} + +R {6926} {0} {} {By the Big Boulder} {} {A giant boulder seems to have loosened from the mountainwall to the west and fallen down into the gorge. The stone is so large that it is stuck between the mountainwalls, that narrow in on eachother, leaving a four-feet-high hole between the ground and the boulder. A ladder made out of strong wood is placed up the side of the boulder making it possible to climb on top of it. The narrow gorge continues north and south while the ladder leads up.} {Deep Within the Spine of the World} {} {} {} {1} {} +E {6927} {n} {n} {1} {0} {} {1} {} {0} +E {6925} {s} {s} {4} {0} {} {1} {} {0} +E {6957} {u} {u} {16} {0} {} {1} {} {0} + +R {6927} {0} {} {Entering the Gorge} {} {Giant walls of stone towers up on both the eastern and western side of the gorge. The faint path leads right through the gorge creating a perfect sight for an ambush. Higher up on the western wall some caves go into the mountain. Most are too small for creatures larger than birds to enter. The gorge deepens to the south and north the small path meet up with a larger one.} {Deep Within the Spine of the World} {} {} {} {1} {} +E {6928} {n} {n} {1} {0} {} {1} {} {0} +E {6926} {s} {s} {4} {0} {} {1} {} {0} + +R {6928} {0} {} {Split in the Path} {} {A split in the road here has created three possible exits. To the west the slopes of the mountains clash with the ground and some trees are visible even further west. To the east the dirt path continues even deeper in between the mountains with steep rockwalls on both sides. South a smaller path leads slightly downwards into a gorge where some large boulders blocks the path almost completely.} {Deep Within the Spine of the World} {} {} {} {1} {} +E {6929} {e} {e} {2} {0} {} {1} {} {0} +E {6945} {w} {w} {8} {0} {} {1} {} {0} +E {6927} {s} {s} {4} {0} {} {1} {} {0} + +R {6929} {0} {} {The Dirt Path} {} {Sand from the Waste far away to the east has blown in with the wind and formed a path of sand and dirt in between the mountains and boulders of rock. The dry sand looks totally lifeless and no grass or plants has a chance to root in the dead soil. Heat and drought is all that comes in mind when watching the surrounding area. The path continues west and east.} {Deep Within the Spine of the World} {} {} {} {1} {} +E {6930} {e} {e} {2} {0} {} {1} {} {0} +E {6928} {w} {w} {8} {0} {} {1} {} {0} + +R {6930} {0} {} {A Bend in the Path} {} {Dust whirles up from under ones feet at this bend in the dirt path. Far away westwards one can see traces of the trees in the forests of Haddon Mirk. The wind sweeps through the bend heading north on the trail. All sounds made bounces off the walls and are magnified ten times before disappearing up into the sky. The dirt path continues to the west and north.} {Deep Within the Spine of the World} {} {} {} {1} {} +E {6931} {n} {n} {1} {0} {} {1} {} {0} +E {6929} {w} {w} {8} {0} {} {1} {} {0} + +R {6931} {0} {} {A Dirt Path} {} {Three hundred feet high walls of stone towers up on the eastern and western side of the dirt path under your feet. The walls aren't completely smooth. Large holes of various depth go into the mountain on a number of places. Some holes are smaller than a fist, some larger than an oversized trolloc's first dump in the morning. One cannot help to feel watched from somewhere high up on the stonewalls and it's hard not to go faster. The path goes on south and north.} {Deep Within the Spine of the World} {} {} {} {1} {} +E {6932} {n} {n} {1} {0} {} {1} {} {0} +E {6930} {s} {s} {4} {0} {} {1} {} {0} + +R {6932} {0} {} {A Dirt Path in the Narrow Pass} {} {The giant walls of stone to the west and east is closing in on the small dirt path as one follows it further to the north where it seems to end before a cave of some sort. The giant mountainwalls provide shade from the sun during most of the day making this pass quite cool. The dirt path continues to the south but seems to end north before a cave of some sort.} {Deep Within the Spine of the World} {} {} {} {1} {} +E {6933} {n} {n} {1} {0} {} {1} {} {0} +E {6931} {s} {s} {4} {0} {} {1} {} {0} + +R {6933} {0} {} {Before a Hole in the Mountain} {} {A dirt path guides the traveler through the narrow pass that has formed between two giant mountainwalls to the west and east. To the north the two walls are connected with a third wall. This would be a dead end if it wasn't for a cave. South the dirt path continues and north is a cave leading down into the depths of the mountain.} {Deep Within the Spine of the World} {} {} {} {1} {} +E {6934} {n} {n} {1} {0} {} {1} {} {0} +E {6932} {s} {s} {4} {0} {} {1} {} {0} + +R {6934} {0} {} {In the Caves} {} {Complete darkness fills the chambers in this underground cavesystem. The tunnels leading off in various directions can easily mislead you and then you will be lost forever, until death finds you, in these cold chambers of stone below the Spine of the World. There appears to be two tunnels leading north and west and an opening out on a dirt path to the south.} {Deep Within the Spine of the World} {} {} {} {1} {} +E {6937} {n} {n} {1} {0} {} {1} {} {0} +E {6935} {w} {w} {8} {0} {} {1} {} {0} +E {6933} {s} {s} {4} {0} {} {1} {} {0} + +R {6935} {0} {} {In the Caves} {} {Tunnels leading off in all directions everywhere, the echo of a stone falling to the ground somewhere in the cavesystem, waterdrops hitting the ground making a clucking. Every cave is the other alike and if one knew what way the exit was it would be just as hard to find it as if one did not. Three tunnels lead of to other caves north, west and east.} {Deep Within the Spine of the World} {} {} {} {1} {} +E {6936} {n} {n} {1} {0} {} {1} {} {0} +E {6934} {e} {e} {2} {0} {} {1} {} {0} + +R {6936} {0} {} {In the Caves} {} {Pools of water, fallen from the ceiling, makes the floor slippery and the waterdrops make a nice clucking sound as they hit the pools surface and join the many drops of water which have already gathered there. Every stonechamber looks the other alike and there seems to be no end to these dark tunnels leading into the mountain. Tunnels lead of south, west, east and north.} {Deep Within the Spine of the World} {} {} {} {1} {} +E {6942} {n} {n} {1} {0} {} {1} {} {0} +E {6937} {e} {e} {2} {0} {} {1} {} {0} +E {6940} {w} {w} {8} {0} {} {1} {} {0} +E {6935} {s} {s} {4} {0} {} {1} {} {0} + +R {6937} {0} {} {In the Caves} {} {Ones sense of direction is really put to the test down in these caves. The air is very cold and moist. If one gets lost in here one could die from the cold just aswell as from hunger. Either way is more unpleasant than being boiled alive in the pots of the trollocs. There are dark tunnels leading off south, west and east but one can't tell whats at the end of each tunnel.} {Deep Within the Spine of the World} {} {} {} {1} {} +E {6938} {e} {e} {2} {0} {} {1} {} {0} +E {6936} {w} {w} {8} {0} {} {1} {} {0} +E {6934} {s} {s} {4} {0} {} {1} {} {0} + +R {6938} {0} {} {In the Caves} {} {The floor is slippery due to all the water dripping from the ceiling and one must be careful not to lose ones balance and break a leg. If you do you are doomed. Hunger and cold will wear you out and kill you if the horrible creatures dwelling in these caves don't get to you first. A horrible death indeed. Tunnels continues to the north and west.} {Deep Within the Spine of the World} {} {} {} {1} {} +E {6939} {n} {n} {1} {0} {} {1} {} {0} +E {6937} {w} {w} {8} {0} {} {1} {} {0} + +R {6939} {0} {} {In the Caves} {} {Bones and other remnants of animals are spread out all across the floor in this cave. The air is considerably warmer here than in the other caves but the stench in unbearable. Excrement lying in heaps all over the floor contribute to the smell. The only exit looks to be south through a tunnel.} {Deep Within the Spine of the World} {} {} {} {1} {} +E {6938} {s} {s} {4} {0} {} {1} {} {0} + +R {6940} {0} {} {In the Caves} {} {Caves, caves and more caves. Water, water and more water. A sense of despair is not far away as one tries to find one's way in the ancient tunnel system leading you deeper and deeper in under the Spine of the World, where the sun never shines and no one can hear you scream. Tunnels lead off north and east.} {Deep Within the Spine of the World} {} {} {} {1} {} +E {6941} {n} {n} {1} {0} {} {1} {} {0} +E {6936} {e} {e} {2} {0} {} {1} {} {0} + +R {6941} {0} {} {In the Caves} {} {Large chambers of stones as massive and impressing as any throneroom rest here, deep under the Spine of the World. Emptyness is what fills these chambers and the only sound that can be hear is from the water dripping from the ceiling. The air feels cold and moist. Tunnels leads south and east.} {Deep Within the Spine of the World} {} {} {} {1} {} +E {6942} {e} {e} {2} {0} {} {1} {} {0} +E {6940} {s} {s} {4} {0} {} {1} {} {0} + +R {6942} {0} {} {In the Caves} {} {Black is the only existing color down in these tunnels and it fills the chambers of black stone with a thick wall of darkness. Light coming from a lantern or torch would most defenatly be swallowed by the great darkness and even the eye adjusted to the dark can have trouble distinguishing anything. A faint stench hangs in the air, the smell of rotting flesh mixed with excrements. Tunnels lead west, east and south.} {Deep Within the Spine of the World} {} {} {} {1} {} +E {6943} {e} {e} {2} {0} {} {1} {} {0} +E {6941} {w} {w} {8} {0} {} {1} {} {0} +E {6936} {s} {s} {4} {0} {} {1} {} {0} + +R {6943} {0} {} {In the Caves} {} {Here, under the Spine of the World, some tunnels of stone are hidden away from the outside world. The darkness hides anything living down here but the sounds bounces of the stonewalls and are magnified ten times before disappearing into the tunnels that lead off in various directions. There are tunnels leading off to the north and to the west.} {Deep Within the Spine of the World} {} {} {} {1} {} +E {6944} {n} {n} {1} {0} {} {1} {} {0} +E {6942} {w} {w} {8} {0} {} {1} {} {0} + +R {6944} {0} {} {In the Caves} {} {Every stonechamber looks the other alike and therefor it can be easy to get lost down here. The cold air would quickly wear one out and death would be upon oneself before an hour would pass. Nothing can possibly live down here yet sounds breaking through the darkness tells a different story. A single tunnels trails off to the south, out into the darkness.} {Deep Within the Spine of the World} {} {} {} {1} {} +E {6943} {s} {s} {4} {0} {} {1} {} {0} + +R {6945} {0} {} {On a Dirt Path Between the Mountains} {} {Here, on the western side of the Spine of the World, two enormous mountains rest quietly to the north and south. The slope leading up the mountain to the north holds a path traveling up to the peak several thousends of feet higher up. The one to the south is far too steep to pass. To the west one can see an opening leading out to some green trees. To the east the dirt path leads higher up amongst the mountains.} {Deep Within the Spine of the World} {} {} {} {1} {} +E {6947} {n} {n} {1} {0} {} {1} {} {0} +E {6928} {e} {e} {2} {0} {} {1} {} {0} +E {6946} {w} {w} {8} {0} {} {1} {} {0} + +R {6946} {0} {} {At the Foot of the Spine of the World} {} {The massive formation of rock known as the Spine of the World stretches high towards the sky separating the known world from the Aiel Waste to the east. Looking up amongst the mountains, one cannot see much growth. The air is hot and the hard rock on the slopes of the mountains keeps all the green away. To the east is a pass between the black mountains.} {Deep Within the Spine of the World} {} {} {} {1} {} +E {6945} {e} {e} {2} {0} {} {1} {} {0} + +R {6947} {0} {} {The Rocky Slope} {} {The terrain is difficult to pass through on this rocky slope. Some small loose stones are spread around and they are making it risky to pass. Looking north, up the slope of the mountain, one can see steep rock walls blocking the way in several directions. To the south a dirt path passes by the foot of the mountain, and east some dry grass grows upon the slope.} {Deep Within the Spine of the World} {} {} {} {1} {} +E {6948} {e} {e} {2} {0} {} {1} {} {0} +E {6945} {s} {s} {4} {0} {} {1} {} {0} + +R {6948} {0} {} {On a Cliff} {} {The mountain wall turns northwards, leaving a cliff hanging in midair around the bend. The cliff is narrow but one should be able to easily pass without the risk of falling down on the dirt path passing by some hundred feet below. The cliff curves north, leading higher in the mountains and west is a rocky mountain slope.} {Deep Within the Spine of the World} {} {} {} {1} {} +E {6949} {n} {n} {1} {0} {} {1} {} {0} +E {6947} {w} {w} {8} {0} {} {1} {} {0} + +R {6949} {0} {} {On the High Cliff} {} {Sharp, pointy rocks on the ground and a cold, strong wind make this passage almost unbearable to travel through. The cliff looks very hostile and it is doubtful that anyone has ever set foot here before. Whatever traces left are quickly swept away by the wind or the rain that can be quite harsh in this part of the world. The rocky cliff stretches out south but north rests a great platform of white rock.} {Deep Within the Spine of the World} {} {} {} {1} {} +E {6950} {n} {n} {1} {0} {} {1} {} {0} +E {6948} {s} {s} {4} {0} {} {1} {} {0} + +R {6950} {0} {} {A Platform of Limestone} {} {The strong wind and the rain have, over centuries, carved the soft limestone surface of this platform perfectly smooth. It actually almost looks polished, the way it reflects the sun. The magnificent platform etched by the forces of nature over hundreds of years has no resemblance in the human world and only the Ogiers's work on the Shining Walls of Tar Valon can match it. To the south a cliff flooded with pointy rocks leads downwards, while to the north a large rope bridge connects this mountain with the one to the east. In the west a giant door has been cut out of the rock wall.} {Deep Within the Spine of the World} {} {} {} {1} {} +E {6951} {n} {n} {1} {0} {} {1} {} {0} +E {6955} {w} {w} {8} {0} {} {1} {} {0} +E {6949} {s} {s} {4} {0} {} {1} {} {0} + +R {6951} {0} {} {The Foot of a Bridge} {} {The cliff leading all the way up the mountain abruptly ends here with vertical stonewalls to the north and west. To the east a ropebridge hangs in midair over the steep below. The bridge looks safe to cross even though an occasional wind hits its side, making it swing. To the south a platform rests on the slope.} {Deep Within the Spine of the World} {} {} {} {1} {} +E {6952} {e} {e} {2} {0} {} {1} {} {0} +E {6950} {s} {s} {4} {0} {} {1} {} {0} + +R {6952} {0} {} {Crossing the Ropebridge} {} {The smell of tar fron the ropes hangs in the air over the bridge. The ropes holding the bridge together look to recently have been replaced with new ones and the wooden planks under ones feet also look quite new. It must be maintained by someone... To the west the bridge ends upon a cliff of a mountain and to the west the bridge continues over the steep.} {Deep Within the Spine of the World} {} {} {} {1} {} +E {6953} {e} {e} {2} {0} {} {1} {} {0} +E {6951} {w} {w} {8} {0} {} {1} {} {0} + +R {6953} {0} {} {In the Middle of the Ropebridge} {} {Being in the middle of the bridge one is quite exposed to what the winds might do. The slightest breeze moves the bridge in an alarming way. One has to hold on to the rope not to lose one's balance and plunge into a certain death on the dirt path some three hundred feet below. The bridge leads west and east.} {Deep Within the Spine of the World} {} {} {} {1} {} +E {6954} {e} {e} {2} {0} {} {1} {} {0} +E {6952} {w} {w} {8} {0} {} {1} {} {0} + +R {6954} {0} {} {Crossing the Ropebridge} {} {Big knots tie the ropebridge to the thick treepoles driven into the rockground on the cliff to the east. A deserted nest made out of dry grass rests on top of one of the thick wooden poles and in it are some remnants of an eggshell. The bridge stretches out over the steep to the west and east is a cliff.} {Deep Within the Spine of the World} {} {} {} {1} {} +E {6907} {e} {e} {2} {0} {} {1} {} {0} +E {6953} {w} {w} {8} {0} {} {1} {} {0} + +R {6955} {0} {} {The Giant Chamber of Stone} {} {Most parts of this chamber look to have been formed naturally by the water dripping from the ceiling of limestone but here and there the touch of man clearly shines through. A pile of dry wood has been stuffed away in a corner where the water can't get to it and in the middle of the chamber there are some remnants of a fire. It looks to be a holdup for travelers seeking their way through the mountains. The only exit is out through the stonegates to the east.} {Deep Within the Spine of the World} {} {} {} {1} {} +E {6950} {e} {e} {2} {0} {} {1} {} {0} +E {6956} {s} {s} {4} {0} {} {1} {} {0} + +R {6956} {0} {} {Behind the Wood} {} {It seems not only wood is stored in this cave but also some food and water. The fruits placed here are dried so that they will not spoil and the air is as dry as it can get. The ceiling is just five feet above ground so one has to bow one's head going in here. The only exit is north out into a large chamber.} {Deep Within the Spine of the World} {} {} {} {1} {} +E {6955} {n} {n} {1} {0} {} {1} {} {0} + +R {6957} {0} {} {On Top of the Boulder} {} {The boulder is flat on this side but it doesn't look to have happened in a natural way. The hand of man has left clear tracks on the plain surface. A smell of smoke from a fire emerges from a cave to the west. The black hole in the mountain is partially covered with sheepskins to keep the weather out. A ladder leads down. You can watch out over the entire area from here.} {Deep Within the Spine of the World} {} {} {} {1} {} +E {6958} {w} {w} {8} {0} {} {1} {} {0} +E {6926} {d} {d} {32} {0} {} {1} {} {0} + +R {6958} {0} {} {The Mountain Cave} {} {The whole floor is covered with dry grass that looks to have been replaced quite recently. The walls are partially covered with writing of some sort. A fire burns in the middle of the cave and the mainpart of the smoke disappears through a hole in the ceiling but some smoke floats through the exits out of the cave to the east. The cave continues north.} {Deep Within the Spine of the World} {} {} {} {1} {} +E {6959} {n} {n} {1} {0} {} {1} {} {0} +E {6957} {e} {e} {2} {0} {} {1} {} {0} + +R {6959} {0} {} {A Small Chamber} {} {This small chamber looks like a sort of wing to the large cave to the south. The air feels very old and dry and the smell of sweat hangs in the air. Some wooden pots and buckets have been set aside in a corner and a few bearskins have been carefully placed on the floor. A larger cave is south.} {Deep Within the Spine of the World} {} {} {} {1} {} +E {6958} {s} {s} {4} {0} {} {1} {} {0} + +R {6960} {0} {} {Curve in the Trail} {} {A dead tree has fallen over on the ground and some ants seem to have taken an interest in it since they are crawling all over it. The ants seem to be the only piece of life in this area. No trees and no animals. There are some trees growning to the north and west but they are very few. The animaltrail continues to the north and east.} {Deep Within the Spine of the World} {} {} {} {1} {} +E {6923} {n} {n} {1} {0} {} {1} {} {0} +E {6961} {e} {e} {2} {0} {} {1} {} {0} +E {6967} {s} {s} {4} {0} {} {1} {} {0} + +R {6961} {0} {} {The Animal Trail} {} {The animal trail hasn't been used for long and there are no tracks after animals on it. It's starting to fade away as the soil beneath it cracks up due to the lack of water. A hard crust has formed on top of the soil so that not even large animals would leave tracks in it. The trail continues to the west while some large mountains can be spotted to the north.} {Deep Within the Spine of the World} {} {} {} {1} {} +E {6920} {n} {n} {1} {0} {} {1} {} {0} +E {6960} {w} {w} {8} {0} {} {1} {} {0} +E {6966} {s} {s} {4} {0} {} {1} {} {0} + +R {6962} {0} {} {A Passage over the Steep} {} {The steep looks to once have been plain ground but something must have destroyed the stone from underneath, causing it to fall down, creating a steep. Here though there still is some solid ground between the two mountain. It almost looks like a bridge only less reliable. The bridgelike passage is south but one can also continues around the mountain to the east and west.} {Deep Within the Spine of the World} {} {} {} {1} {} +E {6917} {n} {n} {1} {0} {} {1} {} {0} +E {6963} {e} {e} {2} {0} {} {1} {} {0} +E {6964} {w} {w} {8} {0} {} {1} {} {0} + +R {6963} {0} {} {End of a Mountainshelf} {} {The small shelf that goes around the mountain ends here in a mountain wall leaving only one exit west. The terrain deep in the Spine of the World, is very rough and uneven. Sometimes small trails take you on the shortest way between mountains, sometimes the way ends in a steep, like this time.} {Deep Within the Spine of the World} {} {} {} {1} {} +E {6962} {w} {w} {8} {0} {} {1} {} {0} + +R {6964} {0} {} {Around the Mountain} {} {Going around the mountain may well prove just as hard as climbing it. The ground is uneven with small rocks and cracks in the ground and it's hard not to slip and fall down into the steep between two mountains to the south. North stands a large mountainwalls leaving only east and west as alternative ways.} {Deep Within the Spine of the World} {} {} {} {1} {} +E {6918} {n} {n} {1} {0} {} {1} {} {0} +E {6962} {e} {e} {2} {0} {} {1} {} {0} +E {6965} {w} {w} {8} {0} {} {1} {} {0} + +R {6965} {0} {} {Some Old Stones} {} {Over the years large numbers of stone has fallen down from the greats peaks higher up and down the slope of the mountain to finally stop here in a large heap of rock. The gathering of rocks seems popular among some small animals who live their entire life among them. The stones also serve as a protective barrier from a steep to the south and the only ways out are north and east.} {Deep Within the Spine of the World} {} {} {} {1} {} +E {6919} {n} {n} {1} {0} {} {1} {} {0} +E {6964} {e} {e} {2} {0} {} {1} {} {0} + +R {6966} {0} {} {A Dangerous Curve} {} {Here, the path makes a quick turn to the west, climbing higher up in the mountains. Northward, the path widens and climbs down from the mountains. As the path becomes very narrow and dangerous here, the ledge is close by and a lethal drop downward can be seen over it. Luckily, there are close to no loose rocks around, here is an oldlooking, now quite dead, bush close to the mountainwall. Dead branches litter the ledge nearby, making slipping down the mountainside a threat.} {High Upon the Spine of the World} {} {} {} {1} {} +E {6961} {n} {n} {1} {0} {} {1} {} {0} +E {6967} {w} {w} {8} {0} {} {1} {} {0} + +R {6967} {0} {} {Along the Rocky Path} {} {The path in the mountainside runs quite flatly, curving slightly to the south and rising only little in the mountain. To the east, the path can be seen making a tight turn, while to the south large boulders seem to block the path further on. Here, though, the path is comfortably wide, making it easy to travel. The climate however, is quite dry and a bit chilly.} {High Upon the Spine of the World} {} {} {} {1} {} +E {6960} {n} {n} {1} {0} {} {1} {} {0} +E {6966} {e} {e} {2} {0} {} {1} {} {0} +E {6968} {s} {s} {4} {0} {} {1} {} {0} + +R {6968} {0} {} {Rocks in the Path} {} {The narrow path climbs higher up into the mountains to the south, rising over a rocky part. Northward, the path descends down the mountainside. Here, many large rocks are scattered over the ledge, perhaps left by a previous landslide. The rocks form a climbable, though unstable, staircase to the east. The climate is dry and cold, but bareable.} {High Upon the Spine of the World} {} {} {} {1} {} +E {6967} {n} {n} {1} {0} {} {1} {} {0} +E {6969} {e} {e} {2} {0} {} {1} {} {0} +E {6972} {s} {s} {4} {0} {} {1} {} {0} + +R {6969} {0} {} {A Pile of Debris} {} {Huge boulders and smaller stones litter the mountainside here, blocking all possible journey in all other directions that to the small path to the west. Some of the rocks seem a bit loose, though and care must be taken to avoid making them tumble down. Remaining could be dangerous, if something were to move the loose rocks. The bones of some creature unfortunate enough to be trapped below the pressing weight of the rocks can be glimpsed under the debris.} {High Upon the Spine of the World} {} {} {} {1} {} +E {6970} {e} {e} {2} {0} {} {1} {} {0} +E {6968} {w} {w} {8} {0} {} {1} {} {0} + +R {6970} {0} {} {A Tunnel in the Rocks} {} {There are rocks in every direction of this small tunnel, barely more than a crawlspace. The tunnel runs through the boulders east into the mountain, where it widens into a cave. To the west is the entrance to the tunnel through more rocks. There is a flow of chilly air coming from that direction, seeping from outside, through the rocks. The air here, however, is quite damp and old.} {High Upon the Spine of the World} {} {} {} {1} {} +E {6971} {e} {e} {2} {0} {} {1} {} {0} +E {6969} {w} {w} {8} {0} {} {1} {} {0} + +R {6971} {0} {} {In a Small Cavern} {} {This is a small cavern in the mountainside, which seems to have been used as living space at some point in time. The walls are rough and rocky, but the floor is quite smooth in comparison. The floor is also littered with small bones and there are two larger rocks placed on the floor, the other one carved into what resembles a throne-like chair, while the other is a large, flat stone, perhaps a table. The entrance to the cave seems to have been blocked by a landslide, but there is a tunnel leading through the rocks to the west. A flat stone carved with the sign of a burning sun is imbedded in the floor.} {High Upon the Spine of the World} {} {} {} {1} {} +E {6970} {w} {w} {8} {0} {} {1} {} {0} +E {15022} {d} {d} {32} {0} {} {1} {} {0} + +R {6972} {0} {} {A Fork in the Path} {} {Here the small, rocky path, coming from the north divides into two. A smaller, barely noticable path climbs steeply upwards towards a peak in the mountains the the east, while a larger path continues southwards along the ledge in the mountainwall. To the west is the long drop down in the wall and far below some vegetation in the mountainwall can be spotted over the ledge.} {High Upon the Spine of the World} {} {} {} {1} {} +E {6968} {n} {n} {1} {0} {} {1} {} {0} +E {6973} {e} {e} {2} {0} {} {1} {} {0} +E {6978} {s} {s} {4} {0} {} {1} {} {0} + +R {6973} {0} {} {High up in the Mountains} {} {Here the small, barely noticable, path in the mountains journeys steeply in the mountainside. Loose rocks tumble down the mountain as you walk the path. To the east the path slopes downwards, while to the south the path bends, climbing upward. The air is fresh, but quite cold, and further up the mountainside some snow can be seen. Sharp cries sound from above and large birds circle this area now and then, like they were guarding it.} {High Upon the Spine of the World} {} {} {} {1} {} +E {6972} {w} {w} {8} {0} {} {1} {} {0} +E {6974} {s} {s} {4} {0} {} {1} {} {0} + +R {6974} {0} {} {High up in the Mountains} {} {The cold air of the mountains blows low here, at an almost numbing speed and temperature. This is a reasonably open space on a ledge, high in the mountains. The small, weathered path runs from north to south, but an even smaller path branches off to the east from the main path, climbing higher up into the mountains. A huge pile of rocks and stones block the way west of here and the ground slopes downward both to the north and to the south.} {High Upon the Spine of the World} {} {} {} {1} {} +E {6973} {n} {n} {1} {0} {} {1} {} {0} +E {6975} {e} {e} {2} {0} {} {1} {} {0} +E {6987} {s} {s} {4} {0} {} {1} {} {0} + +R {6975} {0} {} {Climbing the Rocky Path} {} {The small, rocky path leads upwards to a peak in the mountains, while descending down to a rocky terrain below. The air is quite thin this high up and a freezing wind blows at you. sending a chill down your spine. The earth is made of mostly rock, but there is a bit of packed dirt on the small path, perhaps brought up by some previous traveler. Climbing further up looks tireful, but possible.} {High Upon the Spine of the World} {} {} {} {1} {} +E {6974} {w} {w} {8} {0} {} {1} {} {0} +E {6976} {u} {u} {16} {0} {} {1} {} {0} + +R {6976} {0} {} {Up to a Mountainpeak} {} {The small, almost nonexistant path climbs up the mountain, from the mountains below toward the peak above. The air is very cold and quite thin here and a freezing wind blows through the mountains. There is some snow here and there, the amount of which seems to be rising towards the peak. Walking is difficult here and climbing will be nessessary upwards to the peak.} {High Upon the Spine of the World} {} {} {} {1} {} +E {6977} {u} {u} {16} {0} {} {1} {} {0} +E {6975} {d} {d} {32} {0} {} {1} {} {0} + +R {6977} {0} {} {High on a Mountain Peak} {} {The mountain ends in a snowy peak here, scenery spreading out in every direction of you. There is very little room to move about on and the edges of the mountain look dangerous, with loose rocks here and there. No plants can be seen anywhere nearby, but looking down, some dead bushes can be spotted on the path, to the south, which leads upwards to here.} {High Upon the Spine of the World} {} {} {} {1} {} +E {6976} {d} {d} {32} {0} {} {1} {} {0} + +R {6978} {0} {} {On an Open Plateau} {} {Suddenly the path widens here, becoming an open clearing in the mountain. To the east of this strange plateau is the high mountainwall, while to the west a view of the valley below the mountains can be beheld. A cold wind blows at the open space, now and then bringing with it some debris from higher up in the mountains. There are some symbols carved into the eastern mountainwall.} {High Upon the Spine of the World} {} {} {} {1} {} +E {6972} {n} {n} {1} {0} {} {1} {} {0} +E {6979} {s} {s} {4} {0} {} {1} {} {0} + +R {6979} {0} {} {Along the Ledge} {} {With the high mountainwall to the east and a long drop downwards off the cliff to the west, the small, rocky path runs along the ledge of the mountain. While widening into a small plateau to the north, the path slopes downward to the south, remaining very rocky and small there. There is a small pile of rocks and dirt here, possibly the remains of some previous rockslide.} {High Upon the Spine of the World} {} {} {} {1} {} +E {6978} {n} {n} {1} {0} {} {1} {} {0} +E {6980} {s} {s} {4} {0} {} {1} {} {0} + +R {6980} {0} {} {A Sloping Path in the Mountains} {} {The small path slopes downwards to the south here and together with its rockyness, this makes it difficult to travel. To the north, the path seems a bit more stable and travelable, while to the south it makes a sharp turn to the east. There is also a small climbable slope leading downward to a smaller ledge below the path. The climate here is cold and dry.} {High Upon the Spine of the World} {} {} {} {1} {} +E {6979} {n} {n} {1} {0} {} {1} {} {0} +E {6982} {s} {s} {4} {0} {} {1} {} {0} +E {6981} {d} {d} {32} {0} {} {1} {} {0} + +R {6981} {0} {} {In the Shadow of a Ledge} {} {There is a smaller ledge here, below the large one. On it is a large nest, made of sticks and straw. Inside the nest, there are bones and other remains of quite large creatures and even a skull that could be human. A few other similar ledges can be seen in the mountainwall from here, with more nests on them. Some large birds circle around the ledges and the nests and shrieks can be heard all around, alerting and hostile.} {High Upon the Spine of the World} {} {} {} {1} {} +E {6980} {u} {u} {16} {0} {} {1} {} {0} + +R {6982} {0} {} {A Tight Turn in the Path} {} {Here the small path makes a bend from east to north. To the south is the mountainwall, rising toward an immensly high peak and to the west is a ledge, on which the path runs northward from here. To the north the path elevates higher up, while to the east, it desceds downward between the mountains. A cold wind blows from the direction of the ledge and the more open space, but it seems to be a little warmer eastwards, between the peaks.} {High Upon the Spine of the World} {} {} {} {1} {} +E {6980} {n} {n} {1} {0} {} {1} {} {0} +E {6983} {e} {e} {2} {0} {} {1} {} {0} + +R {6983} {0} {} {Between the Peaks} {} {A small path runs twisting through the mountains. Here it makes a turn, running from the south to the west, where it makes another turn. There are high peaks in the mountains both to the north and to the southwest of the path. To the east, there is a grassy slope, while to the southeast there seems to be a small valley in the mountains.} {High Upon the Spine of the World} {} {} {} {1} {} +E {6984} {e} {e} {2} {0} {} {1} {} {0} +E {6982} {w} {w} {8} {0} {} {1} {} {0} +E {6989} {s} {s} {4} {0} {} {1} {} {0} + +R {6984} {0} {} {A Slope of Dry Grass} {} {A hill covered partially by dead and dry grass descends into a small valley to the south and rises upwards towards a peak to the north. To the north is also more vegetation, though just as dry and quite dead. To the west, there is some space between the higher, unreachable parts of the mountains. Behind a small hill some tall, unnatural rocks can be spotted to the south.} {High Upon the Spine of the World} {} {} {} {1} {} +E {6985} {n} {n} {1} {0} {} {1} {} {0} +E {6983} {w} {w} {8} {0} {} {1} {} {0} +E {6988} {s} {s} {4} {0} {} {1} {} {0} + +R {6985} {0} {} {A Forest of Dead Bushes} {} {There is a large cluster of bushes and smaller plants here, but most of them are dead. The rocky terrain still retains a small amount of dried grass, but it is mostly bare. Dry branches and some half-decomposed leaves litter the area. The dead bushes concentrate near the eastern mountainwall, which they cover completely at some parts. To the north, the vegetation disapears and the ground slopes upwards to a peak in the mountain. To the south is a slope of dry grass with leads downwards to a small valley between the mountains.} {High Upon the Spine of the World} {} {} {} {1} {} +E {14531} {e} {e} {2} {0} {} {1} {} {0} +E {6986} {w} {w} {8} {0} {} {1} {} {0} +E {6984} {s} {s} {4} {0} {} {1} {} {0} + +R {6986} {0} {} {On a Rocky Ledge} {} {There is a large ledge in the mountainside, overlooking the rocky terrain below. The surface of the ledge is quite smooth on the western side, but on the eastern side, it becomes very rough and there is some dry grass grows there. Further to the east more dry vegetation can be seen. To the south the mountainside continues downward, sloping so steeply it is impossible to go down from here. To the north, the mountainwall slopes upward at a walkable angle.} {High Upon the Spine of the World} {} {} {} {1} {} +E {6987} {n} {n} {1} {0} {} {1} {} {0} +E {6985} {e} {e} {2} {0} {} {1} {} {0} + +R {6987} {0} {} {A Slope in the Rocky Path} {} {This is the end or beginning of a small rocky path. From nowhere, the small path apears and climbs up the mountainslope northward. It is barely noticable to start with, but further along, it looks quite used. The ground slopes down to the south and up to the north and there is a mountainwall rising on both sides of the small path. The mountainwall to the west looks more like a pile of larger boulders though. To the south is a ledge in the slope, while to the northeast there is a peak in the mountains.} {High Upon the Spine of the World} {} {} {} {1} {} +E {6974} {n} {n} {1} {0} {} {1} {} {0} +E {6986} {s} {s} {4} {0} {} {1} {} {0} + +R {6988} {0} {} {The Stone Pillars} {} {The ground is quite flat and stable here, with very few rocks or slopes. Instead, five tall pillars of stone stand here, high up in the mountains. The pillars seem quite smooth-surfaced, like they were crafted instead of natural and their placing suggests the same; four of the stones surround the fifth one, which is larger than the others. The climate here seems quite mild for being so high in the mountains and there is a strange sort of calm around the pillars.} {High Upon the Spine of the World} {} {} {} {1} {} +E {6984} {n} {n} {1} {0} {} {1} {} {0} +E {6989} {w} {w} {8} {0} {} {1} {} {0} +E {6992} {s} {s} {4} {0} {} {1} {} {0} + +R {6989} {0} {} {A Twisting, Rocky Path} {} {Here a small, barely visible, path twists through the mountains. It looks quite unused or perhaps just forgotten, as the dust blowing with the wind through the rocky landscape has settled on many parts of the path. Smaller and larger rocks have also rolled down from various slopes, blocking the path at some places. The path goes south, climbing to the back of a small ridge. To the east, some large stone pillars are visible.} {High Upon the Spine of the World} {} {} {} {1} {} +E {6983} {n} {n} {1} {0} {} {1} {} {0} +E {6988} {e} {e} {2} {0} {} {1} {} {0} +E {6990} {s} {s} {4} {0} {} {1} {} {0} + +R {6990} {0} {} {Over a Small Ridge} {} {On both sides of the path, the ground slopes downward steeply, forming a ridge. With a tight turn, both the ridge and the path turn to the west here, leaving a long fall downward over the edge of the ridge to the south. To the east, there are very stable footholds in the side of the ridge, making it climbable. The slope descens into a small valley in the mountains in that direction.} {High Upon the Spine of the World} {} {} {} {1} {} +E {6989} {n} {n} {1} {0} {} {1} {} {0} +E {6992} {e} {e} {2} {0} {} {1} {} {0} +E {6991} {w} {w} {8} {0} {} {1} {} {0} + +R {6991} {0} {} {A Dead-end in the Path} {} {The small rocky path suddenly ends here in a gaping fall downward. The ridge upon which it ventures seems to have been too weak to support its own weight and has crumbled down the mountainside. In all directions, exept back east, there is only the ledge of the fallen ridge. Loose rocks and boulders still remain on the ledge and parts of the ledge look quite weak even under this weight. It might very well crumble further.} {High Upon the Spine of the World} {} {} {} {1} {} +E {6990} {e} {e} {2} {0} {} {1} {} {0} + +R {6992} {0} {} {A Small Valley Between the Mountains} {H} {This is a small, peaceful place inbetween the otherwise rough terrain of the mountains. There is some grass growing in the hilly valley and the climate is quite mild. Multiple hoof marks in the grass suggest wild horses visit this site often. In all directions the terrain rises upwards and peaks can be seen in many of them. To the north, there are some strange-looking, tall stones.} {High Upon the Spine of the World} {} {} {} {1} {} +E {6988} {n} {n} {1} {0} {} {1} {} {0} +E {6993} {e} {e} {2} {0} {} {1} {} {0} +E {6990} {w} {w} {8} {0} {} {1} {} {0} +E {6998} {s} {s} {4} {0} {} {1} {} {0} + +R {6993} {0} {} {Dry Vegetation} {} {Dried up and mostly dead grass covers the rocky ground here, but there is greener and healtier grass to the west. The ground elevates upwards to the south, while curving downwards into a valley to the west. The climate is cold, with a wind blowing around in the mountains. The wind blows waves into the layer of dry grass, causing it to rise in waves and look like a strange sea.} {High Upon the Spine of the World} {} {} {} {1} {} +E {6992} {w} {w} {8} {0} {} {1} {} {0} +E {6994} {s} {s} {4} {0} {} {1} {} {0} + +R {6994} {0} {} {Before a High Ridge} {} {The ground slopes strongly upwards to the southeast, forming a high ridge there. The slope is only partially climbable, so to get up to the ridge, you must first walk eastward and then turn south to the ridge. To the north the ground slopes downward and there is some vegetation there.} {High Upon the Spine of the World} {} {} {} {1} {} +E {6993} {n} {n} {1} {0} {} {1} {} {0} +E {6995} {e} {e} {2} {0} {} {1} {} {0} + +R {6995} {0} {} {A Steep Slope} {} {There is a sudden elevation in addition to the general sloping of the ground here. The rocky ground and the dirt on it create a very steep slope, rising from northwest to southeast. Luckily, most of the rocks on the slope are large and burrowed well into the ground, making a reasonably good foothold in the otherwise dangerous slope. Bumps and pits in the hill make it very possible to fall and hurt oneself despite of the footholds, so care should be taken in traveling the rocky slope.} {High Upon the Spine of the World} {} {} {} {1} {} +E {6996} {e} {e} {2} {0} {} {1} {} {0} +E {6994} {w} {w} {8} {0} {} {1} {} {0} +E {6997} {s} {s} {4} {0} {} {1} {} {0} + +R {6996} {0} {} {A Dangerous Cliff} {} {This is a small sized cliff in the mountainside, with a great view of the rocky landscape below to the east. However, the wind blowing through the mountains manages to build quite a strong current to this ledge. As the ledge curves slightly downwards, slipping because of the wind is a large risk. Wailing, the wind presses at you, beckoning you to follow it off the cliff and you have a hard time keeping your feet steady.} {High Upon the Spine of the World} {} {} {} {1} {} +E {6995} {w} {w} {8} {0} {} {1} {} {0} + +R {6997} {0} {} {Below a Ridge} {} {A steep slope leads up to a long ridge to the southwest. The side of the ridge above has a large ledge which hangs over this part of the slope, casting it in shadow. The ground slopes downward steeply to the south and the ground seems to be decending into a valley in that direction. A terribly cold wind blows at high speed through the mountain, sending down a chill through your spine.} {High Upon the Spine of the World} {} {} {} {1} {} +E {6995} {n} {n} {1} {0} {} {1} {} {0} +E {7016} {u} {u} {16} {0} {} {1} {} {0} + +R {6998} {0} {} {Before a Mountain Pass} {} {The rocky mountainwall rises up to the south. The colossal wall is high and unclimbable. There is a narrow pass through the wall, however, running through the mountains to the south. Whatever is on the other side, cannot be seen from here, as the pass seems quite long and the walls of the passage leaves what is behind it covered. To the north, the ground slopes downward to a valley.} {High Upon the Spine of the World} {} {} {} {1} {} +E {6992} {n} {n} {1} {0} {} {1} {} {0} +E {6999} {s} {s} {4} {0} {} {1} {} {0} + +R {6999} {0} {} {In a Mountain Pass} {} {High walls of rock rise on both sides of this pass, throwing it mosty in shadow from any light above. The path that runs through the pass is rocky and uncomfortable to travel, making a few twists and having some larger boulders on it. Movement in the pass sends echoes between the walls and now and then a few smaller rocks tuble down the mountainside. To the south, the pass becomes even more narrow and to the north it ends, opening into a valley in the mountains.} {High Upon the Spine of the World} {} {} {} {1} {} +E {6998} {n} {n} {1} {0} {} {1} {} {0} +E {7000} {s} {s} {4} {0} {} {1} {} {0} + +R {7000} {0} {} {A Narrow Passage through the Mountains} {} {Here the pass through the mountain becomes very narrow, only a few feet wide. In some places it is even nessessary to squeeze through the passage, which is uncomfortable considering the roughness of the walls. No light penetrates the rocky crevice above, casting the pass below in darkness. Both to the north and the south the pass continues and widen. To all other sides there is only rocks.} {High Upon the Spine of the World} {} {} {} {1} {} +E {6999} {n} {n} {1} {0} {} {1} {} {0} +E {7001} {s} {s} {4} {0} {} {1} {} {0} + +R {7001} {0} {} {In a Mountain Pass} {} {A narrow pass runs through the mountains, with high walls of rock on its both sides. A multitude of rocks litter the floor of the pass, making it difficult to travel, as the larger rocks need to be climbed over. It is also very cold inside the pass, probably because the sun cannot warm this area and it is even otherwise cold up here in the mountains. To the south the pass widens and ends, opening into the rocky terrain outside. To the north the pass continues and gets even more narrow.} {High Upon the Spine of the World} {} {} {} {1} {} +E {7000} {n} {n} {1} {0} {} {1} {} {0} +E {7002} {s} {s} {4} {0} {} {1} {} {0} + +R {7002} {0} {} {Outside a Pass through the Mountains} {} {This is rocky mountain landscape, with mountainsides to the north and west. To the north, however is a narrow pass through the mountainwall, which seems usable. To the east the ground slopes upward to another mountainwall. The only really open space is to the south, where the rocky terrain continues.} {High Upon the Spine of the World} {} {} {} {1} {} +E {7001} {n} {n} {1} {0} {} {1} {} {0} +E {7003} {e} {e} {2} {0} {} {1} {} {0} +E {7005} {s} {s} {4} {0} {} {1} {} {0} + +R {7003} {0} {} {Before the Mountainwall} {} {On this rocky slope are many large boulders, that seem ready to tumble down the mountainside on the slightest impact. The terrain is also rocky and difficult to travel in other ways, with bumps and jagged rocks here and there. The colossal mountainwall rises to the north and to the east, while to the south and west the rocky landscape is travelable.} {High Upon the Spine of the World} {} {} {} {1} {} +E {7002} {w} {w} {8} {0} {} {1} {} {0} +E {7004} {s} {s} {4} {0} {} {1} {} {0} + +R {7004} {0} {} {Rocky Terrain} {} {The rocky landscape of the mountains is difficult to walk and care must be taken not to hurt one self slipping on the smaller loose rocks. This sort of terrain continues in all directions, exept east, where the high wall of the mountainside rises in an unclimbable angle.} {High Upon the Spine of the World} {} {} {} {1} {} +E {7003} {n} {n} {1} {0} {} {1} {} {0} +E {7005} {w} {w} {8} {0} {} {1} {} {0} +E {7007} {s} {s} {4} {0} {} {1} {} {0} + +R {7005} {0} {} {Rocky Terrain} {} {The high elevation of the rocky landscape makes the air quite cold here. There are loose rocks and larger boulders everywhere, making travel very uncomfortable. There are many larger ledges in the western mountainside, but too high up to reach. On them mountain goats can be seen here and there, which means there is some way to get there, nontheless. The rocky landscape continues in all other directions.} {High Upon the Spine of the World} {} {} {} {1} {} +E {7002} {n} {n} {1} {0} {} {1} {} {0} +E {7004} {e} {e} {2} {0} {} {1} {} {0} +E {7006} {s} {s} {4} {0} {} {1} {} {0} + +R {7006} {0} {} {Rocky Terrain} {} {There are rocks and stones in every direction. This is the highest point of the rocky hills here, rising above the other spots. Below, to the south, is a huge rock and the the northwest is the mountainwall. In other directions the rocky slopes just go on. The air is cold and fresh, but also a bit thin up here.} {High Upon the Spine of the World} {} {} {} {1} {} +E {7005} {n} {n} {1} {0} {} {1} {} {0} +E {7007} {e} {e} {2} {0} {} {1} {} {0} +E {7018} {w} {w} {8} {0} {} {1} {} {0} +E {7023} {s} {s} {4} {0} {} {1} {} {0} + +R {7007} {0} {} {Rocky Terrain} {} {Everywhere around you there are only rocks, boulders and packed dirt. Far in every direction huge walls of stone rise and high peaks ascend toward the sky. An incredibly cold wind constantly blows through the landscape, ushering you to leave this open space for something more sheltered.} {High Upon the Spine of the World} {} {} {} {1} {} +E {7004} {n} {n} {1} {0} {} {1} {} {0} +E {7008} {e} {e} {2} {0} {} {1} {} {0} +E {7006} {w} {w} {8} {0} {} {1} {} {0} +E {7024} {s} {s} {4} {0} {} {1} {} {0} + +R {7008} {0} {} {Rocky Terrain} {} {A cold wind blows through this desolate, rocky landscape, sending a chill through your spine. The cold ground consists of packed and frozen dirt, with smaller and larger rocks sticking out of it. Some of the rocks are very sharp and jagged and the ground slopes in different directions at various spots. In general, the ground elevates upward to the east and to the north, where a high wall of rock rises up to yet another peak in the mountains.} {High Upon the Spine of the World} {} {} {} {1} {} +E {7009} {e} {e} {2} {0} {} {1} {} {0} +E {7007} {w} {w} {8} {0} {} {1} {} {0} +E {7025} {s} {s} {4} {0} {} {1} {} {0} + +R {7009} {0} {} {A Rocky Slope} {} {The ground slopes steeply down from a high ridge northeast of you. The dirt that makes up the ground is rocky and frozen, even to the degree of having a few iceslides. This put together with some pointed rocks on the slope, makes it quite dagerous-looking. Luckily, there is a small path, trailing up the slope and avoiding the most dangerous spots. To the west the rocky terrain continues.} {High Upon the Spine of the World} {} {} {} {1} {} +E {7008} {w} {w} {8} {0} {} {1} {} {0} +E {7010} {u} {u} {16} {0} {} {1} {} {0} + +R {7010} {0} {} {A Rocky Slope} {} {The terrain descends to a steep slope leading down from the ridge up north. Some rocks cover the ground seeming ready to roll down at the slightest movement. Short greenish grass grows all around. The ridge goes on to the north and downwards the slope continues.} {High Upon the Spine of the World} {} {} {} {1} {} +E {7011} {n} {n} {1} {0} {} {1} {} {0} +E {7009} {d} {d} {32} {0} {} {1} {} {0} + +R {7011} {0} {} {On a Ridge} {} {Lots of large and small rocks are on the ridge here, covering the thin grass that would othervise grow here. A small tent is visible to the north and to the south the terrain starts to descend to a steep slope.} {High Upon the Spine of the World} {} {} {} {1} {} +E {7012} {n} {n} {1} {0} {} {1} {} {0} +E {7010} {s} {s} {4} {0} {} {1} {} {0} + +R {7012} {0} {} {A Narrow Ledge} {} {A couple of small, brown canvas tents stand here and a pile of firewood is piled behind one of them. A large firepit has been dug into the rocky ground, probably for roasting meat and keeping the campsite warm. The ridge continues to north and south and there are more tents to the north.} {High Upon the Spine of the World} {} {} {} {1} {} +E {7013} {n} {n} {1} {0} {} {1} {} {0} +E {7011} {s} {s} {4} {0} {} {1} {} {0} + +R {7013} {0} {} {A Small Encampment} {} {There are a half a dozen small tents standing on the rocky ground. They are made of light brown canvas and look like they are able to hold the cold wind that blows around the ridge quite well. Any small plants that might grow here have been stomped down by several feet. The ridge continues to the north and to the south there are a couple more tents.} {High Upon the Spine of the World} {} {} {} {1} {} +E {7014} {n} {n} {1} {0} {} {1} {} {0} +E {7017} {e} {e} {2} {0} {} {1} {} {0} +E {7012} {s} {s} {4} {0} {} {1} {} {0} + +R {7014} {0} {} {On a Ridge} {} {The ridge goes on with very little plantlife on the rocky ground. Only short brownish grass grows on the ground occasionally. The ridge continues to north and south and some tents are scattered around to the south.} {High Upon the Spine of the World} {} {} {} {1} {} +E {7015} {n} {n} {1} {0} {} {1} {} {0} +E {7013} {s} {s} {4} {0} {} {1} {} {0} + +R {7015} {0} {} {On a Sloping Ridge} {} {There is a wonderful view from the ridge on the surrounding landscape, as the ground slopes down steeply on both sides. A sicky old tree grows on the ridge, barely surviving the rough climate and the lack of nutrients in the soil. The ridge continues to south and west and some tents are visible to the south.} {High Upon the Spine of the World} {} {} {} {1} {} +E {7016} {w} {w} {8} {0} {} {1} {} {0} +E {7014} {s} {s} {4} {0} {} {1} {} {0} + +R {7016} {0} {} {Climbing a Slope} {} {The landscape is rising steeply here toward a high ridge to the southeast. The vegetation is almost non-existent, only short yellowish grass grows in some places. The ridge continues to the east and the ground makes an abrupt dive downwards to a rocky terrain below and to the north.} {High Upon the Spine of the World} {} {} {} {1} {} +E {7015} {e} {e} {2} {0} {} {1} {} {0} +E {6997} {d} {d} {32} {0} {} {1} {} {0} + +R {7017} {0} {} {Inside a Larger Tent} {} {The walls of the tent are light brown canvas that keeps the inside of the tent quite warm, considering the cold climate outside. The tent is pretty low and there are spears lying in a neat pile on the ground. A pile of coals and ashes is in the middle of the tent, probably a fire has been kept there.} {High Upon the Spine of the World} {} {} {} {1} {} +E {7013} {w} {w} {8} {0} {} {1} {} {0} + +R {7018} {0} {} {In the Shadow of a Mountain} {} {A large ledge high above covers this area before the mountainwall, blocking any possible light from above and making it a sort of half-cave. The ledge also partially shelters the area from the freezing wind, but now and then a stronger current blows whistling into the shelter. The wall of rock is rough and cold and not comfortable to rest against, but on the ground there is a small pile of pine needles, which looks quite the place to rest tired bones upon.} {High Upon the Spine of the World} {} {} {} {1} {} +E {7006} {e} {e} {2} {0} {} {1} {} {0} +E {7019} {s} {s} {4} {0} {} {1} {} {0} + +R {7019} {0} {} {Before a Stone Arch} {} {In the middle of the mountains there is a large arch of stone rising up from the rocky ground. It cannot be naturally formed, as its surface is smooth and the shape very clearly resembling some sort of portal. There are also some sort of runes carved into the arch at varous spots. It is about the heght of two men and quite wide, also. Behind the arch are some stone stairs, leading up the mountainside. On both sides of the arch is the high mountainwall, so the only way to get to the stairs, is by going through the portal of stone.} {High Upon the Spine of the World} {} {} {} {1} {} +E {7018} {n} {n} {1} {0} {} {1} {} {0} +E {7023} {e} {e} {2} {0} {} {1} {} {0} +E {7020} {w} {w} {8} {0} {} {1} {} {0} + +R {7020} {0} {} {A Staircase of Stone} {} {A huge stairway is carved into the mountainside here, climbing up the mountain. The stairs are wellmade, smooth and stable, and cut so deeply into the mountainwall that the edges of the carved pass serve as handholds. Below the stairs, to the east, is a large arch of stone, while up at the end of the stairs, there is a large ledge in the wall.} {High Upon the Spine of the World} {} {} {} {1} {} +E {7019} {e} {e} {2} {0} {} {1} {} {0} +E {7021} {u} {u} {16} {0} {} {1} {} {0} + +R {7021} {0} {} {Outside a Huge Door of Stone} {} {The wind blows cold to this open ledge in the mountainside from around the mountains. The mountainwall that the ledge stands out from, rises up almost straight up and there is a peak in the mountains to the southwest. Other peaks can also be seen from this high up in varous directions, mostly far to the east. In the western mountainwall is a huge door of stone, with metal hinges. There is a staircase, carved into the mountainside, leading down into the lower parts of the mountains.} {High Upon the Spine of the World} {} {} {} {1} {} +E {7022} {e} {e} {2} {0} {} {1} {} {0} +E {7020} {d} {d} {32} {0} {} {1} {} {0} + +R {7022} {0} {} {Inside a Cavernous Crypt} {} {This medium sized cavern does not look naturally formed. It is somewhat circular and the walls curve toward the same point in the room, making the roof dome-shaped. The stone that surrounds the crypt is very black, smooth and somewhat reflective. There are cracks in the southern wall. There are some strange humanoid stone statues on the floor and one hanging from the ceiling. The air in the crypt is old and smells of decay, though nothing can be seen decaying in the cavern.} {High Upon the Spine of the World} {} {} {} {1} {} +E {7021} {w} {w} {8} {0} {} {1} {} {0} + +R {7023} {0} {} {A Colossal Boulder} {} {The high mountainwall rises before you. It has a very smooth surface here, with only a few cracks and ledges higher up. Beside the wall, touching it, there is an enormous boulder of stone. It is quite round and smooth and seems to have been just dropped there, with no evidence of it having fallen from the mountainside. Behind it there looks to be a cave in the mountain, but the entrance is almost completely blocked by the stone, which is way too heavy to be moved aside.} {High Upon the Spine of the World} {} {} {} {1} {} +E {7006} {n} {n} {1} {0} {} {1} {} {0} +E {7019} {w} {w} {8} {0} {} {1} {} {0} + +R {7024} {0} {} {A Rocky Pit} {} {Here, the mountains form a large crater-like pit. Walking down into it is difficult, as the foothold is poor. At the bottom there are some sharp rocks pointing upwards, making slipping on loose rocks lethal here. The rocks inside the pit are noticably different from the rocks around it, much darker and looking a bit scorched. The rocky earth in the pit is also much warmer than elsewhere, countering the otherwise cold climate. To the south there seems to be a large crack in the craterwall.} {High Upon the Spine of the World} {} {} {} {1} {} +E {7007} {n} {n} {1} {0} {} {1} {} {0} +E {7025} {e} {e} {2} {0} {} {1} {} {0} +E {7027} {s} {s} {4} {0} {} {1} {} {0} + +R {7025} {0} {} {An Open Space in the Mountains} {} {A chilling wind blows briskly through this open space in the mountains. The cold ground is cowered by dark soil, with larger and smaller rocks here and there. At a few rare spots, there is some dry, almost dead, grass on the ground, but the climate seems to much for the vegetation to handle. The tall mountainwall blocks passage to the east, while the rocky terrain continues in all other directions.} {High Upon the Spine of the World} {} {} {} {1} {} +E {7008} {n} {n} {1} {0} {} {1} {} {0} +E {7024} {w} {w} {8} {0} {} {1} {} {0} +E {7026} {s} {s} {4} {0} {} {1} {} {0} + +R {7026} {0} {} {A Crack in The Mountainside} {} {The high and massive wall of stone looms before you. The only clearly available way from here is north, where there is some open ground between the peaks. To the south, however is a large crack in the mountainwall, starting out wide at the bottom and narrowing into nothing above. The crack seems enterable, but the jagged rocks that make up its will make entering uncomfortable.} {High Upon the Spine of the World} {} {} {} {1} {} +E {7025} {n} {n} {1} {0} {} {1} {} {0} +E {7028} {s} {s} {4} {0} {} {1} {} {0} + +R {7027} {0} {} {In a Narrow Crevice} {} {The crack in the wall of the pit is quite large, making it possible to enter. Inside it there is nothing, though, only edged rocks, smaller cracks and mountainwalls in all directions. Care must be taken to avoid cutting or bruising oneself on all the dangerous obstacles. The only way to go is to the north, where the crack widens into the crater-like pit.} {High Upon the Spine of the World} {} {} {} {1} {} +E {7024} {n} {n} {1} {0} {} {1} {} {0} + +R {7028} {0} {} {A Tunnel through the Mountain} {} {What seems to have started out as just a crack in the mountainwall here becomes a very usable tunnel. The only way through this part of the mountains, the tunnel seems to have been used alot, as the floor of the tunnel is considerably smoother than the walls and the ceiling. Large stalactites hang down from the ceiling, water slowly dripping from them and forming small pools on the floor. To the west the tunnel becomes much wider, forming a small cave, while the cold air of the mountains blows into the tunnel from the north.} {High Upon the Spine of the World} {} {} {} {1} {} +E {7026} {n} {n} {1} {0} {} {1} {} {0} +E {7029} {w} {w} {8} {0} {} {1} {} {0} + +R {7029} {0} {} {A Cave in the Mountain} {} {This small cave offers protection from the cold wind raging outside and with the floor covered by pine needles, it even seems quite comfortable a place to stay. There is a small circle of stones in the most protected corner of the cave, the remains of a campfire it seems. A small tunnel leads deeper into the mountain to the east, while the cave entrance is to the south.} {High Upon the Spine of the World} {} {} {} {1} {} +E {7028} {e} {e} {2} {0} {} {1} {} {0} +E {7030} {s} {s} {4} {0} {} {1} {} {0} + +R {7030} {0} {} {Outside a Cave} {} {Large piles of debris litter the area before the northern mountainwall. There is, however, a part of the wall that is completely clear of rubble, exposing a cave in the mountainside. It has a somewhat large opening and seems to be good for protection against the harsh weather conditions outside, with the freezing wind blowing around the mountains. The rocky terrain continues to the west and the south, while to the east, there is only a ledge and a long fall downward.} {High Upon the Spine of the World} {} {} {} {1} {} +E {7029} {n} {n} {1} {0} {} {1} {} {0} +E {7031} {w} {w} {8} {0} {} {1} {} {0} +E {7041} {s} {s} {4} {0} {} {1} {} {0} + +R {7031} {0} {} {A Trail through the Mountainpass} {} {A small, rocky path starts out of nowhere here, made up of the tracks of heavy animals. It runs through a pass in the mountains, leading toward the west. To the east, the pass ends and there is more open terrain there. On both sides of the path, high walls of rock rise up, blocking almost all light from enterin the pass. At the southern wall of the pass, there is a small cluster of dry bushes, desperately clinging to their life.} {High Upon the Spine of the World} {} {} {} {1} {} +E {7030} {e} {e} {2} {0} {} {1} {} {0} +E {7032} {w} {w} {8} {0} {} {1} {} {0} + +R {7032} {0} {} {A Bend in the Trail} {} {The small trail of tracks makes a bend here, exiting the mountainpass to the east and turning southward, where the ground slopes upward. The imprints in the packed ground are quite clear here, showing that most of the animals that have ventured the path have been hooved, but there are some other, more recent tracks, that look like they were meade by heavy boots. The cold wind blowing from the higher grounds to the south bring with them a clear smell of decay.} {High Upon the Spine of the World} {} {} {} {1} {} +E {7031} {e} {e} {2} {0} {} {1} {} {0} +E {7033} {s} {s} {4} {0} {} {1} {} {0} + +R {7033} {0} {} {A Wide Trail in the Mountains} {} {A wide trail of animal tracks and bootprints climb up a steep slope southward here. Most of the tracks seem to venture in that direction, with only a few going down the slope and to the north. Further up the slope to the south, pillars of smoke rise from behind a larger pile of rocks. The smells of burning and decay, come with the cold wind from there.} {High Upon the Spine of the World} {} {} {} {1} {} +E {7032} {n} {n} {1} {0} {} {1} {} {0} +E {7034} {s} {s} {4} {0} {} {1} {} {0} + +R {7034} {0} {} {Clearing in the Mountains} {} {A large clearing of flat ground opens here, in the middle of the rocky terrain of the high mountains. The clearing seems to be in use as a messy sort of camp, with a few large bonfires burning here and there. Remains of eaten animals litter the campsite and larger piles of the remains are to the east. The large camp continues further to the south and the ground also elevates slightily upward in that direction. To the north, a large trail of tracks lead down a steep slope. The smell of the litter hang in the air, but luckily the wind blows through the open space with quite a force.} {High Upon the Spine of the World} {} {} {} {1} {} +E {7033} {n} {n} {1} {0} {} {1} {} {0} +E {7035} {e} {e} {2} {0} {} {1} {} {0} +E {7037} {s} {s} {4} {0} {} {1} {} {0} + +R {7035} {0} {} {Piles of Bones} {} {Many, large piles of bones litter the campsite here. The smell of decomposing meat is very strong and a few large bugs fly around the piles, looking for food. Most of the bones and other remains look animal, but some bones resemble more humanoid parts. The rest of the campsite is to the west and the south, while there is a small path leading away from the camp to the northwest. To the east rises the a mountainwall.} {High Upon the Spine of the World} {} {} {} {1} {} +E {7034} {w} {w} {8} {0} {} {1} {} {0} +E {7036} {s} {s} {4} {0} {} {1} {} {0} + +R {7036} {0} {} {Before a Climbable Mountainwall} {} {This is the outskirts of a large clearing, which is being used as a campsite. The creatures living in the camp seem to be very messy, leaving corpses and remains behind here and there. The camp continues to the west and north and the mountainwall to the south is climbable upwards, with many stable-looking ledges in reach. Higher up in that direction is a snowy peak.} {High Upon the Spine of the World} {} {} {} {1} {} +E {7035} {n} {n} {1} {0} {} {1} {} {0} +E {7037} {w} {w} {8} {0} {} {1} {} {0} +E {7038} {u} {u} {16} {0} {} {1} {} {0} + +R {7037} {0} {} {A Messy Campsite} {} {A large ledge from the mountainwall around hangs over this part of the clearing, casting the campsite into a dark shadow. Two large bonfires light up the area, however, the fire casting shadows dancing on the rocks. This part of the camp is quite well protected from the cold wind blowing elsewhere in the clearing which leaves the strong smell of decaying meat hanging thickly in the air here. There is a cadaver of some horrible- looking beast lying in one corner of the camp, with one of its legs missing.} {High Upon the Spine of the World} {} {} {} {1} {} +E {7034} {n} {n} {1} {0} {} {1} {} {0} +E {7036} {e} {e} {2} {0} {} {1} {} {0} + +R {7038} {0} {} {High in the Mountains} {} {Ledges here and there in the mountainwall lead to a small ridge high in the mountains. It runs from south to north, near another peak. The way upward to the peak looks journeyable, but very dangerous, with weak-looking ledges and slippery, icy footholds. There are many large boulders on the eastern slope down from the ridge. They form a sort of stairway downwards in that direction, but look a bit unstable.} {High Upon the Spine of the World} {} {} {} {1} {} +E {7039} {n} {n} {1} {0} {} {1} {} {0} +E {7051} {u} {u} {16} {0} {} {1} {} {0} +E {7036} {d} {d} {32} {0} {} {1} {} {0} + +R {7039} {0} {} {High in the Mountains} {} {The ridge high in the mountains comes to a dead-end before the mountainwall rising up right before you in the north. Jagged cliffs point outward from the hostile-looking peak, where it shoots up toward the sky. The edges of the ridge are dangerously close and littered by loose rocks, which could send unwary travelers tumbling down the mountainside to their deaths. To the south the ridge climbs slightly upwards toward yet another peak.} {High Upon the Spine of the World} {} {} {} {1} {} +E {7044} {n} {n} {1} {0} {} {1} {} {0} +E {7040} {e} {e} {2} {0} {} {1} {} {0} +E {7038} {s} {s} {4} {0} {} {1} {} {0} + +R {7040} {0} {} {Tumbling down the Mountainside} {} {The rocks give away beneath your feet, sending you sliding down the mountainside. This takes you to a small ledge in the mountainwall. The slope back west is too steep for climbing back up, but it is possible to climb down the mountainwall further, to a large plateau below. It might not be possible to climb up again though, as the last part looks like a leap down from the wall, which is unclimbable because of the smoothness of the wall.} {High Upon the Spine of the World} {} {} {} {1} {} +E {7043} {d} {d} {32} {0} {} {1} {} {0} + +R {7041} {0} {} {Near a Huge Plateau} {} {The wide ledge runs beside the colossal mountainwall from south to north. To the south, the ledge becomes even wider, forming a large plateau, while it becomes rockier and more narrow to the north. The cold wind blows to the open ledge and brings down some debris or snow from ledges above, now and then. Thease freezing showers need to be watched out for, as though they in themselves present no immidiate danger, they might very well make the ledge slippery enough to send unwary travelers sliding down the mountainside.} {High Upon the Spine of the World} {} {} {} {1} {} +E {7030} {n} {n} {1} {0} {} {1} {} {0} +E {7042} {s} {s} {4} {0} {} {1} {} {0} + +R {7042} {0} {} {Northwestern Corner of the Large Plateau} {} {Small boulders and rocks litter the northern part of the large plateau, the piles concentrated to the western mountainwall. The edge of the plateau is to the east, but as the plateau is large, it does not present any danger when traveling past it. What is bothersome, though, is the cold wind that blows at high speed through the open area of the plateau.} {High Upon the Spine of the World} {} {} {} {1} {} +E {7041} {n} {n} {1} {0} {} {1} {} {0} +E {7043} {s} {s} {4} {0} {} {1} {} {0} + +R {7043} {0} {} {In the Middle of the Large Plateau} {} {This seems to be the middle-point of the large plateau, as it streches in all directions from here, exept the west, where the mountainwall forms an impassable barrier. Larger and smaller rocks are piled up against the weastern mountainwall and seem to have rolled down the mountainside in a rockslide. Some of the piles are also covered in snow, suggesting they come from even higher up the mountain. Some ledges can be seen in the mountainwall, but they are too high up to be reached.} {High Upon the Spine of the World} {} {} {} {1} {} +E {7042} {n} {n} {1} {0} {} {1} {} {0} +E {7052} {e} {e} {2} {0} {} {1} {} {0} +E {7054} {s} {s} {4} {0} {} {1} {} {0} + +R {7044} {0} {} {A Hidden Cave in the Shadows} {} {The small cave has walls of rough rock and a very rocky floor. Small stalactites cover most of the roof and there are a few stalagmites growing upwards from the floor too. The cave seems quite moist in difference to the climate outside. Though the cave has no lightsource of its own, a very small amount of flickering light can be seen further to the north. To the south is the entrance to the cave.} {High Upon the Spine of the World} {} {} {} {1} {} +E {7045} {n} {n} {1} {0} {} {1} {} {0} +E {7039} {s} {s} {4} {0} {} {1} {} {0} + +R {7045} {0} {} {A Strange Cave} {} {The cave is similar to the one behind, but a bit less rocky. In the middle of the cave is a large crystal, with what looks like a fire inside it. This strange lightsource casts flickering, eerie shadows to the walls around it. Something about this place is unnerving. The shadows on the wall seem to flicker a bit more than they should, moving where they shouldnt and changing shape to what looks like humanoid forms.} {High Upon the Spine of the World} {} {} {} {1} {} +E {7044} {s} {s} {4} {0} {} {1} {} {0} +E {7046} {d} {d} {32} {0} {} {1} {} {0} + +R {7046} {0} {} {On the Shore of an Underground River} {} {A river flows through the mountain here, twisting and turning in the small tunnels it is forced to maneuver in. Freezing water splashes up from the river, making the rocky riverband cold and slippery. The river runs from the south with a great current. To the north, where the river widens a bit, the current is not as strong and possibly enables returning from that direction if the river were to be ventured upon by boat. The western wall of the cavernous space is climbable and an eerie light shines from that direction.} {High Upon the Spine of the World} {} {} {} {1} {} +E {7047} {e} {e} {2} {0} {} {1} {} {0} +E {7045} {u} {u} {16} {0} {} {1} {} {0} + +R {7047} {0} {} {On a Slippery Ledge} {} {The underground river runs beside this thin, rocky legde. Many jagged and dangerous obstacles erupt from the water, some only possible to notice because of the water that splashes up as it hits them. The current appears strong, and icy water splashes up on the ledge, making it slippery.} {High Upon the Spine of the World} {} {} {} {1} {} +E {7048} {n} {n} {1} {0} {} {1} {} {0} +E {7046} {w} {w} {8} {0} {} {1} {} {0} + +R {7048} {0} {} {Jagged Shoreline} {} {Here, the underground river runs into a bigger cavern. To the south, where the river runs, it enters a tunnel and venturing further into that direction is impossible. To the east is a rocky riverbank, which leads into a small cave.} {High Upon the Spine of the World} {} {} {} {1} {} +E {7049} {e} {e} {2} {0} {} {1} {} {0} +E {7047} {s} {s} {4} {0} {} {1} {} {0} + +R {7049} {0} {} {Rocky Riverbank} {} {A loose slab of rock appears to be blocking an entrance to another cavern in this underground tunnel. The flowing waters of the underground river spash and ripple to the west.} {High Upon the Spine of the World} {} {} {} {1} {} +E {7050} {e} {e} {2} {0} {} {1} {} {0} +E {7048} {w} {w} {8} {0} {} {1} {} {0} + +R {7050} {0} {} {A Small Cavern} {} {This is a small cavern on the shore of an underground river. There is very little space to move about inside it, as large, jagged rocks and stalactites erupt from the ceiling. Cold water splashes up from the river, as waves hit the ledge to the west. The river looks wild, but travelable. It runs from north to south, entering a tunnel to the south. Water drips from the wall and the ceiling; probably the cause of all the stalactites.} {High Upon the Spine of the World} {} {} {} {1} {} +E {7049} {w} {w} {8} {0} {} {1} {} {0} + +R {7051} {0} {} {Approaching a Collapsing Ledge} {} {This wall of rock is full of ledges, making it a relatively easy climb to this point. However, the cold wind blows from all directions, creating a terribly strong and freezing current. The wind might even gain the strength to throw you off the ledges and to your doom, so though the ledges are easy to reach and climb, the weather conditions are a considerable risk. Continuing upward would be suicidal, due to the wind and the fact that the larger ledge above seems to be more than ready to collapse, sending anyone on it falling a long way down.} {High Upon the Spine of the World} {} {} {} {1} {} +E {7038} {d} {d} {32} {0} {} {1} {} {0} + +R {7052} {0} {} {Northeastern Corner of the Plateau} {} {The ground slopes gently eastward, forming a curved ledge, where the large plateau ends. The ground is made of relatively smooth rock, with smaller cracks here and there, but in general it is like a huge stone floor. It streches long distances to the south and west, but to the north, the plateau becomes much more narrow and continues to the northwest.} {High Upon the Spine of the World} {} {} {} {1} {} +E {7043} {w} {w} {8} {0} {} {1} {} {0} +E {7053} {s} {s} {4} {0} {} {1} {} {0} + +R {7053} {0} {} {Southeastern Corner of the Plateau} {} {There is a large crack in the floor of the plateau here, streching from the edge of the plateau to the west. A freezing wind constantly blows from over the eastern edge, bringing with it some snow. The ground is smooth, exept for the large crack. Inside the crack, there is soil and smaller rocks, which seem to have gathered there during the cracks long existance. Among the rocks, there are some patches of dry vegetation, with their roots burrowed deep into the soil at the bottom of the crack.} {High Upon the Spine of the World} {} {} {} {1} {} +E {7052} {n} {n} {1} {0} {} {1} {} {0} +E {7054} {w} {w} {8} {0} {} {1} {} {0} +E {7057} {s} {s} {4} {0} {} {1} {} {0} + +R {7054} {0} {} {Southwestern Corner of the Plateau} {} {A huge plateau streches before you to the north and east, with the mountainwall rising tall to the west. The cold wind blows through the open terrain, rolling along small pebbles of stone with its great strength. The ground is cold and smooth, while the mountainside to the west is rough and unclimbable. A narrow ledge by the mountainwall leads to the south of the plateau.} {High Upon the Spine of the World} {} {} {} {1} {} +E {7043} {n} {n} {1} {0} {} {1} {} {0} +E {7053} {e} {e} {2} {0} {} {1} {} {0} +E {7055} {s} {s} {4} {0} {} {1} {} {0} + +R {7055} {0} {} {Within the Dragonwall} {} {The ground here is rough and rocky, providing unsure footing and dangerous conditions. The rock walls of mountains rise up on either side of this narrow space. The area is desolate and lifeless, as its harsh conditions make survival a constant struggle.} {Treacherous Mountains} {} {} {} {1} {} +E {7054} {n} {n} {1} {0} {} {1} {} {0} +E {7057} {e} {e} {2} {0} {} {1} {} {0} +E {7056} {s} {s} {4} {0} {} {1} {} {0} + +R {7056} {0} {} {Narrow Pass} {} {Steep slopes make for rough traveling here in the midst of the Spine of the World. It is possible to venture further into the mountains to the north and east. However, the way south is blocked by a dangerous downslope. Any attempt to leave in that direction would surely be ill-fated.} {Treacherous Mountains} {} {} {} {1} {} +E {7055} {n} {n} {1} {0} {} {1} {} {0} +E {7060} {e} {e} {2} {0} {} {1} {} {0} + +R {7057} {0} {} {Along the Spine of the World} {} {Here, at the foot of a looming mountain, the ground is jagged and strewn with rocks. Walking is difficult, even for an experienced hiker. The mountains dominate the landscape, throwing their dark shadow across this narrow pass. The land is silent and lonely, the only sound that of the harsh mountain wind.} {Treacherous Mountains} {} {} {} {1} {} +E {7053} {n} {n} {1} {0} {} {1} {} {0} +E {7058} {e} {e} {2} {0} {} {1} {} {0} +E {7055} {w} {w} {8} {0} {} {1} {} {0} +E {7060} {s} {s} {4} {0} {} {1} {} {0} + +R {7058} {0} {} {The Spine of the World} {} {Here amidst the mountains that split the world in two, a harsh wind blows fiercely across the jagged landscape. A sheer rock wall to the east make further travel in that direction impossible. Far off to the south, it appears that some brave traveler has forged a narrow trail through the dangerous conditions here. You can watch over the entire area from here.} {Treacherous Mountains} {} {} {} {1} {} +E {7057} {w} {w} {8} {0} {} {1} {} {0} +E {7059} {s} {s} {4} {0} {} {1} {} {0} + +R {7059} {0} {} {Along the Spine} {} {A short distance to the south there appears to be a faint trail wending its way through the rugged mountains. A high rock wall blocks the way to the east, but this narrow area between two huge mountains continues to the north and west. A rough wind blows through the narrow pass, whistling shrilly as it rushes past.} {Treacherous Mountains} {} {} {} {1} {} +E {7058} {n} {n} {1} {0} {} {1} {} {0} +E {7060} {w} {w} {8} {0} {} {1} {} {0} +E {7062} {s} {s} {4} {0} {} {1} {} {0} + +R {7060} {0} {} {Amidst the Mountains} {} {Traveling conditions in this part of the world are dangerous and tiresome. The rough ground provides unsure footing, and the steep slopes are enough to leave most people out of breath upon climbing them. The mountains continue in all directions, their snowcapped peaks towering high above you.} {Treacherous Mountains} {} {} {} {1} {} +E {7057} {n} {n} {1} {0} {} {1} {} {0} +E {7059} {e} {e} {2} {0} {} {1} {} {0} +E {7056} {w} {w} {8} {0} {} {1} {} {0} +E {7061} {s} {s} {4} {0} {} {1} {} {0} + +R {7061} {0} {} {In the Mountains} {} {This rugged ground between two tall mountains seems dangerous. To the west is a sharp decline, making travel in that direction a ridiculous concept. To the east, however, it appears as though some brave soul has forged a small trail through the treacherous mountains.} {Treacherous Mountains} {} {} {} {1} {} +E {7060} {n} {n} {1} {0} {} {1} {} {0} +E {7062} {e} {e} {2} {0} {} {1} {} {0} +E {7064} {s} {s} {4} {0} {} {1} {} {0} + +R {7062} {0} {} {End of a Faint Trail} {} {Amazingly, it looks as though some experienced traveler made his way through here before. It appears as though someone has forged a narrow trail cutting around the bases of the mountains on either side. However, the trail ends abruptly here. You may travel along it to the south or bravely make your way through the uncharted territory west and north of here.} {Treacherous Mountains} {} {} {} {1} {} +E {7059} {n} {n} {1} {0} {} {1} {} {0} +E {7061} {w} {w} {8} {0} {} {1} {} {0} +E {7063} {s} {s} {4} {0} {} {1} {} {0} + +R {7063} {0} {} {A Faint Rocky Trail} {} {There seems to be a faint trail here, although it is hard to distinguish from the rest of the barren scenery. It is obviously not well known, or highly traveled. Upon close examination it is possible to tell that it leads in a north-south direction. To the west is a sharp incline, barely climbable by the average traveller.} {Treacherous Mountains} {} {} {} {1} {} +E {7062} {n} {n} {1} {0} {} {1} {} {0} +E {7064} {w} {w} {8} {0} {} {1} {} {0} +E {7066} {s} {s} {4} {0} {} {1} {} {0} + +R {7064} {0} {} {Sharp Incline} {} {The ground rises sharply here, climbing swiftly towards the sky. It is difficult to maintain one's footing the further up you climb. It would be impossible to go any higher than this without sliding back down the slope. To the east lies a faint trail, heading north and south through the rocky mountains.} {Treacherous Mountains} {} {} {} {1} {} +E {7061} {n} {n} {1} {0} {} {1} {} {0} +E {7063} {e} {e} {2} {0} {} {1} {} {0} +E {7065} {s} {s} {4} {0} {} {1} {} {0} + +R {7065} {0} {} {Twist in the Dangerous Trail} {} {There is a faint rocky trail running through the mountains here. It is barely discernable at all, but seems to be traveling to the east and south. To either side of the trail are steep inclined and rugged slopes, that would be much more dangerous to travel across.} {Treacherous Mountains} {} {} {} {1} {} +E {7064} {n} {n} {1} {0} {} {1} {} {0} +E {7066} {e} {e} {2} {0} {} {1} {} {0} +E {7067} {w} {w} {8} {0} {} {1} {} {0} +E {7069} {s} {s} {4} {0} {} {1} {} {0} + +R {7066} {0} {} {Bend in the Trail} {} {The faint trail bends here, avoiding the base of a large mountain, and continuing to the north and west. It appears as though no one ever uses this trail, and travel is still somewhat difficult. It looks as though it would be even more dangerous to stray from the path.} {Treacherous Mountains} {} {} {} {1} {} +E {7063} {n} {n} {1} {0} {} {1} {} {0} +E {7065} {w} {w} {8} {0} {} {1} {} {0} + +R {7067} {0} {} {Rocky Ground} {} {The ground here is rough and rocky. Walking, or actually climbing, is quite difficult and dangerous. In an amazing display of bravery, some traveler has forged a tiny trail through these treacherous mountains directly east of here. To the south the mountains continue to spread out. The steep incline to the north would be impossible to climb, however.} {Treacherous Mountains} {} {} {} {1} {} +E {7065} {e} {e} {2} {0} {} {1} {} {0} +E {7068} {s} {s} {4} {0} {} {1} {} {0} + +R {7068} {0} {} {The Spine of the World} {} {This rocky terrain is bordered on all sides by the steep slopes of the mountains forming the Spine of the World. The land is difficult to traverse and devoid of any signs of life. Survival in this dangerous land can only be accomplished by a brave few creatures.} {Treacherous Mountains} {} {} {} {1} {} +E {7067} {n} {n} {1} {0} {} {1} {} {0} +E {7069} {e} {e} {2} {0} {} {1} {} {0} +E {7071} {s} {s} {4} {0} {} {1} {} {0} + +R {7069} {0} {} {Dangerous Trail} {} {Someone must have attempted to make their way across this dangerous stretch of mountains in the past, for there is a faint trail leading north and south here. It is barely visible, and looks quite dangerous. Steep slopes and sudden drops leave little room for safe traveling.} {Treacherous Mountains} {} {} {} {1} {} +E {7065} {n} {n} {1} {0} {} {1} {} {0} +E {7068} {w} {w} {8} {0} {} {1} {} {0} +E {7070} {s} {s} {4} {0} {} {1} {} {0} + +R {7070} {0} {} {Dangerous Trail} {} {A barely noticeable trail winds its way between the mountains here. It seems to be heading to the north and south, although it is difficult to tell for sure. It is obviously not a widely used thoroughfare and seems quite dangerous. Travelers should use extreme caution in attempting to make their way across this rough land.} {Treacherous Mountains} {} {} {} {1} {} +E {7069} {n} {n} {1} {0} {} {1} {} {0} +E {7074} {e} {e} {2} {0} {} {1} {} {0} +E {7071} {w} {w} {8} {0} {} {1} {} {0} +E {7073} {s} {s} {4} {0} {} {1} {} {0} + +R {7071} {0} {} {Beside a Faint Trail} {} {This eerily quiet patch of ground borders a faint trail to the east. A harsh wind blows through here, sending chill mountain air across the rugged slopes. To the north and south the mountains continue, standing majestically in the cold, silent air.} {Treacherous Mountains} {} {} {} {1} {} +E {7068} {n} {n} {1} {0} {} {1} {} {0} +E {7070} {e} {e} {2} {0} {} {1} {} {0} +E {7072} {s} {s} {4} {0} {} {1} {} {0} + +R {7072} {0} {} {Among the Mountains} {} {East of here, a very faint trail seems to be winding its way between the bases of the mountains. There is a dangerously steep slope to the south that would be impossible to travel across. To the north the treacherous mountains continue. The harsh conditions here make it difficult for any but the bravest and hardiest creatures to survive.} {Treacherous Mountains} {} {} {} {1} {} +E {7071} {n} {n} {1} {0} {} {1} {} {0} +E {7073} {e} {e} {2} {0} {} {1} {} {0} + +R {7073} {0} {} {Dangerous Trail} {} {This barren trail is devoid of any signs of life or recent travel. It does not appear to have been used at all since that first brave traveler marked it out against the barren slopes and rocky valleys. To the east and west rise up the mountains themselves. The trail continues to the north and south.} {Treacherous Mountains} {} {} {} {1} {} +E {7070} {n} {n} {1} {0} {} {1} {} {0} +E {7075} {e} {e} {2} {0} {} {1} {} {0} +E {7072} {w} {w} {8} {0} {} {1} {} {0} +E {7077} {s} {s} {4} {0} {} {1} {} {0} + +R {7074} {0} {} {Dangerous Slant} {} {This steep slope slants dangerously downward. It would be a very bad idea to attempt to go down this way. To the west a faint trail has been marked. To the south are more of these jagged slopes. Directly east of you is the base of a mountain that is blocking further passage in that direction.} {Treacherous Mountains} {} {} {} {1} {} +E {7070} {w} {w} {8} {0} {} {1} {} {0} +E {7075} {s} {s} {4} {0} {} {1} {} {0} + +R {7075} {0} {} {Treacherous Mountains} {} {These mountains are neary impassable. Although dangerous, travel is possible to the north. The way east is blocked by a sheer cliff face however. To the south and west there appears to be a winding trail, only faintly visible.} {Treacherous Mountains} {} {} {} {1} {} +E {7074} {n} {n} {1} {0} {} {1} {} {0} +E {7073} {w} {w} {8} {0} {} {1} {} {0} +E {7076} {s} {s} {4} {0} {} {1} {} {0} + +R {7076} {0} {} {Curve in a Dangerous Trail} {} {The faint trail curves to the west and south here. It winds around a batch of dangerous slopes to the north. Perhaps one could find safer travel sticking to the trail. To the east is a small ledge perched beside a steep cliff. The cliff is high and throws shadows across the ledge, creating an eery effect.} {Treacherous Mountains} {} {} {} {1} {} +E {7075} {n} {n} {1} {0} {} {1} {} {0} +E {7078} {e} {e} {2} {0} {} {1} {} {0} +E {7077} {w} {w} {8} {0} {} {1} {} {0} +E {7112} {s} {s} {4} {0} {} {1} {} {0} + +R {7077} {0} {} {Bend in the Dangerous Trail} {} {It looks as though the trail bends to the east and north here, avoiding a large mountain base. Apparently that first wary traveler thought better of going around than across it. Perhaps you should follow his example. Not far to the northeast a sheer cliff rises up, blocking further view of the mountains.} {Treacherous Mountains} {} {} {} {1} {} +E {7073} {n} {n} {1} {0} {} {1} {} {0} +E {7076} {e} {e} {2} {0} {} {1} {} {0} +E {7113} {s} {s} {4} {0} {} {1} {} {0} + +R {7078} {0} {} {Beside a Cliff} {} {This narrow ledge beside the sheer cliffside is shrouded in darkness, even in bright daylight. The shadows thrown by the mountain to the east and the cliff itself block out the sun almost entirely. To the west you can step out of the shadow of the cliff and back onto the dangerous, curving trail.} {Treacherous Mountains} {} {} {} {1} {} +E {7079} {n} {n} {1} {0} {} {1} {} {0} +E {7076} {w} {w} {8} {0} {} {1} {} {0} + +R {7079} {0} {} {Sandy Hollow} {} {This small open area is surrounded by rock walls on all sides. The ground is covered in dry sand, an odd occurrence in the middle of these mountains. The air here is stagnant and thick, as the wind rarely finds its way down this far. In the very center of the hollow is a strange mound of sand.} {Treacherous Mountains} {} {} {} {1} {} +E {7078} {s} {s} {4} {0} {} {1} {} {0} +E {7080} {d} {d} {32} {0} {} {1} {} {0} + +R {7080} {0} {} {Iridescent Tunnel} {} {The domed ceiling of this tunnel slopes upward as it heads both to the north and south. The rock floor is strewn with smashed and broken pieces of stone. The walls of the tunnel are pulsing strangely with an interior light. The purple-gray glow grows dim and then bright again in a regular rhythm.} {Treacherous Mountains} {} {} {} {1} {} +E {7081} {n} {n} {1} {0} {} {1} {} {0} +E {7087} {s} {s} {4} {0} {} {1} {} {0} +E {7079} {u} {u} {16} {0} {} {1} {} {0} + +R {7081} {0} {} {Iridescent Tunnel} {} {This section of tunnel runs north and south. Long, thick stalactites hang from the high ceiling. Their stone points are still far above your head. There are strange clacking and hissing noises, seemingly coming from all directions. The walls of the tunnel are pulsing with an eery purplish glow. It flickers in and out to a slow, steady rhythm.} {Treacherous Mountains} {} {} {} {1} {} +E {7082} {n} {n} {1} {0} {} {1} {} {0} +E {7080} {s} {s} {4} {0} {} {1} {} {0} + +R {7082} {0} {} {Split in the Tunnel} {} {The tunnel splits off into two smaller ones here. One leading east, the other west. The high domed ceiling is decorated with stalactites. The few rock formations that tried to grow along the floor have been broken and smashed apart somehow. The stone walls glow faintly with an eery purple-gray light.} {Treacherous Mountains} {} {} {} {1} {} +E {7085} {e} {e} {2} {0} {} {1} {} {0} +E {7083} {w} {w} {8} {0} {} {1} {} {0} +E {7081} {s} {s} {4} {0} {} {1} {} {0} + +R {7083} {0} {} {Iridescent Tunnel} {} {The iridescent walls of the tunnel curve slightly as it heads to the north and east. Their faintly pulsing glow beats steadily like the beating of a heart. The air is thick and stale, making breating somewhat difficult. There are large pieces of rock littering the floor, apparently broken off from the huge stalagmites that have formed in this section of the tunnel.} {Treacherous Mountains} {} {} {} {1} {} +E {7084} {n} {n} {1} {0} {} {1} {} {0} +E {7082} {e} {e} {2} {0} {} {1} {} {0} + +R {7084} {0} {} {Dead End} {} {The luminescent tunnel ends abruptly here. It looks as though progress was halted suddenly, as there are still large piles of rocks waiting to be cleared away. The northern wall bears scratches and gouges, most likely from the removal of said rock. The stone of all the walls is glowing dimly with a strange purplish light. The light pulses faintly in a steady beat, growing dimmer and then bright again.} {Treacherous Mountains} {} {} {} {1} {} +E {7083} {s} {s} {4} {0} {} {1} {} {0} + +R {7085} {0} {} {Iridescent Tunnel} {} {This large tunnel is dimly lit by a strange purplish glow. It appears to be emanating from the rock of the walls and ceiling. The phosphorous light pulses gently, growing brighter and dimmer in a steady rhythm. The tunnel bends here, going both south and west.} {Treacherous Mountains} {} {} {} {1} {} +E {7082} {w} {w} {8} {0} {} {1} {} {0} +E {7086} {s} {s} {4} {0} {} {1} {} {0} + +R {7086} {0} {} {Dead End} {} {The tunnel ends suddenly here. The southern wall bears marks of recent work to remove the rock. There are piles of the stone sitting along each wall, probably awaiting removal in order to clear the way for more construction. There are loud clicking and hissing sound echoing throughout the chamber.} {Treacherous Mountains} {} {} {} {1} {} +E {7085} {n} {n} {1} {0} {} {1} {} {0} + +R {7087} {0} {} {Iridescent Tunnel} {} {The tunnel branches off in three directions here. It leads to the north, east and south. The walls are glowing faintly with an eery purple luminescence. It flickers softly, growing dimmer before it brightens again. There are strange hissing and clicking noises emanating from somewhere in these tunnels. The echoes make it hard to tell exactly which direction they originate in.} {Treacherous Mountains} {} {} {} {1} {} +E {7080} {n} {n} {1} {0} {} {1} {} {0} +E {7098} {e} {e} {2} {0} {} {1} {} {0} +E {7088} {s} {s} {4} {0} {} {1} {} {0} + +R {7088} {0} {} {Iridescent Tunnel} {} {The strange stone that makes up the walls and ceiling of this tunnel is glowing faintly with a phosphorous light. The ceiling is high and emits echoes of the loud clicking and hissing noises coming from all around you. Stalactites hang from the ceiling, but none are low enough to impede your progress.} {Treacherous Mountains} {} {} {} {1} {} +E {7087} {n} {n} {1} {0} {} {1} {} {0} +E {7089} {w} {w} {8} {0} {} {1} {} {0} + +R {7089} {0} {} {Iridescent Tunnel} {} {The tunnel curves around to the east and south from here. There are pieces of broken stone littering the floor. They appear to have been smashed from the stalagmites that tried to form on the ground. Perhaps whatever lives in this large tunnel felt the need to clear the way for easier travel.} {Treacherous Mountains} {} {} {} {1} {} +E {7088} {e} {e} {2} {0} {} {1} {} {0} +E {7090} {s} {s} {4} {0} {} {1} {} {0} + +R {7090} {0} {} {Iridescent Tunnel} {} {Long, thin stalactites hang from the high tunnel ceiling. They cast odd shadows across the floor, which flicker fitfully with every pulsing glow from the tunnel walls. The air is thick and humid, and smells stale. From every direction at once comes a loud clicking, spitting noise which echoes throughout the chamber.} {Treacherous Mountains} {} {} {} {1} {} +E {7089} {n} {n} {1} {0} {} {1} {} {0} +E {7091} {w} {w} {8} {0} {} {1} {} {0} + +R {7091} {0} {} {Iridescent Tunnel} {} {Strange echoes are produced with every noise that enters this chamber. The high ceiling is dotted with large stalactites, the floor littered with broken rock. The walls of the tunnel emit a faint, pulsing glow. The purple-white light grows dim and then bright again, beating slowly like a heartbeat. The tunnel bends to the north and east here.} {Treacherous Mountains} {} {} {} {1} {} +E {7092} {n} {n} {1} {0} {} {1} {} {0} +E {7090} {e} {e} {2} {0} {} {1} {} {0} + +R {7092} {0} {} {Iridescent Tunnel} {} {This long section of tunnel runs in a north-south direction. The softly shining purple light emanated from the walls flickers in and out, creating fitful shadows. There are loud hissing and clicking noises, but it is difficult to tell which direction they are coming from as the high ceiling produces strange echoes.} {Treacherous Mountains} {} {} {} {1} {} +E {7093} {n} {n} {1} {0} {} {1} {} {0} +E {7091} {s} {s} {4} {0} {} {1} {} {0} + +R {7093} {0} {} {Twist in the Tunnel} {} {The iridescent tunnel twists here, heading to the east and south. Loud clicking and hissing noises can be heard echoing throughout the tunnel, although it is difficult to discern their exact place of origin. Pieces of smashed and broken rock litter the floor. The high ceiling is decorated with long stalactites, formed after many years.} {Treacherous Mountains} {} {} {} {1} {} +E {7094} {e} {e} {2} {0} {} {1} {} {0} +E {7092} {s} {s} {4} {0} {} {1} {} {0} + +R {7094} {0} {} {Turn in the Tunnel} {} {This phosphorescent tunnel turns to the north and west from here. The walls glow faintly with a purple-white flickering light. The air is thick, and an unusual odor lingers here. Broken stalagmites line the tunnel floor, the smashed pieces of rock torn from them lie scattered across the ground.} {Treacherous Mountains} {} {} {} {1} {} +E {7095} {n} {n} {1} {0} {} {1} {} {0} +E {7093} {w} {w} {8} {0} {} {1} {} {0} + +R {7095} {0} {} {Iridescent Tunnel} {} {A foul odor lingers in the humid air. Loud clicks and hisses echo throughout the chamber, their origin difficult to discern with the echoes emitted from the high ceiling. The walls of the tunnel are gleaming softly with a luminous gray and purple glow. The soft light pulses slowly like a beating heart, growing dim and then brighter again.} {Treacherous Mountains} {} {} {} {1} {} +E {7096} {n} {n} {1} {0} {} {1} {} {0} +E {7094} {s} {s} {4} {0} {} {1} {} {0} + +R {7096} {0} {} {Iridescent Tunnel} {} {The air in this tunnel is extremely thick and hard to breathe. It tastes stale, as though fresh air cannot find its way this far into the complex maze of tunnels beneath the mountains. The stone of the walls glows softly, pulsing with an eery phosphorous light. The tunnel bends to the south and west from here.} {Treacherous Mountains} {} {} {} {1} {} +E {7097} {w} {w} {8} {0} {} {1} {} {0} +E {7095} {s} {s} {4} {0} {} {1} {} {0} + +R {7097} {0} {} {Dead End} {} {The tunnel stops abruptly here, as though construction had been halted suddenly. Perhaps it is still a work in progress. Chunks of rock are piled high along the walls, seemingly ready to be removed. The stone walls flicker with a faint pulsing light which casts fitful shadows in every corner.} {Treacherous Mountains} {} {} {} {1} {} +E {7096} {e} {e} {2} {0} {} {1} {} {0} + +R {7098} {0} {} {Iridescent Tunnel} {} {A faint purple glow is apparently coming from the stone walls and ceiling of this tunnel. It pulses slowly in and out, creating odd flickering shadows. The high ceiling echoes every noise, including the strange clicking sound that seems to be coming from all directions. There is an odd smell lingering in the air. The tunnel heads off to the east and west from here.} {Treacherous Mountains} {} {} {} {1} {} +E {7099} {e} {e} {2} {0} {} {1} {} {0} +E {7087} {w} {w} {8} {0} {} {1} {} {0} + +R {7099} {0} {} {Iridescent Tunnel} {} {The walls and ceiling of this tunnel cast an odd gleaming light which casts fitful shadows as it pulses slowly. Interesting rock formations have been formed by the slowly dripping water over many years of erosion. However, most of the stone pillars formed along the floor have been broken into small pieces which are scattered across the ground.} {Treacherous Mountains} {} {} {} {1} {} +E {7098} {w} {w} {8} {0} {} {1} {} {0} +E {7100} {s} {s} {4} {0} {} {1} {} {0} + +R {7100} {0} {} {Iridescent Tunnel} {} {This section of tunnel bends to the north and west. A dull hissing can be heard coming from somewhere, along with a faint clicking noise. The strangely glowing walls cast an eery purplish light across the floor. Small pieces of rock litter the floor, which appear to have been broken off from the scattered stalagmites.} {Treacherous Mountains} {} {} {} {1} {} +E {7099} {n} {n} {1} {0} {} {1} {} {0} +E {7101} {w} {w} {8} {0} {} {1} {} {0} + +R {7101} {0} {} {Bend in the Tunnel} {} {A small puddle of stagnant water has gathered in the corner of this bend in the tunnel. The walls glow with a faint phosphorous light, which is reflected in the murky water. Flickering shadows are cast by the stalactites hanging from the high ceiling. The tunnel bends to the east and south here.} {Treacherous Mountains} {} {} {} {1} {} +E {7100} {e} {e} {2} {0} {} {1} {} {0} +E {7102} {s} {s} {4} {0} {} {1} {} {0} + +R {7102} {0} {} {Iridescent Tunnel} {} {A faint, pulsing glow emanates from the tunnel walls. It casts an eery purple light throughout this section of the tunnel. A metallic clicking sound can be heard coming from what seems to be all directions. Perhaps it is just the echo from the high ceiling that makes it seem that way.} {Treacherous Mountains} {} {} {} {1} {} +E {7101} {n} {n} {1} {0} {} {1} {} {0} +E {7103} {s} {s} {4} {0} {} {1} {} {0} + +R {7103} {0} {} {T-Intersection in Tunnel} {} {The tunnel branches off here, leading away to the east and west as well as back up to the north. Long stalactites hang from the ceiling, but are still high up enough to leave plenty of room for walking comfortably through the tunnel. Along the floor are shattered pieces of rock, broken off from the few stalagmites that have formed on the ground.} {Treacherous Mountains} {} {} {} {1} {} +E {7102} {n} {n} {1} {0} {} {1} {} {0} +E {7104} {e} {e} {2} {0} {} {1} {} {0} +E {7110} {w} {w} {8} {0} {} {1} {} {0} + +R {7104} {0} {} {Iridescent Tunnel} {} {The iridescent tunnel curves to the south and west from here. Stalactites hang from the high ceiling, which sends forth echoes with every sound. A low clicking sound seems to come from all around, accompanied by a dull hissing noise. The walls here are pulsing with an odd purplish light.} {Treacherous Mountains} {} {} {} {1} {} +E {7103} {w} {w} {8} {0} {} {1} {} {0} +E {7105} {s} {s} {4} {0} {} {1} {} {0} + +R {7105} {0} {} {Iridescent Tunnel} {} {This large tunnel runs in a north-south direction. The walls of the tunnel are faintly luminescent, pulsing slowly with a strange light. The ceiling is very high, and every noise you make comes echoing back down from it. Short stalagmites are growing up from the floor, but most of them appear to have been broken off somehow.} {Treacherous Mountains} {} {} {} {1} {} +E {7104} {n} {n} {1} {0} {} {1} {} {0} +E {7106} {s} {s} {4} {0} {} {1} {} {0} + +R {7106} {0} {} {Curve in the Tunnel} {} {This section of the tunnel curves slightly, leading to the north and west from here. A strange clicking sound can be heard coming from the west as well as a low, dull hissing. The tunnel walls emit echoes at every noise, making it hard to tell for certain which direction they are really coming from. There is a faint light, pulsing from within the rock of the tunnel walls.} {Treacherous Mountains} {} {} {} {1} {} +E {7105} {n} {n} {1} {0} {} {1} {} {0} +E {7107} {w} {w} {8} {0} {} {1} {} {0} + +R {7107} {0} {} {Before the Chamber} {} {This intersection of the tunnel lies before the chamber of the queen ant. A large door has been carved out of the tunnel wall to give the queen privacy and afford protection for her offspring. The tunnel itself heads to both the east and the west, the faintly glowing walls flickering fitfully.} {Treacherous Mountains} {} {} {} {1} {} +E {7111} {n} {n} {1} {0} {} {1} {} {0} +E {7106} {e} {e} {2} {0} {} {1} {} {0} +E {7108} {w} {w} {8} {0} {} {1} {} {0} + +R {7108} {0} {} {Bend in the Tunnel} {} {The tunnel bends to the north and east here. The gouged rock walls are gleaming faintly with some sort of interior light. The ceiling is high, the walls spaced far apart. Clicking and hissing noises can be heard coming from the east. Their echoes rebound throughout the tunnel, creating an eery effect.} {Treacherous Mountains} {} {} {} {1} {} +E {7109} {n} {n} {1} {0} {} {1} {} {0} +E {7107} {e} {e} {2} {0} {} {1} {} {0} + +R {7109} {0} {} {Iridescent Tunnel} {} {Water drips from the ceiling, and the sound echoes throughout this strange tunnel. Over the years, the dripping moisture has formed many interesting rock formations hanging from the ceiling. The few stalagmites that formed along the tunnel floor have been broken somehow. The pieces of rock lie strewn about the floor.} {Treacherous Mountains} {} {} {} {1} {} +E {7110} {n} {n} {1} {0} {} {1} {} {0} +E {7108} {s} {s} {4} {0} {} {1} {} {0} + +R {7110} {0} {} {Iridescent Tunnel} {} {The walls of the tunnel glow with an odd purple light. The strange luminescence pulses in and out, almost like the beating of a heart. Strange sounds echo throughout the tunnel, the loudest being a dull clicking noise. It is hard to tell exactly where these sounds are coming from, as the echoes can be disorienting. The tunnel bends to the east and south here.} {Treacherous Mountains} {} {} {} {1} {} +E {7103} {e} {e} {2} {0} {} {1} {} {0} +E {7109} {s} {s} {4} {0} {} {1} {} {0} + +R {7111} {0} {} {The Queen's Chamber} {} {This chamber is glowing faintly, the phosporous luminescence pulsing slowly almost like the beating of a heart. The chamber is large and spacious, allowing room for hundreds of giant eggs. There is a door to the south, leading back into the iridescent tunnels.} {Treacherous Mountains} {} {} {} {1} {} +E {7107} {s} {s} {4} {0} {} {1} {} {0} + +R {7112} {0} {} {Dangerous Trail} {} {This narrow trail makes its way between a steep slope and a dangerous drop. To the west it would be possible, although difficult, to climb the steep slope. To the east side of the trail is a straight drop, and a long way down. The trail continues to the north and south from here.} {Treacherous Mountains} {} {} {} {1} {} +E {7076} {n} {n} {1} {0} {} {1} {} {0} +E {7113} {w} {w} {8} {0} {} {1} {} {0} +E {7114} {s} {s} {4} {0} {} {1} {} {0} + +R {7113} {0} {} {Steep Slope} {} {This swiftly rising slope stands beside a faint trail to the east and south. The trail curves around the base of this mountain and a long drop on the other side. To the west is a flattened bed of rock, forming a tall cliff. The wind blows harshly through here, whistling shrilly as it passes between the cliffs.} {Treacherous Mountains} {} {} {} {1} {} +E {7077} {n} {n} {1} {0} {} {1} {} {0} +E {7112} {e} {e} {2} {0} {} {1} {} {0} +E {7116} {w} {w} {8} {0} {} {1} {} {0} +E {7115} {s} {s} {4} {0} {} {1} {} {0} + +R {7114} {0} {} {Dangerous Twisting Trail} {} {The tiny trail twists here, heading both north and west. It bends to avoid a massive mountain to the northwest. Directly to the east a giant wall of solid rock rises up, completely blocking all passage in that direction. A forceful wind blows past, sending chill air from the mountains.} {Treacherous Mountains} {} {} {} {1} {} +E {7112} {n} {n} {1} {0} {} {1} {} {0} +E {7115} {w} {w} {8} {0} {} {1} {} {0} + +R {7115} {0} {} {Bend of the Trail} {} {This barely visible footpath makes its way around a large mountain to the north. The trail twists in and out of the bases of large mountains as it heads in a general north-south direction. It looks little used, as not many people are brave or foolish enough to risk their lives in this treacherous area.} {Treacherous Mountains} {} {} {} {1} {} +E {7113} {n} {n} {1} {0} {} {1} {} {0} +E {7114} {e} {e} {2} {0} {} {1} {} {0} +E {7117} {w} {w} {8} {0} {} {1} {} {0} +E {7119} {s} {s} {4} {0} {} {1} {} {0} + +R {7116} {0} {} {Treacherous Cliff} {} {This smooth section of rock at the top of a cliff is barren and devoid of life. To the east is a steep slope, at the bottom of which a winding trail can be seen. It is impossible to travel any further to the north or east, as the sides of the cliff fall away in a straight drop. To the south is a section of the mountains that looks navigable.} {Treacherous Mountains} {} {} {} {1} {} +E {7113} {e} {e} {2} {0} {} {1} {} {0} +E {7117} {s} {s} {4} {0} {} {1} {} {0} + +R {7117} {0} {} {Beside a Faint Trail} {} {To the east lies a faint trail, winding its way through the dangerous mountains that make up the Dragonwall. Here among the rocky slopes, there is no sound but that of the wind as it brings cold mountain air down from the east. To the north and south the mountains continue.} {Treacherous Mountains} {} {} {} {1} {} +E {7116} {n} {n} {1} {0} {} {1} {} {0} +E {7115} {e} {e} {2} {0} {} {1} {} {0} +E {7118} {s} {s} {4} {0} {} {1} {} {0} + +R {7118} {0} {} {Inside the Dragonwall} {} {From this vantage point, the tops of the mountains are barely visible among the thin white clouds high in the sky. Their snowcapped peaks tower above this area of rugged slopes and rocky terrain. To the east lies a small trail, barely visible and seldomly used.} {Treacherous Mountains} {} {} {} {1} {} +E {7117} {n} {n} {1} {0} {} {1} {} {0} +E {7119} {e} {e} {2} {0} {} {1} {} {0} +E {7121} {s} {s} {4} {0} {} {1} {} {0} + +R {7119} {0} {} {Dangerous Trail} {} {This section of the trail is straight and narrow, running to the north and south. To the eastern side of the trail lies the base of a huge mountain, its black rock weathered and rough. This area shows little signs of life, as the harsh conditions here make survival difficult for even the hardiest of creatures.} {Treacherous Mountains} {} {} {} {1} {} +E {7115} {n} {n} {1} {0} {} {1} {} {0} +E {7118} {w} {w} {8} {0} {} {1} {} {0} +E {7120} {s} {s} {4} {0} {} {1} {} {0} + +R {7120} {0} {} {Dangerous Trail} {} {This extremely narrow stretch of the trail bends sharply to avoid plunging off the side of a cliff. The dropoff to the east is a very long way, straight down. The trail itself continues to the north and west. To the south the way is blocked by a large mountain base.} {Treacherous Mountains} {} {} {} {1} {} +E {7119} {n} {n} {1} {0} {} {1} {} {0} +E {7121} {w} {w} {8} {0} {} {1} {} {0} + +R {7121} {0} {} {Dangerous Trail} {} {The dangerous trail heads to the east and west from here. To the north and south are massive mountains making up the Spine of the World. A harsh mountain wind blows past, bringing chill air from high above. The trail looks as though it has been long abandoned and little used for quite some time.} {Treacherous Mountains} {} {} {} {1} {} +E {7118} {n} {n} {1} {0} {} {1} {} {0} +E {7120} {e} {e} {2} {0} {} {1} {} {0} +E {7122} {w} {w} {8} {0} {} {1} {} {0} +E {7124} {s} {s} {4} {0} {} {1} {} {0} + +R {7122} {0} {} {Twist in the Trail} {} {The narrow, dangerous trail twists here, leading off to the east and south. Both other directions are blocked by walls of dark rock formed by the bases of steep mountainsides. The only sound is that of the fierce wind, howling down from the mountains with chill arrogance.} {Treacherous Mountains} {} {} {} {1} {} +E {7121} {e} {e} {2} {0} {} {1} {} {0} +E {7123} {s} {s} {4} {0} {} {1} {} {0} + +R {7123} {0} {} {Dangerous Trail} {} {This faint trail leads between the base of a massive mountain to the east, and some extremely dangerous terrain to the west. The traveler who forged this trail realized this was the easiest path, even though it is still fraught with danger. The trail continues to the north and south.} {Treacherous Mountains} {} {} {} {1} {} +E {7122} {n} {n} {1} {0} {} {1} {} {0} +E {7124} {e} {e} {2} {0} {} {1} {} {0} +E {7126} {s} {s} {4} {0} {} {1} {} {0} + +R {7124} {0} {} {At the Foot of a Mountain} {} {The Spine of the World rises up here, the tall mountains throwing shadows across the land. Their snowcapped summits tower high above, mingling with the thin white clouds. To the north and west runs a tiny trail, making its winding way through the mountains at a slow and dangerous pace.} {Treacherous Mountains} {} {} {} {1} {} +E {7121} {n} {n} {1} {0} {} {1} {} {0} +E {7123} {w} {w} {8} {0} {} {1} {} {0} +E {7125} {s} {s} {4} {0} {} {1} {} {0} + +R {7125} {0} {} {Between the Mountains} {} {These jagged mountains forming the Spine of the World are rough and difficult to traverse. The Dragonwall is not a very hospitable area, making survival a constant struggle. To the west and south is a twisting mountain trail, curving its way between the rocky terrain and mountain bases.} {Treacherous Mountains} {} {} {} {1} {} +E {7124} {n} {n} {1} {0} {} {1} {} {0} +E {7126} {w} {w} {8} {0} {} {1} {} {0} +E {7128} {s} {s} {4} {0} {} {1} {} {0} + +R {7126} {0} {} {Dangerous Trail} {} {The narrow, dangerous trail heads to the north and south here. To the west the terrain is much to treacherous for safe travel. To the east the jagged mountains are traversable, but it may be better to stick to this abandoned pathway.} {Treacherous Mountains} {} {} {} {1} {} +E {7123} {n} {n} {1} {0} {} {1} {} {0} +E {7125} {e} {e} {2} {0} {} {1} {} {0} +E {7127} {s} {s} {4} {0} {} {1} {} {0} + +R {7127} {0} {} {Bend in the Dangerous Trail} {} {The dangerous trail bends yet again here, leading off to the north and east. To the south a gentle slope leads into a quiet peaceful valley. A rare sight in these harsh and unforgiving mountains. The trail here is littered with rocks and branches, making walking difficult.} {Treacherous Mountains} {} {} {} {1} {} +E {7126} {n} {n} {1} {0} {} {1} {} {0} +E {7128} {e} {e} {2} {0} {} {1} {} {0} +E {7222} {s} {s} {4} {0} {} {1} {} {0} + +R {7128} {0} {} {Turn in the Dangerous Trail} {} {A sharp turn in the trail causes it to avoid the dangerous mountain ahead to the north. From here, the path goes west and south. To the east is a massive mountain of the Dragonwall, blocking all travel in that direction. A nasty cold wind comes down out of the mountains, blowing fiercely across the trail.} {Treacherous Mountains} {} {} {} {1} {} +E {7125} {n} {n} {1} {0} {} {1} {} {0} +E {7129} {e} {e} {2} {0} {} {1} {} {0} +E {7127} {w} {w} {8} {0} {} {1} {} {0} +E {7223} {s} {s} {4} {0} {} {1} {} {0} + +R {7129} {0} {} {Within the Fault} {} {Freezing cold nights and baking hot days have between them widened a fault in the mountainside over the years to create a wide trail. The Spine of the World lies to the west while to the east a verdant forest appears far more welcoming terrain. Shards of shattered sandstone litter the edge of the trail, the center however is worn smooth providing for easy travel.} {Stedding Shangtai} {} {} {} {1} {} +E {7130} {e} {e} {2} {0} {} {1} {} {0} +E {7128} {w} {w} {8} {0} {} {1} {} {0} + +R {7130} {0} {} {Winding Path} {} {A semi-circle of vibrant green forest seems to stop suddenly to the south, as if there is an artificial line past which they will not grow. Sparse cactii and low growing bushes border a trail that leads from the south into a fault line within the mountainside to the west.} {Stedding Shangtai} {} {} {} {1} {} +E {7129} {w} {w} {8} {0} {} {1} {} {0} +E {7131} {s} {s} {4} {0} {} {1} {} {0} + +R {7131} {0} {} {Watchful Trees} {} {A half-circle of trees stand watch over a leaf-littered trail that runs from north to south. The northern landscape is framed by the majesty of the spine of the world, but seems arid and lifeless in comparison to that inside the stedding.} {Stedding Shangtai} {} {} {} {1} {} +E {7130} {n} {n} {1} {0} {} {1} {} {0} +E {7132} {s} {s} {4} {0} {} {1} {} {0} + +R {7132} {0} {} {Restful Trees} {} {Standing in deep meditation, gnarled oak trees spread their branches and add their calming influence over a peaceful glade. Wild sage and thyme, flowering purple and pink grow in fragrant clumps bordering a trail that curves north and east. A river of dark blue water divides the glade from deeper into the forest.} {Stedding Shangtai} {} {} {} {1} {} +E {7131} {n} {n} {1} {0} {} {1} {} {0} +E {7133} {e} {e} {2} {0} {} {1} {} {0} + +R {7133} {0} {} {Within the Forest} {} {The dark, looming trees of the forest press in from all sides, the verdant life of the Stedding brooking no argument in its desperate thirst for growth. Tangled branches curl around thrusting trunks, questing roots probe through earth already churned by the growth of older trees. The sky is blotted out by the dense weave of the canopy except where the fierce winds howling off the Spine have blown over one of the less sturdy trees.} {Stedding Shangtai} {} {} {} {1} {} +E {7134} {n} {n} {1} {0} {} {1} {} {0} +E {7132} {w} {w} {8} {0} {} {1} {} {0} +E {7148} {s} {s} {4} {0} {} {1} {} {0} + +R {7134} {0} {} {Under the Escarpment} {} {A massive shelf of rock lurches overhead, a precarious lip of black granite that protrudes rudely from the cliffs of the Spine. Immense oaks spread their branches up underneath the overhanging rock, their limbs pushing at the stone with each new year's growth. Piles of shattered stone and shale litter the lush grass, testament to the precarious strength of the rock. Loops of ruby-leaved chainvine hang limply from the escarpment.} {Stedding Shangtai} {} {} {} {1} {} +E {7135} {e} {e} {2} {0} {} {1} {} {0} +E {7133} {s} {s} {4} {0} {} {1} {} {0} + +R {7135} {0} {} {By the Cascading Pools} {} {The impassable stone cliffs of the Spine of the World cradle the Stedding, a sheer wall of jagged rocks rising many spans to the north. A delicate stream tumbles merrily over the lip of the escarpment, the water tumbling into a series of basins carved with exquisite skill into the living flesh of the precipice before disappearing underground. Foaming spray crashes from the basins, ensuring that the nearby foliage is lush and verdant.} {Stedding Shangtai} {} {} {} {1} {} +E {7134} {w} {w} {8} {0} {} {1} {} {0} +E {7136} {s} {s} {4} {0} {} {1} {} {0} + +R {7136} {0} {} {Tumbled Rocks} {D} {Surrounded on all sides by stout leatherleaf trees, sturdy paperbarks and slender elms, the grassy trail curves around a mound of granite that protrudes from the earth, the broken bones of the Spine of the World pushing to the surface. Dank moss spreads across the cool stone, probing green fingers exploring every nook and cranny. A channel has been worn into the surface of one smooth stone by the incessant action of the rain.} {Stedding Shangtai} {} {} {} {1} {} +E {7135} {n} {n} {1} {0} {} {1} {} {0} +E {7137} {s} {s} {4} {0} {} {1} {} {0} + +R {7137} {0} {} {Between the Oaks} {} {Two immense trees thrust upwards into the sky, gnarled roots as thick as a smith's arm digging deep into the dark black soil, their tangled crowns heavy with years of continuous growth sagging into each other as if drunk. The entwined limbs of the trees form a massive arch overhead, large enough to shelter a man from the rain. Purple heather sprouts from the forest floor, its fronds swaying in the chill air. Small bushes laden with green berries dot the forest floor, cobwebbed in swathes of shimmering silk.} {Stedding Shangtai} {} {} {} {1} {} +E {7136} {n} {n} {1} {0} {} {1} {} {0} +E {7138} {e} {e} {2} {0} {} {1} {} {0} + +R {7138} {0} {} {Outside the Braided Gate} {} {The trees of the Stedding give way to a small clearing carpeted in lush grass. Massive oaks thrust from the ground like pillars to the south, their mighty trunks twisted and ancient beyond reckoning, gnarled boughs merging into a wall of solid golden wood. Hung between the massive wooden pillars is a gate comprised entirely of the slenderest shoots. Slim branches are plaited tightly, each braid of wood itself twisted into larger columns, every column bound to its neighbor with loops of living chainvine.} {Stedding Shangtai} {} {} {} {1} {} +E {7151} {n} {n} {1} {0} {} {1} {} {0} +E {7165} {e} {e} {2} {0} {} {1} {} {0} +E {7137} {w} {w} {8} {0} {} {1} {} {0} +E {7139} {s} {s} {4} {0} {} {1} {} {0} + +R {7139} {0} {} {A Cloister of Sungwood} {} {Braided columns of sungwood rise from the ground, growing at their tips into a tightly woven mesh of branches that form the ceiling of the cloister. Smooth sheets of the same golden wood blend seamlessly together to form the walls. The floor is packed earth, swept of dust and fragments of loose soil. Carvings of vines and berries cover every surface, their winding dance sung into the living wood by the Treesingers of the Stedding.} {Stedding Shangtai} {} {} {} {1} {} +E {7138} {n} {n} {1} {0} {} {1} {} {0} +E {7147} {e} {e} {2} {0} {} {1} {} {0} +E {7140} {w} {w} {8} {0} {} {1} {} {0} + +R {7140} {0} {} {A Quiet Corner} {} {The walls are the cloister are formed from living wood, trees planted in rows and then sung into sheets of wood that merge seamlessly to form smooth panels. The trunks of the trees are no more than ripples in the center of each piece of glossy wood. A colonnade of living trees twisted into plaited columns form the inwards edge of the cloister, their trunks bare, the branches of their crowns braided together to form the living ceiling.} {Stedding Shangtai} {} {} {} {1} {} +E {7139} {e} {e} {2} {0} {} {1} {} {0} +E {7141} {s} {s} {4} {0} {} {1} {} {0} + +R {7141} {0} {} {Through the Cloister} {} {A quiet gallery runs from north to south, crafted from living wood of incalculable worth by the Treesingers of Stedding Shangtai. A colonnade of twined, slender branches runs along the eastern edge, giving a clear view of the deep depression in the earth that the cloister surrounds. The walls are inset with exquisitely detailed vines and leaves, but whether carved by hand or simply sung into the wood it is impossible to discern.} {Stedding Shangtai} {} {} {} {1} {} +E {7140} {n} {n} {1} {0} {} {1} {} {0} +E {7142} {s} {s} {4} {0} {} {1} {} {0} + +R {7142} {0} {} {Beneath Shards of Shattered Sungwood} {} {The sinuous, flowing curves of living sungwood that form the walls and colonnades of the cloister have had their integrity shattered by the ancient oak that rears from the loamy earth, thrusting its broad boughs through the roof and into the sky. Although the the floor has long been swept of wreckage, the jagged shards of broken sungwood in the ceiling still caress the limbs of the tree, clawed fingers gouging at the bark.} {Stedding Shangtai} {} {} {} {1} {} +E {7141} {n} {n} {1} {0} {} {1} {} {0} +E {7143} {e} {e} {2} {0} {} {1} {} {0} + +R {7143} {0} {} {A Cloister of Sungwood} {} {A covered walk stretches gracefully to the east and the west, its twisted columns and smooth walls formed entirely from seamless sungwood. Every surface is engraved in tangled vines and leaves, heavy berries so lifelike they almost seem edible. Through the colonnade to the north a deep depression is visible, edged in tiered banks of grassy earth. An immense, petrified tree pierces the sky, its topmost branches piercing the clouds.} {Stedding Shangtai} {} {} {} {1} {} +E {7144} {e} {e} {2} {0} {} {1} {} {0} +E {7142} {w} {w} {8} {0} {} {1} {} {0} +E {7184} {s} {s} {4} {0} {} {1} {} {0} + +R {7144} {0} {} {Beneath the Eaves} {} {The braided ceiling dips low in the corner of the cloister, its eaves of smooth, living wood drooping with age. Numerous low benches run the length of the passage for the Elders of the Stedding to pass the day in quiet contemplation. The golden walls of the cloister are living wood, tree trunks stripped of bark and smoothed to flat panels by a Treesinger's song.} {Stedding Shangtai} {} {} {} {1} {} +E {7145} {n} {n} {1} {0} {} {1} {} {0} +E {7143} {w} {w} {8} {0} {} {1} {} {0} + +R {7145} {0} {} {Before the Sungwood Gate} {} {The long gallery of smooth sunwood runs serenely from north to south, its close-grained wood flowing in graceful curves. The colonnade to the west reveals a deep, concave depression edged in grassy terraces. An immense tree rears upwards from the center of the grassy bowl, its wide boughs stretching high above any other tree in sight. A smooth, earthen ramp leads gently down into the grove that is the heart of Stedding Shangtai.} {Stedding Shangtai} {} {} {} {1} {} +E {7147} {n} {n} {1} {0} {} {1} {} {0} +E {7146} {w} {w} {8} {0} {} {1} {} {0} +E {7144} {s} {s} {4} {0} {} {1} {} {0} + +R {7146} {0} {} {Avende M'Taal Cuebiyari} {} {A gargantuan tree thrusts into the sky, its trunk as straight and true as if the Creator himself cast his lance down from above to impale the earth. Ancient beyond the ken of man, the gnarled trunk rises from the living rock, the history of Stedding Shangtai carved into the petrified bark in script like flowing vines. A smooth earthen ramp rises past tiered grassy verges to meet the gates of sungwood that lead to the surrounding cloister.} {Stedding Shangtai} {} {} {} {1} {} +E {7145} {e} {e} {2} {0} {} {1} {} {0} + +R {7147} {0} {} {Pillars of Stone} {} {The cloister curves gently from west to south, its slender colonnades looking out on to the heart of the Stedding. Several of the sungwood columns have been abruptly snapped a foot above the packed earth floor. Stone columns carved with exquisite skill slot exactly into the splintered wood, the repair made with artifice beyond the grasp of man. Each column is graven with climbing vines, each wine bedecked with tiny leaves.} {Stedding Shangtai} {} {} {} {1} {} +E {7139} {w} {w} {8} {0} {} {1} {} {0} +E {7145} {s} {s} {4} {0} {} {1} {} {0} + +R {7148} {0} {} {Amidst the Tangled Branches} {} {Stout oak trees cast their gnarled, twisted branches to the sky, their leaves spread wide to catch the sun as it rises over the Spine of the World. Tangled skeins of blackthorn and briar twist and coil in a hideous, barbed embrace. Clumps of blackwasp nettle lurk in the undergrowth, veils of chokevine drip from gnarled and twisted boughs. To the west, the jagged stone teeth of the Spine gnash and gnaw at the steel-gray skies.} {Stedding Shangtai} {} {} {} {1} {} +E {7133} {n} {n} {1} {0} {} {1} {} {0} +E {7149} {w} {w} {8} {0} {} {1} {} {0} + +R {7149} {0} {} {Beside the Still Waters} {} {The slender trunk of a willow tree pushes up between two massive boulders that sit half-buried in the fragrant earth. A churning river of the deepest crystal blue churns to the west of the stones, disappearing into a dank fault in the moss-ridden cliffs beyond. The Spine of the World rears up to the west, its stony teeth gnashing at the sky. To the east lies Stedding Shangtai, the groves and glades of the Ogier as peaceful as the grave.} {Stedding Shangtai} {} {} {} {1} {} +E {7148} {e} {e} {2} {0} {} {1} {} {0} +E {7150} {s} {s} {4} {0} {} {1} {} {0} + +R {7150} {0} {} {Before the Ridge} {} {A sheer cliff of jagged rocks rises abruptly to the south, stone teeth gnawing at the sky like a wolf. Lumps of smashed and shattered rock are scattered haphazardly across the shale-covered earth, the verdant moss of the Stedding already climbing their cold flesh. An ocean of trees ripples to the east, a great petrified tree rising from the forest and spreading its fossilized branches wide as the antlers of a mighty stag.} {Stedding Shangtai} {} {} {} {1} {} +E {7149} {n} {n} {1} {0} {} {1} {} {0} + +R {7151} {0} {} {Beneath Shadowed Boughs} {} {Gnarled trees close in from all sides, their twisted trunks jostling for room with movements too slow and delicate for the naked eye. Boughs dank with pale brown moss entwine overhead, leaves of the darkest green blotting the sky from view. The air is chill, biting at exposed skin with cruel fangs. The ground underfoot is carpeted in struggling grass, sheltered from the rain by the tangled foliage. The dusky trail pushes deeper into the forest to the north. To the south, the path opens into a small clearing.} {Stedding Shangtai} {} {} {} {1} {} +E {7152} {n} {n} {1} {0} {} {1} {} {0} +E {7138} {s} {s} {4} {0} {} {1} {} {0} + +R {7152} {0} {} {A Curve in the Trail} {} {A single straight column of polished black stone juts from the earth, the earth bare of life in a perfect circle around its base. Alder, elm and paperbark trees crowd in around the column, each tree pushing in yet never encroaching on the bare earth. Gleaming webs of spider silk hang from sturdy boughs like funereal veils, gleaming black arachnids tending their vile harvest. Webs of knotted chainvine replete with blood-red hang to the ground, their fingers caressing the gnarled roots of the looming trees.} {Stedding Shangtai} {} {} {} {1} {} +E {7153} {e} {e} {2} {0} {} {1} {} {0} +E {7151} {s} {s} {4} {0} {} {1} {} {0} + +R {7153} {0} {} {The Dusky Path} {} {Stout stands of leatherleaf mingle with gnarled paperbark trees, sturdy branches decked with thick leaves caressing the trunks of their neighbors. Gnarled roots erupt from the loamy soil, their cracked, ancient coils protruding like bones. The ground between the trees is littered with chunks of shattered granite that have tumbled down from the surrounding ridges of the Spine. Exquisite blue flowers glitter like jewels between the rocks.} {Stedding Shangtai} {} {} {} {1} {} +E {7154} {e} {e} {2} {0} {} {1} {} {0} +E {7152} {w} {w} {8} {0} {} {1} {} {0} + +R {7154} {0} {} {An Opening in the Forest} {} {A curtain of slender paperbark trees crowd around a small, verdant glade, their skins as smooth as fresh parchment. Slim elm and alder wind gnarled branches through the undergrowth, their boughs linking and entwining like braided ribbons. A sturdy building lies to the north, a trail of smoke curling from a squat chimney. The sound of running water trickles from the east where a bridge of shimmering marble spans a forked stream.} {Stedding Shangtai} {} {} {} {1} {} +E {7155} {n} {n} {1} {0} {} {1} {} {0} +E {7156} {e} {e} {2} {0} {} {1} {} {0} +E {7153} {w} {w} {8} {0} {} {1} {} {0} +E {7163} {s} {s} {4} {0} {} {1} {} {0} + +R {7155} {0} {} {Master Blacksmith} {B} {Everything is neatly organized, reflecting the signs of a methodical and logical mind. Work benches and shelves are covered with all manner of tools and materials, both precious and base. A charcoal fed forge lies adjacent to a large dully polished anvil. A large stone trough is supplied by water from the stream to the east, for the quenching of hot metal. From the half finished work that can be seen, this is the domain of a master artisan.} {Stedding Shangtai} {} {} {} {1} {} +E {7154} {s} {s} {4} {0} {} {1} {} {0} + +R {7156} {0} {} {On the Marble Bridge} {} {A circular lattice of skillyfully wrought white marble overlooks the gurgling stream which runs underneath. Three spiralling ramps arc outwards, one to the east and west respectively, forming a bridge across the burbling stream and one to the south, where a path leads into the woods. A low wooden bench has been set to border the northern and western edge of the platform overlooking the water, for those seeking quiet contemplation.} {Stedding Shangtai} {} {} {} {1} {} +E {7157} {e} {e} {2} {0} {} {1} {} {0} +E {7154} {w} {w} {8} {0} {} {1} {} {0} +E {7162} {s} {s} {4} {0} {} {1} {} {0} + +R {7157} {0} {} {Birch Forest} {} {Silvered birch grows in tight proximity to each other and it would be difficult to travel between them if it wasn't for a half hidden trail that leads to the north. A shimmering white lattice of stone seems to grow from the earth to bridge a swifly flowing stream that runs to the west.} {Stedding Shangtai} {} {} {} {1} {} +E {7158} {n} {n} {1} {0} {} {1} {} {0} +E {7156} {w} {w} {8} {0} {} {1} {} {0} + +R {7158} {0} {} {Narrow Path} {} {Silvered birch aligns in such a way so as to form a slender pathway parallel to the stream to the west. To the north fragrant smoke rises from a small hut while to the south the path courses deeper into the forest. The rich aroma of cured fish hangs like a veil in the cool air of the Stedding.} {Stedding Shangtai} {} {} {} {1} {} +E {7161} {n} {n} {1} {0} {} {1} {} {0} +E {7159} {w} {w} {8} {0} {} {1} {} {0} +E {7157} {s} {s} {4} {0} {} {1} {} {0} + +R {7159} {0} {} {Clear Stream} {D} {Carousing over algae-covered rocks a stream of crystal clear water flows swiftly from north to south. Part of the flow has been cleverly diverted by a small dam of branches towards the forge to the west. The current is strong but shallow and easily traversed. To the south a bridge of shimmering stone overlooks the stream as it continues through the Stedding.} {Stedding Shangtai} {} {} {} {1} {} +E {7160} {n} {n} {1} {0} {} {1} {} {0} +E {7158} {e} {e} {2} {0} {} {1} {} {0} + +R {7160} {0} {} {Coruscating Waterfall} {} {A waterfall rushes down the cliff face to the north refracting light into a myriad of hues before feeding into a large translucent lake. Numerous fish thrive in the enriched waters and large numbers of birds have made their home in the nooks and crannies of the surrounding cliff face. A stream of crystalline clarity jumbles away over rocks to the south while an ogier mound overlooks the eastern bank, fragrant smoke curling from its chimney.} {Stedding Shangtai} {} {} {} {1} {} +E {7161} {e} {e} {2} {0} {} {1} {} {0} +E {7159} {s} {s} {4} {0} {} {1} {} {0} + +R {7161} {0} {} {Fish House} {} {Smoke rises from the slow burning cook pit at the center of the room, the delicate aromas curing and flavoring the fish that hang from the rafters, before escaping through a small hole in the roof. Fishing nets are piled by a semi-sheltered patio that overlooks the lake through the western entrance. Stacks of dried herbs and birch bark ready for use in the curing process are stacked in neat, orderly piles against the eastern wall.} {Stedding Shangtai} {} {} {} {1} {} +E {7160} {w} {w} {8} {0} {} {1} {} {0} +E {7158} {s} {s} {4} {0} {} {1} {} {0} + +R {7162} {0} {} {Beside the Burbling Brook} {} {A small stream gurgles merrily to the west, its path curving from the north under an unusual bridge of shimmering white stone. A gnarled tree on the bank of the brook thrusts thick roots deep into the moist ground, seeking purchase against the moistened soil. Patches of blotchy lichen mar the bark of the ancient oak. A dusty path winds away to the south into the Stedding.} {Stedding Shangtai} {} {} {} {1} {} +E {7156} {n} {n} {1} {0} {} {1} {} {0} +E {7166} {s} {s} {4} {0} {} {1} {} {0} + +R {7163} {0} {} {The Lower Slopes} {} {Hemmed in by the jostling trees of the Stedding, the dusty earth trail rises sharply as it crosses the lower slopes of the stony ridge that winds through the forest like the sensuous spine of a dancer. The ground rises steeply to the south, shattered shale and sliding shards of sandstone rendering the ridge unclimbable by even the most reckless and foolhardy. To the north, gnarled and twisted trees huddle around a small, grassy glade.} {Stedding Shangtai} {} {} {} {1} {} +E {7154} {n} {n} {1} {0} {} {1} {} {0} +E {7164} {w} {w} {8} {0} {} {1} {} {0} + +R {7164} {0} {} {Beneath a Veil of Leaves} {} {Slim alder and elm trees spread their slender boughs high into the air, each branch splitting into a multitude of smaller limbs, each one bedecked with a profusion of delicately veined leaves. Smears of gray moss spread sultry fingers across gnarled tree roots. A mammoth ridge of stone rises from the forest to the east, its hunched back running from north to south. A thin trail of blue-gray smoke drifts through the forest on the breeze.} {Stedding Shangtai} {} {} {} {1} {} +E {7163} {e} {e} {2} {0} {} {1} {} {0} +E {7165} {s} {s} {4} {0} {} {1} {} {0} + +R {7165} {0} {} {Before the Stone Face} {} {A great wave of smooth sandstone rears to the east, rising like a tsunami from the ocean of trees. Tangles and snarls of verdant green ivy cascade down its cracked and shattered surface. The trees of the Stedding spread their branches overhead, sheltering a dusky trail beneath their gnarled and ancient boughs. To the south the trees are impenetrable, their trunks shaped into a wall of living wood surrounding the heart of the Stedding.} {Stedding Shangtai} {} {} {} {1} {} +E {7164} {n} {n} {1} {0} {} {1} {} {0} +E {7138} {w} {w} {8} {0} {} {1} {} {0} + +R {7166} {0} {} {A Small Glade} {} {A ring of entwined alder trees surround a small, peaceful glade, their slim trunks braided together by the careful hand of a Treesinger to form a sheltered space for the weary. The path gives way to thick, green grass, studded with meadowflowers like jewels on a doublet. Bright heartsblush and purple Emond's glory hide among the roots of alder like precious jewels. A sheer wall of sandstone looms oppressively over the glade from the west.} {Stedding Shangtai} {} {} {} {1} {} +E {7162} {n} {n} {1} {0} {} {1} {} {0} +E {7167} {e} {e} {2} {0} {} {1} {} {0} + +R {7167} {0} {} {Through the Stedding} {} {A lone weeping willow casts its branches across the dusty path, its slim fingers stirring eddies of dirt into the air with every slight gust of the chill breeze. Large, dark shapes move between the trees in the distance, silent Ogier going about their business. A clutch of heartsblush grows the side of the road, scarlet petals the color of freshly-spilt blood.} {Stedding Shangtai} {} {} {} {1} {} +E {7166} {w} {w} {8} {0} {} {1} {} {0} +E {7168} {s} {s} {4} {0} {} {1} {} {0} + +R {7168} {0} {} {A Quiet Path} {} {A small path winds through the trees, lined on either side by low scrub and the sturdy, gnarled forms of elderly alders. The ground is dusty, and littered with fragments of stone, the boughs overhead shielding it from the weather. To the west, a great spire thrusts into the sky, piercing the clouds like a spear. To the east, the view is blocked by snarls and tangles of chainvine, its coils hanging lazily along the branches of the forest.} {Stedding Shangtai} {} {} {} {1} {} +E {7167} {n} {n} {1} {0} {} {1} {} {0} +E {7169} {s} {s} {4} {0} {} {1} {} {0} + +R {7169} {0} {} {Beneath an Ancient Oak} {} {The gnarled trunk of a mighty oak thrusts high into the sky, rearing above the forest like a snarling beast. So massive in girth that four Ogier could not link arms around it, the tree sinks roots as thick as a man's leg into the soft, loamy soil. To the west lies a small building of neatly dressed stone, its wooden door carved with a near-perfect image of a birch tree.} {Stedding Shangtai} {} {} {} {1} {} +E {7168} {n} {n} {1} {0} {} {1} {} {0} +E {7172} {e} {e} {2} {0} {} {1} {} {0} +E {7170} {w} {w} {8} {0} {} {1} {} {0} +E {7173} {s} {s} {4} {0} {} {1} {} {0} + +R {7170} {0} {} {A Cozy Living Room} {} {Oak panelling stained the rich, dark color of molasses lines the walls, every inch of wood carved with trefoil avendesora leaves. The floorboards are covered with a thick Tairen rug. Plushly upholstered leather chairs sit around a mahogany table. Decanters of cut crystal sit primly on a carved sideboard. An imposing wooden door leads to a brightly-lit kitchen.} {Stedding Shangtai} {} {} {} {1} {} +E {7171} {n} {n} {1} {0} {} {1} {} {0} +E {7169} {e} {e} {2} {0} {} {1} {} {0} + +R {7171} {0} {} {A Well-Lit Kitchen} {} {Well-swept tiles of bright red clay line the floor of a large room with walls of bright white plaster. Wooden shelves are laden with pots and pans. Baskets of dried fruit nestle against bags of nuts, strings of onions hanging in the window. A sturdy bronze chandelier hangs from the center of the ceiling. A massive iron range lurks malevolently in one corner.} {Stedding Shangtai} {} {} {} {1} {} +E {7170} {s} {s} {4} {0} {} {1} {} {0} + +R {7172} {0} {} {Between Tangled Trees} {} {The peeling trunks of four gnarled paperbark trees loom overhead, scrolls of their smooth skin sloughing away to fall amongst their roots. Slender upper limbs are woven into the canopy of the Stedding. The ground underfoot is smooth, covered in lush grass. An Ogier mound lies just off the path, its smooth curves grown almost organically from the verdant forest floor.} {Stedding Shangtai} {} {} {} {1} {} +E {7206} {n} {n} {1} {0} {} {1} {} {0} +E {7207} {e} {e} {2} {0} {} {1} {} {0} +E {7169} {w} {w} {8} {0} {} {1} {} {0} + +R {7173} {0} {} {Beneath Swaying Branches} {} {Slim alder trees stand straight and true, stretching to the sky like slender fingers clutching at a precious bauble. Curls of bark fall from their trunks, littering the soft ground. An untidy mound of wood and stone roofed in verdant sod lies stolidly to the east. Grim thorns dance amongst the roots of the surrounding trees, wiry coils locked in a fierce embrace.} {Stedding Shangtai} {} {} {} {1} {} +E {7169} {n} {n} {1} {0} {} {1} {} {0} +E {7205} {e} {e} {2} {0} {} {1} {} {0} +E {7174} {s} {s} {4} {0} {} {1} {} {0} + +R {7174} {0} {} {Shadowed Path} {} {Slim alder trees spread dusky leaves high overhead, the verdant greenery catching every scrap of sky before it can fall to the debris-littered floor of the forest. Murky shapes slink between darkened trunks, twilight shadows moving through the undergrowth. A wide path winds through the forest, edged in round stones graven with delicate leaves of every shape and size.} {Stedding Shangtai} {} {} {} {1} {} +E {7173} {n} {n} {1} {0} {} {1} {} {0} +E {7175} {w} {w} {8} {0} {} {1} {} {0} + +R {7175} {0} {} {Under the Alder Arch} {} {A semi-circle of carefully planted alder trees grow from east to west, the perfect arc only interrupted by a wide path edged in round stones that leads into the Stedding. To the south, two immensely old alder trees stand on the bank of a wide river, their branches braided into a breathtaking archway that curves overhead. Woven carefully from the sturdy roots of the two trees, the braided beams of a thin bridge span the burbling river.} {Stedding Shangtai} {} {} {} {1} {} +E {7174} {e} {e} {2} {0} {} {1} {} {0} +E {7176} {s} {s} {4} {0} {} {1} {} {0} + +R {7176} {0} {} {Before the Alder Bridge} {} {Two great alder trees stand side by side, their branches entwined and shaped to form a woven arch that pushes high into the canopy of the forest. Between their sturdy trunks, the foot of a bridge deftly woven from their gnarled roots extends to the north, spanning a winding river that curves gently to the south. In the distance, a similar arch rises above the far end of the bridge. Slender, shadowed paths lead to the west and south.} {Stedding Shangtai} {} {} {} {1} {} +E {7175} {n} {n} {1} {0} {} {1} {} {0} +E {7177} {w} {w} {8} {0} {} {1} {} {0} +E {7199} {s} {s} {4} {0} {} {1} {} {0} + +R {7177} {0} {} {The Base of the Ridge} {} {The dense forest of tangled paperbark and stout leatherleaf comes to an abrupt halt before the ridge that rises to the north, a mighty wave of rock and stone heaving out of the canopy. The foot of the ridge stops abruptly, as if sheared away by a chisel. In the center of the unnaturally smooth rock face is a wooden door carved with vines and leaves.} {Stedding Shangtai} {} {} {} {1} {} +E {7178} {n} {n} {1} {0} {} {1} {} {0} +E {7176} {e} {e} {2} {0} {} {1} {} {0} +E {7179} {s} {s} {4} {0} {} {1} {} {0} + +R {7178} {0} {} {Beneath the Ridge} {} {A small, circular dwelling has been carved out of the living rock of the ridge above. The walls of smoothed stone are skillfully carved in delicate leaves, and vines rich with berries. A simple fireplace has been carved into the rock to the north. A low archway covered by a finely-woven curtain leads deeper into the ridge. The floor is well-swept, and covered in fine Tairen carpets. A simple bookcase has been placed against one wall.} {Stedding Shangtai} {} {} {} {1} {} +E {7177} {s} {s} {4} {0} {} {1} {} {0} + +R {7179} {0} {} {Beneath the Canopy} {} {The ancient branches of gnarled oaks and proud alder trees thread overheard, smooth limbs braided around gnarled boughs to form an impenetrable canopy. The cracked bark of the trees is besmirched with blotches of vivid lichen. To the south, a great wall of stone rises to scrape the clouds, the jagged bluffs rearing steeply toward the sky. A small dwelling has been partially dug into the mountainside, its domed ceiling curving gracefully from the treacherous, shale-covered slope.} {Stedding Shangtai} {} {} {} {1} {} +E {7177} {n} {n} {1} {0} {} {1} {} {0} +E {7199} {e} {e} {2} {0} {} {1} {} {0} +E {7180} {w} {w} {8} {0} {} {1} {} {0} +E {7198} {s} {s} {4} {0} {} {1} {} {0} + +R {7180} {0} {} {The Shadowed Trail} {} {The dense, silent forest comes to an abrupt halt before the sheer cliffs to south, the gray peaks of the Spine of the World encircling the Stedding. A slender, dusky trail winds along the foot of the cliffs, between the cold stone and the treeline. The air lies still as the grave, not one breeze stirring leaf or branch. The ground underfoot is carpeted in lush grass.} {Stedding Shangtai} {} {} {} {1} {} +E {7181} {n} {n} {1} {0} {} {1} {} {0} +E {7179} {e} {e} {2} {0} {} {1} {} {0} + +R {7181} {0} {} {Deep in the Forest} {} {Gnarled and crooked trees loom in all directions, their ponderous bodies hunched and twisted. Drifts of chainvine coil lazily, their loops and tangles hanging from sturdy branches. The ground is carpeted in sweet, green grass, flowers of the purest white hiding between the verdant blades. The soil underfoot is soft and moist, rich with the fertile scents of life.} {Stedding Shangtai} {} {} {} {1} {} +E {7183} {n} {n} {1} {0} {} {1} {} {0} +E {7182} {w} {w} {8} {0} {} {1} {} {0} +E {7180} {s} {s} {4} {0} {} {1} {} {0} + +R {7182} {0} {} {The Summer Tree} {} {A large glade is ringed with trees as straight as lances. In the center of the glade, an immense tree ancient beyond imagining erupts from the moist ground, its trunk as wide as one of the Topless Towers of Cairhien. Branches as thick as the masts of a ship sprout smaller boughs wide enough to seat Ogier. Massive roots break the surface of the soil, the gnarled flesh of the tree securing it immovably against the passage of time.} {Stedding Shangtai} {} {} {} {1} {} +E {7184} {n} {n} {1} {0} {} {1} {} {0} +E {7181} {e} {e} {2} {0} {} {1} {} {0} +E {7185} {w} {w} {8} {0} {} {1} {} {0} +E {7197} {s} {s} {4} {0} {} {1} {} {0} + +R {7183} {0} {} {Before a Wall of Sungwood} {} {The tangled trees of the Stedding grow up against a wall of smooth, golden wood. The smooth surface of the wall is disturbed only by regularly spaced columnar ripples. At the foot of each column, a web of golden roots sink into the lush soil. The wall is decorated with carvings of vines and chora leaves, the subtle engravings so skillfully wrought they seem almost real.} {Stedding Shangtai} {} {} {} {1} {} +E {7184} {w} {w} {8} {0} {} {1} {} {0} +E {7181} {s} {s} {4} {0} {} {1} {} {0} + +R {7184} {0} {} {Before the Woven Gate} {} {A wall of seamless golden wood as smooth as silk stretches from east to west, its flowing lines interrupted only by the mighty gate that guards the entrance to the heart of the Stedding. Two spear-straight elms rise into the sky, their slender branches melting into the sungwood wall. Between them, slender shoots are woven into small, plaited squares, each square layered against its neighbor to form a woven gate of dazzling complexity.} {Stedding Shangtai} {} {} {} {1} {} +E {7143} {n} {n} {1} {0} {} {1} {} {0} +E {7183} {e} {e} {2} {0} {} {1} {} {0} +E {7182} {s} {s} {4} {0} {} {1} {} {0} + +R {7185} {0} {} {On Grassy Slopes} {} {The ground rises to the west, a large hill climbing out of the dusky surrounding forest. The slopes of the hill are covered in thick, lush green grass, the verdant growth holding a thick layer of topsoil fast against the incessant wearing of the rain and the wind that howls off the Spine of the World. Sparkling seiera dot the ground like a mantle sewn with sapphires.} {Stedding Shangtai} {} {} {} {1} {} +E {7186} {n} {n} {1} {0} {} {1} {} {0} +E {7182} {e} {e} {2} {0} {} {1} {} {0} +E {7190} {w} {w} {8} {0} {} {1} {} {0} +E {7196} {s} {s} {4} {0} {} {1} {} {0} + +R {7186} {0} {} {Among the Trees} {} {The wide, majestic trunks of oak trees stand proudly between slender shafts of alder that reach up into the sky like spears, their topmost branches scraping the heavens. The ground beneath the trees is carpeted in lush grass, bluebells dotting the verdant greenery like sparkling jewels. To the south-west, a hill rises from the forest, its crest ringed with trees.} {Stedding Shangtai} {} {} {} {1} {} +E {7187} {w} {w} {8} {0} {} {1} {} {0} +E {7185} {s} {s} {4} {0} {} {1} {} {0} + +R {7187} {0} {} {On Sloping Ground} {} {The path is narrow, hemmed in to the north by the sheer cliffs of the Spine of the World and to the south by the sharply rising face of a steep hill. Loose scree and shale makes the ground underfoot shift and slide. Slender shafts of alder spread their branches, their roots sinking into the few firm spots of earth. To the east, a vast ocean of verdant vegetation grows.} {Stedding Shangtai} {} {} {} {1} {} +E {7186} {e} {e} {2} {0} {} {1} {} {0} +E {7188} {w} {w} {8} {0} {} {1} {} {0} + +R {7188} {0} {} {Before a Cliff} {} {Sheer gray cliffs of stone rise to the north and west, the jagged peaks of the Spine of the World growing from humble roots. The gnarled limbs of an oak tree tumble haphazardly over the crest of the cliff to the north, their leaves sheltering the stone from the elements. The air is chill, bitter and biting breezes prowling off the frigid peaks of the roof of the world.} {Stedding Shangtai} {} {} {} {1} {} +E {7189} {n} {n} {1} {0} {} {1} {} {0} +E {7187} {e} {e} {2} {0} {} {1} {} {0} + +R {7189} {0} {} {A Mound of Stone} {} {The smooth walls of the Ogier mound curve high up overhead, carved out of the living stone of the Spine. The floor is hard packed dirt, with a few colorful rugs scattered strategically. A single, ancient oak grows in the middle of the chamber, its sturdy trunk pushing through a circular opening in the ceiling. A polished oak table fits snugly around the tree's girth.} {Stedding Shangtai} {} {} {} {1} {} +E {7188} {s} {s} {4} {0} {} {1} {} {0} + +R {7190} {0} {} {The Coppice on the Crest} {} {A sturdy ring of stout paperbark trees grow in a perfect circle, sitting on the crest of the hill like a gnarled crown upon a king's brow. In all directions the trees of the Stedding spread their branches to catch the sun, a verdant ocean of life. The north and south slopes of the hill are steep, carpeted in loose scree and shale. To the east and west soft grass grows on gentle slopes, the loose earth held fast by its twining roots.} {Stedding Shangtai} {} {} {} {1} {} +E {7185} {e} {e} {2} {0} {} {1} {} {0} +E {7191} {w} {w} {8} {0} {} {1} {} {0} + +R {7191} {0} {} {The Verdant Bluff} {} {The ground climbs to the east, the grassy slopes of the hill studded with slender paperbark saplings. The sturdy trees spread their gnarled boughs wide, their limbs swathed in leaves as green as grass. Tangled briars lurk between the trees, their tangled coils braided in ferocious twists and snarls. Small white flowers blossom on the jagged blackthorn.} {Stedding Shangtai} {} {} {} {1} {} +E {7190} {e} {e} {2} {0} {} {1} {} {0} +E {7192} {s} {s} {4} {0} {} {1} {} {0} + +R {7192} {0} {} {The Mouth of the Ravine} {} {Sheer walls of gray, malevolent rock rise to the east and west, jagged teeth of stone lining the fearsome mouth of the ravine. The trail to the south leads deep into the mountains. To the north, the treacherous trail of scree gives way to moist soil, lush grass and an ocean of verdant trees.} {Stedding Shangtai} {} {} {} {1} {} +E {7191} {n} {n} {1} {0} {} {1} {} {0} +E {7195} {e} {e} {2} {0} {} {1} {} {0} +E {7193} {s} {s} {4} {0} {} {1} {} {0} + +R {7193} {0} {} {Through the Ravine} {} {A thin, scree-covered trail winds through a narrow ravine, massive slabs of slate-gray stone rearing massively on either side. To the north, the ravine opens into a broad, wooded plateau. To the west, the needle peaks of the Spine of the World thrust proudly into the sky. The air is chill and brisk.} {Stedding Shangtai} {} {} {} {1} {} +E {7192} {n} {n} {1} {0} {} {1} {} {0} +E {7194} {w} {w} {8} {0} {} {1} {} {0} + +R {7194} {0} {} {A Narrow Ravine} {} {The jagged peaks of the Spine rise to either side of a loose, scree-covered path, great slabs of stone piled together in an unruly confusion of peaks, ledges and treacherous tunnels. The path is dotted with massive boulders, chunks of smashed and shattered stone sent tumbling down from the peaks.} {Stedding Shangtai} {} {} {} {1} {} +E {7193} {e} {e} {2} {0} {} {1} {} {0} +E {7248} {w} {w} {8} {0} {} {1} {} {0} + +R {7195} {0} {} {A Trail Beneath the Trees} {} {A mighty wall of stone rears majestically to the south, the jagged cliffs that encircle the forest standing ever vigilant in their eternal watch over the trees and glades of the Stedding. A great hill rises to the north, the facing slope steep and littered with treacherous shale. Sturdy elm and alder trees grow proud and true, their great branches spread wide.} {Stedding Shangtai} {} {} {} {1} {} +E {7196} {e} {e} {2} {0} {} {1} {} {0} +E {7192} {w} {w} {8} {0} {} {1} {} {0} + +R {7196} {0} {} {Under the Canopy} {} {A number of stout leatherleaf trees stand in a loose clump, their gnarled and twisted limbs pushing up into the sky. A single paperbark tree raises its boughs to join them, tattered shreds of its smooth skin littering the forest floor. The air is still, the peace of the Stedding broken only by the faint tinkle of running water. A hill rises to the north-west.} {Stedding Shangtai} {} {} {} {1} {} +E {7185} {n} {n} {1} {0} {} {1} {} {0} +E {7197} {e} {e} {2} {0} {} {1} {} {0} +E {7195} {w} {w} {8} {0} {} {1} {} {0} + +R {7197} {0} {} {Deep in the Forest} {} {Looming trees spread in every direction, jostling for space in a dance of infinite slowness. Between them, bushes laden with heavy white berries and shining green leaves sprout from the moist soil. Webs of shimmering silk hang motionless between the branches, drops of crystal dew sparkling like diamonds. The ground underfoot is lush with blades of verdant grass.} {Stedding Shangtai} {} {} {} {1} {} +E {7182} {n} {n} {1} {0} {} {1} {} {0} +E {7196} {w} {w} {8} {0} {} {1} {} {0} + +R {7198} {0} {} {The Mound in the Bluffs} {} {Carefully chiselled into the cold rock of the cliffs that cradle the Stedding, the mound is small by Ogier standards. Smooth walls are carved with trees and vines, the floorboards polished to a mirror gleam. Sturdy bookshelves of black oak line the room, tracts and tomes of every conceivable size stacked neatly and secured with rods of shining copper.} {Stedding Shangtai} {} {} {} {1} {} +E {7179} {n} {n} {1} {0} {} {1} {} {0} + +R {7199} {0} {} {Beside the Fork in the River} {} {The immense, moss-spotted trunks of oaks ancient beyond the ken of man cluster closely together, their twisted branches irreversibly intertwined. Creeping lichen spreads slowly across the aged wood, grasping at cracks and crevices. A wide, slow-paced river pushes through the trees to the north, splitting in two as it crashes against an immovable outcropping of granite, burbling tributaries branching off and running to the east and the south.} {Stedding Shangtai} {} {} {} {1} {} +E {7176} {n} {n} {1} {0} {} {1} {} {0} +E {7204} {e} {e} {2} {0} {} {1} {} {0} +E {7179} {w} {w} {8} {0} {} {1} {} {0} +E {7200} {s} {s} {4} {0} {} {1} {} {0} + +R {7200} {0} {} {The Weeping Sands} {} {A line of proud leatherleaf trees guard the shoreline, their thick leaves spread wide. A meandering river pushes between the sturdy trunks, its gentle waters halting at the sandy shores. The river's flow pushes a thousand tiny rills and rivulets through the sand, a myriad of delicate trickles endlessly weeping into the cold, bitter waters of the lake.} {Stedding Shangtai} {} {} {} {1} {} +E {7199} {n} {n} {1} {0} {} {1} {} {0} +E {7203} {e} {e} {2} {0} {} {1} {} {0} +E {7201} {s} {s} {4} {0} {} {1} {} {0} + +R {7201} {0} {} {The Bitter Lake} {} {The high peaks of the Spine of the World encircle the bitterly cold lake, lashing it with biting winds that howl like furies from the peaks. To the north, a meandering river winds through the trees of the Stedding, feeding the lake. To the south a waterfall roars in anger, cruel teeth of stone gnashing and snarling as the waters crash and tumble to the river below.} {Stedding Shangtai} {} {} {} {1} {} +E {7200} {n} {n} {1} {0} {} {1} {} {0} +E {7202} {e} {e} {2} {0} {} {1} {} {0} + +R {7202} {0} {} {Scorched and Shifting Shores} {} {A quagmire of moist sand stained black as pitch shifts underfoot, its sucking grasp pulling at limbs and threatening to swallow whole the unwary. The hungry waters of the surrounding lake take greedy bites from the loose, shifting sands, the ground devoid of strengthening vegetation.} {Stedding Shangtai} {} {} {} {1} {} +E {7203} {n} {n} {1} {0} {} {1} {} {0} +E {7201} {w} {w} {8} {0} {} {1} {} {0} + +R {7203} {0} {} {On Bitter Waters} {} {White foam tops crashing waves that rise and fall, driven by the incessant wind that howls between the surrounding peaks of the Spine of the World. To the north, the trees of Stedding Shangtai shiver in the chill mountain air. To the south, a small island barely lies above the waterline. The roar of a cataract fills the air, the fury of rushing water echoing off the crags.} {Stedding Shangtai} {} {} {} {1} {} +E {7204} {n} {n} {1} {0} {} {1} {} {0} +E {7200} {w} {w} {8} {0} {} {1} {} {0} +E {7202} {s} {s} {4} {0} {} {1} {} {0} + +R {7204} {0} {} {The Shores of the Lake} {} {A single immense oak tree spreads gnarled, ancient roots deep into the sandy soil, its grasp on the shifting earth holding back the constant, gnawing hunger of the frigid lake. A swift, slender branch of the river that runs through the Stedding drains into the lake, the silvery tinkle of its waters drowned out by a rumbling roar that echoes from the south.} {Stedding Shangtai} {} {} {} {1} {} +E {7199} {w} {w} {8} {0} {} {1} {} {0} +E {7203} {s} {s} {4} {0} {} {1} {} {0} + +R {7205} {0} {} {An Unkempt Mound} {} {Misshaped bookshelves line walls covered in crumbling plaster, hundreds of tomes piled atop one another. Plain beams support the ceiling of the mound, a stout pillar rising from the center of the room. The dusty remains of a meal sit on a pile of books with a tablecloth thrown over it. An ogier bed looms in the corner, propped up in one corner with yet more books.} {Stedding Shangtai} {} {} {} {1} {} +E {7173} {w} {w} {8} {0} {} {1} {} {0} + +R {7206} {0} {} {A Cozy Mound} {} {Snug by Ogier standards, the ceiling of the Ogier mound is braced by joists carved with such skill and care it seems as if a twisted bundle of vines heavy with succulent grapes grew into the building. A plush, upholstered chair sits next to a small fireplace, a large copper kettle hanging over the coals. An black iron skillet leans against the hearth, ready for use.} {Stedding Shangtai} {} {} {} {1} {} +E {7172} {s} {s} {4} {0} {} {1} {} {0} + +R {7207} {0} {} {A Path Through the Groves} {} {Stands of leatherleaf and paperbark lurk on either side of a grassy path, their stout limbs spread upwards to the sky. Slender shafts of alder bristle like pikes, tangles of blackthorn curling around their roots. The air is chill and sharp to the senses, the ground underfoot lush with grass. Bright meadow flowers glimmer like stars amongst the undergrowth.} {Stedding Shangtai} {} {} {} {1} {} +E {7208} {n} {n} {1} {0} {} {1} {} {0} +E {7209} {e} {e} {2} {0} {} {1} {} {0} +E {7172} {w} {w} {8} {0} {} {1} {} {0} +E {7210} {s} {s} {4} {0} {} {1} {} {0} + +R {7208} {0} {} {A Quiet Glade} {} {Lush green grass carpets a peaceful glade set aside from the hustle and bustle of the Stedding's crowded trees. Low benches sit beneath the trailing branches of a weeping willow, providing a silent space for contemplation. The soft ground is studded with startling blue seiera. The surrounding trees go unlived in, not a bird's bright cheep disturbing the stillness of the glade. The air is as cold and clear as a mountain stream.} {Stedding Shangtai} {} {} {} {1} {} +E {7207} {s} {s} {4} {0} {} {1} {} {0} + +R {7209} {0} {} {A Peaceful Glade} {D} {The trees of the forest loom overhead, their noble branches spread like wings. Lush grass coats the soft, loamy soil. Shrouded paths lead between the trees, the dim lights of homes and shops flickering in the shadows. A fountain offers fresh water, its shallow basin at head height for a man, surrounded by slabs of stone intricately carved with trefoil leaves.} {Stedding Shangtai} {} {} {} {1} {} +E {7211} {n} {n} {1} {0} {} {1} {} {0} +E {7215} {e} {e} {2} {0} {} {1} {} {0} +E {7207} {w} {w} {8} {0} {} {1} {} {0} +E {7218} {s} {s} {4} {0} {} {1} {} {0} + +R {7210} {0} {} {The Toymaker's Workshop} {} {Carved dolls, wooden blocks, cunning automata, from every surface in the shop hang intricately carved marvels for Ogier children to play with. Racks of fine tools are stacked neatly on workbenches, and the air is thick with the smell of wood shavings. For some reason a large chest is wedged into an intricately carved fireplace. A large sconce holds an unlit torch.} {Stedding Shangtai} {} {} {} {1} {} +E {7207} {n} {n} {1} {0} {} {1} {} {0} + +R {7211} {0} {} {Through the Glade} {} {Mottled trees lean in from all sides, the trail narrowing as it slips between looming trunks of alder and ash, their bark gnarled with the pressing weight of ages. Strands of mistletoe hang on the branches, white berries shining like pearls. To the north, a faint glow shines from the immense doorway of a building dug halfway into a mound of earth. The sound of trickling water echoes from the south like the tinkling of silver bells.} {Stedding Shangtai} {} {} {} {1} {} +E {7212} {n} {n} {1} {0} {} {1} {} {0} +E {7209} {s} {s} {4} {0} {} {1} {} {0} + +R {7212} {0} {} {The Staid Inn Shangtai} {R} {The air is redolent with the rich, heady scent of tabac, the smoke of the innkeeper's pipe hanging in the room like a veil of gray silk. The walls of the Staid Inn are panelled in dark, varnished oak, each piece carved so delicately in vines and leaves it almost seems to be growing. Everything in the inn is Ogier sized, from the enormous chairs that lurk malevolently next to a fire the size of a Bel-Tine blaze to the bar that is as tall as a man. Doorways framed by massive oak jambs lead to the kitchens and rooms.} {Stedding Shangtai} {} {} {} {1} {} +E {7214} {e} {e} {2} {0} {} {1} {} {0} +E {7213} {w} {w} {8} {0} {} {1} {} {0} +E {7211} {s} {s} {4} {0} {} {1} {} {0} + +R {7213} {0} {} {A Large Room} {} {Panelled in the same dark oak as the common room, the cozy bedchamber is warmed by a small fireplace and is dominated by a massive wooden bed the size of a hay wain. A window in the north wall looks out over the peaceful glades of the Stedding, its frame meticulously carved with frolicking animals of every shape and size. Next to bed stands a cabinet upon which a glass of water the size of a punchbowl has been carelessly abandoned.} {Stedding Shangtai} {} {} {} {1} {} +E {7212} {e} {e} {2} {0} {} {1} {} {0} + +R {7214} {0} {} {A Small Room} {} {Though the well-crafted doorway is Ogier-sized, everything else in the oak-panelled room has been scaled down to accommodate visitors from the lands of men. Three neatly made up beds lie side by side, the sheets on each folded many times to fit. A bedside cabinet has been modified to act as a wardrobe, its wooden sides meticulously carved with Avendesora leaves. A small fire pops and crackles, burning behind a cast iron grate.} {Stedding Shangtai} {} {} {} {1} {} +E {7212} {w} {w} {8} {0} {} {1} {} {0} + +R {7215} {0} {} {A Shadowed Glade} {} {Stands of alder and paperbark loom between the buildings of the Stedding, gnarled trunks pressing up against and growing through stone carved to resemble its arboreal surroundings. To the north, a carved wooden door is set into a hillock pierced by boughs. To the south, a small building of white stone sits snugly beneath the heavy boughs of gnarled, ancient trees.} {Stedding Shangtai} {} {} {} {1} {} +E {7216} {n} {n} {1} {0} {} {1} {} {0} +E {7209} {w} {w} {8} {0} {} {1} {} {0} +E {7217} {s} {s} {4} {0} {} {1} {} {0} + +R {7216} {0} {} {A Musty Mound} {} {Dusty shelves are lined with cages of all shapes and size, some made of gilded wire, others simple contraptions of bent bamboo. A cacophony of creatures fidget in the cages and pens along the edge of the shop. The walls are stone, the beams of the ceiling interspersed with living branches from the forest outside. The musky stench of spoor hangs in the chill air.} {Stedding Shangtai} {} {} {} {1} {} +E {7215} {s} {s} {4} {0} {} {1} {} {0} + +R {7217} {0} {} {A Quiet Shop} {G} {A counter of dark wood polished to a mirror sheen stretches across the shop, a set of huge brass scales designed for an Ogier's hands sitting atop it. The white stone of the walls is smooth, lacking the meticulous carving found elsewhere in the Stedding. Sturdy shelves line the edges of the shop, everything a traveller could want or need under the building's sturdy roof.} {Stedding Shangtai} {} {} {} {1} {} +E {7215} {n} {n} {1} {0} {} {1} {} {0} + +R {7218} {0} {} {A Grassy Path} {} {Thick vegetation looms overhead, the sturdy oak trees that squat in brooding silence at the edges of the trail spreading their mighty limbs to the sky. The ground underfoot is carpeted in lush, verdant grass. The tinkling trickle of running water echoes from the north, a sinuous wisp of smoke rising from a small clearing the undergrowth to the southwest.} {Stedding Shangtai} {} {} {} {1} {} +E {7209} {n} {n} {1} {0} {} {1} {} {0} +E {7219} {s} {s} {4} {0} {} {1} {} {0} + +R {7219} {0} {} {A Verdant Glade} {} {The cool air of Stedding Shangtai hangs still and dead, a veil of gauze delicately draped across the verdant green of the peaceful glade. Gnarled trees, ancient beyond comprehension, spread sturdy boughs between small buildings of carved stone that sprout like mushrooms from grassy mounds.} {Stedding Shangtai} {} {} {} {1} {} +E {7218} {n} {n} {1} {0} {} {1} {} {0} +E {7220} {e} {e} {2} {0} {} {1} {} {0} +E {7221} {w} {w} {8} {0} {} {1} {} {0} + +R {7220} {0} {} {The Hasty Decision} {W} {Cool stone walls carved with scenes of days long gone support a roof woven from the branches that surround the building, pierced only by the chimney of a red-hot forge. A large anvil sits immovably near the rear of the shop, ever ready for the blacksmith to stamp his will on recalcitrant steel. Storage racks adorn the walls, iron tongs and hammers too massive for a man to lift merely workday tools for the muscled arms of the Ogier smith.} {Stedding Shangtai} {} {} {} {1} {} +E {7219} {w} {w} {8} {0} {} {1} {} {0} + +R {7221} {0} {} {The Forge in the Forest} {A} {A squat, black anvil the height of a man stands beneath the gnarled boughs of an ancient paperbark tree. Immense bellows blow a gale into a forge constructed haphazardly of smooth rocks pulled from a river. A long stone quenching trough lies on the forest floor, its sides carved in leaves and vines. A rack of sungwood lies off to one side, enormous implements of iron stored securely within. A stack of ingots lie by the anvil, ready for use.} {Stedding Shangtai} {} {} {} {1} {} +E {7219} {e} {e} {2} {0} {} {1} {} {0} + +R {7222} {0} {} {Quiet Valley} {} {In an amazing act of nature, a quiet peaceful valley was formed here. Surrounded on all sides by steep cliffs that block the cold mountain wind, this restful place makes a great campsite. To the north and east lies a faint trail twisting its way in and out of dangerous mountains and rocky cliffs. To the south the quiet valley continues.} {Treacherous Mountains} {} {} {} {1} {} +E {7127} {n} {n} {1} {0} {} {1} {} {0} +E {7223} {e} {e} {2} {0} {} {1} {} {0} +E {7227} {s} {s} {4} {0} {} {1} {} {0} + +R {7223} {0} {} {Dangerous Trail} {} {This narrow section of the faint trail passes before a quiet valley to the west. Directly to the east is the base of a large mountain, one of many making up the Spine of the World. The trail itself continues to the north and south. This area seems deathly quiet, as though not even the few animals able to survive in these mountain regions dare pass through this way.} {Treacherous Mountains} {} {} {} {1} {} +E {7128} {n} {n} {1} {0} {} {1} {} {0} +E {7224} {e} {e} {2} {0} {} {1} {} {0} +E {7222} {w} {w} {8} {0} {} {1} {} {0} +E {7226} {s} {s} {4} {0} {} {1} {} {0} + +R {7224} {0} {} {Atop the Spine} {} {A massive mountain rises up swiftly, the dark rock stretching high into the sky. Its snowcapped peak is dusted with thin white clouds, and a harsh chill wind blows past bringing with it the smell of snow. To the west is a tiny path curving in and out of the dangerous mountains. This mountain allows you to watch over the entire area.} {Treacherous Mountains} {} {} {} {1} {} +E {7223} {w} {w} {8} {0} {} {1} {} {0} +E {7225} {s} {s} {4} {0} {} {1} {} {0} + +R {7225} {0} {} {Narrow Crack} {} {You have entered a narrow crack between the bases of two huge mountains. The space is dark and gloomy, existing between the shadows of both massive mountains. To the west can be seen a tiny twisting trail, making its way through these treacherous mountains.} {Treacherous Mountains} {} {} {} {1} {} +E {7224} {n} {n} {1} {0} {} {1} {} {0} +E {7226} {w} {w} {8} {0} {} {1} {} {0} +E {7229} {s} {s} {4} {0} {} {1} {} {0} + +R {7226} {0} {} {Dangerous Narrow Trail} {} {The trail is very narrow here, leaving barely enough room for a man to walk safely. The trail is strewn with rocks and other debris. To the east is a dark space between the shadow of two mountains. To the west is a quiet valley, providing a small sanctuary in these treacherous mountains. The path continues to the north and south.} {Treacherous Mountains} {} {} {} {1} {} +E {7223} {n} {n} {1} {0} {} {1} {} {0} +E {7225} {e} {e} {2} {0} {} {1} {} {0} +E {7227} {w} {w} {8} {0} {} {1} {} {0} +E {7228} {s} {s} {4} {0} {} {1} {} {0} + +R {7227} {0} {} {Quiet Valley} {H} {This small, quiet valley is sheltered from the harsh winds and treacherous conditions of the mountains. It is surrounded on all sides by steep cliffs, creating a tiny pocket of peace in this harsh, cruel countryside. It looks like the perfect place to make camp for the night, or to rest ones weary bones after many hard days of traveling.} {Treacherous Mountains} {} {} {} {1} {} +E {7222} {n} {n} {1} {0} {} {1} {} {0} +E {7226} {e} {e} {2} {0} {} {1} {} {0} + +R {7228} {0} {} {Dangerous Trail} {} {This narrow, dangerous trail makes its way between the base of a large mountain to the east and a wall of dark rock to the west. The trail seems to be heading to the north and south, but has been so long abandoned that it is hard to tell. A strong wind blows from the east, bringing with it the chill of the mountain air.} {Treacherous Mountains} {} {} {} {1} {} +E {7226} {n} {n} {1} {0} {} {1} {} {0} +E {7229} {e} {e} {2} {0} {} {1} {} {0} +E {7231} {s} {s} {4} {0} {} {1} {} {0} + +R {7229} {0} {} {Atop a Large Mountain} {} {Climbing the slope of this giant mountain, it is nearly impossible to make out the tiny, twisting trail far below. The rough and weathered rock of the mountain stretches far into the sky, nearly reaching the clouds. To the south is more rugged terrain beside the base of yet another large mountain.} {Treacherous Mountains} {} {} {} {1} {} +E {7225} {n} {n} {1} {0} {} {1} {} {0} +E {7228} {w} {w} {8} {0} {} {1} {} {0} +E {7230} {s} {s} {4} {0} {} {1} {} {0} + +R {7230} {0} {} {Beside a Small Trail} {} {This small section of rugged terrain lies right at the base of a large mountain. There is a faint, barely discernable trail lying to the west. It seems to be twisting and turning its way between cliffs and steep slopes, trying to find the easiest path through these dangerous mountains.} {Treacherous Mountains} {} {} {} {1} {} +E {7229} {n} {n} {1} {0} {} {1} {} {0} +E {7231} {w} {w} {8} {0} {} {1} {} {0} + +R {7231} {0} {} {Twist in the Narrow Trail} {} {The narrow, treacherous trail twists again here and heads to the north and west. To the south is a perilous cliff, buffeted by the harsh mountain winds. To the east is more rocky terrain, and difficult traveling conditions.} {Treacherous Mountains} {} {} {} {1} {} +E {7228} {n} {n} {1} {0} {} {1} {} {0} +E {7230} {e} {e} {2} {0} {} {1} {} {0} +E {7232} {w} {w} {8} {0} {} {1} {} {0} +E {7234} {s} {s} {4} {0} {} {1} {} {0} + +R {7232} {0} {} {Bend in the Narrow Trail} {} {The narrow twisting trail bends to the east and south from here. To the north a high wall of rock makes travel in that direction impossible. To the west, the mountains are too steep and rocky to be traveled safely. Your only option is to continue along this abandoned foot path.} {Treacherous Mountains} {} {} {} {1} {} +E {7231} {e} {e} {2} {0} {} {1} {} {0} +E {7233} {s} {s} {4} {0} {} {1} {} {0} + +R {7233} {0} {} {Narrow Trail} {} {This narrow trail is barely visible, having been scarcely used for many years. It seems to run north and south, although it is difficult to say for sure. To the east is a dangerous cliff, overlooking a long drop.} {Treacherous Mountains} {} {} {} {1} {} +E {7232} {n} {n} {1} {0} {} {1} {} {0} +E {7234} {e} {e} {2} {0} {} {1} {} {0} +E {7237} {s} {s} {4} {0} {} {1} {} {0} + +R {7234} {0} {} {Perilous Heights} {} {This flat cliff overlooks a dangerous dropoff. It is quite a long way down to the bottom. Bordered on all sides by a narrow twisting trail, this cliff is buffeted by fierce mountain winds. It might be wise to stay away from the edge. Sometimes the wind seems to have a life of its own.} {Treacherous Mountains} {} {} {} {1} {} +E {7231} {n} {n} {1} {0} {} {1} {} {0} +E {7233} {w} {w} {8} {0} {} {1} {} {0} +E {7235} {s} {s} {4} {0} {} {1} {} {0} + +R {7235} {0} {} {Curve in the Trail} {} {The faint trail seems to curve around to the west from here. To the east is a large mountain, looming larger than life directly above the trail. The cold mountain wind blows past, sending chill air rushing across this rugged trail.} {Treacherous Mountains} {} {} {} {1} {} +E {7234} {n} {n} {1} {0} {} {1} {} {0} +E {7236} {e} {e} {2} {0} {} {1} {} {0} +E {7237} {w} {w} {8} {0} {} {1} {} {0} +E {7239} {s} {s} {4} {0} {} {1} {} {0} + +R {7236} {0} {} {A Dangerous Mountain} {} {It is difficult for any but the toughest creatures to survive in the treacherous conditions of these mountains. This steep slope overlooks a tiny twisting trail to the west, carved out by some brave traveler of years past. To the south the mountains continue, but the way north is impossible to travel.} {Treacherous Mountains} {} {} {} {1} {} +E {7235} {w} {w} {8} {0} {} {1} {} {0} +E {7238} {s} {s} {4} {0} {} {1} {} {0} + +R {7237} {0} {} {Turn in the Narrow Trail} {} {The faint trail turns here, heading to the north and east. It is strewn with pale rocks of various shapes and sizes. To the south is a dangerous mountain slope, too steep to climb. A harsh mountain wind blows from the east, bringing chill air and the smell of snow.} {Treacherous Mountains} {} {} {} {1} {} +E {7233} {n} {n} {1} {0} {} {1} {} {0} +E {7235} {e} {e} {2} {0} {} {1} {} {0} + +R {7238} {0} {} {Dangerous Summit} {} {This dangerous peak is one of many making up the Spine of the World. These treacherous mountains show little signs of life and are eerily quiet. To the north is another tall mountain, while a narrow valley has been formed to the south. The summit allows you to watch over the entire area.} {Treacherous Mountains} {} {} {} {1} {} +E {7236} {n} {n} {1} {0} {} {1} {} {0} +E {7239} {w} {w} {8} {0} {} {1} {} {0} +E {7241} {s} {s} {4} {0} {} {1} {} {0} + +R {7239} {0} {} {Start of a Faint Trail} {} {Strangely, it appears as though some person has been through this barren wasteland before you. That hearty adventurer has tried to cut a path through the rocky mountains in this dangerous stretch of the Spine of the World. The trail looks little used, and has long been abandoned. It is only barely visible, and it is difficult to ascertain exactly which way it heads.} {Treacherous Mountains} {} {} {} {1} {} +E {7235} {n} {n} {1} {0} {} {1} {} {0} +E {7238} {e} {e} {2} {0} {} {1} {} {0} +E {7240} {s} {s} {4} {0} {} {1} {} {0} + +R {7240} {0} {} {Trickling Stream} {} {A tiny stream flows out of a source in a mountain to the east. It heads west before turning south past two large cliffs. South of this spot is another mountain, sloping upward at a sharp angle. To the north it appears someone has forged a tiny trail through this dangerous terrain.} {Treacherous Mountains} {} {} {} {1} {} +E {7239} {n} {n} {1} {0} {} {1} {} {0} +E {7241} {e} {e} {2} {0} {} {1} {} {0} +E {7245} {w} {w} {8} {0} {} {1} {} {0} +E {7243} {s} {s} {4} {0} {} {1} {} {0} + +R {7241} {0} {} {Trickling Stream} {D} {A tiny trickle of water has made its way down the mountain from some unseen source high above. It flows from east to west in a tiny rivulet, the clear water gurgling softly along. To the south is a steep slope leading up to a windy cliff. North of here is a gigantic mountain that is part of the Dragonwall.} {Treacherous Mountains} {} {} {} {1} {} +E {7238} {n} {n} {1} {0} {} {1} {} {0} +E {7240} {w} {w} {8} {0} {} {1} {} {0} +E {7242} {s} {s} {4} {0} {} {1} {} {0} + +R {7242} {0} {} {Steep Slope} {} {This dangerous slope levels off here, forming a small cliff in the side of the rock. The wind hurtles around the side of the mountain, blowing fiercely across the land. Climbing any further up this slope would be extremely difficult, although the way down seems manageable.} {Treacherous Mountains} {} {} {} {1} {} +E {7241} {n} {n} {1} {0} {} {1} {} {0} +E {7243} {w} {w} {8} {0} {} {1} {} {0} + +R {7243} {0} {} {Climbing a Steep Slope} {} {This difficult slope leads up to a small windy cliff east of here. To the north, the mountain plunges swiftly down into a tiny valley. A trickling stream is visible in that direction, coming out of its source to the east and heading west.} {Treacherous Mountains} {} {} {} {1} {} +E {7240} {n} {n} {1} {0} {} {1} {} {0} +E {7242} {e} {e} {2} {0} {} {1} {} {0} +E {7244} {w} {w} {8} {0} {} {1} {} {0} +E {7247} {s} {s} {4} {0} {} {1} {} {0} + +R {7244} {0} {} {Small Pool} {D} {The trickling stream flows into a small shallow pool here. The clear water looks refreshing and cool. To the east, a large mountain slopes upward at a steep angle. To the north is the tiny stream, coming out of some source to the east. To the south, a sheer wall of rock blocks your way.} {Treacherous Mountains} {} {} {} {1} {} +E {7245} {n} {n} {1} {0} {} {1} {} {0} +E {7243} {e} {e} {2} {0} {} {1} {} {0} +E {7246} {s} {s} {4} {0} {} {1} {} {0} + +R {7245} {0} {} {Turn in the Trickling Stream} {} {A trickling stream runs past here, turning to the south and collecting in a small pool of clear water. To the north a large slope blocks the way, too steep to climb. The only way around is to the east, along the path of the stream itself.} {Treacherous Mountains} {} {} {} {1} {} +E {7240} {e} {e} {2} {0} {} {1} {} {0} +E {7244} {s} {s} {4} {0} {} {1} {} {0} + +R {7246} {0} {} {The End of a Cave} {} {The dark here is all encompassing, but some light can barely be seen to the south. To the north, the cave wall is lined with deep cracks and crevices. A steady rumble of growls and roars come from the shadows. A stench of dried blood pervades the air.} {Spine of the World Southern Range} {} {} {} {1} {} +E {7244} {n} {n} {1} {0} {} {1} {} {0} +E {7249} {s} {s} {4} {0} {} {1} {} {0} + +R {7247} {0} {} {A Small Valley} {} {The path seems to lead directly between two mountains to the south and north, making this a valley that barely is worth being called such. It is desolate for a valley, with no more water or wildlife then the rest of the Spine. The path runs straight through north and south.} {Spine of the World Southern Range} {} {} {} {1} {} +E {7243} {n} {n} {1} {0} {} {1} {} {0} +E {7248} {s} {s} {4} {0} {} {1} {} {0} + +R {7248} {0} {} {A Long Range of Mountains} {} {Here, the path leads on a steady upwards path, which would make for a long hike. To the north, the path is level, seemingly leading off the mountain. A large cave is directly west, the entrance blocked by stones.} {Spine of the World Southern Range} {} {} {} {1} {} +E {7247} {n} {n} {1} {0} {} {1} {} {0} +E {7194} {e} {e} {2} {0} {} {1} {} {0} +E {7249} {w} {w} {8} {0} {} {1} {} {0} +E {7282} {u} {u} {16} {0} {} {1} {} {0} + +R {7249} {0} {} {A Dark Cave} {} {A smell of blood and urine seems to have set into the cave's walls, making it hard to breath. Several bears are heard roaring throughout the cave, unhappy about being awakened. The cave leads into two rooms north and south.} {Spine of the World Southern Range} {} {} {} {1} {} +E {7246} {n} {n} {1} {0} {} {1} {} {0} +E {7248} {e} {e} {2} {0} {} {1} {} {0} +E {7250} {w} {w} {8} {0} {} {1} {} {0} + +R {7250} {0} {} {A Deep Dark Cave} {} {It seems that the little light eastward has all but disappeared here. The darkness is rather unsettling, as small scraping noises come at intervals. Roars are still heard throughout the cave, possibly a bit closer.} {Spine of the World Southern Range} {} {} {} {1} {} +E {7249} {e} {e} {2} {0} {} {1} {} {0} +E {7251} {w} {w} {8} {0} {} {1} {} {0} + +R {7251} {0} {} {A Turn in the Mountains} {} {As you hike along the Spine, it becomes obvious why the mountain is so quiet, other then you it is nearly devoid of life. The rocks are piled up and provide shelter from the heat for any lizard or insect small enough to squeeze under. A semblance of a path leads south and west along craggy mountains.} {Spine of the World Southern Range} {} {} {} {1} {} +E {7250} {e} {e} {2} {0} {} {1} {} {0} +E {7252} {w} {w} {8} {0} {} {1} {} {0} +E {7276} {s} {s} {4} {0} {} {1} {} {0} + +R {7252} {0} {} {Across the Spine} {} {As the footholds become less and less dominant in the mountain, it becomes possible to walk if travelling eastwards. To the west, however, the footholds are necessary as the mountain becomes more and more steep.} {Spine of the World Southern Range} {} {} {} {1} {} +E {7251} {e} {e} {2} {0} {} {1} {} {0} +E {7253} {w} {w} {8} {0} {} {1} {} {0} + +R {7253} {0} {} {On the Spine} {} {Here it is obvious you are not the first to cross this way, in fact it seems this is a frequently used climbing point. The climbing circuit continues eastward and north, but it seems going any other way would be a bad idea, especially when the wind starts up again.} {Spine of the World Southern Range} {} {} {} {1} {} +E {7254} {n} {n} {1} {0} {} {1} {} {0} +E {7252} {e} {e} {2} {0} {} {1} {} {0} + +R {7254} {0} {} {Atop the Spine} {} {From here you have an excellent vantage point of the mountain range before you, this may even be a good place to watch for other climbers. The small rocks and pebbles lie in a large mound here, almost as though someone had marked this place on the Spine for some specific reason. As the mountains continue southward, it seems a harder climb then anticipated.} {Spine of the World Southern Range} {} {} {} {1} {} +E {7253} {s} {s} {4} {0} {} {1} {} {0} +E {7255} {d} {d} {32} {0} {} {1} {} {0} + +R {7255} {0} {} {Climbing the Spine} {} {As the rocks begin to pile up from erosion it is obvious this would make an excellent starting point to climb the Spine. The barren landscape makes this mountain particularly quiet, except for the occasional rustling in the rocks. Toward the west the Spine opens up to a small valley, while upwards are seemingly good foot holds to climb the mountain.} {Spine of the World Southern Range} {} {} {} {1} {} +E {7256} {w} {w} {8} {0} {} {1} {} {0} +E {7254} {u} {u} {16} {0} {} {1} {} {0} + +R {7256} {0} {} {A Valley in the Spine} {} {Here there are large amounts of jagged rocks as a result of numerous rock slides. Dust and dirt fly swiftly in the arid breeze making it very difficult to see far at all. A seemingly closed-in crevice lies a bit to the south, though a good shove may reveal an entrance.} {Spine of the World Southern Range} {} {} {} {1} {} +E {7255} {e} {e} {2} {0} {} {1} {} {0} +E {7257} {s} {s} {4} {0} {} {1} {} {0} + +R {7257} {0} {} {Inside a Tunnel} {} {The entrance to the tunnel is remarkably cooler than the harsh mountain to the north. Small spiders and other insects creep along the walls, and it is even possible to hear small footsteps in the distance, suggesting there is life in this tunnel. Small droplets of water cause the ground to be very damp underfoot.} {Spine of the World Southern Range} {} {} {} {1} {} +E {7256} {n} {n} {1} {0} {} {1} {} {0} +E {7258} {w} {w} {8} {0} {} {1} {} {0} + +R {7258} {0} {} {Further in the Tunnel} {} {In this part of the tunnel it becomes obvious that it was man made, and not very old. Muddy human sized footprints lead toward a large rock on the ground, that seem to have been dragged back and forth quite a bit. The cool damp air in here makes this place a pleasant reprieve from the oppressive heat outside.} {Spine of the World Southern Range} {} {} {} {1} {} +E {7257} {e} {e} {2} {0} {} {1} {} {0} +E {7259} {d} {d} {32} {0} {} {1} {} {0} + +R {7259} {0} {} {Northern End of the Tunnel} {} {The rocks and rubble are built up into such a tall pile that they make a sort of staircase leading upwards. To the west the tunnel seems to get only darker and steeper. The air is thick with an undetermined foul stench.} {Spine of the World Southern Range} {} {} {} {1} {} +E {7260} {w} {w} {8} {0} {} {1} {} {0} +E {7258} {u} {u} {16} {0} {} {1} {} {0} + +R {7260} {0} {} {A Curve in the Tunnel} {} {The tunnel begins to curve here, slanting south and east. The rocks seem to be carved by someone with their bare hands, though why anyone would do that is beyond imagining. To the south it seems that people may still be inhabiting further reaches of the tunnel.} {Spine of the World Southern Range} {} {} {} {1} {} +E {7259} {e} {e} {2} {0} {} {1} {} {0} +E {7261} {s} {s} {4} {0} {} {1} {} {0} + +R {7261} {0} {} {A Dark Tunnel} {} {The tunnel here has definitely seen life recently, as there are footprints and the occasional digging tool scattered around. The footprints lead southwards, suggesting life. To the north, the tunnel rises steadily and seems to take a slight curve.} {Spine of the World Southern Range} {} {} {} {1} {} +E {7260} {n} {n} {1} {0} {} {1} {} {0} +E {7262} {s} {s} {4} {0} {} {1} {} {0} + +R {7262} {0} {} {Another Curve} {} {Here deep within the tunnel, a foul stench seems to be centered. The stench is strongly reminiscent of death. The tunnel continues east, yet to the west something is obviously odd about the digging of the tunnel.} {Spine of the World Southern Range} {} {} {} {1} {} +E {7261} {n} {n} {1} {0} {} {1} {} {0} +E {7267} {e} {e} {2} {0} {} {1} {} {0} +E {7263} {w} {w} {8} {0} {} {1} {} {0} + +R {7263} {0} {} {A Hidden Cave} {} {This well hidden part of the cave is littered with old documents, and small tubes that used to carry messages. A large table rests in the middle of the room, and the chairs that would be around it are scattered as though there was a recent fight here. A collapsing passage way lies to the west, creaking loudly as if an unbearable weight is pushing it down.} {Spine of the World Southern Range} {} {} {} {1} {} +E {7262} {e} {e} {2} {0} {} {1} {} {0} +E {7264} {w} {w} {8} {0} {} {1} {} {0} + +R {7264} {0} {} {A Hidden Cave} {} {This well hidden part of the cave is quite cramped and gives the impression that the ceiling is pushing down upon you, ready to collapse at any moment. The room is pitch black, and no noise is heard but the soft crunch of your footsteps on old packed dirt. You notice that in this room your footprints sound different than any other part of the cave, as if there is something beneath the ground here.} {Spine of the World Southern Range} {} {} {} {1} {} +E {7263} {e} {e} {2} {0} {} {1} {} {0} +E {7265} {d} {d} {32} {0} {} {1} {} {0} + +R {7265} {0} {} {A Crumbling Passage} {} {This underground passage has been cut through the dirt with very little support provided to prevent a cave-in. You eye the few boards overhead nervously as they creak under the weight of the ground above. Here and there, small streams of dirt trickle onto you from the earth above your head. You can still make out the exit above you and to the west there appears to be a lit passage.} {Bandit Warlord Zone} {} {} {} {1} {} +E {7266} {w} {w} {8} {0} {} {1} {} {0} +E {7264} {u} {u} {16} {0} {} {1} {} {0} + +R {7266} {0} {} {Before a Huge Oak Door} {} {The passage here is dimly lit by torches on each wall. Overhead the ceiling seems to be pressing down on you, and is low enough that it is almost completely black from torch stains. The way to the east leads to an even smaller, dark passage. The way to the west is barred by a thick oak door.} {Bandit Warlord Zone} {} {} {} {1} {} +E {7265} {e} {e} {2} {0} {} {1} {} {0} +E {17535} {w} {w} {8} {0} {} {1} {} {0} + +R {7267} {0} {} {Turning in the Tunnel} {} {The tunnel is pitch black in this area, or as close as you can come. Soft footsteps are heard, yet it is impossible to determine their origin. The tunnel curves southward and west, and strange echoes can be heard.} {Spine of the World Southern Range} {} {} {} {1} {} +E {7262} {w} {w} {8} {0} {} {1} {} {0} +E {7268} {s} {s} {4} {0} {} {1} {} {0} + +R {7268} {0} {} {A Slant in the Tunnel} {} {Above a small levee system, the cave seems bright compared to the darkness below. Harsh, gutteral voices are heard from below, suggesting something insidious lurks here. Fragments of rock on the tunnel floor make it difficult to keep your footing, and one must take care not to stumble down into the lower reaches of the tunnel.} {Spine of the World Southern Range} {} {} {} {1} {} +E {7267} {n} {n} {1} {0} {} {1} {} {0} +E {7269} {d} {d} {32} {0} {} {1} {} {0} + +R {7269} {0} {} {Deep Within the Spine} {} {The sounds that echo through the rest of the tunnel all fall silent here, as though all life was just cut short. The levee system squeaks silently as the rope swings in a breeze that escaped into the tunnel. The cool air is deathly silent, and it might be a good idea to move on.} {Spine of the World Southern Range} {} {} {} {1} {} +E {7270} {e} {e} {2} {0} {} {1} {} {0} +E {7268} {u} {u} {16} {0} {} {1} {} {0} + +R {7270} {0} {} {Center of the Spine} {} {Bones are scattered throughout this part of the tunnel. The sickening smell of rotting flesh and sour blood wafts to your nose. The levee system leads up, but appears to be broken. To the west, there is another room with a levee, that appears to smell better and work.} {Spine of the World Southern Range} {} {} {} {1} {} +E {7269} {w} {w} {8} {0} {} {1} {} {0} +E {7271} {u} {u} {16} {0} {} {1} {} {0} + +R {7271} {0} {} {Above a Levee} {} {Here, the tunnel is above a straight drop of several spans. The levee system is closed and appears broken down. To the south, some light is flooding though the tunnel, suggesting an opening.} {Spine of the World Southern Range} {} {} {} {1} {} +E {7272} {s} {s} {4} {0} {} {1} {} {0} +E {7270} {d} {d} {32} {0} {} {1} {} {0} + +R {7272} {0} {} {South End of the Tunnel} {} {The light streaming up through cracks in the tunnel illuminates a small space of this room. A horrid, rotten smell floats from deeper within the tunnel, and the darkness descends deep within the mountains. Large, handmade ladders lead up to the ceiling, where there appears to be an exit.} {Spine of the World Southern Range} {} {} {} {1} {} +E {7271} {n} {n} {1} {0} {} {1} {} {0} +E {7273} {u} {u} {16} {0} {} {1} {} {0} + +R {7273} {0} {} {On Some Slated Rocks} {} {Here, the mountain stops rising and falling to give way to a small grouping of flat rocks. Scorpions and small lizards homes are made beneath the rocks, and may still be inhabited. Strange noises are heard beneath the rocks, though more like footsteps then animal sounds.} {Spine of the World Southern Range} {} {} {} {1} {} +E {7274} {n} {n} {1} {0} {} {1} {} {0} +E {7277} {e} {e} {2} {0} {} {1} {} {0} +E {7272} {d} {d} {32} {0} {} {1} {} {0} + +R {7274} {0} {} {The Spine of the World} {} {Craggy mountains go in a steady path north and south here. The wind blows a cool breeze past you, but heat quickly takes over. No sound can be heard, and the wildlife is scarce.} {Spine of the World Southern Range} {} {} {} {1} {} +E {7275} {n} {n} {1} {0} {} {1} {} {0} +E {7273} {s} {s} {4} {0} {} {1} {} {0} + +R {7275} {0} {} {Mountain Range} {} {Here, a strong wind blows about the Spine, causing dust to whip through the air visibly. The mountains begin to rise higher, as though this area is near the center. The safest ways to cross the Spine seem to be east and south.} {Spine of the World Southern Range} {} {} {} {1} {} +E {7276} {e} {e} {2} {0} {} {1} {} {0} +E {7274} {s} {s} {4} {0} {} {1} {} {0} + +R {7276} {0} {} {A Wide Curve} {} {Small, almost almost undetectable noises issue from small grainy patches of sand here, as the spine slowly descends toward the ground. The heat causes the sand to burn the unwary travelers unshod feet. The trail of sand leads both north and west, and following where the animals lead seems to be a good idea.} {Spine of the World Southern Range} {} {} {} {1} {} +E {7251} {n} {n} {1} {0} {} {1} {} {0} +E {7275} {w} {w} {8} {0} {} {1} {} {0} + +R {7277} {0} {} {A Path on the Spine} {} {A rugged dirt path seems to have been made here, allowing you to travel east and west. Few animals dot the path, save for small lizards and insects, it is barren. Mountains rise impassibly high to the north and south, preventing even the best climbers from crossing.} {Spine of the World Southern Range} {} {} {} {1} {} +E {7278} {e} {e} {2} {0} {} {1} {} {0} +E {7273} {w} {w} {8} {0} {} {1} {} {0} + +R {7278} {0} {} {Before an Abandoned Hut} {} {The dirt path curves south here, and halts a bit eastward in front of an old hut. A few untended plants grow here, almost as if there was a garden once, though how that is possible on the Spine is beyond reason.} {Spine of the World Southern Range} {} {} {} {1} {} +E {7279} {e} {e} {2} {0} {} {1} {} {0} +E {7277} {w} {w} {8} {0} {} {1} {} {0} +E {7283} {s} {s} {4} {0} {} {1} {} {0} + +R {7279} {0} {} {A Deserted House} {} {Inside the hut, you quickly realize it has been deserted for a long time. One chair and a table are the only furnishings of the hut, and they are worn to such a degree they are unusable. To the north, it seems there may be a backyard. To the west, a dirt path can be seen, that will go across the Spine.} {Spine of the World Southern Range} {} {} {} {1} {} +E {7280} {n} {n} {1} {0} {} {1} {} {0} +E {7278} {w} {w} {8} {0} {} {1} {} {0} + +R {7280} {0} {} {An Abandoned Yard} {} {Here, untended plants lie wilting or dead. The ground that seems to have been fertile at one time is all dried out and craggy, crumbling under your feet. To the south lies an old hut, door rusted open on its hinges, while to the east, the yard ends, and the mountains begin.} {Spine of the World Southern Range} {} {} {} {1} {} +E {7281} {e} {e} {2} {0} {} {1} {} {0} +E {7279} {s} {s} {4} {0} {} {1} {} {0} + +R {7281} {0} {} {A Path Along the Spine} {} {A rugged dirt path seems to have started here, leading north beyond sight. To the west, a faltering garden and abandoned hut can be seen. Some small dying vegetation is here, obviously offspring of the onetime garden.} {Spine of the World Southern Range} {} {} {} {1} {} +E {7282} {n} {n} {1} {0} {} {1} {} {0} +E {7280} {w} {w} {8} {0} {} {1} {} {0} + +R {7282} {0} {} {A Slant in the Mountains} {} {The path takes a sudden downturn, steeply angled downwards. To the south, the ground levels out as the hard packed dirt leads in a curve. Small boulders dot the area here, suggesting possible avalanches on the spine.} {Spine of the World Southern Range} {} {} {} {1} {} +E {7281} {s} {s} {4} {0} {} {1} {} {0} +E {7248} {d} {d} {32} {0} {} {1} {} {0} + +R {7283} {0} {} {The Spine of the World} {} {Here, the Spine gets a bit more rugged as you cross over. To the north and south, the Spine stays as mountains do, craggy and desolate save a few species indigenous to the area. A cool breeze blows across the Spine, stalling the heat for a few minutes.} {Spine of the World Southern Range} {} {} {} {1} {} +E {7278} {n} {n} {1} {0} {} {1} {} {0} +E {7284} {s} {s} {4} {0} {} {1} {} {0} + +R {7284} {0} {} {A Long Stretch on the Spine} {} {Here, a long stretch on the mountain curves to the east and south, yet manages to not break up. A few rocks are arranged on the ground here, spread out as if to cover something. Strange noises are heard beneath the rubble.} {Spine of the World Southern Range} {} {} {} {1} {} +E {7283} {n} {n} {1} {0} {} {1} {} {0} +E {7285} {e} {e} {2} {0} {} {1} {} {0} +E {7295} {d} {d} {32} {0} {} {1} {} {0} + +R {7285} {0} {} {A Curve in the Spine} {} {A flat, easily travelled trail of rocks and pebbles curves along the mountains here. Long, craggy trails lead across the mountain on either side of the trail, but seem to make all exits but south and west unpassable. The rocks spread out southwards, making room for two or more to walk unhindered side by side.} {Spine of the World Southern Range} {} {} {} {1} {} +E {7284} {w} {w} {8} {0} {} {1} {} {0} +E {7286} {s} {s} {4} {0} {} {1} {} {0} + +R {7286} {0} {} {The Center of the Spine} {} {Here, the Spine of the World stretches out endlessly in all directions, and you seem to be in the center of the great mountain range. To the north, the Spine stretches into curves and turns that should baffle the most clever climbers, while to the south, the path seems rather stable.} {Spine of the World Southern Range} {} {} {} {1} {} +E {7285} {n} {n} {1} {0} {} {1} {} {0} +E {7287} {s} {s} {4} {0} {} {1} {} {0} + +R {7287} {0} {} {A Turn in the Mountains} {} {Large, jagged rocks jut up from the ground here, allowing odd footholds as the Spine makes a vertical shape. Westward, the mountains go for a long, long straightaway. Yet to the north, a cold breeze begins to show as the Spine climbs higher and higher.} {Spine of the World Southern Range} {} {} {} {1} {} +E {7286} {n} {n} {1} {0} {} {1} {} {0} +E {7297} {w} {w} {8} {0} {} {1} {} {0} +E {7288} {d} {d} {32} {0} {} {1} {} {0} + +R {7288} {0} {} {A Hollowed-out Tunnel} {} {Here, there is a bit of light streaming through from cracks in the ceiling above. A large, dark tunnel spreads out before you, and blood curdling howls echo through into endless dark. There seems to be footholes in the walls to climb above, which might not be a bad idea.} {Spine of the World Southern Range} {} {} {} {1} {} +E {7289} {n} {n} {1} {0} {} {1} {} {0} +E {7287} {u} {u} {16} {0} {} {1} {} {0} + +R {7289} {0} {} {A Carved Tunnel} {} {The loud screeches are still heard throughout the tunnel. Blood is scratched on the wall as though someone was trying to write, but it is smeared beyond comprehension. The tunnel stretches out in darkness to the north, while to the south, light streams through the ceiling, hinting at an exit.} {Spine of the World Southern Range} {} {} {} {1} {} +E {7290} {n} {n} {1} {0} {} {1} {} {0} +E {7288} {s} {s} {4} {0} {} {1} {} {0} + +R {7290} {0} {} {A Curve in the Tunnel} {} {The dominating feature of this curve seems to be a deep, wide pool of blood. It leads in a trickling stream eastward, toward the smell of manure, while to the south, the pool stops dead and the tunnel widens to an end.} {Spine of the World Southern Range} {} {} {} {1} {} +E {7291} {e} {e} {2} {0} {} {1} {} {0} +E {7289} {s} {s} {4} {0} {} {1} {} {0} + +R {7291} {0} {} {The Curve} {} {The tunnel curves north and southward, both paths seem equally long though. A pile of animal manure is lying to the east, right below what seems to be a fragile spot in the wall. The torches here are all burnt out, though lights dot the rest of the tunnel.} {Spine of the World Southern Range} {} {} {} {1} {} +E {7292} {n} {n} {1} {0} {} {1} {} {0} +E {7296} {e} {e} {2} {0} {} {1} {} {0} +E {7290} {w} {w} {8} {0} {} {1} {} {0} + +R {7292} {0} {} {A Long Stretch of Tunnel} {} {Deep, guttural voices are heard echoing through the tunnel here, and a vile stench flares through. The torches seem to be well tended here, and none of the stands are rusted in the least, hinting that this is a frequently used part of the tunnel. The cave stretches out north and south.} {Spine of the World Southern Range} {} {} {} {1} {} +E {7293} {n} {n} {1} {0} {} {1} {} {0} +E {7291} {s} {s} {4} {0} {} {1} {} {0} + +R {7293} {0} {} {A Dark Turn} {} {Dark, wet blood drips on the walls here, as though something wiped its blood on the wall. What appears to be letters was scrawled hastily in the rocks, but was smeared to incoherency. To the west, the tunnel continues curving, while to the south it seems to go on forever.} {Spine of the World Southern Range} {} {} {} {1} {} +E {7294} {w} {w} {8} {0} {} {1} {} {0} +E {7292} {s} {s} {4} {0} {} {1} {} {0} + +R {7294} {0} {} {A Curve in the Tunnel} {} {The slightly illuminated tunnel takes a turn here. To the east, muffled sounds can be heard, while to the north, there is dead silence. The sounds of your steps echo through the tunnel, announcing your presence.} {Spine of the World Southern Range} {} {} {} {1} {} +E {7295} {n} {n} {1} {0} {} {1} {} {0} +E {7293} {e} {e} {2} {0} {} {1} {} {0} + +R {7295} {0} {} {Below the Mountains} {} {The heat is quickly taken up by cool, damp air in this tunnel. A few torches affixed to the wall provide some light in the tunnel, casting strange shadows on the partially illuminated walls. The tunnel leads south, and an opening is overhead.} {Spine of the World Southern Range} {} {} {} {1} {} +E {7294} {s} {s} {4} {0} {} {1} {} {0} +E {7284} {u} {u} {16} {0} {} {1} {} {0} + +R {7296} {0} {} {A Small Room} {} {In this room, there is light streaming through tiny openings that seem to be small windows. A large wooden table with various weapons and tools of torture stands in the center of this room, but there is only one chair. The aged, wooden frames of the room are rotting, and threaten to fall apart at any moment.} {Spine of the World Southern Range} {} {} {} {1} {} +E {7291} {w} {w} {8} {0} {} {1} {} {0} + +R {7297} {0} {} {Nearing a Three-Way Junction} {} {The mountains take on a very flat, shapeless look here. It seems as though a giant axe chopped straight acroos here, making it perfectly flat. To the east and west, however, the land returns to it's craggy mountainous shape.} {Spine of the World Southern Range} {} {} {} {1} {} +E {7287} {e} {e} {2} {0} {} {1} {} {0} +E {7298} {w} {w} {8} {0} {} {1} {} {0} + +R {7298} {0} {} {A Three-Way Junction} {} {Here, there are several paths leading to three different areas of the spine. To the west, a rough, pebbled path curves toward the horizon. To the east and south, however, the path widens and begins to become increasingly flat.} {Spine of the World Southern Range} {} {} {} {1} {} +E {7297} {e} {e} {2} {0} {} {1} {} {0} +E {7299} {w} {w} {8} {0} {} {1} {} {0} +E {7308} {s} {s} {4} {0} {} {1} {} {0} + +R {7299} {0} {} {A Rough Path in the Spine} {} {Tall, rocky mountains rise along this pebbled path through the Spine. A junction of pathways lies directly to the east, and the path bends around the jagged hills to the west.} {Spine of the World Southern Range} {} {} {} {1} {} +E {7298} {e} {e} {2} {0} {} {1} {} {0} +E {7300} {w} {w} {8} {0} {} {1} {} {0} + +R {7300} {0} {} {A Turn in the Path} {} {With shards of broken rock and pebbles, getting a firm footing is very difficult upon this narrow path. The wind whips between the majestic and rocky spires that rise all around.} {Spine of the World Southern Range} {} {} {} {1} {} +E {7301} {n} {n} {1} {0} {} {1} {} {0} +E {7299} {e} {e} {2} {0} {} {1} {} {0} + +R {7301} {0} {} {The Curve in the Path} {} {Curving at this point to the south and west, this rock-laden path twists between the jagged rocks of the mountains. Rocky slabs of the mountainside that radiate warmth in the daylight hours turn icy to the touch in the chilly nights.} {Spine of the World Southern Range} {} {} {} {1} {} +E {7302} {w} {w} {8} {0} {} {1} {} {0} +E {7300} {s} {s} {4} {0} {} {1} {} {0} + +R {7302} {0} {} {A Fall in the Spine} {} {Loose rock and rubble make the footing very unstable here. A rock slide leads down from here as jagged spires erupt from the very mountain underfoot. One fall here would not feel good.} {Spine of the World Southern Range} {} {} {} {1} {} +E {7301} {e} {e} {2} {0} {} {1} {} {0} +E {7303} {d} {d} {32} {0} {} {1} {} {0} + +R {7303} {0} {} {A Long Slope} {} {The long slope along this track in the mountains continue. The gravel and dirt underfoot makes the footing slippery, but it does seem that one could go up the slope if they are careful and cautious. The slope also makes its run south.} {Spine of the World Southern Range} {} {} {} {1} {} +E {7302} {u} {u} {16} {0} {} {1} {} {0} +E {7304} {d} {d} {32} {0} {} {1} {} {0} + +R {7304} {0} {} {The Foot of a Mountain} {} {Here, there is a large circular impression in the ground made from the pooling water that is nonexistent now in the area. The water must have collected here as it was brought down by a long shoot that runs up on the side of the mountain. There is a opening to the south and the shoot even looks climbable with some skill.} {Spine of the World Southern Range} {} {} {} {1} {} +E {7305} {s} {s} {4} {0} {} {1} {} {0} +E {7303} {u} {u} {16} {0} {} {1} {} {0} + +R {7305} {0} {} {Along the Mountains} {} {A perilous path weaves its way along the bottom of the mountain here. To the north it is possible to see a long run down the side of the mountain. To the east, one can continue the journey to the bottom of mountains. The path is strewn with rubble and is not travelled often. Every few feet a weed or two grows by itself, but clings to its last breath of life.} {Spine of the World Southern Range} {} {} {} {1} {} +E {7304} {n} {n} {1} {0} {} {1} {} {0} +E {7306} {e} {e} {2} {0} {} {1} {} {0} + +R {7306} {0} {} {The Foot of a Summit} {} {Here, very precarious footholes make a vertical path of sorts upwards. Westwards, jagged mountain peeks curve north into another climb. There are not many ways out of this valley, and all are dangerous.} {Spine of the World Southern Range} {} {} {} {1} {} +E {7305} {w} {w} {8} {0} {} {1} {} {0} +E {7307} {u} {u} {16} {0} {} {1} {} {0} + +R {7307} {0} {} {Climbing the Summit} {} {The narrow, precarious path on the mountainside continues up and down. Jagged rocks provide the only meager footholds to facilitate travel in either direction. The summit of the mountain rises above you.} {Spine of the World Southern Range} {} {} {} {1} {} +E {7441} {u} {u} {16} {0} {} {1} {} {0} +E {7306} {d} {d} {32} {0} {} {1} {} {0} + +R {7308} {0} {} {A Widening Pathway} {} {As the path becomes more rubble then dirt to the north, it turns east and west. To the south, a long straight line goes on for a very long time. As always,the rocks along the path prevent most other movement.} {Spine of the World Southern Range} {} {} {} {1} {} +E {7298} {n} {n} {1} {0} {} {1} {} {0} +E {7309} {s} {s} {4} {0} {} {1} {} {0} + +R {7309} {0} {} {Along the Wide Path} {} {Here, the path continues to widen as rocks and pebbles spread further apart. The hard packed dirt is almost as hard as rock and provides good footing. The path goes smoothly southward for a ways, yet to the north, the path seems to branch out a bit.} {Spine of the World Southern Range} {} {} {} {1} {} +E {7308} {n} {n} {1} {0} {} {1} {} {0} +E {7310} {s} {s} {4} {0} {} {1} {} {0} + +R {7310} {0} {} {A Wide Path} {} {This wide path is rather level and travel between the towering mountains is easy in this part of the Spine of the World. The trail continues steadily to the north and the south from here.} {Spine of the World Southern Range} {} {} {} {1} {} +E {7309} {n} {n} {1} {0} {} {1} {} {0} +E {7311} {s} {s} {4} {0} {} {1} {} {0} + +R {7311} {0} {} {On the Path} {} {Extending north and south for some distance, this path is wide and makes for an easy journey between the mountains which tower to the east and west of here. Here and there, scrub-like foliage peeks between cracks in the rocky faces of the mountains.} {Spine of the World Southern Range} {} {} {} {1} {} +E {7310} {n} {n} {1} {0} {} {1} {} {0} +E {7312} {s} {s} {4} {0} {} {1} {} {0} + +R {7312} {0} {} {A Twist in the Mountain Path} {} {Here, the trail takes a turn and makes a transformation. To the north the path is wide and level making for easy travel. To the east, the path narrows as it leads between two towering mountains.} {Spine of the World Southern Range} {} {} {} {1} {} +E {7311} {n} {n} {1} {0} {} {1} {} {0} +E {7313} {e} {e} {2} {0} {} {1} {} {0} + +R {7313} {0} {} {The Spine of the World} {} {This narrow path is laden with loose rocks. Tall rocky maountain walls ascend sharply to the north and south, too steep to climb. The path continues from here to the east and west.} {Spine of the World Southern Range} {} {} {} {1} {} +E {7314} {e} {e} {2} {0} {} {1} {} {0} +E {7312} {w} {w} {8} {0} {} {1} {} {0} + +R {7314} {0} {} {A Twisting Mountain Trail} {} {The path takes a twist here, extending to the west and descending to the north into a bowl-like crater. In all other directions, the impassable mountain walls tower high overhead.} {Spine of the World Southern Range} {} {} {} {1} {} +E {7315} {n} {n} {1} {0} {} {1} {} {0} +E {7313} {w} {w} {8} {0} {} {1} {} {0} + +R {7315} {0} {} {A Sloping Crater} {D} {This crater slopes upward in every direction, and resembles a huge, rocky bowl. A gentle slope to the south and footholds of jagged rock on the north side of this crater lead to higher ground. A muddy pond of rain water runoff has formed in the center of the crater.} {Spine of the World Southern Range} {} {} {} {1} {} +E {7314} {s} {s} {4} {0} {} {1} {} {0} +E {7316} {u} {u} {16} {0} {} {1} {} {0} + +R {7316} {0} {} {A Sprawling Plateau} {} {This plateau atop one of the many mountains in the Spine of the World extends to the north. Descending to the south is a rocky crater, resembling a huge bowl.} {Spine of the World Southern Range} {} {} {} {1} {} +E {7317} {n} {n} {1} {0} {} {1} {} {0} +E {7315} {d} {d} {32} {0} {} {1} {} {0} + +R {7317} {0} {} {Upon a Plateau} {} {From here, a wide path running through the mountain range can be spied a good distance to the west, though a clear path from here to there is not evident. The plateau extends to the south, and a path leads downwards to the east.} {Spine of the World Southern Range} {} {} {} {1} {} +E {7316} {s} {s} {4} {0} {} {1} {} {0} +E {7318} {d} {d} {32} {0} {} {1} {} {0} + +R {7318} {0} {} {Before an Ascending Path} {} {A rock-laden path leads south from here. To the north, a narrow trail of jagged rock ascends the mountain face to the north. Perhaps a climb up the mountain will yield a clearer view of the path through this mountain range.} {Spine of the World Southern Range} {} {} {} {1} {} +E {7319} {s} {s} {4} {0} {} {1} {} {0} +E {7317} {u} {u} {16} {0} {} {1} {} {0} + +R {7319} {0} {} {Following the Mountain Range} {} {Surrounded by towering walls of rock, vision is limited to the distance that one can see along the path, which leads north and south from here. The way through this mountain range is difficult to navigate, as many paths seem to lead to a dead-end.} {Spine of the World Southern Range} {} {} {} {1} {} +E {7318} {n} {n} {1} {0} {} {1} {} {0} +E {7320} {s} {s} {4} {0} {} {1} {} {0} + +R {7320} {0} {} {Below the Peak} {} {A semblance of a path leads up the mountain standing south of here. To the north, the path continues between towering mountains of jagged rock. The path, composed of rock covered with loose bits of rock and gravel, is quite slippery and travel is slow.} {Spine of the World Southern Range} {} {} {} {1} {} +E {7319} {n} {n} {1} {0} {} {1} {} {0} +E {7321} {u} {u} {16} {0} {} {1} {} {0} + +R {7321} {0} {} {A Jagged Mountain Peak} {} {Here the path descends sharply downward towards the bottom of this mountain. To the west, the rocky trail continues along the mountaintop. Pieces of rock, loosened from the mountain face to the east by wind and erosion, occasionally tumble down upon the path.} {Spine of the World Southern Range} {} {} {} {1} {} +E {7322} {w} {w} {8} {0} {} {1} {} {0} +E {7320} {d} {d} {32} {0} {} {1} {} {0} + +R {7322} {0} {} {On Jagged Mountains} {} {Winding between mountains of jagged rock, this trail divides here extending to the east west and south. In all directions, the path is rock-strewn and uneven making travel difficult. Fierce gusts of wind occasionally send smaller bits of rocky debris whirling into the air.} {Spine of the World Southern Range} {} {} {} {1} {} +E {7321} {e} {e} {2} {0} {} {1} {} {0} +E {7341} {w} {w} {8} {0} {} {1} {} {0} +E {7323} {s} {s} {4} {0} {} {1} {} {0} + +R {7323} {0} {} {On the Spine} {} {A looming mountain to the east, seemingly impassable, forces the path to take a turn here. The rocky trail leads north and west from here, surrounded by rugged mountains. Someone has started hacking a path amidst the lush vegetation that is lower down on the hillside, towards the marsh that can be seen to the south, but as yet there appears to be no way through.} {Spine of the World Southern Range} {} {} {} {1} {} +E {7322} {n} {n} {1} {0} {} {1} {} {0} +E {7324} {w} {w} {8} {0} {} {1} {} {0} + +R {7324} {0} {} {Crossing the Spine} {} {Nothing but the stony spires of the Spine of the World can be seen from this vantage point. This narrow trail leads east and west across the rugged mountain range. Small scrub and hearty plant life grow in the cracks of the rocky mountain faces, but such life is scarce in this harsh environment.} {Spine of the World Southern Range} {} {} {} {1} {} +E {7323} {e} {e} {2} {0} {} {1} {} {0} +E {7325} {w} {w} {8} {0} {} {1} {} {0} + +R {7325} {0} {} {Along the Spine} {} {Sharp pieces of rock and gravel, fallen from the mountain walls over time, lie scattered upon the ground. Travel is slow as man and beast alike must take great care to find sure footing on the slippery path. Another trail extends to the north, while this one continues east and west.} {Spine of the World Southern Range} {} {} {} {1} {} +E {7328} {n} {n} {1} {0} {} {1} {} {0} +E {7324} {e} {e} {2} {0} {} {1} {} {0} +E {7326} {w} {w} {8} {0} {} {1} {} {0} + +R {7326} {0} {} {Near the Top of the Spine} {} {A wide trail across a sprawling mountain leads east and west from here. The expansive mountain range extends to the north, though from this point the rocky mountain slopes offer no clear way down from this plateau.} {Spine of the World Southern Range} {} {} {} {1} {} +E {7325} {e} {e} {2} {0} {} {1} {} {0} +E {7327} {w} {w} {8} {0} {} {1} {} {0} + +R {7327} {0} {} {The Top of the Spine} {} {Here atop one of the many peaks of the Spine of the World, a panoramic view presents itself. The thickly forested Haddon Mirk lies below to the west, the canopy of green leaves resembling an emerald carpet. Higher peaks of this rugged mountain range loom in the distance to the east and north. The chill wind blows fierce and free.} {Spine of the World Southern Range} {} {} {} {1} {} +E {7326} {e} {e} {2} {0} {} {1} {} {0} +E {7455} {d} {d} {32} {0} {} {1} {} {0} + +R {7328} {0} {} {A Long Dusty Trail} {} {This narrow path through the Spine of the World is coated with rocks and gravel, worn over time by the elements into a fine dust which is born by the slightest breeze and at times impedes vision. Two large mountains rise to the east and west, and the path leads north and south.} {Spine of the World Southern Range} {} {} {} {1} {} +E {7329} {n} {n} {1} {0} {} {1} {} {0} +E {7325} {s} {s} {4} {0} {} {1} {} {0} + +R {7329} {0} {} {A Dusty Path} {} {Countless years of weathering and erosion have spilled a fine coating of dust upon this narrow mountain path. Some larger pieces of rock and gravel on the ground make for unsure footing between the stony spires of the mountains which which stretch onwards in all directions.} {Spine of the World Southern Range} {} {} {} {1} {} +E {7330} {n} {n} {1} {0} {} {1} {} {0} +E {7328} {s} {s} {4} {0} {} {1} {} {0} + +R {7330} {0} {} {A Dead End in the Trail} {} {Ground up bits of rock and gravel make a fine coating of dust on the path. A slab of rock rests against the sharply ascending mountain to the west, seemingly placed intentionally and easily moved. The dusty path proceeds south from here.} {Spine of the World Southern Range} {} {} {} {1} {} +E {7342} {w} {w} {8} {0} {} {1} {} {0} +E {7329} {s} {s} {4} {0} {} {1} {} {0} +E {7331} {u} {u} {16} {0} {} {1} {} {0} + +R {7331} {0} {} {Before a Mountain Fortress} {} {Clinging to a large mountain in the Spine, the structure is constructed of massive blocks of whitewashed stone. Soaring pillars are visible supporting different levels as the fortress scales towards the peak. Above the gate guarding the massive entrance, a lone flag is fluttering lazily.} {Spine of the World Southern Range} {} {} {} {1} {} +E {7332} {n} {n} {1} {0} {} {1} {} {0} +E {7330} {d} {d} {32} {0} {} {1} {} {0} + +R {7332} {0} {} {Entering a Weathered Fortress} {} {Built both against and into the mountain, the area is almost entirely stone. Massive pillars of yellow-red stone support a vaulted ceiling, all hard lines and bare of any ornamentation or decor. Iron bands circle the pillars, thoroughly rusted with age and weather. The courtyard is immense and open sky is visible between the southern gate and the roof.} {Spine of the World Southern Range} {} {} {} {1} {} +E {7333} {e} {e} {2} {0} {} {1} {} {0} +E {7336} {w} {w} {8} {0} {} {1} {} {0} +E {7331} {s} {s} {4} {0} {} {1} {} {0} + +R {7333} {0} {} {Within the Eastern Wing} {} {As the fortress continues east and west, the southern wall opens up to the barren mountainside. A sheer drop to the south is guarded against by a low wall of light yellow stone. Huge pillars of similar material support the fortress above as it climbs upwards.} {Spine of the World Southern Range} {} {} {} {1} {} +E {7334} {e} {e} {2} {0} {} {1} {} {0} +E {7332} {w} {w} {8} {0} {} {1} {} {0} + +R {7334} {0} {} {A Turn in the Wing} {} {The fortress rounds a corner, continuing north and west as it clings to the rough mountain and burrows into it. Bare stone floors are clean-swept and worn smooth from time and use. To the east and south, the barren spine is visible. Nothing grows within the fortress and no plants are visible anywhere in the area.} {Spine of the World Southern Range} {} {} {} {1} {} +E {7335} {n} {n} {1} {0} {} {1} {} {0} +E {7333} {w} {w} {8} {0} {} {1} {} {0} + +R {7335} {0} {} {Overlooking the Spine} {} {The fortress ends abruptly in a wide shelf, the floor dropping off to the mountainside to the north and east. Enormous stone pillars rise directly from the mountainside to support the floors above. The surrounding area is clearly visible from this vantage, lain out below in amazing detail.} {Spine of the World Southern Range} {} {} {} {1} {} +E {7334} {s} {s} {4} {0} {} {1} {} {0} + +R {7336} {0} {} {The Western Wing} {} {As the fortress continues north and east, it cuts deep into the mountainside. It is difficult to tell which stone was placed by whoever built this lofty structure and which was carved directly from the mountainside. Immense pillars carved of yellow-red stone line the wing, spreading as they rise and connect with the ceiling high above.} {Spine of the World Southern Range} {} {} {} {1} {} +E {7337} {n} {n} {1} {0} {} {1} {} {0} +E {7332} {e} {e} {2} {0} {} {1} {} {0} + +R {7337} {0} {} {Above the Mirk} {} {The hall is carved deep into the rough mountainside as it travels north to south in a straight line, the ceiling above shading the entire area within. Looking out at the open landscape to the west, the canopy of the Haddon Mirk is clearly visible. Weapons line the walls and several murderholes are visible in the stoneworked ceiling.} {Spine of the World Southern Range} {} {} {} {1} {} +E {7338} {n} {n} {1} {0} {} {1} {} {0} +E {7336} {s} {s} {4} {0} {} {1} {} {0} + +R {7338} {0} {} {A Turn in the Western Wing} {} {Cut far into the mountain, the hall corners and extends towards open air in both directions, south and west. Weapons hang off the eastern wall and nearly completely hide the stone surfaces. Slender pillars rise high above and meld seamlessly into the ceiling as the mountain bears downwards.} {Spine of the World Southern Range} {} {} {} {1} {} +E {7339} {w} {w} {8} {0} {} {1} {} {0} +E {7337} {s} {s} {4} {0} {} {1} {} {0} + +R {7339} {0} {} {Walking Amid the Sky} {} {As the fortress swings lazily around the mountain, it extends out and curves north and east. Supported from below, the wide stone platform has walls or structures dividing it from the open air to the west and south. The treetops of the Haddon Mirk are clearly visible from this vantage and the Stone can be seen in the far distance.} {Spine of the World Southern Range} {} {} {} {1} {} +E {7340} {n} {n} {1} {0} {} {1} {} {0} +E {7338} {e} {e} {2} {0} {} {1} {} {0} + +R {7340} {0} {} {The End of the Wing} {} {Coming to an abrupt halt as it meets a wall of sheer stone, the Western Wing of the fortress extends to the south. A door blocks the path up, easily accessible by ladder. Weapons and armor line the smooth stone walls while the western side of the chamber is open to the sky. Huge stone pillars line the wing, rising high above to the ceiling.} {Spine of the World Southern Range} {} {} {} {1} {} +E {7339} {s} {s} {4} {0} {} {1} {} {0} + +R {7341} {0} {} {Along a Mountain} {} {The rock-laden trail seems to reach a dead-end here before a towering wall of rock to the west. High on the rock wall, just barely within reach, a strange foliage covers what appears to be a narrow opening in the mountain. The trail leads east from here.} {Spine of the World Southern Range} {} {} {} {1} {} +E {7322} {e} {e} {2} {0} {} {1} {} {0} + +R {7342} {0} {} {A Shadowy Cave} {} {At the top of a strange, shadowy cave, there doesn't seem to be much of interest. There is an opening in the cave to the east. And below, a long, long drop begins, that may be difficult to pass.} {Spine of the World Southern Range} {} {} {} {1} {} +E {7330} {e} {e} {2} {0} {} {1} {} {0} + +R {7343} {0} {} {The Tear Road} {} {Thick swarms of bitemes circle about in thick black clouds just above the road. Up ahead a half rotting animal lies baking in the sun. Scavenger birds quickly take flight and begin circling high above in the hot air currents.} {The Far Madding to Tear Road} {} {} {} {1} {} +E {4271} {n} {n} {1} {0} {} {1} {} {0} +E {7344} {s} {s} {4} {0} {} {1} {} {0} + +R {7344} {0} {} {The Tear Road} {} {Fresh animal dung covers the road frequently combining with the intense heat to bring an awful stench to the air. If not for the strong wind, travel could be unbearable in parts. Moving on, the air freshens at least for the moment.} {The Far Madding to Tear Road} {} {} {} {1} {} +E {7343} {n} {n} {1} {0} {} {1} {} {0} +E {7345} {e} {e} {2} {0} {} {1} {} {0} + +R {7345} {0} {} {The Tear Road} {} {The heat would be unbearable if not for the strong wind that arrives from the west. Pollen and seeds born by the winds carries new life throughout the plains and into distant lands.} {The Far Madding to Tear Road} {} {} {} {1} {} +E {7344} {w} {w} {8} {0} {} {1} {} {0} +E {7346} {s} {s} {4} {0} {} {1} {} {0} + +R {7346} {0} {} {The Tear Road} {} {The road levels out here easing travel and wear and tear on wagons. The grass grows so high here it becomes difficult to see very far ahead. Further along the road in both directions, the heat pouring off the road blurs vision, obscuring what may be waiting ahead or behind.} {The Far Madding to Tear Road} {} {} {} {1} {} +E {7345} {n} {n} {1} {0} {} {1} {} {0} +E {7347} {s} {s} {4} {0} {} {1} {} {0} + +R {7347} {0} {} {The Tear Road} {} {A large plateau stretches out in the horizon to the south. The road gradually climbs up to the top just south of here, disappearing over the ridge. Far to the north the road winds its way delicately through the carpet of grass.} {The Far Madding to Tear Road} {} {} {} {1} {} +E {7346} {n} {n} {1} {0} {} {1} {} {0} +E {7348} {s} {s} {4} {0} {} {1} {} {0} + +R {7348} {0} {} {Before a Plateau} {} {The road climbs steeper as it seeks to reach the top of the plateau to the south. A wagon lies abandoned on the road, its spoked wheels sunk deep into the once muddy earth.} {The Far Madding to Tear Road} {} {} {} {1} {} +E {7347} {n} {n} {1} {0} {} {1} {} {0} +E {7349} {u} {u} {16} {0} {} {1} {} {0} + +R {7349} {0} {} {On the Plateau} {} {From the north edge of the plateau, the Plains of Maredo expands as far as the eye can see. The Road of Tear appears like a giant brown snake as its winds its way through the grassy plains.} {The Far Madding to Tear Road} {} {} {} {1} {} +E {7350} {s} {s} {4} {0} {} {1} {} {0} +E {7348} {d} {d} {32} {0} {} {1} {} {0} + +R {7350} {0} {} {On a Plateau} {} {The plateau stretches out in all directions, devoid of trees. The road winds its way through natural statues that rise from the earth like so many fingers. The grass here is shorter and thicker, the only type that will grow at this altitude and exposure to stronger winds.} {The Far Madding to Tear Road} {} {} {} {1} {} +E {7349} {n} {n} {1} {0} {} {1} {} {0} +E {7355} {e} {e} {2} {0} {} {1} {} {0} +E {7353} {w} {w} {8} {0} {} {1} {} {0} +E {7351} {s} {s} {4} {0} {} {1} {} {0} + +R {7351} {0} {} {On the Plateau} {} {At the southern edge of the plateau, the grassy plains extends as far as the eye can see towards Tear. Hoping to catch a sign of some civilization, alas the distance is still too far. The road slopes gently down the southern face of the plateau, continuing its route towards the Fingers of the Dragon.} {The Far Madding to Tear Road} {} {} {} {1} {} +E {7350} {n} {n} {1} {0} {} {1} {} {0} +E {7352} {d} {d} {32} {0} {} {1} {} {0} + +R {7352} {0} {} {Before a Plateau} {} {A vast plateau stretches across the plains here, forcing travellers to hike uphill to the north. To the south the road plows through the vision of green to eventually disappear as the grass obscures the road.} {The Far Madding to Tear Road} {} {} {} {1} {} +E {7365} {s} {s} {4} {0} {} {1} {} {0} +E {7351} {u} {u} {16} {0} {} {1} {} {0} + +R {7353} {0} {} {On the Plateau} {} {Wandering off the road, a set of large stones sprouting from the plateau floor present a welcome change to the otherwise flat plains. During the day, the stones would provide a welcome place to rest in the shade except in high noon. The Tear Road lies to the east cutting across the plateau in a north south direction.} {The Far Madding to Tear Road} {} {} {} {1} {} +E {7350} {e} {e} {2} {0} {} {1} {} {0} +E {7354} {w} {w} {8} {0} {} {1} {} {0} + +R {7354} {0} {} {Before a Group of Large Stones} {} {Closer up it seems that it would have been better to have stayed on the road. The natural stones look almost as if they were carved in the shapes of gnarled animals. Dried blackened blood coats one of the stones suggesting some animal was feeding here.} {The Far Madding to Tear Road} {} {} {} {1} {} +E {7353} {e} {e} {2} {0} {} {1} {} {0} +E {7363} {d} {d} {32} {0} {} {1} {} {0} + +R {7355} {0} {} {On a Plateau} {} {The Tear Road runs across the plain to the west, while the plateau stretches further to the east. A large group of naturally carved stones loom up further to the east, menacing in their mass and design.} {The Far Madding to Tear Road} {} {} {} {1} {} +E {7356} {e} {e} {2} {0} {} {1} {} {0} +E {7350} {w} {w} {8} {0} {} {1} {} {0} + +R {7356} {0} {} {Before a Grouping of Stones} {} {Upon closer inspection these large stones almost resemble twisted warped creatures of a time long past. Worn and weathered from the harsh rains and wind, nature has created its own horrors. Fortunately, these seem lifeless.} {The Far Madding to Tear Road} {} {} {} {1} {} +E {7355} {w} {w} {8} {0} {} {1} {} {0} +E {7357} {d} {d} {32} {0} {} {1} {} {0} + +R {7357} {0} {} {Beneath the Stones} {} {Just beneath the twisted stones, the secret tunnel opens up to the west. The air is cool and refreshing, a welcome change from the normally blistering heat above land. The walls are damp with moisture giving a slick look to the smooth walls.} {The Far Madding to Tear Road} {} {} {} {1} {} +E {7358} {w} {w} {8} {0} {} {1} {} {0} +E {7356} {u} {u} {16} {0} {} {1} {} {0} + +R {7358} {0} {} {Tunnelling Below Ground} {} {The tunnel continues to the west and east. A softly glowing moss grows in small patches, though not enough to provide a proper source of light. Small stalagmites sprout from the tunnel floor while their likeness stalagtites hang from above, dripping water slowly that echoes through the tunnel.} {The Far Madding to Tear Road} {} {} {} {1} {} +E {7357} {e} {e} {2} {0} {} {1} {} {0} +E {7359} {w} {w} {8} {0} {} {1} {} {0} + +R {7359} {0} {} {Beneath the Grassy Plains} {} {The ceiling shows signs of roots, suggesting that the tunnel is not very deeply dug. Whether this tunnel was man made or natural is difficult to tell. The same glowing moss seen before grows thicker at this point giving an eerie feel to this damp underworld.} {The Far Madding to Tear Road} {} {} {} {1} {} +E {7358} {e} {e} {2} {0} {} {1} {} {0} +E {7360} {w} {w} {8} {0} {} {1} {} {0} + +R {7360} {0} {} {Before an Irondoor} {} {A rusty irondoor is embedded into the north wall of the tunnel. No hinges are visible, suggesting that the door is meant to keep intruders from entering. Dried blood can be clearly made out covering the door in what seems to be some sort of language.} {The Far Madding to Tear Road} {} {} {} {1} {} +E {7364} {n} {n} {1} {0} {} {1} {} {0} +E {7359} {e} {e} {2} {0} {} {1} {} {0} +E {7361} {w} {w} {8} {0} {} {1} {} {0} + +R {7361} {0} {} {Tunnel Inside a Plateau} {} {The tunnel widens to accommodate the first signs of life, tube-like fungus that grows in clumps on the damp floor. Tracks of animals and boots cover the floor, so mixed up that it becomes impossible to distinguish which is most recent. A large irondoor can barely be discerned through the darkness to the east.} {The Far Madding to Tear Road} {} {} {} {1} {} +E {7360} {e} {e} {2} {0} {} {1} {} {0} +E {7362} {w} {w} {8} {0} {} {1} {} {0} + +R {7362} {0} {} {Beneath the Plateau} {} {The tunnel is narrow at this point forcing one to squeeze through brushing against the damp walls. Dried blood covers both walls. It is hard to distinguish how old the stains are, but hopefully the animal that created them has long since gone.} {The Far Madding to Tear Road} {} {} {} {1} {} +E {7361} {e} {e} {2} {0} {} {1} {} {0} +E {7363} {w} {w} {8} {0} {} {1} {} {0} + +R {7363} {0} {} {Beneath the Stones} {} {Shade at last, though whether this is the best place to take a welcome rest from the blazing sun is another question. A trail of blood leads off to the east, down a carved tunnel riddled with stalagmites.} {The Far Madding to Tear Road} {} {} {} {1} {} +E {7362} {e} {e} {2} {0} {} {1} {} {0} +E {7354} {u} {u} {16} {0} {} {1} {} {0} + +R {7364} {0} {} {A Hideout} {} {The stench in this room is amost unbearable. Blood both dried and fresh covers the walls in a gory scene of death. Flies buzz about, swarming around what might be gnawed flesh and bones. Ripped clothing lies bundled in a corner, likely an unfortunate traveller who was caught unaware.} {The Far Madding to Tear Road} {} {} {} {1} {} +E {7360} {s} {s} {4} {0} {} {1} {} {0} + +R {7365} {0} {} {The Tear Road} {} {Travelling to the north a large plateau stretches west to east where the road rises and disappears over the crest. Twisted rock formations stand tall near the plateau, carved when the sea once covered the land.} {The Far Madding to Tear Road} {} {} {} {1} {} +E {7352} {n} {n} {1} {0} {} {1} {} {0} +E {7366} {s} {s} {4} {0} {} {1} {} {0} + +R {7366} {0} {} {The Tear Road} {} {A large patch of dirt surrounds the road here, grass failing to grow in almost a perfect circle. Charred ground lies at the center of the clearing, perhaps the reason grass fails to grow. The road steers clear of the blasted earth as it makes it way between Far Madding and Tear.} {The Far Madding to Tear Road} {} {} {} {1} {} +E {7365} {n} {n} {1} {0} {} {1} {} {0} +E {7367} {e} {e} {2} {0} {} {1} {} {0} + +R {7367} {0} {} {Tear Road through the Plains} {} {This road, centuries old, is the only sign of civilization for hundreds of miles. The lack of trees prevents any possible protection from the wind and dust storms. The best protection would be to lie down in the waist high grass.} {The Far Madding to Tear Road} {} {} {} {1} {} +E {7366} {w} {w} {8} {0} {} {1} {} {0} +E {7368} {s} {s} {4} {0} {} {1} {} {0} + +R {7368} {0} {} {Tear Road through the Plains} {} {Perhaps not as well travelled as the Erinin River, this road still provides the fastest route between Far Madding and Tear. This route comes at a price, harsh elements and wild animals make travel both tiring and dangerous.} {The Far Madding to Tear Road} {} {} {} {1} {} +E {7367} {n} {n} {1} {0} {} {1} {} {0} +E {7369} {s} {s} {4} {0} {} {1} {} {0} + +R {7369} {0} {} {Tear Road through the Plains} {} {A wagon wheel lies off the road, half buried in the tall grass, a testament to the harsh travelling found on the Plains of Maredo. Dust devils occasionally stir up dust from the road, throwing debris into the air.} {The Far Madding to Tear Road} {} {} {} {1} {} +E {7368} {n} {n} {1} {0} {} {1} {} {0} +E {7370} {s} {s} {4} {0} {} {1} {} {0} + +R {7370} {0} {} {Road Through the Plains} {} {The wind sweeps from the west carrying dust and debris. Grass grows waist high except in some patches, likely the source of dust that obscures vision in the strong gusts. The road continues its bisection of the plains to the north and south.} {The Far Madding to Tear Road} {} {} {} {1} {} +E {7369} {n} {n} {1} {0} {} {1} {} {0} +E {7371} {s} {s} {4} {0} {} {1} {} {0} + +R {7371} {0} {} {A Winding Road} {} {The road bends to the south east as it enters a group of low rolling hills. Carrion feeders circle high above the hills, searching endlessly for wounded or fallen prey. An animal trail leads off to the south.} {The Tear Road} {} {} {} {1} {} +E {7370} {n} {n} {1} {0} {} {1} {} {0} +E {7374} {e} {e} {2} {0} {} {1} {} {0} +E {7372} {s} {s} {4} {0} {} {1} {} {0} + +R {7372} {0} {} {An Animal Trail} {} {The animal trail twists and turns as it heads south towards a group of scrub bushes. Some wagon ruts can be seen through the trampled grass, showing signs of human passage.} {The Tear Road} {} {} {} {1} {} +E {7371} {n} {n} {1} {0} {} {1} {} {0} +E {7373} {s} {s} {4} {0} {} {1} {} {0} + +R {7373} {0} {} {Before a Pool of Water} {D} {Small scrub bushes encompass a shallow pond. Tracks of animals are scattered all about this drinking hole. The only water for miles, this could be a good place to rest, assuming no animals come to join in the drinking party.} {The Tear Road} {} {} {} {1} {} +E {7372} {n} {n} {1} {0} {} {1} {} {0} + +R {7374} {0} {} {A Winding Road} {} {The road continues to wind through a group of low rolling hills. Vision across the plains is obscured as the road avoids going over any hills and instead meanders through them.} {The Tear Road} {} {} {} {1} {} +E {7371} {w} {w} {8} {0} {} {1} {} {0} +E {7375} {s} {s} {4} {0} {} {1} {} {0} + +R {7375} {0} {} {Road Through the Low Hills} {} {The plains give way briefly to a group of low rolling hills. The road winds its way through the large hills to ease travelling. A trunk of a tree stands on one hill, the rest of its body lies on the ground burned and splintered from a storm that raged through here.} {The Tear Road} {} {} {} {1} {} +E {7374} {n} {n} {1} {0} {} {1} {} {0} +E {7376} {s} {s} {4} {0} {} {1} {} {0} + +R {7376} {0} {} {A Small Curve} {} {A large boulder lies off to the east of the road, forcing wagons and horse riders to adjust their course slightly. A gravestone lies near the rock, the name long since worn away by time. Stones are still piled up over the grave to keep animals from getting at the body in the shallow grave.} {The Tear Road} {} {} {} {1} {} +E {7375} {n} {n} {1} {0} {} {1} {} {0} +E {7377} {e} {e} {2} {0} {} {1} {} {0} + +R {7377} {0} {} {A Twist in the Road} {} {Grass attempts to consume the road, but regular use by merchants and travelers has thwarted any attempt at dominance. The wind howls as it buffets against the hill to the east, ripping dirt and sand from its great mass to carry it on its airborne journey. The road twists to the west and continues north on its north westerly route.} {The Tear Road} {} {} {} {1} {} +E {7376} {w} {w} {8} {0} {} {1} {} {0} +E {7378} {s} {s} {4} {0} {} {1} {} {0} + +R {7378} {0} {} {Road Through the Low Hills} {} {The hill rises sharply on its westward side, eroded away into a bluff. A shell of a burned wagon lies to the west of the road, a warning to travellers to be wary of bandits and the harsh elements that can suddenly take hold in the Plains of Maredo.} {The Tear Road} {} {} {} {1} {} +E {7377} {n} {n} {1} {0} {} {1} {} {0} +E {7379} {e} {e} {2} {0} {} {1} {} {0} + +R {7379} {0} {} {Road at the Foot of a Hill} {} {The road bends here, curving around the base of a hill to the north, a small path splitting off, heading up the hill's southern face. The path gently winds its way among the trees sprouting on the hill's side, bordered by tufts of grass from the plains to the south.} {The Tear Road} {} {} {} {1} {} +E {7380} {n} {n} {1} {0} {} {1} {} {0} +E {7378} {w} {w} {8} {0} {} {1} {} {0} +E {7383} {s} {s} {4} {0} {} {1} {} {0} + +R {7380} {0} {} {Atop a Small Hill} {} {The path ends here, atop a small hill. From this vantage point, you can see far to the north, and the rising hills before Far Madding, and the vast expanse of plains to the south. Amongst the southern plains, isolated hills can be seen, dotting the landscape, with the road gently weaving between them.} {The Tear Road} {} {} {} {1} {} +E {7379} {s} {s} {4} {0} {} {1} {} {0} +E {7381} {d} {d} {32} {0} {} {1} {} {0} + +R {7381} {0} {} {Beneath a Hill} {} {The cave is part natural and part man made. Formerly a sinkhole from the large deposits of limestone, the cave has since been expanded to accomodate its present occupiers. The cave extends briefly to the north where the only source of light flickers occasionaly casting eerie shadows all about.} {The Tear Road} {} {} {} {1} {} +E {7382} {n} {n} {1} {0} {} {1} {} {0} +E {7380} {u} {u} {16} {0} {} {1} {} {0} + +R {7382} {0} {} {Bandits Hideout} {} {The base of operations for this small group of bandits contains all that would be necessary for preying on unwary travellers. A large table rests in the middle of the cave complete with maps and a large candle. A heap of rubble and earth lies in a corner, seeming oddly out of place.} {The Tear Road} {} {} {} {1} {} +E {7381} {s} {s} {4} {0} {} {1} {} {0} + +R {7383} {0} {} {Road Through the Plains} {} {A hill lies close by to the north, its size forcing the road to curve, seeking more level ground than its steep slopes. A single path can be seen rising up its southern face, carrying a traveler to its crest. To the south, the road continues, delving into the plains, starting the long treck across bleak landscapes, as it continues towards the nation and city of Tear.} {The Tear Road} {} {} {} {1} {} +E {7379} {n} {n} {1} {0} {} {1} {} {0} +E {7384} {s} {s} {4} {0} {} {1} {} {0} + +R {7384} {0} {} {Road Through the Plains} {} {To the north, a single hill rises at the head of the road, while a slightly smaller hill, seen far to the south, seems to force the road to curve around its base. The north hills slopes are covered with trees, standing in defiance to the harsh elements found on the Plains of Maredo.} {The Tear Road} {} {} {} {1} {} +E {7383} {n} {n} {1} {0} {} {1} {} {0} +E {7385} {s} {s} {4} {0} {} {1} {} {0} + +R {7385} {0} {} {Road Through the Plains} {} {As it continues into the distance to both the north and the south, the road slowy weaves from side to side for no apparent reason. Grass slowly weaves from side to side for no apparent reason. The endless expanses of grasslands to either side show wandering off the road to be foolhardy.} {The Tear Road} {} {} {} {1} {} +E {7384} {n} {n} {1} {0} {} {1} {} {0} +E {7386} {s} {s} {4} {0} {} {1} {} {0} + +R {7386} {0} {} {Road Through the Plains} {} {The road continues its route, connecting Tear and Far Madding, providing the first link in a major chain of highways stretching from the Sea of Storms to the south, to the blighted lands in the North. The next stop northwards is Far Madding, straddling the major trade route between Caemlyn and Tear.} {The Tear Road} {} {} {} {1} {} +E {7385} {n} {n} {1} {0} {} {1} {} {0} +E {7387} {s} {s} {4} {0} {} {1} {} {0} + +R {7387} {0} {} {Road Through the Plains} {} {Far to the north, a single hill stands above all others, forcing the road around it, while to the south, the road gently bends, continuing its southward track relatively unobstructed. The grasslands enclose the road, slowly encroaching with each year, only to be worn down by the feet of travelers.} {The Tear Road} {} {} {} {1} {} +E {7386} {n} {n} {1} {0} {} {1} {} {0} +E {7388} {s} {s} {4} {0} {} {1} {} {0} + +R {7388} {0} {} {Road Through the Plains} {} {Bordered by the grassy plains, the road stretches on. Far to the south rises Tear, capital and country. In the north, Far Madding stands guard over the beginning of this road, as it begins its southward track out of the Kintara Hills. To the east, the Erinin flows, connecting Tear and Tar Valon, a river flowing with goods and travelers who work their way down, avoiding the roads.} {The Tear Road} {} {} {} {1} {} +E {7387} {n} {n} {1} {0} {} {1} {} {0} +E {7389} {s} {s} {4} {0} {} {1} {} {0} + +R {7389} {0} {} {Curve in the Road} {} {Here the road gently curves, heading to a hill in the north, and snaking its way to the east and then south. A small pothole lies in the center of the road, worn down by countless wagon wheels, and sworn at by countless wagon drivers.} {The Tear Road} {} {} {} {1} {} +E {7388} {n} {n} {1} {0} {} {1} {} {0} +E {7390} {e} {e} {2} {0} {} {1} {} {0} + +R {7390} {0} {} {A Gentle Bend} {} {A weed springs from the center of the road, somehow thriving in the course earth underneath. It alone has managed to be trampled under the feet of countless travelers. The road bends here, going to the south and west. To the west, the road bends northward, to the hill in the distance.} {The Tear Road} {} {} {} {1} {} +E {7389} {w} {w} {8} {0} {} {1} {} {0} +E {7391} {s} {s} {4} {0} {} {1} {} {0} + +R {7391} {0} {} {The Tear Road} {} {The grasses encompass the road, filling both horizons to east and west. This single dirt road cuts through the center, a line blazed from the wilderness. Far to the north, at the end of the road, a hill rises, surpassing all others in height and width. It alone rises above the plains.} {The Tear Road} {} {} {} {1} {} +E {7390} {n} {n} {1} {0} {} {1} {} {0} +E {7392} {s} {s} {4} {0} {} {1} {} {0} + +R {7392} {0} {} {The Tear Road} {} {You are at the end of a long straight stretch of road. To the south, the road curves, but to the north, it stretches towards the horizon, miles of straight path waiting to be taken. The hard-packed dirt is firm underfoot, with your footfalls making no sound, and leaving almost no trace of your passage.} {The Tear Road} {} {} {} {1} {} +E {7391} {n} {n} {1} {0} {} {1} {} {0} +E {7393} {s} {s} {4} {0} {} {1} {} {0} + +R {7393} {0} {} {Small Bend in the Road} {} {Once again, the road bends, bounded by grasslands to both sides, the endless expanse stretching as far as the eye can see. What appears to be lifeless must not be, as a single bird can be heard chirping, hidden from view. Here, the road has halfway completed its journey, as this spot marks the half-way mark.} {The Tear Road} {} {} {} {1} {} +E {7392} {n} {n} {1} {0} {} {1} {} {0} +E {7394} {e} {e} {2} {0} {} {1} {} {0} + +R {7394} {0} {} {A Slight Curve} {} {The road slightly curves, following a general path that connects Tear and Far Madding. Weaving its way between slight hills, the distance is double between the cities, but wagon travel is tremendously easier. This is the sacrifice travelers must make in order for trade to flourish.} {The Tear Road} {} {} {} {1} {} +E {7393} {w} {w} {8} {0} {} {1} {} {0} +E {7395} {s} {s} {4} {0} {} {1} {} {0} + +R {7395} {0} {} {The Tear Road} {} {A large hill looms to the south-east, its steep slopes denying access, and setting it apart from the gentle slopes around you. The dirt road is hard-packed, compacted by millions of feet and thousands of wagons, stamping a path through the wilderness, connecting north and south.} {The Tear Road} {} {} {} {1} {} +E {7394} {n} {n} {1} {0} {} {1} {} {0} +E {7396} {s} {s} {4} {0} {} {1} {} {0} + +R {7396} {0} {} {The Tear Road} {} {A large hill overlooks the road to the east, its steep slope denying access to everyone. To the north, the road appears to curve, providing endless headaches to the countless wagon teams that ply this major trade route.} {The Tear Road} {} {} {} {1} {} +E {7395} {n} {n} {1} {0} {} {1} {} {0} +E {7397} {s} {s} {4} {0} {} {1} {} {0} + +R {7397} {0} {} {A Curve in the Road} {} {The road curves here, avoiding the hill to the north-east and angling more towards Tear, in the distant south-east. A single paving stone has surfaced, uncovered by wind and water. Upon its surface is a pawprint, embedded into the very stone itself. A sliver of another stone can be seen protruding nearby.} {The Tear Road} {} {} {} {1} {} +E {7396} {n} {n} {1} {0} {} {1} {} {0} +E {7398} {e} {e} {2} {0} {} {1} {} {0} + +R {7398} {0} {} {A Road by the Hills} {} {A hill looms to the north, forcing the road onto an east-west path instead of its normal north-south route. A single path climbs up the hills steep slope, cutting between rocks and trees as it forces its way to the top. Another hill stands far the the south-east, watching over the land.} {The Tear Road} {} {} {} {1} {} +E {7400} {e} {e} {2} {0} {} {1} {} {0} +E {7397} {w} {w} {8} {0} {} {1} {} {0} +E {7399} {u} {u} {16} {0} {} {1} {} {0} + +R {7399} {0} {} {A Hilltop} {} {Crumbled stone lies here, the remains of a way station, fallen to the elements. Where travelers could once stop to rest themselves on their long journey, decay has set in, leaving only a few bleak stones in the rough shape of walls, decay's triumph over man's work.} {The Tear Road} {} {} {} {1} {} +E {7398} {d} {d} {32} {0} {} {1} {} {0} + +R {7400} {0} {} {A Curve in the Road} {} {The road winds through the hills, connecting Caemyln far to the north, curving down through Far Madding, and finally slicing through the Plains to reach Tear, on the southern coast of the continent. The road gently curves here, to avoid a large hills to the north and east, staying to the level ground wagons favor.} {The Tear Road} {} {} {} {1} {} +E {7398} {w} {w} {8} {0} {} {1} {} {0} +E {7401} {s} {s} {4} {0} {} {1} {} {0} + +R {7401} {0} {} {The Tear Road} {} {The road weaves between two hill here, one standing to the south-east, and the other a little farther to the north-west. A small wooden pile can be seen on the southernly hill, with a path leading to the hills peak.} {The Tear Road} {} {} {} {1} {} +E {7400} {n} {n} {1} {0} {} {1} {} {0} +E {7402} {s} {s} {4} {0} {} {1} {} {0} + +R {7402} {0} {} {The Tear Road} {} {Here, a path branches off the the east, climbing a large hill's slope, leading up to its peak. Another hill can be seen to the north-west, by the road, a small path leading up its southern slope. A simple stone marker stands next to the road, chiseled words weathered by the wind and rain.} {The Tear Road} {} {} {} {1} {} +E {7401} {n} {n} {1} {0} {} {1} {} {0} +E {7404} {e} {e} {2} {0} {} {1} {} {0} +E {7403} {s} {s} {4} {0} {} {1} {} {0} + +R {7403} {0} {} {The Tear Road} {} {A large hill looms to the east, filling the sky. A pile of wood can be seen at its peak, and appears to be set for a signal fire. Looking northwards, you can see a small path branching off the main road, offering access to the hills peak. The slight sound of running water can be heard from the south.} {The Tear Road} {} {} {} {1} {} +E {7402} {n} {n} {1} {0} {} {1} {} {0} +E {7405} {s} {s} {4} {0} {} {1} {} {0} + +R {7404} {0} {} {The Hill} {} {From here, the terrain can be seen for miles in all directions. The Tear road streches far to the north-west and south-east, weaving its way though the isolated hills. A pile of wood rests here, with kindling nearby, to light it quickly. Far to the south, an identical hill can be seen, and the wood is positioned to be shown clearly in that direction.} {The Tear Road} {} {} {} {1} {} +E {7402} {w} {w} {8} {0} {} {1} {} {0} + +R {7405} {0} {} {The Tear Road} {} {The road continues here, bounded by grasslands to the west and a hill to the east. To the south, the road curves eastward, cutting a path towards Tear. A small spring rises from the earth to the side of the road, offering its water to travelers before it flows eastward and is swallowed by the grasslands.} {The Tear Road} {} {} {} {1} {} +E {7403} {n} {n} {1} {0} {} {1} {} {0} +E {7406} {s} {s} {4} {0} {} {1} {} {0} + +R {7406} {0} {} {A Curve in the Road} {} {The road turns here, heading towards the south-east, and the city of Tear. The grasslands have encroached upon the road here, with grass starting to sprout underfoot. If unchecked, the grasslands will soon conquer this road, and deprive two cities of a major trade route.} {The Tear Road} {} {} {} {1} {} +E {7405} {n} {n} {1} {0} {} {1} {} {0} +E {7407} {e} {e} {2} {0} {} {1} {} {0} + +R {7407} {0} {} {A Curve in the Road} {} {Forced by the hill to the north, the road curves, trying to keep as straight a line between Far Madding and Tear as possible. The hill's slope to the north appears insurmountable, but the western slope appears less steep, and easily climbable. A single bird's call can be heard, the only sound save the wind.} {The Tear Road} {} {} {} {1} {} +E {7406} {w} {w} {8} {0} {} {1} {} {0} +E {7408} {s} {s} {4} {0} {} {1} {} {0} + +R {7408} {0} {} {Along the Tear Road} {} {A hill rises from the plains to the north, forcing the road to curve ahead. Atop the hill a pile of wood can be seen, almost as if a signal fire is ready to be lit. Three old graves can be made out on the side of the road, a sign of this area's safety, or lack thereof.} {The Tear Road} {} {} {} {1} {} +E {7407} {n} {n} {1} {0} {} {1} {} {0} +E {7409} {s} {s} {4} {0} {} {1} {} {0} + +R {7409} {0} {} {Along the Tear Road} {} {The plains stretch on around you, featureless grass fillin your eyes from horizon to horizon. Only the road stands out, a line cutting deeply through the center, a human's work parting nature itself. No grass grows through the hard-packed surface, and no flowers bloom. A pity that something so useful must be so bleak and bland to the eye, amidst such featureless terrain.} {The Tear Road} {} {} {} {1} {} +E {7408} {n} {n} {1} {0} {} {1} {} {0} +E {7410} {s} {s} {4} {0} {} {1} {} {0} + +R {7410} {0} {} {Along the Tear Road} {} {Remnants of a small campfire lie to the side of the road, charred sticks and ashes lying together in the earth. The Tear Road continues on, bordered by grasslands and hills, with an animal trail to the east. A trace of leather can be seen protruding from the road's surface, left by a wagon long ago.} {The Tear Road} {} {} {} {1} {} +E {7409} {n} {n} {1} {0} {} {1} {} {0} +E {7411} {e} {e} {2} {0} {} {1} {} {0} +E {7428} {s} {s} {4} {0} {} {1} {} {0} + +R {7411} {0} {} {An Animal Trail} {} {The trail cuts through the tall grass in a westward direction. To the east, the trail rises over a gentle slope and disappears over the hills crest. Thorny bushes dot the landscape, solo entities in a sea of green. The Tear road lies to the west on its north-south route between Far Madding and Tear.} {The Tear Road} {} {} {} {1} {} +E {7412} {e} {e} {2} {0} {} {1} {} {0} +E {7410} {w} {w} {8} {0} {} {1} {} {0} + +R {7412} {0} {} {At the Crest of a Hill} {} {The top of the hill provides an excellent view over the otherwise flat terrain of the plains. From this vantage point the grass swirls about in an almost hypnotic motion. The animal trail leads off to the east towards the forest of Haddon Mirk. To the west the Tear road can be seen carving a path through the plains of Maredo.} {The Tear Road} {} {} {} {1} {} +E {7413} {e} {e} {2} {0} {} {1} {} {0} +E {7411} {w} {w} {8} {0} {} {1} {} {0} + +R {7413} {0} {} {An Animal Trail} {} {The animal path continues its east-west direction between Haddon Mirk and the Tear Road. The animal path seems to be the only suggestion of life in this otherwise desolate area of the Plains of Maredo. A solitary hill rises to the west and the encroaching forest to the east rises up like so many soldiers.} {The Tear Road} {} {} {} {1} {} +E {7414} {e} {e} {2} {0} {} {1} {} {0} +E {7412} {w} {w} {8} {0} {} {1} {} {0} + +R {7414} {0} {} {An Animal Trail} {} {The path bends to the south as it veers around a grouping of thorn bushes. Dark shapes circle far overhead, incessantly floating on the warm air currents generated from the hot plains. A group of hills rise gently to the north, a solitary tree standing proudly watching over the plains.} {The Tear Road} {} {} {} {1} {} +E {7413} {w} {w} {8} {0} {} {1} {} {0} +E {7415} {s} {s} {4} {0} {} {1} {} {0} + +R {7415} {0} {} {An Animal Trail} {} {A small stand of trees rises up to the east, a testament to the spreading or destruction of Haddon Mirk. Wild flowers line the path, poppies spreading their red petals to capture sun and rain when the heavens above unleash their fury.} {The Tear Road} {} {} {} {1} {} +E {7414} {n} {n} {1} {0} {} {1} {} {0} +E {7416} {e} {e} {2} {0} {} {1} {} {0} + +R {7416} {0} {} {A Stand of Trees} {} {The small copse, composed of thorny bushes and strangely twisted trees provides some shelter during the suns daytime dominance. A small pool of water has collected near the center, likely the only reason trees survive this deep into the plains at all.} {The Tear Road} {} {} {} {1} {} +E {7417} {e} {e} {2} {0} {} {1} {} {0} +E {7415} {w} {w} {8} {0} {} {1} {} {0} + +R {7417} {0} {} {At the Border of a Forest} {} {The forest of Haddon Mirk begins here, west of the Erinin River. The scattering of trees found on the plains grows more concentrated as a forest canopy begins to form. Grass still penetrates the forest, but further west gradually gives way under the fallen leaves and pine needles.} {The Tear Road} {} {} {} {1} {} +E {7418} {e} {e} {2} {0} {} {1} {} {0} +E {7416} {w} {w} {8} {0} {} {1} {} {0} + +R {7418} {0} {} {Through the Forest} {} {The path curves to the north around a large lichen covered rock. The trees grow closer together to the east and thin out into plains to the west. The animal path is hard packed from regular use with wild flowers growing on the borders brought from afar by the animals that pass through on their way into the forest.} {The Tear Road} {} {} {} {1} {} +E {7419} {n} {n} {1} {0} {} {1} {} {0} +E {7417} {w} {w} {8} {0} {} {1} {} {0} + +R {7419} {0} {} {Through the Forest} {} {The forest path curls around a large upthrust rock, oddly out of place in this otherwise forested plain. Vines snake up nearby trees, slowly sucking the life from the trees. The wind rushes through the top of the trees bringing soft crackling sounds from above. Small birds flitter from tree to tree, calling out warnings as intruders enter their territory.} {The Tear Road} {} {} {} {1} {} +E {7420} {e} {e} {2} {0} {} {1} {} {0} +E {7418} {s} {s} {4} {0} {} {1} {} {0} + +R {7420} {0} {} {A Small Glade} {} {The path enters a small glade, emerging from the trees to give a brief respite from the en ompassing forest. The scattered trees and uneven terrain make travel difficult, but not impossible. The trees around you appear small, but healthy. If these can grow here, other life must be around also.} {The Tear Road} {} {} {} {1} {} +E {7421} {e} {e} {2} {0} {} {1} {} {0} +E {7419} {w} {w} {8} {0} {} {1} {} {0} + +R {7421} {0} {} {Through the Forest} {} {Pine and beech trees grow thicker to the west and north as the path continues deeper into Haddon Mirk. Saplings struggle for dominance, attempting to find life where their ancestors have fallen. Occasional trees lie across the path uprooted from the elements, or resting from old age. Thick layers of moss and lichens cover the fallen trees, finding sustenance from the dead.} {The Tear Road} {} {} {} {1} {} +E {7422} {n} {n} {1} {0} {} {1} {} {0} +E {7420} {w} {w} {8} {0} {} {1} {} {0} + +R {7422} {0} {} {Through the Forest} {} {Thin beechwood trees gradually give way to cyrpus trees. A thin layer of pine needles and leaves covers the damp muddy path that leads to the east. The path winds to the south avoiding a fallen oak tree, the only of its kind in the area. Sounds of rushing water can be heard coming from the east, a welcome change to the incessant animal noises.} {The Tear Road} {} {} {} {1} {} +E {7423} {e} {e} {2} {0} {} {1} {} {0} +E {7421} {s} {s} {4} {0} {} {1} {} {0} + +R {7423} {0} {} {At the Shore of the Erinin} {} {A sandy bank gradually disappears to the east beneath the murky waters of the Erinin River. Tracks of wildlife intermix so heavily it becomes hard to distinguish what all has passed through. Water reeds flank this small patch of sandy shore, extending out several feet before the current becomes to strong. To the west a path disappears into the forest, while to the east the river flows on its journey through Haddon Mirk.} {The Tear Road} {} {} {} {1} {} +E {7424} {e} {e} {2} {0} {} {1} {} {0} +E {7422} {w} {w} {8} {0} {} {1} {} {0} + +R {7424} {0} {} {Crossing The Erinin River} {} {The forest canopy opens up and with it the river widens momentarily. An odd mixture of animal sounds from the west and screeching from the east clash in their struggle for dominance. To the west, a path leads through the forest and beyond.} {The Tear Road} {} {} {} {1} {} +E {7423} {w} {w} {8} {0} {} {1} {} {0} +E {7425} {s} {s} {4} {0} {} {1} {} {0} + +R {7425} {0} {} {Crossing The Erinin River} {} {The river flows southward on its journey towards Tear and the Fingers of the Dragon. The current is quite strong here as the river narrows slightly before it curls around a forrested cliff. Trees lining the banks arc their roots out into the air before submerging them beneath the dark waters.} {The Tear Road} {} {} {} {1} {} +E {7424} {n} {n} {1} {0} {} {1} {} {0} +E {7426} {e} {e} {2} {0} {} {1} {} {0} + +R {7426} {0} {} {Crossing The Erinin River} {} {Long vines stretch from bank to bank of the Erinin River. The forest canopy stretches over the river itself, casting deep shadows upon the murky waters. Even darker shadows stir occasionally beneath the rivers surface. The air is thick with flies and mosquitos, creating an almost unnatural fog.} {The Tear Road} {} {} {} {1} {} +E {7427} {e} {e} {2} {0} {} {1} {} {0} +E {7425} {w} {w} {8} {0} {} {1} {} {0} + +R {7427} {0} {} {The Shore of the River Erinin} {} {Water laps the shoreline in a rythmic splashing upon shore. There is a wall of rock which juts upwards and runs parallel to the narrow shore to the north. The ground is muddy with half buried large stones.} {Deep in Haddon Mirk} {} {} {} {1} {} +E {7426} {w} {w} {8} {0} {} {1} {} {0} +E {7498} {u} {u} {16} {0} {} {1} {} {0} + +R {7428} {0} {} {Along the Tear Road} {} {Cutting deep through the Plains of Maredo, the Tear Road connects Tear and Far Madding, providing valuable trade for both cities. Far to the south-west, across the plains, Illian lies, neighbor and enemy to Tear.} {The Tear Road} {} {} {} {1} {} +E {7410} {n} {n} {1} {0} {} {1} {} {0} +E {7429} {s} {s} {4} {0} {} {1} {} {0} + +R {7429} {0} {} {Along the Tear Road} {} {A large rut cuts across the road, with splinters of wood covering the area. It appears a wagon ran into some serious trouble here, perhaps even bandits. The ruts lead you to the south, where they appear to end. A hill can be seen to the south, with the road curving before it, to avoid its steep slope.} {The Tear Road} {} {} {} {1} {} +E {7428} {n} {n} {1} {0} {} {1} {} {0} +E {7430} {s} {s} {4} {0} {} {1} {} {0} + +R {7430} {0} {} {A Curve in the Road} {} {Here the road gently curves off of its southward path, veering to avoid a hill to the south. A broken wagon wheel sits buried in the mud, a leftover from one of the many merchant caravans that travel between Tear and Far Madding.} {The Tear Road} {} {} {} {1} {} +E {7429} {n} {n} {1} {0} {} {1} {} {0} +E {7431} {e} {e} {2} {0} {} {1} {} {0} + +R {7431} {0} {} {Along the Tear Road} {} {A single stone marker stands here, the only sign that you have entered the land of Tear. Featureless terrain sprawls in all directions, the monotony only broken by a single hill to the south. A crumbled bit of stone on the roadside appears to have once graced a building, the only reminder of a nation long vanished into the annals of history, long faded into dust.} {The Tear Road} {} {} {} {1} {} +E {7432} {e} {e} {2} {0} {} {1} {} {0} +E {7430} {w} {w} {8} {0} {} {1} {} {0} + +R {7432} {0} {} {A Curve in the Road} {} {The road heads southward, towards Tear, and to the west, along the path to Far Madding. Scattered animal droppings tell you this area is not deserted, despite its bleak appearance. Swaying grass is all that can be seen to the west, filling your eyes. A sliver of blue to the east may be the Erinin river, as it flows southward, headed for the Fingers of the Dragon.} {The Tear Road} {} {} {} {1} {} +E {7431} {w} {w} {8} {0} {} {1} {} {0} +E {7433} {s} {s} {4} {0} {} {1} {} {0} + +R {7433} {0} {} {The Tear Road} {} {To the south-west, a small hill rises above the area, with some wooden structure at its peak. The Plains of Maredo can be seen to the west, streching over the entire horizon. Far to the south, Tear lies, guarded by the Stone.} {The Tear Road} {} {} {} {1} {} +E {7432} {n} {n} {1} {0} {} {1} {} {0} +E {7434} {s} {s} {4} {0} {} {1} {} {0} + +R {7434} {0} {} {The Tear Road} {} {A small trail winds its way up the hill to the west, while the Tear Road continues to the north and south. Grasses wave around you, stirred by wind and animal alike. Chips of weathered stone are underfoot, while the soft earth of the road gives way around them.} {The Tear Road} {} {} {} {1} {} +E {7433} {n} {n} {1} {0} {} {1} {} {0} +E {7435} {w} {w} {8} {0} {} {1} {} {0} +E {7436} {s} {s} {4} {0} {} {1} {} {0} + +R {7435} {0} {} {The Lookout Station} {} {Atop this hill, you can see the countryside for miles all around. What had previously appeared to be a wooden structure reveals itself to be a mound of firewood, waiting to be lit as a signal fire. Peering far into the north, you can see the outline of another small hill along side the Tear Road.} {The Tear Road} {} {} {} {1} {} +E {7434} {e} {e} {2} {0} {} {1} {} {0} + +R {7436} {0} {} {The Tear Road} {} {A small boulder rests on the side of the road, one side covered with greenish moss, the other scoured clean by the harsh winds that have whipped over the grasslands. A small hill stands to the north-west, overlooking the surrounding terrain. There appears to be a wooden construction at its peak.} {The Tear Road} {} {} {} {1} {} +E {7434} {n} {n} {1} {0} {} {1} {} {0} +E {7437} {s} {s} {4} {0} {} {1} {} {0} + +R {7437} {0} {} {The Tear Road} {} {The road gently curves around the base of the hill, continuing to the west and north. Northward, a small path can be seen leading off the road, while far to the south, you think you see the top of one of Tear's towers.} {The Tear Road} {} {} {} {1} {} +E {7436} {n} {n} {1} {0} {} {1} {} {0} +E {7438} {e} {e} {2} {0} {} {1} {} {0} + +R {7438} {0} {} {The Tear Road} {} {A hill rises to the north, and the road curves to avoid its slopes. On either side of the road, the grass waves slightly, an endless expanse. A sliver of blue in the east may be the Erinin river flowing southward to the Fingers of the Dragon, above which the city of Tear looms.} {The Tear Road} {} {} {} {1} {} +E {7437} {w} {w} {8} {0} {} {1} {} {0} +E {7439} {s} {s} {4} {0} {} {1} {} {0} + +R {7439} {0} {} {The Tear Road} {} {Haddon Mirk can be seen far to the east, a fringe of green on the horizon. Northward, your eyes are drawn to a small hill, and it appears the Tear Road curves westward around it. A crude grave was recently dug on the side of the road, a traveler who couldn't survive in these harsh times.} {The Tear Road} {} {} {} {1} {} +E {7438} {n} {n} {1} {0} {} {1} {} {0} +E {7440} {s} {s} {4} {0} {} {1} {} {0} + +R {7440} {0} {} {The Tear Road} {} {You stand at the top of an small peak in the terrain, that leads downward to the south. A small hill can be seen in the distance to the north, the perfect site to observe the area, while Haddon Mirk can be seen far to the east, its greenery standing in stark contrast to the grasslands to the west.} {The Tear Road} {} {} {} {1} {} +E {7439} {n} {n} {1} {0} {} {1} {} {0} +E {7594} {d} {d} {32} {0} {} {1} {} {0} + +R {7441} {0} {} {Atop the Summit} {} {Here atop the summit of a rocky mountain, there is a panoramic view of the mountain range in all directions except to the south. Another climb to the south leads up to an even higher peak.} {Spine of the World Southern Range} {} {} {} {1} {} +E {7443} {w} {w} {8} {0} {} {1} {} {0} +E {7442} {s} {s} {4} {0} {} {1} {} {0} +E {7307} {d} {d} {32} {0} {} {1} {} {0} + +R {7442} {0} {} {Before an Ascending Path} {} {To the north, a plateau atop a mountain of jagged rock provides a clear view of the surrounding terrain. A narrow path ascends from here, leading up another of the mountains that make up this sprawling mountain range.} {Spine of the World Southern Range} {} {} {} {1} {} +E {7441} {n} {n} {1} {0} {} {1} {} {0} +E {7455} {u} {u} {16} {0} {} {1} {} {0} + +R {7443} {0} {} {In the Mountains} {} {The mountainous terrain is rocky and rugged, making travel slow. Very few trees thrive in the dry, rocky dirt. Most of the vegetation is low lying brush and some hardy weeds. Loose gravel makes getting a firm foothold challenging.} {Deep in Haddon Mirk} {} {} {} {1} {} +E {7441} {e} {e} {2} {0} {} {1} {} {0} +E {7444} {w} {w} {8} {0} {} {1} {} {0} +E {7446} {s} {s} {4} {0} {} {1} {} {0} + +R {7444} {0} {} {In the Mountains} {} {Creatures unaccustomed these surroundings find travel difficult this close to the Spine of the World. There are few signs of vegetation, and the animal life is as sparse. The wind blows fiercely, unemcumbered by any obstacles.} {Deep in Haddon Mirk} {} {} {} {1} {} +E {7443} {e} {e} {2} {0} {} {1} {} {0} +E {7445} {s} {s} {4} {0} {} {1} {} {0} + +R {7445} {0} {} {In the Mountains} {} {Here the terrain is uneven with sudden dips and rises, and the huge boulders stand exposed to the strong winds. Weeds can be seen struggling to thrive in the cracks but otherwise vegetation is sparse. The steep, rocky hills make travel difficult.} {Deep in Haddon Mirk} {} {} {} {1} {} +E {7444} {n} {n} {1} {0} {} {1} {} {0} +E {7446} {e} {e} {2} {0} {} {1} {} {0} + +R {7446} {0} {} {In the Mountains} {} {Huge formations of ancient stone rise all around, casting irregular shadows on the sparse vegetation. Some small and windswept trees grow in sheltered positions. Aside from the occasional mountain goat, animal life is as sparse as the trees.} {Deep in Haddon Mirk} {} {} {} {1} {} +E {7443} {n} {n} {1} {0} {} {1} {} {0} +E {7445} {w} {w} {8} {0} {} {1} {} {0} +E {7447} {s} {s} {4} {0} {} {1} {} {0} + +R {7447} {0} {} {In the Mountains} {} {A relentless wind blows furiously through the rocky hills leaving the ground free from lush vegetation. The temperature here is considerably lower than the forest below due to altitude and exposure to the wind, and also due to the massive shadows cast by the higher mountains of the Spine of the World to the east.} {Deep in Haddon Mirk} {} {} {} {1} {} +E {7446} {n} {n} {1} {0} {} {1} {} {0} +E {7448} {w} {w} {8} {0} {} {1} {} {0} +E {7449} {s} {s} {4} {0} {} {1} {} {0} + +R {7448} {0} {} {Overlooking the Haddon Mirk} {} {Here upon a high hill in the foothills, just below the actual mountains of the Spine of the World, one can survey the surrounding terrain. An enormous forest stretching to the south and west dominates the landscape. The rugged mountains to the north appear to be a navigational challenge.} {Deep in Haddon Mirk} {} {} {} {1} {} +E {7447} {e} {e} {2} {0} {} {1} {} {0} +E {7450} {s} {s} {4} {0} {} {1} {} {0} + +R {7449} {0} {} {On a Steep Slope} {} {The foothills are very steep here, right before they meet the base of the mountains. To the west the terrain is more level before falling sharlpy away to meet the forest floor of Haddon Mirk. A high cliff blocks your way to the east but a narrow path between large rocks allows passage to the mountains due north of here.} {Deep in Haddon Mirk} {} {} {} {1} {} +E {7447} {n} {n} {1} {0} {} {1} {} {0} +E {7450} {w} {w} {8} {0} {} {1} {} {0} + +R {7450} {0} {} {High in the Foothills} {} {The slope of the foothills decreases considerably for a stretch here, forming a wide terrace consisting of many low hills and hollows. The Spine of the World seems to tower up right in front of you to the east. Looking south and west you can distinguish the great green forest of Haddon Mirk, stretching over the horizon.} {Deep in Haddon Mirk} {} {} {} {1} {} +E {7448} {n} {n} {1} {0} {} {1} {} {0} +E {7449} {e} {e} {2} {0} {} {1} {} {0} +E {7451} {w} {w} {8} {0} {} {1} {} {0} + +R {7451} {0} {} {Climbing the Foothills} {} {The foothills are rather steep here, but rise even more sharply to the west. Blueberry bushes and stands of light trees cover the protected hollows, while thick, short grass and thorny bushes poke through the cracks in the rocky terrain.} {Deep in Haddon Mirk} {} {} {} {1} {} +E {7450} {e} {e} {2} {0} {} {1} {} {0} +E {7452} {s} {s} {4} {0} {} {1} {} {0} + +R {7452} {0} {} {In the Foothills} {} {These are the foothills of the mountain massifs and high peaks of the Spine of the World, which are separating the western countries from the great Aiel Waste. The foothills stretch miles and miles to the north but right here, they are not very wide, barley able to separate the high mountains in the east from the dark Haddon Mirk to the west.} {Deep in Haddon Mirk} {} {} {} {1} {} +E {7451} {n} {n} {1} {0} {} {1} {} {0} +E {7456} {w} {w} {8} {0} {} {1} {} {0} +E {7453} {s} {s} {4} {0} {} {1} {} {0} + +R {7453} {0} {} {West of a Mountain Pass} {} {Here the foothills lead east to a narrow mountain pass heading towards the Spine of the World. To the north the foothills become steep and plant life becomes sparse. The outskirts of a forest can be spotted to the south and west.} {Deep in Haddon Mirk} {} {} {} {1} {} +E {7452} {n} {n} {1} {0} {} {1} {} {0} +E {7454} {e} {e} {2} {0} {} {1} {} {0} +E {7523} {s} {s} {4} {0} {} {1} {} {0} + +R {7454} {0} {} {Inside the Mountain Pass} {} {Wide and windy, this majestic mountain pass is cutting through the vast cliffs of the Spine of the World. The weather has ruthlessly whipped the low bushes and trees into crippled forms, covering rocky ground. This fierce bit of nature is only sparsely populated, by small animals and dark birds circling ungracefully high in the skies.} {Deep in Haddon Mirk} {} {} {} {1} {} +E {7455} {e} {e} {2} {0} {} {1} {} {0} +E {7453} {w} {w} {8} {0} {} {1} {} {0} + +R {7455} {0} {} {A Crack in the Mountain} {} {Set between towering mountain walls of rock, a stone-laden path twists and turns heavily, continuing up and down. Large cracks run along the face of the steep slopes surrounding you, a particularly large crack to the north is partially filled with loose stones.} {Spine of the World Southern Range} {} {} {} {1} {} +E {7524} {n} {n} {1} {0} {} {1} {} {0} +E {7454} {w} {w} {8} {0} {} {1} {} {0} +E {7327} {u} {u} {16} {0} {} {1} {} {0} +E {7442} {d} {d} {32} {0} {} {1} {} {0} + +R {7456} {0} {} {Forest Near the Foothills} {} {Light leaftrees stand in orderly rows here, where they grow on the outskirts of a dark forest. The terrain becomes more rugged to the east into the foothills, and the forest sprawls before you to the west, south and north. The air is still on the forest floor, but the sound of the wind whistling between the rocky hills above you can be clearly heard.} {Deep in Haddon Mirk} {} {} {} {1} {} +E {7457} {n} {n} {1} {0} {} {1} {} {0} +E {7452} {e} {e} {2} {0} {} {1} {} {0} +E {7461} {w} {w} {8} {0} {} {1} {} {0} +E {7521} {s} {s} {4} {0} {} {1} {} {0} + +R {7457} {0} {} {On a Huge Fallen Tree} {D} {A majestic tree has fallen here, seemingly the victim of a lightning strike. Judging from the size of the tree, it must have been a terrible storm. The tree has fallen right over the rather wide and rushing waters of a large stream. It is probably a stray offshoot of the larger River Iralell that is flowing here, down from its source high up in the foothills of the Spine of the World.} {Deep in Haddon Mirk} {} {} {} {1} {} +E {7458} {n} {n} {1} {0} {} {1} {} {0} +E {7456} {s} {s} {4} {0} {} {1} {} {0} + +R {7458} {0} {} {In the Foothills} {} {This section of the foothills of the Spine of the World are gently rolling slopes, hilly but smooth, covered with lush green grass, low bushes and trees. Passage to the east is blocked by a far steeper hill, and the dense tangle of tree branches and underbrush prevent travel to the west. The sound of rushing water can be heard from the south.} {Deep in Haddon Mirk} {} {} {} {1} {} +E {7459} {n} {n} {1} {0} {} {1} {} {0} +E {7457} {s} {s} {4} {0} {} {1} {} {0} + +R {7459} {0} {} {Overlooking River Iralell} {} {Upon this rock in the foothills, the River Iralell can be seen to the north. It twists and winds as it makes it's way down from the Spine of the World to the east and heads west past Haddon Mirk to join with the River Erinin. The foothills grow steep to the east as they rapidly rise to meet the looming mountains.} {Deep in Haddon Mirk} {} {} {} {1} {} +E {7460} {e} {e} {2} {0} {} {1} {} {0} +E {7458} {s} {s} {4} {0} {} {1} {} {0} + +R {7460} {0} {} {At the Base of the Spine of the World} {} {The River Irallel can be seen to the north of here, the sound of the rushing waters echo off the huge, stark rocks and boulders that surround you. The sheer rock face to the east prevents further travel in that direction, as the massive mountain range which separates the Aiel Waste from the western lands jut sharply skyward. This is a perfect place from which to watch others approach.} {Deep in Haddon Mirk} {} {} {} {1} {} +E {7459} {w} {w} {8} {0} {} {1} {} {0} + +R {7461} {0} {} {Haddon Mirk Forest} {} {The terrain under the dark trees that stand all around is getting more rough to the east as the foothills of the Spine of the World ascend. Vision is limited in all other directions due to the darkness which cloaks the dense forest.} {Deep in Haddon Mirk} {} {} {} {1} {} +E {7462} {n} {n} {1} {0} {} {1} {} {0} +E {7456} {e} {e} {2} {0} {} {1} {} {0} +E {7466} {w} {w} {8} {0} {} {1} {} {0} +E {7520} {s} {s} {4} {0} {} {1} {} {0} + +R {7462} {0} {} {Forest in Low Hills} {} {The rocky ground rolls gently downhill to the south and west, but rises sharply to the east in a sheer incline. Though the ground is rocky and the treetop canopy prevents the forest floor from being exposed to much sunlight, wild grass and small flowers poke up from between the rocks.} {Deep in Haddon Mirk} {} {} {} {1} {} +E {7463} {w} {w} {8} {0} {} {1} {} {0} +E {7461} {s} {s} {4} {0} {} {1} {} {0} + +R {7463} {0} {} {Forest in the Hills} {} {Around a strange circular hollow that is entirely overgrown, the ground slopes downward to the west, and rises to the east, leading to the foothills of the Spine of the World. Only rarely does a faint breeze make its way through the maze tree trunks and canopy of leaves. The air is still, and the forest surprisingly silent.} {Deep in Haddon Mirk} {} {} {} {1} {} +E {7462} {e} {e} {2} {0} {} {1} {} {0} +E {7464} {w} {w} {8} {0} {} {1} {} {0} + +R {7464} {0} {} {Forest in the Hills} {} {Rocky hillsides rise up before you to the east and south. A small clearing in the thick trees permits a view of the River Iralell in the distance to the north. } {Deep in Haddon Mirk} {} {} {} {1} {} +E {7463} {e} {e} {2} {0} {} {1} {} {0} +E {7465} {s} {s} {4} {0} {} {1} {} {0} + +R {7465} {0} {} {Forest in the Hills} {} {The ground is rocky, yet the underlying soil is damp and squishes beneath your feet as you travel. The hill on which you now stand is thick with enormous trees, their trunks coated in green moss, their branches tangled above creating a dank enclosure in which the air barely stirs.} {Deep in Haddon Mirk} {} {} {} {1} {} +E {7464} {n} {n} {1} {0} {} {1} {} {0} +E {7466} {e} {e} {2} {0} {} {1} {} {0} +E {7467} {w} {w} {8} {0} {} {1} {} {0} + +R {7466} {0} {} {Forest in the Hills} {} {Tall trees with trunks nearly a span wide stand here, their lowest branches extend from the mossy trunks four spans above the forest floor. The gnarled roots extend from the base of the trees and sprawl across the muddy ground. Mushrooms thrive in the cool dampness of the forest floor.} {Deep in Haddon Mirk} {} {} {} {1} {} +E {7461} {e} {e} {2} {0} {} {1} {} {0} +E {7465} {w} {w} {8} {0} {} {1} {} {0} + +R {7467} {0} {} {Forest in the Hills} {} {Gently rolling hills are prevalent throughout this area of the thickly forested Haddon Mirk. The soggy ground slopes upward to the south and to the east, thick dark roots spreading out like veins across the muddy path which winds between the dark trees.} {Deep in Haddon Mirk} {} {} {} {1} {} +E {7465} {e} {e} {2} {0} {} {1} {} {0} +E {7468} {s} {s} {4} {0} {} {1} {} {0} + +R {7468} {0} {} {Forest in the Hills} {} {The Spine of the World rises in the distance to the east, the highest peaks can be seen above the trees here on top of a wooded hill. The ground falls away sharply to the east, and rolls gently downward to the north and to the west.} {Deep in Haddon Mirk} {} {} {} {1} {} +E {7467} {n} {n} {1} {0} {} {1} {} {0} +E {7469} {w} {w} {8} {0} {} {1} {} {0} + +R {7469} {0} {} {Forest in the Hills} {} {Here is a small clearing in the forest. The trees are sparse and the sky above can be seen through the branches. To the north rises a jagged wall of rock, and the sparse forest continues to the west.} {Deep in Haddon Mirk} {} {} {} {1} {} +E {7468} {e} {e} {2} {0} {} {1} {} {0} +E {7470} {w} {w} {8} {0} {} {1} {} {0} +E {7474} {s} {s} {4} {0} {} {1} {} {0} + +R {7470} {0} {} {A Forrested Depression} {} {A fine mist covers the ground here, where hills rise up to the east and south. A foul stench is emitted from the opening in the wall of rock to the north.} {Deep in Haddon Mirk} {} {} {} {1} {} +E {7471} {n} {n} {1} {0} {} {1} {} {0} +E {7469} {e} {e} {2} {0} {} {1} {} {0} +E {7473} {s} {s} {4} {0} {} {1} {} {0} + +R {7471} {0} {} {Cave in the Forest} {} {The air is musty and smells strongly of decay. The rock walls and ceiling of this claustrophobic cave seem to close in around you. Water seeping through the cracks in the walls form stagnant pools on the muddy ground.} {Deep in Haddon Mirk} {} {} {} {1} {} +E {7472} {e} {e} {2} {0} {} {1} {} {0} +E {7470} {s} {s} {4} {0} {} {1} {} {0} + +R {7472} {0} {} {Smelly Cave} {} {Remains of forest animals lie scattered upon the muddy floor of the cave. The rough walls of jagged rock are wider here than at the cave's entrance, but there is barely the ceiling height to stand up straight. The stench of decay is overwhelming.} {Deep in Haddon Mirk} {} {} {} {1} {} +E {7471} {w} {w} {8} {0} {} {1} {} {0} + +R {7473} {0} {} {Forrested Hills} {} {Upon this small hill, a cave can be seen down the hill to the north. All around you, dark tree trunks are coated with green moss, and tangled strands of brown moss hang from high branches. The air is eerily still and strangely silent for such a prolific forest.} {Deep in Haddon Mirk} {} {} {} {1} {} +E {7470} {n} {n} {1} {0} {} {1} {} {0} +E {7474} {e} {e} {2} {0} {} {1} {} {0} +E {7479} {w} {w} {8} {0} {} {1} {} {0} +E {7478} {s} {s} {4} {0} {} {1} {} {0} + +R {7474} {0} {} {Forrested Hills} {} {Thick trunks stand close together, forcing you to wind your way between the trees as you travel onward. Rolling hills of soft earth rise to the south and west, and the ground becomes more rocky to the east.} {Deep in Haddon Mirk} {} {} {} {1} {} +E {7469} {n} {n} {1} {0} {} {1} {} {0} +E {7475} {e} {e} {2} {0} {} {1} {} {0} +E {7473} {w} {w} {8} {0} {} {1} {} {0} +E {7477} {s} {s} {4} {0} {} {1} {} {0} + +R {7475} {0} {} {A Rocky Ledge} {} {Treeroots sprawl across, and jut out from, the rocky incline to the north. To the south, a smooth rock ledge overhangs a ravine. The forest is thick to the west, and the trail gets narrower to the east.} {Deep in Haddon Mirk} {} {} {} {1} {} +E {7476} {e} {e} {2} {0} {} {1} {} {0} +E {7474} {w} {w} {8} {0} {} {1} {} {0} + +R {7476} {0} {} {Dangerous Trail} {} {Loose gravel sliding down the steep slopes to the north and the south frequently tumble down upon the path, rebounding off the larger rocks as they descend. Loose rocks underfoot and the threat of being struck by one as it falls make this dead end of the trail a dangerous place to linger. The sound of dripping water can be heard, seemingly through a thin space between two large boulders to the east.} {Deep in Haddon Mirk} {} {} {} {1} {} +E {7475} {w} {w} {8} {0} {} {1} {} {0} +E {7543} {d} {d} {32} {0} {} {1} {} {0} + +R {7477} {0} {} {Forrested Hills} {} {Thickets and bramble prohibit travel to the south, while directly east a steep rocky incline blocks your way. The perpetually soft earth and humid air of Haddon Mirk yield a rich forest of massive trees. The tangled branches above form a canopy that serves to keep the dampness in, and most of the light and breezes out.} {Deep in Haddon Mirk} {} {} {} {1} {} +E {7474} {n} {n} {1} {0} {} {1} {} {0} +E {7478} {w} {w} {8} {0} {} {1} {} {0} + +R {7478} {0} {} {Forrested Hills} {} {Forested hills rise to the north and east. A fine mist hangs in the humid air which barely stirs. An eerie green hue is cast throughout the dense woods by the leafy rooftop. Dense thickets and bramble lie to the west and south preventing travel in those directions.} {Deep in Haddon Mirk} {} {} {} {1} {} +E {7473} {n} {n} {1} {0} {} {1} {} {0} +E {7477} {e} {e} {2} {0} {} {1} {} {0} + +R {7479} {0} {} {Forest in the Hills} {} {A foggy mist blankets the ground, cloaking stones and tree roots, causing you to travel carefully so as not to stumble. The thick trunks of the trees are coated with a thin layer of green moss, with small insects crawling under the bark.} {Deep in Haddon Mirk} {} {} {} {1} {} +E {7473} {e} {e} {2} {0} {} {1} {} {0} +E {7480} {w} {w} {8} {0} {} {1} {} {0} +E {7482} {s} {s} {4} {0} {} {1} {} {0} + +R {7480} {0} {} {Forest in the Hills} {} {Travel is slow on the hilly forest terrain. A break in the trees to the east allows a glimpse of the mountains of the Spine of the World. The forest is too thick in all other directions to allow visibility in the distance.} {Deep in Haddon Mirk} {} {} {} {1} {} +E {7479} {e} {e} {2} {0} {} {1} {} {0} +E {7481} {s} {s} {4} {0} {} {1} {} {0} + +R {7481} {0} {} {Forest in the Hills} {} {The endless, rolling hills of Haddon Mirk continue in all directions. The soft, damp earth gives gently beneath your feet. Massive tree trunks covered with green moss support an emerald green canopy of leaves. } {Deep in Haddon Mirk} {} {} {} {1} {} +E {7480} {n} {n} {1} {0} {} {1} {} {0} +E {7482} {e} {e} {2} {0} {} {1} {} {0} +E {7493} {w} {w} {8} {0} {} {1} {} {0} +E {7484} {s} {s} {4} {0} {} {1} {} {0} + +R {7482} {0} {} {Forest in the Hills} {} {Haddon Mirk, being so close to the massive Spine of the World mountain range, has a terrain composed of many hills and valleys. With the River Iralell making the forest's northern border, and the River Erinin to the west, the forest soil is typically damp. The emerald green foliage of the treetops are tangled into a canopy that keeps most of the light out, and traps the humid air in.} {Deep in Haddon Mirk} {} {} {} {1} {} +E {7479} {n} {n} {1} {0} {} {1} {} {0} +E {7481} {w} {w} {8} {0} {} {1} {} {0} +E {7483} {s} {s} {4} {0} {} {1} {} {0} + +R {7483} {0} {} {A Thorny Slope} {} {The ground slopes upward to the north towards more hilly terrain. Thorny underbrush covers the hill, scratching at you with every step. The thick, spiny vegetation makes travel to the east impossible, but the way is clear to the north, south and west.} {Deep in Haddon Mirk} {} {} {} {1} {} +E {7482} {n} {n} {1} {0} {} {1} {} {0} +E {7484} {w} {w} {8} {0} {} {1} {} {0} +E {7508} {s} {s} {4} {0} {} {1} {} {0} + +R {7484} {0} {} {Steep Hillside} {} {The hill slopes sharply to the south, and rolls gently downward to the north. A pool of mist rests in each dip of the rolling ground, the hills seeming to rise from the fog. } {Deep in Haddon Mirk} {} {} {} {1} {} +E {7481} {n} {n} {1} {0} {} {1} {} {0} +E {7483} {e} {e} {2} {0} {} {1} {} {0} +E {7485} {s} {s} {4} {0} {} {1} {} {0} + +R {7485} {0} {} {Rising Forest} {} {A steep hill rises to the north, and the humid forest continues south. Long strands of moss hang from the high limbs of the trees, swaying when an infrequent breeze touches them. The air is moist, and the ground soft.} {Deep in Haddon Mirk} {} {} {} {1} {} +E {7484} {n} {n} {1} {0} {} {1} {} {0} +E {7486} {s} {s} {4} {0} {} {1} {} {0} + +R {7486} {0} {} {Humid Forest} {} {The thick tangled branches above serve to keep most of the light and breeze from reaching the ground. The soggy ground squishes beneath your feet. Hanging from the branches are long strands of moss.} {Deep in Haddon Mirk} {} {} {} {1} {} +E {7485} {n} {n} {1} {0} {} {1} {} {0} +E {7507} {e} {e} {2} {0} {} {1} {} {0} +E {7487} {w} {w} {8} {0} {} {1} {} {0} +E {7502} {s} {s} {4} {0} {} {1} {} {0} + +R {7487} {0} {} {Under a Ledge} {} {There is barely room to stand here beneath a ledge which protrudes from the wall of rock to the north. The ground is clear of the lush forest greenery that is prevalent in the forest. } {Deep in Haddon Mirk} {} {} {} {1} {} +E {7486} {e} {e} {2} {0} {} {1} {} {0} +E {7488} {w} {w} {8} {0} {} {1} {} {0} +E {7501} {s} {s} {4} {0} {} {1} {} {0} + +R {7488} {0} {} {Under a Ledge} {} {The soft ground is barren beneath this rocky ledge. With barely enough room to stand here, this small area beneath the overhang has the feel of a shelter, though it is open on all sides except to the north. The few small corpses of forest critters suggests that there are other creatures within the forest which seek this shelter from time to time.} {Deep in Haddon Mirk} {} {} {} {1} {} +E {7487} {e} {e} {2} {0} {} {1} {} {0} +E {7489} {w} {w} {8} {0} {} {1} {} {0} +E {7500} {s} {s} {4} {0} {} {1} {} {0} + +R {7489} {0} {} {Upon a Hill} {} {The soft earth slopes gently downward in all directions save the west, where a large boulder blocks travel and view. The humid air is trapped, even high on the hill, by the tangled roof of branches looming above.} {Deep in Haddon Mirk} {} {} {} {1} {} +E {7490} {n} {n} {1} {0} {} {1} {} {0} +E {7488} {e} {e} {2} {0} {} {1} {} {0} +E {7499} {s} {s} {4} {0} {} {1} {} {0} + +R {7490} {0} {} {Edge of the Forest} {} {The rolling hillside of thick trees spreads out to the south. Travel to the east could be a painful venture, there the thick trunks are covered with thorny vines, and thornier bramble lies waist deep upon the ground. The forest gives way to clearings to the north and west.} {Deep in Haddon Mirk} {} {} {} {1} {} +E {7491} {n} {n} {1} {0} {} {1} {} {0} +E {7495} {w} {w} {8} {0} {} {1} {} {0} +E {7489} {s} {s} {4} {0} {} {1} {} {0} + +R {7491} {0} {} {Overlooking a Junction of Two Rivers} {} {Tall trees surround you and continue to the east and south. To both the north and the west, the ground falls away to reveal a stunning view of the River Iralell to the north merging with the River Erinin to the west. } {Deep in Haddon Mirk} {} {} {} {1} {} +E {7492} {e} {e} {2} {0} {} {1} {} {0} +E {7490} {s} {s} {4} {0} {} {1} {} {0} + +R {7492} {0} {} {Forest in the Hills} {} {Enormous trees surround you, the lowest of their branches extend from the trunks eight spans above the forest floor. The limbs are lush with green leaves, and tangle above you creating an emerald roof which encloses Haddon Mirk. The air is still and damp, the ground is soft but laden with large rocks that impede travel.} {Deep in Haddon Mirk} {} {} {} {1} {} +E {7493} {e} {e} {2} {0} {} {1} {} {0} +E {7491} {w} {w} {8} {0} {} {1} {} {0} + +R {7493} {0} {} {Forest in the Hills} {} {A rocky slope rises to the north, beyond which is a break in the trees. To the east and west the thick forest continues, directly south the ground falls away sharply, the drop seemingly endless.} {Deep in Haddon Mirk} {} {} {} {1} {} +E {7494} {n} {n} {1} {0} {} {1} {} {0} +E {7481} {e} {e} {2} {0} {} {1} {} {0} +E {7492} {w} {w} {8} {0} {} {1} {} {0} + +R {7494} {0} {} {On the Bank of River Iralell} {} {From this location, high upon the riverbank, the River Iralell spreads out before you to the north. The river runs from the Spine of the World and travels west towards the River Erinin. The wide open views and fresh breezes from the north is a startling contrast to the claustrophbic density of the forest to the south.} {Deep in Haddon Mirk} {} {} {} {1} {} +E {7493} {s} {s} {4} {0} {} {1} {} {0} + +R {7495} {0} {} {On the Bank of the River Erinin} {} {A warm but strong breeze blows across the water of the River Erinin to the high riverbank upon which you now stand. The wide river's surface lies several spans down a rocky cliff to the west. The dark enclosure of the densely forested Haddon Mirk lies to the east.} {Deep in Haddon Mirk} {} {} {} {1} {} +E {7490} {e} {e} {2} {0} {} {1} {} {0} +E {7496} {s} {s} {4} {0} {} {1} {} {0} + +R {7496} {0} {} {Path Beside the Cliff} {} {This path runs north and south along the River Erinin. Directly to the east, a wall of rock rises upward barring access to the forest which lies beyond. Far down a rocky cliff to the west is the river's surface.} {Deep in Haddon Mirk} {} {} {} {1} {} +E {7495} {n} {n} {1} {0} {} {1} {} {0} +E {7497} {s} {s} {4} {0} {} {1} {} {0} + +R {7497} {0} {} {On the Bank of the River Erinin} {} {A wall of trees stands to the east, towering far above you. The woods are dark, and it is difficult to see far beyond the first row of thick trunks. Soft earth and many rocks make up the path which leads to the north and south. A sprawling vista of the River Erinin sweeps before you to the west.} {Deep in Haddon Mirk} {} {} {} {1} {} +E {7496} {n} {n} {1} {0} {} {1} {} {0} +E {7499} {e} {e} {2} {0} {} {1} {} {0} +E {7498} {s} {s} {4} {0} {} {1} {} {0} + +R {7498} {0} {} {On the Bank of the River Erinin} {} {To the south, a narrow path descends to the shore of the river. The path high above the river continues to the north, and directly east is the thick woods of Haddon Mirk.} {Deep in Haddon Mirk} {} {} {} {1} {} +E {7497} {n} {n} {1} {0} {} {1} {} {0} +E {7505} {e} {e} {2} {0} {} {1} {} {0} +E {7427} {d} {d} {32} {0} {} {1} {} {0} + +R {7499} {0} {} {Edge of the Forest} {} {A soft, fresh breeze makes it's way from the west through the thick stand of trees, providing a welcome reprive from breathing the stagnant, humid air which is prevalent throughout Haddon Mirk. The forest grows thick and green with strands of moss hanging in abundance from high branches.} {Deep in Haddon Mirk} {} {} {} {1} {} +E {7489} {n} {n} {1} {0} {} {1} {} {0} +E {7500} {e} {e} {2} {0} {} {1} {} {0} +E {7497} {w} {w} {8} {0} {} {1} {} {0} +E {7505} {s} {s} {4} {0} {} {1} {} {0} + +R {7500} {0} {} {Humid Forest} {} {Though the trees here are spread far apart from one another, the forest is enclosed by the densely tangled branches which form a canopy above, serving to keep out most of the light, and trap the humidity in. The ground is forever damp due to the rivers which border the forest to the north and west.} {Deep in Haddon Mirk} {} {} {} {1} {} +E {7488} {n} {n} {1} {0} {} {1} {} {0} +E {7501} {e} {e} {2} {0} {} {1} {} {0} +E {7499} {w} {w} {8} {0} {} {1} {} {0} +E {7504} {s} {s} {4} {0} {} {1} {} {0} + +R {7501} {0} {} {Marshy Ground} {} {The ground is particularly soggy here due to a sudden thinning of the trees. Your feet sink deep into the muddy earth and you trudge onward. The forest grows thick again to the south, east and west. To the north, a small shelter under a ledge can be seen.} {Deep in Haddon Mirk} {} {} {} {1} {} +E {7487} {n} {n} {1} {0} {} {1} {} {0} +E {7502} {e} {e} {2} {0} {} {1} {} {0} +E {7500} {w} {w} {8} {0} {} {1} {} {0} +E {7503} {s} {s} {4} {0} {} {1} {} {0} + +R {7502} {0} {} {Humid Forest} {} {A thin mist hovers just above the ground, seeming to glow an eerie green due to the light cast throughout the forest through the thick layer of leaves spreading out high above. Crickets chirp in rhythm to the sound of the leaves on the highest branches being rustled by the breeze.} {Deep in Haddon Mirk} {} {} {} {1} {} +E {7486} {n} {n} {1} {0} {} {1} {} {0} +E {7501} {w} {w} {8} {0} {} {1} {} {0} + +R {7503} {0} {} {A Small Valley} {} {A foggy mist fills the bottom of this small valley, obscuring the roots which spread across the winding path. The hills rise gently to the north and west, but rise sharply to the east and south preventing further travel in those directions.} {Deep in Haddon Mirk} {} {} {} {1} {} +E {7501} {n} {n} {1} {0} {} {1} {} {0} +E {7504} {w} {w} {8} {0} {} {1} {} {0} + +R {7504} {0} {} {Among the Huge Roots} {} {The wet ground at the base of the massive trees is laden with thick roots which spread outward from the trunks in all directions. Your feet sink deep into the mud as you attempt to make your way over and around the the roots. } {Deep in Haddon Mirk} {} {} {} {1} {} +E {7500} {n} {n} {1} {0} {} {1} {} {0} +E {7503} {e} {e} {2} {0} {} {1} {} {0} +E {7505} {w} {w} {8} {0} {} {1} {} {0} +E {7506} {s} {s} {4} {0} {} {1} {} {0} + +R {7505} {0} {} {Forest Near the River} {} {The ground slopes down to the east, rocks and roots cover the ground making it difficult to keep a firm footing. The long strands of moss hanging from twisted branches sway in the rare breeze which seems to come from the west.} {Deep in Haddon Mirk} {} {} {} {1} {} +E {7499} {n} {n} {1} {0} {} {1} {} {0} +E {7504} {e} {e} {2} {0} {} {1} {} {0} +E {7498} {w} {w} {8} {0} {} {1} {} {0} + +R {7506} {0} {} {In Waist-Deep Mud} {} {Here in a deep, but narrow, valley between the hills, rain and ground water keep the ground saturated, and the soft earth has turned to a large puddle of mud. The mud becomes so deep in all directions except the north, that it is impossible to wade through.} {Deep in Haddon Mirk} {} {} {} {1} {} +E {7504} {n} {n} {1} {0} {} {1} {} {0} + +R {7507} {0} {} {Deep in the Haddon Mirk} {} {The seemingly endless woods continue here, forming a high dome of dark green leaves over a smooth depression in the terrain. A light and very humid breeze blows from the west, through the jungle of huge trunks that block any attempt of seeing anything in the distance.} {Deep in Haddon Mirk} {} {} {} {1} {} +E {7508} {n} {n} {1} {0} {} {1} {} {0} +E {7509} {e} {e} {2} {0} {} {1} {} {0} +E {7486} {w} {w} {8} {0} {} {1} {} {0} +E {7510} {s} {s} {4} {0} {} {1} {} {0} + +R {7508} {0} {} {Over Mossy Rocks} {} {Rocks of various sizes are lie upon the ground here, covered with thick layers of mosses of different kinds. The tremendous willpower of life can be observed here, where the trees have grown towards the sky, pushing their way through piles of heavy stone.} {Deep in Haddon Mirk} {} {} {} {1} {} +E {7483} {n} {n} {1} {0} {} {1} {} {0} +E {7514} {e} {e} {2} {0} {} {1} {} {0} +E {7507} {s} {s} {4} {0} {} {1} {} {0} + +R {7509} {0} {} {Deep in the Haddon Mirk} {} {In this, the very center of the great Haddon Mirk forest, majestic trees are towering towards the sky. The very smallest of the tree's roots are larger than a mans leg, and the most impressing ones many times bigger. The sound of birds singing can be heard from the leafwork of a tree still standing strong despite severe cracks marring it's trunk.} {Deep in Haddon Mirk} {} {} {} {1} {} +E {7514} {n} {n} {1} {0} {} {1} {} {0} +E {7515} {e} {e} {2} {0} {} {1} {} {0} +E {7507} {w} {w} {8} {0} {} {1} {} {0} +E {7511} {s} {s} {4} {0} {} {1} {} {0} + +R {7510} {0} {} {Deep in the Haddon Mirk} {D} {A little stream makes its way through roots and half-decayed leaves here, coming from the east and slowly flowing westwards. Numerous shadows move under the surface, the sound of croaking frogs fills the air. The forest, though rich in life, is dark and gloomy.} {Deep in Haddon Mirk} {} {} {} {1} {} +E {7507} {n} {n} {1} {0} {} {1} {} {0} +E {7511} {e} {e} {2} {0} {} {1} {} {0} + +R {7511} {0} {} {Deep in the Haddon Mirk} {} {Spiny vines slithering around the great treetrunks are a very common sight in these woods. Choirs of birds of different species, hidden among the rich foliage, create a symphony in the still air. } {Deep in Haddon Mirk} {} {} {} {1} {} +E {7509} {n} {n} {1} {0} {} {1} {} {0} +E {7512} {e} {e} {2} {0} {} {1} {} {0} +E {7510} {w} {w} {8} {0} {} {1} {} {0} + +R {7512} {0} {} {Deep in the Haddon Mirk} {} {Ancient trees, standing among fallen leaves and branches, hover high above. The earthy scent of the rich, wet soil and of the enormous trees surrounding you hangs heavy in the humid air.} {Deep in Haddon Mirk} {} {} {} {1} {} +E {7513} {n} {n} {1} {0} {} {1} {} {0} +E {7511} {w} {w} {8} {0} {} {1} {} {0} + +R {7513} {0} {} {Deep in the Haddon Mirk} {} {Large amounts of dead branches and leaves lie on the ground, they snap and crackle as you travel and sink them into the soft, wet earth. The sky can barely be spotted through the dense crowns. Though the air is still here, the sound of leaves being rustled by the breeze high above you fills the forest.} {Deep in Haddon Mirk} {} {} {} {1} {} +E {7515} {n} {n} {1} {0} {} {1} {} {0} +E {7509} {w} {w} {8} {0} {} {1} {} {0} +E {7512} {s} {s} {4} {0} {} {1} {} {0} + +R {7514} {0} {} {Deep in the Haddon Mirk} {} {There is no doubt that this is the heart of one of the largest and oldest forests in the known world. All the surrounding trees have trunks so wide that three men holding each others hands would not be able to form a circle around them. The crowns are majestic, growing into each other in a dense tangle above you, even though the trees are standing many feet apart from each other.} {Deep in Haddon Mirk} {} {} {} {1} {} +E {7515} {e} {e} {2} {0} {} {1} {} {0} +E {7508} {w} {w} {8} {0} {} {1} {} {0} +E {7509} {s} {s} {4} {0} {} {1} {} {0} + +R {7515} {0} {} {Deep in the Haddon Mirk} {} {The incredible size on the trees indicates that the age of this forest is hundreds of years, perhaps more. Dark, dense crowns high above almost completely prevents light from reaching the ground, yet the moist ground continues to support a variety of vegetation.} {Deep in Haddon Mirk} {} {} {} {1} {} +E {7516} {e} {e} {2} {0} {} {1} {} {0} +E {7514} {w} {w} {8} {0} {} {1} {} {0} +E {7513} {s} {s} {4} {0} {} {1} {} {0} + +R {7516} {0} {} {Break in the Rock} {} {The forest runs between two cliffs to the east, and becomes more dense and level to the west. A break in the trees and rocky terrain to the south reveals a narrow path.} {Deep in Haddon Mirk} {} {} {} {1} {} +E {7517} {e} {e} {2} {0} {} {1} {} {0} +E {7515} {w} {w} {8} {0} {} {1} {} {0} +E {7532} {s} {s} {4} {0} {} {1} {} {0} + +R {7517} {0} {} {Between the Cliffs} {} {Here, between two steep cliffs of gray rock, long shadows are cast over the mossy trees. The rocky slopes prevent travel to the east and south, but the forest is navigable to the west and north. } {Deep in Haddon Mirk} {} {} {} {1} {} +E {7518} {n} {n} {1} {0} {} {1} {} {0} +E {7516} {w} {w} {8} {0} {} {1} {} {0} + +R {7518} {0} {} {Dense and Tangled Forest} {} {To the north and west the tangled branches and thorny brush blocks your passage. The narrow trail that winds between the trees leads south and east. In this deep, dense part of the woods the air is very still, no breeze rustles the leaves. The occasional sound of a small animal scurrying across the dead leaves breaks the silence.} {Deep in Haddon Mirk} {} {} {} {1} {} +E {7519} {e} {e} {2} {0} {} {1} {} {0} +E {7517} {s} {s} {4} {0} {} {1} {} {0} + +R {7519} {0} {} {Haddon Mirk Forest} {} {The vegetation on the ground suffers from the lack of of light, but the ground is never bare because dead leaves and broken branches constantly fall to the ground where they slowly are broken down into to new nutrients in the moist soil for the forest to feed on. Insects are producing a buzzing noise in the moist and hot air that barely seems to stir.} {Deep in Haddon Mirk} {} {} {} {1} {} +E {7520} {n} {n} {1} {0} {} {1} {} {0} +E {7522} {e} {e} {2} {0} {} {1} {} {0} +E {7518} {w} {w} {8} {0} {} {1} {} {0} +E {7526} {s} {s} {4} {0} {} {1} {} {0} + +R {7520} {0} {} {Haddon Mirk Forest} {} {The sound of an owl penetrates the silence here in the dark and dense woods. A small field of white forest flowers is growing under the trees, thier scent hanging thick in the still air. The forest continues to the north, south and east.} {Deep in Haddon Mirk} {} {} {} {1} {} +E {7461} {n} {n} {1} {0} {} {1} {} {0} +E {7521} {e} {e} {2} {0} {} {1} {} {0} +E {7519} {s} {s} {4} {0} {} {1} {} {0} + +R {7521} {0} {} {Forest Near the Foothills} {} {The fringe of the Haddon Mirk forest is considerably less dense then the shadowy woods that can be seen to the west. These light woods are fading into rolling foothills further to the east, but at this location going eastwards is impossible due to the deep dike in that direction.} {Deep in Haddon Mirk} {} {} {} {1} {} +E {7456} {n} {n} {1} {0} {} {1} {} {0} +E {7520} {w} {w} {8} {0} {} {1} {} {0} +E {7522} {s} {s} {4} {0} {} {1} {} {0} + +R {7522} {0} {} {Among the Ancient Trees} {} {Old, mossy trees grow all around, almost looking identical with their large and dark crowns trying to deny the passage to any light, and their heavy roots spreading across sparse undergrowth. The forest continues in all directions, but thins out a bit to the east.} {Deep in Haddon Mirk} {} {} {} {1} {} +E {7521} {n} {n} {1} {0} {} {1} {} {0} +E {7523} {e} {e} {2} {0} {} {1} {} {0} +E {7519} {w} {w} {8} {0} {} {1} {} {0} +E {7525} {s} {s} {4} {0} {} {1} {} {0} + +R {7523} {0} {} {Forest Bordering the Foothills} {} {The forest here consists of light leaftrees standing among boulders that reach increasing heights to the north. Mossy rocks and many different kinds of low bushes cover the ground. The vast forest west of here is dark and dense, covering the terrain as if wanting to smother it. To the south is a large marsh, rivulets and islands dotted about amidst the trees.} {Deep in Haddon Mirk} {} {} {} {1} {} +E {7453} {n} {n} {1} {0} {} {1} {} {0} +E {7522} {w} {w} {8} {0} {} {1} {} {0} +E {7773} {s} {s} {4} {0} {} {1} {} {0} + +R {7524} {0} {} {A Damp Cave} {} {In this cave, water rises up almost to three spans. Huge dents are actually imprinted in the wall, as though something was thrown hard at it. It may be a good idea to return to the mountains to the south.} {Spine of the World Southern Range} {} {} {} {1} {} +E {7455} {s} {s} {4} {0} {} {1} {} {0} + +R {7525} {0} {} {In the Dense Forest} {} {The ground here is always moist and the humidity is practically suffocating. With rivers bordering the north and the west of Haddon Mirk, the ground provides enough nutrients to help this forest thrive in spite of the fact that the treetop canopy of leaves block a major portion of the light from ever reaching the forest floor.} {Deep in Haddon Mirk} {} {} {} {1} {} +E {7522} {n} {n} {1} {0} {} {1} {} {0} +E {7526} {w} {w} {8} {0} {} {1} {} {0} +E {7529} {s} {s} {4} {0} {} {1} {} {0} + +R {7526} {0} {} {In a Dense Forest} {} {Dark green vines are growing all over the trunks of the trees here, some reaching into the treetops. The soft ground gives beneath your feet as you travel making a soft squishing sound which contrasts with the sharp snapping of fallen twigs breaking under your weight. The lush leaves that loom above cast an eerie green hue throughout the forest.} {Deep in Haddon Mirk} {} {} {} {1} {} +E {7519} {n} {n} {1} {0} {} {1} {} {0} +E {7525} {e} {e} {2} {0} {} {1} {} {0} +E {7527} {s} {s} {4} {0} {} {1} {} {0} + +R {7527} {0} {} {In a Dense Forest} {} {Some yellow wildflowers grow in clusters among the roots of the thick trees, while thorny vines creep up their trunks. In the damp shade of the massive trunks, small mushrooms grow among the patches of moss and grass.} {Deep in Haddon Mirk} {} {} {} {1} {} +E {7526} {n} {n} {1} {0} {} {1} {} {0} +E {7529} {e} {e} {2} {0} {} {1} {} {0} +E {7528} {w} {w} {8} {0} {} {1} {} {0} + +R {7528} {0} {} {Dead End} {} {The dense trees, along with the brush and vines surrounding the trees, create a dead end in the forest here. Tiny white flowers bloom on the twisting vines, their fragrance trapped in the still air of this natural cage. There is no way to squeeze through the living wall that surrounds you in all directions save the east.} {Deep in Haddon Mirk} {} {} {} {1} {} +E {7527} {e} {e} {2} {0} {} {1} {} {0} + +R {7529} {0} {} {In a Dense Forest} {} {Fallen trees lie scattered on the ground here, probably cut by the lightning that is very common in the area. The forest is thick, and the forest canopy prevents much light from reaching the forest floor. Travel is nonetheless difficult as the plant life here thrives in the darkened dampness and humidity of Haddon Mirk. A break in the trees reveals a small path to the south.} {Deep in Haddon Mirk} {} {} {} {1} {} +E {7525} {n} {n} {1} {0} {} {1} {} {0} +E {7527} {w} {w} {8} {0} {} {1} {} {0} +E {7530} {s} {s} {4} {0} {} {1} {} {0} + +R {7530} {0} {} {Around a Bend} {} {The trail winds its way south and west from here. Abruptly to the north lies the dense forest of Haddon Mirk. Thick vegetation surrounds the path casting dark shadows on the forest floor.} {Haddon Mirk} {} {} {} {1} {} +E {7529} {n} {n} {1} {0} {} {1} {} {0} +E {7531} {w} {w} {8} {0} {} {1} {} {0} +E {7533} {s} {s} {4} {0} {} {1} {} {0} + +R {7531} {0} {} {On the Path} {} {The path slims off into a smaller trail, cluttered with weeds and vegetation leaving the passage almost impossible. To the east, the trail follows around a sharp bend to the south, into what appears to be thicker vegetation.} {Haddon Mirk} {} {} {} {1} {} +E {7530} {e} {e} {2} {0} {} {1} {} {0} +E {7532} {w} {w} {8} {0} {} {1} {} {0} + +R {7532} {0} {} {At a Bend} {} {Here the path takes a bend. To the east the path weaves around small vegetation and snakes around trees. To the south the path leads to a mud track where the trail is hardly visible. Due north the path leads the denser northern forest of Haddon Mirk.} {Haddon Mirk} {} {} {} {1} {} +E {7516} {n} {n} {1} {0} {} {1} {} {0} +E {7531} {e} {e} {2} {0} {} {1} {} {0} +E {7534} {s} {s} {4} {0} {} {1} {} {0} + +R {7533} {0} {} {A Small Bend} {} {The trail bends its way further towards the east, into much thicker and darker quarters. Deep shadows are cast, leaving almost total darkness. Shrill cries of animals can be heard, no doubt originating from the dismay of some prey.} {Haddon Mirk} {} {} {} {1} {} +E {7530} {n} {n} {1} {0} {} {1} {} {0} +E {7837} {e} {e} {2} {0} {} {1} {} {0} + +R {7534} {0} {} {Around a Bend} {} {The path continues around another small bend, coming from the west and leading off towards the north. There are several deep holes in the ground created by the hoofs of various animals. More disturbing is the amount of dry crusted blood, gathered in the bottom of the holes.} {Haddon Mirk} {} {} {} {1} {} +E {7532} {n} {n} {1} {0} {} {1} {} {0} +E {7535} {w} {w} {8} {0} {} {1} {} {0} + +R {7535} {0} {} {Bend in the Trail} {} {As the trail continues, it comes around a bend to the east from the south and continues eastward. There is a noticeable abundance of wildlife signs here, mostly paw prints in the soil. There are some hoof marks forming deep, inclined wedges in the dirt.} {Haddon Mirk} {} {} {} {1} {} +E {7534} {e} {e} {2} {0} {} {1} {} {0} +E {7536} {s} {s} {4} {0} {} {1} {} {0} + +R {7536} {0} {} {Bend in the Path} {} {The trail ends in the face of a steep rock wall. The ground has become drier than the swampy terrain to the southeast. An almost insignificant incline can be felt, leaning down in the direction of the stream. The usual misty haze seems to be much thinner here, unlike the rest of the forest. The path cuts off to the north where the trail continues its run through the woods.} {Haddon Mirk} {} {} {} {1} {} +E {7535} {n} {n} {1} {0} {} {1} {} {0} +E {7537} {e} {e} {2} {0} {} {1} {} {0} + +R {7537} {0} {} {Fork in the Path} {} {Here the small path forks off to the west, wandering on to some unknown destination. A thin trail leads through some tall bladed grass to the east. The ground is muddy and very hard to walk in. A foul reek emanates from the mud, leaving a grotesque aftertaste in one's mouth. The faint cries of wolves can be heard in the distance, along with low pitched growls, seeping in from the nearby shadows to the northeast.} {Haddon Mirk} {} {} {} {1} {} +E {7538} {e} {e} {2} {0} {} {1} {} {0} +E {7536} {w} {w} {8} {0} {} {1} {} {0} +E {7555} {s} {s} {4} {0} {} {1} {} {0} + +R {7538} {0} {} {Tall Grass} {H} {Tall grass sprouts everywhere out of the muddy ground, taller than a man. Shadows cast by the grass create an eerie glow in addition to the misty haze. Deep throated growls can be heard nearby, originating from the depths of the forest. A foul stench still stands, coming from a nearby source.} {Haddon Mirk} {} {} {} {1} {} +E {7539} {n} {n} {1} {0} {} {1} {} {0} +E {7537} {w} {w} {8} {0} {} {1} {} {0} + +R {7539} {0} {} {Bedding Place} {} {This place appears to be a bedding place for wildlife, most likely wolves. In areas, the long grass has been matted down, forming large, moist patches. Spots of grass is darker and thinner than the rest, hinting at alternate measures of escape should need be. The source of the grotesque smell is definitely nearby.} {Haddon Mirk} {} {} {} {1} {} +E {7540} {e} {e} {2} {0} {} {1} {} {0} +E {7538} {s} {s} {4} {0} {} {1} {} {0} + +R {7540} {0} {} {Wolf Den} {} {There seems to be a hidden grove concealed behind the tall grasses of the bedding area. Tracks are everywhere in the mud, belonging to none other than a family of wolves. Tufts of thick, pale colored fur lie everywhere, a silent warning to the dangers that lie no doubt nearby. There is a small trail to the south, back towards the river. The source of the foul reek is extremely close.} {Haddon Mirk} {} {} {} {1} {} +E {7539} {w} {w} {8} {0} {} {1} {} {0} +E {7541} {s} {s} {4} {0} {} {1} {} {0} + +R {7541} {0} {} {Farther into the Den} {} {Further into the grove, signs of life become more abundant. Bones of various sizes and shapes litter the ground. The extent of the reek is more extreme, its source must be nearby. The faint sound of trickling water can be heard, the only sound in this silently serene environment. A misty greenish haze is visible, accompanying the vile stench.} {Haddon Mirk} {} {} {} {1} {} +E {7540} {n} {n} {1} {0} {} {1} {} {0} +E {7542} {e} {e} {2} {0} {} {1} {} {0} + +R {7542} {0} {} {The Lair} {} {This place is home to one of the most grotesque and sickening scenes ever. Huge, deformed bones lie in screaming agony on the muddy ground. Cracked and battered skulls litter the floor everywhere. Dry and rotted blood seems to have been splashed in every corner and crevice of this place. And worse, a pile of all that is unholy, lies in the center of it all. Chunks of skin and flesh, excrement, mangled bones, body parts, and much more explainable gore, all being fed on by maggots, carrion eaters, and filth. It is the source of the stench and is all but unbearable. An extremely low rumble can be heard nearby.} {Haddon Mirk} {} {} {} {1} {} +E {7541} {w} {w} {8} {0} {} {1} {} {0} + +R {7543} {0} {} {Near the Bottom of the Ravine} {} {Loose rocks of varying size become loose as you navigate your way on this steep slope of the narrow, deep ravine. The way out of this ravine is a narrow crack in the boulders above that may not be wide enough, and further down into the ravine it is too dark to determine what awaits.} {Deep in Haddon Mirk} {} {} {} {1} {} +E {7476} {u} {u} {16} {0} {} {1} {} {0} +E {7544} {d} {d} {32} {0} {} {1} {} {0} + +R {7544} {0} {} {In the Ravine} {} {Large boulders situated high upon the edge of the ravine are nestled so close together that very little light filters through, making this ravine appear less like a valley and more like a cave. The air is cool and humid, and the faint sound of water trickling echos off the ravine walls.} {Deep in Haddon Mirk} {} {} {} {1} {} +E {7545} {w} {w} {8} {0} {} {1} {} {0} +E {7543} {u} {u} {16} {0} {} {1} {} {0} + +R {7545} {0} {} {In the Ravine} {} {The valley is wide here, yet the rocky ledge overhanging the ravine's edge blocks out most of the light and keeps the air cool. The thick humidity in the air indicates the presence of a water source nearby. } {Deep in Haddon Mirk} {} {} {} {1} {} +E {7544} {e} {e} {2} {0} {} {1} {} {0} +E {7548} {w} {w} {8} {0} {} {1} {} {0} +E {7546} {s} {s} {4} {0} {} {1} {} {0} + +R {7546} {0} {} {In the Ravine} {} {Moss grows thick on the rocky slopes of the ravine, creating far too slippery a surface to climb up. The sound of dripping water echos through the valley breaking the eerie silence.} {Deep in Haddon Mirk} {} {} {} {1} {} +E {7545} {n} {n} {1} {0} {} {1} {} {0} +E {7547} {w} {w} {8} {0} {} {1} {} {0} + +R {7547} {0} {} {In the Ravine} {} {A steady flow of water seeping through the ravine walls has collected to form a small lake to the west. The ground here is slippery, and one must tread carefully to avoid slipping into the still, dark water.} {Deep in Haddon Mirk} {} {} {} {1} {} +E {7548} {n} {n} {1} {0} {} {1} {} {0} +E {7546} {e} {e} {2} {0} {} {1} {} {0} +E {7552} {w} {w} {8} {0} {} {1} {} {0} + +R {7548} {0} {} {In the Ravine} {} {This rocky valley appears bereft of life, aside from the occasional rodent scurrying across the rocks. Plant life is limited to the moss which thrives in the dampness, and makes travel slow across the slippery rocks.} {Deep in Haddon Mirk} {} {} {} {1} {} +E {7545} {e} {e} {2} {0} {} {1} {} {0} +E {7549} {w} {w} {8} {0} {} {1} {} {0} +E {7547} {s} {s} {4} {0} {} {1} {} {0} + +R {7549} {0} {} {In the Ravine} {} {The valley floor continues east and west here, the slope of the ravine to the north is far to steep and slippery to climb. To the south a lake of dark water lies, it's surface still and forboding. } {Deep in Haddon Mirk} {} {} {} {1} {} +E {7548} {e} {e} {2} {0} {} {1} {} {0} +E {7550} {w} {w} {8} {0} {} {1} {} {0} +E {7552} {s} {s} {4} {0} {} {1} {} {0} + +R {7550} {0} {} {In the Ravine} {} {The valley takes a turn here, leading to the east and south. The rocky ledge overhanging the lip of the ravine keeps it dark and protected from winds and weather. The air is cool and damp, nurturing the slimy, slippery moss which clings to the steep slopes.} {Deep in Haddon Mirk} {} {} {} {1} {} +E {7549} {e} {e} {2} {0} {} {1} {} {0} +E {7551} {s} {s} {4} {0} {} {1} {} {0} + +R {7551} {0} {} {In the Ravine} {} {A large mass of water lies to the east, its black surface as smooth as glass. The path through the ravine leads north, the steep slopes of the valley are too steep and slippery to climb. A foul odor seems to be coming from a long, narrow crack in the wall of rock to the south.} {Deep in Haddon Mirk} {} {} {} {1} {} +E {7550} {n} {n} {1} {0} {} {1} {} {0} +E {7552} {e} {e} {2} {0} {} {1} {} {0} +E {7554} {s} {s} {4} {0} {} {1} {} {0} + +R {7552} {0} {} {Lake in the Ravine} {} {The surface of this lake in the ravine is as smooth as glass, with barely a ripple. Beneath the dark water, you feel a strong swirling undercurrent which makes it difficult to stay afloat.} {Deep in Haddon Mirk} {} {} {} {1} {} +E {7549} {n} {n} {1} {0} {} {1} {} {0} +E {7547} {e} {e} {2} {0} {} {1} {} {0} +E {7551} {w} {w} {8} {0} {} {1} {} {0} +E {7553} {s} {s} {4} {0} {} {1} {} {0} + +R {7553} {0} {} {Lake in the Ravine} {} {The water is dark, and you can not see into the water beyond the deceivingly still surface. To the south the water runs under a large boulder, but the opening is too narrow, and prohibits travel in that direction.} {Deep in Haddon Mirk} {} {} {} {1} {} +E {7552} {n} {n} {1} {0} {} {1} {} {0} + +R {7554} {0} {} {A Dank Cave} {} {Trickles of water run down the rock walls of this small cave within the ravine. Small insects skim across the surface of the puddles that have formed in the hollows of the rocky ground. A pile of animal remains lies in a heap in the corner, emitting a foul stench.} {Deep in Haddon Mirk} {} {} {} {1} {} +E {7551} {n} {n} {1} {0} {} {1} {} {0} + +R {7555} {0} {} {Overlooking a Swamp} {} {The path has descended down upon a shallow muddy riverbank. Thin channels of dirty water can be seen leading eastwards into a fair sized stream. The slow sloshing sounds of water colliding against a bank can be heard in the far distance. The shallow murky waters of the swamp appear fordable.} {Haddon Mirk} {} {} {} {1} {} +E {7537} {n} {n} {1} {0} {} {1} {} {0} +E {7556} {s} {s} {4} {0} {} {1} {} {0} +E {7845} {d} {d} {32} {0} {} {1} {} {0} + +R {7556} {0} {} {Crossroads} {} {This place seems to be much more used than the other parts of the forest. The dirt here is well packed and moist. There are long ruts in the dirt, almost as if something has been dragged across this spot. To the west, the small path winds its way back. To the north, the path crosses up out of sight. To the south the path stops abruptly, but a well used trail seems to work its way further. A foul reek can be smelled, drifting in from the northeast.} {Haddon Mirk} {} {} {} {1} {} +E {7555} {n} {n} {1} {0} {} {1} {} {0} +E {7557} {e} {e} {2} {0} {} {1} {} {0} +E {7559} {w} {w} {8} {0} {} {1} {} {0} +E {7558} {s} {s} {4} {0} {} {1} {} {0} + +R {7557} {0} {} {Dead End} {} {The vague path comes to a sudden dead-end, stopping abruptly at a huge rough stone boulder. It does not seem to follow around the sides in any way. One face of the stone seems to be unusually smooth and almost shiny. The path slowly winds its way back to an intersection, to the west.} {Haddon Mirk} {} {} {} {1} {} +E {7556} {w} {w} {8} {0} {} {1} {} {0} + +R {7558} {0} {} {End of the Path} {} {The path seems to end abruptly here, with no apparent exits except the path to the north. There are deep ruts leading from the north, that follow here and end abruptly at some thick bushes a short distance to the south. The mist seems to be extremely thick, almost totally obscuring one's view.} {Haddon Mirk} {} {} {} {1} {} +E {7556} {n} {n} {1} {0} {} {1} {} {0} + +R {7559} {0} {} {Around a Bend} {} {Here the dirt seems to become a little wetter, light footprints are left wherever a step is taken. A faint green mist is still visible, just above ground level. The path here retreats back south, and corners off to the east.} {Haddon Mirk} {} {} {} {1} {} +E {7556} {e} {e} {2} {0} {} {1} {} {0} +E {7560} {s} {s} {4} {0} {} {1} {} {0} + +R {7560} {0} {} {On the Path} {} {The dirt here seems dry and loose, it has a peculiar texture. A weird odor seems to drift from the unknown bowels of the forest, smelling almost human. The path here follows back to the south, and continues to the north.} {Haddon Mirk} {} {} {} {1} {} +E {7559} {n} {n} {1} {0} {} {1} {} {0} +E {7561} {s} {s} {4} {0} {} {1} {} {0} + +R {7561} {0} {} {Around a Path} {} {There is indeed a small path, winding its way from the east. It is now more visible, almost as if it was intentionally hidden from the outside. The path leads its way slightly north around a large patch of hedge-like bushes. The dirt here is soft and loose, it seems lighter than most places. A thin mist is still residing in the vicinity, like a silent barrier from the outside.} {Haddon Mirk} {} {} {} {1} {} +E {7560} {n} {n} {1} {0} {} {1} {} {0} +E {7562} {e} {e} {2} {0} {} {1} {} {0} + +R {7562} {0} {} {Entering Haddon Mirk} {} {The darkness of Haddon Mirk surrounds all. A dense, greyish fog seems to envelop everything. An eerie green-brown glow drifts down from the high-up treetops, drawing odd patterns on the loose, dark dirt floor of the forest. A small, winding path to fork off towards the south, barely visible. Already, the passage back to the south seems vague, barely distinguishable. Getting lost will not be very difficult.} {Haddon Mirk} {} {} {} {1} {} +E {7561} {w} {w} {8} {0} {} {1} {} {0} +E {7563} {s} {s} {4} {0} {} {1} {} {0} + +R {7563} {0} {} {Path from Tear} {} {Lurking to the north is the mass of twisted tress, bushes, and vegetation that is Haddon Mirk. The darkness that seems to come from within is an eerie partner to the screams of wild beasts that drift out from time to time. To the south, the road leads to the safety of Tear. Off the road to the east, barren grasslands border off the huge forest abruptly.} {Haddon Mirk} {} {} {} {1} {} +E {7562} {n} {n} {1} {0} {} {1} {} {0} +E {7564} {s} {s} {4} {0} {} {1} {} {0} + +R {7564} {0} {} {Path from Tear} {} {The dirt path gives way to a grassy path, that fades away as one approaches Haddon Mirk. Gnarled, twisted trees seem to reach out for help, as thick creepers attempt to suck the life from the ancient trunks. An occasional screech can be heard from within the forest to the north, challenging or warning all who would enter.} {The Tear Road} {} {} {} {1} {} +E {7563} {n} {n} {1} {0} {} {1} {} {0} +E {7565} {s} {s} {4} {0} {} {1} {} {0} + +R {7565} {0} {} {Path from Tear} {} {As the path stretches further from the safety of Tear, the road appears less travelled. Trees begin to group together in scattered copses, surrounded by thick thorny hedges. Tall grass borders the path as it winds its way between the trees. Animal paths can be seen criss-crossing the dirt road as it makes its way north towards Haddon Mirk.} {The Tear Road} {} {} {} {1} {} +E {7564} {n} {n} {1} {0} {} {1} {} {0} +E {7566} {s} {s} {4} {0} {} {1} {} {0} + +R {7566} {0} {} {Path from Tear} {} {The path to the north begins to twist to avoid trees as their concentration gradually grows greater to the north. Birds flutter from branch to branch, chirping out warnings and threats to mark their domain. High above, birds of prey circle endlessly, while others hover deadly still waiting for some movement from below.} {The Tear Road} {} {} {} {1} {} +E {7565} {n} {n} {1} {0} {} {1} {} {0} +E {7567} {s} {s} {4} {0} {} {1} {} {0} + +R {7567} {0} {} {A Path to the Gates of Tear} {} {The path runs north to Haddon Mirk and south to the City of Tear. From this close to the city, the large walls can be seen extending to the east and west as far as the eye can see. The Stone of Tear rises like a lone mountain, dwarfing the city in its entirety. To the south east, a granite bridge towers above the Erinin River.} {The Tear Road} {} {} {} {1} {} +E {7566} {n} {n} {1} {0} {} {1} {} {0} +E {7568} {s} {s} {4} {0} {} {1} {} {0} + +R {7568} {0} {} {Outside a Palisade Gate} {} {The road leading towards Tear stops here, at Tear's massive north gate. The dirt on the road is visibly packed and regularly used. Deep wagon ruts have formed along the road, containing small puddles of water in their bases. The road continues on to the north into and around the great Haddon Mirk forest. There is a small path leading off the road, to the east which circles all the way around Tear's northeast outskirts.} {The Tear Road} {} {} {} {1} {} +E {7567} {n} {n} {1} {0} {} {1} {} {0} +E {7595} {e} {e} {2} {0} {} {1} {} {0} +E {7569} {w} {w} {8} {0} {} {1} {} {0} +E {7600} {s} {s} {4} {0} {} {1} {} {0} + +R {7569} {0} {} {The Tear Road} {} {Cobblestone fades away, back into the hard packed dirt scarred with wagon ruts. Sounds of the city, drift above the great walls that meet at the pallisade just to the east. Soldiers can be seen walking on the walls forever vigilante against Tear's enemies. To the south, fields that provide the city of Tear with sustanance spread out to the west of the city.} {The Tear Road} {} {} {} {1} {} +E {7568} {e} {e} {2} {0} {} {1} {} {0} +E {7570} {w} {w} {8} {0} {} {1} {} {0} + +R {7570} {0} {} {The Tear Road} {} {To the west a large bridge arcs over the slow flowing Erinin river. To the north the beginning of a pier that juts onto the silty river can be seen. The cobblestoned road leads eastward, towards the city of Tear, and the ominous fortress looms up from the city's center almost challenging the impossible, the fall of the Stone of Tear.} {The Tear Road} {} {} {} {1} {} +E {7571} {n} {n} {1} {0} {} {1} {} {0} +E {7569} {e} {e} {2} {0} {} {1} {} {0} +E {7574} {w} {w} {8} {0} {} {1} {} {0} + +R {7571} {0} {} {A Dock by the Erinin Bridge} {} {The cobblestoned road gives way to timber, cracked from the sweltering heat yet its surface smoothened by the years of use. The Erinin flows slowly past the dock towards its journey southward into the sea, carrying silt from as far north as the Borderlands. The dock is filled with commotion as the merchants, captains, sailors and travelers go about their business.} {The Tear Road} {} {} {} {1} {} +E {7572} {n} {n} {1} {0} {} {1} {} {0} +E {7573} {w} {w} {8} {0} {} {1} {} {0} +E {7570} {s} {s} {4} {0} {} {1} {} {0} + +R {7572} {0} {} {In an Abandoned Skiff} {} {The boards of this little craft creak beneath every movement, although it seems sturdy and well-made. The oars have not been put away and there are still wet marks on the centerboard, suggesting that it was only recently vacated. Whoever used it has left all sorts of things lying about, from fruit peelings to a sheet of parchment to a half-eaten chunk of melting cheese. A pennant bearing the Golden Hawk of Mayene flutters at the bow.} {The Tear Road} {} {} {} {1} {} +E {7571} {s} {s} {4} {0} {} {1} {} {0} + +R {7573} {0} {} {On the Erinin} {} {Seagulls swirl overhead, drifting upon the hot air currents, all the while seeking something to eat. The water, darkened from the silt, seems almost to freeze as its journey nears its end. Lines that hold the boats tied to the dock to the east creak as the current attempts in its lazyness to pull them free.} {The Tear Road} {} {} {} {1} {} +E {7571} {e} {e} {2} {0} {} {1} {} {0} +E {7575} {s} {s} {4} {0} {} {1} {} {0} + +R {7574} {0} {} {The Eastern Foot of the Erinin Bridge} {} {A large stone bridge starts here, crossing the Erinin river to the west. The river's water swirls around the bridge's pillars before flowing to the south, forming Tear's western boundary. A large palisade is seen to the east, and a forest thickens to the north-east.} {The Tear Road} {} {} {} {1} {} +E {7570} {e} {e} {2} {0} {} {1} {} {0} +E {7577} {w} {w} {8} {0} {} {1} {} {0} + +R {7575} {0} {} {Beneath the Erinin Bridge} {} {Under the bridge, the water turns from its hazy brown, to a deep black as the area is covered in shadows. Massive granite pillars jut from the waters surface to reach up like fingers supporting the bridge as it arcs over the Erinin River. Having stood for years, these ancient fingers of stone ignore the tons of water that swirls past towards the sea.} {The Tear Road} {} {} {} {1} {} +E {7573} {n} {n} {1} {0} {} {1} {} {0} +E {7576} {s} {s} {4} {0} {} {1} {} {0} + +R {7576} {0} {} {On the Erinin River} {} {The river continues its lazy meandering south of the Erinin Bridge. The river widens quite rapidly, with small streams that branch out into the plains and farm lands that lie to the west of Tear. Crops grow steadily with the fresh supply of water and the plentiful sunshine.} {The Tear Road} {} {} {} {1} {} +E {7575} {n} {n} {1} {0} {} {1} {} {0} + +R {7577} {0} {} {The Erinin Bridge} {} {The stones are hard underfoot, the only sign of stability as the Erinin's waters swirl to the north and south. The noise is deafening, as water crashes against the bridge's support pillars. The city of Tear can be seen to the south, sprawled on the river's eastern bank. A large palisade rises at the entrance to the city, the main entrance to Tear for hundreds of travelers each day.} {The Tear Road} {} {} {} {1} {} +E {7574} {e} {e} {2} {0} {} {1} {} {0} +E {7578} {w} {w} {8} {0} {} {1} {} {0} + +R {7578} {0} {} {Coach Stop at the Peak of the Erinin Bridge} {} {The bridge reaches its peak, allowing a glorious view of the Stone of Tear far to the east, ominous in its might. Flags can be seen swirling from its topmost towers, bearing the sigil of Tear. To the north east, the river Erinin borders Haddon Mirk, a sea of trees clouded in shadow.} {The Tear Road} {} {} {} {1} {} +E {7577} {e} {e} {2} {0} {} {1} {} {0} +E {7579} {w} {w} {8} {0} {} {1} {} {0} + +R {7579} {0} {} {The Erinin Bridge} {} {The bridge starts it climb to the east, arcing over the Erinin River. To the north of the eastern shore a dock can be seen, stretching out into the murky waters of the river. The dusty dirt track gives way to smoothened cobblestones, polished from years of passage by man, animal, and machine.} {The Tear Road} {} {} {} {1} {} +E {7578} {e} {e} {2} {0} {} {1} {} {0} +E {7580} {w} {w} {8} {0} {} {1} {} {0} + +R {7580} {0} {} {The Western Foot of the Erinin Bridge} {} {Just eastward, the Erinin flows under a large stone bridge, its waters rapidly heading into the south, gently curving around the city of Tear before the Fingers of the Dragon. While cracked and weathered, the stone bridge appears quite sturdy, and is wide enough for two wagon teams to pass side-by-side.} {The Tear Road} {} {} {} {1} {} +E {7579} {e} {e} {2} {0} {} {1} {} {0} +E {7581} {w} {w} {8} {0} {} {1} {} {0} +E {4842} {u} {u} {16} {0} {} {1} {} {0} + +R {7581} {0} {} {The Tear Road} {} {A large bridge appears to your east, crossing the massive Erinin before the road enters Tear. Northwards, the road continues, winding its way among rolling hills and green farmlands. A muggy swamp hugs the road on the western side, blocing passage. A large hill looms to the north-east, with a thin stream of smoke appearing over its crest.} {The Tear Road} {} {} {} {1} {} +E {7582} {n} {n} {1} {0} {} {1} {} {0} +E {7580} {e} {e} {2} {0} {} {1} {} {0} +E {19692} {w} {w} {8} {0} {} {1} {} {0} + +R {7582} {0} {} {Tear Road, by a Hill} {} {The road gently winds its way southward towards the city of Tear, rising and falling with the terrain. Dampness from the Erinin river has leeched its way through the soil, making the ground slightly boggy. A large hill, directly to the east, blocks your path, but smoke can be seen rising from the other side. The river itself can been seen to the east, crossing underneath the arches of a large stone bridge.} {The Tear Road} {} {} {} {1} {} +E {7583} {n} {n} {1} {0} {} {1} {} {0} +E {19693} {w} {w} {8} {0} {} {1} {} {0} +E {7581} {s} {s} {4} {0} {} {1} {} {0} + +R {7583} {0} {} {The Tear Road} {} {The Plains of Maredo can be seen far to the north and west, while Haddon Mirk covers the eastern horizon. A large hill dominates your view to the southeast. the small trail to the east appears to curve around the base of the hill, passing underneath the branches of scattered trees.} {The Tear Road} {} {} {} {1} {} +E {7590} {n} {n} {1} {0} {} {1} {} {0} +E {7584} {e} {e} {2} {0} {} {1} {} {0} +E {7582} {s} {s} {4} {0} {} {1} {} {0} + +R {7584} {0} {} {A Winding Path} {} {Winding between small trees, this path continues eastward, following the base of a large hill to the south. Freshly cut trees and burned underbrush signal that this path has been recently expanded. A column of smoke rises to the south-east, weaving its way upward through the sky.} {The Tear Road} {} {} {} {1} {} +E {7585} {e} {e} {2} {0} {} {1} {} {0} +E {7583} {w} {w} {8} {0} {} {1} {} {0} + +R {7585} {0} {} {Zakin's Glade} {} {As you enter the glade, you see a weathered gravestone half buried under the earth. The path heads down an incline, and a small farm can be seen at the trail's end. Smoke gently rises from the farm's chimney, and is the only sign of life. A rusted axe is buried in a tree to the east.} {The Tear Road} {} {} {} {1} {} +E {7584} {w} {w} {8} {0} {} {1} {} {0} +E {7586} {d} {d} {32} {0} {} {1} {} {0} + +R {7586} {0} {} {A Small Farm} {} {The trail ends here, at a small farm. The main farmhouse is to the east, smoke rising from its chimney. What appears to be a stable can be seen to the south. A large woodpile is stacked against the house, and the house's door is open.} {The Tear Road} {} {} {} {1} {} +E {7587} {e} {e} {2} {0} {} {1} {} {0} +E {7588} {s} {s} {4} {0} {} {1} {} {0} +E {7585} {u} {u} {16} {0} {} {1} {} {0} + +R {7587} {0} {} {A One-Room Farm House} {} {A small cot rests against one wall, and is one of the few furnishings. A fireplace is set into one wall, and is home to a blazing fire that fills the room with warmth. A single chair sits against one wall, next to a small candle.} {The Tear Road} {} {} {} {1} {} +E {7586} {w} {w} {8} {0} {} {1} {} {0} + +R {7588} {0} {} {A Crude Stone Well} {D} {A crudely mortared stone well is in disrepair before you. The entrance to a small house lies to your east, and a large hill blocks all view of the main road to the west. The well appears safe to drink from.} {The Tear Road} {} {} {} {1} {} +E {7586} {n} {n} {1} {0} {} {1} {} {0} +E {7589} {e} {e} {2} {0} {} {1} {} {0} + +R {7589} {0} {} {A Wisdom's House} {} {Simple yet clean, this typical wisdom's home has all the telltale signs of a busy owner. Glass jars containing every imaginable color of salve and cream are arranged according to some mysterious scheme on the profusion of oak-hewn shelves by one of the walls. The rest of the room is dominated by a large well-stocked open fire nestled at the bottom of a tall brick chimney, which reaches all the way up to the roof. Two ornately carved wooden benches with embroidered cushions face the fireplace, perfectly positioned to give views over the surrounding area through the large window. An old bell hangs in one corner, which the Wisdom tolls when she holds a surgery in Zakin's Glade.} {The Tear Road} {} {} {} {1} {} +E {7588} {w} {w} {8} {0} {} {1} {} {0} + +R {7590} {0} {} {The Tear Road} {} {Wagon tracks cover the road, evidence of a vast harvest done by the farmers of Tear. Far to the south, the city of Tear rises, defended by the mighty Stone of Tear. Much farther north, Far Madding straddles the road, between Tear and the mighty city of Caemlyn, capital of Andor.} {The Tear Road} {} {} {} {1} {} +E {7591} {n} {n} {1} {0} {} {1} {} {0} +E {7583} {s} {s} {4} {0} {} {1} {} {0} + +R {7591} {0} {} {The Tear Road} {} {A break in the trees to the east allows a view of Haddon Mirk, a dense tangle of trees far in the distance. The hill blocking your way to the north is the last feature you can see, as the Plains of Maredo stretch into the distance.} {The Tear Road} {} {} {} {1} {} +E {7592} {w} {w} {8} {0} {} {1} {} {0} +E {7590} {s} {s} {4} {0} {} {1} {} {0} + +R {7592} {0} {} {The Tear Road} {} {The road continues westerly, beginning to cut across the Plains of Maredo. Long grass waves with each slight movement of the air. Farms can be seen far to the east, along fertile ground watered by the Erinin.} {The Tear Road} {} {} {} {1} {} +E {7591} {e} {e} {2} {0} {} {1} {} {0} +E {7593} {w} {w} {8} {0} {} {1} {} {0} + +R {7593} {0} {} {The Tear Road} {} {The Tear Road wanders in the vast plains, its builder must have been drunk to not have built straight in such featureless terrain. To the north, it rises over a small hill, one of the few landmarks in this area. You fear to turn off the road, and become lost in the waving grass.} {The Tear Road} {} {} {} {1} {} +E {7594} {n} {n} {1} {0} {} {1} {} {0} +E {7592} {e} {e} {2} {0} {} {1} {} {0} + +R {7594} {0} {} {The Tear Road} {} {A small hill rises to the north, forcing all users of this road to hike uphill. Deep ruts and marks on the roads surface show the difficulty wagons have with this section of road. A single flower blooms on the roadside, the only vivid color that can be seen against the dirt road and waving grass.} {The Tear Road} {} {} {} {1} {} +E {7593} {s} {s} {4} {0} {} {1} {} {0} +E {7440} {u} {u} {16} {0} {} {1} {} {0} + +R {7595} {0} {} {Road Around Tear} {} {This dusty path leads around the northern Tear city wall. Olive fields can be seen in the distance to the east, and the path leads west towards Tear's northern gate. The forboding forestland of Haddon Mirk can be seen looming to the north.} {Haddon Mirk} {} {} {} {1} {} +E {7596} {e} {e} {2} {0} {} {1} {} {0} +E {7568} {w} {w} {8} {0} {} {1} {} {0} + +R {7596} {0} {} {Road Around Tear} {} {Here the dusty path follows around the north side of Tear. It continues to the west towards Tear's north gate. A little to the east, it circles back around Tear's north-eastern corner and down its east side, to the east gate. Off the path to the north, barren fields sit, bordered off to the north by the dark mass of Haddon Mirk.} {Haddon Mirk} {} {} {} {1} {} +E {7597} {e} {e} {2} {0} {} {1} {} {0} +E {7595} {w} {w} {8} {0} {} {1} {} {0} + +R {7597} {0} {} {Northeast of Tear} {} {Here the path widens a little and seems to be more used. To the southwest the sights and sounds of Tear are visible above the north-eastern wall. The path around Tear continues to the west and back to the south. The remnants of an old wooden wagon are here, broken down and rotted.} {Haddon Mirk} {} {} {} {1} {} +E {7596} {w} {w} {8} {0} {} {1} {} {0} +E {7598} {s} {s} {4} {0} {} {1} {} {0} + +R {7598} {0} {} {Road around Tear} {} {The path here runs all around the north-eastern corner of Tear. To the south, Tear's massive east gate stands quietly, leading eastwards into a cluster of olive fields and farmyards. To the north, the path leads to the northeastern corner of Tear and then west across its north border. Off the path to the east, barren grasslands stretch northeast, bordered by huge olive fields.} {Haddon Mirk} {} {} {} {1} {} +E {7597} {n} {n} {1} {0} {} {1} {} {0} +E {7599} {s} {s} {4} {0} {} {1} {} {0} + +R {7599} {0} {} {Outside a Palisade Gate} {} {This is the path leading east from the great city of Tear. The dirt seems to be quite well-trodden and packed down from months of use. To the west, the path stops at Tear's massive wooden gate. Here the path works its way northwards, around Tear. It also winds far to the east, towards a distant farmyard. The salty smell of the ocean invades your nostrils, drifting in from the south.} {Haddon Mirk} {} {} {} {1} {} +E {7598} {n} {n} {1} {0} {} {1} {} {0} +E {7704} {e} {e} {2} {0} {} {1} {} {0} +E {7674} {w} {w} {8} {0} {} {1} {} {0} + +R {7704} {0} {} {Path from Tear} {} {The small dirt road leading from Tear runs in almost all directions here. To the south, barren grasslands spread for miles. Not far to the west, the road leads towards Tear. Towards the north, the path forks off into the wild prairies. A road leading to a small farmyard on the edge of one of Tear's huge olive fields lies eastward.} {Haddon Mirk} {} {} {} {1} {} +E {7705} {e} {e} {2} {0} {} {1} {} {0} +E {7599} {w} {w} {8} {0} {} {1} {} {0} + +R {7705} {0} {} {Farmyard} {} {All around sit many different sized and shaped buildings. The larger part of these seem to be made for the sole purpose of processing olives. To the south, a larger building with a long chimney sits quietly. There is a path leading through the small farm. It leads west, towards the city of Tear, and winds its way eastwards through a huge olive field.} {Haddon Mirk} {} {} {} {1} {} +E {7706} {n} {n} {1} {0} {} {1} {} {0} +E {7730} {e} {e} {2} {0} {} {1} {} {0} +E {7704} {w} {w} {8} {0} {} {1} {} {0} + +R {7706} {0} {} {Well-Travelled Track} {} {Tracks several days old and ones freshly made run together and become lost in harsh weather. You are on a small track leading to the north where a large residence is clearly visible. To the east, a small gravelled trail leads in a north-south direction. To the south farm land pastures can be made out behind diminutive ferns and other short plants.} {Haddon Mirk} {} {} {} {1} {} +E {7707} {n} {n} {1} {0} {} {1} {} {0} +E {7723} {e} {e} {2} {0} {} {1} {} {0} +E {7705} {s} {s} {4} {0} {} {1} {} {0} + +R {7707} {0} {} {An Intersection} {} {You are at the intersection of this small community just north-east of the city of Tear. To the north a manor can be made out, where the roof dwarfs even the tallest trees in these areas. To the west a humble abode is clearly visible behind a two-feet high fence. Looking towards the south you see a trail leading towards what looks like a clearing or farmland.} {Haddon Mirk} {} {} {} {1} {} +E {7709} {n} {n} {1} {0} {} {1} {} {0} +E {7708} {w} {w} {8} {0} {} {1} {} {0} +E {7706} {s} {s} {4} {0} {} {1} {} {0} + +R {7708} {0} {} {A Thatched House} {} {This small abode is obviously old but well maintained. The walls are covered with small cracks but seem to have been mended to a professional standard. The ceiling is low and beam supported with the occasional repaired areas. There is a fireplace, which has sprouted from the western wall under a small family portrait, suggesting that a family lives under this roof.} {Haddon Mirk} {} {} {} {1} {} +E {7707} {e} {e} {2} {0} {} {1} {} {0} + +R {7709} {0} {} {Cobblestone Track} {} {You are on a trail, which seems to be leading to a large residence to the north. A cobblestone path continues the work of a dirt packed one from the south where the track seems to break off at an intersection. Song from birds and small critters can be can be heard coming from a north-west direction.} {Haddon Mirk} {} {} {} {1} {} +E {7710} {n} {n} {1} {0} {} {1} {} {0} +E {7707} {s} {s} {4} {0} {} {1} {} {0} + +R {7710} {0} {} {Gates Before the Manor} {} {An ominous gate hinders in your way. Thick, iron forged bars painted to an inky-black lustre drives spikes towards the sky. The gate, which looks threatening is strangely unlocked and seems easily opened if given a small push. As you look towards the south you see a wide track leading towards the intersection of a small farming community.} {Haddon Mirk} {} {} {} {1} {} +E {7711} {n} {n} {1} {0} {} {1} {} {0} +E {7709} {s} {s} {4} {0} {} {1} {} {0} + +R {7711} {0} {} {A Courtyard} {} {A courtyard, matching the splendor of even the most extravagant Tairen highlord palaces, greets you. The courtyard floor is intricately constructed of marble and slates of what must of been from the Kandoran Plains. A woman skilfully crafted of marble greets you with a welcoming smile in the center of the courtyard. To the north, a large bronze door guards the contents of the manor, while to the south, a thick iron-bar gates hinders the path of trespassers.} {Haddon Mirk} {} {} {} {1} {} +E {7712} {n} {n} {1} {0} {} {1} {} {0} +E {7710} {s} {s} {4} {0} {} {1} {} {0} + +R {7712} {0} {} {Passing Through a Lit Corridor} {} {Seafolk porcelain nestled in display benches carved into the walls line this corridor while chandeliers drop from the high, plaster framed ceiling. Black marble tinted with streaks of gold prevade the floor. This passageway breaks off into four. To the north lies a large room with a flight of steps climbing up the floors and to the east lies a short narrow access leading to, judging from the mouth tantalizing smell, a kitchen. To the west a narrow passageway leads to a small corridor and far to the south is the front entrance of the manor.} {Haddon Mirk} {} {} {} {1} {} +E {7715} {n} {n} {1} {0} {} {1} {} {0} +E {7713} {e} {e} {2} {0} {} {1} {} {0} +E {7714} {w} {w} {8} {0} {} {1} {} {0} +E {7711} {s} {s} {4} {0} {} {1} {} {0} + +R {7713} {0} {} {A Massive Kitchen} {} {Upon entering the kitchen you are hit by a wall of aromas, ranging from the smell of mouth watering beef to cooking herbs. Giant pantries line the walls, starting on the northern and bending around to the eastern. A titanic stove linked to a smoke-vent stands vigilant on the southern wall. A large doorway leading down a narrow corridor, where it breaks off to join a wider corridor is to the west.} {Haddon Mirk} {} {} {} {1} {} +E {7712} {w} {w} {8} {0} {} {1} {} {0} + +R {7714} {0} {} {Servant's Quarters} {} {A line of mattresses lie on the ground with a small pillow on each. A large tub sits to the far wall, which you assume is for the washing of dirty clothing and such. The room is dimly lit by a few candles fixed onto the walls. The floor is made of wood and is extremely clean and stable. To the east a short corridor ends and is connected by a wider one, going in a north-south direction.} {Haddon Mirk} {} {} {} {1} {} +E {7712} {e} {e} {2} {0} {} {1} {} {0} + +R {7715} {0} {} {The Principal Hall} {} {Grand and extravagant are the words to describe this room. The floor is made of a large slab of black marble, crafted and masterfully polished to a high luster. The walls are decorated with pictures and trophies of battles and hundreds of lamp-lights cling to the domed ceiling three floors above. The stairwell is wide and draped with a red carpet running down the width of the steps. To the south the black marble floor runs down a long corridor.} {Haddon Mirk} {} {} {} {1} {} +E {7716} {n} {n} {1} {0} {} {1} {} {0} +E {7712} {s} {s} {4} {0} {} {1} {} {0} +E {7717} {u} {u} {16} {0} {} {1} {} {0} + +R {7716} {0} {} {The Dining Room} {} {Several chairs surround a dining table several feet long. A small chandelier hangs from the ceiling where it lights the dining table below. A display cabinet for plates and china is situated on the western wall for all to admire. There is only one exit to this room, south into a huge hall.} {Haddon Mirk} {} {} {} {1} {} +E {7715} {s} {s} {4} {0} {} {1} {} {0} + +R {7717} {0} {} {The Second Floor} {} {Here on top of a flight of steps, you take a look at your surroundings. The ceiling of this room is extremely high, where several gilded lamps hang. The walls are plain but is speckled with small pictures and banners. Carpet covers a black marble floor which leads in three directions, north where carpet ends to give way to a brightly lit room, up where the stairwell seem to meet its peak and down below to a very wide and seemingly endless room.} {Haddon Mirk} {} {} {} {1} {} +E {7718} {n} {n} {1} {0} {} {1} {} {0} +E {7720} {u} {u} {16} {0} {} {1} {} {0} +E {7715} {d} {d} {32} {0} {} {1} {} {0} + +R {7718} {0} {} {The Anteroom} {} {A large desk is stationed on the north wall of the room, letters and scrolls littering its dark-wood surface. To the west, a bronze door with the design of a hawk gripping a trident beaten into both panels blocks the way of intruders. To the south a trail of red carpet runs its course down and up a flight of steps.} {Haddon Mirk} {} {} {} {1} {} +E {7719} {w} {w} {8} {0} {} {1} {} {0} +E {7717} {s} {s} {4} {0} {} {1} {} {0} + +R {7719} {0} {} {Meeting Room} {} {Gold gilded high-backed chairs surround a table made of mahogany several spans long. Draped over the western wall is a huge banner, showing a picture of a hawk holding the grip of a large fork. The northern wall is occupied with a small desk; an inkwell and sandbowl placed neatly to one side.} {Haddon Mirk} {} {} {} {1} {} +E {7718} {e} {e} {2} {0} {} {1} {} {0} + +R {7720} {0} {} {Junction on the Top Floor} {} {Red carpet paves a way east and west. To the west the path of the carpet stretches a few paces but ends before a wooden door. To the east a dimly lit corridor leads to a double panel door. A flight of steps leads down to the second floor.} {Haddon Mirk} {} {} {} {1} {} +E {7721} {e} {e} {2} {0} {} {1} {} {0} +E {7722} {w} {w} {8} {0} {} {1} {} {0} +E {7717} {d} {d} {32} {0} {} {1} {} {0} + +R {7721} {0} {} {The Master Bedroom} {} {Dark, heavy furniture fills this room, emitting a sense of gloom and depression. A closed curtain to the eastern side shuts off any light coming from the outside. On the southern wall, a cabinet displaying highly prized Seafolk porcelain seems very tempting to one's fingers, while a large mahogany chest on the western half of the room keeps one's curious mind guessing. A huge bed with a heavy, dark-wood frame sleeps silently in the center of the room.} {Haddon Mirk} {} {} {} {1} {} +E {7720} {w} {w} {8} {0} {} {1} {} {0} + +R {7722} {0} {} {The Guest Room} {} {Two small beds lie adjacent to the western wall. Tapestries and pictures of victories won by the Tairen forces are scattered over the northern and southern walls of this room. A wash stand is placed beside each bed to provide quick refreshment on mornings. The room is dimly lit by three small ceiling lamps. There seems to be only one exit to this room and it lies to the east.} {Haddon Mirk} {} {} {} {1} {} +E {7720} {e} {e} {2} {0} {} {1} {} {0} + +R {7723} {0} {} {A Small Trail} {} {A small gravel road lies before you. The trail is narrow and continues north where it ends abruptly behind a tight turn towards the east. To the south, small olive plants can be made out, stretching their vines around small wooden stakes. A small well-kept clearing can be seen from here to the east. The unabated sound of the crashing of waves from the Sea of Storms, gives a clear indication that the city of Tear is near.} {Haddon Mirk} {} {} {} {1} {} +E {7724} {n} {n} {1} {0} {} {1} {} {0} +E {7729} {e} {e} {2} {0} {} {1} {} {0} +E {7706} {w} {w} {8} {0} {} {1} {} {0} +E {7730} {s} {s} {4} {0} {} {1} {} {0} + +R {7724} {0} {} {A Bend in the Trail} {} {Gravel pebbles crackle and split under your weight as you walk along this small bend. The road is narrow and gets slimmer as it leads further east. To the south the road continues its run until it ends before a track leading through olive fields. A strong ocean breeze can be felt here, from the south.} {Haddon Mirk} {} {} {} {1} {} +E {7725} {e} {e} {2} {0} {} {1} {} {0} +E {7723} {s} {s} {4} {0} {} {1} {} {0} + +R {7725} {0} {} {The Footpath} {} {Stretching before you is narrow footpath. The dirt trail continues to the east which stops before a small cottage. The path widens towards the west where the trail takes a tight turn, southward. A small clearing lies to the south where stands of trees block your view of anything beyond the clearing. A stone well can be made out under a canopy of trees to the north.} {Haddon Mirk} {} {} {} {1} {} +E {7726} {n} {n} {1} {0} {} {1} {} {0} +E {7727} {e} {e} {2} {0} {} {1} {} {0} +E {7724} {w} {w} {8} {0} {} {1} {} {0} +E {7729} {s} {s} {4} {0} {} {1} {} {0} + +R {7726} {0} {} {At the Well} {D} {Under a canopy of trees, the well offers refreshment to travellers and townsfolk alike. The stone well has a small, angled roof to keep the water free from unwanted dead leaves that falls from the towering trees above. A faint trail leads to the south which merges with another trail going in an east west direction.} {Haddon Mirk} {} {} {} {1} {} +E {7725} {s} {s} {4} {0} {} {1} {} {0} + +R {7727} {0} {} {Before a Small Cottage} {} {In all directions there is life. Trees surround the small cottage standing before you in a horseshoe shape with the occasional low shrub falling out of formation. To the west a small footpath can be seen where it seems to widen as it continues its run. Stacks of firewood are piled immaculately beside the large wooden-framed door.} {Haddon Mirk} {} {} {} {1} {} +E {7728} {e} {e} {2} {0} {} {1} {} {0} +E {7725} {w} {w} {8} {0} {} {1} {} {0} + +R {7728} {0} {} {A Quaint Cottage} {} {There is a warm atmosphere in this little cottage, the furniture and mantelpieces are kept in excellent condition. Books are stored neatly on a wooden bookshelf by a small fireplace which merges with the northern wall. A makeshift table stands beside a hammock where letters and notes are scattered across its wooden surface. The only exit to this house is the front door which lies to the west.} {Haddon Mirk} {} {} {} {1} {} +E {7727} {w} {w} {8} {0} {} {1} {} {0} + +R {7729} {0} {} {The Park} {} {You have entered a small park just east of a narrow trail. The grass beneath your feet seems to be unnaturally short and well kept. Flowers and ferns are in abundance in this tranquil place, sprouting everywhere. A small footpath can be seen to the north where it disappears behind a stand of trees and bushes.} {Haddon Mirk} {} {} {} {1} {} +E {7725} {n} {n} {1} {0} {} {1} {} {0} +E {7723} {w} {w} {8} {0} {} {1} {} {0} + +R {7730} {0} {} {Olive Field} {} {In all directions stretch masses of reddish olives fields. The chimnies of buildings in farmyards to the west is quite visible. A cool breeze drifts northward from the ocean to the south. A small winding path leads away from the house and follows eastward through the fields. There seems to be an unusually dark patch of olive vines off the road to the south.} {Haddon Mirk} {} {} {} {1} {} +E {7723} {n} {n} {1} {0} {} {1} {} {0} +E {7731} {e} {e} {2} {0} {} {1} {} {0} +E {7705} {w} {w} {8} {0} {} {1} {} {0} + +R {7731} {0} {} {Olive Field} {} {A huge olive field surrounds the small windy path in almost all directions. To the west, more olive fields continue on towards Tear. Further to the west, a long dark pillar of smoke rises from the long brick chimney of a farmhouse. To your north, the small path leads into a barren wilderness of wild grasslands. The cries of gulls can be heard to the south, from the ocean.} {Haddon Mirk} {} {} {} {1} {} +E {7732} {n} {n} {1} {0} {} {1} {} {0} +E {7730} {w} {w} {8} {0} {} {1} {} {0} + +R {7732} {0} {} {Barren Fields} {} {Grasslands stretch continuously in all directions except the south. A small dusty path winds to both the east and the west, leading off into barren grassland. The immense mountainous bulk of the Spine of the World rises in the distance to the east. To the south the path forks off, leading into one of Tear's olive fields.} {Haddon Mirk} {} {} {} {1} {} +E {7733} {e} {e} {2} {0} {} {1} {} {0} +E {7731} {s} {s} {4} {0} {} {1} {} {0} + +R {7733} {0} {} {Grasslands} {} {In almost all directions, barren grasslands stretch forward, unhindered. To the far west, huge olive fields are barely visible. To the east, the foothills of the great Spine of the World are bordering off the grasslands, and a great marsh can be seen in the distance. A small dusty path winds westwards into more grasslands. A path up leads into the side of a mountain, and to the east the path forks toward some wet marshland.} {Haddon Mirk} {} {} {} {1} {} +E {7734} {e} {e} {2} {0} {} {1} {} {0} +E {7732} {w} {w} {8} {0} {} {1} {} {0} +E {7740} {u} {u} {16} {0} {} {1} {} {0} + +R {7734} {0} {} {Near the Drowned Lands} {} {A scrubby collection of weeds, reeds and sedges fill the edge of the field, the ground is somewhat damp here, a product of the marshlands that you can see further to the east. Towards the west, green, vibrant grasses sway in the breeze, with a lush, luxurious forest in the distance.} {Drowned Lands} {} {} {} {1} {} +E {7735} {e} {e} {2} {0} {} {1} {} {0} +E {7733} {w} {w} {8} {0} {} {1} {} {0} + +R {7735} {0} {} {Edge of the Drowned Lands} {} {Only waterside sedges and reeds survive here, the ground being constantly waterlogged and wet. Bubbles periodically surface through the mud of the swamp, and piles of sun-bleached bones have accrued at the patches of solid earth that are dotted all over the swamp, visible to your north, east and south. The safety of solid footing lies further west, in the fields.} {Drowned Lands} {} {} {} {1} {} +E {7736} {n} {n} {1} {0} {} {1} {} {0} +E {7759} {e} {e} {2} {0} {} {1} {} {0} +E {7734} {w} {w} {8} {0} {} {1} {} {0} + +R {7736} {0} {} {The Drowned Lands} {} {Towards the east, one of the streams flowing through the mud of the marshes trickles by slowly, although the water is very murky indeed. Little separates the view to the south and the west, both collections of waterplants and reeds interspersed by patches of mud, from which bubbles occasionally pop through to the surface.} {Drowned Lands} {} {} {} {1} {} +E {7737} {e} {e} {2} {0} {} {1} {} {0} +E {7735} {s} {s} {4} {0} {} {1} {} {0} + +R {7737} {0} {} {A Reed Choked Island} {} {A small rise in the ground level has created a narrow island that extends north from this point. Covered in chest high reeds, the islands stands slightly above the waters of the swamp around it. The island extends north while a small path runs west.} {Drowned Lands} {} {} {} {1} {} +E {7738} {n} {n} {1} {0} {} {1} {} {0} +E {7736} {w} {w} {8} {0} {} {1} {} {0} + +R {7738} {0} {} {A Reed Choked Island} {} {Waist high reeds with a thick bulb on the ends complete cover the soil on this small island. Small splashes can be heard as various animals take cover in the waters around the island. Here and there, the reeds have been trampled flat by some creature or person. The islands extends north and south.} {Drowned Lands} {} {} {} {1} {} +E {7739} {n} {n} {1} {0} {} {1} {} {0} +E {7737} {s} {s} {4} {0} {} {1} {} {0} + +R {7739} {0} {} {Tip of an Island} {} {The small island comes to an end here and gives way to the murky waters of the swamp. More small islands can be seen to the east, although some may be no more than a pace or two wide. The only path leads back south.} {Drowned Lands} {} {} {} {1} {} +E {7738} {s} {s} {4} {0} {} {1} {} {0} + +R {7740} {0} {} {Small Plateau} {} {Above the ridge of the hill, a long, narrow plateau stretches eastward into the Spine of the World. The plateau has been formed from a landslide and is large and level enough for climbing. Below, a steep winding path leads down out of the foothills. Olive fields and grassland stretches westward towards the great city of Tear.} {Haddon Mirk} {} {} {} {1} {} +E {7741} {u} {u} {16} {0} {} {1} {} {0} +E {7733} {d} {d} {32} {0} {} {1} {} {0} + +R {7741} {0} {} {Near the Peak of the Bluff} {} {The forest carpet of Haddon Mirk sends its forest fingers up the steep barren slopes of this mountain far below you. The city of Tear stands vigilant and strong far to the south-west and the Sea of Storms, the dominating image, a crystal slate of sapphire water looming far to the south. From here you can only make out two exits, the rest are too dangerous to even attempt, up the slopes to the summit, or down to a small plateau.} {Haddon Mirk} {} {} {} {1} {} +E {7742} {u} {u} {16} {0} {} {1} {} {0} +E {7740} {d} {d} {32} {0} {} {1} {} {0} + +R {7742} {0} {} {The Peak} {} {You are on the highest vantage point for miles around. The wind current is extremely strong here, and you feel the need to draw more air to breathe. To the south you see the awe inspiring view of Tear and surrounding areas. Far to the east, a jagged mountain range, more commonly known as the Spine of the World. Outlying below lies the dark forest of Haddon Mirk and the occasional farmland. There seems to be only two exits to this peak, a narrow ledge which leads down north or a more hazardous path down a sheer cliff face.} {Haddon Mirk} {} {} {} {1} {} +E {7743} {n} {n} {1} {0} {} {1} {} {0} +E {7741} {d} {d} {32} {0} {} {1} {} {0} + +R {7743} {0} {} {High on the Slopes} {} {A breathtaking view can be seen from this vantage point. All around the southern part of the world is compressed into one image. Certainly one of the best views of the city of Tear you can get. There are three obvious exits that can be taken at this point - south up a small slope, to the summit to the east to a narrow ledge or down a slope, heading towards the forest of Haddon Mirk.} {Haddon Mirk} {} {} {} {1} {} +E {7744} {e} {e} {2} {0} {} {1} {} {0} +E {7742} {s} {s} {4} {0} {} {1} {} {0} +E {7842} {d} {d} {32} {0} {} {1} {} {0} + +R {7744} {0} {} {A Narrow Ledge} {} {Keeping as close to the cliff face as possible, you are able to navigate along this dangerous ledge with ease. The ledge leads in two directions, to the east the ledge takes a tight turn and disappears, to the west the ledge is connected to a high ramp. Far below is the enigmatic forest known as Haddon Mirk. For some reason you feel the presence of prying eyes in its deep darkening shadows, malevolent in their scrutiny. Recent earthquake activity has damaged the mountains, creating fissures and breaks in the rocks that have withstood Ages of time.} {Haddon Mirk} {} {} {} {1} {} +E {7745} {e} {e} {2} {0} {} {1} {} {0} +E {7743} {w} {w} {8} {0} {} {1} {} {0} + +R {7745} {0} {} {A Bend in the Ledge} {} {This narrow path bends and breaks into three directions. To the south the ledge opens up to reveal a huge chasm. A trail created by years of erosion have made a nice exit up the slope to a high ridge. To the west the narrow ledge continues until it is joined into a low gradient slope in the mountainside.} {Haddon Mirk} {} {} {} {1} {} +E {7744} {w} {w} {8} {0} {} {1} {} {0} +E {7746} {s} {s} {4} {0} {} {1} {} {0} +E {7747} {u} {u} {16} {0} {} {1} {} {0} + +R {7746} {0} {} {Rim of a Crater} {} {A gigantic crater lies down below you to the east. The sides of the crater are extremely steep but a landslide has created a ramp on which you could get closer to the center of the abyss. The crater from this vantage point seems to be around seventy spans in diameter with a depth of twenty, maybe more.} {Haddon Mirk} {} {} {} {1} {} +E {7745} {n} {n} {1} {0} {} {1} {} {0} +E {7750} {d} {d} {32} {0} {} {1} {} {0} + +R {7747} {0} {} {A High Ridge} {} {A marvelous scene is thrown at you from this point, so high on the world. The Sea of Storms can be made out to the south, where the sky seems to merge into one with the water. The fortress city of Tear is clearly visible far below to the south-west, where the Stone lulls, unbroken since the Breaking of the World.} {Haddon Mirk} {} {} {} {1} {} +E {7748} {w} {w} {8} {0} {} {1} {} {0} +E {7745} {d} {d} {32} {0} {} {1} {} {0} + +R {7748} {0} {} {A Ridge} {} {A desolate mountain range baked to a yellowish brown lies to the east. Down far below to the west lies the dark forest of Haddon Mirk and past that, the vigilant city of Tear. Directly east of you is a slight up-slope, leading to a high ridge and down below is a small hollow in the mountainside. There are good views over the countryside from here.} {Haddon Mirk} {} {} {} {1} {} +E {7747} {e} {e} {2} {0} {} {1} {} {0} +E {7749} {d} {d} {32} {0} {} {1} {} {0} + +R {7749} {0} {} {A Mountainside Hollow} {} {You are in a hollow, which is dappled with gleaming stones. The hollow is not deep but makes up for the depth in width. A track, apparently artificially made leads to the west, where it stops before the face of a precipice.} {Haddon Mirk} {} {} {} {1} {} +E {7748} {u} {u} {16} {0} {} {1} {} {0} + +R {7750} {0} {} {The Crater} {} {Standing at the eye of the crater you inspect your surroundings. The crater is very deep and the sides very precipitous. The only exit seems to be up, where a landslide has made a ramp on which you could make your way to the rim. On the ground, fragments of gleaming stones appear to make a galaxy of sparkles.} {Haddon Mirk} {} {} {} {1} {} +E {7751} {n} {n} {1} {0} {} {1} {} {0} +E {7746} {u} {u} {16} {0} {} {1} {} {0} + +R {7751} {0} {} {An Etched out Passageway} {} {Before you is a small etched out passageway. The walls seem to have been carefully dug out from a thick slab of granite and is coated in a thick mucus like substance, which looks like as if it had been affixed recently. The passage stretches westward where the passageway seems to disappear around tight bend. A thick stone crafted doorway lies to the south.} {Haddon Mirk} {} {} {} {1} {} +E {7752} {w} {w} {8} {0} {} {1} {} {0} +E {7750} {s} {s} {4} {0} {} {1} {} {0} + +R {7752} {0} {} {Junction in the Strange Passage} {} {You are at a T-junction, the ceiling of this area seems to be crumbling with the odd pebble breaking off and falling on your head. There are three obvious directions in which you can go. A small current in the air can be felt drifting from the west, while the sound of crumbling stone's attract ones attention to the north. An etched out passageway can be made out to the east.} {Haddon Mirk} {} {} {} {1} {} +E {7753} {n} {n} {1} {0} {} {1} {} {0} +E {7751} {e} {e} {2} {0} {} {1} {} {0} +E {7754} {w} {w} {8} {0} {} {1} {} {0} + +R {7753} {0} {} {Torture Chamber} {} {Shackles and chains hang from notches drilled into the stone walls, blood stains mar every facet of this dreaded room and a thin film of mucus plasters the ground and ceiling. To west a large table made of dark wood keeps equipment of pain tidily in one place, while the other end of the room is occupied by a rack, with its last victim still attached to it. The only exit is to the south where a passageway appears to breaks into two.} {Haddon Mirk} {} {} {} {1} {} +E {7752} {s} {s} {4} {0} {} {1} {} {0} + +R {7754} {0} {} {A Low Tunnel} {} {The ceiling of this part of the tunnel is extremely low which makes standing up straight impossible. The ground is covered in an ankle deep mucus like-substance, which makes maintaining balance quite hard. Looking for a way out, you notice that the tunnel opens up higher to both exits, east and west.} {Haddon Mirk} {} {} {} {1} {} +E {7752} {e} {e} {2} {0} {} {1} {} {0} +E {7755} {w} {w} {8} {0} {} {1} {} {0} + +R {7755} {0} {} {The End of the Tunnel} {} {The floor is coated in a mucus-like substance and you find your feet saturated in it. The opening of the tunnel leads northward to an expansive cavern with what looks like a small path leading to yet another passage. A foul smelling tunnel goes off in the east where it seems to bend or hit a dead-end.} {Haddon Mirk} {} {} {} {1} {} +E {7756} {n} {n} {1} {0} {} {1} {} {0} +E {7754} {e} {e} {2} {0} {} {1} {} {0} + +R {7756} {0} {} {A Stone Bridge Over a Chasm} {} {Death lies in even the slightest misstep here, three feet of stone separates you from a jagged pit several spans below. Unlike the area south of you, the ceiling in this room is extremely high; stalactites sprouting from above. Further north the bridge ends and leads on into an expansive room.} {Haddon Mirk} {} {} {} {1} {} +E {7757} {n} {n} {1} {0} {} {1} {} {0} +E {7755} {s} {s} {4} {0} {} {1} {} {0} + +R {7757} {0} {} {The Primary Hive} {} {The granite walls in this room vibrate, the whole area shakes and rubble falls as you enter it - but then becomes oddly still. Looking at the walls more closely you notice that the walls are in one piece, and you realize that it is an enormous living membrane. The floor of this room is scattered with remnants of creatures from the nearby forest.} {Haddon Mirk} {} {} {} {1} {} +E {7758} {w} {w} {8} {0} {} {1} {} {0} +E {7756} {s} {s} {4} {0} {} {1} {} {0} + +R {7758} {0} {} {Secondary Hive Room} {} {The room is very expansive and judging from the fresh construction marks, seem to have been dug out recently. The beginning of mosaic is forming on the floor, resembling a woman sitting atop a golden throne.} {Haddon Mirk} {} {} {} {1} {} +E {7757} {e} {e} {2} {0} {} {1} {} {0} + +R {7759} {0} {} {A Reed Choked Island} {} {A narrow strip of dry dirt, covered mostly with thick, green reeds, winds its way through the marshlands. The sounds of animals retreating into the water can be heard after each step through the thick reeds. The small island in the swamp turns south here and also leads to dry land to the west.} {Drowned Lands} {} {} {} {1} {} +E {7735} {w} {w} {8} {0} {} {1} {} {0} +E {7760} {s} {s} {4} {0} {} {1} {} {0} + +R {7760} {0} {} {The Drowned Lands} {} {The small, dry island shrinks into ankle deep water that seems to fill the landscape. The dark water of the drowned lands deepens the the south and west, blocking passage. Another small island can be seen just to the east. A bird floats on wind currents above the swamp, just a speck in the sky.} {Drowned Lands} {} {} {} {1} {} +E {7759} {n} {n} {1} {0} {} {1} {} {0} +E {7761} {e} {e} {2} {0} {} {1} {} {0} + +R {7761} {0} {} {A Damp Muddy Island} {} {The thick vegetation on the other islands is conspicuously absent here, leaving the little island slick with mud. Footing is treacherous at best and many markings of passing animals can be seen in the mud. The island continues north from here, while the dark water blocks other exits.} {Drowned Lands} {} {} {} {1} {} +E {7762} {n} {n} {1} {0} {} {1} {} {0} +E {7760} {w} {w} {8} {0} {} {1} {} {0} +E {7790} {s} {s} {4} {0} {} {1} {} {0} + +R {7762} {0} {} {A Damp Muddy Island} {} {More slick, dark mud covers this part of the small island in the swamp. The ground appears to be getting more firm as you move north, while the swamp continues south and east. A thin haze can be seen far to the south, as if from a large fire, or many small cook fires.} {Drowned Lands} {} {} {} {1} {} +E {7763} {n} {n} {1} {0} {} {1} {} {0} +E {7786} {e} {e} {2} {0} {} {1} {} {0} +E {7761} {s} {s} {4} {0} {} {1} {} {0} + +R {7763} {0} {} {A Small Peninsula} {} {A small finger of dry land pokes into the swamp here from the east. To the south, the land becomes muddy and wet as it moves deeper into the swamp. Large mountains begin to show their peaks far to the north. The dry land continues eastward while the swamp lies south.} {Drowned Lands} {} {} {} {1} {} +E {7764} {e} {e} {2} {0} {} {1} {} {0} +E {7762} {s} {s} {4} {0} {} {1} {} {0} + +R {7764} {0} {} {A Small Peninsula} {} {A thin swath of dry land reaches into the swamp here. Covered in grass, the peninsula is more trail than landmass. The swamp continues to the east, while the peninsula runs a bit further to the west. Even more dry land can be seen north, under the growing peaks of distant mountains.} {Drowned Lands} {} {} {} {1} {} +E {7765} {n} {n} {1} {0} {} {1} {} {0} +E {7785} {e} {e} {2} {0} {} {1} {} {0} +E {7763} {w} {w} {8} {0} {} {1} {} {0} + +R {7765} {0} {} {Narrow Field} {} {A narrow field grows from the peninsula to the south and widens to the east. A growing hill blocks movement northward. Off in the distance north, jagged peaks can be seen rising high into the sky. Tall moss covered trees and large pools of dark water beckon to the south.} {Drowned Lands} {} {} {} {1} {} +E {7766} {e} {e} {2} {0} {} {1} {} {0} +E {7764} {s} {s} {4} {0} {} {1} {} {0} + +R {7766} {0} {} {Worn Path Through a Field} {} {A narrow path winds across a small field. Waist high grass covers the area while a faintly decayed smell emanates from the southern swamp. Tall mountain peaks rise in the distance to the north, with low foothills lying just to the north. The path runs east and west.} {Drowned Lands} {} {} {} {1} {} +E {7767} {e} {e} {2} {0} {} {1} {} {0} +E {7765} {w} {w} {8} {0} {} {1} {} {0} + +R {7767} {0} {} {Edge of a Field} {} {A wide, grass coverd field flattens out as the foothills to the north relax their climb into the sky. An occasional bush or small tree helps to break up the swaying grass. A narrow path winds through the grass and leads west along the field and north into the hills.} {Drowned Lands} {} {} {} {1} {} +E {7768} {n} {n} {1} {0} {} {1} {} {0} +E {7766} {w} {w} {8} {0} {} {1} {} {0} +E {7776} {s} {s} {4} {0} {} {1} {} {0} + +R {7768} {0} {} {Low Foothills} {} {Several small hills roll lazily along the base of a mountain range to the north. Covered in knee high grass and an occasional stand of trees, the hills stretch out to the east and north. Directly to the west a large gully blocks passage.} {Drowned Lands} {} {} {} {1} {} +E {7769} {n} {n} {1} {0} {} {1} {} {0} +E {7774} {e} {e} {2} {0} {} {1} {} {0} +E {7767} {s} {s} {4} {0} {} {1} {} {0} + +R {7769} {0} {} {Edge of the Foothills} {} {Ever steeper foothills run into the southern edge of a mountain range whose peaks tower overhead. Knee high grass sways with the breeze off the mountains. A dark green swamp lies in the distance to the south. More hills lie to the west.} {Drowned Lands} {} {} {} {1} {} +E {7770} {w} {w} {8} {0} {} {1} {} {0} +E {7768} {s} {s} {4} {0} {} {1} {} {0} + +R {7770} {0} {} {Steep Foothills} {} {The hills here are very steep, making footing a bit unsteady. A small number of trees begin to dot the hillsides more along with a few low shrubs. A dark green swamp can be seen quite clearly to the south while more hills lie to the east and south.} {Drowned Lands} {} {} {} {1} {} +E {7769} {e} {e} {2} {0} {} {1} {} {0} +E {7771} {s} {s} {4} {0} {} {1} {} {0} + +R {7771} {0} {} {Path Through the Foothills} {} {A thin pathway forms in the grass covering the foothills. Although the pathway is obvious, it appears to be seldom used. An occasional lizard can be seen scurying across the path in its search for food or shelter. The path leads west from this point.} {Drowned Lands} {} {} {} {1} {} +E {7770} {n} {n} {1} {0} {} {1} {} {0} +E {7772} {w} {w} {8} {0} {} {1} {} {0} + +R {7772} {0} {} {Path Through the Foothills} {} {A narrow path winds across the tops of the foothills toward the east. Grass has begun to reclaim the path as it appears to be unused. A lone tree stands here atop a hill next to the path. More foothills lie to the north, and beyond them the mountain range.} {Drowned Lands} {} {} {} {1} {} +E {7773} {n} {n} {1} {0} {} {1} {} {0} +E {7771} {e} {e} {2} {0} {} {1} {} {0} + +R {7773} {0} {} {Among the Foothills} {} {The foothills steepen as they come to the base of a mountain range to the north. A few evergreen trees have sprouted among the hills. Just to the south a lone tree can be seen atop one of the smaller foothills, with a dark swamp beyond.} {Drowned Lands} {} {} {} {1} {} +E {7523} {n} {n} {1} {0} {} {1} {} {0} +E {7772} {s} {s} {4} {0} {} {1} {} {0} + +R {7774} {0} {} {Foothills} {} {Rolling hills make for pleasant scenery. Covered in knee high grass that sways lazily in the breeze, an occasional group of trees breaks the green carpeting. Tall peaks shrouded in the clouds lie far to the north with more hills in near vacinity.} {Drowned Lands} {} {} {} {1} {} +E {7775} {n} {n} {1} {0} {} {1} {} {0} +E {7768} {w} {w} {8} {0} {} {1} {} {0} + +R {7775} {0} {} {Foothills Near a River} {} {The foothills grow larger here to the north. Passage north is now blocked by the even steeper hills and small mountians. Just to the east, a river begins to form as water drains from the mountain range. A dark green swamp can be seen in the distance to the south, shrouded by a thick fog.} {Drowned Lands} {} {} {} {1} {} +E {7886} {e} {e} {2} {0} {} {1} {} {0} +E {7774} {s} {s} {4} {0} {} {1} {} {0} + +R {7776} {0} {} {Edge of a Field} {} {An open field lies nearby just to the north. The mushy ground of the swamp begins to firm and even become quite dry in some spots. The moss coverd cypress trees give way to an occasional palm, and more abundantly, shrubs.} {Drowned Lands} {} {} {} {1} {} +E {7767} {n} {n} {1} {0} {} {1} {} {0} +E {7777} {e} {e} {2} {0} {} {1} {} {0} + +R {7777} {0} {} {Firm Soil} {} {The ground here is noticeably more firm and dry than the surrounding swamp lands. An occasional bush breaks the soil, contrasting with the tall stand of moss covered cypress trees that lies to the south. More dry land can be seen north and west.} {Drowned Lands} {} {} {} {1} {} +E {7778} {n} {n} {1} {0} {} {1} {} {0} +E {7776} {w} {w} {8} {0} {} {1} {} {0} +E {7782} {s} {s} {4} {0} {} {1} {} {0} + +R {7778} {0} {} {Dried Island} {} {Dried clumps of mud lie about a worn trail through the area. A very muddy area obviously lies to the east as the mud is thickest at that end of this small island. The last remnants of the swamp lie to the north and west, while a large dry field can be seen to the south. Much of the surrounding area can be seen from here just by watching carefully.} {Drowned Lands} {} {} {} {1} {} +E {7779} {e} {e} {2} {0} {} {1} {} {0} +E {7777} {s} {s} {4} {0} {} {1} {} {0} + +R {7779} {0} {} {Muddy Bank} {} {A mud slick bank leads to a swift moving river to the east that flows down from the mountain range to the north. This spot seems to be a popular place to enter and exit the river for most animals and men alike as the bank is coverd in a dark slick mud. The riverbank continues southward.} {Drowned Lands} {} {} {} {1} {} +E {7883} {e} {e} {2} {0} {} {1} {} {0} +E {7778} {w} {w} {8} {0} {} {1} {} {0} +E {7780} {s} {s} {4} {0} {} {1} {} {0} + +R {7780} {0} {} {Atop a Muddy Riverbank} {} {A dark river flows past to the east, while a slick trail of mud leads to the water's edge. Attempts to enter the river prove futile as the bank is too muddy to descend. A bit of dry land can be seen just to the south. Much of the surrounding area can be seen from here just by watching carefully.} {Drowned Lands} {} {} {} {1} {} +E {7779} {n} {n} {1} {0} {} {1} {} {0} +E {7781} {s} {s} {4} {0} {} {1} {} {0} + +R {7781} {0} {} {Island in the Swamp} {} {A small island of dry land juts above the murky water of the swamp. A few trees grow in the shallow water surrounding the little island, while the island itself is covered by a short grass and large amounts of mud. A stand of trees lies to the west.} {Drowned Lands} {} {} {} {1} {} +E {7780} {n} {n} {1} {0} {} {1} {} {0} +E {7782} {w} {w} {8} {0} {} {1} {} {0} + +R {7782} {0} {} {Stand of Trees} {} {A large number of cypress trees grows all around this area, blocking passage in most directions. The ankle deep water seems to be preferred by the trees as none can be seen growing from dry land. A thick, green moss hangs from the branches high overhead.} {Drowned Lands} {} {} {} {1} {} +E {7777} {n} {n} {1} {0} {} {1} {} {0} +E {7781} {e} {e} {2} {0} {} {1} {} {0} +E {7783} {w} {w} {8} {0} {} {1} {} {0} +E {7851} {s} {s} {4} {0} {} {1} {} {0} + +R {7783} {0} {} {Murky Shallows} {} {Ankle deep water covers the area. The water is shallow enough to allow passage, but the dark mud tries desperately to keep hold of each foot that sinks into it. Tall cypress trees with branches covered in hanging moss grow throughout the area. The swamp blocks passage south and north from this point.} {Drowned Lands} {} {} {} {1} {} +E {7782} {e} {e} {2} {0} {} {1} {} {0} +E {7784} {w} {w} {8} {0} {} {1} {} {0} + +R {7784} {0} {} {Murky Shallows} {} {The water is shallow enough to allow passage, but the dark mud tries desperately to keep hold of each foot that sinks into it. Tall cypress trees with branches covered in hanging moss grow throughout the area. The swamp blocks passage south and west from this point.} {Drowned Lands} {} {} {} {1} {} +E {7785} {n} {n} {1} {0} {} {1} {} {0} +E {7783} {e} {e} {2} {0} {} {1} {} {0} + +R {7785} {0} {} {Murky Shallows} {} {Ankle deep water, colored by the churned up mud, covers the entire area. The water is shallow enough to allow passage, but the dark mud tries desperately to keep hold of each foot that sinks into it. Tall cypress trees with branches covered in hanging moss grow throughout the area.} {Drowned Lands} {} {} {} {1} {} +E {7764} {w} {w} {8} {0} {} {1} {} {0} +E {7784} {s} {s} {4} {0} {} {1} {} {0} + +R {7786} {0} {} {Muddy Shallows} {} {Ankle deep water covers the area as far as can be seen. The brown water is broken only by the occasional fish or animal splash. The shallow water continues south, while deeper water blocks the way east and north. A small muddy island can bee seen to the west.} {Drowned Lands} {} {} {} {1} {} +E {7762} {w} {w} {8} {0} {} {1} {} {0} +E {7787} {s} {s} {4} {0} {} {1} {} {0} + +R {7787} {0} {} {Reed Choked Shallows} {} {Thick reeds grow in the shallow brown water, reaching as high as a man's shoulders in some places. The reeds seem to grasp at ankles in an attempt to keep you in the swamp. The reeds give way to a small island to the south.} {Drowned Lands} {} {} {} {1} {} +E {7786} {n} {n} {1} {0} {} {1} {} {0} +E {7788} {s} {s} {4} {0} {} {1} {} {0} + +R {7788} {0} {} {Small Damp Island} {} {A small island has formed here in the swamp allowing for dry passage east and west. A few wisps of smoke can be seen high in the sky to the south, indicating campfires or cook fires of some sort. A small trail has been beat into the damp soil running east and west. More dark swampwater blocks the path south.} {Drowned Lands} {} {} {} {1} {} +E {7787} {n} {n} {1} {0} {} {1} {} {0} +E {7848} {e} {e} {2} {0} {} {1} {} {0} +E {7789} {w} {w} {8} {0} {} {1} {} {0} + +R {7789} {0} {} {Small Island} {} {A short grass covers the ground in the few dry spots of the swamp. A number of large trees with bulbous trunk bases grow around the little island. A sickly green moss drapes from the wide limbs and sways in the salty breeze. The little island continues south and east.} {Drowned Lands} {} {} {} {1} {} +E {7788} {e} {e} {2} {0} {} {1} {} {0} +E {7819} {s} {s} {4} {0} {} {1} {} {0} + +R {7790} {0} {} {Overlooking the Swamplands} {} {The grass in the area is trodden down, showing that the area is used occasionally. Patches of wet mud have formed between the grasses, suggesting the area is only just above the water level. Seagulls float above a wooden structure some distance to the south.} {Seanchan Outpost} {} {} {} {1} {} +E {7761} {n} {n} {1} {0} {} {1} {} {0} +E {7791} {s} {s} {4} {0} {} {1} {} {0} + +R {7791} {0} {} {Squelching Grassland} {} {High grass reaches mid-calf, with only a small muddy trail running through the middle giving some view of the ground below. The height of the grass dwindles to the north, but grows taller off to the south. Unseen small animals cause the grass to appear animated from time to time.} {Seanchan Outpost} {} {} {} {1} {} +E {7790} {n} {n} {1} {0} {} {1} {} {0} +E {7792} {s} {s} {4} {0} {} {1} {} {0} + +R {7792} {0} {} {Overgrown Grass} {} {The small path in the grass runs north and east, a small carving in a large sea of grassland. Rivulets bisect the path occasionally from something running across the path and back into the grass. The grass itself is growing wildly with some of it growing taller than a man. It could very well swallow a small child whole.} {Seanchan Outpost} {} {} {} {1} {} +E {7791} {n} {n} {1} {0} {} {1} {} {0} +E {7793} {e} {e} {2} {0} {} {1} {} {0} + +R {7793} {0} {} {Before a Trailhead} {} {Knee high grasses litter the area. A trail widens running off to the south, giving a full view of the ground below, a mixture of dirt and sand. A small path enters a wall of grass to the west. At times, sounds of people working can just be heard while other times nature is in charge here.} {Seanchan Outpost} {} {} {} {1} {} +E {7792} {w} {w} {8} {0} {} {1} {} {0} +E {7794} {s} {s} {4} {0} {} {1} {} {0} + +R {7794} {0} {} {A Widening Trail} {} {The trail is wide enough to let a wagon rumble down its bumpy path. Indeed, small ruts have begun to form in the ground giving evidence that something rolls through the area every once in a while. The ground has been cleared of most major rocks, with small piles of pebbles and stone lying off to the sides of the trail. The trail narrows to the north and continues to widen to the south.} {Seanchan Outpost} {} {} {} {1} {} +E {7793} {n} {n} {1} {0} {} {1} {} {0} +E {7795} {s} {s} {4} {0} {} {1} {} {0} + +R {7795} {0} {} {A Rutted Trail} {} {Deep ruts in the ground run north and south along this trail. The ground has become hardpacked from constant use and the ruts have run deep enough that they could break an ankle if one isn't watching where they are going. Sounds of hustle and bustle float in from the south where the trail continues to widen. In the north, the trail narrows.} {Seanchan Outpost} {} {} {} {1} {} +E {7794} {n} {n} {1} {0} {} {1} {} {0} +E {7796} {s} {s} {4} {0} {} {1} {} {0} + +R {7796} {0} {} {Before a Makeshift Barricade} {} {A mingling, lacing and intertwining of chopped tree branches stands firmly to the south. The dirt in front of the branch barricade forms an arch, pivoting out from one corner of the barricade. Movement and noises spring up from behind the blockade as well. Opposite the trail block to the south a wide path runs away, disappearing into growing grass.} {Seanchan Outpost} {} {} {} {1} {} +E {7795} {n} {n} {1} {0} {} {1} {} {0} +E {7797} {s} {s} {4} {0} {} {1} {} {0} + +R {7797} {0} {} {Behind a Makeshift Barricade} {} {Sounds of waves crashing and birds calling fill the air. A strong scent of salt hangs in the air. The ground underfoot is hardpacked, but is lined with a thin layer of grainy sand. A large manmade barricade of tree limbs lies off to the north while wooden planks leading to the shoreline docks are to the south.} {Seanchan Outpost} {} {} {} {1} {} +E {7796} {n} {n} {1} {0} {} {1} {} {0} +E {7806} {e} {e} {2} {0} {} {1} {} {0} +E {7807} {w} {w} {8} {0} {} {1} {} {0} +E {7798} {s} {s} {4} {0} {} {1} {} {0} + +R {7798} {0} {} {Approaching a Small Fishing Dock} {} {A wide plankway has been constructed to allow easy access on and off the shoreline docks to the south. On either side of the plankway soft sand has formed in mounds. Some of that sand has formed a thin coat over the plankway heading into the docks.} {Seanchan Outpost} {} {} {} {1} {} +E {7797} {n} {n} {1} {0} {} {1} {} {0} +E {7799} {s} {s} {4} {0} {} {1} {} {0} + +R {7799} {0} {} {Coastline Docks} {} {Between the planks of the boards that make this dock, the sand fades into water. The dock has been kept in good repair and sure footing is to be found along its length. Ships bob with the rocking of the water in the sea to the south. Three piers extend from the main dock area and a small building lies off to the southwest. The main dock extends east and west.} {Seanchan Outpost} {} {} {} {1} {} +E {7798} {n} {n} {1} {0} {} {1} {} {0} +E {7808} {e} {e} {2} {0} {} {1} {} {0} +E {7800} {w} {w} {8} {0} {} {1} {} {0} + +R {7800} {0} {} {Approaching the Central Pier} {} {The spray from the sea blows in with the wind and from underfoot. The sealing on this area has been neglected and when a larger burst of water runs into the support pillars of the dock, it sends a light jet of wetness from underneath the planks. The long central dock runs off the south. The other two piers can be accessed to the east and to the west.} {Seanchan Outpost} {} {} {} {1} {} +E {7799} {e} {e} {2} {0} {} {1} {} {0} +E {7801} {w} {w} {8} {0} {} {1} {} {0} +E {7805} {s} {s} {4} {0} {} {1} {} {0} + +R {7801} {0} {} {Walking the Docks} {} {Three long piers extend into the water, accessible along the length of the main dock. Small puddles of water have mixed with sand to make grainy pools of mud. The salt in the air has begun to turn the metal fixtures around the docks a rusted red color. The main docks head off to the east and the west which lead further out onto the piers.} {Seanchan Outpost} {} {} {} {1} {} +E {7800} {e} {e} {2} {0} {} {1} {} {0} +E {7802} {w} {w} {8} {0} {} {1} {} {0} + +R {7802} {0} {} {End of the Docks} {} {The dock stops to gently rocking waters to the west. A long pier extends into the sea off to the south, while a small supply shop stays busy to the north. The planks of the dock are smooth from the constant beating of feet and wagons over the years. The dock itself is in decent shape without any signs of weak points or broken boarding.} {Seanchan Outpost} {} {} {} {1} {} +E {7803} {n} {n} {1} {0} {} {1} {} {0} +E {7801} {e} {e} {2} {0} {} {1} {} {0} +E {7804} {s} {s} {4} {0} {} {1} {} {0} + +R {7803} {0} {} {Dockside Sundries and Supplies} {G} {Set just off the main docks, this supplies store has almost everything the casual traveler might need in a journey. Long lines of rope run from rafter to rafter with hooks that dangle wares available for purchase. The shop, despite being small, has been kept clean. The gulls call from outside the door to the south. A small, precisely inked sign shows the shop hours.} {Seanchan Outpost} {} {} {} {1} {} +E {7802} {s} {s} {4} {0} {} {1} {} {0} + +R {7804} {0} {} {On the Western Pier} {} {Water laps against the support pillars underneath the pier as a breeze carries seagulls around the docks. The walkway extends to the south and deadends with a view of the expansive sea. Small fishing boats mixed with larger vessels are tied along the docks, rocking slowly back and forth with the motion of the water embracing them.} {Seanchan Outpost} {} {} {} {1} {} +E {7802} {n} {n} {1} {0} {} {1} {} {0} + +R {7805} {0} {} {On the Central Pier} {} {Large poles extend into the sky along the length of the central pier. Near the top, large hooks holding lanterns extend from the poles allowing this pier to be used night and day. The deck of the pier is splattered with white blobs of bird excrement. In the distance to the east and west, the other piers extend into the sea parallel to this one. The main docks are back to the north. A neatly lettered sign has been posted here.} {Seanchan Outpost} {} {} {} {1} {} +E {7800} {n} {n} {1} {0} {} {1} {} {0} + +R {7806} {0} {} {Fresh Water Storage} {} {Large barrels with water spigots on them fill the walls of the room. They are stacked to the roof, without much room to spare. Small pools of water on the floor show that either the barrels are not sealed correctly or someone has been by recently to collect some water for other tasks. Some sand from the shoreline has been tracked into the room, and mixed with the water has become a muddy mess.} {Seanchan Outpost} {} {} {} {1} {} +E {7797} {w} {w} {8} {0} {} {1} {} {0} + +R {7807} {0} {} {Fish Storage} {} {The air is filled with the overwhelming stench of fish. Lines are run along the rafters of the roof, from which fish are hanging to dry. Barrels line the walls, capped and closed. Small puddles of water collect beneath the barrels. A small hatch is built into the rear wall of the tiny room and the door leads out to the east.} {Seanchan Outpost} {} {} {} {1} {} +E {7797} {e} {e} {2} {0} {} {1} {} {0} + +R {7808} {0} {} {Approaching the Eastern Pier} {} {The easternmost pier extends off the main docks to the south, making its way over the clear waters below. The docks begin to descend slightly off the east as it begins to make its way back down to the sandy shores. The docks continue to the west to the other piers.} {Seanchan Outpost} {} {} {} {1} {} +E {7810} {e} {e} {2} {0} {} {1} {} {0} +E {7799} {w} {w} {8} {0} {} {1} {} {0} +E {7809} {s} {s} {4} {0} {} {1} {} {0} + +R {7809} {0} {} {On the Eastern Pier} {} {Compared to the two piers in the distance to the west, this pier is in shambles. The distance along the east side of the pier and the shoreline is far too small to allow anything other than a small fishing skiff to tie on. The planks have begun to splinter and curl while broken crates and barrels litter the length of the eastern pier.} {Seanchan Outpost} {} {} {} {1} {} +E {7808} {n} {n} {1} {0} {} {1} {} {0} + +R {7810} {0} {} {Over the Shallows} {} {This stretch of the dock runs over slightly foaming shallows below it, the bottom of the sea visible through the clear water. The docks take a turn to the southeast while the main body of the docks lies off to the west. Large barrels line the edges of the dock, their contents unknown to the casual eye. The screech of seagulls hangs in the air.} {Seanchan Outpost} {} {} {} {1} {} +E {7811} {e} {e} {2} {0} {} {1} {} {0} +E {7808} {w} {w} {8} {0} {} {1} {} {0} + +R {7811} {0} {} {Around the Dock} {} {The docks make an odd turn as they span the two coastlines. The northern corner hovers above dry ground while the planks of the docks continue to run to the west and south. Small fishing poles line the southwest railings which look into the sea, fishing lines going slack as the water runs up onto the shoreline.} {Seanchan Outpost} {} {} {} {1} {} +E {7810} {w} {w} {8} {0} {} {1} {} {0} +E {7812} {s} {s} {4} {0} {} {1} {} {0} + +R {7812} {0} {} {Approaching Coastline Docks} {} {Due to the slant of the runway, solid footing is sometimes questionable. Sand and grit from the beaches to the south, combined with the water and spray from the ocean to the west, make a slippery mess which is constantly being swept from the planks. The planks incline to the main docks to the north, and decline to the south to meet the sandy coastline.} {Seanchan Outpost} {} {} {} {1} {} +E {7811} {n} {n} {1} {0} {} {1} {} {0} +E {7813} {s} {s} {4} {0} {} {1} {} {0} + +R {7813} {0} {} {Outside the Dockmaster's Office} {} {The planks of wood extend off to the south, though running over ground just beneath them. Small weeds and grasses push through the planks even with the wood in good shape. A small office lies off to the west while the docks begin to incline to the north. To the south a sandy beach lies at the end of the docks.} {Seanchan Outpost} {} {} {} {1} {} +E {7812} {n} {n} {1} {0} {} {1} {} {0} +E {7815} {e} {e} {2} {0} {} {1} {} {0} +E {7814} {w} {w} {8} {0} {} {1} {} {0} +E {7816} {s} {s} {4} {0} {} {1} {} {0} + +R {7814} {0} {} {Dockmaster's Office} {} {Stripped to the bare essentials, the office consists of little more than a couple of chairs, a big table and a map rack from which hangs a handful of discolored maps. But with the lack of amenity, the floors and walls have been polished to a dull shine and a scent of sage hangs in the air. The door is to the east. A schedule hangs here, showing ship movements.} {Seanchan Outpost} {} {} {} {1} {} +E {7813} {e} {e} {2} {0} {} {1} {} {0} + +R {7815} {0} {} {A Makeshift Petshop} {} {The light sounds of waves lapping against the shore line filter in on the wind. The smell of salt hangs heavy in the air. The petshop has one public exit out and a small private access to the holding pens in the back. The building itself is not very sound, seemingly having been hastily constructed to hold the pens and cages of small animals and to provide a buffer between the shores and larger animals.} {Seanchan Outpost} {} {} {} {1} {} +E {7813} {w} {w} {8} {0} {} {1} {} {0} + +R {7816} {0} {} {Nearing Coastline Docks} {} {Large, long wooden planks come to an abrupt stop in this area which is a mixture of soft sand and wispy grasses. The planks make a wooden strip to the north, part of a commercial dock system. The sandy coastline to the east skirts around the water to the south. Small curls of water fold into the beach to the south and west.} {Seanchan Outpost} {} {} {} {1} {} +E {7813} {n} {n} {1} {0} {} {1} {} {0} +E {7817} {e} {e} {2} {0} {} {1} {} {0} + +R {7817} {0} {} {Skirting the Coastline} {} {Green fades to gray as the grasslands to the east meet up with the sands of the shoreline. The gray then fades to blue as it meets the sea in the southwest. The sandy beach continues to the south while a path lies to a dock to the west.} {Seanchan Outpost} {} {} {} {1} {} +E {7816} {w} {w} {8} {0} {} {1} {} {0} +E {7818} {s} {s} {4} {0} {} {1} {} {0} + +R {7818} {0} {} {Through the Sands} {} {Footprints of all kinds and sizes mull about in the sands along the shoreline. Any significant weight sinks into the sand a bit before finding solid footing. Waves lap the shoreline to the west and an established dock can be seen in the distance to the northwest.} {Seanchan Outpost} {} {} {} {1} {} +E {7817} {n} {n} {1} {0} {} {1} {} {0} + +R {7819} {0} {} {Path on a Small Island} {} {The island has shrunk until it is little more than a wide pathway leading east and north. Along the island's edge, large, moss covered trees have sprung out of the murky water. The growing canopy of trees seems to stiffle the already heavy air.} {Drowned Lands} {} {} {} {1} {} +E {7789} {n} {n} {1} {0} {} {1} {} {0} +E {7820} {e} {e} {2} {0} {} {1} {} {0} + +R {7820} {0} {} {Shores of a Small Island} {} {A small, damp island has grown out of the swamp waters winding its way to the west. The worn and muddy edge show that the shallows just to the south offer the only exit off the island at this edge. A number of moss covered trees with bulbous trunks rise sharply from the water around the island.} {Drowned Lands} {} {} {} {1} {} +E {7819} {w} {w} {8} {0} {} {1} {} {0} +E {7821} {s} {s} {4} {0} {} {1} {} {0} + +R {7821} {0} {} {Shallows} {} {Ankle deep water fills the area with dry land to the north, south and east. A number of large, moss covered trees rise out of the water to tower over the swamp. Off in the distance to the south, a gray haze can be seen climbing into the sky above the tree tops.} {Drowned Lands} {} {} {} {1} {} +E {7820} {n} {n} {1} {0} {} {1} {} {0} +E {7823} {e} {e} {2} {0} {} {1} {} {0} +E {7822} {s} {s} {4} {0} {} {1} {} {0} + +R {7822} {0} {} {Small Island} {} {The land rises out of the swamp water for a brief period before disappearing again. The waters to the south and west are very deep and block passage, while shallows ring the little island to the north and east. Tall moss covered trees rise from the shallow water all around you. Much of the surrounding area can be seen from here just by watching carefully.} {Drowned Lands} {} {} {} {1} {} +E {7821} {n} {n} {1} {0} {} {1} {} {0} +E {7824} {e} {e} {2} {0} {} {1} {} {0} + +R {7823} {0} {} {Road Over a Small Island} {} {A thin strip of land runs to the north here, barely wide enough for a cart to travel on, and yet obviously used often enough. Thick reeds cover the shallow water along the little islands edges while huge trees, brances dripping with moss, grow from the deeper waters past the reeds. The island continues north, while shallows can be seen to the south.} {Drowned Lands} {} {} {} {1} {} +E {7847} {n} {n} {1} {0} {} {1} {} {0} +E {7821} {w} {w} {8} {0} {} {1} {} {0} +E {7824} {s} {s} {4} {0} {} {1} {} {0} + +R {7824} {0} {} {Road Through the Drowned Lands} {} {Knee deep water covers the landcape beside the thin strip of land, which serves as a cruel passage through the area. The water here is dark and muddy as if a large number of feet have passed this way. A small island and a much larger block of land can be seen to the west and south, respectively. The larger land mass has a muddy trail at the waters edge.} {Drowned Lands} {} {} {} {1} {} +E {7823} {n} {n} {1} {0} {} {1} {} {0} +E {7822} {w} {w} {8} {0} {} {1} {} {0} +E {7825} {s} {s} {4} {0} {} {1} {} {0} + +R {7825} {0} {} {Mud Slick Path} {} {Mud slick land rises from the swamp and heads east at this point. Through the tall swamp trees you can make out even more land some distance to the south. Again, the grey haze hovers over the treetops to the south. The shallow waters of the swamp beckon from the north.} {Drowned Lands} {} {} {} {1} {} +E {7824} {n} {n} {1} {0} {} {1} {} {0} +E {7826} {e} {e} {2} {0} {} {1} {} {0} + +R {7826} {0} {} {Drying Path Through the Swamp} {} {A damp path winds its way among the little dry land in the area. Just to the west, a muddy path can be seen leading into the swamp. North lies even more dry land. Further south, the path begins to resemble a normal road.} {Drowned Lands} {} {} {} {1} {} +E {7846} {n} {n} {1} {0} {} {1} {} {0} +E {7825} {w} {w} {8} {0} {} {1} {} {0} +E {7827} {s} {s} {4} {0} {} {1} {} {0} + +R {7827} {0} {} {Road Through a Swamp} {} {A narrow road winds its way through the swamp, following what little dry land can be found. The road turns west and north at this point, with dark water lining the edges of the tendril of land here. To the south, a grey haze can be seen over the treetops.} {Drowned Lands} {} {} {} {1} {} +E {7826} {n} {n} {1} {0} {} {1} {} {0} +E {7828} {w} {w} {8} {0} {} {1} {} {0} + +R {7828} {0} {} {End of a Road} {} {A narrow path turns east and south at this point. Further south, the road is gradually swallowed up by the vegetation. The dankness of the swamp beckons from the east and north. The tall swamp trees give way to low bushes and a lush grass covering.} {Drowned Lands} {} {} {} {1} {} +E {7827} {e} {e} {2} {0} {} {1} {} {0} +E {7829} {s} {s} {4} {0} {} {1} {} {0} + +R {7829} {0} {} {Bend in the Path} {} {Here the webs are more abundant, the thick tendrils of webbing seem very tough and sturdy. Many insects are trapped in the webs, writhing about in agony. A lack of wildlife here is quite noticeable, unlike the rest of the forest, and maybe explained by the large, eerie marsh to the north.} {Haddon Mirk} {} {} {} {1} {} +E {7828} {n} {n} {1} {0} {} {1} {} {0} +E {7835} {w} {w} {8} {0} {} {1} {} {0} +E {7830} {s} {s} {4} {0} {} {1} {} {0} + +R {7830} {0} {} {At a Fork} {} {The path forks off in three directions, making its way through an invasion of spider webs. Thick tendrils of webbing cross the paths, making them almost impassable. Large moths are caught everywhere in the webs, most of them seemingly dead. A foul stench drifts in from nearby.} {Haddon Mirk} {} {} {} {1} {} +E {7829} {n} {n} {1} {0} {} {1} {} {0} +E {7831} {e} {e} {2} {0} {} {1} {} {0} +E {7833} {s} {s} {4} {0} {} {1} {} {0} + +R {7831} {0} {} {Dark Path} {} {The spider webs are becoming extremely thick, some of the strings are almost the diameter of a child's small finger. Here and there, small animals are caught in the webbing, already paralyzed from the venom of some vile being.} {Haddon Mirk} {} {} {} {1} {} +E {7832} {n} {n} {1} {0} {} {1} {} {0} +E {7830} {w} {w} {8} {0} {} {1} {} {0} + +R {7832} {0} {} {An Enclosed Lair} {} {Everything here is enclosed, the path barely accessible. Thick webs block every exit in all directions except back to the south. A putrid reek is everywhere, leaving a grotesque feeling in one's nostrils. Clots of blood drip from many tendrils of webbing. Cocoon-like balls show the silhouettes of small animals.} {Haddon Mirk} {} {} {} {1} {} +E {7831} {s} {s} {4} {0} {} {1} {} {0} + +R {7833} {0} {} {On a Bend} {} {The path is still shrouded with vegetation, the treetops obscuring all natural light. Diluted light from an unknown source glistens on the moist threads of large, thick spider webs spanning the short gaps between each tree.} {Haddon Mirk} {} {} {} {1} {} +E {7830} {n} {n} {1} {0} {} {1} {} {0} +E {7834} {e} {e} {2} {0} {} {1} {} {0} + +R {7834} {0} {} {Around a Bend} {} {The trees and vegetation are so thick that no light passes through from above. Many insects and moths fly and scatter around in terror from the unusual light. The faint smell of rotting matter permeates the air.} {Haddon Mirk} {} {} {} {1} {} +E {7833} {w} {w} {8} {0} {} {1} {} {0} + +R {7835} {0} {} {On a Path} {} {Large, thick spider webs are entangled in all the trees and vegetation, light sparkling on the moist threads of each design. Various insects are entangled in the webs, some still alive, trying to flee. There seems to be a path ahead to the east and an escape back to the west.} {Haddon Mirk} {} {} {} {1} {} +E {7829} {e} {e} {2} {0} {} {1} {} {0} +E {7836} {w} {w} {8} {0} {} {1} {} {0} + +R {7836} {0} {} {Around a Bend} {} {Here the path continues around a faint bend which is barely visible. The dark still penetrates everything. Shadows seem to suck up and destroy all traces of light. A shrill cry can be heard in the distance.} {Haddon Mirk} {} {} {} {1} {} +E {7835} {e} {e} {2} {0} {} {1} {} {0} +E {7837} {s} {s} {4} {0} {} {1} {} {0} + +R {7837} {0} {} {Trail Through the Dark Woods} {} {The trees and vegetation are so thick that all light is obscured in a veil of darkness. Small animals and insects scurry around frantically, no doubt in fear of some unseen predator. There are many insects, becoming extremely annoying as they buzz around, stinging and biting everything possible. A worn trail is barely visible bending to the west and north.} {Haddon Mirk} {} {} {} {1} {} +E {7836} {n} {n} {1} {0} {} {1} {} {0} +E {7838} {e} {e} {2} {0} {} {1} {} {0} +E {7533} {w} {w} {8} {0} {} {1} {} {0} +E {7839} {s} {s} {4} {0} {} {1} {} {0} + +R {7838} {0} {} {Dead End} {} {The path ends here. The trail is extremely faint and barely visible. Everything looks sickly and dead. There is no sign of wildlife and most of the lower trees are bare.} {Haddon Mirk} {} {} {} {1} {} +E {7837} {w} {w} {8} {0} {} {1} {} {0} + +R {7839} {0} {} {Wading in the Reeds} {} {The water is peppered with sparse patches of vegetation. A mild current still exists, pulling in every direction. Long streaks of green vines pierce the black depths of the water below. The swamp bends back to the southwest and follows eastwards where the current slows. A dense forest of trees stands to the north.} {Haddon Mirk} {} {} {} {1} {} +E {7837} {n} {n} {1} {0} {} {1} {} {0} +E {7840} {e} {e} {2} {0} {} {1} {} {0} +E {7843} {w} {w} {8} {0} {} {1} {} {0} +E {15015} {s} {s} {4} {0} {} {1} {} {0} + +R {7840} {0} {} {Before a Swamp} {} {A cacophony of songs and calls can be heard from a nearby source on this rocky swampbank. Moisture hangs thick in the air and has created a blanket of haze. The swamp leads to the west where a gathering of reeds can be vaguely made out. The swamp seems to have once continued to the east, but now a small ramp made of loose rubble twists the path up towards a slope of a mountainside.} {Haddon Mirk} {} {} {} {1} {} +E {7839} {w} {w} {8} {0} {} {1} {} {0} +E {7841} {u} {u} {16} {0} {} {1} {} {0} + +R {7841} {0} {} {The Landslide} {} {A landslide has created a ramp on which you can navigate up and down the mountainside. You are only a few spans above the branching canopy of Haddon Mirk. Far below the sound of water, perhaps a stream or river can be distinguished. Up the slope, a trail can be made out leading higher onto the mountainside.} {Haddon Mirk} {} {} {} {1} {} +E {7842} {u} {u} {16} {0} {} {1} {} {0} +E {7840} {d} {d} {32} {0} {} {1} {} {0} + +R {7842} {0} {} {Northern Slopes} {} {Loose pebbles and stones tumble gently down the slope as you try to get a stable footing. Here is what appears to be a slope formed by a landslide, the rocks are very unstable and fall loose under the slightest weight. The ground is speckled with small gleaming stones which you think could be part of a larger whole. There are two exits that you can make out from here, up higher on the mountainside or down, heading to the dark forest of Haddon Mirk.} {Haddon Mirk} {} {} {} {1} {} +E {7743} {u} {u} {16} {0} {} {1} {} {0} +E {7841} {d} {d} {32} {0} {} {1} {} {0} + +R {7843} {0} {} {Twist in the Swamp} {} {Deeper into the swamp, strong currents pull from all directions, especially below. Changing in color, the water takes a greenish tinge. The swamp widens back to the south from here, and continues to the east, where the water becomes littered with thick clusters of reeds.} {Haddon Mirk} {} {} {} {1} {} +E {7839} {e} {e} {2} {0} {} {1} {} {0} +E {7844} {s} {s} {4} {0} {} {1} {} {0} + +R {7844} {0} {} {Further into the Swamp} {} {The swamp continues here, gushing in from the east and following around a bend, twisting off to the north. The water seems to be even murkier and darker. A thin film of slime seems to drift aloft, ignorant of the mild current. Small swirls can be seen in the water, seemingly originating from the muddy ground beneath the water.} {Haddon Mirk} {} {} {} {1} {} +E {7843} {n} {n} {1} {0} {} {1} {} {0} +E {7845} {w} {w} {8} {0} {} {1} {} {0} + +R {7845} {0} {} {Swampy Ground} {} {All around, a shallow river ebbs swiftly towards the east from an unknown source originating somewhere nearby. The water below has a dark murky color and a greasy slick feel. A shallow riverbank rises back up to the east, proving to be quite a difficult climb.} {Haddon Mirk} {} {} {} {1} {} +E {7844} {e} {e} {2} {0} {} {1} {} {0} +E {7555} {u} {u} {16} {0} {} {1} {} {0} + +R {7846} {0} {} {Tendril of Dry Land} {} {A thin line of dry land rises a few inches above the swamp water allowing soggy, but otherwise dry passage east and south. Large moss covered trees spring from the shallow water surrounding the little island, blocking out most of the sky above.} {Drowned Lands} {} {} {} {1} {} +E {7858} {e} {e} {2} {0} {} {1} {} {0} +E {7826} {s} {s} {4} {0} {} {1} {} {0} + +R {7847} {0} {} {Road Through Thin Islands} {} {A narrow strip of land and remains of an old road run north and south allowing for dry passage. Just to the east, another strip of dry land rises from the dark waters of the swamp. The sky is almost totally blotted out by the tall moss covered trees growing in the water surrounding this island.} {Drowned Lands} {} {} {} {1} {} +E {7848} {n} {n} {1} {0} {} {1} {} {0} +E {7850} {e} {e} {2} {0} {} {1} {} {0} +E {7823} {s} {s} {4} {0} {} {1} {} {0} + +R {7848} {0} {} {Curve of a Road} {} {The small patch of dry land bends south, leaving what appears to be an ancient roadbed. The old roadway runs east from this small island of land. Tall trees with moss covered branches grow from the deeper waters surrounding the island, offering shade, but stifling the wind. The island runs south and east from this curve.} {Drowned Lands} {} {} {} {1} {} +E {7849} {e} {e} {2} {0} {} {1} {} {0} +E {7788} {w} {w} {8} {0} {} {1} {} {0} +E {7847} {s} {s} {4} {0} {} {1} {} {0} + +R {7849} {0} {} {Bridges Through the Swamp} {} {Two small islands of land in this dark swamp are connected by small stone bridges. Much of the swamp vegetation has grown over the stonework, obscuring much of it. One of the bridges leads to the west, while the other runs north, a third bridge appears to have been swallowed up by the swamp as it disappears amid some dark pools of murky water.} {Drowned Lands} {} {} {} {1} {} +E {7852} {n} {n} {1} {0} {} {1} {} {0} +E {7848} {w} {w} {8} {0} {} {1} {} {0} +E {7850} {s} {s} {4} {0} {} {1} {} {0} + +R {7850} {0} {} {Tendril of Dry Land} {} {A small strip of land pokes its way out of the murky swamp water a few inches and provides a small area for grass and ferns to grow. Mud covers the area directly around the water's edge as numerous animals use the islands for safety from the water. The small island runs north and west.} {Drowned Lands} {} {} {} {1} {} +E {7849} {n} {n} {1} {0} {} {1} {} {0} +E {7856} {e} {e} {2} {0} {} {1} {} {0} +E {7847} {w} {w} {8} {0} {} {1} {} {0} + +R {7851} {0} {} {Road Through the Drowned Lands} {} {An ever present odor of decaying plants polutes the air deep in the swap. The old roadbed continues east and west, while the swamp stretches off in all other directions. A large stand of cypress trees blocks the path north, while deep water blocks the way south.} {Drowned Lands} {} {} {} {1} {} +E {7853} {e} {e} {2} {0} {} {1} {} {0} +E {7852} {w} {w} {8} {0} {} {1} {} {0} + +R {7852} {0} {} {Stonework in the Swamp} {} {A narrow stone bridge to the south turns east at this point to become a partially paved road. The drowned lands have slowly been eating away at the stonework and now partially cover much of the paving with moss and weeds. Deep pools of murky water lie to the north and west, keeping travelers on the old road.} {Drowned Lands} {} {} {} {1} {} +E {7851} {e} {e} {2} {0} {} {1} {} {0} +E {7849} {s} {s} {4} {0} {} {1} {} {0} + +R {7853} {0} {} {Roadway over a Soggy Island} {} {A long thin tendril of land extends from the east into the dark waters of the swamp. A narrow roadway has been beaten into the soggy land leading east and west. The swamp water appears passable both west and south, while the north is blocked by a number of large cypress trees. The stench of rotting plants permeate the air.} {Drowned Lands} {} {} {} {1} {} +E {7872} {e} {e} {2} {0} {} {1} {} {0} +E {7851} {w} {w} {8} {0} {} {1} {} {0} +E {7854} {s} {s} {4} {0} {} {1} {} {0} + +R {7854} {0} {} {Drowned Lands} {} {Dark mud sticks thickly to your feet while passing through this area. The only dry land in site is a thin island to the north. More shallow swamp water lies to the south, while the water deepens west and east, blocking passage. A small opening in the tree coverage reveals a small glimps of the sky.} {Drowned Lands} {} {} {} {1} {} +E {7853} {n} {n} {1} {0} {} {1} {} {0} +E {7855} {s} {s} {4} {0} {} {1} {} {0} + +R {7855} {0} {} {Shallow Swamp Water} {} {Ankle deep water fills the area, filled with massive amounts of vegitation. Moss grows abundantly on anything that doesnt move, while the water is full of a black moss and partially covered with large, round leaves of some water plant. The water deepens to the south and east while a small patch of land lies to the west.} {Drowned Lands} {} {} {} {1} {} +E {7854} {n} {n} {1} {0} {} {1} {} {0} +E {7856} {w} {w} {8} {0} {} {1} {} {0} + +R {7856} {0} {} {End of an Island} {} {A long narrow island extends south from this point. The soggy soil disappears below the increasingly deed swamp water to the north. A stand of cypress trees lies in the water just to the west, blocking passage.} {Drowned Lands} {} {} {} {1} {} +E {7855} {e} {e} {2} {0} {} {1} {} {0} +E {7857} {s} {s} {4} {0} {} {1} {} {0} + +R {7857} {0} {} {A Wet Boggy Island} {} {A thin line of dry land rises a few inches above the swamp water allowing soggy, but otherwise dry passage north and south. Large moss covered trees spring from the shallow water surrounding the little island, blocking out most of the sky above.} {Drowned Lands} {} {} {} {1} {} +E {7856} {n} {n} {1} {0} {} {1} {} {0} +E {7858} {s} {s} {4} {0} {} {1} {} {0} + +R {7858} {0} {} {A Wet Boggy Island} {} {The moistness of the swamp seems to have injected itself into the very earth. Each step down causes a kinda of squishing sound, while a vacuum tries to keep feet planted to the earth. The swamp begins to give way to a grass covered field to the south, while more swampland lies to the north.} {Drowned Lands} {} {} {} {1} {} +E {7857} {n} {n} {1} {0} {} {1} {} {0} +E {7846} {w} {w} {8} {0} {} {1} {} {0} +E {7859} {s} {s} {4} {0} {} {1} {} {0} + +R {7859} {0} {} {Edge of a Field} {} {A large field opens around you, leaving the swamp and its moss covered trees to the north. Grass covers the area and a slight salty smell indicates an ocean nearby. The field continues to the east.} {Drowned Lands} {} {} {} {1} {} +E {7858} {n} {n} {1} {0} {} {1} {} {0} +E {7860} {e} {e} {2} {0} {} {1} {} {0} + +R {7860} {0} {} {An Open Field} {} {A large field opens before you covered with a low, yellow grass. A line of trees borders the northern edge of the field almost as a fence line guarding the swamp behind it. Very few trees stand in the field themselves, but an occasional bush helps break the landscape some.} {Drowned Lands} {} {} {} {1} {} +E {7861} {e} {e} {2} {0} {} {1} {} {0} +E {7859} {w} {w} {8} {0} {} {1} {} {0} + +R {7861} {0} {} {Edge of a Swamp} {} {A large field begins to give way to the encroachment of a large swamp from the north. A number of moss covered tree branches dip low, almost reaching out to those passing by. The field continues west while the swamp awaits to the north.} {Drowned Lands} {} {} {} {1} {} +E {7862} {n} {n} {1} {0} {} {1} {} {0} +E {7860} {w} {w} {8} {0} {} {1} {} {0} + +R {7862} {0} {} {Drowned Lands} {} {Ankle deep water covers the area as far as can be seen. The brown water is broken only by the occasional fish or animal splash. A field can be seen through the trees to the south, while more swamp lies east and west.} {Drowned Lands} {} {} {} {1} {} +E {7867} {e} {e} {2} {0} {} {1} {} {0} +E {7863} {w} {w} {8} {0} {} {1} {} {0} +E {7861} {s} {s} {4} {0} {} {1} {} {0} + +R {7863} {0} {} {Drowned Lands} {} {A wet squishing followed by a loud sucking noise accompanies each foot step through the soggy mud of the swamp. Ankle deep water continues east and west, turning to avoid the ever growing number of deep pools of water. A large stand of cypress trees blocks the path west, while deep water blocks the way south.} {Drowned Lands} {} {} {} {1} {} +E {7864} {n} {n} {1} {0} {} {1} {} {0} +E {7862} {e} {e} {2} {0} {} {1} {} {0} + +R {7864} {0} {} {Drowned Lands} {} {Ankle deep water, turned brown by the churned up mud, covers the area. Tall cypress trees with moss covered branches grow abundantly in the shallow waters. In areas normally untouched by passing people and animals, large groups of flat, round lilly leaves create a false sense of land. The swamp continues east and south.} {Drowned Lands} {} {} {} {1} {} +E {7865} {e} {e} {2} {0} {} {1} {} {0} +E {7863} {s} {s} {4} {0} {} {1} {} {0} + +R {7865} {0} {} {Tendril of Dry Land} {} {A small strip of land pokes its way out of the murky swamp water a few inches and provides a small area for grass and ferns to grow. Mud covers the area directly around the water's edge as numerous animals use the islands for safety from the water. A muddy riverbank lies to the north while the swamp continues west.} {Drowned Lands} {} {} {} {1} {} +E {7866} {n} {n} {1} {0} {} {1} {} {0} +E {7864} {w} {w} {8} {0} {} {1} {} {0} + +R {7866} {0} {} {Banks of a Dark River} {} {A wide river of dark, muddy water slowly drifts by to the east of this bank. The bank seems to be a popular place to enter and exit the river as there is no grass or other vegitation growing in a wide are along the water's edge. A slick coating of mud makes the bank hazardous to walk on.} {Drowned Lands} {} {} {} {1} {} +E {7892} {e} {e} {2} {0} {} {1} {} {0} +E {7865} {s} {s} {4} {0} {} {1} {} {0} + +R {7867} {0} {} {Drowned Lands} {} {Water soaked soil makes strange squishing noises with each footstep. Constant emersion in stagnant water has helped the dark soil turn to mush. Bitemes and other insects seem to thrive on the abundant water and plant life. There appears to be a small patch of dry land to the east.} {Drowned Lands} {} {} {} {1} {} +E {7868} {e} {e} {2} {0} {} {1} {} {0} +E {7862} {w} {w} {8} {0} {} {1} {} {0} + +R {7868} {0} {} {Small Soggy Island} {} {A slight rise in the land has allowed a small soggy island to arise from the swamp. A number of cypress trees surround the little island, although a small break seems to have formed in the tree line to the north. The island continues east while deep swamp water blocks the south.} {Drowned Lands} {} {} {} {1} {} +E {7869} {n} {n} {1} {0} {} {1} {} {0} +E {7871} {e} {e} {2} {0} {} {1} {} {0} +E {7867} {w} {w} {8} {0} {} {1} {} {0} + +R {7869} {0} {} {Behind a Line of Trees} {} {A line of trees helps to block this area from unwanted trespassers. The land here is much more dry than most of the little islands in the swamp and a path seems to have been beat through parts of the area leading east. A large mound or structure, covered in foliage lies to the east.} {Drowned Lands} {} {} {} {1} {} +E {7870} {e} {e} {2} {0} {} {1} {} {0} + +R {7870} {0} {} {Filthy's Hut} {} {The large mound turns out to be an overgrown hut. A three legged table and a small stool are the only signs that the hut is still in use. Small piles of rags or old clothing litter the dirt floor, with an odd bit of leather sticking out of a couple of the piles. A few shards of metal begin to succumb to rust in the moist air.} {Drowned Lands} {} {} {} {1} {} +E {7869} {w} {w} {8} {0} {} {1} {} {0} +E {7871} {s} {s} {4} {0} {} {1} {} {0} + +R {7871} {0} {} {Edge of a Small Island} {} {A small island sinks back into the swamp at this end. The banks of the island are slick with mud, signs that animals use the area to enter and exit the deep water to the east and south. A large structure of some sort stands to the north, but there appears to be no way into it from this side.} {Drowned Lands} {} {} {} {1} {} +E {7868} {w} {w} {8} {0} {} {1} {} {0} + +R {7872} {0} {} {Riverbank Near an Old Bridge} {} {This steep bank along the river is covered in a slick coating of dark mud. The flatness of the swamp continues to the west. The moss from a hanging cypress branch almost touches your shoulder as you pass by. A rather ancient bridge spans the river to the east.} {Drowned Lands} {} {} {} {1} {} +E {7873} {e} {e} {2} {0} {} {1} {} {0} +E {7853} {w} {w} {8} {0} {} {1} {} {0} + +R {7873} {0} {} {Trees by an Old Bridge} {} {A large number of very old trees creaks and groans in the breeze. None of the trees appear to be short and it almost seems as if the older trees have made sure new trees could not grow here. Gnarled branches reach out as if to snatch away some item from bystanders. A very old bridge leads across the river to the west.} {Drowned Lands} {} {} {} {1} {} +E {7875} {n} {n} {1} {0} {} {1} {} {0} +E {7874} {e} {e} {2} {0} {} {1} {} {0} +E {7872} {w} {w} {8} {0} {} {1} {} {0} + +R {7874} {0} {} {Darkened Road} {} {Tall and ancient trees completely blot out the light as their branches intertwine high overhead. An old narrow roadway runs east and west beneath the dark tree canopy. Small points of light can be seen in the distance west, north and towards the south-east, where the city of Mayene lies.} {Drowned Lands} {} {} {} {1} {} +E {7882} {n} {n} {1} {0} {} {1} {} {0} +E {7933} {e} {e} {2} {0} {} {1} {} {0} +E {7873} {w} {w} {8} {0} {} {1} {} {0} + +R {7875} {0} {} {Forest Floor} {} {Dried prown pine needles and grey leaves from autumns past coat the forest floor. The tall trees perform well at blocking much of the light from reaching the ground. The lack of light seems to have stunted the growth of bushes and shrubs just as the leaves have thwarted the growth of any grass.} {Drowned Lands} {} {} {} {1} {} +E {7876} {n} {n} {1} {0} {} {1} {} {0} +E {7882} {e} {e} {2} {0} {} {1} {} {0} +E {7873} {s} {s} {4} {0} {} {1} {} {0} + +R {7876} {0} {} {A Clearing in the Forest} {} {A small clearing has formed in the forest with a noticably wet patch of ground along the western line of trees. A river can be seen through the trees but access to it seems blocked by the tightly packed tree trunks. The forest goes on in all other directions. Much of the surrounding area can be seen from here just by watching carefully.} {Drowned Lands} {} {} {} {1} {} +E {7877} {n} {n} {1} {0} {} {1} {} {0} +E {7881} {e} {e} {2} {0} {} {1} {} {0} +E {7875} {s} {s} {4} {0} {} {1} {} {0} + +R {7877} {0} {} {Entering a Forest} {} {The land is quite a bit higher here than the rest of the swamp to the west. The dry land has helped to produce a thick forest of evergreens and ferns. Birds chirp and a number of small animals can be heard scurrying through the underbrush. The forest continues to the south and east.} {Drowned Lands} {} {} {} {1} {} +E {7879} {e} {e} {2} {0} {} {1} {} {0} +E {7878} {w} {w} {8} {0} {} {1} {} {0} +E {7876} {s} {s} {4} {0} {} {1} {} {0} + +R {7878} {0} {} {Damp River Bank} {} {A slick bank of mud and trampled grass leads to the edge of a dark river to the west. The ground quickly rises to the east and tall trees can be seen in the distance. Footing is treacherous as a high amount of wet traffic has used this spot to exit the river.} {Drowned Lands} {} {} {} {1} {} +E {7877} {e} {e} {2} {0} {} {1} {} {0} +E {7883} {w} {w} {8} {0} {} {1} {} {0} + +R {7879} {0} {} {The Mangroves} {} {The roots of the mangroves stand up from the watery floor of the beginning marshland. These many arching aerial roots make dense tangles that stabilize the surrounding soil, prop the tree, and assist in absorbing water and minerals. Small seedlings have germinated and are growing attached to the bark of the parent trees. This provides them with a head start for when they fall unto the mud undergrowth.} {The Dry Forest} {} {} {} {1} {} +E {7880} {n} {n} {1} {0} {} {1} {} {0} +E {7920} {e} {e} {2} {0} {} {1} {} {0} +E {7877} {w} {w} {8} {0} {} {1} {} {0} +E {7881} {s} {s} {4} {0} {} {1} {} {0} + +R {7880} {0} {} {By the Mangroves} {} {A group of towering cottonwood and willow trees grows to the north, while the fertile greenery of the mangroves lies to the south and east. Some allspice bushes grow in patches under the tall trees. The lush riparian area provides permanent protection for all manner of wildlife.} {The Dry Forest} {} {} {} {1} {} +E {7894} {e} {e} {2} {0} {} {1} {} {0} +E {7879} {s} {s} {4} {0} {} {1} {} {0} + +R {7881} {0} {} {A Cleared Forest} {} {A number of trees have been felled in this part of the forest leaving only old stumps as the marks of where trees stood. A couple of logs still lie about, unused in whatever building project required the timber. The forest continues in most directions, and to the east the narrow pencil-like Mayene Peninsula stretches all the way to the notorious Sea of Storms.} {Drowned Lands} {} {} {} {1} {} +E {7879} {n} {n} {1} {0} {} {1} {} {0} +E {7921} {e} {e} {2} {0} {} {1} {} {0} +E {7876} {w} {w} {8} {0} {} {1} {} {0} +E {7882} {s} {s} {4} {0} {} {1} {} {0} + +R {7882} {0} {} {A Small Forest} {} {A thick scent of pine and leatherleaf permeat the area as the trees completely engulf the dry land above the swamp. A few ferns and small patches of grass grow where there is sun light through the branches. A clearing of sorts lies to the north, and to the east the Mayene Peninsula stretches out towards the Sea of Storms.} {Drowned Lands} {} {} {} {1} {} +E {7881} {n} {n} {1} {0} {} {1} {} {0} +E {7932} {e} {e} {2} {0} {} {1} {} {0} +E {7875} {w} {w} {8} {0} {} {1} {} {0} +E {7874} {s} {s} {4} {0} {} {1} {} {0} + +R {7883} {0} {} {A Cold River} {} {A swift river of cold water churns its way south through an ever increasingly humid area. Brush and pines give way to moss covered cypress as the area begins to flaten out into a large swamp. The river slows a bit as it moves further south.} {Drowned Lands} {} {} {} {1} {} +E {7884} {n} {n} {1} {0} {} {1} {} {0} +E {7878} {e} {e} {2} {0} {} {1} {} {0} +E {7779} {w} {w} {8} {0} {} {1} {} {0} +E {7887} {s} {s} {4} {0} {} {1} {} {0} + +R {7884} {0} {} {Swift River} {} {The cold waters of the mounatin river pass by a few last boulders and small hills as the land becomes increasignly flat and stiffling. Tall moss covered trees can be seen in the distance to the south, indicating the presence of a swamp. A couple of small fields mark the end of the foothills.} {Drowned Lands} {} {} {} {1} {} +E {7885} {w} {w} {8} {0} {} {1} {} {0} +E {7883} {s} {s} {4} {0} {} {1} {} {0} + +R {7885} {0} {} {Bend in a River} {} {The mountain river flows along softer soils and has cut a large wide river bed through this part of the shrinking foothills. The water deepens as the river makes a sharp turn to the east. The slight roar of small waterfalls can be heard from the north. A steep bank blocks exits from the river to the west and south.} {Drowned Lands} {} {} {} {1} {} +E {7886} {n} {n} {1} {0} {} {1} {} {0} +E {7884} {e} {e} {2} {0} {} {1} {} {0} + +R {7886} {0} {} {Small Waterfall} {} {Ice cold mountain water cascades down a number of small waterfalls here, splashing icy water over the rocks along the river bed and bank. The large boulders allow for passage across the growing river, but the footing is treacherous at best. The river continues south while the foothills can be reached to the west.} {Drowned Lands} {} {} {} {1} {} +E {7775} {w} {w} {8} {0} {} {1} {} {0} +E {7885} {s} {s} {4} {0} {} {1} {} {0} + +R {7887} {0} {} {Bend in a River} {} {The river slows and broadens as it fully enters the surrounding swamplands. The once clear, crisp mountain water is now dark and clouded from the churned up mud. Cypress trees have made attempts at growing from the dark water near the banks, but past floods have downed all but the very largest of these trees.} {Drowned Lands} {} {} {} {1} {} +E {7883} {n} {n} {1} {0} {} {1} {} {0} +E {7888} {e} {e} {2} {0} {} {1} {} {0} +E {7780} {w} {w} {8} {0} {} {1} {} {0} + +R {7888} {0} {} {Bend in a River} {} {Moving lazily with the current, a number of small tree branches float past in the dark water. The river makes a turn southward at this point, with a gentle slope leading out of the river to the east. Small rivulets enter the river all along the bank as much of the swamp drains into the only large moving water source.} {Drowned Lands} {} {} {} {1} {} +E {7876} {e} {e} {2} {0} {} {1} {} {0} +E {7887} {w} {w} {8} {0} {} {1} {} {0} +E {7889} {s} {s} {4} {0} {} {1} {} {0} + +R {7889} {0} {} {Dark Murky River} {} {The dark swamp river begins to lose its shape as more and more swamp waters converge and less dry river bank can be seen. Most of the tributaries are clogged with tree trunks or tall reeds, blocking passage. One clear creek that appears passable can be seen to the east.} {Drowned Lands} {} {} {} {1} {} +E {7888} {n} {n} {1} {0} {} {1} {} {0} +E {7890} {s} {s} {4} {0} {} {1} {} {0} + +R {7890} {0} {} {Dark River Through the Swamp} {} {Dark, muddied water runs slowly southward through this section of the swamp. The banks of the incongrous river begin to take on a more defined shape and even begin to narrow in on themselves a bit. A muddy passage leading west seems to be a popular place to leave the river. The east bank is blocked off by the supports of an old bridge that spans the river overhead.} {Drowned Lands} {} {} {} {1} {} +E {7889} {n} {n} {1} {0} {} {1} {} {0} +E {7872} {w} {w} {8} {0} {} {1} {} {0} +E {7891} {s} {s} {4} {0} {} {1} {} {0} + +R {7891} {0} {} {Suddenly Fast Moving River} {} {The banks of the river narrow quickly and the river picks up speed as it moves further south. A low, muffled roar can be heard in the distance to the south. The river banks are now steep and unpassable. The only exits from this part of the river are downstream, south, and back upstream to the north.} {Drowned Lands} {} {} {} {1} {} +E {7890} {n} {n} {1} {0} {} {1} {} {0} +E {7892} {s} {s} {4} {0} {} {1} {} {0} + +R {7892} {0} {} {Bottom of a Small Waterfall} {} {A small waterfall dumps into large pool with a sharp turn to the east. Passage back up stream to the north is now impossible without leaving the river. A narrow gap in the river bank's foliage appears to allow passage out of the river to the west. The river again quickens its pace and moves swiftly to the east.} {Drowned Lands} {} {} {} {1} {} +E {7893} {e} {e} {2} {0} {} {1} {} {0} +E {7866} {w} {w} {8} {0} {} {1} {} {0} + +R {7893} {0} {} {A Slowing River} {} {The river suddenly widens and slows to a crawl at this point. The unmistakeble odor of decay and rot begins to fill your nostrils as the current slowly takes you north. The banks of the river here are not steep but are covered with a thick coating of moss, too slick to climb.} {Drowned Lands} {} {} {} {1} {} +E {7892} {w} {w} {8} {0} {} {1} {} {0} + +R {7894} {0} {} {Vanilla and Rubber Bushes} {} {The thin spidery stems of the vanilla plant grow round the trunk of an old banana tree. In the summer the green-yellow flowers show the plant to be a type of orchid. The tubular pods are sought after by herbalists. The wide sprawling roots of the rubber tree provide it with a base to grow to twenty or more feet tall. White sap occasionally bleeds from the stems and leaves, giving the tree its name.} {The Dry Forest} {} {} {} {1} {} +E {7895} {e} {e} {2} {0} {} {1} {} {0} +E {7880} {w} {w} {8} {0} {} {1} {} {0} +E {7920} {s} {s} {4} {0} {} {1} {} {0} + +R {7895} {0} {} {Shrubs and Bushes Near the Edge of the Forest} {} {The trees are a little more sparse to the north than they are to the south. The tall leafy trees and lush green vines give way to low ground covering shrubs and bushes. The colorful leaves of the ivies and variegated shrubs is contrasted by the yellow-green color of the marsh grass.} {The Dry Forest} {} {} {} {1} {} +E {7896} {n} {n} {1} {0} {} {1} {} {0} +E {7899} {e} {e} {2} {0} {} {1} {} {0} +E {7894} {w} {w} {8} {0} {} {1} {} {0} +E {7919} {s} {s} {4} {0} {} {1} {} {0} + +R {7896} {0} {} {Beside the Lake} {} {Tall brown bushy-headed bullrushes grow towards the east, where the lake begins. At times the waters to the east can be heard brushing against the reeds. In spring, large blobs of a speckled jelly substance is often seen in the shallow part of the water nearest the bank.} {The Dry Forest} {} {} {} {1} {} +E {7897} {e} {e} {2} {0} {} {1} {} {0} +E {7895} {s} {s} {4} {0} {} {1} {} {0} + +R {7897} {0} {} {The Turquoise Lake} {} {Smooth green-blue waters of the lake lap gently against the black and gray rocks on the shore to the south and west. A small fast-moving stream fills the lake with oxygenated water, allowing the fish and other aquatic wild life to develop and grow. Some water lillies and clumps of reads grow near the banks of the lake.} {The Dry Forest} {} {} {} {1} {} +E {7898} {n} {n} {1} {0} {} {1} {} {0} +E {7906} {e} {e} {2} {0} {} {1} {} {0} +E {7896} {w} {w} {8} {0} {} {1} {} {0} +E {7899} {s} {s} {4} {0} {} {1} {} {0} + +R {7898} {0} {} {Island in the Turquoise Water} {} {The grass grows tall and green on this island in the middle of a turquoise colored lake. The water laps against the sand of the shoreline. A large shiny piece of stone is located near the middle of the isle. The perfect quiet of the scene is disturbed only by the noise of a passing gull.} {The Dry Forest} {} {} {} {1} {} +E {7907} {e} {e} {2} {0} {} {1} {} {0} +E {7897} {s} {s} {4} {0} {} {1} {} {0} + +R {7899} {0} {} {A Willow by the Lake} {} {The light green leaves of the sad-looking willow tree are dull and fail to reflect the light when it occasionally hits them. The thin branches of the tree sag over the water of the lake to the north. Towards the edge, the branches droop right down into the water. On the riverbank the roots stick up above the dark soil line.} {The Dry Forest} {} {} {} {1} {} +E {7897} {n} {n} {1} {0} {} {1} {} {0} +E {7900} {e} {e} {2} {0} {} {1} {} {0} +E {7895} {w} {w} {8} {0} {} {1} {} {0} +E {7918} {s} {s} {4} {0} {} {1} {} {0} + +R {7900} {0} {} {Thinning Trees} {} {A pair of pomegranite trees stand side by side, likely each one pollinating the other, with the aid of the insects present in the forest. The brilliant red color of the trumpet-shaped flowers on the stems is very noticable and once seen never forgotten. The forest thickens to the southwest. A hill can be seen in the north east.} {The Dry Forest} {} {} {} {1} {} +E {7906} {n} {n} {1} {0} {} {1} {} {0} +E {7901} {e} {e} {2} {0} {} {1} {} {0} +E {7899} {w} {w} {8} {0} {} {1} {} {0} +E {7917} {s} {s} {4} {0} {} {1} {} {0} + +R {7901} {0} {} {Beside a Vine-Covered Rock Face} {} {The low light at the base of the rockwall to the south is ideal for several peacock plants which grow there. Striking markings cover the top surface of the leaves of the plant, while the underside is covered with a natural red-purple pigment. The lush colors are what gives these plants their name. The forest continues to the north and west.} {The Dry Forest} {} {} {} {1} {} +E {7905} {n} {n} {1} {0} {} {1} {} {0} +E {7900} {w} {w} {8} {0} {} {1} {} {0} +E {7902} {s} {s} {4} {0} {} {1} {} {0} + +R {7902} {0} {} {A Smelly Cave} {} {The walls of the cavern have been smoothed by natural erosion and the occasional rubbing by some large animals. Some scratch marks can be seen in places on the western wall. The floor of the cave, like the walls, is made of a granite-like rock. An odour of rotting carcasses fills the air and some bones are scattered haphazardly against the southern wall.} {The Dry Forest} {} {} {} {1} {} +E {7901} {n} {n} {1} {0} {} {1} {} {0} +E {7903} {e} {e} {2} {0} {} {1} {} {0} + +R {7903} {0} {} {A Dark Cave} {} {Piles of crusty mammal droppings cover the floor beside the eastern cavern wall. Lichen and other fungi grow on the black rock making up the walls of the cave. On the southern wall there are several red streaks. Bones litter the floor of this dark hole in the rock.} {The Dry Forest} {} {} {} {1} {} +E {7902} {w} {w} {8} {0} {} {1} {} {0} +E {7904} {s} {s} {4} {0} {} {1} {} {0} + +R {7904} {0} {} {A Tiny Refuge of Rock} {} {Tucked securely away behind thick walls of rock, this odd little cave has taken on a rather lived-in appearance. A neat pile of debris is stacked in one corner, ready to be carried away. Blackened stone and a small pile of kindling mark out a makeshift hearth, and Imperial Army-issue packs lean up against a wall. The ceiling is low, but it is easily possible to stand up without banging into the roof.} {The Dry Forest} {} {} {} {1} {} +E {7903} {n} {n} {1} {0} {} {1} {} {0} + +R {7905} {0} {} {Edge of the Forest} {} {A patch of several tree ferns grows beside a rough black boulder. Each stands six to nine feet tall with their dark frilly leaves drooping from the central nexus of thin green supple branches. On the mossy ground a small clump of foxtail ferns is growing beside a pineapple plant. The bushy branches of the fern looks quite furry, and much lighter than the leaves of either the pineapple plant or the tree fern.} {The Dry Forest} {} {} {} {1} {} +E {7908} {n} {n} {1} {0} {} {1} {} {0} +E {7916} {e} {e} {2} {0} {} {1} {} {0} +E {7906} {w} {w} {8} {0} {} {1} {} {0} +E {7901} {s} {s} {4} {0} {} {1} {} {0} + +R {7906} {0} {} {The Green Pool} {} {Emerald green placid waters fill the lake in the forest. Occasionally the surface of the water is disturbed by a fly landing in the waters, or a fish touching against the surface. Algae floats in the water in places. To the east and south woodland can be seen.} {The Dry Forest} {} {} {} {1} {} +E {7907} {n} {n} {1} {0} {} {1} {} {0} +E {7905} {e} {e} {2} {0} {} {1} {} {0} +E {7897} {w} {w} {8} {0} {} {1} {} {0} +E {7900} {s} {s} {4} {0} {} {1} {} {0} + +R {7907} {0} {} {The Quiet Green Waters} {} {The waters of the lake go all around the small island to the west. The surface of the pool is calm and the color of the water a green-blue. The water deepens to the south where it is a little darker in color. Reeds and water lillies grow at the edge of the pond on the western bank} {The Dry Forest} {} {} {} {1} {} +E {7908} {e} {e} {2} {0} {} {1} {} {0} +E {7898} {w} {w} {8} {0} {} {1} {} {0} +E {7906} {s} {s} {4} {0} {} {1} {} {0} + +R {7908} {0} {} {Bull Rushes and Water Lillies} {} {The dark green water of the pond to the west is marked on the edges by clumps of rushes, with the bronze and black pokers on top of the occasional bull rush. In contrast the white petals of the water lillies shine out against the glossy green leaves as they bob on the waters.} {The Dry Forest} {} {} {} {1} {} +E {7909} {e} {e} {2} {0} {} {1} {} {0} +E {7907} {w} {w} {8} {0} {} {1} {} {0} +E {7905} {s} {s} {4} {0} {} {1} {} {0} + +R {7909} {0} {} {A Broken Down House} {} {Piles of rubble are arrayed at regular intervals. Pieces of glass and charred wood stick out from the pieces of masonry. A large red piece of wood sticks out from the western most pile of rubble. Square shaped pieces of slate stick up from the grassy floor. A climbing rose still grows on what is left of the southern wall of the broken down building.} {The Dry Forest} {} {} {} {1} {} +E {7910} {e} {e} {2} {0} {} {1} {} {0} +E {7908} {w} {w} {8} {0} {} {1} {} {0} +E {7916} {s} {s} {4} {0} {} {1} {} {0} + +R {7910} {0} {} {The Brokendown Wall} {} {Boulders are thrown areound in more or less a straight line from north to south on the western edge of the uneven ground parallel to the tree line. A dyke or wall of some sort ran in this direction. Brambles and raspberry bushes have grown over the collapsed wall and have thrived from the natural protection of the trees. The forest floor is firm, likely as a result of heavy use in times gone by.} {The Dry Forest} {} {} {} {1} {} +E {7911} {e} {e} {2} {0} {} {1} {} {0} +E {7909} {w} {w} {8} {0} {} {1} {} {0} +E {7915} {s} {s} {4} {0} {} {1} {} {0} + +R {7911} {0} {} {At the Base of a Smooth Hillside} {} {A ring of stones making a circle around a black mark is located under a solitary dead tree at the base of the hillside. A few small branches lie stacked on the right of the stone circle. Occasionally the noise of mammals and birds in the rain forest to the southwest can be heard.} {The Dry Forest} {} {} {} {1} {} +E {7912} {e} {e} {2} {0} {} {1} {} {0} +E {7910} {w} {w} {8} {0} {} {1} {} {0} +E {7913} {s} {s} {4} {0} {} {1} {} {0} +E {10692} {u} {u} {16} {0} {} {1} {} {0} + +R {7912} {0} {} {At the Base of a Lush Hillside} {} {Small shrubs and the occasional daffodil grow between the stones at the base of the hill. Smooth grass covers the rising ground which makes up the green hillside, which stretches gently upwards to the northwest. In the southwest the trees and greenery of a lush rain forest can be seen.} {The Dry Forest} {} {} {} {1} {} +E {7911} {w} {w} {8} {0} {} {1} {} {0} +E {7913} {s} {s} {4} {0} {} {1} {} {0} +E {10691} {u} {u} {16} {0} {} {1} {} {0} + +R {7913} {0} {} {A Large Chestnut Tree} {} {Some bushy green growth is visible towards the top of the large towering chestnut tree. The lower third of the tree is made up entirely of a massive fourteen feet diameter trunk pointing up from the mossy ground and extending into the middle third of the tree, where the branches begin to bifurcate. Despite the changing shape, the branches in the middle of the tree still are of a reasonable thickness.} {The Dry Forest} {} {} {} {1} {} +E {7911} {n} {n} {1} {0} {} {1} {} {0} +E {7914} {e} {e} {2} {0} {} {1} {} {0} +E {7915} {w} {w} {8} {0} {} {1} {} {0} + +R {7914} {0} {} {Green Ferns} {} {Native plants, nourishment for hungry herbivores, thrive as the terrain spreads out to form the creek's flood plain. The rich green color of the elkhorn fern's leaves is complimented by the unusual shape of the leaves, which resemble the horns of a mature stag. The ferns cover the ground, giving the appearance of a carpet of royal greenery.} {The Dry Forest} {} {} {} {1} {} +E {7912} {n} {n} {1} {0} {} {1} {} {0} +E {7913} {w} {w} {8} {0} {} {1} {} {0} + +R {7915} {0} {} {In the Glade} {} {Trees line the flat grassy patch making up the glade. The trees are thicker and lusher to the southwest and a little thinner in the north and east. Several large rocks have been rubbed smooth through use. There are some small scratches in the bark of one of the alder trees to the eastern side of the quiet fertile glade.} {The Dry Forest} {} {} {} {1} {} +E {7910} {n} {n} {1} {0} {} {1} {} {0} +E {7913} {e} {e} {2} {0} {} {1} {} {0} +E {7916} {w} {w} {8} {0} {} {1} {} {0} + +R {7916} {0} {} {Beside the Glade} {} {A selection of evergreens and deciduous trees are dotted around the edge of the glade. The ground is covered with green grass swallowing up the occasional black boulder, thrown by some natural phenomenon. The outline of dark hillside can be seen above the tops of the trees to the northwest. Despite the greenery of the hillside, at times the hillside appears black, likely due to some trick of the light.} {The Dry Forest} {} {} {} {1} {} +E {7909} {n} {n} {1} {0} {} {1} {} {0} +E {7915} {e} {e} {2} {0} {} {1} {} {0} +E {7905} {w} {w} {8} {0} {} {1} {} {0} + +R {7917} {0} {} {Edging Around the Forest} {} {The palm trees and occasional pineapple plants dwarf in comparison to the ebony tree. The rich green leaf covered branches of the ebony tree stretch out for several feet in every direction. The contrast between the spiky long leaves of the palms and pineapple and the small round ones on the ebony tree is quite obvious.} {The Dry Forest} {} {} {} {1} {} +E {7900} {n} {n} {1} {0} {} {1} {} {0} +E {7918} {w} {w} {8} {0} {} {1} {} {0} +E {7924} {s} {s} {4} {0} {} {1} {} {0} + +R {7918} {0} {} {Wide Leafed Plants} {} {The moist ground of the rain forest provides an excellent area for the banana and plantain trees to grow. Large lush green leaves droop down from the thin green and brown stems of the trees. Several clumps of fruit grow on each tree, with the curved shape of the green or yellow fruit growing close together tightly packed in bunches.} {The Dry Forest} {} {} {} {1} {} +E {7899} {n} {n} {1} {0} {} {1} {} {0} +E {7917} {e} {e} {2} {0} {} {1} {} {0} +E {7919} {w} {w} {8} {0} {} {1} {} {0} +E {7923} {s} {s} {4} {0} {} {1} {} {0} + +R {7919} {0} {} {At the Edge of the Humid Forest} {} {Several screw pines grow nearer the edge of the rain forest. While not true pines, these are noteworthy for their dramatic architecture and aerial prop roots. Sharp pointed leaves stick out from the stumpy branches, like bony fingers in an outstretched hand. At times the noise of moving water can be heard further into the darker areas of the forest.} {The Dry Forest} {} {} {} {1} {} +E {7895} {n} {n} {1} {0} {} {1} {} {0} +E {7918} {e} {e} {2} {0} {} {1} {} {0} +E {7920} {w} {w} {8} {0} {} {1} {} {0} +E {7922} {s} {s} {4} {0} {} {1} {} {0} + +R {7920} {0} {} {A Humid Forest} {} {The greenish yellow drooping flowers of the ylang-ylang provide an exceedingly cloying smell which fills the otherwise damp humid air. The tall thin branches of the trees tower above, at least sixty feet from the ground, into the canopy high overhead. Small animals slither through the squelching mossy mass underfoot.} {The Dry Forest} {} {} {} {1} {} +E {7894} {n} {n} {1} {0} {} {1} {} {0} +E {7919} {e} {e} {2} {0} {} {1} {} {0} +E {7879} {w} {w} {8} {0} {} {1} {} {0} +E {7921} {s} {s} {4} {0} {} {1} {} {0} + +R {7921} {0} {} {Edge of a Damp Forest} {} {Lithe, gnarled trees spring up from the ground, covering the sky with a dense mat of dark green treecrowns. The ground is slightly soaked with muddy rainwater and from the brown-shaded vegetation in the east, west and south. It is evident that the forest transgresses into swamplands, towards the notorious Drowned Lands.} {Mayene Peninsula} {} {} {} {1} {} +E {7920} {n} {n} {1} {0} {} {1} {} {0} +E {7922} {e} {e} {2} {0} {} {1} {} {0} +E {7881} {w} {w} {8} {0} {} {1} {} {0} +E {7932} {s} {s} {4} {0} {} {1} {} {0} + +R {7922} {0} {} {Through the Soaked Vegetation} {} {The surroundings are more than damp here, bushes and larger plants sink deep into the muddy ground and small watery bubbles erupt from the mud. Still a multitude of plant-life thrive here even though the colors range from sickly green to decaying brown.} {Mayene Peninsula} {} {} {} {1} {} +E {7919} {n} {n} {1} {0} {} {1} {} {0} +E {7923} {e} {e} {2} {0} {} {1} {} {0} +E {7921} {w} {w} {8} {0} {} {1} {} {0} +E {7931} {s} {s} {4} {0} {} {1} {} {0} + +R {7923} {0} {} {In the Drowned Lands} {} {The air is completely still, not even the slightest breeze breaks through the overgrown walls of trees and brush. Travelling is at the least difficult, as sinking a foot or more into the mud is to be expected. The smell of soaked and rotting leaves lingers heavily in the still air.} {Mayene Peninsula} {} {} {} {1} {} +E {7918} {n} {n} {1} {0} {} {1} {} {0} +E {7924} {e} {e} {2} {0} {} {1} {} {0} +E {7922} {w} {w} {8} {0} {} {1} {} {0} +E {7930} {s} {s} {4} {0} {} {1} {} {0} + +R {7924} {0} {} {In the Drowned Lands} {} {Piercing the heavy air is a sharp smell of decomposed plants that makes breathing a not so pleasant experience. Greedy and twisted branches stretch out from the gnarled trees, grabbing at everything in motion, entangling with other branches until almost inpassable walls of wet leaves and branches are formed.} {Mayene Peninsula} {} {} {} {1} {} +E {7917} {n} {n} {1} {0} {} {1} {} {0} +E {7925} {e} {e} {2} {0} {} {1} {} {0} +E {7923} {w} {w} {8} {0} {} {1} {} {0} +E {7929} {s} {s} {4} {0} {} {1} {} {0} + +R {7925} {0} {} {Wading Through the Mud} {} {Under the soaked carpet of fallen green and brown leaves is a deep layer of stinking mud that makes passage treacherous and forces travelers to wade through the slippery mud bottom. The density of the swamp makes the otherwise happily chirping birds sound muffled and eerie.} {Mayene Peninsula} {} {} {} {1} {} +E {7926} {e} {e} {2} {0} {} {1} {} {0} +E {7924} {w} {w} {8} {0} {} {1} {} {0} +E {7928} {s} {s} {4} {0} {} {1} {} {0} + +R {7926} {0} {} {Under the Dense Treecrowns} {} {Trees as tall and proud as warriors from another Age reach for the sky to bathe in the glory of the golden sun. The treecrowns intertwine with each other in their eagerness to touch the sky and a thick ceiling of green treecrowns has formed partially blocking the heavens.} {Mayene Peninsula} {} {} {} {1} {} +E {7925} {w} {w} {8} {0} {} {1} {} {0} +E {7927} {s} {s} {4} {0} {} {1} {} {0} + +R {7927} {0} {} {In the Damp Forest} {} {Moist leaves of all shapes and sizes almost completely cover the tree trunks high up in the forest but down here near the ground, the dirt is naked and exposed to the constant dripping of rain water from the high up treecrowns. The forest seems to become thicker and more dense to the south.} {Mayene Peninsula} {} {} {} {1} {} +E {7926} {n} {n} {1} {0} {} {1} {} {0} +E {7928} {w} {w} {8} {0} {} {1} {} {0} +E {7965} {s} {s} {4} {0} {} {1} {} {0} + +R {7928} {0} {} {Near the Soaked Grounds} {} {The snaking border between the swamp and the forest is clearly visible and easy to point out. Dark, brown sump meets fresh and green brush like a wound that has just started to heal. Various animal sounds can be heard coming from the east and south, indicating the richness of the wildlife community in the forest.} {Mayene Peninsula} {} {} {} {1} {} +E {7925} {n} {n} {1} {0} {} {1} {} {0} +E {7927} {e} {e} {2} {0} {} {1} {} {0} +E {7929} {w} {w} {8} {0} {} {1} {} {0} +E {7964} {s} {s} {4} {0} {} {1} {} {0} + +R {7929} {0} {} {In the Marshy Forest} {} {The oppressive heat clings on to the stifling and rotten air that leavens all through the marsh. Sump and decaying vegetation cover most of the ground with a sickening and foul smell that spreads through the area. East of here lies the outskirts of a fresher and healthier forest full of life.} {Mayene Peninsula} {} {} {} {1} {} +E {7924} {n} {n} {1} {0} {} {1} {} {0} +E {7928} {e} {e} {2} {0} {} {1} {} {0} +E {7930} {w} {w} {8} {0} {} {1} {} {0} + +R {7930} {0} {} {Sinking Deep In the Smelly Mud} {} {The quelling and suffocating smells erupting from the mud adds to the stuffy atmosphere of the swamp. Moss, heavy with water covers the few boulders that are large enough to reach above the surface. Bitemes and countless other insects hop lightly across the muddy surface and a constant buzzing sound is hear through the area.} {Mayene Peninsula} {} {} {} {1} {} +E {7923} {n} {n} {1} {0} {} {1} {} {0} +E {7929} {e} {e} {2} {0} {} {1} {} {0} +E {7931} {w} {w} {8} {0} {} {1} {} {0} +E {7935} {s} {s} {4} {0} {} {1} {} {0} + +R {7931} {0} {} {Near a Smelly Bog} {} {Darkness settles on the swamplands to the east and shadows play among the rotting leaves as the marshes of the Drowned Lands take over the forest to the east. West and south of this point the tropical forest extends.} {Mayene Peninsula} {} {} {} {1} {} +E {7922} {n} {n} {1} {0} {} {1} {} {0} +E {7930} {e} {e} {2} {0} {} {1} {} {0} +E {7932} {w} {w} {8} {0} {} {1} {} {0} +E {7934} {s} {s} {4} {0} {} {1} {} {0} + +R {7932} {0} {} {Following the Edge of the Forest} {} {The forest extends all the way towards some islands in the west. Here in the outskirts of the forest, sunlight breaks through the tree canopy fairly easily, and makes the constantly dew-covered brush glisten merrily. The air is filled with the song of dozens of different types of birds. } {Mayene Peninsula} {} {} {} {1} {} +E {7921} {n} {n} {1} {0} {} {1} {} {0} +E {7931} {e} {e} {2} {0} {} {1} {} {0} +E {7882} {w} {w} {8} {0} {} {1} {} {0} +E {7933} {s} {s} {4} {0} {} {1} {} {0} + +R {7933} {0} {} {The Mayene Road} {} {The pavement of the road abruptly ends as it reaches the outline of the infamous Drowned Lands. Only a meager, worn path continues to the west through those dark and hostile islands among treachery swamps. Beautiful rock-paved road beckons to the south through the peninsula towards the city of Mayene. Sunlight breaks through the tree canopy fairly easily, and makes the constantly dew-covered brush glisten merrily in complete contrast to the woods in the west.} {Mayene Peninsula} {} {} {} {1} {} +E {7932} {n} {n} {1} {0} {} {1} {} {0} +E {7934} {e} {e} {2} {0} {} {1} {} {0} +E {7874} {w} {w} {8} {0} {} {1} {} {0} + +R {7934} {0} {} {Curve In the Mayene Road} {} {With regular intervals small drops of water trickle down on you as the weight of the water becomes too great and the leaves are forced to give in to the pressure. Dripping water accompany the singing birds in a merry symphony. The road curves to the west towards the swamps and to the south towards the city of Mayene.} {Mayene Peninsula} {} {} {} {1} {} +E {7931} {n} {n} {1} {0} {} {1} {} {0} +E {7935} {e} {e} {2} {0} {} {1} {} {0} +E {7933} {w} {w} {8} {0} {} {1} {} {0} +E {7936} {s} {s} {4} {0} {} {1} {} {0} + +R {7935} {0} {} {Before a Wall of Trees} {} {Shooting straight up towards the sky, a dozen trees grow close together forming an impenetrable wall of gnarled branches as thick as a blacksmith's arms and twice as long. A light breeze occasionally rustles the trees causing waves in the treewall as the leaves sigh in relief from the otherwise pressing heat.} {Mayene Peninsula} {} {} {} {1} {} +E {7930} {n} {n} {1} {0} {} {1} {} {0} +E {7934} {w} {w} {8} {0} {} {1} {} {0} +E {7958} {s} {s} {4} {0} {} {1} {} {0} + +R {7936} {0} {} {The Mayene Road} {} {The road evades a fertile rainforest which spreads in the east. The sounds of unidentified animals can be heard carrying through the air from the forest. The pavement of the road is worn but has stood the test of time uncracked despite the heavy wagon traffic it has to endure daily.} {Mayene Peninsula} {} {} {} {1} {} +E {7934} {n} {n} {1} {0} {} {1} {} {0} +E {7958} {e} {e} {2} {0} {} {1} {} {0} +E {7937} {s} {s} {4} {0} {} {1} {} {0} + +R {7937} {0} {} {Road Around the Forest's Heart} {} {A narrow strip of thinning woods follow the water past the heart of the forest. Looking east you can clearly see the forest growing more dense and harder to travel through while to the west the open sea streches out, raging waves beating fervently against the shore.} {Mayene Peninsula} {} {} {} {1} {} +E {7936} {n} {n} {1} {0} {} {1} {} {0} +E {7957} {e} {e} {2} {0} {} {1} {} {0} +E {7938} {s} {s} {4} {0} {} {1} {} {0} + +R {7938} {0} {} {Road Between the Forest and the Open Lowland} {} {The edge of the forest abruptly meets the low and more rocky grounds in the middle of the peninsula. The air is still very damp and hot enough for the grass to thrive here, but somehow trees refuse to grow south of the forest's edge and give way to lowland brush and rocks among the grass. Through this changing of landscape the road continues south towards the city and to the north to inland.} {Mayene Peninsula} {} {} {} {1} {} +E {7937} {n} {n} {1} {0} {} {1} {} {0} +E {7956} {e} {e} {2} {0} {} {1} {} {0} +E {7939} {s} {s} {4} {0} {} {1} {} {0} + +R {7939} {0} {} {The Mayene Road} {} {The looming forest of gnarled and snaking trees towers high above on both sides of the road at the edge of the Sea of Storms. Grass sway in the relatively cool breeze and spreads south where the land opens up into slanting hills under the hot sun.} {Mayene Peninsula} {} {} {} {1} {} +E {7938} {n} {n} {1} {0} {} {1} {} {0} +E {7940} {s} {s} {4} {0} {} {1} {} {0} + +R {7940} {0} {} {Road Crossing the Descending Hills} {} {A soft carpet of dark, green grass follows the slanting ground as the sea breeze makes the grass dance playfully among the hills. The peninsula dips slowly down towards the same level as the water only to suddenly rise high up again where the southern cliffs start far south.} {Mayene Peninsula} {} {} {} {1} {} +E {7939} {n} {n} {1} {0} {} {1} {} {0} +E {7948} {e} {e} {2} {0} {} {1} {} {0} +E {7941} {s} {s} {4} {0} {} {1} {} {0} + +R {7941} {0} {} {Road Through the Rock-Strewn Hills} {} {Short, stubby grass inter-mixed with sand and small stones occupy the surrounding hills. The slanting hills completely lack trees and bushes higher than a man's waist, allowing an astounding view from the hilltops.} {Mayene Peninsula} {} {} {} {1} {} +E {7940} {n} {n} {1} {0} {} {1} {} {0} +E {7942} {e} {e} {2} {0} {} {1} {} {0} + +R {7942} {0} {} {Bend In the Road} {} {The hills roll across the land but at the same time they are clearly descending southwards reaching the lowest point around the centre of the peninsula. Directly to the south, below this slope, the land seems to sink into a valley stretching from west to east. The road turns to the south avoiding the hillside and descending to the valley.} {Mayene Peninsula} {} {} {} {1} {} +E {7948} {n} {n} {1} {0} {} {1} {} {0} +E {7947} {e} {e} {2} {0} {} {1} {} {0} +E {7941} {w} {w} {8} {0} {} {1} {} {0} +E {7943} {s} {s} {4} {0} {} {1} {} {0} + +R {7943} {0} {} {The Mayene Road} {} {Just below you a square valley lies, the floor is completely flat and sparsely growing brushes run parallel to the road. What looks like a small town stands at the eastern side of the valley, houses have been built all the way to the very edge of the Sea of Storms. Further south, beyond the valley a glimpse of the city of Mayene can be seen.} {Mayene Peninsula} {} {} {} {1} {} +E {7942} {n} {n} {1} {0} {} {1} {} {0} +E {7944} {e} {e} {2} {0} {} {1} {} {0} +E {7972} {s} {s} {4} {0} {} {1} {} {0} + +R {7944} {0} {} {In the Valley} {} {The valley floor offers no surprises, a flat grassy landscape extends across the peninsula from shore to shore. A few bushes and some low trees breaks the monotony, leaves rustling softly in the wind an occasional sea bird flies overhead. A few well-tended buildings made of some sort of white stone blocks the way south.} {Mayene Peninsula} {} {} {} {1} {} +E {7947} {n} {n} {1} {0} {} {1} {} {0} +E {7945} {e} {e} {2} {0} {} {1} {} {0} +E {7943} {w} {w} {8} {0} {} {1} {} {0} + +R {7945} {0} {} {Before a Sandstone Wall} {} {Just south of here a wall of pure, white sandstone rises from the lush and green ground. Not a trace of ivy can be seen climbing up the wall. Sometimes laughter can be heard from the south and the smell of roasted lamb lies heavily in the air. In the east the valley meets the sea, but the cliffs have eroded away by time. The way to dangerous cliffside is luckily blocked by a sturdy fence of wood and stone. In the west there is a path around the sandstone wall.} {Mayene Peninsula} {} {} {} {1} {} +E {7946} {n} {n} {1} {0} {} {1} {} {0} +E {7944} {w} {w} {8} {0} {} {1} {} {0} + +R {7946} {0} {} {Among the Stubborn Grass} {} {Despite the burning sun that only gives the vegetation a chance to breathe during the nights, short and stubby grass still grows here. Apart from the western side of the peninsula rocks and gravel take over more and more here. Some distance to the south you can see the roofs of several buildings right by the edge of the water.} {Mayene Peninsula} {} {} {} {1} {} +E {7950} {n} {n} {1} {0} {} {1} {} {0} +E {7947} {w} {w} {8} {0} {} {1} {} {0} +E {7945} {s} {s} {4} {0} {} {1} {} {0} + +R {7947} {0} {} {The Burning Hills} {} {The unblocked sun makes the air boil and you can almost see tiny beads of sweat running down the grass straws. Luckily the closeness to the sea brings a damp wind to the hills, making the heat bearable. The beginning of a forest can be seen in the north while the hills descend into a flat valley to the south.} {Mayene Peninsula} {} {} {} {1} {} +E {7949} {n} {n} {1} {0} {} {1} {} {0} +E {7946} {e} {e} {2} {0} {} {1} {} {0} +E {7942} {w} {w} {8} {0} {} {1} {} {0} +E {7944} {s} {s} {4} {0} {} {1} {} {0} + +R {7948} {0} {} {On a Steep Slant} {} {The ground suddenly rushes downwards to the south rather than carefully descending. Small stones loosen easily from where they were nestled on the hillside and tumble down through the grass. Despite the burning sun, the air is damp with a hint of seaweed that tickles your senses.} {Mayene Peninsula} {} {} {} {1} {} +E {7949} {e} {e} {2} {0} {} {1} {} {0} +E {7940} {w} {w} {8} {0} {} {1} {} {0} +E {7942} {s} {s} {4} {0} {} {1} {} {0} + +R {7949} {0} {} {Outside the Rain Forest} {} {A dense forest bends north and east around the grassy hills, enclosing a small hill on top of which you are standing. The north and eastern hillsides lead down and into the forest's cacophany of sounds and smells. West and south leads down towards the centre of the Mayene Peninsula.} {Mayene Peninsula} {} {} {} {1} {} +E {7950} {e} {e} {2} {0} {} {1} {} {0} +E {7948} {w} {w} {8} {0} {} {1} {} {0} +E {7947} {s} {s} {4} {0} {} {1} {} {0} + +R {7950} {0} {} {Thinning Treeline} {} {Here at the very edge of the forest, the sky lies open in some places between the trees. Compared to the deeper forest the light is actually pretty good here. The breeze coming from the south is cooler and fresher than the damp, moist wind coming from the north.} {Mayene Peninsula} {} {} {} {1} {} +E {7953} {n} {n} {1} {0} {} {1} {} {0} +E {7951} {e} {e} {2} {0} {} {1} {} {0} +E {7949} {w} {w} {8} {0} {} {1} {} {0} +E {7946} {s} {s} {4} {0} {} {1} {} {0} + +R {7951} {0} {} {Thinning Treeline} {} {A short distance to the south the rain forest of Mayene ends abruptly in a thin wall of trees. The distinct sounds of wild animals are heard coming from the north, the hissing of a snake, the shriek of a monkey or the chirping of birds never seems to stop. South and west open grounds stretch out all the way to the horizon.} {Mayene Peninsula} {} {} {} {1} {} +E {7952} {n} {n} {1} {0} {} {1} {} {0} +E {7950} {w} {w} {8} {0} {} {1} {} {0} + +R {7952} {0} {} {The Overgrown Vegetable Patch} {} {A broken-down stone wall rises from the ground in the west, the only remains of what once was probably a stone cottage. The perfect square of tall, swaying grass outside the ruins indicates that there has been a farming field here, probably large enough to support a smaller family. The forest continues north and south but appears thinner to the south.} {Mayene Peninsula} {} {} {} {1} {} +E {7968} {n} {n} {1} {0} {} {1} {} {0} +E {4843} {e} {e} {2} {0} {} {1} {} {0} +E {7953} {w} {w} {8} {0} {} {1} {} {0} +E {7951} {s} {s} {4} {0} {} {1} {} {0} + +R {7953} {0} {} {Ruins of an Old Stone Cottage} {} {Burned and charred stubs that were once tall oak beams protrude from the ground inside a square of broken stone walls. Obviously this was a cottage large enough for a family several years ago. Moss and vines cover most of the remaining walls now and a stubborn tree has rooted in the centre.} {Mayene Peninsula} {} {} {} {1} {} +E {7961} {n} {n} {1} {0} {} {1} {} {0} +E {7952} {e} {e} {2} {0} {} {1} {} {0} +E {7954} {w} {w} {8} {0} {} {1} {} {0} +E {7950} {s} {s} {4} {0} {} {1} {} {0} + +R {7954} {0} {} {By a Tranquil Lagoon} {} {The forest opens up into a bright clearing here. In the west a cliff rises straight up towards the heavens, water rushing down the cliff side and lands with a splash in a beautiful and peaceful lagoon. Ripples caused by the waterfall spreads on the water towards land, inviting for a swim.} {Mayene Peninsula} {} {} {} {1} {} +E {7955} {n} {n} {1} {0} {} {1} {} {0} +E {7953} {e} {e} {2} {0} {} {1} {} {0} + +R {7955} {0} {} {Deep Inside the Rain Forest} {} {The cacophony of excited animal sounds grows louder, almost drowning all other sounds. Leaves rustle fervently as an invisible animal quickly moves out of the way to a safer hiding place while larger predators stalk through the terrain looking for careless prey that becomes a quick meal.} {Mayene Peninsula} {} {} {} {1} {} +E {7960} {n} {n} {1} {0} {} {1} {} {0} +E {7961} {e} {e} {2} {0} {} {1} {} {0} +E {7956} {w} {w} {8} {0} {} {1} {} {0} +E {7954} {s} {s} {4} {0} {} {1} {} {0} + +R {7956} {0} {} {Tangled Rain Forest} {} {The vegetation is extremely concentrated here, plants and trees grow almost on top of each other and the intertwined branches and stalks form dense and solid spider web constructions. Only the smallest of animals take the trouble of hunting for food in this part of the forest but muffled animals noises indicate that the area is far from unpopulated.} {Mayene Peninsula} {} {} {} {1} {} +E {7957} {n} {n} {1} {0} {} {1} {} {0} +E {7955} {e} {e} {2} {0} {} {1} {} {0} +E {7938} {w} {w} {8} {0} {} {1} {} {0} + +R {7957} {0} {} {Deep Inside the Rain Forest} {} {All possible shades of green blend with the brown branches and trunks. Flashes of various bright red, blue and yellow flowers stand out among the rest of the vegetation. Loud shrieks from some unknown animals are heard all through the forest. Together with the chirping of the thousands of birds that occupy the forest, these sounds tell a story of life.} {Mayene Peninsula} {} {} {} {1} {} +E {7958} {n} {n} {1} {0} {} {1} {} {0} +E {7960} {e} {e} {2} {0} {} {1} {} {0} +E {7937} {w} {w} {8} {0} {} {1} {} {0} +E {7956} {s} {s} {4} {0} {} {1} {} {0} + +R {7958} {0} {} {Tangled Rain Forest} {} {Old, giant roots clutter with the branches hanging down from the lanky trees making excellent hiding places for smaller animals, either the hunter or the hunted. The forest seems to become thinner to the west and sometimes there is even a glimpse of water through the trees in that direction.} {Mayene Peninsula} {} {} {} {1} {} +E {7935} {n} {n} {1} {0} {} {1} {} {0} +E {7959} {e} {e} {2} {0} {} {1} {} {0} +E {7936} {w} {w} {8} {0} {} {1} {} {0} +E {7957} {s} {s} {4} {0} {} {1} {} {0} + +R {7959} {0} {} {Deep Inside the Rain Forest} {} {Sunlight is having obvious troubles to penetrate the thick growth of trees this close to the heart of the forest. Shadowy forms flicker in the gloom and rustling sounds from animals scurrying around among the lower vegetation makes the forest seem rather threatening.} {Mayene Peninsula} {} {} {} {1} {} +E {7963} {e} {e} {2} {0} {} {1} {} {0} +E {7958} {w} {w} {8} {0} {} {1} {} {0} +E {7960} {s} {s} {4} {0} {} {1} {} {0} + +R {7960} {0} {} {At the Beginning of a Descending Trail} {} {Right in the middle of this dense rain forest a short trail leads down into what appears to be a circular depression surrounded by walls of lose dirt and tangled roots. The decension looks hazardous with all the stones that seem to wanting to tumble down the slopes at the slightest vibration.} {Mayene Peninsula} {} {} {} {1} {} +E {7959} {n} {n} {1} {0} {} {1} {} {0} +E {7962} {e} {e} {2} {0} {} {1} {} {0} +E {7957} {w} {w} {8} {0} {} {1} {} {0} +E {7955} {s} {s} {4} {0} {} {1} {} {0} +E {7969} {d} {d} {32} {0} {} {1} {} {0} + +R {7961} {0} {} {Tangled Rain Forest} {} {The cacophony of excited animals sounds grows louder, almost drowning all other sounds. Leaves rustle fervently as an invisible animal quickly moves out of the way to a safer hiding place while larger predators stalk through the terrain looking for a careless prey that becomes a quick meal.} {Mayene Peninsula} {} {} {} {1} {} +E {7962} {n} {n} {1} {0} {} {1} {} {0} +E {7968} {e} {e} {2} {0} {} {1} {} {0} +E {7955} {w} {w} {8} {0} {} {1} {} {0} +E {7953} {s} {s} {4} {0} {} {1} {} {0} + +R {7962} {0} {} {Deep Inside the Rain Forest} {} {Clinging around anything that moves are vines, thick and stubborn from the harsh climate. Lizards, spiders and snakes move slowly through the underbrush, looking for anything edible. Fallen leaves are decaying rapidly in the heat and a brown layer of rotten vegetation covers the ground.} {Mayene Peninsula} {} {} {} {1} {} +E {7963} {n} {n} {1} {0} {} {1} {} {0} +E {7967} {e} {e} {2} {0} {} {1} {} {0} +E {7960} {w} {w} {8} {0} {} {1} {} {0} +E {7961} {s} {s} {4} {0} {} {1} {} {0} + +R {7963} {0} {} {Tangled Rain Forest} {} {Hundreds of thick and sturdy lianas hang down from the cluttered trees obstructing your view of everything further away than an arm's length. Tendrils of water run down the tree trunks slowly, as if the trees themselves were sweating from the obnoxious heat. The rain forest continues in all directions but seems to be thinner to the east.} {Mayene Peninsula} {} {} {} {1} {} +E {7964} {n} {n} {1} {0} {} {1} {} {0} +E {7966} {e} {e} {2} {0} {} {1} {} {0} +E {7959} {w} {w} {8} {0} {} {1} {} {0} +E {7962} {s} {s} {4} {0} {} {1} {} {0} + +R {7964} {0} {} {Cutting Through the Dense Forest} {} {Brambles and closely growing trees partially block your way and makes travelling difficult. Logs and huge branches are sometimes concealed behind the leafwork and can easily trip the unwary. The pressing heat causes the air to shimmer and small rainbows to appear.} {Mayene Peninsula} {} {} {} {1} {} +E {7928} {n} {n} {1} {0} {} {1} {} {0} +E {7965} {e} {e} {2} {0} {} {1} {} {0} +E {7963} {s} {s} {4} {0} {} {1} {} {0} + +R {7965} {0} {} {Path along the Edge of a Forest} {} {What looks like an old overgrown animal path winds its way through the forest, avoiding difficult passages and boulders but generally follows the brink of the forest. Between the treetrunks and leafworks the Sea of Storms glistens as waves reflect the light.} {Mayene Peninsula} {} {} {} {1} {} +E {7927} {n} {n} {1} {0} {} {1} {} {0} +E {7964} {w} {w} {8} {0} {} {1} {} {0} +E {7966} {s} {s} {4} {0} {} {1} {} {0} + +R {7966} {0} {} {Under a Canopy of Mahogany Trees} {} {Right by the water's edge several proud and impressive mahogany trees grow. The shade and the slight breeze coming in from the sea makes this a comfortable and beautiful place to rest. Some distance from the shore seagulls dive into the water and return with a fresh meal.} {Mayene Peninsula} {} {} {} {1} {} +E {7965} {n} {n} {1} {0} {} {1} {} {0} +E {7963} {w} {w} {8} {0} {} {1} {} {0} +E {7967} {s} {s} {4} {0} {} {1} {} {0} + +R {7967} {0} {} {Among the Poisonous Ivy} {} {Outside the forest's heart a sunny clearing has formed some distance from the ocean. The ground is full with thriving but poisonous ivy. The thick ivy carpet is broken only by a very large boulder in the middle of the clearing. The rain forest continues west from this point while you can follow the shore of the Sea of Storms north and south.} {Mayene Peninsula} {} {} {} {1} {} +E {7966} {n} {n} {1} {0} {} {1} {} {0} +E {7962} {w} {w} {8} {0} {} {1} {} {0} +E {7968} {s} {s} {4} {0} {} {1} {} {0} + +R {7968} {0} {} {Wading at the Edge of the Sea of Storms} {} {The shore broadens to a curved bay here, water flowing ankle-deep all the way up to the treeline where a small enbankment stops the water from entering the forest. Pure, white sand is clearly visible through the surface of the water which lies still here despite the rough storms.} {Mayene Peninsula} {} {} {} {1} {} +E {7967} {n} {n} {1} {0} {} {1} {} {0} +E {7961} {w} {w} {8} {0} {} {1} {} {0} +E {7952} {s} {s} {4} {0} {} {1} {} {0} + +R {7969} {0} {} {An Enclosed Depression} {} {Walled-in by a myriad of tangled roots inside the black dirt around it is a depression in the ground. The southern part of the dirt wall is considerably less steep and a small trail leads back up there. The eastern wall has given way to a cave opening that swallows any remaining light.} {Mayene Peninsula} {} {} {} {1} {} +E {7970} {e} {e} {2} {0} {} {1} {} {0} +E {7960} {u} {u} {16} {0} {} {1} {} {0} + +R {7970} {0} {} {Inside a Dark Grotto} {} {The air in this pitch-black grotto smells of moist and fungus. The walls are wet and slippery gray stone with a naturally rough surface that can easily tear fragile skin. Sounds of high-pitched shrills and muffled flapping wings are heard coming from the east, deeper inside the grotto.} {Mayene Peninsula} {} {} {} {1} {} +E {7971} {e} {e} {2} {0} {} {1} {} {0} +E {7969} {w} {w} {8} {0} {} {1} {} {0} + +R {7971} {0} {} {End of the Dark Grotto} {} {The floor of the cave is covered in a thick layer of a sticky sludge that looks very much like bird droppings. A constant echo of dripping water reverberates through the grotto as the cave walls amplify the sound but the most striking sound is that of a thousand shrieking animals and constant flapping of wings.} {Mayene Peninsula} {} {} {} {1} {} +E {7970} {w} {w} {8} {0} {} {1} {} {0} + +R {7972} {0} {} {Mayene Road Through the Valley} {} {A narrow strip of open land between the ocean and a cluster of building serves as the only way through this part of the valley, and this is the path the road follows south towards a small village and north across the peninsula. Rolling hills rise some distance to the north while the peninsula ends in high cliffs even further south of the valley.} {Mayene Peninsula} {} {} {} {1} {} +E {7943} {n} {n} {1} {0} {} {1} {} {0} +E {7973} {s} {s} {4} {0} {} {1} {} {0} + +R {7973} {0} {} {Curve In the Road} {} {In the centre of this valley a village has formed, probably because of the ease by which the sea can be reached from the low land. All the houses appear to be built from the same white sandstone that helps keep the heat away. The village main street lies to the east while the valley continues in all other directions. The paved road curves to the west, where it continues towards the city of Mayene, which can be seen in the horizon.} {Mayene Peninsula} {} {} {} {1} {} +E {7972} {n} {n} {1} {0} {} {1} {} {0} +E {7977} {e} {e} {2} {0} {} {1} {} {0} +E {7974} {w} {w} {8} {0} {} {1} {} {0} +E {7976} {s} {s} {4} {0} {} {1} {} {0} + +R {7974} {0} {} {Road Through Flat Grasslands} {} {Waves coming in from the sea beats against the shoreline creating small cascades of water that rains down on the grass at the edge of the water. The level countryside appears to stretch out into a smooth surface to make sure the sun can reach every inch with its hot but life-giving rays. The Mayene road curves to the east where it passes a small village and to the south, where it slowly begins to ascend.} {Mayene Peninsula} {} {} {} {1} {} +E {7973} {e} {e} {2} {0} {} {1} {} {0} +E {7975} {s} {s} {4} {0} {} {1} {} {0} + +R {7975} {0} {} {Southern Edge of the Valley} {} {The south part of this valley seems to consist mostly of fallen rocks and gravel from the plateau above. A short distance to the northeast a cluster of white buildings form a small village. The road leads steeply up towards the plateau overhang that overlooks this valley.} {Mayene Peninsula} {} {} {} {1} {} +E {7974} {n} {n} {1} {0} {} {1} {} {0} +E {7976} {e} {e} {2} {0} {} {1} {} {0} +E {7994} {u} {u} {16} {0} {} {1} {} {0} + +R {7976} {0} {} {Near a Village} {} {The rock-strewn grasslands grasp vainly for the stone structures that rises from the ground to the east. Human voices can be heard talking or laughing inside the village, and occasionally a dog's barking is heard through the ruckus of the village.} {Mayene Peninsula} {} {} {} {1} {} +E {7973} {n} {n} {1} {0} {} {1} {} {0} +E {7975} {w} {w} {8} {0} {} {1} {} {0} + +R {7977} {0} {} {Main Street} {} {The main street is paved with stones worn smooth over the years, but the village is clearly not old. The buildings are still clean and almost completely lack any smudge or scrapes. The white stone almost shines in the sunlight. Houses and shops line the street of this prospering village.} {Mayene Peninsula} {} {} {} {1} {} +E {7978} {n} {n} {1} {0} {} {1} {} {0} +E {7980} {e} {e} {2} {0} {} {1} {} {0} +E {7973} {w} {w} {8} {0} {} {1} {} {0} +E {7979} {s} {s} {4} {0} {} {1} {} {0} + +R {7978} {0} {} {An Elaborately Decorated Home} {} {Gilded and ornate lamps and handles dominate the house. Perhaps not very tasteful but the occupant seems to take pride in his decorations. Hung on the eastern wall is a portrait of a beautiful young woman in a gold-plated frame. A black candle has been placed just beneath the portrait.} {Mayene Peninsula} {} {} {} {1} {} +E {7977} {s} {s} {4} {0} {} {1} {} {0} + +R {7979} {0} {} {Master Barnus's Workshop} {} {Tools and material of all shapes and sizes line the racks on the wall and the small table set up near the window for the best lighting possible. Old, discarded pieces of brass and cloth scatter carelessly on the floor. This fairly small workshop serves its purpose even if it is lacking some on the artistic side. The only exit is to the north, back out on the streets.} {Mayene Peninsula} {} {} {} {1} {} +E {7977} {n} {n} {1} {0} {} {1} {} {0} + +R {7980} {0} {} {Village Square} {D} {Located in the centre of the village, a ten foot high marble fountain lets water, clear as crystal, cascade down into a broad basin. People hurry around on some errand that must be finished on time. The quiet atmosphere of a country village is long since gone and replaced by the business of a major trading point. Roaring laughter comes from the building north of here.} {Mayene Peninsula} {} {} {} {1} {} +E {7981} {n} {n} {1} {0} {} {1} {} {0} +E {7983} {e} {e} {2} {0} {} {1} {} {0} +E {7977} {w} {w} {8} {0} {} {1} {} {0} +E {7982} {s} {s} {4} {0} {} {1} {} {0} + +R {7981} {0} {} {The Golden Crane Tavern} {} {A dozen or so round tables are spread throughout the common room, men and women alike sharing laughter and food together. Chandaliers of the finest crafted brass light up the room and make shadows dance on the walls. Serving maids run from table to table, taking orders and dodging kegs swinging wildly in the hands of carelessly gesturing people.} {Mayene Peninsula} {} {} {} {1} {} +E {7980} {s} {s} {4} {0} {} {1} {} {0} + +R {7982} {0} {} {Master Daelin's General Store} {G} {Jars and cans containing various food supplies stand in shelves beside tools, clothes, and almost anything you can imagine. This shop certainly lives up to its name, what Master Daelin doesn't offer is probably not worth looking for. Rays of light stream in from the many windows of the shop, lighting up all the wares.} {Mayene Peninsula} {} {} {} {1} {} +E {7980} {n} {n} {1} {0} {} {1} {} {0} + +R {7983} {0} {} {Main Street} {} {The street ends right by the water, and the houses follow the street all the way to the shoreline. Villagers move back and forth on the street, seemingly carefree of the risk for floodings. There are however no residues of seaweed on the buildings or the street, indicating that the water doesn't seem to reach this high.} {Mayene Peninsula} {} {} {} {1} {} +E {7984} {n} {n} {1} {0} {} {1} {} {0} +E {8104} {e} {e} {2} {0} {} {1} {} {0} +E {7980} {w} {w} {8} {0} {} {1} {} {0} +E {7986} {s} {s} {4} {0} {} {1} {} {0} + +R {7984} {0} {} {In a House of Polished White Stone} {} {Snow white walls decorated with colorful tapestries, showing small fishing boats that defy the harsh storms of the ocean and merchants peddling their wares in rough, even hostile terrain. The furniture is sparse but consisting of expensive pieces of fine polished wood. A large window on the north wall shows the north side of the valley, and the ascending hills.} {Mayene Peninsula} {} {} {} {1} {} +E {7983} {s} {s} {4} {0} {} {1} {} {0} +E {7985} {u} {u} {16} {0} {} {1} {} {0} + +R {7985} {0} {} {The Attic} {} {In difference to the common attics, this room is not at all dark but well-lit and with plenty of room to walk around in without bumping your head in the ceiling. Crates and boxes are neatly placed along the walls, and great care seems to have been taken while organizing this into a storage compartment worthy of the house occupant.} {Mayene Peninsula} {} {} {} {1} {} +E {7984} {d} {d} {32} {0} {} {1} {} {0} + +R {7986} {0} {} {Home of a Wealthy Merchant} {} {Silver pitchers and crystalline vases stand on a shelf of rosewood neatly carved with vines imitating ogier craftsmanship on the southern wall. A table with a cloth embroidered with gold and silver thread in the pattern of small flowers stand in the middle of the room, surrounded by four slender chairs. A stair lead up to the more private parts of the house.} {Mayene Peninsula} {} {} {} {1} {} +E {7983} {n} {n} {1} {0} {} {1} {} {0} +E {7988} {s} {s} {4} {0} {} {1} {} {0} +E {7987} {u} {u} {16} {0} {} {1} {} {0} + +R {7987} {0} {} {Upstairs Bedroom} {} {The upstairs bedroom is decorated in the same overly fashion as the rest of the house, gold and silver dominate the colors, but a few colorful paintings line the walls as well as the large quilt covering the bed adds a woman's touch to the room. By looking through the window you can see sandy shoals breaking the surface of the Sea of Storms.} {Mayene Peninsula} {} {} {} {1} {} +E {7986} {d} {d} {32} {0} {} {1} {} {0} + +R {7988} {0} {} {Behind a Merchant's House} {} {The back of this house seems to be used for storing anything that doesn't fit inside. Some old pieces of furniture and worn chandeliers are stacked inside a wooden shed without door, and against the white wall of the building someone has piled a large stack of firewood. However it seems odd that the house has no backdoor, forcing the owner to walk around it to get to his improvised back yard. A large millstone and a crusher have been put under a small roof that is supported by four weather-beaten posts.} {Mayene Peninsula} {} {} {} {1} {} +E {7986} {n} {n} {1} {0} {} {1} {} {0} +E {7989} {s} {s} {4} {0} {} {1} {} {0} + +R {7989} {0} {} {A Peaceful Depression} {} {As the land descends southwards where the capital is built, a quiet and still depression has formed near the ocean. The walls are high enough to block most of the wind but not so they block the view over the ocean or the higher building in the city. Altogether a peaceful oasis in a beautiful land haunted by the fury of the sea.} {Mayene Peninsula} {} {} {} {1} {} +E {7988} {n} {n} {1} {0} {} {1} {} {0} +E {7990} {w} {w} {8} {0} {} {1} {} {0} +E {8005} {s} {s} {4} {0} {} {1} {} {0} + +R {7990} {0} {} {Among the Huge Stone Blocks} {} {Gigantic blocks of gray stone rises towards the heaven. At least a dozen of them, they appear to have been placed in a pattern long since forgotten and lost in time. Smaller rocks form lines that connects the bigger blocks with a circular plate of stone in the middle of the formation.} {Mayene Peninsula} {} {} {} {1} {} +E {7989} {e} {e} {2} {0} {} {1} {} {0} +E {7991} {w} {w} {8} {0} {} {1} {} {0} +E {8002} {s} {s} {4} {0} {} {1} {} {0} +E {8099} {d} {d} {32} {0} {} {1} {} {0} + +R {7991} {0} {} {Sloping Grasslands} {} {The ground starts sloping down towards the sea and the capital, leaving the highlands to the northwest. The air becomes thicker here somehow, the breeze that lightened up the air seems to disappear with the altitude. A very ugly stone building stands erect to the west while a dozen large rocks occupy the land in the east.} {Mayene Peninsula} {} {} {} {1} {} +E {7990} {e} {e} {2} {0} {} {1} {} {0} +E {7992} {w} {w} {8} {0} {} {1} {} {0} +E {8001} {s} {s} {4} {0} {} {1} {} {0} + +R {7992} {0} {} {The Old Watchtower} {} {Positioned on the top of a hill in the highlands this tower was once used to spot enemies approaching the city of Mayene but judging from the dust that covers the floor and the dining table it hasn't been used for a long time. A rickety staircase circles around the tower wall up to the top.} {Mayene Peninsula} {} {} {} {1} {} +E {7991} {e} {e} {2} {0} {} {1} {} {0} +E {7993} {w} {w} {8} {0} {} {1} {} {0} +E {8006} {u} {u} {16} {0} {} {1} {} {0} + +R {7993} {0} {} {The Mayene Road Through Highlands} {} {Moist and warm air clings on to you and everything else, even the grass appears to be sweating. Bugs and insects thrive here though, crawling and flying all over the area in search for food. A few snakes makes the vegetation rustle from time to time. The city of Mayene is easily spotted at the south edge of the peninsula.} {Mayene Peninsula} {} {} {} {1} {} +E {7994} {n} {n} {1} {0} {} {1} {} {0} +E {7992} {e} {e} {2} {0} {} {1} {} {0} +E {7996} {w} {w} {8} {0} {} {1} {} {0} +E {7998} {s} {s} {4} {0} {} {1} {} {0} + +R {7994} {0} {} {Road Above a Flat Valley} {} {A part of the cliffs shoots out over a valley in a v-shaped manner. The ground is completely level and consists of naked brown stone. Fierce winds almost threaten to blow you over the side but the amazing view makes it worth the effort. The road leads steeply down into the valley below and south where the walls of the city can be seen.} {Mayene Peninsula} {} {} {} {1} {} +E {7995} {w} {w} {8} {0} {} {1} {} {0} +E {7993} {s} {s} {4} {0} {} {1} {} {0} +E {7975} {d} {d} {32} {0} {} {1} {} {0} + +R {7995} {0} {} {Flowery Grasslands} {} {Tiny flowers adds an artistic feel to the grasslands before you. Small dashes of red, green, yellow and any shade of color imaginable breaks the boring and monotone green color of the grass. A chilly breeze cuts through the hot and damp air of the Mayene Peninsula.} {Mayene Peninsula} {} {} {} {1} {} +E {7994} {e} {e} {2} {0} {} {1} {} {0} +E {7996} {s} {s} {4} {0} {} {1} {} {0} + +R {7996} {0} {} {Along the Cliff's Edge} {} {The short grass waves in the wind at the edge of the cliff. Suddenly the wind picks up a handful of dirt and mercilessly throws it over the edge into the storming water below. Water mixed with white foam splashes a ways up the cliffside and showers back down into the ocean.} {Mayene Peninsula} {} {} {} {1} {} +E {7995} {n} {n} {1} {0} {} {1} {} {0} +E {7993} {e} {e} {2} {0} {} {1} {} {0} +E {7997} {s} {s} {4} {0} {} {1} {} {0} + +R {7997} {0} {} {Passing the Anthill} {} {A giant anthill stands erect on the grassy slopes, ants swarm in and out of the hill using passages only visible themselves. About a foot from the anthill a lone ant struggles with the corpse of an insect several times larger than the ant itself, the distance to the hill is slowly shrinking with the ant's efforts.} {Mayene Peninsula} {} {} {} {1} {} +E {7996} {n} {n} {1} {0} {} {1} {} {0} +E {7998} {e} {e} {2} {0} {} {1} {} {0} + +R {7998} {0} {} {Overlooking the City} {} {From this hill northwest of the city you can almost make out the people on the streets, hurrying about with the chores of the day. Loud, shouting voices travels the distance from the city as the daily routine is broken by perhaps a tipped-over wagon or just the normal haggling for prices. Just in the east lies the north gate of the city of Mayene.} {Mayene Peninsula} {} {} {} {1} {} +E {7993} {n} {n} {1} {0} {} {1} {} {0} +E {7999} {e} {e} {2} {0} {} {1} {} {0} +E {7997} {w} {w} {8} {0} {} {1} {} {0} +E {8000} {s} {s} {4} {0} {} {1} {} {0} + +R {7999} {0} {} {Approaching the City of Mayene} {} {The towers and roof tops of Mayene are easily seen poking up behind the next hill to the south. The sounds and smells of the city tickles your senses even at this distance. The land slants southwards to where the city is built next to the ocean and the busy gate.} {Mayene Peninsula} {} {} {} {1} {} +E {8001} {e} {e} {2} {0} {} {1} {} {0} +E {7998} {w} {w} {8} {0} {} {1} {} {0} +E {8007} {s} {s} {4} {0} {} {1} {} {0} + +R {8000} {0} {} {A Large Sea Bird Nest} {} {Some distance away from the citywall a sea bird has built a nest from fallen twigs and leaves. The nest is rather circular and hollow like a thick bowl. Even though the nest is empty at the moment there is no doubt the owner is still nearby.} {Mayene Peninsula} {} {} {} {1} {} +E {7998} {n} {n} {1} {0} {} {1} {} {0} + +R {8001} {0} {} {Between the Twin Bushes} {} {Two particularly large bushes grow ten feet from each other, almost forming an archway under the blazing sun. Dry broken off twigs are scattered around and between the two bushes. A soft, rustling sound comes from within the eastern bush, indicating there is a resident inside.} {Mayene Peninsula} {} {} {} {1} {} +E {7991} {n} {n} {1} {0} {} {1} {} {0} +E {8002} {e} {e} {2} {0} {} {1} {} {0} +E {7999} {w} {w} {8} {0} {} {1} {} {0} + +R {8002} {0} {} {Around the City Wall} {} {The city wall spans almost the entire width of the peninsula. Built not only for defense purposes but also to keep the sometimes harsh wind outside the city, the walls are polished smooth and glitters slightly in the sun.} {Mayene Peninsula} {} {} {} {1} {} +E {7990} {n} {n} {1} {0} {} {1} {} {0} +E {8005} {e} {e} {2} {0} {} {1} {} {0} +E {8001} {w} {w} {8} {0} {} {1} {} {0} +E {8003} {s} {s} {4} {0} {} {1} {} {0} + +R {8003} {0} {} {Under the Leafy Crown of a Sturdy Tree} {} {An oak tree with an enormous trunk, the size of at least three full grown men crowns the tip of a low hill. The immense treecrown gives a blessed shade to most of the hill and a chill breeze blows in from the sea to make this place a comfortable place to rest.} {Mayene Peninsula} {} {} {} {1} {} +E {8002} {n} {n} {1} {0} {} {1} {} {0} +E {8004} {e} {e} {2} {0} {} {1} {} {0} + +R {8004} {0} {} {Southern Tip of the Mayene Peninsula} {} {The ground near the edge of the peninsula is cracked and treacherous. Everywhere you look a hole in the ground gapes blindly towards the sky. A few of the cracks are even deep enough for a smaller animal to use as a permanent home. South and eastwards the Sea of Storms rages on, not caring about the petty troubles of mankind.} {Mayene Peninsula} {} {} {} {1} {} +E {8005} {n} {n} {1} {0} {} {1} {} {0} +E {8003} {w} {w} {8} {0} {} {1} {} {0} +E {8099} {d} {d} {32} {0} {} {1} {} {0} + +R {8005} {0} {} {Across the Plains} {} {Grass and bushes grow in seemingly random places, blocks of a brown stone prevents the grass from becoming a carpet to cover the ground. The stone blocks look like irregular bald spots from above. There is a distinct feeling that the blocks are connected underground.} {Mayene Peninsula} {} {} {} {1} {} +E {7989} {n} {n} {1} {0} {} {1} {} {0} +E {8002} {w} {w} {8} {0} {} {1} {} {0} +E {8004} {s} {s} {4} {0} {} {1} {} {0} + +R {8006} {0} {} {On Top of the Tower} {} {The top of the tower offers a beautiful view of almost the entire peninsula. From the city in the south to the rain forest in the far north. Relatively close to the tower itself a valley opens up like a hole in the land. A village of pure white sandstone houses takes up most of the valley.} {Mayene Peninsula} {} {} {} {1} {} +E {7992} {d} {d} {32} {0} {} {1} {} {0} + +R {8099} {0} {} {Beneath a Chimney} {} {A narrow slash in the rock striations from floor to ceiling lead to a gap above, where fresh air is pulled upwards through a natural chimney. Shallow rock pools crunch and shift underfoot, home to tiny crabs and shellfish. A small patch of darkness indicates a cavern to the north, and the sound of dripping water echoes from all around.} {Mayene Peninsula} {} {} {} {1} {} +E {8101} {e} {e} {2} {0} {} {1} {} {0} +E {8100} {s} {s} {4} {0} {} {1} {} {0} + +R {8100} {0} {} {Glittering Cavern} {} {The ground falls away until the cold water laps at your thighs. The light spits and wavers, chasing shadows around the rock walls, reflecting strangely off the dark waters and glittering off stalactites overhead. The steady echo of dripping water reverberates through the caves. A heavy wooden door banded with iron blocks the way south.} {Mayene Peninsula} {} {} {} {1} {} +E {8099} {n} {n} {1} {0} {} {1} {} {0} +E {16689} {s} {s} {4} {0} {} {1} {} {0} + +R {8101} {0} {} {Old Fall In} {} {A low cavern, barely high enough to walk upright in ends in blocked rubble, the product of an old fall in. A dark shape moves in the dark knee high waters, hopefully only a shadow cast by the minimal and treacherous light.} {Mayene Peninsula} {} {} {} {1} {} +E {8102} {e} {e} {2} {0} {} {1} {} {0} +E {8099} {w} {w} {8} {0} {} {1} {} {0} + +R {8102} {0} {} {Amongst the Tide Pools} {} {The cavern floor is covered with a layer of shallow seawater, and sand kicks up from the bottom to cloud the water. The walls recede into shadow except for an opening to the east that water laps through in waves. The air is warm and humid, and the roar of the ocean seems to echo off the oxidized stalagmites that form a treacherous barrier from the opening to the shell covered shoreline.} {Mayene Peninsula} {} {} {} {1} {} +E {8101} {w} {w} {8} {0} {} {1} {} {0} + +R {8104} {0} {} {A Tidal Passage} {} {The Sea of Storms roars around you with a fury unsurpassed by any of the known seas. Surging whirlpools and waves strong enough to break a ship apart smash against the cliffs further south. The water is never completely still but it would appear the only time to reach the sand banks in the east is when the tide stands at its lowest.} {Mayene Peninsula} {} {} {} {1} {} +E {8105} {e} {e} {2} {0} {} {1} {} {0} +E {7983} {w} {w} {8} {0} {} {1} {} {0} + +R {8105} {0} {} {On the Sandy Shoals} {} {The hot sand of the shoals glistens slightly as it reflects the light. The shoals look a bit like turtle shells actually, the curved top of the sand bank poking up from the ocean. Even when the tide is low, water constantly splashes over you as another wave breaks.} {Mayene Peninsula} {} {} {} {1} {} +E {8106} {n} {n} {1} {0} {} {1} {} {0} +E {8104} {w} {w} {8} {0} {} {1} {} {0} +E {8107} {s} {s} {4} {0} {} {1} {} {0} + +R {8106} {0} {} {Northern End of the Shoals} {} {Dead fish carcasses are sometimes washed up on the shoals by the sea are slowly decomposing in the blazing sunlight. Oddly enough there are both hand and foot prints in the sand as if someone regulary comes here to collect whatever of value that can be found.} {Mayene Peninsula} {} {} {} {1} {} +E {8105} {s} {s} {4} {0} {} {1} {} {0} + +R {8107} {0} {} {Southern End of the Shoals} {} {The sandy embankment that rises from the sea gives a splendid view of the surrounding lands. Far south the cliffs of Mayene loom above the water, the city of Mayene crowning the south end of the peninsula. In the west a small but prospering village lines the raging sea.} {Mayene Peninsula} {} {} {} {1} {} +E {8105} {n} {n} {1} {0} {} {1} {} {0} + +R {8108} {0} {} {Bordering a Path} {} {Tall grass and bushes cover everything here. The hills to the south have been worn down over time by thousands of feet and carts alike. Now a small path of well packed dirt is visible. Looking to the west the sprawling mountains loom as far as you can see.} {In the Mountains of Mist} {} {} {} {1} {} +E {2811} {e} {e} {2} {0} {} {1} {} {0} +E {8109} {w} {w} {8} {0} {} {1} {} {0} +E {8119} {s} {s} {4} {0} {} {1} {} {0} + +R {8109} {0} {} {Through the Rugged Mountains} {} {Small shrubs and bushy trees with exposed roots grow here and there while wild grasses cover everything that remains. Looking through the trees a rocky path can be made out to the south. To the east and west mountains stretch out like fingers from a giant.} {In the Mountains of Mist} {} {} {} {1} {} +E {8108} {e} {e} {2} {0} {} {1} {} {0} +E {8110} {w} {w} {8} {0} {} {1} {} {0} +E {8120} {s} {s} {4} {0} {} {1} {} {0} + +R {8110} {0} {} {In the Majestic Mountains} {} {Mountains of many different sizes cover the landscape here making vision in any direction extremely difficult. To the south a small rocky path is apparent. To the east more grassy mountains are visible and westward to mountains which seem to be larger than all others.} {In the Mountains of Mist} {} {} {} {1} {} +E {8109} {e} {e} {2} {0} {} {1} {} {0} +E {8111} {w} {w} {8} {0} {} {1} {} {0} + +R {8111} {0} {} {Within the Mountains} {} {A steep mountain to the south blocks travel in that direction while the mountain to the north seems to have some loose rocks and rubble. Still it is quite impassable, leaving only the east and west as suitable exits for travel through these ever growing mountains.} {In the Mountains of Mist} {} {} {} {1} {} +E {8114} {n} {n} {1} {0} {} {1} {} {0} +E {8110} {e} {e} {2} {0} {} {1} {} {0} +E {8112} {w} {w} {8} {0} {} {1} {} {0} + +R {8112} {0} {} {Majestic Mountains} {} {Small mountains covered in rocks and bits of rubble cover the area. In and all around the mountains tall grass struggles to hold on in the cracks and crevices of the rocks. To the east a valley is visible while to the west another valley starts. The south leads to a rocky path.} {In the Mountains of Mist} {} {} {} {1} {} +E {8111} {e} {e} {2} {0} {} {1} {} {0} +E {8113} {w} {w} {8} {0} {} {1} {} {0} +E {8129} {s} {s} {4} {0} {} {1} {} {0} + +R {8113} {0} {} {Outside a Valley} {} {Stretched out before you is a great valley. Towards the southern end the valley seems to have collapsed and is now partially gone. This rocky valley continues on south towards the mountains. Off towards the east some rocky mountains covered in grass are visible.} {In the Mountains of Mist} {} {} {} {1} {} +E {8112} {e} {e} {2} {0} {} {1} {} {0} +E {8144} {s} {s} {4} {0} {} {1} {} {0} + +R {8114} {0} {} {Within a Mountain} {} {Rubble and small rocks of every color cover the floor and partially block the small crevice that you entered through. Some of the stones give off a brillant light and sparkle like gems. The light reflects and gives the entire tunnel a dull glow.} {In the Mountains of Mist} {} {} {} {1} {} +E {8115} {n} {n} {1} {0} {} {1} {} {0} +E {8111} {s} {s} {4} {0} {} {1} {} {0} + +R {8115} {0} {} {A Shining Cave} {} {Sheer walls of shining stone shimmer like polished gems in the dim light of the cave. The air is cool as is the air outside although it is quite calm inside the cave. The cave splits to the west and east while back to the south the many colorful rocks are just visible.} {In the Mountains of Mist} {} {} {} {1} {} +E {8116} {e} {e} {2} {0} {} {1} {} {0} +E {8117} {w} {w} {8} {0} {} {1} {} {0} +E {8114} {s} {s} {4} {0} {} {1} {} {0} + +R {8116} {0} {} {Under a Stalactite} {D} {A large stalactite hangs from the ceiling here dripping water into a small puddle at its base. Its sheer size restricts movement to the edges of the small cavern. The only exit from the room appears to be back towards the shimmering stone west.} {In the Mountains of Mist} {} {} {} {1} {} +E {8115} {w} {w} {8} {0} {} {1} {} {0} + +R {8117} {0} {} {A Dead End Hall} {} {The cave ends abruptly here in a great mass of loose rock and stone. It appears that perhaps once the cave continued on but has now been cut off by a collapse. Back to the east polished stone glimmers faintly.} {In the Mountains of Mist} {} {} {} {1} {} +E {8115} {e} {e} {2} {0} {} {1} {} {0} + +R {8118} {0} {} {Path into the Valley} {} {The trail turns from north to west here, leading down into the mountain valley. Lower down on the slope trees are more plentiful once more and the familiar mist creeps between them. A cool breeze rustles the leaves from the west and gives membrance of the snow capped peaks to be found in that direction.} {In the Mountains of Mist} {} {} {} {1} {} +E {2811} {n} {n} {1} {0} {} {1} {} {0} +E {8119} {w} {w} {8} {0} {} {1} {} {0} + +R {8119} {0} {} {On a Small Path} {} {A small but clearly visible path continues on to the west. As the path continues onward to the west it becomes rocky and uneven like a giant boulder field. Foothills are visible to the north and south. The ever present cool breeze blows over the countryside.} {In the Mountains of Mist} {} {} {} {1} {} +E {8108} {n} {n} {1} {0} {} {1} {} {0} +E {8118} {e} {e} {2} {0} {} {1} {} {0} +E {8120} {w} {w} {8} {0} {} {1} {} {0} +E {8125} {s} {s} {4} {0} {} {1} {} {0} + +R {8120} {0} {} {Along an Uneven Path} {} {Rocks jut out of the ground here and there making travel ever more perilous as you continue on this trail. Small tufts of grass grow in between the rocks here and there. Sparse bushes dot the landscape to the north of the path.} {In the Mountains of Mist} {} {} {} {1} {} +E {8109} {n} {n} {1} {0} {} {1} {} {0} +E {8119} {e} {e} {2} {0} {} {1} {} {0} +E {8121} {w} {w} {8} {0} {} {1} {} {0} +E {8124} {s} {s} {4} {0} {} {1} {} {0} + +R {8121} {0} {} {Along a Rocky Path} {} {The path dwindles here to an almost unrecognizable jumble of rocks and hard packed dirt. Small brown plants struggle to gain footholds in between the rocks and dirt of this path. From the east to the west the path seems to grow more perilous.} {In the Mountains of Mist} {} {} {} {1} {} +E {8120} {e} {e} {2} {0} {} {1} {} {0} +E {8122} {w} {w} {8} {0} {} {1} {} {0} +E {8123} {s} {s} {4} {0} {} {1} {} {0} + +R {8122} {0} {} {Approaching a Turn} {} {The path continues over jumbled rocks and fallen debris. A turn is visible up ahead in the path while to the north some rocky mountains are present to the south a large hill is visible. Rocks jut up every so often, breaking the pathway with sharp edges and age-rounded slopes.} {In the Mountains of Mist} {} {} {} {1} {} +E {8121} {e} {e} {2} {0} {} {1} {} {0} +E {8129} {w} {w} {8} {0} {} {1} {} {0} + +R {8123} {0} {} {Before a Large Mountain} {} {A large mountain to the west is visible from here. The grass seems to be slightly brown here and there with more and more rocks showing through the ever-rolling landscape. To the north a rocky path continues and to the east the mountains sway in the cool breeze.} {In the Mountains of Mist} {} {} {} {1} {} +E {8121} {n} {n} {1} {0} {} {1} {} {0} +E {8124} {e} {e} {2} {0} {} {1} {} {0} +E {8127} {w} {w} {8} {0} {} {1} {} {0} + +R {8124} {0} {} {Within the Mountains} {} {Vast mountains with small rocks here and there are covered in grasses of every size. They cover the area like a fine carpet that sways gently in the cool breeze. To the north an uneven path is just visible. The mountains continue in long lines to the east and west.} {In the Mountains of Mist} {} {} {} {1} {} +E {8120} {n} {n} {1} {0} {} {1} {} {0} +E {8125} {e} {e} {2} {0} {} {1} {} {0} +E {8123} {w} {w} {8} {0} {} {1} {} {0} + +R {8125} {0} {} {Into the Mountains} {} {The mountains are so large here you can barely make out the ends of them and traveling around them is no longer easily accomplished. Looking west the mountains continue to grow more rugged. The faint sound of water trickling nearby gives clue to a small stream or creek.} {In the Mountains of Mist} {} {} {} {1} {} +E {8119} {n} {n} {1} {0} {} {1} {} {0} +E {8124} {w} {w} {8} {0} {} {1} {} {0} +E {8126} {s} {s} {4} {0} {} {1} {} {0} + +R {8126} {0} {} {Source of a Stream} {D} {Water cascades from the cliff face above, feeding a small softly flowing stream. It meanders its way down over an exposed and water worn rockbed until it can widen, gurgling gently as it heads towards the valley floor. As the mountain recedes, lush vegetation and ever larger trees line its path.} {In the Mountains of Mist} {} {} {} {1} {} +E {8125} {n} {n} {1} {0} {} {1} {} {0} + +R {8127} {0} {} {End of a Valley} {} {The small valley is pinched to a close here by the mountain corner jutting outwards from the south. Enclosed, the mist hangs and drifts in the still air, lapping against the mountain side. Set into the side of the cliff face to the south some small handholds have been roughly hacked into the rock.} {In the Mountains of Mist} {} {} {} {1} {} +E {8123} {e} {e} {2} {0} {} {1} {} {0} +E {8128} {u} {u} {16} {0} {} {1} {} {0} + +R {8128} {0} {} {Perched on a Ledge} {} {The climb up the cliff to this place is tiring but the view is worth the. effort. A small ledge on the cliff side provides the perfect vantage point over the canopy of trees in the valley below. Above the clouds wreath the summit of the mountain, obscuring it from view. This is an excellent place to watch out for intruders.} {In the Mountains of Mist} {} {} {} {1} {} +E {8127} {d} {d} {32} {0} {} {1} {} {0} + +R {8129} {0} {} {Turn in The Path} {} {The rocky path takes a turn to the south here then continues on south while to the east it continues downward into the mountains. The north seems to be nothing but vast and rocky mountains covered in grass. To the west there is a drop off of the path into a steep valley.} {In the Mountains of Mist} {} {} {} {1} {} +E {8112} {n} {n} {1} {0} {} {1} {} {0} +E {8122} {e} {e} {2} {0} {} {1} {} {0} +E {8130} {s} {s} {4} {0} {} {1} {} {0} + +R {8130} {0} {} {Approaching a Bend} {} {The path continues to the north and south here with a turn visible to the north while the south seems to be almost covered in rocks. To the west a deep valley is visible and the east a massive mountain blocks all sight and travel in that direction.} {In the Mountains of Mist} {} {} {} {1} {} +E {8129} {n} {n} {1} {0} {} {1} {} {0} +E {8131} {s} {s} {4} {0} {} {1} {} {0} + +R {8131} {0} {} {Forested Path} {} {The path is covered by large trees to both sides making a canopy all around and overhead. Rocks and small boulders are scattered here over the ground and throughout the forest. The path slopes upwards as it reaches towards the mountains that lie to the south.} {In the Mountains of Mist} {} {} {} {1} {} +E {8130} {n} {n} {1} {0} {} {1} {} {0} +E {8132} {s} {s} {4} {0} {} {1} {} {0} + +R {8132} {0} {} {Thick Forest in the Mountains of Mist} {} {Great trees block out all sunlight in the forest leaving only a dim reminder that daylight ever reaches this deep into the forest. Rocks are ever present dotting the ground as is the cold wind that blows from the great mountains. The forest continues to the east and south.} {In the Mountains of Mist} {} {} {} {1} {} +E {8131} {n} {n} {1} {0} {} {1} {} {0} +E {8133} {e} {e} {2} {0} {} {1} {} {0} +E {8139} {s} {s} {4} {0} {} {1} {} {0} + +R {8133} {0} {} {Among the Trees} {} {Off the path and within the great trees everything seems quieter, as if nothing or no one could disturb these huge trees. Once large rocks covered the ground here but only rubble remains. The great forest goes on to the south while a path is visible through the forest to the east.} {In the Mountains of Mist} {} {} {} {1} {} +E {8132} {w} {w} {8} {0} {} {1} {} {0} +E {8134} {s} {s} {4} {0} {} {1} {} {0} + +R {8134} {0} {} {Within the Forest} {} {The forest is growing ever more rugged and the cold winds from the mountain now bring the occasional snowflake. No longer do the rocks cover the land but now ridges of rock slice through the ground here and there giving way to the great mountain to the south.} {In the Mountains of Mist} {} {} {} {1} {} +E {8133} {n} {n} {1} {0} {} {1} {} {0} +E {8139} {w} {w} {8} {0} {} {1} {} {0} +E {8135} {s} {s} {4} {0} {} {1} {} {0} + +R {8135} {0} {} {In a Rocky Forest} {} {Rock formations of every size jut up out of the ground and still the great trees tower overhead. Through the holes in the canopy clouds can be seen and snowflakes fall through the holes making patches of snowy ground of the forest floor. The mountains loom overhead.} {In the Mountains of Mist} {} {} {} {1} {} +E {8134} {n} {n} {1} {0} {} {1} {} {0} +E {8138} {w} {w} {8} {0} {} {1} {} {0} +E {8136} {s} {s} {4} {0} {} {1} {} {0} + +R {8136} {0} {} {Outside a Cabin} {} {Sheltering against the side of a towering peak, a small cabin lies here, perhaps belonging to a woodsman. A low fence next to the cabin may once have contained livestock but now lies silent and empty. The cabin door bangs back and forth noisily amidst the eerie surrounding calm, buffeted by the wind.} {In the Mountains of Mist} {} {} {} {1} {} +E {8135} {n} {n} {1} {0} {} {1} {} {0} +E {8137} {w} {w} {8} {0} {} {1} {} {0} +E {8152} {s} {s} {4} {0} {} {1} {} {0} + +R {8137} {0} {} {Near a Cabin} {} {Mountainous forestlands cover the area with a small cabin visible just to the east. A tiny path to the south looks as if it once served as a passageway around the cabin. The snow-covered mountains towards the south loom over the entire area while light snow falls.} {In the Mountains of Mist} {} {} {} {1} {} +E {8138} {n} {n} {1} {0} {} {1} {} {0} +E {8136} {e} {e} {2} {0} {} {1} {} {0} +E {8146} {w} {w} {8} {0} {} {1} {} {0} +E {8147} {s} {s} {4} {0} {} {1} {} {0} + +R {8138} {0} {} {A Rocky Forest} {} {Trees cover the mountainside base and great boulders riddle the land. While large rocks stick and poke up from the earth. The crisp wind could easily chill someone to the bone. The rocky forest continues on to the east and south, while an opening in the trees leads west.} {In the Mountains of Mist} {} {} {} {1} {} +E {8139} {n} {n} {1} {0} {} {1} {} {0} +E {8135} {e} {e} {2} {0} {} {1} {} {0} +E {8145} {w} {w} {8} {0} {} {1} {} {0} +E {8137} {s} {s} {4} {0} {} {1} {} {0} + +R {8139} {0} {} {Path Within the Forest} {} {The path dwindles here as the mountains and trees take over the land. A valley that runs north and south is visible from here although it seems you would have to go around to enter it. The forested mountain slopes continue to the south and east stretching out over the land.} {In the Mountains of Mist} {} {} {} {1} {} +E {8132} {n} {n} {1} {0} {} {1} {} {0} +E {8134} {e} {e} {2} {0} {} {1} {} {0} +E {8140} {w} {w} {8} {0} {} {1} {} {0} +E {8138} {s} {s} {4} {0} {} {1} {} {0} + +R {8140} {0} {} {Near a Depression} {} {The entire valley is sloped downward to a depression that is located just north of here. A rather large section of the valley's rock wall seems to have collapsed to the south. A crisp wind blows and brings with it hint of wintery weather as the altitudes increase.} {In the Mountains of Mist} {} {} {} {1} {} +E {8141} {n} {n} {1} {0} {} {1} {} {0} +E {8139} {e} {e} {2} {0} {} {1} {} {0} +E {8173} {w} {w} {8} {0} {} {1} {} {0} +E {8145} {s} {s} {4} {0} {} {1} {} {0} + +R {8141} {0} {} {The Valley Floor} {} {This seems to be the lowest point of the entire valley with all sides going upwards. The rock wall of the valley to the east still prevents any travel in that direction while to the south the valley takes a turn upwards and begins to climb towards the mountains.} {In the Mountains of Mist} {} {} {} {1} {} +E {8142} {n} {n} {1} {0} {} {1} {} {0} +E {8174} {w} {w} {8} {0} {} {1} {} {0} +E {8140} {s} {s} {4} {0} {} {1} {} {0} + +R {8142} {0} {} {Within a Valley} {} {A brush of small evergreen trees dot the valley floor here as it continues its route south towards the mountains. A steep almost cliff-like wall of rock to the east prevents travel, while a large hill to the west seems to be no less of a challenge to climb up.} {In the Mountains of Mist} {} {} {} {1} {} +E {8143} {n} {n} {1} {0} {} {1} {} {0} +E {8141} {s} {s} {4} {0} {} {1} {} {0} + +R {8143} {0} {} {Beginning of a Valley} {} {Rocks and boulders of every size liter the area of the valley floor making travel perilous. Cold winds whip down the valley and make the rocky valley seem to wail in anguish. The valley continues on to the south while to the east great trees cover the valley wall.} {In the Mountains of Mist} {} {} {} {1} {} +E {8144} {n} {n} {1} {0} {} {1} {} {0} +E {8142} {s} {s} {4} {0} {} {1} {} {0} + +R {8144} {0} {} {Entering the Rocky Valley} {} {Spread before you is a wide valley filled with rocks and debris. It looks to have been much larger once but has collapsed and now appears as a giant pile of rocks. To the south lays the bottom of the valley riddled with boulders and mammoth rocks.} {In the Mountains of Mist} {} {} {} {1} {} +E {8113} {n} {n} {1} {0} {} {1} {} {0} +E {8175} {w} {w} {8} {0} {} {1} {} {0} +E {8143} {s} {s} {4} {0} {} {1} {} {0} + +R {8145} {0} {} {A Gaping Hole} {} {The trees are all missing and the valley wall seems to have fallen to pieces here as if a giant axe simply shaved the valley wall away. The valley continues off to the north and west. To the east is a large forest with a canopy of branches and evergreen needles. A number of flowers seem almost petrified on the ground.} {In the Mountains of Mist} {} {} {} {1} {} +E {8140} {n} {n} {1} {0} {} {1} {} {0} +E {8138} {e} {e} {2} {0} {} {1} {} {0} +E {8172} {w} {w} {8} {0} {} {1} {} {0} +E {8146} {s} {s} {4} {0} {} {1} {} {0} + +R {8146} {0} {} {Edge of the Forest} {} {This small patch of forest covers what was once a valley wall but now has fallen apart and grown over. Light snow covers everything here a clearance in the forest is visible to the north while a small but clear opening to the south is visible.} {In the Mountains of Mist} {} {} {} {1} {} +E {8145} {n} {n} {1} {0} {} {1} {} {0} +E {8137} {e} {e} {2} {0} {} {1} {} {0} +E {8171} {w} {w} {8} {0} {} {1} {} {0} +E {8155} {s} {s} {4} {0} {} {1} {} {0} + +R {8147} {0} {} {Path Around a Cabin} {} {A small path lies here, lightly covered in the new fallen snow, leading to the south towards the rear of a cabin. It appears to once have been a tidy home but now decrepit and broken. A small fenced off area appears to have once been a garden but now only weeds grow.} {In the Mountains of Mist} {} {} {} {1} {} +E {8137} {n} {n} {1} {0} {} {1} {} {0} +E {8148} {s} {s} {4} {0} {} {1} {} {0} + +R {8148} {0} {} {Through a Dying Garden} {} {Small weeds and plants struggle to grow here in the cold weather some of which seem to have lost their struggle with the cold have died and are shriveled. The path takes a turn to the south and continues on past the cabin to the north. Cold wind and snow make this path frigid.} {In the Mountains of Mist} {} {} {} {1} {} +E {8147} {n} {n} {1} {0} {} {1} {} {0} +E {8153} {w} {w} {8} {0} {} {1} {} {0} +E {8149} {s} {s} {4} {0} {} {1} {} {0} + +R {8149} {0} {} {By a Broken Porch} {} {The small path ends here as the mountain begins. Broken shards and bits of glass can be seen here and there. A pillar that once supported the roof over the open porch lies here in the path, broken and splintered. A small porch lies to the east broken and burnt.} {In the Mountains of Mist} {} {} {} {1} {} +E {8148} {n} {n} {1} {0} {} {1} {} {0} +E {8150} {e} {e} {2} {0} {} {1} {} {0} + +R {8150} {0} {} {On a Burnt Porch} {} {The porch appears to have been set ablaze, perhaps after the house was ransacked. The front portion of the small home managed to escape the blaze but only charred timbers remain of the rear. The roof leans precariously with only one support holding it up.} {In the Mountains of Mist} {} {} {} {1} {} +E {8151} {n} {n} {1} {0} {} {1} {} {0} +E {8149} {w} {w} {8} {0} {} {1} {} {0} + +R {8151} {0} {} {A Broken Bedroom} {} {Everything here is as it was in the outer room, broken and battered. This bedroom seems to have been turned upside down and then searched thoroughly for something. Through the shattered windows you can see a tiny porch that butts right up against the foot of the mountains.} {In the Mountains of Mist} {} {} {} {1} {} +E {8152} {n} {n} {1} {0} {} {1} {} {0} +E {8150} {s} {s} {4} {0} {} {1} {} {0} + +R {8152} {0} {} {Within a Ransacked Cabin} {} {Broken pieces of crockery and furniture are tossed all over this small cabin. It is difficult to avoid stepping on the fragments of splintered glass from the windows which lie strewn across the rough floorboards. A door forlornly hanging from one hinge provides access to the rear.} {In the Mountains of Mist} {} {} {} {1} {} +E {8136} {n} {n} {1} {0} {} {1} {} {0} +E {8151} {s} {s} {4} {0} {} {1} {} {0} + +R {8153} {0} {} {Near the Edge} {H} {The mountains edge is here and nothing lies in the way of going over the side. A small cabin is visible with a porch that appears to have been burned but now has a light layer of snow atop it. The edge runs north and south here with a way to the west leading to a rocky path.} {In the Mountains of Mist} {} {} {} {1} {} +E {8155} {n} {n} {1} {0} {} {1} {} {0} +E {8148} {e} {e} {2} {0} {} {1} {} {0} +E {8156} {w} {w} {8} {0} {} {1} {} {0} +E {8154} {s} {s} {4} {0} {} {1} {} {0} + +R {8154} {0} {} {A Campsite in a Dead End} {} {The edge of the mountain dead ends here into a rock face that is near straight up and down. Covered in a thin sheet of ice there is no way to climb up. A small burned and broken porch can be seen over to the east side of the edge. To the north lies the only hope of travel.} {In the Mountains of Mist} {} {} {} {1} {} +E {8153} {n} {n} {1} {0} {} {1} {} {0} + +R {8155} {0} {} {A Rocky Pool} {} {Water trickles down the mountainside and collects in this small pool. Tiny icicles form on the rocks and grow slowly as the water drips from them into the small depression. Snow and ice cover the edges of this shallow but refreshing pool.} {In the Mountains of Mist} {} {} {} {1} {} +E {8146} {n} {n} {1} {0} {} {1} {} {0} +E {8153} {s} {s} {4} {0} {} {1} {} {0} + +R {8156} {0} {} {Joining of Paths} {} {The crest of the valley joins the mountainous rocky path here with a mass of rubble and stone. The area is extremely uneven as the rocks of the mountain jut up all around you. The rocky path continues on here to the north with the base of the mountain just to the south.} {In the Mountains of Mist} {} {} {} {1} {} +E {8170} {n} {n} {1} {0} {} {1} {} {0} +E {8153} {e} {e} {2} {0} {} {1} {} {0} +E {8158} {w} {w} {8} {0} {} {1} {} {0} +E {8157} {s} {s} {4} {0} {} {1} {} {0} + +R {8157} {0} {} {Inside the Fissure} {} {This crack in the mountain wall provides respite from the elements outside. It seems this has been used as shelter by others before, strange paintings of landscapes rent with fire and destruction are daubed frantically all around. As the wind passes the opening to this haven it makes the cave resonate with a maddening hum.} {In the Mountains of Mist} {} {} {} {1} {} +E {8156} {n} {n} {1} {0} {} {1} {} {0} + +R {8158} {0} {} {Southern End of a Ledge} {} {From the top of the slope a ledge runs north as far as the eye can see and beyond. It forms the eastern edge of this large, open plateau, twisting and turning as it ascends the northern mountain range. A black cliff face solidly bars any progress to the south while the trail turns south down the slope towards the more temperate easterly ranges.} {In the Mountains of Mist} {} {} {} {1} {} +E {8169} {n} {n} {1} {0} {} {1} {} {0} +E {8156} {e} {e} {2} {0} {} {1} {} {0} +E {8159} {w} {w} {8} {0} {} {1} {} {0} + +R {8159} {0} {} {Among Frost Topped Boulders} {} {Large boulders dominate the surroundings here, not so much by their size but the fact that they appear to be arranged in a regular pattern around each other. Where the snow and frost has fallen away or melted from their surface, strange symbols and markings adorn the dark weathered rock.} {In the Mountains of Mist} {} {} {} {1} {} +E {8168} {n} {n} {1} {0} {} {1} {} {0} +E {8158} {e} {e} {2} {0} {} {1} {} {0} +E {8166} {w} {w} {8} {0} {} {1} {} {0} +E {8160} {s} {s} {4} {0} {} {1} {} {0} + +R {8160} {0} {} {Higher Reaches of the Plateau} {} {The ground here slopes down towards the north but rises in all other directions, especially steeply to the east. A light covering of dusty fresh fallen snow lies atop older compacted falls. Small heathers and lichens are the only plant-life to brave the frozen conditions, nestling in the lee of frost cracked boulders and stones. Southwards a way appears to open up between the peaks.} {In the Mountains of Mist} {} {} {} {1} {} +E {8159} {n} {n} {1} {0} {} {1} {} {0} +E {8161} {e} {e} {2} {0} {} {1} {} {0} +E {8165} {w} {w} {8} {0} {} {1} {} {0} +E {8163} {s} {s} {4} {0} {} {1} {} {0} + +R {8161} {0} {} {High on the Precipice} {} {From this vantage point the truly spectacular vista that the Mountains of the Mist provide extends before you. Far in the distance to the east wooded areas, swirling in mist, can be seen whereas snow and ice laden peaks jut up to the north and west forcing their way through low, churning cloud formations.} {In the Mountains of Mist} {} {} {} {1} {} +E {8160} {w} {w} {8} {0} {} {1} {} {0} +E {8162} {s} {s} {4} {0} {} {1} {} {0} + +R {8162} {0} {} {A Collapsed Peak} {} {The highest point above the plateau, footing is made nigh impossible by the raging winds lashing with force and murderous intent towards the sheer drop south and east. Below, to the west a massive rock fall is piled high between the peaks suggesting the fate of the peak of this mountain. Curiously, many of the fragmented boulders are blackened as if seared by some intense heat.} {In the Mountains of Mist} {} {} {} {1} {} +E {8161} {n} {n} {1} {0} {} {1} {} {0} +E {8163} {w} {w} {8} {0} {} {1} {} {0} + +R {8163} {0} {} {A Forgotten Pass} {} {It appears to have been long since this pass was well used as any pathway or track that may have lead to it has long since disappeared. The pass heads southwards between two towering peaks but the collapse of the eastern peak appears to have buried the southern end of the pass in large boulders and heavy debris, which in turn is now covered by a dense blanket of snow and ice.} {In the Mountains of Mist} {} {} {} {1} {} +E {8160} {n} {n} {1} {0} {} {1} {} {0} +E {8162} {e} {e} {2} {0} {} {1} {} {0} +E {8164} {w} {w} {8} {0} {} {1} {} {0} + +R {8164} {0} {} {The Western Twin Peak} {} {Unlike its broken counterpart to the north east this peak remains relatively intact. The successive action of ice and the howling gales that lash against this mountain spire have left it battered yet still sturdy. Off to the west, snowy peaks inaccessible from here extend to the horizon. A precariously narrow icy ledge leads downwards to the pass below.} {In the Mountains of Mist} {} {} {} {1} {} +E {8165} {n} {n} {1} {0} {} {1} {} {0} +E {8163} {e} {e} {2} {0} {} {1} {} {0} + +R {8165} {0} {} {Icy Wastes} {} {Whilst down to the east there appears to be some evidence of plant life, here the terrain is rocky and desolate, thickly covered by an ice crusted layer of hardened snow. The plateau rises more sharply southwards where it meets a craggy peak, permanently capped in wintery white. Boulders here seem to have ruptured, split asunder by the intense cold, casting wickedly sharp fragments across the landscape.} {In the Mountains of Mist} {} {} {} {1} {} +E {8166} {n} {n} {1} {0} {} {1} {} {0} +E {8160} {e} {e} {2} {0} {} {1} {} {0} +E {8164} {s} {s} {4} {0} {} {1} {} {0} + +R {8166} {0} {} {High on the Sloping Plateau} {} {Only a few small shrubs dot the frozen rocky terrain. It rises to the south as it approaches the western-most peak of a pair that almost seem to stand guard over this remote section of the range. Light powdery snow is whipped up all around and conspires with the icy ground to hamper progress onwards.} {In the Mountains of Mist} {} {} {} {1} {} +E {8167} {n} {n} {1} {0} {} {1} {} {0} +E {8159} {e} {e} {2} {0} {} {1} {} {0} +E {8165} {s} {s} {4} {0} {} {1} {} {0} + +R {8167} {0} {} {End to a Snowy Path} {} {The snowy path peters to a halt here, boulders and rocks strewn liberally across its path. Two lone pine trees shake and whistle in constant struggle with the numbing winds that gnaw at you. Bark scarred by the claws of some large animal suggests the presence of a predator even in this most harsh of settings.} {In the Mountains of Mist} {} {} {} {1} {} +E {8186} {n} {n} {1} {0} {} {1} {} {0} +E {8168} {e} {e} {2} {0} {} {1} {} {0} +E {8166} {s} {s} {4} {0} {} {1} {} {0} + +R {8168} {0} {} {Tall Pine Trees} {} {A small ridge juts up here and has provided enough shelter for a cluster of pine trees to grow up here in the centre of the plateau. The ridge and tall trees with their dense green foliage. The rocky terrain begins to incline sharply to the south where a strange arrangement of boulders can be seen.} {In the Mountains of Mist} {} {} {} {1} {} +E {8183} {n} {n} {1} {0} {} {1} {} {0} +E {8169} {e} {e} {2} {0} {} {1} {} {0} +E {8167} {w} {w} {8} {0} {} {1} {} {0} +E {8159} {s} {s} {4} {0} {} {1} {} {0} + +R {8169} {0} {} {At the Plateau's Edge} {} {Regarding the harsh weather conditions that beat down upon this open space, rising to meet the lofty peaks to the south and north, it seems hard to credit the survival of the plant life and few creatures that exist here. To the south a rocky slope provides egress to the eastern ranges. Toward the center of this elevated, barren plain a strange boulder formation and a circle of tall pines trees can be seen.} {In the Mountains of Mist} {} {} {} {1} {} +E {8184} {n} {n} {1} {0} {} {1} {} {0} +E {8170} {e} {e} {2} {0} {} {1} {} {0} +E {8168} {w} {w} {8} {0} {} {1} {} {0} +E {8158} {s} {s} {4} {0} {} {1} {} {0} + +R {8170} {0} {} {Base of the Mountain} {} {The great mountains lie directly to the south while a large valley leads to the north. Snow falls more steadily and a cold wind blows. Small rocks cover the ground while large boulders scatter the area.} {In the Mountains of Mist} {} {} {} {1} {} +E {8171} {n} {n} {1} {0} {} {1} {} {0} +E {8169} {w} {w} {8} {0} {} {1} {} {0} +E {8156} {s} {s} {4} {0} {} {1} {} {0} + +R {8171} {0} {} {A Sloping Valley} {} {The valley slopes here rising to the south towards the snow covered mountains and falling northward into the main vein of this valley. A small forested patch of ground is visible to the east while the valley wall blocks travel to the west.} {In the Mountains of Mist} {} {} {} {1} {} +E {8172} {n} {n} {1} {0} {} {1} {} {0} +E {8146} {e} {e} {2} {0} {} {1} {} {0} +E {8170} {s} {s} {4} {0} {} {1} {} {0} + +R {8172} {0} {} {Within the Valley} {} {Rocks jut out of the earth in waves that seem to endlessly rise and fall. Bitter cold wind blows from the mountain's top bringing with it occasional small flakes of snow. The valley continues to the north and east while the ridge of the valley is visible here to the west.} {In the Mountains of Mist} {} {} {} {1} {} +E {8173} {n} {n} {1} {0} {} {1} {} {0} +E {8145} {e} {e} {2} {0} {} {1} {} {0} +E {8171} {s} {s} {4} {0} {} {1} {} {0} + +R {8173} {0} {} {Rocky Valley} {} {The valley continues here with a large break apparent to the south and east. Evergreen trees cover the area while rocks stick up from under the ground. The landscape all around seems to be slanted more and more upward as it reaches towards the mountains.} {In the Mountains of Mist} {} {} {} {1} {} +E {8174} {n} {n} {1} {0} {} {1} {} {0} +E {8140} {e} {e} {2} {0} {} {1} {} {0} +E {8172} {s} {s} {4} {0} {} {1} {} {0} +E {8179} {u} {u} {16} {0} {} {1} {} {0} + +R {8174} {0} {} {A Washout} {} {Loose stone and toppled evergreen trees lie here as obviously a huge washout has occurred and left this section of the forest nothing but a muddy stone pit. Off to the east lies a low depression in the floor of the valley. To the south the rocky valley continues.} {In the Mountains of Mist} {} {} {} {1} {} +E {8141} {e} {e} {2} {0} {} {1} {} {0} +E {8173} {s} {s} {4} {0} {} {1} {} {0} + +R {8175} {0} {} {At the Edge of the Snowline} {} {Above, a small path can be seen, trailing off through the snow and ice into the forbidding mountain peaks. The snow thins south and eastwards, glistening as it melts and gives way to the harsh rocky terrain underneath. To the east it looks like it would be possible to scramble downslope past the ledge running north and south.} {In the Mountains of Mist} {} {} {} {1} {} +E {8144} {e} {e} {2} {0} {} {1} {} {0} +E {8190} {w} {w} {8} {0} {} {1} {} {0} +E {8176} {s} {s} {4} {0} {} {1} {} {0} + +R {8176} {0} {} {On a Snow Dusted Ledge} {} {Just below the snowline, this ledge runs north to south looking over the ranging mountains to the east and running southwards alongside a weathered cliff face. Westwards a narrow trail starts to climb up towards the wintery peaks of the Mountains of the Mist. A gentle dusting of frost and snow makes the ledge sparkle when the light catches it.} {In the Mountains of Mist} {} {} {} {1} {} +E {8175} {n} {n} {1} {0} {} {1} {} {0} +E {8191} {w} {w} {8} {0} {} {1} {} {0} +E {8177} {s} {s} {4} {0} {} {1} {} {0} + +R {8177} {0} {} {Along a Ledge} {} {The ledge clings to the side of the mountain peak, its weathered face pitted and dotted by occasional lichens, the only real greenery this high in the ranges. The ledge continues to slope gently downwards to the south where in the distance it seems to curl round to the west, skirting the base of the immense icy peak.} {In the Mountains of Mist} {} {} {} {1} {} +E {8176} {n} {n} {1} {0} {} {1} {} {0} +E {8178} {s} {s} {4} {0} {} {1} {} {0} + +R {8178} {0} {} {A Crumbling Ledge} {H} {Continuing its downward passage, the rocky ledge dips and winds its way round the peak to the west. The ledge has crumbled away here, creating a scree slope which could be braved to reach the ranges below. Scattered rocks and pebbles from the rockfall make footing uneasy as the wind swirls in violent eddies around the cliff face.} {In the Mountains of Mist} {} {} {} {1} {} +E {8177} {n} {n} {1} {0} {} {1} {} {0} +E {8180} {w} {w} {8} {0} {} {1} {} {0} +E {8174} {d} {d} {32} {0} {} {1} {} {0} + +R {8179} {0} {} {On the Sloping Ridge} {} {A narrow ledge winds up as far as the eye can see to the north, clinging to the mountainside that borders the north side of the plateau. The mountains to the north and west rise high forming a sheer cliff up to their snow laden peaks wreathed in cloud.} {In the Mountains of Mist} {} {} {} {1} {} +E {8180} {n} {n} {1} {0} {} {1} {} {0} +E {8181} {s} {s} {4} {0} {} {1} {} {0} +E {8173} {d} {d} {32} {0} {} {1} {} {0} + +R {8180} {0} {} {Bend Around a Mountain} {} {Loose shale and rocks have tumbled from the mountain slopes above and scattered across the narrow ledge. It curls round the looming rock face to the east. The ledge further narrows southwards as it continues its sedate descent.} {In the Mountains of Mist} {} {} {} {1} {} +E {8178} {e} {e} {2} {0} {} {1} {} {0} +E {8179} {s} {s} {4} {0} {} {1} {} {0} + +R {8181} {0} {} {Corner of a Snowy Plateau} {} {The eastern edge of the plateau falls away sharply in a ledge that rises to the north, snaking its way along the steep eastern face of the mountains. The plateau opens up to the south and west and is dotted with pine trees that have managed to establish themselves, sheltering in the lee of large boulders and ridges that scar the frosty top of this exposed area.} {In the Mountains of Mist} {} {} {} {1} {} +E {8179} {n} {n} {1} {0} {} {1} {} {0} +E {8182} {w} {w} {8} {0} {} {1} {} {0} +E {8184} {s} {s} {4} {0} {} {1} {} {0} + +R {8182} {0} {} {Snow-covered Path} {} {Molten snow has been turned to a thin sheet of slick ice here, frozen by the bitter currents coming from the wintery peaks to the northwest. The path continues to the east and west while the barren rocky terrain is navigable off to the south, although the footing is less certain.} {In the Mountains of Mist} {} {} {} {1} {} +E {8181} {e} {e} {2} {0} {} {1} {} {0} +E {8185} {w} {w} {8} {0} {} {1} {} {0} +E {8183} {s} {s} {4} {0} {} {1} {} {0} + +R {8183} {0} {} {A Windblasted Tree} {} {The sparse outline of a coniferous tree creaks pitifully as it is assailed by the bitter mountain winds that have blasted it clean of its foliage. In contrast, to the south, a cluster of tall pine trees seem to huddle together protecting each other from the elements. Up to the north west winds whistle between the high and deserted mountain passes.} {In the Mountains of Mist} {} {} {} {1} {} +E {8182} {n} {n} {1} {0} {} {1} {} {0} +E {8184} {e} {e} {2} {0} {} {1} {} {0} +E {8186} {w} {w} {8} {0} {} {1} {} {0} +E {8168} {s} {s} {4} {0} {} {1} {} {0} + +R {8184} {0} {} {Eastern Edge of the Plateau} {} {Below and to the east the lower ranges of the mountains can be seen, swirling mists surrounding scattered clusters of trees and lending this mighty range its name. This flattened mountain top extending out westwards is far more harsh and barren, with an icy wind whipping across it. A rough, rubble strewn path struggles alongside the plateau rim heading north and south.} {In the Mountains of Mist} {} {} {} {1} {} +E {8181} {n} {n} {1} {0} {} {1} {} {0} +E {8183} {w} {w} {8} {0} {} {1} {} {0} +E {8169} {s} {s} {4} {0} {} {1} {} {0} + +R {8185} {0} {} {Fork in the High Mountains} {} {A broad and snow-covered path stretches out over the mountain side with only small rocks scattered about here and there in the new snowfall. The crisp wind kicks up small wisps of snow that dance and twirl in the wind's icy grasp, creating drifts in the lee of the cliffs and boulders.} {In the Mountains of Mist} {} {} {} {1} {} +E {8187} {n} {n} {1} {0} {} {1} {} {0} +E {8182} {e} {e} {2} {0} {} {1} {} {0} +E {8186} {s} {s} {4} {0} {} {1} {} {0} + +R {8186} {0} {} {A Rough Path} {} {The wide path is rough here with many rocks and boulders scattered all over the ground as if perhaps a landslide has occurred from the overhanging cliff to the west. To the north it appears there is an intersection with a trail leading ever upwards into the perilous heights.} {In the Mountains of Mist} {} {} {} {1} {} +E {8185} {n} {n} {1} {0} {} {1} {} {0} +E {8183} {e} {e} {2} {0} {} {1} {} {0} +E {8167} {s} {s} {4} {0} {} {1} {} {0} + +R {8187} {0} {} {Amidst Snow Capped Peaks} {} {A cold wind blows hard, biting at exposed flesh. Gusting around the peaks, it threatens to dislodge you from the snowy trail winding westwards. To the south the path beings to widen as it begins its descent, making for less precarious travel.} {In the Mountains of Mist} {} {} {} {1} {} +E {8188} {w} {w} {8} {0} {} {1} {} {0} +E {8185} {s} {s} {4} {0} {} {1} {} {0} + +R {8188} {0} {} {A Sharp Turn} {} {Ice covered and drifted with snow, the small rock path takes a sharp turn here continuing on to the south and east. The path provides the only way to progress through the high peaks, all other directions being blocked by impassable rocks and boulders.} {In the Mountains of Mist} {} {} {} {1} {} +E {8189} {n} {n} {1} {0} {} {1} {} {0} +E {8187} {e} {e} {2} {0} {} {1} {} {0} + +R {8189} {0} {} {Base of a Slope} {} {The treacherously narrow path winds its way further up towards the mountain peaks to the south and leads down a rocky outcrop to a broad plateau. A sheet of ice glistens across the snow laden path providing a solid, if slippery, footing.} {In the Mountains of Mist} {} {} {} {1} {} +E {8188} {s} {s} {4} {0} {} {1} {} {0} +E {8198} {d} {d} {32} {0} {} {1} {} {0} + +R {8190} {0} {} {On a Sloping Path} {} {The narrow rocky path steepens here but small steps appear carved into the mountainside, aiding progress. The convenience would tend to suggest human intervention but in this case it seems the mountains have simply provided the means to continue a journey where one was needed.} {In the Mountains of Mist} {} {} {} {1} {} +E {8192} {n} {n} {1} {0} {} {1} {} {0} +E {8175} {e} {e} {2} {0} {} {1} {} {0} +E {8191} {s} {s} {4} {0} {} {1} {} {0} + +R {8191} {0} {} {Under an Overhang} {} {A large overhang protrudes here giving some scant protection from the driving wind and snow. Some small step-like rock formations provide a makeshift trail curling down to the ledge in the east and rising northwards up higher into the range, where the deepening snow almost obscures them.} {In the Mountains of Mist} {} {} {} {1} {} +E {8190} {n} {n} {1} {0} {} {1} {} {0} +E {8176} {e} {e} {2} {0} {} {1} {} {0} + +R {8192} {0} {} {Turn in the Path} {} {The snowy, rock covered path takes a turn to the south here, leading deep into the mountains and swirling snow blizzards, while to the west it twists between two high peaks. The gusting wind drives snow into deep drifts which make progress perilous and difficult along an uncertain path.} {In the Mountains of Mist} {} {} {} {1} {} +E {8193} {w} {w} {8} {0} {} {1} {} {0} +E {8190} {s} {s} {4} {0} {} {1} {} {0} + +R {8193} {0} {} {On a Rocky Path} {} {Towering rocks and boulders are scattered across the path while the mountain itself rears high above, casting the lands below into shadow. Dense packed snow caked in ice covers the path, making a slippery but negotiable path through the mountain peaks. The path continues down and to the east.} {In the Mountains of Mist} {} {} {} {1} {} +E {8192} {e} {e} {2} {0} {} {1} {} {0} +E {8194} {w} {w} {8} {0} {} {1} {} {0} + +R {8194} {0} {} {Turn in the Path} {} {The path is tight here as it stretches between two sheer rock walls in the mountainside. Ice covers the rock faces and snow blows into both entrances to this rocky passage. To the south an opening is visible while to the west a rocky overhang lies covered in snow. A boot print and a small round hoof mark have been imprinted in the dusty snow.} {In the Mountains of Mist} {} {} {} {1} {} +E {8193} {e} {e} {2} {0} {} {1} {} {0} +E {8200} {w} {w} {8} {0} {} {1} {} {0} +E {8195} {s} {s} {4} {0} {} {1} {} {0} + +R {8195} {0} {} {Between the Rockwall} {} {Two walls of sheer rock covered in ice stand here making travel in either direction even slower the before. Snow drifts and blows into the entrance from the south while to the north this icy crevasse begins to open.} {In the Mountains of Mist} {} {} {} {1} {} +E {8194} {n} {n} {1} {0} {} {1} {} {0} +E {8196} {s} {s} {4} {0} {} {1} {} {0} + +R {8196} {0} {} {Outside a Rockwall} {} {Directly to the north is a sheer rock wall, a fissure guarded by rocks piled high with drifts of snow provides a difficult entry within. A large plateau of sorts spreads out before you providing some respite from the grueling climb and descent of the mountain range.} {In the Mountains of Mist} {} {} {} {1} {} +E {8195} {n} {n} {1} {0} {} {1} {} {0} +E {8199} {w} {w} {8} {0} {} {1} {} {0} +E {8197} {s} {s} {4} {0} {} {1} {} {0} + +R {8197} {0} {} {On a Snowy Plateau} {} {This corner of the plateau is littered with large boulders that the wind has swirled snow against into deep drifts. Blizzards howl across this open area and the biting wind whistles eerily through the opening in the rock wall to the north. The plateau spreads out before you to the west.} {In the Mountains of Mist} {} {} {} {1} {} +E {8196} {n} {n} {1} {0} {} {1} {} {0} +E {8198} {w} {w} {8} {0} {} {1} {} {0} + +R {8198} {0} {} {Corner of a Plateau} {} {Compact snow glistens with an icy crust on this exposed, broad plateau, which appears as if a wide split in the mountain ridge itself. The path, such as it is, stretches across the plateau and up the mountainside.} {In the Mountains of Mist} {} {} {} {1} {} +E {8199} {n} {n} {1} {0} {} {1} {} {0} +E {8197} {e} {e} {2} {0} {} {1} {} {0} +E {8189} {u} {u} {16} {0} {} {1} {} {0} + +R {8199} {0} {} {On the Plateau} {} {A broad plateau, covered in snow and ice, stretches out here and offers the opportunity to survey the surroundings. The mountain seems to have cracked or split slightly, perhaps in some sort of ancient eruption and made this flattened area. A small crack is visible in the towering rock wall to the east. A slope runs west, where a valley lies hidden between the peaks.} {In the Mountains of Mist} {} {} {} {1} {} +E {8196} {e} {e} {2} {0} {} {1} {} {0} +E {8208} {w} {w} {8} {0} {} {1} {} {0} +E {8198} {s} {s} {4} {0} {} {1} {} {0} + +R {8200} {0} {} {On an Overhang} {} {A broad snow and ice covered overhang lies here with jagged edges to the north. The snow has drifted over the edge giving it the appearance of being longer than it really is. Small rock formations resembling steps can be off to the side, leading down towards a lush green valley that lies crammed between the snow capped peaks.} {In the Mountains of Mist} {} {} {} {1} {} +E {8194} {e} {e} {2} {0} {} {1} {} {0} +E {8201} {w} {w} {8} {0} {} {1} {} {0} + +R {8201} {0} {} {Valley between Snowy Mountains} {} {A wide path slowly winds its way out of this small valley, gradually climbing higher in a north-easterly direction. To the west, a bend in the path takes it deeper between two imposing walls of ancient, time worn rock. A boulder lies in the frozen snow here, solitary. Below and to the east, evergreen treetops announce a secluded valley.} {Snowy Mountains} {} {} {} {1} {} +E {8200} {e} {e} {2} {0} {} {1} {} {0} +E {8202} {w} {w} {8} {0} {} {1} {} {0} +E {8204} {s} {s} {4} {0} {} {1} {} {0} + +R {8202} {0} {} {A Bend in the Valley} {} {The passage through this small valley bends here, climbing slowly towards the taller mountains in the east and sloping gently down to the south. The walls of the valley are lower than they are to the south, and there is little shelter from the ever-present wind howling across the bleak landscape all around. Frozen snow obscures whatever ground lies beneath.} {Snowy Mountains} {} {} {} {1} {} +E {8201} {e} {e} {2} {0} {} {1} {} {0} +E {8203} {s} {s} {4} {0} {} {1} {} {0} + +R {8203} {0} {} {The Passage Between the Worn Rocks} {} {Running as straight as a razor, the solid ground slopes gently down towards the middle of the valley in the south. A thin layer of frozen snow lies over everything, dazzlingly bright, and on either side huge walls of ancient rock loom. Tall they are, yet worn away by the passage of time and the endless snowstorms that scour away at their surface. To the east, a narrow crack appears to open in the side of the cliff.} {Snowy Mountains} {} {} {} {1} {} +E {8202} {n} {n} {1} {0} {} {1} {} {0} +E {8204} {e} {e} {2} {0} {} {1} {} {0} +E {8205} {s} {s} {4} {0} {} {1} {} {0} + +R {8204} {0} {} {Narrow Passage through a Snow-covered Mountain} {} {A narrow crack in the side of the cliff forms a barely passable tunnel here that twists through the rock. Above, a finger-wide crack follows it in the ceiling of stone, though in places it is packed with snow. An occasional icicle hangs from the narrow, sloping walls, ample evidence of the freezing temperature here. Strange markings are chipped into the walls.} {Snowy Mountains} {} {} {} {1} {} +E {8201} {n} {n} {1} {0} {} {1} {} {0} +E {8203} {w} {w} {8} {0} {} {1} {} {0} +E {8208} {s} {s} {4} {0} {} {1} {} {0} + +R {8205} {0} {} {Between the Old Cliffs} {} {To the south, a foreboding drift of snow is packed against one wall, obscuring sight of what lies beyond. To either side, huge slabs of weathered rock rise up forming sheer cliffs. The stone is worn and gray, smooth from the abrasive winds with the occasional small crack where, perhaps, the cold has caused the rock to fracture.} {Snowy Mountains} {} {} {} {1} {} +E {8203} {n} {n} {1} {0} {} {1} {} {0} +E {8217} {w} {w} {8} {0} {} {1} {} {0} +E {8206} {s} {s} {4} {0} {} {1} {} {0} + +R {8206} {0} {} {In the Shadow of the Drift} {} {The ground slopes upwards here to the north and south. A huge drift of sheer white snow is packed against the side of the rocky wall to the east, and the wind has shaped it in such a way that it leans outwards. Only the severe cold keeps the frozen snow from collapsing and blocking the way through, as it is a permanent shadow is cast over this pass between the looming walls of old, weathered stone.} {Snowy Mountains} {} {} {} {1} {} +E {8205} {n} {n} {1} {0} {} {1} {} {0} +E {8207} {e} {e} {2} {0} {} {1} {} {0} +E {8216} {w} {w} {8} {0} {} {1} {} {0} +E {8210} {s} {s} {4} {0} {} {1} {} {0} + +R {8207} {0} {} {Before a Large Snowdrift} {} {A small hollow is carved into the frozen snow to the south. Some rough scratchings have been made in the snowdrift suggesting that perhaps some wildlife has sought refuge here from the freezing winds. A rough slope runs down towards the east, where a gentle valley lies between the towering peaks of the Mountains of Mist that lie all around.} {Snowy Mountains} {} {} {} {1} {} +E {8208} {n} {n} {1} {0} {} {1} {} {0} +E {8206} {w} {w} {8} {0} {} {1} {} {0} +E {8209} {s} {s} {4} {0} {} {1} {} {0} + +R {8208} {0} {} {Before an Icy Passage} {} {A narrow tunnel worms through the bowels of the mountain side to the north. The sides of the mountains that surround you are smooth and slick with ice. A layer of snow covering the ground crunches beneath your feet. To the south and to the east the snowy mountains continue. Below a slope to the east, a farmstead surrounded by fields can be seen among green boughs.} {Snowy Mountains} {} {} {} {1} {} +E {8204} {n} {n} {1} {0} {} {1} {} {0} +E {8199} {e} {e} {2} {0} {} {1} {} {0} +E {8207} {s} {s} {4} {0} {} {1} {} {0} + +R {8209} {0} {} {Inside a Snow Drift} {} {The frozen walls of this hollowed-out snow drift provide shelter from the cold winds that perpetually blow through these mountains. The ground is frozen, but level and not completely uncomfortable, so it makes for a good resting spot.} {Snowy Mountains} {} {} {} {1} {} +E {8207} {n} {n} {1} {0} {} {1} {} {0} +E {8210} {w} {w} {8} {0} {} {1} {} {0} + +R {8210} {0} {} {Deep in a Snowy Valley} {} {The hard ground slopes gradually downwards towards the middle of the valley. To the east a huge snow drift has piled up against one side. Tiny cracks in the barren walls provide possible shelter for small insects, but little else. There is a complete absence of any flora or fauna here.} {Snowy Mountains} {} {} {} {1} {} +E {8206} {n} {n} {1} {0} {} {1} {} {0} +E {8209} {e} {e} {2} {0} {} {1} {} {0} +E {8215} {w} {w} {8} {0} {} {1} {} {0} +E {8211} {s} {s} {4} {0} {} {1} {} {0} + +R {8211} {0} {} {Through a Snowy Valley} {} {Between the shelter of two craggy walls of weathered rock, most of the snow blown across the mountains passes by, with only the occasional fluttering of crystal flakes settling onto the hard, unyielding ground. The only features to this bleak pass are occasional struggling blades of grass.} {Snowy Mountains} {} {} {} {1} {} +E {8210} {n} {n} {1} {0} {} {1} {} {0} +E {8214} {w} {w} {8} {0} {} {1} {} {0} +E {8212} {s} {s} {4} {0} {} {1} {} {0} + +R {8212} {0} {} {Between the Stony Fingers} {} {Two walls of old stone embrace this path leading down into a snowy valley to the north. The rock has been carved by the constantly changing winds into ridges that give them the appearance of huge, human hands clutching over the path between them, the fingers ending in jagged, sharp points.} {Snowy Mountains} {} {} {} {1} {} +E {8211} {n} {n} {1} {0} {} {1} {} {0} +E {8213} {w} {w} {8} {0} {} {1} {} {0} + +R {8213} {0} {} {At the Rising Rock Walls} {} {Here, tall walls of rock rise up on either side from humble beginnings as a part of the same rocky hill. The snow-dusted rock of the path through the foothills slopes very gently down here as it bends between where the rock rises up into some strange shapes to the east. Part of the rising wall to the north is chipped and cracked more than the surrounding stone.} {Snowy Mountains} {} {} {} {1} {} +E {8212} {e} {e} {2} {0} {} {1} {} {0} +E {8269} {w} {w} {8} {0} {} {1} {} {0} +E {8270} {s} {s} {4} {0} {} {1} {} {0} + +R {8214} {0} {} {Against Craggy Walls} {} {Weathered rock forms craggy walls that reach high against the mountainside into dizzying heights. Dark green blades of grass, almost black, struggle to grow in a mixture of soil and ice. Snow-capped mountains loom to the north and east, cold sentinels overlooking this small valley.} {Snowy Mountains} {} {} {} {1} {} +E {8215} {n} {n} {1} {0} {} {1} {} {0} +E {8211} {e} {e} {2} {0} {} {1} {} {0} + +R {8215} {0} {} {Edge of the Valley} {} {Craggy rock walls form an open-ended box hard up against the mountainside. A mixture of dirt and snow forms an icy crust on the ground where a few blades of grass stubbornly try to grow. The valley continues to the east, and to the north snow-covered mountains cast ominous shadows across this little valley.} {Snowy Mountains} {} {} {} {1} {} +E {8216} {n} {n} {1} {0} {} {1} {} {0} +E {8210} {e} {e} {2} {0} {} {1} {} {0} +E {8214} {s} {s} {4} {0} {} {1} {} {0} + +R {8216} {0} {} {Hard By the Mountainside} {} {The natural stone steps end abruptly here, or perhaps they begin literally at this mountainside. Nothing but flat rocks spans in all directions except westward, where the giant stones continue their mysterious pathway.} {Snowy Mountains} {} {} {} {1} {} +E {8206} {e} {e} {2} {0} {} {1} {} {0} +E {8222} {w} {w} {8} {0} {} {1} {} {0} +E {8215} {s} {s} {4} {0} {} {1} {} {0} + +R {8217} {0} {} {Inside a Crevice} {} {Inside the cliffside, it is very cramped and somewhat dark. There is a foul stench, as if something died in here. Sure enough, half-buried in filthy snow, the remains of several large animals in various states of decay are wedged tight into this small, treacherous 'shelter'. The feeling of death is very strong, and the smell little better.} {Snowy Mountains} {} {} {} {1} {} +E {8205} {e} {e} {2} {0} {} {1} {} {0} +E {8218} {w} {w} {8} {0} {} {1} {} {0} + +R {8218} {0} {} {Before a Cracked Cliff} {} {A tall, lonely slab of stone stands here among the snow, its faces as smooth as ice. It would seem unlikely anything like this could be formed by nature, but there are no markings of any kind on it. To the east, weary gray stone rises into a cliffside, with several deep cracks revealing the age of this part of the mountains. The rock is smooth, worn by the elements through the Ages. Back to the west, a small trail begins.} {Snowy Mountains} {} {} {} {1} {} +E {8219} {n} {n} {1} {0} {} {1} {} {0} +E {8217} {e} {e} {2} {0} {} {1} {} {0} +E {8221} {w} {w} {8} {0} {} {1} {} {0} +E {8222} {s} {s} {4} {0} {} {1} {} {0} + +R {8219} {0} {} {Before a Steep Cliff} {} {Old, weathered rock rises ungracefully to the east, peppered with flakes of snow and ice and broken with the occasional narrow crack in its surface. The cliff continues to the south and west, blocking any further travel. Snow falls steadily here, building up a small drift in the corner of the cliffsides and covering the stony ground with a thin, white blanket.} {Snowy Mountains} {} {} {} {1} {} +E {8220} {w} {w} {8} {0} {} {1} {} {0} +E {8218} {s} {s} {4} {0} {} {1} {} {0} + +R {8220} {0} {} {On a Barren Trail} {} {A weathered cliff rises to the north, bending around to the south where it merges with the side of the taller mountain that rises into the sky north-west of here. The ground is covered with snow that crunches with movement, a fresh covering over the old falls of yesterday. The small white flakes seem to fall all the year round in this part of the mountains, slowly, wearily applying their white covering to every surface.} {Snowy Mountains} {} {} {} {1} {} +E {8219} {e} {e} {2} {0} {} {1} {} {0} +E {8221} {s} {s} {4} {0} {} {1} {} {0} + +R {8221} {0} {} {On a Widening Trail} {} {The trail that narrows significantly to the west is quite wide here, enough for several horses abreast to pass through. Flat slabs of rock make up the sides of the mountain to the north, whereas to the south they form a different pattern of huge steps four metres tall at each stage. To the east, a tall monolith stands among the gently falling snow.} {Snowy Mountains} {} {} {} {1} {} +E {8220} {n} {n} {1} {0} {} {1} {} {0} +E {8218} {e} {e} {2} {0} {} {1} {} {0} +E {8225} {w} {w} {8} {0} {} {1} {} {0} +E {8223} {s} {s} {4} {0} {} {1} {} {0} + +R {8222} {0} {} {Along the Steps} {} {A broad expanse of rock forms natural steps of astonishing depth, each at least five paces in height. The steps continue to the west, worn smooth by time as the Ages have come and gone. To the north is a tall slab of stone, and to the east the stones continue to the very side of the mountain.} {Snowy Mountains} {} {} {} {1} {} +E {8218} {n} {n} {1} {0} {} {1} {} {0} +E {8216} {e} {e} {2} {0} {} {1} {} {0} +E {8223} {w} {w} {8} {0} {} {1} {} {0} + +R {8223} {0} {} {At the Steps} {} {Wind, weather and time have worked together to form natural steps in the rock as if some legendary giant needed a path to a long-forgotten home. The rock surface is smooth, with no cracks or marks marring its surface.} {Snowy Mountains} {} {} {} {1} {} +E {8221} {n} {n} {1} {0} {} {1} {} {0} +E {8222} {e} {e} {2} {0} {} {1} {} {0} +E {8224} {w} {w} {8} {0} {} {1} {} {0} + +R {8224} {0} {} {On a Snowy Peak} {} {From this vantage point, the vast Mountains of Mist can be seen all around. To the far east the mountains become more temperate. In the distance to the west the mountains give way to the flatlands on Arad Doman. The snow falls steadily all around you on this mountain peak.} {Snowy Mountains} {} {} {} {1} {} +E {8225} {n} {n} {1} {0} {} {1} {} {0} +E {8223} {e} {e} {2} {0} {} {1} {} {0} +E {8227} {w} {w} {8} {0} {} {1} {} {0} + +R {8225} {0} {} {On a High Winding Trail} {} {The trail climbs slightly here, pushing its way between the sides of the mountains. The tall, rocky butress to the south climbs in a series of huge steps, each one with a lip of heavy snow peeking over the edge. The wind blows through the trail from east to west.} {Snowy Mountains} {} {} {} {1} {} +E {8221} {e} {e} {2} {0} {} {1} {} {0} +E {8226} {w} {w} {8} {0} {} {1} {} {0} +E {8224} {s} {s} {4} {0} {} {1} {} {0} + +R {8226} {0} {} {Winding through the Mountains} {} {A narrow trail threads its way through the mountains here, a shallow, insignificant incision in the great behemoths of rock and stone that form the huge peaks all around. A light carpet of snow covers the ground, hiding what lies beneath. The sound of the wind makes an eerie, low howl as it blows along the trail, bringing flurries of snow that hide what lies ahead.} {Snowy Mountains} {} {} {} {1} {} +E {8225} {e} {e} {2} {0} {} {1} {} {0} +E {8229} {w} {w} {8} {0} {} {1} {} {0} +E {8227} {s} {s} {4} {0} {} {1} {} {0} + +R {8227} {0} {} {On a Winding Trail} {} {This small, snow covered trail winds slowly between huge slabs of rock and mountain sides, threading its way east and north further into the tallest peaks. Westwards, there is some kind of crossing spanning across a valley of some kind. It is somewhat sheltered here, though the occasional strong gust of wind lifts newly fallen snow from the ground and scatters it, as well as bringing new from the heavens to lay down on top of the old.} {Snowy Mountains} {} {} {} {1} {} +E {8226} {n} {n} {1} {0} {} {1} {} {0} +E {8224} {e} {e} {2} {0} {} {1} {} {0} +E {8228} {w} {w} {8} {0} {} {1} {} {0} + +R {8228} {0} {} {Before a Precarious Crossing} {} {The path rises up a series of broken, ice-coated steps in the rock here, rapidly climbing onto a ridge that runs across the chasm to the south like a small, natural bridge. The wind blows quite hard here, but it is the sudden, sharp gusts shaped by the jagged, uneven landscape that are more dangerous than the steady pressure of winds blowing across lower lands. A small trail pokes between the mountains, winding in an easterly direction.} {Snowy Mountains} {} {} {} {1} {} +E {8229} {n} {n} {1} {0} {} {1} {} {0} +E {8227} {e} {e} {2} {0} {} {1} {} {0} +E {8231} {w} {w} {8} {0} {} {1} {} {0} +E {8230} {s} {s} {4} {0} {} {1} {} {0} + +R {8229} {0} {} {A Narrow Overhang} {} {A rocky ledge hangs over a long drop here, whose murky depths conceal whatever is at the bottom. A narrow ridge crosses over to the south-west, and to the east, a small trail threads into the heart of the mountains. The ground is deeply cracked and packed with a thin layer of snow.} {Snowy Mountains} {} {} {} {1} {} +E {8226} {e} {e} {2} {0} {} {1} {} {0} +E {8228} {s} {s} {4} {0} {} {1} {} {0} + +R {8230} {0} {} {A Dead-end On a Ledge} {} {A ledge clinging to the side of the iron-gray mountainside making up the east side of the valley gradually tapers off to nothing here. The wind howls down the valley, throwing flurries of snow against the flat, near-vertical rock and forming strange circular patterns of dusty-white and dark rock. Below, the snow continutes to fall downwards, into the chasm.} {Snowy Mountains} {} {} {} {1} {} +E {8228} {n} {n} {1} {0} {} {1} {} {0} + +R {8231} {0} {} {At the Apex of the Ridge} {} {The ridge reaches its highest point as it crosses the huge, vast chasm running southwards into the distance, its shadowy depths hidden by the lack of light and falling snow. Another huge mountain rises to the north and east, blocking all view of the peaks in that direction, while back to the south and east a constant line of cracked and jagged peaks form an uncrossable barrier. The force of the wind here is terrifying, gaining energy as it rushes in huge, powerful gusts along the chasm from the south, crashing against the lower parts of this narrow ridge, rushing upwards and flinging snow and flecks of rock and ice into the sky.} {Snowy Mountains} {} {} {} {1} {} +E {8228} {e} {e} {2} {0} {} {1} {} {0} +E {8232} {w} {w} {8} {0} {} {1} {} {0} + +R {8232} {0} {} {Along a Ridge} {} {A tall, narrow ridge drops falls away to the north here. Over the northern edge a small valley can be seen through the falling snow, though it is very difficult to see much other than the occasional glimpse of a narrow corridor running between two jagged mountains. The ridge slopes steeply down to the south towards a path, but climbs still higher as it crosses the end of the deep chasm running back southwards towards the Almoth Plains.} {Snowy Mountains} {} {} {} {1} {} +E {8231} {e} {e} {2} {0} {} {1} {} {0} +E {8233} {w} {w} {8} {0} {} {1} {} {0} +E {8236} {s} {s} {4} {0} {} {1} {} {0} +E {8242} {d} {d} {32} {0} {} {1} {} {0} + +R {8233} {0} {} {At the Corner of the Cliff} {} {The cliffside bends sharply to the west here, leading towards a rocky opening into some dangerously unstable looking rock formations crusted with huge slabs of ice. To the east, the slick, ice-covered path follows a ridge around the northern end of the chasm that trails back southwards. The wind's howls and gusts sweep around the corner here, pushing relentlessly.} {Snowy Mountains} {} {} {} {1} {} +E {8290} {n} {n} {1} {0} {} {1} {} {0} +E {8232} {e} {e} {2} {0} {} {1} {} {0} +E {8234} {w} {w} {8} {0} {} {1} {} {0} +E {8235} {s} {s} {4} {0} {} {1} {} {0} + +R {8234} {0} {} {A Rocky Opening} {} {A path of compacted snow and ice snakes its way around the facing edge of the mountain to the south. Through the whirling clouds of snow, there appears to be a dangerous way through to the east along a ridge. An opening into what is almost a tunnel between two crumbled cliffs of rock stands here, promising shelter from the blinding snow and biting wind.} {Snowy Mountains} {} {} {} {1} {} +E {8292} {n} {n} {1} {0} {} {1} {} {0} +E {8233} {e} {e} {2} {0} {} {1} {} {0} + +R {8235} {0} {} {Alongside a Cliff} {} {The flattest part of the path is just east of here, but the exposure to the constant howling wind is a little less in the shadow of this cliff, the last rise of the mountain up to its summit above. Occasional cracks in the side of the cliff have been worn smooth by the ever-pervasive weather into soft, rounded nooks and crannies, giving the side of the wall strange, lifelike features. Twisted and broken, fraught with shadows.} {Snowy Mountains} {} {} {} {1} {} +E {8233} {n} {n} {1} {0} {} {1} {} {0} +E {8236} {e} {e} {2} {0} {} {1} {} {0} + +R {8236} {0} {} {On a Path Near a Ridge} {} {The path that to the south looks narrow and treacherous is much wider here, though it is still covered with packed, frozen snow. A boulder is half buried in the white blanket, the only close feature in this empty, harsh landscape. The mountains rear into the sky all around, proud, frozen giants whose only voice is the wind. To the north, a ridge curves gently around the northern end of the chasm that follows this lonely trail, beckoning the weary traveller to take just one step closer and gaze down.} {Snowy Mountains} {} {} {} {1} {} +E {8232} {n} {n} {1} {0} {} {1} {} {0} +E {8237} {e} {e} {2} {0} {} {1} {} {0} +E {8235} {w} {w} {8} {0} {} {1} {} {0} +E {8238} {s} {s} {4} {0} {} {1} {} {0} + +R {8237} {0} {} {On a Small Animal Trail} {} {A narrow animal trail seems to end here, climbing a few almost-steps of rough rock up to the rising plateau to the west. On closer inspection, it seems that hand- and foot-holds have been chiselled into the steeply sloping side of the cliff that drops away into the dark chasm below, allowing the careful traveller to descend downwards.} {Snowy Mountains} {} {} {} {1} {} +E {8236} {w} {w} {8} {0} {} {1} {} {0} +E {8239} {s} {s} {4} {0} {} {1} {} {0} +E {8240} {d} {d} {32} {0} {} {1} {} {0} + +R {8238} {0} {} {On a Wide Path} {} {The path slowly widens out to the north here, gently sloping upwards to meet a ridge of rock half covered by ice and snow. To the east, the chasm that divides the mountains east of here to those just west narrows, until it ends just ahead at the barrier of the ridge. The summit of the mountain to the west rears its proud head into the sky directly to the west, inviting for its spectacular vantage point, but unclimbable from here.} {Snowy Mountains} {} {} {} {1} {} +E {8236} {n} {n} {1} {0} {} {1} {} {0} +E {8239} {e} {e} {2} {0} {} {1} {} {0} +E {8244} {s} {s} {4} {0} {} {1} {} {0} + +R {8239} {0} {} {Along an Animal Trail} {} {A narrow animal trail closely follows the path just to the west, barely visible beneath a thick layer of snow that makes it impossible to tell just how close the edge is. The wind blows in fierce, long gusts that occasionally change direction, flinging snow all around that only makes travel even more dangerous. To the north, a plateau rises up.} {Snowy Mountains} {} {} {} {1} {} +E {8237} {n} {n} {1} {0} {} {1} {} {0} +E {8238} {w} {w} {8} {0} {} {1} {} {0} +E {8243} {s} {s} {4} {0} {} {1} {} {0} + +R {8240} {0} {} {Beneath an Overhang} {} {Handholds chiselled into the side of the cliff make it possible to climb upwards to what can just be seen to be a narrow, uneven trail covered in snow. This narrow trail is a horizontal crevice in the side of the cliff, and though it appears natural, the hand- and foot-holds certainly are not, and a narrow opening as the cliff bends to the north-east seems to have been made shaped and opened out too, forming a rough square.} {Snowy Mountains} {} {} {} {1} {} +E {8241} {n} {n} {1} {0} {} {1} {} {0} +E {8237} {u} {u} {16} {0} {} {1} {} {0} + +R {8241} {0} {} {Under the Cliffside} {} {A small room has been expanded here into a rough cube around six or seven strides to a side. The ceiling is a little higher, and fraught with narrow cracks that imply it is not the stablest of places. Small pebbles and rocks litter the hard, flat floor. To the west, another opening has been carved.} {Snowy Mountains} {} {} {} {1} {} +E {8242} {w} {w} {8} {0} {} {1} {} {0} +E {8240} {s} {s} {4} {0} {} {1} {} {0} + +R {8242} {0} {} {At a Hot Spring} {D} {This small, irregular room is much warmer than outside, and is filled with steam that seems to disappear somewhere in the shadowy cracks in the ceiling. In the center of the room, a large fissure in the floor emits a small fountain of hot water that splashes back down into the crack and fills the numerous curves of the floor, turning them into small puddles. The edges of the puddles are slightly icy, but the constant flow from the strange fissure keeps most of the springwater melted.} {Snowy Mountains} {} {} {} {1} {} +E {8241} {e} {e} {2} {0} {} {1} {} {0} +E {8232} {u} {u} {16} {0} {} {1} {} {0} + +R {8243} {0} {} {On a Precarious Ledge} {} {Running along the very edge of a ledge a little lower than the path just west of here, a smaller animal path dangerously close to the drop-off into the chasm to the east and covered with deep snow lies here. It is just possible to continue to the north on this ledge, though it plummets suddenly to the south, rendering travel in that direction suicidal.} {Snowy Mountains} {} {} {} {1} {} +E {8239} {n} {n} {1} {0} {} {1} {} {0} +E {8244} {w} {w} {8} {0} {} {1} {} {0} + +R {8244} {0} {} {Near a Plateau} {} {Just south of here, the path opens out onto a small platform of level rock. The wind whips snow and sleet about in a frenzy, but the trail, slowly climbing towards a ridge to the north, is wide enough to give some feeling of security. To the west, the summit of the sleeping mountain that slowly climbs alongside this path can be seen, only a little higher up.} {Snowy Mountains} {} {} {} {1} {} +E {8238} {n} {n} {1} {0} {} {1} {} {0} +E {8243} {e} {e} {2} {0} {} {1} {} {0} +E {8245} {s} {s} {4} {0} {} {1} {} {0} + +R {8245} {0} {} {A Small Plateau} {} {To the south, a small staircase of rock carved by the strange, constantly changing winds through this pass descends from the platform of flat rock here. To the east, this small plateau ends abruptly, falling off into the hungry, yawning mouth of a shadowed chasm that runs all the way down the pass to the south. Opposite the edge of the chasm, a steep but climbable path zigzags up the side of the mountain, perhaps leading to its summit.} {Snowy Mountains} {} {} {} {1} {} +E {8244} {n} {n} {1} {0} {} {1} {} {0} +E {8246} {w} {w} {8} {0} {} {1} {} {0} +E {8250} {s} {s} {4} {0} {} {1} {} {0} + +R {8246} {0} {} {On the Mountain Side} {} {A path climbs steeply up the side of the mountain here, zigzagging from side to side like an animal trail, though there is no other sign that any animal has ever come this way. The way upwards is shrouded in swirling clouds, and visibility is further reduced by the constantly falling snow. Every now and then, the billowing clouds are parted by the wind, revealing the summit of the mountain just to the north.} {Snowy Mountains} {} {} {} {1} {} +E {8247} {n} {n} {1} {0} {} {1} {} {0} +E {8245} {e} {e} {2} {0} {} {1} {} {0} + +R {8247} {0} {} {On a Steep Trail} {} {This steep trail is a difficult climb leading up to the top of the mountain whose summit rises through the swirling clouds to the north. There is little to provide any kind of safe hand- or foot-hold, other than the occasional protuberance of rock less worn than the rest of the mountain by the weather, a reminder of the increasing exposure the higher one goes.} {Snowy Mountains} {} {} {} {1} {} +E {8248} {w} {w} {8} {0} {} {1} {} {0} +E {8246} {s} {s} {4} {0} {} {1} {} {0} + +R {8248} {0} {} {The Final Approach to the Summit} {} {Standing atop a narrow, precarious ridge, it is difficult to see anything through the swirling clouds of gray and the white snow whipped about by the screaming wind that blows at gale force along the exposed top of this mountain. Just a little to the north, the summit of the mountain itself is a darker shadow among the lighter of the storm clouds.} {Snowy Mountains} {} {} {} {1} {} +E {8249} {n} {n} {1} {0} {} {1} {} {0} +E {8247} {e} {e} {2} {0} {} {1} {} {0} + +R {8249} {0} {} {The High Summit} {} {From a lower vantage, one would have expected the view from the summit of this high peak to be tremendous and wide spread. Instead, the gusts of wind that feed the constant snow storms in these mountains hide much, and combined with the clouds that shroud this peak there is little to be seen other than vague glimpses of other similiar peaks, far away in the distance across the depths of the valleys in between. The air is very thin this high up, and combined with the freezing cold it is almost painful to breathe.} {Snowy Mountains} {} {} {} {1} {} +E {8248} {s} {s} {4} {0} {} {1} {} {0} + +R {8250} {0} {} {A Natural Staircase} {} {The trail bends slowly here, threading its way around the shape of the mountains jutting out from the west into the gaping chasm on the east side. Natural stairs of weather worn rock climb slowly but surely upwards to the north, while around the bend to the south and west the trail becomes steeper and narrower. A small pile of stones lie to the side of the path.} {Snowy Mountains} {} {} {} {1} {} +E {8245} {n} {n} {1} {0} {} {1} {} {0} +E {8251} {w} {w} {8} {0} {} {1} {} {0} +E {8254} {s} {s} {4} {0} {} {1} {} {0} + +R {8251} {0} {} {A Bend in the Trail} {} {The narrow trail by the side of the mountain to the west winds slowly around here, bending towards the east and south. A small niche in the towering walls of dull rock to the west provides little shelter from the constantly howling wind and driving snow. The path descends sharply to the south, and seems to level out a little as it bends around to the east, though it is difficult to make out much through the flurries of snow blowing about. There is a musty smell in the air here.} {Snowy Mountains} {} {} {} {1} {} +E {8250} {e} {e} {2} {0} {} {1} {} {0} +E {8252} {w} {w} {8} {0} {} {1} {} {0} +E {8253} {s} {s} {4} {0} {} {1} {} {0} + +R {8252} {0} {} {Inside the Ribcage} {} {At first, this small niche appears to be just that, an open crack between the walls of rock that arch tightly around this small space. On closer examination, however, the sides of the wall appear to be the ribs of some giant animal, still with tatters of dessicated flesh hanging to them. The space rapidly shrinks towards the back of this grisly shelter, blocking any further passage. The smell of death lingers, and it is very, very cold.} {Snowy Mountains} {} {} {} {1} {} +E {8251} {e} {e} {2} {0} {} {1} {} {0} + +R {8253} {0} {} {On a Winding Trail} {} {The trail here widens very slightly, affording some safety to navigate this winding pass through the mountains. Snow falls all around, building up into a thick drift against the western mountainside. There is a strange smell carried on the occasional fitful gust of wind that it hard to identify, but seems to be coming from the north.} {Snowy Mountains} {} {} {} {1} {} +E {8251} {n} {n} {1} {0} {} {1} {} {0} +E {8254} {e} {e} {2} {0} {} {1} {} {0} +E {8288} {s} {s} {4} {0} {} {1} {} {0} + +R {8254} {0} {} {A Treacherous Trail} {} {Climbing steeply upwards into the proud snowy peaks in the north and east, this narrow trail is dangerous to even the most sure-footed. Coated with frozen snow and ice like all other surfaces this high, it is slippery and fraught with cracks to catch the foot and cause stumbles that could easily be lethal, leading to a long fall off the side of the cliff to the east.} {Snowy Mountains} {} {} {} {1} {} +E {8250} {n} {n} {1} {0} {} {1} {} {0} +E {8255} {e} {e} {2} {0} {} {1} {} {0} +E {8253} {w} {w} {8} {0} {} {1} {} {0} +E {8258} {s} {s} {4} {0} {} {1} {} {0} + +R {8255} {0} {} {At a Small Opening in the Mountain} {} {The icy mountain trail leads to the west, while to the south a narrow path ascends a hill that appears dwarfed by the surrounding, massive peaks. A round opening in the mountain to the east reveals only darkness.} {Snowy Mountains} {} {} {} {1} {} +E {8256} {e} {e} {2} {0} {} {1} {} {0} +E {8254} {w} {w} {8} {0} {} {1} {} {0} +E {8257} {s} {s} {4} {0} {} {1} {} {0} + +R {8256} {0} {} {Inside the Ice Tunnel} {} {Iced-over rocks form natural walls to this cramped space, forming a frosty tunnel leading into darkness. The floor underfoot is slick with layer upon layer of frozen ice that glimmers with an unearthly sheen, and the ceiling is pocked with icy spikes that have formed into wickedly sharp points.} {Snowy Mountains} {} {} {} {1} {} +E {8255} {w} {w} {8} {0} {} {1} {} {0} +E {8261} {u} {u} {16} {0} {} {1} {} {0} + +R {8257} {0} {} {Atop a Small Hill} {} {A light sprinkling of snow covers the brown grass and patches of hardy heather that grow on this small hill. There are a few scratch marks on the ground, perhaps the result of some animal digging for food. A steady wind blows from the Almoth Plains to the south, where the land is much flatter and lower. The mountains are everywhere, blocking much view of the lie of the land, but there is little to stop one climbing one of the taller hills. This is an excellent place to watch out for intruders.} {Snowy Mountains} {} {} {} {1} {} +E {8255} {n} {n} {1} {0} {} {1} {} {0} +E {8259} {e} {e} {2} {0} {} {1} {} {0} +E {8258} {w} {w} {8} {0} {} {1} {} {0} + +R {8258} {0} {} {Junction of Two Snowy Trails} {} {Passing north-south between the sides of two tall peaks, this small trail bends very little and tapers off to a small crack just south of here. Northwards it seems to get a little wider, but it is still somewhat cramped, and difficult to navigate due to many huge boulders littering the ground, some wedged in between the cliffsides. The wind howls along the length of the valley, pushing one northwards with great force.} {Snowy Mountains} {} {} {} {1} {} +E {8254} {n} {n} {1} {0} {} {1} {} {0} +E {8257} {e} {e} {2} {0} {} {1} {} {0} +E {8273} {s} {s} {4} {0} {} {1} {} {0} + +R {8259} {0} {} {In Between the Hills} {D} {There is only a very light covering of snow on the ground here, unlike the higher parts of these mountains where it is difficult to see what lies beneath. Brown grass grows in patches where the snow is thinnest, and much of the ground is covered with heather. It is very easy to get lost in these hills, as there is no way of orienting oneself; there is only the hills, and the wind, all around.} {Snowy Mountains} {} {} {} {1} {} +E {8261} {n} {n} {1} {0} {} {1} {} {0} +E {8260} {e} {e} {2} {0} {} {1} {} {0} +E {8257} {w} {w} {8} {0} {} {1} {} {0} + +R {8260} {0} {} {Among the Snowy Mountains} {} {Rolling hills lie all around here, leading to higher peaks visible on the horizon to the north and east. Heather and other hardy bushes grow on the sides of the hills, scattered about haphazardly, and a light covering of snow lies on the ground. The occasional gust of wind brings a fresh flurry of snowflakes falling from the sky to lie atop their sisters on the rugged, unyielding ground. The land slowly descends to the south and east here.} {Snowy Mountains} {} {} {} {1} {} +E {8262} {n} {n} {1} {0} {} {1} {} {0} +E {8259} {w} {w} {8} {0} {} {1} {} {0} + +R {8261} {0} {} {Atop a Snow Covered Hill} {} {A gently rounded hill climbs a little higher than the others all around here, giving a better view of the surrounding lands. To the south and west, the flatlands of the Arad Doman can just be seen through the lightly falling curtain of snow that slowly falls, whereas northeast the land climbs higher towards the snow-capped mountains that loom on the horizon.} {Snowy Mountains} {} {} {} {1} {} +E {8262} {e} {e} {2} {0} {} {1} {} {0} +E {8259} {s} {s} {4} {0} {} {1} {} {0} +E {8256} {d} {d} {32} {0} {} {1} {} {0} + +R {8262} {0} {} {The Bottom of a Steeply Climbing Path} {} {The snow falls thick here, whipped about by the occasional stronger gust of wind that whistles and moans as if alive. It is hard to tell whether it is day or night, but it is possible to follow a path to the north that climbs rapidly up the side of a tall mountain. To the south and west, rugged mountains lie, but beyond that it is hard to tell. Straggling blades of grass poke from under a thin layer of snow, and the occasional twisted bush devoid of foliage dots the barren landscape.} {Snowy Mountains} {} {} {} {1} {} +E {8265} {n} {n} {1} {0} {} {1} {} {0} +E {8263} {e} {e} {2} {0} {} {1} {} {0} +E {8261} {w} {w} {8} {0} {} {1} {} {0} +E {8260} {s} {s} {4} {0} {} {1} {} {0} + +R {8263} {0} {} {At a Dead Tree} {} {The withered, abraded skeleton of a tall tree stands here, still upright in the deep snow despite the fairly harsh gusts of wind that sweep down from the mountains. The occasional leaf still remain stuck to the branches, not with sap, but with ice. West of here a path descends towards the mountains that eventually turn into the flat plains of Almoth, far to the south.} {Snowy Mountains} {} {} {} {1} {} +E {8264} {n} {n} {1} {0} {} {1} {} {0} +E {8262} {w} {w} {8} {0} {} {1} {} {0} + +R {8264} {0} {} {Alongside a Rocky Path} {} {Snow falls steadily here, covering the ground with a thick blanket that makes it impossible to tell what lies beneath. A dead tree stands just to the south, sad testimony to the harsh nature of this part of the world. Just to the west, a path climbs into the mountains that loom ominously along the skyline from the east around to the north.} {Snowy Mountains} {} {} {} {1} {} +E {8265} {w} {w} {8} {0} {} {1} {} {0} +E {8263} {s} {s} {4} {0} {} {1} {} {0} + +R {8265} {0} {} {Up the Rocky Path} {} {This rocky path winds slightly as it climbs up the side of a rocky hill whose summit lies to the north somewhere. It is just possible to make out what could be the top from here, but the blowing snow and sleet reduces visibility so it is hard to be sure. Many small rocks lie underneath the thin coating of snow, making footing difficult, though the occasional larger boulder stands out of the snow, and one or two even look comfortable to rest against while the constant snow falls all around.} {Snowy Mountains} {} {} {} {1} {} +E {8266} {n} {n} {1} {0} {} {1} {} {0} +E {8264} {e} {e} {2} {0} {} {1} {} {0} +E {8262} {s} {s} {4} {0} {} {1} {} {0} + +R {8266} {0} {} {Atop the Snow-covered Hill} {} {The wind flails here like an uncertain beast in some primal frenzy, scattering flakes of snow in all directions and building the carpet of ice underfoot slowly thicker. To the south, a steep path descends, its surface covered by snow. The view from the top of this hill is uncertain, as the perpetually driving snow obscures vision, but some kind of ridge can just be made out to the east, and what may be some shelter to the north. This is an excellent place to watch out for intruders.} {Snowy Mountains} {} {} {} {1} {} +E {8267} {n} {n} {1} {0} {} {1} {} {0} +E {8272} {e} {e} {2} {0} {} {1} {} {0} +E {8265} {s} {s} {4} {0} {} {1} {} {0} + +R {8267} {0} {} {A Heap of Boulders} {} {Piled atop the barren, snow-covered surface of the summit, huge boulders stand, watching over all who pass by. Whoever built this marker to guide snow-blinded travellers is probably long gone, as these stones seem as old as the hills themselves, pocked, weathered, worn by the elements, they seem welded together with the ice and snow that partly covers them.} {Snowy Mountains} {} {} {} {1} {} +E {8268} {e} {e} {2} {0} {} {1} {} {0} +E {8266} {s} {s} {4} {0} {} {1} {} {0} + +R {8268} {0} {} {At a Depression} {} {On the top of this barren, snowy hill, a smooth crater in the ground can be seen, though its true depth cannot be guessed as hard, packed snow almost fills it. The wind whips around, pushing and tugging, as if beckoning in one direction, and then the next. To the west, a pile of rocks can be seen, foiling the unpredictable weather's attempt to disorient and confuse.} {Snowy Mountains} {} {} {} {1} {} +E {8269} {e} {e} {2} {0} {} {1} {} {0} +E {8267} {w} {w} {8} {0} {} {1} {} {0} +E {8272} {s} {s} {4} {0} {} {1} {} {0} + +R {8269} {0} {} {Along the Hillside} {} {The hillside falls away to the south, while to the west it curves back into more hills and ridges like this one. A narrow path of almost-flat stone intersects here where it winds toward a hilltop to the west or south along the ridge. The frenzied wind pushes and pulls in every direction here, buffeted and redirected by the haphazard shape of the rugged landscape all around.} {Snowy Mountains} {} {} {} {1} {} +E {8213} {e} {e} {2} {0} {} {1} {} {0} +E {8268} {w} {w} {8} {0} {} {1} {} {0} +E {8271} {s} {s} {4} {0} {} {1} {} {0} + +R {8270} {0} {} {The Bend in the Ridge} {} {The path bends here, curving around a huge mound of boulders. The ground is cracked, and in between the smaller cracks, struggling blades of tired grass emerge. To the west, the highest ridge of the rocky, barren hill is traversed by a narrow path of flat ground. The exposure here is great, but looks worse on the centre of the ridge where the wind howls like a banshee and whips frantically, changing direction all the time.} {Snowy Mountains} {} {} {} {1} {} +E {8213} {n} {n} {1} {0} {} {1} {} {0} +E {8271} {w} {w} {8} {0} {} {1} {} {0} + +R {8271} {0} {} {Across the Exposed Ridge} {} {At the middle of the ridge, the wind is a nightmare banshee that seeks to tear anything loose and fling it crashing down into the dark shadows of the valleys to either side. There is no feature to the path of rock and the curving sides of the ridge here, as the elements have worn them with harsh fury into paradoxial smoothness. A thin coating of ice on the rock only makes traversing this ridge all the more dangerous.} {Snowy Mountains} {} {} {} {1} {} +E {8269} {n} {n} {1} {0} {} {1} {} {0} +E {8270} {e} {e} {2} {0} {} {1} {} {0} +E {8272} {w} {w} {8} {0} {} {1} {} {0} + +R {8272} {0} {} {On the Summit of the Hill} {} {The top of this rocky hill narrows rapidly to the east, becoming a path that leads out over a precarious ridge. The wind howls here, occasionally changing direction, proof of the chaotic lay of the land all about. Covering the uneven rock, a layer of ice and packed snow smothers any vegetation that would dare to try and survive in the harsh, barren environment of these hills. To the south, the rapidly climbing path to the summit here can just be seen through the whipped falling of snow.} {Snowy Mountains} {} {} {} {1} {} +E {8268} {n} {n} {1} {0} {} {1} {} {0} +E {8271} {e} {e} {2} {0} {} {1} {} {0} +E {8266} {w} {w} {8} {0} {} {1} {} {0} + +R {8273} {0} {} {Around the Corner of the Buttress} {} {What remains of any kind of path clings to the side of a steep shoulder of rock that reaches precariously out over the chasm almost directly below. It is very difficult to stay on the path, and every step seems to be a step along a razor's edge of survival. The wind howls loudly, whipping snow and sleet in all directions. To survive this almost-path would be a triumph.} {Snowy Mountains} {} {} {} {1} {} +E {8258} {n} {n} {1} {0} {} {1} {} {0} +E {8287} {w} {w} {8} {0} {} {1} {} {0} +E {8274} {s} {s} {4} {0} {} {1} {} {0} + +R {8274} {0} {} {Clinging to the Side of the Mountain} {} {The path is almost non-existent here, little more than a narrow face of rock that is a slightly less vertical than the rest of the buttress' wind-worn features. Riding is impossible here, and the howling wind threatens to pluck one from the side of the mountain at any moment as it buffets and pulls, an event that would surely mean certain death.} {Snowy Mountains} {} {} {} {1} {} +E {8273} {n} {n} {1} {0} {} {1} {} {0} +E {8275} {w} {w} {8} {0} {} {1} {} {0} + +R {8275} {0} {} {Before a Rocky Buttress} {} {The hazardous pass halfway up the steep side of the mountain on the west side is blocked to the north by a hulking buttress of rock. Jutting out into the shadowy depths of the chasm to the west, it seems to block the way through, though the determined traveler may just be able to get around...} {Snowy Mountains} {} {} {} {1} {} +E {8274} {e} {e} {2} {0} {} {1} {} {0} +E {8276} {s} {s} {4} {0} {} {1} {} {0} + +R {8276} {0} {} {A Narrow Pass by the Chasm} {} {A narrow pass through the mountains winds its way by the side of a sheer precipice, with the tall wall of the mountain to the west seemingly pushing one closer and closer to the edge as the path narrows, then becomes wider again. Snow covers the path making footing treacherous, and also hiding exactly where the path ends and the seemingly endless fall into the yawning darkness below begins. A large shoulder of rock protrudes just to the north.} {Snowy Mountains} {} {} {} {1} {} +E {8275} {n} {n} {1} {0} {} {1} {} {0} +E {8283} {w} {w} {8} {0} {} {1} {} {0} +E {8277} {s} {s} {4} {0} {} {1} {} {0} + +R {8277} {0} {} {Higher on the Winding Path} {} {Fleeting glimpses through the snow of iron-black peaks capped with pale ice reveal the final grasps of the mountains into the dull sky. The exposure is great here, with only a low sloped wall of rock to the west giving any shelter from the harsh elements. A blanket of white lies all around, constantly built higher by the thickly falling snow. On the eastern edge of this narrow pass the downwards slope becomes steeper, falling away into a deep, dark chasm that stretches wide like a hungry maw.} {Snowy Mountains} {} {} {} {1} {} +E {8276} {n} {n} {1} {0} {} {1} {} {0} +E {8278} {s} {s} {4} {0} {} {1} {} {0} + +R {8278} {0} {} {Along the Winding Path} {} {Here, the slowly winding path among the higher foothills climbs towards the snow-capped peaks of the Mountains of Mist. It is fairly narrow, and the low cliff wall to the south becomes no more than a final scattering of large rocks and pebbles to the east, where the ground rapidly falls away into a slope of frozen scree. The rocky wall just to the west remains.} {Snowy Mountains} {} {} {} {1} {} +E {8277} {n} {n} {1} {0} {} {1} {} {0} +E {8279} {w} {w} {8} {0} {} {1} {} {0} + +R {8279} {0} {} {In a Rocky Corner} {} {A deep snowdrift has accumulated here in the shadow of the rocky cliffside above, hiding the ground beneath. To the east and south, a path slowly bends, winding its way through the mountains, as if stubbornly refusing to be buried under the constantly falling snow swept about by the wind. A sharp drop to the west radiates a bone-chilling cold.} {Snowy Mountains} {} {} {} {1} {} +E {8278} {e} {e} {2} {0} {} {1} {} {0} +E {8280} {w} {w} {8} {0} {} {1} {} {0} + +R {8280} {0} {} {At the Iced Bridge} {} {An ancient bridge made of rope and wood, petrified by centuries of ice and snow, crosses a deep chasm whose depths are lost down, down, down. To the north the bridge continues, covered with slick ice. To the east is firmer ground leading through the rocky mountainside.} {Snowy Mountains} {} {} {} {1} {} +E {8281} {n} {n} {1} {0} {} {1} {} {0} +E {8279} {e} {e} {2} {0} {} {1} {} {0} + +R {8281} {0} {} {On the Icy Bridge} {} { Thoroughly encased in ice and snow that crunches underfoot, the ancient rope and wood bridge doesn't even sway in the wind swirling from above and below. Far beneath is a deep chasm whose depths fade into cold, murky black. The bridge continues north and south, hanging off the west side of the icy span is a rickety rope ladder ending in tattered threads.} {Snowy Mountains} {} {} {} {1} {} +E {8282} {n} {n} {1} {0} {} {1} {} {0} +E {8280} {s} {s} {4} {0} {} {1} {} {0} + +R {8282} {0} {} {Across the Ice-Covered Chasm} {} {The chasm looms below, its depths lost in darkness and radiating a bone-chilling cold so brittle that the very air seems to crackle. Upon this ice-covered bridge, seeing it span north and south in glittering ice and snow, one can only wonder what addled mind thought a rope bridge would be safe in these tortured, cold heights.} {Snowy Mountains} {} {} {} {1} {} +E {8284} {n} {n} {1} {0} {} {1} {} {0} +E {8283} {e} {e} {2} {0} {} {1} {} {0} +E {8281} {s} {s} {4} {0} {} {1} {} {0} + +R {8283} {0} {} {Ice Bridge Spanning a Chasm} {} {Gusts of icy wind threaten to cause a traveler to lose footing. The narrow ice bridge meets a larger span of bridge to the west. It is a long way down to the floor of the chasm where a frozen river has ceased to flow.} {Snowy Mountains} {} {} {} {1} {} +E {8276} {e} {e} {2} {0} {} {1} {} {0} +E {8282} {w} {w} {8} {0} {} {1} {} {0} + +R {8284} {0} {} {On the Iced Bridge} {} {Ice crackles underfoot as the bridge accepts weight and leads a way across the deep chasm below. The rope to either side of the bridge, once meant to form a slight wall of safety, is thoroughly enmeshed in hardened ice and snow. The wind howls and swirls snow around it, adding more hazard to an already unsafe bridge. An ancient rope ladder, covered in ice, dangles off the west side of the bridge.} {Snowy Mountains} {} {} {} {1} {} +E {8285} {n} {n} {1} {0} {} {1} {} {0} +E {8282} {s} {s} {4} {0} {} {1} {} {0} +E {8708} {d} {d} {32} {0} {} {1} {} {0} + +R {8285} {0} {} {At the Iced Bridge} {} {An ancient bridge made of rope and wood, petrified by centuries of ice and snow, spans a deep chasm whose depths cannot be seen. To the east is firm footing while to the south the bridge continues, its treacherous expanse covered with ice.} {Snowy Mountains} {} {} {} {1} {} +E {8286} {e} {e} {2} {0} {} {1} {} {0} +E {8284} {s} {s} {4} {0} {} {1} {} {0} + +R {8286} {0} {} {Beneath a Low Overhang} {} {A low overhang of the cliffside has been hollowed from centuries, or perhaps millenia, of the driving winds that hurled an onslaught of sleet and snow against the stubborn rock until it gradually gave away. To the west this relative shelter gives away to a hazardous drop which can be seen even from here. Dirty frozen snow covers the ground, the pure white color marred by black sand from the abraded cliffside, which looks as if it would crumble at a touch.} {Snowy Mountains} {} {} {} {1} {} +E {8289} {n} {n} {1} {0} {} {1} {} {0} +E {8287} {e} {e} {2} {0} {} {1} {} {0} +E {8285} {w} {w} {8} {0} {} {1} {} {0} + +R {8287} {0} {} {The Armpit of Stone} {} {A narrow path winds, steeply climbing among the jagged peaks to the north through the murky, swirling gray clouds and snow. Here it turns sharply to the east, wrapping around a shoulder of rock that leans out over the precipice below. This is the armpit of that shoulder, a short crevice providing minumum shelter before the harrowing journey continues in either direction. It is possible to squeeze further under the shelter of the cliffside just west of here, though there is very little room to move.} {Snowy Mountains} {} {} {} {1} {} +E {8288} {n} {n} {1} {0} {} {1} {} {0} +E {8273} {e} {e} {2} {0} {} {1} {} {0} +E {8286} {w} {w} {8} {0} {} {1} {} {0} + +R {8288} {0} {} {Up a Steep Trail} {} {A narrow, treacherous trail winds deceptively slowly around the uneven mountain side just west of here. Dropping steeply off to the east, a sheer cliff plummets into a shadowy abyss, followed slowly down by whirling clouds of gray snow. On the other side, another huge mountain can just be seen rearing up out of the chasm into the dark, obscured sky.} {Snowy Mountains} {} {} {} {1} {} +E {8253} {n} {n} {1} {0} {} {1} {} {0} +E {8289} {w} {w} {8} {0} {} {1} {} {0} +E {8287} {s} {s} {4} {0} {} {1} {} {0} + +R {8289} {0} {} {Hugging the Side of the Mountain} {} {The side of the mountain curved slightly inwards here, providing a little shelter from the raging wind and snow further out onto the exposed trail that gradually climbs up into the mountains to the north. Ahead, it pushes back out again, forcing the traveller back into the full range of the elements. The rocky ground is coated with patchy, dirty snow.} {Snowy Mountains} {} {} {} {1} {} +E {8288} {e} {e} {2} {0} {} {1} {} {0} +E {8286} {s} {s} {4} {0} {} {1} {} {0} + +R {8290} {0} {} {A Steeply Falling Path} {} {On either side, the walls of the cliffside overhang slightly, fringed with thick snow. The path itself is also waist-deep with the cold, powdery crystals, and the air in here is a little warmer than outside where the icy wind freezes everything it touches. There is an occasional sound as if something is shifting, though it could just be the wind.} {Snowy Mountains} {} {} {} {1} {} +E {8291} {n} {n} {1} {0} {} {1} {} {0} +E {8292} {w} {w} {8} {0} {} {1} {} {0} +E {8233} {s} {s} {4} {0} {} {1} {} {0} + +R {8291} {0} {} {Under a Snowdrift} {} {Buried under hundreds, perhaps thousands, pounds of snow, it is almost impossible to move. There is a slight give in the snow to the west, and occasionally it sifts slightly to the west and east, but it is impossible to see any way out. The weight is crushing, and along with the freezing cold seeping into your bones, it is very hard to breathe.} {Snowy Mountains} {} {} {} {1} {} +E {14999} {e} {e} {2} {0} {} {1} {} {0} +E {8297} {w} {w} {8} {0} {} {1} {} {0} +E {8290} {s} {s} {4} {0} {} {1} {} {0} + +R {8292} {0} {} {Between Crumbled Cliffs} {} {This narrow path passing through a crack between two looming walls of crumbled rock and ice splits into a T-junction here. The wider path bends to the west, and seems to open out somewhat onto rocky but reasonably level terrain. The air here is still compared to the south, where the wind whips the driving snow about in all directions.} {Snowy Mountains} {} {} {} {1} {} +E {8290} {e} {e} {2} {0} {} {1} {} {0} +E {8293} {w} {w} {8} {0} {} {1} {} {0} +E {8234} {s} {s} {4} {0} {} {1} {} {0} + +R {8293} {0} {} {On the Rugged Ground} {} {The ground here is frought with cracks. Rocks of all shapes and sizes lie everywhere, and a patch of loose scree lightly covered with snow begins further to the north. The wind blows quite hard, and snow falls lightly, reducing visibility despite the lie of the land being quite open: north and westwards, the ground slopes gently downhill, but more than that cannot be discerned. The mountainside south-east of here is shattered haphazardly, and looks a little unstable, but where rock is missing, there is ice.} {Snowy Mountains} {} {} {} {1} {} +E {8294} {n} {n} {1} {0} {} {1} {} {0} +E {8292} {e} {e} {2} {0} {} {1} {} {0} +E {8298} {w} {w} {8} {0} {} {1} {} {0} +E {8304} {d} {d} {32} {0} {} {1} {} {0} + +R {8294} {0} {} {At the Edge of the Snowy Mountains} {} {All of the ground here is covered with small loose pebbles and rocks. The snow is very light on the ground, and in many places there is none at all. Occasionally, when the wind blows hardest there is movement, and parts of the treacherous surface slide a few paces downhill before settling again.} {Snowy Mountains} {} {} {} {1} {} +E {8295} {n} {n} {1} {0} {} {1} {} {0} +E {8297} {e} {e} {2} {0} {} {1} {} {0} +E {8293} {s} {s} {4} {0} {} {1} {} {0} + +R {8295} {0} {} {A Slippery Slope at the Edge of the Snowy Mountains} {} {A surface of loose pebbles and rocks makes up the entire side of the mountain, and frequently the vast, gray desert flecked with white snowfall shifts and slides a few paces downhill before subsiding again. It is very difficult to remain stationery on this treacherous slope, though back up the mountain to the east the ground looks a little more stable.} {Snowy Mountains} {} {} {} {1} {} +E {8296} {e} {e} {2} {0} {} {1} {} {0} +E {8294} {s} {s} {4} {0} {} {1} {} {0} + +R {8296} {0} {} {At the Edge of the Scree} {} {An occasional blast of wind unsettles the small pebbles and occasional larger boulder covering the downward slope to the west, bringing with it a light flurry of snow hinting at worse weather deeper in the mountains to the southeast. A scraggly bush clings to some bedrock under the scree, which seems to shift less than it does to the south.} {Snowy Mountains} {} {} {} {1} {} +E {8295} {w} {w} {8} {0} {} {1} {} {0} +E {8297} {s} {s} {4} {0} {} {1} {} {0} + +R {8297} {0} {} {Further up the Scree} {} {A shifting, sliding mixture of tiny rocks and pebbles covers the ground here. It is impossible to tell how deep down one could dig before reaching sold rock, though by the extreme steepness of the low mountainside blocking the east, it probably comprises the greater part of this gentle downward slope to the lowlands of Arad Doman far west of here.} {Snowy Mountains} {} {} {} {1} {} +E {8296} {n} {n} {1} {0} {} {1} {} {0} +E {8291} {e} {e} {2} {0} {} {1} {} {0} +E {8294} {w} {w} {8} {0} {} {1} {} {0} + +R {8298} {0} {} {A Small Glen} {} {This small, strange glen seems out of place among the yellow plains that stretch to the west, and the snow-covered mountains looming to the east. The bushes and shrubs are taller here, and thicker, creating a tangled undergrowth. A hill rises out of the flat land to the west, and to the north, the remnants of a prairie fire mark the land.} {Arad Doman East} {} {} {} {1} {} +E {8300} {n} {n} {1} {0} {} {1} {} {0} +E {8293} {e} {e} {2} {0} {} {1} {} {0} +E {8299} {w} {w} {8} {0} {} {1} {} {0} + +R {8299} {0} {} {On Top of a Hill} {} {This hill seems somewhat out of place on the prairie. Off to the west, the hill is covered with a carpet of small, beautiful flowers. The fragrance that they give off carries over the prairie. North of the hill, the blackened prairie makes the flowers look out of place.} {Arad Doman East} {} {} {} {1} {} +E {8301} {n} {n} {1} {0} {} {1} {} {0} +E {8298} {e} {e} {2} {0} {} {1} {} {0} +E {8302} {w} {w} {8} {0} {} {1} {} {0} + +R {8300} {0} {} {Scorched Prairie} {} {The prairie fire didn't completely cover this whole area, so as a result, only part of the prairie still carries its scars. The soot lines fade, and the grass grows once again in bleached clumps, mingled with stunted brush and trees. A mountain rises to the east, its peak covered with snow.} {Arad Doman East} {} {} {} {1} {} +E {8301} {w} {w} {8} {0} {} {1} {} {0} +E {8298} {s} {s} {4} {0} {} {1} {} {0} + +R {8301} {0} {} {Charred Prairie} {} {Black, sooty patches still scar the ground where the prairie fire raged. Some small growth is beginning to return to the area, but for now it is only scattered green shoots. Charred, lifeless branches from the stunted brush still cling to the soil.} {Arad Doman East} {} {} {} {1} {} +E {8300} {e} {e} {2} {0} {} {1} {} {0} +E {8299} {s} {s} {4} {0} {} {1} {} {0} + +R {8302} {0} {} {Hill of New Braem Asters} {} {The hill beneath you is carpeted with the delicate flowers of the New Braem Aster. No one knows what the name of the flower was before the Breaking, but its namesake is located in Andor. Vast prairies surround this hill and the delicate fragrance of the flowers offer respite from a long journey.} {Arad Doman East} {} {} {} {1} {} +E {8312} {n} {n} {1} {0} {} {1} {} {0} +E {8299} {e} {e} {2} {0} {} {1} {} {0} +E {8332} {w} {w} {8} {0} {} {1} {} {0} +E {8303} {s} {s} {4} {0} {} {1} {} {0} + +R {8303} {0} {} {Broken Path into the Foothills} {} {The longest foot of the northernmost reaches of the Mountains of Mist stretches out into the Arad Doman plains. A single broken path ascends its ridge. Prairie grasses wave in the breeze caught in the sudden uplift in terrain. The path continues to the east.} {Arad Doman East} {} {} {} {1} {} +E {8302} {n} {n} {1} {0} {} {1} {} {0} +E {8304} {e} {e} {2} {0} {} {1} {} {0} +E {8305} {s} {s} {4} {0} {} {1} {} {0} + +R {8304} {0} {} {Before the Snow-capped Mountains of Mist} {} {Short grasses offer little resistance to travel up or down the path leading in the Mountains. A finger of unsorted talus provides a gentle ramp up into a gorge in the snow capped mountains. A cold, damp breeze bears down upon the traveler.} {Arad Doman East} {} {} {} {1} {} +E {8303} {w} {w} {8} {0} {} {1} {} {0} +E {8293} {u} {u} {16} {0} {} {1} {} {0} + +R {8305} {0} {} {Among the Mantis Stones} {} {An odd arrangement of stone protrudes from the prairie grasses as a crown of broken black granite. Hoary Puccoon and Rattlesnake Master push up between the stones and a mated pair of honeysuckle stands in the center. Notable is the swarm of locusts eating away at all the vegetation and the smaller army of mantids that prey upon them.} {Arad Doman East} {} {} {} {1} {} +E {8303} {n} {n} {1} {0} {} {1} {} {0} +E {8335} {w} {w} {8} {0} {} {1} {} {0} +E {8306} {s} {s} {4} {0} {} {1} {} {0} + +R {8306} {0} {} {North Bank} {} {The Southern Dhagon River to the south is un-fordable at this point due to swift currents and frigid mountain waters. The plains of Arad Doman extend in all directions, while the foothills of the Mountains of Mist arise in the east. A river ford lies to the west.} {Arad Doman East} {} {} {} {1} {} +E {8305} {n} {n} {1} {0} {} {1} {} {0} +E {8307} {e} {e} {2} {0} {} {1} {} {0} + +R {8307} {0} {} {Headwaters of the South Dhagon River} {} {The Southern Dhagon River spills out onto the Plains of Arad Doman at the base of the foothills. Cold mountain water, fed by three thousand year old glaciers, flows swiftly downstream. The water is a chalky color of white, saturated with rock dust, as yet unpolluted with organic matter.} {Arad Doman East} {} {} {} {1} {} +E {8306} {w} {w} {8} {0} {} {1} {} {0} +E {8308} {s} {s} {4} {0} {} {1} {} {0} + +R {8308} {0} {} {Narrow Ledge} {} {A mountain stream rages in the narrow gorge below this ledge. White water rapids dash against sharp rocks. Unless a traveler is foolhardy the only way back is the way you came. A few dead bushes stand in stark contrast to the living ones on the ledge.} {Arad Doman East} {} {} {} {1} {} +E {8307} {n} {n} {1} {0} {} {1} {} {0} +E {8309} {e} {e} {2} {0} {} {1} {} {0} +E {8342} {d} {d} {32} {0} {} {1} {} {0} + +R {8309} {0} {} {Rocky Ledge} {} {A narrow and rocky ledge ascends into the mountains high about the river gorge. A cold breeze reminds one of the impending snow line. Stunted trees and lichens cling the rock holds. The path makes a steep rise up as it climbs into the mountains.} {Arad Doman East} {} {} {} {1} {} +E {8310} {n} {n} {1} {0} {} {1} {} {0} +E {8308} {w} {w} {8} {0} {} {1} {} {0} + +R {8310} {0} {} {Putrid Cookpot} {} {Bless the creator and confine the Dark One the stench is almost overwhelming. Corpses litter the ground, bloody limbs in piles and skulls stacked in the corners. A large cookpot has been dragged off the firepit and spilled haphazardly on the ground. Giant animalistic footprints are impressed on the soft soil. The occupants of this camp are not long gone, nor are they guaranteed to stay away for long.} {Arad Doman East} {} {} {} {1} {} +E {8309} {s} {s} {4} {0} {} {1} {} {0} +E {8311} {d} {d} {32} {0} {} {1} {} {0} + +R {8311} {0} {} {Smelly Dugout} {} {Little palettes of boiled leather are piled in nests along the edges of the dugout wall. A small table and broken stool serve as the only real furniture. A reeking pit in the corner bespeaks of the inhabitants poor hygiene in living conditions little better than a dungeon.} {Arad Doman East} {} {} {} {1} {} +E {8310} {u} {u} {16} {0} {} {1} {} {0} + +R {8312} {0} {} {Fire Scorched Prairie} {} {The prairie fire reached its zenith in the dry upper plains of the Arad Doman territory. Even the heartiest plants are scorched to cinders. Patches of sand appear glassy to the passing eye as soot stained locusts buzz in the parched air. It will take along time for this prairie to recover.} {Arad Doman East} {} {} {} {1} {} +E {8313} {n} {n} {1} {0} {} {1} {} {0} +E {8333} {w} {w} {8} {0} {} {1} {} {0} +E {8302} {s} {s} {4} {0} {} {1} {} {0} + +R {8313} {0} {} {Soot Stained Prairie} {} {The vibrant greens of a blanket of Cup Plant and Side Cat's Grandma is muted by the think layer of wind blown ash and soot from the prairie fires to the south and west. Fresh mounds of dirt indicate that although the plant life is affected, the animals are still active and hungry.} {Arad Doman East} {} {} {} {1} {} +E {8314} {n} {n} {1} {0} {} {1} {} {0} +E {8315} {e} {e} {2} {0} {} {1} {} {0} +E {8312} {s} {s} {4} {0} {} {1} {} {0} + +R {8314} {0} {} {Switch Grass Tufts} {} {The favorite of the Mistress of Novices and Wisdoms everywhere, the dry, brittle Switch Grass offer a rather painful, yet harmless tool for "teaching" malcontents. The entire region as far as the eye can see is tufted with these "lessons", as the prairie extends many days journey.} {Arad Doman East} {} {} {} {1} {} +E {8321} {w} {w} {8} {0} {} {1} {} {0} +E {8313} {s} {s} {4} {0} {} {1} {} {0} + +R {8315} {0} {} {The Cold Marsh near the Mountains of Mist} {} {The marsh waters are cold with little fingers of ice forming on the rotting vegetation of summer. There are no waterfowl, no insects, and no fish. In fact, nothing here is alive. A sickly yellow oil stands in puddles upon the surface of the water. The plains lie to the west.} {Arad Doman East} {} {} {} {1} {} +E {8316} {e} {e} {2} {0} {} {1} {} {0} +E {8313} {w} {w} {8} {0} {} {1} {} {0} + +R {8316} {0} {} {Dhagon Headwater Swamp} {} {A fetid stench fills the air as pools of a sickly yellow oil bubble to the surface of the swamp. In an unforgiving cold sunlight, the trees stand dead or dying, silent sentinels over an eerie calm. A wall of dead vines block travel east and south.} {Arad Doman East} {} {} {} {1} {} +E {8317} {n} {n} {1} {0} {} {1} {} {0} +E {8315} {w} {w} {8} {0} {} {1} {} {0} + +R {8317} {0} {} {Dying Forest} {} {Something is sickening the trees; an oily yellow film adheres to the undersides of the leaves and coats the trunks. Small patches of undergrowth persist, but will slowly succumb to a creeping death. The forest stands dead to the south, but untouched to the north.} {Arad Doman East} {} {} {} {1} {} +E {8318} {n} {n} {1} {0} {} {1} {} {0} +E {8316} {s} {s} {4} {0} {} {1} {} {0} + +R {8318} {0} {} {Forest below the Snow Line} {} {A thick coniferous forest stands below the snow line in the northern reaches of the Mountains of Mist. The trees decrease in stature as they approach the snow line to the east. A thick swamp of tamarack lies to the east and north. A fetid stench wafts from the south.} {Arad Doman East} {} {} {} {1} {} +E {8319} {n} {n} {1} {0} {} {1} {} {0} +E {8320} {w} {w} {8} {0} {} {1} {} {0} +E {8317} {s} {s} {4} {0} {} {1} {} {0} + +R {8319} {0} {} {Southern Bridge Footings on the Northern Dhagon River} {} {Centuries of accumulated tamarack needles litter the ground and your passing makes squishing noises underfoot. The green of the forest is replaced by the brown of winter as the conifers shed their needles. A majestic forest rises to the south and a broken footbridge leads north.} {Arad Doman East} {} {} {} {1} {} +E {8318} {s} {s} {4} {0} {} {1} {} {0} + +R {8320} {0} {} {Tamarak Lowlands} {} {A sparse tamarack swamp extends out into the confluence of the north and middle branches of the River Dhagon. A high water table makes footing unsteady. The river is impassable and the only way out is to the east.} {Arad Doman East} {} {} {} {1} {} +E {8318} {e} {e} {2} {0} {} {1} {} {0} + +R {8321} {0} {} {Among the Big Bluestem Grass} {} {Giant grasses approach the height of a mounted man making on-foot visibility impossible. The Big Bluestem waves in the slightest breeze making a tremendous rustle that deafens the senses. The field of grass continues in all directions except north on the river.} {Arad Doman East} {} {} {} {1} {} +E {8314} {e} {e} {2} {0} {} {1} {} {0} +E {8322} {w} {w} {8} {0} {} {1} {} {0} + +R {8322} {0} {} {Dragonfly Grounds} {} {The proximity to the river and the waves of mosquitoes bred by the stagnant backwaters has made a perfect hunting ground for dragonflies. Still larger animals, bats, lizards and spiders hunt the dragonflies. The ground is soft underfoot and the river lies just to the north. A vast plain stretches in all directions southerly.} {Arad Doman East} {} {} {} {1} {} +E {8321} {e} {e} {2} {0} {} {1} {} {0} +E {8323} {s} {s} {4} {0} {} {1} {} {0} + +R {8323} {0} {} {A Tall Burr Oak} {} {A single Burr Oak stands atop a small hill in the middle of the prairie. The ground beneath is littered with acorns and bits of bark. Small burrows among the roots indicate inhabitation by rodents. The prairie continues in all directions as far as the eye can see.} {Arad Doman East} {} {} {} {1} {} +E {8322} {n} {n} {1} {0} {} {1} {} {0} +E {8324} {e} {e} {2} {0} {} {1} {} {0} +E {8325} {w} {w} {8} {0} {} {1} {} {0} + +R {8324} {0} {} {Blackened Prairie} {} {The fire that originated in the south finally exhausted itself in blackened fingers among the grasses leaving large patches of untouched plants. What is left untouched is coated with a layer of thick, black soot. The plains continue in all directions as far as the eye can see.} {Arad Doman East} {} {} {} {1} {} +E {8323} {w} {w} {8} {0} {} {1} {} {0} + +R {8325} {0} {} {The Sapling Oak} {} {Not nearly as grandiose or singular as the fine specimen of Burr Oak to the east, a little oak sapling stands upon a smaller lonely hill. The leaves are browning and sickly as it tries to survive in the shadow of its larger parent. Only the passage of time and a harsh misfortune of the larger parent will allow this small tree to live.} {Arad Doman East} {} {} {} {1} {} +E {8323} {e} {e} {2} {0} {} {1} {} {0} +E {8326} {w} {w} {8} {0} {} {1} {} {0} +E {8327} {s} {s} {4} {0} {} {1} {} {0} + +R {8326} {0} {} {At the Confluence of Two Rivers} {} {The southern and northern branches of the Dhagon River meet just west of here. One river muddy and sediment laden flows into the pristine crystal mountain waters of the other. For miles they flirt like snakes until the river merges into the distance. The only way off the peninsula is east.} {Arad Doman East} {} {} {} {1} {} +E {8325} {e} {e} {2} {0} {} {1} {} {0} + +R {8327} {0} {} {Spider Grass} {} {So named because of its intricate root structure and interweaving stalks, the spider grass is spun delicately in this patch of prairie. The fine strands of almost translucent grass become tangled as it grows and falls down upon itself. It is impossible to hide in a place where the slightest touch breaks the delicate strands.} {Arad Doman East} {} {} {} {1} {} +E {8325} {n} {n} {1} {0} {} {1} {} {0} +E {8328} {e} {e} {2} {0} {} {1} {} {0} +E {8340} {s} {s} {4} {0} {} {1} {} {0} + +R {8328} {0} {} {Barley Field} {} {Small rows of dry barley stalks wave in the wind coming off the Mountains of Mist to the east. A slight smell of manure and rich humus rises from the brown earth. The prairie extends as far as the eye can see in all directions. A small farm lies to the south.} {Arad Doman East} {} {} {} {1} {} +E {8327} {w} {w} {8} {0} {} {1} {} {0} +E {8329} {s} {s} {4} {0} {} {1} {} {0} + +R {8329} {0} {} {Dusty Farmyard} {} {Hoof prints are embedded in the dried, cracked clay. Small tumbleweeds and tufts of plains grass fluff swirl in man-size whirlwinds across the yard. A small soddy house is to the west and the barn stands to the south. Fields of barley wave in the wind to the north.} {Arad Doman East} {} {} {} {1} {} +E {8328} {n} {n} {1} {0} {} {1} {} {0} +E {8332} {e} {e} {2} {0} {} {1} {} {0} +E {8330} {w} {w} {8} {0} {} {1} {} {0} +E {8336} {s} {s} {4} {0} {} {1} {} {0} + +R {8330} {0} {} {Soddy House} {} {Decades of constant care have given the rough dirt floor of the soddy house an almost wooden appearance. Herbs and food stuffs hang from hewn beam rafters. A small cooking pit is lined with blacked rocks. A single decorative quilt lies atop a small bed, the pattern is questionable.} {Arad Doman East} {} {} {} {1} {} +E {8329} {e} {e} {2} {0} {} {1} {} {0} +E {8331} {u} {u} {16} {0} {} {1} {} {0} + +R {8331} {0} {} {Sewing Loft} {} {Boxes of brightly colored cloth scraps intermingle with rolls of trim, lace, and ribbon in jumbled boxes and half opened chests. An odd machine of obvious foreign origin stands in the corner, a single wide pedal runs a piece of machinery atop a wooden table. Fine threads are threaded into the machine in some odd tangle of a dance. A single needle is screwed into the apparatus that is attached to a freestanding swing arm.} {Arad Doman East} {} {} {} {1} {} +E {8330} {d} {d} {32} {0} {} {1} {} {0} + +R {8332} {0} {} {Burned Prairie} {} {A burned expanse of plains spreads to the north. The tall prairie sedges and waving grasses are nothing but char and blowing smoke dust. The obvious source of the burn is an abandoned campsite to the south. Already little sprouts of green can be seen in the soot and the prairie recovers from this latest assault.} {Arad Doman East} {} {} {} {1} {} +E {8302} {e} {e} {2} {0} {} {1} {} {0} +E {8329} {w} {w} {8} {0} {} {1} {} {0} +E {8334} {s} {s} {4} {0} {} {1} {} {0} + +R {8333} {0} {} {Charred Prairie} {} {The swath of destruction left by the prairie fire sweeps to the north and east. Small patches of untouched grasses wave in the blackened winds providing havens for small rodents wary of the circling birds of prey. The fire appears to have started to the south.} {Arad Doman East} {} {} {} {1} {} +E {8312} {e} {e} {2} {0} {} {1} {} {0} + +R {8334} {0} {} {Abandoned Campsite} {} {Trampled grass and cinders are all that is left of this campsite. It's occupants long gone and from all indications unfamiliar with the dangers of the dry grasses. A large wagon wheel lies abandoned and charred off to the side. The dry grasses continue in all directions.} {Arad Doman East} {} {} {} {1} {} +E {8332} {n} {n} {1} {0} {} {1} {} {0} +E {8335} {s} {s} {4} {0} {} {1} {} {0} + +R {8335} {0} {} {Trampled Path} {} {A trampled path continues north and south through the dry grasses. It appears that a large object was dragged south through the tough sod. The winds pick up the overturned soil and plague the traveler with dust and grime. The prairie continues in all directions.} {Arad Doman East} {} {} {} {1} {} +E {8334} {n} {n} {1} {0} {} {1} {} {0} +E {8305} {e} {e} {2} {0} {} {1} {} {0} +E {8341} {s} {s} {4} {0} {} {1} {} {0} + +R {8336} {0} {} {Small Pasture} {H} {A tiny pasture is provided here for a single sickly horse. The grass is short cropped and brown. A puddle of mud lies around rusty pump handle. A ramshackle barn lies to the south where loud squeals can be heard from within. The main farmstead lies to the north.} {Arad Doman East} {} {} {} {1} {} +E {8329} {n} {n} {1} {0} {} {1} {} {0} +E {8340} {w} {w} {8} {0} {} {1} {} {0} +E {8337} {s} {s} {4} {0} {} {1} {} {0} + +R {8337} {0} {} {Ramshackle Barn} {} {A shower of hay dust floats down from cracks in the hayloft floorboards above your head. Rusty farm implements line the walls and you can see small movements through knots in the floorboards underneath. The snorting and shuffling of pigs can be heard along with their all too familiar odor. You can watch the world outside through the gaps in the wooden the walls.} {Arad Doman East} {} {} {} {1} {} +E {8336} {n} {n} {1} {0} {} {1} {} {0} +E {8338} {u} {u} {16} {0} {} {1} {} {0} +E {8339} {d} {d} {32} {0} {} {1} {} {0} + +R {8338} {0} {} {Hayloft} {} {Old hay bales are stacked among less organized piles of straw. A hole in the floor allows bales to be tossed to the floor below. A nice view of the farmyard can be seen out a hatch to the north. A large burr oak can be seen in the distance.} {Arad Doman East} {} {} {} {1} {} +E {8337} {d} {d} {32} {0} {} {1} {} {0} + +R {8339} {0} {} {Pig Sty} {} {What you smell is what you get. A small patch of strewn hay is the only thing that keeps you from sinking into the mud and pig manure. Two large pens along the wall are set aside for sows and piglets. The latches are heavy and the pens look like they have seen some abuse.} {Arad Doman East} {} {} {} {1} {} +E {8337} {u} {u} {16} {0} {} {1} {} {0} + +R {8340} {0} {} {A Field of Sunflowers} {D} {Row upon row of brilliant yellow blossoms follow the sun diligently all through the day. The large heads of the flowers sway in the breezes blowing of the eastern mountains. Small rodents dodge among the huge stems, the prairies in all their natural glory spread in all directions while a little farmstead lies to the east.} {Arad Doman East} {} {} {} {1} {} +E {8327} {n} {n} {1} {0} {} {1} {} {0} +E {8336} {e} {e} {2} {0} {} {1} {} {0} + +R {8341} {0} {} {Descending the Loess Bluffs} {} {Centuries of wind blown dust have been deposited on these arid plains sweeping down from the mountains to the east. A few short decades of erosion by the small river to the south has cut into the loess forming elaborate gullies and rills. The plains stretch to the north and the wide flat river valley spreads to the south.} {Arad Doman East} {} {} {} {1} {} +E {8335} {n} {n} {1} {0} {} {1} {} {0} +E {8342} {s} {s} {4} {0} {} {1} {} {0} + +R {8342} {0} {} {Ford Across Southern Dhagon River} {} {This far from civilization, no bridge has been erected to cross the upper reaches of the southern Dhagon River, yet this area is shallow enough to ford afoot. A trampled path continues north into the northeastern expanse of the Arad Domani plains. The southeastern plains lie to the south.} {Arad Doman East} {} {} {} {1} {} +E {8341} {n} {n} {1} {0} {} {1} {} {0} +E {8343} {s} {s} {4} {0} {} {1} {} {0} + +R {8343} {0} {} {South of the Ford} {} {The character of the land changes slightly here, the plains to the north are flat for as far as the eye can see while the southern plains are rolling and dotted with a few small trees and scrub. Off in the distance you can see the smoke of a recent prairie fire still smoldering. A river ford lies to the north.} {Arad Doman East} {} {} {} {1} {} +E {8342} {n} {n} {1} {0} {} {1} {} {0} +E {8344} {e} {e} {2} {0} {} {1} {} {0} +E {8372} {w} {w} {8} {0} {} {1} {} {0} +E {8368} {s} {s} {4} {0} {} {1} {} {0} + +R {8344} {0} {} {Hill of Poppies} {} {The north side of this hill is decorated with the flowers of Purple Poppy Mallows. Bees and insects feast on the nectar and delicate blossoms. Small kestrels dive for field mice in this peaceful setting. The Southern Dhagon River lies to the north and the hills continue on in all directions.} {Arad Doman East} {} {} {} {1} {} +E {8343} {w} {w} {8} {0} {} {1} {} {0} +E {8345} {s} {s} {4} {0} {} {1} {} {0} + +R {8345} {0} {} {Outlying Foothill} {} {This large hill forces the design of the prairie around it. The sides of the hill each specialize in prairie plants that favor their direction of occupation. A North-South road lies to the west, leading to a ford in the river and eventually to Katar. A cold breeze comes off the Mountains of Mist to the east.} {Arad Doman East} {} {} {} {1} {} +E {8346} {e} {e} {2} {0} {} {1} {} {0} +E {8368} {w} {w} {8} {0} {} {1} {} {0} +E {8367} {s} {s} {4} {0} {} {1} {} {0} + +R {8346} {0} {} {Saddleback Valley} {} {The large hill to the west and the mountains to the east create a saddleback ridge in the prairie. The small ridge has small slips of gravel and sand making bare patches on the land and stirring up dirt in winds coming off the mountain. The mountains lie to the east and the prairie extends to the west in all directions.} {Arad Doman East} {} {} {} {1} {} +E {8347} {n} {n} {1} {0} {} {1} {} {0} +E {8345} {w} {w} {8} {0} {} {1} {} {0} +E {8351} {s} {s} {4} {0} {} {1} {} {0} + +R {8347} {0} {} {Prairie Corner} {} {This little corner of prairie is snuggled between the looming foothills of the mountains and the current of a stream that will become the Southern Dhagon River. The beginning of a large prairie hill lies to the west and south. To the east, the thick prairie extends for a little way.} {Arad Doman East} {} {} {} {1} {} +E {8348} {e} {e} {2} {0} {} {1} {} {0} +E {8346} {s} {s} {4} {0} {} {1} {} {0} + +R {8348} {0} {} {Prairie Corner} {} {This patch of prairie extends to the east, and a small thicket can be seen farther in that direction. Tall grass, thin and golden waves in a soft breeze that blows across plains. The vegetation is thicker here, and the shrubs and trees mingle with the grass. To the south loom foothills that extend to the mountains.} {Arad Doman East} {} {} {} {1} {} +E {8349} {e} {e} {2} {0} {} {1} {} {0} +E {8347} {w} {w} {8} {0} {} {1} {} {0} + +R {8349} {0} {} {Prairie Corner} {} {The lush grass grows thickly here, mixed with tall shrubs and small trees. Footprints of small animals can be seen in the soil, running between the blades of grass. To the east lies a small thicket, the flora growing together more wildly than on the prairie.} {Arad Doman East} {} {} {} {1} {} +E {8350} {e} {e} {2} {0} {} {1} {} {0} +E {8348} {w} {w} {8} {0} {} {1} {} {0} + +R {8350} {0} {} {A Small Thicket} {} {Shrub and tree roots mix together with grass and vines to create a dense tangle of undergrowth. The vegetation is greener here, the soil a bit richer. From the many crossing footprints in the soil, this thicket is home to many different animals that spend the seasons hiding in the growth.} {Arad Doman East} {} {} {} {1} {} +E {8349} {w} {w} {8} {0} {} {1} {} {0} + +R {8351} {0} {} {Oak and Aspen Grove} {} {Towering oaks stand shoulder to shoulder along the hills, Quaking Aspen fills the spaces between trees. The slightest movement of air and the leaves make a rustling noise that is almost deafening if not distracting. The sounds of at least one hundred starlings fills the air but it is hard to identify the birds in the trees.} {Arad Doman East} {} {} {} {1} {} +E {8346} {n} {n} {1} {0} {} {1} {} {0} +E {8367} {w} {w} {8} {0} {} {1} {} {0} +E {8352} {s} {s} {4} {0} {} {1} {} {0} + +R {8352} {0} {} {Boulders and Brush} {} {The pile of ruble is nearly impassable, spiny brushes with red leaves tear at the passerby. Small sandstone pebbles surround sandstone boulders like a hooped skirt. Discolorations in the rock show an uneven pattern of weathering and deposition.} {Arad Doman East} {} {} {} {1} {} +E {8351} {n} {n} {1} {0} {} {1} {} {0} +E {8353} {e} {e} {2} {0} {} {1} {} {0} +E {8366} {w} {w} {8} {0} {} {1} {} {0} +E {8362} {s} {s} {4} {0} {} {1} {} {0} + +R {8353} {0} {} {A Thick Bracken} {} {The thin prairie ends as the foothills leading into the mountains arise. The vegetation growing in this area becomes thick and full of fauna. Chirping birds and the rustling of leaves all add to the natural din of this thicket. To the east, the mountains begin to loom, while back to the west the prairie stretches.} {Arad Doman East} {} {} {} {1} {} +E {8354} {n} {n} {1} {0} {} {1} {} {0} +E {8360} {e} {e} {2} {0} {} {1} {} {0} +E {8352} {w} {w} {8} {0} {} {1} {} {0} + +R {8354} {0} {} {Grove of Oak and Aspen} {} {Tall trees consisting of oak and aspen sit in a small grove near the foothills. Off to the east, the mountains begin to jut out of the land, dominating the horizon. Chirping birds and slight rustlings between the trees show that this grove is heavily populated with wildlife.} {Arad Doman East} {} {} {} {1} {} +E {8355} {e} {e} {2} {0} {} {1} {} {0} +E {8353} {s} {s} {4} {0} {} {1} {} {0} + +R {8355} {0} {} {The Foothills} {} {The lands nearer to the mountains become more hilly and densely vegetated. Wildlife bustles through the tall shrubs and trees that dot the knolls. To the east, the mountains tower above the horizon menacingly, their tops wreathed in white. To the south, thick bracken envelops the land, while to the north, the foothills roll on to the mountains.} {Arad Doman East} {} {} {} {1} {} +E {8356} {n} {n} {1} {0} {} {1} {} {0} +E {8359} {e} {e} {2} {0} {} {1} {} {0} +E {8354} {w} {w} {8} {0} {} {1} {} {0} + +R {8356} {0} {} {Towards the Foothills} {} {The mountains off to the east, their peaks white and ringed with clouds, begin to loom larger on the horizon. The countryside here has taken on a hilly, thickly overgrown nature. Back to the west, the land flattens out as it moves into a prairie of golden grasses. Small prints in the soil show this area is teeming with animal life.} {Arad Doman East} {} {} {} {1} {} +E {8358} {e} {e} {2} {0} {} {1} {} {0} +E {8357} {w} {w} {8} {0} {} {1} {} {0} +E {8355} {s} {s} {4} {0} {} {1} {} {0} + +R {8357} {0} {} {Towards the Foothills} {} {The land gently curves back into the flatness of the prairie, with its clumps of grass and stunted shrubs to the west. Off in the distance to the east, the mountains become larger, looming on the horizon. There is a gradual returning of the greener, thicker vegetation of the mountains to the sparser, drier plant life of the prairie.} {Arad Doman East} {} {} {} {1} {} +E {8356} {e} {e} {2} {0} {} {1} {} {0} + +R {8358} {0} {} {Small Cave in the Mountains} {} {The foothills expand into the mountains that grow larger farther to the east. This small cave is nestled at the range's feet, somewhat hidden by the trees and shrubs that grow at the mountain's base. Dark, gray stone is slightly illuminated from the cave's mouth, but not enough to see all the way to the back. The ground is littered with dried vegetation.} {Arad Doman East} {} {} {} {1} {} +E {8356} {w} {w} {8} {0} {} {1} {} {0} + +R {8359} {0} {} {To the Mountains} {} {The mountains appear even more dominating on the horizon and the foothills slowly wind their way to the base. Lush vegetation is home to a wealth of different species of animals. A thick line of trees can be seen to the west, and to the southwest, there appears to be a dense thicket.} {Arad Doman East} {} {} {} {1} {} +E {8355} {w} {w} {8} {0} {} {1} {} {0} + +R {8360} {0} {} {A Dense Copse} {} {The thick bracken continues to the west before it dies out to become part of the barren prairie. The mountains jut out of the ground to the east, the foothills that roll out from its feet dying as they near the tall peaks. Lush trees, shrubs and grasses hide a multitude of animal life.} {Arad Doman East} {} {} {} {1} {} +E {8361} {e} {e} {2} {0} {} {1} {} {0} +E {8353} {w} {w} {8} {0} {} {1} {} {0} + +R {8361} {0} {} {An Old Bear Den} {} {Lying just inside the foothills of the mountains, this small cave is dry and dark. The small opening provides enough light to illuminate the floor, which is littered with the old bones of many animals. It appears to have been the den of some bears at one point, but now has a feeling of abandonment.} {Arad Doman East} {} {} {} {1} {} +E {8360} {w} {w} {8} {0} {} {1} {} {0} + +R {8362} {0} {} {Hills off the Road} {} {Bright and green, these hills seem untouched by the drought that ravages the plains below. Delicate flowers atop long stems release a fragrance that is sweet and remindful of the days of a carefree childhood. A total peace is offering in this spot with not a sharp edge or ugliness in site. This is an excellent place to watch out for intruders.} {Arad Doman East} {} {} {} {1} {} +E {8352} {n} {n} {1} {0} {} {1} {} {0} +E {8363} {e} {e} {2} {0} {} {1} {} {0} +E {8365} {w} {w} {8} {0} {} {1} {} {0} + +R {8363} {0} {} {River Akuum at the Mountain Outwash} {} {The River Akuum descends rapidly from the mountain at this point where is spills roughly out onto the flat plains. A cone of outwash and rubble from the mountain makes an uneasy and rocky accent into the mountains here. Mud and rock make for poor footing and the sands beneath constantly shift.} {Arad Doman East} {} {} {} {1} {} +E {8364} {e} {e} {2} {0} {} {1} {} {0} +E {8362} {w} {w} {8} {0} {} {1} {} {0} + +R {8364} {0} {} {Grist Mill on a Small Tributary} {} {A fine mist of grain dust floats in the air as the mill grind the local grain produce in the meal and flour. Large bags of grain are upended in the hopper feeding the huge stone wheels and a fine mist of flour is caught beneath the center of the wheels as they turn against each other. A large creaking wheel is fed water by an upstream race, and water splashes merrily where it rejoins the river.} {Arad Doman East} {} {} {} {1} {} +E {8363} {w} {w} {8} {0} {} {1} {} {0} +E {15000} {u} {u} {16} {0} {} {1} {} {0} + +R {8365} {0} {} {Road beside a Deep Gully} {} {A deep and wounding gully has been cut in the prairie soils next to the road. Another storm and the gully threatens to cut into the road bed itself, but with the drought as of recent years, the prairie is getting a rare chance to repair itself. The road plods on north and south regardless of this imminent threat.} {Arad Doman East} {} {} {} {1} {} +E {8362} {e} {e} {2} {0} {} {1} {} {0} +E {8390} {s} {s} {4} {0} {} {1} {} {0} + +R {8366} {0} {} {Slight Curve in the Katar Road} {} {A slight turn in the road and a lone tree greet the weary traveler. The solitary tree arches over the entire road, a semicircle with branches growing like a sunburst from its trunk. The question is whether it was deliberate or the work of some rogue Ogier. The road passes underneath the tree and turns to the west and south but is blocked by an unchecked tangle of briars.} {Arad Doman East} {} {} {} {1} {} +E {8352} {e} {e} {2} {0} {} {1} {} {0} + +R {8367} {0} {} {Shrub Land on the Edge of the Plains} {} {Saplings and Honeysuckle extend in a swath between the Arad Doman plains and the foothills of the mountains. Milkweed plants wave in the wind releasing tufts of white seeds into the breeze. The occasional butterfly can be seen visiting the little yellow flowers. A road bed lies to the west and a large hill lies to the north.} {Arad Doman East} {} {} {} {1} {} +E {8345} {n} {n} {1} {0} {} {1} {} {0} +E {8351} {e} {e} {2} {0} {} {1} {} {0} +E {8369} {w} {w} {8} {0} {} {1} {} {0} + +R {8368} {0} {} {Old Road to Katar} {} {One of the few places where the road through the plains has stayed constant. The large hill to the east has forced travel to its leeward side. Ancient paving stones hint that the road from Katar to Saldaea was once well traveled in times before the Trolloc Wars. The road continues north to the river ford and south to the Katari province.} {Arad Doman East} {} {} {} {1} {} +E {8343} {n} {n} {1} {0} {} {1} {} {0} +E {8345} {e} {e} {2} {0} {} {1} {} {0} +E {8371} {w} {w} {8} {0} {} {1} {} {0} + +R {8369} {0} {} {Broken Katar Road} {} {Here lies a single ice pepper smashed into the paving stones. Although the traffic may not be as regular, the delicacies of the north still seem to find a way south. Wisdom's Wort and Wild Strawberry plants are nestled underneath the tall prairie grasses.} {Arad Doman East} {} {} {} {1} {} +E {8367} {e} {e} {2} {0} {} {1} {} {0} +E {8370} {w} {w} {8} {0} {} {1} {} {0} +E {8375} {s} {s} {4} {0} {} {1} {} {0} + +R {8370} {0} {} {Bowl of Stones} {} {A large pile of round head-sized stones rises in a circle here. As tall as a man the circle encompasses an area the size of am small village. Yet inside the circle there is nothing to indicate its use. The interior is strangely symmetrical and the floor of the enclosure is perfectly flat.} {Arad Doman East} {} {} {} {1} {} +E {8371} {n} {n} {1} {0} {} {1} {} {0} + +R {8371} {0} {} {Gravel Levee} {} {Although the river has had centuries to wander to the north, a gravel levee remains here as a reminder to the river's old course. Footing is difficult in the sand and gravel, but plants somehow manage to hold on. The river lies to the north while the plains extend in all direction to the south.} {Arad Doman East} {} {} {} {1} {} +E {8372} {n} {n} {1} {0} {} {1} {} {0} +E {8368} {e} {e} {2} {0} {} {1} {} {0} +E {8373} {w} {w} {8} {0} {} {1} {} {0} +E {8370} {s} {s} {4} {0} {} {1} {} {0} + +R {8372} {0} {} {Sandbar on the Southern Dhagon River} {} {The sandbar starts out as a gravel spit as it branches away from the shore of the River. The gravel gives way to pebbles and finally sand. At the end of the sandbar is a deposit of dead materials and vegetation. The Southwestern Arad Doman plains continue south of here} {Arad Doman East} {} {} {} {1} {} +E {8343} {e} {e} {2} {0} {} {1} {} {0} +E {8371} {s} {s} {4} {0} {} {1} {} {0} + +R {8373} {0} {} {Wet Meadow} {} {A little depression in the large rolling hills has trapped a small wet meadow in its folds. The prairie hitches up her skirts showing a bit of green among the yellows and browns. Short cattails and sedge grasses provide a bright spot in an otherwise dry and dusty plain.} {Arad Doman East} {} {} {} {1} {} +E {8391} {n} {n} {1} {0} {} {1} {} {0} +E {8371} {e} {e} {2} {0} {} {1} {} {0} +E {8393} {w} {w} {8} {0} {} {1} {} {0} +E {8374} {s} {s} {4} {0} {} {1} {} {0} + +R {8374} {0} {} {Dry and Dusty Plains} {} {A sea of brown, dull, monotonous. The grasses cling to your legs, leaving their seeds and pulling the moisture from bare skin. The afternoon heat has been known to crack rocks in the summer. Once shallow pools of water have dried to brittle flakes of delicate of clay.} {Arad Doman East} {} {} {} {1} {} +E {8373} {n} {n} {1} {0} {} {1} {} {0} +E {8370} {e} {e} {2} {0} {} {1} {} {0} + +R {8375} {0} {} {Wind Swept Katar Road} {} {A large pile of sand obstructs the road. In the winter the snows drift even higher, making the roads nearly impassable. The paving stones have been scoured clean and polished under the constant winds. The road makes a slight jog to the east before heading south again.} {Arad Doman East} {} {} {} {1} {} +E {8369} {n} {n} {1} {0} {} {1} {} {0} +E {8376} {w} {w} {8} {0} {} {1} {} {0} +E {8383} {s} {s} {4} {0} {} {1} {} {0} + +R {8376} {0} {} {Parched Plains} {} {Dry, dusty, barren. What little is left alive in these plains, migrates toward water if it can. Tufts of grass barely hold down the blasted hillocks. Slight depressions in the hills are the start of a wind blown disaster. A curious ridge lies to the north.} {Arad Doman East} {} {} {} {1} {} +E {8370} {n} {n} {1} {0} {} {1} {} {0} +E {8375} {e} {e} {2} {0} {} {1} {} {0} +E {8377} {w} {w} {8} {0} {} {1} {} {0} + +R {8377} {0} {} {Barren Plains} {} {The little grass that is left in tufts on the ground is bleached from the sun. To the south and east lies a river, and while the vegetation lining the banks is green, the farther one moves from the banks, the drier the land becomes. Poor soil is exposed, along with the roots of the plants trying to hold it down.} {Arad Doman East} {} {} {} {1} {} +E {8376} {e} {e} {2} {0} {} {1} {} {0} +E {8378} {w} {w} {8} {0} {} {1} {} {0} +E {8382} {s} {s} {4} {0} {} {1} {} {0} + +R {8378} {0} {} {Dry Plains} {} {One spark would send the dried plains grass into flames that would sweep for miles. Some small shrubs and stunted trees try to survive in the barren land, but they too have a washed out look to them. Tufts of tall grass grow in random intervals about the plains, but to the west is an area that appears to have been cleared away for a campsite.} {Arad Doman East} {} {} {} {1} {} +E {8377} {e} {e} {2} {0} {} {1} {} {0} +E {8379} {w} {w} {8} {0} {} {1} {} {0} + +R {8379} {0} {} {A Cleared Area} {} {The pitiful clumps of grass that dot the plains have been cleared away here, down to the poor, dry soil. Some scattered ashes can be seen mixed in with the dirt. This spot was chosen for a campsite because of the larger tree that sits near it. The plains abound, but to the south and east, a break in the bleached grass can be seen.} {Arad Doman East} {} {} {} {1} {} +E {8378} {e} {e} {2} {0} {} {1} {} {0} +E {8380} {s} {s} {4} {0} {} {1} {} {0} + +R {8380} {0} {} {Parched Plains} {} {All around tall patches of dry, blonde grass wave in a light breeze that wafts across the plains. To the north, the monotony of the plains is broken by a cleared campsite near a rather large tree. Off to the west, a greener area can be seen, the product of the river nearby.} {Arad Doman East} {} {} {} {1} {} +E {8379} {n} {n} {1} {0} {} {1} {} {0} +E {8381} {e} {e} {2} {0} {} {1} {} {0} + +R {8381} {0} {} {The Open Plains} {} {Stunted trees and small shrubs sit interspersed with the tall, golden plains grass that waves in the breeze. Dry, sandy soil, too poor to promote massive growth can be seen through the large gaps in vegetation. Off to the east lies the river, giving relief only a short span from its banks.} {Arad Doman East} {} {} {} {1} {} +E {8382} {e} {e} {2} {0} {} {1} {} {0} +E {8380} {w} {w} {8} {0} {} {1} {} {0} + +R {8382} {0} {} {Plains Beside a River} {} {The banks of the river are somewhat steep, rocky and totally impassible. The grass that grows around the river is taller and thicker than the grass deeper into the plains. Trees and shrubs grow thicker, also, and taller, closing the gaps that display the soil so prominently on the plain.} {Arad Doman East} {} {} {} {1} {} +E {8377} {n} {n} {1} {0} {} {1} {} {0} +E {8381} {w} {w} {8} {0} {} {1} {} {0} + +R {8383} {0} {} {Gully in the Hills} {} {A sudden and torrential downpour, sometime in the recent past, has cut a brutal scar into the prairie. The fertile prairie soils have been violated and cut, the delicate soils have been washing into the river, leaving a bloody red gash in the riverbank.} {Arad Doman East} {} {} {} {1} {} +E {8375} {n} {n} {1} {0} {} {1} {} {0} +E {8384} {w} {w} {8} {0} {} {1} {} {0} + +R {8384} {0} {} {North Bank of the River Akuum} {} {Fresh green shoots of wetland grasses have sprouted from the dead remnants of last year's growth. The throaty rumble of awakening frogs attracts the attention of cranes and other amphibian loving waterfowl. Eight legged water spiders skitter across the water's surface in search of an early meal. A fallen tree provides access across this narrow span of the River Akuum to a dirt road on the south bank.} {Arad Doman East} {} {} {} {1} {} +E {8383} {e} {e} {2} {0} {} {1} {} {0} +E {8385} {s} {s} {4} {0} {} {1} {} {0} + +R {8385} {0} {} {Dirt Road in Arad Doman} {} {The seemingly little-used road bends here, leading away to the south where it is covered with grasses that are slowly reclaiming it back to nature. To the west a stone building can be seen. A massive, fallen tree provides passage across a narrow in the River Akuum to the north.} {Almoth Plain - Arad Doman Border} {} {} {} {1} {} +E {8384} {n} {n} {1} {0} {} {1} {} {0} +E {8386} {w} {w} {8} {0} {} {1} {} {0} +E {8683} {s} {s} {4} {0} {} {1} {} {0} + +R {8386} {0} {} {Before an Ornate Door} {} {The road seems to be a bit more clear here as it abruptly ends into a large ornate wooden door to the north. The door is strangly enough carved in an intricate pattern around a shining brass handle in the middle of the door. To the east the road continues.} {Almoth Plain - Arad Doman Border} {} {} {} {1} {} +E {8387} {n} {n} {1} {0} {} {1} {} {0} +E {8385} {e} {e} {2} {0} {} {1} {} {0} + +R {8387} {0} {} {In an Ornate Chamber} {} {Wooden planks make out the solid, though squeaking floor of this large chamber. A large wooden table with gilded chairs arranged around rests in the center of the room. There are large wall hangings on most of the walls picturing battles from a long time past. A few lit torches hanging from the wall give the chamber enough light to see clearly. The only exit seems to be the ornate door to the south.} {Almoth Plain - Arad Doman Border} {} {} {} {1} {} +E {8386} {s} {s} {4} {0} {} {1} {} {0} +E {8388} {u} {u} {16} {0} {} {1} {} {0} + +R {8388} {0} {} {A Sprawling Attic} {} {The huge attic extends to the south where several windows let in available light. Very little dust is on the floor, so it would seem this attic is well used. A wooden barrel stands in the north corner of the attic.} {Almoth Plain - Arad Doman Border} {} {} {} {1} {} +E {8389} {s} {s} {4} {0} {} {1} {} {0} +E {8387} {d} {d} {32} {0} {} {1} {} {0} + +R {8389} {0} {} {A Sprawling Attic} {} {A wall of windows line the attic wall to the south, allowing a panoramic view of the plains outside. The wood plank ceiling reaches it's apex high above you, where a lantern hangs to light the room. Shelves lining the walls hold a variety of neatly arranged boxes and stored goods.} {Almoth Plain - Arad Doman Border} {} {} {} {1} {} +E {8388} {n} {n} {1} {0} {} {1} {} {0} + +R {8390} {0} {} {Little Bridge over a Tributary} {D} {The ancient planks of rotting wood terminate abruptly, the wreckage of the bridge jutting from the river. Frequent breezes rush up from below the bridge through the many cracks, creating a strange, whistling melody.} {Arad Doman East} {} {} {} {1} {} +E {8365} {n} {n} {1} {0} {} {1} {} {0} + +R {8391} {0} {} {Inlet Stream Crossing} {} {A small creek flows out of the plains and into the Southern Dhagon River. A small wetland has developed around the tiny inlet delta providing a sheltering place for waterfowl. A green mat of duckweed covers the backwater areas and small dead trees attest to higher water levels.} {Arad Doman East} {} {} {} {1} {} +E {8392} {n} {n} {1} {0} {} {1} {} {0} +E {8394} {w} {w} {8} {0} {} {1} {} {0} +E {8373} {s} {s} {4} {0} {} {1} {} {0} + +R {8392} {0} {} {Spit into the River} {} {The sharp curve of the creek as it approaches the large river has created a sand spit between the main course of the creek and the southwestern bank of the river. Emergents and sedges have been the only plants successful in this changing environment. Frequently flooded, this area is devoid of permanent animal life. The spit hits land south of here.} {Arad Doman East} {} {} {} {1} {} +E {8391} {s} {s} {4} {0} {} {1} {} {0} + +R {8393} {0} {} {Prairie Remnant} {} {Prairie Blazing Star, Compass Plant, Grayhead Coneflower, Shienaran Wild Rye and many other plants populate this section of the vast plains. Delicate seed pods release small balls of white fluff to the winds, and rods of dark purple flowers stand in bunches against the backdrop of brown.} {Arad Doman East} {} {} {} {1} {} +E {8373} {e} {e} {2} {0} {} {1} {} {0} + +R {8394} {0} {} {Into the Plains} {} {In the exact center of the vast Arad Doman plains birds of prey fly in the sky, scanning vast territory for their next meal. The northeastern portion of the plains is sheltered between the southern and northern branches of the Dhagon River. A river ford may be found upstream.} {Arad Doman East} {} {} {} {1} {} +E {8395} {n} {n} {1} {0} {} {1} {} {0} +E {8391} {e} {e} {2} {0} {} {1} {} {0} + +R {8395} {0} {} {Stand of Willows} {} {A large gathering of willows offers respite from the treeless plains. The long branches hang like maiden's hair from steady trunks. Small mounds of tufted grass arise out of the muck to offer a cool resting place. The Southern Dhagon River lies to the east.} {Arad Doman East} {} {} {} {1} {} +E {8396} {n} {n} {1} {0} {} {1} {} {0} +E {8394} {s} {s} {4} {0} {} {1} {} {0} + +R {8396} {0} {} {Western Shore of the Southern Dhagon River} {} {The silent current laps upon the shore of a massive plains river that will eventually join the northern branch of the Dhagon. Ever since the raising of the mountains to the east over three thousand years ago, this river has drained their western slopes. The vastness of the Arad Doman plains continues on both sides of the river as far as the eye can see.} {Arad Doman East} {} {} {} {1} {} +E {8397} {n} {n} {1} {0} {} {1} {} {0} +E {8411} {w} {w} {8} {0} {} {1} {} {0} +E {8395} {s} {s} {4} {0} {} {1} {} {0} + +R {8397} {0} {} {Hillock Overlooking the River} {} {Hugging a curve in a road, this little hillock gives a great view of the beautiful river flowing through the center of the plains. Its wide expanse is uninterrupted by occupation or tall vegetation. As it meanders the river creates great bends and loops of water broken occasionally by a bubble.} {Arad Doman East} {} {} {} {1} {} +E {8398} {n} {n} {1} {0} {} {1} {} {0} +E {8410} {w} {w} {8} {0} {} {1} {} {0} +E {8396} {s} {s} {4} {0} {} {1} {} {0} + +R {8398} {0} {} {Bluff over the River} {} {A small hill is being gradually eroded by the river, creating a small bluff overlooking the surrounding plains. Hardwood trees stand in contrast to the softwoods near the river bank, giving a taste of the flora that might thrive if prairie fire did not feed on small trees. The plains continue in all directions west of the river.} {Arad Doman East} {} {} {} {1} {} +E {8399} {n} {n} {1} {0} {} {1} {} {0} +E {8400} {w} {w} {8} {0} {} {1} {} {0} +E {8397} {s} {s} {4} {0} {} {1} {} {0} + +R {8399} {0} {} {Scrub Swamp} {} {A shrub scrub swamp persists in a small back water just upstream of the confluence of the northern and southern branches of the Dhagon River. Leafing out late in the spring these small trees and shrubs are resistant to high water levels and enjoy the protection of the swamp from roving herbivores. A small hill lies to the south.} {Arad Doman East} {} {} {} {1} {} +E {8398} {s} {s} {4} {0} {} {1} {} {0} + +R {8400} {0} {} {Graceful Plains} {} {Smooth and lithe like a hind the grassland seems to have a life of its own. A spirit, free like the eagles, that goes on and on between the ends of the world. A small cottage stands just west of here and ruins the otherwise perfect grace of the pure landscape. The entrance to the cottage appears to be on the other side.} {Arad Doman West} {} {} {} {1} {} +E {8401} {n} {n} {1} {0} {} {1} {} {0} +E {8398} {e} {e} {2} {0} {} {1} {} {0} + +R {8401} {0} {} {Vast Grasslands} {} {From horizon to horizon the land is covered by green, swaying grass. The changes in the landscape are so subtle one wouldn't notice them unless searching for them, the plains rise gently to a knoll and perhaps the earth is a bit more stony in the west but with the perfect beauty of the untouched land there is no real need for any changes.} {Arad Doman West} {} {} {} {1} {} +E {8402} {n} {n} {1} {0} {} {1} {} {0} +E {8404} {w} {w} {8} {0} {} {1} {} {0} +E {8400} {s} {s} {4} {0} {} {1} {} {0} + +R {8402} {0} {} {Anticipating Plains} {} {The wind whispers its secrets softly, telling the soil and the grass about times long gone and times that are yet to come. The grass listens and nods at the unquestionable truth of the wind. A sense of waiting leavens the earth, awaiting for the fulfillment of the prophecies of the wind.} {Arad Doman West} {} {} {} {1} {} +E {8403} {n} {n} {1} {0} {} {1} {} {0} +E {8401} {s} {s} {4} {0} {} {1} {} {0} + +R {8403} {0} {} {Rolling Plains} {} {Slowly rising and falling, the land carries the thick, green grass in wave after wave across the country. Sometimes a bush acts as crown for a miniature knoll; otherwise tiny flowers dominate the grassy vegetation. A thin gathering of trees rises in the west where the grass is less thick. Looking around the plains continue all the way to the horizon.} {Arad Doman West} {} {} {} {1} {} +E {8402} {s} {s} {4} {0} {} {1} {} {0} + +R {8404} {0} {} {Flowing Grasslands} {} {Ankle-high grass continues to dominate the scenery, everywhere you look more grass covers the fertile soil. A few brown straws of grass have given in to the burning sun and snuck into the green carpet. Otherwise life flows from the ground, crickets playing and the soft but unmistakable smell of healthy grass rises towards the sky. A small cottage in the middle of the plains can be seen in the south.} {Arad Doman West} {} {} {} {1} {} +E {8401} {e} {e} {2} {0} {} {1} {} {0} +E {8405} {w} {w} {8} {0} {} {1} {} {0} + +R {8405} {0} {} {Windswept Plains} {} {Grass dominates the landscape, swaying to and fro as the sea breeze plays upon each blade. The sea of grass reflects a greenish hue that is close to overwhelming. In the distance a large boulder rests in isolation within the sea of grass, almost like an island.} {Arad Doman West} {} {} {} {1} {} +E {8404} {e} {e} {2} {0} {} {1} {} {0} +E {8406} {s} {s} {4} {0} {} {1} {} {0} + +R {8406} {0} {} {In Front of a Small Cottage} {D} {A small cottage with thatched roof has been built in the middle of the plains. The cottage looks very simple, built only to serve as shelter from rain and wind. There is however am small vegetable garden and a well near the door to the east. A dirt path has been trampled in the grass, dividing the garden in two halves. A few bushy plants grow just next to the cottage. The plains continue north, south and west.} {Arad Doman West} {} {} {} {1} {} +E {8405} {n} {n} {1} {0} {} {1} {} {0} +E {8407} {e} {e} {2} {0} {} {1} {} {0} +E {8413} {w} {w} {8} {0} {} {1} {} {0} +E {8408} {s} {s} {4} {0} {} {1} {} {0} + +R {8407} {0} {} {Inside the Small Cottage} {} {The inside of the cottage contains no surprises, a simple construction of sun dried mud with a thatched roof. The furniture is simple as well, a rickety table and a chair, both made from rough wood with no consideration for comfort. The bed is just a mattress in one end of the cottage. There is not even a chest to store clothes or valuables in. The only exit is west, back through the door hanging askew.} {Arad Doman West} {} {} {} {1} {} +E {8406} {w} {w} {8} {0} {} {1} {} {0} + +R {8408} {0} {} {Next to the River} {} {Interrupting the sprawling plains a clear, blue river flows by, carefree of the world beyond the banks. The banks are, just like the plains, covered with grass and flowers though the clusters of flowers grow a closer to each other this close to the water. A cottage is clearly visible in the north and a large sand bank can be seen by looking east.} {Arad Doman West} {} {} {} {1} {} +E {8406} {n} {n} {1} {0} {} {1} {} {0} +E {8409} {e} {e} {2} {0} {} {1} {} {0} +E {8414} {w} {w} {8} {0} {} {1} {} {0} + +R {8409} {0} {} {The Beach} {} {A patch of sand lies between a lake and a small cottage in the north. This idyllic place is more than welcome as a change in the grasslands beyond. The water in the lake looks warm and calm, the surface broken only by a small waterfall on the western side. The plains continue west and east.} {Arad Doman West} {} {} {} {1} {} +E {8410} {e} {e} {2} {0} {} {1} {} {0} +E {8408} {w} {w} {8} {0} {} {1} {} {0} + +R {8410} {0} {} {Flat Grasslands} {} {A multitude of bright colors, only surpassed by the loud colors of a Tinker camp, flowers and grass cover a large flat area among the otherwise rolling hills of the plains. The soft soil below the vegetation indicates that this was once a cultivated field, but now grass and flowers are taking advantage of the fertile soil. What appears to be a small house lies to the north.} {Arad Doman West} {} {} {} {1} {} +E {8397} {e} {e} {2} {0} {} {1} {} {0} +E {8409} {w} {w} {8} {0} {} {1} {} {0} + +R {8411} {0} {} {Dancing Grass} {} {Accompanied by the whistling wind, the grass flows back and forth in a simple yet very intricate pattern. The dance seems to go on forever without fatigue, only the pure joy freedom and dancing. A small lake glitters to the west and a waterfall can sometimes be heard from that direction.} {Arad Doman West} {} {} {} {1} {} +E {8396} {e} {e} {2} {0} {} {1} {} {0} +E {8457} {w} {w} {8} {0} {} {1} {} {0} +E {8412} {s} {s} {4} {0} {} {1} {} {0} + +R {8412} {0} {} {The Green Plains} {} {Wearing a thick, green cloak, carefully woven by the agile hands of nature, the plains let two embroidered ribbons of water surround the middle of the cloak. A forested island between the two rivers is visible to the west, though it is impossible to see what lies beyond the treeline. A natural cleft prevents access to the island from here.} {Arad Doman West} {} {} {} {1} {} +E {8411} {n} {n} {1} {0} {} {1} {} {0} +E {8458} {s} {s} {4} {0} {} {1} {} {0} + +R {8413} {0} {} {Lush Grasslands} {} {The vegetation displays a magnificent variety of flowers among the dark green and thick grass. Clusters of beautiful flowers grow everywhere competing for the favor of the nourishing sun. The flat grasslands expand in every direction except in the north, where an island of tall grass blocks the view. A small building stands some distance to the east.} {Arad Doman West} {} {} {} {1} {} +E {8406} {e} {e} {2} {0} {} {1} {} {0} +E {8416} {w} {w} {8} {0} {} {1} {} {0} +E {8414} {s} {s} {4} {0} {} {1} {} {0} + +R {8414} {0} {} {The Rainbow Plains} {} {Flowers in all the colors of the rainbow grow on a green background of grass. Bright-colored fields scatter across the plains all the way to the clear, blue water of the river in the south. The only signs of civilization are the road, a bridge across the river to the west and white smoke that rises high into the sky in the northeast. Partly hidden beneath the grass is a small circle of stones with a smooth carved stone in the dead center, bearing an inscription that draws your attention.} {Arad Doman West} {} {} {} {1} {} +E {8413} {n} {n} {1} {0} {} {1} {} {0} +E {8408} {e} {e} {2} {0} {} {1} {} {0} +E {8415} {w} {w} {8} {0} {} {1} {} {0} + +R {8415} {0} {} {Northern Foot of the Stone Bridge} {} {In the middle of nowhere, with only grass, bushes and of course the river in view, a bridge made of stone spans over the water. From this point, crossing the bridge appears to be the only way to get across the river. The river itself makes a turn north just west of the bridge. Grassy plains expand north and east.} {Arad Doman West} {} {} {} {1} {} +E {8416} {n} {n} {1} {0} {} {1} {} {0} +E {8414} {e} {e} {2} {0} {} {1} {} {0} +E {8449} {s} {s} {4} {0} {} {1} {} {0} + +R {8416} {0} {} {Before the Tall Grass} {} {Loyally, or perhaps subdued, tall grass follows the wind back and forth, never stopping for rest. The grass is slightly brownish and stands about six feet tall. There is a small path cut into the grass straight enough for the northern opening to be visible from here. East, west and south the plains stretch out, intersected by a road. A path leads north off the road.} {Arad Doman West} {} {} {} {1} {} +E {8417} {n} {n} {1} {0} {} {1} {} {0} +E {8413} {e} {e} {2} {0} {} {1} {} {0} +E {8448} {w} {w} {8} {0} {} {1} {} {0} +E {8415} {s} {s} {4} {0} {} {1} {} {0} + +R {8417} {0} {} {Path Through the Tall Grass} {} {A path has been trampled through this island of six feet tall grass. The view east and west is blocked by light crown, stiff grass and only the openings south and north into the plains are visible except for the surrounding grass and the sky above. Something rustles among the grass and then suddenly stops only to start moving a few moments later.} {Arad Doman West} {} {} {} {1} {} +E {8418} {n} {n} {1} {0} {} {1} {} {0} +E {8416} {s} {s} {4} {0} {} {1} {} {0} + +R {8418} {0} {} {In the Corner of the Mountains} {} {The mountain range turn south and west here, leaving rock strewn grass at the base. The air is cool in the shadow of the mountains, flowers spreading their rich smell through the air. If it weren't for the rocks on the ground this would have been a peaceful place to rest. The mountains block the way north and east but the open plains lie west and south from here.} {Arad Doman West} {} {} {} {1} {} +E {8434} {e} {e} {2} {0} {} {1} {} {0} +E {8419} {w} {w} {8} {0} {} {1} {} {0} +E {8417} {s} {s} {4} {0} {} {1} {} {0} + +R {8419} {0} {} {Stony Plains} {} {Small stones fill the tufts of grass here, indicating the ever-present and unclimbable mountains in the north. High mountain walls shoot almost straight up here, efficiently stopping all attempts on passage north. Looking south one can see high green grass sway in the wind all the way to the horizon, broken only by a deep blue river flowing east and west through the country. The plains continue east and west.} {Arad Doman West} {} {} {} {1} {} +E {8418} {e} {e} {2} {0} {} {1} {} {0} +E {8420} {w} {w} {8} {0} {} {1} {} {0} + +R {8420} {0} {} {Near the Edge of the Plains} {} {Passing between two mountain ranges, the green plains are close to their meeting point with the rugged hills of a peninsula. Rocks and gravel from the mountains scatter in the grass, lessening some of the pure and simple beauty of the grasslands. Unclimbable mountains rise in the north while the plains expand east and south. In the west lies a hilled peninsula.} {Arad Doman West} {} {} {} {1} {} +E {8419} {e} {e} {2} {0} {} {1} {} {0} +E {8421} {w} {w} {8} {0} {} {1} {} {0} +E {8446} {s} {s} {4} {0} {} {1} {} {0} + +R {8421} {0} {} {Edge of the Plains} {} {Thorny bushes become dense grass and rolling hills as the plains transit into a rising peninsula bordered by the raging Aryth Ocean. Fresh breezes make the grass flow and leaves rustle. Some distance away to the north the silhouette of a statue breaks the continuity of the skyline. A road begins its winding journey across the peninsula to the south and plains occupy the western part of Arad Doman. Further south and far to the northeast mountains rise high above the land.} {Arad Doman West} {} {} {} {1} {} +E {8422} {n} {n} {1} {0} {} {1} {} {0} +E {8420} {e} {e} {2} {0} {} {1} {} {0} +E {8478} {s} {s} {4} {0} {} {1} {} {0} + +R {8422} {0} {} {Plains Bordering the Peninsula} {} {Gradually ascending hills cover the peninsula to the west from end to end. Swaying grass flank a well-used dirt road twisting and turning through the hills. Only a few trees grow here, reaching for the sky with branches too short for anything but a vain attempt to touch the sun. From here one can follow the ocean on the northern side of the peninsula by going west or entering a mountain range to the northeast.} {Arad Doman West} {} {} {} {1} {} +E {8423} {n} {n} {1} {0} {} {1} {} {0} +E {8482} {w} {w} {8} {0} {} {1} {} {0} +E {8421} {s} {s} {4} {0} {} {1} {} {0} + +R {8423} {0} {} {The Weather-Beaten Rock Formation} {} {Standing ten feet high, this part of the cliff has been shaped by the forces of nature to a finely-chiseled statue. If you look closely, it almost looks like a man enjoying the view of the ocean, arms solemnly held close to his body. Moss grows on the ground, covering the base of the statue. Nortwards is the open sea while a fairly large Peninsula can be spotted in the west and in the east mountains rise high above the plains to the south.} {Arad Doman West} {} {} {} {1} {} +E {8424} {e} {e} {2} {0} {} {1} {} {0} +E {8422} {s} {s} {4} {0} {} {1} {} {0} + +R {8424} {0} {} {Before a Stone Archway} {} {A mouth in the mountains opens up into a huge archway of stone leading into the mountains. Despite that it is worn by weather and wind, it is obvious that it was created by man. An almost completely faded inscription can be seen on the vaulted top part. The plains lead north and east while the entrance to the mountains is through the archway to the west.} {Arad Doman West} {} {} {} {1} {} +E {8425} {n} {n} {1} {0} {} {1} {} {0} +E {8427} {e} {e} {2} {0} {} {1} {} {0} +E {8423} {w} {w} {8} {0} {} {1} {} {0} + +R {8425} {0} {} {Plains North of the Mountains} {} {A narrow stretch of tall grass continues up the coast while the mountains in the southwest take over most of the countryside. The wind is quite strong here, throwing itself against the mountains wall. It is possible to continue east though the stretch of grass gets even narrower. The plains and the northern mountains range lie south of here.} {Arad Doman West} {} {} {} {1} {} +E {8426} {e} {e} {2} {0} {} {1} {} {0} +E {8424} {s} {s} {4} {0} {} {1} {} {0} + +R {8426} {0} {} {A Dead-End} {} {Gradually narrowing the stretch of grass vanishes here, giving way to the mountains. Looking down, waves blast into the cliffs, foam cascading straight up in the air only to land in the ocean again. The only exit is west, back along the stretch of grass.} {Arad Doman West} {} {} {} {1} {} +E {8425} {w} {w} {8} {0} {} {1} {} {0} + +R {8427} {0} {} {A Large Opening in the Mountains} {} {Towering mountain walls on all sides provide shelter from the strong winds at the same time as they block most of the sunlight. The gray stone is broken by three openings, east south and leading out of the mountains through the archway in the west.} {Arad Doman West} {} {} {} {1} {} +E {8431} {e} {e} {2} {0} {} {1} {} {0} +E {8424} {w} {w} {8} {0} {} {1} {} {0} +E {8428} {s} {s} {4} {0} {} {1} {} {0} + +R {8428} {0} {} {A Stone Corridor} {} {Mountains rising close together form a corridor of stone leading north, west and east. The corridor seems to be a little less dark to the north while the shadows grow in the east and the west. The rough stone on both sides stand only ten feet apart, but seems to maintain that distance.} {Arad Doman West} {} {} {} {1} {} +E {8427} {n} {n} {1} {0} {} {1} {} {0} +E {8430} {e} {e} {2} {0} {} {1} {} {0} +E {8429} {w} {w} {8} {0} {} {1} {} {0} + +R {8429} {0} {} {A Dead-End in the Corridor} {} {Suddenly the corridor ends in a huge mountain side reaching straight up for the sky. Dried blood covers the southern wall and a human skull has been left in a corner. It appears as if the only exit is east, back into the deep and ominous corridors of the mountains.} {Arad Doman West} {} {} {} {1} {} +E {8428} {e} {e} {2} {0} {} {1} {} {0} + +R {8430} {0} {} {In the Mountains} {} {The air reeks of decay here, an awful smell of rotting flesh, however the source of it is not visible from here. The light coming from above the peaks doesn't reach this far down. Darkness has almost completely taken over the depths of the mountain range. A trickle of light is coming from the north but dark corridors lead east and west.} {Arad Doman West} {} {} {} {1} {} +E {8431} {n} {n} {1} {0} {} {1} {} {0} +E {8433} {e} {e} {2} {0} {} {1} {} {0} +E {8428} {w} {w} {8} {0} {} {1} {} {0} + +R {8431} {0} {} {A Stone Corridor} {} {A deep solid corridor cuts its way through the solid mountains. The open sky above lets in a breath of fresh air that blends with the smell of decay coming from within the mountains. The corridor continues into the mountains east and south, while the exit lies to the west.} {Arad Doman West} {} {} {} {1} {} +E {8432} {e} {e} {2} {0} {} {1} {} {0} +E {8427} {w} {w} {8} {0} {} {1} {} {0} +E {8430} {s} {s} {4} {0} {} {1} {} {0} + +R {8432} {0} {} {The Center of the Mountains} {} {The corridors branch out here. In the west the corridor leads straight towards the exit. In the south a large intersection can be seen. In the north however, a five span high stone step expand the corridors in that direction. With a bit of effort it is possible to climb up on the shelf. There is a peculiar smell coming from the south.} {Arad Doman West} {} {} {} {1} {} +E {8437} {n} {n} {1} {0} {} {1} {} {0} +E {8431} {w} {w} {8} {0} {} {1} {} {0} +E {8433} {s} {s} {4} {0} {} {1} {} {0} + +R {8433} {0} {} {The Intersection} {} {Four corridors meet in a large open space, but it is still almost pitch black here. A horrible smell is coming from the south and the east while the air seems fresher north and west. The sound of a loud grinding of stone occasionally echoes through the mountains, it is however impossible to determine from where it is coming.} {Arad Doman West} {} {} {} {1} {} +E {8432} {n} {n} {1} {0} {} {1} {} {0} +E {8436} {e} {e} {2} {0} {} {1} {} {0} +E {8430} {w} {w} {8} {0} {} {1} {} {0} +E {8434} {s} {s} {4} {0} {} {1} {} {0} + +R {8434} {0} {} {Bend in a Corridor} {} {More rough and gray stone surround the path cut into the mountains. Only the stone and the sky above are visible. The floor is somewhat smoother that the walls as a result of hundreds of feet walking on and wearing out the rough surface during a long time. The corridor bends east and north. A nasty smell seems to come from the east.} {Arad Doman West} {} {} {} {1} {} +E {8433} {n} {n} {1} {0} {} {1} {} {0} +E {8435} {e} {e} {2} {0} {} {1} {} {0} +E {8418} {w} {w} {8} {0} {} {1} {} {0} + +R {8435} {0} {} {The Refuse Heap} {} {Heaps of torn-off, bloating body parts occupy the center of this walled-in opening in the mountains. Decaying human arms and legs, half-eaten bones as well as whole dead animals give off a nasty smell spreading into the many corridors, naturally formed by the mountains almost touching each other. Shady corridors lead west and north, away from the smell of rotting flesh.} {Arad Doman West} {} {} {} {1} {} +E {8436} {n} {n} {1} {0} {} {1} {} {0} +E {8434} {w} {w} {8} {0} {} {1} {} {0} + +R {8436} {0} {} {Bend in a Corridor} {} {A gently rounded bend has been formed here, either by the force of nature or by the hands of man. The stone appears smoother and gives off a dull glimmer in some places. A horrible smell cuts like acid through the air; it appears to become stronger to the south. The corridor disappears in darkness to the west and opens up to the south.} {Arad Doman West} {} {} {} {1} {} +E {8433} {w} {w} {8} {0} {} {1} {} {0} +E {8435} {s} {s} {4} {0} {} {1} {} {0} + +R {8437} {0} {} {On the Shelf} {} {A sudden, rough-cut stone step rises here from the mountain floor. Two overhangs reach towards each other, forming a tunnel roof above this shelf. Only a narrow gap separates them from each other, well over ten feet above the shelf. It is possible to climb down the step to the south and dimmed light comes from the east.} {Arad Doman West} {} {} {} {1} {} +E {8438} {e} {e} {2} {0} {} {1} {} {0} +E {8432} {s} {s} {4} {0} {} {1} {} {0} + +R {8438} {0} {} {End of a Corridor} {} {The corridor simply ends here, mountains blocking all sides except east where the corridor is swallowed by darkness and north where the light flows in from a large opening to what appears to be a green, forested valley. The ground is damp and dirt has spread into the corridor from the north.} {Arad Doman West} {} {} {} {1} {} +E {8439} {n} {n} {1} {0} {} {1} {} {0} +E {8437} {w} {w} {8} {0} {} {1} {} {0} + +R {8439} {0} {} {On a Platform Overlooking a Valley} {} {Dark, green moss covers the ground on this cliff overhang. A deep valley, hidden among the mountains, stretch out below the platform. Trees with thick crowns prevent any view into the forest below. Apparently looking at the tree crowns is all that can be done from here since there is no way down into the valley. Dim corridors lead into the mountains in the south.} {Arad Doman West} {} {} {} {1} {} +E {8440} {e} {e} {2} {0} {} {1} {} {0} +E {8438} {s} {s} {4} {0} {} {1} {} {0} + +R {8440} {0} {} {Climbing in the Tree} {} {This enormous tree reaches up towards a cliff overhang, green leaves rustling in the breeze. The ground below is mostly brown dirt with very little grass. Climbing down looks possible, though a fall down would hurt. This is an excellent place to watch out for intruders.} {Arad Doman West} {} {} {} {1} {} +E {8439} {w} {w} {8} {0} {} {1} {} {0} +E {8441} {d} {d} {32} {0} {} {1} {} {0} + +R {8441} {0} {} {Dock Below the Large Tree} {} {The ground is soft but almost completely lacking life, only a few tufts of grass has the strength to grow in the shadow beneath the towering trees. The air is surprisingly fresh and smells heavily of the forest. A distinguished large tree stands firmly here. The bark has been damaged in several places. A small path leads south into the valley.} {Arad Doman West} {} {} {} {1} {} +E {8442} {s} {s} {4} {0} {} {1} {} {0} +E {8440} {u} {u} {16} {0} {} {1} {} {0} + +R {8442} {0} {} {In the Hidden Valley} {} {As if forced, a forested valley has been pushed into the surrounding mountains. The trees grow too close to each other, branches and crowns intertwine, forming a dense ceiling which only allows a trickle of light to shine through. A particularly large tree can be seen in the north while the valley continues east.} {Arad Doman West} {} {} {} {1} {} +E {8441} {n} {n} {1} {0} {} {1} {} {0} +E {8443} {e} {e} {2} {0} {} {1} {} {0} + +R {8443} {0} {} {Along a Trail} {} {Not much more than an animal trail, but it serves its purpose. Leading around and between the close-growing trees the trail twists and turns but seems to head straight towards the eastern end of the valley. To the west the trail ends abruptly but the western mountain walls are not far away.} {Arad Doman West} {} {} {} {1} {} +E {8444} {e} {e} {2} {0} {} {1} {} {0} +E {8442} {w} {w} {8} {0} {} {1} {} {0} + +R {8444} {0} {} {Bend in the Trail} {} {Here at the easternmost part of the valley, the trail turns south into a large clearing surrounded by high mountains. The forest is strangely quiet as if it was expecting something. No birds are chirping in the trees, no mice scuttle about on the ground and no leaves rustle anymore. The valley continues to the west.} {Arad Doman West} {} {} {} {1} {} +E {8443} {w} {w} {8} {0} {} {1} {} {0} +E {8445} {s} {s} {4} {0} {} {1} {} {0} + +R {8445} {0} {} {An Enclosed Campsite} {} {Neatly set up in a large clearing and well hidden from unwanted visitors is a campsite. A wooden hovel and the well-burned ground around the cookfire indicate that this is more than a temporary camp. Perhaps it is even a permanent home for someone. The thick canopy of leaves above protects the camp from the elements.} {Arad Doman West} {} {} {} {1} {} +E {8444} {n} {n} {1} {0} {} {1} {} {0} + +R {8446} {0} {} {Plains by a Road} {} {The plains are more of open fields of gravel and stone here than anything else. Lone straws of grass are desperately fighting to live and grow among the rocks. A dark brown dirt road bends southwards and the plains continue in all other directions towards the mountains to the south and east.} {Arad Doman West} {} {} {} {1} {} +E {8420} {n} {n} {1} {0} {} {1} {} {0} +E {8478} {w} {w} {8} {0} {} {1} {} {0} +E {8447} {s} {s} {4} {0} {} {1} {} {0} + +R {8447} {0} {} {Road Beside the Mountains} {} {Here, at the transit between the plains and the mountains, large boulders ascend into the mountains. No grass grows here, only stone occupies the ground. The mountains rise slowly, but never reach very high up. Traveling west up into the mountains would not be difficult. A river flows by to the south and plains stretch north and east.} {Arad Doman West} {} {} {} {1} {} +E {8446} {n} {n} {1} {0} {} {1} {} {0} +E {8448} {e} {e} {2} {0} {} {1} {} {0} +E {8470} {w} {w} {8} {0} {} {1} {} {0} +E {8469} {s} {s} {4} {0} {} {1} {} {0} + +R {8448} {0} {} {Plains Along the River} {} {A calm river flows through the plains, a clear blue satin ribbon through a dark green ocean of living grass. Low and gnarled trees bend their crowns over the water as if watching their own reflections. Leaves fall and whirl slowly down to land softly on the surface of the water. A small bank leads down to the river while the plains continue east and west. An island of tall grass extends in the north.} {Arad Doman West} {} {} {} {1} {} +E {8416} {e} {e} {2} {0} {} {1} {} {0} +E {8447} {w} {w} {8} {0} {} {1} {} {0} + +R {8449} {0} {} {On a Stone Bridge} {} {Slightly arched above the water, this bridge connects the northern and southern banks of the river. The now worn and smooth stone has obviously been walled by the best of masons, though it lacks the liveliness of Ogier craftsmanship. A wooden ladder leads down to the river and the bridge leads north and south to the river banks.} {Arad Doman West} {} {} {} {1} {} +E {8415} {n} {n} {1} {0} {} {1} {} {0} +E {8450} {s} {s} {4} {0} {} {1} {} {0} +E {8466} {d} {d} {32} {0} {} {1} {} {0} + +R {8450} {0} {} {Southern Foot of the Stone Bridge} {} {A river that runs through the plains bends west and south here, but a bridge of walled stone allows passage across the river to the north. The bridge looks like it was built a very long time ago, the spotted shades of gray lack all sharp lines between the stones. Plains continue west and south alongside the river.} {Arad Doman West} {} {} {} {1} {} +E {8449} {n} {n} {1} {0} {} {1} {} {0} +E {8451} {s} {s} {4} {0} {} {1} {} {0} + +R {8451} {0} {} {Plains of Harmony} {} {The idle river to the east emits a soothing rhythm to the wild plains in the west, and a place of harmony and calm is created. Outside of the illusionary void the battles of the world rages on and eventually breaks in, shattering the illusion of peace. A bridge is visible the north.} {Arad Doman West} {} {} {} {1} {} +E {8450} {n} {n} {1} {0} {} {1} {} {0} +E {8452} {w} {w} {8} {0} {} {1} {} {0} + +R {8452} {0} {} {Hungry Plains} {} {An unexplainable feeling of wanting and desire surrounds the area, like a lion that hasn't eaten for days the plains demand for attention, luring an unwary traveler further away from the intended route. Perhaps it is the lack of civilization, but the grass-covered widths beckon everyone to let themselves be swallowed by the open space.} {Arad Doman West} {} {} {} {1} {} +E {8453} {n} {n} {1} {0} {} {1} {} {0} +E {8451} {e} {e} {2} {0} {} {1} {} {0} +E {8455} {w} {w} {8} {0} {} {1} {} {0} + +R {8453} {0} {} {The Living Plains} {} {Like some enormous, green, winged creature resting after hunting for food the plains cover the countryside broken only by the river to the north. The grass flows in the wind and birds are chirping happily in a nearby tree. The trees are low with dense crowns that give plenty of shade when the sun is burning the plains. Some distance to the west a mountain range can be seen but east and south the plains continue to expand.} {Arad Doman West} {} {} {} {1} {} +E {8454} {w} {w} {8} {0} {} {1} {} {0} +E {8452} {s} {s} {4} {0} {} {1} {} {0} + +R {8454} {0} {} {Mountain-Bordered Plains} {} {Low mountains rise steeply in the west, the brownish grass filled with tiny stones from the mountains lines the base. Small but thorny shrubberies grow in the barely fertile dirt. The closer one gets to the mountains the more ground is taken over by rocks and gravel. The plains are greener and softer in the east and south while the mountains begin in the west.} {Arad Doman West} {} {} {} {1} {} +E {8453} {e} {e} {2} {0} {} {1} {} {0} +E {8455} {s} {s} {4} {0} {} {1} {} {0} + +R {8455} {0} {} {Blackened Grass} {} {Scorched grass crumbles in pain, leaving the dirt naked and exposed to the cruelties of the sun and the wind. This charred isle on the plains forms an almost perfect circle as if the fire had decided to create something new to replace the once healthy grass. There is a sharp and distinct border between the ashened grass and the living plains beyond.} {Arad Doman West} {} {} {} {1} {} +E {8454} {n} {n} {1} {0} {} {1} {} {0} +E {8452} {e} {e} {2} {0} {} {1} {} {0} +E {8456} {w} {w} {8} {0} {} {1} {} {0} + +R {8456} {0} {} {Plains Bordered by Mountains} {D} {Cut into the mountains is an oasis of dark, green grass lining the foot of the mountains. It is possible to climb up in the mountains both to the north and the west. A small creek flows down with fresh, clear mountain water. The plains continue east and south.} {Arad Doman West} {} {} {} {1} {} +E {8455} {e} {e} {2} {0} {} {1} {} {0} + +R {8457} {0} {} {In the Lake} {} {A small but raging waterfall splashes down a cliff into the otherwise calm water of this small lake. The dry, sandy banks enclose the water in a perfect yellow circle. An occasional frog can be heard croaking despite the light roar of the waterfall. Beyond the north and east banks, plains take over the beautiful landscape.} {Arad Doman West} {} {} {} {1} {} +E {8411} {e} {e} {2} {0} {} {1} {} {0} + +R {8458} {0} {} {The Tranquil River} {} {Trapped in an eternal slumber, fated to never fully wake up the river slowly works its way through mile after mile of plains. Birds are heard chirping and the river is practically standing still, listening to the songs of the free and winged souls. The banks of the river are covered with grass, flowers and very rarely a few small bushes.} {Arad Doman West} {} {} {} {1} {} +E {8459} {w} {w} {8} {0} {} {1} {} {0} + +R {8459} {0} {} {The Bend in the River} {} {The river turns abruptly around an obstacle only noticed by the river or perhaps simply by a sudden impulse of joy. North and east the river continues, sneaking towards the waiting ocean.} {Arad Doman West} {} {} {} {1} {} +E {8460} {n} {n} {1} {0} {} {1} {} {0} +E {8458} {e} {e} {2} {0} {} {1} {} {0} + +R {8460} {0} {} {The Tranquil River} {} {Moving around a forested island the river seems to have a life of its own, no force of man or nature could make the river run faster or alter its course. Strong and steady as a mountain it flows through the plains of Arad Doman. In the south a sharp bend in the river can be seen.} {Arad Doman West} {} {} {} {1} {} +E {8463} {n} {n} {1} {0} {} {1} {} {0} +E {8461} {w} {w} {8} {0} {} {1} {} {0} +E {8459} {s} {s} {4} {0} {} {1} {} {0} + +R {8461} {0} {} {The Tranquil River} {} {The river turns again, this time east and north. The water maintains its slow but steady flow and the plains pass slowly by. The river is almost twelve feet deep here and the depth increases fast to the south. The trees that line the river are straighter and taller here but still little more than giant bushes.} {Arad Doman West} {} {} {} {1} {} +E {8462} {n} {n} {1} {0} {} {1} {} {0} +E {8460} {e} {e} {2} {0} {} {1} {} {0} + +R {8462} {0} {} {The Tranquil River} {} {Sneaking like a hunting panther at night, the river flows carefully and without a sound through Arad Doman. At this point, the bottom lies too deep to be seen through the now dark blue water. The river runs north and south here but twists quickly in the south and splits suddenly in the north. An island has formed between the rivers while the plains start in the west.} {Arad Doman West} {} {} {} {1} {} +E {8464} {n} {n} {1} {0} {} {1} {} {0} +E {8463} {e} {e} {2} {0} {} {1} {} {0} +E {8461} {s} {s} {4} {0} {} {1} {} {0} + +R {8463} {0} {} {An Island Between the Rivers} {} {A stretch of land surrounded by two rivers becomes an island after the division in the tranquil river. Huge, old trees grow all over the island with only a few clearings. The trees give shelter from the blazing sun during the days and lessen the chilly night winds. One can get back to the river by west or south while the island continue east.} {Arad Doman West} {} {} {} {1} {} +E {8465} {e} {e} {2} {0} {} {1} {} {0} +E {8462} {w} {w} {8} {0} {} {1} {} {0} +E {8460} {s} {s} {4} {0} {} {1} {} {0} + +R {8464} {0} {} {T-junction in the Tranquil River} {} {Here the tranquil river splits into two rivers, one running west and east and another river running south. The currents are a little stronger here in the intersection but still hardly noticeable. Solid land can be reached in the north and in the southeast an island is snuggled between the rivers.} {Arad Doman West} {} {} {} {1} {} +E {8466} {w} {w} {8} {0} {} {1} {} {0} +E {8462} {s} {s} {4} {0} {} {1} {} {0} + +R {8465} {0} {} {An Island Between the Rivers} {} {Very secluded and well protected from spying eyes from across the river, a small camp has been set up under the trees. Obviously visitors are not wanted here and the many trees are excellent for ambushes. A small waterfall rushes down a cliff in the north while a river flows to the south and the island continues west.} {Arad Doman West} {} {} {} {1} {} +E {8463} {w} {w} {8} {0} {} {1} {} {0} + +R {8466} {0} {} {Under the Bridge} {} {Walled stone looms over the water in a perfect grayish arch that, during the days, gives shade to the already cool water. The river flows hardly noticeable on towards the Aryth ocean far in the west. Eastwards the river flows through the plains of Arad Doman and an old but sturdy wooden ladder leads up onto the bridge.} {Arad Doman West} {} {} {} {1} {} +E {8464} {e} {e} {2} {0} {} {1} {} {0} +E {8467} {w} {w} {8} {0} {} {1} {} {0} +E {8449} {u} {u} {16} {0} {} {1} {} {0} + +R {8467} {0} {} {The Tranquil River} {} {The river bends north and east here, slowly but inadvertently making its way across the plains. The sandy bottom looks soft through the clear water, it is not very deep but the bottom looks hard to reach without diving. The plains continue on all sides of the river, however the western river bank is too steep to climb. In the east a slightly arched bridge of stone offers passage across the blue river.} {Arad Doman West} {} {} {} {1} {} +E {8468} {n} {n} {1} {0} {} {1} {} {0} +E {8466} {e} {e} {2} {0} {} {1} {} {0} + +R {8468} {0} {} {The Tranquil River} {} {The river flows ever so slowly below trees leaning over the water. The water hardly seems to move at all, the grassy banks help maintain this illusion by refusing to change appearances. The river makes an elbow turn a little distance to the east and further away in that direction a gray bridge spans across the water.} {Arad Doman West} {} {} {} {1} {} +E {8469} {w} {w} {8} {0} {} {1} {} {0} +E {8467} {s} {s} {4} {0} {} {1} {} {0} + +R {8469} {0} {} {The Tranquil River} {} {Disappearing into the mountains through a low cave at the base of the mountains the river flows idly through the plains. The water is clear and the stony bottom van be easily be seen. Eastwards the solid bottom dissolves into sand. There is not near enough space inside the tunnel to continue west but to the east, the river flows openly.} {Arad Doman West} {} {} {} {1} {} +E {8468} {e} {e} {2} {0} {} {1} {} {0} + +R {8470} {0} {} {Foot of the Mountains} {} {A high mountain range rises sharply here, just off the road. A small goat trail leads into the mountains. Traces of dried blood and bones can be seen along the trail. Apparently, something was eaten here. In the east plains open up and a road begins to the north.} {Arad Doman West} {} {} {} {1} {} +E {8478} {n} {n} {1} {0} {} {1} {} {0} +E {8447} {e} {e} {2} {0} {} {1} {} {0} +E {8471} {s} {s} {4} {0} {} {1} {} {0} + +R {8471} {0} {} {Climbing the Mountain Range} {} {The mountains rise at a faster pace than the goat trail, which makes traveling here easier. Razor sharp stone walls line the trail on both sides and large boulders are sometimes spread out on the trail. It is impossible to leave the trail, the only option is to either head further into the mountains or leaving them by following the trail north.} {Arad Doman West} {} {} {} {1} {} +E {8470} {n} {n} {1} {0} {} {1} {} {0} +E {8472} {s} {s} {4} {0} {} {1} {} {0} + +R {8472} {0} {} {On a Mountain Peak} {} {Rising high above the other peaks, this spot provides an astounding overview of the range. Jagged mountain peaks relieve each other joint by small ravines and cliffs. The vegetation is sparse, only a few shrubbery and some brown, short grass in the shadowy depressions spread across the range. Mountains stretch to the north, south and west, a rather large cove can also be seen in the west and to the east the plains of Arad Doman take over the landscape. It is however impossible to reach them from here. This is an excellent place to watch out for intruders.} {Arad Doman West} {} {} {} {1} {} +E {8471} {n} {n} {1} {0} {} {1} {} {0} +E {8477} {w} {w} {8} {0} {} {1} {} {0} +E {8473} {s} {s} {4} {0} {} {1} {} {0} + +R {8473} {0} {} {Corner of the Mountains} {} {The mountains turn around a small island of grass directly to the south, a steep but passable passage leading south, down to the plains. Large rounded boulders jut from the mountain side and skinny, leafless bushes are scattered as far the eye can see. The mountains continue north and west.} {Arad Doman West} {} {} {} {1} {} +E {8472} {n} {n} {1} {0} {} {1} {} {0} +E {8474} {w} {w} {8} {0} {} {1} {} {0} + +R {8474} {0} {} {Mountains By the Sea} {} {Mountains combined with sea and plains. The great heights slowly descend towards the eastern lowlands, while the open blue sea remains unreachable to the west. Brown, cold rocks blend with brown vegetation and an occasional almost green and fresh tuft of grass. More mountains extend to the north and west and some distance to the south a huge mountain wall blocks further passage into the mountains.} {Arad Doman West} {} {} {} {1} {} +E {8477} {n} {n} {1} {0} {} {1} {} {0} +E {8473} {e} {e} {2} {0} {} {1} {} {0} +E {8475} {s} {s} {4} {0} {} {1} {} {0} + +R {8475} {0} {} {Outside a Cave} {} {A large cave opens its shadowy mouth to the west. The sunlight is blocked by the surrounding mountains, only a trickle of light struggles between the mountain sides in the east and from above. The mountains end abruptly with a high mountain wall rising straight up towards the sky. A small trail leads down to the plains in the east, the only other possible ways are to climb through the mountains to the north or entering the cave. } {Arad Doman West} {} {} {} {1} {} +E {8474} {n} {n} {1} {0} {} {1} {} {0} +E {8476} {w} {w} {8} {0} {} {1} {} {0} + +R {8476} {0} {} {Inside the Dry Cave} {} {The brown stone walls inside the cave are very smooth, only a few rough edges differ. A few bones of a once living creature lay scattered on the floor. It is impossible to tell whether they came from an animal or a human being. Otherwise the cave looks very clean and neat. Whoever lives here is obviously very tidy. The only exit is to the east.} {Arad Doman West} {} {} {} {1} {} +E {8475} {e} {e} {2} {0} {} {1} {} {0} + +R {8477} {0} {} {Above the Cove} {} {A stony beach lined with mountains lies far below the western mountain wall. Waves flow gently up the beach in contrast to the otherwise so stormy Aryth Ocean. A lone, by the wind twisted, tree can be seen leaning out over the water in the round cove. The only way to reach the cove appears to be by boat unless you want to climb straight down the mountain wall. The mountain range continues east and south.} {Arad Doman West} {} {} {} {1} {} +E {8472} {e} {e} {2} {0} {} {1} {} {0} +E {8474} {s} {s} {4} {0} {} {1} {} {0} + +R {8478} {0} {} {The Dirt Road} {} {The dirt road connects the city of Bandar Eban on the far western side of a peninsula with the mainland. Here the mainland and the peninsula meet. Wide, open plains meet rugged, green hills. A strip of hard-packed dirt and gravel extends to the west, twisting around the hills. South of the road mountains can be seen, while the plains stretch far to the east.} {Arad Doman West} {} {} {} {1} {} +E {8421} {n} {n} {1} {0} {} {1} {} {0} +E {8446} {e} {e} {2} {0} {} {1} {} {0} +E {8479} {w} {w} {8} {0} {} {1} {} {0} +E {8470} {s} {s} {4} {0} {} {1} {} {0} + +R {8479} {0} {} {The Dirt Road} {} {The road continues in a straight east-west fashion. Steep hills border the road to the north, making traveling in that direction near impossible at a decent pace. Something rattles in a nearby bush but other than that only the sounds of the wind and the waves prevent the silence from settling.} {Arad Doman West} {} {} {} {1} {} +E {8478} {e} {e} {2} {0} {} {1} {} {0} +E {8480} {w} {w} {8} {0} {} {1} {} {0} + +R {8480} {0} {} {The Dirt Road} {} {Green slanting hills completely surround the brown ribbon of hard-packed dirt, which passes for a road here. Despite all the healthy, grass there are relatively few flowers here, and those that do grow here are mostly tiny and brownish. The road leads in a straight line to the east while to the west it does a large and sharp circuit around something.} {Arad Doman West} {} {} {} {1} {} +E {8481} {n} {n} {1} {0} {} {1} {} {0} +E {8479} {e} {e} {2} {0} {} {1} {} {0} +E {8487} {w} {w} {8} {0} {} {1} {} {0} + +R {8481} {0} {} {Hills at the Elbow Turn} {} {Yet another hill, covered with thick green grass, rises from the ground. The only difference is that it is the last of the eastern hills. Below the western slope a valley runs north and south giving way for the dirt road across the peninsula. The road turns west and south in the shape of an elbow. To get to the road one can either go west or south. Following the northern slope would take you to the edge of a high cliff.} {Arad Doman West} {} {} {} {1} {} +E {8483} {n} {n} {1} {0} {} {1} {} {0} +E {8484} {w} {w} {8} {0} {} {1} {} {0} +E {8480} {s} {s} {4} {0} {} {1} {} {0} + +R {8482} {0} {} {Beginning of the Peninsula} {} {Hills everywhere, as far as the eye can see, nothing but green, slanting hills. Up, down, up and down again. The only thing different is the often stormy Aryth Ocean in the north. A narrow sinuous ribbon breaks the green color of the slopes. Passage further west and east is possible along the coast line, while the hills are too steep to the south.} {Arad Doman West} {} {} {} {1} {} +E {8422} {e} {e} {2} {0} {} {1} {} {0} +E {8483} {w} {w} {8} {0} {} {1} {} {0} + +R {8483} {0} {} {At the Cliff Overhang} {} {Towering twenty spans over the ocean, a part of the cliffs extends like an arrowhead above the beating waves. Tiny waterdrops sprinkle at you every time a large wave breaks the rock. From this point a road is visible some distance to the south and more hills decorate the peninsula to the east.} {Arad Doman West} {} {} {} {1} {} +E {8482} {e} {e} {2} {0} {} {1} {} {0} +E {8481} {s} {s} {4} {0} {} {1} {} {0} + +R {8484} {0} {} {A Sharp Bend in the Road} {} {Twisting around hills and a steep depression the road winds its way across the peninsula between the plains of Arad Doman and its capital city Bandar Eban on the western coast. There are no trees offering shelter from the sun, but this close to the sea the cool ocean wind makes the heat bearable, and it can even be a bit chilly during the nights. The road continues west and south while grassy hills can be seen in the east.} {Arad Doman West} {} {} {} {1} {} +E {8481} {e} {e} {2} {0} {} {1} {} {0} +E {8485} {w} {w} {8} {0} {} {1} {} {0} +E {8487} {s} {s} {4} {0} {} {1} {} {0} + +R {8485} {0} {} {Around the Depression} {} {The road reaches its peak above the sea here, the cliff side rises a full thirty feet from the Aryth Ocean and offers a magnificent view of the peninsula. Bandar Eban itself can be seen in the west, where the blue sea meets the green beauty of the hills. The road descends both east and west, and to the south is the edge of the depression.} {Arad Doman West} {} {} {} {1} {} +E {8484} {e} {e} {2} {0} {} {1} {} {0} +E {8486} {w} {w} {8} {0} {} {1} {} {0} + +R {8486} {0} {} {Coach Stop at a Bend in the Dirt Road} {} {Nearly brushing against the edge of the cliffs the road curves slightly, following the coast line almost as if it was a natural part of it. Despite the ever-present threat of falling off the cliff, the landscape is very beautiful. Clutters of white and pink blossoms with almost heart-shaped petals line the road on both sides. The road itself bends and rises east while descending south around a depression.} {Arad Doman West} {} {} {} {1} {} +E {8485} {e} {e} {2} {0} {} {1} {} {0} +E {8488} {s} {s} {4} {0} {} {1} {} {0} + +R {8487} {0} {} {Overlooking a Steep Depression} {} {Abruptly the road twists to avoid a very large and steep depression, almost passable for a small valley. Like a giant cook pot it extends west, north and south, forcing all travelers to follow the road north or climb the hills to the southwest. There is a break in the hills where the north bound road was built, making the journey easier for travelers. Looking down into the depression, a small gathering of plants is growing at the bottom.} {Arad Doman West} {} {} {} {1} {} +E {8484} {n} {n} {1} {0} {} {1} {} {0} +E {8480} {e} {e} {2} {0} {} {1} {} {0} + +R {8488} {0} {} {Dirt Road Near the City} {} {The road is very broad here, one could easily fit two wagons next to each other. Rather than cutting its way through the grass-covered hills the road bends gently, enclosing the green hills to the east and south. Looking westwards a large city is visible at the end of the road, which leads straight west towards the city and north around the hills.} {Arad Doman West} {} {} {} {1} {} +E {8486} {n} {n} {1} {0} {} {1} {} {0} +E {8489} {e} {e} {2} {0} {} {1} {} {0} +E {8495} {w} {w} {8} {0} {} {1} {} {0} +E {8493} {s} {s} {4} {0} {} {1} {} {0} + +R {8489} {0} {} {At the Steep Depression} {} {Just off the road the depression is a little less steep, yet the climb down would still be difficult as well as dangerous. The side of the depression consists of equal parts gravel and grass, though the grass is thick and healthy at the bottom. The road to Bandar Eban is west and north of here. Directly to the south is the southern part of the peninsula.} {Arad Doman West} {} {} {} {1} {} +E {8488} {w} {w} {8} {0} {} {1} {} {0} +E {8491} {s} {s} {4} {0} {} {1} {} {0} +E {8490} {d} {d} {32} {0} {} {1} {} {0} + +R {8490} {0} {} {The Bottom of the Depression} {} {High walls of rocks and grass surround a level area no more than a hundred feet across. Occasionally dirt falls down from the walls to the bottom, which is covered with thick grass and fallen dirt. A few plants break the green carpet of grass. It appears as if the only way back is to climb up the west side and not even that looks very pleasant.} {Arad Doman West} {} {} {} {1} {} +E {8489} {u} {u} {16} {0} {} {1} {} {0} + +R {8491} {0} {} {Hills Along the Coast} {} {Small, scrawny shrubbery are growing here, desperately fighting the wind that can be quite fierce sometimes. A rabbit hole, almost concealed by some shrubbery, is the only evidence of an existing wildlife. Tiny brown pellets scattered around the area indicates that the hole currently has an inhabitant. The hills continue in all directions except south where the seemingly endless sea extends to the horizon.} {Arad Doman West} {} {} {} {1} {} +E {8489} {n} {n} {1} {0} {} {1} {} {0} +E {8492} {e} {e} {2} {0} {} {1} {} {0} +E {8493} {w} {w} {8} {0} {} {1} {} {0} + +R {8492} {0} {} {Remnant of a Shattered Watchtower} {} {A circle of stones stands almost at the edge of the cliff, grass growing at the base of the stones. Looking out to the sea the field of view is amazing, the entire coastline of the peninsula is visible in the east, even a large part of Arad Doman's mainland coast can be overlooked. The sea stretches out to the far horizon in the south. It would be very difficult to come unseen by boat to the shore. Westwards green hills line the southern coast, while northwards a road cuts its way through the peninsula.} {Arad Doman West} {} {} {} {1} {} +E {8491} {w} {w} {8} {0} {} {1} {} {0} + +R {8493} {0} {} {Hills Bordering the Road} {} {Gently rolling hills separate the dirt road from the ocean. The only things in view are grassy hills, the ocean, an occasional dust cloud stirred up by a traveler on the road, and in the west what appears to be the only tree within miles. From time to time a seagull is heard from above The air is fresh and smells of grass and seaweed. High cliffs prevent any access to the ocean from here. The road lies behind some hills to the north.} {Arad Doman West} {} {} {} {1} {} +E {8488} {n} {n} {1} {0} {} {1} {} {0} +E {8491} {e} {e} {2} {0} {} {1} {} {0} +E {8494} {w} {w} {8} {0} {} {1} {} {0} + +R {8494} {0} {} {A Hill Overlooking the City} {} {The view here is simply breathtaking. In the northwest the city of Bandar Eban stretches out, its busy splendor demanding for attention. Directly to the south the peninsula of Arad Doman meets the Aryth Ocean, waves beating against the solid cliff side resulting in a shower of water and a loud splash! A huge, gnarled oak tree provides shade and a place to relax after a hard day. The hills of the southern coast line continue to the east while the city gates lie below the hill to the north. This is an excellent place to watch out for intruders.} {Arad Doman West} {} {} {} {1} {} +E {8495} {n} {n} {1} {0} {} {1} {} {0} +E {8493} {e} {e} {2} {0} {} {1} {} {0} + +R {8495} {0} {} {Before the Gates of Bandar Eban} {} {Standing on a dirt road just outside the city gates, the fresh smell of the ocean blends with the smells of the city; horse dung mixed with seaweed and fish. An occasional seagull can be heard over the clamor of the city to the west. Looking north and south the Aryth Ocean can be seen in the distance. The dirt road begins its journey eastwards through Arad Doman.} {Arad Doman West} {} {} {} {1} {} +E {8488} {e} {e} {2} {0} {} {1} {} {0} +E {8496} {w} {w} {8} {0} {} {1} {} {0} +E {8494} {s} {s} {4} {0} {} {1} {} {0} + +R {8683} {0} {} {On the Overgrown Road} {} {This might have been a road once, due to the small rocks that partially border the patches of hard packed dirt still visible through the grass. Now it seems more like a small trail used once and again by a few travelers. It looks as if the trail gets more and more well traveled the further north it goes. The grasslands stretch on in every direction.} {Almoth Plain - Arad Doman Border} {} {} {} {1} {} +E {8385} {n} {n} {1} {0} {} {1} {} {0} +E {8684} {w} {w} {8} {0} {} {1} {} {0} +E {8690} {s} {s} {4} {0} {} {1} {} {0} + +R {8684} {0} {} {On an Overgrown Trail} {} {There appears to have been a road here at one time, but now the packed dirt is blanketed with patches of plains grass. The remnants of the road continue to the east, and plains stretch out to the south and west.} {Almoth Plain - Arad Doman Border} {} {} {} {1} {} +E {8683} {e} {e} {2} {0} {} {1} {} {0} +E {8685} {w} {w} {8} {0} {} {1} {} {0} + +R {8685} {0} {} {Plains of Arad Doman} {} {A gnarled, old and hollow oak stands alone in the middle of the plains, and it seems long since the life abandoned this tree. Most of the branches have rotted away so only a grey trunk with an incredibly large girth stands left. The tall grass almost swallows the base of the old tree. The plains continue in every direction, though there seems to be some remains of an old road somewhere to the east.} {Almoth Plain - Arad Doman Border} {} {} {} {1} {} +E {8684} {e} {e} {2} {0} {} {1} {} {0} +E {8686} {w} {w} {8} {0} {} {1} {} {0} +E {8688} {s} {s} {4} {0} {} {1} {} {0} + +R {8686} {0} {} {Plains of Arad Doman} {} {The otherwise high grass is trampled and gone nearly over to bare dirt in the surrounding area of a muddy pond. Tracks of animals can be spotted in great numbers surrounding the pond. The plains continue seemingly forever, but somewhere to the south the border of Almoth Plain must be near.} {Almoth Plain - Arad Doman Border} {} {} {} {1} {} +E {8685} {e} {e} {2} {0} {} {1} {} {0} +E {8687} {s} {s} {4} {0} {} {1} {} {0} + +R {8687} {0} {} {Arad Doman Plains} {} {The sounds of various wildlife can be heard as the wind slows down, though it is hard to actually catch a glimpse of any animal before it is too late to avoid confrontation. The faint smell of water can be made out coming from somewhere to the north. The increase in wildlife sounds in the northern direction adds to the conclusion that there has to be a water source somewhere to the north.} {Almoth Plain - Arad Doman Border} {} {} {} {1} {} +E {8686} {n} {n} {1} {0} {} {1} {} {0} +E {8688} {e} {e} {2} {0} {} {1} {} {0} + +R {8688} {0} {} {Arad Doman Plains} {} {A few moss covered rocks lie on the ground almost swallowed up by the immensity of the tall yellow grass. When winds rustle lightly over the plains the grasses roll back and forth making a rattling sound. The flat grasslands make the Aryth Ocean just visible far to the west. Far to the east an everlasting mist hangs over a great mountain chain.} {Almoth Plain - Arad Doman Border} {} {} {} {1} {} +E {8685} {n} {n} {1} {0} {} {1} {} {0} +E {8689} {e} {e} {2} {0} {} {1} {} {0} +E {8687} {w} {w} {8} {0} {} {1} {} {0} + +R {8689} {0} {} {Arad Doman Plains} {} {A small forest rises in sharp contrast to the else grassy landscape to the west. Small trees reaching for the sky and the life-giving sun. To the east a partially overgrown trail or road can be made out carving its way through the plains of Arad Doman to the north.} {Almoth Plain - Arad Doman Border} {} {} {} {1} {} +E {8690} {e} {e} {2} {0} {} {1} {} {0} +E {8688} {w} {w} {8} {0} {} {1} {} {0} +E {8698} {s} {s} {4} {0} {} {1} {} {0} + +R {8690} {0} {} {A Strange Stone on the Plains} {} {In the middle of the tall grass a strange stone sprouts up. The stone is almost ten foot tall and it is covered with strange carvings and odd symbols. It seems to have been standing here for centuries if not millennia. The overgrown road curves around it heading north and south.} {Almoth Plain - Arad Doman Border} {} {} {} {1} {} +E {8683} {n} {n} {1} {0} {} {1} {} {0} +E {8689} {w} {w} {8} {0} {} {1} {} {0} +E {8691} {s} {s} {4} {0} {} {1} {} {0} + +R {8691} {0} {} {On the Overgrown Road} {} {A partially overgrown road curves through the waist high grass heading north and south. Only small patches of hard packed dirt remain of this once well traveled path from Arad Doman to the Misty Mountains.} {Almoth Plain - Arad Doman Border} {} {} {} {1} {} +E {8690} {n} {n} {1} {0} {} {1} {} {0} +E {8692} {s} {s} {4} {0} {} {1} {} {0} + +R {8692} {0} {} {On the Almoth Plain} {} {A large tree stands alone in the middle of the plains, seemingly misplaced as it is surrounded by tall grass as far as the eye can see. A tiny and partially hidden trail curves northwards and southwards through the plains. There seems to be a small waterhole just to the west of the trail.} {Almoth Plain - Arad Doman Border} {} {} {} {1} {} +E {8691} {n} {n} {1} {0} {} {1} {} {0} +E {8693} {s} {s} {4} {0} {} {1} {} {0} + +R {8693} {0} {} {On the Almoth Plains} {} {The endless plains continue in all directions, only broken by a few hills and small clusters of trees. In a few places the grass is no more than a foot high, giving a view of hard packed dirt that seems to have been a road once, curving through the plains.} {Almoth Plain - Arad Doman Border} {} {} {} {1} {} +E {8692} {n} {n} {1} {0} {} {1} {} {0} +E {8699} {e} {e} {2} {0} {} {1} {} {0} +E {8694} {w} {w} {8} {0} {} {1} {} {0} +E {8724} {s} {s} {4} {0} {} {1} {} {0} + +R {8694} {0} {} {On the Overgrown Road} {} {Tall grass rolls back and forth in the light winds giving the impression of an ocean of grass. In a few places the grass is shorter though, baring the brown dirt. Hard packed dirt indicates that this place used to be well traveled in times long past. A small hill can be seen to the west.} {Almoth Plain - Arad Doman Border} {} {} {} {1} {} +E {8693} {e} {e} {2} {0} {} {1} {} {0} +E {8695} {w} {w} {8} {0} {} {1} {} {0} +E {8726} {s} {s} {4} {0} {} {1} {} {0} + +R {8695} {0} {} {On a Small Hill on Almoth Plain} {} {A small hill rises up in the middle of the grasslands giving a great view over the area. A wooden bridge can be seen to the south spanning over a wide river. Far in the east the jagged peaks of the Mountains of Mist can be seen. A few spots of bare dirt gives the impression that there used to be an old road curving through the plain. Now though most of the old road is overgrown by the sea of grass.} {Almoth Plain - Arad Doman Border} {} {} {} {1} {} +E {8696} {n} {n} {1} {0} {} {1} {} {0} +E {8694} {e} {e} {2} {0} {} {1} {} {0} +E {8727} {s} {s} {4} {0} {} {1} {} {0} + +R {8696} {0} {} {On Almoth Plain} {} {The everlasting sea of grass continues miles in every direction. The only breaking in the landscape are small clusters of trees that are scattered around the area. Somewhere to the south a small hill rises above the plains. There seems to be a small waterhole to the east.} {Almoth Plain - Arad Doman Border} {} {} {} {1} {} +E {8697} {e} {e} {2} {0} {} {1} {} {0} +E {8695} {s} {s} {4} {0} {} {1} {} {0} + +R {8697} {0} {} {At a Waterhole in the Plains} {D} {A small cluster of trees stand here, reaching nearly twenty feet into the air, providing a pleasant shade from the sun. A small pond lies beneath the shade, drawing in wildlife from all over the plains, for the water source.} {Almoth Plain - Arad Doman Border} {} {} {} {1} {} +E {8698} {n} {n} {1} {0} {} {1} {} {0} +E {8696} {w} {w} {8} {0} {} {1} {} {0} + +R {8698} {0} {} {On the Almoth Plains} {} {High grass bends slightly in the light wind, stretching out in every direction seemingly forever - north towards Arad Doman and south towards Tarabon. This is in reality a nowhereland, where nobody has been in firm control for decades or even centuries. A small waterhole can be made out in the plains just to the south.} {Almoth Plain - Arad Doman Border} {} {} {} {1} {} +E {8689} {n} {n} {1} {0} {} {1} {} {0} +E {8697} {s} {s} {4} {0} {} {1} {} {0} + +R {8699} {0} {} {The Crest of a Tall Hill} {} {From atop this hill is afforded a view of Almoth Plain. Grass grows short around the hill, but to the south it grows taller before encountering a gully that splits the plains. Somewhere to the north lies Arad Doman, and a road winds its way through the wilderness.} {Almoth Plain - Arad Doman Border} {} {} {} {1} {} +E {8700} {n} {n} {1} {0} {} {1} {} {0} +E {8725} {e} {e} {2} {0} {} {1} {} {0} +E {8693} {w} {w} {8} {0} {} {1} {} {0} + +R {8700} {0} {} {On the Almoth Plain} {} {A hill rises to the south, seemingly a good vantage point for taking in the view of the surrounding area. The tall grasses of Almoth Plain are blown by a steady breeze to the north and the west.} {Almoth Plain - Arad Doman Border} {} {} {} {1} {} +E {8701} {n} {n} {1} {0} {} {1} {} {0} +E {8712} {e} {e} {2} {0} {} {1} {} {0} +E {8699} {s} {s} {4} {0} {} {1} {} {0} + +R {8701} {0} {} {On the Almoth Plains} {} {The everlasting plains roll forward in every direction, though to the east the else flat terrain begins to curve into hills. More trees also seems to find life support the nearer they get to the mountains in the east. A tall hill lies to the south of here, while to the west the remains of a road can be made out.} {Almoth Plain - Arad Doman Border} {} {} {} {1} {} +E {8702} {n} {n} {1} {0} {} {1} {} {0} +E {8703} {e} {e} {2} {0} {} {1} {} {0} +E {8700} {s} {s} {4} {0} {} {1} {} {0} + +R {8702} {0} {} {Plains on the Arad Doman Border} {} {A large heap of rocks lies here in the middle of the plains, round weathershaped rocks piled up into a ten foot tall mound. The purpose of this mound is probably long lost. The waist high grass surronding the mound spread out for miles in every direction. A tall hill can be seen somewhat far to the south.} {Almoth Plain - Arad Doman Border} {} {} {} {1} {} +E {8701} {s} {s} {4} {0} {} {1} {} {0} + +R {8703} {0} {} {On the Almoth Plains} {} {Tall waist-high grass rolls back and forth in the light breeze. Snarls and grunts made by various animals can be heard, but not seen as the grasslands makes out many great hiding places if the one hiding keeps low. To the east the else flat grasslands grows into small hills.} {Almoth Plain - Arad Doman Border} {} {} {} {1} {} +E {8704} {n} {n} {1} {0} {} {1} {} {0} +E {8711} {e} {e} {2} {0} {} {1} {} {0} +E {8701} {w} {w} {8} {0} {} {1} {} {0} +E {8712} {s} {s} {4} {0} {} {1} {} {0} + +R {8704} {0} {} {Plains on the Arad Doman Border} {} {Just to the south the plains appear similar to the grasses that now surround you, but they lie in Almoth Plain. Though the land seems indistinct, you stand on the border of the two nations. Hills rise to the east, and a pile of stones stands to the west.} {Almoth Plain - Arad Doman Border} {} {} {} {1} {} +E {8705} {e} {e} {2} {0} {} {1} {} {0} +E {8703} {s} {s} {4} {0} {} {1} {} {0} + +R {8705} {0} {} {In the Foothills} {} {Small foothills covered in grass lie here. A few red and yellow flowers bloom in a small cluster at one of the hillsides. On others a few bushes and small trees, with white flowers, shrubs and other plants find good soil to grow in. To the north and south the foothills continue on. Eastwards the hills get steeper and larger until they meet with the mountains. To the west a flat grasslands stretches as far as the eye can see.} {Almoth Plain - Arad Doman Border} {} {} {} {1} {} +E {8706} {n} {n} {1} {0} {} {1} {} {0} +E {8704} {w} {w} {8} {0} {} {1} {} {0} + +R {8706} {0} {} {In the Foothills} {} {Small clusters of weather hardened trees grow in the foothills, mostly in the eastern and southern hillsides. Otherwise, the hills are covered with a dense carpet of green grass, only broken by a few yellow weeds and colorful flowers. The foothills continue to the south, while raising into higher hills to the east.} {Almoth Plain - Arad Doman Border} {} {} {} {1} {} +E {8708} {e} {e} {2} {0} {} {1} {} {0} +E {8707} {w} {w} {8} {0} {} {1} {} {0} + +R {8707} {0} {} {Before a Small Wooden Bridge} {} {The stench of rotting, mildewy wood is strong before the remains of this old, wooden bridge. A small pile of plains grasses blanket the floor, and gives way gently beneath your feet. The frequent breeze whistles melodiously through the many cracks in the collapsed bridge.} {Almoth Plain - Arad Doman Border} {} {} {} {1} {} +E {8706} {e} {e} {2} {0} {} {1} {} {0} + +R {8708} {0} {} {In the Large Hills} {} {Large ice-covered mountains rise sharply eastwards toward a point that they transform into a blurry vision of white, snow-covered peaks of the Mountains of Mist. An icy bridge spanning two of the peaks looms overhead. A rope ladder hangs from the bridge allowing a climb into the snowy mountain range. A few rose bushes seems to have nested in a small hollow, secluded from the wind on one of the steep hillsides. To the west the dimension of the hills seems to lessen.} {Almoth Plain - Arad Doman Border} {} {} {} {1} {} +E {8706} {w} {w} {8} {0} {} {1} {} {0} +E {8709} {s} {s} {4} {0} {} {1} {} {0} +E {8284} {u} {u} {16} {0} {} {1} {} {0} + +R {8709} {0} {} {In the Large Hills} {} {From this point high atop a green hill, a sprawling view of the surrounding area greets you. The slopes are too treacherous for travel to the east and west, but a clear path runs through the hills to the north and south.} {Almoth Plain - Arad Doman Border} {} {} {} {1} {} +E {8708} {n} {n} {1} {0} {} {1} {} {0} +E {8710} {s} {s} {4} {0} {} {1} {} {0} + +R {8710} {0} {} {In the Large Hills} {} {Large hills curve in round shapes, covered with knee high grass. Small trees and bushes grow in clusters on the hillsides as well as at the bases of the hills. To the west the hills grow somewhat smaller untill they flatten entirely out into the Almoth Plain. The snow covered tops of the Misty Mountains can be seen looming large immediately to the east. High above is an icy bridge, a broken rope ladder dangling far out of reach.} {Almoth Plain - Arad Doman Border} {} {} {} {1} {} +E {8709} {n} {n} {1} {0} {} {1} {} {0} +E {8711} {w} {w} {8} {0} {} {1} {} {0} +E {8714} {s} {s} {4} {0} {} {1} {} {0} + +R {8711} {0} {} {In the Small Hills} {} {Small hills covered in green and yellow grass dominate the area. A few jagged rocks stick out from the hillsides in sharp contrast to the grass. To the west the hills flatten out into an almost completely flat plain, stretching out seemingly forever. As one venture more east the hills grow taller towards the point they meet with the Mountains of Mist.} {Almoth Plain - Arad Doman Border} {} {} {} {1} {} +E {8705} {n} {n} {1} {0} {} {1} {} {0} +E {8710} {e} {e} {2} {0} {} {1} {} {0} +E {8703} {w} {w} {8} {0} {} {1} {} {0} +E {8713} {s} {s} {4} {0} {} {1} {} {0} + +R {8712} {0} {} {On the Almoth Plains} {} {Tall grass covers most off the small hills that seems to sprout up of the plains. A few trees and bushes find place to grow in shaded parts of the hills. An exceptionally tall hill can be seen to the southwest. Somewhat to the southeast, a small forest grows.} {Almoth Plain - Arad Doman Border} {} {} {} {1} {} +E {8703} {n} {n} {1} {0} {} {1} {} {0} +E {8713} {e} {e} {2} {0} {} {1} {} {0} +E {8700} {w} {w} {8} {0} {} {1} {} {0} + +R {8713} {0} {} {In the Foothills} {} {These hills are not very tall, but tall enough to make travel difficult. The hills are covered with yellow tall grass mostly, but small clusters of trees and bush-growth cling to the base of the hills making travel through them almost impossible. The hills seems to flatten out into plains to the west, but to the east and north the hills seems to grow bigger.} {Almoth Plain - Arad Doman Border} {} {} {} {1} {} +E {8711} {n} {n} {1} {0} {} {1} {} {0} +E {8712} {w} {w} {8} {0} {} {1} {} {0} + +R {8714} {0} {} {In the Outskirts of a Small Forest} {} {Small and larger trees grow here randomly spread over the area. The ground is covered with bushes and shrubs, small flowers blooming in every color imaginable. To the south the trees grow denser into a small forest. To the north, grass covered hills take over from the forest.} {Almoth Plain - Arad Doman Border} {} {} {} {1} {} +E {8710} {n} {n} {1} {0} {} {1} {} {0} +E {8715} {s} {s} {4} {0} {} {1} {} {0} + +R {8715} {0} {} {In the Small Forest} {D} {The trees stands close in this forest, blocking out sunlight. A few shrubs grows around the roots of the younger trees. The ground is mostly damp black dirt covered with a few sharp rocks, and a few stalks of weed. The forest continues to the west and south, while it seems to grow less dense towards the north. An enormous oak can be seen to the west.} {Almoth Plain - Arad Doman Border} {} {} {} {1} {} +E {8714} {n} {n} {1} {0} {} {1} {} {0} +E {8716} {e} {e} {2} {0} {} {1} {} {0} +E {8719} {w} {w} {8} {0} {} {1} {} {0} +E {8717} {s} {s} {4} {0} {} {1} {} {0} + +R {8716} {0} {} {A Hidden Cavern} {} {The ground has been swept clean of debris, exposing a smooth rock underlayer. The cave walls themselves are jagged and sharp, threatening to snag anyone who ventures to close to them. Without access to outside, the darkness presses in around a meager campfire burning in the center of the cavern. Sounds of the forest filter in from the west.} {Almoth Plain - Arad Doman Border} {} {} {} {1} {} +E {8715} {w} {w} {8} {0} {} {1} {} {0} + +R {8717} {0} {} {In the Small Forest} {} {The woods are darker here. The branches almost twine together high into the air, blocking out most of the sunlight. The forest floor is made of mostly dark moist dirt, with a few sharp rocks sticking out. A large boulder blocks off the east, while the forest continues to the north and west.} {Almoth Plain - Arad Doman Border} {} {} {} {1} {} +E {8715} {n} {n} {1} {0} {} {1} {} {0} +E {15001} {e} {e} {2} {0} {} {1} {} {0} +E {8718} {w} {w} {8} {0} {} {1} {} {0} + +R {8718} {0} {} {In the Small Forest} {} {Tall trees stretching up towards the sky make out a dense network of branches that keep out most light from reaching the forest floor. Not many plants find life support underneath the tall trees. It is mostly moss and fungus and a few stalks of weed that grow here in the humid dirt ground.} {Almoth Plain - Arad Doman Border} {} {} {} {1} {} +E {8719} {n} {n} {1} {0} {} {1} {} {0} +E {8717} {e} {e} {2} {0} {} {1} {} {0} +E {8720} {s} {s} {4} {0} {} {1} {} {0} + +R {8719} {0} {} {At a Mighty Oak} {} {A mighty oak stands here. Towering over the other trees. This oak might have been standing here for centuries, spreading out its heavy branches blocking the sun from reaching the forest floor. The small forest continues to the south and east, while to the west a tall hill can be seen.} {Almoth Plain - Arad Doman Border} {} {} {} {1} {} +E {8715} {e} {e} {2} {0} {} {1} {} {0} +E {8718} {s} {s} {4} {0} {} {1} {} {0} + +R {8720} {0} {} {The Outskirts of a Small Forest} {} {The trees seem sparse here, but small bushes and thickets of thorns grows plentifully on the short grassy fields. To the north the trees thicken into a small forest, while to the west the grass seems to win over the other types of vegetation. The sound of rushing water can be heard.} {Almoth Plain - Arad Doman Border} {} {} {} {1} {} +E {8718} {n} {n} {1} {0} {} {1} {} {0} +E {8721} {w} {w} {8} {0} {} {1} {} {0} + +R {8721} {0} {} {The Grassy Field} {} {Knee high grass cover most of the area here, in some places higher, some places lower. A few large rocks lie seemingly deep into the soft dirt of the plains. Just off to the east a small forest rises among the otherwise grass-filled plains. To the west a small riverside beach can be seen.} {Almoth Plain - Arad Doman Border} {} {} {} {1} {} +E {8720} {e} {e} {2} {0} {} {1} {} {0} +E {8722} {w} {w} {8} {0} {} {1} {} {0} +E {15004} {d} {d} {32} {0} {} {1} {} {0} + +R {8722} {0} {} {On the Riverbank} {} {A small sandy beach clears up the small forest that stretches east and north. The river Akuum bends at this point, and it seems possible to cross over the river to a small shack to the south. To the west the river gains depth as it continue its way towards the ocean.} {Almoth Plain - Arad Doman Border} {} {} {} {1} {} +E {8723} {n} {n} {1} {0} {} {1} {} {0} +E {8721} {e} {e} {2} {0} {} {1} {} {0} +E {8731} {w} {w} {8} {0} {} {1} {} {0} +E {8733} {s} {s} {4} {0} {} {1} {} {0} +E {8730} {u} {u} {16} {0} {} {1} {} {0} + +R {8723} {0} {} {A Small Cluster of Trees} {} {A small cluster of trees grow here. Some old and gnarled, covered with moss and fungus, others as young as a few years. The air seems more humid here than other places on the plains. To the west the everlasting plains continue, while to the south a small beach reaches down to a rushing river.} {Almoth Plain - Arad Doman Border} {} {} {} {1} {} +E {8724} {w} {w} {8} {0} {} {1} {} {0} +E {8722} {s} {s} {4} {0} {} {1} {} {0} + +R {8724} {0} {} {On a Steep Hill} {} {Split ground here forms a steep hill that drops off sharply to the east down to a road leading through Almoth Plain. Short grass grows here on the rocky ground, but to the south the grass grows taller. The crest of the hill lies to the north and the hill slopes down to the south.} {Almoth Plain - Arad Doman Border} {} {} {} {1} {} +E {8693} {n} {n} {1} {0} {} {1} {} {0} +E {8723} {e} {e} {2} {0} {} {1} {} {0} + +R {8725} {0} {} {In the Lee of a Tall Hill} {} {The grass covering the area here is shorter than the rest of the plains, lying in the shade of a large hill just off to the west. To the southeast the area begins to thicken with trees and brush vegetation making out a small forest. Far to the east the white, snow covered tops of the Mountains of Mist can be seen.} {Almoth Plain - Arad Doman Border} {} {} {} {1} {} +E {8699} {w} {w} {8} {0} {} {1} {} {0} + +R {8726} {0} {} {On the Almoth Plain} {} {High grass covers the area here, creating hiding spots for lions and other predators that might be lurking around trying to overwhelm an antelope or an unlucky traveler. Small spots in between the grass indicates that there once was a road here, but now mostly overgrown. The sound of a river can be heard to the south.} {Almoth Plain - Arad Doman Border} {} {} {} {1} {} +E {8694} {n} {n} {1} {0} {} {1} {} {0} +E {8727} {w} {w} {8} {0} {} {1} {} {0} +E {8732} {s} {s} {4} {0} {} {1} {} {0} + +R {8727} {0} {} {A Curve in the Road} {} {The road of hard packed dirt curls itself through the high grass, and small thickets of trees that scatter Almoth Plain, to the north and east. A small hill can be seen towering to the east, the road curving around by its base.} {Almoth Plain - Arad Doman Border} {} {} {} {1} {} +E {8695} {n} {n} {1} {0} {} {1} {} {0} +E {8726} {e} {e} {2} {0} {} {1} {} {0} +E {8728} {s} {s} {4} {0} {} {1} {} {0} + +R {8728} {0} {} {Before the Wooden Bridge} {} {A small wooden bridge spans over the thirty foot wide river. The railing is in some places broken as if nobody has maintained this bridge for quite some time. The water underneath runs placidly westwards. Sharp rocks break the surface of the somewhat shallow river, spraying with white foam.} {Almoth Plain - Arad Doman Border} {} {} {} {1} {} +E {8727} {n} {n} {1} {0} {} {1} {} {0} +E {8732} {e} {e} {2} {0} {} {1} {} {0} +E {8738} {s} {s} {4} {0} {} {1} {} {0} +E {8729} {u} {u} {16} {0} {} {1} {} {0} + +R {8729} {0} {} {Bridge Crossing the River} {} {This old, wooden bridge overlooks the wide river moving implacably west. It continues across the river towards the eastern bank, and towards the west, the bridge slopes slowly downward on it's way to meet ground level.} {Almoth Plain - Arad Doman Border} {} {} {} {1} {} +E {8730} {e} {e} {2} {0} {} {1} {} {0} +E {8728} {d} {d} {32} {0} {} {1} {} {0} + +R {8730} {0} {} {Bridge Crossing the River} {} {The bridge slopes downward to the eastern bank of the river. To the west the bridge continues over the rushing waters, which become more shallow to the south.} {Almoth Plain - Arad Doman Border} {} {} {} {1} {} +E {8729} {w} {w} {8} {0} {} {1} {} {0} +E {8722} {d} {d} {32} {0} {} {1} {} {0} + +R {8731} {0} {} {In the Bend of the River} {} {The water runs slowly from the shallows in the south towards the sea far off to the west. To the east a small sandy beach runs down to the river. Reeds almost as high as a grown man grow on the riverbank concealing a family of ducks, judging from the sound of it.} {Almoth Plain - Arad Doman Border} {} {} {} {1} {} +E {8722} {e} {e} {2} {0} {} {1} {} {0} +E {8732} {w} {w} {8} {0} {} {1} {} {0} +E {8736} {s} {s} {4} {0} {} {1} {} {0} + +R {8732} {0} {} {On the River Akuum} {} {The river seems to pick up pace the further west it goes. Sharp rocks break the surface, thus creating small whirlpools in the river. White foam dances about before being caught up in the strong currents. A small wooden bridge can be seen to the west.} {Almoth Plain - Arad Doman Border} {} {} {} {1} {} +E {8726} {n} {n} {1} {0} {} {1} {} {0} +E {8731} {e} {e} {2} {0} {} {1} {} {0} +E {8728} {w} {w} {8} {0} {} {1} {} {0} +E {8739} {s} {s} {4} {0} {} {1} {} {0} + +R {8733} {0} {} {In the River Akuum} {} {The cool green water traveling from the Mountains of Mist in the east towards the Aryth Ocean far in the west, travels slowly here. It curves itself slowly on it'ss path, but mostly keeps the westward course. The banks of the river are mostly clustered with trees, though on the north bank the vegetation gives way to a small sandy beach.} {Almoth Plain - Arad Doman Border} {} {} {} {1} {} +E {8722} {n} {n} {1} {0} {} {1} {} {0} +E {8734} {e} {e} {2} {0} {} {1} {} {0} +E {8736} {w} {w} {8} {0} {} {1} {} {0} + +R {8734} {0} {} {On the River Akuum} {} {The stream of water runs placidly towards the west. The green, dark water is only broken by the occassional rock breaking the surface, ripples forming in their aftermath. Small trees and bushes scatter the riverbed on each side. To the east the sound of a waterfall can be heard.} {Almoth Plain - Arad Doman Border} {} {} {} {1} {} +E {8735} {e} {e} {2} {0} {} {1} {} {0} +E {8733} {w} {w} {8} {0} {} {1} {} {0} + +R {8735} {0} {} {At the Waterfall} {} {A sheer cliff wall to the east causes the water to drop almost fifty feet down around you. The water tumbles down the cliff with a roar, making it hard to hear anything at all. The current diminishes to the west as the river runs unrelentlessly down to sea level.} {Almoth Plain - Arad Doman Border} {} {} {} {1} {} +E {8734} {w} {w} {8} {0} {} {1} {} {0} + +R {8736} {0} {} {In the Shallows of the River} {} {The river Akuum bends from the east to the north here. The water current is slow here, and though the river is wide at this point, some parts of it are no deeper than a foot. It seems possible to wade through the river on foot between the southbank and a small beach on the north side. A small shack can be seen through the trees a bit to the south.} {Almoth Plain - Arad Doman Border} {} {} {} {1} {} +E {8731} {n} {n} {1} {0} {} {1} {} {0} +E {8733} {e} {e} {2} {0} {} {1} {} {0} +E {8737} {s} {s} {4} {0} {} {1} {} {0} + +R {8737} {0} {} {Path To A Shack} {} {Breaking suddenly from the road runs a small path through the legions of grass and weeds bordering the road. Growing waist high at their pinnacle the weeds and grass have sprouted up to fill the void left in what appears to have been well-tended fields. The harvesters of these long forgotten fields seem to have lived in an old shack that lies just off to the west.} {Almoth Plain - Arad Doman Border} {} {} {} {1} {} +E {8736} {n} {n} {1} {0} {} {1} {} {0} +E {8744} {w} {w} {8} {0} {} {1} {} {0} +E {8743} {s} {s} {4} {0} {} {1} {} {0} + +R {8738} {0} {} {On the Overgrown Road} {} {There used to be a road here leading north and south through the plains. A few signs tells that this road was well traveled before, but now the rolling grass consumes the trail of hard packed dirt in most places. The sparkling sound of water can be heard to the north.} {Almoth Plain - Arad Doman Border} {} {} {} {1} {} +E {8728} {n} {n} {1} {0} {} {1} {} {0} +E {8739} {e} {e} {2} {0} {} {1} {} {0} +E {8740} {s} {s} {4} {0} {} {1} {} {0} + +R {8739} {0} {} {On Almoth Plain} {} {The plains here are slightly less fertile, with the grass growing shorter and the rocks bigger. Somewhere to the north lies Arad Doman, while the plains run off in other directions. Far off to the west lies the ocean, to the east the Mountains of Mist. A tumbledown shack is directly south.} {Almoth Plain - Arad Doman Border} {} {} {} {1} {} +E {8732} {n} {n} {1} {0} {} {1} {} {0} +E {8738} {w} {w} {8} {0} {} {1} {} {0} + +R {8740} {0} {} {The Arad Doman Road} {} {Dust devils swirl about the ground fighting for dominion of the road. Their battles continue throughout the hot summer months before the rains of the fall quench their war. The dust devils' fighting is all of interest on this road as it runs from Arad Doman in the north to the mining villages of the Misty Mountains in the south.} {Almoth Plain - Arad Doman Border} {} {} {} {1} {} +E {8738} {n} {n} {1} {0} {} {1} {} {0} +E {8741} {s} {s} {4} {0} {} {1} {} {0} + +R {8741} {0} {} {The Arad Doman Road} {} {Unkempt in recent years, this once busy trade route from the mines in the Mountains of Mist lies quite derelict and vacant apart from the occasional traveller. The Arad Doman road veers off to the east here as it cuts through an forest of mainly oak trees. North the road winds on towards the border of Arad Doman.} {Almoth Plain - Arad Doman Border} {} {} {} {1} {} +E {8740} {n} {n} {1} {0} {} {1} {} {0} +E {8742} {e} {e} {2} {0} {} {1} {} {0} +E {8745} {w} {w} {8} {0} {} {1} {} {0} + +R {8742} {0} {} {Arad Doman Road} {} {The road continues its meandering towards the old mining villages dotting the foothills of the Misty Mountains. A few small pretty flowers strive to break the monotony of hard packed mud that forms the road. Southwards the trees grow ever closer to the road in an attempt to reclaim their land.} {Almoth Plain - Arad Doman Border} {} {} {} {1} {} +E {8743} {e} {e} {2} {0} {} {1} {} {0} +E {8741} {w} {w} {8} {0} {} {1} {} {0} +E {8754} {s} {s} {4} {0} {} {1} {} {0} + +R {8743} {0} {} {Curving Road Around The Forest} {} {The road curves around the edge of a large oak forest that lies to the southwest. Small delicate flowers border the road, and more of their siblings can be seen adding splashes of color to the nearby forest. The ruts gouged into the center of the road by passing wagons indicate that the route is well used. Traders pass along this road heading from the mines of the Misty Mountains north towards Arad Doman.} {Almoth Plain - Arad Doman Border} {} {} {} {1} {} +E {8737} {n} {n} {1} {0} {} {1} {} {0} +E {8757} {e} {e} {2} {0} {} {1} {} {0} +E {8742} {w} {w} {8} {0} {} {1} {} {0} +E {8755} {s} {s} {4} {0} {} {1} {} {0} + +R {8744} {0} {} {A Shack By the Roadside} {} {Rotting in silence by the roadside this shack has long been devoid of any human occupants. Constructed of driftwood collected from the nearby river Akuum, then bound together by bad craftsmanship, this structure stands by some miracle of the Creator. What once may have been a garden is now a thoroughfare of weeds and other opportunist greenery.} {Almoth Plain - Arad Doman Border} {} {} {} {1} {} +E {8737} {e} {e} {2} {0} {} {1} {} {0} + +R {8745} {0} {} {Forests Edge} {} {Born in a by gone age mighty oaks brush the sky high above your head. These trees have stunted the growth of nearly all plant life that tried to grow in their shadow. A bare carpet of old fallen leaves and animal droppings line the ground here. The road to the east looks well used by travellers as it winds it way northwards. Heading south will lead further into the heart of the oak forest.} {Almoth Plain - Arad Doman Border} {} {} {} {1} {} +E {8741} {e} {e} {2} {0} {} {1} {} {0} +E {8746} {s} {s} {4} {0} {} {1} {} {0} + +R {8746} {0} {} {Under The Canopy Of Oaks} {} {The ground here is littered with acorns and the mulch that were the last fall's leaves. Great oaks stand here, a testament to nature's mastery, blocking most of the days light from penetrating too far below the canopy. The rustling of forest creatures reverberates throughout the forest and emanating from all layers of the canopy. The forest continues in all directions from here with little to break the scenery.} {Almoth Plain - Arad Doman Border} {} {} {} {1} {} +E {8745} {n} {n} {1} {0} {} {1} {} {0} +E {8747} {s} {s} {4} {0} {} {1} {} {0} + +R {8747} {0} {} {Under the Oaks} {} {Springing suddenly from the ground these stately trees form a definite border with the plains to the south. Spongy mosses covered with acorn shells form a carpet of greens and browns, which mirror the revered oak trees. The forest continues to the north and east with a new clan of oaks rising out of every glade, and south lie the plains of Almoth. The striking feature of a solitary standing stone looms large on the southern horizon.} {Almoth Plain - Arad Doman Border} {} {} {} {1} {} +E {8746} {n} {n} {1} {0} {} {1} {} {0} +E {8752} {e} {e} {2} {0} {} {1} {} {0} +E {8748} {s} {s} {4} {0} {} {1} {} {0} + +R {8748} {0} {} {The Standing Stone} {} {This stone has achieved the most extraordinary shape. Almost perfectly cylindrical, the stone stands as a mockery to all the laws of nature. A constant jet of water exits the stone at its base. Looking north, the stone casts a domineering shadow over a small forest. In all other directions the monotony of the Almoth Plains can be seen.} {Almoth Plain - Arad Doman Border} {} {} {} {1} {} +E {8747} {n} {n} {1} {0} {} {1} {} {0} +E {8751} {e} {e} {2} {0} {} {1} {} {0} +E {8749} {s} {s} {4} {0} {} {1} {} {0} + +R {8749} {0} {} {Field Beside the Road} {} {A flat field breaks the rocky terrain just west from the long road. A few boulders make rocky outcrops on the otherwise smooth terrain as if trying to break free from the earth below. Larger boulders on a bed of rubble frame the southern and western edges of the field.} {Northern Almoth Plain} {} {} {} {1} {} +E {8748} {n} {n} {1} {0} {} {1} {} {0} +E {8750} {e} {e} {2} {0} {} {1} {} {0} + +R {8750} {0} {} {A Dirt Road} {} {A road heavily used by wagons meanders through the Almoth Plain, from the southwest toward Falme and northward further into the plain. The road is not well kept despite the evidence of frequent passage shown by wagon ruts deeply cutting into the dirt.} {Northern Almoth Plain} {} {} {} {1} {} +E {8751} {n} {n} {1} {0} {} {1} {} {0} +E {8774} {e} {e} {2} {0} {} {1} {} {0} +E {8749} {w} {w} {8} {0} {} {1} {} {0} +E {8775} {s} {s} {4} {0} {} {1} {} {0} + +R {8751} {0} {} {Faint Track Through the Plains} {} {A faint trail arrives from the north where a small forest can be seen. The track continues to the east where it is devoured by the vastness of the plains. The most prominent landmark is a massive single standing stone to the west. The faint sound of water can also be heard from that direction.} {Almoth Plain - Arad Doman Border} {} {} {} {1} {} +E {8752} {n} {n} {1} {0} {} {1} {} {0} +E {8770} {e} {e} {2} {0} {} {1} {} {0} +E {8748} {w} {w} {8} {0} {} {1} {} {0} +E {8750} {s} {s} {4} {0} {} {1} {} {0} + +R {8752} {0} {} {Track Through the Forest} {} {A light trail has been scuffed out of the ground by the passing of many animals. The serene oaks provide an ever-shifting awning of green over the trail. The mulch of past awnings litters the ground. The oaks continue to shield the forest from the rest of the world away to the west and east. Southwards the trail continues out onto the vast plains of Almoth.} {Almoth Plain - Arad Doman Border} {} {} {} {1} {} +E {8753} {e} {e} {2} {0} {} {1} {} {0} +E {8747} {w} {w} {8} {0} {} {1} {} {0} +E {8751} {s} {s} {4} {0} {} {1} {} {0} + +R {8753} {0} {} {Forest Skirting the Road} {} {Brushing the heavens with their branches the oaks of the forest stand in contemplation. The minor animals scurrying through their branches and under their roots are of no concern to these veterans of life. The road lies due east edging the forest. West the oaks continue in their great debate.} {Almoth Plain - Arad Doman Border} {} {} {} {1} {} +E {8754} {n} {n} {1} {0} {} {1} {} {0} +E {8756} {e} {e} {2} {0} {} {1} {} {0} +E {8752} {w} {w} {8} {0} {} {1} {} {0} +E {8770} {s} {s} {4} {0} {} {1} {} {0} + +R {8754} {0} {} {Forest Bordering The Road} {} {The oaken forest here is filled with some more diminutive greenery, such as bushes and smaller trees that scavenge on the morsels of light managing to pierce the tall canopy provided by the oaks. A hard-packed mud road lies to the east cutting a path through the forest that borders the south and west.} {Almoth Plain - Arad Doman Border} {} {} {} {1} {} +E {8742} {n} {n} {1} {0} {} {1} {} {0} +E {8753} {s} {s} {4} {0} {} {1} {} {0} + +R {8755} {0} {} {Road through the Forest} {} {The road cuts through the forest here as it winds it way from Arad Domon in the north to a small mining village to the southeast. Regal oaks tower beside the road on either side forming a magnificent arch of sun-speckled greenery. The calls of animals can be heard through the discussions of the trees and the sound of water splashes your ears from the west.} {Almoth Plain - Arad Doman Border} {} {} {} {1} {} +E {8743} {n} {n} {1} {0} {} {1} {} {0} +E {8758} {e} {e} {2} {0} {} {1} {} {0} +E {8756} {s} {s} {4} {0} {} {1} {} {0} + +R {8756} {0} {} {Curve in the Road} {} {A poorly maintained road with the pockmarks of disrepair evident on its clay surface runs due north before disappearing westwards. To the east can be seen a village. The turf fire smoke rising from the sooty chimney stacks show it to be still inhabited. South and east the wind howls through the endless Almoth plains.} {Almoth Plain - Arad Doman Border} {} {} {} {1} {} +E {8755} {n} {n} {1} {0} {} {1} {} {0} +E {8759} {e} {e} {2} {0} {} {1} {} {0} +E {8753} {w} {w} {8} {0} {} {1} {} {0} +E {8771} {s} {s} {4} {0} {} {1} {} {0} + +R {8757} {0} {} {On A Small Hill} {} {A small hill overlooks the road here. Low sparse bushes hug the hill in stark contrast to the lush forest to the south. The hill makes a good vantage point from which to view the surrounding area. A small village lies to the east and northwards can be heard the roar of the young river Akuum.} {Almoth Plain - Arad Doman Border} {} {} {} {1} {} +E {8743} {w} {w} {8} {0} {} {1} {} {0} +E {8758} {s} {s} {4} {0} {} {1} {} {0} + +R {8758} {0} {} {The Forest Border} {} {The great oaks of the forest have long withdrawn their claim on the land to the east. The small village of Katar rests now where once the oaks held sway. Westwards the forest stretches on with only the scar of the road to mar this stronghold of nature. The land becomes more elevated to the north as a hill peeps past the canopy of green.} {Almoth Plain - Arad Doman Border} {} {} {} {1} {} +E {8757} {n} {n} {1} {0} {} {1} {} {0} +E {8755} {w} {w} {8} {0} {} {1} {} {0} + +R {8759} {0} {} {In Sight of Katar} {} {Small shoots of greenery border the hard packed clay road as it nears the quiet village of Katar. The village is nestled under the protection of the Misty Mountains to the east. The road continues westwards where it veers north, making its way through Arad Doman.} {Almoth Plain - Arad Doman Border} {} {} {} {1} {} +E {8760} {e} {e} {2} {0} {} {1} {} {0} +E {8756} {w} {w} {8} {0} {} {1} {} {0} + +R {8760} {0} {} {Road Before Katar} {} {A small mining village rests in the foothills of the Misty Mountains to the east. Katar has not seen much trade passing through in recent times. Most of the population work supplying services to the mines further up in the mountains or else work up there themselves. Looking east you can see the village common where the locals let some domesticated animals graze. West the road leads out onto the plains heading north to Arad Doman.} {Almoth Plain - Arad Doman Border} {} {} {} {1} {} +E {8761} {e} {e} {2} {0} {} {1} {} {0} +E {8759} {w} {w} {8} {0} {} {1} {} {0} + +R {8761} {0} {} {South End of the Common} {D} {The pungent smell of fresh goat's droppings wafts around on the breeze. The locals leave their domesticated goats to roam freely around the green. The goats have trimmed back the Swordleaf grass that is native to this area leaving many bald patches on the common. The common continues to the north of the village. A battered sign for The Katar General Store bangs rythmically against the building to the south. To the east lies a stone house that looks to be occupied.} {Almoth Plain - Arad Doman Border} {} {} {} {1} {} +E {8762} {n} {n} {1} {0} {} {1} {} {0} +E {8768} {e} {e} {2} {0} {} {1} {} {0} +E {8760} {w} {w} {8} {0} {} {1} {} {0} +E {8769} {s} {s} {4} {0} {} {1} {} {0} + +R {8762} {0} {} {North End of the Common} {} {A rotund stone well sits to one side of the common. More animal droppings layer the ground here and the unmistakable aroma of horses permeates the air. Some hitching poles and water troughs for the horses have been constructed at the northern end of the common. A bar, with a sign pronouncing it as the Brazen Head lies in that direction also. West is the local blacksmith and even through the smell of horses, the tanners yard can be smelt to the east.} {Almoth Plain - Arad Doman Border} {} {} {} {1} {} +E {8763} {n} {n} {1} {0} {} {1} {} {0} +E {8767} {e} {e} {2} {0} {} {1} {} {0} +E {8766} {w} {w} {8} {0} {} {1} {} {0} +E {8761} {s} {s} {4} {0} {} {1} {} {0} + +R {8763} {0} {} {The Brazen Head} {} {Inside this building is a patchwork of extensions built around the original small bar that lies near the front door. Descending a few step leads to a sunken main drinking area laid out with tables and stools. A second bar has been constructed to facilite the ever increasing thirst of the local population. The bar has seen it's fair share of miner's fights, no two pieces of furniture are the same as everything has been mended or patched together from the corpse of their predecessors.} {Almoth Plain - Arad Doman Border} {} {} {} {1} {} +E {8764} {n} {n} {1} {0} {} {1} {} {0} +E {8762} {s} {s} {4} {0} {} {1} {} {0} + +R {8764} {0} {} {Backyard of the Brazen Head} {} {Kegs of ale, all empty, are neatly stacked along the rear wall of the yard. The sounds of the river to the north flow over the rear wall and the tavern itself is south. The western side of the yard is taken up by the keg store, where they keep the full kegs!} {Almoth Plain - Arad Doman Border} {} {} {} {1} {} +E {8765} {w} {w} {8} {0} {} {1} {} {0} +E {8763} {s} {s} {4} {0} {} {1} {} {0} + +R {8765} {0} {} {In the Keg Store} {} {The local supply of ale is stacked here in large kegs. The low ceiling is made up of varying types of wooden planks just lashed together in a random way. Indeed the whole shack was built that way and resembles a small wooden box just rooted to the slick floor. The rumblings of the river are heard to the north among the sounds emanating from the tavern.} {Almoth Plain - Arad Doman Border} {} {} {} {1} {} +E {8764} {e} {e} {2} {0} {} {1} {} {0} +E {15002} {d} {d} {32} {0} {} {1} {} {0} + +R {8766} {0} {} {The Pick 'n' Axe} {} {Signs of better times can be seen under the more recent state of disrepair. Pots and pans adorn the dusty shelves and racks of mended farmtools hang on rusty nails all along the walls. A small, well-tended forge glows silently in the corner. The tools of the blacksmith's trade are dutifully arrayed on a nearby rack. To the other side of the room a counter can be seen framed by the towering shelves behind. A large sign is nailed to the front of the counter.} {Almoth Plain - Arad Doman Border} {} {} {} {1} {} +E {8762} {e} {e} {2} {0} {} {1} {} {0} + +R {8767} {0} {} {The Beaten Hide} {} {Nothing dominates the store more than the stench of tanning hides. The hides of many animals are hung from the rafters while they are being cured. If the smell can be endured, it can be seen that the tanner is quite a master of his trade. The quality of the merchandise is surprisingly high. Towards the rear of the store a counter lies hidden under a pile of lion hides and a small sign can be seen resting on top of it.} {Almoth Plain - Arad Doman Border} {} {} {} {1} {} +E {8762} {w} {w} {8} {0} {} {1} {} {0} + +R {8768} {0} {} {A Wisdom's House} {} {Simple yet clean, this typical wisdom's home has all the telltale signs of a busy owner. Glass jars containing every imaginable color of salve and cream are arranged according to some mysterious scheme on the profusion of oak-hewn shelves by one of the walls. The rest of the room is dominated by a large well-stocked open fire nestled at the bottom of a tall brick chimney, which reaches all the way up to the roof. Two ornately carved wooden benches with embroidered cushions face the fireplace, perfectly positioned to give views over the surrounding area through the large window. An old bell hangs in one corner, which the Wisdom tolls when she holds a surgery in Katar.} {Almoth Plain - Arad Doman Border} {} {} {} {1} {} +E {8761} {w} {w} {8} {0} {} {1} {} {0} + +R {8769} {0} {} {The Katar General Store} {G} {The fortune of this store is unequivocally tied in with the prosperity of the village as a whole. A common theme known to all and visible in the underlying indicators of past wealth. The counter beautifully carved from a single piece of oak stands as testament to this. The store still functions today and the meagre goods that are available here stand stacked on shelves and lining the barrels hugging the wall.} {Almoth Plain - Arad Doman Border} {} {} {} {1} {} +E {8761} {n} {n} {1} {0} {} {1} {} {0} + +R {8770} {0} {} {On an Animal Track Through the Plains} {} {Crushed grass and recent animal tracks show this to be quite a busy thoroughfare. Animal calls and sudden rustlings in the grass make it plain that you are not alone. East the track disappears in a plain of swordleaf grass. The track continues to the west uninterrupted through the plain.} {Almoth Plain - Arad Doman Border} {} {} {} {1} {} +E {8753} {n} {n} {1} {0} {} {1} {} {0} +E {8751} {w} {w} {8} {0} {} {1} {} {0} +E {8774} {s} {s} {4} {0} {} {1} {} {0} + +R {8771} {0} {} {Swirling Plains of Swordleaves} {} {Languidly dancing with the wind the grass forms patterns as intricate as a blademaster. The grass is aptly named by all that have encountered it. The blades slash at your legs as if attempting to repel you from interfering with their dance. Westwards and eastwards the plains continue unabated by civilization. To the north lies a road running through the plains.} {Almoth Plain - Arad Doman Border} {} {} {} {1} {} +E {8756} {n} {n} {1} {0} {} {1} {} {0} +E {8772} {e} {e} {2} {0} {} {1} {} {0} +E {8773} {s} {s} {4} {0} {} {1} {} {0} + +R {8772} {0} {} {Rolling Plains of Northern Almoth} {} {Long grass stretches for miles to the south. Crushed grass and animal droppings are the signs of recent wildlife passing through the area. A lone tree with scratch marks adorning its trunk forms a solitary break in the horizon looking south. To the northeast smoke can be seen wafting up into the air. The distinctive smell of a turf fire is evident indicating possibly some sort of habitation.} {Almoth Plain - Arad Doman Border} {} {} {} {1} {} +E {8771} {w} {w} {8} {0} {} {1} {} {0} + +R {8773} {0} {} {A Field} {} {This field of thin but high grass is located near the northern borders of Almoth Plain. There are a few bushes growing from the patches in the blanket of grass, but no other plants can be seen.} {Northern Almoth Plain} {} {} {} {1} {} +E {8771} {n} {n} {1} {0} {} {1} {} {0} +E {8774} {w} {w} {8} {0} {} {1} {} {0} +E {8788} {s} {s} {4} {0} {} {1} {} {0} + +R {8774} {0} {} {Dirt Road Through the Almoth Plain} {} {Long disputed for ownership, the wellworn road at the northern end of the Almoth Plain is surrounded by fields of tall grass. Lions and other predators claim dominance of this grassland, not caring that only a stone's throw to the north lay the blank lands of Arad Doman.} {Northern Almoth Plain} {} {} {} {1} {} +E {8770} {n} {n} {1} {0} {} {1} {} {0} +E {8773} {e} {e} {2} {0} {} {1} {} {0} +E {8750} {w} {w} {8} {0} {} {1} {} {0} +E {8786} {s} {s} {4} {0} {} {1} {} {0} + +R {8775} {0} {} {A Dirt Road} {} {The road here turns east towards Katar and south deeper into the Almoth Plain. Tall grasses border the northern edge, but not so thick to make passage too difficult for anyone with a mind to meander off into the wild plains. Trails left by wagons indicate that this road is heavily used despite the fact that it is in disputed territory.} {Northern Almoth Plain} {} {} {} {1} {} +E {8750} {n} {n} {1} {0} {} {1} {} {0} +E {8786} {e} {e} {2} {0} {} {1} {} {0} +E {8776} {w} {w} {8} {0} {} {1} {} {0} +E {8785} {s} {s} {4} {0} {} {1} {} {0} + +R {8776} {0} {} {Dense Grasslands} {} {A blanket of grass typical of the Almoth plains. Massive boulders make an abrupt and impenetrable barrier just to the north. Far in the west the sea of grass is broken by a large rock that stands starkly against the skyline.} {Northern Almoth Plain} {} {} {} {1} {} +E {8775} {e} {e} {2} {0} {} {1} {} {0} +E {8777} {w} {w} {8} {0} {} {1} {} {0} + +R {8777} {0} {} {Below a Rocky Outcrop on the Field} {} {A huge carpet of grass covers the majority of this field, its center broken by a sheer rock outcropping. Like a most unwelcome intruder, it dominates the surrounding landscape. In the distance far off to the north a plateau sits above Almoth Plains.} {Northern Almoth Plain} {} {} {} {1} {} +E {8778} {n} {n} {1} {0} {} {1} {} {0} +E {8776} {e} {e} {2} {0} {} {1} {} {0} + +R {8778} {0} {} {Plateau On the Field} {} {Here from the flat grasslands rises a small plateau. The plateau is covered with moss, which provides home to numerous microscopic insects. This plateau is located on the northern end of the Almoth Plain and Arad Doman is located just to the north.} {Northern Almoth Plain} {} {} {} {1} {} +E {8779} {w} {w} {8} {0} {} {1} {} {0} +E {8777} {s} {s} {4} {0} {} {1} {} {0} + +R {8779} {0} {} {Flowery Patches} {} {Among the carpet of grass are patches where grass does not grow, but has been taken over by several flowers. The flowers are of every color from red to dark blue and they send pollen flying into the air.} {Northern Almoth Plain} {} {} {} {1} {} +E {8778} {e} {e} {2} {0} {} {1} {} {0} +E {8780} {s} {s} {4} {0} {} {1} {} {0} + +R {8780} {0} {} {Off the Road} {} {The heavily used road to the city of Falme is located south from this fertile grass field. The flat carpet of grass is only broken by a sheer rocky outcrop in the east that blocks passage in that direction.} {Northern Almoth Plain} {} {} {} {1} {} +E {8779} {n} {n} {1} {0} {} {1} {} {0} +E {8781} {w} {w} {8} {0} {} {1} {} {0} +E {8782} {s} {s} {4} {0} {} {1} {} {0} + +R {8781} {0} {} {Sere Savanna} {} {Rolling hills covered with a thin, sere carpet of grass covers as far as the eye can see. Somewhere to the north is the border of Arad Doman, though it is lost in wave after wave of grass.} {Northern Almoth Plain} {} {} {} {1} {} +E {8780} {e} {e} {2} {0} {} {1} {} {0} + +R {8782} {0} {} {Road through the Almoth Plains} {} {The road continues through the plains here. The ground seems quite uneven in the north, but the road evades it and is well-kept and therefore fast to travel even the whole way to the Falme.} {Northern Almoth Plain} {} {} {} {1} {} +E {8780} {n} {n} {1} {0} {} {1} {} {0} +E {8783} {e} {e} {2} {0} {} {1} {} {0} +E {8878} {w} {w} {8} {0} {} {1} {} {0} + +R {8783} {0} {} {Road Through Toman Head} {} {The road is unpaved but it has been compacted over years of use by wagons and other forms of transport as well as travelers on foot. The road begins to bend in the west, but continues straight in the east towards northern regions of Arad Doman.} {Northern Almoth Plain} {} {} {} {1} {} +E {8784} {e} {e} {2} {0} {} {1} {} {0} +E {8782} {w} {w} {8} {0} {} {1} {} {0} +E {8877} {s} {s} {4} {0} {} {1} {} {0} + +R {8784} {0} {} {Road Through Toman Head} {} {The road continues in east-west direction. In the east the road starts to bend to the north towards the kingdom of Arad Doman. In the south opens mostly featureless green plains as far as an eye can see, dotted by a few bushes.} {Northern Almoth Plain} {} {} {} {1} {} +E {8785} {e} {e} {2} {0} {} {1} {} {0} +E {8783} {w} {w} {8} {0} {} {1} {} {0} +E {8876} {s} {s} {4} {0} {} {1} {} {0} + +R {8785} {0} {} {Bend In the Road} {} {The road turns to the north and west, evading rougher ground which would be harder for wagons to travel. Thick, tall grass grows either side of the road, almost completely blocking out the horizon in those directions.} {Northern Almoth Plain} {} {} {} {1} {} +E {8775} {n} {n} {1} {0} {} {1} {} {0} +E {8784} {w} {w} {8} {0} {} {1} {} {0} +E {8799} {s} {s} {4} {0} {} {1} {} {0} + +R {8786} {0} {} {Elbow in the Road Through the Plains} {} {The wide road through the plains approaches a turn off to the village of Katar here. South a small path begins, meandering southeast through the plains. Even a careless traveller can notice the signs of dangerous wildlife here, so close to Katar. Proceeding with caution would be wise.} {Northern Almoth Plain} {} {} {} {1} {} +E {8774} {n} {n} {1} {0} {} {1} {} {0} +E {8775} {w} {w} {8} {0} {} {1} {} {0} +E {8787} {s} {s} {4} {0} {} {1} {} {0} + +R {8787} {0} {} {Beginning of a Small Path} {} {A small path separates from the Falme Road leading east through plains towards a small village. This path is rarely used and it has no similar wagon trails as the Falme Road has.} {Northern Almoth Plain} {} {} {} {1} {} +E {8786} {n} {n} {1} {0} {} {1} {} {0} +E {8796} {e} {e} {2} {0} {} {1} {} {0} + +R {8788} {0} {} {A Field} {} {Yellowish, sere grass about waist-high covers this flat field. To the east the field is broken by a strange phenomenon, piles of large rocks that seem tumbled and mounded by some unknown force. Even the tracks of the local fauna end abruptly at the nasty razor grass growing in thick clumps along the western edge of this field.} {Northern Almoth Plain} {} {} {} {1} {} +E {8773} {n} {n} {1} {0} {} {1} {} {0} +E {8789} {e} {e} {2} {0} {} {1} {} {0} + +R {8789} {0} {} {Rocky Field} {} {A field is covered with rocks, practically paving it against the earth that surely lies beneath the stones. The villagers from the small hamlet to the south have probably gathered rocks from their fields and brought them here, where they won't affect their crops and plants.} {Northern Almoth Plain} {} {} {} {1} {} +E {8790} {e} {e} {2} {0} {} {1} {} {0} +E {8788} {w} {w} {8} {0} {} {1} {} {0} +E {8795} {s} {s} {4} {0} {} {1} {} {0} + +R {8790} {0} {} {Field Bordered By Deviation} {} {This field is located between two strange fields. East from here lies a beautiful cemetery of the nearby village and western field is full of loose rocks, brought there for some unknown reason.} {Northern Almoth Plain} {} {} {} {1} {} +E {8791} {e} {e} {2} {0} {} {1} {} {0} +E {8789} {w} {w} {8} {0} {} {1} {} {0} + +R {8791} {0} {} {Cemetery} {} {The villagers from the nearby town bury their dead in this rustic cemetary. There are many different tombstones dotting the grassy area, each one ornate and beautiful in its own way. The atmosphere is calm, the stillness broken only by chirping birds.} {Northern Almoth Plain} {} {} {} {1} {} +E {8792} {e} {e} {2} {0} {} {1} {} {0} +E {8790} {w} {w} {8} {0} {} {1} {} {0} +E {8824} {d} {d} {32} {0} {} {1} {} {0} + +R {8792} {0} {} {Field of Grass} {} {The northeast corner of the Almoth Plain is a field of waist-high grass that shivers in the wind. To the west is the cemetary for a nearby village. The sheer vastness of the Almoth Plain could make even a king feel solitary and humbled.} {Northern Almoth Plain} {} {} {} {1} {} +E {8791} {w} {w} {8} {0} {} {1} {} {0} +E {8793} {s} {s} {4} {0} {} {1} {} {0} + +R {8793} {0} {} {A Flower Meadow} {} {This meadow is full of carefully planted flowers. They are of various species and of all rainbow's colors. On the northeast corner of the meadow are a few cherry trees, though the cherries still look a bit raw. The village is located just west from here.} {Northern Almoth Plain} {} {} {} {1} {} +E {8792} {n} {n} {1} {0} {} {1} {} {0} +E {8794} {s} {s} {4} {0} {} {1} {} {0} + +R {8794} {0} {} {Before a Hill} {} {A field of two feet tall grass is located between the village of Almoth in the west and a small but dominating hill in the east. There is a small path in the east leading up on the hill, gently rounding big stones, which cover the hillside.} {Northern Almoth Plain} {} {} {} {1} {} +E {8793} {n} {n} {1} {0} {} {1} {} {0} +E {8819} {e} {e} {2} {0} {} {1} {} {0} +E {8812} {w} {w} {8} {0} {} {1} {} {0} +E {8814} {s} {s} {4} {0} {} {1} {} {0} + +R {8795} {0} {} {Village Field} {} {Just north from the village's larger field lies this secondary field. Corn grows in well organized plots, tended by hard- working farmers, whose work's results give food to this small village. West from here runs a small dirt path.} {Northern Almoth Plain} {} {} {} {1} {} +E {8789} {n} {n} {1} {0} {} {1} {} {0} +E {8796} {w} {w} {8} {0} {} {1} {} {0} +E {8800} {s} {s} {4} {0} {} {1} {} {0} + +R {8796} {0} {} {Bend In the Path} {} {The narrow path begins to bend to the west and toward Falme Road and to the south towards the village of Almoth. This path seems to rarely used and grass and other vegetation have taken control of the path.} {Northern Almoth Plain} {} {} {} {1} {} +E {8795} {e} {e} {2} {0} {} {1} {} {0} +E {8787} {w} {w} {8} {0} {} {1} {} {0} +E {8797} {s} {s} {4} {0} {} {1} {} {0} + +R {8797} {0} {} {Bend In the Path} {} {Huge carpets of grass open in the southwest from this dirt road, shivering in the soft wind, which blows through these plains. The path leads to the north, where it bends again and to the east into the village of Almoth.} {Northern Almoth Plain} {} {} {} {1} {} +E {8796} {n} {n} {1} {0} {} {1} {} {0} +E {8800} {e} {e} {2} {0} {} {1} {} {0} +E {8798} {w} {w} {8} {0} {} {1} {} {0} +E {8801} {s} {s} {4} {0} {} {1} {} {0} + +R {8798} {0} {} {Abrupt End in the Animal Trail} {} {A small trail, made by the animals that roam these plains halts entirely here. Thick razor grass that could likely slice skin to the bone envelopes the trail. Surely the only possible way out of this natural cul-de-sac is to the west. In the south a tall tree rises above the grass.} {Northern Almoth Plain} {} {} {} {1} {} +E {8797} {e} {e} {2} {0} {} {1} {} {0} +E {8799} {w} {w} {8} {0} {} {1} {} {0} + +R {8799} {0} {} {Grassy Plains} {} {Green grass about two inches high covers the plain with a few bushes and other plants breaking the huge carpet of grass. In the north lies the road to Arad Doman and Falme.} {Northern Almoth Plain} {} {} {} {1} {} +E {8785} {n} {n} {1} {0} {} {1} {} {0} +E {8798} {e} {e} {2} {0} {} {1} {} {0} + +R {8800} {0} {} {Western Village Green} {} {The village green, the center of community celebrations and activity, occupies a long swath. The western side shows heavy marks in the grass, as if it has been recently used for a festival of some sort.} {Northern Almoth Plain} {} {} {} {1} {} +E {8795} {n} {n} {1} {0} {} {1} {} {0} +E {8810} {e} {e} {2} {0} {} {1} {} {0} +E {8797} {w} {w} {8} {0} {} {1} {} {0} + +R {8801} {0} {} {Grassy Meadow} {} {The grass on this meadow has been cut short for camping. Remains of an old campfire are located in the eastern corner of the meadow near the closest building of the Almoth village. The field to the west is dominated by a tall tree and the dusty path to village runs in the north.} {Northern Almoth Plain} {} {} {} {1} {} +E {8797} {n} {n} {1} {0} {} {1} {} {0} +E {8802} {s} {s} {4} {0} {} {1} {} {0} + +R {8802} {0} {} {Clearing In the Plains} {} {This field is completely without any plant life. The field is surrounded by plains covered with waist-high grass and other rich vegetation, but nothing grows here. There is no obvious reason for this phenomenon, but this would be a perfect camping site. } {Northern Almoth Plain} {} {} {} {1} {} +E {8801} {n} {n} {1} {0} {} {1} {} {0} +E {8805} {e} {e} {2} {0} {} {1} {} {0} +E {8803} {w} {w} {8} {0} {} {1} {} {0} + +R {8803} {0} {} {Dense Grasslands} {} {The whole plain is covered by tall and dry grass with a few plateaus rising from otherwise flat landscape. The grass is mostly yellowish, but dots of green catch the eye popping out from the sea of dry grass. A recently erected fence lies to the west.} {Northern Almoth Plain} {} {} {} {1} {} +E {8804} {n} {n} {1} {0} {} {1} {} {0} +E {8802} {e} {e} {2} {0} {} {1} {} {0} +E {8863} {w} {w} {8} {0} {} {1} {} {0} +E {8831} {s} {s} {4} {0} {} {1} {} {0} + +R {8804} {0} {} {By a Fruit Tree} {} {A fruit tree dominates this slight rise in the plains as well as its surroundings with its immense height above everything else nearby. Long yellow grass ripples in the wind and lashes up against the trunk of the tree. Around the rise a deep gully in the shape of a horseshoe has a sheer drop off on this side, meaning the only exit from field is to the south.} {Northern Almoth Plain} {} {} {} {1} {} +E {8803} {s} {s} {4} {0} {} {1} {} {0} + +R {8805} {0} {} {Sere Grasslands} {} {The grass here is sere but still there is plenty of it here. Other forms of vegetation also manage to live here fighting for survival with the masses of grass. West from here is a clearing and in the east the grass begins to thin.} {Northern Almoth Plain} {} {} {} {1} {} +E {8806} {e} {e} {2} {0} {} {1} {} {0} +E {8802} {w} {w} {8} {0} {} {1} {} {0} + +R {8806} {0} {} {Field of Thin Grass} {} {The grass is not as thin here as it seems to be for example in the field south from here. Dots of bare earth can be seen from the gaps in the grass, although wind sends dust sprawling in the air, making it harder to see through.} {Northern Almoth Plain} {} {} {} {1} {} +E {8807} {n} {n} {1} {0} {} {1} {} {0} +E {8816} {e} {e} {2} {0} {} {1} {} {0} +E {8805} {w} {w} {8} {0} {} {1} {} {0} +E {8827} {s} {s} {4} {0} {} {1} {} {0} + +R {8807} {0} {} {Side-Street} {} {A short side-street runs from the fountain square to the south and is bordered with houses on each side. The mayors house is located on the east side of the street, towering a bit higher than other houses, but still not much more than a cottage.} {Northern Almoth Plain} {} {} {} {1} {} +E {8810} {n} {n} {1} {0} {} {1} {} {0} +E {8809} {e} {e} {2} {0} {} {1} {} {0} +E {8808} {w} {w} {8} {0} {} {1} {} {0} +E {8806} {s} {s} {4} {0} {} {1} {} {0} + +R {8808} {0} {} {Small House} {} {This house is not well-kept. The walls are obviously decayed and the roof seems like it could fall down any second. The house is not dirty, however. It seems as if the owner of this building cares only about cleaning but not repairing the building.} {Northern Almoth Plain} {} {} {} {1} {} +E {8807} {e} {e} {2} {0} {} {1} {} {0} + +R {8809} {0} {} {Mayor's House} {} {This small but elegant house is easily as luxurious as any house in big cities like Falme. There are two large and comfortable sofas leaning against the wall and round dinner table with two chairs around it.} {Northern Almoth Plain} {} {} {} {1} {} +E {8807} {w} {w} {8} {0} {} {1} {} {0} + +R {8810} {0} {} {Fountain Square} {D} {This square is the center of the small village. This is the place where villagers can gather to change news and chat. A fairly large well is located on the center of the square, offering life to this village. Without this well, the village would surely dry away.} {Northern Almoth Plain} {} {} {} {1} {} +E {8811} {n} {n} {1} {0} {} {1} {} {0} +E {8812} {e} {e} {2} {0} {} {1} {} {0} +E {8800} {w} {w} {8} {0} {} {1} {} {0} +E {8807} {s} {s} {4} {0} {} {1} {} {0} + +R {8811} {0} {} {Grocery} {} {This small house serves as the grocery of this small village. The walls are full of shelves, which carry several things from water skins to tobacco. A far cry from a big city shop, this grocery at least serves the basic needs of those passing through.} {Northern Almoth Plain} {} {} {} {1} {} +E {8810} {s} {s} {4} {0} {} {1} {} {0} + +R {8812} {0} {} {Side-Street} {} {A short side-street runs from the fountain square to the east and is bordered by a few houses on each side. In the north lies the very important cottage of the village's wisdom.} {Northern Almoth Plain} {} {} {} {1} {} +E {8813} {n} {n} {1} {0} {} {1} {} {0} +E {8794} {e} {e} {2} {0} {} {1} {} {0} +E {8810} {w} {w} {8} {0} {} {1} {} {0} + +R {8813} {0} {} {Wisdom's Cottage} {} {The smell of several mixed herbs flows to greet anyone who enters this small but cozy cottage. There is a fine carpet on the floor and curtains on the windows are also made from expensive-looking fabric, which has probably been bought from some big city.} {Northern Almoth Plain} {} {} {} {1} {} +E {8812} {s} {s} {4} {0} {} {1} {} {0} + +R {8814} {0} {} {Before a Hill} {} {The field is covered with tall, withering grass. In the east, beside the very steep hillside, grows many beautiful flowers. In the south flows a small stream and in the north lies a field where starts a path up to the hill.} {Northern Almoth Plain} {} {} {} {1} {} +E {8794} {n} {n} {1} {0} {} {1} {} {0} +E {8815} {s} {s} {4} {0} {} {1} {} {0} + +R {8815} {0} {} {A Stream} {D} {The blue, fresh water flows calmly to the west, bordered by banks of sand and gravel. The floor of the stream is mainly made of same materials as banks are, there are also many aquatic plants growing from beneath the gravel.} {Northern Almoth Plain} {} {} {} {1} {} +E {8814} {n} {n} {1} {0} {} {1} {} {0} +E {8817} {e} {e} {2} {0} {} {1} {} {0} +E {8816} {w} {w} {8} {0} {} {1} {} {0} + +R {8816} {0} {} {End of a Small Stream} {D} {The floor of the stream is full of aquatic plants, which indicates that the soil must be very fertile. The stream narrows a bit in the west and then flows underground beneath a large rock.} {Northern Almoth Plain} {} {} {} {1} {} +E {8815} {e} {e} {2} {0} {} {1} {} {0} +E {8806} {w} {w} {8} {0} {} {1} {} {0} +E {8828} {s} {s} {4} {0} {} {1} {} {0} + +R {8817} {0} {} {On a Hill Before a Stream} {} {The hill starts to lower down roughly in the east and south, but in the west the lowering isn't so rough and the wall in there is easy to climb down. But climbing down the west-side you would end up in a stream, which flows to the west. Most of the local countryside can be observed by simply watching from here.} {Northern Almoth Plain} {} {} {} {1} {} +E {8818} {n} {n} {1} {0} {} {1} {} {0} +E {8815} {w} {w} {8} {0} {} {1} {} {0} + +R {8818} {0} {} {On the Top of the Hill} {} {This is the highest spot of this hill, though it is hardly much if compared with some mountains down south. The hillside in the east and west is far too steep for climbing down. To the south opens an easy way down to the lower part of the hill and almost equally easy way also opens to the north.} {Northern Almoth Plain} {} {} {} {1} {} +E {8819} {n} {n} {1} {0} {} {1} {} {0} +E {8817} {s} {s} {4} {0} {} {1} {} {0} + +R {8819} {0} {} {On the Hillside} {} {This part of the hill is mostly flat and therefore fast to travel with little trouble. In the north a wall raises steeply towards the sky. Against that very wall grows green vegetation of thick vines. A path starts from a small clearing, leading west down to the plains.} {Northern Almoth Plain} {} {} {} {1} {} +E {8820} {n} {n} {1} {0} {} {1} {} {0} +E {8794} {w} {w} {8} {0} {} {1} {} {0} +E {8818} {s} {s} {4} {0} {} {1} {} {0} + +R {8820} {0} {} {Inside Cavern} {} {The cavern is deep and evenly cut. It is obvious after a few steps inside that it is not a natural cavern. The walls are too straight, too perfect. There are niches carved in the stone for torches. A narrow corridor leads to the east to a larger, darker chamber.} {Northern Almoth Plain} {} {} {} {1} {} +E {8821} {e} {e} {2} {0} {} {1} {} {0} +E {8819} {s} {s} {4} {0} {} {1} {} {0} + +R {8821} {0} {} {Large Chamber} {} {There are signs that you are not the first to use the chamber, but at the same time there is no indication that any earlier inhabitants has been through recently. Dust covers everything with a fine veneer, and the air has a stale, stagnant taste. A narrow corridor leads to the west to a smaller, but more lighted chamber.} {Northern Almoth Plain} {} {} {} {1} {} +E {8822} {n} {n} {1} {0} {} {1} {} {0} +E {8820} {w} {w} {8} {0} {} {1} {} {0} + +R {8822} {0} {} {Secret Tunnel} {} {Here starts a dark, small tunnel. The tunnel is so small that you need to bend down in order to go on. The dampness and stillness creates pressuring, claustrophobic atmosphere, which invites anyone entering this tunnel to quickly move on.} {Northern Almoth Plain} {} {} {} {1} {} +E {8825} {e} {e} {2} {0} {} {1} {} {0} +E {8823} {w} {w} {8} {0} {} {1} {} {0} +E {8821} {s} {s} {4} {0} {} {1} {} {0} + +R {8823} {0} {} {Secret Tunnel} {} {You are in the middle of this underground tunnel. The tunnel continues to both ways as long as an eye can see. Here the tunnel is so small that you need to crawl to get through.} {Northern Almoth Plain} {} {} {} {1} {} +E {8822} {e} {e} {2} {0} {} {1} {} {0} +E {8824} {w} {w} {8} {0} {} {1} {} {0} + +R {8824} {0} {} {Dead End In the Tunnel} {} {Here this small, damp tunnel suddenly ends. The tunnel was small until here, where it suddenly turns into nothing more than a mole hole. There is no change you could squeeze through it. On the ceiling above you, you notice a small wooden doorway.} {Northern Almoth Plain} {} {} {} {1} {} +E {8823} {e} {e} {2} {0} {} {1} {} {0} +E {8791} {u} {u} {16} {0} {} {1} {} {0} + +R {8825} {0} {} {Secret Side-Tunnel} {} {The air is very old and hard to breath. The small tunnel starts to bend to the south gently, leading to a large oaken door. There are niches for torches on the walls but they're all empty.} {Northern Almoth Plain} {} {} {} {1} {} +E {8822} {w} {w} {8} {0} {} {1} {} {0} +E {8826} {s} {s} {4} {0} {} {1} {} {0} + +R {8826} {0} {} {Ancient Chamber} {} {The chamber is very large and dark. The air is even worse here, than in the tunnel outside, making breathing very uncomfortable. A crack outlines a loose stone on the floor. A large oaken door blocks the way to the north, thus barricading the only exit from this chamber.} {Northern Almoth Plain} {} {} {} {1} {} +E {8825} {n} {n} {1} {0} {} {1} {} {0} + +R {8827} {0} {} {Grassy Plains} {} {The tall grass here is very thick and making your way through it is hard, but not far in the north the grass starts to thin, exposing the bare earth, thus allowing wind to carry the loose dust onward.} {Northern Almoth Plain} {} {} {} {1} {} +E {8806} {n} {n} {1} {0} {} {1} {} {0} +E {8828} {e} {e} {2} {0} {} {1} {} {0} +E {8829} {w} {w} {8} {0} {} {1} {} {0} + +R {8828} {0} {} {Near a Stream} {} {The grass is not very tall here, only few inches tall and the soil is sandy, holding well tracks made by several animals, which have come to the stream to drink. This field is also quite in the middle of Almoth Plain, separating northern part from the southern.} {Northern Almoth Plain} {} {} {} {1} {} +E {8816} {n} {n} {1} {0} {} {1} {} {0} +E {8827} {w} {w} {8} {0} {} {1} {} {0} + +R {8829} {0} {} {A Grass Field} {} {The huge mass of grass is only broken by a few berry bushes here and there, dotting the carpet of grass. The winds, which blow through the plains, sends dust flying from gaps in the grass, where bare earth is visible. To the south is a descent into a muddy ravine.} {Northern Almoth Plain} {} {} {} {1} {} +E {8827} {e} {e} {2} {0} {} {1} {} {0} +E {8830} {w} {w} {8} {0} {} {1} {} {0} +E {8832} {s} {s} {4} {0} {} {1} {} {0} + +R {8830} {0} {} {Grassy Plains} {} {A few dots of bare earth are visible from the thick carpet of grass, which covers the entire region. The wind that blows through the plains sends clouds of dirt flying from the bare patches of earth. Soggy ground lies to the south.} {Northern Almoth Plain} {} {} {} {1} {} +E {8829} {e} {e} {2} {0} {} {1} {} {0} +E {8831} {w} {w} {8} {0} {} {1} {} {0} +E {8833} {s} {s} {4} {0} {} {1} {} {0} + +R {8831} {0} {} {Rolling Plains} {} {Low-hilled grasslands with occasional thickets rolls by, the grass sere and thin, shivering in the soft breeze. The ground becomes soggy in a ravine to the south. Dust churns up as you pass these fields, somewhat obscuring your vision. } {Northern Almoth Plain} {} {} {} {1} {} +E {8803} {n} {n} {1} {0} {} {1} {} {0} +E {8830} {e} {e} {2} {0} {} {1} {} {0} +E {8834} {s} {s} {4} {0} {} {1} {} {0} + +R {8832} {0} {} {Bottom of a Muddy Ravine} {} {All the water in the Almoth Plain seems to have run to this one point, creating a very muddy ravine set deep in the ground. Swamp plants grow in bunches around the tall plains grass. Tall walls with roots sprouting out are on both sides of you. The ravine wall to the north has enough roots sprouting from it to allow a climb out of the ravine.} {Southern Almoth Plain} {} {} {} {1} {} +E {8829} {n} {n} {1} {0} {} {1} {} {0} +E {8833} {w} {w} {8} {0} {} {1} {} {0} + +R {8833} {0} {} {Middle of a Muddy Ravine} {} {Several streamlets of water pass you by going eastward to the bottom of the ravine. The top of the ravine can be seen just to the west of this point. The climb out is a steep and muddy one from all the water rolling to the bottom. If given a few more years, and this ravine will be a lake.} {Southern Almoth Plain} {} {} {} {1} {} +E {8830} {n} {n} {1} {0} {} {1} {} {0} +E {8832} {e} {e} {2} {0} {} {1} {} {0} +E {8834} {w} {w} {8} {0} {} {1} {} {0} + +R {8834} {0} {} {Top of a Muddy Ravine} {} {A long and muddy ravine stretches to the east of here. Several trickling streams of water flow down the steep incline. Looking down the ravine, it is readily apparent that getting back out will cause some trouble for even those most sure footed person. A small trail bordering the grass is visible to the immediate west. The same trail can be spotted to the south. This is an excellent place to watch out for intruders.} {Southern Almoth Plain} {} {} {} {1} {} +E {8831} {n} {n} {1} {0} {} {1} {} {0} +E {8833} {e} {e} {2} {0} {} {1} {} {0} +E {8835} {w} {w} {8} {0} {} {1} {} {0} +E {8837} {s} {s} {4} {0} {} {1} {} {0} + +R {8835} {0} {} {A Windy Trail} {} {To one side, tall grass grows to about your shoulder. To the west, a long and muddy ravine stretchs for miles. The trail leads north and south, this point seperating the north and south Almoth Plain. Following the trail south will take far south, almost to Tarabon. Far to the north is Arad Doman.} {Southern Almoth Plain} {} {} {} {1} {} +E {8834} {e} {e} {2} {0} {} {1} {} {0} +E {8836} {s} {s} {4} {0} {} {1} {} {0} + +R {8836} {0} {} {Turn in Winding Trail} {} {The trail takes a wide turn here, it comes to here from the east and then leads north. A large plain of grass a far as the eye can see lays to the west. Tall grass grows on either side of the small, windy trail.} {Southern Almoth Plain} {} {} {} {1} {} +E {8835} {n} {n} {1} {0} {} {1} {} {0} +E {8837} {e} {e} {2} {0} {} {1} {} {0} + +R {8837} {0} {} {Bend in a Winding Trail} {} {Making a tight turn here the trail allows for travel to the south, and to the west. A deep, unaccessable ravine lies to the direct north you, the entrance to it somewhere off west. Plains of grass and the trail are both visible to the south. Tall grass surrounds the trail on both sides.} {Southern Almoth Plain} {} {} {} {1} {} +E {8834} {n} {n} {1} {0} {} {1} {} {0} +E {8836} {w} {w} {8} {0} {} {1} {} {0} +E {8838} {s} {s} {4} {0} {} {1} {} {0} + +R {8838} {0} {} {Straightening in the Trail} {} {The trail is perfectly straight here, devoid of bends, or turns, it leads perfectly north and south. A bend in the trail is visible to the north, along with grass on either side of the trail. The trail continues its perfectness to the immediate south. Farther south, plains of grass are all thats visible, waving in the wind.} {Southern Almoth Plain} {} {} {} {1} {} +E {8837} {n} {n} {1} {0} {} {1} {} {0} +E {8839} {s} {s} {4} {0} {} {1} {} {0} + +R {8839} {0} {} {A Winding Trail} {} {The trail here is extremely straight, no turns and bends mar the thinly visible trail. To the north, the trail continues perfectly. Visible to the south is an end to all the grass, but farther on, the grass can be seen to jump up again. Tall amber grass towers on either side of the trail.} {Southern Almoth Plain} {} {} {} {1} {} +E {8838} {n} {n} {1} {0} {} {1} {} {0} +E {8840} {s} {s} {4} {0} {} {1} {} {0} + +R {8840} {0} {} {A Trail in the Grass} {} {The grass from all directions suddenly ends here. Defunct of all grass, this one spot is one big rock. The grass is to the north, east, and south, but there is not any here. The rock delves into the ground to the west.} {Southern Almoth Plain} {} {} {} {1} {} +E {8839} {n} {n} {1} {0} {} {1} {} {0} +E {8953} {e} {e} {2} {0} {} {1} {} {0} +E {8841} {w} {w} {8} {0} {} {1} {} {0} +E {8896} {s} {s} {4} {0} {} {1} {} {0} + +R {8841} {0} {} {A Large Rocky Clearing} {} {A rock pile on the ground is blocking any travel westward. It can be seen that travel into the hole is possible, however. The rocky clearing goes to the east, while waving amber plains detail the north and south of the clearing.} {Southern Almoth Plain} {} {} {} {1} {} +E {8840} {e} {e} {2} {0} {} {1} {} {0} +E {8842} {d} {d} {32} {0} {} {1} {} {0} + +R {8842} {0} {} {Entrance to a Cave} {} {A small cave forms here, with countless small stalagmites and stalactites from the ceiling and floor. Hundreds of sparkling crystalline spikes hang down from the ceiling, making an ordinary entrance a grand entrance. The cave bends to the south at this level, and the exit is to the east. A massive hole in the ground can barely be made out to the west.} {Southern Almoth Plain} {} {} {} {1} {} +E {8843} {s} {s} {4} {0} {} {1} {} {0} +E {8841} {u} {u} {16} {0} {} {1} {} {0} +E {8846} {d} {d} {32} {0} {} {1} {} {0} + +R {8843} {0} {} {In a Dark Cave} {} {This is the mid-point in the cave. The cave stretchs in almost every direction, north, west, and east. The south wall is covered in mosses and greasy slime. The entrance to the cave can be seen to the north as displayed by the light coming from that way. However, the cave gets extremely dark to the west and east.} {Southern Almoth Plain} {} {} {} {1} {} +E {8842} {n} {n} {1} {0} {} {1} {} {0} +E {8844} {e} {e} {2} {0} {} {1} {} {0} +E {8845} {w} {w} {8} {0} {} {1} {} {0} + +R {8844} {0} {} {Deep in a Cave} {} {This is the deepest, darkest point in the cave. The back wall cannot be seen at all, as the room is extremely deep. The ground is littered with sharp rocks that would surely cut feet if travel was tried any deeper into the cave. Shining spikes from the ceiling glitter over head.} {Southern Almoth Plain} {} {} {} {1} {} +E {8843} {w} {w} {8} {0} {} {1} {} {0} + +R {8845} {0} {} {Ledge Over a Pit} {} {A ledge forms overlooking a humongous pit to the direct north. The ledge reachs up to the edge of the pit, but there is no safe way leading in to it. Several large rocks block your way while you are walking, but they are easily climbed over. Many projections mock your head as you are walking and constantly bang into them.} {Southern Almoth Plain} {} {} {} {1} {} +E {8843} {e} {e} {2} {0} {} {1} {} {0} + +R {8846} {0} {} {Rim of a Hole} {} {A massively deep hole in the ground lies below you. A sensible path can be made around it so far as to let you go north into another minicave. The bottom of the drop can not be seen, but a ledge circling around the inside of the hole leads as far as the light allows to be visible.} {Southern Almoth Plain} {} {} {} {1} {} +E {8847} {n} {n} {1} {0} {} {1} {} {0} +E {8842} {u} {u} {16} {0} {} {1} {} {0} +E {8849} {d} {d} {32} {0} {} {1} {} {0} + +R {8847} {0} {} {Rocky Opening} {} {The floor, ceiling, and walls are completly devoid of projectiles. No large rocks block the way, nor do any medium sized ones. Small pebbles crunch under foot and echos repeat back from the north, where the cave continues to. Dripping water can be heard in multiple places from all directions.} {Southern Almoth Plain} {} {} {} {1} {} +E {8848} {n} {n} {1} {0} {} {1} {} {0} +E {8846} {s} {s} {4} {0} {} {1} {} {0} + +R {8848} {0} {} {Deep in a Tunnel} {} {A pool of water lays in the back of the room, water drips from the ceiling into it every few seconds. The sound resonates and echos all through around you. Any noises made echo five times over, making for quite a chorus. The entrance to the cave is to the south.} {Southern Almoth Plain} {} {} {} {1} {} +E {8847} {s} {s} {4} {0} {} {1} {} {0} + +R {8849} {0} {} {In a Hole} {} {The ledge circles around and around the outside edge. Neither top nor bottom is visible from this far down, but the ledge is still in good condition. In some places, pebbles click far down to the bottom, but they can't be heard hit a bottom.} {Southern Almoth Plain} {} {} {} {1} {} +E {8846} {u} {u} {16} {0} {} {1} {} {0} +E {8850} {d} {d} {32} {0} {} {1} {} {0} + +R {8850} {0} {} {Deep in a Hole} {} {A massive, slippery walled hole rises far up into the sky. A ledge leads up the sides of the spiral for as far as it is possible to see. A side cave can be made out to the north of here. A small trickling of water drips down the side of a wall to the west.} {Southern Almoth Plain} {} {} {} {1} {} +E {8851} {n} {n} {1} {0} {} {1} {} {0} +E {8852} {w} {w} {8} {0} {} {1} {} {0} +E {8849} {u} {u} {16} {0} {} {1} {} {0} + +R {8851} {0} {} {A Glowing Cavern} {} {A small cave has been worn away from thousands of years of salty water from the nearby Aryth Ocean eroding the stone all around. Some water still flows down off the walls, leaving streak of glittering minerals in its wake. The ceiling is detailed with thousands of small sparkling stalagtites.} {Southern Almoth Plain} {} {} {} {1} {} +E {8850} {s} {s} {4} {0} {} {1} {} {0} + +R {8852} {0} {} {Entrance to a Slippery Tunnel} {} {Slime coats the walls of the small tunnel. A small trickle of water makes it way along the floor around small rocks and dead plants on its way south. The tunnel is only two spans tall, making it somewhat difficult to get around the different rocks and plants.} {Southern Almoth Plain} {} {} {} {1} {} +E {8850} {e} {e} {2} {0} {} {1} {} {0} +E {8853} {s} {s} {4} {0} {} {1} {} {0} + +R {8853} {0} {} {A Cavern} {} {The ceiling is hardly visible from the floor the room is so huge. The larger stalactites can just be seen, about twenty paces or more. The rooms stretches far off to the south, another long, but unmeasurable distance from here. Crossing the large gap breaking down the middle of the room is the only way to the other end. A small break makes a good path to the bottom.} {Southern Almoth Plain} {} {} {} {1} {} +E {8852} {n} {n} {1} {0} {} {1} {} {0} +E {8854} {s} {s} {4} {0} {} {1} {} {0} + +R {8854} {0} {} {In a Trough} {} {Thin trails of water run from the west on either side of a well rounded hump running east-west. Tall cliffs on are both the north and south sides of the break. No trails or discerable cliffs can be seen on either face. The ceiling is at least twenty five paces over your head. The top of the ledge, probably five paces.} {Southern Almoth Plain} {} {} {} {1} {} +E {8853} {n} {n} {1} {0} {} {1} {} {0} +E {8855} {e} {e} {2} {0} {} {1} {} {0} +E {8856} {w} {w} {8} {0} {} {1} {} {0} + +R {8855} {0} {} {End of a Break} {} {Tricklets of water running down the edges of the short, steep cliffs on either side of the break. The tricklets run into small holes in the wall to the east of here. The break continues west for a long ways. A small path leads up out of the break to the south.} {Southern Almoth Plain} {} {} {} {1} {} +E {8854} {w} {w} {8} {0} {} {1} {} {0} +E {8857} {u} {u} {16} {0} {} {1} {} {0} + +R {8856} {0} {} {Washed Out Side Cave} {} {The cave here is completely smooth on all the walls. The walls are completely devoid of any and all marrings. On first sight, the walls look slimy, but on a second, and with hearing the water running, the walls are covered in a thin layer of water. The water flows to the bottom of the wall and runs out to the east.} {Southern Almoth Plain} {} {} {} {1} {} +E {8854} {e} {e} {2} {0} {} {1} {} {0} + +R {8857} {0} {} {Over a Deep Break} {} {The large cavern you are standing in is separated by a large break in the ground. A path leads down into the break to the north, where you can hear water running very quietly. Pebbles crunch under foot, and large stalagtites hang down and meet respective stalagmites. Some of projections are somewhat covered in a shimmering substance.} {Southern Almoth Plain} {} {} {} {1} {} +E {8858} {e} {e} {2} {0} {} {1} {} {0} +E {8862} {w} {w} {8} {0} {} {1} {} {0} +E {8860} {s} {s} {4} {0} {} {1} {} {0} +E {8855} {d} {d} {32} {0} {} {1} {} {0} + +R {8858} {0} {} {Deep in a Dark Cave} {} {The cave meets in a dank and dusty northeast corner here. The cave appears to stretch out forever in all directions. The walls to the north and west however make that illusion disappear quickly. The cave floor is rough and hard to traverse. Many glittering stalagmites stick out from the ground and get in the way.} {Southern Almoth Plain} {} {} {} {1} {} +E {8857} {w} {w} {8} {0} {} {1} {} {0} +E {8859} {s} {s} {4} {0} {} {1} {} {0} + +R {8859} {0} {} {Southeast Corner of a Cavern} {} {The cavern comes from the north and west to meet at a dark back corner. The east and south walls are covered in a shimmering substance. Countless large rocks lay everywhere along sides smaller ones. The cave to the west looks to go on forever. Up north, no end is in sight.} {Southern Almoth Plain} {} {} {} {1} {} +E {8858} {n} {n} {1} {0} {} {1} {} {0} +E {8860} {w} {w} {8} {0} {} {1} {} {0} + +R {8860} {0} {} {Back Wall of a Cavern} {} {Looking north, the cavern reaches a hundred spans in all directions. There is a wall to the south with glittering projections hanging out. The cave goes north to the break, west to the corner, and east to another corner. It is not possible to see the top of the cavern because of the distance away it is. A small stream coming from the west runs along a perfectly smooth basin and dissapears into the wall towards the south.} {Southern Almoth Plain} {} {} {} {1} {} +E {8857} {n} {n} {1} {0} {} {1} {} {0} +E {8859} {e} {e} {2} {0} {} {1} {} {0} +E {8861} {w} {w} {8} {0} {} {1} {} {0} + +R {8861} {0} {} {Southwest Corner of a Cavern} {} {A crack in the west wall lets in a stream of water that has form a crystal smooth flow of water along the wall, then runs along the south wall to the east. The cave lifts forever to the north and the ceiling seems miles away. The gurgling of the water along the wall sounds peaceful and innocent.} {Southern Almoth Plain} {} {} {} {1} {} +E {8862} {n} {n} {1} {0} {} {1} {} {0} +E {8860} {e} {e} {2} {0} {} {1} {} {0} + +R {8862} {0} {} {Ledge Over a Break} {} {This ledge over looks the break just to the north. The edge of the cliff is very loose pebbles and a few large rocks. The drop into the bread looks to be at least ten paces. The cave ends to the west, but stretches on for a while to the east and south. The ceiling is very short here, and several stalactites can be seen hanging from the ceiling.} {Southern Almoth Plain} {} {} {} {1} {} +E {8857} {e} {e} {2} {0} {} {1} {} {0} +E {8861} {s} {s} {4} {0} {} {1} {} {0} + +R {8863} {0} {} {Outside Hermit's Cottage} {} {Part of this field has been pioneered and someone is trying to grow corn here along with some flowers. The field has been fenced off, in what looks like quite a recent job. A small cottage lies in the north in the middle of plains far away from society.} {Northern Almoth Plain} {} {} {} {1} {} +E {8864} {n} {n} {1} {0} {} {1} {} {0} +E {8803} {e} {e} {2} {0} {} {1} {} {0} +E {8865} {s} {s} {4} {0} {} {1} {} {0} + +R {8864} {0} {} {Hermit's Cottage} {} {This cottage is very small, in fact it looks too small for even someone to live here alone. There is bed resting against the western wall, a small table on the east side and a small shelf in the north. Only decoration is a single flower in a bottle on the table.} {Northern Almoth Plain} {} {} {} {1} {} +E {8863} {s} {s} {4} {0} {} {1} {} {0} + +R {8865} {0} {} {Before a Broken Fence} {} {This field has very few startling features, only a rock here and there popping out from the grass. But in the north lies something interesting, remains of a wooden fence. It has rotten long time ago and is not much more than a pile of rotten wood now.} {Northern Almoth Plain} {} {} {} {1} {} +E {8863} {n} {n} {1} {0} {} {1} {} {0} +E {8866} {w} {w} {8} {0} {} {1} {} {0} + +R {8866} {0} {} {Grassy Fields} {} {A waist high blanket of grass covers this field and all fields around it too. The blanket is broken by a huge rock in the field west from here, but remains unbroken in the north.} {Northern Almoth Plain} {} {} {} {1} {} +E {8867} {n} {n} {1} {0} {} {1} {} {0} +E {8865} {e} {e} {2} {0} {} {1} {} {0} +E {8868} {w} {w} {8} {0} {} {1} {} {0} + +R {8867} {0} {} {Grassy Field Near the Gully} {} {A dense field covered with tall grass, which is mostly green but starting to turn to yellow on the top. Seeds of grass drift through the air, irritating the lungs of those who pass by. An impassable gully surrounds the field here, making this whole area an unlikely dead-end in the vast plain. Across the northern edge of the gully a tall mound of heaped stones makes for an peculiar sight.} {Northern Almoth Plain} {} {} {} {1} {} +E {8866} {s} {s} {4} {0} {} {1} {} {0} + +R {8868} {0} {} {By a Large Rock} {} {A large rock rises up from the huge carpet of grass, which covers the whole Almoth Plain. The waist high grass slaps against the enormous rock in the wind that blows through the plains.} {Northern Almoth Plain} {} {} {} {1} {} +E {8869} {n} {n} {1} {0} {} {1} {} {0} +E {8866} {e} {e} {2} {0} {} {1} {} {0} +E {8870} {w} {w} {8} {0} {} {1} {} {0} + +R {8869} {0} {} {Grassy Plains} {} {The grass here is about waist high and is inhabited by several small creatures, which make noise as you make your way through the high, yellowish grass. The plains are also inhabited by large predatory animals such as lions and bears, whose trails through the grass can be seen. } {Northern Almoth Plain} {} {} {} {1} {} +E {8874} {n} {n} {1} {0} {} {1} {} {0} +E {8868} {s} {s} {4} {0} {} {1} {} {0} + +R {8870} {0} {} {Beside the Briars} {} {The dry golden grass blanketing these plains shivers slowly in the soft breeze. A few seeds have been ripped off and they fly with the wind. In the east sparse briars grow up out of patches of bare earth.} {Northern Almoth Plain} {} {} {} {1} {} +E {8871} {n} {n} {1} {0} {} {1} {} {0} +E {8868} {e} {e} {2} {0} {} {1} {} {0} +E {8872} {w} {w} {8} {0} {} {1} {} {0} + +R {8871} {0} {} {Dry Grasslands} {} {The waist high, once green grass has dried out to yellow husks here. Flattened trails across the grassland illustrate that you are not the only traveler who has traversed these plains in recent times. A deep trench scars the ground in this part of the plain, blocking direct passage east.} {Northern Almoth Plain} {} {} {} {1} {} +E {8881} {n} {n} {1} {0} {} {1} {} {0} +E {8873} {w} {w} {8} {0} {} {1} {} {0} +E {8870} {s} {s} {4} {0} {} {1} {} {0} + +R {8872} {0} {} {Sparse Grass Slope} {} {Sparse, sere grass covers the low slope here in the middle of rolling plains, which opens in all directions. A few rocks can be seen rising from the grass here and there on the nearby fields. } {Northern Almoth Plain} {} {} {} {1} {} +E {8873} {n} {n} {1} {0} {} {1} {} {0} +E {8870} {e} {e} {2} {0} {} {1} {} {0} + +R {8873} {0} {} {Dry Grasslands} {} {The grass carpet, which covers this region, is almost waist high here. The tops of the grass is turning to yellow due the lack of water source, except the rare rains. } {Northern Almoth Plain} {} {} {} {1} {} +E {8871} {e} {e} {2} {0} {} {1} {} {0} +E {8886} {w} {w} {8} {0} {} {1} {} {0} +E {8872} {s} {s} {4} {0} {} {1} {} {0} + +R {8874} {0} {} {Bandit Camp} {} {A few tents have been set up on this field. There is a campfire between two biggest tents. The remnants of a wagon has been laid on the ground east from the campfire, parts of it missing, and probably burned in the fire.} {Northern Almoth Plain} {} {} {} {1} {} +E {8875} {e} {e} {2} {0} {} {1} {} {0} +E {8869} {s} {s} {4} {0} {} {1} {} {0} + +R {8875} {0} {} {By a Heap of Stones} {} {A heap of stones suddenly rises atop the mainly flat and featureless plains. It is obvious that someone has gathered them here for some reason, but what purpose could a heap of stones possible serve in the middle of wide plains. Regardless of the intent, they serve at the very least to partially block passage through the plains here.} {Northern Almoth Plain} {} {} {} {1} {} +E {8876} {n} {n} {1} {0} {} {1} {} {0} +E {8874} {w} {w} {8} {0} {} {1} {} {0} + +R {8876} {0} {} {Through a Grassy Gully} {} {The plains dip slightly into a grass gully here. Grass aside, the vegetation is sparse, with just a few bushes here and there. This is a well used animal highway and the signs of Almoth's natural predators are easy to spot. The road to Falme can be seen in the north.} {Northern Almoth Plain} {} {} {} {1} {} +E {8784} {n} {n} {1} {0} {} {1} {} {0} +E {8875} {s} {s} {4} {0} {} {1} {} {0} + +R {8877} {0} {} {Campsite Amidst the Tall Grass} {} {In an alcove amidst tall grass, well hidden from the traffic of the road through the plains, a campfire surrounded by a few clumsily put up tents. Most likely this is a camp used by bandits who like to ambush wagons passing through Almoth. An idyllic spot for such a refuge, a natural barrier of thick impenetrable grass surrounds the camp making the northern exit the only way in or out.} {Northern Almoth Plain} {} {} {} {1} {} +E {8783} {n} {n} {1} {0} {} {1} {} {0} + +R {8878} {0} {} {Road Before the Swamplands} {} {The road north of Toman Head passes close to dreary swampland. Nearby fields are relatively dry and grasses have firmly taken root, but in the west the landscape changes radically. In that direction clearly lies wide swamplands with a variety of vegetation that is wetter and thicker than the open plains typical of Almoth.} {Northern Almoth Plain} {} {} {} {1} {} +E {8782} {e} {e} {2} {0} {} {1} {} {0} +E {8893} {w} {w} {8} {0} {} {1} {} {0} +E {8879} {s} {s} {4} {0} {} {1} {} {0} + +R {8879} {0} {} {Road Alongside the Grassy Flatlands} {} {The landscape either side of this road is made of flat plains without any startling features, except a few bushes here and there. The ground in the northwest changes from solid ground to a lush swampland.} {Northern Almoth Plain} {} {} {} {1} {} +E {8878} {n} {n} {1} {0} {} {1} {} {0} +E {8880} {e} {e} {2} {0} {} {1} {} {0} +E {8892} {w} {w} {8} {0} {} {1} {} {0} + +R {8880} {0} {} {Road Through Toman Head} {} {For a several mile radius from this part of the road there is nothing but grassy, mainly flat plains. The road starts to bend in the north to the east and also in the south to the west towards Falme. Tell-tale signs of the local wildlife abound here, even along the well traveled road, from their droppings to the bony remains of their last meal.} {Northern Almoth Plain} {} {} {} {1} {} +E {8879} {w} {w} {8} {0} {} {1} {} {0} +E {8881} {s} {s} {4} {0} {} {1} {} {0} + +R {8881} {0} {} {Twist In the Road} {} {The road takes a turn and then continues straight in the west towards the city of Falme. Even though this road is not paved with stone as one might think Falme road should be, it is a favored route for several merchants.} {Northern Almoth Plain} {} {} {} {1} {} +E {8880} {n} {n} {1} {0} {} {1} {} {0} +E {8882} {w} {w} {8} {0} {} {1} {} {0} +E {8871} {s} {s} {4} {0} {} {1} {} {0} + +R {8882} {0} {} {Road Through Toman Head} {} {The road to Toman Head runs in east-west course, starting to bend not far in the east, thus avoiding rockier plains and staying on the more travelable areas. A tall, thick row of prickly bushes flank the road.} {Northern Almoth Plain} {} {} {} {1} {} +E {8881} {e} {e} {2} {0} {} {1} {} {0} +E {8883} {w} {w} {8} {0} {} {1} {} {0} + +R {8883} {0} {} {Road Through Toman Head} {} {The road through Toman Head here is not paved but it's been packed down by the many travelers who have used journeyed upon it. Bushes flank the road and also dot the wide surrounding flatlands. The road runs to the east and west, where it starts to bend.} {Northern Almoth Plain} {} {} {} {1} {} +E {8882} {e} {e} {2} {0} {} {1} {} {0} +E {8884} {w} {w} {8} {0} {} {1} {} {0} + +R {8884} {0} {} {Bend In the Road} {} {The road bends meanders through the nondescript flatlands. The road continues to the south towards Toman Head and to the east towards northern parts of Arad Doman.} {Northern Almoth Plain} {} {} {} {1} {} +E {8883} {e} {e} {2} {0} {} {1} {} {0} +E {8887} {w} {w} {8} {0} {} {1} {} {0} +E {8885} {s} {s} {4} {0} {} {1} {} {0} + +R {8885} {0} {} {Narrow Road Through Toman Head} {} {The road bends slightly and avoids a small mound in the east and then bends rougher to the west, approaching Toman Head. The road seems to be bending also in the north.} {Northern Almoth Plain} {} {} {} {1} {} +E {8884} {n} {n} {1} {0} {} {1} {} {0} +E {8886} {e} {e} {2} {0} {} {1} {} {0} +E {10579} {w} {w} {8} {0} {} {1} {} {0} +E {10602} {s} {s} {4} {0} {} {1} {} {0} + +R {8886} {0} {} {Atop the Grassy Mound} {} {The grass carpet atop this mound is only ankle high. The tops of the grass are turning to yellow due the lack of water source, except the occasional rains. The flat plain spreads out below, the road through it weaving amidst the grassland of disputed Almoth.} {Northern Almoth Plain} {} {} {} {1} {} +E {8873} {e} {e} {2} {0} {} {1} {} {0} +E {8885} {w} {w} {8} {0} {} {1} {} {0} + +R {8887} {0} {} {Off the Road} {} {Just to the west is Toman Head and further past that landmark is the city of Falme. There is a road which leads toward that area that runs to the east and bends south thereafter. The field to the immediate north is filled with lush vegetation.} {Northern Almoth Plain} {} {} {} {1} {} +E {8888} {n} {n} {1} {0} {} {1} {} {0} +E {8884} {e} {e} {2} {0} {} {1} {} {0} + +R {8888} {0} {} {Lush Field} {} {The grass and other vegetation in the field is quite lush. The ground must be very fertile, if plants can prosper even without constant water source. The landscape changes in the north to a swampland.} {Northern Almoth Plain} {} {} {} {1} {} +E {8889} {n} {n} {1} {0} {} {1} {} {0} +E {8887} {s} {s} {4} {0} {} {1} {} {0} + +R {8889} {0} {} {Dried-Up Swamp} {} {This area has obviously been swamp in the past, but now it is all dried-up. The ground has kept its fertility, though, and plain vegetation has started to take root in here instead of former swamp plants, which have dried away long time ago. } {Northern Almoth Plain} {} {} {} {1} {} +E {8890} {e} {e} {2} {0} {} {1} {} {0} +E {8888} {s} {s} {4} {0} {} {1} {} {0} + +R {8890} {0} {} {Drying Swamp} {} {The surrounding swamp becomes more dry in this area, leaving a caked palette of dirt instead of oozing mud. The smell of the swamp is still strong in the air, and to the north the water rises again. To the south the swamp gives way to fields of grass.} {Northern Almoth Plain} {} {} {} {1} {} +E {8894} {n} {n} {1} {0} {} {1} {} {0} +E {8893} {e} {e} {2} {0} {} {1} {} {0} +E {8889} {w} {w} {8} {0} {} {1} {} {0} +E {8891} {s} {s} {4} {0} {} {1} {} {0} + +R {8891} {0} {} {Green Savanna} {} {The nearby plains are covered with about three foot tall grass. The grass is full of life, it is inhabited by countless different bugs and all kind of small plants, all fighting for nutrients and sunlight. } {Northern Almoth Plain} {} {} {} {1} {} +E {8890} {n} {n} {1} {0} {} {1} {} {0} +E {8892} {e} {e} {2} {0} {} {1} {} {0} + +R {8892} {0} {} {Beside the Fetid Pool} {} {Beyond the small, dank pool to the north the ground suddenly changes. The green savanna changes to a slippery, wet swampland. The vegetation changes radically to something sinister and unknown. The road to the city of Falme and Arad Doman runs somewhere in the east.} {Northern Almoth Plain} {} {} {} {1} {} +E {8879} {e} {e} {2} {0} {} {1} {} {0} +E {8891} {w} {w} {8} {0} {} {1} {} {0} + +R {8893} {0} {} {Sinking Swamp} {} {The solid ground suddenly changes to a sinking swamp. This is only the border of the swamp, the ground sinking just a few inches, but it gets much worse further into the muck. The swamp spreads to the north and west, but the ground looks solid in the east. South is a murky brown pool of still water. A rotten old fence with barbs of wire curled haphazardly around it is all that stands between a careless step and a fetid bath.} {Northern Almoth Plain} {} {} {} {1} {} +E {8895} {n} {n} {1} {0} {} {1} {} {0} +E {8878} {e} {e} {2} {0} {} {1} {} {0} +E {8890} {w} {w} {8} {0} {} {1} {} {0} + +R {8894} {0} {} {In the Eye of the Swamp} {} {The center of the swamp leaves no doubt that footing is treacherous. The slightest pressure envelopes any mass within mere moments, covering it with thick, smothering mud. It would be easy to become mired and be helpless to the predators who call the swamp their home.} {Northern Almoth Plain} {} {} {} {1} {} +E {8895} {e} {e} {2} {0} {} {1} {} {0} +E {8890} {s} {s} {4} {0} {} {1} {} {0} + +R {8895} {0} {} {Wet Swamp} {} {The swamp is extremely wet and envelopes everything trying to cross it in sticky mud and sickly brownish ooze. To the east the swamp continues and appears to sink into the terrain, and to the south and west it looks a bit drier and easier to navigate.} {Northern Almoth Plain} {} {} {} {1} {} +E {8894} {w} {w} {8} {0} {} {1} {} {0} +E {8893} {s} {s} {4} {0} {} {1} {} {0} + +R {8896} {0} {} {On a Trail in the Grass} {} {An ocean of amber grass waves silently in the wind along both sides of the faint trail. All you can see for miles around you is the tall waving grass. However, far off to the east the Mountains of Mist are visible through waves of grass. The trail leads north and south.} {Southern Almoth Plain} {} {} {} {1} {} +E {8840} {n} {n} {1} {0} {} {1} {} {0} +E {8897} {s} {s} {4} {0} {} {1} {} {0} + +R {8897} {0} {} {A Bend in the Trail} {} {The trail approaches this point from the north and west in a haphazard bending. The trail bends left and right in quick bends, but leading north and west overall. Several young coniferous trees peek above the grass. The height of the grass around the trees is drowning out the light for the trees.} {Southern Almoth Plain} {} {} {} {1} {} +E {8896} {n} {n} {1} {0} {} {1} {} {0} +E {8899} {e} {e} {2} {0} {} {1} {} {0} +E {8898} {w} {w} {8} {0} {} {1} {} {0} + +R {8898} {0} {} {A Small Clearing} {} {Visible to the east is a thin, well worn animal trail. To the south, west, and north, vast plains of grass can be perceived stretching as far as seems possible. A couple of scattered tree outcrops are seen to break the monotony of only grass.} {Southern Almoth Plain} {} {} {} {1} {} +E {8897} {e} {e} {2} {0} {} {1} {} {0} + +R {8899} {0} {} {A Bend in the Trail} {} {The trail approaches this point from the south and west in a random bending. The trail bends left and right in quick bends, but leading south and also west overall. A few single trees grow curved and straight at varying lengths off the path.} {Southern Almoth Plain} {} {} {} {1} {} +E {8897} {w} {w} {8} {0} {} {1} {} {0} +E {8900} {s} {s} {4} {0} {} {1} {} {0} + +R {8900} {0} {} {A Bend in the Trail} {} {The trail approaches this point from the north and west in a haphazard bending. The path bends left and right in quick bends, but leads north and west overall. A single tree grows tall and straight along the path.} {Southern Almoth Plain} {} {} {} {1} {} +E {8899} {n} {n} {1} {0} {} {1} {} {0} +E {8901} {w} {w} {8} {0} {} {1} {} {0} + +R {8901} {0} {} {A Bend in the Trail} {} {Visible all to the north is vast yellow grasslands. The odd tree can be seen dotting the land in an almost pantern like way. The trail continues north and south, to the south can be seen more grass, and the trail. The wheather beaten trail is sorrounded by tall grasses on either side. It is easy to see that much small wildlife runs this trail daily.} {Southern Almoth Plain} {} {} {} {1} {} +E {8900} {e} {e} {2} {0} {} {1} {} {0} +E {8902} {s} {s} {4} {0} {} {1} {} {0} + +R {8902} {0} {} {A Trail in the Grass} {} {A long, windy trail leads up north through the tall grasses on all side of you. The trail is visibly beaten by small animals running along it daily, more than likely the majority has been scared off by your approaching. The grass scratches your arms as you move through it, whether on the trail or not.} {Southern Almoth Plain} {} {} {} {1} {} +E {8901} {n} {n} {1} {0} {} {1} {} {0} +E {8903} {s} {s} {4} {0} {} {1} {} {0} + +R {8903} {0} {} {Trail in the Tall Grass} {} {To the north the trail leads in to more tall grasses waving in the wind making it look like a giant ocean of grass. To the west is a trail leading to the giant Aryth Ocean. To the south the trail is leading to the cliffs that are overlooking the shimmering giant of the west, the Aryth Ocean.} {Southern Almoth Plain} {} {} {} {1} {} +E {8902} {n} {n} {1} {0} {} {1} {} {0} +E {8913} {w} {w} {8} {0} {} {1} {} {0} +E {8904} {s} {s} {4} {0} {} {1} {} {0} + +R {8904} {0} {} {Trail on the Cliffs} {} {There is a trail that leads north to tall grasses that can be seen for miles. The trail that leads to the west goes towards the white sandy beach on the shimmering Aryth Ocean. A trial leading south puts you on a great range of cliffs overlooking the ocean.} {Southern Almoth Plain} {} {} {} {1} {} +E {8903} {n} {n} {1} {0} {} {1} {} {0} +E {8905} {w} {w} {8} {0} {} {1} {} {0} +E {8915} {s} {s} {4} {0} {} {1} {} {0} + +R {8905} {0} {} {Trail on the Beach} {} {A trial comes from the north and from the west here, going through the razorgrass. White beach stretchs from here to west. The land stretching out in to the ocean forms a peninsula of white sand and razorgrass. Eddies of water swirl about the water that laps up on the beach. A small amount of driftwood and seaweeds line the beach.} {Southern Almoth Plain} {} {} {} {1} {} +E {8913} {n} {n} {1} {0} {} {1} {} {0} +E {8904} {e} {e} {2} {0} {} {1} {} {0} +E {8906} {w} {w} {8} {0} {} {1} {} {0} + +R {8906} {0} {} {White Sandy Beach} {} {White sand makes up a wide beach with ocean on the south side while grass forms the north side. The beach continues out west and in to the mainland to the east. Much driftwood and seaweed is clumped up in piles along the beach. The sand has been sucked out from under all the piles from the tide going in and out.} {Southern Almoth Plain} {} {} {} {1} {} +E {8912} {n} {n} {1} {0} {} {1} {} {0} +E {8905} {e} {e} {2} {0} {} {1} {} {0} +E {8907} {w} {w} {8} {0} {} {1} {} {0} + +R {8907} {0} {} {A Shipwreck} {} {A large ship has been wrecked here, apparently for many years. The hull of the ship has been stripped away and the masts have long toppled over. Mussels and starfish cover most of what is left of the hull and framework. Small tide pools have been formed by many years of the tide changes taking sand way from under the hull and masts.} {Southern Almoth Plain} {} {} {} {1} {} +E {8911} {n} {n} {1} {0} {} {1} {} {0} +E {8906} {e} {e} {2} {0} {} {1} {} {0} +E {8908} {w} {w} {8} {0} {} {1} {} {0} + +R {8908} {0} {} {White Beach on the Aryth Ocean} {} {The clear water brushes up on the white beach from the south. The Aryth Ocean can be seen as far as the eye can possibly percieve after the short spot of beach to the west. The beach stretchs far on to the east, where a cliff can just barely be made out. Some driftwood marks the high tides very edge. The water at high tide has worn away the ground to make a wall of two spans in height.} {Southern Almoth Plain} {} {} {} {1} {} +E {8907} {e} {e} {2} {0} {} {1} {} {0} +E {8909} {w} {w} {8} {0} {} {1} {} {0} + +R {8909} {0} {} {Waters Edge} {} {To the north you see a very small grass hut with fishing poles lening aginest the hut in front of you, you see the giant of the west the Aryth Ocean and in the distance you see a small ship. The water hits the sand and stirs it up in a cloud of murkiness, though the ocean a bit off the shoreline looks inviting. Bits and pieces of weathered wood dot the shoreline, a grim reminder to sailors that ships on the sea are easy victims to storms and poor navigation.} {Southern Almoth Plain} {} {} {} {1} {} +E {8910} {n} {n} {1} {0} {} {1} {} {0} +E {8908} {e} {e} {2} {0} {} {1} {} {0} + +R {8910} {0} {} {Waters Edge} {} {This is the end of a long peninsula, and the shimmering crystal clear water washes up on the white beach. As far as can be seen, the Aryth Ocean stretchs out to the west. The serene beach reachs south along the water line, allowing for travel in to the mainland. Some driftwood lines the high tides edge. Pieces of flotsam and jetsam have washed ashore, probably remnants of a ship lost to one of the many ferocious coastal storms.} {Southern Almoth Plain} {} {} {} {1} {} +E {8909} {s} {s} {4} {0} {} {1} {} {0} + +R {8911} {0} {} {White Sandy Outcrop} {} {Short cliffs surround you on the north and west side of you. There is some driftwood marking where the tide has ever reached. A few worn weather worn boulders line the row of driftwood from the beach to the south of here. Chunks of razorgrass grow in their own seperate groups.} {Southern Almoth Plain} {} {} {} {1} {} +E {8912} {e} {e} {2} {0} {} {1} {} {0} +E {8907} {s} {s} {4} {0} {} {1} {} {0} + +R {8912} {0} {} {Before a Small Cave} {} {The sand and grasses come to a stop here, making a semicircle around a small cave opening to the north. A small cliff can be seen just to the west of here, while to the east, the grasses take over the sandy beach and form the main body of the Almoth Plain. One single piece of driftwood points itself towards the cave entrance.} {Southern Almoth Plain} {} {} {} {1} {} +E {8914} {n} {n} {1} {0} {} {1} {} {0} +E {8913} {e} {e} {2} {0} {} {1} {} {0} +E {8911} {w} {w} {8} {0} {} {1} {} {0} +E {8906} {s} {s} {4} {0} {} {1} {} {0} + +R {8913} {0} {} {Trail on the Beach} {} {A short, bending trail runs east and west, and curves south through the white sand of the beach. Razorgrass grows on either side of the trail. A small, steep hill rises up to the immediate north of this point. The beach continues on west, and stretchs a short way south till it reachs the beach.} {Southern Almoth Plain} {} {} {} {1} {} +E {8903} {e} {e} {2} {0} {} {1} {} {0} +E {8912} {w} {w} {8} {0} {} {1} {} {0} +E {8905} {s} {s} {4} {0} {} {1} {} {0} + +R {8914} {0} {} {A Small Cave} {} {The small cave smells moldy and a stench of dead bodies hangs in the air. On the ceiling there are roots of plants hanging down in your eyes and it looks like it's be washed out by the high tide coming in years ago, there is wood from trees and small rocks laying on the ground.} {Southern Almoth Plain} {} {} {} {1} {} +E {8912} {s} {s} {4} {0} {} {1} {} {0} + +R {8915} {0} {} {Cliff Over the Ocean} {} {You are standing atop a high cliff overlooking the Aryth Ocean to the west. You can see straight down at this point and can see that the drop is a few hundred spans. A small group of trees surrounds a small clear pond. The cliff continues on south and to the northwest. A large steep hill can be seen far to the east.} {Southern Almoth Plain} {} {} {} {1} {} +E {8904} {n} {n} {1} {0} {} {1} {} {0} +E {8916} {e} {e} {2} {0} {} {1} {} {0} +E {8917} {s} {s} {4} {0} {} {1} {} {0} + +R {8916} {0} {} {Before a Steep Hill} {} {A large hill lays just to the east. The hill is not climbable, it is to steep and has many small pebbles that would come loose and cause an avalanch. The grass here usually comes waist high and scratchs at your legs. Several large rocks lay wherever you try to walk.} {Southern Almoth Plain} {} {} {} {1} {} +E {8915} {w} {w} {8} {0} {} {1} {} {0} +E {8920} {s} {s} {4} {0} {} {1} {} {0} + +R {8917} {0} {} {Cliff Over the Ocean} {} {Standing here and looking west, the Aryth Ocean can be seen as far as the horizon. The soft sounds of the ocean reach up to you along with the breeze. Several monstrous boulders stand in precarious positions. The grass suddenly ends and is taken over by dark dirt leading up to the edge of the cliff. The soft sounds of the ocean reach up to you along with the breeze.} {Southern Almoth Plain} {} {} {} {1} {} +E {8915} {n} {n} {1} {0} {} {1} {} {0} +E {8920} {e} {e} {2} {0} {} {1} {} {0} +E {8918} {s} {s} {4} {0} {} {1} {} {0} + +R {8918} {0} {} {Cliff Over the Ocean} {} {From here the Aryth Ocean can be seen as far west as the eye can see. To the east you can see extensive grasslands with a few scattered boulders. The cliff stretches far to the north for a league. Several trees hang off the edge of the cliff, if only you were to climb on one of those. This is an excellent place to watch out for intruders.} {Southern Almoth Plain} {} {} {} {1} {} +E {8917} {n} {n} {1} {0} {} {1} {} {0} +E {8919} {e} {e} {2} {0} {} {1} {} {0} + +R {8919} {0} {} {Lush Grasslands} {} {The tall grass scratches at your arms as you walk through it. Several large boulders are scattered out across the plain. Each one of them looks to have not moved in many years, as they are weather-beaten smooth. Far to the west, the Aryth Ocean is visible. To the east, the Mountains of Mist are visible on the horizon.} {Southern Almoth Plain} {} {} {} {1} {} +E {8920} {n} {n} {1} {0} {} {1} {} {0} +E {8921} {e} {e} {2} {0} {} {1} {} {0} +E {8918} {w} {w} {8} {0} {} {1} {} {0} +E {10392} {s} {s} {4} {0} {} {1} {} {0} + +R {8920} {0} {} {Middle of a Large Field} {} {You are in middle of a large feild. Visible to the west is a large unclimbable hill. To the west, the soothing sounds of the Aryth Ocean can be heard. The ground here is wrought with rocks and animal dung. Several large rocks are scattered around some making formations.} {Southern Almoth Plain} {} {} {} {1} {} +E {8916} {n} {n} {1} {0} {} {1} {} {0} +E {8922} {e} {e} {2} {0} {} {1} {} {0} +E {8917} {w} {w} {8} {0} {} {1} {} {0} +E {8919} {s} {s} {4} {0} {} {1} {} {0} + +R {8921} {0} {} {Lush Grasslands} {} {The grass is very tall here, in many places it reaches up to your shoulder. To the north and east a large is visible. Going west, more grass grows taller and taller. To the east, there is an end to all the grass. The grass scratches at your arms and rocks come out of nowhere.} {Southern Almoth Plain} {} {} {} {1} {} +E {8922} {n} {n} {1} {0} {} {1} {} {0} +E {8923} {e} {e} {2} {0} {} {1} {} {0} +E {8919} {w} {w} {8} {0} {} {1} {} {0} + +R {8922} {0} {} {Before a Steep Hill} {} {A steep, rocky hill to the east of here appears unclimable. The grass brushing against your arms leaves them scratched. Many small rocks appear out of nowhere while you are moving the grass, almost tripping you. In all the other directions, grass is all that can be seen.} {Southern Almoth Plain} {} {} {} {1} {} +E {8920} {w} {w} {8} {0} {} {1} {} {0} +E {8921} {s} {s} {4} {0} {} {1} {} {0} + +R {8923} {0} {} {Edge of the Grass} {} {The area is split into two parts, the grass, and the dirt. The grass stands as high as most people's waists and stretches on for several miles. The grass just ends and cuts around a hill just to the north of here. The wind picks the dirt up into whirlwinds and sends them swirling around the ground. The same winds sway the grasses.} {Southern Almoth Plain} {} {} {} {1} {} +E {8924} {e} {e} {2} {0} {} {1} {} {0} +E {8921} {w} {w} {8} {0} {} {1} {} {0} + +R {8924} {0} {} {Bend in the Path} {} {The path out of the valley slowly turns to the right around a small hill and heads west and north. The tall grasses of the Almoth Plain are visible to the west. To the north is a small valley that leads east. The buzz of small insects and birds is audible during the day and night as they sing their songs.} {Southern Almoth Plain} {} {} {} {1} {} +E {8925} {n} {n} {1} {0} {} {1} {} {0} +E {8923} {w} {w} {8} {0} {} {1} {} {0} + +R {8925} {0} {} {Bottom of the Valley} {} {This is the deepest point in a valley that leads to the east from here. The ground is quite rocky with not much grass to be seen. Nothing can be seen to the north or west but cliff wall. There is a small rocky path out the south wall, it looks to lead up and out of the valley.} {Southern Almoth Plain} {} {} {} {1} {} +E {8926} {e} {e} {2} {0} {} {1} {} {0} +E {8924} {s} {s} {4} {0} {} {1} {} {0} + +R {8926} {0} {} {In a Valley} {} {The valley slowly slopes in an east-west fashion, the deepest point being to the west. A small trail covered in grass leads up and out of the valley to the north. To the east, the valley ends in its shallowest point. Farther on, the Mountains of Mist can be seen on the horizon.} {Southern Almoth Plain} {} {} {} {1} {} +E {8929} {n} {n} {1} {0} {} {1} {} {0} +E {8927} {e} {e} {2} {0} {} {1} {} {0} +E {8925} {w} {w} {8} {0} {} {1} {} {0} + +R {8927} {0} {} {In a Shallow Valley} {} {This is the shallowest spot in a valley running east-west across the Almoth Plains. The valley ends just the east, and runs along a cliff of the Mountains of Mist. Looking west, the valley gets gradually deeper. Nothing else is visible over the rolling hills.} {Southern Almoth Plain} {} {} {} {1} {} +E {8942} {e} {e} {2} {0} {} {1} {} {0} +E {8926} {w} {w} {8} {0} {} {1} {} {0} +E {8928} {s} {s} {4} {0} {} {1} {} {0} + +R {8928} {0} {} {Trail Through the Grass} {} {This is the trail leading in and out of the heavily disputed Almoth Plain. The grass on both sides is a span tall. The grass that stretches far to the north seems to make an ocean. To the east is the Mountains of Mist. A wall of bushes with thorns that are a hand long can be seen to the south.} {Southern Almoth Plain} {} {} {} {1} {} +E {8927} {n} {n} {1} {0} {} {1} {} {0} + +R {8929} {0} {} {Path Out of a Valley} {} {This path is very slim and rocky, making it diffucult to walk. Tall walls line both sides of the path, and occasional pebbles fall from the very top of the walls. Small shrubs grow through the rocks, and the rare lizard can be seen tanning itself.} {Southern Almoth Plain} {} {} {} {1} {} +E {8930} {n} {n} {1} {0} {} {1} {} {0} +E {8926} {s} {s} {4} {0} {} {1} {} {0} + +R {8930} {0} {} {Top of a Rocky Path} {} {This is an end of a path, that leads into a valley to the south. The path is very rocky and looks hard to walk down. Tall grass to the north marks the begining of a large hill. To the west is a cliff overlooking the western plain. The hill to the north appears to be the largest in the area. This is an excellent place to watch out for intruders.} {Southern Almoth Plain} {} {} {} {1} {} +E {8934} {n} {n} {1} {0} {} {1} {} {0} +E {8931} {w} {w} {8} {0} {} {1} {} {0} +E {8929} {s} {s} {4} {0} {} {1} {} {0} + +R {8931} {0} {} {Next to a Rocky Path} {} {You are standing just off the way of a very rocky path. From here, you can see the Mountains of Mist far to the east, on the horizon. To the west, you can see the distant Aryth Ocean. Tall grass grows here, wet with morning dew. A few small shrubs grow from under large rocks laying about.} {Southern Almoth Plain} {} {} {} {1} {} +E {8932} {n} {n} {1} {0} {} {1} {} {0} +E {8930} {e} {e} {2} {0} {} {1} {} {0} + +R {8932} {0} {} {Slope on a Large Hill} {} {You are standing on a slope of a large hill, the top of the hill is just to the north. The hill wraps around to the north-east. To the west, a steep drop off warns you to not wander to far in that way. The bottom of the hill is just to the south.} {Southern Almoth Plain} {} {} {} {1} {} +E {8933} {n} {n} {1} {0} {} {1} {} {0} +E {8934} {e} {e} {2} {0} {} {1} {} {0} +E {8931} {s} {s} {4} {0} {} {1} {} {0} + +R {8933} {0} {} {Top of a Large Hill} {} {This hill overlooks all of the south Almoth Plain, as far as the eye can see in any direction, there is the horizon. To the east is the Mountains of Mist, shrouded in mystery. To the west is the Aryth Ocean, which the lost armies of Artur Hawkwing are believed to have crossed. To the south is Tarabon, land of the secretive Illuminators. Finally, to the north, is Arad Doman the great merchants of the mainland. It is this point here that Arad Doman and Tarabon have been fighting over for three hundred years.} {Southern Almoth Plain} {} {} {} {1} {} +E {8936} {n} {n} {1} {0} {} {1} {} {0} +E {8935} {e} {e} {2} {0} {} {1} {} {0} +E {8932} {s} {s} {4} {0} {} {1} {} {0} + +R {8934} {0} {} {Slope on a Large Hill} {} {This is a slope of a mountainous hill, tall grass and huge rocks are on all sides of you. The rocks stick out over even the tallest spots of grass, where it comes over your head, making it hard to impossible to see in any direction at all.} {Southern Almoth Plain} {} {} {} {1} {} +E {8935} {n} {n} {1} {0} {} {1} {} {0} +E {8938} {e} {e} {2} {0} {} {1} {} {0} +E {8932} {w} {w} {8} {0} {} {1} {} {0} +E {8930} {s} {s} {4} {0} {} {1} {} {0} + +R {8935} {0} {} {Eastern Slope of a Large Hill} {} {This is the eastern slope of a tall hill. The hill rises on to the west. A cliff to the north of here marks where not to go. To the east you can see the Mountains of Mist. The hill curves around south and west. From here even, it is visible that this hill is the tallest for miles.} {Southern Almoth Plain} {} {} {} {1} {} +E {8937} {e} {e} {2} {0} {} {1} {} {0} +E {8933} {w} {w} {8} {0} {} {1} {} {0} +E {8934} {s} {s} {4} {0} {} {1} {} {0} + +R {8936} {0} {} {Atop a Cliff} {} {This is the north face of the largest hill in the Almoth Plain. A cliff cuts descent off short with a one hundred span drop. All to the north, the grassy plains are visible. Wind blows in from the east, the Moutains of Mist, and stirs the grass, and chills the skin. The cliff watches down onto a trail in the grass from here.} {Southern Almoth Plain} {} {} {} {1} {} +E {8933} {s} {s} {4} {0} {} {1} {} {0} + +R {8937} {0} {} {Bottom of a Tall Hill} {} {Standing here, to the west is visible a large, grassy hill. A small gurgling stream runs to the east of here. A grassy animal trail leads north from here. There is a large, cleared area along the bank of the stream with a small tree overlooking the waters.} {Southern Almoth Plain} {} {} {} {1} {} +E {8943} {n} {n} {1} {0} {} {1} {} {0} +E {8935} {w} {w} {8} {0} {} {1} {} {0} +E {8938} {s} {s} {4} {0} {} {1} {} {0} + +R {8938} {0} {} {Next to a Large Stream} {D} {You are standing at the foot of a large hill, next to a bubbling stream. The hill goes up to the west. A few tiny fish dart under rocks and nip at the water bugs that float on the surface. A few small sapling trees grow over the water alongside several small shrubs.} {Southern Almoth Plain} {} {} {} {1} {} +E {8937} {n} {n} {1} {0} {} {1} {} {0} +E {8939} {e} {e} {2} {0} {} {1} {} {0} +E {8934} {w} {w} {8} {0} {} {1} {} {0} + +R {8939} {0} {} {Some Short Grass} {} {The grass here appears to be cut down like a yard of a nobleman. A small trickling stream lies to the west, making the area look more like yard. The small path to the east leads off north. If someone is trying to hide their presence, they are not being too adept at it.} {Southern Almoth Plain} {} {} {} {1} {} +E {8968} {e} {e} {2} {0} {} {1} {} {0} +E {8938} {w} {w} {8} {0} {} {1} {} {0} +E {8940} {s} {s} {4} {0} {} {1} {} {0} + +R {8940} {0} {} {In the High Grass} {} {The grass here is extremely tall, a trail is just barely visible leading south and north. To the north, the grass gets a little shorter, and to the south it shortens to where deer might have chewed it down. A steep hill lays to the east, while the Mountains of Mist stand directly to the east.} {Southern Almoth Plain} {} {} {} {1} {} +E {8939} {n} {n} {1} {0} {} {1} {} {0} +E {8941} {s} {s} {4} {0} {} {1} {} {0} + +R {8941} {0} {} {Trail Through the Grass} {} {This is an end of a small trail, beaten down with many tracks of several types of small wildlife. Tall grass on either side of the trail allows for lots of game to hide. To the east is a towering cliff that is the Mountains of Mist. The trail continues north into deeper grass, and south to a larger road.} {Southern Almoth Plain} {} {} {} {1} {} +E {8940} {n} {n} {1} {0} {} {1} {} {0} +E {8942} {s} {s} {4} {0} {} {1} {} {0} + +R {8942} {0} {} {Top of the Valley} {} {This is the top of a large valley that stretches out to the west. A towering cliff that seems to reach the sky marks the edge of the Mountains of Mist. A small animal trail runs along the base of the cliff to the north. A huge boulder lays to the east.} {Southern Almoth Plain} {} {} {} {1} {} +E {8941} {n} {n} {1} {0} {} {1} {} {0} +E {12275} {e} {e} {2} {0} {} {1} {} {0} +E {8927} {w} {w} {8} {0} {} {1} {} {0} + +R {8943} {0} {} {Trail Next to a Stream} {} {The trail passes next to a small gurgling stream to the east. Grass sorrounds you on both sides, and the stream can be just heard over the wind. Rigid mud makes up the stream bank on this side. A hill lies to the west, blocking any view in that direction.} {Southern Almoth Plain} {} {} {} {1} {} +E {8944} {n} {n} {1} {0} {} {1} {} {0} +E {8937} {s} {s} {4} {0} {} {1} {} {0} + +R {8944} {0} {} {A Small Glade} {} {The grass grows up around small muddy puddles located out of the actual stream in a long stretch of squishy mud. Animal tracks are easily spotted in the mud as the mud doesn't move back to where it was, it stays rigid. A stream passes along to the east, and a hill lies to the west.} {Southern Almoth Plain} {} {} {} {1} {} +E {8945} {n} {n} {1} {0} {} {1} {} {0} +E {8943} {s} {s} {4} {0} {} {1} {} {0} + +R {8945} {0} {} {Trail in the Tall Grass} {} {Both sides of animal trail through is grass, and hill. A little to the east, a stream can be heard in between gusts of wind. A grassy hill rises up off to the west, through the grass, the Mountains of Mist are visible a few miles over to the east.} {Southern Almoth Plain} {} {} {} {1} {} +E {8946} {n} {n} {1} {0} {} {1} {} {0} +E {8944} {s} {s} {4} {0} {} {1} {} {0} + +R {8946} {0} {} {Bend in the Trail} {} {The animal trail takes a sharp turn to the west and south. Tall grasses blown by the strong winds grow on either side of the trail. There is a small traversable area just off the trail to the east. Large plains of grass is all to be seen in the northern direction.} {Southern Almoth Plain} {} {} {} {1} {} +E {8957} {e} {e} {2} {0} {} {1} {} {0} +E {8947} {w} {w} {8} {0} {} {1} {} {0} +E {8945} {s} {s} {4} {0} {} {1} {} {0} + +R {8947} {0} {} {End of an Animal Trail} {} {The trail is beaten down from many small plains creatures running along it. This end of the trail is before a grassy knoll to the south. More plains are off to the north, and the trail heads off to the east. A few small saplings poke thier crowns over the grass.} {Southern Almoth Plain} {} {} {} {1} {} +E {8946} {e} {e} {2} {0} {} {1} {} {0} +E {8948} {w} {w} {8} {0} {} {1} {} {0} + +R {8948} {0} {} {Before a Grassy Knoll} {} {A small grass covered knoll rises up to the south here. The hill is to hard to climb to the rockiness of the ground. Plains can be seen to the north, as far as you can see. The hill wraps around to the west and then south.} {Southern Almoth Plain} {} {} {} {1} {} +E {8947} {e} {e} {2} {0} {} {1} {} {0} +E {8949} {w} {w} {8} {0} {} {1} {} {0} + +R {8949} {0} {} {Grassy Knoll} {} {This is a small rise in the ground, allowing you to see some of the sorrounding areas. The top is covered in grass and rocks. The grass sways in a wind that blows up clouds of dirt. The dirt sometimes gets in your eyes and makes it harder to see the sourrounding plains.} {Southern Almoth Plain} {} {} {} {1} {} +E {8948} {e} {e} {2} {0} {} {1} {} {0} +E {8952} {w} {w} {8} {0} {} {1} {} {0} +E {8950} {s} {s} {4} {0} {} {1} {} {0} + +R {8950} {0} {} {Between Two Hills} {} {Two hills rise on both sides of this grassy shallow. The slopes are so steep as to make them impossible to climb. A small patch of trees grows around a small, muddy spring. Very little wind blows through, leaving the grass still. The small valley continues south, and ends to the north.} {Southern Almoth Plain} {} {} {} {1} {} +E {8949} {n} {n} {1} {0} {} {1} {} {0} +E {8951} {s} {s} {4} {0} {} {1} {} {0} + +R {8951} {0} {} {Between Two Hills} {} {All around you steep hills rise, creating a box with one way out to the north. No wind and less light reaches here over the rises to the south and on both sides. The grass is motionless from the lack of wind, expect when some unseen critter stirs it. One single tree stands here, out of place.} {Southern Almoth Plain} {} {} {} {1} {} +E {8950} {n} {n} {1} {0} {} {1} {} {0} + +R {8952} {0} {} {A Slope of a Small Knoll} {} {This side of a small knoll slopes westward, leading to a small apex overlooking the plain. The slope is covered in grass and scattered with large, reddish boulders. To the west can be viewed a large clearing with a tall tree as its centerpiece.} {Southern Almoth Plain} {} {} {} {1} {} +E {8954} {n} {n} {1} {0} {} {1} {} {0} +E {8949} {e} {e} {2} {0} {} {1} {} {0} +E {8953} {w} {w} {8} {0} {} {1} {} {0} + +R {8953} {0} {} {A Large Clearing of Grass} {} {A large coniferous tree is standing here. The grass circles around it in a large, wavy pattern. A small, muddy pond lies at the base of the tree allowing for grass near the tree to be taller. On to the west, a large clearing of stone is visible. Far off east, the Mountains of Mist can be percieved quite easily. The grass gets much taller a short distance to the east.} {Southern Almoth Plain} {} {} {} {1} {} +E {8952} {e} {e} {2} {0} {} {1} {} {0} +E {8840} {w} {w} {8} {0} {} {1} {} {0} + +R {8954} {0} {} {Clearing in the Plains} {} {Two buildings stand on either side of this grassy clearing. To the west is a dark building in disrepair. To the east stands a bright red barn, seemingly well-kept. A small knoll rises to the south.} {Southern Almoth Plain} {} {} {} {1} {} +E {8956} {e} {e} {2} {0} {} {1} {} {0} +E {8955} {w} {w} {8} {0} {} {1} {} {0} +E {8952} {s} {s} {4} {0} {} {1} {} {0} + +R {8955} {0} {} {A Dark Stable} {} {The wooden walls of this decrepit stable are blackened as if coated with slick, dark oil. The air is excessively warm and thick with a foul stench.} {Southern Almoth Plain} {} {} {} {1} {} +E {8954} {e} {e} {2} {0} {} {1} {} {0} + +R {8956} {0} {} {Inside a Red Barn} {H} {Hay covering the floor of this barn and hanging from a loft above and fills the air with a thick, sweet scent. The walls are painted a cheery red, and a lantern hanging from a nearby rafter casts a soft light through the building.} {Southern Almoth Plain} {} {} {} {1} {} +E {8954} {w} {w} {8} {0} {} {1} {} {0} + +R {8957} {0} {} {Off the Animal Trail} {} {Tall grass towers towards the sky on all sides, most of it being above your head. Several patchs of shorter grass allow you a break from all of it, but not for long as the grass is still all that is visible. At one point, a small opening can be seen in the cliff to the north.} {Southern Almoth Plain} {} {} {} {1} {} +E {8958} {n} {n} {1} {0} {} {1} {} {0} +E {8959} {e} {e} {2} {0} {} {1} {} {0} +E {8946} {w} {w} {8} {0} {} {1} {} {0} + +R {8958} {0} {} {In a Dark Cave} {} {You are in a dusty, musty and moldy dark cave. The smell of rotting plants assaults you as you walk in. Large stalactites hang tight to the ceiling, and stalagmites reach up from the floor to meet them. The cave ends quickly as time has not yet allowed the cave to go farther.} {Southern Almoth Plain} {} {} {} {1} {} +E {8957} {s} {s} {4} {0} {} {1} {} {0} + +R {8959} {0} {} {Bridge Across the Andahar} {} {The rushing waters of the Andahar move swiftly beneath the sturdy planks of this wooden bridge. To the west lies the vast plains of Almoth. The thickly forested Darkwood stands to the east.} {Darkwood} {} {} {} {1} {} +E {8960} {e} {e} {2} {0} {} {1} {} {0} +E {8957} {w} {w} {8} {0} {} {1} {} {0} + +R {8960} {0} {} {Wood Home} {} {Tall redwoods soar into the blue skies above. The forest seems to be eternally enchanted within the confines of the rising redwood hill. The Almoth Plains open far to the west beyond the Andahar river. } {Darkwood} {} {} {} {1} {} +E {8961} {e} {e} {2} {0} {} {1} {} {0} +E {8959} {w} {w} {8} {0} {} {1} {} {0} +E {8963} {s} {s} {4} {0} {} {1} {} {0} + +R {8961} {0} {} {Wood Home} {} {Small animals wander well manicured grass paths under the shade of enormous redwood trees. Tree roots plunge into the rich soil of the hill to provide comfortable resting places around the forested parkway. } {Darkwood} {} {} {} {1} {} +E {8960} {w} {w} {8} {0} {} {1} {} {0} +E {8962} {s} {s} {4} {0} {} {1} {} {0} + +R {8962} {0} {} {Wood Home} {} {Tall redwood trees overlook a lush forest to the south. In the day, sunlight shines through the massive arms of the forest where tiny songbirds fill the air with delicate melody. Groomed paths wander amid the massive trunks providing handsome views of the surrounding landscape.} {Darkwood} {} {} {} {1} {} +E {8961} {n} {n} {1} {0} {} {1} {} {0} +E {8963} {w} {w} {8} {0} {} {1} {} {0} +E {8976} {d} {d} {32} {0} {} {1} {} {0} + +R {8963} {0} {} {Wood Home} {} {A blue river rushes under the base of the hill to the west. Beyond the river, the Almoth Plain stretches into the horizon. A forest decorated with blazing colors of flowers nestles against the base of the hill to the south. } {Darkwood} {} {} {} {1} {} +E {8960} {n} {n} {1} {0} {} {1} {} {0} +E {8962} {e} {e} {2} {0} {} {1} {} {0} +E {8964} {w} {w} {8} {0} {} {1} {} {0} + +R {8964} {0} {} {River Andahar} {} {Tall redwoods cast shadows across the river from cliff walls, high above. The river rushes southward and feeds the fertile Almoth Plains to the west. A bridge crosses the river to the south.} {Darkwood} {} {} {} {1} {} +E {8965} {n} {n} {1} {0} {} {1} {} {0} +E {8963} {e} {e} {2} {0} {} {1} {} {0} +E {8966} {s} {s} {4} {0} {} {1} {} {0} + +R {8965} {0} {} {River Andahar} {} {The river flows southward under the shadow of sheer cliffs to the east. Rocks break the surface of the river causing small rapids to break in shallow waves across them. A vast, flat plain stretches into the west under cloudy blue skies.} {Darkwood} {} {} {} {1} {} +E {8964} {s} {s} {4} {0} {} {1} {} {0} + +R {8966} {0} {} {River Andahar} {} {Dark forms disappear into the river from within the shadows cast by a bridge above. The bridge posts are interlaced with sturdy ropes and wooden pins that seem to be able to support an army.} {Darkwood} {} {} {} {1} {} +E {8964} {n} {n} {1} {0} {} {1} {} {0} +E {8967} {w} {w} {8} {0} {} {1} {} {0} +E {8972} {s} {s} {4} {0} {} {1} {} {0} + +R {8967} {0} {} {A Small Bridge} {} {A small delicately made wooden bridge crosses a trickling stream that intersects the rocky path to the north. A few shrubs grow to either side of the bridge. To the south, and end of the path can be seen and the tall grass resumes. Up north, a small house can be made out. To the east, the river Andahar flows.} {Southern Almoth Plain} {} {} {} {1} {} +E {8969} {n} {n} {1} {0} {} {1} {} {0} +E {8966} {e} {e} {2} {0} {} {1} {} {0} +E {8968} {s} {s} {4} {0} {} {1} {} {0} + +R {8968} {0} {} {A Rocky Path at the Foot of a Bridge} {} {This is an end of a rocky path leading north from here. Each rock in the path looks hand picked. The path gives a little in each direction, making the path man made. To each side small carefully placed shrubs grow alongside flowers not seen anywhere else in the world. To the east, a wooden bridge crosses the rushing waters of the Andahar River.} {Southern Almoth Plain} {} {} {} {1} {} +E {8967} {n} {n} {1} {0} {} {1} {} {0} +E {8971} {e} {e} {2} {0} {} {1} {} {0} +E {8939} {w} {w} {8} {0} {} {1} {} {0} + +R {8969} {0} {} {A Wooden Porch} {} {This is the front porch of a very small house, a sitting chair lays to one side. The porch overlooks a small garden to the south. To the east lays the Misty Mountains, and over west is a large hill. The actual house cannot be more than ten spans long, allowing for very little that it could be.} {Southern Almoth Plain} {} {} {} {1} {} +E {8970} {n} {n} {1} {0} {} {1} {} {0} +E {8967} {s} {s} {4} {0} {} {1} {} {0} + +R {8970} {0} {} {A Hermits Home} {} {The house is very small, three spans in hieght, ten spans across at its widest point. The furniture all looks very royal, the couch is made with velvet, the tables and chairs are intricately carved. Even the pen on the table looks royal. Several maps of the Almoth Plain are posted on the walls, making the room look like a headquarters.} {Southern Almoth Plain} {} {} {} {1} {} +E {8969} {s} {s} {4} {0} {} {1} {} {0} + +R {8971} {0} {} {Crossing the Andahar} {} {A wooden bridge crosses rushing waters below. A tall forest wanders, from the east, down to the rivers banks where colored flowers sparkle in reflection to the shimmering water. Westward, gentle hills dressed in blue green grass waves in the passing wind.} {Darkwood} {} {} {} {1} {} +E {8975} {e} {e} {2} {0} {} {1} {} {0} +E {8968} {w} {w} {8} {0} {} {1} {} {0} + +R {8972} {0} {} {River Andahar} {} {A rushing river passes under the shadows of a small bank to the west. Flat plains stretch out beyond the western bank far into the horizon. Delicate flowers litter the eastern riverbank from under the shadow of lazy hardwoods.} {Darkwood} {} {} {} {1} {} +E {8966} {n} {n} {1} {0} {} {1} {} {0} +E {8973} {e} {e} {2} {0} {} {1} {} {0} + +R {8973} {0} {} {River Andahar} {} {The river corners, to the south and west, around tall boulders. The boulders throw white plumes of water into the air in rainbow arcs. A small beach has collected woody debris from the surging current in the north.} {Darkwood} {} {} {} {1} {} +E {8975} {n} {n} {1} {0} {} {1} {} {0} +E {8979} {e} {e} {2} {0} {} {1} {} {0} +E {8972} {w} {w} {8} {0} {} {1} {} {0} +E {8974} {s} {s} {4} {0} {} {1} {} {0} + +R {8974} {0} {} {River Andahar} {} {The blue river snakes to the north and east around shallow boulders that could tear a boat apart. A large tree has fallen from the southern bank and buried itself into the river floor. } {Darkwood} {} {} {} {1} {} +E {8973} {n} {n} {1} {0} {} {1} {} {0} +E {8980} {e} {e} {2} {0} {} {1} {} {0} + +R {8975} {0} {} {Gates of Darkwood} {} {A swollen river rushes west, under the banks of the gentle forest. A rising hill topped with giant redwoods and maples climbs to the north. A sturdy wooden bridge crosses the river and into the open Almoth Plains.} {Darkwood} {} {} {} {1} {} +E {8976} {e} {e} {2} {0} {} {1} {} {0} +E {8971} {w} {w} {8} {0} {} {1} {} {0} +E {8973} {s} {s} {4} {0} {} {1} {} {0} + +R {8976} {0} {} {Forested Glen} {} {A pleasant forest, littered with a rainbow of flowers, spreads under the base of rising hill. The hill, strewn with loose rock and flowered bushes, rises to the north where tall redwoods reach to the sky.} {Darkwood} {} {} {} {1} {} +E {8977} {e} {e} {2} {0} {} {1} {} {0} +E {8975} {w} {w} {8} {0} {} {1} {} {0} +E {8979} {s} {s} {4} {0} {} {1} {} {0} +E {8962} {u} {u} {16} {0} {} {1} {} {0} + +R {8977} {0} {} {Forested Glen} {} {Sunlight shines off of dozens of flower varieties that crest gentle forested hills, which spread to the south and west. A rising hill crowned with tall oaks blocks further passage to the north. } {Darkwood} {} {} {} {1} {} +E {8976} {w} {w} {8} {0} {} {1} {} {0} +E {8978} {s} {s} {4} {0} {} {1} {} {0} + +R {8978} {0} {} {Forested Glen} {} {A low-lying hill, densely crowded with tall timber, rises to the east. Sunlit forest glades, sprinkled with small flower topped knolls, spread around the base of the hill and to the north. The forest reaches down to riverbanks in the south. } {Darkwood} {} {} {} {1} {} +E {8977} {n} {n} {1} {0} {} {1} {} {0} +E {8979} {w} {w} {8} {0} {} {1} {} {0} +E {8981} {s} {s} {4} {0} {} {1} {} {0} +E {8987} {u} {u} {16} {0} {} {1} {} {0} + +R {8979} {0} {} {Bank of the Andahar} {} {Tiny flowers reach down from a warm forest and carpet the banks of a rushing river to the south and west. The gentle forest spreads under clear skies and reaches to the north and east. } {Darkwood} {} {} {} {1} {} +E {8976} {n} {n} {1} {0} {} {1} {} {0} +E {8978} {e} {e} {2} {0} {} {1} {} {0} +E {8973} {w} {w} {8} {0} {} {1} {} {0} +E {8980} {s} {s} {4} {0} {} {1} {} {0} + +R {8980} {0} {} {River Andahar} {} {The blue river twists to the south and west under the shade of tall maples lining the northern riverbank. Silvery fish dart along the riverbed between submerged rocks and fallen tree branches.} {Darkwood} {} {} {} {1} {} +E {8979} {n} {n} {1} {0} {} {1} {} {0} +E {8981} {e} {e} {2} {0} {} {1} {} {0} +E {8974} {w} {w} {8} {0} {} {1} {} {0} +E {8983} {s} {s} {4} {0} {} {1} {} {0} + +R {8981} {0} {} {Bank of the Andahar} {} {Birds sing under the shady branches of a forest that spreads to the north. An ominous, wooded hill rises to the east. A swollen river rushes southwards where black waters stain its clear surface. } {Darkwood} {} {} {} {1} {} +E {8978} {n} {n} {1} {0} {} {1} {} {0} +E {8980} {w} {w} {8} {0} {} {1} {} {0} +E {8982} {s} {s} {4} {0} {} {1} {} {0} + +R {8982} {0} {} {River Andahar} {} {Tiny yellow flowers sprinkle the northern riverbank under the cool shade of a rising hill. To the east, a dark valley cuts along the base of the hill, pouring dark, stagnant waters into the blue river.} {Darkwood} {} {} {} {1} {} +E {8981} {n} {n} {1} {0} {} {1} {} {0} +E {8984} {e} {e} {2} {0} {} {1} {} {0} +E {8983} {w} {w} {8} {0} {} {1} {} {0} +E {8985} {s} {s} {4} {0} {} {1} {} {0} + +R {8983} {0} {} {River Andahar} {} {The river twists to the north and east above the vast Almoth Plains that stretch to the west and south. The river, to the east, gains a dark cloudy hue from water that rushes into it from a dark hollow.} {Darkwood} {} {} {} {1} {} +E {8980} {n} {n} {1} {0} {} {1} {} {0} +E {8982} {e} {e} {2} {0} {} {1} {} {0} + +R {8984} {0} {} {Burial Den} {} {Moss laden waters rush from the east into a swift river to the west. High banks loom over the sickly water to the north and south. Tree roots sink down the banks seeking water and cover dark depressions within the earth.} {Darkwood} {} {} {} {1} {} +E {9050} {e} {e} {2} {0} {} {1} {} {0} +E {8982} {w} {w} {8} {0} {} {1} {} {0} +E {8986} {s} {s} {4} {0} {} {1} {} {0} + +R {8985} {0} {} {River Andahar} {} {Dark waters pour from a wide stream in the east. Ancient, gnarled willows hang oppressively over the stream where sunlight dares not to tread. Tiny flashes, from red eyes, shift within the shadows of the creek mouth. } {Darkwood} {} {} {} {1} {} +E {8982} {n} {n} {1} {0} {} {1} {} {0} +E {8986} {e} {e} {2} {0} {} {1} {} {0} + +R {8986} {0} {} {Burial Den} {} {Putrid, slime coated swamp water flows into a swift river to the west. Shadows, with red tinged eyes, flicker behind massive tree roots and debris. The roots cover dark depressions created by the flowing water within the banks of the stream to the north and south. } {Darkwood} {} {} {} {1} {} +E {8984} {n} {n} {1} {0} {} {1} {} {0} +E {9051} {e} {e} {2} {0} {} {1} {} {0} +E {8985} {w} {w} {8} {0} {} {1} {} {0} + +R {8987} {0} {} {Black Heart} {} {A black forest rises upon a wide, low-lying hill that spreads to the north, south and east. To the west, the forest gently descends the hill and opens into a sunlit glade that beams with healthy flowers and shrubbery.} {Darkwood} {} {} {} {1} {} +E {8993} {n} {n} {1} {0} {} {1} {} {0} +E {8990} {e} {e} {2} {0} {} {1} {} {0} +E {8988} {s} {s} {4} {0} {} {1} {} {0} +E {8978} {d} {d} {32} {0} {} {1} {} {0} + +R {8988} {0} {} {Black Heart} {} {Squeals, from native swine, pierce the midnight darkness within the trees of the surrounding forest. The poor light, provided by the overhanging trees, wither low-lying brush and grass in a death-like grasp.} {Darkwood} {} {} {} {1} {} +E {8987} {n} {n} {1} {0} {} {1} {} {0} +E {8989} {e} {e} {2} {0} {} {1} {} {0} + +R {8989} {0} {} {Black Heart} {} {The ebony forest ends along a large cliff overlooking a stagnant swamp. To the south, white cranes swoop and dive above the green marsh waters. Game trails wind among the forest that extends to the north, east and west.} {Darkwood} {} {} {} {1} {} +E {8990} {n} {n} {1} {0} {} {1} {} {0} +E {8991} {e} {e} {2} {0} {} {1} {} {0} +E {8988} {w} {w} {8} {0} {} {1} {} {0} + +R {8990} {0} {} {Black Heart} {} {The midnight forest spreads around a large rock formation at the apex of this wooded rise. The rocks have been placed in a crude circular formation and show evidence of being a camp of some unknown forest travelers. } {Darkwood} {} {} {} {1} {} +E {8994} {n} {n} {1} {0} {} {1} {} {0} +E {8992} {e} {e} {2} {0} {} {1} {} {0} +E {8987} {w} {w} {8} {0} {} {1} {} {0} +E {8989} {s} {s} {4} {0} {} {1} {} {0} + +R {8991} {0} {} {Black Heart} {} {The forest ends to the south, overlooking a putrid green swamp. A large rock surface, covered in black vines, rises to the east. The forest extends to the north and west, wrapped in a black cloak created by thick branches. } {Darkwood} {} {} {} {1} {} +E {8992} {n} {n} {1} {0} {} {1} {} {0} +E {8989} {w} {w} {8} {0} {} {1} {} {0} + +R {8992} {0} {} {Black Heart} {} {The hill is blocked eastward by strange overhanging moss and branches that seem to form an artificial barrier. The forest floor is covered in withered bushes, killed by the ancient trees that have grown densely together. } {Darkwood} {} {} {} {1} {} +E {8995} {n} {n} {1} {0} {} {1} {} {0} +E {8990} {w} {w} {8} {0} {} {1} {} {0} +E {8991} {s} {s} {4} {0} {} {1} {} {0} + +R {8993} {0} {} {Black Heart} {} {A rocky cliff overlooks an empty blackness to the north. Tall trees rise to enormous heights blocking out all sunlight to the ground below. Snorting and grunting sounds echo around the forest to the east and south. An amazing amount of wildlife can be observed by watching carefully from this spot.} {Darkwood} {} {} {} {1} {} +E {8994} {e} {e} {2} {0} {} {1} {} {0} +E {8987} {s} {s} {4} {0} {} {1} {} {0} + +R {8994} {0} {} {Black Heart} {} {The dark forest spreads along the edge of a sheer rocky plateau that drops to unknown depths below. A black void fills the land to the north that seems to echo with silence. Animal trails wander through the foreboding trees to the east, west and south.} {Darkwood} {} {} {} {1} {} +E {8995} {e} {e} {2} {0} {} {1} {} {0} +E {8993} {w} {w} {8} {0} {} {1} {} {0} +E {8990} {s} {s} {4} {0} {} {1} {} {0} +E {8999} {d} {d} {32} {0} {} {1} {} {0} + +R {8995} {0} {} {Black Heart} {} {A large, low-lying hill rises above the forest floor and extends to the west and south. The hill is overcrowded with large hardwoods, which totally block out the sunlight. Strange animal grunts and roars echo along the crest of the hill.} {Darkwood} {} {} {} {1} {} +E {8994} {w} {w} {8} {0} {} {1} {} {0} +E {8992} {s} {s} {4} {0} {} {1} {} {0} +E {8996} {d} {d} {32} {0} {} {1} {} {0} + +R {8996} {0} {} {Darkwood} {} {An overgrown trail corners to the north and rises to the west along the base of a small ridge. The path intermixes with a growing population of hoofed animal trails that climb a small hill in the west. } {Darkwood} {} {} {} {1} {} +E {8997} {n} {n} {1} {0} {} {1} {} {0} +E {8995} {u} {u} {16} {0} {} {1} {} {0} + +R {8997} {0} {} {Darkwood} {} {The overgrown path winds along the base of a ridge heading south and east. The path widens at infrequent intervals, showing signs of past use. Under the ridge to the west and north the forest grows close and dark. A crack in the path is curiously formed into an almost perfect square.} {Darkwood} {} {} {} {1} {} +E {9004} {e} {e} {2} {0} {} {1} {} {0} +E {8998} {w} {w} {8} {0} {} {1} {} {0} +E {8996} {s} {s} {4} {0} {} {1} {} {0} +E {9054} {d} {d} {32} {0} {} {1} {} {0} + +R {8998} {0} {} {Ebon Bark} {} {Slick muddy hills surround the corner of a black pine forest that extends to the north and west. A hushed silence dominates the pine trees where bird and beast has fled the dark green prison. } {Darkwood} {} {} {} {1} {} +E {9003} {n} {n} {1} {0} {} {1} {} {0} +E {8997} {e} {e} {2} {0} {} {1} {} {0} +E {8999} {w} {w} {8} {0} {} {1} {} {0} + +R {8999} {0} {} {Ebon Bark} {} {A small trail winds down to the bottom of a ravine under tightly spaced, dark green pines. The air is deathly silent within the shallow valley to the north, east and west. All traces of animal life have vanished from the area in silent warning.} {Darkwood} {} {} {} {1} {} +E {9002} {n} {n} {1} {0} {} {1} {} {0} +E {8998} {e} {e} {2} {0} {} {1} {} {0} +E {9000} {w} {w} {8} {0} {} {1} {} {0} +E {8994} {u} {u} {16} {0} {} {1} {} {0} + +R {9000} {0} {} {Ebon Bark} {} {Dense stands of pine trees, so dark green as to appear ebony, pack the corner of the lowland bottom. The pines continue to the east and north while steep rocky walls climb to the west and south. } {Darkwood} {} {} {} {1} {} +E {9001} {n} {n} {1} {0} {} {1} {} {0} +E {8999} {e} {e} {2} {0} {} {1} {} {0} + +R {9001} {0} {} {Ebon Bark} {} {The pine forest is locked in a terror-stricken gagged silence. A stream of water pours down a muddy ridge wall to the west. The creek rushes between towering green pines and disappears under a carpet of black pine needles. } {Darkwood} {} {} {} {1} {} +E {9002} {e} {e} {2} {0} {} {1} {} {0} +E {9000} {s} {s} {4} {0} {} {1} {} {0} + +R {9002} {0} {} {Ebon Bark} {} {A low wailing sound, of some miserable beast, wafts between the hushed pine trees. A noisy carpet of pine needles litter the forest floor and appear to make the ground bleed black blood. } {Darkwood} {} {} {} {1} {} +E {9003} {e} {e} {2} {0} {} {1} {} {0} +E {9001} {w} {w} {8} {0} {} {1} {} {0} +E {8999} {s} {s} {4} {0} {} {1} {} {0} + +R {9003} {0} {} {Ebon Bark} {} {A small clearing opens between a ring of tall black pines. A mound of twigs and dried flesh is strewn around a smooth boulder within the clearing. Cloven hoof prints litter the clearing and wander down paths to the west.} {Darkwood} {} {} {} {1} {} +E {20060} {e} {e} {2} {0} {} {1} {} {0} +E {9002} {w} {w} {8} {0} {} {1} {} {0} +E {8998} {s} {s} {4} {0} {} {1} {} {0} + +R {9004} {0} {} {Dark Trails} {} {Hunting trails spread along an open, green hardwood forest to the east. The trails dwindle into a singular, overgrown path that runs along the base of a westward ridge. Warbling bird calls echo around the green forest giants. } {Darkwood} {} {} {} {1} {} +E {9005} {n} {n} {1} {0} {} {1} {} {0} +E {9012} {e} {e} {2} {0} {} {1} {} {0} +E {8997} {w} {w} {8} {0} {} {1} {} {0} + +R {9005} {0} {} {Dark Trails} {} {The oak forest ends along a treacherous, black ravine to the west. The ravine extends to the west in a black void that swallows the earth below. The forest rebounds from the dark hole and continues to open into the south. } {Darkwood} {} {} {} {1} {} +E {9006} {e} {e} {2} {0} {} {1} {} {0} +E {9004} {s} {s} {4} {0} {} {1} {} {0} + +R {9006} {0} {} {Dark Trails} {} {Several trails, from small game animals, wind along tall hardwoods that tower within the forest. Large, open glades open into lush green meadows where the tree's have been timbered and carried away. A narrow path lined with widflowers extends to the north.} {Darkwood} {} {} {} {1} {} +E {9087} {n} {n} {1} {0} {} {1} {} {0} +E {9007} {e} {e} {2} {0} {} {1} {} {0} +E {9005} {w} {w} {8} {0} {} {1} {} {0} +E {9012} {s} {s} {4} {0} {} {1} {} {0} + +R {9007} {0} {} {Dark Trails} {} {The forest ends to the east in large maples surrounding a small hill. A large wooden fence encircles the hill and graves line its crest. The forest grows denser in the west and a small hunting trail passes into its interior. } {Darkwood} {} {} {} {1} {} +E {9008} {e} {e} {2} {0} {} {1} {} {0} +E {9006} {w} {w} {8} {0} {} {1} {} {0} +E {9011} {s} {s} {4} {0} {} {1} {} {0} + +R {9008} {0} {} {Graveyard} {} {A small graveyard, with sandstone markers, spreads along the top of a small hill overlooking the mountain bay. The graveyard is hewn from a looming western forest and a sturdy wooden fence surrounds it. } {Darkwood} {} {} {} {1} {} +E {9009} {e} {e} {2} {0} {} {1} {} {0} +E {9007} {w} {w} {8} {0} {} {1} {} {0} +E {9010} {s} {s} {4} {0} {} {1} {} {0} + +R {9009} {0} {} {Great Mountain Lake} {} {The massive, fresh water bay extends into the horizon to the north. The Misty Mountains, with green forests climbing from their feet to their knees, climb dagger like into the chilly blue skies. } {Darkwood} {} {} {} {1} {} +E {9027} {n} {n} {1} {0} {} {1} {} {0} +E {9009} {e} {e} {2} {0} {} {1} {} {0} +E {9008} {w} {w} {8} {0} {} {1} {} {0} +E {9026} {s} {s} {4} {0} {} {1} {} {0} + +R {9010} {0} {} {Before Touchan} {} {A wholesome forest rises to the west in a green canopy. The forest has been cleared far away from a wide peer extending to a lake town in the east. The lake town bustles with fishing boats along its perimeter. A small path winds up to a small hill where a graveyard overlooks the blue mountain bay. } {Darkwood} {} {} {} {1} {} +E {9008} {n} {n} {1} {0} {} {1} {} {0} +E {9016} {e} {e} {2} {0} {} {1} {} {0} +E {9011} {w} {w} {8} {0} {} {1} {} {0} +E {9015} {s} {s} {4} {0} {} {1} {} {0} + +R {9011} {0} {} {Dark Trails} {} {The hardwood forest opens into a large clearing to the east. The clearing lies before a town perched upon a great lake. Sunlight pours into the clearing, from blue skies, and mountains climb into the eastern horizon. } {Darkwood} {} {} {} {1} {} +E {9007} {n} {n} {1} {0} {} {1} {} {0} +E {9010} {e} {e} {2} {0} {} {1} {} {0} +E {9012} {w} {w} {8} {0} {} {1} {} {0} +E {9014} {s} {s} {4} {0} {} {1} {} {0} + +R {9012} {0} {} {Dark Trails} {} {Tracks of small game bound across the small hills within the oak forest. The forest trails wind along the bases of the tall trees. The forest is regularly timbered allowing sunlight to pour through the overhanging limbs. } {Darkwood} {} {} {} {1} {} +E {9006} {n} {n} {1} {0} {} {1} {} {0} +E {9011} {e} {e} {2} {0} {} {1} {} {0} +E {9004} {w} {w} {8} {0} {} {1} {} {0} +E {9013} {s} {s} {4} {0} {} {1} {} {0} + +R {9013} {0} {} {Dark Trails} {} {The forest grows quiet along this corner of the tall oak trees. Large dark mosses hang from trees to the south and west. The green moss totally blocks vision in those directions. Cool forest breezes waft through the leaves from the north and east.} {Darkwood} {} {} {} {1} {} +E {9012} {n} {n} {1} {0} {} {1} {} {0} +E {9014} {e} {e} {2} {0} {} {1} {} {0} + +R {9014} {0} {} {Dark Trails} {} {Tall oaks and hardwoods extend to enormous heights along the ancient forest edge. Large clearings have been cut into the forest to provide timber for the thriving lake town. Wide man-made paths wind further into the depths of the forest where the timber has been drawn out of the woody interior.} {Darkwood} {} {} {} {1} {} +E {9011} {n} {n} {1} {0} {} {1} {} {0} +E {9015} {e} {e} {2} {0} {} {1} {} {0} +E {9013} {w} {w} {8} {0} {} {1} {} {0} +E {9031} {s} {s} {4} {0} {} {1} {} {0} + +R {9015} {0} {} {Edge of the Lake} {} {An icy bay opens to the east under the cloudy gaze of the Mountains of Mist. The trail continues to the north and appears headed in the direction of a village, which rests upon an enormous dock extending into the blue lake waters. A dark forest rises in the west.} {Darkwood} {} {} {} {1} {} +E {9010} {n} {n} {1} {0} {} {1} {} {0} +E {9028} {e} {e} {2} {0} {} {1} {} {0} +E {9014} {w} {w} {8} {0} {} {1} {} {0} +E {9030} {s} {s} {4} {0} {} {1} {} {0} + +R {9016} {0} {} {Touchan Pier} {} {A wooden walkway is roped between massive wooden posts upon the western bank and eastern platform. The walkway ascends from the western bank to a massive wooden platform jutting into an enormous lake. A lake town, sheltered upon the protective body of the lake, is built upon the platform where town folk jostle about in their daily lives. } {Darkwood} {} {} {} {1} {} +E {9017} {e} {e} {2} {0} {} {1} {} {0} +E {9010} {w} {w} {8} {0} {} {1} {} {0} +E {9026} {d} {d} {32} {0} {} {1} {} {0} + +R {9017} {0} {} {Touchan} {} {The lake town of Touchan rests upon a mountain lake, under the shadows of the Misty Mountains. The tiny village is built from the sturdy hardwoods of the western Darkwood forest and opens in every direction. Small houses line the western edge of the platform. The small cottages face the dark forests and common people hustle about. A cabin stands to the south and a market street opens to the east.} {Darkwood} {} {} {} {1} {} +E {9018} {n} {n} {1} {0} {} {1} {} {0} +E {9020} {e} {e} {2} {0} {} {1} {} {0} +E {9016} {w} {w} {8} {0} {} {1} {} {0} +E {9019} {s} {s} {4} {0} {} {1} {} {0} + +R {9018} {0} {} {Common Warf} {} {Small homes line the western edge of the platform to gaze upon the lush forest across the water. A small hill, to the north and west, rests upon the opposite shore where small gravestones litter its crest. } {Darkwood} {} {} {} {1} {} +E {9017} {s} {s} {4} {0} {} {1} {} {0} + +R {9019} {0} {} {An Abandoned Cabin} {} {A rather small cabin, it appears to have been well maintained until recently. The floors gleam as if they had been polished regularly and there are still bright cloth drapes on the windows. This cabin is a great place from which to watch the surrounding countryside through the windows.} {Darkwood} {} {} {} {1} {} +E {9017} {n} {n} {1} {0} {} {1} {} {0} + +R {9020} {0} {} {Touchan} {} {The large wharf juts out into the great lake where the roaring of mountainous breakers crash into the rocks below. Small shops line the eastern boardwalk and white gulls perch upon small benches and posts.} {Darkwood} {} {} {} {1} {} +E {9022} {n} {n} {1} {0} {} {1} {} {0} +E {9023} {e} {e} {2} {0} {} {1} {} {0} +E {9017} {w} {w} {8} {0} {} {1} {} {0} +E {9021} {s} {s} {4} {0} {} {1} {} {0} + +R {9021} {0} {} {Broken Boar} {} {Sea chanteys and the lumberjack song wafts through the doors of this smokey bar. A long wooden bar, with shiny brass trim, stretches across the eastern wall. Low round tables are spaced through the middle of the room and small, private booths line the walls. Trophy sized boar heads line the walls along with the broken spears that killed the fierce creatures.} {Darkwood} {} {} {} {1} {} +E {9020} {n} {n} {1} {0} {} {1} {} {0} + +R {9022} {0} {} {Long Tooth Supplies} {G} {The small cabin is lined with shelves of goods to supply the town in either fishing or hunting expedition. Delicately carved wooden creatures of forest and water decorate the cabin. Sturdy, prize, boar spears are fastened behind the store register as reminders of successfull hunting forays.} {Darkwood} {} {} {} {1} {} +E {9020} {s} {s} {4} {0} {} {1} {} {0} + +R {9023} {0} {} {Touchan} {D} {The wooden planks abruptly end to the east, upon a fabulous view of the mountain lake. The view is provided from the comfort of circular benches wrapped around a delicate fountain at the end of the boardwalk. Small fishing boats bob upon the sparkling water where misty clouds reflect across the dancing waves.} {Darkwood} {} {} {} {1} {} +E {9024} {n} {n} {1} {0} {} {1} {} {0} +E {9020} {w} {w} {8} {0} {} {1} {} {0} +E {9025} {s} {s} {4} {0} {} {1} {} {0} + +R {9024} {0} {} {Wood Home Inn} {R} {Fresh bay air wafts through open windows within the lazy inn. Momentoes of forest and lake decorate the wooden walls of the common room. Round tables with comfortable chairs line the walls where seaman or lumberjack usually sit and spin a lively tale.} {Darkwood} {} {} {} {1} {} +E {9023} {s} {s} {4} {0} {} {1} {} {0} + +R {9025} {0} {} {Fish Market} {G} {WoW!!!...Whadda Stench. Long stalls line the eastern edge of the pier where fishmongers bark their wares above the wailing of hungry cats. Floating docks line the edge of the pier where fishermen hustle to bring in their fresh catches. The blue bay stretches into the east under the shadow of the Misty Mountains and cold wind. } {Darkwood} {} {} {} {1} {} +E {9023} {n} {n} {1} {0} {} {1} {} {0} + +R {9026} {0} {} {Great Mountain Lake} {} {Enormous wooden piers lance into the waters of the bay. Fresh water crustaceans cling to the sides of the great timbers giving them the impression of being stone. Enormous planks, from the western forest, form the base of a small lake town.} {Darkwood} {} {} {} {1} {} +E {9009} {n} {n} {1} {0} {} {1} {} {0} +E {9028} {s} {s} {4} {0} {} {1} {} {0} +E {9016} {u} {u} {16} {0} {} {1} {} {0} + +R {9027} {0} {} {Upon the Great Lake} {} {A small village can be seen to the south, and in the distance to the north tall trees loom on the horizon. The lake is clear and cold, and the air is fresh and tinged with a refreshing woodsy scent.} {Stedding Yandar} {} {} {} {1} {} +E {9125} {n} {n} {1} {0} {} {1} {} {0} +E {9009} {s} {s} {4} {0} {} {1} {} {0} + +R {9028} {0} {} {Great Mountain Lake} {} {Icy breakers surge and thunder along a western, forest laden coast. A small lake town extends into the great bay to the north. The cloud crowned Misty Mountains rise into the eastern sky. A wide, man-made path travels along the forest edge leading to the town in the north.} {Darkwood} {} {} {} {1} {} +E {9026} {n} {n} {1} {0} {} {1} {} {0} +E {9070} {e} {e} {2} {0} {} {1} {} {0} +E {9015} {w} {w} {8} {0} {} {1} {} {0} +E {9029} {s} {s} {4} {0} {} {1} {} {0} + +R {9029} {0} {} {Great Mountain Lake} {} {Large waves, created under the tug of cold mountain air, surge and crash along the banks of a western hardwood forest. The chill lake waters open to the east and north, reflecting the snow capped peaks of the Misty Mountains.} {Darkwood} {} {} {} {1} {} +E {9028} {n} {n} {1} {0} {} {1} {} {0} +E {9069} {e} {e} {2} {0} {} {1} {} {0} +E {9030} {w} {w} {8} {0} {} {1} {} {0} +E {9058} {s} {s} {4} {0} {} {1} {} {0} + +R {9030} {0} {} {Edge of the Lake} {} {A massive mountain lake crashes into a small sandy beach to the east. A trail, leading north and south, is hewn into the forest edge separating the hardwoods from the lake. The dark forest rises in ominous anger to the west. } {Darkwood} {} {} {} {1} {} +E {9015} {n} {n} {1} {0} {} {1} {} {0} +E {9029} {e} {e} {2} {0} {} {1} {} {0} +E {9031} {w} {w} {8} {0} {} {1} {} {0} +E {9038} {s} {s} {4} {0} {} {1} {} {0} + +R {9031} {0} {} {Forbidden Grounds} {} {The forest ends, to the west, with a barrier of closed branches and bushes bound together with sticky, silken strands. Soft clicking makes rhythmic patterns through intoxicating, pungent aromas that waft through trees. A small opening, under the webbing, can be seen at the base of the tree roots.} {Darkwood} {} {} {} {1} {} +E {9014} {n} {n} {1} {0} {} {1} {} {0} +E {9030} {e} {e} {2} {0} {} {1} {} {0} +E {9037} {s} {s} {4} {0} {} {1} {} {0} +E {9032} {d} {d} {32} {0} {} {1} {} {0} + +R {9032} {0} {} {The Web} {} {A slimy, ichor covered slide traverses an earthen bank that rises to the east. The forest floor is immediately plunged in darkness from trees wrapped within sticky webbing. The trees block exit to the north, south, and east.} {Darkwood} {} {} {} {1} {} +E {9033} {w} {w} {8} {0} {} {1} {} {0} +E {9031} {u} {u} {16} {0} {} {1} {} {0} + +R {9033} {0} {} {The Web} {} {Tall hardwoods climb out of the soil to be wrapped within silken strands of some large spider. Overhead, the trees are coated with the sticky substance where dark shadows creep back and forth. } {Darkwood} {} {} {} {1} {} +E {9034} {n} {n} {1} {0} {} {1} {} {0} +E {9032} {e} {e} {2} {0} {} {1} {} {0} +E {9035} {w} {w} {8} {0} {} {1} {} {0} +E {9036} {s} {s} {4} {0} {} {1} {} {0} + +R {9034} {0} {} {The Web} {} {A silken canopy, formed by branches and twigs, blocks the sunlight from touching the forest floor. Tall trees struggle for life, shackled within silken strands which block exits to the east, west and north. } {Darkwood} {} {} {} {1} {} +E {9033} {s} {s} {4} {0} {} {1} {} {0} + +R {9035} {0} {} {The Web} {} {Silken cocoons hang from the branches of the web entrapped trees. The trees are bound tightly together by rope-like strands and drawn to block passage to the west, north and south. Dark shadows click from overhanging branches as the cocoons bobble in a sickly dance.} {Darkwood} {} {} {} {1} {} +E {9033} {e} {e} {2} {0} {} {1} {} {0} + +R {9036} {0} {} {The Web} {} {Black shadows pass overhead while the rattle of castanets sound in slow rhythm with occasional swift staccato bursts. Sticky webbing enmeshed with branches form effective walls to the south, east and west.} {Darkwood} {} {} {} {1} {} +E {9033} {n} {n} {1} {0} {} {1} {} {0} + +R {9037} {0} {} {Forbidden Grounds} {} {The forest descends rapidly, to the south, into a wide marshy bottom. To the north, the forest grows very quiet in a deathlike silence. The forest ends to the east along a bridge-spanned riverbank. } {Darkwood} {} {} {} {1} {} +E {9031} {n} {n} {1} {0} {} {1} {} {0} +E {9038} {e} {e} {2} {0} {} {1} {} {0} +E {9039} {s} {s} {4} {0} {} {1} {} {0} + +R {9038} {0} {} {Gates of Darkwood} {} {A dark forest spreads down to the shores of a great mountain lake to the north. A swift river flows southward from the mouth of the bay and a wooden bridge crosses it, to the east. The western forest grows dark and ominous where a sign is nailed upon the foremost trees. A small path winds northward along the edge of the bay.} {Darkwood} {} {} {} {1} {} +E {9030} {n} {n} {1} {0} {} {1} {} {0} +E {9055} {e} {e} {2} {0} {} {1} {} {0} +E {9037} {w} {w} {8} {0} {} {1} {} {0} +E {9057} {s} {s} {4} {0} {} {1} {} {0} + +R {9039} {0} {} {Crane Bottom} {} {A wide marshland spreads around the base of a gently rising hill to the north. The marsh is fed from creeks that drain from a rushing river to the east. The marsh continues to open into the south and west. } {Darkwood} {} {} {} {1} {} +E {9037} {n} {n} {1} {0} {} {1} {} {0} +E {9057} {e} {e} {2} {0} {} {1} {} {0} +E {9040} {w} {w} {8} {0} {} {1} {} {0} +E {9048} {s} {s} {4} {0} {} {1} {} {0} + +R {9040} {0} {} {Crane Bottom} {} {Tall trees climb up from the swampy waters to shadow the ground in eternal twilight. Soft calls from swamp birds echo around tall swamp plants. Sudden splashing within the green, stagnant marsh water startles tall, white cranes filling the air with their angry retort. } {Darkwood} {} {} {} {1} {} +E {9039} {e} {e} {2} {0} {} {1} {} {0} +E {9041} {w} {w} {8} {0} {} {1} {} {0} +E {9047} {s} {s} {4} {0} {} {1} {} {0} + +R {9041} {0} {} {Crane Bottom} {} {Marsh waters slowly drain southward along the base of a rising hill in the north. Swamp moss droops listlessly into the liquid surface where fish occasionally reverberate the surrounding air in thunderous crash. } {Darkwood} {} {} {} {1} {} +E {9040} {e} {e} {2} {0} {} {1} {} {0} +E {9042} {w} {w} {8} {0} {} {1} {} {0} +E {9046} {s} {s} {4} {0} {} {1} {} {0} + +R {9042} {0} {} {Crane Bottom} {} {A tall, natural rock wall climbs sharply in the north. Slime covered swamp water slowly swirls around the base of the wall and into the south and west. Large cranes swoop and dive into the surrounding waters searching for a tasty fish dinner to eat. A large, flat rock can be seen in the shallow waters.} {Darkwood} {} {} {} {1} {} +E {9041} {e} {e} {2} {0} {} {1} {} {0} +E {9043} {w} {w} {8} {0} {} {1} {} {0} +E {9045} {s} {s} {4} {0} {} {1} {} {0} +E {9049} {d} {d} {32} {0} {} {1} {} {0} + +R {9043} {0} {} {Crane Bottom} {} {A sheer hill rises to the north trapping the marsh waters within a swampy bottom to the east and south. Tall, moss covered trees lean across the marshy water blocking the path west. The swamp waters quicken pace and carry lily pads and swamp muck westward under the trees. } {Darkwood} {} {} {} {1} {} +E {9042} {e} {e} {2} {0} {} {1} {} {0} +E {9044} {s} {s} {4} {0} {} {1} {} {0} +E {9050} {d} {d} {32} {0} {} {1} {} {0} + +R {9044} {0} {} {Crane Bottom} {} {The stagnant marsh waters drain slowly under tree branches and trunks that are piled upon each other in the west. Long moss trails hang down from rising trees like green beards flowing from gnarled old men. } {Darkwood} {} {} {} {1} {} +E {9043} {n} {n} {1} {0} {} {1} {} {0} +E {9045} {e} {e} {2} {0} {} {1} {} {0} + +R {9045} {0} {} {Crane Bottom} {} {Dark waters swirl in mire coated filth around bloated, moss bearded trees. Animal calls pierce the throbbing silence of the ancient swamp. Strange lumps race below green lilly pads pursuing hidden prey under the waters. } {Darkwood} {} {} {} {1} {} +E {9042} {n} {n} {1} {0} {} {1} {} {0} +E {9046} {e} {e} {2} {0} {} {1} {} {0} +E {9044} {w} {w} {8} {0} {} {1} {} {0} + +R {9046} {0} {} {Crane Bottom} {} {Black swamp waters lap around a small hill that rises above the waist high water. An ancient tree, withered by time, stands upon the knoll guarding the swamp home. Large, straw lined nests decorate the trees mighty crown.} {Darkwood} {} {} {} {1} {} +E {9041} {n} {n} {1} {0} {} {1} {} {0} +E {9047} {e} {e} {2} {0} {} {1} {} {0} +E {9045} {w} {w} {8} {0} {} {1} {} {0} + +R {9047} {0} {} {Crane Bottom} {} {A small grove of moss encumbered trees stand amid the stinking swamp water. One tree has fallen and has created a small shelter above the putrid waters. Large ripples, from some swimming creature, lap at the tree's base.} {Darkwood} {} {} {} {1} {} +E {9040} {n} {n} {1} {0} {} {1} {} {0} +E {9048} {e} {e} {2} {0} {} {1} {} {0} +E {9046} {w} {w} {8} {0} {} {1} {} {0} + +R {9048} {0} {} {Crane Bottom} {} {Wide lily pads spread above waste high swamp waters. The sounds of wading birds echo around moss shrouded trees. A rushing river flows in the east and feeds the lowlands that the marsh lies within. } {Darkwood} {} {} {} {1} {} +E {9039} {n} {n} {1} {0} {} {1} {} {0} +E {9061} {e} {e} {2} {0} {} {1} {} {0} +E {9047} {w} {w} {8} {0} {} {1} {} {0} + +R {9049} {0} {} {Tunnel Beneath Darkwood} {} {Large rocks are set into the damp, dirt walls of this narrow tunnel. Vermin and scurry along the ground, and insects burrow into the dirt as you pass. The tunnel extends north into darkness.} {Darkwood} {} {} {} {1} {} +E {9052} {n} {n} {1} {0} {} {1} {} {0} +E {9050} {w} {w} {8} {0} {} {1} {} {0} +E {9042} {u} {u} {16} {0} {} {1} {} {0} + +R {9050} {0} {} {Burial Den} {} {Green coated swamp waters pour under dead, moss covered trees in the east. The waters form a deep stream between rising cave-like banks to the north and south. The banks cut severely into the ground forming deep depressions where shadowy movement flickers within. } {Darkwood} {} {} {} {1} {} +E {9049} {e} {e} {2} {0} {} {1} {} {0} +E {8984} {w} {w} {8} {0} {} {1} {} {0} +E {9051} {s} {s} {4} {0} {} {1} {} {0} +E {9043} {u} {u} {16} {0} {} {1} {} {0} + +R {9051} {0} {} {Burial Den} {} {Rancid swamp water flows under uprooted trees and down a small bank to the east. The rushing water has cut a deep ravine into the earth while flowing into the west. The ravine has washed out rock and mud under the giant trees, upon the creek bank, causing deep recesses to form underneath. } {Darkwood} {} {} {} {1} {} +E {9050} {n} {n} {1} {0} {} {1} {} {0} +E {8986} {w} {w} {8} {0} {} {1} {} {0} + +R {9052} {0} {} {Tunnel Beneath Darkwood} {} {The soft dirt floor of the tunnel gives beneath your feet as you walk. Water drips from the ceiling of the tunnel, leaving muddy puddles teeming with insects. The dark tunnel continues north and south from here.} {Darkwood} {} {} {} {1} {} +E {9053} {n} {n} {1} {0} {} {1} {} {0} +E {9049} {s} {s} {4} {0} {} {1} {} {0} + +R {9053} {0} {} {Tunnel Beneath Darkwood} {} {Water seeps from above into the tunnel, creating a dank and musty odor. The uneven dirt floor of the tunnel makes for unsure footing as you travel. To the north and south, the tunnel continues.} {Darkwood} {} {} {} {1} {} +E {9054} {n} {n} {1} {0} {} {1} {} {0} +E {9052} {s} {s} {4} {0} {} {1} {} {0} + +R {9054} {0} {} {Tunnel Beneath Darkwood} {} {A dark, narrow tunnel extends to the south. Tangled roots reach through the ground above and scratch at those who pass. Water seepage ensures that the dirt walls and floor of the tunnel are perpetually soggy, and that the air is thick with a musty odor.} {Darkwood} {} {} {} {1} {} +E {9053} {s} {s} {4} {0} {} {1} {} {0} +E {8997} {u} {u} {16} {0} {} {1} {} {0} + +R {9055} {0} {} {Crossing the Andahar} {} {A sturdy wooden bridge crosses a swift, mountain river flowing south from a mountain lake, in the north. The bridge expands across the mouth of the bay and a small village can be seen, extending into the bay, to the north.} {Darkwood} {} {} {} {1} {} +E {9056} {e} {e} {2} {0} {} {1} {} {0} +E {9038} {w} {w} {8} {0} {} {1} {} {0} + +R {9056} {0} {} {Bank of the Andahar} {} {The pinewood forest recedes along the banks of a shallow, swift mountain river. The river empties into a giant lake which lies to the north. A crude bridge connects the pinewood forest to the western bank of the river.} {Darkwood} {} {} {} {1} {} +E {9069} {n} {n} {1} {0} {} {1} {} {0} +E {9065} {e} {e} {2} {0} {} {1} {} {0} +E {9055} {w} {w} {8} {0} {} {1} {} {0} +E {9062} {s} {s} {4} {0} {} {1} {} {0} + +R {9057} {0} {} {River Andahar} {} {Small creeks deposit water into a bird filled marsh to the west. The river corners into swift waters rushing from the east. The treeline of a forest ends to the north, along the river where a wooden bridge crosses.} {Darkwood} {} {} {} {1} {} +E {9038} {n} {n} {1} {0} {} {1} {} {0} +E {9059} {e} {e} {2} {0} {} {1} {} {0} +E {9039} {w} {w} {8} {0} {} {1} {} {0} +E {9061} {s} {s} {4} {0} {} {1} {} {0} + +R {9058} {0} {} {River Andahar} {} {The waters of the river Andahar are fed from a gigantic mountain lake lying to the north. A crude wooden bridge crosses the river, connecting massive forests to each side of the river. } {Darkwood} {} {} {} {1} {} +E {9029} {n} {n} {1} {0} {} {1} {} {0} +E {9059} {s} {s} {4} {0} {} {1} {} {0} + +R {9059} {0} {} {River Andahar} {} {The river makes a sharp bend to the west. The powerfull river opens into a large bay to the north and a wooden bridge crosses it at that point. A dark pine forest climbs into the chilly mountain skies to the south and east.} {Darkwood} {} {} {} {1} {} +E {9058} {n} {n} {1} {0} {} {1} {} {0} +E {9062} {e} {e} {2} {0} {} {1} {} {0} +E {9057} {w} {w} {8} {0} {} {1} {} {0} +E {9060} {s} {s} {4} {0} {} {1} {} {0} + +R {9060} {0} {} {The Black Pinewood Forest} {} {The pine wood forest halts along the steep banks of a swift, powerful mountain river. Game trails wind down to the bank of the river along moss and fern. The river flows to the north between opposing forests.} {Darkwood} {} {} {} {1} {} +E {9059} {n} {n} {1} {0} {} {1} {} {0} +E {9063} {e} {e} {2} {0} {} {1} {} {0} +E {9061} {w} {w} {8} {0} {} {1} {} {0} + +R {9061} {0} {} {River Andahar} {} {The river flows swiftly to the south and west. A stagnant marsh, filled with lily pads and swamp flowers spread away from the western bank. A black pine forest opens into the east. The river continues between marsh and forest in the north.} {Darkwood} {} {} {} {1} {} +E {9057} {n} {n} {1} {0} {} {1} {} {0} +E {9060} {e} {e} {2} {0} {} {1} {} {0} +E {9048} {w} {w} {8} {0} {} {1} {} {0} + +R {9062} {0} {} {The Black Pinewood Forest} {} {Rocks and boulders mixed in with the gnarled black pine wood trees cover most of the forest floor. Patches of snow strike a sharp contrast between the black pine needles that cover the floor. Roots of ebony break from the ground then plunge back into the ground looking for nutrients and water.} {Mountains of Mist} {} {} {} {1} {} +E {9056} {n} {n} {1} {0} {} {1} {} {0} +E {9066} {e} {e} {2} {0} {} {1} {} {0} +E {9059} {w} {w} {8} {0} {} {1} {} {0} +E {9063} {s} {s} {4} {0} {} {1} {} {0} + +R {9063} {0} {} {Entrance to a Cave} {} {Abundant wolf prints cover the ground in front of this cave. The smell of refuse and rotting meat pervades from the area around the cave. The grass has been flattened by the wolves' passage.} {Mountains of Mist} {} {} {} {1} {} +E {9062} {n} {n} {1} {0} {} {1} {} {0} +E {9067} {e} {e} {2} {0} {} {1} {} {0} +E {9060} {w} {w} {8} {0} {} {1} {} {0} +E {9064} {d} {d} {32} {0} {} {1} {} {0} + +R {9064} {0} {} {Inside a Cave} {} {This cave is fairly clean. A thick layer of dirt covers the stone underneath. The cave is rather large with markings of wolf prints obvious in the dirt. Apparently this serves as a den for the beasts when the weather becomes too harsh for even them to bear.} {Mountains of Mist} {} {} {} {1} {} +E {9063} {u} {u} {16} {0} {} {1} {} {0} + +R {9065} {0} {} {Deeper in the Pinewood Forest} {} {The forest is thick with evergreens and pines. To the south, the forest is dominated by black pinewood trees. To the east, the forest grows thicker and leads up into the foothills of the Misty Mountains.} {Mountains of Mist} {} {} {} {1} {} +E {9068} {n} {n} {1} {0} {} {1} {} {0} +E {9073} {e} {e} {2} {0} {} {1} {} {0} +E {9056} {w} {w} {8} {0} {} {1} {} {0} +E {9066} {s} {s} {4} {0} {} {1} {} {0} + +R {9066} {0} {} {The Black Pinewood Forest} {} {The black pine trees are the color of ebony. Even the needles seem to be almost black in their color. Rocks litter the forest floor with the gnarled roots of the trees creeping over them slowly. Vines and creepers hang from the branches above, choking the life from the dying looking trees.} {Mountains of Mist} {} {} {} {1} {} +E {9065} {n} {n} {1} {0} {} {1} {} {0} +E {9062} {w} {w} {8} {0} {} {1} {} {0} +E {9067} {s} {s} {4} {0} {} {1} {} {0} + +R {9067} {0} {} {The Black Pinewood Forest} {} {The trees are almost choked here by the vines that crawl up the black bark and the creepers that hang from the branches sucking the life from the gnarled giants. Black pine needles cover the forest floor, almost like a million ants that crawl around on the floor.} {Mountains of Mist} {} {} {} {1} {} +E {9066} {n} {n} {1} {0} {} {1} {} {0} +E {9063} {w} {w} {8} {0} {} {1} {} {0} + +R {9068} {0} {} {Deeper in the Pinewood Forest} {} {The forest is thick with the tall, slender, pinewood trees. The Misty Mountains reach into the eastern sky, through the breaks in the forest canopy. Reaching upward, the peaks are always capped white throughout the year. Thunder, from the waves of a mountain lake, roars to the north. } {Mountains of Mist} {} {} {} {1} {} +E {9071} {n} {n} {1} {0} {} {1} {} {0} +E {9072} {e} {e} {2} {0} {} {1} {} {0} +E {9069} {w} {w} {8} {0} {} {1} {} {0} +E {9065} {s} {s} {4} {0} {} {1} {} {0} + +R {9069} {0} {} {Great Mountain Lake} {} {The mountain lake extends indefinitely into the west along pine-laden shores. The Misty Mountains rise like giants into the eastern skies. The cold, clear waters of the lake ripple under the chilly mountain air.} {Mountains of Mist} {} {} {} {1} {} +E {9070} {n} {n} {1} {0} {} {1} {} {0} +E {9068} {e} {e} {2} {0} {} {1} {} {0} +E {9029} {w} {w} {8} {0} {} {1} {} {0} +E {9056} {s} {s} {4} {0} {} {1} {} {0} + +R {9070} {0} {} {Great Mountain Lake} {} {Crystal clear waters of an enormous mountain lake spread under the shadow of the Misty Mountains. The lake extends northward into the horizon. The Misty Mountains rise sharply to the east where rising ridges climb. } {Mountains of Mist} {} {} {} {1} {} +E {9070} {n} {n} {1} {0} {} {1} {} {0} +E {9071} {e} {e} {2} {0} {} {1} {} {0} +E {9028} {w} {w} {8} {0} {} {1} {} {0} +E {9069} {s} {s} {4} {0} {} {1} {} {0} + +R {9071} {0} {} {Great Mountain Lake} {} {The shore of the mountain lake extends along a pinewood forest to the south. The shadows of the Misty Mountains darken forested plateaus rising above the lake to the east.} {Mountains of Mist} {} {} {} {1} {} +E {9071} {n} {n} {1} {0} {} {1} {} {0} +E {9086} {e} {e} {2} {0} {} {1} {} {0} +E {9070} {w} {w} {8} {0} {} {1} {} {0} +E {9068} {s} {s} {4} {0} {} {1} {} {0} + +R {9072} {0} {} {Heart of the Pinewood Forest} {} {The forest has grown thicker, shadowing green woods within a slight depression. Ages ago, a glacier must have traveled across the land to leave a scar that the bushes later overgrew. A small stream runs through the bottom of this minature valley, to disperse into a northern mountain lake.} {Mountains of Mist} {} {} {} {1} {} +E {9084} {n} {n} {1} {0} {} {1} {} {0} +E {9074} {e} {e} {2} {0} {} {1} {} {0} +E {9068} {w} {w} {8} {0} {} {1} {} {0} +E {9073} {s} {s} {4} {0} {} {1} {} {0} + +R {9073} {0} {} {Heart of the Pinewood Forest} {} {The forest is thick with pine trees here. A small stream flows through here winding its way from the north and leading southward. Large boulders break the surface of the ground to interupt the flowing of the water.} {Mountains of Mist} {} {} {} {1} {} +E {9072} {n} {n} {1} {0} {} {1} {} {0} +E {9075} {e} {e} {2} {0} {} {1} {} {0} +E {9065} {w} {w} {8} {0} {} {1} {} {0} + +R {9074} {0} {} {Deeper in a Pinewood Forest} {} {The crashing of waves thunder along a coast to the north. Mounds of dirt rise up from the forest floor, a home for a burrowing animal. Pinecones and pine needles litter the forest. Various animals call and screech from the trees above warning of any intruders. Some trees are hollowed out, but still standing waiting for time to uproot them.} {Mountains of Mist} {} {} {} {1} {} +E {9086} {n} {n} {1} {0} {} {1} {} {0} +E {9077} {e} {e} {2} {0} {} {1} {} {0} +E {9072} {w} {w} {8} {0} {} {1} {} {0} +E {9075} {s} {s} {4} {0} {} {1} {} {0} + +R {9075} {0} {} {Deeper in a Pinewood Forest} {} {The forest has become even thicker with trees. Those trees that have expired lean against their counterparts unable to fall to the forest floor. Branches and pinecones, fallen from above, rest peacefully in the piles of pine needles. Occasionally, ledges covered in lichens and moss erupt from the ground at various points through the forest.} {Mountains of Mist} {} {} {} {1} {} +E {9074} {n} {n} {1} {0} {} {1} {} {0} +E {9076} {e} {e} {2} {0} {} {1} {} {0} +E {9073} {w} {w} {8} {0} {} {1} {} {0} + +R {9076} {0} {} {Deep in a Pinewood Forest} {} {The forest has gotten very thick here. There are no straight paths amongst the tall trees. The ground is very uneven with a gradual slope to the west. The pine needles are thicker here then to the east and the patches of snow make the needles and dirt moist and muddy.} {Mountains of Mist} {} {} {} {1} {} +E {9077} {n} {n} {1} {0} {} {1} {} {0} +E {9078} {e} {e} {2} {0} {} {1} {} {0} +E {9075} {w} {w} {8} {0} {} {1} {} {0} + +R {9077} {0} {} {A Clearing amongst the Pine Trees} {} {The treeline stops drastically along the banks of a mountain lake. Tall grass, about one span high, grows thickly here. The grass is trampled in parts indicating animal trails that criss-cross the entire lake area. The gaps in the vegetation make this a good place to watch the surrounding countryside from.} {Mountains of Mist} {} {} {} {1} {} +E {9085} {n} {n} {1} {0} {} {1} {} {0} +E {9079} {e} {e} {2} {0} {} {1} {} {0} +E {9074} {w} {w} {8} {0} {} {1} {} {0} +E {9076} {s} {s} {4} {0} {} {1} {} {0} + +R {9078} {0} {} {In a Pinewood Forest} {} {There are no signs of animal trails once entering the forest. The floor lacks almost any vegetation, the pine needles and dirt covering the ground in a thick layer. Patches of snow dot the ground around the trees. The branches support a little snow, causing them to bend with the weight.} {Mountains of Mist} {} {} {} {1} {} +E {9079} {n} {n} {1} {0} {} {1} {} {0} +E {9080} {e} {e} {2} {0} {} {1} {} {0} +E {9076} {w} {w} {8} {0} {} {1} {} {0} + +R {9079} {0} {} {In a Pinewood Forest} {} {The animal tracks quickly fade into nothing as the heaps of pine needles and patches of snow cover up any trails. The gnarled roots of the trees grow together in an intricate pattern. A few fallen pine trees show their rotting insides filled with termites.} {Mountains of Mist} {} {} {} {1} {} +E {9082} {e} {e} {2} {0} {} {1} {} {0} +E {9077} {w} {w} {8} {0} {} {1} {} {0} +E {9078} {s} {s} {4} {0} {} {1} {} {0} + +R {9080} {0} {} {A Twist of the Path} {} {The pinewood trees are tall and slender but grow densely together. Several fallen trees, rotting in their resting place on the floor, lie throughout the forest floor. Large boulders are strewn throughout the forest in between the pine trees. The path winds its way to the north amongst the trees and roots that constantly interrupt the path.} {Mountains of Mist} {} {} {} {1} {} +E {9082} {n} {n} {1} {0} {} {1} {} {0} +E {9081} {e} {e} {2} {0} {} {1} {} {0} +E {9078} {w} {w} {8} {0} {} {1} {} {0} + +R {9081} {0} {} {A Path in a Pinewood Forest} {} {Pine cones and fallen coniferous trees cover the trail. Some of the trees sag heavily with the weight of snow. Hoots from owls echo through the forest clashing ominously with the deep howls from far away.} {Mountains of Mist} {} {} {} {1} {} +E {9080} {w} {w} {8} {0} {} {1} {} {0} + +R {9082} {0} {} {On a Path through the Forest} {} {The path suddenly disappears into mere animal trails that lead off in all directions. Pine needles litter the ground in great mounds. The forest seems to have gone silent, even the sound of birds has been muted. The tough roots of the ancient pine trees can be seen breaking through the topsoil of snow covered forest floor.} {Mountains of Mist} {} {} {} {1} {} +E {9083} {n} {n} {1} {0} {} {1} {} {0} +E {9079} {w} {w} {8} {0} {} {1} {} {0} +E {9080} {s} {s} {4} {0} {} {1} {} {0} + +R {9083} {0} {} {A Path in the Pinewood Forest} {} {The path disappears suddenly to the south, overgrown by bushes and foliage of all type. Sound in general has been strangely muted casting a foreboding silence to the forest.} {Mountains of Mist} {} {} {} {1} {} +E {9082} {s} {s} {4} {0} {} {1} {} {0} +E {9209} {u} {u} {16} {0} {} {1} {} {0} + +R {9084} {0} {} {Great Mountain Lake} {} {Chilly, mountain water flows under pine filled mountain ridges to the east and south. The mountain lake sits under the shadow of the Misty Mountains, to the east, and above the Almoth Plains, to the west.} {Mountains of Mist} {} {} {} {1} {} +E {9084} {n} {n} {1} {0} {} {1} {} {0} +E {9086} {e} {e} {2} {0} {} {1} {} {0} +E {9071} {w} {w} {8} {0} {} {1} {} {0} +E {9072} {s} {s} {4} {0} {} {1} {} {0} + +R {9085} {0} {} {Great Mountain Lake} {} {A great, mountain lake spreads under the shadow of the Misty Mountains. The Misty Mountains rise, like a mist crowned giants, to the east. Forested plateaus climb, step-wise into the mountains belly. } {Mountains of Mist} {} {} {} {1} {} +E {9085} {n} {n} {1} {0} {} {1} {} {0} +E {9086} {w} {w} {8} {0} {} {1} {} {0} +E {9077} {s} {s} {4} {0} {} {1} {} {0} + +R {9086} {0} {} {Great Mountain Lake} {} {Snow, from the Misty Mountains, lay along the shores and sprinkles the pinewood crowns along this mighty lake. The lake is blue, reflecting clouds above the pure mountain skies. Lake trout crash into the lake surface, sending crystal clear water splashing in multicolored rainbows.} {Mountains of Mist} {} {} {} {1} {} +E {9086} {n} {n} {1} {0} {} {1} {} {0} +E {9085} {e} {e} {2} {0} {} {1} {} {0} +E {9084} {w} {w} {8} {0} {} {1} {} {0} +E {9074} {s} {s} {4} {0} {} {1} {} {0} + +R {9087} {0} {} {Yandar Path} {} {A variety of wildflowers in a rainbow of colors line this path nestled among the rolling hills and tall trees. The path continues north as far as you can see, which is not very far due to the lush forest terrain which surrounds the path.} {Stedding Yandar} {} {} {} {1} {} +E {9088} {n} {n} {1} {0} {} {1} {} {0} +E {9006} {s} {s} {4} {0} {} {1} {} {0} + +R {9088} {0} {} {Yandar Path} {} {A gentle breeze blows through the lush trees that surround this small walking path. There is an opening in the rock mound to the west, the path continues north and south.} {Stedding Yandar} {} {} {} {1} {} +E {9089} {n} {n} {1} {0} {} {1} {} {0} +E {9090} {w} {w} {8} {0} {} {1} {} {0} +E {9087} {s} {s} {4} {0} {} {1} {} {0} + +R {9089} {0} {} {The Quiet Path} {} {A beautiful forest lines this path through the hills. To the east you can see the summit of Serenity Peak above the trees. The thick forest causes travel to be limited to the north and south along the path.} {Stedding Yandar} {} {} {} {1} {} +E {9093} {n} {n} {1} {0} {} {1} {} {0} +E {9088} {s} {s} {4} {0} {} {1} {} {0} + +R {9090} {0} {} {A Dark Cave} {} {Jagged rock walls provide a buffer from the changing weather, and the climate remains largely unchanged from season to season within this vast cavern. The musky scent lingering in the air suggests that this cave may be occupied.} {Stedding Yandar} {} {} {} {1} {} +E {9091} {n} {n} {1} {0} {} {1} {} {0} +E {9088} {e} {e} {2} {0} {} {1} {} {0} +E {9092} {s} {s} {4} {0} {} {1} {} {0} + +R {9091} {0} {} {Bear's Den} {} {Walls of rock make up this dark corner of the cave where a family of bears have made their home. The cave ceiling is high and the sound of dripping water echos around you.} {Stedding Yandar} {} {} {} {1} {} +E {9090} {s} {s} {4} {0} {} {1} {} {0} + +R {9092} {0} {} {Bear's Den} {} {The mineral rich moisture permeating the rock ceiling has facilitated the formation of dozens of stalactites. The damp air retains the scent of the creatures that live here.} {Stedding Yandar} {} {} {} {1} {} +E {9090} {n} {n} {1} {0} {} {1} {} {0} + +R {9093} {0} {} {Path Near the Woods} {} {Here the path leads west and south, and to the east is a break in the trees allowing access to the woods of Yandar. The thick trunks of the trees stand close by one another, yet the lush woods smell sweet and inviting.} {Stedding Yandar} {} {} {} {1} {} +E {9117} {e} {e} {2} {0} {} {1} {} {0} +E {9094} {w} {w} {8} {0} {} {1} {} {0} +E {9089} {s} {s} {4} {0} {} {1} {} {0} + +R {9094} {0} {} {A Quiet Path} {} {A warm breeze whistles through the treetops as birds dance on the wind. The small creatures of the forest seem friendly and unafraid of travelers on this quiet path.} {Stedding Yandar} {} {} {} {1} {} +E {9095} {n} {n} {1} {0} {} {1} {} {0} +E {9093} {e} {e} {2} {0} {} {1} {} {0} + +R {9095} {0} {} {A Quiet Path} {} {The forest surrounding the path is largely made up of sturdy oaks and mountain evergreens. The peaks of two close by mountains are visible above the treetops to the north and east. The Misty Mountain range is to the far east, but can not be seen through the towering Great Trees of the stedding.} {Stedding Yandar} {} {} {} {1} {} +E {9096} {n} {n} {1} {0} {} {1} {} {0} +E {9094} {s} {s} {4} {0} {} {1} {} {0} + +R {9096} {0} {} {On the Quiet Path} {} {A large boulder blocks your way to the west, though it makes a perfect spot to rest and enjoy the view of the forest to the east. The mountain air is crisp and carries the fresh scent of pine. The path makes its way north and south through the stedding woods.} {Stedding Yandar} {} {} {} {1} {} +E {9097} {n} {n} {1} {0} {} {1} {} {0} +E {9095} {s} {s} {4} {0} {} {1} {} {0} + +R {9097} {0} {} {Path Through Yandar} {} {The path twists here with gentle dips and rises typical of foothill terrain. Small yellow flowers grow at the foot of a tremendous oak to the north and bees buzz busily from flower to flower. The path continues to the east and south.} {Stedding Yandar} {} {} {} {1} {} +E {9098} {e} {e} {2} {0} {} {1} {} {0} +E {9096} {s} {s} {4} {0} {} {1} {} {0} + +R {9098} {0} {} {Path Through Yandar} {} {While the path remains unchanged to the east and west, there is a vast clearing to the north. The air here carries the mixed scents of the oak and pine forest to the south, and the tall grass and wildflowers of the glen just north of here.} {Stedding Yandar} {} {} {} {1} {} +E {9208} {n} {n} {1} {0} {} {1} {} {0} +E {9099} {e} {e} {2} {0} {} {1} {} {0} +E {9097} {w} {w} {8} {0} {} {1} {} {0} + +R {9099} {0} {} {The Peaceful Path} {} {The hard packed dirt of the path gives the appearance that it gets a good deal of traffic, but the lack of wagon wheel ruts is evidence that most travel here is done on foot or horseback. The path appears to be less well traveled to the west, and becomes wider to the north.} {Stedding Yandar} {} {} {} {1} {} +E {9100} {n} {n} {1} {0} {} {1} {} {0} +E {9098} {w} {w} {8} {0} {} {1} {} {0} + +R {9100} {0} {} {On the Peaceful Path} {} {A rolling hill of long grass and small flowers stands directly to the east. Upon closer inspection, stone framed windows and an arched doorway are visible betraying an ogier homestead within the hill. The path continues to the north and south.} {Stedding Yandar} {} {} {} {1} {} +E {9102} {n} {n} {1} {0} {} {1} {} {0} +E {9101} {e} {e} {2} {0} {} {1} {} {0} +E {9099} {s} {s} {4} {0} {} {1} {} {0} + +R {9101} {0} {} {An Empty Home} {} {The breeze blows through the vast interior of this empty mound. The tangled roots which support the high, arched ceiling of this home spread like webbed fingers above you. Loose floorboards rattle beneath your feet.} {Stedding Yandar} {} {} {} {1} {} +E {9100} {w} {w} {8} {0} {} {1} {} {0} + +R {9102} {0} {} {Path Through the Woods} {} {The forest surrounding the path has become thin here, leaving just a few tall trees standing near the ogier mound to the north. The path continues to the east and south.} {Stedding Yandar} {} {} {} {1} {} +E {9103} {n} {n} {1} {0} {} {1} {} {0} +E {9104} {e} {e} {2} {0} {} {1} {} {0} +E {9100} {s} {s} {4} {0} {} {1} {} {0} + +R {9103} {0} {} {An Ogier Mound} {} {Inside the hill, the clear air blows through open windows which overlook the glen to the west. A huge stone fireplace takes up the east wall of the mound, a large cookpot bubbles over the fire.} {Stedding Yandar} {} {} {} {1} {} +E {9102} {s} {s} {4} {0} {} {1} {} {0} + +R {9104} {0} {} {Path Near the Village} {} {Sounds and scents of the stedding village drift from the north. The path is wide and well traveled here, and contiues to the north and west. An opening into the forest is to the east.} {Stedding Yandar} {} {} {} {1} {} +E {9156} {n} {n} {1} {0} {} {1} {} {0} +E {9105} {e} {e} {2} {0} {} {1} {} {0} +E {9102} {w} {w} {8} {0} {} {1} {} {0} + +R {9105} {0} {} {The Woods of Yandar} {} {Towering trees spread out thick and lush to the south. Thick great trunks stand like massive columns supporting the leafy green canopy above. Soft undergrowth upon the forest floor cushions your footfalls.} {Stedding Yandar} {} {} {} {1} {} +E {9104} {w} {w} {8} {0} {} {1} {} {0} +E {9106} {s} {s} {4} {0} {} {1} {} {0} + +R {9106} {0} {} {Among the Great Trees} {} {Great Trees with trunks twenty to one hundred paces wide grow some distance from one another, their roots as thick as horses sprawling across the forest floor. Between the Great Trees grow a stunning variety of flora, dwarfed in comparison to their towering companions.} {Stedding Yandar} {} {} {} {1} {} +E {9105} {n} {n} {1} {0} {} {1} {} {0} +E {9107} {e} {e} {2} {0} {} {1} {} {0} +E {9109} {s} {s} {4} {0} {} {1} {} {0} + +R {9107} {0} {} {Orchards of Yandar} {} {Neat rows of lush fruit trees fill the orchard which spreads out to the south. Tall stakes of wood protruding from the ground hold twisting vines laden with grapes. The sweet scent of the various fruits and berries of the orchard fill the air.} {Stedding Yandar} {} {} {} {1} {} +E {9106} {w} {w} {8} {0} {} {1} {} {0} +E {9108} {s} {s} {4} {0} {} {1} {} {0} + +R {9108} {0} {} {Orchards of Yandar} {} {Trees bearing apples, cherries, peaches, pears and oranges are thriving in neat rows extending to the north and south. The colorful fruits fill the tall leafy trees of the orchard. Along the east side of the orchard are low lying bushes laden with juicy berries.} {Stedding Yandar} {} {} {} {1} {} +E {9107} {n} {n} {1} {0} {} {1} {} {0} +E {9109} {w} {w} {8} {0} {} {1} {} {0} +E {9111} {s} {s} {4} {0} {} {1} {} {0} + +R {9109} {0} {} {Through the Woods} {} {Enormous oak trees spread their lush branches high above. To the north lies a grove of legendary Great Trees. The sweet smell of the fruit trees of the Yandar orchard rides on the breeze coming from the east.} {Stedding Yandar} {} {} {} {1} {} +E {9106} {n} {n} {1} {0} {} {1} {} {0} +E {9108} {e} {e} {2} {0} {} {1} {} {0} +E {9110} {s} {s} {4} {0} {} {1} {} {0} + +R {9110} {0} {} {Through the Woods} {} {A gentle breeze blows through the peaceful woods, rustling the leaves in the trees high above. The orchards of Yandar lie to the east, and there is a clearing in the woods to the west. The woods continue to the north and south.} {Stedding Yandar} {} {} {} {1} {} +E {9109} {n} {n} {1} {0} {} {1} {} {0} +E {9111} {e} {e} {2} {0} {} {1} {} {0} +E {9115} {w} {w} {8} {0} {} {1} {} {0} +E {9113} {s} {s} {4} {0} {} {1} {} {0} + +R {9111} {0} {} {Through the Orchard} {} {Sprawling to the north in orderly rows are the various fruit bearing trees of the stedding orchard. This natural clearing in the woods has provided an ideal location for this well tended orchard. Ripe, delicious looking fruit hangs from every branch of every tree.} {Stedding Yandar} {} {} {} {1} {} +E {9108} {n} {n} {1} {0} {} {1} {} {0} +E {9110} {w} {w} {8} {0} {} {1} {} {0} +E {9112} {s} {s} {4} {0} {} {1} {} {0} + +R {9112} {0} {} {The Sheltering Trees} {} {The forest canopy is so thick here that it feels almost is if you were indoors. Very little breeze blows through the dense forest, but the air is fresh and carries the mixed fragrances of the orchard to the north and the forest pine, oak and elm trees that surround you.} {Stedding Yandar} {} {} {} {1} {} +E {9111} {n} {n} {1} {0} {} {1} {} {0} +E {9132} {e} {e} {2} {0} {} {1} {} {0} +E {9113} {w} {w} {8} {0} {} {1} {} {0} + +R {9113} {0} {} {Among the Ancient Trees} {} {Impossibly tall ancient trees fill this section of the stedding. Thick trunks with weathered bark support sprawling, twisting branches. These dignified sentinels of the grove have seen many, many years. As long as the stedding is tended by the ogier, they will see many more.} {Stedding Yandar} {} {} {} {1} {} +E {9110} {n} {n} {1} {0} {} {1} {} {0} +E {9112} {e} {e} {2} {0} {} {1} {} {0} +E {9114} {w} {w} {8} {0} {} {1} {} {0} + +R {9114} {0} {} {Woods of Yandar} {} {A rolling meadow of golden grass spreads out to the north, but here the woods are thick with tall trees with thick trunks and sprawling branches full of bright green leaves. A mountain lies due south of here and the forest floor rises sharply in that direction. Serenity Peak can be seen above the towering treetops.} {Stedding Yandar} {} {} {} {1} {} +E {9115} {n} {n} {1} {0} {} {1} {} {0} +E {9113} {e} {e} {2} {0} {} {1} {} {0} +E {9116} {s} {s} {4} {0} {} {1} {} {0} + +R {9115} {0} {} {Clearing in the Woods} {} {Tall golden grass blows in waves on the breeze here in the clearing. Rabbits scamper through the field as buzzing bees skim the grass as they go from flower to flower. The woods that surround the clearing are thick to the north and west preventing travel in those directions, there are openings in the woods to the east and south.} {Stedding Yandar} {} {} {} {1} {} +E {9110} {e} {e} {2} {0} {} {1} {} {0} +E {9114} {s} {s} {4} {0} {} {1} {} {0} + +R {9116} {0} {} {The Foot of Serenity Peak} {} {To the east, a steep path leads up the mountain towards Serenity Peak. The ground is level here and to the south, and slopes sharply down away from the mountain to the north and west. At this elevation you are well above the forest floor, but the leafy canopy still towers above you.} {Stedding Yandar} {} {} {} {1} {} +E {9114} {n} {n} {1} {0} {} {1} {} {0} +E {9117} {w} {w} {8} {0} {} {1} {} {0} +E {9119} {s} {s} {4} {0} {} {1} {} {0} +E {9129} {u} {u} {16} {0} {} {1} {} {0} + +R {9117} {0} {} {Woods of Yandar} {} {The steep climb up Serenity Peak begins to the east. The mountain top is visible above the thick, green canopy of leaves above. A narrow path lies to the west and the woods continue southward.} {Stedding Yandar} {} {} {} {1} {} +E {9116} {e} {e} {2} {0} {} {1} {} {0} +E {9093} {w} {w} {8} {0} {} {1} {} {0} +E {9118} {s} {s} {4} {0} {} {1} {} {0} + +R {9118} {0} {} {Woods of Yandar} {} {The soft ground gives gently beneath your feet as the path winds around and between the the huge stedding trees. The vast forest sprawls before you to the north, and the steep incline to the east leads towards a mountain path.} {Stedding Yandar} {} {} {} {1} {} +E {9117} {n} {n} {1} {0} {} {1} {} {0} +E {9119} {e} {e} {2} {0} {} {1} {} {0} + +R {9119} {0} {} {Before Serenity Peak} {} {The steep climb up to Serenity Peak is rocky, yet there are plenty of footholds that make the path safe. Small bunches of yellow flowers grow upon the mountain, trees scattered here and there along the mountain path. The stedding forest lies below to the west and south.} {Stedding Yandar} {} {} {} {1} {} +E {9116} {n} {n} {1} {0} {} {1} {} {0} +E {9118} {w} {w} {8} {0} {} {1} {} {0} +E {9120} {s} {s} {4} {0} {} {1} {} {0} +E {9128} {u} {u} {16} {0} {} {1} {} {0} + +R {9120} {0} {} {Woods of Yandar} {} {Towering high above are the sprawling, leafy branches of the massive stedding trees. The dense woods block most of the breeze here on the forest floor, but you hear the rustling of the leaves on the highest branches of the trees.} {Stedding Yandar} {} {} {} {1} {} +E {9119} {n} {n} {1} {0} {} {1} {} {0} +E {9121} {s} {s} {4} {0} {} {1} {} {0} + +R {9121} {0} {} {Towering Trees} {} {Enormous tree trunks stand like thick columns reaching up to the sky. The lowest branches extend from the trees no less than thirty spans above the forest floor. There is a clearing in the woods to the east, and the woods continue to the north.} {Stedding Yandar} {} {} {} {1} {} +E {9120} {n} {n} {1} {0} {} {1} {} {0} +E {9122} {e} {e} {2} {0} {} {1} {} {0} + +R {9122} {0} {} {On the Shore of the Great Lake} {} {The sparkling waters of the Great Lake shimmer to the east. Waves lap gently along the shoreline and a cool breeze sends ripples across the clear water. Thick woods lie to the west, and to the north a a rising trail leads towards a moutain.} {Stedding Yandar} {} {} {} {1} {} +E {9126} {n} {n} {1} {0} {} {1} {} {0} +E {9123} {e} {e} {2} {0} {} {1} {} {0} +E {9121} {w} {w} {8} {0} {} {1} {} {0} + +R {9123} {0} {} {On the Great Lake} {} {The lake's surface gently rises and falls in tiny waves as you travel upon the water. Schools of dozens of fish can be seen beneath the surface, darting to and fro in unison. The woods of Stedding Yandar can be seen to the north and west.} {Stedding Yandar} {} {} {} {1} {} +E {9127} {n} {n} {1} {0} {} {1} {} {0} +E {9122} {w} {w} {8} {0} {} {1} {} {0} +E {9124} {s} {s} {4} {0} {} {1} {} {0} + +R {9124} {0} {} {On the Great Lake} {} {The calm, clear water has a relaxing effect as it gently rises and falls. The breeze creates ripples in the surface of the water and the tiny waves skim across the lake till they meet the shoreline far to the north.} {Stedding Yandar} {} {} {} {1} {} +E {9123} {n} {n} {1} {0} {} {1} {} {0} +E {9125} {s} {s} {4} {0} {} {1} {} {0} + +R {9125} {0} {} {Upon the Great Lake} {} {The gentle water rises and falls and the wind blows ripples in the lake's surface. To the north lies a thick forest, and the sweet scent of pine wafts from that direction.} {Stedding Yandar} {} {} {} {1} {} +E {9124} {n} {n} {1} {0} {} {1} {} {0} +E {9027} {s} {s} {4} {0} {} {1} {} {0} + +R {9126} {0} {} {Approaching Serenity Peak} {} {The population of trees upon the mountain becomes lower the higher you climb allowing panoramic views of the surrounding area. The path continues up to a rocky ledge, and slopes downward to the east into the forest. To the south lies a clear blue lake.} {Stedding Yandar} {} {} {} {1} {} +E {9127} {e} {e} {2} {0} {} {1} {} {0} +E {9122} {s} {s} {4} {0} {} {1} {} {0} +E {9128} {u} {u} {16} {0} {} {1} {} {0} + +R {9127} {0} {} {Woods Near the Lake} {} {The thick forest opens south to a shining lake of clearest blue. The gentle waves reach the shore in a lazy rhythm lulling you into a state of relaxation. The sharp rise of the mountain to the north prohibits travel in that direction, but the woods to the west are cheerfully inviting.} {Stedding Yandar} {} {} {} {1} {} +E {9126} {w} {w} {8} {0} {} {1} {} {0} +E {9123} {s} {s} {4} {0} {} {1} {} {0} + +R {9128} {0} {} {On the Ledge} {} {This sharp, rocky ledge juts out from the mountain just beneath the summit. The are no trees growing this far up the mountain, yet there are many flowers growing through cracks in the rock, providing a colorful place to rest before pressing onward.} {Stedding Yandar} {} {} {} {1} {} +E {9129} {n} {n} {1} {0} {} {1} {} {0} +E {9130} {u} {u} {16} {0} {} {1} {} {0} +E {9119} {d} {d} {32} {0} {} {1} {} {0} + +R {9129} {0} {} {Overlooking the Grove} {} {Here you can just see above the treetop canopy which covers most of the stedding. From this vantage point the canopy appears more like a rippling, green ocean as the leaves sway in waves to the gentle breeze. The path up to Serenity Peak continues upward.} {Stedding Yandar} {} {} {} {1} {} +E {9128} {s} {s} {4} {0} {} {1} {} {0} +E {9131} {u} {u} {16} {0} {} {1} {} {0} +E {9116} {d} {d} {32} {0} {} {1} {} {0} + +R {9130} {0} {} {Serenity Peak} {} {The wonderous beauty of the grove spreads out below you in all directions. The shimmering waters of the lake to the south, the treetop canopy of the woods and forest, the clearing in the woods where the village lies, and far to the north another mountaintop stands above the tallest trees. At the center of the summit is a flat expanse of rock with a shallow round depression upon it.} {Stedding Yandar} {} {} {} {1} {} +E {9128} {d} {d} {32} {0} {} {1} {} {0} + +R {9131} {0} {} {Near the Summit} {} {With the forest far below, the mountainside is quiet but for the wind which blows stronger the higher you climb. The terrain is rocky, but not difficult to navigate. The steep mountain path continues up to the peak and down towards the woods.} {Stedding Yandar} {} {} {} {1} {} +E {9130} {u} {u} {16} {0} {} {1} {} {0} +E {9129} {d} {d} {32} {0} {} {1} {} {0} + +R {9132} {0} {} {A Large Oak Tree} {} {A large oak tree grows here at the foot of a mountain. The tree grows very tall and it's massive branches extend to another mountain to the east. A small ladder runs up the trunk of the tree, leading up into the high branches. To the west the forest grows thick and lush.} {Mining Tunnels} {} {} {} {1} {} +E {9112} {w} {w} {8} {0} {} {1} {} {0} +E {9133} {u} {u} {16} {0} {} {1} {} {0} + +R {9133} {0} {} {A Ladder on a Tree} {} {There is a sturdy ladder made of redwood. While redwood is a hardwood this ladder seems to have petrified making it completely impervious to damage of any kind. The ladder extends both up towards the top of the tree and down towards the roots. Instead of thinning as it moves up this tree seems of uniform width.} {Mining Tunnels} {} {} {} {1} {} +E {9134} {u} {u} {16} {0} {} {1} {} {0} +E {9132} {d} {d} {32} {0} {} {1} {} {0} + +R {9134} {0} {} {A Ladder on a Tree} {} {The tree has a long ladder that runs up and down the trunk of the tree. The ladder is made of redwood, and seems to look very sturdy. At the top of the ladder, a small treehouse is built in the branches.} {Mining Tunnels} {} {} {} {1} {} +E {9135} {u} {u} {16} {0} {} {1} {} {0} +E {9133} {d} {d} {32} {0} {} {1} {} {0} + +R {9135} {0} {} {Inside the Treehouse} {} {This treehouse is small and is built high up in one of the ancient oak trees that grows within the Mountains of Mist. The treehouse has a door to the east which leads to an old rope bridge, and there is a hatch in the floor that leads down and out of the treehouse.} {Mining Tunnels} {} {} {} {1} {} +E {9136} {e} {e} {2} {0} {} {1} {} {0} +E {9134} {d} {d} {32} {0} {} {1} {} {0} + +R {9136} {0} {} {An Old Rope Bridge} {} {You are within the Misty Mountains upon a rope bridge which is very old and stretches between two mountains. To the west there is a small door which leads into a treehouse. The bridge sags down to the east. The bridge is made of old rope that supports some small boards to walk on.} {Mining Tunnels} {} {} {} {1} {} +E {9137} {e} {e} {2} {0} {} {1} {} {0} +E {9135} {w} {w} {8} {0} {} {1} {} {0} + +R {9137} {0} {} {The Middle of an Old Rope Bridge} {} {The bridge sags very deeply here in the center, due to the old ropes that support it. The bridge slopes up the the east which leads to a rocky cliff, and to the west the bridge slopes up to what looks like a small treehouse.} {Mining Tunnels} {} {} {} {1} {} +E {9138} {e} {e} {2} {0} {} {1} {} {0} +E {9136} {w} {w} {8} {0} {} {1} {} {0} + +R {9138} {0} {} {An Old Rope Bridge} {} {This rope bridge is very old and stretches from the high peak of an old rock across into a small treehouse to the west. The bridge is made of very old rope that supports the small boards made to walk on. To the east there is a rocky cliff and the bridge stretches further west.} {Mining Tunnels} {} {} {} {1} {} +E {9139} {e} {e} {2} {0} {} {1} {} {0} +E {9137} {w} {w} {8} {0} {} {1} {} {0} + +R {9139} {0} {} {Upon a Mountain Path} {} {A rope bridge extends to the west leading to another mountain. The cliffs face is too steep to climb down, but the view from this wooded mountain is breathtaking. To the east stands a large manor home, which seems out of place in this rustic setting.} {Mining Tunnels} {} {} {} {1} {} +E {9148} {e} {e} {2} {0} {} {1} {} {0} +E {9138} {w} {w} {8} {0} {} {1} {} {0} +E {9140} {s} {s} {4} {0} {} {1} {} {0} + +R {9140} {0} {} {Bend in the Narrow Path} {} {This is the edge of a cliff. The cliff itself looks fairly sturdy but there are jagged edges where part of the cliff has apparently broken off. There are exits to the north and east and to the south and west there is a sharp drop.} {Mining Tunnels} {} {} {} {1} {} +E {9139} {n} {n} {1} {0} {} {1} {} {0} +E {9141} {e} {e} {2} {0} {} {1} {} {0} + +R {9141} {0} {} {A Mountain Path} {} {The edge of this cliff appears to be very sturdy but travelling much farther looks very dangerous. The view is remarkably beautiful and combined with the fresh air gives a sense of peace and tranquility.} {Mining Tunnels} {} {} {} {1} {} +E {9142} {e} {e} {2} {0} {} {1} {} {0} +E {9140} {w} {w} {8} {0} {} {1} {} {0} + +R {9142} {0} {} {Upon a Mountain} {} {Standing at the edge of this mountain, the view from here is breathtaking. Directly below is a sea of large and small rocks while all around you stand the Mountains of Mist. A large home lies to the north, but there appears to be no entry from this point. The mountaintop path continues to the east and west from here.} {Mining Tunnels} {} {} {} {1} {} +E {9143} {e} {e} {2} {0} {} {1} {} {0} +E {9141} {w} {w} {8} {0} {} {1} {} {0} + +R {9143} {0} {} {Mountaintop Path} {} {This path winds around the top of a wooded mountain. The view is splendid from this height, and the mountains and forest spread out before you to the south and east, the path winds to the north and west.} {Mining Tunnels} {} {} {} {1} {} +E {9144} {n} {n} {1} {0} {} {1} {} {0} +E {9142} {w} {w} {8} {0} {} {1} {} {0} + +R {9144} {0} {} {Mountain Path} {} {Tall trees with lush foliage line the path to the west, and between the trees a large home can be seen. To the east the mountain drops away sharply, it does not appear wise to attempt to scale down the mountain.} {Mining Tunnels} {} {} {} {1} {} +E {9145} {n} {n} {1} {0} {} {1} {} {0} +E {9143} {s} {s} {4} {0} {} {1} {} {0} + +R {9145} {0} {} {Winding Mountain Path} {} {This is the north-east corner of the mountaintop. The path twists to the south and west. This path seems to wind around a large manor home though access to the home can not be obtained from here. The majestic Mountains of Mist spread out before you to the east. Just by watching, you can see what's going on in the whole area.} {Mining Tunnels} {} {} {} {1} {} +E {9146} {w} {w} {8} {0} {} {1} {} {0} +E {9144} {s} {s} {4} {0} {} {1} {} {0} + +R {9146} {0} {} {At the Edge of a Cliff} {} {The edge of this cliff is fairly solid but drops off to unseen depths to the north. From this height you can see a great deal of the surrounding countryside. Mountains and forested valleys can be seen in to the north, far below. The path continues to the east and west.} {Mining Tunnels} {} {} {} {1} {} +E {9145} {e} {e} {2} {0} {} {1} {} {0} +E {9147} {w} {w} {8} {0} {} {1} {} {0} + +R {9147} {0} {} {Bend in the Mountain Path} {} {The path leads east and south from here as it winds around this wooded mountaintop. The view is very beautiful, taking in what seems to be miles of forest and rising mountains. To the north and west there is a sheer drop ending among the trees far below.} {Mining Tunnels} {} {} {} {1} {} +E {9146} {e} {e} {2} {0} {} {1} {} {0} +E {9148} {s} {s} {4} {0} {} {1} {} {0} + +R {9148} {0} {} {Before the Manor House} {} {A manor house is just east of here, it has a tall marble door with some odd markings on it. The house is build at the top of this mountain, and appears quite grand, not what one would expect in this remote setting. A small path lies to the west.} {Mining Tunnels} {} {} {} {1} {} +E {9147} {n} {n} {1} {0} {} {1} {} {0} +E {9149} {e} {e} {2} {0} {} {1} {} {0} +E {9139} {w} {w} {8} {0} {} {1} {} {0} + +R {9149} {0} {} {The Entry Hall} {} {The hallway is fairly tall, and leads into the living room to the east. The floor is made of solid marble, and the walls are constructed of oak. This house looks very neat and organized. There is a stone statue of what looks to be some kind of knight, that stands right besides the small door.} {Mining Tunnels} {} {} {} {1} {} +E {9150} {e} {e} {2} {0} {} {1} {} {0} +E {9148} {w} {w} {8} {0} {} {1} {} {0} + +R {9150} {0} {} {The Living Room} {} {This large room is heated by a blazing fire in a huge stone fireplace that sits on the southern side of the room. the fireplace is constructed of small bricks of intricit designs. A marble mantle sits above the fireplace with some polished silver candlesticks sitting on each end of the mantle. A huge bearskin rug is spread across the center of the room adding warmth to the room. A large painting hangs over the mantle.} {Mining Tunnels} {} {} {} {1} {} +E {9153} {e} {e} {2} {0} {} {1} {} {0} +E {9149} {w} {w} {8} {0} {} {1} {} {0} +E {9151} {s} {s} {4} {0} {} {1} {} {0} + +R {9151} {0} {} {The Kitchen} {} {This has a refreshing smell coming from the cauldron hanging over a small stove with flames stiking up to the bottom of the cauldren. A small oak cabinet is hanging on the wall near the stove with the door torn off of it, and one side has small slivers of wood sticking out of the cabinet. Inside the cabinet there is an assortment of small jars containing various herbs and spices. A large marble counter is spread across one whole length of the room with a small pot sitting on it with small green weeds growing out of the pot.} {Mining Tunnels} {} {} {} {1} {} +E {9150} {n} {n} {1} {0} {} {1} {} {0} +E {9152} {s} {s} {4} {0} {} {1} {} {0} + +R {9152} {0} {} {The Storage Room} {} {This room is a small storage room that is used to store assortments of fruits and vegetables. Many baskets are lying on the ground, and lots of small vegetables are scattered across the shelves. Slabs of masonry have collapsed the roof as if dropped from somewhere far above. Claw marks are visible on some of the broken slabs from their previous location. A large, broken statue of a three-headed creature is at the top of the fallen rubble.} {Mining Tunnels} {} {} {} {1} {} +E {9151} {n} {n} {1} {0} {} {1} {} {0} + +R {9153} {0} {} {A Marble Hallway} {} {The marble hallway is long and narrow, constructed of solid polished marble that gives the hallway a look of royalty. Above the hallway are some small windows made of stained glass. A blue rug covers the solid floor of the hallway leading to the south. To the west is a fairly large room and you can feel the warmth of the room.} {Mining Tunnels} {} {} {} {1} {} +E {9150} {w} {w} {8} {0} {} {1} {} {0} +E {9154} {s} {s} {4} {0} {} {1} {} {0} + +R {9154} {0} {} {A Marble Hallway} {} {This hallway is made of old solid marble. The hallway is long and tall with a blue rug that covers the floor. The blue rug leads on down the hallway, and ends on the other side right here. At this end of the hallway there is a two huge slabs of marble standing side by side to close off the hallway. The marble walls are long and tall, with a polished look the them, making the hallway glisten with the light coming in from stained glass at the top of the hallway.} {Mining Tunnels} {} {} {} {1} {} +E {9153} {n} {n} {1} {0} {} {1} {} {0} +E {9155} {s} {s} {4} {0} {} {1} {} {0} + +R {9155} {0} {} {A Strange Study} {} {This is a small study, that looks a bit secret judging by the entrance to it. A large wooden bookshelf stands against the north wall. The shelf is full of all sorts of books that are covered in dust, and look like they have not been touched in ages. A large black book is in the middle of the shelf, and has the dust brushed off of it. Loose floorboards rattle beneath your feet.} {Mining Tunnels} {} {} {} {1} {} +E {9154} {n} {n} {1} {0} {} {1} {} {0} +E {9283} {d} {d} {32} {0} {} {1} {} {0} + +R {9156} {0} {} {On the Small Path} {} {The tall trees of the forest lie to the south, and more thick woods can be seen beyond the village to the north. The deep rumbling of ogier voices engaged in conversation can clearly be heard.} {Stedding Yandar} {} {} {} {1} {} +E {9157} {n} {n} {1} {0} {} {1} {} {0} +E {9104} {s} {s} {4} {0} {} {1} {} {0} + +R {9157} {0} {} {Small Path Through the Village} {} {Unlike the mounds of earth in which the ogier make their homes, the structures within this small village are formed of wood. The small, colorful flowers and moss thriving on the exterior of these buildings are indicative of the life which remains in the wooden framework.} {Stedding Yandar} {} {} {} {1} {} +E {9159} {n} {n} {1} {0} {} {1} {} {0} +E {9165} {e} {e} {2} {0} {} {1} {} {0} +E {9158} {w} {w} {8} {0} {} {1} {} {0} +E {9156} {s} {s} {4} {0} {} {1} {} {0} + +R {9158} {0} {} {Tailor of Yandar} {} {The front of this shop displays many articles of clothing of gargantuan proportion hanging neatly on several racks. Beyond the huge countertop, the shelves lining the room are overflowing with bolts of fabric in a rainbow of colors. Scraps of fabric and discarded thread lie scattered upon the floor of the work area.} {Stedding Yandar} {} {} {} {1} {} +E {9157} {e} {e} {2} {0} {} {1} {} {0} + +R {9159} {0} {} {Small Path Through the Village} {} {The sound of laughter and merry chatter is carried from the common room to the west. The inn, like the other buildings within this village, is overly tall with a massive doorway. The building's frame seems to have been formed from living wood, and an array of flowers and ivy clings to the walls.} {Stedding Yandar} {} {} {} {1} {} +E {9162} {n} {n} {1} {0} {} {1} {} {0} +E {9163} {e} {e} {2} {0} {} {1} {} {0} +E {9160} {w} {w} {8} {0} {} {1} {} {0} +E {9157} {s} {s} {4} {0} {} {1} {} {0} + +R {9160} {0} {} {Common Room} {} {Massive tables laden with pewter goblets and plates fill this cavernous room. Thick beams support the arched ceiling which stands three spans high in the center of the room. A cheerful fire burns in the stone fireplace which is large enough for a man to stand in. Delicious smells waft from the two cast iron cookpots hanging above the fire.} {Stedding Yandar} {} {} {} {1} {} +E {9159} {e} {e} {2} {0} {} {1} {} {0} +E {9161} {u} {u} {16} {0} {} {1} {} {0} + +R {9161} {0} {} {Reception of the Happy Oak} {R} {A peaceful slumber has been enjoyed by many a weary traveler within the walls of this cheerful inn. Beyond the massive counter extends a narrow hallway lined with overly tall doorways.} {Stedding Yandar} {} {} {} {1} {} +E {9160} {d} {d} {32} {0} {} {1} {} {0} + +R {9162} {0} {} {General Store} {G} {Rows and rows of shelves line the walls of this one room shop. The shop makes travelers welcome and offers a variety of goods. The ogier also utilize this shop as a place to barter goods and services. The rotund shopkeeper is quick to offer a smile and assistance.} {Stedding Yandar} {} {} {} {1} {} +E {9159} {s} {s} {4} {0} {} {1} {} {0} + +R {9163} {0} {} {Small Path Through the Village} {} {Warmed air and the sound of metal against metal comes from the tall building to the north. The village path leads to the west, and the sound of splashing water comes from the south.} {Stedding Yandar} {} {} {} {1} {} +E {9164} {n} {n} {1} {0} {} {1} {} {0} +E {9159} {w} {w} {8} {0} {} {1} {} {0} +E {9165} {s} {s} {4} {0} {} {1} {} {0} + +R {9164} {0} {} {Blacksmith's Workshop} {W} {The air inside this workshop is heated from the fires of a great forge. A burly blacksmith, large even by ogier standards, works meticulously at transforming glowing hot metal with his massive hammer.} {Stedding Yandar} {} {} {} {1} {} +E {9163} {s} {s} {4} {0} {} {1} {} {0} + +R {9165} {0} {} {Village Square} {D} {The intricate marble fountain here in the square was crafted by ogier stone masons. Though the ogier prefer to live among the trees and living things of the stedding, the skill of the ogier stone masons is legendary and their impressive work can be seen in many cities, including Tar Valon.} {Stedding Yandar} {} {} {} {1} {} +E {9163} {n} {n} {1} {0} {} {1} {} {0} +E {9167} {e} {e} {2} {0} {} {1} {} {0} +E {9157} {w} {w} {8} {0} {} {1} {} {0} +E {9166} {s} {s} {4} {0} {} {1} {} {0} + +R {9166} {0} {} {The Ogier's Master Anvil} {B} {This smithy is a very simple arrangement with only a forge, anvil and a work bench, somewhat cluttered with various pieces of iron and steel strewn over it, all ready to be reshaped into the finest weapons. The various precious metals in wooden crates round the walls indicate this smithy is a place for quality weapons only. The blackened forge in the centre of the smithy has a fire in a hearth fuelled by scorching charcoal, which is raised off the ground in a shallow clay bowl at waist height.} {Stedding Yandar} {} {} {} {1} {} +E {9165} {n} {n} {1} {0} {} {1} {} {0} + +R {9167} {0} {} {On the Small Path} {} {The trees are sparse along the path here, and the mounds of grass and wild flowers in which the ogier live are scattered among the trees. The path continues to the east, and a small village is to the west.} {Stedding Yandar} {} {} {} {1} {} +E {9168} {n} {n} {1} {0} {} {1} {} {0} +E {9170} {e} {e} {2} {0} {} {1} {} {0} +E {9165} {w} {w} {8} {0} {} {1} {} {0} +E {9169} {s} {s} {4} {0} {} {1} {} {0} + +R {9168} {0} {} {A Tidy Home} {} {The walls of this ogier mound are smooth dirt and rock, and the arched ceiling seems to be supported by a tangle of massive roots. The home is well kept, and the large wood furnishings gleam.} {Stedding Yandar} {} {} {} {1} {} +E {9167} {s} {s} {4} {0} {} {1} {} {0} + +R {9169} {0} {} {A Wisdom's House} {} {Simple yet clean, this typical wisdom's home has all the telltale signs of a busy owner. Glass jars containing every imaginable color of salve and cream are arranged according to some mysterious scheme on the profusion of oak-hewn shelves by one of the walls. The rest of the room is dominated by a large well-stocked open fire nestled at the bottom of a tall brick chimney, which reaches all the way up to the roof. Two ornately carved wooden benches with embroidered cushions face the fireplace, perfectly positioned to give views over the surrounding area through the large window. A large bell hangs in one corner, which the Wisdom tolls when she holds a surgery in Yandar.} {Stedding Yandar} {} {} {} {1} {} +E {9167} {n} {n} {1} {0} {} {1} {} {0} + +R {9170} {0} {} {The Small Path} {} {The tall trees that surround the path are lush and green. Small animals of the forest stop on the path curiously observing those who pass by. The path takes a turn to the north and west here.} {Stedding Yandar} {} {} {} {1} {} +E {9171} {n} {n} {1} {0} {} {1} {} {0} +E {9167} {w} {w} {8} {0} {} {1} {} {0} + +R {9171} {0} {} {The Winding Path} {} {Scattered leaves blow across the peaceful path which leads to the south and becomes more narrow to the east. An opening in the woods leads to the foothills of a large mountain.} {Stedding Yandar} {} {} {} {1} {} +E {9175} {n} {n} {1} {0} {} {1} {} {0} +E {9172} {e} {e} {2} {0} {} {1} {} {0} +E {9170} {s} {s} {4} {0} {} {1} {} {0} + +R {9172} {0} {} {A Small Path} {} {The trees lining the narrow path seem impossibly tall, yet a mountaintop can be seen above the trees to the north. The density of the forest prevents you from straying from the path at this point, and the only directions to proceed is to the north and west.} {Stedding Yandar} {} {} {} {1} {} +E {9173} {n} {n} {1} {0} {} {1} {} {0} +E {9171} {w} {w} {8} {0} {} {1} {} {0} + +R {9173} {0} {} {A Small Path} {} {Along this narrow stretch of path through the thick woods, the foliage on the trees is especially green, and the flowers are deliciously fragrant. A family of squirrels scurry up the massive trunk of a nearby tree to gain a better perspective of the visitors to the peaceful woods.} {Stedding Yandar} {} {} {} {1} {} +E {9174} {e} {e} {2} {0} {} {1} {} {0} +E {9172} {s} {s} {4} {0} {} {1} {} {0} + +R {9174} {0} {} {At the Foot of the Misty Mountains} {} {The majestic Mountains of Mist rise to the east sharply with no hint of a trail leading up the rugged slopes. A faint scent of decay wafts up from a large crack in the foot of the rocky incline. Looking west, a trail leads into a lush forest of towering trees. A wall of rock bars the way north.} {Mining Tunnels} {} {} {} {1} {} +E {9173} {w} {w} {8} {0} {} {1} {} {0} +E {9212} {d} {d} {32} {0} {} {1} {} {0} + +R {9175} {0} {} {Near the Path} {} {A few scattered trees of incredible height line this small clearing. The path to the south leads through the village of Yandar. To the north one can access the northern grove, or begin a climb up the beautiful Mount Tranquility.} {Stedding Yandar} {} {} {} {1} {} +E {9176} {n} {n} {1} {0} {} {1} {} {0} +E {9171} {s} {s} {4} {0} {} {1} {} {0} + +R {9176} {0} {} {At the Foot of Mount Tranquility} {} {There is a clearing in the trees to the north high upon the mountain. Here the ground slopes sharply upward to the north, while it slopes gently southward towards a small path. The northern grove of Yandar spreads out to the west.} {Stedding Yandar} {} {} {} {1} {} +E {9182} {w} {w} {8} {0} {} {1} {} {0} +E {9175} {s} {s} {4} {0} {} {1} {} {0} +E {9177} {u} {u} {16} {0} {} {1} {} {0} + +R {9177} {0} {} {Upland} {} {The trees are sparse on this high, level ground upon Mount Tranquility. The mountain's summit can be reached by climbing the rocky, sharp incline rising up to the east. To the north, the incline is not as steep.} {Stedding Yandar} {} {} {} {1} {} +E {9178} {n} {n} {1} {0} {} {1} {} {0} +E {9181} {u} {u} {16} {0} {} {1} {} {0} +E {9176} {d} {d} {32} {0} {} {1} {} {0} + +R {9178} {0} {} {Nearing the Summit} {} {The forested terrain gives way to more rocky ground as you climb higher upon the mountain. Above the level of the treetops now, the canopy of leaves to the west spreads out like a lush green carpet.} {Stedding Yandar} {} {} {} {1} {} +E {9177} {s} {s} {4} {0} {} {1} {} {0} +E {9179} {u} {u} {16} {0} {} {1} {} {0} + +R {9179} {0} {} {Plateau Atop Mount Tranquility} {} {Boulders and rock make up the major portion of the terrain high upon the mountain, yet flowers and greenery push up through the rock and bloom in beautiful colors. The ground is level here making a perfect spot to rest and enjoy the view from above the canopy of trees.} {Stedding Yandar} {} {} {} {1} {} +E {9180} {s} {s} {4} {0} {} {1} {} {0} +E {9178} {d} {d} {32} {0} {} {1} {} {0} + +R {9180} {0} {} {Summit of Mount Tranquility} {} {From this, the topmost point of Mount Tranquility, the view of the surrounding area is unobstructed. The Misty Mountains stretch before you to the east and far to the south. A clearing in the canopy of trees allows a view of the village below. The air is crisp and the wind blows free and fierce without obstacles. At the center of the summit is a flat expanse of rock with a deep square depression upon it.} {Stedding Yandar} {} {} {} {1} {} +E {9179} {n} {n} {1} {0} {} {1} {} {0} +E {9181} {d} {d} {32} {0} {} {1} {} {0} + +R {9181} {0} {} {Approaching the Summit} {} {This is a steep, rocky slope on the southern approach to the peak of Mount Tranquility. The large rocks and boulders of the mountain provide easy hand and footholds, taking the treachery out of climbing the mountain face. } {Stedding Yandar} {} {} {} {1} {} +E {9180} {u} {u} {16} {0} {} {1} {} {0} +E {9177} {d} {d} {32} {0} {} {1} {} {0} + +R {9182} {0} {} {Northern Grove of Yandar} {} {The ground slopes steadily downward to the west, and rises sharply to the east as the foothills lead up into the mountains. The enormous trees soar into the sky, their treetops obscured from view by a lush canopy of green leaves.} {Stedding Yandar} {} {} {} {1} {} +E {9183} {n} {n} {1} {0} {} {1} {} {0} +E {9176} {e} {e} {2} {0} {} {1} {} {0} +E {9187} {w} {w} {8} {0} {} {1} {} {0} + +R {9183} {0} {} {North Grove} {} {The sharp incline of the mountain to the east and the density of the towering trees serve to keep the ground moist and soft here, even at times when rainfall is scarce. Small yellow flowers protrude up from beneath the green groundcover, and moss grows on the damp bark of the trees.} {Stedding Yandar} {} {} {} {1} {} +E {9184} {n} {n} {1} {0} {} {1} {} {0} +E {9182} {s} {s} {4} {0} {} {1} {} {0} + +R {9184} {0} {} {North Grove} {} {Here at the foot of Mount Tranquility, the mountain's summit can not be seen through the canopy of green leaves above. The sheer wall of dirt and rock to the east allows no access to the mountain from this point. The grove continues to the west and south.} {Stedding Yandar} {} {} {} {1} {} +E {9185} {w} {w} {8} {0} {} {1} {} {0} +E {9183} {s} {s} {4} {0} {} {1} {} {0} + +R {9185} {0} {} {North Grove of Yandar} {} {The loving care of the ogier have helped this lush grove to thrive, and in turn the grove provides for the abundant forest wildlife of the stedding. The soft rustling of the leaves high in the trees mixed with the songs of the birds calling to one another, squirrels and chipmunks chittering and the croaking of the frogs blend in a glorious harmony.} {Stedding Yandar} {} {} {} {1} {} +E {9184} {e} {e} {2} {0} {} {1} {} {0} +E {9190} {w} {w} {8} {0} {} {1} {} {0} +E {9186} {s} {s} {4} {0} {} {1} {} {0} + +R {9186} {0} {} {North Grove of Yandar} {} {The twisting path around the great tree trunks leads to the north and south. A green thicket with small white flowers prevents travel to the west, and the rock face to the east is too steep to climb.} {Stedding Yandar} {} {} {} {1} {} +E {9185} {n} {n} {1} {0} {} {1} {} {0} +E {9187} {s} {s} {4} {0} {} {1} {} {0} + +R {9187} {0} {} {North Grove} {} {Travel through the grove is slow, but pleasurable. The ground rises and falls in rolling hills, and the thick forest of massive trees prevent travel in a straight line. Yet the crisp fresh air and the sweet smells of the grove serve to refresh you as you travel onward.} {Stedding Yandar} {} {} {} {1} {} +E {9186} {n} {n} {1} {0} {} {1} {} {0} +E {9182} {e} {e} {2} {0} {} {1} {} {0} +E {9188} {w} {w} {8} {0} {} {1} {} {0} + +R {9188} {0} {} {In the Grove} {} {A large hill to the east leads towards the foothills of Mount Tranquility. Travel is slow uphill and around the massive trees, yet the serenity of the forest lulls you into a sense of peace as you journey onward.} {Stedding Yandar} {} {} {} {1} {} +E {9189} {n} {n} {1} {0} {} {1} {} {0} +E {9187} {e} {e} {2} {0} {} {1} {} {0} + +R {9189} {0} {} {In the Grove} {} {The forest floor rises sharply to the east towards a high mountain looming above the treetops, preventing travel in that direction. The massive trees which surround you house many chittering squirrels and chirping birds, and patches of mushrooms grow in the shade of their thick trunks.} {Stedding Yandar} {} {} {} {1} {} +E {9190} {n} {n} {1} {0} {} {1} {} {0} +E {9192} {w} {w} {8} {0} {} {1} {} {0} +E {9188} {s} {s} {4} {0} {} {1} {} {0} + +R {9190} {0} {} {In the Groves of Yandar} {} {Here among the variety of large, flourishing trees, one stands taller than the rest. With a trunk no less than twenty paces across, it spreads its branches high above the forest canopy. This is one of the legendary Great Trees found only in ogier stedding.} {Stedding Yandar} {} {} {} {1} {} +E {9185} {e} {e} {2} {0} {} {1} {} {0} +E {9191} {w} {w} {8} {0} {} {1} {} {0} +E {9189} {s} {s} {4} {0} {} {1} {} {0} + +R {9191} {0} {} {In the North Grove} {} {Predominantly oak and hickory, the trees in this part of the stedding appear as any other, with the exception of their great height. The soft, dark brown soil of the grove is rich in nutrients and combined with the loving care provided by the ogier, this forest thrives.} {Stedding Yandar} {} {} {} {1} {} +E {9190} {e} {e} {2} {0} {} {1} {} {0} +E {9192} {s} {s} {4} {0} {} {1} {} {0} + +R {9192} {0} {} {Yandar Grove} {} {Travel is slow through the forest of Yandar as the path twists around massive tree trunks. The ground slopes ever upward towards the mountains to the east. The ground levels out some to the south.} {Stedding Yandar} {} {} {} {1} {} +E {9191} {n} {n} {1} {0} {} {1} {} {0} +E {9189} {e} {e} {2} {0} {} {1} {} {0} +E {9193} {s} {s} {4} {0} {} {1} {} {0} + +R {9193} {0} {} {Yandar Grove} {} {The gently rolling hills are rich with impossibly tall tress here in the northern grove. The spreading branches of the treetops create a canopy of rustling leaves above you. To the north the forest grows thicker, to the west is a clearing.} {Stedding Yandar} {} {} {} {1} {} +E {9192} {n} {n} {1} {0} {} {1} {} {0} +E {9194} {w} {w} {8} {0} {} {1} {} {0} + +R {9194} {0} {} {Before the Great Hall} {} {Looming to the west is a huge mound, far larger than any of the ogier homes scattered among the woods. A huge arched doorway framed in stone holds two massive, intricately carved, wooden doors. The forest is thick to the east, and there is a clearing to the south.} {Stedding Yandar} {} {} {} {1} {} +E {9193} {e} {e} {2} {0} {} {1} {} {0} +E {9195} {w} {w} {8} {0} {} {1} {} {0} +E {9199} {s} {s} {4} {0} {} {1} {} {0} + +R {9195} {0} {} {Entrance of the Great Hall} {} {Your footfalls echo as you walk across the polished stone floor of this enormous room which stands no less than six spans high. Massive wooden beams span the ceiling of this room which serves as the entry to the Hall of Elders.} {Stedding Yandar} {} {} {} {1} {} +E {9196} {n} {n} {1} {0} {} {1} {} {0} +E {9194} {e} {e} {2} {0} {} {1} {} {0} + +R {9196} {0} {} {In the Great Hall} {} {Simple, but elegant, sconces along the walls of the hall hold brightly glowing torches. The firelight flickers and dances across the gleaming stone floor. Large tree stumps, rooted in place, have been formed into huge chairs in which many a nervous ogier awaited the decision of the Elders, whose chambers lie to the west.} {Stedding Yandar} {} {} {} {1} {} +E {9197} {e} {e} {2} {0} {} {1} {} {0} +E {9198} {w} {w} {8} {0} {} {1} {} {0} +E {9195} {s} {s} {4} {0} {} {1} {} {0} + +R {9197} {0} {} {In the Great Hall} {} {Tall windows to the east allow for a gentle breeze and a glorious view of the woods. There is a tremendously long table in the center of this room lined with tall backed chairs. This is a reception hall, where the ogier of Stedding Yandar entertain high ranking visitors.} {Stedding Yandar} {} {} {} {1} {} +E {9196} {w} {w} {8} {0} {} {1} {} {0} + +R {9198} {0} {} {Chamber of the Elders} {} {Elaborately carved wooden chairs are arranged in a semi-circle behind a small podium. The council of Elders sit on these chairs upon the dais as they consider decisions which affect the stedding. An enormous chandelier hangs from the ceiling, brightly glowing with countless candles.} {Stedding Yandar} {} {} {} {1} {} +E {9196} {e} {e} {2} {0} {} {1} {} {0} + +R {9199} {0} {} {Before the Glen} {} {The ground here is covered in low grass and sweet smelling green clover. A small valley lies to the south with sweeping fields of tall grass and wild flowers. } {Stedding Yandar} {} {} {} {1} {} +E {9194} {n} {n} {1} {0} {} {1} {} {0} +E {9200} {s} {s} {4} {0} {} {1} {} {0} + +R {9200} {0} {} {Harmony Glen} {} {The rich soil is soft beneath your feet and the grass grows tall in this peaceful glen. To the south and west the grass continues in waves of green and gold. To the north there is a clearing in the grass.} {Stedding Yandar} {} {} {} {1} {} +E {9199} {n} {n} {1} {0} {} {1} {} {0} +E {9201} {w} {w} {8} {0} {} {1} {} {0} +E {9203} {s} {s} {4} {0} {} {1} {} {0} + +R {9201} {0} {} {Harmony Glen} {} {From inside the glen, the trees above the ridge of this small valley appear to soar into the sky. The leaves in the treetops rustle in the wind as the rolling fields of grass bend and sway.} {Stedding Yandar} {} {} {} {1} {} +E {9200} {e} {e} {2} {0} {} {1} {} {0} +E {9202} {s} {s} {4} {0} {} {1} {} {0} + +R {9202} {0} {} {Harmony Glen} {} {Large rocks and boulders make travel difficult through this section of the glen. The tall grass and gently rolling hills more typical of this valley extend to the north and east.} {Stedding Yandar} {} {} {} {1} {} +E {9201} {n} {n} {1} {0} {} {1} {} {0} +E {9203} {e} {e} {2} {0} {} {1} {} {0} + +R {9203} {0} {} {In Harmony Glen} {} {The waist high grass sways hypnotically in the gentle breeze as it blows through this narrow valley. Rabbits and hedgehogs make their burrows in the rich earth of the glen, and watch in unafraid curiosity as you pass by.} {Stedding Yandar} {} {} {} {1} {} +E {9200} {n} {n} {1} {0} {} {1} {} {0} +E {9202} {w} {w} {8} {0} {} {1} {} {0} +E {9204} {s} {s} {4} {0} {} {1} {} {0} + +R {9204} {0} {} {Field of Flowers} {} {The tall grass gives way to a field of flowers in a rainbow of colors. Columbines of scarlet and blue, wild geraniums of lavender and pink, violets, bluebells, daisies and sunny yellow buttercups all thrive here in the rich stedding earth.} {Stedding Yandar} {} {} {} {1} {} +E {9203} {n} {n} {1} {0} {} {1} {} {0} +E {9205} {w} {w} {8} {0} {} {1} {} {0} +E {9207} {s} {s} {4} {0} {} {1} {} {0} + +R {9205} {0} {} {Enormous Tree in the Glen} {} {There is a clearing in the glen here, and a lone, enormous oak spreads its lush foliage across the sky. Massive roots are exposed at the base of the tree, tiny bunches of flowers nestled in the earth between the sprawling root system. The views here are magnificent.} {Stedding Yandar} {} {} {} {1} {} +E {9204} {e} {e} {2} {0} {} {1} {} {0} +E {9206} {s} {s} {4} {0} {} {1} {} {0} + +R {9206} {0} {} {Harmony Glen} {} {Butterflies and buzzing bees skim across the top of the high grass which sweeps along the floor of the glen. The ground beneath your feet rises and falls in small rolling hills, and the sweet scent of the tall grass refreshes you as you travel onward.} {Stedding Yandar} {} {} {} {1} {} +E {9205} {n} {n} {1} {0} {} {1} {} {0} +E {9207} {e} {e} {2} {0} {} {1} {} {0} + +R {9207} {0} {} {Harmony Glen} {} {Nestled between rolling hills of forested land, this narrow valley extends as far north as the eye can see. The waist high grass dances in ever changing patterns in the gentle breeze.} {Stedding Yandar} {} {} {} {1} {} +E {9204} {n} {n} {1} {0} {} {1} {} {0} +E {9206} {w} {w} {8} {0} {} {1} {} {0} +E {9208} {s} {s} {4} {0} {} {1} {} {0} + +R {9208} {0} {} {Overlooking Harmony Glen} {} {Sweeping before you to the north lies a glen of tall grass and rolling hills dotted with colorful wildflowers. The tall green grass sways gently in waves to the light breeze. Much can be observed by watching from here.} {Stedding Yandar} {} {} {} {1} {} +E {9207} {n} {n} {1} {0} {} {1} {} {0} +E {9098} {s} {s} {4} {0} {} {1} {} {0} + +R {9209} {0} {} {Twist in the Path} {} {This long forsaken pathway is overgrown with climbers and vines that reach out to choke the life from the pinewood trees. Patches of snow cover the ground except under the trees themselves.} {Mountains of Mist} {} {} {} {1} {} +E {9210} {n} {n} {1} {0} {} {1} {} {0} +E {9083} {d} {d} {32} {0} {} {1} {} {0} + +R {9210} {0} {} {A Path in the Pinewood Forest} {} {The path continues to wind its way amongst the pinewood trees. Ancient and enormous in girth, these black trunked trees rise up like solemn guardians watching over the forest.} {Mountains of Mist} {} {} {} {1} {} +E {9211} {e} {e} {2} {0} {} {1} {} {0} +E {9209} {s} {s} {4} {0} {} {1} {} {0} +E {9270} {d} {d} {32} {0} {} {1} {} {0} + +R {9211} {0} {} {A Path in the Pinewood Forest} {} {Fallen branches and gnarled roots overgrow this part of the mountain path. The path seems to snag and trip at the unwary traveler. The forest canopy closes over this part of the path within dark shadows.} {Mountains of Mist} {} {} {} {1} {} +E {9210} {w} {w} {8} {0} {} {1} {} {0} +E {10281} {u} {u} {16} {0} {} {1} {} {0} + +R {9212} {0} {} {A Dark Tunnel} {} {Sharp rock protrudes from the walls of this tunnel beneath the Misty Mountains. A hint of a fresh breeze trickles in through a crack in the rock near the ceiling, bringing relief from breathing the stale air. Thick beams of rotting wood frame the narrow tunnel, and chips of stone upon the floor and freshly bored holes in the walls indicate a recent presence here.} {Mining Tunnels} {} {} {} {1} {} +E {9213} {e} {e} {2} {0} {} {1} {} {0} +E {9174} {u} {u} {16} {0} {} {1} {} {0} + +R {9213} {0} {} {Inside a Stone Cave} {} {Here is a small cave nested in the stone tunnel. The ceiling is still low, yet the cave is wide enough to relieve the sense of claustrophobia that seems to set in after wandering the narrow tunnels. A small pile of animal remains lie in the far corner and the strong scent of excrement fills the air. A small hole in the tunnel floor looks wide enough to squeeze through.} {Mining Tunnels} {} {} {} {1} {} +E {9212} {w} {w} {8} {0} {} {1} {} {0} +E {9214} {d} {d} {32} {0} {} {1} {} {0} + +R {9214} {0} {} {Beneath the Mountains} {} {A small circular hole in the low ceiling looks just wide enough to climb through, and the jagged rock walls provide ample hand and footholds. The small tunnel dug through the mountain continues east. A wooden beam lies on the ground having fallen from its place in the tunnel frame long ago. Small insects crawl along the rotted wood.} {Mining Tunnels} {} {} {} {1} {} +E {9215} {e} {e} {2} {0} {} {1} {} {0} +E {9213} {u} {u} {16} {0} {} {1} {} {0} + +R {9215} {0} {} {Under the Mountains} {} {As you walk through the narrow tunnel, the echoing of your footfalls bounce off the solid rock walls. The tunnel bends here, leading to the south and the west, but remains dark and narrow in both directions.} {Mining Tunnels} {} {} {} {1} {} +E {9214} {w} {w} {8} {0} {} {1} {} {0} +E {9216} {s} {s} {4} {0} {} {1} {} {0} + +R {9216} {0} {} {An Old Tunnel} {} {This tunnel appears to have been dug out long, long ago. Yet, fresh scrapes and chiseled holes in the solid rock indicate a new interest in unearthing what treasures may lie beneath the ancient Misty Mountains. } {Mining Tunnels} {} {} {} {1} {} +E {9215} {n} {n} {1} {0} {} {1} {} {0} +E {9217} {u} {u} {16} {0} {} {1} {} {0} + +R {9217} {0} {} {Beneath the Mountain} {} {The narrow tunnel leads to the east, and a narrower one leads down. The small chute below you has walls with dozens of jagged rocks on which to get a firm hand or foothold. Small insects scurry in and out of long cracks in the rough rock, an occasional rodent can be seen peering from the shadows.} {Mining Tunnels} {} {} {} {1} {} +E {9218} {e} {e} {2} {0} {} {1} {} {0} +E {9216} {d} {d} {32} {0} {} {1} {} {0} + +R {9218} {0} {} {A Chamber Within the Tunnel} {} {Dark, narrow tunnels lead to the east and west, but here the rock ceiling stands four spans above you, the walls stand a good five spans apart from one another. Droplets of water drip from the tips of stalactites which hang from the ceiling of this cavern. The air is cooler than in the cramped tunnels, and a faint breeze can be detected from the west tunnel.} {Mining Tunnels} {} {} {} {1} {} +E {9219} {e} {e} {2} {0} {} {1} {} {0} +E {9217} {w} {w} {8} {0} {} {1} {} {0} + +R {9219} {0} {} {A Narrow Passageway} {} {This is a small passageway through the tunnel of rock beneath the mountains. The ceiling is low and jagged, the walls glisten with moisture seeping in through large cracks. To the west, the tunnel dips further down, and the tunnel rises sharply to the north.} {Mining Tunnels} {} {} {} {1} {} +E {9220} {n} {n} {1} {0} {} {1} {} {0} +E {9218} {w} {w} {8} {0} {} {1} {} {0} + +R {9220} {0} {} {A Narrow Passageway} {} {The passageway seems to be sloping upwards to the east, and descends further beneath the mountains to the south. Jagged rock make up the floor and walls of this tunnel. Large cracks and chiseled holes in the rock betray the recent presence of a mining operation.} {Mining Tunnels} {} {} {} {1} {} +E {9221} {e} {e} {2} {0} {} {1} {} {0} +E {9219} {s} {s} {4} {0} {} {1} {} {0} + +R {9221} {0} {} {Beneath the Misty Mountains} {} {The passageway beneath the mountains extends to the east and west. The air is stale, and small pools of water have formed on the rocky floor of the tunnel. The cool rock walls glisten with moisture trapped within the confines of this tunnel.} {Mining Tunnels} {} {} {} {1} {} +E {9222} {e} {e} {2} {0} {} {1} {} {0} +E {9220} {w} {w} {8} {0} {} {1} {} {0} + +R {9222} {0} {} {Bend in a Tunnel} {} {The tunnel bends here to the east and to the north, and descends to the west leading under the Misty Mountains. To the north some small stones lie on the ground, and a flickering light is coming from the east. Narrow and low, one must crouch to make their way through the twisting tunnel.} {Mining Tunnels} {} {} {} {1} {} +E {9223} {n} {n} {1} {0} {} {1} {} {0} +E {9234} {e} {e} {2} {0} {} {1} {} {0} +E {9221} {w} {w} {8} {0} {} {1} {} {0} + +R {9223} {0} {} {A Long Narrow Tunnel} {} {Stone pebbles cover the ground here and the rock walls are rough and jagged. The path descends to the south further under the mountain. Large cracks in the rock adorn the walls, and the thick wood framing the tunnel appears to be rotting.} {Mining Tunnels} {} {} {} {1} {} +E {9224} {n} {n} {1} {0} {} {1} {} {0} +E {9222} {s} {s} {4} {0} {} {1} {} {0} + +R {9224} {0} {} {A Long Narrow Tunnel} {} {There are some strange markings on the wall in this part of the tunnel. There is a faint light coming from the south and the tunnel slopes downward in that direction. To the north it is somewhat steeper.} {Mining Tunnels} {} {} {} {1} {} +E {9225} {n} {n} {1} {0} {} {1} {} {0} +E {9230} {e} {e} {2} {0} {} {1} {} {0} +E {9223} {s} {s} {4} {0} {} {1} {} {0} + +R {9225} {0} {} {A Long Narrow Tunnel} {} {This is a very narrow and dark tunnel with a foul stench permeating throughout. To the north there are roots hanging from the ceiling. To the south the tunnel slopes downward out of view.} {Mining Tunnels} {} {} {} {1} {} +E {9227} {n} {n} {1} {0} {} {1} {} {0} +E {9226} {w} {w} {8} {0} {} {1} {} {0} +E {9224} {s} {s} {4} {0} {} {1} {} {0} + +R {9226} {0} {} {The Rat's Nest} {} {This giant hole in the tunnel is covered with rodent droppings. The hole is slightly muddy and very damp with rivulets of water running out. There are small holes on all the walls.} {Mining Tunnels} {} {} {} {1} {} +E {9229} {n} {n} {1} {0} {} {1} {} {0} +E {9225} {e} {e} {2} {0} {} {1} {} {0} + +R {9227} {0} {} {Under the Giant Roots} {} {A tunnel leads south from here and an opening under the tree extends up through the trunk. There is the smell of stale air coming from the south. Bones lie scattered upon the ground.} {Mining Tunnels} {} {} {} {1} {} +E {9225} {s} {s} {4} {0} {} {1} {} {0} +E {9228} {u} {u} {16} {0} {} {1} {} {0} + +R {9228} {0} {} {Inside a Giant Tree} {} {You step inside this giant tree and drop roughly two paces to the ground below. The bark here is riddled with termite holes allowing a faint breeze to stir the air. A dark tunnel leads down farther into the tree.} {Mining Tunnels} {} {} {} {1} {} +E {3319} {s} {s} {4} {0} {} {1} {} {0} +E {9227} {d} {d} {32} {0} {} {1} {} {0} + +R {9229} {0} {} {A Crack in the Cave} {} {This room looks like it has barely survived some kind of earthquake, the walls of the tunnel have split open somewhat leaving a small area in between the walls. The rocks on the sides of the crack are very sharp, and the area has a short roof to it, to the south you can hear the sounds of small rodents running around.} {Mining Tunnels} {} {} {} {1} {} +E {9226} {s} {s} {4} {0} {} {1} {} {0} + +R {9230} {0} {} {A Narrow Tunnel} {} {The walls are muddy here and the roof is covered with moss. The floor is paved with old, worn brick and is very damp. Several bricks are missing or broken along the tunnel floor. Cobwebs hang from the rotten wood which frames the walls of dirt and rock.} {Mining Tunnels} {} {} {} {1} {} +E {9224} {w} {w} {8} {0} {} {1} {} {0} +E {9231} {d} {d} {32} {0} {} {1} {} {0} + +R {9231} {0} {} {A Spiral Staircase} {} {This is a very narrow and steep spiral staircase leading up through a small hatch and down into the lower part of this dark area. The staircase has marble steps and cast iron railings and there is a rusty lantern hanging from above.} {Mining Tunnels} {} {} {} {1} {} +E {9230} {u} {u} {16} {0} {} {1} {} {0} +E {9232} {d} {d} {32} {0} {} {1} {} {0} + +R {9232} {0} {} {A Spiral Staircase} {} {This staircase is rather narrow to fit in, and winds steeply upwards as far as you can see. The railings are made of cast iron, and the steps have been carefully constructed of marble slabs. This is the base of the staircase and a tunnel leads off to the north from here.} {Mining Tunnels} {} {} {} {1} {} +E {9233} {n} {n} {1} {0} {} {1} {} {0} +E {9231} {u} {u} {16} {0} {} {1} {} {0} + +R {9233} {0} {} {A Storage Chamber} {} {The walls of this dusty room are lined with rows of wooden shelves. A variety of mining supplies are heaped upon the shelves in no particular order. A pile of shovels and picks rests in the far corner of the room.} {Mining Tunnels} {} {} {} {1} {} +E {9232} {s} {s} {4} {0} {} {1} {} {0} + +R {9234} {0} {} {A Long Narrow Tunnel} {} {A faint light is flickering to the east of here, and to the west the tunnel leads into darkness. The atmosphere is very damp and cold, and some lichens grow up the sides of the rocky walls of the tunnel. There is some damp dirt spread across the ground, and large footprints are scattered across the dirt on the ground. This tunnel is rather wide with a shallow roof.} {Mining Tunnels} {} {} {} {1} {} +E {9235} {e} {e} {2} {0} {} {1} {} {0} +E {9222} {w} {w} {8} {0} {} {1} {} {0} + +R {9235} {0} {} {A Wide Tunnel} {} {Twin torches resting in cast iron wall sconces provide flickering light in this widened section of the tunnel. The ground is hard packed dirt, and appears well visited. The tunnels leading west and south are dark and narrow.} {Mining Tunnels} {} {} {} {1} {} +E {9234} {w} {w} {8} {0} {} {1} {} {0} +E {9236} {s} {s} {4} {0} {} {1} {} {0} + +R {9236} {0} {} {The End of a Tunnel} {} {Water seeps through a crack in the rock ceiling making puddles of mud on the dirt and gravel floor of the tunnel. An iron grate covers a hole in the ground, but what lies beyond the hatch is shrouded in darkness.} {Mining Tunnels} {} {} {} {1} {} +E {9235} {n} {n} {1} {0} {} {1} {} {0} +E {9237} {d} {d} {32} {0} {} {1} {} {0} + +R {9237} {0} {} {An Old Brick Stairway} {} {This stairway is old and narrow with very steep brick steps. Moss and lichens grow out from the cracks in the bricks. Water drips freely through an iron grate at the top of the steps. The stairs continue down into the darkness.} {Mining Tunnels} {} {} {} {1} {} +E {9236} {u} {u} {16} {0} {} {1} {} {0} +E {9238} {d} {d} {32} {0} {} {1} {} {0} + +R {9238} {0} {} {An Old Brick Stairway} {} {Steep brick steps, cracked and worn by time and traffic, lead up and down into darkness. The tunneled out stairwell is narrow and your shoulders brush against the walls of dirt and rock as you travel onward.} {Mining Tunnels} {} {} {} {1} {} +E {9237} {u} {u} {16} {0} {} {1} {} {0} +E {9239} {d} {d} {32} {0} {} {1} {} {0} + +R {9239} {0} {} {A Damp Cavern} {} {An old brick stairway leads up through a small tunnel. Water that has run down the steep steps has pooled on the floor of dirt, causing your feet to sink into the mud with each step. Green moss thrives on the damp rock walls of this cavern. The cavern extends to the south.} {Mining Tunnels} {} {} {} {1} {} +E {9240} {s} {s} {4} {0} {} {1} {} {0} +E {9238} {u} {u} {16} {0} {} {1} {} {0} + +R {9240} {0} {} {A Stone Cavern} {} {A carved out doorway lies to the south of this stone cavern. The air is damp and musty, the packed dirt floor becomes muddy in areas where condensed moisture drips from the ceiling. The cavern continues north.} {Mining Tunnels} {} {} {} {1} {} +E {9239} {n} {n} {1} {0} {} {1} {} {0} +E {9241} {s} {s} {4} {0} {} {1} {} {0} + +R {9241} {0} {} {A Narrow Stone Tunnel} {} {The walls all around you are made of solid grey stone, to the west a stone door stands before you. The ceiling is low, and one must crouch to pass through the small doorway. A spacious cavern opens up to the north.} {Mining Tunnels} {} {} {} {1} {} +E {9240} {n} {n} {1} {0} {} {1} {} {0} +E {9242} {w} {w} {8} {0} {} {1} {} {0} + +R {9242} {0} {} {A Mining Tunnel} {} {This tunnel appears to be very old judging from the rotting and cracked thick wood beams. However, new activity is evident in the freshly chiseled holes in the rock walls, which are veined in glittering gold.} {Mining Tunnels} {} {} {} {1} {} +E {9241} {e} {e} {2} {0} {} {1} {} {0} +E {9243} {d} {d} {32} {0} {} {1} {} {0} + +R {9243} {0} {} {The Carved Out Tunnel} {} {The tunnel is very small at this point, crushed rock covers the ground, making travel difficult. The tunnel has been carved out of solid rock, it looks as if some of the rocks have tiny fragments of gold in them.} {Mining Tunnels} {} {} {} {1} {} +E {9244} {n} {n} {1} {0} {} {1} {} {0} +E {9242} {u} {u} {16} {0} {} {1} {} {0} + +R {9244} {0} {} {A Bend in The Carved Tunnel} {} {This bend in the tunnel is very narrow, crushed rock lies scattered all over the ground. Some light is noticeable to the west. The tunnel bends to the south and to the west at this point.} {Mining Tunnels} {} {} {} {1} {} +E {9245} {w} {w} {8} {0} {} {1} {} {0} +E {9243} {s} {s} {4} {0} {} {1} {} {0} + +R {9245} {0} {} {An Old Junction} {} {This junction is a very large room, a lot of crushed rock is on the ground in small piles. Most of the crushed rock has been pushed out of the room, and looks like this is a very well visited place. A tunnel leads southwards, and to the north there is a huge rock ledge. A very small tunnel carved out of rock is to the east and west. The room is lit by a large torch that is fastened to the wall.} {Mining Tunnels} {} {} {} {1} {} +E {9246} {n} {n} {1} {0} {} {1} {} {0} +E {9244} {e} {e} {2} {0} {} {1} {} {0} +E {9249} {w} {w} {8} {0} {} {1} {} {0} +E {9254} {s} {s} {4} {0} {} {1} {} {0} + +R {9246} {0} {} {Upon an Unsteady Rock} {} {This is a very unsteady rock. It tilts back and forth slowly with the slightest amout of weight. It doesn't appear to be a safe place to be for any length of time. Descending through a narrow hole in the ground is a dark mine shaft and to the south is what appears to be a large junction.} {Mining Tunnels} {} {} {} {1} {} +E {9245} {s} {s} {4} {0} {} {1} {} {0} +E {9247} {d} {d} {32} {0} {} {1} {} {0} + +R {9247} {0} {} {An Old Mineshaft} {} {This mineshaft is very old and looks as if it has not been in use for some time. An old wooden ladder is tied to the wooden beams that support up the shaft. The ladder is fastened to the beams only at the top of the shaft and lower down the ladder it is swaying back and forth, hitting the sides of the shaft. The deep hole below betrays no sounds of echos, only a murky blackness extending to unknown depths.} {Mining Tunnels} {} {} {} {1} {} +E {9246} {u} {u} {16} {0} {} {1} {} {0} +E {9248} {d} {d} {32} {0} {} {1} {} {0} + +R {9248} {0} {} {The Bottom of a Mineshaft} {} {This appears to be some sort of abandoned storage room. The ladder is in poor shape from neglect and there are scattered bits and pieces of ruined equipment laying around. Water trickles down the rocks and disappears through cracks in the walls. Thick cobwebs line the walls of jagged rock.} {Mining Tunnels} {} {} {} {1} {} +E {9247} {u} {u} {16} {0} {} {1} {} {0} + +R {9249} {0} {} {The Carved Out Tunnel} {} {The tunnel is carved out of solid rock and has small sharp pieces of crushed rock laying on the ground. The tunnel is very low here and you have to duck down to keep from hitting your head on the rock at the top. You can hear the sounds of picks hitting rock, which is echoing throughout the tunnels. This place looks like it is some kind of mining operation. To the north you can see the tunnel becomes even smaller. West and north the tunnel continues through the rock.} {Mining Tunnels} {} {} {} {1} {} +E {9250} {n} {n} {1} {0} {} {1} {} {0} +E {9245} {e} {e} {2} {0} {} {1} {} {0} +E {9251} {w} {w} {8} {0} {} {1} {} {0} +E {9253} {s} {s} {4} {0} {} {1} {} {0} + +R {9250} {0} {} {The Carved Out Tunnel} {} {The tunnel here is full of rocks piled up to the top of the tunnel blocking your way to the north. The ground is covered with scattered rocks of all sizes. This tunnel seems to be a dead end. To the south lies the only exit, the way into this room.} {Mining Tunnels} {} {} {} {1} {} +E {9249} {s} {s} {4} {0} {} {1} {} {0} + +R {9251} {0} {} {The Carved Out Tunnel} {} {The tunnel is very short and has some large rock stalactites hanging down from the top of the tunnel. A little moss grows on the ground here, and some water is dripping down from the top of the tunnel. Small cracks run through the top of the tunnel.} {Mining Tunnels} {} {} {} {1} {} +E {9249} {e} {e} {2} {0} {} {1} {} {0} +E {9252} {s} {s} {4} {0} {} {1} {} {0} + +R {9252} {0} {} {A Curve in the Tunnel} {} {The tunnel curves to the north and east here. There are some small piles of rock stacked neatly in the corners. The ground seems to be slightly damp and makes small crackling noises at the slightest pressure.} {Mining Tunnels} {} {} {} {1} {} +E {9251} {n} {n} {1} {0} {} {1} {} {0} +E {9253} {e} {e} {2} {0} {} {1} {} {0} + +R {9253} {0} {} {The Carved Out Tunnel} {} {The tunnel curves westwards and north to what looks to be a wider part of the tunnel. There is a lot of crushed rocks on the ground here making it difficult to walk around on. There is some faint echoing sounds that seem to sound like some kind of banging rocks or something, the sounds are coming from the north.} {Mining Tunnels} {} {} {} {1} {} +E {9249} {n} {n} {1} {0} {} {1} {} {0} +E {9252} {w} {w} {8} {0} {} {1} {} {0} + +R {9254} {0} {} {A Dark Tunnel} {} {This tunnel is very dark, with the exception of a small flickering light that is coming from the north. The tunnel looks like it is carved out of black glass. The rock here is shiny black, and very sharp. Tiny fragments of this rock crunch as you step on them. This tunnel leads south into darkness, and north where a bit of light is flickering.} {Mining Tunnels} {} {} {} {1} {} +E {9245} {n} {n} {1} {0} {} {1} {} {0} +E {9255} {s} {s} {4} {0} {} {1} {} {0} + +R {9255} {0} {} {A Very Dark Tunnel} {} {The tunnel is very dark all around, the walls made of a black glassy-looking form of rock. Tiny pieces of black rock are scattered about the ground, crunching as you walk over them. Sharp pieces of the rock are portruding from the walls, and look very dangerous. The top of the tunnel looks very high and has some large stalactites hanging down from it made of the same black shiny material.} {Mining Tunnels} {} {} {} {1} {} +E {9254} {n} {n} {1} {0} {} {1} {} {0} +E {9256} {w} {w} {8} {0} {} {1} {} {0} +E {9265} {s} {s} {4} {0} {} {1} {} {0} + +R {9256} {0} {} {A Very Dark Tunnel} {} {The tunnel makes a bend to the east and south at this point. There are some large pieces of the black glassy-looking rocks, that are stacked up in the corner of the tunnel. The rocks look very sharp as if it huge pieces of broken glass. The tunnel looks very dark to the east and to the south.} {Mining Tunnels} {} {} {} {1} {} +E {9255} {e} {e} {2} {0} {} {1} {} {0} +E {9257} {s} {s} {4} {0} {} {1} {} {0} + +R {9257} {0} {} {A Very Dark Tunnel} {} {There is alot of crushed black rock scattered about the ground here crunching as you step on it. The walls are made of a solid black rock that looks very glossy, such as a type of glass almost. This tunnel is very dark and doesnt seem to have any light coming in from any directions. Judging by the holes and pieces of rock all over the ground it looks as if this tunnel is being either mined for something or has just been recently built. The tunnel leads to the north and to the south from here.} {Mining Tunnels} {} {} {} {1} {} +E {9256} {n} {n} {1} {0} {} {1} {} {0} +E {9258} {s} {s} {4} {0} {} {1} {} {0} + +R {9258} {0} {} {A Very Dark Tunnel} {} {This tunnel is very dark to the south and to the west, and has little rocks crushed on the ground. There is several narrow long boards that are on the ground here, and sag down a bit as you stand on them. The walls of the tunnel are fairly narrow at this point, but the tunnel seems to reach very high up, it almost looks as if you are standing inside the crack of a huge rock.} {Mining Tunnels} {} {} {} {1} {} +E {9257} {n} {n} {1} {0} {} {1} {} {0} +E {9259} {e} {e} {2} {0} {} {1} {} {0} +E {9266} {s} {s} {4} {0} {} {1} {} {0} + +R {9259} {0} {} {Tunnel to A Mineshaft} {} {This tunnel is slightly more narrow than the rest of the tunnels around here some faint noises are coming from the east. The ground has lots of chipped rock lying on the ground, and some small torches hanging from the walls are keeping the tunnel dimly lit. The tunnel leads deeper into the mine to the east and to the west the the tunnel looks very dark.} {Mining Tunnels} {} {} {} {1} {} +E {9260} {e} {e} {2} {0} {} {1} {} {0} +E {9258} {w} {w} {8} {0} {} {1} {} {0} + +R {9260} {0} {} {Tunnel to a Mineshaft} {} {The tunnel at this point is becomming very narrow, and you can hear echoing sounds through the walls of the tunnel that sound as if someone is banging rock agains the wall. Torches hang down from the walls keeping the tunnel dimly lit. The tunnel continues to the south into the mine deeper, and to the west leading out of this part of the mine.} {Mining Tunnels} {} {} {} {1} {} +E {9259} {w} {w} {8} {0} {} {1} {} {0} +E {9261} {s} {s} {4} {0} {} {1} {} {0} + +R {9261} {0} {} {A Mining Tunnel} {} {This tunnel is fairly narrow, and has crushed rocks completely covering the ground beneath you. A few torches burn on the walls, giving the room a dim light. The walls of the tunnel are fairly close together, and have many large holes in them, as if they have been mined before. The tunnel leads north into darkness, and to the south there is a very old mineshaft. To the east, there is an old mine that looks as if it is in use.} {Mining Tunnels} {} {} {} {1} {} +E {9260} {n} {n} {1} {0} {} {1} {} {0} +E {9262} {e} {e} {2} {0} {} {1} {} {0} +E {9271} {s} {s} {4} {0} {} {1} {} {0} + +R {9262} {0} {} {Deep Inside an Old Mine} {} {This is a very large area that is being mined. Pieces of rock fly as hammers, chisels, and picks strike the walls of the mine. The ground is covered with large and small pieces of broken rock that have been chipped off the walls. This area has several large torches hanging down from the ceiling flickering weakly. Some old carts are attached to steel bars leading through the mine. Piles of crushed and chipped rock are sitting in the carts ready to be inspected for their value. Several parts of the mine have collapsed and only a small portion remains workable. To the west a small tunnel leads to and old shaft and to the north the mine is still in operation.} {Mining Tunnels} {} {} {} {1} {} +E {9263} {n} {n} {1} {0} {} {1} {} {0} +E {9261} {w} {w} {8} {0} {} {1} {} {0} + +R {9263} {0} {} {Deeper Inside a Old Mine} {} {Large wooden support beams line the tunnel protecting the mine from a cave in. There is a loud sound of hammers and picks hitting hard rock. The sound echos and can be heard through the entire place. The tunnel seems to be very dusty and small fragments of crushed rock are scattered across the ground. The mine continues to the north and south.} {Mining Tunnels} {} {} {} {1} {} +E {9264} {n} {n} {1} {0} {} {1} {} {0} +E {9262} {s} {s} {4} {0} {} {1} {} {0} + +R {9264} {0} {} {Inside An Old Mine} {} {This part of the mine looks like it has been carved out of a strange type of rock. The rocky walls are very black and look almost like glass. The rock does not look very sturdy and cracks run through the walls and ceiling. Blocks of wood have been secured here reaching from the ground up and across the top of the mine and back down again making it very stable. There are exits to the west and south. A large torch hangs on the wall providing very good light.} {Mining Tunnels} {} {} {} {1} {} +E {9265} {w} {w} {8} {0} {} {1} {} {0} +E {9263} {s} {s} {4} {0} {} {1} {} {0} + +R {9265} {0} {} {An Old Mine} {} {The tunnel is very wide at this point and some old torches hang from the walls casting a faint flickering light throughout the mine. On the ground is a pair of steel rails leading through the tunnel. The sound of picks and hammers hitting rock makes a loud echo off the walls. There are numerous piles of crushed rock against the sides of the tunnel. Exits lead north and east.} {Mining Tunnels} {} {} {} {1} {} +E {9255} {n} {n} {1} {0} {} {1} {} {0} +E {9264} {e} {e} {2} {0} {} {1} {} {0} + +R {9266} {0} {} {At a Narrow Crack in the Tunnel} {} {A faint breeze blows through the narrow crack in the tunnel wall to the north. The rhythmic sound of metal on rock also seems to come from beyond the crack in the wall. The tunnel continues to the south.} {Mining Tunnels} {} {} {} {1} {} +E {9258} {n} {n} {1} {0} {} {1} {} {0} +E {9267} {s} {s} {4} {0} {} {1} {} {0} + +R {9267} {0} {} {In a Stone Tunnel} {} {The tunnel rises sharly to the south, and continues to the north. The air is damp, and the rock walls and floor are slick with moisture. Tiny flecks of gold imbedded in the stone walls glisten in the darkness.} {Mountains of Mist} {} {} {} {1} {} +E {9266} {n} {n} {1} {0} {} {1} {} {0} +E {9268} {u} {u} {16} {0} {} {1} {} {0} + +R {9268} {0} {} {In a Wide Stone Tunnel} {} {The floor of the tunnel slopes sharply downward to the north. The way south is level, but the damp floor of jagged rock makes travel slow. Water seeping in through the tunnel walls collects in small puddles on the ground.} {Mountains of Mist} {} {} {} {1} {} +E {9269} {s} {s} {4} {0} {} {1} {} {0} +E {9267} {d} {d} {32} {0} {} {1} {} {0} + +R {9269} {0} {} {Bottom of a Hole} {} {A hole in the ceiling of the tunnel ascends into darkness. Dirt falls from above, filling the air with tiny particles that fill your nose and lungs with every breath. The tunnel widens to the north.} {Mountains of Mist} {} {} {} {1} {} +E {9268} {n} {n} {1} {0} {} {1} {} {0} +E {9270} {u} {u} {16} {0} {} {1} {} {0} + +R {9270} {0} {} {In a Hole} {} {The darkness is thick in this narrow passage beneath the Pinewood Forest. Beneath you the tunnel descends further into the darkness. Above is a narrow opening.} {Mountains of Mist} {} {} {} {1} {} +E {9210} {u} {u} {16} {0} {} {1} {} {0} +E {9269} {d} {d} {32} {0} {} {1} {} {0} + +R {9271} {0} {} {In the Old Mine} {} {Deep below the surface, this area of the mine is bustling with activity. The sound of chisel against stone reverberates through the tunnels. The reason for this activity is clear once you notice the glittering streaks of gold running through the stone walls.} {Mining Tunnels} {} {} {} {1} {} +E {9261} {n} {n} {1} {0} {} {1} {} {0} +E {9272} {u} {u} {16} {0} {} {1} {} {0} + +R {9272} {0} {} {In the Mine Shaft} {} {From here you can travel up a steel ladder that is attached to the walls of the shaft to move up the mineshaft, or lower down into the entrance to the mines below. The sounds of the mining operation below drift up the shaft.} {Mining Tunnels} {} {} {} {1} {} +E {9273} {u} {u} {16} {0} {} {1} {} {0} +E {9271} {d} {d} {32} {0} {} {1} {} {0} + +R {9273} {0} {} {The Middle of an Old Mineshaft} {} {This is the middle of the mineshaft, you can move up or down the mineshaft by use of a steel ladder that is fastened onto the wall of solid rock. The walls of the mineshaft are carved out of rock and dirt and lie far below the surface. The air is stale and filled with dust particles.} {Mining Tunnels} {} {} {} {1} {} +E {9274} {u} {u} {16} {0} {} {1} {} {0} +E {9272} {d} {d} {32} {0} {} {1} {} {0} + +R {9274} {0} {} {The Old Mine Shaft} {} {This mineshaft seems to be in very poor shape. There is a steel ladder that is mounted on the wall of the mineshaft allowing you to travel up and down the mineshaft. To the west seems to be part of a mining tunnel, and downwards the mineshaft continues.} {Mining Tunnels} {} {} {} {1} {} +E {9275} {w} {w} {8} {0} {} {1} {} {0} +E {9273} {d} {d} {32} {0} {} {1} {} {0} + +R {9275} {0} {} {An Old Mining Tunnel} {} {This mine seems to be very old, to the west the tunnel has caved in preventing travel in that direction. Torches that have long ago burned out stand in dusty wall sconces made of iron. Chiseled out pieces of rock and gravel lie scattered on the gound. The wooden framework of thick beams shows signs of decay, perhaps due to the slow seepage of water through cracks in the walls and ceiling of rock.} {Mining Tunnels} {} {} {} {1} {} +E {9276} {n} {n} {1} {0} {} {1} {} {0} +E {9274} {e} {e} {2} {0} {} {1} {} {0} + +R {9276} {0} {} {An Old Mining Tunnel} {} {The mine tunnel seems to be blocked off to the east and to the west, by some large rocks that have collapsed in the tunnel. The ground is covered with pieces of rock that have fallen from the top of the tunnel. This mine tunnel looks very dangerous, and unsturdy. The tunnel continues to the south, where the only part of the tunnel has survived the cave in. To the northern part of this tunnel a wooden ladder is fastened to the rock, leading up the tunnel.} {Mining Tunnels} {} {} {} {1} {} +E {9275} {s} {s} {4} {0} {} {1} {} {0} +E {9277} {u} {u} {16} {0} {} {1} {} {0} + +R {9277} {0} {} {An Old Wooden Ladder} {} {This is a dark, narrow tunnel which seems to lead both up and down with no end in sight. The wooden ladder upon which you climb is old and some of the rungs have broken through.} {Mining Tunnels} {} {} {} {1} {} +E {9278} {u} {u} {16} {0} {} {1} {} {0} +E {9276} {d} {d} {32} {0} {} {1} {} {0} + +R {9278} {0} {} {An Old Wooden Ladder} {} {This is an old wooden ladder which wobbles with every step you take. The ladder leads downwards further into darkness, or you may climb the ladder upwards to the top of the ladder. } {Mining Tunnels} {} {} {} {1} {} +E {9279} {u} {u} {16} {0} {} {1} {} {0} +E {9277} {d} {d} {32} {0} {} {1} {} {0} + +R {9279} {0} {} {The Top of a Wooden Ladder} {} {A rickety wooden ladder leads down into a dark tunnel through a narrow opening in the floor. To the north is a large room which appears to suffer from neglect.} {Mining Tunnels} {} {} {} {1} {} +E {9280} {n} {n} {1} {0} {} {1} {} {0} +E {9278} {d} {d} {32} {0} {} {1} {} {0} + +R {9280} {0} {} {Inside an Old Basement} {} {The basement is full of dust as if it were not used much, and the ground is filled with small rodent droppings. Cobwebs are in all corners of the room and dust covers an old workbench that looks out of use. Some burned torch lights are hanging from the walls. The walls are solid rock with thick wooden beam framework. } {Mining Tunnels} {} {} {} {1} {} +E {9281} {n} {n} {1} {0} {} {1} {} {0} +E {9279} {s} {s} {4} {0} {} {1} {} {0} + +R {9281} {0} {} {At the Foot of an Old Staircase} {} {An old staircase leads up to a faint light. The staircase is very old and made of old cracked stones, with wrought iron rails. The ground here is very dusty, and covered in small rodent droppings. The room is filled with cobwebs all over.} {Mining Tunnels} {} {} {} {1} {} +E {9280} {s} {s} {4} {0} {} {1} {} {0} +E {9282} {u} {u} {16} {0} {} {1} {} {0} + +R {9282} {0} {} {An Old Staircase} {} {Cracked stone risers and wrought iron rails make up this staircase which leads up and down from here. The air is still, and it seems as if this staircase is not often used.} {Mining Tunnels} {} {} {} {1} {} +E {9283} {u} {u} {16} {0} {} {1} {} {0} +E {9281} {d} {d} {32} {0} {} {1} {} {0} + +R {9283} {0} {} {An Old Staircase} {} {The staircase is very old, and is constructed of old cracked stones, with wrought iron rails. The rails are filled with cobwebs, and some small rodents have left droppings on the staircase. A small crack above you allows a beam of light to shine down on the staircase. Small tunnels through the rocks and earth allow you to see the goings-on in other parts of the mine.} {Mining Tunnels} {} {} {} {1} {} +E {9155} {u} {u} {16} {0} {} {1} {} {0} +E {9282} {d} {d} {32} {0} {} {1} {} {0} + +R {9284} {0} {} {Manetherendrelle} {} {The river is covered with foam here, but it is less dangerous to the west. To the east, the river is such a torrent that it is impossible to continue in that direction. Rising to the north, the Old Road landing allows access to the Old Road from the river.} {Deven Ride} {} {} {} {1} {} +E {9284} {e} {e} {2} {0} {} {1} {} {0} +E {9285} {w} {w} {8} {0} {} {1} {} {0} +E {3392} {u} {u} {16} {0} {} {1} {} {0} + +R {9285} {0} {} {Manetherendrelle} {} {Throwing foam in all directions, the river's swift, white and ice-cold waters rush madly into the cliffs on both the north and south, gauging erosions into the slate-gray rock faces. The waters, rushing from the west, flow down to the east, where a bridge of some sort appears to offer a way to civilisation.} {Deven Ride} {} {} {} {1} {} +E {9284} {e} {e} {2} {0} {} {1} {} {0} +E {9286} {w} {w} {8} {0} {} {1} {} {0} + +R {9286} {0} {} {Manetherendrelle} {} {The Mountains of Mist loom high above you to the west. The rushing waters, carrying floating logs eastward, surround in a dangerous wake. High cliff walls, spanned by a bridge, rise to your north and south. The river stretches off to the east and west, a living, moving pipeline between the Mountains of Mist and the Two Rivers area.} {South Misty Mountains} {} {} {} {1} {} +E {9285} {e} {e} {2} {0} {} {1} {} {0} +E {9287} {w} {w} {8} {0} {} {1} {} {0} + +R {9287} {0} {} {Manetherendrelle} {} {Hidden inside their permanent cloak of fog and clouds, the peaks of the Mountains of Mist rise to the west, gray old testaments to the strength of the earth. Twigs, branches and even whole trees float by in the river, amidst the sheer cliffs to the north and south. } {South Misty Mountains} {} {} {} {1} {} +E {9286} {e} {e} {2} {0} {} {1} {} {0} +E {9288} {w} {w} {8} {0} {} {1} {} {0} + +R {9288} {0} {} {Manetherendrelle} {} {The fog enshrouded Mountains of Mist rise to the west. The river turns north and east around a bend between the high cliff walls. A large boulder rises from the center of the river causing white rapids to crash about you.} {South Misty Mountains} {} {} {} {1} {} +E {9289} {n} {n} {1} {0} {} {1} {} {0} +E {9287} {e} {e} {2} {0} {} {1} {} {0} +E {14976} {s} {s} {4} {0} {} {1} {} {0} + +R {9289} {0} {} {Manetherendrelle} {} {The gray giants of the Mountains of Mist loom to the west. Tall plateaus cast long shadows across the river gorge. Timber, stripped of bark and limbs rush between the canyon walls from the north. } {South Misty Mountains} {} {} {} {1} {} +E {9290} {n} {n} {1} {0} {} {1} {} {0} +E {9288} {s} {s} {4} {0} {} {1} {} {0} + +R {9290} {0} {} {Manetherendrelle} {} {The cloudy spires of the Mountains of Mist rise above you to the west. The plateaus rise to their highest summits above you. Hawks dive into the river current from nests along the canyon walls.} {South Misty Mountains} {} {} {} {1} {} +E {9291} {n} {n} {1} {0} {} {1} {} {0} +E {9289} {s} {s} {4} {0} {} {1} {} {0} + +R {9291} {0} {} {Manetherendrelle} {} {Chill mountainous winds blow from the west through the Mountains of Mist. Sheer canyon walls rise to the east and west above you. Boulders, balanced precariously upon rocky ledges, threaten to plummet into the river around. } {South Misty Mountains} {} {} {} {1} {} +E {9292} {n} {n} {1} {0} {} {1} {} {0} +E {9290} {s} {s} {4} {0} {} {1} {} {0} + +R {9292} {0} {} {Manetherendrelle} {} {Cloudy, mist covered mountains climb to the west. The river flows between high rocky plateaus rising to the south. The canyon gorge brightens to the north, where sounds of men and oxen echo about.} {South Misty Mountains} {} {} {} {1} {} +E {9293} {n} {n} {1} {0} {} {1} {} {0} +E {9291} {s} {s} {4} {0} {} {1} {} {0} + +R {9293} {0} {} {Manetherendrelle} {} {The lumber camp spreads between upward sloping plateaus to the east and west. The lumber mill stretches along the west bank, dropping cut timber into the river current. A barn resides upon the riverbank in the east.} {South Misty Mountains} {} {} {} {1} {} +E {9294} {n} {n} {1} {0} {} {1} {} {0} +E {9316} {e} {e} {2} {0} {} {1} {} {0} +E {9323} {w} {w} {8} {0} {} {1} {} {0} +E {9315} {s} {s} {4} {0} {} {1} {} {0} + +R {9294} {0} {} {Manetherendrelle} {} {The jagged Mountains of Mist knife upwards to the west. The swift river opens between small strips of land in the south. Jagged boulders rise from the rivers current to froth the water into white foam. } {South Misty Mountains} {} {} {} {1} {} +E {9295} {w} {w} {8} {0} {} {1} {} {0} +E {9293} {s} {s} {4} {0} {} {1} {} {0} + +R {9295} {0} {} {Manetherendrelle} {} {The western bank of the lumber camp opens to the south. The plateau rises to the west high above. Periodically, a tree trunk splashes into the river from the high cliffs above, causing large waves to form in the river.} {South Misty Mountains} {} {} {} {1} {} +E {9294} {e} {e} {2} {0} {} {1} {} {0} +E {9296} {w} {w} {8} {0} {} {1} {} {0} + +R {9296} {0} {} {Manetherendrelle} {} {The high logging plateau rises directly to the south above you. The mouth of the river splashes down from the Misty Mountains somewhere to the west. A small gravel bank opens up to the north.} {South Misty Mountains} {} {} {} {1} {} +E {9297} {n} {n} {1} {0} {} {1} {} {0} +E {9295} {e} {e} {2} {0} {} {1} {} {0} + +R {9297} {0} {} {The Noose} {} {The Mountains of Mist loom high above you to the west. A small forest spreads out in front of two rising ridges in the north. The air is still, before the forest entrance, in a hushed silence. } {South Misty Mountains} {} {} {} {1} {} +E {9298} {w} {w} {8} {0} {} {1} {} {0} +E {9296} {s} {s} {4} {0} {} {1} {} {0} + +R {9298} {0} {} {The Noose} {} {The Mountains of Mist lie to the west covered in misty clouds. The forest spreads out to the north and west. Two rising plateaus can be seen above the trees in the north.} {South Misty Mountains} {} {} {} {1} {} +E {9301} {n} {n} {1} {0} {} {1} {} {0} +E {9297} {e} {e} {2} {0} {} {1} {} {0} +E {9299} {w} {w} {8} {0} {} {1} {} {0} + +R {9299} {0} {} {The Noose} {} {The jagged Mountains of Mist knife upwards to the west. A small animal trail leads north through the woods here. The forest spreads out to the north, east, and west around you. The rocky cliffs of two opposing plateaus rise to the north.} {South Misty Mountains} {} {} {} {1} {} +E {9300} {n} {n} {1} {0} {} {1} {} {0} +E {9298} {e} {e} {2} {0} {} {1} {} {0} +E {9302} {w} {w} {8} {0} {} {1} {} {0} + +R {9300} {0} {} {The Noose} {} {Looming to the west, the Mountains of Mist rise in a foggy blanket. The forest spreads around you to the south, east and west. Twin mountain cliffs rise ominously above you to the north. } {South Misty Mountains} {} {} {} {1} {} +E {9304} {n} {n} {1} {0} {} {1} {} {0} +E {9301} {e} {e} {2} {0} {} {1} {} {0} +E {9303} {w} {w} {8} {0} {} {1} {} {0} +E {9299} {s} {s} {4} {0} {} {1} {} {0} + +R {9301} {0} {} {The Noose} {} {The gray giants of the Mountains of Mist loom to the west. The granite cliff walls rises above you to the north, though to the east a large boulder blocks further passage. The still forest opens to the south and west. Trails made by small animals ring the cliff walls.} {South Misty Mountains} {} {} {} {1} {} +E {14955} {e} {e} {2} {0} {} {1} {} {0} +E {9300} {w} {w} {8} {0} {} {1} {} {0} +E {9298} {s} {s} {4} {0} {} {1} {} {0} + +R {9302} {0} {} {The Noose} {} {The gray giants of the Mountains of Mist loom to the west. The forest corners around the river which turns north at this location. The forest continues to the north, following the river, and to the east. } {South Misty Mountains} {} {} {} {1} {} +E {9303} {n} {n} {1} {0} {} {1} {} {0} +E {9299} {e} {e} {2} {0} {} {1} {} {0} + +R {9303} {0} {} {The Noose} {} {Cloudy, mist covered mountains climb to the west. The woods become isolated and very quiet in this sheltered corner of the forest. Sheer cliff walls rise to the north, and a riverbank lies to the west. The forest extends to the east and south.} {South Misty Mountains} {} {} {} {1} {} +E {9300} {e} {e} {2} {0} {} {1} {} {0} +E {14968} {w} {w} {8} {0} {} {1} {} {0} +E {9302} {s} {s} {4} {0} {} {1} {} {0} + +R {9304} {0} {} {The Knot} {} {The trail extends between a crack in the high bluffs above. The walls of the canyon are strewn in loose rock and debris making ascent to the top impossible. The cliffs rise to block the out the sun and plunges the trail into total, absolute darkness.} {South Misty Mountains} {} {} {} {1} {} +E {9305} {n} {n} {1} {0} {} {1} {} {0} +E {9300} {s} {s} {4} {0} {} {1} {} {0} + +R {9305} {0} {} {The Knot} {} {A sudden calm in dead still air plunges the trail into strangled silence. The canyon walls, felt rather than seen, rise sharply above you. The silence is only occasionally broken by the sounds of loose boulders roaring down from the cliffs above. } {South Misty Mountains} {} {} {} {1} {} +E {9306} {n} {n} {1} {0} {} {1} {} {0} +E {9304} {s} {s} {4} {0} {} {1} {} {0} + +R {9306} {0} {} {The Gallows} {} {The shadow of the Misty Mountains rises in majestic height to the north. An eternally dark valley opens between high cliff walls to the east, west and north. Small tents ring the corners of the valley and a large boulder rises from the center of a low, stone wall. } {South Misty Mountains} {} {} {} {1} {} +E {9307} {n} {n} {1} {0} {} {1} {} {0} +E {9309} {e} {e} {2} {0} {} {1} {} {0} +E {9314} {w} {w} {8} {0} {} {1} {} {0} +E {9305} {s} {s} {4} {0} {} {1} {} {0} + +R {9307} {0} {} {The Gallows} {} {The granite boulder towers above a small stone wall being constructed about it. The small valley is surrounded by towering, rocky bluffs. A crack in the canyon walls permits exit from the hidden valley to the south. } {South Misty Mountains} {} {} {} {1} {} +E {9308} {n} {n} {1} {0} {} {1} {} {0} +E {9310} {e} {e} {2} {0} {} {1} {} {0} +E {9313} {w} {w} {8} {0} {} {1} {} {0} +E {9306} {s} {s} {4} {0} {} {1} {} {0} +E {10350} {d} {d} {32} {0} {} {1} {} {0} + +R {9308} {0} {} {The Gallows} {} {The sheer cliffs of the Misty Mountains soar above you to the north. Armed guards of trollocs patrol the high mountain walls to the east and west. A large rock thrusts upward from the center of the valley floor.} {South Misty Mountains} {} {} {} {1} {} +E {9311} {e} {e} {2} {0} {} {1} {} {0} +E {9312} {w} {w} {8} {0} {} {1} {} {0} +E {9307} {s} {s} {4} {0} {} {1} {} {0} + +R {9309} {0} {} {The Gallows} {} {Shifting shadows span around the southeast corner of the valley. A tent of black velvet guards the southern entrance of the valley. The valley floor opens to the west and north. A low stone wall rings a large boulder in the middle of the valley.} {South Misty Mountains} {} {} {} {1} {} +E {9310} {n} {n} {1} {0} {} {1} {} {0} +E {9306} {w} {w} {8} {0} {} {1} {} {0} + +R {9310} {0} {} {The Gallows} {} {A crude stone wall is being constructed around the center of the valley floor. A huge, granite boulder engraved with lewd graffiti thrusts up from the center of the encampment like a stone dagger.} {South Misty Mountains} {} {} {} {1} {} +E {9311} {n} {n} {1} {0} {} {1} {} {0} +E {9307} {w} {w} {8} {0} {} {1} {} {0} +E {9309} {s} {s} {4} {0} {} {1} {} {0} + +R {9311} {0} {} {The Gallows} {} {Long, tall shadows move about the northeast corner of the valley almost of their own accord. A midnight, black tent with a red insignia looms from the shadowy depth of the corner. The valley spreads to the south and west.} {South Misty Mountains} {} {} {} {1} {} +E {9308} {w} {w} {8} {0} {} {1} {} {0} +E {9310} {s} {s} {4} {0} {} {1} {} {0} + +R {9312} {0} {} {The Gallows} {} {Long shadows dance along the northwest corner of the valley. A black tent, with a blood red symbol, rises from the darkness. The dark valley stretches around the tent to the east and south.} {South Misty Mountains} {} {} {} {1} {} +E {9308} {e} {e} {2} {0} {} {1} {} {0} +E {9313} {s} {s} {4} {0} {} {1} {} {0} + +R {9313} {0} {} {The Gallows} {} {Sheer cliff walls rise directly above you to the west. The trolloc encampment is busy building a stone wall to fortify the center of the valley. Four black tents with blood red insignias occupy each corner of the valley floor.} {South Misty Mountains} {} {} {} {1} {} +E {9312} {n} {n} {1} {0} {} {1} {} {0} +E {9307} {e} {e} {2} {0} {} {1} {} {0} +E {9314} {s} {s} {4} {0} {} {1} {} {0} + +R {9314} {0} {} {The Gallows} {} {The eternal shadows of the high cliff walls seem almost tangible from the southwest corner of the valley. The valley floor spreads out to the north and west around you. The center of the valley is ringed in a low stone wall.} {South Misty Mountains} {} {} {} {1} {} +E {9313} {n} {n} {1} {0} {} {1} {} {0} +E {9306} {e} {e} {2} {0} {} {1} {} {0} + +R {9315} {0} {} {Manetherendrelle} {} {The river passes under a bridge which crosses the narrow strips of land to the east and west. A logging camp noisily springs to life along the rivers edges. The swift river plunges into darkness, between tall mountains, to the south. The river widens and slows pace to the north. } {South Misty Mountains} {} {} {} {1} {} +E {9293} {n} {n} {1} {0} {} {1} {} {0} +E {9292} {s} {s} {4} {0} {} {1} {} {0} + +R {9316} {0} {} {Logger Camp} {} {Across the river to the west, a mill dumps stripped tree trunks into the river's current. A large barn occupies the eastern portion of this small strip of land. A rising trail leads to the plateau above.} {South Misty Mountains} {} {} {} {1} {} +E {9317} {e} {e} {2} {0} {} {1} {} {0} +E {9293} {w} {w} {8} {0} {} {1} {} {0} +E {9318} {s} {s} {4} {0} {} {1} {} {0} +E {3413} {u} {u} {16} {0} {} {1} {} {0} + +R {9317} {0} {} {Stables} {H} {A huge barn rests along the eastern cliff. The barn is usually filled with oxen, cattle and horses required to transport men and pull the trees from their plateau homes. Large bales of grain and hay fill the rafters above.} {South Misty Mountains} {} {} {} {1} {} +E {9316} {w} {w} {8} {0} {} {1} {} {0} + +R {9318} {0} {} {Logger Camp} {} {Huddled between two rising plateaus, two small strips of land support a logging camp along the river. A sturdy bridge connects the camp to the west. A large forge, filled with clanging and banging of steel, opens to the east.} {South Misty Mountains} {} {} {} {1} {} +E {9316} {n} {n} {1} {0} {} {1} {} {0} +E {9319} {e} {e} {2} {0} {} {1} {} {0} +E {9320} {w} {w} {8} {0} {} {1} {} {0} + +R {9319} {0} {} {Smithy} {} {A fierce heat, generated by a massive furnace, greets you as you enter the building. The walls are lined with blacksmith utensils, axes, saws, and horse shoes. A great anvil of steel occupies the center of the room.} {South Misty Mountains} {} {} {} {1} {} +E {9318} {w} {w} {8} {0} {} {1} {} {0} + +R {9320} {0} {} {Sturdy Bridge} {} {Chill mountainous winds blow from the west, through the Mountains of Mist. A wide, sturdy bridge connects the two small strips of land across the river. The river runs below to the north and south while the logger camp is to the east and west. } {South Misty Mountains} {} {} {} {1} {} +E {9318} {e} {e} {2} {0} {} {1} {} {0} +E {9321} {w} {w} {8} {0} {} {1} {} {0} + +R {9321} {0} {} {Logger Camp} {} {The camp spreads to the north along a small strip of land pinned between the river to the east and high cliffs to the west. A bridge crosses the river to the east and a well kept bar welcomes thirsty workers to the south.} {South Misty Mountains} {} {} {} {1} {} +E {9323} {n} {n} {1} {0} {} {1} {} {0} +E {9320} {e} {e} {2} {0} {} {1} {} {0} +E {9322} {s} {s} {4} {0} {} {1} {} {0} + +R {9322} {0} {} {The Splinter} {} {A spacious common room filled with long benches and chairs line the center and walls of the building. Along the back wall of the building a bar and cookery fill the room with the smell of powerful spirits and tasty food.} {South Misty Mountains} {} {} {} {1} {} +E {9321} {n} {n} {1} {0} {} {1} {} {0} + +R {9323} {0} {} {Logger Camp} {} {A small camp spreads along two thin strips of land on each side of the river. The river camp is filled with the sounds of cutting wood, cursing at oxen, and songs of the lumberjack. The river can be seen to the east and runs to the north and south. A steep trail winds up to the plateau above.} {South Misty Mountains} {} {} {} {1} {} +E {9324} {n} {n} {1} {0} {} {1} {} {0} +E {9293} {e} {e} {2} {0} {} {1} {} {0} +E {9321} {s} {s} {4} {0} {} {1} {} {0} +E {9325} {u} {u} {16} {0} {} {1} {} {0} + +R {9324} {0} {} {The Mill} {} {A huge barn-like structure rests parallel to, and over, the river. A great, toothed gear, powered by the rivers current, processes the trees into stripped logs. The logs are then dropped into the river through the floor of the building, to be carried southwards out of the mountains. } {South Misty Mountains} {} {} {} {1} {} +E {9323} {s} {s} {4} {0} {} {1} {} {0} + +R {9325} {0} {} {Timber Drop} {} {The wagon trails end along the northern bluff of the plateau. Stacks of tree trunks await descent into the river below. A wide trail winds down to the lumber camp beside the river.} {South Misty Mountains} {} {} {} {1} {} +E {9326} {s} {s} {4} {0} {} {1} {} {0} +E {9323} {d} {d} {32} {0} {} {1} {} {0} + +R {9326} {0} {} {Rock View} {} {The plateau narrows into a finger of rock, to the north. Wagon trails wind through the timbered forest heading to the north. Rocky precipices overlook a lumber camp nestled beside a river to the east.} {South Misty Mountains} {} {} {} {1} {} +E {9325} {n} {n} {1} {0} {} {1} {} {0} +E {9327} {s} {s} {4} {0} {} {1} {} {0} + +R {9327} {0} {} {Rock View} {} {The plateau narrows to the north and descends gradually. The ground stands barren where stumps of tall trees remain. The plateau rises sharply to the south where it apexes into a mountain peak.} {South Misty Mountains} {} {} {} {1} {} +E {9326} {n} {n} {1} {0} {} {1} {} {0} +E {9336} {e} {e} {2} {0} {} {1} {} {0} +E {9328} {s} {s} {4} {0} {} {1} {} {0} + +R {9328} {0} {} {Droop Mountain} {} {Chill mountainous winds blow from the west, through the Mountains of Mist. The mountain peak descends to a lower elevation in the north. The mountain flattens out around you, in cold rock and pine, to the east and south. } {South Misty Mountains} {} {} {} {1} {} +E {9327} {n} {n} {1} {0} {} {1} {} {0} +E {9337} {e} {e} {2} {0} {} {1} {} {0} +E {9329} {s} {s} {4} {0} {} {1} {} {0} + +R {9329} {0} {} {Droop Mountain} {} {The cloudy spires of the Mountains of Mist rise above you to the west. Cold breezes tear across the peak of the mountain ridge. Animal trails decend to the base of the plateau to the south. The crown of the mountain extends to the north and east.} {South Misty Mountains} {} {} {} {1} {} +E {9328} {n} {n} {1} {0} {} {1} {} {0} +E {9338} {e} {e} {2} {0} {} {1} {} {0} +E {9330} {s} {s} {4} {0} {} {1} {} {0} + +R {9330} {0} {} {Rock View} {} {The gray giants of the Mountains of Mist loom to the west. The hardwoods and pines spread around you to the east and south. Animal trails wind around the base of a mountain to the north.} {South Misty Mountains} {} {} {} {1} {} +E {9329} {n} {n} {1} {0} {} {1} {} {0} +E {9339} {e} {e} {2} {0} {} {1} {} {0} +E {9331} {s} {s} {4} {0} {} {1} {} {0} + +R {9331} {0} {} {Rock View} {} {The Mountains of Mist loom high above you to the west. The plateau ends in a wall of mountains to the south. The ridge expands about you to the east and north, covered in dense stands of trees. A small path winds west into the dark bowls of the Misty Mountains.} {South Misty Mountains} {} {} {} {1} {} +E {9330} {n} {n} {1} {0} {} {1} {} {0} +E {9340} {e} {e} {2} {0} {} {1} {} {0} +E {9332} {w} {w} {8} {0} {} {1} {} {0} +E {9335} {s} {s} {4} {0} {} {1} {} {0} + +R {9332} {0} {} {A Twist in the Rocky Path} {} {A rocky path sharply turns around a solitary pine tree. Its branches touch the ground, almost in a sweeping bow. To the west, a tall cliff of the Misty Mountains looms over the pass. Landslides and boulders have become more numerous in the area crushing lush grass, present upon the ridge.} {Western Misty Mountains} {} {} {} {1} {} +E {9331} {e} {e} {2} {0} {} {1} {} {0} +E {9493} {w} {w} {8} {0} {} {1} {} {0} +E {9333} {s} {s} {4} {0} {} {1} {} {0} + +R {9333} {0} {} {Amid the Windswept Trees} {} {Here stand a few of the hardiest trees to ever have lain roots in any soil. A continual wind rages from west to east here, dwarfing the trees to little more than waist-high. If the trees were any larger, they would most likely be torn from the thin soil that covers parts of the otherwise bare rocks.} {Forested Hills} {} {} {} {1} {} +E {9332} {n} {n} {1} {0} {} {1} {} {0} +E {9335} {e} {e} {2} {0} {} {1} {} {0} +E {9343} {s} {s} {4} {0} {} {1} {} {0} +E {9334} {u} {u} {16} {0} {} {1} {} {0} + +R {9334} {0} {} {Atop a Sheer Cliff} {} {From high atop this sheer, weather-blasted cliff one can see for great distances along the steep, narrow valley that lies below. Most likely a great river flows or once flowed at its bottom, but now the lush trees far below block any view of the valley's floor.} {Forested Hills} {} {} {} {1} {} +E {9333} {d} {d} {32} {0} {} {1} {} {0} + +R {9335} {0} {} {Large Boulders} {} {Large boulders lie scattered here, as if thrown by a giant hand playing at a monstrous game of dice. The footing is at best uncertain and further to the north and east simply impossible. A strong wind blows continually from west to east and has rounded the sharpest edges of the boulders over time.} {Forested Hills} {} {} {} {1} {} +E {9331} {n} {n} {1} {0} {} {1} {} {0} +E {9333} {w} {w} {8} {0} {} {1} {} {0} +E {9342} {s} {s} {4} {0} {} {1} {} {0} + +R {9336} {0} {} {Rock View} {} {Sheer, rocky cliffs halt further travel to the north and east. To the north, a small lumber camp huddles to the base of the ridge and along the river. The river winds far below, to the east. } {South Misty Mountains} {} {} {} {1} {} +E {9327} {w} {w} {8} {0} {} {1} {} {0} +E {9337} {s} {s} {4} {0} {} {1} {} {0} + +R {9337} {0} {} {Droop Mountain} {} {Cloudy, mist covered mountains climb to the west. Loose boulders, worn by time, balance over sheer cliffs to the east. A river runs under the shadow of the mountain top which extends to the south and west. } {South Misty Mountains} {} {} {} {1} {} +E {9336} {n} {n} {1} {0} {} {1} {} {0} +E {9328} {w} {w} {8} {0} {} {1} {} {0} +E {9338} {s} {s} {4} {0} {} {1} {} {0} + +R {9338} {0} {} {Droop Mountain} {} {The mountain peak abruptly ends in a sheer cliff face to the east. An ancient stone head is carved into the mountain rock, overlooking a river. Along an adjacent ridge to the east, a twin head stares back at its mate.} {South Misty Mountains} {} {} {} {1} {} +E {9337} {n} {n} {1} {0} {} {1} {} {0} +E {9329} {w} {w} {8} {0} {} {1} {} {0} +E {9339} {s} {s} {4} {0} {} {1} {} {0} + +R {9339} {0} {} {Rock View} {} {Hidden inside a cloak of clouds, the Mountains of Mist lie to the west. The ridge ascends into a crown of green pine to the north. The forested ridge expands around you to the west and south. A narrow river stretches to the north and south, far below to the east.} {South Misty Mountains} {} {} {} {1} {} +E {9338} {n} {n} {1} {0} {} {1} {} {0} +E {9330} {w} {w} {8} {0} {} {1} {} {0} +E {9340} {s} {s} {4} {0} {} {1} {} {0} + +R {9340} {0} {} {Rock View} {} {The fog enshrouded Mountains of Mist rise to the west. Tall pines and dense hardwoods expand along the top of this ridge to the north and west. A sheer cliff abruptly ends further travel east. The ground slopes south towards some grassy fields. A forest can be seen in the distance to the south.} {South Misty Mountains} {} {} {} {1} {} +E {9339} {n} {n} {1} {0} {} {1} {} {0} +E {9331} {w} {w} {8} {0} {} {1} {} {0} +E {9341} {s} {s} {4} {0} {} {1} {} {0} + +R {9341} {0} {} {Bottom of a Slope} {} {The ground climbs steeply to the west and south, heading into a thick fir forest and a group of thorny bushes. To the east the terrain levels off and gives way to a low and wet trail through some tall grass. To the north, massive rocks mark the Mountains of Mist territory. The mountain's tall peaks are clearly visible to the north-west.} {Forested Hills} {} {} {} {1} {} +E {9340} {n} {n} {1} {0} {} {1} {} {0} +E {9344} {e} {e} {2} {0} {} {1} {} {0} +E {9342} {w} {w} {8} {0} {} {1} {} {0} +E {9348} {s} {s} {4} {0} {} {1} {} {0} + +R {9342} {0} {} {Wooded Slope} {} {The ground here falls from west to east between the narrowly spaced trunks of the old fir trees. Many of the trees' roots have been laid bare from the occasional rain that turns this slope into a muddy wash. some of the oldest trees grow at strange angles, having had the anchoring earth washed from beneath their twisted feet.} {Forested Hills} {} {} {} {1} {} +E {9335} {n} {n} {1} {0} {} {1} {} {0} +E {9341} {e} {e} {2} {0} {} {1} {} {0} +E {9343} {w} {w} {8} {0} {} {1} {} {0} +E {9349} {s} {s} {4} {0} {} {1} {} {0} + +R {9343} {0} {} {In a Dim Part of the Forest} {} {The forest here is thick with a solid canopy high overhead. The ground is covered with sticks and pine needles, with the occasional thorn bush growing here and there. For the most part, the forest is quiet here, but the occasional snap of a twig suggests that some of this forest's denizens might be wandering around in the underbrush.} {Forested Hills} {} {} {} {1} {} +E {9333} {n} {n} {1} {0} {} {1} {} {0} +E {9342} {e} {e} {2} {0} {} {1} {} {0} +E {9350} {s} {s} {4} {0} {} {1} {} {0} + +R {9344} {0} {} {Grassy Path} {} {A path leads east and west from here, with a gentle slope falling from west to east. The ground is very low and rather damp; to the east the grass gets thicker, and the ground becomes downright muddy.} {Forested Hills} {} {} {} {1} {} +E {9345} {e} {e} {2} {0} {} {1} {} {0} +E {9341} {w} {w} {8} {0} {} {1} {} {0} + +R {9345} {0} {} {Bend in the Grassy Path} {} {The terrain is low and flat here, climbing to west and leading toward a pond some distance to the south. The moisture from the pond seeps through the earth in this area, making it possible for lush, tall grass with broad, jagged blades to grow here.} {Forested Hills} {} {} {} {1} {} +E {9344} {w} {w} {8} {0} {} {1} {} {0} +E {9346} {s} {s} {4} {0} {} {1} {} {0} + +R {9346} {0} {} {Muddy Path to a Pond} {} {The path is very low here, almost falling into the pond to the south, on whose border it abruptly ends. It is very muddy around the edges of the pond, but the thick grass filters the water with its roots, keeping the pond surprisingly clear. A wide, flat plain of grass lies to the east.} {Forested Hills} {} {} {} {1} {} +E {9345} {n} {n} {1} {0} {} {1} {} {0} +E {9347} {e} {e} {2} {0} {} {1} {} {0} +E {9363} {s} {s} {4} {0} {} {1} {} {0} + +R {9347} {0} {} {At the Edge of a Clear Pond} {} {This wide, open grass field borders a large, clear pond that lies to the south. The grass is tall and grows in tufts that seem to hold the soggy earth together simply by force of will. A path can be seen some distance to the west. Farther in that direction, the terrain climbs steeply to a large forest. To the east a vertical stone wall prevents travel in that direction.} {Forested Hills} {} {} {} {1} {} +E {9346} {w} {w} {8} {0} {} {1} {} {0} +E {9362} {s} {s} {4} {0} {} {1} {} {0} + +R {9348} {0} {} {In the Thorn Bushes} {} {Thick prickly bushes with strange waxy leaves and small white berries make it hard travel through here. To make matters worse, small stones covers the ground, making the footing even more treacherous. The ground begins to fall precipitously to the north.} {Forested Hills} {} {} {} {1} {} +E {9341} {n} {n} {1} {0} {} {1} {} {0} +E {9349} {w} {w} {8} {0} {} {1} {} {0} + +R {9349} {0} {} {Dark Woods} {} {The forest is very thick here, making it nigh on impossible for any light to reach the ground. It is very quiet here, almost as if the thick bed of pine needles that blankets the ground were absorbing all noise. By the slightest wind, the creaking sound of the knotted branches overhead breaks the otherwise undisturbed silence.} {Forested Hills} {} {} {} {1} {} +E {9342} {n} {n} {1} {0} {} {1} {} {0} +E {9348} {e} {e} {2} {0} {} {1} {} {0} +E {9350} {w} {w} {8} {0} {} {1} {} {0} +E {9352} {s} {s} {4} {0} {} {1} {} {0} + +R {9350} {0} {} {Stand of Ancient Trees} {} {It must have taken many years to produce this part of the forest; it is populated with huge trees. Their branches form a thick canopy overhead, seemingly grappling with each other in mid air and making this part of the forest rather dim. They are the last remains of a much older forest than that which grows on all sides.} {Forested Hills} {} {} {} {1} {} +E {9343} {n} {n} {1} {0} {} {1} {} {0} +E {9349} {e} {e} {2} {0} {} {1} {} {0} +E {9457} {w} {w} {8} {0} {} {1} {} {0} +E {9351} {s} {s} {4} {0} {} {1} {} {0} + +R {9351} {0} {} {Shadowy Thicket} {} {Large shadows loom all around, creating the illusion of large, open spaces despite the many trees that grow close together here. The branches are so thick overhead that hardly any light ever reaches the ground. The forest becomes very thick to the south, preventing movement in that direction.} {Forested Hills} {} {} {} {1} {} +E {9350} {n} {n} {1} {0} {} {1} {} {0} +E {9352} {e} {e} {2} {0} {} {1} {} {0} + +R {9352} {0} {} {Rocky Forest} {} {The forest here is dark and gloomy, and the air is old and musty. Rotten logs lie here and there, covered with miniature forests of mushrooms. The fallen trees and the many large rocks that litter the ground make it hard to walk through this area.} {Forested Hills} {} {} {} {1} {} +E {9349} {n} {n} {1} {0} {} {1} {} {0} +E {9351} {w} {w} {8} {0} {} {1} {} {0} +E {9353} {s} {s} {4} {0} {} {1} {} {0} + +R {9353} {0} {} {A Steep Trail} {} {The trees widen only slightly, begrudgingly allowing a steep trail to pass through. The ground is covered with rocks and is muddy in some of the lowest places, perhaps indicating the presence of a water source nearby. This trail should be travelled only with the greatest caution.} {Forested Hills} {} {} {} {1} {} +E {9352} {n} {n} {1} {0} {} {1} {} {0} +E {9354} {e} {e} {2} {0} {} {1} {} {0} + +R {9354} {0} {} {Overgrown Path} {} {Thick weeds and small bushes cover most parts of this old path, giving the impression of a game trail that hasn't been traveled in quite some time. Mud can be seen clearly through the weeds, showing the tracks of animals that have recently passed by. The path leads east and west from here.} {Forested Hills} {} {} {} {1} {} +E {9355} {n} {n} {1} {0} {} {1} {} {0} +E {9357} {e} {e} {2} {0} {} {1} {} {0} +E {9353} {w} {w} {8} {0} {} {1} {} {0} +E {9366} {s} {s} {4} {0} {} {1} {} {0} + +R {9355} {0} {} {Among the Creeping Vines} {} {Dense vines with broad leaves grow between the tree trunks here, forming a wall of purple-brown to the north and west. The vines form weblike nets between the branches high up in the crowns of the trees. The land climbs roughly to the north and east.} {Forested Hills} {} {} {} {1} {} +E {9356} {e} {e} {2} {0} {} {1} {} {0} +E {9354} {s} {s} {4} {0} {} {1} {} {0} + +R {9356} {0} {} {Overlooking a Pond} {} {A small cliff, perhaps three and a half spans high, looks over a large pond below that spreads itself out to the east for nearly a league. A grassy plain to the north of the pond is also visible, with what appears to a be a small game trail leading west and east.} {Forested Hills} {} {} {} {1} {} +E {9355} {w} {w} {8} {0} {} {1} {} {0} +E {9357} {s} {s} {4} {0} {} {1} {} {0} + +R {9357} {0} {} {Near a Clear Pond} {} {A large pond can be seen north-east of here, streching itself a long distance to the east, where it is bordered by a stone cliff. The remains of an old trail leads west and east here, and the terrain climbs steeply to the north.} {Forested Hills} {} {} {} {1} {} +E {9356} {n} {n} {1} {0} {} {1} {} {0} +E {9358} {e} {e} {2} {0} {} {1} {} {0} +E {9354} {w} {w} {8} {0} {} {1} {} {0} +E {9365} {s} {s} {4} {0} {} {1} {} {0} + +R {9358} {0} {} {By a Clear Pond} {} {A clear pond lies north of here, covering a large part of the area with its water. The ground is rather moist around the pond; to the south and west the ground becomes firmer as it climbs above the level of the ground water. A small overhang to the north-west offers a vantage point over the pond; to the south is a rocky slope.} {Forested Hills} {} {} {} {1} {} +E {9363} {n} {n} {1} {0} {} {1} {} {0} +E {9359} {e} {e} {2} {0} {} {1} {} {0} +E {9357} {w} {w} {8} {0} {} {1} {} {0} +E {9364} {s} {s} {4} {0} {} {1} {} {0} + +R {9359} {0} {} {Path Around the Pond} {} {A small path leads west and east around the pond, perhaps created by small animals coming here to drink. The ground is moist and dark, and plants of all sorts thrive in this setting. Only the force of their roots prevent the earth from turning into a large field of mud.} {Forested Hills} {} {} {} {1} {} +E {9362} {n} {n} {1} {0} {} {1} {} {0} +E {9360} {e} {e} {2} {0} {} {1} {} {0} +E {9358} {w} {w} {8} {0} {} {1} {} {0} + +R {9360} {0} {} {Wet Path Around a Pond} {} {The path bends around the pond here, heading north and west. It is even boggier here than in the other areas, and for all practical purposes, it ends here. To the north it becomes very faint, as some thick reeds squeeze it out of existence.} {Forested Hills} {} {} {} {1} {} +E {9361} {n} {n} {1} {0} {} {1} {} {0} +E {9359} {w} {w} {8} {0} {} {1} {} {0} + +R {9361} {0} {} {Among the Reeds} {} {The path that leads to this point from the south hardly earns the name here, almost disappearing in the soggy earth that separates the pond to the west from the sheer rock wall to the east. A reedy grass grows here, crowned by tassels of purple seeds. The ground becomes completely unpassable to the north, turned into a boggy marsh by the seeping waters of the pond.} {Forested Hills} {} {} {} {1} {} +E {9362} {w} {w} {8} {0} {} {1} {} {0} +E {9360} {s} {s} {4} {0} {} {1} {} {0} + +R {9362} {0} {} {In a Clear Pond} {} {Despite the muddy terrain that borders this large, cold pond, ist waters are surprisingly clear. The large fronds of some strange marine plants sway in the distant darkness beneath as the currents of the deep gently tug at them, intertwining with another before flowing onward.} {Forested Hills} {} {} {} {1} {} +E {9347} {n} {n} {1} {0} {} {1} {} {0} +E {9361} {e} {e} {2} {0} {} {1} {} {0} +E {9363} {w} {w} {8} {0} {} {1} {} {0} +E {9359} {s} {s} {4} {0} {} {1} {} {0} + +R {9363} {0} {} {In a Clear Pond} {} {The waters of this pond are surprisingly cold, and the fact that there is no visible tributary suggests that the pond is fed by a spring whose waters collect in this low-lying part of the terrain. The depression where this lake lies could almost be considered a valley; it stretches well over three and a half miles before ending at a sheer rock wall to the east.} {Forested Hills} {} {} {} {1} {} +E {9346} {n} {n} {1} {0} {} {1} {} {0} +E {9362} {e} {e} {2} {0} {} {1} {} {0} +E {9358} {s} {s} {4} {0} {} {1} {} {0} + +R {9364} {0} {} {Rocky Slope} {} {The ground climbs steeply to the south-east, and the slope is covered with rocks of all sizes, apparently the result of the working of the elements on the high rock walls to the south and east. The combination of the many rocks and the steep grade makes further progress in those directions dangerous.} {Forested Hills} {} {} {} {1} {} +E {9358} {n} {n} {1} {0} {} {1} {} {0} +E {9365} {w} {w} {8} {0} {} {1} {} {0} + +R {9365} {0} {} {In the Bushes} {} {A few bushes separate the shadowy trees to the west from a barren and rocky slope to the east. The bushes have the small, waxy leaves and prickly stems that are often to be seen in this area. A large pond dominates the view to the north-east.} {Forested Hills} {} {} {} {1} {} +E {9357} {n} {n} {1} {0} {} {1} {} {0} +E {9364} {e} {e} {2} {0} {} {1} {} {0} +E {9366} {w} {w} {8} {0} {} {1} {} {0} + +R {9366} {0} {} {Shadowy Woods} {} {The trees are closely spaced and cast deep shadows under their thick boughs even on the brightest of days. Large sticks and branches litter the ground except where small bushes grow. The wind whistles through the treetops now and again, causing a shrill creaking sound as the trees sway in the wind.} {Forested Hills} {} {} {} {1} {} +E {9354} {n} {n} {1} {0} {} {1} {} {0} +E {9365} {e} {e} {2} {0} {} {1} {} {0} +E {9367} {w} {w} {8} {0} {} {1} {} {0} +E {9369} {s} {s} {4} {0} {} {1} {} {0} + +R {9367} {0} {} {Heart of the Wood} {} {This is probably the heart of this forest; the trees are very large and surely very old as well. The shade of their boughs prevents anything from growing between the widely spaced trunks. Branches lie scattered about, having fallen from high overhead.} {Forested Hills} {} {} {} {1} {} +E {9366} {e} {e} {2} {0} {} {1} {} {0} +E {9368} {s} {s} {4} {0} {} {1} {} {0} + +R {9368} {0} {} {Thick Woods} {} {Trees grow densely here and lighten in all directions except to the north, where the forest grows darker. To the south-west, hardwood trees begin to compete with the firs that make up most of the forest.} {Forested Hills} {} {} {} {1} {} +E {9367} {n} {n} {1} {0} {} {1} {} {0} +E {9369} {e} {e} {2} {0} {} {1} {} {0} +E {9370} {w} {w} {8} {0} {} {1} {} {0} +E {9372} {s} {s} {4} {0} {} {1} {} {0} + +R {9369} {0} {} {Younger Wood} {} {The dense wood that lies to the east gives way to a thinner, younger forest here. These trees in turn give way to the hardwoods that grow to the south. Far in the distance to the south there seems to be a small clearing of some sort.} {Forested Hills} {} {} {} {1} {} +E {9366} {n} {n} {1} {0} {} {1} {} {0} +E {9368} {w} {w} {8} {0} {} {1} {} {0} +E {9373} {s} {s} {4} {0} {} {1} {} {0} + +R {9370} {0} {} {Edge of a Hardwood Forest} {} {A stand of twisted, knotty trees stands like a group of guards along the border between the hardwood grove to the south and the wide, thickly- grown evergreen forest to the north and east. Heavy underbrush between the narrowly spaced trunks prevents movement to the north and west.} {Forested Hills} {} {} {} {1} {} +E {9368} {e} {e} {2} {0} {} {1} {} {0} +E {9371} {s} {s} {4} {0} {} {1} {} {0} + +R {9371} {0} {} {Among the Hardwood Trees} {} {This part of the forest is composed of hardwood trees of all sorts and continues to the north, east, and south. The trunks grow close together, but are still rather small. The many small branches makes for slow going here. Some mistletoe grows in the very tops of the trees.} {Forested Hills} {} {} {} {1} {} +E {9370} {n} {n} {1} {0} {} {1} {} {0} +E {9372} {e} {e} {2} {0} {} {1} {} {0} +E {9374} {s} {s} {4} {0} {} {1} {} {0} + +R {9372} {0} {} {Evergreen Forest} {} {The evergreen forest to north continues here, isolated on all sides by a younger hardwood grove. It is almost as if the evergreen forest were making a last thrust against the newcomers, trying to protect its realm.} {Forested Hills} {} {} {} {1} {} +E {9368} {n} {n} {1} {0} {} {1} {} {0} +E {9373} {e} {e} {2} {0} {} {1} {} {0} +E {9371} {w} {w} {8} {0} {} {1} {} {0} +E {9377} {s} {s} {4} {0} {} {1} {} {0} + +R {9373} {0} {} {Hardwood Forest} {} {Here the evergreen forest to north gives way to younger hardwood trees, perhaps due a change in the soil. In any case, the forest is much brighter here, but the lower branches of the hardwood trees make travelling through here somewhat less pleasant.} {Forested Hills} {} {} {} {1} {} +E {9369} {n} {n} {1} {0} {} {1} {} {0} +E {9372} {w} {w} {8} {0} {} {1} {} {0} +E {9378} {s} {s} {4} {0} {} {1} {} {0} + +R {9374} {0} {} {At the Base of an Old Outpost} {} {As if materializing out of thin air, an old stone tower springs from the forest floor. The thickly spaced trunks and the dense foliage prevent the tower from being seen except from up close. The trees that surround the tower continue to the north and east.} {Forested Hills} {} {} {} {1} {} +E {9371} {n} {n} {1} {0} {} {1} {} {0} +E {9377} {e} {e} {2} {0} {} {1} {} {0} +E {9375} {s} {s} {4} {0} {} {1} {} {0} + +R {9375} {0} {} {Inside an Old Outpost} {} {The only thing that remains of the door that once blocked the entrance to this tower are four old and rusted hinges. From the size of the hinges, the door must have been massive indeed. There is no evidence that it was broken open with force; none of the hinges are bent or broken. A winding stone stair climbs the wall here like a jagged vine.} {Forested Hills} {} {} {} {1} {} +E {9374} {n} {n} {1} {0} {} {1} {} {0} +E {9376} {u} {u} {16} {0} {} {1} {} {0} + +R {9376} {0} {} {Atop an Old Stone Tower} {} {The outpost was presumably once covered with a roof, but nothing remains of it now. An approximately waist-high wall surrounds the stone platform that is the floor of this tower. This was perhaps once a border outpost, built to watch the boundaries of a long-forgotten kingdom and keep it safe. Now the forest below is much too dense to be able to see anything from up here.} {Forested Hills} {} {} {} {1} {} +E {9375} {d} {d} {32} {0} {} {1} {} {0} + +R {9377} {0} {} {At the Edge of a Hardwood Forest} {} {The hardwood forest that continues to the east and west suddenly gives way to a much older evergreen forest just to the north. To the southeast there appears to be a clearing of some sort, but the thick underbrush to the south prevents access from that direction.} {Forested Hills} {} {} {} {1} {} +E {9372} {n} {n} {1} {0} {} {1} {} {0} +E {9378} {e} {e} {2} {0} {} {1} {} {0} +E {9374} {w} {w} {8} {0} {} {1} {} {0} + +R {9378} {0} {} {Before a Clearing} {} {A stand of hardwood trees almost conceals a small clearing that lies to the south. The sound of water comes very faintly from that direction. The trees here are not very tall, maybe four spans at the most. It seems that at the tops of the trees, nuts in various stages of ripeness hang in small clusters from the thinnest branches.} {Forested Hills} {} {} {} {1} {} +E {9373} {n} {n} {1} {0} {} {1} {} {0} +E {9379} {e} {e} {2} {0} {} {1} {} {0} +E {9377} {w} {w} {8} {0} {} {1} {} {0} +E {9380} {s} {s} {4} {0} {} {1} {} {0} + +R {9379} {0} {} {Road to Farms} {} {The gently sloping ground forms a low bank overlooking the small creek that flows to the south of here. A few slender trees provide some shade; to the west, the trees become thicker before giving way to a clearing further some distance to the south.} {Forested Hills} {} {} {} {1} {} +E {9378} {w} {w} {8} {0} {} {1} {} {0} +E {9381} {s} {s} {4} {0} {} {1} {} {0} + +R {9380} {0} {} {In the Middle of a Small Clearing} {} {A small clearing breaks the monotony of the forest here; it was probably made by the many animals that have come here over the years to drink from the wide stream that flows to the south of here. To the north is a young hardwood forest.} {Forested Hills} {} {} {} {1} {} +E {9378} {n} {n} {1} {0} {} {1} {} {0} +E {9381} {e} {e} {2} {0} {} {1} {} {0} + +R {9381} {0} {} {In a Small Creek} {} {A rocky creek flows from the west and splashes its way southward, where it becomes too overgrown to follow. The banks to the west and north are low, allowing access to a grassy clearing and a wooded bank overlooking the creek.} {Forested Hills} {} {} {} {1} {} +E {9379} {n} {n} {1} {0} {} {1} {} {0} +E {9382} {e} {e} {2} {0} {} {1} {} {0} +E {9380} {w} {w} {8} {0} {} {1} {} {0} + +R {9382} {0} {} {Rocky Creek} {} {The small creek is very rocky here, though the water has worn the rocks to a comfortable smoothness over the years. The creek flows west, where it is eventually choked with plants. Upstream just to the east is a deep, clear swimming hole. To the south stands a large tree.} {Forested Hills} {} {} {} {1} {} +E {9383} {e} {e} {2} {0} {} {1} {} {0} +E {9381} {w} {w} {8} {0} {} {1} {} {0} +E {9384} {s} {s} {4} {0} {} {1} {} {0} + +R {9383} {0} {} {In a Swimming Hole} {} {Water rushes down a high rock face to the east, thundering into the depths of this swimming hole. The large hole has apparently been created by the force of the falling water and is now big enough to swim in. The rock face to the east is steep and covered with slippery moss.} {Forested Hills} {} {} {} {1} {} +E {9382} {w} {w} {8} {0} {} {1} {} {0} + +R {9384} {0} {} {At a Large Tree} {} {This enormous tree towers high above you. The treetop is not visible through the thick tangle of branches that soar into the sky. A clearing in the woods is visible to the south, to the north a small creek babbles.} {Amadicia} {} {} {} {1} {} +E {9382} {n} {n} {1} {0} {} {1} {} {0} +E {9387} {s} {s} {4} {0} {} {1} {} {0} +E {9385} {u} {u} {16} {0} {} {1} {} {0} + +R {9385} {0} {} {Up a Tree} {} {As you climb on the branches, you realise just how large this tree is. The tree goes up another fifteen spans, but it seems impossible to climb further up. To the west, you can climb out on a limb to see the forest. } {Amadicia} {} {} {} {1} {} +E {9386} {w} {w} {8} {0} {} {1} {} {0} +E {9384} {d} {d} {32} {0} {} {1} {} {0} + +R {9386} {0} {} {Out on a Limb} {} {A clear view in all directions shows the oak forest of Amadicia to the south and the outskirts to the north. The thick branch is steady enough to hold several people without fear of breakage. } {Amadicia} {} {} {} {1} {} +E {9385} {e} {e} {2} {0} {} {1} {} {0} + +R {9387} {0} {} {A Small Clearing} {} {The ground is level here and covered with sparse, low grass. An enormous tree looms to the north, its branches reaching high into the sky. A thriving oak forest extends to the south and west.} {Amadicia} {} {} {} {1} {} +E {9384} {n} {n} {1} {0} {} {1} {} {0} +E {9390} {w} {w} {8} {0} {} {1} {} {0} +E {9388} {s} {s} {4} {0} {} {1} {} {0} + +R {9388} {0} {} {Oak Forest} {} {A break in the forest to the north reveals a small clearing. Thick hedges bar the way south and east. The tall oak trees continue to the west along the gently rolling forest floor.} {Amadicia} {} {} {} {1} {} +E {9387} {n} {n} {1} {0} {} {1} {} {0} +E {9389} {w} {w} {8} {0} {} {1} {} {0} + +R {9389} {0} {} {An Oak Forest} {} {The forest floor gently rises and falls throughout the oak forest. Acorns lie scattered upon the ground among the many leaves which have fallen from the trees. A patch of small violet flowers blooms at the base of a slender oak tree, otherwise the ground cover is sparse.} {Amadicia} {} {} {} {1} {} +E {9390} {n} {n} {1} {0} {} {1} {} {0} +E {9388} {e} {e} {2} {0} {} {1} {} {0} +E {9394} {w} {w} {8} {0} {} {1} {} {0} +E {9396} {s} {s} {4} {0} {} {1} {} {0} + +R {9390} {0} {} {Oak Forest} {} {The woods grow tall and strong in all directions save the east, where the trees give way to a level clearing. The forest floor gently rises and falls as you travel through the woods. Long, twisted roots extend from the base of the trees making you step cautiously.} {Amadicia} {} {} {} {1} {} +E {9391} {n} {n} {1} {0} {} {1} {} {0} +E {9387} {e} {e} {2} {0} {} {1} {} {0} +E {9393} {w} {w} {8} {0} {} {1} {} {0} +E {9389} {s} {s} {4} {0} {} {1} {} {0} + +R {9391} {0} {} {Deep Within an Oak Forest} {} {Small mushrooms grow at the base of the towering oak trees. The ground cover is sparse; only a few patches of grass here and there. The woods continue to the south and west.} {Amadicia} {} {} {} {1} {} +E {9392} {w} {w} {8} {0} {} {1} {} {0} +E {9390} {s} {s} {4} {0} {} {1} {} {0} + +R {9392} {0} {} {Deep Within an Oak Forest} {} {The oak trees grow tall and strong, extending lengthy branches wide. The forest floor yields little undergrowth. The small amounts of low lying greenery serve to feed the animals of the forest.} {Amadicia} {} {} {} {1} {} +E {9391} {e} {e} {2} {0} {} {1} {} {0} +E {9393} {s} {s} {4} {0} {} {1} {} {0} + +R {9393} {0} {} {Oak Forest} {} {The rich oak forest extends in all navigable directions. Here and there a pine tree grows adding variety and fragrance to these woods. To the west stands a pile of fallen logs, neatly stacked.} {Amadicia} {} {} {} {1} {} +E {9392} {n} {n} {1} {0} {} {1} {} {0} +E {9390} {e} {e} {2} {0} {} {1} {} {0} +E {9394} {s} {s} {4} {0} {} {1} {} {0} + +R {9394} {0} {} {Wandering in the Oak Forest} {} {An opening in the forest to the south reveals a small path, which winds through the woods. In all other directions, tall oak trees stand. The sound of leaves rustling high in the trees compliments the crunching of fallen, dried leaves beneath your feet.} {Amadicia} {} {} {} {1} {} +E {9393} {n} {n} {1} {0} {} {1} {} {0} +E {9389} {e} {e} {2} {0} {} {1} {} {0} +E {9395} {w} {w} {8} {0} {} {1} {} {0} +E {9398} {s} {s} {4} {0} {} {1} {} {0} + +R {9395} {0} {} {Oak Forest} {} {Tall oak trees extend their branches high above. The trees stand some distance apart from one another, though their twisted roots spread across the forest floor and occasionally intertwine with each other.} {Amadicia} {} {} {} {1} {} +E {9394} {e} {e} {2} {0} {} {1} {} {0} +E {9399} {s} {s} {4} {0} {} {1} {} {0} + +R {9396} {0} {} {A Small Path} {} {This small path ends to the east at a tiny hut. Looking west on the path, the trail bends and disappears from sight. The forest of mighty oaks surround the path to the north and the south.} {Amadicia} {} {} {} {1} {} +E {9389} {n} {n} {1} {0} {} {1} {} {0} +E {9397} {e} {e} {2} {0} {} {1} {} {0} +E {9398} {w} {w} {8} {0} {} {1} {} {0} +E {9418} {s} {s} {4} {0} {} {1} {} {0} + +R {9397} {0} {} {A Hut in the Forest} {H} {This hut is tiny yet functional. A small cot, a rickety table with one chair and a wash basin compose all the furnishings. The door to the west leads out onto a path through the oak forest.} {Amadicia} {} {} {} {1} {} +E {9396} {w} {w} {8} {0} {} {1} {} {0} + +R {9398} {0} {} {Bend in the Small Path} {} {The thriving oak forest surrounds the path to the north and to the west. This small path winds its way through the woods, leading east and south as it bends around an enormous oak tree.} {Amadicia} {} {} {} {1} {} +E {9394} {n} {n} {1} {0} {} {1} {} {0} +E {9396} {e} {e} {2} {0} {} {1} {} {0} +E {9399} {w} {w} {8} {0} {} {1} {} {0} +E {9419} {s} {s} {4} {0} {} {1} {} {0} + +R {9399} {0} {} {Edge of Forest} {} {This is a sparsely wooded area, which leads to a thicker forest to the north. In all other directions, the forest opens up displaying a small twisting path and a hard-packed dirt road.} {Amadicia} {} {} {} {1} {} +E {9395} {n} {n} {1} {0} {} {1} {} {0} +E {9398} {e} {e} {2} {0} {} {1} {} {0} +E {9400} {w} {w} {8} {0} {} {1} {} {0} +E {9407} {s} {s} {4} {0} {} {1} {} {0} + +R {9400} {0} {} {Bend in the Dirt Road} {} {The dirt road twists here, leading north and to the west. To the east stands a thriving forest of oak trees. Along the sides of the road the ground is covered with ivy and creeping vines. A peaceful grove lies to the south of the road, ancient trees spreading their boughs skyward.} {Amadicia} {} {} {} {1} {} +E {9420} {n} {n} {1} {0} {} {1} {} {0} +E {9399} {e} {e} {2} {0} {} {1} {} {0} +E {9401} {w} {w} {8} {0} {} {1} {} {0} + +R {9401} {0} {} {A Dirt Road} {} {As you travel this part of the trail, the path branches southward. To the east, you can see a bend where the road turns north. The road continues west a short distance before bending out of sight.} {Amadicia} {} {} {} {1} {} +E {9400} {e} {e} {2} {0} {} {1} {} {0} +E {9402} {w} {w} {8} {0} {} {1} {} {0} +E {9403} {s} {s} {4} {0} {} {1} {} {0} + +R {9402} {0} {} {A Bend in Trail} {} {Here the trail bends to the east and south, and a transformation in the road occurs. To the east, the road is barren, hard-packed dirt. To the south the road is overgrown with patches of grass.} {Amadicia} {} {} {} {1} {} +E {9401} {e} {e} {2} {0} {} {1} {} {0} +E {9507} {s} {s} {4} {0} {} {1} {} {0} + +R {9403} {0} {} {Small Path} {} {This path seems like it may not have been travelled in one hundred years or more. The path continues east, and to the south, you hear the howl of animals in the forest.} {Amadicia} {} {} {} {1} {} +E {9401} {n} {n} {1} {0} {} {1} {} {0} +E {9406} {e} {e} {2} {0} {} {1} {} {0} +E {9404} {s} {s} {4} {0} {} {1} {} {0} + +R {9404} {0} {} {Oak Forest} {} {This part of the forest seems to be extremely dark. The sounds of animals echo from all around and cannot be traced. The forest continues to the east, but to the north the forest opens up to an abandoned trail.} {Amadicia} {} {} {} {1} {} +E {9403} {n} {n} {1} {0} {} {1} {} {0} +E {9405} {e} {e} {2} {0} {} {1} {} {0} + +R {9405} {0} {} {Sloping Forest Before a Treacherous Valley} {} {The forest of oak and pine is as fragrant as it is scenic. The beautiful surroundings continue west, while to the north a path leads back to the road. To the south there is a sharp drop as the ground slopes at a treacherous angle down to a valley of fallen timber.} {Amadicia} {} {} {} {1} {} +E {9406} {n} {n} {1} {0} {} {1} {} {0} +E {9408} {e} {e} {2} {0} {} {1} {} {0} +E {9404} {w} {w} {8} {0} {} {1} {} {0} + +R {9406} {0} {} {Along a Small Path} {} {As you walk along the path, dead leaves make a soft crunching sound under your feet. To the south is a stand of trees with a high canopy. The trail continues both east and west.} {Amadicia} {} {} {} {1} {} +E {9407} {e} {e} {2} {0} {} {1} {} {0} +E {9403} {w} {w} {8} {0} {} {1} {} {0} +E {9405} {s} {s} {4} {0} {} {1} {} {0} + +R {9407} {0} {} {Along a Small Path} {} {This narrow path runs east and west through an oak forest. Small, yellow flowers line the path on both sides. Many fallen leaves lie upon the path, and they crunch softly beneath your feet as you travel.} {Amadicia} {} {} {} {1} {} +E {9399} {n} {n} {1} {0} {} {1} {} {0} +E {9419} {e} {e} {2} {0} {} {1} {} {0} +E {9406} {w} {w} {8} {0} {} {1} {} {0} +E {9408} {s} {s} {4} {0} {} {1} {} {0} + +R {9408} {0} {} {Near a Small Path} {} {Here, you see the forest opens up to a trail just north of you. The forest grows wildly all around you, and takes a downward slope west. To the east, it gets much thicker.} {Amadicia} {} {} {} {1} {} +E {9407} {n} {n} {1} {0} {} {1} {} {0} +E {9411} {e} {e} {2} {0} {} {1} {} {0} +E {9405} {w} {w} {8} {0} {} {1} {} {0} +E {9409} {s} {s} {4} {0} {} {1} {} {0} + +R {9409} {0} {} {An Oak Forest} {} {In this part of the forest, the wildlife thrives in abundance. Birds chirp and squirrels chitter in the background. To the north, you see more forest, to the east the trees give way to a small stand of shrubbery.} {Amadicia} {} {} {} {1} {} +E {9408} {n} {n} {1} {0} {} {1} {} {0} +E {9410} {e} {e} {2} {0} {} {1} {} {0} + +R {9410} {0} {} {In Some Shrubs} {} {Thick green shrubberies grow in abundance here. Small forest animals scurry under the shrubs as you approach. The hedges grow too thick to the east and south to allow travel in those directions, but the way is clear through the oak forest to the north and west.} {Amadicia} {} {} {} {1} {} +E {9411} {n} {n} {1} {0} {} {1} {} {0} +E {9409} {w} {w} {8} {0} {} {1} {} {0} + +R {9411} {0} {} {In an Oak Forest} {} {Here, large trees grow at almost the exact same height. Your feet crunch the dried leaves, fallen from the oak trees so prevalent in this section of Amadicia. To the south, you see a low stand of shrubs, while to the east the forest continues.} {Amadicia} {} {} {} {1} {} +E {9412} {e} {e} {2} {0} {} {1} {} {0} +E {9408} {w} {w} {8} {0} {} {1} {} {0} +E {9410} {s} {s} {4} {0} {} {1} {} {0} + +R {9412} {0} {} {Wandering in the Forest} {} {A large boulder bars the way south. Small insects crawl in and out of the many cracks in the weathered rock. The low, rolling hills of the forest continue in all other directions.} {Amadicia} {} {} {} {1} {} +E {9418} {n} {n} {1} {0} {} {1} {} {0} +E {9413} {e} {e} {2} {0} {} {1} {} {0} +E {9411} {w} {w} {8} {0} {} {1} {} {0} + +R {9413} {0} {} {Wandering in the Forest} {} {An enormous tree stand to the south, rising high above all the others. Oak trees extend the branches wide throughout this forest. Forest creatures, large and small, wander these woods foraging for food.} {Amadicia} {} {} {} {1} {} +E {9417} {n} {n} {1} {0} {} {1} {} {0} +E {9412} {w} {w} {8} {0} {} {1} {} {0} +E {9414} {s} {s} {4} {0} {} {1} {} {0} + +R {9414} {0} {} {Below a Tree} {} {In this small corner of the oak forest stands a very large tree. Scattered wildflowers in a wide array of colors grow at the base of the tree, and a wooden ladder leads up the thick trunk.} {Amadicia} {} {} {} {1} {} +E {9413} {n} {n} {1} {0} {} {1} {} {0} +E {9415} {u} {u} {16} {0} {} {1} {} {0} + +R {9415} {0} {} {In a Tree} {} {This tree is wide and the bark is peeling and loose. A wooden ladder leads down to the base of the tree, but the branches are strong and plentiful, so climbing is easy enough.} {Amadicia} {} {} {} {1} {} +E {9416} {e} {e} {2} {0} {} {1} {} {0} +E {9414} {d} {d} {32} {0} {} {1} {} {0} + +R {9416} {0} {} {Hollow in the Tree} {} {Within this hollowed out section of the tree, the smell of animal dung fills your nostrils. Acorns are piled high in a nest of scavenged leaves and twigs. The constant sound of squirrels chittering can be heard.} {Amadicia} {} {} {} {1} {} +E {9415} {w} {w} {8} {0} {} {1} {} {0} + +R {9417} {0} {} {Wandering in the Forest} {} {Acorns crunch noisily as you tread on them. A scattering of dead leaves covers the majority of the forest floor here, though plenty of healthy leaves remain on the trees.} {Amadicia} {} {} {} {1} {} +E {9418} {w} {w} {8} {0} {} {1} {} {0} +E {9413} {s} {s} {4} {0} {} {1} {} {0} + +R {9418} {0} {} {An Oak Forest} {} {The oak trees stand unusually close together here. A path winds around this section of woods to the north and west since this section of the woods is too dense to accomodate even a tiny path. The woods continue to the east and south, though the trees thin out a bit.} {Amadicia} {} {} {} {1} {} +E {9396} {n} {n} {1} {0} {} {1} {} {0} +E {9417} {e} {e} {2} {0} {} {1} {} {0} +E {9419} {w} {w} {8} {0} {} {1} {} {0} +E {9412} {s} {s} {4} {0} {} {1} {} {0} + +R {9419} {0} {} {The Small Path} {} {Small blades of grass and sparse lowlying undergrowth line the path, providing much needed nourishment for the animals of the woods. The woods become thick to the east, and the trail continues north and west.} {Amadicia} {} {} {} {1} {} +E {9398} {n} {n} {1} {0} {} {1} {} {0} +E {9418} {e} {e} {2} {0} {} {1} {} {0} +E {9407} {w} {w} {8} {0} {} {1} {} {0} + +R {9420} {0} {} {A Dirt Road} {} {The dirt road continues on to both the north and the south from here. In the distance northwards, a small village can be made out. Towards the south stands a thriving forest.} {Amadicia} {} {} {} {1} {} +E {9421} {n} {n} {1} {0} {} {1} {} {0} +E {9400} {s} {s} {4} {0} {} {1} {} {0} + +R {9421} {0} {} {A Dirt Lane} {} {This narrow dirt lane ends to the east at a decrepit building. To the west the lane widens as it leads towards a tiny village. The road becomes hard-packed and more well-travelled to the south.} {Amadicia} {} {} {} {1} {} +E {9422} {e} {e} {2} {0} {} {1} {} {0} +E {9423} {w} {w} {8} {0} {} {1} {} {0} +E {9420} {s} {s} {4} {0} {} {1} {} {0} + +R {9422} {0} {} {A Shabby Home} {} {Curtains that were once white, now dirty and torn, hang over windows with missing panes of glass. A broken chair lies on its side on the worn wooden floor. A wash tub in the corner holds pewter dishes and mugs left unwashed. Flies buzz loudly around the dirty dishes.} {Amadicia} {} {} {} {1} {} +E {9421} {w} {w} {8} {0} {} {1} {} {0} + +R {9423} {0} {} {Road Near the Village of Sienda} {} {The dirt road leads off to the east from here. Two buildings, each in varying degrees of disrepair, stand off the road, one to the south and one to the west. Looking north, you can see an old fountain.} {Amadicia} {} {} {} {1} {} +E {9425} {n} {n} {1} {0} {} {1} {} {0} +E {9421} {e} {e} {2} {0} {} {1} {} {0} +E {9431} {w} {w} {8} {0} {} {1} {} {0} +E {9424} {s} {s} {4} {0} {} {1} {} {0} + +R {9424} {0} {} {A Wisdom's House} {} {The scent of various herbs assail your senses as you walk into this small home, a haven or organisation in this run down village. Various plants and flowers are filling the house with a friendly air. On the south wall is a small, well organised wooden sideboard with glass doors filled with herbs and oils. The large fireplace holds a kettle whistling hotly. The covered plate of cakes and sweetmeats show this wisdom has a sweet tooth.} {Amadicia} {} {} {} {1} {} +E {9423} {n} {n} {1} {0} {} {1} {} {0} + +R {9425} {0} {} {Village Square} {D} {Weeds sprout between the cracks of the broken paving stones of Sienda's village square. The buildings are largely abandoned, save the grocery shop to north. The fountain in the center of the square still holds water, though the rim of the basin is chipped and weather-worn.} {Amadicia} {} {} {} {1} {} +E {9429} {n} {n} {1} {0} {} {1} {} {0} +E {9426} {e} {e} {2} {0} {} {1} {} {0} +E {9428} {w} {w} {8} {0} {} {1} {} {0} +E {9423} {s} {s} {4} {0} {} {1} {} {0} + +R {9426} {0} {} {Meeting Hall} {} {Rows of mahogany benches face a podium upon a daise. Though now covered with a fine sheen of dust, this meeting hall once hosted the village's public meetings. An arched doorway to the east leads to a courtyard.} {Amadicia} {} {} {} {1} {} +E {9427} {e} {e} {2} {0} {} {1} {} {0} +E {9425} {w} {w} {8} {0} {} {1} {} {0} + +R {9427} {0} {} {Overlooking a Cemetary} {} {You are in a courtyard overlooking a small cemetary. A light, hazy mist looms over the tombstones of those who have passed away. Standing in the brown, over-grown grass, you realize that very few have been here recently. The ground is covered with a layer of dead, fallen leaves.} {Amadicia} {} {} {} {1} {} +E {9426} {w} {w} {8} {0} {} {1} {} {0} + +R {9428} {0} {} {Abandoned Forge} {} {Pieces of scrap metal lie scattered on the dirty floor of this abandoned blacksmith's forge. The blackened forge itself has long ago gone cold and stands dusty from disuse. The old village square stands beyond a doorway to the east.} {Amadicia} {} {} {} {1} {} +E {9425} {e} {e} {2} {0} {} {1} {} {0} + +R {9429} {0} {} {A Grocery Store} {G} {The tiny building which houses this store provides adequate space for displaying the grocer's rather small inventory. A storage room to the east exudes a somewhat foul aroma. The Village Square is to the south.} {Amadicia} {} {} {} {1} {} +E {9430} {e} {e} {2} {0} {} {1} {} {0} +E {9425} {s} {s} {4} {0} {} {1} {} {0} + +R {9430} {0} {} {Storage Room} {} {This dusty storage room has broken shelves lining the walls. Upon the shelves are several rusted cans of food, some in such poor condition that their contents have spilled out and spoiled. A broken lantern hangs at an awkward angle from the center of the ceiling. The wooden planks that make up the floor are rotting and large cracks reveal a basement below the storage room.} {Amadicia} {} {} {} {1} {} +E {9429} {w} {w} {8} {0} {} {1} {} {0} +E {16856} {d} {d} {32} {0} {} {1} {} {0} + +R {9431} {0} {} {A Living Room} {} {A shabby rug, once woven in bright colors, covers the wooden floor of this living room. A kitchen and a bedroom can be seen beyond the home's two inner doorways. The front door to the east leads out onto the road. A spinning wheel stands in the corner of the room.} {Amadicia} {} {} {} {1} {} +E {9423} {e} {e} {2} {0} {} {1} {} {0} +E {9433} {w} {w} {8} {0} {} {1} {} {0} +E {9432} {s} {s} {4} {0} {} {1} {} {0} + +R {9432} {0} {} {A Small Bedroom} {} {A small bed with a sunken matress practically fills this tiny bedroom. Clothing lies scattered upon the floor, and the curtains hang askew on the dirty window.} {Amadicia} {} {} {} {1} {} +E {9431} {n} {n} {1} {0} {} {1} {} {0} + +R {9433} {0} {} {A Dirty Kitchen} {} {The clay tile flooring is splattered with cooking grease and dirt. The sink is piled high with unwashed dishes. Although it is not very well kept, this home does not appear abandoned. A fire still burns in the black iron oven, keeping the room warm.} {Amadicia} {} {} {} {1} {} +E {9434} {n} {n} {1} {0} {} {1} {} {0} +E {9431} {e} {e} {2} {0} {} {1} {} {0} + +R {9434} {0} {} {Backyard} {} {A blanket of thick, green grass covers the entirety of this yard behind a small house. Woods stand to the north and west of the yard. To the south, a backdoor leads into the small house.} {Amadicia} {} {} {} {1} {} +E {9438} {n} {n} {1} {0} {} {1} {} {0} +E {9435} {w} {w} {8} {0} {} {1} {} {0} +E {9433} {s} {s} {4} {0} {} {1} {} {0} + +R {9435} {0} {} {Some Woods} {} {A forest of tall trees sprawls around you to the north, south and west. Branches reach out from the trees about two spans up from the roots, which spread like wiry fingers from the base of each tree. The back yard of a small home lies beyond a break in the trees to the east.} {Amadicia} {} {} {} {1} {} +E {9437} {n} {n} {1} {0} {} {1} {} {0} +E {9434} {e} {e} {2} {0} {} {1} {} {0} +E {9436} {w} {w} {8} {0} {} {1} {} {0} +E {9496} {s} {s} {4} {0} {} {1} {} {0} + +R {9436} {0} {} {In the Woods} {} {Tall trees stand some distance apart from one another in this part of the woods. The thin woods continue to the east. Looking to the south, the woods become more dense.} {Amadicia} {} {} {} {1} {} +E {9435} {e} {e} {2} {0} {} {1} {} {0} +E {9501} {s} {s} {4} {0} {} {1} {} {0} + +R {9437} {0} {} {In the Woods} {H} {A small path can be seen through a break in the trees to the north. The trees here stand tall with branches that extend several spans from their relatively narrow trunks. The ground is covered with low, green grass and sporadic patches of clover. } {Amadicia} {} {} {} {1} {} +E {9440} {n} {n} {1} {0} {} {1} {} {0} +E {9438} {e} {e} {2} {0} {} {1} {} {0} +E {9435} {s} {s} {4} {0} {} {1} {} {0} + +R {9438} {0} {} {Some Woods} {} {Tall trees with branches that sway in the breeze stand in abundance in these light woods. A small path lies just to the north. To the south is a neatly trimmed yard of thick, green grass. The woods of Amadicia continue to the west.} {Amadicia} {} {} {} {1} {} +E {9439} {n} {n} {1} {0} {} {1} {} {0} +E {9437} {w} {w} {8} {0} {} {1} {} {0} +E {9434} {s} {s} {4} {0} {} {1} {} {0} + +R {9439} {0} {} {Bend in the Path} {} {The dirt path bends north and west here, finally coming to an end in the small courtyard that lies north of here. Two rather small buildings stand together in that direction, while to the north-east a fenced in grazing pasture is visible. To the west, the path leads in the direction of a farm house and eventually to a small road. A wooded area lies to the south.} {Forested Hills} {} {} {} {1} {} +E {9441} {n} {n} {1} {0} {} {1} {} {0} +E {9440} {w} {w} {8} {0} {} {1} {} {0} +E {9438} {s} {s} {4} {0} {} {1} {} {0} + +R {9440} {0} {} {Small Path} {} {The dirt path leads east and west, passing to the south of an old wooden building badly in need of a whitewashing. From the smell and sounds that it emanates, the building is mostly likely a chicken coop. A thick stand of trees looms to the south.} {Forested Hills} {} {} {} {1} {} +E {9439} {e} {e} {2} {0} {} {1} {} {0} +E {9477} {w} {w} {8} {0} {} {1} {} {0} +E {9437} {s} {s} {4} {0} {} {1} {} {0} + +R {9441} {0} {} {Path to a Barn} {} {The path widens here and splits in different directions. Grass grows rather thickly and covers much of the ground. Small rocks are visible here and there. One path heads north to the barn, and another leads into the sheep pen, which is surrounded by a short fence. To the west stands a wooden structure.} {Forested Hills} {} {} {} {1} {} +E {9444} {n} {n} {1} {0} {} {1} {} {0} +E {9442} {e} {e} {2} {0} {} {1} {} {0} +E {9443} {w} {w} {8} {0} {} {1} {} {0} +E {9439} {s} {s} {4} {0} {} {1} {} {0} + +R {9442} {0} {} {A Sheep Pen} {} {The ground here is marked with the prints of many pairs of cloven hooves. Hay has been scattered through all parts of the pen. The little remaining grass is along the fence, where it has avoided being trampled.} {Forested Hills} {} {} {} {1} {} +E {9441} {w} {w} {8} {0} {} {1} {} {0} + +R {9443} {0} {} {Inside a Hen House} {} {This hen house is musty and warm, despite the many holes in the walls that are supposed to provide the hens with fresh air and light. The floor is covered with chicken goop, and the air smells heavily of musty straw. The walls are lined with nests, most of which are empty.} {Forested Hills} {} {} {} {1} {} +E {9441} {e} {e} {2} {0} {} {1} {} {0} + +R {9444} {0} {} {The Barn} {} {The floor is covered thickly all over with golden hay and straw. The air is musty and smells strongly of decaying hay. Large bales are stacked on top of each other against the wall, and a walkway leads between them. The barn continues to the west, and a hay bin is to the east.} {Forested Hills} {} {} {} {1} {} +E {9445} {e} {e} {2} {0} {} {1} {} {0} +E {9446} {w} {w} {8} {0} {} {1} {} {0} +E {9441} {s} {s} {4} {0} {} {1} {} {0} + +R {9445} {0} {} {In the Hay Bin} {} {The floor here is completely hidden by a very thick carpet of hay. The bales of hay are stacked to the roof and occupy nearly all of the space in here. Judging from the rather strong smell of decay, this hay has been sitting here for quite some time.} {Forested Hills} {} {} {} {1} {} +E {9444} {w} {w} {8} {0} {} {1} {} {0} + +R {9446} {0} {} {Back of the Barn} {} {The floor is partly covered over with old rotten hay. A few tools hang from pegs on the wall, where generations of spiders have covered them with cobwebs. The barn continues to the east and to the north is a door.} {Forested Hills} {} {} {} {1} {} +E {9447} {n} {n} {1} {0} {} {1} {} {0} +E {9444} {e} {e} {2} {0} {} {1} {} {0} + +R {9447} {0} {} {Behind the Barn} {} {Large patches of grass cover much of the ground here, except where moss has taken over. Moss also covers much of the north wall of the barn, which lies just to the south of here. The grass thickens to the west and gives way to the east to the beginnings of a forest. A door to the south leads into a barn.} {Forested Hills} {} {} {} {1} {} +E {9464} {n} {n} {1} {0} {} {1} {} {0} +E {9448} {e} {e} {2} {0} {} {1} {} {0} +E {9466} {w} {w} {8} {0} {} {1} {} {0} +E {9446} {s} {s} {4} {0} {} {1} {} {0} + +R {9448} {0} {} {Light Forest} {} {The trees are spread apart from one another, making it possible to see the sky. The ground is covered with pine needles, and in the damper places some moss shows through. The chirping of song birds comes faint on the wind. To the south stand the stone walls of a barn.} {Forested Hills} {} {} {} {1} {} +E {9454} {n} {n} {1} {0} {} {1} {} {0} +E {9449} {e} {e} {2} {0} {} {1} {} {0} +E {9447} {w} {w} {8} {0} {} {1} {} {0} + +R {9449} {0} {} {Thin Forest} {} {A few thinly dispersed trees grow here; there are hardly enough of them to call this a forest. Perhaps the trees have never recovered from being cleared to build the wooden structure that lies to the east, although that must have been long ago, from the look of the boards.} {Forested Hills} {} {} {} {1} {} +E {9450} {e} {e} {2} {0} {} {1} {} {0} +E {9448} {w} {w} {8} {0} {} {1} {} {0} + +R {9450} {0} {} {Decrepit Shack} {} {Tiny and made of weathered wood, this shack appears to have been abandoned long ago and stands in deteriorating condition. Cobwebs cover the walls and a thick layer of dust coats the floor, nearly obscuring a hatch that leads beneath the small building.} {Forested Hills} {} {} {} {1} {} +E {9449} {w} {w} {8} {0} {} {1} {} {0} +E {9451} {d} {d} {32} {0} {} {1} {} {0} + +R {9451} {0} {} {Storage Cellar} {} {Walls of dirt and rock supported by thick wooden beams are damp and musty from water seepage. There are two storage rooms, one to the east and one to the south.} {Forested Hills} {} {} {} {1} {} +E {9452} {e} {e} {2} {0} {} {1} {} {0} +E {9453} {s} {s} {4} {0} {} {1} {} {0} +E {9450} {u} {u} {16} {0} {} {1} {} {0} + +R {9452} {0} {} {Storage Cellar} {} {Broken shelves of thick wooden planks line the walls, covered in dust and cobwebs. Spoiled meat and broken flasks lie on the damp floor creating a thick stench of decay.} {Forested Hills} {} {} {} {1} {} +E {9451} {w} {w} {8} {0} {} {1} {} {0} + +R {9453} {0} {} {Storage Cellar} {} {Rusted building tools lie in a heap in the corner of this storage room. A small pile of bones, clean of all meat and gristle, also lies upon the floor, indicative of recent animal presence.} {Forested Hills} {} {} {} {1} {} +E {9451} {n} {n} {1} {0} {} {1} {} {0} + +R {9454} {0} {} {A Darkening Forest} {} {The forest is dense here, creating dark shadows over the soft ground. The boughs above compete with each other for free space, and it is difficult to make out very much overhead. The pine needles thickly cover the ground which is dotted here and there with dried out sticks and small stones. The forest is thick to the north and lightens in the other directions.} {Forested Hills} {} {} {} {1} {} +E {9455} {n} {n} {1} {0} {} {1} {} {0} +E {9464} {w} {w} {8} {0} {} {1} {} {0} +E {9448} {s} {s} {4} {0} {} {1} {} {0} + +R {9455} {0} {} {Among the Branches} {} {Here the forest populated with low trees with many branches that lie close to the ground. The trees are a contrast to the high, slender, almost branchless trees in the other parts of the forest. The ground is hard and the branches are dense, making travel tedious; it is as if they were trying to prevent all passage through the area.} {Forested Hills} {} {} {} {1} {} +E {9458} {n} {n} {1} {0} {} {1} {} {0} +E {9456} {e} {e} {2} {0} {} {1} {} {0} +E {9460} {w} {w} {8} {0} {} {1} {} {0} +E {9454} {s} {s} {4} {0} {} {1} {} {0} + +R {9456} {0} {} {By a Small Brook} {D} {A small brook meanders through this glade, seemingly in no hurry to move farther along. A screen of lush vegetation surrounds the thick carpet of grass that forms this clearing. A strange pillar of a grey stone stands in the middle of the glade, apparently carved by skilled hands.} {Forested Hills} {} {} {} {1} {} +E {9457} {n} {n} {1} {0} {} {1} {} {0} +E {9455} {w} {w} {8} {0} {} {1} {} {0} + +R {9457} {0} {} {Small Thicket} {} {Here stands a small thicket of slender trees. The trees have long, bare trunks with a few small limbs high overhead. The sound of splashing water comes from the south. This part of the forest looks much like any other forest in these parts. The ground here is soft and moist, an ideal place for mushrooms to grow.} {Forested Hills} {} {} {} {1} {} +E {9350} {e} {e} {2} {0} {} {1} {} {0} +E {9458} {w} {w} {8} {0} {} {1} {} {0} +E {9456} {s} {s} {4} {0} {} {1} {} {0} + +R {9458} {0} {} {Along the Border of an Evergreen Forest} {} {A few slender trees stand here, marking the border between the low, grassy hills to the west and the evergreen forest to the east. The stony hills to the north do not seem passable due to the dangerous, uneven ground. The sound of running water comes out of the distance to the south.} {Forested Hills} {} {} {} {1} {} +E {9457} {e} {e} {2} {0} {} {1} {} {0} +E {9459} {w} {w} {8} {0} {} {1} {} {0} +E {9455} {s} {s} {4} {0} {} {1} {} {0} + +R {9459} {0} {} {Grassy Hills} {} {This is the beginning of a small chain of grassy hills. The hills continue on into the north-west. Far to the west, a rather large hill rises far above the ground. A small rather overgrown path leads east into the beginnings of a forest, which grows larger in the distance.} {Forested Hills} {} {} {} {1} {} +E {9458} {e} {e} {2} {0} {} {1} {} {0} +E {9462} {w} {w} {8} {0} {} {1} {} {0} +E {9460} {s} {s} {4} {0} {} {1} {} {0} + +R {9460} {0} {} {In the Middle of a Field} {} {This field could have been a grazing pasture if not for the thick, high grass that begins here and continues to the south and west. A large forest of tall trees with very dense foliage begins somewhat to the east.} {Forested Hills} {} {} {} {1} {} +E {9459} {n} {n} {1} {0} {} {1} {} {0} +E {9455} {e} {e} {2} {0} {} {1} {} {0} +E {9461} {w} {w} {8} {0} {} {1} {} {0} +E {9464} {s} {s} {4} {0} {} {1} {} {0} + +R {9461} {0} {} {Grassy Field} {} {A field of grass and flowers spreads over the earth in all directions. The ground is soft, and the many blades of grass bob in the wind like the waves of the sea. A few structures hunch together in a small cluster to the south.} {Forested Hills} {} {} {} {1} {} +E {9462} {n} {n} {1} {0} {} {1} {} {0} +E {9460} {e} {e} {2} {0} {} {1} {} {0} +E {9465} {s} {s} {4} {0} {} {1} {} {0} + +R {9462} {0} {} {Worn Hills} {} {The land here is a transition between the large, rocky hills to the west and the low, grassy hills to the east. The ground is bare of even the least bit of vegetation, suggesting that this part of the hills is traveled somewhat more frequently than that which lies to the east.} {Forested Hills} {} {} {} {1} {} +E {9459} {e} {e} {2} {0} {} {1} {} {0} +E {9463} {w} {w} {8} {0} {} {1} {} {0} +E {9461} {s} {s} {4} {0} {} {1} {} {0} + +R {9463} {0} {} {Atop a Rocky Hill} {} {From the top of this large, barren hill, the view is clear for long distances in almost every direction. To the east, a rather large forest cuts off the view in the distance, and to the south some buildings are barely visible behind a large field of grass. Many rocks, both large and small, make the footing here rather uncertain.} {Forested Hills} {} {} {} {1} {} +E {9462} {e} {e} {2} {0} {} {1} {} {0} + +R {9464} {0} {} {Light Forest} {} {The ground here is a transition from the field to the west and the rather thick forest to the east. The trees here are mostly young but surprisingly tall, with few branches except at the very tops. A stone building is visible in the distance to the south.} {Forested Hills} {} {} {} {1} {} +E {9460} {n} {n} {1} {0} {} {1} {} {0} +E {9454} {e} {e} {2} {0} {} {1} {} {0} +E {9465} {w} {w} {8} {0} {} {1} {} {0} +E {9447} {s} {s} {4} {0} {} {1} {} {0} + +R {9465} {0} {} {At the Edge of a Field} {} {The ground is dotted with thin patches of grass that give way to some fir trees some distance to the east. Small thorn bushes grow here and there, intertwined with the little underbrush that occasionally springs up in the more fertile parts of the plain.} {Forested Hills} {} {} {} {1} {} +E {9461} {n} {n} {1} {0} {} {1} {} {0} +E {9464} {e} {e} {2} {0} {} {1} {} {0} +E {9468} {w} {w} {8} {0} {} {1} {} {0} +E {9466} {s} {s} {4} {0} {} {1} {} {0} + +R {9466} {0} {} {In the Back Yard} {} {A large, barren yard separates the house to the south from the barn to the east. Not a single blade of grass can be seen here; the frequent passage of the feet of men and the hooves of cattle preventing anything from growing here. A few scratches in the dirt indicate the recent presence of some hens.} {Forested Hills} {} {} {} {1} {} +E {9465} {n} {n} {1} {0} {} {1} {} {0} +E {9447} {e} {e} {2} {0} {} {1} {} {0} +E {9467} {w} {w} {8} {0} {} {1} {} {0} +E {9473} {s} {s} {4} {0} {} {1} {} {0} + +R {9467} {0} {} {In the Tall Grass} {} {Tall grass sways in the wind, and the field continues to the north. Small flowers wink from behind the grass as it blows to and fro. The field leads east to a back yard.} {Forested Hills} {} {} {} {1} {} +E {9468} {n} {n} {1} {0} {} {1} {} {0} +E {9466} {e} {e} {2} {0} {} {1} {} {0} + +R {9468} {0} {} {Large Field} {} {This field is apparently used for growing grass that will be cut and dried, to be used as food for the cattle in the winter. The long, lush stalks of grass are undisturbed except for a foot path leading east and west to the other parts of the farm.} {Forested Hills} {} {} {} {1} {} +E {9465} {e} {e} {2} {0} {} {1} {} {0} +E {9469} {w} {w} {8} {0} {} {1} {} {0} +E {9467} {s} {s} {4} {0} {} {1} {} {0} + +R {9469} {0} {} {Lost in the Thick Stalks} {} {Thick stalks of dark green grown in orderly rows here and stretch from east to west as far as the eye can see. The stalks are over a span high and have thick leaves that look like blades of grass, only there are much larger. To the east and west some fields are visible; to the north and south, the stalks block the view.} {Forested Hills} {} {} {} {1} {} +E {9472} {n} {n} {1} {0} {} {1} {} {0} +E {9468} {e} {e} {2} {0} {} {1} {} {0} +E {9471} {w} {w} {8} {0} {} {1} {} {0} +E {9470} {s} {s} {4} {0} {} {1} {} {0} + +R {9470} {0} {} {By the Stone Well} {D} {A stone well stands in the middle of this otherwise empty plain, a foot path leading north to the vast fields that make up this farm. This man-made source of water is surely a blessing to the family, preventing them from having to walk long distances to fetch water for themselves, their cattle and fields.} {Forested Hills} {} {} {} {1} {} +E {9469} {n} {n} {1} {0} {} {1} {} {0} + +R {9471} {0} {} {In the Middle of a Pea Field} {} {Small green bushes grow here, stretching through this field of moist, light brown earth in rows from north to south. The ground appears to be largely of clay, almost sticky and not very quick to absorb water. A fence surrounds the field on all sides, and a scarecrow attempts to keep the field free from birds that would otherwise ravage the crop.} {Forested Hills} {} {} {} {1} {} +E {9469} {e} {e} {2} {0} {} {1} {} {0} + +R {9472} {0} {} {Large Tabac Field} {} {Knee-high plants of dark green with a pungent odor grow in long rows in the furrowed ground. The earth is a light brown color where it has been cut open with the sharp edge of a plow. The field is surrounded by a fence in all directions, and a gate leads through it to the south.} {Forested Hills} {} {} {} {1} {} +E {9469} {s} {s} {4} {0} {} {1} {} {0} + +R {9473} {0} {} {Kitchen} {} {The smell of cooking hangs in the air, an indication of the many meals that must have been prepared over the years. Pots and pans hang on the walls, along with various spices and herbs. Small cabinets are filled with plates, cups, bowls, and other household items.} {Forested Hills} {} {} {} {1} {} +E {9466} {n} {n} {1} {0} {} {1} {} {0} +E {9474} {w} {w} {8} {0} {} {1} {} {0} +E {9475} {s} {s} {4} {0} {} {1} {} {0} + +R {9474} {0} {} {A Pantry} {} {Large shelves cover much of the walls. Jars with all sorts of canned foods inside of them stand on the shelves. Sacks of grain and flour are propped against the walls. One of the sacks is ripped, and a small amount of flour has made a small pile on the floor. Small white tracks suggest that this is all the work of some small rodents.} {Forested Hills} {} {} {} {1} {} +E {9473} {e} {e} {2} {0} {} {1} {} {0} + +R {9475} {0} {} {Front Room} {} {A large grey rug covers the wooden floor in front of a fireplace. The stones of the hearth are black with the soot of many fires, but now it is empty and still. Three small chairs surround a square table in the center of the room.} {Forested Hills} {} {} {} {1} {} +E {9473} {n} {n} {1} {0} {} {1} {} {0} +E {9476} {w} {w} {8} {0} {} {1} {} {0} +E {9477} {s} {s} {4} {0} {} {1} {} {0} + +R {9476} {0} {} {Plain Bedroom} {} {A large featherbed covers most of the space in this small room. A basin filled with water sits on a table in one corner of the room. In front of the bed is a small chest, which sits atop a round hand-woven rug. A loom has been put near the window.} {Forested Hills} {} {} {} {1} {} +E {9475} {e} {e} {2} {0} {} {1} {} {0} + +R {9477} {0} {} {Before a Drab House} {} {A rather plain looking farmhouse stands just to the north of here, with a rough wooden door. The ground is rocky, with a few scattered clumps of grass. The dirt path leads east and west of here, passing south of the farm and ending in its courtyard just to the east.} {Forested Hills} {} {} {} {1} {} +E {9475} {n} {n} {1} {0} {} {1} {} {0} +E {9440} {e} {e} {2} {0} {} {1} {} {0} +E {9478} {w} {w} {8} {0} {} {1} {} {0} + +R {9478} {0} {} {Path to a Drab House} {} {The small path continues it west-east journey here, fighting to hold back the grass lines its sides, not wanting to give up the small strip that it calls its own. Just to the east stands what appears to be the house of the farmer and his family, and a few small buildings are visible farther east.} {Forested Hills} {} {} {} {1} {} +E {9477} {e} {e} {2} {0} {} {1} {} {0} +E {9479} {w} {w} {8} {0} {} {1} {} {0} + +R {9479} {0} {} {Small Path Before a Garden} {} {A small path leads east to a farm and west to a larger dirt road. An even smaller footpath, just wide enough for one person at a time, leads away to the north, ending at a gate before a fenced in garden. The east-west path is just large enough for two riders a horse or perhaps a small wagon.} {Forested Hills} {} {} {} {1} {} +E {9480} {n} {n} {1} {0} {} {1} {} {0} +E {9478} {e} {e} {2} {0} {} {1} {} {0} +E {9481} {w} {w} {8} {0} {} {1} {} {0} + +R {9480} {0} {} {In a Small Garden} {} {Spreading towards the north, neat rows of vines and stalks cover the ground. Rows of colorful flowers form a border between the garden and the walls of a house to the east. The garden is bordered to the north and west by high stone walls, apparently as protection from the many animals that might pillage it by night.} {Forested Hills} {} {} {} {1} {} +E {9479} {s} {s} {4} {0} {} {1} {} {0} + +R {9481} {0} {} {Road to a Farm} {} {The dirt road continues to the north and south here, marred only rarely by hoof- or wheel-tracks and hardly changing as it leads through this land of plains and forests. A path to the east leads away in the direction of the few small buidlings, behind which a large forest looms.} {Forested Hills} {} {} {} {1} {} +E {9482} {n} {n} {1} {0} {} {1} {} {0} +E {9479} {e} {e} {2} {0} {} {1} {} {0} +E {9494} {s} {s} {4} {0} {} {1} {} {0} + +R {9482} {0} {} {Road to a Farm} {} {The narrow dirt road leads to the north and south here, and a small garden surrounded by a wooden fence is visible some distance to the east. A few low buildings dominate the view farther in that direction. Occasionally the road is crossed by the small and hardly noticeable prints of a hare or squirrel.} {Forested Hills} {} {} {} {1} {} +E {9483} {n} {n} {1} {0} {} {1} {} {0} +E {9481} {s} {s} {4} {0} {} {1} {} {0} + +R {9483} {0} {} {Road to a Farm} {} {The edges of the road here are low and free of trees, allowing a view for quite a distance. A few buildings are visible far in the distance to the south-east, presumably the residence of a lone farmer's family.} {Forested Hills} {} {} {} {1} {} +E {9484} {w} {w} {8} {0} {} {1} {} {0} +E {9482} {s} {s} {4} {0} {} {1} {} {0} + +R {9484} {0} {} {Dirt Path} {} {The dirt road bends again, leading north and east. The hoof prints of many horses are mixed with the occasional tracks of a wagon or carriage, which do not seem to pass through here often. The tracks of smaller forest animals are also visible here; they are the only ones that can climb the steep banks that border the road.} {Forested Hills} {} {} {} {1} {} +E {9485} {n} {n} {1} {0} {} {1} {} {0} +E {9483} {e} {e} {2} {0} {} {1} {} {0} + +R {9485} {0} {} {Bend in the Small Road} {} {The dirt road makes a wide bend here, leading away to the west and south. High banks topped with slender trees border the deeply rutted road on all sides, making it impossible to leave the road bed.} {Forested Hills} {} {} {} {1} {} +E {9486} {w} {w} {8} {0} {} {1} {} {0} +E {9484} {s} {s} {4} {0} {} {1} {} {0} + +R {9486} {0} {} {Rutty Road} {} {The trees stand together ominously, casting a dark shroud around themselves. Moss and dry pine needles cover much of the ground, where bushes are not growing. The smell of decay works its way around in the air, combined with small particles of dust. Branches lie scattered about, where they have fallen from the tree's boughs.} {Forested Hills} {} {} {} {1} {} +E {9487} {n} {n} {1} {0} {} {1} {} {0} +E {9485} {e} {e} {2} {0} {} {1} {} {0} + +R {9487} {0} {} {Small Road} {} {The trees are closely spaced, and cast deep shadows under their thick boughs. Large sticks and branches litter the ground, with small bushes growing over them. The wind whistles through the treetops now and again, causing a shrill creeking sound as the treetops sway in the wind. The air is a little musty, but mainly smells of pine trees.} {Forested Hills} {} {} {} {1} {} +E {9488} {n} {n} {1} {0} {} {1} {} {0} +E {9486} {s} {s} {4} {0} {} {1} {} {0} + +R {9488} {0} {} {Small Road} {} {This narrow road is riddled with stones fallen from the rocky hills to the north. The Mountains of Mist cast a long shadow over the road, which leads south through a thick pine forest.} {Forested Hills} {} {} {} {1} {} +E {9489} {n} {n} {1} {0} {} {1} {} {0} +E {9487} {s} {s} {4} {0} {} {1} {} {0} + +R {9489} {0} {} {Under the Shadow of Misty} {} {The cliff has put this area into almost total darkness. The moss is very thick and overgrown even onto the cliff wall. The path has become clear again, since it is out of reach from the landslides. The entrance to the cave is foreboding, as a cool air blows from deep inside its bowels. The path forks here, leading west into the tunnel and south towards a vast pine forest.} {Western Misty Mountains} {} {} {} {1} {} +E {9490} {e} {e} {2} {0} {} {1} {} {0} +E {10240} {w} {w} {8} {0} {} {1} {} {0} +E {9488} {s} {s} {4} {0} {} {1} {} {0} + +R {9490} {0} {} {Under the Shadow of Misty} {} {Here the landslide has missed, mostly because the path is completly under the overhanging cliff. A few smaller rocks have tumbled down to settle amongst the thick layer of dust and dirt. A thick layer of moss grows every- where under the shadow of the cliff, making travel slippery after a rainfall. There appers to be an entrance to a cave up ahead, but the shadows make it difficult to get a clear view. The path continues west and east amongst the rubble and moss.} {Western Misty Mountains} {} {} {} {1} {} +E {9491} {e} {e} {2} {0} {} {1} {} {0} +E {9489} {w} {w} {8} {0} {} {1} {} {0} + +R {9491} {0} {} {Through the Boulders} {} {Two large boulders have fallen to either side of the road, making it a tight squeeze to fit through. This part seems to have been hit by the worst of the landslides, as there are no trees in the vicinity. Even the grass has been all but smothered. The only signs of foliage are an occasional weed that has managed to find its way through the cracks of the fallen rocks. The cliff is almost overhanging this point now, and the area has fallen into shadows. The road continues east and west amongst the landslides.} {Western Misty Mountains} {} {} {} {1} {} +E {9492} {e} {e} {2} {0} {} {1} {} {0} +E {9490} {w} {w} {8} {0} {} {1} {} {0} + +R {9492} {0} {} {A Boulder-Riddled Road} {} {The boulders and landslides have wiped out all the trees on the west side of the path. The jutting trunks and branches of crushed trees make this area seem like a forest graveyard, with splinters of pinewood lying everywhere. Large boulders impede the way, make scrambling over rocks and smashed trees a difficult and arduous task.} {Western Misty Mountains} {} {} {} {1} {} +E {9493} {e} {e} {2} {0} {} {1} {} {0} +E {9491} {w} {w} {8} {0} {} {1} {} {0} + +R {9493} {0} {} {A Boulder-Riddled Road} {} {Boulders and landslides have made this part of the path very difficult to pass. A cliff, of the Misty Mountains, casts a dread shadow over this area. The sky has become mostly blocked by the outcrops of looming mountains. Wind whistles down, between two mountains, to beat at the pine trees that dot the rocky landscape.} {Western Misty Mountains} {} {} {} {1} {} +E {9332} {e} {e} {2} {0} {} {1} {} {0} +E {9492} {w} {w} {8} {0} {} {1} {} {0} + +R {9494} {0} {} {Road Near a Farm} {} {The air is damp, and the sound of running water is faint in the distance to the east. Despite the extreme humidity, dust fills the air, constantly being stirred up or settling somewhere.} {Forested Hills} {} {} {} {1} {} +E {9481} {n} {n} {1} {0} {} {1} {} {0} +E {9495} {e} {e} {2} {0} {} {1} {} {0} + +R {9495} {0} {} {On the West Bank of a Slow River} {} {A slow, very broad river flows to the east of here. This river is the source of the water that makes this area so damp. The air is humid, in part due to the many trees that shade these banks from the sun during the day and from the winds that could carry the moist air away.} {Forested Hills} {} {} {} {1} {} +E {9494} {w} {w} {8} {0} {} {1} {} {0} + +R {9496} {0} {} {In the Woods} {} {Sprawling roots spread out in all directions from the base of the tall trees. The woods are not very dense here, but to both the south and the west the woods thicken.} {Amadicia} {} {} {} {1} {} +E {9435} {n} {n} {1} {0} {} {1} {} {0} +E {9501} {w} {w} {8} {0} {} {1} {} {0} +E {9497} {s} {s} {4} {0} {} {1} {} {0} + +R {9497} {0} {} {Deep Within the Woods} {} {The gently rolling ground is covered with leaves fallen from the trees that grow thick here. The branches above intertwine so that is is hard to distinguish where one tree's branch ends and the other begins. To the south is a pond, and the thick woods continue east and west.} {Amadicia} {} {} {} {1} {} +E {9496} {n} {n} {1} {0} {} {1} {} {0} +E {9498} {e} {e} {2} {0} {} {1} {} {0} +E {9502} {w} {w} {8} {0} {} {1} {} {0} +E {9500} {s} {s} {4} {0} {} {1} {} {0} + +R {9498} {0} {} {Deep Within the Woods} {} {The woods are thick in this part of Amadicia, and sprawl further to the south and to the west. The ground dips a bit, and some thin fog lies at the bottom of the bowl-shaped depression. } {Amadicia} {} {} {} {1} {} +E {9497} {w} {w} {8} {0} {} {1} {} {0} +E {9499} {s} {s} {4} {0} {} {1} {} {0} + +R {9499} {0} {} {Deep Within the Woods} {} {The ground rises here, overlooking a deep depression to the north. A clear blue pond lies beyond a break in the trees to the west. Above, the leaves on the massive tangle of branches rustle gently.} {Amadicia} {} {} {} {1} {} +E {9498} {n} {n} {1} {0} {} {1} {} {0} +E {9500} {w} {w} {8} {0} {} {1} {} {0} + +R {9500} {0} {} {At a Drinking Pond} {D} {A pond, its still waters as smooth as glass, sprawls before you and to the west. The cool, crisp water is very inviting to any wanderer's weary eyes. A school of fish can be seen just below the water's surface.} {Amadicia} {} {} {} {1} {} +E {9497} {n} {n} {1} {0} {} {1} {} {0} +E {9499} {e} {e} {2} {0} {} {1} {} {0} +E {9503} {w} {w} {8} {0} {} {1} {} {0} + +R {9501} {0} {} {Deep Within the Woods} {} {Tall trees stand close together here, their branches intertwining with one another forming a canpoy of leaves overhead. Travel is slow through these woods as you wind your way around the thick tree trunks.} {Amadicia} {} {} {} {1} {} +E {9436} {n} {n} {1} {0} {} {1} {} {0} +E {9496} {e} {e} {2} {0} {} {1} {} {0} +E {9502} {s} {s} {4} {0} {} {1} {} {0} + +R {9502} {0} {} {Deep Within the Woods} {} {The forest floor gently rises and falls in rolling hills. Tall trees spread their long, gangly branches above forming a canopy of leaves that rustle in the breeze. The forested hills continue north and east. A clearing in the trees to the south reveals a pond.} {Amadicia} {} {} {} {1} {} +E {9501} {n} {n} {1} {0} {} {1} {} {0} +E {9497} {e} {e} {2} {0} {} {1} {} {0} +E {9503} {s} {s} {4} {0} {} {1} {} {0} + +R {9503} {0} {} {At a Drinking Pond} {D} {The clear, crisp water is very inviting. This is where creatures, both large and small, come to take a refreshing drink. Through the clear water you can see a variety of fish swimming about. The impressive amount of lily-pads that blanket the surface provides much needed shade for fish when the afternoon sun is high.} {Amadicia} {} {} {} {1} {} +E {9502} {n} {n} {1} {0} {} {1} {} {0} +E {9500} {e} {e} {2} {0} {} {1} {} {0} +E {9504} {s} {s} {4} {0} {} {1} {} {0} + +R {9504} {0} {} {Before a Farm} {} {A tiny dirt path starts here, and goes a short distance south toward a farm. Small children can be seen playing around the garden with the family dog. Several crops are growing here, the main one of which is corn, which grows extraordinarily tall.} {Amadicia} {} {} {} {1} {} +E {9503} {n} {n} {1} {0} {} {1} {} {0} +E {9505} {e} {e} {2} {0} {} {1} {} {0} +E {9513} {s} {s} {4} {0} {} {1} {} {0} + +R {9505} {0} {} {Rolling Fields of Grass} {} {Small flowers are seen here, growing alongside the grass. Several rocks dot the trail, and a hint of a path is seen. To the southwest you see a small red house with a field.} {Amadicia} {} {} {} {1} {} +E {9506} {e} {e} {2} {0} {} {1} {} {0} +E {9504} {w} {w} {8} {0} {} {1} {} {0} +E {9510} {s} {s} {4} {0} {} {1} {} {0} + +R {9506} {0} {} {Fields of Grass} {} {An overgrown trail can be seen beyond the grass to the east. The grass grows tall and unhindered here, with a few slender trees growing here and there. The rolling hills of grass continue to the south and west.} {Amadicia} {} {} {} {1} {} +E {9507} {e} {e} {2} {0} {} {1} {} {0} +E {9505} {w} {w} {8} {0} {} {1} {} {0} +E {9509} {s} {s} {4} {0} {} {1} {} {0} + +R {9507} {0} {} {Overgrown Road} {} {Gentle, rolling hills blanketed with billowing green grass extend to the west. The road continues south, covered with patches of greenery. To the north there is a bend in the road.} {Amadicia} {} {} {} {1} {} +E {9402} {n} {n} {1} {0} {} {1} {} {0} +E {9506} {w} {w} {8} {0} {} {1} {} {0} +E {9508} {s} {s} {4} {0} {} {1} {} {0} + +R {9508} {0} {} {Overgrown Road} {} {A low stone fence stands to the west, so low it does not prohibit entry to the field of grass beyond. The narrow, grass-laden road continues from here to the north and the south.} {Amadicia} {} {} {} {1} {} +E {9507} {n} {n} {1} {0} {} {1} {} {0} +E {9509} {w} {w} {8} {0} {} {1} {} {0} +E {9525} {s} {s} {4} {0} {} {1} {} {0} + +R {9509} {0} {} {Rolling Fields of Grass} {} {A path, rarely used judging by the patches of grass thriving upon it, winds around the field to the east and south. The fields of tall grass roll onwards to the west and north.} {Amadicia} {} {} {} {1} {} +E {9506} {n} {n} {1} {0} {} {1} {} {0} +E {9508} {e} {e} {2} {0} {} {1} {} {0} +E {9510} {w} {w} {8} {0} {} {1} {} {0} +E {9524} {s} {s} {4} {0} {} {1} {} {0} + +R {9510} {0} {} {A Grassy Field} {} {The pale green grass grows knee-high along this level plain in Amadicia. Bending in waves on the breeze, the plains sway and dip like gentle waves on an ocean. The grassy field continues all around, and a farm can be seen towards the south-west.} {Amadicia} {} {} {} {1} {} +E {9505} {n} {n} {1} {0} {} {1} {} {0} +E {9509} {e} {e} {2} {0} {} {1} {} {0} +E {9511} {s} {s} {4} {0} {} {1} {} {0} + +R {9511} {0} {} {Near a Small Farm} {} {Rolling hills of grass extend as far as the eye can see to the north and south. As the grass billows in the breeze, colorful wildflowers wink in and out of existance. To the west, a small farm can be seen.} {Amadicia} {} {} {} {1} {} +E {9510} {n} {n} {1} {0} {} {1} {} {0} +E {9512} {w} {w} {8} {0} {} {1} {} {0} +E {9514} {s} {s} {4} {0} {} {1} {} {0} + +R {9512} {0} {} {The Backyard} {} {Small dandelions grow across this part of the yard. A tiny, white fence is seen and leads around the property. This large backyard continues east, while a farmhouse lies north and grassy plains await to the south.} {Amadicia} {} {} {} {1} {} +E {9513} {n} {n} {1} {0} {} {1} {} {0} +E {9511} {e} {e} {2} {0} {} {1} {} {0} +E {9515} {s} {s} {4} {0} {} {1} {} {0} + +R {9513} {0} {} {A Farmhouse} {} {A fireplace in the corner crackles fitfully and casts shadows across the room. Several comfortable chairs stand around the room, one of which is ornately decorated. Looking to the south, you can see a backyard with beautiful flowers and trees.} {Amadicia} {} {} {} {1} {} +E {9504} {n} {n} {1} {0} {} {1} {} {0} +E {9512} {s} {s} {4} {0} {} {1} {} {0} + +R {9514} {0} {} {In Some Grass} {} {A brisk wind comes through the area and sends the grass rippling in waves. Far to the south, you see the the city wall of Amador and its watch towers standing tall.} {Amadicia} {} {} {} {1} {} +E {9511} {n} {n} {1} {0} {} {1} {} {0} +E {9529} {e} {e} {2} {0} {} {1} {} {0} +E {9515} {w} {w} {8} {0} {} {1} {} {0} + +R {9515} {0} {} {A Grassy Field} {} {Large blades of grass sprout out of the ground here. A slight wind causes the grass to stir and gives this place a peaceful feeling. More fields of grass are seen to the south and east, while a farm with a white fence lies to the north.} {Amadicia} {} {} {} {1} {} +E {9512} {n} {n} {1} {0} {} {1} {} {0} +E {9514} {e} {e} {2} {0} {} {1} {} {0} +E {9516} {s} {s} {4} {0} {} {1} {} {0} +E {9518} {d} {d} {32} {0} {} {1} {} {0} + +R {9516} {0} {} {In the Grass} {} {The grass is much taller, and seemingly sharper here. The slight breeze that usually accompanies this field seems to have missed this small sector. There seems to be no passable ways but north from here.} {Amadicia} {} {} {} {1} {} +E {9515} {n} {n} {1} {0} {} {1} {} {0} +E {9517} {d} {d} {32} {0} {} {1} {} {0} + +R {9517} {0} {} {Hidden Burrow} {} {Here the rotten smell of decay can is almost overwhelming. You think you hear scales of some sort sliding over the ground, but cannot be sure. It may be a good idea to go back to the grass.} {Amadicia} {} {} {} {1} {} +E {9516} {u} {u} {16} {0} {} {1} {} {0} + +R {9518} {0} {} {A Narrow Tunnel} {} {Old, wooden beams support the dirt and stone walls of this claustrophobic tunnel. A few lanterns hang from the support beams, but most hang broken or empty of oil. Long strands of grass hang from the ceiling above, and the tunnel continues south into darkness.} {Amador} {} {} {} {1} {} +E {9519} {s} {s} {4} {0} {} {1} {} {0} +E {9515} {u} {u} {16} {0} {} {1} {} {0} + +R {9519} {0} {} {A Narrow Tunnel} {} {The walls of the tunnel are rough and dirty, as if it has gone unused for quite some time. The wooden support beams show signs of rotting, and large cracks in the wood do little to instill confidence in the tunnel's structural integrity. The tunnel continues to the north and east.} {Amador} {} {} {} {1} {} +E {9518} {n} {n} {1} {0} {} {1} {} {0} +E {9520} {e} {e} {2} {0} {} {1} {} {0} +E {16855} {s} {s} {4} {0} {} {1} {} {0} + +R {9520} {0} {} {Bend in the Tunnel} {} {At this sharp bend in the tunnel, the way is clear to the west and to the south. Cobwebs hang thick from the wooden supports that frame the stone tunnel. The dirt floor of the tunnel has turned to mud in many places from the seepage of water over time.} {Amador} {} {} {} {1} {} +E {9519} {w} {w} {8} {0} {} {1} {} {0} +E {9521} {s} {s} {4} {0} {} {1} {} {0} + +R {9521} {0} {} {Through the Tunnel} {} {Leading straight to the north and south at this point, the dirty tunnel is extremely narrow with jagged rocks protruding from the rough walls. Small insects scurry in and out of the rotting wood beams which barely continue to support this underground passageway.} {Amador} {} {} {} {1} {} +E {9520} {n} {n} {1} {0} {} {1} {} {0} +E {9522} {s} {s} {4} {0} {} {1} {} {0} + +R {9522} {0} {} {Bend in the Tunnel} {} {The narrow passageway bends sharply to the north and west. Your feet sink into the dirt floor, now muddy from the steady seepage of water from above. The rotting wood creates a mildewy stench that is overwhelming due to the lack of fresh air circulation.} {Amador} {} {} {} {1} {} +E {9521} {n} {n} {1} {0} {} {1} {} {0} +E {9523} {w} {w} {8} {0} {} {1} {} {0} + +R {9523} {0} {} {Dead End in the Tunnel} {} {It appears as if this tunnel has gone unused for quite some time. Cobwebs hang from the wooden-beam supports, and a thick layer of dust coats the stone floor. The tunnel continues to the east, and a crack in the wall to the south looks too small to even try to squeeze through.} {Amador} {} {} {} {1} {} +E {9522} {e} {e} {2} {0} {} {1} {} {0} + +R {9524} {0} {} {Bend in Trail} {} {As the trail continues it also alters. To the south, the trail becomes gravel and soft, packed dirt. To the east, however, the trail is really just a path between the fields and eventually the forest.} {Amadicia} {} {} {} {1} {} +E {9509} {n} {n} {1} {0} {} {1} {} {0} +E {9525} {e} {e} {2} {0} {} {1} {} {0} +E {9529} {s} {s} {4} {0} {} {1} {} {0} + +R {9525} {0} {} {Bend in Trail} {} {Hills of green grass spread out to the east and south. An occasional tree reaches up from the grassy hills, their slender branches bending in the mild breeze. The road of dirt and grass continues north and west.} {Amadicia} {} {} {} {1} {} +E {9508} {n} {n} {1} {0} {} {1} {} {0} +E {9526} {e} {e} {2} {0} {} {1} {} {0} +E {9524} {w} {w} {8} {0} {} {1} {} {0} +E {9528} {s} {s} {4} {0} {} {1} {} {0} + +R {9526} {0} {} {Rolling Fields of Grass} {} {Brightly colored flowers bloom on tall stems, and bend in waves with the grass as the breeze blows. The fields continue to the south. To the west, the grasses open on to a dirt road.} {Amadicia} {} {} {} {1} {} +E {9525} {w} {w} {8} {0} {} {1} {} {0} +E {9527} {s} {s} {4} {0} {} {1} {} {0} + +R {9527} {0} {} {Gently Rolling Field} {} {Lows hills spread out in all directions covered with pale green grass. Small flowers in a variety of colors bloom on the grassy hills lending color and vitality to the landscape.} {Amadicia} {} {} {} {1} {} +E {9526} {n} {n} {1} {0} {} {1} {} {0} +E {9533} {e} {e} {2} {0} {} {1} {} {0} +E {9528} {w} {w} {8} {0} {} {1} {} {0} +E {9532} {s} {s} {4} {0} {} {1} {} {0} + +R {9528} {0} {} {Coach Stop in the Grassy Fields} {} {Long blades of grass are seen peeking up from the smaller here. The occasional rustle in the grass gives the impression of small animals being near. To the west you see a crowd of people moving in a steady stream along a gravel road.} {Amadicia} {} {} {} {1} {} +E {9525} {n} {n} {1} {0} {} {1} {} {0} +E {9527} {e} {e} {2} {0} {} {1} {} {0} +E {9529} {w} {w} {8} {0} {} {1} {} {0} +E {9531} {s} {s} {4} {0} {} {1} {} {0} + +R {9529} {0} {} {Road Before Amador} {} {The road here is covered gravel which is packed into the soft soil. To the south, further down the road, stands the tall gates of Amador. This section of the road appears well traveled, as if travellers converge here from various directions to gain entrance to Amador.} {Amadicia} {} {} {} {1} {} +E {9524} {n} {n} {1} {0} {} {1} {} {0} +E {9528} {e} {e} {2} {0} {} {1} {} {0} +E {9514} {w} {w} {8} {0} {} {1} {} {0} +E {9530} {s} {s} {4} {0} {} {1} {} {0} + +R {9530} {0} {} {Before the Northern Gate of Amador} {} {Here you can see two guards up on high watchtowers. A steady stream of people go in and out of the gates. Before entering the city you can already see quite a few conical caps and bright white cloaks amidst the crowds.} {Amadicia} {} {} {} {1} {} +E {9529} {n} {n} {1} {0} {} {1} {} {0} +E {9549} {s} {s} {4} {0} {} {1} {} {0} + +R {9531} {0} {} {Field of Grass} {} {Amadicia's gently rolling fields spread out to the north and east. The city wall of Amador can be seen to the south, its watchtowers looming large on the southern horizon.} {Amadicia} {} {} {} {1} {} +E {9528} {n} {n} {1} {0} {} {1} {} {0} +E {9532} {e} {e} {2} {0} {} {1} {} {0} + +R {9532} {0} {} {Upon a Grassy Hill} {} {Upon this grassy hill you see to the west and north beautiful fields of wild flowers. There are more hills to the east and seem to blend in naturally to the their surroundings. To the south you see a deep rutted road worn by wagons and weary feet that have travelled it for ages.} {Amadicia} {} {} {} {1} {} +E {9527} {n} {n} {1} {0} {} {1} {} {0} +E {9534} {e} {e} {2} {0} {} {1} {} {0} +E {9531} {w} {w} {8} {0} {} {1} {} {0} +E {9539} {s} {s} {4} {0} {} {1} {} {0} + +R {9533} {0} {} {Along a Hill} {} {Here the land goes in increasingly steep slopes. Several trees dot the hill in brown and green patches. To the south, more hills rise and fall, to the west grassy fields go seemingly forever.} {Amadicia} {} {} {} {1} {} +E {9527} {w} {w} {8} {0} {} {1} {} {0} +E {9534} {s} {s} {4} {0} {} {1} {} {0} + +R {9534} {0} {} {On a Grassy Hill} {} {Here the wind picks up and howls fitfully over the hills and into the grassy fields below. You see several small trees covered in warm sap. To the south, a small rutted road goes rather deep into Amadicia.} {Amadicia} {} {} {} {1} {} +E {9533} {n} {n} {1} {0} {} {1} {} {0} +E {9535} {e} {e} {2} {0} {} {1} {} {0} +E {9532} {w} {w} {8} {0} {} {1} {} {0} +E {9540} {s} {s} {4} {0} {} {1} {} {0} + +R {9535} {0} {} {A Narrow Tunnel} {} {This tunnel is carved out of rock, and is exceeding narrow and small. The sound of steadily dripping water can be heard. There is no sign of life at this section of the tunnel, but the faint echoes of footsteps can be heard far away in tunnel.} {Amadicia} {} {} {} {1} {} +E {9536} {e} {e} {2} {0} {} {1} {} {0} +E {9534} {w} {w} {8} {0} {} {1} {} {0} + +R {9536} {0} {} {Bend in Tunnel} {} {The tunnel is narrow and dark. Even one who's height is lacking finds they must crouch to get through this narrow passage. Echoed footsteps reverberate off the tunnel walls. They could be the echo of your own footsteps, but then again, perhaps not.} {Amadicia} {} {} {} {1} {} +E {9537} {n} {n} {1} {0} {} {1} {} {0} +E {9535} {w} {w} {8} {0} {} {1} {} {0} + +R {9537} {0} {} {A Narrow Tunnel} {} {The narrow tunnel bends here leading to the south and the west. A light can be seen as the tunnel widens westward, but it is dark and damp here. The walls of the tunnel remain close and claustrophobic to the south.} {Amadicia} {} {} {} {1} {} +E {9538} {w} {w} {8} {0} {} {1} {} {0} +E {9536} {s} {s} {4} {0} {} {1} {} {0} + +R {9538} {0} {} {A Damp Cave} {} {Here, the tunnel comes to an end and widens into a large cavern. Small drops of water splash down from the damp ceiling of the cave. In the corner, some cans of food are piled. A sconce afixed to the cave wall bears a torch which still burns. It appears as if this cave has been used very recently, and its former occupants have not quite abandoned it.} {Amadicia} {} {} {} {1} {} +E {9537} {e} {e} {2} {0} {} {1} {} {0} + +R {9539} {0} {} {Road Near a Hill} {} {A dirt path has been worn in the grass here, and continues to the east. Gently rising to the north is a grass-covered hill. Far beyond the fields to the west the city walls of Amador can be seen.} {Amador} {} {} {} {1} {} +E {9532} {n} {n} {1} {0} {} {1} {} {0} +E {9540} {e} {e} {2} {0} {} {1} {} {0} + +R {9540} {0} {} {Road Near a Hill} {} {The road bends here, leading to the west and to the south. To the north a grassy hill rises. Green fields spread out to the east, dotted with tiny patches of wildflowers.} {Amador} {} {} {} {1} {} +E {9534} {n} {n} {1} {0} {} {1} {} {0} +E {9539} {w} {w} {8} {0} {} {1} {} {0} +E {9541} {s} {s} {4} {0} {} {1} {} {0} + +R {9541} {0} {} {Upon a Dirt Road} {} {The city wall of Amador can be seen in the distance to the west. The road extends to the north and south through fields of ankle-high grass. A few trees, growing some distance from one another, grow in the fields, their branches spreading wide and swaying in the breeze.} {Amador} {} {} {} {1} {} +E {9540} {n} {n} {1} {0} {} {1} {} {0} +E {9542} {s} {s} {4} {0} {} {1} {} {0} + +R {9542} {0} {} {A Well-Travelled Dirt Road} {} {The dirt of this narrow road is hard-packed as if it has seen many travellers. Small flowers grow in sporadic patches in the fields spreading out to the east. The road continues north and south.} {Amador} {} {} {} {1} {} +E {9541} {n} {n} {1} {0} {} {1} {} {0} +E {9543} {s} {s} {4} {0} {} {1} {} {0} + +R {9543} {0} {} {Along A Dirt Road} {} {A rolling green field opens up to the south of this narrow dirt road. The road heads north into the Amadician countryside. To the west the road leads toward the city wall of Amador.} {Amador} {} {} {} {1} {} +E {9542} {n} {n} {1} {0} {} {1} {} {0} +E {9546} {w} {w} {8} {0} {} {1} {} {0} +E {9544} {s} {s} {4} {0} {} {1} {} {0} + +R {9544} {0} {} {Fields Beside the Road} {} {Ankle-high grass sways in waves on the breeze within this field. Yellow wildflowers dot the landscape and peek from behind the grass as it blows. A narrow dirt road can be seen to the north and west of the field.} {Amador} {} {} {} {1} {} +E {9543} {n} {n} {1} {0} {} {1} {} {0} +E {9545} {w} {w} {8} {0} {} {1} {} {0} + +R {9545} {0} {} {Coach Stop near Amador} {} {Running alongside Amador's city wall, the road continues north and south. To the east a green field beckons with its earthy scent carried on the occasional breeze. Next to the road, a small patch of wildflowers grows.} {Amador} {} {} {} {1} {} +E {9546} {n} {n} {1} {0} {} {1} {} {0} +E {9544} {e} {e} {2} {0} {} {1} {} {0} +E {9547} {s} {s} {4} {0} {} {1} {} {0} + +R {9546} {0} {} {A Bend in the Dirt Road} {} {The narrow dirt road bends here around a large boulder to the north. Heading south the road leads towards the eastern gate of Amador, and to the east the road heads towards Amadician countryside.} {Amador} {} {} {} {1} {} +E {9543} {e} {e} {2} {0} {} {1} {} {0} +E {9545} {s} {s} {4} {0} {} {1} {} {0} + +R {9547} {0} {} {A Dirt Road Near Amador} {} {The massive stone wall to the west bars entry to the great city of Amador. To the south stand the massive gates of the city. The fields of Amadicia sprawl out eastward, and the dirt road continues north and south.} {Amador} {} {} {} {1} {} +E {9545} {n} {n} {1} {0} {} {1} {} {0} +E {9548} {s} {s} {4} {0} {} {1} {} {0} + +R {9548} {0} {} {Outside the Eastern Gate of Amador} {} {The tall gates of Amador stand to the west, the sounds of the bustling city drifting out from beyond the entrance. This narrow dirt road leads north, surrounded by the green fields of Amadicia.} {Amador} {} {} {} {1} {} +E {9547} {n} {n} {1} {0} {} {1} {} {0} +E {9570} {w} {w} {8} {0} {} {1} {} {0} +E {9733} {s} {s} {4} {0} {} {1} {} {0} + +R {9707} {0} {} {A Small Hideout} {} {This small hideout is almost completly excluded from the outside world and the air seems slightly colder here than in the rest of the Blight. The air is slightly damper though as well. In here one could stay hidden for a very long time if one is being chased since the air and temperature is so tolerable. That is, if the residents of the hideout allow it.} {Endless Blight} {} {} {} {1} {} +E {18611} {u} {u} {16} {0} {} {1} {} {0} + +R {9733} {0} {} {Road Past a Rolling Field} {} {Tussocks of springy grass dot this large field that gently rolls up and down. Narrow lines of bare brown ground between the grassy blades announce animal trails that wind their way north and south. Some bramble bushes spread their crawling vines around them as they grow. A tree with drooping branches stands nearby, its crown blackened from strikes of lightning.} {Amadician Countryside} {} {} {} {1} {} +E {9548} {n} {n} {1} {0} {} {1} {} {0} +E {9734} {s} {s} {4} {0} {} {1} {} {0} + +R {9734} {0} {} {Road by the Edge of the Trees} {} {Nearby a forest looms over the rolling fields, casting a dark shadow across the dancing blades of grass. Saplings of various shape and size have sprung up among the grass as the forest is trying to expand. Because of the dark shadows it is difficult to see far beyond the first rows of trees. North and to the west the fields extend to the city of Amador.} {Amadician Countryside} {} {} {} {1} {} +E {9733} {n} {n} {1} {0} {} {1} {} {0} +E {9739} {e} {e} {2} {0} {} {1} {} {0} +E {9735} {w} {w} {8} {0} {} {1} {} {0} +E {9738} {s} {s} {4} {0} {} {1} {} {0} + +R {9735} {0} {} {Fields of Gold} {} {Tall golden grass swaying gently in the breeze covers the soil. Golden halms can be seen as far as the eye can see, covering the rising and dipping ground. Despite the peaceful appearance it would be wise to tread carefully, though. Rabbits have dug many holes and stepping into one might be dangerous for man and beast alike.} {Amadician Countryside} {} {} {} {1} {} +E {9734} {e} {e} {2} {0} {} {1} {} {0} +E {9736} {s} {s} {4} {0} {} {1} {} {0} + +R {9736} {0} {} {Thinning Woodland} {} {The rolling fields give way to the outer reaches of a great forest, with trees looming tall and dark across the last stretches of the field. Faintly the sounds of the forest can be heard, mixed with the soft rustling of the grass not far off. Between the trees young saplings are quietly biding their time until they have grown into tall trees.} {Amadician Countryside} {} {} {} {1} {} +E {9735} {n} {n} {1} {0} {} {1} {} {0} +E {9738} {e} {e} {2} {0} {} {1} {} {0} +E {9737} {s} {s} {4} {0} {} {1} {} {0} + +R {9737} {0} {} {Under the Towering Elm Trees} {} {A great number of elm trees seem to be growing in this part of the forest, their leaves making soft rustling noises as the wind moves them. Thick trunks covered by rough brown bark seem like pillars reaching up to a lofty green roof in this part of the forest. The dark and moist soil is covered by ferns and moss, as well as rotting leaves. To the north the wood thins out while to the east more elm trees are visible.} {Amadician Countryside} {} {} {} {1} {} +E {9736} {n} {n} {1} {0} {} {1} {} {0} +E {9742} {e} {e} {2} {0} {} {1} {} {0} + +R {9738} {0} {} {In the Shadowy Forest} {} {Dancing dappled shadows cast by a great number of softly swaying branches make discerning anything in this forest a problem. The leaf covered forest floor slopes gently up and down. Near the tree trunks moss covered roots protrude from the earth and the ground is uneven and slippery. To the north the forest seems to become lighter.} {Amadician Countryside} {} {} {} {1} {} +E {9734} {n} {n} {1} {0} {} {1} {} {0} +E {9740} {e} {e} {2} {0} {} {1} {} {0} +E {9736} {w} {w} {8} {0} {} {1} {} {0} +E {9742} {s} {s} {4} {0} {} {1} {} {0} + +R {9739} {0} {} {Road Through the Growing Saplings} {} {Sheltered by a number tall trees and a few big bushes are a great number of saplings. They vary in height from a few hands to taller than a man but they are a long way from reaching maturity still. Grass surrounds the saplings and shelters their roots from the worst of the heat a summer sun can generate. To the south the forest grows more dense.} {Amadician Countryside} {} {} {} {1} {} +E {9734} {w} {w} {8} {0} {} {1} {} {0} +E {9740} {s} {s} {4} {0} {} {1} {} {0} + +R {9740} {0} {} {Passing Through Rolling Woodland} {} {Last year's leaves cover the ground in colors of brown, yellow and gold in this open woodland. All around the terrain rolls up and down, much like ripples in a pond. Nearby a tree has fallen, its rotting trunk now housing a wide variety of mosses and fungi. The forest continues on all sides.} {Amadician Countryside} {} {} {} {1} {} +E {9739} {n} {n} {1} {0} {} {1} {} {0} +E {9738} {w} {w} {8} {0} {} {1} {} {0} +E {9741} {s} {s} {4} {0} {} {1} {} {0} + +R {9741} {0} {} {Road Through Thick Brush} {} {Though the ground keeps rising and falling as before, the growth changes in this area. There are still various kinds of trees. Between the tall trunks bushes begin to appear, bearing dark green leaves. To the south these bushes, taller than a man, grow thicker and bar the way. Passage to the north, east and west is possible though.} {Amadician Countryside} {} {} {} {1} {} +E {9740} {n} {n} {1} {0} {} {1} {} {0} +E {9743} {e} {e} {2} {0} {} {1} {} {0} +E {9742} {w} {w} {8} {0} {} {1} {} {0} + +R {9742} {0} {} {Narrow Road in the Forest} {} {Some elm trees grow thickly together, tall and looming over the smaller trees. The ground is almost black and moist, giving off a strong odor that permeates the area. Under the trees not a breath of wind can be felt, and high up branches are swaying softly in the breeze. At the foot of one of the trees some mushrooms have sprung up. To the south something that looks like the beginning of a wider road can be seen.} {Amadician Countryside} {} {} {} {1} {} +E {9738} {n} {n} {1} {0} {} {1} {} {0} +E {9741} {e} {e} {2} {0} {} {1} {} {0} +E {9737} {w} {w} {8} {0} {} {1} {} {0} +E {9744} {s} {s} {4} {0} {} {1} {} {0} + +R {9743} {0} {} {Quiet Woods} {} {The usual sounds of the forest seem absent around this part of the forest. No rustling of leaves, not a sound of birds or animals can be heard. Between the ferns and soft green moss that cover the ground, an almost perfect ring of mushrooms has grown. Dew drops on the smooth white skin of the fungi make them glitter with a silvery light. To the south the forest floor seems to be sloping down.} {Amadician Countryside} {} {} {} {1} {} +E {9741} {w} {w} {8} {0} {} {1} {} {0} +E {9752} {s} {s} {4} {0} {} {1} {} {0} + +R {9744} {0} {} {On a Narrow Trail} {} {Marks in the bare ground of this narrow trail announce that it is often used by animals. It seems even they cannot pass the thick copse of bushes that lies to the east and are forced to use this narrow trail to move around it. Grass lines the edges of the trails as it leads south, deep into the forest. To the north the forest seems to be opening up.} {Amadician Countryside} {} {} {} {1} {} +E {9742} {n} {n} {1} {0} {} {1} {} {0} +E {9745} {s} {s} {4} {0} {} {1} {} {0} + +R {9745} {0} {} {Following the Path} {} {The trail goes ever on and on past the thick impenetrable bushes to the east. To the west there are more bushes and the path is narrower than before as it finds a way through. Thick dark green leaves of the shrubs brush by the body of anyone that passes by. The path continues north and south through the forest and past the copse.} {Amadician Countryside} {} {} {} {1} {} +E {9744} {n} {n} {1} {0} {} {1} {} {0} +E {9746} {s} {s} {4} {0} {} {1} {} {0} + +R {9746} {0} {} {North of the Bend} {} {Still passing the thick copse of brush to the east, the path continues on around it. A thick oak tree stands in the way and the trail forks around it on either side. A great number of acorns lie underneath the oak's thick branches on the trail and crunch when they are stepped on. To the south the trail bends out of sight. The trail continues further to the north.} {Amadician Countryside} {} {} {} {1} {} +E {9745} {n} {n} {1} {0} {} {1} {} {0} +E {9747} {s} {s} {4} {0} {} {1} {} {0} + +R {9747} {0} {} {At the Bend in the Path} {} {The trail bends, going north and east as it passes through the woods and around a thick copse of bushes that lie to the northeast. Because of the amount of traffic passing this place, the trail is worn and somewhat hollowed out, allowing puddles of water to gather in the deepest places. This makes the trail somewhat muddy and slippery.} {Amadician Countryside} {} {} {} {1} {} +E {9746} {n} {n} {1} {0} {} {1} {} {0} +E {9748} {e} {e} {2} {0} {} {1} {} {0} + +R {9748} {0} {} {Before a Wall of Green} {} {A great number of enormous bushes rise from the ground just to the north. Thick bushes with dark green leaves have woven into each other to form a natural wall of sorts. Only through small gaps close to the ground some smaller creatures can pass this barrier, but for anything bigger than a fox it is impossible to pass.} {Amadician Countryside} {} {} {} {1} {} +E {9749} {e} {e} {2} {0} {} {1} {} {0} +E {9747} {w} {w} {8} {0} {} {1} {} {0} +E {9755} {s} {s} {4} {0} {} {1} {} {0} + +R {9749} {0} {} {At the Lip of a Gully} {} {From the edge of this hill a gully is visible below. In it a creek is murmuring softly as it runs through the steep banked ditch and turns away eastward. A tall tree grows on the lip of the gully, trying in vain to hold the soil together with its roots as the sides of the bank crumbles. The forest stretches in all directions.} {Amadician Countryside} {} {} {} {1} {} +E {9750} {n} {n} {1} {0} {} {1} {} {0} +E {9754} {e} {e} {2} {0} {} {1} {} {0} +E {9748} {w} {w} {8} {0} {} {1} {} {0} +E {9756} {s} {s} {4} {0} {} {1} {} {0} + +R {9750} {0} {} {Splashing through the Creek} {D} {At the bottom of the gully runs a shallow creek, its waters calmly murmuring as it finds its way through the forest. The side of the eastern bank is not overly steep, allowing the creek to flow to the east across a fair field. The western bank is too steep to be climbed, though, blocking passage to there. To the south the forest opens up.} {Amadician Countryside} {} {} {} {1} {} +E {9751} {n} {n} {1} {0} {} {1} {} {0} +E {9753} {e} {e} {2} {0} {} {1} {} {0} +E {9749} {s} {s} {4} {0} {} {1} {} {0} + +R {9751} {0} {} {Under the Drooping Branches} {} {A willow tree looms overhead, its gnarled trunk leaning perilously over the gully. The tree's branches and twigs are hanging so low across the surface of the creek that they almost touch the surface of the water in places. It should be possible to avoid the branches by staying close to the eastern bank of the gully. To the north and south the gully continues.} {Amadician Countryside} {} {} {} {1} {} +E {9752} {n} {n} {1} {0} {} {1} {} {0} +E {9750} {s} {s} {4} {0} {} {1} {} {0} + +R {9752} {0} {} {In the Gully} {} {A trickle of water runs at the bottoms of this gully that is enclosed on either side by steep banks. There are no trees in this gully, but tree roots protrude from the dark slopes of soil that form the banks. A few ferns have sprung up a few hands away from the edge of the trickling water. To the south the gully continues towards a looming and somber looking tree.} {Amadician Countryside} {} {} {} {1} {} +E {9743} {n} {n} {1} {0} {} {1} {} {0} +E {9751} {s} {s} {4} {0} {} {1} {} {0} + +R {9753} {0} {} {At the Calm Waters of a Pond} {D} {Cutting across this fair grassy field is a meandering creek that leads to the edge of a pond. The waters in the pond are calm, mirroring the field and the trees in the distance. Many animal tracks can be seen in the muddy banks that surround the pond, it is likely a place where the forest creatures come to drink regularly. To the south the forest closes in, while to the west the creek can be seen coming out of a gully.} {Amadician Countryside} {} {} {} {1} {} +E {9750} {w} {w} {8} {0} {} {1} {} {0} +E {9754} {s} {s} {4} {0} {} {1} {} {0} + +R {9754} {0} {} {Among the Pale Birch Trees} {} {A small forest of birch trees has sprung up in this part of the forest, their white trunks reaching up into the sky. Paper-like white bark peels off the smooth trunk in some places and forms flakes on the ground. Yellow grass grows on the ground, adding some color to the white and green of the trees. To the south a clearing is visible, green and lush.} {Amadician Countryside} {} {} {} {1} {} +E {9753} {n} {n} {1} {0} {} {1} {} {0} +E {9749} {w} {w} {8} {0} {} {1} {} {0} +E {9757} {s} {s} {4} {0} {} {1} {} {0} + +R {9755} {0} {} {A Road Among the Trees} {} {The ground gently rolls up and down, but it seems to be gradually flattening. Trees of all sorts and sizes grow nearby, from sapling to gnarled old tree. One of them has even collapsed, its trunk lying across a now fairly empty space that will soon be occupied by rapidly growing trees contesting for every bit of sunlight they can get.} {Amadician Countryside} {} {} {} {1} {} +E {9748} {n} {n} {1} {0} {} {1} {} {0} +E {9756} {e} {e} {2} {0} {} {1} {} {0} + +R {9756} {0} {} {On the Edge of a Clearing} {} {The trees thin out a bit in this patch of forest, allowing more light to fall to the forest floor. Because of this, bushes and other plants have sprung up between the trunks. The forest continues north and west, but to the east a large and bright clearing is cleary visible between the trees.} {Amadician Countryside} {} {} {} {1} {} +E {9749} {n} {n} {1} {0} {} {1} {} {0} +E {9757} {e} {e} {2} {0} {} {1} {} {0} +E {9755} {w} {w} {8} {0} {} {1} {} {0} + +R {9757} {0} {} {A Large Grassy Clearing by the Road} {} {Tussocks of lush green grass grow in this enormous clearing alongside the road that is almost oval in shape. Animal trails crisscross the clearing indicating this is a central point in the forest. Just to the north and west there is gently rolling woodland, while to the south and east it is darker and more dense.} {Amadician Countryside} {} {} {} {1} {} +E {9754} {n} {n} {1} {0} {} {1} {} {0} +E {9758} {e} {e} {2} {0} {} {1} {} {0} +E {9756} {w} {w} {8} {0} {} {1} {} {0} +E {9759} {s} {s} {4} {0} {} {1} {} {0} + +R {9758} {0} {} {Among the Tall Oaks} {} {Big old oak trees stand nearby in great numbers, their branches looming overhead and casting a deep shade all around. Because of the multitude of trees the area is quite dark and the ground is bare save for some of last years leaves and decaying matter. To the west the forest lightens up while to the south it seems the forest becomes even more dense.} {Amadician Countryside} {} {} {} {1} {} +E {9757} {w} {w} {8} {0} {} {1} {} {0} +E {9760} {s} {s} {4} {0} {} {1} {} {0} + +R {9759} {0} {} {A Road in the Dense Woods} {} {The forest is dense, with trees growing close together, struggling to catch as much light as is possible. The forest floor is flat, but still it is impossible to see any great distance because of the thick undergrowth of bushes and shrubs that grow underneath the trees nearby. To the north the forest lightens up and the edge of a clearing is visible.} {Amadician Countryside} {} {} {} {1} {} +E {9757} {n} {n} {1} {0} {} {1} {} {0} +E {9760} {e} {e} {2} {0} {} {1} {} {0} +E {9766} {s} {s} {4} {0} {} {1} {} {0} + +R {9760} {0} {} {Mossy Oaks} {} {Tall oak trees grow close by, their gnarled trunks cloaked by soft moss in various shades of green. On one of the oaks' trunk some fungi are growing, protruding horizontally from the wood as if they were a seat. Nearby, some animal has been digging between the leaves and dirt for some acorns and the now bare earth gives off a moldy smell. The thriving wood continues in every direction from this point.} {Amadician Countryside} {} {} {} {1} {} +E {9758} {n} {n} {1} {0} {} {1} {} {0} +E {9761} {e} {e} {2} {0} {} {1} {} {0} +E {9759} {w} {w} {8} {0} {} {1} {} {0} +E {9765} {s} {s} {4} {0} {} {1} {} {0} + +R {9761} {0} {} {By the Looming Plane Trees} {} {Tall plane trees dominate the area, their branches reaching up high into the heavens. The three fingered green leaves rustle in the breeze the trees are able to catch due to their height. Colorful and smooth bark marches up the tree. From the twigs small spiky balls are dangling down: the tree's fruits that will ripen in autumn and then fall to the ground.} {Amadician Countryside} {} {} {} {1} {} +E {9762} {e} {e} {2} {0} {} {1} {} {0} +E {9760} {w} {w} {8} {0} {} {1} {} {0} +E {9764} {s} {s} {4} {0} {} {1} {} {0} + +R {9762} {0} {} {In the Thick Woods} {} {Trees are standing close together in this part of the forest. Because of the foliage the world seems to bathe in a weak greenish light that makes the world look quite gloomy. Roots break through the topsoil as they compete with each other for a place, making the ground slippery in places where the roots are moist. The woods continue west and south.} {Amadician Countryside} {} {} {} {1} {} +E {9761} {w} {w} {8} {0} {} {1} {} {0} +E {9763} {s} {s} {4} {0} {} {1} {} {0} + +R {9763} {0} {} {Deep within the Forest} {} {Oak trees dominate this general area, with their gnarled trunks and branches. Some have branches drooping almost to the ground. Small oak sapling grow all around, waiting for their chance to grow and flourish. It is fairly dark due to the thick cover the foliage of the oak trees provide. A dark part of the forest lies to the north.} {Amadician Countryside} {} {} {} {1} {} +E {9762} {n} {n} {1} {0} {} {1} {} {0} +E {9764} {w} {w} {8} {0} {} {1} {} {0} +E {9770} {s} {s} {4} {0} {} {1} {} {0} + +R {9764} {0} {} {Between the Ferns} {} {This seems to be a slight dip in the forest, a humid valley of sorts and the plants that have sprung up are somewhat different than in the rest of the forest. Tall ferns grow in this humid area, their delicate long green leaves unfurling as they grow bigger and sprout more leaves. Between the ferns there is a mass of decaying matter that emits a foul stench.} {Amadician Countryside} {} {} {} {1} {} +E {9761} {n} {n} {1} {0} {} {1} {} {0} +E {9763} {e} {e} {2} {0} {} {1} {} {0} +E {9765} {w} {w} {8} {0} {} {1} {} {0} +E {9769} {s} {s} {4} {0} {} {1} {} {0} + +R {9765} {0} {} {At the Fallen Tree} {} {An enormous tree has fallen to the ground, taking down part of another tree with it as it fell. Insects are in a frenzy over the rotting wood and crawling all over the bark and sawdust lies in heaps along the sides of the log. Now that there is more light, trees and bushes and trees alike are booming, reaching as high as they can while none have outgrown them yet.} {Amadician Countryside} {} {} {} {1} {} +E {9760} {n} {n} {1} {0} {} {1} {} {0} +E {9764} {e} {e} {2} {0} {} {1} {} {0} +E {9766} {w} {w} {8} {0} {} {1} {} {0} +E {9768} {s} {s} {4} {0} {} {1} {} {0} + +R {9766} {0} {} {A Road Overgrown by Coarse Brush} {} {On this patch of soil some coarse brush has sprung up and flourished. The brush is standing as tall as a man with sturdy branches and twigs and bearing small green leaves. Between the leaves there are thorns, ready to ensnare anything that passes through the brush. A small path leads around the brush, but going west will not be possible.} {Amadician Countryside} {} {} {} {1} {} +E {9759} {n} {n} {1} {0} {} {1} {} {0} +E {9765} {e} {e} {2} {0} {} {1} {} {0} +E {9767} {s} {s} {4} {0} {} {1} {} {0} + +R {9767} {0} {} {The Beginning of a Path} {} {Between the trees suddenly the bare dirt of a path can be seen where the road has been overgrown by brush over time, leading to the west and broad enough for a wagon. A deeply rutted surface suggests it has been used for a long time. To the south a thick and dense forest is visible. To the east the forest continues, tall and dark while to the north brush seems to be more prevalent.} {Amadician Countryside} {} {} {} {1} {} +E {9766} {n} {n} {1} {0} {} {1} {} {0} +E {9768} {e} {e} {2} {0} {} {1} {} {0} +E {9777} {w} {w} {8} {0} {} {1} {} {0} +E {9776} {s} {s} {4} {0} {} {1} {} {0} + +R {9768} {0} {} {Among the Flowering Cyclamen} {} {Small flowers in hues of pink and purple grow close to the ground. They are cyclamen, small plants that thrive in the shade a forest provides. Their flowers look like a fragile butterfly with folded wings is resting on the stem of the flower. The air is laden with a sweet smell coming from hundreds of scented flowers as they sway in the breeze.} {Amadician Countryside} {} {} {} {1} {} +E {9765} {n} {n} {1} {0} {} {1} {} {0} +E {9769} {e} {e} {2} {0} {} {1} {} {0} +E {9767} {w} {w} {8} {0} {} {1} {} {0} +E {9775} {s} {s} {4} {0} {} {1} {} {0} + +R {9769} {0} {} {At the Ivy Choked Stump} {} {Ivy of various sorts covers the forest floor and has completely choked a tall tree. The tree is dead now and only the trunk remains, completely covered in ivy. Branches have fallen off and onto the ground where they are now slowly being eaten away by insects. The forest stretches onwards in all directions. A faint scent of flowers seems to come from the west.} {Amadician Countryside} {} {} {} {1} {} +E {9764} {n} {n} {1} {0} {} {1} {} {0} +E {9770} {e} {e} {2} {0} {} {1} {} {0} +E {9768} {w} {w} {8} {0} {} {1} {} {0} +E {9774} {s} {s} {4} {0} {} {1} {} {0} + +R {9770} {0} {} {In the Dark Forest} {} {This forest is dark and the air is stuffy, almost seeming to choke anything that passes by. Lichen hangs in tresses from the branches, seemingly trying to ensnare animals and travellers alike. The forest floor consists of bare earth and is interlaced with roots as they try to gain some sort of footing. It is silent in this part of the forest.} {Amadician Countryside} {} {} {} {1} {} +E {9763} {n} {n} {1} {0} {} {1} {} {0} +E {9771} {e} {e} {2} {0} {} {1} {} {0} +E {9769} {w} {w} {8} {0} {} {1} {} {0} + +R {9771} {0} {} {Eerie Woods} {} {Silence hangs across the land like a thick choking blanket. The air is stuffy and it is dark. Gnarled trees seem to be taking a form of creatures trying to grab things as they pass by. Everything seems to consist of various hues of dark green and black. No flowers grow nearby, nothing to give color to this depressing part of the woods.} {Amadician Countryside} {} {} {} {1} {} +E {9770} {w} {w} {8} {0} {} {1} {} {0} +E {9772} {s} {s} {4} {0} {} {1} {} {0} + +R {9772} {0} {} {Damp Forest} {} {It is dark in this part of the forest, but not very stuffy. A fresh breeze has found its way through the forest to clear up the air. Soft dripping can be heard as drops of water find their way down to the earth in this damp part of the forest. Small puddles have formed on the floor, reflecting patches of clear sky that can be seen between the branches.} {Amadician Countryside} {} {} {} {1} {} +E {9771} {n} {n} {1} {0} {} {1} {} {0} +E {9773} {e} {e} {2} {0} {} {1} {} {0} + +R {9773} {0} {} {Under the Hanging Lichen} {} {Lichen in light green and pale brown hangs low from the branches, seemingly trying to entangle anything that passes by. The ground is dark and covered by grass that is coarse and dry. The forest is dark and gloomy and has an ominous atmosphere to it as it stretches further west and south.} {Amadician Countryside} {} {} {} {1} {} +E {9772} {w} {w} {8} {0} {} {1} {} {0} +E {9798} {s} {s} {4} {0} {} {1} {} {0} + +R {9774} {0} {} {Dense Woodland} {} {The woods are dense, trees growing close together and barely leaving enough light for any undergrowth worth mentioning to spring up and flourish. Some scraggly bushes try to survive under the thick green canopy but they look miserable. Grass and moss are the only things that seem to do reasonably well in this area below the trees.} {Amadician Countryside} {} {} {} {1} {} +E {9769} {n} {n} {1} {0} {} {1} {} {0} +E {9775} {w} {w} {8} {0} {} {1} {} {0} +E {9797} {s} {s} {4} {0} {} {1} {} {0} + +R {9775} {0} {} {Passing a Small Camp} {} {A campfire burns nearby likely made by some traveller. Above the fire a kettle is hanging, spreading a smell of stew. A few logs have been pulled around the fire for people to sit on. A small creek flows nearby providing a good place for man and beast alike to get a sip of fresh and clear water.} {Amadician Countryside} {} {} {} {1} {} +E {9768} {n} {n} {1} {0} {} {1} {} {0} +E {9774} {e} {e} {2} {0} {} {1} {} {0} +E {9776} {w} {w} {8} {0} {} {1} {} {0} + +R {9776} {0} {} {Threading through the Weeds} {} {A large amount of weeds have sprung up in this area, ranging from annoying stinging nettles to digitalis and thistles. The nettles are as tall as a man and looming precariously over the narrow trail leading through the weeds. As tradition tells it, blind nettles grow close to their stinging relatives. North and east there is more forest.} {Amadician Countryside} {} {} {} {1} {} +E {9767} {n} {n} {1} {0} {} {1} {} {0} +E {9775} {e} {e} {2} {0} {} {1} {} {0} +E {9793} {s} {s} {4} {0} {} {1} {} {0} + +R {9777} {0} {} {Passing a Wagon} {} {Along the side of the road a four-wheeled wagon can be seen, apparently abandoned. Its boom rests on the ground. The wood of the wagon is rotting and has taken on a green hue. Weeds are growing through the spokes of the wheels. It has stood along the side of the road a while apparently. Closer examination reveals that the axle has broken. It is also missing a wheel.} {Amadician Countryside} {} {} {} {1} {} +E {9767} {e} {e} {2} {0} {} {1} {} {0} +E {9778} {w} {w} {8} {0} {} {1} {} {0} +E {9792} {s} {s} {4} {0} {} {1} {} {0} + +R {9778} {0} {} {The Deeply Rutted Road} {} {Puddles of water have filled the ruts on this path and made the track muddy. The track appears to lead to nowhere in particular but seems to be going around the densest parts of the woods. Among the trees the occasional sound of a bird call can be heard and soft rustling noises in the bushes on either side suggest the presence of small animals.} {Amadician Countryside} {} {} {} {1} {} +E {9777} {e} {e} {2} {0} {} {1} {} {0} +E {9779} {w} {w} {8} {0} {} {1} {} {0} + +R {9779} {0} {} {Following the Broad Roadway} {} {A low, rotting stump is all that remains of a tree that stood in the way of this path and it was subsequently chopped down to allow for carts to pass. Shadowing the path on either side are large amounts of tall bushes bearing clusters of ripening dark berries. The path continues east and west.} {Amadician Countryside} {} {} {} {1} {} +E {9778} {e} {e} {2} {0} {} {1} {} {0} +E {9780} {w} {w} {8} {0} {} {1} {} {0} + +R {9780} {0} {} {On the Winding Road} {} {This forest path winds past trees and bushes, meandering as if it were a river. It is broad enough to allow travel by cart or wagon, though rutted deeply in places as well as uneven due to exposed roots. The path bends south and east, skirting the thickest parts of this massive forest.} {Amadician Countryside} {} {} {} {1} {} +E {9779} {e} {e} {2} {0} {} {1} {} {0} +E {9781} {s} {s} {4} {0} {} {1} {} {0} + +R {9781} {0} {} {Rounding the Bend} {} {The trail bends, trying to evade the thick parts of the forest and finding a decent path to follow for carts and wagons. Stones have been used to fill up the deepest ruts and to prevent the track from becoming too muddy. The trail continues through the forest to the north and west.} {Amadician Countryside} {} {} {} {1} {} +E {9780} {n} {n} {1} {0} {} {1} {} {0} +E {9782} {w} {w} {8} {0} {} {1} {} {0} + +R {9782} {0} {} {A Broadening Road} {} {As it bends south and east the road broadens a bit. The area is not as thickly forested as to the north. Grassy plains with tall pine trees give the woods an airy outlook. Up above the crowns wave gently in the breeze, casting moving dappled shadows on the ground. Despite the grass covered ground to the west it would be easier to just follow the path.} {Amadician Countryside} {} {} {} {1} {} +E {9781} {e} {e} {2} {0} {} {1} {} {0} +E {9783} {s} {s} {4} {0} {} {1} {} {0} + +R {9783} {0} {} {Following the Sandy Road} {} {The path consists mostly of sand and the plants in this stretch of the woods are slightly different than elsewhere in the forest. Some stunted pines have sprung up, taking advantage of the drier soil. Resins drips off the stems of the trees, with small insects being forever captured in the sticky substance, as it becomes amber.} {Amadician Countryside} {} {} {} {1} {} +E {9782} {n} {n} {1} {0} {} {1} {} {0} +E {9784} {s} {s} {4} {0} {} {1} {} {0} + +R {9784} {0} {} {Opening in the Forest} {} {The road continues north and south, but the forest opens up and passage away from the road is possible to the east. The area is thickly covered with trees, but bushes no longer block the way. Soft moss and brown leaves run from the trees right up to the side of the road.} {Amadician Countryside} {} {} {} {1} {} +E {9783} {n} {n} {1} {0} {} {1} {} {0} +E {9787} {e} {e} {2} {0} {} {1} {} {0} +E {9785} {s} {s} {4} {0} {} {1} {} {0} + +R {9785} {0} {} {Coach Stop on the Beaten Road} {} {The earth that forms this path has been compressed by the hooves, feet and wheels of the many travellers that have come this way over the years. The surface of this road is hardened and makes for swift and easy travelling through this part of these sprawling woods. The path runs north and south.} {Amadician Countryside} {} {} {} {1} {} +E {9784} {n} {n} {1} {0} {} {1} {} {0} +E {9786} {s} {s} {4} {0} {} {1} {} {0} + +R {9786} {0} {} {At a Crossing of Roads} {} {Three roads come together, each leading into different parts of the forest. The northern road is the most clearly defined, its surface hardened over time. To the east the road has been improved with stones that have been used to till up the deepest of the ruts, as well as mats of grass to prevent wheels from sinking down into the mud during wet periods. The road leading west, however, appears narrow and ill-maintained as it disappears into the shadowed forest. Somewhere to the northwest lies the city of Amador, home of the Children of the Light. It cannot be too far, as the far-off walls of the city and the Serenda Palace can be seen now and again as the land rises to give a better vantage point.} {Amadician Countryside} {} {} {} {1} {} +E {9785} {n} {n} {1} {0} {} {1} {} {0} +E {9823} {e} {e} {2} {0} {} {1} {} {0} +E {9852} {w} {w} {8} {0} {} {1} {} {0} + +R {9787} {0} {} {Between the Timber} {} {Tall straight trees are abundant in this quiet part of the forest, a lumberjack's dream. In some places animals have gnawed bark off the trees, leaving the flaky brown pieces on the ground nearby. To the west something that resembles a path is just visible. To the east the woods continue.} {Amadician Countryside} {} {} {} {1} {} +E {9788} {e} {e} {2} {0} {} {1} {} {0} +E {9784} {w} {w} {8} {0} {} {1} {} {0} + +R {9788} {0} {} {Beneath Rustling Leaves} {} {High above the forest floor a breeze touches the leaves on the trees, making them rustle. The crowns sway gently to and fro, their shadows making ever-moving dappled patterns on the ground. Leftovers of already decayed leaves make a soft cover on the ground, coloring the world brown.} {Amadician Countryside} {} {} {} {1} {} +E {9789} {e} {e} {2} {0} {} {1} {} {0} +E {9787} {w} {w} {8} {0} {} {1} {} {0} +E {9821} {s} {s} {4} {0} {} {1} {} {0} + +R {9789} {0} {} {On the Edge of a Thick Forest} {} {Sprawling away to the north is an impenetrable forest. Thick, dark with gnarled limbs are blocking the way. Between the trees there are thick nets of spiky shrubs. Passing to the north is impossible. Travel in all other directions will be a lot easier and faster. To the south the forest floor is blackened and bare where a fire ravaged the area.} {Amadician Countryside} {} {} {} {1} {} +E {9790} {e} {e} {2} {0} {} {1} {} {0} +E {9788} {w} {w} {8} {0} {} {1} {} {0} +E {9820} {s} {s} {4} {0} {} {1} {} {0} + +R {9790} {0} {} {Copse of Ancient Trees} {} {Gnarled old, ancient trees thrive in this part of the forest. Unbothered for ages they have grown enormously thick and their branches, heavy with foliage hang down, almost reaching the ground in places. Springy soft moss covers the ground and reaches up the bark of these ancient beings.} {Amadician Countryside} {} {} {} {1} {} +E {9791} {n} {n} {1} {0} {} {1} {} {0} +E {9794} {e} {e} {2} {0} {} {1} {} {0} +E {9789} {w} {w} {8} {0} {} {1} {} {0} +E {9819} {s} {s} {4} {0} {} {1} {} {0} + +R {9791} {0} {} {Passing through the Bushes} {} {Tall elderberry bushes grow nearby, bearing their dark fruits in bunches at the end of their wooden branches. A plague of dark lice seems to have sprung up in and around these bushes, the soft and supple parts of the bushes being totally covered by the crawling insects as they suck the moisture and nutrients out of the plants.} {Amadician Countryside} {} {} {} {1} {} +E {9792} {n} {n} {1} {0} {} {1} {} {0} +E {9790} {s} {s} {4} {0} {} {1} {} {0} + +R {9792} {0} {} {Between the Trunks} {} {Moss covered trunks line both sides of this narrow stretch of grass that runs southward into the forest. Rabbit holes are visible in the nooks and crannies that the tree roots provide and nearby a badger's burrow is clearly visible. On either side of this grassy lane the forest is too dense to enter. Going north and south is possible though.} {Amadician Countryside} {} {} {} {1} {} +E {9777} {n} {n} {1} {0} {} {1} {} {0} +E {9791} {s} {s} {4} {0} {} {1} {} {0} + +R {9793} {0} {} {Under the Majestic Mountain Ash} {} {Enormously tall trees stand in this airy forest, pale straight trunks reaching up into the sky and spreading into a broad crown of leafy foliage high above the ground. The silvery trunks are covered by pale white bark marked with green and reddish moss. There is some underbrush, but nothing big enough to hinder passage through this majestic forest. Further to the north and south more parts of the woods are revealed.} {Amadician Countryside} {} {} {} {1} {} +E {9776} {n} {n} {1} {0} {} {1} {} {0} +E {9794} {s} {s} {4} {0} {} {1} {} {0} + +R {9794} {0} {} {In the Sprawling Woods} {} {The woods sprawl all around with several species visible from this point. To the north tall white mountain ash can be seen while to the west gnarled ancient trees take up their rightful place in this forest. Out to the east strange rock formation is visible. A pile of acorns resting nearby suggests that nearby an animal has hidden some supplies for the coming winter.} {Amadician Countryside} {} {} {} {1} {} +E {9793} {n} {n} {1} {0} {} {1} {} {0} +E {9795} {e} {e} {2} {0} {} {1} {} {0} +E {9790} {w} {w} {8} {0} {} {1} {} {0} + +R {9795} {0} {} {At the Strange Rocks} {} {Oddly shaped rocks have been erected, piled on top of each other and laid out in some sort of pattern. No sign of human activity can be seen in the vicinity and the rocks are covered by lichen and moss, suggesting they have stood exposed to the elements for quite some time. The forest sprawls to the west, south and east, where a mass of brown leaves lie on the ground.} {Amadician Countryside} {} {} {} {1} {} +E {9796} {e} {e} {2} {0} {} {1} {} {0} +E {9794} {w} {w} {8} {0} {} {1} {} {0} +E {9804} {s} {s} {4} {0} {} {1} {} {0} + +R {9796} {0} {} {Field of Flowers} {} {Between gnarled oaks an extensive grassy field unfurls, covered with grass and blooming flowers of any kind and color imaginable. The air is laden with a sweet flowery scent and bees and other insects fly to and fro. To the north a patch of thick underbrush starts while to the west the vague silhouette of some giant stones can be seen. The trees continue south also.} {Amadician Countryside} {} {} {} {1} {} +E {9797} {n} {n} {1} {0} {} {1} {} {0} +E {9795} {w} {w} {8} {0} {} {1} {} {0} +E {9803} {s} {s} {4} {0} {} {1} {} {0} + +R {9797} {0} {} {Between the Thick Underbrush} {} {Thick underbrush as tall as a man grows nearby, almost blocking the way completely. With some effort it is possible to pass it, though at a price of torn clothing and skin. Brambles grow in abundance, as well as raspberry bushes and some wild roses. Between these prickly bushes there are more friendly plants such as ferns and ivy.} {Amadician Countryside} {} {} {} {1} {} +E {9774} {n} {n} {1} {0} {} {1} {} {0} +E {9796} {s} {s} {4} {0} {} {1} {} {0} + +R {9798} {0} {} {In the Hollow} {} {It is dark and damp in this hollow in the forest. Some water lies at the bottom of the hollow, forming a muddy puddle. Weeds are the only things that seem to be able to grow in this place, with the exception of the ever looming trees. Scraggly grass lines the edge of the hollow, where the forest floor continues north and south.} {Amadician Countryside} {} {} {} {1} {} +E {9773} {n} {n} {1} {0} {} {1} {} {0} +E {9799} {s} {s} {4} {0} {} {1} {} {0} + +R {9799} {0} {} {Trees Cloaked in Shadow} {} {The woods are dense, with trees standing so closely together that almost no light reaches the ground. All the light is caught by the foliage above, leaving anything below the lowest branches in shadows. Tree roots protrude from the earth in more than one place, making it wise to travel slowly and carefully in this part of the forest.} {Amadician Countryside} {} {} {} {1} {} +E {9798} {n} {n} {1} {0} {} {1} {} {0} +E {9800} {s} {s} {4} {0} {} {1} {} {0} + +R {9800} {0} {} {In the Gloom} {} {Dark and gloomy the forest continues in this area. The trees are old and seem to live a life of their own, with branches like claws seemingly reaching out for anyone who passes. Slippery roots make travel arduous. North and west the forest continues, but to the south and east the trees grow so closely together that passing is virtually impossible.} {Amadician Countryside} {} {} {} {1} {} +E {9799} {n} {n} {1} {0} {} {1} {} {0} +E {9801} {w} {w} {8} {0} {} {1} {} {0} + +R {9801} {0} {} {Shadows and Tall Trees} {} {Tall trees growing close together cast ominous shadows on all that is below their foliage. Small bits of decaying leaves form a soft cover on the otherwise bare soil. A moldy smell comes from the decaying matter. Some mushrooms live in the gloom and seem to do well enough. Both to the east and to the west the forest is dark.} {Amadician Countryside} {} {} {} {1} {} +E {9800} {e} {e} {2} {0} {} {1} {} {0} +E {9802} {w} {w} {8} {0} {} {1} {} {0} + +R {9802} {0} {} {Darkening Forest} {} {In this area of the forest the trees grow closer together and cast a deep shadow onto the ground. Some scraggly tussocks of grass manage to survive in this gloomy world, as well as some moss, but not much else. The ground is bare for the most part, aside from some patches where last year's leaves are now decaying. To the east the forest darkens even more.} {Amadician Countryside} {} {} {} {1} {} +E {9801} {e} {e} {2} {0} {} {1} {} {0} +E {9803} {w} {w} {8} {0} {} {1} {} {0} +E {9805} {s} {s} {4} {0} {} {1} {} {0} + +R {9803} {0} {} {Flowering Foxgloves} {} {An enormous field of foxgloves meets the eye, stretching in all directions. The great number of white, pink and purple bell shaped flowers attract many flying insects that come flying out of the surrounding forest to get honey. There likely are a fair amount of snails and caterpillars living in this area as well, judging from the many gaps in the foxgloves' leaves.} {Amadician Countryside} {} {} {} {1} {} +E {9796} {n} {n} {1} {0} {} {1} {} {0} +E {9802} {e} {e} {2} {0} {} {1} {} {0} +E {9804} {w} {w} {8} {0} {} {1} {} {0} +E {9806} {s} {s} {4} {0} {} {1} {} {0} + +R {9804} {0} {} {At the Hollow Stump} {} {A stump of a tree taller than a man stands nearby with a jagged edge where the rest of the tree broke off. Inside it is hollow, providing shelter for many creatures of the forest. Some wasps are flying in and out of a hole in the wood high up. Small bits of wood lie around the tree, the evidence of insects that are thriving in the dead wood.} {Amadician Countryside} {} {} {} {1} {} +E {9795} {n} {n} {1} {0} {} {1} {} {0} +E {9803} {e} {e} {2} {0} {} {1} {} {0} +E {9807} {s} {s} {4} {0} {} {1} {} {0} + +R {9805} {0} {} {At the Dead Tree} {H} {Among the flourishing green of the forest, a dead willow tree looms ahead. It still stands, though it looks horrendously depressing with its drooping bare branches. The bark has fallen off, revealing the bare wood of the trunk. There is no apparent cause of the tree's demise, as all the other trees in the area look fine.} {Amadician Countryside} {} {} {} {1} {} +E {9802} {n} {n} {1} {0} {} {1} {} {0} +E {9806} {w} {w} {8} {0} {} {1} {} {0} + +R {9806} {0} {} {Under the Giant Oak} {} {An enormous trunk thicker than a handful of men holds up the gently swaying crown of this huge oak tree. It dominates the small clearing it stands in, as if it has pushed aside competing trees. It is so big that the roots that are protruding from the earth are thicker than a man's leg. The tree casts a dark shadow on the ground all around.} {Amadician Countryside} {} {} {} {1} {} +E {9803} {n} {n} {1} {0} {} {1} {} {0} +E {9805} {e} {e} {2} {0} {} {1} {} {0} +E {9807} {w} {w} {8} {0} {} {1} {} {0} + +R {9807} {0} {} {At the Slanted Trees} {} {The trees all grow at an angle in this area, all leaning northwards. The prevalent winds seem to be coming from the south, causing the trees to grow at an angle. Moss grows on the southern side of the trees, fed by the moisture the winds bring. A tree stump can be seen far to the north.} {Amadician Countryside} {} {} {} {1} {} +E {9804} {n} {n} {1} {0} {} {1} {} {0} +E {9806} {e} {e} {2} {0} {} {1} {} {0} +E {9808} {w} {w} {8} {0} {} {1} {} {0} + +R {9808} {0} {} {Among the Nightshade} {} {Green plants of about a foot tall grow in abundance, their green stems flexible and bursting with juices. Dark round berries grow in small clusters next to their green and unripe counterparts. Between the nightshade there are tussocks of grass and various other weeds. It is only possible to go east and west.} {Amadician Countryside} {} {} {} {1} {} +E {9807} {e} {e} {2} {0} {} {1} {} {0} +E {9809} {w} {w} {8} {0} {} {1} {} {0} + +R {9809} {0} {} {Under the Beech Trees} {} {Tall slender beech trees grow in this part of the woods, spreading their branches and their rounded yet pointy leaves to catch any light coming from the sky. Dark brown bark gets a green hue from the greenish light coming from above, as well as small algae that are growing on the trunk. Small fruits in spiky ball hang from the twigs before falling to the ground.} {Amadician Countryside} {} {} {} {1} {} +E {9819} {n} {n} {1} {0} {} {1} {} {0} +E {9808} {e} {e} {2} {0} {} {1} {} {0} +E {9818} {w} {w} {8} {0} {} {1} {} {0} +E {9810} {s} {s} {4} {0} {} {1} {} {0} + +R {9810} {0} {} {Quiet Forest} {} {A soft breeze winds its way through this part of the forest, causing the leaves of trees to rustle and their branches to sway gently. Trees are interspersed by grass and bushes and it is possible to look some distance away. To the west, above the trees, the top of a hill can be spotted.} {Amadician Countryside} {} {} {} {1} {} +E {9809} {n} {n} {1} {0} {} {1} {} {0} +E {9811} {w} {w} {8} {0} {} {1} {} {0} + +R {9811} {0} {} {An Old Road Atop a Low Hill} {} {A large number of scraggly pines march up the slopes of this low hill in rows, their branches spreading wide and their trunks bent and twisted. The smell of resin hangs heavy in the air and brown pine needles cover the ground like a blanket. From this hill the forest can be seen stretching for miles on end in in all directions. A road that is being washed over by time and nature still runs across the hill.} {Amadician Countryside} {} {} {} {1} {} +E {9818} {n} {n} {1} {0} {} {1} {} {0} +E {9810} {e} {e} {2} {0} {} {1} {} {0} +E {9812} {w} {w} {8} {0} {} {1} {} {0} + +R {9812} {0} {} {A Light Forest} {} {The forest is not as dense as to the north, with wide open grassy flats graced with an occasional tree. The climate seems a bit more dry, with yellow grasses and cypress trees being more abundant as before. A few pine trees spread a pleasant scent through the area. To the east a hill is visible, with a few scraggly trees clinging to its slopes.} {Amadician Countryside} {} {} {} {1} {} +E {9822} {n} {n} {1} {0} {} {1} {} {0} +E {9811} {e} {e} {2} {0} {} {1} {} {0} +E {9824} {w} {w} {8} {0} {} {1} {} {0} +E {9813} {s} {s} {4} {0} {} {1} {} {0} + +R {9813} {0} {} {Among the Olive Trees} {} {Gnarled olive trees grow in the area in what seems to be an abandoned plantation of sorts. The bushes are no longer neatly pruned and are now fighting for sun and rain alike as they grow. They still bear fruit though, that now just falls to the ground and rots where it lies. A bit to the west lies a somewhat more green area with tall trees.} {Amadician Countryside} {} {} {} {1} {} +E {9812} {n} {n} {1} {0} {} {1} {} {0} +E {9825} {w} {w} {8} {0} {} {1} {} {0} +E {9814} {s} {s} {4} {0} {} {1} {} {0} + +R {9814} {0} {} {Thriving Saplings} {} {Standing between the tall grass are many saplings. Most are thriving and growing tall, while some are not even as tall as the grassy halms. Given a chance and provided there is enough rain, they will flourish and contribute to expanding the forest that lies north. To the west a large field is clearly visible.} {Amadician Countryside} {} {} {} {1} {} +E {9813} {n} {n} {1} {0} {} {1} {} {0} +E {9815} {s} {s} {4} {0} {} {1} {} {0} + +R {9815} {0} {} {Among the Tall Grass} {} {Tall waving yellow grass grows nearby, capable of completely concealing small animals. An occasional stunted tree can be seen, but this area is more a field than a forest, unlike the area that lies to the northeast. There, on the horizon, the dark green of a forest is clearly visible. A rusted fence stands brokenly to the west, a long-abandoned remnant of civilization.} {Amadician Countryside} {} {} {} {1} {} +E {9814} {n} {n} {1} {0} {} {1} {} {0} +E {9816} {w} {w} {8} {0} {} {1} {} {0} + +R {9816} {0} {} {A Rusted Fence} {} {A rusted iron fence stands with half of the support poles bent. Several openings in the fence allow for easy access from all directions. Stones worn by years of erosion lay carelessly on the ground. Stalks of long grass gently caress the iron poles in a light breeze.} {South of Amador} {} {} {} {1} {} +E {9826} {n} {n} {1} {0} {} {1} {} {0} +E {9815} {e} {e} {2} {0} {} {1} {} {0} +E {9829} {w} {w} {8} {0} {} {1} {} {0} +E {9817} {s} {s} {4} {0} {} {1} {} {0} + +R {9817} {0} {} {A Field of Grass} {} {Golden and browning grasses moves slightly in the plain's breeze. The soil has become dusty from lack of water. The remnants of an iron fence falters to the north. Several small stones covered by years of growth lay amongst the tall grasses. A small hill rises to the south.} {South of Amador} {} {} {} {1} {} +E {9816} {n} {n} {1} {0} {} {1} {} {0} +E {9830} {w} {w} {8} {0} {} {1} {} {0} +E {9831} {s} {s} {4} {0} {} {1} {} {0} + +R {9818} {0} {} {An Old Roadway by the Clear Pond} {D} {A clear pond lies nearby, its calm waters without a ripple reflecting the sky and the trees. Grass runs from underneath the trees to the edge of the water. It is trampled in places, likely by animals of the forest as they go and have a drink. The forest continues in all directions, opening up to the south of this tranquil place. Alongside the pond are fragments of an old roadway, its stone and packed dirt poking through the grass.} {Amadician Countryside} {} {} {} {1} {} +E {9820} {n} {n} {1} {0} {} {1} {} {0} +E {9809} {e} {e} {2} {0} {} {1} {} {0} +E {9822} {w} {w} {8} {0} {} {1} {} {0} +E {9811} {s} {s} {4} {0} {} {1} {} {0} + +R {9819} {0} {} {Sprawling Woodlands} {} {The woods are thick, with many trees contesting for the light that comes from above. Vines of ivy have found their way across the ground and into some of the trees, inevitably choking their hosts until they die. Small saplings are biding their time until one of their older counterparts will fall and they will have a chance to flourish.} {Amadician Countryside} {} {} {} {1} {} +E {9790} {n} {n} {1} {0} {} {1} {} {0} +E {9820} {w} {w} {8} {0} {} {1} {} {0} +E {9809} {s} {s} {4} {0} {} {1} {} {0} + +R {9820} {0} {} {A Blackened Patch of Forest} {} {This area is blackened and the scent of burnt wood hangs heavy in the air. Gray ashes cover the ground and are lifted up by whirling drafts of air. Burnt trees are plentiful and not a green leaf is in sight. Several corpses of animals lie nearby, not having been able to escape the scorching flames in time. The forest spreads in all directions.} {Amadician Countryside} {} {} {} {1} {} +E {9789} {n} {n} {1} {0} {} {1} {} {0} +E {9819} {e} {e} {2} {0} {} {1} {} {0} +E {9821} {w} {w} {8} {0} {} {1} {} {0} +E {9818} {s} {s} {4} {0} {} {1} {} {0} + +R {9821} {0} {} {Passing the Brambles} {} {A number of giant blackberry bushes have sprung up just to the west, their twining vines piling high on top of the others. Other vines are crawling over the ground to find a place to take root. The bushes are laden with big blackberries but their thorns make picking the ripening fruits a problem. The forest is accessible to the north, south and east.} {Amadician Countryside} {} {} {} {1} {} +E {9788} {n} {n} {1} {0} {} {1} {} {0} +E {9820} {e} {e} {2} {0} {} {1} {} {0} +E {9822} {s} {s} {4} {0} {} {1} {} {0} + +R {9822} {0} {} {Crunching Acorns} {} {In this thick part of the forest the oaks are so plentiful that acorns crunch at every step that is taken. The forest is thick and dense, with trees growing closely together, but enough light falls on the forest floor for tussocks of grass to spring up between the roots. Leaves lie piled up in nooks and crannies where the wind blew them. The spacing of the trees looks like this was once intended for a permanent way of passage, but it has overgrown to a large extent. Fragments of an old road can be seen poking through the soil where the tree roots have broken and upended pieces of flat rock.} {Amadician Countryside} {} {} {} {1} {} +E {9821} {n} {n} {1} {0} {} {1} {} {0} +E {9818} {e} {e} {2} {0} {} {1} {} {0} +E {9823} {w} {w} {8} {0} {} {1} {} {0} +E {9812} {s} {s} {4} {0} {} {1} {} {0} + +R {9823} {0} {} {Beginning of a Roadway} {} {Seemingly out of nowhere a road starts. Two elegant birch trees mark the beginning of the path as it leads to the west. To the north a thick wood starts, with vines and coarse brush blocking passage that way. To the east a thick forest thrives, but to the south the trees seem to be spread wider and the forest is more open.} {Amadician Countryside} {} {} {} {1} {} +E {9822} {e} {e} {2} {0} {} {1} {} {0} +E {9786} {w} {w} {8} {0} {} {1} {} {0} +E {9824} {s} {s} {4} {0} {} {1} {} {0} + +R {9824} {0} {} {Among the Sparse Trees} {} {Trees are everywhere but they are not as abundant as to the north, where the thickest parts of the forest lie. Light falls on the forest floor, making intricate patterns of light and shade. Between the swaying foliage the sky is clearly visible. The soil has a rich reddish color that contrasts with the yellow of the grass that grows here. The grass is thin as if fighting to grow over the soil and losing its battle to do so.} {Amadician Countryside} {} {} {} {1} {} +E {9823} {n} {n} {1} {0} {} {1} {} {0} +E {9812} {e} {e} {2} {0} {} {1} {} {0} +E {9825} {s} {s} {4} {0} {} {1} {} {0} + +R {9825} {0} {} {A Pleasant Grove} {} {Trees rich in foliage stand nearby with enough room between them to let the light fall onto the surface of a large, cracked stone slab that covers the ground. Grass and bushes have taken advantage of this and are flourishing in the area. Low to the ground a few red strawberries are growing on a vine. The sound of birds echoes through the trees.} {Amadician Countryside} {} {} {} {1} {} +E {9824} {n} {n} {1} {0} {} {1} {} {0} +E {9813} {e} {e} {2} {0} {} {1} {} {0} +E {16834} {d} {d} {32} {0} {} {1} {} {0} + +R {9826} {0} {} {Wagon Tracks in the Grass} {} {Corn stalks that have stunted growth stand in patches here. A single wagon track moves to the west. The fields look to have been once taken care of, but now are run down from years of neglect. Throughout the fields, webs of weeds has a stranglehold on all other plants.} {South of Amador} {} {} {} {1} {} +E {9827} {w} {w} {8} {0} {} {1} {} {0} +E {9816} {s} {s} {4} {0} {} {1} {} {0} + +R {9827} {0} {} {Grasses Marked by Tracks} {} {Wagon tracks wander off to a wooden bridge in the west. Fields of wild wheat and corn randomly dot the landscape. Old stone walls lace throughout the area, struggling from years of disuse. A large skeleton of a buffalo lays here with bleached white bones.} {South of Amador} {} {} {} {1} {} +E {9826} {e} {e} {2} {0} {} {1} {} {0} +E {9828} {w} {w} {8} {0} {} {1} {} {0} +E {9829} {s} {s} {4} {0} {} {1} {} {0} + +R {9828} {0} {} {A Bridge Made of Wood} {} {A wooden bridge stretches over a dried out riverbed. Below lay rocks smoothed by years of water wear. On the western bank a pair of elm trees stand guard with branches spilling over the river's edge. The eastern bank gives way to plains of golden wheat and grasses.} {South of Amador} {} {} {} {1} {} +E {9849} {n} {n} {1} {0} {} {1} {} {0} +E {9827} {e} {e} {2} {0} {} {1} {} {0} +E {9847} {w} {w} {8} {0} {} {1} {} {0} + +R {9829} {0} {} {Amongst the Buttercups} {} {The fields have the appearance of waves as wild grasses sway lazily in a breeze. Amongst the swaying green grasses, taller golden grass show hold steadily against the wind. Islands of bright yellow buttercups interrupt the swaying golden grasses every few paces.} {South of Amador} {} {} {} {1} {} +E {9827} {n} {n} {1} {0} {} {1} {} {0} +E {9816} {e} {e} {2} {0} {} {1} {} {0} +E {9845} {w} {w} {8} {0} {} {1} {} {0} +E {9830} {s} {s} {4} {0} {} {1} {} {0} + +R {9830} {0} {} {Amongst the Yellow Flowers} {} {Fields of green and dark tan fill the entire landscape. A small hill to the south juts from the plain. The unused fields look as if they have never been touched. Sunflowers and buttercups offer the only change of color on the field. A small stand of trees struggles to the west.} {South of Amador} {} {} {} {1} {} +E {9829} {n} {n} {1} {0} {} {1} {} {0} +E {9817} {e} {e} {2} {0} {} {1} {} {0} +E {9844} {w} {w} {8} {0} {} {1} {} {0} +E {9840} {s} {s} {4} {0} {} {1} {} {0} + +R {9831} {0} {} {A Rising Hill} {} {Fields of golden grasses gently rise into a small hill overlooking the plains. Large formations of brown dirt form a complex arrangement of termite mounds. An old tree bleached constantly by the sun stands with almost no branches. To the south stands a large stone upon a hill.} {South of Amador} {} {} {} {1} {} +E {9817} {n} {n} {1} {0} {} {1} {} {0} +E {9840} {w} {w} {8} {0} {} {1} {} {0} +E {9832} {s} {s} {4} {0} {} {1} {} {0} + +R {9832} {0} {} {A Stone Upon a Hill} {} {Atop a dry hill stands a stoic rock. Small notches have been carved into the stone, allowing one to climb for a better view. To the south stretches a dried grass land dotted with small trees. The hill continues to the north and west. Further to the west stands the beginnings of a forest.} {South of Amador} {} {} {} {1} {} +E {9831} {n} {n} {1} {0} {} {1} {} {0} +E {9839} {w} {w} {8} {0} {} {1} {} {0} +E {9833} {s} {s} {4} {0} {} {1} {} {0} + +R {9833} {0} {} {Dried Plains} {} {Bushes with tiny yellow flowers adorn the ground. The ground is covered with small rocks and pebbles ranging in color from black to tan. Yellow and brown grasses struggle to grow further to the west. A thorny bush with blooming pink flowers grow in strength through the rocks on the ground.} {South of Amador} {} {} {} {1} {} +E {9832} {n} {n} {1} {0} {} {1} {} {0} +E {9834} {w} {w} {8} {0} {} {1} {} {0} + +R {9834} {0} {} {In the Gravel} {} {A pebbled landscape with patches of brown grasses struggles. A sprinkling of colors come off the gravel littering the ground. Small bushes, once filled with leaves, now wilt and relax their branches. Small trees begin to grow to the west into a small stand of trees.} {South of Amador} {} {} {} {1} {} +E {9839} {n} {n} {1} {0} {} {1} {} {0} +E {9833} {e} {e} {2} {0} {} {1} {} {0} +E {9835} {w} {w} {8} {0} {} {1} {} {0} + +R {9835} {0} {} {The Dried Trees} {} {Old oak and maple trees stand with branches hanging limply. Brown leaves and dried twigs litter the ground. The grasses on the forest floor have a brown color. Small patches of dried dirt begin to replace much of the vegetation. Black covers much of the trees to the north.} {South of Amador} {} {} {} {1} {} +E {9838} {n} {n} {1} {0} {} {1} {} {0} +E {9834} {e} {e} {2} {0} {} {1} {} {0} +E {9836} {w} {w} {8} {0} {} {1} {} {0} + +R {9836} {0} {} {A Watermelon Patch} {} {Long green vines sit on the loose brown soil. Large over-ripened watermelons lay attached to each of the vines. Weeds sprout all around the bare earth. Several wooden stakes used to hold up vegetables now stand unused. Tracts of matted yellow grass grow throughout the area.} {South of Amador} {} {} {} {1} {} +E {9837} {n} {n} {1} {0} {} {1} {} {0} +E {9835} {e} {e} {2} {0} {} {1} {} {0} + +R {9837} {0} {} {A Clearer Forest} {D} {The large bunches of bamboo to the north slowly recede to more spread-out hardwood trees. Browning grasses cover the forest floor. Many of the trees look to have been made the homes of woodpeckers. The assortment of trees turns a much darker color, as if the trees were recently burnt.} {South of Amador} {} {} {} {1} {} +E {9842} {n} {n} {1} {0} {} {1} {} {0} +E {9838} {e} {e} {2} {0} {} {1} {} {0} +E {9836} {s} {s} {4} {0} {} {1} {} {0} + +R {9838} {0} {} {A Burned-Out Campfire} {} {The remains of blackened trees lay here from a recent fire. Burnt pine cones and bits of soot laced bark litter the ground. A circle of gray stones lays in the center of the ash filled campfire. Tiny green leaves protrude from the soil as life begins anew. To the east the slope of a grass covered hill abruptly starts to rise.} {South of Amador} {} {} {} {1} {} +E {9841} {n} {n} {1} {0} {} {1} {} {0} +E {9839} {e} {e} {2} {0} {} {1} {} {0} +E {9837} {w} {w} {8} {0} {} {1} {} {0} +E {9835} {s} {s} {4} {0} {} {1} {} {0} + +R {9839} {0} {} {Steep Angled Hill} {} {A slanted hill increases in height to the east. Small clouds of dust are blown up with every breeze. Patches of grasses struggle to gain a foothold. To the west, the dryness gives way to moisture with the beginnings of forest. Fields of dried grass grows and spreads onward to the southeast.} {South of Amador} {} {} {} {1} {} +E {9840} {n} {n} {1} {0} {} {1} {} {0} +E {9832} {e} {e} {2} {0} {} {1} {} {0} +E {9838} {w} {w} {8} {0} {} {1} {} {0} +E {9834} {s} {s} {4} {0} {} {1} {} {0} + +R {9840} {0} {} {A Drying Field} {} {Fields slowly become more dried from north to south. The sides of a small hill closes in from the south and east. Scorch marks to the east show a recent fire that had consumed much of the dried grasses. The grasses range in color from tan to a light brown due to the lack of moisture.} {South of Amador} {} {} {} {1} {} +E {9830} {n} {n} {1} {0} {} {1} {} {0} +E {9831} {e} {e} {2} {0} {} {1} {} {0} +E {9841} {w} {w} {8} {0} {} {1} {} {0} +E {9839} {s} {s} {4} {0} {} {1} {} {0} + +R {9841} {0} {} {A Mixture of Trees} {} {The remains of burned out trees can be seen to the south. Pine and birch trees grow together throughout this part of the woods. Much of the trees to the east and south look as if they have not received water in several weeks. A small hill rises to the east amongst fields of grasses.} {South of Amador} {} {} {} {1} {} +E {9844} {n} {n} {1} {0} {} {1} {} {0} +E {9840} {e} {e} {2} {0} {} {1} {} {0} +E {9842} {w} {w} {8} {0} {} {1} {} {0} +E {9838} {s} {s} {4} {0} {} {1} {} {0} + +R {9842} {0} {} {A Dense Woods} {} {Thick stands of bamboo grow in abundance to the north. Several oak trees fight for sunlight against the faster growing bamboos. Shrubbery and vines strangle the forest floor not taken up by massive trees. The vegetation continues in all directions leaving very few open spaces.} {South of Amador} {} {} {} {1} {} +E {9843} {n} {n} {1} {0} {} {1} {} {0} +E {9841} {e} {e} {2} {0} {} {1} {} {0} +E {9891} {w} {w} {8} {0} {} {1} {} {0} +E {9837} {s} {s} {4} {0} {} {1} {} {0} + +R {9843} {0} {} {A Stand of Bamboo} {} {Bamboo with bunches of long green stalks come together to form tight groves. Each thin hollowed trunk rises straight to the sky. Atop the trunks, branches of leaves sprout out to create a darkening canopy. Smaller bamboo spread amongst the ground giving the appearance of a carpet of green leaves. The stalks continue to thicken to the south and east.} {South of Amador} {} {} {} {1} {} +E {9846} {n} {n} {1} {0} {} {1} {} {0} +E {9844} {e} {e} {2} {0} {} {1} {} {0} +E {9890} {w} {w} {8} {0} {} {1} {} {0} +E {9842} {s} {s} {4} {0} {} {1} {} {0} + +R {9844} {0} {} {A Grove of Bamboo} {} {Long branches of bamboo sprout forth a ceiling of green leaves. A stand of bamboo harvested for its wood shows the first signs of regaining its growth. Small animal paths lead between each stand of foliage. A wall of bamboo continues to the west and south. A stretch of wild fields sprawls from the northwest and continues on to the east.} {South of Amador} {} {} {} {1} {} +E {9845} {n} {n} {1} {0} {} {1} {} {0} +E {9830} {e} {e} {2} {0} {} {1} {} {0} +E {9843} {w} {w} {8} {0} {} {1} {} {0} +E {9841} {s} {s} {4} {0} {} {1} {} {0} + +R {9845} {0} {} {Grasses of Gold} {} {Golden grasses wave lazily in the breeze of the fields. Temporary trails of flattened grass created by wandering travelers move off to the east in a zigzag pattern. The land moves in shallow waves with the wind blowing from the west. A single sparse peach tree without the blooms of fruit stands alone against the unyielding wind.} {South of Amador} {} {} {} {1} {} +E {9829} {e} {e} {2} {0} {} {1} {} {0} +E {9846} {w} {w} {8} {0} {} {1} {} {0} +E {9844} {s} {s} {4} {0} {} {1} {} {0} + +R {9846} {0} {} {In the Tall Grasses} {} {Tall golden and browning grasses wave lazily in the breeze. Holes of dark brown soil made from gophers and rabbits dot the ground. A small crabapple tree stands within the sea of grass shedding its bitter fruit. A single matted trail left by the passing of wagons moves from east to west.} {South of Amador} {} {} {} {1} {} +E {9847} {n} {n} {1} {0} {} {1} {} {0} +E {9845} {e} {e} {2} {0} {} {1} {} {0} +E {9889} {w} {w} {8} {0} {} {1} {} {0} +E {9843} {s} {s} {4} {0} {} {1} {} {0} + +R {9847} {0} {} {An Embankment of Large Trees} {} {A small embankment of trees rises slowly up a shallow slope to the west. Large hardwood trees line the gentle slope leading into the large hill. At the bottom of the slope a shallow dried out riverbed runs from north to south. Across the riverbed lays a worn-out wooden bridge reaching into a small field of golden wild wheat.} {South of Amador} {} {} {} {1} {} +E {9848} {n} {n} {1} {0} {} {1} {} {0} +E {9828} {e} {e} {2} {0} {} {1} {} {0} +E {9846} {s} {s} {4} {0} {} {1} {} {0} + +R {9848} {0} {} {A Beaver Dam} {} {Large oak and elm trees stand close to a placid lake to the north. Tracks of small animals dot from tree to tree. Several burrows populate the forest floor, holding small furry creatures. A large beaver dam made of large sticks and mud sits against the side of the small lake.} {South of Amador} {} {} {} {1} {} +E {9851} {n} {n} {1} {0} {} {1} {} {0} +E {9849} {e} {e} {2} {0} {} {1} {} {0} +E {9847} {s} {s} {4} {0} {} {1} {} {0} + +R {9849} {0} {} {A Dried Out Riverbed} {} {The hardwood trees begin to thin out and give way to the fields to the south. Bushes and saplings fill the area between the fields and the trees. The land starts to form the beginnings of a dried out riverbed running to the south. Further to the south a small wooden bridge stands.} {South of Amador} {} {} {} {1} {} +E {9850} {n} {n} {1} {0} {} {1} {} {0} +E {9848} {w} {w} {8} {0} {} {1} {} {0} +E {9828} {s} {s} {4} {0} {} {1} {} {0} + +R {9850} {0} {} {Trees Near a Lake} {} {To the north of this part of the forest the soil becomes muddy and swamplike. Further to the south the ground becomes drier. Maple trees dominate the area and block out the sky. Vines climb up the trunks of several of the trees. Maple leaves completely cover the ground.} {South of Amador} {} {} {} {1} {} +E {9852} {n} {n} {1} {0} {} {1} {} {0} +E {9851} {w} {w} {8} {0} {} {1} {} {0} +E {9849} {s} {s} {4} {0} {} {1} {} {0} + +R {9851} {0} {} {A Quaint Lake} {} {A small lake lies in the middle of an emerald green forest. Large hardwood trees hang their branches over the reflecting water, almost touching the surface. A cottage atop a large hill overlooks the lake from the west. A small path leads down from the cottage to the edge of the lake. A small pier juts from the lakeside into the peaceful water.} {South of Amador} {} {} {} {1} {} +E {9853} {n} {n} {1} {0} {} {1} {} {0} +E {9850} {e} {e} {2} {0} {} {1} {} {0} +E {9848} {s} {s} {4} {0} {} {1} {} {0} + +R {9852} {0} {} {A Road Through a Flooded Forest} {} {A flooded forest takes an almost swamp-like appearance. A muddy road meanders from the east to west. Water comes in from the lake to the southwest. Reeds grow thick near the water's edge. The trees continue to the west and to the south as they wrap around the lake. The sounds of reptiles echoes throughout this part of the forest.} {South of Amador} {} {} {} {1} {} +E {9786} {e} {e} {2} {0} {} {1} {} {0} +E {9853} {w} {w} {8} {0} {} {1} {} {0} +E {9850} {s} {s} {4} {0} {} {1} {} {0} + +R {9853} {0} {} {A Muddy Road by a Lake} {} {Trees grow larger from the water of the lake to the south. Tall weeds clutter the bank of the lake. The ground is drenched with water, making a thick pudding of mud. A small path of mud forms a road off east, further into the green forest. The muddy road dries as it moves towards the west.} {South of Amador} {} {} {} {1} {} +E {9852} {e} {e} {2} {0} {} {1} {} {0} +E {9854} {w} {w} {8} {0} {} {1} {} {0} +E {9851} {s} {s} {4} {0} {} {1} {} {0} + +R {9854} {0} {} {A Road Against a Hill} {} {From west to east the evergreens thin and the hardwoods start to thicken. A large hill rises to the south, cutting off passage in that direction. Against the hill a road rises slightly along the forest floor. Pine needles and broad fallen maple leaves fill the forest floor and cover the road.} {South of Amador} {} {} {} {1} {} +E {9853} {e} {e} {2} {0} {} {1} {} {0} +E {9855} {w} {w} {8} {0} {} {1} {} {0} + +R {9855} {0} {} {Outside the Southern Gate to Amador} {} {Tall evergreens lean against a large hill to the south of the southernmost gate leading into Amadicia. The trees overshadow a road that runs from east to west. The air smells sharply of pine, and noise from the city carries softly over the walls. An ornate palace can be seen beyond the city walls, jutting over the treetops making the pine trees look like matchsticks in comparison. To the west the trees truly shorten to the size of saplings.} {South of Amador} {} {} {} {1} {} +E {9661} {n} {n} {1} {0} {} {1} {} {0} +E {9854} {e} {e} {2} {0} {} {1} {} {0} +E {9856} {w} {w} {8} {0} {} {1} {} {0} + +R {9856} {0} {} {A Pine Needle Covered Road} {} {Trees of all sizes wrap themselves around the northwest portion of the hill. Evergreen needles covered in sap lay upon the forest floor. Smells of pine trees float through the air. Nests of small birds can be seen amongst the tree branches. An ocean of grass spreads to the south. A road covered with a blanket of pine needles twists from the east and moving into grass.} {South of Amador} {} {} {} {1} {} +E {9855} {e} {e} {2} {0} {} {1} {} {0} +E {9857} {s} {s} {4} {0} {} {1} {} {0} + +R {9857} {0} {} {Wild Road Through Rolling Fields} {} {An ocean of tall green grasses comes to the bottom of the hill like a wave. The ground to the east abruptly raises, allowing nothing but the smallest plants to thrive. Golden colors of dandelions sway in the wind to the south. Small trees slowly creep their way from the north. A road covered with spots covered in grass moves from the trees and runs to the west.} {South of Amador} {} {} {} {1} {} +E {9856} {n} {n} {1} {0} {} {1} {} {0} +E {9858} {w} {w} {8} {0} {} {1} {} {0} +E {9869} {s} {s} {4} {0} {} {1} {} {0} + +R {9858} {0} {} {A Wild Road through Rolling Hills} {} {Lime colored grasses wave lazily in the breeze. A wild road runs through green fields filled with grass that roll softly from the west to east. The soil becomes softer with black mud. A small drain-off gully can be seen to the south, oozing with mud. Towards the east a large hill protrudes upward.} {South of Amador} {} {} {} {1} {} +E {9857} {e} {e} {2} {0} {} {1} {} {0} +E {9859} {w} {w} {8} {0} {} {1} {} {0} +E {9868} {s} {s} {4} {0} {} {1} {} {0} + +R {9859} {0} {} {A Road Amongst Colorful Fields} {} {An assortment of flowers continue from the west. Yellows intermix with blues and greens to create a rainbow of colors through the plains. An imposing hill rises to the south, covered with short grasses and gray stones. Flowerless fields of grass wave seductively to the east. A grass covered road twists itself from west to east amongst the fields.} {South of Amador} {} {} {} {1} {} +E {9858} {e} {e} {2} {0} {} {1} {} {0} +E {9860} {w} {w} {8} {0} {} {1} {} {0} +E {9867} {s} {s} {4} {0} {} {1} {} {0} + +R {9860} {0} {} {A Road Through a Continuing Field} {} {Green corn stalks dot the area randomly amongst the untended grasses. To the south a small hill juts out covered with gray stones and short grasses. Several small rosebushes with red roses and blue bonnets offer up contrasting colors amongst the green grasses. Further to the east and west a solitary grassy road continues to dominate the scenery.} {South of Amador} {} {} {} {1} {} +E {9859} {e} {e} {2} {0} {} {1} {} {0} +E {9861} {w} {w} {8} {0} {} {1} {} {0} +E {9866} {s} {s} {4} {0} {} {1} {} {0} + +R {9861} {0} {} {Wild Road by an Abandoned Scarecrow} {} {Wild golden wheat and grasses roll throughout the landscape. An old scarecrow hangs limply, staring off into space. Next to the scarecrow grows a young blueberry bush. An overgrown road chaotically winds its way from the east to the west. Worn stones once used for walls are now spread carelessly throughout the unused field.} {South of Amador} {} {} {} {1} {} +E {9860} {e} {e} {2} {0} {} {1} {} {0} +E {9862} {w} {w} {8} {0} {} {1} {} {0} +E {9865} {s} {s} {4} {0} {} {1} {} {0} + +R {9862} {0} {} {Beginning of a Wild Road} {} {A worn, disused road slowly becomes covered with grasses as it comes from the east and moves to the west. Fields of stunted yellow wheat and tall weeds lay on either side of the road. A sprinkling of old crumbling stones lay amongst the wild fields of vegetation.} {South of Amador} {} {} {} {1} {} +E {9861} {e} {e} {2} {0} {} {1} {} {0} +E {9863} {w} {w} {8} {0} {} {1} {} {0} +E {9864} {s} {s} {4} {0} {} {1} {} {0} + +R {9863} {0} {} {Fields of Grass} {} {Fields of wild grasses move off in all directions. A grass covered hill resides to the west. Small stones stand out further to the east, creating the beginnings of a road. Several holes lie in the ground where a road once laid are now covered with tall grass.} {South of Amador} {} {} {} {1} {} +E {9862} {e} {e} {2} {0} {} {1} {} {0} + +R {9864} {0} {} {A Trail Through a Tangled Forest} {} {Tangles of fern bushes clutter the forest floor. Large birch and oak trees spread their leaves, interconnecting into a darkening canopy. Brown and green vines rope themselves between the trunks of the trees. The bark on the trunks appears to be changing from brown to a gray color.} {South of Amador} {} {} {} {1} {} +E {9862} {n} {n} {1} {0} {} {1} {} {0} +E {9865} {e} {e} {2} {0} {} {1} {} {0} +E {9878} {s} {s} {4} {0} {} {1} {} {0} + +R {9865} {0} {} {A Tangled Forest} {} {The grasses slowly turn into bushes, saplings and finally rise to full grown trees. Fern bushes and thorn bushes crowd between each tree. The vegetation covers the ground so thoroughly that it is almost impossible to see the forest floor. Tangles of vines intertwine and weave themselves between each plant in a mosaic of patterns.} {South of Amador} {} {} {} {1} {} +E {9861} {n} {n} {1} {0} {} {1} {} {0} +E {9866} {e} {e} {2} {0} {} {1} {} {0} +E {9864} {w} {w} {8} {0} {} {1} {} {0} +E {9877} {s} {s} {4} {0} {} {1} {} {0} + +R {9866} {0} {} {Amongst the Stones} {} {A sprinkling of larger rocks lay amongst gravel and smaller stones. Each of the rocks looks to be smoothed from years of rain and wind. Saplings of various sizes struggle through the ground, reaching for the sky. To the west, large broad-leafed trees grow with plants tangling their trunks. The vegetation reaches from the forest and slowly thins as it climbs the hill.} {South of Amador} {} {} {} {1} {} +E {9860} {n} {n} {1} {0} {} {1} {} {0} +E {9867} {e} {e} {2} {0} {} {1} {} {0} +E {9865} {w} {w} {8} {0} {} {1} {} {0} +E {9876} {s} {s} {4} {0} {} {1} {} {0} + +R {9867} {0} {} {A Hill Littered with Rocks} {} {Facing to the north and east, a small hill overlooks the wild plains below. A large patch of clovers cover the ground on the hill's northern side. To the south the hill continues, sprinkled with shrubs and smooth gray stones. Tiny dried out ravines act as channels for the rain. A gully filled with water lies on the at the bottom of the hill's eastern side.} {South of Amador} {} {} {} {1} {} +E {9859} {n} {n} {1} {0} {} {1} {} {0} +E {9868} {e} {e} {2} {0} {} {1} {} {0} +E {9866} {w} {w} {8} {0} {} {1} {} {0} +E {9872} {s} {s} {4} {0} {} {1} {} {0} + +R {9868} {0} {} {In the Gully} {} {Mud replaces grass as the ground dips into a gully of black mud. Puddles of stagnant water fill the muddy gully. Mosquitoes and dragonflies hover above the gully as a dark cloud of insects. The smell of rotting vegetation permeates the air. A dried out stream comes from the west where a small hill stands covered with grasses and worn stones.} {South of Amador} {} {} {} {1} {} +E {9858} {n} {n} {1} {0} {} {1} {} {0} +E {9871} {s} {s} {4} {0} {} {1} {} {0} + +R {9869} {0} {} {A Dandelion Field} {} {Large oak and birch trees suddenly give way to a large, flat clearing. Patches of dandelions are carelessly dotted amongst the grassy field. In the distance to the south, a small windmill sits unused. A large hill with short grasses and birch saplings rises slowly to the east.} {South of Amador} {} {} {} {1} {} +E {9857} {n} {n} {1} {0} {} {1} {} {0} +E {9868} {w} {w} {8} {0} {} {1} {} {0} +E {9870} {s} {s} {4} {0} {} {1} {} {0} + +R {9870} {0} {} {A Decayed Windmill} {} {A large windmill with tattered blades rests silently. Shriveled cloth gently moves in the wind threatening to blow away. Broken shutters hang from the rotting frame of a window. Wildflowers and grasses cover a tiny garden. Fields of tangled weeds and grasses are dotted with yellow flowers all around the windmill. The ground to the east slowly elevates.} {South of Amador} {} {} {} {1} {} +E {9869} {n} {n} {1} {0} {} {1} {} {0} +E {9871} {w} {w} {8} {0} {} {1} {} {0} +E {9873} {s} {s} {4} {0} {} {1} {} {0} +E {9900} {u} {u} {16} {0} {} {1} {} {0} + +R {9871} {0} {} {In the Stagnant Drainoff} {} {Drainoff from the hill to the west fills into a trench. Large rotting logs and fallen leaves fill the depression, forming a soup of decaying vegetation. The mud and decay continues to the north, leading into a small gully. Trees from the south slowly thicken into the makings of a forest. Towards the east, a windmill droops its blades into a field of wildflowers.} {South of Amador} {} {} {} {1} {} +E {9868} {n} {n} {1} {0} {} {1} {} {0} +E {9870} {e} {e} {2} {0} {} {1} {} {0} +E {9874} {s} {s} {4} {0} {} {1} {} {0} + +R {9872} {0} {} {A Rock Strewn Hill} {} {A small hill littered with rocks overlooks the wild fields to the east. Dried runoffs wind their down the eastern side of the hill into small gullys. The vegetation of the tall grasses shortens as they go further up the hill. A small forest stands to the south with old oaks and reaching toward the sky. The hill continues to the north with lighter growth.} {South of Amador} {} {} {} {1} {} +E {9867} {n} {n} {1} {0} {} {1} {} {0} +E {9871} {e} {e} {2} {0} {} {1} {} {0} +E {9876} {w} {w} {8} {0} {} {1} {} {0} +E {9875} {s} {s} {4} {0} {} {1} {} {0} + +R {9873} {0} {} {Field of Flowers} {} {Fields with flowers of deep blue and gold fill the ground. A disused well sits idly with a rotting bucket against the bottom rocks. To the east a small worn wall of ancient sun bleached stones barely stands. The west holds a mixture of evergreen trees and tall wild grasses threatening to spread over the unused field of flowers.} {South of Amador} {} {} {} {1} {} +E {9870} {n} {n} {1} {0} {} {1} {} {0} +E {9888} {e} {e} {2} {0} {} {1} {} {0} +E {9874} {w} {w} {8} {0} {} {1} {} {0} +E {9886} {s} {s} {4} {0} {} {1} {} {0} + +R {9874} {0} {} {Beginnings of a Forest} {} {Tall saplings, wild grass and old oak trees intermix into a beginning of a forest. Trees of taller stature stand to the south with outreaching canopies of green. Bushes with broad leaves straddle the ground throughout the area. A plain of yellow wildflowers and green grasses stretch from the north to the east of the forest.} {South of Amador} {} {} {} {1} {} +E {9871} {n} {n} {1} {0} {} {1} {} {0} +E {9873} {e} {e} {2} {0} {} {1} {} {0} +E {9875} {w} {w} {8} {0} {} {1} {} {0} +E {9885} {s} {s} {4} {0} {} {1} {} {0} + +R {9875} {0} {} {A Fallen Tree} {} {A large tree trunk covered by green moss rots away. Small bunches of dandelions grow at the bottom of the decaying trunk. Several thorn bushes lie to the north amongst a group of large trees. Dead leaves adorn the dark forest floor. Long vines interweave themselves on every tree.} {South of Amador} {} {} {} {1} {} +E {9872} {n} {n} {1} {0} {} {1} {} {0} +E {9874} {e} {e} {2} {0} {} {1} {} {0} +E {9884} {s} {s} {4} {0} {} {1} {} {0} + +R {9876} {0} {} {A Hill Strewn with Stone} {} {Bunches of trees struggle to stand in the rocky ground. Several larger rocks inundate the top of the hill. Sparse patches of grasses dot the area. The green tops of giant hardwoods block to view to the south. Small trees and bushes are scattered to the north and east as the hill continues.} {South of Amador} {} {} {} {1} {} +E {9866} {n} {n} {1} {0} {} {1} {} {0} +E {9872} {e} {e} {2} {0} {} {1} {} {0} + +R {9877} {0} {} {Twisting Forest Path} {} {A dirt path banks slowly to the south against the side of a small hill. The trail wraps itself downward towards a gully laden with reeds and shrubs. Along the way, tangled vines and wide leafed plants threaten to overtake the unused path. To the south the trail takes a dip into a small depression then continues further into the forest.} {South of Amador} {} {} {} {1} {} +E {9865} {n} {n} {1} {0} {} {1} {} {0} +E {9878} {w} {w} {8} {0} {} {1} {} {0} +E {9879} {s} {s} {4} {0} {} {1} {} {0} + +R {9878} {0} {} {A Leaf Covered Trail} {} {A trail leads precariously through the dark shadows of a set of hardwood trees. Fallen leaves cover the trail with a multitude of autumn colors. Well-weathered stones litter the ground along with tufts of grass struggling in the rocky forest soil. The trail continues to the east, deeper into the darkening forest.} {South of Amador} {} {} {} {1} {} +E {9864} {n} {n} {1} {0} {} {1} {} {0} +E {9877} {e} {e} {2} {0} {} {1} {} {0} +E {9908} {s} {s} {4} {0} {} {1} {} {0} + +R {9879} {0} {} {A Twisted Forest Path} {} {A forest trail covered with fallen leaves comes from the north and slowly curves to the east. Rocks embedded along the way and roots of neighboring trees appear throughout the path. A canopy of leaves conceals the sky from view. To the west and south is a wall of trees and vegetation that prevent easy movement in those directions.} {South of Amador} {} {} {} {1} {} +E {9877} {n} {n} {1} {0} {} {1} {} {0} +E {9880} {e} {e} {2} {0} {} {1} {} {0} + +R {9880} {0} {} {A Tight Turn on the Path} {} {A small trail from the west makes a sharp turn to the south, deeper into the dense forest. Large fallen branches litter the groud around the forest trail. Shining ivy wraps itself around each of trees in this portion of the forest. Trees thin to the north, allowing glimpses of a small hill. The forest to the east shows trees entangled with thick vines.} {South of Amador} {} {} {} {1} {} +E {9879} {w} {w} {8} {0} {} {1} {} {0} +E {9881} {s} {s} {4} {0} {} {1} {} {0} + +R {9881} {0} {} {Abrupt End of the Path} {} {A trail through the forest abruptly ends with a wall of bushes. Large trees stand behind the bushes, wrapped with ivy and vines. A large tree trunk from a long dead ancient tree sits here ominously. Several mushrooms grow on the side of the ancient trunk and spread deeper into the forest. The constant sounds of wildlife filter through the air.} {South of Amador} {} {} {} {1} {} +E {9880} {n} {n} {1} {0} {} {1} {} {0} +E {9882} {s} {s} {4} {0} {} {1} {} {0} + +R {9882} {0} {} {Dead Thorn Bushes} {} {Thin evergreen trees with outreaching branches stand amongst an assortment of stones. Several of the tree trunks show varying colors from white to light green. Patches of short browning grasses grow near the exposed roots of trees. A set of dead tangles of thorn bushes lay between the pine trees.} {South of Amador} {} {} {} {1} {} +E {9881} {n} {n} {1} {0} {} {1} {} {0} +E {9883} {e} {e} {2} {0} {} {1} {} {0} +E {9905} {w} {w} {8} {0} {} {1} {} {0} +E {9937} {s} {s} {4} {0} {} {1} {} {0} + +R {9883} {0} {} {A Tangled Woods} {} {Branches of trees mix with dried pine needles and oak leaves upon the forest floor. The shining leaves of poison sumac and poison oak leer from the ground. Small cracks in the ground from years of rain make each step difficult. Smooth gravel fills each of the small gullies.} {South of Amador} {} {} {} {1} {} +E {9884} {n} {n} {1} {0} {} {1} {} {0} +E {9894} {e} {e} {2} {0} {} {1} {} {0} +E {9882} {w} {w} {8} {0} {} {1} {} {0} + +R {9884} {0} {} {A Cluster of Hardwoods} {} {Large oak trees stand with thick green canopies blocking out the sky. The forest floor is thinned out and only has a few patches of browning weeds. Most of the forest floor is packed dark with bare roots showing from various nearby trees. Tiny white mushrooms dot the soil around the trees.} {South of Amador} {} {} {} {1} {} +E {9875} {n} {n} {1} {0} {} {1} {} {0} +E {9885} {e} {e} {2} {0} {} {1} {} {0} +E {9883} {s} {s} {4} {0} {} {1} {} {0} + +R {9885} {0} {} {A Tangled Forest} {} {Trees within a dark forest are entangled with vines and shrubs. At the roots of each tree grow large pale mushrooms. Spider webs spread from plant to plant, making a mosaic of webbings. Dried fallen leaves and branches litter the dark floor. Off to the east, the darkened forest slowly gives way to rolling a field of grass.} {South of Amador} {} {} {} {1} {} +E {9874} {n} {n} {1} {0} {} {1} {} {0} +E {9886} {e} {e} {2} {0} {} {1} {} {0} +E {9884} {w} {w} {8} {0} {} {1} {} {0} +E {9894} {s} {s} {4} {0} {} {1} {} {0} + +R {9886} {0} {} {An Unplowed Field} {} {A rolling field used for growing crops now lays dormant. An ancient wall once used to divide the parcels of land stands in ruin running from the north to south. Bushes of various sizes and golden wildflowers randomly dot the landscape. Off to the west a thick, darkened forest stands imposingly.} {South of Amador} {} {} {} {1} {} +E {9873} {n} {n} {1} {0} {} {1} {} {0} +E {9887} {e} {e} {2} {0} {} {1} {} {0} +E {9885} {w} {w} {8} {0} {} {1} {} {0} +E {9893} {s} {s} {4} {0} {} {1} {} {0} + +R {9887} {0} {} {An Abandoned Corral} {} {Fields once used to farm now sit abandoned. Tangles of weeds strangle what remains of a wheat field. A small corral that used to house farm animals now barely stands in the grass. Rotted wood, bleached from the constant rays of the sun, stand bare. A small wooden plow leans against the corral.} {South of Amador} {} {} {} {1} {} +E {9888} {n} {n} {1} {0} {} {1} {} {0} +E {9890} {e} {e} {2} {0} {} {1} {} {0} +E {9886} {w} {w} {8} {0} {} {1} {} {0} +E {9892} {s} {s} {4} {0} {} {1} {} {0} + +R {9888} {0} {} {A Small Puddle} {D} {A field of wildflowers gently merges with a field of grasses to the east. Tracks from wild animals are matted throughout the grasses. Many of the plants growing flowers have branches with a chewed look. A small puddle of water gives moisture near a few of the flowered plants.} {South of Amador} {} {} {} {1} {} +E {9889} {e} {e} {2} {0} {} {1} {} {0} +E {9873} {w} {w} {8} {0} {} {1} {} {0} +E {9887} {s} {s} {4} {0} {} {1} {} {0} + +R {9889} {0} {} {Trails Through a Field} {} {Wild green grasses wave lazily in the wind. Several trails for both animals and for horse drawn carts crisscross the whole area. A large hill is elevated to the north with hard wood trees against the eastern slope. Further to the south, a smaller patch of trees stand.} {South of Amador} {} {} {} {1} {} +E {9846} {e} {e} {2} {0} {} {1} {} {0} +E {9888} {w} {w} {8} {0} {} {1} {} {0} +E {9890} {s} {s} {4} {0} {} {1} {} {0} +E {9895} {u} {u} {16} {0} {} {1} {} {0} + +R {9890} {0} {} {A Tangle Field} {} {Thickening weeds and tangled shrubs dominate the entire field. A darkening grove of tall bamboos raises from the south and east. The tangled vegetation thins out to the west, becoming more relaxed. Small bird nests made from dead twigs and weeds reside within the tangled plants.} {South of Amador} {} {} {} {1} {} +E {9889} {n} {n} {1} {0} {} {1} {} {0} +E {9843} {e} {e} {2} {0} {} {1} {} {0} +E {9887} {w} {w} {8} {0} {} {1} {} {0} +E {9891} {s} {s} {4} {0} {} {1} {} {0} + +R {9891} {0} {} {A Young Wood} {} {Younger batches of bamboos suddenly sprout from the field to the west. Long thin bamboo shafts continue to the east. Leaves hang from the top and grow from the floor hindering easy movement and sight. Standing toward the north is an unused field filled with tangles of weeds.} {South of Amador} {} {} {} {1} {} +E {9890} {n} {n} {1} {0} {} {1} {} {0} +E {9842} {e} {e} {2} {0} {} {1} {} {0} +E {9892} {w} {w} {8} {0} {} {1} {} {0} + +R {9892} {0} {} {A Forgotten Field} {} {An opening field covered with short grass appears to have been recently grazed upon. Several patches of the ground show the brown soil. A line of slightly elevated grasses indicate the site of the remains of an ancient wall. Off to the east a small group of bamboo rises from the ground.} {South of Amador} {} {} {} {1} {} +E {9887} {n} {n} {1} {0} {} {1} {} {0} +E {9891} {e} {e} {2} {0} {} {1} {} {0} +E {9893} {w} {w} {8} {0} {} {1} {} {0} + +R {9893} {0} {} {A Forgotten Field} {} {A field filled with the remains of scattered crops now lays unused. Mounds of dirt intermixed with the occasional worn stone mark what used to be a dividing wall coming from the north and moving to the east. The tangles of weeds slowly creep further to the east. A number of green pine and oak trees grown on the western fringe of the field.} {South of Amador} {} {} {} {1} {} +E {9886} {n} {n} {1} {0} {} {1} {} {0} +E {9892} {e} {e} {2} {0} {} {1} {} {0} +E {9894} {w} {w} {8} {0} {} {1} {} {0} + +R {9894} {0} {} {A Tangled Woods} {} {Tangles of vines fall upon the limbs of pine and oak trees that reside in the forest. Winding shrubs grasp their way up from the ground. Sprouts of short grasses cover the brown soil and intermix with several green moss covered stones. To the east a field lays fallow from years of disuse.} {South of Amador} {} {} {} {1} {} +E {9885} {n} {n} {1} {0} {} {1} {} {0} +E {9893} {e} {e} {2} {0} {} {1} {} {0} +E {9883} {w} {w} {8} {0} {} {1} {} {0} + +R {9895} {0} {} {An Overlooking Hill} {} {The ground elevates to make up the southeastern part of a hill. The hill overlooks fields and pockets of forest to the south and east. The grass atop the hill is short and well kept. To the north looks to be a small summer cottage with a billow of smoke coming from a chimney. The tops of several large trees stand on the eastern slope of the hill.} {South of Amador} {} {} {} {1} {} +E {9896} {n} {n} {1} {0} {} {1} {} {0} +E {9900} {w} {w} {8} {0} {} {1} {} {0} +E {9889} {d} {d} {32} {0} {} {1} {} {0} + +R {9896} {0} {} {On a Gravel Path} {} {A path of gray gravel leads to the cottage to the north amongst well taken care of grass. A flicker of flame lights the inside of the inside of the cottage. Gray and white smoke slowly lifts from the chimney. Over the hillside to the east, an embankment of trees rises.} {South of Amador} {} {} {} {1} {} +E {9897} {n} {n} {1} {0} {} {1} {} {0} +E {9899} {w} {w} {8} {0} {} {1} {} {0} +E {9895} {s} {s} {4} {0} {} {1} {} {0} + +R {9897} {0} {} {Before a Small Summer Cottage} {} {A small stone cottage with a slate roof stands stoically. All the windows have intricately carved shutters covering them. A small flower garden with tulips and a yellow rose bush lay under each of the windows. The soil has a look of being freshly tilled. A path of flat gray stones lead off to the west toward a small garden. Another gray gravel path runs to the south.} {South of Amador} {} {} {} {1} {} +E {9901} {n} {n} {1} {0} {} {1} {} {0} +E {9898} {w} {w} {8} {0} {} {1} {} {0} +E {9896} {s} {s} {4} {0} {} {1} {} {0} + +R {9898} {0} {} {A Small Garden} {} {Several rows of tilled soil offer up various sorts of vegetation. The dark soil has been cleared of all weeds and looks to be well cared for. Tomato and bell pepper plants weave themselves around support stakes. A small cottage stands to the east with smoke coming from a chimney. The tops of hardwood trees interrupts the view to the north.} {South of Amador} {} {} {} {1} {} +E {9897} {e} {e} {2} {0} {} {1} {} {0} +E {9899} {s} {s} {4} {0} {} {1} {} {0} + +R {9899} {0} {} {A Cherry Tree} {} {A meadow stands atop the hill with grasses of deep green. A small cherry tree stands in the middle of the meadow. Bird houses and a silver wind chime hangs from the branches. Toward the east a gravel path slowly meanders itself to a gray summer cottage.} {South of Amador} {} {} {} {1} {} +E {9898} {n} {n} {1} {0} {} {1} {} {0} +E {9896} {e} {e} {2} {0} {} {1} {} {0} +E {9900} {s} {s} {4} {0} {} {1} {} {0} + +R {9900} {0} {} {A White Gazebo} {} {A white gazebo stands in a meadow of grass. Yellow ribbons hanging from a hand rail gently sway in the breeze hanging from several. A plot of sunflowers reaches to the sky next to the railing of the gazebo. Down the southern and western slopes lay fields of grasses.} {South of Amador} {} {} {} {1} {} +E {9899} {n} {n} {1} {0} {} {1} {} {0} +E {9895} {e} {e} {2} {0} {} {1} {} {0} +E {9870} {d} {d} {32} {0} {} {1} {} {0} + +R {9901} {0} {} {A Summer Cottage} {} {A living room with a table of fine finished cherry stands with a delicate table cloth. A crystal vase with a single yellow rose sits in the middle of the table. In the western wall a fireplace burns with a bright fire. The northern wall holds a cradenza that has a set of fine dishes. A cherry door to the east leads to a large cozy bedroom.} {South of Amador} {} {} {} {1} {} +E {14946} {n} {n} {1} {0} {} {1} {} {0} +E {9902} {e} {e} {2} {0} {} {1} {} {0} +E {9897} {s} {s} {4} {0} {} {1} {} {0} + +R {9902} {0} {} {A Cozy Bedroom} {} {In the middle of the bedroom stands a large bed with a quilted blanket and satin yellow sheets. A padded bench sits against the paned windows facing off to the east. The view from the window looks over a placid lake and a small surrounding forest. Against the southern wall a cherry wood staircase leads down into a lighted cellar.} {South of Amador} {} {} {} {1} {} +E {9901} {w} {w} {8} {0} {} {1} {} {0} +E {9903} {d} {d} {32} {0} {} {1} {} {0} + +R {9903} {0} {} {A Small Library} {} {Book shelves filled with leather tomes and tapestries depicting ancient battles line three of the four walls. To the south an oak doorway leads to another room. Candles set in silver sconces give light throughout the room. A solitary portrait of a man in a shimmering cloak clasping the hand of woman wrapped in a yellow shawl hangs on the northern wall.} {South of Amador} {} {} {} {1} {} +E {9904} {s} {s} {4} {0} {} {1} {} {0} +E {9902} {u} {u} {16} {0} {} {1} {} {0} + +R {9904} {0} {} {Small Study} {} {Bookshelves fill each of the walls from top to bottom. A plush carpet covers the floor from corner to corner. A single desk sits near the southern wall with a golden candlestick holding five yellow candles. On top of the desk lays a large opened leather journal.} {South of Amador} {} {} {} {1} {} +E {9903} {n} {n} {1} {0} {} {1} {} {0} + +R {9905} {0} {} {A Spreadout Forest} {} {Tall thin trunks thrust into the sky, devoid of any branches close to the ground. The trees spread out, leaving more spaces between each tree. Dead branches lay upon a carpet of green moss. Thin saplings struggle upwards, reaching for the scraps of sky left over by the taller trees.} {South of Amador} {} {} {} {1} {} +E {9906} {n} {n} {1} {0} {} {1} {} {0} +E {9882} {e} {e} {2} {0} {} {1} {} {0} +E {9938} {w} {w} {8} {0} {} {1} {} {0} +E {9936} {s} {s} {4} {0} {} {1} {} {0} + +R {9906} {0} {} {A Moss Covered Stone} {} {A giant stone stands in the middle of a group of trees. A rich carpet of moss covers the stone from top to bottom. Wide leaves spread above the area, blocking out any view of the sky. Large white spider webs lace between several branches of the trees.} {South of Amador} {} {} {} {1} {} +E {9907} {w} {w} {8} {0} {} {1} {} {0} +E {9905} {s} {s} {4} {0} {} {1} {} {0} + +R {9907} {0} {} {A Rocky Forest} {} {Hardwood trees of various sizes reach up to the sky. Wisps of white fog lead off to the north. The forest floor is littered with rocks and pebbles covered by moss. Further to the east a large rock stands covered with moss. Several trees have spider webs that reach from branch to branch.} {South of Amador} {} {} {} {1} {} +E {9908} {n} {n} {1} {0} {} {1} {} {0} +E {9906} {e} {e} {2} {0} {} {1} {} {0} +E {9938} {s} {s} {4} {0} {} {1} {} {0} + +R {9908} {0} {} {An Open Forest} {} {Large tree trunks are spaced throughout the area. Brown and green mosses climb halfway up each of the trunks. Bunches of vines spill over tree branches dangling to the ground. Waist tall ferns cover every part of the forest floor. A thin gray fog reaches wispy fingers through the forest. The canopy grows thinner and patches of sky can be seen above.} {South of Amador} {} {} {} {1} {} +E {9878} {n} {n} {1} {0} {} {1} {} {0} +E {9909} {w} {w} {8} {0} {} {1} {} {0} +E {9907} {s} {s} {4} {0} {} {1} {} {0} + +R {9909} {0} {} {A Hill Above the Forestline} {} {This side of the hilltop reveals a clear look at the hills as they roll onwards to the east. A large forest spans the gaps between the hills, its thick canopy obscuring the view below. Signs of habitation appear in the woods to the southeast. Directly east the terrain dips back down into the forest proper.} {The Shadow Coast East} {} {} {} {1} {} +E {9908} {e} {e} {2} {0} {} {1} {} {0} +E {9910} {w} {w} {8} {0} {} {1} {} {0} +E {9933} {s} {s} {4} {0} {} {1} {} {0} + +R {9910} {0} {} {A Solitary Tree} {} {Standing alone atop the tall grass of the hill is a single thick trunked tree. It seems oddly out of place as none of the other hilltops seem to have any tall vegetation on them. The tree is surrounded by a mess of dead leaves, no doubt its own.} {The Shadow Coast East} {} {} {} {1} {} +E {9911} {n} {n} {1} {0} {} {1} {} {0} +E {9909} {e} {e} {2} {0} {} {1} {} {0} +E {9934} {s} {s} {4} {0} {} {1} {} {0} + +R {9911} {0} {} {Atop a Hill} {} {The sloping hill starts to flatten out as tall grasses sway in the wind. A single tree to the south provides the only reprieve from the endless sea of grass which covers this hill.} {The Shadow Coast East} {} {} {} {1} {} +E {9912} {w} {w} {8} {0} {} {1} {} {0} +E {9910} {s} {s} {4} {0} {} {1} {} {0} + +R {9912} {0} {} {Ascending a Hill} {} {The hill rises into the sky at a moderate rate, covered with patches of grass and twisted bushes growing crookedly out of the slope, their branches curving upward toward the sky. Small burrows poke sporadically out of the ground. Some of them look too neatly made to be natural.} {The Shadow Coast East} {} {} {} {1} {} +E {9911} {e} {e} {2} {0} {} {1} {} {0} +E {9913} {w} {w} {8} {0} {} {1} {} {0} + +R {9913} {0} {} {On the Side of a Hill} {} {A road of sorts has been carved out of the side of a hill, running east to west as it leads from the top of the hill down to the foot. A valley separates this hill from another giant hill to the south, where several holes appear to have been dug out.} {The Shadow Coast East} {} {} {} {1} {} +E {9912} {e} {e} {2} {0} {} {1} {} {0} +E {9914} {w} {w} {8} {0} {} {1} {} {0} + +R {9914} {0} {} {Before a Large Hill} {} {A path out of the valley leads up the great hill to the east, while the other slopes are too steep to attempt to climb. Other passages up the hill might be possible as the valley continues to the south and west.} {The Shadow Coast East} {} {} {} {1} {} +E {9913} {e} {e} {2} {0} {} {1} {} {0} +E {9915} {w} {w} {8} {0} {} {1} {} {0} +E {9917} {s} {s} {4} {0} {} {1} {} {0} + +R {9915} {0} {} {Through a Valley} {} {The surrounding hills have formed a formidable barrier around the valley, blocking off attempts to move north and west. To the south is a somewhat shorter hill with a manageable slope, while far to the west a path curves up one of the taller hills.} {The Shadow Coast East} {} {} {} {1} {} +E {9914} {e} {e} {2} {0} {} {1} {} {0} +E {9916} {s} {s} {4} {0} {} {1} {} {0} + +R {9916} {0} {} {A Short Hill} {} {This small hill falls down into a valley to the west, while a much larger hill rises steeply to the west. Wildflowers dot the green grass like stains on a carpet, and once in a while a bird passes high overhead.} {The Shadow Coast East} {} {} {} {1} {} +E {9915} {n} {n} {1} {0} {} {1} {} {0} +E {9917} {e} {e} {2} {0} {} {1} {} {0} +E {9919} {s} {s} {4} {0} {} {1} {} {0} + +R {9917} {0} {} {Between Two Hills} {} {The valley passes between two hills, one unusually low compared to the others, another massive. The larger eastern hill slopes almost vertically up into the sky and is dotted by several large boulders resting at its foot. The other hill is much easier to travel up, while the valley itself continues north and south.} {The Shadow Coast East} {} {} {} {1} {} +E {9914} {n} {n} {1} {0} {} {1} {} {0} +E {9918} {e} {e} {2} {0} {} {1} {} {0} +E {9916} {w} {w} {8} {0} {} {1} {} {0} +E {9920} {s} {s} {4} {0} {} {1} {} {0} + +R {9918} {0} {} {The Secret Hall} {} {The small entrance in the hillside opens up into a cavernous hall where ornately carved pillars rise up to support the rocky ceiling overhead. Lanterns hang on the stone pillars, bathing the entire chamber with flickering light. The hall itself is old, but has been kept in good shape by its present occupants.} {The Shadow Coast East} {} {} {} {1} {} +E {9917} {w} {w} {8} {0} {} {1} {} {0} + +R {9919} {0} {} {A Flowery Hillside} {} {A terrace has been cut into one of the hills and neatly planted rows of flowers bloom atop it, with carefully cleared dirt paths going between them. Some plots of land look freshly tilled.} {The Shadow Coast East} {} {} {} {1} {} +E {9916} {n} {n} {1} {0} {} {1} {} {0} +E {9920} {e} {e} {2} {0} {} {1} {} {0} + +R {9920} {0} {} {A Valley through the Hills} {} {The valley passes between a flower covered terraced hill and the naked rock of an almost vertically rising rockface. Large boulders lean against the side of the hills, though a path leads up to the flowers to the west. The valley curves to the south.} {The Shadow Coast East} {} {} {} {1} {} +E {9917} {n} {n} {1} {0} {} {1} {} {0} +E {9998} {e} {e} {2} {0} {} {1} {} {0} +E {9919} {w} {w} {8} {0} {} {1} {} {0} +E {9921} {s} {s} {4} {0} {} {1} {} {0} + +R {9921} {0} {} {A Snaking Valley} {} {Grass grows along the edges of a worn trail passing along the valley that weaves between the rolling hills of the Shadow Coast. The valley twists around the hills, leading north and east. The hill to the south slopes gently, and looks climbable.} {The Shadow Coast East} {} {} {} {1} {} +E {9920} {n} {n} {1} {0} {} {1} {} {0} +E {9922} {e} {e} {2} {0} {} {1} {} {0} +E {9926} {s} {s} {4} {0} {} {1} {} {0} + +R {9922} {0} {} {A Curve among the Hills} {} {The hills to the north and the south form an impenetrable barrier around the valley, allowing movement only along the valley floor. A mess of fallen rocks seems to have landed along the northern hill.} {The Shadow Coast East} {} {} {} {1} {} +E {9998} {n} {n} {1} {0} {} {1} {} {0} +E {9923} {e} {e} {2} {0} {} {1} {} {0} +E {9921} {w} {w} {8} {0} {} {1} {} {0} + +R {9923} {0} {} {Beside a Landslide} {} {The valley ends abruptly as a landslide has cut off any passage to the east. Rocks and gravel cover the ground, while thin ditches lead westward against the northern hill, cut by boulders that tumbled down with the hillside. A way south leads up a grass covered knoll.} {The Shadow Coast East} {} {} {} {1} {} +E {9922} {w} {w} {8} {0} {} {1} {} {0} +E {9924} {s} {s} {4} {0} {} {1} {} {0} + +R {9924} {0} {} {Atop a Short Hill} {} {This hill is much shorter than the hills around it, sloping slowly down into the forest valley. Grass covered mounds rise up in all directions, like great green waves rising haphazardly from the ground. It is possible to descend into the forest from here, or to trek up the taller hills.} {The Shadow Coast East} {} {} {} {1} {} +E {9923} {n} {n} {1} {0} {} {1} {} {0} +E {9930} {e} {e} {2} {0} {} {1} {} {0} +E {9925} {w} {w} {8} {0} {} {1} {} {0} +E {9929} {s} {s} {4} {0} {} {1} {} {0} + +R {9925} {0} {} {A Small Dip} {} {Four hills come together in this small valley. The ground does not dip too far before it rises up again in each of the hills. The hill to the east is much shorter than the other hills, while the hill to the west has a strange formation atop it.} {The Shadow Coast East} {} {} {} {1} {} +E {9924} {e} {e} {2} {0} {} {1} {} {0} +E {9926} {w} {w} {8} {0} {} {1} {} {0} +E {9928} {s} {s} {4} {0} {} {1} {} {0} + +R {9926} {0} {} {A Ring of Stones} {} {Several big, round stones have been set in a circle at the peak of this grass covered hill. The grass inside the circle has been burned away, leaving only blackened earth. A large stone slab lies in the center of the circle, surrounded by small, flat stones.} {The Shadow Coast East} {} {} {} {1} {} +E {9921} {n} {n} {1} {0} {} {1} {} {0} +E {9925} {e} {e} {2} {0} {} {1} {} {0} +E {9927} {s} {s} {4} {0} {} {1} {} {0} + +R {9927} {0} {} {A Terraced Hillface} {} {The side of this hill has been cut into flat terraces that work up the hillside like giant stairs. The terraces are mostly barren, though patches of dry, yellow grass are spread throughout.} {The Shadow Coast East} {} {} {} {1} {} +E {9926} {n} {n} {1} {0} {} {1} {} {0} +E {9928} {e} {e} {2} {0} {} {1} {} {0} + +R {9928} {0} {} {A Glass Covered Hilltop} {} {Grass grows all along the sides of this hill but the top is perfectly flat, almost as if it has been sliced off. The peak is covered with broken glass, and nothing grows there. Trails to the east and south wind up a monolithic mound to the southeast.} {The Shadow Coast East} {} {} {} {1} {} +E {9925} {n} {n} {1} {0} {} {1} {} {0} +E {9929} {e} {e} {2} {0} {} {1} {} {0} +E {9927} {w} {w} {8} {0} {} {1} {} {0} +E {9957} {s} {s} {4} {0} {} {1} {} {0} + +R {9929} {0} {} {A Path up a Tall Hill} {} {A dirt path zig-zags up the face of the hill, stubby bushes growing in the gaps between the winding trail. Bits of rock occasionally block the trail. From here, several large hills can be seen rising to the northeast.} {The Shadow Coast East} {} {} {} {1} {} +E {9924} {n} {n} {1} {0} {} {1} {} {0} +E {9928} {w} {w} {8} {0} {} {1} {} {0} +E {9956} {s} {s} {4} {0} {} {1} {} {0} + +R {9930} {0} {} {A Forest between the Hills} {} {The grassy hills descend into a the beginning of a forest. The treeline thickens further east, the trees growing increasingly larger the further one goes in that direction. Occasional rustling sounds can be heard overhead, accompanied by the flapping of wings.} {The Shadow Coast East} {} {} {} {1} {} +E {9931} {e} {e} {2} {0} {} {1} {} {0} +E {9924} {w} {w} {8} {0} {} {1} {} {0} + +R {9931} {0} {} {A Path through the Forest} {} {A path has been blazed, carefully lined by neatly ordered rocks and cleared of weeds and other vegetation. The branches of groves that grow around the path curve overhead, but do not obscure the sky. Other trees grow crooked on the hillside as the forest gives way to grass.} {The Shadow Coast East} {} {} {} {1} {} +E {9932} {n} {n} {1} {0} {} {1} {} {0} +E {9935} {e} {e} {2} {0} {} {1} {} {0} +E {9930} {w} {w} {8} {0} {} {1} {} {0} + +R {9932} {0} {} {A Path down a Hill} {} {The grassy hill descends into a thick forest that has sprouted in a large valley formed between several surrounding hills. Though the forest appears to be impenetrable, a neat path can be seen to the south, marked by large, round stones.} {The Shadow Coast East} {} {} {} {1} {} +E {9933} {n} {n} {1} {0} {} {1} {} {0} +E {9931} {s} {s} {4} {0} {} {1} {} {0} + +R {9933} {0} {} {Hills over a Forest} {} {The hills gently slope into the treeline to the south while steeply dropping into the forest to the east. Looking down at the forest below, many birds fly above the canopy and dart back down into the trees.} {The Shadow Coast East} {} {} {} {1} {} +E {9909} {n} {n} {1} {0} {} {1} {} {0} +E {9934} {w} {w} {8} {0} {} {1} {} {0} +E {9932} {s} {s} {4} {0} {} {1} {} {0} + +R {9934} {0} {} {Overlooking the Shadow Coast} {} {An unfettered view of the long Shadow Coast can be had atop what would seem to be the tallest of these rolling hills. Far to the south, the hills flatten out into grasslands and eventually rocks and sand. In the far distance a chain of islands can barely be seen.} {The Shadow Coast East} {} {} {} {1} {} +E {9910} {n} {n} {1} {0} {} {1} {} {0} +E {9933} {e} {e} {2} {0} {} {1} {} {0} + +R {9935} {0} {} {A Narrow Path} {} {The path narrows as it snakes among several hills. The hills are too close together to let many large trees grow, but bushes spot the grass covered hillsides. Some of the bushes are swarming with insects, though they cannot be reached from here.} {The Shadow Coast East} {} {} {} {1} {} +E {9936} {e} {e} {2} {0} {} {1} {} {0} +E {9931} {w} {w} {8} {0} {} {1} {} {0} + +R {9936} {0} {} {A Grove of Trees} {} {A grove of tall trees interspersed with grass makes a bold statement in the landscape. The treeline thickens to the north and east, where the trees grow increasingly larger and more densely together. Occasional rustling sounds can be heard coming from the branches overhead, accompanied by the flapping of unseen wings.} {The Shadow Coast East} {} {} {} {1} {} +E {9905} {n} {n} {1} {0} {} {1} {} {0} +E {9937} {e} {e} {2} {0} {} {1} {} {0} +E {9935} {w} {w} {8} {0} {} {1} {} {0} + +R {9937} {0} {} {Stedding Mardoon} {} {The air seems different beneath the arms of ancient trees that grow in Stedding Mardoon. The sound of rustling leaves fills the paths through the trees while birds can be heard singing high above. A thicket of dead bushes covered in thorns makes a dangerous natural fence to the north.} {The Shadow Coast East} {} {} {} {1} {} +E {9882} {n} {n} {1} {0} {} {1} {} {0} +E {9936} {w} {w} {8} {0} {} {1} {} {0} +E {9939} {s} {s} {4} {0} {} {1} {} {0} + +R {9938} {0} {} {A Ditch in the Forest} {} {Fallen logs fill an eroded ditch. Wide leafed bushes on each of the lips blocks the view from either side. Dark mulch and rocks fill the bottom of the trench. One large tree bends over the ditch, threatening to fall. Large hardwood and pine trees fill the flattened areas of the forest floor.} {South of Amador} {} {} {} {1} {} +E {9907} {n} {n} {1} {0} {} {1} {} {0} +E {9905} {e} {e} {2} {0} {} {1} {} {0} + +R {9939} {0} {} {Stedding Mardoon} {} {Old buildings stand beneath trees that seem to shiver in the wind. The buildings showcase the fine lines and ornate craftsmanship of the Ogier builders. Their age is apparent, yet they are in remarkably fine condition.} {The Shadow Coast East} {} {} {} {1} {} +E {9937} {n} {n} {1} {0} {} {1} {} {0} +E {9940} {w} {w} {8} {0} {} {1} {} {0} +E {9944} {s} {s} {4} {0} {} {1} {} {0} + +R {9940} {0} {} {Stedding Mardoon} {} {The land starts to slope upward to the north and west as the forest gives way to the rolling hills that rim the stedding. A narrow path leads between two hills to the west, while elsewhere the hillside becomes too steep to navigate through safely..} {The Shadow Coast East} {} {} {} {1} {} +E {9939} {e} {e} {2} {0} {} {1} {} {0} +E {9941} {w} {w} {8} {0} {} {1} {} {0} +E {9943} {s} {s} {4} {0} {} {1} {} {0} + +R {9941} {0} {} {A Path between Two Hills} {} {A pebble covered trail cuts a path between the sheer sides of two tall hills. The walls of the path are almost exactly vertical, and both seem to peak at these walls. It almost seems as if this path had been ripped out of a single knoll.} {The Shadow Coast East} {} {} {} {1} {} +E {9940} {e} {e} {2} {0} {} {1} {} {0} +E {9942} {s} {s} {4} {0} {} {1} {} {0} + +R {9942} {0} {} {A Lonely Graveyard} {} {Two simple markers, one white and one black, stand side by side in the middle of this small, grassy meadow. A colorful array of flowers line the fence-like hillside. The meadow itself seems unnaturally placed, but it has been well taken care of by the Ogier.} {The Shadow Coast East} {} {} {} {1} {} +E {9941} {n} {n} {1} {0} {} {1} {} {0} + +R {9943} {0} {} {Stedding Mardoon} {} {The canopy thickens as there are few gaps where the sky pokes through the branches. As a result, very few things grow between the stout trunks of the stedding trees. Small bushes and patches of grass seem to have sprouted under the holes in the canopy.} {The Shadow Coast East} {} {} {} {1} {} +E {9940} {n} {n} {1} {0} {} {1} {} {0} +E {9944} {e} {e} {2} {0} {} {1} {} {0} + +R {9944} {0} {} {Stedding Mardoon} {} {Thickly trunked towering trees rise high overhead, the spaces between them filled with fallen leaves and twigs. Several trees, nestled against the rapidly rising hillside, have grown close enough to each other that their roots have become an intertwined mess.} {The Shadow Coast East} {} {} {} {1} {} +E {9939} {n} {n} {1} {0} {} {1} {} {0} +E {9943} {w} {w} {8} {0} {} {1} {} {0} +E {9945} {s} {s} {4} {0} {} {1} {} {0} +E {14951} {d} {d} {32} {0} {} {1} {} {0} + +R {9945} {0} {} {A Secluded Path} {} {A simple dirt trail traverses the area between the forest to the north and the tunnel dug out of the ring of hills that surround it. An orchestra of bird and insect noises is coming from the north, while the cave to the south is silent.} {The Shadow Coast East} {} {} {} {1} {} +E {9944} {n} {n} {1} {0} {} {1} {} {0} +E {9946} {s} {s} {4} {0} {} {1} {} {0} + +R {9946} {0} {} {A Tunnel through a Hill} {} {Majestic stone columns line the walls of this large passage. The toil of Ogier builders is apparent in the fine quality of the stone work. Various sculptures of humans and ogier are carved into the walls of the tunnel. The cavern is well lit from the rows of lanterns hanging high overhead.} {The Shadow Coast East} {} {} {} {1} {} +E {9945} {n} {n} {1} {0} {} {1} {} {0} +E {9947} {s} {s} {4} {0} {} {1} {} {0} + +R {9947} {0} {} {Before a Tunnel} {} {A wide opening has been cut out of the hill to the north. Two large stone statues stand, one to each side, as if guarding it. Small stones form a barrier around each statue. Within each is a small garden of flowers.} {The Shadow Coast East} {} {} {} {1} {} +E {9946} {n} {n} {1} {0} {} {1} {} {0} +E {9948} {w} {w} {8} {0} {} {1} {} {0} +E {9963} {s} {s} {4} {0} {} {1} {} {0} + +R {9948} {0} {} {Trees on a Knoll} {} {A small grove of trees dot the top of this hill like sprinkles atop an otherwise barren hilltop. A formidable barrier of rock towers to the north, though a light emanates from a tunnel to the east.} {The Shadow Coast East} {} {} {} {1} {} +E {9947} {e} {e} {2} {0} {} {1} {} {0} +E {9949} {w} {w} {8} {0} {} {1} {} {0} +E {9964} {s} {s} {4} {0} {} {1} {} {0} + +R {9949} {0} {} {A Brown Hill} {} {The low lying hills that range east to west roll gently against the towering hills to the north. This hill is mostly dirt, with bushes growing on flat shelves of brown earth and in other crags that cut around the hill slopes. To the south, a long field of grass leads towards the Aryth Ocean.} {The Shadow Coast East} {} {} {} {1} {} +E {9948} {e} {e} {2} {0} {} {1} {} {0} +E {9950} {w} {w} {8} {0} {} {1} {} {0} +E {9965} {s} {s} {4} {0} {} {1} {} {0} + +R {9950} {0} {} {Before a Gap in the Hills} {} {The imposing northern hills part to the north, where a narrow pass leads up into the hillside. An old, faded sign is posted in the ground near the mouth of the pass.} {The Shadow Coast East} {} {} {} {1} {} +E {9951} {n} {n} {1} {0} {} {1} {} {0} +E {9949} {e} {e} {2} {0} {} {1} {} {0} +E {9966} {s} {s} {4} {0} {} {1} {} {0} + +R {9951} {0} {} {A Trail down the Hills} {} {A path moves between two great hills, leading northward up onto a colorful plateau and down to the lowlands and eventually onto the coastline. Small pebbles sometimes tumble down the cliff faces into the path, but for the most part the slopes seem stable.} {The Shadow Coast East} {} {} {} {1} {} +E {9952} {n} {n} {1} {0} {} {1} {} {0} +E {9950} {s} {s} {4} {0} {} {1} {} {0} + +R {9952} {0} {} {A Field of Wildflowers} {} {Orange, yellow, red and blue flowers cover this meadow, saturating the air with their sweet odors. Small birds dart between the flowers, looking for insects, before flying away to the safety of the hillside. The sounds of other animals seem to come from everywhere.} {The Shadow Coast East} {} {} {} {1} {} +E {9954} {n} {n} {1} {0} {} {1} {} {0} +E {9953} {e} {e} {2} {0} {} {1} {} {0} +E {9959} {w} {w} {8} {0} {} {1} {} {0} +E {9951} {s} {s} {4} {0} {} {1} {} {0} + +R {9953} {0} {} {Inside a Cave} {} {The stink of decay fills the air of this cave. Piles of animal bones lie all over the cavern floor, and weird markings cover the walls. A light can be seen coming from the west, indicating the way out.} {The Shadow Coast East} {} {} {} {1} {} +E {9952} {w} {w} {8} {0} {} {1} {} {0} + +R {9954} {0} {} {Beside a Pond} {D} {The scent of fresh water fills the air in this flowery meadow surrounding a clear oval pond. The pond is nestled against two steep hills, and looks very clean. The slopes on the far side of the pond are nearly vertical naked rock and clay.} {The Shadow Coast East} {} {} {} {1} {} +E {9955} {w} {w} {8} {0} {} {1} {} {0} +E {9952} {s} {s} {4} {0} {} {1} {} {0} + +R {9955} {0} {} {A Rock Strewn Hillside} {} {Tall green blades of glass grow in the spaces between masses of rock resting all along the sides of this hill. The rocks are spread out haphazardly in no pattern, as if they had been thrown there at random.} {The Shadow Coast East} {} {} {} {1} {} +E {9954} {e} {e} {2} {0} {} {1} {} {0} +E {9956} {w} {w} {8} {0} {} {1} {} {0} +E {9959} {s} {s} {4} {0} {} {1} {} {0} + +R {9956} {0} {} {A Ruined Tower} {} {The foundation of a tower and its collapsed first floor are all that remains of whatever building once stood here. Massive chunks of rocks lie all around the cylindrical tower base, some a great distance from the original spire.} {The Shadow Coast East} {} {} {} {1} {} +E {9929} {n} {n} {1} {0} {} {1} {} {0} +E {9955} {e} {e} {2} {0} {} {1} {} {0} +E {9957} {w} {w} {8} {0} {} {1} {} {0} +E {9958} {s} {s} {4} {0} {} {1} {} {0} + +R {9957} {0} {} {Stone Steps} {} {A trail from the north comes to a series of stone steps carved from the side of the hill. Short weeds have overrun the steps, but they remain distinct enough to follow. The steps go eastward towards an ancient ruin.} {The Shadow Coast East} {} {} {} {1} {} +E {9928} {n} {n} {1} {0} {} {1} {} {0} +E {9956} {e} {e} {2} {0} {} {1} {} {0} + +R {9958} {0} {} {A Rocky Hillside} {} {Rocks and mud cover this slope, with an occasional shriveled bush or patch of dried grass poking out from the ground. Grass starts to grow further up the hill, and high atop are the remains of some ancient building.} {The Shadow Coast East} {} {} {} {1} {} +E {9956} {n} {n} {1} {0} {} {1} {} {0} +E {9959} {e} {e} {2} {0} {} {1} {} {0} + +R {9959} {0} {} {A Grassy Meadow} {} {The hills flatten out into a grassy meadow. The call of birds soaring high overhead as they fly above the hills fills the air. Further to the east the grass starts to give way to a colorful variety of flowers. A dark cave opens in the southern hill.} {The Shadow Coast East} {} {} {} {1} {} +E {9955} {n} {n} {1} {0} {} {1} {} {0} +E {9952} {e} {e} {2} {0} {} {1} {} {0} +E {9958} {w} {w} {8} {0} {} {1} {} {0} +E {9960} {s} {s} {4} {0} {} {1} {} {0} + +R {9960} {0} {} {A Dark Cave} {} {Scratch marks cover the floor and sides of this dark cave. Every noise echoes down the cavern, into the deepening darkness to the south. The stench of rotting flesh lingers in the stale air.} {The Shadow Coast East} {} {} {} {1} {} +E {9959} {n} {n} {1} {0} {} {1} {} {0} +E {9961} {s} {s} {4} {0} {} {1} {} {0} +E {9962} {d} {d} {32} {0} {} {1} {} {0} + +R {9961} {0} {} {Inside the Lair} {D} {Cracked bones, both large and small, litter the floor of the cave. Dripping water can be heard echoing throughout the cave, and stalactites hang from the cave roof. Puddles of fetid, murky water collect in dark corners.} {The Shadow Coast East} {} {} {} {1} {} +E {9960} {n} {n} {1} {0} {} {1} {} {0} + +R {9962} {0} {} {In the Depths of a Darkened Cave} {} {If you took the stars from the sky and covered the eyes of a blind man, that darkness still could not be compared to that of this cave. The lack of light is bone-chilling cold, a deadly black velvet that creeps up the nose and chokes away life.} {The Shadow Coast East} {} {} {} {1} {} +E {9960} {u} {u} {16} {0} {} {1} {} {0} + +R {9963} {0} {} {Among Stone Pillars} {} {Standing in almost straight rows, several columns of stone jut out from the grass covered plains. There is something unnatural about them, as they seem to have grown directly from the ground itself.} {The Shadow Coast East} {} {} {} {1} {} +E {9947} {n} {n} {1} {0} {} {1} {} {0} +E {9964} {w} {w} {8} {0} {} {1} {} {0} +E {9986} {s} {s} {4} {0} {} {1} {} {0} + +R {9964} {0} {} {The Grassy Plains} {} {An almost endless sea of grass stretches from the low hills to the north far into the southern horizon. An occassional bird can be seen with wings outstretched as it glides overhead.} {The Shadow Coast East} {} {} {} {1} {} +E {9948} {n} {n} {1} {0} {} {1} {} {0} +E {9963} {e} {e} {2} {0} {} {1} {} {0} +E {9965} {w} {w} {8} {0} {} {1} {} {0} +E {9985} {s} {s} {4} {0} {} {1} {} {0} + +R {9965} {0} {} {Before the Hills} {} {Waves of grass shudder and bend in the face of the slightest breeze on the grassy plains along the Shadow Coast. Far to the north, great emerald colored hills erupt from the land, with only one visible pass to the north.} {The Shadow Coast East} {} {} {} {1} {} +E {9949} {n} {n} {1} {0} {} {1} {} {0} +E {9964} {e} {e} {2} {0} {} {1} {} {0} +E {9966} {w} {w} {8} {0} {} {1} {} {0} +E {9984} {s} {s} {4} {0} {} {1} {} {0} + +R {9966} {0} {} {The Low Hills} {} {The flat grassy plains start to rise into hilly countryside to the north. Though the shorter hills lying nearby seem to be brown and barren, the much larger hills farther north are mostly green.} {The Shadow Coast East} {} {} {} {1} {} +E {9950} {n} {n} {1} {0} {} {1} {} {0} +E {9965} {e} {e} {2} {0} {} {1} {} {0} +E {9967} {w} {w} {8} {0} {} {1} {} {0} +E {9983} {s} {s} {4} {0} {} {1} {} {0} + +R {9967} {0} {} {End of the Forgotten Trail} {} {The forgotten trail comes to an abrupt halt and gives way to flowing green-tail grass. The whistling the wind creates as it moves the grass permeates the area. The trail goes on to the south, where the plains continue.} {The Shadow Coast West} {} {} {} {1} {} +E {9966} {e} {e} {2} {0} {} {1} {} {0} +E {9968} {w} {w} {8} {0} {} {1} {} {0} +E {9982} {s} {s} {4} {0} {} {1} {} {0} + +R {9968} {0} {} {Flat Grassland Surrounded by Hills} {} {From this part of the plains the hills are clearly visible to the north, though still at a distance. The grass nearby moves like waves as the wind caresses it. Lower to the ground, between the taller stalks, are small purple flowers. To the east there seems to be the beginning of a path.} {The Shadow Coast West} {} {} {} {1} {} +E {9969} {n} {n} {1} {0} {} {1} {} {0} +E {9967} {e} {e} {2} {0} {} {1} {} {0} +E {9977} {w} {w} {8} {0} {} {1} {} {0} + +R {9969} {0} {} {Edge of the Valley} {} {As the valley sprawls to the north, the east is blocked by heavy rocks that stand as high as a small mountain. The waving red and green tails of grass can be seen in all directions. To the west a hill is looming over the valley, some steep rocky slopes jutting out of the green grass and forest.} {The Shadow Coast West} {} {} {} {1} {} +E {9970} {n} {n} {1} {0} {} {1} {} {0} +E {9968} {s} {s} {4} {0} {} {1} {} {0} + +R {9970} {0} {} {In the Valley} {} {To the north and east is a high mountainous ridge blocking any passage, while the rest of the area is widely covered in all different types of grass and vegetation. A few trees stand nearby, forming a small grove. To the west a tall hill rises, its peak covered by grass.} {The Shadow Coast West} {} {} {} {1} {} +E {9971} {w} {w} {8} {0} {} {1} {} {0} +E {9969} {s} {s} {4} {0} {} {1} {} {0} + +R {9971} {0} {} {Crossing the Green Hill} {} {As the green hills rise up all around, this hilltop is mostly bare. It is possible to see a great distance from this place. On a bright day it might even be possible to see the ocean far to the south. Also to the south are grassy plains rolling likes waves and lapping up the sides of the hills.} {The Shadow Coast West} {} {} {} {1} {} +E {9970} {e} {e} {2} {0} {} {1} {} {0} +E {9972} {w} {w} {8} {0} {} {1} {} {0} + +R {9972} {0} {} {Along the Valley} {} {This clearing in the valley is surrounded by a rolling landscape. Forested hills rise up in all directions, blocking the view to the north and south. Travelling is possible to the east and west, but the north and south are blocked by steep hillsides. An old tree stands nearby, its limbs gnarled.} {The Shadow Coast West} {} {} {} {1} {} +E {9971} {e} {e} {2} {0} {} {1} {} {0} +E {9973} {w} {w} {8} {0} {} {1} {} {0} + +R {9973} {0} {} {Surrounded by Hills} {} {Rolling hills expand on all sides, covered by lush grass and towering trees. To the north the trees form an impenetrable wall and passage towards there is not possible. To the west a steep slope rises, making it easier to travel either south or eastwards. Small flowers grow beneath the trees.} {The Shadow Coast West} {} {} {} {1} {} +E {9972} {e} {e} {2} {0} {} {1} {} {0} +E {9974} {s} {s} {4} {0} {} {1} {} {0} + +R {9974} {0} {} {Rising Ground} {} {The ground steadily rises to meet the top of the cliffs that lie to the west. On the cliff side an occasional tussock of grass or some other vegetation is trying to survive. The hillside is covered by soft lush green grass as it rises. To the north the hills are covered by woods.} {The Shadow Coast West} {} {} {} {1} {} +E {9973} {n} {n} {1} {0} {} {1} {} {0} +E {9975} {s} {s} {4} {0} {} {1} {} {0} + +R {9975} {0} {} {Curve in the Valley Basin} {} {The west seems to be blocked off by a gigantic cliff that forms the end of the valley. The plains curve along the cliff and further off to the north rise up to form hills that meet the top of the cliff. An occasional bush can be seen between the grass and tumbleweed.} {The Shadow Coast West} {} {} {} {1} {} +E {9974} {n} {n} {1} {0} {} {1} {} {0} +E {9976} {e} {e} {2} {0} {} {1} {} {0} + +R {9976} {0} {} {Green Valley} {} {As the green valley spreads out, there is a patch of grass that has been crushed as if it was used for someone or something to sleep on. Some small plants can be seen nearby but are nothing compared to the tall grasses that form this area of plains. Hills can be seen to the north.} {The Shadow Coast West} {} {} {} {1} {} +E {9977} {e} {e} {2} {0} {} {1} {} {0} +E {9975} {w} {w} {8} {0} {} {1} {} {0} + +R {9977} {0} {} {Grasslands in the Valley} {} {As the valley's grassy covering sprawls around in all directions, to the north hills rise above the gently swaying vegetation. East and westwards the grass has been slightly trampled, forming a trail of sorts, but moving about is still difficult due to uneven ground below.} {The Shadow Coast West} {} {} {} {1} {} +E {9968} {e} {e} {2} {0} {} {1} {} {0} +E {9976} {w} {w} {8} {0} {} {1} {} {0} +E {9978} {s} {s} {4} {0} {} {1} {} {0} + +R {9978} {0} {} {In the Spacious Grasslands} {} {A wide plain of grass has sprouted nearby, the tall blades waving in the breeze. Some flowers grow low to the ground, giving an occasional wisp of scented air that quickly dissipates. Tussocks of tall plumed grass form small islands in this green and waving sea. To the south a path is visible.} {The Shadow Coast West} {} {} {} {1} {} +E {9977} {n} {n} {1} {0} {} {1} {} {0} +E {9979} {s} {s} {4} {0} {} {1} {} {0} + +R {9979} {0} {} {Curve in the Clear Path} {} {As the path turns south and east, a large clearing can be seen far to the south beyond many trees. Passage to the west is blocked by a towering wall of brush. To the east nothing much is visible due to the shade the trees cast on the area below their branches. To the north is a large field.} {The Shadow Coast West} {} {} {} {1} {} +E {9978} {n} {n} {1} {0} {} {1} {} {0} +E {9980} {e} {e} {2} {0} {} {1} {} {0} +E {10012} {s} {s} {4} {0} {} {1} {} {0} + +R {9980} {0} {} {Along the Trail} {} {As the trail continues on, the brush on either side gets thinner and the trees seem to grow further apart from each other. The surface of the road changes slowly from pebbles to bare dirt. To the east the road continues and curves while to the west it starts to turn towards the coast.} {The Shadow Coast West} {} {} {} {1} {} +E {9981} {e} {e} {2} {0} {} {1} {} {0} +E {9979} {w} {w} {8} {0} {} {1} {} {0} + +R {9981} {0} {} {Curve in the Path} {} {As the road curves the landscape changes. To the north hard pebbled ground turns to softer soil covered by grass. The path is flanked on either side by grassy plains. Westwards the pebbles increase in number and some stunted trees can be seen in the distance. To the east is a sudden drop where the land simply ends, overhanging the ocean far below.} {The Shadow Coast West} {} {} {} {1} {} +E {9982} {n} {n} {1} {0} {} {1} {} {0} +E {9990} {e} {e} {2} {0} {} {1} {} {0} +E {9980} {w} {w} {8} {0} {} {1} {} {0} + +R {9982} {0} {} {On a Narrow Trail} {} {The trail is narrow, flanked by green grass plains of flowing grass. An occasional stunted tree can be seen above the swaying helms. Further to the north and south there are more plains, but in the far south the trail seems to bend and turn towards the green haze of a forest. Far to the north hills can be seen rising above the plains, and to the east is a wide swath of golden grasses.} {The Shadow Coast West} {} {} {} {1} {} +E {9967} {n} {n} {1} {0} {} {1} {} {0} +E {9983} {e} {e} {2} {0} {} {1} {} {0} +E {9981} {s} {s} {4} {0} {} {1} {} {0} + +R {9983} {0} {} {A Golden Patch} {} {A patch of wild, golden stalks sprout out in the middle of the grassy plains of the Shadow Coast. The yellow weeds stand taller than most of the surrounding vegetation, with grainy seeds perched atop slender shafts. A narrow roadway snakes through the grass slightly to the west.} {The Shadow Coast East} {} {} {} {1} {} +E {9966} {n} {n} {1} {0} {} {1} {} {0} +E {9984} {e} {e} {2} {0} {} {1} {} {0} +E {9982} {w} {w} {8} {0} {} {1} {} {0} +E {9990} {s} {s} {4} {0} {} {1} {} {0} + +R {9984} {0} {} {A Small Pond} {} {A small sparkling pond of water sits in the middle of the grasslands, providing a cool drink for the animals of the land. Except for a ring of dirt around the water, grass covers the ground in every direction.} {The Shadow Coast East} {} {} {} {1} {} +E {9965} {n} {n} {1} {0} {} {1} {} {0} +E {9985} {e} {e} {2} {0} {} {1} {} {0} +E {9983} {w} {w} {8} {0} {} {1} {} {0} +E {9989} {s} {s} {4} {0} {} {1} {} {0} + +R {9985} {0} {} {A Series of Mounds} {} {Small dirt anthills rise up from the ground and grass. Tiny ants crawl up and down the soil, entering and exiting them through a hole in their tops. Sometimes a bird swoops down from the sky to peck at the mounds and take some of the ants within them.} {The Shadow Coast East} {} {} {} {1} {} +E {9964} {n} {n} {1} {0} {} {1} {} {0} +E {9986} {e} {e} {2} {0} {} {1} {} {0} +E {9984} {w} {w} {8} {0} {} {1} {} {0} +E {9988} {s} {s} {4} {0} {} {1} {} {0} + +R {9986} {0} {} {Bushes in the Grass} {} {Shrubs and brush dot the plains. Some are covered with small green leaves while others appear to be nothing more than gnarled bunches of twigs and branches looping together into a brown mass.} {The Shadow Coast East} {} {} {} {1} {} +E {9963} {n} {n} {1} {0} {} {1} {} {0} +E {9985} {w} {w} {8} {0} {} {1} {} {0} +E {9987} {s} {s} {4} {0} {} {1} {} {0} + +R {9987} {0} {} {The Grass Covered Coast} {} {The sound of shaking grass, fluttering in the wind, fills the air. The grass grows almost two feet high, with wild, thorny flowers sporadically thrusting out among the vivid green.} {The Shadow Coast East} {} {} {} {1} {} +E {9986} {n} {n} {1} {0} {} {1} {} {0} +E {9988} {w} {w} {8} {0} {} {1} {} {0} +E {9993} {s} {s} {4} {0} {} {1} {} {0} + +R {9988} {0} {} {A Carpet of Grass} {} {The grass starts to get lower and is a more yellowish color compared to the tall, vibrant green grass to the north. Animal tracks are everywhere but disappear into the thick vegetation to the north. A path leads south, heading down to the shore.} {The Shadow Coast East} {} {} {} {1} {} +E {9985} {n} {n} {1} {0} {} {1} {} {0} +E {9987} {e} {e} {2} {0} {} {1} {} {0} +E {9989} {w} {w} {8} {0} {} {1} {} {0} +E {9992} {s} {s} {4} {0} {} {1} {} {0} + +R {9989} {0} {} {Patches of Grass} {} {The fertile soil changes to rocky terrain further to the south, and the grass starts to grow in patches as the land becomes less hospitable to it. The ground starts sloping down gently to the south, while to the north sits the great sea of grass.} {The Shadow Coast East} {} {} {} {1} {} +E {9984} {n} {n} {1} {0} {} {1} {} {0} +E {9988} {e} {e} {2} {0} {} {1} {} {0} +E {9990} {w} {w} {8} {0} {} {1} {} {0} +E {9991} {s} {s} {4} {0} {} {1} {} {0} + +R {9990} {0} {} {Overlooking the Sea} {} {Foamy brine crashes against the steep walls of the coast as the land ends and the ocean begins. Far below, jagged rocks jut out from the waters, while to the south a series of islands curves westward into the Aryth. Solid land continues to the west, where the grassland continues a little longer along the deepening coastline.} {The Shadow Coast East} {} {} {} {1} {} +E {9983} {n} {n} {1} {0} {} {1} {} {0} +E {9989} {e} {e} {2} {0} {} {1} {} {0} +E {9981} {w} {w} {8} {0} {} {1} {} {0} + +R {9991} {0} {} {A Rocky Shore} {} {Medium sized stones, tops rubbed smooth by the coastal winds, lie in piles separated by the gaps filled with smaller stones and rocks. A path to the east slopes downward towards the beach, while the ground falls vertically into the ocean to the west and south.} {The Shadow Coast East} {} {} {} {1} {} +E {9989} {n} {n} {1} {0} {} {1} {} {0} +E {9992} {e} {e} {2} {0} {} {1} {} {0} + +R {9992} {0} {} {A Gravel Strewn Path} {} {The larger rocks and stones have been rolled to the side, clearing a path through them. Tiny black chips cover the hard dirt path as it leads south to the shore and north into the grasslands.} {The Shadow Coast East} {} {} {} {1} {} +E {9988} {n} {n} {1} {0} {} {1} {} {0} +E {9993} {e} {e} {2} {0} {} {1} {} {0} +E {9991} {w} {w} {8} {0} {} {1} {} {0} +E {9997} {s} {s} {4} {0} {} {1} {} {0} + +R {9993} {0} {} {Boulders by the Beach} {} {The grasslands to the north touch the rocky shoreline to the south in this mass of rocks and boulders. The smell of the sea fills the air, and the sounds of crashing waves can be heard coming from the south. A long field of grass stretches north into hills on the far northern horizon.} {The Shadow Coast East} {} {} {} {1} {} +E {9987} {n} {n} {1} {0} {} {1} {} {0} +E {9994} {e} {e} {2} {0} {} {1} {} {0} +E {9992} {w} {w} {8} {0} {} {1} {} {0} +E {9996} {s} {s} {4} {0} {} {1} {} {0} + +R {9994} {0} {} {Above the Waters} {} {This rocky ledge slopes swiftly down into clear blue water below. Schools of fish swim in elaborate formations, while crabs and other shellfish can be seen on the bottom of the shallow waters. A fall into the water from this height would most likely prove fatal.} {The Shadow Coast East} {} {} {} {1} {} +E {9993} {w} {w} {8} {0} {} {1} {} {0} +E {9995} {s} {s} {4} {0} {} {1} {} {0} + +R {9995} {0} {} {A Rocky Path} {} {A rocky path descends from the plains to the north into the beach to the south. The rocks are loose and wobble when weight is placed on them. Occasionally, a pebble falls between the rocks, echoing as it dinks its way down. Scratching noises emanate from somewhere down below.} {The Shadow Coast East} {} {} {} {1} {} +E {9994} {n} {n} {1} {0} {} {1} {} {0} +E {10010} {e} {e} {2} {0} {} {1} {} {0} +E {9996} {w} {w} {8} {0} {} {1} {} {0} +E {9999} {s} {s} {4} {0} {} {1} {} {0} +E {10011} {d} {d} {32} {0} {} {1} {} {0} + +R {9996} {0} {} {Pebble Covered Ground} {} {Pebbles are scattered on the otherwise solid ground as it descends down into the southern waters. Large seabirds fly along the horizon above the blue Aryth. Occasionally a bird dives into the water then rises with a wiggling fish caught in its beak.} {The Shadow Coast East} {} {} {} {1} {} +E {9993} {n} {n} {1} {0} {} {1} {} {0} +E {9995} {e} {e} {2} {0} {} {1} {} {0} +E {9997} {w} {w} {8} {0} {} {1} {} {0} + +R {9997} {0} {} {A Path through the Rocks} {} {A path has been cut through the stones and rocks, heading from the plains down to the beach. It slopes gently down as the rocks rise up around it, then curves to the east. The endless waters of the Aryth can be seen farther to the south.} {The Shadow Coast East} {} {} {} {1} {} +E {9992} {n} {n} {1} {0} {} {1} {} {0} +E {9996} {e} {e} {2} {0} {} {1} {} {0} + +R {9998} {0} {} {A Tunnel through a Hill} {} {This small tunnel has been dug out of the hills and is supported by stout wooden beams that have been hardened. There does not seem to be any source of outside light, and the air is thick and stale.} {The Shadow Coast East} {} {} {} {1} {} +E {9920} {w} {w} {8} {0} {} {1} {} {0} +E {9922} {s} {s} {4} {0} {} {1} {} {0} + +R {9999} {0} {} {A Sandy Path} {} {A thick layer of loose white sand covers the path as it passes between several rocks, abruptly ending to the east. The path continues to the north, sloping upwards and away from the water to the south. A few rocks jut out of the trail, partially buried by the warm grains.} {The Shadow Coast East} {} {} {} {1} {} +E {9995} {n} {n} {1} {0} {} {1} {} {0} +E {10000} {e} {e} {2} {0} {} {1} {} {0} + +R {10000} {0} {} {The Weathered Stones} {} {A stone cliff stands at least ten feet above the waters, its sides rubbed smooth by the water, its top polished by the wind. The water laps up gently against the cliff, while sandy beaches sprawl to the south. To the east, a sandy path rises slowly upward.} {The Shadow Coast East} {} {} {} {1} {} +E {10008} {e} {e} {2} {0} {} {1} {} {0} +E {9999} {w} {w} {8} {0} {} {1} {} {0} +E {10001} {s} {s} {4} {0} {} {1} {} {0} + +R {10001} {0} {} {A Sandy Beach} {} {The waters of the Aryth kiss the sandy southern tip of the Shadow Coast. The blue ocean extends westward and southward into the horizon, broken only by Windbiter's Finger to the southwest. The ground slopes up to the north, leading to firmer ground.} {The Shadow Coast East} {} {} {} {1} {} +E {10000} {n} {n} {1} {0} {} {1} {} {0} +E {10007} {e} {e} {2} {0} {} {1} {} {0} +E {10006} {w} {w} {8} {0} {} {1} {} {0} +E {10002} {s} {s} {4} {0} {} {1} {} {0} + +R {10002} {0} {} {The Sandy Coastline} {} {The salty spray of the Aryth Ocean rolls in gentle waves of water against the wet sand of the Shadow Coast. Sea gulls soar high overhead, screeching their songs in the wind. A series of islands extend to the south, out into the deep blue sea.} {The Shadow Coast East} {} {} {} {1} {} +E {10001} {n} {n} {1} {0} {} {1} {} {0} +E {10003} {w} {w} {8} {0} {} {1} {} {0} + +R {10003} {0} {} {Dark, Wet Sand} {} {The waters splash against the shore and recede back into the ocean, unveiling wet sand that has been darkened by the water. Sometimes the waves bring seaweed or driftwood with them, depositing them along the shore. Othertimes, the sea will reclaim what it had previously left behind.} {The Shadow Coast East} {} {} {} {1} {} +E {10006} {n} {n} {1} {0} {} {1} {} {0} +E {10002} {e} {e} {2} {0} {} {1} {} {0} +E {10004} {w} {w} {8} {0} {} {1} {} {0} + +R {10004} {0} {} {An Eroding Beach} {} {Small pebbles line the beach among the sand, crushed by the waves and being ground to dust by the waters. The smell of salt water permeates the air. The islands of Windbiter's Finger loom in the south, curving out to the southwest and the endless ocean beyond.} {The Shadow Coast East} {} {} {} {1} {} +E {10005} {n} {n} {1} {0} {} {1} {} {0} +E {10003} {e} {e} {2} {0} {} {1} {} {0} + +R {10005} {0} {} {Before the Waters} {} {The beach starts to get less rocky and more sandy to the south as the mighty Aryth Ocean pounds into the Shadow Coast. The Aryth seems like an infinite banner of blue stretching endlessly towards the western horizon. The sand is darker in the places where the waters kiss the land.} {The Shadow Coast East} {} {} {} {1} {} +E {10006} {e} {e} {2} {0} {} {1} {} {0} +E {10004} {s} {s} {4} {0} {} {1} {} {0} + +R {10006} {0} {} {A White Sand Beach} {} {Fine grained white sand lies beneath rocky cliffs to the north, going southward into the blue waters of the Aryth. The sound of the waves echoes against the rocks, and the smell of the brine hangs in the air. Seagulls and other water loving birds sometimes fly overhead.} {The Shadow Coast East} {} {} {} {1} {} +E {10001} {e} {e} {2} {0} {} {1} {} {0} +E {10005} {w} {w} {8} {0} {} {1} {} {0} +E {10003} {s} {s} {4} {0} {} {1} {} {0} + +R {10007} {0} {} {The Shores of the Aryth} {} {The beach ends suddenly to the east as the water has cut away a wide patch of land leaving only the ocean to fill it. A small island lies to the north, in the middle of gentle waters that are partially shielded from the open sea by this stretch of coast. A faded sign hangs at an angle.} {The Shadow Coast East} {} {} {} {1} {} +E {10008} {n} {n} {1} {0} {} {1} {} {0} +E {10001} {w} {w} {8} {0} {} {1} {} {0} + +R {10008} {0} {} {A Small Cove} {} {The ocean waters have flooded the land and claimed this area for the sea. Shielded by the coast to the south, the waves here are almost nonexistant. Warm water from the east refills the cove, while a solitary island lies off to the north.} {The Shadow Coast East} {} {} {} {1} {} +E {10009} {n} {n} {1} {0} {} {1} {} {0} +E {10000} {w} {w} {8} {0} {} {1} {} {0} +E {10007} {s} {s} {4} {0} {} {1} {} {0} + +R {10009} {0} {} {An Islet} {} {A small islet stands alone in the waters of this cove that time has carved out of the land. While most of the island is sand, the middle of the island has firmer soil, bound together by a few trees surrounded by a field of grass. The only way off the island is to swim for the mainland.} {The Shadow Coast East} {} {} {} {1} {} +E {10010} {w} {w} {8} {0} {} {1} {} {0} +E {10008} {s} {s} {4} {0} {} {1} {} {0} + +R {10010} {0} {} {A Gentle Cove} {} {A small cove of water lies nestled in the coastline. The water moves gently as harsher ocean waves are shielded by the earth to the south. Colorful schools of fish swim in the warm water. An island sits peacefully to the east, while the coast looms to the north and south.} {The Shadow Coast East} {} {} {} {1} {} +E {10009} {e} {e} {2} {0} {} {1} {} {0} +E {9995} {w} {w} {8} {0} {} {1} {} {0} + +R {10011} {0} {} {A Salty Pool} {} {Hidden beneath the rocks is a ledge overlooking a pool of salty brine, filled by the Aryth. Various shellfish have made their homes here as have some fish brought by in by the tides.} {The Shadow Coast East} {} {} {} {1} {} +E {9995} {u} {u} {16} {0} {} {1} {} {0} + +R {10012} {0} {} {A Clear Path} {} {The trees lining the road are short and stunted in comparison to the other vegetation which seems to be flourishing. As the road continues onwards to the south, the appearance of it changes from bleak gray pebbles to something more green. To the north the road bends out of sight.} {The Shadow Coast West} {} {} {} {1} {} +E {9979} {n} {n} {1} {0} {} {1} {} {0} +E {10013} {s} {s} {4} {0} {} {1} {} {0} + +R {10013} {0} {} {Tall Oak Trees} {} {As the road continues north and south, the tall oak trees bar passage to the west, while at times creating a comfortable shade for passing travellers. The road is still covered with pebbles, many of them cered by moss, giving the road a green hue. To the east it is possible to enter the forest.} {The Shadow Coast West} {} {} {} {1} {} +E {10012} {n} {n} {1} {0} {} {1} {} {0} +E {10014} {e} {e} {2} {0} {} {1} {} {0} +E {10016} {s} {s} {4} {0} {} {1} {} {0} + +R {10014} {0} {} {In the Forest} {} {The trees grow close together as if to give each other protection from the elements. Pine and gnarled oak spread their branches overhead. The road lies to the west and the tall trees seem to bar passage to the north and east. To the south steam billows from the ground, however beyond that seems to be nothing but brush and thorns.} {The Shadow Coast West} {} {} {} {1} {} +E {10013} {w} {w} {8} {0} {} {1} {} {0} +E {10015} {s} {s} {4} {0} {} {1} {} {0} + +R {10015} {0} {} {A Billowing Spring} {D} {As steam billows from the rocky ground, trees sprout up, dipping their roots in the hot water below. To the west is a large clearing covered with grass. The east and south is blocked by a thorny brush which is barely visible through the steam.} {The Shadow Coast West} {} {} {} {1} {} +E {10014} {n} {n} {1} {0} {} {1} {} {0} +E {10016} {w} {w} {8} {0} {} {1} {} {0} + +R {10016} {0} {} {A Small Clearing} {} {As the walls of oak and pines give way the forest opens up. Grass covers the ground of this clearing and scented white flowers have sprung up in large numbers. To the east a spring with sparkling light reflecting on water is clearly visible. The forest closes in to the north and south.} {The Shadow Coast West} {} {} {} {1} {} +E {10013} {n} {n} {1} {0} {} {1} {} {0} +E {10015} {e} {e} {2} {0} {} {1} {} {0} +E {10017} {s} {s} {4} {0} {} {1} {} {0} + +R {10017} {0} {} {Path through the Valley} {} {Towering as if forming a wall, scraggly and stunted trees block any passage to the west and east. The only choice is to follow the road, which is open to the north and south. The surface of the road consists of grass mingling between small pebbles. Vines of brush crawl in from the sides of the road.} {The Shadow Coast West} {} {} {} {1} {} +E {10016} {n} {n} {1} {0} {} {1} {} {0} +E {10018} {s} {s} {4} {0} {} {1} {} {0} + +R {10018} {0} {} {Bend in the Forgotten Trail} {} {The trail becomes increasingly rocky as rounded pebbles grow ever more numerous between the grains of sand. To the north the vegetation increases as the road runs further inland toward a shallow valley covered by struggling trees. To the west the trail continues through the barren headlands, and to the south the coastline opens wide against the backdrop of the Aryth Ocean.} {The Shadow Coast West} {} {} {} {1} {} +E {10017} {n} {n} {1} {0} {} {1} {} {0} +E {10019} {w} {w} {8} {0} {} {1} {} {0} +E {10065} {s} {s} {4} {0} {} {1} {} {0} + +R {10019} {0} {} {The Forgotten Trail} {} {The deserted road continues into a world of green and vibrant trees. As if this road has not been used in decades, there seems to be no recent signs of travel. While the road continues on to the east, it seems to curve northwards in the distance.} {The Shadow Coast West} {} {} {} {1} {} +E {10018} {e} {e} {2} {0} {} {1} {} {0} +E {10020} {w} {w} {8} {0} {} {1} {} {0} + +R {10020} {0} {} {The Beginning of a Forgotten Trail} {} {A mountainous area begins to level out, mostly covered in vines and an overabundance of bushes. An old dirt trail leads eastward, clearly marked on either side by brush that threatens to overgrow the path. Somewhere in the distance a songbird whistles, the sound muffled.} {The Shadow Coast West} {} {} {} {1} {} +E {10021} {n} {n} {1} {0} {} {1} {} {0} +E {10019} {e} {e} {2} {0} {} {1} {} {0} +E {10025} {w} {w} {8} {0} {} {1} {} {0} + +R {10021} {0} {} {A Rocky Cliff} {} {At the bottom of the slope the way east is blocked by brushes and vines that creep through the boulders. There seems to be a pathway that leads up the side of the mountain. The west is blocked by a thick layer of brush that seems to have found a sheltered enough spot grow to fruition.} {The Shadow Coast West} {} {} {} {1} {} +E {10022} {n} {n} {1} {0} {} {1} {} {0} +E {10020} {s} {s} {4} {0} {} {1} {} {0} +E {10064} {u} {u} {16} {0} {} {1} {} {0} + +R {10022} {0} {} {A Rocky Path} {} {Sharp rocks jut out from the surface of the path making travel difficult. Steam comes out of crevices, making the area foggy and the air smell of sulphur. The rocky path continues to the south but seems to become more accessible on the westward side, where there is only sand left.} {The Shadow Coast West} {} {} {} {1} {} +E {10023} {w} {w} {8} {0} {} {1} {} {0} +E {10021} {s} {s} {4} {0} {} {1} {} {0} + +R {10023} {0} {} {Bend in the Sand} {} {The sandy path curves south and east. A rocky ridge blocks any passage to the west or north. The mountainous terrain continues to the east. On the ground lies an old decayed corpse, perhaps of a traveller that met his demise when caught in a sand storm. Alongside the northern barrier roots are jutting out of the soil.} {The Shadow Coast West} {} {} {} {1} {} +E {10022} {e} {e} {2} {0} {} {1} {} {0} +E {10030} {w} {w} {8} {0} {} {1} {} {0} +E {10024} {s} {s} {4} {0} {} {1} {} {0} + +R {10024} {0} {} {Dense Clearing} {} {Thick trees and brush create a dark clearing where the trees prevent the light coming from above. The sound of small birds vibrates in the area. The trail rises to the north and becomes increasingly rocky. A mountain blocks passage to the east, while sandbanks block the west side of the clearing.} {The Shadow Coast West} {} {} {} {1} {} +E {10023} {n} {n} {1} {0} {} {1} {} {0} +E {10025} {s} {s} {4} {0} {} {1} {} {0} + +R {10025} {0} {} {A Curve in the Trail} {} {The trail seems to be mainly made up of hardened dirt, with some rocks breaking through the topsoil. To the northeast is a peak of a mountain. The road curves and heads to the north and west. Various types of trees grow nearby, including pine and oak. To the east a brush blocks the way.} {The Shadow Coast West} {} {} {} {1} {} +E {10024} {n} {n} {1} {0} {} {1} {} {0} +E {10020} {e} {e} {2} {0} {} {1} {} {0} +E {10026} {w} {w} {8} {0} {} {1} {} {0} + +R {10026} {0} {} {A Dusty Trail} {} {The sands start to give way to hardened dirt and dust. The brisk breeze of the ocean creates whirling dust-devils that dance across the road. The area seems rarely travelled. The plant life in this area is much more green and noticeable as the desert sands retreat and a mountain comes into view.} {The Shadow Coast West} {} {} {} {1} {} +E {10025} {e} {e} {2} {0} {} {1} {} {0} +E {10027} {w} {w} {8} {0} {} {1} {} {0} + +R {10027} {0} {} {Crossroads in the Sand} {} {Two roads meet nearby and are split by tall mounds of sand. Each road leads off in a different direction, one to the north and one to the east and west. A few spiky shrubs blow around, making this desolate place seems even emptier than it is in reality. A few plants grow nearby, watered by the mist of the ocean breeze. The shoreline turns sharply southwards.} {The Shadow Coast West} {} {} {} {1} {} +E {10028} {n} {n} {1} {0} {} {1} {} {0} +E {10026} {e} {e} {2} {0} {} {1} {} {0} +E {10063} {w} {w} {8} {0} {} {1} {} {0} + +R {10028} {0} {} {A Small Sandy Road} {} {A flurry of sand particles permeates the air carried by the wind, hurting bare skin and uncovered eyes. There are paths through the sand, sometimes blocked off by the dunes, but usually it is possible to travel over them. Nearby a bush can be seen, struggling to survive.} {The Shadow Coast West} {} {} {} {1} {} +E {10029} {n} {n} {1} {0} {} {1} {} {0} +E {10027} {s} {s} {4} {0} {} {1} {} {0} + +R {10029} {0} {} {A Broken Bridge} {} {An old wooden bridge stands over a stretch of sand, but on closer examination it appears as if it could have been a dried up riverbed blocked off by something long ago. The sandy road continues to the south and west, while rocks scatter the roadway, making passage difficult. There seems to be a patch of vegetation to the west.} {The Shadow Coast West} {} {} {} {1} {} +E {10030} {e} {e} {2} {0} {} {1} {} {0} +E {10031} {w} {w} {8} {0} {} {1} {} {0} +E {10028} {s} {s} {4} {0} {} {1} {} {0} + +R {10030} {0} {} {In the Dry Riverbed} {} {Rippled sand forms the surface of this dried out riverbed. Grass and coarse brush grow tightly together, showing that there still is some moisture retained in the ground. To the east the ground becomes increasingly rocky, while to the west an old bridge is visible, spanning the dried out river.} {The Shadow Coast West} {} {} {} {1} {} +E {10023} {e} {e} {2} {0} {} {1} {} {0} +E {10029} {w} {w} {8} {0} {} {1} {} {0} + +R {10031} {0} {} {A Desert Oasis} {D} {As the desert sands retreat, palm trees and other tropical plants are thriving. Among all the sand, there seems to be watering hole in the ground out of which springs an oasis of water. The murmuring of the water as it pours forth from the ground gives off a refreshing sound.} {The Shadow Coast West} {} {} {} {1} {} +E {10032} {n} {n} {1} {0} {} {1} {} {0} +E {10029} {e} {e} {2} {0} {} {1} {} {0} + +R {10032} {0} {} {A Bend in the Road} {} {All around lie endless stretches of sand dunes, changing, curving and creating new paths for travellers continuously. The color of the sand is a soft earth-tone, and some small rocks of the same color peek out of the soil in some places. The path continues north and south.} {The Shadow Coast West} {} {} {} {1} {} +E {10033} {n} {n} {1} {0} {} {1} {} {0} +E {10058} {w} {w} {8} {0} {} {1} {} {0} +E {10031} {s} {s} {4} {0} {} {1} {} {0} + +R {10033} {0} {} {At the Tall Dunes} {} {Large mounds of sand loom over the path blocking the view, but the sky can still be seen. The wind has blown the sand to this location over many years. The sand swirls up in the air, blurring vision occasionally but still letting all travellers see what lies beyond. The path bends sharply to the north. Southwards the path continues on.} {The Shadow Coast West} {} {} {} {1} {} +E {10034} {n} {n} {1} {0} {} {1} {} {0} +E {10032} {s} {s} {4} {0} {} {1} {} {0} + +R {10034} {0} {} {Break in the Sand} {} {As the tall dunes and rocky hills die down there seems to be a lapse in elevation, the sides of the ridges dropping sharply. To allow passage there is a wooden walkway to the west. The walkway seems to be sturdy, although any passage across it can be heard.} {The Shadow Coast West} {} {} {} {1} {} +E {10035} {w} {w} {8} {0} {} {1} {} {0} +E {10033} {s} {s} {4} {0} {} {1} {} {0} + +R {10035} {0} {} {Along The Wooden Walkway} {} {As the wooden walkway continues on towards the east and west, all passage to the north and south is certainly blocked by a long drop to the rocky soil far below. A fall would surely hurt or even kill someone, but tall railings block any way off of it. The iron pillars that keep the walkway above ground waver in the hot air.} {The Shadow Coast West} {} {} {} {1} {} +E {10034} {e} {e} {2} {0} {} {1} {} {0} +E {10036} {w} {w} {8} {0} {} {1} {} {0} + +R {10036} {0} {} {A Wooden Walkway} {} {This board walkway was created in the past by inventive workers. It seems to be wrought of iron pillars that keep the boards steadily a few feet above ground. Part of the walkway seems to be sturdy, while an occasional plank sometimes squeaks loudly.} {The Shadow Coast West} {} {} {} {1} {} +E {10035} {e} {e} {2} {0} {} {1} {} {0} +E {10037} {w} {w} {8} {0} {} {1} {} {0} + +R {10037} {0} {} {Following the Pebbled Road} {} {The road splits north and east, its surface entirely covered by small rounded pebbles that grate when they are stepped on. To the west all passage is blocked by a deep ditch. Some scraggly trees and bushes have grown up, casting a welcome shade onto the ground.} {The Shadow Coast West} {} {} {} {1} {} +E {10038} {n} {n} {1} {0} {} {1} {} {0} +E {10036} {e} {e} {2} {0} {} {1} {} {0} +E {10055} {s} {s} {4} {0} {} {1} {} {0} + +R {10038} {0} {} {A Sand Pathway} {} {A clear passage runs north and south, while the east and west is blocked off by massive ditches that roll up and down. To the south seems to be an easier foot route, made by people in past ages. Between the pebbles tussocks of grass become more prevalent.} {The Shadow Coast West} {} {} {} {1} {} +E {10039} {n} {n} {1} {0} {} {1} {} {0} +E {10037} {s} {s} {4} {0} {} {1} {} {0} + +R {10039} {0} {} {Curve in the Pathway} {} {The pathway curves through rolling land where vegetation becomes more prevalent. It still only consists of coarse brush, tussocks of grass and the occasional stunted tree, but it gives the area a more habitable outlook. A deep rift seems to cut through the land, prohibiting travel to the north and east.} {The Shadow Coast West} {} {} {} {1} {} +E {10040} {w} {w} {8} {0} {} {1} {} {0} +E {10038} {s} {s} {4} {0} {} {1} {} {0} + +R {10040} {0} {} {At a Tall Hill} {} {There seems to be something on top of the hill, holding a ladder in place for anyone that wishes to climb up to have a better view of the area. The steep slopes are covered by small pebbles and rounded rocks. At the lowest point, the hill creates a shadow that shelters a small burning campfire.} {The Shadow Coast West} {} {} {} {1} {} +E {10039} {e} {e} {2} {0} {} {1} {} {0} +E {10041} {w} {w} {8} {0} {} {1} {} {0} +E {10054} {u} {u} {16} {0} {} {1} {} {0} + +R {10041} {0} {} {Between the Mounds} {} {The road bends, turning to hardened dirt caused by the many travellers who cross this area regularly. Grass lines the sides of the road. Pebbles roll down from the top of the hills from the west and south, making travel hazardous. The tall mounds create a shadow over the path.} {The Shadow Coast West} {} {} {} {1} {} +E {10042} {n} {n} {1} {0} {} {1} {} {0} +E {10040} {e} {e} {2} {0} {} {1} {} {0} + +R {10042} {0} {} {A Towering Ridge} {} {The ridge that flanks the east side of the road has been created by natural forces, standing very tall and dominating the area. It casts a deep dark shade over the road. It is covered by waving green and yellow grass and occasionally a rock juts out from the soil. The road continues north and south through this destitute land.} {The Shadow Coast West} {} {} {} {1} {} +E {10043} {n} {n} {1} {0} {} {1} {} {0} +E {10041} {s} {s} {4} {0} {} {1} {} {0} + +R {10043} {0} {} {A Bare Path} {} {This road runs far inland from the sand dunes of the Shadow Coast to the hills that enclose this area. Far to the southeast a gigantic hill is looming over the surrounding country, from which it should be possible to oversee the whole area with ease. Occasional gusts of wind send dust flying into the air, before it settles down again.} {The Shadow Coast West} {} {} {} {1} {} +E {10044} {n} {n} {1} {0} {} {1} {} {0} +E {10042} {s} {s} {4} {0} {} {1} {} {0} +E {14927} {d} {d} {32} {0} {} {1} {} {0} + +R {10044} {0} {} {On the Outskirts of a Stedding} {} {As the sandy path between grassy hills leads north to an abandoned stedding, it gives way to more lush vegetation. Large trees can be seen to the north, surrounded by rolling hills. The trees of the stedding loom over the area, casting shadows even onto the road. To the south the path continues through the hills.} {The Shadow Coast West} {} {} {} {1} {} +E {10045} {n} {n} {1} {0} {} {1} {} {0} +E {10043} {s} {s} {4} {0} {} {1} {} {0} + +R {10045} {0} {} {Inside Stedding Shadoon} {} {As the village comes into sight it seems it has been destroyed, its ruins devastated by petty thieves and overall weakness. Collapsed mounds can be seen scattered from the entrance. To the east and west trees that once were mighty and proud now appear to be frail and dying.} {The Shadow Coast West} {} {} {} {1} {} +E {10048} {n} {n} {1} {0} {} {1} {} {0} +E {10046} {e} {e} {2} {0} {} {1} {} {0} +E {10049} {w} {w} {8} {0} {} {1} {} {0} +E {10044} {s} {s} {4} {0} {} {1} {} {0} + +R {10046} {0} {} {At the Large Willow Tree} {} {As a large willow tree looms over the area, scorched by strikes of lightning, it gives the former stedding a dreary appearance. While the wind rushes by, the trees moan and sway in the breeze. Scratches and carvings mar the trunks, adding to the sad state of this formerly peaceful place.} {The Shadow Coast West} {} {} {} {1} {} +E {10047} {n} {n} {1} {0} {} {1} {} {0} +E {10045} {w} {w} {8} {0} {} {1} {} {0} + +R {10047} {0} {} {Path Between the Trees} {} {Nearby a growth of lush green saplings are sprouting from the ground with soft green grass making a carpet between them. Between the saplings, a path winds its way through the old stedding. To the south a tall tree is visible, its drooping branches giving it a depressing appearance. To the west a former Ogier dwelling, decayed and fallen to ruin, can be seen between the trees.} {The Shadow Coast West} {} {} {} {1} {} +E {10053} {n} {n} {1} {0} {} {1} {} {0} +E {10048} {w} {w} {8} {0} {} {1} {} {0} +E {10046} {s} {s} {4} {0} {} {1} {} {0} + +R {10048} {0} {} {A Ruined Ogier Mound} {} {Ages ago the roof of this ogier dwelling collapsed and more recently the earthen walls have crumbled and added to the mess on the ground. Some arches still announce the former entrances to this devastated room, with exits in all directions. Decaying matter is piled high in the corners and weeds are sprouting from the moldy earth.} {The Shadow Coast West} {} {} {} {1} {} +E {10052} {n} {n} {1} {0} {} {1} {} {0} +E {10047} {e} {e} {2} {0} {} {1} {} {0} +E {10050} {w} {w} {8} {0} {} {1} {} {0} +E {10045} {s} {s} {4} {0} {} {1} {} {0} + +R {10049} {0} {} {At A Dying Oak Tree} {} {A towering oak tree seems to be barely holding itself up. This tree seems to be trying its hardest to stay alive, while the rest of the area consists of old dried up brush and trees on the brink of death. The branches and twigs of the tree hang down to the ground, making passage difficult.} {The Shadow Coast West} {} {} {} {1} {} +E {10050} {n} {n} {1} {0} {} {1} {} {0} +E {10045} {e} {e} {2} {0} {} {1} {} {0} + +R {10050} {0} {} {Path Among the Ancients} {} {As the ancients to the north and south slowly decay, this place seems to be a sanctuary for trees and plants. Occasionally a small sprout can be seen growing slowly, making progress despite difficult conditions. To the east seems to be a large dwelling that has been worn down by time, and all that is left is a wide open room.} {The Shadow Coast West} {} {} {} {1} {} +E {10051} {n} {n} {1} {0} {} {1} {} {0} +E {10048} {e} {e} {2} {0} {} {1} {} {0} +E {10049} {s} {s} {4} {0} {} {1} {} {0} + +R {10051} {0} {} {At a Dead Redwood Tree} {} {A huge redwood tree towers above the ground, its trunk leaning on two younger trees that seem to have grown taller while the older tree slowly started slanting. The two younger trees are now supporting their older counterpart, and the sound of creaking wood is clearly audible. There are light colored flowers sprouting from the dirt, although one that stands out seems to be a light colored red rose.} {The Shadow Coast West} {} {} {} {1} {} +E {10052} {e} {e} {2} {0} {} {1} {} {0} +E {10050} {s} {s} {4} {0} {} {1} {} {0} + +R {10052} {0} {} {Between the Dead Trees} {} {While the trees to the west and east seem to be perishing, a tall pine tree grows nearby. Untouched by nature's torment, it slowly grows to its full potential. Although the tree still seems to be young, it stands taller than the other vegetation growing nearby, which consists mostly of rotting and collapsing dead trees.} {The Shadow Coast West} {} {} {} {1} {} +E {10053} {e} {e} {2} {0} {} {1} {} {0} +E {10051} {w} {w} {8} {0} {} {1} {} {0} +E {10048} {s} {s} {4} {0} {} {1} {} {0} + +R {10053} {0} {} {At a Failing Pine Tree} {} {A tall pine tree waves from side to side as its hovering branches are moved by the wind. Bark has fallen off the tree in patches and the tree looks generally miserable. The scent of resin hangs strong in the air. To the west there seems to be a sort of clearing, while to the south some young saplings can be seen.} {The Shadow Coast West} {} {} {} {1} {} +E {10052} {w} {w} {8} {0} {} {1} {} {0} +E {10047} {s} {s} {4} {0} {} {1} {} {0} + +R {10054} {0} {} {Atop the Hill} {} {Far away in the northwest the forms of trees seem to be wavering over the landscape as heated layers of air blur vision. While the path up the hill was fairly easy, the hill itself seems to be a narrow ridge with little place to move. The only way that is accessible is down.} {The Shadow Coast West} {} {} {} {1} {} +E {10040} {d} {d} {32} {0} {} {1} {} {0} + +R {10055} {0} {} {On a Pebbled Road} {} {A seemingly never ending landscape of arid land surrounds this place. In various places there are water flasks, containing nothing but sand. Rocky pebbles cover the ground in ever growing numbers. Some vegetation has sprung up nearby, adding some color to bleak this scenery. Southwards the path continues through the dunes.} {The Shadow Coast West} {} {} {} {1} {} +E {10037} {n} {n} {1} {0} {} {1} {} {0} +E {10056} {s} {s} {4} {0} {} {1} {} {0} + +R {10056} {0} {} {Bending Sand Mounds} {} {These dunes were formed by winds that blow sand across the arid Shadow Coast desert-plains, adding to the already towering mounds. Half covered by high mounds of sand and dirt, several brushes are scattered across the area, bringing life to a place of desperation.} {The Shadow Coast West} {} {} {} {1} {} +E {10055} {n} {n} {1} {0} {} {1} {} {0} +E {10057} {e} {e} {2} {0} {} {1} {} {0} + +R {10057} {0} {} {A Curving Road} {} {The sandy path curves between the ever-shifting dunes. Some parts of the path have been hardened by trampling feet, other parts are soft and easy to sink away in. An occasional breeze coming from the ocean refreshes travellers. The white sand reflects any light coming from the sky.} {The Shadow Coast West} {} {} {} {1} {} +E {10058} {e} {e} {2} {0} {} {1} {} {0} +E {10056} {w} {w} {8} {0} {} {1} {} {0} +E {10059} {s} {s} {4} {0} {} {1} {} {0} + +R {10058} {0} {} {Among the Sand} {} {The pathway dies down, changing into a road to the east. To the west the path continues. The sides of the path are blocked by tall dunes, with an occasional bush growing on them, half buried in the sand. A dull object on the ground, half buried in the sand and rocks, seems to draw in all light.} {The Shadow Coast West} {} {} {} {1} {} +E {10032} {e} {e} {2} {0} {} {1} {} {0} +E {10057} {w} {w} {8} {0} {} {1} {} {0} + +R {10059} {0} {} {Nearing the Sand Dunes} {} {Tall sandy dunes stand in this area, their sides rippled because of the constant winds. To the south is a sandy beach, but even farther away the blue sparkle of water can be seen. The soil is hot and the air is quivering in the glaring heat, making seeing anything difficult.} {The Shadow Coast West} {} {} {} {1} {} +E {10057} {n} {n} {1} {0} {} {1} {} {0} +E {10060} {s} {s} {4} {0} {} {1} {} {0} + +R {10060} {0} {} {Following the Beach} {} {It almost becomes impossible to see in this area because of gusts of wind that blow sand into open eyes. The dunes to the east are too large to climb, but do create a miraculous view from below, standing like mountains in a sea of sand. To the west frothy white waves crash upon the shore.} {The Shadow Coast West} {} {} {} {1} {} +E {10059} {n} {n} {1} {0} {} {1} {} {0} +E {10061} {s} {s} {4} {0} {} {1} {} {0} + +R {10061} {0} {} {Curve in the Beach} {} {The beach curves sharply, jutting out into the sea. Fine grained sand covers the ground, but occasionally a rocky formation smoothed by wind and water sticks out. A large flat limestone rock lies on the ground, covered by a thin layer of sand. North and eastward the sands continue.} {The Shadow Coast West} {} {} {} {1} {} +E {10060} {n} {n} {1} {0} {} {1} {} {0} +E {10062} {e} {e} {2} {0} {} {1} {} {0} +E {14911} {d} {d} {32} {0} {} {1} {} {0} + +R {10062} {0} {} {A Narrow Beach} {} {A narrow stretch of beach connects two areas. The north is blocked by large sand dunes and the south is cut off by the ocean. Rocks jut out of the water making it impossible to swim, or even use a boat. White sands blow briskly across the road, whipping up into sand-demons that cause travellers hardship. On the ground lies a sturdy rock.} {The Shadow Coast West} {} {} {} {1} {} +E {10063} {e} {e} {2} {0} {} {1} {} {0} +E {10061} {w} {w} {8} {0} {} {1} {} {0} + +R {10063} {0} {} {Along the Beach} {} {The beach continues to the east and west from this area. The water caresses the edges of the sandy beach making part of the ground damp and dark, while leaving the rest dry. There are small footprints on the ground, probably of some sort of animal. To the north passage is blocked by a dune.} {The Shadow Coast West} {} {} {} {1} {} +E {10027} {e} {e} {2} {0} {} {1} {} {0} +E {10062} {w} {w} {8} {0} {} {1} {} {0} + +R {10064} {0} {} {Atop the Steep Cliffs} {} {This high on the mountain almost everything surrounding it is visible. To the north there are plains and rolling hills. There seems to be a thin trail below, which winds its way upward. To the west the sands of a desert seem to be prevalent. Far to the northwest there is a patch of green.} {The Shadow Coast West} {} {} {} {1} {} +E {10021} {d} {d} {32} {0} {} {1} {} {0} + +R {10065} {0} {} {Ragged Coastline} {} {The coastline spreads out in jagged edges and hard corners, like the blade of a saw. Rocks litter the ground making the going difficult, if not outright hazardous. Horses would have a hard time navigating the coast, and the water lapping onto the rocks makes travel even more difficult.} {Windbiter's Finger North} {} {} {} {1} {} +E {10018} {n} {n} {1} {0} {} {1} {} {0} +E {10066} {s} {s} {4} {0} {} {1} {} {0} + +R {10066} {0} {} {Edge of a Jutting Cliff} {} {Dangerously slippery, this cliff's edge is littered with obsidian which crunches when any weight is set on it. Most shards of the black stones seems sharp enough to slice through boots. And flesh, as well. The view from the edge of this cliff is breathtaking, though, showing an area of shallows somewhat to the southeast, and a hint of land. Beyond that, however, nothing can be seen but the frothing sea.} {Windbiter's Finger North} {} {} {} {1} {} +E {10065} {n} {n} {1} {0} {} {1} {} {0} +E {10067} {e} {e} {2} {0} {} {1} {} {0} + +R {10067} {0} {} {Bloodstained Ruins} {} {The ruins of some kind of primitive structure lie scattered on the ground, half-covered by the windblown sand. The ruins appear to be made out of the obsidian that is lying along most of the shoreline, but apparently the inhabitants did not fare well. Some of the rocks show a tinge of crimson coloring, and though the ruins seem old, the bloody hue stays on as a lasting reminder of the death that visited this place.} {Windbiter's Finger North} {} {} {} {1} {} +E {10066} {w} {w} {8} {0} {} {1} {} {0} +E {10068} {s} {s} {4} {0} {} {1} {} {0} + +R {10068} {0} {} {Rock-Ribbed Beach} {} {Rocks and boulders of all shapes and sizes litter the sandy beach, seemingly bowled at random by giant hands. All are black and gleaming, obsidian taken raw and sculpted into strange shapes by the wind and waves. To the east a huge boulder rises up, with a chasm large enough to walk through splitting it down the exact center.} {Windbiter's Finger North} {} {} {} {1} {} +E {10067} {n} {n} {1} {0} {} {1} {} {0} +E {10069} {e} {e} {2} {0} {} {1} {} {0} + +R {10069} {0} {} {Breach in a Huge Boulder} {} {This massive boulder seems to have been split down the middle by human hands, or more likely, pickaxes, allowing a direct path cutting through to the east and west. Actually, the whole place appears to be a sort of small quarry, most likely the area from which the people mined obsidian.} {Windbiter's Finger North} {} {} {} {1} {} +E {10070} {e} {e} {2} {0} {} {1} {} {0} +E {10068} {w} {w} {8} {0} {} {1} {} {0} + +R {10070} {0} {} {Traversing a Dangerous Seacoast} {} {The rocks on the seacoast are mostly small, but could still be a problem if a traveler walked without care. To the west a boulder of hill-like proportions stands like a fortress, guarding the coast. Immediately to the south a small hill rises gently up, a continuation of the irregular shoreline.} {Windbiter's Finger North} {} {} {} {1} {} +E {10069} {w} {w} {8} {0} {} {1} {} {0} +E {10071} {u} {u} {16} {0} {} {1} {} {0} + +R {10071} {0} {} {A Gradual Incline} {} {The side of this hill cannot even remotely be described as steep, and unlike the majority of the coast, it seems to have actual grass on it. The hillside climbs gently southward, angling toward the ocean. Small earthworms crawl within and underneath the soft grass, and because of how barren the rest of the coast is, the amount of insects is staggering.} {Windbiter's Finger North} {} {} {} {1} {} +E {10072} {s} {s} {4} {0} {} {1} {} {0} +E {10070} {d} {d} {32} {0} {} {1} {} {0} + +R {10072} {0} {} {Atop a Small Knoll} {} {An excellent view from the top of this knoll allows for a good look at the nearby waterways. To the south a small area of shallow water gradually gains more depth, and recedes in the distance to large ocean swells. To the southeast huge rocks rise up from what would otherwise be a natural harbor, tall fingers ready to rip the unwary ship to shreds.} {Windbiter's Finger North} {} {} {} {1} {} +E {10071} {n} {n} {1} {0} {} {1} {} {0} +E {10074} {e} {e} {2} {0} {} {1} {} {0} +E {10073} {d} {d} {32} {0} {} {1} {} {0} + +R {10073} {0} {} {Within a Hidden Cave} {} {Apparently used by those desiring secrecy, this small cave is tucked within a large hill, its door of rock shielding the area from prying eyes. Small bundles of varying shapes and sizes lie about the floor of the cave, tucked into nooks and crannies and covered with canvas and cloth. Torches hang in sconces at irregular intervals along the wall, and the whole place exudes an almost palpable air of secrecy. A strange rent is in the floor.} {Windbiter's Finger North} {} {} {} {1} {} +E {10094} {s} {s} {4} {0} {} {1} {} {0} +E {10072} {u} {u} {16} {0} {} {1} {} {0} + +R {10074} {0} {} {A High Bluff} {} {A huge bluff looks out over the waves, watching as they dash themselves to pieces on the huge, finger-like columns of rock to the south. The bluff is quite large and stretches for a ways to the east, whereas to the west it gives way to a gentle knoll. Unfortunately, the towering rocks to the south block out much of the view here.} {Windbiter's Finger North} {} {} {} {1} {} +E {10075} {e} {e} {2} {0} {} {1} {} {0} +E {10072} {w} {w} {8} {0} {} {1} {} {0} + +R {10075} {0} {} {Center of a Huge Bluff} {} {The center point of the massive bluff stretches out both to the east and west. To the south huge rocks are visible, towering in defiance of the wind and water. The center of the bluff rises a bit higher than they do, so a portion of an island can be seen to the southwest, while a hint of land is also visible to the southeast.} {Windbiter's Finger North} {} {} {} {1} {} +E {10076} {e} {e} {2} {0} {} {1} {} {0} +E {10074} {w} {w} {8} {0} {} {1} {} {0} + +R {10076} {0} {} {Cliff's Edge} {} {This cliff's edge is part of a bluff that stretches for a ways to the west, a solid mass of rock. Footing is unsure, and it would probably pay to travel with care. The rocks do seem to be a bit smaller than their counterparts to the west, however, but still just as deadly.} {Windbiter's Finger North} {} {} {} {1} {} +E {10077} {n} {n} {1} {0} {} {1} {} {0} +E {10075} {w} {w} {8} {0} {} {1} {} {0} + +R {10077} {0} {} {Sloping Bluffs} {} {The coastline rises up steeply to the south here, sloping up toward a huge bluff to the southwest. At intervals, showers of rock and sand slide down from the top of the cliff and dust rises into the air. Although the bluff is steep, it is possible to clamber from its top to its bottom, or vice versa, as long as the rockslides are avoided.} {Windbiter's Finger North} {} {} {} {1} {} +E {10076} {s} {s} {4} {0} {} {1} {} {0} +E {10078} {d} {d} {32} {0} {} {1} {} {0} + +R {10078} {0} {} {Alongside the Bluffs} {} {The coastline curves around, bending east and south. To the southwest a rather steep slope gives way to a gargantuan bluff. To the southeast water laps against against sandy shoals. Farther to the southeast some type of large island can be seen, partially shrouded in haze and mist.} {Windbiter's Finger North} {} {} {} {1} {} +E {10079} {e} {e} {2} {0} {} {1} {} {0} +E {10077} {u} {u} {16} {0} {} {1} {} {0} + +R {10079} {0} {} {Near the Shallows} {} {Smoothing out, the coast becomes less hazardous as it slopes downward. The water's edge is in plain sight to the south, and an area of small shallows there extends slightly eastward, also. Farther out, the waves get large and choppy. Beyond that, foam-crested ocean swells rise high, possibly a danger even to a large ship.} {Windbiter's Finger North} {} {} {} {1} {} +E {10080} {e} {e} {2} {0} {} {1} {} {0} +E {10078} {w} {w} {8} {0} {} {1} {} {0} +E {10085} {s} {s} {4} {0} {} {1} {} {0} + +R {10080} {0} {} {Out Along the Coast} {} {The coastline stretches to the east and west, twisting and turning at random. A small area of water to the south looks shallow enough for a good swimmer to handle, but farther out some kind of craft would be needed. To the southeast lies a small promontory, extending for a short ways out into the ocean.} {Windbiter's Finger North} {} {} {} {1} {} +E {10081} {e} {e} {2} {0} {} {1} {} {0} +E {10079} {w} {w} {8} {0} {} {1} {} {0} +E {10084} {s} {s} {4} {0} {} {1} {} {0} + +R {10081} {0} {} {Before a Promontory} {} {A small promontory extends to the south, sloping slightly upwards at the same time. To the west the coastline continues its twists and turns, whereas to the east it ends abruptly at a sheer rock face. The area north of the promontory is a small expanse of sand, but not even close to being devoid of life. Small crabs click as they scoot along, and strange worms poke their heads out from beneath the ground curiously.} {Windbiter's Finger North} {} {} {} {1} {} +E {10083} {e} {e} {2} {0} {} {1} {} {0} +E {10080} {w} {w} {8} {0} {} {1} {} {0} +E {10082} {s} {s} {4} {0} {} {1} {} {0} + +R {10082} {0} {} {Small Chersonese Off the Coast} {} {A small finger of land reaches out to sea, pointing the way southward. The promontory slopes upward, so it is impossible to reach the water from it without having to face a thirty-foot fall. Contrary to most of the coastline, there is actual growth in this place. Grass grows thick and low, and small insects crawl laboriously through their miniature jungle.} {Windbiter's Finger North} {} {} {} {1} {} +E {10081} {n} {n} {1} {0} {} {1} {} {0} + +R {10083} {0} {} {Before a Sheer Rock Face} {} {A sheer, immense stone wall rises up to the east, blocking any exit in that direction. Seemingly shaped from the side of a cliff, the escarpment has eroded into a perfectly flat rock face and been scoured clean by the wind and ocean spray. A strangely shaped stone, all queer faces and angles, seems to work in concert with the cliff wall, sending dazzling reflections in all directions.} {Windbiter's Finger North} {} {} {} {1} {} +E {10081} {w} {w} {8} {0} {} {1} {} {0} +E {14935} {s} {s} {4} {0} {} {1} {} {0} + +R {10084} {0} {} {Coastal Waters} {} {It is barely necessary to swim, so shallow is the water that sloshes against the shore in these shallows. These waters are a fisherman's paradise, with fish of every size, shape, and color swimming around aimlessly. To the south bigger fish roam the waters, and the waves splash higher. Farther out an island can be seen, rising up out of the water.} {Windbiter's Finger North} {} {} {} {1} {} +E {10080} {n} {n} {1} {0} {} {1} {} {0} +E {10085} {w} {w} {8} {0} {} {1} {} {0} +E {10087} {s} {s} {4} {0} {} {1} {} {0} + +R {10085} {0} {} {Shallows Near the Shoreline} {} {Huge waves can be seen crashing far off to the south, but these shallows seem to be safe. The ocean immediately to the south is much deeper, but it seems navigable, with a small craft. The water laps onto the coast to the north, and small fish dart in and among the shallows.} {Windbiter's Finger North} {} {} {} {1} {} +E {10079} {n} {n} {1} {0} {} {1} {} {0} +E {10084} {e} {e} {2} {0} {} {1} {} {0} +E {10086} {s} {s} {4} {0} {} {1} {} {0} + +R {10086} {0} {} {Choppy Waters} {} {Unlike the more shallow waters to the north these are frequently rocked by choppy waves and tides, making travel by a small craft difficult though not impossible. To the west huge finger-like rock formations rear up, clawing for the sky. In all other directions, travel by waterways is possible, and there seems to be some bit of land nearby to the southeast.} {Windbiter's Finger North} {} {} {} {1} {} +E {10085} {n} {n} {1} {0} {} {1} {} {0} +E {10087} {e} {e} {2} {0} {} {1} {} {0} +E {10089} {s} {s} {4} {0} {} {1} {} {0} + +R {10087} {0} {} {Choppy Waters} {} {The waters are occasionally rocked by large waves, and seem to be in a small but constant turmoil. No fish frequent these waters, though the shallows to the north seem more likely to house them. To the south an island can clearly be seen, a green and copper amid the sapphire water.} {Windbiter's Finger North} {} {} {} {1} {} +E {10084} {n} {n} {1} {0} {} {1} {} {0} +E {10086} {w} {w} {8} {0} {} {1} {} {0} +E {10088} {s} {s} {4} {0} {} {1} {} {0} + +R {10088} {0} {} {Island's Point} {} {The northern point of this island protrudes angularly, but so does the whole isle. Almost like a maze, the strip of land twists away southeasterly, and then seems to curve again in the distance. To the south, a more sizeable area of land can be seen, but dunes block any direct lines of sight, so it is hard to tell. Some trees can be discerned to the southeast, standing in defiance of all the sand and rock.} {Windbiter's Finger North} {} {} {} {1} {} +E {10087} {n} {n} {1} {0} {} {1} {} {0} +E {10089} {w} {w} {8} {0} {} {1} {} {0} +E {10114} {s} {s} {4} {0} {} {1} {} {0} + +R {10089} {0} {} {Alongside an Isle} {} {These waters are calm, lapping on the low shore of the island directly to the east. By contrast, the waters to the west roil and froth, smashing against the rock formations to the northwest. The island seems almost lifeless, with small clusters of dunes contrasting with misplaced stands of trees, a strange place to be sure.} {Windbiter's Finger North} {} {} {} {1} {} +E {10086} {n} {n} {1} {0} {} {1} {} {0} +E {10088} {e} {e} {2} {0} {} {1} {} {0} +E {10090} {w} {w} {8} {0} {} {1} {} {0} + +R {10090} {0} {} {Near the Rocky Fingers} {} {Gigantic, crooked fingers of pure stone thrust themselves out from this natural harbor, grasping and tearing at bits of sky. The area directly before them, just south of those dangerous landforms is utter turmoil, waves crashing headlong into the rocks and rebounding, sending sprays of water in all directions. Viciously boiling water threatens any small craft within reach, posing a very real danger.} {Windbiter's Finger North} {} {} {} {1} {} +E {10089} {e} {e} {2} {0} {} {1} {} {0} +E {10091} {w} {w} {8} {0} {} {1} {} {0} + +R {10091} {0} {} {Before the Massive Rock Spires} {} {Water froths and tumbles around the massive rock formations to the north, which loom alarmingly close. The almost steaming waves crash and pound against the finger-like rocks, and this area seems to also be a target for their wrath. Although they are thicker and higher directly to the north, the pillars also extend to the northeast and northwest, very real danger to any ship unlucky enough to find its way here.} {Windbiter's Finger North} {} {} {} {1} {} +E {10090} {e} {e} {2} {0} {} {1} {} {0} +E {10092} {w} {w} {8} {0} {} {1} {} {0} + +R {10092} {0} {} {Near an Extensive Island} {} {Immediately to the west a large isle rears up out of the mist, full of bent and twisted shapes only vaguely discernible. The waters near the island are very calm, but extremely deep. Farther on to the south more of the island can be distantly seen, and reefs to the east prevent any travelling by water.} {Windbiter's Finger North} {} {} {} {1} {} +E {10091} {e} {e} {2} {0} {} {1} {} {0} +E {10093} {w} {w} {8} {0} {} {1} {} {0} +E {10095} {s} {s} {4} {0} {} {1} {} {0} + +R {10093} {0} {} {Northern Point of a Large Island} {} {A large island extends to the south, and from what can be seen it is full of strange formations. Directly to the south, a crooked avenue of chipped pillars wends its way southward, most leaning drunkenly to one side or another. Many have fallen, ruined heaps of stone dropped by careless hands.} {Windbiter's Finger North} {} {} {} {1} {} +E {10094} {n} {n} {1} {0} {} {1} {} {0} +E {10092} {e} {e} {2} {0} {} {1} {} {0} +E {10096} {s} {s} {4} {0} {} {1} {} {0} + +R {10094} {0} {} {Crunched Between Landforms} {} {The small area of shallow water can be swum fairly easily, but it doesn't seem to go anywhere. To the east finger-like rocks of monolithic proportions fill the water, and to the west huge waves come crashing down, almost instant death to any swimmer or small craft. To the north a hill with a steep southern face rises up, making passage that way impossible. The island to the south looks like the only way back, as natural barriers prevent moving in any other direction.} {Windbiter's Finger North} {} {} {} {1} {} +E {10073} {n} {n} {1} {0} {} {1} {} {0} +E {10093} {s} {s} {4} {0} {} {1} {} {0} + +R {10095} {0} {} {'Round an Isle} {} {Although jagged rocks protruding from the island's edges both to the south and west prevent access to land from these waters, much of the isle can clearly be seen. Twisting, vaguely-defined pillars, worn from age and menacing, stand out sharply to the west, and to the south the crumbled ruins of some kind of structure lie hunched and brooding over their territory.} {Windbiter's Finger North} {} {} {} {1} {} +E {10092} {n} {n} {1} {0} {} {1} {} {0} + +R {10096} {0} {} {Amid Gnarled Pillars} {} {Twisted pillars lean in every direction, some on the verge of falling and some having already taken that step. The forest of pillars seems like an avenue created by some drunken architect, or maybe the Creator in a fit of amusement. The columns sag and crack constantly, showing signs of either great age or harsh treatment.} {Windbiter's Finger North} {} {} {} {1} {} +E {10093} {n} {n} {1} {0} {} {1} {} {0} +E {10097} {w} {w} {8} {0} {} {1} {} {0} +E {10099} {s} {s} {4} {0} {} {1} {} {0} + +R {10097} {0} {} {Wrinkled Ground} {} {Small, furry creatures run and scurry across the bone dry, wrinkled ground, appearing and disappearing speedily within the folds of the earth. Completely arid, the ground is full of cracks, some seeming to yawn like chasms. No insects appear to be alive in this dry area of the island, so the skin is saved from that much.} {Windbiter's Finger North} {} {} {} {1} {} +E {10096} {e} {e} {2} {0} {} {1} {} {0} +E {10098} {s} {s} {4} {0} {} {1} {} {0} + +R {10098} {0} {} {Grotesque Trunks} {} {Strange, grotesquely twisted trees loom about, their branches creaking in the stiff breeze. Their trunks seem to be cracked and warped, and no leaf nor hint of green is visible, regardless of the warm climate of the island. Twisted, gnarled roots rise up out of the hard soil, just waiting for a chance to send a traveler sprawling.} {Windbiter's Finger North} {} {} {} {1} {} +E {10097} {n} {n} {1} {0} {} {1} {} {0} +E {10099} {e} {e} {2} {0} {} {1} {} {0} +E {10108} {w} {w} {8} {0} {} {1} {} {0} +E {10107} {s} {s} {4} {0} {} {1} {} {0} + +R {10099} {0} {} {A Ruined Foyer} {} {What appears to have once been a regal, sumptuous foyer is now a crumbling wreck. The ceiling seems to have caved in down the middle, leaving an avenue of settled dust down the center. Although there seems to only have been an exit to the east previously, pillars have smashed gaping holes in both the south and west walls, allowing travel in those directions.} {Windbiter's Finger North} {} {} {} {1} {} +E {10096} {n} {n} {1} {0} {} {1} {} {0} +E {10100} {e} {e} {2} {0} {} {1} {} {0} +E {10098} {w} {w} {8} {0} {} {1} {} {0} +E {10106} {s} {s} {4} {0} {} {1} {} {0} + +R {10100} {0} {} {Crumbling Anteroom} {} {An anteroom that seems to have been adjoined to a foyer to the west is now in a complete state of decay. What were once sumptuous tapestries and finely-woven rugs are now little more than horse blankets, ripped and decaying against walls and floors. Fine works of Sea Folk porcelain have been reduced to tiny shards and fragments, and the floor is cracked and pitted from a conspiracy involving both age and the elements.} {Windbiter's Finger North} {} {} {} {1} {} +E {10101} {e} {e} {2} {0} {} {1} {} {0} +E {10099} {w} {w} {8} {0} {} {1} {} {0} +E {14936} {s} {s} {4} {0} {} {1} {} {0} + +R {10101} {0} {} {Corner of an Island} {} {Waves pound against the island corner, broken and repelled by rocky strength both ancient and mighty. The rocky island floor seems almost to rise near its corner, a hump on the back of a huge, dormant whale. The ocean both to the north and east can clearly be seen from here, mighty waves reaching upward toward the heavens.} {Windbiter's Finger North} {} {} {} {1} {} +E {10100} {w} {w} {8} {0} {} {1} {} {0} +E {10102} {s} {s} {4} {0} {} {1} {} {0} + +R {10102} {0} {} {Lonely Mist} {} {A curtain of mist seems to have fallen over this place, and the visibility is massively reduced. The island mist seems to cling to every piece of both garment and flesh, immediately giving both a thorough soaking. Strange lights seem to play from the east, but knowing the edge of the island is in that direction is armor against their lure.} {Windbiter's Finger North} {} {} {} {1} {} +E {10101} {n} {n} {1} {0} {} {1} {} {0} +E {10103} {s} {s} {4} {0} {} {1} {} {0} + +R {10103} {0} {} {Rock-Littered Sands} {} {Rock lies strewn about this part of the island, in both huge chunks and tiny slivers, and everything in between. Thousands of pebbles, as well as dozens of giant pieces of masonry lie strewn about. Most of the masonry seems to have come from the house to the west, although some of it could have come from the much larger structure to the northwest.} {Windbiter's Finger North} {} {} {} {1} {} +E {10102} {n} {n} {1} {0} {} {1} {} {0} +E {10104} {w} {w} {8} {0} {} {1} {} {0} +E {10112} {s} {s} {4} {0} {} {1} {} {0} + +R {10104} {0} {} {Remains of an Ancient Home} {} {What was once a small home, adjoining some kind of much larger structure to the north, is now a mass of rubble and ruin. Massed chunks of stone are all that is left of both the eastern and northern walls. To the south, nothing of the wall there remains, and the island's edge can be seen frighteningly close by. Only the north wall remains partially intact, and just barely at that. Large chunks of masonry seem almost ready to come apart with a crash.} {Windbiter's Finger North} {} {} {} {1} {} +E {14936} {n} {n} {1} {0} {} {1} {} {0} +E {10103} {e} {e} {2} {0} {} {1} {} {0} +E {10105} {w} {w} {8} {0} {} {1} {} {0} + +R {10105} {0} {} {Lonely Oak} {} {A solitary oak rises up, straight and tall as a spear. Almost seeming to yearn for the company of its own kind, the tree lifts upwards toward the sky, its leafless bows questing for any sign of a relative. However, none can be found. The oak's rough bark is thick and tough, its loneliness kept at bay by a shell that seems almost as strong as steel.} {Windbiter's Finger North} {} {} {} {1} {} +E {10106} {n} {n} {1} {0} {} {1} {} {0} +E {10104} {e} {e} {2} {0} {} {1} {} {0} + +R {10106} {0} {} {By a Fallen Stone Pillar} {} {Much more beautifully crafted than anything that can be seen nearby, a giant pillar has fallen to the elements sometime in the distant past. Slippery moss coats its entire length, which would otherwise be wide enough for three men to walk upon side by side. Strange runes have been carved into the pillar's visible sides, and each seems to lie independent of all others, though when seen from a distance the runes appear to flow together.} {Windbiter's Finger North} {} {} {} {1} {} +E {10099} {n} {n} {1} {0} {} {1} {} {0} +E {10107} {w} {w} {8} {0} {} {1} {} {0} +E {10105} {s} {s} {4} {0} {} {1} {} {0} + +R {10107} {0} {} {A Solitary Elm} {} {A companionless elm tree graces the island, its bows arching gracefully in every direction, providing some shelter from the elements. Alone and untended, it has grown to wild proportions, overshadowing anything nearby. Its bark is still oddly smooth, however, almost shining in the gloom.} {Windbiter's Finger North} {} {} {} {1} {} +E {10098} {n} {n} {1} {0} {} {1} {} {0} +E {10106} {e} {e} {2} {0} {} {1} {} {0} + +R {10108} {0} {} {Foul-Smelling Weeds} {} {Massive clumps of stinkweed riddle what was once some kind of vegetable garden, growing thick and strong despite the oppression of growth on most of the isle. The soil nearby is actually dark and rich, however, and the owner of the garden seems to have left long ago. Slowly permeating the entire area with their foul stench, the stinkweed has made itself king of the garden.} {Windbiter's Finger North} {} {} {} {1} {} +E {10098} {e} {e} {2} {0} {} {1} {} {0} +E {10109} {w} {w} {8} {0} {} {1} {} {0} + +R {10109} {0} {} {Overlooking the Waves} {} {Water whips through the air, borne by the stiff ocean breeze. Waves slosh against the side of the island, not quite reaching it's top western edge. Water seems to be everywhere, most of it coming from the west, which is probably what has kept the soil fertile and the weeds alive to the east for so many years.} {Windbiter's Finger North} {} {} {} {1} {} +E {10108} {e} {e} {2} {0} {} {1} {} {0} +E {10110} {s} {s} {4} {0} {} {1} {} {0} + +R {10110} {0} {} {Along a Natural Outcropping} {} {A natural outcropping extends to the south, a strangely pointed portion of the island. The ground is solid rock, chipped and worn down under the dreadful onslaught of the wind and weather. An uprooted tree lies top-down against the isle to the east, unmoving despite the sheer, raw power of the ocean waves.} {Windbiter's Finger North} {} {} {} {1} {} +E {10109} {n} {n} {1} {0} {} {1} {} {0} +E {10111} {s} {s} {4} {0} {} {1} {} {0} + +R {10111} {0} {} {Tip of an Island} {} {The island ends at its southern tip, the edge of some kind of natural outcropping. Wind lashes against anything standing upright above the rocks, and water hammers into anything in its path. Thousands of tiny droplets fall, moving almost horizontally because of the wind, from the almost perpetual rainstorm that seems to overhang this portion of the island.} {Windbiter's Finger North} {} {} {} {1} {} +E {10110} {n} {n} {1} {0} {} {1} {} {0} + +R {10112} {0} {} {Along a Wharf} {} {A wharf, partly fashioned from a shelf of rock, juts to the south. Although the wharf as a whole is obviously not natural, whoever created modified the rocky projection as little as possible. Strangely fashioned supports of stone can be seen somewhere beneath the water. The wharf itself has been smoothed and treated with something that makes it tractable, despite the wind and waves.} {Windbiter's Finger North} {} {} {} {1} {} +E {10103} {n} {n} {1} {0} {} {1} {} {0} +E {10113} {s} {s} {4} {0} {} {1} {} {0} + +R {10113} {0} {} {End of a Pier} {} {The southern edge of the pier is almost completely man-made, a cleverly crafted combination of wood and rock. While rock has been used for the most integral and supportive sections of the pier, wood has been implemented to act as floorboards and fill in the gaps between stones. The pier seems of solid construction, almost like a box of wood and stone jutting out into the ocean.} {Windbiter's Finger North} {} {} {} {1} {} +E {10112} {n} {n} {1} {0} {} {1} {} {0} +E {10134} {d} {d} {32} {0} {} {1} {} {0} + +R {10114} {0} {} {Corner of an Island} {} {A sandy portion of the island spreads out to form a corner, and would be a natural beach but for the huge ocean swells nearby that clearly mark danger for any small vessel. It being folly to try and leave the island in this area, the only way to go is to continue onward along the isle to the east or north, for this hot, barren sand offers nothing to the weary traveler.} {Windbiter's Finger North} {} {} {} {1} {} +E {10088} {n} {n} {1} {0} {} {1} {} {0} +E {10115} {e} {e} {2} {0} {} {1} {} {0} + +R {10115} {0} {} {Sandy Island Coast} {} {The sand swirls around with the slightest stray breeze, forming new pools and mounds, mountains and valleys; a miniature landscape all by itself. Close by to the south, a stand of some kind of nut tree rises up, an odd thing for an island with a seemingly desert climate such as this.} {Windbiter's Finger North} {} {} {} {1} {} +E {10117} {e} {e} {2} {0} {} {1} {} {0} +E {10114} {w} {w} {8} {0} {} {1} {} {0} +E {10116} {s} {s} {4} {0} {} {1} {} {0} + +R {10116} {0} {} {Nuts} {} {Nuts, nuts, and more nuts! A large stand of trees seems to have taken over this area of the island, though it appears that there is more sand than proper soil. The trees are thick and full, though, ripe with leaves, blossoms, and nuts, their roots occasionally showing from a bump in the sandy ground.} {Windbiter's Finger North} {} {} {} {1} {} +E {10115} {n} {n} {1} {0} {} {1} {} {0} + +R {10117} {0} {} {Among the Dunes} {} {Dunes protrude out of the ground all around, sandy and glistening, almost shining in the light. The dunes make it rough going in this area, but the island is still navigable both within the sandy dune area, and to the east and west. To the east, the island bends south near the water's edge.} {Windbiter's Finger North} {} {} {} {1} {} +E {10118} {e} {e} {2} {0} {} {1} {} {0} +E {10115} {w} {w} {8} {0} {} {1} {} {0} + +R {10118} {0} {} {Water's Edge} {} {Angry waters crowd in both to the north and south, the waves seeming almost to shake the whole island. The ground, before just a flat expanse of sand, begins to take on some character. Sprinkles of gravel and small rocks dot the shore area. To the south, the island's mass tightens into an extremely narrow bridge of land between its two halves, dangerous going if traversed without care.} {Windbiter's Finger North} {} {} {} {1} {} +E {10117} {w} {w} {8} {0} {} {1} {} {0} +E {10119} {s} {s} {4} {0} {} {1} {} {0} + +R {10119} {0} {} {Spit Between the Island Halves} {} {The island narrows dangerously, this area connecting larger areas both to the north and to the south. The island isthsmus is barely wide enough for a fully-grown man to walk, with a little footroom. The spit does have the potential for danger, but a cluster of some type of plant to the east could possibly break a fall that way.} {Windbiter's Finger North} {} {} {} {1} {} +E {10118} {n} {n} {1} {0} {} {1} {} {0} +E {10120} {e} {e} {2} {0} {} {1} {} {0} +E {10121} {s} {s} {4} {0} {} {1} {} {0} + +R {10120} {0} {} {Atop a Jutting Outcropping} {} {An outcropping juts out of the east end of the island, the stone dangerously slick from the wind and water. It actually seems more in the nature of a precipice, poised above the waves and just waiting for the right breath of wind to strike it, so it can fall and lie peacefully among the waves.} {Windbiter's Finger North} {} {} {} {1} {} +E {10119} {w} {w} {8} {0} {} {1} {} {0} + +R {10121} {0} {} {Upon the Twisting Island} {} {The isle twists yet again at this point, slightly to the west. Packed sand makes up the majority of the ground, and small insects skitter across it. Although it is cracked, the ground at least provides on even surface to walk on. However, farther southwest along the island it seems that the going will not be quite so easy.} {Windbiter's Finger North} {} {} {} {1} {} +E {10119} {n} {n} {1} {0} {} {1} {} {0} +E {10122} {w} {w} {8} {0} {} {1} {} {0} + +R {10122} {0} {} {Scattered Dunes} {} {A large cluster of dunes rises up out of the sand and rock, like humps on a camel's back. Sand occasionally spills off the top of a dune, causing dust to rise up and fill the air. Small, sand-dwelling creatures make tunnels into the dunes, skittering in every which direction the moment a shadow falls over them.} {Windbiter's Finger North} {} {} {} {1} {} +E {10121} {e} {e} {2} {0} {} {1} {} {0} +E {10123} {s} {s} {4} {0} {} {1} {} {0} + +R {10123} {0} {} {Drenching Ocean Spray} {} {Coming in constantly from the east, the wind brings water, water, and more water, splashing and flying through the air, immediately soaking through all but the most waterproof of materials. The island is rocky near this sodden area, and the stones are dangerously slick with moisture. A clump of weeds lies to the south, growing thick with the moisture brought in from the waves.} {Windbiter's Finger North} {} {} {} {1} {} +E {10122} {n} {n} {1} {0} {} {1} {} {0} +E {10124} {w} {w} {8} {0} {} {1} {} {0} +E {10149} {s} {s} {4} {0} {} {1} {} {0} + +R {10124} {0} {} {Island Corner} {} {A few stunted date trees grow at the corner of the island, but no other growing things can be seen anywhere nearby. The trees seem barely to be surviving, and droop as if weary and eager to release their burden. The area is composed mainly of wind-scoured rock, cracked by the roots of the date trees, with areas of intermingling sand dotting the ground.} {Windbiter's Finger North} {} {} {} {1} {} +E {10123} {e} {e} {2} {0} {} {1} {} {0} +E {10125} {s} {s} {4} {0} {} {1} {} {0} +E {10126} {d} {d} {32} {0} {} {1} {} {0} + +R {10125} {0} {} {Alongside a Pit} {} {The ground is almost solid bedrock, cracked and pitted from aeons of wind, rain, and erosion. A massive fissure runs precisely east and west, cutting directly through the solid rock. It seems, through a combination of the elements and time, that the fissure has widened greatly to the east, forming a huge pit.} {Windbiter's Finger North} {} {} {} {1} {} +E {10124} {n} {n} {1} {0} {} {1} {} {0} +E {10140} {w} {w} {8} {0} {} {1} {} {0} + +R {10126} {0} {} {Tunnel's End} {} {The tunnel comes abruptly up against a rock wall to the east, though clay still coats the walls to the north and south. The floor of the passage is rock, but the ceiling looks like a strange mixture of rock, sand, and clay. However, there appears to be nowhere to go but to the west.} {Windbiter's Finger North} {} {} {} {1} {} +E {10127} {w} {w} {8} {0} {} {1} {} {0} +E {10124} {u} {u} {16} {0} {} {1} {} {0} + +R {10127} {0} {} {A Dark, Damp Passage} {} {The air all around is humid, dark, and dank, just like the walls and ceiling of this area of the tunnel. Apparently, unlike the rest of the tunnel, this section of the tunnel was made with a flaw, either the craftsman's fault or time's. Water has seeped in over the ages, making the rock floor slippery and the ceiling drip.} {Windbiter's Finger North} {} {} {} {1} {} +E {10128} {n} {n} {1} {0} {} {1} {} {0} +E {10126} {e} {e} {2} {0} {} {1} {} {0} + +R {10128} {0} {} {Around a Tunnel's Bend} {} {The passageway bends to both the south and west, clay walls and ceiling hardened like a natural fortress by age and competent digging. No light breaks through to this section of the tunnel, so nothing can be seen of the areas to either the north or south. Though the passageway seems to have been dug uncountable years ago, it is completely arid and watertight, a tribute to whoever oversaw the operation.} {Windbiter's Finger North} {} {} {} {1} {} +E {10129} {w} {w} {8} {0} {} {1} {} {0} +E {10127} {s} {s} {4} {0} {} {1} {} {0} + +R {10129} {0} {} {A Split in the Tunnel} {} {The tunnel breaks off in an intersection with three directions, leading to the north, east, and south. Northward, it appears that the passage ends in a dead end, although it is hard to be sure. Darkness fills the junction, and even a light does little to push it back. Clay makes up the floor, walls, and ceiling of the tunnel, a solidly-packed surface that has endured the test of time.} {Windbiter's Finger North} {} {} {} {1} {} +E {10131} {n} {n} {1} {0} {} {1} {} {0} +E {10128} {e} {e} {2} {0} {} {1} {} {0} +E {10130} {s} {s} {4} {0} {} {1} {} {0} + +R {10130} {0} {} {Curving Passage} {} {The passage bends again at this turn, cutting at an almost perfectly square corner to the north and west. A strange, crude series of pictures has been carved into the clay tunnel wall to the east. The first picture shows two large plateaus near each other. In the next, a primitive drawing of waves is shown, and the next few pictures show the water slowly rising until only the tops of the plateaus are left dry.} {Windbiter's Finger North} {} {} {} {1} {} +E {10129} {n} {n} {1} {0} {} {1} {} {0} +E {10132} {w} {w} {8} {0} {} {1} {} {0} + +R {10131} {0} {} {Dead End} {} {The tunnel ends abruptly, the only exit being to the south. The walls, floor, and ceiling in the dead end are all made of rock, chiseled and shaped in ages gone by. Complete blackness rules, no light from anywhere able to reach this far underground. Strangely, the ocean sounds can be heard faintly, a muted rushing noise from somewhere above.} {Windbiter's Finger North} {} {} {} {1} {} +E {10129} {s} {s} {4} {0} {} {1} {} {0} + +R {10132} {0} {} {Bend in a Passageway} {} {Clay and rock surround the open space to every side, hemming in the air until it is almost stifling. The sinuous tunnel bends to the east and south, rounding a sharply cut corner. Completely dry, this strange tunnel beneath the waves seems to have been made long ago by a supreme work of human hands, maybe even spanning centuries.} {Windbiter's Finger North} {} {} {} {1} {} +E {10130} {e} {e} {2} {0} {} {1} {} {0} +E {10133} {s} {s} {4} {0} {} {1} {} {0} + +R {10133} {0} {} {Through a Tunnel of Clay} {} {Clay makes up the walls and ceiling of this portion of the tunnel, giving way to stone only on its floor. Although completely dry, the clay is packed hard and thick. The tunnel itself seems utterly arid, with not a drop of moisture to be seen or felt. However, the air is not completely stale, which hints at the presence of some kind of opening or ventilation.} {Windbiter's Finger North} {} {} {} {1} {} +E {10132} {n} {n} {1} {0} {} {1} {} {0} +E {10134} {w} {w} {8} {0} {} {1} {} {0} +E {10135} {s} {s} {4} {0} {} {1} {} {0} + +R {10134} {0} {} {Tunnel's End} {} {Obviously a dead end to the tunnel, the only apparent way out is to the east. Stone encases the free space to the south, north, and west, but a hole appears to have been somehow blasted into the wall to the east to continue on with the tunnel. In that direction, the walls seem to be made of softer clay, or maybe earth.} {Windbiter's Finger North} {} {} {} {1} {} +E {10133} {e} {e} {2} {0} {} {1} {} {0} +E {10113} {u} {u} {16} {0} {} {1} {} {0} + +R {10135} {0} {} {Within a Network of Tunnels} {} {The tunnel branches to the north, south, and west here, making it troublesome for those who are easily confused. To the south it seems to end abruptly at a dead end, and to the west it curves somewhere out of sight. From that direction a strange sound can also be heard, almost like a dull pounding and roaring. } {Windbiter's Finger North} {} {} {} {1} {} +E {10133} {n} {n} {1} {0} {} {1} {} {0} +E {10137} {w} {w} {8} {0} {} {1} {} {0} +E {10136} {s} {s} {4} {0} {} {1} {} {0} + +R {10136} {0} {} {Near a Downward Bend} {} {The undersea passage slants sharply downward nearby, possibly made to avoid some object that could not be dug through. The drop is so steep, in fact, that handholds have been dug into the clay tunnel walls so as to allow an easier climb up or down the almost vertical bend. Although there is certainly water somewhere nearby, not a drop can be seen on any of the pack clay walls or ceiling, and the rocky floor is dry as a bone.} {Windbiter's Finger North} {} {} {} {1} {} +E {10135} {n} {n} {1} {0} {} {1} {} {0} +E {10139} {d} {d} {32} {0} {} {1} {} {0} + +R {10137} {0} {} {Tunnels Beneath the Waves} {} {The packed clay tunnel stretches to the east and west. Although most of the tunnel is dark, some natural sunlight illuminates this section of the tunnel, so there must be an opening somewhere nearby. A strange sound can be heard to the west where the tunnel seems to bend southward, a kind of swishing and roaring noise that seems out of place in these tunnels.} {Windbiter's Finger North} {} {} {} {1} {} +E {10135} {e} {e} {2} {0} {} {1} {} {0} +E {10138} {w} {w} {8} {0} {} {1} {} {0} + +R {10138} {0} {} {Near a Dangerous Opening} {} {The tunnel brightens farther west, and the sound heard before becomes much more pronounced. Soon, the reason for both of these occurrences can be seen. To the south, a strange quirk of the ocean floor and current seems to separate water from the tunnels by way of a small drop in the land. Water rushes by to the south and a bit below, however, and it would certainly not be a good idea to try leaving that way.} {Windbiter's Finger North} {} {} {} {1} {} +E {10137} {e} {e} {2} {0} {} {1} {} {0} + +R {10139} {0} {} {A Deep, Dead End} {} {After the dip in the tunnel floor, the area reveal nothing but a deep, dead end. Everything but the high ceiling and west wall is made of rock this far down, solid and unyielding despite the huge changes to the land that seem to have taken place in the distant past. Upon closer inspection the west wall seems actually to be rock, just packed over with clay to use for handholds.} {Windbiter's Finger North} {} {} {} {1} {} +E {14937} {e} {e} {2} {0} {} {1} {} {0} +E {10136} {u} {u} {16} {0} {} {1} {} {0} + +R {10140} {0} {} {Beside a Wide Fissure} {} {A huge crack in the ground has sliced the rock neatly, cutting east off from west. Although small enough to be jumped, the fissure is still large enough to fit a grown man, but the jagged rocks would mean almost immediate death. The west end of the crevasse is wet with the waves continually beating against the island from the west, making footing slippery.} {Windbiter's Finger North} {} {} {} {1} {} +E {10125} {e} {e} {2} {0} {} {1} {} {0} +E {10141} {s} {s} {4} {0} {} {1} {} {0} + +R {10141} {0} {} {Beside a Cavity in the Earth} {} {A huge pit, a kind of cavity in the earth, lies directly to the east, though the sides are jagged and steep, making it completely inaccessible. Thousands of tiny droplets spatter on the rock floor of the island, flung in all directions by the fickle wind, which blows bitingly across the rock.} {Windbiter's Finger North} {} {} {} {1} {} +E {10140} {n} {n} {1} {0} {} {1} {} {0} +E {10142} {s} {s} {4} {0} {} {1} {} {0} + +R {10142} {0} {} {Edging Around an Island} {} {The rock-topped island compromises at its edge, half giving way to sand. Pebbles mix with the dust, and the almost continual rain on the isle creates a thick, sticky, rock-filled slush. The westernmost edge of the island is completely rock-capped, however, and the wind and water jumping, whirling, and splashing against and atop island makes care important.} {Windbiter's Finger North} {} {} {} {1} {} +E {10141} {n} {n} {1} {0} {} {1} {} {0} +E {10143} {e} {e} {2} {0} {} {1} {} {0} +E {10151} {s} {s} {4} {0} {} {1} {} {0} + +R {10143} {0} {} {South of a Pit} {} {The chasm yawns, spread wide to the north, with a great pit at its center. A small scattering of dunes dominates the landscape, however, their scarcity more than compensated by their size. An absolutely massive dune rears its head to the east, looming over its smaller counterparts and exuding an air of utter permanence uncommon to this island.} {Windbiter's Finger North} {} {} {} {1} {} +E {10144} {e} {e} {2} {0} {} {1} {} {0} +E {10142} {w} {w} {8} {0} {} {1} {} {0} +E {10150} {s} {s} {4} {0} {} {1} {} {0} + +R {10144} {0} {} {Small Clump of Dunes} {} {A small clump of small dunes stands under the massive shadow of a monstrous hill of sand rising in the west. Waves of sand cascade constantly off of the huge dune, falling to the ground and billowing up again in the form of dust clouds, probably the reason nothing living can be seen anywhere nearby.} {Windbiter's Finger North} {} {} {} {1} {} +E {10146} {n} {n} {1} {0} {} {1} {} {0} +E {10143} {w} {w} {8} {0} {} {1} {} {0} +E {10145} {s} {s} {4} {0} {} {1} {} {0} + +R {10145} {0} {} {A Screen of Trees} {} {Grass grows tall and wild, a shock compared to the greater part of the island. A double screen of trees, masked from the west by a part of the huge dune, occupies both the east and west sides of the area. They stand in such a way as they look almost like an avenue, although their placement shows they were not planted by human hands.} {Windbiter's Finger North} {} {} {} {1} {} +E {10144} {n} {n} {1} {0} {} {1} {} {0} + +R {10146} {0} {} {Bordering a Deep Depression} {} {A huge depression in the ground lies to the west, forming a massive pit. The pit itself seems formed by the widening in that area of the huge crack that cuts halfway through this area, ending abruptly slightly to the west. The sand to the east shifts and swirls with the slightest breath of wind, and the area would most likely best be avoided.} {Windbiter's Finger North} {} {} {} {1} {} +E {10149} {n} {n} {1} {0} {} {1} {} {0} +E {10147} {w} {w} {8} {0} {} {1} {} {0} +E {10144} {s} {s} {4} {0} {} {1} {} {0} + +R {10147} {0} {} {Precipice Above a Fathomless Pit} {} {A precipice extends into the pit from the east, an island above the yawning chasm below. The pit itself appears bottomless, the jagged, rocky sides seeming to delve straight down into the very bowels of the earth. A loose rock falls from the edge of the precipice, plummeting downward, yet no sound can be heard of it striking the bottom of the pit. If there is one.} {Windbiter's Finger North} {} {} {} {1} {} +E {10146} {e} {e} {2} {0} {} {1} {} {0} +E {10148} {d} {d} {32} {0} {} {1} {} {0} + +R {10148} {0} {} {Clinging to the Edge of a Dark Pit} {} {A hiding spot seems to have been carved into the rock of the pit wall, though it seems like it could be as dangerous as a pursuer. Only the tiniest outcroppings of rock allow for footholds to be kept. The grips carved into the ledge above seem secure however, though a good kick to the precipice might change matters.} {Windbiter's Finger North} {} {} {} {1} {} +E {10147} {u} {u} {16} {0} {} {1} {} {0} + +R {10149} {0} {} {Corner of a Tiny Islet} {D} {Apparently, these weeds do not actually grow from the good graces of the waves nearby. A tiny stream burrows through, making anywhere south of the weeds almost like an island within an island. Mosquitoes hum through the air, seeking uncovered flesh from which to feed, and all forms of gnats, midges, and bitemes hover about looking for food.} {Windbiter's Finger North} {} {} {} {1} {} +E {10123} {n} {n} {1} {0} {} {1} {} {0} +E {10146} {s} {s} {4} {0} {} {1} {} {0} + +R {10150} {0} {} {Island Coast} {} {The island's southward end is covered in layers of sand, one atop the other. The top layer looks like a mound of slush, but in some places the wind has overturned an oddly glistening white layer, like a grotesque mask uncovered removed to display the beautiful profile beneath. Thousands of tiny speckles glisten and shimmer, the grains of sand almost seeming to illuminate the area all by themselves.} {Windbiter's Finger North} {} {} {} {1} {} +E {10143} {n} {n} {1} {0} {} {1} {} {0} +E {10151} {w} {w} {8} {0} {} {1} {} {0} +E {10155} {s} {s} {4} {0} {} {1} {} {0} + +R {10151} {0} {} {Foaming Ocean View} {} {The island seems to dip to the south at an almost forty-five degree angle, making traversing this southernmost section extremely difficult. The waves, being farther out into the ocean, rise up high above with each ocean swell, to come crashing down upon the island. At high tide, the only place safe from the water is far above the end of the island.} {Windbiter's Finger North} {} {} {} {1} {} +E {10142} {n} {n} {1} {0} {} {1} {} {0} +E {10150} {e} {e} {2} {0} {} {1} {} {0} +E {10152} {w} {w} {8} {0} {} {1} {} {0} +E {10154} {s} {s} {4} {0} {} {1} {} {0} + +R {10152} {0} {} {Small Headland off the Isle} {} {A headland extends from the mostly regular southen end of the isle, protruding slightly to the west. A mat of vibrant green grass soothes the feet, one of the only grassy areas on the entire island. However, nothing seems to live among the bent blades of grass, and the only sound is the wind howling past.} {Windbiter's Finger North} {} {} {} {1} {} +E {10151} {e} {e} {2} {0} {} {1} {} {0} +E {10153} {s} {s} {4} {0} {} {1} {} {0} + +R {10153} {0} {} {The Aryth Ocean at Windbiter's Finger} {} {The turbulent waters of the stormy seas stretch all around. Undercurrents interfere with normal travel and make the area difficult to navigate even for the best sailors. To the far north a black island can be made out through the huge waves crashing.} {Windbiter's Finger South} {} {} {} {1} {} +E {10152} {n} {n} {1} {0} {} {1} {} {0} +E {10154} {e} {e} {2} {0} {} {1} {} {0} +E {10165} {s} {s} {4} {0} {} {1} {} {0} + +R {10154} {0} {} {Between a Pair of Black Peaks} {} {The passage around Windbiter's Finger is known to be treacherous due to the winds, the high waves, and the submerged reefs. In this spot this is accentuated due to the presence of the islands to the north and south, interfering further with the depth of the water and the natural currents.} {Windbiter's Finger South} {} {} {} {1} {} +E {10151} {n} {n} {1} {0} {} {1} {} {0} +E {10155} {e} {e} {2} {0} {} {1} {} {0} +E {10153} {w} {w} {8} {0} {} {1} {} {0} + +R {10155} {0} {} {Riding the Surf Between the Black Peaks} {} {The surf tops monstrous waves hurtling towards the black island, which rises out of the water above. The wind forces the waves to grow at least twenty feet high at times. The true power and force involved is quite breathtaking. Standing up out of the water around here there is a massive black tower of rock, while to the east, west and south the ocean waves continue to ebb and flow.} {Windbiter's Finger South} {} {} {} {1} {} +E {10150} {n} {n} {1} {0} {} {1} {} {0} +E {10156} {e} {e} {2} {0} {} {1} {} {0} +E {10154} {w} {w} {8} {0} {} {1} {} {0} + +R {10156} {0} {} {Bobbing Along Between the Islands} {} {The islands making up Windbiter's Finger lie to the north and the south. The sea causes anything to gently bob along in a lazy rhythm beside the white froth, as it ebbs and flows, until a larger wave comes along pulling along or destroying anything in its path.} {Windbiter's Finger South} {} {} {} {1} {} +E {10155} {w} {w} {8} {0} {} {1} {} {0} +E {10157} {s} {s} {4} {0} {} {1} {} {0} + +R {10157} {0} {} {The Surf Beside the Black Peaks} {} {Black mountain peaks can be seen stretching towards the stormy sky. Lots of white froth has been left behind in the wake of a rather large speeding wave which hit the nearby reef. Long flat ribbons of green kelp float along on top of the dark water.} {Windbiter's Finger South} {} {} {} {1} {} +E {10156} {n} {n} {1} {0} {} {1} {} {0} +E {10158} {s} {s} {4} {0} {} {1} {} {0} + +R {10158} {0} {} {Tossed by a Wave} {} {The harsh cold sea wind blasts along the dark ocean, lifting up the water into a huge wave. Seaweed and pebbles from the sea bottom are carried up to the crest of the wave. The wind pushes faster and the wave throws itself forward with all its might releasing all its force.} {Windbiter's Finger South} {} {} {} {1} {} +E {10157} {n} {n} {1} {0} {} {1} {} {0} +E {10159} {s} {s} {4} {0} {} {1} {} {0} + +R {10159} {0} {} {The Eastern Outcropping} {} {The quagmire comes to an end to the west before reaching the cliffs. The waters of the black ocean can be seen to the north and east, beyond the impassable black shards of rock making up the cliff walls. Short grassy foliage covers the rocky ground and some alder trees grow in the southern section of the outcropping.} {Windbiter's Finger South} {} {} {} {1} {} +E {10158} {n} {n} {1} {0} {} {1} {} {0} +E {10160} {w} {w} {8} {0} {} {1} {} {0} +E {10171} {s} {s} {4} {0} {} {1} {} {0} + +R {10160} {0} {} {A Black Mountain at the Edge of the Marsh} {} {Sitting solidly rooted in the rock mass, the huge black peak looks much more stable than any of the features of the marsh northwest. It towers skyward majestically reaching for the clouds. When the light occasionally catches some of the quartz in the rock, the black rock shines brightly.} {Windbiter's Finger South} {} {} {} {1} {} +E {10161} {n} {n} {1} {0} {} {1} {} {0} +E {10159} {e} {e} {2} {0} {} {1} {} {0} +E {10170} {w} {w} {8} {0} {} {1} {} {0} +E {10172} {s} {s} {4} {0} {} {1} {} {0} +E {10233} {u} {u} {16} {0} {} {1} {} {0} + +R {10161} {0} {} {Marshes at the Cliff} {} {The cliff to the east prevents escape from the swamp in that direction. To the north the waters of the ocean can be heard crashing against the rocky coastline. To the south and west the marsh stretches its grip further into the island. Tracks of a large animal can be seen in the soft ground.} {Windbiter's Finger South} {} {} {} {1} {} +E {10162} {w} {w} {8} {0} {} {1} {} {0} +E {10160} {s} {s} {4} {0} {} {1} {} {0} + +R {10162} {0} {} {A Mooring on the Black Rocks} {} {A wooden structure spans the gap from land to sea to allow ships to moor close to the island. Occasionally, beside one of the wooden posts, a flash of silver scales glitters for a second and then is gone deeper into the black water. Next to the wooden structure some colored canvas ripples in the undercurrents revealing many connected white lumps.} {Windbiter's Finger South} {} {} {} {1} {} +E {10163} {n} {n} {1} {0} {} {1} {} {0} +E {10161} {e} {e} {2} {0} {} {1} {} {0} +E {10164} {w} {w} {8} {0} {} {1} {} {0} +E {10170} {s} {s} {4} {0} {} {1} {} {0} + +R {10163} {0} {} {Aboard an Atha'an Miere Raker} {} {On the deck three square-rigged masts tower skyward, their rigging billowing in the wind. A gang plank leads to the mainland where the ship has been moored. The lookout perch is above. Noise of people eating can be heard to the east. At times, shouts of instructions come from below deck.} {Windbiter's Finger South} {} {} {} {1} {} +E {10230} {e} {e} {2} {0} {} {1} {} {0} +E {10162} {s} {s} {4} {0} {} {1} {} {0} +E {10231} {u} {u} {16} {0} {} {1} {} {0} +E {10232} {d} {d} {32} {0} {} {1} {} {0} + +R {10164} {0} {} {Marshes at the Cliff} {} {All around, the bullrushes sway in the wind and appear to be singing sweetly. The mushy ground of the bog squelches from time to time. The smell of the bog lingers in the air and the brown ground covering plants lie on top of the stagnating waters. Strangely, nothing moves in the water.} {Windbiter's Finger South} {} {} {} {1} {} +E {10165} {n} {n} {1} {0} {} {1} {} {0} +E {10162} {e} {e} {2} {0} {} {1} {} {0} +E {10169} {s} {s} {4} {0} {} {1} {} {0} + +R {10165} {0} {} {Beside the Black Island} {} {The waves are high and particularly ferocious. Strong currents disturb the natural movement in these waters. Seaweed flies through the air as the waves cascade ever forward. Nothing can stand in the way of nature at its strongest and the ships who have tried to better it have failed.} {Windbiter's Finger South} {} {} {} {1} {} +E {10153} {n} {n} {1} {0} {} {1} {} {0} +E {10166} {w} {w} {8} {0} {} {1} {} {0} +E {10164} {s} {s} {4} {0} {} {1} {} {0} + +R {10166} {0} {} {Between Two Black Islands} {} {A few black volcanic rock masses stand out of the water to the northeast and the southwest. The ocean ebbs and flows in a natural rhythm. Waves of different sizes crash against the rocky islands, smoothing the rough edges from the rocks making up the cliffs.} {Windbiter's Finger South} {} {} {} {1} {} +E {10165} {e} {e} {2} {0} {} {1} {} {0} +E {10167} {w} {w} {8} {0} {} {1} {} {0} +E {10179} {s} {s} {4} {0} {} {1} {} {0} + +R {10167} {0} {} {Around the Black Island} {} {Waves ebb and flow carrying the white surf with them. The water is black, but a strange inky mist comes and goes, just under the surface, and seems even blacker still. The strong currents beside the islands of Windbiter's Finger have been known to carry an unwary sailor in an unexpected direction.} {Windbiter's Finger South} {} {} {} {1} {} +E {10168} {n} {n} {1} {0} {} {1} {} {0} +E {10166} {e} {e} {2} {0} {} {1} {} {0} + +R {10168} {0} {} {Lost in the Deep Blue Sea} {} {Strong undercurrents swirl all around, carrying driftwood in a spiral motion. The waves rise and lash out viciously in all directions. The tides to the north seem to be traveling in a more natural direction, if such a thing can be said in this area. Far to the east, flashes of lightning predict an upcoming storm.} {Windbiter's Finger South} {} {} {} {1} {} +E {10167} {s} {s} {4} {0} {} {1} {} {0} + +R {10169} {0} {} {Stepping Stones in the Black Marsh} {} {The swampland seems thicker compared to neighboring areas. Through the rushes all manner of creatures slither, almost evading being seen with ease. Several black stones creep up above the swampland and resemble stepping stones through the bog. The water of the swamp appears darker here and most of the time it is stagnant.} {Windbiter's Finger South} {} {} {} {1} {} +E {10164} {n} {n} {1} {0} {} {1} {} {0} +E {10170} {e} {e} {2} {0} {} {1} {} {0} + +R {10170} {0} {} {The Black Marsh} {} {Lichen and moss cover the edges of the occasional stone which nestle between pockets of the stagnant swamp water and bull rushes. A large mass of twisted foliage sits deeper in the rushes and there are many signs of a young pair of nesting pheasant. The rushes seem to thin northwards, while to the west the swampland thickens, as the water deepens and darkens.} {Windbiter's Finger South} {} {} {} {1} {} +E {10162} {n} {n} {1} {0} {} {1} {} {0} +E {10160} {e} {e} {2} {0} {} {1} {} {0} +E {10169} {w} {w} {8} {0} {} {1} {} {0} +E {10175} {s} {s} {4} {0} {} {1} {} {0} + +R {10171} {0} {} {The Eastern Outcropping} {} {Just to the west there are a few patches of pointed grass marking the end of the grassy cove. Harsh winds and high waves making up the sea in the area around Windbiter's Finger can be seen to the south and east, beyond the rocky cliffs. Some alder trees can be seen to the northern section of the outcropping to the east of the grassy ridge.} {Windbiter's Finger South} {} {} {} {1} {} +E {10159} {n} {n} {1} {0} {} {1} {} {0} +E {10172} {w} {w} {8} {0} {} {1} {} {0} + +R {10172} {0} {} {A Beach in the Cove} {} {Emerald green rippling waves roll in softly onto the golden sand in this quiet, windless beach. Grass and bushes line the cove. providing a perfect natural windbreak. A single tree grows toward the eastern edge of the cove. The soil immediately in front of it is covered with withered, dry grass.} {Windbiter's Finger South} {} {} {} {1} {} +E {10160} {n} {n} {1} {0} {} {1} {} {0} +E {10171} {e} {e} {2} {0} {} {1} {} {0} +E {10175} {w} {w} {8} {0} {} {1} {} {0} +E {10173} {s} {s} {4} {0} {} {1} {} {0} +E {10235} {d} {d} {32} {0} {} {1} {} {0} + +R {10173} {0} {} {The Edge of a Black Reef} {} {The wind whistles by at a tremendous pace, causing the surrounding ocean to produce ominous black waves of great proportion. On top of the reef small pools have an occasional fish or crustacean moving through the water. Some cargo from an unfortunate ship bobs in the shallow waters just to the east.} {Windbiter's Finger South} {} {} {} {1} {} +E {10172} {n} {n} {1} {0} {} {1} {} {0} +E {10182} {e} {e} {2} {0} {} {1} {} {0} +E {10174} {w} {w} {8} {0} {} {1} {} {0} +E {10180} {s} {s} {4} {0} {} {1} {} {0} + +R {10174} {0} {} {An Island Headland} {} {This dark coral reef protects and shields the cove to the north from the ravages of the powerful sea wind and force of the mighty waves from the south. Small pools of water can be seen on the northern side of the reef where the occasional crab or other small sea creature scurries around.} {Windbiter's Finger South} {} {} {} {1} {} +E {10175} {n} {n} {1} {0} {} {1} {} {0} +E {10173} {e} {e} {2} {0} {} {1} {} {0} + +R {10175} {0} {} {A Shallow Cove in the Aryth Ocean} {} {Strong undercurrents can be felt as the water becomes shallower nearer the shoreline, which can be seen to the east and north. A promontory sticks out into the sea to the south protecting this cove from the harsher waves from the main body of water of the Aryth Ocean. The blue-green water stretches towards the nearby shore.} {Windbiter's Finger South} {} {} {} {1} {} +E {10170} {n} {n} {1} {0} {} {1} {} {0} +E {10172} {e} {e} {2} {0} {} {1} {} {0} +E {10176} {w} {w} {8} {0} {} {1} {} {0} +E {10174} {s} {s} {4} {0} {} {1} {} {0} + +R {10176} {0} {} {On the Crest of a Wave} {} {Right on the tip of the rise of a wave, rushing shoreward to the end of its existence, the water speeds. The power of the sea can plainly be seen in the waters around Windbiter's Finger. Toward the east the water is calmer, due to the natural barriers of the nearby reefs.} {Windbiter's Finger South} {} {} {} {1} {} +E {10175} {e} {e} {2} {0} {} {1} {} {0} +E {10177} {w} {w} {8} {0} {} {1} {} {0} + +R {10177} {0} {} {Storms and the Swell} {} {Moderately high waves of great length fly backwards and forwards all around. The sharp edges of the crests begin to break into spindrift. Large volumes of white foam is blown into wellmarked streaks. The noise of the tempestuous storm winds fill the air. The air is wet from the flying spray.} {Windbiter's Finger South} {} {} {} {1} {} +E {10178} {n} {n} {1} {0} {} {1} {} {0} +E {10176} {e} {e} {2} {0} {} {1} {} {0} +E {10187} {w} {w} {8} {0} {} {1} {} {0} + +R {10178} {0} {} {Beside an Island} {} {The waters of the Aryth Ocean south of the Windbiter's Finger and markedly calmer than those here beside the islands making up the landmark. A soft breeze moves over the surface of the ocean gently causing the tide to rise and fall. The air is dry and smells distinctly salty.} {Windbiter's Finger South} {} {} {} {1} {} +E {10179} {n} {n} {1} {0} {} {1} {} {0} +E {10177} {s} {s} {4} {0} {} {1} {} {0} + +R {10179} {0} {} {Floating after a Wave} {} {Cold dark water is everywhere. The water is lapping over the edge of a smoothed dark boulder. Thick tendrils of what seems to be seaweed move from side to side along with the rhythm of the water. One or two luminous blobs bob along with the passing waves.} {Windbiter's Finger South} {} {} {} {1} {} +E {10166} {n} {n} {1} {0} {} {1} {} {0} +E {10178} {s} {s} {4} {0} {} {1} {} {0} + +R {10180} {0} {} {Climbing Along the Mast} {} {The origin of this massive mast lies to the east, where a boxy, angular ship sits trapped on a reef. The darkened wood limits the number of people who can traverse it to but one at a time. Sharks lazily navigate the reefs. To the northwest the mast leads to one of a black rocky island.} {Windbiter's Finger South} {} {} {} {1} {} +E {10173} {n} {n} {1} {0} {} {1} {} {0} +E {10181} {e} {e} {2} {0} {} {1} {} {0} + +R {10181} {0} {} {On the Deck of the Sea S'Redit} {} {The wooden hull moans beneath you as the waves tear at the half-submerged shipwreck. The mast has toppled over and now forms a narrow bridge to the base of one of the nearby black mountains in the sea. A brass plaque is attached to the centre of the main bulkhead, beside the broken down cabin.} {Windbiter's Finger South} {} {} {} {1} {} +E {10183} {e} {e} {2} {0} {} {1} {} {0} +E {10180} {w} {w} {8} {0} {} {1} {} {0} +E {10184} {s} {s} {4} {0} {} {1} {} {0} +E {10186} {d} {d} {32} {0} {} {1} {} {0} + +R {10182} {0} {} {Amid the Flotsam and Jetsam} {} {The water carries various pieces of wood, barrels, kegs and chests ashore. A large wooden cask bars the way to the east. Some ropes lie tangled in a heap beside an a large mast fragment. Several colored cylinders lie soaked at the water's edge, spilling black powder. The roaring of the ocean can can be heard a far off.} {Windbiter's Finger South} {} {} {} {1} {} +E {10173} {w} {w} {8} {0} {} {1} {} {0} + +R {10183} {0} {} {In the Cabin} {} {The walls making what used to have been a cabin are all but destroyed. Scorched wood lies everywhere, papers with burnt corners missing. Damp maps lie on what used to be a table in the middle of the room. The ceiling of the cabin rocks from side to side with the tide, trying to decide if it should collapse, or stay up.} {Windbiter's Finger South} {} {} {} {1} {} +E {10181} {w} {w} {8} {0} {} {1} {} {0} + +R {10184} {0} {} {In the Captain's Cabin} {} {A leather hammock hangs loosely in the corner of the room, against the wooden panelling which form the walls of the room. A small padded silk covered sofa is in the middle of the room. Some tapestries cover the panelled wall. On one of the walls something doesn't quite look right beside a tapestry of a large black raven.} {Windbiter's Finger South} {} {} {} {1} {} +E {10181} {n} {n} {1} {0} {} {1} {} {0} +E {10185} {e} {e} {2} {0} {} {1} {} {0} + +R {10185} {0} {} {The Captain's Storeroom} {} {A cramped wooden rectangular storeroom is hidden away from unwelcome guests. Expensive silks, small chests of gemstones, and boxes of other rare commodities are stacked in a haphazard manner. The cabin rocks in time to the gentle beat of the ocean. Some deep black carvings stick out from the canvas bag used to protect them.} {Windbiter's Finger South} {} {} {} {1} {} +E {10184} {w} {w} {8} {0} {} {1} {} {0} + +R {10186} {0} {} {In the Hold of the Sea S'Redit} {} {Various wooden boxes and chests are strewn across the floor. Some have broken open, others bob in the waist deep water. A few pouches of kaf float on the water beside some tremalking black. Kegs of rum seem to have survived the crash. No wonder sailors choose it to give them strength and courage to brave a battle or storm.} {Windbiter's Finger South} {} {} {} {1} {} +E {10181} {u} {u} {16} {0} {} {1} {} {0} + +R {10187} {0} {} {On a Towering White Wave} {} {The wind whips up a mighty storm from time to time in the waters around Windbiter's Finger, and the undercurrents make travel more complicated and dangerous. Breakers three spans high are some of the smaller waves seen in this area. Starfish occasionally are carried along by the swiftly moving tides. Sometimes bits and pieces of driftwood float past.} {Windbiter's Finger South} {} {} {} {1} {} +E {10177} {e} {e} {2} {0} {} {1} {} {0} +E {10189} {w} {w} {8} {0} {} {1} {} {0} +E {10188} {s} {s} {4} {0} {} {1} {} {0} + +R {10188} {0} {} {Around Windbiter's Finger} {} {The islands making up the Windbiter's Finger can be seen rising from the white streaked waters in the distant northeast. Dark water from the waves around smashes against the black rock of the cliffside preventing travel in all directions except the north.} {Windbiter's Finger South} {} {} {} {1} {} +E {10187} {n} {n} {1} {0} {} {1} {} {0} + +R {10189} {0} {} {Riding the Waves} {} {At times the dark clouds overhead give initial indications of the storms which are very common in the waters around the Windbiter's Finger. Flashes of color can be seen from time to time in the water as fish and other sea creatures dart through the dark blue waves.} {Windbiter's Finger South} {} {} {} {1} {} +E {10187} {e} {e} {2} {0} {} {1} {} {0} +E {10191} {w} {w} {8} {0} {} {1} {} {0} +E {10190} {s} {s} {4} {0} {} {1} {} {0} + +R {10190} {0} {} {On a Huge Ebony Mountain} {} {Several flexible trees in this spot show that nature can adapt to the strong winds and harsh sea front conditions. Steep cliffs to and east prevent access to the stormy sea. To the south a massive dark mountain peak stands almost vertical, looming ominously.} {Windbiter's Finger South} {} {} {} {1} {} +E {10189} {n} {n} {1} {0} {} {1} {} {0} +E {10192} {w} {w} {8} {0} {} {1} {} {0} +E {10193} {s} {s} {4} {0} {} {1} {} {0} + +R {10191} {0} {} {Between Two Huge Waves} {} {The massive wave infront and towering wave behind give the impression of two sheets of moulded glass which have been shaped to resemble monstrous moving mountains. The wind howls, whipping the ocean into a frenzy as another wave is created following behind the last.} {Windbiter's Finger South} {} {} {} {1} {} +E {10189} {e} {e} {2} {0} {} {1} {} {0} +E {10192} {s} {s} {4} {0} {} {1} {} {0} + +R {10192} {0} {} {On a Slippery Rock} {} {The water from the ocean sprays over the cliffs in the north and west, flooding the black rocks underfoot. Seaweed and limpets seem to enjoy the spray. Small shallow pools are formed from the splashed up water. Creatures flying above pay close attention to these pools.} {Windbiter's Finger South} {} {} {} {1} {} +E {10191} {n} {n} {1} {0} {} {1} {} {0} +E {10190} {e} {e} {2} {0} {} {1} {} {0} +E {10194} {s} {s} {4} {0} {} {1} {} {0} + +R {10193} {0} {} {In the Middle of the Island} {} {Hardy plant life seems to flourish in this inland spot. Several varieties of pointed grass grow alongside large bullrushes, providing an excellent site for the ground level nesting birds. The noise of several birds and other wild creatures can be heard in every direction. A small single plume of smoke can be seen further south.} {Windbiter's Finger South} {} {} {} {1} {} +E {10190} {n} {n} {1} {0} {} {1} {} {0} +E {10195} {e} {e} {2} {0} {} {1} {} {0} +E {10194} {w} {w} {8} {0} {} {1} {} {0} +E {14938} {s} {s} {4} {0} {} {1} {} {0} + +R {10194} {0} {} {Beside the Lashing Waves} {} {Seaweed is scattered across the black rocky floor, likely thrown up by the lashing waves crashing against the western cliffs. The turbulent waters of the Aryth Ocean are below to the south. The sea twists between several black islands, known as Windbiter's Finger.} {Windbiter's Finger South} {} {} {} {1} {} +E {10192} {n} {n} {1} {0} {} {1} {} {0} +E {10193} {e} {e} {2} {0} {} {1} {} {0} +E {10202} {s} {s} {4} {0} {} {1} {} {0} + +R {10195} {0} {} {On the Eastern Side of the Island} {} {Spray from the sea blows in towards the coast, scattering the smell of salt and the sea throughout the air. The large boulders scattered around dwindle into nothingness in comparison to the huge black towering peak to the south. A light can be seen to blink from time to time in the southwest.} {Windbiter's Finger South} {} {} {} {1} {} +E {10193} {w} {w} {8} {0} {} {1} {} {0} +E {10196} {s} {s} {4} {0} {} {1} {} {0} + +R {10196} {0} {} {At the Base of a Pinnacle} {D} {Bullrushes grow in clumps beside the black rocks at a small freshwater pond. In the shade of the huge black tower all manner of plants glean protection from the elements and grow vigorously. The rushes wave from side to side as the wind blows endlessly.} {Windbiter's Finger South} {} {} {} {1} {} +E {10195} {n} {n} {1} {0} {} {1} {} {0} +E {10197} {e} {e} {2} {0} {} {1} {} {0} +E {14938} {w} {w} {8} {0} {} {1} {} {0} +E {10228} {u} {u} {16} {0} {} {1} {} {0} + +R {10197} {0} {} {The Black Bluff} {} {A small headland protrudes from the main island. Grass underfoot and various bushes growing especially in the northern area beside the black rock wall. The land ends abruptly on all sides as the cliffs descend into the deep dark waters of the ocean.} {Windbiter's Finger South} {} {} {} {1} {} +E {14943} {n} {n} {1} {0} {} {1} {} {0} +E {10196} {w} {w} {8} {0} {} {1} {} {0} +E {10198} {s} {s} {4} {0} {} {1} {} {0} + +R {10198} {0} {} {The Aryth Ocean Through Windbiter's Finger} {} {White surf can be seen on top of the waves as they crash over each other. The wind howls all around. Large sea creatures have been known to swim in the deep turbulent sea. The air is thick with stray thrown off from the speeding breakers. The wind howls loudly.} {Windbiter's Finger South} {} {} {} {1} {} +E {10197} {n} {n} {1} {0} {} {1} {} {0} +E {10199} {w} {w} {8} {0} {} {1} {} {0} +E {14939} {d} {d} {32} {0} {} {1} {} {0} + +R {10199} {0} {} {In the Choppy Waters} {} {Exceptionally high-crested powerful waves speed through the ocean, churning up the calmer water around it. The black waters of the sea become covered with white foam patches, like a cloak a beggar man might wear. Visibility is reduced due to spray flying up from the sea.} {Windbiter's Finger South} {} {} {} {1} {} +E {10198} {e} {e} {2} {0} {} {1} {} {0} +E {10200} {w} {w} {8} {0} {} {1} {} {0} + +R {10200} {0} {} {In the Swell} {} {Black rock stretches out into the Aryth Ocean, standing firm despite the constant beating from the powerful waves. In the north and south the rocky islands rise further from the dark waters, however the abrupt vertical drop of the rock face, makes passage in those directions impossible. The ocean surf is blown in from the east and west.} {Windbiter's Finger South} {} {} {} {1} {} +E {10199} {e} {e} {2} {0} {} {1} {} {0} +E {10201} {w} {w} {8} {0} {} {1} {} {0} + +R {10201} {0} {} {South of Windbiter's Finger} {} {The dark waters of the Aryth Ocean stretch southwards with no land in sight. To the north several rocky black islands lie almost in a line making the landmark known as Windbiter's Finger. Waves rise and fall, some as high as twenty paces.} {Windbiter's Finger South} {} {} {} {1} {} +E {10202} {n} {n} {1} {0} {} {1} {} {0} +E {10200} {e} {e} {2} {0} {} {1} {} {0} +E {10203} {w} {w} {8} {0} {} {1} {} {0} +E {10205} {s} {s} {4} {0} {} {1} {} {0} + +R {10202} {0} {} {Riding the Surf Beside the Black Peaks} {} {Turbulent water lies in every direction. Waves line up like soldiers ready for battle marching in sequence ready to deliver their damage on the unsuspecting coastline, or any enemy in their path. The only thing which can be seen other than the ocean are the line of black volcanic islands making up the Windbiter's Finger.} {Windbiter's Finger South} {} {} {} {1} {} +E {10194} {n} {n} {1} {0} {} {1} {} {0} +E {10201} {s} {s} {4} {0} {} {1} {} {0} + +R {10203} {0} {} {Beside the Black Rocky Island} {} {To the northeast a black rock mass projects from the choppy sea. Like a beached whale it lies immovable and largely unaffected by the waves which constantly crash against it. The wind howls and whips up large waves which occasionally causes trouble for the large black birds which sometimes fly around the rocky places where they have their nests.} {Windbiter's Finger South} {} {} {} {1} {} +E {10201} {e} {e} {2} {0} {} {1} {} {0} +E {10204} {s} {s} {4} {0} {} {1} {} {0} + +R {10204} {0} {} {The Ocean Beside the Black Island} {} {White surf from the high waves stands out and marks the edges of each of the waves as they crash forward. At times the water looks very dark, but as the tide moves from side to side a strange black coloring can often be seen rising to the surface, turning the surf black.} {Windbiter's Finger South} {} {} {} {1} {} +E {10203} {n} {n} {1} {0} {} {1} {} {0} +E {10227} {s} {s} {4} {0} {} {1} {} {0} + +R {10205} {0} {} {The Northern Tip of the Reef} {} {The black headland stands above the salty sea, providing shelter from the winds and waves for the quieter waters to the south. Discarded shells lie around small pools of water dotted around across the headland. Spray is occasionally thrown over the top of the rocks.} {Windbiter's Finger South} {} {} {} {1} {} +E {10201} {n} {n} {1} {0} {} {1} {} {0} +E {10206} {e} {e} {2} {0} {} {1} {} {0} +E {10214} {s} {s} {4} {0} {} {1} {} {0} + +R {10206} {0} {} {The Northern Black Reef} {} {The Aryth Ocean lies to the north, past the hazardous coral bed of the reef. The coral is fused onto the black volcanic rock mass of the island. A steep drop before the reef begins blocks passage to the north. A huge peak can be seen to the southeast.} {Windbiter's Finger South} {} {} {} {1} {} +E {10207} {e} {e} {2} {0} {} {1} {} {0} +E {10205} {w} {w} {8} {0} {} {1} {} {0} +E {10209} {s} {s} {4} {0} {} {1} {} {0} + +R {10207} {0} {} {The Northern Corner of an Island} {} {Stark black cliffs divide the island from the ocean around it. The bleak landscape undulates slightly, rising slightly to the south before a huge peak erupts from the ground aimed directly at the sky above. The Aryth Ocean stretches to the north.} {Windbiter's Finger South} {} {} {} {1} {} +E {10206} {w} {w} {8} {0} {} {1} {} {0} +E {10208} {s} {s} {4} {0} {} {1} {} {0} + +R {10208} {0} {} {The Eastern Cliff} {} {The cliffs to the east prevent anyone from entering the treacherous waters surrounding Windbiter's Finger. Passage to the north and south looks possible along a small trail worn into the rock. Birds fly high overhead, but their cries cannot be heard above the howling of the winds.} {Windbiter's Finger South} {} {} {} {1} {} +E {10207} {n} {n} {1} {0} {} {1} {} {0} +E {10209} {w} {w} {8} {0} {} {1} {} {0} +E {10210} {s} {s} {4} {0} {} {1} {} {0} + +R {10209} {0} {} {A Black Beach} {} {Quiet waters lie to the west in stark contrast to the typical high waves and strong tides of the waters around Windbiter's Finger. The reefs to the north and south provide the shelter for the cove. Volcanic black shingle lines the shoreline, beside the kelp floating in the salt water.} {Windbiter's Finger South} {} {} {} {1} {} +E {10206} {n} {n} {1} {0} {} {1} {} {0} +E {10208} {e} {e} {2} {0} {} {1} {} {0} +E {10214} {w} {w} {8} {0} {} {1} {} {0} +E {10211} {s} {s} {4} {0} {} {1} {} {0} + +R {10210} {0} {} {The Southern Corner of an Island} {} {Some grass grows in the cracks in the smooth black rock. The landscape is a little less severe than to the north where huge black peak towers towards the sky. Cliffs lie to the south and east, preventing the ocean from invading the ebony island.} {Windbiter's Finger South} {} {} {} {1} {} +E {10208} {n} {n} {1} {0} {} {1} {} {0} +E {10211} {w} {w} {8} {0} {} {1} {} {0} + +R {10211} {0} {} {At the Base of a Black Mountain} {} {On the center of this black volcanic island is a solid black natural monolith. A skilled climber could likely scale this structure with some care, and the view from on top of the mountain is probably startling, if the climber makes it that far. } {Windbiter's Finger South} {} {} {} {1} {} +E {10209} {n} {n} {1} {0} {} {1} {} {0} +E {10210} {e} {e} {2} {0} {} {1} {} {0} +E {10212} {w} {w} {8} {0} {} {1} {} {0} +E {10213} {s} {s} {4} {0} {} {1} {} {0} +E {10216} {u} {u} {16} {0} {} {1} {} {0} + +R {10212} {0} {} {The Southern Black Reef} {} {The winds from the south carry all sorts of craft from the Sea Folk Isles and Seanchan, as many are foolish enough to travel this close to The Windbiter's Finger. The black reef provides a windbreak for the cove to the north. Sharp rocks on the cliffs to the west prevent passage.} {Windbiter's Finger South} {} {} {} {1} {} +E {10214} {n} {n} {1} {0} {} {1} {} {0} +E {10211} {e} {e} {2} {0} {} {1} {} {0} +E {10215} {s} {s} {4} {0} {} {1} {} {0} + +R {10213} {0} {} {On the Aryth Ocean} {} {Spray from the sea mixes with the ocean breeze to give the wet salty texture to the air. Surf coats the top of the dark blue ocean waves. A land mass rises up out of the salty water, while the Aryth Ocean continues to the east. Several other black islands can be seen in the distance.} {Windbiter's Finger South} {} {} {} {1} {} +E {10211} {n} {n} {1} {0} {} {1} {} {0} +E {10218} {e} {e} {2} {0} {} {1} {} {0} +E {10215} {w} {w} {8} {0} {} {1} {} {0} +E {10219} {s} {s} {4} {0} {} {1} {} {0} + +R {10214} {0} {} {The Calm Waters} {} {Calm shallow waters lie undisturbed except for seagulls and large black birds gliding down to catch a meal from the shoals of fish feeding on the loose seaweed. A few white lines can be seen just below the surface to the westward end of the cove. A black stony beach lies to the east.} {Windbiter's Finger South} {} {} {} {1} {} +E {10205} {n} {n} {1} {0} {} {1} {} {0} +E {10209} {e} {e} {2} {0} {} {1} {} {0} +E {10227} {w} {w} {8} {0} {} {1} {} {0} +E {10212} {s} {s} {4} {0} {} {1} {} {0} + +R {10215} {0} {} {Surrounded by Black Peaks} {} {The tides of the Aryth Ocean rise and fall in their natural cycle, but the local undercurrents and rocks make traveling here difficult at best. In the southern distance a bright light can be seen blinking from one of the peaks, warning of the rocky hazards at hand.} {Windbiter's Finger South} {} {} {} {1} {} +E {10212} {n} {n} {1} {0} {} {1} {} {0} +E {10213} {e} {e} {2} {0} {} {1} {} {0} +E {10225} {w} {w} {8} {0} {} {1} {} {0} +E {10221} {s} {s} {4} {0} {} {1} {} {0} + +R {10216} {0} {} {Climbing the Black Peak} {} {A steep slope winds its way to the top of the black rock. Nesting black birds nestle in the crags, gaining some shelter from the never ending wind, which howls loudly. Several other peaks can be seen to the northeast. A blinking white light can be seen in the distance to the southwest.} {Windbiter's Finger South} {} {} {} {1} {} +E {10217} {u} {u} {16} {0} {} {1} {} {0} +E {10211} {d} {d} {32} {0} {} {1} {} {0} + +R {10217} {0} {} {On Top of a Black Precipice} {} {The view from on top of this mountain would be wonderful, if it was not for the powerful wind, which never seems to stop blowing. The edges of the black rocky island stand out against the frothy lines of the tempestuous ocean below. A twisting path runs off to the base of this peak.} {Windbiter's Finger South} {} {} {} {1} {} +E {10216} {d} {d} {32} {0} {} {1} {} {0} + +R {10218} {0} {} {Between the Dark Islands} {} {A sheer black cliff face stands to the east, towering up into the heavens. Further to the northeast several other islands can be seen in the distance. The Aryth Ocean ebbs and flows in perfect rhythm. The wind lifts up the occasional wave before it crashes just short of the cliff's summit.} {Windbiter's Finger South} {} {} {} {1} {} +E {10213} {w} {w} {8} {0} {} {1} {} {0} + +R {10219} {0} {} {Before a Dark Volcanic Spire} {} {Smooth blue-black boulders spread out across the soil of sand and shingle underfoot. The dark green waters of the Aryth Ocean hit against the rocks, in a rythmic repetitive beat. Tentacles of dark green seaweed mark the water's edge on the stones below.} {Windbiter's Finger South} {} {} {} {1} {} +E {10213} {n} {n} {1} {0} {} {1} {} {0} +E {10221} {w} {w} {8} {0} {} {1} {} {0} +E {10220} {s} {s} {4} {0} {} {1} {} {0} + +R {10220} {0} {} {On the Black Rocks} {} {Slick black volcanic rock underfoot rises smoothly northwards, while the salt water of the Aryth Ocean lashes against the sheer cliff face to the east and south. The sound of the tide ebbing and flowing incessantly, powerfully crashing against the cliff walls, is deafening.} {Windbiter's Finger South} {} {} {} {1} {} +E {10219} {n} {n} {1} {0} {} {1} {} {0} + +R {10221} {0} {} {At the Base of a Windbiter's Finger} {} {A small platform is carved out of the base of dark porous volcanic rock. Perched firmly on the sea, one of the Windbiter's Fingers reaches for the sky. A bright white light can be seen high above this platform, almost in the heavens. The light seems to pulse regularly.} {Windbiter's Finger South} {} {} {} {1} {} +E {10215} {n} {n} {1} {0} {} {1} {} {0} +E {10219} {e} {e} {2} {0} {} {1} {} {0} +E {10222} {u} {u} {16} {0} {} {1} {} {0} + +R {10222} {0} {} {In a Dark Stairwell} {} {The volcanic rock of the walls, floor and ceiling of this stairwell is speckled with small, transparent crystals. Light from somewhere above reflects on the stones, illuminating the otherwise black tunnel. There is a distant rumble of waves hitting the base of the rocks below.} {Windbiter's Finger South} {} {} {} {1} {} +E {10223} {u} {u} {16} {0} {} {1} {} {0} +E {10221} {d} {d} {32} {0} {} {1} {} {0} + +R {10223} {0} {} {Climbing the Shimmering Stairwell} {} {Stairs carved from the rock stretch upward, some of them still wet from recent use. Rafts, hooks, ropes, pulleys and an assortment of odd contraptions litter the stairs. The crystals caught in the volcanic rock shine even brighter here, indicating a nearby source of light. A white light glows from above brightly.} {Windbiter's Finger South} {} {} {} {1} {} +E {10224} {u} {u} {16} {0} {} {1} {} {0} +E {10222} {d} {d} {32} {0} {} {1} {} {0} + +R {10224} {0} {} {Atop the Ancient Lighthouse} {} {An iridesent glassy orb stands on a pedestal in the middle of this windowed room. Mirrors surround the large glowing crystal, reflecting the light onto itself over and over again, sending out bright, white light through holes in the walls and one in the floor. Above the pedestal, a symmetrical marking stands out. The blue of the ocean stretches far in to the distance. Some small black islands of land can be seen to the north and the east.} {Windbiter's Finger South} {} {} {} {1} {} +E {10223} {d} {d} {32} {0} {} {1} {} {0} + +R {10225} {0} {} {West of a Black Rockmass} {} {To the east a large mass of black rock protrudes from the ocean floor, standing erect and pointing skyward. The water is choppy and care should be taken when traveling this close to the nearby reefs. A piece of timber can occasionally be seen emerging from the water as the tide ebbs.} {Windbiter's Finger South} {} {} {} {1} {} +E {10226} {n} {n} {1} {0} {} {1} {} {0} +E {10215} {e} {e} {2} {0} {} {1} {} {0} +E {14945} {d} {d} {32} {0} {} {1} {} {0} + +R {10226} {0} {} {Battling With a Breaker} {} {Like a sheet of wet glass, the tsunami hurtles forward. Destruction is its reason for being. The raw natural power of the sea is unleashed on anything in the path of the wave. Sand, shingle, seaweed are pulled along, ready to be thrown against anything in its path, before the breaker ceases to exist.} {Windbiter's Finger South} {} {} {} {1} {} +E {10227} {n} {n} {1} {0} {} {1} {} {0} +E {10225} {s} {s} {4} {0} {} {1} {} {0} + +R {10227} {0} {} {On Top of the Surf} {} {Froth lies in the wake of a wave more than six spans tall. The wind whips the ocean up in preparation for another swell of the tide. The foam and froth follow along on top of the undulating ocean behind the marching waves as they head rapidly towards the coast.} {Windbiter's Finger South} {} {} {} {1} {} +E {10204} {n} {n} {1} {0} {} {1} {} {0} +E {10214} {e} {e} {2} {0} {} {1} {} {0} +E {10226} {s} {s} {4} {0} {} {1} {} {0} + +R {10228} {0} {} {Climbing the Ebony Pinnacle} {} {The summit stretches into the sky, almost touching the clouds! On the edge of the precipice several bunches of twigs seems to have been arranged. From time to time, one or two large hooked beaked birds fly downwards and scout the area at the base of the mountain in search of a morsel to eat.} {Windbiter's Finger South} {} {} {} {1} {} +E {10229} {u} {u} {16} {0} {} {1} {} {0} +E {10196} {d} {d} {32} {0} {} {1} {} {0} + +R {10229} {0} {} {On the Precipice} {} {Home to a few eagles, this towering black mountain stands above the mainland below. Several clusters of twigs and moss make up the nests perched on the edge of the precipice. The parent birds are constantly vigilant to provide and protect their family and territory.} {Windbiter's Finger South} {} {} {} {1} {} +E {10228} {d} {d} {32} {0} {} {1} {} {0} + +R {10230} {0} {} {In the Galley of a Raker} {} {A porcelain basin sits in one of the wooden benches which line three of the four walls of this room. Large iron pots hang from hooks above the area beside the stove. A small rack with glass bottles is attached to the wooden hull above one of the benches. A large wooden barrel, with flies hovering over it, sits beside the basin.} {Windbiter's Finger South} {} {} {} {1} {} +E {10163} {w} {w} {8} {0} {} {1} {} {0} + +R {10231} {0} {} {In the Crow's Nest} {} {A large basket woven from bullrushes makes the crow's nest atop the mast. There is no higher place accessible in this ship. An ideal position to observe the surrounding area, and check for nearby land when sailing. Currently several black mountains are the most obvious landmarks available to the naked eye.} {Windbiter's Finger South} {} {} {} {1} {} +E {10163} {d} {d} {32} {0} {} {1} {} {0} + +R {10232} {0} {} {In the Hold of the Raker} {} {This is a rather wide long box shaped room, taking up most of the lower deck of this ship. Large wooden boxes are neatly and precisely stacked and roped securely to the wooden joists of the hold. Occasionally a slight squeaking noise can be heard and small balls of fur dart behind the crates.} {Windbiter's Finger South} {} {} {} {1} {} +E {10163} {u} {u} {16} {0} {} {1} {} {0} + +R {10233} {0} {} {On the Ebony Path} {} {A path to the summit of the black peak seems well walked, perhaps by the locals. Ferns and mosses grow freely on the edge of the path and make walking off the path a little awkward due to the slipperiness. A solitary hooked beaked bird flies through the skies from time to time, looking for an easy prey from the marsh below.} {Windbiter's Finger South} {} {} {} {1} {} +E {10234} {u} {u} {16} {0} {} {1} {} {0} +E {10160} {d} {d} {32} {0} {} {1} {} {0} + +R {10234} {0} {} {Ebony Path Into the Clouds} {} {Breathing can be tough at times and vision is impaired due to the clouds covering the mountain summit. From time to time lightning can be seen flashing off to the far east. The area known as the Sea of Storms is aptly named. Lichen and moss cover the black rock underfoot and provide the local wildlife with a staple diet.} {Windbiter's Finger South} {} {} {} {1} {} +E {10233} {d} {d} {32} {0} {} {1} {} {0} + +R {10235} {0} {} {A Cave Under the Beach} {} {Inside a shadowy dank cave carved from the rock, chests sit piled one on top of another against the walls. This room serves as an entry hall for several other rooms in this cavern complex. The rock walls shine as light from the iron torch holders reflect on patches of quartz in the rock, giving the room a brighter appearance than would normally be expected.} {Windbiter's Finger South} {} {} {} {1} {} +E {10236} {n} {n} {1} {0} {} {1} {} {0} +E {10239} {e} {e} {2} {0} {} {1} {} {0} +E {10237} {w} {w} {8} {0} {} {1} {} {0} +E {10238} {s} {s} {4} {0} {} {1} {} {0} +E {10172} {u} {u} {16} {0} {} {1} {} {0} + +R {10236} {0} {} {The Black Cavern} {} {A simple rectangular room has been carved from the black volcanic rock. Several tapestries are folded in a large wooden chest. A bright blue cloth sticks out of the chest. Fine blue and green cloth lies piled on a bench resting against the northern wall.} {Windbiter's Finger South} {} {} {} {1} {} +E {10235} {s} {s} {4} {0} {} {1} {} {0} + +R {10237} {0} {} {In the Black Caves} {} {A medium sized cupboard sits on the rocky floor, against the north wall. Kegs of various sizes are stacked like wine bottles on their sides, from floor to ceiling, along the southern wall. A longbow and a quiver of arrows is on the table in the western side of the room.} {Windbiter's Finger South} {} {} {} {1} {} +E {10235} {e} {e} {2} {0} {} {1} {} {0} + +R {10238} {0} {} {The Mess Hall in the Caverns} {} {A table and several work benches hold pots and pans and cooking implements. Dried pieces of salted fish are in a wooden box beside the overside fireplace carved into the rock. At least a dozen legs of smoked meat hang from hooks from the ceiling. The smell of herbs and spices from all around the world definitely stimulate the taste buds.} {Windbiter's Finger South} {} {} {} {1} {} +E {10235} {n} {n} {1} {0} {} {1} {} {0} + +R {10239} {0} {} {A Room in the Black Rock} {} {This room is drier than the others in the cavern complex, possibly from a shaft in the ceiling which provides some ventilation for the cavern. Bolts of brightly colored silk and cotton are piled on tables away from the walls. Boxes of golden thread and dyes line the wall.} {Windbiter's Finger South} {} {} {} {1} {} +E {10235} {w} {w} {8} {0} {} {1} {} {0} + +R {10240} {0} {} {Entrance to a Tunnel} {} {The entrance to the cave is larger than it had seemed before. The walls reveal a hint of glittering rock as the light from outside reflects off their jagged surfaces. Stalagmites and stalactites hang and reach towards each other giving a sense of determination. A constant dripping can be heard as water slips off the stalactites and leaves its mark on the cavern floor. Ahead a tunnel stretches into the darkness to the west, and light can be seen to the east.} {Western Misty Mountains} {} {} {} {1} {} +E {9489} {e} {e} {2} {0} {} {1} {} {0} +E {10241} {w} {w} {8} {0} {} {1} {} {0} + +R {10241} {0} {} {Through the Misty Mountains} {} {The tunnel is dark and damp. Water trickles down the slope and moss covers the walls and floor. Some of the moss gives off a slight illumination, but not enough to light the tunnel up. The tunnel leads east and continues to plunge deeper into the mountain womb.} {Western Misty Mountains} {} {} {} {1} {} +E {10240} {e} {e} {2} {0} {} {1} {} {0} +E {10242} {d} {d} {32} {0} {} {1} {} {0} + +R {10242} {0} {} {Under the Misty Mountains} {} {The ceiling of the mountain tunnel opens high into the darkness above. The damp, stale air is cold upon your skin. Layers of dust collects upon the tunnel floor and tracks of little mice decend west, into the mountain.} {Western Misty Mountains} {} {} {} {1} {} +E {10243} {w} {w} {8} {0} {} {1} {} {0} +E {10241} {u} {u} {16} {0} {} {1} {} {0} + +R {10243} {0} {} {Under the Misty Mountains} {} {The rough, natural stone walls gather in oppressivly close to you. The tunnel gradually slopes down to the depths of the Misty Mountains. The quiet of the mountain-heart, pounds ominously in your ears.} {Western Misty Mountains} {} {} {} {1} {} +E {10242} {e} {e} {2} {0} {} {1} {} {0} +E {10244} {w} {w} {8} {0} {} {1} {} {0} + +R {10244} {0} {} {Under the Misty Mountains} {} {The glowing moss is becoming slightly thicker and in larger clumps, giving off a little more light. A strong breeze blows from deep within the tunnel. The crystals set within the stony walls glitter slightly from the light of the eerie moss.} {Western Misty Mountains} {} {} {} {1} {} +E {10243} {e} {e} {2} {0} {} {1} {} {0} +E {10245} {w} {w} {8} {0} {} {1} {} {0} + +R {10245} {0} {} {Through the Misty Mountains} {} {The tunnel makes a steep decline to the west. The strange glowing moss all but covers the tunnel now, giving plenty of light for visibility. The sharp crystals are more abundant in this part of the tunnel, their large veins of soft pink, blue, and dull red add a striking color to the otherwise dull black cavern. The tunnel descends to the west and levels off to the east.} {Western Misty Mountains} {} {} {} {1} {} +E {10244} {e} {e} {2} {0} {} {1} {} {0} +E {10246} {d} {d} {32} {0} {} {1} {} {0} + +R {10246} {0} {} {Deep Under the Misty Mountains} {} {The tunnel has partially collapsed, under solid rock that seems to have been shifted from years past. The glowing moss is not very abundant here. The passage becomes darker, and the colorful stones fade once again into their surroundings. The water that followed the tunnel from the east seeps around a large stone slab and leaves through a hidden crack in the wall. The passage ascends to the east.} {Western Misty Mountains} {} {} {} {1} {} +E {10247} {s} {s} {4} {0} {} {1} {} {0} +E {10245} {u} {u} {16} {0} {} {1} {} {0} + +R {10247} {0} {} {A Small Cavern} {} {An ancient tomb opens around the rocky chamber. A strange glow, phosphers from the east under an ugly green sheen. To the north, a sloped passage leads up into the gloomy underground. To the west there appears to be an exit, though it's hard to tell through the shimmering air.} {Western Misty Mountains} {} {} {} {1} {} +E {10246} {n} {n} {1} {0} {} {1} {} {0} +E {10248} {e} {e} {2} {0} {} {1} {} {0} +E {10266} {w} {w} {8} {0} {} {1} {} {0} + +R {10248} {0} {} {Eastern Side of a Cavern} {} {The glowing moss has accumulated in massive quantities, all but obscuring this part of the cavern. Tall, pipe like mushrooms grow all around the cavern floor, occasionaly puffs of spores escaping their horn shaped bodies. The cave is full of light from the florescent moss, once again revealing the veins of crystals embedded in the stony walls.} {Western Misty Mountains} {} {} {} {1} {} +E {10249} {e} {e} {2} {0} {} {1} {} {0} +E {10247} {w} {w} {8} {0} {} {1} {} {0} + +R {10249} {0} {} {Entrance to a Cavern} {} {A crumbling rock stairway, carved into the ground, disappears into the darkness below. A slight scent of roses can be smelled and a few lights flicker in and out of existance deeper into cavern below.} {Western Misty Mountains} {} {} {} {1} {} +E {10255} {e} {e} {2} {0} {} {1} {} {0} +E {10248} {w} {w} {8} {0} {} {1} {} {0} +E {10250} {d} {d} {32} {0} {} {1} {} {0} + +R {10250} {0} {} {An Endless Cavern} {} {The air around you is warm, almost soothing. Darkness stretches out in all directions, a seemling endless void. Lights from various directions blink and fade out only to reappear elsewhere. The hard stone at your feet gives off a dark blue hue, which on first inspection would seem to be rather chilling, but instead seems to be the source of the warm air. In the distance a quiet dripping, most likely of water on stone can be heard echoing through the darkness. An occasional breeze brings a scent of freshly bloomed roses with the hint of dew covered grass. } {Western Misty Mountains} {} {} {} {1} {} +E {10251} {n} {n} {1} {0} {} {1} {} {0} +E {10253} {e} {e} {2} {0} {} {1} {} {0} +E {10252} {w} {w} {8} {0} {} {1} {} {0} +E {10254} {s} {s} {4} {0} {} {1} {} {0} +E {10249} {u} {u} {16} {0} {} {1} {} {0} + +R {10251} {0} {} {An Endless Cavern} {} {The lights have faded to mere specks that occasionally draw your attention to them. Even the dark blue stone has become less vibrant and gives off almost no heat. The smell of roses has all but gone, with not even a whisper of a breeze pentrating the ominous darkness.} {Western Misty Mountains} {} {} {} {1} {} +E {10250} {s} {s} {4} {0} {} {1} {} {0} + +R {10252} {0} {} {An Endless Cavern} {} {The lights appear to be blinking in and out of existence faster and more vibrantly. The scent of roses and dew covered grass is less persistent in this part of the darkness. The stone is warmer, and upon stepping on the smoothly cut, almost glass like stone, a vibrant blue glow surrounds the foot impression. A sweet sound of a multitude of choral pipes echo off through- out the darkness, with the warmer air beckoning you to an endless sleep...} {Western Misty Mountains} {} {} {} {1} {} +E {10250} {e} {e} {2} {0} {} {1} {} {0} + +R {10253} {0} {} {An Endless Cavern} {} {The smell of roses has become almost overwhelming, brought in by a quiet and cool breeze which seems to come from every direction at once. The source of the dripping water lays before you. A small trickle of water lands into a deep blue pool of water. The pool of water is surrounded by tall lush grass that spreads out from the statues that surround the placid dark pool. The statues are made of marble, with red rose bushes growing from the base of each. One of the ten statues seems to be missing, the tenth replaced by a tall patch of grass that has been layed down to make a comfortable bed.} {Western Misty Mountains} {} {} {} {1} {} +E {10250} {w} {w} {8} {0} {} {1} {} {0} + +R {10254} {0} {} {An Endless Cavern} {} {Darkness stretches out in this direction, silence and a chilling loneliness spreads throughout. The air has lost its warmth and the stones have become a dull gray. The fabric of space seems to be heavy and tiresome. It is almost as if time has stopped in this part of the cavern.} {Western Misty Mountains} {} {} {} {1} {} +E {10250} {n} {n} {1} {0} {} {1} {} {0} + +R {10255} {0} {} {Inside a Secret Passage} {} {These ancient passages have fallen into disuse by the thick dust that covers the tunnel's floor. Torch holders line the walls, but have been burned out completely, only leaving charred burn marks on the walls. The walls are smooth and glassy and form an arched roof throughout the passage. The carved tunnel leads further east into the darkness and abruptly stops to the west.} {Western Misty Mountains} {} {} {} {1} {} +E {10256} {e} {e} {2} {0} {} {1} {} {0} +E {10249} {w} {w} {8} {0} {} {1} {} {0} + +R {10256} {0} {} {The Home of the Mountain King} {} {The tunnel makes a sharp turn to the north and west. Dust covers the floor in a thick carpet-like layer. There are several scratches on the wall to the south. Ancient pottery, lies broken upon the floor.} {Western Misty Mountains} {} {} {} {1} {} +E {10258} {n} {n} {1} {0} {} {1} {} {0} +E {10255} {w} {w} {8} {0} {} {1} {} {0} +E {10257} {s} {s} {4} {0} {} {1} {} {0} + +R {10257} {0} {} {Observation Room} {} {A table and chairs lie broken and in shambles on the floor. Dust covers everything from the furniture to broken weapons. A large window is situated on the north wall and looks out onto the secret passage. Odd, because there wasn't a window on the other side. Some books and paper are half burned on the floor, any writing now destroyed or illegible.} {Western Misty Mountains} {} {} {} {1} {} +E {10256} {n} {n} {1} {0} {} {1} {} {0} + +R {10258} {0} {} {The Home of the Mountain King} {} {No sound escapes or enters these ancient halls as the presence of tons of rock overhead becomes ominous. Dust lies in a thick blanket on the smooth floor. On the glass walls, burn marks and scratches are abundant showing signs of some long forgotten battle.} {Western Misty Mountains} {} {} {} {1} {} +E {10259} {n} {n} {1} {0} {} {1} {} {0} +E {10256} {s} {s} {4} {0} {} {1} {} {0} + +R {10259} {0} {} {The Home of the Mountain King} {} {The passage makes another sharp turn heading south and east. The walls are bare of any torch holders, apparently ripped from their mounts. Dust still covers the floor completly.} {Western Misty Mountains} {} {} {} {1} {} +E {10260} {e} {e} {2} {0} {} {1} {} {0} +E {10258} {s} {s} {4} {0} {} {1} {} {0} + +R {10260} {0} {} {The Home of the Mountain King} {} {The tunnel seems to have stopped its winding as the darkness lurks ahead. To the east the passage seems to be declining rapidly and to the west a curve in the tunnel can be seen. } {Western Misty Mountains} {} {} {} {1} {} +E {10261} {e} {e} {2} {0} {} {1} {} {0} +E {10259} {w} {w} {8} {0} {} {1} {} {0} + +R {10261} {0} {} {The Home of the Mountain King} {} {The passage is steeply sloped at this point. It descends eastwardly and levels off to the west. A handrail on one side of the wall is still intact, but the other has fallen from its mountings and rests on the floor.} {Western Misty Mountains} {} {} {} {1} {} +E {10260} {w} {w} {8} {0} {} {1} {} {0} +E {10262} {d} {d} {32} {0} {} {1} {} {0} + +R {10262} {0} {} {The Home of the Mountain King} {} {The passage is at a steep gradient and if it weren't for the handrail it would be almost impossible to climb up and down this section of the passage. The dust has mixed with grease which must have been poured on the tunnel floor, forming some form of traction.} {Western Misty Mountains} {} {} {} {1} {} +E {10261} {u} {u} {16} {0} {} {1} {} {0} +E {10263} {d} {d} {32} {0} {} {1} {} {0} + +R {10263} {0} {} {The Home of the Mountain King} {} {To the east a twist in the passageway leads off north again. A thick pool of grime and dust lies at the bottom of the slope in a muddy composite. Handrails begin at this point and lead upward to aid in climbing.} {Western Misty Mountains} {} {} {} {1} {} +E {10264} {e} {e} {2} {0} {} {1} {} {0} +E {10262} {u} {u} {16} {0} {} {1} {} {0} + +R {10264} {0} {} {The Home of the Mountain King} {} {The passage makes a sharp twist northward and easterly in a ninety degree angle. The air is very stagnant, no breeze entering this ancient passage. Dust covers the floor everywhere in a thick blanket. To the south some scratch marks mar the surface of the wall.} {Western Misty Mountains} {} {} {} {1} {} +E {10265} {n} {n} {1} {0} {} {1} {} {0} +E {10263} {w} {w} {8} {0} {} {1} {} {0} +E {20787} {s} {s} {4} {0} {} {1} {} {0} + +R {10265} {0} {} {Heart of the Rocks} {} {A granite room resides deep within the Misty Mountains, occupied by evil ogier. The walls of the room are streaked with yellow veins of ore which pulse with inner, earth fire. A seat throne is chiseled into the living stone and throbs with the beat of the fiery mountain heart.} {Western Misty Mountains} {} {} {} {1} {} +E {10264} {s} {s} {4} {0} {} {1} {} {0} + +R {10266} {0} {} {Western Side of a Cavern} {} {Water seeps through the cracks in the ceiling above. The ground is thick with mud, making the surface both slippery and tiring to walk upon. A cool breeze comes from the west, refreshing and chilly. The veins of stones have disappeared and the walls are smoother, carved from another rock. To the east opens the cavern, and to the west a dark tunnel continues.} {Western Misty Mountains} {} {} {} {1} {} +E {10247} {e} {e} {2} {0} {} {1} {} {0} +E {10267} {w} {w} {8} {0} {} {1} {} {0} + +R {10267} {0} {} {Under the Misty Mountains} {} {The mud is very thick here, almost a foot deep. Handholds on the walls are very few, because of the slick surface of red marble making it even harder to travel. Water continues to seep through the ceiling from holes and narrow cracks. The sound of a waterfall can be heard far away to the west. To the east there appears to be some sort of opening as the tunnel expands.} {Western Misty Mountains} {} {} {} {1} {} +E {10266} {e} {e} {2} {0} {} {1} {} {0} +E {10268} {w} {w} {8} {0} {} {1} {} {0} + +R {10268} {0} {} {Under the Misty Mountains} {} {Water falls almost freely with a constant drip that forms pools of water in the very thick mud. The mud would sink to the knees on the average human and movement is very slow going. The moss has completly receeded, finding nowhere to root with slick surfaces of the walls. To the east the muddy path continues into the bowls of the mountain, to the west a steep incline disappears into the darkness.} {Western Misty Mountains} {} {} {} {1} {} +E {10267} {e} {e} {2} {0} {} {1} {} {0} +E {10269} {w} {w} {8} {0} {} {1} {} {0} + +R {10269} {0} {} {Under the Misty Mountains} {} {This is the base of the steep and muddy path within the mountain. Mud oozes down from the top of the westward tunnel and collects in a waist deep mass. A slight light comes from the west under the thunder of a waterfall. To the east the muddy path sludges on into the mountains depths.} {Western Misty Mountains} {} {} {} {1} {} +E {10268} {e} {e} {2} {0} {} {1} {} {0} +E {10270} {w} {w} {8} {0} {} {1} {} {0} + +R {10270} {0} {} {An Entrance Beneath a Waterfall} {} {A hurricane of sound thunders within the cavern as tons of water crashes into a pool to the south. The white and blue water, cold to the touch, must come from glaciers high upon Misty Mountains. To the east a steep and muddy decline tunnels into the bowels of the Misty Mountains.} {Western Misty Mountains} {} {} {} {1} {} +E {10269} {e} {e} {2} {0} {} {1} {} {0} +E {10271} {s} {s} {4} {0} {} {1} {} {0} + +R {10271} {0} {} {A Raging Waterfall} {} {The Misty Mountains soar to enormous heights above you. Water crashes from the mountain above to smash into a churning pool of water. There are some stepping stones, free of moss, that lie to the south. To the north, there is a place to stand behind the waterfall inside the granite mountain.} {Western Misty Mountains} {} {} {} {1} {} +E {10270} {n} {n} {1} {0} {} {1} {} {0} +E {10275} {w} {w} {8} {0} {} {1} {} {0} +E {10272} {s} {s} {4} {0} {} {1} {} {0} + +R {10272} {0} {} {On Stepping Stones} {} {Smooth stepping stones, free of moss, climb into the middle of a pool of sparkling water. Brilliant rainbows flaunt their bright colors between icy mist and clear sunlight of the Misty Mountains. A torrent of water falls from cliffs that tower fifty feet above. } {Western Misty Mountains} {} {} {} {1} {} +E {10271} {n} {n} {1} {0} {} {1} {} {0} +E {10273} {w} {w} {8} {0} {} {1} {} {0} + +R {10273} {0} {} {A Pool Before a Raging Waterfall} {} {Fresh water runoff, from the peaks of the Misty Mountains, fill a waterfall roaring in the east. Small fish swim lazily in the calmer sections of the pool, occasionaly drifting down the stream to the west. The pool has a mudless rock bottom, formed from some red marble. Little water spiders dance and play in the choppy waters. The stream flows to the west through a small clearing and then decends around the mountain walls.} {Western Misty Mountains} {} {} {} {1} {} +E {10275} {n} {n} {1} {0} {} {1} {} {0} +E {10272} {e} {e} {2} {0} {} {1} {} {0} +E {10274} {w} {w} {8} {0} {} {1} {} {0} + +R {10274} {0} {} {A Stream Cutting through a Clearing} {} {A small stream runs quickly through this high, mountain plateau. The source of the stream can be seen cascading down the mountain side to the east. Small insects buzz about wild-flowers, along this grassy ridge. The stream flows westward along an ancient path that decends the mountain.} {Western Misty Mountains} {} {} {} {1} {} +E {10276} {n} {n} {1} {0} {} {1} {} {0} +E {10273} {e} {e} {2} {0} {} {1} {} {0} +E {10278} {w} {w} {8} {0} {} {1} {} {0} + +R {10275} {0} {} {A Small Clearing} {} {The tall lush grass sways with the swirl of the wind upon this high, mountain plateau. The ancient peaks of the grey Misty Mountains soar into the clouds to the east. Butterflies dance about with the coming and going of the wind, and bees go from flower to flower in a never-ending search for nectar. A small pool lies to the south with the raging waterfall emptying its contents to the east.} {Western Misty Mountains} {} {} {} {1} {} +E {10271} {e} {e} {2} {0} {} {1} {} {0} +E {10276} {w} {w} {8} {0} {} {1} {} {0} +E {10273} {s} {s} {4} {0} {} {1} {} {0} + +R {10276} {0} {} {A Small Clearing} {} {Two, long mountain ridges climb east, to the summit of a towering mountain. A small stream runs, to the south, through two finger-like formations of rock. To the west, a pine forest hugs to the side of the mountain.} {Western Misty Mountains} {} {} {} {1} {} +E {10275} {e} {e} {2} {0} {} {1} {} {0} +E {10277} {w} {w} {8} {0} {} {1} {} {0} +E {10274} {s} {s} {4} {0} {} {1} {} {0} + +R {10277} {0} {} {A Path Descending the Mountain Side} {} {This path winds it way amongst the tall slender pine trees. Heaps of pine cones and needles litter the forest floor. Patches of snow cover the ground as at this altitude snow is present year round. The branches of some of the pine trees are sagging from the large amount of snow resting on the pine needles. An occasional noise can be heard as the branches give way and the snow falls to the forest floor. The path winds its way west further into the pine trees, and east into a small clearing. The sound of a waterfall is not far off to the east.} {Western Misty Mountains} {} {} {} {1} {} +E {10276} {e} {e} {2} {0} {} {1} {} {0} +E {10279} {w} {w} {8} {0} {} {1} {} {0} +E {10278} {s} {s} {4} {0} {} {1} {} {0} + +R {10278} {0} {} {A Quickly Flowing Stream} {D} {A stream rushes against the side of an ancient, mountain path. The ancient path decends north around the mountain walls. Salmon can be seen swimming amongst the weeds and roots that clutter the icy, stream floor. Sheer cliff walls, to the south, soar above the misty clouds below.} {Western Misty Mountains} {} {} {} {1} {} +E {10277} {n} {n} {1} {0} {} {1} {} {0} +E {10274} {e} {e} {2} {0} {} {1} {} {0} + +R {10279} {0} {} {A Path in a Pinewood Forest} {} {The path is littered with roots and thornbushes, making passage difficult. Branches seem to tear every shred of clothing and fur. Bits of black and grey fur can be seen caught upon some of the thornbushes.} {Western Misty Mountains} {} {} {} {1} {} +E {10277} {e} {e} {2} {0} {} {1} {} {0} +E {10280} {w} {w} {8} {0} {} {1} {} {0} + +R {10280} {0} {} {A Rocky Path} {} {The path decends, to the north, along a narrow path that clings to the side of the mountain. High up on the cliffs, to the east, unattainable caves can be seen carved into the Misty Mountains. The cliffs overlook this small, forested plateau. Occasionally landslides can be heard echoing off of the cliff walls, reminding of the danger of mountain travel. } {Western Misty Mountains} {} {} {} {1} {} +E {10279} {e} {e} {2} {0} {} {1} {} {0} +E {10304} {d} {d} {32} {0} {} {1} {} {0} + +R {10281} {0} {} {A Path in the Pinewood Forest} {} {The path continues to decend from the Misty Mountains. An enormous mountain lake opens around the feet of the mountains. A pinewood forest spreads around the perimeter of the lake below. } {Mountains of Mist} {} {} {} {1} {} +E {10282} {u} {u} {16} {0} {} {1} {} {0} +E {9211} {d} {d} {32} {0} {} {1} {} {0} + +R {10282} {0} {} {Mountain Path} {} {The leatherleaf forest gradually dwindles here to a few trees. The Misty Mountains loom upwards, stretching out to overlook this valley completely. Below, a narrow path is cut into a pinewood forest. Above, the forest path disappears further into the mountains.} {Mountains of Mist} {} {} {} {1} {} +E {10283} {u} {u} {16} {0} {} {1} {} {0} +E {10281} {d} {d} {32} {0} {} {1} {} {0} + +R {10283} {0} {} {Bend in the Mountain Path} {} {The Misty Mountains rise high into the eastern sky. A valley descends to the west surrounding a massive mountain lake. Small birds fly from branch to branch, chirping loudly to stake their territory. } {Mountains of Mist} {} {} {} {1} {} +E {10284} {e} {e} {2} {0} {} {1} {} {0} +E {10282} {d} {d} {32} {0} {} {1} {} {0} + +R {10284} {0} {} {Bend in the Mountain Path} {} {Boulders intermingle with fallen logs on either side of this path. The boulders line either side of the forest path, keeping the trees from overgrowing their boundaries.} {Mountains of Mist} {} {} {} {1} {} +E {10283} {w} {w} {8} {0} {} {1} {} {0} +E {10285} {u} {u} {16} {0} {} {1} {} {0} + +R {10285} {0} {} {Twist in the Mountain Path} {} {The path descends, to the south, further into the forest at the feet of the Misty Mountains. To the east, it opens up into a large forest clearing perched atop a tiny, mountain bluff. The mountains rise sharply to the east where a trecherous path winds its way to the apex.} {Mountains of Mist} {} {} {} {1} {} +E {10286} {e} {e} {2} {0} {} {1} {} {0} +E {10284} {d} {d} {32} {0} {} {1} {} {0} + +R {10286} {0} {} {In a Clearing} {} {A respite from wandering through the forest, the trees have receeded to present a clearing covered with lush grass. Animal tracks cover the ground and lead off into numerous animal trails. } {Mountains of Mist} {} {} {} {1} {} +E {10289} {n} {n} {1} {0} {} {1} {} {0} +E {10288} {e} {e} {2} {0} {} {1} {} {0} +E {10285} {w} {w} {8} {0} {} {1} {} {0} +E {10287} {s} {s} {4} {0} {} {1} {} {0} + +R {10287} {0} {} {In a Clearing} {} {Lush grass moves in hypnotic waves throughout this clearing. A peaceful silence reigns here in this tranquil place. Occasional leaves are blown around in chaotic patterns as the wind swirls them around the clearing.} {Mountains of Mist} {} {} {} {1} {} +E {10286} {n} {n} {1} {0} {} {1} {} {0} + +R {10288} {0} {} {In a Clearing} {} {A solitary leatherleaf stands apart from his brothers in this part of the clearing. Its roots snake outward from the base of its trunk to slice through the ground in search of nutrients.} {Mountains of Mist} {} {} {} {1} {} +E {10286} {w} {w} {8} {0} {} {1} {} {0} + +R {10289} {0} {} {Mountain Path} {} {Occasional breaks in the forest canopy reveal the Misty Mountains that loom over the forest. To the south, a small forest clearing spreads around a small plateau. A game trail ascends to a larger forest nestled upon the knees of the mountains. Much of the countryside can be watched from here.} {Mountains of Mist} {} {} {} {1} {} +E {10286} {s} {s} {4} {0} {} {1} {} {0} +E {10290} {u} {u} {16} {0} {} {1} {} {0} + +R {10290} {0} {} {In a Leatherleaf Forest} {} {The leatherleaf trees rise to the sky forming a canopy that almost blocks out all sunlight. Occasional trees have fallen over to bring down their brothers in a clump of branches and leaves. Great boulders are abundant reminding that this area is in the Misty Mountains. A path decends to the feet of the mountains where a sky blue lake spreads around black forests.} {Mountains of Mist} {} {} {} {1} {} +E {10291} {e} {e} {2} {0} {} {1} {} {0} +E {10289} {d} {d} {32} {0} {} {1} {} {0} + +R {10291} {0} {} {In a Leatherleaf Forest} {} {This part of the forest is dominated by leatherleaf trees. Their fallen leaves make a soft mattress of foliage for light walking. Owls and forest creatures flee at the sign of passerbyes instantly. To the east a thick set of trees have almost grown together to form a wall preventing further travel in that direction.} {Mountains of Mist} {} {} {} {1} {} +E {10292} {e} {e} {2} {0} {} {1} {} {0} +E {10290} {w} {w} {8} {0} {} {1} {} {0} + +R {10292} {0} {} {A Small Clearing} {} {Enormous oak trees loom above the small clearing, casting shadows upon the slowly swaying grass. Butterflies move erratically about upon the swirls of wind that rush through this clearing. A tall oak tree stands stoutly to the north, apparently drifting from his brother's ring.} {Western Misty Mountains} {} {} {} {1} {} +E {10293} {n} {n} {1} {0} {} {1} {} {0} +E {10295} {e} {e} {2} {0} {} {1} {} {0} +E {10291} {w} {w} {8} {0} {} {1} {} {0} + +R {10293} {0} {} {By a Large Oak Tree} {} {This part of the clearing is dominated by a huge gnarled oak tree that reaches towards the sky, then spreads its branches majestically over the small clearing. Its branches are free from vines and climbers, its black bark apparently denying any foliage from taking root near its ancient wood. Huge roots leap from the ground then plunge back into their earthen homes all around the base of the tree.} {Western Misty Mountains} {} {} {} {1} {} +E {10294} {e} {e} {2} {0} {} {1} {} {0} +E {10292} {s} {s} {4} {0} {} {1} {} {0} + +R {10294} {0} {} {A Small Clearing} {} {Great oak trees surround this small clearing almost growing together, their branches and roots climbing over one another to form a wooden wall. The green grass sways back and forth with the gentle breezes that enter this clearing. An ancient gnarled oak tree rises up to the west.} {Western Misty Mountains} {} {} {} {1} {} +E {10293} {w} {w} {8} {0} {} {1} {} {0} +E {10295} {s} {s} {4} {0} {} {1} {} {0} + +R {10295} {0} {} {In a Small Clearing} {} {The forest relents its overcrowded foliage and opens into a tall lush field of grass. Insects buzz about and crawl along the long blades of grass. The wind blows softly through this small clearing creating a pleasant relief from the jungle like forest. A single oak tree stands to the northwest.} {Western Misty Mountains} {} {} {} {1} {} +E {10294} {n} {n} {1} {0} {} {1} {} {0} +E {10292} {w} {w} {8} {0} {} {1} {} {0} +E {10296} {s} {s} {4} {0} {} {1} {} {0} + +R {10296} {0} {} {A Forest Path} {} {The oak trees are closely knit almost as if they were planted there long ago to form this path. A fresh breeze permeates the otherwise stagnant air from the north. The vines slowly regress back deeper into the forest. To the north, the forest gives way to a small clearing, and to the south the path plunges deeper into the forest.} {Western Misty Mountains} {} {} {} {1} {} +E {10295} {n} {n} {1} {0} {} {1} {} {0} +E {10297} {s} {s} {4} {0} {} {1} {} {0} + +R {10297} {0} {} {A Bend in the Path} {} {The great oak trees bend the road to their will, sending it northward and eastward. The vines hang in a thick blanket from the boughs of these monstrous trees. Thorn bushes climb up the gnarled bark of the trees, sucking the life from their hosts. The path is littered with twigs and leaves which have yet to decompose.} {Western Misty Mountains} {} {} {} {1} {} +E {10296} {n} {n} {1} {0} {} {1} {} {0} +E {10298} {e} {e} {2} {0} {} {1} {} {0} + +R {10298} {0} {} {A Forest Path} {} {Logs and leaves clutter the animal trail with small insects flittering about the hanging vines. Great oak trees rise on either side of the path making it impossible to leave this path. Weeds and grass poke through the layer of leaves in an effort to survive their miserable lives. The path continues west and east.} {Western Misty Mountains} {} {} {} {1} {} +E {10299} {e} {e} {2} {0} {} {1} {} {0} +E {10297} {w} {w} {8} {0} {} {1} {} {0} + +R {10299} {0} {} {A Forest Path} {} {The mountain path is more of an animal trail than anything, near the feet of the Misty Mountains. Fallen logs and broken branches obstruct the path in many places. Thorny bushes line the trail to scrape and poke would be travellers. The path wanders amongst the great oak trees west and east.} {Western Misty Mountains} {} {} {} {1} {} +E {10300} {e} {e} {2} {0} {} {1} {} {0} +E {10298} {w} {w} {8} {0} {} {1} {} {0} + +R {10300} {0} {} {A Road through a Forest} {} {Squirrels and rabbits scurry from your approach, scrambling into trees or into the forest depths. A hoot from an owl breaks the silence from time to time, mixed in with the lovely melodies of colorful birds. The forest becomes choked with vines to the west. An ancient, stone road ascends further into the Misty Mountains.} {Western Misty Mountains} {} {} {} {1} {} +E {10299} {w} {w} {8} {0} {} {1} {} {0} +E {10301} {u} {u} {16} {0} {} {1} {} {0} + +R {10301} {0} {} {Mountain Road} {} {Vines dangle and creep onto the forest road. The ancient road is composed of huge boulders that fit solidly together. The smell of decaying leaves and dying trees creates a musty and moldy odor. There are breaks in the forest roof that allow occasional views to Misty Mountains in the sky above. The path decends to a valley resting near the feet of the mountains.} {Western Misty Mountains} {} {} {} {1} {} +E {10302} {u} {u} {16} {0} {} {1} {} {0} +E {10300} {d} {d} {32} {0} {} {1} {} {0} + +R {10302} {0} {} {Intersection of Paths} {} {The path broadens into a broken road created by some ancient, mountain empire. Great oak trees guard either side of the five-span road. The great trees are gnarled with age and their branches twist around one another creating a roof over an intersection of mountain paths. To the south, a marble archway looms above the oaks. A forested mountain valley rises above and the broken road decends while clinging to the mountain sides. } {Western Misty Mountains} {} {} {} {1} {} +E {10303} {s} {s} {4} {0} {} {1} {} {0} +E {10305} {u} {u} {16} {0} {} {1} {} {0} +E {10301} {d} {d} {32} {0} {} {1} {} {0} + +R {10303} {0} {} {A Marble Archway} {} {A giant vine covered archway arches across the mountain path. The weathered marble archway towers to the tops of the trees. Cracks run the length of the giant structure, giving an ancient and eternal appearance to the seemingly unmoving rock. Runes of silver shine brightly along the top of the archway. Ahead, the mountain path winds around the face of a sheer cliff.} {Western Misty Mountains} {} {} {} {1} {} +E {10302} {n} {n} {1} {0} {} {1} {} {0} +E {10304} {u} {u} {16} {0} {} {1} {} {0} + +R {10304} {0} {} {A Rocky Path} {} {The rocky path is cluttered with boulders and rocks which make walking very difficult. An occasional eagle or other bird of prey circles endlessly in the sky before diving to catch some small rodent. High cliffs jut out from the earth looking ominous and threatening in their magnitude. The path continues to twist its way through the outcrops and mountain sides.} {Western Misty Mountains} {} {} {} {1} {} +E {10280} {u} {u} {16} {0} {} {1} {} {0} +E {10303} {d} {d} {32} {0} {} {1} {} {0} + +R {10305} {0} {} {Misty Valley} {} {Thick layers of leaves, numerous vines, and fallen branches litter a deer trail. The trail runs along the side of a cliff,to the west, which overlooks a forested valley below. The plateau rises, to the north, as it climbs into the foothills of the Misty Mountains. Visibility has been reduced greatly, giving little concept of the surroundings beyond the wall of oak trees on either side of the trail. } {Western Misty Mountains} {} {} {} {1} {} +E {10309} {n} {n} {1} {0} {} {1} {} {0} +E {10308} {e} {e} {2} {0} {} {1} {} {0} +E {10306} {s} {s} {4} {0} {} {1} {} {0} +E {10302} {d} {d} {32} {0} {} {1} {} {0} + +R {10306} {0} {} {Misty Valley} {} {A small cliff, in the west, overlooks a forested path below. The Mountains of Mist rise in cloudy skies to the east. A single beech tree stands slightly in the way almost out of place. A thick group of bushes lies behind the beech tree. } {Western Misty Mountains} {} {} {} {1} {} +E {10305} {n} {n} {1} {0} {} {1} {} {0} +E {10307} {e} {e} {2} {0} {} {1} {} {0} + +R {10307} {0} {} {Misty Valley} {} {The Mountains of Mist loom high in the eastern sky. A cliff rises, to the east, blocking further travel. The vines and creepers tangle to form a wall of foliage. The thick foliage acts as a web that ensnares birds as they attempt to fly through. The forest becomes darker as the trees grow ever closer and thicker in the heart of the forest. The air is damper and very moist as the foliage collects the air in a stagnant enclosure. Small animals scurry along the path to the safety of their burrows. } {Western Misty Mountains} {} {} {} {1} {} +E {10308} {n} {n} {1} {0} {} {1} {} {0} +E {10306} {w} {w} {8} {0} {} {1} {} {0} + +R {10308} {0} {} {Misty Valley} {} {The cloud covered misty mountains loom to the east. A huge gnarled oak tree, long dead and most likely hollow stands firmly rooted in the ground. Even the vines that crawl about its long dead branches struggle for sustenance. Millions of creepers and vines hang from its largest branch to the ground, creating a thick wall of foliage.} {Western Misty Mountains} {} {} {} {1} {} +E {10310} {n} {n} {1} {0} {} {1} {} {0} +E {10305} {w} {w} {8} {0} {} {1} {} {0} +E {10307} {s} {s} {4} {0} {} {1} {} {0} + +R {10309} {0} {} {Misty Valley} {} {The mist crowned Mountains of Mist rise majestically to the east. The forest foliage is still thick and the creepers and vines cling and reach out from all directions. The bark on the ancient trees is of a darker hue, twisted and gnarled from their years of life. A large fallen tree, one of the mighty oaks, has been uprooted and lies across the ground, its upper trunk resting on another tree. Moss covers the dead oak, along with vines that reach down to the forest floor.} {Western Misty Mountains} {} {} {} {1} {} +E {10312} {n} {n} {1} {0} {} {1} {} {0} +E {10310} {e} {e} {2} {0} {} {1} {} {0} +E {10305} {s} {s} {4} {0} {} {1} {} {0} + +R {10310} {0} {} {Misty Valley} {} {The forested plateau is rapidly deteriorating into a jungle. The vines and creepers are becoming so thick that it's almost impossible to continue without lying flat on the ground. Not even birds attempt to fly in this chaotic web of vines and creepers. The dampness has increased mostly due to the ever stagnant air.} {Western Misty Mountains} {} {} {} {1} {} +E {10311} {n} {n} {1} {0} {} {1} {} {0} +E {10309} {w} {w} {8} {0} {} {1} {} {0} +E {10308} {s} {s} {4} {0} {} {1} {} {0} + +R {10311} {0} {} {Misty Valley} {} {A tall plateau looms above you in the east, its rocky cliffs making travel in that direction impossible. A group of odd looking fungi grow in massive clusters near a dark slender tree. The climbers and vines seem to avoid the black tree and the path is much clearer than before. A thin mist of vapor arrives steadily from above through the otherwise breezeless air.} {Western Misty Mountains} {} {} {} {1} {} +E {10314} {n} {n} {1} {0} {} {1} {} {0} +E {10312} {w} {w} {8} {0} {} {1} {} {0} +E {10310} {s} {s} {4} {0} {} {1} {} {0} + +R {10312} {0} {} {Misty Valley} {} {A path winds through forest, below the ravine of this forested plateau. The air is extremely stagnant at this point. A cloud of mist filters in through the vines, from the east. Water trickles off of the leaves and branches to drip onto the forest floor. Small pools cover the forest floor from the steady flow of water off the trees. } {Western Misty Mountains} {} {} {} {1} {} +E {10313} {n} {n} {1} {0} {} {1} {} {0} +E {10311} {e} {e} {2} {0} {} {1} {} {0} +E {10309} {s} {s} {4} {0} {} {1} {} {0} + +R {10313} {0} {} {Misty Valley} {} {The gentle giants of the Mountains of Mist loom to the east. The vines and creepers are numerous at this bend in the forest path. An oddly placed group of pine trees stand to your east, their sap running slowly down their branches and trunks. A chorus of crickets break the silent and stagnant air, giving a lapse from the peaceful atmosphere of the forest. You can watch much of the surrounding area from here.} {Western Misty Mountains} {} {} {} {1} {} +E {10314} {e} {e} {2} {0} {} {1} {} {0} +E {10312} {s} {s} {4} {0} {} {1} {} {0} + +R {10314} {0} {} {Misty Valley} {} {A small stream splashes over a boulder and down the cliff face from the ravine above. Lots of splintered wood and rusting chains reveal signs of a bridge. Now the bits of wood are covered in moss and fallen branches. The forrested ravine continues to the south and west.} {Western Misty Mountains} {} {} {} {1} {} +E {10313} {w} {w} {8} {0} {} {1} {} {0} +E {10311} {s} {s} {4} {0} {} {1} {} {0} +E {10315} {u} {u} {16} {0} {} {1} {} {0} + +R {10315} {0} {} {Upper Misty Valley} {} {A hot spring bubbles softly here, sending plumes of hot vapor into the air. Numerous flowers abound around the hot spring. The flowers use the warmer temperature to survive in the cold, western, foothills of the Misty Mountains. The spring trickles off down a large boulder, overlooking a cliff in the west.} {Western Misty Mountains} {} {} {} {1} {} +E {10318} {n} {n} {1} {0} {} {1} {} {0} +E {10316} {e} {e} {2} {0} {} {1} {} {0} +E {10314} {d} {d} {32} {0} {} {1} {} {0} + +R {10316} {0} {} {Upper Misty Valley} {} {The grey giants of the Misty Mountains rise to enormous heights to the east. Fallen logs and branches clutter the forest floor. The smell of decaying leaves is strong and prevalent. If traveling from the south, breaks in the forest canopy are much more frequent. The trees roots creep onto the forest path making travel a little annoying.} {Western Misty Mountains} {} {} {} {1} {} +E {10317} {n} {n} {1} {0} {} {1} {} {0} +E {10315} {w} {w} {8} {0} {} {1} {} {0} + +R {10317} {0} {} {Upper Misty Valley} {} {The Mountains of Mist rise, to enormous heights, in the east. The forest is very thin here. The sky pokes through at numerous spots in the canopy. Vines and creepers have begun to clutter up the branches and trunks of all the trees. Loud bird chirps and screeches filter from the forest depths along the mountain ravine. } {Western Misty Mountains} {} {} {} {1} {} +E {10319} {n} {n} {1} {0} {} {1} {} {0} +E {10318} {w} {w} {8} {0} {} {1} {} {0} +E {10316} {s} {s} {4} {0} {} {1} {} {0} + +R {10318} {0} {} {Upper Misty Valley} {} {The forest path, at this point, is pleasantly clear of vines and creepers. The path is still thick with leaves and roots, padding walking but giving off sharp cracks and crunching sounds. Frogs and snakes jump or slither quietly off the road at any sudden sound. Birds fly back and forth from branch to branch, collecting various twigs and leaves to serve for a nest. The mountain ridge extends to the north, south and east.} {Western Misty Mountains} {} {} {} {1} {} +E {10320} {n} {n} {1} {0} {} {1} {} {0} +E {10317} {e} {e} {2} {0} {} {1} {} {0} +E {10315} {s} {s} {4} {0} {} {1} {} {0} + +R {10319} {0} {} {Upper Misty Valley} {} {This path is well kept, free of leaves or branches. Small white pebbles clearly mark the path to a small cottage half hidden between two tall pine trees. The hanging vines have even been groomed to keep the foliage away from the path. A small clearing, where the cottage is situated, is filled with various flowers. Rose bushes, tulips and daffodils are arranged neatly in rows, presenting a well kept garden. The smell of roasting pig wafts through the clearing, with a delightful hint of honey pervading the air.} {Western Misty Mountains} {} {} {} {1} {} +E {10320} {w} {w} {8} {0} {} {1} {} {0} +E {10317} {s} {s} {4} {0} {} {1} {} {0} + +R {10320} {0} {} {Upper Misty Valley} {} {A towering marble archway looms before the Misty Mountains. Its once white surface is now dirty and marred. Large chunks of the stone have fallen to the ground and shattered into pieces. A few runes at the top of the archway can be seen, glittering in silver, but most have been worn away by time and the elements. Large oak trees stand next to the ancient and cracked archway and long vines hang from the top of the archway to the forest floor. } {Western Misty Mountains} {} {} {} {1} {} +E {10321} {n} {n} {1} {0} {} {1} {} {0} +E {10319} {e} {e} {2} {0} {} {1} {} {0} +E {10318} {s} {s} {4} {0} {} {1} {} {0} + +R {10321} {0} {} {Upper Misty Valley} {} {A small, well built cottage lies between two great pine trees. Its blue shingles blend nicely with its rose colored brick walls. Green shutters are open, with the sweet smell of bread wafting from the inside. Smoke lifts up from the chimney in great bellows, carrying the sent of roasting pig across the mountanious ravine.} {Western Misty Mountains} {} {} {} {1} {} +E {10323} {n} {n} {1} {0} {} {1} {} {0} +E {10322} {e} {e} {2} {0} {} {1} {} {0} +E {10320} {s} {s} {4} {0} {} {1} {} {0} + +R {10322} {0} {} {Cottage} {} {The cottage is cluttered with various trinkets and furniture. Paintings adorn the walls, along with a few trophies of mounted animal heads. A large pine table stands in the middle of the room, with several chairs made of rosewood neatly surrounding it. A large bed rests in the northern corner with down pillows and a grizzly bear hide on the floor before it. A coat rack hangs just to the left of the door, but no coats are hanging there. A large chest sits in the eastern corner with a large steel lock binding it closed.} {Western Misty Mountains} {} {} {} {1} {} +E {10321} {w} {w} {8} {0} {} {1} {} {0} + +R {10323} {0} {} {Upper Misty Valley} {} {The forest road disappears beneath the tall lush grass that grows here. Small insects clutch desperately to the thin blades as the wind creates a turbulence of deep green. The mountains are clearly visible now, reaching straight into the sky. Small streams and waterfalls can be seen dropping their water from great heights to crash against the mountain sides, then wind their way down the slopes. The decidious trees give way to pine trees further up the mountain sides. A large cliff stands to the east, presenting little choice but to head back into the forest to the west.} {Western Misty Mountains} {} {} {} {1} {} +E {10324} {e} {e} {2} {0} {} {1} {} {0} +E {10321} {s} {s} {4} {0} {} {1} {} {0} + +R {10324} {0} {} {Upper Misty Valley} {} {A tall granite faced cliff towers over the area, casting shade over the lush grass that grows right to the base of the rock wall. The cliff is unscalable because of its almost glassy surface and awkward outcropping. The forest to the west reveals a huge marble archway that presents a road that offers passage through mountain ridge.} {Western Misty Mountains} {} {} {} {1} {} +E {10323} {w} {w} {8} {0} {} {1} {} {0} +E {10325} {u} {u} {16} {0} {} {1} {} {0} + +R {10325} {0} {} {At a Cliff's Edge} {} {The steep path comes to an abrupt end, forming a cliff. A landslide took away what was left of the path leaving a vertical cliff in its wake. From here a breath-taking view of the hills to the south is visible, dotted with leatherleaf and oak trees. To the south the path once led over the cliff.} {Western Misty Mountains} {} {} {} {1} {} +E {10326} {u} {u} {16} {0} {} {1} {} {0} +E {10324} {d} {d} {32} {0} {} {1} {} {0} + +R {10326} {0} {} {A Steep Path} {} {The path zig-zags its way on this steep slope. The wind blows from the north-east off the great mountain sides, sending whirlwinds in this direction. To the north the mountains reach to the sky like a jagged set of teeth. To the south the rocky giants give way to some foothills that rivers cut through and wind around aimlessly.} {Western Misty Mountains} {} {} {} {1} {} +E {10327} {u} {u} {16} {0} {} {1} {} {0} +E {10325} {d} {d} {32} {0} {} {1} {} {0} + +R {10327} {0} {} {A Steep Path} {} {The path is very steep here, cluttered with rocks and pebbles that litter the mountainside. The foothills can be seen further to the south, reaching out in a broad arc next to the mountains. The land looks beautiful from this point, with gentle rolling hills and lazy rivers that cut through the endless plains. To the north the mountains loom upwards, their great snow- capped peaks looking almost like kings with their crowns. To the north the path enters a pass, and down from here the steep path winds its way.} {Western Misty Mountains} {} {} {} {1} {} +E {10328} {n} {n} {1} {0} {} {1} {} {0} +E {10326} {d} {d} {32} {0} {} {1} {} {0} + +R {10328} {0} {} {Through a Small Pass} {} {This is the southern end of the pass. The cliffs still reach up around the path, looking formidable in their grand majesty. Ravens circle above this mountain pass. To the north the pass continues. To the south, the mountains are becomming smaller and less daunting.} {Western Misty Mountains} {} {} {} {1} {} +E {10329} {n} {n} {1} {0} {} {1} {} {0} +E {10327} {s} {s} {4} {0} {} {1} {} {0} + +R {10329} {0} {} {Through a Small Pass} {} {The path winds its way through the pass, around boulders and trees alike. To the west, a high mountain ridge reaches to the sky. To the east a small cliff, around fifteen feet high, is set between two larger cliffs. Pine trees dot the edge of the cliff in a cluster, surrounding a large boulder. The pass leads north and south.} {Western Misty Mountains} {} {} {} {1} {} +E {10336} {n} {n} {1} {0} {} {1} {} {0} +E {10334} {e} {e} {2} {0} {} {1} {} {0} +E {10328} {s} {s} {4} {0} {} {1} {} {0} +E {10330} {u} {u} {16} {0} {} {1} {} {0} + +R {10330} {0} {} {Cliff Overlooking a Pass} {} {The cliff drops suddenly, to the east, over a cliff of about fifteen feet. From the perch up here, all activity that goes on below in the pass can be observed. A few coniferous trees line the edge of the cliff with a massive boulder set next to them. } {Western Misty Mountains} {} {} {} {1} {} +E {10331} {e} {e} {2} {0} {} {1} {} {0} +E {10335} {u} {u} {16} {0} {} {1} {} {0} +E {10329} {d} {d} {32} {0} {} {1} {} {0} + +R {10331} {0} {} {At the Top of a Cliff} {} {The slight vantage point from this cliff allows a good view of the surroundings. Far to the east, situated in a mountain side is a castle that looks abandoned from this point. A few pine trees grow here, bent over from the fierce wind that blows from the north-east. The cliff continues to the west, but it is impossible to go north or south as more cliffs reach to the mountain sky.} {Western Misty Mountains} {} {} {} {1} {} +E {10330} {w} {w} {8} {0} {} {1} {} {0} +E {10332} {d} {d} {32} {0} {} {1} {} {0} + +R {10332} {0} {} {Climbing a Cliff} {} {The climbing is very easy, the cliff itself is only fifteen feet high, but not as steep as the other side facing the pass. Lichens and moss grow unhindered on the rocks along with thorny bushes that grow in clusters.} {Western Misty Mountains} {} {} {} {1} {} +E {10331} {u} {u} {16} {0} {} {1} {} {0} +E {10333} {d} {d} {32} {0} {} {1} {} {0} + +R {10333} {0} {} {A Windy Path} {} {This path leads east from the cliff wall to the west. The cliff is not very tall, and probably fairly easy to scale. A strong wind blows from the north east beating against the cliff wall to the west. Leaves scurry across the road and beyond with the gusts of wind. A column of trees begins to frame the path ahead, as if they were planted there for show. } {Western Misty Mountains} {} {} {} {1} {} +E {10334} {w} {w} {8} {0} {} {1} {} {0} +E {10332} {u} {u} {16} {0} {} {1} {} {0} + +R {10334} {0} {} {A Narrow Crack Between the Cliff} {} {This crack in the cliff wall widens as it runs to the east. Beyond to the east a winding path can be seen making its way up the mountain side. The closeness of the walls are almost too much, as if a great weight is trying to smash the life from the unlucky who stay here too long.} {Western Misty Mountains} {} {} {} {1} {} +E {10333} {e} {e} {2} {0} {} {1} {} {0} +E {10329} {w} {w} {8} {0} {} {1} {} {0} + +R {10335} {0} {} {In a Tree House} {} {Here is a tree house, furnished with slit holes to allow archers to shoot upon people in the pass. A few bird cages are broken and smashed in one corner of the room. A small table with three chairs is the only other furnishing present in the room. This is the perfect spot to watch what is going on nearby.} {Western Misty Mountains} {} {} {} {1} {} +E {10330} {d} {d} {32} {0} {} {1} {} {0} + +R {10336} {0} {} {Through a Small Pass} {} {The path cuts through the mountain cliffs. The cliffs tower to the sky on either side of this path. Birds circle high above searching for prey. Occasional stones fall from the great heights of the cliffs, caused by the wind erosion and rainfall.} {Western Misty Mountains} {} {} {} {1} {} +E {10337} {n} {n} {1} {0} {} {1} {} {0} +E {10329} {s} {s} {4} {0} {} {1} {} {0} + +R {10337} {0} {} {A Rocky Path, Cluttered with Boulders} {} {Winding its way amongst boulders and craggy nooks, this path leads down to the south through a small pass. To the north a beautiful waterfall sends a chilling water spray arcing through the air.} {Western Misty Mountains} {} {} {} {1} {} +E {10338} {n} {n} {1} {0} {} {1} {} {0} +E {10336} {s} {s} {4} {0} {} {1} {} {0} + +R {10338} {0} {} {Sloping Tunnel} {} {This tunnel declines eastward into the mountain depths. Attention has been given to the carving of this section of the tunnel as most of the jagged rocks have been smoothed out. The floor has been replaced with a red veined, white marble floor.} {Mountains of Mist} {} {} {} {1} {} +E {10337} {s} {s} {4} {0} {} {1} {} {0} +E {10339} {d} {d} {32} {0} {} {1} {} {0} + +R {10339} {0} {} {Bottom of a Tunnel} {} {Granite stairs climb into the darkness above. Tremendous roaring fills the hall in echoing thunder. The stone hall continues, to the north, leading further into the mountain heart. Murals, carved from red veined marble, begin to decorate the tunnel to the north. } {Mountains of Mist} {} {} {} {1} {} +E {10340} {n} {n} {1} {0} {} {1} {} {0} +E {10338} {u} {u} {16} {0} {} {1} {} {0} + +R {10340} {0} {} {Marble Stairway} {} {A cold draft that comes from below is chilling to the bone. Marble stairs wind downward in a seemingly endless spiral. Water drips from the ceiling and forms a small stream of water that has carved a winding path in the stairs. To the south, the stone hall continues its upward ascent and downward the stairs spiral into the mountain depths.} {Mountains of Mist} {} {} {} {1} {} +E {10339} {s} {s} {4} {0} {} {1} {} {0} +E {10341} {d} {d} {32} {0} {} {1} {} {0} + +R {10341} {0} {} {Marble Stairway} {} {These stairs seem to continue forever in their endless spiral. Water rushes down a path it has carved in the broad steps of white marble. A roaring sound reverbrates down the tunnel shaft and is mixed with the faint sounds of screaming from below.} {Mountains of Mist} {} {} {} {1} {} +E {10340} {u} {u} {16} {0} {} {1} {} {0} +E {10342} {d} {d} {32} {0} {} {1} {} {0} + +R {10342} {0} {} {Bottom of the Marble Stairway} {} {The end of the spiral stairway has finally come. The marble walls open up to reveal a large hallway to the north. The flickering light seems to cast shadows of men and trollocs fighting but no sound can be heard. A hall runs to the east, leading deeper into the mountain heart. } {Mountains of Mist} {} {} {} {1} {} +E {10351} {n} {n} {1} {0} {} {1} {} {0} +E {10343} {e} {e} {2} {0} {} {1} {} {0} +E {10341} {u} {u} {16} {0} {} {1} {} {0} + +R {10343} {0} {} {Forgotten Halls} {} {The hall of stone has been carved, roughly, through the mountain rock. The rock is jagged and slick as moisture from the air collects upon its surface. The tunnel begins to slope down beneath the mountain to the east.} {Mountains of Mist} {} {} {} {1} {} +E {10342} {w} {w} {8} {0} {} {1} {} {0} +E {10344} {d} {d} {32} {0} {} {1} {} {0} + +R {10344} {0} {} {Eternal Stairwell} {} {The climb through the mountain seems as endless as sands in the desert. Countless steps ascend or descend down through the bowels of the mountain. Windows open upon black voids in the mountain walls. Images, of the ancient dead, reflect upon stone carvings and appear to stare into your soul.} {Mountains of Mist} {} {} {} {1} {} +E {10343} {u} {u} {16} {0} {} {1} {} {0} +E {10345} {d} {d} {32} {0} {} {1} {} {0} + +R {10345} {0} {} {Eternal Stairwell} {} {The staircase continues its endless climb through the soul of the Misty Mountain. A dark chasm opens between the staircase as it circles upon itself. Strange balconies and windows are carved into the stairwell wall which open onto the lost homes of the mountain dwellers.} {Mountains of Mist} {} {} {} {1} {} +E {10344} {u} {u} {16} {0} {} {1} {} {0} +E {10346} {d} {d} {32} {0} {} {1} {} {0} + +R {10346} {0} {} {Eternal Stairwell} {} {The granite stairway winds in a double helix through the heart of the mountain. Banister rails, slick with moss and slime, guards from accidental tumble into the deep, dark void below. } {Mountains of Mist} {} {} {} {1} {} +E {10345} {u} {u} {16} {0} {} {1} {} {0} +E {10347} {d} {d} {32} {0} {} {1} {} {0} + +R {10347} {0} {} {Forgotten Halls} {} {The tunnel continues to descend into the mountain heart. Silent eyes seem to bore into your very soul as the opressive weight of the mountain bears down upon you. At the end of the long passageway a wide, stone staircase ascends into the ceiling above.} {Mountains of Mist} {} {} {} {1} {} +E {10348} {e} {e} {2} {0} {} {1} {} {0} +E {10346} {u} {u} {16} {0} {} {1} {} {0} + +R {10348} {0} {} {Forgotten Halls} {} {The floors, walls and ceiling of the hall are cut from the living rock of the Misty Mountains. The hall ascends, to the west, into the bowels of the mountain. Cold, clammy air wafts down from the mountains depths.} {Mountains of Mist} {} {} {} {1} {} +E {10349} {e} {e} {2} {0} {} {1} {} {0} +E {10347} {w} {w} {8} {0} {} {1} {} {0} + +R {10349} {0} {} {Dark Tunnel} {} {The black hallway passes under shadowed, man made canopies. Memories of the ancient dead creep down from the alcoves and balconies, carved into the walls around you. A gigantic door, hammered from the living granite of the mountain, bars your passage to the west. } {South Misty Mountains} {} {} {} {1} {} +E {10348} {w} {w} {8} {0} {} {1} {} {0} +E {10350} {s} {s} {4} {0} {} {1} {} {0} + +R {10350} {0} {} {Dark Tunnel} {} {The floors, ceilings and walls of the ancient tunnel are covered in dust and cobwebs from centuries of neglect. Broken brass rings are imbedded into the south wall and climb up to the dark ceiling above.} {South Misty Mountains} {} {} {} {1} {} +E {10349} {n} {n} {1} {0} {} {1} {} {0} +E {9307} {u} {u} {16} {0} {} {1} {} {0} + +R {10351} {0} {} {A Large Hall} {} {The torches flicker and waver faster as the cold draft, from the north, whips through this hall of marble. Statues, that depict trollocs and men in eternal combat, form shadows that flicker along the hall. The statues have been carved from a strange blue marble and appear out of place. } {Mountains of Mist} {} {} {} {1} {} +E {10352} {n} {n} {1} {0} {} {1} {} {0} +E {10342} {s} {s} {4} {0} {} {1} {} {0} + +R {10352} {0} {} {A Large Hall} {} {The large hall continues its way to the north and south. To the north, a set of black pine doors stand guard to what lies beyond. Statues of trollocs and men line the hall, desperate in their struggles against each other. They seem themselves to give off a slight blueish light or is it just the torch light playing tricks on the eyes?} {Mountains of Mist} {} {} {} {1} {} +E {10353} {n} {n} {1} {0} {} {1} {} {0} +E {10351} {s} {s} {4} {0} {} {1} {} {0} + +R {10353} {0} {} {Before Black Pine Doors} {} {Great pine wood doors, the color of ebony, stand here. They seem to have stood against time for an eternity. Great strips of steel bind the enormous planks of wood together. Grey markings have been etched into the steel bindings, seeming to glow in the torchlight. A large knocker, of a three-headed creature, hangs barely out of reach.} {Mountains of Mist} {} {} {} {1} {} +E {10354} {n} {n} {1} {0} {} {1} {} {0} +E {10352} {s} {s} {4} {0} {} {1} {} {0} + +R {10354} {0} {} {The Kennel} {} {Screams of enraged creatures pierce your ears upon entrance to this vaulting cavern. The cavern opens up in all directions, it has a rough uncut surface for walls and a smooth dirt floor. A red marble path dominates this cavern as it extends into the depths to the north.} {Mountains of Mist} {} {} {} {1} {} +E {10358} {n} {n} {1} {0} {} {1} {} {0} +E {10355} {e} {e} {2} {0} {} {1} {} {0} +E {10356} {w} {w} {8} {0} {} {1} {} {0} +E {10353} {s} {s} {4} {0} {} {1} {} {0} + +R {10355} {0} {} {The Kennel} {} {A musty smell is overpowering within this section of the cavern. The filthy, dung coated mud is thick and tiring to attempt to move through. While it is only a span deep it still makes for almost impossible movement. It would likely be a better choice to stay on the path to the west.} {Mountains of Mist} {} {} {} {1} {} +E {10359} {n} {n} {1} {0} {} {1} {} {0} +E {10354} {w} {w} {8} {0} {} {1} {} {0} + +R {10356} {0} {} {The Kennel} {} {The floor has turned to a concoction of dung and soupy mud making it very hard to move here. At points the filth reaches a span deep and it would seem wiser to go to the red marble path in the east. } {Mountains of Mist} {} {} {} {1} {} +E {10357} {n} {n} {1} {0} {} {1} {} {0} +E {10354} {e} {e} {2} {0} {} {1} {} {0} + +R {10357} {0} {} {The Kennel} {} {The mud here is deeper than in the south and approaches a large pool near the cavern wall. The water is formed from water dripping down the walls of the cavern. Screams and moans erupt around you from tortured creatures held within this garish, nightmare prison.} {Mountains of Mist} {} {} {} {1} {} +E {10360} {n} {n} {1} {0} {} {1} {} {0} +E {10358} {e} {e} {2} {0} {} {1} {} {0} +E {10356} {s} {s} {4} {0} {} {1} {} {0} + +R {10358} {0} {} {The Kennel} {} {The red marble pathway leads up to a pool in the north. To the east and west the cavern is engulfed in darkness, though it appears to be muddy not far off the path. Wild creatures, borne out of the nightmares of good and evil, tear across the cages howling hidious shrieks of rage and despair.} {Mountains of Mist} {} {} {} {1} {} +E {10361} {n} {n} {1} {0} {} {1} {} {0} +E {10359} {e} {e} {2} {0} {} {1} {} {0} +E {10357} {w} {w} {8} {0} {} {1} {} {0} +E {10354} {s} {s} {4} {0} {} {1} {} {0} + +R {10359} {0} {} {The Kennel} {} {The cavern's walls tower far into the darkness above, without any view of a roof in sight. A pool, the edge of which is just to the west, seems dark and clouded, a festering mixture of water, dung and slime. Strong metal cages emitting a faint blue hue line the walls of the cavern and fade into the distance. The cavern extends north, west and south into the darkness beyond.} {Mountains of Mist} {} {} {} {1} {} +E {10362} {n} {n} {1} {0} {} {1} {} {0} +E {10358} {w} {w} {8} {0} {} {1} {} {0} +E {10355} {s} {s} {4} {0} {} {1} {} {0} + +R {10360} {0} {} {The Kennel} {} {A dark pool lies along the walls of the cavern and extends into the blackness beyond. Swirls of festering mud, mixed with blood, coat the surface of the pool. Shadows of animal-like creatures glare, with wicked blood-colored eyes, emitting howls of insanity and agony that echo in the kennel.} {Mountains of Mist} {} {} {} {1} {} +E {10365} {n} {n} {1} {0} {} {1} {} {0} +E {10361} {e} {e} {2} {0} {} {1} {} {0} +E {10357} {s} {s} {4} {0} {} {1} {} {0} + +R {10361} {0} {} {The Kennel} {} {A murky pool crosses the red marble path to meet the far side of the cavern. Half-creatures scream, trumpet and growl at your unwanted intrusion. Crazed, bloodthirsty eyes gaze at you from the black recesses of the cavern. The kennels extend in all directions, and above is a dark, featureless roof.} {Mountains of Mist} {} {} {} {1} {} +E {10364} {n} {n} {1} {0} {} {1} {} {0} +E {10362} {e} {e} {2} {0} {} {1} {} {0} +E {10360} {w} {w} {8} {0} {} {1} {} {0} +E {10358} {s} {s} {4} {0} {} {1} {} {0} + +R {10362} {0} {} {The Kennel} {} {Massive, blue steel cages line the walls of the cavern and sit in the pool, filling the room. The cages, which appear to be designed to withstand an elephant charge, now lay broken and empty. Dark wings flap and scream from the roof of the cavern, emitting screams of terror that echo in the darkness.} {Mountains of Mist} {} {} {} {1} {} +E {10363} {n} {n} {1} {0} {} {1} {} {0} +E {10361} {w} {w} {8} {0} {} {1} {} {0} +E {10359} {s} {s} {4} {0} {} {1} {} {0} + +R {10363} {0} {} {The Kennel} {} {Retching, foul odor exudes from this corner of the expansive cavern. The sights, sounds and reeking odors of this mad cavern impinges upon the limit of known sanity. Strange, manlike, animal like, creatures swoop, run scream and growl upon your disturbance of their charnel house of terror. } {Mountains of Mist} {} {} {} {1} {} +E {10364} {w} {w} {8} {0} {} {1} {} {0} +E {10362} {s} {s} {4} {0} {} {1} {} {0} + +R {10364} {0} {} {The Kennel} {} {Great glittering doors of gold are set into the cavern wall to the north. A statue of a man with a wolf's head stands to either side of these doors. Engraved on the doors is a picture of a three-headed creature staring with evil intent at its surroundings, hunger written into its eyes.} {Mountains of Mist} {} {} {} {1} {} +E {10366} {n} {n} {1} {0} {} {1} {} {0} +E {10363} {e} {e} {2} {0} {} {1} {} {0} +E {10365} {w} {w} {8} {0} {} {1} {} {0} +E {10361} {s} {s} {4} {0} {} {1} {} {0} + +R {10365} {0} {} {The Kennel} {} {The blood filled watering hole reaches its greatest depth within this corner of the massive cavern. Mounds of bones erupt from the corner of the pool, like some garish sculpture created by a mad artist. To the east, there appears to be glittering doors.} {Mountains of Mist} {} {} {} {1} {} +E {10364} {e} {e} {2} {0} {} {1} {} {0} +E {10360} {s} {s} {4} {0} {} {1} {} {0} + +R {10366} {0} {} {Bottom of the Spiraling Stairwell} {} {An enormous set of rough-hewn granite stairs, set in a spiral, lead upwards into the depth of the Misty Mountain. Endless steps lead as far as the eye can see, into the mists leading out of view. Faint shadows race along the walls in mad abandonment, noises from creatures that live in the southern kennels.} {Mountains of Mist} {} {} {} {1} {} +E {10364} {s} {s} {4} {0} {} {1} {} {0} +E {10367} {u} {u} {16} {0} {} {1} {} {0} + +R {10367} {0} {} {On the Spiraling Stairway} {} {The stairwell ascends for hundreds of steps, changing from rough cut granite to blood veined marble near the stair apex. The stairwell is filled with acrid, choking, torch smoke which has tainted the walls with inky, black graffiti. The broad steps of these marble stairs provide easy footing while sickening screams echo from the depths below.} {Mountains of Mist} {} {} {} {1} {} +E {10368} {u} {u} {16} {0} {} {1} {} {0} +E {10366} {d} {d} {32} {0} {} {1} {} {0} + +R {10368} {0} {} {Top of the Spiraling Stairway} {} {The spiraling stairway opens up into a vast hall that leads to the south. Looking down, the stairs disappear with the curvature of the marble walls, leaving only flickering shadows to guard the stairway. Foul air rushes in from the south, carrying the scent of rotting vegetation.} {Mountains of Mist} {} {} {} {1} {} +E {10369} {s} {s} {4} {0} {} {1} {} {0} +E {10367} {d} {d} {32} {0} {} {1} {} {0} + +R {10369} {0} {} {A Marble Hall} {} {White walls of marble, lined with blood red veins, frame the passageway. Torches continue to light up the area, sending the room dancing in wicked shadows. The wind has grown colder and dryer as it blows in from the south. To the south, the hall opens up into a perverted forest valley.} {Mountains of Mist} {} {} {} {1} {} +E {10368} {n} {n} {1} {0} {} {1} {} {0} +E {10370} {s} {s} {4} {0} {} {1} {} {0} + +R {10370} {0} {} {Inside a Valley} {} {The valley is set somewhere between two white capped mountains within the Mountains of Mist. The two stone giants stand guard to this valley, their massive arms enclosing this valley off entirely. To the south, a black forest closes tightly around a centrally-placed palace, black as night. The forest is quiet, although flickering shadows give a sense of being watched.} {Mountains of Mist} {} {} {} {1} {} +E {10369} {n} {n} {1} {0} {} {1} {} {0} +E {10372} {e} {e} {2} {0} {} {1} {} {0} +E {10371} {w} {w} {8} {0} {} {1} {} {0} +E {10374} {s} {s} {4} {0} {} {1} {} {0} + +R {10371} {0} {} {Before a Cliff} {} {The ground falls away forming a sheer cliff to the west. A landslide of trees and rock, which have fallen off the cliff, gather below. Hawks and eagles can be seen circling endlessly in the wind, soaring to heights then dipping down to search the valley floor.} {Mountains of Mist} {} {} {} {1} {} +E {10370} {e} {e} {2} {0} {} {1} {} {0} +E {10375} {s} {s} {4} {0} {} {1} {} {0} + +R {10372} {0} {} {The Forest of Delights} {} {The pinewood forest is dense with thick, gnarled, black trees that twist and bend at awkward angles as they reach to the sky. There appears to be some trails which roam the perimeter of the tower in haphazard fashion. Strange, winged creatures can be seen circling the sky high above. } {Mountains of Mist} {} {} {} {1} {} +E {10370} {w} {w} {8} {0} {} {1} {} {0} +E {10373} {s} {s} {4} {0} {} {1} {} {0} + +R {10373} {0} {} {The Forest of Delights} {} {The black trees close about you blocking the passage west, to the vaulting tower. The trees grasp and tug while roots try and trip you into the graveyard soil. The tower lifts high into the mountain sky, dwarfing the surrounding forest. An iron fence surrounds the ominous tower, a dark cloth can be seen flapping at the gate. } {Mountains of Mist} {} {} {} {1} {} +E {10372} {n} {n} {1} {0} {} {1} {} {0} +E {10374} {w} {w} {8} {0} {} {1} {} {0} +E {10378} {s} {s} {4} {0} {} {1} {} {0} + +R {10374} {0} {} {Before the Puzzle Palace} {} {The forest cowers from the iron fence surrounding the black palace. An ancient, black shawl is impaled upon the iron spikes at the gate. The palace reaches high above the trees, standing almost five stories tall in all its wicked might. The palace itself seems to be ancient beyond years, hairline cracks flaw its otherwise perfectly smooth surface.} {Mountains of Mist} {} {} {} {1} {} +E {10370} {n} {n} {1} {0} {} {1} {} {0} +E {10373} {e} {e} {2} {0} {} {1} {} {0} +E {10375} {w} {w} {8} {0} {} {1} {} {0} +E {10379} {s} {s} {4} {0} {} {1} {} {0} + +R {10375} {0} {} {The Forest of Delights} {} {Tall grass dominates the area, reaching over a span high in some places. Large boulders, from the misty mountains, have piled upon this spot, moss and lichens have grown over their grey bodies. A wicked black tower rises from the forests in the south. A strange, red light gleams from the roof. } {Mountains of Mist} {} {} {} {1} {} +E {10371} {n} {n} {1} {0} {} {1} {} {0} +E {10374} {e} {e} {2} {0} {} {1} {} {0} +E {10376} {s} {s} {4} {0} {} {1} {} {0} + +R {10376} {0} {} {Within a Valley} {} {Tall grass sways in great waves under the gusting of the mountainious wind in this part of the valley. A large, dark forest stretches to the east where a black tower penetrates its center like a deadly dagger. The Misty Mountains loom high above and dwarf the tower to the northeast.} {Mountains of Mist} {} {} {} {1} {} +E {10375} {n} {n} {1} {0} {} {1} {} {0} +E {10377} {e} {e} {2} {0} {} {1} {} {0} + +R {10377} {0} {} {The Forest of Delights} {} {The forest stretches to the east, from this point, amongst the black and gnarled pine trees. A glimpse of the base of the tower can be seen through the branches and vines to the north. A tall, black, iron fence gleams wickedly around the base of the tower. Strange tracks, along the forest floor, are so numerous it is almost impossible to tell which direction they came from or went to.} {Mountains of Mist} {} {} {} {1} {} +E {10378} {e} {e} {2} {0} {} {1} {} {0} +E {10376} {w} {w} {8} {0} {} {1} {} {0} + +R {10378} {0} {} {The Forest of Delights} {} {The forest grows thick once again in this southeastern area of the valley. Tracks are visible on the muddy ground and occasional snow patches. Some unidentifiable creatures, seem to have made various paths from constant hunting amongst these woods. Grunts, yelps and occassionaly a loud hissing breaks the otherwise dead calm of the forest. To the west the forest continues to the south of the tower.} {Mountains of Mist} {} {} {} {1} {} +E {10373} {n} {n} {1} {0} {} {1} {} {0} +E {10377} {w} {w} {8} {0} {} {1} {} {0} + +R {10379} {0} {} {The Puzzle Palace} {} {A black, ominous weight presses down upon entrance to the tower of evil. Spiral stairs dominate the far southern wall and disappear up to the second level. An oak door, with a grotesque head etched into its surface, leads to an eastern room. Amidst the deadened echoes, sounds of insanity float up from the flagstones below.} {Mountains of Mist} {} {} {} {1} {} +E {10374} {n} {n} {1} {0} {} {1} {} {0} +E {10380} {e} {e} {2} {0} {} {1} {} {0} +E {10381} {u} {u} {16} {0} {} {1} {} {0} + +R {10380} {0} {} {Greeting Hall} {} {The room has pegs and racks to hold armor, shields and weapons of all sorts. A large, polished oak table stands in the center of the room layered in dust. Small couches line the walls and small shelves hold yellowed books. A large sign hangs on the wall, large enough to be read.} {Mountains of Mist} {} {} {} {1} {} +E {10379} {w} {w} {8} {0} {} {1} {} {0} + +R {10381} {0} {} {The Puzzle Palace} {} {The oppressive weight of despair increases proportionally with the elevation of the tower. A smooth stone stairwell climbs into the pale torchlight beyond. Distinct moans, of creatures and humans alike, fill the odorous hallway. The pitch and tenor of the pain filled gasps increases along the door fronts to the east and west. } {Mountains of Mist} {} {} {} {1} {} +E {10383} {e} {e} {2} {0} {} {1} {} {0} +E {10382} {w} {w} {8} {0} {} {1} {} {0} +E {10384} {u} {u} {16} {0} {} {1} {} {0} +E {10379} {d} {d} {32} {0} {} {1} {} {0} + +R {10382} {0} {} {Human Pens} {} {Iron cages, lined with straw covered filth, are stacked upon each other around the walls of the room. A large, glass tube penetrates the center of the floor and reaches up into the ceiling of the room. The tube is filled with a clear liquid where human body parts float in a sickly swirl. } {Mountains of Mist} {} {} {} {1} {} +E {10381} {e} {e} {2} {0} {} {1} {} {0} + +R {10383} {0} {} {Animal Pens} {} {The musty smell of animals pervades the atmosphere of this large room. Spaced, steel walkways run the length of the floor between iron bars. The iron bars cover the top of cages buried within the towers stone floor. Sorrowful sounds lift from the caged darkness below.} {Mountains of Mist} {} {} {} {1} {} +E {10381} {w} {w} {8} {0} {} {1} {} {0} + +R {10384} {0} {} {The Puzzle Palace} {} {The stairway climbs further, up and down, into the darkness beyond. The hall is midnight black beyond the dull, flickering torchlight. Shrill screaming rebounds down the blood splattered walls of the hall. Massive doors, to the east and west, loom with leering faces of beast and man carved into their surfaces.} {Mountains of Mist} {} {} {} {1} {} +E {10385} {e} {e} {2} {0} {} {1} {} {0} +E {10386} {w} {w} {8} {0} {} {1} {} {0} +E {10387} {u} {u} {16} {0} {} {1} {} {0} +E {10381} {d} {d} {32} {0} {} {1} {} {0} + +R {10385} {0} {} {Library} {} {Comfortable couches and priceless paintings wrap this room in calm death-like serenity. Books, inscribed with the ancient symbols of the Aes Sedai, stock shelves lining the walls of the room. This library is filled with books bound in leather and occasionally wood or bark. Many of the parchments seem ancient and written in a forgotten tongue. } {Mountains of Mist} {} {} {} {1} {} +E {10384} {w} {w} {8} {0} {} {1} {} {0} + +R {10386} {0} {} {Torture Chamber} {} {Torch light flickers and winks across steel bars and blood coating the floor, ceiling and walls of this dismal room. Various instruments of pain and torture fill the room in wicked glee. Skulls and bones of man and animal alike line the walls in grotesque plaques of sickness.} {Mountains of Mist} {} {} {} {1} {} +E {10384} {e} {e} {2} {0} {} {1} {} {0} + +R {10387} {0} {} {The Puzzle Palace} {} {The murky stairway extends into shadowy depths, above and below. Polished oak floors gleam from thin wax candles, encased within the black stone walls. The hall echoes in cold silence which pounds like an avalanche, threatening to bury the soul in screaming terror. } {Mountains of Mist} {} {} {} {1} {} +E {10388} {e} {e} {2} {0} {} {1} {} {0} +E {10389} {w} {w} {8} {0} {} {1} {} {0} +E {10390} {s} {s} {4} {0} {} {1} {} {0} +E {10391} {u} {u} {16} {0} {} {1} {} {0} +E {10384} {d} {d} {32} {0} {} {1} {} {0} + +R {10388} {0} {} {The Chosen's Chamber} {} {A black resting chamber reflects the twisted thought of the malign lord of the tower. Life sized mannequins, sewn in animal fur and human skin, stand in eternal pose from the corners of the room. A large glass tube, filled with a clear liquid, penetrates the floor of the room. Human heads float within the liquid staring in abject, timeless horror. An age old tome lies on a heavy table made of strange gleaming stone.} {Mountains of Mist} {} {} {} {1} {} +E {10387} {w} {w} {8} {0} {} {1} {} {0} + +R {10389} {0} {} {Laboratory} {} {Dim light wavers along the shadowy depths of the room. An enormous granite table dominates the center of the laboratory. The table is bound with iron shackles and steel wristbands. Spidery runes, to trap the soul, trace the perimeter of the table. Bookshelves line the walls where ancient tombs bound in nightblue bindings and silver spines rest. Steel cages hang from the vaulting roof, supported by iron chains that could anchor a sailing vessel. Glass bottles and jars, of twisted design, stand on tables around the sides of the chamber, their bright-colored contents bubbling and boiling with hidden power. } {Mountains of Mist} {} {} {} {1} {} +E {10387} {e} {e} {2} {0} {} {1} {} {0} + +R {10390} {0} {} {Chamber of Rebirth} {} {This large chamber is shaped in the form of a hexagon. Tables and shelves of strange items show that this room was apparently a laboratory of some sort. A single doorway leads to the north. The room pulses with a strange hum.} {Mountains of Mist} {} {} {} {1} {} +E {10387} {n} {n} {1} {0} {} {1} {} {0} + +R {10391} {0} {} {Death Watch} {} {Exquisitely cut merlons and parapets ring the open, tower roof. Leering creatures, formed from the finest of marble, watch the forest below. The mountains rise, in mist filled majesty, around the lofty mountain plateau. } {Mountains of Mist} {} {} {} {1} {} +E {10387} {d} {d} {32} {0} {} {1} {} {0} + +R {10392} {0} {} {Road through Plains} {} {The road runs through the Almoth Plains to the north. The road has been trampled by many carts and wagons during the hundreds of years this road has been here. The road continues to the south.} {Tanchico Road} {} {} {} {1} {} +E {8919} {n} {n} {1} {0} {} {1} {} {0} +E {10393} {s} {s} {4} {0} {} {1} {} {0} + +R {10393} {0} {} {Tanchico Road through Plains} {} {There is a broken wagon visible to one side of this road. It has probably been attacked by a raging group of bandits. The conclusion is drawn because nothing else would break the whole wagon so totally. The road continues to the north and south.} {Tanchico Road} {} {} {} {1} {} +E {10392} {n} {n} {1} {0} {} {1} {} {0} +E {10394} {s} {s} {4} {0} {} {1} {} {0} + +R {10394} {0} {} {Bend in the Road} {} {Slowly the surrounding plains view converts into a sparsely populated forest-like view. Also the road makes a bend to west and north to avoid the hill that lies in the south. The road runs to then north and west.} {Tanchico Road} {} {} {} {1} {} +E {10393} {n} {n} {1} {0} {} {1} {} {0} +E {10395} {w} {w} {8} {0} {} {1} {} {0} + +R {10395} {0} {} {Bend in the Road} {} {The road twists to the south and east here. One can see a stand of trees and a rare house dotting here and there as he or she follows the road to the south. To the north the homes are more sparse and the trees disappear, the coziness of town replaced by the plains of Almoth.} {Tanchico Road} {} {} {} {1} {} +E {10394} {e} {e} {2} {0} {} {1} {} {0} +E {10396} {s} {s} {4} {0} {} {1} {} {0} + +R {10396} {0} {} {Tanchico Road} {} {The road starts to become battered and even more rocky as one heads towards north. A forest blocks both east and west directions leaving north and south as the only optional paths for travelers to take.} {Tanchico Road} {} {} {} {1} {} +E {10395} {n} {n} {1} {0} {} {1} {} {0} +E {10397} {s} {s} {4} {0} {} {1} {} {0} + +R {10397} {0} {} {Tanchico Road} {} {It looks like one is starting to arrive at a little community of settlers. There are some houses and huts in the west side of this road. The Tanchico Road itself continues to the south and north.} {Tanchico Road} {} {} {} {1} {} +E {10396} {n} {n} {1} {0} {} {1} {} {0} +E {10407} {e} {e} {2} {0} {} {1} {} {0} +E {10398} {s} {s} {4} {0} {} {1} {} {0} + +R {10398} {0} {} {Junction of the Tanchico and a Village Road} {} {The Tanchico Road runs south toward Tanchico and north towards the Almoth Plain. A small village road branches off to the west dotted with small homes. Tall oak trees stand on the hills that rise to the east.} {Tanchico Road} {} {} {} {1} {} +E {10397} {n} {n} {1} {0} {} {1} {} {0} +E {10408} {e} {e} {2} {0} {} {1} {} {0} +E {10399} {w} {w} {8} {0} {} {1} {} {0} +E {10405} {s} {s} {4} {0} {} {1} {} {0} + +R {10399} {0} {} {Along the Village Road} {} {This little village road runs ahead towards the heart of the tiny village that lies in the west. There are signs of a budding community in every direction. Snug and comfortable houses with fireplaces give a homely atmosphere to the road.} {Tanchico Road} {} {} {} {1} {} +E {10398} {e} {e} {2} {0} {} {1} {} {0} +E {10400} {w} {w} {8} {0} {} {1} {} {0} + +R {10400} {0} {} {End of the Village Road} {} {This is where the village road ends. To the west of this spot some streets are visible leading to the town square. To the north and south small houses line the village road, chimneys to the sky where pillars of smoke rise.} {Tanchico Road} {} {} {} {1} {} +E {10401} {n} {n} {1} {0} {} {1} {} {0} +E {10399} {e} {e} {2} {0} {} {1} {} {0} +E {10402} {w} {w} {8} {0} {} {1} {} {0} + +R {10401} {0} {} {Inside a Cosy House} {} {The house is actually just one big room. There is a nice fireplace in the northwestern corner, a big table in the middle of the house where the whole family gathers to eat and talk. A bookshelf beautifies the eastern side of the house with many expensive looking books. There is no backdoor visible so the only way out of here is to the south.} {Tanchico Road} {} {} {} {1} {} +E {10400} {s} {s} {4} {0} {} {1} {} {0} + +R {10402} {0} {} {Town Square} {D} {The center of this town is the town square. It is probably the only place in the whole town which is paved. A stony well stands in the center of this square. As people come get water from here, they spread rumors and news at the same time. There are some houses around the square. In the south the only inn of the town can be seen. To the west is the local village grocer.} {Tanchico Road} {} {} {} {1} {} +E {10400} {e} {e} {2} {0} {} {1} {} {0} +E {10404} {w} {w} {8} {0} {} {1} {} {0} +E {10403} {s} {s} {4} {0} {} {1} {} {0} + +R {10403} {0} {} {The Whipping Bull} {R} {The best and only inn of the town, the Whipping Bull. Everything appears to be quiet and peaceful. There is a fireplace in the southern side of this room. In the southeast are the stairs, seemingly going into the rooms. In the west side of the room is the innkeeper's desk. Back to the north is the town square.} {Tanchico Road} {} {} {} {1} {} +E {10402} {n} {n} {1} {0} {} {1} {} {0} +E {16865} {d} {d} {32} {0} {} {1} {} {0} + +R {10404} {0} {} {Village Grocer} {G} {This is where people of the nearby village come to trade and change goods sold by the fair grocer. The room where one is standing is rather small and stuffy. There are windows in the each wall of this almost square room. There is a sign hanging on the wall just next to the door, probably showing out when the shop is open. The only way out of here is to the east.} {Tanchico Road} {} {} {} {1} {} +E {10402} {e} {e} {2} {0} {} {1} {} {0} + +R {10405} {0} {} {Tanchico Road} {} {This part of the road is definitely a center of population of a kind. There are a lot of small and cozy houses in the west. The more one heads towards northwest the more houses become visible.} {Tanchico Road} {} {} {} {1} {} +E {10398} {n} {n} {1} {0} {} {1} {} {0} +E {10411} {e} {e} {2} {0} {} {1} {} {0} +E {10406} {s} {s} {4} {0} {} {1} {} {0} + +R {10406} {0} {} {Tanchico Road} {} {The Tanchico Road meanders its way further south eventually finding the capital city of Tarabon, Tanchico. As the road continues its way toward the north one arrives to the Almoth Plains.} {Tanchico Road} {} {} {} {1} {} +E {10405} {n} {n} {1} {0} {} {1} {} {0} +E {10412} {e} {e} {2} {0} {} {1} {} {0} +E {10413} {s} {s} {4} {0} {} {1} {} {0} + +R {10407} {0} {} {Wooded Hills off the Road} {H} {The Tanchico Road runs west of this wooded hillside. Tall oak trees stand a good distance from each other throughout the hills, making these slopes easily traversed. In the far distance to the east the hills give way to the Mountains of Mist.} {Tanchico Road} {} {} {} {1} {} +E {10397} {w} {w} {8} {0} {} {1} {} {0} +E {10408} {s} {s} {4} {0} {} {1} {} {0} + +R {10408} {0} {} {Lightly Forested Hills} {} {The tops of the oak trees gently sway in the breeze, and the sound of their rustling leaves echoes softly. The hills grow steeper to the east ad the road that runs between Tanchico and Almoth Plain passes to the west.} {Tanchico Road} {} {} {} {1} {} +E {10407} {n} {n} {1} {0} {} {1} {} {0} +E {10409} {e} {e} {2} {0} {} {1} {} {0} +E {10398} {w} {w} {8} {0} {} {1} {} {0} +E {10411} {s} {s} {4} {0} {} {1} {} {0} + +R {10409} {0} {} {Steep Wooded Hills} {} {The Mountains of Mist loom far to the east, but no path allows easy access to the mountain range. Scattered oak trees grow tall, blanketing the ground with acorns and fallen leaves. The hills descend to the west towards the Tanchico Road and continue to the south. A wall of bushes with thorns that are a hand long can be seen to the east.} {Tanchico Road} {} {} {} {1} {} +E {10408} {w} {w} {8} {0} {} {1} {} {0} +E {10410} {s} {s} {4} {0} {} {1} {} {0} + +R {10410} {0} {} {Wooded Hills} {} {Sturdy oak trees stand scattered along the steep hillside. A blanket of leaves and acorns crunch beneath your feet as you travel the hills near the Tanchico Road. The hills continue to the north and to the west. The views from here are superb and the expanse opens up to the horizon.} {Tanchico Road} {} {} {} {1} {} +E {10409} {n} {n} {1} {0} {} {1} {} {0} +E {10411} {w} {w} {8} {0} {} {1} {} {0} + +R {10411} {0} {} {Wandering the Forested Hills} {} {Gently sloping hills become steep to the east. Tall oak trees stand generously spaced making the hike an easy one. The oak forest opens to the west on to the Tanchico Road which runs north to Almoth Plain and south to Tanchico.} {Tanchico Road} {} {} {} {1} {} +E {10408} {n} {n} {1} {0} {} {1} {} {0} +E {10410} {e} {e} {2} {0} {} {1} {} {0} +E {10405} {w} {w} {8} {0} {} {1} {} {0} +E {10412} {s} {s} {4} {0} {} {1} {} {0} + +R {10412} {0} {} {An Oak Forest} {} {The leaf covered ground rises and falls gently here. To the north the hills begin to rise more sharply. Acorns crunch noisily as you travel through the oak forest. The road to Tanchico lies to the west.} {Tanchico Road} {} {} {} {1} {} +E {10411} {n} {n} {1} {0} {} {1} {} {0} +E {10406} {w} {w} {8} {0} {} {1} {} {0} + +R {10413} {0} {} {Twist in the Road} {} {The road makes a twist here turning to the west and north. The surrounding view is starting to become fairly well populated. There are bushes and trees around the road. The road runs to the west and north.} {Tanchico Road} {} {} {} {1} {} +E {10406} {n} {n} {1} {0} {} {1} {} {0} +E {10414} {w} {w} {8} {0} {} {1} {} {0} + +R {10414} {0} {} {Road through the Wilderness} {} {The surrounding trees have almost taken over this place. There are small trees and bushes growing all over the road. In the north and south the trees block the way, the Tanchico Road runs forward to the east and west.} {Tanchico Road} {} {} {} {1} {} +E {10413} {e} {e} {2} {0} {} {1} {} {0} +E {10415} {w} {w} {8} {0} {} {1} {} {0} + +R {10415} {0} {} {Turn in the Road} {} {The road makes another twist here turning to the south and east. There are still some bushes and moss on the road, but as one heads further south he or she can notice how the road takes a more hilly form.} {Tanchico Road} {} {} {} {1} {} +E {10414} {e} {e} {2} {0} {} {1} {} {0} +E {10416} {s} {s} {4} {0} {} {1} {} {0} + +R {10416} {0} {} {Road Near a Cliff} {} {Little by little the landscape starts to become more hilly and treeless. The road now runs over flat and sometimes rocky hills. In the distance to the north smoke billows out of structures and a flicker of light glows.} {Tanchico Road} {} {} {} {1} {} +E {10415} {n} {n} {1} {0} {} {1} {} {0} +E {10424} {w} {w} {8} {0} {} {1} {} {0} +E {10417} {s} {s} {4} {0} {} {1} {} {0} + +R {10417} {0} {} {Road Near a Rocky Cliff} {} {The sand and gravel road extends north and south from here, running alongside a rocky cliff. The Aryth Ocean breeze blows freely from the west, and from the top of this outlook a view of the sprawling ocean is visible.} {Tanchico Road} {} {} {} {1} {} +E {10416} {n} {n} {1} {0} {} {1} {} {0} +E {10423} {w} {w} {8} {0} {} {1} {} {0} +E {10418} {s} {s} {4} {0} {} {1} {} {0} + +R {10418} {0} {} {Tanchico Road through Hills} {} {One can feel the soft and cool breeze blowing from the west from the coast of Tarabon. Here, on a hill, a tad higher than usual it is tangible. The road continues to the north and south.} {Tanchico Road} {} {} {} {1} {} +E {10417} {n} {n} {1} {0} {} {1} {} {0} +E {10421} {e} {e} {2} {0} {} {1} {} {0} +E {10422} {w} {w} {8} {0} {} {1} {} {0} +E {10419} {s} {s} {4} {0} {} {1} {} {0} + +R {10419} {0} {} {Tanchico Road} {} {A rocky cliff descends to the west, and from here one can see the waters of the vast Aryth Ocean beyond. The road runs straight north and south alongside the rocky cliff.} {Tanchico Road} {} {} {} {1} {} +E {10418} {n} {n} {1} {0} {} {1} {} {0} +E {10420} {e} {e} {2} {0} {} {1} {} {0} +E {10425} {s} {s} {4} {0} {} {1} {} {0} + +R {10420} {0} {} {Gentle Hillside} {} {The road lies to the west of this gently sloping ground. Another hill rises to the north. The salty scent of the ocean is carried on the cool breeze that blows inland from the Aryth Ocean.} {Tanchico Road} {} {} {} {1} {} +E {10421} {n} {n} {1} {0} {} {1} {} {0} +E {10419} {w} {w} {8} {0} {} {1} {} {0} + +R {10421} {0} {} {Hill Beside the Road} {} {The Tanchico Road extends north and south just west of this small hill. A view of the Aryth Ocean is displayed in the distance to the west. The cool breeze that perpetually blows from the ocean rustles the leaves on the trees scattered among the gentle hills. The views from here are superb and you can watch out over a large area.} {Tanchico Road} {} {} {} {1} {} +E {10418} {w} {w} {8} {0} {} {1} {} {0} +E {10420} {s} {s} {4} {0} {} {1} {} {0} + +R {10422} {0} {} {On the Edge of a Cliff} {} {The cliff descends sharply to the west where the persistent waves of the Aryth Ocean pound the shoreline. An occasional seagull screeches overhead and then swoops to the water in search of fish. The view of the bay, Falme and the mighty ocean is breathtaking from this vantage point.} {Tanchico Road} {} {} {} {1} {} +E {10423} {n} {n} {1} {0} {} {1} {} {0} +E {10418} {e} {e} {2} {0} {} {1} {} {0} + +R {10423} {0} {} {On the Edge of a Rocky Cliff} {} {The rocky ground is level and smooth here, but falls sharply to the west where the bay splashes the jagged rocks on the shoreline. Falme can be seen beyond the bay, and the great Aryth Ocean heaves and churns as far as the eye can see. The Tanchico Road runs alongside the cliff to the east.} {Tanchico Road} {} {} {} {1} {} +E {10424} {n} {n} {1} {0} {} {1} {} {0} +E {10417} {e} {e} {2} {0} {} {1} {} {0} +E {10422} {s} {s} {4} {0} {} {1} {} {0} + +R {10424} {0} {} {Overlooking the Aryth Ocean} {} {A panoramic view of the bay and the Aryth Ocean can be seen from atop this rocky cliff. It is a long way down to the shore of the bay. In the distance to the west, just beyond the bay, lies the peninsula city of Falme. Beyond Falme the choppy waters of the Aryth Ocean extend, seemingly endless.} {Tanchico Road} {} {} {} {1} {} +E {10416} {e} {e} {2} {0} {} {1} {} {0} +E {10423} {s} {s} {4} {0} {} {1} {} {0} + +R {10425} {0} {} {Tanchico Road} {} {The Tanchico road continues south toward the city of Tanchico and north toward the Almoth Plain. The road is mostly unpaved. It is quite long, though, and the destination of Tanchico remains past the point of the horizon.} {Tanchico Road} {} {} {} {1} {} +E {10419} {n} {n} {1} {0} {} {1} {} {0} +E {10426} {s} {s} {4} {0} {} {1} {} {0} + +R {10426} {0} {} {Tanchico Road} {} {The road is making another slight turn to the southwest. It had probably been paved a long time ago, in the Age of Legends when everything was different from now. Yet now it is just another normal road.} {Tanchico Road} {} {} {} {1} {} +E {10425} {n} {n} {1} {0} {} {1} {} {0} +E {10427} {w} {w} {8} {0} {} {1} {} {0} + +R {10427} {0} {} {Bend in the Road} {} {The road twists to the east and south here. The road winds around gentle hills and tall oak trees. Loose stones and gravel lie on the hard-packed dirt of the road.} {Tanchico Road} {} {} {} {1} {} +E {10426} {e} {e} {2} {0} {} {1} {} {0} +E {10428} {s} {s} {4} {0} {} {1} {} {0} + +R {10428} {0} {} {Tanchico Road} {} {The Tanchico Road is, like many other long roads, about five spans wide. There are some trees and bushes bordering the road which runs directly north and south from here.} {Tanchico Road} {} {} {} {1} {} +E {10427} {n} {n} {1} {0} {} {1} {} {0} +E {10429} {s} {s} {4} {0} {} {1} {} {0} + +R {10429} {0} {} {Tanchico Road} {} {A small clearing lies to the east with a thick hedge of thorny bushes in front. The road ambles nearer to Tanchico in the south, and continues north in the direction of Almoth Plain.} {Tanchico Road} {} {} {} {1} {} +E {10428} {n} {n} {1} {0} {} {1} {} {0} +E {10430} {e} {e} {2} {0} {} {1} {} {0} +E {10431} {s} {s} {4} {0} {} {1} {} {0} + +R {10430} {0} {} {Bug Infested Bush} {} {Thick thorny bushes have overgrown the little clearing, twisting and climbing towards the sunlight like an enormous spiked wall closing in from all sides. The long protruding thorns make it impossible to go any further east. Tics, small black ants and slugs by the millions are crawling through the bushes, probably nesting on the grassy wet soil beneath. The Tanchico Road is visible between the thorns to the west, with ruts deep in the ground.} {Tanchico Road} {} {} {} {1} {} +E {10429} {w} {w} {8} {0} {} {1} {} {0} + +R {10431} {0} {} {Twist in the Road} {} {A surprisingly rough and large hill to the south forces the road to make a twist here. The road turns to the west before veering south toward the city of Tanchico.} {Tanchico Road} {} {} {} {1} {} +E {10429} {n} {n} {1} {0} {} {1} {} {0} +E {10432} {w} {w} {8} {0} {} {1} {} {0} + +R {10432} {0} {} {Road through Trees} {} {There are some blades of grass growing out of the road here giving it a careless impression. The oak forest grows more thickly in the west. The road continues to the east and south.} {Tanchico Road} {} {} {} {1} {} +E {10431} {e} {e} {2} {0} {} {1} {} {0} +E {10433} {w} {w} {8} {0} {} {1} {} {0} +E {10436} {s} {s} {4} {0} {} {1} {} {0} + +R {10433} {0} {} {Within Oak Forest} {} {The forest is full of gnarled, old oaks. Their huge roots stick out of the soil meandering here and there. There is an enormous oak tree visible in the west and in the east one can make out a road running south through the forest.} {Tanchico Road} {} {} {} {1} {} +E {10432} {e} {e} {2} {0} {} {1} {} {0} +E {10434} {w} {w} {8} {0} {} {1} {} {0} +E {10435} {s} {s} {4} {0} {} {1} {} {0} + +R {10434} {0} {} {Below an Enormous Oak} {} {The enormous oak tree casts a shadow over the whole copse off the road. The thick and long branches extend to all directions. One could imagine this place as a camping spot for weary strangers that have only few moments time to rest and unwind their tired horses.} {Tanchico Road} {} {} {} {1} {} +E {10433} {e} {e} {2} {0} {} {1} {} {0} + +R {10435} {0} {} {Among Oaks} {} {The oak forest starts to thin out the further one heads east towards the road. In the north the forest starts to grow thicker. One can hear clearly the sounds of the forest; birds singing, frogs croaking and leaves rustling.} {Tanchico Road} {} {} {} {1} {} +E {10433} {n} {n} {1} {0} {} {1} {} {0} +E {10436} {e} {e} {2} {0} {} {1} {} {0} + +R {10436} {0} {} {Tanchico Road through Woods} {} {The trees bordering the road to the west are all oaks. The road isn't too well upkept here. There are fists of grass growing on the road. In the east some rare trees are visible preventing one from seeing too far to the east.} {Tanchico Road} {} {} {} {1} {} +E {10432} {n} {n} {1} {0} {} {1} {} {0} +E {10435} {w} {w} {8} {0} {} {1} {} {0} +E {10437} {s} {s} {4} {0} {} {1} {} {0} + +R {10437} {0} {} {Tanchico Road} {} {The badly paved road branches off to east, south and north. Eastwards a tiny forest path starts to take shape, meandering into the thick forest nearby. Tanchico Road continues south, ending before the gates of Tanchico, and steadily north towards Almoth Plain.} {Tanchico Road} {} {} {} {1} {} +E {10436} {n} {n} {1} {0} {} {1} {} {0} +E {10452} {e} {e} {2} {0} {} {1} {} {0} +E {10438} {s} {s} {4} {0} {} {1} {} {0} + +R {10438} {0} {} {Rounding the Bend} {} {The road bends to the north and west here. To the east the beginning of a forest is visible. The further one goes to the east the thicker the forest becomes. If one stands still a while he or she could catch a glimpse of a forest animal such as a boar or an elk. In the west the trees thin, clearing the view.} {Tanchico Road} {} {} {} {1} {} +E {10437} {n} {n} {1} {0} {} {1} {} {0} +E {10439} {w} {w} {8} {0} {} {1} {} {0} + +R {10439} {0} {} {Rounding the Bend} {} {The road bends to the east and south. The vast hills in the far west seem endless, but so does this road. There is a cabin or two in the south-east. The cozy homes bring a sense of comfort to a stranger passing by.} {Tanchico Road} {} {} {} {1} {} +E {10438} {e} {e} {2} {0} {} {1} {} {0} +E {10440} {s} {s} {4} {0} {} {1} {} {0} + +R {10440} {0} {} {Tanchico Road} {} {There are some sparse bushes winding the road, having been trampled by horses and wagons now and always. The road continues to the south and north.} {Tanchico Road} {} {} {} {1} {} +E {10439} {n} {n} {1} {0} {} {1} {} {0} +E {10441} {s} {s} {4} {0} {} {1} {} {0} + +R {10441} {0} {} {Tanchico Road} {} {Forest is visible on either side of the road. The great trees are casting a shadow over the road at a certain time of the day giving some relief from the heat in summer. The road continues to the south and north.} {Tanchico Road} {} {} {} {1} {} +E {10440} {n} {n} {1} {0} {} {1} {} {0} +E {10442} {s} {s} {4} {0} {} {1} {} {0} + +R {10442} {0} {} {Tanchico Road} {} {Ancient ogiers would roll over in their graves if they saw the road in this state. It is not properly paved, and there are tufts of grass growing in it. Fallen trees here and there also make traveling by wagon along the road fairly difficult. Heading south one eventually arrives at the city of Tanchico. The road opens toward the north into the Almoth Plains.} {Tanchico Road} {} {} {} {1} {} +E {10441} {n} {n} {1} {0} {} {1} {} {0} +E {10445} {e} {e} {2} {0} {} {1} {} {0} +E {10443} {s} {s} {4} {0} {} {1} {} {0} + +R {10443} {0} {} {Bend in the Road} {} {Once again, the road bends to the north and west to avoid cutting through the copse located in the south. The Tanchico Road is visible in the north and west.} {Tanchico Road} {} {} {} {1} {} +E {10442} {n} {n} {1} {0} {} {1} {} {0} +E {10444} {e} {e} {2} {0} {} {1} {} {0} +E {10453} {w} {w} {8} {0} {} {1} {} {0} + +R {10444} {0} {} {A Thick Stand of Trees} {} {Lush trees stand close together, their branches intertwining above. The ground is thickly blanketed with fallen leaves. The chitter of birds can be heard ringing from the boughs overhead. A small path leads away from this stand of trees to the north, and the main road lies west.} {Tanchico Road} {} {} {} {1} {} +E {10445} {n} {n} {1} {0} {} {1} {} {0} +E {10443} {w} {w} {8} {0} {} {1} {} {0} + +R {10445} {0} {} {Beginning of a Forest Path off the Road} {} {A trail or a path begins here heading towards the east. In the west the Tanchico Road is visible. Trees in this forest or copse are of every kind. There are oaks, pines, firs and so on. One could name it a mixed forest.} {Tanchico Road} {} {} {} {1} {} +E {10446} {e} {e} {2} {0} {} {1} {} {0} +E {10442} {w} {w} {8} {0} {} {1} {} {0} +E {10444} {s} {s} {4} {0} {} {1} {} {0} + +R {10446} {0} {} {Turn in the Path} {} {The narrow little path through the forest bends slightly, joining with the well-traveled Tanchico Road again further west. From here birds can be heard singing among the trees and during night the hooting of owls echo between the trunks. This is indeed a paradise of nature.} {Tanchico Road} {} {} {} {1} {} +E {10447} {n} {n} {1} {0} {} {1} {} {0} +E {10445} {w} {w} {8} {0} {} {1} {} {0} + +R {10447} {0} {} {Along the Path} {} {The path blazes a trail through the forest to the south and north. There is a stump sprawling in the middle of the path which a raging storm has once felled. Another question is what was a tree doing in the middle of a path.} {Tanchico Road} {} {} {} {1} {} +E {10448} {n} {n} {1} {0} {} {1} {} {0} +E {10446} {s} {s} {4} {0} {} {1} {} {0} + +R {10448} {0} {} {Along the Forest Path} {} {There is a big beehive hanging in a tree just off the path to the east. One can almost sense the marvellously sweet taste of honey. The bees are busily buzzing around the hive filling their tanks with honey just to be on the safe side when the winter comes. The forested path bends slightly, continuing east and south.} {Tanchico Road} {} {} {} {1} {} +E {10449} {e} {e} {2} {0} {} {1} {} {0} +E {10447} {s} {s} {4} {0} {} {1} {} {0} + +R {10449} {0} {} {Bend in the Path} {} {Traversing the Tarabon woodlands a ways off the Tanchico Road, this path cuts its ways through a landscape that is teeming with plant life. The path turns slightly to the south-west due to a thick copse growing to the south, while running northwards through more woodland.} {Tanchico Road} {} {} {} {1} {} +E {10450} {n} {n} {1} {0} {} {1} {} {0} +E {10448} {w} {w} {8} {0} {} {1} {} {0} + +R {10450} {0} {} {Forest Path} {} {The thick population of trees muffles the sounds from the Tanchico road, making the path very quiet. The only sounds that can be heard are from the rich population of animals in the forest. The path continues north and south.} {Tanchico Road} {} {} {} {1} {} +E {10451} {n} {n} {1} {0} {} {1} {} {0} +E {10449} {s} {s} {4} {0} {} {1} {} {0} + +R {10451} {0} {} {Twist in the Path} {} {The path makes a twist here bending to the south and west. This place is completely in the woods, totally surrounded by trees of different kinds. The path continues to the south and west.} {Tanchico Road} {} {} {} {1} {} +E {10452} {w} {w} {8} {0} {} {1} {} {0} +E {10450} {s} {s} {4} {0} {} {1} {} {0} + +R {10452} {0} {} {On the Forest Path} {} {There are some heavy roots meandering here and there in the soil. As one walks east it is no wonder if she or he stumbles some. The silent path continues in among the trees to the east, and joins with the heavier traveled Tanchico Road to the west.} {Tanchico Road} {} {} {} {1} {} +E {10451} {e} {e} {2} {0} {} {1} {} {0} +E {10437} {w} {w} {8} {0} {} {1} {} {0} + +R {10453} {0} {} {Bend in the Road} {} {The road runs to the south towards the capital city of Tarabon, Tanchico. Somewhere to the north the Almoth Plains await visitors to come and leave. The road bends to the east and south.} {Tanchico Road} {} {} {} {1} {} +E {10443} {e} {e} {2} {0} {} {1} {} {0} +E {10454} {s} {s} {4} {0} {} {1} {} {0} + +R {10454} {0} {} {Tanchico Road} {} {There are some flat hills visible in the east on this part of the road. To the west the coast of the Aryth Ocean is visible. The Tanchico road itself meanders its way to the north and the south.} {Tanchico Road} {} {} {} {1} {} +E {10453} {n} {n} {1} {0} {} {1} {} {0} +E {10463} {w} {w} {8} {0} {} {1} {} {0} +E {10455} {s} {s} {4} {0} {} {1} {} {0} + +R {10455} {0} {} {Tanchico Road} {} {The smell of the Aryth Ocean floats in from the west. The saline mixture in the air is clean and pure. The coast is visible in the distance to the west. Flat hills block travel to the east.} {Tanchico Road} {} {} {} {1} {} +E {10454} {n} {n} {1} {0} {} {1} {} {0} +E {10461} {w} {w} {8} {0} {} {1} {} {0} +E {10456} {s} {s} {4} {0} {} {1} {} {0} + +R {10456} {0} {} {Tanchico Road} {} {This road is not paved, but it has been tramped down by heavy wagon traffic and travelers. The road continues to the north as far as an eye can see and somewhere in the south lies the city of Tanchico.} {Tanchico Road} {} {} {} {1} {} +E {10455} {n} {n} {1} {0} {} {1} {} {0} +E {10460} {w} {w} {8} {0} {} {1} {} {0} +E {10457} {s} {s} {4} {0} {} {1} {} {0} + +R {10457} {0} {} {Tanchico Road} {} {The Tanchico Road is mostly gravel. Some parts of the road are paved though. When it rains, the road becomes all muddy and dirty. The long Tanchico Road continues to the south and north.} {Tanchico Road} {} {} {} {1} {} +E {10456} {n} {n} {1} {0} {} {1} {} {0} +E {10458} {e} {e} {2} {0} {} {1} {} {0} +E {10459} {w} {w} {8} {0} {} {1} {} {0} +E {10464} {s} {s} {4} {0} {} {1} {} {0} + +R {10458} {0} {} {Trees Beside the Road} {} {Providing unexpected shelter from the constant sea breeze, a few trees border the Tanchico road growing tall beside the rolling hillsides. The spot can hardly be called a forest, but it is much more fertile than the hills in the south or the stony coast bordering the ocean to the west.} {Tanchico Road} {} {} {} {1} {} +E {10457} {w} {w} {8} {0} {} {1} {} {0} + +R {10459} {0} {} {Beside the Tanchico Road} {} {The ground is laden with large rocks, between which grow sparse shoots of grass. To the north, the rocks become larger, but more weathered and smooth. The road between Almoth Plain and Tanchico lies to the east.} {Tanchico Road} {} {} {} {1} {} +E {10460} {n} {n} {1} {0} {} {1} {} {0} +E {10457} {e} {e} {2} {0} {} {1} {} {0} + +R {10460} {0} {} {Field of Stone} {} {The sound of waves crashing on the rocky shore far below is carried on the wet, salty breeze. The Aryth Ocean spreads out to the west, disappearing in the distant horizon. The cliff face here is too steep to climb down, and the rocky ground has been smoothed by ages of wind.} {Tanchico Road} {} {} {} {1} {} +E {10461} {n} {n} {1} {0} {} {1} {} {0} +E {10456} {e} {e} {2} {0} {} {1} {} {0} +E {10459} {s} {s} {4} {0} {} {1} {} {0} + +R {10461} {0} {} {An Open Field} {} {A dangerous cliff of jagged rock to the west overlooks the shore of the Aryth Ocean, providing a magnificent view. This field of weathered slabs of white stone continues to the north and south with occasional patches of yellow grass growing up from between the slabs. The Tanchico Road travels north and south just east of here.} {Tanchico Road} {} {} {} {1} {} +E {10463} {n} {n} {1} {0} {} {1} {} {0} +E {10455} {e} {e} {2} {0} {} {1} {} {0} +E {10462} {w} {w} {8} {0} {} {1} {} {0} +E {10460} {s} {s} {4} {0} {} {1} {} {0} + +R {10462} {0} {} {Overlooking the Aryth Ocean} {} {It's a long way down to where the surf pounds the shore steadily. The Aryth Ocean spans as far as the eye can see on the western horizon. The flat, white, weathered stones on the ground can be slippery with moisture accumulated from the humid ocean air.} {Tanchico Road} {} {} {} {1} {} +E {10461} {e} {e} {2} {0} {} {1} {} {0} + +R {10463} {0} {} {An Open Field} {} {Large, flat slabs of rock lie unevenly on the ground. Tall yellow grass grows in between the slabs, blowing in the ocean breeze. The sea air smells salty and fresh as it is carried from the west from the Aryth Ocean.} {Tanchico Road} {} {} {} {1} {} +E {10454} {e} {e} {2} {0} {} {1} {} {0} +E {10461} {s} {s} {4} {0} {} {1} {} {0} + +R {10464} {0} {} {Tanchico Road} {} {The narrow road continues north and south in a straight line, widening slightly up ahead. Giant rocks border the road to the east, seemingly misplaced. In this part of the world, remains from the Breaking are still visible, but the stones do not tell their history. Still, they are a change in the landscape. The rocks stand noticeable against the pacific horizon.} {Tanchico Road} {} {} {} {1} {} +E {10457} {n} {n} {1} {0} {} {1} {} {0} +E {10465} {s} {s} {4} {0} {} {1} {} {0} + +R {10465} {0} {} {Tanchico Road} {} {The Mountains of Mist are visible in the distance in the east. One can understand why they are named the Mountains of Mist: there is a thick fog that blankets their peaks all year round. The Tanchico Road continues to the north and south.} {Tanchico Road} {} {} {} {1} {} +E {10464} {n} {n} {1} {0} {} {1} {} {0} +E {10466} {s} {s} {4} {0} {} {1} {} {0} + +R {10466} {0} {} {Tanchico Road} {} {The stones that once paved the road are cracked and missing in some places, making the road uneven and difficult to travel on. The road runs further toward south and north. To the east lies an ancient cemetery.} {Tanchico Road} {} {} {} {1} {} +E {10465} {n} {n} {1} {0} {} {1} {} {0} +E {10469} {e} {e} {2} {0} {} {1} {} {0} +E {10467} {s} {s} {4} {0} {} {1} {} {0} + +R {10467} {0} {} {Twist in the Tanchico Road} {} {The Tanchico Road curves slightly to the east and north here. The fresh ocean breeze wafts in from the west, where the Aryth Ocean is barely visible. The rutted road has seen many travelers and their passing has worn its surface smooth after many generations.} {Tanchico Road} {} {} {} {1} {} +E {10466} {n} {n} {1} {0} {} {1} {} {0} +E {10468} {e} {e} {2} {0} {} {1} {} {0} + +R {10468} {0} {} {Bend in the Tanchico Road} {} {The road twists again here, and continues on its journey to Tanchico to the south. To the west is another twist in the road before it turns north toward the Almoth Plains. The air smells fresh and clean, with a tinge of salty ocean water. Far off to the west, the coastline of the Aryth Ocean is visible.} {Tanchico Road} {} {} {} {1} {} +E {10469} {n} {n} {1} {0} {} {1} {} {0} +E {10467} {w} {w} {8} {0} {} {1} {} {0} +E {10470} {s} {s} {4} {0} {} {1} {} {0} + +R {10469} {0} {} {A Small Cemetery} {} {Scattered trees stand tall, waving lanky boughs in the soft breeze from the Aryth Ocean. Untended shrubbery, dandelions and buttercups have reclaimed the site, slowly returning it into a meadow. Several ancient stones stand upright at awkward angles, each slab engraved with faded writing. The earth here is soft, with a thick blanket of fallen leaves that crunch noisily as you travel across this cemetery.} {Tanchico Road} {} {} {} {1} {} +E {10466} {w} {w} {8} {0} {} {1} {} {0} +E {10468} {s} {s} {4} {0} {} {1} {} {0} + +R {10470} {0} {} {Tanchico Road} {} {The Tanchico Road runs past a small tavern here, which lies directly to the east. It is just a small building accompanied by a barn, but it still looks like a wonderful place to rest one's weary feet after hours of travel along the road. The road itself continues to the north and south from here.} {Tanchico Road} {} {} {} {1} {} +E {10468} {n} {n} {1} {0} {} {1} {} {0} +E {10471} {e} {e} {2} {0} {} {1} {} {0} +E {10474} {s} {s} {4} {0} {} {1} {} {0} + +R {10471} {0} {} {Before a Tavern} {} {One is standing before a large wooden building lying in the east. In the north a barn is visible. There is a banner hanging beside the door of the tavern. The Tanchico Road is visible in the west.} {Tanchico Road} {} {} {} {1} {} +E {10472} {n} {n} {1} {0} {} {1} {} {0} +E {10473} {e} {e} {2} {0} {} {1} {} {0} +E {10470} {w} {w} {8} {0} {} {1} {} {0} + +R {10472} {0} {} {Stables of the Humping Fly} {H} {These are the stables of the inn located just a few strides from here. Basically this is just a barn with some water and hay for horses. One could draw the conclusion that there aren't too many customers around at the moment since there are hardly any horses here.} {Tanchico Road} {} {} {} {1} {} +E {10471} {s} {s} {4} {0} {} {1} {} {0} + +R {10473} {0} {} {The Humping Fly} {} {The Humping Fly is probably the best and only tavern on the Tanchico Road. The business isn't too good around here. Not too many people pass the tavern these days, or if they do pass they seldom stop for a drink. The only way out of here is to the west towards the Tanchico Road.} {Tanchico Road} {} {} {} {1} {} +E {10471} {w} {w} {8} {0} {} {1} {} {0} + +R {10474} {0} {} {Tanchico Road} {} {Small rocks and other debris litter this section of the road. The rocks are covered in moss and lichens and have probably been decorating the side of this road for many years. The rutted road itself continues to the north and south.} {Tanchico Road} {} {} {} {1} {} +E {10470} {n} {n} {1} {0} {} {1} {} {0} +E {10475} {s} {s} {4} {0} {} {1} {} {0} + +R {10475} {0} {} {Tanchico Road} {} {The road bends again here, traveling to the north and west. Its rocky, rutted surface makes traveling slightly difficult at times. There is a fresh ocean breeze blowing in from the west, tangy with salt from the Aryth Ocean.} {Tanchico Road} {} {} {} {1} {} +E {10474} {n} {n} {1} {0} {} {1} {} {0} +E {10476} {w} {w} {8} {0} {} {1} {} {0} + +R {10476} {0} {} {Bend in the Road} {} {The Tanchico Road has seen many passing travelers in all its years. This is shown by the wagon ruts and hard-packed surface of the road, worn down by all of the travelers heading to and from Tanchico throughout the years. The road heads to the east and south.} {Tanchico Road} {} {} {} {1} {} +E {10475} {e} {e} {2} {0} {} {1} {} {0} +E {10477} {s} {s} {4} {0} {} {1} {} {0} + +R {10477} {0} {} {Tanchico Road} {} {The cool breeze coming from the Aryth Ocean eases the burden of traveling, especially in the summer. In the winter it gives the journeyman quivers of cold. The Tanchico road meanders its way further south towards the capital of Tarabon and north towards the Almoth Plain.} {Tanchico Road} {} {} {} {1} {} +E {10476} {n} {n} {1} {0} {} {1} {} {0} +E {10478} {s} {s} {4} {0} {} {1} {} {0} + +R {10478} {0} {} {Tanchico Road} {} {The Tanchico Road runs toward north as far as the eye can see. In the south one can make out the high guard towers of Tanchico. The long Tanchico Road continues to the north and south.} {Tanchico Road} {} {} {} {1} {} +E {10477} {n} {n} {1} {0} {} {1} {} {0} +E {10479} {s} {s} {4} {0} {} {1} {} {0} + +R {10479} {0} {} {Curve in the Road} {} {The Tanchico road makes a slight curve here bending to the north and west. There is a very tall tree standing alone in the side of the road in the east casting a shadow on the road. The road is visible in the north and west.} {Tanchico Road} {} {} {} {1} {} +E {10478} {n} {n} {1} {0} {} {1} {} {0} +E {10480} {w} {w} {8} {0} {} {1} {} {0} +E {10484} {s} {s} {4} {0} {} {1} {} {0} + +R {10480} {0} {} {Curve in the Tanchico Road} {} {The Tanchico road curves to the east and south here to avoid the copse which can be seen in the north. The Tanchico road itself meanders its way towards east and south.} {Tanchico Road} {} {} {} {1} {} +E {10479} {e} {e} {2} {0} {} {1} {} {0} +E {10481} {s} {s} {4} {0} {} {1} {} {0} + +R {10481} {0} {} {Tanchico Road} {} {There is a thick wall of bushes bordering the road in the west. It would make a good hideout for raging bandits behind these bushes. The road continues to head towards south and north.} {Tanchico Road} {} {} {} {1} {} +E {10480} {n} {n} {1} {0} {} {1} {} {0} +E {10484} {e} {e} {2} {0} {} {1} {} {0} +E {10489} {w} {w} {8} {0} {} {1} {} {0} +E {10482} {s} {s} {4} {0} {} {1} {} {0} + +R {10482} {0} {} {Tanchico Road} {} {As the Tanchico Road keeps on heading south and north one could think that the road was built here long ago. The truth is that this road was never built - it just developed with the traffic over the years. It has been taken care of ever since this became a route from Tanchico to the north.} {Tanchico Road} {} {} {} {1} {} +E {10481} {n} {n} {1} {0} {} {1} {} {0} +E {10483} {e} {e} {2} {0} {} {1} {} {0} +E {10485} {s} {s} {4} {0} {} {1} {} {0} + +R {10483} {0} {} {Coach Stop Alongside the Road} {} {Stunted trees stand at sporadic intervals along the road. Clearly visible to the south is the city wall of Tanchico. The long road towards Almoth Plain extends on its northern course, and turns to the west.} {Tanchico Road} {} {} {} {1} {} +E {10484} {n} {n} {1} {0} {} {1} {} {0} +E {10482} {w} {w} {8} {0} {} {1} {} {0} + +R {10484} {0} {} {Alongside the Road} {} {The road winds around this small stand of stunted trees to the north and the west. The ground is dotted with tufts of grass here and there, but for the most part the ground is bare.} {Tanchico Road} {} {} {} {1} {} +E {10479} {n} {n} {1} {0} {} {1} {} {0} +E {10481} {w} {w} {8} {0} {} {1} {} {0} +E {10483} {s} {s} {4} {0} {} {1} {} {0} + +R {10485} {0} {} {Following the Tanchico Road} {} {This well-traveled road stretches to the north and to the south. The heavy use of this road has taken its toll. Pits might cause a horse to break his leg stones and boulders on the road might cause a cart to lose a wheel. Caution is advised when using the road.} {Tanchico Road} {} {} {} {1} {} +E {10482} {n} {n} {1} {0} {} {1} {} {0} +E {10486} {s} {s} {4} {0} {} {1} {} {0} + +R {10486} {0} {} {Before the Eastern Gate of Tanchico} {} {As one strides towards the city he or she arrives at the capital of Tarabon, Tanchico. The walls of Tanchico are of medium height and made of stone. The ogier built city that stood in Tanchico's place before the Breaking of the World was called Mainelle. } {Tanchico Road} {} {} {} {1} {} +E {10485} {n} {n} {1} {0} {} {1} {} {0} +E {10487} {w} {w} {8} {0} {} {1} {} {0} + +R {10487} {0} {} {Before the Gates of Tanchico} {} {In a massive stone gatehouse large oaken doors have been bound by iron. Above, on the gatetowers the occasional glint of metal can be seen between the crenels, most likely belonging to a patrolling watchman. The stone paved road under the gate is deeply dented and grooved.} {Tanchico} {} {} {} {1} {} +E {10486} {e} {e} {2} {0} {} {1} {} {0} +E {10488} {w} {w} {8} {0} {} {1} {} {0} + +R {10489} {0} {} {A Hideout Behind Bushes} {} {If one walks through the bushes bordering the road he or she arrives in here. A small building stands to the west. In fact in the west behind the creepers a house is visible. If one walks to the east he or she finds himself or herself at the Tanchico Road. This is an excellent place to watch out for intruders.} {Tanchico Road} {} {} {} {1} {} +E {10481} {e} {e} {2} {0} {} {1} {} {0} +E {10490} {w} {w} {8} {0} {} {1} {} {0} + +R {10490} {0} {} {An Abandoned House} {} {This house appears to be abandoned. Nobody has been here for quite some time. A thick blanket of dust is covering all the furniture. Windows are broken and the door is creaking. The only way out of this house is to the east.} {Tanchico Road} {} {} {} {1} {} +E {10489} {e} {e} {2} {0} {} {1} {} {0} +E {4394} {d} {d} {32} {0} {} {1} {} {0} + +R {10562} {0} {} {Below the Forest} {} {Roots in various thicknesses protrude from the soil held back by thick wooden beams. Hair thin roots sprout from ones as thick as a reed, while others are as thick as a finger. A hatch of sorts leads up and out of the tunnel, while a more solidly built tunnel leads to the west.} {Jehannah} {} {} {} {1} {} +E {20721} {w} {w} {8} {0} {} {1} {} {0} +E {3770} {u} {u} {16} {0} {} {1} {} {0} + +R {10579} {0} {} {Road Through Toman Head} {} {Here this road enters the area of Toman Head, a cape which holds the city of Falme. You can almost sense the smell of the ocean in the air. The road continues to the west towards Falme and to the east into the Almoth plains.} {Northern Almoth Plain} {} {} {} {1} {} +E {8885} {e} {e} {2} {0} {} {1} {} {0} +E {10580} {w} {w} {8} {0} {} {1} {} {0} +E {10603} {s} {s} {4} {0} {} {1} {} {0} + +R {10580} {0} {} {Road Through Toman Head} {} {The road keeps running to the west through Toman Head, and further into the city of Falme. It also continues to the east toward Almoth plains. The road is bordered by short-grassed plains which spread in all directions.} {Northern Almoth Plain} {} {} {} {1} {} +E {10579} {e} {e} {2} {0} {} {1} {} {0} +E {10581} {w} {w} {8} {0} {} {1} {} {0} +E {10604} {s} {s} {4} {0} {} {1} {} {0} + +R {10581} {0} {} {Road Through Toman Head} {} {This road runs through the quite large cape called Toman Head and heads to the west towards the great city of Falme, which towers can be seen towering in the horizon over green plains.} {Northern Almoth Plain} {} {} {} {1} {} +E {10580} {e} {e} {2} {0} {} {1} {} {0} +E {10582} {s} {s} {4} {0} {} {1} {} {0} + +R {10582} {0} {} {Toman Head Road} {} {A road passing through the Almoth plains meets up with the Toman Head Road, their intersection marked with a road sign. The Almoth plains are visible in every easterly direction. To the west, short green grasses and small brush make up most of your view and obscure the sight of the Aryth Ocean.} {Toman Head} {} {} {} {1} {} +E {10581} {n} {n} {1} {0} {} {1} {} {0} +E {10604} {e} {e} {2} {0} {} {1} {} {0} +E {10583} {s} {s} {4} {0} {} {1} {} {0} + +R {10583} {0} {} {Toman Head Road} {} {The road continues here to the north and south. Hard packed earth from years of wagon traffic is bordered by weeds and small grasses. A salty smell comes from the east, hinting at a nearby ocean. Through the tall grasses to the west, a thatched roof indicates a small dwelling within the plains.} {Toman Head} {} {} {} {1} {} +E {10582} {n} {n} {1} {0} {} {1} {} {0} +E {10584} {s} {s} {4} {0} {} {1} {} {0} + +R {10584} {0} {} {Toman Head Road} {} {Two small paths lead off the road here, one to the north and the other to the south. The road continues west towards Falme and east towards the mainland. The path to the south leads into a thicket of trees and brush.} {Toman Head} {} {} {} {1} {} +E {10583} {n} {n} {1} {0} {} {1} {} {0} +E {10605} {e} {e} {2} {0} {} {1} {} {0} +E {10585} {w} {w} {8} {0} {} {1} {} {0} +E {10607} {s} {s} {4} {0} {} {1} {} {0} + +R {10585} {0} {} {Toman Head Road} {} {Twisting around a group of trees to the southeast, the road passes them by without hardly a second thought. The rest of the Toman Head area is relatively flat, excluding a small rise to the south. Grass and some other small plants are overly abundant.} {Toman Head} {} {} {} {1} {} +E {10584} {e} {e} {2} {0} {} {1} {} {0} +E {10586} {s} {s} {4} {0} {} {1} {} {0} + +R {10586} {0} {} {Toman Head Road} {} {Directly to the east, thick tree trunks block the view beyond their wooden wall. To the south the road continues between two rises towards the Aryth Ocean, at the end of Toman Head. Seeming endless, the Almoth Plains fill the horizon to the north and the northeast.} {Toman Head} {} {} {} {1} {} +E {10585} {n} {n} {1} {0} {} {1} {} {0} +E {10607} {e} {e} {2} {0} {} {1} {} {0} +E {10587} {s} {s} {4} {0} {} {1} {} {0} + +R {10587} {0} {} {Toman Head Road} {} {Small clumps of half dead grass and even smaller broadleaf plants have to attempted to make a home on the Toman Head Road and have obviously failed in almost every regard. A few small bushes dot the plains on the horizon but otherwise there is little variation in the green wavy grass.} {Toman Head} {} {} {} {1} {} +E {10586} {n} {n} {1} {0} {} {1} {} {0} +E {10588} {s} {s} {4} {0} {} {1} {} {0} + +R {10588} {0} {} {Toman Head Road} {} {Sparse and ragged vegetation have partially overgrown the road here. Heading north and south, the road continues as if not even the end of the world could wipe it from existence. Small insects scurry about as you pass.} {Toman Head} {} {} {} {1} {} +E {10587} {n} {n} {1} {0} {} {1} {} {0} +E {10589} {s} {s} {4} {0} {} {1} {} {0} + +R {10589} {0} {} {Toman Head Road} {} {Directly to the east the road, tall brown and green grasses wave lazily with the wind. The noises of an ocean can be heard far in the distance to the south. The Toman Head road continues in a relatively straight path to the north and south.} {Toman Head} {} {} {} {1} {} +E {10588} {n} {n} {1} {0} {} {1} {} {0} +E {10592} {e} {e} {2} {0} {} {1} {} {0} +E {10590} {s} {s} {4} {0} {} {1} {} {0} + +R {10590} {0} {} {Toman Head Road} {} {The Toman Head Road twists here, curving northeast towards the mainland and southwest towards falme. Just off the road to the east tall grasses appear to harbor some kind of wildlife. Off in the distance the crash of waves brings the fact that that the Aryth Ocean is nearby to mind.} {Toman Head} {} {} {} {1} {} +E {10589} {n} {n} {1} {0} {} {1} {} {0} +E {10591} {e} {e} {2} {0} {} {1} {} {0} +E {10608} {w} {w} {8} {0} {} {1} {} {0} + +R {10591} {0} {} {Tall Grass} {} {Brownish green grass has found a home here and is thriving among the plains. Thick stalks and broad leaves make it tough to traverse. On the ground small rodents scurry about making rustling noises. The smooth black rock of a few boulders pokes through between the blades of the grass.} {Toman Head} {} {} {} {1} {} +E {10592} {n} {n} {1} {0} {} {1} {} {0} +E {10593} {e} {e} {2} {0} {} {1} {} {0} +E {10590} {w} {w} {8} {0} {} {1} {} {0} + +R {10592} {0} {} {Tall Grass} {} {Tall stalks grass blocks view of the ground, as well as your legs. This area has become a useful habitat for the wildlife. Grasses constantly twitching as some small animal disturbs its endless waving.} {Toman Head} {} {} {} {1} {} +E {10589} {w} {w} {8} {0} {} {1} {} {0} +E {10591} {s} {s} {4} {0} {} {1} {} {0} + +R {10593} {0} {} {Sparse Trees} {} {Among the grasses and rocks of the plains, several rabbits have dug holes here. The holes remind you of pores on the surface of the earth. There are a few other odd plants that have grown here as well. To the south the Ayrth Ocean can be seen without any trouble, and the sound of the waves crashing on the beach is part of the background noise.} {Toman Head} {} {} {} {1} {} +E {10594} {e} {e} {2} {0} {} {1} {} {0} +E {10591} {w} {w} {8} {0} {} {1} {} {0} + +R {10594} {0} {} {Sparse Trees} {} {Thick trees sprout from the ground here, giving the impression of giant swords stabbed into the earth. None of them have grown exactly straight up, askew at small angles from the earth. The Toman Head Road is clearly visible in the southwest and the Aryth Ocean is just as clear in the south.} {Toman Head} {} {} {} {1} {} +E {10595} {n} {n} {1} {0} {} {1} {} {0} +E {10593} {w} {w} {8} {0} {} {1} {} {0} + +R {10595} {0} {} {Among the Jagged Rocks} {} {Like students in a classroom paying attention to their teacher, several jagged, triangular rocks point towards a taller rock a few spans away. The sounds of water are barely audible coming from the west. To the south the hill rises and has made a home for a few trees.} {Toman Head} {} {} {} {1} {} +E {10596} {n} {n} {1} {0} {} {1} {} {0} +E {10594} {s} {s} {4} {0} {} {1} {} {0} + +R {10596} {0} {} {Rocky Hill} {D} {The ground here slopes up from a stream running through the center of a clearing. The stream is clear and the water is cool and somewhat calm. A sharp contrast to the ocean waves crashing off in the distance. The green plains continue in north and south.} {Toman Head} {} {} {} {1} {} +E {10597} {n} {n} {1} {0} {} {1} {} {0} +E {10595} {s} {s} {4} {0} {} {1} {} {0} + +R {10597} {0} {} {Pond Among the Rocks} {D} {A water runs down from the hill to the north and collects in a muddy pond here. The rocks littering the ground here are of a dark brown color, and they give the appearance of a very small destroyed rock structure. The hill to the north is home to a few trees and a lot of green grass.} {Toman Head} {} {} {} {1} {} +E {10598} {n} {n} {1} {0} {} {1} {} {0} +E {10596} {s} {s} {4} {0} {} {1} {} {0} + +R {10598} {0} {} {Narrow Plains} {} {The ground is green and grassy. Growing between the clumps of short pointed leaves are some orange rocks. The rocks are sandstone but the fibrous lichens seem to have overcome the stone. One or two smooth black boulders stick up from the ground. Moss grows at the base of these giant rocks.} {Toman Head} {} {} {} {1} {} +E {10599} {n} {n} {1} {0} {} {1} {} {0} +E {10597} {s} {s} {4} {0} {} {1} {} {0} + +R {10599} {0} {} {Toman Head Plains} {} {The ground covered with a particularly soft rock that crumbles under any weight. Very few clumps of grass have managed to grow up in between the natural barrier created by the soil here. The grass that has grown is green with health. The plains are to the north and south. A track is to the west.} {Toman Head} {} {} {} {1} {} +E {10600} {n} {n} {1} {0} {} {1} {} {0} +E {10605} {w} {w} {8} {0} {} {1} {} {0} +E {10598} {s} {s} {4} {0} {} {1} {} {0} + +R {10600} {0} {} {Toman Head Plains} {} {The grass grows sparse here as it competes for moisture from several large berry bushes that have populated this area. The grass that does remain is of a yellowish brown color, indicating the struggle of life or death that occurs without much notice here.} {Toman Head} {} {} {} {1} {} +E {10603} {n} {n} {1} {0} {} {1} {} {0} +E {10601} {e} {e} {2} {0} {} {1} {} {0} +E {10599} {s} {s} {4} {0} {} {1} {} {0} + +R {10601} {0} {} {A Strange Stone on the Plains} {} {A few small trees have begun to grow here. Between two of the trees a large lies a cylindrical hollow, with a stone column lying at its center, like a king between two bodyguards. The trees themselves are still young and have very little bark. The crashing of the waves of the Aryth Ocean can be heard in the distance, reminding you of how close you are to the ocean.} {Toman Head} {} {} {} {1} {} +E {10602} {n} {n} {1} {0} {} {1} {} {0} +E {10600} {w} {w} {8} {0} {} {1} {} {0} + +R {10602} {0} {} {Toman Head Plains} {} {The grassy soil is particularly moist here, creating a happy home for all sorts of mushrooms and other types of fungi. The smells of the fungus is obvious, even with the odor coming from the ocean looming over it. Looking around all you can really see are the plains that make up Toman Head.} {Toman Head} {} {} {} {1} {} +E {8885} {n} {n} {1} {0} {} {1} {} {0} +E {10603} {w} {w} {8} {0} {} {1} {} {0} +E {10601} {s} {s} {4} {0} {} {1} {} {0} + +R {10603} {0} {} {Toman Head Plains} {} {The grasses and dirt making up the ground are very soft and colorful. This is typical of this near ocean terrain. The plains extend in every direction and little variation is seen. The brush moves and rustling can be heard as a small rodent darts off after sensing the presence of other life.} {Toman Head} {} {} {} {1} {} +E {10579} {n} {n} {1} {0} {} {1} {} {0} +E {10602} {e} {e} {2} {0} {} {1} {} {0} +E {10604} {w} {w} {8} {0} {} {1} {} {0} +E {10600} {s} {s} {4} {0} {} {1} {} {0} + +R {10604} {0} {} {Toman Head Plains} {} {Someone or something has gathered and placed several almost perfectly round rocks into a small triangular pile here. The grass grows tall around it and stretches across the plains. Directly to the west, the Toman Head Road is visible with the Almoth Plains beyond.} {Toman Head} {} {} {} {1} {} +E {10580} {n} {n} {1} {0} {} {1} {} {0} +E {10603} {e} {e} {2} {0} {} {1} {} {0} +E {10582} {w} {w} {8} {0} {} {1} {} {0} + +R {10605} {0} {} {Toman Head Road} {} {The road curves lazily around the plains, avoiding obstacles as if it had seen them coming from miles away. Small brown bushes and occasional trees line the horizon in every direction. The road reaches where Toman Head meets up with the rest of the Almoth Plains just off to the north.} {Toman Head} {} {} {} {1} {} +E {10606} {n} {n} {1} {0} {} {1} {} {0} +E {10599} {e} {e} {2} {0} {} {1} {} {0} +E {10584} {w} {w} {8} {0} {} {1} {} {0} + +R {10606} {0} {} {In the Wooden Shack} {} {A small wooden building stands in the middle of the grassy area near Toman Head Road. The structure is well used despite its simple appearance. It is the living quarters for one or more men of the woods. There is a simple oak framed bed against the north wall. A wide stone fireplace stands on the east wall, with a huge chimney stretching above it through the roof. Several children's toys such as boys would like to play with are scattered about the room. It looks as if someone has made this ready for many children...} {Toman Head} {} {} {} {1} {} +E {10605} {s} {s} {4} {0} {} {1} {} {0} + +R {10607} {0} {} {Among the Trees} {} {Shaded by the leaf canopy high overhead, it feels cooler and somehow a little more relaxed just by being here. Underfoot a small, clear pond has formed and its waters lie undisturbed.} {Toman Head} {} {} {} {1} {} +E {10584} {n} {n} {1} {0} {} {1} {} {0} +E {10586} {w} {w} {8} {0} {} {1} {} {0} + +R {10608} {0} {} {Toman Head Road} {} {Directly to the south you can see a small copse of trees that is mostly surrounded by a large rock wall. The trees seem take comfort from the barrier yet yearn to reach the sunlight. The Toman head Road continues east and west here.} {Toman Head} {} {} {} {1} {} +E {10590} {e} {e} {2} {0} {} {1} {} {0} +E {10609} {w} {w} {8} {0} {} {1} {} {0} +E {10614} {s} {s} {4} {0} {} {1} {} {0} + +R {10609} {0} {} {Toman Head Road} {} {Oddly shaped rocks line the edge of the road. To the west there is an angled rock barrier that blocks sunlight from striking the moss and fungus that have found a home beneath its cover. A few tall trees can be seen to the southeast and the Toman Head Road continues northeast and southwest.} {Toman Head} {} {} {} {1} {} +E {10610} {n} {n} {1} {0} {} {1} {} {0} +E {10608} {e} {e} {2} {0} {} {1} {} {0} +E {10613} {s} {s} {4} {0} {} {1} {} {0} + +R {10610} {0} {} {Plains off the Road} {} {A path throught the plains forks north and west here. The path itself passing through two boulders on either side. The rock strewn hills of Toman Head are visible in to the north and the horizon drops off towards the Aryth Ocean to the south.} {Toman Head} {} {} {} {1} {} +E {10611} {w} {w} {8} {0} {} {1} {} {0} +E {10609} {s} {s} {4} {0} {} {1} {} {0} + +R {10611} {0} {} {Plains off the Road} {} {At the base of a huge rock barrier the path ends. The trail seems to fade away among the tall grasses and brush that inhabits the ground. Like the walls of a fortress the rock barrier blocks any passage in any direction except east. Several larger stones seem to have been pressed into the surface of the wall.} {Toman Head} {} {} {} {1} {} +E {10610} {e} {e} {2} {0} {} {1} {} {0} +E {10612} {w} {w} {8} {0} {} {1} {} {0} + +R {10612} {0} {} {Hot Springs} {D} {The steam boils off of the hot spring here like a pot of water over a campfire. You can feel the damp heat and humidity on your exposed skin. The walls inside this cavern are slick and almost green. Water condensates above your head and occasionally gathers and falls to the floor.} {Toman Head} {} {} {} {1} {} +E {10611} {e} {e} {2} {0} {} {1} {} {0} + +R {10613} {0} {} {Toman Head Road} {} {The road is covered with a layer of soft sand and dirt. The topsoil has signs of carts and horses that have travelled the road recently. To the east and west the ground level rises in a southerly direction.} {Toman Head} {} {} {} {1} {} +E {10609} {n} {n} {1} {0} {} {1} {} {0} +E {10614} {e} {e} {2} {0} {} {1} {} {0} +E {10615} {s} {s} {4} {0} {} {1} {} {0} + +R {10614} {0} {} {Tall Trees} {} {Trees have found shelter from the elements, growing against a rock face here. The plains and the Toman Head Road continue east and west, allowing for sunlight to help the plant life grow. Bark has been stripped from the walls of the tree trunks giving hint of something passing through recently.} {Toman Head} {} {} {} {1} {} +E {10608} {n} {n} {1} {0} {} {1} {} {0} +E {10613} {w} {w} {8} {0} {} {1} {} {0} + +R {10615} {0} {} {Crumbling Walls} {} {As if the earth surrounding you was a sentinel, the rock walls prevent any travel in any direction except north and south. Small rocks occasionally tumble down the side of the the cliff as if it were crying over a lost loved one. The Toman Head Road continues north and south.} {Toman Head} {} {} {} {1} {} +E {10613} {n} {n} {1} {0} {} {1} {} {0} +E {10616} {s} {s} {4} {0} {} {1} {} {0} + +R {10616} {0} {} {Toman Head Road} {} {The road narrows significantly, allowing only two people on horse back to ride next to each other. The rock walls blocking passage east and west almost seem as if they are guiding travellers in a direction without danger. The cliff face is covered with a red dusty rock that occasionally crumbles and falls down to the road.} {Toman Head} {} {} {} {1} {} +E {10615} {n} {n} {1} {0} {} {1} {} {0} +E {10617} {s} {s} {4} {0} {} {1} {} {0} + +R {10617} {0} {} {Toman Head Road} {} {Rocky, brown, yet still easy to navigate, the Toman Head Road curves from the west to the north here. The road north leads between two cliff faces, like a river running through a narrow canyon. Looking elsewhere, the Toman Head plains span from the road to the horizon.} {Toman Head} {} {} {} {1} {} +E {10616} {n} {n} {1} {0} {} {1} {} {0} +E {10618} {w} {w} {8} {0} {} {1} {} {0} + +R {10618} {0} {} {Toman Head Road} {} {The road becomes unusually rocky here. Littered with oddly shaped stones and minerals, the ground seems to crumble as you pass. To the north a large, shallow cave can be seen, carved into the wall of a cliff.} {Toman Head} {} {} {} {1} {} +E {10619} {n} {n} {1} {0} {} {1} {} {0} +E {10617} {e} {e} {2} {0} {} {1} {} {0} +E {10620} {w} {w} {8} {0} {} {1} {} {0} + +R {10619} {0} {} {Inside a Shallow Cave} {} {This cave appears to have been used quite often by passing travellers. There is a fire pit on the fringe of the cave floor, drawings etched into the walls, and logs lying on their sides across the ground. When the wind blows, it whistles as it passes the cave entrance.} {Toman Head} {} {} {} {1} {} +E {10618} {s} {s} {4} {0} {} {1} {} {0} + +R {10620} {0} {} {Toman Head Road} {} {Winding around large rocks, hills, and other obstacles, the Toman Head Road allows for easy travel along these plains. Tall, brown hills can be seen in the north and plains, full of life, can be seen in every other direction.} {Toman Head} {} {} {} {1} {} +E {10618} {e} {e} {2} {0} {} {1} {} {0} +E {10621} {w} {w} {8} {0} {} {1} {} {0} +E {10623} {s} {s} {4} {0} {} {1} {} {0} + +R {10621} {0} {} {Toman Head Road} {} {The road passes under a ledge and curves at a sharp angle here. The ledge seems to have been formed from the wind blowing along the edge of the rock wall and sliding down. There is almost a handmade characteristic to it.} {Toman Head} {} {} {} {1} {} +E {10620} {e} {e} {2} {0} {} {1} {} {0} +E {10622} {s} {s} {4} {0} {} {1} {} {0} + +R {10622} {0} {} {Toman Head Road} {} {The road here continues on its north to south course and pays little heed to the world around it. The surface of the road has been marred with several scratches like slices in a piece of leather armor. The damage in the road makes no difference in the ability to navigate it.} {Toman Head} {} {} {} {1} {} +E {10621} {n} {n} {1} {0} {} {1} {} {0} +E {10623} {e} {e} {2} {0} {} {1} {} {0} +E {10624} {s} {s} {4} {0} {} {1} {} {0} + +R {10623} {0} {} {Among the Vines} {} {Hanging from several dead trees in this area, several thick vines sway in the air. As graceful as a snake although quite harmless, it is difficult to keep attention away off them. The trees they've grown from are long since dead, branches broken off and trunks a ghostly white.} {Toman Head} {} {} {} {1} {} +E {10620} {n} {n} {1} {0} {} {1} {} {0} +E {10622} {w} {w} {8} {0} {} {1} {} {0} + +R {10624} {0} {} {Toman Head Road Intersection} {} {As if it were a tributary of a large river, the grassy road merges with the Toman Head Road here. The green fades off into the brown of the well travelled road. A few dried clumps of grass attempt to make a home in the middle of the traffic. They are unsuccessful, at best.} {Toman Head} {} {} {} {1} {} +E {10622} {n} {n} {1} {0} {} {1} {} {0} +E {10625} {w} {w} {8} {0} {} {1} {} {0} +E {10640} {s} {s} {4} {0} {} {1} {} {0} + +R {10625} {0} {} {Toman Head Road} {} {Sparse brush dot the plains in every direction. Small animals dart between the two as if not being under the cover of the plant life will bring them death. A few paces off the road there lies a larger dead bush, almost black enough to have been burned.} {Toman Head} {} {} {} {1} {} +E {10624} {e} {e} {2} {0} {} {1} {} {0} +E {10626} {w} {w} {8} {0} {} {1} {} {0} +E {10641} {s} {s} {4} {0} {} {1} {} {0} + +R {10626} {0} {} {Toman Head Road} {} {A lance shaped spire stands out against the horizon to the southwest, a marker pointing towards the sky. It appears to be perfectly vertical from this point of view. The green plains surrounding it force the spire to stand out in your eyes.} {Toman Head} {} {} {} {1} {} +E {10625} {e} {e} {2} {0} {} {1} {} {0} +E {10627} {s} {s} {4} {0} {} {1} {} {0} + +R {10627} {0} {} {Toman Head Road} {} {The road has become partly overgrown with small sections of vegetation here. Although the plants look as if they are in good condition, the road is in no threat of becoming overgrown. The plains surround the road, suggesting its travel around various obstacles.} {Toman Head} {} {} {} {1} {} +E {10626} {n} {n} {1} {0} {} {1} {} {0} +E {10628} {s} {s} {4} {0} {} {1} {} {0} + +R {10628} {0} {} {Toman Head Road} {} {This part of the road transverses the plains and leads travellers north or south. The plains of Toman Head border the road and span in every direction, except east. Several large rocks, easily the size of an average man, block passage and sight in that direction.} {Toman Head} {} {} {} {1} {} +E {10627} {n} {n} {1} {0} {} {1} {} {0} +E {10629} {s} {s} {4} {0} {} {1} {} {0} + +R {10629} {0} {} {Toman Head Road} {} {Pieces of dark brown rock litter the road here. The darker brown on the almost yellow dirt of the road give the appearance of moles on a human's face. Several ruts have been worn into the road from constant use. A small path intersects with the road here leading east into the plains.} {Toman Head} {} {} {} {1} {} +E {10628} {n} {n} {1} {0} {} {1} {} {0} +E {10638} {e} {e} {2} {0} {} {1} {} {0} +E {10630} {s} {s} {4} {0} {} {1} {} {0} + +R {10630} {0} {} {Toman Head Road} {} {Passing between two large and odd shaped rock formations, the road continues north and south. The rocks appear to have been massive slabs of a darker rock, now weathered down by the wind and rain. They block view in any direction except north and south.} {Toman Head} {} {} {} {1} {} +E {10629} {n} {n} {1} {0} {} {1} {} {0} +E {10631} {s} {s} {4} {0} {} {1} {} {0} + +R {10631} {0} {} {Toman Head Road Intersection} {} {A grassy road intersects with the Toman Head Road here. From the north to the west the Toman Head Road weaves past this intersection. Directly to the east the grassy road winds around some odd rock formations in the middle of the Toman Head plains.} {Toman Head} {} {} {} {1} {} +E {10630} {n} {n} {1} {0} {} {1} {} {0} +E {10632} {e} {e} {2} {0} {} {1} {} {0} +E {10642} {w} {w} {8} {0} {} {1} {} {0} +E {10647} {s} {s} {4} {0} {} {1} {} {0} + +R {10632} {0} {} {Grassy Road} {} {Flattened green grass make up this obviously slightly used road passing through the plains. The grass moves with the breeze and the smell of sea water rides on the back of the wind like stink follows a rat. To the plains stretch in almost every direction. The Toman Head Road cuts through them to the west.} {Toman Head} {} {} {} {1} {} +E {10633} {e} {e} {2} {0} {} {1} {} {0} +E {10631} {w} {w} {8} {0} {} {1} {} {0} + +R {10633} {0} {} {Grassy Road} {} {The grass has been stamped down and now lays on its side, distinguishing this road from the rest of the plains. Leading northeast through the plains it seems that this road meets up with the Toman Head Road off in the distance. Small trees and brush litter the plains in the east.} {Toman Head} {} {} {} {1} {} +E {10636} {n} {n} {1} {0} {} {1} {} {0} +E {10634} {e} {e} {2} {0} {} {1} {} {0} +E {10632} {w} {w} {8} {0} {} {1} {} {0} + +R {10634} {0} {} {Plains by the Ocean} {} {The plains here slope down towards the Aryth Ocean, ending abruptly with a drop off of a few spans to the water level. Almost all of the horizon ends with water, leaving the understanding of the vastness of the ocean.} {Toman Head} {} {} {} {1} {} +E {10635} {n} {n} {1} {0} {} {1} {} {0} +E {10633} {w} {w} {8} {0} {} {1} {} {0} + +R {10635} {0} {} {Plains by the Ocean} {} {Bordering a small cliff on the edge of the water, the plains here are abundant in plant life. Several bushes and broadleaf plants grow intermixed with a few trees. The ocean waves beat against the cliff face as if the water were trying to invade the mainland.} {Toman Head} {} {} {} {1} {} +E {10636} {w} {w} {8} {0} {} {1} {} {0} +E {10634} {s} {s} {4} {0} {} {1} {} {0} + +R {10636} {0} {} {Grassy Road} {} {The grassy road leads north and south from here. The terrain is intermixed between hard rocks, sand, and grass. The ground glimmers with reflective minerals. A few scattered trees line the horizon in the east and rocky terrain dots the plains everywhere else.} {Toman Head} {} {} {} {1} {} +E {10637} {n} {n} {1} {0} {} {1} {} {0} +E {10635} {e} {e} {2} {0} {} {1} {} {0} +E {10633} {s} {s} {4} {0} {} {1} {} {0} + +R {10637} {0} {} {Grassy Road} {} {A dirt path meets up with the grassy road here, offering an alternative to the green route underfoot. The plains are really the only interesting thing in any direction. Like trash lying around a city a few trees and tall rocks litter the horizon.} {Toman Head} {} {} {} {1} {} +E {10639} {n} {n} {1} {0} {} {1} {} {0} +E {10638} {w} {w} {8} {0} {} {1} {} {0} +E {10636} {s} {s} {4} {0} {} {1} {} {0} + +R {10638} {0} {} {Between Two Roads} {} {Between the Toman Head Road in the west and the grassy road in the east, this little path acts as an intermediary. Connecting the two roads as if it were against their will, the path is made up of dirt trampled down mostly by horse traffic. The plains to the north and the south cannot be navigated due to their rocky nature.} {Toman Head} {} {} {} {1} {} +E {10637} {e} {e} {2} {0} {} {1} {} {0} +E {10629} {w} {w} {8} {0} {} {1} {} {0} + +R {10639} {0} {} {Grassy Road} {} {Almost completely blending in with the surrounding vegetation, the grassy road would not be visible if it were not for the obvious signs of travel. Off in the distance to the north the Toman Head Road is visible and green plains line the horizon in every other direction.} {Toman Head} {} {} {} {1} {} +E {10640} {n} {n} {1} {0} {} {1} {} {0} +E {10637} {s} {s} {4} {0} {} {1} {} {0} + +R {10640} {0} {} {Grassy Road} {} {Just like the rest of the Toman Head terrain, this area is a cross between rocky hills and green plains. The road itself is made up of soft green grass but the surrounding land is mixed with sand, rocks, brush, and trees.} {Toman Head} {} {} {} {1} {} +E {10624} {n} {n} {1} {0} {} {1} {} {0} +E {10639} {s} {s} {4} {0} {} {1} {} {0} + +R {10641} {0} {} {Stone Arch} {D} {Three spans taller than an average size trolloc, a naturally formed stone arch makes a half circle around your head. The rock is of a reddish brown color and is about two spans in diameter. The dirt supporting the arch contrasts the red-brown with an almost black tinge. Someone has built a well at the base of one of the legs of the arch.} {Toman Head} {} {} {} {1} {} +E {10625} {n} {n} {1} {0} {} {1} {} {0} + +R {10642} {0} {} {Sturdy Bridge} {} {Spanning across a deep crevice a sturdy bridge has been constructed here. The bridge seems to have been carved from a single piece of rock and not a single sign of wear or damage can be seen. Water can be heard running throught the crevice below the bridge, most likely towards the Aryth Ocean to the south.} {Toman Head} {} {} {} {1} {} +E {10631} {e} {e} {2} {0} {} {1} {} {0} +E {10643} {w} {w} {8} {0} {} {1} {} {0} + +R {10643} {0} {} {Toman Head Road} {} {The road passes above a campsite to the south, fallen logs and sparse trees clearly visible. Narrowing as it moves up the hills towards the mainland, the road matches the color of the scenery almost perfectly. Only tougher soil distinguishes it from the rest of the dirt.} {Toman Head} {} {} {} {1} {} +E {10642} {e} {e} {2} {0} {} {1} {} {0} +E {10644} {w} {w} {8} {0} {} {1} {} {0} +E {10646} {s} {s} {4} {0} {} {1} {} {0} + +R {10644} {0} {} {Toman Head Road} {} {The first thing you notice about this part of the road is a tall tree standing among the small grasses and brush. The tree looks like a giant among ants, and it stands there with an air of strength. Being the only large plant life in sight this tree must have endured alot.} {Toman Head} {} {} {} {1} {} +E {10643} {e} {e} {2} {0} {} {1} {} {0} +E {10645} {s} {s} {4} {0} {} {1} {} {0} + +R {10645} {0} {} {Toman Head Road} {} {Obviously the most used method to transverse the penninsule of Toman Head, this road continues in the southwest and northeast. Just off the road to the east lies a few trees and what looks like a frequently used campsite.} {Toman Head} {} {} {} {1} {} +E {10644} {n} {n} {1} {0} {} {1} {} {0} +E {10646} {e} {e} {2} {0} {} {1} {} {0} +E {10655} {w} {w} {8} {0} {} {1} {} {0} +E {10651} {s} {s} {4} {0} {} {1} {} {0} + +R {10646} {0} {} {Campsite} {H} {Sparse trees surround an obviously frequently used campsite. Fallen logs form a square around a fire pit. The grass has been trampled flat and several smaller cut logs lie in random places. A makeshift shelter has been built out of branches and rope against a few of the trees here.} {Toman Head} {} {} {} {1} {} +E {10643} {n} {n} {1} {0} {} {1} {} {0} +E {10645} {w} {w} {8} {0} {} {1} {} {0} +E {10650} {s} {s} {4} {0} {} {1} {} {0} + +R {10647} {0} {} {Rocky Plains} {} {Rocks the size of a human head outline an otherwise indistinguishable path here. The path leads north and south through the plains of Toman Head. Rough hills can be seen far in the distance to the northeast. Tall grass grows between the rocks at the side of the track.} {Toman Head} {} {} {} {1} {} +E {10631} {n} {n} {1} {0} {} {1} {} {0} +E {10648} {s} {s} {4} {0} {} {1} {} {0} + +R {10648} {0} {} {A Bend in the Track} {} {Passing over a small stone tunnel that guides a small stream towards the Aryth Ocean, a well used track near the Toman Head Road travels north and west. The sound of running water is audible over the noise of general travel. Travelers often use the track as a route to and from the bustling city in the far southwest.} {Toman Head} {} {} {} {1} {} +E {10647} {n} {n} {1} {0} {} {1} {} {0} +E {10649} {w} {w} {8} {0} {} {1} {} {0} + +R {10649} {0} {} {Circle of Stones} {} {Someone or something has gathered several rocks and placed them in an almost perfect circle here, surrounding a larger and and almost deadly looking spire of stone. Like the spear pointing towards the heavens, the spire almost has a man made look to it. The rocks forming the circle are all about the size of a small rabbit and are of a reddish brown color.} {Toman Head} {} {} {} {1} {} +E {10648} {e} {e} {2} {0} {} {1} {} {0} +E {10650} {w} {w} {8} {0} {} {1} {} {0} + +R {10650} {0} {} {A Rocky Hill} {} {The ground here slopes up from a stream running through the center of a clearing. The stream is clear and the water is cool and somewhat calm. A sharp contrast to the ocean waves crashing off in the far south. The green plains continue in every direction but south.} {Toman Head} {} {} {} {1} {} +E {10646} {n} {n} {1} {0} {} {1} {} {0} +E {10649} {e} {e} {2} {0} {} {1} {} {0} +E {10651} {w} {w} {8} {0} {} {1} {} {0} + +R {10651} {0} {} {Toman Head Road} {} {Grass, dirt, and brush paint a variety of browns and greens across the landscape. Other than the less than exciting scenery, nothing really stands out in your eyes. The dirt of the road moves from the north to the east in a somewhat gentle curve.} {Toman Head} {} {} {} {1} {} +E {10645} {n} {n} {1} {0} {} {1} {} {0} +E {10650} {e} {e} {2} {0} {} {1} {} {0} +E {10652} {w} {w} {8} {0} {} {1} {} {0} +E {10654} {s} {s} {4} {0} {} {1} {} {0} + +R {10652} {0} {} {Toman Head Road} {} {Hard packed dirt makes up the Toman Head Road, worked down by many travellers over the years. Any chance of plant life growing from the road is eliminated. The road borders green plains in every direction and continues from northeast to southwest as if it had somewhere to go and no time do anything about the terrain.} {Toman Head} {} {} {} {1} {} +E {10651} {e} {e} {2} {0} {} {1} {} {0} +E {10653} {s} {s} {4} {0} {} {1} {} {0} + +R {10653} {0} {} {Toman Head Road} {} {The road cuts through the plains on its way to Falme in the south. The scenery is a little flat and very green. To the east there lies a little indent in the earth, like a bowl half buried in the sand.} {Toman Head} {} {} {} {1} {} +E {10652} {n} {n} {1} {0} {} {1} {} {0} +E {10654} {e} {e} {2} {0} {} {1} {} {0} +E {10658} {s} {s} {4} {0} {} {1} {} {0} + +R {10654} {0} {} {Green Plains} {} {Like an antlion's nest, the plains seem to slope down towards a central point here. The grass is somewhat browner than the rest of the plains and the dirt is soft. The Toman Head Road curves around the soft ground and makes it's way towards Falme.} {Toman Head} {} {} {} {1} {} +E {10651} {n} {n} {1} {0} {} {1} {} {0} +E {10653} {w} {w} {8} {0} {} {1} {} {0} + +R {10655} {0} {} {A Woodland Trail} {} {To the east the trees thin as the trail joins up with the well traveled Toman Head road. In the west the track continues deeper into the forest. On either side of the path the grass grows long and thick. In several places under the shelter of a large tree there are remains of some travelers having stopped for the night.} {Toman Head} {} {} {} {1} {} +E {10645} {e} {e} {2} {0} {} {1} {} {0} +E {10656} {w} {w} {8} {0} {} {1} {} {0} + +R {10656} {0} {} {On a Rocky Trail} {} {Smooth stones make up the trail heading east west between the woodland. Oaks and sycamores grow tall off the secluded woodland trail. The branches of the tall trees bend down over the road, in a similar manner to the way a weeping willow hangs. In the fall leaves gather and cover the boulders, changing the black colored path into a more neutral tan or brown color.} {Toman Head} {} {} {} {1} {} +E {10655} {e} {e} {2} {0} {} {1} {} {0} +E {10657} {w} {w} {8} {0} {} {1} {} {0} + +R {10657} {0} {} {A Curve in the Woodland Track} {} {The woodland thickens to the north and west making travel in those directions difficult. Pine trees, large and small, grow strong deep in the wood off Toman Head Road. The trunks of the trees stand arrayed as soldiers ready to be inspected on a drill yard. The path through the forest continues to the east and south.} {Toman Head} {} {} {} {1} {} +E {10656} {e} {e} {2} {0} {} {1} {} {0} +E {10665} {s} {s} {4} {0} {} {1} {} {0} + +R {10658} {0} {} {Toman Head Road} {} {A large boulder lies right in the middle of the road here, forcing travellers to pass around either side. The road branches off to the south and leads around a bend towards the Ayrth Ocean. The smell of the seawater hangs heavily in the air giving the wind a refreshing tang.} {Toman Head} {} {} {} {1} {} +E {10653} {n} {n} {1} {0} {} {1} {} {0} +E {10662} {w} {w} {8} {0} {} {1} {} {0} +E {10659} {s} {s} {4} {0} {} {1} {} {0} + +R {10659} {0} {} {Branch from the Toman Head Road} {} {The path here forks from the Toman Head Road in the north and weaves it way down the beach. At the end of the path a small wooden dock is easily seen. The dry grass intermixed with brownish-yellow sand fades from the green grass into the soft yellow sand like the sky at sunset.} {Toman Head} {} {} {} {1} {} +E {10658} {n} {n} {1} {0} {} {1} {} {0} +E {10660} {s} {s} {4} {0} {} {1} {} {0} + +R {10660} {0} {} {Twist in the Path} {} {The path twists here, heading towards the Toman Head Road and a wooden dock on the Aryth Ocean. The path itself is covered with a yellow sand and it seems to be eating up by the beach as it reaches the docks. The air coming from the ocean smells strongly of seaweed and salt water.} {Toman Head} {} {} {} {1} {} +E {10659} {n} {n} {1} {0} {} {1} {} {0} +E {10661} {e} {e} {2} {0} {} {1} {} {0} + +R {10661} {0} {} {At a Small Wooden Dock} {} {A dock has been erected here, just large enough to allow a medium sized boat to make use of it. The wood itself seems to have held up to the weathering processes of the ocean fairly well and is very sturdy for its size. There is a wooden ramp leading up from the beach onto the dock.} {Toman Head} {} {} {} {1} {} +E {10660} {w} {w} {8} {0} {} {1} {} {0} + +R {10662} {0} {} {Toman Head Road} {} {The grass is thick along the edge of the road here. Small broadleaf plants make up the rest of the greenery as the Toman Head Road cuts through the plains. More plains are clearly visible north and southeast while hills and more road are visible southwest.} {Toman Head} {} {} {} {1} {} +E {10658} {e} {e} {2} {0} {} {1} {} {0} +E {10663} {w} {w} {8} {0} {} {1} {} {0} + +R {10663} {0} {} {Toman Head Road} {} {At the base of a small rocky hill the road continues east and south. The rocky hill that his road seems to avoid has a stream that runs down the center of it towards a small pond at the bottom of the hill. Far of the south you can see the waves of the Aryth Ocean. The smell coming from that direction is strong, and it is carried further north by the breeze.} {Toman Head} {} {} {} {1} {} +E {10664} {n} {n} {1} {0} {} {1} {} {0} +E {10662} {e} {e} {2} {0} {} {1} {} {0} +E {10666} {s} {s} {4} {0} {} {1} {} {0} + +R {10664} {0} {} {Plains off the Road} {} {At the base of a huge rock barrier the path ends. The trail seems to fade away among the tall grasses and brush that inhabits the ground. Like the walls of a fortress the rock barrier blocks any passage in any direction except north. Several larger stones seem to have been pressed into the surface of the wall.} {Toman Head} {} {} {} {1} {} +E {10665} {n} {n} {1} {0} {} {1} {} {0} +E {10665} {w} {w} {8} {0} {} {1} {} {0} +E {10663} {s} {s} {4} {0} {} {1} {} {0} + +R {10665} {0} {} {The Vine Covered Track} {} {An often used muddy path heads north-south between the trees. Ferns and vines grow beside the rocks at the edge of the woodland track. In places large smooth boulders provide shelter for young sapplings to grow. The air is fresh and clear. The silence of the woodland is disturbed from time to time by the howl of a wolf.} {Toman Head} {} {} {} {1} {} +E {10657} {n} {n} {1} {0} {} {1} {} {0} +E {10664} {s} {s} {4} {0} {} {1} {} {0} + +R {10666} {0} {} {Toman Head Road} {} {Winding around a tall, pointed rock the Toman Head road continues west and north from here. Around the rock the grass has grown think enough to conceal numerous rodents, yet it thins out as it nears the plains. In the distance to the north, a small rocky hill reflects light, like a lantern next to a mirror.} {Toman Head} {} {} {} {1} {} +E {10663} {n} {n} {1} {0} {} {1} {} {0} +E {10667} {w} {w} {8} {0} {} {1} {} {0} + +R {10667} {0} {} {Toman Head Road} {} {Gusting across the road, the wind picks up loose dust, creating a haze in the air. The Toman Head Road passes north of a grove of trees and just south of some low hills. The green plains in between are dotted with small bushes. The road itself is fairly rocky here, evidence of the nearby hills.} {Toman Head} {} {} {} {1} {} +E {10666} {e} {e} {2} {0} {} {1} {} {0} +E {10668} {w} {w} {8} {0} {} {1} {} {0} +E {10671} {s} {s} {4} {0} {} {1} {} {0} + +R {10668} {0} {} {Toman Head Road} {} {Curving around a grove to the southeast, the Toman Head Road winds between natural obstacles as if the space in between had been created for that one perpose. Sea gulls can occasionally be seen flying across the road here, search for some scraps of food. Directly north jagged rocks jut out of the ground all the way up a small hill as if they were armor protecting the hill from predators.} {Toman Head} {} {} {} {1} {} +E {10667} {e} {e} {2} {0} {} {1} {} {0} +E {10669} {s} {s} {4} {0} {} {1} {} {0} + +R {10669} {0} {} {Toman Head Road} {} {The Toman Head Road cuts through the plains of this bulge into the Aryth Ocean as if it were a crack in an ancient stone wall. There is a small grove of trees to the east here, branches and leaves making distinct noises as the ocean breeze blows past. Rocky hills block passage to the west.} {Toman Head} {} {} {} {1} {} +E {10668} {n} {n} {1} {0} {} {1} {} {0} +E {10671} {e} {e} {2} {0} {} {1} {} {0} +E {10670} {s} {s} {4} {0} {} {1} {} {0} + +R {10670} {0} {} {Toman Head Road} {} {Travelling straight to the north and south, the Toman Head Road continues as far as the eye can see. Rugged hills lie to the west while a shaded copse of trees awaits to the east. Between the road and the hills, clumps of thick green grass grow, like green warts on the face of the plains.} {Toman Head} {} {} {} {1} {} +E {10669} {n} {n} {1} {0} {} {1} {} {0} +E {10672} {e} {e} {2} {0} {} {1} {} {0} +E {10673} {s} {s} {4} {0} {} {1} {} {0} + +R {10671} {0} {} {Circular Grove} {D} {The trees have formed a semi-circle around the clear pond here, like giant sentinels guarding a treasure. Their branches wave and their leaves flutter in the wind coming from the ocean. To the southeast you can see the waves of the Aryth Ocean. The Toman Head Road curves around the groves from the northeast to the southwest.} {Toman Head} {} {} {} {1} {} +E {10667} {n} {n} {1} {0} {} {1} {} {0} +E {10669} {w} {w} {8} {0} {} {1} {} {0} +E {10672} {s} {s} {4} {0} {} {1} {} {0} + +R {10672} {0} {} {Beside the Road} {} {The roadway to and from the bustling city of Falme is to the north and west. Wide trunked oak trees stand to one side of the road providing shelter and shade from the elements. A circle of stones is arranged under one of the wider tree trunks.} {Toman Head} {} {} {} {1} {} +E {10671} {n} {n} {1} {0} {} {1} {} {0} +E {10670} {w} {w} {8} {0} {} {1} {} {0} + +R {10673} {0} {} {Toman Head Road} {} {The road continues in the north and the east and a small path leads to a small cove to the east. The sound of the waves crashing into the sand of the cove is audible, even at this distance. The smell of seawater is also very strong. There is a tall rock wall to the west blocking sight beyond.} {Toman Head} {} {} {} {1} {} +E {10670} {n} {n} {1} {0} {} {1} {} {0} +E {10674} {e} {e} {2} {0} {} {1} {} {0} +E {10675} {w} {w} {8} {0} {} {1} {} {0} +E {10676} {s} {s} {4} {0} {} {1} {} {0} + +R {10674} {0} {} {A Small Cove} {} {Blocked by jagged rocks to the north and the south, this cove is mostly protected from the ocean wind. The waves crash upon the sand making it difficult to hear anything else. The smell of the ocean is also very strong here. To the west you can see a road travelling northeast and southwest. } {Toman Head} {} {} {} {1} {} +E {10673} {w} {w} {8} {0} {} {1} {} {0} + +R {10675} {0} {} {Toman Head Road} {} {Toman head road curves from the east to the south here due to a rock wall blocking passage in any other direction. The grass is tall between the road and the wall. The rock itself is a dark brown color and appears to have suffered greatly from the weathering and erosion of the elements.} {Toman Head} {} {} {} {1} {} +E {10673} {e} {e} {2} {0} {} {1} {} {0} +E {10677} {s} {s} {4} {0} {} {1} {} {0} + +R {10676} {0} {} {At the Edge of Toman Head Road} {} {The road fades into the grass like a river's mouth into an ocean here, dirt intermixing with grass and brush. To the north and west the Toman Head Road continues along the edge of the beach. To the east there is a wall of jagged rocks before the beach below.} {Toman Head} {} {} {} {1} {} +E {10673} {n} {n} {1} {0} {} {1} {} {0} +E {10677} {w} {w} {8} {0} {} {1} {} {0} +E {10678} {s} {s} {4} {0} {} {1} {} {0} + +R {10677} {0} {} {Toman Head Road} {} {The Toman Head Road snakes north and south through the hills, fitting in as if it were a part of the scenery. A ways north, the road curves to the east to pass around a rock wall. The road to the south follows the curves of the beach. A small path to the west leads to a hollow in the hills.} {Toman Head} {} {} {} {1} {} +E {10675} {n} {n} {1} {0} {} {1} {} {0} +E {10676} {e} {e} {2} {0} {} {1} {} {0} +E {10679} {w} {w} {8} {0} {} {1} {} {0} +E {10680} {s} {s} {4} {0} {} {1} {} {0} + +R {10678} {0} {} {Plains off the Road} {} {Span tall grass sways with the force of the wind while brush is rustled by small rodents going about their business. The grass itself is abnormally green for this area and woody plants have large amounts of leaves. To the west a busy road leads towards Falme.} {Toman Head} {} {} {} {1} {} +E {10676} {n} {n} {1} {0} {} {1} {} {0} +E {10680} {w} {w} {8} {0} {} {1} {} {0} + +R {10679} {0} {} {In the Hills of Toman Head} {} {Here in a small brushy hollow amongst the hills of Toman head stands an intricately carved stone doorway. It is not visible from any but the closest locations, and doesn't appear to lead into anything. Perhaps it is the sole remainder of some structure from ages gone by. It does look as if it could be from before the Breaking of the World.} {Falme} {} {} {} {1} {} +E {10677} {e} {e} {2} {0} {} {1} {} {0} +E {10683} {s} {s} {4} {0} {} {1} {} {0} + +R {10680} {0} {} {Toman Head Road} {} {In a northeasterly direction, the Toman Head Road transverses the peninsula of Toman Head, weaving in between the hills and the beach. The smell of ocean air is intensified by the cool breezes coming from the south. A road sign has been staked into the ground here.} {Toman Head} {} {} {} {1} {} +E {10677} {n} {n} {1} {0} {} {1} {} {0} +E {10678} {e} {e} {2} {0} {} {1} {} {0} +E {10681} {s} {s} {4} {0} {} {1} {} {0} + +R {10681} {0} {} {Falme Road} {} {Rugged hills with sparse vegetation surround you in all directions. Some of the hollows are filled with brush and small trees, most of the hilltops are bare. Yet the air smells of the sea, and gulls are a regular sight overhead. The road contines east and north from here.} {Falme} {} {} {} {1} {} +E {10680} {n} {n} {1} {0} {} {1} {} {0} +E {10682} {w} {w} {8} {0} {} {1} {} {0} + +R {10682} {0} {} {Road Above Falme} {} {As the road rises to the top of this hill it affords a good view of Falme, and the plains before it. The plains appear to be disturbed by trampling. The pattern is suggestive of military maneuvers. In the distance the harbor appears to be packed with ships, many of them quite large, and of an odd bulky design. The road leads west towards Falme, or east into the ever more rugged hills of Toman Head. } {Falme} {} {} {} {1} {} +E {10683} {n} {n} {1} {0} {} {1} {} {0} +E {10681} {e} {e} {2} {0} {} {1} {} {0} +E {10686} {w} {w} {8} {0} {} {1} {} {0} +E {10687} {s} {s} {4} {0} {} {1} {} {0} + +R {10683} {0} {} {Hills Above Falme} {} {This position gives a commanding view of the plains before Falme. The gate of Falme lies to the west and south, across a large expanse of plains. Some areas of the plains appear to have been disturbed, and support little grass. To the north and west the hills become rugged and impassable. The road to Falme lies south of here.} {Falme} {} {} {} {1} {} +E {10679} {n} {n} {1} {0} {} {1} {} {0} +E {10684} {w} {w} {8} {0} {} {1} {} {0} +E {10682} {s} {s} {4} {0} {} {1} {} {0} + +R {10684} {0} {} {Plains Before Falme} {} {The grass here is long, and waves when the wind blows, producing a peaceful swishing sound. To the east the hills of Toman Head begin, while to the south lies the road into Falme. To the west the grass appears to be badly trampled, and a steep slope into the hills to the north is completely impassable.} {Falme} {} {} {} {1} {} +E {10683} {e} {e} {2} {0} {} {1} {} {0} +E {10685} {w} {w} {8} {0} {} {1} {} {0} +E {10686} {s} {s} {4} {0} {} {1} {} {0} + +R {10685} {0} {} {Plains Before Falme} {} {The grass here has been trampled badly and no longer grows in some places. It is clear after a moment of looking that large military units have been drilling here. To the east are more fields, looking somewhat less trampled, and to the south is the gate to Falme. The outer wall of Falme rises to the west. North is impassable blocked by a steep slope into the hills north of Falme.} {Falme} {} {} {} {1} {} +E {10684} {e} {e} {2} {0} {} {1} {} {0} +E {10690} {s} {s} {4} {0} {} {1} {} {0} + +R {10686} {0} {} {Road Before Falme} {} {The road becomes broad and hard packed as it crosses the plains before Falme. The smell of saltwater and other less savory seaport smells reach your nose when the breeze stirs. To the west is the town gate of Falme, to the north and south are grassy fields, and to the east lies the road up into the hills of Toman Head.} {Falme} {} {} {} {1} {} +E {10684} {n} {n} {1} {0} {} {1} {} {0} +E {10682} {e} {e} {2} {0} {} {1} {} {0} +E {10690} {w} {w} {8} {0} {} {1} {} {0} +E {10688} {s} {s} {4} {0} {} {1} {} {0} + +R {10687} {0} {} {Hills Above Falme} {} {From this point one can look out over the plains before Falme, and see anyone passing through the gate or ships entering or leaving the harbor. The plains below to the west are flat and wide, and appear to have been badly trampled in some places. The road lies to the north.} {Falme} {} {} {} {1} {} +E {10682} {n} {n} {1} {0} {} {1} {} {0} +E {10688} {w} {w} {8} {0} {} {1} {} {0} + +R {10688} {0} {} {Plains Before Falme} {} {The tops of tall grasses pitter patter against your legs in the breeze here. Nearby there is an old dead snag, once a great tree, with several holes in the upper branches, probably made by woodpeckers. To the west the grass is badly trampled, and muddy, To the north lies the road, and to the east the hills of Toman Head begin. South is blocked by an impassable slope into the hills south of Falme.} {Falme} {} {} {} {1} {} +E {10686} {n} {n} {1} {0} {} {1} {} {0} +E {10687} {e} {e} {2} {0} {} {1} {} {0} +E {10689} {w} {w} {8} {0} {} {1} {} {0} + +R {10689} {0} {} {Plains Before Falme} {} {It is clear after a moment of looking that large military units have been drilling here. There are also several inexplicable craters in the ground which appear to be the result of some sort of explosion. To the east are more fields, looking somewhat less trampled, and to the north is the gate to Falme. The wall of Falme rises to the west. South is impassable blocked by a steep slope into the hills south of Falme.} {Falme} {} {} {} {1} {} +E {10690} {n} {n} {1} {0} {} {1} {} {0} +E {10688} {e} {e} {2} {0} {} {1} {} {0} + +R {10690} {0} {} {Road Before the Gate} {} {The town gate of Falme is to the west. It looks sturdy, but not impenetrable in the event of a serious siege. It and the town wall are probably more of a tool of the local guard, protection against bandits, rather than armies. to either side of the gate however, there are open fields with evidence of military drilling by forces much larger than a town militia. To the east a rough, rocky road leads off into the hills of Toman Head.} {Falme} {} {} {} {1} {} +E {10685} {n} {n} {1} {0} {} {1} {} {0} +E {10686} {e} {e} {2} {0} {} {1} {} {0} +E {19978} {w} {w} {8} {0} {} {1} {} {0} +E {10689} {s} {s} {4} {0} {} {1} {} {0} + +R {10691} {0} {} {Wooded Hillside} {} {Several larch and rowan trees, young and old, grow on the rolling green hill. The fruit from the trees provide amply for the birds which feed from it. The hillside extends to the north and west, while water from the leafs of the trees runs down a stream which descends the hillside below.} {The Dry Forest} {} {} {} {1} {} +E {10694} {n} {n} {1} {0} {} {1} {} {0} +E {10692} {w} {w} {8} {0} {} {1} {} {0} +E {7912} {d} {d} {32} {0} {} {1} {} {0} + +R {10692} {0} {} {Patches of Lush Green Grass} {} {Green grass grows in the fertile well-watered soil of the hill which stretches to the north. Some bushes and trees grow to the east and north. At times when the rain is very heavy, the waters run down through the grassy parts towards the marsh areas to the southwest.} {The Dry Forest} {} {} {} {1} {} +E {10693} {n} {n} {1} {0} {} {1} {} {0} +E {10691} {e} {e} {2} {0} {} {1} {} {0} +E {7911} {d} {d} {32} {0} {} {1} {} {0} + +R {10693} {0} {} {Track Before a Farming Complex} {} {A small trail leads to the north, where fields and a farm can be made out in the distance. To the east and the south the greenery of the hillside extends, with trees and shrubs growing in the fertile soil. In places areas of the granite rock can be seen.} {The Dry Forest} {} {} {} {1} {} +E {10698} {n} {n} {1} {0} {} {1} {} {0} +E {10694} {e} {e} {2} {0} {} {1} {} {0} +E {10692} {s} {s} {4} {0} {} {1} {} {0} + +R {10694} {0} {} {Supple Saplings} {} {Many young, supple branches stand up out of the green and brown earth. The trees stand almost in line, giving the appearance of a row of soldiers standing to attention. This hedge serves as a means to break up the farm yard to the north from the rest of the hillside and provides a windbreak.} {The Dry Forest} {} {} {} {1} {} +E {10697} {n} {n} {1} {0} {} {1} {} {0} +E {10695} {e} {e} {2} {0} {} {1} {} {0} +E {10693} {w} {w} {8} {0} {} {1} {} {0} +E {10691} {s} {s} {4} {0} {} {1} {} {0} + +R {10695} {0} {} {The Tree Stumps} {} {The oak trees have been chopped down, allowing the woodland hillside to be traversed more quickly. Likely the wood from these trees has been stored nearby, since wood is a precious building material and a fuel. Some ferns and light grey fungus grows on the top of the stumps.} {The Dry Forest} {} {} {} {1} {} +E {10696} {n} {n} {1} {0} {} {1} {} {0} +E {10694} {w} {w} {8} {0} {} {1} {} {0} + +R {10696} {0} {} {Near a Farming Complex} {} {Low lying shrubs and ferns cover the rocks making up the infrastructure of the hillside. Trees and larger bushes grow on top of the grassy soil. The wooded hill carries on to the north and south and east, while a grain crop grows in the west, marking the start of a small hillside farming area.} {The Dry Forest} {} {} {} {1} {} +E {10701} {n} {n} {1} {0} {} {1} {} {0} +E {10699} {e} {e} {2} {0} {} {1} {} {0} +E {10697} {w} {w} {8} {0} {} {1} {} {0} +E {10695} {s} {s} {4} {0} {} {1} {} {0} + +R {10697} {0} {} {A Wheat Field} {} {The green grass of the square field glistens when the morning light catches it. To the west, a wooden fence cordons off the horses in the corral. The woodlands lie to the south and east, while to the north there is a small path leading to a small farm building, with a dry stone wall demarking it from the grain fields.} {The Dry Forest} {} {} {} {1} {} +E {10702} {n} {n} {1} {0} {} {1} {} {0} +E {10696} {e} {e} {2} {0} {} {1} {} {0} +E {10698} {w} {w} {8} {0} {} {1} {} {0} +E {10694} {s} {s} {4} {0} {} {1} {} {0} + +R {10698} {0} {} {A Corral} {} {A wooden fence completely encircles the corral used for training and housing the horses. The earth is hard packed and dark brown from frequent use. Occasional spatterings of horse manure can be seen all around the corral. Beside the water trough there is some hay which serves as both bedding and food for the equine beasts who reside here.} {The Dry Forest} {} {} {} {1} {} +E {10697} {e} {e} {2} {0} {} {1} {} {0} +E {10693} {s} {s} {4} {0} {} {1} {} {0} + +R {10699} {0} {} {A Stand of Trees} {} {Small pebbles and loose brown soil stand at the base of each of the trees present in the stand of towering trees. The bark of the giants is old and gnarled, a sure sign of their age. Some lichen grows on the roots which edge up from under the green grassy soil.} {The Dry Forest} {} {} {} {1} {} +E {10700} {n} {n} {1} {0} {} {1} {} {0} +E {10696} {w} {w} {8} {0} {} {1} {} {0} + +R {10700} {0} {} {White Lillies} {} {The grass is flat and green. This quiet area has not received the attention of a gardener in some time. A low fence surrounds a rectangular area of grass. Daffodils are planted at each corner of the fence. In the center of the fenced area lies a large slab of granite. White lilies have been planted around the slab. The atmosphere is somber and still.} {The Dry Forest} {} {} {} {1} {} +E {10704} {n} {n} {1} {0} {} {1} {} {0} +E {10701} {w} {w} {8} {0} {} {1} {} {0} +E {10699} {s} {s} {4} {0} {} {1} {} {0} + +R {10701} {0} {} {The Woodpile} {} {The grass beside the farm house and farmyard is short and well maintained. The animals in the area probably enjoy the grazing beside the pile of wood. The thick green covering of moss on top of the logs testifies that the piles have not been touched in many months.} {The Dry Forest} {} {} {} {1} {} +E {10703} {n} {n} {1} {0} {} {1} {} {0} +E {10700} {e} {e} {2} {0} {} {1} {} {0} +E {10702} {w} {w} {8} {0} {} {1} {} {0} +E {10696} {s} {s} {4} {0} {} {1} {} {0} + +R {10702} {0} {} {Hillside Farm} {} {The untidy yard of the farm is covered with dried up soil and animal feces. Patches of grass spring up in the soil contributing to the run-down appearance. The remains of a small farm cottage are some broken down walls which are rectangular in shape. A grain field lies to the south and the woodlands of forest are to the east.} {The Dry Forest} {} {} {} {1} {} +E {10701} {e} {e} {2} {0} {} {1} {} {0} +E {10697} {s} {s} {4} {0} {} {1} {} {0} + +R {10703} {0} {} {Uneven Woodlands} {} {Small thin trees grow alongside some larger towering ancient trees. Evergreens and deciduous grow side by side. Bushes and thorns grow alongside the rocks and boulders of the rugged rolling hillside. The landscape is not even and the woodlands likewise show natural variation.} {The Dry Forest} {} {} {} {1} {} +E {10706} {n} {n} {1} {0} {} {1} {} {0} +E {10704} {e} {e} {2} {0} {} {1} {} {0} +E {10701} {s} {s} {4} {0} {} {1} {} {0} + +R {10704} {0} {} {On a Rolling Hillside} {} {The grassy hillside rolls along as it ascends above and streches down to a lush woodland to the southwest. The grass grows wild and knee high in some places on the hill. Large thistles grow amongst the tall grass. A small patch of brambles or raspberries grows beside a black rock.} {The Dry Forest} {} {} {} {1} {} +E {10705} {n} {n} {1} {0} {} {1} {} {0} +E {10703} {w} {w} {8} {0} {} {1} {} {0} +E {10700} {s} {s} {4} {0} {} {1} {} {0} +E {10711} {u} {u} {16} {0} {} {1} {} {0} + +R {10705} {0} {} {Flat Grass on a Hill} {} {The green color of the vegetation is lush and flat on the ledge which climbs upwards. While not entirely level, the unevenness of the surface is hidden to a degree by the ferns and grass which cover the landscape. In some places, small smooth black rocks edge up between the greenery.} {The Dry Forest} {} {} {} {1} {} +E {10708} {n} {n} {1} {0} {} {1} {} {0} +E {10706} {w} {w} {8} {0} {} {1} {} {0} +E {10704} {s} {s} {4} {0} {} {1} {} {0} +E {10710} {u} {u} {16} {0} {} {1} {} {0} + +R {10706} {0} {} {Light Woodland} {} {Silverbirch trees grow closely together, almost making a hedge by their sheer number. The thin trunks stand like walking canes, all growing upwards, although not vertically. Thin circles of peeling bark curl away from the stems. Except in winter, the greenery of the leaves covers the ends of the thinner branches issuing from the main stems.} {The Dry Forest} {} {} {} {1} {} +E {10707} {n} {n} {1} {0} {} {1} {} {0} +E {10705} {e} {e} {2} {0} {} {1} {} {0} +E {10703} {s} {s} {4} {0} {} {1} {} {0} + +R {10707} {0} {} {Green Woodland} {} {The smell of fresh pine needles and the crunching sound underfoot of the dried up fallen leaves and cones identifies the evergreen trees in this area of the forested woodland long before the trees can be seen. The woodland continues to the east and south.} {The Dry Forest} {} {} {} {1} {} +E {10708} {e} {e} {2} {0} {} {1} {} {0} +E {10706} {s} {s} {4} {0} {} {1} {} {0} + +R {10708} {0} {} {Shrubs on a Green Sloping Hill} {} {The green foliage of the canopy over head, provided by the trees affords protection from the wind and rain. Thich green wiry moss covers the roots of the trees and most of the shaded area under the main trunk. In places the smooth sandstone or black granite can be seen to stick up from under the ground level fauna.} {The Dry Forest} {} {} {} {1} {} +E {10707} {w} {w} {8} {0} {} {1} {} {0} +E {10705} {s} {s} {4} {0} {} {1} {} {0} +E {10709} {u} {u} {16} {0} {} {1} {} {0} + +R {10709} {0} {} {A Green Ridge} {} {Thick green moss and ferns cover the floor of the foothill. The foliage gives a lush rich green carpet for the forest on the hill. A large creeping vine sprawls over a cluster of stones to the north. The rocks were a stone wall of some sort. The bush is relatively bare of leaves and, despite the wind, seems immovably attached to the rocks.} {The Dry Forest} {} {} {} {1} {} +E {10715} {e} {e} {2} {0} {} {1} {} {0} +E {10710} {s} {s} {4} {0} {} {1} {} {0} +E {10708} {d} {d} {32} {0} {} {1} {} {0} + +R {10710} {0} {} {A Green Ridge} {} {The rocks of the landscape are almost completely covered by the lush natural color of the ferns and mosses. In places though black specks of granite rock do stick up out of the ground covering carpet. The leaves move from side to side when the strong winds blow across the hill.} {The Dry Forest} {} {} {} {1} {} +E {10709} {n} {n} {1} {0} {} {1} {} {0} +E {10713} {e} {e} {2} {0} {} {1} {} {0} +E {10711} {s} {s} {4} {0} {} {1} {} {0} +E {10705} {d} {d} {32} {0} {} {1} {} {0} + +R {10711} {0} {} {A Gently Sloping Hill} {} {In the southwest, the thick undergrowth, watered by several creeks, provides protected shelter and food for an amazing array of birds and animals. The delicate looking green leaves of the lace ferns cover the rocky surface of the rolling landscape. These plants have an uncanny way of finding water, when no other plant can.} {The Dry Forest} {} {} {} {1} {} +E {10710} {n} {n} {1} {0} {} {1} {} {0} +E {10712} {e} {e} {2} {0} {} {1} {} {0} +E {10704} {d} {d} {32} {0} {} {1} {} {0} + +R {10712} {0} {} {The Hollow Tree} {} {Leafless branches stretch out like a fan from the thick grey trunk of the large oak. Patches of fur lie on the ground inside the hollow shell. A dark spot can be seen at the base of the tree. There is a pungent smell of ammonia in the air, likely due to the proximity of some animal lair. Lichen and ivy grows on the necrotic trunk, living from the dead.} {The Dry Forest} {} {} {} {1} {} +E {10713} {n} {n} {1} {0} {} {1} {} {0} +E {10714} {e} {e} {2} {0} {} {1} {} {0} +E {10711} {w} {w} {8} {0} {} {1} {} {0} + +R {10713} {0} {} {A Shady Hilltop Glade} {D} {Knee high grass grows beside the trees at the edges of the dell. The ground cover in the flat open area between the trees is much shorter and has been flattened in places. A small spring is supplied with water from a crack in one of the rocks at the edge of the southern side of the glade. Minnows and sticklebacks dart around in the crystal clear water.} {The Dry Forest} {} {} {} {1} {} +E {10715} {n} {n} {1} {0} {} {1} {} {0} +E {10717} {e} {e} {2} {0} {} {1} {} {0} +E {10710} {w} {w} {8} {0} {} {1} {} {0} +E {10712} {s} {s} {4} {0} {} {1} {} {0} + +R {10714} {0} {} {The Badger Set} {} {A dark hole in the tree trunk leads into this hollow. An acrid smell is everpresent. Fur and bone lies at the western entrance to the set. Small half eatern mole corpses are beside some of the black and white fur. The inhabitants of the lair are not idle, either they are reproducing, or scavenging for food for their growing offspring.} {The Dry Forest} {} {} {} {1} {} +E {10712} {w} {w} {8} {0} {} {1} {} {0} + +R {10715} {0} {} {On Top of a Grassy Climb} {} {A single apple tree grows on the verdant hilltop. White blossom covers the green leafy shoots and branches in the summer. The smell from the flowers fill the surrounding air with a fresh clean odor as the wind moves through the branches. At harvesttime, the blossom is replaced with red and green fruit. Some decaying windfall fruit is under the tree.} {The Dry Forest} {} {} {} {1} {} +E {10716} {e} {e} {2} {0} {} {1} {} {0} +E {10709} {w} {w} {8} {0} {} {1} {} {0} +E {10713} {s} {s} {4} {0} {} {1} {} {0} +E {10721} {d} {d} {32} {0} {} {1} {} {0} + +R {10716} {0} {} {Hawthorn Bushes on a Hillside} {} {Several colorful hawthorn bushes grow at the edge of the hilltop. In the spring the bush is covered with white flowers, while in the late summer and yellow and red colored fruits can be seen at harvest time. All year round their twiggy, prickly canopies continue to grow. The thorns can be troublesome for an unprepared traveler.} {The Dry Forest} {} {} {} {1} {} +E {10719} {e} {e} {2} {0} {} {1} {} {0} +E {10715} {w} {w} {8} {0} {} {1} {} {0} +E {10717} {s} {s} {4} {0} {} {1} {} {0} +E {10720} {d} {d} {32} {0} {} {1} {} {0} + +R {10717} {0} {} {Beside the Camp} {} {A small greasewood shrub stands on the western side of a moderately sized boulder just before the camp which lies to the east. The greasewood is a thorny, many branched shrub which is somewhere between three to seven feet tall. The bark is white or dull gray in color. The leaves are fleshy and appear almost succulent.} {The Dry Forest} {} {} {} {1} {} +E {10716} {n} {n} {1} {0} {} {1} {} {0} +E {10718} {e} {e} {2} {0} {} {1} {} {0} +E {10713} {w} {w} {8} {0} {} {1} {} {0} + +R {10718} {0} {} {Bandit Camp} {} {A makeshift camp has been arranged on the hillock. Logs and branches have been gathered and thrown down beside a smoking campfire. The lack of order is blatantly obvious. A piece of canvas has been draped over the branches of a tree to provide a temporary dwelling place for several rough men.} {The Dry Forest} {} {} {} {1} {} +E {10719} {n} {n} {1} {0} {} {1} {} {0} +E {10717} {w} {w} {8} {0} {} {1} {} {0} + +R {10719} {0} {} {Ambush Point} {} {The thick bushes to the west make this spot ideal for observing the surrounding lands without anyone noticing. The raised spot at the top of one of the rocks is often used by highway brigand. Several old pieces of clothing and other belongings lie scattered at the base of the rocks.} {The Dry Forest} {} {} {} {1} {} +E {10716} {w} {w} {8} {0} {} {1} {} {0} +E {10718} {s} {s} {4} {0} {} {1} {} {0} + +R {10720} {0} {} {Plateau on the Hillside} {} {The grass dries out to the north and the soil seems crumblier. Sections of the granite rock underneath creep up in places. Some tall thistles and stinging nettles grow in the shade of an old walnut tree. The tree bears little fruit now and the bark is gnarled.} {The Dry Forest} {} {} {} {1} {} +E {10723} {n} {n} {1} {0} {} {1} {} {0} +E {10725} {e} {e} {2} {0} {} {1} {} {0} +E {10721} {w} {w} {8} {0} {} {1} {} {0} +E {10716} {u} {u} {16} {0} {} {1} {} {0} + +R {10721} {0} {} {On an Uneven Hillside} {} {The smooth surface of the hill undulates. Above, the lush greenery of the treeline is visible, while below and to the north, yellow sands of an arroyo can be seen shimmering. Three or four small holes in the front of a small ridge in the hillside lie to the south. Some tiny round brown pellets and fur sit beside the openings.} {The Dry Forest} {} {} {} {1} {} +E {10722} {n} {n} {1} {0} {} {1} {} {0} +E {10720} {e} {e} {2} {0} {} {1} {} {0} +E {10715} {u} {u} {16} {0} {} {1} {} {0} + +R {10722} {0} {} {The Grassy Ridge} {} {A solitary chestnut tree towers above the birch and maples which grow scattered across the wooded ridge. Under the chestnut, several of its produce can be seen lying in the dry soil. The tree's branches are usually clad in large hand shaped leaves. A large bird's nest can be seen perched precariously near the top of the towering giant.} {The Dry Forest} {} {} {} {1} {} +E {10723} {e} {e} {2} {0} {} {1} {} {0} +E {10721} {s} {s} {4} {0} {} {1} {} {0} + +R {10723} {0} {} {On a Smooth Hillside} {} {In places brown clumps of earth can be seen poking up between the black granite rock and the greenery of the local plant life. Moss and heathers function as a natural carpet on the granite and sandstone of the hill. In the summer the carpet is full of natural color. In the winter, the green and brown of the heather and wilted ferns cover the hillside.} {The Dry Forest} {} {} {} {1} {} +E {10724} {e} {e} {2} {0} {} {1} {} {0} +E {10722} {w} {w} {8} {0} {} {1} {} {0} +E {10720} {s} {s} {4} {0} {} {1} {} {0} +E {10727} {d} {d} {32} {0} {} {1} {} {0} + +R {10724} {0} {} {Trees Overlooking the Plains} {} {A few thin branched trees with green leafy crowns are scattered across the ridge. Cedars and maples grow in the dry soil of the hill. Below and to the north, the hot sand of a desert is visible. The heat can be seen in the form of shimmering air, which rises from the hot sand.} {The Dry Forest} {} {} {} {1} {} +E {10723} {w} {w} {8} {0} {} {1} {} {0} +E {10725} {s} {s} {4} {0} {} {1} {} {0} +E {10726} {d} {d} {32} {0} {} {1} {} {0} + +R {10725} {0} {} {On a Smooth Rolling Hill} {} {A mature holly bush grows beside some large smooth granite rocks which stick up from the ground. Leaves from the nearby deciduous trees have blown beneath the shrub. Some of the berries have fallen from the plant and now nestle among the decaying leaves.} {The Dry Forest} {} {} {} {1} {} +E {10724} {n} {n} {1} {0} {} {1} {} {0} +E {10720} {w} {w} {8} {0} {} {1} {} {0} + +R {10726} {0} {} {Sandy Ground at the Base of a Hill} {} {The sandy soil at the base of the rise announces the edge of the plains to the northeast, while the more green soil further up the hillside promises lush pastures further above. The air is dry and a soft balmy breeze can be felt from time to time. The quartz sparkles when light hits it.} {The Dry Forest} {} {} {} {1} {} +E {10729} {n} {n} {1} {0} {} {1} {} {0} +E {10727} {w} {w} {8} {0} {} {1} {} {0} +E {10724} {u} {u} {16} {0} {} {1} {} {0} + +R {10727} {0} {} {Sand Before a Smooth Hillside} {} {Silver and golden crystals of quartz sparkle when the light hits them. The natural beauty of these small items shows that the Creator has an attention for detail in all things. An ocean of rippling sand stretches to the northwest, while a more fertile green slope climbs upwards. A large dark-colored boulder stands at the base of the rise, blocking passage to the south.} {The Dry Forest} {} {} {} {1} {} +E {10728} {n} {n} {1} {0} {} {1} {} {0} +E {10726} {e} {e} {2} {0} {} {1} {} {0} +E {15016} {s} {s} {4} {0} {} {1} {} {0} +E {10723} {u} {u} {16} {0} {} {1} {} {0} + +R {10728} {0} {} {Burning Plains} {} {The hill which lies to the south is in stark contrast to the dry sandy plains. The dew on the grass glistens in the morning, again in contrast to the heat from the sand and the rays of the sun which beat down on top of it. The terrain stays hot even at nighttime.} {The Dry Forest} {} {} {} {1} {} +E {10733} {n} {n} {1} {0} {} {1} {} {0} +E {10729} {e} {e} {2} {0} {} {1} {} {0} +E {10727} {s} {s} {4} {0} {} {1} {} {0} + +R {10729} {0} {} {Orange Sands} {} {Some natural mineral in the sand causes it to take on an orangy color in this section of the desert. Likely iron ore, or bauxite in some small amount colors the quartz of the sand into the red-yellow color. Sand stretches in all direction, smooth in some parts, while in others the ridges and shadows of the dunes stands out.} {The Dry Forest} {} {} {} {1} {} +E {10732} {n} {n} {1} {0} {} {1} {} {0} +E {10730} {e} {e} {2} {0} {} {1} {} {0} +E {10728} {w} {w} {8} {0} {} {1} {} {0} +E {10726} {s} {s} {4} {0} {} {1} {} {0} + +R {10730} {0} {} {Quartz and Gravel} {} {The floor below the hillside is made up of sand and gravel deposits eroded from the granite and bedrock rock formations. Yellow-orange grass grows, bleached by the sun in the sandy soil to the north and west. The land is much drier in the arroyo to the north, than in the lush pasture lands of the green hillside to the southwest.} {The Dry Forest} {} {} {} {1} {} +E {10731} {n} {n} {1} {0} {} {1} {} {0} +E {10729} {w} {w} {8} {0} {} {1} {} {0} + +R {10731} {0} {} {The Dry Plains} {} {The wide waterless region of sand is almost lifeless due to the powerful sun during the day, which dries out the land so that only the strongest and hardiest plants and animal can survive. The plains continue in every direction with no end in sight.} {The Dry Forest} {} {} {} {1} {} +E {10734} {n} {n} {1} {0} {} {1} {} {0} +E {10743} {e} {e} {2} {0} {} {1} {} {0} +E {10732} {w} {w} {8} {0} {} {1} {} {0} +E {10730} {s} {s} {4} {0} {} {1} {} {0} + +R {10732} {0} {} {The Dry Windswept Plains} {} {Sands of the plains stretch in all directions blown hither and thither by the desert winds. At times, notably at dusk, the noise and force of the whirlwind can be felt. The ground sparkles when light catches one of the facets of the crystaline structure. The patterns and colors produced give evidence of the Creator's order and design.} {The Dry Forest} {} {} {} {1} {} +E {10735} {n} {n} {1} {0} {} {1} {} {0} +E {10731} {e} {e} {2} {0} {} {1} {} {0} +E {10733} {w} {w} {8} {0} {} {1} {} {0} +E {10729} {s} {s} {4} {0} {} {1} {} {0} + +R {10733} {0} {} {Two Large Spiny Cactii} {} {Only the hard animals and plants can survive the harsh conditions in the desert. In the sand stands two columnar cactii. One is just less than twenty feet tall and the other a little more than eighteen feet tall. Instead of having a central stem, however, a cluster of five to twenty slender branches grow from a point at ground level and curve gracefully upward. These water-storing trunks are about six inches in diameter and have twelve or more deep-green, rounded ribs.} {The Dry Forest} {} {} {} {1} {} +E {10736} {n} {n} {1} {0} {} {1} {} {0} +E {10732} {e} {e} {2} {0} {} {1} {} {0} +E {10728} {s} {s} {4} {0} {} {1} {} {0} +E {10737} {d} {d} {32} {0} {} {1} {} {0} + +R {10734} {0} {} {The Cairn in the Sand} {} {Smooth lines in the sand stretch out in every direction, marking out the dunes and giving some degree of perception and distance. Rocks and pebbles of various shapes and sizes are piled loosely beside a flat area in the ground. Some old tracks lead up to the cairn in the sand.} {The Dry Forest} {} {} {} {1} {} +E {10739} {n} {n} {1} {0} {} {1} {} {0} +E {10742} {e} {e} {2} {0} {} {1} {} {0} +E {10735} {w} {w} {8} {0} {} {1} {} {0} +E {10731} {s} {s} {4} {0} {} {1} {} {0} +E {10740} {d} {d} {32} {0} {} {1} {} {0} + +R {10735} {0} {} {Beside the Rockpile} {} {The yellow of the sands of the plains stretch onwards to the north, south, east and west. When the light hits the glistening ground it glitters like a precious stone. A pile of stones to the east causes the sand to be blown around it causing a U-shaped dune be formed.} {The Dry Forest} {} {} {} {1} {} +E {10738} {n} {n} {1} {0} {} {1} {} {0} +E {10734} {e} {e} {2} {0} {} {1} {} {0} +E {10736} {w} {w} {8} {0} {} {1} {} {0} +E {10732} {s} {s} {4} {0} {} {1} {} {0} + +R {10736} {0} {} {Quiet Plains} {} {Some natural phenomenon causes the wind to abate in this region of the plains. Hot sands stretch silently to the east and south. Even the animals which roam the arroyo seem to be quiet. Some rocks of varying sizes and shapes nestle between the orange sands.} {The Dry Forest} {} {} {} {1} {} +E {10735} {e} {e} {2} {0} {} {1} {} {0} +E {10733} {s} {s} {4} {0} {} {1} {} {0} + +R {10737} {0} {} {An Underground Pool} {D} {The source of water to the greenery on the plains above is now apparent, as the plants with long strong roots can reach down and live from the waters of this underground pool. The air is cool and still. The only noise is from the occasional drop of sand falling from the dunes above.} {The Dry Forest} {} {} {} {1} {} +E {10733} {u} {u} {16} {0} {} {1} {} {0} + +R {10738} {0} {} {The Living Sands} {} {A large mound stands to the left of a smooth rolling dune. The surface of the lump on the ground appears to vibrate continually. Quite unusual for this sea of sparkling quartz, small specks of green appear to move towards a round opening at the base of the mound.} {The Dry Forest} {} {} {} {1} {} +E {10739} {e} {e} {2} {0} {} {1} {} {0} +E {10735} {s} {s} {4} {0} {} {1} {} {0} + +R {10739} {0} {} {Burning Hot Sands} {} {The accumulation of windblown sand marks the beginning of one of nature's most interesting and beautiful phenomena. In addition to the remarkable structure and patterns of sand dunes, they also provide habitats for a variety of life which is marvelously adapted to this unique environment.} {The Dry Forest} {} {} {} {1} {} +E {10741} {e} {e} {2} {0} {} {1} {} {0} +E {10738} {w} {w} {8} {0} {} {1} {} {0} +E {10734} {s} {s} {4} {0} {} {1} {} {0} + +R {10740} {0} {} {The Dark Spider's Lair} {} {The cave below the cairn has been cut out from the sand and lined with webbing. The walls of the small cave have various cadavers attached to them by means of a white silky material. In places bones and fur lie abandoned on the floor of underground lair. The presence of the smell of rotting flesh is quite noticeable.} {The Dry Forest} {} {} {} {1} {} +E {10734} {u} {u} {16} {0} {} {1} {} {0} + +R {10741} {0} {} {Ocean of Sand} {} {The quartz and silica deposits which make up the plains was caused from natural erosion of the nearby mountains and swept along then left when the waters dried up many ages ago. The grains of sand are like drops of water and the edges of the dunes like waves in the ocean of sand which stretches to the east, west and south.} {The Dry Forest} {} {} {} {1} {} +E {10746} {e} {e} {2} {0} {} {1} {} {0} +E {10739} {w} {w} {8} {0} {} {1} {} {0} +E {10742} {s} {s} {4} {0} {} {1} {} {0} + +R {10742} {0} {} {Green Plains} {} {In the shade from the pile of rocks to the west, some hardy yellow-green beach grass grows. In the waterless area of the plains there is not much plant life, so it is quite unusual for the leafy shrub to be growing. Two forked cactuses stand on either side of the bush.} {The Dry Forest} {} {} {} {1} {} +E {10741} {n} {n} {1} {0} {} {1} {} {0} +E {10745} {e} {e} {2} {0} {} {1} {} {0} +E {10734} {w} {w} {8} {0} {} {1} {} {0} +E {10743} {s} {s} {4} {0} {} {1} {} {0} + +R {10743} {0} {} {Circle of Pebbles in the Sand} {} {Orange crystals of quartz are blown by the soft winds of the plains to the north and west. The sands are moved by the wind into smooth dunes of varying sizes and shapes. Thirteen rounded pebbles have been dropped untidily beside a large boulder and now nestle into the smooth ground. To the east begins waves of unrelenting sand, heat shimmering off its surface both night and day.} {The Dry Forest} {} {} {} {1} {} +E {10742} {n} {n} {1} {0} {} {1} {} {0} +E {10744} {e} {e} {2} {0} {} {1} {} {0} +E {10731} {w} {w} {8} {0} {} {1} {} {0} + +R {10744} {0} {} {An Oasis in the Sand} {D} {Somehow a lone tree has struggled to survive in this harsh climate, its roots tapping down far below the earth to provide its stability and substance. Its limbs look scoured to a satin finish by sand and heat, though its leaves look healthy to an almost oiled shine. A small pool of water trickles up from the earth, evaporating almost as quickly as it surfaces. To the east the desert begins in earnest, with waves of sand stretching onward past a ridge. More hospitable terrain lies to the south and west, where there is less sand and more greenery.} {The Dry Forest} {} {} {} {1} {} +E {10745} {n} {n} {1} {0} {} {1} {} {0} +E {10748} {e} {e} {2} {0} {} {1} {} {0} +E {10743} {w} {w} {8} {0} {} {1} {} {0} +E {10767} {s} {s} {4} {0} {} {1} {} {0} + +R {10745} {0} {} {Grassy Plains} {} {The arid climate of the plains is not condusive to the growth of most plants. However certain species of cactus and shrubs grow in places. The grass which grows in the dry sandy plains is particularly hardy. Its root systems and leaves are honed to collecting and storing the precious life sustaining water which is so scarce.} {The Dry Forest} {} {} {} {1} {} +E {10746} {n} {n} {1} {0} {} {1} {} {0} +E {10742} {w} {w} {8} {0} {} {1} {} {0} +E {10744} {s} {s} {4} {0} {} {1} {} {0} + +R {10746} {0} {} {Sand Dunes} {} {Ridges in the sand of various shapes and sizes can be seen all around. The parabolic U-shaped mounds with convex noses trailed by elongated arms are often referred to as blowout, or hairpin dunes. The long arms of the dunes are caused by the wind bending round some form of vegetation and later allowing the sand to be deposited.} {The Dry Forest} {} {} {} {1} {} +E {10747} {e} {e} {2} {0} {} {1} {} {0} +E {10741} {w} {w} {8} {0} {} {1} {} {0} +E {10745} {s} {s} {4} {0} {} {1} {} {0} + +R {10747} {0} {} {Dry Sands} {} {Small tracks can be seen in the smooth miles of sand. A white bony carcass is half buried in the ground. A star shaped mound seems to grow up from the otherwise flat desert plain. The shape of dune likely indicates that the winds which formed it blew from many directions. To the south is a sand dune so steep that it cannot possibly be maneuvered, as the sand looks like it would shift and bury even the lightest weight sinking into it.} {The Dry Forest} {} {} {} {1} {} +E {10752} {n} {n} {1} {0} {} {1} {} {0} +E {10751} {e} {e} {2} {0} {} {1} {} {0} +E {10746} {w} {w} {8} {0} {} {1} {} {0} + +R {10748} {0} {} {Climbing a Rise} {} {A shallow ridge climbs, dropping steeply to the east. Shadows obscure whatever lays at the bottom of the sanded valleys. Southward lies the first of the desert hills, and to the north the duneback continues climbing gradually until it begins to curve gently to the east. To the west, down a shallow dip, is an oasis with a tree and a small pool of water.} {The Waterless Sands} {} {} {} {1} {} +E {10749} {n} {n} {1} {0} {} {1} {} {0} +E {10744} {w} {w} {8} {0} {} {1} {} {0} +E {10766} {s} {s} {4} {0} {} {1} {} {0} + +R {10749} {0} {} {Atop a Steep Bend} {} {The ridge reaches its zenith here. The top of the ridge reveals endless desert sprawling far into the north. To the south and to the west the ridge is too steep to safely descend. The ridge bends sharply off to the east. The only other way off of the bend is a gradual decline down the southern crest and further into the merciless heat.} {The Waterless Sands} {} {} {} {1} {} +E {10750} {e} {e} {2} {0} {} {1} {} {0} +E {10748} {s} {s} {4} {0} {} {1} {} {0} + +R {10750} {0} {} {Traversing the Slope} {} {This slope is rather steep and the sand somewhat less than stable. It slips away in places and bowls down the slope in little clouds that settle back into the dry sands. The slope summits in a high crest to the west. It continues down eastward into rolls of dunes that stretch on into infinity and yet all manage to look alike.} {The Waterless Sands} {} {} {} {1} {} +E {10751} {n} {n} {1} {0} {} {1} {} {0} +E {10756} {e} {e} {2} {0} {} {1} {} {0} +E {10749} {w} {w} {8} {0} {} {1} {} {0} + +R {10751} {0} {} {Hot Dry Sands} {} {Straight slightly sinuous sand ridges, typically much longer than they are wide, run east west for more than one hundred yards in this area of the plains. While there are a few isolated ridges of sand, generally the dunes are arranged by the wind into parallel systems separated only by occasional spots of gravel or rocky interdune corridors.} {The Dry Forest} {} {} {} {1} {} +E {10753} {n} {n} {1} {0} {} {1} {} {0} +E {10755} {e} {e} {2} {0} {} {1} {} {0} +E {10747} {w} {w} {8} {0} {} {1} {} {0} +E {10750} {s} {s} {4} {0} {} {1} {} {0} + +R {10752} {0} {} {Rugged Rocks} {} {A rugged outcropping of rocks and shale provides shade for desert trees and cactus. Five large smooth giant rocks are piled on top of each other in a pyramid shape. Some smaller boulders nestle in the gaps between the huge ones. Short thin bladed desert grass grows in the sandy soil at the base of the rocks in clumps beside the elegant trees.} {The Dry Forest} {} {} {} {1} {} +E {10753} {e} {e} {2} {0} {} {1} {} {0} +E {10747} {s} {s} {4} {0} {} {1} {} {0} + +R {10753} {0} {} {Brushwood in the Sandy Plains} {} {The plains of the arroyo stretch ever onward, the smooth surface of the sands only being disturbed by the occasional large rock. The golden ground is dotted with small clumps of low lying brush. The landscape is dominated by a beautiful stand of large saguaro and mature ocotillo cactuses.} {The Dry Forest} {} {} {} {1} {} +E {10754} {e} {e} {2} {0} {} {1} {} {0} +E {10752} {w} {w} {8} {0} {} {1} {} {0} +E {10751} {s} {s} {4} {0} {} {1} {} {0} + +R {10754} {0} {} {Pebbles Roasting in the Sun} {} {Between the myriad grains of sands some pebbles nestle. The rock's dark color makes them stand out from the bright yellows of the sand dunes which stretch almost endlessly in every direction. When the sun shines during the day, the small boulders dark color causes them to absorb heat from the sunlight and they grow hot enough to cook on.} {The Dry Forest} {} {} {} {1} {} +E {10753} {w} {w} {8} {0} {} {1} {} {0} +E {10755} {s} {s} {4} {0} {} {1} {} {0} + +R {10755} {0} {} {Hot Sand Dunes} {} {Mounds of sand stretch out in all directions. These are divided into two main shapes, the crescent shaped and the straight linear dunes. The wind which blows the sand and causes them to be arranged in this manner can be quite devilish if it catches an explorer unaware.} {The Dry Forest} {} {} {} {1} {} +E {10754} {n} {n} {1} {0} {} {1} {} {0} +E {10751} {w} {w} {8} {0} {} {1} {} {0} +E {10756} {s} {s} {4} {0} {} {1} {} {0} + +R {10756} {0} {} {The Bleak Winds} {} {Brusk burning winds blast across the rolling hills of endless sand. Dunes that looked so small in the distance grow into small mountains. The ever present heat drinks away strength as readily as moisture. The ridge on top this dune moves up and west or down and to the east.} {The Waterless Sands} {} {} {} {1} {} +E {10755} {n} {n} {1} {0} {} {1} {} {0} +E {10757} {e} {e} {2} {0} {} {1} {} {0} +E {10750} {w} {w} {8} {0} {} {1} {} {0} + +R {10757} {0} {} {The Bottom of the Ridge} {} {A ridge descends from the west and smooths into soft red sand, melding with the rest of the desert. An odd rock formation is sometimes visible to the south. Eastward the desert stretches on, though dense hurricanes of sand obscure the view a little farther off into the distance.} {The Waterless Sands} {} {} {} {1} {} +E {10785} {e} {e} {2} {0} {} {1} {} {0} +E {10756} {w} {w} {8} {0} {} {1} {} {0} +E {10758} {s} {s} {4} {0} {} {1} {} {0} + +R {10758} {0} {} {A Collection of Stones} {} {An odd formation of large stones lies about haphazardly. Some have toppled over, and some stand perfectly upright like oustretched fingers pointing skyward. It's difficult to tell whether these rocks were put here for some purpose or were just displaced as shards of some lost civilization. If the light catches just right, it looks as if there is something on the stones. Though it could just be the heat playing tricks.} {The Waterless Sands} {} {} {} {1} {} +E {10757} {n} {n} {1} {0} {} {1} {} {0} +E {10784} {e} {e} {2} {0} {} {1} {} {0} +E {10759} {s} {s} {4} {0} {} {1} {} {0} + +R {10759} {0} {} {A Sinuous Path} {} {The moutainous crest continues running north to south like a wire thin snake slithing across the earth. Gusting winds cyclone from all directions and form a sheet of thin ripples in the sand. There is a downhill exit into a shady respite to the west. To the east the sand slopes into a small basin before darting back up into another sandy hill.} {The Waterless Sands} {} {} {} {1} {} +E {10758} {n} {n} {1} {0} {} {1} {} {0} +E {10783} {e} {e} {2} {0} {} {1} {} {0} +E {10760} {w} {w} {8} {0} {} {1} {} {0} +E {10780} {s} {s} {4} {0} {} {1} {} {0} + +R {10760} {0} {} {A Dip into Shadow} {} {Steep walls of sand surround this place which somehow manages to elude the sun. While the temperature is still excessive, it provides a brief respite from that of the nearby peaks. The slopes to the north and west are too steep to allow footing in the slippery sand. The only way out is up the slopes to the east and south.} {The Waterless Sands} {} {} {} {1} {} +E {10759} {e} {e} {2} {0} {} {1} {} {0} +E {10761} {s} {s} {4} {0} {} {1} {} {0} + +R {10761} {0} {} {The Windy Sands} {} {Sand whirls about making seeing difficult. The hill changes shape as strong currents of air cycle through depositing and carrying off sand. It is amazing that air alone can reshape entire mountains, but here it is a regular occurrence. Even though the sand obscures the sky, the oppressive heat remains.} {The Waterless Sands} {} {} {} {1} {} +E {10760} {n} {n} {1} {0} {} {1} {} {0} +E {10780} {e} {e} {2} {0} {} {1} {} {0} +E {10762} {s} {s} {4} {0} {} {1} {} {0} + +R {10762} {0} {} {Atop the First Dunes} {} {This vantage allows an amazing view of the surrounding area. The crystal blue sea to the south arcs as it dips into the horizon. The beach and dunes continue endlessly off to the east and withered plant life sprouts up to the west. To the north there is nothing but an infinite snaking river of mountains of sand.} {The Waterless Sands} {} {} {} {1} {} +E {10761} {n} {n} {1} {0} {} {1} {} {0} +E {10779} {e} {e} {2} {0} {} {1} {} {0} +E {10763} {w} {w} {8} {0} {} {1} {} {0} +E {10777} {s} {s} {4} {0} {} {1} {} {0} + +R {10763} {0} {} {The Virgin Dunes} {} {The long stretch of ocean and sand continues east to west. The ocean resonates with a constancy that mocks even the oldest memories of mankind. Sun-dried sand delicately slips from underfoot and subtle waves of heat drift lightly up from the ground. Traversing these dunes will require careful footing.} {The Waterless Sands} {} {} {} {1} {} +E {10762} {e} {e} {2} {0} {} {1} {} {0} +E {10764} {w} {w} {8} {0} {} {1} {} {0} +E {10776} {s} {s} {4} {0} {} {1} {} {0} + +R {10764} {0} {} {The Grassy Sands} {} {Dry grasses swirl gently in the ever-present breeze. Plant life dwindles nearly out of existence as the arid climate begins to dominate the scene. The breaking of waves is heard to the southeast and undisturbed sand dunes elegantly fence in the north side.} {The Waterless Sands} {} {} {} {1} {} +E {10765} {n} {n} {1} {0} {} {1} {} {0} +E {10763} {e} {e} {2} {0} {} {1} {} {0} +E {10769} {w} {w} {8} {0} {} {1} {} {0} +E {10770} {s} {s} {4} {0} {} {1} {} {0} + +R {10765} {0} {} {Shadowing a Sandy Slope} {} {The desert wastes no times in laying claim to this land. The desert has scarcely began and already an impassable mountain of sand looms blocking all passage to the east. The only way around it is to go northwards into the desert, explore the gradually flattening lands to the south, or turn back before it is too late.} {The Waterless Sands} {} {} {} {1} {} +E {10766} {n} {n} {1} {0} {} {1} {} {0} +E {10768} {w} {w} {8} {0} {} {1} {} {0} +E {10764} {s} {s} {4} {0} {} {1} {} {0} + +R {10766} {0} {} {Edge of the Termool} {} {The first of many dunes rises up out of the earth. Sand whisks thinly atop the summit a hundred odd spans up a steep incline. Nothing is visible beyond that. High pitched sounds come whistling from the north while an occasional gust of wind sends gritty sand whirling skyward.} {The Waterless Sands} {} {} {} {1} {} +E {10748} {n} {n} {1} {0} {} {1} {} {0} +E {10767} {w} {w} {8} {0} {} {1} {} {0} +E {10765} {s} {s} {4} {0} {} {1} {} {0} + +R {10767} {0} {} {The Edge of Despair} {} {Loose dry sand stretches out towards massive writhing dunes that take over the entire northeastern landscape. To the south shards of light glint off of rippling bits of water. There is no potable water to be found here, no quarter to be had, and no courtesy to ensure survival.} {The Waterless Sands} {} {} {} {1} {} +E {10744} {n} {n} {1} {0} {} {1} {} {0} +E {10766} {e} {e} {2} {0} {} {1} {} {0} +E {10768} {s} {s} {4} {0} {} {1} {} {0} + +R {10768} {0} {} {The Thirsting Grass} {} {Wilted grass clings to life in the soft desert sand. At some point the grass managed to find water but none is apparent now. Looming to the east through great waves of heat are staggered rows of massive sand dunes that rival even great mountains in size and tenacity.} {The Waterless Sands} {} {} {} {1} {} +E {10767} {n} {n} {1} {0} {} {1} {} {0} +E {10765} {e} {e} {2} {0} {} {1} {} {0} +E {10769} {s} {s} {4} {0} {} {1} {} {0} + +R {10769} {0} {} {Bordering the Waterless Sands} {} {The land begins to give way to the powerful tenacity of the endearing oceans. Humidity is slowly exchanged for a crisp saltiness that knows no owner but the open sea. However no gulls call out or circle the sky in search of food. Things in this place may not be as they seem.} {The Waterless Sands} {} {} {} {1} {} +E {10768} {n} {n} {1} {0} {} {1} {} {0} +E {10764} {e} {e} {2} {0} {} {1} {} {0} + +R {10770} {0} {} {Near a Rocky Pier} {} {Life finally loses its grip on the land. Bright white sand stretches for miles upon miles of uneven beaches to the east. Northward the sand rises up into soft dunes that glisten waves of heat from their surface. To the south a group of rocks has formed a natural pier that penetrates several hundred spans into the sea.} {The Waterless Sands} {} {} {} {1} {} +E {10764} {n} {n} {1} {0} {} {1} {} {0} +E {10776} {e} {e} {2} {0} {} {1} {} {0} +E {10771} {s} {s} {4} {0} {} {1} {} {0} + +R {10771} {0} {} {Upon an Ancient Break Wall} {} {The sand gives way to a rocky formation which continues on to the south. This part of the outcropping is fairly well protected from rough waters, but barnacles are visible in places showing that the water was once much higher than it is. Small crabs scurry in and out of the worn rock openings carrying on their day to day routines. Water gently wraps around the rocks and fills in the crevices only to leave and repeat without end.} {The Waterless Sands} {} {} {} {1} {} +E {10770} {n} {n} {1} {0} {} {1} {} {0} +E {10772} {s} {s} {4} {0} {} {1} {} {0} + +R {10772} {0} {} {The Smooth Limestone} {} {The rocks here are much smoother than those to the north. The stones form a gentle grade. Closer to shore they are scattered and broken, but here and to the south the limestone has managed to resist the wear of both wind and water. Water pools in small recesses which house all sorts of tiny creatures that have somehow managed to survive this desolate land. Far off to the southeast something breaks the regular pattern of light reflecting off the water.} {The Waterless Sands} {} {} {} {1} {} +E {10771} {n} {n} {1} {0} {} {1} {} {0} +E {10773} {e} {e} {2} {0} {} {1} {} {0} +E {10775} {s} {s} {4} {0} {} {1} {} {0} + +R {10773} {0} {} {The Inlet View} {} {Waves crash into the rocks below sending mist dancing into the sky. To the east waves advance and retreat in a crescent that stretches as far as the eye can see. To the west the pier-like rock formation continues back to shore. Southward something stands tall in contrast to the rippling water. This place throbs with an unseen threat.} {The Waterless Sands} {} {} {} {1} {} +E {10772} {w} {w} {8} {0} {} {1} {} {0} +E {10774} {s} {s} {4} {0} {} {1} {} {0} + +R {10774} {0} {} {The End of the Road} {} {The sea stretches off into the horizon and and hides whatever mysteries the great ocean keeps. Water smashes ferociously off the rocks below. Waves hiss as they find holes in the rock formations and send blasts of spray jetting spans into the sky. The restless sanctuary of this place is marred by a single statue gazing out to sea.} {The Waterless Sands} {} {} {} {1} {} +E {10773} {n} {n} {1} {0} {} {1} {} {0} +E {10775} {w} {w} {8} {0} {} {1} {} {0} + +R {10775} {0} {} {A Sudden Dropoff} {} {The limestone floor continues south but immediately plunges into the surf below. Pieces of rock crumble over the ledge into the breaking surf. Foaming seawater pounds into the cliff and recedes in the never ending pulse of the sea. A misshapen chunk of stone seems grossly out of place in the timeless dance of this place.} {The Waterless Sands} {} {} {} {1} {} +E {10772} {n} {n} {1} {0} {} {1} {} {0} +E {10774} {e} {e} {2} {0} {} {1} {} {0} + +R {10776} {0} {} {Shadowing the Breaker} {} {A rocky finger reaches out into the sea to the south while soft foaming tides dust the shore with their presence in the east. Shells that have long since lost their ocean tenants rest idly half buried in sand. Slight dunes are just visible paralleling the sea to the north for the entire length of the beach.} {The Waterless Sands} {} {} {} {1} {} +E {10763} {n} {n} {1} {0} {} {1} {} {0} +E {10777} {e} {e} {2} {0} {} {1} {} {0} +E {10770} {w} {w} {8} {0} {} {1} {} {0} + +R {10777} {0} {} {Along the Beach} {} {A dark line runs down the sand marking the recent highpoints of the tide. Soft white powdered sand becomes darker and packed down by seawater. Bits of foam linger on the sand not knowing that the waves have left them stranded on the shore. A slight breeze brings an overpowering scent of salt wafting inland on the backs of invisible drops of mist.} {The Waterless Sands} {} {} {} {1} {} +E {10762} {n} {n} {1} {0} {} {1} {} {0} +E {10778} {e} {e} {2} {0} {} {1} {} {0} +E {10776} {w} {w} {8} {0} {} {1} {} {0} + +R {10778} {0} {} {A Small Sandbar} {} {A small sandbar has accumulated and somehow resisted the erosion of the tides. It yields an unparalleled view down the coastline as well as out to sea. Any line of sight northwards is obscured by rows of dunes. Off to the southwest a wall of rocks juts several nearly a quarter mile out to sea.} {The Waterless Sands} {} {} {} {1} {} +E {10779} {n} {n} {1} {0} {} {1} {} {0} +E {10777} {w} {w} {8} {0} {} {1} {} {0} + +R {10779} {0} {} {A Brief Stretch of Sand} {} {A smooth plateau of hardened sand provides a brief interlude before the desert meets the ocean. The sand is so compressed by water and sun that tracks are not easily made. A dry wind gusts by periodically, but silence is the only company likely to be found.} {The Waterless Sands} {} {} {} {1} {} +E {10780} {n} {n} {1} {0} {} {1} {} {0} +E {10781} {e} {e} {2} {0} {} {1} {} {0} +E {10762} {w} {w} {8} {0} {} {1} {} {0} +E {10778} {s} {s} {4} {0} {} {1} {} {0} + +R {10780} {0} {} {The Edge of the Termool} {} {The ocean sits like a shadow of a dream far off in the distant south. All around are miles and miles of sand. The terrain crests in scythelike peaks that snake their way across the land. In the evening the tips of sand mountains cast long shadows that conceal more than they cool. Swirls of sand pick up and disappear in an instant, sometimes making it seem as if they were never there at all.} {The Waterless Sands} {} {} {} {1} {} +E {10759} {n} {n} {1} {0} {} {1} {} {0} +E {10782} {e} {e} {2} {0} {} {1} {} {0} +E {10761} {w} {w} {8} {0} {} {1} {} {0} +E {10779} {s} {s} {4} {0} {} {1} {} {0} + +R {10781} {0} {} {Beginning of the Inlet} {} {The shore begins to recede and arcs progressively of to the northeast. Directly off to the east is a long stretch of ocean that continues until the land begins to curve back southwards again. Just to the north is a long stretch of beach. Somewhere far to the north lie the perilous lands of the Aiel Waste. But between here and there is the most lethal stretch of desert on the continent.} {The Waterless Sands} {} {} {} {1} {} +E {10782} {n} {n} {1} {0} {} {1} {} {0} +E {10779} {w} {w} {8} {0} {} {1} {} {0} + +R {10782} {0} {} {At the Rising Sands} {} {The ocean continues off to the southeast, but the desert to the north demands all attention. These low capped dunes stand here like sunken pillars gating a world of nightmares. In this land ferocious dust storms are visible off above the desert hills. Mirages play with the mind and force reality itself to be doubted and questioned.} {The Waterless Sands} {} {} {} {1} {} +E {10783} {n} {n} {1} {0} {} {1} {} {0} +E {10789} {e} {e} {2} {0} {} {1} {} {0} +E {10780} {w} {w} {8} {0} {} {1} {} {0} +E {10781} {s} {s} {4} {0} {} {1} {} {0} + +R {10783} {0} {} {A Dry Basin} {} {The hills dip down to form a smooth yet shallow basin. Wind blasts in colliding from all directions. Sand jumps to life in small tornadoes that whistle eerily around the basin floor. In all directions the hills of barren sand rise up once more from the flattened desert floor.} {The Waterless Sands} {} {} {} {1} {} +E {10784} {n} {n} {1} {0} {} {1} {} {0} +E {10788} {e} {e} {2} {0} {} {1} {} {0} +E {10759} {w} {w} {8} {0} {} {1} {} {0} +E {10782} {s} {s} {4} {0} {} {1} {} {0} + +R {10784} {0} {} {Atop a Windy Rise} {} {Sandstorms begin and end here without warning. Strong winds blast from every direction and sap away moisture and strength. Small rocks are covered and uncovered by the gusting sands. Great clouds of sand obscure everything to the north and east. Rows of dunes stagger off to the west. To the south the storm allows brief shots of white dunes to be seen beyond a basin that dwindle progressively until they meet the sea.} {The Waterless Sands} {} {} {} {1} {} +E {10785} {n} {n} {1} {0} {} {1} {} {0} +E {10787} {e} {e} {2} {0} {} {1} {} {0} +E {10758} {w} {w} {8} {0} {} {1} {} {0} +E {10783} {s} {s} {4} {0} {} {1} {} {0} + +R {10785} {0} {} {A Striking Crest} {} {Sand cascades in from the west and rises into a sharp crest at the peak of a sand dune. Shadows silhouette the desert landscape day and night. Far off to the west the desert sands rise up in a steep ridge. To the south, dunes stretch ever onward. To the east dunes rise and fall like forgotten tides, sometimes eclipsed by giant clouds of sand, but always shimmering in the obscene heat.} {The Waterless Sands} {} {} {} {1} {} +E {10786} {e} {e} {2} {0} {} {1} {} {0} +E {10757} {w} {w} {8} {0} {} {1} {} {0} +E {10784} {s} {s} {4} {0} {} {1} {} {0} + +R {10786} {0} {} {The Windblown Sands} {} {Loose sand shuffles underfoot as scorching dry winds brush by and light ripples in the everpresent heat. Sand clouds obscure nearly any view of the south. To the west and east the desert dunes stretch ever onward, calling out to their guests to stay a bit longer.} {The Waterless Sands} {} {} {} {1} {} +E {10799} {e} {e} {2} {0} {} {1} {} {0} +E {10785} {w} {w} {8} {0} {} {1} {} {0} +E {10787} {s} {s} {4} {0} {} {1} {} {0} + +R {10787} {0} {} {The Majestic Dunes} {} {A fierce wind cascades through, stealing sand and pulling it off to an obscured rise to the west. To the north and east dunes carry on endlessly. Great shadows of dunes stripe the entire landscape concealing whatever secrets this desolate place keeps. To the south the dunes grow slightly smaller and less daunting as they smooth and stretch off into the distance.} {The Waterless Sands} {} {} {} {1} {} +E {10786} {n} {n} {1} {0} {} {1} {} {0} +E {10795} {e} {e} {2} {0} {} {1} {} {0} +E {10784} {w} {w} {8} {0} {} {1} {} {0} +E {10788} {s} {s} {4} {0} {} {1} {} {0} + +R {10788} {0} {} {Beside the Basin} {} {This area is at odds with most of the surrounding desert. The slope descends to the west and smooths into a long flat bottomed basin. To the north the slopes continue on until they meet the sky. To the south the ocean water looks like a sheet of stained glass stretching off out of sight. To the east the sand gives way to shards of rock that opens upon a vast impassable pit, too deep to find the bottom.} {The Waterless Sands} {} {} {} {1} {} +E {10787} {n} {n} {1} {0} {} {1} {} {0} +E {10783} {w} {w} {8} {0} {} {1} {} {0} +E {10789} {s} {s} {4} {0} {} {1} {} {0} + +R {10789} {0} {} {Along the Shore} {} {The echo of waves continually crashing carries up from the south. All the destructive force of nature seems focused upon this place. The ocean reverberates with unfathomable power and the desert to the north degenerates even the most hopeful hearts to failure. This calm section of the beach stands out in stark contrast, a nexus between two hells, a calm between two storms.} {The Waterless Sands} {} {} {} {1} {} +E {10788} {n} {n} {1} {0} {} {1} {} {0} +E {10790} {e} {e} {2} {0} {} {1} {} {0} +E {10782} {w} {w} {8} {0} {} {1} {} {0} + +R {10790} {0} {} {Overlooking the Tidepool} {} {A half collapsed dune looms over the pool, attempting to claim this part of the beach. The waves have progressively stolen the bottom out from under the dune and taken it back into the sea. Day and night, water sparkles off a slim pool of water to the south, perhaps made by a remnant of the greedy broken dune. The beach stretches on both east and west.} {The Waterless Sands} {} {} {} {1} {} +E {10792} {e} {e} {2} {0} {} {1} {} {0} +E {10789} {w} {w} {8} {0} {} {1} {} {0} +E {10791} {s} {s} {4} {0} {} {1} {} {0} + +R {10791} {0} {} {The Ocean Shallows} {} {A small tidal pool has collected that sometimes traps fish unlucky enough to be swept in by a large wave. Rainbows of colorful fish dart about in the water. Occassionally a wave gets far enough inland to allow a lucky few to escape back into the depths of the ocean, but the rest remain trapped here. The only food for these ill fated is the bodies of the unfortunate ones that starved to death.} {The Waterless Sands} {} {} {} {1} {} +E {10790} {n} {n} {1} {0} {} {1} {} {0} + +R {10792} {0} {} {The Advancing Waves} {} {This point is the farthest inland that the ocean reaches. It is the deepest part of the bay and both east and west the beach arcs back out towards the water. To the north the Termool sits challening anyone to attempt to conquer its violent storms and treacherous paths.} {The Waterless Sands} {} {} {} {1} {} +E {10793} {n} {n} {1} {0} {} {1} {} {0} +E {10804} {e} {e} {2} {0} {} {1} {} {0} +E {10790} {w} {w} {8} {0} {} {1} {} {0} + +R {10793} {0} {} {The Sandy Crags} {} {The wind has caused the sand to look almost wrinkled. They almost trap any eye trying to follow the swift curves. The desert lies to the north and east. To the south a haze shimmers many miles away and the color of the sand grows progressively whiter as the distance to the ocean lessens.} {The Waterless Sands} {} {} {} {1} {} +E {10794} {n} {n} {1} {0} {} {1} {} {0} +E {10803} {e} {e} {2} {0} {} {1} {} {0} +E {10792} {s} {s} {4} {0} {} {1} {} {0} + +R {10794} {0} {} {The Lonely Sands} {} {The desert stretches on here in all directions. Dunes slither and glide off into the horozon. Slight ripples in the sand spit out bits of dust as the wind blows in from all directions. Mirages jump in and out of existence. Shadows dance in the corners of the mind and cause all sorts of hideous things to flicker into existence and disappear without a trace.} {The Waterless Sands} {} {} {} {1} {} +E {10796} {n} {n} {1} {0} {} {1} {} {0} +E {10802} {e} {e} {2} {0} {} {1} {} {0} +E {10795} {w} {w} {8} {0} {} {1} {} {0} +E {10793} {s} {s} {4} {0} {} {1} {} {0} + +R {10795} {0} {} {The Eternal Sands} {} {Great hills of blasted sand stretch out towards infinity. A brutal, unceasing wind kicks sand up into the air, making breathing hard and seeing harder. This land seeps away life, strength, and hope, leaving only burning winds and misery to accompany passers-by.} {The Waterless Sands} {} {} {} {1} {} +E {10799} {n} {n} {1} {0} {} {1} {} {0} +E {10794} {e} {e} {2} {0} {} {1} {} {0} +E {10787} {w} {w} {8} {0} {} {1} {} {0} + +R {10796} {0} {} {The Abysmal Dunes} {} {Sand whips all around. If this land weren't completely devoid of water the sand would certainly kill off any life that managed to take root. Far off to the north lays the southern tip of the Aiel Waste. To the west lie infinite dunes of overlapping sand. Somewhere far to the south lies the ocean. To the east is the most punishing and unforgiving stretch of land ever known.} {The Waterless Sands} {} {} {} {1} {} +E {10797} {n} {n} {1} {0} {} {1} {} {0} +E {10801} {e} {e} {2} {0} {} {1} {} {0} +E {10799} {w} {w} {8} {0} {} {1} {} {0} +E {10794} {s} {s} {4} {0} {} {1} {} {0} + +R {10797} {0} {} {Nearing the Ledge} {} {The edge of the cliff lies here mockingly. The Aiel Waste would be almost welcoming, but there is no way to get to it from here. The boundary of the cliff snakes on east and west. To the south the sands return as well as the hopeless loneliness of the desert.} {The Waterless Sands} {} {} {} {1} {} +E {10800} {e} {e} {2} {0} {} {1} {} {0} +E {10798} {w} {w} {8} {0} {} {1} {} {0} +E {10796} {s} {s} {4} {0} {} {1} {} {0} + +R {10798} {0} {} {Overlooking the Waste} {} {The smooth sands give way to a sudden rocky dropoff to the north. Beyond the ledge, the Waste sprawls out for miles upon unforgiving miles. Massive dunes rise up to the south. To the east the steep ledge continues on, drawing a sharp boundary between the harshness of the Waste and the merciless stretch of desert to the south.} {The Waterless Sands} {} {} {} {1} {} +E {10797} {e} {e} {2} {0} {} {1} {} {0} +E {10799} {s} {s} {4} {0} {} {1} {} {0} + +R {10799} {0} {} {The Dwindling Sands} {} {Sand begins to lose its claim over the land here. Stones pop out in places where the sand has thinned or been blown away. Far to the north the ground disappears and eventually becomes the Waste. To the east, west, and south, dunes continue in all directions. Sandstorms swirl all around, sometimes obscuring everything beyond a span away.} {The Waterless Sands} {} {} {} {1} {} +E {10798} {n} {n} {1} {0} {} {1} {} {0} +E {10796} {e} {e} {2} {0} {} {1} {} {0} +E {10786} {w} {w} {8} {0} {} {1} {} {0} +E {10795} {s} {s} {4} {0} {} {1} {} {0} + +R {10800} {0} {} {A Fissures End} {} {The split in the ground is still just barely crossable here. It widens a bit but proceeds unhesitantly right to the edge of the cliff. The Waste is visible through the small fork of visibility the fissure provides. The edge of the cliff continues on east and west. There's nothing but sand dunes for company for some distance to the south.} {The Waterless Sands} {} {} {} {1} {} +E {10813} {e} {e} {2} {0} {} {1} {} {0} +E {10797} {w} {w} {8} {0} {} {1} {} {0} +E {10801} {s} {s} {4} {0} {} {1} {} {0} + +R {10801} {0} {} {A Deep Fissure} {} {Sand sprinkles down into a deep fissure. It isn't very wide, but makes a clear incision deep into the earth that continues off to the north. The sand also begins to thin here as it gives way to a rocky floor. The Waste lies somewhere off to the north. Sandstorms and endless dunes decorate all other directions.} {The Waterless Sands} {} {} {} {1} {} +E {10800} {n} {n} {1} {0} {} {1} {} {0} +E {10812} {e} {e} {2} {0} {} {1} {} {0} +E {10796} {w} {w} {8} {0} {} {1} {} {0} +E {10802} {s} {s} {4} {0} {} {1} {} {0} + +R {10802} {0} {} {The Endless Hills} {} {Great sand dunes wave across this giant and desolate land. If an ant were to be tossed on waves, this is how it would seem. Each dune looks like rippling water frozen in time. Wind continually sculpts and forms the sand so that over time the effect is the same. Immense dunes continue on in all directions.} {The Waterless Sands} {} {} {} {1} {} +E {10801} {n} {n} {1} {0} {} {1} {} {0} +E {10811} {e} {e} {2} {0} {} {1} {} {0} +E {10794} {w} {w} {8} {0} {} {1} {} {0} +E {10803} {s} {s} {4} {0} {} {1} {} {0} + +R {10803} {0} {} {The Red Sands} {} {The desert didn't waste any time in laying claim to this land. Within a hundred paces the sand goes from a bleached ocean white to a deep orange red. Dunes lessen as they move progressively farther south and fall into the sea. The desert goes in all other directions and an odd haze makes seeing things clearly more difficult than it should be. Clouds of sand gust in periodically and at unpredictable times bringing nothing but grit and hot dry air.} {The Waterless Sands} {} {} {} {1} {} +E {10802} {n} {n} {1} {0} {} {1} {} {0} +E {10810} {e} {e} {2} {0} {} {1} {} {0} +E {10793} {w} {w} {8} {0} {} {1} {} {0} +E {10804} {s} {s} {4} {0} {} {1} {} {0} + +R {10804} {0} {} {The Lapping Waves} {} {Waves gently lap the shore like a dog asking for attention. White sand dunes bulge up from the earth and grow larger and larger farther off to the north. The beach bends off to the south and west. The daunting endless mounds of sand flow in a steady up and down rhythm to the north.} {The Waterless Sands} {} {} {} {1} {} +E {10803} {n} {n} {1} {0} {} {1} {} {0} +E {10792} {w} {w} {8} {0} {} {1} {} {0} +E {10805} {s} {s} {4} {0} {} {1} {} {0} + +R {10805} {0} {} {The Crystal Sea} {} {The crashing of waves and surf occur like the heartbeat of the world. Day and night, light reflects off the rippling water miles out to sea. Burned and broken planks occasionally drift up onto shore and mar the perfect stretch of sand. More of them are visible off to the east.} {The Waterless Sands} {} {} {} {1} {} +E {10804} {n} {n} {1} {0} {} {1} {} {0} +E {10806} {e} {e} {2} {0} {} {1} {} {0} + +R {10806} {0} {} {The Glittering Beach} {} {The sand sparkles like a million diamonds are hidden just below the surface. Waves gently brush a greeting to the shore before returning home. Shimmers of heat stretch up from the dunes on the desert floor to the north. The beach stretches off to the horizon to the west. To the east the desert looms beyond the remaining inlet of sea.} {The Waterless Sands} {} {} {} {1} {} +E {10807} {e} {e} {2} {0} {} {1} {} {0} +E {10805} {w} {w} {8} {0} {} {1} {} {0} + +R {10807} {0} {} {The End of the Road} {} {The beach suddenly comes to a halt and gives birth to sharps rocks that are only beginning to fill in with sand. The beach glides off to the west. Miles of brutal unforgiving desert reside just off to the north. The remains of a ship are visible to the southeast.} {The Waterless Sands} {} {} {} {1} {} +E {10808} {n} {n} {1} {0} {} {1} {} {0} +E {10821} {e} {e} {2} {0} {} {1} {} {0} +E {10806} {w} {w} {8} {0} {} {1} {} {0} + +R {10808} {0} {} {A Curved Escarpment} {} {The smooth bleached floor arcs gently up towards the desert hills. It slowly loses its color in favor of the red sandstone that predominates. To the south lies the gentle beach. The north and east are overrun with vicious unforgiving ground scorched and forsaken by life itself.} {The Waterless Sands} {} {} {} {1} {} +E {10809} {n} {n} {1} {0} {} {1} {} {0} +E {10820} {e} {e} {2} {0} {} {1} {} {0} +E {10807} {s} {s} {4} {0} {} {1} {} {0} + +R {10809} {0} {} {The Dusty Knoll} {} {Wind swirls around seemingly coming from every direction and nowhere all at once. It irritates any exposed flesh and makes seeing more than difficult. To the west a steep wall of sand blocks any entrance into the desert from the beach. To the south the beach is still somewhat visible between dipping hills. Eastward and northward lies overlapping dunes of windsnaked sand.} {The Waterless Sands} {} {} {} {1} {} +E {10818} {n} {n} {1} {0} {} {1} {} {0} +E {10819} {e} {e} {2} {0} {} {1} {} {0} +E {10810} {w} {w} {8} {0} {} {1} {} {0} +E {10808} {s} {s} {4} {0} {} {1} {} {0} + +R {10810} {0} {} {Gazing Towards the Sea} {} {The sand dune drops almost immediately to the smooth beach before the ocean. The way south is too steep to successfully climb down, but it should be easy to go around. Great hills of sand swagger off uneasily to the east and west. The dunes go on for a few miles to the north but abruptly disappear behind blurred walls of advancing sand.} {The Waterless Sands} {} {} {} {1} {} +E {10811} {n} {n} {1} {0} {} {1} {} {0} +E {10809} {e} {e} {2} {0} {} {1} {} {0} +E {10803} {w} {w} {8} {0} {} {1} {} {0} + +R {10811} {0} {} {The Basin's Heart} {} {The dunes are shorter and for several miles provide visibility that is rather uncommon for this area. The walls shelter this basin in all directions and serve to protect it from the swift storms that pummel the surrounding hills. This solitary place is the closest thing to refuge that could exist from a land as treacherous and unpredictable as the Termool.} {The Waterless Sands} {} {} {} {1} {} +E {10812} {n} {n} {1} {0} {} {1} {} {0} +E {10818} {e} {e} {2} {0} {} {1} {} {0} +E {10802} {w} {w} {8} {0} {} {1} {} {0} +E {10810} {s} {s} {4} {0} {} {1} {} {0} + +R {10812} {0} {} {Beyond the Flats} {} {While still in the heart of the desert, this area presents a unique perspective. To the north the desert thins into stone and eventually becomes the Aiel Waste. To the south the dunes are shorter for some reason and create a sort of basin when compared to the surrounding dunes. The ways east and west are equally difficult as it requires surmounting towering dunes of loosely packed sand.} {The Waterless Sands} {} {} {} {1} {} +E {10813} {n} {n} {1} {0} {} {1} {} {0} +E {10815} {e} {e} {2} {0} {} {1} {} {0} +E {10801} {w} {w} {8} {0} {} {1} {} {0} +E {10811} {s} {s} {4} {0} {} {1} {} {0} + +R {10813} {0} {} {Along the Edge} {} {The rocks come to an immediate stop and drop off uncertainly into the depths below. To the north the Aiel Waste is but a distant hope of an easing of the burden of survival. The ledge continues on both east and west. Sand dunes nearly a hundred spans high rise up out of the heat scorched lands to the south.} {The Waterless Sands} {} {} {} {1} {} +E {10814} {e} {e} {2} {0} {} {1} {} {0} +E {10800} {w} {w} {8} {0} {} {1} {} {0} +E {10812} {s} {s} {4} {0} {} {1} {} {0} + +R {10814} {0} {} {Gazing Across the Wasted Lands} {} {Heat boils off the hardbaked stone beneath. A neverending breeze brings only more misery as it plummets over the edge into the unforgiving earth below. The ledge makes a hard turn back into the sands here to the south. To the west it continues on unfaltered.} {The Waterless Sands} {} {} {} {1} {} +E {10813} {w} {w} {8} {0} {} {1} {} {0} +E {10815} {s} {s} {4} {0} {} {1} {} {0} + +R {10815} {0} {} {A Crooked Vantage} {} {A smooth ridge crests on the back of the dune and gently meanders away until burrowing unnoticed into the sand. Nothing but dunes can be seen from here. They gloss by reflecting what light is present and breaking it into barely perceivable fragments. Mirages dance in and out of view. Yet all the while a sandstorm whistles around gradually growing closer.} {The Waterless Sands} {} {} {} {1} {} +E {10814} {n} {n} {1} {0} {} {1} {} {0} +E {10816} {e} {e} {2} {0} {} {1} {} {0} +E {10812} {w} {w} {8} {0} {} {1} {} {0} +E {10818} {s} {s} {4} {0} {} {1} {} {0} + +R {10816} {0} {} {The Glassy Shards} {} {The sand sparkles like glass was sprinkled on the earth and slowly ground into being a part of it. To the west the dunes are somewhat daunting but that is nothing compared to the looming forsaken lands off to the east. There sandstorms never cease, they just get bad and then worse. Off to the south lies one more option, although it still involves traversing many more leagues of punishment.} {The Waterless Sands} {} {} {} {1} {} +E {10848} {e} {e} {2} {0} {} {1} {} {0} +E {10815} {w} {w} {8} {0} {} {1} {} {0} +E {10817} {s} {s} {4} {0} {} {1} {} {0} + +R {10817} {0} {} {The Twisting Dunes} {} {Over the ages winds have sculpted this place to the shape of a winding razor's edge. Too far to either side of a ridge could send an unlucky traveler tumbling down the sides of dry loosely packed dunes. The eastern side of this dune is far too steep to manage to get down without injury. However the back of the ridge continues on unevenly to both the north and south. To the west the hills lower a bit and allow travel more easily.} {The Waterless Sands} {} {} {} {1} {} +E {10816} {n} {n} {1} {0} {} {1} {} {0} +E {10818} {w} {w} {8} {0} {} {1} {} {0} +E {10819} {s} {s} {4} {0} {} {1} {} {0} + +R {10818} {0} {} {The Desolate Lands} {} {The desert dips here as it goes farther off into the basin to the west. Wind speckled with grit whistles all around and stings unfortunate eyes. To the north and south the dunes continue on for miles upon agonizing miles. To the east the desert hills rise up as if challenged to a fight they mean to win.} {The Waterless Sands} {} {} {} {1} {} +E {10815} {n} {n} {1} {0} {} {1} {} {0} +E {10817} {e} {e} {2} {0} {} {1} {} {0} +E {10811} {w} {w} {8} {0} {} {1} {} {0} +E {10809} {s} {s} {4} {0} {} {1} {} {0} + +R {10819} {0} {} {Atop the Razor's Edge} {} {The sharp trail sinks slightly into the sand and allows somewhat safe passage in all directions. While it may not seem possible, the desert grows much worse off to the east. To the west dunes stretch out in a pattern that just defies defining before disappearing into the horizon. To the south the ridge continues on like a small tail of some great unseen animal.} {The Waterless Sands} {} {} {} {1} {} +E {10817} {n} {n} {1} {0} {} {1} {} {0} +E {10828} {e} {e} {2} {0} {} {1} {} {0} +E {10809} {w} {w} {8} {0} {} {1} {} {0} +E {10820} {s} {s} {4} {0} {} {1} {} {0} + +R {10820} {0} {} {A Razor's Edge} {} {A single dune rises dramatically out of the desert floor and snakes its way for many miles off to the north. Off to the south lies large rocks intermixed with what could be shards of wood, although that seems unlikely in this place. To the west the desert continues on. Great dunes rise up in the east, screaming a silent challenge to those that think they can dance with death and walk away.} {The Waterless Sands} {} {} {} {1} {} +E {10819} {n} {n} {1} {0} {} {1} {} {0} +E {10827} {e} {e} {2} {0} {} {1} {} {0} +E {10808} {w} {w} {8} {0} {} {1} {} {0} +E {10821} {s} {s} {4} {0} {} {1} {} {0} + +R {10821} {0} {} {The Piles of Rotten Drift} {} {Chunks of soggy rotten drift speckle the shore as the tide brings in more to keep them company. Pieces of crates are wedged in the rocks, and salt has crusted over the top as they dried in the sun. The beach comes to an abrupt end and is replaced by rocks and sand. To the south drifts the remains of a beached and broken vessel.} {The Waterless Sands} {} {} {} {1} {} +E {10820} {n} {n} {1} {0} {} {1} {} {0} +E {10826} {e} {e} {2} {0} {} {1} {} {0} +E {10807} {w} {w} {8} {0} {} {1} {} {0} +E {10822} {s} {s} {4} {0} {} {1} {} {0} + +R {10822} {0} {} {Before a Wrecked Ship} {} {A small tidepool has formed with sandbars protruding from the shallows. The beach and desert are to the north. But to the south sits a great ship sits, on its side and partially submerged in sand and water. The mast sticks solidly into the wet sand. Planks float aimlessly and a hole large enough to fit through is just to the south. The door to the captain's quarters hangs open into the water to the west.} {The Waterless Sands} {} {} {} {1} {} +E {10821} {n} {n} {1} {0} {} {1} {} {0} +E {10825} {w} {w} {8} {0} {} {1} {} {0} +E {10823} {s} {s} {4} {0} {} {1} {} {0} + +R {10823} {0} {} {Enwrapped in the Hull} {} {The hull has a giant gash screaming down the side of her. The sky is visible through the large holes where planks were ripped off. The large curved braces stretch like fingers covering a wound over the open areas of hull. Some items lay scattered on the floor and salt has crusted where saltwater evaporated from. Going north will lead back onto the deck, and west leads deeper into the hold.} {The Waterless Sands} {} {} {} {1} {} +E {10822} {n} {n} {1} {0} {} {1} {} {0} +E {10824} {w} {w} {8} {0} {} {1} {} {0} + +R {10824} {0} {} {Inside the Ship's Hold} {} {This room was probably the cargo hold of this once-great ship. Barrels, crates, boxes, and sacks are scattered all over. Thin Sea Folk porcelain is visible in some of the busted crates, as well as various perishables, precious stones, and hundreds of other valuables. A small table sits here as well as some salvaged chairs and a chest. The hold continues on to the east and going north will take you to the captains quarters and the deck.} {The Waterless Sands} {} {} {} {1} {} +E {10825} {n} {n} {1} {0} {} {1} {} {0} +E {10823} {e} {e} {2} {0} {} {1} {} {0} + +R {10825} {0} {} {Within the Wrecked Shards} {} {A desk that was once bolted to the floor sticks oddly out of the wall. Drawers float like little toy boats in areas where the water has pooled. Papers have mildewed in the humid air and a thick coating of salt marks the highpoints of the water on the sides of the room. A stairwell that used to be in the floor now makes for a tight tunnel that leads to the south and into the hold. To the east is the beach.} {The Waterless Sands} {} {} {} {1} {} +E {10822} {e} {e} {2} {0} {} {1} {} {0} +E {10824} {s} {s} {4} {0} {} {1} {} {0} + +R {10826} {0} {} {Across Arid Lands} {} {Dry desert air persists despite the proximity to the coast. Warm winds rush up the sides of dunes drawing sand up into the air and tossing it about. There is no indication that life has ever inhabited this awful place. Dunes are visible for many miles across the western skyline. To the north and east great sandstorms opaque the sky and change the very face of the landscape.} {The Waterless Sands} {} {} {} {1} {} +E {10827} {n} {n} {1} {0} {} {1} {} {0} +E {10831} {e} {e} {2} {0} {} {1} {} {0} +E {10821} {w} {w} {8} {0} {} {1} {} {0} + +R {10827} {0} {} {Gateway to Perdition} {} {A gap sits idly between two monstrous dunes. A natural gateway forms a boundary between the rugged arduous lands to the west and the desolate torment that awaits in the east. Somewhere off to the far southwest lies a beach. In all other directions there is nothing but harsh unforgiving desert dunes and wicked sandstorms that take no prisoners and give no quarter.} {The Waterless Sands} {} {} {} {1} {} +E {10828} {n} {n} {1} {0} {} {1} {} {0} +E {10830} {e} {e} {2} {0} {} {1} {} {0} +E {10820} {w} {w} {8} {0} {} {1} {} {0} +E {10826} {s} {s} {4} {0} {} {1} {} {0} + +R {10828} {0} {} {The Mocking Heights} {} {The desert gives rise suddenly to tremendous heaving mountains of sand. They rise three hundred feet or more into the sky from the meager valleys at their base. Winds buffet all about as the stakes for life seem to have been markedly upped. To the west the desert eases its pressure slightly. To the east sandstorms continously cloud the unflinching presence of this desperate land.} {The Waterless Sands} {} {} {} {1} {} +E {10829} {e} {e} {2} {0} {} {1} {} {0} +E {10819} {w} {w} {8} {0} {} {1} {} {0} +E {10827} {s} {s} {4} {0} {} {1} {} {0} + +R {10829} {0} {} {Near a Great Rift} {} {At the eastern base of this dune the earth has split in a wicked and cruel grin. The maw gapes open at the sky as if in its depths it has learned a vicious secret. The way east is impassable. To the north, south, and west storms of sand eclipse nearly everything.} {The Waterless Sands} {} {} {} {1} {} +E {10844} {n} {n} {1} {0} {} {1} {} {0} +E {10828} {w} {w} {8} {0} {} {1} {} {0} +E {10830} {s} {s} {4} {0} {} {1} {} {0} + +R {10830} {0} {} {Within the Hills} {} {A small valley provides a slight respite from the whirring menace of the sandstorms all around. While shadows drift about, they bring no coolness to this place. Thought whirring sand obscurs the surroundings, this small refuge allows passage in all directions.} {The Waterless Sands} {} {} {} {1} {} +E {10829} {n} {n} {1} {0} {} {1} {} {0} +E {10839} {e} {e} {2} {0} {} {1} {} {0} +E {10827} {w} {w} {8} {0} {} {1} {} {0} +E {10831} {s} {s} {4} {0} {} {1} {} {0} + +R {10831} {0} {} {Across a Sea of Sand} {} {Sand bites at your eyes and heat licks longingly at your skin. The sandstorm doesn't allow much to be seen, and there is little enough to actually see. Quick glimpses of the landscape allowed by the storm show nothing but tall daunting dunes in all directions.} {The Waterless Sands} {} {} {} {1} {} +E {10830} {n} {n} {1} {0} {} {1} {} {0} +E {10838} {e} {e} {2} {0} {} {1} {} {0} +E {10826} {w} {w} {8} {0} {} {1} {} {0} +E {10832} {s} {s} {4} {0} {} {1} {} {0} + +R {10832} {0} {} {Alone in the Desert} {} {Shadows snake out along the backs of dunes and reach for whatever their greedy fingers can grasp. Sandstorms pickup with less than a moment's notice and seldom let up once they begin. Great dunes complicate travelling in any direction. While visibility is limited by the sandstorms, it appears as if passage is possible to the north, east, and south.} {The Waterless Sands} {} {} {} {1} {} +E {10831} {n} {n} {1} {0} {} {1} {} {0} +E {10837} {e} {e} {2} {0} {} {1} {} {0} +E {10833} {s} {s} {4} {0} {} {1} {} {0} + +R {10833} {0} {} {Gazing Out at Emptiness} {} {Breaks in the storms allow glimpses of this wast barren land. Dunes hundreds of feet in height seem meager at such a great distance. Shadows dot the land like predators lurking for their prey. All the while the wind is quietly whistling in the background.} {The Waterless Sands} {} {} {} {1} {} +E {10832} {n} {n} {1} {0} {} {1} {} {0} +E {10834} {e} {e} {2} {0} {} {1} {} {0} + +R {10834} {0} {} {Deep Within the Termool} {} {Only sand and misery accompany those that have made it here. Massive dunes rise and fall like the turning of the tides. Wind erodes away the unfinished mountains and sweeps them off bit by bit to other locations. All the while a voice just beyond hearing is calling on the wind.} {The Waterless Sands} {} {} {} {1} {} +E {10837} {n} {n} {1} {0} {} {1} {} {0} +E {10835} {e} {e} {2} {0} {} {1} {} {0} +E {10833} {w} {w} {8} {0} {} {1} {} {0} + +R {10835} {0} {} {A Long Trek Ahead} {} {Deep within the abandoned sands of the Termool sits this desolate place. Mountains of sand sit waiting for someone foolish enough to join them. Wind howls an unpleasant tune and the ground seems to move underfoot. The desert waits like a bear trap in all directions.} {The Waterless Sands} {} {} {} {1} {} +E {10836} {n} {n} {1} {0} {} {1} {} {0} +E {10834} {w} {w} {8} {0} {} {1} {} {0} + +R {10836} {0} {} {The Smooth Hillside} {} {The enormous hill arcs about and provides an interlude from the violent struggle for survival in a land that knows no rivals for adversity. Sand whips around overhead, but the sheer size of this dune allows for some protection from the weather. The hills move off to the south and west.} {The Waterless Sands} {} {} {} {1} {} +E {10837} {w} {w} {8} {0} {} {1} {} {0} +E {10835} {s} {s} {4} {0} {} {1} {} {0} + +R {10837} {0} {} {The Blasted Sands} {} {Dunes roll off to join the others that live in this wasteland. Wind blasts in from all directions grinding grit into your skin. Heat drifts about in waves that warp vision and form mirages to entrap the mind. The desert stretches on.} {The Waterless Sands} {} {} {} {1} {} +E {10838} {n} {n} {1} {0} {} {1} {} {0} +E {10836} {e} {e} {2} {0} {} {1} {} {0} +E {10832} {w} {w} {8} {0} {} {1} {} {0} +E {10834} {s} {s} {4} {0} {} {1} {} {0} + +R {10838} {0} {} {Through the Vengeful Hills} {} {The chances of getting out of here alive are rapidly diminishing. Sand burns at your eyes and the dry desert heat suck out life as well as moisture. The desert lies in all directions, for those still able to make the journey.} {The Waterless Sands} {} {} {} {1} {} +E {10839} {n} {n} {1} {0} {} {1} {} {0} +E {10831} {w} {w} {8} {0} {} {1} {} {0} +E {10837} {s} {s} {4} {0} {} {1} {} {0} + +R {10839} {0} {} {Approaching the Crevasse} {} {Cresting a dune reveals a massive split in the desert floor to the north. Darkness shadows its depths and sand hopelessly slides into the endless pit below. Getting around this requires a a detour east or west. Southward lies agony that fortunately is mostly obscured by the resonating power of the sandstorms beating against the ground and whistling through the air.} {The Waterless Sands} {} {} {} {1} {} +E {10840} {e} {e} {2} {0} {} {1} {} {0} +E {10830} {w} {w} {8} {0} {} {1} {} {0} +E {10838} {s} {s} {4} {0} {} {1} {} {0} + +R {10840} {0} {} {With the Twisting Dunes} {} {Wind whips across the twisting dunebacks, brushing them off to other parts of the desert. Gazing out over it, the dunes seem to slither in the wind like some monstrous snake lies just beneath the surface. The constant oppressive heat only makes matters worse. Waves of it ripple off the ground and play games with the mind.} {The Waterless Sands} {} {} {} {1} {} +E {10841} {n} {n} {1} {0} {} {1} {} {0} +E {10839} {w} {w} {8} {0} {} {1} {} {0} + +R {10841} {0} {} {Along a Narrow Path.} {} {The winds have swept this ridge into a steep peak with a narrow back. A single false step could send the imprudent offender slipping into the great maw to the west or tumbling down into the shadows in the valley to the east. Winds blast up both sides of the dunes and pummel travelers with coarse sand making this crossing even more hazardous.} {The Waterless Sands} {} {} {} {1} {} +E {10842} {n} {n} {1} {0} {} {1} {} {0} +E {10840} {s} {s} {4} {0} {} {1} {} {0} + +R {10842} {0} {} {An Uncertain Turn} {} {The desert gives way to a giant crevasse that forces travellers to go around. A long narrow dune provides a dangerous means of getting by. The great dune bends into the sands to the west but rises up and climbs high into the sky to the south.} {The Waterless Sands} {} {} {} {1} {} +E {10843} {w} {w} {8} {0} {} {1} {} {0} +E {10841} {s} {s} {4} {0} {} {1} {} {0} + +R {10843} {0} {} {Across the Drifting Sands} {} {Heat drifts up to offer greetings with an unfriendly handshake. A hurricane of sand rearranges the desert in a greedy attempt to satisfy its endless desires. The dunes allow for passage easily to the east and west via gaps in between the hills. Another set of dunes rises up just off to the north, however the way south is far too steep to attempt.} {The Waterless Sands} {} {} {} {1} {} +E {10846} {n} {n} {1} {0} {} {1} {} {0} +E {10842} {e} {e} {2} {0} {} {1} {} {0} +E {10844} {w} {w} {8} {0} {} {1} {} {0} + +R {10844} {0} {} {The Changing Winds} {} {Unceasing storms rush in spraying burning desert sand into the hot dry air. Miles of arid desert rise and fall in massive waves of sand. Waves of heat boil off the ground and distort your vision. The merciless desert continues on, slowly changing as the miles wear on, but always the same.} {The Waterless Sands} {} {} {} {1} {} +E {10845} {n} {n} {1} {0} {} {1} {} {0} +E {10843} {e} {e} {2} {0} {} {1} {} {0} +E {10829} {s} {s} {4} {0} {} {1} {} {0} + +R {10845} {0} {} {The Shifting Dunes} {} {Great gusts of air fly in from all directions and spiral into little tornados that fling sand about the changing landscape. Dunes can be made in a matter of hours and carried off into the winds in just as little time. It's impossible to mark any point because the land doesn't hold still long enough to allow it. At times the sandstorms are so powerful that they blot out the entire landscape.} {The Waterless Sands} {} {} {} {1} {} +E {10847} {n} {n} {1} {0} {} {1} {} {0} +E {10846} {e} {e} {2} {0} {} {1} {} {0} +E {10848} {w} {w} {8} {0} {} {1} {} {0} +E {10844} {s} {s} {4} {0} {} {1} {} {0} + +R {10846} {0} {} {At the Entrance to a Tent} {} {Sand has piled against a large canvas tent to the north. The tentflap remains clear of any sand showing that someone still has use of it. The storms continue unceasingly here, but perhaps refuge may be found inside. To the south and west the desert continues on in agony.} {The Waterless Sands} {} {} {} {1} {} +E {10850} {n} {n} {1} {0} {} {1} {} {0} +E {10845} {w} {w} {8} {0} {} {1} {} {0} +E {10843} {s} {s} {4} {0} {} {1} {} {0} + +R {10847} {0} {} {Beside a White Tent} {} {The dunes plateau into a wavy plain rippled by winds. Sand has piled against a tent to the east made of thick, durable canvas and a loose flap whips in the wind. To the south and west the desert looms like the eye of a great storm that will never pass and never let up.} {The Waterless Sands} {} {} {} {1} {} +E {10850} {e} {e} {2} {0} {} {1} {} {0} +E {10849} {w} {w} {8} {0} {} {1} {} {0} +E {10845} {s} {s} {4} {0} {} {1} {} {0} + +R {10848} {0} {} {Through the Chaotic Storm} {} {Great dunes rise up out of the sand hundreds of feet into sky opaqued by blasting sand. The storm never ceases here, only lessens and grows worse. Chaos swirls about, destroying life and scouring away hope in a blinding torrent of scorching sand.} {The Waterless Sands} {} {} {} {1} {} +E {10849} {n} {n} {1} {0} {} {1} {} {0} +E {10845} {e} {e} {2} {0} {} {1} {} {0} +E {10816} {w} {w} {8} {0} {} {1} {} {0} + +R {10849} {0} {} {Atop the Dunes} {} {This area would serve as a great lookout were it not for the sand clouds swirling about so closely. The dunes are not as sharp or sudden in the twists and turns. Wind whistles with the terrible cry of a storm that brings no water. To the east and south the storm grows only more fearsome.} {The Waterless Sands} {} {} {} {1} {} +E {10847} {e} {e} {2} {0} {} {1} {} {0} +E {10848} {s} {s} {4} {0} {} {1} {} {0} + +R {10850} {0} {} {Inside the Sharan Tent} {} {Thick canvas walls beat in time to the fierce winds outside. Though the sandstorms block most of the light, several lanterns on the wall keep a steady glow to this place. Chests, bookcases, and crates all serve as furniture and chairs for the group of Sharans that have been marooned here. It is doubtful they will take kindly to visitors.} {The Waterless Sands} {} {} {} {1} {} +E {10847} {w} {w} {8} {0} {} {1} {} {0} +E {10846} {s} {s} {4} {0} {} {1} {} {0} + +R {10851} {0} {} {Bend in the Tarendrelle} {} {The Tarendrelle River bends on its journey toward the Manetherendrelle, coming from the north then turning off east again. The murmur of the rushing water fills the air. Thick stands of willow and birch cover both banks, thriving in the moist soil. To the south, neat rows of apple orchards grow, used and maintained by the local populace.} {Tarendrelle at the Eldar} {} {} {} {1} {} +E {20748} {e} {e} {2} {0} {} {1} {} {0} +E {1445} {w} {w} {8} {0} {} {1} {} {0} +E {1436} {s} {s} {4} {0} {} {1} {} {0} + +R {10852} {0} {} {Small Path beside a Village} {} {A small village lies beyond a low wall to the east of this overgrown path. Just to the south is the main road that takes travelers through the northern Black Hills or into the village. The narrow path continues north.} {Northern Black Hills} {} {} {} {1} {} +E {10853} {n} {n} {1} {0} {} {1} {} {0} + +R {10853} {0} {} {Path along a Low Village Wall} {} {Modest buildings that make up a small village can be seen beyond the low wall just east of this narrow path. The path continues south towards the northern Black Hills. To the north stands an ancient gate that marks the entrance to a city in ruins.} {Northern Black Hills} {} {} {} {1} {} +E {10852} {s} {s} {4} {0} {} {1} {} {0} + +R {10854} {0} {} {Before a Crumbling Gate} {} {A huge gate towers above, crumbling and battered almost to the point of falling over at the slightest wind. Crushed rock lays in front of the gate, and dust has settled over everything. Huge logs laced with metal lay shattered beside the walls, scattered across the desolate ground.} {Ruins of Rhahime Naille} {} {} {} {1} {} +E {10860} {n} {n} {1} {0} {} {1} {} {0} +E {10855} {e} {e} {2} {0} {} {1} {} {0} + +R {10855} {0} {} {Alongside the Walls} {} {The once great walls of the city tower overhead, weathered and scratched by the forces of time. They stretch further to the east, while an enormous gate rises overhead to the west, broken beyond use.} {Ruins of Rhahime Naille} {} {} {} {1} {} +E {10856} {e} {e} {2} {0} {} {1} {} {0} +E {10854} {w} {w} {8} {0} {} {1} {} {0} + +R {10856} {0} {} {A Fallen Wall} {} {The wall has collasped, obviously long ago. Moss grows over the rocks, undisturbed for ages. The stones that made the wall have been worn down, leaving worn mounds of gray rock everywhere. Smaller rocks have been stacked on top of each near the edge of what used to be the wall seperating this once proud city from the rest of the world.} {Ruins of Rhahime Naille} {} {} {} {1} {} +E {10855} {w} {w} {8} {0} {} {1} {} {0} +E {10857} {d} {d} {32} {0} {} {1} {} {0} + +R {10857} {0} {} {A Dark Pit} {} {Crushed rock fallen from above crunches underfoot, covering the floor completely. The walls of this pit are covered with mold, and the air is very humid. Solid earth blocks all directions except for a tiny dark tunnel leading to the north, barely able to be squeezed through.} {Ruins of Rhahime Naille} {} {} {} {1} {} +E {10858} {n} {n} {1} {0} {} {1} {} {0} +E {10856} {u} {u} {16} {0} {} {1} {} {0} + +R {10858} {0} {} {A Tiny Tunnel} {} {The tunnel pushes in on all sides, barely able to be crawled through. Mold and slime built up over ages and ages creates an almost unbearable smell, and covers everything it touches in a slimy gunk. The tunnel open into a pit to the south, and continues on into unforgiving darkness to the north.} {Ruins of Rhahime Naille} {} {} {} {1} {} +E {10859} {n} {n} {1} {0} {} {1} {} {0} +E {10857} {s} {s} {4} {0} {} {1} {} {0} +E {14515} {d} {d} {32} {0} {} {1} {} {0} + +R {10859} {0} {} {At an Enormous Door} {} {The tunnel narrows even more as it continues north before leading right into an enormous iron door. The door is dented, and looks as though someone or something tried to force entrance. The tunnel leads back to the south, towards light and fresher air.} {Ruins of Rhahime Naille} {} {} {} {1} {} +E {10858} {s} {s} {4} {0} {} {1} {} {0} + +R {10860} {0} {} {Dusty Center Street} {} {This ruined road was once the main path through a wondrous city. Now, it is nearly the only path, with ruins of ancient buildings towering overhead to the west and east. An old alley leads off the east, while the dusty road, long deserted, stretches off to the north and south.} {Ruins of Rhahime Naille} {} {} {} {1} {} +E {10867} {n} {n} {1} {0} {} {1} {} {0} +E {10861} {e} {e} {2} {0} {} {1} {} {0} +E {10854} {s} {s} {4} {0} {} {1} {} {0} + +R {10861} {0} {} {A Side Alley} {} {A large pile of bones lies against the wall, bleached white by the elements and sun. The walls of the inn to the north sag dangerously out, ready to fall at a moment's notice. The alley runs east and west parallel to the walls of the inn.} {Ruins of Rhahime Naille} {} {} {} {1} {} +E {10862} {e} {e} {2} {0} {} {1} {} {0} +E {10860} {w} {w} {8} {0} {} {1} {} {0} + +R {10862} {0} {} {A Side Alley} {} {An almost stable wall stands to the north, a remaining wall of what was possibly an inn. Pieces of a collasped building lie in ruins on the ground, completely crushed. The alleyway continues toward a curve to the east, and leads to a dusty street to the west.} {Ruins of Rhahime Naille} {} {} {} {1} {} +E {10863} {e} {e} {2} {0} {} {1} {} {0} +E {10861} {w} {w} {8} {0} {} {1} {} {0} + +R {10863} {0} {} {End of an Alley} {} {Piles of charred ash, dust, and rocks litter the ground. The walls of the buildings seem as though they could fall with a slight push. The alley branches both west and north, leading towards more destruction.} {Ruins of Rhahime Naille} {} {} {} {1} {} +E {10864} {n} {n} {1} {0} {} {1} {} {0} +E {10862} {w} {w} {8} {0} {} {1} {} {0} + +R {10864} {0} {} {Rubble Covered Yard} {} {This yard was clearly once the site of a very large fire. The rubble is charred and coated with soot and ash. Pieces of ruined buildings lay in enormous piles, seemingly ready to fall at the slightest push. A back way into the inn lies to the west, and the alley leads south.} {Ruins of Rhahime Naille} {} {} {} {1} {} +E {10865} {w} {w} {8} {0} {} {1} {} {0} +E {10863} {s} {s} {4} {0} {} {1} {} {0} + +R {10865} {0} {} {Back Room} {} {This inn has survived for many years. While still mostly intact, dust covers everything. Aging utensils are strewn about, and an ancient oven stands broken and battered to the north. A small doorway shattered by some large force opens into a yard to the east.} {Ruins of Rhahime Naille} {} {} {} {1} {} +E {10864} {e} {e} {2} {0} {} {1} {} {0} +E {10866} {w} {w} {8} {0} {} {1} {} {0} + +R {10866} {0} {} {Crumbling Inn} {} {This inn is miraculously supported by splintered walls. The floor creaks in violent protest at the slightest shift in weight. A shattered staircase leads up to a second floor. The devastated wall to the east reveals a back room, while the dusty street lies to the west.} {Ruins of Rhahime Naille} {} {} {} {1} {} +E {10865} {e} {e} {2} {0} {} {1} {} {0} +E {10867} {w} {w} {8} {0} {} {1} {} {0} + +R {10867} {0} {} {Dusty Center Street} {} {The road continues to the north and south, leading to more destruction and decay. Relics of ages past lay strewn on the ground, rusted and broken. Some of them give off faint glimmers of light through the dust covering them. A doorway to one of the few remaining buildings opens to the east.} {Ruins of Rhahime Naille} {} {} {} {1} {} +E {10868} {n} {n} {1} {0} {} {1} {} {0} +E {10866} {e} {e} {2} {0} {} {1} {} {0} +E {10860} {s} {s} {4} {0} {} {1} {} {0} + +R {10868} {0} {} {Dusty Center Street} {} {The road continues north and south. To the north, it stretches deeper and deeper into the desolation, while the southern part of the city appears slightly more intact. A huge building is just barely visible to the north, towering over the rest of the city.} {Ruins of Rhahime Naille} {} {} {} {1} {} +E {10870} {n} {n} {1} {0} {} {1} {} {0} +E {10869} {w} {w} {8} {0} {} {1} {} {0} +E {10867} {s} {s} {4} {0} {} {1} {} {0} + +R {10869} {0} {} {Inside a Pile of Rubble} {} {Blackness engulfs this area, which may have once been a building. The slabs of broken stone make this space incredibly cramped. A large sized slab of stone in the middle has been shattered completely, revealing steps plunging into the darkness.} {Ruins of Rhahime Naille} {} {} {} {1} {} +E {10868} {e} {e} {2} {0} {} {1} {} {0} +E {10890} {d} {d} {32} {0} {} {1} {} {0} + +R {10870} {0} {} {Approaching Town Square} {} {The road narrows with immense piles of crumbling rock on all sides. To the north the road appears to widen, leading to an open space. A large statue stands precariously just a bit north, dwarving the piles of rock.} {Ruins of Rhahime Naille} {} {} {} {1} {} +E {10871} {n} {n} {1} {0} {} {1} {} {0} +E {10868} {s} {s} {4} {0} {} {1} {} {0} + +R {10871} {0} {} {Town Square} {} {This area seems a direct contrast to other parts of the town. The ground is clear of nearly all debris, without the immense piles that seem to dominate so much of the city. The town square opens up in all directions, a welcome contrast from the narrow roads. A huge statue rises up to the north.} {Ruins of Rhahime Naille} {} {} {} {1} {} +E {10876} {n} {n} {1} {0} {} {1} {} {0} +E {10877} {e} {e} {2} {0} {} {1} {} {0} +E {10872} {w} {w} {8} {0} {} {1} {} {0} +E {10870} {s} {s} {4} {0} {} {1} {} {0} + +R {10872} {0} {} {An Open Market} {} {Again the area here is relatively open. Various tables lay in varying stages of ruin on the ground here. Where they once boasted their wares of fruit, meat, or fish, only scattered bones and dust lay. Piles of rubble and immense slabs of ruined buildings block passage, leaving exits only to the north and west.} {Ruins of Rhahime Naille} {} {} {} {1} {} +E {10873} {n} {n} {1} {0} {} {1} {} {0} +E {10871} {e} {e} {2} {0} {} {1} {} {0} + +R {10873} {0} {} {Town Square} {} {Planks of wood, pebbles, and ash litter the ground similar to the rest of the city. Large boards lay to one side propped up against a foundation of a building, with splintered pieces leaning against them. A large piece that perhaps once boasted the name of the shop now leans sideways against the building, scrawled across with the same markings found throughout the city.} {Ruins of Rhahime Naille} {} {} {} {1} {} +E {10874} {n} {n} {1} {0} {} {1} {} {0} +E {10876} {e} {e} {2} {0} {} {1} {} {0} +E {10882} {w} {w} {8} {0} {} {1} {} {0} +E {10872} {s} {s} {4} {0} {} {1} {} {0} + +R {10874} {0} {} {Town Square} {} {The corner of the town square lays in the same ruins as the rest of the town. Similar scribbling as found on so many other shattered walls blanket those found here. A faded banner lays on the ground, torn and tattered, covered in dust and dirt. Crimson blood and blackened ash stain it, leaving it a hideous abomination of what it perhaps once stood for.} {Ruins of Rhahime Naille} {} {} {} {1} {} +E {10875} {e} {e} {2} {0} {} {1} {} {0} +E {10873} {s} {s} {4} {0} {} {1} {} {0} + +R {10875} {0} {} {Town Square} {} {The path out of the town square to the north becomes dustier, with the patterned path becoming less organized. Bricks of cobblestone lie shattered and out of place in many areas, causing slippery conditions. Ahead to the north a large building is visible, seemingly out of place amongst the few remaining smaller ones.} {Ruins of Rhahime Naille} {} {} {} {1} {} +E {10883} {n} {n} {1} {0} {} {1} {} {0} +E {10879} {e} {e} {2} {0} {} {1} {} {0} +E {10874} {w} {w} {8} {0} {} {1} {} {0} +E {10876} {s} {s} {4} {0} {} {1} {} {0} + +R {10876} {0} {} {Empty Fountain} {} {A huge statue stands here of a proud knight encased in armor. At his feet lie the remants of a fountain, with cracks, notches, and chunks missing. The water that once filled the fountain is long since gone, replaced by ash and dust. In all directions, the town square is easily visible.} {Ruins of Rhahime Naille} {} {} {} {1} {} +E {10875} {n} {n} {1} {0} {} {1} {} {0} +E {10878} {e} {e} {2} {0} {} {1} {} {0} +E {10873} {w} {w} {8} {0} {} {1} {} {0} +E {10871} {s} {s} {4} {0} {} {1} {} {0} + +R {10877} {0} {} {Charred Corner of the Square} {} {This part of the square is encased in the charred remains of what once stood here. The ancient ashes blanket the ground everywhere, covering the stone foundation entirely. Whatever stood here is now completely destroyed, with very little chance of anything able to be recovered. Less destroyed parts of the square lay to both the north and west.} {Ruins of Rhahime Naille} {} {} {} {1} {} +E {10878} {n} {n} {1} {0} {} {1} {} {0} +E {10871} {w} {w} {8} {0} {} {1} {} {0} + +R {10878} {0} {} {Outside a Broken Building} {} {Decayed wood from a broken sign lays scattered around, intertwined with the common pebbles, rock slabs, and dust that litter the rest of the city as well. On the ground here is a charred door, perhaps once belonging to the building barely standing to the east. Despite its age, marks scribbled in both haste and violence are visible, matching those on the building looming to the east.} {Ruins of Rhahime Naille} {} {} {} {1} {} +E {10879} {n} {n} {1} {0} {} {1} {} {0} +E {10880} {e} {e} {2} {0} {} {1} {} {0} +E {10876} {w} {w} {8} {0} {} {1} {} {0} +E {10877} {s} {s} {4} {0} {} {1} {} {0} + +R {10879} {0} {} {Shadowy Corner} {} {Shadows shift eerily about, as ominous walls block passage north and east. The walls of the remaining structures are torched and charred randomly across them. Likewise the floor is dust and ash covered, whipping up with the wind and swirling about. The whistling breeze is chilling, as it almost sounds like screams of horror from long past.} {Ruins of Rhahime Naille} {} {} {} {1} {} +E {10875} {w} {w} {8} {0} {} {1} {} {0} +E {10878} {s} {s} {4} {0} {} {1} {} {0} + +R {10880} {0} {} {Inside a Crumbling Building} {} {The scribbling on the outside of the building are minor compared to the dark crimson marking on these walls. Gaping cracks and holes dot the walls, letting the biting wind in. A small table stands in the middle of the room, while a small rope hangs from the ceiling.} {Ruins of Rhahime Naille} {} {} {} {1} {} +E {10878} {w} {w} {8} {0} {} {1} {} {0} +E {10881} {u} {u} {16} {0} {} {1} {} {0} + +R {10881} {0} {} {Precarious Attic} {} {A cramped feeling resonates here, the walls and ceiling squeezing together. From the outside it hardly seemed possible to fit an attic in the building. The floor and ceiling are seperated by only a few feet. A small chest lies in the corner, and a few notches in the side wall allows for a view of most of the ruined city.} {Ruins of Rhahime Naille} {} {} {} {1} {} +E {10880} {d} {d} {32} {0} {} {1} {} {0} + +R {10882} {0} {} {A Ruined Storehouse} {} {This room was perhaps used as a hideout while the city was being ransacked. Tattered pieces of cloth cover a few bones leaning against the wall. Curiously absent are the markings found on the walls of the buildings in the city. Several storage chests lie gaping on the side, and one partially covers a large hole in the floor.} {Ruins of Rhahime Naille} {} {} {} {1} {} +E {10873} {e} {e} {2} {0} {} {1} {} {0} +E {10907} {d} {d} {32} {0} {} {1} {} {0} + +R {10883} {0} {} {Junction by the Town Square} {} {The main dusty road continues, graveled, worn, and crumbling in most places. The main track continues to the north towards an out of place large building. Another worn path dustily branches off to the east, apparently leading off around the structure to the north.} {Ruins of Rhahime Naille} {} {} {} {1} {} +E {10884} {n} {n} {1} {0} {} {1} {} {0} +E {10889} {e} {e} {2} {0} {} {1} {} {0} +E {10875} {s} {s} {4} {0} {} {1} {} {0} + +R {10884} {0} {} {Approaching a Large Manor House} {} {The dusty road runs north and south, in such disrepair it is nearly unusable. A small gate blocks the path to the east, which seems to lead alongside the house itself. The manor house is easily visible to the north, looming over all other buildings.} {Ruins of Rhahime Naille} {} {} {} {1} {} +E {10916} {n} {n} {1} {0} {} {1} {} {0} +E {10885} {e} {e} {2} {0} {} {1} {} {0} +E {10883} {s} {s} {4} {0} {} {1} {} {0} + +R {10885} {0} {} {Path Alongside a Manor House} {} {This tiny dirt path winds around the manor house, giving a spectacular view of the ancient house. A lonely gate swings in the wind to the west, leading to a dusty road, while to the north the path continues its journey.} {Ruins of Rhahime Naille} {} {} {} {1} {} +E {10886} {n} {n} {1} {0} {} {1} {} {0} +E {10884} {w} {w} {8} {0} {} {1} {} {0} + +R {10886} {0} {} {Along a Dusty Side Street} {} {The road continues north and south, dwindling and waning. Buildings perhaps once stood alongside this street, humble houses or weary shops. Now all that remains off to the east are huge heaps of crumbling stones, faintly resembling the buildings they once were. The fencing of the building to the west still blocks passage into the yard.} {Ruins of Rhahime Naille} {} {} {} {1} {} +E {10927} {n} {n} {1} {0} {} {1} {} {0} +E {10887} {e} {e} {2} {0} {} {1} {} {0} +E {10885} {s} {s} {4} {0} {} {1} {} {0} + +R {10887} {0} {} {Among Crumpling Rockpiles} {} {There is scarely room to stand or move. Piles of shattered stone tower precariously overhead. Small spaces between larger stones provide the dimmest of light in this cramped area. Dust and pebbles lie on the ground, stirring underfoot at the slightest movement.} {Ruins of Rhahime Naille} {} {} {} {1} {} +E {10886} {w} {w} {8} {0} {} {1} {} {0} +E {10888} {s} {s} {4} {0} {} {1} {} {0} +E {10900} {d} {d} {32} {0} {} {1} {} {0} + +R {10888} {0} {} {Dusty Side Street} {} {Wind gusts and swirls as the dusty side street carries to the north and south. Broken and rusty fencing to the west still holds somehow. This path seems much more worn than the main road through the city, but that could perhaps be caused by less care given to a less illustrious road. In either case, both roads now lay in a ruined mockery of their original form.} {Ruins of Rhahime Naille} {} {} {} {1} {} +E {10887} {n} {n} {1} {0} {} {1} {} {0} +E {10889} {s} {s} {4} {0} {} {1} {} {0} + +R {10889} {0} {} {Twist in a Dusty Side Street} {} {The dusty side street twists north and west, leading around the large yard of the building to the west. Rusted fencing to the west still stands, blocking entrance to the yard. A beaten wooden sign hangs on the west, swinging in the wind.} {Ruins of Rhahime Naille} {} {} {} {1} {} +E {10888} {n} {n} {1} {0} {} {1} {} {0} +E {10883} {w} {w} {8} {0} {} {1} {} {0} +E {10901} {d} {d} {32} {0} {} {1} {} {0} + +R {10890} {0} {} {Beneath a Pile of Rubble} {} {The darkness is suffocating. Crushed stone covers the ground, razor sharp and ready to cut exposed flesh. Barely visible through the darkness tunnels twist both north and east, while a set of stone stairs lead up towards a faint source of light.} {Ruins of Rhahime Naille} {} {} {} {1} {} +E {10902} {n} {n} {1} {0} {} {1} {} {0} +E {10891} {e} {e} {2} {0} {} {1} {} {0} +E {10869} {u} {u} {16} {0} {} {1} {} {0} + +R {10891} {0} {} {A Sloping Path} {} {The tunnel grows more expansive, and is far less cramped. It slopes gradually downward to the east. A sheer rock lies to the south, and the tunnel goes both east and west.} {Ruins of Rhahime Naille} {} {} {} {1} {} +E {10892} {e} {e} {2} {0} {} {1} {} {0} +E {10890} {w} {w} {8} {0} {} {1} {} {0} + +R {10892} {0} {} {A Sloping Path} {} {A skeleton rests against the wall, the bones charred and blackened. Ash rests all around the skeleton, floating in the air when disturbed. The tunnel slopes down to the east and upward to the west.} {Ruins of Rhahime Naille} {} {} {} {1} {} +E {10893} {e} {e} {2} {0} {} {1} {} {0} +E {10891} {w} {w} {8} {0} {} {1} {} {0} + +R {10893} {0} {} {Before An Enormous Door} {} {A huge iron door is embedded in the stone to the south. The door bulges dangerously inward, and is covered in rust. Despite the damage, it seems immovable. A tunnel slopes upward west, and another tunnel leads north.} {Ruins of Rhahime Naille} {} {} {} {1} {} +E {10894} {n} {n} {1} {0} {} {1} {} {0} +E {10892} {w} {w} {8} {0} {} {1} {} {0} + +R {10894} {0} {} {A Cramped Tunnel} {} {The tunnel sags dangerously, cracked and worn by the years. The dirt and stone seem as though they could collapse at any moment, crushing down with tons of force. A junction of paths is visible to the north, and the tunnel seems to regain its structural integrity to the south.} {Ruins of Rhahime Naille} {} {} {} {1} {} +E {10895} {n} {n} {1} {0} {} {1} {} {0} +E {10893} {s} {s} {4} {0} {} {1} {} {0} + +R {10895} {0} {} {An Underground Junction} {} {Three paths converge from the north, west, and south. The loose dirt on the floor shows signs of constant travel, though likely many years ago. A small alcove with the sound of bubbling water comes from the east, while tunnels are in all other directions.} {Ruins of Rhahime Naille} {} {} {} {1} {} +E {10898} {n} {n} {1} {0} {} {1} {} {0} +E {10896} {e} {e} {2} {0} {} {1} {} {0} +E {10901} {w} {w} {8} {0} {} {1} {} {0} +E {10894} {s} {s} {4} {0} {} {1} {} {0} + +R {10896} {0} {} {In a Cavern} {} {Water trickles from the north, forming small puddles on the ground. A junction lies to the west, while to the north the sound of bubbling water becomes even stronger.} {Ruins of Rhahime Naille} {} {} {} {1} {} +E {10897} {n} {n} {1} {0} {} {1} {} {0} +E {10895} {w} {w} {8} {0} {} {1} {} {0} + +R {10897} {0} {} {A Bubbling Spring} {} {A small spring bubbles up from the rock, the water crystal clear. An ancient water skin lies on the ground, the leather totally rotted through and ununusable. Grey granite walls block off travel in all directions but the south, where a large cavern lies.} {Ruins of Rhahime Naille} {} {} {} {1} {} +E {10896} {s} {s} {4} {0} {} {1} {} {0} + +R {10898} {0} {} {A Narrow Passage} {} {The ceiling in this tiny passage is no more than three or four hands from the floor. Without caution, it would be very easy to get stuck, perhaps never to leave. The passage grows much wider to the south, while there is a little bit more room in the tunnel to the north.} {Ruins of Rhahime Naille} {} {} {} {1} {} +E {10899} {n} {n} {1} {0} {} {1} {} {0} +E {10895} {s} {s} {4} {0} {} {1} {} {0} + +R {10899} {0} {} {A Tiny Tunnel} {} {The tunnel is incredibly small, the rock and dirt of the walls scraping against any who try to pass. The tunnel becomes a bit larger to the west, while seems to shrink even more further to the south.} {Ruins of Rhahime Naille} {} {} {} {1} {} +E {10900} {w} {w} {8} {0} {} {1} {} {0} +E {10898} {s} {s} {4} {0} {} {1} {} {0} + +R {10900} {0} {} {A Dusty Pit} {} {This pit is filled with rock dust. The stale air is hardly fit for breathing, and the pit is so small the air will like run out soon. A tiny tunnel has been dug into the dirt wall to the east, leading into absolute darkness and barely large enough to crawl into.} {Ruins of Rhahime Naille} {} {} {} {1} {} +E {10899} {e} {e} {2} {0} {} {1} {} {0} +E {10887} {u} {u} {16} {0} {} {1} {} {0} + +R {10901} {0} {} {A Deep Pit} {} {A small wooden ladder leans against the wall of this pit, leading upwards towards a faint bit of light. The air is stale as though unstirred for many years. A tiny tunnel has been hollowed into the wall to the east, and the faint sound of rushing water can be heard.} {Ruins of Rhahime Naille} {} {} {} {1} {} +E {10895} {e} {e} {2} {0} {} {1} {} {0} +E {10889} {u} {u} {16} {0} {} {1} {} {0} + +R {10902} {0} {} {A Twisting Tunnel} {} {The tunnel walls sag inwards, making passage a bit cramped. The darkness is nearly total, swallowing up all scenary. A tunnel leads into the dark to the west, and a staircase is just visible to the south.} {Ruins of Rhahime Naille} {} {} {} {1} {} +E {10903} {w} {w} {8} {0} {} {1} {} {0} +E {10890} {s} {s} {4} {0} {} {1} {} {0} + +R {10903} {0} {} {A Cracked Tunnel} {} {The walls and floors of the tunnel are badly cracked. It is a wonder this tunnel has held together long enough to remain passable. The tunnel leads north towards a cave, and a tunnel continues to the east.} {Ruins of Rhahime Naille} {} {} {} {1} {} +E {10904} {n} {n} {1} {0} {} {1} {} {0} +E {10902} {e} {e} {2} {0} {} {1} {} {0} + +R {10904} {0} {} {An Underground Cave} {} {This cave is very large, the ceiling must reach nearly to the city itself. The chittering of small animals can be heard echoing throughout the cave, giving an eerie feeling. The ground looks as though it has been scraped repeatedly to the west, with little ruts in the stone. The cave opens up grandly to the north and east.} {Ruins of Rhahime Naille} {} {} {} {1} {} +E {10906} {n} {n} {1} {0} {} {1} {} {0} +E {10905} {e} {e} {2} {0} {} {1} {} {0} +E {10909} {w} {w} {8} {0} {} {1} {} {0} +E {10903} {s} {s} {4} {0} {} {1} {} {0} + +R {10905} {0} {} {An Underground Cave} {} {This whole cave reeks of stale air and death. A single footstep resonates throughout the entire cave and bats flitter by overhead, chittering wildly. The cave continues both west and north.} {Ruins of Rhahime Naille} {} {} {} {1} {} +E {10907} {n} {n} {1} {0} {} {1} {} {0} +E {10904} {w} {w} {8} {0} {} {1} {} {0} + +R {10906} {0} {} {Corner of an Underground Cave} {} {The skeleton of something far larger than a human rests against the wall to the west, along with a few shattered bones. An ancient spear, the head nearly rusted away, lies beside the bones. A message can be seen scratched into the wall to the north. More of the cave lies to the east and south.} {Ruins of Rhahime Naille} {} {} {} {1} {} +E {10907} {e} {e} {2} {0} {} {1} {} {0} +E {10904} {s} {s} {4} {0} {} {1} {} {0} + +R {10907} {0} {} {An Underground Cave} {} {A small wooden ladder rests against the walls of the cave, leading up towards a dark opening. Tiny cracks have formed in the floor, spider webbing outward from a single point. The cave grows larger to both the west and south, while a tiny room has been carved into the stone to the east.} {Ruins of Rhahime Naille} {} {} {} {1} {} +E {10908} {e} {e} {2} {0} {} {1} {} {0} +E {10906} {w} {w} {8} {0} {} {1} {} {0} +E {10905} {s} {s} {4} {0} {} {1} {} {0} +E {10882} {u} {u} {16} {0} {} {1} {} {0} + +R {10908} {0} {} {A Small Niche} {} {This room was carefully chiselled out of the walls of the cave, perhaps as a place to hide something. Now, it is empty except for the skeletons of of many small animals and lots of dust. The cave can be seen to the west.} {Ruins of Rhahime Naille} {} {} {} {1} {} +E {10907} {w} {w} {8} {0} {} {1} {} {0} + +R {10909} {0} {} {A Dark Corridor} {} {The floor is paved with a beautiful mosaic tile. Though worn from the years, it has retained its beauty. The hall heads west into total darkness, while the wall to the east has a strange handle on it.} {Ruins of Rhahime Naille} {} {} {} {1} {} +E {10904} {e} {e} {2} {0} {} {1} {} {0} +E {10910} {w} {w} {8} {0} {} {1} {} {0} + +R {10910} {0} {} {A Dark Corridor} {} {The corridor takes an abrupt turn here, curving around. The stone walls are cracked and marred, the result of ages of use. The floor are scuffed and worn, as though trod upon by hundreds of feet. The hall goes north and east from this junction.} {Ruins of Rhahime Naille} {} {} {} {1} {} +E {10911} {n} {n} {1} {0} {} {1} {} {0} +E {10909} {e} {e} {2} {0} {} {1} {} {0} + +R {10911} {0} {} {Turn in a Corridor} {} {Rushing water can be heard to the west, faintly audible over echoing footsteps. A large crack runs parallel to the walls, wide enough that a wrong step could easily lead to an unpleasant fall.} {Ruins of Rhahime Naille} {} {} {} {1} {} +E {10912} {w} {w} {8} {0} {} {1} {} {0} +E {10910} {s} {s} {4} {0} {} {1} {} {0} + +R {10912} {0} {} {Turn in a Corridor} {} {The sound of rushing water grows even stronger to the north, echoing through the narrow confines of this corridor. To the east, the corridor continues winding its way through the engulfing darkness.} {Ruins of Rhahime Naille} {} {} {} {1} {} +E {10913} {n} {n} {1} {0} {} {1} {} {0} +E {10911} {e} {e} {2} {0} {} {1} {} {0} + +R {10913} {0} {} {Before a Dark Chasm} {} {The sound of rushing water is deafening here, coming from the north. The path suddenly ends at the mouth of a dark chasm, at least fifteen spans wide. Passage across is impossible, but a small rope ladder has been placed against the side of the cliff.} {Ruins of Rhahime Naille} {} {} {} {1} {} +E {10912} {s} {s} {4} {0} {} {1} {} {0} +E {10914} {d} {d} {32} {0} {} {1} {} {0} + +R {10914} {0} {} {A Tiny Ledge} {} {Water pours over the edge of the chasm to the north, cascading downward in an impressive display. The water crashes off of rocks and into the side of the chasm before finally falling into infinite darkness. This tiny ledge is no more than a span wide, and the only way to go is back up the rope.} {Ruins of Rhahime Naille} {} {} {} {1} {} +E {10915} {s} {s} {4} {0} {} {1} {} {0} +E {10913} {u} {u} {16} {0} {} {1} {} {0} + +R {10915} {0} {} {A Hidden Chamber} {} {A single coffin lies on the ground, apparently untouched for ages. A thick layer of dust covers the coffin. Torches burnt out long ago line the walls, and statues of soldiers stand guard over this dead hero.} {Ruins of Rhahime Naille} {} {} {} {1} {} +E {10914} {n} {n} {1} {0} {} {1} {} {0} + +R {10916} {0} {} {Entrance Foyer of a Manor House} {} {This foyer, once quite ornate, now is in ruins. Most of the carpeting has rotted away, revealing cracked floorboards. Soot stains have turned the ceiling a dark gray. The door to the south leading to the road has been ripped off. The doors west and north are swathed in darkness.} {Ruins of Rhahime Naille} {} {} {} {1} {} +E {10918} {n} {n} {1} {0} {} {1} {} {0} +E {10917} {w} {w} {8} {0} {} {1} {} {0} +E {10884} {s} {s} {4} {0} {} {1} {} {0} + +R {10917} {0} {} {Inside a Shed} {} {This shed is on the verge of collapsing, the wood rotting through in numerous places. Rusty tools lay scattered on the ground everywhere, and several buckets appear to have been overturned. A sagging doorway to the east leads into the house, while a huge hole in the north wall looks out over a sheer cliff.} {Ruins of Rhahime Naille} {} {} {} {1} {} +E {10916} {e} {e} {2} {0} {} {1} {} {0} + +R {10918} {0} {} {A Shattered Ball Room} {} {This room appears to have been a ball room, years ago. The grand chandelier has fallen to the ground, and shattered into hundreds of pieces, littering the ground with sharp fragments of crystal. The foyer can be seen through a empty doorway to the south, while the hallway branches north and west.} {Ruins of Rhahime Naille} {} {} {} {1} {} +E {10919} {n} {n} {1} {0} {} {1} {} {0} +E {10921} {w} {w} {8} {0} {} {1} {} {0} +E {10916} {s} {s} {4} {0} {} {1} {} {0} + +R {10919} {0} {} {A Deserted Kitchen} {} {The kitchen of the manor house seems to have flooded somehow. Water bubbles up through the floor, causing a swampy mess everywhere. An ancient oven against the wall is so heavily rusted that it is barely recognizable. A small room lies to the east, while a hallway lies south and west.} {Ruins of Rhahime Naille} {} {} {} {1} {} +E {10920} {e} {e} {2} {0} {} {1} {} {0} +E {10922} {w} {w} {8} {0} {} {1} {} {0} +E {10918} {s} {s} {4} {0} {} {1} {} {0} + +R {10920} {0} {} {An Empty Pantry} {} {This small room is lined with shelves on all sides. Glass bottles sit on the shelves, covered with dust and untouched for years. A single torch leans against the wall, burnt out long ago. Some water seems to have flowed in from the kitchen to the west, but not more then a few puddles.} {Ruins of Rhahime Naille} {} {} {} {1} {} +E {10919} {w} {w} {8} {0} {} {1} {} {0} + +R {10921} {0} {} {In a Dark Hallway} {} {The walls of this part of the hallway are deeply charred with soot, and it appears that a small fire was started in the corner long ago. Fallen portraits lie on the floor, fine pieces of art turned into pieces of garbage. The hallway stretches into darkness to both the north and east.} {Ruins of Rhahime Naille} {} {} {} {1} {} +E {10922} {n} {n} {1} {0} {} {1} {} {0} +E {10918} {e} {e} {2} {0} {} {1} {} {0} + +R {10922} {0} {} {In a Dark Hallway} {} {The ragged carpet is water sodden from water spilling in from the kitchen to the east. Smashed kegs lie in splinters all around on the carpet. The hallway plunges into deeper darkness to the north, while it seems to take a turn to the south.} {Ruins of Rhahime Naille} {} {} {} {1} {} +E {10923} {n} {n} {1} {0} {} {1} {} {0} +E {10919} {e} {e} {2} {0} {} {1} {} {0} +E {10921} {s} {s} {4} {0} {} {1} {} {0} + +R {10923} {0} {} {Junction in a Dark Hallway} {} {The floor creaks dangerously underfoot, floorboards ready to give way at any time. A wooden door lies against the wall, torn from its hinges. The hallway reaches a junction, leading to rooms to the east and west. The caved in ceiling makes the paths taken more visible in the dust.} {Ruins of Rhahime Naille} {} {} {} {1} {} +E {10924} {e} {e} {2} {0} {} {1} {} {0} +E {10926} {w} {w} {8} {0} {} {1} {} {0} +E {10922} {s} {s} {4} {0} {} {1} {} {0} + +R {10924} {0} {} {A Desolate Master Bedroom} {} {This room is almost completely empty. A huge bed frame is pushed up against the north wall of the room, and a mirror lies in pieces on the floor. The carpet that was covered the floorboards is long gone. The hallway lies to west, while a small closet is on the east side of of this room.} {Ruins of Rhahime Naille} {} {} {} {1} {} +E {10925} {e} {e} {2} {0} {} {1} {} {0} +E {10923} {w} {w} {8} {0} {} {1} {} {0} + +R {10925} {0} {} {A Cramped Closet} {} {The closet is quite small, probably only big enough to fit a small wardrobe. A few scraps of clothing remain, ragged and dusty. The wooden floor creaks slightly at the smallest weight. The bedroom is easily visible to the west, and barren walls are in every other direction.} {Ruins of Rhahime Naille} {} {} {} {1} {} +E {10924} {w} {w} {8} {0} {} {1} {} {0} + +R {10926} {0} {} {A Dark Bedroom} {} {This room is a shambles. What was once a feather matress has been shredded somehow, and feathers lie scattered across the room. An ancient dresser has been knocked over, and drawers lie everywhere. A large pile of ash is heaped in the fireplace. The northern wall has caved in, revealing the backyard, and a dark hallway is barely visible to the east.} {Ruins of Rhahime Naille} {} {} {} {1} {} +E {10923} {e} {e} {2} {0} {} {1} {} {0} +E {10943} {d} {d} {32} {0} {} {1} {} {0} + +R {10927} {0} {} {Path Alongside a Manor House} {} {The road still runs north to south. A large iron fence, nearly rusted through but still formidable, blocks passage to the west, while only the ruined pieces of buildings remain to the east. A cold wind blows from the north, stinging exposed flesh.} {Ruins of Rhahime Naille} {} {} {} {1} {} +E {10928} {n} {n} {1} {0} {} {1} {} {0} +E {10886} {s} {s} {4} {0} {} {1} {} {0} + +R {10928} {0} {} {Path Alongside a Manor House} {} {Broken glass covers the ground, crunching underfoot. The windows of the manor house have been shattered from the inside, no doubt where the glass came from. The wind whistles past, biting cold. The path continues to around the house to the north and south.} {Ruins of Rhahime Naille} {} {} {} {1} {} +E {10929} {n} {n} {1} {0} {} {1} {} {0} +E {10927} {s} {s} {4} {0} {} {1} {} {0} + +R {10929} {0} {} {Path Alongside a Manor House} {} {The road continues to travel north and south here, following the side of the manor house in both directions. A large pile of charred wood has been stacked in the middle of the road here and the wall of the manor house to the west is covered with dark crimson writing.} {Ruins of Rhahime Naille} {} {} {} {1} {} +E {10930} {n} {n} {1} {0} {} {1} {} {0} +E {10928} {s} {s} {4} {0} {} {1} {} {0} + +R {10930} {0} {} {Road Beside a Manor House} {} {A fancy black carriage has been overturned here. Its wheels still spin, moved eerily by the wind. Two bleached skeletons of horses lay sprawled next to the carriage, with decaying harnesses around them. A small path heads to the south, while what is left of a road leads west.} {Ruins of Rhahime Naille} {} {} {} {1} {} +E {10931} {w} {w} {8} {0} {} {1} {} {0} +E {10929} {s} {s} {4} {0} {} {1} {} {0} + +R {10931} {0} {} {A Ruined Well} {} {The road runs east and west, carefully following the side of the manor house. Off to the side of the road a shattered well lies. The walls of the manor house sag outwards precariously on this portion of the house, seemingly ready to fall at any movement.} {Ruins of Rhahime Naille} {} {} {} {1} {} +E {10930} {e} {e} {2} {0} {} {1} {} {0} +E {10932} {w} {w} {8} {0} {} {1} {} {0} + +R {10932} {0} {} {Road Behind a Manor House} {} {Dead trees still stand here, branches moving slowly in the wind. The road, made of crumpling cobblestone, follows the side of the house to the west and east. On the wall of the manor house to the south, large letters have been carved into the wood.} {Ruins of Rhahime Naille} {} {} {} {1} {} +E {10931} {e} {e} {2} {0} {} {1} {} {0} +E {10933} {w} {w} {8} {0} {} {1} {} {0} + +R {10933} {0} {} {Road Behind a Manor House} {} {A crumbling road stretches behind the manor house. The manor house seems to have taken less damage, still standing completely. The backyard of the manor house stretches off to the west, while the road leads off to the east, bending around the house.} {Ruins of Rhahime Naille} {} {} {} {1} {} +E {10949} {n} {n} {1} {0} {} {1} {} {0} +E {10932} {e} {e} {2} {0} {} {1} {} {0} +E {10934} {w} {w} {8} {0} {} {1} {} {0} + +R {10934} {0} {} {Backyard of a Manor House} {} {A gazebo stands in the middle of the backyard, untouched by the damage all around it. Several trees cluster around it, surviving in the bleak soil. A dirt path winds to the east and west, while a ruined street leads to the north. A wall has collasped to south, completely blocking the way south in a choked mass of rubble.} {Ruins of Rhahime Naille} {} {} {} {1} {} +E {10936} {n} {n} {1} {0} {} {1} {} {0} +E {10933} {e} {e} {2} {0} {} {1} {} {0} +E {10935} {w} {w} {8} {0} {} {1} {} {0} + +R {10935} {0} {} {Behind a Manor House} {} {The ground here is flat and bare, as though trampled by hundreds of feet. The charred remains of this corner of the manor house look as though they could fall at any time. A small dirt path leads east, while a gaping hole in the wall to the south looks out on a barren rock cliff.} {Ruins of Rhahime Naille} {} {} {} {1} {} +E {10934} {e} {e} {2} {0} {} {1} {} {0} + +R {10936} {0} {} {Amongst the Debris} {} {An eerie chirping is the only noise breaking the silence. Shattered stone and rotting wood is piled here, remnants of what could have been a building once. Paths lead both east and south, and a solid path of unblemished stone leads west. A small stand of trees is to the north, beyond which grasslands begin to take over what once was probably fertile farmland.} {Ruins of Rhahime Naille} {} {} {} {1} {} +E {10950} {n} {n} {1} {0} {} {1} {} {0} +E {10949} {e} {e} {2} {0} {} {1} {} {0} +E {10937} {w} {w} {8} {0} {} {1} {} {0} +E {10934} {s} {s} {4} {0} {} {1} {} {0} + +R {10937} {0} {} {At the Top of a Cliff} {} {The rock ends abrubtly here, dropping straight down into the shadows. A faint rushing of water comes from below, mixed with strange screeching. Handholds have been chipped off the cliff face, starting a treacherous path down. A rocky path leads off to the east, heading towards a large house.} {Ruins of Rhahime Naille} {} {} {} {1} {} +E {10936} {e} {e} {2} {0} {} {1} {} {0} +E {10938} {d} {d} {32} {0} {} {1} {} {0} + +R {10938} {0} {} {On the Cliff Face} {} {The handholds are small, making the cliff even harder to climb. Small insects buzz all around, biting at the first signs of life. An underground river is visible at the bottom of the cliff, while the top of the cliff is visible overhead, curling upwards.} {Ruins of Rhahime Naille} {} {} {} {1} {} +E {10937} {u} {u} {16} {0} {} {1} {} {0} +E {10939} {d} {d} {32} {0} {} {1} {} {0} + +R {10939} {0} {} {The Bottom of a Cliff} {} {A sheer cliff rises straight up towards the sky. Small handholds have been chipped into the side of the cliff, forming a tedious path up. Swarms of tiny insects buzz around, gnawing at unexposed flesh. A dark tunnel opens to the south, its opening beckoning like a mouth ready to swallow prey.} {Ruins of Rhahime Naille} {} {} {} {1} {} +E {10940} {s} {s} {4} {0} {} {1} {} {0} +E {10938} {u} {u} {16} {0} {} {1} {} {0} + +R {10940} {0} {} {Entrance to a Dark Tunnel} {} {Sharp rocks protrude from all the walls in this tunnel, ready to slice open limbs that come too close. Something large appears to have run into the rock to the east however, leaving crushed rock behind. A loud rushing sound of water comes from the south, echoing through the tunnel. An opening lies to the north, leading towards a cliff.} {Ruins of Rhahime Naille} {} {} {} {1} {} +E {10939} {n} {n} {1} {0} {} {1} {} {0} +E {10941} {e} {e} {2} {0} {} {1} {} {0} +E {10942} {s} {s} {4} {0} {} {1} {} {0} + +R {10941} {0} {} {A Hidden Niche} {} {This tiny room is carefully carved out of the rock. Three skeletons lie on the ground, all missing various limbs that are scattered elsewhere in the room. This tiny niche could have been used as a hiding place during a raid, but its effectiveness is now limited due to a huge hole smashed through the rock to the south.} {Ruins of Rhahime Naille} {} {} {} {1} {} +E {10940} {w} {w} {8} {0} {} {1} {} {0} +E {10943} {s} {s} {4} {0} {} {1} {} {0} + +R {10942} {0} {} {Through a Dark Tunnel} {} {The darkness of the tunnel grows deeper, with very little outside light. Small puddles litter the rock floor. Water falls from the ceiling also, making small splashes. The beginning of a small stream trickles to the south, leading off into the darkness, while a huge hole is in the wall to the east.} {Ruins of Rhahime Naille} {} {} {} {1} {} +E {10940} {n} {n} {1} {0} {} {1} {} {0} +E {10943} {e} {e} {2} {0} {} {1} {} {0} +E {10944} {s} {s} {4} {0} {} {1} {} {0} + +R {10943} {0} {} {A Curving Tunnel} {} {The tunnel branches off from the west, leading to a gaping hole in the wall to the north. The walls are speckled with a kind of red stone. It reflects light, and gives the room a chilling crimson glow.} {Ruins of Rhahime Naille} {} {} {} {1} {} +E {10941} {n} {n} {1} {0} {} {1} {} {0} +E {10942} {w} {w} {8} {0} {} {1} {} {0} +E {10926} {u} {u} {16} {0} {} {1} {} {0} + +R {10944} {0} {} {Deep in a Dark Tunnel} {} {The water covers the floor completely, at least an inch thick everywhere. Fog gathers ominously around the ceiling, swirling slowly. Small insects flit around wildly, barely visible in the dim light. The sounds of rushing water echo loudly from the south.} {Ruins of Rhahime Naille} {} {} {} {1} {} +E {10942} {n} {n} {1} {0} {} {1} {} {0} +E {10945} {s} {s} {4} {0} {} {1} {} {0} + +R {10945} {0} {} {An Underground Waterfall} {D} {Water erupts from the rock to the east, falling grandly down the cliff. Water cascades for hundreds of feet before splashing onto a rock and sending a spray ten spans into the air. Fog fills the air with a thick soup of moisture. A path heads down the cliff face, heading deeper into the fog, while the fog seems to subside somewhat to the north.} {Ruins of Rhahime Naille} {} {} {} {1} {} +E {10944} {n} {n} {1} {0} {} {1} {} {0} +E {10946} {d} {d} {32} {0} {} {1} {} {0} + +R {10946} {0} {} {The Base of a Waterfall} {} {Water is everywhere, spraying off a rock to the east. The water is well over a hand deep, and the walls are covered with algae. The ground slopes downhill to the south, and the water seems to be slowly flowing that direction. A staircase has been cut into the wall to the west.} {Ruins of Rhahime Naille} {} {} {} {1} {} +E {10947} {w} {w} {8} {0} {} {1} {} {0} +E {10948} {s} {s} {4} {0} {} {1} {} {0} +E {10945} {u} {u} {16} {0} {} {1} {} {0} + +R {10947} {0} {} {On a Ledge} {} {This small ledge is protected from the water just a few feet below. A few rusted swords are scattered around. Some writing has been scraped into the wall, still faintly readable. The tiny stairs lead back to the east.} {Ruins of Rhahime Naille} {} {} {} {1} {} +E {10946} {e} {e} {2} {0} {} {1} {} {0} + +R {10948} {0} {} {A Dark Chasm} {} {Water rolls in sheets over the side of a deep chasm, threatening to carry anything helplessly with it. The chasm is at least 15 spans wide, and while the other side is visible, making it across is impossible. The only way to travel is back to the north, fighting the current.} {Ruins of Rhahime Naille} {} {} {} {1} {} +E {10946} {n} {n} {1} {0} {} {1} {} {0} + +R {10949} {0} {} {Curve in the Dusty Side Street} {} {The dusty street comes to an abrupt end, trailing off into wilderness. A small hill is to the north, and huge piles of debris lay off to the side containing the ruins of ages. A faint path barely visible amongst the debris leads off to the west, while to the south a small side street into the heart of a ruined city still exists.} {Ruins of Rhahime Naille} {} {} {} {1} {} +E {10971} {n} {n} {1} {0} {} {1} {} {0} +E {10936} {w} {w} {8} {0} {} {1} {} {0} +E {10933} {s} {s} {4} {0} {} {1} {} {0} + +R {10950} {0} {} {Small Stand of Trees} {} {Several large trees dot the grasslands, providing shelter for animals that can climb them. The trees have multiple trunks that grow in all directions. The boughs seem sturdy, and the leaves provide shade on sunny days. More grassland extends east and some smaller trees lie to the north. A pile of debris to the south marks the outer boundry of a ruined city that is turning to dust as time claims it.} {The Plain of Lances} {} {} {} {1} {} +E {10951} {n} {n} {1} {0} {} {1} {} {0} +E {10971} {e} {e} {2} {0} {} {1} {} {0} +E {10936} {s} {s} {4} {0} {} {1} {} {0} + +R {10951} {0} {} {A Few Sparse Trees} {} {A small number of knee high trees grow here, while the grass still retains its hold of the landscape. Each tree stands about two feet high and could almost be mistaken for a bush. Larger versions of these trees grown just to the south. More grassland lies north and east.} {The Plain of Lances} {} {} {} {1} {} +E {10952} {n} {n} {1} {0} {} {1} {} {0} +E {10970} {e} {e} {2} {0} {} {1} {} {0} +E {10950} {s} {s} {4} {0} {} {1} {} {0} + +R {10952} {0} {} {Expansive Grasslands} {} {Empty grass fields extend in all directions. Here and there a small bush grows to break up the monotony. Just to the north a ring of trees indicates a body of water. The southern edge of a large plateau can be seen to the southeast. More grassland extends south and east.} {The Plain of Lances} {} {} {} {1} {} +E {10953} {n} {n} {1} {0} {} {1} {} {0} +E {10969} {e} {e} {2} {0} {} {1} {} {0} +E {10951} {s} {s} {4} {0} {} {1} {} {0} + +R {10953} {0} {} {A Small Pond} {D} {This is where most of the animals of the area get there water. The pond is of average size and surrounded by small trees and reeds. A few silver fish can be seen darting just below the survace of the water. The plains stretch on to the south and north, while the plateau lies to the east.} {The Plain of Lances} {} {} {} {1} {} +E {10954} {n} {n} {1} {0} {} {1} {} {0} +E {10968} {e} {e} {2} {0} {} {1} {} {0} +E {10952} {s} {s} {4} {0} {} {1} {} {0} + +R {10954} {0} {} {Grassland} {} {Patches of bare earth can be seen in a few spots. An animal trail has formed here and leads to the south. A very large tree can be seen at the base of the plateau to the east. The plateau itself, dominates the horizon, while the grasslands continue as far as you can see to the south.} {The Plain of Lances} {} {} {} {1} {} +E {10955} {n} {n} {1} {0} {} {1} {} {0} +E {10967} {e} {e} {2} {0} {} {1} {} {0} +E {10953} {s} {s} {4} {0} {} {1} {} {0} + +R {10955} {0} {} {Lush Grassland} {} {The short, tough grass seems to thrive in this area. All around you are flat, open fields. No trees can be seen, although there apears to be stumps to the north. A small house sits to the northwest, while a plateau rises to the east. More of the flat grassland extends to the south.} {The Plain of Lances} {} {} {} {1} {} +E {10956} {n} {n} {1} {0} {} {1} {} {0} +E {10966} {e} {e} {2} {0} {} {1} {} {0} +E {10954} {s} {s} {4} {0} {} {1} {} {0} + +R {10956} {0} {} {Before a Ruined Building} {} {More tree stumps litter the area. The trees were felled long ago as the stumps are largely decayed. An old building sits brooding to the west. The trees were likely used in its construction as no other trees can be seen. The plains extend south while a sheer wall rises to a plateau to the east.} {The Plain of Lances} {} {} {} {1} {} +E {10959} {n} {n} {1} {0} {} {1} {} {0} +E {10965} {e} {e} {2} {0} {} {1} {} {0} +E {10957} {w} {w} {8} {0} {} {1} {} {0} +E {10955} {s} {s} {4} {0} {} {1} {} {0} + +R {10957} {0} {} {Inside an Abandoned House} {} {Rotten timber threatens to allow the entire house cave in around you. The house used to belong to someone quite wealthy it seems, but appears to have been abandoned in a rush. Evidence of rats and other vermin mark the only signs of life now, though. Another doorway leads south.} {The Plain of Lances} {} {} {} {1} {} +E {10956} {e} {e} {2} {0} {} {1} {} {0} +E {10958} {s} {s} {4} {0} {} {1} {} {0} + +R {10958} {0} {} {Small Bedchamber} {} {A small bedchamber is filled with broken furniture. A old mattress still has sheets and a blanket covering it. Dust covers everything in sight and even the windows are dirty enough to filter the light from outside. An old cloth cap hangs from a post in one wall.} {The Plain of Lances} {} {} {} {1} {} +E {10957} {n} {n} {1} {0} {} {1} {} {0} + +R {10959} {0} {} {Endless Plains} {} {The tough grasses of the plains cover almost every patch of ground in sight. Signs that a small copse of trees once stood here is evident by the sporadic tree stumps found dotting the landscape. One stump in particular is very large and offers a place for travellers to sit.} {The Plain of Lances} {} {} {} {1} {} +E {10960} {n} {n} {1} {0} {} {1} {} {0} +E {10964} {e} {e} {2} {0} {} {1} {} {0} +E {10956} {s} {s} {4} {0} {} {1} {} {0} + +R {10960} {0} {} {Edge of the Grassland} {} {Short, tough grass grows everywhere in sight. The trees to the north have given up their assault on the plain and are only distant blurs on the horizon. The dark mound to the southeast is still unrecognizable. More grassland stretches to the east and south.} {The Plain of Lances} {} {} {} {1} {} +E {10961} {n} {n} {1} {0} {} {1} {} {0} +E {10963} {e} {e} {2} {0} {} {1} {} {0} +E {12961} {w} {w} {8} {0} {} {1} {} {0} +E {10959} {s} {s} {4} {0} {} {1} {} {0} + +R {10961} {0} {} {Beginning of a Vast Plain} {} {The trees give way to a large expanse of open fields. A few stubborn saplings attempt to take root here, in open defiance of the short tough grass. Flat grassland stretches off to the east and south. A dark mound rises in the distance to the southeast.} {The Plain of Lances} {} {} {} {1} {} +E {10962} {e} {e} {2} {0} {} {1} {} {0} +E {12962} {w} {w} {8} {0} {} {1} {} {0} +E {10960} {s} {s} {4} {0} {} {1} {} {0} + +R {10962} {0} {} {Bottom of a Small Swale} {} {The ground slopes downward to the bottom of a small swale in the plains. Grass covers the entire landscape. The gentle sloping walls of the swale block any view to the surrounding countryside. The ground again rises to the east, south, and west.} {The Plain of Lances} {} {} {} {1} {} +E {11009} {e} {e} {2} {0} {} {1} {} {0} +E {10961} {w} {w} {8} {0} {} {1} {} {0} +E {10963} {s} {s} {4} {0} {} {1} {} {0} + +R {10963} {0} {} {Sloping Plains} {} {The plains begin to rise here, sloping upward further south. The short, tough grass of the surrounding countryside engulfs this slope as well. A large plateau rises above the plain to the southeast. A steep ramp can be seen to the south, while sheer cliffs rise to the east.} {The Plain of Lances} {} {} {} {1} {} +E {10962} {n} {n} {1} {0} {} {1} {} {0} +E {11010} {e} {e} {2} {0} {} {1} {} {0} +E {10960} {w} {w} {8} {0} {} {1} {} {0} +E {10964} {s} {s} {4} {0} {} {1} {} {0} + +R {10964} {0} {} {Earthen Ramp} {} {The grass gives way to barren rock and dirt on the steep ramp leading to the top of the plateau to the east. Large boulders lie scattered about, having been losened from the walls of the plateau. To the south, the grasslands continue along side sheer walls.} {The Plain of Lances} {} {} {} {1} {} +E {10963} {n} {n} {1} {0} {} {1} {} {0} +E {10959} {w} {w} {8} {0} {} {1} {} {0} +E {10965} {s} {s} {4} {0} {} {1} {} {0} +E {11025} {u} {u} {16} {0} {} {1} {} {0} + +R {10965} {0} {} {Beside a Cliff Wall} {} {A sheer cliff wall rises to the east, ending at a tall plateau. The plains grasses grow right up the rocky face of the cliff. A slightly more gentle slope can be seen to the north. A small cabin or house sits a ways off to the west. The cliff of the plateau marches on to the south.} {The Plain of Lances} {} {} {} {1} {} +E {10964} {n} {n} {1} {0} {} {1} {} {0} +E {10956} {w} {w} {8} {0} {} {1} {} {0} +E {10966} {s} {s} {4} {0} {} {1} {} {0} + +R {10966} {0} {} {Under a Sheer Cliff} {} {The cliff rises straight up at this point. The height and angle are so steep, that only late evening sunlight reaches the base of the cliff. A few brambles grow in the shade, but little else. The cliff continues to the north and south, while the plains beckon to the west.} {The Plain of Lances} {} {} {} {1} {} +E {10965} {n} {n} {1} {0} {} {1} {} {0} +E {10955} {w} {w} {8} {0} {} {1} {} {0} +E {10967} {s} {s} {4} {0} {} {1} {} {0} + +R {10967} {0} {} {Base of a Large Oak} {} {An enourmous tree grows here at the base of the plateau cliff. Its upper branches seem to reach the top of the cliff, and may even provide a way to the top of the plateau. The cliff wall stretches both north and south from here, while grasslands extend to the west.} {The Plain of Lances} {} {} {} {1} {} +E {10966} {n} {n} {1} {0} {} {1} {} {0} +E {10954} {w} {w} {8} {0} {} {1} {} {0} +E {10968} {s} {s} {4} {0} {} {1} {} {0} +E {11028} {u} {u} {16} {0} {} {1} {} {0} + +R {10968} {0} {} {Beside a Large Cliff} {} {The cliff leading up the pateau lies just to the east. Grass covers the area, while a few boulders dot the edge of the cliff. A number of animals seem to use the shade of this area for resting as bare patches of ground and old bones lie about. A large tree lies just to the north.} {The Plain of Lances} {} {} {} {1} {} +E {10967} {n} {n} {1} {0} {} {1} {} {0} +E {10953} {w} {w} {8} {0} {} {1} {} {0} +E {10969} {s} {s} {4} {0} {} {1} {} {0} + +R {10969} {0} {} {Cliff Wall} {} {The wall of the cliff appears to be sloping downward to the south. A few boulders lie about, offering protection to small animals. With the lower cliff face, more sunlight hits the area and the grass here appears lush. A very large tree can be seen in the distance to the north.} {The Plain of Lances} {} {} {} {1} {} +E {10968} {n} {n} {1} {0} {} {1} {} {0} +E {10952} {w} {w} {8} {0} {} {1} {} {0} +E {10970} {s} {s} {4} {0} {} {1} {} {0} + +R {10970} {0} {} {Southern Tip of a Cliff} {} {The cliff face slopes gently down to the level of the surrounding plains. The area is littered with bones of animals, indicating predators live in the area. Large boulders still block any path to the top, but a path can be seen a little ways to the east. Flat grassland extends to the south.} {The Plain of Lances} {} {} {} {1} {} +E {10969} {n} {n} {1} {0} {} {1} {} {0} +E {10973} {e} {e} {2} {0} {} {1} {} {0} +E {10951} {w} {w} {8} {0} {} {1} {} {0} +E {10971} {s} {s} {4} {0} {} {1} {} {0} + +R {10971} {0} {} {Base of a Small Hill} {} {The ground is slightly depressed and provides limited views of the countryside. A small copse of trees can be seen just to the west while the east and north views are blocked by the side of a small hill. A few bushes grow here and even a sapling is trying to take root in the grassland. To the south is the boundry of a ruined city, turning further to dust as every day passes.} {The Plain of Lances} {} {} {} {1} {} +E {10970} {n} {n} {1} {0} {} {1} {} {0} +E {10972} {e} {e} {2} {0} {} {1} {} {0} +E {10950} {w} {w} {8} {0} {} {1} {} {0} +E {10949} {s} {s} {4} {0} {} {1} {} {0} + +R {10972} {0} {} {Top of a Low Hill} {} {The ground rises a few feet in this area and provides a slightly better view of the surrounding landscape. A plateau dominates the northern horizon and continued grassland is to the west and east. Some trees can be seen past the plains in the west and a tower stands to the southeast.} {The Plain of Lances} {} {} {} {1} {} +E {10973} {n} {n} {1} {0} {} {1} {} {0} +E {10974} {e} {e} {2} {0} {} {1} {} {0} +E {10971} {w} {w} {8} {0} {} {1} {} {0} + +R {10973} {0} {} {Base of a Path} {} {The top of the plateau is much lower at this point and can be reached by a small path leading up the cliff face. Grass covers the flat ground and is broken only by an occasional stone. Grassland extends east, south, and west. A stone tower can be made out some distance to the southeast.} {The Plain of Lances} {} {} {} {1} {} +E {10977} {e} {e} {2} {0} {} {1} {} {0} +E {10970} {w} {w} {8} {0} {} {1} {} {0} +E {10972} {s} {s} {4} {0} {} {1} {} {0} +E {11032} {u} {u} {16} {0} {} {1} {} {0} + +R {10974} {0} {} {Near a Tower} {} {The grasslands continue to lie flat and featureless. The ground rises a bit as you travel west but appears to drop back down again. A tall stone tower rises above the horizon to the south. The plateau off to the north is the only other object that can be seen on the horizon.} {The Plain of Lances} {} {} {} {1} {} +E {10977} {n} {n} {1} {0} {} {1} {} {0} +E {10978} {e} {e} {2} {0} {} {1} {} {0} +E {10972} {w} {w} {8} {0} {} {1} {} {0} +E {10975} {s} {s} {4} {0} {} {1} {} {0} + +R {10975} {0} {} {Before a Tower} {} {A tall stone tower stands to the eastern edge of the plains. The tower looks quite worn by the weather and has obviously not been used for some time. A few cut stones lie about the area, but no regular pattern can be discerned from them.} {The Plain of Lances} {} {} {} {1} {} +E {10974} {n} {n} {1} {0} {} {1} {} {0} +E {10976} {e} {e} {2} {0} {} {1} {} {0} + +R {10976} {0} {} {Within a Tower} {} {The circular walls of this old tower are at least two feet thick at the base. An old wooden door with iron hinges lies shattered about the floor, the hinges still hanging on to the stone door frame. A stone staircase spirals upward, but has collapsed only a few steps from the floor. The only entrance to the structure appears to be to the west.} {The Plain of Lances} {} {} {} {1} {} +E {10975} {w} {w} {8} {0} {} {1} {} {0} + +R {10977} {0} {} {Below a Ridge} {} {A ridge extends fom east to west above this spot. Grass from the plains grow right up to the base of the ridge. To the west, the ridge dips closer to the surrounding grassland and may offer a way up to the plateau. A stone tower looms in the distance to the south.} {The Plain of Lances} {} {} {} {1} {} +E {10979} {e} {e} {2} {0} {} {1} {} {0} +E {10973} {w} {w} {8} {0} {} {1} {} {0} +E {10974} {s} {s} {4} {0} {} {1} {} {0} + +R {10978} {0} {} {Endless Plains} {} {Grass lands stretch into the distance in all directions. Nothing but the short grass seems to be able to grow in the area. The plateau to the north and a stone tower to the southwest are the only sights that break up the flat grass covered plain.} {The Plain of Lances} {} {} {} {1} {} +E {10979} {n} {n} {1} {0} {} {1} {} {0} +E {10980} {e} {e} {2} {0} {} {1} {} {0} +E {10974} {w} {w} {8} {0} {} {1} {} {0} + +R {10979} {0} {} {Edge of a Cliff} {} {The plateau cliff forms a corner here, reaching north and west. A few bushes try to take root in the dry, hard packed soil. Lush grassland extends in all directions and is only broken by the cliff wall to the west and north. Some distance to the southwest, a spire or tower can be seen.} {The Plain of Lances} {} {} {} {1} {} +E {10984} {n} {n} {1} {0} {} {1} {} {0} +E {10983} {e} {e} {2} {0} {} {1} {} {0} +E {10977} {w} {w} {8} {0} {} {1} {} {0} +E {10978} {s} {s} {4} {0} {} {1} {} {0} + +R {10980} {0} {} {A Lone Tree} {} {A large tree spreads its branches over the top of a hill. The tree is large enough to provide a great deal of shade on warm days, and drops a large supply of nuts on the ground around it. The grass covered hills spread throughout the area as far as the horizon allows. A plateau can be seen to the northwest.} {The Plain of Lances} {} {} {} {1} {} +E {10983} {n} {n} {1} {0} {} {1} {} {0} +E {10981} {e} {e} {2} {0} {} {1} {} {0} +E {10978} {w} {w} {8} {0} {} {1} {} {0} + +R {10981} {0} {} {Sloped Plains} {} {The rolling hills begin to shrink to flatness here. A few bushes have begun to grow in the area, but the grass still covers the entire area. A lone tree can be seen on top of a small hill to the west. More grass covered hills lie north and west.} {The Plain of Lances} {} {} {} {1} {} +E {10982} {n} {n} {1} {0} {} {1} {} {0} +E {10980} {w} {w} {8} {0} {} {1} {} {0} + +R {10982} {0} {} {Rolling Plain} {} {Gently rolling hills of short grass spread as far as can be seen. Every hill seems to be a mirror copy of the others, with identical slopes and height. On the top of one hill to the southwest stands a lone tree. More hills can be seen to the south.} {The Plain of Lances} {} {} {} {1} {} +E {10986} {n} {n} {1} {0} {} {1} {} {0} +E {10983} {w} {w} {8} {0} {} {1} {} {0} +E {10981} {s} {s} {4} {0} {} {1} {} {0} + +R {10983} {0} {} {Grass Covered Hills} {} {Hills covered in short, tough grass dominate the landscape. A large plateau to the northwest beckons the curious to investigate. In all directions, rolling hills covered with grass can be seen. Just to the south, a large tree stands alone atop a hill.} {The Plain of Lances} {} {} {} {1} {} +E {10985} {n} {n} {1} {0} {} {1} {} {0} +E {10982} {e} {e} {2} {0} {} {1} {} {0} +E {10979} {w} {w} {8} {0} {} {1} {} {0} +E {10980} {s} {s} {4} {0} {} {1} {} {0} + +R {10984} {0} {} {Near the Corner of a Cliff} {} {The cliff to the west looks like it ends just to the south of this spot. A few more bushes grow in the area and provide shade for some of the smaller animals of the plains. An animal trail crosses the area from the south to the east. The vast plains extend as far as you can see to the east.} {The Plain of Lances} {} {} {} {1} {} +E {10992} {n} {n} {1} {0} {} {1} {} {0} +E {10985} {e} {e} {2} {0} {} {1} {} {0} +E {10979} {s} {s} {4} {0} {} {1} {} {0} + +R {10985} {0} {} {Rolling Hills} {} {The flat plains swell into rolling hills and valleys. Although still small, the hilltops provide a slightly better view of the land around. A plateau looms above the plain to the west while to the south a single tree can be seen on top of another hill.} {The Plain of Lances} {} {} {} {1} {} +E {10991} {n} {n} {1} {0} {} {1} {} {0} +E {10986} {e} {e} {2} {0} {} {1} {} {0} +E {10984} {w} {w} {8} {0} {} {1} {} {0} +E {10983} {s} {s} {4} {0} {} {1} {} {0} + +R {10986} {0} {} {Vast Meadow} {} {The flat prairie of the surrounding countryside gives way to a few small rolling hills. Short grass covers the area and is the only sign of vegitation besides the trees and reeds to the north. A couple of small animal trails cross each other as they meander throught he meadow.} {The Plain of Lances} {} {} {} {1} {} +E {10990} {n} {n} {1} {0} {} {1} {} {0} +E {10987} {e} {e} {2} {0} {} {1} {} {0} +E {10985} {w} {w} {8} {0} {} {1} {} {0} +E {10982} {s} {s} {4} {0} {} {1} {} {0} + +R {10987} {0} {} {Open Prairie} {} {Covering the entire area is a short, tough grass with thin blades. The terrain is flat and featureless. A small pond can be seen to the north with a hut sitting near its bank. In the distance to the west a large hill or mound can be made out. More grassland lies to the west.} {The Plain of Lances} {} {} {} {1} {} +E {10988} {n} {n} {1} {0} {} {1} {} {0} +E {10986} {w} {w} {8} {0} {} {1} {} {0} + +R {10988} {0} {} {Banks of a Small Lake} {D} {The water from the shallows to the west drains into a small lake or large pond. Several large trees surround the pond and reeds grow alongs its banks. The water is occasionally broken by a jumping fish. A small wodden hut sits to the east of the pond and more grassland can be seen to the south.} {The Plain of Lances} {} {} {} {1} {} +E {10989} {e} {e} {2} {0} {} {1} {} {0} +E {10990} {w} {w} {8} {0} {} {1} {} {0} +E {10987} {s} {s} {4} {0} {} {1} {} {0} + +R {10989} {0} {} {Inside a Small Hut} {} {A dirt floor is covered with dry rushes and crawling with insects. A small table and three legged stool sits in one corner of the room and a blanket roll stands in an opposite corner. The hut seems to have been inhabited very recently. An odd assortment of metal pots hangs on a peg on the back wall of the hut.} {The Plain of Lances} {} {} {} {1} {} +E {10988} {w} {w} {8} {0} {} {1} {} {0} + +R {10990} {0} {} {Shallows} {} {The stream enters a wide flat area and spreads out among the grass and reeds. The smell of decay and rot begins to permeate the area as the water becomes stagnant.A small trickle of water runs to the east and collects in a pond. Plains extend south and west.} {The Plain of Lances} {} {} {} {1} {} +E {10995} {n} {n} {1} {0} {} {1} {} {0} +E {10988} {e} {e} {2} {0} {} {1} {} {0} +E {10991} {w} {w} {8} {0} {} {1} {} {0} +E {10986} {s} {s} {4} {0} {} {1} {} {0} + +R {10991} {0} {} {Bare Ground} {} {From a distance, this area appeared to be covered in the same grass as the rest of the plain. However, here in the middle of the field is a bare patch of dirt. There is no sign as to why the grass refusses grow here. A plateau looms in the distance to the west and a small marsh lies to the east.} {The Plain of Lances} {} {} {} {1} {} +E {10994} {n} {n} {1} {0} {} {1} {} {0} +E {10990} {e} {e} {2} {0} {} {1} {} {0} +E {10992} {w} {w} {8} {0} {} {1} {} {0} +E {10985} {s} {s} {4} {0} {} {1} {} {0} + +R {10992} {0} {} {Base of a Cliff} {} {A tall cliff blocks your path to the west. Loose stones and a few bushes provide a distraction from the ever present grass. A small animal trail forms here and leads east into the plains. The cliff continues both north and south, while the plains loom to the east.} {The Plain of Lances} {} {} {} {1} {} +E {10993} {n} {n} {1} {0} {} {1} {} {0} +E {10991} {e} {e} {2} {0} {} {1} {} {0} +E {10984} {s} {s} {4} {0} {} {1} {} {0} + +R {10993} {0} {} {Among Large Boulders} {} {Several large boulders lie about the area having fallen from the face of the cliff to the west. A fissure in one of the boulders reveals a dark area beyond. Several bushes have flourished in the shade of the boulders. The plains extend east and the cliff stretches from north to south.} {The Plain of Lances} {} {} {} {1} {} +E {11003} {n} {n} {1} {0} {} {1} {} {0} +E {10994} {e} {e} {2} {0} {} {1} {} {0} +E {10996} {w} {w} {8} {0} {} {1} {} {0} +E {10992} {s} {s} {4} {0} {} {1} {} {0} + +R {10994} {0} {} {Open Grassland} {} {A small hillock of grassland looks down upon more plains. A stream to the north has taken a turn to the east, undercutting the southern bank of the stream. The undercut blocks any paths north, but the stream can be seen just to the east as it turns back south again. A Large plateau grows from the plains to the west.} {The Plain of Lances} {} {} {} {1} {} +E {10995} {e} {e} {2} {0} {} {1} {} {0} +E {10993} {w} {w} {8} {0} {} {1} {} {0} +E {10991} {s} {s} {4} {0} {} {1} {} {0} + +R {10995} {0} {} {A Widening Stream} {D} {A stream runs form north to south and widens noticably as it leaves the area to the south. A number of large trees and bushes grow alongside the banks of the stream. Just to the south, the stream appears to turn east. Open plains extend to the west.} {The Plain of Lances} {} {} {} {1} {} +E {11034} {n} {n} {1} {0} {} {1} {} {0} +E {10994} {w} {w} {8} {0} {} {1} {} {0} +E {10990} {s} {s} {4} {0} {} {1} {} {0} + +R {10996} {0} {} {Entrance to a Small Cave} {} {Several bones lie about the floor of the cave. Large amounts of guano cover the rocks and the ceiling sometimes seems to move and flutter. Light is streaming in from a small crack in the eastern wall while a larger fissure opens to the west.} {The Plain of Lances} {} {} {} {1} {} +E {10993} {e} {e} {2} {0} {} {1} {} {0} +E {10997} {w} {w} {8} {0} {} {1} {} {0} +E {11002} {s} {s} {4} {0} {} {1} {} {0} + +R {10997} {0} {} {A Dusty Cave} {} {This part of the cavern looks as if it has not been used in some time. A heavy coating of dust lies on the floor and loose stones. The cave is oddly void of moisture and the ever present columns of deposits. The cave continues to the north and east.} {The Plain of Lances} {} {} {} {1} {} +E {10998} {n} {n} {1} {0} {} {1} {} {0} +E {10996} {e} {e} {2} {0} {} {1} {} {0} + +R {10998} {0} {} {A Bend in the Cave} {} {A little moisture is present in this part of the cave as mineral deposits begin to form in some areas. The ground is growing slick with the moisture and footing is treacherous. The cave makes another sharp turn to the west at this point.} {The Plain of Lances} {} {} {} {1} {} +E {10999} {w} {w} {8} {0} {} {1} {} {0} +E {10997} {s} {s} {4} {0} {} {1} {} {0} + +R {10999} {0} {} {End of a Large Cavern} {} {An enormous cavern opens up to the south. The darkness doesn't allow you to make out details of the far end of the cavern or the ceiling. Very few animals venture this far into the cavern. Stalagtites and stalagmites grow to enourmous proportions in this area. A small cave leads east.} {The Plain of Lances} {} {} {} {1} {} +E {10998} {e} {e} {2} {0} {} {1} {} {0} +E {11000} {s} {s} {4} {0} {} {1} {} {0} + +R {11000} {0} {} {Center of a Large Cavern} {} {Emptyness expands in every direction. Just beyond your vision you can make out walls to the north and south. The eastern and western paths are blocked by large, slick mineral deposits. One stalagmite here resembles a hand reaching for the ceiling. The cavern continues north and south.} {The Plain of Lances} {} {} {} {1} {} +E {10999} {n} {n} {1} {0} {} {1} {} {0} +E {11001} {s} {s} {4} {0} {} {1} {} {0} + +R {11001} {0} {} {End of a Cavern} {} {The large cavern comes to an abrupt end against a slick wall. The stalagmites and stalactites seem larger here and there appears to be more water dripping in this area. A pool with small, white fish forms in one corner of the cave. The only exit from here appears to be north.} {The Plain of Lances} {} {} {} {1} {} +E {11000} {n} {n} {1} {0} {} {1} {} {0} +E {11002} {e} {e} {2} {0} {} {1} {} {0} + +R {11002} {0} {} {Hideout} {} {This cave is used as a hideout for a gang of rogues. Several sleeping mats and cooking utensils lie scattered about the cave. A large table sits against one wall and several chairs surround it. Smoke stains on the ceiling indicate the cave has been used for this purpose for some time.} {The Plain of Lances} {} {} {} {1} {} +E {10996} {n} {n} {1} {0} {} {1} {} {0} +E {11001} {w} {w} {8} {0} {} {1} {} {0} + +R {11003} {0} {} {Base of a Path} {} {A narrow twisting path begins here and leads to the top of the plateau. A number of animals seem to use the path and have left reminders of their passing. The cliff stretches further south and endless fields of grass can be seen east.} {The Plain of Lances} {} {} {} {1} {} +E {11004} {n} {n} {1} {0} {} {1} {} {0} +E {11021} {e} {e} {2} {0} {} {1} {} {0} +E {10993} {s} {s} {4} {0} {} {1} {} {0} +E {11022} {u} {u} {16} {0} {} {1} {} {0} + +R {11004} {0} {} {Edge of a Cliff} {} {The cliff rises to the west and ends abrubtly at the top of the plateau. The plains grasses grow right up to the edge of the cliff and are interupted only by the scattered stones that have fallen from the cliff face. A band of small trees can be seen to the east while a path up the cliff face can be seen to the south.} {The Plain of Lances} {} {} {} {1} {} +E {11005} {n} {n} {1} {0} {} {1} {} {0} +E {11020} {e} {e} {2} {0} {} {1} {} {0} +E {11003} {s} {s} {4} {0} {} {1} {} {0} + +R {11005} {0} {} {Base of a Cliff} {} {A tall cliff rises to the west, showing a series of colored layers of earth. The grass grows almost knee high here is all that you can see in the surrounding plains. A number of large boulders cast down from the cliff block the way to the east.} {The Plain of Lances} {} {} {} {1} {} +E {11006} {n} {n} {1} {0} {} {1} {} {0} +E {11004} {s} {s} {4} {0} {} {1} {} {0} + +R {11006} {0} {} {Below the Corner of a Plateau} {} {The plateau cliff leads west and south here. A few boulders and small rocks lie about the grassland at the base of the cliff. A recently killed beast lies near a small boulder, flesh rotting in the open air. Open plains lead east while a small cliff blocks any path north.} {The Plain of Lances} {} {} {} {1} {} +E {11018} {e} {e} {2} {0} {} {1} {} {0} +E {11007} {w} {w} {8} {0} {} {1} {} {0} +E {11005} {s} {s} {4} {0} {} {1} {} {0} + +R {11007} {0} {} {Base of a Cliff} {} {A tall cliff rises to the south. A small spring enters from the east, but quickly disappears into a cleft in the rocks. The ground is littered with stones that have fallen off the face of the cliff. Some of the stones are large enough to inflict pain if they were to strike a person. The cliff seems to end to the east.} {The Plain of Lances} {} {} {} {1} {} +E {11008} {n} {n} {1} {0} {} {1} {} {0} +E {11006} {e} {e} {2} {0} {} {1} {} {0} +E {11010} {w} {w} {8} {0} {} {1} {} {0} + +R {11008} {0} {} {Beginning of a Ridge} {} {A ridge begins to form here and extends to the east. The grass grows in sparse patches as rocks begin to dominate the landscape. The beginnings of a small path or animal trail can be made out. A large plateau dominates the horizon to the south, while rolling grassland marches off to the west.} {The Plain of Lances} {} {} {} {1} {} +E {11011} {e} {e} {2} {0} {} {1} {} {0} +E {11009} {w} {w} {8} {0} {} {1} {} {0} +E {11007} {s} {s} {4} {0} {} {1} {} {0} + +R {11009} {0} {} {Crest of a Swale} {} {The top of a small rise in the flat grasslands. The swale drops to its low point to the west. The grass here is thick and lush, growing to a height of almost two feet. A large plateau rises from the plains to the south, while the plains spread to the east.} {The Plain of Lances} {} {} {} {1} {} +E {11008} {e} {e} {2} {0} {} {1} {} {0} +E {10962} {w} {w} {8} {0} {} {1} {} {0} +E {11010} {s} {s} {4} {0} {} {1} {} {0} + +R {11010} {0} {} {In a Cliff Undercut} {} {The cliff here is undercut by a small spring. Cold water bubbles out of a small hole in the rock and travels east, slowly eating away at the base of the cliff. There are signs that both animals and people have used this undercut as a camp site. Grasslands extend north, while the cliff continues east.} {The Plain of Lances} {} {} {} {1} {} +E {11009} {n} {n} {1} {0} {} {1} {} {0} +E {11007} {e} {e} {2} {0} {} {1} {} {0} +E {10963} {w} {w} {8} {0} {} {1} {} {0} + +R {11011} {0} {} {Top of a Ridge} {} {A small ridge has formed in this corner of the plains. The short grass still grows in patches, but a number of bushes and small trees have taken root. The ridge slopes away to the level of the grassland to the east and west, while the south is too steep to allow passage. A path leads north.} {The Plain of Lances} {} {} {} {1} {} +E {11012} {n} {n} {1} {0} {} {1} {} {0} +E {11015} {e} {e} {2} {0} {} {1} {} {0} +E {11008} {w} {w} {8} {0} {} {1} {} {0} + +R {11012} {0} {} {On a Twisting Path} {} {A twisting animal path winds about the area, heading roughly east. The path is quite wide and well used. A few bones lie along both sides of the path. A few more trees grow in the area and offer a small amount of shade. The path continues east and south.} {The Plain of Lances} {} {} {} {1} {} +E {11013} {e} {e} {2} {0} {} {1} {} {0} +E {11011} {s} {s} {4} {0} {} {1} {} {0} + +R {11013} {0} {} {Apex of a Turn} {} {The twisting path makes a turn to the north here. The trail is even wider in this spot and more bones can be seen. The trees are a thicker and taller here, concealling the path only a few yards away. The path leads west and north from this turn.} {The Plain of Lances} {} {} {} {1} {} +E {11014} {n} {n} {1} {0} {} {1} {} {0} +E {11012} {w} {w} {8} {0} {} {1} {} {0} + +R {11014} {0} {} {Pride Den} {} {Grass has been packed down by several large animals that use this area as a den. The trees have thinned and become much smaller. A few boulders lie about offering shade to the resting animals. The only way out of the area is a path to the south through some trees.} {The Plain of Lances} {} {} {} {1} {} +E {11013} {s} {s} {4} {0} {} {1} {} {0} + +R {11015} {0} {} {Rolling Plains} {} {Short, tough grass covers the gently rolling hills. For as far as you can see, the plains continue on to the horizon. To the east a small ridge has formed, and some trees have grown in a strange line to your south. The east offers more rolling grassland.} {The Plain of Lances} {} {} {} {1} {} +E {11016} {e} {e} {2} {0} {} {1} {} {0} +E {11011} {w} {w} {8} {0} {} {1} {} {0} +E {11018} {s} {s} {4} {0} {} {1} {} {0} + +R {11016} {0} {} {Open Plains} {} {Grassland stretches off to the horizon from this point. The terrain is flat and nondescript here, while some low hills can be seen to the west. A large plateau can be seen above the horizon to the southwest. The plains continue south.} {The Plain of Lances} {} {} {} {1} {} +E {11015} {w} {w} {8} {0} {} {1} {} {0} +E {11017} {s} {s} {4} {0} {} {1} {} {0} + +R {11017} {0} {} {Empty Grassland} {} {A vast expanse of flat, grass covered ground lies before you. No trees or bushes can be seen in the distance. Only a large hill or plateau to the distant west signals a break in the uniform countryside. More grassland extends north, south and west.} {The Plain of Lances} {} {} {} {1} {} +E {11016} {n} {n} {1} {0} {} {1} {} {0} +E {11018} {w} {w} {8} {0} {} {1} {} {0} +E {11036} {s} {s} {4} {0} {} {1} {} {0} + +R {11018} {0} {} {Beginning of a Small Stream} {} {A trickle of water wells up from the grassland here and forms a small stream running south. The area is still mostly grass, but a few bushes and small trees have formed along the stream. Signs of animals coming to drink can be seen around the stream. More grasslands open to the north and east while a cliff can be seen to the west.} {The Plain of Lances} {} {} {} {1} {} +E {11015} {n} {n} {1} {0} {} {1} {} {0} +E {11017} {e} {e} {2} {0} {} {1} {} {0} +E {11006} {w} {w} {8} {0} {} {1} {} {0} +E {11019} {s} {s} {4} {0} {} {1} {} {0} + +R {11019} {0} {} {A Small Stream} {} {A line of trees and bushes hugs the edges of a small stream that runs form north to south in this area. The water is very clear and the streambed apears to be sandy. A number of animal footprints can clearly be seen at the edge of the stream. The plains grassland continues east and west.} {The Plain of Lances} {} {} {} {1} {} +E {11018} {n} {n} {1} {0} {} {1} {} {0} +E {11036} {e} {e} {2} {0} {} {1} {} {0} +E {11020} {s} {s} {4} {0} {} {1} {} {0} + +R {11020} {0} {} {Stream on the Plains} {D} {A wide stream makes its way south through the grasslands. A number of willow trees and short bushes grow along side the stream. A large plateau can be seen in the distance to the west while the open plains extend east. The stream continues to run south and further upstream to the north.} {The Plain of Lances} {} {} {} {1} {} +E {11019} {n} {n} {1} {0} {} {1} {} {0} +E {11035} {e} {e} {2} {0} {} {1} {} {0} +E {11004} {w} {w} {8} {0} {} {1} {} {0} +E {11021} {s} {s} {4} {0} {} {1} {} {0} + +R {11021} {0} {} {Bend in a Stream} {} {A stream takes a sharp turn to the east at this point, cutting deeply into the soft soil of the area. A large undercut has formed on the southern bank of the stream at the turn's apex. The undercut has cut off any path to the south from this point along the stream. The stream continues north.} {The Plain of Lances} {} {} {} {1} {} +E {11020} {n} {n} {1} {0} {} {1} {} {0} +E {11034} {e} {e} {2} {0} {} {1} {} {0} +E {11003} {w} {w} {8} {0} {} {1} {} {0} + +R {11022} {0} {} {Top of a Winding Path} {} {A path reveals itself from amongst a few bushes on the edge of the cliff. The path leads down to the plains below and is very narrow. To the southwest, a large tree can be seen jutting above the plateau. The level grassland continues to the south and north.} {The Plain of Lances} {} {} {} {1} {} +E {11023} {n} {n} {1} {0} {} {1} {} {0} +E {11027} {w} {w} {8} {0} {} {1} {} {0} +E {11029} {s} {s} {4} {0} {} {1} {} {0} +E {11003} {d} {d} {32} {0} {} {1} {} {0} + +R {11023} {0} {} {Edge of a Cliff} {} {A sheer drop to the east falls to the plains below. The grass grows here atop the plateau in much the same way as it does the on the plains. A couple of small shrubs try desperatly to take root. The top of a large tree can be seen to the southwest. The plateau continues in all directions except east.} {The Plain of Lances} {} {} {} {1} {} +E {11024} {n} {n} {1} {0} {} {1} {} {0} +E {11026} {w} {w} {8} {0} {} {1} {} {0} +E {11022} {s} {s} {4} {0} {} {1} {} {0} + +R {11024} {0} {} {A Plateau} {} {Short, tough grass grows in small bunches everywhere in sight. The terrain is almost perfectly flat, without anything but the grass to cover it. The plateau is bordered here by a cliff to the north and east. The grassland continues to the south and east.} {The Plain of Lances} {} {} {} {1} {} +E {11025} {w} {w} {8} {0} {} {1} {} {0} +E {11023} {s} {s} {4} {0} {} {1} {} {0} + +R {11025} {0} {} {Corner of a Plateau} {} {The grasses of the plains below reappear on the shelf of the plateau. Aside from the sheer drop to the north and the increased winds, this area appears much like the plains surrounding it. A steep ramp leads down to the lower plains while the plateau continues south and east.} {The Plain of Lances} {} {} {} {1} {} +E {11024} {e} {e} {2} {0} {} {1} {} {0} +E {11026} {s} {s} {4} {0} {} {1} {} {0} +E {10964} {d} {d} {32} {0} {} {1} {} {0} + +R {11026} {0} {} {Top of a Plateau} {} {Sparse grass and brambles dot the landscape atop the plateau. The stark white skeleton of a large bovine beast lies to one side, some of its bones scattared about by scavangers. A slope down to the base of the plateau appears to the north, while the flat plateau extends south and east.} {The Plain of Lances} {} {} {} {1} {} +E {11025} {n} {n} {1} {0} {} {1} {} {0} +E {11023} {e} {e} {2} {0} {} {1} {} {0} +E {11027} {s} {s} {4} {0} {} {1} {} {0} + +R {11027} {0} {} {Edge of a Plateau} {} {More of the short, tough grass has covered the top of the plateau in this area. The grass appears to have been beaten down in areas, as animals have come to rest and enjoy the view of the surrounding grassland. The top branches of a large tree can be seen protruding above the edge of cliff to the south. Grasslands stretch westward at the bass of the plateau.} {The Plain of Lances} {} {} {} {1} {} +E {11026} {n} {n} {1} {0} {} {1} {} {0} +E {11022} {e} {e} {2} {0} {} {1} {} {0} +E {11028} {s} {s} {4} {0} {} {1} {} {0} + +R {11028} {0} {} {Upper Branches of a Large Oak} {} {A large number of branches extend in all direction. The tree appears to be hundreds of years old to have grown this large. Signs of wear on the branches indicate this tree is often climbed. Below you stretches an open grassland. To the north, south, and east lies the top of a plateau.} {The Plain of Lances} {} {} {} {1} {} +E {11027} {n} {n} {1} {0} {} {1} {} {0} +E {11029} {e} {e} {2} {0} {} {1} {} {0} +E {11033} {s} {s} {4} {0} {} {1} {} {0} +E {10967} {d} {d} {32} {0} {} {1} {} {0} + +R {11029} {0} {} {Flat Grassland} {} {A large flat area of grass with a good few of the plains to the east. A large tree offers its boughs just to the east. Perhaps that would provide a way down from the plateau. Several animal trails crisscross the area. The plateau continues to the south.} {The Plain of Lances} {} {} {} {1} {} +E {11022} {n} {n} {1} {0} {} {1} {} {0} +E {11028} {w} {w} {8} {0} {} {1} {} {0} +E {11030} {s} {s} {4} {0} {} {1} {} {0} + +R {11030} {0} {} {Open Grassland} {} {Short, tough grass grows all over the top of the plateau here. The ground is quite flat but appears to angle slightly downward to the south. The top of a tree can be seen in the distance to the northwest while the flat plateau continues north and west.} {The Plain of Lances} {} {} {} {1} {} +E {11029} {n} {n} {1} {0} {} {1} {} {0} +E {11033} {w} {w} {8} {0} {} {1} {} {0} +E {11031} {s} {s} {4} {0} {} {1} {} {0} + +R {11031} {0} {} {Before a Ridge of Stone} {} {The ground here is noticably lower than the plateau to the north. Several large boulders have come to rest along the eastern and southern edges of the plateau. Just to the east you can see that the plateau falls sharply downward even more. More grassland extends north.} {The Plain of Lances} {} {} {} {1} {} +E {11030} {n} {n} {1} {0} {} {1} {} {0} +E {11032} {w} {w} {8} {0} {} {1} {} {0} + +R {11032} {0} {} {Low Corner of a Plateau} {} {The plateau has fallen almost the the level of the surrounding plains at this point. Piles of stones still litter the area, but grass is the predominant ground cover. A small path leading down to the plains can be seen aomgst the stones. The plateau continues north and east.} {The Plain of Lances} {} {} {} {1} {} +E {11033} {n} {n} {1} {0} {} {1} {} {0} +E {11031} {e} {e} {2} {0} {} {1} {} {0} +E {10973} {d} {d} {32} {0} {} {1} {} {0} + +R {11033} {0} {} {Atop a Plateau} {} {This vast area has a sudden drop off on its western edge. Short grass grows everywhere atop the plateau. There appears to be no evidence of animal life here, as most of them prefer the shady areas at the base of the plateau cliff. The top of a large tree can be seen to the north} {The Plain of Lances} {} {} {} {1} {} +E {11028} {n} {n} {1} {0} {} {1} {} {0} +E {11030} {e} {e} {2} {0} {} {1} {} {0} +E {11032} {s} {s} {4} {0} {} {1} {} {0} + +R {11034} {0} {} {Alongside a Stream} {D} {The open plains are broken by a wide stream entering from the west and turning south at this point. Willows and a few reeds grow alongside the stream. A few animals have been here recently to drink from the stream. Grassland can be seen stretching to the north while the stream runs south.} {The Plain of Lances} {} {} {} {1} {} +E {11035} {n} {n} {1} {0} {} {1} {} {0} +E {11038} {e} {e} {2} {0} {} {1} {} {0} +E {11021} {w} {w} {8} {0} {} {1} {} {0} +E {10995} {s} {s} {4} {0} {} {1} {} {0} + +R {11035} {0} {} {Near a Band of Trees} {} {A band of trees can be seen just to the south and west of this point. A light tinkling of running water can be heard faintly as well. The band of trees must mark a stream or river. Open grassland extends north and a plateau can be seen in the distance to the west.} {The Plain of Lances} {} {} {} {1} {} +E {11036} {n} {n} {1} {0} {} {1} {} {0} +E {11037} {e} {e} {2} {0} {} {1} {} {0} +E {11020} {w} {w} {8} {0} {} {1} {} {0} +E {11034} {s} {s} {4} {0} {} {1} {} {0} + +R {11036} {0} {} {Open Plain} {} {Empty grass fields extend in all directions. A distant hill or plateau can be seen off to the west. To the south and west, a band of trees marks a break in the incessant grassland. Open plains extend north.} {The Plain of Lances} {} {} {} {1} {} +E {11017} {n} {n} {1} {0} {} {1} {} {0} +E {11019} {w} {w} {8} {0} {} {1} {} {0} +E {11035} {s} {s} {4} {0} {} {1} {} {0} + +R {11037} {0} {} {Through the Plains} {} {Wild shrubs and grasses are scattered along the plains here, and travel is possible in most directions, although there is a wooden weatherworn fence blocking the north. The land is mainly flat, the only interruption is away to the south, where a large rock lies.} {Windy Plains} {} {} {} {1} {} +E {11040} {e} {e} {2} {0} {} {1} {} {0} +E {11035} {w} {w} {8} {0} {} {1} {} {0} +E {11038} {s} {s} {4} {0} {} {1} {} {0} + +R {11038} {0} {} {Before a Rock} {} {A large rock tilts at an alarming angle, blocking the view to the south. Jagged and slimy, it looks impossible to climb, but passage is possible to the east. To the north lie scattered crops and a fence guarding some farmland from wild animals and trespassers.} {Windy Plains} {} {} {} {1} {} +E {11037} {n} {n} {1} {0} {} {1} {} {0} +E {11039} {e} {e} {2} {0} {} {1} {} {0} +E {11034} {w} {w} {8} {0} {} {1} {} {0} + +R {11039} {0} {} {Through the Plains} {} {The plains stretch east and south here, and there is a large rock towering to the southwest, that might provide some shelter from the fierce biting winds. To the north is fenced off farmland, and to the far west, a trail leads to the Plain of Lances.} {Windy Plains} {} {} {} {1} {} +E {11040} {n} {n} {1} {0} {} {1} {} {0} +E {11046} {e} {e} {2} {0} {} {1} {} {0} +E {11038} {w} {w} {8} {0} {} {1} {} {0} +E {11041} {s} {s} {4} {0} {} {1} {} {0} + +R {11040} {0} {} {Bordering the Plains} {} {Wooden fencing blocks the passage north through farmland, yet there appears to be a gap to the east. Strong biting winds and thick grass make travel unpleasant to the south and east, and a large rock towers to the southwest.} {Windy Plains} {} {} {} {1} {} +E {11047} {e} {e} {2} {0} {} {1} {} {0} +E {11037} {w} {w} {8} {0} {} {1} {} {0} +E {11039} {s} {s} {4} {0} {} {1} {} {0} + +R {11041} {0} {} {Around a Large Rock} {} {A small path of stones leads south to the other side of the rock, and a natural shelter. The noise of wind rushing over and around the rock here drowns out any sound of wildlife there may be. The green plain continues to the east and north.} {Windy Plains} {} {} {} {1} {} +E {11039} {n} {n} {1} {0} {} {1} {} {0} +E {11045} {e} {e} {2} {0} {} {1} {} {0} +E {11042} {s} {s} {4} {0} {} {1} {} {0} + +R {11042} {0} {} {Shelter under a Rock} {} {The fierce winds have created a natural shelter here over hundreds of years, with the large rock providing a resting place, and a respite from the harsh climate. To the west, the rock is less steep, and could probably be climbed. A path to the north leads back to the plains.} {Windy Plains} {} {} {} {1} {} +E {11041} {n} {n} {1} {0} {} {1} {} {0} +E {11043} {w} {w} {8} {0} {} {1} {} {0} + +R {11043} {0} {} {Foot of a Large Rock} {} {A large rock rises up here, but with a less steep gradient than from any other angle, allowing the careful explorer to climb to the peak of the rock. A path leads east around the rock to the plains, and the way south is blocked by a precipice that only a madman would jump.} {Windy Plains} {} {} {} {1} {} +E {11042} {e} {e} {2} {0} {} {1} {} {0} +E {11044} {u} {u} {16} {0} {} {1} {} {0} + +R {11044} {0} {} {On the Peak} {} {The wind blows heavily over the rock, and staying on the peak for long is an effort. The view from here is amazing though, and you can see clearly over the plains to the east and to the west. You also see a lot of hills to the southwest in the distance.} {Windy Plains} {} {} {} {1} {} +E {11043} {d} {d} {32} {0} {} {1} {} {0} + +R {11045} {0} {} {Jaded Ground} {} {Long shadows are cast upon yellow faded grass here as you pass nearby a rock. Winds from the north chill your skin, but it gets warmer as you move into the sunny meadows to the south-east. A rocky gorge lies to the southwest, and withered bones are barely visible at the bottom, probably of a foolish adventurer who tried to descend it.} {Windy Plains} {} {} {} {1} {} +E {11046} {n} {n} {1} {0} {} {1} {} {0} +E {11054} {e} {e} {2} {0} {} {1} {} {0} +E {11041} {w} {w} {8} {0} {} {1} {} {0} + +R {11046} {0} {} {Across the Plains} {} {The plains descend to the southeast to form a small hollow, and a tall monument of sorts can be seen far beyond. Cold winds from the north blow heavily here, as the plains are exposed and fairly flat. A rock as tall as a man is to the southwest, providing a semblance of shelter.} {Windy Plains} {} {} {} {1} {} +E {11047} {n} {n} {1} {0} {} {1} {} {0} +E {11053} {e} {e} {2} {0} {} {1} {} {0} +E {11039} {w} {w} {8} {0} {} {1} {} {0} +E {11045} {s} {s} {4} {0} {} {1} {} {0} + +R {11047} {0} {} {Alongside Farmland} {} {Rotten fence marks the land north of here as privately owned, and looking east, you see a dirt path leading north to a small farmhouse, the only sign of habitation in the area. There is evidence of an animal problem for the farmers, with droppings and small holes dug under the fence.} {Windy Plains} {} {} {} {1} {} +E {11048} {e} {e} {2} {0} {} {1} {} {0} +E {11040} {w} {w} {8} {0} {} {1} {} {0} +E {11046} {s} {s} {4} {0} {} {1} {} {0} + +R {11048} {0} {} {Before a Farm} {} {A dirt path leads north from here towards a thatched farmhouse, which appears inhabited. Fences to the east and west forbid entrance to the actual farmland, impeding the progress of people and animals alike. An uprooted tree lies here, offering its now redundant root system to the elements. The plains stretch south, east and west.} {Windy Plains} {} {} {} {1} {} +E {11049} {n} {n} {1} {0} {} {1} {} {0} +E {11052} {e} {e} {2} {0} {} {1} {} {0} +E {11047} {w} {w} {8} {0} {} {1} {} {0} +E {11053} {s} {s} {4} {0} {} {1} {} {0} + +R {11049} {0} {} {Path to a Farm} {} {The path leads north towards a stone thatched farmhouse, alongside some small crop plantings. The sound of farm animals comes from behind the building, and looking around it, hundreds of acres of farmland are visible, much more than should be needed to sustain a normal farming family. The path leads south back towards the plains.} {Windy Plains} {} {} {} {1} {} +E {11050} {n} {n} {1} {0} {} {1} {} {0} +E {11048} {s} {s} {4} {0} {} {1} {} {0} + +R {11050} {0} {} {Inside the Farmhouse} {} {This farmhouse is open and welcoming, with a warm fireplace, and a table for the family here and for visitors. A door to the east brings smells of fine food being prepared, and the door to the south leads outside to the farmyard and the plains.} {Windy Plains} {} {} {} {1} {} +E {11051} {e} {e} {2} {0} {} {1} {} {0} +E {11049} {s} {s} {4} {0} {} {1} {} {0} + +R {11051} {0} {} {In the Warm Kitchen} {} {Assorted pots and pans line the walls of this cosy little room, and the stove brings smells of baking pastry. The whole room is spotless, apart from an old crate in the corner that doesn't look like it's been moved in years. A door west leads back to the living room.} {Windy Plains} {} {} {} {1} {} +E {11050} {w} {w} {8} {0} {} {1} {} {0} +E {21141} {d} {d} {32} {0} {} {1} {} {0} + +R {11052} {0} {} {Plains by a Fence} {} {Wild flowers are scattered sparsely in the plains to the south and west, and rich rectangular fields of grass and wheat can be seen beyond a wooden fence to the north. A thatched cottage billows smoke from it's top to the northwest, and eastward, the plains slope marginally upwards.} {Windy Plains} {} {} {} {1} {} +E {11057} {e} {e} {2} {0} {} {1} {} {0} +E {11048} {w} {w} {8} {0} {} {1} {} {0} +E {11055} {s} {s} {4} {0} {} {1} {} {0} + +R {11053} {0} {} {Above a Hollow} {} {A small dip to the south forms a grassy hollow, noticable in the flat plains. Its northern slope guides winds over and away from the hollow itself, making it quite noisy here. The plains level out to the east and west, and you spy a quaint cottage to the far north.} {Windy Plains} {} {} {} {1} {} +E {11048} {n} {n} {1} {0} {} {1} {} {0} +E {11055} {e} {e} {2} {0} {} {1} {} {0} +E {11046} {w} {w} {8} {0} {} {1} {} {0} +E {11054} {s} {s} {4} {0} {} {1} {} {0} + +R {11054} {0} {} {A Sheltered Hollow} {} {A bunch of flowers are growing at the trench of this hollow, partially sheltered from the harsh breeze, and nourished by nutrients seeping down the slope. The view of the north is blocked by a small slope, the view south more than makes up for it. Three huge weathered pillars rear up in the distance, towering over everything.} {Windy Plains} {} {} {} {1} {} +E {11053} {n} {n} {1} {0} {} {1} {} {0} +E {11056} {e} {e} {2} {0} {} {1} {} {0} +E {11045} {w} {w} {8} {0} {} {1} {} {0} +E {11063} {s} {s} {4} {0} {} {1} {} {0} + +R {11055} {0} {} {Traces of an Ancient Road} {} {The faded grass thins along a fairly straight line here, and old weathered cobblestones poke out from the soil in places. More of these cobblestones lead to the east, forming what once was probably a servicable road. The plains resume their monotony to the south and west.} {Windy Plains} {} {} {} {1} {} +E {11052} {n} {n} {1} {0} {} {1} {} {0} +E {11060} {e} {e} {2} {0} {} {1} {} {0} +E {11053} {w} {w} {8} {0} {} {1} {} {0} +E {11056} {s} {s} {4} {0} {} {1} {} {0} + +R {11056} {0} {} {Sloping Grass} {} {The plains ascend from the lush hollow in the west, to resume their usual altitude, and they rise up to the east, but then seem to drop suddenly. The plains sprawl over the south, interrupted only by a large monument which seems to have been damaged centuries ago.} {Windy Plains} {} {} {} {1} {} +E {11055} {n} {n} {1} {0} {} {1} {} {0} +E {11062} {e} {e} {2} {0} {} {1} {} {0} +E {11054} {w} {w} {8} {0} {} {1} {} {0} +E {11064} {s} {s} {4} {0} {} {1} {} {0} + +R {11057} {0} {} {Before a Rise} {} {Plains stretch uninterrupted to the south and west, and the horizon is seldom blocked, except far to the south, where you can just make out three misty pillars. The plains continue to rise to the east though, and plains grasses and plants thin considerably due to the slope.} {Windy Plains} {} {} {} {1} {} +E {11058} {e} {e} {2} {0} {} {1} {} {0} +E {11052} {w} {w} {8} {0} {} {1} {} {0} +E {11060} {s} {s} {4} {0} {} {1} {} {0} + +R {11058} {0} {} {Before a Rocky Precipice} {} {There is a sudden drop in the plains here, making traveling east impossible. The earth is devoid of life here, although there is grass to the east and further to the south. Fence stretches along the north to the west here, sectioning off farmland to the northwest.} {Windy Plains} {} {} {} {1} {} +E {11057} {w} {w} {8} {0} {} {1} {} {0} +E {11059} {s} {s} {4} {0} {} {1} {} {0} + +R {11059} {0} {} {By an Uneven Cliff} {} {Pebbles and small rocks litter the rocky edge here, as the ground slopes slightly upwards to the east, and then suddenly down a few hundred feet. Travel to the little ground to the east would result in a messy descent, however the cliff becomes gradually less steep to the south. The land is considerably more fertile and grassy to the west.} {Windy Plains} {} {} {} {1} {} +E {11058} {n} {n} {1} {0} {} {1} {} {0} +E {11060} {w} {w} {8} {0} {} {1} {} {0} +E {11061} {s} {s} {4} {0} {} {1} {} {0} + +R {11060} {0} {} {Passing an Engraved Stone} {} {Traces of small cobblestones lead off to the west, but one large heavy stone catches your eye, being made of pure obsidian with ivory-white engraving. The ground rises to the east and seems to reach a peak. Thick grass and small shrubs are present to the south and west, but the land looks a bit more fertile to the far north.} {Windy Plains} {} {} {} {1} {} +E {11057} {n} {n} {1} {0} {} {1} {} {0} +E {11059} {e} {e} {2} {0} {} {1} {} {0} +E {11055} {w} {w} {8} {0} {} {1} {} {0} +E {11062} {s} {s} {4} {0} {} {1} {} {0} + +R {11061} {0} {} {Overlooking the Plains} {} {From this point, most of the plains are visible. To the north, the ground slopes upwards toward farmland, and to the west and south, the land is covered in thick deep-rooted grass reflecting the qualities needed to survive in the rough climate close to the Borderlands. Three strange stone obelisks can be seen just to the south.} {Windy Plains} {} {} {} {1} {} +E {11059} {n} {n} {1} {0} {} {1} {} {0} +E {11062} {w} {w} {8} {0} {} {1} {} {0} +E {11066} {s} {s} {4} {0} {} {1} {} {0} + +R {11062} {0} {} {Slight Slope} {} {The ground lies at an inclination here, with the land rising to a peak to the east, and sinks down into the hollow to the west. The contrast in heights is mirrored by the foliage, since the grass gets more abundant and green as the slope descends. The slope is shallower to the north and south.} {Windy Plains} {} {} {} {1} {} +E {11060} {n} {n} {1} {0} {} {1} {} {0} +E {11061} {e} {e} {2} {0} {} {1} {} {0} +E {11056} {w} {w} {8} {0} {} {1} {} {0} +E {11065} {s} {s} {4} {0} {} {1} {} {0} + +R {11063} {0} {} {By a Flowering Bush} {} {A thick bush grows to the southwest, laden with fruit and flowers. Signs of human tending are visible around it, and someone obviously holds this bush in deep regard. A small plaque is nailed onto a small rock by the bush. Travel is possible to the east and north, through the plains.} {Windy Plains} {} {} {} {1} {} +E {11054} {n} {n} {1} {0} {} {1} {} {0} +E {11064} {e} {e} {2} {0} {} {1} {} {0} + +R {11064} {0} {} {Through the Plains} {} {The plains level and stretch south here, alongside a dilapidated monument. Far to the north, a small house is visible, but it is hard to tell from this distance whether it is inhabited. The hollow to the northwest is rich and green, and provides a small shelter from the weather.} {Windy Plains} {} {} {} {1} {} +E {11056} {n} {n} {1} {0} {} {1} {} {0} +E {11065} {e} {e} {2} {0} {} {1} {} {0} +E {11063} {w} {w} {8} {0} {} {1} {} {0} +E {11069} {s} {s} {4} {0} {} {1} {} {0} + +R {11065} {0} {} {Approaching a Stone Lith} {} {A sharp breeze from the north blows up dust into the air, and the grass begins to fade into rock and small pebbles of light grey stone. The air shimmers around a large obelisk to the south, and more liths loom up behind it. The only other interruption visible on the horizon is a large black rock, away off to the west.} {Windy Plains} {} {} {} {1} {} +E {11062} {n} {n} {1} {0} {} {1} {} {0} +E {11066} {e} {e} {2} {0} {} {1} {} {0} +E {11064} {w} {w} {8} {0} {} {1} {} {0} +E {11068} {s} {s} {4} {0} {} {1} {} {0} + +R {11066} {0} {} {Close to a Small Cliff} {} {The plains enlarge westward and north, approaching the Plain of Lances. There are plains to the east also, but the way there is blocked by a small drop, too steep to be traversed. There is a vast plain to the south as well, but it seems insignificant, due to the huge pillars of ancient stone, rearing almost threateningly to the south.} {Windy Plains} {} {} {} {1} {} +E {11061} {n} {n} {1} {0} {} {1} {} {0} +E {11065} {w} {w} {8} {0} {} {1} {} {0} +E {11067} {s} {s} {4} {0} {} {1} {} {0} + +R {11067} {0} {} {Vaulting Pillars} {} {Tall arched pillars flank the path to the south, and a third pillar, completing the set, splits the pathway. There is a lot of dusty rubble around, as the pillars have succumbed to millenia of wind and rain. The plains lie to the north, but the wind seems to have an undying intent to blow the unwary traveller towards the centre of the pillars.} {Windy Plains} {} {} {} {1} {} +E {11066} {n} {n} {1} {0} {} {1} {} {0} +E {11086} {e} {e} {2} {0} {} {1} {} {0} +E {11068} {w} {w} {8} {0} {} {1} {} {0} +E {11085} {s} {s} {4} {0} {} {1} {} {0} + +R {11068} {0} {} {Around a Ruined Monument} {} {A giant stone pillar rises overhead, tilting southeast. The top has long since crumbled, falling and shattering upon the rock below. The grass underfoot is sparse and faded, being deprived of most light and water by the large pillar, but there is much more to the north, on the plains.} {Windy Plains} {} {} {} {1} {} +E {11065} {n} {n} {1} {0} {} {1} {} {0} +E {11067} {e} {e} {2} {0} {} {1} {} {0} +E {11069} {w} {w} {8} {0} {} {1} {} {0} + +R {11069} {0} {} {Plains by a Monument} {} {The plains border a hedgerow of hawthorn to the west, and their spiny bush cuts off travel in that direction. No other obstructions are nearby, apart from a large dilapidated monument to the southeast, which looms tall, and shadows the plains around it. Green luscious grass grows to the north, where wide plains stretch north and west.} {Windy Plains} {} {} {} {1} {} +E {11064} {n} {n} {1} {0} {} {1} {} {0} +E {11068} {e} {e} {2} {0} {} {1} {} {0} +E {11070} {s} {s} {4} {0} {} {1} {} {0} + +R {11070} {0} {} {Beside the Broken Wall} {} {East of here piles of rubble and broken boulders litter the landscape as far as you can see. A tall wall once rose majestic here surrounding this area but has now been reduced to an impenetrable pile of debris.} {Windy Plains} {} {} {} {1} {} +E {11069} {n} {n} {1} {0} {} {1} {} {0} +E {11071} {s} {s} {4} {0} {} {1} {} {0} + +R {11071} {0} {} {Corner of the Debris Field} {} {The huge area of broken rock and rubble stretch north and east of here. The piles of twisted rubble come to an almost abrupt halt before you. The path around the corner is lightly travelled but no plant life dares to encroach on the dusty track. To the south lie windswept plains.} {Windy Plains} {} {} {} {1} {} +E {11070} {n} {n} {1} {0} {} {1} {} {0} +E {11083} {e} {e} {2} {0} {} {1} {} {0} +E {11072} {s} {s} {4} {0} {} {1} {} {0} + +R {11072} {0} {} {Sheltered Oasis upon the Plains} {D} {A sheltered grove of trees has formed here, providing respite for the weary traveller. The trees seem almost deliberately placed in the manner that they manage to provide almost total windbreak for the idyllic spring here. The grass and trees all flourish from the bounty of the water coming from whatever underground source provides this liquid.} {Windy Plains} {} {} {} {1} {} +E {11071} {n} {n} {1} {0} {} {1} {} {0} +E {11082} {e} {e} {2} {0} {} {1} {} {0} +E {11073} {s} {s} {4} {0} {} {1} {} {0} + +R {11073} {0} {} {Steadfast Cluster of Trees on the Plains} {} {A stand of older trees has stood firm here against the predations of time and nature. Perhaps a remnant of a long vanished forest, they stand a silent, watchful vigil over the windswept plains. Small bushes cling to their shadows, gaining a measure of protection from their thick trunks.} {Windy Plains} {} {} {} {1} {} +E {11072} {n} {n} {1} {0} {} {1} {} {0} +E {11080} {e} {e} {2} {0} {} {1} {} {0} +E {11074} {w} {w} {8} {0} {} {1} {} {0} +E {11077} {s} {s} {4} {0} {} {1} {} {0} + +R {11074} {0} {} {Thinning Grass on the Plains} {} {The wind scours the plains harshly here, stripping away much of the topsoil, leaving the hardy plains grass to cling to what it can find in crevices in the bedrock. To the southwest stands a very large hill, forming a somewhat limited wind barrier, depending on the direction it gusts.} {Windy Plains} {} {} {} {1} {} +E {11073} {e} {e} {2} {0} {} {1} {} {0} +E {11075} {s} {s} {4} {0} {} {1} {} {0} + +R {11075} {0} {} {Along an Animal Trail} {} {The wind blows the thinning grass into disarray, and it parts in places here to reveal many small paw prints, leading east and west. The plains stretch east with few features above ground, few trees remaining standing. The hill to the west casts deep shadows over the faded grasses and shrubs.} {Windy Plains} {} {} {} {1} {} +E {11074} {n} {n} {1} {0} {} {1} {} {0} +E {11077} {e} {e} {2} {0} {} {1} {} {0} +E {11076} {w} {w} {8} {0} {} {1} {} {0} + +R {11076} {0} {} {Foot of a Steep Hill} {} {The plains meet a hill, whose slope is almost steep enough to need climbing tools to climb. Howling winds can be heard from above and felt through any raiment, as the gales break and surround the hill. The trail to the east leads towards a monument, and a vast yellow sea of thick plains grass.} {Windy Plains} {} {} {} {1} {} +E {11075} {e} {e} {2} {0} {} {1} {} {0} +E {11114} {u} {u} {16} {0} {} {1} {} {0} + +R {11077} {0} {} {Animal Trail Fading into the Plains} {} {The pawprints of animals travelling becomes more apparent and defined towards the east, rising out of the wild grass that obscures much of the ground here. The plains continue northward and eastward. The sound of rushing water emanates from the west.} {Windy Plains} {} {} {} {1} {} +E {11073} {n} {n} {1} {0} {} {1} {} {0} +E {11078} {e} {e} {2} {0} {} {1} {} {0} +E {11075} {w} {w} {8} {0} {} {1} {} {0} + +R {11078} {0} {} {Eddying Pool Adjacent to the Plains} {D} {An offshoot of the estuary to the south has formed a shallow pool here, providing a tranquil place for animals to drink without much threat of predators. A weeping willow tree dominates the area, trailing its feathery leaves into the water and providing a majestic backdrop. A faint, sweet smell lies on the wind. The plains stretch northwards, and to the east and west.} {Windy Plains} {} {} {} {1} {} +E {11080} {n} {n} {1} {0} {} {1} {} {0} +E {11079} {e} {e} {2} {0} {} {1} {} {0} +E {11077} {w} {w} {8} {0} {} {1} {} {0} + +R {11079} {0} {} {Plains at the Edge of an Estuary} {} {A fast flowing estuary borders the plains here to the south and east, as it travels southwards towards the River Luan. The grass around here is new and the ground is soft and slightly damp underfoot. Birds are taking the opportunity to feast upon the insects which are capitalising on the moist soil. Travel is possible to the north and west.} {Windy Plains} {} {} {} {1} {} +E {11081} {n} {n} {1} {0} {} {1} {} {0} +E {11078} {w} {w} {8} {0} {} {1} {} {0} + +R {11080} {0} {} {Desolate Brown Plains} {} {Dust hangs in the air heavily here, stirred periodically as air currents conflict, creating miniature dust storms that filter out again after a few seconds. Tiny rocks are propelled through the air, providing annoyance but scant risk of harm. Very little vegetation has endured here, and the lack of moisture in the ground seems to indicate this will not change soon.} {Windy Plains} {} {} {} {1} {} +E {11082} {n} {n} {1} {0} {} {1} {} {0} +E {11081} {e} {e} {2} {0} {} {1} {} {0} +E {11073} {w} {w} {8} {0} {} {1} {} {0} +E {11078} {s} {s} {4} {0} {} {1} {} {0} + +R {11081} {0} {} {Dampened Area of the Plains} {} {Heavy groundwater has risen here, making the ground underfoot perpetually damp. Footprints made by past travellers ooze water, forming small puddles. The ground is mossy where the sun does not directly shine, and there is a lingering smell of rotting vegetation.} {Windy Plains} {} {} {} {1} {} +E {11092} {e} {e} {2} {0} {} {1} {} {0} +E {11080} {w} {w} {8} {0} {} {1} {} {0} +E {11079} {s} {s} {4} {0} {} {1} {} {0} + +R {11082} {0} {} {Oddly Burned Plains} {} {The grass here is blackened and dead, the victim of some fiery scourge of nature. The charred remnants of a few hardy trees stand in silent testament to the ferocity of nature unchecked. The fire must truly have been intense as much of the sandy soil has been turned into glass, forming thin puddles in many areas.} {Windy Plains} {} {} {} {1} {} +E {11083} {n} {n} {1} {0} {} {1} {} {0} +E {11072} {w} {w} {8} {0} {} {1} {} {0} +E {11080} {s} {s} {4} {0} {} {1} {} {0} + +R {11083} {0} {} {Path Obscured by Rubble} {} {The path through this area snakes generally east and west. Broken rubble and large pieces of rotting timbers clutter the path making it difficult to pass. It seems quiet here as if wildlife gives this area a wide berth.} {Windy Plains} {} {} {} {1} {} +E {11084} {e} {e} {2} {0} {} {1} {} {0} +E {11071} {w} {w} {8} {0} {} {1} {} {0} +E {11082} {s} {s} {4} {0} {} {1} {} {0} + +R {11084} {0} {} {At the Center of the Ruined Monument} {} {Winds blowing from all directions culminate here, and rise up with a loud howl. Dirt and dust is blown everywhere, and it is hard to see, although this area notice the foundations here, are made of unscratched obsidian, and haven't been damaged by years of weather and damage. Fallen fragments of the ruined pillars surround you, and make travel through here very slow and fatiguing. This phenomenon seems to be centred here though, and not affecting the surrounding lands much.} {Windy Plains} {} {} {} {1} {} +E {11085} {n} {n} {1} {0} {} {1} {} {0} +E {11090} {e} {e} {2} {0} {} {1} {} {0} +E {11083} {w} {w} {8} {0} {} {1} {} {0} + +R {11085} {0} {} {Through Overshadowing Pillars} {} {The two pillars to either side of this area are ancient and fragmented, and there seems to be a perpetual cloud of dust here, blown up by the swirling winds. The third lith tilts overhead defiantly, forcing travelers journeying south to go around it. Shadows descend north onto the plains, but the land in other directions is not visible from this point.} {Windy Plains} {} {} {} {1} {} +E {11067} {n} {n} {1} {0} {} {1} {} {0} +E {11084} {s} {s} {4} {0} {} {1} {} {0} + +R {11086} {0} {} {Rising Canyon Walls} {} {Sheer brown walls rise up to the north and south here, making progress in those directions clearly impossible. The walls are clay coloured, with streaks of some yellow rock providing splashes of colour to break up the monotony. Small hardy shrubs have eked an existence here, braving the strong winds often forced through here.} {Windy Plains} {} {} {} {1} {} +E {11087} {e} {e} {2} {0} {} {1} {} {0} +E {11067} {w} {w} {8} {0} {} {1} {} {0} + +R {11087} {0} {} {Bend in the Canyon} {} {Towering walls dwarf all travellers here, blocking passage to the north and east. Small pebbles roll down the eastern wall, most likely dislodged by some clumsy bird. Several slabs of a large gray stone lie in a haphazard pile, making travel here somewhat slow and laborious.} {Windy Plains} {} {} {} {1} {} +E {11086} {w} {w} {8} {0} {} {1} {} {0} +E {11088} {s} {s} {4} {0} {} {1} {} {0} + +R {11088} {0} {} {Between a Rock and a Hard Place} {} {A small cliff rises to the east and to the west passage is blocked by piles of stone blocks. The way is narrow and confined making passage uncomfortable to say the least. Not a sound can be heard from the ruins to the west, only the whispering of the wind as it passes through the area.} {Windy Plains} {} {} {} {1} {} +E {11087} {n} {n} {1} {0} {} {1} {} {0} +E {11096} {e} {e} {2} {0} {} {1} {} {0} +E {11089} {s} {s} {4} {0} {} {1} {} {0} + +R {11089} {0} {} {South of a Canyon} {} {Eastward of here a large brown cliff face rises, barring passage in that direction. To the north, a canyon forms, forcing travellers either north or south. The wind whips through the area here, forced to high speed by the obstruction of the walls to the north. Little vegetation manages to survive here long, and those plants that do normally rely upon natural clefts in the rock for shelter.} {Windy Plains} {} {} {} {1} {} +E {11088} {n} {n} {1} {0} {} {1} {} {0} +E {11090} {w} {w} {8} {0} {} {1} {} {0} +E {11095} {s} {s} {4} {0} {} {1} {} {0} + +R {11090} {0} {} {Plains Bordering the Rubble} {} {Cliffs rises in the distance to the east and west. To the south the plains stretch into the distance, small dust devils visible. The whispering of the wind as it passes though the area has a haunting quality.} {Windy Plains} {} {} {} {1} {} +E {11089} {e} {e} {2} {0} {} {1} {} {0} +E {11084} {w} {w} {8} {0} {} {1} {} {0} +E {11091} {s} {s} {4} {0} {} {1} {} {0} + +R {11091} {0} {} {Gently Rolling Plains} {} {Natural clefts in the ground here make the plains here somewhat treacherous underfoot. The soil is sandy but crisscrossed with thick roots of the masses of plain grass that cover the majority of the area here. Sounds of rushing water emanate from the south.} {Windy Plains} {} {} {} {1} {} +E {11090} {n} {n} {1} {0} {} {1} {} {0} +E {11095} {e} {e} {2} {0} {} {1} {} {0} +E {11092} {s} {s} {4} {0} {} {1} {} {0} + +R {11092} {0} {} {Grassy Plains near the Estuary} {} {The estuary flows onwards to the south, its fast rushing water broken by the jagged teeth of rocks poking up, producing white foam as they slice through the current. Small birds flit around the surface of the river, seeking insects or small fish to supplement their diet. The grass here is supremely healthy, and approaching knee height. The plains stretch out in all directions, but travel to the south is impossible.} {Windy Plains} {} {} {} {1} {} +E {11091} {n} {n} {1} {0} {} {1} {} {0} +E {11093} {e} {e} {2} {0} {} {1} {} {0} +E {11081} {w} {w} {8} {0} {} {1} {} {0} + +R {11093} {0} {} {Grassy Plains near the Estuary} {} {The wind blows up a nearly constant mist from the waters here, leaving the air damp and chill. The plains grass glitter with tiny droplets of moisture, enhancing the stunning spectacle of nature created here. The plains sweep dramatically northwards, extending both towards the east and west, also. Travel to the south is clearly impossible, however.} {Windy Plains} {} {} {} {1} {} +E {11095} {n} {n} {1} {0} {} {1} {} {0} +E {11094} {e} {e} {2} {0} {} {1} {} {0} +E {11092} {w} {w} {8} {0} {} {1} {} {0} + +R {11094} {0} {} {Abandoned Campsite on the Plains} {} {Some past travellers have camped here, leaving an old, ashy firepit here, and a few scattered branches, clearly some abandoned firewood. A broken down wagon, heavily weatherbeaten, lies supine here, one wheel separated. Moss has begun to take hold of the body of the wagon, and large cracks run through the yoke and other wheel. The plains stretch out in all directions.} {Windy Plains} {} {} {} {1} {} +E {11097} {n} {n} {1} {0} {} {1} {} {0} +E {11099} {e} {e} {2} {0} {} {1} {} {0} +E {11093} {w} {w} {8} {0} {} {1} {} {0} +E {11101} {s} {s} {4} {0} {} {1} {} {0} + +R {11095} {0} {} {Half Concealed Statue on the Plains} {} {Lying upon its side, half buried in the dirt lies an ancient gray stone statue. The elements have slowly ground away the majority of its features, but it appears humanoid. Bushes grow around it, taking advantage of the windbreak. The plains stretch out in all directions.} {Windy Plains} {} {} {} {1} {} +E {11089} {n} {n} {1} {0} {} {1} {} {0} +E {11097} {e} {e} {2} {0} {} {1} {} {0} +E {11091} {w} {w} {8} {0} {} {1} {} {0} +E {11093} {s} {s} {4} {0} {} {1} {} {0} + +R {11096} {0} {} {Overlooking a Steaming Chasm} {} {Steam wafts gently into the air over the edge of the sheer cliff here, dropping dramatically downwards hundreds of feet towards a hideous crack in the earth. The smell of sulphur is thicker here, and the trees clinging to the edge of the cliff are somewhat withered and defiled in appearance. Travel is only safe westward.} {Windy Plains} {} {} {} {1} {} +E {11088} {w} {w} {8} {0} {} {1} {} {0} + +R {11097} {0} {} {Blackened Grass near the Chasm} {} {There is an enormous gaping chasm in the ground to the north, making passage in that direction tantamount to suicide. Steam and smoke rise serenely from the huge crack in the ground, and the grass nearby appears blackened and dried. The plains continue to the south, east and west.} {Windy Plains} {} {} {} {1} {} +E {11098} {e} {e} {2} {0} {} {1} {} {0} +E {11095} {w} {w} {8} {0} {} {1} {} {0} +E {11094} {s} {s} {4} {0} {} {1} {} {0} + +R {11098} {0} {} {Plains Bordering the Steaming Chasm} {} {The grass here has been withered by the heat emanating from the ominous crevasse impeding progress to the north and west. The scent of sulphur drifts to you on the slight breeze, and the ground nearest to the chasm is faintly blackened. The plains stretch out both southward and westward.} {Windy Plains} {} {} {} {1} {} +E {11097} {w} {w} {8} {0} {} {1} {} {0} +E {11099} {s} {s} {4} {0} {} {1} {} {0} + +R {11099} {0} {} {Wandering Upon the Grasslands} {} {The grass here has been cropped short by the passage of some herd of herbivores, allowing sight of the grayish brown soil underfoot. A few trees cling tenaciously here despite the lack of wind cover, providing shelter for more delicate plants around their solitary bases. Progress to the east is impossible due to the sudden drop of the ground there, and plains stretch out in every other direction.} {Windy Plains} {} {} {} {1} {} +E {11098} {n} {n} {1} {0} {} {1} {} {0} +E {11094} {w} {w} {8} {0} {} {1} {} {0} +E {11100} {s} {s} {4} {0} {} {1} {} {0} + +R {11100} {0} {} {Ancient Road Revealed Under the Grass} {} {The shattered remnant of an ancient road is vaguely visible under the thick plains grass that mainly obscures it. The ravages of time and the elements are obvious even with a fleeting glance, and it is clear that this road has not been in use for a very long time. A lone tree stands mournful vigil next to the road, and the plains stretch out in all directions.} {Windy Plains} {} {} {} {1} {} +E {11099} {n} {n} {1} {0} {} {1} {} {0} +E {11107} {e} {e} {2} {0} {} {1} {} {0} +E {11101} {w} {w} {8} {0} {} {1} {} {0} +E {11103} {s} {s} {4} {0} {} {1} {} {0} + +R {11101} {0} {} {Ancient Road Vanishing Under the Grass} {} {The sundered remains of a once proud road, slowly and inexorably sinks beneath the encroaching plains here, nature proving it's dominance over culture. The corpse of a long dead horse provides macabre support to the futility of civilisation, as its bones rattle slightly in the wind, producing a disturbing clicking noise. Grass has begun to engulf the bones of the horse, too.} {Windy Plains} {} {} {} {1} {} +E {11094} {n} {n} {1} {0} {} {1} {} {0} +E {11100} {e} {e} {2} {0} {} {1} {} {0} +E {11102} {s} {s} {4} {0} {} {1} {} {0} + +R {11102} {0} {} {Plains Bordering an Estuary} {} {An estuary rushes southwards to join the River Luan here, intersecting the plains and making travel south and west impossible. Reeds and riverbank vegetation flourish here, and the plains grass around have also leeched water from the soil and appear in good health.} {Windy Plains} {} {} {} {1} {} +E {11101} {n} {n} {1} {0} {} {1} {} {0} +E {11103} {e} {e} {2} {0} {} {1} {} {0} + +R {11103} {0} {} {Plains of Long Grass} {} {The grass here is dried and well on its way to turning into hay, but is still near knee height to a man. A large patch of sandy dirt lies barren, the hardy plains grass unable to convert it into viable soil. The plains continue in all directions.} {Windy Plains} {} {} {} {1} {} +E {11100} {n} {n} {1} {0} {} {1} {} {0} +E {11106} {e} {e} {2} {0} {} {1} {} {0} +E {11102} {w} {w} {8} {0} {} {1} {} {0} +E {11104} {s} {s} {4} {0} {} {1} {} {0} + +R {11104} {0} {} {Thick Grassy Plains} {} {The grass here reaches over knee height, and is an oddly unnatural iron grey colour. Small, spiny plants with white needle sharp points provide hazard for the casual traveller. The grass rustles as animals pass through, out of sight.} {Windy Plains} {} {} {} {1} {} +E {11103} {n} {n} {1} {0} {} {1} {} {0} +E {11105} {e} {e} {2} {0} {} {1} {} {0} + +R {11105} {0} {} {Jagged Rockfall} {} {The ground rises suddenly and sharply to the east and south, making travel that way impossible. Several tons of jagged rock and earth have been dislodged sometime in the past, and they make the ground underfoot somewhat treacherous.} {Windy Plains} {} {} {} {1} {} +E {11106} {n} {n} {1} {0} {} {1} {} {0} +E {11104} {w} {w} {8} {0} {} {1} {} {0} + +R {11106} {0} {} {Odd Patches of Grass on the Plains} {} {Patches of purplish grass crisscross the plains here, creating an odd patchwork look to the land. Occasional rises in the earth add texture to the otherwise flat terrain, and a few fallen trees provide shelter for small feeding animals. The plains stretch onwards in all directions.} {Windy Plains} {} {} {} {1} {} +E {11107} {n} {n} {1} {0} {} {1} {} {0} +E {11109} {e} {e} {2} {0} {} {1} {} {0} +E {11103} {w} {w} {8} {0} {} {1} {} {0} +E {11105} {s} {s} {4} {0} {} {1} {} {0} + +R {11107} {0} {} {Remnant of an Ancient Road} {} {The grasses part here to reveal the remnants of a road of some long departed nation. Cracked and broken cobbles and wagon ruts now mostly filled with dirt show that it was once well used. Tree roots have burrowed beneath the road in some areas and pushed it upwards, perhaps leading to it's unveiling from the enclosing earth.} {Windy Plains} {} {} {} {1} {} +E {11108} {e} {e} {2} {0} {} {1} {} {0} +E {11100} {w} {w} {8} {0} {} {1} {} {0} +E {11106} {s} {s} {4} {0} {} {1} {} {0} + +R {11108} {0} {} {Scattered Trees on the Plains} {} {Intermittently small groves of trees dot the plains here, providing scant shelter against the elements for unwary travellers. The plains grass is an odd mix of green and iron grey, and appears hardy and tenacious. Small animals are feeding at various points, but scatter at any approach. The tree cover appears heavier towards the east.} {Windy Plains} {} {} {} {1} {} +E {11112} {n} {n} {1} {0} {} {1} {} {0} +E {11111} {e} {e} {2} {0} {} {1} {} {0} +E {11107} {w} {w} {8} {0} {} {1} {} {0} +E {11109} {s} {s} {4} {0} {} {1} {} {0} + +R {11109} {0} {} {Occasional Clusters of Trees on the Plains} {} {Wild grass dominates much of this open area, with several clusters of short, hardy trees huddling together as if seeking warmth at a campfire. A large patch of sodden earth is at the centre of one of these clusters. A few small holes indicate the presence of some kind of animal habitat. The trees appear to be thicker towards the east.} {Windy Plains} {} {} {} {1} {} +E {11108} {n} {n} {1} {0} {} {1} {} {0} +E {11110} {e} {e} {2} {0} {} {1} {} {0} +E {11106} {w} {w} {8} {0} {} {1} {} {0} + +R {11110} {0} {} {Remnants of a Forest} {} {The charred ruins of a forested clearing stand here, rotting slowly and providing homes for various woodland creatures. Some past forest fire has clearly laid waste to this area, devastating it beyond swift recovery. Charred pieces of wood still litter the ground, not having yet rotted into oblivion. A huge slab of rock appears to have been deposited by a landslide affecting the terrain eastwards.} {Windy Plains} {} {} {} {1} {} +E {11111} {n} {n} {1} {0} {} {1} {} {0} +E {11109} {w} {w} {8} {0} {} {1} {} {0} + +R {11111} {0} {} {Encroaching Forested Area} {} {Trees have sprung up here, young saplings interspersed with hardier, mature trees. Bright green bushes with bluish berries have grown near the bases of many trees, and their somewhat ravaged state implies that animals plunder them regularly for sustenance.} {Windy Plains} {} {} {} {1} {} +E {11113} {n} {n} {1} {0} {} {1} {} {0} +E {11108} {w} {w} {8} {0} {} {1} {} {0} +E {11110} {s} {s} {4} {0} {} {1} {} {0} + +R {11112} {0} {} {Barren Hill in the Woods} {} {A windswept hillock rises out of the trees here, its clay brown soil unmarred by any vegetative life. Streaks of some black stone run through the entire hill, and birds seem to refuse to land on it. The trees nearby are oddly withered and sickly, and animals seem to shy away from this area.} {Windy Plains} {} {} {} {1} {} +E {11113} {e} {e} {2} {0} {} {1} {} {0} +E {11108} {s} {s} {4} {0} {} {1} {} {0} + +R {11113} {0} {} {Dwindling Tree Coverage} {} {The ground underfoot is stony and barren, past wind having swept most of the topsoil away, leaving the chalky bedrock exposed. Trees cling tenaciously to the ground, eking out any sustenance they can, but the forest is retreating somewhat here, as attrition takes its toll on the trees here.} {Windy Plains} {} {} {} {1} {} +E {11122} {n} {n} {1} {0} {} {1} {} {0} +E {11121} {e} {e} {2} {0} {} {1} {} {0} +E {11112} {w} {w} {8} {0} {} {1} {} {0} +E {11111} {s} {s} {4} {0} {} {1} {} {0} + +R {11114} {0} {} {Climbing a Windy Hill} {} {The grass is replaced by thick flat weeds and thorny hawthorn bushes the altitude increases along the eastern side of this hill. Almost mountainous, the climb is very steep, and the rushing winds make it a perilous feat. The hill comes to a peak overhead, and settles back to fairly flat plains below.} {Windy Plains} {} {} {} {1} {} +E {11116} {w} {w} {8} {0} {} {1} {} {0} +E {11115} {u} {u} {16} {0} {} {1} {} {0} +E {11076} {d} {d} {32} {0} {} {1} {} {0} + +R {11115} {0} {} {A Gale atop a Peak} {} {The peak here is made of solid rock, and is devoid of life. The winds here are very strong, and you could be blown off the hill into the plains at any time. The bank of the hill below you to the east provides a safer place to admire the view, but all other sides of the hill are too steep to descend.} {Windy Plains} {} {} {} {1} {} +E {11114} {d} {d} {32} {0} {} {1} {} {0} + +R {11116} {0} {} {Tunnel into the Hill} {} {The opening into this tunnel is covered by a myriad of hedge, dead grass, and soil, and someone or something went to a great deal of trouble to keep this tunnel known only to them. The tunnel itself leads westward deeper into the hill, and east to the mouth of the tunnel, and the hill.} {Windy Plains} {} {} {} {1} {} +E {11114} {e} {e} {2} {0} {} {1} {} {0} +E {11117} {w} {w} {8} {0} {} {1} {} {0} + +R {11117} {0} {} {Bend in the Hill} {} {The tunnel forks here into two paths, although only the southern path is big enough to enter. Hazel eyes peer out for a moment from the darkness of the minor vein of the fork, then retreat further into the hill. The visibility of the tunnel shortens increasingly the deeper one travels.} {Windy Plains} {} {} {} {1} {} +E {11116} {e} {e} {2} {0} {} {1} {} {0} +E {11118} {s} {s} {4} {0} {} {1} {} {0} + +R {11118} {0} {} {Burrowed Earth} {} {Hard packed soil forms the sides of this sturdy tunnel, however it does not seem to be man-made, since it winds, and varies in width. Soft soil lines the floor, and is scattered by the paws of the inhabitants of this tunnel. A mouse's tail is sticking out of the floor to the side, likely a future meal for the winter.} {Windy Plains} {} {} {} {1} {} +E {11117} {n} {n} {1} {0} {} {1} {} {0} +E {11119} {w} {w} {8} {0} {} {1} {} {0} + +R {11119} {0} {} {In an Animal Tunnel} {} {The main branch of the tunnel, which is the only navigable passage, winds from the north to the west here. Many light paw prints line the base of the tunnel here, leading in both directions. The soil gets firmer and darker as the passage runs deeper into the hill.} {Windy Plains} {} {} {} {1} {} +E {11118} {e} {e} {2} {0} {} {1} {} {0} +E {11120} {d} {d} {32} {0} {} {1} {} {0} + +R {11120} {0} {} {Foxden} {} {Enshrouded in darkness, this well-dug den is home to many a fox. The barking of small cubs can be heard, although the older foxes are wise enough to keep quiet with any intruding presence. Small side-tunnels lead out in all directions, and the main one leads up back towards the hillside and the windy plains.} {Windy Plains} {} {} {} {1} {} +E {11119} {u} {u} {16} {0} {} {1} {} {0} + +R {11121} {0} {} {Enormous Tree Dominating the Landscape} {} {Trees dot the plains here, becoming heavier towards the east. An enormous oak tree blocks progress eastward, acorns littering the ground, probably providing sustenance for many squirrels. There is a harsh drop to the east and south, and progress is clearly impossible that way.} {Windy Plains} {} {} {} {1} {} +E {11124} {n} {n} {1} {0} {} {1} {} {0} +E {11113} {w} {w} {8} {0} {} {1} {} {0} +E {11142} {d} {d} {32} {0} {} {1} {} {0} + +R {11122} {0} {} {End of a Trail} {} {The trail disappears here, as a fallen oak totally obscures progress to the west, abruptly truncating the path. The earth underfoot is a rich loam, and exudes an odor of moist vegetation. The forest rolls on to the north and south, and the trail leads back towards the east.} {Windy Plains} {} {} {} {1} {} +E {11123} {n} {n} {1} {0} {} {1} {} {0} +E {11124} {e} {e} {2} {0} {} {1} {} {0} +E {11113} {s} {s} {4} {0} {} {1} {} {0} + +R {11123} {0} {} {Bordering the Chasm} {} {The ground drops off dramatically here to the north and west, making progress in those directions clearly impossible and tantamount to suicide. Some past tectonic event has caused the earth to literally split apart, leaving an enormous crack in the ground that resembles a festering wound. Hot air rises from the chasm, and there is a faint scent of sulphur lying heavily on the air.} {Windy Plains} {} {} {} {1} {} +E {11125} {e} {e} {2} {0} {} {1} {} {0} +E {11122} {s} {s} {4} {0} {} {1} {} {0} + +R {11124} {0} {} {Remnant of a Trail Through the Trees} {} {The rich soil underfoot has proven too tempting for the wild grasses here, and they have run riot. Snakes rustle away in the undergrowth at any unexpected approach in their direction, and the trees fail to obscure the breathtaking splendour of nature here.} {Windy Plains} {} {} {} {1} {} +E {11125} {n} {n} {1} {0} {} {1} {} {0} +E {11127} {e} {e} {2} {0} {} {1} {} {0} +E {11122} {w} {w} {8} {0} {} {1} {} {0} +E {11121} {s} {s} {4} {0} {} {1} {} {0} + +R {11125} {0} {} {Thinning Forested Area} {} {Pine and fir trees have claimed their territory here, holding sway despite the advances of the rapacious oaks. The air is crisp and carries the scent of pine needles, and the ground underfoot is riddled with tiny stones, adding to the stunning beauty nature has created here.} {Windy Plains} {} {} {} {1} {} +E {11126} {e} {e} {2} {0} {} {1} {} {0} +E {11123} {w} {w} {8} {0} {} {1} {} {0} +E {11124} {s} {s} {4} {0} {} {1} {} {0} + +R {11126} {0} {} {Vine Shrouded Clearing in the Trees} {} {Vines have choked the trees here, spreading from trunk to trunk in a bizarre parody of some enormous spiderweb. The trees themselves have fared poorly under the slow entanglement, and appear sickly. Many are shedding their foliage prematurely, but still light does not filter down from the sky here.} {Windy Plains} {} {} {} {1} {} +E {11158} {e} {e} {2} {0} {} {1} {} {0} +E {11125} {w} {w} {8} {0} {} {1} {} {0} +E {11127} {s} {s} {4} {0} {} {1} {} {0} + +R {11127} {0} {} {Fading Trail Amidst the Trees} {} {Some mishap has clearly blighted the earth here, as the surrounding trees are either dead or dying. What little grass left on the trail that has not been pillaged by nesting birds is dried and long dead. Various dead insects litter the ground, indicating the soil does not harbour life. The trail begins to fade out here, as it does not appear as well travelled as to the east.} {Windy Plains} {} {} {} {1} {} +E {11126} {n} {n} {1} {0} {} {1} {} {0} +E {11128} {e} {e} {2} {0} {} {1} {} {0} +E {11124} {w} {w} {8} {0} {} {1} {} {0} + +R {11128} {0} {} {Well-worn Path} {} {The path here is a broad and dark dirt trail, heavily packed down by the passage of bodies. Small bits of green grass grow through the edges of the trail, their blades long and supple in the slight breeze. All around tall trees reach high into the sky overhead, growing in quiet majesty. The trail continues to the east and west of here.} {Thin Woodlands} {} {} {} {1} {} +E {11158} {n} {n} {1} {0} {} {1} {} {0} +E {11129} {e} {e} {2} {0} {} {1} {} {0} +E {11127} {w} {w} {8} {0} {} {1} {} {0} + +R {11129} {0} {} {Well-worn Path} {} {Bits of sky are visible between the dense foilage of the leatherleaf trees crowding the trail on all sides. The leaves of these trees are a muted shiny green, thick and almost juicy looking. The way that the leaves of the lower branches have been stripped off by hungry critters show that they are indeed tasty, if your taste runs towards the eating of raw leaves.} {Thin Woodlands} {} {} {} {1} {} +E {11157} {n} {n} {1} {0} {} {1} {} {0} +E {11130} {e} {e} {2} {0} {} {1} {} {0} +E {11128} {w} {w} {8} {0} {} {1} {} {0} + +R {11130} {0} {} {Well-worn Path} {} {Stinking up the air slightly is a large pile of animal droppings off to the side of the path. They are rather large in appearance and show that some bigger creatures inhabit the forest. Yet they will provide good nutrients as they decay into the soil and feed the plants of the forest. The path of dark packed earth continues on to the east and west of here, as straight as an arrow.} {Thin Woodlands} {} {} {} {1} {} +E {11156} {n} {n} {1} {0} {} {1} {} {0} +E {11131} {e} {e} {2} {0} {} {1} {} {0} +E {11129} {w} {w} {8} {0} {} {1} {} {0} + +R {11131} {0} {} {Well-worn Path} {} {A large silvery spiders web hangs between the branches of a tall stately elm, and a thick oak tree to the south off the path. Little droplets of water suspended in the web shimmer like trapped diamonds as a slight breeze moves the web about. Here and there are the little wrapped up corpses of insects drained of their life by the hungry spider.} {Thin Woodlands} {} {} {} {1} {} +E {11155} {n} {n} {1} {0} {} {1} {} {0} +E {11132} {e} {e} {2} {0} {} {1} {} {0} +E {11130} {w} {w} {8} {0} {} {1} {} {0} + +R {11132} {0} {} {Well-worn Path} {} {A small sapling stands out almost in the middle of the trail, its slender trunk vibrating with the passing of bodies along the trail. Small mint green leaves are beginning to unfurl along the tip of its branches. It will not survive long on this trail however, the first wagon team that comes by will undoubtedly crush it beneath their wheels. Dark and sure, the trail continues onwards.} {Thin Woodlands} {} {} {} {1} {} +E {11154} {n} {n} {1} {0} {} {1} {} {0} +E {11133} {e} {e} {2} {0} {} {1} {} {0} +E {11131} {w} {w} {8} {0} {} {1} {} {0} + +R {11133} {0} {} {Thick in the Forest} {} {An enormous oak tree has crashed to the ground here long ago, its exposed roots reaching into the air, their surface covered with rich green strands of ivy that create a shroud over the tree. Small yellow and blue tinged flowers grow in abundance against the side of the tree, their long flowers arching up gracefully on their stems. With a soft scent like vanilla and cocoa mixed together, their light perfume fills the air of this area of the forest.} {Thin Woodlands} {} {} {} {1} {} +E {11153} {n} {n} {1} {0} {} {1} {} {0} +E {11134} {e} {e} {2} {0} {} {1} {} {0} +E {11132} {w} {w} {8} {0} {} {1} {} {0} +E {11136} {s} {s} {4} {0} {} {1} {} {0} + +R {11134} {0} {} {Thick in the Forest} {} {Thousands of tiny burrs from seed pods line the ground of the forest floor here. Each tiny pod has prickles on it, to attach itself to the passing man or beast. They have fallen from the tall sticker tree above over countless years, spread about this area by weather and time. The forest grows thick and lush on all sides.} {Thin Woodlands} {} {} {} {1} {} +E {11152} {n} {n} {1} {0} {} {1} {} {0} +E {11146} {e} {e} {2} {0} {} {1} {} {0} +E {11133} {w} {w} {8} {0} {} {1} {} {0} +E {11135} {s} {s} {4} {0} {} {1} {} {0} + +R {11135} {0} {} {Tapering Trail in the Trees} {} {The disused trail underfoot tapers off towards the south, as the grass and small shrubs reclaim lost territory. A small funeral cairn built of stones lies next to the trail here, a silent testament to the harsh realities of life.} {Eastern Borderlands} {} {} {} {1} {} +E {11134} {n} {n} {1} {0} {} {1} {} {0} +E {11275} {s} {s} {4} {0} {} {1} {} {0} + +R {11136} {0} {} {Tunnels of Roots} {} {A thick fall of vines adds a bit of green color to the north of here. All around the dark rich earth of the forest floor makes up the walls of this system of tunnels. The air has a very damp and rich smell to it, with the faint undertone of something burning. An exposed stone underfoot bears the odd impression of a giant paw print.} {Thin Woodlands} {} {} {} {1} {} +E {11133} {n} {n} {1} {0} {} {1} {} {0} +E {11137} {w} {w} {8} {0} {} {1} {} {0} +E {11144} {s} {s} {4} {0} {} {1} {} {0} + +R {11137} {0} {} {Tunnels of Roots} {} {The exposed layers of roots above seem to be moving. They are in fact covered with hundreds of tiny bugs, skittering here and there as they go about their buggy business of converting the fallen leaves and vegetable waste into food, which then becomes fertilizer from their droppings. The air is thick with a acrid burning smell, almost like the smell from a forge at a blacksmith's shop.} {Thin Woodlands} {} {} {} {1} {} +E {11136} {e} {e} {2} {0} {} {1} {} {0} +E {11138} {w} {w} {8} {0} {} {1} {} {0} + +R {11138} {0} {} {Tunnels of Roots} {} {A pile of rather large bones covered in scraps of flesh lies decaying off to one side of the tunnel. Bits of cloth still cling to the decaying mess, but it is impossible to tell anything more about the corpse due to the advanced state of decay caused by the humidity within the tunnels. The corpse is slowly being reclaimed by the earth as it decomposes.} {Thin Woodlands} {} {} {} {1} {} +E {11137} {e} {e} {2} {0} {} {1} {} {0} +E {11139} {w} {w} {8} {0} {} {1} {} {0} + +R {11139} {0} {} {Tunnels of Roots} {} {Fecal matter is piled high against the north wall, its smell strong enough to make even the fiercest of eyes water. Other waste has been left here as well, a bone that has been chewed to splinters, an old moulded leather breastplate that has been chewed through as if it were but a bit of rawhide. One cannot help but wonder what manner of creature would cut its baby teeth on it.} {Thin Woodlands} {} {} {} {1} {} +E {11138} {e} {e} {2} {0} {} {1} {} {0} +E {11140} {w} {w} {8} {0} {} {1} {} {0} + +R {11140} {0} {} {Tunnels of Roots} {} {The thick walls of the tunnel is packed thick with roots from the trees and plants above, thin and thick threads of brown winding through the darkness of the soil. Here and there sections of the roots appear to have been chewed away, the tunnel always kept clear enough for its denizens to run through unfettered at the call of their Master. A steady plink sounds as water drips down slowly from the vines above.} {Thin Woodlands} {} {} {} {1} {} +E {11139} {e} {e} {2} {0} {} {1} {} {0} +E {11141} {w} {w} {8} {0} {} {1} {} {0} + +R {11141} {0} {} {Tunnels of Roots} {} {The tunnel lowers here a bit, causing the traveler to crouch so to avoid hitting their head on the roots above. Thick dark black hairs are caught in some of the roots, as if something passing by frequently got snagged by them. A smell that is sort of wild, but more arcid and burnt fills the damp air, mixing with the smell of the earth all around.} {Thin Woodlands} {} {} {} {1} {} +E {11140} {e} {e} {2} {0} {} {1} {} {0} +E {11142} {w} {w} {8} {0} {} {1} {} {0} + +R {11142} {0} {} {Abrupt Twist of the Tunnel} {} {The air here is dank and rank with an undefinable smell. Treeroots dangle here in this cramped passageway, but many are oddly charred. The tunnel is low and the sods of earth underfoot are damp. Insects squirm around blindly in the earth, shying away instinctively from any approach. Sounds emanate from the east, but the oppressive air seems to muffle any identifiable noises.} {Windy Plains} {} {} {} {1} {} +E {11141} {e} {e} {2} {0} {} {1} {} {0} +E {11143} {s} {s} {4} {0} {} {1} {} {0} +E {11121} {u} {u} {16} {0} {} {1} {} {0} + +R {11143} {0} {} {Circular Area Amongst the Roots} {} {There is a reasonably sized circular area here, the earthen walls hard packed by the passage of past bodies endlessly circling. There is a dismembered humanoid corpse here, sprawled in the corner. A sharp, bitter smell hangs heavily on the air, and there are pawprints somehow burnt into a large slab of rock on the floor. Progress is possible northwards.} {Windy Plains} {} {} {} {1} {} +E {11142} {n} {n} {1} {0} {} {1} {} {0} + +R {11144} {0} {} {Tunnels of Roots} {} {Bits of roots, some as small and fine as hair, and others as thick as a man's leg, hang from the upper curve of the tunnel here. Tiny drips of water trickle down from the forest floor above, making the footing underneath slightly muddy and slippery. An odd natural effect has made some of the roots to the west look as if they are covered in tiny amber crystals, a result of the sap of the tree dripping out and hardening.} {Thin Woodlands} {} {} {} {1} {} +E {11136} {n} {n} {1} {0} {} {1} {} {0} +E {11145} {w} {w} {8} {0} {} {1} {} {0} + +R {11145} {0} {} {Hardened Sap Crystals} {} {This entire room is made up of roots bonded thick and tight with a layer of hardened tree sap. The walls are of a deep amber hue, and as thick and solid as a three foot sheet of steel. The amber causes odd variations in one's sight, the light being refracted off it in odd waves and patterns.} {Thin Woodlands} {} {} {} {1} {} +E {11144} {e} {e} {2} {0} {} {1} {} {0} + +R {11146} {0} {} {Thick in the Forest} {} {From the north comes the lovely scent of flowers flowing in on the soft breeze. The wide branches of an oak tree reach up and out, holding the space over head closed with its bulk. To the east tiny brown seed pods begin to litter the floor of the forest. While to the west it looks as if a large tree has fallen.} {Thin Woodlands} {} {} {} {1} {} +E {11151} {n} {n} {1} {0} {} {1} {} {0} +E {11147} {e} {e} {2} {0} {} {1} {} {0} +E {11134} {w} {w} {8} {0} {} {1} {} {0} +E {11149} {s} {s} {4} {0} {} {1} {} {0} + +R {11147} {0} {} {In the Shade} {} {Long tendrils of vines hang down from the branches that crowd thick in the upper canopies of the branches above. They sway ever so slightly in the breeze, looking almost like snakes dangling down. The smell of the air is pure and clean, with an undertone of earth and water. Scars in the side of the tree show from where some creature has sharpened its claws on the rough bark.} {Thin Woodlands} {} {} {} {1} {} +E {11150} {n} {n} {1} {0} {} {1} {} {0} +E {11146} {w} {w} {8} {0} {} {1} {} {0} +E {11148} {s} {s} {4} {0} {} {1} {} {0} + +R {11148} {0} {} {In the Shade} {} {The forest floor dips a bit here, allowing the dark rich dirt to become a bit muddy as water from rain has collected. Thick blankets of moss grow around the edges of this small mud hole, looking almost like a fluffy carpet of green on the ground. The trees in this area of the forest are huge, some as wide as a wagon, their massive branches reaching up into the sky, almost too high to be seen.} {Thin Woodlands} {} {} {} {1} {} +E {11147} {n} {n} {1} {0} {} {1} {} {0} +E {11149} {w} {w} {8} {0} {} {1} {} {0} + +R {11149} {0} {} {Thick in the Forest} {} {Saplings about as tall as a man on horseback grow within the lush greenery of the forest. Their soft mint green leaves are just buds, barely breaking away from the gray colored branches that reach out into the sky. Already some of the tender buds have been nibbled away by the hungry lips of animals and insects. All around the forest continues for as far as the eye can see.} {Thin Woodlands} {} {} {} {1} {} +E {11146} {n} {n} {1} {0} {} {1} {} {0} +E {11148} {e} {e} {2} {0} {} {1} {} {0} + +R {11150} {0} {} {Well-worn Path} {} {Small bumps in the path might trip the unweary traveler if they were to not step with ease in this area of the path. The bumps are old stones, exposed by the rain dripping from the branches of the trees curving over the path. The rich smell of the forest fills the air, thick and lush.} {Thin Woodlands} {} {} {} {1} {} +E {11167} {n} {n} {1} {0} {} {1} {} {0} +E {11209} {e} {e} {2} {0} {} {1} {} {0} +E {11151} {w} {w} {8} {0} {} {1} {} {0} +E {11147} {s} {s} {4} {0} {} {1} {} {0} + +R {11151} {0} {} {Well-worn Path} {} {Tiny white flowers are beginning to bud into what will be lillies over time. These flowers will not be eaten by the passing rabbit due to the fact that their ripe stems and green leaves are poisonous. Many plants of the forest have developed poisons over time to keep from being eaten by a hungry bunny. The path continues to the west of here.} {Thin Woodlands} {} {} {} {1} {} +E {11166} {n} {n} {1} {0} {} {1} {} {0} +E {11150} {e} {e} {2} {0} {} {1} {} {0} +E {11152} {w} {w} {8} {0} {} {1} {} {0} +E {11146} {s} {s} {4} {0} {} {1} {} {0} + +R {11152} {0} {} {Well-worn Path} {} {The dark dirt of the forest floor has been beaten down into what is almost a road like surface. Countless bodies, of man and beast, have used this path carved through the depths of the forest to make it from one civilized area to another in relative safety.} {Thin Woodlands} {} {} {} {1} {} +E {11165} {n} {n} {1} {0} {} {1} {} {0} +E {11151} {e} {e} {2} {0} {} {1} {} {0} +E {11153} {w} {w} {8} {0} {} {1} {} {0} +E {11134} {s} {s} {4} {0} {} {1} {} {0} + +R {11153} {0} {} {Well-worn Path} {} {In sharp contrast to the beaten dirt of the path, a large pile of light brown soil mixed with sand stands out of the thick green growth of the forest floor. Little tiny red ants can be seen scurrying about its surface as they pick up debris from the forest floor to make food and shelter out of from within their mound. The path cuts its way through the lush vegetation to the east and west of here.} {Thin Woodlands} {} {} {} {1} {} +E {11164} {n} {n} {1} {0} {} {1} {} {0} +E {11152} {e} {e} {2} {0} {} {1} {} {0} +E {11154} {w} {w} {8} {0} {} {1} {} {0} +E {11133} {s} {s} {4} {0} {} {1} {} {0} + +R {11154} {0} {} {Well-worn Path} {} {A colorful riot of wild yellow lillies line the north side of the trail, their almost overpoweringly sweet scent filling the air nicely. The cluster of flowers spreads into the forest to the north, growing thick and strong beneath the shelter of some giant silver birches. The trail continues to the east and the south, where it has to curve to move around a rather large silver birch.} {Thin Woodlands} {} {} {} {1} {} +E {11163} {n} {n} {1} {0} {} {1} {} {0} +E {11153} {e} {e} {2} {0} {} {1} {} {0} +E {11155} {w} {w} {8} {0} {} {1} {} {0} +E {11132} {s} {s} {4} {0} {} {1} {} {0} + +R {11155} {0} {} {Light Forest} {} {Large picker bushes grow in abundance here. Each bush is made up of clusters of waxy yellow leaves centered around single orange and green speckled berries. Just the fact that these berries have not been eaten by birds shows that they are probably deadly. The forest stretches on.} {Thin Woodlands} {} {} {} {1} {} +E {11162} {n} {n} {1} {0} {} {1} {} {0} +E {11154} {e} {e} {2} {0} {} {1} {} {0} +E {11156} {w} {w} {8} {0} {} {1} {} {0} +E {11131} {s} {s} {4} {0} {} {1} {} {0} + +R {11156} {0} {} {Light Forest} {} {The floor of the forest is a bit sandy here, at least that is what it appears to be. Rather it is a layer of ash from a long ago forest fire that is still mixing in with the dark dirt of the land. The young trees that are growing here thrive on the nutrient rich ashes.} {Thin Woodlands} {} {} {} {1} {} +E {11161} {n} {n} {1} {0} {} {1} {} {0} +E {11155} {e} {e} {2} {0} {} {1} {} {0} +E {11157} {w} {w} {8} {0} {} {1} {} {0} +E {11130} {s} {s} {4} {0} {} {1} {} {0} + +R {11157} {0} {} {Light Forest} {} {The wind softly sighs through the trees here, otherwise the forest seems silent. The trees and plants actually seem to mute sound, absorbing it and giving the illusion of stillness. That illusion is broken now and then by the sound of a bird singing out in the distance, or from the high branches of the trees overhead. The forest continues on all sides.} {Thin Woodlands} {} {} {} {1} {} +E {11160} {n} {n} {1} {0} {} {1} {} {0} +E {11156} {e} {e} {2} {0} {} {1} {} {0} +E {11158} {w} {w} {8} {0} {} {1} {} {0} +E {11129} {s} {s} {4} {0} {} {1} {} {0} + +R {11158} {0} {} {Light Forest} {} {With a quiet dignity the land spreads out into more forest, a variety of trees growing in balance with the world around them. A small burrow has been dug into the ground next to a massive elm tree, bits of orange fur around its entrance showing that this is a red furred rabbits den. Little round rabbit droppings on the forest floor here seem to indicate that this family of rabbits has been here for a while undisturbed.} {Thin Woodlands} {} {} {} {1} {} +E {11159} {n} {n} {1} {0} {} {1} {} {0} +E {11157} {e} {e} {2} {0} {} {1} {} {0} +E {11126} {w} {w} {8} {0} {} {1} {} {0} +E {11128} {s} {s} {4} {0} {} {1} {} {0} + +R {11159} {0} {} {Light Forest} {} {Fluffy bits of orange fur line the dark forest floor to the south of here. Stray bits have been caught up in the roots of trees exposed by the frequent rains. Tiny yellow vines weave their way across the forest floor, looking almost like a large plate of Domani noodles.} {Thin Woodlands} {} {} {} {1} {} +E {11160} {e} {e} {2} {0} {} {1} {} {0} +E {11158} {s} {s} {4} {0} {} {1} {} {0} + +R {11160} {0} {} {Light Forest} {} {The forest floor dips here a bit where an old burrow has been dug out of the ground. The hole is too big for an animal to have dug, so it must have been done by man, searching to uproot some type of creature's den. The trees stand thick and lush, almost like a line of soliders guarding the forest.} {Thin Woodlands} {} {} {} {1} {} +E {11161} {e} {e} {2} {0} {} {1} {} {0} +E {11159} {w} {w} {8} {0} {} {1} {} {0} +E {11157} {s} {s} {4} {0} {} {1} {} {0} + +R {11161} {0} {} {Light Forest} {} {Nature flexes her artistic side here as literally thousands of wild roses grow in the semi-light of the forest. While not as brilliantly colored as their garden kept cousins, these wild roses range in color from pale peach to a soft white. Their leaves have been nibbled away long ago on their lower branches by hungry bunnies that avoided their sharp thorns.} {Thin Woodlands} {} {} {} {1} {} +E {11162} {e} {e} {2} {0} {} {1} {} {0} +E {11160} {w} {w} {8} {0} {} {1} {} {0} +E {11156} {s} {s} {4} {0} {} {1} {} {0} + +R {11162} {0} {} {Shaded Forest} {} {From the west comes the decadent scent of roses carrying on the light forest breeze. The land here is filled with close packed plants vying for a place in the sun to grow and flourish. The forest stands thick and strong here.} {Thin Woodlands} {} {} {} {1} {} +E {11163} {e} {e} {2} {0} {} {1} {} {0} +E {11161} {w} {w} {8} {0} {} {1} {} {0} +E {11155} {s} {s} {4} {0} {} {1} {} {0} + +R {11163} {0} {} {Footpath} {} {Prickly berry bushes crowd the west side of this small path as it moves through the forest. Their velvety green leaves sway to and fro in the soft breeze, creating just the faintest sounds of rustling. Overhead the branches of massive trees almost completely blot out the sky, leaving this area of the forest in shadows no matter how bright the sun.} {Thin Woodlands} {} {} {} {1} {} +E {11175} {n} {n} {1} {0} {} {1} {} {0} +E {11164} {e} {e} {2} {0} {} {1} {} {0} +E {11162} {w} {w} {8} {0} {} {1} {} {0} +E {11154} {s} {s} {4} {0} {} {1} {} {0} + +R {11164} {0} {} {In the Dappled Forest} {} {A pile of maggots seeths about the corpse of an old kill off to the side of a well rounded oak tree to the east. The smell coming from the corpse is almost sickly sweet. One cannot help but wonder what type of creature would kill an animal and then leave its corpse to rot on the ground of the forest floor rather than consuming it, to kill for joy rather than for food.} {Thin Woodlands} {} {} {} {1} {} +E {11173} {n} {n} {1} {0} {} {1} {} {0} +E {11165} {e} {e} {2} {0} {} {1} {} {0} +E {11163} {w} {w} {8} {0} {} {1} {} {0} +E {11153} {s} {s} {4} {0} {} {1} {} {0} + +R {11165} {0} {} {In the Dappled Forest} {} {Carried in on a breeze is the smell of decay from the east, souring the otherwise pleasant smell of the forest. A variety of low lying plants flourish here, alone with one odd small flower with purple blossoms that careen into the sky far far above. Each blossom is tipped with a long stymen of a brilliant orange color. A drop of nectar glistens on its tip.} {Thin Woodlands} {} {} {} {1} {} +E {11174} {n} {n} {1} {0} {} {1} {} {0} +E {11166} {e} {e} {2} {0} {} {1} {} {0} +E {11164} {w} {w} {8} {0} {} {1} {} {0} +E {11152} {s} {s} {4} {0} {} {1} {} {0} + +R {11166} {0} {} {Beneath the Kona Tree} {} {A tree has been blasted to splinters by an old bolt of lightning long long ago. No longer white the exposed shards of the tree are now brown with age, slowing being eaten away by hungry termites that squirm within. The shadows of the trees above dance over the forest floor.} {Thin Woodlands} {} {} {} {1} {} +E {11167} {e} {e} {2} {0} {} {1} {} {0} +E {11165} {w} {w} {8} {0} {} {1} {} {0} +E {11151} {s} {s} {4} {0} {} {1} {} {0} + +R {11167} {0} {} {Well-worn Path} {} {An old moss covered stone is resting against a thick tree to the west, however the top of the stone has been cleared, as if someone or something has been sitting on it recently. The trail curves to the east and the south, weaving in and out of stout trees and dense vegetation.} {Thin Woodlands} {} {} {} {1} {} +E {11168} {n} {n} {1} {0} {} {1} {} {0} +E {11206} {e} {e} {2} {0} {} {1} {} {0} +E {11166} {w} {w} {8} {0} {} {1} {} {0} +E {11150} {s} {s} {4} {0} {} {1} {} {0} + +R {11168} {0} {} {Under the Boughs} {} {Wild strawberries grow in theick clusters everywhere a tree or large bush does not stand. Their fruits are of a pale white color, no where near ready to being plucked as of yet. Despite that, it seems that some of the less discriminating creatures of the forest have already begun to nibble at the fruits. They grow well in the shade from the trees far overhead.} {Thin Woodlands} {} {} {} {1} {} +E {11169} {n} {n} {1} {0} {} {1} {} {0} +E {11207} {e} {e} {2} {0} {} {1} {} {0} +E {11167} {s} {s} {4} {0} {} {1} {} {0} + +R {11169} {0} {} {Under the Boughs} {} {A very large group of cranberry bushes stand in the center of this area of the forest. Their bright red berries are almost ripe, but would still be very bitter to the pallet. They must be properly harvested and baked in order to taste delicious. The creatures of the forest do not seem to be put off by this however, for all the berries on the lower branches have been long ago stripped off by hungry beaks and lips.} {Thin Woodlands} {} {} {} {1} {} +E {11192} {e} {e} {2} {0} {} {1} {} {0} +E {11170} {w} {w} {8} {0} {} {1} {} {0} +E {11168} {s} {s} {4} {0} {} {1} {} {0} + +R {11170} {0} {} {In the Dappled Forest} {} {To the west this part of the forest is bordered by a thick stand of evergreen trees, their dark red bark is flaking off here and there from forest creatures scratching against the bark of the tree base. The forest stretches out on all sides, thick and deep.} {Thin Woodlands} {} {} {} {1} {} +E {11169} {e} {e} {2} {0} {} {1} {} {0} +E {11171} {w} {w} {8} {0} {} {1} {} {0} + +R {11171} {0} {} {In the Dappled Forest} {} {Evergreen trees sweep across the expanse of the forest, each of varying sizes and shapes, some as small as broom, othes as wide as a castle tower. Their sharp green scent fills the air with its rich perfume, and its fallen needles carpet the forest floor.} {Thin Woodlands} {} {} {} {1} {} +E {11181} {n} {n} {1} {0} {} {1} {} {0} +E {11170} {e} {e} {2} {0} {} {1} {} {0} +E {11172} {w} {w} {8} {0} {} {1} {} {0} + +R {11172} {0} {} {In the Dappled Forest} {} {A group of willow trees hang over this part of the forest, the shade beneath their boughs are busy with various forms of flying insects, much to the delight of the brightly colored red and yellow flecked birds sitting within the depths of the branches. The forest is vast and full all around.} {Thin Woodlands} {} {} {} {1} {} +E {11180} {n} {n} {1} {0} {} {1} {} {0} +E {11171} {e} {e} {2} {0} {} {1} {} {0} +E {11176} {w} {w} {8} {0} {} {1} {} {0} +E {11173} {s} {s} {4} {0} {} {1} {} {0} + +R {11173} {0} {} {In the Dappled Forest} {} {A maple tree towers over head, its leaves a lovely reddish purple color against the vast expanse of the sky above. The leaves of this old maple dust the forest floor in various stages of decay. Little holes in the side of the tree show that it has been tapped for syrup in the past.} {Thin Woodlands} {} {} {} {1} {} +E {11172} {n} {n} {1} {0} {} {1} {} {0} +E {11174} {e} {e} {2} {0} {} {1} {} {0} +E {11175} {w} {w} {8} {0} {} {1} {} {0} +E {11164} {s} {s} {4} {0} {} {1} {} {0} + +R {11174} {0} {} {In the Dappled Forest} {} {The branches of the trees rub against each other far above as the wind plays trhough them. Every once in a while a green leaf will float down from the canopy far above, a lazy green speck dancing on the air in a quiet ballet. The forest stands thick and deep on all sides, impassible in some areas totaly.} {Thin Woodlands} {} {} {} {1} {} +E {11173} {w} {w} {8} {0} {} {1} {} {0} +E {11165} {s} {s} {4} {0} {} {1} {} {0} + +R {11175} {0} {} {Footpath} {} {Large white mushrooms grow in the outskirts of the forest just off the small foot path. It is only large enough for one rider to move along on at a time, scaresly a path at all. But it appears to be used often by the hatchet marks on the cut off limbs of trees that once blocked this way through the forest.} {Thin Woodlands} {} {} {} {1} {} +E {11176} {n} {n} {1} {0} {} {1} {} {0} +E {11173} {e} {e} {2} {0} {} {1} {} {0} +E {11163} {s} {s} {4} {0} {} {1} {} {0} + +R {11176} {0} {} {Footpath} {} {A short dirt trail cuts is way through the thick underbrush of the forest, the dirt covered in a thin layer of decaying leaves. Tiny green sprouts are beginning to push their way through the rich earth of the forest floor, destined to be trampled underfoot by the casual passerby. The trail continues to the north and south while a way into the depths of the forest is open to the east.} {Thin Woodlands} {} {} {} {1} {} +E {11177} {n} {n} {1} {0} {} {1} {} {0} +E {11172} {e} {e} {2} {0} {} {1} {} {0} +E {11175} {s} {s} {4} {0} {} {1} {} {0} + +R {11177} {0} {} {Footpath} {} {To the west a large patch of the sky is visible from a break in the thick canopy of the forest. The floor of the forest is divided by a small footpath, trampled through the undergrowth. The sides of the path are closed in by large bushes of every variety, some trembling as birds hop about inside of them. Occasionally a tweet and a twirp are heard from inside of the bushes as the birds chat about their day.} {Thin Woodlands} {} {} {} {1} {} +E {11178} {n} {n} {1} {0} {} {1} {} {0} +E {11180} {e} {e} {2} {0} {} {1} {} {0} +E {11179} {w} {w} {8} {0} {} {1} {} {0} +E {11176} {s} {s} {4} {0} {} {1} {} {0} + +R {11178} {0} {} {Footpath} {} {A small fallen tree has been pushed over to the side to clear the way along the dirt footpath. The sides of the tree are covered in an ever so light layer of mold, showing that this tree was felled a long time ago, and left to dry out in the forest. It was obviously chopped down by some type of blade due to the marks along the trunk.} {Thin Woodlands} {} {} {} {1} {} +E {11191} {n} {n} {1} {0} {} {1} {} {0} +E {11177} {s} {s} {4} {0} {} {1} {} {0} + +R {11179} {0} {} {Grassy Knoll} {} {Rising up out of the depths of the forest is a small mound of dirt covered in vibrant green grass. Little depressions in the dirt show where gopher tunnels burrow beneath the thick mat of grass covering the surface of the bump of ground. It is surrounded on all sides by large imposing trees.} {Thin Woodlands} {} {} {} {1} {} +E {11177} {e} {e} {2} {0} {} {1} {} {0} + +R {11180} {0} {} {Sighing Boughs} {} {Because of its location, a slight breeze constantly stirs through the tops of the large trees, making them shift and rub up against each other. The air is filled with the rich smell of the forest, air so pure and clean one can almost feel the toxins of the city sloughing off their skin. All around trees grow in lush abundance.} {Thin Woodlands} {} {} {} {1} {} +E {11181} {e} {e} {2} {0} {} {1} {} {0} +E {11177} {w} {w} {8} {0} {} {1} {} {0} +E {11172} {s} {s} {4} {0} {} {1} {} {0} + +R {11181} {0} {} {Shaded Forest} {} {Large flowering vines climb up the sides of the clusters of trees here. The thick vines themselves are of a vibrant green color, covered in tiny white hairs that make it appear as if they are covered in a fine layer of cotton. Each vine is topped with a bright orange blossom, the scent that they give off is very pleasant in a spicy way. The forest continues in all directions from here.} {Thin Woodlands} {} {} {} {1} {} +E {11182} {n} {n} {1} {0} {} {1} {} {0} +E {11180} {w} {w} {8} {0} {} {1} {} {0} +E {11171} {s} {s} {4} {0} {} {1} {} {0} + +R {11182} {0} {} {Shaded Forest} {} {The edges of some massive elk trees stand to the north, their soft grayish brown trunks almost as wide as a wagon. A way can be made through the hodge podge of bushes and small low lying plants, but one must carefully look where they are stepping, it would be far too easy to trip over a branch hidden by the undergrowth. Here and there such branches break through the green blanket of vegetation on the forest floor.} {Thin Woodlands} {} {} {} {1} {} +E {11183} {n} {n} {1} {0} {} {1} {} {0} +E {11181} {s} {s} {4} {0} {} {1} {} {0} + +R {11183} {0} {} {Shaded Forest} {} {The trunks of these large elm trees are spread far apart, each almost a wagons distance from the other. However, due to their old age, the limbs of the trees in the upper canopy fight for space, while the roots of these massive trees crowd close to each other, seeking the nutrients and water that the soil provides.} {Thin Woodlands} {} {} {} {1} {} +E {11184} {n} {n} {1} {0} {} {1} {} {0} +E {11182} {s} {s} {4} {0} {} {1} {} {0} + +R {11184} {0} {} {Clearing} {} {Made up of dark gray stones that have been smoothed over time by water, a path leads to the north, west, and east of here. Bits of green grass grow between the carefully set stones, but it is easy to see this are is well maintained. To the south, bits of laundry hang off a line, drying in the breeze of the clearing.} {Thin Woodlands} {} {} {} {1} {} +E {11186} {n} {n} {1} {0} {} {1} {} {0} +E {11185} {e} {e} {2} {0} {} {1} {} {0} +E {11187} {w} {w} {8} {0} {} {1} {} {0} +E {11183} {s} {s} {4} {0} {} {1} {} {0} + +R {11185} {0} {} {A Small Spring} {D} {As broad as a man's arms held apart, this clear stream burbles over a series of large gray stones. One part of its bank is worn down to the sandy dirt from the good wife of the cottage kneeling here to do her washing over the years. Further to the south and north large trees hang over the sides of the stream, providing a shade that keeps the fresh water cool.} {Thin Woodlands} {} {} {} {1} {} +E {11184} {w} {w} {8} {0} {} {1} {} {0} + +R {11186} {0} {} {Pasture} {H} {Huge tree trunks are notched into each other to form a barrier around the edge of the pasture to keep some of the forest's larger and meaner creatures away from the live stock. A lone tree was left standing in the middle of the pasture to provide shade, the rest were long ago chopped down, and their stumps pulled out of the ground to provide grazing land for the animals. To the west stands a tall pale blue shingled barn.} {Thin Woodlands} {} {} {} {1} {} +E {11184} {s} {s} {4} {0} {} {1} {} {0} + +R {11187} {0} {} {Clearing Before A Barn} {} {The thick stand of trees to the south blocks the way, large stumps half rotted line the border of the trees and the clearing. A worn path of dirt and some water smoothed stones lines the way from the west to the north here. Directly to the north stands a tall well maintained barn painted a faded sky blue color, like a pair of old jeans. The smell of animals wafts in on the breeze.} {Thin Woodlands} {} {} {} {1} {} +E {11188} {n} {n} {1} {0} {} {1} {} {0} +E {11184} {e} {e} {2} {0} {} {1} {} {0} +E {11189} {w} {w} {8} {0} {} {1} {} {0} + +R {11188} {0} {} {Inside The Barn} {} {From the rafters hang down and assortment of farm equipment, a long scythe gleaming here, an old shovel with bits of rust on it hanging there. Three large stalls stand to the north of the room, fresh hay and water having been placed recently in each. The floors are made of packed dirt strewn with fresh sawdust. To the south and east bright glimpses of green grass can be seen through the small glazed windows.} {Thin Woodlands} {} {} {} {1} {} +E {11187} {s} {s} {4} {0} {} {1} {} {0} + +R {11189} {0} {} {Clearing Before A Cottage} {} {Rounded stumps from trees cut down long ago continue to decay around the edges of this clearing. To the north stands a large one room log cottage, its chimney merrily billowing smoke into the sky far above. To the north east stand a small shingle barn painted a light blue color, faded by the weather and the sun. Atop the cottage is a small black iron weather vein sculpted to look like a leaping stag.} {Thin Woodlands} {} {} {} {1} {} +E {11190} {n} {n} {1} {0} {} {1} {} {0} +E {11187} {e} {e} {2} {0} {} {1} {} {0} +E {11191} {s} {s} {4} {0} {} {1} {} {0} + +R {11190} {0} {} {Cottage} {} {Thick layers of creamy plaster have been spread over the rough log walls of the cottage, so that the inside is as pleasent as a city home. Portraits both large and small hang on the walls, some of people, some of the surrounding countryside. A large bed is up against the wall in the back of the room, surrounded by large curtains that can be drawn down for darkness. Before a brick fireplace are two highbacked chairs, a woman's sewing basket next to one, a pipe and worn book next to the other on small tables. The room smells of the herbs haning to dry over the hand pumped sink from the light of one of the large glazed windows.} {Thin Woodlands} {} {} {} {1} {} +E {11189} {s} {s} {4} {0} {} {1} {} {0} + +R {11191} {0} {} {Footpath} {} {A small batch of ghostly white mushrooms grow in abundance beneath the shelted decay of a fallen tree limb. The fact that they were not eaten by the creatures of the forest long agoe indicates that they are probably poisionous, and best left alone by the hungry hand. The path continues through the trees to the north and the south.} {Thin Woodlands} {} {} {} {1} {} +E {11189} {n} {n} {1} {0} {} {1} {} {0} +E {11178} {s} {s} {4} {0} {} {1} {} {0} + +R {11192} {0} {} {Under the Boughs} {} {Large creamy green vines hang down from the branches of the medium sized elm trees that grow here. They are nestled amongst the old trunks of what must have been rather large trees, long ago cut down for building materials and experience. A lumberjack must train somewhere, and this is a good forest in which to do it. Small silvery white flowers dot the forest floor here and there, shining in the gloom.} {Thin Woodlands} {} {} {} {1} {} +E {11193} {e} {e} {2} {0} {} {1} {} {0} +E {11169} {w} {w} {8} {0} {} {1} {} {0} +E {11207} {s} {s} {4} {0} {} {1} {} {0} + +R {11193} {0} {} {Under the Boughs} {} {Large clusters of poison ivy stand waist high in this area of the forest, their shiny green leaves promising a long time of discomfort if the innocent traveler does not pay attention. They are even avoided by most woodland creatures, as they have not been eaten. With no breaks visible, the forest continues on all sides.} {Thin Woodlands} {} {} {} {1} {} +E {11194} {e} {e} {2} {0} {} {1} {} {0} +E {11192} {w} {w} {8} {0} {} {1} {} {0} +E {11208} {s} {s} {4} {0} {} {1} {} {0} + +R {11194} {0} {} {Deeper In the Woods} {} {Ivy, lush and furry with reddish with yellow polyps dotting the tips of each hair, covers the trunks of each tree that grows thick and strong within the depths of the forest here. The leaves of these ivy vines have been eaten away by bugs in many places, where in others, tiny gnats have gotten caught in the sap of the polyps.} {Thin Woodlands} {} {} {} {1} {} +E {11195} {n} {n} {1} {0} {} {1} {} {0} +E {11201} {e} {e} {2} {0} {} {1} {} {0} +E {11193} {w} {w} {8} {0} {} {1} {} {0} + +R {11195} {0} {} {Deeper In the Woods} {} {A tiny chipmunk burrow has been dug into the roots of a large elm tree to the east, little dried up leaves covering the entrance to the small hole to allow the tiny creature within to rest in comfort. The smell that fills the air is so very green, delicately perfumed with the scent of decaying plant matter.} {Thin Woodlands} {} {} {} {1} {} +E {11196} {n} {n} {1} {0} {} {1} {} {0} +E {11197} {e} {e} {2} {0} {} {1} {} {0} +E {11194} {s} {s} {4} {0} {} {1} {} {0} + +R {11196} {0} {} {Deeper In the Woods} {} {A great tree was long ago struck by lightning, splitting its massive bulk in two. Growing from the center of the split are dozens of healthy saplings, taking their strength and nourishment from the decaying heart of the giant. Each plant is topped with a single, tiny white flower of a waxy texture.} {Thin Woodlands} {} {} {} {1} {} +E {11195} {s} {s} {4} {0} {} {1} {} {0} + +R {11197} {0} {} {Deeper In the Woods} {} {From the north comes a faint smell of smoke, lingering in the forest air. A small path has been hacked through the undergrowth wide enough for a horse to pass through. The trees overhead curve into a graceful canopy over the trail. The path crosses a small stream.} {Thin Woodlands} {} {} {} {1} {} +E {11198} {n} {n} {1} {0} {} {1} {} {0} +E {11199} {e} {e} {2} {0} {} {1} {} {0} +E {11195} {w} {w} {8} {0} {} {1} {} {0} +E {11201} {s} {s} {4} {0} {} {1} {} {0} + +R {11198} {0} {} {Small Camp Among the Trees} {} {All the fallen leaves have been cleared from the forest floor here, allowing a large bare patch of ground to show through beneath the base of an enormous oak tree. Two small bed rolls have been placed next to a fire lined in stones dug from the forest floor. A stray log has been pulled up for the occupant of the camp to rest on and has been covered with a silk sheet. Tacked to the tree is a large piece of paper.} {Thin Woodlands} {} {} {} {1} {} +E {11197} {s} {s} {4} {0} {} {1} {} {0} + +R {11199} {0} {} {Dogwood Against the Trunks} {H} {With flowers of a tiny white, tinged with just a blush of pink, the dogwood plants grow in thick abundance in this section of the forest. Their soft velvety green leaves spread out against the dark brown of the tree trunk, thriving in the shade that the large plant provides. Small bugs can be seen crawling over their leaves if one were to look close.} {Thin Woodlands} {} {} {} {1} {} +E {11200} {n} {n} {1} {0} {} {1} {} {0} +E {11197} {w} {w} {8} {0} {} {1} {} {0} + +R {11200} {0} {} {Deeper In the Woods} {} {The growth of the trees is wild and thick here, each tall bit of vegetation fighting for the sparsest bit of sunlight. From the west comes the faint acrid scent of smoke lingering on the still air. A pile of twigs is lying on the ground, drying out in the forest air, showing that someone has been here recently.} {Thin Woodlands} {} {} {} {1} {} +E {11199} {s} {s} {4} {0} {} {1} {} {0} + +R {11201} {0} {} {Deeper In the Woods} {} {With an ever strong presence, the trees fill this land from bottom to top, their roots sinking deep into the land, their branches reaching every upwards as they strain towards the warmth of the sun far above. Even small plants grow beneath the massive base of these enormous trees. On all sides the forest continues to dominate the land.} {Thin Woodlands} {} {} {} {1} {} +E {11197} {n} {n} {1} {0} {} {1} {} {0} +E {11194} {w} {w} {8} {0} {} {1} {} {0} +E {11202} {s} {s} {4} {0} {} {1} {} {0} + +R {11202} {0} {} {Thick Woods} {} {A small birds nest sits in a branch just out of reach of the forest floor here, made up of twigs and bits of debris. Tiny peeping sounds can be heard from within the nest, barely heard due to the tiny size of the chicks within. Their urgent cries to be fed do not carry far in the thick forest air.} {Thin Woodlands} {} {} {} {1} {} +E {11201} {n} {n} {1} {0} {} {1} {} {0} +E {11203} {s} {s} {4} {0} {} {1} {} {0} + +R {11203} {0} {} {Thick Woods} {} {The trees to the west are covered in a bright orange fungus that seems to be creeping its way across the forest, and invading the relatively healthy trees that stand here. Already bits of the fungus bloom on the dark thick bark of a tall poplar tree to the north. The forest seems to continue in all directions from here.} {Thin Woodlands} {} {} {} {1} {} +E {11202} {n} {n} {1} {0} {} {1} {} {0} +E {11216} {e} {e} {2} {0} {} {1} {} {0} +E {11204} {w} {w} {8} {0} {} {1} {} {0} +E {11212} {s} {s} {4} {0} {} {1} {} {0} + +R {11204} {0} {} {Thick Woods} {} {With green leaves swaying in the breeze, the lush trees of the forest grow close and tight to each other. A small band of orange fungus encircles the trunk of a nearby leatherleaf, the fungus itself looking like ribbons of orange velvet wrapped around and around the bark of the tree. Small black bugs crawl amongst the fungus, showing that parsites feed off of parasites.} {Thin Woodlands} {} {} {} {1} {} +E {11203} {e} {e} {2} {0} {} {1} {} {0} +E {11205} {w} {w} {8} {0} {} {1} {} {0} +E {11211} {s} {s} {4} {0} {} {1} {} {0} + +R {11205} {0} {} {Well-worn Path} {} {To the south an old apple tree stands at the edge of the rich black dirt trail that cuts through the depths of the forest. It is easy to see that this trail is used often, no grass is growing on the cleared ground, and the saplings have been cut down for firewood long ago. The trail curves towards the west from here, unable to pass through a stand of thick woods to the north.} {Thin Woodlands} {} {} {} {1} {} +E {11208} {n} {n} {1} {0} {} {1} {} {0} +E {11204} {e} {e} {2} {0} {} {1} {} {0} +E {11206} {w} {w} {8} {0} {} {1} {} {0} +E {11210} {s} {s} {4} {0} {} {1} {} {0} + +R {11206} {0} {} {Well-worn Path} {} {Everywhere one looks there are trees filling the land, clusters of old oak trees set admist the thick brush of the undergrowth. An old oak has been felled either by disease or by time, the space that it once occupied now open to the sky, allowing for an abundance of little plants to use the sunlight to grow. The path continues to the east and west of here} {Thin Woodlands} {} {} {} {1} {} +E {11207} {n} {n} {1} {0} {} {1} {} {0} +E {11205} {e} {e} {2} {0} {} {1} {} {0} +E {11167} {w} {w} {8} {0} {} {1} {} {0} +E {11209} {s} {s} {4} {0} {} {1} {} {0} + +R {11207} {0} {} {Under the Boughs} {} {Seedpods from the milkweed tree to the south make soft popping and snapping sounds as the pods burst open to disgorge their fluffy white contents. Each seed is tipped with a fluffy white plume almost resembling a feather.} {Thin Woodlands} {} {} {} {1} {} +E {11192} {n} {n} {1} {0} {} {1} {} {0} +E {11208} {e} {e} {2} {0} {} {1} {} {0} +E {11168} {w} {w} {8} {0} {} {1} {} {0} +E {11206} {s} {s} {4} {0} {} {1} {} {0} + +R {11208} {0} {} {Under the Boughs} {} {The branches overhead sway gently in the breeze. Their gentle creaking and the rustling of their leaves is mildly distracting. A shady spot attracts your attention as an ideal spot for a short rest from your journey.} {Thin Woodlands} {} {} {} {1} {} +E {11193} {n} {n} {1} {0} {} {1} {} {0} +E {11207} {w} {w} {8} {0} {} {1} {} {0} +E {11205} {s} {s} {4} {0} {} {1} {} {0} + +R {11209} {0} {} {In the Shade} {} {The leaves, fan shaped and as large as a dinner plate, rub against each other above. The edges of most of the leaves have begun to turn yellow and curve inwards as some fungus attacks the plant and feeds off its decay. Already large piles of these fan shaped leaves have begun to litter the ground, shading the small tender plants of the forest floor from the sun and effectively killing them.} {Thin Woodlands} {} {} {} {1} {} +E {11206} {n} {n} {1} {0} {} {1} {} {0} +E {11210} {e} {e} {2} {0} {} {1} {} {0} +E {11150} {w} {w} {8} {0} {} {1} {} {0} + +R {11210} {0} {} {Well-worn Path} {} {The path curves past the bulk of an old wild apple tree, the rich red fruit has been long ago eaten by the creatures of the forest from its lower branches, however, if one were to try to reach it from horseback, they may be able to pluck a ripe red fruit from a lower branch.} {Thin Woodlands} {} {} {} {1} {} +E {11205} {n} {n} {1} {0} {} {1} {} {0} +E {11211} {e} {e} {2} {0} {} {1} {} {0} +E {11209} {w} {w} {8} {0} {} {1} {} {0} +E {11224} {s} {s} {4} {0} {} {1} {} {0} + +R {11211} {0} {} {Thick Forest} {} {Tall and strong, three needle pines grow in abundance here. Each branch holds exactly three needels, they are quite large though, each about as long as a mans arm. One must take care while passing them, for their edges can be quite sharp if a traverler does not pay attention. Thick ropes of white mold grow at the base of these trees.} {Thin Woodlands} {} {} {} {1} {} +E {11204} {n} {n} {1} {0} {} {1} {} {0} +E {11212} {e} {e} {2} {0} {} {1} {} {0} +E {11210} {w} {w} {8} {0} {} {1} {} {0} +E {11223} {s} {s} {4} {0} {} {1} {} {0} + +R {11212} {0} {} {Thick Woods} {} {An old pot, long ago rusted out, rests against the base of one of the three needle pine trees. It must have been from some long forgotten camp, left behind in the haste to move on. Small bugs now live in the decaying shelter that it provides from the rain, they shiny black shells reflecting the light as they scurry about.} {Thin Woodlands} {} {} {} {1} {} +E {11203} {n} {n} {1} {0} {} {1} {} {0} +E {11215} {e} {e} {2} {0} {} {1} {} {0} +E {11211} {w} {w} {8} {0} {} {1} {} {0} +E {11213} {s} {s} {4} {0} {} {1} {} {0} + +R {11213} {0} {} {Well-worn Path} {} {Tall pines surround the trail on all sides, their reddish brown bark sticky with the sap from shallow cuts in it caused by both man and beast. Some of the trees have had their lower branches cut away for firewood by the passing traveler, to warm them in the night and to keep away the stray beast of the carniverous persuasion.} {Thin Woodlands} {} {} {} {1} {} +E {11212} {n} {n} {1} {0} {} {1} {} {0} +E {11214} {e} {e} {2} {0} {} {1} {} {0} +E {11223} {w} {w} {8} {0} {} {1} {} {0} +E {11221} {s} {s} {4} {0} {} {1} {} {0} + +R {11214} {0} {} {Well-worn Path} {} {The edge of a massive willow tree stands to the north, a variety of birds and small creatures living in the relative safety of its long and gracefull branches. The trail is wide enough for a wagon, or two horses to ride next to each other, rut marks show that both tinkers and merchants use this trail to move across the country side in relative ease.} {Thin Woodlands} {} {} {} {1} {} +E {11215} {n} {n} {1} {0} {} {1} {} {0} +E {11219} {e} {e} {2} {0} {} {1} {} {0} +E {11213} {w} {w} {8} {0} {} {1} {} {0} +E {11220} {s} {s} {4} {0} {} {1} {} {0} + +R {11215} {0} {} {Well-worn Path} {} {A lone willow tree arches over the path, its leaves hanging down in a veil of greenish gold splendor. Resting up against the thickness of the trunk is a willow tree sapling. The trail curves around the thickness of the trunk as it bears to the south.} {Thin Woodlands} {} {} {} {1} {} +E {11216} {n} {n} {1} {0} {} {1} {} {0} +E {11218} {e} {e} {2} {0} {} {1} {} {0} +E {11212} {w} {w} {8} {0} {} {1} {} {0} +E {11214} {s} {s} {4} {0} {} {1} {} {0} + +R {11216} {0} {} {Thick Woods} {} {Fallen logs litter the floor of the forest here, long ago felled by some natural disaster. The logs are now decaying slowly into the floor of the land, the dark wood breaking down into soil. Scurrying white termites are hastening the decay process, their hungry little bodies eating up the food and turning it into waste.} {Thin Woodlands} {} {} {} {1} {} +E {11217} {e} {e} {2} {0} {} {1} {} {0} +E {11203} {w} {w} {8} {0} {} {1} {} {0} +E {11215} {s} {s} {4} {0} {} {1} {} {0} + +R {11217} {0} {} {Thick Woods} {} {The land rises up slightly here, thick roots of the massive oak trees rising up slightly through the dark rich earth of the forest floor. All around are trees, each different from the other. It is amazing to think of how long some of these trees have survived both natural and man made disasters. It is easy to imagine that some of these trees have been around longer than many nations.} {Thin Woodlands} {} {} {} {1} {} +E {11225} {n} {n} {1} {0} {} {1} {} {0} +E {11216} {w} {w} {8} {0} {} {1} {} {0} +E {11218} {s} {s} {4} {0} {} {1} {} {0} + +R {11218} {0} {} {Well-worn Path} {} {The dark dirt of the forest floor, rich with decaying plant matter, cuts a path through the depth of the forest. With arching leaves and searching boughs the trees fight for light in the upper reaches of the canopy. The path continues from here.} {Thin Woodlands} {} {} {} {1} {} +E {11217} {n} {n} {1} {0} {} {1} {} {0} +E {11226} {e} {e} {2} {0} {} {1} {} {0} +E {11215} {w} {w} {8} {0} {} {1} {} {0} +E {11219} {s} {s} {4} {0} {} {1} {} {0} + +R {11219} {0} {} {In the Pines} {} {With trunks covered in branches, massive and extending far outwards towards the bottom, smaller and finer as the tree extends upwards, pine trees cover the forest here. The sound of footfalls is muted here by the thick blanket of needles, while the trees stand thick and close together. Here and there a small bunch of wild violets grow in the moist shade of the pines, their purple blossoms soft as velvet.} {Thin Woodlands} {} {} {} {1} {} +E {11218} {n} {n} {1} {0} {} {1} {} {0} +E {11228} {e} {e} {2} {0} {} {1} {} {0} +E {11214} {w} {w} {8} {0} {} {1} {} {0} + +R {11220} {0} {} {In the Pines} {} {Clear sticky sap runs from small gashes in the trunk of some of the pine trees. The small ones look to have been caused by a woodpecker higher up on the trunk, while the lower ones appear to have been caused by the horns of a stag as it rubbed them against the trunk of the tree to scratch an itch. The sticky resin has trapped some insects in it that have long ago died. All around the land is filled with pine trees of various shapes and sizes.} {Thin Woodlands} {} {} {} {1} {} +E {11214} {n} {n} {1} {0} {} {1} {} {0} +E {11221} {w} {w} {8} {0} {} {1} {} {0} + +R {11221} {0} {} {In the Pines} {} {No longer a deep green color, the pine needles that stand thick on the ground are the color of rust, having long ago fallen from the massive trees that dominate this area of the forest. To the west a very large pine tree sits atop a small bluff, giving it the highest view of the forest. The almost citrus smell of the trees fills the air with a clean and refreshing scent.} {Thin Woodlands} {} {} {} {1} {} +E {11213} {n} {n} {1} {0} {} {1} {} {0} +E {11220} {e} {e} {2} {0} {} {1} {} {0} +E {11222} {w} {w} {8} {0} {} {1} {} {0} + +R {11222} {0} {} {In the Pines} {} {The reddish brown trunks stand thick and full next to each other, each a massive tree with huge branches reaching far into the sky. A thick carpet of pine needles blankets the floor of the forest here.} {Thin Woodlands} {} {} {} {1} {} +E {11223} {n} {n} {1} {0} {} {1} {} {0} +E {11221} {e} {e} {2} {0} {} {1} {} {0} +E {4819} {u} {u} {16} {0} {} {1} {} {0} + +R {11223} {0} {} {Well-worn Path} {} {The trail becomes a bit muddy here as it passes over the remains of a drying flood stream. During the rainy season this area is boggy with the rainwater that has not been absorbed into the depths of the earth. Small red worms crawl about in the quickly drying muck.} {Thin Woodlands} {} {} {} {1} {} +E {11211} {n} {n} {1} {0} {} {1} {} {0} +E {11213} {e} {e} {2} {0} {} {1} {} {0} +E {11224} {w} {w} {8} {0} {} {1} {} {0} +E {11222} {s} {s} {4} {0} {} {1} {} {0} + +R {11224} {0} {} {Well-worn Path Past the Daisies} {} {Growing on either side of the dark dirt path are clumps of bright white daisies with buttery yellow centers. Some of the plants have had their rich green leaves nibbled at by a passing rabbit or two. The trail through the woods continues on to the north from here.} {Thin Woodlands} {} {} {} {1} {} +E {11210} {n} {n} {1} {0} {} {1} {} {0} +E {11223} {e} {e} {2} {0} {} {1} {} {0} + +R {11225} {0} {} {In the Pines} {} {One can barely make their way through the stout trunks of the strong and thriving pine trees here. Their tangy citrus odor fills the air, just as their needles carpet the floor of the forest completely. Bits of sky are barely visible from the breaks in the forest canopy above, only the way to the south is open from here.} {Thin Woodlands} {} {} {} {1} {} +E {11217} {s} {s} {4} {0} {} {1} {} {0} + +R {11226} {0} {} {Dark Path} {} {The corridor between the hills narrows, growing silent and shaded. Stunted and warped, plants grow different here, as if a little pocket of the Blight has been transplanted to this place.} {Northern Fal Dara Road} {} {} {} {1} {} +E {11227} {n} {n} {1} {0} {} {1} {} {0} +E {11229} {e} {e} {2} {0} {} {1} {} {0} +E {11218} {w} {w} {8} {0} {} {1} {} {0} +E {11228} {s} {s} {4} {0} {} {1} {} {0} + +R {11227} {0} {} {Rocky Overhang} {} {Flash floods and time have eroded the side of the hill here, leaving an overhang that juts out like a toothy mouth. The interior of the cave is dark, but it can't go back very far.} {Northern Fal Dara Road} {} {} {} {1} {} +E {11226} {s} {s} {4} {0} {} {1} {} {0} + +R {11228} {0} {} {Shadowing the Road} {} {The north-south road lies to your east, barely visible between the hills. Following the lay of the land to the east, you could keep the road in sight as you move through the hills.} {Northern Fal Dara Road} {} {} {} {1} {} +E {11226} {n} {n} {1} {0} {} {1} {} {0} +E {11240} {e} {e} {2} {0} {} {1} {} {0} +E {11219} {w} {w} {8} {0} {} {1} {} {0} +E {11241} {s} {s} {4} {0} {} {1} {} {0} + +R {11229} {0} {} {Between the Hills} {} {The hills close in around you the further you get from the road. A nearby bush shakes once, but then nothing can be seen or heard. Even the birds are silent here.} {Northern Fal Dara Road} {} {} {} {1} {} +E {11230} {e} {e} {2} {0} {} {1} {} {0} +E {11226} {w} {w} {8} {0} {} {1} {} {0} + +R {11230} {0} {} {Near the Road} {} {Just to the east the north-south road linking Shienar and Tar Valon can be seen. The hills surrounding the road are covered in scraggly shrubs and small pine trees - the only thing that grows in these cold climes. High overhead, a raven is turning lazy circles in the sky.} {Northern Fal Dara Road} {} {} {} {1} {} +E {11231} {n} {n} {1} {0} {} {1} {} {0} +E {11232} {e} {e} {2} {0} {} {1} {} {0} +E {11229} {w} {w} {8} {0} {} {1} {} {0} +E {11236} {s} {s} {4} {0} {} {1} {} {0} + +R {11231} {0} {} {Spring in the Hills} {D} {Here in a small valley formed by several large hills, the sound of running water can be heard. Animal tracks dot the valley as the wildlife of the surrounding hills come to the only water source around.} {Northern Fal Dara Road} {} {} {} {1} {} +E {11230} {s} {s} {4} {0} {} {1} {} {0} + +R {11232} {0} {} {The Long Tar Valon Road} {} {The road straightens out for a few more miles. Running south to Tar Valon and northeasterly towards Fal Dara, it winds and curves through the hills of Shienar. An inn lies just off the road to the east.} {Northern Fal Dara Road} {} {} {} {1} {} +E {11276} {e} {e} {2} {0} {} {1} {} {0} +E {11230} {w} {w} {8} {0} {} {1} {} {0} +E {11233} {s} {s} {4} {0} {} {1} {} {0} + +R {11233} {0} {} {Tar Valon Road} {} {The road runs straight north-south when it can. Occasionally the hills cast strange shadows, or give the illusion of being watched. Around a bend to the north there appears to be a large building, perhaps an inn.} {Northern Fal Dara Road} {} {} {} {1} {} +E {11232} {n} {n} {1} {0} {} {1} {} {0} +E {11234} {s} {s} {4} {0} {} {1} {} {0} + +R {11234} {0} {} {Road Before a Hill} {} {The road lies in a northwest bend as it reaches a steep hill to the south. A broken wagon wheel lies in the ditch, probably cast off by some peddlers as they journeyed between Fal Dara and Tar Valon.} {Northern Fal Dara Road} {} {} {} {1} {} +E {11233} {n} {n} {1} {0} {} {1} {} {0} +E {11235} {w} {w} {8} {0} {} {1} {} {0} + +R {11235} {0} {} {Bend in the Road} {} {The road curves again around a large hill. To the west a large tree is visible. Bent and twisted, it is curiously larger than the rest of the trees seen in the Borderlands.} {Northern Fal Dara Road} {} {} {} {1} {} +E {11234} {e} {e} {2} {0} {} {1} {} {0} +E {11237} {s} {s} {4} {0} {} {1} {} {0} + +R {11236} {0} {} {Leeward Side of a Hill} {} {With the hill blocking most of the wind, someone has built a lean-to shelter from pine branches. Brown and collapsed, this shelter has long been abandoned. If the silent hills know the fate of the traveller, they are keeping it to themselves.} {Northern Fal Dara Road} {} {} {} {1} {} +E {11230} {n} {n} {1} {0} {} {1} {} {0} + +R {11237} {0} {} {The Long Road} {} {The twists and turns the road takes through the hills make this road seem even longer than it is. Thick and thorny bushes normally line the road, but give way to the west as a hill slopes upwards sharply.} {Northern Fal Dara Road} {} {} {} {1} {} +E {11235} {n} {n} {1} {0} {} {1} {} {0} +E {11238} {w} {w} {8} {0} {} {1} {} {0} +E {11242} {s} {s} {4} {0} {} {1} {} {0} + +R {11238} {0} {} {Down Towards the Road} {} {The hillside slopes down to the road in the east. The mouth of a gully lies to the north, and silhouetted against the nortwest horizon is a dark and twisted tree, towering above the other trees of the Borderlands.} {Northern Fal Dara Road} {} {} {} {1} {} +E {11239} {n} {n} {1} {0} {} {1} {} {0} +E {11237} {e} {e} {2} {0} {} {1} {} {0} + +R {11239} {0} {} {Through the Gully} {} {The remnants of a small caravan of wagons stands here, arrows protruding from the sections which escaped the fire. Misshapen bodies litter the ground, human sections intermingled with the animal features of trollocs. The dried mud has been soaked with blood in places, leaving tracks within the dry scuffle. Strangely, no human bodies can be seen, despite the fact that the trollocs had obviously entered the wagons.} {Northern Fal Dara Road} {} {} {} {1} {} +E {11240} {n} {n} {1} {0} {} {1} {} {0} +E {11241} {w} {w} {8} {0} {} {1} {} {0} +E {11238} {s} {s} {4} {0} {} {1} {} {0} + +R {11240} {0} {} {Behind the Hill} {} {A large hill to your east blocks the road from view. A tall and twisted tree can be seen to your southwest as it juts above the surrounding hills. The thorn bushes that dot the hills of the Borderlands seem to be giving way to small trees and shrubs.} {Northern Fal Dara Road} {} {} {} {1} {} +E {11228} {w} {w} {8} {0} {} {1} {} {0} +E {11239} {s} {s} {4} {0} {} {1} {} {0} + +R {11241} {0} {} {Twisted Tree} {} {At the peak of this hill grows a tall and twisted tree, its branches reaching up towards the sky like a drowning man. The bole is as thick as a horse and the bark looks sickly and scabrous. Thick iron spikes have been driven into the tree and a ragged skeleton hangs from them. Near naked, the tatters of a silk dress hang on the skeleton, and in some of the tree branches. At the uppermost branch, a shawl is tied, faded by the sun and rain to the color of dried blood.} {Northern Fal Dara Road} {} {} {} {1} {} +E {11228} {n} {n} {1} {0} {} {1} {} {0} +E {11239} {e} {e} {2} {0} {} {1} {} {0} + +R {11242} {0} {} {The Long Road} {} {To the west and north the road makes its winding way through the hills of Shienar. A break in the rocks and brush leads into the hills toward the east. A jagged cliff rises above the surrounding hillside in that direction.} {Northern Fal Dara Road} {} {} {} {1} {} +E {11237} {n} {n} {1} {0} {} {1} {} {0} +E {11243} {e} {e} {2} {0} {} {1} {} {0} +E {11244} {w} {w} {8} {0} {} {1} {} {0} + +R {11243} {0} {} {Path off the Road} {} {This path cuts between several large hills as it heads toward a looming cliff in the east. A set of wagon tracks lead to the north where you can see a wagon at the crest of the hill.} {Northern Fal Dara Road} {} {} {} {1} {} +E {11293} {n} {n} {1} {0} {} {1} {} {0} +E {11294} {e} {e} {2} {0} {} {1} {} {0} +E {11242} {w} {w} {8} {0} {} {1} {} {0} + +R {11244} {0} {} {Road Through the Hills} {} {The road winds ever north-south, weaving like a drunken man to avoid the steepest of the hills. Occasionally a torn shred of clothing, broken piece of wood, or personal effect of a traveller lies in the ditch, telling a tale of woe and suffering along this road toward the Blight in the north, where Fal Dara stands its vigil.} {Northern Fal Dara Road} {} {} {} {1} {} +E {11242} {e} {e} {2} {0} {} {1} {} {0} +E {11245} {s} {s} {4} {0} {} {1} {} {0} + +R {11245} {0} {} {Junction of the Long Road} {} {A small path leads into the woods to the east. Towards the north the hills become more bleak with fewer trees. Stunted evergreens and thorny bushes are the dominant form of flora in the Borderlands. To the southwest, the road curves on towards Tar Valon and the dense woodlands that lie outside the city of the Aes Sedai.} {Northern Fal Dara Road} {} {} {} {1} {} +E {11244} {n} {n} {1} {0} {} {1} {} {0} +E {11246} {e} {e} {2} {0} {} {1} {} {0} +E {11251} {w} {w} {8} {0} {} {1} {} {0} +E {11260} {s} {s} {4} {0} {} {1} {} {0} + +R {11246} {0} {} {Path through the Woods} {} {The woods close in as the path moves away from the road. The grass underfoot has been crushed by heavy wagon wheels, and the tracks of the wagons and several pedestrians lead along the path to the south.} {Northern Fal Dara Road} {} {} {} {1} {} +E {11250} {e} {e} {2} {0} {} {1} {} {0} +E {11245} {w} {w} {8} {0} {} {1} {} {0} +E {11247} {s} {s} {4} {0} {} {1} {} {0} + +R {11247} {0} {} {Deeper in the Woods} {} {The path twists, leading deeper into the heart of the woods to the east. The trees seem to open up there, leading to a clearing surrounded by several brightly colored wagons.} {Northern Fal Dara Road} {} {} {} {1} {} +E {11246} {n} {n} {1} {0} {} {1} {} {0} +E {11248} {e} {e} {2} {0} {} {1} {} {0} + +R {11248} {0} {} {A Tinker Camp} {} {Several Tinker wagons line the clearing, along with clotheslines on which flutter the most garish of garments. One of the wagons has a broken wheel and is propped up by several stout logs. To the east, a large wagon sits with a small staircase leading inside.} {Northern Fal Dara Road} {} {} {} {1} {} +E {11249} {e} {e} {2} {0} {} {1} {} {0} +E {11247} {w} {w} {8} {0} {} {1} {} {0} + +R {11249} {0} {} {Inside the Wagon} {} {The large wagon is roomy, even though filled with pots, strange mechanical objects and a thick aromatic smoke. A small firepot is mounted in the wall, casting flickering shadows in the clutter of the room.} {Northern Fal Dara Road} {} {} {} {1} {} +E {11248} {w} {w} {8} {0} {} {1} {} {0} + +R {11250} {0} {} {Among the Trees} {} {Towering hardwoods make up these woods. Thick bushes and thorny vines hang down, blocking most directions. As the forest reclaims land once used by men, it grows even denser. A large tree has partially toppled over, creating a lean-to with a dense cover of foliage.} {Northern Fal Dara Road} {} {} {} {1} {} +E {11246} {w} {w} {8} {0} {} {1} {} {0} + +R {11251} {0} {} {Curve in the Road} {} {The road winds east and north towards Fal Dara and the heart of the Borderlands. Towards the south, trees become more and more abundant as the climate gets milder. Trees loom over the road here, and the sounds of squirrels and birds foraging at the edge of Shienar can be heard.} {Northern Fal Dara Road} {} {} {} {1} {} +E {11252} {n} {n} {1} {0} {} {1} {} {0} +E {11245} {e} {e} {2} {0} {} {1} {} {0} +E {11254} {w} {w} {8} {0} {} {1} {} {0} +E {11255} {s} {s} {4} {0} {} {1} {} {0} + +R {11252} {0} {} {Woods Off the Road} {} {Tall trees with thick boles lie off the road to the south. Bushes and weeds cluster at the bases of the trees, each form of life struggling to capture its fair share of water and sunlight.} {Northern Fal Dara Road} {} {} {} {1} {} +E {11253} {w} {w} {8} {0} {} {1} {} {0} +E {11251} {s} {s} {4} {0} {} {1} {} {0} + +R {11253} {0} {} {Clearing Alongside the Road} {} {The trees tower around a small clearing, which provides shelter from the bitter winds blowing from the north out of the Borderlands. To the southeast the road curves headed towards Tar Valon. Here at the edge of the clearing the grass has been trampled and beaten.} {Northern Fal Dara Road} {} {} {} {1} {} +E {11252} {e} {e} {2} {0} {} {1} {} {0} +E {11254} {s} {s} {4} {0} {} {1} {} {0} + +R {11254} {0} {} {Woods off the Long Road} {} {The woods here parallel the road which lies to the east. The bushes and trees are thick enough to prevent travellers moving up and down the road from seeing what waits nearby, making this an excellent spot for an ambush.} {Northern Fal Dara Road} {} {} {} {1} {} +E {11253} {n} {n} {1} {0} {} {1} {} {0} +E {11251} {e} {e} {2} {0} {} {1} {} {0} + +R {11255} {0} {} {Down the Long Road} {} {The road runs almost straight north and south through the woodlands here. The trees surrounding the road block out all but the immediately overhead and bird calls and squirrel chatter fills the air.} {Northern Fal Dara Road} {} {} {} {1} {} +E {11251} {n} {n} {1} {0} {} {1} {} {0} +E {11260} {e} {e} {2} {0} {} {1} {} {0} +E {11256} {s} {s} {4} {0} {} {1} {} {0} + +R {11256} {0} {} {The Fal Dara Road} {} {The dry dirt-packed road stretches to your south and north. To your east there seems to be some dry yellow grass sticking up from between the rocks. The road is in fairly good condition although cart-tracks are beginning to show.} {The Long Fal Dara Road} {} {} {} {1} {} +E {11255} {n} {n} {1} {0} {} {1} {} {0} +E {11259} {e} {e} {2} {0} {} {1} {} {0} +E {11257} {s} {s} {4} {0} {} {1} {} {0} + +R {11257} {0} {} {The Long Fal Dara Road} {} {The dusty road continues to your north and south. Thick bushes block your view to the west. Anything could be hiding up there. On your other side there is no vegetation at all. A sandy clearing lies in that direction.} {The Long Fal Dara Road} {} {} {} {1} {} +E {11256} {n} {n} {1} {0} {} {1} {} {0} +E {11258} {e} {e} {2} {0} {} {1} {} {0} +E {11263} {w} {w} {8} {0} {} {1} {} {0} +E {11261} {s} {s} {4} {0} {} {1} {} {0} + +R {11258} {0} {} {A Sandy Clearing} {} {Barren dry ground is all around you. To your west you see a road, which appears to be well used. To your north patches of grass grow scattered all around. It appears that few people have set foot here before.} {The Long Fal Dara Road} {} {} {} {1} {} +E {11259} {n} {n} {1} {0} {} {1} {} {0} +E {11257} {w} {w} {8} {0} {} {1} {} {0} + +R {11259} {0} {} {Grassy Field Bordering the Road} {H} {The field you stand on is covered with small stones and rocks. A few patches of dry, yellow grass try to survive in these surroundings. To your east you see a road, leading from the south to the north. A cart with a broken wheel is resting here on its side.} {The Long Fal Dara Road} {} {} {} {1} {} +E {11260} {n} {n} {1} {0} {} {1} {} {0} +E {11256} {w} {w} {8} {0} {} {1} {} {0} +E {11258} {s} {s} {4} {0} {} {1} {} {0} + +R {11260} {0} {} {A Large Oak} {} {This large oak tree borders the road to the north and west. It would take several men to encircle its girth, and branches as thick as a horse's neck hang out over the road. Initials have been carved in the bark of the tree.} {Northern Fal Dara Road} {} {} {} {1} {} +E {11245} {n} {n} {1} {0} {} {1} {} {0} +E {11255} {w} {w} {8} {0} {} {1} {} {0} +E {11259} {s} {s} {4} {0} {} {1} {} {0} + +R {11261} {0} {} {Near the Bend in the Road} {} {To your south you see the road taking a bend to the west. It continues to the north through flat terrain. Next to the road you see some dark spots. Closer examination reveal the remains of an animal. It seems to have been killed and butchered for food.} {The Long Fal Dara Road} {} {} {} {1} {} +E {11257} {n} {n} {1} {0} {} {1} {} {0} +E {11264} {w} {w} {8} {0} {} {1} {} {0} +E {11262} {s} {s} {4} {0} {} {1} {} {0} + +R {11262} {0} {} {Bend in the Road} {} {The road takes a sharp bend to the north and the west here. This part looks to be used less then the parts of the road you have traveled on to get here. Small patches of green grass grow besides the road. Undisturbed by horses the grass seems to be thriving.} {The Long Fal Dara Road} {} {} {} {1} {} +E {11261} {n} {n} {1} {0} {} {1} {} {0} +E {11265} {w} {w} {8} {0} {} {1} {} {0} +E {11390} {s} {s} {4} {0} {} {1} {} {0} + +R {11263} {0} {} {Thorny Bushes Bordering the Road} {} {Thick bushes cover the entire area here. To your east you see a road which appears to be frequently used. The bushes provide enough cover to prevent anyone standing on the road to spot you. Several patches of burnt earth show that this place has been used as a spot to rest for the night.} {The Long Fal Dara Road} {} {} {} {1} {} +E {11257} {e} {e} {2} {0} {} {1} {} {0} +E {11264} {s} {s} {4} {0} {} {1} {} {0} + +R {11264} {0} {} {Scattered Bushes besides the Road} {} {The terrain here appears to be used as a shortcut from the road that seems to be taking a bend from your east to your south. The few remaining bushes here have been lucky enough to be out of the way of horses and other traffic passing through this area.} {The Long Fal Dara Road} {} {} {} {1} {} +E {11263} {n} {n} {1} {0} {} {1} {} {0} +E {11261} {e} {e} {2} {0} {} {1} {} {0} +E {11265} {s} {s} {4} {0} {} {1} {} {0} + +R {11265} {0} {} {Near the Bend in the Road} {} {To your east the road takes a sharp bend to your north. You see a clumb of bushes that appears to be trampled by horses. The bushes are in a very bad shape. It is probably caused by travellers trying to find a shortcut to hasten their journey. The road takes a southward bend to your west.} {The Long Fal Dara Road} {} {} {} {1} {} +E {11264} {n} {n} {1} {0} {} {1} {} {0} +E {11262} {e} {e} {2} {0} {} {1} {} {0} +E {6733} {w} {w} {8} {0} {} {1} {} {0} + +R {11266} {0} {} {Dry and Rocky Streambed} {} {The waters of this stream are long dried, and sticks snap underfoot. Roots poke out from trees bordering the streambed, to catch the unwary traveller. A few hardy bushes are beginning to push up as the forest begins to reassert its dominance here.} {Eastern Borderlands} {} {} {} {1} {} +E {6664} {e} {e} {2} {0} {} {1} {} {0} +E {11267} {w} {w} {8} {0} {} {1} {} {0} + +R {11267} {0} {} {Small Rockfall} {} {The northern side of the streambed has given way here beneath the encroaching roots of surrounding oaks. Countless footprints and hoof marks suggest that this act of nature has been used as a means of egress in the past. Further travel west is made impossible by the fallen rock and soil.} {Eastern Borderlands} {} {} {} {1} {} +E {11268} {n} {n} {1} {0} {} {1} {} {0} +E {11266} {e} {e} {2} {0} {} {1} {} {0} + +R {11268} {0} {} {Scattered Woodlands} {} {Trees are scattered around, with what could be the faint outline of a trail here. It leads southwards to where the ground seems to have been disturbed by some act of nature long ago. The trail also leads westward, disappearing amongst the trees.} {Eastern Borderlands} {} {} {} {1} {} +E {11269} {w} {w} {8} {0} {} {1} {} {0} +E {11267} {s} {s} {4} {0} {} {1} {} {0} + +R {11269} {0} {} {Thinning Trail Amongst the Trees} {} {There appears to be a small path winding its way amongst the trees here. It is slowly becoming covered by grass and fallen foliage, and appears to be in disuse. It leads off to the east and north.} {Eastern Borderlands} {} {} {} {1} {} +E {11270} {n} {n} {1} {0} {} {1} {} {0} +E {11268} {e} {e} {2} {0} {} {1} {} {0} + +R {11270} {0} {} {Sparse Woods} {} {Trees dot the landscape here, as the trail underfoot tapers off, succumbing to the encroaching grass and shrubbery. There is a slight incline in the terrain to the north and west. To the north, a great tree seems to dominate its surroundings.} {Eastern Borderlands} {} {} {} {1} {} +E {11272} {n} {n} {1} {0} {} {1} {} {0} +E {11271} {w} {w} {8} {0} {} {1} {} {0} +E {11269} {s} {s} {4} {0} {} {1} {} {0} + +R {11271} {0} {} {Forested Incline} {} {The ground here slopes upwards to the west. The trees here are slightly less sturdy, and appear to be suffering under the onslaught of some kind of moss or fungus. Dead leaves lie in thick piles around the base of most trees here.} {Eastern Borderlands} {} {} {} {1} {} +E {11273} {n} {n} {1} {0} {} {1} {} {0} +E {11270} {e} {e} {2} {0} {} {1} {} {0} + +R {11272} {0} {} {Mammoth Dying Tree} {} {There is a gargantuan oak tree here, its massive root structure raising ripples in the ground underfoot. Around it, lesser trees seem to gather, but are nothing in comparison. However, this huge oak is dying or dead, for it lacks foliage and seems almost brittle to the eye.} {Eastern Borderlands} {} {} {} {1} {} +E {11273} {w} {w} {8} {0} {} {1} {} {0} +E {11270} {s} {s} {4} {0} {} {1} {} {0} + +R {11273} {0} {} {Shallow Depression in the Hillside} {D} {Here it seems as though the land has settled upon itself, leaving a bowl shaped depression in the land without obvious reason. Rainfall has gathered here to form a small pond, and various animals gather to drink. To the east, an enormous tree dominates the horizon.} {Eastern Borderlands} {} {} {} {1} {} +E {11274} {n} {n} {1} {0} {} {1} {} {0} +E {11272} {e} {e} {2} {0} {} {1} {} {0} +E {11271} {s} {s} {4} {0} {} {1} {} {0} + +R {11274} {0} {} {Scattered Woodlands} {} {The trees are beginning to thin out to the north and west. The ground underneath is rocky and loose soil seems to have been eroded by rain and wind. The landscape seems slightly grim and foreboding. There appears to be little animal activity here.} {Eastern Borderlands} {} {} {} {1} {} +E {11275} {n} {n} {1} {0} {} {1} {} {0} +E {11273} {s} {s} {4} {0} {} {1} {} {0} + +R {11275} {0} {} {Disused Trail Amongst the Trees} {} {The trail has resurfaced slightly under the scrubby grass here, as this area seems slightly more well travelled as it stretches out to the north. Some effort seems to have gone into smoothing out the surface of the trail in the past, but nature has partially undone those efforts. The treeline begins to thin out here, and the trail leads north and south.} {Eastern Borderlands} {} {} {} {1} {} +E {11135} {n} {n} {1} {0} {} {1} {} {0} +E {11274} {s} {s} {4} {0} {} {1} {} {0} + +R {11276} {0} {} {Road Before an Inn} {} {A small two-story inn lies off the road to the south. Smoke issues from its fireplace, drifting lazily up into the sky. A wooden barricade surrounds the stone inn - exactly the kind of place one would expect to find in the Borderlands. The road continues south towards Tar Valon and deeper into Shienar towards the north.} {Northern Fal Dara Road} {} {} {} {1} {} +E {11279} {n} {n} {1} {0} {} {1} {} {0} +E {11232} {w} {w} {8} {0} {} {1} {} {0} +E {11277} {s} {s} {4} {0} {} {1} {} {0} + +R {11277} {0} {} {The Strong Sword and Swift Horse} {} {Sturdy tables and chairs line the walls, and the windows are small with iron bars across them. Miles from Fal Dara and even further from Tar Valon, the innkeeper wishes to keep himself and his patrons intact if trollocs should come raiding. A narrow staircase climbs to the rooms on the second floor.} {Northern Fal Dara Road} {} {} {} {1} {} +E {11276} {n} {n} {1} {0} {} {1} {} {0} +E {11278} {u} {u} {16} {0} {} {1} {} {0} + +R {11278} {0} {} {Sleeping Quarters} {} {The rooms are small and tight, and more expensive than one would pay for in a city, but shelter in the Borderlands is never turned away. Arrow slits cut into the walls facing the road and courtyard below let in cold wind, and even the maids here are armed.} {Northern Fal Dara Road} {} {} {} {1} {} +E {11277} {d} {d} {32} {0} {} {1} {} {0} + +R {11279} {0} {} {Down the Fal Dara Road} {} {The road leads north and south here through the hills. In the north, it seems as if the hills get steeper and more barren. Towards the south larger trees can be seen as the climate begins to get warmer.} {Northern Fal Dara Road} {} {} {} {1} {} +E {11280} {n} {n} {1} {0} {} {1} {} {0} +E {11276} {s} {s} {4} {0} {} {1} {} {0} + +R {11280} {0} {} {On the Long Road} {} {The road runs north and south here, steadily moving through the hills of Shienar. Occasionally a twisted tree can be spotted amongst the other trees, a victim of the ever-advancing Blight.} {Northern Fal Dara Road} {} {} {} {1} {} +E {11482} {n} {n} {1} {0} {} {1} {} {0} +E {11284} {e} {e} {2} {0} {} {1} {} {0} +E {11281} {w} {w} {8} {0} {} {1} {} {0} +E {11279} {s} {s} {4} {0} {} {1} {} {0} + +R {11281} {0} {} {Mouth of the Gorge} {} {A gorge has been carved out of the hills by wind and rain, and steep rock walls encompass the entrance to the north. A tight squeeze, it might prove dangerous to get trapped in there.} {Northern Fal Dara Road} {} {} {} {1} {} +E {11282} {n} {n} {1} {0} {} {1} {} {0} +E {11280} {e} {e} {2} {0} {} {1} {} {0} + +R {11282} {0} {} {Tight Turn} {} {The walls narrow even further here as the gorge twists to the west and south. Rocks litter the ground, fallen from the heights at least six feet above your head. The smell of smoke seems to be coming from the west.} {Northern Fal Dara Road} {} {} {} {1} {} +E {11283} {w} {w} {8} {0} {} {1} {} {0} +E {11281} {s} {s} {4} {0} {} {1} {} {0} + +R {11283} {0} {} {Dead-End} {} {The gorge ends in a wall of rock, with barely enough room for a horse to turn around. The smoke-stained boulders overhead and assorted debris on the ground show that this nook has been used as a campsite and observation post for a long time.} {Northern Fal Dara Road} {} {} {} {1} {} +E {11282} {e} {e} {2} {0} {} {1} {} {0} + +R {11284} {0} {} {Path Into the Foothills} {} {Leaving the road behind, the foothills spread out to the east and south. Occasionally horse droppings can be seen - a reminder of the vigilance of the Shienaran mounted patrols. The hills will envelop the unwary, and one never knows what might lie beyond the next rise.} {Northern Fal Dara Road} {} {} {} {1} {} +E {11306} {e} {e} {2} {0} {} {1} {} {0} +E {11280} {w} {w} {8} {0} {} {1} {} {0} +E {11285} {s} {s} {4} {0} {} {1} {} {0} + +R {11285} {0} {} {Through the Hills} {} {The hills are sharp and rocky here and traveling is slower than it would be on the road. Steep climbs and sudden dropoffs seem to guide the way. Stunted brush and the occasional group of trees provide excellent hiding for whatever might lurk just over the next hill.} {Northern Fal Dara Road} {} {} {} {1} {} +E {11284} {n} {n} {1} {0} {} {1} {} {0} +E {11305} {e} {e} {2} {0} {} {1} {} {0} +E {11286} {s} {s} {4} {0} {} {1} {} {0} + +R {11286} {0} {} {Overlook} {} {A ruined stone wall runs along the edge of a steep bluff to the west. The road below curves as it approaches a fortified building. From here you could see anything moving up and down the road for miles. There is a crumpled looking mound of grass by the foot of the stone wall. This is a perfect place from which to watch others approach.} {Northern Fal Dara Road} {} {} {} {1} {} +E {11285} {n} {n} {1} {0} {} {1} {} {0} +E {11287} {e} {e} {2} {0} {} {1} {} {0} + +R {11287} {0} {} {Westside of a Hill} {} {Loose stones twist underfoot, threatening to send you plunging to the bottom of the hill. Steep hills surround you with one of the steepest to the northeast.} {Northern Fal Dara Road} {} {} {} {1} {} +E {11305} {n} {n} {1} {0} {} {1} {} {0} +E {11286} {w} {w} {8} {0} {} {1} {} {0} +E {11288} {s} {s} {4} {0} {} {1} {} {0} + +R {11288} {0} {} {Base of a Hill} {} {The hill to the east is steeper than it looks. A tiny streambed winds its way through these hills heading towards the south. Narrow enough for a man to step across, it is nonetheless the only waterway you've seen lately. Too bad there is nothing but a thin layer of mud at the bottom.} {Northern Fal Dara Road} {} {} {} {1} {} +E {11287} {n} {n} {1} {0} {} {1} {} {0} +E {11311} {e} {e} {2} {0} {} {1} {} {0} +E {11289} {w} {w} {8} {0} {} {1} {} {0} +E {11304} {s} {s} {4} {0} {} {1} {} {0} + +R {11289} {0} {} {Dense Hills} {} {The hills here are close together and difficult to move through. One direction is blocked by fallen rocks, and another is blocked by a wall of thorny briars.} {Northern Fal Dara Road} {} {} {} {1} {} +E {11288} {e} {e} {2} {0} {} {1} {} {0} +E {11290} {s} {s} {4} {0} {} {1} {} {0} + +R {11290} {0} {} {Stand of Trees} {} {Hidden between a couple of high hills and along the path of a dry stream is a cluster of trees. Entering the ring, a circle of stones mark the spot where a band of travellers camped for the night, perhaps not more than a day or two ago.} {Northern Fal Dara Road} {} {} {} {1} {} +E {11289} {n} {n} {1} {0} {} {1} {} {0} +E {11304} {e} {e} {2} {0} {} {1} {} {0} +E {11291} {w} {w} {8} {0} {} {1} {} {0} + +R {11291} {0} {} {Across the Hills} {} {The desolate hills spread out endlessly, with a winding ribbon of road breaking up the landscape to the west. Down the hill and to the east lies a small stand of trees.} {Northern Fal Dara Road} {} {} {} {1} {} +E {11290} {e} {e} {2} {0} {} {1} {} {0} +E {11292} {s} {s} {4} {0} {} {1} {} {0} + +R {11292} {0} {} {Bleak Hills} {} {Many of the hills here in the Borderlands are crowned with thistly bushes and bent and twisted trees. This one is no exception. Short and wiry grass covers the hills like stubble on a man's chin.} {Northern Fal Dara Road} {} {} {} {1} {} +E {11291} {n} {n} {1} {0} {} {1} {} {0} +E {11293} {w} {w} {8} {0} {} {1} {} {0} + +R {11293} {0} {} {An Abandoned Wagon} {} {A wagon sets here, tilted crazily on three wheels. The fourth has been broken by the harsh stones and lies underneath the wagon. Tattered cloth covers the framework of the wagon but huge rents allow a peek inside. As the wind gusts at the top of the hill, stained and yellowed cloth flaps and billows.} {Northern Fal Dara Road} {} {} {} {1} {} +E {11292} {e} {e} {2} {0} {} {1} {} {0} +E {11243} {s} {s} {4} {0} {} {1} {} {0} + +R {11294} {0} {} {Base of a Cliff} {} {The tall cliff wall lies to the east as the hill looms overhead. The cliff runs north and south, with scraggly bushes and fallen rocks all along the bottom. A large and thorny bush juts out from a pile of rocks, proving that life can take root anywhere.} {Northern Fal Dara Road} {} {} {} {1} {} +E {11303} {n} {n} {1} {0} {} {1} {} {0} +E {11295} {e} {e} {2} {0} {} {1} {} {0} +E {11243} {w} {w} {8} {0} {} {1} {} {0} +E {11296} {s} {s} {4} {0} {} {1} {} {0} + +R {11295} {0} {} {Under the Cliff} {} {Water drips down from tree roots jutting from the ceiling to form a small pool. The smell of horse droppings and tabac is strong here. It seems as if Shienaran scouts have used this room for shelter more than once.} {Northern Fal Dara Road} {} {} {} {1} {} +E {11294} {w} {w} {8} {0} {} {1} {} {0} + +R {11296} {0} {} {Towering Hills} {} {The hills become taller and more jagged to the south, making up a twisty corridor of rock and thorny shrubs. A tall cliff looms over the landscape towards the north.} {Northern Fal Dara Road} {} {} {} {1} {} +E {11294} {n} {n} {1} {0} {} {1} {} {0} +E {11297} {s} {s} {4} {0} {} {1} {} {0} + +R {11297} {0} {} {Hill Before a Valley} {} {Towards the east a small valley can be seen and in the midst of it lies a large campfire with several tents clustered around it. The hill here overlooks the valley, and allows a good view to the north.} {Northern Fal Dara Road} {} {} {} {1} {} +E {11296} {n} {n} {1} {0} {} {1} {} {0} +E {11298} {e} {e} {2} {0} {} {1} {} {0} + +R {11298} {0} {} {Descending into the Valley} {} {The trees here are taller and more plentiful than the surrounding hills which would seem to indicate a nearby water source. Almost dense enough for a forest, the trees here provide shelter from the cruel winds of the Borderlands.} {Northern Fal Dara Road} {} {} {} {1} {} +E {11300} {n} {n} {1} {0} {} {1} {} {0} +E {11316} {e} {e} {2} {0} {} {1} {} {0} +E {11297} {w} {w} {8} {0} {} {1} {} {0} +E {11299} {s} {s} {4} {0} {} {1} {} {0} + +R {11299} {0} {} {At a Deadfall} {} {A flash flood has washed some fallen trees up in a tangle against the cliff. Broken wood juts out from the deadfall angrily, ready to pierce or impale the unwary. The trees left standing are the strongest and tallest of their kind.} {Northern Fal Dara Road} {} {} {} {1} {} +E {11298} {n} {n} {1} {0} {} {1} {} {0} + +R {11300} {0} {} {Trees Below the Ridge} {} {Trees line the edge of the ridge, obscuring your view of the valley floor. Thicker and hardier than the norm for the Borderlands, these trees must be fed by the water flowing in from the hills surrounding the valley.} {Northern Fal Dara Road} {} {} {} {1} {} +E {11301} {n} {n} {1} {0} {} {1} {} {0} +E {11298} {s} {s} {4} {0} {} {1} {} {0} + +R {11301} {0} {} {Top of a Cliff} {} {The hill seems to have been cut in half like a loaf of bread, leaving a jagged cliff and a deadly fall to the west. Further in that direction the road can be seen, winding its way north and south through the hills of Shienar. The hill slopes down to the north, south and east.} {Northern Fal Dara Road} {} {} {} {1} {} +E {11302} {n} {n} {1} {0} {} {1} {} {0} +E {11314} {e} {e} {2} {0} {} {1} {} {0} +E {11300} {s} {s} {4} {0} {} {1} {} {0} + +R {11302} {0} {} {End of a Streambed} {} {The streambed seems to just disappear, swallowed by the hills like a lost traveller. A hill slopes up sharply to the south, with a steep cliff along its western edge.} {Northern Fal Dara Road} {} {} {} {1} {} +E {11304} {n} {n} {1} {0} {} {1} {} {0} +E {11303} {w} {w} {8} {0} {} {1} {} {0} +E {11301} {s} {s} {4} {0} {} {1} {} {0} + +R {11303} {0} {} {Around the Cliff} {} {The hills here are steep and rocky, with thorny bushes and stubby grass clinging to life in the cold of the Borderlands. Small and hardy trees dot the landscape and give just enough ground cover to conceal danger of any sort.} {Northern Fal Dara Road} {} {} {} {1} {} +E {11302} {e} {e} {2} {0} {} {1} {} {0} +E {11294} {s} {s} {4} {0} {} {1} {} {0} + +R {11304} {0} {} {In a Dry Streambed} {} {The streambed widens here, but still contains nothing but smooth round stones. To the east jagged white walls jut up from the crest of a hill like broken bones. The streambed continues to the south though with little hope for water.} {Northern Fal Dara Road} {} {} {} {1} {} +E {11288} {n} {n} {1} {0} {} {1} {} {0} +E {11312} {e} {e} {2} {0} {} {1} {} {0} +E {11290} {w} {w} {8} {0} {} {1} {} {0} +E {11302} {s} {s} {4} {0} {} {1} {} {0} + +R {11305} {0} {} {Nestled in the Hills} {} {The hills surround you here. Scraggly bushes seem to reach out to snag at you. Something half-glimpsed slithers into a hole as you approach. It seems as if the Blight is not so far away after all.} {Northern Fal Dara Road} {} {} {} {1} {} +E {11306} {n} {n} {1} {0} {} {1} {} {0} +E {11307} {e} {e} {2} {0} {} {1} {} {0} +E {11285} {w} {w} {8} {0} {} {1} {} {0} +E {11287} {s} {s} {4} {0} {} {1} {} {0} + +R {11306} {0} {} {On a Steep Hill} {} {At the crest of a steep hill, you can see for miles. Far in the north the towers of Fal Dara can be seen, while in the distant south the hills start to thin out and become forestland. } {Northern Fal Dara Road} {} {} {} {1} {} +E {11284} {w} {w} {8} {0} {} {1} {} {0} +E {11305} {s} {s} {4} {0} {} {1} {} {0} + +R {11307} {0} {} {Among the Hills} {} {While not the highest, this hill provides a decent view. To the west a glimpse of the road can be seen, and to the southeast it appears as if smoke or steam is rising from a small cave. Much can be gleaned by watching from here.} {Northern Fal Dara Road} {} {} {} {1} {} +E {11305} {w} {w} {8} {0} {} {1} {} {0} +E {11308} {s} {s} {4} {0} {} {1} {} {0} + +R {11308} {0} {} {Winding Through the Hills} {} {The rise and fall of the hills continues on. Here and there small trees cling to life and the occasional flower can be seen in the tough and thorny grasslands.} {Northern Fal Dara Road} {} {} {} {1} {} +E {11307} {n} {n} {1} {0} {} {1} {} {0} +E {11309} {e} {e} {2} {0} {} {1} {} {0} + +R {11309} {0} {} {At a Bare Foundation} {} {Long ago a house appears to have stood here. Now all the walls have fallen into grass covered mounds and only a stone foundation remains. The hills silently surround what man has made and keep their secrets.} {Northern Fal Dara Road} {} {} {} {1} {} +E {11319} {e} {e} {2} {0} {} {1} {} {0} +E {11308} {w} {w} {8} {0} {} {1} {} {0} +E {11310} {s} {s} {4} {0} {} {1} {} {0} + +R {11310} {0} {} {Cave in the Hillside} {} {In the hill to the south, a cave has opened up and thick, foul-smelling steam is rising from the entrance. The trees and bushes here have died and the bare limbs are covered by a yellow soot-like powder.} {Northern Fal Dara Road} {} {} {} {1} {} +E {11309} {n} {n} {1} {0} {} {1} {} {0} +E {11322} {e} {e} {2} {0} {} {1} {} {0} +E {11311} {w} {w} {8} {0} {} {1} {} {0} +E {11318} {s} {s} {4} {0} {} {1} {} {0} + +R {11311} {0} {} {Crest of a Hill} {} {Crossing over the top of this hill, you can see a building of some sort in the east. Unfortunately there appears no direct way to get there. The gullies, draws, and imposing hills almost constitute a maze here in the Borderlands.} {Northern Fal Dara Road} {} {} {} {1} {} +E {11310} {e} {e} {2} {0} {} {1} {} {0} +E {11288} {w} {w} {8} {0} {} {1} {} {0} + +R {11312} {0} {} {Within The Ruined Walls} {} {Crumbling stone walls stand about waist high at the top of this hill, marking the foundation of a ruined house. From here the fields can be seen along the sides of the surrounding hills, long since gone fallow. It appears that years ago the farmer who built this house gave up and returned to a city, or perhaps was killed and left his bleached bones in one of the fields below.} {Northern Fal Dara Road} {} {} {} {1} {} +E {11304} {w} {w} {8} {0} {} {1} {} {0} +E {11313} {s} {s} {4} {0} {} {1} {} {0} + +R {11313} {0} {} {Field Among the Hills} {} {The hill slopes gently north and south, allowing for a farmer to plant a field here. While nothing but stubby Shienaran grass grows here now, it probably yielded enough to feed a family and sell the excess in Fal Dara. Now the field is as bleak as the stone walls which sit at the crest of the hill to the north.} {Northern Fal Dara Road} {} {} {} {1} {} +E {11312} {n} {n} {1} {0} {} {1} {} {0} +E {11314} {s} {s} {4} {0} {} {1} {} {0} + +R {11314} {0} {} {Behind the Hill} {} {A steep hill slopes up to the west, blocking the view in that direction. A line of hills to the south further obscures the horizon and adding to the feeling of being watched.} {Northern Fal Dara Road} {} {} {} {1} {} +E {11313} {n} {n} {1} {0} {} {1} {} {0} +E {11301} {w} {w} {8} {0} {} {1} {} {0} +E {11315} {s} {s} {4} {0} {} {1} {} {0} + +R {11315} {0} {} {Before the Hill} {} {A hill rises up to the northwest, shadowing the tiny encampment to the south. Tracks cover the ground, streaming northward and southward turning to mud after heavy rains.} {Northern Fal Dara Road} {} {} {} {1} {} +E {11314} {n} {n} {1} {0} {} {1} {} {0} +E {11316} {s} {s} {4} {0} {} {1} {} {0} + +R {11316} {0} {} {At a Campfire} {} {A blazing fire burns in the center of a small ring of tents, and the sound of running water comes from the east. Logs have been dragged up to the fire to give the soldiers a place to rest, and nearby a line has been tied between two trees to tether horses. The trees are an effective windbreak here and this combined with the proximity of water makes for an excellent campsite.} {Northern Fal Dara Road} {} {} {} {1} {} +E {11315} {n} {n} {1} {0} {} {1} {} {0} +E {11317} {e} {e} {2} {0} {} {1} {} {0} +E {11298} {w} {w} {8} {0} {} {1} {} {0} + +R {11317} {0} {} {A Shallow Stream} {} {A stream that was little more than a trickle through much of the Borderlands broadens here to form a small pool of cold water. Footprints lead from the water's edge back towards the camp in the west.} {Northern Fal Dara Road} {} {} {} {1} {} +E {11316} {w} {w} {8} {0} {} {1} {} {0} + +R {11318} {0} {} {Sulfurous Pit} {} {A crack in the ground lies in the center of the cave. Viscous yellow smoke pours forth, stinging the eyes and burning the nose. Bones lie strewn about the cave, from animals big and small. Several pieces of corroded armor lie underfoot - both trolloc and Shienaran make.} {Northern Fal Dara Road} {} {} {} {1} {} +E {11310} {n} {n} {1} {0} {} {1} {} {0} + +R {11319} {0} {} {End Of The Barren Trail} {} {This small, shrouded trail finally comes to an end after winding through the woods of Shienar. Off to the west some kind of foundation rises from the ground. The trail does head back off south to begin its journey back to Fal Dara. A grouping of trees lies to the east.} {Fal Dara Outskirts} {} {} {} {1} {} +E {11320} {e} {e} {2} {0} {} {1} {} {0} +E {11309} {w} {w} {8} {0} {} {1} {} {0} +E {11322} {s} {s} {4} {0} {} {1} {} {0} + +R {11320} {0} {} {A Cove Of Trees} {} {A trail that lies to both the south and west, coupled with a sheer cliff face to the north and east, has cut off these trees from the rest of the forest. The top of the cliff is as high as the trees that loom over you, making the only choices to go onto the trail.} {Fal Dara Outskirts} {} {} {} {1} {} +E {11319} {w} {w} {8} {0} {} {1} {} {0} +E {11321} {s} {s} {4} {0} {} {1} {} {0} + +R {11321} {0} {} {A Turn In The Trail} {} {A large cove of trees springs into view to the north forcing the trail to make a curve to the east. Off in the east the trail makes another turn as well. South is also an option with the trail running along the cliff face.} {Fal Dara Outskirts} {} {} {} {1} {} +E {11320} {n} {n} {1} {0} {} {1} {} {0} +E {11335} {e} {e} {2} {0} {} {1} {} {0} +E {11322} {w} {w} {8} {0} {} {1} {} {0} +E {11334} {s} {s} {4} {0} {} {1} {} {0} + +R {11322} {0} {} {A Twist In The Trail} {} {In this case it is definitely the woods forcing the path of the trail which goes off to the north and east. The path is littered with the leaves and branches fallen from the trees. A canopy of branches streches up above almost blocking out any view of the sky. A foul stench wafts from the west.} {Fal Dara Outskirts} {} {} {} {1} {} +E {11319} {n} {n} {1} {0} {} {1} {} {0} +E {11321} {e} {e} {2} {0} {} {1} {} {0} +E {11310} {w} {w} {8} {0} {} {1} {} {0} +E {11323} {s} {s} {4} {0} {} {1} {} {0} + +R {11323} {0} {} {Sheltered Rock Wall} {} {A large rock formation blocks progress to the west but provides some protection from the elements of nature. However, a trail to the north looks to stretch around it. Also the same trail picks up to the east while the trees continue years of growth to the south.} {Fal Dara Outskirts} {} {} {} {1} {} +E {11322} {n} {n} {1} {0} {} {1} {} {0} +E {11334} {e} {e} {2} {0} {} {1} {} {0} +E {11324} {s} {s} {4} {0} {} {1} {} {0} + +R {11324} {0} {} {Trees Edging the Barren Trail} {} {Layers of leaves in various stages of decay form a nutrient rich forest floor. Young trees and saplings are dwarfed by ancient trees with massive trunks and high branches. The forest continues to the north and south, but the way west is blocked by a low rocky bluff. A trail lies to the east.} {Fal Dara Outskirts} {} {} {} {1} {} +E {11323} {n} {n} {1} {0} {} {1} {} {0} +E {11333} {e} {e} {2} {0} {} {1} {} {0} +E {11325} {s} {s} {4} {0} {} {1} {} {0} + +R {11325} {0} {} {Trees Edging the Barren Trail} {} {A rocky barrier blocks the way west, though it is not very high. Forestland surrounds you, with a small trail running through it that lies to the east. The trees thin out to the south. Rough treebark provides sustenance for animals and insects, and several of the trees have been visibly gnawed.} {Fal Dara Outskirts} {} {} {} {1} {} +E {11324} {n} {n} {1} {0} {} {1} {} {0} +E {11332} {e} {e} {2} {0} {} {1} {} {0} +E {11326} {s} {s} {4} {0} {} {1} {} {0} + +R {11326} {0} {} {Knotted Tree} {} {The trees grow thinner here than they do to the north, but they still overshadow the trail running to the east. One huge tree dominates the area, a gnarled knot protruding from its trunk. Moss and lichen inhabit the spaces between its sprawled roots. A rock wall blocks travel farther west.} {Fal Dara Outskirts} {} {} {} {1} {} +E {11325} {n} {n} {1} {0} {} {1} {} {0} +E {11331} {e} {e} {2} {0} {} {1} {} {0} +E {11327} {s} {s} {4} {0} {} {1} {} {0} + +R {11327} {0} {} {Outside A Campsite} {} {Trees spread out here, growing thicker to the north. The undergrowth is trampled into a makeshift path leading from the trail to the east to a campsite just south of here. A few trees have been lopped off into short stumps to clear the path.} {Fal Dara Outskirts} {} {} {} {1} {} +E {11326} {n} {n} {1} {0} {} {1} {} {0} +E {11330} {e} {e} {2} {0} {} {1} {} {0} +E {11328} {s} {s} {4} {0} {} {1} {} {0} + +R {11328} {0} {} {An Enclosed Campsite} {} {This spot is nestled in a corner between two cliffs. The cliffs provide an ideal shelter for a small party to make camp. The site has been cleared of any undergrowth. There is plenty of room to erect several tents around a blackened area used for a fire pit. The camp extends to the west.} {Fal Dara Outskirts} {} {} {} {1} {} +E {11327} {n} {n} {1} {0} {} {1} {} {0} +E {11329} {w} {w} {8} {0} {} {1} {} {0} + +R {11329} {0} {} {An Enclosed Campsite} {} {Surrounded by cliffs, this is a frequently used campsite, conveniently near the fort city of Fal Dara. Farther into the rock than the main site to the east, there are wooden posts for holding horses and a sheltered spot beneath the leaning southern rock face where supplies can be stored.} {Fal Dara Outskirts} {} {} {} {1} {} +E {11328} {e} {e} {2} {0} {} {1} {} {0} + +R {11330} {0} {} {A Bend In The Trail} {} {The barren trail bends to the north and the east. To the north, it enters a forrested valley between two cliffs. The east cliff overshadows the low western cliff. To the east, the trail continues around the bluffs to Fal Dara, entering the cleared area surrounding the city.} {Fal Dara Outskirts} {} {} {} {1} {} +E {11331} {n} {n} {1} {0} {} {1} {} {0} +E {11342} {e} {e} {2} {0} {} {1} {} {0} +E {11327} {w} {w} {8} {0} {} {1} {} {0} + +R {11331} {0} {} {Barren Trail} {} {The trail is surrounded with plant life here, differing from the fallow area that names the trail as it travels farther east. Treetops rise above, sheltering the trail in cool shadows. Traveling north and west will eventually lead you to an intersection with the road to Tar Valon, while south and east the path winds around bluffs to reach the city of Fal Dara.} {Fal Dara Outskirts} {} {} {} {1} {} +E {11332} {n} {n} {1} {0} {} {1} {} {0} +E {11341} {e} {e} {2} {0} {} {1} {} {0} +E {11326} {w} {w} {8} {0} {} {1} {} {0} +E {11330} {s} {s} {4} {0} {} {1} {} {0} + +R {11332} {0} {} {Barren Trail} {} {The rough path continues to the north and south, dust and pebbles kicked up with every passing traveler. The trail is composed of loose gravel, but there are occasional patches of dirt where the gravel has worn thin. Forest land lines the route to the east and the west.} {Fal Dara Outskirts} {} {} {} {1} {} +E {11340} {e} {e} {2} {0} {} {1} {} {0} +E {11325} {w} {w} {8} {0} {} {1} {} {0} +E {11331} {s} {s} {4} {0} {} {1} {} {0} +E {11622} {d} {d} {32} {0} {} {1} {} {0} + +R {11333} {0} {} {Barren Trail} {} {To the northeast, a high cliff rises, becoming higher the farther north you travel. Trees crowd the trail to the east and west. Eventually the trail winds around the cliffs to reach the border city of Fal Dara, though the size and ruggedness of the path indicates that this is not the main route.} {Fal Dara Outskirts} {} {} {} {1} {} +E {11334} {n} {n} {1} {0} {} {1} {} {0} +E {11339} {e} {e} {2} {0} {} {1} {} {0} +E {11324} {w} {w} {8} {0} {} {1} {} {0} + +R {11334} {0} {} {Barren Trail} {} {A large corner of a cliff shoots straight up in the air, almost level with the tops of the trees. Other than the sounds of the forests and small scurries of animals running from your approach, the only noise is made by you and any companions you may have.} {Fal Dara Outskirts} {} {} {} {1} {} +E {11321} {n} {n} {1} {0} {} {1} {} {0} +E {11323} {w} {w} {8} {0} {} {1} {} {0} +E {11333} {s} {s} {4} {0} {} {1} {} {0} + +R {11335} {0} {} {Forrested Ridge} {} {The tops of trees overtake the view to the west. A ridge drops straight down in that direction as well, with small pebbles and dirt free falling when the earth is given too much vibration. The ridge continues to both the north and south. Going east would eventually bring someone to Fal Dara.} {Fal Dara Outskirts} {} {} {} {1} {} +E {11357} {n} {n} {1} {0} {} {1} {} {0} +E {11354} {e} {e} {2} {0} {} {1} {} {0} +E {11321} {w} {w} {8} {0} {} {1} {} {0} +E {11336} {s} {s} {4} {0} {} {1} {} {0} + +R {11336} {0} {} {Forrested Ridge} {} {The bulk of ancient trees partially obscures the view over a drop off to the south and west. In between the massive trunks covered with rough bark, you can catch occasional glimpses of a trail winding below the cliff. The ridge continues to the north. The fortress of Fal Dara lies to the east.} {Fal Dara Outskirts} {} {} {} {1} {} +E {11335} {n} {n} {1} {0} {} {1} {} {0} +E {11337} {e} {e} {2} {0} {} {1} {} {0} + +R {11337} {0} {} {Shienaran Hills} {} {The terrain rolls gently, with gradual inclines leading north and east. Rich soil should provide for an abundance of plant life, but the brush native to the area has been cleared away. A few trees have been allowed to grow at the west end of the hills, they become thicker farther west.} {Fal Dara Outskirts} {} {} {} {1} {} +E {11354} {n} {n} {1} {0} {} {1} {} {0} +E {11353} {e} {e} {2} {0} {} {1} {} {0} +E {11336} {w} {w} {8} {0} {} {1} {} {0} +E {11338} {s} {s} {4} {0} {} {1} {} {0} + +R {11338} {0} {} {Ridge Near a Cave} {} {There is a steep drop off to the west, with forests visible below. This is the perimeter of the cleared area around Fal Dara, and a few trees are permitted to grow here. Just south lies an narrow entrance to a small cave that hugs the edge of the ridge.} {Fal Dara Outskirts} {} {} {} {1} {} +E {11337} {n} {n} {1} {0} {} {1} {} {0} +E {11351} {e} {e} {2} {0} {} {1} {} {0} +E {11339} {w} {w} {8} {0} {} {1} {} {0} +E {11352} {s} {s} {4} {0} {} {1} {} {0} + +R {11339} {0} {} {Beneath the Cliff} {} {The forest ends abruptly to the north, and to the east rises a sharp cliff that might be scalable. The rock is rough and crumbling, with pebbles from the face and the heights above littering the ground. Thick trees are interspersed with willowy new trees, while seedlings and shrubs grow underfoot. To the west is a small trail.} {Fal Dara Outskirts} {} {} {} {1} {} +E {11338} {e} {e} {2} {0} {} {1} {} {0} +E {11333} {w} {w} {8} {0} {} {1} {} {0} + +R {11340} {0} {} {Trees Edging the Barren Trail} {} {A dead maple tree is here, burst open from a recent winter's freeze. Hardened sap oozes from the decaying tree. Living trees crowd in to overtake the tree's place in the forest. The forest ends at a cliff to the east. The cliff extends north and south, though it becomes lower and the trees thin out the farther south you travel. There is a trail to the west.} {Fal Dara Outskirts} {} {} {} {1} {} +E {11332} {w} {w} {8} {0} {} {1} {} {0} +E {11341} {s} {s} {4} {0} {} {1} {} {0} + +R {11341} {0} {} {Sheltered Depression} {} {The ground dips into a small hollow, sheltered by the trees and the cliff wall to the east. The bed of the depression is filled with grasses and brush. A tree has fallen over it, forming a small bridge. The adjacent trail bends, passing by here to the west and to the south.} {Fal Dara Outskirts} {} {} {} {1} {} +E {11340} {n} {n} {1} {0} {} {1} {} {0} +E {11331} {w} {w} {8} {0} {} {1} {} {0} +E {11342} {s} {s} {4} {0} {} {1} {} {0} + +R {11342} {0} {} {Barren Trail} {} {The trail passes through a narrow gap between two cliffs. The cliff that rises to the northeast supports the rolling hills just outside of Fal Dara. It isn't very high here. On top of the cliff, a cabin surrounded by a few trees is visible. There is another cliff to the southwest. The trail bends just west of here, navigating around the cliffs. The path climbs east.} {Fal Dara Outskirts} {} {} {} {1} {} +E {11341} {n} {n} {1} {0} {} {1} {} {0} +E {11345} {e} {e} {2} {0} {} {1} {} {0} +E {11330} {w} {w} {8} {0} {} {1} {} {0} +E {11343} {s} {s} {4} {0} {} {1} {} {0} + +R {11343} {0} {} {A Thicket of Nettles} {} {Just off the trail that lies to the north, a patch of poisonous stinging nettles is growing. Pale green flowers adorn the long prickly stems. A low rock wall blocks the way west, while forest hills roll out to the east and the south. The trees are too thick to travel south.} {Fal Dara Outskirts} {} {} {} {1} {} +E {11342} {n} {n} {1} {0} {} {1} {} {0} +E {11344} {e} {e} {2} {0} {} {1} {} {0} + +R {11344} {0} {} {Forests of Shienar} {} {Fir and leatherleaf trees dominate this section of forest, their wide branches spreading out over the path to the north, and their needles and leaves covering the ground. The hills gently rise and fall. The trees are spaced thinly here, but become too thick to continue any farther south.} {Fal Dara Outskirts} {} {} {} {1} {} +E {11345} {n} {n} {1} {0} {} {1} {} {0} +E {11346} {e} {e} {2} {0} {} {1} {} {0} +E {11343} {w} {w} {8} {0} {} {1} {} {0} + +R {11345} {0} {} {Barren Trail} {} {Climbing to the east, the barren trail winds up to meet the hills near Fal Dara. Going west, the trail eventually runs into the main road to Tar Valon. There is a cliff to the north that becomes lower the higher the trail climbs. To the south, forrested hills roll as far as the eye can see.} {Fal Dara Outskirts} {} {} {} {1} {} +E {11347} {e} {e} {2} {0} {} {1} {} {0} +E {11342} {w} {w} {8} {0} {} {1} {} {0} +E {11344} {s} {s} {4} {0} {} {1} {} {0} + +R {11346} {0} {} {Forests of Shienar} {} {Hills stretch out to the south and east, covered with thickly growing trees. Birds chirp in the high branches, while small rodents run through the underbrush. The trees block travel in those directions. The trail just north of here leads to the city of Fal Dara.} {Fal Dara Outskirts} {} {} {} {1} {} +E {11347} {n} {n} {1} {0} {} {1} {} {0} +E {11344} {w} {w} {8} {0} {} {1} {} {0} + +R {11347} {0} {} {Barren Trail} {} {The trail bends here, turning from the west to the north. To the west, it descends down the cliff side into a forrested valley. It passes a small outpost to the north. Forests extend south of here, while the terrain to the north is sparse, having been cleared for the defense of Fal Dara.} {Fal Dara Outskirts} {} {} {} {1} {} +E {11348} {n} {n} {1} {0} {} {1} {} {0} +E {11370} {e} {e} {2} {0} {} {1} {} {0} +E {11345} {w} {w} {8} {0} {} {1} {} {0} +E {11346} {s} {s} {4} {0} {} {1} {} {0} + +R {11348} {0} {} {Barren Trail} {} {The trail gets its name from this section, running through clearcut, lifeless terrain as it approaches Fal Dara. A wooden structure used as an outpost lies off the trail to the west. The sound of your passage seems to echo loudly through the stillness.} {Fal Dara Outskirts} {} {} {} {1} {} +E {11350} {n} {n} {1} {0} {} {1} {} {0} +E {11369} {e} {e} {2} {0} {} {1} {} {0} +E {11349} {w} {w} {8} {0} {} {1} {} {0} +E {11347} {s} {s} {4} {0} {} {1} {} {0} + +R {11349} {0} {} {A Sheltered Outpost} {} {Although old with age, the small but sturdy outpost is clean and looks to be in frequent use. A small pile of trash does rest in one corner, creating somewhat of a rodent problem. A small fireplace has also been constructed for cold weather with a pipe through the wall serving as a flue.} {Fal Dara Outskirts} {} {} {} {1} {} +E {11348} {e} {e} {2} {0} {} {1} {} {0} + +R {11350} {0} {} {Clear-cut Hills} {} {At the boundary of the cleared area around Fal Dara, vegetation springs up unhampered by the Borderland warriors. There is a distinct line here separating the natural growth from the region of sterile, burnt grass. The hills decline gradually to the south. To the west is a small cave.} {Fal Dara Outskirts} {} {} {} {1} {} +E {11368} {e} {e} {2} {0} {} {1} {} {0} +E {11348} {s} {s} {4} {0} {} {1} {} {0} + +R {11351} {0} {} {Clear-cut Hills} {} {The closely trimmed grass here reveals all the secrets of the ground below. Animal tracks are plainly visible throughout the area, and the tunnel homes dug by rodents and insects have been stripped of their shelter. The gentle slopes of surrounding hills slowly decline to the south.} {Fal Dara Outskirts} {} {} {} {1} {} +E {11353} {n} {n} {1} {0} {} {1} {} {0} +E {11364} {e} {e} {2} {0} {} {1} {} {0} +E {11338} {w} {w} {8} {0} {} {1} {} {0} + +R {11352} {0} {} {Cave Perched Atop the Ridge} {} {The cramped entrance to the north slopes downward into the belly of the cave, partially beneath the earth. If there was a window in the solid wall of rock to the west, you would see tree-tops in a forrested valley far below. This cave inhabits a precarious position between the cleared lands surrounding Fal Dara to the east and the edge of a ridge to the west.} {Fal Dara Outskirts} {} {} {} {1} {} +E {11338} {n} {n} {1} {0} {} {1} {} {0} + +R {11353} {0} {} {Cleared Thicket} {} {Faint burnt remains of a thicket are evidence of Shienaran zeal in clearing the land of any shelter for enemies. Gentle hills rise and fall in the vicinity. The fortress of Fal Dara looms to the northeast, a small road circuiting the outer gates. Only a warrior could consider the stark lines of the walls and the cleared terrain a beautiful sight.} {Fal Dara Outskirts} {} {} {} {1} {} +E {11355} {n} {n} {1} {0} {} {1} {} {0} +E {11363} {e} {e} {2} {0} {} {1} {} {0} +E {11337} {w} {w} {8} {0} {} {1} {} {0} +E {11351} {s} {s} {4} {0} {} {1} {} {0} + +R {11354} {0} {} {Approaching A Ridge} {} {The ever-present towers of Fal Dara watch every movement off to the east while the land slopes in decreasing elevation to the south. The small roll of the terrain comes to an abupt stop off to the west, and the tops of trees become visible.} {Fal Dara Outskirts} {} {} {} {1} {} +E {11356} {n} {n} {1} {0} {} {1} {} {0} +E {11355} {e} {e} {2} {0} {} {1} {} {0} +E {11335} {w} {w} {8} {0} {} {1} {} {0} +E {11337} {s} {s} {4} {0} {} {1} {} {0} + +R {11355} {0} {} {Flattened Hills Of Fal Dara} {} {What once looked to be rolling hills has been reduced to almost small bumps on a sprawling plain. Use of the area and probably defensive measures from Fal Dara ensure that no one can hide an imposing force trying to move on the city, which lies off to the east. A small dirt road takes shape to the north and east, running the perimeter of Fal Dara.} {Fal Dara Outskirts} {} {} {} {1} {} +E {11358} {n} {n} {1} {0} {} {1} {} {0} +E {11360} {e} {e} {2} {0} {} {1} {} {0} +E {11354} {w} {w} {8} {0} {} {1} {} {0} +E {11353} {s} {s} {4} {0} {} {1} {} {0} + +R {11356} {0} {} {Under The Shadow Of Fal Dara} {} {Even when the sun is high in the sky, the impressive bulk of the fortress of Fal Dara looms directly over head. The roads surrounding the city run off to the east and northeast while a small cliff extends to the north and west. The way south becomes forested off in the distance.} {Fal Dara Outskirts} {} {} {} {1} {} +E {11471} {n} {n} {1} {0} {} {1} {} {0} +E {11358} {e} {e} {2} {0} {} {1} {} {0} +E {11357} {w} {w} {8} {0} {} {1} {} {0} +E {11354} {s} {s} {4} {0} {} {1} {} {0} + +R {11357} {0} {} {Forrested Ridge} {} {For as much as the land is wooded to the west down a tall ridge, the surrounding terrain to the north, east and south is pretty much devoid of trees. Trees do appear to the south off in the distance, but that is a ways off. Fal Dara's towers can be seen on the horizon to the east.} {Fal Dara Outskirts} {} {} {} {1} {} +E {11467} {n} {n} {1} {0} {} {1} {} {0} +E {11356} {e} {e} {2} {0} {} {1} {} {0} +E {11335} {s} {s} {4} {0} {} {1} {} {0} + +R {11358} {0} {} {Road Outside Fal Dara} {H} {The road that encompasses the girth of Fal Dara makes its way around a curve in the outside wall. The road continues its way north, eventually leading to the western doggate of the city, while the other fork heads east. Some flatland runs down the hill to the west, while the bushes and scrub become thicker to the south, enough to impede travel by foot.} {Fal Dara Outskirts} {} {} {} {1} {} +E {11359} {e} {e} {2} {0} {} {1} {} {0} +E {11356} {w} {w} {8} {0} {} {1} {} {0} +E {11355} {s} {s} {4} {0} {} {1} {} {0} + +R {11359} {0} {} {Bending Road Outside Of Fal Dara} {} {Small slits line the walls as they extend off to the west and south, making stations for archers to take aim from inside the walls of the city during hostile times. Off in the distance to the south and west, the land becomes rougher, but it can clearly be seen by the defenses of the city.} {Fal Dara Outskirts} {} {} {} {1} {} +E {11358} {w} {w} {8} {0} {} {1} {} {0} +E {11360} {s} {s} {4} {0} {} {1} {} {0} + +R {11360} {0} {} {Along The Outside Wall} {} {This small dusty, dirt track is wide enough for two wagons to run along side by side. It circles the city of Fal Dara, following the perimeter of stout stone walls surrounding the city. The path runs north and east while the brush to the south becomes thicker with trees springing into view.} {Fal Dara Outskirts} {} {} {} {1} {} +E {11359} {n} {n} {1} {0} {} {1} {} {0} +E {11361} {e} {e} {2} {0} {} {1} {} {0} +E {11355} {w} {w} {8} {0} {} {1} {} {0} +E {11363} {s} {s} {4} {0} {} {1} {} {0} + +R {11361} {0} {} {Outside Fal Dara's Walls} {H} {A towering wall blocks any view of the inside of Fal Dara. The stone is smooth making it unclimbable and devoid of windows. However, about fifteen feet up on the wall, arrow turrets are spaced in even intervals along the wall. The small dirt road encompassing the city runs off to the west and south. The land's elevation drops as well in the distance to the south.} {Fal Dara Outskirts} {} {} {} {1} {} +E {11360} {w} {w} {8} {0} {} {1} {} {0} +E {11362} {s} {s} {4} {0} {} {1} {} {0} + +R {11362} {0} {} {Fal Dara Perimeter} {} {The small dirt path that surrounds Fal Dara is in excellent shape, almost to the point that it seems to be paved. The trail heads off to the north and south without a blemish or bump in its path. The city looms large to the east with the gate somewhere off to the north.} {Fal Dara Outskirts} {} {} {} {1} {} +E {11361} {n} {n} {1} {0} {} {1} {} {0} +E {11365} {e} {e} {2} {0} {} {1} {} {0} +E {11363} {w} {w} {8} {0} {} {1} {} {0} +E {11366} {s} {s} {4} {0} {} {1} {} {0} + +R {11363} {0} {} {Brush Heap} {} {Collected in a small heap, brush and refuse of all types of vegetation lies stacked in a pile near here. Evidence of recent activity also surrounds the stack, with human footsteps and pieces of brush littering the area. A dirt road lies to the north and east, perhaps why this area was chosen as a dump point. The terrain slopes downward to the south.} {Fal Dara Outskirts} {} {} {} {1} {} +E {11360} {n} {n} {1} {0} {} {1} {} {0} +E {11362} {e} {e} {2} {0} {} {1} {} {0} +E {11353} {w} {w} {8} {0} {} {1} {} {0} +E {11364} {s} {s} {4} {0} {} {1} {} {0} +E {11628} {d} {d} {32} {0} {} {1} {} {0} + +R {11364} {0} {} {Clear-cut Hills} {} {Fal Dara's stark walls lie just beyond a perimeter road to the east. You are near the southern end of the famed Borderland fortress, and the land around speaks of dedication to warfare and defense. Plants have been stripped away from the rolling hills, giving a lifeless feel to the area.} {Fal Dara Outskirts} {} {} {} {1} {} +E {11363} {n} {n} {1} {0} {} {1} {} {0} +E {11366} {e} {e} {2} {0} {} {1} {} {0} +E {11351} {w} {w} {8} {0} {} {1} {} {0} + +R {11365} {0} {} {A Cove Outside the Walls} {} {This small dip off the road surrounding Fal Dara allows a traveller to rest up and not be run over by the wagons and horses that run incessantly along the road. The wall runs up high above in all directions except for the west which leads back onto the road.} {Fal Dara Outskirts} {} {} {} {1} {} +E {11362} {w} {w} {8} {0} {} {1} {} {0} + +R {11366} {0} {} {Fal Dara Perimeter} {} {The path continues its meticulous wind around the city, giving everyone who walks its length a good look at the drab colorless walls of the military center. A watchtower pops up over the wall to the east while off to the southwest trees begin to grow in a thicker density.} {Fal Dara Outskirts} {} {} {} {1} {} +E {11362} {n} {n} {1} {0} {} {1} {} {0} +E {11364} {w} {w} {8} {0} {} {1} {} {0} +E {11367} {s} {s} {4} {0} {} {1} {} {0} + +R {11367} {0} {} {A Break In The Road} {} {A small trail, seemingly devoid of life, makes a break from the track here. Off to the southwest it disappears into some trees. One can also go north and east to continue to circumvent Fal Dara.} {Fal Dara Outskirts} {} {} {} {1} {} +E {11366} {n} {n} {1} {0} {} {1} {} {0} +E {11373} {e} {e} {2} {0} {} {1} {} {0} +E {11368} {w} {w} {8} {0} {} {1} {} {0} +E {11372} {s} {s} {4} {0} {} {1} {} {0} + +R {11368} {0} {} {Clear-cut Hills} {} {The many towers bristling from the top of Fal Dara cast shadows over the closely trimmed grass. Trails running from the city pass by here. The trail to the south heads across the hills off to the Tar Valon road in the distance, while the road to the east navigates the walls of the city.} {Fal Dara Outskirts} {} {} {} {1} {} +E {11367} {e} {e} {2} {0} {} {1} {} {0} +E {11350} {w} {w} {8} {0} {} {1} {} {0} +E {11369} {s} {s} {4} {0} {} {1} {} {0} + +R {11369} {0} {} {Trail Headed Away From Fal Dara} {} {The walls of Fal Dara are clearly visible to the northwest, as there is nothing in the surrounding terrain that can obstruct the view. The trail is very loosely paved, the gravel the only thing distinguishing the path from the low cut grass surrounding the it.} {Fal Dara Outskirts} {} {} {} {1} {} +E {11368} {n} {n} {1} {0} {} {1} {} {0} +E {11372} {e} {e} {2} {0} {} {1} {} {0} +E {11348} {w} {w} {8} {0} {} {1} {} {0} +E {11370} {s} {s} {4} {0} {} {1} {} {0} + +R {11370} {0} {} {Wasp's Nest} {} {The land in the immediate vicinity has been pruned, leaving the landscape featureless except for a small tunnel dug into the ground. This entrance to an underground wasp's nest is just large enough for insects to fly in and out. A trail passes to the north, while thick forests begin to the south.} {Fal Dara Outskirts} {} {} {} {1} {} +E {11369} {n} {n} {1} {0} {} {1} {} {0} +E {11371} {e} {e} {2} {0} {} {1} {} {0} +E {11347} {w} {w} {8} {0} {} {1} {} {0} + +R {11371} {0} {} {Clear-cut Hills} {} {Short grasses cover rich soil that is at odds with the barren scenery. There is no shelter here, though trees loom on the horizon to the south. Above the trees, wisps of smoke from distant farmhouses are visible. The towers of Fal Dara beckon at the end of the trail running north of here.} {Fal Dara Outskirts} {} {} {} {1} {} +E {11372} {n} {n} {1} {0} {} {1} {} {0} +E {11370} {w} {w} {8} {0} {} {1} {} {0} + +R {11372} {0} {} {Trail Near Fal Dara} {} {Thick fortress walls rise up to the northeast. The city was built for war, not beauty, but the clean lines of the stone and the simplicity of the design are impressive. To the north, the trail intersects the road that circumnavigates the city, while to the west it heads into the countryside.} {Fal Dara Outskirts} {} {} {} {1} {} +E {11367} {n} {n} {1} {0} {} {1} {} {0} +E {11369} {w} {w} {8} {0} {} {1} {} {0} +E {11371} {s} {s} {4} {0} {} {1} {} {0} + +R {11373} {0} {} {South Of Fal Dara} {} {As this small track running outside the wall of Fal Dara starts to run east along the southern part of the city, a large watchtower towers straight up to the north. Following the track east will eventually take travellers to a gate of the city.} {Fal Dara Outskirts} {} {} {} {1} {} +E {11367} {w} {w} {8} {0} {} {1} {} {0} +E {11374} {s} {s} {4} {0} {} {1} {} {0} + +R {11374} {0} {} {Plains Of Shienar} {} {In contrast to the forested land down a slope to the west, these plains of golden grass run off to the east and south moving away from the military fortress of Fal Dara. Small lines form through the grass marking the passage of people or maybe even animals.} {Fal Dara Outskirts} {} {} {} {1} {} +E {11373} {n} {n} {1} {0} {} {1} {} {0} +E {11375} {s} {s} {4} {0} {} {1} {} {0} + +R {11375} {0} {} {Plains Of Shienar} {} {Flowing grass whips softly around you, the golden color picking up rays of light that dart through the plains. The grassland continues in every direction except west, where the tops of the trees are visible down a short slope. Not far to the north, Fal Dara stands guard over the plains.} {Fal Dara Outskirts} {} {} {} {1} {} +E {11374} {n} {n} {1} {0} {} {1} {} {0} +E {11376} {e} {e} {2} {0} {} {1} {} {0} + +R {11376} {0} {} {Plains Of Shienar} {} {You stand in the middle of what could be a sprawling savannah, except the grass that grows in these plains south of Fal Dara is short and low, not allowing anyone or anything to stay hidden from the ever watching guards of the city off in the distance to the north.} {Fal Dara Outskirts} {} {} {} {1} {} +E {11377} {n} {n} {1} {0} {} {1} {} {0} +E {11381} {e} {e} {2} {0} {} {1} {} {0} +E {11375} {w} {w} {8} {0} {} {1} {} {0} + +R {11377} {0} {} {Plains Of Shienar} {} {A mix of green and golden grass grows ankle high on these grasslands south of Fal Dara. Small lines of flattened grass along with round circles of flattened grass show the movement of wagons and other individuals. The plains extend to the west, south and east, while a road runs to the north.} {Fal Dara Outskirts} {} {} {} {1} {} +E {11378} {n} {n} {1} {0} {} {1} {} {0} +E {11380} {e} {e} {2} {0} {} {1} {} {0} +E {11376} {s} {s} {4} {0} {} {1} {} {0} + +R {11378} {0} {} {Southern Gate Of Fal Dara} {} {A large heavy gate lies between you and the heavily fortified keep of Fal Dara. Although in perfectly working order, this gate is not opened unless in dire times such as war. The large bolt on the gate gleams silver but is speckled with spots of red rust.} {Fal Dara Outskirts} {} {} {} {1} {} +E {11379} {e} {e} {2} {0} {} {1} {} {0} +E {11377} {s} {s} {4} {0} {} {1} {} {0} + +R {11379} {0} {} {Wall Outside The City Stables} {} {Even with the dull gray walls of Fal Dara blocking your view from the inside, the horrific smell of a mixture of horse manure and hay permeates the wall. If not for the arrow slits partway up the wall, there is no way anyone could stand inside that stable for very long.} {Fal Dara Outskirts} {} {} {} {1} {} +E {11378} {w} {w} {8} {0} {} {1} {} {0} +E {11380} {s} {s} {4} {0} {} {1} {} {0} + +R {11380} {0} {} {Plains Of Shienar} {} {Small piles of hay and straw lay in various spots around where you stand. Fresh manure compliments the other piles with those of their own. A trough also lies here, marking this area as a place where horses are walked, fed and relieved. City walls tower off to the north while grassland opens to the west and south.} {Fal Dara Outskirts} {} {} {} {1} {} +E {11379} {n} {n} {1} {0} {} {1} {} {0} +E {11377} {w} {w} {8} {0} {} {1} {} {0} +E {11381} {s} {s} {4} {0} {} {1} {} {0} + +R {11381} {0} {} {Plains Of Shienar} {} {As the light, wispy sway of the grass continues to make it look like a small wave of water along the ground, small scurries and rustles underfoot make quick dashes away from where you stand. The plains continue to the north and west. Also to the north somewhere lies the keep.} {Fal Dara Outskirts} {} {} {} {1} {} +E {11380} {n} {n} {1} {0} {} {1} {} {0} +E {11376} {w} {w} {8} {0} {} {1} {} {0} + +R {11467} {0} {} {Approaching Fal Dara} {H} {With land running in all directions but south, a good view can be seen of the surrounding area. Fal Dara towers in the short distance to the east while a cliff falls off to the south. Small rock crumbles slowly from the cliff, falling to the valley floor forming a makeshift ramp.} {Fal Dara Outskirts} {} {} {} {1} {} +E {11474} {n} {n} {1} {0} {} {1} {} {0} +E {11471} {e} {e} {2} {0} {} {1} {} {0} +E {11468} {w} {w} {8} {0} {} {1} {} {0} +E {11357} {s} {s} {4} {0} {} {1} {} {0} + +R {11468} {0} {} {Running A Cliff} {} {Large boulders stand waist high to the south, protecting travelers from simply walking off to their death. Large stains and excrement also top the rock where birds have decided to do their business. The cliff continues its run to the west and east. Progress can be made north as well.} {Fal Dara Outskirts} {} {} {} {1} {} +E {11475} {n} {n} {1} {0} {} {1} {} {0} +E {11467} {e} {e} {2} {0} {} {1} {} {0} +E {11469} {w} {w} {8} {0} {} {1} {} {0} + +R {11469} {0} {} {Overlooking Forested Hills} {} {A valley runs off to the south after the cliff drops straight down. The forest is not especially dense, making it possible to spot game and travelers fairly easily. The cliff cuts off to both the east and the west, while going north will move away from the edge.} {Fal Dara Outskirts} {} {} {} {1} {} +E {11476} {n} {n} {1} {0} {} {1} {} {0} +E {11468} {e} {e} {2} {0} {} {1} {} {0} +E {11470} {w} {w} {8} {0} {} {1} {} {0} + +R {11470} {0} {} {On A Plateaued Cliff} {} {The cliff comes to a rounded end at this point with edges to the west and to the south. The cliff makes it way back east now, but travel north is also possible. The city of Fal Dara stands somewhere to the east as well.} {Fal Dara Outskirts} {} {} {} {1} {} +E {11469} {e} {e} {2} {0} {} {1} {} {0} + +R {11471} {0} {} {On The Outskirts} {} {Despite the level ground that runs off to the north and west, the way south becomes much more hilly and begins to pick up some shrubbery along the ground. To the east stands a thicket that hinders movement in that direction.} {Fal Dara Outskirts} {} {} {} {1} {} +E {11472} {n} {n} {1} {0} {} {1} {} {0} +E {11467} {w} {w} {8} {0} {} {1} {} {0} +E {11356} {s} {s} {4} {0} {} {1} {} {0} + +R {11472} {0} {} {On The Outskirts} {} {With the fortress of Fal Dara looming off to the east, the journey to and from the area is quite easy. Even with the land ascending to the east, it is level land devoid of hills in the immediate area. Off in the distance to the north the land comes to an abrupt end while the land continues its roll to the south.} {Fal Dara Outskirts} {} {} {} {1} {} +E {11480} {n} {n} {1} {0} {} {1} {} {0} +E {11473} {e} {e} {2} {0} {} {1} {} {0} +E {11474} {w} {w} {8} {0} {} {1} {} {0} +E {11471} {s} {s} {4} {0} {} {1} {} {0} + +R {11473} {0} {} {Coach Stop Outside the Walls of Fal Dara} {} {The walls of Fal Dara tower above you. The brush and all vegetation has been cleared well away from the walls, eliminating any hiding spots. The wall stretches on to the north and south, but the way south is blocked by thick brush and bramble.} {Fal Dara Outskirts} {} {} {} {1} {} +E {11481} {n} {n} {1} {0} {} {1} {} {0} +E {11472} {w} {w} {8} {0} {} {1} {} {0} + +R {11474} {0} {} {Approaching Fal Dara} {} {No one coming from this way toward Fal Dara has a chance of approaching unannounced. The land is oddly flat and the watchtowers of Fal Dara can be seen to the east with ease. Hills begin a slow roll to the west and a cliff seems visible in the distance to the north and south.} {Fal Dara Outskirts} {} {} {} {1} {} +E {11479} {n} {n} {1} {0} {} {1} {} {0} +E {11472} {e} {e} {2} {0} {} {1} {} {0} +E {11475} {w} {w} {8} {0} {} {1} {} {0} +E {11467} {s} {s} {4} {0} {} {1} {} {0} + +R {11475} {0} {} {Rolling Hills Of Shienar} {} {With the slight jaunt of the hills leading away from Fal Dara to the east, these lands of Shienar are devoid of large items to continuously conceal oneself. The brush is low and even burnt in some place, most likely from forced fires to keep the land clear.} {Fal Dara Outskirts} {} {} {} {1} {} +E {11478} {n} {n} {1} {0} {} {1} {} {0} +E {11474} {e} {e} {2} {0} {} {1} {} {0} +E {11476} {w} {w} {8} {0} {} {1} {} {0} +E {11468} {s} {s} {4} {0} {} {1} {} {0} + +R {11476} {0} {} {Nearing A Cliff} {} {The rock littered ground begins to level out once again, with a large cliff dropping in the distance to the north, south and west. Small mounds of dirt dot the landscape, providing homes for insects. Fal Dara stands off somewhere to the the east.} {Fal Dara Outskirts} {} {} {} {1} {} +E {11477} {n} {n} {1} {0} {} {1} {} {0} +E {11475} {e} {e} {2} {0} {} {1} {} {0} +E {11469} {s} {s} {4} {0} {} {1} {} {0} + +R {11477} {0} {} {Along a Cliff} {} {The slow roll of the hills continues to the east and south despite suddenly dropping off to the north. While the hills do not impede travel too much, trying to roll a wagon or catapult through the area would be difficult. To the west, the land continues a bit before falling out of sight.} {Fal Dara Outskirts} {} {} {} {1} {} +E {11478} {e} {e} {2} {0} {} {1} {} {0} +E {11476} {s} {s} {4} {0} {} {1} {} {0} + +R {11478} {0} {} {Overlooking A Forest} {} {The land surrounding this spot is quite different from the lands it overlooks to the north. Down the cliff north, the lands are forested with tall trees. However, here the land lazily rolls at a gentle uphill slant toward the fortress of Fal Dara that lies in the distance to the east.} {Fal Dara Outskirts} {} {} {} {1} {} +E {11479} {e} {e} {2} {0} {} {1} {} {0} +E {11477} {w} {w} {8} {0} {} {1} {} {0} +E {11475} {s} {s} {4} {0} {} {1} {} {0} + +R {11479} {0} {} {Approaching Fal Dara} {} {With the mighty military fortress of Fal Dara looming to the east, this spot seems to be in perpetual shadows. A cliff drops straight down to the north, although a small cave is visible directly below. The cliff face continues along to the west and the land runs off to the south.} {Fal Dara Outskirts} {} {} {} {1} {} +E {11480} {e} {e} {2} {0} {} {1} {} {0} +E {11478} {w} {w} {8} {0} {} {1} {} {0} +E {11474} {s} {s} {4} {0} {} {1} {} {0} + +R {11480} {0} {} {Nearing Fal Dara} {} {A scenic view over the forests to the north can be seen from the edge of this cliff. However, journey to the north is impossible considering that the cliff towers over even the tallest trees. Fal Dara, stronghold of Shienar, stands off to the east, rising even further above the forests below. The cliff continues off to the west.} {Fal Dara Outskirts} {} {} {} {1} {} +E {11481} {e} {e} {2} {0} {} {1} {} {0} +E {11479} {w} {w} {8} {0} {} {1} {} {0} +E {11472} {s} {s} {4} {0} {} {1} {} {0} + +R {11481} {0} {} {Outside the Dog Gate} {} {The walls of Fal Dara tower above you. The brush and all vegetation has been cleared well away from the walls, eliminating any hiding spots. The wall stretches on to the north and south, and to the east there is a small gate built into the wall.} {Fal Dara Outskirts} {} {} {} {1} {} +E {11646} {e} {e} {2} {0} {} {1} {} {0} +E {11480} {w} {w} {8} {0} {} {1} {} {0} +E {11473} {s} {s} {4} {0} {} {1} {} {0} + +R {11482} {0} {} {Fal Dara Road} {} {The road straightens out at the foot of a steep hill and heads off towards the south. To the east it curves again on its meandering way towards Fal Dara. A tree overlooking the road here has had branches shorn off, perhaps for firewood.} {Northern Fal Dara Road} {} {} {} {1} {} +E {11483} {e} {e} {2} {0} {} {1} {} {0} +E {11280} {s} {s} {4} {0} {} {1} {} {0} + +R {11483} {0} {} {Road Around a Hill} {} {The road veers around a hill, headed west. The towers of Fal Dara can be seen to the north, jutting above the steep hills. Some of the trees seen from the road have been split apart by the harsh Shienaran winter.} {Northern Fal Dara Road} {} {} {} {1} {} +E {11484} {n} {n} {1} {0} {} {1} {} {0} +E {11482} {w} {w} {8} {0} {} {1} {} {0} + +R {11484} {0} {} {Southward Bend} {} {The road leads off towards a farm to your west and climbs a steep hill to your north. You could follow the road on around towards the east where it leads to Fal Dara's towering grey walls.} {Northern Fal Dara Road} {} {} {} {1} {} +E {11491} {n} {n} {1} {0} {} {1} {} {0} +E {11492} {e} {e} {2} {0} {} {1} {} {0} +E {11485} {w} {w} {8} {0} {} {1} {} {0} +E {11483} {s} {s} {4} {0} {} {1} {} {0} + +R {11485} {0} {} {Path to a Farm} {} {Leaving the main road and winding around a hill towards the north, this dusty path leaves much to be desired. Littered with rocks and holes it would be difficult for the farmer to get his crops to market in Fal Dara.} {Northern Fal Dara Road} {} {} {} {1} {} +E {11486} {n} {n} {1} {0} {} {1} {} {0} +E {11484} {e} {e} {2} {0} {} {1} {} {0} + +R {11486} {0} {} {Before an Abandoned Farmhouse} {D} {The reason for the poor maintenance of the farm lies evident before you. A short stone wall lies in ruins around a crumbling farmhouse to your west. It appears years of trolloc raids and freezing Shienaran winters have driven the homesteaders to seek shelter within the walls of Fal Dara. A faint path leads north to a stand of trees surrounding a shallow pond and the trail to the road leads southwards.} {Northern Fal Dara Road} {} {} {} {1} {} +E {11489} {n} {n} {1} {0} {} {1} {} {0} +E {11487} {w} {w} {8} {0} {} {1} {} {0} +E {11485} {s} {s} {4} {0} {} {1} {} {0} + +R {11487} {0} {} {Inside a Farmhouse} {} {Smashed furniture and feces fill this room. Crude expressions have been scrawled across the wall in trolloc script. The wall to the south has crumbled down and a fallow field can be seen beyond. Scars from axes or sword blows mar the walls. Some nasty close-quarter fighting was done in here.} {Northern Fal Dara Road} {} {} {} {1} {} +E {11486} {e} {e} {2} {0} {} {1} {} {0} +E {11488} {s} {s} {4} {0} {} {1} {} {0} + +R {11488} {0} {} {Fallow Field} {} {This field has lain fallow for more than one season. Weeds are mixed with some hardy winter wheat. Apparently the crops were hardier than the farmers. A pale white skull can be seen lying in a stand of weeds.} {Northern Fal Dara Road} {} {} {} {1} {} +E {11487} {n} {n} {1} {0} {} {1} {} {0} + +R {11489} {0} {} {Pond Between The Hills} {D} {Twisted trees surround a pond, their roots jutting out from the eroded soil like fingers of the dead. The water is not so deep that it would not freeze during the harsh Shienaran winters, and probably contains no fish worth catching. } {Northern Fal Dara Road} {} {} {} {1} {} +E {11490} {e} {e} {2} {0} {} {1} {} {0} +E {11486} {s} {s} {4} {0} {} {1} {} {0} + +R {11490} {0} {} {Break in the Hills} {} {The hills seem to give way to the greater hill upon which Fal Dara sits to the north. A steep hill lies to your south from where one could watch the road. To the west is a small stand of trees surrounding a pond.} {Northern Fal Dara Road} {} {} {} {1} {} +E {11494} {e} {e} {2} {0} {} {1} {} {0} +E {11489} {w} {w} {8} {0} {} {1} {} {0} +E {11491} {s} {s} {4} {0} {} {1} {} {0} + +R {11491} {0} {} {On a Cliff} {} {The cliff overlooks the road to the east and a quick dash down the south side would catch travellers at a bend in the road. To the north, Fal Dara can be seen, its towers jutting high above the city into the sky. } {Northern Fal Dara Road} {} {} {} {1} {} +E {11490} {n} {n} {1} {0} {} {1} {} {0} +E {11484} {s} {s} {4} {0} {} {1} {} {0} + +R {11492} {0} {} {Curve in the Road} {} {Here the road bends to the west and continues towards Fal Dara to the north. A well-beaten path leads off to the east and up towards the cliffs that flank the road.} {Northern Fal Dara Road} {} {} {} {1} {} +E {11493} {n} {n} {1} {0} {} {1} {} {0} +E {11495} {e} {e} {2} {0} {} {1} {} {0} +E {11484} {w} {w} {8} {0} {} {1} {} {0} + +R {11493} {0} {} {Between Two Cliffs} {} {The road follows a wide gully, leading south towards Tar Valon. On both sides, towering cliffs overlook the road. Shienaran soldiers posted on the heights could see trouble coming from far off, and have the strategic advantage as well.} {Northern Fal Dara Road} {} {} {} {1} {} +E {11494} {n} {n} {1} {0} {} {1} {} {0} +E {11492} {s} {s} {4} {0} {} {1} {} {0} + +R {11494} {0} {} {Beginning of a Dusty Road} {} {Fal Dara lies to the northeast, along the road that heads northwards from here. Steep hills border the road with the occasional stand of trees near the road. Horse tracks dot the roadside as the Shienaran patrols criss-cross their lands.} {Northern Fal Dara Road} {} {} {} {1} {} +E {11498} {n} {n} {1} {0} {} {1} {} {0} +E {11497} {e} {e} {2} {0} {} {1} {} {0} +E {11490} {w} {w} {8} {0} {} {1} {} {0} +E {11493} {s} {s} {4} {0} {} {1} {} {0} + +R {11495} {0} {} {Foot of a Hill} {} {The hills overlooking the road lie to the north, while to the west can be found the road itself. Small and stunted trees shade a dry creekbed littered with smooth stones.} {Northern Fal Dara Road} {} {} {} {1} {} +E {11496} {n} {n} {1} {0} {} {1} {} {0} +E {11492} {w} {w} {8} {0} {} {1} {} {0} + +R {11496} {0} {} {Atop a Cliff} {} {This hill overlooks a gully to the west, with the road running down below. Hoofprints and bootprints cover the ground and the bushes have been beaten down here. Apparently this is a favorite spot for the Shienarans to watch the road, though most trouble from the Blight would approach on the northern side of the city.} {Northern Fal Dara Road} {} {} {} {1} {} +E {11497} {n} {n} {1} {0} {} {1} {} {0} +E {11495} {s} {s} {4} {0} {} {1} {} {0} + +R {11497} {0} {} {Alongside a Road} {} {The towers of Fal Dara stick out through the trees and above the hills. Off to the west runs the road towards Tar Valon, and a steep hill lies to the south. Rocks and briar bushes line the edge of the road and some rugged weeds have made their home in these hills.} {Northern Fal Dara Road} {} {} {} {1} {} +E {11505} {n} {n} {1} {0} {} {1} {} {0} +E {11494} {w} {w} {8} {0} {} {1} {} {0} +E {11496} {s} {s} {4} {0} {} {1} {} {0} + +R {11498} {0} {} {The Dusty Road} {} {This well-travelled road winds its way through the forests on either side. Many tracks cover the hard-packed earth upon which you trod, leading north and south connecting Fal Dara to the isle of Tar Valon.} {Borderlands North of Fal Dara} {} {} {} {1} {} +E {11499} {n} {n} {1} {0} {} {1} {} {0} +E {11505} {e} {e} {2} {0} {} {1} {} {0} +E {11506} {w} {w} {8} {0} {} {1} {} {0} +E {11494} {s} {s} {4} {0} {} {1} {} {0} + +R {11499} {0} {} {The Dusty Road} {} {As the road continues from the bend just north of here it cuts through forest on either side as it winds its way from Fal Dara to Tar Valon. Dust kicks up beneath your feet, dirtying your gear.} {Borderlands North of Fal Dara} {} {} {} {1} {} +E {11500} {n} {n} {1} {0} {} {1} {} {0} +E {11504} {e} {e} {2} {0} {} {1} {} {0} +E {11534} {w} {w} {8} {0} {} {1} {} {0} +E {11498} {s} {s} {4} {0} {} {1} {} {0} + +R {11500} {0} {} {The Dusty Road} {} {The old, worn road, bordered by light forest to either side, stretches on through the plains to the west here. To the east, it leads deeper into the forest, where the forest bordering the road also seems to get thicker. You can see the tip of a gray tower poking out through the treetops to the northeast.} {Borderlands North of Fal Dara} {} {} {} {1} {} +E {11501} {n} {n} {1} {0} {} {1} {} {0} +E {11503} {e} {e} {2} {0} {} {1} {} {0} +E {11535} {w} {w} {8} {0} {} {1} {} {0} +E {11499} {s} {s} {4} {0} {} {1} {} {0} + +R {11501} {0} {} {Edge of the Forest} {} {Here, you stand just inside the edge of a forest. The ancient trees around you tower overhead, and you can see plains stretching westwards just beyond them. To your south, you can see the old road leading east and west.} {Borderlands North of Fal Dara} {} {} {} {1} {} +E {11502} {e} {e} {2} {0} {} {1} {} {0} +E {11536} {w} {w} {8} {0} {} {1} {} {0} +E {11500} {s} {s} {4} {0} {} {1} {} {0} + +R {11502} {0} {} {Thick Forest} {} {You feel very peaceful here, standing underneath the beautiful, ancient trees of this forest. The forest thickens as you proceed eastwards and northwards, until it forms an impenetrable wall of trees. To your south, you can see the old road winding its way through the forest, and to the west, the forest lightens considerably.} {Borderlands North of Fal Dara} {} {} {} {1} {} +E {11501} {w} {w} {8} {0} {} {1} {} {0} +E {11503} {s} {s} {4} {0} {} {1} {} {0} + +R {11503} {0} {} {The Dusty Road} {} {To the west, you can barely see the road leading to plains just beyond the forest. Here, the old road is bordered by thick forest to either side, and you can move off the road with little difficulty. Looking around, you spot a tower poking up through the treetops to the northeast.} {Borderlands North of Fal Dara} {} {} {} {1} {} +E {11502} {n} {n} {1} {0} {} {1} {} {0} +E {11585} {e} {e} {2} {0} {} {1} {} {0} +E {11500} {w} {w} {8} {0} {} {1} {} {0} +E {11504} {s} {s} {4} {0} {} {1} {} {0} + +R {11504} {0} {} {Thick Forest} {} {The forest here is just off the road, which you can see through the trees to the north. The trees are closely packed together, although you can still move freely between them. To the east, the trees pretty much grow into each other, forming an impenetrable wall.} {Borderlands North of Fal Dara} {} {} {} {1} {} +E {11503} {n} {n} {1} {0} {} {1} {} {0} +E {11499} {w} {w} {8} {0} {} {1} {} {0} +E {11505} {s} {s} {4} {0} {} {1} {} {0} + +R {11505} {0} {} {Thick Forest} {} {Here the trees have become much more closely packed, making movement among them very difficult. It doesn't look like you can move any farther south or east, only back to the north and west, where the forest begins to thin out again.} {Borderlands North of Fal Dara} {} {} {} {1} {} +E {11504} {n} {n} {1} {0} {} {1} {} {0} +E {11498} {w} {w} {8} {0} {} {1} {} {0} +E {11497} {s} {s} {4} {0} {} {1} {} {0} + +R {11506} {0} {} {Mushroom Field} {} {Mushrooms, mushrooms, and more mushrooms. Whoever owns this farm certainly likes mushrooms. Brown hills extend over the horizon to the north. To the south stands a small structure that looks like a stable. To the east, fields recently tilled await the sowing of seeds.} {Borderlands West of Fal Dara} {} {} {} {1} {} +E {11534} {n} {n} {1} {0} {} {1} {} {0} +E {11498} {e} {e} {2} {0} {} {1} {} {0} +E {11511} {w} {w} {8} {0} {} {1} {} {0} +E {11507} {s} {s} {4} {0} {} {1} {} {0} + +R {11507} {0} {} {Stable} {H} {Walled off on two sides by wooden panels, this place seems to be ideal for housing those horses that pull the plough. Rusted tools lie neatly in the corner. On the shelves are newer ones that seem to have been recently used. Fresh hay is placed in bundles in another corner. To the south, a dirt path leads to the house. A cool breeze blows from the north.} {Borderlands West of Fal Dara} {} {} {} {1} {} +E {11506} {n} {n} {1} {0} {} {1} {} {0} +E {11508} {s} {s} {4} {0} {} {1} {} {0} + +R {11508} {0} {} {Path to House} {} {This common dirt path leads directly east to the very front of the farm house. A branch of the path leads north to the stables. On the path itself, there is not a trace of any weed or grass, a sign that the path has been used quite often recently. A wooden fence prevents the intrusion of animals coming from the forested hills surrounding this lonely farm.} {Borderlands West of Fal Dara} {} {} {} {1} {} +E {11507} {n} {n} {1} {0} {} {1} {} {0} +E {11512} {e} {e} {2} {0} {} {1} {} {0} +E {11509} {w} {w} {8} {0} {} {1} {} {0} + +R {11509} {0} {} {A Cow Pasture} {} {Lots of lush green grass covers this pasture. On the southern side of the pasture near the southern fence, a man-made brook provides all the water that the livestock of this farm would need. The wooden fence to the south seems designed to keep out forest animals that might come in to eat the livestocks. The fence extends to block out the forest to the west.} {Borderlands West of Fal Dara} {} {} {} {1} {} +E {11510} {n} {n} {1} {0} {} {1} {} {0} +E {11508} {e} {e} {2} {0} {} {1} {} {0} + +R {11510} {0} {} {A Few Pigpens} {} {Surrounded by a wooden fence with two gates, one leading to the north and one to the south, this sty is definitely VERY smelly. Sitting next to the west is a trough that gets filled daily by the caretaker of this place. Beyond the fence to the west is a wall of trees angling off the hillside. To the east and southeast, the shingled roof of the farm house juts above that of the stable.} {Borderlands West of Fal Dara} {} {} {} {1} {} +E {11511} {n} {n} {1} {0} {} {1} {} {0} +E {11509} {s} {s} {4} {0} {} {1} {} {0} + +R {11511} {0} {} {A Fallow Field} {} {The earth under your feet is soft and rich, but this entire field had been left intentionally unused in order to replenish the nutrients in the ground. Brown and green weeds form an abstract mosaic on the brown background of dirt. To the north, a tilled field awaits ready to be planted with new crops. A pungent odor wafts in from the south.} {Borderlands West of Fal Dara} {} {} {} {1} {} +E {11540} {n} {n} {1} {0} {} {1} {} {0} +E {11506} {e} {e} {2} {0} {} {1} {} {0} +E {11548} {w} {w} {8} {0} {} {1} {} {0} +E {11510} {s} {s} {4} {0} {} {1} {} {0} + +R {11512} {0} {} {An Empty Farmhouse} {} {This farmhouse has all that is needed for the tilling of the soil. Strangely, there seems to be no furniture in this house: no couches, no stoves, nothing that one would expect to have in a farmhouse to allow the inhabitants to live in comfort. In fact, this place seems to only be designed as a work place, and not a place where one might live.} {Borderlands West of Fal Dara} {} {} {} {1} {} +E {11508} {w} {w} {8} {0} {} {1} {} {0} +E {11513} {d} {d} {32} {0} {} {1} {} {0} + +R {11513} {0} {} {A Strange Tunnel} {} {To the side of this cylindrical tunnel, a metal ladder leads directly up to a trapdoor. The walls are of sandy stone. The ladder is made so that one can pull the bottom rung to make the ladder extend downward. There is a hatch at the bottom of the tunnel that can block any further descent if closed.} {Borderlands West of Fal Dara} {} {} {} {1} {} +E {11512} {u} {u} {16} {0} {} {1} {} {0} +E {11514} {d} {d} {32} {0} {} {1} {} {0} + +R {11514} {0} {} {End of Passageway} {} {It seems that this corridor ends here. From the lack of torches lining the wall like the rest of the corridor, this place must not be often visited. The uneven walls indicate that this part of the tunnel had been dug last. The fresh scrape marks show that there has been recent activity in tunnel digging.} {Borderlands West of Fal Dara} {} {} {} {1} {} +E {11515} {w} {w} {8} {0} {} {1} {} {0} +E {4775} {s} {s} {4} {0} {} {1} {} {0} +E {11513} {u} {u} {16} {0} {} {1} {} {0} + +R {11515} {0} {} {A Turn in Passageway} {} {The corridor makes a turn to the east here. The torch light does not extend far enough in that direction to give any hint of what is there. To the north, the passageway runs straight, making a turn to the east. The inside of a house to the north can be seen from here.} {Borderlands West of Fal Dara} {} {} {} {1} {} +E {11516} {n} {n} {1} {0} {} {1} {} {0} +E {11514} {e} {e} {2} {0} {} {1} {} {0} +E {11517} {w} {w} {8} {0} {} {1} {} {0} + +R {11516} {0} {} {A Dim Passageway} {} {An extension of the passageway from the north, the tunnel makes a sharp turn a little bit to the south of here. There are no sounds but the echoes of your footsteps breaking the loud silence. The torches flickering on the left wall cast shadows on the opposite wall.} {Borderlands West of Fal Dara} {} {} {} {1} {} +E {11521} {n} {n} {1} {0} {} {1} {} {0} +E {11515} {s} {s} {4} {0} {} {1} {} {0} + +R {11517} {0} {} {Communal Dining Hall} {} {Occupied by a large circular table, this circular room is well lit by a ring of lanterns embedded in the stone wall. Around the table are grey chairs, on the back of which are painted a scimitar crossed with a staff. In the center of the table sits a life-size bronze bust of a grim-faced man.} {Borderlands West of Fal Dara} {} {} {} {1} {} +E {11519} {n} {n} {1} {0} {} {1} {} {0} +E {11515} {e} {e} {2} {0} {} {1} {} {0} +E {11518} {w} {w} {8} {0} {} {1} {} {0} + +R {11518} {0} {} {Bedrooms} {R} {An alcove here leads off to several small bedrooms, apparently where the denizens of this subterranean area reside. A doorway leads east to a dining hall.} {Borderlands West of Fal Dara} {} {} {} {1} {} +E {11517} {e} {e} {2} {0} {} {1} {} {0} + +R {11519} {0} {} {Communal Larder} {} {The temperature of this room is cool to the point of being cold to preserve any food that needs to be kept from spoiling. The smell of raw meat fills the air, indicating that this room is sometimes used to keep whole cows and pigs fresh after they have been killed. It also keep out-of-season fruits here.} {Borderlands West of Fal Dara} {} {} {} {1} {} +E {11520} {n} {n} {1} {0} {} {1} {} {0} +E {11517} {s} {s} {4} {0} {} {1} {} {0} + +R {11520} {0} {} {Communal Kitchen} {} {Three large stoves and one giant oven fills most of the room. At the ceiling are several holes serving as vents to draw out smoke created by the burning of coal and wood. Along the walls are shelves holding large containers of herbs and spices. Large pots and pans made to hold lots of food hang from suspended racks tied to the ceiling.} {Borderlands West of Fal Dara} {} {} {} {1} {} +E {11521} {e} {e} {2} {0} {} {1} {} {0} +E {11523} {w} {w} {8} {0} {} {1} {} {0} +E {11519} {s} {s} {4} {0} {} {1} {} {0} + +R {11521} {0} {} {South Passageway} {} {Torches light the way through this underground avenue. The walls are somber grey. At regular intervals, engravings decorate the wall. The ceiling is high, with dark smoke stains above where the torches are esconced in the wall. This tunnel leads north and south. Doors leading to the west can be seen leading from the tunnel to the north, and a double door leads to the west from here.} {Borderlands West of Fal Dara} {} {} {} {1} {} +E {11522} {n} {n} {1} {0} {} {1} {} {0} +E {11520} {w} {w} {8} {0} {} {1} {} {0} +E {11516} {s} {s} {4} {0} {} {1} {} {0} + +R {11522} {0} {} {South Passageway} {} {Leading north toward the entrance of the temple and south toward homes of these people, this passage is the center of fun and play for the children of this very strange community. The tunnel extends to the south, making a bend to the east at the end. Several doors lead off to the west down the corridor.} {Borderlands West of Fal Dara} {} {} {} {1} {} +E {11531} {n} {n} {1} {0} {} {1} {} {0} +E {4371} {e} {e} {2} {0} {} {1} {} {0} +E {11524} {w} {w} {8} {0} {} {1} {} {0} +E {11521} {s} {s} {4} {0} {} {1} {} {0} + +R {11523} {0} {} {Underground Well} {D} {The floor around the large circular stone well is laid with flat corrugated stones to prevent people from slipping. The well itself is built to the waist so that little children cannot accidentally fall in. Closer examination of the well shows that the waterline is very high. In fact, one can easily scoop up water with one hand. A torch lights the entire area.} {Borderlands West of Fal Dara} {} {} {} {1} {} +E {11520} {e} {e} {2} {0} {} {1} {} {0} + +R {11524} {0} {} {A Dim Passageway} {} {A small dark passageway leads east and west.} {Borderlands West of Fal Dara} {} {} {} {1} {} +E {11522} {e} {e} {2} {0} {} {1} {} {0} +E {11525} {w} {w} {8} {0} {} {1} {} {0} + +R {11525} {0} {} {Equipment Storeroom} {} {Your footsteps echo faintly in this room. The walls are dark and cold, chipped away by artificial tools. This room seems to have been created as a place to store equipment to be used for training men in the martial arts. To the north, you can see through the doorway some diagrams hung on the walls. A musty odor floats in from the west.} {Borderlands West of Fal Dara} {} {} {} {1} {} +E {11527} {n} {n} {1} {0} {} {1} {} {0} +E {11524} {e} {e} {2} {0} {} {1} {} {0} +E {11526} {w} {w} {8} {0} {} {1} {} {0} + +R {11526} {0} {} {Bathing Corner} {} {The damp humidity of a bathroom reaches you as you enter. In the center of the room is a large pool of shallow water. It seems like it must have been siphoned from some water source nearby. The hard rock floor is covered with dark green and slimy mildew that grows in a damp environment.} {Borderlands West of Fal Dara} {} {} {} {1} {} +E {11525} {e} {e} {2} {0} {} {1} {} {0} + +R {11527} {0} {} {Practice Hall} {} {A huge hall, formed eons ago by the angry rush of unstoppable water, this cavern contains the facilities for training men in the most efficient methods of killing. To the dark rock walls are hung life-size posters showing the use of all sorts of weapons. Some are still in use, but others are long forgotten. On the far wall is a poster showing the basic steps of the successful backstab.} {Borderlands West of Fal Dara} {} {} {} {1} {} +E {11530} {n} {n} {1} {0} {} {1} {} {0} +E {11528} {w} {w} {8} {0} {} {1} {} {0} +E {11525} {s} {s} {4} {0} {} {1} {} {0} + +R {11528} {0} {} {Kitchen} {} {Looking at all the food that is here, it seems that these people must have planned for a seven-year famine. All kinds of meats and dairy products lade the pantry. A stove sits to the right of the room near a large table. On the table are some dirty plates telling you of a very recent meal. } {Borderlands West of Fal Dara} {} {} {} {1} {} +E {11529} {n} {n} {1} {0} {} {1} {} {0} +E {11527} {e} {e} {2} {0} {} {1} {} {0} + +R {11529} {0} {} {Hideout} {} {The location of this room identifies it to be a very secret place that few know. Arranged neatly in rows are beds of straw for several people. This is obviously a bedroom of some kind. Although not lacking in essentials, this is definitely not a place designed for comfort. The room is lit by some unseen source of light.} {Borderlands West of Fal Dara} {} {} {} {1} {} +E {11528} {s} {s} {4} {0} {} {1} {} {0} +E {11575} {u} {u} {16} {0} {} {1} {} {0} + +R {11530} {0} {} {Torture Chamber} {} {Strange machines of all kinds litter this room. Shackles, leather whips, and branding irons seem to be the standard equipment. Assaulting the nostrils is a mixture of the smell of burnt and diseased flesh. It becomes increasingly difficult to ignore the horrible smell every minute you remain here.} {Borderlands West of Fal Dara} {} {} {} {1} {} +E {11527} {s} {s} {4} {0} {} {1} {} {0} + +R {11531} {0} {} {West Passageway} {} {This passageway leads west and south to the residences of the inhabitants of this underground village. To the east is the entrance to a great temple that seems to be the center of all cultural activity. The walls, brown and smooth, hold bright torches at regular intervals.} {Borderlands West of Fal Dara} {} {} {} {1} {} +E {11533} {n} {n} {1} {0} {} {1} {} {0} +E {11532} {w} {w} {8} {0} {} {1} {} {0} +E {11522} {s} {s} {4} {0} {} {1} {} {0} + +R {11532} {0} {} {Communal Clinic} {} {Painted in stark white, the walls have various murals showing a grey-clad man lifting an injured man from the ground. A bench the length of a normal human sits in the middle of the room. Some cabinets line the west wall. To the east, a door leads to the passageway.} {Borderlands West of Fal Dara} {} {} {} {1} {} +E {11531} {e} {e} {2} {0} {} {1} {} {0} + +R {11533} {0} {} {Subterranean House} {} {With maximum comfort in mind, this house has beautiful tapestries depicting the history of this little community. Shelves full of beautfiul ornaments line three of the four walls. A crystal chandelier hangs from the middle of the ceiling, casting dazzling colours onto the carpeted floor.} {Borderlands West of Fal Dara} {} {} {} {1} {} +E {11531} {s} {s} {4} {0} {} {1} {} {0} + +R {11534} {0} {} {Brown Hills} {} {The ground crunches beneath your heavy footsteps as if crying out for rain that will eventually rejuvinate these hills. Tiny saplings struggle to shoot heavenward, slowly overcoming the overwhelming odds left by a recent conflagration. To the north and east are more burned hills. To the south, the fields of a farm can be seen.} {Borderlands West of Fal Dara} {} {} {} {1} {} +E {11535} {n} {n} {1} {0} {} {1} {} {0} +E {11499} {e} {e} {2} {0} {} {1} {} {0} +E {11540} {w} {w} {8} {0} {} {1} {} {0} +E {11506} {s} {s} {4} {0} {} {1} {} {0} + +R {11535} {0} {} {Green Hills} {} {Vegetation continues to grow denser. Bushes give way to higher and larger trees. To the south are a few brown hills that now resemble dried grassland. To the west are lush hills. To the east is a very tall hill with a flat top.} {Borderlands West of Fal Dara} {} {} {} {1} {} +E {11536} {n} {n} {1} {0} {} {1} {} {0} +E {11500} {e} {e} {2} {0} {} {1} {} {0} +E {11539} {w} {w} {8} {0} {} {1} {} {0} +E {11534} {s} {s} {4} {0} {} {1} {} {0} + +R {11536} {0} {} {Brown Hills} {} {The grass that used to be here have all turned into the brown and black ashes that you see at your feet. It seems as though a large fire had passed through these hills recently. The contrast to the the green hills surrounding this area is startling. The fire must have reached the hills to the south and east also.} {Borderlands West of Fal Dara} {} {} {} {1} {} +E {11537} {n} {n} {1} {0} {} {1} {} {0} +E {11501} {e} {e} {2} {0} {} {1} {} {0} +E {11538} {w} {w} {8} {0} {} {1} {} {0} +E {11535} {s} {s} {4} {0} {} {1} {} {0} + +R {11537} {0} {} {Brown Hills} {} {Ashes of century old trees litter these hills, blocking a direct path to the east. To the south-west are more hills that have been burned in a recent fire. Not even vultures live in these barren hills. The only easy way out of here leads south.} {Borderlands West of Fal Dara} {} {} {} {1} {} +E {11536} {s} {s} {4} {0} {} {1} {} {0} + +R {11538} {0} {} {A Flat Hill} {} {Here lies a low hill with a top that looks like it had been sliced off by a very large knife. The remnants of a circle of dark stones still remain here undisturbed, worn away by the weather for countless years. Unlike the other surrounding hills, this one is devoid of trees at the top. Stair-like steps are worn into its side, barely detectable under the weed and grass.} {Borderlands West of Fal Dara} {} {} {} {1} {} +E {11536} {e} {e} {2} {0} {} {1} {} {0} +E {11539} {s} {s} {4} {0} {} {1} {} {0} + +R {11539} {0} {} {On a Hillside} {} {This part of the hills seem to be the favored place of residence of the local animals. More sounds of animal activities come within hearing. From a distance the howls of wolves chill the still air. Green hills span the most of the easter and southern horizons. To the west, faint signs of a trail lead to a hilltop.} {Borderlands West of Fal Dara} {} {} {} {1} {} +E {11538} {n} {n} {1} {0} {} {1} {} {0} +E {11535} {e} {e} {2} {0} {} {1} {} {0} +E {11541} {w} {w} {8} {0} {} {1} {} {0} +E {11540} {s} {s} {4} {0} {} {1} {} {0} +E {20636} {d} {d} {32} {0} {} {1} {} {0} + +R {11540} {0} {} {Green Hills} {} {Small animals wander around in the low bushes hunting for food. Birds fly spritely from branch to branch, feeding their young and building nests. To the west is a tall watch tower. To the east are some very brown hills. You notice hills with denser trees to the west, separated from the tilled field to the south by a high fence. } {Borderlands West of Fal Dara} {} {} {} {1} {} +E {11539} {n} {n} {1} {0} {} {1} {} {0} +E {11534} {e} {e} {2} {0} {} {1} {} {0} +E {11511} {s} {s} {4} {0} {} {1} {} {0} + +R {11541} {0} {} {On Top of a Hill} {} {A mild breeze swirls around the hills, creating tiny whirlwinds of fallen leaves. Eyes of some bird hidden by the foliage of a nearby tree gaze down curiously at the spectacle created by the bipeds. A little path leads to the foot of a tall tower to the south. The hills slopes off gently to the east and west.} {Borderlands West of Fal Dara} {} {} {} {1} {} +E {11539} {e} {e} {2} {0} {} {1} {} {0} +E {11545} {w} {w} {8} {0} {} {1} {} {0} +E {11542} {s} {s} {4} {0} {} {1} {} {0} + +R {11542} {0} {} {Inside a Stone Tower} {} {A row of three beds line the east wall. Above the beds are hung pictures of the wives and children of the rangers that live here. At the foot of each bed is a wooden chest. The other walls are covered with diagrams and charts showing the procedure for different kinds of emergencies. A wooden ladder leads upward. To the north, a path leads from the tower.} {Borderlands West of Fal Dara} {} {} {} {1} {} +E {11541} {n} {n} {1} {0} {} {1} {} {0} +E {11543} {u} {u} {16} {0} {} {1} {} {0} + +R {11543} {0} {} {Within the Stone Tower} {} {On each side of the square room sits a desk, each piled high with folders of various colors. Two large cabinets sit on each side of the ladders leading up and down. Windows on each of the walls allow a great view of the surrounding hills and even a little cottage way to the west. } {Borderlands West of Fal Dara} {} {} {} {1} {} +E {11544} {u} {u} {16} {0} {} {1} {} {0} +E {11542} {d} {d} {32} {0} {} {1} {} {0} + +R {11544} {0} {} {Watch Point} {} {This point is the highest point in the landscape for quite a few miles. From here, one can see all the way to the tiny cottage to the west and all the hills in the other directions. Hung on the wall is a bronze tube used to see objects at a far distance. A wooden ladder leads downward to the office and living quarters.} {Borderlands West of Fal Dara} {} {} {} {1} {} +E {11543} {d} {d} {32} {0} {} {1} {} {0} + +R {11545} {0} {} {A Gentle Slope} {} {Angling up from the valley to the west, green grass covers this slope. A light breeze blows from the west, as though encouraging you to go up the hill. On the top of the hill, a lonely tower watches over the valley, surveying the entire region. To the south more rolling hills color the landscape. A hilltop can be seen east of here. It would not take much more than dropping a smouldering cinder to set off a massive forest fire in the surrounding area.} {Borderlands West of Fal Dara} {} {} {} {1} {} +E {11541} {e} {e} {2} {0} {} {1} {} {0} +E {11570} {w} {w} {8} {0} {} {1} {} {0} +E {11546} {s} {s} {4} {0} {} {1} {} {0} + +R {11546} {0} {} {Forested Hills} {} {These hills are quite dense with trees and animal life. The trees themselves seem to be able to hide many life forms. The thin canopy of leaves allow plenty of light to nourish the emerald green undergrowth. Green rolling hills to the north lead off into the distance. The trees thin to the north and east. To the west, a low slope gradually takes you upward, whereas the south offers more forested hills.} {Borderlands West of Fal Dara} {} {} {} {1} {} +E {11545} {n} {n} {1} {0} {} {1} {} {0} +E {11569} {w} {w} {8} {0} {} {1} {} {0} +E {11547} {s} {s} {4} {0} {} {1} {} {0} + +R {11547} {0} {} {Forested Hills} {} {The plant life here is incredibly varied. From bamboo to acorn trees, plants jut out from the slope of the hills in very interesting directions. A cicada in a nearby tree protests loudly at the disturbance that you caused as you stepped on a dry stick. The forest looks denser to the south, almost masking the brown hills underneath. A small meandering stream heads southward to the east. The forest extends in endless monotony to the north and west.} {Borderlands West of Fal Dara} {} {} {} {1} {} +E {11546} {n} {n} {1} {0} {} {1} {} {0} +E {11548} {e} {e} {2} {0} {} {1} {} {0} +E {11568} {w} {w} {8} {0} {} {1} {} {0} +E {11564} {s} {s} {4} {0} {} {1} {} {0} + +R {11548} {0} {} {A Clear Stream} {} {The stream sparkles with the reflection of light as it flows from under a nearby rock. The water seems cold and clear, perfect for the parched throats of weary travelers. To the north many trees offer their shades for a brief rest. Rolling hills rise up from this stream to the east and south.} {Borderlands West of Fal Dara} {} {} {} {1} {} +E {11511} {e} {e} {2} {0} {} {1} {} {0} +E {11547} {w} {w} {8} {0} {} {1} {} {0} +E {11549} {d} {d} {32} {0} {} {1} {} {0} + +R {11549} {0} {} {Under the Rock} {} {Your movements work loose some pebbles which fall noisily, creating echoes that reverberate from one wall of this great cavern to the other. Giant stalactites and stalagmites dwarf any being that enters this cavern. A tributary of a nearby underground river feeds a stream that disappears through a rock.} {Borderlands West of Fal Dara} {} {} {} {1} {} +E {11550} {e} {e} {2} {0} {} {1} {} {0} +E {11551} {w} {w} {8} {0} {} {1} {} {0} +E {11552} {s} {s} {4} {0} {} {1} {} {0} +E {11548} {u} {u} {16} {0} {} {1} {} {0} + +R {11550} {0} {} {Underground River} {} {Forming a dark tunnel, the river swiftly flows to the west. You only have the sensation of moving downstream, but cannot sense anything else. To the west you see hints of many stalactites and stalagmites. To the north, more of the same river can be seen.} {Borderlands West of Fal Dara} {} {} {} {1} {} +E {11563} {n} {n} {1} {0} {} {1} {} {0} +E {11549} {w} {w} {8} {0} {} {1} {} {0} + +R {11551} {0} {} {Damp Cave} {} {From this side of the boulder, you notice bones of all sorts lying around. Most of them are bones of different fishes, but others resemble animals of larger stature. What kind of creature could have gotten these bones here? One thing is fairly certain--it is definitely carnivorous.} {Borderlands West of Fal Dara} {} {} {} {1} {} +E {11549} {e} {e} {2} {0} {} {1} {} {0} + +R {11552} {0} {} {Underground River} {} {The river is wide and deep. The roof of the cavern rises higher to the north. Walls of dark rock seems to push closer and closer, making some other-wordly presence felt more and more. Darkness covers the way to the north, and south.} {Borderlands West of Fal Dara} {} {} {} {1} {} +E {11549} {n} {n} {1} {0} {} {1} {} {0} +E {11553} {s} {s} {4} {0} {} {1} {} {0} + +R {11553} {0} {} {Underground River} {} {The sounds of gushing water fill the low-ceiling cavern. There seems to be no end to this river in sight. Darkness covers all directions, for even the walls blend into the shadows. The river continues to the north, and west.} {Borderlands West of Fal Dara} {} {} {} {1} {} +E {11552} {n} {n} {1} {0} {} {1} {} {0} +E {11554} {w} {w} {8} {0} {} {1} {} {0} + +R {11554} {0} {} {Underground River} {} {The river cuts a straight tunnel going east and south. Other than the sound of running water, you have no sense of where this river is taking you. Some large rocks line the very narrow banks on either side, which rise vertically upward from the water level.} {Borderlands West of Fal Dara} {} {} {} {1} {} +E {11553} {e} {e} {2} {0} {} {1} {} {0} +E {4370} {w} {w} {8} {0} {} {1} {} {0} +E {11555} {s} {s} {4} {0} {} {1} {} {0} + +R {11555} {0} {} {Underground Lake} {} {Surrounded by darkness, you can only guess that you are on a lake. Out of the corner of your eyes, you can see dark shapes lurking in the water and flapping high above. Not even with lights can your eyes penetrate such complete darkness. If there is a bank to this lake, you cannot see it from here.} {Borderlands West of Fal Dara} {} {} {} {1} {} +E {11554} {n} {n} {1} {0} {} {1} {} {0} +E {11556} {e} {e} {2} {0} {} {1} {} {0} + +R {11556} {0} {} {A Small Island} {} {This island is nothing but a barren rock. Nothing seems to be able to live here. Looking around, you can barely make out a few black rocks lying around. Neither the shores of this lake nor the ceiling is visible from this point.} {Borderlands West of Fal Dara} {} {} {} {1} {} +E {11560} {n} {n} {1} {0} {} {1} {} {0} +E {11559} {e} {e} {2} {0} {} {1} {} {0} +E {11555} {w} {w} {8} {0} {} {1} {} {0} +E {11557} {s} {s} {4} {0} {} {1} {} {0} + +R {11557} {0} {} {Underground Lake} {} {Darkness covers all except the steep rock walls to the south and west. Those who come here try to tell themselves that there is no danger, but the startled jolts they get at the shrieks of bats from above always belie them. A little island appears to the north of you.} {Borderlands West of Fal Dara} {} {} {} {1} {} +E {11556} {n} {n} {1} {0} {} {1} {} {0} +E {11558} {e} {e} {2} {0} {} {1} {} {0} + +R {11558} {0} {} {Underground Lake} {} {Silvery fish, blind with centuries of not having to use their sight inhabit this part of the lake. Bubbling sounds can be heard now and then when they come up to breathe. The water is cold but calm, having the same kind of peace as the shores of a sea after sunset. To the east, the black rock wall bends gradually to the west.} {Borderlands West of Fal Dara} {} {} {} {1} {} +E {11559} {n} {n} {1} {0} {} {1} {} {0} +E {11557} {w} {w} {8} {0} {} {1} {} {0} + +R {11559} {0} {} {Underground Lake} {} {In this vast expanse of water, you are surrounded on three sides by darkness. Only to your east can you see a wall rising straight up from the water with no shores and no beaches. It looks like this wall is your only point of reference.} {Borderlands West of Fal Dara} {} {} {} {1} {} +E {11561} {n} {n} {1} {0} {} {1} {} {0} +E {11556} {w} {w} {8} {0} {} {1} {} {0} +E {11558} {s} {s} {4} {0} {} {1} {} {0} + +R {11560} {0} {} {Swift Waters} {} {Whereas there seems to be no movement in other parts of the lake, the water here begins to move faster, drawing you northward. Maybe the lake is emptying out to a stream. You cannot see anything ahead except the pervading darkness. To the south, there seems to be what looks like a shore. To the east and west, more and more water faces you.} {Borderlands West of Fal Dara} {} {} {} {1} {} +E {11561} {e} {e} {2} {0} {} {1} {} {0} +E {11556} {s} {s} {4} {0} {} {1} {} {0} + +R {11561} {0} {} {Underground Lake} {} {Darkness, darkness, and more darkness. Faint sounds of running water come from the west. To the west, you can see the steep black wall of the cavern rising from out of nowhere underneath the murky water, and rising up to somewhere that you cannot see. As can be expected, this undergound lake is very damp and cold.} {Borderlands West of Fal Dara} {} {} {} {1} {} +E {11562} {n} {n} {1} {0} {} {1} {} {0} +E {11560} {w} {w} {8} {0} {} {1} {} {0} +E {11559} {s} {s} {4} {0} {} {1} {} {0} + +R {11562} {0} {} {Underground Lake} {} {The wall of the cavern blocks the way to the north. The sound of running water comes louder and louder now from the west. Whereas before you saw some glittering shapes lurking in the water, this part of the lake seems to completely lack any kind of life.} {Borderlands West of Fal Dara} {} {} {} {1} {} +E {11561} {s} {s} {4} {0} {} {1} {} {0} + +R {11563} {0} {} {Source of Underground River} {} {Much water flows from a large tube, and then cascades down to the level on which the larger river flows. The tube, though wide, is not wide enough to have a person pass through. Where the water of this river comes from, none will ever know. The only way out is to go back.} {Borderlands West of Fal Dara} {} {} {} {1} {} +E {11550} {s} {s} {4} {0} {} {1} {} {0} + +R {11564} {0} {} {Densely Forested Hills} {} {The foliage here is so dense that it is almost impossible to see anything more than ten feet away. Anything can be hiding behind one of the large tree trunks, ready to pounce on an unsuspecting explorer. The leaves near the treetops create a green ceiling that barely lets any light through. The north offers more room to move around with fewer trees. There seems to be a clearing to the west.} {Borderlands West of Fal Dara} {} {} {} {1} {} +E {11547} {n} {n} {1} {0} {} {1} {} {0} +E {11567} {w} {w} {8} {0} {} {1} {} {0} +E {11565} {s} {s} {4} {0} {} {1} {} {0} + +R {11565} {0} {} {Densely Forested Hills} {} {Trees, trees, and more trees! The sounds of nature surround and caress you as the rustling of leaves above provides accompaniment to the symphony of chirps, buzzes, and squeeks of small animals. At regular intervals, grunts and snorts enhance nature's complex music. Everywhere you look, the landscape offers the same scenery.} {Borderlands West of Fal Dara} {} {} {} {1} {} +E {11564} {n} {n} {1} {0} {} {1} {} {0} +E {11566} {w} {w} {8} {0} {} {1} {} {0} + +R {11566} {0} {} {Densely Forested Hills} {} {During the day, most of the sunlight here is blocked by the dense canopy of leaves up above. Echoing through the trees are the squawking of baby birds demanding to be fed. Somewhere off in the distance, or perhaps very close by in reality, occasional grunts and growls can be heard. More densely forested hills can be seen to the east. A less dangerous way shows itself to the north.} {Borderlands West of Fal Dara} {} {} {} {1} {} +E {11567} {n} {n} {1} {0} {} {1} {} {0} +E {11565} {e} {e} {2} {0} {} {1} {} {0} + +R {11567} {0} {} {A Small Clearing} {} {At this spot, no leaves or branches block the view of the sky. In the middle of the clearing, a huge trunk of a fallen tree lies half-buried and covered by green mosses. At one end of the trunk, a rough hollow stump provides nourishment for various moss and fungi. Surrounding trees provide a natural wall against high wind.} {Borderlands West of Fal Dara} {} {} {} {1} {} +E {11568} {n} {n} {1} {0} {} {1} {} {0} +E {11564} {e} {e} {2} {0} {} {1} {} {0} +E {11579} {w} {w} {8} {0} {} {1} {} {0} +E {11566} {s} {s} {4} {0} {} {1} {} {0} + +R {11568} {0} {} {Medium Forested Hills} {} {With so many trees, a lot of animal life can be found here. In several places signs of animal activity can be seen as tiny tracks on the ground. The animal noises combined form a chorus that can never be heard in any city. A little clearing in the hilly woods can be seen south of here. The hills slope downward to the north. To the east, the trees thin out a little.} {Borderlands West of Fal Dara} {} {} {} {1} {} +E {11569} {n} {n} {1} {0} {} {1} {} {0} +E {11547} {e} {e} {2} {0} {} {1} {} {0} +E {11579} {w} {w} {8} {0} {} {1} {} {0} +E {11567} {s} {s} {4} {0} {} {1} {} {0} + +R {11569} {0} {} {Low Slope} {} {Trees and bushes jut out of the slope at odd angles. The ground is rich with leaves that had fallen over the centuries. The slope angles downward to a little stream to the north. Signs of an old forest that had grown on these hills can be seen to the east and south. A little to the west, the slope descends even further. It would not take much more than dropping a smouldering cinder to set off a massive forest fire in the surrounding area.} {Borderlands West of Fal Dara} {} {} {} {1} {} +E {11570} {n} {n} {1} {0} {} {1} {} {0} +E {11546} {e} {e} {2} {0} {} {1} {} {0} +E {11577} {w} {w} {8} {0} {} {1} {} {0} +E {11568} {s} {s} {4} {0} {} {1} {} {0} + +R {11570} {0} {} {A Shady Valley} {} {This valley offers a panoramic view of the green hills that are so characteristic of this region. Trees of all kinds and ages dot the peaceful landscape. Beneath the canopy of leaves, insects chirp and buzz in seeming harmony. Sounds of flowing water come from the south. It would not take much more than dropping a smouldering cinder to set off a massive forest fire in the surrounding area.} {Borderlands West of Fal Dara} {} {} {} {1} {} +E {12343} {n} {n} {1} {0} {} {1} {} {0} +E {11545} {e} {e} {2} {0} {} {1} {} {0} +E {11571} {w} {w} {8} {0} {} {1} {} {0} +E {11569} {s} {s} {4} {0} {} {1} {} {0} + +R {11571} {0} {} {Rolling Hills} {} {The land surrounding these lush green hills is peaceful and quiet. Little animals scurry here and there minding the business of survival. It seems that this place has never seen the dark violence that inflicts other parts of the world. Looking down, you see a shady valley toward the east. A slope angles slightly upward to the south. To the west, you can see a little cottage. It would not take much more than dropping a smouldering cinder to set off a massive forest fire in the surrounding area.} {Borderlands West of Fal Dara} {} {} {} {1} {} +E {12342} {n} {n} {1} {0} {} {1} {} {0} +E {11570} {e} {e} {2} {0} {} {1} {} {0} +E {11573} {w} {w} {8} {0} {} {1} {} {0} +E {11577} {s} {s} {4} {0} {} {1} {} {0} +E {11572} {d} {d} {32} {0} {} {1} {} {0} + +R {11572} {0} {} {Snake Hole} {} {Foul smells fill your nostrils as you barely squeeze down this hole. Darkness shrouds itself around you as your eyes adjust to the dim light. The walls are of damp earth, full of tiny perforations formed by worms and dead roots. Here lie dried snake skins. This room seems awfully large for a snake hole.} {Borderlands West of Fal Dara} {} {} {} {1} {} +E {11571} {u} {u} {16} {0} {} {1} {} {0} + +R {11573} {0} {} {In Front of a Cottage} {} {This cottage seems to have been neglected for quite a while. The people who lived here must have left this place in a hurry, since everything was left as if the people were suddenly spirited away from the task they were doing. The cottage is thatched-roofed with clay and straw amalgam walls. No sign of life is detectable. It would not take much more than a smouldering cinder to set off a massive forest fire in the surrounding area.} {Borderlands West of Fal Dara} {} {} {} {1} {} +E {11571} {e} {e} {2} {0} {} {1} {} {0} +E {11574} {w} {w} {8} {0} {} {1} {} {0} +E {11576} {s} {s} {4} {0} {} {1} {} {0} + +R {11574} {0} {} {Inside the Cottage} {} {This cottage is well furnished with tables and chairs. To the south, an open doorway shows a made bed. The tables and chairs lie in odd places. Pots and pans are strewn all over the floor in a great disorderly heap. A thin layer of dust covers all exposed surfaces. } {Borderlands West of Fal Dara} {} {} {} {1} {} +E {11573} {e} {e} {2} {0} {} {1} {} {0} +E {11575} {s} {s} {4} {0} {} {1} {} {0} + +R {11575} {0} {} {The Cottage's Bedroom} {} {As you pass through the doorway, dark red stains on the floor and on the bed catch your attention. What could have caused these stains? Cobwebs cover the walls, which also have faint red spots. Other ordinary furniture stand in the room.} {Borderlands West of Fal Dara} {} {} {} {1} {} +E {11574} {n} {n} {1} {0} {} {1} {} {0} +E {11529} {d} {d} {32} {0} {} {1} {} {0} + +R {11576} {0} {} {Rolling Hills} {} {The billowing hills continue as far as the eyes can see to the south. A tall tower stands in silent vigil to the northeast. Vegetation grows denser toward the south, housing more hidden life than the senses can detect. Now and again, a screech of a hawk can be heard.} {Borderlands West of Fal Dara} {} {} {} {1} {} +E {11573} {n} {n} {1} {0} {} {1} {} {0} +E {11577} {e} {e} {2} {0} {} {1} {} {0} +E {11582} {s} {s} {4} {0} {} {1} {} {0} + +R {11577} {0} {} {Angling Slope} {} {Covered with green grass and lightly dotted with tiny shrubs, this slope angles sharply downward toward the front yard of a little worn-out cottage. From here, you can see the low hills to the southeast, the grassy hills to the north, and the forested hills to the southwest. A giant tree stands here. It looks like it is climbable. It would not take much more than dropping a smouldering cinder to set off a massive forest fire in the surrounding area.} {Borderlands West of Fal Dara} {} {} {} {1} {} +E {11571} {n} {n} {1} {0} {} {1} {} {0} +E {11569} {e} {e} {2} {0} {} {1} {} {0} +E {11576} {w} {w} {8} {0} {} {1} {} {0} +E {11579} {s} {s} {4} {0} {} {1} {} {0} +E {11578} {u} {u} {16} {0} {} {1} {} {0} + +R {11578} {0} {} {On Top of the Tree} {} {The beauty of the panorama here is incredible. Hanging tightly on to the branches, you can spot a tower on a high hill off to the northeast. The scenery from here is so peaceful and quiet. A faint breeze cools you and relaxes any tensions you may have had. The branches look too weak to support any weight beyond this height.} {Borderlands West of Fal Dara} {} {} {} {1} {} +E {11577} {d} {d} {32} {0} {} {1} {} {0} + +R {11579} {0} {} {Lightly Forested Hills} {} {These hills are scattered with medium sized trees here and there. Chirpings of various species of birds can be heard nearby, although the exact location of the source cannot be determined. On a nearby tree, a bird nest can be seen sitting precariously on a very high branch. Through the trees, a small clearing can be seen to the east. A lot of buzzing comes from the west. Vegetation grows denser to the south and east.} {Borderlands West of Fal Dara} {} {} {} {1} {} +E {11577} {n} {n} {1} {0} {} {1} {} {0} +E {11568} {e} {e} {2} {0} {} {1} {} {0} +E {11582} {w} {w} {8} {0} {} {1} {} {0} +E {11580} {s} {s} {4} {0} {} {1} {} {0} + +R {11580} {0} {} {Lightly Forested Hills} {} {The climbing is easy here, for the slope is still low and gentle. Sounds of little animals scurrying around their business points to some densely forested hills to the east. To the north, the trees seem to thin, although the amount of vegetation there is considerably more abundant than the low hill to the west.} {Borderlands West of Fal Dara} {} {} {} {1} {} +E {11579} {n} {n} {1} {0} {} {1} {} {0} +E {11567} {e} {e} {2} {0} {} {1} {} {0} +E {11581} {w} {w} {8} {0} {} {1} {} {0} + +R {11581} {0} {} {Low Hill} {} {Sloping gently upward, this grassy hill is a miniature version of the more densely forested hills to the east and rollings hills to the north. Low shrubs are scattered around the foot of this hill. To the west, another low hill joins this one in quiet companionship. To the east, vegetation begins to grow denser. A lot of tall grass housing a lot of minute insects greet you to the north.} {Borderlands West of Fal Dara} {} {} {} {1} {} +E {11582} {n} {n} {1} {0} {} {1} {} {0} +E {11580} {e} {e} {2} {0} {} {1} {} {0} +E {11583} {w} {w} {8} {0} {} {1} {} {0} + +R {11582} {0} {} {Tall Grass} {} {This seems to be the remains of what was a garden. Wading through this grass can be an exertion in physical stamina because of the tangling roots and the sharp edges of grass leaves. Hundreds of tiny insects click and buzz happily to see a tasty meal coming their way. To the north lies the front entrance of a little cottage. Low hills cover the souther horizon. The way to the west is passable only by climbing upward on a steep slope.} {Borderlands West of Fal Dara} {} {} {} {1} {} +E {11576} {n} {n} {1} {0} {} {1} {} {0} +E {11579} {e} {e} {2} {0} {} {1} {} {0} +E {11584} {w} {w} {8} {0} {} {1} {} {0} +E {11581} {s} {s} {4} {0} {} {1} {} {0} + +R {11583} {0} {} {Low Hill} {} {Short grass and some shrubs cover this hill. Here and there, some blossoms waver lightly in the wind. A gentle downward slope points to a little cottage to the north. To the east, the landscape features more low hills. The quiet chatter of insects can be heard in the breeze.} {Borderlands West of Fal Dara} {} {} {} {1} {} +E {11584} {n} {n} {1} {0} {} {1} {} {0} +E {11581} {e} {e} {2} {0} {} {1} {} {0} + +R {11584} {0} {} {An Abandoned Field} {} {Nothing grows here except a lot of weeds and grass. From the condition of the field, it is safe to say that nobody has been planting anything here for quite a while. Looking towards the north, the side of a small cottage is visible. This field probably belongs to whoever lives or lived there. To the east a lot of tall grass covers what must have been the garden of the cottage. To the south is a low hill.} {Borderlands West of Fal Dara} {} {} {} {1} {} +E {11582} {e} {e} {2} {0} {} {1} {} {0} +E {11583} {s} {s} {4} {0} {} {1} {} {0} + +R {11585} {0} {} {The Dusty Road} {} {The forest is so thick to either side of the road that movement off the road becomes impossible. Above the trees to the northeast, the tip of a gray tower looms over the trees. To the west, the forest bordering the road gets lighter, while to the east, the forest only seems to grow thicker.} {Borderlands North of Fal Dara} {} {} {} {1} {} +E {11586} {e} {e} {2} {0} {} {1} {} {0} +E {11503} {w} {w} {8} {0} {} {1} {} {0} + +R {11586} {0} {} {The Dusty Road} {} {The trees all around, their ancient trunks standing firmly together, barely seem to acknowledge the brisk wind that whips past their branches. The worn road continues east and west, bordered by thick, impenetrable forest, but upon closer inspection, there is a break in the trees to the south. To the northeast, a tower can be seen rising over the trees.} {Borderlands North of Fal Dara} {} {} {} {1} {} +E {11594} {e} {e} {2} {0} {} {1} {} {0} +E {11585} {w} {w} {8} {0} {} {1} {} {0} +E {11587} {s} {s} {4} {0} {} {1} {} {0} + +R {11587} {0} {} {Entrance to the Forest} {} {You stand among the closely packed trees, which, close up, are not quite as closely packed as they seemed from the road. This looks like an animal trail, actually, and you can see it continuing to the south. To the north, you can see the road continuing.} {Borderlands North of Fal Dara} {} {} {} {1} {} +E {11586} {n} {n} {1} {0} {} {1} {} {0} +E {11588} {s} {s} {4} {0} {} {1} {} {0} + +R {11588} {0} {} {Heavy Forest} {} {You shoulder your way into this spot, where the animal trail seems to fade a bit. As you probe around for exits, trying to push your way through the thick forest, you determine that you can push your way into the trees to the north, south, and east.} {Borderlands North of Fal Dara} {} {} {} {1} {} +E {11587} {n} {n} {1} {0} {} {1} {} {0} +E {11590} {e} {e} {2} {0} {} {1} {} {0} +E {11589} {s} {s} {4} {0} {} {1} {} {0} + +R {11589} {0} {} {Dead End in the Forest} {} {Here, you are standing before a very thick growth of trees. As you brush away the branches that jut into your way, you can see that the trees all around you almost grow into each other. There really isn't any way out for you except back to the north, the way you came in.} {Borderlands North of Fal Dara} {} {} {} {1} {} +E {11588} {n} {n} {1} {0} {} {1} {} {0} + +R {11590} {0} {} {Trail in the Forest} {} {You decide that this little widening in the animal trail doesn't deserve to be called a path as you shove your way through the trees that surround you. You notice, however, that the trail seems to have been widened by something other than animals. To the west, you can see the trail get swallowed up by the trees again, but to the east, the trail becomes a little wider.} {Borderlands North of Fal Dara} {} {} {} {1} {} +E {11591} {e} {e} {2} {0} {} {1} {} {0} +E {11588} {w} {w} {8} {0} {} {1} {} {0} + +R {11591} {0} {} {Heavy Forest} {} {As you pick your way through the trees here, you notice a little trail that seems to lead towards the west. There is a lot of open space here, since the trees really don't pack together here, and you could probably fit a lot of people into this spot. In fact, it looks like someone did, recently. You can see a lot of upturned dirt on the ground here. To the north, you can barely see the road through the trees, and to the south, there are more open woods.} {Borderlands North of Fal Dara} {} {} {} {1} {} +E {11592} {n} {n} {1} {0} {} {1} {} {0} +E {11590} {w} {w} {8} {0} {} {1} {} {0} +E {11603} {s} {s} {4} {0} {} {1} {} {0} + +R {11592} {0} {} {Opening in the Forest} {} {The trees here seem to be pretty openly spaced, and you can move more or less freely among them. To the north, you can see the road through the trees, and to the south, you can see more openly spaced woods. The forest here seems almost disgustingly normal, except for what seems to be a lot of overturned dirt on the ground here.} {Borderlands North of Fal Dara} {} {} {} {1} {} +E {11593} {n} {n} {1} {0} {} {1} {} {0} +E {11591} {s} {s} {4} {0} {} {1} {} {0} + +R {11593} {0} {} {The Dusty Road} {} {The wind carries the faint smell of burnt wood. On both sides of the road, the densely-packed trees seem to block any passage, but to the south there seem to be gaps in the trees. A tower can be seen high over the trees to the northeast, while along the road to the east, wagons can be glimpsed by the road. The road itself continues to the east and west.} {Borderlands North of Fal Dara} {} {} {} {1} {} +E {11595} {e} {e} {2} {0} {} {1} {} {0} +E {11594} {w} {w} {8} {0} {} {1} {} {0} +E {11592} {s} {s} {4} {0} {} {1} {} {0} + +R {11594} {0} {} {The Dusty Road} {} {The hard-packed dirt of the old road barely registers the tracks of those who have passed by. The road continues to make its way through the forest, leading straight east and west. The trees start to pack together so tightly that distinguishing individual trees becomes difficult. To the northeast, the tip of a tower can be seen over the trees.} {Borderlands North of Fal Dara} {} {} {} {1} {} +E {11593} {e} {e} {2} {0} {} {1} {} {0} +E {11586} {w} {w} {8} {0} {} {1} {} {0} + +R {11595} {0} {} {The Dusty Road} {} {You can definitely smell burnt wood coming from the east, from what seems to be a couple of abandoned wagons. Looking around, you see only impenetrable forest all around the road, and a watch tower looming up over the trees to the north. The old, worn road continues east and west here, but to the east, past the wagons, it seems to bend south.} {Borderlands North of Fal Dara} {} {} {} {1} {} +E {11596} {e} {e} {2} {0} {} {1} {} {0} +E {11593} {w} {w} {8} {0} {} {1} {} {0} + +R {11596} {0} {} {Burnt Wagons} {} {You are standing among the smoldering remains of what was once probably a merchant caravan. A pair of smashed wagons are here by the side of the road. Looking around, you see no bodies lying around, but you get the feeling that they were only recently cleared out - else the wagons would have been removed also. There is no visible way that the bodies were taken away - you can't see any tracks along the road, nor any paths among the thickset trees. The road continues east and west.} {Borderlands North of Fal Dara} {} {} {} {1} {} +E {11736} {n} {n} {1} {0} {} {1} {} {0} +E {11597} {e} {e} {2} {0} {} {1} {} {0} +E {11595} {w} {w} {8} {0} {} {1} {} {0} + +R {11597} {0} {} {The Dusty Road} {} {The old road here bends west and south here, continuing through the forest. All around the road, you can see impenetrable forest, but to the west, by the road, you can see a couple of burnt and smashed wagons by the road. To the north, the tip of a tower is visible over the trees.} {Borderlands North of Fal Dara} {} {} {} {1} {} +E {11596} {w} {w} {8} {0} {} {1} {} {0} +E {11598} {s} {s} {4} {0} {} {1} {} {0} + +R {11598} {0} {} {The Dusty Road} {} {To the north and south, the road bends back to resume its original east-west orientation. The trees bordering the road form an impenetrable wall, and the only way you can move is along the road. Looking around, you can see the tip of a tower poking up through the trees to the north.} {Borderlands North of Fal Dara} {} {} {} {1} {} +E {11597} {n} {n} {1} {0} {} {1} {} {0} +E {11599} {s} {s} {4} {0} {} {1} {} {0} + +R {11599} {0} {} {The Dusty Road} {} {The old road bends north and east here. To the north, over the trees, you can see the top of a gray tower poking up through the trees. However, the forest around you seems mostly impenetrable, except for a little trail running south into the woods. The city walls of Fal Dara can be see through the trees to the southeast, and looking up there is an old murder-hole strutting out over the road.} {Borderlands North of Fal Dara} {} {} {} {1} {} +E {11598} {n} {n} {1} {0} {} {1} {} {0} +E {11636} {e} {e} {2} {0} {} {1} {} {0} +E {11600} {s} {s} {4} {0} {} {1} {} {0} + +R {11600} {0} {} {Little Trail} {} {The woods to the south and east of this trail are so thick that you have no choice but to go along the trail to the west, deeper into the forest, or back onto the road to the north. You push low hanging branches out of your face as you move along the path. Looking down, you see a lot of scuffed up dirt.} {Borderlands North of Fal Dara} {} {} {} {1} {} +E {11599} {n} {n} {1} {0} {} {1} {} {0} +E {11601} {w} {w} {8} {0} {} {1} {} {0} + +R {11601} {0} {} {Heavy Forest} {} {There is a lot of open space between the trees here, and you realize that hiding people here would be no problem, with this spot being blocked by the impenetrable woods all around it. However, strangely, you can see a little trail to the east quite clearly. To your west are more openly spaced woods.} {Borderlands North of Fal Dara} {} {} {} {1} {} +E {11600} {e} {e} {2} {0} {} {1} {} {0} +E {11602} {w} {w} {8} {0} {} {1} {} {0} + +R {11602} {0} {} {Open Forest} {} {You would have no problem hiding people in this forest, you realize as you walk around. There is no way anyone can see you from the road, through the impenetrable trees to the north, but you can spy on the road from the entrance to this area. To the west and south, you can see more open forest, where you can walk freely. You decide that this place would be a great place to hide an ambushing party... You can see a lot of disturbed dirt on the ground.} {Borderlands North of Fal Dara} {} {} {} {1} {} +E {11601} {e} {e} {2} {0} {} {1} {} {0} +E {11603} {w} {w} {8} {0} {} {1} {} {0} +E {11605} {s} {s} {4} {0} {} {1} {} {0} + +R {11603} {0} {} {Open Forest} {} {This forest is not quite as thick as it seemed from the road. There is lots of open space here, between the many thick trees around you. To the north, east, and south, you can see the open trees continuing. However, to your west, the trees close in to form an impenetrable wall of trees.} {Borderlands North of Fal Dara} {} {} {} {1} {} +E {11591} {n} {n} {1} {0} {} {1} {} {0} +E {11602} {e} {e} {2} {0} {} {1} {} {0} +E {11604} {s} {s} {4} {0} {} {1} {} {0} + +R {11604} {0} {} {Along the Cliff} {} {As you break out of the trees, you come right up against a granite cliff that rises out of the ground. To the east and north, you can see the open forest continuing, and to the south, you can see a hole in the granite cliff - it looks an awful lot like a cave.} {Borderlands North of Fal Dara} {} {} {} {1} {} +E {11603} {n} {n} {1} {0} {} {1} {} {0} +E {11605} {e} {e} {2} {0} {} {1} {} {0} +E {11606} {s} {s} {4} {0} {} {1} {} {0} + +R {11605} {0} {} {Along the Cliff} {} {You come up against a granite cliff as you clear the trees. You look closer at the cliff, and realize that you never noticed it because it is not much higher than the trees around you. To the north, you see the open forest continuing, and to the west, you can see the cliff going onwards. However, to the south, you can't see any way past the cliff, and to the east, the trees almost merge with the cliff, forming an impassable barrier.} {Borderlands North of Fal Dara} {} {} {} {1} {} +E {11602} {n} {n} {1} {0} {} {1} {} {0} +E {11604} {w} {w} {8} {0} {} {1} {} {0} + +R {11606} {0} {} {Cave in the Forest} {} {The darkness in the cave is all enveloping. Visibility reaches not much farther than five feet. The rounded walls of the cave glisten slightly from condensation. The entrance to the cave can be seen as a slightly lighter patch of darkness to the north. To the south, the cave stretches on for a bit.} {Borderlands North of Fal Dara} {} {} {} {1} {} +E {11604} {n} {n} {1} {0} {} {1} {} {0} +E {11607} {s} {s} {4} {0} {} {1} {} {0} + +R {11607} {0} {} {Dark Cave} {} {The walls of this cave glisten from reflected light, faintly showing the size of the cave stretching to the north. Moisture has condensed on walls so much that faint drips can be heard, and the air is incredibly humid. A faint rushing sound seems to emerge from the ground.} {Borderlands North of Fal Dara} {} {} {} {1} {} +E {11606} {n} {n} {1} {0} {} {1} {} {0} +E {11608} {d} {d} {32} {0} {} {1} {} {0} + +R {11608} {0} {} {The Beautiful Cave} {} {Coming down the stairs, you enter this beautiful cave. There is a small river running through the cave to the north, but you can't see anyway to leave besides the stairs you just came down. You look at the walls, and realize that the cave has probably been improved on by humans. Unnaturally smooth and regular, the walls drip with the condensation from the river.} {Borderlands North of Fal Dara} {} {} {} {1} {} +E {11609} {n} {n} {1} {0} {} {1} {} {0} +E {11615} {s} {s} {4} {0} {} {1} {} {0} +E {11607} {u} {u} {16} {0} {} {1} {} {0} + +R {11609} {0} {} {The Underground River} {} {The beautiful cave continues to here, where it stops at a fast moving river. At the far end of the river, you can see the wall of the cavern, which seems unnaturally smooth. Looking around, you realize that both ends of the river flow into, and out of, a very small hole to the east and west walls. The cave continues south, from here.} {Borderlands North of Fal Dara} {} {} {} {1} {} +E {11613} {e} {e} {2} {0} {} {1} {} {0} +E {11610} {w} {w} {8} {0} {} {1} {} {0} +E {11608} {s} {s} {4} {0} {} {1} {} {0} + +R {11610} {0} {} {The Underground River} {} {The fast moving river here deepens slightly, reaching your waist here. As you brush your hand against the slick walls of the cave, you look around for exits. You can make your way farther to the west, along the river, although the water obviously gets deeper there, or you could wade back to the east, to where you see that the river leads to a large cave.} {Borderlands North of Fal Dara} {} {} {} {1} {} +E {11609} {e} {e} {2} {0} {} {1} {} {0} +E {11611} {w} {w} {8} {0} {} {1} {} {0} + +R {11611} {0} {} {The Underground River} {} {Deep in the fast moving water now, the cave roof has become so low that it is on the verge of brushing against your head. There really is no way you can follow the stream any longer. Looking around, you can see a small opening in the curved walls over you to the south, which seems to be your only exit option besides back to shallower water.} {Borderlands North of Fal Dara} {} {} {} {1} {} +E {11610} {e} {e} {2} {0} {} {1} {} {0} +E {11612} {s} {s} {4} {0} {} {1} {} {0} + +R {11612} {0} {} {The Alcove} {} {Clambering out of the river, you look around at the cave here. The walls around you are all oddly smooth, as if they were worn smooth by a river, but looking around, you realize that there is no way a river could have run through this cave. Careful inspection shows the remains of corroded, rusty iron rings on the walls, where torch rings used to be.} {Borderlands North of Fal Dara} {} {} {} {1} {} +E {11611} {n} {n} {1} {0} {} {1} {} {0} + +R {11613} {0} {} {The Underground River} {} {The water rushes by you as you wade along the river. Here, the water has risen to waist height, and you can feel it getting deeper as you move more towards the east. Peering into the darkness, you think you can see the roof of the cave getting lower towards the east, also, and, back to the west, you can see where the beautiful cave is.} {Borderlands North of Fal Dara} {} {} {} {1} {} +E {11614} {e} {e} {2} {0} {} {1} {} {0} +E {11609} {w} {w} {8} {0} {} {1} {} {0} + +R {11614} {0} {} {The Underground River} {} {The fast moving water rushes by you as you move along, and you can feel the strong undercurrents of the water tugging at you. However, the roof of the cave becomes so low here that it's impossible to proceed any further. With the water running chest deep now, you don't have any choice but to turn back to where the water becomes less shallow, and you have more room.} {Borderlands North of Fal Dara} {} {} {} {1} {} +E {11613} {w} {w} {8} {0} {} {1} {} {0} + +R {11615} {0} {} {On A Bank} {} {Just south of a beautiful cave to the north, this bank sits between a divergence in the river running beneath the Borderlands. Silty deposits of sand form small mounds around where the the river runs up to meet the bank. To the east, the water runs too deep to walk through, and a narrow bank above the river extends to the west.} {Fal Dara Outskirts} {} {} {} {1} {} +E {11608} {n} {n} {1} {0} {} {1} {} {0} +E {11635} {e} {e} {2} {0} {} {1} {} {0} +E {11616} {w} {w} {8} {0} {} {1} {} {0} + +R {11616} {0} {} {Along an Underground River} {} {The river running southeast would reach just up to the waist of a human. Despite the weather above the ground, the nearby water is chilling to the bone. To the east, a small bank rises above the river. The way is navigable along the bank that leads south.} {Fal Dara Outskirts} {} {} {} {1} {} +E {11615} {e} {e} {2} {0} {} {1} {} {0} +E {11617} {s} {s} {4} {0} {} {1} {} {0} + +R {11617} {0} {} {Alongside an Underground River} {} {The river runs east of this narrow bank. A shallow ceiling remains overhead as loose gravel and dirt fall silently from it. Small burrows in the sides of the wall indicate that some little creatures have made this area into their home.} {Fal Dara Outskirts} {} {} {} {1} {} +E {11616} {n} {n} {1} {0} {} {1} {} {0} +E {11618} {s} {s} {4} {0} {} {1} {} {0} + +R {11618} {0} {} {Narrow Riverbank} {} {Darkness envelopes itself in this part of the tunnel as the river continues to make its way north and south just east of the bank. The river itself meanders quietly without much current, leaving boats a smooth, clear palette to glide on along the water. Above along the ceiling, out of sight, a light rustling is heard.} {Fal Dara Outskirts} {} {} {} {1} {} +E {11617} {n} {n} {1} {0} {} {1} {} {0} +E {11619} {s} {s} {4} {0} {} {1} {} {0} + +R {11619} {0} {} {Narrow Riverbank} {} {The chilling, arduous journey through the tunnel and the darkness continues. The river progresses mainly north and south, with little curve to flow. Sharp stone spikes jut out hazardously overhead, their origin out of sight because of the intense blackness.} {Fal Dara Outskirts} {} {} {} {1} {} +E {11618} {n} {n} {1} {0} {} {1} {} {0} +E {11620} {s} {s} {4} {0} {} {1} {} {0} + +R {11620} {0} {} {Bank Above an Underground River} {} {A faint glimmer of gray to the south signals that light may lie in that direction. Past the blackness to the north, the river gets deeper and the dark gets darker. Along the sides of the cavern walls, small paintings are embossed on the rock, left by some unknown maker.} {Fal Dara Outskirts} {} {} {} {1} {} +E {11619} {n} {n} {1} {0} {} {1} {} {0} +E {11621} {s} {s} {4} {0} {} {1} {} {0} + +R {11621} {0} {} {Beside the Underground River} {} {Small cracks that run along the cavern ceiling allow light to filter into this part of the tunnel. The bank to the south descends, allowing the river water to spill onto it. The view to the north is shadowed by murky darkness.} {Fal Dara Outskirts} {} {} {} {1} {} +E {11620} {n} {n} {1} {0} {} {1} {} {0} +E {11622} {s} {s} {4} {0} {} {1} {} {0} + +R {11622} {0} {} {In The Shallows} {} {Remarkably, small fish weave their way through the water, despite the shallowness of the water here, which is cold, but easy to walk through. To the east, a large mound of rocks makes travel difficult, and a natural staircase leads up to the ground above.} {Fal Dara Outskirts} {} {} {} {1} {} +E {11621} {n} {n} {1} {0} {} {1} {} {0} +E {11623} {e} {e} {2} {0} {} {1} {} {0} +E {11332} {u} {u} {16} {0} {} {1} {} {0} + +R {11623} {0} {} {Rockfall} {} {Even with the unnatural smoothness of the tunnel, the forces of nature have caused a cave-in blocking your path east. Water stands to your west, but looks shallow enough to walk in. Also to the west, a large rock formation can just be made out at the edge of the light.} {Fal Dara Outskirts} {} {} {} {1} {} +E {11624} {e} {e} {2} {0} {} {1} {} {0} +E {11622} {w} {w} {8} {0} {} {1} {} {0} + +R {11624} {0} {} {A Shattered Bridge} {} {This once sturdy bridge that spanned the river running north and south through these tunnels, lies shattered by a cave-in. Small shards of stone still fall from the edge of the bridge where the rockfall makes going to the west seemingly impossible. Small pebbles roll down the side of the fall. The only way from here seems to be back east to the beginning of the bridge.} {Fal Dara Outskirts} {} {} {} {1} {} +E {11625} {e} {e} {2} {0} {} {1} {} {0} +E {11623} {w} {w} {8} {0} {} {1} {} {0} + +R {11625} {0} {} {Base Of A Natural Bridge} {} {Rising quickly out of the water stands this large stone bridge. The river runs deep over what was once a rocky riverbank, and to pass to the north would require a boat.The decrepit bridge extends to the west with the cool river waters running beneath it. Small stones and pebbles coat the surface of the bridge becoming more concentrated to the west.} {Fal Dara Outskirts} {} {} {} {1} {} +E {11626} {n} {n} {1} {0} {} {1} {} {0} +E {11624} {w} {w} {8} {0} {} {1} {} {0} + +R {11626} {0} {} {The Underground River} {} {Even though the area still is deep in the cool water of the river, the river itself comes to an abrupt halt. No sign of it continuing lies anywhere to the south. But travel to the north is possible. To the south, however, lies a stone bridge of some type.} {Fal Dara Outskirts} {} {} {} {1} {} +E {11627} {n} {n} {1} {0} {} {1} {} {0} +E {11625} {s} {s} {4} {0} {} {1} {} {0} + +R {11627} {0} {} {The Underground River} {} {The chilling waters have become shallow enough stand in despite the river dipping in depth to both the north and south. Small fish dart in and out of the faint amount of light provided. To the east lies a small opening, providing a resting place out of the water.} {Fal Dara Outskirts} {} {} {} {1} {} +E {11629} {n} {n} {1} {0} {} {1} {} {0} +E {11628} {e} {e} {2} {0} {} {1} {} {0} +E {11626} {s} {s} {4} {0} {} {1} {} {0} + +R {11628} {0} {} {A Hollowed Recess} {} {Almost polished rock with very few jagged or rough edges make up the walls of the small recess you stand in. The ceiling is remarkably high, giving space enough for even the tallest to stand in. The calm trickle of a river lies to the east while a large dirt-covered ladder runs to an exit at the top of the cave.} {Fal Dara Outskirts} {} {} {} {1} {} +E {11627} {w} {w} {8} {0} {} {1} {} {0} +E {11363} {u} {u} {16} {0} {} {1} {} {0} + +R {11629} {0} {} {The Underground River} {} {The river continues its slow but constant meandering to both the north and south. Drips of water flow from the tips of stone spikes hanging from the ceiling, beating the surface of the water like the top of a drum. Along the walls of the tunnels, small dirt mounds stick, indicating some small creature has found a home in the darkness of the tunnels.} {Fal Dara Outskirts} {} {} {} {1} {} +E {11630} {n} {n} {1} {0} {} {1} {} {0} +E {11627} {s} {s} {4} {0} {} {1} {} {0} + +R {11630} {0} {} {The Underground River} {} {A hollow wind from nowhere gives the tunnels a breath of life making them whistle as you make your way along the river. A reprieve from the dank, cold waters of the river lies to the east. The waters stand still but head off to the north and south.} {Fal Dara Outskirts} {} {} {} {1} {} +E {11633} {n} {n} {1} {0} {} {1} {} {0} +E {11631} {e} {e} {2} {0} {} {1} {} {0} +E {11629} {s} {s} {4} {0} {} {1} {} {0} + +R {11631} {0} {} {An Alcove} {} {The remnants of char rock and wood mark this spot as recently inhabited. The river has washed away any smell of fire or smoke, but the campfire ring still stands. Off to the north lies more dry land, but going west will require something to float upon the river with.} {Fal Dara Outskirts} {} {} {} {1} {} +E {11632} {n} {n} {1} {0} {} {1} {} {0} +E {11630} {w} {w} {8} {0} {} {1} {} {0} + +R {11632} {0} {} {An Alcove} {} {Even with the unnatural shape of the tunnels through which the river flows, nature has left its mark here. This small space was formed by the river flowing through it before it changed course for some unknown reason. The river lies to the west while it is possible to stay dry to the south.} {Fal Dara Outskirts} {} {} {} {1} {} +E {11633} {w} {w} {8} {0} {} {1} {} {0} +E {11631} {s} {s} {4} {0} {} {1} {} {0} + +R {11633} {0} {} {The Underground River} {} {South of here the river moves in a north-south direction. A bend in the river lies through the dark to the west. To the east, land emerges from the surface of the water, enough for a few people to rest upon. Small drips ripple the surface of the river, falling quietly from the ceiling.} {Fal Dara Outskirts} {} {} {} {1} {} +E {11632} {e} {e} {2} {0} {} {1} {} {0} +E {11634} {w} {w} {8} {0} {} {1} {} {0} +E {11630} {s} {s} {4} {0} {} {1} {} {0} + +R {11634} {0} {} {The Underground River} {} {The river makes a small curve through the tunnels here. Off to the north, the river can be seen going to the west, while a glance to the east shows the river turning to the south. A light foul stench also emanates from the north, but the darkness makes sight in either direction hard.} {Fal Dara Outskirts} {} {} {} {1} {} +E {11635} {n} {n} {1} {0} {} {1} {} {0} +E {11633} {e} {e} {2} {0} {} {1} {} {0} + +R {11635} {0} {} {The Underground River} {} {The chilling water drops to an unstandable depth at this point. Large stains of guano as well as fresh deposits stick on the wall, giving this area of the tunnel a foul, stale stench. While the walls are rough along the water's edge from erosion, the ceiling and walls above the water level are unnaturally smooth.} {Fal Dara Outskirts} {} {} {} {1} {} +E {11615} {w} {w} {8} {0} {} {1} {} {0} +E {11634} {s} {s} {4} {0} {} {1} {} {0} + +R {11636} {0} {} {The Dusty Road} {} {The ancient trees around the road don't seem to acknowledge the wind blowing around them, their branches and leaves barely moving. Here, the road runs east and west, but, to the west, you can see that the road bends north. A gray tower is visible over the trees to the northwest, and besides that, you can only see the impenetrable forest all around the road.} {Borderlands North of Fal Dara} {} {} {} {1} {} +E {11637} {e} {e} {2} {0} {} {1} {} {0} +E {11599} {w} {w} {8} {0} {} {1} {} {0} + +R {11637} {0} {} {The Dusty Road} {} {The road here continues to the east and west here, bordered by impenetrable forest. Walking along the road, you notice the recent tracks of a couple of wagons along the road, along with some horses. To your northwest, you can see a tower poking up through the trees. To the south, you can see the spires of Fal Dara poking over a hill.} {Borderlands North of Fal Dara} {} {} {} {1} {} +E {11732} {e} {e} {2} {0} {} {1} {} {0} +E {11636} {w} {w} {8} {0} {} {1} {} {0} +E {11638} {s} {s} {4} {0} {} {1} {} {0} + +R {11638} {0} {} {Dusty Road by Fal Dara} {} {The road branches here, the main route leading north and south while a wider offshoot leads up a hill to the west, approaching the gates of Fal Dara. Despite the terrain, the ground appears well trodden and in good repair, obviously worn down by constant use.} {Borderlands North of Fal Dara} {} {} {} {1} {} +E {11637} {n} {n} {1} {0} {} {1} {} {0} +E {11639} {s} {s} {4} {0} {} {1} {} {0} + +R {11732} {0} {} {The Dusty Road} {} {To the north of the road, hedges and trees merge to become one, fading into an impenetrable wall. The south is bordered by an almost identical wall of trees, which seem as if they have grown into each other. You can spot the tip of a tower poking up through the trees to the northwest. The road continues to the east and west from here.} {Borderlands North of Fal Dara} {} {} {} {1} {} +E {11733} {e} {e} {2} {0} {} {1} {} {0} +E {11637} {w} {w} {8} {0} {} {1} {} {0} + +R {11733} {0} {} {The Dusty Road} {} {The old road stretches west, deeper into the forest, and east, out towards the plains here. Around you, thorny hedges continue along the north of the road, blocking that direction. The way south is blocked by an impenetrable wall of trees. Looking around, you notice a tower to your northwest. The city walls of Fal Dara can be see through the trees to the south, and looking up there is an old murder-hole strutting out over the road.} {Borderlands North of Fal Dara} {} {} {} {1} {} +E {11757} {n} {n} {1} {0} {} {1} {} {0} +E {11734} {e} {e} {2} {0} {} {1} {} {0} +E {11732} {w} {w} {8} {0} {} {1} {} {0} + +R {11734} {0} {} {The Dusty Road} {} {The north edge of the road is bordered by thorny hedges that you don't care to venture near, and the south is blocked by a thick growth of trees. Looking around, you notice the top of a tower poking up through the trees. You don't have much option but to continue along the road to the east and west.} {Borderlands North of Fal Dara} {} {} {} {1} {} +E {11735} {e} {e} {2} {0} {} {1} {} {0} +E {11733} {w} {w} {8} {0} {} {1} {} {0} + +R {11735} {0} {} {Road to Tarwin's Gap} {} {You stand on an old road, bordered by trees to the south and thick hedges to the north. To both the east and west, the road leads through the forest. The tip of a tower can be seen poking through the forest to the northeast, against the backdrop of dark and foreboding peaks far to the north.} {Borderlands North of Fal Dara} {} {} {} {1} {} +E {11787} {n} {n} {1} {0} {} {1} {} {0} +E {11777} {e} {e} {2} {0} {} {1} {} {0} +E {11734} {w} {w} {8} {0} {} {1} {} {0} +E {11790} {s} {s} {4} {0} {} {1} {} {0} + +R {11736} {0} {} {Hidden Path} {} {The trees to either side loom up beside and over this path, concealing the break among the trees that would have given this path away. A gate, totally covered with shrubs, and cleverly shaped in the form of trees, leads south to the road. Small tracks lead north, along the path, from the gate.} {Borderlands North of Fal Dara} {} {} {} {1} {} +E {11737} {n} {n} {1} {0} {} {1} {} {0} +E {11596} {s} {s} {4} {0} {} {1} {} {0} + +R {11737} {0} {} {Hidden Path} {} {You wonder how old this path is - it is well worn, but still totally concealed from the sky, for some reason. You can barely see the sky from here, so totally do the trees cover the path. However, you can just barely glimpse the bottom of a tower ahead to the north, at the end of this path.} {Borderlands North of Fal Dara} {} {} {} {1} {} +E {11738} {n} {n} {1} {0} {} {1} {} {0} +E {11736} {s} {s} {4} {0} {} {1} {} {0} + +R {11738} {0} {} {Branch in Hidden Path} {} {Gravel crunches slightly as you make your way through the old path. Oddly, the path branches here - you only notice the little path leading off into the dark woods to the east as you stand right next to it. The tower lies to the north, and south you can see the end of the path you are on.} {Borderlands North of Fal Dara} {} {} {} {1} {} +E {11739} {n} {n} {1} {0} {} {1} {} {0} +E {11748} {e} {e} {2} {0} {} {1} {} {0} +E {11737} {s} {s} {4} {0} {} {1} {} {0} + +R {11739} {0} {} {Hidden Path} {} {You are almost at the tower now, which fills the opening in the trees that you can see farther up the path. Very faint scuff marks and faint footprints lead up to the tower. The trees looming up beside and over the path block out all light here, and you can't see the sky. The path continues to the south, and you can't see the end because of the enveloping shadows.} {Borderlands North of Fal Dara} {} {} {} {1} {} +E {11740} {n} {n} {1} {0} {} {1} {} {0} +E {11738} {s} {s} {4} {0} {} {1} {} {0} + +R {11740} {0} {} {Entrance to Clearing} {} {A canopy of trees covers you, ending at a clearing. An old, gray tower looms over the trees right before you. The hidden path comes to an end here, along with the clearing. There is an ominous feel to the air here, with the lack of any sounds of wildlife permeating the trees.} {Borderlands North of Fal Dara} {} {} {} {1} {} +E {11741} {n} {n} {1} {0} {} {1} {} {0} +E {11739} {s} {s} {4} {0} {} {1} {} {0} + +R {11741} {0} {} {Before the Tower} {} {You are standing in front of an old, apparently abandoned watchtower, the one that you have been seeing glimpses of from the road. You get a chill feeling as you look up at the big gray mass that looms up above you. Bits and pieces of gray masonry have fallen away from the tower, and you see an especially big piece half embedded in the ground. The entrance to the tower looks like a black mouth, and the door has long rotted away. A dark path leads east from here, heavily shadowed by the trees that loom over it. Another path leads south from here.} {Borderlands North of Fal Dara} {} {} {} {1} {} +E {11762} {n} {n} {1} {0} {} {1} {} {0} +E {11742} {e} {e} {2} {0} {} {1} {} {0} +E {11743} {w} {w} {8} {0} {} {1} {} {0} +E {11740} {s} {s} {4} {0} {} {1} {} {0} + +R {11742} {0} {} {Entrance to Dark Path} {} {What little light there is casts dark and twisted shadows against the dark and twisted trees, which make the shadows appear even more dark and twisted. The path looks much newer than the clearing you see to the west, and it isn't even really a path, more like a trail. To the east, the path leads deeper into the gloomy woods.} {Borderlands North of Fal Dara} {} {} {} {1} {} +E {11744} {e} {e} {2} {0} {} {1} {} {0} +E {11741} {w} {w} {8} {0} {} {1} {} {0} + +R {11743} {0} {} {A Field} {H} {Blackened and twisted trees rise all around you, but the ground has grass on it, a good place for mounts to rest. The gate to the east can even be closed, preventing them running away. A large tower looms in the northeast, an excellent place to look out over most of the northern countryside.} {Borderlands North of Fal Dara} {} {} {} {1} {} +E {11741} {e} {e} {2} {0} {} {1} {} {0} + +R {11744} {0} {} {Branch in Dark Path} {} {Here, the dark path branches. To the south, it joins with another path, and to the north and west, the path continues. The looming, gnarled trees block out all light. For some reason, little clumps of dirt stick to your boots with each step you take.} {Borderlands North of Fal Dara} {} {} {} {1} {} +E {11758} {n} {n} {1} {0} {} {1} {} {0} +E {11742} {w} {w} {8} {0} {} {1} {} {0} +E {11745} {s} {s} {4} {0} {} {1} {} {0} + +R {11745} {0} {} {Path Junction} {} {Two paths run into each other here. To the north, you can see little more than a dark hole under the trees, although you can tell that there is a path there. To the east and west, this path continues, and you can just barely see what seems to be a clearing to the east.} {Borderlands North of Fal Dara} {} {} {} {1} {} +E {11744} {n} {n} {1} {0} {} {1} {} {0} +E {11749} {e} {e} {2} {0} {} {1} {} {0} +E {11746} {w} {w} {8} {0} {} {1} {} {0} + +R {11746} {0} {} {Bend in the Path} {} {The path bends back to the west here. You can't see the tower anymore, with the ancient trees around you looming way overhead, but the sky is still barely visible through the trees. As you walk on, you get a bad feeling, as you can see many, recent, tracks on this path, proving that this area is far from deserted.} {Borderlands North of Fal Dara} {} {} {} {1} {} +E {11745} {e} {e} {2} {0} {} {1} {} {0} +E {11747} {s} {s} {4} {0} {} {1} {} {0} + +R {11747} {0} {} {Bend in the Path} {} {As you trudge along, the path arcs towards the north here, deeper into the forest. The tracks you leave behind are lost in the mass of tracks you can see on the path, leading both ways. To the west, you can barely make out the end of the path, and to the north, you can see that the path bends back to it's east-west orientation.} {Borderlands North of Fal Dara} {} {} {} {1} {} +E {11746} {n} {n} {1} {0} {} {1} {} {0} +E {11748} {w} {w} {8} {0} {} {1} {} {0} + +R {11748} {0} {} {Branch Path} {} {To the east, you can see the path bend north sharply, twisting behind the trees, and to the west, you can see it merge with another path that runs north and south. Looking around, you can spot the tip of a tower to the north, rising over the trees.} {Borderlands North of Fal Dara} {} {} {} {1} {} +E {11747} {e} {e} {2} {0} {} {1} {} {0} +E {11738} {w} {w} {8} {0} {} {1} {} {0} + +R {11749} {0} {} {End of Branch Path} {} {You stand at the entrance to a clearing that is obviously being used as a campsite. The trees overhead separate enough that you can see the sky here, and signs of recent habitation abound. New footprints are all over the path, as well as the signs of objects being dragged around. To the west, the path continues into the forest.} {Borderlands North of Fal Dara} {} {} {} {1} {} +E {11750} {e} {e} {2} {0} {} {1} {} {0} +E {11745} {w} {w} {8} {0} {} {1} {} {0} + +R {11750} {0} {} {Campsite} {} {Here, you stand in a clearing that is pretty obviously inhabited. Looking around, you spot the ring of stones in the center of the clearing where there was obviously a very recent campfire, as well as the many and varied booted tracks in the dirt of the clearing. It looks like a pretty big group of men use this clearing as a camp.} {Borderlands North of Fal Dara} {} {} {} {1} {} +E {11751} {n} {n} {1} {0} {} {1} {} {0} +E {11753} {e} {e} {2} {0} {} {1} {} {0} +E {11749} {w} {w} {8} {0} {} {1} {} {0} +E {11754} {s} {s} {4} {0} {} {1} {} {0} + +R {11751} {0} {} {Campsite} {} {Here, in the northwest corner of the clearing, you can see more tracks all over. The signs of habitation are everywhere, with a discarded oiling rag discarded here, a toothpick there. The place looks like it was very hastily cleared out. You don't feel very comfortable here, as if the clearing feels unnatural.} {Borderlands North of Fal Dara} {} {} {} {1} {} +E {5051} {n} {n} {1} {0} {} {1} {} {0} +E {11752} {e} {e} {2} {0} {} {1} {} {0} +E {11750} {s} {s} {4} {0} {} {1} {} {0} + +R {11752} {0} {} {Campsite} {} {Looking around the northeast corner of the clearing, you think you spot some holes in the ground. More tracks and trash litter the ground here, and you wonder who lived here - they obviously didn't care much for keeping the camp orderly.} {Borderlands North of Fal Dara} {} {} {} {1} {} +E {11751} {w} {w} {8} {0} {} {1} {} {0} +E {11753} {s} {s} {4} {0} {} {1} {} {0} + +R {11753} {0} {} {Campsite} {} {Here in the southwest corner of the clearing, you can only see more signs of habitation. Lots of tracks and discarded trash litter the ground here, signs of a hasty evacuation. Looking around, you can see two paths out of the clearing to the west.} {Borderlands North of Fal Dara} {} {} {} {1} {} +E {11752} {n} {n} {1} {0} {} {1} {} {0} +E {11750} {w} {w} {8} {0} {} {1} {} {0} + +R {11754} {0} {} {Entrance to Campsite} {} {There are many fresh tracks here, leading towards the south, down the path. The trees abruptly come to an end around you as you reach the end of the path. You can see a large campsite to the north, and you can clearly see the signs of very recent habitation. To the south, the path continues into the woods.} {Borderlands North of Fal Dara} {} {} {} {1} {} +E {11750} {n} {n} {1} {0} {} {1} {} {0} +E {11755} {s} {s} {4} {0} {} {1} {} {0} + +R {11755} {0} {} {Little Path} {} {The trees above you are starting to grow together again, but you can still see the sky through them. To the south, the path gets dark as the trees block out all light, but to the north, you can see a clearing through the trees.} {Borderlands North of Fal Dara} {} {} {} {1} {} +E {11754} {n} {n} {1} {0} {} {1} {} {0} +E {11756} {s} {s} {4} {0} {} {1} {} {0} + +R {11756} {0} {} {Little Path} {} {This path is a rough, but well-traveled path. You can see lots of footprints that no one has bothered to erase and hide, and the trees looming overhead block any and all light from entering. To the south, you can see a very dark alcove, and to the north, you can barely make out the end of this path and a clearing.} {Borderlands North of Fal Dara} {} {} {} {1} {} +E {11755} {n} {n} {1} {0} {} {1} {} {0} +E {11757} {s} {s} {4} {0} {} {1} {} {0} + +R {11757} {0} {} {Hedge Path} {} {This is a strange spot. You can see the road to the south clearly, but you get the feeling that they can't see you, due to the darkness, the trees, and most especially, the 'gate' that blocks this path. There are signs that the bandits wait here to ambush travelers on the road.} {Borderlands North of Fal Dara} {} {} {} {1} {} +E {11756} {n} {n} {1} {0} {} {1} {} {0} +E {11733} {s} {s} {4} {0} {} {1} {} {0} + +R {11758} {0} {} {A Path} {} {The dark, twisted path is surrounded by a wall of gnarled, evil-looking trees to both sides. As you cautiously walk down the path, your boots stick slightly to the damp ground, prompting you to look down. Here, the path continues north and south.} {Borderlands North of Fal Dara} {} {} {} {1} {} +E {11759} {n} {n} {1} {0} {} {1} {} {0} +E {11744} {s} {s} {4} {0} {} {1} {} {0} + +R {11759} {0} {} {A Path} {} {You breathe a sigh of relief as you glimpse a clearing to the north, at the end of the path. The trees around you seem to close in on you, and you wonder why these trees seem so different, so evil, compared to the trees around the main road.} {Borderlands North of Fal Dara} {} {} {} {1} {} +E {11760} {n} {n} {1} {0} {} {1} {} {0} +E {5051} {e} {e} {2} {0} {} {1} {} {0} +E {11758} {s} {s} {4} {0} {} {1} {} {0} +E {11761} {d} {d} {32} {0} {} {1} {} {0} + +R {11760} {0} {} {A Cleared Campsite} {} {The campsite shows the signs of newly growing plants surrounding the edge of an area that has recently been given a facelift. It is a good spot to set camp, with all sides protected. The only way to enter or leave is to head out down the path to the south.} {Borderlands North of Fal Dara} {} {} {} {1} {} +E {11759} {s} {s} {4} {0} {} {1} {} {0} + +R {11761} {0} {} {A Spiked Pit} {} {Large iron spikes have been pointed upwards at the bottom of this deep pit, and pools of dark, red liquid testify to the danger of falling on these spikes. There is currently a ladder set against the side of the pit which will allow you to leave it, however if there was not one, having a rope to haul yourself up with would be critical.} {Borderlands North of Fal Dara} {} {} {} {1} {} +E {11759} {u} {u} {16} {0} {} {1} {} {0} + +R {11762} {0} {} {Tower Entrance} {} {The entrance of the tower is very dark, and your light shows you the signs of abandonment that are all over the place. Your feet leave footprints in the thick dust as you walk around the room. However, you get the feeling that this tower is not nearly as abandoned as it looks. There are stairs leading up into the gloomy darkness.} {Borderlands North of Fal Dara} {} {} {} {1} {} +E {11741} {s} {s} {4} {0} {} {1} {} {0} +E {11764} {u} {u} {16} {0} {} {1} {} {0} +E {11763} {d} {d} {32} {0} {} {1} {} {0} + +R {11763} {0} {} {The Tower Cellar} {} {Here, you stand in the cellar of the tower, where there is nothing except you and the walls of the cellar. All you can see in this room is the ladder that leads back up to the tower entrance, and the trapdoor at the top. The drip-drip sound echoing in the empty room make you very uneasy, as you look around warily...} {Borderlands North of Fal Dara} {} {} {} {1} {} +E {11762} {u} {u} {16} {0} {} {1} {} {0} + +R {11764} {0} {} {Second Floor of the Tower} {} {Cobwebs cling to the ancient masonry of the tower, as well as to the old stone stairs that you were moving on. Looking around, you see no signs of life, but you can't shake the feeling that this tower is not uninhabited. Stairs lead up, further into the tower, and down, to the entrance.} {Borderlands North of Fal Dara} {} {} {} {1} {} +E {11765} {u} {u} {16} {0} {} {1} {} {0} +E {11762} {d} {d} {32} {0} {} {1} {} {0} + +R {11765} {0} {} {Third Floor of the Tower} {} {Here, the dust is so thick that your boots leave prints. The darkness envelops everything, like the floor below, and you have to step closely in front of objects to see them clearly. The place looks totally uninhabited, but yet, a scuff mark here, a mark there, all make you wary. Battered stone stairs lead up and down, further into the tower.} {Borderlands North of Fal Dara} {} {} {} {1} {} +E {11766} {u} {u} {16} {0} {} {1} {} {0} +E {11764} {d} {d} {32} {0} {} {1} {} {0} + +R {11766} {0} {} {Fourth Floor of the Tower} {} {This place is even darker than the floor below, without an entrance to let light in through. Your earlier hunch that this tower is not abandoned is reinforced by slight scuff marks that you can see by the stairs. The winding stairs also seem to have been very recently shored up. The stairs lead up, where you can see faint light.} {Borderlands North of Fal Dara} {} {} {} {1} {} +E {11767} {u} {u} {16} {0} {} {1} {} {0} +E {11765} {d} {d} {32} {0} {} {1} {} {0} + +R {11767} {0} {} {Fifth Floor of the Tower} {} {You are instantly on guard as you enter this room. There are torches flickering in rings mounted on the walls, and, like the floors below, the stairs have very recently been shored up. No one has even bothered to cover up and brush away the footprints and scuff marks that give away the human habitation here. There is a square opening in the ceiling, with a wooden ladder leading up to it.} {Borderlands North of Fal Dara} {} {} {} {1} {} +E {11768} {u} {u} {16} {0} {} {1} {} {0} +E {11766} {d} {d} {32} {0} {} {1} {} {0} + +R {11768} {0} {} {Top of Tower} {} {As you enter this room, the top of the tower, you can see why the room below was well lit. The torches mounted on the walls here throw flickering shadows against the walls, and you can just make out some carcasses hanging from the high, conical ceiling of this room. To the south and north, you can see exits out onto a balcony, and on the floor you can see the trapdoor you came through. The sickening smell of decaying flesh makes you gag.} {Borderlands North of Fal Dara} {} {} {} {1} {} +E {11769} {n} {n} {1} {0} {} {1} {} {0} +E {11773} {s} {s} {4} {0} {} {1} {} {0} +E {11767} {d} {d} {32} {0} {} {1} {} {0} + +R {11769} {0} {} {Lookout Balcony} {} {The howling wind chills you to the bone, and you instinctively draw deeper into your clothing, trying to get warmer. You can see that the balcony goes all the way around the top of the tower, but, from here, all you can see is a vast expanse of forest stretching out before you, up until the forested hills to the north. You shudder as a whiff of the putrid stench of decaying flesh reaches you from inside the tower.} {Borderlands North of Fal Dara} {} {} {} {1} {} +E {11770} {e} {e} {2} {0} {} {1} {} {0} +E {11776} {w} {w} {8} {0} {} {1} {} {0} +E {11768} {s} {s} {4} {0} {} {1} {} {0} + +R {11770} {0} {} {Lookout Balcony} {} {Here on the balcony of the watchtower, you have a spectacular view of the dark, gloomy forest around this tower, and you can see where it stops at vast plains to the east. The balcony stretches to the west, where you see an entrance into the tower, and to the south, where it winds its way around the tower. You can see what looks like a campsite to the east.} {Borderlands North of Fal Dara} {} {} {} {1} {} +E {11769} {w} {w} {8} {0} {} {1} {} {0} +E {11771} {s} {s} {4} {0} {} {1} {} {0} + +R {11771} {0} {} {Lookout Balcony} {} {The wind howls past you, and you instinctively huddle against the side of the tower. You can see a lot of the forest from here, a rolling expanse of dark green and black trees, stretching to the east until it ends in plains. You can see a campsite to the east, in the middle of the forest, and paths leading to the campsite. The balcony stretches north and south, around the tower.} {Borderlands North of Fal Dara} {} {} {} {1} {} +E {11770} {n} {n} {1} {0} {} {1} {} {0} +E {11772} {s} {s} {4} {0} {} {1} {} {0} + +R {11772} {0} {} {Lookout Balcony} {} {You shiver as the wind howls past you, chilling you to the bone. From here, you can see the forest ending at the plains to the east, but all you can see to the south is a vast expanse of dark green. You can see the road snaking through the forest to the south, and a campsite to the east. Here and there, you catch a glimpse of a couple of paths leading to the campsite.} {Borderlands North of Fal Dara} {} {} {} {1} {} +E {11771} {n} {n} {1} {0} {} {1} {} {0} +E {11773} {w} {w} {8} {0} {} {1} {} {0} + +R {11773} {0} {} {Lookout Balcony} {} {The chill wind howls past you as you stand on the balcony of the tower. You can see far to the south from this vantage point, and the smashed wagons of the merchant caravan can be seen clearly. You can see what looks like a camp to the west, but it's too far away to be sure. You can also catch a glimpse here and there of a path that reaches towards the campsite.} {Borderlands North of Fal Dara} {} {} {} {1} {} +E {11768} {n} {n} {1} {0} {} {1} {} {0} +E {11772} {e} {e} {2} {0} {} {1} {} {0} +E {11774} {w} {w} {8} {0} {} {1} {} {0} + +R {11774} {0} {} {Lookout Balcony} {} {You can feel the wind chill you to the bone, as you make your way around the balcony. It is a marvel that the balcony has not yet collapsed, considering the age of the tower. You can see the vast forest stretched out before you, and you spy the road snaking it's way through the forest. You can see a couple of wagons directly to the south, on the road.} {Borderlands North of Fal Dara} {} {} {} {1} {} +E {11775} {n} {n} {1} {0} {} {1} {} {0} +E {11773} {e} {e} {2} {0} {} {1} {} {0} + +R {11775} {0} {} {Lookout Balcony} {} {The wind howling in your ear, you huddle against the wall as a chunk of rock falls away from your feet. You feel the urge to hurry on, as you realize that the old stone balcony hasn't been holding up to the elements as well as you had thought. You can see far out over the forest from here, an endless blanket of green that ends abruptly with the plains to the west. The balcony winds north and south, around the tower.} {Borderlands North of Fal Dara} {} {} {} {1} {} +E {11776} {n} {n} {1} {0} {} {1} {} {0} +E {11774} {s} {s} {4} {0} {} {1} {} {0} + +R {11776} {0} {} {Lookout Balcony} {} {This part of the old stone balcony looks like it has been holding up to the weather extremely well, although you tell that the stones have been heavily weathered. You can see the forest stretching on till it reaches the hills to the north, and the plains to the west from here, an impenetrable expanse of greenery. The balcony leads east, to an entrance, and south.} {Borderlands North of Fal Dara} {} {} {} {1} {} +E {11769} {e} {e} {2} {0} {} {1} {} {0} +E {11775} {s} {s} {4} {0} {} {1} {} {0} + +R {11777} {0} {} {Road to Tarwin's Gap} {} {Both to the north and south, the forest stretches on. The jagged black peaks of the Mountains of Dhoom can be seen thrusting into the northern sky. To the northwest, the tip of a tower can be seen poking through the forest, while the road itself leads east and west. Ancient and broken road markers are set into the earth beside the road, half-buried by time.} {Borderlands North of Fal Dara} {} {} {} {1} {} +E {11786} {n} {n} {1} {0} {} {1} {} {0} +E {11778} {e} {e} {2} {0} {} {1} {} {0} +E {11735} {w} {w} {8} {0} {} {1} {} {0} +E {11794} {s} {s} {4} {0} {} {1} {} {0} + +R {11778} {0} {} {The Dusty Road} {} {The dusty road plunges deeper into the sickly forest. The smell of rotten wood permeates through the deathly still air. Twisted trees border the road, their boughs crossing over the road forming a natural archway.} {Parched Ground} {} {} {} {1} {} +E {11785} {n} {n} {1} {0} {} {1} {} {0} +E {11779} {e} {e} {2} {0} {} {1} {} {0} +E {11777} {w} {w} {8} {0} {} {1} {} {0} +E {11795} {s} {s} {4} {0} {} {1} {} {0} + +R {11779} {0} {} {The Dusty Road} {} {The sickly sweet smell becomes almost suffocating to those not used to travelling this close to the Blight. Tracks of animals criss-cross over the dusty road, disappearing into the foliage bordering the road.} {Parched Ground} {} {} {} {1} {} +E {11784} {n} {n} {1} {0} {} {1} {} {0} +E {11780} {e} {e} {2} {0} {} {1} {} {0} +E {11778} {w} {w} {8} {0} {} {1} {} {0} +E {11796} {s} {s} {4} {0} {} {1} {} {0} + +R {11780} {0} {} {The Dusty Road} {} {A massive tree has fallen across the road here, its rotten girth since split apart by heavy wagons winding their way through the forest road. Common forest birds like robins and sparrows have been replaced by crows and ravens that fix their beady eyes on travellers.} {Parched Ground} {} {} {} {1} {} +E {11783} {n} {n} {1} {0} {} {1} {} {0} +E {11781} {e} {e} {2} {0} {} {1} {} {0} +E {11779} {w} {w} {8} {0} {} {1} {} {0} + +R {11781} {0} {} {A Winding Road} {} {The dusty road takes a turn around a small rock outcropping, turning to the north as it heads through the encroaching forest. Vines and creepers snake their way onto the rarely frequented road in search of sustenance. An occasional cobblestone breaks through the dust and dirt suggesting that this road was once well used and maintained.} {Parched Ground} {} {} {} {1} {} +E {11782} {n} {n} {1} {0} {} {1} {} {0} +E {11780} {w} {w} {8} {0} {} {1} {} {0} + +R {11782} {0} {} {A Winding Road} {} {The road continues its path through the thick forest. Deep ruts slash through the road like old scars. The hard earth is packed from countless forays made by Shienaran soldiers. To the east and west dense forest borders the road. A big sign has been put up here.} {Parched Ground} {} {} {} {1} {} +E {11812} {n} {n} {1} {0} {} {1} {} {0} +E {11797} {e} {e} {2} {0} {} {1} {} {0} +E {11783} {w} {w} {8} {0} {} {1} {} {0} +E {11781} {s} {s} {4} {0} {} {1} {} {0} + +R {11783} {0} {} {A Pine Forest} {} {The trees arch their limbs away from the road lying to the east and south. Several branches have been hacked off from someone attempting to wade through the thick brambles and intertwining trees. To the north the trees become so thickly meshed, passage would be futile.} {Parched Ground} {} {} {} {1} {} +E {11782} {e} {e} {2} {0} {} {1} {} {0} +E {11784} {w} {w} {8} {0} {} {1} {} {0} +E {11780} {s} {s} {4} {0} {} {1} {} {0} + +R {11784} {0} {} {A Pine Forest} {} {A fallen oak tree, blasted two spans from its roots, rests its dead branches on the forest floor. A lightning strike must have severed the ancient tree. Pine trees surround their distant cousin, moving in closer over the years seeking the sunlight drifting in from the open canopy.} {Parched Ground} {} {} {} {1} {} +E {11783} {e} {e} {2} {0} {} {1} {} {0} +E {11785} {w} {w} {8} {0} {} {1} {} {0} +E {11779} {s} {s} {4} {0} {} {1} {} {0} + +R {11785} {0} {} {A Pine Forest} {} {Just north of the dusty road, already it becomes difficult to catch gilmpses of what lies south. Sharp thorny bushes thrive in this environment, surrounding trees then plunging their feelers deep into the once mighty oaks. A slight mist rises up from the forest floor where bacteria and fungii decompose fallen branches.} {Parched Ground} {} {} {} {1} {} +E {11784} {e} {e} {2} {0} {} {1} {} {0} +E {11786} {w} {w} {8} {0} {} {1} {} {0} +E {11778} {s} {s} {4} {0} {} {1} {} {0} + +R {11786} {0} {} {Thick Forest} {} {Thick hedges thicken into a dark and gloomy forest here. Trees, gnarled and twisted, cover the ground. To the north, through a break in the trees, the black jagged peaks of the Mountains of Dhoom can be glimpsed. To the south lies the road to Tarwin's Gap, leading through the forest.} {Borderlands North of Fal Dara} {} {} {} {1} {} +E {11789} {n} {n} {1} {0} {} {1} {} {0} +E {11785} {e} {e} {2} {0} {} {1} {} {0} +E {11787} {w} {w} {8} {0} {} {1} {} {0} +E {11777} {s} {s} {4} {0} {} {1} {} {0} + +R {11787} {0} {} {Thorny Hedges} {} {The thorny hedges here prick you wherever you move, and you aren't very willing to stay here and get pricked more. The bushes to the west have thickened into impenetrablity, but you can still make you way north into more thorny hedges, as well as east, into thinner bushes. To your south, you can spot the old road.} {Borderlands North of Fal Dara} {} {} {} {1} {} +E {11788} {n} {n} {1} {0} {} {1} {} {0} +E {11786} {e} {e} {2} {0} {} {1} {} {0} +E {11735} {s} {s} {4} {0} {} {1} {} {0} + +R {11788} {0} {} {Thorny Hedges} {} {Here among the thorny hedges, the bushes make movement hell. To the north and west lie densely packed vegetation, while to the east the bushes fade into dense forest. Dark and foreboding peaks can be glimpsed far to the north, while to the south, the road can be glimpsed through the bushes. A sickly sweet stench can be detected in the gentle breeze.} {Borderlands North of Fal Dara} {} {} {} {1} {} +E {11789} {e} {e} {2} {0} {} {1} {} {0} +E {11787} {s} {s} {4} {0} {} {1} {} {0} + +R {11789} {0} {} {Thick Hedges} {} {The bushes here are very thick, their prickly stems making it hard to push through them. The vegetation thickens into dense forest to the south and east, while to the west the bushes continue. Far to the north, dark and foreboding black jagged peaks jut into the sky.} {Borderlands North of Fal Dara} {} {} {} {1} {} +E {11788} {w} {w} {8} {0} {} {1} {} {0} +E {11786} {s} {s} {4} {0} {} {1} {} {0} + +R {11790} {0} {} {Thick Forest} {} {The canopy overhead ends to the north, where the forest meets the old road. Here, just within the border of the forest, the trees are thick and full. The scent of the forest barely masks a sickly sweet stench that can just barely be detected. To the north the road can be glimpsed through the trees.} {Borderlands North of Fal Dara} {} {} {} {1} {} +E {11735} {n} {n} {1} {0} {} {1} {} {0} +E {11794} {e} {e} {2} {0} {} {1} {} {0} +E {11791} {s} {s} {4} {0} {} {1} {} {0} + +R {11791} {0} {} {Light Forest} {} {Here deep in the forest, the huge, ancient trees are all around. To the south, the forest thickens into an impenetrable mass, but it is still possible to move through the forest to the in the other directions. To the north, the road can be glimpsed through the forest. A very faint sickly sweet stench sits in the still forest air.} {Borderlands North of Fal Dara} {} {} {} {1} {} +E {11790} {n} {n} {1} {0} {} {1} {} {0} +E {11793} {e} {e} {2} {0} {} {1} {} {0} +E {11792} {w} {w} {8} {0} {} {1} {} {0} + +R {11792} {0} {} {Thick Forest} {} {The ancient, towering trees around you comfort you with their peacefulness. However, you seem to have reached a dead end in the forest here. All around you is impenetrable forest, except for the way to the east, where you came from.} {Borderlands North of Fal Dara} {} {} {} {1} {} +E {11791} {e} {e} {2} {0} {} {1} {} {0} + +R {11793} {0} {} {Thick Forest} {} {The forest stretches on in all directions here, the thick canopy blocking out the sky. Quite a bit to the north, past the trees, the road leading through the forest can be glimpsed. A very faint stench, like that of rotting meat, is almost masked by the clean scent of the forest.} {Borderlands North of Fal Dara} {} {} {} {1} {} +E {11794} {n} {n} {1} {0} {} {1} {} {0} +E {11791} {w} {w} {8} {0} {} {1} {} {0} + +R {11794} {0} {} {Edge of Forest} {} {The forest here opens onto a dusty road to the north. The thick green canopy of the forest almost blocks out the sky, but to the north dark and foreboding peaks can be seen thrusting into the sky. To the east, the forest continues, but a sickly sweet stench can be detected in the still forest air.} {Borderlands North of Fal Dara} {} {} {} {1} {} +E {11777} {n} {n} {1} {0} {} {1} {} {0} +E {11795} {e} {e} {2} {0} {} {1} {} {0} +E {11790} {w} {w} {8} {0} {} {1} {} {0} +E {11793} {s} {s} {4} {0} {} {1} {} {0} + +R {11795} {0} {} {A Pine Forest} {} {Brambles and rotten limbs stretch out between the trees making travelling difficult at best. The forest is suprisingly quiet except for the caws of ravens high above the forest canopy. The trees grow so thickly here, little light can make its way to the ground.} {Parched Ground} {} {} {} {1} {} +E {11778} {n} {n} {1} {0} {} {1} {} {0} +E {11796} {e} {e} {2} {0} {} {1} {} {0} +E {11794} {w} {w} {8} {0} {} {1} {} {0} + +R {11796} {0} {} {A Pine Forest} {} {Young samplings, already showing signs of becoming warped, struggle to find light under the thick forest canopy. The ground is moist and damp with rotting leaves and fallen trees decaying at an excellerated rate. Mushrooms grow in abundance, thriving in this land of the living dead.} {Parched Ground} {} {} {} {1} {} +E {11779} {n} {n} {1} {0} {} {1} {} {0} +E {11795} {w} {w} {8} {0} {} {1} {} {0} + +R {11797} {0} {} {A Pine Forest} {} {Pine needles, long since turned brown cover the forest floor. Giant mushrooms thrive on the decaying matter. Some form large plate-like growths, others more tubular in nature. The trees grow in such proximity it becomes very difficult to move through the forest.} {Parched Ground} {} {} {} {1} {} +E {11811} {n} {n} {1} {0} {} {1} {} {0} +E {11798} {e} {e} {2} {0} {} {1} {} {0} +E {11782} {w} {w} {8} {0} {} {1} {} {0} + +R {11798} {0} {} {A Pine Forest} {} {The forest here is thinning a bit, with the northern and eastern faces of this section scarred from battles waged nearby. Pine needles cover the floor, knocked down by travelers. A road can be made out to the north and east.} {Parched Ground} {} {} {} {1} {} +E {11810} {n} {n} {1} {0} {} {1} {} {0} +E {11799} {e} {e} {2} {0} {} {1} {} {0} +E {11797} {w} {w} {8} {0} {} {1} {} {0} + +R {11799} {0} {} {A Winding Road} {} {The road bends here on its southern path past the crumbling tower to the north. A pine wood forest lies to the west and south, blanketing the road as it winds its way through the rugged terrain.} {Parched Ground} {} {} {} {1} {} +E {11809} {n} {n} {1} {0} {} {1} {} {0} +E {11800} {e} {e} {2} {0} {} {1} {} {0} +E {11798} {w} {w} {8} {0} {} {1} {} {0} + +R {11800} {0} {} {A Winding Road} {} {The road continues east and west, around the hill, with a small path leading north. The path is covered with rocks, their source being the almost destroyed watchtower further north. Small rocks litter the ground here, having been kicked about by the many Shienaran patrols that pass through the area.} {Parched Ground} {} {} {} {1} {} +E {11808} {n} {n} {1} {0} {} {1} {} {0} +E {11801} {e} {e} {2} {0} {} {1} {} {0} +E {11799} {w} {w} {8} {0} {} {1} {} {0} + +R {11801} {0} {} {A Winding Road} {} {Scrub oak and pine trees lining the road to the south, and a large hill to the north restrict movement through this area. Ruts cut into the hard-packed dirt here, the tell-tale sign of copious wagon activity. The branches on the northern faces of the trees have been broken off, probably to be used as future arrows or walking sticks.} {Parched Ground} {} {} {} {1} {} +E {11802} {e} {e} {2} {0} {} {1} {} {0} +E {11800} {w} {w} {8} {0} {} {1} {} {0} + +R {11802} {0} {} {A Winding Road} {} {Narrow ruts lead through the middle of the road here, the east path around the hill to the northwest being the prefered by most supply wagons. Pine trees and scrub oak can be seen growing thickly to the south and east. Small nicks and slashes can still be seen in their trunks; scars from long past battles.} {Parched Ground} {} {} {} {1} {} +E {11803} {n} {n} {1} {0} {} {1} {} {0} +E {11801} {w} {w} {8} {0} {} {1} {} {0} + +R {11803} {0} {} {A Winding Road} {} {The road straightens out here a bit, going just north and south. Thick bunches of trees stop movement to both the east and west. Visibility is limited due to the plant-life, though a burned out watchtower can be seen to the west.} {Parched Ground} {} {} {} {1} {} +E {11804} {n} {n} {1} {0} {} {1} {} {0} +E {11802} {s} {s} {4} {0} {} {1} {} {0} + +R {11804} {0} {} {A Winding Road} {} {The road here is littered with small stones. The ground itself is hard-packed dirt, with small cobble stones visible at times. The road heads north and south here, and a broken, burned tower can be seen to the west.} {Parched Ground} {} {} {} {1} {} +E {11826} {n} {n} {1} {0} {} {1} {} {0} +E {11805} {w} {w} {8} {0} {} {1} {} {0} +E {11803} {s} {s} {4} {0} {} {1} {} {0} + +R {11805} {0} {} {Amongst the Rubble} {} {Blocks of stone little the ground here. Some seem to have been dropped from a height, as they're cracked and broken, as well as sunken into the ground a bit. A mostly destroyed stone tower lies to the west, and was probably the source of most of the stones littering the ground.} {Parched Ground} {} {} {} {1} {} +E {11804} {e} {e} {2} {0} {} {1} {} {0} +E {11806} {w} {w} {8} {0} {} {1} {} {0} + +R {11806} {0} {} {In the Remains of a Crumbling Tower} {} {Once a watchtower for the southern part for the road to Fal Dara and Tarwin's Gap, this building is now hardly servicable. Whole parts of the tower have been torn down, making it virtually undefendable. The inside parts of the tower seem to have been set afire, as the stones facing in are covered with old soot and burn markings.} {Parched Ground} {} {} {} {1} {} +E {11819} {n} {n} {1} {0} {} {1} {} {0} +E {11805} {e} {e} {2} {0} {} {1} {} {0} +E {11808} {s} {s} {4} {0} {} {1} {} {0} +E {11807} {u} {u} {16} {0} {} {1} {} {0} + +R {11807} {0} {} {Atop a Crumbling Watch Tower} {} {The remains of the ancient watch tower are closer to a pile of rubble than a man-made structure now. Many parts of the floor and walls are missing and the remaining parts of the walls are crumbling and all stained black, with charred remains of furniture scattered about. A winding road can be seen through the once solid northern section of the tower.} {Parched Ground} {} {} {} {1} {} +E {11806} {d} {d} {32} {0} {} {1} {} {0} + +R {11808} {0} {} {Amongst the Rubble} {} {Large stones and small cover the immediate area. Most are worn from the elements, but one side on each has been smoothed and polished. There is no pattern to them, other than in its randomness. The ground is pitted in some places, and many of the stones are somewhat underground.} {Parched Ground} {} {} {} {1} {} +E {11806} {n} {n} {1} {0} {} {1} {} {0} +E {11809} {w} {w} {8} {0} {} {1} {} {0} +E {11800} {s} {s} {4} {0} {} {1} {} {0} + +R {11809} {0} {} {A Winding Road} {} {The road winds sharply here, heading south and east. The hard-packed earth makes little impression of traveling groups other than wagons. Small stones litter the ground, making travel uncomfortable.} {Parched Ground} {} {} {} {1} {} +E {11808} {e} {e} {2} {0} {} {1} {} {0} +E {11810} {w} {w} {8} {0} {} {1} {} {0} +E {11799} {s} {s} {4} {0} {} {1} {} {0} + +R {11810} {0} {} {A Winding Road} {} {Stones of various size cover the ground here, seeming to have made their way from the crumbling tower to the east via soldiers kicking them out of their way. The temperature is usually cooler than that closer to the Blight, but not as cold as in most of the northlands.} {Parched Ground} {} {} {} {1} {} +E {11809} {e} {e} {2} {0} {} {1} {} {0} +E {11811} {w} {w} {8} {0} {} {1} {} {0} +E {11798} {s} {s} {4} {0} {} {1} {} {0} + +R {11811} {0} {} {A Fork Before a Crumbling Tower} {} {The road forks here around an ancient crumbling tower, long since abandoned. Vines and hedges sprawl across the rubble, claiming back what civilization once took. Much of the tower still remains intact, though its roof and one side has crumbled to the ground.} {Parched Ground} {} {} {} {1} {} +E {11814} {n} {n} {1} {0} {} {1} {} {0} +E {11810} {e} {e} {2} {0} {} {1} {} {0} +E {11812} {w} {w} {8} {0} {} {1} {} {0} +E {11797} {s} {s} {4} {0} {} {1} {} {0} + +R {11812} {0} {} {A Winding Road} {} {The Mountains of Dhoom lie far to the north. The mountain peaks disappear into the low cloud cover. The road curves to the east just ahead out of sight behind a grove of leatherleaf trees. The air is hot and stifling even in winter times.} {Parched Ground} {} {} {} {1} {} +E {11813} {n} {n} {1} {0} {} {1} {} {0} +E {11811} {e} {e} {2} {0} {} {1} {} {0} +E {11782} {s} {s} {4} {0} {} {1} {} {0} + +R {11813} {0} {} {Shadowing a Road} {} {The forest has receeded off of the road here. Long since burnt out campfires scatter the area, likely a stopping place for troops on the move. The grass is flattened, suggesting recent passage by some large groups of soldiers.} {Parched Ground} {} {} {} {1} {} +E {11814} {e} {e} {2} {0} {} {1} {} {0} +E {11812} {s} {s} {4} {0} {} {1} {} {0} + +R {11814} {0} {} {A Winding Road} {} {The road continues its course, kept at bay to the northwest by dense trees, and rubble to the southeast. A tower rises up above the surrounding trees that have encroached on the crumbling fort.} {Parched Ground} {} {} {} {1} {} +E {11816} {n} {n} {1} {0} {} {1} {} {0} +E {11815} {e} {e} {2} {0} {} {1} {} {0} +E {11813} {w} {w} {8} {0} {} {1} {} {0} +E {11811} {s} {s} {4} {0} {} {1} {} {0} + +R {11815} {0} {} {A Winding Road} {} {Small holes in the road make this section of the winding road quite difficult for most mounts. The dirt seems to have been dug out in small circles, just large enough to catch the corner of a hoove. The winding road curves north and west here, continuing its journey.} {Parched Ground} {} {} {} {1} {} +E {11817} {n} {n} {1} {0} {} {1} {} {0} +E {11814} {w} {w} {8} {0} {} {1} {} {0} + +R {11816} {0} {} {A Sickly Forest} {} {The pine trees and shrubbery here looks to be strangely sickly in comparison to their neighbors. The trees have a bend, over-ripe look to them, and the shrubs seem to have been infested with insects. The leaves have a swollen look to them, and the trunks have black veins visible in their bark.} {Parched Ground} {} {} {} {1} {} +E {11817} {e} {e} {2} {0} {} {1} {} {0} +E {11814} {s} {s} {4} {0} {} {1} {} {0} + +R {11817} {0} {} {A Winding Road} {} {The road bends east and south here, around a hill. The road has been packed hard beneath the hooves of many a horse, and the boot of many an infantryman. To the southeast, crowning the hill, are the broken remains of a Shienaran watchtower, now all but useless.} {Parched Ground} {} {} {} {1} {} +E {11818} {e} {e} {2} {0} {} {1} {} {0} +E {11816} {w} {w} {8} {0} {} {1} {} {0} +E {11815} {s} {s} {4} {0} {} {1} {} {0} + +R {11818} {0} {} {A Winding Road} {} {The road continues east and west here, stolidly continuing around the watchtower to the southeast. To the north and northwest, trees and bushes can be seen, though they have a strange, sickly appearance. A cold wind blows from the north, cutting through even the warmest clothes.} {Parched Ground} {} {} {} {1} {} +E {11820} {n} {n} {1} {0} {} {1} {} {0} +E {11819} {e} {e} {2} {0} {} {1} {} {0} +E {11817} {w} {w} {8} {0} {} {1} {} {0} + +R {11819} {0} {} {A Winding Road Beside a Watch Tower} {} {Rubble and some chared wood is scattered about the area. The grass is an ugly brown, and various shrubs can be seen struggling for life between the debris. A burned and broken watchtower is visible to the south, crowning a small hill.} {Parched Ground} {} {} {} {1} {} +E {11821} {n} {n} {1} {0} {} {1} {} {0} +E {11818} {w} {w} {8} {0} {} {1} {} {0} +E {11806} {s} {s} {4} {0} {} {1} {} {0} + +R {11820} {0} {} {A Sickly Forest} {} {The smell of over-ripe vegitation fills your nostrils. This section of the forest is strangely blighted compared to most of the other areas. The limbs of the oak trees are heavy with corruption, and the spines on the pine cones are razor sharp, hoping to catch a traveler unaware.} {Parched Ground} {} {} {} {1} {} +E {11821} {e} {e} {2} {0} {} {1} {} {0} +E {11818} {s} {s} {4} {0} {} {1} {} {0} + +R {11821} {0} {} {A Winding Road} {} {The road here winds east and south, maintaining its path to and from Tarwin's Gap and the northlands. A sickly heat radiates from the west, originating in the corrupted vegetation. To the south, a ruined watchtower can be seen, its burned husk standing stolidly on a small hill.} {Parched Ground} {} {} {} {1} {} +E {11822} {n} {n} {1} {0} {} {1} {} {0} +E {11824} {e} {e} {2} {0} {} {1} {} {0} +E {11820} {w} {w} {8} {0} {} {1} {} {0} +E {11819} {s} {s} {4} {0} {} {1} {} {0} + +R {11822} {0} {} {Shadowing a Road} {} {The grass here has been trampled into an unrecognizable muck. Travelers, in their hurry to and from Fal Dara, often over-run the turn in the winding road, and pass through here. Directly to the south, a watchtower can be seen upon the hill in the same direction. The strong scent of decay is in the cold northern wind.} {Parched Ground} {} {} {} {1} {} +E {11823} {e} {e} {2} {0} {} {1} {} {0} +E {11821} {s} {s} {4} {0} {} {1} {} {0} + +R {11823} {0} {} {Shadowing a Road} {} {Flaming red-leaf bushes and scrub oak have claimed this area, just off the winding road. Gnarled branches and tough leaves scratch at passerby's, grasping at belongings. Decay rides heavy in the cold northern wind, and an unnatural heat radiates from the trees to the southwest.} {Parched Ground} {} {} {} {1} {} +E {11822} {w} {w} {8} {0} {} {1} {} {0} +E {11824} {s} {s} {4} {0} {} {1} {} {0} + +R {11824} {0} {} {A Winding Road} {} {The road is in good condition here, with many signs of work. The sides of the road are kept clear of debris, and the wagon ruts are smoothed over. To the east, the road forks around the hill to the south. A watchtower can be seen in the distance, standing silent guard over the road.} {Parched Ground} {} {} {} {1} {} +E {11823} {n} {n} {1} {0} {} {1} {} {0} +E {11825} {e} {e} {2} {0} {} {1} {} {0} +E {11821} {w} {w} {8} {0} {} {1} {} {0} + +R {11825} {0} {} {Fork Before a Crumbling Tower} {} {The road splits to the east and west here, going around a burned out watchtower. Due to frequent use, the road is in fairly good condition, with no plant-life infringing on it. Small ruts can be seen from the various supply wagons that go to and from Tarwin's gap.} {Parched Ground} {} {} {} {1} {} +E {11828} {e} {e} {2} {0} {} {1} {} {0} +E {11824} {w} {w} {8} {0} {} {1} {} {0} +E {11826} {s} {s} {4} {0} {} {1} {} {0} + +R {11826} {0} {} {A Winding Road} {} {Small shrubs and light grasses border the road here. A small opening in the forest leads to the east, and the road itself continues on south, and north to a fork around a burned out, crumbling tower.} {Parched Ground} {} {} {} {1} {} +E {11825} {n} {n} {1} {0} {} {1} {} {0} +E {11827} {e} {e} {2} {0} {} {1} {} {0} +E {11804} {s} {s} {4} {0} {} {1} {} {0} + +R {11827} {0} {} {Shadowing a Road} {} {This small path has been beaten down by the troops taking a shortcut on their way to and from Tarwin's Gap. Scrub trees and bushes lie thickly to the south and east, preventing movement in those directions. The winding road can be seen to the north and west.} {Parched Ground} {} {} {} {1} {} +E {11828} {n} {n} {1} {0} {} {1} {} {0} +E {11826} {w} {w} {8} {0} {} {1} {} {0} + +R {11828} {0} {} {A Winding Road} {} {The road here is in good condition, as it is used frequently due to its proximity to the Dusty road. The hard-packed dirt is clear of many of the rocks that litter the nearby area. To the east starts the Dusty road, and to the west is a fork in the road leading around an old watchtower.} {Parched Ground} {} {} {} {1} {} +E {11829} {e} {e} {2} {0} {} {1} {} {0} +E {11825} {w} {w} {8} {0} {} {1} {} {0} +E {11827} {s} {s} {4} {0} {} {1} {} {0} + +R {11829} {0} {} {The Dusty Road} {} {Shrubs and trees line the road to the south, and various grasses can be seen to the north. To the west, the road begins to thin, and wind back and forth. Far to the west and south, a watchtower can be seen.} {Parched Ground} {} {} {} {1} {} +E {11830} {n} {n} {1} {0} {} {1} {} {0} +E {11831} {e} {e} {2} {0} {} {1} {} {0} +E {11828} {w} {w} {8} {0} {} {1} {} {0} + +R {11830} {0} {} {Shadowing a Road} {} {Brittle strands of green and brown grasses cover the area. Small shrubs with bright red berries also make their home here. A small burnmark in the center of the area is surrounded by stones, perhaps seeing occasional use as a campfire pit. To the south and east, the Dusty road can be seen.} {Parched Ground} {} {} {} {1} {} +E {11832} {e} {e} {2} {0} {} {1} {} {0} +E {11829} {s} {s} {4} {0} {} {1} {} {0} + +R {11831} {0} {} {The Dusty Road} {} {The Dusty road curves to the north towards Tarwin's Gap, and west towards Fal Dara and the southlands. Trees and shrubs line the road to the east and south, preventing movement in those directions. The wind blows cold here, as though its been focused further up north.} {Parched Ground} {} {} {} {1} {} +E {11832} {n} {n} {1} {0} {} {1} {} {0} +E {11829} {w} {w} {8} {0} {} {1} {} {0} + +R {11832} {0} {} {The Dusty Road} {} {The Dusty road continue on to the north and south here, going steadily to and from Tarwin's Gap and Fal Dara. Dust fills the air during daylight hours, due to traffic and the constant, biting wind. To the west, green and brown grass can be seen, as well as a ring of stones.} {Parched Ground} {} {} {} {1} {} +E {11833} {n} {n} {1} {0} {} {1} {} {0} +E {11830} {w} {w} {8} {0} {} {1} {} {0} +E {11831} {s} {s} {4} {0} {} {1} {} {0} + +R {11833} {0} {} {The Dusty Road} {} {The road narrows here, due to thick forrestry to the east and west. A chill wind always blows through, making even the warmest clothes all but useless. To the north, the trees seem to be somewhat twisted, and more green than those to the south. Larger ruts grace the ground here, as all wagons must pass at this point.} {Parched Ground} {} {} {} {1} {} +E {11834} {n} {n} {1} {0} {} {1} {} {0} +E {11832} {s} {s} {4} {0} {} {1} {} {0} + +R {11834} {0} {} {The Dusty Road} {} {The Dusty road widens to the north, while narrowing somewhat to the south. The road is well packed, and there are many signs of frequent use about. Small patches of grass can be seen to the west and north, allowing patrols to rest east while not being in the way of travelers.} {Parched Ground} {} {} {} {1} {} +E {11873} {n} {n} {1} {0} {} {1} {} {0} +E {11835} {e} {e} {2} {0} {} {1} {} {0} +E {11874} {w} {w} {8} {0} {} {1} {} {0} +E {11833} {s} {s} {4} {0} {} {1} {} {0} + +R {11835} {0} {} {The Dusty Road} {} {Wind devils blow across the road, created from northern winds swirling off a large hill to the north. The ground has seen flooding here, the water long since evaporated leaving behind cracked mud. An abandoned wagon here, half sunk in the mud rests unused with a broken axle. Any valuable wood has been stripped from the now hollow shell.} {Parched Ground} {} {} {} {1} {} +E {11836} {n} {n} {1} {0} {} {1} {} {0} +E {11834} {w} {w} {8} {0} {} {1} {} {0} + +R {11836} {0} {} {A Winding Road} {} {The road continues its north south passage through these dusty hills. Further north the road splits around a hill that rises high above with sheer cliffs on either side. A large sandstone formation rises on top of the hill, its form resembling some twisted obelisk.} {Parched Ground} {} {} {} {1} {} +E {11837} {n} {n} {1} {0} {} {1} {} {0} +E {11873} {w} {w} {8} {0} {} {1} {} {0} +E {11835} {s} {s} {4} {0} {} {1} {} {0} + +R {11837} {0} {} {Before a Split in the Road} {} {The road splits here, wrapping its long arms around the hill to the north. Its path looks less travelled to the east as the majority of wagon ruts head on the western route. Dust blows off the top of the cliff swirling about the road before dissipating to leave dirt on the ground.} {Parched Ground} {} {} {} {1} {} +E {11838} {e} {e} {2} {0} {} {1} {} {0} +E {11868} {w} {w} {8} {0} {} {1} {} {0} +E {11836} {s} {s} {4} {0} {} {1} {} {0} + +R {11838} {0} {} {A Winding Road} {} {The road shadows the cliff to the north staying close to its high cliff-like face. Small boulders litter the road, having fallen from the slowly eroding hill. The large boulders have long since been removed by travellers, those too large merely changed the route of the road.} {Parched Ground} {} {} {} {1} {} +E {11839} {e} {e} {2} {0} {} {1} {} {0} +E {11837} {w} {w} {8} {0} {} {1} {} {0} + +R {11839} {0} {} {A Winding Road} {} {Bending to the north and west the road continues to hug the cliff as if seeking its protection from the elements. Small indentations in the cliff face once provided temporary protection for resting soldiers and travellers alike from the harsh elements.} {Parched Ground} {} {} {} {1} {} +E {11840} {n} {n} {1} {0} {} {1} {} {0} +E {11838} {w} {w} {8} {0} {} {1} {} {0} + +R {11840} {0} {} {A Road by a Hill} {} {Dust blows off the landslide towards the north west and off the hill itself creating a haze in the day when the heat from the sun creates a blurry illusion. The lands are relatively devoid of life, beyond the birds of prey that circle high above waiting for weakened or dying animals to stop from exhaustion.} {Parched Ground} {} {} {} {1} {} +E {11841} {n} {n} {1} {0} {} {1} {} {0} +E {11839} {s} {s} {4} {0} {} {1} {} {0} + +R {11841} {0} {} {A Road by a Hill} {} {A large landslide lies to the west, the smaller stones and rocks having fallen even this far to the road. The ground crackles underfoot as the dry air has created a crusty layer of dirt from long since dried mud.} {Parched Ground} {} {} {} {1} {} +E {11842} {n} {n} {1} {0} {} {1} {} {0} +E {11844} {w} {w} {8} {0} {} {1} {} {0} +E {11840} {s} {s} {4} {0} {} {1} {} {0} + +R {11842} {0} {} {A Winding Road} {} {The road curves to the south and west here avoiding a landslide to the south west. The road stops its winding as it heads directly south shadowing the high cliffs towards the west.} {Parched Ground} {} {} {} {1} {} +E {11843} {w} {w} {8} {0} {} {1} {} {0} +E {11841} {s} {s} {4} {0} {} {1} {} {0} + +R {11843} {0} {} {A Winding Road} {} {The road continues its east west path avoiding a landslide area to the south. Although the road once led south, the large boulders and numerous rocks forced travellers to skirt around the rockfall.} {Parched Ground} {} {} {} {1} {} +E {11845} {n} {n} {1} {0} {} {1} {} {0} +E {11842} {e} {e} {2} {0} {} {1} {} {0} +E {11847} {w} {w} {8} {0} {} {1} {} {0} +E {11844} {s} {s} {4} {0} {} {1} {} {0} + +R {11844} {0} {} {A Landslide} {} {Rocks and large boulders have slid to a large heap at the base of the large hill to the west. While the slope may be climable, the loose rocks and boulders would warn against it. To the south the boulders are so large that passage is blocked further in that direction. A road lies to the east to provide easier travel.} {Parched Ground} {} {} {} {1} {} +E {11843} {n} {n} {1} {0} {} {1} {} {0} +E {11841} {e} {e} {2} {0} {} {1} {} {0} + +R {11845} {0} {} {A Winding Road} {} {Giving the hill a wide birth, the road heads further to the southeast through the rolling grasslands. Although the air is hot and dry, the sickly smell from the Blight far to the north has dissipated. Far to the north a the road must cut through a forest that lies on the slopes of the Mountains of Dhoom.} {Parched Ground} {} {} {} {1} {} +E {11846} {w} {w} {8} {0} {} {1} {} {0} +E {11843} {s} {s} {4} {0} {} {1} {} {0} + +R {11846} {0} {} {A Winding Road} {} {Deep ruts from heavy wagons slash through the earthen road, uncovering the ancient paving stones that mark the weakening of a once great civilization. The constant clash between the light and dark have provided no time to maintain the once great road.} {Parched Ground} {} {} {} {1} {} +E {11850} {n} {n} {1} {0} {} {1} {} {0} +E {11845} {e} {e} {2} {0} {} {1} {} {0} +E {11848} {w} {w} {8} {0} {} {1} {} {0} +E {11847} {s} {s} {4} {0} {} {1} {} {0} + +R {11847} {0} {} {Before a Cliff's Wall} {} {An indentation in the cliff to the west provides a temporary respite from the harsh elements. Burnt out fires from numerous campfires set upon one another over the years has left a charred blackened spot against the cliff wall. A small overhang leers above providing shade during the blistering sun.} {Parched Ground} {} {} {} {1} {} +E {11846} {n} {n} {1} {0} {} {1} {} {0} +E {11843} {e} {e} {2} {0} {} {1} {} {0} + +R {11848} {0} {} {A Winding Road} {} {A small battle must have taken place here long ago. The burnt remains of wagons rest in the earth and dust as the grass slowly encroaches on the fallen remains of war. A few skeletons rest between the wagons from both human and trolloc, already half buried in the earth.} {Parched Ground} {} {} {} {1} {} +E {11849} {n} {n} {1} {0} {} {1} {} {0} +E {11846} {e} {e} {2} {0} {} {1} {} {0} + +R {11849} {0} {} {A Winding Road} {} {The hill to the west has widen its girth dictating the path of the road as it skirts around high cliffs. Small campfires, long since burned out, dot the base of the cliff situated in small crevices and shallow caves that provide protection from the elements.} {Parched Ground} {} {} {} {1} {} +E {11850} {e} {e} {2} {0} {} {1} {} {0} +E {11851} {w} {w} {8} {0} {} {1} {} {0} +E {11848} {s} {s} {4} {0} {} {1} {} {0} + +R {11850} {0} {} {Shadowing a Road} {} {Grass grows knee deep here as it spreads across the rolling hills. Rock outcroppings and misplaced boulders dot the sea of grass. The road lies to the west and south as it borders the hill further to the west.} {Parched Ground} {} {} {} {1} {} +E {11849} {w} {w} {8} {0} {} {1} {} {0} +E {11846} {s} {s} {4} {0} {} {1} {} {0} + +R {11851} {0} {} {A Winding Road} {} {Large boulders and fallen rock have fallen from the slowly eroding hill to the west forcing travellers to head further east before continuing south. Mounted tracks dominate the road, outings from Shienaran soldiers as they patrol the surrounding land.} {Parched Ground} {} {} {} {1} {} +E {11852} {n} {n} {1} {0} {} {1} {} {0} +E {11849} {e} {e} {2} {0} {} {1} {} {0} + +R {11852} {0} {} {Before a Split in the Road} {} {The road splits to the west and south around a large hill with sheer cliffs on all sides as if the earth decided to suddenly thrust itself upwards from the core. The road appears more paved to the west while to the south a thinner earthen road shadows the hill.} {Parched Ground} {} {} {} {1} {} +E {11878} {n} {n} {1} {0} {} {1} {} {0} +E {11853} {w} {w} {8} {0} {} {1} {} {0} +E {11851} {s} {s} {4} {0} {} {1} {} {0} + +R {11853} {0} {} {A Winding Road} {} {Just to the east the road branches. One route proceeds north towards Tarwin's Gap through a thick forest, the other is an eastern route around the massive hill to the south. An overturned wagon, gutted from flame, lies in a heap just off the road against the cliff's face.} {Parched Ground} {} {} {} {1} {} +E {11852} {e} {e} {2} {0} {} {1} {} {0} +E {11854} {w} {w} {8} {0} {} {1} {} {0} + +R {11854} {0} {} {A Winding Road} {} {The smell of decaying matter is strong even this far south of the forest to the north east. The road continues easterward where it arrives at a fork in the road. The air is dry and dusty leaving the road underfoot cracked and beaten.} {Parched Ground} {} {} {} {1} {} +E {11853} {e} {e} {2} {0} {} {1} {} {0} +E {11855} {s} {s} {4} {0} {} {1} {} {0} + +R {11855} {0} {} {A Winding Road} {} {The road bends here, leading to the north and the west. Motes of dirt sent airborn by the breeze and traffic on the road create a dull haze in the dry air. A sickly sweet smell arrives on the winds from the north.} {Parched Ground} {} {} {} {1} {} +E {11854} {n} {n} {1} {0} {} {1} {} {0} +E {11857} {w} {w} {8} {0} {} {1} {} {0} +E {11856} {s} {s} {4} {0} {} {1} {} {0} + +R {11856} {0} {} {Before a Cliff's Wall} {} {To the east the cliff looms high above while to the south a ravine cuts eastward into the cliff. To the west a road winds its way north before curving eastward. To the south west a bridge spans across the ravine providing passage to the south.} {Parched Ground} {} {} {} {1} {} +E {11855} {n} {n} {1} {0} {} {1} {} {0} +E {11858} {w} {w} {8} {0} {} {1} {} {0} + +R {11857} {0} {} {A Road by the Ravine} {} {A deep and dry ravine lies to the west while the road departs to the east towards the northern point of a hill that lies in the distance. A bridge spans the bredth of the ravine further to the south. Far to the northeast a forest consumes the road as it heads northeasterly.} {Parched Ground} {} {} {} {1} {} +E {11855} {e} {e} {2} {0} {} {1} {} {0} +E {11858} {s} {s} {4} {0} {} {1} {} {0} + +R {11858} {0} {} {A Makeshift Bridge} {} {The northern section of the bridge completes the passage across the ravine. The ravine is dry itself, only filling during heavy rainfalls for any period of time before the heat of the nearby blight evaporates what little water falls.} {Parched Ground} {} {} {} {1} {} +E {11857} {n} {n} {1} {0} {} {1} {} {0} +E {11856} {e} {e} {2} {0} {} {1} {} {0} +E {11859} {s} {s} {4} {0} {} {1} {} {0} + +R {11859} {0} {} {A Makeshift Bridge} {} {The ravine forms a t-intersection here heading north and south and east towards the hill. A bridge built from a large slab of rock has been placed over the ravine allowing even heavy wagons to cross. The eastern section of the ravine slices its way right up to the cliff to the east.} {Parched Ground} {} {} {} {1} {} +E {11858} {n} {n} {1} {0} {} {1} {} {0} +E {11860} {e} {e} {2} {0} {} {1} {} {0} +E {11862} {s} {s} {4} {0} {} {1} {} {0} + +R {11860} {0} {} {Before a Cliff's Wall} {} {To the north a ravine slices west under a bridge and east where it disappears under the cliff. The ravine has cracked part of the cliff apart allowing possible scaling of the cliff.} {Parched Ground} {} {} {} {1} {} +E {11875} {e} {e} {2} {0} {} {1} {} {0} +E {11859} {w} {w} {8} {0} {} {1} {} {0} +E {11861} {s} {s} {4} {0} {} {1} {} {0} + +R {11861} {0} {} {Before a Cliff's Wall} {} {From the southwestern corner of the hill, the entire western side of the hill can be viewed. The winding road mirrors the cliff as it provides passage in a north south route.} {Parched Ground} {} {} {} {1} {} +E {11860} {n} {n} {1} {0} {} {1} {} {0} +E {11862} {w} {w} {8} {0} {} {1} {} {0} +E {11864} {s} {s} {4} {0} {} {1} {} {0} + +R {11862} {0} {} {A Road by the Ravine} {} {Forced on its route between the cliff to the east and the ravine to the west the road heads northward approaching a makeshift bridge. To the south the road continues to hug the cliff's edge.} {Parched Ground} {} {} {} {1} {} +E {11859} {n} {n} {1} {0} {} {1} {} {0} +E {11861} {e} {e} {2} {0} {} {1} {} {0} +E {11863} {s} {s} {4} {0} {} {1} {} {0} + +R {11863} {0} {} {A Road by the Ravine} {} {A ravine stretches south easterly from here forcing the road to head north between the cliff and the trecherous drop to the west. Part of the road has crumbled into the ravine as erosion slowly attempts to devour its prey.} {Parched Ground} {} {} {} {1} {} +E {11862} {n} {n} {1} {0} {} {1} {} {0} +E {11864} {e} {e} {2} {0} {} {1} {} {0} + +R {11864} {0} {} {A Winding Road} {} {A streambed once trickled across this path bringing rainfall from the hill to the north. The streambed heads southeastward towards a stand of trees between two smaller hills. Rocks have been built up across the streambed, a sign of times past when the stream once required a ford to pass.} {Parched Ground} {} {} {} {1} {} +E {11861} {n} {n} {1} {0} {} {1} {} {0} +E {11865} {e} {e} {2} {0} {} {1} {} {0} +E {11863} {w} {w} {8} {0} {} {1} {} {0} +E {11871} {s} {s} {4} {0} {} {1} {} {0} + +R {11865} {0} {} {A Winding Road} {} {A small stand of trees lies to the south between two hills. Grasses spread from the south to cross the road here before cringing away from the shadowy recesses of the cliff wall. The road continues its east west journey south of the cliff.} {Parched Ground} {} {} {} {1} {} +E {11866} {e} {e} {2} {0} {} {1} {} {0} +E {11864} {w} {w} {8} {0} {} {1} {} {0} +E {11870} {s} {s} {4} {0} {} {1} {} {0} + +R {11866} {0} {} {A Winding Road} {} {The road continues shadowing the wide hill, heading west around the unscalable cliff walls. Boulders block passage at numerous points forcing horses and wagons to detour around them. Mudslides have settled across the road making travel very difficult.} {Parched Ground} {} {} {} {1} {} +E {11867} {e} {e} {2} {0} {} {1} {} {0} +E {11865} {w} {w} {8} {0} {} {1} {} {0} +E {11869} {s} {s} {4} {0} {} {1} {} {0} + +R {11867} {0} {} {Beneath a Cliff's Ledge} {} {Providing adequate protection from both the northern winds and the sun during day this indentation below the cliff's overhang is an ideal resting place. The cliff's sheer wall is cold to the touch with a slight moisture collecting on the rocks.} {Parched Ground} {} {} {} {1} {} +E {11866} {w} {w} {8} {0} {} {1} {} {0} +E {11868} {s} {s} {4} {0} {} {1} {} {0} + +R {11868} {0} {} {A Winding Road} {} {Heading westerly, the road gives wide berth to the hill that casts boulders to the land around its base. Continuing its way north west through the hilly terrain the road snakes its way between the sharp sloping rises dwarved by the looming hill to the north east.} {Parched Ground} {} {} {} {1} {} +E {11867} {n} {n} {1} {0} {} {1} {} {0} +E {11837} {e} {e} {2} {0} {} {1} {} {0} +E {11869} {w} {w} {8} {0} {} {1} {} {0} +E {11873} {s} {s} {4} {0} {} {1} {} {0} + +R {11869} {0} {} {A Winding Road} {} {Like a snake, the wagon rutted road slithers between the hills as it passes the cliff to the east. Skeletons lie on the road here, left to be picked clean by carrion eaters and slowly decomposed. An age old battle, it appears as though some of corpses were eaten and savagely ripped apart.} {Parched Ground} {} {} {} {1} {} +E {11866} {n} {n} {1} {0} {} {1} {} {0} +E {11868} {e} {e} {2} {0} {} {1} {} {0} +E {11870} {w} {w} {8} {0} {} {1} {} {0} +E {11872} {s} {s} {4} {0} {} {1} {} {0} + +R {11870} {0} {} {An Oasis} {D} {This copse of trees is oddly out of place in the barren surroundings. Settled in a smally valley the trees, though stunted in growth, have found a way to survive in their harsh environment. A pool of water collects at the lowest point between the hills, dark and murky from the mud and dust that streams off the hills.} {Parched Ground} {} {} {} {1} {} +E {11865} {n} {n} {1} {0} {} {1} {} {0} +E {11869} {e} {e} {2} {0} {} {1} {} {0} +E {11871} {w} {w} {8} {0} {} {1} {} {0} + +R {11871} {0} {} {A Shallow Ravine} {} {A small ravine slices through the cracked ground preventing passage to the west and south. A small stand of trees lies to the east while the road lies to the north where it curves northward between the hill and the ravine.} {Parched Ground} {} {} {} {1} {} +E {11864} {n} {n} {1} {0} {} {1} {} {0} +E {11870} {e} {e} {2} {0} {} {1} {} {0} + +R {11872} {0} {} {Shadowing a Road} {} {A small path leads to the north here to rejoin the winding road that circumnavigates the dominating hill. A clearing of sorts has presented itself, likely a resting point for a patrol of some sort. Fires, long since burned out, have been stamped out and scattered in a hasty departure.} {Parched Ground} {} {} {} {1} {} +E {11869} {n} {n} {1} {0} {} {1} {} {0} +E {11873} {e} {e} {2} {0} {} {1} {} {0} +E {11874} {s} {s} {4} {0} {} {1} {} {0} + +R {11873} {0} {} {Rugged Terrain} {} {The rugged terrain throws footfalls, giant cracks, and short stubby thornbushes at its travellers doing its best to impede movement in this treacherous world. The western route around the hill lies to the north while the craggy hills stretch out to the west.} {Parched Ground} {} {} {} {1} {} +E {11868} {n} {n} {1} {0} {} {1} {} {0} +E {11836} {e} {e} {2} {0} {} {1} {} {0} +E {11872} {w} {w} {8} {0} {} {1} {} {0} +E {11834} {s} {s} {4} {0} {} {1} {} {0} + +R {11874} {0} {} {In a Depression} {} {Off the beaten path, this dusty depression provides some protection from the hot winds of the Blight and the small sandstorms that sprout up from time to time. Small scrub bushes surround the depression providing a barrier of sorts. During times of high rainfall this sunken land forms pools of water providing sustenance to the surrounding vegetation.} {Parched Ground} {} {} {} {1} {} +E {11872} {n} {n} {1} {0} {} {1} {} {0} +E {11834} {e} {e} {2} {0} {} {1} {} {0} + +R {11875} {0} {} {Climbing a Hill} {} {Impossible for horses to pass ridden, the ravine's destructive path to the east disappears under the cliff at this point but has opened up a path to the top of the hill. The rocks are loose and crumble at the slightest of touches making climbing here treacherous at best.} {Parched Ground} {} {} {} {1} {} +E {11860} {w} {w} {8} {0} {} {1} {} {0} +E {11876} {u} {u} {16} {0} {} {1} {} {0} + +R {11876} {0} {} {Atop a Hill} {} {High atop the hill here, the view is breathtaking. Far to the north the Mountains of Dhoom rise high above a forest that rests in the foothills. The road can be seen disappearing into the forest canopy to the north and winding its way to the south. Twin roads encircle the hill providing two paths to circumnavigate this obstacle on ones journey.} {Parched Ground} {} {} {} {1} {} +E {11877} {n} {n} {1} {0} {} {1} {} {0} +E {11875} {d} {d} {32} {0} {} {1} {} {0} + +R {11877} {0} {} {A Sandstone Obelisk} {} {An odd structure rises here atop the hill. Formed from sandstone, the wind and elements have shaped the natural obelisk into a twisted form that reaches towards the skies. The view from here overlooks the dusty landscape providing excellent scouting opportunites.} {Parched Ground} {} {} {} {1} {} +E {11876} {s} {s} {4} {0} {} {1} {} {0} + +R {11878} {0} {} {Road to Tarwin's Gap} {} {The road plods on to the south towards a large hill and bends to the north to avoid a sharp incline. A dark forest shadows the road to the east. The forest once extended into these rolling hills, but large fires seem to have cleared the area leaving only small saplings struggling to survive. It would not take much more than a smouldering cinder to set off a massive forest fire in the surrounding area.} {Parched Ground} {} {} {} {1} {} +E {11879} {n} {n} {1} {0} {} {1} {} {0} +E {11881} {e} {e} {2} {0} {} {1} {} {0} +E {11852} {s} {s} {4} {0} {} {1} {} {0} + +R {11879} {0} {} {Road to Tarwin's Gap} {} {The pavestoned road turns to the south avoiding a sharp incline to the north. The forest gives way here to rough terrain with rolling hills and giant boulders that dot the landscape. To the south the road winds between these boulders on its way towards a large hill. It would not take much more than a smouldering cinder to set off a massive forest fire in the surrounding area.} {Parched Ground} {} {} {} {1} {} +E {11880} {e} {e} {2} {0} {} {1} {} {0} +E {11878} {s} {s} {4} {0} {} {1} {} {0} + +R {11880} {0} {} {Road to Tarwin's Gap} {} {Pine needles mixed with hard-packed earth form the deeply rutted road. Several trees have been burned down in this area, casualties of the war that often rages in this area between the forces of Light and Dark. It would not take much more than a smouldering cinder to set off a massive forest fire in the surrounding area.} {Parched Ground} {} {} {} {1} {} +E {11891} {n} {n} {1} {0} {} {1} {} {0} +E {11885} {e} {e} {2} {0} {} {1} {} {0} +E {11879} {w} {w} {8} {0} {} {1} {} {0} +E {11881} {s} {s} {4} {0} {} {1} {} {0} + +R {11881} {0} {} {In a Dark Forest} {} {Great leatherleaf trees tower over sickly pines casting the forest into deep shadows. The hardwood trees seem to survive better than their pinewood cousins that seem to write and twist from the taint of the nearby Blight. It would not take much more than a smouldering cinder to set off a massive forest fire in the surrounding area.} {Parched Ground} {} {} {} {1} {} +E {11880} {n} {n} {1} {0} {} {1} {} {0} +E {11882} {e} {e} {2} {0} {} {1} {} {0} +E {11878} {w} {w} {8} {0} {} {1} {} {0} + +R {11882} {0} {} {In a Thick Forest} {} {The pine trees are very tight knitted here, even more so to the south where it becomes to difficult for passage. To the east the trees thin out as the environment becomes too harsh to support life. The air is humid and carries a sickly sweet smell eminating from the trees as the proximity to the Blight taints the living even this far south. It would not take much more than a smouldering cinder to set off a massive forest fire in the surrounding area.} {Parched Ground} {} {} {} {1} {} +E {11885} {n} {n} {1} {0} {} {1} {} {0} +E {11883} {e} {e} {2} {0} {} {1} {} {0} +E {11881} {w} {w} {8} {0} {} {1} {} {0} + +R {11883} {0} {} {By the Road} {} {The road lies just to the north, seen through the dense forest. Half-buried road markers can be glimpsed, dotting the roadside at regular intervals. Far to the north, past the trees, the Mountains of Dhoom are a jagged black line in the horizon. The air is tinged with the stench of the Blight, carried into the south by the winds blowing through Tarwin's Gap.} {Tarwin's Gap} {} {} {} {1} {} +E {11886} {n} {n} {1} {0} {} {1} {} {0} +E {11884} {e} {e} {2} {0} {} {1} {} {0} +E {11882} {w} {w} {8} {0} {} {1} {} {0} + +R {11884} {0} {} {Edge of the Forest} {} {Dense foliage blots the sky from view. The air is hot and humid, tinged with the rancid stench of the Blight. Oddly, scattered among the normal trees are some oddly twisted and gnarled trees, as if in pain. The foliage thins out and hills can be seen to the north. Beyond the hills, the Mountains of Dhoom claw the sky.} {Tarwin's Gap} {} {} {} {1} {} +E {11887} {n} {n} {1} {0} {} {1} {} {0} +E {11883} {w} {w} {8} {0} {} {1} {} {0} + +R {11885} {0} {} {Road to Tarwin's Gap} {} {The paving stones that once formed the road are completely covered in dirt. This stretch of the road continues its east-west path through the forest between Fal Dara and Tarwin's Gap. The forest begins to thin out towards the east, replaced by boulders and rough terrain. It would not take much more than a smouldering cinder to set off a massive forest fire in the surrounding area.} {Parched Ground} {} {} {} {1} {} +E {11890} {n} {n} {1} {0} {} {1} {} {0} +E {11886} {e} {e} {2} {0} {} {1} {} {0} +E {11880} {w} {w} {8} {0} {} {1} {} {0} +E {11882} {s} {s} {4} {0} {} {1} {} {0} + +R {11886} {0} {} {Road to Tarwin's Gap} {} {The road, hard-packed earth showing through ancient paving stones, leads west and east to a bend. Dense forest borders the road to either side, casting a perpetual shadow onto the ground. The hot, humid air carries the stench of the Blight lightly here, brought on the winds blowing south from the Blight.} {Tarwin's Gap} {} {} {} {1} {} +E {11889} {n} {n} {1} {0} {} {1} {} {0} +E {11887} {e} {e} {2} {0} {} {1} {} {0} +E {11885} {w} {w} {8} {0} {} {1} {} {0} +E {11883} {s} {s} {4} {0} {} {1} {} {0} + +R {11887} {0} {} {Bend in the Road} {} {The road bends, leading north and west here. Far to the north, a giant cleft in the Mountains of Dhoom can be seen - Tarwin's Gap. The air, hot and humid, carries a tinge of the Blight's overpowering stench. Dense forest borders the road, tall trees reaching into the sky.} {Tarwin's Gap} {} {} {} {1} {} +E {11888} {n} {n} {1} {0} {} {1} {} {0} +E {11886} {w} {w} {8} {0} {} {1} {} {0} +E {11884} {s} {s} {4} {0} {} {1} {} {0} + +R {11888} {0} {} {Road to Tarwin's Gap} {} {The hard-packed dirt, leading north and south, attests to the hard use that the road has been subjected to. To the north, the road leads towards Tarwin's Gap, glimpsed as a cleft in the immense granite wall past the hills. The only thing that can be seen to either side is the distinctly uninviting foliage of the forest. } {Tarwin's Gap} {} {} {} {1} {} +E {11895} {n} {n} {1} {0} {} {1} {} {0} +E {11889} {w} {w} {8} {0} {} {1} {} {0} +E {11887} {s} {s} {4} {0} {} {1} {} {0} + +R {11889} {0} {} {By the Road} {} {The dense foliage thins out to the north, transitioning into sparsely covered rollings hills. Beyond them the Mountains of Dhoom can be spotted, a line of jagged black rock against the horizon. To the east, the hard-packed road that leads to Tarwin's Gap can be glimpsed through the trees.} {Tarwin's Gap} {} {} {} {1} {} +E {11892} {n} {n} {1} {0} {} {1} {} {0} +E {11888} {e} {e} {2} {0} {} {1} {} {0} +E {11890} {w} {w} {8} {0} {} {1} {} {0} +E {11886} {s} {s} {4} {0} {} {1} {} {0} + +R {11890} {0} {} {In a Thick Forest} {} {The ominous peaks of the Mountains of Dhoom can be glimpsed through the breaks in the forest canopy. The forest thins to the east towards Tarwin's Gap. A thick stand of trees bars the way to the north, while the road lies to the south. It would not take much more than a smouldering cinder to set off a massive forest fire in the surrounding area.} {Parched Ground} {} {} {} {1} {} +E {11889} {e} {e} {2} {0} {} {1} {} {0} +E {11891} {w} {w} {8} {0} {} {1} {} {0} +E {11885} {s} {s} {4} {0} {} {1} {} {0} + +R {11891} {0} {} {In a Thick Forest} {} {The ground here is covered with a blanket of dry needles and rotting leatherleaf leaves. To the west the forest stops up against a sharp incline. To the south glimpses of the road to Tarwin's Gap can be seen between the sickly pine trees. It would not take much more than a smouldering cinder to set off a massive forest fire in the surrounding area.} {Parched Ground} {} {} {} {1} {} +E {11890} {e} {e} {2} {0} {} {1} {} {0} +E {11880} {s} {s} {4} {0} {} {1} {} {0} + +R {11892} {0} {} {Edge of the Foothills} {} {To the east, a path leads through the hills to Tarwin's Gap. Scrubby brush and gnarled trees interrupt the monotony of the rocky ground of the hills, which fade into the forest to the south. To the north, past the hills, the Mountains of Dhoom rise high into the sky.} {Tarwin's Gap} {} {} {} {1} {} +E {11893} {n} {n} {1} {0} {} {1} {} {0} +E {11889} {s} {s} {4} {0} {} {1} {} {0} + +R {11893} {0} {} {In the Foothills} {} {The Mountains of Dhoom jut into the sky to the north, past the rocky hills. A wide path cuts through the hills to the east, leading to Tarwin's Gap, while in other directions more hills can be seen. The air, which carries a hint of the chilly mountain wind, is thick with the stench of the Blight.} {Tarwin's Gap} {} {} {} {1} {} +E {11894} {e} {e} {2} {0} {} {1} {} {0} +E {11903} {w} {w} {8} {0} {} {1} {} {0} +E {11892} {s} {s} {4} {0} {} {1} {} {0} + +R {11894} {0} {} {Road to Tarwin's Gap} {} {The road works through the hills, leading north into Tarwin's Gap and south into the Borderlands. The Gap can be seen as a massive cleft in the black snow-covered peaks clawing into the sky. The cold mountain wind whips through the Gap, carrying the stench of the Blight with it.} {Tarwin's Gap} {} {} {} {1} {} +E {11917} {n} {n} {1} {0} {} {1} {} {0} +E {11896} {e} {e} {2} {0} {} {1} {} {0} +E {11893} {w} {w} {8} {0} {} {1} {} {0} +E {11895} {s} {s} {4} {0} {} {1} {} {0} + +R {11895} {0} {} {Road to Tarwin's Gap} {} {The hard-packed dirt of the road attest to the hard use it has seen. Hills rise up over the path to either side, casting shadows onto the scrub. Black granite peaks claw the north sky, while the forest lies to the south. The air bears a hint of the Blight's stench, carried by the cold mountain winds.} {Tarwin's Gap} {} {} {} {1} {} +E {11894} {n} {n} {1} {0} {} {1} {} {0} +E {11888} {s} {s} {4} {0} {} {1} {} {0} + +R {11896} {0} {} {In a Hidden Passage} {} {This passageway is obscured from the road by the thick scrub and shrubbery lining the road to Tarwin's Gap. Constructed of sturdy planks of wood, this hidden building seems able to withstand the roughest weather. The thick walls prevent any sound of the outside from drifting in.} {Tarwin's Gap} {} {} {} {1} {} +E {11897} {e} {e} {2} {0} {} {1} {} {0} +E {11894} {w} {w} {8} {0} {} {1} {} {0} + +R {11897} {0} {} {A Dark Passage} {} {The hallway bends here, leading to the north and the west. The floor, constructed of the same thick planks as the walls, are covered with a thin layer of dust. The ceiling above is angled sharply, and is thatched greenery, thickly woven, to help obscure this building's existance from the outside.} {Tarwin's Gap} {} {} {} {1} {} +E {11898} {n} {n} {1} {0} {} {1} {} {0} +E {11896} {w} {w} {8} {0} {} {1} {} {0} +E {11899} {s} {s} {4} {0} {} {1} {} {0} + +R {11898} {0} {} {Dead End in the Passage} {} {A foul smell fills this dead end in the passageway. Scattered on the floor are old food rations, opened and spoiling. A pile of dusty matresses in the far corner don't seem to have been used in quite some time. } {Tarwin's Gap} {} {} {} {1} {} +E {11897} {s} {s} {4} {0} {} {1} {} {0} + +R {11899} {0} {} {Bend in the Passage} {} {No sound of the outside penetrates the thick wood-plank walls of this hidden hallway. Very likely, no sound escapes either. On the floor lies a sharp metal hook which appears to be caked in blood. } {Tarwin's Gap} {} {} {} {1} {} +E {11897} {n} {n} {1} {0} {} {1} {} {0} +E {11900} {w} {w} {8} {0} {} {1} {} {0} + +R {11900} {0} {} {A Twisting Passage} {} {Tha hallway twists here, leading to the east and south. Footprints on the dust-covered floor betray someone's recent visit here. A foul stench seems to come from the south.} {Tarwin's Gap} {} {} {} {1} {} +E {11899} {e} {e} {2} {0} {} {1} {} {0} +E {11901} {s} {s} {4} {0} {} {1} {} {0} + +R {11901} {0} {} {Before a Chamber} {} {Two long benches along the wall give the appearance that this may be a waiting area. A large doorway, leading into a spacious room, stands to the east, rusted hinges no longer hold a door. Affixed to the walls are dusty sconces with torches that have long ago burned out. } {Tarwin's Gap} {} {} {} {1} {} +E {11900} {n} {n} {1} {0} {} {1} {} {0} +E {11902} {e} {e} {2} {0} {} {1} {} {0} + +R {11902} {0} {} {Within a Torture Chamber} {} {Massive iron chains and shackles are bolted into the thick walls of this chamber. A long table in the center of the room holds an interesting variety of sharp cutting implements. Streaks of dried blood on the walls and floor provide the only decoration to this otherwise stark and purely functional room. } {Tarwin's Gap} {} {} {} {1} {} +E {11901} {w} {w} {8} {0} {} {1} {} {0} + +R {11903} {0} {} {In the Foothills} {} {To the north, past the hills, the Mountains of Dhoom surge into the sky. The occasional snow-capped peak shows among the otherwise black granite rock. Scrubby brush and stunted trees dot the rocky ground, and the cold wind blowing down from the mountains carries the stench of the Blight with it.} {Tarwin's Gap} {} {} {} {1} {} +E {11904} {n} {n} {1} {0} {} {1} {} {0} +E {11893} {e} {e} {2} {0} {} {1} {} {0} + +R {11904} {0} {} {Before the Mountains} {} {To the north, massive peaks of jagged black granite surge into the sky. The mountains divert the wind, such that it blows strongly here, carrying the foul stench of the Blight with it. To the south, the rolling hills continue, covered with scrubby brush and stunted trees.} {Tarwin's Gap} {} {} {} {1} {} +E {11905} {n} {n} {1} {0} {} {1} {} {0} +E {11903} {s} {s} {4} {0} {} {1} {} {0} + +R {11905} {0} {} {End of the Mountains} {} {Here, the terrain is a mix of the Mountains of Dhoom and of its foothills. Just to the south, the mountains empty out into the foothills proper, and then into the twisted Blight. To the north, the Mountains of Dhoom await, jagged black peaks and ridges standing out against the sky.} {Tarwin's Gap} {} {} {} {1} {} +E {11906} {n} {n} {1} {0} {} {1} {} {0} +E {11904} {s} {s} {4} {0} {} {1} {} {0} + +R {11906} {0} {} {On a Ridge} {} {Here, on top of a long ridge that continues to the west, the black Mountains of Dhoom can be seen stretching on all directions. To the south, the ridge drops off into a narrow valley, but to the north a sheer rock cliff blocks all passage. To the east, a large mountain rises above the rest, standing out against the crowd.} {Tarwin's Gap} {} {} {} {1} {} +E {11907} {e} {e} {2} {0} {} {1} {} {0} +E {11910} {w} {w} {8} {0} {} {1} {} {0} +E {11905} {s} {s} {4} {0} {} {1} {} {0} + +R {11907} {0} {} {On the Mountainside} {} {From here, the view is spectacular. The snowy peaks and black ridges of the Mountains of Dhoom can be clearly seen in all directions. The rocky slope is littered with boulders, with small patches of tough brush growing between them. Off to the west, a small ridge stretches away from the mountain, but to the north, the snowy peak of this mountain can be reached.} {Tarwin's Gap} {} {} {} {1} {} +E {11906} {w} {w} {8} {0} {} {1} {} {0} +E {11908} {u} {u} {16} {0} {} {1} {} {0} + +R {11908} {0} {} {On a Peak} {} {On this peak, the view all around is spectacular. The Blight can be seen to the south, past the foothills, and beyond that, the green fields of Shienar. Tarwin's Gap can also be seen in the distance to the east, but in the other directions, the high snowy peaks and black ridges of the Mountains of Dhoom stretch for as far as the eye can see. To the south, a crumbling ledge leads away from the peak.} {Tarwin's Gap} {} {} {} {1} {} +E {11909} {s} {s} {4} {0} {} {1} {} {0} +E {11907} {d} {d} {32} {0} {} {1} {} {0} + +R {11909} {0} {} {Shattered Ledge} {} {The narrow ledge suddenly begins to crumble, and the already precarious footing here suddenly becomes nonexistent. With little chance of recovery, you are in danger of falling the long way down the slope...} {Tarwin's Gap} {} {} {} {1} {} +E {11908} {n} {n} {1} {0} {} {1} {} {0} + +R {11910} {0} {} {On a Ridge} {} {To the west, a wide ravine spans the distance between two giant peaks. All around, the black granite ridges and peaks of the Mountains of Dhoom stretch on as far as the eye can see, with sparse patches of scrub breaking up the monotony of the black rock. To the east, this small ridgeline continues.} {Tarwin's Gap} {} {} {} {1} {} +E {11906} {e} {e} {2} {0} {} {1} {} {0} +E {11911} {w} {w} {8} {0} {} {1} {} {0} + +R {11911} {0} {} {Wide Ravine} {} {A wide ravine spans from east to west, between two looming mountains. Deep in the Mountains of Dhoom, all that can be seen are more ridges and peaks, all made of the same black granite. Small patches of hardy scrub grow here and there, on the walls of the ravine. To the south, an unusually tall peak rises over the ravine.} {Tarwin's Gap} {} {} {} {1} {} +E {11910} {e} {e} {2} {0} {} {1} {} {0} +E {11914} {w} {w} {8} {0} {} {1} {} {0} +E {11912} {s} {s} {4} {0} {} {1} {} {0} + +R {11912} {0} {} {Overlooking the Ravine} {} {On this mountainside, one can see a wide ravine spans the distance between this mountain and the one opposite it. From here, the east and western ends of the ravine can be seen to either direction, along with the ravine itself. Farther up the slope, the snowline begins, overwhelming all vegetation.} {Tarwin's Gap} {} {} {} {1} {} +E {11911} {n} {n} {1} {0} {} {1} {} {0} +E {11913} {u} {u} {16} {0} {} {1} {} {0} + +R {11913} {0} {} {On the Mountainside} {} {The slope becomes too steep to continue up the mountain here. The loose snow makes the area treacherous, but down the slope, the end of the snowline can be seen. No plants grow here in the snow, and tracks are quickly erased by the loose snow. The black rock of the Mountains of Dhoom is all that can be seen in all directions.} {Tarwin's Gap} {} {} {} {1} {} +E {11912} {d} {d} {32} {0} {} {1} {} {0} + +R {11914} {0} {} {Mountains of Dhoom} {} {Jagged black ridges stretch on for as far as the eye can see, making it seem as if the Mountains of Dhoom will never end. The chilly wind lashes through the mountains, adding to the bleak aura around the mountains. To the north and west, this crevice between two mountains continues.} {Tarwin's Gap} {} {} {} {1} {} +E {11915} {n} {n} {1} {0} {} {1} {} {0} +E {11911} {e} {e} {2} {0} {} {1} {} {0} + +R {11915} {0} {} {Dead-end} {} {In every direction, the tall black peaks of the Mountains of Dhoom jut into the sky. To the east, an unusually tall mountain blocks the way, covered with exceptionally dense brush.} {Tarwin's Gap} {} {} {} {1} {} +E {11916} {e} {e} {2} {0} {} {1} {} {0} +E {11914} {s} {s} {4} {0} {} {1} {} {0} + +R {11916} {0} {} {A Dank Cave} {} {Carved into the mountainside, this cave has a musty smell from water that slowly drips down the walls to a small, still pool. The floor is covered with moldering grasses in an attempt to provide dry footing. Small reed baskets are piled up in a corner, carefully stacked and marked with colored slashes. An opening in the rock leads outside, into the Mountains of Dhoom, while the cave interior stretches into darkness.} {Tarwin's Gap} {} {} {} {1} {} +E {17415} {e} {e} {2} {0} {} {1} {} {0} +E {11915} {w} {w} {8} {0} {} {1} {} {0} + +R {11917} {0} {} {Before the Gap} {} {The road opens up into Tarwin's Gap just to the north, which cuts through the Mountains of Dhoom. The mountains seem almost to have been cleft in half by a gigantic axe, while to either side, the massive walls of granite surge into the sky, almost blotting it out, while to the south, the road continues through the hills. The cold mountain wind slices through the pass, having in effect been funneled by the mountains.} {Tarwin's Gap} {} {} {} {1} {} +E {11918} {n} {n} {1} {0} {} {1} {} {0} +E {11894} {s} {s} {4} {0} {} {1} {} {0} + +R {11918} {0} {} {Entering the Gap} {} {Here, among the foothills of the Mountains of Dhoom, lies the entrance to Tarwin's Gap. Small rocks litter the ground, lying among the sparse tufts of tough, wiry grass and the rare wildflower. Just to the north is the gap itself, flanked by the black rock of the mountains, while a pair of paths lead east and west, leading up and into the mountains themselves.} {Tarwin's Gap} {} {} {} {1} {} +E {11920} {n} {n} {1} {0} {} {1} {} {0} +E {12512} {e} {e} {2} {0} {} {1} {} {0} +E {11919} {w} {w} {8} {0} {} {1} {} {0} +E {11917} {s} {s} {4} {0} {} {1} {} {0} + +R {11919} {0} {} {Dead End Near Tarwin's Gap} {} {A path leads east into a wide open area, where Tarwin's Gap opens out of the mountains. The charred remains of a campfire lie on the ground surrounded by a circle of stones. The grass is brown and trampled, and some sparse underbrush covers the ground.} {Tarwin's Gap} {} {} {} {1} {} +E {11918} {e} {e} {2} {0} {} {1} {} {0} + +R {11920} {0} {} {Inside the Gap} {} {Just to the south, Tarwin's Gap opens out into a large rocky opening among the foothills of the Mountains of Dhoom. Tall walls loom over the rocky soil to either side of the pass, casting shadows onto the rocky soil. Sparse tufts of wiry grass are scattered among the rocks here, and an occasional pebble comes tumbling down.} {Tarwin's Gap} {} {} {} {1} {} +E {11921} {n} {n} {1} {0} {} {1} {} {0} +E {11918} {s} {s} {4} {0} {} {1} {} {0} + +R {11921} {0} {} {Tarwin's Gap} {} {To either side the tall walls of Tarwin's Gap loom overhead, with the pitch black peaks of the Mountains of Dhoom beyond. Small tufts of grass poke out of the rocky soil, among the debris that litters the ground. The way seems cluttered with boulders to the north, but the gap continues to the south.} {Tarwin's Gap} {} {} {} {1} {} +E {11922} {n} {n} {1} {0} {} {1} {} {0} +E {11920} {s} {s} {4} {0} {} {1} {} {0} + +R {11922} {0} {} {Tarwin's Gap} {} {Boulders of all sizes litter the ground here, but do not impede passage. A half-buried white rock stands out among the brown and black boulders. Walls of black granite loom over the pass, funneling a chill wind through. The rank stench of the Blight is strong here, so close to that twisted forest. Glancing around, one can tell that the gap continues to the north and south.} {Tarwin's Gap} {} {} {} {1} {} +E {11923} {n} {n} {1} {0} {} {1} {} {0} +E {11921} {s} {s} {4} {0} {} {1} {} {0} + +R {11923} {0} {} {Tarwin's Gap} {} {Here in Tarwin's Gap the Mountains of Dhoom loom menacingly over the pass. Small pebbles occasionally shower onto the ground from the mountains above, landing among the sparse, wiry grass that grows here. To the north, the gap continues onwards, leading deeper into the Blight, while to the south the a large pile of boulders lie scattered on the ground. A chilly wind, funneled by the tall mountains to either side, blows through the gap.} {Tarwin's Gap} {} {} {} {1} {} +E {11924} {n} {n} {1} {0} {} {1} {} {0} +E {11922} {s} {s} {4} {0} {} {1} {} {0} + +R {11924} {0} {} {In the Gap} {} {From here, the sides of the gap loom menacingly over you, and a chill wind channels through the mountains from the north. A smell hangs in the air, torro and over-ripe. You can watch all the way north from here, seeing over a vast area.} {Tarwin's Gap} {} {} {} {1} {} +E {11925} {n} {n} {1} {0} {} {1} {} {0} +E {11923} {s} {s} {4} {0} {} {1} {} {0} + +R {11925} {0} {} {Entering the Gap} {} {Here, just before the gap, the sheer granite that makes the sides of the gap tower over this spot. The Blight lies to the north, awaiting more victims, the sickly sweet stench of its corruption wafting in. The gap itself leads south through the mountains. By looking carefully, a pair of paths that lead around the gap can be seen to the east and west.} {Tarwin's Gap} {} {} {} {1} {} +E {11931} {n} {n} {1} {0} {} {1} {} {0} +E {11926} {w} {w} {8} {0} {} {1} {} {0} +E {11924} {s} {s} {4} {0} {} {1} {} {0} + +R {11926} {0} {} {West Path} {} {Here, a narrow path leads around the gap. However, it is so close to the edge only a few people could stand here at any one time, and the prospect of falling down the steep sides, into the gap itself, is an ever-present possibilty. The path leads north and south, along the side of the mountain.} {Tarwin's Gap} {} {} {} {1} {} +E {11925} {e} {e} {2} {0} {} {1} {} {0} +E {11927} {s} {s} {4} {0} {} {1} {} {0} + +R {11927} {0} {} {West Path} {} {The Mountains of Dhoom tower over this narrow path, the black peaks harsh and foreboding against the sky. The path is just above Tarwin's Gap, which is a long way down a rocky slope to the east. To the north and south, the path continues along the narrow ledge, but a sharp outcropping juts out to the south.} {Tarwin's Gap} {} {} {} {1} {} +E {11926} {n} {n} {1} {0} {} {1} {} {0} +E {11928} {s} {s} {4} {0} {} {1} {} {0} + +R {11928} {0} {} {Bend in the Path} {} {Bending sharply here to the north and west, the path avoids a sharp spike of rough granite to the south. To the east, it is a long drop to the bottom of Tarwin's Gap, but it is also a fine view. Pebbles occasionally roll off the path, attesting to the danger of staying here.} {Tarwin's Gap} {} {} {} {1} {} +E {11927} {n} {n} {1} {0} {} {1} {} {0} +E {11929} {w} {w} {8} {0} {} {1} {} {0} + +R {11929} {0} {} {Around the Spike} {} {The path bends sharply around a tall spike of black granite here, leading east and south. The path is a safe width, with more people being able to stand here than at the rest of the path, and Tarwin's Gap cannot be seen from here. The rock walls of the mountain beside this path are chipped and battered, despite the wear and tear of the elements.} {Tarwin's Gap} {} {} {} {1} {} +E {11928} {e} {e} {2} {0} {} {1} {} {0} +E {11930} {s} {s} {4} {0} {} {1} {} {0} + +R {11930} {0} {} {Around the Spike} {} {Here, the path slants diagonally to avoid the tall spire of black granite that towers over the path to the east. To the other side, the jagged peaks of the Mountains of Dhoom stand against the sky, looming menacingly over everything. The path continues to the north.} {Tarwin's Gap} {} {} {} {1} {} +E {11929} {n} {n} {1} {0} {} {1} {} {0} + +R {11931} {0} {} {Outside Tarwin's Gap} {} {To the south, a break in the seemingly endless mountains is Tarwin's Gap. Vast black peaks topped with snow seem impenetrable from here. The chilly wind blows south through the gap, carrying the stench of the Blight with it. To the north, the path continues through the hills, leading to the Blight beyond.} {Tarwin's Gap} {} {} {} {1} {} +E {11970} {n} {n} {1} {0} {} {1} {} {0} +E {11956} {e} {e} {2} {0} {} {1} {} {0} +E {11932} {w} {w} {8} {0} {} {1} {} {0} +E {11925} {s} {s} {4} {0} {} {1} {} {0} + +R {11932} {0} {} {Before the Mountains of Dhoom} {} {To the south, massive outcroppings of rock surge high into the sky. The black rock forms an impenetrable cliff, while to the north a rock spike blocks any attempt to espy the Blight that lies beyond. The wind is cold here, a mere hint of the conditions in the mountains.} {Tarwin's Gap} {} {} {} {1} {} +E {11931} {e} {e} {2} {0} {} {1} {} {0} +E {11933} {w} {w} {8} {0} {} {1} {} {0} + +R {11933} {0} {} {Path into the Mountains} {} {To the south, a path leads into the Mountains of Dhoom, barely visible as a lower and smoother gap in the otherwise impenetrable rock. In all other directions, rollings hills form a transition between mountains and level ground. The sparse vegetation here, gnarled scrub and trees, fades out to the south. Even here, on the threshold of the mountains, the air is cold.} {Tarwin's Gap} {} {} {} {1} {} +E {11932} {e} {e} {2} {0} {} {1} {} {0} +E {11934} {s} {s} {4} {0} {} {1} {} {0} + +R {11934} {0} {} {In the Mountains} {} {To the north, the trail leads out of the mountains, into the foothills. A sickly-sweet smell of decay and corruption is strong here, so close to the Blight. To the west, the trail continues into the mountains, but in every other direction, the black Mountains of Dhoom block passage.} {Tarwin's Gap} {} {} {} {1} {} +E {11933} {n} {n} {1} {0} {} {1} {} {0} +E {11935} {w} {w} {8} {0} {} {1} {} {0} + +R {11935} {0} {} {Trail in the Mountains} {} {The trail continues making its way through the desolate, black mountains. East and west, the trail continues to wind its way between the black peaks, but to the south, there is a gap between two peaks. Black pebbles litter the ground, among the sparse tufts of stunted grass.} {Tarwin's Gap} {} {} {} {1} {} +E {11934} {e} {e} {2} {0} {} {1} {} {0} +E {11943} {w} {w} {8} {0} {} {1} {} {0} +E {11936} {s} {s} {4} {0} {} {1} {} {0} + +R {11936} {0} {} {Mountains of Dhoom} {} {The way is rough here, with no trail to ease the passage. This spot offers very little, but to the north, a trail can be seen in the distance. Black mountains jut against the sky in every direction, but to the south, there seems to be more passable terrain.} {Tarwin's Gap} {} {} {} {1} {} +E {11935} {n} {n} {1} {0} {} {1} {} {0} +E {11937} {s} {s} {4} {0} {} {1} {} {0} + +R {11937} {0} {} {Mountains of Dhoom} {} {Here, deep in the Mountains of Dhoom, the black peaks and jagged ridges that compose the range stretch on. All around, ragged patches of brush and other plantlife struggle for survival in the harsh mountains. The harsh, cold wind stings as it blows past.} {Tarwin's Gap} {} {} {} {1} {} +E {11936} {n} {n} {1} {0} {} {1} {} {0} +E {11938} {u} {u} {16} {0} {} {1} {} {0} + +R {11938} {0} {} {Mountains of Dhoom} {} {The bone-chilling wind whips through the Mountains of Dhoom, making them feel even bleaker than they already look. In every direction, the jagged peaks and black rock of the mountains stretch onwards, seemingly endless. Just to the east and south, a jagged ridgeline looms overhead, blocking all passage. } {Tarwin's Gap} {} {} {} {1} {} +E {11939} {n} {n} {1} {0} {} {1} {} {0} +E {11937} {d} {d} {32} {0} {} {1} {} {0} + +R {11939} {0} {} {Mountains of Dhoom} {} {Black peaks jutting against the sky, the Mountains of Dhoom stretch out in every direction. The hard rock and cold, biting wind form a very unfriendly combination, making it impossible to stay for too long. Far, far above, the untouchable snowy white peaks can be seen looming into the sky.} {Tarwin's Gap} {} {} {} {1} {} +E {11940} {e} {e} {2} {0} {} {1} {} {0} +E {11938} {s} {s} {4} {0} {} {1} {} {0} + +R {11940} {0} {} {Mountains of Dhoom} {} {Bleak and unforgiving as always, the black peaks of the Mountains of Dhoom stretch on for as far as the eye can see, all around. Farther to the south, the passable terrain stops abruptly at a steep cliff, but to the west one can continue along the mountains.} {Tarwin's Gap} {} {} {} {1} {} +E {11939} {w} {w} {8} {0} {} {1} {} {0} +E {11941} {s} {s} {4} {0} {} {1} {} {0} + +R {11941} {0} {} {At a High Cliff} {} {Here, a sheer rock cliff looms overhead. The rock face wraps around this small area, forming a small cul-de-sac, with the only exit to the north. The ground around here is covered by sparse brush, but here and there, little white piles dot the ground. The rock face is rough, providing plenty of handholds, making it possible to climb up the rock face.} {Tarwin's Gap} {} {} {} {1} {} +E {11940} {n} {n} {1} {0} {} {1} {} {0} +E {11942} {u} {u} {16} {0} {} {1} {} {0} + +R {11942} {0} {} {Eagle's Nest} {} {Here, high on the cliff, this giant nest is located on a ledge. The various materials that compose the nest actually make it warm, while the cliffside actually seems to protect this spot from the wind. The bottom of the cliff seems far below, but it seems far more welcoming than staying here, among the discarded remains of many meals.} {Tarwin's Gap} {} {} {} {1} {} +E {11941} {d} {d} {32} {0} {} {1} {} {0} + +R {11943} {0} {} {Trail in the Mountains} {} {Here, the rough trail makes its way between two giant peaks. To both sides of the trail, the black rock of the Mountains of Dhoom thrust into the sky, completely impassable. Stunted tufts of grass grow infrequently among the barren rock. The trail continues to the east and west.} {Tarwin's Gap} {} {} {} {1} {} +E {11935} {e} {e} {2} {0} {} {1} {} {0} +E {11944} {w} {w} {8} {0} {} {1} {} {0} + +R {11944} {0} {} {Trail in the Mountains} {} {Above, a giant peak towers over the dangerous trail, a jagged black dagger jutting into the sky. The trail ends to the west at a solid wall of rock, blocking any hope of continuing along the trail. It is possible to climb up the snow-covered slope, but the footing is unsure at best, and treacherous. Off to the east, the trail continues through the mountains. } {Tarwin's Gap} {} {} {} {1} {} +E {11943} {e} {e} {2} {0} {} {1} {} {0} +E {11946} {w} {w} {8} {0} {} {1} {} {0} +E {11945} {u} {u} {16} {0} {} {1} {} {0} + +R {11945} {0} {} {On a Slope} {} {All around, footing is uncertain in the unstable snow, but here, a small ledge overhead provides shelter from the wind. Farther up, the unreachable peak juts against the sky, accompanied by the multitudes that can be seen from this vantage point. Climbing down the slope is possible, if dangerous.} {Tarwin's Gap} {} {} {} {1} {} +E {11943} {d} {d} {32} {0} {} {1} {} {0} + +R {11946} {0} {} {Under a Peak} {} {You stand beneath the shadow of a huge peak which blocks out the sky. To the west the slope ends at a ridge, while more of the black peaks of the Mountains of Dhoom jut into the sky in the other directions like daggers, stretching out of sight. A chilly wind blows sweeps through here, bearing the stench of the Blight with it.} {Tarwin's Gap} {} {} {} {1} {} +E {11944} {e} {e} {2} {0} {} {1} {} {0} +E {11948} {w} {w} {8} {0} {} {1} {} {0} +E {11947} {u} {u} {16} {0} {} {1} {} {0} + +R {11947} {0} {} {Atop the High Peak} {} {The chilly wind whips around the high peak here, chilling you to the bone. The snow is piled high, jagged spikes of harsh black rock poking out occasionally. All around the high jagged peaks of the Mountains of Dhoom thrust into the sky. From here there is nowhere to go but back down the mountain.} {Tarwin's Gap} {} {} {} {1} {} +E {11946} {d} {d} {32} {0} {} {1} {} {0} + +R {11948} {0} {} {On a Ridge} {} {All around, the giant peaks of the Mountains of Dhoom surround you. The ridge ends to the east, at the base of a slope that leads up to a black peak. The peak towers over you, blocking out the sky, while a rough path leads to the west between massive rockfaces.} {Tarwin's Gap} {} {} {} {1} {} +E {11946} {e} {e} {2} {0} {} {1} {} {0} +E {11949} {w} {w} {8} {0} {} {1} {} {0} + +R {11949} {0} {} {On a Rough Path} {} {Giant peaks thrust high into the sky, almost blocking your view of it. To the north, more mountains stand beyond the path, while to the east a jagged black ridge leads away. The path gradually turns from the west to the north, leading between massive mountains. The crisp mountain air is tainted by the stench of the Blight, carried by the chilly wind.} {Tarwin's Gap} {} {} {} {1} {} +E {11953} {n} {n} {1} {0} {} {1} {} {0} +E {11948} {e} {e} {2} {0} {} {1} {} {0} +E {11950} {w} {w} {8} {0} {} {1} {} {0} + +R {11950} {0} {} {On a Rough Path} {} {Jagged peaks jut into the sky all around, almost blocking it out. To the south, the mountains and terrain become less rocky and jagged, as the transition from mountains to foothills begins. A small rough path leads from the south to the east, bending around a sharp outcropping of black rock. In other directions, black granite blocks the way.} {Tarwin's Gap} {} {} {} {1} {} +E {11949} {e} {e} {2} {0} {} {1} {} {0} +E {11951} {s} {s} {4} {0} {} {1} {} {0} + +R {11951} {0} {} {Edge of the Mountains} {} {Before you, the choices of where to go seem bleak. To the north, a rough path leads into the Mountains of Dhoom, while the last vestiges of the fierce winds from the mountains whip around you. To the south, the mountains blend into Blighted foothills, as Mountains of Dhoom fade into the Blight. Even here, you can faintly smell the sickly sweet stench of the Blight.} {Tarwin's Gap} {} {} {} {1} {} +E {11950} {n} {n} {1} {0} {} {1} {} {0} +E {11952} {e} {e} {2} {0} {} {1} {} {0} + +R {11952} {0} {} {Edge of the Mountains} {} {Here, at the edge of the mountains, where the Mountains of Dhoom and the Blight begin to merge. Huge black peaks stand against the sky, as the feeble vestiges of the fierce mountain winds whip around you. To the north and east, harsh black mountains block the way, while to the west, a rough path leads away. Even here, you can smell the taint of the Blight in the wind.} {Tarwin's Gap} {} {} {} {1} {} +E {11951} {w} {w} {8} {0} {} {1} {} {0} + +R {11953} {0} {} {On the Rocky Slope} {} {Here, standing on a rocky slope, you can see a small path leads from the east to the south, while a small ridge leads away to the west. Scattered all over the slope are black chunks of granite, and all around, harsh peaks made of the same rock jut into the sky. To the north, a deep ravine blocks the way north, but you can see a long ridge running along the opposite side.} {Tarwin's Gap} {} {} {} {1} {} +E {11955} {e} {e} {2} {0} {} {1} {} {0} +E {11954} {w} {w} {8} {0} {} {1} {} {0} +E {11949} {s} {s} {4} {0} {} {1} {} {0} + +R {11954} {0} {} {On a Ridge} {} {Here, on top of a short, rocky ridge, you have a clear view of the surrounding mountains. To the north, a deep, uncrossable ravine blocks the way to another ridge that can be seen on the other side, while to the west, a sudden rise blocks the way. A rocky slope marks the end of the ridge to the west, leading down from here.} {Tarwin's Gap} {} {} {} {1} {} +E {11953} {e} {e} {2} {0} {} {1} {} {0} + +R {11955} {0} {} {End of the Path} {} {Just to the east, the path ends at a steep drop. Just under the long drop, you can see a lot of sharp jagged rocks, and climbing down there seems to be a very foolish and unpleasant idea. To the west, the path bends to the south, while a deep ravine blocks the way north.} {Tarwin's Gap} {} {} {} {1} {} +E {11953} {w} {w} {8} {0} {} {1} {} {0} + +R {11956} {0} {} {End of the Foothills} {} {Just south of here, the hills fade into hard black granite that makes the Mountains of Dhoom. Immense peaks claw into the sky, blocking out the view of the south sky from here. The massive mountains divert the wind, making it very strong here, shaking the stunted and gnarled trees. The stench of the Blight, which lies beyond the hills to the north, permeates the air.} {Tarwin's Gap} {} {} {} {1} {} +E {11931} {w} {w} {8} {0} {} {1} {} {0} +E {11957} {s} {s} {4} {0} {} {1} {} {0} + +R {11957} {0} {} {Edge of the Mountains} {} {Just to the north, the mountains fade into rugged foothills, then into the Blight. The sickly sweet stench of corruption, the smell of the Blight, is strong here, so close to the source. In the other directions, the Mountains of Dhoom loom overhead, but to the east, a gap between two high peaks forms a way into the mountains.} {Tarwin's Gap} {} {} {} {1} {} +E {11956} {n} {n} {1} {0} {} {1} {} {0} +E {11958} {e} {e} {2} {0} {} {1} {} {0} + +R {11958} {0} {} {On a Slope} {} {Far above, a snowy peak looms above the slope. Covered with snow, it seems strangely pristine for the Mountains of Dhoom. In all directions, you are surrounded by the black ridges and rock of the bleak, unwelcoming mountains, but the ground drops into a deep ravine to the east, and to the west, the slope fades into a wide ridge.} {Tarwin's Gap} {} {} {} {1} {} +E {11960} {e} {e} {2} {0} {} {1} {} {0} +E {11957} {w} {w} {8} {0} {} {1} {} {0} +E {11959} {u} {u} {16} {0} {} {1} {} {0} + +R {11959} {0} {} {Snowy Peak} {} {The thick white snow blanketing the ground creates an illusion of purity, but an illusion is all it is. From this vantage point, the bleak, chilling wind is even more unforgiving than before, and the black, jagged peaks and ridges of the Mountains of Dhoom can be seen clearly all around. Below, a gentle slope leads away from this point.} {Tarwin's Gap} {} {} {} {1} {} +E {11958} {d} {d} {32} {0} {} {1} {} {0} + +R {11960} {0} {} {Narrow Ravine} {} {Sparse patches of ugly brush cling to the sides of the ravine, surviving by the barest margin among the bleak unwelcoming rocks. Steep sides quash any hopes of climbing up the ravine, but fortunately, the ravine twists to the south, allowing passage in that direction. To the west, a high peak looms overhead, standing out among the other tall peaks of the Mountains of Dhoom.} {Tarwin's Gap} {} {} {} {1} {} +E {11958} {w} {w} {8} {0} {} {1} {} {0} +E {11961} {s} {s} {4} {0} {} {1} {} {0} + +R {11961} {0} {} {Above the Ravine} {} {From this vantage point, the Blight can be seen clearly to the south, along with the snowy peaks and black ridges of the Mountains of Dhoom that cluster around this peak in every direction. Far to the south, the green fields of unblighted Shienar can be seen. To the north, the peak continues.} {Tarwin's Gap} {} {} {} {1} {} +E {11960} {n} {n} {1} {0} {} {1} {} {0} +E {11962} {w} {w} {8} {0} {} {1} {} {0} + +R {11962} {0} {} {Below a High Peak} {} {A black peak looms overhead, blocking out the sky, while in every direction, the black peaks and ridges of the Mountains of Dhoom stretch on as far as the eye can see. To the east, the ground drops into a wide ravine, while a ridge leads away to the south.} {Tarwin's Gap} {} {} {} {1} {} +E {11961} {e} {e} {2} {0} {} {1} {} {0} +E {11964} {s} {s} {4} {0} {} {1} {} {0} +E {11963} {u} {u} {16} {0} {} {1} {} {0} + +R {11963} {0} {} {High on a Peak} {} {Here, on top of a high peak, the wind whips violently around you, even more bone-chilling and unwelcoming than normal. The view from this peak would be spectacular, except for the fact that all can be seen are the jaggged black ridges and peaks of the Mountains of Dhoom. The bleak rocks and boulders of the mountain are only partially hidden by the thick blanket of snow here.} {Tarwin's Gap} {} {} {} {1} {} +E {11962} {d} {d} {32} {0} {} {1} {} {0} + +R {11964} {0} {} {On a Narrow Ridge} {} {All around, the black peaks and jagged rocks of the Mountains of Dhoom stand against the sky. From here, a giant peak can be seen to the north, towering over this ridge. To the south, a deep ravine runs through the mountains, but the slopes are so steep that it is unreachable.} {Tarwin's Gap} {} {} {} {1} {} +E {11962} {n} {n} {1} {0} {} {1} {} {0} +E {11965} {e} {e} {2} {0} {} {1} {} {0} +E {11968} {w} {w} {8} {0} {} {1} {} {0} + +R {11965} {0} {} {On a Slope} {} {Here, on this rock-strewn slope, sparse scrubs strive for survival. To the northwest, a jagged peak juts into the sky, the white snow at its summit contrasting with the black of its rock. Far to the south, at the opposite side of a steep ravine, a ridge can be seen running from east to west. The way slopes down to the east, while to the west, it ends at a narrow ridge.} {Tarwin's Gap} {} {} {} {1} {} +E {11966} {e} {e} {2} {0} {} {1} {} {0} +E {11964} {w} {w} {8} {0} {} {1} {} {0} + +R {11966} {0} {} {On a Slope} {} {The jagged peaks, ridges, and ravines of the Mountains of Dhoom surround this spot. To the north, the slope levels off at a steep drop, while to the west, it continues up, heading towards a long ridgeline. A tall peak is far to the northwest, while a deep, impassable ravine is to the south.} {Tarwin's Gap} {} {} {} {1} {} +E {11967} {n} {n} {1} {0} {} {1} {} {0} +E {11965} {w} {w} {8} {0} {} {1} {} {0} + +R {11967} {0} {} {By the Cliffside} {} {Here, the slope ends suddenly at a steep cliff that seems to drop into the depths below. The cliff itself is extremely steep, and climbing down it seems to be a foolhardy exercise. By looking down carefully, the shapes of jagged spikes can be seen at the bottom of the cliff. A slope leads away to the south.} {Tarwin's Gap} {} {} {} {1} {} +E {11966} {s} {s} {4} {0} {} {1} {} {0} +E {11969} {d} {d} {32} {0} {} {1} {} {0} + +R {11968} {0} {} {On a Narrow Ridge} {} {All around, the black peaks and slopes of the Mountains of Dhoom stand out against the sky, but here, the ridge becomes a dead end. Far to the north, a small opening can be seen at the opposite end of a deep ravine, but it is impossible to reach from here. The only path away is to the east, along a ridge.} {Tarwin's Gap} {} {} {} {1} {} +E {11964} {e} {e} {2} {0} {} {1} {} {0} + +R {11969} {0} {} {Jagged Spikes} {} {As you work your way down the slope, your grip slips, and before you know it, you are falling the long distance down the slope! You scream as you plummet down to the ground, and as the jagged rocks at the bottom rush up to you, it occurs to you you better attempt to pry yourself free of the spikes lest you suffer the fate of the other foolhardy adventurers impaled upon them...} {Tarwin's Gap} {} {} {} {1} {} +E {11967} {u} {u} {16} {0} {} {1} {} {0} + +R {11970} {0} {} {Path to Tarwin's Gap} {} {Tarwin's Gap can be seen to the south, a break in the impenetrable Mountains of Dhoom. To either side, rolling foothills mark the transition from mountain to level ground, while to the north, the Blight stretches on, seemingly endless. A cold breeze can be felt, as the winds that sweep through the Gap gather here.} {Tarwin's Gap} {} {} {} {1} {} +E {11975} {n} {n} {1} {0} {} {1} {} {0} +E {11971} {e} {e} {2} {0} {} {1} {} {0} +E {11977} {w} {w} {8} {0} {} {1} {} {0} +E {11931} {s} {s} {4} {0} {} {1} {} {0} + +R {11971} {0} {} {Edge of the Foothills} {} {The black peaks of the Mountains of Dhoom resemble giant claws reaching towards the south sky. To the west, a well-travelled path cuts through the hills, which are covered with small, twisted trees and scrub. Decay and death are in the air, the stench of the Blight, which stretches far to the north.} {Tarwin's Gap} {} {} {} {1} {} +E {11974} {n} {n} {1} {0} {} {1} {} {0} +E {11972} {e} {e} {2} {0} {} {1} {} {0} +E {11970} {w} {w} {8} {0} {} {1} {} {0} + +R {11972} {0} {} {In the Foothills} {} {To the west, the foothills continue towards the path to Tarwin's Gap. Rollings hills form a transition between mountains and level ground. The sparse vegetation here, gnarled scrub and trees, fades out to the south. Even here, on the threshold of the mountains, the air is cold.} {Tarwin's Gap} {} {} {} {1} {} +E {11990} {e} {e} {2} {0} {} {1} {} {0} +E {11971} {w} {w} {8} {0} {} {1} {} {0} +E {11973} {d} {d} {32} {0} {} {1} {} {0} + +R {11973} {0} {} {A Shallow Depression} {} {Here within a shallow depression of twisted scrub and rotting trees, the ground is laden with rough, gray rocks. Rocks jut out of the ground among the twisted scrub and mutated trees. An overgrown footpath leads up towards the foothills near Tarwin's Gap.} {Tarwin's Gap} {} {} {} {1} {} +E {11972} {u} {u} {16} {0} {} {1} {} {0} + +R {11974} {0} {} {Near the Foothills} {} {Towering black peaks claw the south sky, visible beyond the low hills. Twisted and gnarled trees and scrub stud the rocky ground here, a fitting companion to the heavy stench of decay and death. To the west is the path to Tarwin's Gap, while to the north the Blight stretches on as far as the eye can see.} {Tarwin's Gap} {} {} {} {1} {} +E {11975} {w} {w} {8} {0} {} {1} {} {0} +E {11971} {s} {s} {4} {0} {} {1} {} {0} + +R {11975} {0} {} {Path to Tarwin's Gap} {} {To the south lies Tarwin's Gap, pathway to the Borderlands, while to the north the Blight awaits. The ground here is well trod, clear of vegetation from the tramping of booted and hooved feet. Further south, the path leads into the hills that stand before the Mountains of Dhoom.} {Tarwin's Gap} {} {} {} {1} {} +E {11984} {n} {n} {1} {0} {} {1} {} {0} +E {11974} {e} {e} {2} {0} {} {1} {} {0} +E {11976} {w} {w} {8} {0} {} {1} {} {0} +E {11970} {s} {s} {4} {0} {} {1} {} {0} + +R {11976} {0} {} {Near the Foothills} {} {The black peaks of the Mountains of Dhoom jut into the south sky, visible past the low hills. Twisted scrub and gnarled, stunted trees stud the rocky ground. The stench of the Blight, which stretches far to the north, hangs heavy in the air. To the east, a well-trod path can be seen.} {Tarwin's Gap} {} {} {} {1} {} +E {11978} {n} {n} {1} {0} {} {1} {} {0} +E {11975} {e} {e} {2} {0} {} {1} {} {0} +E {11977} {s} {s} {4} {0} {} {1} {} {0} + +R {11977} {0} {} {Edge of the Foothills} {} {Here, the low hills roll gently out of the ground. Rougher ground can be seen to the south, as the transition from the Blight into the impenetrable Mountains of Dhoom continues. The rocky ground here supports a few gnarled and twisted trees and scrub, which do nothing to wash the stench of death and decay from the air.} {Tarwin's Gap} {} {} {} {1} {} +E {11976} {n} {n} {1} {0} {} {1} {} {0} +E {11970} {e} {e} {2} {0} {} {1} {} {0} + +R {11978} {0} {} {The Blight} {} {You stand on the edge of the Blight. Trees and flowers grow here, but they are bloated and sickly. Flowers hang on trees and weeds in a parody of spring, pale and pulpy, waxen things that appear to decay while you watch them. The air is ripe with the sweet stench of decay, and it is difficult to avoid gagging when you breathe. It would not take much more than a smouldering cinder to set off a massive forest fire in the surrounding area.} {The Blight} {} {} {} {1} {} +E {11983} {n} {n} {1} {0} {} {1} {} {0} +E {11984} {e} {e} {2} {0} {} {1} {} {0} +E {11979} {w} {w} {8} {0} {} {1} {} {0} +E {11976} {s} {s} {4} {0} {} {1} {} {0} + +R {11979} {0} {} {The Blight} {} {You stand on the edge of the Blight. There are still trees here, but they appear to be rotting away while you watch. Leaves cover the trees, but stained and spotted with yellow and black, with livid red streaks like blood poisoning. Every leaf and creeper seems bloated, ready to burst at touch. The air tastes like a mouthful of spoiled meat. It would not take much more than a smouldering cinder to set off a massive forest fire in the surrounding area.} {The Blight} {} {} {} {1} {} +E {11980} {n} {n} {1} {0} {} {1} {} {0} +E {11978} {e} {e} {2} {0} {} {1} {} {0} + +R {11980} {0} {} {The Blight} {} {Although the edge of the blight is not far to the south, the sickly yellow has almost completely obscured the healthy land here. The air is foul and ripe, yet sweet. All around you are sickly and broken trees with black and red leaves. It would not take much more than a smouldering cinder to set off a massive forest fire in the surrounding area.} {The Blight} {} {} {} {1} {} +E {11981} {n} {n} {1} {0} {} {1} {} {0} +E {11983} {e} {e} {2} {0} {} {1} {} {0} +E {12079} {w} {w} {8} {0} {} {1} {} {0} +E {11979} {s} {s} {4} {0} {} {1} {} {0} + +R {11981} {0} {} {The Blight} {} {This deep in the Blight it is impossible to see anything except the stunted growths rising about you. Sickly pale yellow trees with black and red leaves creak noisily about you. Far off to the distant north you can see the Mountains of Dhoom. It would not take much more than a smouldering cinder to set off a massive forest fire in the surrounding area.} {The Blight} {} {} {} {1} {} +E {12442} {n} {n} {1} {0} {} {1} {} {0} +E {11982} {e} {e} {2} {0} {} {1} {} {0} +E {11980} {s} {s} {4} {0} {} {1} {} {0} + +R {11982} {0} {} {The Blight} {} {The verdant green of the southern regions is all but invisible here, swallowed by the foulness of the Blight. Dark shapes stir in the trees, and you feel extremely uneasy. A large rocky hill prevents movement to the north.} {The Blight} {} {} {} {1} {} +E {11986} {e} {e} {2} {0} {} {1} {} {0} +E {11981} {w} {w} {8} {0} {} {1} {} {0} +E {11983} {s} {s} {4} {0} {} {1} {} {0} + +R {11983} {0} {} {The Blight} {} {The green of the forest to the south is almost invisible from here. The sickly pale yellow of the Blight surrounds you. The air is thick with a ripe stench of decaying matter, and you eye the surrounding forest with disgust. Despite the disease apparent in everything, the whole area seems crawling with vile forms of life. The very trees and creepers seem to inch towards you. It would not take much more than a smouldering cinder to set off a massive forest fire in the surrounding area.} {The Blight} {} {} {} {1} {} +E {11982} {n} {n} {1} {0} {} {1} {} {0} +E {11985} {e} {e} {2} {0} {} {1} {} {0} +E {11980} {w} {w} {8} {0} {} {1} {} {0} +E {11978} {s} {s} {4} {0} {} {1} {} {0} + +R {11984} {0} {} {The Blight} {} {You stand on the edge of the Blight. The forest here looks decidedly ill. You are loathe to touch anything, lest the rotting decay spread to you as well. It is extremely hot, and the air is damp and sweet like a swamp or mire. There is movement around you, it seems as if the very trees are creeping towards you. It would not take much more than a smouldering cinder to set off a massive forest fire in the surrounding area.} {The Blight} {} {} {} {1} {} +E {11985} {n} {n} {1} {0} {} {1} {} {0} +E {11978} {w} {w} {8} {0} {} {1} {} {0} +E {11975} {s} {s} {4} {0} {} {1} {} {0} + +R {11985} {0} {} {The Blight} {} {The green of the forest to the south is almost invisible from here. The sickly pale yellow of the Blight surrounds you. The air is sweet and damp, and you struggle to avoid gagging. The sudden snap of a broken branch can often be heard, and you struggle vainly to see the origins of these unnerving sounds. It would not take much more than a smouldering cinder to set off a massive forest fire in the surrounding area.} {The Blight} {} {} {} {1} {} +E {11986} {n} {n} {1} {0} {} {1} {} {0} +E {11983} {w} {w} {8} {0} {} {1} {} {0} +E {11984} {s} {s} {4} {0} {} {1} {} {0} + +R {11986} {0} {} {The Blight} {} {This deep in the Blight it is impossible to see anything except the stunted growths rising about you. Sickly pale yellow tree with black and red leaves creak noisily about you. Far off to the distant north you can see the Mountains of Dhoom.} {The Blight} {} {} {} {1} {} +E {11987} {n} {n} {1} {0} {} {1} {} {0} +E {11988} {e} {e} {2} {0} {} {1} {} {0} +E {11982} {w} {w} {8} {0} {} {1} {} {0} +E {11985} {s} {s} {4} {0} {} {1} {} {0} + +R {11987} {0} {} {The Blight} {} {The ground is slightly depressed here, and the rotting forest seems to suddenly spring up around you. Several exceptionally large trees grow here, barks broken with thick black sap oozing out. The forest seems rife with movement. The gaps through the trees provide good views of the blight.} {The Blight} {} {} {} {1} {} +E {11986} {s} {s} {4} {0} {} {1} {} {0} + +R {11988} {0} {} {The Blight} {} {The Blight around you is filled with rotten trees and disgusting foliage, shaded black and red in an unnatural manner. The heat and humidity are strong and the smell in the air is foul. Underfoot lies a faint path leading to the east, but it tapers off to the west and disappears.} {North of Lockshear} {} {} {} {1} {} +E {12006} {e} {e} {2} {0} {} {1} {} {0} +E {11986} {w} {w} {8} {0} {} {1} {} {0} +E {11989} {s} {s} {4} {0} {} {1} {} {0} + +R {11989} {0} {} {Blighted Foothills} {} {Here you stand on the border of the great Blight. Disgusting trees and plants, mostly dead yet quivering as if still alive, litter the area. To the north the blight expands off into the horizon. Impassable boulders lie directly to the east, blocking your view beyond.} {North of Lockshear} {} {} {} {1} {} +E {11988} {n} {n} {1} {0} {} {1} {} {0} + +R {11990} {0} {} {Outside a Cave} {} {Just east of here a darkened cave opens up, boring through the mountains. The terrain is hilly and treacherous as it comes down from the peaks above. There is very little vegetation to be seen. The foothills continue to the west, where a shallow depression can be seen dipping down.} {North of Lockshear} {} {} {} {1} {} +E {11991} {e} {e} {2} {0} {} {1} {} {0} +E {11972} {w} {w} {8} {0} {} {1} {} {0} + +R {11991} {0} {} {Before a Small Opening} {} {This is a cramped subterranean passage leading under the Mountains of Dhoom. The air is musty and dark, and the rock walls are slick with moisture. A cool breeze blows in from the entrance to the west, and the shadows seem to engulf the light seeping in.} {North of Lockshear} {} {} {} {1} {} +E {11992} {n} {n} {1} {0} {} {1} {} {0} +E {11998} {e} {e} {2} {0} {} {1} {} {0} +E {11990} {w} {w} {8} {0} {} {1} {} {0} + +R {11992} {0} {} {Through the Dark Tunnels} {} {This passage snakes its way through the darkness underneath the mountains, heading off to the south and the east from here. The ground is rigid and moist with condensation, and the air is musty yet cool.} {North of Lockshear} {} {} {} {1} {} +E {11993} {e} {e} {2} {0} {} {1} {} {0} +E {11991} {s} {s} {4} {0} {} {1} {} {0} + +R {11993} {0} {} {Curve in the Passage} {} {Here the tunnel bends around to the north and the west, disappearing off into the darkness under the mountain. The walls are of rough stone, but slick with condensation. Underfoot the ground is rigid and coarse.} {North of Lockshear} {} {} {} {1} {} +E {11994} {n} {n} {1} {0} {} {1} {} {0} +E {11992} {w} {w} {8} {0} {} {1} {} {0} + +R {11994} {0} {} {Through the Dark Tunnels} {} {The air is damp and musty, thick with moisture and devoid of light. This passage underneath the mountains leads to the south and the east, through the darkness. The walls are of rough stone, but slick with condensation. Underfoot the ground is rigid and course.} {North of Lockshear} {} {} {} {1} {} +E {11995} {e} {e} {2} {0} {} {1} {} {0} +E {11993} {s} {s} {4} {0} {} {1} {} {0} + +R {11995} {0} {} {Around a Bend} {} {Here the tunnel bends around to the south and west, disappearing off into the darkness under the mountain. The walls are of rough stone, but slick with condensation. Underfoot the ground is rigid and course.} {North of Lockshear} {} {} {} {1} {} +E {11994} {w} {w} {8} {0} {} {1} {} {0} +E {11996} {s} {s} {4} {0} {} {1} {} {0} + +R {11996} {0} {} {Through the Passage} {} {The ground is moist and slick due to the condensation trickling down the cold rock walls. The area is pitch black as the tunnels wind their way through the heart of the mountain. A musty smell hangs in the air and soft whistles can be heard as the wind whispers through the passages.} {North of Lockshear} {} {} {} {1} {} +E {11995} {n} {n} {1} {0} {} {1} {} {0} +E {11997} {s} {s} {4} {0} {} {1} {} {0} + +R {11997} {0} {} {Passing Through the Caves} {} {The ground is moist and slick due to the condensation trickling down the cold rock walls. The area is pitch black as the tunnel winds through the heart of the mountain. A musty smell hangs in the air and soft whistles can be heard as the wind whispers through the passages.} {North of Lockshear} {} {} {} {1} {} +E {11996} {n} {n} {1} {0} {} {1} {} {0} +E {11998} {w} {w} {8} {0} {} {1} {} {0} +E {11999} {s} {s} {4} {0} {} {1} {} {0} + +R {11998} {0} {} {A Low Tunnel} {} {The ceiling here is lower than most parts of these tunnels. An average man would have to stoop low to be able to pass through, as sharp rocks hang low from above. The ground is slick, and makes footing uncertain, and the air is cool yet musty.} {North of Lockshear} {} {} {} {1} {} +E {11997} {e} {e} {2} {0} {} {1} {} {0} +E {11991} {w} {w} {8} {0} {} {1} {} {0} + +R {11999} {0} {} {Passage in the Caves} {} {Water drips down from the rock walls and ceilings here, making everything slick and moist. A musty smell hangs in the air and soft whistles can be heard as the wind whispers through the passages. } {North of Lockshear} {} {} {} {1} {} +E {11997} {n} {n} {1} {0} {} {1} {} {0} +E {12000} {e} {e} {2} {0} {} {1} {} {0} +E {12025} {s} {s} {4} {0} {} {1} {} {0} + +R {12000} {0} {} {Passage Within the Mountains} {} {Water drips down from the rock walls and ceilings here, making everything slick and moist. A musty smell hangs in the air and soft whistles can be heard as the wind whispers through the passages. The tunnel leads off into the dark to the east and west of here.} {North of Lockshear} {} {} {} {1} {} +E {12001} {e} {e} {2} {0} {} {1} {} {0} +E {11999} {w} {w} {8} {0} {} {1} {} {0} + +R {12001} {0} {} {Bend in the Passage} {} {Rock walls grow tightly together as the passage through the mountains gets smaller. Trickles of water can be seen running down the walls and onto the ground, making the way slick and damp. The tunnel curves around to the west and north, continuing on in the darkness.} {North of Lockshear} {} {} {} {1} {} +E {12002} {n} {n} {1} {0} {} {1} {} {0} +E {12000} {w} {w} {8} {0} {} {1} {} {0} + +R {12002} {0} {} {Through the Dark Caves} {} {Here the tunnel is wide and makes passage fairly easy. Trickles of water can be seen running down the rock walls and onto the ground, making the way slick and damp. The tunnel continues on to the north and south.} {North of Lockshear} {} {} {} {1} {} +E {12003} {n} {n} {1} {0} {} {1} {} {0} +E {12001} {s} {s} {4} {0} {} {1} {} {0} + +R {12003} {0} {} {Inside the Dim Cave} {} {Low walls of rock hang overhead and stretch out to the west and south, through the darkness and into the mountains. The floor is slick with moisture and the only light, coming from and opening to the north, seems to be swallowed up by the shadows.} {North of Lockshear} {} {} {} {1} {} +E {12004} {n} {n} {1} {0} {} {1} {} {0} +E {12002} {s} {s} {4} {0} {} {1} {} {0} + +R {12004} {0} {} {Path in Front of a Cave} {} {Here the path extends northwards to the border of the great Blight, and eastwards back through the foothills of the mountains. The ground is riddled with huge stones and boulders that have fallen from the cliffs above, crushing and killing whatever foliage may have once grown here. The mountains tower overhead to the south, and a dark cave is visible.} {North of Lockshear} {} {} {} {1} {} +E {12005} {n} {n} {1} {0} {} {1} {} {0} +E {12007} {e} {e} {2} {0} {} {1} {} {0} +E {12003} {s} {s} {4} {0} {} {1} {} {0} + +R {12005} {0} {} {Path at the Edge of the Blight} {} {A bitter sweet stench fills the air as the blight approaches to the north. A faint path lies underfoot, amidst the dead grass and scattered debris. All life growing here seems to take on a sickly appearance.} {North of Lockshear} {} {} {} {1} {} +E {12006} {n} {n} {1} {0} {} {1} {} {0} +E {12004} {s} {s} {4} {0} {} {1} {} {0} + +R {12006} {0} {} {A Blighted Path} {} {The Blight around you is filled with rotten trees and disgusting foliage, shaded black and red in an unnatural manner. The heat and humidity are strong and the smell in the air is foul. Underfoot lies a faint path leading to the south and west.} {North of Lockshear} {} {} {} {1} {} +E {11988} {w} {w} {8} {0} {} {1} {} {0} +E {12005} {s} {s} {4} {0} {} {1} {} {0} + +R {12007} {0} {} {Path Through the Foothills} {} {A rugged path lies beneath your feet, rolling up and down as you stand amongst the foothills of the mountains. The dirt trail leads west towards the mountains, or trails off to the east and disappears around a curve. The ground is littered with stones and pebbles.} {North of Lockshear} {} {} {} {1} {} +E {12008} {e} {e} {2} {0} {} {1} {} {0} +E {12004} {w} {w} {8} {0} {} {1} {} {0} + +R {12008} {0} {} {Turn in the Path} {} {The path here curves around to the west and south. Bleak mountains tower over you, and the wind howls violently through them. The ground is strewn with rocks and debris, making your footing uncertain.} {North of Lockshear} {} {} {} {1} {} +E {12007} {w} {w} {8} {0} {} {1} {} {0} +E {12009} {s} {s} {4} {0} {} {1} {} {0} + +R {12009} {0} {} {A Rock Strewn Path} {} {The path underfoot trails off to the north, pointing towards the bleak mountains, or to the south, back into the borderlands. The ground is strewn with rocks and debris, making your footing uncertain.} {North of Lockshear} {} {} {} {1} {} +E {12008} {n} {n} {1} {0} {} {1} {} {0} +E {12010} {s} {s} {4} {0} {} {1} {} {0} + +R {12010} {0} {} {Path Into the Mountains} {} {Here the trail leads east into the less rugged parts of the Borderlands, or north towards the mountains, and evetually, the Blight. The foliage here grows thin and appears half dead.} {North of Lockshear} {} {} {} {1} {} +E {12009} {n} {n} {1} {0} {} {1} {} {0} +E {12011} {e} {e} {2} {0} {} {1} {} {0} + +R {12011} {0} {} {On a Path} {} {The path here curves through the hills of the Eastern Borderlands, trailing off to the south and west. Foliage has started to overtake the trail, probably due to its unuse. The grass is thick and untrampled, with an occasional branch littering the path.} {North of Lockshear} {} {} {} {1} {} +E {12012} {e} {e} {2} {0} {} {1} {} {0} +E {12010} {w} {w} {8} {0} {} {1} {} {0} +E {12016} {s} {s} {4} {0} {} {1} {} {0} + +R {12012} {0} {} {Grassy Hills} {} {Rolling hills surround this area, covered in green-brown grass and bushy plants. Trees scatter the hills, and the wind's gentle breeze ruffle the leaves. Off to the south an old shack is visible.} {North of Lockshear} {} {} {} {1} {} +E {12011} {w} {w} {8} {0} {} {1} {} {0} +E {12013} {s} {s} {4} {0} {} {1} {} {0} + +R {12013} {0} {} {Outside an Abandoned Shack} {} {Here the grass is thick and green, with healthy trees scattered throughout the area. Nearby lies an old shack that looks to have been abandoned for years. There are some hills to the north, and a barely visible trail heading off to the west.} {North of Lockshear} {} {} {} {1} {} +E {12012} {n} {n} {1} {0} {} {1} {} {0} +E {12014} {e} {e} {2} {0} {} {1} {} {0} +E {12016} {w} {w} {8} {0} {} {1} {} {0} + +R {12014} {0} {} {In an Empty Hut} {} {This rundown hut holds a musty smell, and signs that it seem to have been abandoned for many years. Cobwebs grow in the corners, and an old, broken table lies off to the side. Everything is covered in dust. An old, frayed rug lies over the outline of a door in the floor.} {North of Lockshear} {} {} {} {1} {} +E {12013} {w} {w} {8} {0} {} {1} {} {0} +E {12015} {d} {d} {32} {0} {} {1} {} {0} + +R {12015} {0} {} {In a Cellar} {D} {The air here is musty, and smells of mildew. Cobwebs and dust lay thick on every surface, a sign that not much comes down here. A few old brooms and garden tools lie off to the side in a heap, broken and discarded. A well lies in the center of the room.} {North of Lockshear} {} {} {} {1} {} +E {12014} {u} {u} {16} {0} {} {1} {} {0} + +R {12016} {0} {} {An Unused Pathway} {} {The trail underfoot is littered with twigs and dead leaves. It appears somewhat unused, save for the small bit of trampled foliage here and there. To the east it branches off towards an abandoned homestead, and continues its trek through the borderlands to the north and south.} {North of Lockshear} {} {} {} {1} {} +E {12011} {n} {n} {1} {0} {} {1} {} {0} +E {12013} {e} {e} {2} {0} {} {1} {} {0} +E {12017} {s} {s} {4} {0} {} {1} {} {0} + +R {12017} {0} {} {Turn in the Trail} {} {A faint trail here stretches to the east and curves around to the north. The grass is lightly trampled, but otherwise shows very little sign of use. The brush on either side of the path seems to be trying to reclaim it.} {North of Lockshear} {} {} {} {1} {} +E {12016} {n} {n} {1} {0} {} {1} {} {0} +E {12018} {w} {w} {8} {0} {} {1} {} {0} + +R {12018} {0} {} {On a Trail} {} {A faint trail here stretches to the east and west. The grass is lightly trampled, but otherwise shows very little sign of use. The brush on either side of the path seems to be trying to reclaim it.} {North of Lockshear} {} {} {} {1} {} +E {12017} {e} {e} {2} {0} {} {1} {} {0} +E {12019} {w} {w} {8} {0} {} {1} {} {0} + +R {12019} {0} {} {A Twisting Trail} {} {A faded trail lies underfoot, barely distinguishable from the rest of the land, most likely from long periods of unuse. Around the trail lay shrubs and grass that cover most of the surrounding borderlands. The path turns slightly to the east.} {North of Lockshear} {} {} {} {1} {} +E {12018} {e} {e} {2} {0} {} {1} {} {0} +E {12020} {w} {w} {8} {0} {} {1} {} {0} +E {12036} {s} {s} {4} {0} {} {1} {} {0} + +R {12020} {0} {} {Through the Eastern Borderlands} {} {Waves of grass spread over the ground throughout the eastern borderlands, with intermittent trees rising up from the ground. Small indentations mark the ground and the grass seems a bit trampled in places, evidence of the abundant presence of wildlife.} {North of Lockshear} {} {} {} {1} {} +E {12021} {n} {n} {1} {0} {} {1} {} {0} +E {12019} {e} {e} {2} {0} {} {1} {} {0} +E {12029} {w} {w} {8} {0} {} {1} {} {0} +E {12035} {s} {s} {4} {0} {} {1} {} {0} + +R {12021} {0} {} {Foothills Near the Mountains} {} {The ground below is strewn with rocks and stones that have fallen from the precipitous peaks above. The mountains rise all around and the ground becomes uneven here. The land flattens out further south as the borderlands stretch off into the horizon.} {North of Lockshear} {} {} {} {1} {} +E {12022} {w} {w} {8} {0} {} {1} {} {0} +E {12020} {s} {s} {4} {0} {} {1} {} {0} + +R {12022} {0} {} {In the Foothills} {} {The ground here is rocky and uneven, leading up towards the mountains to the north. Travel is possible in all directions except to the west, where slopes are too steep to climb.} {North of Lockshear} {} {} {} {1} {} +E {12023} {n} {n} {1} {0} {} {1} {} {0} +E {12021} {e} {e} {2} {0} {} {1} {} {0} +E {12029} {s} {s} {4} {0} {} {1} {} {0} + +R {12023} {0} {} {At the Foot of the Mountains of Dhoom} {} {Here the formidable mountains rise up all around. Passage into the mountain appears possible through a dark opening to the west. Eerie howls jump out from the crevice as the wind blows through. A route leads southward from here, into the borderlands.} {North of Lockshear} {} {} {} {1} {} +E {12024} {w} {w} {8} {0} {} {1} {} {0} +E {12022} {s} {s} {4} {0} {} {1} {} {0} + +R {12024} {0} {} {Beneath the Mountains} {} {The area is dark and damp, as moisture drips off the stone walls. The only light filters in from an opening towards the east, but the shadows seem to swallow it up in here. The ground is solid yet slick, and a musty odor hangs in the air.} {North of Lockshear} {} {} {} {1} {} +E {12025} {n} {n} {1} {0} {} {1} {} {0} +E {12023} {e} {e} {2} {0} {} {1} {} {0} + +R {12025} {0} {} {Through the Dark Caves} {} {The area is dark and damp, as moisture drips off the walls all around. All light is swallowed up by the shadows, and everything is pitch black. The ground is solid yet slick, and a musty odor hangs in the air. A small crack seems out of place on the face of the western wall.} {North of Lockshear} {} {} {} {1} {} +E {11999} {n} {n} {1} {0} {} {1} {} {0} +E {12026} {w} {w} {8} {0} {} {1} {} {0} +E {12024} {s} {s} {4} {0} {} {1} {} {0} + +R {12026} {0} {} {A Dim Tunnel} {} {The air here is musty and cool, and water trickles down the rock walls. The passage is lit by torches hanging on the north and south walls, and this dimly lit tunnel continues on to the west. A small crack can be seen on the east wall, leading into the darkness of the mountain.} {North of Lockshear} {} {} {} {1} {} +E {12025} {e} {e} {2} {0} {} {1} {} {0} +E {12027} {w} {w} {8} {0} {} {1} {} {0} + +R {12027} {0} {} {Bend in the Tunnel} {} {The air here is musty and cool, and water trickles down the rock walls. The passage is lit by torches hanging on the walls as it curves around to the south and the east. The ground is pure rock, as if this tunnel was carved out of the mountain by hand.} {North of Lockshear} {} {} {} {1} {} +E {12026} {e} {e} {2} {0} {} {1} {} {0} +E {12028} {s} {s} {4} {0} {} {1} {} {0} + +R {12028} {0} {} {A Large Cavern} {} {Here the passage opens up into an enormous cavern, lit up by torches on every wall. The ceiling reaches as high as three men. Old tables and chests fill the corners, littered with scattered papers and drawings. The ground is hard, but covered in old, frayed rugs, and it is evident that this is a dwelling of some sort.} {North of Lockshear} {} {} {} {1} {} +E {12027} {n} {n} {1} {0} {} {1} {} {0} + +R {12029} {0} {} {At a Small Pool} {D} {A pool of cool blue water lies here, its crystal clear fluids rippling from the wind. You can see small footprints in the moist soil surrounding the water's edge. This is probably a favorite drinking spot for the resident wildlife. Grassy borderlands spread themselves over the horizon all around.} {North of Lockshear} {} {} {} {1} {} +E {12022} {n} {n} {1} {0} {} {1} {} {0} +E {12020} {e} {e} {2} {0} {} {1} {} {0} +E {12030} {w} {w} {8} {0} {} {1} {} {0} +E {12034} {s} {s} {4} {0} {} {1} {} {0} + +R {12030} {0} {} {Before a Large Crevice} {} {The grassy terrain thins out as a rock formation rises overhead, a sibling of the Mountains of Dhoom advancing rapidly from the west. Stones fallen from above litter the ground underfoot. A sizeable crevice lies at the foot of the rock formation, spacious enough to allow for comfortable movement.} {North of Lockshear} {} {} {} {1} {} +E {12029} {e} {e} {2} {0} {} {1} {} {0} +E {12031} {w} {w} {8} {0} {} {1} {} {0} +E {12033} {s} {s} {4} {0} {} {1} {} {0} + +R {12031} {0} {} {On a Rocky Path} {} {The rock-strewn path winds its way between two towering rock precipices. The cliff walls seem unscalable with their steep inclines and sharp edges. The path leads out into the expansive borderlands to the east and snakes around the cliffs to the south.} {North of Lockshear} {} {} {} {1} {} +E {12030} {e} {e} {2} {0} {} {1} {} {0} +E {12032} {s} {s} {4} {0} {} {1} {} {0} + +R {12032} {0} {} {Twist in the Path} {} {The rock path continues to the north and the west as it makes a hard turn here. The tall walls of rock surrounding the path in every other direction angle towards each other, and appear to be unclimbable, even to the most experienced explorer. The path itself appears to be used regularly, but wagon the wheel ruts and hoofprints only seem to go in one direction...} {North of Lockshear} {} {} {} {1} {} +E {12031} {n} {n} {1} {0} {} {1} {} {0} +E {12273} {w} {w} {8} {0} {} {1} {} {0} + +R {12033} {0} {} {Near the Mountains} {} {The ground becomes increasingly rough as the Mountains of Dhoom approach rapidly from the west. The borderlands seem to dissappear behind the cliffs that erupt from its floor. Grassy hills are spread out to the south and east of here, trailing off over the horizon.} {North of Lockshear} {} {} {} {1} {} +E {12030} {n} {n} {1} {0} {} {1} {} {0} +E {12034} {e} {e} {2} {0} {} {1} {} {0} +E {12039} {s} {s} {4} {0} {} {1} {} {0} + +R {12034} {0} {} {Through the Borderlands} {} {Dying grass blankets the ground and twigs and leaves crunch underfoot. Here and there, a wilting tree can be found, leaves blowing to the ground in the humid breeze. All exits lead further into the borderlands.} {North of Lockshear} {} {} {} {1} {} +E {12029} {n} {n} {1} {0} {} {1} {} {0} +E {12035} {e} {e} {2} {0} {} {1} {} {0} +E {12033} {w} {w} {8} {0} {} {1} {} {0} +E {12038} {s} {s} {4} {0} {} {1} {} {0} + +R {12035} {0} {} {On a Trail} {} {A faint and unworn trail lies underfoot, half hidden from view due to the lack of use. The surrounding terrain stretches out through the rolling borderlands, leading to Tarwin's Gap to the west and closer to the deadly Blight in the north. Here the path swings around to the east and continues on to the south.} {North of Lockshear} {} {} {} {1} {} +E {12020} {n} {n} {1} {0} {} {1} {} {0} +E {12036} {e} {e} {2} {0} {} {1} {} {0} +E {12034} {w} {w} {8} {0} {} {1} {} {0} +E {12037} {s} {s} {4} {0} {} {1} {} {0} + +R {12036} {0} {} {Around a Curve} {} {A faint and unworn trail lies underfoot, half hidden from view due to the lack of use. Here a sharp curve turns this path northward pointing closer to the dangerous Blight and westward through the eastern borderlands.} {North of Lockshear} {} {} {} {1} {} +E {12019} {n} {n} {1} {0} {} {1} {} {0} +E {12035} {w} {w} {8} {0} {} {1} {} {0} + +R {12037} {0} {} {A Trail Bordering the Forest} {} {A faint and unworn path lies underfoot, half hidden from view due to the lack of use. The surrounding terrain stretches out through the rolling borderlands, with a forest rising up to the east. The path here trails off to the north through the borderlands and to the east into an oak forest.} {North of Lockshear} {} {} {} {1} {} +E {12035} {n} {n} {1} {0} {} {1} {} {0} +E {12042} {e} {e} {2} {0} {} {1} {} {0} +E {12038} {w} {w} {8} {0} {} {1} {} {0} +E {12059} {s} {s} {4} {0} {} {1} {} {0} + +R {12038} {0} {} {Amidst the Eastern Borderlands} {} {Scattered trees litter the forestlands here. Dying grass blankets the ground and twigs and leaves crunch underfoot. Tarwin's Gap can be seen off to the west, cutting through the Mountains of Dhoom. All exits lead further into the Borderlands.} {North of Lockshear} {} {} {} {1} {} +E {12034} {n} {n} {1} {0} {} {1} {} {0} +E {12037} {e} {e} {2} {0} {} {1} {} {0} +E {12039} {w} {w} {8} {0} {} {1} {} {0} +E {12060} {s} {s} {4} {0} {} {1} {} {0} + +R {12039} {0} {} {In the Rising Borderlands} {} {The grass here grows in small, scattered patches. Most of it appears brown and dead, crushed beneath stones and pebbles that crunch underfoot. The borderlands flatten out to the east, and hills rise to the north and west as the mountains approach.} {North of Lockshear} {} {} {} {1} {} +E {12033} {n} {n} {1} {0} {} {1} {} {0} +E {12038} {e} {e} {2} {0} {} {1} {} {0} +E {12040} {w} {w} {8} {0} {} {1} {} {0} +E {12061} {s} {s} {4} {0} {} {1} {} {0} + +R {12040} {0} {} {Through the Hills} {} {The ground underfoot is rocky and coarse as it approaches the mountains to the west. East of here lies the grassy fields of the borderlands, scattered with a few wilting trees. Hills rise to the west, and sloping walls prevent travel to the north.} {North of Lockshear} {} {} {} {1} {} +E {12032} {n} {n} {1} {0} {} {1} {} {0} +E {12039} {e} {e} {2} {0} {} {1} {} {0} +E {12041} {w} {w} {8} {0} {} {1} {} {0} +E {12062} {s} {s} {4} {0} {} {1} {} {0} + +R {12041} {0} {} {Before a Rocky Path} {} {The ground becomes increasingly rough as the Mountains of Dhoom approach rapidly from the west. Tall cliffs rise into the sky ahead, with a large opening between them. Closer examination of the opening reveals that the ground has fallen away. The hills of the borderlands spread out to the south and east of here.} {North of Lockshear} {} {} {} {1} {} +E {12273} {n} {n} {1} {0} {} {1} {} {0} +E {12040} {e} {e} {2} {0} {} {1} {} {0} +E {12065} {s} {s} {4} {0} {} {1} {} {0} + +R {12042} {0} {} {A Path Through the Oak Forest} {} {Here the oak forest is just beginning, huge trees shooting from the ground towards the sky above, branches quivering in the wind. A small path covered in dead leaves and fallen branches leads the way into the forest to the south and through the eastern borderlands to the west.} {North of Lockshear} {} {} {} {1} {} +E {12043} {e} {e} {2} {0} {} {1} {} {0} +E {12037} {w} {w} {8} {0} {} {1} {} {0} +E {12049} {s} {s} {4} {0} {} {1} {} {0} + +R {12043} {0} {} {In the Bushes} {} {Huge trees tower overhead as the forest stretches out in all directions. The foliage becomes thicker and darker to the east, and travel appears to be blocked by the thick bushes that mesh together. To the south and west a faint trail seems visible.} {North of Lockshear} {} {} {} {1} {} +E {12044} {e} {e} {2} {0} {} {1} {} {0} +E {12042} {w} {w} {8} {0} {} {1} {} {0} +E {12048} {s} {s} {4} {0} {} {1} {} {0} + +R {12044} {0} {} {Turn in the Path} {} {Branches overhead grow tightly together forming an impenetrable canopy, blocking out the sky above. A path is barely visible, covered in fallen leaves and dead branches, leading south and east through the woods. Thick bushes grow to the west, making travel difficult, yet possible.} {North of Lockshear} {} {} {} {1} {} +E {12045} {e} {e} {2} {0} {} {1} {} {0} +E {12043} {w} {w} {8} {0} {} {1} {} {0} +E {12047} {s} {s} {4} {0} {} {1} {} {0} + +R {12045} {0} {} {A Path in the Dark Forest} {} {The path comes to a halt here, seeming to dissapear among the trees. The trunks are so close here that they compeletly restrict travel in any direction except south and west. In the distance you can hear branches crack and leaves crumble as something passes through the foliage.} {North of Lockshear} {} {} {} {1} {} +E {12044} {w} {w} {8} {0} {} {1} {} {0} +E {12046} {s} {s} {4} {0} {} {1} {} {0} + +R {12046} {0} {} {Through the Dark Forest} {} {There is a small clearing here among the oak trees. It appers that a large animal has made this his or her bed for the night. The grass is packed down in the middle of the clearing and some of the clumps of greener grass have been chewed on. Travel to the east is impossible due to the density of the forest. The wind is howling through the branches.} {North of Lockshear} {} {} {} {1} {} +E {12045} {n} {n} {1} {0} {} {1} {} {0} +E {12047} {w} {w} {8} {0} {} {1} {} {0} +E {12050} {s} {s} {4} {0} {} {1} {} {0} + +R {12047} {0} {} {A Path Through the Dark Forest} {} {Coverd in dead plant material, a path is barely visible running through the forest here. It appears to run north and west through the woods while the huge forest continues in every direction. Directly above, the trees' branches have blocked the sky from view, like an insect's carapace.} {North of Lockshear} {} {} {} {1} {} +E {12044} {n} {n} {1} {0} {} {1} {} {0} +E {12046} {e} {e} {2} {0} {} {1} {} {0} +E {12048} {w} {w} {8} {0} {} {1} {} {0} +E {12051} {s} {s} {4} {0} {} {1} {} {0} + +R {12048} {0} {} {A Path Through the Dark Forest} {} {Branches overhead grow tightly together, forming an impenetrable canopy, blocking out the sky above. A path is barely visible, covered in fallen leaves and dead branches, continuing on through the woods. The forest's black veil is lifted a bit by light creeping in from the north and west.} {North of Lockshear} {} {} {} {1} {} +E {12043} {n} {n} {1} {0} {} {1} {} {0} +E {12047} {e} {e} {2} {0} {} {1} {} {0} +E {12049} {w} {w} {8} {0} {} {1} {} {0} +E {12052} {s} {s} {4} {0} {} {1} {} {0} + +R {12049} {0} {} {A Turn In the Path} {} {Trees loom menacingly overhead, swaying in the wind and casting dancing shadows onto the ground. The path is covered in dead leaves and branches that crunch underfoot. This faint trail leads to the north to the border of the oak forest, and to the east where the woods grow thicker and darker.} {North of Lockshear} {} {} {} {1} {} +E {12042} {n} {n} {1} {0} {} {1} {} {0} +E {12048} {e} {e} {2} {0} {} {1} {} {0} +E {12053} {s} {s} {4} {0} {} {1} {} {0} + +R {12050} {0} {} {Through the Dark Forest} {} {Branches overhead grow tightly together, forming an impenetrable canopy that blocks out the sky above. Bushes and trees here grow especially thick and unyielding, making travel difficult and sometimes impossible. The forest disappears from sight in all directions as the dark swallows it up.} {North of Lockshear} {} {} {} {1} {} +E {12046} {n} {n} {1} {0} {} {1} {} {0} +E {12051} {w} {w} {8} {0} {} {1} {} {0} + +R {12051} {0} {} {A Dark Forest} {} {The dirt is moist and mushrooms grow at the bases of the trees in the surrounding area. The canopy of leaves and branches has strangled out the last remnants of light that may be coming down from the sky. The forest continues in all directions.} {North of Lockshear} {} {} {} {1} {} +E {12047} {n} {n} {1} {0} {} {1} {} {0} +E {12050} {e} {e} {2} {0} {} {1} {} {0} +E {12052} {w} {w} {8} {0} {} {1} {} {0} +E {12054} {s} {s} {4} {0} {} {1} {} {0} + +R {12052} {0} {} {Through the Dark Forest} {} {Enormous oak trees loom menacingly overhead, their twisted branches growing so thick that all light is choked out from above. Scattered leaves and twigs litter the forest floor, blowing up from the occasional breeze. The forest continues in all directions.} {North of Lockshear} {} {} {} {1} {} +E {12048} {n} {n} {1} {0} {} {1} {} {0} +E {12051} {e} {e} {2} {0} {} {1} {} {0} +E {12053} {w} {w} {8} {0} {} {1} {} {0} +E {12055} {s} {s} {4} {0} {} {1} {} {0} + +R {12053} {0} {} {Through the Oak Forest} {} {The trees here grow together fairly dense, casting shadows over the ground and causing difficulty maneuvering. Soft winds can be heard rustling the branches overhead, sending leaves veering towards the ground. The forest continues in all directions, though to the east the forest grows darker.} {North of Lockshear} {} {} {} {1} {} +E {12049} {n} {n} {1} {0} {} {1} {} {0} +E {12052} {e} {e} {2} {0} {} {1} {} {0} +E {12056} {s} {s} {4} {0} {} {1} {} {0} + +R {12054} {0} {} {A Dark Forest} {} {Foliage here is so thick that all light is suffocated from the mangled mesh of limbs overhead. The ground is littered with branches and leaves, dead remnants of the trees above. To the north the dense forest continues through the dark, and some light can be seen by way of the western route.} {North of Lockshear} {} {} {} {1} {} +E {12051} {n} {n} {1} {0} {} {1} {} {0} +E {12055} {w} {w} {8} {0} {} {1} {} {0} + +R {12055} {0} {} {Within an Oak Forest} {} {Dead branches and leaves crack beneath your feet. Like a well made sword after a long battle, the enormous trees seem dirty but incredibly healthy. These oaks seem to be teeming with life. There is evidence of alot of wildlife around these living wildlife homes.} {North of Lockshear} {} {} {} {1} {} +E {12052} {n} {n} {1} {0} {} {1} {} {0} +E {12054} {e} {e} {2} {0} {} {1} {} {0} +E {12056} {w} {w} {8} {0} {} {1} {} {0} +E {12073} {s} {s} {4} {0} {} {1} {} {0} + +R {12056} {0} {} {Within an Oak Forest} {} {The trees here grow together fairly dense, casting shadows over the ground and causing difficulty maneuvering. A gentle breeze can be heard whistling through the branches overhead, sending leaves veering towards the ground. To the west the forest thins out and eventually disappears, while east and north of here the woods grow thicker.} {North of Lockshear} {} {} {} {1} {} +E {12053} {n} {n} {1} {0} {} {1} {} {0} +E {12055} {e} {e} {2} {0} {} {1} {} {0} +E {12057} {w} {w} {8} {0} {} {1} {} {0} +E {12072} {s} {s} {4} {0} {} {1} {} {0} + +R {12057} {0} {} {Entering an Oak Forest} {} {The trees here are not as dense as the rest of the forest, but travel to the east reveals thicker woods. The forest floor is littered with toppled trees and dead branches. Dead oak leaves hang from the branches above, waiting for the slightest gust of wind to come and whisk them to the ground amongst all the other fallen foliage.} {North of Lockshear} {} {} {} {1} {} +E {12056} {e} {e} {2} {0} {} {1} {} {0} +E {12058} {w} {w} {8} {0} {} {1} {} {0} +E {12071} {s} {s} {4} {0} {} {1} {} {0} + +R {12058} {0} {} {Bordering an Oak Forest} {} {Immediately to the east you see a fortress of oak guarded by branches and leaves. The density of the oak forest is oddly high, and the wind seems to just pass it by. The grass continues in every other direction. At your feet you can see the grass has been beaten down, probably from some animal.} {North of Lockshear} {} {} {} {1} {} +E {12059} {n} {n} {1} {0} {} {1} {} {0} +E {12057} {e} {e} {2} {0} {} {1} {} {0} +E {12066} {w} {w} {8} {0} {} {1} {} {0} +E {12070} {s} {s} {4} {0} {} {1} {} {0} + +R {12059} {0} {} {Eastern Borderlands} {} {Brown and green grass blankets the ground surround you, with occasional trees and bushes breaking the redundancy of the unchanging landscape. Cool winds sway the trees and send soft whispers through the tall grass.} {North of Lockshear} {} {} {} {1} {} +E {12037} {n} {n} {1} {0} {} {1} {} {0} +E {12060} {w} {w} {8} {0} {} {1} {} {0} +E {12058} {s} {s} {4} {0} {} {1} {} {0} + +R {12060} {0} {} {Amidst the Eastern Borderlands} {} {Scattered trees litter the forestlands here. Dying grass blankets the ground and twigs and leaves crunch underfoot. Tarwin's Gap can be seen off to the west, cutting through the Mountains of Dhoom. All exits lead further into the Borderlands.} {North of Lockshear} {} {} {} {1} {} +E {12038} {n} {n} {1} {0} {} {1} {} {0} +E {12059} {e} {e} {2} {0} {} {1} {} {0} +E {12061} {w} {w} {8} {0} {} {1} {} {0} +E {12066} {s} {s} {4} {0} {} {1} {} {0} + +R {12061} {0} {} {Through the Hills} {} {The terrain here is a bit rocky, with scattered grass and brush crunching beneath your step. Hills rise up all around, but seem to disappear to the east, as the area flattens out. West of you stands a large hill, taller than any other in the area.} {North of Lockshear} {} {} {} {1} {} +E {12039} {n} {n} {1} {0} {} {1} {} {0} +E {12060} {e} {e} {2} {0} {} {1} {} {0} +E {12062} {w} {w} {8} {0} {} {1} {} {0} + +R {12062} {0} {} {On Top of a Hill} {} {Your feet rest on the top of the largest hill in these undulating lands. One can see throughout all of the Eastern Borderlands from this vintage point. To the east, the borderlands continue on, and to the west lies Tarwin's Gap, snaking it's way through the mountains. Far to the south, a fortress can be seen in the distance.} {North of Lockshear} {} {} {} {1} {} +E {12040} {n} {n} {1} {0} {} {1} {} {0} +E {12061} {e} {e} {2} {0} {} {1} {} {0} +E {12065} {w} {w} {8} {0} {} {1} {} {0} +E {12063} {s} {s} {4} {0} {} {1} {} {0} + +R {12063} {0} {} {Around the Hills} {} {The grass underfoot is dry, and crackles beneath your step. Rocks and twigs litter the ground, and hills rise all around. Passage is only possible to the north and west, between the sloping hills.} {North of Lockshear} {} {} {} {1} {} +E {12062} {n} {n} {1} {0} {} {1} {} {0} +E {12064} {w} {w} {8} {0} {} {1} {} {0} + +R {12064} {0} {} {Around the Hills} {} {The grass underfoot is dry, and crackles beneath your step. Rocks and twigs litter the ground, and hills rise all around. Passage is only possible to the north and east, between the sloping hills.} {North of Lockshear} {} {} {} {1} {} +E {12065} {n} {n} {1} {0} {} {1} {} {0} +E {12063} {e} {e} {2} {0} {} {1} {} {0} + +R {12065} {0} {} {Between the Hills} {} {Hills rise all around you as the mountainous terrain approaches to the west. The grass here is dry and more dead than alive. A steep angling slope prevents travel westward, and a tall hill rises to the east.} {North of Lockshear} {} {} {} {1} {} +E {12041} {n} {n} {1} {0} {} {1} {} {0} +E {12062} {e} {e} {2} {0} {} {1} {} {0} +E {12064} {s} {s} {4} {0} {} {1} {} {0} + +R {12066} {0} {} {Amidst the Eastern Borderlands} {} {Brownish-green grass blankets the ground, with weeds and shrubs sprouting up all around. To the west, roaring winds can be heard howling through Tarwin's Gap, beating against the mountain faces with barbarous force. Scattered trees can be seen all around, a cool resting spot for the occasional wandering wildlife.} {North of Lockshear} {} {} {} {1} {} +E {12060} {n} {n} {1} {0} {} {1} {} {0} +E {12058} {e} {e} {2} {0} {} {1} {} {0} +E {12069} {s} {s} {4} {0} {} {1} {} {0} +E {12067} {d} {d} {32} {0} {} {1} {} {0} + +R {12067} {0} {} {In a Ditch} {} {The ground here is hard and dusty, with little weeds sprouting out of the cracks on the ditch floor. The terrain around rises up overhead, blocking view of the surrounding vista. An upward slope is the only obvious way out of the ditch.} {North of Lockshear} {} {} {} {1} {} +E {12068} {s} {s} {4} {0} {} {1} {} {0} +E {12066} {u} {u} {16} {0} {} {1} {} {0} + +R {12068} {0} {} {In a Ditch} {} {The ground here is hard and dusty, with little weeds sprouting out of the cracks on the ditch floor. The terrain around rises up overhead, blocking view of the surrounding vista. The slope above is too slick to climb, leaving the only possible exit to the north.} {North of Lockshear} {} {} {} {1} {} +E {12067} {n} {n} {1} {0} {} {1} {} {0} + +R {12069} {0} {} {Amidst the Eastern Borderlands} {} {Small ferns and mushrooms grow in the shadow cast by the rock wall to the west. The wind and water has weathered a niche that provides shade twenty-four hours a day. To the south you can see the walls of a small city atop a hill. The wind blows through this valley from the east.} {North of Lockshear} {} {} {} {1} {} +E {12066} {n} {n} {1} {0} {} {1} {} {0} +E {12070} {e} {e} {2} {0} {} {1} {} {0} +E {12076} {s} {s} {4} {0} {} {1} {} {0} + +R {12070} {0} {} {Bordering an Oak Forest} {} {Like the hair on a balding man's scalp, the brush seems to have faded into the dirt here. Just to the east you can see a wall of thick oak trunks and the sway of their branches. Mountains loom ominiously in the north and the grasses become thicker and greener in the southwest.} {North of Lockshear} {} {} {} {1} {} +E {12058} {n} {n} {1} {0} {} {1} {} {0} +E {12071} {e} {e} {2} {0} {} {1} {} {0} +E {12069} {w} {w} {8} {0} {} {1} {} {0} +E {12074} {s} {s} {4} {0} {} {1} {} {0} + +R {12071} {0} {} {Entering an Oak Forest} {} {The trees here is not as dense as the rest of the forest, but travel to the east reveals thicker woods. The forest floor is littered with toppled trees and dead branches. Dead oak leaves hang from the branches above, waiting for the slightest gust of wind to come and whisk them to the ground amongst all the other fallen foliage.} {North of Lockshear} {} {} {} {1} {} +E {12057} {n} {n} {1} {0} {} {1} {} {0} +E {12072} {e} {e} {2} {0} {} {1} {} {0} +E {12070} {w} {w} {8} {0} {} {1} {} {0} + +R {12072} {0} {} {Within an Oak Forest} {} {The trees here grow together fairly dense, casting shadows over the ground and causing difficulty maneuvering. A gentle breeze can be heard whistling through the branches overhead, sending leaves veering towards the ground. To the west the forest thins out and eventually disappears.} {North of Lockshear} {} {} {} {1} {} +E {12056} {n} {n} {1} {0} {} {1} {} {0} +E {12073} {e} {e} {2} {0} {} {1} {} {0} +E {12071} {w} {w} {8} {0} {} {1} {} {0} + +R {12073} {0} {} {At an Enormous Oak Tree} {} {Here the forest falls back a bit, leaving room for a huge oak tree whose roots swallow up the ground around it's base. Enormous branches lunge from it's colossal trunk, blocking out all weather from above. Passage around this hoary tree is only possible to the north and west of here.} {North of Lockshear} {} {} {} {1} {} +E {12055} {n} {n} {1} {0} {} {1} {} {0} +E {12072} {w} {w} {8} {0} {} {1} {} {0} + +R {12074} {0} {} {Amidst the Eastern Borderlands} {} {The first thing you notice about this area is a half-moon shaped copse of trees just to east. Otherwise everything else in sight is relatively boring. Brownish-green grass covers the ground like a wool blanket in a newborn's crib.} {North of Lockshear} {} {} {} {1} {} +E {12070} {n} {n} {1} {0} {} {1} {} {0} +E {12075} {e} {e} {2} {0} {} {1} {} {0} +E {12076} {w} {w} {8} {0} {} {1} {} {0} +E {12078} {s} {s} {4} {0} {} {1} {} {0} + +R {12075} {0} {} {Within a Copse of Trees} {} {Rough winds can be heard overhead as they thrash the old, knotted trees, swaying them back and forth and sending leaves spiraling to the ground. Gnarled roots snake up out of the ground menacingly, creating difficulty maneuvering through the trees. Heavy underbrush, thick and unyielding, blocks all exits from this cluster of trees except back to the west.} {North of Lockshear} {} {} {} {1} {} +E {12074} {w} {w} {8} {0} {} {1} {} {0} + +R {12076} {0} {} {Amidst the Eastern Borderlands} {} {Brownish-green grass blankets the ground, with weeds and shrubs sprouting up all around. To the west the roaring winds can be heard howling through Tarwin's Gap, beating against the mountain faces with barbarous force. Scattered trees can be seen all around, a cool resting spot for the occasional wandering wildlife.} {North of Lockshear} {} {} {} {1} {} +E {12069} {n} {n} {1} {0} {} {1} {} {0} +E {12074} {e} {e} {2} {0} {} {1} {} {0} +E {12077} {s} {s} {4} {0} {} {1} {} {0} + +R {12077} {0} {} {The Foot of a Slope} {} {The soft grass here and the shade provided by the wooded hills above create a soothing spot to relax. The vegetation differs greatly from that of the tangled brush overhead, being soft and appealing. Towards the south passage is blocked by a steep rising slope, climbing its way up to the base of the walls of Lockshear.} {North of Lockshear} {} {} {} {1} {} +E {12076} {n} {n} {1} {0} {} {1} {} {0} +E {12078} {e} {e} {2} {0} {} {1} {} {0} +E {12610} {u} {u} {16} {0} {} {1} {} {0} + +R {12078} {0} {} {Below the Hills} {} {The undergrowth becomes concentrated near the thick forest and begins to make movement a little more difficult. The sounds of a small city are audible over the noise of the forest. To the east you can see the beginning of what looks like an endless treeline.} {North of Lockshear} {} {} {} {1} {} +E {12074} {n} {n} {1} {0} {} {1} {} {0} +E {12077} {w} {w} {8} {0} {} {1} {} {0} + +R {12079} {0} {} {In a Dying Orchard} {} {This orchard reeks of the blighted land to the east, and is laden with thorny brambles and dying trees. The grass is unusually high and sharp, with some nettles spread out in it. To the west there seems to be a couple of apple trees that yet cling to life.} {Decayed Forest} {} {} {} {1} {} +E {11980} {e} {e} {2} {0} {} {1} {} {0} +E {12082} {w} {w} {8} {0} {} {1} {} {0} +E {12080} {s} {s} {4} {0} {} {1} {} {0} + +R {12080} {0} {} {A Potato Field} {} {Being left to grown on their own, most of the potato plants here have died. Only a few survive, and they are now large green bushes hiding potatoes under their arms. There is also a hole in the ground which looks like the beginning of a tunnel leading down into the nest of some animal. The way west seems to lead to more rows of dirt, but to the north a darker part of the orchard is situated.} {Decayed Forest} {} {} {} {1} {} +E {12079} {n} {n} {1} {0} {} {1} {} {0} +E {12081} {w} {w} {8} {0} {} {1} {} {0} + +R {12081} {0} {} {Walking Through the Orchard} {} {Berries of all sorts are planted in long rows here. By most of the rows a small sign is standing. Some of them have fallen and a few are missing but the main part is still here. A lot of weeds have spread all over the orchard. The green continues to the north and east. To the south you see a yard of some sort.} {Decayed Forest} {} {} {} {1} {} +E {12082} {n} {n} {1} {0} {} {1} {} {0} +E {12080} {e} {e} {2} {0} {} {1} {} {0} +E {12083} {s} {s} {4} {0} {} {1} {} {0} + +R {12082} {0} {} {By the Apple Trees} {} {In this part of the orchard some trees grow. Five large apple trees with green, lush apples stand tall right next to the small stone wall that separates the monastery from the forest. On the ground there are a few rotten apples. The orchard goes on to the east and south, and to the west the stone wall has fallen over, opening a small exit out into the forest.} {Decayed Forest} {} {} {} {1} {} +E {12079} {e} {e} {2} {0} {} {1} {} {0} +E {12125} {w} {w} {8} {0} {} {1} {} {0} +E {12081} {s} {s} {4} {0} {} {1} {} {0} + +R {12083} {0} {} {The Yard Before the Monastery} {} {Inside the gate there is a small yard where the ground is paved with big, flat stones. To the east a monastery is situated. Although it has been deserted for many years, the monastery spreads the feeling of not being alone here. To the north there are some remains of the the monks' orchard, to the south there looks to be some sort of burial site and there is a gate to the west.} {Decayed Forest} {} {} {} {1} {} +E {12081} {n} {n} {1} {0} {} {1} {} {0} +E {12084} {e} {e} {2} {0} {} {1} {} {0} +E {12121} {w} {w} {8} {0} {} {1} {} {0} +E {12085} {s} {s} {4} {0} {} {1} {} {0} + +R {12084} {0} {} {On the Stone Steps} {} {The stairs leading up to the entrance are made of the same stone that the monastery was built with. There are thirteen steps up to what once was a gate, but now is only a gateway. Bones and marks of blades on the steps are witness of some fight taking place here long ago. To the west there is a yard, and to the east the gaping hole that was once the entrance to the monastery awaits.} {Decayed Forest} {} {} {} {1} {} +E {12113} {e} {e} {2} {0} {} {1} {} {0} +E {12083} {w} {w} {8} {0} {} {1} {} {0} + +R {12085} {0} {} {Passing Some Tombstones} {} {The wind and the rain have been hard on the small tombstones standing up out of the ground. The names of the deceased monks are unreadable. The soil around every tomb is hard and covered with dead grass. One can see a yard to the north and the burial site stretches out to the south and east.} {Decayed Forest} {} {} {} {1} {} +E {12083} {n} {n} {1} {0} {} {1} {} {0} +E {12093} {e} {e} {2} {0} {} {1} {} {0} +E {12086} {s} {s} {4} {0} {} {1} {} {0} + +R {12086} {0} {} {At the Corner of a Burial Site} {} {It is in this corner of the cemetery that the oldest graves are to be found. The year of death inscribed on some of the stones date back to over three hundred years ago. The monastery must have been here for a very long time. Some of the tombstones have fallen over from old age. The grave of "Brother Deradus" is one of them. The tombs go on to the east, while to the south the stone wall that used to separate the monastery from the forest has fallen over, making it possible to walk over the pile of stone and into a large temple.} {Decayed Forest} {} {} {} {1} {} +E {12085} {n} {n} {1} {0} {} {1} {} {0} +E {12092} {e} {e} {2} {0} {} {1} {} {0} +E {12097} {s} {s} {4} {0} {} {1} {} {0} +E {12087} {d} {d} {32} {0} {} {1} {} {0} + +R {12087} {0} {} {Inside a Shallow Grave} {} {Walls of dirt tower up on all sides and small insects crawl around on the dirt floor in this shallow grave. Being under ground, the air is cold and moist. Some roots tangle their way down the side of a wall, looking for water. The only obvious exit is up some old stairs.} {Decayed Forest} {} {} {} {1} {} +E {12088} {s} {s} {4} {0} {} {1} {} {0} +E {12086} {u} {u} {16} {0} {} {1} {} {0} + +R {12088} {0} {} {In the Catacombs} {} {The old catacombs are long tunnels of chalkstone stretching very far in all directions. The complete darkness makes it impossible to make out what is in either direction. Handprints and words carved in the stone walls decorate the catacombs. The tunnel continues to the west and east with an exit north.} {Decayed Forest} {} {} {} {1} {} +E {12087} {n} {n} {1} {0} {} {1} {} {0} +E {12090} {e} {e} {2} {0} {} {1} {} {0} +E {12089} {w} {w} {8} {0} {} {1} {} {0} + +R {12089} {0} {} {In the Catacombs} {} {The tunnel ends to the west at a wall of chalk. Apart from that, this part of the tunnel looks like all the other parts around it. Those who have found their way down here may never find the way out agian. There is also a chance for the tunnel to collapse and bury everything in it alive. The only way out is to the east.} {Decayed Forest} {} {} {} {1} {} +E {12088} {e} {e} {2} {0} {} {1} {} {0} + +R {12090} {0} {} {In the Catacombs} {} {The confusing tunnel makes a turn here. The white chalk walls look fragile and could crack at any minute. Rats have gnawed through the wall at some places as though to make small catacombs of their own. The dark tunnel goes on to the south and west but both directions hold too much darkness to see anything.} {Decayed Forest} {} {} {} {1} {} +E {12088} {w} {w} {8} {0} {} {1} {} {0} +E {12091} {s} {s} {4} {0} {} {1} {} {0} + +R {12091} {0} {} {In the Catacombs} {} {A dead end! It looks like the catacombs originally stretched further to the east and in under the monastery but the tunnel that way is all filled up with dirt from a collapse. The compact dirt wall makes it impossible to continue to the east, leaving only the way north as an option.} {Decayed Forest} {} {} {} {1} {} +E {12090} {n} {n} {1} {0} {} {1} {} {0} + +R {12092} {0} {} {A Circle of Stones} {} {On the ground, twelve tombstones stand together in a perfect circle. Each one has the name of a deceased monk inscribed upon it. 'Leon, Simon, Eric, Per...' In the middle of the circle a particularly large stone stands alone. One can tell from the weathered stones that these monks have been dead for a long time. The graveyard stretches out in every direction except to the south, where a hole in the stone wall opens up before a temple.} {Decayed Forest} {} {} {} {1} {} +E {12093} {n} {n} {1} {0} {} {1} {} {0} +E {12094} {e} {e} {2} {0} {} {1} {} {0} +E {12086} {w} {w} {8} {0} {} {1} {} {0} +E {12096} {s} {s} {4} {0} {} {1} {} {0} + +R {12093} {0} {} {Under the Angel} {} {Close to the monastery's wall, a tombstone shaped like an angel stands. Its large wings provide some protection from the occasional rain trying to tear at the inscription just below the angel's knees. The once fertile ground around the grave has dried up completely. The burial site stretches over westwards with some large tombstones to the south.} {Decayed Forest} {} {} {} {1} {} +E {12085} {w} {w} {8} {0} {} {1} {} {0} +E {12092} {s} {s} {4} {0} {} {1} {} {0} + +R {12094} {0} {} {Upon Some Open Ground} {} {The only thing here is dead grass, but this small corner of a cemetery was reserved to be used as a place of burial for dead monks to come. The exit to the west leads to a ring of stones and the demolished stone wall to the south reveals an exit out into a dead flowerbed.} {Decayed Forest} {} {} {} {1} {} +E {12092} {w} {w} {8} {0} {} {1} {} {0} +E {12095} {s} {s} {4} {0} {} {1} {} {0} + +R {12095} {0} {} {Dead Flowerbed} {} {A large bed of dried out flowers lies here beside a narrow, muddy path. All of the plants that once grew here have withered and died. The trees that border this flowerbed are petrified, and the entire garden has a grayish-brown tint to it. To the south and west you can enter the path that winds its way past the temple towards a stream.} {Dark Forest} {} {} {} {1} {} +E {12094} {n} {n} {1} {0} {} {1} {} {0} +E {12096} {w} {w} {8} {0} {} {1} {} {0} +E {12098} {s} {s} {4} {0} {} {1} {} {0} + +R {12096} {0} {} {Before a Temple} {} {Everything on this side of the temple is dead. Small patches of dead grass cling to the muddy soil. Gray, petrified trees line the sides of this narrow path leading away from the temple. To the east is a large flowerbed, filled with dead and dried out blossoms. To the south the path continues through this garden of death, and the entrance to the temple is to the west.} {Dark Forest} {} {} {} {1} {} +E {12092} {n} {n} {1} {0} {} {1} {} {0} +E {12095} {e} {e} {2} {0} {} {1} {} {0} +E {12097} {w} {w} {8} {0} {} {1} {} {0} +E {12099} {s} {s} {4} {0} {} {1} {} {0} + +R {12097} {0} {} {Temple Foyer} {} {Here, behind the temple's altar and beyond the disheveled rows of pews, lies a fairly empty room. Except for the dust and cobwebs there is nothing in this room other than the stone walls and floor, and a small doorway to the east. There are still rusted hinges hanging askew along the doorframe, but whatever door used to stand there has long since deteriorated.} {Dark Forest} {} {} {} {1} {} +E {12086} {n} {n} {1} {0} {} {1} {} {0} +E {12096} {e} {e} {2} {0} {} {1} {} {0} +E {12214} {s} {s} {4} {0} {} {1} {} {0} + +R {12098} {0} {} {Path Before a Stream} {} {The path runs into a small stream here. The waters of this foul stream are thick and black, and it is impossible to see into its murky depths. Four mid-sized stepping stones lead across the stream to the continuation of the muddy path on the other side. The white stones look slippery and dangerous, but they are the only way across the flowing black water.} {Dark Forest} {} {} {} {1} {} +E {12095} {n} {n} {1} {0} {} {1} {} {0} +E {12099} {w} {w} {8} {0} {} {1} {} {0} +E {12100} {s} {s} {4} {0} {} {1} {} {0} + +R {12099} {0} {} {Path through the Dead Garden} {} {A path made up mostly of sticky mud winds its way past the crumbling temple to the west. However muddy the path, it still seems a lot easier to travel on than the ground to either side. Thick stands of brambles line the path, and while they are all dead, their thorns are still sharp.} {Dark Forest} {} {} {} {1} {} +E {12096} {n} {n} {1} {0} {} {1} {} {0} +E {12098} {e} {e} {2} {0} {} {1} {} {0} + +R {12100} {0} {} {Crossing a Black Stream} {} {The slick stepping stones provide no traction whatsoever. It is nearly impossible to maintain your footing on the way across. The swiftly rushing waters of the stream are almost enough to knock a person off their feet. Peering down into the black, murky water one can see one's own reflection shimmering back, distorted by the swift current and darkness of the water.} {Dark Forest} {} {} {} {1} {} +E {12098} {n} {n} {1} {0} {} {1} {} {0} +E {12101} {s} {s} {4} {0} {} {1} {} {0} + +R {12101} {0} {} {Southern Bank of the Stream} {} {The southern bank of the murky stream is made up of dead, brown grass. The muddy path starts up again on this side of the stream, and continues to the east. To the south is a fenced in garden, full of wilted and dried up plants. To the north, the dark waters of the stream rush past.} {Dark Forest} {} {} {} {1} {} +E {12100} {n} {n} {1} {0} {} {1} {} {0} +E {12103} {e} {e} {2} {0} {} {1} {} {0} +E {12102} {s} {s} {4} {0} {} {1} {} {0} + +R {12102} {0} {} {Dead Vegetable Garden} {} {Passing through a rusted iron gate, you enter a small vegetable garden. All of the plants are dead, the vegetables shriveled and brown. The gate to the north leads back out to the narrow, muddy path winding its way through this dead garden behind a ruined temple.} {Dark Forest} {} {} {} {1} {} +E {12101} {n} {n} {1} {0} {} {1} {} {0} + +R {12103} {0} {} {Muddy Path} {} {The muddy path runs past thick tangles of dead thornbushes to the east. Although they are no longer alive, the thorns are still sharp and dangerous. The path itself continues to the south, leading past a small fenced in vegetable garden full of dead produce. Much of the surrounding area can be seen from here just by watching carefully.} {Dark Forest} {} {} {} {1} {} +E {12104} {e} {e} {2} {0} {} {1} {} {0} +E {12101} {w} {w} {8} {0} {} {1} {} {0} +E {12106} {s} {s} {4} {0} {} {1} {} {0} + +R {12104} {0} {} {Dried Out Thornbushes} {} {A thick tangle of dead thornbushes lies to the side of a narrow muddy path. The thorns are long and sharp even though the plant itself is no longer alive. The tangle of brush continues to the south, but one could get back on to the relative safety of the past by going west.} {Dark Forest} {} {} {} {1} {} +E {12103} {w} {w} {8} {0} {} {1} {} {0} +E {12105} {s} {s} {4} {0} {} {1} {} {0} + +R {12105} {0} {} {Dead Brambles} {} {A thick tangle of withered brambles sits off to the side of the path west of here. Their scratchy thorns cling to your clothing, piercing your skin and entangling you in their spiny branches. Perhaps it would be safer to stick to the path.} {Dark Forest} {} {} {} {1} {} +E {12104} {n} {n} {1} {0} {} {1} {} {0} +E {12106} {w} {w} {8} {0} {} {1} {} {0} + +R {12106} {0} {} {Muddy Path} {} {A narrow muddy path runs north and south past tangles of dead brambles to the east and a rotten vegetable garden behind a fence to the west. A large tree trunk has fallen across the path, nearly blocking the way south. There is a small amount of room to manouever around the fallen tree on one side.} {Dark Forest} {} {} {} {1} {} +E {12103} {n} {n} {1} {0} {} {1} {} {0} +E {12105} {e} {e} {2} {0} {} {1} {} {0} +E {12107} {s} {s} {4} {0} {} {1} {} {0} + +R {12107} {0} {} {Muddy Path Before a Clearing} {} {The narrow path empties out into a muddy clearing south of here. All of the vegetation on either side of the path is dead and brown. To the north, a fallen tree trunk nearly blocks the entire walkway. On both sides there are more of these tall trees, looking ready to topple over onto the path at any given moment.} {Dark Forest} {} {} {} {1} {} +E {12106} {n} {n} {1} {0} {} {1} {} {0} +E {12108} {s} {s} {4} {0} {} {1} {} {0} + +R {12108} {0} {} {Muddy Clearing} {} {The mud is deep here, and it is quite soft. It drags at your feet, making walking difficult. Dead brown leaves are strewn across the ground, having fallen from the petrified trees on either side of this clearing. All the vegetation visible from this small clearing is dead and withered, as though the earth was too corrupt to sustain any form of life.} {Dark Forest} {} {} {} {1} {} +E {12107} {n} {n} {1} {0} {} {1} {} {0} +E {12109} {e} {e} {2} {0} {} {1} {} {0} +E {12110} {w} {w} {8} {0} {} {1} {} {0} +E {12111} {s} {s} {4} {0} {} {1} {} {0} + +R {12109} {0} {} {Dead Bushes} {} {Thick growths of snarled brambles clog the sides of this small clearing. It is impossible to make your way through these bushes, so you will have to head west from here. All of the thornbushes are dead, but their spiny thorns are still painfully sharp.} {Dark Forest} {} {} {} {1} {} +E {12108} {w} {w} {8} {0} {} {1} {} {0} + +R {12110} {0} {} {Rotten Field} {} {Sticky mud spreads out in all directions, covered with rotting leaves and broken twigs. Thick tangles of brambles and brush block the way in every direction save east. The landscape all around is filled with dead vegetation and brownish-gray petrified trees.} {Dark Forest} {} {} {} {1} {} +E {12108} {e} {e} {2} {0} {} {1} {} {0} + +R {12111} {0} {} {At the Base of a Giant Tree} {} {In the center of this clearing stands the only living tree for miles around. It towers over the dwarfed and twisted trees that have long since died. It's shiny leaves are almost healthy looking, but somehow appear fake. Rotting, purplish apples hang in abundance on this withered tree, and a few of these have fallen to the ground all around the base of its trunk.} {Dark Forest} {} {} {} {1} {} +E {12108} {n} {n} {1} {0} {} {1} {} {0} +E {12112} {s} {s} {4} {0} {} {1} {} {0} + +R {12112} {0} {} {Behind the Tree} {} {This small area behind the large tree to the north is quiet and peaceful. Although the grass is brown and dead, and every other direction is blocked by snarls of brambles and thorns, looking up at the one living tree in this garden of death gives one a sense of peace. It makes a person feel as though they could forget everything, and just stay here forever looking up at its branches.} {Dark Forest} {} {} {} {1} {} +E {12111} {n} {n} {1} {0} {} {1} {} {0} + +R {12113} {0} {} {Entering the Monastery} {} {The remains of a dead monk are spread all across the floor in the entrance of the monastery. The smell of death hangs in the air, mixing with the smell of incense. Hooks stick out of the wall, for hanging weapons. Instead of a weapon, someone or something has placed the cracked skull of another monk on one of the hooks. To the west some steps are visible. To the east, the monastery continues and the monks' sleeping chambers are situated in the north.} {Decayed Forest} {} {} {} {1} {} +E {12119} {n} {n} {1} {0} {} {1} {} {0} +E {12115} {e} {e} {2} {0} {} {1} {} {0} +E {12084} {w} {w} {8} {0} {} {1} {} {0} +E {12114} {s} {s} {4} {0} {} {1} {} {0} + +R {12114} {0} {} {The Great Library} {} {Books, books and more books. This is indeed a great library. The high ceiling makes it possible for fifteen-foot-high bookshelves to cover all walls, filled with books gathered from all around the world. Small desks and stools are placed all over the library for the monks to use when they read. No one has been in here for a long time, judging from the dust covering the whole room. The only obvious exit is through a door to the north.} {Decayed Forest} {} {} {} {1} {} +E {12113} {n} {n} {1} {0} {} {1} {} {0} +E {20758} {e} {e} {2} {0} {} {1} {} {0} + +R {12115} {0} {} {In the Monastery} {} {The echo of all footsteps bounces off the high walls in the center of this large building. Massive candelabras hang on the walls on both sides and a large chandelier hangs from the ceiling with thin wax candles in it. Alongside both the walls wooden benches are in place for resting. The entrance to the monastery is to the west and an altar of some sort is to the east.} {Decayed Forest} {} {} {} {1} {} +E {12116} {e} {e} {2} {0} {} {1} {} {0} +E {12113} {w} {w} {8} {0} {} {1} {} {0} + +R {12116} {0} {} {By the Altar} {} {The massive stone altar has lost almost all its golden polish through the years and on most places the grey stone shines through. On the altar there is a wooden crucifix that for some reason seems untouched by time. On the eastern wall, behind the altar, there is a large painting and above that an even larger window with almost all the glass in it broken. To the west some benches stand and a little to the left there is a winding staircase leading up in the tower.} {Decayed Forest} {} {} {} {1} {} +E {12115} {w} {w} {8} {0} {} {1} {} {0} +E {12117} {u} {u} {16} {0} {} {1} {} {0} + +R {12117} {0} {} {Walking the Stairs} {} {The stairs are halfway up to the top of the tower here. They go on up and down in a spiral. The steps are attached to the wall without anything to hold onto. One would do best in watching one's balance, there's a far way down. At some places in the stairs a step or two have broken off in the middle or even fallen down. Up is the top of the tower and down is the bottom.} {Decayed Forest} {} {} {} {1} {} +E {12118} {u} {u} {16} {0} {} {1} {} {0} +E {12116} {d} {d} {32} {0} {} {1} {} {0} + +R {12118} {0} {} {In the Tower Overlooking the Forest} {} {At the top of the tower everything is silent. The wind blows through the large square-shaped holes in all the walls and out on the other side. The forest below is a magnificent sight. The trees change character from green, lush ones near the monastery to dead and gnarled ones in the north where the blighted forest takes over. The exit is down some stairs.} {Decayed Forest} {} {} {} {1} {} +E {12117} {d} {d} {32} {0} {} {1} {} {0} + +R {12119} {0} {} {In the Sleeping Chamber} {} {Eight beds stand by the walls in this sleeping chamber. Four lie straight out from the northern wall, three from the southern and one alongside the western wall. The chamber is very sparsely decorated and has but two small windows to the north, looking out over the orchard below. There is a door leading south and a sturdy oak door to the east.} {Decayed Forest} {} {} {} {1} {} +E {12120} {e} {e} {2} {0} {} {1} {} {0} +E {12113} {s} {s} {4} {0} {} {1} {} {0} + +R {12120} {0} {} {The Abbot's Room} {} {This room is just as sparsely decorated as all the other chambers in the monastery. It holds only one bed, a chair, and a wooden writing desk. Alongside the eastern wall there is a large sarcophagus with a stone tablet carefully bricked into the wall above it. There is only one exit, a door leading west out into what seems to be a sleeping chamber of some sort.} {Decayed Forest} {} {} {} {1} {} +E {12119} {w} {w} {8} {0} {} {1} {} {0} + +R {12121} {0} {} {Path Before the Gate} {} {The path ends here, in front of a ten-foot-high gate. The wood in the gate looks really old and worn and it is placed in a stone archway. There is something written on the archway but the weathered letters prove hard to make out. The path leads of to the west and the gate is to the east.} {Decayed Forest} {} {} {} {1} {} +E {12083} {e} {e} {2} {0} {} {1} {} {0} +E {12122} {w} {w} {8} {0} {} {1} {} {0} + +R {12122} {0} {} {Path to the Old Monastery} {} {This part of the path is in even worse condition than the road continuing to the east and west. A small stream crossing the path cuts it in two. The faint animal tracks in the soft soil suggests that this could be a popular place to drink for forest animals. To the north is an old well.} {Decayed Forest} {} {} {} {1} {} +E {12123} {n} {n} {1} {0} {} {1} {} {0} +E {12121} {e} {e} {2} {0} {} {1} {} {0} +E {12126} {w} {w} {8} {0} {} {1} {} {0} + +R {12123} {0} {} {By the Deserted Well} {D} {It seems that someone lived in these parts long ago. An old stone well stands here in the middle of nowhere, almost completely overgrown by the grass and small trees around it. Strangely, the trees and grass all seem to be dead. North, a large field full of stumps opens up, and to the south is an old path in terrible condition.} {Decayed Forest} {} {} {} {1} {} +E {12124} {n} {n} {1} {0} {} {1} {} {0} +E {12122} {s} {s} {4} {0} {} {1} {} {0} + +R {12124} {0} {} {A Pile of Lumber} {} {Among the dead trees a pile of lumber stands. Although the wood in the lumber pile is quite dead, it looks more alive than the trees, in a way. The trees seem a bit undead, which is further from life than death is. The brown lumber looks dry and has probably been piled here for quite some time. The forest continues west, a withered path is east, and to the south an old well stands.} {Decayed Forest} {} {} {} {1} {} +E {12125} {e} {e} {2} {0} {} {1} {} {0} +E {12132} {w} {w} {8} {0} {} {1} {} {0} +E {12123} {s} {s} {4} {0} {} {1} {} {0} + +R {12125} {0} {} {A Small Path} {} {Behind some lumber there appears to be an old path. To the east is a small stone wall. It has almost completely fallen apart, making it possible to pass. The trees grow a respectful distance from the wall as if they were afraid of something on the other side. To the west stands a large pile of lumber almost hiding an exit, and to the east the broken stone wall opens a way.} {Decayed Forest} {} {} {} {1} {} +E {12082} {e} {e} {2} {0} {} {1} {} {0} +E {12124} {w} {w} {8} {0} {} {1} {} {0} + +R {12126} {0} {} {Path to the Old Monastery} {} {This path looks very old and is well hidden from the world by the forest. The big holes in the road indicate that it hasn't been used for a long time. Grass and even young trees have begun to grow on it. Here and there some scattered stones tell a story about a paved road, now long forgotten by the outside world. The path continue to the east and west.} {Decayed Forest} {} {} {} {1} {} +E {12122} {e} {e} {2} {0} {} {1} {} {0} +E {12127} {w} {w} {8} {0} {} {1} {} {0} + +R {12127} {0} {} {The Crossroads} {} {The animal path splits in four ways here, north, east, west and south. To the north the deep forest continues as far as the eye can reach. To the east another path, slightly wider than this one, stretches a long way, ending by a large building of some sort. South the forest breaks up into a light forest and to the west the ground gets a little sunken.} {Decayed Forest} {} {} {} {1} {} +E {12130} {n} {n} {1} {0} {} {1} {} {0} +E {12126} {e} {e} {2} {0} {} {1} {} {0} +E {12128} {w} {w} {8} {0} {} {1} {} {0} +E {12186} {s} {s} {4} {0} {} {1} {} {0} + +R {12128} {0} {} {A Stand of Trees} {} {The trees hang with their branches as if they wanted to just fall over and go to sleep. The ground is full of small pools of water, and moss grows over most of the area. The water-damaged soil doesn't seem to give much nourishment to the trees, which are on their way to die. The soggy ground stretches further to the north and a trail leads east.} {Decayed Forest} {} {} {} {1} {} +E {12129} {n} {n} {1} {0} {} {1} {} {0} +E {12127} {e} {e} {2} {0} {} {1} {} {0} + +R {12129} {0} {} {The Blighted Forest} {} {The sick trees of the blighted forest can be seen from here. The leaves are completely yellow with small black spots in them. The evergreen trees' needles are turning brown and starting to fade. The trees are not dried out like in the rest of the blighted forest but heavily water-damaged. To the north is the slope of a hill, to the south the ground is covered with water, to the west is the blighted forest and east a small trail forms.} {Decayed Forest} {} {} {} {1} {} +E {12130} {e} {e} {2} {0} {} {1} {} {0} +E {12143} {w} {w} {8} {0} {} {1} {} {0} +E {12128} {s} {s} {4} {0} {} {1} {} {0} + +R {12130} {0} {} {A Small Trail} {} {The main part of the trail is covered with dead leaves, making it hard to see in some places. It leads off to the south where it meets up with other trails in some sort of crossroads. To the west one can see an area of dead forest where the ground looks soggy, with small gatherings of water here and there. To the north the blighted forest takes over.} {Decayed Forest} {} {} {} {1} {} +E {12131} {n} {n} {1} {0} {} {1} {} {0} +E {12129} {w} {w} {8} {0} {} {1} {} {0} +E {12127} {s} {s} {4} {0} {} {1} {} {0} + +R {12131} {0} {} {The Blighted Forest} {} {The smell of rotting meat and decaying leaves isn't as strong in these parts of the forest as in others. The trees stand tall but still don't seem that old. The slightly younger trees must have withstood the evil sliding in over the area from the north better than other vegetation. West, north and south the forest stretches out, but east one can see an open field.} {Decayed Forest} {} {} {} {1} {} +E {12133} {n} {n} {1} {0} {} {1} {} {0} +E {12132} {e} {e} {2} {0} {} {1} {} {0} +E {12135} {w} {w} {8} {0} {} {1} {} {0} +E {12130} {s} {s} {4} {0} {} {1} {} {0} + +R {12132} {0} {} {A Field of Stumps} {} {A large field stretches out before one's eyes. All the trees have been cut down and in their place stumps are standing. There are no signs of the trees, so the lumber must have been taken away by someone, probebly the same someone that cut them down. Long, dragging marks in the soil go on far away to the east. Trees grow east and west.} {Decayed Forest} {} {} {} {1} {} +E {12124} {e} {e} {2} {0} {} {1} {} {0} +E {12131} {w} {w} {8} {0} {} {1} {} {0} + +R {12133} {0} {} {The Decaying Forest} {} {The black trees seem to grow in every direction and it's hard not to feel lost even though one might know perfectly well where one is. Occasionally a dead branch snaps and falls to the ground to ruthlessly crush anything below it. There is a light fog in the air and it is impossible to see any further than twenty feet or so. There are exits south and west but the fog makes it hard to see anything in either direction. The forest seems to continue anyway.} {Decayed Forest} {} {} {} {1} {} +E {12134} {w} {w} {8} {0} {} {1} {} {0} +E {12131} {s} {s} {4} {0} {} {1} {} {0} + +R {12134} {0} {} {The Decaying Forest} {} {A small heap of stones is scattered around the dead trees. The branches of these trees grow really close to the ground. Together with branches from other trees, they form giant wood gates reinforced with stone at the foot. Passing these giant gates to the west might prove a little too hard. To the north and east the forest goes on, and to the south is a sloping hill.} {Decayed Forest} {} {} {} {1} {} +E {12136} {n} {n} {1} {0} {} {1} {} {0} +E {12133} {e} {e} {2} {0} {} {1} {} {0} +E {12135} {s} {s} {4} {0} {} {1} {} {0} + +R {12135} {0} {} {On the Hillside} {} {This side of the hill sticks out from the other sides in one important way. Here, in the soil of the slope, grows some blue flowers! Everything in the area around the hill looks quite dead with this brilliant exception. The strong flowers struggle to survive the evil of the blighted forest. To the west is the top of the hill, east one can see some dead trees, and south is the forest.} {Decayed Forest} {} {} {} {1} {} +E {12134} {n} {n} {1} {0} {} {1} {} {0} +E {12131} {e} {e} {2} {0} {} {1} {} {0} +E {12142} {w} {w} {8} {0} {} {1} {} {0} + +R {12136} {0} {} {The Decaying Forest} {} {A never-ending forest stretches out to the east and the sense of evil is strong. Even though it is dead, it makes lots of noises. Far away to the southeast one can hear screams from humans, screams of death. All forests have their secrets and so does this one. There is nothing but endless rows of trees to the east. South and west the trees continue to look dead.} {Decayed Forest} {} {} {} {1} {} +E {12137} {n} {n} {1} {0} {} {1} {} {0} +E {12138} {w} {w} {8} {0} {} {1} {} {0} +E {12134} {s} {s} {4} {0} {} {1} {} {0} + +R {12137} {0} {} {A Hidden Glade} {D} {Peace and harmony has succeeded in fighting off the evil in this little part of the forest. In the middle of all the dead trees, some green ones still stand. They look unaffected by all the death around them. The small glade has green, fresh grass growing on the ground and a small waterhole gives water to those animals who have found their way here.} {Decayed Forest} {} {} {} {1} {} +E {12136} {s} {s} {4} {0} {} {1} {} {0} + +R {12138} {0} {} {The Blighted Forest} {} {The ground looks very dry and the little growth that remains looks like it's about to die. The stench from the decaying leaves and wood is unbearable for long periods of time. But, after having walked these lands for some time one gets used to it and hardly notices it anymore. To the west an even stronger smell of death originates and the decaying forest continues to the east.} {Decayed Forest} {} {} {} {1} {} +E {12136} {e} {e} {2} {0} {} {1} {} {0} +E {12139} {w} {w} {8} {0} {} {1} {} {0} + +R {12139} {0} {} {The Blighted Woods} {} {Among the other trees an enourmous one stretches up towards the sky. Its stout roots seem to push all the other trees away from it so that they alone can deplete the ground of what little nourishment is left. Arm-like branches reach out over the other trees. Some of the lower ones have corpses hanging in them. Exits are east, north and south into the forest.} {Decayed Forest} {} {} {} {1} {} +E {12167} {n} {n} {1} {0} {} {1} {} {0} +E {12138} {e} {e} {2} {0} {} {1} {} {0} +E {12169} {w} {w} {8} {0} {} {1} {} {0} +E {12140} {s} {s} {4} {0} {} {1} {} {0} + +R {12140} {0} {} {Among the Blighted Trees} {} {Among these trees one can hear examples of the noises of the blighted forest. There are many bizarre growls, squeaks and snarls cried out by the twisted creatures that live here. To the south is a large, empty area, to the north a large tree sticks out from the rest and west the forest captures the view.} {Decayed Forest} {} {} {} {1} {} +E {12139} {n} {n} {1} {0} {} {1} {} {0} +E {12160} {w} {w} {8} {0} {} {1} {} {0} +E {12141} {s} {s} {4} {0} {} {1} {} {0} + +R {12141} {0} {} {An Open Field} {} {This field is about fifty feet wide and another fifty feet long. The ground of the field is fully covered with withered grass a few inches tall. This is one of the few places in the forest where the sun can completly shine through during the day, without having thick branches in the way. To the east, west, south, and north the forest keeps on dominating the landscape.} {Decayed Forest} {} {} {} {1} {} +E {12140} {n} {n} {1} {0} {} {1} {} {0} +E {12142} {e} {e} {2} {0} {} {1} {} {0} +E {12155} {w} {w} {8} {0} {} {1} {} {0} +E {12144} {s} {s} {4} {0} {} {1} {} {0} + +R {12142} {0} {} {On Top of a Hill} {} {There are no trees on the very top of the hill. The tree line is about fifteen feet from here. Since the hill isn't that high, one can't see very far from here. The only thing visible, except for the dead trees of the blighted forest, is a mountain to the west. To the north is a steep drop-off making that way too dangerous to go. West one can see a wide field at the foot of the hill, south the forest spreads out, and east is a slope down the hill.} {Decayed Forest} {} {} {} {1} {} +E {12135} {e} {e} {2} {0} {} {1} {} {0} +E {12141} {w} {w} {8} {0} {} {1} {} {0} +E {12143} {s} {s} {4} {0} {} {1} {} {0} + +R {12143} {0} {} {In Some Swamplike Terrain} {} {A few fallen trees and the mushy ground make this area hard to pass through. The previously dry soil hasn't responded well to the water flooding the ground. It must have been lots of water, since all the growth here has been drowned and died. The only thing that grows here now are large stands of mushrooms, for which this is an ideal environment. Exits are east into similar terrain, north to a hill, and west to some dead forest.} {Decayed Forest} {} {} {} {1} {} +E {12142} {n} {n} {1} {0} {} {1} {} {0} +E {12129} {e} {e} {2} {0} {} {1} {} {0} +E {12144} {w} {w} {8} {0} {} {1} {} {0} + +R {12144} {0} {} {The Sunken Forest} {} {The trees grow further from each other here, revealing a pond to the southwest with the shore heading off to the west and south. Some water has broken through the shielding wall of sand to the south and infected this area and the one to the south. The sunken ground continues east, and to the north is an open field.} {Decayed Forest} {} {} {} {1} {} +E {12141} {n} {n} {1} {0} {} {1} {} {0} +E {12143} {e} {e} {2} {0} {} {1} {} {0} +E {12154} {w} {w} {8} {0} {} {1} {} {0} +E {12145} {s} {s} {4} {0} {} {1} {} {0} + +R {12145} {0} {} {Waterlogged Forest} {} {The shoreline that stretches all the way around the dark pond and prevents the water from overflowing has broken up on this side of the pond. The water has spread across the entire area, making the ground mushy and soft to walk upon. The water-damaged forest continues to the north and the dark pond is west.} {Decayed Forest} {} {} {} {1} {} +E {12144} {n} {n} {1} {0} {} {1} {} {0} +E {12146} {w} {w} {8} {0} {} {1} {} {0} + +R {12146} {0} {} {The Dried-out Pond} {} {Once a deep pond, a recent cave-in has left the pond waterless and now there is a thin layer of grass covering the bottom where the fish used to swim. It looks similar to the north, east, south and the west.} {Decayed Forest} {} {} {} {1} {} +E {12154} {n} {n} {1} {0} {} {1} {} {0} +E {12145} {e} {e} {2} {0} {} {1} {} {0} +E {12150} {w} {w} {8} {0} {} {1} {} {0} +E {12147} {s} {s} {4} {0} {} {1} {} {0} + +R {12147} {0} {} {The Dried-out Pond} {} {Once a deep pond, a recent cave-in has left the pond waterless and now there is a thin layer of grass covering the bottom where the fish used to swim. It looks similar to the north, south and the west.} {Decayed Forest} {} {} {} {1} {} +E {12146} {n} {n} {1} {0} {} {1} {} {0} +E {12148} {w} {w} {8} {0} {} {1} {} {0} +E {12179} {s} {s} {4} {0} {} {1} {} {0} + +R {12148} {0} {} {The Dried-out Pond} {} {Once a deep pond, a recent cave-in has left the pond waterless and now there is a thin layer of grass covering the bottom where the fish used to swim. It looks similar to the north and the east.} {Decayed Forest} {} {} {} {1} {} +E {12150} {n} {n} {1} {0} {} {1} {} {0} +E {12147} {e} {e} {2} {0} {} {1} {} {0} +E {12149} {w} {w} {8} {0} {} {1} {} {0} + +R {12149} {0} {} {A Caved-in Passage} {} {The small opening in the vegetation is only eight feet in diameter, and has recently caved in so that it is now visible from the outside. A layer of solid sand covers the surface, and with the outside light filtering in, plants are now starting to grow here.} {Decayed Forest} {} {} {} {1} {} +E {12148} {e} {e} {2} {0} {} {1} {} {0} + +R {12150} {0} {} {The Dried-out Pond} {} {Once a deep pond, a recent cave-in has left the pond waterless and now there is a thin layer of grass covering the bottom where the fish used to swim. It looks similar to the north, east, south and the west.} {Decayed Forest} {} {} {} {1} {} +E {12153} {n} {n} {1} {0} {} {1} {} {0} +E {12146} {e} {e} {2} {0} {} {1} {} {0} +E {12151} {w} {w} {8} {0} {} {1} {} {0} +E {12148} {s} {s} {4} {0} {} {1} {} {0} + +R {12151} {0} {} {The Dried-out Pond} {} {Once a deep pond, a recent cave-in has left the pond waterless and now there is a thin layer of grass covering the bottom where the fish used to swim. It looks similar to the north and the east.} {Decayed Forest} {} {} {} {1} {} +E {12152} {n} {n} {1} {0} {} {1} {} {0} +E {12150} {e} {e} {2} {0} {} {1} {} {0} + +R {12152} {0} {} {Outside A Cave} {} {There is an entrance to a cave to the west, like the mark from a huge spear being tossed into the body of the giant mountain. Strange, undescribable sounds come from within the cave. The ground outside the entrance is bare but a few of the trees a little further away have claw marks in them. The forest goes on to the north, south and east, and the cave is west.} {Decayed Forest} {} {} {} {1} {} +E {12157} {n} {n} {1} {0} {} {1} {} {0} +E {12153} {e} {e} {2} {0} {} {1} {} {0} +E {12170} {w} {w} {8} {0} {} {1} {} {0} +E {12151} {s} {s} {4} {0} {} {1} {} {0} + +R {12153} {0} {} {Some Trees Near The Blighted Pond} {} {The thick growth of trees suddenly ends here at the shore of a large pond. The water doesn't look too healthy and therefore isn't too much use for the trees growing on the shore, which look dried up and dead. Some of the dead trees have fallen over into the water. North and east the forest continues, south is the pond, and west is the foot of a mountain.} {Decayed Forest} {} {} {} {1} {} +E {12156} {n} {n} {1} {0} {} {1} {} {0} +E {12154} {e} {e} {2} {0} {} {1} {} {0} +E {12152} {w} {w} {8} {0} {} {1} {} {0} +E {12150} {s} {s} {4} {0} {} {1} {} {0} + +R {12154} {0} {} {On the Shore of a Dried-out Pond} {} {Only a few smaller trees and bushes grow here on the shore of a dark pond. The pond is about three hundred feet across, but the water doesn't look swimmable. It looks tainted by evil. A small rowboat with large holes in the bottom is lying here on the shore. The forest is north, east and west, with the pond to the south.} {Decayed Forest} {} {} {} {1} {} +E {12155} {n} {n} {1} {0} {} {1} {} {0} +E {12144} {e} {e} {2} {0} {} {1} {} {0} +E {12153} {w} {w} {8} {0} {} {1} {} {0} +E {12146} {s} {s} {4} {0} {} {1} {} {0} + +R {12155} {0} {} {Blighted Forest} {} {With the forest looking so dead all over it can be hard to find the way through it without getting lost. All the trees have black or dark brown bark. Their roots have found their way up out of the ground in a desperate search for water, but for nothing. The forest looks the same to the north, west and south, but east the trees have left room for an open field.} {Decayed Forest} {} {} {} {1} {} +E {12160} {n} {n} {1} {0} {} {1} {} {0} +E {12141} {e} {e} {2} {0} {} {1} {} {0} +E {12156} {w} {w} {8} {0} {} {1} {} {0} +E {12154} {s} {s} {4} {0} {} {1} {} {0} + +R {12156} {0} {} {Blighted Forest} {} {The trees grow really close to each other in this part of the forest. Walking among them, one could imagine they are in a temple of some kind with the giant trees as pilars and the stocky branches as a ceiling some thirty feet above. The air is filled with a smell of decay. The forest goes on east and south. To the west, one can see a large boulder by the foot of a mountain.} {Decayed Forest} {} {} {} {1} {} +E {12155} {e} {e} {2} {0} {} {1} {} {0} +E {12157} {w} {w} {8} {0} {} {1} {} {0} +E {12153} {s} {s} {4} {0} {} {1} {} {0} + +R {12157} {0} {} {Foot of the Mountain} {} {The green growth has been forced to retreat from the land where a mountain, worthy of the name, has sprung out of the ground like a blossom in springtime. At the foot of the mountain the entrance to a tunnel of some sort has been blocked by a big boulder. It must have fallen down from the mountain above and rolled back on the sloping ground into the hole. The blighted forest reaches out to the north, east, and south.} {Decayed Forest} {} {} {} {1} {} +E {12158} {n} {n} {1} {0} {} {1} {} {0} +E {12156} {e} {e} {2} {0} {} {1} {} {0} +E {12152} {s} {s} {4} {0} {} {1} {} {0} + +R {12158} {0} {} {The Foot of a Mountain} {} {Giant walls of stone tower up north and west in this corner of the mountain. There is a lot of blood on the walls but no bones in sight. It might be that predators lure their prey up in this corner and finish them off when the prey, exhausted from the hunt, has nowhere else to go. To the east one can see the mountain bend itself, and south a big boulder catches the eye.} {Decayed Forest} {} {} {} {1} {} +E {12159} {e} {e} {2} {0} {} {1} {} {0} +E {12157} {s} {s} {4} {0} {} {1} {} {0} + +R {12159} {0} {} {Around the Mountain} {} {This pass right next to the mountain fills up with trees and slowly dies away to the south where the forest dominates. The foot of the mountain curves itself slightly at the end of the pass and disappears around a bend to the west. Looking up, one can see the mountain stand tall many hundred feet above. East the forest grows thicker. To the west the foot of the mountain curves and north is a pass next to the mountain.} {Decayed Forest} {} {} {} {1} {} +E {12161} {n} {n} {1} {0} {} {1} {} {0} +E {12160} {e} {e} {2} {0} {} {1} {} {0} +E {12158} {w} {w} {8} {0} {} {1} {} {0} + +R {12160} {0} {} {The Blighted Forest} {} {The trees here have so many branches that one can't see the sky even though the leaves of the trees have fallen off a long time ago. Some branches almost seem to grow together into one, linking the trees into large groups. The large blighted forest continues in all directions.} {Decayed Forest} {} {} {} {1} {} +E {12140} {e} {e} {2} {0} {} {1} {} {0} +E {12159} {w} {w} {8} {0} {} {1} {} {0} +E {12155} {s} {s} {4} {0} {} {1} {} {0} + +R {12161} {0} {} {A Pass in the Blighted Forest} {} {This pass leads through the dense forest right next to the foot of a mountain. A steep slope leads up the mountain to the west. A mild breeze of air runs through the pass, occationally bumping into the mountain on its way. To the north and south the blighted forest can be seen, and just west of here is a slope.} {Decayed Forest} {} {} {} {1} {} +E {12165} {n} {n} {1} {0} {} {1} {} {0} +E {12162} {w} {w} {8} {0} {} {1} {} {0} +E {12159} {s} {s} {4} {0} {} {1} {} {0} + +R {12162} {0} {} {On the Slope of a Mountain} {} {Being so high up, one can look out over the blighted forest below. The dead crowns of the trees continue as far as the eye can see to the southeast, but far away in the south some green can be seen. The slope of the mountain isn't very easy to walk. One might find it difficult not to trip and fall over since there are so many loose rocks on the ground. To the east you can see the edge of the forest and west the slope evens out on a platform.} {Decayed Forest} {} {} {} {1} {} +E {12161} {e} {e} {2} {0} {} {1} {} {0} +E {12163} {w} {w} {8} {0} {} {1} {} {0} + +R {12163} {0} {} {The Rock Platform} {} {Nothing grows up in this mountain it seems. This is a small platform, a place where the mountain evens out to a surface which is far from rocky. The only thing on the ground is some droppings of an animal of some sort, but other than that the platform is completely dead. The rock continues north and east.} {Decayed Forest} {} {} {} {1} {} +E {12164} {n} {n} {1} {0} {} {1} {} {0} +E {12162} {e} {e} {2} {0} {} {1} {} {0} + +R {12164} {0} {} {On the Edge of a Precipice} {} {The changes of the mountain are quick. The smooth platform to the south has abruptly been cut off here by a large precipice. One wrong step would lead to death for sure. On top of that, keeping balance is hard and it cannot be maintained forever. South is a platform and below is a deadly fall.} {Decayed Forest} {} {} {} {1} {} +E {12163} {s} {s} {4} {0} {} {1} {} {0} + +R {12165} {0} {} {Blighted Forest} {} {The trees seem to stand further apart here just to suddenly make a wide turn around some sort of opening in the forest. The opening looks peaceful and therefore stands in great contrast to the rest of the forest. The blighted forest is growing in the east, and moving to the south a quite wide and long pass can be seen, leading through the thick population of bushes and trees.} {Decayed Forest} {} {} {} {1} {} +E {12166} {e} {e} {2} {0} {} {1} {} {0} +E {12161} {s} {s} {4} {0} {} {1} {} {0} + +R {12166} {0} {} {Blighted Forest} {} {Some smaller trees stand together by a large boulder. They seem to be only a few years old, yet they have stood here for decades. When the greater evil came to these parts of the world all growth seems to have been halted immediately, making the trees just as lifeless as the boulder next to them. Some larger trees stand to the east and west.} {Decayed Forest} {} {} {} {1} {} +E {12167} {e} {e} {2} {0} {} {1} {} {0} +E {12165} {w} {w} {8} {0} {} {1} {} {0} + +R {12167} {0} {} {Near the Edge of the Blighted Forest} {} {A thick growth of trees and bushes dominates the area completely, and the ground is covered with dead, leaves and moss. The vegetation isn't quite dead but hope seems far away. Heading north one comes to the edge of the forest and to the east, south, and west the forest keeps on dominating the landscape.} {Decayed Forest} {} {} {} {1} {} +E {12356} {n} {n} {1} {0} {} {1} {} {0} +E {12168} {e} {e} {2} {0} {} {1} {} {0} +E {12166} {w} {w} {8} {0} {} {1} {} {0} +E {12139} {s} {s} {4} {0} {} {1} {} {0} + +R {12168} {0} {} {Decaying Forest} {} {The northern parts of the blighted forest seem to have been the parts most affected by the evil up north. Almost all the trees are dead and many have fallen over. The terrain makes it hard to pass and the deceptive ground hides holes where one easily can break a leg or two. The forest goes on to the west.} {Decayed Forest} {} {} {} {1} {} +E {12167} {w} {w} {8} {0} {} {1} {} {0} + +R {12169} {0} {} {Under the Big Tree} {} {The earth is hollowed under the big tree, making it possible to stand here. It has no walls, like in a room, but is shaped more like a den of some sort. The floor is covered with dead grass and there are some very small tunnels running off in various directions. The only exit is east, out into the forest.} {Decayed Forest} {} {} {} {1} {} +E {12139} {e} {e} {2} {0} {} {1} {} {0} + +R {12170} {0} {} {Entrance to a Cave} {} {The darkness and scent of evil coming from the cave clearly advise everyone entering to turn around before it is too late. At the same time, some sort of force tries to lure one into the cave. The two clashing forces make it hard to decide what to do. The cave is west and the forest to the east.} {Decayed Forest} {} {} {} {1} {} +E {12152} {e} {e} {2} {0} {} {1} {} {0} +E {12171} {w} {w} {8} {0} {} {1} {} {0} + +R {12171} {0} {} {An Intersection in the Cave} {} {Some water drops from the ceiling of this giant rock chamber, in the cave that is the very heart of the mountain. Confusion is not far away when one notices the four exits in this underground intersection. East, the cave opens up against a forest. To the west the tunnel continues further into the mountain. Some warmth from the northern tunnel crashes into the smell of rotting meat oozing from the south. Both tunnels are too dark to see anything about.} {Decayed Forest} {} {} {} {1} {} +E {12176} {n} {n} {1} {0} {} {1} {} {0} +E {12170} {e} {e} {2} {0} {} {1} {} {0} +E {12173} {w} {w} {8} {0} {} {1} {} {0} +E {12172} {s} {s} {4} {0} {} {1} {} {0} + +R {12172} {0} {} {The Southern End of the Cavern} {} {The air in this rock chamber is even worse than in the rest of the cave. Bones are spread all across the floor, some with pieces of rotting meat still on them. It looks to be food storage for some sort of animal; a big animal judging from the size of its prey. The only way out appears to be to the north, into the darkness.} {Decayed Forest} {} {} {} {1} {} +E {12171} {n} {n} {1} {0} {} {1} {} {0} + +R {12173} {0} {} {A Bend in the Cavetunnel} {} {Someone seems to have drawn a few red lines on the western wall of the chamber, forming a figure of some sort. Apart from the figure there is nothing here but cold, black stone walls. There are tunnels leading north and east but it's impossible to make anything out in either of the two directions. There is a strange stick propped up against the wall.} {Decayed Forest} {} {} {} {1} {} +E {12174} {n} {n} {1} {0} {} {1} {} {0} +E {12171} {e} {e} {2} {0} {} {1} {} {0} + +R {12174} {0} {} {The Sloping Tunnel} {} {The floor leans a bit downwards to the north here. Some green slime runs out of a hole in the eastern wall, creating a small stream that runs off to the north. There's a strange power coming from the north, luring everything in the area towards it. It's hard to make anything out in any direction since the darkness seem so thick.} {Decayed Forest} {} {} {} {1} {} +E {12175} {n} {n} {1} {0} {} {1} {} {0} +E {12173} {s} {s} {4} {0} {} {1} {} {0} + +R {12175} {0} {} {At the Underground Lake} {} {The luring power is very strong in this chamber, and it seems to come from the black, underground lake which fills up most of the room. The black water almost looks alive! Some green slime runs out through a tunnel to the south and into the black water. The tunnel south of here slants slightly upwards, and is the only visible exit.} {Decayed Forest} {} {} {} {1} {} +E {12174} {s} {s} {4} {0} {} {1} {} {0} + +R {12176} {0} {} {Bend in the Tunnel} {} {The floor in this part of the cave is very slippery. This is largely because there is some sort of slime slowly running out from under the black rock wall to the north. It quickly disappears down a tunnel to the west, which is far too small for anything larger than mice to enter, but it leaves behind a sticky trail that makes footing treacherous.} {Decayed Forest} {} {} {} {1} {} +E {12178} {n} {n} {1} {0} {} {1} {} {0} +E {12177} {e} {e} {2} {0} {} {1} {} {0} +E {12171} {s} {s} {4} {0} {} {1} {} {0} + +R {12177} {0} {} {A Dead End} {} {The cave tunnel is getting smaller and smaller all the time, just to suddenly end in a big stone boulder blocking the path east. This looks to have been an entrance to the cave before the big boulder blocked the path and shut the light out forever. The only obvious exit is into the darkness westwards.} {Decayed Forest} {} {} {} {1} {} +E {12176} {w} {w} {8} {0} {} {1} {} {0} + +R {12178} {0} {} {Inside the Nest} {} {All the walls of this chamber are covered by some sort of green slime. The atmosphere is very damp and warm, like in a nest or hatchery. Small eggshaped objects are placed on all of the walls. The slime makes the floor virtually impossible to stand upon. The only exit out is south into a dark cave.} {Decayed Forest} {} {} {} {1} {} +E {12176} {s} {s} {4} {0} {} {1} {} {0} + +R {12179} {0} {} {On the Shore of a Dried-out Pond} {} {To the north a dark pond is situated. Its dark, yet somehow clear, water is occasionally rippled by a wind passing, or by something moving in the water. The shore is more like the edge of a forest then a shore, with trees growing close to the water. The forest continues east and south, with the pond to the north.} {Decayed Forest} {} {} {} {1} {} +E {12147} {n} {n} {1} {0} {} {1} {} {0} +E {12182} {e} {e} {2} {0} {} {1} {} {0} +E {12180} {s} {s} {4} {0} {} {1} {} {0} + +R {12180} {0} {} {The Fresh Forest} {} {The thing, the evil, that killed all the trees in the blighted forest up north hasn't reached down here. The trees all look very old and fresh with no signs of damage on them. The branches let the sunlight reach down to the small plants growing on the ground so that they too can grow strong. The forest goes on east with a shore to the north.} {Decayed Forest} {} {} {} {1} {} +E {12179} {n} {n} {1} {0} {} {1} {} {0} +E {12181} {e} {e} {2} {0} {} {1} {} {0} + +R {12181} {0} {} {The Fresh Forest} {} {This forest could be positioned anywhere in the world. All the trees look healthy. Some smaller animals run through the branches in some of the trees and the noises of the forest help to bring a peaceful mood to the area. The forest continues to the west and to the north, where some younger trees seem to grow.} {Decayed Forest} {} {} {} {1} {} +E {12182} {n} {n} {1} {0} {} {1} {} {0} +E {12180} {w} {w} {8} {0} {} {1} {} {0} + +R {12182} {0} {} {Some Healthier Trees} {} {All of the trees in this area are young ones with no more than a few years on their neck. The older trees have died and fallen over on the ground, but out of the dead wood these new trees have sprung. They struggle to reach the sunlight and look quite healthy. To the west the forest has made way for a shore of some sort. To the east and south the forest dominates the surrounding landscape.} {Decayed Forest} {} {} {} {1} {} +E {12183} {e} {e} {2} {0} {} {1} {} {0} +E {12179} {w} {w} {8} {0} {} {1} {} {0} +E {12181} {s} {s} {4} {0} {} {1} {} {0} + +R {12183} {0} {} {A Trail Through the Forest} {} {Trees grow on both sides of this old animal trail. They grow close together and look very strong and hard to pass by. That's probably one of the reasons why there is a trail here, to guide one through the thick forest. Some fresh, large piles of dropping indicate that the trail is still in use. The dirt trail leads east while the forest takes over to the west.} {Decayed Forest} {} {} {} {1} {} +E {12184} {e} {e} {2} {0} {} {1} {} {0} +E {12182} {w} {w} {8} {0} {} {1} {} {0} + +R {12184} {0} {} {Upon the Trail} {} {Unlike the rest of the trail, this part is in really bad condition. The trees of the forest are closing in from both the north and south. There are many hairs on the scabrous bark of the trees from passing animals. Most of the hair is at the roots of the trees but some black hair is as high up as seven foot above the ground. The trail goes on west and east but south the green trees of the forest grow.} {Decayed Forest} {} {} {} {1} {} +E {12185} {e} {e} {2} {0} {} {1} {} {0} +E {12183} {w} {w} {8} {0} {} {1} {} {0} +E {12188} {s} {s} {4} {0} {} {1} {} {0} + +R {12185} {0} {} {Bend in the Trail} {} {To the north this otherwise uneven trail goes on straight without turns or twists. The trees don't grow so closely together as they do to the east, so it is possible to leave the trail to enter the forest. The trail continues north and west while the forest, with its green, lush trees, is situated south.} {Decayed Forest} {} {} {} {1} {} +E {12186} {n} {n} {1} {0} {} {1} {} {0} +E {12184} {w} {w} {8} {0} {} {1} {} {0} +E {12187} {s} {s} {4} {0} {} {1} {} {0} + +R {12186} {0} {} {A Narrow Trail} {} {On both sides of the trail the green forest stretches out as far as one can see. The first tree looks the same as the next and the narrow trail is the only thing to be trusted. Since there is nothing but old trees to the west and east the most logical choice would be to follow the trail that continues north and south with forest all around it.} {Decayed Forest} {} {} {} {1} {} +E {12127} {n} {n} {1} {0} {} {1} {} {0} +E {12185} {s} {s} {4} {0} {} {1} {} {0} + +R {12187} {0} {} {By the Large Stone} {} {The forest grows all around and looks perfectly normal. But there is something not so common hidden among the trees. In between some large bushes there is a large stone. It has writing carved into it and must have stood here for quite some time since it looks so battered. The forest stretches out to the south and west while a small trail takes over to the north.} {Decayed Forest} {} {} {} {1} {} +E {12185} {n} {n} {1} {0} {} {1} {} {0} +E {12188} {w} {w} {8} {0} {} {1} {} {0} +E {12189} {s} {s} {4} {0} {} {1} {} {0} + +R {12188} {0} {} {A Stand of Trees} {} {The lighter forest is an ideal place for smaller animals to be. The grass grows waist-high to a man so there are plenty of good hiding places for them here. It also makes a good hunting ground for some predators. The forest goes on to the east and a small, narrow trail is north.} {Decayed Forest} {} {} {} {1} {} +E {12184} {n} {n} {1} {0} {} {1} {} {0} +E {12187} {e} {e} {2} {0} {} {1} {} {0} + +R {12189} {0} {} {The Thin Forest} {} {Wiry trees with thin crowns of yellow leaves reach towards the sky. The forest grows a bit sparsely around these parts, but shows signs of thriving farther to the south. The woods continue to the north.} {Decayed Forest} {} {} {} {1} {} +E {12187} {n} {n} {1} {0} {} {1} {} {0} +E {12190} {s} {s} {4} {0} {} {1} {} {0} + +R {12190} {0} {} {Moldy Earth} {} {Planks of rotten and worm-eaten wood lie on the ground. They almost seem to form a square, as though they were pieces of a building or structure of some sort that decayed and fell in around itself. There are none of the wilted and sickly trees growing here that can be seen in other parts of the forest.} {Dark Forest} {} {} {} {1} {} +E {12189} {n} {n} {1} {0} {} {1} {} {0} +E {12191} {w} {w} {8} {0} {} {1} {} {0} +E {12201} {s} {s} {4} {0} {} {1} {} {0} + +R {12191} {0} {} {Dark Forest} {} {What looks like the remains of a wooden fence lies in pieces at the northern edge of this stand of trees. It only goes to prove that this area was not always subject to the corruption of the Blight. Perhaps this used to be some small farm or homestead, a solitary retreat in the woods back before it became a decaying nightmare of a forest.} {Dark Forest} {} {} {} {1} {} +E {12192} {n} {n} {1} {0} {} {1} {} {0} +E {12190} {e} {e} {2} {0} {} {1} {} {0} +E {12196} {w} {w} {8} {0} {} {1} {} {0} +E {12200} {s} {s} {4} {0} {} {1} {} {0} + +R {12192} {0} {} {Dark Forest} {} {Blighted and deformed trees grow in the muddy soil of this dark and sinister forest. Their leaves have all fallen from the branches, and lie in deep piles all along the ground. A thick stench of rot and decay drifts up from these piles of leaves, clogging the air with the smell of death.} {Dark Forest} {} {} {} {1} {} +E {12193} {w} {w} {8} {0} {} {1} {} {0} +E {12191} {s} {s} {4} {0} {} {1} {} {0} + +R {12193} {0} {} {Dark Forest} {} {A single blighted tree grows here, surrounded by its fallen compatriots. Uprooted trunks lie horizontally, their roots dripping with the thick and sticky mud that could no longer support their weight. Broken branches and piles of rotten leaves cover the ground, making it difficult to traverse this dark forest.} {Dark Forest} {} {} {} {1} {} +E {12192} {e} {e} {2} {0} {} {1} {} {0} +E {12194} {w} {w} {8} {0} {} {1} {} {0} +E {12196} {s} {s} {4} {0} {} {1} {} {0} + +R {12194} {0} {} {Dark Forest} {} {All of the trees that used to grow here have fallen over. Their twisted trunks overlap as they lie pointing in all directions. Their shriveled roots are covered with the sticky mud that refused to nourish and sustain their growth any longer.} {Dark Forest} {} {} {} {1} {} +E {12193} {e} {e} {2} {0} {} {1} {} {0} +E {12195} {s} {s} {4} {0} {} {1} {} {0} + +R {12195} {0} {} {Dead Woods} {} {Broken branches and dead leaves are strewn across the forest floor, making it difficult to traverse this decaying forest. The dead trees that still stand shiver in the harsh wind blowing in from the north. Those that have given up the struggle to remain mostly upright lie at all angles, their shriveled roots dripping with the muddy soil that could no longer sustain them.} {Dark Forest} {} {} {} {1} {} +E {12194} {n} {n} {1} {0} {} {1} {} {0} +E {12196} {e} {e} {2} {0} {} {1} {} {0} +E {12197} {w} {w} {8} {0} {} {1} {} {0} +E {12198} {s} {s} {4} {0} {} {1} {} {0} + +R {12196} {0} {} {Tainted Woods} {} {A pungent aroma of decay and rotting leaves hangs in the air here in these tainted woods so close to the Blight. A small circle of stones lies off to the right, partially covered by dead leaves. The stones look to have been meticulously placed in this pattern and seem to have remained undisturbed for quite some time.} {Dark Forest} {} {} {} {1} {} +E {12193} {n} {n} {1} {0} {} {1} {} {0} +E {12191} {e} {e} {2} {0} {} {1} {} {0} +E {12195} {w} {w} {8} {0} {} {1} {} {0} +E {12199} {s} {s} {4} {0} {} {1} {} {0} + +R {12197} {0} {} {Decaying Forest} {} {Sick and wilted trees stubbornly cling to life in this blighted forest. Their once healthy trunks are now twisted and deformed by the corruption and evil of the Blight. The muddy soil leaves tracks easily, and there are many animal prints visible leading in all directions.} {Dark Forest} {} {} {} {1} {} +E {12195} {e} {e} {2} {0} {} {1} {} {0} + +R {12198} {0} {} {Corrupted Grove} {D} {The wilted and deformed trees have formed a semi-circle here. There is a muddy and stagnant puddle in the center of these trees. One can imagine that this was a place of beauty once, in the days before it was overrun by the Blight. Perhaps that muddy puddle was once a sparkling pool of clear, fresh water.} {Dark Forest} {} {} {} {1} {} +E {12195} {n} {n} {1} {0} {} {1} {} {0} +E {12199} {e} {e} {2} {0} {} {1} {} {0} + +R {12199} {0} {} {Rank Forest} {} {The air is growing very thick in this part of the forest, and an almost palpable stench drifts up from the piles of rotting leaves on the ground. The muddy soil is sticky and soft, and clings to everything that passes through this way. Hoofprints and other animal tracks can be seen heading in all directions.} {Dark Forest} {} {} {} {1} {} +E {12196} {n} {n} {1} {0} {} {1} {} {0} +E {12200} {e} {e} {2} {0} {} {1} {} {0} +E {12198} {w} {w} {8} {0} {} {1} {} {0} + +R {12200} {0} {} {Foul Woods} {} {Sickly, twisted trees grow sparsely in these foul woods. Their gnarled branches are devoid of leaves and shiver in the harsh wind blowing in from the north. The muddy soil is covered with the dead and rotting leaves that have fallen from the branches, and a rancid smell wafts up from these piles of leaves.} {Dark Forest} {} {} {} {1} {} +E {12191} {n} {n} {1} {0} {} {1} {} {0} +E {12201} {e} {e} {2} {0} {} {1} {} {0} +E {12199} {w} {w} {8} {0} {} {1} {} {0} +E {12203} {s} {s} {4} {0} {} {1} {} {0} + +R {12201} {0} {} {Rotten Ground} {} {The muddy soil shifts and moves with every step you take. It sucks at your feet and nearly seems alive. The few trees that still grow here are stunted and twisted. Their leaves have all fallen to the ground and lie in large piles that stink of rot and decay.} {Dark Forest} {} {} {} {1} {} +E {12190} {n} {n} {1} {0} {} {1} {} {0} +E {12200} {w} {w} {8} {0} {} {1} {} {0} +E {12202} {s} {s} {4} {0} {} {1} {} {0} + +R {12202} {0} {} {Sinister Forest} {} {Tall dark trees grow sparsely here in this eery forest. Their twisted, sickly trunks bend in strange ways and their branches are all bare of leaves. The dead and rotting leaves cover the ground in a blanket of decay. A rancid odor wafts up from these piles of leaves, clogging the air with the thick stench of death and rot.} {Dark Forest} {} {} {} {1} {} +E {12201} {n} {n} {1} {0} {} {1} {} {0} +E {12203} {w} {w} {8} {0} {} {1} {} {0} +E {12205} {s} {s} {4} {0} {} {1} {} {0} + +R {12203} {0} {} {Noxious Woods} {} {A foul odor overwhelms this area of the forest. Thick piles of dead leaves surround the few petrified trees scattered across this grove. The soil is muddy and soft, and there are hoofprints running in all directions. Some creatures must manage to live in this desolate place, but it is hard to imagine how they do it.} {Dark Forest} {} {} {} {1} {} +E {12200} {n} {n} {1} {0} {} {1} {} {0} +E {12202} {e} {e} {2} {0} {} {1} {} {0} +E {12204} {s} {s} {4} {0} {} {1} {} {0} + +R {12204} {0} {} {Twisted Trees} {} {Stunted, twisted trees are scattered across this area of the forest. Some are so deformed that it is amazing they still stand. Their bloated, pussy leaves have all fallen to the ground and formed a sickening carpet of death and decay. Beneath the rotten leaves, the soil is muddy and sticks to everything.} {Dark Forest} {} {} {} {1} {} +E {12203} {n} {n} {1} {0} {} {1} {} {0} +E {12205} {e} {e} {2} {0} {} {1} {} {0} + +R {12205} {0} {} {Withering Woods} {} {Withered, sickly trees grow sparsely in this small blighted section of woods. Rotting leaves cover the ground and fill the area with the rank odor of decay. The forest continues in all directions, through groves of decaying trees and miles of muddy soil.} {Dark Forest} {} {} {} {1} {} +E {12202} {n} {n} {1} {0} {} {1} {} {0} +E {12206} {e} {e} {2} {0} {} {1} {} {0} +E {12204} {w} {w} {8} {0} {} {1} {} {0} +E {12222} {s} {s} {4} {0} {} {1} {} {0} + +R {12206} {0} {} {Spoiled Trees} {} {Wilted trees shiver in a harsh breeze. Their gnarled, skinny limbs with no leaves provide little shelter from the harsh conditions this close to the Blight. The soil is muddy and sticky, and covered with piles of dead and rotting leaves.} {Dark Forest} {} {} {} {1} {} +E {12207} {e} {e} {2} {0} {} {1} {} {0} +E {12205} {w} {w} {8} {0} {} {1} {} {0} +E {12221} {s} {s} {4} {0} {} {1} {} {0} + +R {12207} {0} {} {Moldering Forest} {} {This decaying, moldering forest is filled with the rotten stench of decaying leaves. Large piles of these dead leaves are scattered about, mainly centered around the twisted trunks of the decaying trees they fell from. The soil is soft and wet, forming a sticky mud that clings to everything that attempts to walk through this place.} {Dark Forest} {} {} {} {1} {} +E {12208} {n} {n} {1} {0} {} {1} {} {0} +E {12217} {e} {e} {2} {0} {} {1} {} {0} +E {12206} {w} {w} {8} {0} {} {1} {} {0} +E {12220} {s} {s} {4} {0} {} {1} {} {0} + +R {12208} {0} {} {Thorny Path} {} {A narrow path leads past the temple on this side. It is bordered closely on both sides by prickly thornbushes. They leave little room for safe passage without getting scratched by their sharp spines. The path continues to the north alongside the ruined temple.} {Dark Forest} {} {} {} {1} {} +E {12209} {n} {n} {1} {0} {} {1} {} {0} +E {12211} {e} {e} {2} {0} {} {1} {} {0} +E {12207} {s} {s} {4} {0} {} {1} {} {0} + +R {12209} {0} {} {Thorny Path} {} {This narrow path leading past the ruined temple is closely bordered by prickly thornbushes. The bushes leave little room for a safe trip past their sharp thorns. To the east, the crumbling stone temple towers over the small pathway. The path itself continues to the north and south.} {Dark Forest} {} {} {} {1} {} +E {12210} {n} {n} {1} {0} {} {1} {} {0} +E {12208} {s} {s} {4} {0} {} {1} {} {0} + +R {12210} {0} {} {Thorny Path} {} {The thorny path dead ends here, blocked by a stone wall crawling with thorny vines and brambles. The only way out is back to the south, along the western wall of the crumbling temple. The bushes are very thick here, making it nearly impossible to walk safely along the narrow path.} {Dark Forest} {} {} {} {1} {} +E {12209} {s} {s} {4} {0} {} {1} {} {0} + +R {12211} {0} {} {Before the Temple} {} {Wide stone steps lead up into the entrance of this ruined temple. A few of the decorative columns still stand, but most have crumbled and lie broken at the foot of the steps. The entrance to the temple is dark, and it is impossible to see inside it from the stairs. The archway over the temple entrance has some writing on it.} {Dark Forest} {} {} {} {1} {} +E {12212} {n} {n} {1} {0} {} {1} {} {0} +E {12215} {e} {e} {2} {0} {} {1} {} {0} +E {12208} {w} {w} {8} {0} {} {1} {} {0} +E {12217} {s} {s} {4} {0} {} {1} {} {0} + +R {12212} {0} {} {Temple Entrance} {} {This darkened entranceway of the ruined temple is damp and musty. Cobwebs hang from every surface. The stone walls are in a state of disrepair and look about to fall over at any moment. To the south and through the archway is the exit back to the decaying forest. To the north is a larger room, which is also very dark.} {Dark Forest} {} {} {} {1} {} +E {12213} {n} {n} {1} {0} {} {1} {} {0} +E {12211} {s} {s} {4} {0} {} {1} {} {0} + +R {12213} {0} {} {Among the Pews} {} {Wooden pews are scattered throughout this large room. Most have been turned over or broken and all of them are mildewed and worm eaten. There is no clear path through or around the cluttered mess, so you will have to make your way carefully through the rubble. To the south is the entranceway of the temple, and to the north an altar stands in the middle of the aisle.} {Dark Forest} {} {} {} {1} {} +E {12214} {n} {n} {1} {0} {} {1} {} {0} +E {12212} {s} {s} {4} {0} {} {1} {} {0} + +R {12214} {0} {} {Temple Altar} {} {On a small dais at the end of the aisle of broken and overturned pews stands a slim altar of dark wood. It is intricately carved with rune-like symbols and drawings of lizards and serpents. It is amazingly well preserved compared to the rest of this ruined temple.} {Dark Forest} {} {} {} {1} {} +E {12097} {n} {n} {1} {0} {} {1} {} {0} +E {12213} {s} {s} {4} {0} {} {1} {} {0} + +R {12215} {0} {} {Beside the Temple Entrance} {} {Directly to the west there are stairs leading up into a ruined temple. A few columns have broken and the large pieces of stone shattered from them have landed over here. There is a large stone head of some sort, possibly from a giant statue that has also fallen over.} {Dark Forest} {} {} {} {1} {} +E {12211} {w} {w} {8} {0} {} {1} {} {0} +E {12216} {s} {s} {4} {0} {} {1} {} {0} + +R {12216} {0} {} {Tainted Earth} {} {Wet, muddy leaves cover the ground here. There are no trees that remain standing. Their shrunken roots could not anchor them in the soft earth and they have all toppled over. To the northeast, something that looks like a large stone building is visible.} {Dark Forest} {} {} {} {1} {} +E {12215} {n} {n} {1} {0} {} {1} {} {0} +E {12217} {w} {w} {8} {0} {} {1} {} {0} +E {12218} {s} {s} {4} {0} {} {1} {} {0} + +R {12217} {0} {} {Cankered Woods} {} {Most of the trees that grew here have been uprooted and lie on the ground with their shriveled roots pointing upwards. Sticky mud covers the tree trunks and roots. There are strange runnels in the mud, winding around the fallen trees. They almost look like the tracks a large serpent would make. The tracks lead mostly to the north, where a large stone structure has become visible.} {Dark Forest} {} {} {} {1} {} +E {12211} {n} {n} {1} {0} {} {1} {} {0} +E {12216} {e} {e} {2} {0} {} {1} {} {0} +E {12207} {w} {w} {8} {0} {} {1} {} {0} +E {12219} {s} {s} {4} {0} {} {1} {} {0} + +R {12218} {0} {} {Decrepit Woods} {} {Sickly, twisted trees with fat, bloated leaves abound in this decrepit forest. The soil is soft and damp, and strewn with dead and rotting leaves. A pungent odor of decay dominates the thick air. The forest continues to the north and west.} {Dark Forest} {} {} {} {1} {} +E {12216} {n} {n} {1} {0} {} {1} {} {0} +E {12219} {w} {w} {8} {0} {} {1} {} {0} + +R {12219} {0} {} {Dead Forest} {} {Wilted trees are huddled together in the middle of this dying grove. They seem to cling to one another for support and comfort as their yellowish-brown leaves fall to the ground. The muddy soil is thick with the dead and rotting leaves, and there is a definite odor of decay hanging in the still air.} {Dark Forest} {} {} {} {1} {} +E {12217} {n} {n} {1} {0} {} {1} {} {0} +E {12218} {e} {e} {2} {0} {} {1} {} {0} +E {12220} {w} {w} {8} {0} {} {1} {} {0} + +R {12220} {0} {} {Rotting Earth} {} {Bloated, twisted trees flourish here in this rotting forest. The ground is soggy and covered with dead yellow and brown leaves. To the south, the trees grow closer together and appear to be a bit healthier. There is a dark, forboding air to that part of the forest though.} {Dark Forest} {} {} {} {1} {} +E {12207} {n} {n} {1} {0} {} {1} {} {0} +E {12219} {e} {e} {2} {0} {} {1} {} {0} +E {12221} {w} {w} {8} {0} {} {1} {} {0} +E {12223} {s} {s} {4} {0} {} {1} {} {0} + +R {12221} {0} {} {Decaying Forest} {} {The trees are twisted and deformed here, and their leaves are fat and bloated. The ground is muddy and covered with rotting, dead leaves. To the south the trees are growing closer together and the forest looks healthier, although it also looks darker and more forboding.} {Dark Forest} {} {} {} {1} {} +E {12206} {n} {n} {1} {0} {} {1} {} {0} +E {12220} {e} {e} {2} {0} {} {1} {} {0} +E {12222} {w} {w} {8} {0} {} {1} {} {0} +E {12224} {s} {s} {4} {0} {} {1} {} {0} + +R {12222} {0} {} {Rotten Ground} {} {To the south the forest becomes much thicker, and substantially darker. Here, it is still dim and closely packed, but there is some room to manoeuver. The ground is muddy and strewn with rotten leaves. In fact, the whole forest looks rotten and seems to be decaying. There is a pungent odor hanging in the still air. Much of the surrounding area can be seen from here just by watching carefully.} {Dark Forest} {} {} {} {1} {} +E {12205} {n} {n} {1} {0} {} {1} {} {0} +E {12221} {e} {e} {2} {0} {} {1} {} {0} +E {12225} {s} {s} {4} {0} {} {1} {} {0} + +R {12223} {0} {} {Dark Forest} {} {The smell of rot and decay is very strong here. The forest is pitch black and eerily silent. A thick carpet of dead leaves covers the ground, and every step sends wafts of rotten air floating upwards from the ground. To the east and south the forest is so thick that travel is impossible.} {Dark Forest} {} {} {} {1} {} +E {12220} {n} {n} {1} {0} {} {1} {} {0} +E {12224} {w} {w} {8} {0} {} {1} {} {0} + +R {12224} {0} {} {Dark Forest} {} {A thick matting of leaves covers the ground here. They are rotten and decaying, and smell horrible. The soggy mess covering the ground silences any footsteps. The trees grow very close together here, and there is a feeling of someone watching you.} {Dark Forest} {} {} {} {1} {} +E {12221} {n} {n} {1} {0} {} {1} {} {0} +E {12223} {e} {e} {2} {0} {} {1} {} {0} +E {12225} {w} {w} {8} {0} {} {1} {} {0} +E {12229} {s} {s} {4} {0} {} {1} {} {0} + +R {12225} {0} {} {Dark Forest} {} {The forest is shrouded in total darkness. Deep within these woods, no light is able to filter through the thick leaves above. The trees grow so close together that it is difficult to move, and their quivering branches almost seem to be reaching out towards you.} {Dark Forest} {} {} {} {1} {} +E {12222} {n} {n} {1} {0} {} {1} {} {0} +E {12224} {e} {e} {2} {0} {} {1} {} {0} +E {12226} {w} {w} {8} {0} {} {1} {} {0} +E {12228} {s} {s} {4} {0} {} {1} {} {0} + +R {12226} {0} {} {Dark Forest} {} {The forest is thick and dark here. No sunlight is able to penetrate the thick canopy of leaves overhead. A sickly sweet smell of decaying leaves lingers in the still air. There is a thick carpet of these dead leaves covering the ground.} {Dark Forest} {} {} {} {1} {} +E {12225} {e} {e} {2} {0} {} {1} {} {0} +E {12227} {s} {s} {4} {0} {} {1} {} {0} + +R {12227} {0} {} {Silent Forest} {} {A dread silence hangs in the air, along with a smell of rotten leaves. The forest is so thick here that the leaves overhead completely block the sky. The branches of the twisted trees overlap so many times it is hard to tell which tree they originally came from. The trees themselves are growing at strange angles and if one didn't know better, it appears they are in pain.} {Dark Forest} {} {} {} {1} {} +E {12226} {n} {n} {1} {0} {} {1} {} {0} +E {12228} {e} {e} {2} {0} {} {1} {} {0} +E {12230} {w} {w} {8} {0} {} {1} {} {0} +E {12231} {s} {s} {4} {0} {} {1} {} {0} + +R {12228} {0} {} {Dark Forest} {} {An eery silence overwhelms this dark forest. The air is still and thick, and laden with an overpowering aroma of rotten leaves. It is pitch black this deep in the forest, even at brightest noon. The trees are packed in so tight it is a wonder they had room to spread their roots.} {Dark Forest} {} {} {} {1} {} +E {12225} {n} {n} {1} {0} {} {1} {} {0} +E {12229} {e} {e} {2} {0} {} {1} {} {0} +E {12227} {w} {w} {8} {0} {} {1} {} {0} +E {12232} {s} {s} {4} {0} {} {1} {} {0} + +R {12229} {0} {} {Dark Forest} {} {It is eternally night so deep within this black forest. The sky is hidden by they thick canopy of leaves, making it impossible to tell what time of day or night it is. The leaves covering the ground are rotten and smell of decay and death.} {Dark Forest} {} {} {} {1} {} +E {12224} {n} {n} {1} {0} {} {1} {} {0} +E {12228} {w} {w} {8} {0} {} {1} {} {0} +E {12233} {s} {s} {4} {0} {} {1} {} {0} + +R {12230} {0} {} {Twisted Trees} {} {There are no straight lines in this forest. All of the trees are gnarled and twisted. Some trunks have even managed to entwine themselves with others, and the two trees have become one. There is a carpet of thick, sodden leaves covering the ground. A stench of rot and decay hangs in the thick air.} {Dark Forest} {} {} {} {1} {} +E {12227} {e} {e} {2} {0} {} {1} {} {0} +E {12243} {w} {w} {8} {0} {} {1} {} {0} + +R {12231} {0} {} {Creepy Forest} {} {These silent, forboding woods seem to be pressing in on you from all sides. The densely packed trees are twisted and deformed, but still manage to tower high overhead. Their gnarled branches provide a thick ceiling of leaves and foliage through which no light can penetrate.} {Dark Forest} {} {} {} {1} {} +E {12227} {n} {n} {1} {0} {} {1} {} {0} +E {12232} {e} {e} {2} {0} {} {1} {} {0} + +R {12232} {0} {} {Dark Forest} {} {Tall trees, growing at awkward angles and twisting themselves around each other, grow densely here in this silent forest. A thick blanket of rotten leaves covers the ground, providing a smell of rancid decay with every step you take. It is the strangest sensation in this dark, empty place, but you feel as though someone is watching you.} {Dark Forest} {} {} {} {1} {} +E {12228} {n} {n} {1} {0} {} {1} {} {0} +E {12233} {e} {e} {2} {0} {} {1} {} {0} +E {12231} {w} {w} {8} {0} {} {1} {} {0} + +R {12233} {0} {} {Dark Forest} {} {The silent forest is shrouded in darkness. No light can penetrate the thick canopy of leaves formed by overlapping branches. The trees themselves are quite gnarled and twisted and, strangely, they almost seem to be in pain.} {Dark Forest} {} {} {} {1} {} +E {12229} {n} {n} {1} {0} {} {1} {} {0} +E {12234} {e} {e} {2} {0} {} {1} {} {0} +E {12232} {w} {w} {8} {0} {} {1} {} {0} +E {12235} {s} {s} {4} {0} {} {1} {} {0} + +R {12234} {0} {} {Twisted Forest} {} {The trees are growing so closely together here that they have somehow become twisted around each other. Their gnarled branches are covered with thick leaves. A carpet of these same leaves blankets the ground in a sodden, rotten mess. There is a smell of decay hanging in the still air. Much of the surrounding area can be seen from here just by watching carefully.} {Dark Forest} {} {} {} {1} {} +E {12233} {w} {w} {8} {0} {} {1} {} {0} +E {12236} {s} {s} {4} {0} {} {1} {} {0} + +R {12235} {0} {} {Dark Forest} {} {In every direction there are trees, and more trees. They are so densely packed that it is difficult to move through them. It is impossible to walk in a straight line at all, and it would be quite easy to become discombobulated and lost very quickly. It is impossible to see the sky through the branches above.} {Dark Forest} {} {} {} {1} {} +E {12233} {n} {n} {1} {0} {} {1} {} {0} +E {12236} {e} {e} {2} {0} {} {1} {} {0} + +R {12236} {0} {} {Dark Forest} {} {The tall trees are crowded together here, packed in quite tightly and it almost looks as though they are jostling each other for more room. The branches are overlapped so many times it it near impossible to tell which tree they belong to. The thick canopy of leaves overhead blocks the sky, and no light filters through leaving the forest dark and silent.} {Dark Forest} {} {} {} {1} {} +E {12234} {n} {n} {1} {0} {} {1} {} {0} +E {12237} {e} {e} {2} {0} {} {1} {} {0} +E {12235} {w} {w} {8} {0} {} {1} {} {0} +E {12239} {s} {s} {4} {0} {} {1} {} {0} + +R {12237} {0} {} {Silent Forest} {} {The forest is eerily quiet here. Not even a wisp of a breeze can find its way through the thick foliage and undergrowth. The result being that the air has become stagnant and smells of rot and decay. There is a carpet of dead leaves covering the ground in all directions, muffling footsteps and any other sounds.} {Dark Forest} {} {} {} {1} {} +E {12236} {w} {w} {8} {0} {} {1} {} {0} +E {12238} {s} {s} {4} {0} {} {1} {} {0} + +R {12238} {0} {} {Deep in the Forest} {} {This silent forest stretches out in all directions, although the thick trees make it nearly impossible to see very far in any direction. The carpet of leaves on the ground is thick, damp, and smells awful. The shadows seem to be moving constantly, as though the forest itself were alive.} {Dark Forest} {} {} {} {1} {} +E {12237} {n} {n} {1} {0} {} {1} {} {0} +E {12239} {w} {w} {8} {0} {} {1} {} {0} +E {12241} {s} {s} {4} {0} {} {1} {} {0} + +R {12239} {0} {} {Creepy Woods} {} {The shadows in these silent woods seem darker than they should. It almost seems as though they are reaching out towards the light, to strangle it and shroud the entire forest in darkness. But of course that can't be true, anymore than it could be true that the trees seem to be watching your every move. It would not take much more than a smouldering cinder to set off a massive forest fire in the surrounding area.} {Dark Forest} {} {} {} {1} {} +E {12236} {n} {n} {1} {0} {} {1} {} {0} +E {12238} {e} {e} {2} {0} {} {1} {} {0} +E {12240} {s} {s} {4} {0} {} {1} {} {0} + +R {12240} {0} {} {Dense Forest} {} {This forest smells of rotting leaves and wet earth. The ground is carpeted with a thick bed of dead brown leaves. The tall trees spread their thick branches out, shading the forest with their dark leaves. The air is very still and strangely quiet. It would not take much more than a smouldering cinder to set off a massive forest fire in the surrounding area.} {Dark Forest} {} {} {} {1} {} +E {12239} {n} {n} {1} {0} {} {1} {} {0} +E {12241} {e} {e} {2} {0} {} {1} {} {0} +E {12242} {w} {w} {8} {0} {} {1} {} {0} + +R {12241} {0} {} {Towering Trees} {} {A semi-circular wall of towering trees forms a small grove here. In the center is a clearing of sorts, where the sky is actually visible between the trees. The ground is also clear of leaves in a near perfect circle in the center of the clearing. A small pool of water, surrounded by smooth stones, rests quietly in the middle of the grove. It would not take much more than a smouldering cinder to set off a massive forest fire in the surrounding area.} {Dark Forest} {} {} {} {1} {} +E {12238} {n} {n} {1} {0} {} {1} {} {0} +E {12240} {w} {w} {8} {0} {} {1} {} {0} + +R {12242} {0} {} {Thick Forest} {} {To the west, the forest becomes darker as the trees grow closer together. As one looks to the east, however, the trees begin to thin out a bit. The forest is still quite dark and eerie here and all of the trees look exactly alike. It is hard to get one's bearings in these thick woods and it would be quite easy to become lost. It would not take much more than a smouldering cinder to set off a massive forest fire in the surrounding area.} {Dark Forest} {} {} {} {1} {} +E {12240} {e} {e} {2} {0} {} {1} {} {0} +E {12259} {w} {w} {8} {0} {} {1} {} {0} + +R {12243} {0} {} {Cave Entrance} {} {Behind the thick shrubbery that conceals the entrance to this cave, lies the dark interior of a low-ceilinged cavern. There is an awful stench emanating from somewhere deep inside the cave. The dirt floor is strewn with a smattering of dead leaves that someone, or something, must have tracked in from outside.} {Dark Forest} {} {} {} {1} {} +E {12248} {n} {n} {1} {0} {} {1} {} {0} +E {12230} {e} {e} {2} {0} {} {1} {} {0} +E {12244} {s} {s} {4} {0} {} {1} {} {0} + +R {12244} {0} {} {Smelly Cave} {} {This damp cavern smells absolutely rancid. The stench of urine and waste is almost overpowering. The dirt floor is littered with mildewing garbage. The walls of this cave are smeared with a dark, foul-smelling substance. The cavern continues to the north and south.} {Dark Forest} {} {} {} {1} {} +E {12243} {n} {n} {1} {0} {} {1} {} {0} +E {12245} {s} {s} {4} {0} {} {1} {} {0} + +R {12245} {0} {} {Smelly Cave} {} {The cave branches off here, leading east and west as well as north. The rotten stench is overwhelming. The floor of the cave is littered with waste and garbage. The ceiling is very low, and the rough walls are smeared with some dark sticky substance.} {Dark Forest} {} {} {} {1} {} +E {12244} {n} {n} {1} {0} {} {1} {} {0} +E {12246} {e} {e} {2} {0} {} {1} {} {0} +E {12247} {w} {w} {8} {0} {} {1} {} {0} + +R {12246} {0} {} {Rancid Cave} {} {The cave dead-ends here, terminating in a rough hewn rock wall. The soil that makes up the floor is sodden and smells awful. Flies buzz about, landing on the walls and then flitting away again. The walls themselves are smeared with a dark, foul-smelling substance, swirled in strange patterns.} {Dark Forest} {} {} {} {1} {} +E {12245} {w} {w} {8} {0} {} {1} {} {0} + +R {12247} {0} {} {Smelly Cave} {} {The cavern terminates here, ending in a solid rock wall. The walls themselves are smeared with a rancid substance of some sort. The smearings are swirled in strange patterns and almost look to be some sort of language. The dirt floor is strewn with garbage and bones.} {Dark Forest} {} {} {} {1} {} +E {12245} {e} {e} {2} {0} {} {1} {} {0} + +R {12248} {0} {} {Rancid Cave} {} {This cave smells absolutely awful. The ground is littered with bones and other garbage, and the walls are smeared with what appears to be animal waste. The dark substace is swirled in strange patterns and there are flies buzzing all around.} {Dark Forest} {} {} {} {1} {} +E {12251} {n} {n} {1} {0} {} {1} {} {0} +E {12249} {w} {w} {8} {0} {} {1} {} {0} +E {12243} {s} {s} {4} {0} {} {1} {} {0} + +R {12249} {0} {} {Smelly Cave} {} {This cavern reeks of death and rotten feces. Bones litter the floor, and some strange dark substance is smeared all over the walls. The floor is a sodden mess, covered with bones, decaying flesh and piles of excrement. The cave heads south and east from here.} {Dark Forest} {} {} {} {1} {} +E {12248} {e} {e} {2} {0} {} {1} {} {0} +E {12250} {s} {s} {4} {0} {} {1} {} {0} + +R {12250} {0} {} {Dead End} {} {The cavern stops abruptly here, terminating at a solid rock wall to the south. The only apparent exit is to leave the way you came in, back to the north. The dirt floor is sticky and wet, and an awful smell hangs thick in the still air.} {Dark Forest} {} {} {} {1} {} +E {12249} {n} {n} {1} {0} {} {1} {} {0} + +R {12251} {0} {} {Cave Intersection} {} {There is a junction here, with tunnels leading in all directions. The rancid smell filling the air seems to be coming from the south, although it is hard to tell with such an overwhelming stench. The dirt floor of the cave is a sodden, filthy mess. It seems to be more mud than dirt, but then again that might not be mud either.} {Dark Forest} {} {} {} {1} {} +E {12255} {n} {n} {1} {0} {} {1} {} {0} +E {12252} {e} {e} {2} {0} {} {1} {} {0} +E {12253} {w} {w} {8} {0} {} {1} {} {0} +E {12248} {s} {s} {4} {0} {} {1} {} {0} + +R {12252} {0} {} {Dark Cave} {} {This section of the cave looks to be the depository for the dismembered remains of the carcasses that the inhabitants of the cavern have slain. Bloated, bloody corpses are piled three and four high. The result is a cave that smells of death and rotten flesh, and a rich smorgasbord for the flies and rats that also make their home here.} {Dark Forest} {} {} {} {1} {} +E {12251} {w} {w} {8} {0} {} {1} {} {0} + +R {12253} {0} {} {Dark Cave} {} {This cavern is dark and damp, and smells slightly of rotten meat. The dirt floor is muddy and sticks to your feet with every step. The walls and ceiling of the cave are very close, and almost seem to be pressing in on you.} {Dark Forest} {} {} {} {1} {} +E {12254} {n} {n} {1} {0} {} {1} {} {0} +E {12251} {e} {e} {2} {0} {} {1} {} {0} + +R {12254} {0} {} {Dead End} {} {This dark cave comes to a dead end here. The only way out is to the south, as there are thick rock walls on all other sides of the cavern. The muddy soil has been churned up by whatever creatures inhabit this cave.} {Dark Forest} {} {} {} {1} {} +E {12253} {s} {s} {4} {0} {} {1} {} {0} + +R {12255} {0} {} {Dark Cave} {} {This dark cave has a low ceiling and rough rock walls. The dirt floor is littered with bones and rotting meat. Flies buzz all around, lighting on the surface of walls or floor before buzzing away again. The cave heads north and south from here.} {Dark Forest} {} {} {} {1} {} +E {12256} {n} {n} {1} {0} {} {1} {} {0} +E {12251} {s} {s} {4} {0} {} {1} {} {0} + +R {12256} {0} {} {Dark Cave} {} {This dark cave bends slightly here, running south and west. The dirt floor is strewn with old broken bones and pieces of rotting flesh. Some wild animal must live here, and these must be the remains of its meals. A smell of animals and decay lingers in the air.} {Dark Forest} {} {} {} {1} {} +E {12257} {w} {w} {8} {0} {} {1} {} {0} +E {12255} {s} {s} {4} {0} {} {1} {} {0} + +R {12257} {0} {} {Dark Cave} {} {A loud snarling and growling can be heard emanating from deep within this dark cavern. It must be the lair of some wretched animal, as evidenced by the broken, gnawed bones littering the floor and the remains of what look to be human carcasses. The cave continues to the north and east.} {Dark Forest} {} {} {} {1} {} +E {12258} {n} {n} {1} {0} {} {1} {} {0} +E {12256} {e} {e} {2} {0} {} {1} {} {0} + +R {12258} {0} {} {Dead End} {} {The cavern dead ends here, terminating abruptly at a solid rock wall. The walls are marked in what appears to be blood, scrawled in an unsteady hand and in some strange language. The floor is piled with bones, and the stench of death hangs in the still air.} {Dark Forest} {} {} {} {1} {} +E {12257} {s} {s} {4} {0} {} {1} {} {0} + +R {12259} {0} {} {Dark Forest} {} {Tall, ancient trees with thick leathery leaves dominate this part of the forest. Their gnarled limbs form a dense ceiling of foliage, completely blocking the sun. The forest is dark and silent, and the bed of leaves carpeting the ground even muffle the sounds of footsteps. It would not take much more than a smouldering cinder to set off a massive forest fire in the surrounding area.} {Dark Forest} {} {} {} {1} {} +E {12260} {n} {n} {1} {0} {} {1} {} {0} +E {12242} {e} {e} {2} {0} {} {1} {} {0} +E {12265} {w} {w} {8} {0} {} {1} {} {0} +E {12269} {s} {s} {4} {0} {} {1} {} {0} + +R {12260} {0} {} {Dark Forest} {} {Deep inside this twisted forest, it is black as midnight even at noon. The thick foliage overhead completely blocks the sun during the day, and even the moon's silvery rays cannot shine here at night. The air smells of rotting leaves, which carpet the ground in a soggy blanket of decay.} {Dark Forest} {} {} {} {1} {} +E {12261} {w} {w} {8} {0} {} {1} {} {0} +E {12259} {s} {s} {4} {0} {} {1} {} {0} + +R {12261} {0} {} {Dark Forest} {} {It is pitch black here. The shadows of the forest seem to swallow all light that attempts to penetrate the darkness. The overlapping branches of the twisted trees form a ceiling of leaves through which the sky is no longer visible. The air is silent and still, and there is a lingering smell of decaying leaves.} {Dark Forest} {} {} {} {1} {} +E {12260} {e} {e} {2} {0} {} {1} {} {0} +E {12262} {w} {w} {8} {0} {} {1} {} {0} +E {12265} {s} {s} {4} {0} {} {1} {} {0} + +R {12262} {0} {} {Small Clearing} {} {The forest opens up into a small clearing here. It seems very peaceful and pleasant, except for an overwhelming odor of decay and rot hanging in the air. In all directions tall, twisted trees spread out deeper into this dark forest. To the east, the shadows grow thicker and it seems as though the sun is unable to penetrate through the thick leaves overhead.} {Dark Forest} {} {} {} {1} {} +E {12261} {e} {e} {2} {0} {} {1} {} {0} +E {12263} {w} {w} {8} {0} {} {1} {} {0} +E {12266} {s} {s} {4} {0} {} {1} {} {0} + +R {12263} {0} {} {Twisted Trees} {} {The trees that grow here are twisted and deformed. They almost seem to be pushing at each other for space they are so close together. A thick matting of leaves completely covers the ground. No grass or soil is visible at all. There is a faint smell of decay and rotting foliage lingering in the otherwise still and silent air.} {Dark Forest} {} {} {} {1} {} +E {12262} {e} {e} {2} {0} {} {1} {} {0} +E {12264} {s} {s} {4} {0} {} {1} {} {0} + +R {12264} {0} {} {Tall Trees} {} {The gnarled, dark trees that grow here are extremely tall. Their long, twisted branches are thick with dark, leathery leaves that provide ample shade. In fact, they make this forest seem eerily quiet and gloomy. The trees grow so thickly to the west and south that it would be impossible to penetrate them.} {Dark Forest} {} {} {} {1} {} +E {12263} {n} {n} {1} {0} {} {1} {} {0} +E {12266} {e} {e} {2} {0} {} {1} {} {0} + +R {12265} {0} {} {Dark Forest} {} {The forest is dark and quiet here. The trees tower overhead, their branches interlocking and forming a thick canopy of leaves. Hardly any light manages to seep through the ceiling of leaves, creating a dark and gloomy area of the forest.} {Dark Forest} {} {} {} {1} {} +E {12261} {n} {n} {1} {0} {} {1} {} {0} +E {12259} {e} {e} {2} {0} {} {1} {} {0} +E {12266} {w} {w} {8} {0} {} {1} {} {0} +E {12268} {s} {s} {4} {0} {} {1} {} {0} + +R {12266} {0} {} {Towering Forest} {} {This dense forest is thick with towering trees. There is a soft carpet of dead leaves covering the ground and muffling any footsteps. To the east the trees grow even more closely together, and the forest becomes extremely dark in that direction.} {Dark Forest} {} {} {} {1} {} +E {12262} {n} {n} {1} {0} {} {1} {} {0} +E {12265} {e} {e} {2} {0} {} {1} {} {0} +E {12264} {w} {w} {8} {0} {} {1} {} {0} +E {12267} {s} {s} {4} {0} {} {1} {} {0} + +R {12267} {0} {} {Dense Forest} {} {The trees here are packed in close together, their branches interlocking overhead. The thick foliage leaves little room for sunlight to filter through, making this section of the forest dark and gloomy. A dense carpeting of leaves covers the ground, muffling every sound.} {Dark Forest} {} {} {} {1} {} +E {12266} {n} {n} {1} {0} {} {1} {} {0} +E {12268} {e} {e} {2} {0} {} {1} {} {0} +E {12272} {s} {s} {4} {0} {} {1} {} {0} + +R {12268} {0} {} {Dark Forest} {} {The forest is black as night here, even during the day. The trees grow tall and close together, and their overlapping leaves block the light entirely. The forest is eerily quiet here and the air is very still. The ground is soft and littered with dead leaves, which make it easy to move stealthily through these woods without being overheard.} {Dark Forest} {} {} {} {1} {} +E {12265} {n} {n} {1} {0} {} {1} {} {0} +E {12269} {e} {e} {2} {0} {} {1} {} {0} +E {12267} {w} {w} {8} {0} {} {1} {} {0} +E {12271} {s} {s} {4} {0} {} {1} {} {0} + +R {12269} {0} {} {Dark Forest} {} {The forest is dark and silent here. Tall trees with thick foliage grow densely, their overlapping branches blocking the sun completely. The forest looks the same in all directions and it seems as though it would be entirely too easy to become quite sufficiently lost.} {Dark Forest} {} {} {} {1} {} +E {12259} {n} {n} {1} {0} {} {1} {} {0} +E {12268} {w} {w} {8} {0} {} {1} {} {0} +E {12270} {s} {s} {4} {0} {} {1} {} {0} + +R {12270} {0} {} {A Twist in the Path} {} {The path through the forests of the borderlands takes a sharp curve to the south, or continues on to the west, running through the thick forest. To the east, the trees begin to disappear as the landscape becomes rocky and the path opens into a small, rocky path. Tall, green trees grow alongside the path, and small bushes compete for space with the large trees.} {Northern Borderlands} {} {} {} {1} {} +E {12269} {n} {n} {1} {0} {} {1} {} {0} +E {12302} {e} {e} {2} {0} {} {1} {} {0} +E {12271} {w} {w} {8} {0} {} {1} {} {0} +E {12279} {s} {s} {4} {0} {} {1} {} {0} + +R {12271} {0} {} {A Path Through the Dead Forest} {} {A small, dirt path winds its way through thick trees with dried, dead leaves. Small bushes, scraggly shrubs, and clumps of yellow, brittle grass line the path on either side. To the south, the dead forest closes in on the path. To the west, the path continues through the thick forest. The forest darkens to the north.} {Northern Borderlands} {} {} {} {1} {} +E {12268} {n} {n} {1} {0} {} {1} {} {0} +E {12270} {e} {e} {2} {0} {} {1} {} {0} +E {12272} {w} {w} {8} {0} {} {1} {} {0} +E {4839} {s} {s} {4} {0} {} {1} {} {0} + +R {12272} {0} {} {A Path Through the Dead Forest} {} {A small dirt path appears on the ground, partially covered with dead leaves. The yellowed trees of this dying forest create a tall canopy that hides the sky above. The path continues on to the east, leading deeper into the thick woods. To the west, the forest envelopes everything. Dried grass and bushes line the path and small weeds poke through the ground.} {Northern Borderlands} {} {} {} {1} {} +E {12267} {n} {n} {1} {0} {} {1} {} {0} +E {12271} {e} {e} {2} {0} {} {1} {} {0} +E {4840} {w} {w} {8} {0} {} {1} {} {0} + +R {12273} {0} {} {Falling off a Path} {} { Oh NOOOOOOOOOOOOOOOOOO!!! The path has fallen to pieces here, and the bones of the unwary travellers litter the roadside. Only the very luckiest passers-by escape this hazard. } {North of Lockshear} {} {} {} {1} {} +E {12032} {e} {e} {2} {0} {} {1} {} {0} +E {12041} {s} {s} {4} {0} {} {1} {} {0} + +R {12275} {0} {} {In a Dark Cave} {} {Although the cave itself is very small, it has large stalactites and stalagmites coming from the ceiling and floor. A small drip of water can be heard near the back, in some unreachable area. The floor is hard to traverse because of all the sharp rocks jutting from the ground. A small trace of light trickles in from the entrance.} {Southern Almoth Plain} {} {} {} {1} {} +E {8942} {w} {w} {8} {0} {} {1} {} {0} + +R {12276} {0} {} {Underneath the Decayed Tree} {} {The large tangle of creepers winds around through here, forming this tunnel under the earth. Overhead, the decayed tree stands, still rotting as the creepers grow more and more. The creepers wind to the south, although the passage is fairly difficult, movement is possible in that direction.} {Woodlands of Saldaea} {} {} {} {1} {} +E {12277} {s} {s} {4} {0} {} {1} {} {0} +E {15787} {u} {u} {16} {0} {} {1} {} {0} + +R {12277} {0} {} {In the Undergrowth} {} {The tangle of creepers spreaps ever-further here, bending to the east and north. Small spiderwebs flourish in the small spaces in between the individual creepers. Beyond the creepers, the dark soil of the forest can be seen, ready to collapse in on the area if not for the creepers.} {Woodlands of Saldaea} {} {} {} {1} {} +E {12276} {n} {n} {1} {0} {} {1} {} {0} +E {12278} {e} {e} {2} {0} {} {1} {} {0} + +R {12278} {0} {} {In the Undergrowth} {} {The tangle of creepers grows thicker here, many creepers hanging down and blocking sections of the undergrowth. The creepers are dark brown in color, and appear to be dead and brittle, although they are actually quite alive and resilient to any force. More spiderwebs adorn the creepers.} {Woodlands of Saldaea} {} {} {} {1} {} +E {16657} {n} {n} {1} {0} {} {1} {} {0} +E {12277} {w} {w} {8} {0} {} {1} {} {0} + +R {12279} {0} {} {Path through the Dead Forest} {} {The trees grow along side the dirt path that runs to the morth and south. To the north, the path bends off to the west, curving away from a rocky opening that lies to the north east. To the west, the dead forest surrounds everything, and the leaves on the tall trees shut out the sky. Tiny wildflowers struggle to grow alongside the path, mixed with dried yellow grass, and scraggly bushes.} {Northern Borderlands} {} {} {} {1} {} +E {12270} {n} {n} {1} {0} {} {1} {} {0} +E {4839} {w} {w} {8} {0} {} {1} {} {0} +E {12280} {s} {s} {4} {0} {} {1} {} {0} + +R {12280} {0} {} {A Path Through the Dead Forest} {} {The path continues to winds through the forest, traveling to the north and south. Tall trees hang over the path, blocking out the sky above. Yellow leaves make small piles on the ground around their trunks. Short dried bushes and golden clumps of dying grass line the dirt path, clearly marking it out from the rest of the forest.} {Northern Borderlands} {} {} {} {1} {} +E {12279} {n} {n} {1} {0} {} {1} {} {0} +E {12281} {w} {w} {8} {0} {} {1} {} {0} +E {12301} {s} {s} {4} {0} {} {1} {} {0} + +R {12281} {0} {} {A Dead Forest} {} {The trees here grow closely together, their yellow leaves falling in piles that lay on the ground. To the east, a path winds through the forest. To the south, a huge block of stone blocks the path, and the trees start to take on a greener appearance. To the north and west, the dying forest spreads out for miles.} {Northern Borderlands} {} {} {} {1} {} +E {4839} {n} {n} {1} {0} {} {1} {} {0} +E {12280} {e} {e} {2} {0} {} {1} {} {0} +E {12282} {w} {w} {8} {0} {} {1} {} {0} + +R {12282} {0} {} {A Dead Forest} {} {Tall trees grow thickly together, their yellow leaves falling together and creating large piles on the ground. To the south, the woods begin to thin out, the trees becoming more spread apart and taking on a greener appearance. Small flowers and dry bushes grow amongst the dying trees that spread out to the north, west, and east.} {Northern Borderlands} {} {} {} {1} {} +E {4838} {n} {n} {1} {0} {} {1} {} {0} +E {12281} {e} {e} {2} {0} {} {1} {} {0} +E {12283} {w} {w} {8} {0} {} {1} {} {0} +E {12296} {s} {s} {4} {0} {} {1} {} {0} + +R {12283} {0} {} {A Dead Forest} {} {Small bushes with dried branches crowd around tiny flowers, trying to grow inbetween the tall trees that dominate the forest. The trees sickly yellow and brown leaves gently fall to the ground. To the south, the trees begin to spread apart as the forest thins out. The dying forest stretches out for miles to the north, east and west.} {Northern Borderlands} {} {} {} {1} {} +E {4837} {n} {n} {1} {0} {} {1} {} {0} +E {12282} {e} {e} {2} {0} {} {1} {} {0} +E {12284} {w} {w} {8} {0} {} {1} {} {0} +E {12286} {s} {s} {4} {0} {} {1} {} {0} + +R {12284} {0} {} {A Dead Forest} {} {The trunk of a fallen tree lies across the ground. Small insects crawl in and out of the rotting trunk. Tall trees block out the sky, and their dying leaves float gently to the ground, piling up around their trunks. To the south, the woods begin to think out, and the trees' leaves become greener.} {Northern Borderlands} {} {} {} {1} {} +E {4836} {n} {n} {1} {0} {} {1} {} {0} +E {12283} {e} {e} {2} {0} {} {1} {} {0} +E {12285} {s} {s} {4} {0} {} {1} {} {0} + +R {12285} {0} {} {Thinning Woods} {} {Tall trees rise high above the soft ground. Piles of mulch give off a sickly-sweet smell of decay. Small bushes and shrubs grow thick between the trees. To the north, the forest takes on a yellow appearance as the plants begin to die out. To the south, east, and west, the sparse woodland expands out as far as the eye can see.} {Northern Borderlands} {} {} {} {1} {} +E {12284} {n} {n} {1} {0} {} {1} {} {0} +E {12286} {e} {e} {2} {0} {} {1} {} {0} +E {12287} {w} {w} {8} {0} {} {1} {} {0} +E {12290} {s} {s} {4} {0} {} {1} {} {0} + +R {12286} {0} {} {Thinning Woods} {} {The thin woodland spreads out to the east, west and south. Tall, thick trees grow straight and strong, their green leaves thick on their branches. Colorful flowers dot the soft ground. Bushes grow wildly, inbetween the trees, covering everything. To the north, the forest becomes thicker and the trees take on a yellowish, dry appearance.} {Northern Borderlands} {} {} {} {1} {} +E {12283} {n} {n} {1} {0} {} {1} {} {0} +E {12285} {w} {w} {8} {0} {} {1} {} {0} + +R {12287} {0} {} {Thinning Woods} {} {The tall trees begin to grow farther apart, and the sky can be seen through the leaves, as the woods begin to thin out. To the north, the dying forest begins, the yellow leaves piling on the ground. To the south, east, and west, the thin woods boast green bushes growing thickly with the flowers on the ground.} {Northern Borderlands} {} {} {} {1} {} +E {12285} {e} {e} {2} {0} {} {1} {} {0} +E {12288} {w} {w} {8} {0} {} {1} {} {0} +E {12289} {s} {s} {4} {0} {} {1} {} {0} + +R {12288} {0} {} {Thinning Woods} {} {The trees spread apart, leaving more land for bushes and flowers to grow on. The trees take on a greener cast than the trees to the north. The ground is soft, and slightly moist, giving a mildewy smell to the air as old leaves and flowers decay. The thin woodland spreads out to the east and south as far as the eye can see.} {Northern Borderlands} {} {} {} {1} {} +E {12287} {e} {e} {2} {0} {} {1} {} {0} + +R {12289} {0} {} {Thinning Woods} {} {The leafy, green trees of the forest grow straight and tall here. All around the trees, a variety of bushes and shrubs inhabit the rich soil. Little flowers bully their way through the branches of the bushes for thier chance at survival in the forest. A warm, light smell of decaying leaves and branches permeates through the thin forest.} {Northern Borderlands} {} {} {} {1} {} +E {12287} {n} {n} {1} {0} {} {1} {} {0} +E {12290} {e} {e} {2} {0} {} {1} {} {0} +E {12291} {s} {s} {4} {0} {} {1} {} {0} + +R {12290} {0} {} {Thinning Woods} {} {Fallen tree trunks, with a layer of soft, green moss growing on the decaying bark, make the travel through these thin woods a little difficult. Wiry shrubs with thorny branches grow widely underneath the canopy of the trees. Small flowers fight for survival, against the trees and the bushes. In every direction, the green forestland spreads out for miles.} {Northern Borderlands} {} {} {} {1} {} +E {12285} {n} {n} {1} {0} {} {1} {} {0} +E {12289} {w} {w} {8} {0} {} {1} {} {0} +E {12292} {s} {s} {4} {0} {} {1} {} {0} + +R {12291} {0} {} {Thinning Woods} {} {Large, green leaves on tall, straight trees partially obscure the view of the sky through the canopy created by the trees. Short bushes grow taller and thicker as the move farther south, where the forest gives way into a dense thicket. Red and yellow flowers add color to the drab green of the forest. To the north, east, and west the thinning forestland extends for miles.} {Northern Borderlands} {} {} {} {1} {} +E {12289} {n} {n} {1} {0} {} {1} {} {0} +E {12292} {e} {e} {2} {0} {} {1} {} {0} +E {12348} {w} {w} {8} {0} {} {1} {} {0} +E {12346} {s} {s} {4} {0} {} {1} {} {0} + +R {12292} {0} {} {Thinning Woods} {} {The thin woodland covers the whole area to the north, east and west. Tall trees, lush with thick, green leaves, and short bushes are the prominent vegetation of the area. Tiny wildflowers bloom amongst the trees and shrubs. Off to the southwest, the forest gives way into a dense thicket.} {Northern Borderlands} {} {} {} {1} {} +E {12290} {n} {n} {1} {0} {} {1} {} {0} +E {12293} {e} {e} {2} {0} {} {1} {} {0} +E {12291} {w} {w} {8} {0} {} {1} {} {0} + +R {12293} {0} {} {Thinning Woods} {} {Tall, green trees grow thinly here, where the forestland begins to expand and allow more room for growth. The thinning woods extend for miles in every direction. Short shrubs and bushes grow thickly between the trees, and flowers add to the green environment with bursts of color in pinks, yellows and reds.} {Northern Borderlands} {} {} {} {1} {} +E {12344} {n} {n} {1} {0} {} {1} {} {0} +E {12294} {e} {e} {2} {0} {} {1} {} {0} +E {12292} {w} {w} {8} {0} {} {1} {} {0} + +R {12294} {0} {} {Thinning Woods} {} {Large shrubs with wiry, thorny branches consume most of the space left by the giant trees of this light woodland. Blossoms of a multitude of tiny flowers perfume the air with a sweet scent, while the mold from decaying plant matter fill the air with a rather unpleasant odor. Off to the east, a path winds it way through the lush forest.} {Northern Borderlands} {} {} {} {1} {} +E {12295} {n} {n} {1} {0} {} {1} {} {0} +E {12298} {e} {e} {2} {0} {} {1} {} {0} +E {12293} {w} {w} {8} {0} {} {1} {} {0} + +R {12295} {0} {} {Thinning Woods} {} {Clumps of grass grow short an thick in the rich soil of the forest. Tall trees with thin trunks dot the land, giving a clear view of the open sky between their branches. Off to the east, a small, dirt path runs through the forestland. All around, the thin woodland dominates the landscape for miles.} {Northern Borderlands} {} {} {} {1} {} +E {12296} {n} {n} {1} {0} {} {1} {} {0} +E {12297} {e} {e} {2} {0} {} {1} {} {0} +E {12294} {s} {s} {4} {0} {} {1} {} {0} + +R {12296} {0} {} {Thinning Woods} {} {A large rock lies here, with a tree seemingly growing out of the top of it. Exposed roots snake down the side of the rock into the earth. Large bushes grow all aroung the large rock, and small flowers add color to the green environment. The lush woodland thins out to the west and to the south, but to the north, the forest becomes thicker, but also appears to start dieing slowly.} {Northern Borderlands} {} {} {} {1} {} +E {12282} {n} {n} {1} {0} {} {1} {} {0} +E {12295} {s} {s} {4} {0} {} {1} {} {0} + +R {12297} {0} {} {Thinning Woods} {} {Tall trees, their limbs thick with soft green leaves grow straight and strong. Green bushes grow inbetween the widely spaced trees, adding their own leaves to the piles on the ground. Short flowers add bursts of color to the green environment. To the east, a path runs through the thinning forestland, heading to the north and south.} {Northern Borderlands} {} {} {} {1} {} +E {12300} {e} {e} {2} {0} {} {1} {} {0} +E {12295} {w} {w} {8} {0} {} {1} {} {0} +E {12298} {s} {s} {4} {0} {} {1} {} {0} + +R {12298} {0} {} {Thinning Woods} {} {Massive trees tower over the short bushes and shrubs that line the ground around their trunks. Green leaves grow thickly on the branches of the trees, creating a canopy that casts a myriad of shadows upon the ground. To the east, a dirt path winds its way through the thin woodland. The green forest extends in every direction, only broken sometimes by a bright patch of wildflowers.} {Northern Borderlands} {} {} {} {1} {} +E {12297} {n} {n} {1} {0} {} {1} {} {0} +E {12299} {e} {e} {2} {0} {} {1} {} {0} +E {12294} {w} {w} {8} {0} {} {1} {} {0} + +R {12299} {0} {} {A Path Through the Thinning Woods} {} {A small, dirt path runs through the woodland here, traveling to the north or south. The giant trees of the forest line the path, and small animal trails extend off the path through the shrubs and trees. To the south, the forest grows more dense, as the trees grow closer together, and the shrubs become thicker and more entangled.} {Northern Borderlands} {} {} {} {1} {} +E {12300} {n} {n} {1} {0} {} {1} {} {0} +E {12298} {w} {w} {8} {0} {} {1} {} {0} +E {12316} {s} {s} {4} {0} {} {1} {} {0} + +R {12300} {0} {} {A Path Through the Thinning Woods} {} {The dirt path winds its way north and south through the thin forest. Piles of dead leaves lay strewn about the path partially obscuring it from sight. To the east, a sharp rock face blocks both the way and the view. To the west, light forestland covers the landscape. Small bushes grow alongside the path, between the trees, and flowers strive to grow while competing with the other plants.} {Northern Borderlands} {} {} {} {1} {} +E {12301} {n} {n} {1} {0} {} {1} {} {0} +E {12297} {w} {w} {8} {0} {} {1} {} {0} +E {12299} {s} {s} {4} {0} {} {1} {} {0} + +R {12301} {0} {} {A Path Through the Thinning Woods} {} {The small dirt path winds it was through the thin woodland continuing to the south, or making its was north into denser forest. To the east, a rocky opening leads into a little path covered with rocks. To the west, a huge block of stone rises towards the sky. Small flowers line the path giving off a sweet fragrance.} {Northern Borderlands} {} {} {} {1} {} +E {12280} {n} {n} {1} {0} {} {1} {} {0} +E {12307} {e} {e} {2} {0} {} {1} {} {0} +E {12300} {s} {s} {4} {0} {} {1} {} {0} + +R {12302} {0} {} {A Rocky Opening} {} {The path through the forest opens up here into a rocky path that winds its way to the south. The trees seem to shrink in size as they try to grow in the rough terrain. The ground is covered with rocks of all sizes that litter the path, making it hard to see in the rocky landscape.} {Northern Borderlands} {} {} {} {1} {} +E {12270} {w} {w} {8} {0} {} {1} {} {0} +E {12303} {s} {s} {4} {0} {} {1} {} {0} + +R {12303} {0} {} {A Rocky Path} {} {The rough terrain makes the path almost indescernible from the rest of the rocky landscape. The path comntinues to the east, or takes a lazy bend to the north. Rocks, large and small, are strewn about the ground. Small, green plants grow along the edge of the path, trying to survive in the harsh terrain.} {Northern Borderlands} {} {} {} {1} {} +E {12302} {n} {n} {1} {0} {} {1} {} {0} +E {12304} {e} {e} {2} {0} {} {1} {} {0} + +R {12304} {0} {} {A Rocky Path} {} {This small, rocky path takes a turn to the south or continues on to the west. To the south, the path winds along through the rough terrain. The ground is littered with stones of many sizes, making the path difficult to hike along. Small, stunted plants try to grow along the edge of the path in the poor soil.} {Northern Borderlands} {} {} {} {1} {} +E {12951} {e} {e} {2} {0} {} {1} {} {0} +E {12303} {w} {w} {8} {0} {} {1} {} {0} +E {12305} {s} {s} {4} {0} {} {1} {} {0} + +R {12305} {0} {} {A Rocky Path} {} {The small, rocky path continues on to the north and south. A sharp slope runs down to the east and west, impossible to cross. The tall trees of the forest grow along the slope and along the edge of the path. Small bushes and flowers struggle with the trees for survival.} {Northern Borderlands} {} {} {} {1} {} +E {12304} {n} {n} {1} {0} {} {1} {} {0} +E {12306} {s} {s} {4} {0} {} {1} {} {0} + +R {12306} {0} {} {A Rocky Path} {} {The small, rocky path bends to the east, or continues to the north. Small, stunted trees, thorny bushes, and small shrubs line the path. To the west, the rocks give way to a light forest, the trees growing taller and having a more green appearance. Stones of all different sizes lie carelessly on the path, the large ones making the path difficult to trek, and the small ones making even the surest foot falter.} {Northern Borderlands} {} {} {} {1} {} +E {12305} {n} {n} {1} {0} {} {1} {} {0} +E {12308} {e} {e} {2} {0} {} {1} {} {0} +E {12307} {w} {w} {8} {0} {} {1} {} {0} + +R {12307} {0} {} {A Rocky Opening} {} {The sparse, thin woods to the west, open into a small, rocky path. The trees begin to disappear even more, as the rocks take over everything. Small bushes and shrubs are the only things that grow in the poor soil beside the start of the path. Small rocks are scattered about the ground, making the footing uneven and somewhat precarious.} {Northern Borderlands} {} {} {} {1} {} +E {12306} {e} {e} {2} {0} {} {1} {} {0} +E {12301} {w} {w} {8} {0} {} {1} {} {0} + +R {12308} {0} {} {A Rocky Path} {} {The rough, rocky path works its way to the east and west, winding around a large rock that sits off one side of the path. Smaller stones litter the path, and small green bushes and shrubs line the path. A tall weed grows directly in the middle of the small, rock covered road, somewhat blocking the way.} {Northern Borderlands} {} {} {} {1} {} +E {12309} {e} {e} {2} {0} {} {1} {} {0} +E {12306} {w} {w} {8} {0} {} {1} {} {0} + +R {12309} {0} {} {A Rocky Path} {} {The rocky little path winds its way to the south, or takes a bend to the west, where it continues on through the piles of small stones and rocks. The path is lined with short grass, small shrubs and tiny flowers that produce bursts of color. The path itself is littered with rocks of all sizes and shapes.} {Northern Borderlands} {} {} {} {1} {} +E {12308} {w} {w} {8} {0} {} {1} {} {0} +E {12310} {s} {s} {4} {0} {} {1} {} {0} +E {12955} {d} {d} {32} {0} {} {1} {} {0} + +R {12310} {0} {} {A Rocky Path} {} {The faint, rocky path leads on to the north and south, winding its way around a huge boulder that stands just off the path to the west. Small clumps of grass and weeds grow around the base of the large boulder and line the path. Small flowers try to survive in the rocky soil, producing tiny flowers and leaves. The path is covered with rocks of all shapes and sizes that make the path difficult to travel.} {Northern Borderlands} {} {} {} {1} {} +E {12309} {n} {n} {1} {0} {} {1} {} {0} +E {12311} {s} {s} {4} {0} {} {1} {} {0} + +R {12311} {0} {} {A Rocky Path} {} {To the west, the forest open up into a rocky open that is alomst completely devoid of vegetation. This small, rocky path winds its way to the north, or to the west. Stones of every size lay scattered about the path, making the footing precarious. Short, stunted bushes grow in the poor soil, and line the path.} {Northern Borderlands} {} {} {} {1} {} +E {12310} {n} {n} {1} {0} {} {1} {} {0} +E {12312} {w} {w} {8} {0} {} {1} {} {0} + +R {12312} {0} {} {A Rocky Opening} {} {The path through the thick forested borderlands, to the south, opens into a stone slab that covers the ground. A small, rock covered path extends off the cold slab, to the east. Small, gnarled trees and thorny shrubs line the path, and grow around the stone slab. A few tiny wildflowers grow in the thin soil on the stony ground.} {Northern Borderlands} {} {} {} {1} {} +E {12311} {e} {e} {2} {0} {} {1} {} {0} +E {12313} {s} {s} {4} {0} {} {1} {} {0} + +R {12313} {0} {} {A Forested Path Through the Borderlands} {} {The small, dirt path twists off to the south, as it winds in and out of the thick trees of the forest. Creeping vines slowly twine their way up the tree trunks, while a large rock that lies off the path grows a soft covering of green moss. To the north, the forest ends in a rocky opening that leads to a rather precarious rocky path.} {Northern Borderlands} {} {} {} {1} {} +E {12312} {n} {n} {1} {0} {} {1} {} {0} +E {12327} {e} {e} {2} {0} {} {1} {} {0} +E {12314} {w} {w} {8} {0} {} {1} {} {0} + +R {12314} {0} {} {A Forested Path Through the Borderlands} {} {As you make your way along this path, long tree branches intertwine overhead forming a canopy of sorts, offering shelter from any type of weather. The path itself is covered by a small foliage, trampled down with the passing animals and people using the path. It seems to just barely make its way through the trees just wide and tall enough to allow a mounted rider to keep riding.} {Northern Borderlands} {} {} {} {1} {} +E {12313} {e} {e} {2} {0} {} {1} {} {0} +E {12315} {w} {w} {8} {0} {} {1} {} {0} +E {12325} {s} {s} {4} {0} {} {1} {} {0} + +R {12315} {0} {} {A Forested Path Through the Borderlands} {} {The small, dirt path winds its way gently through the trees of the forest, heading to the east or to the west. To the south, the thick forest makes it hard to see into the distance. Green trees tower overhead, blocking out the sky, and casting shadows on the ground. Short shrubs line the path, with tiny flowers growing between them.} {Northern Borderlands} {} {} {} {1} {} +E {12314} {e} {e} {2} {0} {} {1} {} {0} +E {12316} {w} {w} {8} {0} {} {1} {} {0} +E {12326} {s} {s} {4} {0} {} {1} {} {0} + +R {12316} {0} {} {A Forested Path Through the Borderlands} {} {The dirt path through the forest takes a bend to the east here, curving its way around a rather large tree. Shrubs grow thickly in the space left by the giant trees, and lightly line the path through the forest. Small rocks are littered about the path, making the ground very uneven.} {Northern Borderlands} {} {} {} {1} {} +E {12299} {n} {n} {1} {0} {} {1} {} {0} +E {12315} {e} {e} {2} {0} {} {1} {} {0} +E {12317} {s} {s} {4} {0} {} {1} {} {0} + +R {12317} {0} {} {Forested Borderlands} {} {Birds sing cheerfully from their perches high in the trees of the dense forest. Large green leaves form a canopy that hides the sky from view. Moss-covered rocks lay strewn about the ground and small wildflowers and shrubs sprout wildly inbetween the trees. To the north, a path winds its way through the thick growth of the forest.} {Northern Borderlands} {} {} {} {1} {} +E {12316} {n} {n} {1} {0} {} {1} {} {0} +E {12318} {w} {w} {8} {0} {} {1} {} {0} +E {12320} {s} {s} {4} {0} {} {1} {} {0} + +R {12318} {0} {} {Forested Borderlands} {} {Thick woodland spreads out for miles and the tall trees of the forest leave little room for any other type of plant. Soft moss covers the sides of the tree trunks, feeding off the cool dimness that envelopes the forest. Short shrubs, their branches tangled, are home to a multitude of bugs and animals.} {Northern Borderlands} {} {} {} {1} {} +E {12317} {e} {e} {2} {0} {} {1} {} {0} +E {12319} {s} {s} {4} {0} {} {1} {} {0} + +R {12319} {0} {} {Forested Borderlands} {} {The trunks of the tall trees of the forest grow closely together, their branches and leaves intertwining and forming a barrier against the sky. The cool, dim humidity of the forest becomes home to many different types of mosses and mushrooms, which grow on the trunks of the trees, and sprout out around the bushes and shrubs that grow in the open spaces left by the trees. The dense forest of the Borderlands spreads out for miles in every direction.} {Northern Borderlands} {} {} {} {1} {} +E {12318} {n} {n} {1} {0} {} {1} {} {0} +E {12320} {e} {e} {2} {0} {} {1} {} {0} + +R {12320} {0} {} {Forested Borderlands} {} {Short bushes and shrubs make their home beneath the tall trees that seem to rule the landscape. Green is the overpowering color of the forest, broken occassionally by a stray bed of wildflowers blooming in beautiful pinks and yellows. Vines and moss make their homes on the trunks of the trees, and moss coated rocks lay tossed about the forest floor.} {Northern Borderlands} {} {} {} {1} {} +E {12317} {n} {n} {1} {0} {} {1} {} {0} +E {12321} {e} {e} {2} {0} {} {1} {} {0} +E {12319} {w} {w} {8} {0} {} {1} {} {0} + +R {12321} {0} {} {Forested Borderlands} {} {Thick trunks of the large trees that grow in the forest take up most of the room on the flat ground. To the south, partially blocked by a growth of short bushes and shrubs, a small campfire has been set up in a lightly wooded area. All around, the thick forestland covers everything for miles.} {Northern Borderlands} {} {} {} {1} {} +E {12324} {e} {e} {2} {0} {} {1} {} {0} +E {12320} {w} {w} {8} {0} {} {1} {} {0} +E {12322} {s} {s} {4} {0} {} {1} {} {0} + +R {12322} {0} {} {A Campfire in the Forest} {} {A small, makeshift campfire is assembled here in the middle of the forest. The embers are warm, emitting the smell of charred wood. This spot has been used recently, but by who is hard to tell, as their are no tracks that are visible. A small clearing in the thick forest lies to the east while the forest runs off to the north.} {Northern Borderlands} {} {} {} {1} {} +E {12321} {n} {n} {1} {0} {} {1} {} {0} +E {12323} {e} {e} {2} {0} {} {1} {} {0} + +R {12323} {0} {} {Forested Borderlands} {} {As the thick forest continues in all directions that you look, this one spot opens just a bit allowing some breathing room. The underbrush has been burned out, exposing a soft, black, fertile soil that allows the forest to grow so thick. A small campfire is assembled within the tree just to the west of where you stand as the forest extends to the north and east.} {Northern Borderlands} {} {} {} {1} {} +E {12324} {n} {n} {1} {0} {} {1} {} {0} +E {12339} {e} {e} {2} {0} {} {1} {} {0} +E {12322} {w} {w} {8} {0} {} {1} {} {0} + +R {12324} {0} {} {Forested Borderlands} {} {Tangled growth from thick bushes covers the ground between the trees, making travel through this part of the forest difficult. A large boulder is nestled between a few of the larger trees, creating a home for a soft crop of moss that coats one side of the rock,and flourishes in the damp dimness that encases the forest. The deep forest expands out in every direction for miles.} {Northern Borderlands} {} {} {} {1} {} +E {12325} {n} {n} {1} {0} {} {1} {} {0} +E {12340} {e} {e} {2} {0} {} {1} {} {0} +E {12321} {w} {w} {8} {0} {} {1} {} {0} +E {12323} {s} {s} {4} {0} {} {1} {} {0} + +R {12325} {0} {} {Forested Borderlands} {} {Green leaves on tall trees block out the sky overhead. The trees of this dense forest rule the landscape, leaving little room for any other type of vegetation. Where the trees do not grow, short bushes and shrubs compete with small wildflowers for the remaining space. To the north, a path winds its way through the trees as it cuts a way through the woodland.} {Northern Borderlands} {} {} {} {1} {} +E {12314} {n} {n} {1} {0} {} {1} {} {0} +E {12338} {e} {e} {2} {0} {} {1} {} {0} +E {12324} {s} {s} {4} {0} {} {1} {} {0} + +R {12326} {0} {} {Inside an Old Hunter's Hut} {} {Little more than a shed in the woods, this sparsely decorated hut apparently still serves as lodging for the hunters who are brave or desperate enough to dare venture this close to the Blight in their search for game. A rickety chair missing a leg barely stands upright in the corner and a small but serviceable table occupies the center. The only exit is through the broken-down door to the north.} {Northern Borderlands} {} {} {} {1} {} +E {12315} {n} {n} {1} {0} {} {1} {} {0} + +R {12327} {0} {} {Forested Borderlands} {} {Off to the east, a path winds its way around some large trees, creating a twist in the path that ends up to the south. The green leaves of the trees block out the sky, and create a cool, dim atmosphere in the forest. Short shrubs and small flowers grow between the trees, their branches and stems tangled.} {Northern Borderlands} {} {} {} {1} {} +E {12328} {e} {e} {2} {0} {} {1} {} {0} +E {12313} {w} {w} {8} {0} {} {1} {} {0} +E {12337} {s} {s} {4} {0} {} {1} {} {0} + +R {12328} {0} {} {Forested Borderlands} {} {Tall trees encase the forest in a perpetual coolness, and hold in the moisture creating a lush crop of moss on the sides of rocks and trees. Short shrubs grow in the small areas left by the trees, and tiny wildflowers bloom, adding bits of color. The thick forest extends out in every direction. Off to the east, a path runs through the thick woodland.} {Northern Borderlands} {} {} {} {1} {} +E {12329} {e} {e} {2} {0} {} {1} {} {0} +E {12327} {w} {w} {8} {0} {} {1} {} {0} + +R {12329} {0} {} {Forested Borderlands} {} {Huge trees tower above the ground their crisp, green leaves blocking out the sky overhead. Shadows play across the ground, creating a wild collage of shapes. A large rock lies situated between two massive trunks, and is covered with moss that feeds off the moist darkness of the forest. Creeping vines cling to the sides of the trees and their branches, feeding off the nutrients that it steals from the tree.} {Northern Borderlands} {} {} {} {1} {} +E {12330} {e} {e} {2} {0} {} {1} {} {0} +E {12328} {w} {w} {8} {0} {} {1} {} {0} +E {12334} {s} {s} {4} {0} {} {1} {} {0} + +R {12330} {0} {} {Forested Borderlands} {} {Branches of the short bushes tangle with the soft stems on the tiny wildflowers that bloom in the thicks forest. Tall trees grow thickly in the dense forest that spreads out for miles in every direction. Small rocks litter the ground, and soft moss grows on the trunks of the trees.} {Northern Borderlands} {} {} {} {1} {} +E {12329} {w} {w} {8} {0} {} {1} {} {0} +E {12331} {s} {s} {4} {0} {} {1} {} {0} + +R {12331} {0} {} {Forested Borderlands} {} {Tall, straight trees with large, green leaves thrive in this dense forest. Birds sing from their perches high in the trees, and small animals rustle through the short bushes that grow beneath the trees. Soft, green moss grows on the trunks of the trees, a testimony to the cool dampness that permeates the forest, which extends for miles in every direction.} {Northern Borderlands} {} {} {} {1} {} +E {12330} {n} {n} {1} {0} {} {1} {} {0} +E {12334} {w} {w} {8} {0} {} {1} {} {0} +E {12332} {s} {s} {4} {0} {} {1} {} {0} + +R {12332} {0} {} {Forested Borderlands} {} {Large, thick tree trucks grow withing feet of each other here. Movement is hampered by the closeness of the trees as well as the thick, overgrown underbrush. Thick vines grow through the limbs of the trees making the cover over head practically one massive roof. A small path lies off the the west.} {Northern Borderlands} {} {} {} {1} {} +E {12331} {n} {n} {1} {0} {} {1} {} {0} +E {12333} {w} {w} {8} {0} {} {1} {} {0} + +R {12333} {0} {} {A Forested Path Through the Borderlands} {} {Tall trees line this dirt path that winds through the forest, turning to the south, or continuing to the east. Bushes line the path, and take up any room that is left over from the trees that seem to overrun the landscape. Fighting for a place to grow among the shrubs and massive trees, are tiny wildflowers that break the green color of the forest. It would not take much more than a smouldering cinder to set off a massive forest fire in the surrounding area.} {Northern Borderlands} {} {} {} {1} {} +E {12334} {n} {n} {1} {0} {} {1} {} {0} +E {12332} {e} {e} {2} {0} {} {1} {} {0} +E {12335} {w} {w} {8} {0} {} {1} {} {0} +E {12343} {s} {s} {4} {0} {} {1} {} {0} + +R {12334} {0} {} {Forested Borderlands} {} {The dense forest spreads out for miles. Tall trees, their branches thick with soft green leaves. cover most of the rich soil of the forest. Small shrubs and bushes struggle to survive against the trees of the forest. Thin vines with large soft leaves, creep slowly up the tree trunks and cling to the branches. To the south, a path slowly winds its way through the woodland.} {Northern Borderlands} {} {} {} {1} {} +E {12329} {n} {n} {1} {0} {} {1} {} {0} +E {12331} {e} {e} {2} {0} {} {1} {} {0} +E {12333} {s} {s} {4} {0} {} {1} {} {0} + +R {12335} {0} {} {A Forested Path Through the Borderlands} {} {This small, dirt path runs through the forest, traveling to the north, or curving its way to the east. Large trees line the path, and the thick green leaves of the trees form a network that blocks out the view of the sky. Bushes line the path and fight for space against the small wildflowers that bloom crazily along the path and beside the bushes and trees.} {Northern Borderlands} {} {} {} {1} {} +E {12333} {e} {e} {2} {0} {} {1} {} {0} +E {12336} {w} {w} {8} {0} {} {1} {} {0} +E {12342} {s} {s} {4} {0} {} {1} {} {0} + +R {12336} {0} {} {A Forested Path Through the Borderlands} {} {The small path takes a bend to the east as it continues on its way through the forest or winds its way to the north. Massive trees line the path and the green leaves that line their branches block out the sky, casting shadows about on the ground. Small bushes and shrubs also line the path, and tiny wildflowers struggle to bloom and survive against the larger plants.} {Northern Borderlands} {} {} {} {1} {} +E {12337} {n} {n} {1} {0} {} {1} {} {0} +E {12335} {e} {e} {2} {0} {} {1} {} {0} +E {12340} {w} {w} {8} {0} {} {1} {} {0} +E {12341} {s} {s} {4} {0} {} {1} {} {0} + +R {12337} {0} {} {A Forested Path Through the Borderlands} {} {The small dirt path takes a bend to the south, as it winds its way through the large trees of the forest. The trees of the thick woodland line the dirt path and the branches from the shrubs tangle wildly together and hang over the path making it somewhat difficult to travel upon. To the north and east, the dense forest encompasses everything.} {Northern Borderlands} {} {} {} {1} {} +E {12327} {n} {n} {1} {0} {} {1} {} {0} +E {12338} {w} {w} {8} {0} {} {1} {} {0} +E {12336} {s} {s} {4} {0} {} {1} {} {0} + +R {12338} {0} {} {A Forested Path Through the Borderlands} {} {This dirt path through the dense woodland takes a turn to the east as it winds it way around a large tree that sits just off the path. Vines climb up the trunk of the large tree, and a covering of moss clings to the sides of it. Small flowers bloom just off the path, inbetween the bushes that grow in the space not occupied by the large trees.} {Northern Borderlands} {} {} {} {1} {} +E {12337} {e} {e} {2} {0} {} {1} {} {0} +E {12325} {w} {w} {8} {0} {} {1} {} {0} +E {12340} {s} {s} {4} {0} {} {1} {} {0} + +R {12339} {0} {} {Forested Borderlands} {} {Movement in any direction through this dense forest is hampered by the thick growth of trees that seems to be the characteristic of this forest. The intertwined branches make a shelter that makes it hard for light to filter in during the day, and making it pitch black at night. More forest lies to the north, east, and west.} {Northern Borderlands} {} {} {} {1} {} +E {12340} {n} {n} {1} {0} {} {1} {} {0} +E {12323} {w} {w} {8} {0} {} {1} {} {0} + +R {12340} {0} {} {Forested Borderlands} {} {To the north, a path cuts its way through the dense forest, and it forced to curve around a massive tree that lies to the northeast, making the path wind around and end up situated to the east. Huge trunks of the trees make a maze through the forest, and the dense undergrowth makes navigating this maze difficult. Small wildflowers add a cheery brightness in hues of pink and yellow to the otherwise green environment.} {Northern Borderlands} {} {} {} {1} {} +E {12338} {n} {n} {1} {0} {} {1} {} {0} +E {12336} {e} {e} {2} {0} {} {1} {} {0} +E {12324} {w} {w} {8} {0} {} {1} {} {0} +E {12339} {s} {s} {4} {0} {} {1} {} {0} + +R {12341} {0} {} {Forested Borderlands} {} {While the trees are somewhat thinner here because of small path made through the forest to the north, it thickens off to the east and west, impeding travel and making it taxing on anyone who wished to transverse the area. Thick underbrush grows underfoot, housing the small animals of the area. Vines grow between the treetops making the area practically enclosed. It would not take much more than a smouldering cinder to set off a massive forest fire in the surrounding area.} {Northern Borderlands} {} {} {} {1} {} +E {12336} {n} {n} {1} {0} {} {1} {} {0} +E {12342} {e} {e} {2} {0} {} {1} {} {0} + +R {12342} {0} {} {Forested Borderlands} {} {The trees grow so thick here that it is hard to distinguish between day and night. Small animal trails run in and out of the underbrush where rodents and other creatures make their way throught the forest. A trail lies in a small opening of the trees to the north and to the east while the dense, thickening forest extends off to the west. It would not take much more than a smouldering cinder to set off a massive forest fire in the surrounding area.} {Northern Borderlands} {} {} {} {1} {} +E {12335} {n} {n} {1} {0} {} {1} {} {0} +E {12343} {e} {e} {2} {0} {} {1} {} {0} +E {12341} {w} {w} {8} {0} {} {1} {} {0} +E {11571} {s} {s} {4} {0} {} {1} {} {0} + +R {12343} {0} {} {A Forested Path Through the Borderlands} {} {A small path seems to form here and heads through the thick forest that lines the terrain to the north. Thick branches intertwine among the trees making it hard to distiguish what limbs belong to which trees. The path is merely flattened and trampled underbrush made through the easiest route through the trees. The path continues north. It would not take much more than a smouldering cinder to set off a massive forest fire in the surrounding area.} {Northern Borderlands} {} {} {} {1} {} +E {12333} {n} {n} {1} {0} {} {1} {} {0} +E {12342} {w} {w} {8} {0} {} {1} {} {0} +E {11570} {s} {s} {4} {0} {} {1} {} {0} + +R {12344} {0} {} {The Collapsing Watchtower} {} {Moss covers the walls of the tower, a silent reminder of the wear of time and wind. Once it might have been an impressive fortification almost at the brink of the Blight but it has long since been over run by the Shadow and abandoned by humans. The stone walls are crumbling and only held together by sheer stubborness. A rickety ladder leads to the top of the tower, the only exit is through the open doorway to the south.} {Northern Borderlands} {} {} {} {1} {} +E {12293} {s} {s} {4} {0} {} {1} {} {0} +E {12345} {u} {u} {16} {0} {} {1} {} {0} + +R {12345} {0} {} {On Top of the Tower} {} {An impressive view of the decaying Dark Forest in the north, and the Forested Borderlands in all other directions, spreads out before you. There is a clear brown-yellow line of dying vegetation between the areas, no doubt a product of the ever advancing Blight. A short distance to the west a camp has been erected, and a foul smell comes from the cooking fire. A rickety ladder leads back down to the first floor of the tower.} {Northern Borderlands} {} {} {} {1} {} +E {12344} {d} {d} {32} {0} {} {1} {} {0} + +R {12346} {0} {} {Nearing A Trolloc Camp} {} {Thick brush takes over from the tall trees to the north. Large bushes and shrubs with wiry branches, entangle each other, creating a wild array of growth. Small animals hide out in the thick cover that the leafy shrubs provide. Small flowers struggle to grow inbetween the wild, unkept bushes.} {Northern Borderlands} {} {} {} {1} {} +E {12291} {n} {n} {1} {0} {} {1} {} {0} +E {12349} {w} {w} {8} {0} {} {1} {} {0} +E {12347} {s} {s} {4} {0} {} {1} {} {0} + +R {12347} {0} {} {Outside A Trolloc Camp} {} {Bushes and shrubs of all sizes grow wildly throughout the thicket. Short, soft grass pads the ground beneath the bushes. Off to the north, the trees of the forest rise above the shrubs and flowers that make up the dense growth of the thicket. Small animals dart through the holes between the branches of the bushes, showing that the thicket is alive and flourishing.} {Northern Borderlands} {} {} {} {1} {} +E {12346} {n} {n} {1} {0} {} {1} {} {0} +E {12350} {w} {w} {8} {0} {} {1} {} {0} + +R {12348} {0} {} {In Front Of The Dark Tower} {} {You are standing in front of an old, apparently abandoned watchtower, the one that you have been seeing glimpses of from the road. You get a chill feeling as you look up at the big gray mass that looms up above you. Bits and pieces of gray masonry have fallen away from the tower, and you see an especially big piece half embedded in the ground. The entrance to the tower looks like a black mouth, and the door has long rotted away. A dark path leads east from here, heavily shadowed by the trees that loom over it. Another path leads south from here.} {Northern Borderlands} {} {} {} {1} {} +E {12351} {n} {n} {1} {0} {} {1} {} {0} +E {12291} {e} {e} {2} {0} {} {1} {} {0} +E {12352} {w} {w} {8} {0} {} {1} {} {0} +E {12349} {s} {s} {4} {0} {} {1} {} {0} + +R {12349} {0} {} {A Trolloc Camp} {} {The trees of the forest break a little here as they make room for an overgrown thicket. The bushes and shrubs that grow small and short to the north, run wild here, their branches and leaves entangled and intertwined. Thorny branches and the dense undergrowth make movement through the thicket difficult for all but small animals that can dart through the openings in the branches.} {Northern Borderlands} {} {} {} {1} {} +E {12348} {n} {n} {1} {0} {} {1} {} {0} +E {12346} {e} {e} {2} {0} {} {1} {} {0} +E {12350} {s} {s} {4} {0} {} {1} {} {0} + +R {12350} {0} {} {A Trolloc Camp} {} {There is little doubt as to what taint is twisting the forest around here, now. You are standing in the middle of a clearing, which is obviously used as a camp by Trollocs. You see discarded human clothing and armor scattered around, as well as a rack of strung human skulls hanging from a pole. There is a big cookpot over the campfire, and the smell of cooking meat drifts towards you.} {Northern Borderlands} {} {} {} {1} {} +E {12349} {n} {n} {1} {0} {} {1} {} {0} +E {12347} {e} {e} {2} {0} {} {1} {} {0} + +R {12351} {0} {} {Stallion Pen} {} {Blackened and twisted trees rise all around you, but the ground has grass on it, a good place for mounts to rest. The gate to the south can even be closed, preventing them running away. A large tower looms in the southwest, an excellent place to look out over most of the northern countryside.} {Northern Borderlands} {} {} {} {1} {} +E {12348} {s} {s} {4} {0} {} {1} {} {0} + +R {12352} {0} {} {Tower Entrance} {} {The entrance of the tower is very dark, and your light shows you the signs of abandonment that are all over the place. Your feet leave footprints in the thick dust as you walk around the room. However, you get the feeling that this tower is not nearly as abandoned as it looks. There are stairs leading up into the gloomy darkness.} {Northern Borderlands} {} {} {} {1} {} +E {12348} {e} {e} {2} {0} {} {1} {} {0} +E {12353} {u} {u} {16} {0} {} {1} {} {0} + +R {12353} {0} {} {Second Floor Of The Tower} {} {Cobwebs cling to the ancient masonry of the tower, as well as to the old stone stairs that you were moving on. Looking around, you see no signs of life, but you can't shake the feeling that this tower is not uninhabited. Stairs lead up, further into the tower, and down, to the entrance.} {Northern Borderlands} {} {} {} {1} {} +E {12354} {u} {u} {16} {0} {} {1} {} {0} +E {12352} {d} {d} {32} {0} {} {1} {} {0} + +R {12354} {0} {} {Top Floor Of The Tower} {} {As you enter this room, the top of the tower, you can see why the room below was well lit. The torches mounted on the walls here throw flickering shadows against the walls, and you can just make out some carcasses hanging from the high, conical ceiling of this room. To the south arrow slits line the wall for viewing far to the south. To the north there is an exit to the balcony. The sickening smell of decaying flesh makes you gag.} {Northern Borderlands} {} {} {} {1} {} +E {12355} {n} {n} {1} {0} {} {1} {} {0} +E {12353} {d} {d} {32} {0} {} {1} {} {0} + +R {12355} {0} {} {On A Balcony} {} {The howling wind chills you to the bone, and you instinctively draw deeper into your clothing, trying to get warmer. You can see that the balcony goes all the way around the top of the tower, but, from here, all you can see is a vast expanse of forest stretching out before you, up until the forested hills to the north. You shudder as a whiff of the putrid stench of decaying flesh reaches you from inside the tower.} {Northern Borderlands} {} {} {} {1} {} +E {12354} {s} {s} {4} {0} {} {1} {} {0} + +R {12356} {0} {} {Edge of the Blighted Forest} {} {A shadow-filled scene spreads out here. Evil reaches out south over a blighted forest and infects its very heart. The vegetation looks dead and beyond rescue. A sharp smell of decaying meat and leaves hangs in the air. To the south a thick population of trees and dried-up bushes seize the landscape.} {Decayed Forest} {} {} {} {1} {} +E {12357} {n} {n} {1} {0} {} {1} {} {0} +E {12167} {s} {s} {4} {0} {} {1} {} {0} + +R {12357} {0} {} {Remote Corner of the Grove} {} {A large skull stands impaled upon a spear, driven into the hard ground. Flies buzz around the grotesque monument as maggots devour the last traces of flesh on the bone. To the east lies a gloomy trail.} {Blighted Grove} {} {} {} {1} {} +E {12358} {e} {e} {2} {0} {} {1} {} {0} +E {12356} {s} {s} {4} {0} {} {1} {} {0} + +R {12358} {0} {} {Curve in the Forgotten Trail} {} {Prickly shrubs and thickets line the trail which becomes very narrow here as it curves to the north and west. Dark, forboding trees cower under angry, threatening skies in the distance to the northeast. } {Blighted Grove} {} {} {} {1} {} +E {12359} {n} {n} {1} {0} {} {1} {} {0} +E {12357} {w} {w} {8} {0} {} {1} {} {0} + +R {12359} {0} {} {The Forgotten Trail} {} {Not well traveled, this small trail displays the effects of the surrounding blight. The dry diseased dirt yields nothing but rocks. The stunted plants along the side of the trail are long dead and decaying.} {Blighted Grove} {} {} {} {1} {} +E {12360} {n} {n} {1} {0} {} {1} {} {0} +E {12358} {s} {s} {4} {0} {} {1} {} {0} + +R {12360} {0} {} {Trail Before the Cave} {} {Thick trees prohibit travel to the east, and the trail continues north and south. The unmistakable odor of decomposing animals comes from an opening in the mound of rocks to the west.} {Blighted Grove} {} {} {} {1} {} +E {12363} {n} {n} {1} {0} {} {1} {} {0} +E {12361} {w} {w} {8} {0} {} {1} {} {0} +E {12359} {s} {s} {4} {0} {} {1} {} {0} + +R {12361} {0} {} {In the Cave} {} {Black, jagged rocks form the walls of this chamber. The sound of slow, steady dripping water can be heard, though the source is not evident. The combination of the cool rock walls and unseen water source lends a damp chill to the air.} {Blighted Grove} {} {} {} {1} {} +E {12360} {e} {e} {2} {0} {} {1} {} {0} +E {12362} {s} {s} {4} {0} {} {1} {} {0} + +R {12362} {0} {} {Back of the Dark Cave} {} {Foul water leaks slowly down the south wall of the cave and forms a putrid puddle on the rock floor. Animal bones, some with pieces of gnawed flesh attached, lie scattered across the ground. The only way out is to the north.} {Blighted Grove} {} {} {} {1} {} +E {12361} {n} {n} {1} {0} {} {1} {} {0} + +R {12363} {0} {} {Twist in the Forgotten Trail} {} {Obscured by layer upon layer of needles and blackened dead leaves, what you can see of the trail beneath is a dry soil of sickly gray. The trail continues to the west and south and an opening into the woods can be seen to the east.} {Blighted Grove} {} {} {} {1} {} +E {12364} {e} {e} {2} {0} {} {1} {} {0} +E {12410} {w} {w} {8} {0} {} {1} {} {0} +E {12360} {s} {s} {4} {0} {} {1} {} {0} + +R {12364} {0} {} {Within the Dark Grove} {} {Mutilated by the blight which continues to pillage the grove, the trees that once stood so strong now stand helpless against the death and destruction enshrouding them. Leafless branches hang broken and spiritless. Dead leaves carried on the breeze scrape along the dry ground.} {Blighted Grove} {} {} {} {1} {} +E {12408} {n} {n} {1} {0} {} {1} {} {0} +E {12367} {e} {e} {2} {0} {} {1} {} {0} +E {12363} {w} {w} {8} {0} {} {1} {} {0} +E {12365} {s} {s} {4} {0} {} {1} {} {0} + +R {12365} {0} {} {Near the Glade} {} {The ruination of the forest is evident here in the yellowed sap that flows like puss from gaping black wounds in the tree trunks. Contaminated soil yields no greenery, the remaining ground cover has become mottled with diseased flecks of black and red.} {Blighted Grove} {} {} {} {1} {} +E {12364} {n} {n} {1} {0} {} {1} {} {0} +E {12366} {e} {e} {2} {0} {} {1} {} {0} + +R {12366} {0} {} {The Blackened Glade} {} {Here the open expanse of the decaying grassland ends at a huge mound to the south. The mound is larger than typical mounds which serve as homes for the ogier. There is an arched doorway framed in chiseled stone leading into the mound, a weathered sign hangs above the door.} {Blighted Grove} {} {} {} {1} {} +E {12367} {n} {n} {1} {0} {} {1} {} {0} +E {12373} {e} {e} {2} {0} {} {1} {} {0} +E {12365} {w} {w} {8} {0} {} {1} {} {0} +E {12368} {s} {s} {4} {0} {} {1} {} {0} + +R {12367} {0} {} {The Blackened Glade} {} {The tainted trees encircle this foul, desolate glade. Grass that once grew tall and green lies rotted upon the malnourished soil. The oily black excretion typical of this grove's malady coats the rotted blanket of grass.} {Blighted Grove} {} {} {} {1} {} +E {12374} {e} {e} {2} {0} {} {1} {} {0} +E {12364} {w} {w} {8} {0} {} {1} {} {0} +E {12366} {s} {s} {4} {0} {} {1} {} {0} + +R {12368} {0} {} {Inside the Great Mound} {} {The cavernous interior of the grand hall stands six spans high and is supported by ornate wooden beams. Large portraits of the Elders who comprised the Stump, the governing body of the stedding, line the hall framed in intricate sungwood. The hall extends to the east and west.} {Blighted Grove} {} {} {} {1} {} +E {12366} {n} {n} {1} {0} {} {1} {} {0} +E {12369} {e} {e} {2} {0} {} {1} {} {0} +E {12371} {w} {w} {8} {0} {} {1} {} {0} + +R {12369} {0} {} {In the Grand Hall} {} {The highly polished floor of slate and bluestone contrasts sharply with the rough rock of the gray walls. Wall sconces of dull brass, no longer bearing torches, line the hall which leads south to the reception room. The ceiling beams appear as great roots spreading out above.} {Blighted Grove} {} {} {} {1} {} +E {12368} {w} {w} {8} {0} {} {1} {} {0} +E {12370} {s} {s} {4} {0} {} {1} {} {0} + +R {12370} {0} {} {Reception Hall} {} {The reception hall is vast and contains a long dining table surrounded by many highbacked chairs of carved wood. The floor here is made up of polished wood squares of varying shades and grains. A massive chandelier of wood resembles the spreading branches of a tree and once held dozens of candles. } {Blighted Grove} {} {} {} {1} {} +E {12369} {n} {n} {1} {0} {} {1} {} {0} + +R {12371} {0} {} {In the Grand Hall} {} {This end of the grand hall once served as a waiting room for the meeting hall directly to the south. Stumps of massive trees have been carved and polished to a high gloss to form the chairs where many a nervous ogier awaited the descision of the Elders.} {Blighted Grove} {} {} {} {1} {} +E {12368} {e} {e} {2} {0} {} {1} {} {0} +E {12372} {s} {s} {4} {0} {} {1} {} {0} + +R {12372} {0} {} {In the Meeting Hall} {} {The walls of this large meeting room are rough gray rock. The furnishings are composed merely of seven vine carved chairs upon the dais, of a proportion suitable for the ogier Elders who once presided over matters pertinent to the stedding. Those invited to address the Stump were expected to remain standing.} {Blighted Grove} {} {} {} {1} {} +E {12371} {n} {n} {1} {0} {} {1} {} {0} + +R {12373} {0} {} {The Blackened Glade} {} {From atop this small hill, the open glade sweeps before you to the north and west. The blackened grass is wilted from the weight of its noxious, oily discharge. Small flowers wilt in surrender to the oily plague. } {Blighted Grove} {} {} {} {1} {} +E {12374} {n} {n} {1} {0} {} {1} {} {0} +E {12376} {e} {e} {2} {0} {} {1} {} {0} +E {12366} {w} {w} {8} {0} {} {1} {} {0} + +R {12374} {0} {} {The Blackened Glade} {} {This once fragrant field of clover and wildflowers now has the distinctive odor of a compost heap. A thick layer of oily black plant life in decay covers the ground throughout the glade. } {Blighted Grove} {} {} {} {1} {} +E {12375} {e} {e} {2} {0} {} {1} {} {0} +E {12367} {w} {w} {8} {0} {} {1} {} {0} +E {12373} {s} {s} {4} {0} {} {1} {} {0} + +R {12375} {0} {} {Through the Blighted Woods} {} {Thick, black tree trunks extend from the diseased soil. The parched and malformed branches are breaking off of the trees, many lie scattered on the ground. The Dark One's touch in this grove, though not yet consuming, is evident.} {Blighted Grove} {} {} {} {1} {} +E {12381} {n} {n} {1} {0} {} {1} {} {0} +E {12380} {e} {e} {2} {0} {} {1} {} {0} +E {12374} {w} {w} {8} {0} {} {1} {} {0} +E {12376} {s} {s} {4} {0} {} {1} {} {0} + +R {12376} {0} {} {The Blighted Woods} {} {The desert wind causes the highest branches of the sickened trees to crack against each other, reminiscent of a sword fight. The trees appear to be fighting for their very lives against the heartless blight which swallows this once prolific stedding.} {Blighted Grove} {} {} {} {1} {} +E {12375} {n} {n} {1} {0} {} {1} {} {0} +E {12379} {e} {e} {2} {0} {} {1} {} {0} +E {12373} {w} {w} {8} {0} {} {1} {} {0} +E {12377} {s} {s} {4} {0} {} {1} {} {0} + +R {12377} {0} {} {Above the Valley} {} {Here the ground slopes down at a steep angle to the south leading into a deep valley. A huge mound of solid rock prevents travel to the west. The stench of rotting dead vegetation is carried on the occasional dry breeze from the north.} {Blighted Grove} {} {} {} {1} {} +E {12376} {n} {n} {1} {0} {} {1} {} {0} +E {12378} {e} {e} {2} {0} {} {1} {} {0} +E {12456} {d} {d} {32} {0} {} {1} {} {0} + +R {12378} {0} {} {Overlooking the Dismal Valley} {} {The ground falls away sharply here. Massive boulders and roots extend from the sloping ground making the way down appear treacherous. Spreading out below is a vast valley, the woods become thicker to the north.} {Blighted Grove} {} {} {} {1} {} +E {12379} {n} {n} {1} {0} {} {1} {} {0} +E {12377} {w} {w} {8} {0} {} {1} {} {0} +E {12457} {d} {d} {32} {0} {} {1} {} {0} + +R {12379} {0} {} {The Tortured Woods} {} {Gaping holes in the massive trees resemble mouths wrenched open in screams of agony. Wretched and twisted limbs dangle lifeless from the broken trunks, scraping the ground in the arid breeze. The sky boils with dark rolling clouds.} {Blighted Grove} {} {} {} {1} {} +E {12380} {n} {n} {1} {0} {} {1} {} {0} +E {12376} {w} {w} {8} {0} {} {1} {} {0} +E {12378} {s} {s} {4} {0} {} {1} {} {0} + +R {12380} {0} {} {The Blighted Woods} {} {A blanket of bug infested dead leaves covers the cursed ground in this corner of the blighted woods. The sap runs oily and black from rotting trunks, and the decaying branches lurk precariously above.} {Blighted Grove} {} {} {} {1} {} +E {12375} {w} {w} {8} {0} {} {1} {} {0} +E {12379} {s} {s} {4} {0} {} {1} {} {0} + +R {12381} {0} {} {The Blighted Woods} {} {Scattered among the trees are the rounded mounds of earth which were the ogier homesteads. The mounds appear to be natural formations in the ground, but stone framed windows in the mounds betray their purpose.} {Blighted Grove} {} {} {} {1} {} +E {12391} {n} {n} {1} {0} {} {1} {} {0} +E {12382} {e} {e} {2} {0} {} {1} {} {0} +E {12375} {s} {s} {4} {0} {} {1} {} {0} + +R {12382} {0} {} {Woods Near the Village} {} {There are several small clearings between the rotting trees, mounds which indicate the ogier habitats are scattered in these clearings. There is a larger clearing to the east, and the woods continue to the west.} {Blighted Grove} {} {} {} {1} {} +E {12383} {e} {e} {2} {0} {} {1} {} {0} +E {12381} {w} {w} {8} {0} {} {1} {} {0} + +R {12383} {0} {} {Abandoned Square} {} {Once a hub of ogier activity, the square is now devoid of life. Simple buildings line the square, each with carved wooden doors of excessive height and width. Small residences lie to the north and east, a broken fountain is further south in the square.} {Blighted Grove} {} {} {} {1} {} +E {12389} {n} {n} {1} {0} {} {1} {} {0} +E {12388} {e} {e} {2} {0} {} {1} {} {0} +E {12382} {w} {w} {8} {0} {} {1} {} {0} +E {12384} {s} {s} {4} {0} {} {1} {} {0} + +R {12384} {0} {} {At the Fountain} {} {This intricately carved marble fountain is the only evidence in the grove of the reputed skill of the famed ogier stone masons. The ogier preferred to work with and care for the trees in the stedding. This once beautiful fountain is now nearly empty, filling only during the infrequent rain, and drying quickly thereafter.} {Blighted Grove} {} {} {} {1} {} +E {12383} {n} {n} {1} {0} {} {1} {} {0} +E {12385} {e} {e} {2} {0} {} {1} {} {0} +E {12387} {s} {s} {4} {0} {} {1} {} {0} + +R {12385} {0} {} {Craftman's Shop} {} {Rows of dusty shelves line the wall behind a great oak counter. A carving of the Avendesora tree rests on the topmost shelf, cobwebs hanging from every branch. A huge ladder leads up through an open hatch.} {Blighted Grove} {} {} {} {1} {} +E {12384} {w} {w} {8} {0} {} {1} {} {0} +E {12386} {u} {u} {16} {0} {} {1} {} {0} + +R {12386} {0} {} {Loft Above the Shop} {} {Scraps of wood lie scattered upon the floor, and a haphazard pile of rusted shovels and saws lie in a dark corner. A breeze blows through a hole in the roof causing the air to fill with dust particles and sawdust.} {Blighted Grove} {} {} {} {1} {} +E {12385} {d} {d} {32} {0} {} {1} {} {0} + +R {12387} {0} {} {Ogier Apparel} {} {Moths are stirred from their rest and fill the air as you enter. Tattered and insect ridden clothing of gargantuan proportion hang on dilapidated racks. A row of broken mirrors line the far wall of this abandoned shop.} {Blighted Grove} {} {} {} {1} {} +E {12384} {n} {n} {1} {0} {} {1} {} {0} + +R {12388} {0} {} {Dreary Cottage} {} {The ogier made their homes in mounds within the earth, but the ogier offered more traditional guest housing for their human visitors. The thick layer of dust upon the floor suggests that it has been quite a long time since ogier hospitality within this stedding has been extended to anyone.} {Blighted Grove} {} {} {} {1} {} +E {12383} {w} {w} {8} {0} {} {1} {} {0} + +R {12389} {0} {} {Deserted Guest House} {} {A massive table of wood stands in the center of this room, which appears to have been deserted long ago. Other than the table, the only sign that anyone has been here is a crooked, dusty portrait of an ogier Elder hanging on the east wall. There is a darkened room to the west.} {Blighted Grove} {} {} {} {1} {} +E {12390} {w} {w} {8} {0} {} {1} {} {0} +E {12383} {s} {s} {4} {0} {} {1} {} {0} + +R {12390} {0} {} {A Dusty Bedroom} {} {An enormous bed of sungwood rests in the center of this darkened room. Small insects scurry across the floor leaving faint trails in the thick dust. Dozens of spiders lurk in the rafters.} {Blighted Grove} {} {} {} {1} {} +E {12472} {n} {n} {1} {0} {} {1} {} {0} +E {12389} {e} {e} {2} {0} {} {1} {} {0} + +R {12391} {0} {} {The Blighted Woods} {} {The surrounding corrupted trees extend gnarled branches that lurk above. Insects swarm through parched cracks in diseased trunks. Evergreens which once bloomed impervious to the changing seasons stand shriveled, dry and brown.} {Blighted Grove} {} {} {} {1} {} +E {12392} {n} {n} {1} {0} {} {1} {} {0} +E {12381} {s} {s} {4} {0} {} {1} {} {0} + +R {12392} {0} {} {The Blighted Woods} {} {Deep within the woods, the trees give off a foul scent as of an infected wound in need of treatment. The onslaught of disease not only manifests itself in the defiled trees, but in the dry gray soil, the wilted flowers, the parched vines and the blackened moss.} {Blighted Grove} {} {} {} {1} {} +E {12393} {n} {n} {1} {0} {} {1} {} {0} +E {12472} {e} {e} {2} {0} {} {1} {} {0} +E {12391} {s} {s} {4} {0} {} {1} {} {0} + +R {12393} {0} {} {The Blighted Woods} {} {The ground is uneven and rocky here, with tremendous black roots reaching up from the ground. The sick trees are impossibly high and bear no foliage. A fallen tree blocks passage to the east, a parched victim of the blight which draws ever closer.} {Blighted Grove} {} {} {} {1} {} +E {12394} {w} {w} {8} {0} {} {1} {} {0} +E {12392} {s} {s} {4} {0} {} {1} {} {0} + +R {12394} {0} {} {Deep Within the Grove} {} {A foul stench seems to waft up from the spoiled ground which feeds its evil corruption to the mangled trees. The forest continues to the east and west. There seems to be a change in the forest to the south.} {Blighted Grove} {} {} {} {1} {} +E {12393} {e} {e} {2} {0} {} {1} {} {0} +E {12402} {w} {w} {8} {0} {} {1} {} {0} +E {12395} {s} {s} {4} {0} {} {1} {} {0} + +R {12395} {0} {} {Heart of the Blighted Grove} {} {In the heart of the grove, the stedding still holds a trace of its former glory. The trees are tall and strong, with leaves of green. Healthy sprouts of grass poke up sporadically from the healthy soil.} {Blighted Grove} {} {} {} {1} {} +E {12394} {n} {n} {1} {0} {} {1} {} {0} +E {12400} {w} {w} {8} {0} {} {1} {} {0} +E {12396} {s} {s} {4} {0} {} {1} {} {0} + +R {12396} {0} {} {Heart of the Blighted Grove} {} {Almost untouched by the blight, the towering trees are home to dozens of nesting birds. Bees float from flower to flower as butterflies glide on the breeze. Surely this grove is worthy of all the protection the remaining ogier can provide.} {Blighted Grove} {} {} {} {1} {} +E {12395} {n} {n} {1} {0} {} {1} {} {0} +E {12399} {w} {w} {8} {0} {} {1} {} {0} +E {12397} {s} {s} {4} {0} {} {1} {} {0} + +R {12397} {0} {} {Heart of the Blighted Grove} {} {The dense tress deep within the heart of the grove thrive and grow, seemingly ignorant to the approaching blight. Green moss grows on the thick healthy tree trunks, and small flowers grow between their roots.} {Blighted Grove} {} {} {} {1} {} +E {12396} {n} {n} {1} {0} {} {1} {} {0} +E {12398} {w} {w} {8} {0} {} {1} {} {0} + +R {12398} {0} {} {Heart of the Blighted Grove} {} {Deep within the heart of the grove the tress still hold a dense green foliage and the flowers bloom in a rainbow of colors. The healthy green grass bends in waves to the gentle breeze.} {Blighted Grove} {} {} {} {1} {} +E {12399} {n} {n} {1} {0} {} {1} {} {0} +E {12397} {e} {e} {2} {0} {} {1} {} {0} +E {12408} {w} {w} {8} {0} {} {1} {} {0} + +R {12399} {0} {} {Heart of the Blighted Grove} {} {A clearing in the heart of the grove reveals the rolling mounds of earth under which the ogier made their homes. The mounds are covered with green grass and small flowers. One mound in the center of the clearing is larger than the others.} {Blighted Grove} {} {} {} {1} {} +E {12400} {n} {n} {1} {0} {} {1} {} {0} +E {12396} {e} {e} {2} {0} {} {1} {} {0} +E {12398} {s} {s} {4} {0} {} {1} {} {0} +E {12401} {d} {d} {32} {0} {} {1} {} {0} + +R {12400} {0} {} {Heart of the Blighted Grove} {} {Small groups of wildflowers grow at the base of the trees. The leaves on the trees rustle in the wind as a solitary butterfly floats on the breeze. There is a clearing in the heart of the grove to the south.} {Blighted Grove} {} {} {} {1} {} +E {12395} {e} {e} {2} {0} {} {1} {} {0} +E {12399} {s} {s} {4} {0} {} {1} {} {0} + +R {12401} {0} {} {Inside the Mound} {} {The walls of the inside of this ogier home are smooth dirt and rock. Pewter plates and goblets still lie on the huge wooden table. The home is well kept and free of dust. Clearly this home has been recently occupied.} {Blighted Grove} {} {} {} {1} {} +E {12399} {u} {u} {16} {0} {} {1} {} {0} + +R {12402} {0} {} {Beneath the Gnarled Trees} {} {Suffering from the taint of dark forces which enfold it, the grand trees stand exhausted and spiritless. Defiled boughs which once held lush green leaves now extend leafless and contorted from shriveled trunks.} {Blighted Grove} {} {} {} {1} {} +E {12403} {n} {n} {1} {0} {} {1} {} {0} +E {12394} {e} {e} {2} {0} {} {1} {} {0} + +R {12403} {0} {} {Under the Trees} {} {Once lush and rich, the legendary Great Trees that tower above are victims of the encroaching blight. Massive trunks are blackened and the remaining foliage hangs lifeless from disfigured branches.} {Blighted Grove} {} {} {} {1} {} +E {12420} {n} {n} {1} {0} {} {1} {} {0} +E {12501} {e} {e} {2} {0} {} {1} {} {0} +E {12404} {w} {w} {8} {0} {} {1} {} {0} +E {12402} {s} {s} {4} {0} {} {1} {} {0} + +R {12404} {0} {} {The Towering Trees} {} {The few remaining leaves on the surrounding trees are yellowed and withered. Thick tree trunks are cracked and have become home to thousands of blight parasites which feed on, and promote the destruction of the grove. The trees become thicker to the north and east, and they seem to become more sparse to the south and west.} {Blighted Grove} {} {} {} {1} {} +E {12419} {n} {n} {1} {0} {} {1} {} {0} +E {12403} {e} {e} {2} {0} {} {1} {} {0} +E {12418} {w} {w} {8} {0} {} {1} {} {0} +E {12405} {s} {s} {4} {0} {} {1} {} {0} + +R {12405} {0} {} {Through the Thick Underbrush} {} {A deep snarl of bramble spreads weblike on the rocky ground. A very few sickly weeds have sprouted up through the tangled mass only to wilt and wither. A stench of decay lies heavy in the air.} {Blighted Grove} {} {} {} {1} {} +E {12404} {n} {n} {1} {0} {} {1} {} {0} +E {12406} {s} {s} {4} {0} {} {1} {} {0} + +R {12406} {0} {} {Opening in the Brush} {} {Very little light filters through to the ground beneath the thick bramble and thorny vines at your feet. Movement is difficult, though not impossible. To the south there is an opening in the brush and a small trail leads west.} {Blighted Grove} {} {} {} {1} {} +E {12405} {n} {n} {1} {0} {} {1} {} {0} +E {12414} {w} {w} {8} {0} {} {1} {} {0} +E {12407} {s} {s} {4} {0} {} {1} {} {0} + +R {12407} {0} {} {The Dark Grove of Trees} {} {Depressed trees with withering boughs are clad in creeping gray fungus. Oily black sap oozes from between the cracked and peeling bark. There is thick brush to the north and the forest continues south.} {Blighted Grove} {} {} {} {1} {} +E {12406} {n} {n} {1} {0} {} {1} {} {0} +E {12408} {s} {s} {4} {0} {} {1} {} {0} + +R {12408} {0} {} {The Dark Grove of Trees} {} {Twisted, shriveled branches, perform a perverse dance in the breeze. Black and red flecks cover the few remaining leaves of the deteriorating stedding. Most of the leaves lie upon the ground dry and decomposing.} {Blighted Grove} {} {} {} {1} {} +E {12407} {n} {n} {1} {0} {} {1} {} {0} +E {12398} {e} {e} {2} {0} {} {1} {} {0} +E {12409} {w} {w} {8} {0} {} {1} {} {0} +E {12364} {s} {s} {4} {0} {} {1} {} {0} + +R {12409} {0} {} {Dead End in the Grove} {} {This is a dark corner of the grove. The corrupted branches of the massive trees seem to twist and writhe above you. A stench of decay seems to waft up from beneath the blanket of dry weeds at your feet.} {Blighted Grove} {} {} {} {1} {} +E {12408} {e} {e} {2} {0} {} {1} {} {0} +E {12439} {d} {d} {32} {0} {} {1} {} {0} + +R {12410} {0} {} {Bend in the Forgotten Trail} {} {The barren ground gives way here to a solitary sycamore tree. Stunted and diseased, the sycamore bears no leaves and its branches wilt forlornly to the ground. The trail continues to the north and east.} {Blighted Grove} {} {} {} {1} {} +E {12411} {n} {n} {1} {0} {} {1} {} {0} +E {12363} {e} {e} {2} {0} {} {1} {} {0} + +R {12411} {0} {} {The Forgotten Trail} {} {An impossibly tall tree with bare limbs as black as night stands to the east, but the way is barred by a tangled wall of prickly bramble. The ground here is hard and dry with a covering of dead leaves fallen from the nearby tree.} {Blighted Grove} {} {} {} {1} {} +E {12412} {n} {n} {1} {0} {} {1} {} {0} +E {12410} {s} {s} {4} {0} {} {1} {} {0} + +R {12412} {0} {} {Bend in the Forgotten Trail} {} {On this section of the trail the ground is bare. Exposed gray rocks jut up from the parched soil. Ominous black clouds thunder overhead. Withered plant life lines the egde of the trail which continues to the east and the south.} {Blighted Grove} {} {} {} {1} {} +E {12413} {e} {e} {2} {0} {} {1} {} {0} +E {12411} {s} {s} {4} {0} {} {1} {} {0} + +R {12413} {0} {} {Bend in the Forgotten Trail} {} {Small, sickly flowers struggle for life, sprouting randomly from beneath the blanket of long dead grass. The ground is hard and dry, with sudden dips and rises. Loose dirt blows on the arid breeze.} {Blighted Grove} {} {} {} {1} {} +E {12414} {n} {n} {1} {0} {} {1} {} {0} +E {12412} {w} {w} {8} {0} {} {1} {} {0} + +R {12414} {0} {} {Forgotten Trail} {} {Many seasons of fallen, dead leaves cover this concealed trail. The dark, looming trees in the distance are doomed victims of the advancing blight. The trail continues north and south, and the ground is piled with thick underbrush to the east.} {Blighted Grove} {} {} {} {1} {} +E {12415} {n} {n} {1} {0} {} {1} {} {0} +E {12406} {e} {e} {2} {0} {} {1} {} {0} +E {12413} {s} {s} {4} {0} {} {1} {} {0} + +R {12415} {0} {} {On the Forgotten Trail} {} {Twisted roots sprawling over the ground make travel difficult. All of the surrounding flora is in decay, brown and dry. None of the green lushness of the stedding is evident from this small path.} {Blighted Grove} {} {} {} {1} {} +E {12416} {w} {w} {8} {0} {} {1} {} {0} +E {12414} {s} {s} {4} {0} {} {1} {} {0} + +R {12416} {0} {} {On the Forgotten Trail} {} {Few weeds push up from beneath the blanket of brittle leaves and needles, those that have are sickly and wilted. The trail continues to the north and there is a curve in the path to the east.} {Blighted Grove} {} {} {} {1} {} +E {12417} {n} {n} {1} {0} {} {1} {} {0} +E {12415} {e} {e} {2} {0} {} {1} {} {0} + +R {12417} {0} {} {Forgotten Trail} {} {Diseased roots spread like gnarled fingers across the ground as if in attempt to conceal the dark trail. A tall thick post juts up from the ground, a crooked sign remains attached by one nail to the post. The stench of a vile bog wafts from the west.} {Blighted Grove} {} {} {} {1} {} +E {12418} {e} {e} {2} {0} {} {1} {} {0} +E {12503} {w} {w} {8} {0} {} {1} {} {0} +E {12416} {s} {s} {4} {0} {} {1} {} {0} + +R {12418} {0} {} {Through the Thick Underbrush} {} {Thick brambles and weeds lie knee deep along the edge of the grove. The wind whistles through the gnarled branches of the surrounding diseased trees. A small path is to the west, and the forest becomes thicker to the east.} {Blighted Grove} {} {} {} {1} {} +E {12404} {e} {e} {2} {0} {} {1} {} {0} +E {12417} {w} {w} {8} {0} {} {1} {} {0} + +R {12419} {0} {} {The Towering Trees} {} {Sickly plants of black quiver at your feet while gnarled branches loom high above. The sky is filled with dark rolling clouds that seem to be descending upon the grove. There is an unusually large oak to the west, and there seems to be a clearing to the east.} {Blighted Grove} {} {} {} {1} {} +E {12421} {n} {n} {1} {0} {} {1} {} {0} +E {12420} {e} {e} {2} {0} {} {1} {} {0} +E {12422} {w} {w} {8} {0} {} {1} {} {0} +E {12404} {s} {s} {4} {0} {} {1} {} {0} + +R {12420} {0} {} {At the Stagnant Pond} {D} {In the center of this small clearing lies a dark pond. A thin layer of slime coats the black water. The ground surrounding the pond is cracked and dry, small reptilian creatures seem to watch from the dark water.} {Blighted Grove} {} {} {} {1} {} +E {12419} {w} {w} {8} {0} {} {1} {} {0} +E {12403} {s} {s} {4} {0} {} {1} {} {0} + +R {12421} {0} {} {The Towering Trees} {} {The once grand trees, the pride of the ogier, tower above. The trees appear lifeless with twisted branches and blackened roots, yet the branches seem to twitch as you approach.} {Blighted Grove} {} {} {} {1} {} +E {12419} {s} {s} {4} {0} {} {1} {} {0} + +R {12422} {0} {} {Beside the Oak} {} {This enormous oak tree is clearly one of the most ancient trees within this sickly grove. Massive roots grow up from the ground to form a small bench at the base of the tree. The ground is blanketed with brittle, mottled leaves. The gaps in the foliage afford an excellent place from which to watch the goings-on locally.} {Blighted Grove} {} {} {} {1} {} +E {12419} {e} {e} {2} {0} {} {1} {} {0} +E {12423} {d} {d} {32} {0} {} {1} {} {0} + +R {12423} {0} {} {Under the Tree} {} {This is an underground storage tunnel once used by the ogier. The blight has completely infiltrated these dank tunnels. None of the protection of the stedding remains here. In the shadows above there is a strange formation.} {Blighted Grove} {} {} {} {1} {} +E {12424} {s} {s} {4} {0} {} {1} {} {0} +E {12422} {u} {u} {16} {0} {} {1} {} {0} + +R {12424} {0} {} {Abandoned Tunnel} {} {Huge wooden beams frame the length of the tunnel for support. The walls and ceiling are jagged, rough rock and dirt. The floor of the tunnel is made up of smooth slabs of stone. Several fat cockroaches amble southwards.} {Blighted Grove} {} {} {} {1} {} +E {12423} {n} {n} {1} {0} {} {1} {} {0} +E {12426} {e} {e} {2} {0} {} {1} {} {0} +E {12425} {s} {s} {4} {0} {} {1} {} {0} + +R {12425} {0} {} {Dank Corner of the Tunnel} {} {Moldy, spoiled food lies on the floor, and on the rows of shelves lining the walls in this corner of the tunnel. Rats and large insects feed on the putrid remains of the ogier food supply.} {Blighted Grove} {} {} {} {1} {} +E {12424} {n} {n} {1} {0} {} {1} {} {0} + +R {12426} {0} {} {Abandoned Tunnel} {} {The pervasive stench of decay is so strong that it is impossible to determine the direction of its source. The dampness of the stone floor temporarily retains the tracks of those who have recently walked these tunnels.} {Blighted Grove} {} {} {} {1} {} +E {12427} {e} {e} {2} {0} {} {1} {} {0} +E {12424} {w} {w} {8} {0} {} {1} {} {0} +E {12431} {s} {s} {4} {0} {} {1} {} {0} + +R {12427} {0} {} {Abandoned Tunnel} {} {The bones of dozens of slaughtered ogier lie in a heap against the east wall, teeming with maggots. The stench of rotting meat on the bones is negligible when compared to the prevailing sense of pure evil in this tunnel.} {Blighted Grove} {} {} {} {1} {} +E {12429} {n} {n} {1} {0} {} {1} {} {0} +E {12426} {w} {w} {8} {0} {} {1} {} {0} +E {12428} {s} {s} {4} {0} {} {1} {} {0} + +R {12428} {0} {} {Dark Corner in the Tunnel} {} {Some of the wooden beams in this section of the tunnel are snapped, and the ceiling is beginning to cave in. Several rusted shovels, axes and spikes are scattered on the floor as if repairs were abandoned in haste.} {Blighted Grove} {} {} {} {1} {} +E {12427} {n} {n} {1} {0} {} {1} {} {0} + +R {12429} {0} {} {Bend in the Abandoned Tunnel} {} {Spiders have built their webs high in the wooden support beams and lie waiting for the next juicy insect to stumble into their delicate traps. There seems to be an abundance of such insects in this infested tunnel, chances are the spiders will not have to wait long.} {Blighted Grove} {} {} {} {1} {} +E {12430} {w} {w} {8} {0} {} {1} {} {0} +E {12427} {s} {s} {4} {0} {} {1} {} {0} + +R {12430} {0} {} {Slimy Corner of the Tunnel} {} {The slow and steady seepage of moisture through the walls of dirt and stone have facilitated the formation of a slimy mold. The floor is slick with the pungent muck, the air is thick with humidity.} {Blighted Grove} {} {} {} {1} {} +E {12429} {e} {e} {2} {0} {} {1} {} {0} + +R {12431} {0} {} {Corridor in the Dark Tunnel} {} {The huge support beams above make a home for hundreds of wood burrowing insects. The damp stone floor has wide cracks running the width of the tunnel, and fat slugs slither up from beneath the broken slabs of stone.} {Blighted Grove} {} {} {} {1} {} +E {12426} {n} {n} {1} {0} {} {1} {} {0} +E {12432} {s} {s} {4} {0} {} {1} {} {0} + +R {12432} {0} {} {Corridor in the Dark Tunnel} {} {This narrow section of the tunnel is damp and musty. Jagged rocks protruding from the walls make the corridor feel even more narrow than it is. The tunnel runs north and south with a foul wind blowing through.} {Blighted Grove} {} {} {} {1} {} +E {12431} {n} {n} {1} {0} {} {1} {} {0} +E {12433} {s} {s} {4} {0} {} {1} {} {0} + +R {12433} {0} {} {Corridor in the Dark Tunnel} {} {Oily black slime oozes through cracks in the walls of rock and dirt, sliding down the walls and creating greasy puddles on the stone floor. Multi-legged insects skim across the top of the viscous pools.} {Blighted Grove} {} {} {} {1} {} +E {12432} {n} {n} {1} {0} {} {1} {} {0} +E {12434} {s} {s} {4} {0} {} {1} {} {0} + +R {12434} {0} {} {The Abandoned Tunnel} {} {At this junction in the tunnel the damp air carries a variety of foul stenches coming from every direction. These tunnels, though long abandoned by the peace loving Ogier, now teem with insects and servants of the dark.} {Blighted Grove} {} {} {} {1} {} +E {12433} {n} {n} {1} {0} {} {1} {} {0} +E {12441} {e} {e} {2} {0} {} {1} {} {0} +E {12435} {w} {w} {8} {0} {} {1} {} {0} + +R {12435} {0} {} {Bend in the Abandoned Storage Tunnel} {} {Hundreds of hungry termites feast on the damp massive, wooden support beams, which crumble in their wake. With such a generous host, it is no wonder that this swarm of insects is growing to monstrous proportions.} {Blighted Grove} {} {} {} {1} {} +E {12434} {e} {e} {2} {0} {} {1} {} {0} +E {12436} {s} {s} {4} {0} {} {1} {} {0} + +R {12436} {0} {} {The Abandoned Tunnel} {} {A family of fat slugs slither across the stone floor leaving sticky, silvery trails behind them. The tunnel continues to the north, and there seems to be a storage chamber to the south.} {Blighted Grove} {} {} {} {1} {} +E {12435} {n} {n} {1} {0} {} {1} {} {0} +E {12437} {s} {s} {4} {0} {} {1} {} {0} + +R {12437} {0} {} {Moldy Corner of the Tunnel} {} {Dozens of bolts of mildewy fabric are stacked on rows of moldy shelves. The fabrics are of a soft hue, some with intricately embroidered designs. The remains of several small freshly killed animals lie in the corner indicating that this room has been visited recently.} {Blighted Grove} {} {} {} {1} {} +E {12436} {n} {n} {1} {0} {} {1} {} {0} +E {12438} {e} {e} {2} {0} {} {1} {} {0} + +R {12438} {0} {} {The Abandoned Storage Tunnel} {} {Soggy wooden beams of massive proportion struggle to support the walls and ceiling of jagged rock and dirt. The smooth stone floor is slick with slimy puddles created from the foul water seeping through the walls. The air is thick with the stench of evil.} {Blighted Grove} {} {} {} {1} {} +E {12439} {e} {e} {2} {0} {} {1} {} {0} +E {12437} {w} {w} {8} {0} {} {1} {} {0} + +R {12439} {0} {} {The Abandoned Storage Tunnel} {} {The musty smell of decay hangs heavy in the air in this abandoned storage tunnel. The blight has won its struggle for dominance over this underground section of the grove, and none of the protection of the stedding remains here. Strands of brown weeds dangle from above.} {Blighted Grove} {} {} {} {1} {} +E {12440} {n} {n} {1} {0} {} {1} {} {0} +E {12438} {w} {w} {8} {0} {} {1} {} {0} +E {12409} {u} {u} {16} {0} {} {1} {} {0} + +R {12440} {0} {} {In the Abandoned Tunnel} {} {A black sheen coats the walls of dirt and rock created by the seepage of foul moisture. The beams of wood are saturated with the tainted liquid, making a home for teeming hordes of wood destroying insects. The dank air carries the stench of the Dark One's touch.} {Blighted Grove} {} {} {} {1} {} +E {12441} {n} {n} {1} {0} {} {1} {} {0} +E {12439} {s} {s} {4} {0} {} {1} {} {0} + +R {12441} {0} {} {A Twist in the Tunnel} {} {This corner of the tunnel was used to store the variety of tools the Ogier employed to work with wood and stone. Piles of shovels, axes, picks, chisels and saws, rusted from years of disuse, now make a home for the spiders who have built their webs here.} {Blighted Grove} {} {} {} {1} {} +E {12434} {w} {w} {8} {0} {} {1} {} {0} +E {12440} {s} {s} {4} {0} {} {1} {} {0} + +R {12442} {0} {} {The Blight} {} {A small path in the forest leads north and south here. Creepers lie across the path and twitch when you move over them. You carefully avoid touching anything. A large hill prevents you from heading eastward.} {The Blight} {} {} {} {1} {} +E {12443} {n} {n} {1} {0} {} {1} {} {0} +E {11981} {s} {s} {4} {0} {} {1} {} {0} + +R {12443} {0} {} {The Blight} {} {This deeply in the Blight, you can see how it earned its name. Stunted trees and flowers grow in obscene colors around you. The air is thick and rancid. There are sounds all around you, and you watch your step carefully.} {The Blight} {} {} {} {1} {} +E {12444} {n} {n} {1} {0} {} {1} {} {0} +E {12445} {e} {e} {2} {0} {} {1} {} {0} +E {12442} {s} {s} {4} {0} {} {1} {} {0} + +R {12444} {0} {} {The Blight} {} {Disgusting warped shapes that are a corruption of nature spring about you. Black trees with red leaves, bloated with pus, are interspersed with dark bushes which shiver as your near them. The sweet and humid air makes you gag, and struggle not to retch. Sweat trickles down your clothes, and creates an overwhelming desire to scratch and rub your limbs. You feel unclean, as if the contamination of the Blight is spreading to you, and you check yourself for a rash or some outbreak of disease. The Blight continues to the north and south, a valley of blackened trees lies below.} {The Blight} {} {} {} {1} {} +E {12455} {n} {n} {1} {0} {} {1} {} {0} +E {12443} {s} {s} {4} {0} {} {1} {} {0} +E {12460} {d} {d} {32} {0} {} {1} {} {0} + +R {12445} {0} {} {The Blight} {} {The putrid stench of decomposing plants fills your nostrils. The sharp tang of bile rises in your throat as you look hopelessly for a path to follow. The clammy air clings to your skin, causing droplets of water to bead unpleasantly on your face and clothing.} {The Blight} {} {} {} {1} {} +E {12446} {n} {n} {1} {0} {} {1} {} {0} +E {12443} {w} {w} {8} {0} {} {1} {} {0} + +R {12446} {0} {} {The Blight} {} {The Blight streches out around you. Small hills and stunted growth fill the terrain, leaving a clear path to the east and south. The air is rife with pestilence, the dry earth laden with massive cracks.} {The Blight} {} {} {} {1} {} +E {12447} {e} {e} {2} {0} {} {1} {} {0} +E {12445} {s} {s} {4} {0} {} {1} {} {0} + +R {12447} {0} {} {The Blight} {} {Through the endless expanse of decayed and rotting matter, you continue on in despair. You are eager to move on, and escape this foul place. Unfortunately, there appears to be no end in sight.} {The Blight} {} {} {} {1} {} +E {12448} {n} {n} {1} {0} {} {1} {} {0} +E {12446} {w} {w} {8} {0} {} {1} {} {0} + +R {12448} {0} {} {The Blight} {} {The Blight stretches on about you. Far off to the north you can see the peaks of the Mountains of Dhoom. The stunted growth continues about you, and you grow weary of this seemingly endless wasted land. } {The Blight} {} {} {} {1} {} +E {12449} {n} {n} {1} {0} {} {1} {} {0} +E {12447} {s} {s} {4} {0} {} {1} {} {0} + +R {12449} {0} {} {The Blight} {} {The heat of the Blight grows steadily stronger, and your clothes are damp and moist. The foul trees and bristling bushes continue around you, and seem to twitch when you approach. The Mountains of Dhoom grow ever closer to the north.} {The Blight} {} {} {} {1} {} +E {12450} {n} {n} {1} {0} {} {1} {} {0} +E {12452} {w} {w} {8} {0} {} {1} {} {0} +E {12448} {s} {s} {4} {0} {} {1} {} {0} + +R {12450} {0} {} {The Blight} {} {The terrain here is a bright swirl of colors, yet none of them are very pleasant to look at. Red and black leaves swirl in the trees, and the ground is a sickly pale yellow. Wherever a branch lies broken, a thick black sap is flowing out. Branches in the trees stir violently, yet there is no wind.} {The Blight} {} {} {} {1} {} +E {12451} {w} {w} {8} {0} {} {1} {} {0} +E {12449} {s} {s} {4} {0} {} {1} {} {0} + +R {12451} {0} {} {The Blight} {} {The Blight is an open sore in the earth, spreading its vileness in the touch of every plant and blade of grass. Dark leaves shiver as you near them, and branches twist eagerly in your direction. The sickly colors of the forest grate on your nerves, the pale yellows and streaky reds a mockery of natural purity. The hot and sweet air makes your lungs strain and rebel in protest.} {The Blight} {} {} {} {1} {} +E {12461} {n} {n} {1} {0} {} {1} {} {0} +E {12450} {e} {e} {2} {0} {} {1} {} {0} +E {12453} {w} {w} {8} {0} {} {1} {} {0} +E {12452} {s} {s} {4} {0} {} {1} {} {0} + +R {12452} {0} {} {The Blight} {} {The Blight winds about you in a horrid display of vivid color. Foul blacks and reds stain leaves which were never meant to display such shades. Every plant and creeper seems bloated and ready to burst apart. Broken trees leak a thick black sap, which you wisely avoid touching.} {The Blight} {} {} {} {1} {} +E {12449} {e} {e} {2} {0} {} {1} {} {0} +E {12454} {w} {w} {8} {0} {} {1} {} {0} + +R {12453} {0} {} {The Blight} {} {The Blight here is a twisted sprawl of foul plants and shrubs. You appear to be on some sort of hill, which slopes steeply to the south. From this vantage point you can see the Mountains of Dhoom far to the north, and a tinge of verdant green to the south.} {The Blight} {} {} {} {1} {} +E {12451} {e} {e} {2} {0} {} {1} {} {0} +E {12454} {s} {s} {4} {0} {} {1} {} {0} + +R {12454} {0} {} {The Blight} {} {The Blight is an open sore in the earth, spreading its vileness in the touch of every plant and blade of grass. Dark leaves shiver as you near them, and branches twist eagerly in your direction. The sickly colors of the forest grate on your nerves, the pale yellows and streaky reds a mockery of natural purity. The hot and sweet air makes your lungs strain and rebel in protest.} {The Blight} {} {} {} {1} {} +E {12452} {e} {e} {2} {0} {} {1} {} {0} +E {12455} {s} {s} {4} {0} {} {1} {} {0} + +R {12455} {0} {} {The Blight} {} {The Mountains of Dhoom are clearly visible from here, black peaks stretching to the sky. The mountains dominate the northern horizon, and range as far as you can see to the east and west. The air is sweet and fetid, and the odd combination reminds you of some swamp or mire.} {The Blight} {} {} {} {1} {} +E {12454} {n} {n} {1} {0} {} {1} {} {0} +E {12444} {s} {s} {4} {0} {} {1} {} {0} + +R {12456} {0} {} {In the Dismal Valley} {} {Far below the blighted forest, no breeze reaches the valley floor. The narrow winding channel in the rocky ground was once a babbling brook. No water flows through the dry valley anymore as evidenced in the cracked dirt of the dry stream and the dead grass on the hillside leading up to the blighted forest.} {Blighted Grove} {} {} {} {1} {} +E {12457} {e} {e} {2} {0} {} {1} {} {0} +E {12377} {u} {u} {16} {0} {} {1} {} {0} + +R {12457} {0} {} {In the Dismal Valley} {} {The dry rock bed of the empty stream leads to the east and west. Mangled roots extend from the hillside that lead up to the forest. The plant life here was largely comprised of tall grass and a variety of fruit trees. The grass has withered, and worms slither in and out of the rotting fruit.} {Blighted Grove} {} {} {} {1} {} +E {12459} {e} {e} {2} {0} {} {1} {} {0} +E {12456} {w} {w} {8} {0} {} {1} {} {0} +E {12458} {s} {s} {4} {0} {} {1} {} {0} +E {12378} {u} {u} {16} {0} {} {1} {} {0} + +R {12458} {0} {} {Deep in the Valley} {} {The air lies heavy and still in this valley. Parched grass lies limp on the dry ground. The sparse trees are surrounded by their own dead leaves at their roots. No new sprouts push up from the ground, and it is unlikely that there will be new growth here soon.} {Blighted Grove} {} {} {} {1} {} +E {12457} {n} {n} {1} {0} {} {1} {} {0} +E {12460} {e} {e} {2} {0} {} {1} {} {0} + +R {12459} {0} {} {Deep in the Valley} {} {The dry brook ends here at the base of a large apple tree. The tree has become twisted and defiled by the blighted soil and the black fruit it bears is fodder for the scavenging worms and maggots that thrive in this valley of death.} {Blighted Grove} {} {} {} {1} {} +E {12457} {w} {w} {8} {0} {} {1} {} {0} +E {12460} {s} {s} {4} {0} {} {1} {} {0} + +R {12460} {0} {} {Deep in the Valley} {} {This far corner of the valley was once the ideal location for the ogier orchards. Fruit trees stand in orderly rows along the valley floor, once protected from strong winds by the valley walls, fed fresh water from the nearby stream and open to the sun away from the shade of the lush trees of the grove. Now the trees stand open and defenseless, forsaken to the raging evil taint sweeping the grove. } {Blighted Grove} {} {} {} {1} {} +E {12459} {n} {n} {1} {0} {} {1} {} {0} +E {12458} {w} {w} {8} {0} {} {1} {} {0} +E {12444} {u} {u} {16} {0} {} {1} {} {0} + +R {12461} {0} {} {The Blight} {} {The Blight stretches all around you. There are still trees here, but they appear to be rotting away while you watch. Leaves cover the trees, but stained and spotted with yellow and black, with livid red streaks like blood poisoning. Every leaf and creeper seems bloated, ready to burst at touch. The air tastes like a mouthful of spoiled meat.} {The Blight} {} {} {} {1} {} +E {12462} {n} {n} {1} {0} {} {1} {} {0} +E {12451} {s} {s} {4} {0} {} {1} {} {0} + +R {12462} {0} {} {The Blight} {} {Disgusting warped shapes that are a corruption of nature spring about you. Black trees with red leaves, bloated with puss, are interspersed with dark bushes which shiver as your near them. The sweet and humid air makes you gag, and struggle not to retch. Sweat trickles down your clothes, and creates an overwhelming desire to scratch and rub your limbs. You feel unclean, as if the contamination of the Blight is spreading to you, and you check yourself for a rash or some outbreak of disease.} {The Blight} {} {} {} {1} {} +E {12463} {n} {n} {1} {0} {} {1} {} {0} +E {12464} {w} {w} {8} {0} {} {1} {} {0} +E {12461} {s} {s} {4} {0} {} {1} {} {0} + +R {12463} {0} {} {The Blight} {} {The Blight opens here onto a small clearing. The twitching forest lies in a circle about the clearing, but you are momentarily free from the dark shapes in this clearing. Several stones are piled here, in what looks like the remains of a campfire. A pile of ash lies in the center of the stones.} {The Blight} {} {} {} {1} {} +E {12462} {s} {s} {4} {0} {} {1} {} {0} + +R {12464} {0} {} {The Blight} {} {There are still trees here, but they appear to be completely rotted. Evil-looking leaves clot the trees, black and red with white spots. The corruption of the Blight can be seen in every strand of life that exists here. You find yourself filled with revulsion at the force which doesn't kill but rather twists the very fabric of nature.} {The Blight} {} {} {} {1} {} +E {12465} {n} {n} {1} {0} {} {1} {} {0} +E {12462} {e} {e} {2} {0} {} {1} {} {0} + +R {12465} {0} {} {The Blight} {} {The Blight is an open sore in the earth, spreading its vileness in the touch of every plant and blade of grass. Dark leaves shiver as you near them, and branches twist eagerly in your direction. The sickly colors of the forest grate on your nerves, the pale yellows and streaky reds a mockery of natural purity. The hot and sweet air makes your lungs strain and rebel in protest.} {The Blight} {} {} {} {1} {} +E {12466} {n} {n} {1} {0} {} {1} {} {0} +E {12479} {e} {e} {2} {0} {} {1} {} {0} +E {12464} {s} {s} {4} {0} {} {1} {} {0} + +R {12466} {0} {} {The Blight} {} {The Mountains of Dhoom are clearly visible from here, black peaks stretching to the sky. The mountains dominate the northern horizon, and range as far as you can see to the east and west. You trudge on through the pestilence of the Blight. The trees twitch noisily, and dark shapes loom eerily in the shadows.} {The Blight} {} {} {} {1} {} +E {12467} {n} {n} {1} {0} {} {1} {} {0} +E {12465} {s} {s} {4} {0} {} {1} {} {0} + +R {12467} {0} {} {The Blight} {} {The Blight here is a foul swarm of livid colors. Bright red leaves tinged with white or yellow streaks stretch twistedly upwards. The air is overly sweet and rank. Where a branch is broken, a thick black sap bubbles out causing you to think twice about touching anything.} {The Blight} {} {} {} {1} {} +E {12468} {n} {n} {1} {0} {} {1} {} {0} +E {12474} {e} {e} {2} {0} {} {1} {} {0} +E {12466} {s} {s} {4} {0} {} {1} {} {0} + +R {12468} {0} {} {A Blighted Path} {} {The beginnings of a small path amidst the rot of the Blight is here, coursing its way between stunted trees and dark bushes scattered about in a song of chaotic anarchy. Travel is marginally more comfortable here than in the forest. The horizon to the north is dominated by the Mountains of Dhoom, a jagged series of peaks strutting out from the bitter earth. The Blight goes on to the north and south, a rotting mass with noxious, sickly fumes.} {The Blight} {} {} {} {1} {} +E {12473} {n} {n} {1} {0} {} {1} {} {0} +E {12469} {w} {w} {8} {0} {} {1} {} {0} +E {12467} {s} {s} {4} {0} {} {1} {} {0} +E {17444} {d} {d} {32} {0} {} {1} {} {0} + +R {12469} {0} {} {An Overgrown Path} {} {This appears to be a trail, overgrown from years of disuse. The grass and brush which had covered the path are now dead and brittle. The brush gets thicker to the west, and tall, dark trees loom in the distance. The path continues to the east, amidst a stunted swarm of rotting, oozing vegetation. The air takes on a definite tinge of decay and death.} {Blighted Grove} {} {} {} {1} {} +E {12468} {e} {e} {2} {0} {} {1} {} {0} +E {12470} {w} {w} {8} {0} {} {1} {} {0} + +R {12470} {0} {} {Twist in the Overgrown Path} {} {Thick brambles and jagged rock hinder swift travel. Burrs and needles scratch and claw. All plant life that seemed to once thrive here is now brown and dry. There is a scent of decomposing vegetation carried on the arid wind.} {Blighted Grove} {} {} {} {1} {} +E {12469} {e} {e} {2} {0} {} {1} {} {0} +E {12471} {s} {s} {4} {0} {} {1} {} {0} + +R {12471} {0} {} {On the Overgrown Path} {} {Here in the thicket, the low lying shrubs intertwine in a dense tangle with broken branches from nearby trees. A massive tree has fallen to the west barring travel in that direction. The brush continues to the north and south.} {Blighted Grove} {} {} {} {1} {} +E {12470} {n} {n} {1} {0} {} {1} {} {0} +E {12472} {s} {s} {4} {0} {} {1} {} {0} + +R {12472} {0} {} {Near the Thicket} {} {Thin scrawny trees coated with diseased splotches of gray and black hang their lifeless branches devoid of leaves to the ground. There is an overgrown path to the north, the forest becomes thick to the west.} {Blighted Grove} {} {} {} {1} {} +E {12471} {n} {n} {1} {0} {} {1} {} {0} +E {12392} {w} {w} {8} {0} {} {1} {} {0} +E {12390} {s} {s} {4} {0} {} {1} {} {0} + +R {12473} {0} {} {The Blight} {} {The sickly forest of the Blight is sparse here but thickens to the south, although a blighted path is visible amidst the rot. The ground is very rocky now, and the Mountains of Dhoom tower before of you. Further northward travel is prevented from the impassible terrain that comprise the base of the mountains. The mountains range as far as you can see both to the east and west.} {The Blight} {} {} {} {1} {} +E {12477} {e} {e} {2} {0} {} {1} {} {0} +E {12468} {s} {s} {4} {0} {} {1} {} {0} + +R {12474} {0} {} {The Blight} {} {The ground is fairly rocky here, as the Mountains of Dhoom grow closer. A huge jagged boulder sprouts up from the soil here, preventing any further travel to the north. The sickly growths of the Blight surround you.} {The Blight} {} {} {} {1} {} +E {12475} {e} {e} {2} {0} {} {1} {} {0} +E {12467} {w} {w} {8} {0} {} {1} {} {0} + +R {12475} {0} {} {The Blight} {} {The Blight here is beginning to thin somewhat, and the twisted trees and roots don't strain as eagerly in your direction. The Mountains of Dhoom are clearly visible through the sparse trees, and the peaks tower above you. The terrain is growing somewhat rougher here, and becomes rockier still as you continue north.} {The Blight} {} {} {} {1} {} +E {12476} {n} {n} {1} {0} {} {1} {} {0} +E {12474} {w} {w} {8} {0} {} {1} {} {0} +E {12478} {s} {s} {4} {0} {} {1} {} {0} + +R {12476} {0} {} {The Blight} {} {The Blight is thinner here, and the stunted trees and dark bushes are scattered about, rather than in clumps. The ground is noticeably rougher, and travel even less comfortable. The peaks of the Mountains of Dhoom tower above, and the whole horizon is obscured by the mountain range which dominates the entire northern view.} {The Blight} {} {} {} {1} {} +E {12477} {n} {n} {1} {0} {} {1} {} {0} +E {12475} {s} {s} {4} {0} {} {1} {} {0} + +R {12477} {0} {} {The Blight} {} {The sickly forest of the Blight is sparse here but thickens to the south. The ground is very rocky now, and the Mountains of Dhoom tower before of you. Further northward travel is prevented from the impassible terrain that comprise the base of the mountains. The mountains range as far as you can see both to the east and west.} {The Blight} {} {} {} {1} {} +E {12473} {w} {w} {8} {0} {} {1} {} {0} +E {12476} {s} {s} {4} {0} {} {1} {} {0} + +R {12478} {0} {} {The Blight} {} {The corruption which is the Blight stretches endlessly about you. The air is fetid and damp. Sickly sweet vapors make you gag and you barely can contain the bile which rises in your throat. The peaks of the Mountains of Dhoom are visible to the north. Broken trees, oozing black pus, are strewn about.} {The Blight} {} {} {} {1} {} +E {12475} {n} {n} {1} {0} {} {1} {} {0} +E {12479} {s} {s} {4} {0} {} {1} {} {0} + +R {12479} {0} {} {The Blight} {} {The Blight is thicker to the south, and probably impassible. To the north and west, slight gaps in the thick trees allow you to cut a way through. You are reluctant to approach those dark trees which seem almost eager to touch. The plain slopes down steeply to the east, and there seems to be no way to get back up. The Blight is thicker to the south, and probably impassible. To the north and west, slight gaps in the thick trees allow you to cut a way through. You are reluctant to approach those dark trees which seem almost eager to touch.} {The Blight} {} {} {} {1} {} +E {12478} {n} {n} {1} {0} {} {1} {} {0} +E {12480} {e} {e} {2} {0} {} {1} {} {0} +E {12465} {w} {w} {8} {0} {} {1} {} {0} + +R {12480} {0} {} {The Blight} {} {The sickly pale yellow of the Blight surrounds you. The air is thick with a ripe stench of decaying matter, and you eye the surrounding forest with disgust. Despite the disease apparent in everything, the whole area seems crawling with vile forms of life. The very trees and creepers seem to inch towards you. The plain slopes down steeply to the east, and there seems to be no way to get back up.} {The Blight} {} {} {} {1} {} +E {12481} {e} {e} {2} {0} {} {1} {} {0} +E {12479} {w} {w} {8} {0} {} {1} {} {0} +E {12500} {d} {d} {32} {0} {} {1} {} {0} + +R {12481} {0} {} {Path in the Blight} {} {You have stumbled upon a well traveled area in the Blight. It's not quite a path, but the frequent travel seems to have worn a small trail in the ground. The trees and bushes which cover the Blight are sparser here, and you can see the worn trails leading off to the south as well as running east and west.} {The Blight} {} {} {} {1} {} +E {12482} {e} {e} {2} {0} {} {1} {} {0} +E {12480} {w} {w} {8} {0} {} {1} {} {0} +E {12485} {s} {s} {4} {0} {} {1} {} {0} + +R {12482} {0} {} {The Blight} {} {The torn trees and shrubs of the Blight spread away here, and the ground is extremely worn with travel. That the Blight has not swallowed this path entirely is testimony to the frequent travel that must come this way, no doubt groups of Trollocs as no human could live in these conditions.} {The Blight} {} {} {} {1} {} +E {12483} {e} {e} {2} {0} {} {1} {} {0} +E {12481} {w} {w} {8} {0} {} {1} {} {0} +E {12484} {s} {s} {4} {0} {} {1} {} {0} + +R {12483} {0} {} {The Blight} {} {There are still some trees here, but they appear to be completely rotted. Evil-looking leaves clot the trees, black and red with white spots. The corruption of the Blight can be seen in every strand of life that exists here. You recognize there is a force at work which doesn't kill but rather twists the very fabric of nature.} {The Blight} {} {} {} {1} {} +E {14390} {n} {n} {1} {0} {} {1} {} {0} +E {12482} {w} {w} {8} {0} {} {1} {} {0} + +R {12484} {0} {} {By the Lake} {} {The Blight gives way to a large and clear blue lake. It is astonishing that something so clean and pure can exist in a place as foul as the Blight. The sparkling blue waters invite you closer for a nice refreshing drink or perhaps even a quick bath. The sweat feels almost ingrained upon your skin.} {The Blight} {} {} {} {1} {} +E {12482} {n} {n} {1} {0} {} {1} {} {0} +E {12485} {w} {w} {8} {0} {} {1} {} {0} +E {12486} {s} {s} {4} {0} {} {1} {} {0} + +R {12485} {0} {} {The Blight} {} {There is a worn trail here which is quickly swallowed by the shrubs and clotted trees of the Blight. Travel here must be extremely frequent if there is any trail here at all. To the south, the trail dissappears into the trees, but you can see the tracks upon the ground lead north.} {The Blight} {} {} {} {1} {} +E {12481} {n} {n} {1} {0} {} {1} {} {0} +E {12484} {e} {e} {2} {0} {} {1} {} {0} +E {12488} {s} {s} {4} {0} {} {1} {} {0} + +R {12486} {0} {} {By the Lake} {} {You stand on the southern edge of a long blue lake. You wonder how something so calm and beautiful could have survived the corruption which has fouled the rest of the Blight. The sparkling waters invite you to fill your skins and drink deeply, a respite from the waste of the Blight. Nearer to the center of the lake, the water becomes very dark, though you can't quite tell what it is.} {The Blight} {} {} {} {1} {} +E {12484} {n} {n} {1} {0} {} {1} {} {0} +E {12487} {s} {s} {4} {0} {} {1} {} {0} + +R {12487} {0} {} {The Blight} {} {The sickly pale yellow of the Blight surrounds you. The air is thick with a ripe stench of decaying matter, and you eye the surrounding forest with disgust. Despite the disease apparent in everything, the whole area seems crawling with vile forms of life. The very trees and creepers seem to inch towards you.} {The Blight} {} {} {} {1} {} +E {12486} {n} {n} {1} {0} {} {1} {} {0} +E {12488} {w} {w} {8} {0} {} {1} {} {0} + +R {12488} {0} {} {The Blight} {} {You stand on the edge of the Blight. Trees and flowers grow here, but they are bloated and sickly. Flowers hang on trees and weeds in a parody of spring, pale and pulpy, waxen things that appear to decay while you watch them. The air is ripe with the sweet stench of decay, and it is difficult to avoid gagging as you breathe.} {The Blight} {} {} {} {1} {} +E {12485} {n} {n} {1} {0} {} {1} {} {0} +E {12487} {e} {e} {2} {0} {} {1} {} {0} +E {12489} {s} {s} {4} {0} {} {1} {} {0} + +R {12489} {0} {} {The Blight} {} {The Blight here is a foul swarm of livid colors. Bright red leaves tinged with white or yellow streaks stretch twistedly upwards. The air is overly sweet and rank. Where a branch is broken, a thick black sap bubbles out, causing you to think twice about touching anything.} {The Blight} {} {} {} {1} {} +E {12488} {n} {n} {1} {0} {} {1} {} {0} +E {12490} {w} {w} {8} {0} {} {1} {} {0} +E {12494} {s} {s} {4} {0} {} {1} {} {0} + +R {12490} {0} {} {The Blight} {} {The Blight tightens here into a dense knot of foul trees and plants. The grass twitches underfoot, and gives you the impression that it is trying to crawl up your leg. There appear to be no paths to follow save the slight opening in the Blight back to the east.} {The Blight} {} {} {} {1} {} +E {12489} {e} {e} {2} {0} {} {1} {} {0} +E {12491} {w} {w} {8} {0} {} {1} {} {0} + +R {12491} {0} {} {Burrows} {} {This is a large and roughly worn series of caves. The walls look as if they have been formed by something brushing against them repeatedly. The entire area is of solid stone, and whatever is capable of digging in this surface is surely a force to be reckoned with.} {The Blight} {} {} {} {1} {} +E {12490} {e} {e} {2} {0} {} {1} {} {0} +E {12492} {d} {d} {32} {0} {} {1} {} {0} + +R {12492} {0} {} {Burrows} {} {The tunnel here is more of a deep and dark hole, bored nearly vertically into the solid stone. Were the tunnel any steeper you would be almost certain to go plummeting downwards. Only the slight angle in the tunnel's descent gives you any footing whatsoever, and you balance precariously against the edge of the tunnel.} {The Blight} {} {} {} {1} {} +E {12491} {u} {u} {16} {0} {} {1} {} {0} +E {12493} {d} {d} {32} {0} {} {1} {} {0} + +R {12493} {0} {} {Burrows} {} {The tunnels open here into a huge and expansive cavern. The darkness here is nearly total, but you can feel the opening high above your head. You aren't sure how far you fell to the floor here, but it was a rather jarring arrival. } {The Blight} {} {} {} {1} {} +E {12492} {u} {u} {16} {0} {} {1} {} {0} + +R {12494} {0} {} {The Blight} {} {The Blight stretches all about, a hideous forest of corrupted nature. Dark shapes twist about, and a foul pestilent smell fills the air. Whatever horrid and twisted creatures who deign to call this region home are surely the creations of the Dark One.} {The Blight} {} {} {} {1} {} +E {12489} {n} {n} {1} {0} {} {1} {} {0} +E {12495} {s} {s} {4} {0} {} {1} {} {0} + +R {12495} {0} {} {The Blight} {} {The Blight is an open sore in the earth, spreading its vileness in the touch of every plant and blade of grass. Dark leaves shiver as you near them, and branches twist eagerly in your direction. The sickly colors of the forest grate on your nerves, the pale yellows and streaky reds a mockery of natural purity. The hot and sweet air makes your lungs strain and rebel in protest.} {The Blight} {} {} {} {1} {} +E {12494} {n} {n} {1} {0} {} {1} {} {0} +E {12496} {s} {s} {4} {0} {} {1} {} {0} + +R {12496} {0} {} {The Blight} {} {This deep in the Blight it is impossible to see anything except the stunted growths rising about you. Sickly pale yellow trees with black and red leaves creak noisily about you. Far off to the distant north you can see the Mountains of Dhoom. A small hole lies in the ground.} {The Blight} {} {} {} {1} {} +E {12495} {n} {n} {1} {0} {} {1} {} {0} +E {12497} {d} {d} {32} {0} {} {1} {} {0} + +R {12497} {0} {} {Bug Pit} {} {This narrow hole in the ground is actually quite deep. It is rather cool down here, particularly compared to the rest of the Blight. A great number of ugly small bugs have made this their home, as well as some larger insects. The walls are wet with slime and moss. You hear the constant sounds of small things moving and wriggling about, and you are constantly picking the annoying creatures from your hair and clothes.} {The Blight} {} {} {} {1} {} +E {12496} {u} {u} {16} {0} {} {1} {} {0} +E {12498} {d} {d} {32} {0} {} {1} {} {0} + +R {12498} {0} {} {The Hive} {} {The air in this deep hole is stagnant and warm. The small insects are literally everywhere, and you trod somewhat reluctantly on a moving carpet. Giant mounds of earth are shaped in odd piles, and the insects crawl in and out constantly. This is apparently the lair of some warped Blight insect hive.} {The Blight} {} {} {} {1} {} +E {12497} {u} {u} {16} {0} {} {1} {} {0} +E {12499} {d} {d} {32} {0} {} {1} {} {0} + +R {12499} {0} {} {Lair of the Queen} {} {This giant room is shaped roughly circular, with the walls composed of a series of sickly sweet smelling honeycombs. In the center of the room a niche of sorts is fashioned.} {The Blight} {} {} {} {1} {} +E {12498} {u} {u} {16} {0} {} {1} {} {0} + +R {12500} {0} {} {Beetle Warren} {} {This small cave apparently serves as the home of some Blight beetles. It is exceedingly hot down here, and the foul smell that pervades the Blight is even stronger. What these beetles feed on here is hard to imagine.} {The Blight} {} {} {} {1} {} +E {12480} {u} {u} {16} {0} {} {1} {} {0} + +R {12501} {0} {} {A Dark Alcove} {} {The dense tangle of branches above prevents any light from filtering into this alcove. A thick, heavy web blocks your path to the east, and the only way out appears to be back west.} {Blighted Grove} {} {} {} {1} {} +E {12502} {e} {e} {2} {0} {} {1} {} {0} +E {12403} {w} {w} {8} {0} {} {1} {} {0} + +R {12502} {0} {} {Behind the Web} {} {The trees that surround you have twisted and gnarled around each other forming solid walls which block all light and prevents you from going further. The only way out is back west through the thick web.} {Blighted Grove} {} {} {} {1} {} +E {12501} {w} {w} {8} {0} {} {1} {} {0} + +R {12503} {0} {} {Edge of the Bog} {} {The bog converges with a sheer cliff of the mountain, ending the path in a soupy mess of mud of black ooze. The ichor of the bog bubbles frequently, belching a sulfurous steam up the cliff face and scarring it for ages to come. Tiny bones of birds can be spotted along the shore, yet to be consumed by the mud. An overgrown trail extends out of the bog to the east.} {Blighted Mountains} {} {} {} {1} {} +E {12504} {n} {n} {1} {0} {} {1} {} {0} +E {12417} {e} {e} {2} {0} {} {1} {} {0} + +R {12504} {0} {} {A Thick Muddy Blighted Mire} {} {The rocky ground to the north steadily gives way to a muddy trail, interspaced with pools of black slime from a bog to the east. Bubbles on the surface frequently burst, releasing fetid vapors of brimstone into the air. The mud makes travel treacherous and uncertain.} {Blighted Mountains} {} {} {} {1} {} +E {12505} {n} {n} {1} {0} {} {1} {} {0} +E {12503} {s} {s} {4} {0} {} {1} {} {0} + +R {12505} {0} {} {Entering a Blighted Mire} {} {A path leads out of the mountain, venturing into a morass of mud and rotting vegetation. Along the eastern side of the trail lies a murky pool of thick black slime. Interspaced along the ground are puddles of the black slime, bubbling ominously.} {Blighted Mountains} {} {} {} {1} {} +E {12506} {n} {n} {1} {0} {} {1} {} {0} +E {12507} {w} {w} {8} {0} {} {1} {} {0} +E {12504} {s} {s} {4} {0} {} {1} {} {0} + +R {12506} {0} {} {Northern End of a Blighted Mire} {} {The mire becomes steadily more solid as it approaches a large outcropping of purple gneiss, cutting off all access. A massive crevice splits the rock, filled with crumbled stones which have fallen from above.} {Blighted Mountains} {} {} {} {1} {} +E {12505} {s} {s} {4} {0} {} {1} {} {0} + +R {12507} {0} {} {Before an Ascending Path} {} {Dismal mountains rise up to the north and west, their stony spires seem to touch the murky clouds that loom overhead. A narrow path ascends up into the mountain range. A foul stench wafts from the fetid mire to the east.} {Blighted Mountains} {} {} {} {1} {} +E {12505} {e} {e} {2} {0} {} {1} {} {0} +E {18647} {u} {u} {16} {0} {} {1} {} {0} + +R {12508} {0} {} {Behind the Waterfall} {} {Slick rocks covered in water and algae make for treacherous footing. The other side of the waterfall forms a curtain to blot out the rest of the world. The sound of all that water is deafening.} {} {} {} {} {1} {} + +R {12509} {0} {} {At the Underground Stream} {} {High above is a straight chute of slick rock, worn to glasslike smoothness over time by a waterfall. Even now the water pours down and forms shallow pools that seep into the ground. The air is humid and, oddly, warm, almost hot. There is a smell of sulfur tinging the smell of the water.} {} {} {} {} {1} {} +E {12510} {n} {n} {1} {0} {} {1} {} {0} + +R {12510} {0} {} {Where Two Streams Converge} {} {A small stream of water flows from the south into this cavern, where it violently clashes with an underground river of molten fire. As these two opposites come together they cancel each other out with a roar and a hiss, dissipating into the air as if they never existed apart.} {} {} {} {} {1} {} +E {17418} {n} {n} {1} {0} {} {1} {} {0} +E {12511} {e} {e} {2} {0} {} {1} {} {0} +E {12509} {s} {s} {4} {0} {} {1} {} {0} + +R {12511} {0} {} {Inside a Blackened Chamber} {} {A small chamber hewn from the rock and tempered to an obsidian hardness shows the ancient passage of extreme heat. High above is an opening, far too steep to climb to. Marks against the walls might suggest that this chamber was once filled with lava, but now it's just so much basalt, pumice and ash. The air is very warm, and the smell of sulfur still lingers.} {} {} {} {} {1} {} +E {12510} {w} {w} {8} {0} {} {1} {} {0} + +R {12512} {0} {} {East Path} {} {Little black rocks litter the ground, making footing in the already narrow path even more treacherous. The jagged black peaks of the Mountains of Dhoom stab into the sky to the east, as well as to the west across the gap, which lies under the path. The path heads west towards the gap, and continues north through the mountains.} {Tarwin's Gap} {} {} {} {1} {} +E {12513} {n} {n} {1} {0} {} {1} {} {0} +E {11918} {w} {w} {8} {0} {} {1} {} {0} + +R {12513} {0} {} {East Path} {} {The path dips diagonally, bending around a jumble of boulders to the north. Under the ledge to the west, Tarwin's Gap makes its way through the Mountains of Dhoom, and slipping and falling down the slope is all too likely. The black granite of the mountains to the other side blocks passage, letting the path continue to the south and east.} {Tarwin's Gap} {} {} {} {1} {} +E {12514} {e} {e} {2} {0} {} {1} {} {0} +E {12512} {s} {s} {4} {0} {} {1} {} {0} + +R {12514} {0} {} {East Path} {} {This path continues to the south and west, winding its way through the jagged edges of the mountains. The path appears to be quite worn, and well travelled.} {Tarwin's Gap} {} {} {} {1} {} +E {12513} {w} {w} {8} {0} {} {1} {} {0} +E {12515} {s} {s} {4} {0} {} {1} {} {0} + +R {12515} {0} {} {Eastern Path} {} {This path winds its way through the mountainous terrain. It appears quite wide and well travelled, suggesting that a settlement must be near. The path bends to the north and east here, all other travel is obscured by the black granite of the Mountains of Dhoom.} {Tarwin's Gap} {} {} {} {1} {} +E {12514} {n} {n} {1} {0} {} {1} {} {0} +E {12516} {e} {e} {2} {0} {} {1} {} {0} +E {12611} {s} {s} {4} {0} {} {1} {} {0} + +R {12516} {0} {} {Path to Lockshear} {} {The black granite of the Mountains of Dhoom begins to become shrouded by scattered trees and ground cover in this area and rises up to become solid forest to the east. The wind from the gap shrills through the trees and rock and whistles its way down the path as it cuts through the thick forest to the east and leads back west across the rocky terrain. A weather-beaten sign stands to the south of the path.} {Tarwin's Gap} {} {} {} {1} {} +E {12517} {e} {e} {2} {0} {} {1} {} {0} +E {12515} {w} {w} {8} {0} {} {1} {} {0} +E {12613} {s} {s} {4} {0} {} {1} {} {0} + +R {12517} {0} {} {Along a Well-Travelled Path} {} {The thick forest walls rise up on either side to shroud the east and west running path that cuts through its heart, little of the forest can be seen for the trees. The path itself is hard packed from hard use by men, wagons and hooved beasts. The path continues on west through the trees where a larger road can be glimpsed.} {Village of Lockshear} {} {} {} {1} {} +E {12518} {e} {e} {2} {0} {} {1} {} {0} +E {12516} {w} {w} {8} {0} {} {1} {} {0} +E {12614} {s} {s} {4} {0} {} {1} {} {0} + +R {12518} {0} {} {Along a Well-Travelled Path} {} {The thick forest walls rise up on either side to shroud the north and south running path that cuts through its heart, little of the forest can be seen for the trees. The path itself is hard packed from hard use by men, wagons and hooved beasts. To the distant east a tall log palisade can be seen rising up to block the only easy route through the thick trees.} {Village of Lockshear} {} {} {} {1} {} +E {12519} {e} {e} {2} {0} {} {1} {} {0} +E {12517} {w} {w} {8} {0} {} {1} {} {0} + +R {12519} {0} {} {Along a Well-Travelled Path} {} {The forest to either side of the road thins slightly as the log palisade and the cleared area before its walls looms closer to the east. It is apparent even from this distance that there is no portal through the defenses of the wall on this side.} {Village of Lockshear} {} {} {} {1} {} +E {12520} {e} {e} {2} {0} {} {1} {} {0} +E {12518} {w} {w} {8} {0} {} {1} {} {0} + +R {12520} {0} {} {West of the Palisade - Along a Well Travelled Path} {} {The thick forest wall has been painstakenly cleared from the first few dozen feet in front of the log palisade that lies to the east and the hard packed ground of the road widens this clear zone of fire for the archers on the wall. The road splits upon the balwark of the palisade to head both north and south around it.} {Village of Lockshear} {} {} {} {1} {} +E {12521} {n} {n} {1} {0} {} {1} {} {0} +E {12519} {w} {w} {8} {0} {} {1} {} {0} +E {12526} {s} {s} {4} {0} {} {1} {} {0} + +R {12521} {0} {} {West of the Palisade} {} {The thick forest wall has been painstakenly cleared from the first few dozen feet in front of the log palisade that lies to the east, the well travelled path that follows the hard line of the palisade keeps the tenacious forest from beginning to reclaim the land.} {Village of Lockshear} {} {} {} {1} {} +E {12522} {n} {n} {1} {0} {} {1} {} {0} +E {12520} {s} {s} {4} {0} {} {1} {} {0} + +R {12522} {0} {} {West of the Palisade} {} {The thick forest wall has been painstakenly cleared from the first few dozen feet in front of the log palisade that lies to the east, the well travelled path that follows the hard line of the palisade keeps the tenacious forest from beginning to reclaim the land.} {Village of Lockshear} {} {} {} {1} {} +E {12523} {n} {n} {1} {0} {} {1} {} {0} +E {12521} {s} {s} {4} {0} {} {1} {} {0} + +R {12523} {0} {} {Northwest of the Palisade} {} {The thick forest wall has been painstakingly cleared from the first few dozen feet in front of the log palisade that lies to the southeast, the well travelled path that follows the hard line of the palisade keeps the tenacious forest from beginning to reclaim the land. Here the path curves, heading south and east.} {Village of Lockshear} {} {} {} {1} {} +E {12524} {e} {e} {2} {0} {} {1} {} {0} +E {12522} {s} {s} {4} {0} {} {1} {} {0} + +R {12524} {0} {} {North of the Palisade} {} {The thick forest wall has been painstakingly cleared from the first few dozen feet in front of the log palisade that lies to the south, but the tenacious forest is already beginning to reclaim the land as it sends forth saplings and sprouts to assault the barren ground. Further west the well-travelled path stretches around the corner of the palisade and heads south.} {Village of Lockshear} {} {} {} {1} {} +E {12525} {e} {e} {2} {0} {} {1} {} {0} +E {12523} {w} {w} {8} {0} {} {1} {} {0} + +R {12525} {0} {} {North of the Palisade} {} {The thick forest wall has been painstakingly cleared from the first few dozen feet in front of the log palisade that lies to the south, but the tenacious forest is already beginning to reclaim the land as it sends forth saplings and sprouts to assault the barren ground. The log wall stretches farther to the west, and is breached by a gate to the east. The palisade wall looks as though it could be climbed from here, with crude hand and foot holds hacked into the logs.} {Village of Lockshear} {} {} {} {1} {} +E {12524} {w} {w} {8} {0} {} {1} {} {0} + +R {12526} {0} {} {West of the Palisade} {} {The thick forest wall has been painstakenly cleared from the first few dozen feet in front of the log palisade that lies to the east, the well travelled path that follows the hard line of the palisade keeps the tenacious forest from beginning to reclaim the land. To the north you can see where the path splits, branching to the west and continueing northwards.} {Village of Lockshear} {} {} {} {1} {} +E {12520} {n} {n} {1} {0} {} {1} {} {0} +E {12527} {s} {s} {4} {0} {} {1} {} {0} + +R {12527} {0} {} {West of the Palisade} {} {The thick forest wall has been painstakenly cleared from the first few dozen feet in front of the log palisade that lies to the east, but the tenacious forest is already beginning to reclaim the land as it sends forth saplings and sprouts to assualt the barren ground. The further south the well-travelled path stretches around the corner of the palisade and heads east.} {Village of Lockshear} {} {} {} {1} {} +E {12526} {n} {n} {1} {0} {} {1} {} {0} +E {12528} {s} {s} {4} {0} {} {1} {} {0} + +R {12528} {0} {} {Southwest of the Palisade} {} {The thick forest wall has been painstakenly cleared from the first few dozen feet in front of the log palisade that lies to the northeast, the well travelled path that follows the hard line of the palisade keeps the tenacious forest from beginning to reclaim the land. Here the path curves heading north and east.} {Village of Lockshear} {} {} {} {1} {} +E {12527} {n} {n} {1} {0} {} {1} {} {0} +E {12529} {e} {e} {2} {0} {} {1} {} {0} + +R {12529} {0} {} {South of the Palisade} {} {The thick forest wall has been painstakenly cleared from the first few dozen feet in front of the log palisade that lies to the north, but the tenacious forest is already beginning to reclaim the land as it sends forth saplings and sprouts to assualt the barren ground. The further west the well-travelled path stretches around the corner of the palisade and heads north.} {Village of Lockshear} {} {} {} {1} {} +E {12530} {e} {e} {2} {0} {} {1} {} {0} +E {12528} {w} {w} {8} {0} {} {1} {} {0} + +R {12530} {0} {} {South of the Palisade} {} {The thick forest wall has been painstakenly cleared from the first few dozen feet in front of the log palisade that lies to the north, but the tenacious forest is already beginning to reclaim the land as it sends forth saplings and sprouts to assualt the barren ground. The log wall stretches farther to the east and is breached by a gate to the east.} {Village of Lockshear} {} {} {} {1} {} +E {12531} {e} {e} {2} {0} {} {1} {} {0} +E {12529} {w} {w} {8} {0} {} {1} {} {0} + +R {12531} {0} {} {Before the Gates of Lockshear} {} {The tall wooden palisade that makes up the gate to the village of Lockshear stand before you to the north. The forest has been pushed back to either side of the well used path and cleared from the log walls that make up the settlements meager defenses. The path stretches south into the trees. The tall wooden palisade that makes up the gate to the village of Lockshear stand before you to the north.} {Village of Lockshear} {} {} {} {1} {} +E {12532} {n} {n} {1} {0} {} {1} {} {0} +E {12950} {e} {e} {2} {0} {} {1} {} {0} +E {12530} {w} {w} {8} {0} {} {1} {} {0} + +R {12532} {0} {} {Inside the South Gate of Lockshear} {} {Tall wooden logs are driven side-by-side into the ground to the east and west of this spot to form the south wall of Lockshear's only line of defense. A swinging gate, crafted of the wood and reinforced with iron bands, provides access through the palisades walls for the busy villagers. To the northwest the backside of the stables can be seen, and to the northeast the tall tower of the village grain silo can be seen.} {Village of Lockshear} {} {} {} {1} {} +E {12538} {n} {n} {1} {0} {} {1} {} {0} +E {12594} {e} {e} {2} {0} {} {1} {} {0} +E {12533} {w} {w} {8} {0} {} {1} {} {0} +E {12531} {s} {s} {4} {0} {} {1} {} {0} + +R {12533} {0} {} {Manetheren Street} {} {This Street runs east to west with the tall log palisade standing just to the south of the path. A catwalk can be seen running the length of the wall giving defenders a place to push back attackers and fire at targets beyond the walls. To the north the wooden side of the long stable blocks view of the rest of the village. To the east the southern gate to Lockshear can clearly be seen.} {Village of Lockshear} {} {} {} {1} {} +E {12532} {e} {e} {2} {0} {} {1} {} {0} +E {12534} {w} {w} {8} {0} {} {1} {} {0} + +R {12534} {0} {} {Manetheren Street} {} {This Street runs east to west with the tall log palisade standing just to the south of the path. A catwalk can be seen running the length of the wall giving defenders a place to push back attackers and fire at targets beyond the walls. To the north the wooden side of the long stable blocks view of the rest of the village.} {Village of Lockshear} {} {} {} {1} {} +E {12533} {e} {e} {2} {0} {} {1} {} {0} +E {12535} {w} {w} {8} {0} {} {1} {} {0} + +R {12535} {0} {} {Corner of Manetheren and Arafel} {} {The thorough fares of Manetheren Street and Arafel Way connect to make a east/north bend in the road that follows the inside of the palisade. Above on the log fortifications the catwalk curves to follow the palisade wall north.} {Village of Lockshear} {} {} {} {1} {} +E {12536} {n} {n} {1} {0} {} {1} {} {0} +E {12534} {e} {e} {2} {0} {} {1} {} {0} + +R {12536} {0} {} {Arafel Way} {} {This route runs north and south with the tall log palisade standing to the west of the Way. A catwalk can be seen running the length of the wall giving defenders a place to push back attackers and fire at targets beyond the walls. The back wall of the village stable lies to the east.} {Village of Lockshear} {} {} {} {1} {} +E {12537} {n} {n} {1} {0} {} {1} {} {0} +E {12535} {s} {s} {4} {0} {} {1} {} {0} + +R {12537} {0} {} {Intersection of Arafel and Kandor} {} {The east/west route of Kandor Row ends here to merge with the north/south passage of Arafel Way. As with all the roads of Lockshear each thorough fare is hard packed from constant use and deeply rutted by passing wagons. The log palisade lies to the west, obscuring view of the forest beyond. To the southeast lies the village stables while to the northeast a cluster of buildings can be seen.} {Village of Lockshear} {} {} {} {1} {} +E {12544} {n} {n} {1} {0} {} {1} {} {0} +E {12543} {e} {e} {2} {0} {} {1} {} {0} +E {12536} {s} {s} {4} {0} {} {1} {} {0} + +R {12538} {0} {} {Tarwin Lane} {} {The lane is torn and rutted from the passage of heavy wagons as it stretches north into the village green and beyond, and south towards the southern gates. A broadwall of a building dominates the west side of this area, while to the east a small building squats next to the massive grain silo that provides the bulk of LockShear's business, providing storage and market for the regions farmers.} {Village of Lockshear} {} {} {} {1} {} +E {12539} {n} {n} {1} {0} {} {1} {} {0} +E {12532} {s} {s} {4} {0} {} {1} {} {0} + +R {12539} {0} {} {Lockshear Village Green} {D} {In the early years of Lockshear the village green was the heart and soul of the simple minded settlement, but as the budding township grew and ironically the Blight grew ever closer the dances and celebrations came less often, and the once humble village council left their meetings on the green to errected the massive Town Hall that abruptally ends Tarwins Lane to the north. A small wall of stone shielded by a roof of hardwood sits in the center of the green, obviously the main well of the village.} {Village of Lockshear} {} {} {} {1} {} +E {12547} {n} {n} {1} {0} {} {1} {} {0} +E {12588} {e} {e} {2} {0} {} {1} {} {0} +E {12540} {w} {w} {8} {0} {} {1} {} {0} +E {12538} {s} {s} {4} {0} {} {1} {} {0} + +R {12540} {0} {} {Kandor Row} {} {The sounds and smells of horses emanate from the long wooden building that lies to the south and souwest. A large wooden gate provides an entrance in that direction and a painted wooden sign hangs above it. The Row widens considerably to the east where the open area of the village green lies, centered by the town well. The way north is blocked is blocked by the closely clustered wooden walls of several businesses and homes.} {Village of Lockshear} {} {} {} {1} {} +E {12539} {e} {e} {2} {0} {} {1} {} {0} +E {12543} {w} {w} {8} {0} {} {1} {} {0} +E {12541} {s} {s} {4} {0} {} {1} {} {0} + +R {12541} {0} {} {At the Village Stables} {} {The Lockshear stables are neat and tidy. Hay is stacked against the walls and barrels of grain are packed into every corner. A slate board is mounted near the gate listing the horses currently being kept in white chalk. The actual stalls lie to the west of here further into the structure.} {Village of Lockshear} {} {} {} {1} {} +E {12540} {n} {n} {1} {0} {} {1} {} {0} +E {12542} {w} {w} {8} {0} {} {1} {} {0} + +R {12542} {0} {} {Inside the Stalls} {H} {Wooden stables line the north and south wall of the long wooden building's west annex. Hay and fodder is piled again the west wall and the air is permeated with the pleasant earthy odor of horse manure and alfalfa. Ropes, bits and bridles hang from the divider posts between stall compartments and saddles are hung within easy reach of traveller.} {Village of Lockshear} {} {} {} {1} {} +E {12541} {e} {e} {2} {0} {} {1} {} {0} + +R {12543} {0} {} {Kandor Row} {} {Kandors Row stretches east to west across the village of Lockshear. Like the rest of the roads here the ground is hard packed from long use and marred with wagon ruts. In the far distance the jutting wooden stakes of the palisade can be seen, blocking the view of the forest beyond. To south the side of the stables can seen and the walls of a group of buildings can be seen to the north.} {Village of Lockshear} {} {} {} {1} {} +E {12540} {e} {e} {2} {0} {} {1} {} {0} +E {12537} {w} {w} {8} {0} {} {1} {} {0} + +R {12544} {0} {} {Arafel Way} {} {This route runs north and south with the tall log palisade standing to the west of the Way. A catwalk can be seen running the length of the wall giving defenders a place to push back attackers and fire at targets beyond the walls. To the east amongst the cluster of buildings rises a large manor house with a stout looking oak door facing the Way. Making it stand out from the rest it seems the building was painted at one time, though the elements are slowly stripping its added grandeur.} {Village of Lockshear} {} {} {} {1} {} +E {12545} {n} {n} {1} {0} {} {1} {} {0} +E {12595} {e} {e} {2} {0} {} {1} {} {0} +E {12537} {s} {s} {4} {0} {} {1} {} {0} + +R {12545} {0} {} {Arafel Way} {} {This route runs north and south, the tall log palisade standing to the west of the Way. A catwalk can be seen running the length of the wall giving defenders a place to push back attackers and fire at targets beyond the walls.} {Village of Lockshear} {} {} {} {1} {} +E {12546} {n} {n} {1} {0} {} {1} {} {0} +E {12544} {s} {s} {4} {0} {} {1} {} {0} + +R {12546} {0} {} {Arafel Way} {} {This route runs north and south with the tall log palisade standing to the west of the Way. A catwalk can be seen running the length of the wall giving defenders a place to push back attackers and fire at targets beyond the walls. A small cross streets runs east from here, providing access to Malkieri Court. A cluster of buildings lies to the southeast while to the northeast the sprawling corrals and office of the stockyards can be seen.} {Village of Lockshear} {} {} {} {1} {} +E {12565} {n} {n} {1} {0} {} {1} {} {0} +E {12554} {e} {e} {2} {0} {} {1} {} {0} +E {12545} {s} {s} {4} {0} {} {1} {} {0} + +R {12547} {0} {} {Tarwin Lane} {} {The lane is torn and rutted from the passage of heavy wagons as it stretches south into the village green and the southern gates as well as north towards Malkieri Court and the large Town Hall. Clusters of buildings lie to the east and west of here throwing smoke from their chimneys into the sky.} {Village of Lockshear} {} {} {} {1} {} +E {12548} {n} {n} {1} {0} {} {1} {} {0} +E {12539} {s} {s} {4} {0} {} {1} {} {0} + +R {12548} {0} {} {Junction of Malkieri Court and Tarwin Lane} {} {The north and south running Tarwin Lane terminates here as it gives way to the paved streets of Malkieri Court. Clusters of shops sit both to the west and the east, but what dominates the Court is the large town hall dead in its center.} {Village of Lockshear} {} {} {} {1} {} +E {12580} {e} {e} {2} {0} {} {1} {} {0} +E {12549} {w} {w} {8} {0} {} {1} {} {0} +E {12547} {s} {s} {4} {0} {} {1} {} {0} + +R {12549} {0} {} {Malkieri Court} {} {Contrasting the dirt roads that lead to and around the heart of Lockshear, the court-like area surrounding the town hall is paved with interlocking flat stones. To the west a wooden building holds the town grocer while to the south a stone structure shields the local blacksmith's work from the elements.} {Village of Lockshear} {} {} {} {1} {} +E {12552} {n} {n} {1} {0} {} {1} {} {0} +E {12548} {e} {e} {2} {0} {} {1} {} {0} +E {12551} {w} {w} {8} {0} {} {1} {} {0} +E {12550} {s} {s} {4} {0} {} {1} {} {0} + +R {12550} {0} {} {Lockshear Blacksmith} {W} {A simple building of solid stone houses the tools of the trade for the village blacksmith. The walls are covered in completed works of horseshoes, hows, plow shares and other impliments needed by the village. A small selection of weapons and armor have been carefully displayed in a locked case towards the back of the shop.} {Village of Lockshear} {} {} {} {1} {} +E {12549} {n} {n} {1} {0} {} {1} {} {0} + +R {12551} {0} {} {Village Grocer} {G} {This is a simple wooden building that is completely lined with with shelves and the corners stacked with barrels and crates. A long counter stands in the back behind which a stool sits for the shopkeep to sit as he tends to his customers needs.} {Village of Lockshear} {} {} {} {1} {} +E {12549} {e} {e} {2} {0} {} {1} {} {0} + +R {12552} {0} {} {Malkieri Court} {} {Contrasting the dirt roads that lead to and around the heart of LockShear, the court-like area surrounding the town hall is paved with interlocking flat stones. To the east the entrance to the town hall is set at the top of a carved wooden stairway. The door itself is a large set of beautiful bronzed double doors, looking closer however it looks as something has been scrawled across its surface. The whole building seems unusually ornate for a simple village.} {Village of Lockshear} {} {} {} {1} {} +E {12555} {n} {n} {1} {0} {} {1} {} {0} +E {12553} {e} {e} {2} {0} {} {1} {} {0} +E {12554} {w} {w} {8} {0} {} {1} {} {0} +E {12549} {s} {s} {4} {0} {} {1} {} {0} + +R {12553} {0} {} {Within the Town Hall} {} {What ever details there where of the once gaudy and grand furnishings that the pompous town council had gathered to itself is obscured in the horror scene that has become the councils central chamber. Blood is splattered across nearly every surface, tatters of flesh hang from lantern fixtures and whats left of the furniture. Dismembered limbs are piled in a grizzly mound in the center of the council table. Scrawled in blood across the back wall is a blood chilling message.} {Village of Lockshear} {} {} {} {1} {} +E {12552} {w} {w} {8} {0} {} {1} {} {0} +E {16164} {d} {d} {32} {0} {} {1} {} {0} + +R {12554} {0} {} {On a Cross Street} {} {This simple cross street connects Saldaea Street to the east with Malkieri Court to the west. To the north lies the village stockyards and a cluster of buildings blocks the way south. Not far to the east the large town hall can be seen squating in the center of Malkieri Court.} {Village of Lockshear} {} {} {} {1} {} +E {12552} {e} {e} {2} {0} {} {1} {} {0} +E {12546} {w} {w} {8} {0} {} {1} {} {0} + +R {12555} {0} {} {Malkieri Court} {} {Contrasting the dirt roads that lead to and around the heart of LockShear, the court-like area surrounding the town hall is paved with interlocking flat stones. To the southeast the hall itself looms over the smaller buildings of the village proper. To the west a small sign hangs over the entrance to the shack to which the corral to the north is attached.} {Village of Lockshear} {} {} {} {1} {} +E {12566} {e} {e} {2} {0} {} {1} {} {0} +E {12556} {w} {w} {8} {0} {} {1} {} {0} +E {12552} {s} {s} {4} {0} {} {1} {} {0} + +R {12556} {0} {} {The Stockyard Office} {} {The small wooden building that comprises the stockyard office is little more than a shack that has been cobbled together near the village corral to keep the visiting ranchers and livestock merchants out of the rain as they go about their business. Oil lamps are mounted into brackets on the walls providing light day and night. Rough wooden shelves line the south wall, filled with documents, maps and contracts.} {Village of Lockshear} {} {} {} {1} {} +E {12557} {n} {n} {1} {0} {} {1} {} {0} +E {12555} {e} {e} {2} {0} {} {1} {} {0} + +R {12557} {0} {} {Inside the Stockyard} {} {High wooden fence surrounds the LockShear stockyard, providing a holding place for the village to hold livestock for market and in times of siege when the out lying farmers bring in their animals. The ground is trampled, muddy and covered in filth. The reek of crowded animals dominates the area. The rest of the stockyard corral lies to the east, while a small door connects the keepers office to the south.} {Village of Lockshear} {} {} {} {1} {} +E {12558} {e} {e} {2} {0} {} {1} {} {0} +E {12556} {s} {s} {4} {0} {} {1} {} {0} + +R {12558} {0} {} {Inside the Stockyard} {} {High wooden fence surrounds the LockShear stockyard, providing a holding place for the village to hold livestock for market and in times of siege when the out lying farmers bring in their animals. The ground is trampled, muddy and covered in filth. The reek of crowded animals dominates the area. The stockyard continues to the west and to the east lies the corral gate.} {Village of Lockshear} {} {} {} {1} {} +E {12559} {e} {e} {2} {0} {} {1} {} {0} +E {12557} {w} {w} {8} {0} {} {1} {} {0} +E {12605} {d} {d} {32} {0} {} {1} {} {0} + +R {12559} {0} {} {Inside the Stockyard} {} {High wooden fence surrounds the LockShear stockyard, providing a holding place for the village to hold livestock for market and in times of siege when the out lying farmers bring in their animals. The ground is trampled, muddy and covered in filth. The reek of crowded animals dominates the area. The stockyard continues to the west, and the large double gate by which animals are brought inside lies to the north.} {Village of Lockshear} {} {} {} {1} {} +E {12560} {n} {n} {1} {0} {} {1} {} {0} +E {12558} {w} {w} {8} {0} {} {1} {} {0} + +R {12560} {0} {} {Inside the North Gate of Lockshear} {} {Tall wooden logs are driven side-by-side into the ground to the east and west of this spot to form the north wall of Lockshear's only line of defense. A swinging gate, crafted of the wood and reinforced with iron bands, provides access through the palisade's walls for the busy villagers. The livestock entrance to Lockshear's stockyard lies to the south while the avenue stretches to the east and west.} {Village of Lockshear} {} {} {} {1} {} +E {12608} {n} {n} {1} {0} {} {1} {} {0} +E {12569} {e} {e} {2} {0} {} {1} {} {0} +E {12561} {w} {w} {8} {0} {} {1} {} {0} +E {12559} {s} {s} {4} {0} {} {1} {} {0} + +R {12561} {0} {} {Shienar Avenue} {} {This avenue runs east to west with the tall log palisade standing just to the north of the path. A catwalk can be seen running the length of the wall giving defenders a place to push back attackers and fire at targets beyond the walls. The Lockshear stockyard fence lies directly to the south and stretching farther west. The heady aroma of penned animals wafts across the path.} {Village of Lockshear} {} {} {} {1} {} +E {12560} {e} {e} {2} {0} {} {1} {} {0} +E {12562} {w} {w} {8} {0} {} {1} {} {0} + +R {12562} {0} {} {Shienar Avenue} {} {This avenue runs east to west with the tall log palisade standing just to the north of the path. A catwalk can be seen running the length of the wall giving defenders a place to push back attackers and fire at targets beyond the walls. To the south lies the high fence of the Lockshear stockyards.} {Village of Lockshear} {} {} {} {1} {} +E {12561} {e} {e} {2} {0} {} {1} {} {0} +E {12563} {w} {w} {8} {0} {} {1} {} {0} + +R {12563} {0} {} {Corner of Shienar and Arafel} {} {The thorough fares of Shienar Avenue and Arafel Way connect to make a east/south bend in the road that follows the inside of the palisade. Above on the log fortifications the catwalk curves to follow the palisade wall south. To the southeast lies the less than fragrant stockyards of Lockshear.} {Village of Lockshear} {} {} {} {1} {} +E {12562} {e} {e} {2} {0} {} {1} {} {0} +E {12564} {s} {s} {4} {0} {} {1} {} {0} + +R {12564} {0} {} {Arafel Way} {} {This route runs north and south, a tall log palisade standing to the west of the Way. A catwalk can be seen running the length of the wall giving defenders a place to push back attackers and fire at targets beyond the walls.} {Village of Lockshear} {} {} {} {1} {} +E {12563} {n} {n} {1} {0} {} {1} {} {0} +E {12565} {s} {s} {4} {0} {} {1} {} {0} + +R {12565} {0} {} {Arafel Way} {} {This route runs north and south with the tall log palisade standing to the west of the Way. A catwalk can be seen running the length of the wall giving defenders a place to push back attackers and fire at targets beyond the walls. A small cover over an opening in the ground stands partially open.} {Village of Lockshear} {} {} {} {1} {} +E {12564} {n} {n} {1} {0} {} {1} {} {0} +E {12546} {s} {s} {4} {0} {} {1} {} {0} +E {12606} {d} {d} {32} {0} {} {1} {} {0} + +R {12566} {0} {} {Malkieri Court} {} {Contrasting the dirt roads that lead to and around the heart of LockShear, the court-like area surrounding the town hall is paved with interlocking flat stones. To the south the hall itself looms over the smaller buildings of the village proper.} {Village of Lockshear} {} {} {} {1} {} +E {12567} {e} {e} {2} {0} {} {1} {} {0} +E {12555} {w} {w} {8} {0} {} {1} {} {0} + +R {12567} {0} {} {Malkieri Court} {} {Contrasting the dirt roads that lead to and around the heart of LockShear, the court-like area surrounding the town hall is paved with interlocking flat stones. To the southwest the hall itself looms over the smaller buildings of the village proper. To the north is the cross-street leading to Shienar Avenue.} {Village of Lockshear} {} {} {} {1} {} +E {12568} {n} {n} {1} {0} {} {1} {} {0} +E {12566} {w} {w} {8} {0} {} {1} {} {0} +E {12579} {s} {s} {4} {0} {} {1} {} {0} + +R {12568} {0} {} {On a Cross Street} {} {This simple cross street connects Shienar Avenue to the north with Malkieri Court to the south. To the east lies a large two story building that is likely Inn while to the west lies the high fence of the LockShear stockyards. A large structure is partially visible to the southwest.} {Village of Lockshear} {} {} {} {1} {} +E {12569} {n} {n} {1} {0} {} {1} {} {0} +E {12567} {s} {s} {4} {0} {} {1} {} {0} + +R {12569} {0} {} {Shienar Avenue} {} {This avenue runs east to west with the tall log palisade standing just to the north of the path. A catwalk can be seen running the length of the wall giving defenders a place to push back attackers and fire at targets beyond the walls. To the southwest lies the Lockshear stockyards and to the southeast is a tall building that looks like an Inn. A cross street runs south from here that might provide access to both.} {Village of Lockshear} {} {} {} {1} {} +E {12570} {e} {e} {2} {0} {} {1} {} {0} +E {12560} {w} {w} {8} {0} {} {1} {} {0} +E {12568} {s} {s} {4} {0} {} {1} {} {0} + +R {12570} {0} {} {Shienar Avenue} {} {This avenue runs east to west, with a tall log palisade standing just to the north of the path. A catwalk can be seen running the length of the wall giving defenders a place to push back attackers and fire at targets beyond the walls.} {Village of Lockshear} {} {} {} {1} {} +E {12571} {e} {e} {2} {0} {} {1} {} {0} +E {12569} {w} {w} {8} {0} {} {1} {} {0} + +R {12571} {0} {} {Corner of Shienar and Saldaea} {} {Here Shienar Avenue and Saldaea Street connect to make a west/south bend in the road that follows the inside of the palisade. Above on the log fortifications the catwalk curves to follow the palisade wall south. To the southwest lies a large two story Inn.} {Village of Lockshear} {} {} {} {1} {} +E {12570} {w} {w} {8} {0} {} {1} {} {0} +E {12572} {s} {s} {4} {0} {} {1} {} {0} + +R {12572} {0} {} {Saldaea Street} {} {This street runs north and south with the tall log palisade standing just to the east of the path. A catwalk can be seen running the length of the wall giving defenders a place to push back attackers and fire at targets beyond the walls.} {Village of Lockshear} {} {} {} {1} {} +E {12571} {n} {n} {1} {0} {} {1} {} {0} +E {12573} {s} {s} {4} {0} {} {1} {} {0} + +R {12573} {0} {} {Saldaea Street} {} {This street runs north and south with the tall log palisade standing just to the east of the path. A catwalk can be seen running the length of the wall giving defenders a place to push back attackers and fire at targets beyond the walls. Directly to the west a large building stands high enough for the roof to look over the log defenses. A painted wooden sign is hung over the large swinging doors that lead inside.} {Village of Lockshear} {} {} {} {1} {} +E {12572} {n} {n} {1} {0} {} {1} {} {0} +E {12574} {w} {w} {8} {0} {} {1} {} {0} +E {12577} {s} {s} {4} {0} {} {1} {} {0} + +R {12574} {0} {} {Inn of the First Light - Common Room} {} {Despite the soft and gentle sounding sign hanging outside the door, the common room of the Inn of the First Light is dark and hazy with Tabbac smoke and the tables are of rough stock and filled with rougher looking farmers and militia men. A wooden door blocks view of some room to the north, while a small foot stage provides a place for performers to the west.} {Village of Lockshear} {} {} {} {1} {} +E {12575} {n} {n} {1} {0} {} {1} {} {0} +E {12573} {e} {e} {2} {0} {} {1} {} {0} + +R {12575} {0} {} {Inn of the First Light - Kitchen and Stairwell} {} {The far end of this room is filled with hanging pans, bubbling pots and fire pits with roasting meat. Long tables covered in food in mid-preparation take up floor space in the middle. Closer to the door leading the common room is a long wooden stair leading up to the guest rooms.} {Village of Lockshear} {} {} {} {1} {} +E {12574} {s} {s} {4} {0} {} {1} {} {0} +E {12576} {u} {u} {16} {0} {} {1} {} {0} + +R {12576} {0} {} {Guest Rooms - Inn of the First Light} {R} {The long wooden stairs lead up to a darkened hallway that provides access to a number of small guest rooms. The floor is tracked with the mud off drunken farmers boots and a window at the end of the hallway looks out over the palisade and into the forest beyond.} {Village of Lockshear} {} {} {} {1} {} +E {12575} {d} {d} {32} {0} {} {1} {} {0} + +R {12577} {0} {} {Saldaea Street} {} {This route runs north and south with the tall log palisade standing to the east of the Street. A catwalk can be seen running the length of the wall giving defenders a place to push back attackers and fire at targets beyond the walls. A small cross streets runs west from here, providing access to Malkieri Court. A cluster of buildings lies to the southwest while to the northwest the large Inn stands high enough to look over the log walls.} {Village of Lockshear} {} {} {} {1} {} +E {12573} {n} {n} {1} {0} {} {1} {} {0} +E {12578} {w} {w} {8} {0} {} {1} {} {0} +E {12583} {s} {s} {4} {0} {} {1} {} {0} + +R {12578} {0} {} {On a Cross Street} {} {This simple cross street connects Saldaea Street to the east with Malkieri Court to the west. To the north lies the bulk of the village's only Inn and the south blocked by the walls of a cluster of buildings. Not far to the west the large town hall can be seen squating in the center of Malkieri Court.} {Village of Lockshear} {} {} {} {1} {} +E {12577} {e} {e} {2} {0} {} {1} {} {0} +E {12579} {w} {w} {8} {0} {} {1} {} {0} + +R {12579} {0} {} {Malkieri Court} {} {Contrasting the dirt roads that lead to and around the heart of LockShear, the court-like area surrounding the town hall is paved with interlocking flat stones. To the west the hall itself looms over the smaller buildings of the village proper. To the east lies a small cross-street connecting Malkieri Court with Saldaea Street. To the south a cluster of businesses can be seen.} {Village of Lockshear} {} {} {} {1} {} +E {12567} {n} {n} {1} {0} {} {1} {} {0} +E {12578} {e} {e} {2} {0} {} {1} {} {0} +E {12580} {s} {s} {4} {0} {} {1} {} {0} + +R {12580} {0} {} {Malkieri Court} {} {Contrasting the dirt roads that lead to and around the heart of Lockshear, the court-like area surrounding the town hall is paved with interlocking flat stones. To the northwest the hall itself looms over the smaller buildings of the village proper. To the east lies a small tanners shop and to the south lies the armoury of the Lockshear Militia.} {Village of Lockshear} {} {} {} {1} {} +E {12579} {n} {n} {1} {0} {} {1} {} {0} +E {12582} {e} {e} {2} {0} {} {1} {} {0} +E {12548} {w} {w} {8} {0} {} {1} {} {0} +E {12581} {s} {s} {4} {0} {} {1} {} {0} + +R {12581} {0} {} {In the Militia's Armory} {A} {This modest but sturdy building of stone provides shelter and space for the armor and weapons of Lockshear's militia. In the back corner a roaring furnace, anvils and barrels of salted water and oils provide the tools the local armorer uses to keep the militias gear in good repair. A sturdy iron bound door on the north wall stands ready to seal the building from unwanted entrance.} {Village of Lockshear} {} {} {} {1} {} +E {12580} {n} {n} {1} {0} {} {1} {} {0} + +R {12582} {0} {} {Village Tanner} {} {The walls of this wooden building are smeared with blackened soot and smoke stains. The far wall is hung with sharpened knife and hatchets, while a long wooden table marred with knicks and cuts dominates the center of the room. A series of deer hides are hung and stretched across wooden frames through out the cluttered room. On the table itself the tough hide of a plains bear is being scrapped of the fleshy scraps still remaining.} {Village of Lockshear} {} {} {} {1} {} +E {12580} {w} {w} {8} {0} {} {1} {} {0} + +R {12583} {0} {} {Saldaea Street} {} {This route runs north and south, a tall log palisade standing to the east of the Street. A catwalk can be seen running the length of the wall giving defenders a place to push back attackers and fire at targets beyond the walls.} {Village of Lockshear} {} {} {} {1} {} +E {12577} {n} {n} {1} {0} {} {1} {} {0} +E {12584} {s} {s} {4} {0} {} {1} {} {0} + +R {12584} {0} {} {Saldaea Street} {} {This route runs north and south with the tall log palisade standing to the east of the Street. A catwalk can be seen running the length of the wall giving defenders a place to push back attackers and fire at targets beyond the walls. To the west lies the small door leading to a humble cottage.} {Village of Lockshear} {} {} {} {1} {} +E {12583} {n} {n} {1} {0} {} {1} {} {0} +E {12585} {w} {w} {8} {0} {} {1} {} {0} +E {12586} {s} {s} {4} {0} {} {1} {} {0} + +R {12585} {0} {} {A Small Cottage} {} {Simple yet clean, this typical wisdom's home has all the telltale signs of a busy owner. Glass jars containing every imaginable color of salve and cream are arranged according to some mysterious scheme on the profusion of oak-hewn shelves by one of the walls. The rest of the room is dominated by a large well-stocked open fire nestled at the bottom of a tall brick chimney, which reaches all the way up to the roof. Two ornately carved wooden benches with embroidered cushions face the fireplace, perfectly positioned to give views over the surrounding area through the large window. A large bell hangs in one corner, which the Wisdom tolls when she holds a surgery in Lockshear.} {Village of Lockshear} {} {} {} {1} {} +E {12584} {e} {e} {2} {0} {} {1} {} {0} + +R {12586} {0} {} {Intersection of Saldaea and Kandor} {} {The east-west route of Kandor Row ends here to merge with the north/south passage of Saldaea Street. As with all the roads of Lockshear each thorough fare is hard packed from constant use and deeply rutted by passing wagons. The log palisade lies to the east, obscuring view of the forest beyond. The village grainery lies to the southwest and a small home can be seen to the northwest.} {Village of Lockshear} {} {} {} {1} {} +E {12584} {n} {n} {1} {0} {} {1} {} {0} +E {12587} {w} {w} {8} {0} {} {1} {} {0} +E {12591} {s} {s} {4} {0} {} {1} {} {0} + +R {12587} {0} {} {Kandor Row} {} {Kandors Row stretches east to west across the village of Lockshear. Like the rest of the roads here the ground is hard packed from long use and marred with wagon ruts. In the far distance the jutting wooden stakes of the palisade can be seen, blocking the view of the forest beyond. The sky to the south is dominated by the tall structure of the village grainery and the north is crowded the simple wooden hulks of businesses and homes.} {Village of Lockshear} {} {} {} {1} {} +E {12586} {e} {e} {2} {0} {} {1} {} {0} +E {12588} {w} {w} {8} {0} {} {1} {} {0} + +R {12588} {0} {} {Kandor Row} {} {Kandors Row stretches east to west across the village of Lockshear. Like the rest of the roads here the ground is hard packed from long use and marred with wagon ruts. In the far distance the jutting wooden stakes of the palisade can be seen, blocking the view of the forest beyond. To the south lies a squat wooden building attached to the multi-story mass of the Lockshear grainery. To the north lies a cluster of houses and buildings.} {Village of Lockshear} {} {} {} {1} {} +E {12587} {e} {e} {2} {0} {} {1} {} {0} +E {12539} {w} {w} {8} {0} {} {1} {} {0} +E {12589} {s} {s} {4} {0} {} {1} {} {0} + +R {12589} {0} {} {Lockshear Grainery} {} {The building that provides space for the grainery workers is small and compact but sturdy in construction. The seems are tightly joined and the whole affair seems water tight, as a grainery should be. Despite its solid foundation though the building is in a dissaray. Chairs and tables are everywhere and papers scattered across the floor. A shattered pot lies against the southwest corner. The bodies of several dead rats lie decomposing near the small door that provides access to the silo proper. Looking closer at the walls you see small holes chewed through dozens of places. This place is infested.} {Village of Lockshear} {} {} {} {1} {} +E {12588} {n} {n} {1} {0} {} {1} {} {0} +E {12590} {e} {e} {2} {0} {} {1} {} {0} + +R {12590} {0} {} {Within the Silo} {} {Stepping inside the silo your gaze is drawn further and further upwards. The roof must be at least three stories above you. Ladders with platforms at the top line the walls next to two story high wooden bins that are designed to hold grain. Winches and ropes are next to each platform so workers can pull up buckets of grain to deposit within the bins. Near the door a set of scales sits to weigh out the buckets of grain as they are sold or bought. Grain is scattered all over the floor here and more dead rat bodies are mixed among the spoiling food. Looking at the marker sticks on each bin it would seem that little grain is actually stored here at the moment. Looking at the bloated rats sitting on the platforms and staring at you from every corner it is likely that Lockshear will soon suffer a famine. The mangled remains of the silo cat lies shredded next to the doorway.} {Village of Lockshear} {} {} {} {1} {} +E {12589} {w} {w} {8} {0} {} {1} {} {0} + +R {12591} {0} {} {Saldaea Street} {} {This route runs north and south with the tall log palisade standing to the east of the Street. A catwalk can be seen running the length of the wall giving defenders a place to push back attackers and fire at targets beyond the walls. The tall bulk of the village grainer towers to the west of you.} {Village of Lockshear} {} {} {} {1} {} +E {12586} {n} {n} {1} {0} {} {1} {} {0} +E {12592} {s} {s} {4} {0} {} {1} {} {0} + +R {12592} {0} {} {Corner of Manetheren and Saldaea} {} {The thorough fares of Manetheren Street and Saldaea Street connect to make a west/north bend in the road that follows the inside of the palisade. Above on the log fortifications the catwalk curves to follow the palisade wall north.} {Village of Lockshear} {} {} {} {1} {} +E {12591} {n} {n} {1} {0} {} {1} {} {0} +E {12593} {w} {w} {8} {0} {} {1} {} {0} + +R {12593} {0} {} {Manetheren Street} {} {This street runs east to west with the tall log palisade standing just to the south of the path. A catwalk can be seen running the length of the wall giving defenders a place to push back attackers and fire at targets beyond the walls.} {Village of Lockshear} {} {} {} {1} {} +E {12592} {e} {e} {2} {0} {} {1} {} {0} +E {12594} {w} {w} {8} {0} {} {1} {} {0} + +R {12594} {0} {} {Manetheren Street} {} {This Street runs east to west with the tall log palisade standing just to the south of the path. A catwalk can be seen running the length of the wall giving defenders a place to push back attackers and fire at targets beyond the walls. To the north the backside of the grainery office blocks passage, while to the northeast the massive bulk of the grainery itself towers over the area. To the west lies the southern gate to Lockshear.} {Village of Lockshear} {} {} {} {1} {} +E {12593} {e} {e} {2} {0} {} {1} {} {0} +E {12532} {w} {w} {8} {0} {} {1} {} {0} + +R {12595} {0} {} {A Large Manor House} {} {Something is wrong here, stepping inside the large manor reveals that immediately. The grand looking home is falling apart at a rate that seems abnormal compared to the structures around it. Inside the dark is reluctant to be pushed back, shadows are thrown in every corner to contrast the invading light. What little furniture that has not been carted off by the locals is covered in dust and webs. Shrouded by shadow but still somewhat visible a small door can be seen set in the east wall and a rickety looking set of stairs leads up into deeper darkness.} {Village of Lockshear} {} {} {} {1} {} +E {12597} {e} {e} {2} {0} {} {1} {} {0} +E {12544} {w} {w} {8} {0} {} {1} {} {0} +E {12596} {u} {u} {16} {0} {} {1} {} {0} + +R {12596} {0} {} {A Large Manor House - In the Shadowed Room} {} {The stairs proceed up into the upper level of the manor, as the top is reached the lights brought into this fell area seem less effective than they aught. Once this upper level held the bed chambers of what ever humans lived here, but now all that remains is splittered belongings and unnatural shadows. Every fiber of your being screams that something lurks here yet.} {Village of Lockshear} {} {} {} {1} {} +E {12595} {d} {d} {32} {0} {} {1} {} {0} + +R {12597} {0} {} {Manor House - Backroom} {} {The stench of old death fills this small room. The walls are splattered with dark brown stains and the furnishings are shattered into kindling and spread about the room. The air is foul and hard to breath, leaving the lungs tight and heart compressed.} {Village of Lockshear} {} {} {} {1} {} +E {12595} {w} {w} {8} {0} {} {1} {} {0} +E {12598} {d} {d} {32} {0} {} {1} {} {0} + +R {12598} {0} {} {In a Hidden Basement} {} {Descending down into the darkness reveals a basement made of brick and mortar. Suprisingly considering the condition of the rest of the manor this room is well kept and clean. A wooden desk sits against the south wall with an unlit candle and a number of loose papers on its top. Oddly a number of cots are scattered around the room, each with rumpled blankets and dented pillows.} {Village of Lockshear} {} {} {} {1} {} +E {12599} {n} {n} {1} {0} {} {1} {} {0} +E {12597} {u} {u} {16} {0} {} {1} {} {0} + +R {12599} {0} {} {In a Hidden Passage} {} {This is a cramped subterranean passage carved through the bedrock, it leaves little room to maneuver. Moisture slowly drips from the rough ceiling, making you look up to notice the smoke stains of many torches having passed within close proximity.} {Village of Lockshear} {} {} {} {1} {} +E {12600} {n} {n} {1} {0} {} {1} {} {0} +E {12598} {s} {s} {4} {0} {} {1} {} {0} + +R {12600} {0} {} {In a Hidden Passage} {} {This is a cramped subterranean passage carved through the bedrock, leaving little room to maneuver. Moisture slowly drips from the rough ceiling, making you look up to notice the smoke stains of many torches having passed within close proximity.} {Village of Lockshear} {} {} {} {1} {} +E {12601} {n} {n} {1} {0} {} {1} {} {0} +E {16164} {e} {e} {2} {0} {} {1} {} {0} +E {12599} {s} {s} {4} {0} {} {1} {} {0} + +R {12601} {0} {} {In a Hidden Passage} {} {This cramped subterranean passage carves a path through the bedrock, leaving little room to maneuver. Moisture slowly drips from the rough ceiling, making you look up to notice the smoke stains of many torches having passed within close proximity.} {Village of Lockshear} {} {} {} {1} {} +E {12602} {n} {n} {1} {0} {} {1} {} {0} +E {12600} {s} {s} {4} {0} {} {1} {} {0} + +R {12602} {0} {} {In a Hidden Passage} {} {This cramped subterranean passage carves through the jagged bedrock, leaving little room to maneuver. Moisture slowly drips from the rough ceiling, making you look up to notice the smoke stains of many torches having passed within close proximity.} {Village of Lockshear} {} {} {} {1} {} +E {12603} {n} {n} {1} {0} {} {1} {} {0} +E {12601} {s} {s} {4} {0} {} {1} {} {0} + +R {12603} {0} {} {In a Hidden Passage} {} {A cramped subterranean passage carves a path through the bedrock, leaving little room to maneuver. Moisture drips slowly from the rough ceiling, making you look up to notice the smoke stains of many torches having passed within close proximity. One stretch of the wall seems oddly discolored, and scrapes mar the floor.} {Village of Lockshear} {} {} {} {1} {} +E {12604} {n} {n} {1} {0} {} {1} {} {0} +E {12602} {s} {s} {4} {0} {} {1} {} {0} + +R {12604} {0} {} {In a Hidden Passage} {} {This is a narrow subterranean passage carved through the bedrock, it leaves little room to maneuver. Moisture slowly drips from the rough ceiling, making you look up to notice the smoke stains of many torches having passed within close proximity.} {Village of Lockshear} {} {} {} {1} {} +E {12605} {e} {e} {2} {0} {} {1} {} {0} +E {12603} {s} {s} {4} {0} {} {1} {} {0} + +R {12605} {0} {} {In a Hidden Passage} {} {This is a cramped subterranean tunnel carved through the bedrock, it leaves little room to maneuver. Moisture slowly drips from the rough ceiling, making you look up to notice the smoke stains of many torches having passed within close proximity.} {Village of Lockshear} {} {} {} {1} {} +E {12604} {w} {w} {8} {0} {} {1} {} {0} +E {12558} {u} {u} {16} {0} {} {1} {} {0} + +R {12606} {0} {} {On a Ledge in the Tunnel} {} {Darkness blurs the shapes of everything. Dried roots hang down from the ceiling, hunting for nourishment. The air is heavy with moisture and the ground gives way easily underfoot as the tunnel slopes downward.} {Tunnels and Caverns Beneath the Blight} {} {} {} {1} {} +E {12565} {u} {u} {16} {0} {} {1} {} {0} +E {12607} {d} {d} {32} {0} {} {1} {} {0} + +R {12607} {0} {} {Among the Roots} {} {The ends of tree roots hang motionless in the moist air, as the ground angles steeply into the earth. Along the walls, grooves a span across encircle the tunnel. The air is heavy with moisture and droplets fall from the ceiling.} {Tunnels and Caverns Beneath the Blight} {} {} {} {1} {} +E {12606} {u} {u} {16} {0} {} {1} {} {0} +E {17528} {d} {d} {32} {0} {} {1} {} {0} + +R {12608} {0} {} {Path in Front of the Palisade} {} {The path here points to the south towards the fortified walls of Lockshear. It curves to the east, being swallowed by the thick foliage surrounding the palisade walls. The mountain ranges east of Tarwins Gap stretch out in front of you, the only barrier between here and the great blight beyond.} {North of Lockshear} {} {} {} {1} {} +E {12609} {e} {e} {2} {0} {} {1} {} {0} +E {12560} {s} {s} {4} {0} {} {1} {} {0} + +R {12609} {0} {} {In the Brush} {} {The vegetation here sprouts forward, swallowing any visible path that once existed. Sloping hills of the eastern borderlands lie north of here, leading to the expansive Blight. Thick, mangled shrubbery blocks passage eastward and southward, making travel impossible. The way to the north and west seem the only possible means to continue.} {North of Lockshear} {} {} {} {1} {} +E {12610} {n} {n} {1} {0} {} {1} {} {0} +E {12608} {w} {w} {8} {0} {} {1} {} {0} + +R {12610} {0} {} {Before a Slope} {} {The vegetation here sprouts forward, swallowing any visible path. From atop this mound, the foothills of the eastern borderlands can be seen to the north, leading to the expansive Blight. The surrounding area is blocked by thick foliage, a product of decades of neglect, leaving the only means of travel to the south and downwards towards the foot of the slope.} {North of Lockshear} {} {} {} {1} {} +E {12609} {s} {s} {4} {0} {} {1} {} {0} +E {12077} {d} {d} {32} {0} {} {1} {} {0} + +R {12611} {0} {} {Before Ruins in the Wasteland} {} {A path has been cleared here to lead through the wasteland. Only pieces remain of the pavement which once covered the small path, and not much more is left of the building to which it leads.} {Wastelands} {} {} {} {1} {} +E {12515} {n} {n} {1} {0} {} {1} {} {0} +E {12613} {e} {e} {2} {0} {} {1} {} {0} +E {12612} {w} {w} {8} {0} {} {1} {} {0} +E {12639} {s} {s} {4} {0} {} {1} {} {0} + +R {12612} {0} {} {Deserted Field} {} {This part of the plains is for some reason completely dry and barren. Life is scarce here with barely any patches of plant life. Even small movements send a cloud of dust, which stifles the breath, floating to the air. Far to the west the walls of Fal Dara can be seen.} {Wastelands} {} {} {} {1} {} +E {12611} {e} {e} {2} {0} {} {1} {} {0} +E {12638} {s} {s} {4} {0} {} {1} {} {0} + +R {12613} {0} {} {Barren Field} {} {This field seems to have been plowed in the past but now the land is barren. The dry ground is fissured and some insects have made their home in these fissures. There is an old cracked sign lying on the ground partly covered with dirt.} {Wastelands} {} {} {} {1} {} +E {12516} {n} {n} {1} {0} {} {1} {} {0} +E {12614} {e} {e} {2} {0} {} {1} {} {0} +E {12611} {w} {w} {8} {0} {} {1} {} {0} +E {12615} {s} {s} {4} {0} {} {1} {} {0} + +R {12614} {0} {} {Path Leading Through the Wastelands} {} {This is a path which runs through almost barren fields. No plants are in sight except short grass covering the ground. There is an old broken- down stone fence in the field west from you, running parallel to the road. The path continues north toward Lockshear and to the south deeper to the wastes.} {Wastelands} {} {} {} {1} {} +E {12517} {n} {n} {1} {0} {} {1} {} {0} +E {12613} {w} {w} {8} {0} {} {1} {} {0} +E {12616} {s} {s} {4} {0} {} {1} {} {0} + +R {12615} {0} {} {Desolate Plains} {} {The ground is dry and only few scrub bushes fighting for survival here. The grass is almost yellow and half-dead already. There is remains of campfire near one of the largest bushes which is the only sign of any intelligent life form in here. To the east lies the path as a proof of civilization's existence.} {Wastelands} {} {} {} {1} {} +E {12613} {n} {n} {1} {0} {} {1} {} {0} +E {12616} {e} {e} {2} {0} {} {1} {} {0} +E {12633} {s} {s} {4} {0} {} {1} {} {0} + +R {12616} {0} {} {On the Path} {} {The path continues north and south from here. A few rotten bushes can be seen and smelled at each side of the path. By the road there lies the bones and skull of an unlucky traveler probably killed by trollocs. Bones are gnawed completely clear of meat and flesh.} {Wastelands} {} {} {} {1} {} +E {12614} {n} {n} {1} {0} {} {1} {} {0} +E {12617} {e} {e} {2} {0} {} {1} {} {0} +E {12615} {w} {w} {8} {0} {} {1} {} {0} +E {12632} {s} {s} {4} {0} {} {1} {} {0} + +R {12617} {0} {} {Desolate Plains} {} {These plains are dry but still some plants manage to live here even though they cannot get enough water to grow as large as they should. To the west a small path can be seen running to north-south direction and to the east rises a small hill covered with scrub grass.} {Wastelands} {} {} {} {1} {} +E {12618} {e} {e} {2} {0} {} {1} {} {0} +E {12616} {w} {w} {8} {0} {} {1} {} {0} + +R {12618} {0} {} {Desolate Hill} {} {The hill is desolate to look at and it has fissures all over it caused by hot days and cold nights of the wastelands. The peak of the hill rises to the south and to the west there is an easy way down back to the plains.} {Wastelands} {} {} {} {1} {} +E {12617} {w} {w} {8} {0} {} {1} {} {0} +E {12619} {s} {s} {4} {0} {} {1} {} {0} + +R {12619} {0} {} {On the Desolate Hill} {} {This side of the hill is surprisingly rough. There are huge rocks lying around here, somehow it gives the feeling that someone has brought these rocks here, though the reasoning isn't readily apparent.} {Wastelands} {} {} {} {1} {} +E {12618} {n} {n} {1} {0} {} {1} {} {0} +E {12620} {w} {w} {8} {0} {} {1} {} {0} +E {12621} {s} {s} {4} {0} {} {1} {} {0} + +R {12620} {0} {} {Desolate Hill} {} {The hill is bare granite covered partly with lichen. This side of the hill is quite flat but to the west lies too many loose stones for safe climbing down. The hill continues to the east and south.} {Wastelands} {} {} {} {1} {} +E {12619} {e} {e} {2} {0} {} {1} {} {0} +E {12630} {s} {s} {4} {0} {} {1} {} {0} + +R {12621} {0} {} {Beginning of A Tunnel} {} {Here begins a dark tunnel which is dug inside the hill. The tunnel runs deeper to the east and to north you can see entrance to the hills. The tunnel smells moldy and old. The walls are roughly carved from stone and create a claustrophobic atmosphere. The sound of dripping water can be heard from distance.} {Wastelands} {} {} {} {1} {} +E {12619} {n} {n} {1} {0} {} {1} {} {0} +E {12622} {e} {e} {2} {0} {} {1} {} {0} + +R {12622} {0} {} {In the Tunnel} {} {The floor is slippery because of some strange smelly ooze on the ground and you have to walk slowly to keep your balance. The tunnel crosses to three directions here. To the west you can see the entrance and the other two exits lie north and east.} {Wastelands} {} {} {} {1} {} +E {12623} {n} {n} {1} {0} {} {1} {} {0} +E {12625} {e} {e} {2} {0} {} {1} {} {0} +E {12621} {w} {w} {8} {0} {} {1} {} {0} + +R {12623} {0} {} {In the Tunnel} {} {The tunnel runs north and south from here. It seems as if the walls are carved by an untalented miner and while moving north the tunnel narrows to the darkness. } {Wastelands} {} {} {} {1} {} +E {12624} {n} {n} {1} {0} {} {1} {} {0} +E {12622} {s} {s} {4} {0} {} {1} {} {0} + +R {12624} {0} {} {Dead End In the Tunnel} {} {The tunnel narrows even more until it suddenly stops to a wall of solid rock. It could be that whoever dug this tunnel realized that it cannot go much further to the north and therefore left this side of the tunnel unfinished.} {Wastelands} {} {} {} {1} {} +E {12623} {s} {s} {4} {0} {} {1} {} {0} + +R {12625} {0} {} {Bend In the Tunnel} {} {The tunnel bends here to the west and south. You catch a strange smell floating in the air here, you can't quite figure out what the smell is or where it's coming from.} {Wastelands} {} {} {} {1} {} +E {12622} {w} {w} {8} {0} {} {1} {} {0} +E {12626} {s} {s} {4} {0} {} {1} {} {0} + +R {12626} {0} {} {Curve In the Tunnel} {} {The tunnel curves to two directions here, to the north and east. To the east the darkness seems to be growing thicker and air harder to breath. The walls are damp and the floor is slippery.} {Wastelands} {} {} {} {1} {} +E {12625} {n} {n} {1} {0} {} {1} {} {0} +E {12627} {e} {e} {2} {0} {} {1} {} {0} + +R {12627} {0} {} {In the Tunnel} {} {The darkness is pressuring in here but it seems to grow even thicker to the north near the door. The tunnel is very echoing here, even small sounds echo through the tunnel and back. } {Wastelands} {} {} {} {1} {} +E {12628} {n} {n} {1} {0} {} {1} {} {0} +E {12626} {w} {w} {8} {0} {} {1} {} {0} + +R {12628} {0} {} {Chambers of Myrddraal} {} {This room is darker than the night and it radiates darkness all around. There are bones scattered around the floor, as you look closer you realize that they are human bones. Near the eastern wall there is a collection of skulls on a wooden shelf and near the shelf there is something written on the wall in red.} {Wastelands} {} {} {} {1} {} +E {12629} {e} {e} {2} {0} {} {1} {} {0} +E {12627} {s} {s} {4} {0} {} {1} {} {0} + +R {12629} {0} {} {Small Cell} {} {This small, plain room seems to have been carved in a hurry. There is some straw on the floor and there is a stench of rot in the damp air.} {Wastelands} {} {} {} {1} {} +E {12628} {w} {w} {8} {0} {} {1} {} {0} + +R {12630} {0} {} {Edge of the Hill} {} {This side of the hill is barren and steep. To the east lies an unclimbable wall of the hill. To the south and west you can easily climb down the hillside. } {Wastelands} {} {} {} {1} {} +E {12620} {n} {n} {1} {0} {} {1} {} {0} +E {12631} {w} {w} {8} {0} {} {1} {} {0} +E {12662} {s} {s} {4} {0} {} {1} {} {0} + +R {12631} {0} {} {Desolate Plains} {} {Here you can see why this area is called wastelands. There are no really greenish nor lively plants in sight; only scrub, half-dead grasses and bushes. The air is dry and hard to breath. To the east rises a small hill. } {Wastelands} {} {} {} {1} {} +E {12632} {n} {n} {1} {0} {} {1} {} {0} +E {12630} {e} {e} {2} {0} {} {1} {} {0} +E {12661} {s} {s} {4} {0} {} {1} {} {0} + +R {12632} {0} {} {Bend in the Path} {} {The path suddenly bends here to the west and north without any visible reason. It is quite obvious that the path isn't often used and it almost disappears to the background. } {Wastelands} {} {} {} {1} {} +E {12616} {n} {n} {1} {0} {} {1} {} {0} +E {12633} {w} {w} {8} {0} {} {1} {} {0} +E {12631} {s} {s} {4} {0} {} {1} {} {0} + +R {12633} {0} {} {Curve in the Path} {} {The path is merely more than a trail stamped down by the few travelers who walk through these lands time to time. It curves to the east and south and way to the west is blocked by a wooden fence. } {Wastelands} {} {} {} {1} {} +E {12615} {n} {n} {1} {0} {} {1} {} {0} +E {12632} {e} {e} {2} {0} {} {1} {} {0} +E {12634} {s} {s} {4} {0} {} {1} {} {0} + +R {12634} {0} {} {The Path} {} {Some grass is trying to grow over the path here but in this dryness they grow slowly and once stamped onto usually die. The path continues fairly straight to the north and south and desolated plains open to the west.} {Wastelands} {} {} {} {1} {} +E {12633} {n} {n} {1} {0} {} {1} {} {0} +E {12635} {w} {w} {8} {0} {} {1} {} {0} +E {12652} {s} {s} {4} {0} {} {1} {} {0} + +R {12635} {0} {} {Off the Path} {} {The plains are mostly dry but there are a few spots where even green plants can be seen offering little color to this otherwise dull landscape. The path can be seen to the east and a small cottage lies north from here, which is the only building in sight.} {Wastelands} {} {} {} {1} {} +E {12636} {n} {n} {1} {0} {} {1} {} {0} +E {12634} {e} {e} {2} {0} {} {1} {} {0} +E {12642} {w} {w} {8} {0} {} {1} {} {0} +E {12653} {s} {s} {4} {0} {} {1} {} {0} + +R {12636} {0} {} {Backyard of the Small Cottage} {} {There are few bushes in formation which reveals that they must have been planted by someone. The back wall of the cottage casts much needed shadow when sun is high on the sky. There is a withered apple-tree near the cottage, which is the only tree on sight. A wooden fence blocks the way to the east. } {Wastelands} {} {} {} {1} {} +E {12637} {w} {w} {8} {0} {} {1} {} {0} +E {12635} {s} {s} {4} {0} {} {1} {} {0} + +R {12637} {0} {} {The Wastelands} {} {The ground is sandy and dry. Every stamp raises a cloud of dust to the air which dirties clothes and gear. Not far in the northeast lies a small wooden cottage. To the east can be seen the only tree around here.} {Wastelands} {} {} {} {1} {} +E {12638} {n} {n} {1} {0} {} {1} {} {0} +E {12636} {e} {e} {2} {0} {} {1} {} {0} +E {12640} {w} {w} {8} {0} {} {1} {} {0} +E {12642} {s} {s} {4} {0} {} {1} {} {0} + +R {12638} {0} {} {Withering Plains} {} {Plants in this part of the plains are dying. Not even these scrubbed plants can survive in this dryness. To the north the phenomena seems even worse than here, but to the south the ground gets wetter and plants healthier. A small cottage lies east from here casting shadows when the sun is high.} {Wastelands} {} {} {} {1} {} +E {12612} {n} {n} {1} {0} {} {1} {} {0} +E {12637} {s} {s} {4} {0} {} {1} {} {0} + +R {12639} {0} {} {By the Ruins} {} {Only bricks, wood and dust remain of the tall building which once rose in this spot. Stairs rise but a few feet before ending in the midair and remains of a table can be seen among the ruckus.} {Wastelands} {} {} {} {1} {} +E {12611} {n} {n} {1} {0} {} {1} {} {0} +E {12651} {d} {d} {32} {0} {} {1} {} {0} + +R {12640} {0} {} {The Wastelands} {} {Withering yellow grasses cover the ground and bows easily from pressure to never rise again. Faint tracks of some small animal can be seen leading southeast from here but soon they disappear without trace. To the northeast a small cottage can be seen rising in the distant horizon. } {Wastelands} {} {} {} {1} {} +E {12637} {e} {e} {2} {0} {} {1} {} {0} +E {12641} {s} {s} {4} {0} {} {1} {} {0} + +R {12641} {0} {} {Desolate Plains} {} {This area is common desolate plains as most of these parts are. The land is covered by shallow, yellowish grass which makes a strange sound when stamped on. The high towers of Fal Dara can be seen to the west. } {Wastelands} {} {} {} {1} {} +E {12640} {n} {n} {1} {0} {} {1} {} {0} +E {12642} {e} {e} {2} {0} {} {1} {} {0} + +R {12642} {0} {} {Barren Plains} {} {This plain is almost completely devoid of any plant life but a few scrub plants can be seen clinging to life and refusing to die. A strange faint smell is hanging in the air creating an unpleasant atmosphere. } {Wastelands} {} {} {} {1} {} +E {12637} {n} {n} {1} {0} {} {1} {} {0} +E {12635} {e} {e} {2} {0} {} {1} {} {0} +E {12641} {w} {w} {8} {0} {} {1} {} {0} +E {12643} {d} {d} {32} {0} {} {1} {} {0} + +R {12643} {0} {} {End of the Underground Tunnel} {} {Here the tunnel is narrow, with the walls closing in on all sides except the north. A stale, foul stench seems to waft from the tunnel opening to the north, though a slight breeze of fresh air reaches this dead-end in the tunnel, indicating an opening close by.} {Wastelands} {} {} {} {1} {} +E {12644} {n} {n} {1} {0} {} {1} {} {0} +E {12642} {u} {u} {16} {0} {} {1} {} {0} + +R {12644} {0} {} {Twist In the Tunnel} {} {Here this underground tunnel twists to south and west. The east wall seems to been made of a different rock type than the western wall and the east wall is even more roughly carved than west wall which could mean that the other type of rock is harder to carve.} {Wastelands} {} {} {} {1} {} +E {12645} {w} {w} {8} {0} {} {1} {} {0} +E {12643} {s} {s} {4} {0} {} {1} {} {0} + +R {12645} {0} {} {Curve In the Tunnel} {} {The tight tunnel bends to the west, north and east here. The ceiling seems to be getting lower and walls narrower to the west. A strange sound, almost moaning can be heard time to time from distance.} {Wastelands} {} {} {} {1} {} +E {12647} {n} {n} {1} {0} {} {1} {} {0} +E {12644} {e} {e} {2} {0} {} {1} {} {0} +E {12646} {w} {w} {8} {0} {} {1} {} {0} + +R {12646} {0} {} {Dead End in the Tunnel} {} {The tunnel is very tight and starts to narrow to the west until it is so narrow that you couldn't even crawl any further. The wall to the north seems weak and it seems that it could be broken with a few powerful hammer strikes.} {Wastelands} {} {} {} {1} {} +E {12645} {e} {e} {2} {0} {} {1} {} {0} + +R {12647} {0} {} {Underground Tunnel} {} {The tunnel runs north and south here. The ceiling is so low that you need to bend to go further but it is big enough for you to squeeze through. This and the closeness of the walls create a very claustrophobic atmosphere.} {Wastelands} {} {} {} {1} {} +E {12648} {n} {n} {1} {0} {} {1} {} {0} +E {12645} {s} {s} {4} {0} {} {1} {} {0} + +R {12648} {0} {} {Underground Tunnel} {} {Here starts a tunnel which leads to the basement of the cottage and deeper to the underground tunnel. This tunnel was obviously made in a hurry due the rough marks of digging on the walls and the narrowness of the tunnel.} {Wastelands} {} {} {} {1} {} +E {12651} {n} {n} {1} {0} {} {1} {} {0} +E {12649} {w} {w} {8} {0} {} {1} {} {0} +E {12647} {s} {s} {4} {0} {} {1} {} {0} + +R {12649} {0} {} {Bend In the Tunnel} {} {Here this underground tunnel bends to the east and south. Broken fragments of rock are strewn upon the ground, remnants of the digging out of this narrow passageway. The tunnel is extremely narrow and the ceiling is low. Rough-carved rock on the walls jut out and occasionally scrape those who attempt to squeeze through.} {Wastelands} {} {} {} {1} {} +E {12648} {e} {e} {2} {0} {} {1} {} {0} +E {12650} {s} {s} {4} {0} {} {1} {} {0} + +R {12650} {0} {} {Dead End In the Tunnel} {} {There is a faint odor of mold hanging in the air, which becomes stronger towards the south as the tunnel becomes too narrow in that direction to proceed any further. A narrow passage to the north reveals a bend in the tunnel, fresher air wafts in from that direction.} {Wastelands} {} {} {} {1} {} +E {12649} {n} {n} {1} {0} {} {1} {} {0} + +R {12651} {0} {} {Unfinished Basement} {} {This basement is small and damp. The walls are roughly carved and it seems that the room is not even finished yet. To the south opens a small tunnel to complete darkness. There is a burnt-out torch hanging on the wall partly eaten by termites. A cold breeze flows in from the south.} {Wastelands} {} {} {} {1} {} +E {12648} {s} {s} {4} {0} {} {1} {} {0} +E {12639} {u} {u} {16} {0} {} {1} {} {0} + +R {12652} {0} {} {The Path} {} {Small, scrub bushes flank the east side of the path, and grass covers the east and west side of the path leaving the path itself barren. In spite of the barrenness of the path, it appears to be little used.} {Wastelands} {} {} {} {1} {} +E {12634} {n} {n} {1} {0} {} {1} {} {0} +E {12653} {w} {w} {8} {0} {} {1} {} {0} +E {12659} {s} {s} {4} {0} {} {1} {} {0} + +R {12653} {0} {} {Desolate Field} {} {The field is dry and only a few plants can be seen around here. Those few plants consist of shallow grass which carpets the ground and a few scrub bushes. A path is visible in the east, running through the wastelands. } {Wastelands} {} {} {} {1} {} +E {12635} {n} {n} {1} {0} {} {1} {} {0} +E {12652} {e} {e} {2} {0} {} {1} {} {0} +E {12654} {s} {s} {4} {0} {} {1} {} {0} + +R {12654} {0} {} {Large Log} {} {Here in the middle of the field lies a large log, probably an oak. It can't be from these plains and so it has to have been carried here by someone for some reason. The log provides home for many insects and it's moldy and hollow. } {Wastelands} {} {} {} {1} {} +E {12653} {n} {n} {1} {0} {} {1} {} {0} +E {12655} {w} {w} {8} {0} {} {1} {} {0} +E {12657} {s} {s} {4} {0} {} {1} {} {0} + +R {12655} {0} {} {Western Edge of the Wastelands} {} {These plains are dry and only few dots of grass cover the ground among a few very small bushes. West from here opens completely dry and flat desolate flatlands. It wouldn't be a good idea to venture to that direction. To the south and east opens much more inviting plains.} {Wastelands} {} {} {} {1} {} +E {12654} {e} {e} {2} {0} {} {1} {} {0} +E {12656} {s} {s} {4} {0} {} {1} {} {0} + +R {12656} {0} {} {Desolate Plains} {} {These mostly barren plains with little vegetation open as far as the eye can see and offer no real obstacles for sight. A strange looking rock lies near a bush in the middle of the field, catching the eye.} {Wastelands} {} {} {} {1} {} +E {12655} {n} {n} {1} {0} {} {1} {} {0} +E {12657} {e} {e} {2} {0} {} {1} {} {0} + +R {12657} {0} {} {Desolate Field In the Wastelands} {} {This field is not a beautiful sight. Dried, dying grass clings to life on the ground and a few bushes around doesn't look much better either. To the south opens completely barren and seemingly endless plains which makes that direction a not wanted course. } {Wastelands} {} {} {} {1} {} +E {12654} {n} {n} {1} {0} {} {1} {} {0} +E {12658} {e} {e} {2} {0} {} {1} {} {0} +E {12656} {w} {w} {8} {0} {} {1} {} {0} + +R {12658} {0} {} {Off the Path} {} {These plains don't offer much to look at except a few bushes which grow up from the dry and fissured ground here and there. A few dots of grass can be seen around also, fighting for water and life. A small path, which leads through these wastelands, runs up to the north.} {Wastelands} {} {} {} {1} {} +E {12659} {n} {n} {1} {0} {} {1} {} {0} +E {12657} {w} {w} {8} {0} {} {1} {} {0} +E {12667} {s} {s} {4} {0} {} {1} {} {0} + +R {12659} {0} {} {Twist In the Path} {} {The path bends here to the north and east. To the north the path seems to be a bit clearer but still relatively unused. The way to the west is blocked by extremely huge fissure in the ground, probably caused by something else than just dryness. } {Wastelands} {} {} {} {1} {} +E {12652} {n} {n} {1} {0} {} {1} {} {0} +E {12660} {e} {e} {2} {0} {} {1} {} {0} +E {12658} {s} {s} {4} {0} {} {1} {} {0} + +R {12660} {0} {} {The Path} {} {To the east and west the path begins to slowly turn. This spot is quite accurately in the center of these wide wastelands. To the north and south opens desolate flatlands but in the distant horizon to the north towers a hill.} {Wastelands} {} {} {} {1} {} +E {12661} {n} {n} {1} {0} {} {1} {} {0} +E {12663} {e} {e} {2} {0} {} {1} {} {0} +E {12659} {w} {w} {8} {0} {} {1} {} {0} +E {12665} {s} {s} {4} {0} {} {1} {} {0} + +R {12661} {0} {} {Desolate Plains} {} {The area is desolate and the plain is broken here and there by a few bushes which try to survive in the dryness of these plains. In the south runs a small path which is probably the only way to find a way out from these wastelands. } {Wastelands} {} {} {} {1} {} +E {12631} {n} {n} {1} {0} {} {1} {} {0} +E {12662} {e} {e} {2} {0} {} {1} {} {0} +E {12660} {s} {s} {4} {0} {} {1} {} {0} + +R {12662} {0} {} {Desolate Plains} {} {It's completely still here and no sound made by animals can be heard. There are a few clumps of grass here and there making the ground seem at least a bit alive. In the south runs a small path. } {Wastelands} {} {} {} {1} {} +E {12630} {n} {n} {1} {0} {} {1} {} {0} +E {12661} {w} {w} {8} {0} {} {1} {} {0} +E {12663} {s} {s} {4} {0} {} {1} {} {0} + +R {12663} {0} {} {Curve In the Path} {} {Leading through the wastelands, the long path curves here to the south and west. It is bordered by shrubs to both sides of the path. To the south and west desolate plains can be seen as far as an eye can see.} {Wastelands} {} {} {} {1} {} +E {12662} {n} {n} {1} {0} {} {1} {} {0} +E {12660} {w} {w} {8} {0} {} {1} {} {0} +E {12664} {s} {s} {4} {0} {} {1} {} {0} + +R {12664} {0} {} {The Path} {} {Wastelands spread all about as the path splits the desolate landscape. The path can be followed but from time to time it disappears only to start again after short distance. } {Wastelands} {} {} {} {1} {} +E {12663} {n} {n} {1} {0} {} {1} {} {0} +E {12669} {e} {e} {2} {0} {} {1} {} {0} +E {12665} {w} {w} {8} {0} {} {1} {} {0} +E {12668} {s} {s} {4} {0} {} {1} {} {0} + +R {12665} {0} {} {Field Beside the Path} {} {This field is located inside a curve of the path. The rarely used path can be seen in the north and east. The path curves in the northeast. This field is almost completely covered with yellowish, low grass.} {Wastelands} {} {} {} {1} {} +E {12660} {n} {n} {1} {0} {} {1} {} {0} +E {12664} {e} {e} {2} {0} {} {1} {} {0} +E {12666} {s} {s} {4} {0} {} {1} {} {0} + +R {12666} {0} {} {Below a Hill} {} {There lies many huge rocks on this field, probably dropped from the hill which towers over the field casting a tall shadow when sun shines from right direction. To the south is vertical side of the hill which is impossible to be climbed. To the east lies a small path.} {Wastelands} {} {} {} {1} {} +E {12665} {n} {n} {1} {0} {} {1} {} {0} +E {12668} {e} {e} {2} {0} {} {1} {} {0} +E {12667} {w} {w} {8} {0} {} {1} {} {0} + +R {12667} {0} {} {Before A Desolate Hill} {} {Yellowish, scrub grass lives here and there on these plains. To the south the ground begins to rise and forms a group of hills which form a twisted line to the southwest. A small path wanders through the wastelands far in the east, showing the way out from the plains. } {Wastelands} {} {} {} {1} {} +E {12658} {n} {n} {1} {0} {} {1} {} {0} +E {12666} {e} {e} {2} {0} {} {1} {} {0} +E {12680} {s} {s} {4} {0} {} {1} {} {0} + +R {12668} {0} {} {The Path Through the Wastes} {} {The path, which is not more than a dead trail, runs here through the wastelands in north-south ways. The path is bordered by loose rocks and withering grasses. } {Wastelands} {} {} {} {1} {} +E {12664} {n} {n} {1} {0} {} {1} {} {0} +E {12666} {w} {w} {8} {0} {} {1} {} {0} +E {12675} {s} {s} {4} {0} {} {1} {} {0} + +R {12669} {0} {} {Before Burned Field} {} {The ground looks pathetically dry and half-dead, but that is nothing if compared with the stench of burning and smoke which is carried by wind from east and south. To the east opens a black, burned field and a small path beckons to the west. } {Wastelands} {} {} {} {1} {} +E {12670} {e} {e} {2} {0} {} {1} {} {0} +E {12664} {w} {w} {8} {0} {} {1} {} {0} +E {12672} {s} {s} {4} {0} {} {1} {} {0} + +R {12670} {0} {} {Burned Field} {} {This field is black, black for the ashes which once were grasses and bushes living here. Nothing lives here anymore, only ashes and dust remains. The ash is still warm, so the burning couldn't have happened a long time ago. The fire has obviously also spread to the south, where lies another field of ash.} {Wastelands} {} {} {} {1} {} +E {12669} {w} {w} {8} {0} {} {1} {} {0} +E {12671} {s} {s} {4} {0} {} {1} {} {0} + +R {12671} {0} {} {Burned Field} {} {This field is nothing but ashes now, perhaps it was once habituated by plants and small animals, but no more. The stench of smoke and burning plants is very powerful. The ash is still warm, which reveals that the field was in flames only few moments ago. The burning has also spread to the field north but to the west lies still living plains.} {Wastelands} {} {} {} {1} {} +E {12670} {n} {n} {1} {0} {} {1} {} {0} +E {12672} {w} {w} {8} {0} {} {1} {} {0} + +R {12672} {0} {} {Burned Field} {} {This field has been burned to ashes. The remains of a once living bush remains only as a bundle of charred sticks on the ground. The atmosphere of devastation and destruction hang on the air added by the stench of smoke. To the east lies another burned field, but the fire has not reached the plains north and south from here.} {Wastelands} {} {} {} {1} {} +E {12669} {n} {n} {1} {0} {} {1} {} {0} +E {12671} {e} {e} {2} {0} {} {1} {} {0} +E {12673} {s} {s} {4} {0} {} {1} {} {0} + +R {12673} {0} {} {Before Burned Field} {} {The fissured ground offers home to many insects which have fled away from the fire which has burned the field to the north. The wind carries smoke and an awful smell from the burned fields. To the east opens much more inviting and lively plains. } {Wastelands} {} {} {} {1} {} +E {12672} {n} {n} {1} {0} {} {1} {} {0} +E {12674} {e} {e} {2} {0} {} {1} {} {0} +E {12675} {w} {w} {8} {0} {} {1} {} {0} + +R {12674} {0} {} {Desolate Field} {} {The field is fissured by the dryness and temperature changes of the day and night. Only very sparse vegetation lives here and even those can barely survive. The wind carries a smell of smoke from somewhere not very far from here.} {Wastelands} {} {} {} {1} {} +E {12805} {e} {e} {2} {0} {} {1} {} {0} +E {12673} {w} {w} {8} {0} {} {1} {} {0} +E {12689} {s} {s} {4} {0} {} {1} {} {0} + +R {12675} {0} {} {The Path} {} {A dry, dusty path leads through desolate plains, showing the best route through the wastelands. A few small, scrub bushes border the both sides of the path, which continues to the north and south.} {Wastelands} {} {} {} {1} {} +E {12668} {n} {n} {1} {0} {} {1} {} {0} +E {12673} {e} {e} {2} {0} {} {1} {} {0} +E {12676} {s} {s} {4} {0} {} {1} {} {0} + +R {12676} {0} {} {The Path} {} {You are near the southern edge of these desolate wastelands, which offer no real obstacles for the sight and therefore offer great range of vision. The path leads to the south toward the end of the wastelands and to the north to the inner parts of the wastelands.} {Wastelands} {} {} {} {1} {} +E {12675} {n} {n} {1} {0} {} {1} {} {0} +E {12677} {e} {e} {2} {0} {} {1} {} {0} +E {12678} {w} {w} {8} {0} {} {1} {} {0} +E {12691} {s} {s} {4} {0} {} {1} {} {0} + +R {12677} {0} {} {Off the Path} {} {This field is rocky and rough. Nothing much lives here, only some very small scrub plants which take root beside the rocks. A small path can be seen in the west and south. To the south lies the edge of these wastelands. } {Wastelands} {} {} {} {1} {} +E {12689} {e} {e} {2} {0} {} {1} {} {0} +E {12676} {w} {w} {8} {0} {} {1} {} {0} +E {12690} {s} {s} {4} {0} {} {1} {} {0} + +R {12678} {0} {} {Rising To Hill} {} {The ground begins to rise to the west and is mostly covered by gravel and loose stones which could easily cause a dangerous landslide. Further in the west and north rises two hills and there is a small path east from here running through desolate plains. } {Wastelands} {} {} {} {1} {} +E {12679} {n} {n} {1} {0} {} {1} {} {0} +E {12676} {e} {e} {2} {0} {} {1} {} {0} +E {12681} {w} {w} {8} {0} {} {1} {} {0} + +R {12679} {0} {} {Edge of the Hill} {} {The hill is covered with small, loose rocks which could make someone walking here easily slip and fall down the hillside. The hillside to the north and east is too steep for climbing but to the south lies easy access down to the groundlevel.} {Wastelands} {} {} {} {1} {} +E {12680} {w} {w} {8} {0} {} {1} {} {0} +E {12678} {s} {s} {4} {0} {} {1} {} {0} + +R {12680} {0} {} {On the Hill} {} {A few plants have managed to take root in small fissures of this hill which seems to be curving southwest from here. This side of the hill is also covered by many loose rocks which forces anyone walking here to take careful steps. The views across the countryside are magnificent and much can be seen from here.} {Wastelands} {} {} {} {1} {} +E {12667} {n} {n} {1} {0} {} {1} {} {0} +E {12679} {e} {e} {2} {0} {} {1} {} {0} +E {12681} {s} {s} {4} {0} {} {1} {} {0} + +R {12681} {0} {} {The Ridge of the Hill} {} {This desolate hill is mostly bare and fissured. South from here is an impassable part of the hill, but to the east an easy way down back to the plains can be spotted. There even seems to be some kind of an animal trail leading to that direction.} {Wastelands} {} {} {} {1} {} +E {12680} {n} {n} {1} {0} {} {1} {} {0} +E {12678} {e} {e} {2} {0} {} {1} {} {0} +E {12682} {w} {w} {8} {0} {} {1} {} {0} + +R {12682} {0} {} {Before A Small Valley} {} {The hill is unclimbable to north, south and west from here and therefore the only visible direction to go to is to the east. Although there seems to be some kind of a valley leading up to the next hill peak but the valley is blocked by a huge bush.} {Wastelands} {} {} {} {1} {} +E {12681} {e} {e} {2} {0} {} {1} {} {0} +E {12683} {u} {u} {16} {0} {} {1} {} {0} + +R {12683} {0} {} {Rising to the Hill} {} {This hill is completely covered with loose gravel and there are a few spots covered with flat grass and small bushes. A narrow valley leads down from here to the lower hills and to the north stands a barren hill. } {Wastelands} {} {} {} {1} {} +E {12684} {n} {n} {1} {0} {} {1} {} {0} +E {12682} {d} {d} {32} {0} {} {1} {} {0} + +R {12684} {0} {} {On Desolate Hill} {} {This is a flat clearing high on the hill. There's not much vegetation here and the ground is covered with gravel which makes it difficult to move fast. The flat clearing continues to the north and the hill rises slowly to the west.} {Wastelands} {} {} {} {1} {} +E {12687} {n} {n} {1} {0} {} {1} {} {0} +E {12685} {w} {w} {8} {0} {} {1} {} {0} +E {12683} {s} {s} {4} {0} {} {1} {} {0} + +R {12685} {0} {} {On A Flat Peak of the Hill} {} {This is the highest spot of this hill, a flat area on the top of the hill. Strangely there are a few green plants which shouldn't be able to live in this dryness and those plants seem to come more common in the north so perhaps the answer to this mystery lies to the north. The views across the countryside are far-reaching, and much can be seen from here. The glitter of a small river can be seen to the west.} {Wastelands} {} {} {} {1} {} +E {12686} {n} {n} {1} {0} {} {1} {} {0} +E {12684} {e} {e} {2} {0} {} {1} {} {0} + +R {12686} {0} {} {Near A Small Stream} {} {A stream winds its way gently down the hill here towards a larger tributary river. Though this stream is mostly dried up, it serves to nourish the vegetation surrounding it, and helps feed the larger river to the west. The ground slopes up towards the top of the hill towards the south.} {Wastelands} {} {} {} {1} {} +E {12688} {w} {w} {8} {0} {} {1} {} {0} +E {12685} {s} {s} {4} {0} {} {1} {} {0} + +R {12687} {0} {} {At the Precipice} {} {The flat clearing suddenly ends at a very steep precipice which makes it impossible to go any further to the north. The ground is also covered with loose rocks and gravel which makes it very dangerous to move around the precipice without being extremely careful. } {Wastelands} {} {} {} {1} {} +E {12684} {s} {s} {4} {0} {} {1} {} {0} + +R {12688} {0} {} {Adjacent to the Tributary} {} {A larger tributary river winds its way westward and to the south, eventually linking up with the River Luan. The water level here is low, as this area tends to be exceptionally dry, but it is still enough to sustain various forms of river life and allow a boat to dock here. A small stream feeds the river from the east, and a crude mooring dock has been built. A piece of paper has been tacked onto a nearby pole meant for a ship to moor itself to.} {Wastelands} {} {} {} {1} {} +E {12686} {e} {e} {2} {0} {} {1} {} {0} + +R {12689} {0} {} {Desolate Plains} {} {There are many leafless bushes here, which makes the landscape appear melancholy. They struggle to survive in the dying ground, which is fissured from the dryness and severe temperature changes. Swarms of insects hover in the dry air.} {Wastelands} {} {} {} {1} {} +E {12674} {n} {n} {1} {0} {} {1} {} {0} +E {12677} {w} {w} {8} {0} {} {1} {} {0} +E {12694} {s} {s} {4} {0} {} {1} {} {0} + +R {12690} {0} {} {Bend In the Path} {} {This is the very edge of these wastelands. Here ground is still quite dry but begins to become damper to south. To north barren plains can still be seen. The path bends, leading south and west here. The peak of Kinslayer's Dagger can be seen far in the south.} {Wastelands} {} {} {} {1} {} +E {12677} {n} {n} {1} {0} {} {1} {} {0} +E {12691} {w} {w} {8} {0} {} {1} {} {0} +E {12693} {s} {s} {4} {0} {} {1} {} {0} + +R {12691} {0} {} {Bend In the Path} {} {You stand on the edge of the wastelands. The ground is dry and mostly barren but there is more greenery here than deeper in the wastelands. The path bends to the north and east.} {Wastelands} {} {} {} {1} {} +E {12676} {n} {n} {1} {0} {} {1} {} {0} +E {12690} {e} {e} {2} {0} {} {1} {} {0} +E {12692} {s} {s} {4} {0} {} {1} {} {0} + +R {12692} {0} {} {Rocky Ground} {} {This small dip between two hills is composed of dust-covered rocky ground. It looks as though rain visits this area rarely, if ever, but somehow some dry patches of coarse grass manage to maintain their grip on the barren soil. Hills can be seen rising up all around as they head towards the mountains in the distance.} {Foothills Bordering the Spine of the World} {} {} {} {1} {} +E {12691} {n} {n} {1} {0} {} {1} {} {0} +E {12693} {e} {e} {2} {0} {} {1} {} {0} +E {12697} {s} {s} {4} {0} {} {1} {} {0} + +R {12693} {0} {} {Beside the Path} {} {The rugged ground makes for difficult travel here, but there is a small winding path to the east that would most likely be easier to walk along. Large rocks are scattered about the ground, throwing small shadows on the dry grass growing near them. Cold wind blows in from the mountains, swirling dust through the air.} {Foothills Bordering the Spine of the World} {} {} {} {1} {} +E {12690} {n} {n} {1} {0} {} {1} {} {0} +E {12694} {e} {e} {2} {0} {} {1} {} {0} +E {12692} {w} {w} {8} {0} {} {1} {} {0} +E {12696} {s} {s} {4} {0} {} {1} {} {0} + +R {12694} {0} {} {End of the Path} {} {The path fades away as it heads north, simply blending into the dusty ground. It can still be seen traveling away to the south amongst the rocky hills and grassy valleys. Wind blows through this desolate area, kicking up the dust and whistling softly through the blades of grass.} {Foothills Bordering the Spine of the World} {} {} {} {1} {} +E {12689} {n} {n} {1} {0} {} {1} {} {0} +E {12693} {w} {w} {8} {0} {} {1} {} {0} +E {12695} {s} {s} {4} {0} {} {1} {} {0} + +R {12695} {0} {} {Dusty Path} {} {This much traveled path makes its way north and south amongst the hills here. A thin sheen of dust covers it, but it is not packed nearly well enough to avoid being blown about by the wind or kicked up by passing travellers. Dusty brown grass grows along the sides of the path, rustling in the breeze.} {Foothills Bordering the Spine of the World} {} {} {} {1} {} +E {12694} {n} {n} {1} {0} {} {1} {} {0} +E {12696} {w} {w} {8} {0} {} {1} {} {0} +E {12700} {s} {s} {4} {0} {} {1} {} {0} + +R {12696} {0} {} {Rolling Foothills} {} {The land rises and drops sharply in these foothills. The ground is strewn with large rocks and small clumps of coarse brown grass. Large hills can be seen everywhere you look, and a small path twists its way between them to the east and south.} {Foothills Bordering the Spine of the World} {} {} {} {1} {} +E {12693} {n} {n} {1} {0} {} {1} {} {0} +E {12695} {e} {e} {2} {0} {} {1} {} {0} +E {12697} {w} {w} {8} {0} {} {1} {} {0} +E {12699} {s} {s} {4} {0} {} {1} {} {0} + +R {12697} {0} {} {Rugged Hilltop} {} {From atop this hill you can see far into the surrounding countryside. There are rugged hills rising up all around, becoming steadily higher and more rugged the further east they go. Even further east the tops of the mountains can be seen, shadowing the land in a long line as they form the Spine of the World.} {Foothills Bordering the Spine of the World} {} {} {} {1} {} +E {12692} {n} {n} {1} {0} {} {1} {} {0} +E {12696} {e} {e} {2} {0} {} {1} {} {0} +E {12698} {s} {s} {4} {0} {} {1} {} {0} + +R {12698} {0} {} {Twist in the Path} {} {The path twists to the south and east here, making its way around the rocky foothills. A cold mountain wind blows in from the southeast, tickling the grass and dancing with the dust. Rocks are scattered about the sides of the path, but the path itself is clear and makes for smooth traveling.} {Foothills Bordering the Spine of the World} {} {} {} {1} {} +E {12697} {n} {n} {1} {0} {} {1} {} {0} +E {12699} {e} {e} {2} {0} {} {1} {} {0} +E {12703} {s} {s} {4} {0} {} {1} {} {0} + +R {12699} {0} {} {Along the Dusty Path} {} {The quiet path travels east and west here amongst the rolling foothills and dusty plains. Rocks of every size can be seen poking up through the dry earth on the sides of the path. The hills all around are covered with patches of dry brownish grass which somehow manages to stay alive in this barren land.} {Foothills Bordering the Spine of the World} {} {} {} {1} {} +E {12696} {n} {n} {1} {0} {} {1} {} {0} +E {12700} {e} {e} {2} {0} {} {1} {} {0} +E {12698} {w} {w} {8} {0} {} {1} {} {0} +E {12702} {s} {s} {4} {0} {} {1} {} {0} + +R {12700} {0} {} {Turn in the Path} {} {The path bends yet again, making its dusty way north and west. Some large hills are visible directly to the south, but they are just a few of the many rolling foothills all around. The path is clear of rocks and debris, making travelling easy except for the choking dust kicked up with every stale breeze.} {Foothills Bordering the Spine of the World} {} {} {} {1} {} +E {12695} {n} {n} {1} {0} {} {1} {} {0} +E {12699} {w} {w} {8} {0} {} {1} {} {0} +E {12701} {s} {s} {4} {0} {} {1} {} {0} + +R {12701} {0} {} {Among the Foothills} {} {These rugged foothills are simply the beginnings of the massive mountain range visible in the distance. There is a path twisting between the hills north of here. Dust coats the surface of this hillside, along with some small patches of brownish grass struggling to grow in the arid ground.} {Foothills Bordering the Spine of the World} {} {} {} {1} {} +E {12700} {n} {n} {1} {0} {} {1} {} {0} +E {12702} {w} {w} {8} {0} {} {1} {} {0} + +R {12702} {0} {} {In the Foothills} {} {These are the beginnings of the foothills which lead up to the mountains in the distance. They are rocky and rugged, covered in dust and difficult to travel through. A meandering path can be seen, winding its way through the hills and heading mostly north and south.} {Foothills Bordering the Spine of the World} {} {} {} {1} {} +E {12699} {n} {n} {1} {0} {} {1} {} {0} +E {12701} {e} {e} {2} {0} {} {1} {} {0} +E {12703} {w} {w} {8} {0} {} {1} {} {0} + +R {12703} {0} {} {Dusty Path} {} {The dusty, well-trodden path continues heading north and south. It has been cleared of all the rocks and roughage that can be seen lying to either side. Parched brown grass rustles in the wind blowing by. The wind also kicks up dust from the path, sending it flying through the air in swirls and eddies.} {Foothills Bordering the Spine of the World} {} {} {} {1} {} +E {12698} {n} {n} {1} {0} {} {1} {} {0} +E {12702} {e} {e} {2} {0} {} {1} {} {0} +E {12704} {s} {s} {4} {0} {} {1} {} {0} + +R {12704} {0} {} {Path Beside a Cave} {} {The hard-packed dusty path leads north and south here, past a large hill to the east. A gaping cave entrance opens up right into the side of the hill. Nothing can be seen through the darkness shrouding the cave, but from the looks of the entry-way something lives inside it.} {Foothills Bordering the Spine of the World} {} {} {} {1} {} +E {12703} {n} {n} {1} {0} {} {1} {} {0} +E {12705} {e} {e} {2} {0} {} {1} {} {0} +E {12707} {s} {s} {4} {0} {} {1} {} {0} + +R {12705} {0} {} {Entrance of a Cave} {} {This dark cave grows larger as it heads deeper east into the hill. The dirt floor is hard-packed and some strange pawprints can barely be made out. Some creature must use this dark shelter as its home. You can continue into the cave to the east, or return to the dusty path west of here.} {Foothills Bordering the Spine of the World} {} {} {} {1} {} +E {12706} {e} {e} {2} {0} {} {1} {} {0} +E {12704} {w} {w} {8} {0} {} {1} {} {0} + +R {12706} {0} {} {Inside the Cave} {} {Deep inside this cave, it is obvious that it has been home to some animal for quite a long time. Claw marks mar the stone walls to all sides. There is a deep animal smell lingering in the air, and remains of some creature's last meal can be seen littering the floor.} {Foothills Bordering the Spine of the World} {} {} {} {1} {} +E {12705} {w} {w} {8} {0} {} {1} {} {0} +E {12783} {s} {s} {4} {0} {} {1} {} {0} + +R {12707} {0} {} {Twist in the Path} {} {The dusty path twists around to avoid the larger hills, heading north and east from here. A large rocky hill can be seen rising up to the south. There are also larger, more impenetrable hills beyond the path to the east. A slight breeze blows through, rustling the dry grass and disturbing the dust.} {Foothills Bordering the Spine of the World} {} {} {} {1} {} +E {12704} {n} {n} {1} {0} {} {1} {} {0} +E {12708} {e} {e} {2} {0} {} {1} {} {0} +E {12709} {s} {s} {4} {0} {} {1} {} {0} + +R {12708} {0} {} {Curve in the Path} {} {The way is blocked to the north and east here by large rugged hills. The only option is to follow the path around them to either the west or south. Dust coats the path, and the rocks and grasses bordering it. Though these hills blocking the way seem large, the mountains in the distance loom even larger.} {Foothills Bordering the Spine of the World} {} {} {} {1} {} +E {12707} {w} {w} {8} {0} {} {1} {} {0} +E {12710} {s} {s} {4} {0} {} {1} {} {0} + +R {12709} {0} {} {Rugged Hillside} {} {This rugged sloping ground is littered with large rocks which make climbing difficult. Dry grass covers the hillside, rustling with every breath of wind. A path can be seen to all sides, twisting its way around this rocky hilltop. Larger hills are also visible rising above the path to the east.} {Foothills Bordering the Spine of the World} {} {} {} {1} {} +E {12707} {n} {n} {1} {0} {} {1} {} {0} +E {12710} {e} {e} {2} {0} {} {1} {} {0} + +R {12710} {0} {} {Dusty Path} {} {A wall of rocky foothills blocks any traveler from heading east. The path makes its way north and south, between a small hill to the west, and these larger ones on the eastern side. The path looks well traveled, and is completely clear of the rocks and coarse grass that can be seen to either side.} {Foothills Bordering the Spine of the World} {} {} {} {1} {} +E {12708} {n} {n} {1} {0} {} {1} {} {0} +E {12709} {w} {w} {8} {0} {} {1} {} {0} +E {12711} {s} {s} {4} {0} {} {1} {} {0} + +R {12711} {0} {} {Dusty Path} {} {The path continues on its way, heading both north and south. Massive hills block the way to the east, forming a large wall that is impossible to get through. The ground is rocky and dust-covered, and small patches of dried brown grass dot the hillsides and the edges of the path.} {Foothills Bordering the Spine of the World} {} {} {} {1} {} +E {12710} {n} {n} {1} {0} {} {1} {} {0} +E {12712} {s} {s} {4} {0} {} {1} {} {0} + +R {12712} {0} {} {Bend in the Path} {} {The path bends again, continuing to the north and west. A long wall of impenetrable hills blocks the way to the east. There is also a large, rugged hill directly to the south. Dust flies up to greet any passing traveler with every gust of wind.} {Foothills Bordering the Spine of the World} {} {} {} {1} {} +E {12711} {n} {n} {1} {0} {} {1} {} {0} +E {12713} {w} {w} {8} {0} {} {1} {} {0} +E {12715} {s} {s} {4} {0} {} {1} {} {0} + +R {12713} {0} {} {Bend in the Path} {} {The path bends here, to avoid going over the impassable hills to the north. The ground is rocky and difficult to travel on both sides of the path. A thin blanket of dry dust covers the path, and everything else here. Wind rustles in the parched grasses lining the sides of the path.} {Foothills Bordering the Spine of the World} {} {} {} {1} {} +E {12712} {e} {e} {2} {0} {} {1} {} {0} +E {12714} {s} {s} {4} {0} {} {1} {} {0} + +R {12714} {0} {} {Path Through the Hills} {} {A large hill can be seen directly east of the path, which continues both north and south from here. Many other hills are visible, dotting the landscape in all directions. As the wind blows past it kicks up dry dust and swirls it around a bit before letting it settle back to the ground.} {Foothills Bordering the Spine of the World} {} {} {} {1} {} +E {12713} {n} {n} {1} {0} {} {1} {} {0} +E {12715} {e} {e} {2} {0} {} {1} {} {0} +E {12716} {s} {s} {4} {0} {} {1} {} {0} + +R {12715} {0} {} {Rugged Hillside} {} {This dry, dusty hill is one of many scattered across the land as far as the eye can see. A small, winding path twists its way between the hills heading in a general north-south direction. To the north and west from this hillside you can get back onto the path.} {Foothills Bordering the Spine of the World} {} {} {} {1} {} +E {12712} {n} {n} {1} {0} {} {1} {} {0} +E {12714} {w} {w} {8} {0} {} {1} {} {0} + +R {12716} {0} {} {Along the Dusty Path} {} {The dusty path leads north and south from here. It looks to be well traveled which seems slightly odd considering the barren loneliness of the surrounding landscape. Rocky, rugged hills can be seen all around, leading up to the mountains in the east.} {Foothills Bordering the Spine of the World} {} {} {} {1} {} +E {12714} {n} {n} {1} {0} {} {1} {} {0} +E {12717} {w} {w} {8} {0} {} {1} {} {0} +E {12722} {s} {s} {4} {0} {} {1} {} {0} + +R {12717} {0} {} {Rocky Hillside} {} {The ground is rocky and rugged here as it climbs a gentle slope. A path of some sort can be seen directly to the east, twisting its way around the hills dotted across the landscape. A thin sheen of dust coats the surface of everything on the ground, even the coarse dry grass that struggles to grow here.} {Foothills Bordering the Spine of the World} {} {} {} {1} {} +E {12716} {e} {e} {2} {0} {} {1} {} {0} +E {12718} {w} {w} {8} {0} {} {1} {} {0} +E {12721} {s} {s} {4} {0} {} {1} {} {0} + +R {12718} {0} {} {Rocky Hillside} {} {This is a slightly sloping hillside, covered in choking dust and rocky debris. Small clumps of dry, dusty grass are trying to grow in this dry heat. The rocky, rugged terrain extends all around. Travel is difficult in these foothills, and there appears to be no sign of life anywhere near.} {Foothills Bordering the Spine of the World} {} {} {} {1} {} +E {12717} {e} {e} {2} {0} {} {1} {} {0} +E {12719} {s} {s} {4} {0} {} {1} {} {0} + +R {12719} {0} {} {Rocky Foothills} {} {The land rises and dips here, forming rocky hills and small valleys between. A small stream is visible to the south, heading east and west amongst the hills. The plains and foothills extend far to the north and south, covered in choking dust and dry brown grass.} {Foothills Bordering the Spine of the World} {} {} {} {1} {} +E {12718} {n} {n} {1} {0} {} {1} {} {0} +E {12721} {e} {e} {2} {0} {} {1} {} {0} +E {12720} {w} {w} {8} {0} {} {1} {} {0} +E {12726} {s} {s} {4} {0} {} {1} {} {0} + +R {12720} {0} {} {Rugged Plains} {} {The ground here is very rough, and makes walking across it tiresome. Greenish brown grass grows fairly close together, but seems to be having a hard time finding much moisture in this barren land. To the south is a small, trickling stream running east and west. The Spine of the World is visible to the east.} {Foothills Bordering the Spine of the World} {} {} {} {1} {} +E {12719} {e} {e} {2} {0} {} {1} {} {0} +E {12727} {s} {s} {4} {0} {} {1} {} {0} + +R {12721} {0} {} {Rugged Foothills} {} {Rugged, rocky hills dot the landscape. Most are covered with coarse brownish grass and a thin coating of dust. A trail of some sort is visible to the east and you can also see a small stream trickling past to the south. The Spine of the World looms over everything to the east, casting its shadow across the land.} {Foothills Bordering the Spine of the World} {} {} {} {1} {} +E {12717} {n} {n} {1} {0} {} {1} {} {0} +E {12722} {e} {e} {2} {0} {} {1} {} {0} +E {12719} {w} {w} {8} {0} {} {1} {} {0} +E {12725} {s} {s} {4} {0} {} {1} {} {0} + +R {12722} {0} {} {Curve in the Dusty Path} {} {The hard-packed dusty path curves to the east and north here. To the southeast a large, strange hill juts up suddenly. The mountains can be seen to the east, covering the land with their shadow. Dry, dusty grass and mid-sized rocks are scattered throughout the rugged land to either side of the path.} {Foothills Bordering the Spine of the World} {} {} {} {1} {} +E {12716} {n} {n} {1} {0} {} {1} {} {0} +E {12723} {e} {e} {2} {0} {} {1} {} {0} +E {12721} {w} {w} {8} {0} {} {1} {} {0} +E {12724} {s} {s} {4} {0} {} {1} {} {0} + +R {12723} {0} {} {Curve in the Dusty Path} {} {The path turns to the west here, after dropping sharply down the face of the hillside. The terrain is rocky and rough, making for difficult traveling. Dust hangs in the air, slowly settling to the ground between sharp gusts of wind. Rocks and dry grass line the path to either side.} {Foothills Bordering the Spine of the World} {} {} {} {1} {} +E {12722} {w} {w} {8} {0} {} {1} {} {0} +E {12735} {u} {u} {16} {0} {} {1} {} {0} + +R {12724} {0} {} {Start of the River Erinin} {} {A small tree grows across the stream here, its roots stretching right over the trickle of water. Its struggle for life in this barren land is inspiring. Small clumps of green grass grow along the water's edge as well, giving color to the otherwise dusty landscape. To the east the land rises rather abruptly, forming an odd-looking hill which the stream twists around. Towards the west, this small spring winds its way southwards and becomes the mighty River Erinin.} {Foothills Bordering the Spine of the World} {} {} {} {1} {} +E {12722} {n} {n} {1} {0} {} {1} {} {0} +E {12767} {e} {e} {2} {0} {} {1} {} {0} +E {12725} {w} {w} {8} {0} {} {1} {} {0} +E {12731} {s} {s} {4} {0} {} {1} {} {0} + +R {12725} {0} {} {Near the Trickling Stream} {H} {A tiny stream flows down from the east, and small patches of green grass grow along the stream's bank. The land here slopes downwards towards the west, away from the rougher hills visible to the east. Aside from the minimal moisture provided by the stream, the soil here is dry and dusty.} {Foothills Bordering the Spine of the World} {} {} {} {1} {} +E {12721} {n} {n} {1} {0} {} {1} {} {0} +E {12724} {e} {e} {2} {0} {} {1} {} {0} +E {12726} {w} {w} {8} {0} {} {1} {} {0} +E {12730} {s} {s} {4} {0} {} {1} {} {0} + +R {12726} {0} {} {Along the Trickling Stream} {} {There is a small, trickling stream running through the grass here. Its source appears to be somewhere in the mountains east of here, and it gets wider to the west. The grass grows green along the streambed, but becomes more sparse and browner as it moves further from the water source.} {Foothills Bordering the Spine of the World} {} {} {} {1} {} +E {12719} {n} {n} {1} {0} {} {1} {} {0} +E {12725} {e} {e} {2} {0} {} {1} {} {0} +E {12727} {w} {w} {8} {0} {} {1} {} {0} +E {12729} {s} {s} {4} {0} {} {1} {} {0} + +R {12727} {0} {} {By a Trickling Stream} {D} {There is a small stream running through here in an east-west manner. It is barely more than a trickle of water running down out of the mountains far to the east, but the trickle increases into a vast river further west. Encouraged by the moisture provided, the grass grows green and lush here by the stream.} {Foothills Bordering the Spine of the World} {} {} {} {1} {} +E {12720} {n} {n} {1} {0} {} {1} {} {0} +E {12726} {e} {e} {2} {0} {} {1} {} {0} +E {12728} {s} {s} {4} {0} {} {1} {} {0} + +R {12728} {0} {} {Slightly Greener Pastures} {} {The grass is beginning to grow closer together here, and looks a little greener than that which grows further to the south. The rocky ground pitches and rises through this rugged area. There is a small stream to the north, and the terrain is sloping slighty upward to the east.} {Foothills Bordering the Spine of the World} {} {} {} {1} {} +E {12727} {n} {n} {1} {0} {} {1} {} {0} +E {12729} {e} {e} {2} {0} {} {1} {} {0} +E {12745} {s} {s} {4} {0} {} {1} {} {0} + +R {12729} {0} {} {A Dry, Grassy Hill} {} {Coarse greenish-brown grass covers this rocky hillside. A faint sheen of dust covers everything in sight. A small stream is visible to the north beyond this hill, and to the east are more rugged hills with small valleys in between. It is possible to see pretty far into the surrounding area from this slight rise.} {Foothills Bordering the Spine of the World} {} {} {} {1} {} +E {12726} {n} {n} {1} {0} {} {1} {} {0} +E {12730} {e} {e} {2} {0} {} {1} {} {0} +E {12728} {w} {w} {8} {0} {} {1} {} {0} +E {12744} {s} {s} {4} {0} {} {1} {} {0} + +R {12730} {0} {} {Rocky Ground} {} {The ground here is rocky and rugged, making for difficult traveling. There are some patches of dry grass scattered about. There is a hill sloping up to the west, and a mountain range is visible to the east. To the north a small, trickling stream can be seen winding its way out of the hills and heading west.} {Foothills Bordering the Spine of the World} {} {} {} {1} {} +E {12725} {n} {n} {1} {0} {} {1} {} {0} +E {12731} {e} {e} {2} {0} {} {1} {} {0} +E {12729} {w} {w} {8} {0} {} {1} {} {0} +E {12743} {s} {s} {4} {0} {} {1} {} {0} + +R {12731} {0} {} {Twist in the Dusty Path} {} {The path twists yet again through the rocky hills, heading south and east. A stream is visible to the north and there appears to be a small tree growing by it. A large, unusual hill juts up dramatically to the northeast. The path looks as though it winds its way up and over that hill, going down the other side.} {Foothills Bordering the Spine of the World} {} {} {} {1} {} +E {12724} {n} {n} {1} {0} {} {1} {} {0} +E {12732} {e} {e} {2} {0} {} {1} {} {0} +E {12730} {w} {w} {8} {0} {} {1} {} {0} +E {12742} {s} {s} {4} {0} {} {1} {} {0} + +R {12732} {0} {} {Rise in the Dusty Path} {} {The path rises steeply as it climbs its way over a hill to the north. Other hills can be seen all around, poking their heads up here and there amongst the rocks. A curve-shaped hill runs west to south, looking as if some giant hand carved it once upon a time into a perfect quarter circle. Most of the hills are covered in brown grass, which somehow manages to survive in this barren area. The mountains loom in the eastern distance, throwing their shadow across the land.} {Foothills Bordering the Spine of the World} {} {} {} {1} {} +E {12736} {e} {e} {2} {0} {} {1} {} {0} +E {12731} {w} {w} {8} {0} {} {1} {} {0} +E {12733} {u} {u} {16} {0} {} {1} {} {0} + +R {12733} {0} {} {Path over the Hill} {} {The path climbs steeply up the hill and heads north here. The sides of the path are lined with dry brown grasses and dust-covered rocks. Rugged, rolling plains are visible spanning far to the north and south, and the mountains can be seen to the east.} {Foothills Bordering the Spine of the World} {} {} {} {1} {} +E {12734} {n} {n} {1} {0} {} {1} {} {0} +E {12732} {d} {d} {32} {0} {} {1} {} {0} + +R {12734} {0} {} {Path over the Hill} {} {The small path continues to the north and south here, bordered by dusty brown grass and rocky ground. The wind gusts through here, stirring up dust and rustling in the grass. Mountains are visible to the east, and from atop the hill you can see the long, rolling plains stretching far to the north and south.} {Foothills Bordering the Spine of the World} {} {} {} {1} {} +E {12735} {n} {n} {1} {0} {} {1} {} {0} +E {12733} {s} {s} {4} {0} {} {1} {} {0} + +R {12735} {0} {} {Path over the Hill} {} {The path drops suddenly, plunging down the hill from here. It is hard to maintain your footing because of its steepness. Dry grass rustles in the wind, which is also swirling dust about and making it difficult to see. There are more hills spread out amongst the barren plains, all rising and falling in no apparent order or harmony.} {Foothills Bordering the Spine of the World} {} {} {} {1} {} +E {12734} {s} {s} {4} {0} {} {1} {} {0} +E {12723} {d} {d} {32} {0} {} {1} {} {0} + +R {12736} {0} {} {A Dusty Path} {} {The dusty path curves slightly, the rocks strewn upon it not capable of keeping down the dry dust that floats through the air like a fine powder. To the west is a cluster of hills that rise and fall together like gentle ocean waves, and to the south are the shadowed remains of a long-ruined small building.} {Rocky Foothills} {} {} {} {1} {} +E {12732} {w} {w} {8} {0} {} {1} {} {0} +E {12737} {s} {s} {4} {0} {} {1} {} {0} + +R {12737} {0} {} {By a Wrecked Homestead} {} {All that remains of some long-ago home built into the hillside are a few charred timbers and crushed remnants of a stone foundation perimeter. Hills rise to either side of it, almost looming over the ruins as if ready to fall over and further crush what is left. A narrow path leads north toward a turn between the hills where they grow larger, and south towards a spot where the hills cram closer together.} {Rocky Foothills} {} {} {} {1} {} +E {12736} {n} {n} {1} {0} {} {1} {} {0} +E {12738} {s} {s} {4} {0} {} {1} {} {0} + +R {12738} {0} {} {Between the Hills} {} {Two hills squeeze together so closely as to almost make a solid wall of grass-covered dirt. A thin path no wider than a large mountain lion separates them, and even a predator such as that passing between the hills would most likely brush its whiskers against the sides of the hill.} {Rocky Foothills} {} {} {} {1} {} +E {12737} {n} {n} {1} {0} {} {1} {} {0} +E {12739} {s} {s} {4} {0} {} {1} {} {0} + +R {12739} {0} {} {Quiet Area Near a Hill} {} {A faint path snakes north and south, bypassing a quiet spot sheltered by one of several hills. Forming a natural windbreak, the hills surrounding the area block the wind and serve as partial concealment from the weather. Someone in the past has used this spot, as evidenced by a dry fire ring set under a sickly-looking tree. Grass grows in patches under the tree, unlike some of the other areas in the region.} {Rocky Foothills} {} {} {} {1} {} +E {12738} {n} {n} {1} {0} {} {1} {} {0} +E {12740} {s} {s} {4} {0} {} {1} {} {0} + +R {12740} {0} {} {A Dusty Trail} {} {Remains of a campfire can be seen just off the road here. More scorch marks on the rocks than anything else. The trail is faint and dusty. The whole area seems to be waiting for rain. Small animals dart across the path and birds are visible within some of the scrub brush lining the path.} {Rocky Foothills} {} {} {} {1} {} +E {12739} {n} {n} {1} {0} {} {1} {} {0} +E {12741} {s} {s} {4} {0} {} {1} {} {0} + +R {12741} {0} {} {Dusty Track} {} {This dusty track turns north and west here. The hill to the northeast and the briars to the south seem to funnel any traffic through this path. The path and all the surrounding vegetation are coated with dust but it doesn't seem that much traffic has come through here recently.} {Rocky Foothills} {} {} {} {1} {} +E {12740} {n} {n} {1} {0} {} {1} {} {0} +E {12764} {w} {w} {8} {0} {} {1} {} {0} +E {12765} {s} {s} {4} {0} {} {1} {} {0} + +R {12742} {0} {} {Along the Dusty Path} {} {The ground to the sides of the path is littered with rocks. Dust hangs in the air, making it difficult to see, and even to breathe. Kinslayer's Dagger is barely visible through the sheen of dust, looming to the south. The path twists around, continuing to the north and west.} {Foothills Bordering the Spine of the World} {} {} {} {1} {} +E {12731} {n} {n} {1} {0} {} {1} {} {0} +E {12743} {w} {w} {8} {0} {} {1} {} {0} + +R {12743} {0} {} {Curve in a Dusty Path} {} {The dusty path slopes upward as it heads east through the rocky terrain. Hills can be seen all around, and the ground is generally becoming more rugged and increasingly difficult to traverse. Dust kicked up by an earlier breeze hangs in the air, slowly settling to the earth.} {Foothills Bordering the Spine of the World} {} {} {} {1} {} +E {12730} {n} {n} {1} {0} {} {1} {} {0} +E {12742} {e} {e} {2} {0} {} {1} {} {0} +E {12744} {w} {w} {8} {0} {} {1} {} {0} +E {12748} {s} {s} {4} {0} {} {1} {} {0} + +R {12744} {0} {} {Sloping Dusty Plains} {} {This small dip between the hills to the north and south is fairly devoid of life. The only foliage is the drab, dry grass which sprouts in small patches along the rocky, dust-covered ground. The land grows more irregular to the east, but flattens out the further west you look.} {Foothills Bordering the Spine of the World} {} {} {} {1} {} +E {12729} {n} {n} {1} {0} {} {1} {} {0} +E {12743} {e} {e} {2} {0} {} {1} {} {0} +E {12745} {w} {w} {8} {0} {} {1} {} {0} +E {12747} {s} {s} {4} {0} {} {1} {} {0} + +R {12745} {0} {} {More Rolling Plains} {} {The land continues in its infertile manner, bare of many signs of life beyond the coarse brownish grass that struggles to maintain its hold. Dust covers eveything in this arid plain. It looks as though it has not rained here in quite some time. Hills rise up to the east, becoming more rugged as they lead to the mountains.} {Foothills Bordering the Spine of the World} {} {} {} {1} {} +E {12728} {n} {n} {1} {0} {} {1} {} {0} +E {12744} {e} {e} {2} {0} {} {1} {} {0} +E {12746} {s} {s} {4} {0} {} {1} {} {0} + +R {12746} {0} {} {A Rugged Rolling Plain} {} {This land is bare and desolate. There is little vegetation, and everything seems to be covered in dust. The only sound is that of the wind, which rolls across the plains, scattering dust in its wake. The barren plains continue to the north and south, becoming more rugged towards the mountains east of here.} {Foothills Bordering the Spine of the World} {} {} {} {1} {} +E {12745} {n} {n} {1} {0} {} {1} {} {0} +E {12747} {e} {e} {2} {0} {} {1} {} {0} +E {12751} {s} {s} {4} {0} {} {1} {} {0} + +R {12747} {0} {} {Dusty Hillside} {} {Choking dust covers the parched hillside. The dry grass grows in patches here and there among the rocky soil. The wind whips by, kicking up even more dust. The land rises a little to the east before dipping down again, while it flattens out on the western side, turning into more of a grassy plain. To the north and south the hills continue rising and falling sporadically.} {Foothills Bordering the Spine of the World} {} {} {} {1} {} +E {12744} {n} {n} {1} {0} {} {1} {} {0} +E {12748} {e} {e} {2} {0} {} {1} {} {0} +E {12746} {w} {w} {8} {0} {} {1} {} {0} +E {12750} {s} {s} {4} {0} {} {1} {} {0} + +R {12748} {0} {} {Dusty Path} {} {The small dusty path makes its way to the north and south. A dusty hill can be seen to the west. Dust-covered rocks poke up through the ground to the sides of the path, sometimes surrounded by a clump of brownish grass.} {Foothills Bordering the Spine of the World} {} {} {} {1} {} +E {12743} {n} {n} {1} {0} {} {1} {} {0} +E {12747} {w} {w} {8} {0} {} {1} {} {0} +E {12749} {s} {s} {4} {0} {} {1} {} {0} + +R {12749} {0} {} {Dusty Path} {} {The well-traveled path continues to the west and north, avoiding the rugged hills between. Dust is swirled around with every gust of wind, sometimes making it hard to see long distances. Parched brown grass strains to stay alive in the arid, droughtlike conditions of the land.} {Foothills Bordering the Spine of the World} {} {} {} {1} {} +E {12748} {n} {n} {1} {0} {} {1} {} {0} +E {12750} {w} {w} {8} {0} {} {1} {} {0} +E {12759} {s} {s} {4} {0} {} {1} {} {0} + +R {12750} {0} {} {Bend in a Dusty Path} {} {The path twists between the hills here, making its way east and south. Small hills are visible to the north and southeast, rising up above the dusty plains. The path looks worn here, as though many a traveler has come this way over the years. The surrounding soil is littered with small rocks and coarse brown grass.} {Foothills Bordering the Spine of the World} {} {} {} {1} {} +E {12747} {n} {n} {1} {0} {} {1} {} {0} +E {12749} {e} {e} {2} {0} {} {1} {} {0} +E {12751} {w} {w} {8} {0} {} {1} {} {0} +E {12754} {s} {s} {4} {0} {} {1} {} {0} + +R {12751} {0} {} {A Desolate Plain} {} {Dry grass grows intermittently here, covered in dust as is the surrounding terrain. Small rocks are scattered about the hard-packed soil. Mountains rise up far to the east, becoming rugged hills closer by. This hilly plain extends far to the north and south.} {Foothills Bordering the Spine of the World} {} {} {} {1} {} +E {12746} {n} {n} {1} {0} {} {1} {} {0} +E {12750} {e} {e} {2} {0} {} {1} {} {0} +E {12752} {s} {s} {4} {0} {} {1} {} {0} + +R {12752} {0} {} {Along a Dusty Path} {} {A long dusty plain stretches as far as the eye can see to the north. Far to the east the mountains rise up, shadowing the land. Dust covers everything around, including the dry brown grass which grows in small patches along the sides of the path. The dust-covered path continues to the east and west.} {Foothills Bordering the Spine of the World} {} {} {} {1} {} +E {12751} {n} {n} {1} {0} {} {1} {} {0} +E {12754} {e} {e} {2} {0} {} {1} {} {0} +E {12753} {w} {w} {8} {0} {} {1} {} {0} + +R {12753} {0} {} {Beginning of a Dusty Path} {} {A small dusty path begins here, barely noticeable against the dusty ground surrounding it. The only difference to mark out this path is the lack of small rocks and grass that are found scattered about the rest of the ground here. The path leads east, into the hills.} {Foothills Bordering the Spine of the World} {} {} {} {1} {} +E {12752} {e} {e} {2} {0} {} {1} {} {0} + +R {12754} {0} {} {Turn in a Dusty Path} {} {The path turns to the north here, twisting between rugged hills. The ground to the sides of this path is strewn with small rocks and parched grasses. A coating of dust has turned everything to a dull tan color. A mountain range is visible to the east, its lofty peaks reaching high into the sky.} {Foothills Bordering the Spine of the World} {} {} {} {1} {} +E {12750} {n} {n} {1} {0} {} {1} {} {0} +E {12759} {e} {e} {2} {0} {} {1} {} {0} +E {12752} {w} {w} {8} {0} {} {1} {} {0} +E {12755} {s} {s} {4} {0} {} {1} {} {0} + +R {12755} {0} {} {Along a Hillside} {} {You move along this hillside on a well worn but seldom used track. It has been here a while it seems which would explain why such an infrequently used path is so clearly defined. North of you a hill rises and leads to a path. The track along the hill extends east and west.} {Rocky Foothills} {} {} {} {1} {} +E {12754} {n} {n} {1} {0} {} {1} {} {0} +E {12758} {e} {e} {2} {0} {} {1} {} {0} +E {12756} {w} {w} {8} {0} {} {1} {} {0} + +R {12756} {0} {} {Near the Hillside} {} {Off to the east is a small, but steep, hill forcing this rambling track around it. Farther to the east you can make out the Spine of the World. It truly dominates the view in this region of the world. To your south the track continues towards another small hill.} {Rocky Foothills} {} {} {} {1} {} +E {12755} {e} {e} {2} {0} {} {1} {} {0} +E {12757} {s} {s} {4} {0} {} {1} {} {0} + +R {12757} {0} {} {South of the Hillside} {} {The track you are on comes to an end against this hillside. Brush and rocks on the hillside prevent travel around it and the only apparent way out of this rather desolate area is to the north, along the track. Several small birds have picked these bushes as their home. You can hear the birds, but not see them moving around.} {Rocky Foothills} {} {} {} {1} {} +E {12756} {n} {n} {1} {0} {} {1} {} {0} + +R {12758} {0} {} {Above the Clogged Ravine} {} {You stand above what could loosely be described as a huge mess. The ravine below you to the east is almost completely filled with all sorts of debris. You are standing on the edge of this ravine and to the west you may travel along this well hidden track.} {Rocky Foothills} {} {} {} {1} {} +E {12759} {n} {n} {1} {0} {} {1} {} {0} +E {12760} {e} {e} {2} {0} {} {1} {} {0} +E {12755} {w} {w} {8} {0} {} {1} {} {0} + +R {12759} {0} {} {Atop a Hill} {} {The land slopes gently down from all sides of this small hilltop. A path is visible winding its way through the hills and valleys, generally making its way northeast. It is possible to see far into the surrounding plains and rugged hills from this vantage point. The edge of a ravine can be seen to the south.} {Foothills Bordering the Spine of the World} {} {} {} {1} {} +E {12749} {n} {n} {1} {0} {} {1} {} {0} +E {12754} {w} {w} {8} {0} {} {1} {} {0} +E {12758} {s} {s} {4} {0} {} {1} {} {0} + +R {12760} {0} {} {In the Clogged Ravine} {} {Twisted brush and brambles fill the ravine here. It all seems to have been deposited by some long past flood. Logs lay across the path making travel treacherous. There is a smell in the area coming from under the logs like something died there not too long ago.} {Rocky Foothills} {} {} {} {1} {} +E {12758} {w} {w} {8} {0} {} {1} {} {0} +E {12761} {s} {s} {4} {0} {} {1} {} {0} + +R {12761} {0} {} {In a Clogged Gully} {} {Debris is piled so high here in the gully that passage farther north seems impossible. You can go up the side to the east or south through the debris. There is a smell of decaying flesh here, like something crawled under a rock or log to die not too long ago.} {Rocky Foothills} {} {} {} {1} {} +E {12760} {n} {n} {1} {0} {} {1} {} {0} +E {12762} {s} {s} {4} {0} {} {1} {} {0} +E {12764} {u} {u} {16} {0} {} {1} {} {0} + +R {12762} {0} {} {Deep Within the Gully} {} {Dead trees, rocks, leaves, twigs, even some bones litter the bottom here. Travel is tough and noisy. It looks like the junkyard of the hills except it doesn't seem like a well-traveled area. Travel is only possible to the north and south through the gully as the walls seem unscalable.} {Rocky Foothills} {} {} {} {1} {} +E {12761} {n} {n} {1} {0} {} {1} {} {0} +E {12763} {s} {s} {4} {0} {} {1} {} {0} + +R {12763} {0} {} {Into the Gully} {} {A path from the south drops down into the gully and the only way out is back up the path or north along the bottom. Dead, twisted trees have toppled into the gully making it tough going. The bottom is littered with twigs, rocks and dead leaves making noise with every step.} {Rocky Foothills} {} {} {} {1} {} +E {12762} {n} {n} {1} {0} {} {1} {} {0} +E {6269} {u} {u} {16} {0} {} {1} {} {0} + +R {12764} {0} {} {Above the Gully} {} {Down to the west lies a dangerous path down into a debris filled gully. Eastward, a faint path curves northward. The Spine of the World is just visible over the hilltops to the east, dominating the view in that direction. Recent tracks of a large animal can be seen in the dust.} {Rocky Foothills} {} {} {} {1} {} +E {12741} {e} {e} {2} {0} {} {1} {} {0} +E {12761} {d} {d} {32} {0} {} {1} {} {0} + +R {12765} {0} {} {South of the Track} {} {Off the beaten track here the areas seems quieter, almost abandoned. Far to the east, the Spine of the World looms over all in the region. You can almost feel the chill from the snow-capped peaks. The land allows passage to the north onto the track or south, further into the hills.} {Rocky Foothills} {} {} {} {1} {} +E {12741} {n} {n} {1} {0} {} {1} {} {0} +E {12766} {s} {s} {4} {0} {} {1} {} {0} + +R {12766} {0} {} {In the Hills} {} {You are surrounded on three sides by steep hills. Climbing these hills is impossible due to all of the loose scrabble and dirt on the sides. A larger open area can be seen to the north. Some holes are dug into the sides of the hills. It seems some smaller animals have made it their home.} {Rocky Foothills} {} {} {} {1} {} +E {12765} {n} {n} {1} {0} {} {1} {} {0} + +R {12767} {0} {} {Inside the Hill} {} {The underside of the hill is shrouded in darkness. There is a faint dripping sound coming from the east. The crumbling dirt ceiling and walls look as though they are about to cave in at any time. Roots poke through here and there along the walls, and the whole place has a distinctive earthy smell to it.} {Foothills Bordering the Spine of the World} {} {} {} {1} {} +E {12768} {e} {e} {2} {0} {} {1} {} {0} +E {12724} {w} {w} {8} {0} {} {1} {} {0} + +R {12768} {0} {} {Inside a Dirt Tunnel} {} {The rounded tunnel is smaller here than at the entrance to the west, and continues in much the same manner to the east. The dirt walls are packed hard, with the occasional hanging root poking through from the ceiling above. There is a damp earthy smell all around, and a faint sound of dripping water.} {Foothills Bordering the Spine of the World} {} {} {} {1} {} +E {12769} {e} {e} {2} {0} {} {1} {} {0} +E {12767} {w} {w} {8} {0} {} {1} {} {0} + +R {12769} {0} {} {Deep in a Dirt Tunnel} {} {The hard-packed dirt walls curve in slightly at the top of this tunnel. The dirt floor is slightly damp here, and the musky aroma of wet earth and roots lingers in the air. There is a sound of dripping water coming from the east, where the tunnel seems to become smaller.} {Foothills Bordering the Spine of the World} {} {} {} {1} {} +E {12770} {e} {e} {2} {0} {} {1} {} {0} +E {12768} {w} {w} {8} {0} {} {1} {} {0} + +R {12770} {0} {} {Very Deep in the Dirt Tunnel} {} {The dirt ceiling here is rather low, and seems to be sloping downwards towards the eastern end of the tunnel. From here it looks as though the tunnel curves northwards to the east of this area. The floor is rather damp and there is a slight odor of mildew mixing with the earthy smell of the tunnel walls.} {Foothills Bordering the Spine of the World} {} {} {} {1} {} +E {12771} {e} {e} {2} {0} {} {1} {} {0} +E {12769} {w} {w} {8} {0} {} {1} {} {0} + +R {12771} {0} {} {Bend in the Dirt Tunnel} {} {The eastern wall of the tunnel is formed from rock here, and is covered in a green moldy fungus. Water drips from the wall and falls into a small puddle that has gathered on the ground next to the rock wall. The water is muddy and dark, and the floor in this section of tunnel is also muddy and somewhat slippery. The tunnel bends to the north here.} {Foothills Bordering the Spine of the World} {} {} {} {1} {} +E {12772} {n} {n} {1} {0} {} {1} {} {0} +E {12770} {w} {w} {8} {0} {} {1} {} {0} + +R {12772} {0} {} {End of the Tunnel} {} {The tunnel stops abruptly here. The walls are made of rock here and the ceiling is rather high. There is a sound of dripping water coming from the south and the dirt floor here is muddy. The floor along the western wall looks a little strange though. Apparently, the only way out of here is to head back south.} {Foothills Bordering the Spine of the World} {} {} {} {1} {} +E {12773} {w} {w} {8} {0} {} {1} {} {0} +E {12771} {s} {s} {4} {0} {} {1} {} {0} + +R {12773} {0} {} {A Dark Tunnel} {} {The tunnel walls and ceiling are carved from dark rock, and the stone floor has a thin layer of dirt covering it. Towards the west, the walls appear to have some strange carvings. There is a dank, musty smell filling the air and a faint sound of dripping water to the east.} {Foothills Bordering the Spine of the World} {} {} {} {1} {} +E {12772} {e} {e} {2} {0} {} {1} {} {0} +E {12774} {w} {w} {8} {0} {} {1} {} {0} + +R {12774} {0} {} {Deep in a Dark Tunnel} {} {The walls here are carved with strange runes, reaching from floor to ceiling. The floor is made of dark rock, smooth after many years of use. There is a pungent, tangy smell filling the air in this dark corridor. The tunnel continues to the east, and opens into a large cavern to the west.} {Foothills Bordering the Spine of the World} {} {} {} {1} {} +E {12773} {e} {e} {2} {0} {} {1} {} {0} +E {12775} {w} {w} {8} {0} {} {1} {} {0} + +R {12775} {0} {} {A Large Cavern} {} {The ceiling stretches so high in this cavern that it is hard to make, shrouded in darkness as it is. Torches line the walls, burning fitfully and flickering strange shadows over everything. The cavern continues to the north, where several passages run off in different directions, and there is also a tunnel leading west.} {Foothills Bordering the Spine of the World} {} {} {} {1} {} +E {12776} {n} {n} {1} {0} {} {1} {} {0} +E {12774} {e} {e} {2} {0} {} {1} {} {0} + +R {12776} {0} {} {A Large Cavern} {} {This cavern has a high ceiling and rough-hewn stone walls. Torches line the walls, providing scant illumination and fitful shadows. Every sound made echoes hollowly throughout the cavern. Tunnels lead off to the north, east and west. The cavern itself continues to the south.} {Foothills Bordering the Spine of the World} {} {} {} {1} {} +E {12778} {n} {n} {1} {0} {} {1} {} {0} +E {12779} {e} {e} {2} {0} {} {1} {} {0} +E {12777} {w} {w} {8} {0} {} {1} {} {0} +E {12775} {s} {s} {4} {0} {} {1} {} {0} + +R {12777} {0} {} {A Foul-Smelling Pit} {} {The foul stench in this room is almost overpowering. There is a deep pit in the center of this small niche carved out in the rock. It appears to be a refuse pit of some sort, as there is rotting food and waste filling it near to the top. A few bones can be seen amongst the garbage, and some almost look human.} {Foothills Bordering the Spine of the World} {} {} {} {1} {} +E {12776} {e} {e} {2} {0} {} {1} {} {0} + +R {12778} {0} {} {Dark Tunnel} {} {This dark stone tunnel leads north, and empties out into a large, dimly lit cavern to the south. There are clicking and hissing sounds coming from the north, and a pungent smell hangs in the air. Odd rune carvings decorate the walls on either side.} {Foothills Bordering the Spine of the World} {} {} {} {1} {} +E {12780} {n} {n} {1} {0} {} {1} {} {0} +E {12776} {s} {s} {4} {0} {} {1} {} {0} + +R {12779} {0} {} {Winding Stone Staircase} {} {A winding staircase has been cut right out of the rock, and leads down. The walls press in close, and darkness hangs in the air. There is a little light shining through from the cavern to the west, but not enough to see by. The air smells musty and feels rather damp and humid.} {Foothills Bordering the Spine of the World} {} {} {} {1} {} +E {12776} {w} {w} {8} {0} {} {1} {} {0} +E {12784} {d} {d} {32} {0} {} {1} {} {0} + +R {12780} {0} {} {Dark Tunnel} {} {The stone floor is dirty and a pungent aroma fills the air. The walls of the tunnel are pretty close together here, and the ceiling is rather low as well. A faint flickering light can be seen far to the south. The tunnel itself continues to the north and south.} {Foothills Bordering the Spine of the World} {} {} {} {1} {} +E {12781} {n} {n} {1} {0} {} {1} {} {0} +E {12778} {s} {s} {4} {0} {} {1} {} {0} + +R {12781} {0} {} {Deep in the Tunnel} {} {The walls are stained with some dark substance, which looks to have been splattered violently all over this part of the tunnel. The floor is grimy and flies buzz about the low ceiling. There is a tangy, metallic odor hanging heavily in the air. The tunnel continues to the north and south.} {Foothills Bordering the Spine of the World} {} {} {} {1} {} +E {12782} {n} {n} {1} {0} {} {1} {} {0} +E {12780} {s} {s} {4} {0} {} {1} {} {0} + +R {12782} {0} {} {Deep in the Tunnel} {} {Some pungent aroma fills the air in this part of the tunnel. The walls and floor are both covered in grime and mildew, and small insects scurry about the floor. There is a dark substance of some sort splattered about the walls here. The tunnel continues to the north and south.} {Foothills Bordering the Spine of the World} {} {} {} {1} {} +E {12783} {n} {n} {1} {0} {} {1} {} {0} +E {12781} {s} {s} {4} {0} {} {1} {} {0} + +R {12783} {0} {} {End of the Tunnel} {} {The tunnel ends abruptly here, stopped by a solid stone wall to the north. The floor is so covered with dirt and grime that it is difficult to make out the stone beneath it, and the walls are also splattered with muck and what appears to be dried blood. Mold and mildew flourish in this damp dark environment, and there is an odd smell wafting throughout the tunnel.} {Foothills Bordering the Spine of the World} {} {} {} {1} {} +E {12706} {n} {n} {1} {0} {} {1} {} {0} +E {12782} {s} {s} {4} {0} {} {1} {} {0} + +R {12784} {0} {} {Bottom of the Stone Staircase} {} {A spiraling stone staircase leads up from here. Two hallways branch off from tihs point, one leading east and the other south. The air is thick and humid, and smells faintly of rottenness and putrid waste. Dust and grime cover the floor and walls on all sides.} {Foothills Bordering the Spine of the World} {} {} {} {1} {} +E {12785} {e} {e} {2} {0} {} {1} {} {0} +E {12798} {s} {s} {4} {0} {} {1} {} {0} +E {12779} {u} {u} {16} {0} {} {1} {} {0} + +R {12785} {0} {} {Dark Hallway} {} {This dark, musty hallway leads east and west. To the west a winding staircase can be seen leading up through the darkness. A slight rancid smell lingers in the humid air. Small insects climb the walls and scuttle across the floor in every direction. A layer of dirt covers the floor, and leaves smudged footprints.} {Foothills Bordering the Spine of the World} {} {} {} {1} {} +E {12786} {e} {e} {2} {0} {} {1} {} {0} +E {12784} {w} {w} {8} {0} {} {1} {} {0} + +R {12786} {0} {} {Dark Hallway} {} {This hallway is covered in filth and reeks of rancid meat. Footprints can be seen tracked in the dirt on the floor, leading in both directions. Insects crawl across the floor. The ceiling is low and the walls close together, creating a small dark corridor leading both east and west.} {Foothills Bordering the Spine of the World} {} {} {} {1} {} +E {12787} {e} {e} {2} {0} {} {1} {} {0} +E {12785} {w} {w} {8} {0} {} {1} {} {0} + +R {12787} {0} {} {Corner of the Hallway} {} {The hallway turns south and west here. The smell of rotting meat and putrid garbage wafts in from the south. The walls and floor are both covered in filth, and mold grows in the corners. Stringy cobwebs hang down low from the ceiling. The air is thick and humid, and seems almost palpable.} {Foothills Bordering the Spine of the World} {} {} {} {1} {} +E {12786} {w} {w} {8} {0} {} {1} {} {0} +E {12788} {s} {s} {4} {0} {} {1} {} {0} + +R {12788} {0} {} {Dingy Hallway} {} {This hallway is dim and dingy. Food stains cover the floor, along with a layer of dirt and mildew. The low ceiling is covered in dusty cobwebs. To the east a door leads into the kitchen, and to the west a large dining hall can be seen. There is a smell of rotten food and stale garbage coming from both directions.} {Foothills Bordering the Spine of the World} {} {} {} {1} {} +E {12787} {n} {n} {1} {0} {} {1} {} {0} +E {12790} {e} {e} {2} {0} {} {1} {} {0} +E {12789} {w} {w} {8} {0} {} {1} {} {0} +E {12791} {s} {s} {4} {0} {} {1} {} {0} + +R {12789} {0} {} {Dining Hall} {} {Long tables and benches crowd this room, leaving little room for walking between them. Bones of all shapes and sizes are thrown in every corner, most still covered in blood. The tables are all dirty and have deep scratches and claw marks marring their surface. The only exit is back into the hallway to the east.} {Foothills Bordering the Spine of the World} {} {} {} {1} {} +E {12788} {e} {e} {2} {0} {} {1} {} {0} + +R {12790} {0} {} {Kitchen} {} {Cleanliness is not an attribute of the cooks that run this kitchen. Food is splattered everywhere. Grease and dried blood cover the floor. There are two fire pits on the eastern wall, but both are filled only with cold ashes now. Barrels and shelves line the other walls, but they are all empty and bare.} {Foothills Bordering the Spine of the World} {} {} {} {1} {} +E {12788} {w} {w} {8} {0} {} {1} {} {0} + +R {12791} {0} {} {Dark Hallway} {} {The hallway continues north and south, covered in mold and grim from floor to ceiling. There are doors on either side of the hallway. Cobwebs crowd the ceiling and doorframes. The humidity is very thick, and a strage smell lingers in the air.} {Foothills Bordering the Spine of the World} {} {} {} {1} {} +E {12788} {n} {n} {1} {0} {} {1} {} {0} +E {12793} {e} {e} {2} {0} {} {1} {} {0} +E {12792} {w} {w} {8} {0} {} {1} {} {0} +E {12794} {s} {s} {4} {0} {} {1} {} {0} + +R {12792} {0} {} {West Barracks} {} {This room is filthy, and smells bad too. Dirty cots are lined up three high along each wall, most without any bedding at all. The others have filthy sheets and stained covers, and none look very comfortable. Mold grows in the cracks of the walls, and dusty cobwebs hang from the ceiling. A door to the east leads back to the hallway.} {Foothills Bordering the Spine of the World} {} {} {} {1} {} +E {12791} {e} {e} {2} {0} {} {1} {} {0} + +R {12793} {0} {} {East Barracks} {} {Cots line the walls, three high on each side. Dirty bedding covers some, while others are completely bare. Whatever guards dorm here are clearly filthy beasts, as the room is disgustingly dirty and smells awful. There is a door to the west, leading back into the dark hallway.} {Foothills Bordering the Spine of the World} {} {} {} {1} {} +E {12791} {w} {w} {8} {0} {} {1} {} {0} + +R {12794} {0} {} {Musty Hallway} {} {This dank hallway leads north and south. The walls and floor are completely bare save for the dirt and mold covering them. The air is hot and humid, and smells fairly strange. The ceiling is low, and you can see cobwebs hanging from it in many places.} {Foothills Bordering the Spine of the World} {} {} {} {1} {} +E {12791} {n} {n} {1} {0} {} {1} {} {0} +E {12795} {s} {s} {4} {0} {} {1} {} {0} + +R {12795} {0} {} {End of the Hallway} {} {The hallway terminates here, but opens into a large entrance hall directly to the east. The floor and walls are grimy, and there is mildew growing in the dark corners. The air is thick with humidity, making it slightly difficult to breathe normally.} {Foothills Bordering the Spine of the World} {} {} {} {1} {} +E {12794} {n} {n} {1} {0} {} {1} {} {0} +E {12796} {e} {e} {2} {0} {} {1} {} {0} + +R {12796} {0} {} {Entrance Hall} {} {This appears to be a large entrance hall, which must act as a waiting room of sorts for any wishing to enter the large throne room to the south. A dirty, rust-brown carpet lines the center of the floor, leading into the throne room. Dusty, ragged wall hangings line both walls, looking about to crumble to nothing at any moment.} {Foothills Bordering the Spine of the World} {} {} {} {1} {} +E {12795} {w} {w} {8} {0} {} {1} {} {0} +E {12797} {s} {s} {4} {0} {} {1} {} {0} + +R {12797} {0} {} {Throne Room} {} {This large room is decorated with decrepit wall hangings and moldy tapestries, which have obviously seen better days. A large throne adorns the southern wall. There is a crumbling carpet leading up the three steps to the throne's dais, which although now a rusty brown color, was probably red at one time.} {Foothills Bordering the Spine of the World} {} {} {} {1} {} +E {12796} {n} {n} {1} {0} {} {1} {} {0} +E {17534} {s} {s} {4} {0} {} {1} {} {0} + +R {12798} {0} {} {Dim Hallway} {} {This hallway is dark and grimy. The only thing covering the walls is dirt from many generations. It is hard to believe this place was ever clean. A faint howling sound can be heard echoing throughout the hallway. To the north a stone staircase leads up, and the hall continues to the south.} {Foothills Bordering the Spine of the World} {} {} {} {1} {} +E {12784} {n} {n} {1} {0} {} {1} {} {0} +E {12799} {s} {s} {4} {0} {} {1} {} {0} + +R {12799} {0} {} {Bend in the Hallway} {} {The dirty hallway bends north and east from here. An odd wailing sound seems to echo throughout the corridor, but it is hard to tell exactly which direction it is coming from. The air is musty and humid, and smells almost rotten. The low ceiling and close walls press in all around.} {Foothills Bordering the Spine of the World} {} {} {} {1} {} +E {12798} {n} {n} {1} {0} {} {1} {} {0} +E {12800} {e} {e} {2} {0} {} {1} {} {0} + +R {12800} {0} {} {End of the Hall} {} {The hallway ends here, but opens into rooms to the east, north and south. There is a loud wailing noise coming from somewhere, but it is difficult to pinpoint. Dirt and mildew cover the walls and floor, and the air seems very thick and full of moisture.} {Foothills Bordering the Spine of the World} {} {} {} {1} {} +E {12801} {n} {n} {1} {0} {} {1} {} {0} +E {12803} {e} {e} {2} {0} {} {1} {} {0} +E {12799} {w} {w} {8} {0} {} {1} {} {0} +E {12804} {s} {s} {4} {0} {} {1} {} {0} + +R {12801} {0} {} {Sleeping Chamber} {} {This room is rather large and looks to be used as a sleeping chamber. The only piece of furniture is a large bed covered with dirty linens and a lumpy mattress. The floor and walls are dirty as well, especially to the sides of the bed. A loud keening wail reverberates throughout the room. There is a dark hallway to the south, and there also appears to be a small door on the northern wall.} {Foothills Bordering the Spine of the World} {} {} {} {1} {} +E {12802} {n} {n} {1} {0} {} {1} {} {0} +E {12800} {s} {s} {4} {0} {} {1} {} {0} + +R {12802} {0} {} {Closet} {} {This is just a small, dark closet. It smells of must and mildew, and is completely bare. The only exit is back to the sleeping chamber south of here. Strange claw marks cover the southern wall, to each side of the closet door. They look to have been made by human fingernails.} {Foothills Bordering the Spine of the World} {} {} {} {1} {} +E {12801} {s} {s} {4} {0} {} {1} {} {0} + +R {12803} {0} {} {Empty Storeroom} {} {Shelves line the walls of this cramped room. It appears to have been used as a storeroom of some kind at one point, but now it is empty. The shelves hold only dust, mold, and the occasional cobweb. The wood of the shelves looks to be rotting and probably wouldn't hold much weight without falling apart.} {Foothills Bordering the Spine of the World} {} {} {} {1} {} +E {12800} {w} {w} {8} {0} {} {1} {} {0} + +R {12804} {0} {} {Servant Quarters} {} {Dirty pallets are thrown haphazardly in the corners of this small room. There is not other furniture or decoration here, only dust and dirt. A thick, pungent smell of rottenness hangs in the air. To the north is a small, dark hallway. It appears to be the only exit from this tiny room.} {Foothills Bordering the Spine of the World} {} {} {} {1} {} +E {12800} {n} {n} {1} {0} {} {1} {} {0} + +R {12805} {0} {} {Desolate Field} {} {There are a few cactuses on this field which is covered with thin grass only here and there and even those dots doesn't look very lively or fresh. There is a dead tree on the center of the field, which is probably planted here because it is the only tree in sight.} {Wastelands} {} {} {} {1} {} +E {12806} {n} {n} {1} {0} {} {1} {} {0} +E {12674} {w} {w} {8} {0} {} {1} {} {0} +E {12823} {s} {s} {4} {0} {} {1} {} {0} + +R {12806} {0} {} {Desolate Plains} {} {These plains open as a dry, barren landscape offering not much more for any animals except a few fissures which could provide a home for small insects. A ridge of a steep hill blocks the way to the north. Dunes of sand can be seen far in the distance to the east. } {Wastelands} {} {} {} {1} {} +E {12807} {e} {e} {2} {0} {} {1} {} {0} +E {12805} {s} {s} {4} {0} {} {1} {} {0} + +R {12807} {0} {} {Deserting Field} {} {This field serves as a combat field for forces of nature. One of the participants of this conflict is ever-growing desert, which lies to the east, and the other is dry, but still vegetated plains which open to the west. The situation is same on the field to the south. } {Wastelands} {} {} {} {1} {} +E {12808} {e} {e} {2} {0} {} {1} {} {0} +E {12806} {w} {w} {8} {0} {} {1} {} {0} +E {12824} {s} {s} {4} {0} {} {1} {} {0} + +R {12808} {0} {} {Deserted Plains} {} {Cactuses are the only plants which live here. The ground is sandy and creates beautiful dunes all around. Only animals which can survive in dryness and without vegetation can live here.} {Wastelands} {} {} {} {1} {} +E {12809} {n} {n} {1} {0} {} {1} {} {0} +E {12807} {w} {w} {8} {0} {} {1} {} {0} +E {12825} {s} {s} {4} {0} {} {1} {} {0} + +R {12809} {0} {} {Deserted Field} {} {This field has completely dried up and become desert in the course of time. Only dunes of sand cover this field along with a few cactuses which offer the only color aside from the sand's yellowness. To the south and east opens more deserted fields.} {Wastelands} {} {} {} {1} {} +E {12810} {e} {e} {2} {0} {} {1} {} {0} +E {12808} {s} {s} {4} {0} {} {1} {} {0} + +R {12810} {0} {} {Before the Hills} {} {The ground is covered with sand through which patches of grass struggle for survival. The earth becomes less sandy to the east and small hills rise in that direction. Deserted plains continue to the south and west.} {Wastelands} {} {} {} {1} {} +E {12812} {e} {e} {2} {0} {} {1} {} {0} +E {12809} {w} {w} {8} {0} {} {1} {} {0} +E {12811} {s} {s} {4} {0} {} {1} {} {0} + +R {12811} {0} {} {Dried Pond} {} {It appears as if there once was a pond here, but it's nothing but a small pit now. The once green field around the pit has withered and turned to dunes of sand. The ground in many directions seems like there is quicksand, but to the east rises a rocky hill too steep to climb.} {Wastelands} {} {} {} {1} {} +E {12810} {n} {n} {1} {0} {} {1} {} {0} + +R {12812} {0} {} {Rolling Foothills} {} {The terrain is very rough and uneven here, though to the west the hills give way quickly to flat, barren plains. Small rocky outcrops protrude through the grassy hills and a variety of small bushes are seen at the occasional glance. The vast hills continue east as far as the eye can see.} {Rocky Trail} {} {} {} {1} {} +E {12813} {e} {e} {2} {0} {} {1} {} {0} +E {12810} {w} {w} {8} {0} {} {1} {} {0} + +R {12813} {0} {} {Rough Foothills} {} {The hills here grow irregular with large projections of granite croping out of the ground, and large depressions of sunken earth cause the journey to be difficult at best. The hills hold unyielding to any that may try to pass them. To the east is a glimpse of a constricted trail that the overwhelming terrain appears to be trying to swallow up...out of existence.} {Rocky Trail} {} {} {} {1} {} +E {12859} {e} {e} {2} {0} {} {1} {} {0} +E {12812} {w} {w} {8} {0} {} {1} {} {0} +E {12814} {s} {s} {4} {0} {} {1} {} {0} + +R {12814} {0} {} {Brush Path} {} {This path is edged by the loose brush that grows on the thin layer of soil on the top of the rocks. To the north the terrain along the path changes that may make the travel more difficult. To the south there seems to be more brush. } {Rocky Trail} {} {} {} {1} {} +E {12813} {n} {n} {1} {0} {} {1} {} {0} +E {12815} {s} {s} {4} {0} {} {1} {} {0} + +R {12815} {0} {} {Brush Path} {} {Thin tangles of brush line the side of the path, clinging to the bit of soil that covers the solid rock that this path runs on. Patches of dirt have been blown away by the wind, exposing the solid rock underneath. The path continues north and south while a hole can be seen leading down.} {Rocky Trail} {} {} {} {1} {} +E {12814} {n} {n} {1} {0} {} {1} {} {0} +E {12816} {s} {s} {4} {0} {} {1} {} {0} + +R {12816} {0} {} {Brush Path} {} {You can easily move through the thin patches of brush that grow low upon the path. To the sides of the path are thicker areas of brush, thorny and tough. A rocky path can be seen further north and a building can be seen to the east.} {Rocky Trail} {} {} {} {1} {} +E {12815} {n} {n} {1} {0} {} {1} {} {0} +E {12817} {e} {e} {2} {0} {} {1} {} {0} +E {12818} {s} {s} {4} {0} {} {1} {} {0} + +R {12817} {0} {} {Small Trail} {} {A wall to a ruined building stands directly to the north, it seems as if one must travel around the building to gain access. The building looks to be in terrible condition, but this trail still looks to be well traveled. To the west the brush is gives way to grassland terrain. } {Rocky Trail} {} {} {} {1} {} +E {12816} {w} {w} {8} {0} {} {1} {} {0} + +R {12818} {0} {} {Brush Path} {} {There are small bushes growing here close to the ground. To the south is an expanse of grassland with hills that roll softly. The grasslands seem to continue forever, a sea of green vegetation waist high. To the north the terain becomes rockier and a ridgeline is faintly present.} {Rocky Trail} {} {} {} {1} {} +E {12816} {n} {n} {1} {0} {} {1} {} {0} +E {12819} {s} {s} {4} {0} {} {1} {} {0} + +R {12819} {0} {} {Edge of the Grasslands} {} {Dense, waist-high grasses take the expanse of the areas to the south. Scarce brush occupies the northern areas. Small trails wind their way through these flat areas. } {Rocky Trail} {} {} {} {1} {} +E {12818} {n} {n} {1} {0} {} {1} {} {0} +E {12820} {s} {s} {4} {0} {} {1} {} {0} + +R {12820} {0} {} {Grasslands} {} {All around, thick grass sways with the wind. Spongy ground springs you along as you travel. Almost as soft as a marsh, the ground here would make a cozy bed if it wasn't so damp and moist. The plains sprawl before you in all directions.} {Rocky Trail} {} {} {} {1} {} +E {12819} {n} {n} {1} {0} {} {1} {} {0} +E {12831} {e} {e} {2} {0} {} {1} {} {0} +E {12821} {w} {w} {8} {0} {} {1} {} {0} +E {12826} {s} {s} {4} {0} {} {1} {} {0} + +R {12821} {0} {} {Grassy Plain} {} {A round tree stump lies here, broken and rotting. Green weeds grow along the base of the trunk and roots. The grass is thin, allowing you to see the ground. As a gust of wind blows through here, the grass begins to sway and curl in an entrancing dance. The terrain to the north and west becomes more sparse in vegetation, and the grassy fields continue east and south.} {Rocky Trail} {} {} {} {1} {} +E {12825} {n} {n} {1} {0} {} {1} {} {0} +E {12820} {e} {e} {2} {0} {} {1} {} {0} +E {12822} {w} {w} {8} {0} {} {1} {} {0} +E {12827} {s} {s} {4} {0} {} {1} {} {0} + +R {12822} {0} {} {Sandy Field} {} {This field has become withered gives way in the east to a grassy field. The yellowish grass in the center of this field has managed to take root in the sand. In the field to the north of here, the ravages of the encroaching desert seems to have taken over.} {Wastelands} {} {} {} {1} {} +E {12824} {n} {n} {1} {0} {} {1} {} {0} +E {12821} {e} {e} {2} {0} {} {1} {} {0} +E {12823} {w} {w} {8} {0} {} {1} {} {0} + +R {12823} {0} {} {Before Sandy Field} {} {This part of the wastelands is very dry and in the east the signs of nature's destruction can be seen. There are not many plants around here save a few bushes and some cactuses.} {Wastelands} {} {} {} {1} {} +E {12805} {n} {n} {1} {0} {} {1} {} {0} +E {12822} {e} {e} {2} {0} {} {1} {} {0} + +R {12824} {0} {} {Deserting Field} {} {This field is fighting against erosion which proceeds from desert sprawling to the east. The western part of the field has still dots of grass, but the eastern side is quickly turning to sand and rock. This phenomena is the same at the field to the north, but it looks better towards the field south of here.} {Wastelands} {} {} {} {1} {} +E {12807} {n} {n} {1} {0} {} {1} {} {0} +E {12825} {e} {e} {2} {0} {} {1} {} {0} +E {12822} {s} {s} {4} {0} {} {1} {} {0} + +R {12825} {0} {} {Changing Terrain} {} {Most of these plains bear nothing but sand and cactuses. To the west, the ground seems to become a bit more fertile. To the north lies another withered field with sparse grasses growing on it. The plains become more lush and populated to the south.} {Wastelands} {} {} {} {1} {} +E {12808} {n} {n} {1} {0} {} {1} {} {0} +E {12824} {w} {w} {8} {0} {} {1} {} {0} +E {12821} {s} {s} {4} {0} {} {1} {} {0} + +R {12826} {0} {} {Grassy Plain} {} {Waist high grass parts as you move through it. Gentle rolling hills make the grass look like waves of green. A large green ocean looms before you, grass is all you can see for leagues.} {Rocky Trail} {} {} {} {1} {} +E {12820} {n} {n} {1} {0} {} {1} {} {0} +E {12830} {e} {e} {2} {0} {} {1} {} {0} +E {12827} {s} {s} {4} {0} {} {1} {} {0} + +R {12827} {0} {} {Grassy Plain} {} {A foul smelling muck permeates the area as you pass through. Gradually getting stronger, the smell seems to cling to you and your garments. The grassy plain continues here, forever running east and south, hopefully away from this terrible odor.} {Rocky Trail} {} {} {} {1} {} +E {12826} {n} {n} {1} {0} {} {1} {} {0} +E {12828} {e} {e} {2} {0} {} {1} {} {0} +E {12832} {s} {s} {4} {0} {} {1} {} {0} + +R {12828} {0} {} {Grassy Plain} {} {The ground seems spongy and soft beneath you, absorbing your weight. Travel through here is slow, and should a sudden flood sweep through, the already unstable ground could easily become a deadly quagmire. You can continue through here in all directions.} {Rocky Trail} {} {} {} {1} {} +E {12831} {n} {n} {1} {0} {} {1} {} {0} +E {12829} {e} {e} {2} {0} {} {1} {} {0} +E {12827} {w} {w} {8} {0} {} {1} {} {0} +E {12833} {s} {s} {4} {0} {} {1} {} {0} + +R {12829} {0} {} {Grassy Path} {} {Thick blades of grass part easily as you pass through here. A low bush adorned with a nest of some bird sits atop a low rise in the grass. The grassy path is easy to follow through here as the trail has grass that grows only to your knees. You can continue along the trail to the north or east.} {Rocky Trail} {} {} {} {1} {} +E {12830} {n} {n} {1} {0} {} {1} {} {0} +E {12879} {e} {e} {2} {0} {} {1} {} {0} +E {12828} {w} {w} {8} {0} {} {1} {} {0} +E {12834} {s} {s} {4} {0} {} {1} {} {0} + +R {12830} {0} {} {At a Willow Tree in the Plains} {D} {A few scraggly trees grow amongst the lush grass, offering a bit of diversity to the scenery. The grass is about waist high here, swaying in the wind. A willow tree grows near to you, its height well above any other tree along the plains. Drooping branches dance along as a gentle breeze runs through.} {Rocky Trail} {} {} {} {1} {} +E {12826} {w} {w} {8} {0} {} {1} {} {0} +E {12829} {s} {s} {4} {0} {} {1} {} {0} + +R {12831} {0} {} {Grassy Plain} {} {Green grass only knee-high is pushed down as you travel through here. Soft and fresh-smelling, the grass continues to the west and south, leading further onto the plains.} {Rocky Trail} {} {} {} {1} {} +E {12820} {w} {w} {8} {0} {} {1} {} {0} +E {12828} {s} {s} {4} {0} {} {1} {} {0} + +R {12832} {0} {} {Grassy Plain} {} {The grass has been stamped down in many places along this part of the plain, possibly being used as a bedding area for some of the plains animals. The plain is flat and level allowing you to see a good portion of the area surrounding you. For leagues the grass continues, rolling like waves in the ocean.} {Rocky Trail} {} {} {} {1} {} +E {12827} {n} {n} {1} {0} {} {1} {} {0} +E {12833} {e} {e} {2} {0} {} {1} {} {0} + +R {12833} {0} {} {Before the Plains} {} {The hills are dotted with gray, linchen covered boulders. Some of the boulders are as big as a house while still half buried. The hill is covered by dead brown brush that is close to the ground. There are also green shoots of some plants spread out among the boulders. The hills continue to the north and south.} {Rocky Trail} {} {} {} {1} {} +E {12828} {n} {n} {1} {0} {} {1} {} {0} +E {12834} {e} {e} {2} {0} {} {1} {} {0} +E {12832} {w} {w} {8} {0} {} {1} {} {0} +E {12835} {s} {s} {4} {0} {} {1} {} {0} + +R {12834} {0} {} {Grassy Plain} {} {A broken down wooden cart lies here, weeds and grass devouring it. Old remnants of the cart lie scattered amongst the grass, hardly able to be seen through the vegetation. Shattered remains of a barrel lie here, all that is left are a few broken boards and the metal rings that used to hold the boards in place.} {Rocky Trail} {} {} {} {1} {} +E {12829} {n} {n} {1} {0} {} {1} {} {0} +E {12833} {w} {w} {8} {0} {} {1} {} {0} + +R {12835} {0} {} {Hillside Pool} {} {The pool here is very short and could be crossed on two strides, but it is cold and clear enough to see the sandy bottom. There is a firepit here against the side of a rock which has been carved to look like a large eye. There are some uneven steps leading up to a foundation. The hills continue to the north.} {Rocky Trail} {} {} {} {1} {} +E {12833} {n} {n} {1} {0} {} {1} {} {0} +E {12836} {e} {e} {2} {0} {} {1} {} {0} + +R {12836} {0} {} {The Green Foundation} {} {This is where the statue of the Green Man once stood. All that remains of the statue is gravel, stones, and boulders that litter the surrounding area. There is a hilltop above and a small pool below.} {Rocky Trail} {} {} {} {1} {} +E {12835} {w} {w} {8} {0} {} {1} {} {0} +E {12839} {s} {s} {4} {0} {} {1} {} {0} +E {12837} {u} {u} {16} {0} {} {1} {} {0} + +R {12837} {0} {} {Hilltop} {} {The top of this hill provides an excellent vantage point for the surrounding areas. To the north lies the former foundation to the Green Man's statue and a small pool which is at the base of the hill. To the south the remains of the Green Man's statue is leaning against the hill. In the distance the foothills can be seen in all directions.} {Rocky Trail} {} {} {} {1} {} +E {12838} {s} {s} {4} {0} {} {1} {} {0} +E {12836} {d} {d} {32} {0} {} {1} {} {0} + +R {12838} {0} {} {Platform} {} {This stone platform is really the back of what remains of the Green Man's hand. You can see the rolling and grassy hills to the south while your vision is restricted by the hilltop to the north. A blackened stump sits alongside the platform, possibly the victim of a stray lightning strike.} {Rocky Trail} {} {} {} {1} {} +E {12837} {n} {n} {1} {0} {} {1} {} {0} + +R {12839} {0} {} {Inside the Green Hand} {} {The former fingers of the Green Man are now stone pillars that extend from the base of the hill up to the rest of the hand. The back of the hand is now the roof of a lean-to shelter against the hill. You can see the shadows inside the hand's shelter.} {Rocky Trail} {} {} {} {1} {} +E {12836} {n} {n} {1} {0} {} {1} {} {0} +E {12844} {w} {w} {8} {0} {} {1} {} {0} +E {12840} {s} {s} {4} {0} {} {1} {} {0} + +R {12840} {0} {} {Rocky Foothills} {} {The area here is uneven and rocky. The size of the stones vary from gravel to boulders. Loose brush that is low to the ground sways in the light breeze. To the north there is a large hill in the distance. To the west the foothills continue.} {Rocky Trail} {} {} {} {1} {} +E {12839} {n} {n} {1} {0} {} {1} {} {0} +E {12841} {w} {w} {8} {0} {} {1} {} {0} + +R {12841} {0} {} {Rocky Foothills} {} {The uneven ground is littered with rocks and gravel. This terrain continues as far as the eye can see to the west, east, and south. To the north, the earth barely conceals the grey outlines of a statue, once green and healthy.} {Rocky Trail} {} {} {} {1} {} +E {12844} {n} {n} {1} {0} {} {1} {} {0} +E {12840} {e} {e} {2} {0} {} {1} {} {0} +E {12842} {w} {w} {8} {0} {} {1} {} {0} +E {12849} {s} {s} {4} {0} {} {1} {} {0} + +R {12842} {0} {} {Rocky Foothills} {} {The terrain rolls unevenly up and down. The area is dotted with boulders and rocks. Lots of gravel is also present here. This uneven, rocky ground continues to the north and east.} {Rocky Trail} {} {} {} {1} {} +E {12843} {n} {n} {1} {0} {} {1} {} {0} +E {12841} {e} {e} {2} {0} {} {1} {} {0} + +R {12843} {0} {} {Rocky Foothills} {} {The rocky and uneven terrain here continues as large boulders can be seen protruding from the ground. The remains of the Green Man's statue lies to the east and the foothills continue to the south. } {Rocky Trail} {} {} {} {1} {} +E {12844} {e} {e} {2} {0} {} {1} {} {0} +E {12842} {s} {s} {4} {0} {} {1} {} {0} + +R {12844} {0} {} {Inside the Green Hand} {} {The inside of the Green Man's hand is as littered with stones as the foothills outside. The Green Man's fingers extend down from the palm to make columns which are supporting the rest of the hand. The base of the hill the hand rests against ends in a wall to the north. The remaining views are of the surrounding foothills. } {Rocky Trail} {} {} {} {1} {} +E {12839} {e} {e} {2} {0} {} {1} {} {0} +E {12843} {w} {w} {8} {0} {} {1} {} {0} +E {12841} {s} {s} {4} {0} {} {1} {} {0} +E {12845} {d} {d} {32} {0} {} {1} {} {0} + +R {12845} {0} {} {Below the Hand} {} {You have entered a dusty chamber that looks as if it has not been used for ages. A spiral stairway leads up to the base of the Hand here, the metallic railing still intact. As you scrape you way through here, the dust on the floor parts, allowing you to see royal looking tiles on the floor.} {Rocky Trail} {} {} {} {1} {} +E {12846} {e} {e} {2} {0} {} {1} {} {0} +E {12844} {u} {u} {16} {0} {} {1} {} {0} + +R {12846} {0} {} {Corridor Beneath the Hand} {} {A large spacious corridor makes its way through here, the ceiling twice your height. Tattered tapestries hang along the walls and picture frames hang lopsided, ready to fall and break upon the hard floor. Dust has settled upon most of the items in here. A stone stairway leads down.} {Rocky Trail} {} {} {} {1} {} +E {12845} {w} {w} {8} {0} {} {1} {} {0} +E {12847} {d} {d} {32} {0} {} {1} {} {0} + +R {12847} {0} {} {Deeper into the Hand} {} {A stone stairway leads into this chamber. The ceiling is very high here and painted in a flourish of bright colors. A banner hangs from a pole that is well out of reach, the ruffles hanging limply with no breeze to stir them. The air in this chamber is dry but comfortable.} {Rocky Trail} {} {} {} {1} {} +E {12848} {w} {w} {8} {0} {} {1} {} {0} +E {12846} {u} {u} {16} {0} {} {1} {} {0} + +R {12848} {0} {} {Citadel of Statues} {} {The room opens up into a large chamber, one possibly used for receiving an audience. Nooks with pedestals line the walls of this circular room. Atop each pedestal stands a statue or carving. An ancient throne sits uopn a tiered platform, cushions still in tact.} {Rocky Trail} {} {} {} {1} {} +E {12847} {e} {e} {2} {0} {} {1} {} {0} + +R {12849} {0} {} {Rocky Foothills} {} {The ground is littered with stones, gravel, and boulders. The uneven ground gives way to rolling foothills to the south. To the north, the uneven ground continues. } {Rocky Trail} {} {} {} {1} {} +E {12841} {n} {n} {1} {0} {} {1} {} {0} +E {12850} {e} {e} {2} {0} {} {1} {} {0} +E {12854} {s} {s} {4} {0} {} {1} {} {0} + +R {12850} {0} {} {Rolling Foothills} {} {The ground here rolls unevenly up and down and it is difficult to see beyond the next rise. The terrain is littered with scores of boulders and patches of gravel. The foothills continue to the east and west.} {Rocky Trail} {} {} {} {1} {} +E {12851} {e} {e} {2} {0} {} {1} {} {0} +E {12849} {w} {w} {8} {0} {} {1} {} {0} + +R {12851} {0} {} {Rolling Foothills} {} {The rolling, rocky ground here continues in all directions, but it is hard to see beyond the top of hills which block your vision. The hillsides are dotted with large boulders, and the ground is covered with loose rocks and gravel.} {Rocky Trail} {} {} {} {1} {} +E {12850} {w} {w} {8} {0} {} {1} {} {0} +E {12852} {s} {s} {4} {0} {} {1} {} {0} + +R {12852} {0} {} {Rolling Foothills} {} {The rolling terrain and uneven footing continue in every direction, although it is hard to see very far in any direction. The hills restrict vision to the next rise. The numerous boulders make travel on a straight course difficult. } {Rocky Trail} {} {} {} {1} {} +E {12851} {n} {n} {1} {0} {} {1} {} {0} +E {12853} {w} {w} {8} {0} {} {1} {} {0} +E {12856} {s} {s} {4} {0} {} {1} {} {0} + +R {12853} {0} {} {Rolling Foothills} {} {The terrain here is covered with rocks and gravel. Boulders can be seen throughout the area. Vision is restricted by the surrounding hills as they rise above the valleys.} {Rocky Trail} {} {} {} {1} {} +E {12852} {e} {e} {2} {0} {} {1} {} {0} +E {12854} {w} {w} {8} {0} {} {1} {} {0} + +R {12854} {0} {} {Rolling Foothills} {} {The rocky, uneven terrain is all you can see in the area. The hillsides are covered in rock and gravel making travel grueling. The slope below looks difficult to descend and even harder to climb up. To the south, the valley looks much the same.} {Rocky Trail} {} {} {} {1} {} +E {12853} {e} {e} {2} {0} {} {1} {} {0} +E {12855} {s} {s} {4} {0} {} {1} {} {0} +E {12858} {d} {d} {32} {0} {} {1} {} {0} + +R {12855} {0} {} {Rocky Valley} {} {This rocky valley is covered by rocks and gravel that has been washed down the hill. There are large boulders protruding form the surrounding hillsides. Moving through this area is as difficult as moving through quicksand.} {Rocky Trail} {} {} {} {1} {} +E {12854} {n} {n} {1} {0} {} {1} {} {0} +E {12856} {e} {e} {2} {0} {} {1} {} {0} +E {12857} {w} {w} {8} {0} {} {1} {} {0} + +R {12856} {0} {} {Rolling Foothills} {} {The ground here is strewn with rocks and is extremely uneven. The tops of the foothills make it difficult to the beyond the next rise. Between the hard rocks and boulders lie spongy quagmires of ground.} {Rocky Trail} {} {} {} {1} {} +E {12852} {n} {n} {1} {0} {} {1} {} {0} +E {12855} {w} {w} {8} {0} {} {1} {} {0} + +R {12857} {0} {} {Rolling Foothills} {} {The uneven and rocky terrain continues to strangle the efforts of travel here. The hills restrict vision and the attempts to see what what lies ahead. The rocky area seems to extend forever in every direction.} {Rocky Trail} {} {} {} {1} {} +E {12858} {n} {n} {1} {0} {} {1} {} {0} +E {12855} {e} {e} {2} {0} {} {1} {} {0} + +R {12858} {0} {} {Rocky Slope} {} {Gravel and rock slide down the hill as you make your way down the hillside. The uneven, hilly ground is making travel horrific. Boulders that are lined together make a straight course through this area infeasible.} {Rocky Trail} {} {} {} {1} {} +E {12857} {s} {s} {4} {0} {} {1} {} {0} + +R {12859} {0} {} {The Rocky Trail} {} {A winding, constricting trail winds its way through here, avoiding rocks that lie in they way becomes wearying. The ground is uneven and rocky, with small trees jutting up from the ground here and there. The path continues onward to the east and west.} {Rocky Trail} {} {} {} {1} {} +E {12860} {e} {e} {2} {0} {} {1} {} {0} +E {12813} {w} {w} {8} {0} {} {1} {} {0} + +R {12860} {0} {} {On The Rocky Trail} {} {Rocks of all sizes and shapes clutter this area, still making movement difficult. To the south lies a building that has been nearly destroyed by what appears to have been an avalanche. A battered sign, miserably hanging above the entrance of the forsaken building can be seen. The trail continues to the east and the west from this point.} {Rocky Trail} {} {} {} {1} {} +E {12862} {e} {e} {2} {0} {} {1} {} {0} +E {12859} {w} {w} {8} {0} {} {1} {} {0} +E {12861} {s} {s} {4} {0} {} {1} {} {0} + +R {12861} {0} {} {Ruined Building} {} {This stone building once stood strong beneath the towering mountain. Rocks and debris lay scattered througout this area. Where once stood walls of stone are now piles of rubble. Lichen and moss grow among many of the stones. A section of the roof still remains in the southern half of ravaged building. } {Rocky Trail} {} {} {} {1} {} +E {12860} {n} {n} {1} {0} {} {1} {} {0} + +R {12862} {0} {} {A Bend In The Trail} {} {A huge boulder blocks any way of going to the east. Large outcrops of granite protrude from the already uneven ground, causing your footing to slip occasionally. The huge ridge dwarves this area and truly shows its magnificence. You can follow the trail to the north, up the ridge, or to the west, following the trail. } {Rocky Trail} {} {} {} {1} {} +E {12863} {n} {n} {1} {0} {} {1} {} {0} +E {12860} {w} {w} {8} {0} {} {1} {} {0} + +R {12863} {0} {} {Base of the Ridge} {} {A large ridge looms before you, stone towering high above. A path is cut directly through the stone to the north, leading further into the ridge. From here you can see the path runs through the ridge, sheer rock walls to either side. It looks like the perfect place for an ambush.} {Rocky Trail} {} {} {} {1} {} +E {12864} {n} {n} {1} {0} {} {1} {} {0} +E {12862} {s} {s} {4} {0} {} {1} {} {0} + +R {12864} {0} {} {The Slope} {} {A muddy trail leads its way to the north, into the ridge. To the south you see the trail continue off into the plains. A brief climb will bring you to a higher level of the ridge, possibly providing a good view of the lands that surround you.} {Rocky Trail} {} {} {} {1} {} +E {12865} {n} {n} {1} {0} {} {1} {} {0} +E {12863} {s} {s} {4} {0} {} {1} {} {0} +E {12873} {u} {u} {16} {0} {} {1} {} {0} + +R {12865} {0} {} {Hillside} {} {A partly rocky trail leads onto the hillside here, paving its way in a thin line through the grass that grows upon the hillside. From here you can follow the path south into steeper areas, or continue over the hill to the east.} {Rocky Trail} {} {} {} {1} {} +E {12866} {e} {e} {2} {0} {} {1} {} {0} +E {12864} {s} {s} {4} {0} {} {1} {} {0} + +R {12866} {0} {} {Hilltop} {} {A heavy gust of hot air blows through here, causing the grass upon the hilltop to sway. A steep decline is leading down here, the ground looking unstable and in poor condition. From here you can travel west onto the other side of the hill or continue through the decline. Much of the local countryside can be watched from this spot.} {Rocky Trail} {} {} {} {1} {} +E {12865} {w} {w} {8} {0} {} {1} {} {0} +E {12867} {d} {d} {32} {0} {} {1} {} {0} + +R {12867} {0} {} {End of the Cavern} {} {The cavern would have continued here, but the passage to the west has long since caved-in. There is an assortment of broken mining tools and materials lying about, now useless and rusted. A gaping air hole is seen above you.} {Rocky Trail} {} {} {} {1} {} +E {12868} {e} {e} {2} {0} {} {1} {} {0} +E {12866} {u} {u} {16} {0} {} {1} {} {0} + +R {12868} {0} {} {Large Cavern} {} {A narrow walkway has been cut through the grey rock, running east and west. A loud wind gusts through here, kicking up dust and sand from the cavern floor. A low ceiling allows you to see red veins streaking through the grey rock. The cavern continues to the west and east, while another cavern is seen to the south.} {Rocky Trail} {} {} {} {1} {} +E {12870} {e} {e} {2} {0} {} {1} {} {0} +E {12867} {w} {w} {8} {0} {} {1} {} {0} +E {12869} {s} {s} {4} {0} {} {1} {} {0} + +R {12869} {0} {} {Dark Cavern} {} {Moist air clings to you as you move through here, sticky and warm. A low ceiling cramps the space here and a rocky floor makes footing unsteady at best. The cavern is round and long, stretching back into the darkness. You can head north into a rocky hall.} {Rocky Trail} {} {} {} {1} {} +E {12868} {n} {n} {1} {0} {} {1} {} {0} + +R {12870} {0} {} {Large Cavern} {} {The cavern is getting lower as it progresses to the east. The wind is really picking up and as it howls towards the west. The grooves cut into the stone floor are present running their path to the east and west. } {Rocky Trail} {} {} {} {1} {} +E {12871} {e} {e} {2} {0} {} {1} {} {0} +E {12868} {w} {w} {8} {0} {} {1} {} {0} + +R {12871} {0} {} {Small Ledge} {} {The cavern ends here as do the ruts that have been cut into the stone. The ledge drops almost straight down further than a hundred spans into a foggy bottom. The wind is deafening as it screeches its way into the cavern.} {Rocky Trail} {} {} {} {1} {} +E {12870} {w} {w} {8} {0} {} {1} {} {0} +E {12872} {d} {d} {32} {0} {} {1} {} {0} + +R {12872} {0} {} {A Dusty Chamber} {} {Chilled air is here, stale and unmoving. A high ceiling is covered with jagged spires of rock. Dust abounds here, any movement causing it to swirl about and cling onto anything it touches. A brief climb up can lead you from here.} {Rocky Trail} {} {} {} {1} {} +E {12871} {u} {u} {16} {0} {} {1} {} {0} + +R {12873} {0} {} {On The Ridge} {} {Upon this steep rock you can see most of the countryside. A rocky path works itself through here, leading east or down into the valley between the ridges. A large bird can be seen flying high above you, steadily climbing until it is just a speck.} {Rocky Trail} {} {} {} {1} {} +E {12874} {e} {e} {2} {0} {} {1} {} {0} +E {12864} {d} {d} {32} {0} {} {1} {} {0} + +R {12874} {0} {} {Ridge Trail} {} {A muddy trail cuts through the ridge here, high walls to the north and south forming a valley. Far above, a black speck can be seen circling in the sky. A twisted tree can be seen growing on the south face of the ridge, poking out of a crevice in the rock. The muddy trail continues to the east and west.} {Rocky Trail} {} {} {} {1} {} +E {12875} {e} {e} {2} {0} {} {1} {} {0} +E {12873} {w} {w} {8} {0} {} {1} {} {0} + +R {12875} {0} {} {Rocky Pass} {} {A landslide has brought branches and rock onto the muddy path before you. Thick mud makes travel through this area very difficult and quite treacherous. A large puddle of water collects off to the south of the path, brown with mud. The muddy trail continues to the east and west.} {Rocky Trail} {} {} {} {1} {} +E {12876} {e} {e} {2} {0} {} {1} {} {0} +E {12874} {w} {w} {8} {0} {} {1} {} {0} + +R {12876} {0} {} {Rocky Pass} {} {The muddy, rocky trail continues through the pass here. Any sound you make begins to echo through the length of the pass. The walls to the north and south loom over your head, blocking your view of the countryside. The pass continues to the east or west.} {Rocky Trail} {} {} {} {1} {} +E {12877} {e} {e} {2} {0} {} {1} {} {0} +E {12875} {w} {w} {8} {0} {} {1} {} {0} + +R {12877} {0} {} {Rocky Pass} {} {Howling winds rushes through here, blowing dust and dirt. The muddy trail winds its way around black rock, making a wide turn to the south. A steep wall to the west is marred from a recent landslide, the remains of which are left in a heap at the wall's base. The trail continues west.} {Rocky Trail} {} {} {} {1} {} +E {12876} {w} {w} {8} {0} {} {1} {} {0} +E {12878} {s} {s} {4} {0} {} {1} {} {0} + +R {12878} {0} {} {Rocky Ledge} {} {Falling off to the west, the rock ledge narrows to a point. To the south you see a trail running over a steep and rocky slope. To the north you can discern a pass hewn between two rocky walls. Over the edge of the ledge you can see and hear a bountiful forest. Overall, this ledge has one of the best views over the entire area.} {Rocky Trail} {} {} {} {1} {} +E {12877} {n} {n} {1} {0} {} {1} {} {0} +E {12904} {d} {d} {32} {0} {} {1} {} {0} + +R {12879} {0} {} {Grassy Path} {} {Brown and wilted grass lies off to the side of the path here. You notice a sickly smell coming from the area, a smell of decaying flesh. Peering into the brown grass, you can easily see a decayed carcass of some large plains animal. Pieces of rotted skin hang loosely from the yellow bones, pieces of which fall to the ground and lie there after a gust of wind pushes them. } {Rocky Trail} {} {} {} {1} {} +E {12880} {e} {e} {2} {0} {} {1} {} {0} +E {12829} {w} {w} {8} {0} {} {1} {} {0} + +R {12880} {0} {} {Bend in Grassy Path} {} {The path travels over a rise in the plains here, sharply turning to the north and down the side of the hill. Grass does not grow in certain patches here, instead grayish dirt lies in its place. A small mound of dirt can be seen off to the west, out in the plains. The trail continues to the north and west.} {Rocky Trail} {} {} {} {1} {} +E {12881} {n} {n} {1} {0} {} {1} {} {0} +E {12879} {w} {w} {8} {0} {} {1} {} {0} + +R {12881} {0} {} {A Rutted Path} {} {The path becomes hard to follow here, deep ruts running directly through the tract. Erosion from fast moving water and wind has cut the earth here, killing off a good portion of the grass and leaving gray, sickly earth in its place. You can pick your way out of here to the north or south.} {Rocky Trail} {} {} {} {1} {} +E {12882} {n} {n} {1} {0} {} {1} {} {0} +E {12880} {s} {s} {4} {0} {} {1} {} {0} + +R {12882} {0} {} {Grassy Track} {} {A loud rumble can be heard well off into the distance, possibly a crash of thunder. A small cairn sits here, haistily built. Grey rocks lie in a pile covering the remains of whoever was left here. Weeds sprout from the base of the rock pile, greedily tasting the air.} {Rocky Trail} {} {} {} {1} {} +E {12890} {n} {n} {1} {0} {} {1} {} {0} +E {12883} {e} {e} {2} {0} {} {1} {} {0} +E {12881} {s} {s} {4} {0} {} {1} {} {0} + +R {12883} {0} {} {Grassy Track} {} {Waist high grasses easily part as you pass through them, springing right back into the position that you found them. A cool breeze blows over the track, making the journey through the grasslands almost pleasant. You can continue to the east and west.} {Rocky Trail} {} {} {} {1} {} +E {12884} {e} {e} {2} {0} {} {1} {} {0} +E {12882} {w} {w} {8} {0} {} {1} {} {0} + +R {12884} {0} {} {Grassy Track} {} {Sparse sections of grass grow along the tract here, devoured by erosion and wind. A few puddles loom alongside the tract, a haven for mosquitoes and other annoying pests. The tract continues in the distance, obviously in better shape than here.} {Rocky Trail} {} {} {} {1} {} +E {12885} {n} {n} {1} {0} {} {1} {} {0} +E {12887} {e} {e} {2} {0} {} {1} {} {0} +E {12883} {w} {w} {8} {0} {} {1} {} {0} + +R {12885} {0} {} {Light Forest} {} {A small stump is all that is left from one of the thin trees that grows here. Blackened and charred remains of a long ago forest fire sit here, still to be seen long after the fact. Around you, the forest seems alive and thriving, trees growing to levels high above your head.} {Rocky Trail} {} {} {} {1} {} +E {12888} {n} {n} {1} {0} {} {1} {} {0} +E {12886} {e} {e} {2} {0} {} {1} {} {0} +E {12889} {w} {w} {8} {0} {} {1} {} {0} +E {12884} {s} {s} {4} {0} {} {1} {} {0} + +R {12886} {0} {} {Light Forest} {} {A brazen animal jumps from tree to tree above you, quickly moving out of sight. A few leaves fall to the ground in front of you, remnants of the creature's path. A sickly smell exudes from the bark of one of the trees, sap pouring down to its base. The tree looks as if every second causes more decay.} {Rocky Trail} {} {} {} {1} {} +E {12885} {w} {w} {8} {0} {} {1} {} {0} +E {12887} {s} {s} {4} {0} {} {1} {} {0} + +R {12887} {0} {} {Light Forest} {} {Scrawny bushes grow amongst the thin trees here. A humming sound can be heard coming from the trunk of one of trees, possibly from some kind of unseen bug. Clumps of leaves lie at the base of some trees, not decayed from the past fall. The forest continues to the north.} {Rocky Trail} {} {} {} {1} {} +E {12886} {n} {n} {1} {0} {} {1} {} {0} +E {12884} {w} {w} {8} {0} {} {1} {} {0} + +R {12888} {0} {} {Light Forest} {} {A solid stand of trees blocks any progress you may want to make in all directions save south. Thick tangles of bush and weeds weave around the trunks of most trees, roots clogging the rest of them. The forest trees seem larger here than you have seen in other parts. } {Rocky Trail} {} {} {} {1} {} +E {12885} {s} {s} {4} {0} {} {1} {} {0} + +R {12889} {0} {} {Light Forest} {} {Clumps of dead pine needles lie scattered all over the forest floor here. You can make out a small stream through the trees to the west, the swift water babbling over the rocks that run its course. To the east the forest continues on, alive and thriving.} {Rocky Trail} {} {} {} {1} {} +E {12885} {e} {e} {2} {0} {} {1} {} {0} +E {12890} {w} {w} {8} {0} {} {1} {} {0} + +R {12890} {0} {} {Stream's End} {} {Water cascades around the boulders and rocks that lie in the bed of this small stream. Clean and refreshing, the water here is cold to the touch.. Farther ahead of you, a bird of prey swoops down and picks up a rodent, quickly ascending into the sky and out of sight. The stream continues to the north and the forest to the east.} {Rocky Trail} {} {} {} {1} {} +E {12891} {n} {n} {1} {0} {} {1} {} {0} +E {12889} {e} {e} {2} {0} {} {1} {} {0} +E {12882} {s} {s} {4} {0} {} {1} {} {0} + +R {12891} {0} {} {Stream} {} {The water collects in a pool here and continues south, running over and around some of the boulders in its path. The water is very cold, almost numbing to the touch. Chirps and howls can be heard in the distant forest, proving the forest is alive and thriving.} {Rocky Trail} {} {} {} {1} {} +E {12892} {n} {n} {1} {0} {} {1} {} {0} +E {12890} {s} {s} {4} {0} {} {1} {} {0} + +R {12892} {0} {} {Stream Crossing} {} {This forest trail leads to a small bridge spanning a stream. The water is very clear and cold and seems to be flowing to the south. To the east the trail continues. To the west the trail disappears as it bends around a curve.} {Rocky Trail} {} {} {} {1} {} +E {12893} {n} {n} {1} {0} {} {1} {} {0} +E {12894} {e} {e} {2} {0} {} {1} {} {0} +E {12896} {w} {w} {8} {0} {} {1} {} {0} +E {12891} {s} {s} {4} {0} {} {1} {} {0} + +R {12893} {0} {} {Stream} {} {The cold, clear water gently flows to the south. To the north the stream seems to give way to a pond or a spring of some sort. The tracks of small animals can be seen on the wet soil of the stream bank. The surrounding forest is alive with the sounds of those animals as well as the wind in the tree-tops.} {Rocky Trail} {} {} {} {1} {} +E {12903} {n} {n} {1} {0} {} {1} {} {0} +E {12895} {e} {e} {2} {0} {} {1} {} {0} +E {12898} {w} {w} {8} {0} {} {1} {} {0} +E {12892} {s} {s} {4} {0} {} {1} {} {0} + +R {12894} {0} {} {Faint Forest Trail} {} {The forest trail continues heres, winding its way around fallen trees, and clumps of dirt. You can hear the sound of running water coming from somewhere to your west. A song is sung from a nested bird somewhere in the trees above you. The trail peters out to the north.} {Rocky Trail} {} {} {} {1} {} +E {12895} {n} {n} {1} {0} {} {1} {} {0} +E {12892} {w} {w} {8} {0} {} {1} {} {0} + +R {12895} {0} {} {Forest} {} {Carved into one of the trees here is heart shaped symbol with some indistinguishable writing inside it. One large tree lies on its side here, blown over in some raging storm. A large tree root cuts along the forest floor here, easily the width of a large man's arm.} {Rocky Trail} {} {} {} {1} {} +E {12905} {e} {e} {2} {0} {} {1} {} {0} +E {12893} {w} {w} {8} {0} {} {1} {} {0} +E {12894} {s} {s} {4} {0} {} {1} {} {0} + +R {12896} {0} {} {Bending Forest Path} {} {This bending path continues to the north. To the east a small stream can be heard as it gently moves it way along the stream's bank. There is a small bridge that crosses the stream up ahead.} {Rocky Trail} {} {} {} {1} {} +E {12897} {n} {n} {1} {0} {} {1} {} {0} +E {12892} {e} {e} {2} {0} {} {1} {} {0} + +R {12897} {0} {} {Forest Path} {} {This frequently traveled trail stretches to the north and to the south. Above the the treeline a steep ridge can be seen to the north. To the south the trail continues and disappears as it bends and curves. } {Rocky Trail} {} {} {} {1} {} +E {12899} {n} {n} {1} {0} {} {1} {} {0} +E {12898} {e} {e} {2} {0} {} {1} {} {0} +E {12896} {s} {s} {4} {0} {} {1} {} {0} + +R {12898} {0} {} {Forest} {} {This strip of forest is caught between the stream to the east and the forest path to the west. The forest seems to be abundant is wildlife activity.} {Rocky Trail} {} {} {} {1} {} +E {12893} {e} {e} {2} {0} {} {1} {} {0} +E {12897} {w} {w} {8} {0} {} {1} {} {0} + +R {12899} {0} {} {Forest Path} {} {The paths narrows a bit here, trying to pick its way around trunks and fallen trees. A broken limb lies on the ground here, smashed to bits from its fall. The trail continues off to the north where you can just begin to make out a ridge or into the forest to the south.} {Rocky Trail} {} {} {} {1} {} +E {12904} {n} {n} {1} {0} {} {1} {} {0} +E {12900} {e} {e} {2} {0} {} {1} {} {0} +E {12897} {s} {s} {4} {0} {} {1} {} {0} + +R {12900} {0} {} {Forest} {} {This strip of forest is between a clearing to the east and the forest path to the west. To the north the forest continues. The sounds of wildlife can be heard echoing throught the forest's trees. } {Rocky Trail} {} {} {} {1} {} +E {12901} {n} {n} {1} {0} {} {1} {} {0} +E {12903} {e} {e} {2} {0} {} {1} {} {0} +E {12899} {w} {w} {8} {0} {} {1} {} {0} + +R {12901} {0} {} {Forest} {} {The forest floor is covered with pine needles and leaves fron the trees above. The wind can be heard rustling through the top most limbs of the foliage. The forest continues to the south and east, while the density of the forest to the north prohibit travel. To the west there is a sheer cliff that is impossible to climb from here.} {Rocky Trail} {} {} {} {1} {} +E {12902} {e} {e} {2} {0} {} {1} {} {0} +E {12900} {s} {s} {4} {0} {} {1} {} {0} + +R {12902} {0} {} {Forest} {} {The forest can be quite dense making travel to the north and east impossible. The forest continues to the west while there appears to be a clearing to the south. Sounds of a woodpecker can be heard in the distance. } {Rocky Trail} {} {} {} {1} {} +E {12901} {w} {w} {8} {0} {} {1} {} {0} +E {12903} {s} {s} {4} {0} {} {1} {} {0} + +R {12903} {0} {} {Cold Water Spring} {} {The spring is filling this pond with cold, clear water. The overflow of the pond turns into a small stream to the south. Tracks of small animals can be seen surrounding the entire pond. The forest in this area is filled with sounds of birds. } {Rocky Trail} {} {} {} {1} {} +E {12902} {n} {n} {1} {0} {} {1} {} {0} +E {12900} {w} {w} {8} {0} {} {1} {} {0} +E {12893} {s} {s} {4} {0} {} {1} {} {0} + +R {12904} {0} {} {Below a Ridge} {} {The treacherous ridge to the north looks exceedingly dangerous to descend let alone climb. The forest surrounds the the remaining areas. There is a small path to the south. } {Rocky Trail} {} {} {} {1} {} +E {12899} {s} {s} {4} {0} {} {1} {} {0} +E {12878} {u} {u} {16} {0} {} {1} {} {0} + +R {12905} {0} {} {Forest Trail} {} {The forest trail continues here, running its way around a small mound. A large puddle of mud lies in the center of the path, green with slime and dust from the pollen around here. The air here is thick with pollen and breathing is difficult. The trail winds east and west.} {Rocky Trail} {} {} {} {1} {} +E {12906} {e} {e} {2} {0} {} {1} {} {0} +E {12895} {w} {w} {8} {0} {} {1} {} {0} + +R {12906} {0} {} {Forest Trail} {} {A sharp crack is heard and a loud crash arrives shortly after. A large branch has fallen from an old, decaying tree well off into the deeper woods. As you pass through here, a sticky web gets caught on your arm, silky strands hanging from you. The trail continues its way through the forest.} {Rocky Trail} {} {} {} {1} {} +E {12907} {e} {e} {2} {0} {} {1} {} {0} +E {12905} {w} {w} {8} {0} {} {1} {} {0} + +R {12907} {0} {} {Open Trail} {} {The trail opens up here, scattered trees dotting the landscape. A large forest looms to your west, the trail thinning and bending around a tree. Chirps and howls can be heard coming from inside the forest, seemingly flourishing with life. Thick, dry grass covers the soil.} {Rocky Trail} {} {} {} {1} {} +E {12908} {n} {n} {1} {0} {} {1} {} {0} +E {12906} {w} {w} {8} {0} {} {1} {} {0} + +R {12908} {0} {} {A Blackened Path} {} {The earth has been beaten and burnt creating a ghostly path climbing into the mountain lowlands. No life grows upon the trail and the burnt grass and logs give off an acidic aroma which lingers in place due to the lack of a breeze flowing through. The trail is enclosed by a vibrant and dense forest which was somehow spared from whatever made this destruction here.} {Deception Pass} {} {} {} {1} {} +E {12909} {w} {w} {8} {0} {} {1} {} {0} +E {12907} {s} {s} {4} {0} {} {1} {} {0} + +R {12909} {0} {} {A Bend in the Blackened Path} {} {The path bends to the north and to the east. The earth has been beaten and burnt creating a ghostly path climbing into the mountain lowlands. No life grows upon the trail and the burnt grass and logs give off an acidic aroma which lingers, stirred only by the movement of the living. The trail is enclosed by a vibrant and dense forest which was somehow spared from whatever made this destruction here. A sign rests against a large fragmented rock on the side of the trail.} {Deception Pass} {} {} {} {1} {} +E {12910} {n} {n} {1} {0} {} {1} {} {0} +E {12908} {e} {e} {2} {0} {} {1} {} {0} + +R {12910} {0} {} {A Blackened Path} {} {The path winds through a hilly forest. The earth has been beaten and burnt creating a ghostly path climbing into the mountain lowlands. No life grows upon the trail and the burnt grass and logs give off an acidic aroma which lingers and seems to penetrate everything. The trail is enclosed by a vibrant and dense forest which makes it impossible to view what is in the distance except for the trail itself.} {Deception Pass} {} {} {} {1} {} +E {12911} {n} {n} {1} {0} {} {1} {} {0} +E {12909} {s} {s} {4} {0} {} {1} {} {0} + +R {12911} {0} {} {Forest Clearing} {} {The forest opens up here to form a small meadow acting as a respite from the thick foliage surrounding the perimeter. Small stones rest motionlessly in the ground while patches of short grass grow here competing for what little sunlight makes it over the tree tops. Neither the chattering of animals nor the howl of the wind can be heard here making for an eerie silence. The only visible signs of animate life are some scattered animal droppings.} {Deception Pass} {} {} {} {1} {} +E {12917} {n} {n} {1} {0} {} {1} {} {0} +E {12912} {e} {e} {2} {0} {} {1} {} {0} +E {12910} {s} {s} {4} {0} {} {1} {} {0} + +R {12912} {0} {} {An Animal Trail} {} {Beaten into the undergrowth, a narrow path disects the forest floor curving its way to the sound of splashing water to the east and to an opening in the forest to the west. The trail consists of packed soil and trampled grass, the firmness of it allows for easy travel. To either side the forest grows dense with tall firs and a plethora of vegetation which makes travel off the trail impossible. The wind does not stir but the scent of sap lingers throughout the trail.} {Deception Pass} {} {} {} {1} {} +E {12913} {e} {e} {2} {0} {} {1} {} {0} +E {12911} {w} {w} {8} {0} {} {1} {} {0} + +R {12913} {0} {} {Black Pond} {D} {Dark and dreary, the uninviting water rests in a somber stillness usually reserved only for death. The depth cannot be determined without diving into its darkness for the glossy surface hides whatever lurks within its murky waters. A tiny island centered in the pond acts as a respite from the darkness around it.} {Deception Pass} {} {} {} {1} {} +E {12914} {e} {e} {2} {0} {} {1} {} {0} +E {12912} {w} {w} {8} {0} {} {1} {} {0} + +R {12914} {0} {} {A Tiny Island} {} {An ancient oak, worn and withered, stands with its roots stretching across the entire expanse of this diminutive island. The branches of the oak almost seem to be forming a ladder rising into the tree top. The shaded ground is covered with moss and fallen foliage. Broken branches and twigs lay strewn about as worms and other carrion feed upon their nutrients. A rotted log lays fallen over the embankment half submerged in the black water of the shoreline. The wind blows through with a gentle and refreshing breeze.} {Deception Pass} {} {} {} {1} {} +E {12913} {w} {w} {8} {0} {} {1} {} {0} +E {12915} {u} {u} {16} {0} {} {1} {} {0} + +R {12915} {0} {} {In a Treehouse} {} {Made of fine woods, this treehouse must truly have been built by a master carpenter. The builder went to great lengths to preserve the trees natural surroundings. The treehouse appears to be totally supported by the tree limbs and not a single nail has been driven into the trunk of the tree. The walls are completely covered with moss and vines while a bed of branches and leaves covers the floor. The surrounding foliage provides for a sweet and pleasant odor which stands in direct contrast to the forest enveloping this shelter.} {Deception Pass} {} {} {} {1} {} +E {12916} {u} {u} {16} {0} {} {1} {} {0} +E {12914} {d} {d} {32} {0} {} {1} {} {0} + +R {12916} {0} {} {On Top of a Treehouse} {} {This little perch rests above the treehouse and is shielded by the branches and leaves encircling it. The mighty oak has formed a natural barrier which prevents vision into this area but one spot in the leaves looks thin enough to peer out. Little light is able to filter through the leaves making for a dim but pleasant atmosphere especially with the sweet smell of sap and the aroma of fresh green leaves.} {Deception Pass} {} {} {} {1} {} +E {12915} {d} {d} {32} {0} {} {1} {} {0} + +R {12917} {0} {} {Before a Dark Tower} {} {A dark tower hewn of ancient stone rises out of the hillside here, built some ages ago for the purpose of guarding the southern entrance of the mountain pass to the west. The tomb-like appearance bears a fitting testimonial to its masters of days long gone by. The stonework has been made smooth by time and the elements yet it still stands capable of repelling the hordes for which it was built.} {Deception Pass} {} {} {} {1} {} +E {19606} {n} {n} {1} {0} {} {1} {} {0} +E {12918} {w} {w} {8} {0} {} {1} {} {0} +E {12911} {s} {s} {4} {0} {} {1} {} {0} + +R {12918} {0} {} {At A Giant Gate} {} {A giant wall topped with battlements and showing the scars of war reaches skyward while extending between the tower to the east and the hillside to the west. At its midpoint are two battered and rotted wooden double doors which barely still stand upon their worn and rusted hinges. The ground is overgrown with grass and weeds which sway as the howling dust swept wind passes over this seemingly untravelled ground.} {Deception Pass} {} {} {} {1} {} +E {12919} {n} {n} {1} {0} {} {1} {} {0} +E {12917} {e} {e} {2} {0} {} {1} {} {0} + +R {12919} {0} {} {Southern Entrance} {} {Red cobblestone covers the ground, faded and potmarked from years of abuse and disrepair. Short grass and weeds grow through cracks in the stone each competing for their own space for survival. Dust and leaves race with the wind as it howls out of the north carryting a stark chillness with it. A set of stone stairs rise to atop the wall, while a gate lies to the south and Deception Pass awaits those who dare to go north.} {Deception Pass} {} {} {} {1} {} +E {12922} {n} {n} {1} {0} {} {1} {} {0} +E {12918} {s} {s} {4} {0} {} {1} {} {0} +E {12920} {u} {u} {16} {0} {} {1} {} {0} + +R {12920} {0} {} {Atop the Battlements} {} {Weathered stone battlements line the top of the wall to protect the defenders of the pass who have long since abandonned their post. From this vantage point one can view the surrounding terrain and see the approach of any travelers. The battlements run the course of the wall joining the tower to the east and the mountain cliff side to the west. To the west can be seen a doorway built into the rocky mountainside.} {Deception Pass} {} {} {} {1} {} +E {12921} {w} {w} {8} {0} {} {1} {} {0} +E {12919} {d} {d} {32} {0} {} {1} {} {0} + +R {12921} {0} {} {An Deserted Guard Tower} {} {Splinters of wood and broken shards of stone rest haphazardly upon the cold stone floor as a lone banner flutters in the cold wind. The wooden door hangs precariously open resting only on a single rusted hinge, the other long since broken. Upon the wall, empty stanchions hang where torches should be and a broken shelf lines the far wall. The smell of smoke and grime fill the air, the apparent source a wooden table broken and charred in the corner.} {Deception Pass} {} {} {} {1} {} +E {12920} {e} {e} {2} {0} {} {1} {} {0} + +R {12922} {0} {} {Deception Pass} {} {A narrow path cuts through steep mountain cliffs which block any direct sun light except for when the sun is at its zenith. The brownish-black rock face bears the scars of wind and rain yet has remained steadfast through the ages. The packed dirt of the trail allows for ease of travelling yet the funnel effect of the sheer mountain walls act as a wind tunnel channeling a frigid breeze howling from the north. Short tufts of grass grow sporadically along the trail and an occasional dandylion can be seen.} {Deception Pass} {} {} {} {1} {} +E {12923} {n} {n} {1} {0} {} {1} {} {0} +E {12919} {s} {s} {4} {0} {} {1} {} {0} + +R {12923} {0} {} {Deception Pass} {} {Sheer cliffs rise to either side as this trail winds its way ever so nimbly through the mountain. The ground is hard and is made up of packed dirt and brownish-black rocks with patches of green grass breaking the surface. The wind blows hard here racing from the north and brings with it a stark chill. Shadows fill the trail as the high cliff sides and boulders high above tend to keep the trail masked from any direct moon or sunlight. Pine trees grow here and there along the trail and up the cliff face.} {Deception Pass} {} {} {} {1} {} +E {12924} {e} {e} {2} {0} {} {1} {} {0} +E {12922} {s} {s} {4} {0} {} {1} {} {0} + +R {12924} {0} {} {Deception Pass} {} {The path twists and curves through the mountain snaking its way between sheer cliff sides. Shadows dance among the cliff walls as pine trees and grass sway back and forth caused by the harshly cold north wind which brings with it a cleansingly fresh scent. Packed earth and stone with sporadically growing grass and shrubs make up the trail while sparse pines grow to either side. The pass continues to wind its way to the east and west.} {Deception Pass} {} {} {} {1} {} +E {12925} {e} {e} {2} {0} {} {1} {} {0} +E {12923} {w} {w} {8} {0} {} {1} {} {0} + +R {12925} {0} {} {Deception Pass} {} {Twisting through the mountain sides this path cuts its way between sheer cliff walls. A chilling wind rips from the north howling as it races through the pass carrying with it loose dust and dead leaves. The trail itself seems worn from ages of use, packed earth and trampled grass marking where others have gone before. A few pines grow to either side, their outstretched limbs prohibiting any great amount of light from penetrating to the shadow filled trail below.} {Deception Pass} {} {} {} {1} {} +E {12926} {n} {n} {1} {0} {} {1} {} {0} +E {12924} {w} {w} {8} {0} {} {1} {} {0} + +R {12926} {0} {} {Deception Pass} {} {Sparse pines stand to either side of the trail stretching upwards to the mountain sky, their thick limbs hanging above the quiet trail. Pine needles fall gently to the ground after being forced loose by the trees swaying movement brought about by the howling wind coming from the north. The packed earth of the trail gives way to small tufts of grass and shrubs competing for life in this shadowy environment.} {Deception Pass} {} {} {} {1} {} +E {12927} {n} {n} {1} {0} {} {1} {} {0} +E {12925} {s} {s} {4} {0} {} {1} {} {0} + +R {12927} {0} {} {Deception Pass} {} {Patches of trampled grass and weeds mark the soil trail as large pines grow along both sides, their swaying limbs outstretched above the path cast moving shadows on the trodden trail. Dust and loose foliage float through the air carried by the frigid north wind as it howls southwards through the pass. The majestic screech of a lone hawk in the distance carries through the tree tops barely discernable over the wind. A wooden sign hangs nailed to a tree.} {Deception Pass} {} {} {} {1} {} +E {12928} {e} {e} {2} {0} {} {1} {} {0} +E {12932} {w} {w} {8} {0} {} {1} {} {0} +E {12926} {s} {s} {4} {0} {} {1} {} {0} + +R {12928} {0} {} {Deception Pass} {} {A narrow path makes its way through the mountainsides, possibly once a river or stream. Hoof prints mark the packed soil, short clumps of grass and weeds trampled by something struggle to survive. Tall grass and bushes grow off the trail with an occasional pine tree extending its long branches over the pass. The mountain slopes rise vertically all around the trail, the pass continues to the east and west.} {Deception Pass} {} {} {} {1} {} +E {19568} {n} {n} {1} {0} {} {1} {} {0} +E {12929} {e} {e} {2} {0} {} {1} {} {0} +E {12927} {w} {w} {8} {0} {} {1} {} {0} + +R {12929} {0} {} {Deception Pass} {} {High mountain walls rise to either side of the narrow trail making for passage only possible to the north and west. Large pines grow from the slopes, green moss clinging to the rough bark. Small stones and tufts of short grass break up the cold earthen ground. Chipmunks jump from tree to tree dropping acorns as they stumble. A gentle breeze flows from the west carrying the fresh scent of forest pine.} {Deception Pass} {} {} {} {1} {} +E {12930} {n} {n} {1} {0} {} {1} {} {0} +E {12928} {w} {w} {8} {0} {} {1} {} {0} + +R {12930} {0} {} {Deception Pass} {} {Reddish brown mountain slopes loom to either side of the pass prohibiting any direct light from falling on the trail. The path itself is strewn with pine needles and short tufts of grass, an occasional stone juts out of the dirt. Tall grass and a few pines grow up the slopes just off the trail acting to further frame the pass. The wind slowly stirs, gently rustling all that grows here, the pass continues to the east and south.} {Deception Pass} {} {} {} {1} {} +E {12931} {e} {e} {2} {0} {} {1} {} {0} +E {12929} {s} {s} {4} {0} {} {1} {} {0} + +R {12931} {0} {} {False Passage} {} {The mountain trail comes to a dead end here with sheer mountain cliffs making it impossible to continue in any direction other than the one you just came. Little foliage grows here except for a few pines and several tufts of grass sprouting through the hard earth. Green moss clings to the reddish brown rock formations and a few branches and twigs lie on the ground. The air is cold yet no wind races here providing some comfort at least from the rest of the pass. Rock outcroppings high above seem to be especially efficient at keeping out any light here.} {Deception Pass} {} {} {} {1} {} +E {12930} {w} {w} {8} {0} {} {1} {} {0} + +R {12932} {0} {} {Deception Pass} {} {Large pine trees grow up the steep slopes to either side of the trail, their outstretched branches casting moving shadows upon the ground and hindering any direct sunlight. Short grass grows in small patches along the trail and an occasional weed can be found among them. A chilling breeze flows from the west carrying with it dust and debris touching all in its path.} {Deception Pass} {} {} {} {1} {} +E {12927} {e} {e} {2} {0} {} {1} {} {0} +E {12933} {w} {w} {8} {0} {} {1} {} {0} + +R {12933} {0} {} {Deception Pass} {} {The pass widens a bit but still remains enclosed by high mountain slopes rising upwards to the clouds. Pine cones and branches cover the stone marked earth while small patches of short grass cover the trail, the packed ground allowing for a sure footing. Blueberry bushes and tall grass grows among the pine trees surrounding the trail, all swaying in the cold wind coming from the north.} {Deception Pass} {} {} {} {1} {} +E {12935} {n} {n} {1} {0} {} {1} {} {0} +E {12932} {e} {e} {2} {0} {} {1} {} {0} +E {12934} {w} {w} {8} {0} {} {1} {} {0} + +R {12934} {0} {} {Hunter's Cranny} {} {A large rock overhang just off the trail forms a small natural shelter, all who stay here can find protection from all elements save the cold. The rock glistens with moisture as drops of water slowly run down its face coming to settle in a small depression in the corner of the cranny. A circle of stones in the center outlines a spent campfire, a few small logs lay stacked nearby. The ground is dry and someone has made a bed of pine branches, its needles long since dried out and having lost their green freshness.} {Deception Pass} {} {} {} {1} {} +E {12933} {e} {e} {2} {0} {} {1} {} {0} + +R {12935} {0} {} {Deception Pass} {} {Small stones jut out of the dirt and patches of short grass grace the trail while tall pines and large shrubs can be found to either side. Sheer cliffs of reddish brown rock shield the trail from the sun, light bounces off the sheer rock face casting dancing shadows upon the pass. Twigs and leaves are carried carried along by a frigid wind howling out of the north.} {Deception Pass} {} {} {} {1} {} +E {12936} {n} {n} {1} {0} {} {1} {} {0} +E {12933} {s} {s} {4} {0} {} {1} {} {0} + +R {12936} {0} {} {Deception Pass} {} {A chilling wind blows here howling from the west and causing the short grass upon the trail to sway violently to the south. Small stones in the ground lay undisturbed but pine needles float freely through the sky shaken loose from their branches looming above the trail. Ominous cliff walls framing the trail make travel possible only to the north or south.} {Deception Pass} {} {} {} {1} {} +E {12937} {w} {w} {8} {0} {} {1} {} {0} +E {12935} {s} {s} {4} {0} {} {1} {} {0} + +R {12937} {0} {} {Deception Pass} {} {Branches of pine trees lining the trail loom above shielding the pass floor from any direct light above. The light that does get through creates moving shadows along the hard ground and mountain walls, the reddish brown rock and soil further lend themselves to the shadowy effect. Tufts of grass and some weeds break through the packed soil and fallen pine cones dot the landscape. The cold north wind howls with an urgent fury as it carries dust and leaves.} {Deception Pass} {} {} {} {1} {} +E {12938} {n} {n} {1} {0} {} {1} {} {0} +E {12936} {e} {e} {2} {0} {} {1} {} {0} + +R {12938} {0} {} {Deception Pass} {} {Sheer mountain walls of reddish brown rock line the earthen trail, ominous pines stretch their thick branches forming a living ceiling above. Short grass sways in a violent motion pushed by a stark wind roaring from the north bringing with it dust and debris. A log, approximately the girth of a mans waist lays fallen diagonally across the trail, its trunk already fallen victim to red worms and beetles.} {Deception Pass} {} {} {} {1} {} +E {12940} {n} {n} {1} {0} {} {1} {} {0} +E {12939} {w} {w} {8} {0} {} {1} {} {0} +E {12937} {s} {s} {4} {0} {} {1} {} {0} + +R {12939} {0} {} {A Sheltered Cavern} {} {Hidden from the trail a fairly spacious cavern opens up to provide shelter to the weary traveler. The cavern is dark and shadows dart and flicker as any trace of light finds its way to the stalagtites and stalagmites. The cavern is cool yet not uncomfortably cold and a slight breeze carries a refreshing aroma. Water drips from the ceiling settling in a small pool towards the back of the cave. The squeak of small rodents can be heard coming from nooks high up in the walls.} {Deception Pass} {} {} {} {1} {} +E {12938} {e} {e} {2} {0} {} {1} {} {0} + +R {12940} {0} {} {Deception Pass} {} {Short grass and weeds grow wildly covering the trail, small rocks and soil lay in a pile against the mountain side apparently from a smal avalance. Large pines grow skyward with their outstretched branches looming above the trail, some of their roots made visible where dirt has eroded from the cliff face. The sound of the wind howling rips through the pass as the cold air rushes south carrying with it loose soil and debris.} {Deception Pass} {} {} {} {1} {} +E {12941} {n} {n} {1} {0} {} {1} {} {0} +E {12938} {s} {s} {4} {0} {} {1} {} {0} + +R {12941} {0} {} {Deception Pass} {} {The cold ground is covered in packed dirt and small clumps of grass with a few weeds mixed about. Dark stones occasionally just from the ground, waiting to trip the unwary traveller. Pine branches loom overhead shielding the trail from any direct light above while tall grass and bushes grow dispersed among the pines themselves along the path. All the foliage sways smoothly as the chilling wind blows briskly from the north.} {Deception Pass} {} {} {} {1} {} +E {12942} {w} {w} {8} {0} {} {1} {} {0} +E {12940} {s} {s} {4} {0} {} {1} {} {0} + +R {12942} {0} {} {Before the Mountain Pass} {} {The broken hills to the northwest give way to high spans of rock and soil that make up the nameless peaks forming an impassive barrier across this land. A single crack in the armor of the mountains begins here, a narrow pass working its way through the shield of stone towards the lands of the south.} {Deception Pass} {} {} {} {1} {} +E {12943} {n} {n} {1} {0} {} {1} {} {0} +E {12941} {e} {e} {2} {0} {} {1} {} {0} + +R {12943} {0} {} {The Broken Hills} {} {A narrow path cuts its way into the steep hills leading towards the mountains beyond. The packed soil allows for sure footing along the trail. Small patches of short grass attempt survive the blight rotting them to the root, while scattered through the hills large pines give off the smell of decaying wood.} {Deception Pass} {} {} {} {1} {} +E {12944} {w} {w} {8} {0} {} {1} {} {0} +E {12942} {s} {s} {4} {0} {} {1} {} {0} + +R {12944} {0} {} {Beginning of the Broken Hills} {} {Lying between the broken walls far to the west and the barren looking hills that precede the harsh looking mountains to the southeast this open stretch of land seems almost untouched in comparison. However the smell of rotting vegetation quickly reminds one of their position.} {Deception Pass} {} {} {} {1} {} +E {12943} {e} {e} {2} {0} {} {1} {} {0} +E {12945} {w} {w} {8} {0} {} {1} {} {0} + +R {12945} {0} {} {Past the Broken Tower} {} {To the west the shattered remains of a stone tower creates a maze of nearly impassible rock and debris. The immediate area is passable only be weaving through the remnants of granite fortifications and crumbling stone walls. The blight can be seen erroding life amongst the broken hills to the east.} {Deception Pass} {} {} {} {1} {} +E {12944} {e} {e} {2} {0} {} {1} {} {0} +E {12946} {w} {w} {8} {0} {} {1} {} {0} + +R {12946} {0} {} {Through the Rubble} {} {The twisting path weaves itself through the sea of rubble and rock that is the remains of one of the great towers. Hardly a clear spot or stable rock exists to place a foot without a broken limb. In the distance, past the remains of the broken walls to the east, broken hills dotted with rotted trees can be seen.} {Deception Pass} {} {} {} {1} {} +E {12945} {e} {e} {2} {0} {} {1} {} {0} +E {12947} {s} {s} {4} {0} {} {1} {} {0} + +R {12947} {0} {} {Dwindling Path Through the Rubble} {} {This path, scattered with broken limbs and debris, runs along the outer wall of Lockshear. Seemingly not well-travelled, it has become hard to see the ground beneath the rubble, and the path disappears behind a pile of debris to the north. The only direction this path seems to lead is south.} {Village of Lockshear} {} {} {} {1} {} +E {12946} {n} {n} {1} {0} {} {1} {} {0} +E {12948} {s} {s} {4} {0} {} {1} {} {0} + +R {12948} {0} {} {A Sparse Path} {} {Piles of broken limbs cover the dead grass on this sparse trail outside Lockshear. Here the path takes a sharp turn and leads north and west.} {Village of Lockshear} {} {} {} {1} {} +E {12947} {n} {n} {1} {0} {} {1} {} {0} +E {12949} {w} {w} {8} {0} {} {1} {} {0} + +R {12949} {0} {} {Overgrown Path} {} {Dry grass and broken limbs cover the narrow path so that the ground can barely be seen. This turn in the path runs along the outer wall of Lockshear, and leads to the east and west from here.} {Village of Lockshear} {} {} {} {1} {} +E {12948} {e} {e} {2} {0} {} {1} {} {0} +E {12950} {w} {w} {8} {0} {} {1} {} {0} + +R {12950} {0} {} {South of the Palisade} {} {The thick forest wall has been painstakingly cleared from the first few dozen feet in front of the log palisade that lies to the north, but the tenacious forest is already beginning to reclaim the land as it sends forth saplings and sprouts to assault the barren ground.} {Village of Lockshear} {} {} {} {1} {} +E {12949} {e} {e} {2} {0} {} {1} {} {0} +E {12531} {w} {w} {8} {0} {} {1} {} {0} + +R {12951} {0} {} {A Granite Cave} {} {The rocky path ends here in a large cavern. The walls are made of a hard stone that has multiple colors running through it. Pinks and whites are intermixed with browns and blacks, making this cavern look exceptionally beautiful. The walls and ceiling are smooth and cold. The floor is covered with little pieces of the rock that have been weathered away by the wind.} {Northern Borderlands} {} {} {} {1} {} +E {12304} {w} {w} {8} {0} {} {1} {} {0} +E {12952} {d} {d} {32} {0} {} {1} {} {0} + +R {12952} {0} {} {In the Middle of a Darkened Cavern} {} {The darkness squeezes in from every direction, and creates moving shadows that play along the walls from the meager light that enters from above. Four stone corridors leave in each direction running off into the darkness. The walls of the cavern are slick with condensation, and a light covering of moss coats the ceiling, walls and patches of the floor.} {Northern Borderlands} {} {} {} {1} {} +E {12960} {n} {n} {1} {0} {} {1} {} {0} +E {12954} {e} {e} {2} {0} {} {1} {} {0} +E {12957} {w} {w} {8} {0} {} {1} {} {0} +E {12953} {s} {s} {4} {0} {} {1} {} {0} +E {12951} {u} {u} {16} {0} {} {1} {} {0} + +R {12953} {0} {} {A Darkened Cavern} {} {The cavern is pierced here by three short tunnels leading north, east and west. The gloomy darkness that shrouds the cave hides what lies beyond immediate eyesight. The walls of stone are slick and cold, and the floor is remarkably smooth. No water drips from the ceiling, but small rivers of liquid slide down the walls, producing an abundant growth of moss.} {Northern Borderlands} {} {} {} {1} {} +E {12952} {n} {n} {1} {0} {} {1} {} {0} +E {12955} {e} {e} {2} {0} {} {1} {} {0} +E {12956} {w} {w} {8} {0} {} {1} {} {0} + +R {12954} {0} {} {A Darkened Cavern} {} {The damp, dark cavern breaks off to the north and south. The tunnel to the west leads back into the larger, middle room. To the north, through the darkness, it can be seen that the tunnel ends. To the south, the darkness is too thick to see through. Condensation covers the walls, creating a thin, slimy covering of of green moss, and collecting to run down the walls and pool on the floor.} {Northern Borderlands} {} {} {} {1} {} +E {12959} {n} {n} {1} {0} {} {1} {} {0} +E {12952} {w} {w} {8} {0} {} {1} {} {0} +E {12955} {s} {s} {4} {0} {} {1} {} {0} + +R {12955} {0} {} {A Darkened Cavern} {} {The cavernous tunnel continues to the north and west. The rock walls are smooth and slick with the cold water that drips down them. The darkness in this corner does not allow a glimpse of what is to the north or west. The floor is pitted and covered with shallow puddles. A growth of short, slimy moss covers the walls, fed by the darkness and the constant flow of water.} {Northern Borderlands} {} {} {} {1} {} +E {12954} {n} {n} {1} {0} {} {1} {} {0} +E {12953} {w} {w} {8} {0} {} {1} {} {0} +E {12309} {u} {u} {16} {0} {} {1} {} {0} + +R {12956} {0} {} {A Darkened Cavern} {} {The cavern breaks off into two short tunnels that lead to the north and east. Darkness surrounds everything and holds the cavern at its mercy, not allowing much to be seen beyond the two exits. A small stone pokes up from the floor, and sits right in the middle of the room. The ceiling and walls glisten with condensation, and water pools on the stone floor.} {Northern Borderlands} {} {} {} {1} {} +E {12957} {n} {n} {1} {0} {} {1} {} {0} +E {12953} {e} {e} {2} {0} {} {1} {} {0} + +R {12957} {0} {} {A Darkened Cavern} {} {The tunnels of the cavern lead off to the north and south. To the north, the tunnels ends rather sharply in a smooth, stone wall. To the south, it can be seen that the tunnel takes a bend to the east. To the east is the large, middle room that leads back up into a granite cavern. The stone floor here is pitted from the drops of water that fall constantly from the ceiling.} {Northern Borderlands} {} {} {} {1} {} +E {12958} {n} {n} {1} {0} {} {1} {} {0} +E {12952} {e} {e} {2} {0} {} {1} {} {0} +E {12956} {s} {s} {4} {0} {} {1} {} {0} + +R {12958} {0} {} {A Dark Corner} {} {The cavern's tunnels end abruptly here, at a smooth, stone wall. The tunnel continues on to the south, leading into the deep, black darkness. A small, thin stream of water drips from the ceiling, pooling on the cold floor. The moss that infests the rest of the cavern is thick here, flourishing in the darkness and dampness that the cavern provides so well.} {Northern Borderlands} {} {} {} {1} {} +E {12957} {s} {s} {4} {0} {} {1} {} {0} + +R {12959} {0} {} {A Darkened Cavern} {} {The tunnel ends here, turning into a slick, rock wall. The floor is pitted with small holes, made by the water that constantly drips from the ceiling. Small rivulets run down the sides of the walls, creating puddles on the stone floor. A soft covering of moss coats the ceiling and walls.} {Northern Borderlands} {} {} {} {1} {} +E {12954} {s} {s} {4} {0} {} {1} {} {0} + +R {12960} {0} {} {A Charred Room} {} {The walls of this dark, gloomy room are covered with soot, as though a huge fire had been burning inside the small room for years. The floor and ceiling are scarred with burn marks. Nothing moves or grows in this fire ravaged room, not even the moss that covers the rest of the cavern. Cracked, dry bones lie strewn about the room, and have a decidely human cast to them.} {Northern Borderlands} {} {} {} {1} {} +E {12952} {s} {s} {4} {0} {} {1} {} {0} + +R {12961} {0} {} {In the Plains} {} {Yellow, brown, and green grass surrounds you, some short, some long. It is very thick, and here and there, a few shrubs and trees grow. A path is here, leading off to the west, the farther it travels the more defined it becomes. To the east, the grasses continue. A few stones are laying here, out of place in this area.} {Light Woods and Plains} {} {} {} {1} {} +E {12962} {n} {n} {1} {0} {} {1} {} {0} +E {10960} {e} {e} {2} {0} {} {1} {} {0} +E {12963} {w} {w} {8} {0} {} {1} {} {0} + +R {12962} {0} {} {Entering the Plains} {} {Vast plains unfold to the west, a sea of grass. Animals can be heard, accompanied by the occasional cry of a hawk. The grass sways lightly in the wind, and here and there a flower blooms. Some planks of wood lay here, mold and tiny gray mushrooms growing on the wood.} {Light Woods and Plains} {} {} {} {1} {} +E {10961} {e} {e} {2} {0} {} {1} {} {0} +E {12964} {w} {w} {8} {0} {} {1} {} {0} +E {12961} {s} {s} {4} {0} {} {1} {} {0} + +R {12963} {0} {} {Fading Road} {} {A fading road is here, leading west into the plains. To the north, there is a small gathering of trees, the only ones you can see for miles. To the east, the plains continue. A small plank of wood is here, planed and sanded, but no others are found in the area.} {Light Woods and Plains} {} {} {} {1} {} +E {12964} {n} {n} {1} {0} {} {1} {} {0} +E {12961} {e} {e} {2} {0} {} {1} {} {0} +E {12965} {w} {w} {8} {0} {} {1} {} {0} + +R {12964} {0} {} {Trees on the Plains} {} {A small group of trees grows here, offering shade in the daytime from the sun. Small mosses and vines grow among the trees, which bloom with white flowers. To the north, there appears to be a wooden structure, and to the west and south, there is a road cutting through the plains.} {Light Woods and Plains} {} {} {} {1} {} +E {12967} {n} {n} {1} {0} {} {1} {} {0} +E {12962} {e} {e} {2} {0} {} {1} {} {0} +E {12966} {w} {w} {8} {0} {} {1} {} {0} +E {12963} {s} {s} {4} {0} {} {1} {} {0} + +R {12965} {0} {} {Bend Near the Trees} {} {Here the road appears more whole, ruts and tracks beating down the encroaching grass. A small gathering of trees is to the east, and to the south and north, the road continues. More rocks lay on the side of the road, and it is bordered by woody shrubs which bloom with red flowers.} {Light Woods and Plains} {} {} {} {1} {} +E {12966} {n} {n} {1} {0} {} {1} {} {0} +E {12963} {e} {e} {2} {0} {} {1} {} {0} + +R {12966} {0} {} {Road Across the Plains} {} {Here the road appears more whole, ruts and tracks beating down the encroaching grass. A small gathering of trees is to the east, and to the south and north, the road continues. More rocks lay on the side of the road, and it is bordered by woody shrubs which bloom with red flowers.} {Light Woods and Plains} {} {} {} {1} {} +E {12968} {n} {n} {1} {0} {} {1} {} {0} +E {12964} {e} {e} {2} {0} {} {1} {} {0} +E {12965} {s} {s} {4} {0} {} {1} {} {0} + +R {12967} {0} {} {Abandoned Boat} {} {Tall masts lay sideways along the ground, and the hull of this vessel is breached. The hole is jagged, and at a closer look, there is nothing inside. A few scattered planks of wood lay about, and some odds stones are gathered tightly in one spot. A road is visible to the west.} {Light Woods and Plains} {} {} {} {1} {} +E {12968} {w} {w} {8} {0} {} {1} {} {0} +E {12964} {s} {s} {4} {0} {} {1} {} {0} + +R {12968} {0} {} {Southward Curve} {} {To the west there is a large gulley, and to the east, there is something strange. Yellow flowers grow on top of the grasses here, and the ground is soft under your feet. To the south, the road continues, and all around you can hear the sound of wild animals.} {Light Woods and Plains} {} {} {} {1} {} +E {12967} {e} {e} {2} {0} {} {1} {} {0} +E {12969} {w} {w} {8} {0} {} {1} {} {0} +E {12966} {s} {s} {4} {0} {} {1} {} {0} + +R {12969} {0} {} {Low Road} {} {As you enter this gulley, a few rocks fall loose and begin to roll under your feet. Large rocks are on either side of the road, and trees rim the rim of the gulley. Hardy grass grows on the embankments, their roots exposed and baked. Strange fruits grow among the roots, and green bulbs are seen as well.} {Light Woods and Plains} {} {} {} {1} {} +E {12968} {e} {e} {2} {0} {} {1} {} {0} +E {12970} {w} {w} {8} {0} {} {1} {} {0} + +R {12970} {0} {} {Snaking Road} {} {As the road snakes it's way across the plains, you are treated to the same sight over and over. To the east, the plains spread out further, and to the north, the land changes somewhat. A ditch is here, running along side the road, filled with stagnant water, and some annoying mosquitos buzz around in the air.} {Light Woods and Plains} {} {} {} {1} {} +E {12971} {n} {n} {1} {0} {} {1} {} {0} +E {12969} {e} {e} {2} {0} {} {1} {} {0} + +R {12971} {0} {} {Deeper in the Plains} {} {The grass here is incredibly thick, making passage difficult. It is taking over the road in more than a few spots, and a ditch running along side the road is filled with large rocks and sticks, blocking quite a bit of water. The road continues to the north and south, and to the west, there is a large depression.} {Light Woods and Plains} {} {} {} {1} {} +E {12972} {n} {n} {1} {0} {} {1} {} {0} +E {12973} {w} {w} {8} {0} {} {1} {} {0} +E {12970} {s} {s} {4} {0} {} {1} {} {0} + +R {12972} {0} {} {Continuing in the Plains} {} {The road comes in from the west and south, continuing along the plains. Large trees are visible to the south, far off, and there is some evidence that large, wild animals live in this area. A ditch runs along the side of the road, though no water is flowing through it.} {Light Woods and Plains} {} {} {} {1} {} +E {12974} {w} {w} {8} {0} {} {1} {} {0} +E {12971} {s} {s} {4} {0} {} {1} {} {0} + +R {12973} {0} {} {Depression Off the Road} {} {The entire area here is sunk, and hardly any grass grows. No trees are seen, and very few low brushes are found as well. A few snake tracks are found here, and a loud buzzing sound comes from one of the few bushes. To the east and north, there is a road cutting through the plains, and more grass appears to grow there.} {Light Woods and Plains} {} {} {} {1} {} +E {12974} {n} {n} {1} {0} {} {1} {} {0} +E {12971} {e} {e} {2} {0} {} {1} {} {0} + +R {12974} {0} {} {Bend in the Plains} {} {Tall grass and scattered trees fill your view, and to the south you can see a large depression. The road continues on the the north and east, an occasional tool or other item buried halfway in the dirt. Large footprints are embedded in the dirt, followed by smaller ones.} {Light Woods and Plains} {} {} {} {1} {} +E {12975} {n} {n} {1} {0} {} {1} {} {0} +E {12972} {e} {e} {2} {0} {} {1} {} {0} +E {12973} {s} {s} {4} {0} {} {1} {} {0} + +R {12975} {0} {} {Nearing a Bend} {} {Small brushes and trees border the road, obviously well cared for. The grass is beginning to turn from a deep green to a pale yellow, however, but the dirt here is very moist. The smell from the west is putrid. The road marches on to the north and south.} {Light Woods and Plains} {} {} {} {1} {} +E {12976} {n} {n} {1} {0} {} {1} {} {0} +E {12978} {w} {w} {8} {0} {} {1} {} {0} +E {12974} {s} {s} {4} {0} {} {1} {} {0} + +R {12976} {0} {} {Faint Bend} {} {As the trail bends to the south, you can see a huge savannah unfolding. Yellow shapes dart through the grass, and off to the south somewhere, you can see a group of trees. The road appears to be well taken care of, except for a large boulder lying in the middle of it.} {Light Woods and Plains} {} {} {} {1} {} +E {12977} {w} {w} {8} {0} {} {1} {} {0} +E {12975} {s} {s} {4} {0} {} {1} {} {0} + +R {12977} {0} {} {Approaching a Bend} {} {A copse of trees is here, rising out of the tall grass. The road bends around them, then swings to the south. Broken and abondoned wagons are here, some scrubs and brush growing between the wheel spokes. To the north, there is a vast expanse of grasslands, and to the south, the ground appears to be soggy.} {Light Woods and Plains} {} {} {} {1} {} +E {12979} {n} {n} {1} {0} {} {1} {} {0} +E {12976} {e} {e} {2} {0} {} {1} {} {0} +E {12983} {w} {w} {8} {0} {} {1} {} {0} +E {12978} {s} {s} {4} {0} {} {1} {} {0} + +R {12978} {0} {} {Marshy Fields} {} {The ground here sinks under you, reeds and waterflora thrive. Small insects buzz around you, and the smell of the marsh itself is sickening. To the east and north, there appears to be more stable ground, and to the east, the grasslands roll onward.} {Light Woods and Plains} {} {} {} {1} {} +E {12977} {n} {n} {1} {0} {} {1} {} {0} +E {12975} {e} {e} {2} {0} {} {1} {} {0} +E {12984} {w} {w} {8} {0} {} {1} {} {0} + +R {12979} {0} {} {Among the Grass} {} {The ground is still uneven here, though it is beginning to level out. A small hill is visible to the west, and a tower of some sort is visible on top of it. Off to the southeast, there is a trail, and it looks to travel through the heart of the continuing savannah.} {Light Woods and Plains} {} {} {} {1} {} +E {12980} {n} {n} {1} {0} {} {1} {} {0} +E {12982} {w} {w} {8} {0} {} {1} {} {0} +E {12977} {s} {s} {4} {0} {} {1} {} {0} + +R {12980} {0} {} {Northern Grasslands} {} {The tall prairie grass here is a mixed green and yellow, small shrubs intermittent. Large rocks are gathered about in a circle, and some are stacked on top of one another. The ground itself is uneven, set at odd angles to itself, giving the appearance of a washboard.} {Light Woods and Plains} {} {} {} {1} {} +E {12981} {w} {w} {8} {0} {} {1} {} {0} +E {12979} {s} {s} {4} {0} {} {1} {} {0} + +R {12981} {0} {} {Northern Grasslands} {} {The dirt here is rich, and tall grass grows. Young saplings are sprouting up, suggesting that one day, this area could be a large forest. Brilliantly colored pink and yellow flowers dot the ground. They smell as sweet as they look. To the south, a small hill rises.} {Light Woods and Plains} {} {} {} {1} {} +E {12980} {e} {e} {2} {0} {} {1} {} {0} +E {12990} {w} {w} {8} {0} {} {1} {} {0} +E {12982} {s} {s} {4} {0} {} {1} {} {0} + +R {12982} {0} {} {Tower on a Hill} {} {A large tower is here, smooth stone walls repel the grass that seems to be trying to grow up them. From here, you can see very far to the south. There appears no way into the tower, but there is definitely a trail leading to it from the road to the south.} {Light Woods and Plains} {} {} {} {1} {} +E {12981} {n} {n} {1} {0} {} {1} {} {0} +E {12979} {e} {e} {2} {0} {} {1} {} {0} +E {12989} {w} {w} {8} {0} {} {1} {} {0} +E {12983} {s} {s} {4} {0} {} {1} {} {0} + +R {12983} {0} {} {Trail Through the Grasslands} {} {The trail here runs east and west, and a particularly worn path leads to the north, where a large tower stands. There are broken statues and stone scattered about, and among them lie decaying corpses. Large birds circle in the air, and more mushrooms grow here.} {Light Woods and Plains} {} {} {} {1} {} +E {12982} {n} {n} {1} {0} {} {1} {} {0} +E {12977} {e} {e} {2} {0} {} {1} {} {0} +E {12988} {w} {w} {8} {0} {} {1} {} {0} +E {12984} {s} {s} {4} {0} {} {1} {} {0} + +R {12984} {0} {} {Rolling Grasses} {} {To the south, there is a sharp drop off, and the ground looks unstable. Upon closer inspection, you can barely see a small lake, almost undetectable because of the tall grass surrounding it. A faint trail is to the north, and to the east, the grasslands continue.} {Light Woods and Plains} {} {} {} {1} {} +E {12983} {n} {n} {1} {0} {} {1} {} {0} +E {12978} {e} {e} {2} {0} {} {1} {} {0} +E {12987} {w} {w} {8} {0} {} {1} {} {0} +E {12985} {s} {s} {4} {0} {} {1} {} {0} + +R {12985} {0} {} {Shore of a Hidden Lake} {} {The lake to the west appears calm and pristine, slight waves lapping the shore. The shore here is white sand, footprints of countless animals and beings are preserved perfectly in it. A beautiful tree with white and pink flowers and green pods grows here, offering some shade.} {Light Woods and Plains} {} {} {} {1} {} +E {12984} {n} {n} {1} {0} {} {1} {} {0} +E {12986} {w} {w} {8} {0} {} {1} {} {0} + +R {12986} {0} {} {On a Hidden Lake} {} {Lillipads float on top of the water, and at a closer look, giant trees are under the surface. Large animals swim among the trees, dark shapes gliding silently. To the north, a tall hedge of dense grass blocks the view, and to the east, the white, sandy shore of the lake is visible.} {Light Woods and Plains} {} {} {} {1} {} +E {12987} {n} {n} {1} {0} {} {1} {} {0} +E {12985} {e} {e} {2} {0} {} {1} {} {0} + +R {12987} {0} {} {Bend in the Trail} {} {The trail curves to the west and north here, the angle of the curve seems to be measured exactly. Faint ruts can be seen in the shortening grass, and off to the west, the grasslands change noticeably into vast plains. The smell of fresh rain fills your nostrils, and birds chirp in the distance.} {Light Woods and Plains} {} {} {} {1} {} +E {12988} {n} {n} {1} {0} {} {1} {} {0} +E {12984} {e} {e} {2} {0} {} {1} {} {0} +E {12991} {w} {w} {8} {0} {} {1} {} {0} +E {12986} {s} {s} {4} {0} {} {1} {} {0} + +R {12988} {0} {} {Split in the Trail} {} {The trail here splits in two directions, south and east. To the east, the road cuts across the plains, and the the south, the road continues on then travels out of sight. Tiny mushrooms grow on the northern border of the road to the east, and some coyote prints dot the area.} {Light Woods and Plains} {} {} {} {1} {} +E {12989} {n} {n} {1} {0} {} {1} {} {0} +E {12983} {e} {e} {2} {0} {} {1} {} {0} +E {12987} {s} {s} {4} {0} {} {1} {} {0} + +R {12989} {0} {} {Beginning of a Faint Trail} {} {A faint trail appears under you, and begins to cut through the grass. To the east, there is a large tower on a hill, it's purpose unknown. To the south, the road continues, lined by small trees and waist high grass. A small gathering of shrubs to the west grabs your attention, movement coming from within.} {Light Woods and Plains} {} {} {} {1} {} +E {12990} {n} {n} {1} {0} {} {1} {} {0} +E {12982} {e} {e} {2} {0} {} {1} {} {0} +E {12988} {s} {s} {4} {0} {} {1} {} {0} + +R {12990} {0} {} {Entering the Vast Grasslands} {} {A trail begins off to the south, and to the east the grasslands spread out. The valley to the west is nearly hidden from this view, and all around there is a buzzing and humming of insects and animals. An old, lonely cabin is here, missing its roof and one of its walls.} {Light Woods and Plains} {} {} {} {1} {} +E {12981} {e} {e} {2} {0} {} {1} {} {0} +E {15032} {w} {w} {8} {0} {} {1} {} {0} +E {12989} {s} {s} {4} {0} {} {1} {} {0} + +R {12991} {0} {} {Nearing the Northern Bend} {} {Yellow grasses line the edges of the road here, scattered rocks provide for the occasional stumble. Thick thorns cover the ground to the west, and to the east, the grasslands appear to be greener and more welcoming. A strange smell hangs in the air, coming from the east.} {Light Woods and Plains} {} {} {} {1} {} +E {12987} {e} {e} {2} {0} {} {1} {} {0} +E {12992} {w} {w} {8} {0} {} {1} {} {0} + +R {12992} {0} {} {Another Bend} {} {As the trail twists and turns it's way through the savannah, you begin to notice certain things. Off to the west, in the distance, a small forest thrives. Birds and other wild game can be heard in the distance, and a low howling as well.} {Light Woods and Plains} {} {} {} {1} {} +E {12991} {e} {e} {2} {0} {} {1} {} {0} +E {12993} {s} {s} {4} {0} {} {1} {} {0} + +R {12993} {0} {} {The Twisting Path} {} {As you begin to get closer to the small forest, you can hear the sound of running water. The road here continues to the north and west, yellow and brown grass beginning to take it over. Deep ruts make the road bumpy, and whatever water there is in the area has not graced this spot.} {Light Woods and Plains} {} {} {} {1} {} +E {12992} {n} {n} {1} {0} {} {1} {} {0} +E {12994} {w} {w} {8} {0} {} {1} {} {0} + +R {12994} {0} {} {Twisting Path Bordering the Forest} {} {The forest to the west appears to be very healthy, large oaks form a solid wall however, and you can't see a clear way through. The sound of running water is louder, and gigantic vines look like snakes in thick grass, compared to the trees. The road enters from the south and east.} {Light Woods and Plains} {} {} {} {1} {} +E {12993} {e} {e} {2} {0} {} {1} {} {0} +E {12995} {w} {w} {8} {0} {} {1} {} {0} +E {12999} {s} {s} {4} {0} {} {1} {} {0} + +R {12995} {0} {} {Hidden Forest} {} {Massive trees shoot up straight out of the ground, blocking all view of the east. To the west, the forest changes somewhat, to weepy looking trees that have long, limp branches. Among the huge vines are corpses, though there are no predator tracks in the area, leaving their death unknown.} {Light Woods and Plains} {} {} {} {1} {} +E {12994} {e} {e} {2} {0} {} {1} {} {0} +E {12996} {w} {w} {8} {0} {} {1} {} {0} +E {12998} {s} {s} {4} {0} {} {1} {} {0} + +R {12996} {0} {} {In the Hidden Forest} {} {The sound of a running water is off to the south, and very green grasses, shrubs, and trees grow in that area. Ferns and lillies grow here, beneath the weeping trees, and the tree branches blow casually back and forth in the wind. Another large vine runs here, dwarfing everything else in comparison.} {Light Woods and Plains} {} {} {} {1} {} +E {12995} {e} {e} {2} {0} {} {1} {} {0} +E {12997} {s} {s} {4} {0} {} {1} {} {0} + +R {12997} {0} {} {Hidden Brook} {D} {The water here is waist deep, clear, and pristine. It rushes over several rocks, and makes its way around trees that grow in the streambed. Small animals jump around in the trees above the water, yielding yellowish-green fruit. No vines grow here, though they are clearly visible to the north and west.} {Light Woods and Plains} {} {} {} {1} {} +E {12996} {n} {n} {1} {0} {} {1} {} {0} +E {12998} {e} {e} {2} {0} {} {1} {} {0} + +R {12998} {0} {} {In the Forest Near the Brook} {} {The trees here are massive, and surrounding them are even bigger vines. The vines seem to move, like they are alive, mosses, molds, fungus, and leaves growing off of them. To the west, there is a babbling brook, and to the north, there are more trees.} {Light Woods and Plains} {} {} {} {1} {} +E {12995} {n} {n} {1} {0} {} {1} {} {0} +E {12999} {e} {e} {2} {0} {} {1} {} {0} +E {12997} {w} {w} {8} {0} {} {1} {} {0} + +R {12999} {0} {} {Twisting Path in the Savannah} {} {The savannah spreads out before you, going on as far as you can see. To the west, a small forest of huge oaks and even bigger vines grows, though you can't see any way into it. You can hear water to the west, and to the east, you can see that the grass is a little greener.} {Light Woods and Plains} {} {} {} {1} {} +E {12994} {n} {n} {1} {0} {} {1} {} {0} +E {13000} {e} {e} {2} {0} {} {1} {} {0} +E {12998} {w} {w} {8} {0} {} {1} {} {0} +E {13002} {s} {s} {4} {0} {} {1} {} {0} + +R {13000} {0} {} {Gathering of Thorns} {} {Green grass grows here, but the predominant vegetation is a thick covering of thorns. Several corpses are tangled in with the thorns, and a faint fog fills the air here. To the south, the savannah appears to return to yellow grass, and somewhere to the west, you can hear creaking and the sound of running water.} {Light Woods and Plains} {} {} {} {1} {} +E {12999} {w} {w} {8} {0} {} {1} {} {0} +E {13001} {s} {s} {4} {0} {} {1} {} {0} + +R {13001} {0} {} {Off the Road} {} {From this small hill, you can see clearly to the west. The road west of here cuts through some of the savannah, then twists out of sight. To the south a few hundred paces, fresh horse tracks and droppings litter the area, and the grass appears to be eaten back.} {Light Woods and Plains} {} {} {} {1} {} +E {13000} {n} {n} {1} {0} {} {1} {} {0} +E {13002} {w} {w} {8} {0} {} {1} {} {0} + +R {13002} {0} {} {Approaching Another Twist} {} {Twisting to the north and west, the savannah road disappears and reappears as it curves, rises, and drops over and around small hills. Some rocks here and there seem out of place, and a smell like none other you have experienced drifts if from somewhere to the south and west.} {Light Woods and Plains} {} {} {} {1} {} +E {12999} {n} {n} {1} {0} {} {1} {} {0} +E {13001} {e} {e} {2} {0} {} {1} {} {0} +E {13003} {w} {w} {8} {0} {} {1} {} {0} + +R {13003} {0} {} {Disappearing Road} {} {Knee high grass leans and sways as of eternally blown by a calm wind. Chirping and buzzing fill the air, and occasionally, you hear the deathcry of some animal that obviously didn't make it. A road appears here, leading off to the east, and everywhere you look to the south and west, a vast savannah unfolds.} {Light Woods and Plains} {} {} {} {1} {} +E {13002} {e} {e} {2} {0} {} {1} {} {0} +E {13008} {w} {w} {8} {0} {} {1} {} {0} +E {13004} {s} {s} {4} {0} {} {1} {} {0} + +R {13004} {0} {} {In the Vast Savannah} {} {Thick grass grows here, trails cutting through it go this way and that. A few trees are scattered about, and off to the east, there is a large rock slab on it's side, like a table for huge beings. To the west, a popping sound is heard, and to the north, the savannah looks much like it does here.} {Light Woods and Plains} {} {} {} {1} {} +E {13003} {n} {n} {1} {0} {} {1} {} {0} +E {13007} {w} {w} {8} {0} {} {1} {} {0} +E {13005} {s} {s} {4} {0} {} {1} {} {0} + +R {13005} {0} {} {A Copse of Trees} {} {A few trees gather here, drawing life from a large puddle. Birds flit back and forth, and a from a large nest in one of the trees, you can hear a hawk cry. The trees swing angrily, and the small game in the area appears to avoid them. To the west, there are some ruins, and to the north, the large savannah sprawls out.} {Light Woods and Plains} {} {} {} {1} {} +E {13004} {n} {n} {1} {0} {} {1} {} {0} +E {13006} {w} {w} {8} {0} {} {1} {} {0} + +R {13006} {0} {} {Destroyed Fortification} {} {Wickedly scythed blades lay broken on the ground, and scorched stone set at odd angles is piled up. The stone appears to have been cut and worked with by human hands, and a burnt smell lingers in the area. To the west, there appears to be a large battlefield, and to the east, there is a small copse of trees.} {Light Woods and Plains} {} {} {} {1} {} +E {13007} {n} {n} {1} {0} {} {1} {} {0} +E {13005} {e} {e} {2} {0} {} {1} {} {0} +E {13011} {w} {w} {8} {0} {} {1} {} {0} + +R {13007} {0} {} {Bubbling Black Water} {} {Black water bubbles out of the ground here, giving of a unique smell you've found no where else. Tiny flecks can be seen on the surface of the water, and dark shapes move about within it. The grass all around the water's edge is dead, and a skeleton lays not a few paces away from it.} {Light Woods and Plains} {} {} {} {1} {} +E {13008} {n} {n} {1} {0} {} {1} {} {0} +E {13004} {e} {e} {2} {0} {} {1} {} {0} +E {13010} {w} {w} {8} {0} {} {1} {} {0} +E {13006} {s} {s} {4} {0} {} {1} {} {0} + +R {13008} {0} {} {Vast Savannah} {} {Tall grass is seen everywhere you look, yellow and brown. Not much rain appears to fall here, from the cracked earth left from dried up puddles. Holes leading down into the ground suggest something lives underneath the soil. To the south, the grass appears to have died in one spot.} {Light Woods and Plains} {} {} {} {1} {} +E {13003} {e} {e} {2} {0} {} {1} {} {0} +E {13009} {w} {w} {8} {0} {} {1} {} {0} +E {13007} {s} {s} {4} {0} {} {1} {} {0} + +R {13009} {0} {} {The Vast Savannah} {} {A few low shrubs and scraggly trees grow here, surrounded by some thorny grasses. A large pile of partly burnt wood lies off near the trees, and some canvas and rotting textiles litter the area. The savannah rolls out as far as you can see.} {Light Woods and Plains} {} {} {} {1} {} +E {13008} {e} {e} {2} {0} {} {1} {} {0} +E {13012} {w} {w} {8} {0} {} {1} {} {0} +E {13010} {s} {s} {4} {0} {} {1} {} {0} + +R {13010} {0} {} {Baked Earth} {} {The ground here is hard as rock, the grass growing through it just as stiff. A peculiar smell emanates from the east, and to the south, the grass continues. A small flower with rainbow colored petals grows here, and a headstone marks an unnamed grave.} {Light Woods and Plains} {} {} {} {1} {} +E {13009} {n} {n} {1} {0} {} {1} {} {0} +E {13007} {e} {e} {2} {0} {} {1} {} {0} +E {13013} {w} {w} {8} {0} {} {1} {} {0} +E {13011} {s} {s} {4} {0} {} {1} {} {0} + +R {13011} {0} {} {Battlefield on the Savannah} {} {All around you, rusted and broken weapons are strewn about. A spear sticks up at an angle out of the ground, it's head passing through a set of armor before it hits the dirt. A skeleton is in the armor, it's bones scorched from some intense flame. To the east, you can see more weapons, and some stone rubble.} {Light Woods and Plains} {} {} {} {1} {} +E {13010} {n} {n} {1} {0} {} {1} {} {0} +E {13006} {e} {e} {2} {0} {} {1} {} {0} +E {13014} {w} {w} {8} {0} {} {1} {} {0} + +R {13012} {0} {} {Endless Savannah} {} {A flat field of knee high grass stretches on toward the horizon in all directions. A small pond can be seen in the distance to the west, while a few animals have created a small path through this area leading to the watering hole.} {Sprawling Savannah} {} {} {} {1} {} +E {13009} {e} {e} {2} {0} {} {1} {} {0} +E {13019} {w} {w} {8} {0} {} {1} {} {0} +E {13013} {s} {s} {4} {0} {} {1} {} {0} + +R {13013} {0} {} {Sprawling Savannah} {} {A few small animals scurry under the cover of knee high grass, racing to avoid your footsteps. Signs of large herd animals and the predators that always follow can be seen lying about the plains. A few bones, a large number of dung piles, and the occasional spot of dark red soil litter the area.} {Sprawling Savannah} {} {} {} {1} {} +E {13012} {n} {n} {1} {0} {} {1} {} {0} +E {13010} {e} {e} {2} {0} {} {1} {} {0} +E {13020} {w} {w} {8} {0} {} {1} {} {0} +E {13014} {s} {s} {4} {0} {} {1} {} {0} + +R {13014} {0} {} {Grass Covered Savannah} {} {A flat, featureless landscape spreads toward the horizon in all directions. The savannah is completely covered in grass, some as high as a persons knee. A gentle breeze blows the grass back and forth, creating a false sea of golden and green swells. A dark line through the grass can be seen off to the west.} {Sprawling Savannah} {} {} {} {1} {} +E {13013} {n} {n} {1} {0} {} {1} {} {0} +E {13011} {e} {e} {2} {0} {} {1} {} {0} +E {13021} {w} {w} {8} {0} {} {1} {} {0} +E {13015} {s} {s} {4} {0} {} {1} {} {0} + +R {13015} {0} {} {Thinning Grassland} {} {The grass in this area is sparse and short. Remnants of a grass fire linger throughout the flat plain, indicating why the grass is so new. A small pile of charred bones rests in one spot, a sign that the fire killed more than just grass.} {Sprawling Savannah} {} {} {} {1} {} +E {13014} {n} {n} {1} {0} {} {1} {} {0} +E {13022} {w} {w} {8} {0} {} {1} {} {0} +E {13016} {s} {s} {4} {0} {} {1} {} {0} + +R {13016} {0} {} {Plowed Field} {} {Rows of small dirt piles line the field. A large number of small rocks along with clumps of burned grass indicate the field was only recently claimed by the farmer to the south. A small basket full of some kind of seed sits nearby, ready to be planted. The farmhouse can be seen to the south.} {Sprawling Savannah} {} {} {} {1} {} +E {13015} {n} {n} {1} {0} {} {1} {} {0} +E {13023} {w} {w} {8} {0} {} {1} {} {0} +E {13017} {s} {s} {4} {0} {} {1} {} {0} + +R {13017} {0} {} {A Small Barn} {} {A dirt yard is home to a number of chickens, dogs, cats and a few pigs. A small barn sits to one side, housing a plow horse and the family cow. A single field mouse can be seen running for its life from a handfull of tomcats.} {Sprawling Savannah} {} {} {} {1} {} +E {13016} {n} {n} {1} {0} {} {1} {} {0} +E {13024} {w} {w} {8} {0} {} {1} {} {0} +E {13018} {s} {s} {4} {0} {} {1} {} {0} + +R {13018} {0} {} {Inside a Small Farmhouse} {} {A small one room home to a farmer and his family provides only the bare neccesities of life to this rural family. A fireplace in one wall acts as kitchen and heat in the winter. A few small chairs and stools offer the only comforts of the little home.} {Sprawling Savannah} {} {} {} {1} {} +E {13017} {n} {n} {1} {0} {} {1} {} {0} +E {13025} {w} {w} {8} {0} {} {1} {} {0} + +R {13019} {0} {} {Small Pond in the Savannah} {D} {A small pond rests in the middle of an open grassland, offering a place to drink and cool off in the water. The banks of the little pond are slick with mud and a few animals still stand around the area, waiting to leave or waiting their turn to drink.} {Sprawling Savannah} {} {} {} {1} {} +E {13012} {e} {e} {2} {0} {} {1} {} {0} +E {13034} {w} {w} {8} {0} {} {1} {} {0} +E {13020} {s} {s} {4} {0} {} {1} {} {0} + +R {13020} {0} {} {Faint Road in the Grass} {} {An ancient road slowly fades from view as it moves northward. Or rather it slowly developes as it comes south. Whether the road ends or begins here, it is only leaving the area in one direction, south. A small pile of square cut stones sits off to the side of the road near where it disappears in the grass.} {Sprawling Savannah} {} {} {} {1} {} +E {13019} {n} {n} {1} {0} {} {1} {} {0} +E {13013} {e} {e} {2} {0} {} {1} {} {0} +E {13033} {w} {w} {8} {0} {} {1} {} {0} +E {13021} {s} {s} {4} {0} {} {1} {} {0} + +R {13021} {0} {} {An Old Road Through the Savannah} {} {Two bare dirt paths, roughly spaced the same distance as an average wagon's wheels, winds through the savannah. A couple of rough cut square stones can be seen poking through the dirt in some areas of the road, indicating previous paving. The road turns here leading north and west.} {Sprawling Savannah} {} {} {} {1} {} +E {13020} {n} {n} {1} {0} {} {1} {} {0} +E {13014} {e} {e} {2} {0} {} {1} {} {0} +E {13032} {w} {w} {8} {0} {} {1} {} {0} +E {13022} {s} {s} {4} {0} {} {1} {} {0} + +R {13022} {0} {} {Open Savannah Near an Old Road} {} {A flat, open savannah spreads out as far as can be seen. Knee high grass covers the area except where animals have trampled the grass flat. Two thin dark lines wind their way through the grass some distance to the west. More of the old road can be seen to the north as well.} {Sprawling Savannah} {} {} {} {1} {} +E {13021} {n} {n} {1} {0} {} {1} {} {0} +E {13015} {e} {e} {2} {0} {} {1} {} {0} +E {13031} {w} {w} {8} {0} {} {1} {} {0} +E {13023} {s} {s} {4} {0} {} {1} {} {0} + +R {13023} {0} {} {Field of Grass Near a Farm} {} {This field is completely coverd in a golden grass about knee high. A small plowed field lies to the south and it is unlcear if this is part of the farm or not. Although not a plowed and planted field, it may well be harvested for hay.} {Sprawling Savannah} {} {} {} {1} {} +E {13022} {n} {n} {1} {0} {} {1} {} {0} +E {13016} {e} {e} {2} {0} {} {1} {} {0} +E {13030} {w} {w} {8} {0} {} {1} {} {0} +E {13024} {s} {s} {4} {0} {} {1} {} {0} + +R {13024} {0} {} {A Plowed Field} {} {Neat rows of dirt piled a foot or so high line the field, running north and south. A horse drawn plow with a steel plowhead stands to one side of the field, awaiting another turn at cutting the soil. A small farm house can be seen to the southeast.} {Sprawling Savannah} {} {} {} {1} {} +E {13023} {n} {n} {1} {0} {} {1} {} {0} +E {13017} {e} {e} {2} {0} {} {1} {} {0} +E {13029} {w} {w} {8} {0} {} {1} {} {0} +E {13025} {s} {s} {4} {0} {} {1} {} {0} + +R {13025} {0} {} {Grassland Near a Small Farm} {} {A field of golden green grass covers the area just west of a small farm. A little pathway has been beaten into the grass, but has not yet developed into a road itself. A tall stone structure stands guard over the plain to the southwest. A small farm house stands to the east.} {Sprawling Savannah} {} {} {} {1} {} +E {13024} {n} {n} {1} {0} {} {1} {} {0} +E {13018} {e} {e} {2} {0} {} {1} {} {0} +E {13028} {w} {w} {8} {0} {} {1} {} {0} +E {13026} {s} {s} {4} {0} {} {1} {} {0} + +R {13026} {0} {} {Beside a Stone Wall} {} {A tall stone wall runs south and west from this corner. An old pile of wood lies up against the wall. A few scrape marks can be seen on the stone face of the wall where people have scaled the wall in order to get inside. The pile of lumber appears to be the home of a large number of field mice.} {Sprawling Savannah} {} {} {} {1} {} +E {13025} {n} {n} {1} {0} {} {1} {} {0} +E {13027} {s} {s} {4} {0} {} {1} {} {0} + +R {13027} {0} {} {Grassland Alongside a Stone Wall} {} {Flat, grass covered plains continue right up the the base of a tall stone wall that lies on the western edge of the area. The golden green grass contrasts with the pale stones of the wall. A pile of wood or debris can be seen piled against the wall to the north.} {Sprawling Savannah} {} {} {} {1} {} +E {13026} {n} {n} {1} {0} {} {1} {} {0} + +R {13028} {0} {} {Bend in an Old Road} {} {Two lines of brown dirt turn to the north and west at this point. A large stone wall to the south ends abruptly as well. A few old stones, cut into a squarish shape, lie scattered about the grassy areas surrounding the road.} {Sprawling Savannah} {} {} {} {1} {} +E {13029} {n} {n} {1} {0} {} {1} {} {0} +E {13025} {e} {e} {2} {0} {} {1} {} {0} +E {13076} {w} {w} {8} {0} {} {1} {} {0} + +R {13029} {0} {} {An Old Road Nearing a Village} {} {A small village lies in the distance to the northwest. This ancient road passes very near the village to the north. Two narrow dirt paths are all that remain of this road. Every few yards, a small square cut stone catches the eye of travelers. The paving stones are all but gone now.} {Sprawling Savannah} {} {} {} {1} {} +E {13030} {n} {n} {1} {0} {} {1} {} {0} +E {13024} {e} {e} {2} {0} {} {1} {} {0} +E {13028} {s} {s} {4} {0} {} {1} {} {0} + +R {13030} {0} {} {An Old Road By a Village} {} {An old, weak choked road passes near a village. Only the ruts of long passed wagons signify where the road once ran. The hard packed dirt has also resisted the advances of grass over the years. The old village lies to the west while the road continues north and south.} {Sprawling Savannah} {} {} {} {1} {} +E {13031} {n} {n} {1} {0} {} {1} {} {0} +E {13023} {e} {e} {2} {0} {} {1} {} {0} +E {13042} {w} {w} {8} {0} {} {1} {} {0} +E {13029} {s} {s} {4} {0} {} {1} {} {0} + +R {13031} {0} {} {An Ancient Road} {} {A barely visible road travels north-south through the vast grasslands. A small village can be seen in the distance to the southwest. The road is little more than two dirt lines in the grass, with weeds growing between the wheel ruts. Small animals can be heard running through the grass along the road side.} {Sprawling Savannah} {} {} {} {1} {} +E {13032} {n} {n} {1} {0} {} {1} {} {0} +E {13022} {e} {e} {2} {0} {} {1} {} {0} +E {13030} {s} {s} {4} {0} {} {1} {} {0} + +R {13032} {0} {} {Remains of an Old Road} {} {A dark line of dirt runs throught the grassland here, signifying the remains of an ancient road. The dirt has been packed down so hard, the knee high grass has been unable to get a roothold. The old road runs east and south.} {Sprawling Savannah} {} {} {} {1} {} +E {13033} {n} {n} {1} {0} {} {1} {} {0} +E {13021} {e} {e} {2} {0} {} {1} {} {0} +E {13037} {w} {w} {8} {0} {} {1} {} {0} +E {13031} {s} {s} {4} {0} {} {1} {} {0} + +R {13033} {0} {} {Grasslands} {} {Endless fields of grass stretch on in all directions. Here and there, the grass has been trampled down by animals. To the south, a thin band of dirt can be seen peeking through the swaying grass. Flat, featureless fields lie to the north and east.} {Sprawling Savannah} {} {} {} {1} {} +E {13034} {n} {n} {1} {0} {} {1} {} {0} +E {13020} {e} {e} {2} {0} {} {1} {} {0} +E {13036} {w} {w} {8} {0} {} {1} {} {0} +E {13032} {s} {s} {4} {0} {} {1} {} {0} + +R {13034} {0} {} {Clump of Brush in the Grassland} {} {The land drops down into a shallow depression here, still covered in knee high grass. In the middle of the small depression, a number of small bushes grow in a large clump. Various small animals use the bushes as protection from predators. The scurying sounds that can be heard signify you as a potential predator.} {Sprawling Savannah} {} {} {} {1} {} +E {13019} {e} {e} {2} {0} {} {1} {} {0} +E {13035} {w} {w} {8} {0} {} {1} {} {0} +E {13033} {s} {s} {4} {0} {} {1} {} {0} + +R {13035} {0} {} {Open Field} {} {More flat prairie land stretches in all directions. Far to the west, a faint shimering can be seen as of sunlight reflecting off a body of water. A number of old, sun bleached bones lie scattered about the area, a few of them quite large.} {Sprawling Savannah} {} {} {} {1} {} +E {13034} {e} {e} {2} {0} {} {1} {} {0} +E {13040} {w} {w} {8} {0} {} {1} {} {0} +E {13036} {s} {s} {4} {0} {} {1} {} {0} + +R {13036} {0} {} {Grassland} {} {A large, flat plain covered in knee high grass stretches as far as can be seen. No trees or brush to break up the vast sea of swaying grass. Here and there, the grass has been trampled flat by herd animals or the predators that stalk them.} {Sprawling Savannah} {} {} {} {1} {} +E {13035} {n} {n} {1} {0} {} {1} {} {0} +E {13033} {e} {e} {2} {0} {} {1} {} {0} +E {13039} {w} {w} {8} {0} {} {1} {} {0} +E {13037} {s} {s} {4} {0} {} {1} {} {0} + +R {13037} {0} {} {Atop a Small Cliff} {} {A small cliff begins to rise above the plains to the south. The grasslands to the north rise with the cliff face so that the southern lowland area looks more like a large footprint of depression in the countryside. The cliff is almost nonexistent to the east while it grows ever larger to the west.} {Sprawling Savannah} {} {} {} {1} {} +E {13036} {n} {n} {1} {0} {} {1} {} {0} +E {13032} {e} {e} {2} {0} {} {1} {} {0} +E {13038} {w} {w} {8} {0} {} {1} {} {0} + +R {13038} {0} {} {Plains Overlooking a Village} {} {A tall cliff begins to lower down to the level of the surrounding plains. Not far to the east you can see the cliff dissapears almost completely. Below the cliff, directly to the south, sits a small village. You can see noone walking around the village, but one large building at the western edge of town has smoke rising above it.} {Sprawling Savannah} {} {} {} {1} {} +E {13039} {n} {n} {1} {0} {} {1} {} {0} +E {13037} {e} {e} {2} {0} {} {1} {} {0} +E {13053} {w} {w} {8} {0} {} {1} {} {0} + +R {13039} {0} {} {Plains Near a Small Lake} {} {Flat, featureless grassland is broken by a small lake to the northwest. The plains slope down to the water's edge, where the grass has been trampled into a muddy bank. A number of animals use the area for drinking and bathing.} {Sprawling Savannah} {} {} {} {1} {} +E {13040} {n} {n} {1} {0} {} {1} {} {0} +E {13036} {e} {e} {2} {0} {} {1} {} {0} +E {13052} {w} {w} {8} {0} {} {1} {} {0} +E {13038} {s} {s} {4} {0} {} {1} {} {0} + +R {13040} {0} {} {Water's Edge} {} {The dense grassland gives way to a muddy bank at the edge of a small lake. The lake is used often by the plains animals, and even now a few of them drink from the water. A lone tree stands at the waters edge just to the north, providing the only shade around.} {Sprawling Savannah} {} {} {} {1} {} +E {13041} {n} {n} {1} {0} {} {1} {} {0} +E {13035} {e} {e} {2} {0} {} {1} {} {0} +E {13039} {s} {s} {4} {0} {} {1} {} {0} + +R {13041} {0} {} {A Tree by a Lake} {} {A farily large tree stands watch over the water of a small lake. The shade provided appears to be in high demand as a number of animals crowd underneath the tree. Dark mud lines the edge of the water, trampled by numerous hooves and paws.} {Sprawling Savannah} {} {} {} {1} {} +E {13048} {w} {w} {8} {0} {} {1} {} {0} +E {13040} {s} {s} {4} {0} {} {1} {} {0} + +R {13042} {0} {} {Dirt Road Entering a Town} {} {Hard packed dirt forms a wide road that leads into an old town to the west. Although grass and weeds grow in some parts of it, there are also cleared ruts where wagons have passed, and aging manure shows that horses have passed within the preceding week. Bits of an old wagon can be seen on the road side, overrun with grass and the wood grey and broken. To the west the town's houses can be made out, and smoke rises from within some of them.} {Sprawling Savannah} {} {} {} {1} {} +E {13030} {e} {e} {2} {0} {} {1} {} {0} +E {13043} {w} {w} {8} {0} {} {1} {} {0} + +R {13043} {0} {} {Dirt Road Through Town} {} {With relatively fresh surfacing, the road here is in good repair although the edges of the dirt road are old and hard packed suggesting that this road was not used nor upkept for many years. Similarly, the surrounding buildings are in varied conditions, with some old solid buildings showing signs of recent repair, while others have been freshly built.} {Sprawling Savannah} {} {} {} {1} {} +E {13044} {n} {n} {1} {0} {} {1} {} {0} +E {13042} {e} {e} {2} {0} {} {1} {} {0} +E {13045} {w} {w} {8} {0} {} {1} {} {0} +E {20730} {s} {s} {4} {0} {} {1} {} {0} + +R {13044} {0} {} {The Village Grocery} {G} {This shop appears somewhat haphazard, with relatively new wooden walls around a large old fireplace. The grocer's wares are displayed wherever they can be placed, with small items hanging on hooks on the walls, some items on tables, and bulky items on the floor. The floor and items are kept diligently clean and organised, however, with no obvious sign of dust or dirt.} {Sprawling Savannah} {} {} {} {1} {} +E {13043} {s} {s} {4} {0} {} {1} {} {0} + +R {13045} {0} {} {An Old Well} {D} {An ancient stone well stands in the middle of a village square. The stones of the well are mostly old, somewhat chipped, and covered with pale green lichen, although some stone have obviously been replaced more recently. Smoke rises from a wide wooden building to the north, while the only stone structure in town lies to the west. A tall building to the south, built more recently than the others here, is an extension of a older building beside it and has been fortified with a short brick skirting wall. A chipped obsidian monolith, less than a pace tall, stands near the well.} {Sprawling Savannah} {} {} {} {1} {} +E {13046} {n} {n} {1} {0} {} {1} {} {0} +E {13043} {e} {e} {2} {0} {} {1} {} {0} +E {13047} {w} {w} {8} {0} {} {1} {} {0} + +R {13046} {0} {} {Village Blacksmith} {A} {This wide room is filled with a large old furnace, while the bellows, anvil, and blacksmithing tools are all in good condition even if they do seem to be strewn about randomly. Although the front and back walls are open allowing air to pass through, this area is still much hotter than outside.} {Sprawling Savannah} {} {} {} {1} {} +E {13045} {s} {s} {4} {0} {} {1} {} {0} + +R {13047} {0} {} {Village Bank} {$} {The only stone building within the town is also the most secure, and as such it is the location of the village's bank. This bank obviously serves other purposes for the village as shown by crates stacked against most walls, with its large size providing much more area than needed for simply storing coins.} {Sprawling Savannah} {} {} {} {1} {} +E {13045} {e} {e} {2} {0} {} {1} {} {0} + +R {13048} {0} {} {Edge of a Small Lake} {} {A dark mud covers the banks of the small lake that lies just to the south. A large number of animals use the lake as a water source and have turned the banks into a muddy pit. A few sun bleached bones signify that predators use the watering hole for hunting as well as drinking.} {Sprawling Savannah} {} {} {} {1} {} +E {13041} {e} {e} {2} {0} {} {1} {} {0} +E {13049} {w} {w} {8} {0} {} {1} {} {0} + +R {13049} {0} {} {Grassland Near a Watering Hole} {} {Thick green and yellow grass has been trampled down by the passage of many hooves and paws as animals from all over come to the watering hole to drink. The small lake lies just to the southeast.} {Sprawling Savannah} {} {} {} {1} {} +E {13048} {e} {e} {2} {0} {} {1} {} {0} +E {13050} {s} {s} {4} {0} {} {1} {} {0} + +R {13050} {0} {} {Banks of a Small Lake} {} {A small lake lies just to the east, allowing the animals of the area place to drink and bathe. A few of the plains animals can be seen around the waters edge. Off to the northeast, a lone tree stands at the waters edge.} {Sprawling Savannah} {} {} {} {1} {} +E {13049} {n} {n} {1} {0} {} {1} {} {0} +E {13056} {w} {w} {8} {0} {} {1} {} {0} +E {13051} {s} {s} {4} {0} {} {1} {} {0} + +R {13051} {0} {} {Edge of a Watering Pond} {} {The grass here is a more vibrant shade of green being this close to a water source. The land dips slowly to the northeast as it draws closer to the water's edge. Most of the grass has been trampleed flat and a single tree can be seen growing on the far side of the lake.} {Sprawling Savannah} {} {} {} {1} {} +E {13050} {n} {n} {1} {0} {} {1} {} {0} +E {13052} {e} {e} {2} {0} {} {1} {} {0} +E {13059} {w} {w} {8} {0} {} {1} {} {0} +E {13054} {s} {s} {4} {0} {} {1} {} {0} + +R {13052} {0} {} {Field Near a Watering Hole} {} {The flat grassland dip slightly toward a large pond or small lake that lies just to the north. Most of the knee high grass has been trampled flat and only mud and dirt surround the edge of the water. A few herd animals can be seen around the lake drinking and cooling off in the water.} {Sprawling Savannah} {} {} {} {1} {} +E {13039} {e} {e} {2} {0} {} {1} {} {0} +E {13051} {w} {w} {8} {0} {} {1} {} {0} +E {13053} {s} {s} {4} {0} {} {1} {} {0} + +R {13053} {0} {} {Edge of a Cliff} {} {A vast plain of knee high grass ends abruptly at a steep cliff which lies just to the south. Far below, a small village lies in the shadow of the cliff. The signs of herd animals and predators lie scattered all about the plains. A small group of trees can be seen far to the north.} {Sprawling Savannah} {} {} {} {1} {} +E {13052} {n} {n} {1} {0} {} {1} {} {0} +E {13038} {e} {e} {2} {0} {} {1} {} {0} +E {13054} {w} {w} {8} {0} {} {1} {} {0} + +R {13054} {0} {} {Plains Overlooking a Village} {} {A steep cliff lies to the southeast and a small village can be seen below the cliff face. The plains seem to have had a large foot make a sunken area in the plains. The grassland remains at this level to the south and east while the large footprint lies to the southeast.} {Sprawling Savannah} {} {} {} {1} {} +E {13051} {n} {n} {1} {0} {} {1} {} {0} +E {13053} {e} {e} {2} {0} {} {1} {} {0} +E {13060} {w} {w} {8} {0} {} {1} {} {0} +E {13055} {s} {s} {4} {0} {} {1} {} {0} + +R {13055} {0} {} {Atop a Steep Cliff} {} {Knee high grass covers the flat landscape right to the edge of a cliff ledge. Far below a small village rests in the shadow of the cliff face. The cliff continues on to the south and east.} {Sprawling Savannah} {} {} {} {1} {} +E {13054} {n} {n} {1} {0} {} {1} {} {0} +E {13063} {w} {w} {8} {0} {} {1} {} {0} + +R {13056} {0} {} {Endless Savannah} {} {A sprawling field of grass extends off to the horizon in all directions. Golden brown grass about knee high sways in the wind giveing the impression of waves and swells. The land is mostly flat with a few small rolling hillocks. The grassland looks like it could go on forever.} {Sprawling Savannah} {} {} {} {1} {} +E {13050} {e} {e} {2} {0} {} {1} {} {0} +E {13057} {w} {w} {8} {0} {} {1} {} {0} +E {13059} {s} {s} {4} {0} {} {1} {} {0} + +R {13057} {0} {} {Endless Grassland} {} {A sprawling field of grass extends off to the horizon in all directions. Golden brown grass about knee high sways in the wind giveing the impression of waves and swells. The land is mostly flat with a few small rolling hillocks. The grassland looks like it could go on forever.} {Sprawling Savannah} {} {} {} {1} {} +E {13056} {e} {e} {2} {0} {} {1} {} {0} +E {13058} {s} {s} {4} {0} {} {1} {} {0} + +R {13058} {0} {} {Sprawling Savannah} {} {Endless grassland extends across the flat landscape. Swaying grass laps at your calves like small ocean waves on a beach, blown about by the wind. Far to the south, a dense green mass takes shape.} {Sprawling Savannah} {} {} {} {1} {} +E {13057} {n} {n} {1} {0} {} {1} {} {0} +E {13059} {e} {e} {2} {0} {} {1} {} {0} +E {13061} {s} {s} {4} {0} {} {1} {} {0} + +R {13059} {0} {} {Sprawling Plains} {} {Boundless plains of knee high grass spread as fas as can be seen. A few low hills break up the plains, but no vegetaion other than the golden grass can be seen. The grass has been beaten down around the remains of some large animal, long since devoured by predators and scavangers.} {Sprawling Savannah} {} {} {} {1} {} +E {13056} {n} {n} {1} {0} {} {1} {} {0} +E {13051} {e} {e} {2} {0} {} {1} {} {0} +E {13058} {w} {w} {8} {0} {} {1} {} {0} +E {13060} {s} {s} {4} {0} {} {1} {} {0} + +R {13060} {0} {} {Vast Plains} {} {A few small animals scurry under the cover of knee high grass, racing to avoid your footsteps. Signs of large herd animals and the predators that always follow can be seen lying about the plains. A few bones, a large number of dung piles, and the occasional spot of dark red soil.} {Sprawling Savannah} {} {} {} {1} {} +E {13059} {n} {n} {1} {0} {} {1} {} {0} +E {13054} {e} {e} {2} {0} {} {1} {} {0} +E {13061} {w} {w} {8} {0} {} {1} {} {0} +E {13063} {s} {s} {4} {0} {} {1} {} {0} + +R {13061} {0} {} {Grassland} {} {A plain of grass extends in all directions. A slight wind waves the grass back and forth, changing the plains into a golden ocean with small swells. Nothing but the grass can be seen for miles around.} {Sprawling Savannah} {} {} {} {1} {} +E {13058} {n} {n} {1} {0} {} {1} {} {0} +E {13060} {e} {e} {2} {0} {} {1} {} {0} +E {13062} {s} {s} {4} {0} {} {1} {} {0} + +R {13062} {0} {} {Endless Plains} {} {Flat, featureless prairie land stretches on in all directions. A golden colored knee high grass covers the landscape, swaying back and forth in the breeze. A dark green mass can be seen on the southern horizon.} {Sprawling Savannah} {} {} {} {1} {} +E {13061} {n} {n} {1} {0} {} {1} {} {0} +E {13063} {e} {e} {2} {0} {} {1} {} {0} +E {13065} {s} {s} {4} {0} {} {1} {} {0} + +R {13063} {0} {} {Flat Grassland} {} {A slight wind blows the knee high grass back and forth, creating the illusion of golden green waves. A few spots of trampeled down grass signify the presence of animals in the area. A cliff can be seen to the southeast while more grassland covers the area in all other directions.} {Sprawling Savannah} {} {} {} {1} {} +E {13060} {n} {n} {1} {0} {} {1} {} {0} +E {13055} {e} {e} {2} {0} {} {1} {} {0} +E {13062} {w} {w} {8} {0} {} {1} {} {0} +E {13064} {s} {s} {4} {0} {} {1} {} {0} + +R {13064} {0} {} {Plains Overlooking a Small Valley} {} {A steep cliff lies to the east, falling toward the bottom of a small valley in the middle of the plains. This spot is directly above the eastern end of the small valley, affording a view of the entire area. The cliff continues north and south some distance before both arms turn east and slowly rise back to the level of the surrounding plains.} {Sprawling Savannah} {} {} {} {1} {} +E {13063} {n} {n} {1} {0} {} {1} {} {0} +E {13065} {w} {w} {8} {0} {} {1} {} {0} +E {13066} {s} {s} {4} {0} {} {1} {} {0} + +R {13065} {0} {} {Sprawling Savannah} {} {Flat plains of grass spread in all directions. Just to the south, the green mass of a forest can be seen encroaching upon the savannah. The savannah spreads north, east, and west.} {Sprawling Savannah} {} {} {} {1} {} +E {13062} {n} {n} {1} {0} {} {1} {} {0} +E {13064} {e} {e} {2} {0} {} {1} {} {0} +E {13068} {s} {s} {4} {0} {} {1} {} {0} + +R {13066} {0} {} {Sprawling Savannah} {} {A flat plain covered with grass stretches as far as the eye can see. There are no signs of bushes or trees anywhere in sight, only the waving knee high grass. Some distance to the northeast, the land looks as though it simply disappears.} {Sprawling Savannah} {} {} {} {1} {} +E {13064} {n} {n} {1} {0} {} {1} {} {0} +E {13067} {e} {e} {2} {0} {} {1} {} {0} +E {13068} {w} {w} {8} {0} {} {1} {} {0} +E {13072} {s} {s} {4} {0} {} {1} {} {0} + +R {13067} {0} {} {Atop a Steep Cliff} {} {A cliff edge lies just to the east, falling to the floor of a small valley. A small village can be seen in the in valley bellow while I road of some sort can be seen to the south. The roadway follows the cliff to the east.} {Sprawling Savannah} {} {} {} {1} {} +E {13066} {w} {w} {8} {0} {} {1} {} {0} +E {13073} {s} {s} {4} {0} {} {1} {} {0} + +R {13068} {0} {} {Thinning Forest} {} {Only a few trees grown here, and they are much shorter than the tall leatherleaves that stand to the southwest. A great number of bushes grow to unusually large sizes in clumps around the flatening ground. A bit of short grass covers much of the ground and can be seen covering the land to the north and east.} {Sprawling Savannah} {} {} {} {1} {} +E {13065} {n} {n} {1} {0} {} {1} {} {0} +E {13066} {e} {e} {2} {0} {} {1} {} {0} +E {13069} {w} {w} {8} {0} {} {1} {} {0} +E {13071} {s} {s} {4} {0} {} {1} {} {0} + +R {13069} {0} {} {Thinning Forest} {} {A few small bushes begin to grow in the open areas that are not covered by the trees. A short grass has begun creeping into the less shaded areas as well. The forest grows thicker to the south while the grass and bushes seem to take over a bit more to the east.} {Sprawling Savannah} {} {} {} {1} {} +E {13068} {e} {e} {2} {0} {} {1} {} {0} +E {13070} {s} {s} {4} {0} {} {1} {} {0} + +R {13070} {0} {} {Thicket of Leatherleaf} {} {Tall leatherleaf trees cover the area, their high branches blocking out most of the sky above. A faint pine odor can be detected in the air, but no pine trees can be seen. A heavy covering of fallen leaves coats the forest floor with brown and grey colors.} {Sprawling Savannah} {} {} {} {1} {} +E {13069} {n} {n} {1} {0} {} {1} {} {0} +E {13071} {e} {e} {2} {0} {} {1} {} {0} +E {13081} {s} {s} {4} {0} {} {1} {} {0} + +R {13071} {0} {} {Sparse Forest} {} {A couple of tall trees grow sporadically throughout the area, while grass and small bushes cover the remainder of the land. The short grass is green and lush onder the shade of the few trees, while the grass exposed to the sun is more of a golden color. The bushes are very prickly looking, with tough pointed stems and a leaves with small points on the tips.} {Sprawling Savannah} {} {} {} {1} {} +E {13068} {n} {n} {1} {0} {} {1} {} {0} +E {13072} {e} {e} {2} {0} {} {1} {} {0} +E {13070} {w} {w} {8} {0} {} {1} {} {0} +E {13080} {s} {s} {4} {0} {} {1} {} {0} + +R {13072} {0} {} {Savannah Near a Forest} {} {A grass covered savannah spreads out as far as can be seen in all directions. The grass completely covers the flat featureless landscape. A line of green trees to the west is all that breaks up the bleakness of the grassland.} {Sprawling Savannah} {} {} {} {1} {} +E {13066} {n} {n} {1} {0} {} {1} {} {0} +E {13073} {e} {e} {2} {0} {} {1} {} {0} +E {13071} {w} {w} {8} {0} {} {1} {} {0} +E {13079} {s} {s} {4} {0} {} {1} {} {0} + +R {13073} {0} {} {Turn in an Old Road} {} {A partially hidden old road tuns to the south and east at this point. The flat grasslands continue on in all direstions, while a green band can be seen covering the western horizon. A large stone structure sits off to the side of the road some distance to the east.} {Sprawling Savannah} {} {} {} {1} {} +E {13067} {n} {n} {1} {0} {} {1} {} {0} +E {13074} {e} {e} {2} {0} {} {1} {} {0} +E {13072} {w} {w} {8} {0} {} {1} {} {0} +E {13077} {s} {s} {4} {0} {} {1} {} {0} + +R {13074} {0} {} {An Ancient Road} {} {A vast prairie of knee high grass is intersected by an old road that travels east and west. A small fork in the roadway leads to the south, but it appears much more faint and unclear than the main road. The fork leads to a tall stone wall which turns south near here.} {Sprawling Savannah} {} {} {} {1} {} +E {13075} {e} {e} {2} {0} {} {1} {} {0} +E {13073} {w} {w} {8} {0} {} {1} {} {0} +E {13078} {s} {s} {4} {0} {} {1} {} {0} + +R {13075} {0} {} {Down an Old Road} {} {An old road roughly follows a straight line east and west. The flat and featureless plains surrounding the road offer no reason for it to veer of course. A tall stone wall to the south follows the road and can be seen stretching off to the east. The wall ends a short distance to the west.} {Sprawling Savannah} {} {} {} {1} {} +E {13076} {e} {e} {2} {0} {} {1} {} {0} +E {13074} {w} {w} {8} {0} {} {1} {} {0} + +R {13076} {0} {} {Ancient Road} {} {Two dark lines of dirt cut through the grass as they march east and west. The strips of dirt are very hard packed, almost stonelike. The road runs along side a tall stone wall that lies just to the south. The wall follows the road in both directions for some distance.} {Sprawling Savannah} {} {} {} {1} {} +E {13028} {e} {e} {2} {0} {} {1} {} {0} +E {13075} {w} {w} {8} {0} {} {1} {} {0} + +R {13077} {0} {} {A Fork in the Road} {} {An ancient road winds its way through a flat grassland. The main road continues on to the west and north, while a very faint pathway leads east toward a large stone structure. Bits of old wagons litter the side of the old road, a testimony to its once heavy use.} {Sprawling Savannah} {} {} {} {1} {} +E {13073} {n} {n} {1} {0} {} {1} {} {0} +E {13078} {e} {e} {2} {0} {} {1} {} {0} +E {13079} {w} {w} {8} {0} {} {1} {} {0} +E {13085} {s} {s} {4} {0} {} {1} {} {0} + +R {13078} {0} {} {Small Road Before a Gate} {} {A tall wooden gates lies embedded in tall stone wall. A small, faint roadway leads to the gate from an ancient road to the north. The smaller road turns west here as well. The thick wooden doors look old, but solid. It is unclear what this walled building is for.} {Sprawling Savannah} {} {} {} {1} {} +E {13074} {n} {n} {1} {0} {} {1} {} {0} +E {17402} {e} {e} {2} {0} {} {1} {} {0} +E {13077} {w} {w} {8} {0} {} {1} {} {0} +E {13086} {s} {s} {4} {0} {} {1} {} {0} + +R {13079} {0} {} {End of an Ancient Road} {} {The dark lines of mud that gave indication of an old road are slowly swallowed up by knee high grass and a few small shrubs. A growing forest can be seen to the west, slowly encroaching on the grass covered plains.} {Sprawling Savannah} {} {} {} {1} {} +E {13072} {n} {n} {1} {0} {} {1} {} {0} +E {13077} {e} {e} {2} {0} {} {1} {} {0} +E {13080} {w} {w} {8} {0} {} {1} {} {0} +E {13084} {s} {s} {4} {0} {} {1} {} {0} + +R {13080} {0} {} {Edge of a Forest} {} {A large forest of leatherleaf trees thins out to a smattering of sapplings and a number of small bushes. The knee high grass of the plains to the west have begun to encroach on the forest, or perhaps the forest is reaching into the plains. The forest thickens to the west and grassland exapnds to the east.} {Sprawling Savannah} {} {} {} {1} {} +E {13071} {n} {n} {1} {0} {} {1} {} {0} +E {13079} {e} {e} {2} {0} {} {1} {} {0} +E {13081} {w} {w} {8} {0} {} {1} {} {0} +E {13083} {s} {s} {4} {0} {} {1} {} {0} + +R {13081} {0} {} {Among the Trees} {} {Tall trees of various types loom overhead, while thick vegetation along the forest floor grabs at your ankles. A few small animals can be heard scurrying among the underbrush. A couple of square cut stones seem out of place sitting near a tree trunk.} {Sprawling Savannah} {} {} {} {1} {} +E {13070} {n} {n} {1} {0} {} {1} {} {0} +E {13080} {e} {e} {2} {0} {} {1} {} {0} +E {13082} {s} {s} {4} {0} {} {1} {} {0} + +R {13082} {0} {} {Approaching a Clearing} {} {A canopy of leatherleaf branches shades the sun in this part of the forest. A few small bushes begin to thin out as the forest becomes increasingly thick. A small clearing can be seen to the west surrounded by small bushes. The trees appear less thick to the east.} {Sprawling Savannah} {} {} {} {1} {} +E {13081} {n} {n} {1} {0} {} {1} {} {0} +E {13083} {e} {e} {2} {0} {} {1} {} {0} +E {13093} {s} {s} {4} {0} {} {1} {} {0} + +R {13083} {0} {} {Edge of a Forest} {} {A number of small saplings and a few older leatherleaf trees grow all about the area. The grass of the plains has made a foothold here as well as a number of small shrubs and bushes. A couple of fallen tree trunks indicate that an older forest once stood where this young forest fringe now stands.} {Sprawling Savannah} {} {} {} {1} {} +E {13080} {n} {n} {1} {0} {} {1} {} {0} +E {13084} {e} {e} {2} {0} {} {1} {} {0} +E {13082} {w} {w} {8} {0} {} {1} {} {0} + +R {13084} {0} {} {Plains Near a Forest} {} {Knee high grass covers the flat, featureless plain, interspersed with a few small shrubs and bushes. A number of the bushes are dotted with small red berries, a treat for a large number of birds in the area. A few signs that the plains animals use the are can be seen by the flattened grass in some areas.} {Sprawling Savannah} {} {} {} {1} {} +E {13079} {n} {n} {1} {0} {} {1} {} {0} +E {13085} {e} {e} {2} {0} {} {1} {} {0} +E {13083} {w} {w} {8} {0} {} {1} {} {0} +E {13091} {s} {s} {4} {0} {} {1} {} {0} +E {21415} {d} {d} {32} {0} {} {1} {} {0} + +R {13085} {0} {} {Grass Covered Plains} {} {Flat grassland stretches off into the distance in all directions. Far to the west, a dark green mass can be seen filling the horizon. A few spots in the grass have been flattened by resting animals.} {Sprawling Savannah} {} {} {} {1} {} +E {13077} {n} {n} {1} {0} {} {1} {} {0} +E {13086} {e} {e} {2} {0} {} {1} {} {0} +E {13084} {w} {w} {8} {0} {} {1} {} {0} + +R {13086} {0} {} {Plains Near a Stone Wall} {} {Knee high grass of a golden color grows right up to the base of a stone wall on the western edge of the field. The surrounding plains allow for clear sightlines all around the walled area, making defense of the wall easier for those with ranged weapons.} {Sprawling Savannah} {} {} {} {1} {} +E {13078} {n} {n} {1} {0} {} {1} {} {0} +E {13085} {w} {w} {8} {0} {} {1} {} {0} +E {13087} {s} {s} {4} {0} {} {1} {} {0} + +R {13087} {0} {} {The Northern End of a Forest} {} {As you look around you, you see pine and oak, brush and grass, flowers and birds. Not a sign of mortal passing is present. This ageless forest echoes with the silence of ages. The forest stretches to the south, and billowing grasses of the plains can be seen to the north.} {Sparse Woods} {} {} {} {1} {} +E {13086} {n} {n} {1} {0} {} {1} {} {0} +E {13090} {w} {w} {8} {0} {} {1} {} {0} +E {13088} {s} {s} {4} {0} {} {1} {} {0} + +R {13088} {0} {} {A Silent Forest} {} {The forest becomes very quiet here. You see an occasional bird fly overhead, but the only sound that greets your ears is the whisper of wind past its wings. Even the crunch of leaves under you boots seems muted.} {Sparse Woods} {} {} {} {1} {} +E {13087} {n} {n} {1} {0} {} {1} {} {0} +E {13089} {w} {w} {8} {0} {} {1} {} {0} + +R {13089} {0} {} {A Peek Through the Trees} {} {In a remote corner of an all to silent forest, you come across a wall of trees that have grown too close together to pass between. Peeking past the trunks of these forest giants you see a sunlit field filled with wildflowers and clover.} {Sparse Woods} {} {} {} {1} {} +E {13090} {n} {n} {1} {0} {} {1} {} {0} +E {13088} {e} {e} {2} {0} {} {1} {} {0} + +R {13090} {0} {} {Pines and Oaks Surround You} {} {This bright and cheerful forest offers the silence and peacefulness that transcends the ages past. You can't begin to imagine how many people may have traveled through this area. The forest almost feels alive with awareness of the world, and yet apathetic about the concerns of humans.} {Sparse Woods} {} {} {} {1} {} +E {13087} {e} {e} {2} {0} {} {1} {} {0} +E {13091} {w} {w} {8} {0} {} {1} {} {0} +E {13089} {s} {s} {4} {0} {} {1} {} {0} + +R {13091} {0} {} {Thin Forest} {} {Dappled with sunlight, the pine trees are wide spread here, allowing easy travel throughout the area. An occasional oak tree provides cool shade and numerous acorns for the gray squirrels to feast on.} {Sparse Woods} {} {} {} {1} {} +E {13084} {n} {n} {1} {0} {} {1} {} {0} +E {13090} {e} {e} {2} {0} {} {1} {} {0} +E {13092} {w} {w} {8} {0} {} {1} {} {0} + +R {13092} {0} {} {The End of a Trail} {} {A trail that arrives from the west ends here. To the south is the porch of a small house. Hanging from the banister of the porch are herbs left to dry. You can tell a small horse has been left to graze in front of the cabin often, but it is not here now.} {Sparse Woods} {} {} {} {1} {} +E {13091} {e} {e} {2} {0} {} {1} {} {0} +E {13093} {w} {w} {8} {0} {} {1} {} {0} +E {13094} {s} {s} {4} {0} {} {1} {} {0} + +R {13093} {0} {} {A Narrow Footpath} {} {Winding among trimmed hedges and pruned trees, you begin to notice more and more signs of someone living near here. An occasional fruit tree has been planted where the tall pines let through enough light for a tree to grow.} {Sparse Woods} {} {} {} {1} {} +E {13082} {n} {n} {1} {0} {} {1} {} {0} +E {13092} {e} {e} {2} {0} {} {1} {} {0} +E {13095} {s} {s} {4} {0} {} {1} {} {0} + +R {13094} {0} {} {A Modest Cabin} {} {Kept impeccably clean, this tiny abode is furnished with the most basic wood seats and table. A tiny mattress lies in one corner, covered with what appears to be a thick, down comforter. What few utensils and cups there are look to be of very primitive metalwork. Someone must live here to keep it so clean.} {Sparse Woods} {} {} {} {1} {} +E {13092} {n} {n} {1} {0} {} {1} {} {0} + +R {13095} {0} {} {Winding Through Pines and Fruit Trees} {} {There are fruit trees among the pines here. The trail has been maintained to allow even the largest of horses, or perhaps a small wagon, to pass. Every tree is suspiciously bare of fruit though.} {Sparse Woods} {} {} {} {1} {} +E {13093} {n} {n} {1} {0} {} {1} {} {0} +E {13096} {w} {w} {8} {0} {} {1} {} {0} +E {13109} {s} {s} {4} {0} {} {1} {} {0} + +R {13096} {0} {} {A Small Garden Borders the Path} {} {On each side of the path are several neatly plowed rows, planted with a surprising variety of vegetables. Such a small garden could barely feed one person. Gazing east through the trees you see a small house.} {Sparse Woods} {} {} {} {1} {} +E {13095} {e} {e} {2} {0} {} {1} {} {0} +E {13097} {w} {w} {8} {0} {} {1} {} {0} + +R {13097} {0} {} {On a Foot Path Near a Garden} {} {The path curves here from a rocky trail near a ravine to richer dirt that has been tilled and tended to the east. You see the ravine that the trail skirts the edge of continuing on to the north and to the southwest.} {Sparse Woods} {} {} {} {1} {} +E {13096} {e} {e} {2} {0} {} {1} {} {0} +E {13098} {s} {s} {4} {0} {} {1} {} {0} + +R {13098} {0} {} {The Trail Meets a Ravine} {} {A worn footpath comes to the edge of a deep ravine here, and curves north along the edge of the ravine. The trail and the ravine continue north. Looking across the ravine you see only more forest, and no safe way to cross the ravine to it.} {Sparse Woods} {} {} {} {1} {} +E {13097} {n} {n} {1} {0} {} {1} {} {0} +E {13108} {e} {e} {2} {0} {} {1} {} {0} +E {13099} {w} {w} {8} {0} {} {1} {} {0} + +R {13099} {0} {} {The North End of a Narrow Ledge} {} {Slow, careful footing is a must. You can see how a rider would certainly want to lead their horse through such a dangerous area rather than ride. As you pass, several large pieces of the loose shale hillside break free from above you and tumble down the hillside behind you.} {Sparse Woods} {} {} {} {1} {} +E {13098} {e} {e} {2} {0} {} {1} {} {0} +E {13100} {s} {s} {4} {0} {} {1} {} {0} + +R {13100} {0} {} {Walking a Narrow Ledge} {} {Negotiating your way along this narrow trail is slow going. Looking far down the slope of loose rock into the ravine you think you see bleached bones below. It may just be your imagination though. Returning your gaze to the trail you decide to plan your path carefully.} {Sparse Woods} {} {} {} {1} {} +E {13099} {n} {n} {1} {0} {} {1} {} {0} +E {13101} {w} {w} {8} {0} {} {1} {} {0} + +R {13101} {0} {} {On a Narrow, Rocky Ledge} {} {You find that you have to move slowly here, being very careful of your footing. Neither man nor beast is safe on this ledge. Loose chunks of shale slip out from under you, sliding down the steep hill to the west. Far above to the east you see pine trees at the top of the ridge.} {Sparse Woods} {} {} {} {1} {} +E {13100} {e} {e} {2} {0} {} {1} {} {0} +E {13102} {s} {s} {4} {0} {} {1} {} {0} + +R {13102} {0} {} {The South End of a Rocky Ledge} {} {To the north you see a rocky ledge that winds along the upper edge of a deep ravine. The other side of the ledge is a steep hill of loose shale, impossible to climb without sliding back down and seriously injuring yourself.} {Sparse Woods} {} {} {} {1} {} +E {13101} {n} {n} {1} {0} {} {1} {} {0} +E {13103} {e} {e} {2} {0} {} {1} {} {0} +E {13123} {s} {s} {4} {0} {} {1} {} {0} + +R {13103} {0} {} {Pines Among the Rocks} {} {The ground here changes from lush forest floor to bare dirt and rocks. A gentle westerly slope has allowed for erosion of the plant life and topsoil. Through the thinning trees to the west you can see a ledge that drops off out of sight.} {Sparse Woods} {} {} {} {1} {} +E {13104} {e} {e} {2} {0} {} {1} {} {0} +E {13102} {w} {w} {8} {0} {} {1} {} {0} +E {13122} {s} {s} {4} {0} {} {1} {} {0} + +R {13104} {0} {} {A Curve Through the Trees} {} {The trail winds here around several large stands of trees. While the trail continues south and east, the underbrush is thin enough to permit travel off of the trail, though you are not sure why anyone would want to.} {Sparse Woods} {} {} {} {1} {} +E {13105} {n} {n} {1} {0} {} {1} {} {0} +E {13106} {e} {e} {2} {0} {} {1} {} {0} +E {13103} {w} {w} {8} {0} {} {1} {} {0} +E {13121} {s} {s} {4} {0} {} {1} {} {0} + +R {13105} {0} {} {An Old Camp Site} {} {Signs of a long past camp site are here... rotting charred firewood, scattered stones that once formed a ring, and deep holes in a square used for tent stakes. No one has used this site for quite some time though.} {Sparse Woods} {} {} {} {1} {} +E {13104} {s} {s} {4} {0} {} {1} {} {0} + +R {13106} {0} {} {Small Saplings Fill a Glade} {} {This small glade is full of young saplings, no more than three years old or so. A pile of rotting logs is neatly stacked to the north. You wonder if someone might have forested this area to build a house, and just never finished.} {Sparse Woods} {} {} {} {1} {} +E {13107} {n} {n} {1} {0} {} {1} {} {0} +E {13118} {e} {e} {2} {0} {} {1} {} {0} +E {13104} {w} {w} {8} {0} {} {1} {} {0} +E {13120} {s} {s} {4} {0} {} {1} {} {0} + +R {13107} {0} {} {The Trail Straightens} {} {The worn dirt trail straightens here, allowing a view north and south. The trail bends to the west in both directions. To the east are large pines, spread far enough to let large patches of sunlight through to the forest floor.} {Sparse Woods} {} {} {} {1} {} +E {13108} {n} {n} {1} {0} {} {1} {} {0} +E {13110} {e} {e} {2} {0} {} {1} {} {0} +E {13106} {s} {s} {4} {0} {} {1} {} {0} + +R {13108} {0} {} {An Obscured Trail} {} {The trail comes into a large, open dirt area here. You have a difficult time telling which direction it goes. Your best guess would be that it leaves this clearing to the west and south, but the way east is so open that it could just as easily be part of the trail.} {Sparse Woods} {} {} {} {1} {} +E {13109} {e} {e} {2} {0} {} {1} {} {0} +E {13098} {w} {w} {8} {0} {} {1} {} {0} +E {13107} {s} {s} {4} {0} {} {1} {} {0} + +R {13109} {0} {} {Well Traveled Forest} {} {The forest floor has been well traveled here, though you are not sure why. There appears to be a trail to the west, but this odd corner of the forest does not appear to lead anywhere.} {Sparse Woods} {} {} {} {1} {} +E {13095} {n} {n} {1} {0} {} {1} {} {0} +E {13108} {w} {w} {8} {0} {} {1} {} {0} +E {13110} {s} {s} {4} {0} {} {1} {} {0} + +R {13110} {0} {} {The Forest Gives Way to an Open Field} {} {You find yourself at the edge of the forest. To the east is a wide-open field. Patches of flowers bloom throughout the field. Wild poppies grow around the base of several of the trees, blooming with deep purple flowers that offer a sweet smell in the air.} {Sparse Woods} {} {} {} {1} {} +E {13109} {n} {n} {1} {0} {} {1} {} {0} +E {13111} {e} {e} {2} {0} {} {1} {} {0} +E {13107} {w} {w} {8} {0} {} {1} {} {0} + +R {13111} {0} {} {In the Corner of a Field} {} {Spreading out before you, like a quilt of gold and purple, is a vast field of blooming wild flowers. Between the bunches of blooms lies a thick carpet of deep green clover, a feast for small animals in the area.} {Sparse Woods} {} {} {} {1} {} +E {13112} {n} {n} {1} {0} {} {1} {} {0} +E {13115} {e} {e} {2} {0} {} {1} {} {0} +E {13110} {w} {w} {8} {0} {} {1} {} {0} +E {13117} {s} {s} {4} {0} {} {1} {} {0} + +R {13112} {0} {} {The Edge of a Large Field} {} {Many patches of wildflowers grow here, filling the air with a thick, sweet perfume. Sweet clover carpets the ground, with only the occasional rock disturbing the blanket of green. A lizard basks on one of the rocks, watching you closely as you pass.} {Sparse Woods} {} {} {} {1} {} +E {13113} {e} {e} {2} {0} {} {1} {} {0} +E {13111} {s} {s} {4} {0} {} {1} {} {0} + +R {13113} {0} {} {In The Middle of an Open Field} {} {You have wandered deep into a wide field of wildflowers. The hum of bees and the whispering of the breeze are the only sounds of nature in this tranquil place. To the north you notice the trees surrounding this field give way to a rock face with a large boulder in front of it.} {Sparse Woods} {} {} {} {1} {} +E {13114} {n} {n} {1} {0} {} {1} {} {0} +E {13112} {w} {w} {8} {0} {} {1} {} {0} +E {13115} {s} {s} {4} {0} {} {1} {} {0} + +R {13114} {0} {} {At a Tall Rock Face} {} {This shady corner of the large, open field is bordered by a tall, slick rock wall. A large boulder rests tightly against the wall. Creeping vines have grown for many years up this side of this rock face, but are too thin and scraggly to offer any substantial foot hold for climbing.} {Sparse Woods} {} {} {} {1} {} +E {13113} {s} {s} {4} {0} {} {1} {} {0} + +R {13115} {0} {} {In a Vast Field of Flowers} {} {As you stroll through this field, you begin to notice that trees that seem to grow impossibly close to each other enclose the edges of the field. If you were not in the middle of nowhere you might think this area had been cultivated to be a place of unsurpassed beauty.} {Sparse Woods} {} {} {} {1} {} +E {13113} {n} {n} {1} {0} {} {1} {} {0} +E {13116} {e} {e} {2} {0} {} {1} {} {0} +E {13111} {w} {w} {8} {0} {} {1} {} {0} + +R {13116} {0} {} {The East Corner of a Field} {} {The hum of thousands of bees rings in your ears as you approach the east end of this field. Making their homes in several old, hollow logs, the busy bees fly in and out, heading off towards all areas of the field to harvest the pollen from the flowers. You can't imagine how much honey might be in those logs.} {Sparse Woods} {} {} {} {1} {} +E {13115} {w} {w} {8} {0} {} {1} {} {0} + +R {13117} {0} {} {North of a Stream} {} {The stream that runs past you to the south continues to the west and then curves south. Tracks of small animals are evident in the mud along the stream's edge, but any that may have been here must have scurried away at the sound of your approach.} {Sparse Woods} {} {} {} {1} {} +E {13111} {n} {n} {1} {0} {} {1} {} {0} +E {13118} {w} {w} {8} {0} {} {1} {} {0} + +R {13118} {0} {} {A Lightly Wooded Pine Forest} {} {The sweet smell of cool, fresh water drifts on the westerly breeze. Birds can be heard in the surrounding trees, pecking at the bark of the pines, searching for food or tucking away nuts and seeds for their winter snacks.} {Sparse Woods} {} {} {} {1} {} +E {13117} {e} {e} {2} {0} {} {1} {} {0} +E {13106} {w} {w} {8} {0} {} {1} {} {0} +E {13119} {s} {s} {4} {0} {} {1} {} {0} + +R {13119} {0} {} {North of a Small Corral} {} {To the south is a split-rail fence forming a small corral. East of you is a swiftly flowing stream. You pause to listen closely for any signs of life near here, but hear none.} {Sparse Woods} {} {} {} {1} {} +E {13118} {n} {n} {1} {0} {} {1} {} {0} +E {13120} {w} {w} {8} {0} {} {1} {} {0} + +R {13120} {0} {} {Off of a Well Worn Trail} {} {Finding yourself between an obviously man-made trail and what appears to be a well tended hedge, you begin to wonder if you have stumbled into someone's homestead. Over the hedge to the south you see the room of a small house.} {Sparse Woods} {} {} {} {1} {} +E {13106} {n} {n} {1} {0} {} {1} {} {0} +E {13119} {e} {e} {2} {0} {} {1} {} {0} +E {13121} {w} {w} {8} {0} {} {1} {} {0} + +R {13121} {0} {} {A Broad Curve in the Trail} {} {The forest is very open here, offering a great deal of room for the local wildlife to wander. The trail bends from west to north here. Whoever uses this path must have a very specific destination for it to be so well worn.} {Sparse Woods} {} {} {} {1} {} +E {13104} {n} {n} {1} {0} {} {1} {} {0} +E {13120} {e} {e} {2} {0} {} {1} {} {0} +E {13122} {w} {w} {8} {0} {} {1} {} {0} +E {13124} {s} {s} {4} {0} {} {1} {} {0} + +R {13122} {0} {} {Along a Well Used Trail} {} {The trail you have been traveling along continues east and west here. Hedges that surround the trail begin to thin a bit, allowing some travel off of the beaten path. To the south you notice some stumps where trees have been cut down, but these are old stumps.} {Sparse Woods} {} {} {} {1} {} +E {13103} {n} {n} {1} {0} {} {1} {} {0} +E {13121} {e} {e} {2} {0} {} {1} {} {0} +E {13123} {w} {w} {8} {0} {} {1} {} {0} +E {13125} {s} {s} {4} {0} {} {1} {} {0} + +R {13123} {0} {} {A Trail in a Thinning Forest} {} {The underbrush here start restricts travel to the south. Deep shadows cast by the towering pines have kept the bushes from choking the way north though. The trail continues east and west here.} {Sparse Woods} {} {} {} {1} {} +E {13102} {n} {n} {1} {0} {} {1} {} {0} +E {13122} {e} {e} {2} {0} {} {1} {} {0} +E {13129} {w} {w} {8} {0} {} {1} {} {0} + +R {13124} {0} {} {On a Carpet of Pine Needles} {} {As you travel through this area, the heavy scent of pine fills the air. Dry pine needles covering the forest floor crunch with your passing. A gray squirrel chatters at you from above, making no secret of the fact that you are disturbing HIS home.} {Sparse Woods} {} {} {} {1} {} +E {13121} {n} {n} {1} {0} {} {1} {} {0} +E {13126} {e} {e} {2} {0} {} {1} {} {0} +E {13125} {w} {w} {8} {0} {} {1} {} {0} + +R {13125} {0} {} {South of a Foot Path} {} {With the foot path in sight to the north, you can tell that this area has seen the passing of man, if not recently. The west and south are choked with hedges and vines, but the east offers open forest, dappled with sunlight.} {Sparse Woods} {} {} {} {1} {} +E {13122} {n} {n} {1} {0} {} {1} {} {0} +E {13124} {e} {e} {2} {0} {} {1} {} {0} + +R {13126} {0} {} {North of a Small Cabin} {} {Nestled here in the woods you find a small cabin. Beyond the cabin, to the south, is a lake. The south edge of the cabin sits right near the water, obviously designed to be the perfect fishing retreat for some self-proclaimed outdoorsman.} {Sparse Woods} {} {} {} {1} {} +E {13127} {e} {e} {2} {0} {} {1} {} {0} +E {13124} {w} {w} {8} {0} {} {1} {} {0} +E {13128} {s} {s} {4} {0} {} {1} {} {0} + +R {13127} {0} {} {Beyond a Cabin} {D} {Having passed the cabin, you find yourself in a small, fenced in, corral. Only large enough for one horse, the fence has been extended to beyond the stream to the east, allowing a horse to graze and drink without leaving the area.} {Sparse Woods} {} {} {} {1} {} +E {13126} {w} {w} {8} {0} {} {1} {} {0} + +R {13128} {0} {} {In a Lakeside Cabin} {} {This modest cabin shows signs of recent use. It does not appear that anyone lives here year round though. A thick layer of dust covers all the furniture, and cobwebs line the corners. All the windows are covered with wood planks on the outside, which could be easily removed.} {Sparse Woods} {} {} {} {1} {} +E {13126} {n} {n} {1} {0} {} {1} {} {0} + +R {13129} {0} {} {Around a Bend in the Trail} {} {The trail winds from east to south here. You see to the south that it bends back to the east again. A trail like this could easily cause one to get very lost in such a vast forest.} {Sparse Woods} {} {} {} {1} {} +E {13123} {e} {e} {2} {0} {} {1} {} {0} +E {13130} {s} {s} {4} {0} {} {1} {} {0} + +R {13130} {0} {} {Another Curve in the Path} {} {Curving from the north to the east here, the path continues it's relentless trek through the lightly wooded forest. You wonder whether the underbrush grew up where the path was not, or if the path was formed where the bushes were thin.} {Sparse Woods} {} {} {} {1} {} +E {13129} {n} {n} {1} {0} {} {1} {} {0} +E {13131} {e} {e} {2} {0} {} {1} {} {0} + +R {13131} {0} {} {A Crooked Foot Path} {} {You continue following this path. Though it seems to take you in a very roundabout direction, the underbrush choking the forest floor seems to offer little better alternative. To the north you see that the path doesn't get any wider for some way. This could be a good place to catch someone... or a bad place to get caught.} {Sparse Woods} {} {} {} {1} {} +E {13130} {w} {w} {8} {0} {} {1} {} {0} +E {13132} {s} {s} {4} {0} {} {1} {} {0} + +R {13132} {0} {} {A Curve In the Trail} {} {Curving from north to east, the worn trail bends around a tall pine tree here. Where could a trail so far in the middle of nowhere go? The hoof prints of a pony can be seen in the dirt, telling of someone's recent passing.} {Sparse Woods} {} {} {} {1} {} +E {13131} {n} {n} {1} {0} {} {1} {} {0} +E {13133} {e} {e} {2} {0} {} {1} {} {0} +E {13148} {w} {w} {8} {0} {} {1} {} {0} +E {13137} {s} {s} {4} {0} {} {1} {} {0} + +R {13133} {0} {} {North of a Lake} {D} {As you continue along the well-worn path, you come alongside a calm lake. To the east you see a small beach of fine pebbles, a welcome change from the muddy shores that you ride along now. Looking out over the lake you see little through the thick mist the floats above the quiet water.} {Sparse Woods} {} {} {} {1} {} +E {13134} {e} {e} {2} {0} {} {1} {} {0} +E {13132} {w} {w} {8} {0} {} {1} {} {0} +E {13136} {s} {s} {4} {0} {} {1} {} {0} + +R {13134} {0} {} {At a Canoe} {D} {You find yourself at a small, pebble-lined beach. Pulled up away from the waterline is a small canoe. Grooves in the pebbles show that the boat has been pulled from the water recently.} {Sparse Woods} {} {} {} {1} {} +E {13133} {w} {w} {8} {0} {} {1} {} {0} +E {13135} {s} {s} {4} {0} {} {1} {} {0} + +R {13135} {0} {} {In the Mists of a Lake} {} {The ever-swirling mists from the lake flow around you like a spirit examining its next victim. You can hear the ripples on the lake lapping onto rocks to the north.} {Sparse Woods} {} {} {} {1} {} +E {13134} {n} {n} {1} {0} {} {1} {} {0} +E {13145} {e} {e} {2} {0} {} {1} {} {0} +E {13136} {w} {w} {8} {0} {} {1} {} {0} +E {13144} {s} {s} {4} {0} {} {1} {} {0} + +R {13136} {0} {} {In the Mists of a Lake} {} {The thick mists that rise from the surface of the lake cling close to you, obscuring your vision. Even in the middle of the day you need a lantern just to see far enough to make sure you don't run aground.} {Sparse Woods} {} {} {} {1} {} +E {13133} {n} {n} {1} {0} {} {1} {} {0} +E {13135} {e} {e} {2} {0} {} {1} {} {0} +E {13137} {w} {w} {8} {0} {} {1} {} {0} +E {13141} {s} {s} {4} {0} {} {1} {} {0} + +R {13137} {0} {} {At the Edge of a Lake} {D} {The forest gives way here to a calm lake, swirling with mists rising from its warm waters. Low sounds of frogs croaking in the distance float to your ears, though the mist muffles any other sounds. The beach continues on to the south, and moss-covered rocks make travel difficult to the north.} {Sparse Woods} {} {} {} {1} {} +E {13132} {n} {n} {1} {0} {} {1} {} {0} +E {13136} {e} {e} {2} {0} {} {1} {} {0} +E {13149} {w} {w} {8} {0} {} {1} {} {0} +E {13138} {s} {s} {4} {0} {} {1} {} {0} + +R {13138} {0} {} {On the Western Shore of a Lake} {D} {Walking along the shores of this lake, you find your boots getting caked in wet, heavy mud. Mists from the lake's surface swirl around your feet, as if beckoning you to enter the water. Thick vines, fed by the lake's waters, prevent you from leaving the shoreline here.} {Sparse Woods} {} {} {} {1} {} +E {13137} {n} {n} {1} {0} {} {1} {} {0} +E {13141} {e} {e} {2} {0} {} {1} {} {0} +E {13139} {s} {s} {4} {0} {} {1} {} {0} + +R {13139} {0} {} {On the Shore of a Lake} {D} {You find yourself at the southwest corner of a wide lake. A light mist rising from the surface keeps you from seeing very far over the water, making for an eerie scene. Listening closely, you can hear frogs across the water.} {Sparse Woods} {} {} {} {1} {} +E {13138} {n} {n} {1} {0} {} {1} {} {0} +E {13140} {e} {e} {2} {0} {} {1} {} {0} +E {13157} {w} {w} {8} {0} {} {1} {} {0} + +R {13140} {0} {} {In the Mists of a Lake} {} {The swirling mists of the lake surround you, disorienting you. Your light does little good, letting you see only a precious few feet past the bow of your canoe. To the west you can hear what sounds like the lapping of water on the shore.} {Sparse Woods} {} {} {} {1} {} +E {13141} {n} {n} {1} {0} {} {1} {} {0} +E {13142} {e} {e} {2} {0} {} {1} {} {0} +E {13139} {w} {w} {8} {0} {} {1} {} {0} + +R {13141} {0} {} {In the Mists of a Lake} {} {The mists are thin here compared to the rest of the lake. You think you can see a shallow, muddy bank to the west. Except for the water next to your boat, and the pale outline of the sun, or is it the moon, you can't see anything else.} {Sparse Woods} {} {} {} {1} {} +E {13136} {n} {n} {1} {0} {} {1} {} {0} +E {13144} {e} {e} {2} {0} {} {1} {} {0} +E {13138} {w} {w} {8} {0} {} {1} {} {0} +E {13140} {s} {s} {4} {0} {} {1} {} {0} + +R {13142} {0} {} {In the Mists of a Lake} {} {Wandering through the mists in your tiny canoe, you come upon a marsh, choked with weeds, to the south. Your boat has problems pushing through the tangle of water plants.} {Sparse Woods} {} {} {} {1} {} +E {13143} {n} {n} {1} {0} {} {1} {} {0} +E {13147} {e} {e} {2} {0} {} {1} {} {0} +E {13140} {w} {w} {8} {0} {} {1} {} {0} + +R {13143} {0} {} {On a Tiny Island} {} {Paddling through the water leads to this small, sandy island. Populated by a lone oak tree whose branches reach to break through the top of the mists, the island is covered in last season's dead leaves and acorns.} {Sparse Woods} {} {} {} {1} {} +E {13144} {n} {n} {1} {0} {} {1} {} {0} +E {13142} {s} {s} {4} {0} {} {1} {} {0} + +R {13144} {0} {} {In the Mists of a Lake} {} {Having paddled out into the lake, you realize that you aren't sure which direction you are facing anymore. The mists are so thick here that you can't see past the end of you paddle, and there is no breeze to hint at which way you are headed.} {Sparse Woods} {} {} {} {1} {} +E {13135} {n} {n} {1} {0} {} {1} {} {0} +E {13146} {e} {e} {2} {0} {} {1} {} {0} +E {13141} {w} {w} {8} {0} {} {1} {} {0} +E {13143} {s} {s} {4} {0} {} {1} {} {0} + +R {13145} {0} {} {In the Mists of a Lake} {} {As you approach this area you feel a gentle current pushing you to the southwest. It isn't very strong, but strong enough to prevent you from paddling against it for very long. A stream must feed into the lake here. The silhouette of a small house can be seen through the fog to the north.} {Sparse Woods} {} {} {} {1} {} +E {13135} {w} {w} {8} {0} {} {1} {} {0} +E {13146} {s} {s} {4} {0} {} {1} {} {0} + +R {13146} {0} {} {In the Mists of a Lake} {} {You hear water lapping against rock to the east. As you paddle closer you find a sheer rock cliff. The mist doesn't let you see how high it goes, but you can't figure out how to get out of your boat there.} {Sparse Woods} {} {} {} {1} {} +E {13145} {n} {n} {1} {0} {} {1} {} {0} +E {13144} {w} {w} {8} {0} {} {1} {} {0} +E {13147} {s} {s} {4} {0} {} {1} {} {0} + +R {13147} {0} {} {In the Mists of a Lake} {} {As you navigate blindly through the mists of this eerie lake you begin to hear the sound of water rushing over boulders to the south. The lake must drain into a swift running stream here. You decide against going any further south.} {Sparse Woods} {} {} {} {1} {} +E {13146} {n} {n} {1} {0} {} {1} {} {0} +E {13142} {w} {w} {8} {0} {} {1} {} {0} + +R {13148} {0} {} {A Narrow Part of the Woods} {} {With the end of a deep ravine to the west, and the corner of a large, mist covered lake to the southeast, this narrow passage offers only south and east as options. You realize that this would be a bad place to be trapped by your enemies.} {Sparse Woods} {} {} {} {1} {} +E {13132} {e} {e} {2} {0} {} {1} {} {0} +E {13149} {s} {s} {4} {0} {} {1} {} {0} + +R {13149} {0} {} {West of a Lake} {} {To the east you see what appears to be a large lake. The mists from the water swirl onto the bank, obscuring where the shore ends and the water begins. The sounds of the birds overhead begin to give way to the croaking of frogs.} {Sparse Woods} {} {} {} {1} {} +E {13148} {n} {n} {1} {0} {} {1} {} {0} +E {13137} {e} {e} {2} {0} {} {1} {} {0} +E {13150} {w} {w} {8} {0} {} {1} {} {0} + +R {13150} {0} {} {End of a Game Trail} {} {The game trail that crosses the path here disappears into the rocks of the ravine. Anything you may have hoped to track along the trail has found haven in the rocks to the north.} {Sparse Woods} {} {} {} {1} {} +E {13149} {e} {e} {2} {0} {} {1} {} {0} +E {13151} {w} {w} {8} {0} {} {1} {} {0} +E {13155} {s} {s} {4} {0} {} {1} {} {0} + +R {13151} {0} {} {South of a Ravine} {} {North of you is a long ravine. Steep slopes lined with jagged rocks make the way impassable, offering only east and west as options. Across the ravine to the north you see the forest continue.} {Sparse Woods} {} {} {} {1} {} +E {13150} {e} {e} {2} {0} {} {1} {} {0} +E {13152} {w} {w} {8} {0} {} {1} {} {0} + +R {13152} {0} {} {In the Crook of a Ravine} {} {A deep and dangerous dry ravine curves from the west to the north here, limiting your passage. Large, dry limbs are impossibly intertwined among the rocks of the ravine, betraying the great force of the water that once flowed here. You wonder of this area might not flood occasionally.} {Sparse Woods} {} {} {} {1} {} +E {13151} {e} {e} {2} {0} {} {1} {} {0} +E {13153} {s} {s} {4} {0} {} {1} {} {0} + +R {13153} {0} {} {At the Edge of a Ravine} {} {To the west, a deep and rocky ravine makes its way north and south preventing safe travel past it. A swift stream must have once flowed through it. The forest is open to the north and east.} {Sparse Woods} {} {} {} {1} {} +E {13152} {n} {n} {1} {0} {} {1} {} {0} +E {13154} {e} {e} {2} {0} {} {1} {} {0} + +R {13154} {0} {} {Crossing a Game Trail} {} {As you make your way through the forest, a worn dirt game trail crosses your path. The prints of small forest animals can be seen in the fine dirt. This would be an excellent place to set a snare.} {Sparse Woods} {} {} {} {1} {} +E {13155} {e} {e} {2} {0} {} {1} {} {0} +E {13153} {w} {w} {8} {0} {} {1} {} {0} +E {13159} {s} {s} {4} {0} {} {1} {} {0} + +R {13155} {0} {} {A Quiet Forest} {} {Passing through this forest, your mind wanders briefly. The silence here gives you a chance to relax briefly, realizing how busy you have been lately. The cry of a hawk above reminds you to continue on your way.} {Sparse Woods} {} {} {} {1} {} +E {13150} {n} {n} {1} {0} {} {1} {} {0} +E {13156} {e} {e} {2} {0} {} {1} {} {0} +E {13154} {w} {w} {8} {0} {} {1} {} {0} + +R {13156} {0} {} {Meandering Through a Thinning Forest} {} {The tall pines continue to thin, letting you see better where you are going. The underbrush still chokes the areas between the trees though, restricting travel. Small finches and chipmunks dart in and out of the bushes.} {Sparse Woods} {} {} {} {1} {} +E {13155} {w} {w} {8} {0} {} {1} {} {0} +E {13157} {s} {s} {4} {0} {} {1} {} {0} + +R {13157} {0} {} {Thin Pine Forest} {} {The trees become very thin here, giving way to the smooth dirt bank of a lake to the east. Pinecones knocked down by the wind litter the ground. The scent of pine rises to your nose as your passing crushes the needles on the ground.} {Sparse Woods} {} {} {} {1} {} +E {13156} {n} {n} {1} {0} {} {1} {} {0} +E {13139} {e} {e} {2} {0} {} {1} {} {0} +E {13158} {w} {w} {8} {0} {} {1} {} {0} +E {13172} {s} {s} {4} {0} {} {1} {} {0} + +R {13158} {0} {} {At a Trail Head} {} {Off to the south you see the beginning of a meandering trail, little more than a worn dirth path. The breeze from the north-east is heavy with the scent of moss... the smell of warm summer days fishing in a small pond.} {Sparse Woods} {} {} {} {1} {} +E {13157} {e} {e} {2} {0} {} {1} {} {0} +E {13159} {w} {w} {8} {0} {} {1} {} {0} +E {13171} {s} {s} {4} {0} {} {1} {} {0} + +R {13159} {0} {} {Near a Trailhead} {} {The forest is easily passable here. Navigating through the young pine trees is easy. You find the sounds of the breeze through the branches calming. To the east you can see the head of a well-worn dirt trail.} {Sparse Woods} {} {} {} {1} {} +E {13154} {n} {n} {1} {0} {} {1} {} {0} +E {13158} {e} {e} {2} {0} {} {1} {} {0} +E {13160} {w} {w} {8} {0} {} {1} {} {0} + +R {13160} {0} {} {Crossing a Game Trail} {} {Crossing your path, a small game trail runs north and south. Disappearing under the dense bushes in each direction, you can't follow the trail in either direction. The soft dirt of the trail shows only the tracks of what might be a small fox.} {Sparse Woods} {} {} {} {1} {} +E {13159} {e} {e} {2} {0} {} {1} {} {0} +E {13161} {w} {w} {8} {0} {} {1} {} {0} + +R {13161} {0} {} {Among Tall Pines} {} {To north the trees appear to be thinner than to the south. The trees look to be younger and not as close. You wonder briefly if this is the edge of an area that was burned of forested many years ago. The sounds of birds can be heard as they flit among the higher branches.} {Sparse Woods} {} {} {} {1} {} +E {13160} {e} {e} {2} {0} {} {1} {} {0} +E {13162} {s} {s} {4} {0} {} {1} {} {0} + +R {13162} {0} {} {A Thinning Forest} {} {The forest is thinner here, but becomes very dense and dark to the east. Rocks and a steep ravine block your access to the west.} {Sparse Woods} {} {} {} {1} {} +E {13161} {n} {n} {1} {0} {} {1} {} {0} +E {13163} {e} {e} {2} {0} {} {1} {} {0} + +R {13163} {0} {} {A Game Trail through the Forest} {} {The forest begins to change here from a thin glen, dappled with sunlight, to a thick wood. To the south you see a game trail barely large enough for you to walk on. The trail continues north, but the bushes are too thick for you to negotiate.} {Sparse Woods} {} {} {} {1} {} +E {13164} {e} {e} {2} {0} {} {1} {} {0} +E {13162} {w} {w} {8} {0} {} {1} {} {0} +E {13169} {s} {s} {4} {0} {} {1} {} {0} + +R {13164} {0} {} {Northern Edge of a Dark Forest} {} {Here the dim light of the forest to the west darkens even more. An umbrella of branches and leaves far overhead prevent all but a dim glow of light from reaching the forest floor. Sounds of forest animals seem like a distant memory in this thick blackness. You are forced to provide your own light to make your way through the dense underbrush.} {Sparse Woods} {} {} {} {1} {} +E {13163} {w} {w} {8} {0} {} {1} {} {0} +E {13165} {s} {s} {4} {0} {} {1} {} {0} + +R {13165} {0} {} {Amid a Dark Forest} {} {Looking about, you see nothing in each direction but the black, hulking shapes of tree trunks. Straining your eyes, you try to catch a glimps of any sign of civilization, but you see none. You know it wasn't that long ago that you were in a much lighter forest. A gentle breeze brings the scent of ashes from the east.} {Sparse Woods} {} {} {} {1} {} +E {13164} {n} {n} {1} {0} {} {1} {} {0} +E {13166} {e} {e} {2} {0} {} {1} {} {0} +E {13167} {s} {s} {4} {0} {} {1} {} {0} + +R {13166} {0} {} {A Small Clearing with a Fire Ring} {} {As you enter this clearing, you see a ring of stones. The giant trees stand, as giant guardians, around what was undoubtedly a campsite for a previous traveler. Inside the ring of stones is a pile of light gray ashes and a few charred sticks.} {Sparse Woods} {} {} {} {1} {} +E {13165} {w} {w} {8} {0} {} {1} {} {0} + +R {13167} {0} {} {Through a Dark Forest} {} {Having found a relatively light way through the thick underbrush, you struggle past the branches that snag on every loose piece of your outfit. An impossibly light breeze makes its way through the tall trees, bringing to your nose the faint smell of fire from the north-east.} {Sparse Woods} {} {} {} {1} {} +E {13165} {n} {n} {1} {0} {} {1} {} {0} +E {13168} {s} {s} {4} {0} {} {1} {} {0} + +R {13168} {0} {} {In an Eerie Forest} {} {The sounds, and smells of this forest cause you to remember childhood tales of haunted glens and cursed valleys. No light penetrates the umbrella of branches overhead, and your light does little to illuminate the path ahead. A worn way through the brush can be seen to the north, but you would hesitate to call it a "path".} {Sparse Woods} {} {} {} {1} {} +E {13167} {n} {n} {1} {0} {} {1} {} {0} +E {13186} {w} {w} {8} {0} {} {1} {} {0} +E {13185} {s} {s} {4} {0} {} {1} {} {0} + +R {13169} {0} {} {A North-South Trail} {} {The game trail continues it's path through the dense forest, bending and curving around the base of trees older than you can imagine. A bush here has had all of it's lower branches picked clean of berries, but a few still remain on the upper branches, easily within your reach.} {Sparse Woods} {} {} {} {1} {} +E {13163} {n} {n} {1} {0} {} {1} {} {0} +E {13170} {s} {s} {4} {0} {} {1} {} {0} + +R {13170} {0} {} {A Bend in the Trail} {} {Through the dim light and the heavy shadows, you almost miss a turn in the trail. Looking east you see that you would have been in for a very uncomfortable walk through seemingly endless bushess and brambles. A large tree to the north-west shows scars from large claws. You realize that you are not the only large creature that has walked this path.} {Sparse Woods} {} {} {} {1} {} +E {13169} {n} {n} {1} {0} {} {1} {} {0} +E {13191} {w} {w} {8} {0} {} {1} {} {0} + +R {13171} {0} {} {Along a Worn Dirt Path} {} {Following this loenly path you can't help but wonder who would travel so often in this obscure place to wear through the forest loam, creating this path. Small wildflowers grow in bright patches of sunlight that peer through the spaces between the trees.} {Sparse Woods} {} {} {} {1} {} +E {13158} {n} {n} {1} {0} {} {1} {} {0} +E {13172} {e} {e} {2} {0} {} {1} {} {0} + +R {13172} {0} {} {Curving Past a Scarred Tree} {} {The trail curves here around a huge, lightning scarred tree. Turning your gaze up the giant trunk, you see hundreds of small holes with plump acorns neatly tucked in each obviously the work of an industrious woodpecker.} {Sparse Woods} {} {} {} {1} {} +E {13157} {n} {n} {1} {0} {} {1} {} {0} +E {13171} {w} {w} {8} {0} {} {1} {} {0} +E {13173} {s} {s} {4} {0} {} {1} {} {0} + +R {13173} {0} {} {Passing a Lightning Scarred Tree} {} {The trail continues past the large scarred tree. Dead branches litter the ground, providing a nice place for the occasional lizard to bask in the sunlight. You make a note that this would be a good area to gather firewood if you ever need to camp near here.} {Sparse Woods} {} {} {} {1} {} +E {13172} {n} {n} {1} {0} {} {1} {} {0} +E {13174} {s} {s} {4} {0} {} {1} {} {0} + +R {13174} {0} {} {The Trail Narrows} {} {The trail narrows to the west. A small, wood plank structure can be seen to the west. Off to each side of the trail scrub brush grows close. Several broken arrows litter the ground here, betraying the recent presence of others.} {Sparse Woods} {} {} {} {1} {} +E {13173} {n} {n} {1} {0} {} {1} {} {0} +E {13175} {w} {w} {8} {0} {} {1} {} {0} + +R {13175} {0} {} {Inside a Small Hunting Blind} {} {This small, rickety shelter is nothing more than the bare minimum needed to hide a hunter and keep the rain off hid head. You can tell that small animals seek shelter here in the hunter's absence by the odor of feces. The open wall to the south looks out onto a small field, lush with clover.} {Sparse Woods} {} {} {} {1} {} +E {13174} {e} {e} {2} {0} {} {1} {} {0} +E {13176} {s} {s} {4} {0} {} {1} {} {0} + +R {13176} {0} {} {A Small Field} {} {Surrounded by tall trees, this field is bathed in sunlight. Clover grows thick here. You imagine this must be heaven on earth for a deer, save for the presence of the hunter's shelter to the north. It's not hard to see why this is such a good hunting area.} {Sparse Woods} {} {} {} {1} {} +E {13175} {n} {n} {1} {0} {} {1} {} {0} +E {13177} {s} {s} {4} {0} {} {1} {} {0} + +R {13177} {0} {} {A Bedding of Pine Needles} {} {Surprisingly there is a thicket of pine trees deep inside this shadowy hardwood forest, looking completely out of place almost like you have suddenly entered an entirely different forest. Fallen pine needles cover the ground with a brown layer of pointed needles. The smell of resin lies heavily in the air with only a touch of fresh leaves.} {Wandering the Thick Forest} {} {} {} {1} {} +E {13176} {n} {n} {1} {0} {} {1} {} {0} +E {13185} {w} {w} {8} {0} {} {1} {} {0} +E {13178} {s} {s} {4} {0} {} {1} {} {0} + +R {13178} {0} {} {In the Dense Underbrush} {} {The forest floor is covered with thick vegetation, tangled roots and plants all working against any traveller not born to live in the forest, making every step a struggle to maintain balance and an upright position. Huge trees look down at you, scrutinizing you for your intrusion.} {Wandering the Thick Forest} {} {} {} {1} {} +E {13177} {n} {n} {1} {0} {} {1} {} {0} +E {13184} {w} {w} {8} {0} {} {1} {} {0} +E {13179} {s} {s} {4} {0} {} {1} {} {0} + +R {13179} {0} {} {A Clearing Amongst the Leatherleafs} {} {As the forest becomes more sparse, light returns to the land. The hazy glow of the forest is replaced by a streaming light that easily finds its way through the trees and tickles the mossy ground. Here and there bushes have started to grow in the gaps left by the thinning trees.} {Wandering the Thick Forest} {} {} {} {1} {} +E {13178} {n} {n} {1} {0} {} {1} {} {0} +E {13183} {w} {w} {8} {0} {} {1} {} {0} +E {13180} {s} {s} {4} {0} {} {1} {} {0} + +R {13180} {0} {} {A Strange Rock Garden} {} {A garden in the forest with sculpted rocks instead of artistically arranged flowers and plants. Sculpted faces and animals look at you with dead eyes of stone. There is a certain beauty about the formations as if great care had been taken sculpting and placing the sculptures. Every animal of the forest seems to be represented in the garden, including several man-like but oddly vague sculptures.} {Wandering the Thick Forest} {} {} {} {1} {} +E {13179} {n} {n} {1} {0} {} {1} {} {0} +E {13182} {w} {w} {8} {0} {} {1} {} {0} +E {13181} {s} {s} {4} {0} {} {1} {} {0} + +R {13181} {0} {} {A Hunter's Cabin} {} {A simple construction of logs, this cabin provides shelter for the local hunters. An unstable bed, a rickety table with two chairs and a cooking stove are the only furniture. A weapon rack stands near the door and appears to be in surprisingly good shape. The cabin smells heavily of resin and salted, dried meat.} {Wandering the Thick Forest} {} {} {} {1} {} +E {13180} {n} {n} {1} {0} {} {1} {} {0} + +R {13182} {0} {} {Wandering the Thick Forest} {} {Hazy light spreads a glimmer over the barely visible path that snakes between the trees in a seemingly random pattern. Apart from the rustling leaves, not a sound can be heard. The silent dusk continues to lull the forest into a deep and long sleep, free of troubleing dreams.} {Wandering the Thick Forest} {} {} {} {1} {} +E {13183} {n} {n} {1} {0} {} {1} {} {0} +E {13180} {e} {e} {2} {0} {} {1} {} {0} +E {13198} {w} {w} {8} {0} {} {1} {} {0} + +R {13183} {0} {} {By a Cascading Waterfall} {} {Raging water splashes down a constantly wet cliffwall, smaller cascades fly off to the side of the cliff and wet the ground in a half-circle around the waterfall. A quickly flowing stream leads the water away from the large pool at the base of the cliff.} {Wandering the Thick Forest} {} {} {} {1} {} +E {13184} {n} {n} {1} {0} {} {1} {} {0} +E {13179} {e} {e} {2} {0} {} {1} {} {0} +E {13197} {w} {w} {8} {0} {} {1} {} {0} +E {13182} {s} {s} {4} {0} {} {1} {} {0} + +R {13184} {0} {} {Following the Stream} {} {A clear forest stream runs quickly by northwards. The roaring of a waterfall can be heard from the south where the stream originates from. Tiny whirls and currents makes the stream come to life and helps keeping it clear and fresh despite the surrounding dirt.} {Wandering the Thick Forest} {} {} {} {1} {} +E {13185} {n} {n} {1} {0} {} {1} {} {0} +E {13178} {e} {e} {2} {0} {} {1} {} {0} +E {13196} {w} {w} {8} {0} {} {1} {} {0} +E {13183} {s} {s} {4} {0} {} {1} {} {0} + +R {13185} {0} {} {Near a Babbling Brook} {} {A clear brook with seemingly cold water snakes between the trees of the forest. The water appears to almost giggle as it flows by, rythmically following the easiest path and dodging roots that protrudes from the surrounding forest. The brook becomes narrower to the north and widens southwards as it eventually reaches a waterfall.} {Wandering the Thick Forest} {} {} {} {1} {} +E {13168} {n} {n} {1} {0} {} {1} {} {0} +E {13177} {e} {e} {2} {0} {} {1} {} {0} +E {13194} {w} {w} {8} {0} {} {1} {} {0} +E {13184} {s} {s} {4} {0} {} {1} {} {0} + +R {13186} {0} {} {Pushing Through the Brambles} {} {With your arms raised to keep them out of the brush, you push your way through the brambles. Not wanting to even think of what this is doing to what you are wearing, you keep your eyes up, trying to negotiate the path of least effort.} {Sparse Woods} {} {} {} {1} {} +E {13168} {e} {e} {2} {0} {} {1} {} {0} +E {13187} {w} {w} {8} {0} {} {1} {} {0} + +R {13187} {0} {} {Traversing a Dense Forest} {} {Still walking through the darkness and gloom of the forest, you wonder how all these hedges could survive with so little light. To the east the forest grows darker still. No wildlife can be heard from any direction.} {Sparse Woods} {} {} {} {1} {} +E {13186} {e} {e} {2} {0} {} {1} {} {0} +E {13188} {w} {w} {8} {0} {} {1} {} {0} + +R {13188} {0} {} {In a Dense Forest} {} {Continuing through the dense forest, the already small amount of light filtering through the canopy decreases still further. Sounds from the wildlife are few. You occasionally see small shadows dart under the brambles that grow thick between ancient trunks of towering trees.} {Sparse Woods} {} {} {} {1} {} +E {13189} {n} {n} {1} {0} {} {1} {} {0} +E {13187} {e} {e} {2} {0} {} {1} {} {0} +E {13192} {s} {s} {4} {0} {} {1} {} {0} + +R {13189} {0} {} {Along a Game Trail} {} {There is a trail here, though not one large enough to have been made by man. The prints of small paws can be seen in the soft, well-traveled dirt of the trail. To the east the trees thicken. You can tell that staying on the game trail would be the only way through that direction.} {Sparse Woods} {} {} {} {1} {} +E {13190} {n} {n} {1} {0} {} {1} {} {0} +E {13191} {e} {e} {2} {0} {} {1} {} {0} +E {13188} {s} {s} {4} {0} {} {1} {} {0} + +R {13190} {0} {} {Surrounded by Ancient Trees} {} {The forest becomes extremely dense here. Giant trees that have stood for centuries are crowded close, each reaching for the sunlight high above. At the base of these natural wonders are thick, dieing hedges of thorns. You wonder at how even these could survive with so little sunlight.} {Sparse Woods} {} {} {} {1} {} +E {13189} {s} {s} {4} {0} {} {1} {} {0} + +R {13191} {0} {} {Continuing Along a Game Trail} {} {The animal trail turns and curves gently aroung the trunks of trees, and occasionally under hedges that you must push your way through. Glancing upwards, you see that very little sunlight is able to shine through the canopy of leaves above.} {Sparse Woods} {} {} {} {1} {} +E {13170} {e} {e} {2} {0} {} {1} {} {0} +E {13189} {w} {w} {8} {0} {} {1} {} {0} + +R {13192} {0} {} {The Ever Changing Woods} {} {The thick forest seems to change every time you turn around. Dense, gloomy leafworks are replaced by bright clearing or enchanting passages under the treecrowns only lit by the trickling and hazy sunlight that percolates the green treetops. Silence takes over the cacophony of the animals only to once again turn into a chaotic shrieking and screaming.} {Wandering the Thick Forest} {} {} {} {1} {} +E {13188} {n} {n} {1} {0} {} {1} {} {0} +E {13193} {e} {e} {2} {0} {} {1} {} {0} +E {13226} {w} {w} {8} {0} {} {1} {} {0} +E {13224} {s} {s} {4} {0} {} {1} {} {0} + +R {13193} {0} {} {In the Shadow of an Oak} {} {A large oak tree grows centered in a small clearing. The forest forms a circle around the oak, trees respectfully keeping the distance to the old oak intact. The oak tree itself rises high towards the sky and spreads an enormous treecrown protectively over the clearing. What looks like a hollow hill rises just east of this clearing.} {Wandering the Thick Forest} {} {} {} {1} {} +E {13194} {e} {e} {2} {0} {} {1} {} {0} +E {13192} {w} {w} {8} {0} {} {1} {} {0} +E {13195} {s} {s} {4} {0} {} {1} {} {0} + +R {13194} {0} {} {Tunnel Through a Hill} {} {The dirt walls of this tunnel are soft and moist from the rain water that is being absorbed and spread deep into the ground. A row of stone plates have been placed in a straight line in the centre of the tunnel, providing easy foothold through the hill.} {Wandering the Thick Forest} {} {} {} {1} {} +E {13185} {e} {e} {2} {0} {} {1} {} {0} +E {13193} {w} {w} {8} {0} {} {1} {} {0} + +R {13195} {0} {} {Meandering Trail in the Woods} {} {A narrow trail slowly snakes its way between the trees. In some places the trail fades in and out of existence, disappearing suddenly only to resume a dozen feet further ahead. Obviously it hasn't been used frequently in a long time and is slowly being consumed by the forest.} {Wandering the Thick Forest} {} {} {} {1} {} +E {13193} {n} {n} {1} {0} {} {1} {} {0} +E {13196} {e} {e} {2} {0} {} {1} {} {0} +E {13224} {w} {w} {8} {0} {} {1} {} {0} +E {13222} {s} {s} {4} {0} {} {1} {} {0} + +R {13196} {0} {} {Partially Faded Trail} {} {The trail continues to move in and out of existence, partly overgrown with bushes and grass and partly simply faded of old age and little use. Here the trail makes a distinct turn south and westwards that would have been hard to miss The sounds of the forest are oddly muffled by the dense growing trees and its getting harder to tell the directions apart.} {Wandering the Thick Forest} {} {} {} {1} {} +E {13184} {e} {e} {2} {0} {} {1} {} {0} +E {13195} {w} {w} {8} {0} {} {1} {} {0} +E {13197} {s} {s} {4} {0} {} {1} {} {0} + +R {13197} {0} {} {In the Gloomy Forest} {} {As the trees block the little light that was left, an ominous gloom spreads around you. But however dark it is, there is no real sense of danger, The birds keep singing their happy melodies and the forest animals continues the search for food and a place to spend the night.} {Wandering the Thick Forest} {} {} {} {1} {} +E {13196} {n} {n} {1} {0} {} {1} {} {0} +E {13183} {e} {e} {2} {0} {} {1} {} {0} +E {13222} {w} {w} {8} {0} {} {1} {} {0} +E {13198} {s} {s} {4} {0} {} {1} {} {0} + +R {13198} {0} {} {A Group of Stones} {} {A dozen stones covered with dark, green and fresh moss look to have been placed in a patter here a long time ago. By looking closer the pattern appears to be the face of a bear-like animal looking up at you. Somehow the bear seems to point southwards in the forest but nothing out of the ordinary is visible through the trees.} {Wandering the Thick Forest} {} {} {} {1} {} +E {13197} {n} {n} {1} {0} {} {1} {} {0} +E {13182} {e} {e} {2} {0} {} {1} {} {0} +E {13221} {w} {w} {8} {0} {} {1} {} {0} +E {13199} {s} {s} {4} {0} {} {1} {} {0} + +R {13199} {0} {} {Around the Brambles} {} {A large population of brambles tries to look as fierce as possible. Long and sharp thorns portrude in a random manner from the brambles, longing for the blood of an unwary bypasser. The forest stretches out around the bramble.} {Wandering the Thick Forest} {} {} {} {1} {} +E {13198} {n} {n} {1} {0} {} {1} {} {0} +E {13200} {e} {e} {2} {0} {} {1} {} {0} +E {13220} {w} {w} {8} {0} {} {1} {} {0} +E {13201} {s} {s} {4} {0} {} {1} {} {0} + +R {13200} {0} {} {Forested Slopes} {} {The magnificent treecrowns follow the outline of the sloping land, an uneven carpet supported by thick tree trunks. A shrubbery with white and yellow flowers grow half-way down the slope, carefully leaning down towards the flat ground below.} {Wandering the Thick Forest} {} {} {} {1} {} +E {13199} {w} {w} {8} {0} {} {1} {} {0} + +R {13201} {0} {} {A Thicket of Oaks} {} {Tall and proud oak trees stand in a circle, crowns close together as if whispering secrets the rest of the forest can't hear. The wind ruffles the leaves softly, making them sway like a thousand banners from a castle.} {Wandering the Thick Forest} {} {} {} {1} {} +E {13199} {n} {n} {1} {0} {} {1} {} {0} +E {13219} {w} {w} {8} {0} {} {1} {} {0} +E {13202} {s} {s} {4} {0} {} {1} {} {0} + +R {13202} {0} {} {A Large Bright Clearing} {} {An open field of grass and an astonishing variety of flowers stretches from treeline to treeline in the clearing. The ground is flecked with thousands of different-colored flowers of varying height. The multi-colored field makes the whole clearing glow with beauty} {Wandering the Thick Forest} {} {} {} {1} {} +E {13201} {n} {n} {1} {0} {} {1} {} {0} +E {13218} {w} {w} {8} {0} {} {1} {} {0} +E {13203} {s} {s} {4} {0} {} {1} {} {0} + +R {13203} {0} {} {A Large Bright Clearing} {} {The only bush of the clearing stands here in the southeast corner. Thick but narrow leaves grow between long thorns on the bush. Several bald spots on the bush indicate that someone has gnawed on the less thorny parts of the bush. Looking at the closest growing trees you notice the same marks on the lower branches.} {Wandering the Thick Forest} {} {} {} {1} {} +E {13202} {n} {n} {1} {0} {} {1} {} {0} +E {13204} {w} {w} {8} {0} {} {1} {} {0} + +R {13204} {0} {} {A Large Bright Clearing} {} {An oval-shaped clearing lies open in front of you, lean and smooth trees surrounding and protecting a precious jewel from greedy hands. The ring of trees left one part open however, to the south a wooden bridge can be seen between a glitch in the treeline.} {Wandering the Thick Forest} {} {} {} {1} {} +E {13218} {n} {n} {1} {0} {} {1} {} {0} +E {13203} {e} {e} {2} {0} {} {1} {} {0} +E {13205} {s} {s} {4} {0} {} {1} {} {0} + +R {13205} {0} {} {Across a Crumbling Bridge} {} {A large stream flows quickly beneath your feet, you can almost see how cold and fresh the water is just by looking down. The rickety wooden bridge on top of which you are standing has obviously seen better days. Wood splinters loosen and fall down into the water for every step. The solid ground beyond the bridge definitely appears very appealing.} {Wandering the Thick Forest} {} {} {} {1} {} +E {13204} {n} {n} {1} {0} {} {1} {} {0} +E {13206} {s} {s} {4} {0} {} {1} {} {0} + +R {13206} {0} {} {Deep in the Forest} {} {The forest closes its long arms around you in a rough embrace, either to protect or to suffocate. The smell of fresh leaves and dirt tickles your senses and adds extra energy to all living things within the forest.} {Wandering the Thick Forest} {} {} {} {1} {} +E {13205} {n} {n} {1} {0} {} {1} {} {0} +E {13207} {e} {e} {2} {0} {} {1} {} {0} + +R {13207} {0} {} {Fraction of the Trail} {} {Suddenly a small part of the seemingly elusive trail becomes visible, a straight and overy narrow ribbon proves that you are still on the track. A thin strim of light can be seen to the east while darkness settles ver the forest north and west of here.} {Wandering the Thick Forest} {} {} {} {1} {} +E {13208} {n} {n} {1} {0} {} {1} {} {0} +E {13210} {e} {e} {2} {0} {} {1} {} {0} +E {13206} {w} {w} {8} {0} {} {1} {} {0} + +R {13208} {0} {} {Dark Forest} {} {Pitch-black during the nights and an odd sort transparent gloom during the day, this is the darkest part of the forest, but despite the constant darkness the forest radiates harmony and an unexplainable sense of peace only matched by an Ogier Stedding.} {Wandering the Thick Forest} {} {} {} {1} {} +E {13209} {e} {e} {2} {0} {} {1} {} {0} +E {13207} {s} {s} {4} {0} {} {1} {} {0} + +R {13209} {0} {} {Beneath a Stone Wall} {} {A gray wall of stone rises from the ground. The smooth polished surface of the stone seems to have been finished just recently but grass grows almost a feet high just below the stone wall. A little ways along the wall a tree grows almost next to the wall. Somehow the stone has maintained its good condition for quite a few years.} {Wandering the Thick Forest} {} {} {} {1} {} +E {13208} {w} {w} {8} {0} {} {1} {} {0} +E {13210} {s} {s} {4} {0} {} {1} {} {0} + +R {13210} {0} {} {In the Thinning Forest} {} {The trickling light broadens into a bright stream and reveals an opening in the trees. Not likely to be the forest's edge but at te very least a fairly large clearing. Pieces of gravel poke up from the mossy forest ground and once again the winding trail becomess visible.} {Wandering the Thick Forest} {} {} {} {1} {} +E {13209} {n} {n} {1} {0} {} {1} {} {0} +E {13211} {e} {e} {2} {0} {} {1} {} {0} +E {13207} {w} {w} {8} {0} {} {1} {} {0} + +R {13211} {0} {} {Outside a Ruined Stone Building} {} {As the trees cease, to give way for a building made of gray bricked stone in this clearing the trail broadens into a gravelled yard. Of course the yard is nowadays partly overgrown but it was obviously once a magnificent display of peace and masonry in the heart of the forest.} {Wandering the Thick Forest} {} {} {} {1} {} +E {13212} {n} {n} {1} {0} {} {1} {} {0} +E {13210} {w} {w} {8} {0} {} {1} {} {0} + +R {13212} {0} {} {The Manor Entrance} {} {The vaulted entrance to the manor appears on first glance to be cold and plain but when examined closer the gray stone has been polished to a dull shine. The four square walls glow warmly and welcomingly to anyone who take the time to notice, even if the effect has diminished during the years. The manor proper lies to the north while to the south the exit leads back into the dark but lush hardwood forest.} {Wandering the Thick Forest} {} {} {} {1} {} +E {13213} {n} {n} {1} {0} {} {1} {} {0} +E {13211} {s} {s} {4} {0} {} {1} {} {0} + +R {13213} {0} {} {A Large Intersection} {} {The grey stone of the manor expands into a vast chamber that connects four hallways. A well-lit corridor leads south towards the entrance and the forest outside while two corridors lead east and west into darkness. The fourth hallway is dimly lit and leading north towards the centre of the manor. Cracked stone walls display what appears to be very old paintings, but the motives are impossible to make out.} {Wandering the Thick Forest} {} {} {} {1} {} +E {13215} {n} {n} {1} {0} {} {1} {} {0} +E {13216} {e} {e} {2} {0} {} {1} {} {0} +E {13214} {w} {w} {8} {0} {} {1} {} {0} +E {13212} {s} {s} {4} {0} {} {1} {} {0} +E {13217} {u} {u} {16} {0} {} {1} {} {0} + +R {13214} {0} {} {The Main Dining Room} {} {Hazy light trickles in from a glassed skylight high above you and illuminates an oaken table set on top of an elevated plate. The four corners of the table are chiseled into huge bear paws, claws stretched out and curving around the stone. An old, rusted knife covered in dried blood has fallen to the ground from its stand on the table.} {Wandering the Thick Forest} {} {} {} {1} {} +E {13213} {e} {e} {2} {0} {} {1} {} {0} + +R {13215} {0} {} {Banquet Room} {} {Huge stone pillars line the centre aisle leading up to an elevated altar. The top and bottom of each pillar is chiseled in the shape of vineranks and leaves but time has taken its toll and the decorations are visibly crumbling. The once thick carpet covering the floor is now thin, soaked in filth and gnawed at by various rodents.} {Wandering the Thick Forest} {} {} {} {1} {} +E {13213} {s} {s} {4} {0} {} {1} {} {0} + +R {13216} {0} {} {Sprawling Master Bedroom} {} {Dead stone walls frame this bedroom inside the manor. The absolutely smooth walls only make the manor look even less alive. The cold stone floor completes the cavernous bedroom that seems to be built strictly for function. The bedroom opens into a dim intersection in the west.} {Wandering the Thick Forest} {} {} {} {1} {} +E {13213} {w} {w} {8} {0} {} {1} {} {0} + +R {13217} {0} {} {A Hidden Attic} {} {The stone door concealed a hidden attic within the manor. Although not exactly simple the attic lacks the extreme decorations of the rest of the manor. A table and a chair are the only furniture apart from a chest that appears to have been used to store various valuable items in.} {Wandering the Thick Forest} {} {} {} {1} {} +E {13213} {d} {d} {32} {0} {} {1} {} {0} + +R {13218} {0} {} {A Large Bright Clearing} {} {Without warning the forest opens up into a clearing as bright as day. Light flows from the sun, allowing the area to bathe in the warmth of the sun. The treecrowns seem to avoid invading on the clearing's space, out of respect or dislike is impossible to tell.} {Wandering the Thick Forest} {} {} {} {1} {} +E {13219} {n} {n} {1} {0} {} {1} {} {0} +E {13202} {e} {e} {2} {0} {} {1} {} {0} +E {13204} {s} {s} {4} {0} {} {1} {} {0} + +R {13219} {0} {} {Twisting Trail} {} {Twisting and turning between the trees the trail snakes its way in a north-south fashion. The trampled dirt forms a thin and incoherent string through the forest, almost like a maze where the walls have been taken out.} {Wandering the Thick Forest} {} {} {} {1} {} +E {13220} {n} {n} {1} {0} {} {1} {} {0} +E {13201} {e} {e} {2} {0} {} {1} {} {0} +E {13218} {s} {s} {4} {0} {} {1} {} {0} + +R {13220} {0} {} {Ducking Under a Swinging Branch} {} {From out of nowhere a thick branch caught in the wind suddenly rushes towards you, almost brushing your face with cutting twigs and leaves. As the gust of wind passes the branch floats back to its normal position only to once again follow the wind down towards the ground.} {Wandering the Thick Forest} {} {} {} {1} {} +E {13221} {n} {n} {1} {0} {} {1} {} {0} +E {13199} {e} {e} {2} {0} {} {1} {} {0} +E {13219} {s} {s} {4} {0} {} {1} {} {0} + +R {13221} {0} {} {Eerie Heart of the Forest} {} {The damp darkness under the trees makes the forest pulsate with a wicked malevolence. The howl of some unknown bird echoes between the sturdy tree trunks and the undergrowth rustle as a smaller animal scurries away. The smell of fresh leaves and dirt lingers through the air.} {Wandering the Thick Forest} {} {} {} {1} {} +E {13222} {n} {n} {1} {0} {} {1} {} {0} +E {13198} {e} {e} {2} {0} {} {1} {} {0} +E {13232} {w} {w} {8} {0} {} {1} {} {0} +E {13220} {s} {s} {4} {0} {} {1} {} {0} + +R {13222} {0} {} {A Home Among the Roots} {} {A skinny tree that carefully rises from the ground stand out among the other giant trees. The roots are vaulted three feet above the ground almost solid on three sides, the southern side remains open and invites animals to spend the night within its shelter. Little brown pellets on the ground show that the home frequentely has tenants.} {Wandering the Thick Forest} {} {} {} {1} {} +E {13195} {n} {n} {1} {0} {} {1} {} {0} +E {13197} {e} {e} {2} {0} {} {1} {} {0} +E {13223} {w} {w} {8} {0} {} {1} {} {0} +E {13221} {s} {s} {4} {0} {} {1} {} {0} + +R {13223} {0} {} {Atop a Cliff Overlooking a Lake} {} {Twenty feet above the calm water of a forest lake this cliff looms across the surface of the water. The view is slightly obstructed by the treetops that seem to protect the forest with a green cover of fresh leaves.} {Wandering the Thick Forest} {} {} {} {1} {} +E {13222} {e} {e} {2} {0} {} {1} {} {0} + +R {13224} {0} {} {Through the Tangled Underbrush} {} {Moss and small bushes blend with fallen twigs and grass, forming a dense carpet that ofter stubborn resistance to the rare travelers. Gnarled, wooden fingers reach out to grab on to and hold down the occassional passer-by.} {Wandering the Thick Forest} {} {} {} {1} {} +E {13192} {n} {n} {1} {0} {} {1} {} {0} +E {13195} {e} {e} {2} {0} {} {1} {} {0} +E {13225} {w} {w} {8} {0} {} {1} {} {0} + +R {13225} {0} {} {Mossy Shore of the Lake} {} {Dense but soft green moss covers the ground next to a glimmering lake of crystal clear water. The water appears to be quite cold despite the lake's insignificant size. The eastern edge of the water is shadowed by a steep and looming cliff.} {Wandering the Thick Forest} {} {} {} {1} {} +E {13226} {n} {n} {1} {0} {} {1} {} {0} +E {13224} {e} {e} {2} {0} {} {1} {} {0} +E {13228} {w} {w} {8} {0} {} {1} {} {0} + +R {13226} {0} {} {Wandering the Thick Forest} {} {The air brings the smell of fresh leaves and bark, a sharp and distinct fragrance of the forest's very soul. The glistening surface of a small lake is visible through the trees to the south.} {Wandering the Thick Forest} {} {} {} {1} {} +E {13192} {e} {e} {2} {0} {} {1} {} {0} +E {13227} {w} {w} {8} {0} {} {1} {} {0} +E {13225} {s} {s} {4} {0} {} {1} {} {0} + +R {13227} {0} {} {Clearing in the Woods} {} {The trees give way to an open field of swaying grass as the open sky becomes visible above the forest. Soft winds caresses the now exposed ground with feathery touches and beckons the proud grass to dance. Thick treetrunks encircle the field, leaving their crowns protectively above the scene.} {Wandering the Thick Forest} {} {} {} {1} {} +E {13226} {e} {e} {2} {0} {} {1} {} {0} +E {13228} {s} {s} {4} {0} {} {1} {} {0} + +R {13228} {0} {} {In the Thick Woods} {} {Treetrunks the size of four grown men stand proudly around you. Their leaf-covered crowns sway ever so gently in the breeze, sheltering the shorter vegetation of the forest. Moss climb high on most of the ancient treetrunks. The woods continue in all directions.} {Wandering the Thick Forest} {} {} {} {1} {} +E {13227} {n} {n} {1} {0} {} {1} {} {0} +E {13225} {e} {e} {2} {0} {} {1} {} {0} +E {13242} {w} {w} {8} {0} {} {1} {} {0} +E {13229} {s} {s} {4} {0} {} {1} {} {0} + +R {13229} {0} {} {Stand of Trees Near a Hill of Rock} {} {The canopy of leaves overhead is lush and thick. A large, rocky hill ascends to the west with patches of yellow grass growing through the cracks in the rock. The thick woods continue to the north.} {Wandering the Thick Forest} {} {} {} {1} {} +E {13228} {n} {n} {1} {0} {} {1} {} {0} +E {13230} {e} {e} {2} {0} {} {1} {} {0} +E {13240} {w} {w} {8} {0} {} {1} {} {0} +E {13239} {s} {s} {4} {0} {} {1} {} {0} + +R {13230} {0} {} {Thick Woods Near a Lake} {} {To the east, the woods give way to the shore of a clear, blue lake. A cool breeze blows across the surface of the water and whips the highest branches of the trees. The sound of rustling leaves and water gently lapping the shoreline fills the air.} {Wandering the Thick Forest} {} {} {} {1} {} +E {13229} {w} {w} {8} {0} {} {1} {} {0} +E {13231} {s} {s} {4} {0} {} {1} {} {0} + +R {13231} {0} {} {Thinning Woods} {} {Vastly different terrains extend from this thin patch of trees. To the north, the woods grow thick and lush. Soggier ground to the south leads to a damp swampland.} {Wandering the Thick Forest} {} {} {} {1} {} +E {13230} {n} {n} {1} {0} {} {1} {} {0} +E {13232} {e} {e} {2} {0} {} {1} {} {0} +E {13239} {w} {w} {8} {0} {} {1} {} {0} +E {13233} {s} {s} {4} {0} {} {1} {} {0} + +R {13232} {0} {} {Through the Thick Woods} {} {A thick tangle of branches prevents the breeze, which rustles the leaves high overhead, from reaching the ground. The woods grow thick to the east. A thinner patch of trees stands to the west.} {Wandering the Thick Forest} {} {} {} {1} {} +E {13221} {e} {e} {2} {0} {} {1} {} {0} +E {13231} {w} {w} {8} {0} {} {1} {} {0} + +R {13233} {0} {} {Path Deeper Into the Swamp} {} {Darkness settles upon the land as the faint light that trickled through the treecrowns is blocked out by the closely growing trees in the very heart of the swamp, There is definitely a trampled pathway here even if the underbrush threatens to take over the ground and cover the faint path.} {Wandering the Thick Forest} {} {} {} {1} {} +E {13231} {n} {n} {1} {0} {} {1} {} {0} +E {13234} {e} {e} {2} {0} {} {1} {} {0} +E {13238} {w} {w} {8} {0} {} {1} {} {0} +E {13235} {s} {s} {4} {0} {} {1} {} {0} + +R {13234} {0} {} {An Alligator Den} {} {A shallow depression is partially hidden behind a few bushes. Surprisingly dry and flat, the depression seems suitable for a homeless animal of considerable size and judging from the odd tracks on the ground there already is a tenant here.} {Wandering the Thick Forest} {} {} {} {1} {} +E {13233} {w} {w} {8} {0} {} {1} {} {0} +E {13237} {s} {s} {4} {0} {} {1} {} {0} + +R {13235} {0} {} {The Deep Swamp} {} {The looming trees block the light, making the swamp black as char. Muddy moss squash beneath you and a foul smell rises from the ground. Insects buzz around you in the darkness, whispering secrets in the night.} {Wandering the Thick Forest} {} {} {} {1} {} +E {13233} {n} {n} {1} {0} {} {1} {} {0} +E {13236} {e} {e} {2} {0} {} {1} {} {0} + +R {13236} {0} {} {An Intersection} {} {Even though the only paths in the swamp are extremely faint and mostly overgrown with the half dead, half alive vegetation, this is or at least used to be a rather large intersection. Paths lead west and south through the swamp, however it appears a bush has taken over the path eastwards.} {Wandering the Thick Forest} {} {} {} {1} {} +E {13237} {e} {e} {2} {0} {} {1} {} {0} +E {13235} {w} {w} {8} {0} {} {1} {} {0} +E {13266} {s} {s} {4} {0} {} {1} {} {0} + +R {13237} {0} {} {An Alligator Den} {} {Half-eaten carcasses lay scattered around this depression in the swamp. Bones and various left-overs form a heap in the corner, obviously the occupant don't care about tidyness and are probably not so picky about their dinner either. The depression continues north and the exit is west of here past a leaning bush.} {Wandering the Thick Forest} {} {} {} {1} {} +E {13234} {n} {n} {1} {0} {} {1} {} {0} +E {13236} {w} {w} {8} {0} {} {1} {} {0} + +R {13238} {0} {} {Twisting Around the Ferns} {} {A population of sickly, half-dead ferns desperately cling on to life as the swamp slowly suffocates the plants. What could almost pass for a path twists around the population and onwards through the dark swamp. The ferns rustle suddenly as an animal of some sort moves inside the population.} {Wandering the Thick Forest} {} {} {} {1} {} +E {13239} {n} {n} {1} {0} {} {1} {} {0} +E {13233} {e} {e} {2} {0} {} {1} {} {0} +E {13265} {w} {w} {8} {0} {} {1} {} {0} + +R {13239} {0} {} {Thin Woods} {} {The trees are thin here, but grow thicker to the north where a rocky hill can be seen. Patches of low-lying ferns thrive to the south. The chipring of birds and the rustling of leaves can be heard coming from the thicker woods to the west.} {Wandering the Thick Forest} {} {} {} {1} {} +E {13229} {n} {n} {1} {0} {} {1} {} {0} +E {13231} {e} {e} {2} {0} {} {1} {} {0} +E {13250} {w} {w} {8} {0} {} {1} {} {0} +E {13238} {s} {s} {4} {0} {} {1} {} {0} + +R {13240} {0} {} {Inside a Dark Cave} {} {A narrow crack in the cave wall to the east allows a small amount of fresh air into the cave. Water trickles down the uneven wall of the cave and forms small puddles on the floor making the rock slippery to walk upon.} {Wandering the Thick Forest} {} {} {} {1} {} +E {13229} {e} {e} {2} {0} {} {1} {} {0} +E {13241} {w} {w} {8} {0} {} {1} {} {0} + +R {13241} {0} {} {Inside a Dark Cave} {} {The half-eaten carcasses of small animals indicate that some creatures have taken refuge here recently. The air is damp, and small pools of water have formed on the floor of the cave, the result of water slowly seeping down the cave walls.} {Wandering the Thick Forest} {} {} {} {1} {} +E {13240} {e} {e} {2} {0} {} {1} {} {0} +E {13247} {w} {w} {8} {0} {} {1} {} {0} + +R {13242} {0} {} {Passing the Half Eaten Carcass} {} {Partly concealed among the thick roots of a huge and gnarled oaktree, the remains of a large animal provides a feast for thousands of small worms and flies. An irritating buzzing sound comes from the corpse as the swarm of flies fight over the food. The smell of dead flesh is hard to ignore.} {Wandering the Thick Forest} {} {} {} {1} {} +E {13228} {e} {e} {2} {0} {} {1} {} {0} +E {13243} {w} {w} {8} {0} {} {1} {} {0} + +R {13243} {0} {} {In the Dimly Lit Forest} {} {Shadows flicker amongst the vegetation, pitch black holes in the forest's heart. High-pitched noises from the inhabitants of the woods echo fiercely between the shadowed treetrunks. The occasional glimmer of damp spider web catches your eye.} {Wandering the Thick Forest} {} {} {} {1} {} +E {13244} {n} {n} {1} {0} {} {1} {} {0} +E {13242} {e} {e} {2} {0} {} {1} {} {0} +E {13246} {w} {w} {8} {0} {} {1} {} {0} + +R {13244} {0} {} {Over the Mossy Rocks} {} {Damp, dark green moss grows atop the flat stones that are scattered in the rocky part of the huge forest. Water runs across the stony ground as the moss is wrung dry from tramping hooves and feet. Mighty trees block the sky and surpresses the warmth of the sun.} {Wandering the Thick Forest} {} {} {} {1} {} +E {13245} {w} {w} {8} {0} {} {1} {} {0} +E {13243} {s} {s} {4} {0} {} {1} {} {0} + +R {13245} {0} {} {Among the Huge Trees} {} {The true giants and rulers of the forest loom high above you, scrutinizing and judging you. Trunks wider than three full-grown men and branches as thick as any blacksmith's waist, the trees reach for the life-giving sun and shade the more tender plants on the ground.} {Wandering the Thick Forest} {} {} {} {1} {} +E {13244} {e} {e} {2} {0} {} {1} {} {0} +E {13254} {w} {w} {8} {0} {} {1} {} {0} +E {13246} {s} {s} {4} {0} {} {1} {} {0} + +R {13246} {0} {} {By a Tranquil Pond} {} {The waters of a pond in the forest glisten softly as animals come here to drink from the crystal clear water. A lone willow tree leans over the pond, watching its refelction as the wind plays with the dancing leaves.} {Wandering the Thick Forest} {} {} {} {1} {} +E {13245} {n} {n} {1} {0} {} {1} {} {0} +E {13243} {e} {e} {2} {0} {} {1} {} {0} +E {13253} {w} {w} {8} {0} {} {1} {} {0} +E {13247} {s} {s} {4} {0} {} {1} {} {0} + +R {13247} {0} {} {Wandering in the Thick Forest} {} {A ceiling of green leaves follows the ground from high up in the sky. The sun casts a dream-like glimmer over the forest, covering everyhting beyond twenty feet in a green haze. The few rocks here are heavily covered with thick, damp moss and apart from the very few plants grow here. A short flower with rounded yellow petals appears quite common however.} {Wandering the Thick Forest} {} {} {} {1} {} +E {13246} {n} {n} {1} {0} {} {1} {} {0} +E {13241} {e} {e} {2} {0} {} {1} {} {0} +E {13252} {w} {w} {8} {0} {} {1} {} {0} +E {13248} {s} {s} {4} {0} {} {1} {} {0} + +R {13248} {0} {} {Around a Towering Rock} {} {In the northeast a huge gray rock compeats with the looming trees in height. The gray stone breaks the otherwise lush colors of the forest. The rock is so perfectly embedded among the trees, it would be easy to believe the forest itself had grown up centered around that very block of stone.} {Wandering the Thick Forest} {} {} {} {1} {} +E {13247} {n} {n} {1} {0} {} {1} {} {0} +E {13249} {e} {e} {2} {0} {} {1} {} {0} +E {13251} {w} {w} {8} {0} {} {1} {} {0} + +R {13249} {0} {} {At a Small Pond in the Woods} {D} {A small clearing stand in the midst of the tall trees, revealing a crystal clear pond. Small birds occasionally swoop down to the pond's surface to catch one of the mosquitoes hovering there. Thick woods continue to the east and west.} {Wandering the Thick Forest} {} {} {} {1} {} +E {13250} {e} {e} {2} {0} {} {1} {} {0} +E {13248} {w} {w} {8} {0} {} {1} {} {0} + +R {13250} {0} {} {Among Towering Trees} {} {Tall trees extend massive branches high above the forest floor. Between the massive tree trunks to the east, a thinner patch of woods can be seen. The thick woods continue west.} {Wandering the Thick Forest} {} {} {} {1} {} +E {13239} {e} {e} {2} {0} {} {1} {} {0} +E {13249} {w} {w} {8} {0} {} {1} {} {0} + +R {13251} {0} {} {Deep Inside the Forest} {} {Darkness settles in the forest as the vegetation absorbs most of the light. Thick leafworks and twisted branches create dense walls of green that almost seem to close in on you. the fresh smell of slightly damp leaves flows through the forest, telling a tale of freedom.} {Wandering the Thick Forest} {} {} {} {1} {} +E {13252} {n} {n} {1} {0} {} {1} {} {0} +E {13248} {e} {e} {2} {0} {} {1} {} {0} + +R {13252} {0} {} {Under the Dense Leafworks} {} {The sun shines through the treecrowns, casting a transparent green shimmer over the forest. Spider webs glimmer in the odd light, tiny sparkling lights in a green-colored crystalline globe. A wall of brambles prevent access to what appears to be a sickly swamp in the south.} {Wandering the Thick Forest} {} {} {} {1} {} +E {13253} {n} {n} {1} {0} {} {1} {} {0} +E {13247} {e} {e} {2} {0} {} {1} {} {0} +E {13251} {s} {s} {4} {0} {} {1} {} {0} + +R {13253} {0} {} {Overtaken by Ivy} {} {A single great tree is the sole survivor of the assault of a tenacious ivy. Smaller trees have already sucumbed to the ivy, providing platform for the sunlight the ivy craves. The one living tree races to the sun in a futile race against the ivy. Long dead trees threaten to topple to the forest floor below under the burden of the heavy plants.} {Wandering the Thick Forest} {} {} {} {1} {} +E {13254} {n} {n} {1} {0} {} {1} {} {0} +E {13246} {e} {e} {2} {0} {} {1} {} {0} +E {13258} {w} {w} {8} {0} {} {1} {} {0} +E {13252} {s} {s} {4} {0} {} {1} {} {0} + +R {13254} {0} {} {Rutted Clearing} {} {Dried ruts of mud fill with leaves and dust. Small paths lead off in all directions, none more important than the next. Trees have been cut and the undergrowth threatens to choke off all travel. Roots stick up out of the bare earth, threatening to trip the unwary traveler. Fallen trunks lie over old wood piles, bundles of brush in haphazard heaps crouch between the trunks of trees entangled in the underbrush.} {Wandering the Thick Forest} {} {} {} {1} {} +E {13255} {n} {n} {1} {0} {} {1} {} {0} +E {13245} {e} {e} {2} {0} {} {1} {} {0} +E {13257} {w} {w} {8} {0} {} {1} {} {0} +E {13253} {s} {s} {4} {0} {} {1} {} {0} + +R {13255} {0} {} {Trees with Buckets} {} {Shaggy bark maples are interspersed with smooth bark maples. A few large trees are encircled by spigots and their hanging buckets. Syrup season long past, the tapper must have forgotten to remove his handiwork. The buckets are filled with leaves, leaky and broken. The taps are half covered with bark, the trees trying to cover their wounds.} {Wandering the Thick Forest} {} {} {} {1} {} +E {13256} {w} {w} {8} {0} {} {1} {} {0} +E {13254} {s} {s} {4} {0} {} {1} {} {0} + +R {13256} {0} {} {Field of Flowers} {} {Perky, pink blossoms cascade from the boughs of cherry trees. A dusting of petals carpet the green grass in pink petals. A winding path offers a brown contrast to the flowered fields. The heavy scent of the blossoms is almost overwhelming. Bees buzz and dance between the flowers, the only sound in the silent forest.} {Wandering the Thick Forest} {} {} {} {1} {} +E {13255} {e} {e} {2} {0} {} {1} {} {0} +E {13257} {s} {s} {4} {0} {} {1} {} {0} + +R {13257} {0} {} {Bright Glade} {} {The trees stand a respectful distance from the center of the glade. By day, the sunlight is almost blinding in contrast to the dark forest; by night the moon offers a reprive from the opressive dark. The leaves rustle in the slight breezes, the occasional ones breaking free from their slavery to settle on the ground. Tufted grasses surround bare patches in the soil, and tiny broadleaf dandelions settle in places to unpleasant for other plants.} {Wandering the Thick Forest} {} {} {} {1} {} +E {13256} {n} {n} {1} {0} {} {1} {} {0} +E {13254} {e} {e} {2} {0} {} {1} {} {0} +E {13258} {s} {s} {4} {0} {} {1} {} {0} + +R {13258} {0} {} {Dark Ferns} {} {Nestled between the trunks of trees, standing in large colonies or alone, dark green ferns are the dominant life form in this part of the forest. The trees are all large pines, foliage so far above the ground, if not for the needle litter, one could not identify the type of tree. The occasional delicate violet hides between the ferns where the ground is not too obscured nor the sun too bright. A wall of bushes with thorns that are a hand long can be seen to the west.} {Wandering the Thick Forest} {} {} {} {1} {} +E {13257} {n} {n} {1} {0} {} {1} {} {0} +E {13253} {e} {e} {2} {0} {} {1} {} {0} +E {11400} {w} {w} {8} {0} {} {1} {} {0} +E {13259} {s} {s} {4} {0} {} {1} {} {0} + +R {13259} {0} {} {Rotten Stump} {} {A elder of the forest has toppled and the roots have been ripped from the ground. A large hole lies in the ground the roots thrust into the air to the height of three men. Small clumps of soil dangle from fine root tendrils, pebbles and sand lie embedded in the roots. Ground insects and worms borrow into the rotting wood with large patches of bark sloughing off in wet wooden flakes.} {Wandering the Thick Forest} {} {} {} {1} {} +E {13258} {n} {n} {1} {0} {} {1} {} {0} +E {13260} {s} {s} {4} {0} {} {1} {} {0} + +R {13260} {0} {} {Atop the Fallen Giant} {} {The bare side of a fallen giant allows treacherous travel to the south, down into the swamps. The forest floor drops away below in stark contrast to the relatively flat northern forest. Small seedlings have pioneered the cracks in the decaying wood. Insects scuttle across the wood, crackling in their tiny exoskeletons. The swamp to the south lies so much lower in terrain that the tops of the trees barely reach eye level.} {Wandering the Thick Forest} {} {} {} {1} {} +E {13259} {n} {n} {1} {0} {} {1} {} {0} +E {13261} {s} {s} {4} {0} {} {1} {} {0} + +R {13261} {0} {} {Fallen Tree into the Swamp} {} {Atop a fallen tree is clear, best path into the swamp. On either side is a mire that spreads for leagues. To the south a muddy river winds through the wetland. Dead trees lie drowned in the mire; duckweed and small floating plants float in the open water areas. Waterfowl take advantage of the abundant food source and make their nests in the floating mats.} {Wandering the Thick Forest} {} {} {} {1} {} +E {13260} {n} {n} {1} {0} {} {1} {} {0} +E {13262} {e} {e} {2} {0} {} {1} {} {0} +E {13275} {s} {s} {4} {0} {} {1} {} {0} + +R {13262} {0} {} {Beside the Fallen Tree} {} {A huge treetrunk has fallen into the swamp and serves as a bridge over a particulary large and deep gathering of mud. What lies at the north end of the tree is impossible to tell from this point. In the distance a bird can be heard chirping faintly.} {Wandering the Thick Forest} {} {} {} {1} {} +E {13263} {e} {e} {2} {0} {} {1} {} {0} +E {13261} {w} {w} {8} {0} {} {1} {} {0} +E {13274} {s} {s} {4} {0} {} {1} {} {0} + +R {13263} {0} {} {Near a Fallen Tree in the Swamp} {} {The chirping of birds can be heard in the forestland to the west. To the east the ground becomes more damp as you approach the depths of the swampland.} {Wandering the Thick Forest} {} {} {} {1} {} +E {13264} {e} {e} {2} {0} {} {1} {} {0} +E {13262} {w} {w} {8} {0} {} {1} {} {0} + +R {13264} {0} {} {Through the Swamps} {} {Decaying plants that have taken on the same fallow almost brown color as the rest of the swamp covers most of the muddy ground. Overhead treecrowns loom over the few inhabitants of the swamp and rotten leaves fall down on you. A flat rounded stone rises from the ground to the east and in the west the swamp continues.} {Wandering the Thick Forest} {} {} {} {1} {} +E {13265} {e} {e} {2} {0} {} {1} {} {0} +E {13263} {w} {w} {8} {0} {} {1} {} {0} + +R {13265} {0} {} {On Top of a Rock} {} {Arching its back into the sky like a cat, a giant rock appears to be floating in the swamp. Gray stone flecked with brown muddy spots pokes up like a turtle shell from the ground. The swamp continues north and west while dense underbrush makes travelling in other directions impossible.} {Wandering the Thick Forest} {} {} {} {1} {} +E {13238} {e} {e} {2} {0} {} {1} {} {0} +E {13264} {w} {w} {8} {0} {} {1} {} {0} + +R {13266} {0} {} {Around the Sinkholes} {} {The ground is filled with treacherous mud-filled holes that would devour an unwary traveller. Without extreme caution it is very easy to step right into these sinkholes. The ground looks more solid and safer both north and west of here.} {Wandering the Thick Forest} {} {} {} {1} {} +E {13236} {n} {n} {1} {0} {} {1} {} {0} +E {13267} {w} {w} {8} {0} {} {1} {} {0} + +R {13267} {0} {} {Through the Reeds} {} {Higher than a man and proud as lords, the reeds sway slightly back and forth in the barely noticable breeze. The ground is still wet and sludgy but the reeds conceal that fact effectively, helping to improve the dead atmosphere that presses against you.} {Wandering the Thick Forest} {} {} {} {1} {} +E {13266} {e} {e} {2} {0} {} {1} {} {0} +E {13268} {s} {s} {4} {0} {} {1} {} {0} + +R {13268} {0} {} {Corner of the Swamp} {} {A trail leads around the edges of the swamp instead of defying the harsh terrain by going straight through the swamp's heart. Here in the southeast corner the ground is still wet and the air is thick and hard to breathe. The only difference is the wall of dry trees in the south and the east.} {Wandering the Thick Forest} {} {} {} {1} {} +E {13267} {n} {n} {1} {0} {} {1} {} {0} +E {13269} {w} {w} {8} {0} {} {1} {} {0} + +R {13269} {0} {} {Passing a Large Hole} {} {Somehow the ground has remained dry just below a large rock where someone or something has dug a hole leading into the ground under the rock. It would appear to be an ordinary rabbit hole if it wasn't for the size. Big enough to fit three rabbits at once in the opening there is obviously a larger animal living there,} {Wandering the Thick Forest} {} {} {} {1} {} +E {13270} {n} {n} {1} {0} {} {1} {} {0} +E {13268} {e} {e} {2} {0} {} {1} {} {0} + +R {13270} {0} {} {The Anthill} {} {An enormous anthill stands seemingly on top of the squashy mud and doesn't appear at all at risk to sink into the swamp. Ants run from place to place eager to do their part of the chores. Insects and building material for the hill is being dragged inside for future needs and other ants are busy repairing some damage probably caused by a fallen branch.} {Wandering the Thick Forest} {} {} {} {1} {} +E {13271} {w} {w} {8} {0} {} {1} {} {0} +E {13269} {s} {s} {4} {0} {} {1} {} {0} + +R {13271} {0} {} {Under the Greedy Trees} {} {Dying trees with naked and gnarled treecrowns form a tunnel here. Even though it is easy to see through the crowns, there is a sense of enclosing around you, as if the trees extend their branches towards you, trying to grab and hold you here, making you a part of them forever entangled in the swamp. What looks like an intersection of paths lie directly west of here.} {Wandering the Thick Forest} {} {} {} {1} {} +E {13270} {e} {e} {2} {0} {} {1} {} {0} +E {13272} {w} {w} {8} {0} {} {1} {} {0} + +R {13272} {0} {} {An Intersection} {} {The ground is slightly more dry here and an extremely faint path splits in three. The nortwards path leads deep into the heard of the swamp while the path heading west continues around the swamp and east of here there is a tunnel of trees.} {Wandering the Thick Forest} {} {} {} {1} {} +E {13273} {n} {n} {1} {0} {} {1} {} {0} +E {13271} {e} {e} {2} {0} {} {1} {} {0} +E {13280} {w} {w} {8} {0} {} {1} {} {0} + +R {13273} {0} {} {Heart of the Swamp} {} {Darkness settles over the area as you enter the heart of the swamp. The air is dense and smells of rotting vegetation and sump gas. Insects buzz around your head drawn by the dirt and sweat covering your face. Moss-covered rocks and trees are standing in the squishy mud, pretending not to be bothered by it.} {Wandering the Thick Forest} {} {} {} {1} {} +E {13274} {w} {w} {8} {0} {} {1} {} {0} +E {13272} {s} {s} {4} {0} {} {1} {} {0} + +R {13274} {0} {} {An Island in the Swamps} {} {A round island rises from the murky swamp, a dry haven in the middle of an ocean of mud. A scrawny and naked bush grows at the edge of the island, leafless and twisted twigs leaning out across the bubbling swamp. Some distance to the northwest a log has fallen and appears to provide a dry exit from the swamp.} {Wandering the Thick Forest} {} {} {} {1} {} +E {13262} {n} {n} {1} {0} {} {1} {} {0} +E {13273} {e} {e} {2} {0} {} {1} {} {0} +E {13275} {w} {w} {8} {0} {} {1} {} {0} + +R {13275} {0} {} {Small Rise in the Mire} {} {A sandbank north of the river seperates the backwater swamp and the slowly flowing river. The occasional dry path allows the river traveler a dry camping spot. Old tracks and scraps add to burnt out firepits and piles of poultry bones. Great rushes provide a safe resting place for mounts.} {Wandering the Thick Forest} {} {} {} {1} {} +E {13261} {n} {n} {1} {0} {} {1} {} {0} +E {13274} {e} {e} {2} {0} {} {1} {} {0} +E {13276} {w} {w} {8} {0} {} {1} {} {0} +E {13279} {s} {s} {4} {0} {} {1} {} {0} + +R {13276} {0} {} {Through the Murky Water} {} {Dark, mud-filled water that reaches up to your knees seem to cling on to you, leaving residues of mud all over. Half-rotten leaves float around in the thick and smelly sludge. Gnarled and puny trees that can barely be called anything else but bushes breaks the brownish surface and cries out in vain desperation to leave this place.} {Wandering the Thick Forest} {} {} {} {1} {} +E {13277} {n} {n} {1} {0} {} {1} {} {0} +E {13275} {e} {e} {2} {0} {} {1} {} {0} +E {13278} {s} {s} {4} {0} {} {1} {} {0} + +R {13277} {0} {} {A Dead-End} {} {Suddenly a wall of dirt and rotting vegetation surrounds you on three sides. Impossible to climb and impossible to pass through. Dark, sludgy water and mud gathers into a foul pool below the wall, making the ever-present smell of death that stings your senses almost unbearable.} {Wandering the Thick Forest} {} {} {} {1} {} +E {13276} {s} {s} {4} {0} {} {1} {} {0} + +R {13278} {0} {} {A Dead-End} {} {A black and charred mountain rises straight up from the swampland, oily char that smears off on anything it touches covers the mountain wall. Dead bugs and insects float freely in the muddy water. Bubbles erupt from the mud and burst with a surging noise.} {Wandering the Thick Forest} {} {} {} {1} {} +E {13276} {n} {n} {1} {0} {} {1} {} {0} + +R {13279} {0} {} {Wading In the Mud} {} {Rotting leaves and grass mix with the thick mud to a stubborn and foul-smelling sludge that cling on to your legs. Leeches and other blood-sucking animals thrive in this climate, and where ever you go there are only more insects that bite you constantly.} {Wandering the Thick Forest} {} {} {} {1} {} +E {13275} {n} {n} {1} {0} {} {1} {} {0} +E {13280} {e} {e} {2} {0} {} {1} {} {0} +E {13287} {s} {s} {4} {0} {} {1} {} {0} + +R {13280} {0} {} {Around a Stone} {} {The top of a jagged stone pillar pokes up through the surface of the mud. Rough-edged and in some places covered with moss it appears completely natural. But on a closer look you notice some almost faded carvings on a flat area near the pillars top.} {Wandering the Thick Forest} {} {} {} {1} {} +E {13272} {e} {e} {2} {0} {} {1} {} {0} +E {13279} {w} {w} {8} {0} {} {1} {} {0} +E {13281} {s} {s} {4} {0} {} {1} {} {0} + +R {13281} {0} {} {A Struggling Hillside} {} {The ancient forest masked in darkness that hangs like a shroud over nearly everything. Insubstantial shapes and skittering shapes riddle the forested edge while up the ungentle slope, gnarled roots encircling the ancient boulders for purchases as their forced at odd angles with the ground. A thin winding path runs from the west to the base of the slope before turning south to work it's way uphill through scattered roots and gray cracking boulders.} {Lush Forestland} {} {} {} {1} {} +E {13280} {n} {n} {1} {0} {} {1} {} {0} +E {13287} {w} {w} {8} {0} {} {1} {} {0} +E {13282} {s} {s} {4} {0} {} {1} {} {0} + +R {13282} {0} {} {At the Summit of the Rugged Hill} {} {The winding path from the north levels out at the summit of the rugged hill where it spreads out to encircle the dozen or so age-old Blackoak trees scattering the area. Trunks wide enough to fully encompass most houses, spread across the clearing which seems almost as if a giant hand plays gardener over this tiny section of the forgotten forest. The clearing extends off to the east and south while to the north the ground slopes dangerously downward. The views from here are superb and you can watch out over most of the area.} {Lush Forestland} {} {} {} {1} {} +E {13281} {n} {n} {1} {0} {} {1} {} {0} +E {13283} {e} {e} {2} {0} {} {1} {} {0} +E {13284} {s} {s} {4} {0} {} {1} {} {0} + +R {13283} {0} {} {A Tiny Alcove} {} {Ground flattened under a bed of neatly arranged needles to form a cushioned bed for some local animal. Just on the northern side of the small bed a tall wide spread berry bush grows ready for the inhabitants midnight cravings. A small ring off trees circles behind the bush to span across the east and southern edge of the small alcove to leave the only exit to the west where a well tended clearing spreads across the summit of the hill.} {Lush Forestland} {} {} {} {1} {} +E {13282} {w} {w} {8} {0} {} {1} {} {0} + +R {13284} {0} {} {Along the Southern Edge of the Summit} {} {The clearing, under the guide of some unseen caretaker, spreads from the trimmed tree line on the southern edge off to the north and west while to the east a small a pond forms where rainwater collects before running down into the shadow hidden forest below. A faint breeze drifts around the clearing causing slight clouds of dry leaves to skitter softly along the ground.} {Lush Forestland} {} {} {} {1} {} +E {13282} {n} {n} {1} {0} {} {1} {} {0} +E {13285} {e} {e} {2} {0} {} {1} {} {0} +E {13286} {w} {w} {8} {0} {} {1} {} {0} + +R {13285} {0} {} {Astride the Calm Pool} {D} {The serenity clinging to the clearing to the west extends over this small glade containing a calm little covered pond ringed by grass sided mounds around which small rivulets flow slowly down to the darkened forest below. A thick wall of trees spread around the pond like a mother protecting an infant, trying to keep time from bringing repercussions here.} {Lush Forestland} {} {} {} {1} {} +E {13284} {w} {w} {8} {0} {} {1} {} {0} + +R {13286} {0} {} {Western Border of the Summit} {} {A line of trees spread across the western edge of the summit leaving east as the only possible exit. The barrier keeps the faint breeze within the clearing as well as keeping the all-encompassing darkness held into the forest outside. Neatly groomed trees scatter around this side of the clearing, offering head rests for the weary as well as idyllic view of time's hand.} {Lush Forestland} {} {} {} {1} {} +E {13284} {e} {e} {2} {0} {} {1} {} {0} + +R {13287} {0} {} {The Constricting Pathway} {} {The forest nearly engulfs this small time etched path into nothingness. A darkness spreads so thickly that inches away things become insubstantial shapes. At close inspection, tree trunks that would take a dozen men to encircle stand like pillars meant to support the heavens while the ground with its intertwining roots spreading under and over a thick layer of decaying leaves and pine needles seem meant to hold the earth together.} {Lush Forestland} {} {} {} {1} {} +E {13279} {n} {n} {1} {0} {} {1} {} {0} +E {13281} {e} {e} {2} {0} {} {1} {} {0} +E {13288} {w} {w} {8} {0} {} {1} {} {0} + +R {13288} {0} {} {Through a Small Passage in the Forest} {} {The ancient forest upon which a cloud of oppressive darkness hangs seems to constrict upon the path as it breaks through heading east. The darkness that shrouds the forest makes every sound die more then a few spans away yet within those spans its echoes resemble a terrified spirit wailing its lament. Westward this struggling path joins another at the top of a slight incline.} {Lush Forestland} {} {} {} {1} {} +E {13287} {e} {e} {2} {0} {} {1} {} {0} +E {13289} {w} {w} {8} {0} {} {1} {} {0} + +R {13289} {0} {} {A Rise into the Shroud} {} {The quagmire of leaves, pine needles, and runoff from the local streams collects at the base of the rise. The slight incline of the hill leads from the near quicksand below up into the dark forest to the east and south. The forest held under a cloud of forgotten time, neither the weather nor sun reach this deep under the canopy to touch the graying trunks wreathed in dead branches. A freshly painted wooden sign stands among the trees.} {Lush Forestland} {} {} {} {1} {} +E {13290} {n} {n} {1} {0} {} {1} {} {0} +E {13288} {e} {e} {2} {0} {} {1} {} {0} +E {13364} {s} {s} {4} {0} {} {1} {} {0} + +R {13290} {0} {} {Bottom of the Dangerous Slope} {} {The mossy ground of the slope to the north levels out as it meets this muddy meeting spot for various streams and runoffs. Peat moss and decaying leaves mix with the runoff to form a messy imitation of quicksand that continues to the south a ways before the ground rises and the water is forced into and underground aquifer. A virtual wall of house sized trees bar the small wallowing spot on the east and west.} {Lush Forestland} {} {} {} {1} {} +E {13291} {n} {n} {1} {0} {} {1} {} {0} +E {13289} {s} {s} {4} {0} {} {1} {} {0} + +R {13291} {0} {} {Curve in the Descending Slope} {} {Half-exposed roots and decaying leaves cover severe slope offering foot and hand holds for the dangerous descent into the shadowy depths of the forest. Westward a small path winds up the slope to disappear into the distance. A small rivulet winds its way down the soft mossy soil carrying its soft melodious sound away with it.} {Lush Forestland} {} {} {} {1} {} +E {13292} {w} {w} {8} {0} {} {1} {} {0} +E {13290} {s} {s} {4} {0} {} {1} {} {0} + +R {13292} {0} {} {Path Leading from A Small Clearing} {} {A rapidly descending path lined with massive trees winds off from a clearing to the west heading eastward directly into the shadows that devour and conceal where it leads. A faint oppressive cloud hangs over the forest, as if time either forgot or forsook this part of the world leaving it to its own devices. In several places boulders protrude from the slopes leaf covered ground, crystalline glinting surfaces offering anchors for the slowly tilting trees.} {Lush Forestland} {} {} {} {1} {} +E {13293} {n} {n} {1} {0} {} {1} {} {0} +E {13291} {e} {e} {2} {0} {} {1} {} {0} +E {13295} {w} {w} {8} {0} {} {1} {} {0} + +R {13293} {0} {} {Breaching the Shadowy Depths} {} {Dark forest overhanging the surrounding area lies in contrast to the sharp light coming from the small clearing to the west where a small path is barely visible through the glaring shadows. The faint sound of rushing water drifts in from the west but remains illusive to the eyes. Like the water the ground here is hidden, but hidden by layer upon layer of time fell leaves and sticks forming a thick noisy blanket over the ground.} {Lush Forestland} {} {} {} {1} {} +E {13294} {w} {w} {8} {0} {} {1} {} {0} +E {13292} {s} {s} {4} {0} {} {1} {} {0} + +R {13294} {0} {} {Before the Forest of Shadows} {} {The dark entryway into the shrouded forest is nearly concealed by fallen logs and a thick layer of underbrush. Tipping trees thicker then some houses surround nearby boulders with thigh thick roots for support, trying with all their might to extend their life before they fall and return to the earth. To the west a small ledge has formed from where a mudslide eroded the earth into a small pool to contain the excess runoff draining into it from the north.} {Lush Forestland} {} {} {} {1} {} +E {13311} {n} {n} {1} {0} {} {1} {} {0} +E {13293} {e} {e} {2} {0} {} {1} {} {0} +E {13295} {s} {s} {4} {0} {} {1} {} {0} + +R {13295} {0} {} {Amidst the Joining of Two Paths} {} {The forest bends around this junction where two dark paths coalesces into a small circle. Shadows writhe on the edges while short grass and dry leaves slowly drift around the center in the silent breeze caused by the swaying trees. East and south the forest deepens into an intangible mass of shadows while to the north and west ancient trees harbor shadows yet time has yet to engulf the path in the shadowy depths.} {Lush Forestland} {} {} {} {1} {} +E {13294} {n} {n} {1} {0} {} {1} {} {0} +E {13292} {e} {e} {2} {0} {} {1} {} {0} +E {13296} {w} {w} {8} {0} {} {1} {} {0} +E {13360} {s} {s} {4} {0} {} {1} {} {0} + +R {13296} {0} {} {A Small Path through the Forest} {} {Heavily shadowed from the overhanging canopy and house sized tree trunks, this path runs from a small clearing to the east to another small clearing to the west. Roots coalesce over the path like a blanket seeking to cover the ground in their tangled mess, while dying branches and tree trunks do the same on the north and south of the small time etched path.} {Lush Forestland} {} {} {} {1} {} +E {13295} {e} {e} {2} {0} {} {1} {} {0} +E {13297} {w} {w} {8} {0} {} {1} {} {0} + +R {13297} {0} {} {A Small Junction} {} {A small area formed by the junction of two paths, containing flattened ground mixed with a scattering of thin trunk, tall trees seeking release from the eternal shadows under the forested canopy. One path runs from the rock-lined path to the north to the south and into a small depression while the other path runs east and west through the shadow veiled forest.} {Lush Forestland} {} {} {} {1} {} +E {13298} {n} {n} {1} {0} {} {1} {} {0} +E {13296} {e} {e} {2} {0} {} {1} {} {0} +E {13300} {w} {w} {8} {0} {} {1} {} {0} +E {20791} {s} {s} {4} {0} {} {1} {} {0} + +R {13298} {0} {} {Southern Tip of the Pass} {} {Rocky outcropping running across the eastern side of a mound of rock and awkwardly growing trees, several of which have grown across the pass. Water, churning white, flows from the east down the side of a small cliff to disappear under this overhang. Southward dead branches and leaves spread across the forest floor between the enormous pines.} {Lush Forestland} {} {} {} {1} {} +E {13299} {n} {n} {1} {0} {} {1} {} {0} +E {13297} {s} {s} {4} {0} {} {1} {} {0} + +R {13299} {0} {} {Across a Narrow Bridge} {} {A sharp slope of cracking rock lines the western edge of this thin, scraggly grass covered path that crossing over which a switch churning river makes its way westward. A jagged edge marks the eastern side of the path where the grass ends and the rocky cliff begins. Southward you notice a few fallen trees marring the path across the river.} {Lush Forestland} {} {} {} {1} {} +E {13308} {n} {n} {1} {0} {} {1} {} {0} +E {13298} {s} {s} {4} {0} {} {1} {} {0} + +R {13300} {0} {} {A Tree Lined Tunnel into the Shadows} {} {The large Blackoak tree trunks curve around the small path to form a tunnel riddled with shadows and skittering shapes with indefinable forms. Enormous boulders seeking freedom from the oppressive ground only to meet the imprisoning embrace of the trees ancient roots grown thicker then most men's thighs over the passing of the ages. The small path continues east between two intertwining trees where branches, brush, and shadow mar any visibility. A small fork forms where this path junctions with one a bit to the west where the trees are neither so dense nor absolute in defying the light.} {Lush Forestland} {} {} {} {1} {} +E {13297} {e} {e} {2} {0} {} {1} {} {0} +E {13301} {w} {w} {8} {0} {} {1} {} {0} + +R {13301} {0} {} {The Border of the Ancient Forest} {} {A small path leading into the depths of the dark forest lined in several warily leaning trees in the west that forms an unpenetrable blockade to the average traveler. The path branches off to the east and south to continue on its hoof trodden way into the overhanging darkness. Cracking boulders sprout from the ground reaching for freedom from the all-encompassing earth only to be anchors for exposed roots and resting places for local varieties of moss.} {Lush Forestland} {} {} {} {1} {} +E {13302} {n} {n} {1} {0} {} {1} {} {0} +E {13300} {e} {e} {2} {0} {} {1} {} {0} +E {13343} {s} {s} {4} {0} {} {1} {} {0} + +R {13302} {0} {} {Entrance to the Overhanging Forest} {} {The dark forest of ancient trees spreads over the small path nearly devouring it entirely in its shadowy depths. The small rocky path heads westward from the dense forest to hug the edge of the huge tree covered mount to the north through which the faint sound of rushing water drifts. While into the forest to the south the path is smoothed over with dried pine needles and leaves held by exposed roots and fallen branches to form a noisy carpet on the forest floor.} {Lush Forestland} {} {} {} {1} {} +E {13303} {w} {w} {8} {0} {} {1} {} {0} +E {13301} {s} {s} {4} {0} {} {1} {} {0} + +R {13303} {0} {} {Rounding the Southern Edge of the Mound} {} {The ancient foreboding trees lining the southern and western sides of the path force it eastward around the edge of the large tree covered mound to the northeast. The path itself, worn into the hillside by the seasonal passage of some hoofed animal is rocky and uneven in its progress to the east where it delves into the center of the shadow filled forest. The faint sound of rushing water drifts in from the north where a river undercuts the mound to come spilling out of the side of a cliff.} {Lush Forestland} {} {} {} {1} {} +E {13304} {n} {n} {1} {0} {} {1} {} {0} +E {13302} {e} {e} {2} {0} {} {1} {} {0} + +R {13304} {0} {} {Rounding the Large Mound} {} {A faint dirt path trodden into the side of the mound by the passage of some large animal spreads to the north and south bordered on the east by a large tree covered mound and the west by a sudden drop off overhanging a rushing river. Southward the path twists eastward and out of sight. The dark forest spreads to the northwest and south blocking any view of what lies beyond.} {Lush Forestland} {} {} {} {1} {} +E {13305} {n} {n} {1} {0} {} {1} {} {0} +E {13303} {s} {s} {4} {0} {} {1} {} {0} + +R {13305} {0} {} {Amidst the Grassy Clearing} {} {This small clearing bordered on the west by a shadow marred forest of ancient Pines and age old Blackoak trees, which stretch forth from the tangled mass of briars and scraggly brush. Rocky ground beginning to slope slightly uphill as it spreads eastward to return into the ancient forest. A small path leads south from the clearing where it twists around a tall mound to the southeast.} {Lush Forestland} {} {} {} {1} {} +E {13335} {n} {n} {1} {0} {} {1} {} {0} +E {13306} {e} {e} {2} {0} {} {1} {} {0} +E {13304} {s} {s} {4} {0} {} {1} {} {0} + +R {13306} {0} {} {Bottom of the Tree Ridden Slope} {} {A large mound sprouts from the ground to the south, a faint rumbling seems to come from under the dark soil and gnarly roots spreading over the mound. The ground slopes uphill to the east and north covered with tall green evergreens with a tinge of yellow as the sun burns the tips of their branches. Amidst the tall trees to the north, waist high grass spreads around the trunks masking the ground and any visible tracks. Off to the west scattered trees mixed with spreading yellow grass cover most of the landscape.} {Lush Forestland} {} {} {} {1} {} +E {13334} {n} {n} {1} {0} {} {1} {} {0} +E {13307} {e} {e} {2} {0} {} {1} {} {0} +E {13305} {w} {w} {8} {0} {} {1} {} {0} + +R {13307} {0} {} {Border of the Rock Hewn Path} {} {Almost like a giant thumb, a large mass of rock, dirt, and awkwardly growing trees spreads across the small river to the south with a small rocky pass leading around the eastern side. Scraggly underbrush and tall spreading evergreens grow to the west. While to the east and north the underbrush grows both darker and thicker with more of the tall spreading trees amongst them.} {Lush Forestland} {} {} {} {1} {} +E {13333} {n} {n} {1} {0} {} {1} {} {0} +E {13308} {e} {e} {2} {0} {} {1} {} {0} +E {13306} {w} {w} {8} {0} {} {1} {} {0} + +R {13308} {0} {} {Beginning of the Path} {} {The ground turns rocky and the trees thin out the farther south you tread, until it abruptly becomes a short cliff ending in a swift flowing river frothing white. A dark forest looms over the area to the north, so dark that it seems eternal night is embedded under the canopy of treetops. The ground slopes slowly down to the west where the trees grow greener and the air lighter.} {Lush Forestland} {} {} {} {1} {} +E {13332} {n} {n} {1} {0} {} {1} {} {0} +E {13309} {e} {e} {2} {0} {} {1} {} {0} +E {13307} {w} {w} {8} {0} {} {1} {} {0} +E {13299} {s} {s} {4} {0} {} {1} {} {0} + +R {13309} {0} {} {Edge of a Swift Flowing Waterfall} {} {The hard rocky ground slopes slowly down to the west where the trees grow green and the air lighter. Just to the south the ground abruptly stops and rushing water from inside the hill to the southeast flows to the west. As the rocky ground raises to the north and east the green foliage grows more dense and green but the light filtering through grows less and less until the forest is clouded in murkiness.} {Lush Forestland} {} {} {} {1} {} +E {13324} {n} {n} {1} {0} {} {1} {} {0} +E {13310} {e} {e} {2} {0} {} {1} {} {0} +E {13308} {w} {w} {8} {0} {} {1} {} {0} + +R {13310} {0} {} {Overlooking the Rocky Path} {} {The Thick patches of tall evergreens line the soft ground and eastward-raising slope. A small barely passable trail rounds the edge of a tall tree covered hill to the south while to the north and east the forest grows dark and alien. Westward the ground slopes downhill while paralleling the exposed parts of the river to the south. The sound of swift running water drifts in from the south.} {Lush Forestland} {} {} {} {1} {} +E {13322} {n} {n} {1} {0} {} {1} {} {0} +E {13312} {e} {e} {2} {0} {} {1} {} {0} +E {13309} {w} {w} {8} {0} {} {1} {} {0} +E {13311} {s} {s} {4} {0} {} {1} {} {0} + +R {13311} {0} {} {A Path Rounding the Hill} {} {This ragged mudslide formed path winds half-hazardly around the base of a heavily forested hill on its way to the north and south. Dark shadowed forest spread to the north and south where ancient pines and Blackoak dominate the land to cast darkness all about them. On the western side of the path the ground slopes down to line the churning river below as it spews forth from the hillside and into the open air.} {Lush Forestland} {} {} {} {1} {} +E {13310} {n} {n} {1} {0} {} {1} {} {0} +E {13294} {s} {s} {4} {0} {} {1} {} {0} + +R {13312} {0} {} {Blockade Amidst the Shrouded Forest} {} {Bordered on the east side by a wall of tall closely knit pines and the south by a tall mound of dirt, rocks, and trees covering the swift flowing river, the forest with a growing canopy privides a shaded spot for a bit of rest. The ground covered in moss and tree knobs for head rests, the soothing sound of water flowing against rocks just to the south, this makes a nice resting spot.} {Lush Forestland} {} {} {} {1} {} +E {13313} {n} {n} {1} {0} {} {1} {} {0} +E {11419} {e} {e} {2} {0} {} {1} {} {0} +E {13310} {w} {w} {8} {0} {} {1} {} {0} + +R {13313} {0} {} {Overgrown Forest} {} {Tall trees completely block out the sun leaving the forest in eternal gloom. The ground crackles with each step as twigs and dry leaves crumble and break. To the north a strange light can be seen illuminating a strange looking stump. The darkness continues to permeate the forest that grows to the west and north.} {Lush Forestland} {} {} {} {1} {} +E {13314} {n} {n} {1} {0} {} {1} {} {0} +E {13322} {w} {w} {8} {0} {} {1} {} {0} +E {13312} {s} {s} {4} {0} {} {1} {} {0} + +R {13314} {0} {} {Amidst the Towering Trees} {} {Bare tree trunk after tree trunk mark the landscape here. A gloom hangs over the forest from the tree tops forming a canopy over the forest. To the north a strange light seems to make a odd shaped stump glow in the surrounding gloom. The forest seems to grow a bit greener to the west and south.} {Lush Forestland} {} {} {} {1} {} +E {13315} {n} {n} {1} {0} {} {1} {} {0} +E {13321} {w} {w} {8} {0} {} {1} {} {0} +E {13313} {s} {s} {4} {0} {} {1} {} {0} + +R {13315} {0} {} {Under a Leafy Canopy} {} {A slight breeze pushes the treetops back and forth above you, sending pine needles showering down to litter the floor like a carpet. The trees here lack branches on their lower halves, offering an unobstructed path to the west and south. A large tangle of brambles spreads across the north and east side of the area, making passage in those directions look painful.} {Lush Forestland} {} {} {} {1} {} +E {13316} {n} {n} {1} {0} {} {1} {} {0} +E {13320} {w} {w} {8} {0} {} {1} {} {0} +E {13314} {s} {s} {4} {0} {} {1} {} {0} + +R {13316} {0} {} {On a Forested Bank of the Stream} {} {You can see a stream to the north. Several small trees are growing here, while the rest of the area is overgrown with kneehigh bushes. A road passes this bank to the west, leading towards a bridge crossing the stream. What you can see of the southern lands is that it is more forested than what you see to your north.} {Saldaean Farmlands} {} {} {} {1} {} +E {16125} {n} {n} {1} {0} {} {1} {} {0} +E {13317} {w} {w} {8} {0} {} {1} {} {0} +E {13315} {s} {s} {4} {0} {} {1} {} {0} + +R {13317} {0} {} {On a Road near a Bridge} {} {A small path has formed here. Enough traffic has passed here that it might easily be called a road now. A bridge is lying to the north, crossing a small stream. The banks of the stream on the east and west are lightly forested. The lands to your south appear to be becoming more densely overgrown.} {Saldaean Farmlands} {} {} {} {1} {} +E {16126} {n} {n} {1} {0} {} {1} {} {0} +E {13316} {e} {e} {2} {0} {} {1} {} {0} +E {13318} {w} {w} {8} {0} {} {1} {} {0} +E {13320} {s} {s} {4} {0} {} {1} {} {0} + +R {13318} {0} {} {On the Forested Bank of a Stream} {} {The bank of a stream is lying to your north. To your east you see a small dirt road leading towards a small bridge across the stream. In the general southern direction the area becomes more forested. Trees are already growing around you, although too sparse to be called a forest.} {Saldaean Farmlands} {} {} {} {1} {} +E {16127} {n} {n} {1} {0} {} {1} {} {0} +E {13317} {e} {e} {2} {0} {} {1} {} {0} +E {13319} {s} {s} {4} {0} {} {1} {} {0} + +R {13319} {0} {} {In the Center of the Old Growth} {} {Tree trunks bare of living growth till more then ten times the height of a man until the tops of the trees form a ceiling to the forest that no light can get through. The seeds of new growth die before they even get a chance to bloom from the eternal darkness caused by the shroud above. Leaves, sticks, and spreading roots cover the ground, leaving nowhere to step that doesn't alert the whole forest of your presense. Farther to the east and south the forest under the canopy grows darker.} {Lush Forestland} {} {} {} {1} {} +E {13318} {n} {n} {1} {0} {} {1} {} {0} +E {13320} {e} {e} {2} {0} {} {1} {} {0} +E {13323} {s} {s} {4} {0} {} {1} {} {0} + +R {13320} {0} {} {In the Center of the Shroud} {} {Tall trees completely block out the sun leaving the forest in eternal gloom. The ground crackles with each step as twigs and dry leaves crumble and break. To the east a strange light can be seen illuminating a strange looking stump. The darkness continues to permeate the forest that grows to the south.} {Lush Forestland} {} {} {} {1} {} +E {13317} {n} {n} {1} {0} {} {1} {} {0} +E {13315} {e} {e} {2} {0} {} {1} {} {0} +E {13319} {w} {w} {8} {0} {} {1} {} {0} +E {13321} {s} {s} {4} {0} {} {1} {} {0} + +R {13321} {0} {} {Entering the Darkening Shroud} {} {Dying branches grow along the thick tree trunks marking a forest that's on the verge of being ancient. The branches grow greener the farther up the trunk until at the top a lush green canopy of branches soaks up the sun light before it has a chance to get to the branches below. Eastwards the forest grows dark where the canopy blocks all light seeking to enter the forest floor.} {Lush Forestland} {} {} {} {1} {} +E {13320} {n} {n} {1} {0} {} {1} {} {0} +E {13314} {e} {e} {2} {0} {} {1} {} {0} +E {13323} {w} {w} {8} {0} {} {1} {} {0} +E {13322} {s} {s} {4} {0} {} {1} {} {0} + +R {13322} {0} {} {Under the Edge of the Spreading Canopy} {} {Trees spread around the area, coating everything in a mask of green. Branches seem to crowd together forming a steady wall that only a small animal could walk through unhindered. Taller growth spreads like a wall to the east while the dark shroud deepens to the north. The sound of rough flowing water can be heard coming from the south.} {Lush Forestland} {} {} {} {1} {} +E {13321} {n} {n} {1} {0} {} {1} {} {0} +E {13313} {e} {e} {2} {0} {} {1} {} {0} +E {13324} {w} {w} {8} {0} {} {1} {} {0} +E {13310} {s} {s} {4} {0} {} {1} {} {0} + +R {13323} {0} {} {In the Spreading Forest} {} {The tree branches laden with green leaves sway back and forth across a ground covered with moss and grass. The soft ground would muffle the sounds of any passerby's that travel across its moss covered surface. Branches covered with leaves spread across the forest to the west and south while the trees grow taller and darker to the east and north.} {Lush Forestland} {} {} {} {1} {} +E {13319} {n} {n} {1} {0} {} {1} {} {0} +E {13321} {e} {e} {2} {0} {} {1} {} {0} +E {13325} {w} {w} {8} {0} {} {1} {} {0} +E {13324} {s} {s} {4} {0} {} {1} {} {0} + +R {13324} {0} {} {Striding the Gnarled Roots} {} {Gnarled tree roots that grow over the rock as if trying to pull it back under the dark rich soil. Off to the west and south the forest looks a little brighter as the trees begin to let more light onto the forest floor. To the east and north the dark shroud covering the forest makes everything coated in deep shadows. The sound of swift rushing water crashing on rocks floats through the dark trees from the south.} {Lush Forestland} {} {} {} {1} {} +E {13323} {n} {n} {1} {0} {} {1} {} {0} +E {13322} {e} {e} {2} {0} {} {1} {} {0} +E {13332} {w} {w} {8} {0} {} {1} {} {0} +E {13309} {s} {s} {4} {0} {} {1} {} {0} + +R {13325} {0} {} {In a New Growth Forest} {} {Trees spread around the area, coating everything in a mask of green. Branches seem to crowd together forming a steady wall that only a small animal could walk through unhindered. Taller growth spreads like a wall to the east. The sound of rough flowing water can be heard coming from the south.} {Lush Forestland} {} {} {} {1} {} +E {13323} {e} {e} {2} {0} {} {1} {} {0} +E {13326} {w} {w} {8} {0} {} {1} {} {0} +E {13332} {s} {s} {4} {0} {} {1} {} {0} + +R {13326} {0} {} {Thickening in the Forest} {} {The trees grow taller and thicker here with most of the growth towards to top of the trees to catch the sunlight. The ground becomes harder here, the grass that spreads among the trees shows dirt and uncovered roots. The trees to the east begin to grow thick enough to block the light above leaving the smaller trees to their own fate.} {Lush Forestland} {} {} {} {1} {} +E {13327} {n} {n} {1} {0} {} {1} {} {0} +E {13325} {e} {e} {2} {0} {} {1} {} {0} +E {13331} {w} {w} {8} {0} {} {1} {} {0} +E {13333} {s} {s} {4} {0} {} {1} {} {0} + +R {13327} {0} {} {Bordering the New Growth} {} {As you glance east you notice that the trees and brush thicken into that of an older forest. The trees here appear taller, stronger, and older. A soft breeze funnels through the scattered trunks here, a breeze carrying the scent of wild flowers on it. The brush grows to thick to the east to be passable.} {Lush Forestland} {} {} {} {1} {} +E {13328} {n} {n} {1} {0} {} {1} {} {0} +E {13329} {w} {w} {8} {0} {} {1} {} {0} +E {13326} {s} {s} {4} {0} {} {1} {} {0} + +R {13328} {0} {} {Striding through the Oak Trees} {} {Strolling through the tiny new growth oak trees the wind silently sways the leaves back and forth across your path. The ever-moving green foliage spread before you block your vision while the sun glistens down on the soft mossy ground at your feet exposing a ground perfect for taking a nap. Taller Oaks grow on all sides except the south, leaving that as the only possible route out of this beautiful place.} {Lush Forestland} {} {} {} {1} {} +E {13327} {s} {s} {4} {0} {} {1} {} {0} + +R {13329} {0} {} {The Outskirts of the New Growth} {} {The leaf covered branches of the waist high trees rustle in the wind causing the ground to be masked in the constantly changing scenery. The light air and smell of new growth fill the nose while the green surroundings fill the eyes. Scattered to the east the older trees grow with newer ones struggling to make a life among them. Grass seems to dominate the area to the west with very few trees of any sort growing in the area.} {Lush Forestland} {} {} {} {1} {} +E {13327} {e} {e} {2} {0} {} {1} {} {0} +E {13330} {w} {w} {8} {0} {} {1} {} {0} +E {13331} {s} {s} {4} {0} {} {1} {} {0} + +R {13330} {0} {} {On the Fringes of the Forest} {} {The forest is just beginning to get a foothold on this land once held by grass. The trees struggle up to grasp the sun, leaving a clear view between their trunks of all around. To the east the forest seems to grow thicker, older, and more foreboding, where to the other directions the forest life just seems to thin into non-existence.} {Lush Forestland} {} {} {} {1} {} +E {13329} {e} {e} {2} {0} {} {1} {} {0} + +R {13331} {0} {} {Edge of the New Growth} {} {Thin trees struggle to grow amongst the harsh tall grass here, almost like fingers scretching towards the sky. The foliage grows thicker and darker the farther east you look where to the west it grows thinner. The ground is soft and covered with moss here making all tracks dissapper quickly.} {Lush Forestland} {} {} {} {1} {} +E {13329} {n} {n} {1} {0} {} {1} {} {0} +E {13326} {e} {e} {2} {0} {} {1} {} {0} +E {13334} {s} {s} {4} {0} {} {1} {} {0} + +R {13332} {0} {} {Border of the Shroud} {} {Ancient tree trunks are scattered at random with naught but darkness and gloom in between and with the tree cover above keeping all the light out, the forest here is held in a perpetual shroud. A large rough rock is unearthed under one of the trees. Gnarled tree roots that grow over the rock as if trying to pull it back under the dark rich soil. Off to the west and south the forest looks a little brighter as the trees begin to let more light onto the forest floor.} {Lush Forestland} {} {} {} {1} {} +E {13325} {n} {n} {1} {0} {} {1} {} {0} +E {13324} {e} {e} {2} {0} {} {1} {} {0} +E {13333} {w} {w} {8} {0} {} {1} {} {0} +E {13308} {s} {s} {4} {0} {} {1} {} {0} + +R {13333} {0} {} {Border of the Shadowy Forest} {} {The ground here is padded down as if some wildlife has made it its bed for the night and a small bush off to the side seems to have been nibbled on while this animal was resting. A wall of dark trees grow ominously to the east seeming to block all light from the forest floor. Travel through the wall of brush and branches of the trees to the north and east into the darkness beyond would be noisy and consume a great deal of time.} {Lush Forestland} {} {} {} {1} {} +E {13326} {n} {n} {1} {0} {} {1} {} {0} +E {13332} {e} {e} {2} {0} {} {1} {} {0} +E {13334} {w} {w} {8} {0} {} {1} {} {0} +E {13307} {s} {s} {4} {0} {} {1} {} {0} + +R {13334} {0} {} {Through the Thinning Growth} {} {The soft thin trunks of the new growth trees spread like fingers into the sky. Lush with green foliage and surrounded by short bushes the trees mar any sort of quick travel. Eastwards the forest darkens till it is like peering into the shadows at night. The forest growth thins out and turns a bit on the yellow side as you look west and south.} {Lush Forestland} {} {} {} {1} {} +E {13331} {n} {n} {1} {0} {} {1} {} {0} +E {13333} {e} {e} {2} {0} {} {1} {} {0} +E {13335} {w} {w} {8} {0} {} {1} {} {0} +E {13306} {s} {s} {4} {0} {} {1} {} {0} + +R {13335} {0} {} {At the Edge of a Small Clearing} {} {A small forest lined path leads off to the west where it delves into the center of the shadow concealed forest. Southward the forest extends around a small hill covered with dense coagulation of trees, briars, and bushes. The small clearing, lined on the north by a large smooth faced boulder, extends for a little to the east with struggling adolescent trees and the waist high yellow grass marring the ground from view. The faint sound of rushing water drifts in from the south to provide a calming melody to the surrounding area.} {Lush Forestland} {} {} {} {1} {} +E {13334} {e} {e} {2} {0} {} {1} {} {0} +E {13336} {w} {w} {8} {0} {} {1} {} {0} +E {13305} {s} {s} {4} {0} {} {1} {} {0} + +R {13336} {0} {} {A Narrow Path through the Dark Forest} {} {Tall clumps of densely knit trees line the sides of a small path leading east and west. The forest seems to grow a touch lighter to the west while to the east a small clearing is just visible showing a few struggling trees amidst a field of yellowing grass. The ground marred by rocks and fallen trees rises slightly as it progresses to the west.} {Lush Forestland} {} {} {} {1} {} +E {13335} {e} {e} {2} {0} {} {1} {} {0} +E {13337} {w} {w} {8} {0} {} {1} {} {0} + +R {13337} {0} {} {In the Midst of an Ancient Forest} {} {Tall trees with trunks nearly a span in width litter the floor of the forest. Several trees lie spread across the ground where a storm or time fell them, branches broke and dead. Past seasons beyond counting have layered the forest floor with dry crackling leaves through which tiny new growth struggles to reach the sky above. The forest though packed with trees on all sides offers relatively distinct paths in all directions.} {Lush Forestland} {} {} {} {1} {} +E {13341} {n} {n} {1} {0} {} {1} {} {0} +E {13336} {e} {e} {2} {0} {} {1} {} {0} +E {13339} {w} {w} {8} {0} {} {1} {} {0} +E {13338} {s} {s} {4} {0} {} {1} {} {0} + +R {13338} {0} {} {Before a Forest Lined Cliff} {} {The forest comes to an abrupt halt just to the south where the soft ground, layered with leaves and twigs, gives way to the river a dozen or so spans below it. Tall trees line the crowded path leading up to the very edge of the cliff blocking the view with thigh thick branches full of bronze needles or pale green leaves. The elaborately woven branches form a canopy above the forest casting a deep shadow about the local area.} {Lush Forestland} {} {} {} {1} {} +E {13337} {n} {n} {1} {0} {} {1} {} {0} + +R {13339} {0} {} {In the Thick Undergrowth} {} {A tightly intertwined segment of dark overhanging trees spread to the east and north while a thick tangle of brush blocks the path to the west and south. Thigh thick branches reach down from overhead to tangle in hair and clothing while dry needles and leaves mixed with fallen sticks cover the ground in a mass of unavoidable noisemakers. Several small boulders sprout from under the leafy carpet to have their crystal embedded surfaces gleam in the dull light.} {Lush Forestland} {} {} {} {1} {} +E {13340} {n} {n} {1} {0} {} {1} {} {0} +E {13337} {e} {e} {2} {0} {} {1} {} {0} + +R {13340} {0} {} {A Forested hill} {} {A small rocky hill covered by tall spreading trees whose gray and cracked trunks give off the feeling of enormous age as well as enormous branches. Massive tangles of brush and briars spread to the north and west making those directions only travelable by flying creatures. Small manageable paths spread through the thick trunks to the south and east. Small rocks provide hand and foot support for the near vertical descent to the surrounding forest. The views from here are incredible and you can watch out over most of the area.} {Lush Forestland} {} {} {} {1} {} +E {13341} {e} {e} {2} {0} {} {1} {} {0} +E {13339} {s} {s} {4} {0} {} {1} {} {0} + +R {13341} {0} {} {At the Base of a Steep Hill} {} {Steep hills on the western side and a giant rock on the east form a small gully containing a cushion of fallen leaves covering a faintly flowing runoff. The face of the giant boulder is littered with crystalline deposits causing a faint gleam as stray light faintly touches its surface. The small gully runs from a small opening to the north around the hillside to the south.} {Lush Forestland} {} {} {} {1} {} +E {13342} {n} {n} {1} {0} {} {1} {} {0} +E {13340} {w} {w} {8} {0} {} {1} {} {0} +E {13337} {s} {s} {4} {0} {} {1} {} {0} + +R {13342} {0} {} {Inside a Moss Lined Alcove} {} {A small alcove lined on the north and west by a vertical cliff of dirt with scraggly trees growing off the side. On the eastern side of the alcove a smooth faced boulder sprouts from the ground to form a glittering wall half a dozen spans in height. The dark green moss-covered ground of the alcove is nearly as soft as a feather pallet. The forest is beginning to close about the alcove offering only a small hole to the south.} {Lush Forestland} {} {} {} {1} {} +E {13341} {s} {s} {4} {0} {} {1} {} {0} + +R {13343} {0} {} {The Outer Edge of the Ancient Forest} {} {The faint edge of darkness forms a wall on the side of the trail as it heads toward the clearing to the north while to the west the darkness deepens to form a midnight curtain across the seasonal trail. While to the south the darkness veils the rising slope like a cloud to Dragonmount's summit. A large boulder pokes its smooth edged surface out of the wall of black trees on the eastern side of the trodden path.} {Lush Forestland} {} {} {} {1} {} +E {13301} {n} {n} {1} {0} {} {1} {} {0} +E {13344} {w} {w} {8} {0} {} {1} {} {0} +E {13355} {s} {s} {4} {0} {} {1} {} {0} + +R {13344} {0} {} {A Dark Shrouded Pathway} {} {Ancient Blackoaks and Age old Pines with flaking trunks stretching upwards as if reaching for the very hidden stars themselves while their leafless branches spread and intertwine amongst themselves the form an woven curtain kept closed to the trail. Trodden by season upon season of migratory travel by the local wildlife has worn a faint dirt trail into the forest floor, eastward the path dwindles into the concealment of the shadows while westward the gloom lessens as it grows closer to a small clearing.} {Lush Forestland} {} {} {} {1} {} +E {13343} {e} {e} {2} {0} {} {1} {} {0} +E {13345} {w} {w} {8} {0} {} {1} {} {0} + +R {13345} {0} {} {A Faint Trail into the Shadowy Depths} {} {The darkness of the eastward forest extends only slightly over this area where the faint migratory trail strikes out of the forests gloom and into the escarpment's edge. Tall trees with house thick trunks bar the northern and southern sides of the trail while an interwoven mess of dead branches with fallen leaves mixed in form a canopy close over the top of the trail.} {Lush Forestland} {} {} {} {1} {} +E {13344} {e} {e} {2} {0} {} {1} {} {0} +E {13346} {w} {w} {8} {0} {} {1} {} {0} + +R {13346} {0} {} {Along the Border of the Ancient Forest} {} {The western edge of the worn stone paved path, running north and south ends at the escarpments edge broken in the center by a set of worn stone steps descending into the shadows below. The eastern edge meets the ancient forest held at bay by an unseen barrier that neither leaf nor needle pierce. A deep shadow hands over the trail as it heads into the thick forest eastwards.} {Lush Forestland} {} {} {} {1} {} +E {13348} {n} {n} {1} {0} {} {1} {} {0} +E {13345} {e} {e} {2} {0} {} {1} {} {0} +E {13347} {w} {w} {8} {0} {} {1} {} {0} +E {13354} {s} {s} {4} {0} {} {1} {} {0} + +R {13347} {0} {} {At the Base of a Sculpted Clearing} {} {Worn stone steps rising from the eastern edge of this plateau leads upwards to the top of the escarpment ringed by the forest. A small gleaming pillar rises perpendicular from the stony ground where carvings, legibility worn away with ages long passed, mark the stone surrounding the pillar. Rising from all sides but the eastern walls as smooth as glass rise upwards to the sky.} {Lush Forestland} {} {} {} {1} {} +E {13346} {e} {e} {2} {0} {} {1} {} {0} + +R {13348} {0} {} {Eastern Edge of the Escarpment} {} {The eastern rim of the escarpment curves from the west to the south lined on the eastern side by a large forest held at bay by an unseen barrier while on the southwestern edge a sharp drop begins the glass edged descent of the ledge down into the shadows below. Breaking the near continuous wall of house thick trunks and intertwining branches on the eastern side of the escarpment a path runs off into the shadowed forest and out of sight.} {Lush Forestland} {} {} {} {1} {} +E {13349} {w} {w} {8} {0} {} {1} {} {0} +E {13346} {s} {s} {4} {0} {} {1} {} {0} + +R {13349} {0} {} {The Northern Edge of the Ledge} {} {Along the northern rim of the immortally carved ledge the trees held by some invisible wall form a barrier marking the northern side of the tiny trail while the ledge's side hugs the southern. A path can be seen running east from the escarpment's edge a bit to the southeast and another on the southern edge. A darkness shrouds the ground below like a glove protecting a pearl.} {Lush Forestland} {} {} {} {1} {} +E {13348} {e} {e} {2} {0} {} {1} {} {0} +E {13350} {w} {w} {8} {0} {} {1} {} {0} + +R {13350} {0} {} {The Stone Lined Ledge} {} {The tall Pine and forbidding Blackoak trees spread along the north and western edge of the ledge while a rocky path spreads east and south dangerously close to the edge of the ledge. Looking almost as if a giant hand had sculpted the ungentle landscape the trees form a perfect line in both directions spanning a line parallels with the ledge. Seemingly carved with a knife the ledge spans glassy edged nearly a dozen spans downward until it reaches a plateau barely concealed in the murky shadows below.} {Lush Forestland} {} {} {} {1} {} +E {13349} {e} {e} {2} {0} {} {1} {} {0} +E {13351} {s} {s} {4} {0} {} {1} {} {0} + +R {13351} {0} {} {Western Edge of the Sculpted Ledge} {} {A tall dark forest bordering the western side of the stone paved path running north and south seems to be forced into a perfectly straight line by some unseen force. Neither branch nor leaves reach over this invisible line leaving the stone path s only obstacle is the closeness of the smooth edged ledge. The ledge, sides smooth as the finest glass, reach downwards into a shroud of darkness leaving the floor of the escarpment in oblivion.} {Lush Forestland} {} {} {} {1} {} +E {13350} {n} {n} {1} {0} {} {1} {} {0} +E {13352} {s} {s} {4} {0} {} {1} {} {0} + +R {13352} {0} {} {Western Corner of the Escarpment} {} {Held by an unseen hand, the dark Blackoak riddled forest to the south forms and immense impenetrable wall to the south and west paralleling the small unevenly stone paved path. On the northeastern side of the path a ledge with sides as smooth as glass spreads downward into the shadows. A bit to the east a small animal migratory trail branches southward off from the paved path before disappearing into the darkness of the ancient forest.} {Lush Forestland} {} {} {} {1} {} +E {13351} {n} {n} {1} {0} {} {1} {} {0} +E {13353} {e} {e} {2} {0} {} {1} {} {0} + +R {13353} {0} {} {Southern Edge of the Ledge} {} {A small fork in the stone paved trail, lined on the north by the glassy edged escarpment, spreads before the immortally groomed forest. A small trail branches southward, where the escarpment's caretakers do not hold sway, to be consumed by the shadows and trees of the ancient forest. Eastward, past a tight curve in the path, another small trail branches away from the immortally forged escarpment off into the shadow wreathed forest.} {Lush Forestland} {} {} {} {1} {} +E {13354} {e} {e} {2} {0} {} {1} {} {0} +E {13352} {w} {w} {8} {0} {} {1} {} {0} + +R {13354} {0} {} {Eastern Corner of the Escarpment} {} {The small stone paved rim of the escarpment twists around the edge of the shadow wreathed ancient forest of Blackoaks and tall spreading pine trees. To both the west and the north small trails branch off from the stone paved path to wander into the forest and eventually concealed by the ever-present shadows. Downward, towards the bottom of the escarpment, a shadow hangs like a cloud, concealing fist holding a precious pearl.} {Lush Forestland} {} {} {} {1} {} +E {13346} {n} {n} {1} {0} {} {1} {} {0} +E {13353} {w} {w} {8} {0} {} {1} {} {0} + +R {13355} {0} {} {A Turn in the Faint Path} {} {The faint trail bends northward to follow the easiest route through the forest. Eastward the forest borders lean ominously over the trail as if trying to reclaim it from the local wildlife while to the north the trail widens and slowly ascends into the shadows beyond. West and south the forest presents a solid border of enormous Blackoak whose gray branches intertwine to form a wall that naught but shadows and air can pass.} {Lush Forestland} {} {} {} {1} {} +E {13343} {n} {n} {1} {0} {} {1} {} {0} +E {13356} {e} {e} {2} {0} {} {1} {} {0} + +R {13356} {0} {} {A Slight Rise in the Trail} {} {The thin rock hewn trail heads from the westward darkness to the east where it ends in a series of fallen trunks beginning to succumb to the agents of time. The north and southern edges of the trail are forced into a continuous battle with nature to keep the forest line held at bay. The passage of local wildlife has worn the path into a mat of packed dirt with the odd boulder top poking through the surface to have its crystalline deposits glint in the shadows.} {Lush Forestland} {} {} {} {1} {} +E {13357} {e} {e} {2} {0} {} {1} {} {0} +E {13355} {w} {w} {8} {0} {} {1} {} {0} + +R {13357} {0} {} {A Path Between the Fallen Logs} {} {The ground having given way to half a dozen undercutting rivulets has forced several trees to fall across the trail taking at least a small portion of it back to nature where green foliage grows at odds to the midnight shadows surrounding the rest of the forest. The faint trodden trails though cut in half by nature's latest attempt at supremacy runs east and west where darkness enshrouds any further detail.} {Lush Forestland} {} {} {} {1} {} +E {13358} {e} {e} {2} {0} {} {1} {} {0} +E {13356} {w} {w} {8} {0} {} {1} {} {0} + +R {13358} {0} {} {At the Base of a Ridge} {} {A thick tangle of briars grows like an anthill over the forest floor, branching into every crevice that the forest has to offer followed closely by the forests oppressing darkness and soundless depths. A ramp, connecting with the southern edge of the forest floor ascends southward where the shadows devour its end while a faint trail forces its way over the briars in its east and west path.} {Lush Forestland} {} {} {} {1} {} +E {13359} {e} {e} {2} {0} {} {1} {} {0} +E {13357} {w} {w} {8} {0} {} {1} {} {0} +E {13361} {s} {s} {4} {0} {} {1} {} {0} + +R {13359} {0} {} {The Center of a Forgotten Forest} {} {Shrouded in shadows and an unseen cloud of oppression this forest spread from shadow hidden Blackoak to concealed pine. The leaf-covered ground slopes slightly off to the southeast where the darkness covering the forest continues to block all from sight. Dead briars cover most of the forest in all directions except the north where a small path descends into the depths.} {Lush Forestland} {} {} {} {1} {} +E {13360} {n} {n} {1} {0} {} {1} {} {0} +E {13358} {w} {w} {8} {0} {} {1} {} {0} +E {13362} {s} {s} {4} {0} {} {1} {} {0} + +R {13360} {0} {} {Shrouded Pathway into the Forest Deep} {} {Nearly intangible masses border the path on the left and right forcing the time worn path south deeper into the forest. The ground slopes slightly down the farther south one travels while to the west and north the ground becomes rocky with a slight incline covered with half exposed roots masked by fallen leaves and bronze needles. A faint oppression begins to grow over the forest and all things in it as if time has left this part of the world to its own devices.} {Lush Forestland} {} {} {} {1} {} +E {13295} {n} {n} {1} {0} {} {1} {} {0} +E {13359} {s} {s} {4} {0} {} {1} {} {0} + +R {13361} {0} {} {A Bend in the Ridge} {} {The ridge flattened into a ramp that leads down to the base of the forest bend to the north where the shadows conceal where it leads. Rough edged rocks sprout like weeds across the ramp's surface offering their cracked edges for leverage in the ascent or descent. Mysteriously the ramp is barren of the leaf blanket that spreads across the rest of the forest making the ramps surface rough and uncaring to the frailties of man.} {Lush Forestland} {} {} {} {1} {} +E {13358} {n} {n} {1} {0} {} {1} {} {0} +E {13362} {e} {e} {2} {0} {} {1} {} {0} + +R {13362} {0} {} {Astride the Knife Edged Ridge} {} {The ridge slowly flattens to form a descending ramp westward into the darkened forest the world forgot Ages ago while nature still runs its omniscient hand grooming in some incomprehensible pattern. A faint rock hewn path that runs northward from the base of the ramp while to the west the knife edged ridge continues to descend into the dark shrouded trees beyond. A faint trail can be made out beneath the ridge to the south.} {Lush Forestland} {} {} {} {1} {} +E {13359} {n} {n} {1} {0} {} {1} {} {0} +E {13363} {e} {e} {2} {0} {} {1} {} {0} +E {13361} {w} {w} {8} {0} {} {1} {} {0} +E {13367} {s} {s} {4} {0} {} {1} {} {0} + +R {13363} {0} {} {Atop the Ridge} {} {The knife edged ridge flows out of the darkness to the east to cut its path westward where it slowly descends to the level of the rest of this time-forgotten forest where shadows and insubstantial forms run rampant. Slightly down slope on the north and southern sides of the ridge, virtual mountains of branches wreathing around house sized pine and oak trees. Westward, though nature and time have had their way with the forest, the barriers seem neither as dense nor absolute and forbidding. The views from here are superb and you can watch out over most of the area.} {Lush Forestland} {} {} {} {1} {} +E {13364} {e} {e} {2} {0} {} {1} {} {0} +E {13362} {w} {w} {8} {0} {} {1} {} {0} +E {13366} {s} {s} {4} {0} {} {1} {} {0} + +R {13364} {0} {} {Along a Ridge} {} {Dark forest rising above the sloppy quagmire of mud and rotting leaves below to form a knife edge ridge rounding the southern side of dark forest before turning west. Trees blocking the sides of the ridge form a shadow hidden barrier where briars and rotting leaves form an intangible mess as natures no trespassing sign. The ridge cuts its way westward, and a break in the briars offers a narrow passage to the south ignoring natures intentions.} {Lush Forestland} {} {} {} {1} {} +E {13289} {n} {n} {1} {0} {} {1} {} {0} +E {13363} {w} {w} {8} {0} {} {1} {} {0} +E {13365} {s} {s} {4} {0} {} {1} {} {0} + +R {13365} {0} {} {Off the Path} {} {To the west there is a path that runs north and west. From here you can see the massive pines all around you. The pines give way to thick briars to the north. A narrow break in the briars reveals a rocky ridge beyond. To the south there is a small break in the trees just wide enough to pass through.} {Pine Forest} {} {} {} {1} {} +E {13364} {n} {n} {1} {0} {} {1} {} {0} +E {13366} {w} {w} {8} {0} {} {1} {} {0} +E {13412} {s} {s} {4} {0} {} {1} {} {0} + +R {13366} {0} {} {A Turn in the Path} {} {To the north the trail continues as well as to the west. The trees seem to get slightly thicker yet to the north. To the east the trees are a little more spread out making passage possible but not comfortable. To the south the trees create a wall.} {Pine Forest} {} {} {} {1} {} +E {13363} {n} {n} {1} {0} {} {1} {} {0} +E {13365} {e} {e} {2} {0} {} {1} {} {0} +E {13367} {w} {w} {8} {0} {} {1} {} {0} + +R {13367} {0} {} {A Bend in the Trail} {} {The trail here is of a uniform width, wide enough only for a single wagon. The trail takes a bend to the east and south here. To the west the trees form an impregnable wall. To the north rises a rocky ridge. A thick carpet of pine needles completely covers the area and the trees are lush and fragrant.} {Pine Forest} {} {} {} {1} {} +E {13362} {n} {n} {1} {0} {} {1} {} {0} +E {13366} {e} {e} {2} {0} {} {1} {} {0} +E {13368} {s} {s} {4} {0} {} {1} {} {0} + +R {13368} {0} {} {A Narrow Trail} {} {The narrow trail continues to the north and widens slightly to the south. East and west the pines make an almost solid wall making passage incomprehensible. The trail seems to be little used through this area of the forest however well defined.} {Pine Forest} {} {} {} {1} {} +E {13367} {n} {n} {1} {0} {} {1} {} {0} +E {13369} {s} {s} {4} {0} {} {1} {} {0} + +R {13369} {0} {} {Near the Wide Turn} {} {The path here gets narrower still but widens as it passes around a turn to the south. The trail continues to the north. To the south the tail takes a turn to the west. A lush cover of thick damp pine needles and ferns carpet the area silencing footsteps.} {Pine Forest} {} {} {} {1} {} +E {13368} {n} {n} {1} {0} {} {1} {} {0} +E {13370} {s} {s} {4} {0} {} {1} {} {0} + +R {13370} {0} {} {A Wide Turn} {} {The trail takes a turn to the west and to the north from here. To the west you can see the trail hook again to the south. To the north the trail seems to get more and more narrow as the pine trees continue to get thicker. To the east and south the dense trees make travel impossible.} {Pine Forest} {} {} {} {1} {} +E {13369} {n} {n} {1} {0} {} {1} {} {0} +E {13371} {w} {w} {8} {0} {} {1} {} {0} + +R {13371} {0} {} {A Hook in the Trail} {} {To the east the trail continues to get narrower as the trees move a little closer to the trail. To the south the road widens providing easier passage. To the north a wall of pine trees blocks travel. To the west there is a little clearing off the side of the road.} {Pine Forest} {} {} {} {1} {} +E {13370} {e} {e} {2} {0} {} {1} {} {0} +E {13372} {w} {w} {8} {0} {} {1} {} {0} +E {13376} {s} {s} {4} {0} {} {1} {} {0} + +R {13372} {0} {} {Off the Path near the Glade} {} {To the east there seems to be a bend in a narrow road. Other than that road there is nothing in sight that shows any sign of civilization. Everywhere you look you see green. Mostly you see green pine trees. To the south there are so many trees that passage would not be feasible.} {Pine Forest} {} {} {} {1} {} +E {13375} {n} {n} {1} {0} {} {1} {} {0} +E {13371} {e} {e} {2} {0} {} {1} {} {0} +E {13373} {w} {w} {8} {0} {} {1} {} {0} + +R {13373} {0} {} {Near the Glade} {} {All around here there are signs of life. There are lush green pine trees as far as the eye can see. Small animals are scurry about all over this area. To the west and to the south there are so many pine trees that travel seems to be all but impossible.} {Pine Forest} {} {} {} {1} {} +E {13374} {n} {n} {1} {0} {} {1} {} {0} +E {13372} {e} {e} {2} {0} {} {1} {} {0} + +R {13374} {0} {} {Quiet Glade} {} {Surrounding this forest glade there are tall stately pine trees with a fair scattering of small hardwood saplings. The ground here is covered with dense patches of leafy ferns and where the ferns don't grow the thick green grass has taken over. Some words are carved in the tree near you.} {Pine Forest} {} {} {} {1} {} +E {13375} {e} {e} {2} {0} {} {1} {} {0} +E {13373} {s} {s} {4} {0} {} {1} {} {0} + +R {13375} {0} {} {Outside the Glade} {} {In every direction all you can see are green pine trees. To the south and west the pines are a little sparse than the surrounding areas in the forest. To the east and north travel is impossible. The trees simply make up a living impenetrable wall of green.} {Pine Forest} {} {} {} {1} {} +E {13374} {w} {w} {8} {0} {} {1} {} {0} +E {13372} {s} {s} {4} {0} {} {1} {} {0} + +R {13376} {0} {} {Close to the Hook} {} {To the north the trails gets even narrower as the trees move inward. Meanwhile, to the south the trees spread apart more and provide more room. To the east and to the west there are so many pine trees that it makes it impossible to travel in either of those directions.} {Pine Forest} {} {} {} {1} {} +E {13371} {n} {n} {1} {0} {} {1} {} {0} +E {13377} {s} {s} {4} {0} {} {1} {} {0} + +R {13377} {0} {} {A Shaded Trail} {} {All around you can see evidence that this forest is full of life. To the north the trail looks to get narrower as the trees intrude more, while to the south the trees give way a little. To the east and west there is nowhere to go, you are blocked in these directions by the dense forest.} {Pine Forest} {} {} {} {1} {} +E {13376} {n} {n} {1} {0} {} {1} {} {0} +E {13378} {s} {s} {4} {0} {} {1} {} {0} + +R {13378} {0} {} {A Covered Trail} {} {The trail seems to get narrower as the forest gets thicker towards the north while to the south the trail continues into the thinner parts of this rich pine forest. On the ground around you there are no pine needles, odd for such a richly forested area.} {Pine Forest} {} {} {} {1} {} +E {13377} {n} {n} {1} {0} {} {1} {} {0} +E {13379} {s} {s} {4} {0} {} {1} {} {0} + +R {13379} {0} {} {Near a Bend in the Trail} {} {To the north the trail seems to get more narrow as the trees close in on the sides of the path. To the south the trail looks like it takes a turn to the west. There is a little break in the trees to the west that you might be able to pass through.} {Pine Forest} {} {} {} {1} {} +E {13378} {n} {n} {1} {0} {} {1} {} {0} +E {13382} {w} {w} {8} {0} {} {1} {} {0} +E {13380} {s} {s} {4} {0} {} {1} {} {0} + +R {13380} {0} {} {A Bend in the Trail} {} {Here the trail takes a gentle turn to the north and to the west. East, the massive pine trees blocks any view past them deeper into he forest. To the south there is a little break in the trees just visible. Pine cones and needles carpet your steps here.} {Pine Forest} {} {} {} {1} {} +E {13379} {n} {n} {1} {0} {} {1} {} {0} +E {13383} {w} {w} {8} {0} {} {1} {} {0} +E {13381} {s} {s} {4} {0} {} {1} {} {0} + +R {13381} {0} {} {The Small Hollow} {} {You are in the middle of a small hollow, a depression in the forest floor. It's almost like a little cubbyhole in the immense forest. All around you stretch massive pine trees. The only exit from here is to the north. On the ground there seems to be some scratches in the soil.} {Pine Forest} {} {} {} {1} {} +E {13380} {n} {n} {1} {0} {} {1} {} {0} + +R {13382} {0} {} {Off the Trail} {} {To the south and east you can see what seems to be a small trail leading off through the dim forest. North and west of here the sheer numbers of pine trees blocks passage. Everywhere you look there are healthy green pine trees and rich patches of fern.} {Pine Forest} {} {} {} {1} {} +E {13379} {e} {e} {2} {0} {} {1} {} {0} +E {13383} {s} {s} {4} {0} {} {1} {} {0} + +R {13383} {0} {} {Broadening Trail} {} {Here you are on what seems to be some sort of beaten trail. This trail leads to the west and east from here. It looks like there is a turn in the trail to the east. To the south movement is made impossible by the wall of pine trees. To the north the pines seem to be a little more sparse.} {Pine Forest} {} {} {} {1} {} +E {13382} {n} {n} {1} {0} {} {1} {} {0} +E {13380} {e} {e} {2} {0} {} {1} {} {0} +E {13384} {w} {w} {8} {0} {} {1} {} {0} + +R {13384} {0} {} {Winding Trail} {} {To the east the trail continues, as it does to the west. North and south all that is visible is a wall of lush green pine trees. The forest here seems to thicken and become even more green to the north while to the south it thins just a little but is no less healthy.} {Pine Forest} {} {} {} {1} {} +E {13383} {e} {e} {2} {0} {} {1} {} {0} +E {13385} {w} {w} {8} {0} {} {1} {} {0} + +R {13385} {0} {} {A Bend in the Trail} {} {The trail takes an abrupt turn to the east and south here. To the east the trail seems to be more and more confined. To the west there is a small clearing and you can see a large log that has fallen there. To the north the pines would make passage through too difficult to try.} {Pine Forest} {} {} {} {1} {} +E {13384} {e} {e} {2} {0} {} {1} {} {0} +E {13386} {w} {w} {8} {0} {} {1} {} {0} +E {13390} {s} {s} {4} {0} {} {1} {} {0} + +R {13386} {0} {} {Close to the Log} {} {The pine trees grow quite thickly to the south. To the east you can see the road taking a bend to the east and on to the south. South of where you are the trees have receded a little and the closest ones have a touch of brown. West of you some large logs lie across the way.} {Pine Forest} {} {} {} {1} {} +E {13385} {e} {e} {2} {0} {} {1} {} {0} +E {13387} {w} {w} {8} {0} {} {1} {} {0} +E {13389} {s} {s} {4} {0} {} {1} {} {0} + +R {13387} {0} {} {On the Log} {} {To the east a road picks up after the end of this enormous log. This log is so large a small band could easily all fit on it at once. The log gives the appearance of rotting away as you watch but a closer inspection reveals that it is still quite sturdy.} {Pine Forest} {} {} {} {1} {} +E {13386} {e} {e} {2} {0} {} {1} {} {0} +E {13388} {s} {s} {4} {0} {} {1} {} {0} + +R {13388} {0} {} {By the Log} {} {The forest is filled with lush green pine trees, filling the air with their pungent aroma. To the north there seems to be a large tree fallen down. Your vision is blocked to the west and south as the trees have blocked all view and passage. To the east you can see the road a little ways off.} {Pine Forest} {} {} {} {1} {} +E {13387} {n} {n} {1} {0} {} {1} {} {0} +E {13389} {e} {e} {2} {0} {} {1} {} {0} + +R {13389} {0} {} {Near the Log} {} {To the north it seems there is a clearing in the pine forest. to the east the road seems to take a bend to the east and south. There is another clearing in the forest to the west. As seems to be the case almost everywhere the forest has blocked passage to the south.} {Pine Forest} {} {} {} {1} {} +E {13386} {n} {n} {1} {0} {} {1} {} {0} +E {13390} {e} {e} {2} {0} {} {1} {} {0} +E {13388} {w} {w} {8} {0} {} {1} {} {0} + +R {13390} {0} {} {A Small Trail} {} {Heading north the pine trees look to be getting thicker. Although to the south they seem to be more sparse. Just to the north the trail takes an abrupt turn to the east. To the south it keeps on going to the center of the forest. Off to the east a small clearing can be seen.} {Pine Forest} {} {} {} {1} {} +E {13385} {n} {n} {1} {0} {} {1} {} {0} +E {13389} {w} {w} {8} {0} {} {1} {} {0} +E {13391} {s} {s} {4} {0} {} {1} {} {0} + +R {13391} {0} {} {A Dwindling Path} {} {To the north the pines get still thicker while to the south they thin just a bit. All of the pine trees in the area are lush and green. There doesn't seem to be enough room between the trees to squeeze to the east or west. The only obvious choices to travel are to the north and south.} {Pine Forest} {} {} {} {1} {} +E {13390} {n} {n} {1} {0} {} {1} {} {0} +E {13392} {s} {s} {4} {0} {} {1} {} {0} + +R {13392} {0} {} {A Small Path Through the Trees} {} {There are pine trees all around you. From the southeast come the familiar sounds of forest animals. To the north the forest thickens and becomes even more lush and green. The boughs are so thick here that the forest floor goes without light and is close to being barren of any growth.} {Pine Forest} {} {} {} {1} {} +E {13391} {n} {n} {1} {0} {} {1} {} {0} +E {13393} {s} {s} {4} {0} {} {1} {} {0} + +R {13393} {0} {} {A Small Trail} {} {All you see around you is pine trees. There are sounds of animals to the east but you can't see them from where you are standing. To the north the trees continue to get thicker as the trail takes a turn. To the south there is a small hill in the center of the forest.} {Pine Forest} {} {} {} {1} {} +E {13392} {n} {n} {1} {0} {} {1} {} {0} +E {13394} {e} {e} {2} {0} {} {1} {} {0} +E {13433} {s} {s} {4} {0} {} {1} {} {0} + +R {13394} {0} {} {Off the Trail} {} {The green grass here is much softer than the road. Just to the west you can barely make out a small trail heading to the north south. To the east you hear the sound of animals scurrying around through the pinecones and needles covering the forest floor.} {Pine Forest} {} {} {} {1} {} +E {13395} {n} {n} {1} {0} {} {1} {} {0} +E {13397} {e} {e} {2} {0} {} {1} {} {0} +E {13393} {w} {w} {8} {0} {} {1} {} {0} +E {13432} {s} {s} {4} {0} {} {1} {} {0} + +R {13395} {0} {} {By the Bush} {} {To the west lies a bush that blocks travel any farther. The soil looks as though it could use some water; all the grass is brown and withered despite the lushness of the surroundings. Even the pine trees close by are beginning to lose color. To the south you can just see a trail.} {Pine Forest} {} {} {} {1} {} +E {13394} {s} {s} {4} {0} {} {1} {} {0} +E {13396} {d} {d} {32} {0} {} {1} {} {0} + +R {13396} {0} {} {Under the Bush} {} {Roots from the bush above dangle down and brush across you as you move. Small burrows have touched this small cavern here and there and a sprinkling of seeds on the ground show that by animals at least this area is well used. It smells only of clean earth and pine here.} {Pine Forest} {} {} {} {1} {} +E {13395} {u} {u} {16} {0} {} {1} {} {0} + +R {13397} {0} {} {Near a Trail} {} {You can barely see a trail to the west, which runs north and south through the forest. You can hear a faint buzzing of an active forest to the east. When you glance in that direction there is an animal trail barely visible through the trees. The forest gets much thicker to the north.} {Pine Forest} {} {} {} {1} {} +E {13398} {e} {e} {2} {0} {} {1} {} {0} +E {13394} {w} {w} {8} {0} {} {1} {} {0} + +R {13398} {0} {} {A Minor Animal Path} {} {All around you there are lush green pine trees. A small animal trail begins here and heads to the east through the pines for a short distance then disappears. To the west there is a thinning in the trees. The calls of birds and small animals can be heard through the forest.} {Pine Forest} {} {} {} {1} {} +E {13399} {n} {n} {1} {0} {} {1} {} {0} +E {13415} {e} {e} {2} {0} {} {1} {} {0} +E {13397} {w} {w} {8} {0} {} {1} {} {0} + +R {13399} {0} {} {Near the Trail} {} {The trees here are widely spaced, and you can hear birds singing all around you. The forest here is teeming with life. To the south is a dusty trail, while to the east the forest travels on. A massive wall of granite prevents further passage to the north or west.} {Pine Forest} {} {} {} {1} {} +E {13400} {e} {e} {2} {0} {} {1} {} {0} +E {13398} {s} {s} {4} {0} {} {1} {} {0} + +R {13400} {0} {} {Off the Trail} {} {The trees thin here and walking becomes easier. You can make out the definite signs of a trail just to the south of here, and what appears to be a very large fallen tree to the north. Easy passage remains to the west, while to the east the forest grows much thicker} {Pine Forest} {} {} {} {1} {} +E {13401} {n} {n} {1} {0} {} {1} {} {0} +E {13414} {e} {e} {2} {0} {} {1} {} {0} +E {13399} {w} {w} {8} {0} {} {1} {} {0} +E {13415} {s} {s} {4} {0} {} {1} {} {0} + +R {13401} {0} {} {A Small Nook} {} {The petrified hulk of a fallen, ancient pine prohibits further passage to the north or west. Where some cataclysmic force snapped the massive trunk in ages past, a small natural nook has been created where a weary traveler might weather a storm. The forest stretches on east and south.} {Pine Forest} {} {} {} {1} {} +E {13402} {e} {e} {2} {0} {} {1} {} {0} +E {13400} {s} {s} {4} {0} {} {1} {} {0} + +R {13402} {0} {} {Around the Trail} {} {The forest thins here, and you can make out a dusty trail to the east. To the west the once proud giant corpse of a fallen tree blocks further passage in that direction. The smell of pinesap drifts from the south, and the thick growth in that direction affords no easy passage.} {Pine Forest} {} {} {} {1} {} +E {13403} {e} {e} {2} {0} {} {1} {} {0} +E {13401} {w} {w} {8} {0} {} {1} {} {0} +E {13414} {s} {s} {4} {0} {} {1} {} {0} + +R {13403} {0} {} {Tunneling Through the Underbrush} {} {The trail here is wider than it is farther to the north while to the south it widens a bit more. Some small birds have taken up roost in the branches above and the ground is littered with droppings. Small insects cover the area, no doubt feeding on the guano.} {Pine Forest} {} {} {} {1} {} +E {13404} {n} {n} {1} {0} {} {1} {} {0} +E {13402} {w} {w} {8} {0} {} {1} {} {0} +E {13413} {s} {s} {4} {0} {} {1} {} {0} + +R {13404} {0} {} {Shooting Down the Animal Trail} {} {This trail almost appears as a living tunnel as you look to the north and south. The ground is well packed as if this area sees constant traffic. Some droppings are visible on the ground, likely from small rodents. All in all the area is fairly clear and comfortable.} {Pine Forest} {} {} {} {1} {} +E {13405} {n} {n} {1} {0} {} {1} {} {0} +E {13403} {s} {s} {4} {0} {} {1} {} {0} + +R {13405} {0} {} {The Animal Highway} {} {Leaves and pine needles cover the ground here. Along with the dense leafy walls to the east and west the ground covering muffles any sounds, giving this area a quiet, almost reverent atmosphere. The wide animal trail continues north and south here.} {Pine Forest} {} {} {} {1} {} +E {13406} {n} {n} {1} {0} {} {1} {} {0} +E {13404} {s} {s} {4} {0} {} {1} {} {0} + +R {13406} {0} {} {A Minor Animal Highway} {} {The tree branches overhead weave and twine together to make a canopy of sorts not far over your head. The wind passing through them creates creaks and groans from the branches rubbing together. Leaves trickle down from the branches forming a thick blanket underfoot.} {Pine Forest} {} {} {} {1} {} +E {13407} {n} {n} {1} {0} {} {1} {} {0} +E {13405} {s} {s} {4} {0} {} {1} {} {0} + +R {13407} {0} {} {Near a Flooded Depression} {} {The path extends south from here through the densest portions of the forest. To the north the path dips sharply and the depression has been filled with water. Some animals have created a mini-bridge out of low-lying branches but that way is out of the question unless you are a mouse.} {Pine Forest} {} {} {} {1} {} +E {13408} {n} {n} {1} {0} {} {1} {} {0} +E {13406} {s} {s} {4} {0} {} {1} {} {0} + +R {13408} {0} {} {A Water-filled Depression} {} {The forest floor drops away here and is filled with water too deep to stand in. The branches overhead lie directly over the surface of the water. Tree and plant roots grow into the water staining the water dark with tannins. Some bones lie on the bottom, victims of this trap.} {Pine Forest} {} {} {} {1} {} +E {13409} {n} {n} {1} {0} {} {1} {} {0} +E {13407} {s} {s} {4} {0} {} {1} {} {0} + +R {13409} {0} {} {Above a Flooded Depression} {} {To your south the firmly packed trail extends into the forest and underbrush. North of you the forest floor drops away and the area is flooded with water. Low hanging branches dip down to the surface of the water and the only way across is to swim.} {Pine Forest} {} {} {} {1} {} +E {13410} {n} {n} {1} {0} {} {1} {} {0} +E {13408} {s} {s} {4} {0} {} {1} {} {0} + +R {13410} {0} {} {Down an Animal Trail} {} {The animal trail stretches north and south through this part of the forest. It almost seems as if the wall of trees and bushes is a tapestry it's so thick. Some scurrying about can be heard through the bushes, likely animals small enough to get through the wall of vegetation.} {Pine Forest} {} {} {} {1} {} +E {13411} {n} {n} {1} {0} {} {1} {} {0} +E {13409} {s} {s} {4} {0} {} {1} {} {0} + +R {13411} {0} {} {A Minor Animal Trail} {} {To the north the trail continues. To the south you can hear the sound of small animals grow, the further you head that way. The trail continues south, but to the east and west the pines still block passage. All around the trees loom overhead.} {Pine Forest} {} {} {} {1} {} +E {13412} {n} {n} {1} {0} {} {1} {} {0} +E {13410} {s} {s} {4} {0} {} {1} {} {0} + +R {13412} {0} {} {Head of the Trail} {} {This is the end of a small animal trail. To the south the trail continues. To the east and west the pines block passage, while to the north you might be able to fit through the trees. You can hear the sounds of squirrels and other animals in the distance.} {Pine Forest} {} {} {} {1} {} +E {13365} {n} {n} {1} {0} {} {1} {} {0} +E {13411} {s} {s} {4} {0} {} {1} {} {0} + +R {13413} {0} {} {A Small Animal Trail} {} {The Animal trail is quite wide here and the wall of vegetation parts slightly to the west allowing an easier passage. The main trail continues to the north and south over the densely carpeted earth. The sounds of the forest are quite loud here.} {Pine Forest} {} {} {} {1} {} +E {13403} {n} {n} {1} {0} {} {1} {} {0} +E {13414} {w} {w} {8} {0} {} {1} {} {0} +E {13417} {s} {s} {4} {0} {} {1} {} {0} + +R {13414} {0} {} {By the Trail} {} {The trees grow closely together here, and the distinct smell of pinesap permeates the air around you. To the east you can barely make out a clearing of some sort. To the north, west, and south the surrounding forest stretching as far as you can see obscures the way.} {Pine Forest} {} {} {} {1} {} +E {13402} {n} {n} {1} {0} {} {1} {} {0} +E {13413} {e} {e} {2} {0} {} {1} {} {0} +E {13400} {w} {w} {8} {0} {} {1} {} {0} +E {13416} {s} {s} {4} {0} {} {1} {} {0} + +R {13415} {0} {} {The End of the Trail} {} {The trail seems to become more defined here and as it goes to the east. It becomes less defined but wider to the west. The ground is littered with small red berries that have been trampled underfoot. Some animals seem to have been feeding off them as well judging by the seeds.} {Pine Forest} {} {} {} {1} {} +E {13400} {n} {n} {1} {0} {} {1} {} {0} +E {13416} {e} {e} {2} {0} {} {1} {} {0} +E {13398} {w} {w} {8} {0} {} {1} {} {0} +E {13420} {s} {s} {4} {0} {} {1} {} {0} + +R {13416} {0} {} {A Cramped Trail} {} {The bushes funnel traffic through this area east and west although it is possible to squeeze through the bushes to the north and through the closely spaced trees to the south. The trees in this area of the forest are mostly pine but some small hardwood saplings have taken root.} {Pine Forest} {} {} {} {1} {} +E {13414} {n} {n} {1} {0} {} {1} {} {0} +E {13417} {e} {e} {2} {0} {} {1} {} {0} +E {13415} {w} {w} {8} {0} {} {1} {} {0} +E {13419} {s} {s} {4} {0} {} {1} {} {0} + +R {13417} {0} {} {A Twist in the Animal Trail} {} {The hard-packed animal trail you are on takes a twist to the north and east here but you can squeeze through the trees to the south as well. There is a small berm bordering the trail to the south as if water coursed through here, digging into the earth.} {Pine Forest} {} {} {} {1} {} +E {13413} {n} {n} {1} {0} {} {1} {} {0} +E {13416} {w} {w} {8} {0} {} {1} {} {0} +E {13418} {s} {s} {4} {0} {} {1} {} {0} + +R {13418} {0} {} {Near a Twist in the Trail} {} {Pine giants stretch to the south and west as far as the eye can see. To the north the trees begin to thin somewhat, and you can catch glimpses of some kind of trail or road through the trees. A deep gully to the east full of sharp rocks and broken limbs cuts off travel in that direction.} {Pine Forest} {} {} {} {1} {} +E {13417} {n} {n} {1} {0} {} {1} {} {0} +E {13419} {w} {w} {8} {0} {} {1} {} {0} +E {13422} {s} {s} {4} {0} {} {1} {} {0} + +R {13419} {0} {} {Just off the trail} {} {Tall, majestic pines soar into the air all around you. Their magnificence leaves you somewhat breathless at the raw and untamed beauty of these ancient trees. To the north you can make out a clearing of some sort, while the west, these timeless giants dominate the east and south.} {Pine Forest} {} {} {} {1} {} +E {13416} {n} {n} {1} {0} {} {1} {} {0} +E {13418} {e} {e} {2} {0} {} {1} {} {0} +E {13420} {w} {w} {8} {0} {} {1} {} {0} +E {13421} {s} {s} {4} {0} {} {1} {} {0} + +R {13420} {0} {} {Through the Forest} {} {To the north you see a faint trail, while to the east the forest marches on. To the south and west is a large ridge that makes travel in that direction impossible. The trees here are widely spaced, and travel through them is not difficult. The soft scent of pine is in the air.} {Pine Forest} {} {} {} {1} {} +E {13415} {n} {n} {1} {0} {} {1} {} {0} +E {13419} {e} {e} {2} {0} {} {1} {} {0} + +R {13421} {0} {} {Deeper into the Forest} {} {The ancient pines all around you somehow demand silence and respect. The canopy of leaves far overhead prevents any light or wind from reaching this deep, and in the gloom you can almost imagine these ancient giants frowning upon your intrusion. A wall of brambles extends south and west.} {Pine Forest} {} {} {} {1} {} +E {13419} {n} {n} {1} {0} {} {1} {} {0} +E {13422} {e} {e} {2} {0} {} {1} {} {0} + +R {13422} {0} {} {Deep into the Forest} {} {The forest allows little light to pass through the canopy of leaves far overhead, and sound here is somewhat muffled. The trees are thick and spread to the north, east, and west. To the south a wall of brambles ends further travel in that direction.} {Pine Forest} {} {} {} {1} {} +E {13418} {n} {n} {1} {0} {} {1} {} {0} +E {13423} {e} {e} {2} {0} {} {1} {} {0} +E {13421} {w} {w} {8} {0} {} {1} {} {0} + +R {13423} {0} {} {The Dark Forest} {} {Even in the brightest daylight this area of the forest is quite dim, almost too dark to see. The trees overhead weave their branches together so tightly that hardly any light can filter through. The ground here is almost barren of any green plants as there isn't enough light to keep them alive.} {Pine Forest} {} {} {} {1} {} +E {13422} {w} {w} {8} {0} {} {1} {} {0} +E {13424} {s} {s} {4} {0} {} {1} {} {0} + +R {13424} {0} {} {Near the End of the Dark Trail} {} {The trees here are so tall and thick the area is completely shielded from any natural light. Pale lichens cover some of the tree trunks, enjoying this cool, dark damp part of the forest. A narrow but well-defined trail stretches through the trees to the north and south.} {Pine Forest} {} {} {} {1} {} +E {13423} {n} {n} {1} {0} {} {1} {} {0} +E {13425} {s} {s} {4} {0} {} {1} {} {0} + +R {13425} {0} {} {A Dead End in the Dark Path} {} {A trail stretches through the trees heading north but comes to an abrupt end at a large fallen log lying across the path. The area is completely dark from the dense living canopy overhead. The roots of this large fallen tree have torn a large chunk of ground up with them making a small hollow.} {Pine Forest} {} {} {} {1} {} +E {13424} {n} {n} {1} {0} {} {1} {} {0} +E {13426} {d} {d} {32} {0} {} {1} {} {0} + +R {13426} {0} {} {Entrance to a Dark Cavern Under the Tree} {} {You stand just inside a doorway formed by the roots of an enormous tree that has toppled over. As you move about small balls of dirt trickle down through the twisted roots overhead that form the ceiling. A cavern opens wide to the north and around the corner to the east.} {Pine Forest} {} {} {} {1} {} +E {13427} {n} {n} {1} {0} {} {1} {} {0} +E {13425} {u} {u} {16} {0} {} {1} {} {0} + +R {13427} {0} {} {In the Cavern Under the Tree} {} {You are in the southwest corner of a large underground cavern. The walls and ceiling are only dirt and periodically dirt and dust sifts down onto the floor. The floor is hard packed and seemingly well traveled. South of you is a doorway of sorts.} {Pine Forest} {} {} {} {1} {} +E {13430} {n} {n} {1} {0} {} {1} {} {0} +E {13428} {e} {e} {2} {0} {} {1} {} {0} +E {13426} {s} {s} {4} {0} {} {1} {} {0} + +R {13428} {0} {} {In the Cavern Under the Tree} {} {The cavern stretches to the north and the east leaving you the impression that this is a sizeable place. The walls crumble to the touch, dirt and rocks dropping down at each brush of your hands. A small puddle of mud collects in the very corner.} {Pine Forest} {} {} {} {1} {} +E {13429} {n} {n} {1} {0} {} {1} {} {0} +E {13427} {w} {w} {8} {0} {} {1} {} {0} + +R {13429} {0} {} {In the Cavern Under the Tree} {} {A small ramp leads up to a curtain on the wall. The ramp itself is made of dirt and rocks but seems to have been crafted rather than formed. The dirt is extremely hard packed and rocks have been embedded in the ramp to provide a more firm footing. A pair of dice lie in the corner.} {Pine Forest} {} {} {} {1} {} +E {13430} {w} {w} {8} {0} {} {1} {} {0} +E {13428} {s} {s} {4} {0} {} {1} {} {0} +E {13431} {u} {u} {16} {0} {} {1} {} {0} + +R {13430} {0} {} {In the Cavern Under the Tree} {} {The weight of the dirt ceiling seems to press down on you, stifling yor sounds and making you short of breath. This is not a comfortable place. Roots can be seen poking through the walls of this cavern and small stones and rocks line the floor.} {Pine Forest} {} {} {} {1} {} +E {13429} {e} {e} {2} {0} {} {1} {} {0} +E {13427} {s} {s} {4} {0} {} {1} {} {0} + +R {13431} {0} {} {The Alcove} {} {A wide, wood paneled area opens here in this most unlikely of places. Torch holders line the walls giving off a bright but unsteady light. Shadows dance on the walls as the flames flicker. This place smells like body odor and rotten food as if the people who inhabit it are none too clean.} {Pine Forest} {} {} {} {1} {} +E {13429} {d} {d} {32} {0} {} {1} {} {0} + +R {13432} {0} {} {Off the Small Trail} {} {To the west there is visible a small trail. It seems to lead generally northish into the thicker trees and to the south into the thinner pine forest. South the ground rises a bit and you can make out what looks like a convergence of several trails.} {Pine Forest} {} {} {} {1} {} +E {13394} {n} {n} {1} {0} {} {1} {} {0} +E {13433} {w} {w} {8} {0} {} {1} {} {0} +E {13438} {s} {s} {4} {0} {} {1} {} {0} + +R {13433} {0} {} {A Small Trailhead} {} {As you look around there are lush green pine trees everywhere. The forest seems to be thicker to the north and sparser to the south. Here you are on a narrow, well-beaten trail that fades to the north. To the south the trail continues for a fair stretch through the woods.} {Pine Forest} {} {} {} {1} {} +E {13393} {n} {n} {1} {0} {} {1} {} {0} +E {13432} {e} {e} {2} {0} {} {1} {} {0} +E {13434} {w} {w} {8} {0} {} {1} {} {0} +E {13437} {s} {s} {4} {0} {} {1} {} {0} + +R {13434} {0} {} {Near the Small Trail} {} {A little to the east you can see a small trail heading north and south through the trees. There is a wall of pine trees to the west and to the north. The forest gets thicker to the north, while to the south the forest looks like it thins considerably.} {Pine Forest} {} {} {} {1} {} +E {13433} {e} {e} {2} {0} {} {1} {} {0} +E {13435} {s} {s} {4} {0} {} {1} {} {0} + +R {13435} {0} {} {Among the Ferns} {} {Covering the areas here grows a thick patch of deep green ferns that seem to enjoy this quiet area of the forest. This area seems to be a bit damper than the rest of the forest bit still quite pleasant. The sounds of the forest are all around you.} {Pine Forest} {} {} {} {1} {} +E {13434} {n} {n} {1} {0} {} {1} {} {0} +E {13437} {e} {e} {2} {0} {} {1} {} {0} +E {13436} {s} {s} {4} {0} {} {1} {} {0} + +R {13436} {0} {} {Nearing the Heart of the Forest} {} {To the north is a little open area of the forest, wide enough to walk through. There is a wall of pine trees to the south and to the west. To the east is the top of an incline. It seems to be where all the trails in the forest meet. All around you pinecones cover the ground.} {Pine Forest} {} {} {} {1} {} +E {13435} {n} {n} {1} {0} {} {1} {} {0} +E {13441} {e} {e} {2} {0} {} {1} {} {0} + +R {13437} {0} {} {Near the Heart of the Forest} {} {To the south is the center of the forest. To the north the forest grows a bit thicker than it is here. There are several small animal trails leading to the center of the forest. Farther to the south there is a path snaking through the trees leading to where the forest is thinner.} {Pine Forest} {} {} {} {1} {} +E {13433} {n} {n} {1} {0} {} {1} {} {0} +E {13438} {e} {e} {2} {0} {} {1} {} {0} +E {13435} {w} {w} {8} {0} {} {1} {} {0} +E {13441} {s} {s} {4} {0} {} {1} {} {0} + +R {13438} {0} {} {In the Greens} {} {Everywhere you look there are lush green pine trees. To the east the forest looks almost too thick to continue that way. To the west you can see a break in the trees. You can just make out a small path there that curves to the north and a larger one heading south.} {Pine Forest} {} {} {} {1} {} +E {13432} {n} {n} {1} {0} {} {1} {} {0} +E {13439} {e} {e} {2} {0} {} {1} {} {0} +E {13437} {w} {w} {8} {0} {} {1} {} {0} +E {13442} {s} {s} {4} {0} {} {1} {} {0} + +R {13439} {0} {} {Off the Game Trail} {} {South of you is a small game trail just visible through the shrubs. The trail runs east and west but getting to it forces you through prickly brambles and briars. The bushes here are low and stunted and some show damage as if a larger animal has been tearing at them.} {Pine Forest} {} {} {} {1} {} +E {13440} {e} {e} {2} {0} {} {1} {} {0} +E {13438} {w} {w} {8} {0} {} {1} {} {0} +E {13443} {s} {s} {4} {0} {} {1} {} {0} + +R {13440} {0} {} {Towering Trees} {} {This corner of the forest seems to have the oldest growth for leagues. Tall powerful trees grow here in stately silence. The sounds of the rest of the forest seem almost distant here as if even the animals are hushed in almost reverent silence by the ancient trees.} {Pine Forest} {} {} {} {1} {} +E {13439} {w} {w} {8} {0} {} {1} {} {0} +E {13444} {s} {s} {4} {0} {} {1} {} {0} + +R {13441} {0} {} {The Heart of the Forest} {} {At this point you can see much of the forest. To the north the forest grows thicker, and to the south you can see a path leading out of the forest. To the east and west there are many trails but no real roads. They all seem to originate from this very spot.} {Pine Forest} {} {} {} {1} {} +E {13437} {n} {n} {1} {0} {} {1} {} {0} +E {13442} {e} {e} {2} {0} {} {1} {} {0} +E {13436} {w} {w} {8} {0} {} {1} {} {0} +E {13456} {s} {s} {4} {0} {} {1} {} {0} + +R {13442} {0} {} {Nigh on the Heart of the Forest} {} {Trails from all directions begin to become visible through the trees and all seem to be converging to your west on a slightly raised piece of ground. Small burrows parallel the path on both sides, evidence of an infestation of gophers in this area.} {Pine Forest} {} {} {} {1} {} +E {13438} {n} {n} {1} {0} {} {1} {} {0} +E {13443} {e} {e} {2} {0} {} {1} {} {0} +E {13441} {w} {w} {8} {0} {} {1} {} {0} +E {13457} {s} {s} {4} {0} {} {1} {} {0} + +R {13443} {0} {} {Bottom of a Game Run} {} {Bordering this trail to the north twisted bushes that tear at your clothes if you try to pass through. Some of the bushes are a bit trampled as if a large animal ignored the inconvenience and ran through them. The trail seems to widen to nothing here as it passes to the west.} {Pine Forest} {} {} {} {1} {} +E {13439} {n} {n} {1} {0} {} {1} {} {0} +E {13444} {e} {e} {2} {0} {} {1} {} {0} +E {13442} {w} {w} {8} {0} {} {1} {} {0} + +R {13444} {0} {} {Widening Game Trail} {} {A narrow but well traveled game trail heads up a slight incline to the east and widens a bit as it heads down to the west. North the trees grow tall and tower over the area while to the south the trees seem a bit shorter but no less full and healthy.} {Pine Forest} {} {} {} {1} {} +E {13440} {n} {n} {1} {0} {} {1} {} {0} +E {13445} {e} {e} {2} {0} {} {1} {} {0} +E {13443} {w} {w} {8} {0} {} {1} {} {0} + +R {13445} {0} {} {Turn in the Game Run} {} {This heavily traveled game trail twists to the south and the west here. Towards the south the trail heads up a barely perceptible incline while to the west it drops a bit in elevation. Water seems to have followed the natural course here during rainy periods.} {Pine Forest} {} {} {} {1} {} +E {13444} {w} {w} {8} {0} {} {1} {} {0} +E {13446} {s} {s} {4} {0} {} {1} {} {0} + +R {13446} {0} {} {Game Run in the Forest} {} {The animals in this area of the forest have blazed quite a trail for themselves. The grass has all been stripped off the earth and most if not all of the low hanging branches have been stripped of leaves and berries if not completely broken off.} {Pine Forest} {} {} {} {1} {} +E {13445} {n} {n} {1} {0} {} {1} {} {0} +E {13447} {s} {s} {4} {0} {} {1} {} {0} + +R {13447} {0} {} {Top of a Game Run} {} {Off to your east the trees begin to grow taller. South of you a glade begins to open in the trees. As you look to the north you can start to make out a heavily traveled game trail. The grass has been worn away at it's center and some broken branches hang down over it.} {Pine Forest} {} {} {} {1} {} +E {13446} {n} {n} {1} {0} {} {1} {} {0} +E {13448} {e} {e} {2} {0} {} {1} {} {0} +E {13450} {s} {s} {4} {0} {} {1} {} {0} + +R {13448} {0} {} {Stand of Ancient Trees} {} {The great pines grow taller and taller as you near this area with the greatest of all lying on the northeast corner of the wide glade. Huge ancient trunks stretch skyward dwarfing the other trees in this quiet part of the stately pine forest.} {Pine Forest} {} {} {} {1} {} +E {13447} {w} {w} {8} {0} {} {1} {} {0} +E {13449} {s} {s} {4} {0} {} {1} {} {0} + +R {13449} {0} {} {Corner of a Grassy Glade} {} {The trees begin growing here, reclaiming part of the grassy glade that lies to the west. The trees form a tall impenetrable wall bordering the east side of this glade. Ferns and small berry bushes grow mixed into the trees providing food and shelter for the smaller denizens of the forest.} {Pine Forest} {} {} {} {1} {} +E {13448} {n} {n} {1} {0} {} {1} {} {0} +E {13450} {w} {w} {8} {0} {} {1} {} {0} +E {13466} {s} {s} {4} {0} {} {1} {} {0} + +R {13450} {0} {} {North of the Grassy Glade} {} {The trees stretch east and west forming a barrier of sorts however some smaller trails can be navigated through them. The grass stretches east and west and to the south becomes even more rich and full. Some tunnels have been woven through the grass, hiding whatever may be using them.} {Pine Forest} {} {} {} {1} {} +E {13447} {n} {n} {1} {0} {} {1} {} {0} +E {13449} {e} {e} {2} {0} {} {1} {} {0} +E {13451} {w} {w} {8} {0} {} {1} {} {0} +E {13465} {s} {s} {4} {0} {} {1} {} {0} + +R {13451} {0} {} {Outside the Grassy Glade} {} {Just to your east a wide, grassy forest glade spreads out in the middle of this lush forest. The path here is clean, level and seemingly well traveled. A small trail joins this some from the south and to your west this trail winds between tall pine trees.} {Pine Forest} {} {} {} {1} {} +E {13450} {e} {e} {2} {0} {} {1} {} {0} +E {13452} {w} {w} {8} {0} {} {1} {} {0} +E {13464} {s} {s} {4} {0} {} {1} {} {0} + +R {13452} {0} {} {Nearing the Glade} {} {The trees here almost seem to be forming two single file lines paralleling the trail. Off to the east you catch a glimpse of a broad green forest glade. To the west the trail continues through the ferns and bushes, between the tall pine trees.} {Pine Forest} {} {} {} {1} {} +E {13451} {e} {e} {2} {0} {} {1} {} {0} +E {13453} {w} {w} {8} {0} {} {1} {} {0} + +R {13453} {0} {} {Down the Forest Trail} {} {Small game seems to use this trail quite frequently as the ground is almost bare in spots. Elsewhere the forest floor is covered with a thick layer of pine needles. The air is fragrant with the smell of pine and the trees, while thinner than those to the north, tower far overhead.} {Pine Forest} {} {} {} {1} {} +E {13452} {e} {e} {2} {0} {} {1} {} {0} +E {13454} {w} {w} {8} {0} {} {1} {} {0} + +R {13454} {0} {} {Turn in the Forest Trail} {} {A faint trail winds between the trees and low bushes here. The trail twists north and east around a large clump of leafy ferns taller than a man. Rustling can be heard in the ferns from the small critters and birds that no doubt find it excellent cover.} {Pine Forest} {} {} {} {1} {} +E {13455} {n} {n} {1} {0} {} {1} {} {0} +E {13453} {e} {e} {2} {0} {} {1} {} {0} +E {13458} {s} {s} {4} {0} {} {1} {} {0} + +R {13455} {0} {} {Thinning Forest} {} {The forest here is noticeably thinner than to the north with the view to the south appearing slightly thinner yet. The trees seem to guide you north or south here. Travel to the east or west seems quite improbable with as closely spaced as the bushes are between the trees.} {Pine Forest} {} {} {} {1} {} +E {13456} {n} {n} {1} {0} {} {1} {} {0} +E {13454} {s} {s} {4} {0} {} {1} {} {0} + +R {13456} {0} {} {Close to the Heart of the Forest} {} {Here you find yourself on a slight slope. To the north you can see what looks to be the focal point of the forest and all its paths. To the south there is a slight trail that levels out with the rest of the surroundings. The trail south seems to lead to thinner forest.} {Pine Forest} {} {} {} {1} {} +E {13441} {n} {n} {1} {0} {} {1} {} {0} +E {13457} {e} {e} {2} {0} {} {1} {} {0} +E {13455} {s} {s} {4} {0} {} {1} {} {0} + +R {13457} {0} {} {Just off the Path} {} {You stand behind a screen of sorts formed by smaller pine trees lining the path. The path runs to your north and west but is mostly blocked from view by these trees. Spider webs tangle through the branches although no spiders are visible. They seem to be from last season.} {Pine Forest} {} {} {} {1} {} +E {13442} {n} {n} {1} {0} {} {1} {} {0} +E {13456} {w} {w} {8} {0} {} {1} {} {0} + +R {13458} {0} {} {Dense Wood} {} {The forest here suddenly grows very thick, and the scattered trees now grow so close and thickly together that travel is altogether impossible in almost every direction. } {The Still Forest} {} {} {} {1} {} +E {13454} {n} {n} {1} {0} {} {1} {} {0} +E {13459} {s} {s} {4} {0} {} {1} {} {0} + +R {13459} {0} {} {Sparse Wood} {} {The wood here is somewhat thin, but rapidly grows dense if you head to the north. The trees look strong and healthy, but the barks are supple and the forest looks young. } {The Still Forest} {} {} {} {1} {} +E {13458} {n} {n} {1} {0} {} {1} {} {0} +E {13460} {s} {s} {4} {0} {} {1} {} {0} + +R {13460} {0} {} {Sparse Wood} {} {This sparse wood consists of short and thin trees which grow somewhat sporadically. Green bushes and small shrubs are plentiful, but travel is fairly easy for forest terrain. } {The Still Forest} {} {} {} {1} {} +E {13459} {n} {n} {1} {0} {} {1} {} {0} +E {13461} {e} {e} {2} {0} {} {1} {} {0} +E {13481} {s} {s} {4} {0} {} {1} {} {0} + +R {13461} {0} {} {Sparse Wood} {} {This is a sparse wood made of scattered trees and thorny bushes. The trees are thin and short. } {The Still Forest} {} {} {} {1} {} +E {13462} {e} {e} {2} {0} {} {1} {} {0} +E {13460} {w} {w} {8} {0} {} {1} {} {0} + +R {13462} {0} {} {Sparse Forest} {} {A scattered bunch of trees grow here, making a sparse wood. To the south over a small hill you can make out a large and dark lake. Through a few trees to the east a small clearing is evident.} {The Still Forest} {} {} {} {1} {} +E {13463} {e} {e} {2} {0} {} {1} {} {0} +E {13461} {w} {w} {8} {0} {} {1} {} {0} +E {13468} {s} {s} {4} {0} {} {1} {} {0} + +R {13463} {0} {} {Forest Glade} {} {This is a green forest glade abundant with small bushes and shrubs. Trees are plentiful around the edges of the glade, and the grass is long and healthy. } {The Still Forest} {} {} {} {1} {} +E {13464} {n} {n} {1} {0} {} {1} {} {0} +E {13462} {w} {w} {8} {0} {} {1} {} {0} +E {13467} {s} {s} {4} {0} {} {1} {} {0} + +R {13464} {0} {} {A Grassy Glade} {} {You stand in the southwest corner of a medium sized glade in this stately forest. Soft green grass covers the ground except for one spot right in the corner. There is a burned patch that looks as if travelers have used the natural shelter of the trees for a camp.} {Pine Forest} {} {} {} {1} {} +E {13451} {n} {n} {1} {0} {} {1} {} {0} +E {13465} {e} {e} {2} {0} {} {1} {} {0} +E {13463} {s} {s} {4} {0} {} {1} {} {0} + +R {13465} {0} {} {Middle of Grassy Glade} {} {On a clear day the sun filters through the pine boughs far overhead and cause dapples of light to dance across this peaceful glade. The trees surrounding this area on all sides creak and groan gently with the passing wind. This place is a comfortable resting area it seems.} {Pine Forest} {} {} {} {1} {} +E {13450} {n} {n} {1} {0} {} {1} {} {0} +E {13466} {e} {e} {2} {0} {} {1} {} {0} +E {13464} {w} {w} {8} {0} {} {1} {} {0} + +R {13466} {0} {} {Near a Grassy Glade} {} {The trees thin considerably compared to the forest to your southeast. The sparse grass that grown in this area thickens and covers the ground in a thick soft carpet. The pine trees to the southeast form a wall of sorts curving around you and sheltering this area.} {Pine Forest} {} {} {} {1} {} +E {13449} {n} {n} {1} {0} {} {1} {} {0} +E {13465} {w} {w} {8} {0} {} {1} {} {0} + +R {13467} {0} {} {Clearing in the Forest} {} {This is a clearing in a very sparsely wooded forest area. No trees at all grow here, forming an oval of long green grass. The ground is slightly elevated compared to the nearby terrain, and there appears to be a body of water off the southwest. } {The Still Forest} {} {} {} {1} {} +E {13463} {n} {n} {1} {0} {} {1} {} {0} +E {13469} {e} {e} {2} {0} {} {1} {} {0} +E {13468} {w} {w} {8} {0} {} {1} {} {0} + +R {13468} {0} {} {Hill by the Lake} {} {You stand on a small hill overlooking a large lake to the south. There are scattered trees around, and the woods grows mildly thicker to the north. Past a few trees to the east a small clearing is evident.} {The Still Forest} {} {} {} {1} {} +E {13462} {n} {n} {1} {0} {} {1} {} {0} +E {13467} {e} {e} {2} {0} {} {1} {} {0} +E {13493} {s} {s} {4} {0} {} {1} {} {0} + +R {13469} {0} {} {Sparse Forest} {} {This wood is really too thin to term a forest, only scattered trees lie about. The terrain is largely flat and grassy, and the fields continue to the east. To the south and west the forest grows a little thicker, although you can make out a clearing to the west. The trees also grow thicker to the north, however the trees in that direction appear rotten and dead.} {The Still Forest} {} {} {} {1} {} +E {13470} {n} {n} {1} {0} {} {1} {} {0} +E {13472} {e} {e} {2} {0} {} {1} {} {0} +E {13467} {w} {w} {8} {0} {} {1} {} {0} +E {13479} {s} {s} {4} {0} {} {1} {} {0} + +R {13470} {0} {} {Deadwood} {} {The trees here grow thicker than to the south, but appear to be dead and completely devoid of life. Rotten wood cracks and snaps at the slightest touch, and no leaves grow whatsoever. The wood here is totally dead.} {The Still Forest} {} {} {} {1} {} +E {13469} {s} {s} {4} {0} {} {1} {} {0} +E {13471} {d} {d} {32} {0} {} {1} {} {0} + +R {13471} {0} {} {Beneath the Stump} {} {This tree has been completely gnawed away by termites, resulting in a hollow area below the tree stump. The termites were either exceptionally large, or had several decades to make a hollow of this size.} {The Still Forest} {} {} {} {1} {} +E {13470} {u} {u} {16} {0} {} {1} {} {0} + +R {13472} {0} {} {Fields by the Woods} {} {A thinly wooded forest starts here and extends to the west. The grass is green and healthy here, and fields extend to east and south. The grass to the south rises somewhat above the rest of the plains, forming a small mound in the field.} {The Still Forest} {} {} {} {1} {} +E {13473} {e} {e} {2} {0} {} {1} {} {0} +E {13469} {w} {w} {8} {0} {} {1} {} {0} +E {13478} {s} {s} {4} {0} {} {1} {} {0} + +R {13473} {0} {} {Fields} {} {The long green grass of this field extends to the west and south. The fields seem to end off to the west, where the terrain grows more woody.} {The Still Forest} {} {} {} {1} {} +E {13474} {e} {e} {2} {0} {} {1} {} {0} +E {13472} {w} {w} {8} {0} {} {1} {} {0} +E {13477} {s} {s} {4} {0} {} {1} {} {0} + +R {13474} {0} {} {Glade} {} {This large glade is lush and extremely moist. The grass and small shrubs here are a verdant green, and seem to radiate health. The ground is very wet, the grass makes squishing noises as you move upon it. To the north the ground gets even more soggy.} {The Still Forest} {} {} {} {1} {} +E {13475} {n} {n} {1} {0} {} {1} {} {0} +E {13473} {w} {w} {8} {0} {} {1} {} {0} +E {13476} {s} {s} {4} {0} {} {1} {} {0} + +R {13475} {0} {} {Soggy Ground} {} {The ground here is very wet, and you sink in deeply as you move upon it. The grass here is flooded and small puddles are visible.} {The Still Forest} {} {} {} {1} {} +E {13474} {s} {s} {4} {0} {} {1} {} {0} + +R {13476} {0} {} {Grassy Fields} {} {The grass here is long, green, and healthy. The area is devoid of any other vegetation, and there are no trees anywhere in sight. To the east however, the grass looks far less healthy, and seems to turn to brown dirt. } {The Still Forest} {} {} {} {1} {} +E {13474} {n} {n} {1} {0} {} {1} {} {0} +E {13501} {e} {e} {2} {0} {} {1} {} {0} +E {13477} {w} {w} {8} {0} {} {1} {} {0} + +R {13477} {0} {} {Fields} {} {A wide and grass filled field extends from here to the north and east. To the west the ground rises and forms a large mound in the grass. Trees are evident to the north and west, forming a thinly populated forest.} {The Still Forest} {} {} {} {1} {} +E {13473} {n} {n} {1} {0} {} {1} {} {0} +E {13476} {e} {e} {2} {0} {} {1} {} {0} +E {13478} {w} {w} {8} {0} {} {1} {} {0} + +R {13478} {0} {} {On a Grassy Mound} {} {The grass rises up here to form a large mound in the center of the clearing. The rise is far too small to term a hill, and seems to be just a giant bump in the otherwise smooth terrain. Fields extend in most directions, and a sparsely wooded forest can be seen to the west.} {The Still Forest} {} {} {} {1} {} +E {13472} {n} {n} {1} {0} {} {1} {} {0} +E {13477} {e} {e} {2} {0} {} {1} {} {0} +E {13479} {w} {w} {8} {0} {} {1} {} {0} +E {13500} {s} {s} {4} {0} {} {1} {} {0} +E {13587} {d} {d} {32} {0} {} {1} {} {0} + +R {13479} {0} {} {Sparse Forest} {} {This is a calm and sparsely wooded forest area. The ground is grassy, although large splotches of grass are dead and brown. The forest continues to the north, and clears to the east. Through a few trees to the west you catch sight of a small lake.} {The Still Forest} {} {} {} {1} {} +E {13469} {n} {n} {1} {0} {} {1} {} {0} +E {13478} {e} {e} {2} {0} {} {1} {} {0} +E {13480} {w} {w} {8} {0} {} {1} {} {0} + +R {13480} {0} {} {Eastern Bank} {} {You stand on the eastern bank of a large lake which extends to the west. The water looks dark, but untroubled. Trees surround the lake, although the wooding is thin. } {The Still Forest} {} {} {} {1} {} +E {13479} {e} {e} {2} {0} {} {1} {} {0} +E {13493} {w} {w} {8} {0} {} {1} {} {0} + +R {13481} {0} {} {Thin Wood} {} {A few scattered trees grow here, barely clustered together enough to constitute a wood. The woods appear to grow slightly thicker to the west, and the terrain becomes rockier in that direction. } {The Still Forest} {} {} {} {1} {} +E {13460} {n} {n} {1} {0} {} {1} {} {0} +E {13482} {w} {w} {8} {0} {} {1} {} {0} +E {13491} {s} {s} {4} {0} {} {1} {} {0} + +R {13482} {0} {} {Woods} {} {The wood here is thin and scattered. The terrain grows rocky and becomes very rough and jagged to the west. To the east, the thin wood continues.} {The Still Forest} {} {} {} {1} {} +E {13481} {e} {e} {2} {0} {} {1} {} {0} +E {13483} {w} {w} {8} {0} {} {1} {} {0} + +R {13483} {0} {} {Rock Wood} {} {The terrain here is exceptionally rocky, jagged mounds of broken stone loom everywhere. The occasional tree still manages to grow here, but the area is made eerie by the trees which seem to grow out of solid rock. Movement here is difficult, some of the rock is quite sharp.} {The Still Forest} {} {} {} {1} {} +E {13482} {e} {e} {2} {0} {} {1} {} {0} +E {13484} {w} {w} {8} {0} {} {1} {} {0} +E {13490} {s} {s} {4} {0} {} {1} {} {0} + +R {13484} {0} {} {Rock Wood} {} {The entire area here is an eerie mix of forest and jagged mountains. Broken rock and sharp, cracked stone form odd formations all around while trees still grow strong and green. The rock wood continues all around.} {The Still Forest} {} {} {} {1} {} +E {13485} {n} {n} {1} {0} {} {1} {} {0} +E {13483} {e} {e} {2} {0} {} {1} {} {0} +E {13486} {w} {w} {8} {0} {} {1} {} {0} +E {13489} {s} {s} {4} {0} {} {1} {} {0} + +R {13485} {0} {} {Rock Wood} {} {The rock formations grow in sharp and twisted formations, made all the more bizarre by the trees and shrubs which grow from the stone earth. Rock formations completely block travel in most directions.} {The Still Forest} {} {} {} {1} {} +E {13484} {s} {s} {4} {0} {} {1} {} {0} + +R {13486} {0} {} {Blackrock} {} {The area is that of the surrounding rock wood, sharp broken stone formations looming around interspersed trees. In the center of this rock is the entrance to a cavern of gigantic proportions. It appears to have been dug by a titanic creature out of solid granite. The rock formations surrounding the crater appear to be black and flattened.} {The Still Forest} {} {} {} {1} {} +E {13484} {e} {e} {2} {0} {} {1} {} {0} +E {13487} {d} {d} {32} {0} {} {1} {} {0} + +R {13487} {0} {} {Immense Cavern} {} {This is an enormous cavern dug from solid granite in a makeshift manner. Large furrows mark the walls, and the cavern extends north into darkness. Above your head an opening easily the size of a large house opens to the surface.} {The Still Forest} {} {} {} {1} {} +E {13488} {n} {n} {1} {0} {} {1} {} {0} +E {13486} {u} {u} {16} {0} {} {1} {} {0} + +R {13488} {0} {} {Underground Nest} {} {The cavern opens here into what seems to be an underground nest for a bird of astonishing proportions. The nest is comprised of all sorts of rubble, and even several trees. The nest is large enough to house several families comfortably. Whatever lives here is hundreds of times the size of any bird of normal stature.} {The Still Forest} {} {} {} {1} {} +E {13487} {s} {s} {4} {0} {} {1} {} {0} + +R {13489} {0} {} {Rock Wood} {} {This entire region seems to be half forest and half mountains. Although the ground is not steep, jagged rock and stone formations tower all around. Trees grow abundantly, mysteriously thriving in the hard granite floor. One set of stone formations form a large and twisted arch here.} {The Still Forest} {} {} {} {1} {} +E {13484} {n} {n} {1} {0} {} {1} {} {0} +E {13490} {e} {e} {2} {0} {} {1} {} {0} + +R {13490} {0} {} {Rock Wood} {} {The terrain here is comprised of jagged and broken rock formations, mixed with scattered trees and shrubs. The travel is rough going, and a path can be forced through the jagged rocks in two directions.} {The Still Forest} {} {} {} {1} {} +E {13483} {n} {n} {1} {0} {} {1} {} {0} +E {13489} {w} {w} {8} {0} {} {1} {} {0} + +R {13491} {0} {} {Thin Wood} {} {This is a thin and sparse wood, which opens on to a large lake which is visible to the east. The terrain here is growing rather rocky, and despite the lack of massive vegetation travel here is not comfortable. The terrain seems to grow even rockier to the west, where travel appears impossible.} {The Still Forest} {} {} {} {1} {} +E {13481} {n} {n} {1} {0} {} {1} {} {0} +E {13492} {e} {e} {2} {0} {} {1} {} {0} + +R {13492} {0} {} {Western Bank} {} {This is the western bank of a large and dark lake which is easily reached from here. Thin woods surround the lake on this side, and a small trail leads south and seems to circle the southern edge of the lake. The water of the lake is dark but clear, and undisturbed.} {The Still Forest} {} {} {} {1} {} +E {13493} {e} {e} {2} {0} {} {1} {} {0} +E {13491} {w} {w} {8} {0} {} {1} {} {0} +E {13494} {s} {s} {4} {0} {} {1} {} {0} + +R {13493} {0} {} {On the Lake} {} {You are on the surface of a small and black lake. The water is far too dark to see much below the rippling water. The water seems pure, the dark color seems to be the result of the dark soil of the lake bottom. Woods hug the lake border to the south, but the bank is not distant in any other direction.} {The Still Forest} {} {} {} {1} {} +E {13468} {n} {n} {1} {0} {} {1} {} {0} +E {13480} {e} {e} {2} {0} {} {1} {} {0} +E {13492} {w} {w} {8} {0} {} {1} {} {0} +E {13614} {d} {d} {32} {0} {} {1} {} {0} + +R {13494} {0} {} {Trail Near the Lake} {} {This is the western end of a trail which circles the southern edge of a large lake which is clearly visible, but inaccessible from here. To the north the trail terminates and opens on to the western shore of the lake, and it appears the lake could be reached from there. } {The Still Forest} {} {} {} {1} {} +E {13492} {n} {n} {1} {0} {} {1} {} {0} +E {13495} {e} {e} {2} {0} {} {1} {} {0} + +R {13495} {0} {} {Trail Near the Lake} {} {This is a small beaten path that runs around the southwestern half of a large black lake, which is clearly visible but unreachable from here. Thin trees grow along the path, which cuts through several small bushes. The path leads south and west.} {The Still Forest} {} {} {} {1} {} +E {13494} {w} {w} {8} {0} {} {1} {} {0} +E {13496} {s} {s} {4} {0} {} {1} {} {0} + +R {13496} {0} {} {Trail Around the Lake} {} {A forest trail runs here, and leads off to the east through a thin wood. The trail opens here onto a large hill, overlooking a dark lake which lies to the north-east. To the north the path around the lake continues.} {The Still Forest} {} {} {} {1} {} +E {13495} {n} {n} {1} {0} {} {1} {} {0} +E {13497} {e} {e} {2} {0} {} {1} {} {0} +E {13615} {s} {s} {4} {0} {} {1} {} {0} + +R {13497} {0} {} {Faint Trail Through the Woods} {} {A thin forest trail leads east and west. The woods here are sparse, and movement is free and easy. The trees grow slightly thicker to the south and north, and through some trees to the north you can make out what appears to be a large lake.} {The Still Forest} {} {} {} {1} {} +E {13498} {e} {e} {2} {0} {} {1} {} {0} +E {13496} {w} {w} {8} {0} {} {1} {} {0} + +R {13498} {0} {} {Faint Trail in the Woods} {} {The trees grow slightly thicker here, although the wood is still easy to move about in. The trail continues to the east and west, and you might be able to make out the faint ripple of water off to the northwest.} {The Still Forest} {} {} {} {1} {} +E {13499} {e} {e} {2} {0} {} {1} {} {0} +E {13497} {w} {w} {8} {0} {} {1} {} {0} + +R {13499} {0} {} {By the Large Oak Tree} {} {The area is very grassy, comprising a field that extends well off to the north. A thin wood begins directly to the south. Rising up in the center of the field is an extremely large oak tree. It extends many spans over your head, and is at least as wide as four men standing side by side.} {The Still Forest} {} {} {} {1} {} +E {13500} {n} {n} {1} {0} {} {1} {} {0} +E {13498} {w} {w} {8} {0} {} {1} {} {0} +E {13586} {s} {s} {4} {0} {} {1} {} {0} + +R {13500} {0} {} {Grassy Fields} {} {This is a large grass filled field extending north and south. A mound is clearly visible to the north, rather too small to term a hill. To the south the fields end, and the beginnings of a small and light wood can be seen.} {The Still Forest} {} {} {} {1} {} +E {13478} {n} {n} {1} {0} {} {1} {} {0} +E {13499} {s} {s} {4} {0} {} {1} {} {0} + +R {13501} {0} {} {Barren Plain} {} {The grass here dies off and turns brown at the edges of this plain. The center of the plain is completely devoid of life, and a dark brown earth runs far to the east. Scattered stone monuments lie about, it becomes apparent that this is an ill-kept cemetary.} {The Still Forest} {} {} {} {1} {} +E {13504} {e} {e} {2} {0} {} {1} {} {0} +E {13476} {w} {w} {8} {0} {} {1} {} {0} +E {13502} {d} {d} {32} {0} {} {1} {} {0} + +R {13502} {0} {} {Shallow Grave} {} {This grave lies open, whoever began the digging never finished the job. There is no coffin or remains evident, and the grave is rather shallow. The dark brown earth is packed solidly into the grave walls.} {The Still Forest} {} {} {} {1} {} +E {13501} {u} {u} {16} {0} {} {1} {} {0} +E {13503} {d} {d} {32} {0} {} {1} {} {0} + +R {13503} {0} {} {Mausoleum} {} {The walls of this chamber are made of granite. The stench in this room is horrible beyond all description, rotted flesh and the smell of death permeate the air. The air is thick with dust, and the whole room is unnaturally dark.} {The Still Forest} {} {} {} {1} {} +E {13502} {u} {u} {16} {0} {} {1} {} {0} + +R {13504} {0} {} {In Some Underbrush} {} {The vegetation is short and dense here. Thick and thorny bushes make travel annoying, but not overly difficult. There are no significant growths here, you can see clearly all the way to the beginning of a wood to the south. To the west the vegetation dies off, and an earthy plain is evident.} {The Still Forest} {} {} {} {1} {} +E {13505} {e} {e} {2} {0} {} {1} {} {0} +E {13501} {w} {w} {8} {0} {} {1} {} {0} +E {13508} {s} {s} {4} {0} {} {1} {} {0} + +R {13505} {0} {} {A Dense Forest} {} {The dusty trail leads south towards a forest. Short grass and mixed flowers borders the path. Tracks from horses and footprints from people having passed indicates this trail is frequently used. A small, neatly-kept house lies to the north.} {Stedding Tsochan} {} {} {} {1} {} +E {13506} {n} {n} {1} {0} {} {1} {} {0} +E {13504} {w} {w} {8} {0} {} {1} {} {0} +E {13507} {s} {s} {4} {0} {} {1} {} {0} + +R {13506} {0} {} {A Wisdom's House} {} {Simple yet clean, this typical wisdom's home has all the telltale signs of a busy owner. Glass jars containing every imaginable color of salve and cream are arranged according to some mysterious scheme on the profusion of oak-hewn shelves along one wall. The rest of the room is dominated by a large well-fed open fire nestled at the bottom of a tall brick chimney which reaches all the way up to the roof. Two ornately carved wooden benches with embroidered cushions face the fireplace, perfectly positioned to give views over the surrounding area through the large window. An old bell hangs in one corner which the Wisdom tolls when she holds a surgery.} {Stedding Tsochan} {} {} {} {1} {} +E {13505} {s} {s} {4} {0} {} {1} {} {0} + +R {13507} {0} {} {An Oak Grove} {} {Wild rosebushes grow south of the trail connecting the oak forest with the yet unknown. One of the oaks off to the east seems twice as high as the surrounding trees. Plains with low dense vegetation extends on both sides of the trail.} {Stedding Tsochan} {} {} {} {1} {} +E {13505} {n} {n} {1} {0} {} {1} {} {0} +E {13508} {w} {w} {8} {0} {} {1} {} {0} +E {13510} {s} {s} {4} {0} {} {1} {} {0} + +R {13508} {0} {} {Among the Woods} {} {The trees here are thicker and taller than elsewhere in the forest. The brush is thicker here too, it pulls at your legs. There seems to be a clearing off to the west, while the trees begin to thin out to the south.} {The Still Forest} {} {} {} {1} {} +E {13504} {n} {n} {1} {0} {} {1} {} {0} +E {13507} {e} {e} {2} {0} {} {1} {} {0} +E {13509} {s} {s} {4} {0} {} {1} {} {0} + +R {13509} {0} {} {Sparse Wood} {} {Large patches of the sky are visible in this area, as the trees here are young and small. Light brush covers the area, but it is no impediment to movement.} {The Still Forest} {} {} {} {1} {} +E {13508} {n} {n} {1} {0} {} {1} {} {0} +E {13510} {e} {e} {2} {0} {} {1} {} {0} +E {13580} {w} {w} {8} {0} {} {1} {} {0} + +R {13510} {0} {} {Before Al'cair'avende} {} {Dense shrubbery and crooked leatherleaf trees border the trail, the dirt underfoot hard-packed and studded with rocks. To the east, a wall of massive trees stretches across the forest, the branches of each woven with those of its neighbors to form an impenetrable barrier. A massive golden oak tree breaks the middle of the wall, its gnarled branches bare of leaves, every inch of their bark carved with a profusion of twisting vines and rich, luscious berries. A pointed arch in the center of the trunk is barred by copper-banded gates, the metal etched with nuts and berries.} {Stedding Tsochan} {} {} {} {1} {} +E {13507} {n} {n} {1} {0} {} {1} {} {0} +E {13511} {e} {e} {2} {0} {} {1} {} {0} +E {13509} {w} {w} {8} {0} {} {1} {} {0} + +R {13511} {0} {} {Inside Al'cair'avende} {} {The hollowed interior of the tree has been fashioned into a living portico of fine-grained timber. The pale, white-gold heartwood of al'cair'avende sweeps upwards into an intricately carved ceiling adorned with tangled vines and heavy berries. To the east and west, two immense columns of braided roots curve together into pointed arches, their apices carved with goldenthorn flowers. A gate hung with layers of overlapping ironwood leaves grants passage to and from the Stedding, the veins of each leaf gilded in silver. A smaller arch lies to the south, its columns carved with birds.} {Stedding Tsochan} {} {} {} {1} {} +E {13514} {e} {e} {2} {0} {} {1} {} {0} +E {13510} {w} {w} {8} {0} {} {1} {} {0} +E {13512} {s} {s} {4} {0} {} {1} {} {0} + +R {13512} {0} {} {The Edge of a Clearing} {} {A line of gnarled oak trees grows around the edge of a large clearing, their wickedly twisted trunks as bent as broken-down soldiers. Their arthritic branches claw painfully at the sky, the knobbly, swollen fingers bent and hooked. The ground is littered with spent acorns and dry, many-lobed leaves. Small clusters of Emond's Glory grow amongst the roots, the bright flowers interspersed with dusty cloudberry bushes.} {Stedding Tsochan} {} {} {} {1} {} +E {13511} {n} {n} {1} {0} {} {1} {} {0} +E {13513} {e} {e} {2} {0} {} {1} {} {0} + +R {13513} {0} {} {Among the Trees} {} {A gnarled and sturdy oak rises from the forest floor, tender green paperbark saplings sprouting between its battered roots. The ground underfoot is covered in a soft blanket of brown, decaying leaves and broken twigs. To the east, a huge tree rears above the forest, its branches draped with shrouds of coiling chainvine, each limb hung with glimmering lanterns of copper and glass. A tall wall of braided willow blocks further passage east, the only entrance an overgrown arch of intricately carved red oak.} {Stedding Tsochan} {} {} {} {1} {} +E {13514} {n} {n} {1} {0} {} {1} {} {0} +E {4983} {e} {e} {2} {0} {} {1} {} {0} +E {13512} {w} {w} {8} {0} {} {1} {} {0} +E {13531} {s} {s} {4} {0} {} {1} {} {0} + +R {13514} {0} {} {Among the Trees of Stedding Tsochan} {} {A line of towering trees runs around the edge of the clearing to the east, the immense oaks and sturdy elms pressing against each other in a slow, stately dance. The verdant undergrowth is thick and dense, delicate cloudberry bushes wrapped in tangled coils around the gnarled roots. A narrow path edged with smooth rocks leads away to the north, the trail covered in soft, dead leaves. Swathes of bone-white spider silk hang from the surrounding branches, the shrouds swaying slightly in the breeze.} {Stedding Tsochan} {} {} {} {1} {} +E {13515} {n} {n} {1} {0} {} {1} {} {0} +E {13511} {w} {w} {8} {0} {} {1} {} {0} +E {13513} {s} {s} {4} {0} {} {1} {} {0} + +R {13515} {0} {} {Beneath the Branches} {} {A tangled mesh of branches weaves overhead, slender willow coiling around gnarled oak, a parchment-skinned paperbark twisted in knots around a spreading leatherleaf tree. A profusion of leaves in hues of green and brown blot out the sky, the fallen fronds spread across the winding path. Grasping roots burst forth from the soft, rich soil, their rough fingers groping blindly in the air. Lush blades of glimmering grass carpet the forest floor, bright poppies and bluebells glinting like hidden jewels.} {Stedding Tsochan} {} {} {} {1} {} +E {13516} {e} {e} {2} {0} {} {1} {} {0} +E {13514} {s} {s} {4} {0} {} {1} {} {0} + +R {13516} {0} {} {A Dusky Crossroad} {} {A single massive ebony tree looms over the path, the trail passing straight through an intricately carved arch in its gargantuan trunk. Its bark is the color of boiling pitch, faint trickles of resin oozing down its sides. Its limbs spread wide overhead, broad leaves hiding small, round persimmons. The trail splits as it enters the mighty tree, the northern arch carved in tesselating leaves and the eastern with songbirds in flight. To the south, the Great Tree of Tsochan punches through the forest canopy like a fist.} {Stedding Tsochan} {} {} {} {1} {} +E {13517} {n} {n} {1} {0} {} {1} {} {0} +E {13529} {e} {e} {2} {0} {} {1} {} {0} +E {13515} {w} {w} {8} {0} {} {1} {} {0} + +R {13517} {0} {} {Under the Branches of the Great Yew} {} {Three great yew branches stretch overhead, each as wide around as a hogshead barrel. Brightly-colored ropes stretch between the branches, supporting canvas panels painted with broad stripes of glimmering gold and simmering scarlet. Each panel is edged in coiling Ogier script, the twisting words painted in green, metallic ink. A series of benches sit beneath the canopy, plump patchwork cushions scattered haphazardly.} {Stedding Tsochan} {} {} {} {1} {} +E {13518} {e} {e} {2} {0} {} {1} {} {0} +E {13516} {s} {s} {4} {0} {} {1} {} {0} + +R {13518} {0} {} {A Pool Beneath the Branches} {D} {The path meanders gently around a shallow pool, its still surface a perfect mirror of shimmering silver. A great Yew spreads its branches to the north, its gnarled, twisted boughs spreading over the water. Polished river-stones ring the pool, their dark glossy surfaces shining in metallic rainbow hues. A lone weeping willow leans precariously over the water, its curtain of slender branches drifting idly just shy of the surface. The path through the Stedding continues to the east and the west, stands of twisted alder and dusky paperbark shading the trail with their leafy branches.} {Stedding Tsochan} {} {} {} {1} {} +E {13519} {n} {n} {1} {0} {} {1} {} {0} +E {13521} {e} {e} {2} {0} {} {1} {} {0} +E {13517} {w} {w} {8} {0} {} {1} {} {0} + +R {13519} {0} {} {A Warm Kitchen} {} {The walls of the mound curve up overhead, beams of sturdy ironwood meeting in a leaf-carved boss. Shelves of pale beech line the walls, each loaded with innumerable herbs and spices in jars of glass and earthenware. A fireplace of dusty limestone fills one side of the kitchen, the bar of black iron spanning its width hung with pots and kettles of shining copper. A doorway with a sturdy stone lintel leads to the bedroom, the frame carved with seven-pointed stars and the phases of the moon. A small oak dresser filled with delicate Sea Folk porcelain sits snugly against the far wall.} {Stedding Tsochan} {} {} {} {1} {} +E {13520} {e} {e} {2} {0} {} {1} {} {0} +E {13518} {s} {s} {4} {0} {} {1} {} {0} + +R {13520} {0} {} {An Untidy Bedroom} {} {A huge bed lies against the far wall, its massive timbers painted bright red. The headboard is carved with leaves and vines, the enormous mattress covered in a neatly-stitched patchwork quilt. A desk of golden pine sits opposite the bed, a small copper inkwell resting next to a set of goose-feather pens. A stack of leather-bound books sits on the windowsill, their spines cracked and worn. A single large lantern hangs from the ceiling, its brass intricately detailed with delicate engravings.} {Stedding Tsochan} {} {} {} {1} {} +E {13519} {w} {w} {8} {0} {} {1} {} {0} + +R {13521} {0} {} {In Front of an Ancient Mound} {} {The shaded path runs past a large, jagged boulder, the hulking granite lurking sulkily in the shade of a tall ash tree. A bird's nest of willow twigs sits snugly in the crook of two slender branches, bright scraps of gingham and shreds of calico woven into its fabric. To the east, a large mound heaves itself up from the earth of the Stedding, a carpet of lush grass covering its shoulders like a bright green shawl. The ground underfoot is covered in a moldering layer of soft brown leaves, strands of bitter blackwasp nettle coiling around the roots of the sturdy ash.} {Stedding Tsochan} {} {} {} {1} {} +E {13522} {e} {e} {2} {0} {} {1} {} {0} +E {13518} {w} {w} {8} {0} {} {1} {} {0} +E {13523} {s} {s} {4} {0} {} {1} {} {0} + +R {13522} {0} {} {An Ancient Mound} {} {Smooth ribs of stone curve overheard, the bones of the mound hewn from the ancient granite of Stedding Tsochan. Its decoration is simple and uncluttered, a plain but well-constructed dresser sitting against one wall, a table surrounded by chairs of sturdy pine facing it. The ancient mound is circular in shape, pointed archways leading to other small rooms, bedrooms and larders hidden behind curtains of bright scarlet velvet. A large brazier of beaten brass sits in the center of the room, a slender chimney pushing through a hole in the ceiling. Old chairs and low seats worn with use are scattered around, covered with thick rugs and animal hides. A sign hangs near the barrel.} {Stedding Tsochan} {} {} {} {1} {} +E {13521} {w} {w} {8} {0} {} {1} {} {0} + +R {13523} {0} {} {Between Two Trees} {} {Two gnarled and twisted oak trees hunch over the path like a pair of gossiping crones, their haggard branches split with age, grim smears of greying lichen spread across their weather-beaten bark like warts. Their leaves are pale and wan, drooping from their branches like lank, greasy hair. Funereal shrouds of dirty white cobweb cover their protruding roots like widow's weeds, the frayed shrouds drifting softly in the chill air. The shrouded path continues to the east and north, its loam soft underfoot.} {Stedding Tsochan} {} {} {} {1} {} +E {13521} {n} {n} {1} {0} {} {1} {} {0} +E {13524} {e} {e} {2} {0} {} {1} {} {0} + +R {13524} {0} {} {A Path Between the Trees} {} {Looming coppices of slender willow and sturdy paperbark crowd around the narrow path, the rowdy trees jostling boisterously for space. A gigantic black elder tree soars ominously overhead, its massive branches spread protectively across the Stedding, flint-colored leaves bristling along its limbs. The ground is littered with decaying leaves and curls of papery bark, a swathe of delicate bluebells sprouting from the fertile mulch. A faint scent of resin hangs in the air. A narrow trail leads to the south.} {Stedding Tsochan} {} {} {} {1} {} +E {13525} {e} {e} {2} {0} {} {1} {} {0} +E {13523} {w} {w} {8} {0} {} {1} {} {0} +E {13528} {s} {s} {4} {0} {} {1} {} {0} + +R {13525} {0} {} {In the Lee of the Great Tree} {} {A huge branch spreads out overhead, the mighty bough of an immense chestnut tree blotting out the sky. The path underfoot is furrowed and worn, the dry earth ripped and torn by the thick roots that burrow relentlessly through the stricken soil. Tangles of briar and blackthorn crowd the undergrowth, curtains of gossamer silk hung from their branches like funeral shrouds. Slender paperbark trees push through the canopy, their parched branches reaching for the sky with hungry fingers. To the north, a gigantic root arches over the path and plunges deep beneath the soil of the Stedding.} {Stedding Tsochan} {} {} {} {1} {} +E {13526} {n} {n} {1} {0} {} {1} {} {0} +E {4981} {e} {e} {2} {0} {} {1} {} {0} +E {13524} {w} {w} {8} {0} {} {1} {} {0} + +R {13526} {0} {} {Before the Root} {} {The path halts abruptly before an immense wall of living wood, the gnarled root of the ancient sweet chestnut tree that looms to the east stretched langorously across the Stedding. A smooth and-edged doorway opens into the interior of the tuber, its jambs and lintels ice-smooth, unmarred by tool marks. Strands of brown-green moss climb over the heavily ridged bark. The ground underfoot is soft and moist, crystal-clear beads of dew rolling sedately down lush blades of verdant grass. A large mound rises to the west, peaked dormer windows clad with oak shingles pushing from its roof. A small chimney spills wispy clouds of smoke into the chill air.} {Stedding Tsochan} {} {} {} {1} {} +E {13527} {n} {n} {1} {0} {} {1} {} {0} +E {13525} {s} {s} {4} {0} {} {1} {} {0} + +R {13527} {0} {} {Within the Carved Chamber} {} {Every inch of the oval chamber's walls is carved in an exquisitely detailed frieze of coiling vines and broad trefoil leaves, fat grapes hidden beneath the fronds. The hollowed-out chamber is small and cramped, a couch lodged at an awkward angle against one wall and propped up with a pile of old, dusty books. A small table sits before it, its copper fittings stained with verdigris. An empty bottle of wine sits forlornly next to a neatly folded tablecloth, its corners embroidered with bright red thread. A tatty Murandian rug covers the floor, its moth-eaten fibers threadbare.} {Stedding Tsochan} {} {} {} {1} {} +E {13526} {s} {s} {4} {0} {} {1} {} {0} + +R {13528} {0} {} {Before the Butts} {} {A parallel row of slender willow trees runs alongside the archery range, their braided branches soaring up overhead and weaving into a verdant, leafy canopy. A large embankment of hard-packed earth rises to the south. The mound is topped with lush green grass, startlingly blue seiera flowers winking like glimmers of captured starlight. A row of straw-filled sacks rests against the earthen ramp, a splodge of scarlet paint in the center of each. The lanes are separated by a narrow rail of smooth, polished oak. A sign stands at the edge of the archery range.} {Stedding Tsochan} {} {} {} {1} {} +E {13524} {n} {n} {1} {0} {} {1} {} {0} + +R {13529} {0} {} {The Arch of Alder} {} {The path through the Stedding passes between an avenue of broad-leafed leatherleafs, twin rows facing each other like armies drawn up before battle. A pair of alder trees square off across the path, their upper branches meeting high over the trail and twisting into a broad, leafy arch. The branches of the leatherleafs are arranged in a lattice, bright green creepers heavy with golden berries climbing up towards the sky. The bright, silvery tinkle of running water drifts idly from the south.} {Stedding Tsochan} {} {} {} {1} {} +E {13516} {w} {w} {8} {0} {} {1} {} {0} +E {13530} {s} {s} {4} {0} {} {1} {} {0} + +R {13530} {0} {} {On the Shores of a Lake} {} {Polished round stones the size of a man's head are littered across a sandy strip like discarded black pearls, their smooth surfaces blackly reflective. A wide, steaming lake laps against the beach, the balmy waters chewing slowly away at the sandy soil. A fringe of dew-covered grass surrounds the beach, the trees of Stedding Tsochan spreading their leafy boughs wide overhead. Great coils of chainvine hang between the trees, the thick vines replete with small, round leaves and succulent berries.} {Stedding Tsochan} {} {} {} {1} {} +E {13529} {n} {n} {1} {0} {} {1} {} {0} + +R {13531} {0} {} {Inside the Sungwood Gate} {D} {The ground drops sharply away to the south, coiling blackthorn and tangled briars clinging desperately to the leaf-scattered slopes of a small valley. A soaring gate of golden sungwood leads to a wide bridge of sturdy oak that spans the dell, its members overgrown with lush green ivy. Oak and paperbark trees spread their branches overhead. A gate of braided willow leads to the east, cloudberry bushes clustered around its pillars. A small stream runs along the bottom of the valley, the waters faintly tinkling.} {Stedding Tsochan} {} {} {} {1} {} +E {13513} {n} {n} {1} {0} {} {1} {} {0} +E {13532} {e} {e} {2} {0} {} {1} {} {0} +E {13535} {s} {s} {4} {0} {} {1} {} {0} + +R {13532} {0} {} {A Shadowed Path} {} {The path is flanked by row upon row of slim willows, their slender branches woven into a green, leafy wall that curves up overhead and blocks the sky from view. The slim corridor of trees weaves away to the south, snaking around two large hunks of granite that hulk sulkily between the soaring trees of the Stedding. An octagonal lantern of glass hangs from the center of the woven roof, a clump of glowing lichen casting a dim, gossamer light over the surroundings. The slender hollows between adjacent willows are spun with strands of spider silk, the soft shrouds as light as the clouds.} {Stedding Tsochan} {} {} {} {1} {} +E {13531} {w} {w} {8} {0} {} {1} {} {0} +E {13533} {s} {s} {4} {0} {} {1} {} {0} + +R {13533} {0} {} {A Small Clearing} {} {The grass underfoot is soft and moist, the lush green blanket studded with a dazzling profusion of meadow flowers. The clearing is encircled by trees, gnarled leatherleafs and towering paperbarks growing trunk to trunk with twisted oaks and black ironwoods. To the west, a gate of braided roses leads to a corridor of twining willow. To the east, a path edged with polished river stones meanders towards a yew tree of prodigious size and girth that rears over the Stedding like an ancient sentinel.} {Stedding Tsochan} {} {} {} {1} {} +E {13532} {n} {n} {1} {0} {} {1} {} {0} +E {13534} {e} {e} {2} {0} {} {1} {} {0} + +R {13534} {0} {} {Beside the Trunk} {} {Thrusting toward the sky like a golden lance, an immense yew tree rears up over the Stedding. The gnarled branches of the ancient sentinel are covered in scaly bark, its roots curving up and over the path that curves around its trunk. Every spare inch of the bark is carved with intricate, scrolling writing, the letters flowing like vines. The upper branches of the yew stretch wearily across the forest, sheltering the Ogier mounds that cluster around the trunk. The path continues around the tree to the north.} {Stedding Tsochan} {} {} {} {1} {} +E {13549} {n} {n} {1} {0} {} {1} {} {0} +E {13533} {w} {w} {8} {0} {} {1} {} {0} +E {13548} {s} {s} {4} {0} {} {1} {} {0} + +R {13535} {0} {} {Before an Arch of Sungwood} {} {The hardwood forest stretches out in a relatively level plane to the south and west. The ground is soft, and gives gently beneath any pressure. Small forest critters scurry away at the slightest sign of danger. The ground drops away to the north, a deep valley spanning the forest. A wide bridge of sturdy oak spans the void, its timber arranged in a complex latticework.} {Stedding Tsochan} {} {} {} {1} {} +E {13531} {n} {n} {1} {0} {} {1} {} {0} +E {13537} {w} {w} {8} {0} {} {1} {} {0} +E {13536} {s} {s} {4} {0} {} {1} {} {0} + +R {13536} {0} {} {Deep in the Forest} {} {The lush oak forest spreads out to the north and west. The woods are alive with woodland creatures and various plant life. Small flowers grow at the base of several mighty oaks and the soft ground is home to patches of grass and clover.} {Stedding Tsochan} {} {} {} {1} {} +E {13535} {n} {n} {1} {0} {} {1} {} {0} + +R {13537} {0} {} {Deep in the Forest} {} {The forest spreads out thick, lush, and green. The trees create a green canopy above. Small flowers grow at the base of the oak trees which make up the majority of the forest. A thin, snaking vine crawls up the rough bark of one venerable giant that dominates the view.} {Stedding Tsochan} {} {} {} {1} {} +E {13535} {e} {e} {2} {0} {} {1} {} {0} +E {13538} {w} {w} {8} {0} {} {1} {} {0} + +R {13538} {0} {} {Before the Den} {} {Halfway up the slope of the hill, the woods continue to the east and south. To the west is the crest of the hill, with an entrance to a den on the eastern slope. The den is too deep and dark to allow a view of what may await within the cavern.} {Stedding Tsochan} {} {} {} {1} {} +E {13537} {e} {e} {2} {0} {} {1} {} {0} +E {13539} {w} {w} {8} {0} {} {1} {} {0} +E {13540} {s} {s} {4} {0} {} {1} {} {0} + +R {13539} {0} {} {Inside the Hill} {} {This den is small and smells of urine and excrement. The dirt walls of this den inside the hill are damp, adding to the pungent odor of the wolves habitat. The only way out is to the east.} {Stedding Tsochan} {} {} {} {1} {} +E {13538} {e} {e} {2} {0} {} {1} {} {0} + +R {13540} {0} {} {Deep in the Forest} {} {Deep in the sheltering trees and undergrowth, the forest is alive with the chirping of birds and the chatter of small forest animals. A small hill rises to the north while the forest continues east.} {Stedding Tsochan} {} {} {} {1} {} +E {13538} {n} {n} {1} {0} {} {1} {} {0} +E {13541} {e} {e} {2} {0} {} {1} {} {0} + +R {13541} {0} {} {Before the Path} {} {Towering oaks loom above, their branches swaying in the breeze. Dry leaves cover the ground and crackle beneath feet, paws, and hooves as they are traveled over. There seems to be a narrow path leading south from here.} {Stedding Tsochan} {} {} {} {1} {} +E {13540} {w} {w} {8} {0} {} {1} {} {0} +E {13542} {s} {s} {4} {0} {} {1} {} {0} + +R {13542} {0} {} {On the Path} {} {A narrow dirt path seems to stretch out south for some distance. The path is covered with dry leaves and it appears to be seldom used. The oak forest is to the north. Wildlife abounds in the region, both furred and feathered.} {Stedding Tsochan} {} {} {} {1} {} +E {13541} {n} {n} {1} {0} {} {1} {} {0} +E {13543} {s} {s} {4} {0} {} {1} {} {0} + +R {13543} {0} {} {On the Path} {} {The path continues both north and south. Tall oaks and shrubbery line the pat to the east and west, though a path is barely visible through the trees. To the north, you see the thick forest.} {Stedding Tsochan} {} {} {} {1} {} +E {13542} {n} {n} {1} {0} {} {1} {} {0} +E {21087} {e} {e} {2} {0} {} {1} {} {0} +E {13544} {s} {s} {4} {0} {} {1} {} {0} + +R {13544} {0} {} {On the Path} {} {Travel becomes difficult as the roots of nearby trees sprawl over the small path. The narrow trail continues north and south among the grand oaks. Further south, there is a rocky hill.} {Stedding Tsochan} {} {} {} {1} {} +E {13543} {n} {n} {1} {0} {} {1} {} {0} +E {13545} {s} {s} {4} {0} {} {1} {} {0} + +R {13545} {0} {} {Before the Den} {} {The path ends to the south at a rock cave. The scent wafting from inside the cave is indicative of the fact that it is occupied. A meadow lies to the east.} {Stedding Tsochan} {} {} {} {1} {} +E {13544} {n} {n} {1} {0} {} {1} {} {0} +E {13546} {s} {s} {4} {0} {} {1} {} {0} + +R {13546} {0} {} {Bear's Den} {} {The walls of the cave are slick with moisture seeping in from above. The ground is hard, bare dirt that is packed from heavy feet treading frequently upon it. There is an opening in the cave wall to the south, and the way out is north.} {Stedding Tsochan} {} {} {} {1} {} +E {13545} {n} {n} {1} {0} {} {1} {} {0} +E {13547} {s} {s} {4} {0} {} {1} {} {0} + +R {13547} {0} {} {Back of the Den} {} {The stench in the far corner of the cave is powerful. Whatever has been living here has clearly outgrown their living quarters. Animal remains and excrement are thick upon the floor of the cave and the small opening to the north allows very little air circulation.} {Stedding Tsochan} {} {} {} {1} {} +E {13546} {n} {n} {1} {0} {} {1} {} {0} + +R {13548} {0} {} {Among the Roots} {} {The gnarled and twisted roots of the ancient yew that soars above the Stedding are knotted and tangled together like a tinker's hair, great hunks of wood choking the path and preventing passage to the south. Silvery cobwebs are strung between the roots, glossy-bodied spiders tending their nets like Tairen fishermen. The ground underfoot is soft with old leaves and moss. A large pillar of stone rises out of the mess of roots, its surface enscribed with vine-like Ogier script. A sphere of delicate glass filled with gently-glowing lichen hangs from a branch before the column.} {Stedding Tsochan} {} {} {} {1} {} +E {13534} {n} {n} {1} {0} {} {1} {} {0} + +R {13549} {0} {} {In the Lee of an Ancient Yew} {} {Two immense boughs thrust overhead, each twisted and gnarled as an old man. Their scaled and pitted bark is scored and scarred, wood irrevocably marred by the eons. Smaller limbs spread from each bough, their lance-like leaves bristling like pikes and blood-red berries glimmering like rubies. The ancient yew rears over the Stedding, its girth so vast that several Ogier mounds are arranged around neatly around it, their smooth lines flowing seamlessly into the forest. A granite ridge rises to the east and rolls over the path like a wave, gray blotches of lichen smeared across its face. The ground underfoot is covered in a soft blanket of browning leaves.} {Stedding Tsochan} {} {} {} {1} {} +E {13550} {e} {e} {2} {0} {} {1} {} {0} +E {13534} {s} {s} {4} {0} {} {1} {} {0} + +R {13550} {0} {} {Around a Massive Tree} {} {A stern, granite outcopping looms from the north, shadowing the path and crushing it against the immense yew tree that soars over the Stedding. Dark sheets of moss hang from the forbidding stone like grim, funereal curtains. The gargantuan yew to the south rises like a pillar of golden light, its trunk piercing the heavens and spreading its mighty boughs across the firmament. Every inch of its trunk is covered in intricately carved Ogier script, the words coiled and twisted as chainvine. Roots as wide around as an Ogier's waist push under the path and disappear over the outcropping into the forest beyond. Small clouds of smoke rise to the north.} {Stedding Tsochan} {} {} {} {1} {} +E {13551} {e} {e} {2} {0} {} {1} {} {0} +E {13549} {w} {w} {8} {0} {} {1} {} {0} + +R {13551} {0} {} {Before a Mound} {} {Four gargantuan, twisting roots arch over the path, their bark intricately carved with flowing vines, balmy leaves and heavy berries. Engravings in a smooth, cursive script flow between the carvings, the braided words woven into the wood. An immense yew tree rears overhead, its trunk gnarled and twisted and its branches almost obscuring the sky. A small row of buildings stretches to the south, the turf-covered mounds pushing from the loamy soil. A woven bundle of herbs tied with a scarlet ribbon sways outside the mound to the east, their sharp scent hanging in the air.} {Stedding Tsochan} {} {} {} {1} {} +E {13552} {n} {n} {1} {0} {} {1} {} {0} +E {13559} {e} {e} {2} {0} {} {1} {} {0} +E {13550} {w} {w} {8} {0} {} {1} {} {0} +E {13554} {s} {s} {4} {0} {} {1} {} {0} + +R {13552} {0} {} {Between Broken Boughs} {} {The ground underfoot is coated with a soft layer of brown, weathered leaves, the stone-edged path winding sinuously between the massive trees of Stedding Tsochan. A large weeping willow straddles the path like a colossus, its roots trained into a wide, gnarled arch and its trailing branches broken and woven into a series of hanging braids, each supporting a large copper lantern. The faint, silver-bell tinkle of gently running water drifts like dandelion blossom between the trees.} {Stedding Tsochan} {} {} {} {1} {} +E {13553} {e} {e} {2} {0} {} {1} {} {0} +E {13551} {s} {s} {4} {0} {} {1} {} {0} + +R {13553} {0} {} {Beside an Earthen Ramp} {} {A smooth ramp of packed earth winds around the massive trunk of the Great Tree that grows to the north, its surface covered in dry leaves and small broken twigs, flat pieces of flint embedded in its side. The path runs past it from east to west, the gnarled roots of the ironwood tree to the south trained over the track like a series of irregular arches. A large wooden platform juts from the top of the ramp, rope bridges and wooden walkways stretching off into the canopy of the Stedding.} {Stedding Tsochan} {} {} {} {1} {} +E {13560} {e} {e} {2} {0} {} {1} {} {0} +E {13552} {w} {w} {8} {0} {} {1} {} {0} +E {13573} {u} {u} {16} {0} {} {1} {} {0} + +R {13554} {0} {} {Along the Path} {} {The shaded path runs along a neat row of Ogier mounds, its edges lined with small, rounded riverbed stones, the immense yew tree that towers over the Stedding looming to the west. The ground underfoot is covered in a mix of browning leaves and soft, sweet-smelling loam. To the east, a large mound rises from the undergrowth, its smooth sides covered in soft blankets of dark-green moss and studded with bright blue seiera flowers.} {Stedding Tsochan} {} {} {} {1} {} +E {13551} {n} {n} {1} {0} {} {1} {} {0} +E {13558} {e} {e} {2} {0} {} {1} {} {0} +E {13555} {s} {s} {4} {0} {} {1} {} {0} + +R {13555} {0} {} {Around the Stoneroot Fountain} {D} {A single immense root of the ancient yew arches overhead. Its bark is gnarled and scaly, its aged wood splintered and shattered at a point halfway along its length. Glimmering stone, intricately shaped and carved leads outward from the break, the root rescuplted and repaired in shining white marble supported by four intricately carved pillars that rise from a round plinth. Winding stone vines climb the pillars, each one topped with broad leaves perforated with tiny holes, dew-drops of water dripping down into a wide basin below. To the east and west, mounds of smooth stone and shaped wood flow upwards from the forest floor, round chimneys peaking through their roofs. The air is redolent with the scent of sweet resin.} {Stedding Tsochan} {} {} {} {1} {} +E {13554} {n} {n} {1} {0} {} {1} {} {0} +E {13557} {e} {e} {2} {0} {} {1} {} {0} +E {13556} {w} {w} {8} {0} {} {1} {} {0} + +R {13556} {0} {} {The Master Blacksmith's} {B} {The smithy is a very simple arrangement with only a forge, anvil and a workbench somewhat cluttered with various pieces of iron and steel strewn over it, all ready to be reshaped into the finest weapons. The various precious metals in wooden crates round the walls indicate the smithy is a place for quality weapons only. The blackened forge in the center of the smithy has a fire in a hearth fuelled by scorching charcoal, which is raised off the ground in a shallow clay bowl at waist height.} {Stedding Tsochan} {} {} {} {1} {} +E {13555} {e} {e} {2} {0} {} {1} {} {0} + +R {13557} {0} {} {The Mound of the Metalworkers} {A} {A long, high-celing hall stretches to the east, the ceiling of the mound supported with a complex hammerbeam arrangement of timbers that looks to have grown through the walls. A row of anvils of varying sizes is arranged neatly down the south wall, quenching tanks and racks of tools arranged around each one. A small furnace is built into the wall before each anvil, their flues feeding into enormous stone chimney. A counter stretches across front of the hall, shining examples of craftmanship set on display. The north wall of the hall is entirely taken up with storage racks, the dust-free shelves laden with bars of copper, pigs of iron, staves of glimmering sungwood and all manner of other raw materials, each one labelled with a neatly-engraved brass plate.} {Stedding Tsochan} {} {} {} {1} {} +E {13555} {w} {w} {8} {0} {} {1} {} {0} + +R {13558} {0} {} {Mounds and Mounds of Merchandise} {G} {The walls of the mound are well-scrubbed lath and plaster painted a pale cream, sturdy shelves of red oak pegged onto every available inch. The roof is pierced with a thick tangle of leaves and branches, the boughs growing into and wrapping around the structural timbers of the shop. A plethora of well cared-for commodities fills every shelf, several large tables arrayed to form a counter and bowing under the weight of the merchandise.} {Stedding Tsochan} {} {} {} {1} {} +E {13554} {w} {w} {8} {0} {} {1} {} {0} + +R {13559} {0} {} {The Herbalist's Home} {} {It is no wonder that the house is heavy with the scent of herbs as they hang in many bunches from the ceiling. A large black pot sits in one corner, simmering slowly over a fire with the smoke and fumes drifting up through a hole in the roof. Some shelves have been placed on one wall, full of jars and bottles containing different herbal remedies. A door to the west leads to a path overshadowed with stout branches and wide leaves.} {Stedding Tsochan} {} {} {} {1} {} +E {13551} {w} {w} {8} {0} {} {1} {} {0} + +R {13560} {0} {} {Beneath the Gnarled Arcade} {} {An immense ironwood tree stretches up towards to the sky to the east, its branches spread wide, each bough festooned with broad, lanceolate leaves. Seven gnarled and twisted roots curve over the path at regular intervals, their growth teased into a knot at the peak of each arch. A large, bronze lantern hangs from each knot, the metal intricately decorated with vines and leaves. The path through the Stedding stretches away to the north, a small clearing in the undergrowth opening to the south.} {Stedding Tsochan} {} {} {} {1} {} +E {13562} {n} {n} {1} {0} {} {1} {} {0} +E {13553} {w} {w} {8} {0} {} {1} {} {0} +E {13561} {s} {s} {4} {0} {} {1} {} {0} + +R {13561} {0} {} {A Small Clearing} {} {A tangle of cockleburr bushes surround a small clearing that nestles between two structures. To the west, a large, organic mound rises like a blister from the soil of the Stedding; to the east, the rough shingle walls of a rude inn. A large, iron-bound water butt catches run-off from the inn's roof, a sturdy conifer growing beside it. The ground is covered in a soft layer of discarded pine needles, the soft scent of resin hanging in the air. A small stack of cracked and broken beer crates sits abandoned behind the inn, tiny fragments of glass glinting in the lush, green grass.} {Stedding Tsochan} {} {} {} {1} {} +E {13560} {n} {n} {1} {0} {} {1} {} {0} + +R {13562} {0} {} {Beside the Dolmen} {} {A weathered stone monument lurks just beside the path, its lichen-smeared granite half-buried in the soft loam of the Stedding. Three immense megaliths of silver-gray stone support a flat capstone, an immense table formed from the bones of the earth. Each megalith is carved in swirls and spirals, the patterns smoothed to near-invisibility. An oak tree rises to the west, its roots winding around the stones of the dolmen and its branches casting the stone structure into perpetual shade.} {Stedding Tsochan} {} {} {} {1} {} +E {13563} {e} {e} {2} {0} {} {1} {} {0} +E {13560} {s} {s} {4} {0} {} {1} {} {0} + +R {13563} {0} {} {Around the Ironwood} {} {A great, black-trunked tree rears over the Stedding to the south, its branches spread wide, its leaves the blue-black of freshly-chipped flint. Its massive roots push deep into the earth, the bole of the tree splitting into countless boughs overhead. A wide path curves around the trunk, splitting off to the north and east. Small shrubs and bushes grow between the trees of the Stedding, their branches spun with delicate cobwebs.} {Stedding Tsochan} {} {} {} {1} {} +E {13564} {n} {n} {1} {0} {} {1} {} {0} +E {13565} {e} {e} {2} {0} {} {1} {} {0} +E {13562} {w} {w} {8} {0} {} {1} {} {0} + +R {13564} {0} {} {Between the Trees} {} {The path through the Stedding nestles between herb bushes, sage and thyme growing beside marjoram and rosemary, all spilling their scent into the air. The sky overhead is filled with soaring branches, the sturdy straight limbs of the black ironwood tree to the south vying for space with the gnarled boughs of the immense sweet chestnut to the north. The surrounding forest is dense, smaller trees coppiced and trimmed back from the path.} {Stedding Tsochan} {} {} {} {1} {} +E {4981} {w} {w} {8} {0} {} {1} {} {0} +E {13563} {s} {s} {4} {0} {} {1} {} {0} + +R {13565} {0} {} {Under the Overhang} {} {A sheer cliff face rises to the east, its gray stone pitted and scarred. A large shelf of sharp-edged rock juts out overhead, its underside covered in grey smears of creeping lichen. The trees of the Stedding cease their growth mere cubits from the cliff, their branches turning aside from the merciless rock. The path continues to the south and west, the ground underfoot coated in a thick carpet of mulch and pine needles. A sloping ramp of hard-packed earth ducks under the overhang, passing beneath an arch hewn from the living rock and leading into the bowels of the earth.} {Stedding Tsochan} {} {} {} {1} {} +E {13563} {w} {w} {8} {0} {} {1} {} {0} +E {13566} {s} {s} {4} {0} {} {1} {} {0} +E {13572} {d} {d} {32} {0} {} {1} {} {0} + +R {13566} {0} {} {Along the Path} {} {Thick-bodied spidewood trees lean in from all sides, their slender branches tangled and twisted together. Their gnarled roots push above the soil of the Stedding, bright Emond's Glory and heartsblush flowers growing beneath. An immense ironwood tree rises to the west, soaring into the sky like a lance of ebony and punching through the clouds. To the east, the spicewood trees curve into an arch, framing the entrance to an Ogier mound. The air is chill, and heavy with the spiced scent of oozing resins.} {Stedding Tsochan} {} {} {} {1} {} +E {13565} {n} {n} {1} {0} {} {1} {} {0} +E {13571} {e} {e} {2} {0} {} {1} {} {0} +E {13567} {s} {s} {4} {0} {} {1} {} {0} + +R {13567} {0} {} {Outside a Mound} {} {A thick ironwood bough pushes through the surrounding spicewood trees and curves overhead, its bark as black as pitch and gnarled with immense age, its flint-blue leaves small and sharp-edged. The ground is damp and soft, covered in a thick mulch of leaves and windblown pine needles. The edges of the path are picked out with large, marbled river stones, each the size of a man's head. To the east sits a large, turf-covered mound, a small chimney poking through its roof. A thin trickle of smoke curls lazily into the sky.} {Stedding Tsochan} {} {} {} {1} {} +E {13566} {n} {n} {1} {0} {} {1} {} {0} +E {13570} {e} {e} {2} {0} {} {1} {} {0} +E {4989} {w} {w} {8} {0} {} {1} {} {0} +E {13568} {s} {s} {4} {0} {} {1} {} {0} + +R {13568} {0} {} {In Front of The Green Man} {} {A large inn sits to the west, its roof built over a single low-hanging branch. Its walls are a rough, red-oak shingle, overlapping slabs of wood worn and splintered. A large sign hangs above the door, its peeling paint depicting a man shaped entirely of leaves and vines. Sprawling coils of ivy climb the walls of the tavern, their leaves a dark, glossy green. To the south, the trees of the Stedding press closely together, their boughs and branches woven together in an impenetrable barrier.} {Stedding Tsochan} {} {} {} {1} {} +E {13567} {n} {n} {1} {0} {} {1} {} {0} +E {13569} {w} {w} {8} {0} {} {1} {} {0} + +R {13569} {0} {} {The Green Man} {} {A long branch of ironwood runs the length of the ceiling, the beams supporting the roof neatly jointed into it. A large, circular chandelier of smooth, glossy wood dangles from the branch at the end of a short copper chain, twelve fat candles spaced evenly around its circumference. A counter of blue-veined marble runs the length of the tavern, behind which hogsheads of ale and cider sit on well-braced racks of oak. A series of short shelves are filled with a confusion of twisted glass bottles, each a different shape and hue. Numerous small tables fill the tavern, their tops carved with leaves and vines that wind down their legs and across the floorboards.} {Stedding Tsochan} {} {} {} {1} {} +E {4979} {n} {n} {1} {0} {} {1} {} {0} +E {13568} {e} {e} {2} {0} {} {1} {} {0} + +R {13570} {0} {} {Inside the Mound} {} {A large iron stove squats like a toad beneath a wide sandstone fireplace, its splayed feet set firmly on the flagstones. The floor is carpeted in deep burgundy, a bronze screen set before the hearth. A dresser of smooth, golden wood sits primly against one wall, its shelves loaded with fine bone china. A wooden table stands in the middle of the room, its legs carved with spiralling vines. A wide bed sits beneath a small window, its covers thrown back in disarray. A circlet of woven oak is pinned to the lintel above the door, its leaves delicately gilded and stamped with acorns.} {Stedding Tsochan} {} {} {} {1} {} +E {13567} {w} {w} {8} {0} {} {1} {} {0} + +R {13571} {0} {} {Within a Book-Strewn Mound} {} {The walls of the small mound are whitewashed, every available surface lined with bookshelves that lean drunkenly. Books of all shapes and sizes are scattered over the thick Tairen carpet, bundles of loose pages stacked atop grimoires with tooled leather covers, fraying scrolls of parchment leaning against board-backed manuscripts. A single window of varnished linen is set into the eastern wall, a painting in a redwood frame hung to its left. Sturdy black beams of ironwood support the ceiling, their joints intricately pegged. A simple bed of red pine lurks near the far wall, hiding beneath a teetering pile of musty periodicals.} {Stedding Tsochan} {} {} {} {1} {} +E {13566} {w} {w} {8} {0} {} {1} {} {0} + +R {13572} {0} {} {The Underground Stable} {S} {Deep beneath the imposing cliff a small cavern nestles in the cold embrace of the earth. A series of stalls braced with thick, wooden beams stretch along both sides of the cavern, their oak panels carved with prancing horses. A small lantern hangs in the center of the cavern, supported by an iron pin driven into the stone. Hay covers the floor and is piled in the stalls. Against the far wall is a drinking trough and some neatly-stacked bales of straw along with sacks of oats and bits of old harness leather. The thick, earthy smell of horses hangs pungently in the air. An earthen ramp curves upward into the Stedding, lit by a single lantern.} {Stedding Tsochan} {} {} {} {1} {} +E {13565} {u} {u} {16} {0} {} {1} {} {0} + +R {13573} {0} {} {Atop a Wooden Platform} {} {A platform of tightly fitted planks of golden oak curves around the trunk of an immense black elder tree, its trunk punching into the sky like a spear. A light rail runs around the edge of the platform. The Stedding spreads out to the south like a carpet of shimmering green, a slender curl of smoke coiling from the chimney of a small mound in the distance. A curtain of lush green ivy dangles from the edge of the platform.} {Stedding Tsochan} {} {} {} {1} {} +E {13574} {w} {w} {8} {0} {} {1} {} {0} +E {13553} {d} {d} {32} {0} {} {1} {} {0} + +R {13574} {0} {} {The Corner of the Platform} {} {A rail of braided willow runs around the edge of the platform, a gate of twisted vines barring passage to the west. The platform of golden oak continues to the north, the black elder that rears up to the east spreading its smooth branches wide. Benches of intricately carved pine are placed around the trunk of the elder, embroidered cushions of scarlet velvet resting upon them. A bridge of sturdy rope leads to the north.} {Stedding Tsochan} {} {} {} {1} {} +E {13575} {n} {n} {1} {0} {} {1} {} {0} +E {13573} {e} {e} {2} {0} {} {1} {} {0} +E {4980} {w} {w} {8} {0} {} {1} {} {0} + +R {13575} {0} {} {Between the Platforms} {} {High in the treetops of the forest several thick boughs coil together, the braided branches flattened into a tangled platform. To the north is a stairway of alternating limbs, the impassable steps overgrown with vicious snarls of blackthorn and chainvine. A gigantic black elder grows to the east, rope bridges of braided hemp and ivy threaded between the sprawling branches of the Great Tree leading to the south and west. A small doorway surrounded by intricately carved leaves and vines leads into the interior of the Great Tree. A circular window of green glass sits above the lintel.} {Stedding Tsochan} {} {} {} {1} {} +E {13576} {e} {e} {2} {0} {} {1} {} {0} +E {13577} {w} {w} {8} {0} {} {1} {} {0} +E {13574} {s} {s} {4} {0} {} {1} {} {0} + +R {13576} {0} {} {Within the Vault of Black Elder} {$} {A brightly polished counter of dark, shining mahogany spans the room, a series of brass bars stretching from its surface to the ceiling with only a small oblong opening in the center. Behind the bars, a series of heavy, iron-bound chests rests on the floor, each secured with three padlocks of dull black iron. Neat tables sit on either side of the door, with blotting pads, reams of paper, quill pens and ink pots. The walls are oiled and polished to a sheen, the black elder gleaming like obsidian. A lantern of copper and glass hangs from the ceiling, its sides engraved with leaves.} {Stedding Tsochan} {} {} {} {1} {} +E {13575} {w} {w} {8} {0} {} {1} {} {0} + +R {13577} {0} {} {Above the Steaming Lake} {} {A square platform of closely-fitted planks is cradled in the branches of a black elder tree, its golden oak smooth and unmarred by knots. A light handrail of twisted willow runs around the edge, lush green ivy coiling around the braided balustrades. A bridge of woven hemp leads to the east, the rope swaying gently in the light breeze. A ladder leads down from the western edge of the platform to the steaming lake below.} {Stedding Tsochan} {} {} {} {1} {} +E {13575} {e} {e} {2} {0} {} {1} {} {0} +E {13578} {d} {d} {32} {0} {} {1} {} {0} + +R {13578} {0} {} {In a Steaming Lake} {} {The waters of the lake are placid and still, a perfect mirror marred only by the occasional sleepy bubble. The lake is warm and balmy, rainbow-hued rocks lurking just beneath the surface. The trees of the Stedding spread their branches overhead, blotting the sky from view. A large pagoda sits on stilts to the south, cursive Ogier script covering its paper screens. A set of small wooden stairs leads to its entrance, trailing vines and creepers spilling over the eaves from the small garden on its roof.} {Stedding Tsochan} {} {} {} {1} {} +E {13579} {s} {s} {4} {0} {} {1} {} {0} +E {13577} {u} {u} {16} {0} {} {1} {} {0} + +R {13579} {0} {} {Inside a Steamy Bathhouse} {} {The walls of the bathhouse are smooth planks of elderwood, their surfaces oiled and polished to a glimmering sheen. Huge windows and sliding panels of laquered paper are set at regular intervals, each window intricately detailed in coiling Ogier script, the words painted in shades of glimmering green. The southern wall of the bathhouse is missing, the pagoda built directly against a cold, craggy rockface, the stone covered in rivulets of condensation. A large, iron stove squats like a monstrous toad in one corner, thick pipes erupting from its flanks and heading down into the lake below through a large hatch in the floor. A coal scuttle sits next to the stove. Numerous towels and flannels hang from a row of carved wooden pegs.} {Stedding Tsochan} {} {} {} {1} {} +E {13578} {n} {n} {1} {0} {} {1} {} {0} + +R {13580} {0} {} {Barren Plain} {} {This barren plain consists of a large stretch of dark brown earth, apparently an ancient graveyard of some sort. Scattered monuments mark graves which have long ago been forgotten. To the east a small vegetation ends the plain.} {The Still Forest} {} {} {} {1} {} +E {13509} {e} {e} {2} {0} {} {1} {} {0} +E {13581} {w} {w} {8} {0} {} {1} {} {0} + +R {13581} {0} {} {Campsite} {} {The trees here are fairly thick, but naturally fall away in one spot here to form a small clearing. The spot is ideal for a forest campsite, and has already been used to that effect. The grass here is well trod upon, the site has been often used.} {The Still Forest} {} {} {} {1} {} +E {13580} {e} {e} {2} {0} {} {1} {} {0} +E {13582} {w} {w} {8} {0} {} {1} {} {0} + +R {13582} {0} {} {Path in the Sparse Wood} {} {A path leads east and south here through a lightly wooded forest. The trees seem young, none appears either too tall or thick. } {The Still Forest} {} {} {} {1} {} +E {13581} {e} {e} {2} {0} {} {1} {} {0} +E {13583} {s} {s} {4} {0} {} {1} {} {0} + +R {13583} {0} {} {Path in the Woods} {} {The woods here are comprised of thin and short trees, and many small shrubs. The vegetation grows slightly thicker to the west, and a small beaten path leads north through the woods. To the east the trees dissapear, and a small field filled with mushrooms can be seen.} {The Still Forest} {} {} {} {1} {} +E {13582} {n} {n} {1} {0} {} {1} {} {0} +E {13584} {e} {e} {2} {0} {} {1} {} {0} +E {13586} {w} {w} {8} {0} {} {1} {} {0} + +R {13584} {0} {} {Mushroom Plain} {} {This is a large field filled entirely with mushrooms. Mushrooms of various sizes grow everywhere, and the entire place has an eerie feel. The fungi grow in various colours as well, making this odd field a multicolored sore to the eyes. The field extends to the south, where some of the mushrooms seem to grow particularly large.} {The Still Forest} {} {} {} {1} {} +E {13583} {w} {w} {8} {0} {} {1} {} {0} +E {13585} {s} {s} {4} {0} {} {1} {} {0} + +R {13585} {0} {} {Near the Giant Mushroom} {} {This is the southern half of a large green field filled entirely with mushrooms. The mushrooms grow in all colours and sizes, and in this half of the field, the mushrooms are exceptionally large, sometimes reaching your knee. At the southern end of the field is a lone mushroom, whose size is simply unbelievable. The mushroom is at least the size of a man, and as thick as any tree. } {The Still Forest} {} {} {} {1} {} +E {13584} {n} {n} {1} {0} {} {1} {} {0} + +R {13586} {0} {} {Woods} {} {The woods here are hardly dense, but the trees grow close enough together to constitute a healthy sized wood. This is near the end of the wood, which turns into fields to the north. The woods grow thicker in other directions, and small paths lead off through the trees.} {The Still Forest} {} {} {} {1} {} +E {13499} {n} {n} {1} {0} {} {1} {} {0} +E {13583} {e} {e} {2} {0} {} {1} {} {0} +E {13623} {s} {s} {4} {0} {} {1} {} {0} + +R {13587} {0} {} {In a Dark and Slippery Tube} {} {A long and dark tube extends extremely steeply into the depths below. The tube is very slick, and it is all you can do to keep yourself from sliding downward at a phenomenal rate! The piece of tube to the east appears darker than the rest, suggesting an opening. } {The Still Forest} {} {} {} {1} {} +E {13588} {d} {d} {32} {0} {} {1} {} {0} + +R {13588} {0} {} {In a Dark and Slippery Tube} {} {The tube is extremely slick, and it is all you can do to keep yourself from sliding down at breakneck speed! Darkness yawns above and below you, there is no end to this tube anywhere in sight. It is difficult to see much at all here, flashes of the sides of the tube sliding by are all you make out.} {The Still Forest} {} {} {} {1} {} +E {13590} {w} {w} {8} {0} {} {1} {} {0} +E {13589} {d} {d} {32} {0} {} {1} {} {0} + +R {13589} {0} {} {In a Dark and Slippery Tube} {} {Your speed seems to be decreasing as the tube suddenly becomes less steep. You still have quite a bit of momentum however, and the inevitable end to your ride is not likely to be pleasant. Dark flashes are all you can make out as you go whizzing down. } {The Still Forest} {} {} {} {1} {} +E {13591} {d} {d} {32} {0} {} {1} {} {0} + +R {13590} {0} {} {Chamber in the Earth} {} {Arches of dark stone form a vaulted ceiling for this natural chamber. The air is dank and cold, the floor slippery with mud. Moisture glistens on the walls. It appears that the only way in and out of this chamber is behind you.} {The Still Forest} {} {} {} {1} {} +E {13588} {e} {e} {2} {0} {} {1} {} {0} + +R {13591} {0} {} {The Bottom of a Slippery Tube} {} {This is the bottom end of a very slick and steep tube, whose entrance is directly overhead. There appears to be no way to reach the tube, much less climb its slick surface. The floor beneath your feet seems made of solid steel, but only in a square patch several spans wide. Around the patch of steel the floor is far more normal seeming stone.} {The Still Forest} {} {} {} {1} {} +E {13592} {e} {e} {2} {0} {} {1} {} {0} +E {13600} {w} {w} {8} {0} {} {1} {} {0} +E {13599} {d} {d} {32} {0} {} {1} {} {0} + +R {13592} {0} {} {Ashen Tunnel} {} {A thin coat of soot covers everything in this passage, sending up small clouds of ash with each step. It is very dim, and the atmosphere is choking. Occasional eddies of brimstone-laden air swirl through the dust.} {The Still Forest} {} {} {} {1} {} +E {13597} {e} {e} {2} {0} {} {1} {} {0} +E {13591} {w} {w} {8} {0} {} {1} {} {0} +E {13593} {u} {u} {16} {0} {} {1} {} {0} + +R {13593} {0} {} {A Dark Hall} {} {This grand hall has been cut out of the living rock. Dust covered remnants of an ancient age rest in rotting splendor. Faded tapestries line the walls alongside the banners of forgotten kingdoms. Corroded arms and armor seem to be held together by the cobwebs draping them. An empty fireplace lies unused along the far wall, while a green glow outlines a door to the east.} {The Still Forest} {} {} {} {1} {} +E {13596} {e} {e} {2} {0} {} {1} {} {0} +E {13594} {u} {u} {16} {0} {} {1} {} {0} +E {13592} {d} {d} {32} {0} {} {1} {} {0} + +R {13594} {0} {} {A Crumbled Room} {} {This ancient chamber appears to be collapsing in on itself. The center of the ceiling is noticeably lower than the edges. Dust and debris cover the mouldering remains of furniture. The room is redolent with the smell of fresh earth with faint traces of rotting upholstery and decaying wood.} {The Still Forest} {} {} {} {1} {} +E {13595} {u} {u} {16} {0} {} {1} {} {0} +E {13593} {d} {d} {32} {0} {} {1} {} {0} + +R {13595} {0} {} {The Upper Level} {} {The roof of this chamber has collapsed into a pile of debris sitting in the middle of a deep depression in the floor. Obviously time and water have done their share of damage. Above is a oozing mass of dark mud and exposed roots that is slowly sinking down into the chamber.} {The Still Forest} {} {} {} {1} {} +E {13587} {w} {w} {8} {0} {} {1} {} {0} +E {13594} {d} {d} {32} {0} {} {1} {} {0} + +R {13596} {0} {} {Illuminated Chamber} {} {A large chamber with smooth black walls is cut into the rock, oval in shape like a bean laid on its side. Lavish furnishings clutter the room, chaotically arranged in a great pile-on of mismatched valuables. A thick wooden table marks the center of the chamber, covered with old books and glittery trinkets. Among them, a strangely carved stone statue mounted on a three-legged iron stand emits a soft green glow.} {The Still Forest} {} {} {} {1} {} +E {13593} {w} {w} {8} {0} {} {1} {} {0} + +R {13597} {0} {} {Cracked Hall} {} {The air in this room is almost too thick to breathe. Everything is hellishly underlit by a deep chasm cutting through the center of the chamber. A hot wind blows from the crevice, reeking of sulfur. Unsteady cascades of small rocks fall from the ceiling, leaving a treacherous bed of debris underfoot.} {The Still Forest} {} {} {} {1} {} +E {13598} {e} {e} {2} {0} {} {1} {} {0} +E {13592} {w} {w} {8} {0} {} {1} {} {0} + +R {13598} {0} {} {Secret Passage} {} {This small passage seems to have forged by the burrowing motion of some strange creature or machine. The walls are uneven, and roughly hewn. Despite this great effort has apparently been taken to conceal the door to the west. It appears to be the only exit. An oddly glowing gem lies on the ground.} {The Still Forest} {} {} {} {1} {} +E {13597} {w} {w} {8} {0} {} {1} {} {0} +E {17302} {d} {d} {32} {0} {} {1} {} {0} + +R {13599} {0} {} {A Slimy Pit} {} {This round chamber seems to be the bottom half of a sphere, almost like a large bowl. The floor and walls are all made of some strange metal, and the room curves to a degree which constantly puts you in danger of sliding into the room's center. The walls and floor are covered with a greenish slime, which enhances the danger of losing your balance. The only exit seems to be in the chamber's roof.} {The Still Forest} {} {} {} {1} {} +E {13591} {u} {u} {16} {0} {} {1} {} {0} + +R {13600} {0} {} {Stone Hall} {} {This large stone hall is dimly lit, although there is no apparent source of illumination. The tunnel is roughly hewn, and obviously non-natural. However, whoever built the thing wasn't overly appreciative of any architectural aesthetics.} {The Still Forest} {} {} {} {1} {} +E {13591} {e} {e} {2} {0} {} {1} {} {0} +E {13601} {w} {w} {8} {0} {} {1} {} {0} + +R {13601} {0} {} {Junction in the Stone Hall} {} {The roughly hewn stone tunnel forms a junction here, offering exits in all four directions. A large door blocks the exit to the south, and a smaller room can be seen to the north. The tunnel extends to the east and west.} {The Still Forest} {} {} {} {1} {} +E {13602} {n} {n} {1} {0} {} {1} {} {0} +E {13600} {e} {e} {2} {0} {} {1} {} {0} +E {13605} {w} {w} {8} {0} {} {1} {} {0} +E {13603} {s} {s} {4} {0} {} {1} {} {0} + +R {13602} {0} {} {Food Closet} {} {This small room is apparently used as some form of food closet. The only exit is to the south. The room is entirely nondescript, save a few simple shelves on the western wall. } {The Still Forest} {} {} {} {1} {} +E {13601} {s} {s} {4} {0} {} {1} {} {0} +E {13610} {u} {u} {16} {0} {} {1} {} {0} + +R {13603} {0} {} {Stone Chamber} {} {This is a large square chamber made of solid stone. Apparently used as a common room of some time. Two large wooden tables occupy the center of the room, and a few uncomfortable looking chairs surround them. The odor in this room is not at all pleasant. There appears to be an adjoining chamber to the west, and a door lies to the north.} {The Still Forest} {} {} {} {1} {} +E {13601} {n} {n} {1} {0} {} {1} {} {0} +E {13604} {w} {w} {8} {0} {} {1} {} {0} + +R {13604} {0} {} {Sleeping Chamber} {} {Several mounds of stinking furs lie as pallets on the floor of this circular chamber. Judging from the reek of rotting flesh and the numerous insects crawling over the furs, they were skinned recently but not very well.} {The Still Forest} {} {} {} {1} {} +E {13603} {e} {e} {2} {0} {} {1} {} {0} + +R {13605} {0} {} {Stone Hall} {} {The hallway terminates here, and extends back to the east. There is however what appears to be an alcove just to the north. Peering into the alcove you can make out a ladder leading up out of sight. Surrounding the ladder in the alcove appear to be many melon-sized rocks and a few skeletal remains.} {The Still Forest} {} {} {} {1} {} +E {13606} {n} {n} {1} {0} {} {1} {} {0} +E {13601} {e} {e} {2} {0} {} {1} {} {0} + +R {13606} {0} {} {At the Base of a Rock Ladder} {} {This is a small niche extending from a stone hallway which can be seen to the south. Rising directly before you is a ladder hewn of rock which is carved from the tunnel wall and rises far into the blackness above you. At the base of the ladder lies a large pile of debris, including many jagged rocks and three skeletal remains of unfortunate travelers.} {The Still Forest} {} {} {} {1} {} +E {13605} {s} {s} {4} {0} {} {1} {} {0} +E {13607} {u} {u} {16} {0} {} {1} {} {0} + +R {13607} {0} {} {Climbing the Rock Ladder} {} {You cling rather precariously to a rock ladder, which is carved directly into the tunnel here which extends only above and below you. You can still make out the ladder's base below you, although it would not be an easy drop. Above you the ladder rises on into the blackness.} {The Still Forest} {} {} {} {1} {} +E {13608} {u} {u} {16} {0} {} {1} {} {0} +E {13606} {d} {d} {32} {0} {} {1} {} {0} + +R {13608} {0} {} {Climbing the Rock Ladder} {} {This rock ladder is hewn directly from the tunnel walls, and offers the only support in this narrow tunnel which extends into blackness as far as you can see both above and below you. Your grip is precarious to say the least, any extreme movement could send you tumbling from your perch.} {The Still Forest} {} {} {} {1} {} +E {13609} {u} {u} {16} {0} {} {1} {} {0} +E {13607} {d} {d} {32} {0} {} {1} {} {0} + +R {13609} {0} {} {Midway on a Rock Ladder} {} {A small ledge is built here extending off a short ways to the east. Ladders carved directly from the tunnel walls extend both into a tunnel above you, and into a hole in the ledge. } {The Still Forest} {} {} {} {1} {} +E {13610} {e} {e} {2} {0} {} {1} {} {0} +E {13611} {u} {u} {16} {0} {} {1} {} {0} +E {13608} {d} {d} {32} {0} {} {1} {} {0} + +R {13610} {0} {} {Guard Post} {} {This is a small side tunnel, which extends a short way to the west. The tunnel ends here, and the spot is apparently used to place a watch on the ladders extending from the ledge to the west.} {The Still Forest} {} {} {} {1} {} +E {13609} {w} {w} {8} {0} {} {1} {} {0} +E {13602} {d} {d} {32} {0} {} {1} {} {0} + +R {13611} {0} {} {Soggy Crawlspace} {} {The rock ladder ends here and opens into a tight crawlspace with a short ceiling that forces you to stoop. The earth here is very damp, and the ceiling especially seems to be made of a very loose and soggy earth. Water drips constantly from above.} {The Still Forest} {} {} {} {1} {} +E {13612} {e} {e} {2} {0} {} {1} {} {0} +E {13613} {u} {u} {16} {0} {} {1} {} {0} +E {13609} {d} {d} {32} {0} {} {1} {} {0} + +R {13612} {0} {} {Soggy Tunnel} {} {The tunnel's floor is soft, dark mud which squishes beneath your every step. Stringy roots extend down from the low dirt ceiling. Worms and burrowing insects slither in and out of the muddy walls. The sound of a wolf howling in the distance seems to come from above.} {The Still Forest} {} {} {} {1} {} +E {13611} {w} {w} {8} {0} {} {1} {} {0} +E {13480} {u} {u} {16} {0} {} {1} {} {0} + +R {13613} {0} {} {Soggy Cavern} {} {This once large cavern looks like it used to house a large supply of water. The water has drained away, leaving this oddly shaped cavern.} {The Still Forest} {} {} {} {1} {} +E {13614} {e} {e} {2} {0} {} {1} {} {0} +E {13492} {u} {u} {16} {0} {} {1} {} {0} +E {13611} {d} {d} {32} {0} {} {1} {} {0} + +R {13614} {0} {} {Underwater in the Lake} {} {You are underwater in a small lake of dark but pure water. Weeds grow in the lake bottom, and their thin green tendrils wrap around your legs. The murkiness of the lake make it very difficult to see much at all.} {The Still Forest} {} {} {} {1} {} +E {13613} {u} {u} {16} {0} {} {1} {} {0} + +R {13615} {0} {} {Head of the Trail} {} {The land here is flat and steady, but to the south you can see what appears to be a deep valley. Trees grow strong and lush around you, but to the north the vegetation thins and a trail can be seen running east and west.} {The Still Forest} {} {} {} {1} {} +E {13496} {n} {n} {1} {0} {} {1} {} {0} +E {13616} {s} {s} {4} {0} {} {1} {} {0} + +R {13616} {0} {} {Overlooking the Valley} {} {The forest breaks here, allowing a clear view of an immense valley which stretches out of view to the south. From this vantage point you can see almost nothing but trees lining the valley floor, though several odd holes can be seen in the foliage, perhaps clearings. Slightly hidden by the lip of the cliff and several bushes nearby is the head of a rather steep rocky path leading down the cliff face to the west.} {Forested Valley} {} {} {} {1} {} +E {13615} {n} {n} {1} {0} {} {1} {} {0} +E {13617} {w} {w} {8} {0} {} {1} {} {0} + +R {13617} {0} {} {Trail Down the Cliff} {} {The trail dips sharply from the east to west here as it traverses the slope between the lip and floor of the valley. Though loose stones create a slightly treacherous path, there are very few places which require careful footing, though you stay away from the edge after peering down about one hundred spans to the floor of the valley. Far off to the south you can make out the other cliff wall, off in the distance.} {Forested Valley} {} {} {} {1} {} +E {13616} {e} {e} {2} {0} {} {1} {} {0} +E {13618} {w} {w} {8} {0} {} {1} {} {0} + +R {13618} {0} {} {Top of the Slope} {} {Loose rocks cover the ground here, occasionally rolling down the steep slope of the trail to the south and vanishing over the edge of the trail to plummet to the trees far below. To the east the rough trail curves around a bend in the cliff face to the front side again, creating an odd howling sound as the wind whips across the jagged stones.} {Forested Valley} {} {} {} {1} {} +E {13617} {e} {e} {2} {0} {} {1} {} {0} +E {13619} {s} {s} {4} {0} {} {1} {} {0} + +R {13619} {0} {} {Gravel-Covered Path} {} {The path turns sharply here, quickly gaining height to the north as it continues up the canyon wall while flattening out to the east towards an old shack pressed up against the cold stone. Loose stones and dirt lie across the trail in small drifts, as though minor landslides often occur upon this section of trail, creating the impression of a stone lined walk overlooking the edge.} {Forested Valley} {} {} {} {1} {} +E {13618} {n} {n} {1} {0} {} {1} {} {0} +E {13620} {e} {e} {2} {0} {} {1} {} {0} + +R {13620} {0} {} {Source of the Stream} {D} {Water springs from a low tunnel in the cliff face here, and runs down the rocky cliff face to where it disappears into the forest far below, obviously the outflow of an underground river which has broken through the rock at this point. Next to the crack a small shack has been hastily built against the cliff, though it appears to have been unused for quite some time, and is in quite a state of disrepair.} {Forested Valley} {} {} {} {1} {} +E {13621} {n} {n} {1} {0} {} {1} {} {0} +E {13622} {e} {e} {2} {0} {} {1} {} {0} +E {13619} {w} {w} {8} {0} {} {1} {} {0} + +R {13621} {0} {} {Inside an Abandoned Cabin} {} {The wind wails outside the wood and stone-mixed walls of this cabin, as though crying out in loss and terror. Little remains of what stood as furniture for this hovel, having either been stolen or broken in the years it has stood alone. Through the gloom you can see little, though there is a fireplace of crumbling stone slumping against the wall which appear to be holding each other up. The view is excellent from here. It's a mystery why anyone let this little cabin to ruin.} {Forested Valley} {} {} {} {1} {} +E {13620} {s} {s} {4} {0} {} {1} {} {0} + +R {13622} {0} {} {Trail Along the Cliff} {} {Rocks scatter across the trail, making progress difficult and the loose ground makes you constantly edge closer to the safety of the cliff face rather than chance walking along the edge where you could quickly suffer a fifty span drop to the trees below. Looking out across the valley you can see almost nothing but trees, with the occasional gap to the ground.} {Forested Valley} {} {} {} {1} {} +E {13620} {w} {w} {8} {0} {} {1} {} {0} +E {13627} {d} {d} {32} {0} {} {1} {} {0} + +R {13623} {0} {} {Trail in the Woods} {} {This small trail continues on to the south, and seem to fade away not far to the north. The trees here are fairly interwoven, but the trunks are thin and the whole region seems very non-threatening. Small pine needles mat the earth, and the grass looks healthy and rarely trod upon.} {The Still Forest} {} {} {} {1} {} +E {13586} {n} {n} {1} {0} {} {1} {} {0} +E {13624} {s} {s} {4} {0} {} {1} {} {0} + +R {13624} {0} {} {Trail Through the Woods} {} {This is a faint trail running north and west through a sparse wood. The path is hardly well travelled, and only consists of an absence of shrubs and trees. The wood around the path isn't much denser, but grows thick to the south and east.} {The Still Forest} {} {} {} {1} {} +E {13623} {n} {n} {1} {0} {} {1} {} {0} +E {13625} {s} {s} {4} {0} {} {1} {} {0} + +R {13625} {0} {} {Trail Through the Woods} {} {This is a faint trail running through a very thinly wooded area. The trees grow tall and healthy, although the vegetation is rather sparse. The trail leads east and west.} {The Still Forest} {} {} {} {1} {} +E {13624} {n} {n} {1} {0} {} {1} {} {0} +E {13628} {e} {e} {2} {0} {} {1} {} {0} +E {13626} {w} {w} {8} {0} {} {1} {} {0} +E {13637} {s} {s} {4} {0} {} {1} {} {0} + +R {13626} {0} {} {Rising Trail} {} {The forest thins out a bit as the trail rises upwards towards the north wall of the valley. The trail winds off to the west between the thinner trunks, but off to the north you can see the rugged cliff face rise to the sky several hundred feet straight upwards, almost seeming to form a prison to encompass the valley.} {Forested Valley} {} {} {} {1} {} +E {13625} {e} {e} {2} {0} {} {1} {} {0} +E {13627} {w} {w} {8} {0} {} {1} {} {0} +E {13638} {s} {s} {4} {0} {} {1} {} {0} + +R {13627} {0} {} {At the Foot of the Cliff} {} {The cliff face rises high above your head here, towering above the trees which just barely block your view of the valley now. A rocky path leads up the face of the cliff, in considerably worse condition than the trail leading back down into the forest to the east. Peering up the steep face of the cliff you can just barely see what may be a shack built into the stone wall about halfway up.} {Forested Valley} {} {} {} {1} {} +E {13626} {e} {e} {2} {0} {} {1} {} {0} +E {13622} {u} {u} {16} {0} {} {1} {} {0} + +R {13628} {0} {} {Overgrown Trail} {} {This trail is easily overlooked, and often has been as evidenced by the thick undergrowth covering the path. The trees are tall and healthy surrounding the trail, but are spaced some distance apart.} {The Still Forest} {} {} {} {1} {} +E {13629} {e} {e} {2} {0} {} {1} {} {0} +E {13625} {w} {w} {8} {0} {} {1} {} {0} + +R {13629} {0} {} {Bend in the Overgrown Trail} {} {At this bend in the trail the forest all but overtakes the path. Tall bend their extended branches in the breeze, their leaves rustling. The thick undergrowth conceals rocks and obstructions on the trail making for slow travel.} {The Still Forest} {} {} {} {1} {} +E {13628} {w} {w} {8} {0} {} {1} {} {0} +E {13630} {s} {s} {4} {0} {} {1} {} {0} + +R {13630} {0} {} {Overgrown Trail} {} {The path leads in a general north-south direction from this point, though one must wind between the vines and bramble all but covering the dirt trail. Thick bramble lines the trail prohibiting travel to the east or west. The trees grow close together beyond the bramble along the road.} {The Still Forest} {} {} {} {1} {} +E {13629} {n} {n} {1} {0} {} {1} {} {0} +E {13631} {s} {s} {4} {0} {} {1} {} {0} + +R {13631} {0} {} {Bend in the Overgrown Trail} {} {The tall trees grow close together here. Long, leathery vines grow from the ground and twist around and up the trees. The trail extends to the north and east from here. The gnarled bramble and twisting vines lining the path and surrounding the trees make travel tedious and slow.} {The Still Forest} {} {} {} {1} {} +E {13630} {n} {n} {1} {0} {} {1} {} {0} +E {13632} {e} {e} {2} {0} {} {1} {} {0} +E {13634} {s} {s} {4} {0} {} {1} {} {0} + +R {13632} {0} {} {At the Base of a Large Tree} {} {The forest is too thick here to continue in any direction except to the west. The path is completely overgrown and disappears to the south. Above you towers a massive tree with thick branches extending several spans. A wooden platform can be seen in the high branches.} {The Still Forest} {} {} {} {1} {} +E {13631} {w} {w} {8} {0} {} {1} {} {0} +E {13633} {u} {u} {16} {0} {} {1} {} {0} + +R {13633} {0} {} {High in the Tree} {} {From this vantage point, above the level of the surrounding trees, one can see in all directions. The forestland extends as far as the eye can see, save to the east where you can barely see what might be a city or a town, though it is hard to make out through the foggy haze.} {The Still Forest} {} {} {} {1} {} +E {13632} {d} {d} {32} {0} {} {1} {} {0} + +R {13634} {0} {} {Deserted Trail} {} {To the north grows a thick forest with vines and bramble choking the vegetation. The little-used trail extends to the east, where the plant life grows sparse and brown. Gnarled underbrush scratches your ankles as you travel along the path.} {The Still Forest} {} {} {} {1} {} +E {13631} {n} {n} {1} {0} {} {1} {} {0} +E {13635} {e} {e} {2} {0} {} {1} {} {0} + +R {13635} {0} {} {Deserted Trail} {} {The deserted dirt trail leads east and west from here though knee-deep bramble and twisting vines. Travel to the north and south is all but impossible where the bramble grows much thicker and taller.} {The Still Forest} {} {} {} {1} {} +E {13636} {e} {e} {2} {0} {} {1} {} {0} +E {13634} {w} {w} {8} {0} {} {1} {} {0} + +R {13636} {0} {} {Wall of Bramble} {} {Here appears to be a dead-end in the deserted trail. The vine-choked bramble is thick and tall around you allowing travel only to the west. A thin fog covers the ground causing you to step carefully along the undergrowth-laden trail.} {The Still Forest} {} {} {} {1} {} +E {13693} {e} {e} {2} {0} {} {1} {} {0} +E {13635} {w} {w} {8} {0} {} {1} {} {0} + +R {13637} {0} {} {Recovering Forest} {} {The forest thins out slightly, the trees looking as though they are slowly recovering from a fire sometime in the recent past. The ground is slightly damp, and the air smells slightly musty. Soft sounds fill the air, yet cannot be pinpointed. The ground slopes off to the southeast and upwards to the northwest.} {The Still Forest} {} {} {} {1} {} +E {13625} {n} {n} {1} {0} {} {1} {} {0} +E {13638} {w} {w} {8} {0} {} {1} {} {0} +E {13639} {s} {s} {4} {0} {} {1} {} {0} + +R {13638} {0} {} {Fork in the Meandering Trail} {} {The trail wanders around a short bend here and suddenly branches off to the north, west and south, each path looking equally twisted, as though they wind through the forest for miles. Each path twists within a few spans of the intersection, preventing any glimpse of what may lie down the soft dirt path.} {Forested Valley} {} {} {} {1} {} +E {13626} {n} {n} {1} {0} {} {1} {} {0} +E {13637} {e} {e} {2} {0} {} {1} {} {0} +E {13642} {w} {w} {8} {0} {} {1} {} {0} +E {13641} {s} {s} {4} {0} {} {1} {} {0} + +R {13639} {0} {} {Young Forest} {} {Young trees fill this area of the forest, growing from the ruins of what appears to have been a small and contained forest fire sometime within about the last ten to twenty years. The trees are doing fine, though it seems decidedly odd to contrast these trunks with those you've seen in this area that are many times older. The ground drops over a series of four irregularly shaped terraces to the east and rises to the west.} {Forested Valley} {} {} {} {1} {} +E {13637} {n} {n} {1} {0} {} {1} {} {0} +E {13674} {e} {e} {2} {0} {} {1} {} {0} +E {13640} {w} {w} {8} {0} {} {1} {} {0} + +R {13640} {0} {} {Beginning of a Trail} {} {The trees break apart from each other, untangling to form what appears to be a trail running further into the woods to the east. Around the clear head of the trail the trees crowd into each other, resulting in twisting semi-paths forged by the few forest animals which roam this part of the forest.} {Forested Valley} {} {} {} {1} {} +E {13639} {e} {e} {2} {0} {} {1} {} {0} +E {13641} {w} {w} {8} {0} {} {1} {} {0} +E {13675} {s} {s} {4} {0} {} {1} {} {0} + +R {13641} {0} {} {Twisting of the Path} {} {Yellow eyes peek out of the shadows that border the trail, watching everything that passes knowing that even though they may be small, they can easily overwhelm anything that may fall asleep near their lairs. The trail itself twists in and out of the trees and bushes, seemingly leading nowhere. In spite of this, the trees to the north and east of this bend seem to indicate new paths.} {Forested Valley} {} {} {} {1} {} +E {13638} {n} {n} {1} {0} {} {1} {} {0} +E {13640} {e} {e} {2} {0} {} {1} {} {0} + +R {13642} {0} {} {East of the Bridge} {} {The forest breaks for a short while here, allowing a small stream to slip between the gnarled trunks unhindered and continue on its journey southward. To the west you can just make out what appears to be a small footbridge crossing the river and allowing travelers to keep their feet dry. Through the trees to the north you can occasionally see what may be the rim of the valley above the treetops.} {Forested Valley} {} {} {} {1} {} +E {13638} {e} {e} {2} {0} {} {1} {} {0} +E {13643} {w} {w} {8} {0} {} {1} {} {0} + +R {13643} {0} {} {On the Wooden Bridge} {} {You gaze upon a quaint narrow bridge over the stream. The wooden planks are in such good condition that they do not even creak or sway under your weight. The rails of this seven span bridge make it a rather bad place to join a battle, though. Not that it's likely a fight would often occur here.} {Forested Valley} {} {} {} {1} {} +E {13642} {e} {e} {2} {0} {} {1} {} {0} +E {13644} {w} {w} {8} {0} {} {1} {} {0} + +R {13644} {0} {} {Path by the Bridge} {} {The path approaches an old wooden bridge crossing a narrow stream here. Once again the quality of this path is shocking, for the discovery of a bridge on such a little used trail is uncommon to say the least. Still, it does make the stream easier to cross than if there had been only a log laid across it.} {Forested Valley} {} {} {} {1} {} +E {13643} {e} {e} {2} {0} {} {1} {} {0} +E {13645} {w} {w} {8} {0} {} {1} {} {0} + +R {13645} {0} {} {Meandering Path Through the Forest} {} {This path seems to wander in and out between the trees, forcing its way through the undergrowth, a relief from constant branches and exposed roots. The path seems to be remarkably clear, almost as if it were constantly taken care of, though it is not packed enough to be used with any major amount of traffic.} {Forested Valley} {} {} {} {1} {} +E {13644} {e} {e} {2} {0} {} {1} {} {0} +E {13646} {w} {w} {8} {0} {} {1} {} {0} +E {13649} {s} {s} {4} {0} {} {1} {} {0} + +R {13646} {0} {} {Path Between the Trees} {} {The path takes a sharp turn here and passes between two immense trees, resulting in a very narrow path of a few feet, though you are able to squeeze through with only a little effort. To the south you can make out what appears to be another huge tree, though the path twists too much to see anything but trees and bushes further east.} {Forested Valley} {} {} {} {1} {} +E {13645} {e} {e} {2} {0} {} {1} {} {0} +E {13647} {s} {s} {4} {0} {} {1} {} {0} + +R {13647} {0} {} {Below a Mossy Tree} {} {The path twists around an immense oak tree here, and dives below an old fallen giant, easily three spans wide. For several seconds it seems as though it could not be supported by the surrounding trees, yet it holds its position. Upon the shaded side of the tree evidence of the length of time since it died is shown by a large growth of moss. Past the ruin the trail continues north-west.} {Forested Valley} {} {} {} {1} {} +E {13646} {n} {n} {1} {0} {} {1} {} {0} +E {13648} {w} {w} {8} {0} {} {1} {} {0} +E {4990} {u} {u} {16} {0} {} {1} {} {0} + +R {13648} {0} {} {Meandering Path} {} {A small path twists between the trees and dense undergrowth here, often ducking under fallen logs and around large bushes until it vanishes from sight to the north. The trail seems disused, but even so it is clear and well defined, as though the brush were held back or the trail is used more often than it appears to be.} {Forested Valley} {} {} {} {1} {} +E {13647} {n} {n} {1} {0} {} {1} {} {0} +E {13677} {w} {w} {8} {0} {} {1} {} {0} +E {13654} {s} {s} {4} {0} {} {1} {} {0} + +R {13649} {0} {} {Lip of the Hollow} {} {The forest breaks off for a short while here, and the ground dips down into a natural hollow to the south. The forest teems with life here, from the insects you keep swatting to small rodents running about in the bushes. It's such a change from the rest of this woodland that at first you are stunned by the onslaught of noise.} {Forested Valley} {} {} {} {1} {} +E {13645} {n} {n} {1} {0} {} {1} {} {0} +E {13650} {s} {s} {4} {0} {} {1} {} {0} + +R {13650} {0} {} {Twilight Hollow} {} {The ground falls away from the rest of the forest here, creating a small hollow where little light penetrates. It smells very damp, and you quickly locate a small pool which has collected in the bottom of the hollow, no doubt the reason for the animal tracks. Few trees grow here, as the light does not allow any trees to grow here, though a few bushes still manage to survive. } {Forested Valley} {} {} {} {1} {} +E {13649} {n} {n} {1} {0} {} {1} {} {0} +E {13655} {e} {e} {2} {0} {} {1} {} {0} +E {13652} {w} {w} {8} {0} {} {1} {} {0} +E {13651} {s} {s} {4} {0} {} {1} {} {0} + +R {13651} {0} {} {Below the Ancient Oak} {} {Out of the mists before you rises a massive old tree. Its gnarled roots and branches seem to whisper secrets long forgotten to the ages of man, though it has dreamed for aeons. Gazing skyward you can barely make out ancient branches reaching out almost protectively over those trees which surround it, as though warning off any unfortunate woodcutters that may happen upon this reach of the forest.} {Forested Valley} {} {} {} {1} {} +E {13650} {n} {n} {1} {0} {} {1} {} {0} + +R {13652} {0} {} {Near a Small Hollow} {} {The trees surrounding you thin out a bit as you approach a small hollow to the east, descending below the rest of the land for a short while, though you can see the other lip through the trees. Something about this area makes it seem more alive than the rest, perhaps it's the bird songs or the number of tracks covering the ground. Whatever it is, this area of the forest is definitely not dead.} {Forested Valley} {} {} {} {1} {} +E {13650} {e} {e} {2} {0} {} {1} {} {0} +E {13653} {s} {s} {4} {0} {} {1} {} {0} + +R {13653} {0} {} {Wandering Through the Forest} {} {More trees surround you, looking like thousands of others in the world, as though attempting to conform with all the other trees of the world, though an Ogier could no doubt pick out individual aspects of each one. One particular branch stands out due to how low it hangs over the ground, attempting to bash travelers.} {Forested Valley} {} {} {} {1} {} +E {13652} {n} {n} {1} {0} {} {1} {} {0} +E {13654} {w} {w} {8} {0} {} {1} {} {0} + +R {13654} {0} {} {Wandering in the Oak Forest} {} {The forest continues to spread out before you, leading off in all directions. The smell of damp earth is heavier here than other parts of the forest, as though there were a river of some sort nearby. Bird calls fill the air, and listening closely there seems to be the trickling sound of water somewhere off to the south.} {Forested Valley} {} {} {} {1} {} +E {13648} {n} {n} {1} {0} {} {1} {} {0} +E {13653} {e} {e} {2} {0} {} {1} {} {0} +E {13680} {w} {w} {8} {0} {} {1} {} {0} + +R {13655} {0} {} {Thick Undergrowth} {} {The bushes and undergrowth in this part of the forest have grown very thick, making it almost impossible to progress through the brambles and thistle. In spite of the barriers, it looks as though you can force your way through the leaves in almost any direction, hopefully to someplace where branches don't constantly sting your face.} {Forested Valley} {} {} {} {1} {} +E {13656} {n} {n} {1} {0} {} {1} {} {0} +E {13659} {e} {e} {2} {0} {} {1} {} {0} +E {13650} {w} {w} {8} {0} {} {1} {} {0} +E {13661} {s} {s} {4} {0} {} {1} {} {0} + +R {13656} {0} {} {A Small Sinkhole} {} {The trees fall back suddenly here, as the forest opens up at the edge of a small sinkhole. Though it is only about ten spans across, and perhaps half that deep, it indicates that the safety of the ground in the valley may be less than safe. The trees caught in the depression are either lying about at odd angles, poking through the bushes, or struggling to retain some appearance of life, though they could sink at any second.} {Forested Valley} {} {} {} {1} {} +E {13657} {e} {e} {2} {0} {} {1} {} {0} +E {13655} {s} {s} {4} {0} {} {1} {} {0} + +R {13657} {0} {} {Edge of the Darkness} {} {The trees seem to wrap around each other here, almost forming a tunnel through the forest to the south. Not that the going appears to be any easier there, just darker. The choices seem to rest between that and the west, though, where something feels wrong, almost dangerous. The trees almost seem to be crying out in anguish.} {Forested Valley} {} {} {} {1} {} +E {13656} {w} {w} {8} {0} {} {1} {} {0} +E {13658} {s} {s} {4} {0} {} {1} {} {0} + +R {13658} {0} {} {Through the Darkness} {} {The trees bend overhead here, blotting out every trace of light and preventing any type of bush from growing here. Amidst the massive tree roots several types of mushrooms and fungi thrive in the darkness, slowly preying off the trees which protect them from the light. The sound of water can be heard from somewhere nearby, as though a stream were snaking through the forest.} {Forested Valley} {} {} {} {1} {} +E {13657} {n} {n} {1} {0} {} {1} {} {0} +E {13659} {s} {s} {4} {0} {} {1} {} {0} + +R {13659} {0} {} {Midnight Forest} {} {All light seems to be absorbed by the ground here, or perhaps it's just the incredibly dense canopy overhead. The leaves seem to block everything, giving the world a disorienting half-present feel. Even sounds are distorted, and seem to come from everywhere, including the disturbing sound of water falling from an immense height.} {Forested Valley} {} {} {} {1} {} +E {13658} {n} {n} {1} {0} {} {1} {} {0} +E {13660} {e} {e} {2} {0} {} {1} {} {0} +E {13655} {w} {w} {8} {0} {} {1} {} {0} +E {13663} {s} {s} {4} {0} {} {1} {} {0} + +R {13660} {0} {} {End of the Stream} {} {Small amounts of light pierce the gloom here, which is all that saves you from falling head first into what appears to be a jagged hole in the earth. Just to the north a small stream plunges deep into the earth, and you can hear the echo of the water crashing into rock far below. Perhaps you should be more careful, who knows where another sinkhole may lie.} {Forested Valley} {} {} {} {1} {} +E {13659} {w} {w} {8} {0} {} {1} {} {0} + +R {13661} {0} {} {A Small Clearing} {} {The forest opens out here, allowing you a little space to rest, away from the uncomfortably close trees which seem to crowd together in this valley. Soft green grass managed to gain a foothold on the landscape, due to the ever so rare break in the canopy overhead, which serves to allow light to reach the ground during the day. The peacefulness of the scene fits the forest in some way.} {Forested Valley} {} {} {} {1} {} +E {13655} {n} {n} {1} {0} {} {1} {} {0} +E {13662} {s} {s} {4} {0} {} {1} {} {0} + +R {13662} {0} {} {Webbing in the Trees} {} {Thin spiderwebs stretch between the trees here, catching falling leaves and lessening the amount of annoying insects buzzing about in the air. The foliage overhead seems to be thick enough to effectively block most of the rain, thereby protecting these amazing works of art, far more impressive than any man-made structure in these lands.} {Forested Valley} {} {} {} {1} {} +E {13661} {n} {n} {1} {0} {} {1} {} {0} +E {13663} {e} {e} {2} {0} {} {1} {} {0} + +R {13663} {0} {} {Wandering in the Forest} {} {There is a little more space to move around here, and your progression is a little less tiring, as the trees thin out a bit allowing you to move in what could almost be called a straight line. The ground slopes up slightly to the south, while it dips off to the north and east.} {Forested Valley} {} {} {} {1} {} +E {13659} {n} {n} {1} {0} {} {1} {} {0} +E {16154} {e} {e} {2} {0} {} {1} {} {0} +E {13662} {w} {w} {8} {0} {} {1} {} {0} +E {13664} {s} {s} {4} {0} {} {1} {} {0} + +R {13664} {0} {} {Edge of a Low Ridge} {} {The land rises to a point here, allowing a bit of a view of the forest surrounding it, no doubt the forgotten dream of once becoming a peak. Gazing off to the north and south you can see the cliff walls that border the valley, and far off to the west there appears to be a lake, if your eyes don't deceive you. A bit to the northwest a rather peculiar tree rises above the rest, as though trying to reach the clouds.} {Forested Valley} {} {} {} {1} {} +E {13663} {n} {n} {1} {0} {} {1} {} {0} +E {13666} {e} {e} {2} {0} {} {1} {} {0} +E {13665} {s} {s} {4} {0} {} {1} {} {0} + +R {13665} {0} {} {Overlooking the River} {} {The ground drops off sharply here to the bank of a wide river below, though this is about as close as you can safely approach, judging by the look of the ground near the edge. It appears that this ancient ridge is finally giving in to the inevitable forces of nature, not that there's much down there anyway. In fact, there's hardly even a beach, and the river bends out of sight shortly downstream.} {Forested Valley} {} {} {} {1} {} +E {13664} {n} {n} {1} {0} {} {1} {} {0} + +R {13666} {0} {} {Eastern Point of the Ridge} {} {Though the trees still fight for space here, they seem to thin out to the east as the land rises along a natural ridge. The rocks here seem to be making it more difficult for plants to take hold. It appears that from the heights of the ridge it would be possible to see the entire valley.} {Forested Valley} {} {} {} {1} {} +E {13667} {n} {n} {1} {0} {} {1} {} {0} +E {13664} {w} {w} {8} {0} {} {1} {} {0} + +R {13667} {0} {} {Clearing in the Forested Hills} {} {This area of the forest opens up a bit, allowing spaces between the trunks for animals to pass through more easily, no doubt the origin of the numerous birds you can hear singing from here. Through the forested hills nothing can be seen but more trees, though the land seems to mount towards the sky to the south, perhaps allowing a view of the surrounding lands.} {Forested Valley} {} {} {} {1} {} +E {13668} {e} {e} {2} {0} {} {1} {} {0} +E {16154} {w} {w} {8} {0} {} {1} {} {0} +E {13666} {s} {s} {4} {0} {} {1} {} {0} + +R {13668} {0} {} {Thin Forest} {} {The wood is light and airy here, allowing almost unhindered travel under the leafy branches. The amount of life here is amazing, for every inch of the wilderness seems to be filled with insects, birds or small forest animals going about their business almost in harmony. At least the order of things here seems to be in careful balance.} {Forested Valley} {} {} {} {1} {} +E {13667} {w} {w} {8} {0} {} {1} {} {0} +E {13669} {s} {s} {4} {0} {} {1} {} {0} + +R {13669} {0} {} {Upon a Slope} {} {The ground slopes down from the northwest here towards the southeast, making travel difficult. The trees don't seem to mind, having no trouble taking root in the rocky earth, though the foliage isn't overly dense and allows light to reach the ground more or less unhindered. Glancing around it seems that the path of least resistance lies down the slope to the east.} {Forested Valley} {} {} {} {1} {} +E {13668} {n} {n} {1} {0} {} {1} {} {0} +E {13670} {e} {e} {2} {0} {} {1} {} {0} + +R {13670} {0} {} {Small Opening in the Forest} {} {The trees break away from this small irregularly shaped opening, as though a large rock prevented roots from taking hold in this area. For this brief section of the forest you can see the sky above you, drifting by with the passage of time. The trees look most promising to the north and west as ways to proceed back into the forest.} {Forested Valley} {} {} {} {1} {} +E {13671} {n} {n} {1} {0} {} {1} {} {0} +E {13669} {w} {w} {8} {0} {} {1} {} {0} + +R {13671} {0} {} {Wandering Through the Forest} {} {Leaves dance in the breeze, creating entrancing patterns with the light which cause the trees to swim in and out of focus. All that is visible in every direction are trees, going on for what could possibly be forever, though you seem drawn to the east and south, as though they have more to offer than the rest of the forest.} {Forested Valley} {} {} {} {1} {} +E {13672} {e} {e} {2} {0} {} {1} {} {0} +E {13670} {s} {s} {4} {0} {} {1} {} {0} + +R {13672} {0} {} {A Ring of Mushrooms} {} {The air has become slightly damp here, as though it had rained recently, and in the darkness of several overhanging trees a ring of mushrooms has sprung up. It is about four spans across, and the wealth of mushrooms ringing the surprisingly green grass makes you wonder if they are safe to eat, though you doubt it. The trees open out slightly to the north and west, and appear to open up a bit more than this area.} {Forested Valley} {} {} {} {1} {} +E {13673} {n} {n} {1} {0} {} {1} {} {0} +E {13671} {w} {w} {8} {0} {} {1} {} {0} + +R {13673} {0} {} {Dampened Ground} {} {Water has soaked the ground here, making the air very musty and damp although the ground is still firm enough to walk on. No doubt a result of this, the plant life surrounding you is remarkably healthy. The trees and bushes are incredibly green and seem to be full of life, rising into the air forcefully and creating shimmering patterns in the light breeze.} {Forested Valley} {} {} {} {1} {} +E {13674} {n} {n} {1} {0} {} {1} {} {0} +E {13676} {w} {w} {8} {0} {} {1} {} {0} +E {13672} {s} {s} {4} {0} {} {1} {} {0} + +R {13674} {0} {} {Forested Terraces} {} {The ground rises to the west in a series of five fairly level terraces to the higher forest above, as though it were a giant natural staircase. Among the grass and rocks here a small trickle of water seems out of a tiny crack, indicating a high water level, though it would barely be enough for a fox to drink. Through the trees the ground slopes off to the south.} {Forested Valley} {} {} {} {1} {} +E {13639} {w} {w} {8} {0} {} {1} {} {0} +E {13673} {s} {s} {4} {0} {} {1} {} {0} + +R {13675} {0} {} {Among the Roots} {} {The ground appears to have been washed away here, exposing the massive gnarled roots of these ancient trees. This results in a twisting passage through what appear to be the legs of giant hunching spiders. Such a scene manages to be both beautiful and nightmarish at the same time. Now if there were only mist to fill in the gaps between the bars of wood the scene would be complete.} {Forested Valley} {} {} {} {1} {} +E {13640} {n} {n} {1} {0} {} {1} {} {0} +E {13676} {e} {e} {2} {0} {} {1} {} {0} + +R {13676} {0} {} {Washed Out Ravine} {} {Floods have washed out the vegetation from this narrow ravine, evidently a result of the increased downward eastern slope of the land and the weaker soil forming the ground. A span above your head the trees flourish, though their roots can be seen protuding from the exposed side of the canyon. The northern slope looks as though you could scramble up it, or the canyon continues east-west.} {Forested Valley} {} {} {} {1} {} +E {13639} {n} {n} {1} {0} {} {1} {} {0} +E {13673} {e} {e} {2} {0} {} {1} {} {0} +E {13675} {w} {w} {8} {0} {} {1} {} {0} + +R {13677} {0} {} {Outskirts of the Forest} {} {Once again the sky is covered by the high boughs of the trees, shrouding the ground in near darkness. This part of the woods seems considerably damper than the rest, perhaps there is a creek or spring somewhere nearby. In spite of the dampness, though, you cannot hear any water flowing closeby. It seems the forest thins out to the west a bit, and darkens considerably to the east.} {Forested Valley} {} {} {} {1} {} +E {13648} {e} {e} {2} {0} {} {1} {} {0} +E {13678} {w} {w} {8} {0} {} {1} {} {0} + +R {13678} {0} {} {Edge of the Forest} {} {Here the forest disappears all together, opening up at the bottom of a steep canyon filled with a lake. To the east the forest quickly thickens to darkness and to the southeast the lake narrows and becomes a fair sized river leaving the valley. Off to the west a rough beach begins and runs along the edge of the lake.} {Forested Valley} {} {} {} {1} {} +E {13677} {e} {e} {2} {0} {} {1} {} {0} +E {13684} {w} {w} {8} {0} {} {1} {} {0} +E {13679} {s} {s} {4} {0} {} {1} {} {0} + +R {13679} {0} {} {Ford at the River} {} {Stones have piled up here, whether by nature or by one of its creatures is unknown, resulting in a shallow ford across the river. The water slowly drifts past, chilling you to the bone as it flows out of the frigid depths of the lake to the west. Gazing about you notice the oddly picturesque quality of the valley, as though it had been painted rather than formed. A freshly painted wooden sign stands on the river bank.} {Forested Valley} {} {} {} {1} {} +E {13678} {n} {n} {1} {0} {} {1} {} {0} +E {13680} {e} {e} {2} {0} {} {1} {} {0} +E {13683} {s} {s} {4} {0} {} {1} {} {0} + +R {13680} {0} {} {North Bank of the River} {} {The forest breaks here, providing relief from swatting aside branches and stepping over roots at every step. Instead, you are faced with a wide river, about ten spans across, filled with rushing water. Looking west a ways you can barely make out what may be a ford across the river, though its elevation makes it hard to tell. There is certainly no way to cross it here.} {Forested Valley} {} {} {} {1} {} +E {13654} {e} {e} {2} {0} {} {1} {} {0} +E {13679} {w} {w} {8} {0} {} {1} {} {0} +E {13681} {s} {s} {4} {0} {} {1} {} {0} + +R {13681} {0} {} {In the Middle of the River} {} {In spite of the steepness of the slope, the river appears to be quite deep here, forcing you to fight the current to remain in place. A little farther upstream you can see what appears to be a ford across the river while downstream, amidst darting fish, the river continues on its way to the lower countryside below.} {Forested Valley} {} {} {} {1} {} +E {13680} {n} {n} {1} {0} {} {1} {} {0} +E {13682} {e} {e} {2} {0} {} {1} {} {0} +E {13679} {w} {w} {8} {0} {} {1} {} {0} + +R {13682} {0} {} {Head of the Rapids} {} {The river begins moving faster downstream here as the ground slopes down a bit more sharply to the east. The current is quite strong and sweeps everything down past quite a few large rocks that jut out of the water like knives at the head of the rapids amidst a fury of white water. From the look of it, nothing could easily return to here from the east.} {Forested Valley} {} {} {} {1} {} +E {13681} {n} {n} {1} {0} {} {1} {} {0} +E {13689} {e} {e} {2} {0} {} {1} {} {0} + +R {13683} {0} {} {In the Shadow of the Cliff} {} {The southern cliff of the valley rises high into the sky here, casting deep shadows over everything. You realize that it has become very cold, no doubt due to the lake just to the north and the overhanging cliff. It appears that this place never receives any light or warmth, as there are no bushes or weeds to be seen nearby.} {Forested Valley} {} {} {} {1} {} +E {13679} {n} {n} {1} {0} {} {1} {} {0} +E {13687} {w} {w} {8} {0} {} {1} {} {0} + +R {13684} {0} {} {On the Northern Shore} {} {Brilliant blue water spreads out before you to the south, filling the basin between the cliff walls which appear to rapidly spread away from each other. To the north a massive rock wall rises towards the sky, a silent reminder of the forces of nature. A short ways off to the east a forest begins, appearing to cover the entire floor of the valley.} {Forested Valley} {} {} {} {1} {} +E {13678} {e} {e} {2} {0} {} {1} {} {0} +E {13685} {w} {w} {8} {0} {} {1} {} {0} +E {13686} {s} {s} {4} {0} {} {1} {} {0} + +R {13685} {0} {} {Behind the Waterfall} {} {Cool mist fills the air here behind the backside of water. The light is oddly broken and shimmering, throwing the rock walls into dazzling displays of colors. While it is very beautiful, something here feels decidedly wrong, though it may just be the chills from your rapidly dampening skin.} {Forested Valley} {} {} {} {1} {} +E {13684} {e} {e} {2} {0} {} {1} {} {0} +E {16147} {u} {u} {16} {0} {} {1} {} {0} + +R {13686} {0} {} {Upon the Great Lake} {} {It may look beautiful, but the water here is freezing. The walls of the canyon rise all around the lake, and from this vantage point the trees far away appear like a green horizon. Unfortunately, in addition to the coldness of the lake, there appears to be a strong undertow, approaching the waterfall would not be advised.} {Forested Valley} {} {} {} {1} {} +E {13684} {n} {n} {1} {0} {} {1} {} {0} +E {13688} {w} {w} {8} {0} {} {1} {} {0} +E {13687} {s} {s} {4} {0} {} {1} {} {0} + +R {13687} {0} {} {On the Shore of the Lake} {} {A brilliant blue lake fills the basin of the canyon here, stretching out to the north and northeast of the beach. A slight breeze blows ripples across it until they clash with the waves billowing out from the majestic waterfall on the northwestern corner. The flows of time have created what some would consider a never equalled beauty in this secluded valley.} {Forested Valley} {} {} {} {1} {} +E {13686} {n} {n} {1} {0} {} {1} {} {0} +E {13683} {e} {e} {2} {0} {} {1} {} {0} +E {13691} {u} {u} {16} {0} {} {1} {} {0} + +R {13688} {0} {} {Clinging to a Rock} {} {The undertow from the waterfall here is horrendous and the roar is deafening. In exhaustion you grab onto one of several large rocks and pray that your hands have not been numbed too much by the cold and continue to grasp its sharp edges until you can escape this terrible location.} {Forested Valley} {} {} {} {1} {} +E {13686} {e} {e} {2} {0} {} {1} {} {0} + +R {13689} {0} {} {Amidst the Rapids} {} {Spray fills the air as the river crashes against the rocks penetrating the surface, making it difficult to see. In addition to the visible rocks, submerged stones add to the swirling eddies which threaten to pull you under the surface while bearing you downstream over a short series of small waterfalls, no more than a span high each, but painful.} {Forested Valley} {} {} {} {1} {} +E {13690} {e} {e} {2} {0} {} {1} {} {0} + +R {13690} {0} {} {A Slight Slowing of the Waters} {} {The rapids give way slightly, allowing the stream to slow a bit. Ahead, though, you can hear or feel a great torrent, as though a fall of more than a few spans were involved. At the very least it does not sound like something which would well serve your body. The current is still far too strong to return upstream, leaving the only option to be the steep slope of the northern riverbank to return to the forest above.} {Forested Valley} {} {} {} {1} {} +E {13665} {n} {n} {1} {0} {} {1} {} {0} + +R {13691} {0} {} {Dangerous Bend} {} {The trail sharply bends here, resulting in a quick death for one who would make a wrong step or stumble upon a loose stone. The steepness of the trail makes it difficult to keep one's balance, though thankfully the western face allows handholds with which one can steady themselves.} {Forested Valley} {} {} {} {1} {} +E {13692} {s} {s} {4} {0} {} {1} {} {0} +E {13687} {d} {d} {32} {0} {} {1} {} {0} + +R {13692} {0} {} {Narrow Ledge Along the Trail} {} {The trail down into the canyon narrows here, still wide enough to walk, but thin enough to make your hair stand on end. Far below rests a brilliant blue pool of water at the base of the waterfall, surrounded by the returning green of the forest.} {Forested Valley} {} {} {} {1} {} +E {13691} {n} {n} {1} {0} {} {1} {} {0} +E {1373} {u} {u} {16} {0} {} {1} {} {0} + +R {13782} {0} {} {Outside Lugard's Southern Gate} {} {Three stories tall and made of huge slabs of dark gray stone, the south gates of Lugard stand broken just to the north. Following the lay of the road to the south, one will eventually come to the distant and great city of Illian on the shores of the Sea of Storms. The rolling hills of southern Murandy provide majestic views of the south in this region. A large paw print has been pressed into a flagstone, heading south.} {Lugard Road Through Murandy} {} {} {} {1} {} +E {2293} {n} {n} {1} {0} {} {1} {} {0} +E {13783} {e} {e} {2} {0} {} {1} {} {0} +E {13784} {s} {s} {4} {0} {} {1} {} {0} + +R {13783} {0} {} {Copse Near the Gate} {} {A small copse of broad trees grow right up against the smooth walls of Lugard here. The thick crowns of the trees combine with the dense growth to make this area dark as night even under the intense noonday sun. One must be careful not to trip on a wayward root protuding from the rich black soil. The dark thick root is just about the height of a horse's ankle and looks like it could be hazardous to an inexperienced rider and his mount.} {Lugard Road Through Murandy} {} {} {} {1} {} +E {13782} {w} {w} {8} {0} {} {1} {} {0} +E {13785} {s} {s} {4} {0} {} {1} {} {0} + +R {13784} {0} {} {Illian Road South of Lugard} {} {The broad road runs north and south here. A few small hills jut from the ground to the west, blocking the view that way. A short distance to the north rises the city of Lugard. Nominal capital of Murandy, it in truth holds sway for only a few leagues from its thick walls.} {Lugard Road Through Murandy} {} {} {} {1} {} +E {13782} {n} {n} {1} {0} {} {1} {} {0} +E {13785} {e} {e} {2} {0} {} {1} {} {0} +E {13787} {s} {s} {4} {0} {} {1} {} {0} + +R {13785} {0} {} {Hills by the Road} {} {Dotted with trees and bushes these small hills stretch away from the copse of trees pressed against the wall of Lugard to the north. The road curves a bit around this area and bears to the south and west. The faint sounds of trickling water can be heard in the distance to the east, and a tower can be faintly made out rising up to the southeast near the dirt packed road. Rising above the hills of this area is a tall brick building just to the east of the road.} {Lugard Road Through Murandy} {} {} {} {1} {} +E {13783} {n} {n} {1} {0} {} {1} {} {0} +E {13786} {e} {e} {2} {0} {} {1} {} {0} +E {13784} {w} {w} {8} {0} {} {1} {} {0} +E {13788} {s} {s} {4} {0} {} {1} {} {0} + +R {13786} {0} {} {Stream by the Watchtower} {} {The watchtower rises up to the south of this small glade. Mere feet separate the foot of the tower from the edge of the stream that flows out of a small spring and runs off into the undergrowth.} {Lugard Road Through Murandy} {} {} {} {1} {} +E {13785} {w} {w} {8} {0} {} {1} {} {0} + +R {13787} {0} {} {Turn in the Lugard Road} {} {The road curves both to the north and east over the land, from the southern gates of Lugard toward the watchtower rising to the east. The road is well maintained, each cobblestone evenly lined up without space for even grass to grow through.} {Lugard Road Through Murandy} {} {} {} {1} {} +E {13784} {n} {n} {1} {0} {} {1} {} {0} +E {13788} {e} {e} {2} {0} {} {1} {} {0} + +R {13788} {0} {} {Curve Near the Watchtower} {} {Bordered by hills to the north and the watchtower to the east the road curves south and west here as it continues its long journey from Lugard to Illian. From inside the tower echo the sounds of the guards taking their ease at this relatively dull posting.} {Lugard Road Through Murandy} {} {} {} {1} {} +E {13785} {n} {n} {1} {0} {} {1} {} {0} +E {13789} {e} {e} {2} {0} {} {1} {} {0} +E {13787} {w} {w} {8} {0} {} {1} {} {0} +E {13790} {s} {s} {4} {0} {} {1} {} {0} + +R {13789} {0} {} {Within the Watchtower} {} {The watchtower has the stagnant smell of unwashed men and dirty feet. Against the east wall, next to a rack of undergarments drying in the stuffy air, a narrow flight of stairs leads up to the welcome smell of clean air.} {Lugard Road Through Murandy} {} {} {} {1} {} +E {13788} {w} {w} {8} {0} {} {1} {} {0} +E {20638} {u} {u} {16} {0} {} {1} {} {0} + +R {13790} {0} {} {Lugard Road} {} {As the Lugard Road winds its way out of the hills surrounding Lugard, it begins its long run southwards across the plains of southern Murandy. The neatly placed cobblestones begin to give way to efficient but plain oiled dirt. On a clear day you can almost see the shimmering haze of the swamps, a good distance from here. To the north a large tower built of solid brick rears into the sky, taller than the hills of the area.} {Lugard Road Through Murandy} {} {} {} {1} {} +E {13788} {n} {n} {1} {0} {} {1} {} {0} +E {13791} {s} {s} {4} {0} {} {1} {} {0} + +R {13791} {0} {} {Road Through the Hills} {} {The road continues north and south here through the hills. Southwards the road seems to curve into a series of switchbacks through the low hills. To the north a short way you see the Lugard watchtower. Sweet green grass grows in lush abundance everywhere making this ideal pasture land.} {Lugard Road Through Murandy} {} {} {} {1} {} +E {13790} {n} {n} {1} {0} {} {1} {} {0} +E {13792} {s} {s} {4} {0} {} {1} {} {0} + +R {13792} {0} {} {Curve Before the Switchback} {} {The road curves north and east as it nears the switchback to the south and the Lugard watchtower to the north. The hills of Murandy crowd in close on either side of the oiled and packed dirt road, channeling the road through a broad valley along the lowlands.} {Lugard Road Through Murandy} {} {} {} {1} {} +E {13791} {n} {n} {1} {0} {} {1} {} {0} +E {13793} {e} {e} {2} {0} {} {1} {} {0} + +R {13793} {0} {} {Lugard Road} {} {The road straightens out across the broad plains. Long golden grass waves from the sides of the road in the light breeze. The road begins a series of confusing switchbacks to the east, and curves around to the northwest on its way to the city of Lugard. Deep wheel ruts show in the dirt, lending the idea that this is a major trade route of the lands.} {Lugard Road Through Murandy} {} {} {} {1} {} +E {13794} {e} {e} {2} {0} {} {1} {} {0} +E {13792} {w} {w} {8} {0} {} {1} {} {0} + +R {13794} {0} {} {Switchback Through the Hills} {} {The tree-topped hills crowd in close, funneling the road into a sharp curve west and south. Visibility along the road is not good at all, one would have trouble seeing twenty feet in front of them. The natural shape of the valley causes sounds to trickle through in a particular way.} {Lugard Road Through Murandy} {} {} {} {1} {} +E {13793} {w} {w} {8} {0} {} {1} {} {0} +E {13795} {s} {s} {4} {0} {} {1} {} {0} + +R {13795} {0} {} {Switchback Through the Hills} {} {The road runs north and south through the narrowing hills. To the north and south it can be seen to curve back westwards once more as it winds its way through the twisted terrain. The sounds of small animals moving through the tall grasses can be heard in the heavy silence.} {Lugard Road Through Murandy} {} {} {} {1} {} +E {13794} {n} {n} {1} {0} {} {1} {} {0} +E {13796} {s} {s} {4} {0} {} {1} {} {0} + +R {13796} {0} {} {Switchback Through the Hills} {} {The road curves west and north through the hills. To the south is twisting whirls of smoke rising into the air from a small camp. The smell of ale drifts from the camp, as well as booming laughter and decidedly naughty songs. The sounds of the camp are distorted as they filter into the narrow valley to the north.} {Lugard Road Through Murandy} {} {} {} {1} {} +E {13795} {n} {n} {1} {0} {} {1} {} {0} +E {13798} {w} {w} {8} {0} {} {1} {} {0} +E {13797} {s} {s} {4} {0} {} {1} {} {0} + +R {13797} {0} {} {Bandit Camp} {} {Inside the bandit's camp is scattered bits of useless junk cast off from their raids. The camp is a hodge podge of furniture, rugs, and empty gold chests that now serve as chairs around the large fire. Despite a poor cleaning, many of the items have damage and bloodstains on them, showing that this was booty hard earned. A mug of ale is still warm by the fire, showing that the occupants of the camp are not long gone, and are probably lurking about somwhere nearby, waiting to trap the casual traveler.} {Lugard Road Through Murandy} {} {} {} {1} {} +E {13796} {n} {n} {1} {0} {} {1} {} {0} + +R {13798} {0} {} {Switchback Through the Hills} {} {The road shows much use in the way of deep ruts curving south and east through the hills. Some few shallower ruts lead north from here over a small hill. The oiled dirt road here is broad enough for three wagons to span it comfortably.} {Lugard Road Through Murandy} {} {} {} {1} {} +E {13799} {n} {n} {1} {0} {} {1} {} {0} +E {13796} {e} {e} {2} {0} {} {1} {} {0} +E {13800} {s} {s} {4} {0} {} {1} {} {0} + +R {13799} {0} {} {Ambush Point} {} {Deep wagon tracks lead off the road into what appears to be an often-used campsite. That thought is quickly dispelled by the signs of violence that mar it. What appears to be firewood stacked up against the side of a hill is actually the remains of destroyed wagons, barrels, and boxes. The ground is torn up by the hooves of panicking horses, and there are some still sticky puddles of blood next to a tree that has manacles wraped about it.} {Lugard Road Through Murandy} {} {} {} {1} {} +E {13798} {s} {s} {4} {0} {} {1} {} {0} + +R {13800} {0} {} {Switchback Through the Hills} {} {The road widens as it straightens out and runs on a straight north to south course. The softly rolling hills on either side of the oiled dirt road are covered with white, yellow, and red flowers, lending a rather beautiful sight to the weary traveler. Far to the north lies the city of Lugard, and to the south the great port city of Illian.} {Lugard Road Through Murandy} {} {} {} {1} {} +E {13798} {n} {n} {1} {0} {} {1} {} {0} +E {13801} {s} {s} {4} {0} {} {1} {} {0} + +R {13801} {0} {} {Switchback Through the Hills} {} {The road curves subtly to the north and the east as it meanders its way through the narrow switchbacks. This portion of the road is perched atop the rise of a hill, so it is possible to see how the terrain is beginning to change from highland to lowlands. The ground far to the southeast appears to be made up of swamplands.} {Lugard Road Through Murandy} {} {} {} {1} {} +E {13800} {n} {n} {1} {0} {} {1} {} {0} +E {13802} {e} {e} {2} {0} {} {1} {} {0} + +R {13802} {0} {} {Switchback Through the Hills} {} {The road curves west and south avoiding the hills to the north and the marshland to the east. Off to the east of the road you hear faint sounds of water in the distance. A slightly fetid smell fills the air, coming from the almost skeletal corpse of a dead sheep on the side of the road.} {Lugard Road Through Murandy} {} {} {} {1} {} +E {13803} {e} {e} {2} {0} {} {1} {} {0} +E {13801} {w} {w} {8} {0} {} {1} {} {0} +E {13812} {s} {s} {4} {0} {} {1} {} {0} + +R {13803} {0} {} {Approaching the Marsh} {} {A small field rests between the road and the marsh. Eastward the ground gets progressively moister heading into the swamp, and the road lies to the south and west. The grass is tall and thick, rustling like silk as small animals make their way down below the line of sight at the base of the grass.} {Lugard Road Through Murandy} {} {} {} {1} {} +E {13804} {e} {e} {2} {0} {} {1} {} {0} +E {13802} {w} {w} {8} {0} {} {1} {} {0} +E {13811} {s} {s} {4} {0} {} {1} {} {0} + +R {13804} {0} {} {Boggy Ground} {} {Nearing the edge of the swamp you see drier ground to the west. Far to the east you hear water lapping against the shore of a lake hidden deep within the reaches of the swamp. As the ground begins to gradually rise to the west, grass begins to reappear out of the sodden muddy ground.} {Lugard Road Through Murandy} {} {} {} {1} {} +E {13805} {n} {n} {1} {0} {} {1} {} {0} +E {13807} {e} {e} {2} {0} {} {1} {} {0} +E {13803} {w} {w} {8} {0} {} {1} {} {0} +E {13810} {s} {s} {4} {0} {} {1} {} {0} + +R {13805} {0} {} {Boggy Ground} {} {The dense vegetation prevents travel to the north and west. The swamp appears traversable to the south and east. Futher in the swamp to the southeast you hear waves on the shore of a lake hidden in the undergrowth.} {Lugard Road Through Murandy} {} {} {} {1} {} +E {13806} {e} {e} {2} {0} {} {1} {} {0} +E {13804} {s} {s} {4} {0} {} {1} {} {0} + +R {13806} {0} {} {Boggy Ground} {} {The dense vegetation prevents travel to the north and east. The swamp appears traversable to the south and west. Further in the swamp to the southeast can be heard waves on the shore of a lake hidden in the undergrowth. Small insects create hovering gray clouds around the weary traveler, attracted to the scent of sweat from both man and beast.} {Lugard Road Through Murandy} {} {} {} {1} {} +E {13805} {w} {w} {8} {0} {} {1} {} {0} +E {13807} {s} {s} {4} {0} {} {1} {} {0} + +R {13807} {0} {} {Boggy Ground} {} {The ground grows increasinly soggy as it approaches a creek winding through the swamp to the east. Further east the creek turns southward deeper into the swamp and far to the west lies the road. The mud is deep, dark, and thick. It could easily suck the boot off a careless traveler, so one is advised to step warily.} {Lugard Road Through Murandy} {} {} {} {1} {} +E {13806} {n} {n} {1} {0} {} {1} {} {0} +E {13808} {e} {e} {2} {0} {} {1} {} {0} +E {13804} {w} {w} {8} {0} {} {1} {} {0} + +R {13808} {0} {} {Muddy Creek into the Swamp} {} {A deep, slowly moving creek wells up from the boglands and moves lazily off to the east. The current, though very weak, does seem to flow stronger as it moves off to the dark depths of the swamp to the south. Small bits of decaying vegetable matter float on top of the water in a thin scum.} {Lugard Road Through Murandy} {} {} {} {1} {} +E {13809} {e} {e} {2} {0} {} {1} {} {0} +E {13807} {w} {w} {8} {0} {} {1} {} {0} + +R {13809} {0} {} {Muddy Creek into the Swamp} {} {The creek twists south and continues deeper into the swamp. Rounding the bend is a dark muddy lake deep under the boughs in this ancient part of the swamp. Huge cypress trees stand out from every part of the land, their impossibly tall branches reaching and spreading out high overhead, blocking out the light above almost entirely.} {Lugard Road Through Murandy} {} {} {} {1} {} +E {13808} {w} {w} {8} {0} {} {1} {} {0} +E {13826} {s} {s} {4} {0} {} {1} {} {0} + +R {13810} {0} {} {Boggy Ground} {} {The ground is very moist and soft making for treacherous footing. Westward the road travels nearby and to the north you see more marshy ground leading into the swamp.} {Lugard Road Through Murandy} {} {} {} {1} {} +E {13804} {n} {n} {1} {0} {} {1} {} {0} +E {13811} {w} {w} {8} {0} {} {1} {} {0} + +R {13811} {0} {} {Switchback Through the Hills} {} {The road curves west and south avoiding the hills as well as the swamplands to the east. A small field of dry ground lies just north of the road. The dirt of the road has become a little more muddy considering the constant humidity of the wild barrens of the swamp nearby.} {Lugard Road Through Murandy} {} {} {} {1} {} +E {13803} {n} {n} {1} {0} {} {1} {} {0} +E {13810} {e} {e} {2} {0} {} {1} {} {0} +E {13812} {w} {w} {8} {0} {} {1} {} {0} +E {13814} {s} {s} {4} {0} {} {1} {} {0} + +R {13812} {0} {} {Switchback Through the Hills} {} {The road curves north and east twisting between the swamp and the hills. Off the road to the south lies a small field of relatively dry ground perfect for a campsite. There are small waxy white flowers growing low to the ground in the lush field to the south.} {Lugard Road Through Murandy} {} {} {} {1} {} +E {13802} {n} {n} {1} {0} {} {1} {} {0} +E {13811} {e} {e} {2} {0} {} {1} {} {0} +E {13813} {s} {s} {4} {0} {} {1} {} {0} + +R {13813} {0} {} {Field South of the Curve} {} {A small field south of the road looks like a perfect place to camp, having all the amenities including a small spring trickling down a nearby hillside. The grass is a thick soft green, looking like the perfect mattress to lay bedding on, warm and sweet.} {Lugard Road Through Murandy} {} {} {} {1} {} +E {13812} {n} {n} {1} {0} {} {1} {} {0} + +R {13814} {0} {} {Switchback Through the Hills} {} {The road straightens out again and runs north and south through this short stretch. It turns west to the north, and east to the south. The way to the east is impassable due to enormous cypress trees interwoven with thick ropes of purple flower-covered vines.} {Lugard Road Through Murandy} {} {} {} {1} {} +E {13811} {n} {n} {1} {0} {} {1} {} {0} +E {13815} {s} {s} {4} {0} {} {1} {} {0} + +R {13815} {0} {} {Curve South of the Switchback} {} {The road bends north and east travelling a narrow stretch of drier ground as the hills of the north give way to a marsh. A short way to the southeast a small plank bridge made of cypress is visible. From the south comes the light drone of honeybees.} {Lugard Road Through Murandy} {} {} {} {1} {} +E {13814} {n} {n} {1} {0} {} {1} {} {0} +E {13819} {e} {e} {2} {0} {} {1} {} {0} +E {13816} {w} {w} {8} {0} {} {1} {} {0} +E {13818} {s} {s} {4} {0} {} {1} {} {0} + +R {13816} {0} {} {Soggy Fields} {} {The fields here are kept damp via water seeping from the swamplands to the east. North and west the land becomes impassable, choked with a riot of growth. A well traveled road lies to the east, with more damp fields abutting the south.} {Lugard Road Through Murandy} {} {} {} {1} {} +E {13815} {e} {e} {2} {0} {} {1} {} {0} +E {13817} {s} {s} {4} {0} {} {1} {} {0} + +R {13817} {0} {} {Soggy Fields} {} {Every step into the waterlogged ground brings a wet squishy sound as the mud sucks at the passing hoof or foot. Grass tall enough to reach a horse's knees grows in small spurts here and there, but mainly the vegetation has been killed off by the water, leaving rotting stumps of trees sticking out from the ground.} {Lugard Road Through Murandy} {} {} {} {1} {} +E {13816} {n} {n} {1} {0} {} {1} {} {0} +E {13818} {e} {e} {2} {0} {} {1} {} {0} + +R {13818} {0} {} {Soggy Fields} {} {The land undulates, rising up and down into small mounds of drier land above the watery muck of the field. Each of these small mounds is a riot of vegetation thriving off the nutrient rich water of the swamps that has seeped into the soil here. Most startling are large bunches of bluebell flowers on thick mint green stalks. Busy honeybees take advantage of their sweet nectar.} {Lugard Road Through Murandy} {} {} {} {1} {} +E {13815} {n} {n} {1} {0} {} {1} {} {0} +E {13817} {w} {w} {8} {0} {} {1} {} {0} + +R {13819} {0} {} {Curve by the Marsh} {} {The road curves gently to the west and the south, avoiding the dank, smelly swamp to the east. A small planked bridge to the south crosses the water to the south. Barely heard about the sounds of clicking hooves and thudding feet is the gentle lapping of water from the east. A large paw print has been pressed into a flagstone, heading south.} {Lugard Road Through Murandy} {} {} {} {1} {} +E {13820} {e} {e} {2} {0} {} {1} {} {0} +E {13815} {w} {w} {8} {0} {} {1} {} {0} +E {13833} {s} {s} {4} {0} {} {1} {} {0} + +R {13820} {0} {} {Boggy Marshland} {} {This almost entirely water-covered edge of the lake is dominated by tall reeds pressing up against the thick vine covered trunks of huge cypress trees. All types of bugs skim about on the scum covered surface of the water, their little legs bending and flexing as they propel themselves over the nutrient rich surface. Looking to the east an island is just barely visible rising up from the dank depths of the swamp lake.} {Lugard Road Through Murandy} {} {} {} {1} {} +E {13822} {e} {e} {2} {0} {} {1} {} {0} +E {13819} {w} {w} {8} {0} {} {1} {} {0} +E {13821} {s} {s} {4} {0} {} {1} {} {0} + +R {13821} {0} {} {Boggy Marshland} {} {The deep water is utterly devoid of anything on its surface here, giving the opportunity to look straight down into the bottom of the lake. It is unsettling as it appears as if one is looking into an utterly bottomless black mirror, no light reflected back, yet still giving the feeling of great and terrible depths.} {Lugard Road Through Murandy} {} {} {} {1} {} +E {13820} {n} {n} {1} {0} {} {1} {} {0} +E {13823} {e} {e} {2} {0} {} {1} {} {0} + +R {13822} {0} {} {Lake in the Swamp} {} {The dark lake bleeds into bogs to the west. Farther in the distance a light begins to filter through the steadily diminishing vegetation. A diminutive island rises up to the east dominating the center of the small lake.} {Lugard Road Through Murandy} {} {} {} {1} {} +E {13824} {n} {n} {1} {0} {} {1} {} {0} +E {13827} {e} {e} {2} {0} {} {1} {} {0} +E {13820} {w} {w} {8} {0} {} {1} {} {0} +E {13823} {s} {s} {4} {0} {} {1} {} {0} + +R {13823} {0} {} {Lake in the Swamp} {} {Light leaks in through the canopy in small quantities brightening the small corner of the lake. A small island is barely visible through the gloom to the northeast, and dark waves lap the muddy shores to the west. The air is heavy and thick with the rich smell of the swamp water, filled with decaying plant material.} {Lugard Road Through Murandy} {} {} {} {1} {} +E {13822} {n} {n} {1} {0} {} {1} {} {0} +E {13828} {e} {e} {2} {0} {} {1} {} {0} +E {13821} {w} {w} {8} {0} {} {1} {} {0} + +R {13824} {0} {} {Lake in the Swamp} {} {The vegetation surrounding the lake grows thickly against the shore. The watercress grows so densely along the shore as to seem almost trees in thier own right.} {Lugard Road Through Murandy} {} {} {} {1} {} +E {13825} {e} {e} {2} {0} {} {1} {} {0} +E {13822} {s} {s} {4} {0} {} {1} {} {0} + +R {13825} {0} {} {Lake in the Swamp} {} {As the creek spills into the placid lake a small island is easily seen off to the south in the center of the lake. The trees grow closely together, their canopy almost completely blocking light from reaching the lake. Twined within the branches and base of these huge cypress trees are a series of dark green vines, their small waxy purple flowers providing the only hints of color in this drab, dark realm.} {Lugard Road Through Murandy} {} {} {} {1} {} +E {13826} {n} {n} {1} {0} {} {1} {} {0} +E {13831} {e} {e} {2} {0} {} {1} {} {0} +E {13824} {w} {w} {8} {0} {} {1} {} {0} +E {13827} {s} {s} {4} {0} {} {1} {} {0} + +R {13826} {0} {} {Muddy Creek into the Swamp} {} {As the creek approaches the lake it slows even further until the current is nearly imperceptible. The creek widens slowly to join the lake in such a manner that it is hard to say where the creek ends and the lake begins. However, the already dark gray water becomes a deeper black as it moves on into the impenetrable bulk of the lake water. Who knows what lurks beneath the scum slicked surface.} {Lugard Road Through Murandy} {} {} {} {1} {} +E {13809} {n} {n} {1} {0} {} {1} {} {0} +E {13825} {s} {s} {4} {0} {} {1} {} {0} + +R {13827} {0} {} {Swampy Island in the Lake} {} {This small island rises mere inches out of the surrounding black waters. Seemingly untouched there is a strange quiet here, broken only by the soft noises of the swamp creatures. Small bits of gleaming white stone stand out from the muck of the island's edge, their true shape impossible to detect as their mass has slowly sunk into the soft marsh ground. There are bands of writing on the edges of the white stone, and swirls of some type of material that gives off an almost rainbow like sheen.} {Lugard Road Through Murandy} {} {} {} {1} {} +E {13825} {n} {n} {1} {0} {} {1} {} {0} +E {13830} {e} {e} {2} {0} {} {1} {} {0} +E {13822} {w} {w} {8} {0} {} {1} {} {0} +E {13828} {s} {s} {4} {0} {} {1} {} {0} +E {13832} {d} {d} {32} {0} {} {1} {} {0} + +R {13828} {0} {} {Lake in the Swamp} {} {Rocky hills border the lake to the south. The lake grows lighter to the west and steadily darker to the east, losing itself in the darkness beyond vision. A small metallic flash can be seen on the south shore of the island north of here.} {Lugard Road Through Murandy} {} {} {} {1} {} +E {13827} {n} {n} {1} {0} {} {1} {} {0} +E {13829} {e} {e} {2} {0} {} {1} {} {0} +E {13823} {w} {w} {8} {0} {} {1} {} {0} + +R {13829} {0} {} {Lake in the Swamp} {} {The lake ends to the south and east abutted by impassable hills. To the west and north the lake stretches on in the oppressive darkness. A small island rises up, barely visible, to the northwest.} {Lugard Road Through Murandy} {} {} {} {1} {} +E {13830} {n} {n} {1} {0} {} {1} {} {0} +E {13828} {w} {w} {8} {0} {} {1} {} {0} + +R {13830} {0} {} {Lake in the Swamp} {} {An island rises up to the west and rocky cliffs border the lake to the east. The oppressive darkness seems thickest here, thinning only a little as the lake stretches north and south. The air is filled with the fetid scent of decaying vegetable matter, and the rich ripe scent of decaying flesh is a reminder that predators live in swamps.} {Lugard Road Through Murandy} {} {} {} {1} {} +E {13831} {n} {n} {1} {0} {} {1} {} {0} +E {13827} {w} {w} {8} {0} {} {1} {} {0} +E {13829} {s} {s} {4} {0} {} {1} {} {0} + +R {13831} {0} {} {Lake in the Swamp} {} {The northeastern corner of the dark lake is bordered by cliffs to the east and impassible swamp to the north. From the west echoes running water and to the south lies only still, black water.} {Lugard Road Through Murandy} {} {} {} {1} {} +E {13825} {w} {w} {8} {0} {} {1} {} {0} +E {13830} {s} {s} {4} {0} {} {1} {} {0} + +R {13832} {0} {} {Inside the Stasis Box} {} {Walls so white as to be painful to look upon, decorated with strange glowing blue geometries, dominate this room. Ancient inscriptions adorn the areas inside the blue markings, and the very air gives off a feel of incredible age. The entire area throbs with unseen Power. When movement is sensed on the smooth floor, rainbow patterns follow the pressure upon it.} {Lugard Road Through Murandy} {} {} {} {1} {} +E {13827} {u} {u} {16} {0} {} {1} {} {0} + +R {13833} {0} {} {Plank Bridge over the Marsh} {} {A sturdy though small plank bridge crosses a particularly marshy area heading north and south. The marsh appears to end just south of the bridge. The road winds off into hills both south and north of the marsh. The hills are small, sometimes no more than bumps off the road as tall as a house.} {Lugard Road Through Murandy} {} {} {} {1} {} +E {13819} {n} {n} {1} {0} {} {1} {} {0} +E {13834} {s} {s} {4} {0} {} {1} {} {0} + +R {13834} {0} {} {Lugard Road through Murandy} {} {The road is bordered on either side by wide and straight boards, weathered a dark gray by countless seasons. The countryside of Murandy is rich with both animals and vegetation, as the destructive hands of man have not had much of an impact here yet. The road maintains its path north and south here, while a field is accessible to the east.} {Lugard Road Through Murandy} {} {} {} {1} {} +E {13833} {n} {n} {1} {0} {} {1} {} {0} +E {13835} {e} {e} {2} {0} {} {1} {} {0} +E {13837} {s} {s} {4} {0} {} {1} {} {0} + +R {13835} {0} {} {Field South of the Bog} {} {The land rises up steadily from the north where it is submerged by the leading edge of a marsh. The sound of birds fill the air as they peck into the soil for nuts and bugs for their meal. A well maintained road is visible to the west.} {Lugard Road Through Murandy} {} {} {} {1} {} +E {13834} {w} {w} {8} {0} {} {1} {} {0} +E {13836} {s} {s} {4} {0} {} {1} {} {0} + +R {13836} {0} {} {Field North of the Curve} {} {The field is literally covered with hundreds of small daisies. The bright profusion of white and gold flowers is an intense riot of color, while the honey-bearing bees dart from flower to flower in a leisurely pace. To the north the field continues, while to the west and south a road is visible, cutting its brown swath through the vibrant green.} {Lugard Road Through Murandy} {} {} {} {1} {} +E {13835} {n} {n} {1} {0} {} {1} {} {0} +E {13837} {w} {w} {8} {0} {} {1} {} {0} +E {13839} {s} {s} {4} {0} {} {1} {} {0} + +R {13837} {0} {} {Lugard Road through Murandy} {} {Hard packed dirt pressed down by countless feet and wheels makes up this stretch of the Lugard Road through Murandy. The edges of the lush and vibrant local flora and fauna are held back by a border of wood running the length of the road, which begins to curve a bit more towards the south. To the east are bright flowers, like splotches of paint from an artist's palette.} {Lugard Road Through Murandy} {} {} {} {1} {} +E {13834} {n} {n} {1} {0} {} {1} {} {0} +E {13836} {e} {e} {2} {0} {} {1} {} {0} +E {13838} {s} {s} {4} {0} {} {1} {} {0} + +R {13838} {0} {} {Curve in the Lugard Road} {} {The leading edges of the road begin to bend at this point in the road to the east. The cleared and oiled road is big enough to allow three wagons to pass abreast, giving rise to the notion of just how important this road is to both trade and travel. The way to the north is wide open.} {Lugard Road Through Murandy} {} {} {} {1} {} +E {13837} {n} {n} {1} {0} {} {1} {} {0} +E {13839} {e} {e} {2} {0} {} {1} {} {0} +E {13841} {s} {s} {4} {0} {} {1} {} {0} + +R {13839} {0} {} {Curve in the Lugard Road} {} {Dark and clear of vegetation the road maintains its way towards Illian far to the south, and to Lugard to the north. To the north a small field is visible over the edges of the road, while the road itself continues to the west and the south. There is a large oak tree next to the road with a large white piece of parchment nailed to it with a picture and writing on it.} {Lugard Road Through Murandy} {} {} {} {1} {} +E {13836} {n} {n} {1} {0} {} {1} {} {0} +E {13838} {w} {w} {8} {0} {} {1} {} {0} +E {13840} {s} {s} {4} {0} {} {1} {} {0} + +R {13840} {0} {} {Lugard Road through Murandy} {} {Following its course true to the north and the south the road maintains itself. From the west a wide field is visible, while to the south there appears to be oddly shaped stones bordering the road. Acorns litter the ground from a tree bordering the road to the east, and their discarded shells show that the local wildlife enjoy their meats.} {Lugard Road Through Murandy} {} {} {} {1} {} +E {13839} {n} {n} {1} {0} {} {1} {} {0} +E {13841} {w} {w} {8} {0} {} {1} {} {0} +E {13843} {s} {s} {4} {0} {} {1} {} {0} + +R {13841} {0} {} {Field South of the Curve} {} {The wide field is coverd with dozens of closely grouped giant sword ferns. The large ferns are four times as wide as they are tall, with long green stems reaching out in all directions. In the usually warm weather of the southern region of the world, they can grow up to three feet wide, and provide a good food source for deer. The field continues to the south, while a road is visible to the east.} {Lugard Road Through Murandy} {} {} {} {1} {} +E {13838} {n} {n} {1} {0} {} {1} {} {0} +E {13840} {e} {e} {2} {0} {} {1} {} {0} +E {13842} {s} {s} {4} {0} {} {1} {} {0} + +R {13842} {0} {} {Field of Orchids} {} {Large showy white and purple orchids grow all over the land. Their scent is strong and spicey, smelling so nice that it is an almost edible scent. Nodding their head in the light breeze, this seems to be a lovely place to settle for a while and rest in their perfumed beauty. The field continues to the north and the Illian road lies to the east.} {Lugard Road Through Murandy} {} {} {} {1} {} +E {13841} {n} {n} {1} {0} {} {1} {} {0} +E {13843} {e} {e} {2} {0} {} {1} {} {0} + +R {13843} {0} {} {Overlooking the Valley of Kings} {} {The road begins a steep decent into the valley below. Logs have been placed horizontally across the road to give the traveler a foothold. From this distance looking down and south, the figures of stone begin to become more visible, looking almost human in their shapes. The Lugard road continues to the north, while a lovely field of orchids lies off to the west.} {Lugard Road Through Murandy} {} {} {} {1} {} +E {13840} {n} {n} {1} {0} {} {1} {} {0} +E {13842} {w} {w} {8} {0} {} {1} {} {0} +E {13844} {d} {d} {32} {0} {} {1} {} {0} + +R {13844} {0} {} {Northern Tip of the Valley} {} {Not too far off to the south twelve tall statues guard the roadside, the images of their forms now more visible. The road cuts straight through the green and humid valley. On either side of the oiled dirt road the wooden beams holding the vegetation back have been replaced by softly glittering large rocks of some local gray veined marble.} {Lugard Road Through Murandy} {} {} {} {1} {} +E {13845} {s} {s} {4} {0} {} {1} {} {0} +E {13843} {u} {u} {16} {0} {} {1} {} {0} + +R {13845} {0} {} {Approaching the Curve in the Valley} {} {To the south the road begins to turn gently to the east. The view is quite striking, tall green grass seperated by the bulks of trees, bushes, and ferns. The road cuts a dark glittering white swath as it meanders to the north and the south.} {Lugard Road Through Murandy} {} {} {} {1} {} +E {13844} {n} {n} {1} {0} {} {1} {} {0} +E {13846} {s} {s} {4} {0} {} {1} {} {0} + +R {13846} {0} {} {Curve in the Valley} {} {Statues of glittering white stone stand at various heights. The four standing here range from six to ten feet tall. Time, rain, and other forces have smoothed away all definition from the statues, but a semblance of form can still be seen. The one nearest on the right appears to be that of a woman, her body stance regal, shoulders held back and head held high in the air. On the opposite side of her stands the statue of a man with on arm resting on his hip, cocked at a jaunty angle.} {Lugard Road Through Murandy} {} {} {} {1} {} +E {13845} {n} {n} {1} {0} {} {1} {} {0} +E {13847} {e} {e} {2} {0} {} {1} {} {0} + +R {13847} {0} {} {Curve in the Valley} {} {The four statues that stand on the side of the broad road are a little more well preserved than the ones before it due to the shelter of the trees that grow around them. One in particular catches the eye, a man with a warm and gentle smile gracing his bearded features. His clothes are of a long unseen style, and etched below onto the base of the statue is a name. The road curves to the west and bears south of here.} {Lugard Road Through Murandy} {} {} {} {1} {} +E {13846} {w} {w} {8} {0} {} {1} {} {0} +E {13848} {s} {s} {4} {0} {} {1} {} {0} + +R {13848} {0} {} {Road Through the Valley of Kings} {} {Time has worn away the once magnificent crown adorning the head of the statue of a man gracing the side of the road. Made of glittering white stone that shines as fresh and clean as the day it was mined, it has nonetheless been touched by the relentless hand of nature. Where once there was a crown, a family of robins have now made their nest atop of the statue's head. The oiled dirt road continues straight north and south.} {Lugard Road Through Murandy} {} {} {} {1} {} +E {13847} {n} {n} {1} {0} {} {1} {} {0} +E {13849} {s} {s} {4} {0} {} {1} {} {0} + +R {13849} {0} {} {Fallen Statue on the Road} {} {Tipped over by some unimaginable force, this eleven foot tall statue has been tipped on its side, its head nestled on the soft dirt of the road. It is a shame that such craftsmanship has gone to waste, for even now it is possible to see the remains of the fine carving that gave such detail as to make every braid and bead on the ages-old head of the statue seem soft to the touch as real hair. The statue's falling has opened a way to the east.} {Lugard Road Through Murandy} {} {} {} {1} {} +E {13848} {n} {n} {1} {0} {} {1} {} {0} +E {13850} {e} {e} {2} {0} {} {1} {} {0} +E {13852} {s} {s} {4} {0} {} {1} {} {0} + +R {13850} {0} {} {Clover in the Valley of the Kings} {} {Sweet, soft clover fills the air with a warm clean scent. All around the far distance the enclosing mountains and hills cradle this valley. To the west the Illian Road cuts a dark swath through the valley as it heads north to Lugard and Illian to the south.} {Lugard Road Through Murandy} {} {} {} {1} {} +E {13849} {w} {w} {8} {0} {} {1} {} {0} +E {13851} {s} {s} {4} {0} {} {1} {} {0} + +R {13851} {0} {} {Road Through the Valley of Kings} {} {Following the curve of the road to the west the way lies unobstructed. Looking down into the dirt of the road, there are prints of all types and sizes from the dainty hoof print of a small pony, to the thick mark of a heavily laden wagon wheel. The sweet scent of clover dances on the breeze from the north, while from the southwest wafts the smell of sheep.} {Lugard Road Through Murandy} {} {} {} {1} {} +E {13850} {n} {n} {1} {0} {} {1} {} {0} +E {13852} {w} {w} {8} {0} {} {1} {} {0} +E {13854} {s} {s} {4} {0} {} {1} {} {0} + +R {13852} {0} {} {Road Through the Valley of Kings} {} {To the north a large statue has fallen over onto its face, but the stone-lined oiled dirt road curves unobstructed to the east. A variety of insects hop from branch to branch on the tall green grass that grows close to the road from a small open area to the south. Looking to the south the lip of the valley is visible, while to the north the road meanders past a series of statues.} {Lugard Road Through Murandy} {} {} {} {1} {} +E {13849} {n} {n} {1} {0} {} {1} {} {0} +E {13851} {e} {e} {2} {0} {} {1} {} {0} +E {13853} {s} {s} {4} {0} {} {1} {} {0} + +R {13853} {0} {} {Sheep in the Valley} {} {Small fluffy white sheep can be seen climbing up the southern edge of the valley. What must be a black and white dog rounds up a stray lamb from the rim of the valley, while the shepherd is nowhere in sight. The grass is such a vibrant green that it is obvious why the sheep appear so fat and happy. The Lugard Road lies directly to the north and east.} {Lugard Road Through Murandy} {} {} {} {1} {} +E {13852} {n} {n} {1} {0} {} {1} {} {0} +E {13854} {e} {e} {2} {0} {} {1} {} {0} + +R {13854} {0} {} {Southern Tip of the Valley} {} {The road begins to climb a gentle southern ascent from the Valley of the Kings below. To the north is the glittering white stone-lined road meander and twist its way through the countryside, past statues that line the road to the north. The oiled dirt ground is lined with horizontally placed logs that aid the traveler in gaining footing on the way up.} {Lugard Road Through Murandy} {} {} {} {1} {} +E {13851} {n} {n} {1} {0} {} {1} {} {0} +E {13853} {w} {w} {8} {0} {} {1} {} {0} +E {13855} {u} {u} {16} {0} {} {1} {} {0} + +R {13855} {0} {} {Overlooking the Valley of Kings} {} {To the north lies a wide and brilliantly green valley. Cutting through the valley like a dark swath of brown the Lugard Road maintains its route ever northwards towards Lugard. What appears to be tall statues of some sort of sparkling white stone spot the valley here and there below. A farm is visible to the east, and to the south the road continues toward the coast.} {Lugard Road Through Murandy} {} {} {} {1} {} +E {13856} {e} {e} {2} {0} {} {1} {} {0} +E {13869} {s} {s} {4} {0} {} {1} {} {0} +E {13854} {d} {d} {32} {0} {} {1} {} {0} + +R {13856} {0} {} {Road Past the Shepherds} {} {The Lugard Road passes in front of a modestly sized home to the east, with merry puffs of smoke coming from two seperate chimneys, and the bleating of sheep coming from the northeast. To the south the road bends a bit as it curves towards the east. The road is clean and well maintained, the dirt oiled and well packed.} {Lugard Road Through Murandy} {} {} {} {1} {} +E {13857} {e} {e} {2} {0} {} {1} {} {0} +E {13855} {w} {w} {8} {0} {} {1} {} {0} +E {13868} {s} {s} {4} {0} {} {1} {} {0} + +R {13857} {0} {} {Curve in the Lugard Road} {} {The sides of the road are covered in fresh green grass neatly trimmed by the hungry teeth of countless sheep. The soft sounds of sheep lowing can be heard from the west and the south, where the road passes a very pretty home. To the north a small path lined in dark granite stones leads past a group of leatherleaf trees.} {Lugard Road Through Murandy} {} {} {} {1} {} +E {13858} {n} {n} {1} {0} {} {1} {} {0} +E {13856} {w} {w} {8} {0} {} {1} {} {0} +E {13867} {s} {s} {4} {0} {} {1} {} {0} + +R {13858} {0} {} {Trail Off the Road} {D} {The large slabs of granite have been piled atop each other so they stand about midchest on the average man. This makeshift wall prevents the sheep in the neighboring pastures from trodding uppon the path to the home. To the east is a large door made of thick boards of maplewood bound in iron. Oddly enough a large brass lock on the door looks far newer than the weathered wood and slightly rusting iron. The rest of the home is made of white washed walls and is sheltered by a large thatched roof. A well stands before the home, moss growing up its sides.} {Lugard Road Through Murandy} {} {} {} {1} {} +E {13859} {e} {e} {2} {0} {} {1} {} {0} +E {13857} {s} {s} {4} {0} {} {1} {} {0} + +R {13859} {0} {} {Sitting Room} {} {Three mismatched and well-used couches line the walls of this small sitting room. A large scarred round wooden table lies in the center of the room. On its surface is a variety of clutter, here a congealing chipped glass of milk, there a pile of stained papers. The floor is littered with discarded clothes and shoes, as well as tools and tack that need to be mended. A couple of fist-sized holes are in the plaster walls where it looks like someone lost their temper.} {Lugard Road Through Murandy} {} {} {} {1} {} +E {13860} {n} {n} {1} {0} {} {1} {} {0} +E {13861} {e} {e} {2} {0} {} {1} {} {0} +E {13858} {w} {w} {8} {0} {} {1} {} {0} + +R {13860} {0} {} {Grimy Kitchen} {} {A big steel sink is filled to overflowing with dirty dishes crusted in gunk and mold. The refuse bucket next to the sink has not been changed in so long that a pile of maggots seethes in the bottom in some type of slimey meat. If that stench were not bad enough, a pitcher of cream has been left on the counter so long that a green mold grows over the handle from the spout. Grease and dirt-crusted windows look out to the north over a broad swath of green pasture.} {Lugard Road Through Murandy} {} {} {} {1} {} +E {13859} {s} {s} {4} {0} {} {1} {} {0} + +R {13861} {0} {} {Messy Bedroom} {} {The thick straw stuffed matress lying atop the wooden frame of the bed has several large holes in it that are allowing the straw within to poke out. A small stained pillow and a thin quilt stiff with grime are pushed to the bottom of the bed. A small stand next to the bed holds a chipped and dented silver pitcher and a large clay bowl full of brownish water. The floor is covered in various articles of clothing that stand knee deep in some places. The squeaking sounds of mice can be heard.} {Lugard Road Through Murandy} {} {} {} {1} {} +E {13862} {n} {n} {1} {0} {} {1} {} {0} +E {13859} {w} {w} {8} {0} {} {1} {} {0} + +R {13862} {0} {} {Storage Closet} {} {This small space is truly a rats nest. Tons of crud and stuff are stacked and piled atop of each other, each seeming to be about to crash down. A small brass lamp hangs against the wall to lend illumination, and a small step ladder lies off to one side, covered by a moulding tapestry. There is no order to this room. A ladies beaded gown lies next to a rusty spoon, an old cracked bucket sits atop a busted saddle. A small door is overhead.} {Lugard Road Through Murandy} {} {} {} {1} {} +E {13861} {s} {s} {4} {0} {} {1} {} {0} +E {13863} {u} {u} {16} {0} {} {1} {} {0} + +R {13863} {0} {} {Inside the Attic} {} {Thick layers of dust cover the ceiling of this room. The thatch of the roof overhead is covered in a slimy black mold, showing that the owners do not take too good of care of it. The attic is surprisingly large, high enough to almost stand upright without hunching over.} {Lugard Road Through Murandy} {} {} {} {1} {} +E {13864} {w} {w} {8} {0} {} {1} {} {0} +E {13866} {s} {s} {4} {0} {} {1} {} {0} +E {13862} {d} {d} {32} {0} {} {1} {} {0} + +R {13864} {0} {} {Inside the Attic} {} {The thatch of the roof is so sparse that bits of the sky are visible through it. The large timbers and support beams that are the foundation of the cottage were constructed long ago, the wood cracking a bit with age as the elements from above weather it. At the top of the timbers are dangling webs from the spiders that feed there.} {Lugard Road Through Murandy} {} {} {} {1} {} +E {13863} {e} {e} {2} {0} {} {1} {} {0} +E {13865} {s} {s} {4} {0} {} {1} {} {0} + +R {13865} {0} {} {Inside the Attic} {} {The dust on the floor is so thick that it looks like a bag of gray flour has been spilled. The attic has a dank and musty smell from the thatch room that is slowly moldering overhead, and the corners of the room are filled with the decaying carcasses of flies and other bugs that were the spider's latest dinners. A small pile of mouse turds in the corner show that not only insects find refuge up here.} {Lugard Road Through Murandy} {} {} {} {1} {} +E {13864} {n} {n} {1} {0} {} {1} {} {0} +E {13866} {e} {e} {2} {0} {} {1} {} {0} + +R {13866} {0} {} {Inside the Attic} {} {The plaster is rotting from the roof, its formerly creamy white base now a water stained brown from leaks. Small chunks of the plaster have begun to rot away, revealing the brick base of the home. This cottage was originally built by a skilled and loving hand, but neglect has worked its way on the fine craftsmanship, allowing it to rot.} {Lugard Road Through Murandy} {} {} {} {1} {} +E {13863} {n} {n} {1} {0} {} {1} {} {0} +E {13865} {w} {w} {8} {0} {} {1} {} {0} + +R {13867} {0} {} {Lugard Road Passing the Shepherds} {} {From the west wafts the thick musky smell of sheep. Neatly planted rows of purple and gold pansies and bright yellow daffodils line the edges of the Lugard Road as it passes through the countryside of Murandy. The road is still well oiled in this spot as the shepards to the west do much trading with passing caravans for their fine wool.} {Lugard Road Through Murandy} {} {} {} {1} {} +E {13857} {n} {n} {1} {0} {} {1} {} {0} +E {13868} {w} {w} {8} {0} {} {1} {} {0} +E {13873} {s} {s} {4} {0} {} {1} {} {0} + +R {13868} {0} {} {Shearing Shed} {} {Smelling of musty hay and the odd odor of sheep, this small shed is filled with the impliments of shearing. Sharp clippers hang from the wall, beside long razors that shine in the light. There is a contraption in the middle of the room where the sheep is secured allowing for shearing to happen without harm to the animal's tender flesh. The Lugard Road borders the farm to the east, while to the west the sheep pen is visible.} {Lugard Road Through Murandy} {} {} {} {1} {} +E {13856} {n} {n} {1} {0} {} {1} {} {0} +E {13867} {e} {e} {2} {0} {} {1} {} {0} +E {13869} {w} {w} {8} {0} {} {1} {} {0} +E {13872} {s} {s} {4} {0} {} {1} {} {0} + +R {13869} {0} {} {Inside the Sheep Pen} {} {The walls of the sheep pen are made up of sparkling gray veined marble, stacked four feet high to keep out hungry predators and sheep thieves. There is a small tree growing in a corner of the pen to lend shade for the animals in the heat of the day, and a small lean-to in the corner provides shelter at night. The shearing shed lies to the east, while through a gate to the south one can reach the main house of the shepherd and his family. From the west comes the squeals and grunts of what sounds like large pigs.} {Lugard Road Through Murandy} {} {} {} {1} {} +E {13855} {n} {n} {1} {0} {} {1} {} {0} +E {13868} {e} {e} {2} {0} {} {1} {} {0} +E {13870} {w} {w} {8} {0} {} {1} {} {0} +E {13871} {s} {s} {4} {0} {} {1} {} {0} + +R {13870} {0} {} {Pig Pen} {} {The dark rich soil has been well watered from the river passing to the south. It has turned into a muddy little bog for the pigs to roll in to protect their delicate skin from the sun, caking themselves with the mud to stay nice and comfortable. All the grass has been long ago rooted up from the ground by hungry tusks, and there is a vast slop trough built of sturdy thick wood.} {Lugard Road Through Murandy} {} {} {} {1} {} +E {13869} {e} {e} {2} {0} {} {1} {} {0} + +R {13871} {0} {} {Merry Kitchen} {} {The kitchen is perpetually bright and full of light, whether from the sunlight streaming through the leadened glasswindows or from the bright brass lanterns and candles that line the room. The walls are of a warm wood, polished by generations of farmwives with bees wax until they glow softly with their own mellow inner light. To the east lies the main room of the home, and from the north comes the bleating of sheep.} {Lugard Road Through Murandy} {} {} {} {1} {} +E {13869} {n} {n} {1} {0} {} {1} {} {0} +E {13872} {e} {e} {2} {0} {} {1} {} {0} +E {13876} {s} {s} {4} {0} {} {1} {} {0} + +R {13872} {0} {} {Room of the Shepherds} {} {The floor is carpeted in a huge thick wool rug, dyed in rich blues and greens, and traced with small amounts of golden threads. There is a large fireplace carved from the same sparkling white stone of the statues in the valley below, the stone adorned with the intricate patterns of leaves of every type of tree. Covered in soft and creamy sheepskin, the deep chairs and plump sofas offer a nice place to rest the weary bones. The smell of mutton stew comes from the west.} {Lugard Road Through Murandy} {} {} {} {1} {} +E {13868} {n} {n} {1} {0} {} {1} {} {0} +E {13873} {e} {e} {2} {0} {} {1} {} {0} +E {13871} {w} {w} {8} {0} {} {1} {} {0} +E {13875} {s} {s} {4} {0} {} {1} {} {0} + +R {13873} {0} {} {Lugard Road Passing by the Shepherds} {} {A very beautiful and large home built of the same sparkling white stone that lines the sides of the road lies to the west. The roof of the home is covered in orange tiles, and the exterior of the house is lined in flowers of different shapes and sizes. The grass, such a bright and vibrant green, shows the soil is rich and fertile enough to allow such hearty plants. Little white fluffs of dandelion seeds float by on the soft breeze.} {Lugard Road Through Murandy} {} {} {} {1} {} +E {13867} {n} {n} {1} {0} {} {1} {} {0} +E {13872} {w} {w} {8} {0} {} {1} {} {0} +E {13874} {s} {s} {4} {0} {} {1} {} {0} + +R {13874} {0} {} {Curve in the Lugard Road} {} {The soft sound of sheeps lowing off in the distance drifts on the breeze from the west over this section of the Lugard Road. The well oiled dirt of the road is a deep brown in color, a nice contrast to the white stone that lines the road. The vast rolling hills of green grass have been trimmed down by the grinding teeth of hungry sheep so that it looks as if they were the well manicured lawns of a country estate. A large paw print has been pressed into a flagstone, heading south.} {Lugard Road Through Murandy} {} {} {} {1} {} +E {13873} {n} {n} {1} {0} {} {1} {} {0} +E {13878} {e} {e} {2} {0} {} {1} {} {0} +E {13875} {w} {w} {8} {0} {} {1} {} {0} + +R {13875} {0} {} {Corral} {H} {Built of intersecting logs reinforced with large water smoothed stones, this corral is a peaceful environment for horses. Tall leatherleaf trees line the north area of the corral, allowing a cooling shade in the heat of the day. It is wide enough for the horses to be able to run about.} {Lugard Road Through Murandy} {} {} {} {1} {} +E {13872} {n} {n} {1} {0} {} {1} {} {0} +E {13874} {e} {e} {2} {0} {} {1} {} {0} +E {13876} {w} {w} {8} {0} {} {1} {} {0} + +R {13876} {0} {} {Sewing Room} {} {The goodwife of the household has set up her spinning wheel and loom here to weave warm blankets, soft shirts, and sturdy pants from the thick wool of the sheep. A large plush gold velvet chair stands in the corner with a basket of wool yarn next to it, and a silvery pair of knitting needles resting on its seat. From years of sitting, the cushions of the seat bear the permanant imprint of the goodwife's buttocks. The kitchen is to the north, while a window to the south shows a broad river.} {Lugard Road Through Murandy} {} {} {} {1} {} +E {13871} {n} {n} {1} {0} {} {1} {} {0} +E {13875} {e} {e} {2} {0} {} {1} {} {0} +E {13877} {s} {s} {4} {0} {} {1} {} {0} + +R {13877} {0} {} {Cozy Pantry} {} {Long sausages made of preserved and spiced mutton hang from the ceiling by long white wax strings in this small pantry.. On every side are a series of well made wooden shelves of various sizes and shapes. Resting on the shelves are jars holding canned fruits and vegetables, as well as rough hemp sacks containing flour and dried beans. At the back of the pantry is a small bowl containing cream and a bit of cut up meat for the family cat.} {Lugard Road Through Murandy} {} {} {} {1} {} +E {13876} {n} {n} {1} {0} {} {1} {} {0} + +R {13878} {0} {} {Curve in the Lugard Road} {} {Wide enough to fit two wagons comfortably side by side, the Lugard Road passes through the beautiful but rugged hills of Murandy here. The Murandian Milita comes through here and oils down the dirt of the road periodically to keep the dust and potholes down, thereby encouraging trade between Lugard and the distant port far to the south of Illian.} {Lugard Road Through Murandy} {} {} {} {1} {} +E {13874} {w} {w} {8} {0} {} {1} {} {0} +E {13879} {s} {s} {4} {0} {} {1} {} {0} + +R {13879} {0} {} {Lugard Road through Murandy} {} {Lined with softly sparkling white stone, the Lugard Road leads to the great city of Lugard far to the north, while to the south the road will eventually reach the famous port city of Illian. Tall daisies weave and bob in the subtle breeze, their bright yellow and white petals making bright specks in the pasture lands that surround the road. Deep wheel ruts mark the packed dirt of the road, showing that much travel goes on.} {Lugard Road Through Murandy} {} {} {} {1} {} +E {13878} {n} {n} {1} {0} {} {1} {} {0} +E {13880} {s} {s} {4} {0} {} {1} {} {0} + +R {13880} {0} {} {Nearing the Lugard Road} {} {This wide road runs to the south towards the fabled city of Illian, and north to Lugard. The road is made of hard packed dirt, a light brown in color, and has several large sets of wagon tracks imprinted into the dry road. Small light gray rocks intermittently dot the road, and are avoided by the wagons that run through this area. To either side, pale green grass grows waist high, and many trees are visible off in the distance. A small farm can be seen to the southeast, and it appears to belong to cattle herders, judging by the large pasture that contains several large cows.} {Illian Road} {} {} {} {1} {} +E {13879} {n} {n} {1} {0} {} {1} {} {0} +E {13881} {s} {s} {4} {0} {} {1} {} {0} + +R {13881} {0} {} {Along the Winding Road to Illian} {} {This long, hard packed dirt road heads north and south far into the distance. It winds around hills and trees to the south, but always heading south, towards the lands of Illian, while, to the north it heads into plains and eventually the city of Lugard, and eventually on to Caemlyn. A large pothole lies in the center of the dirt road here, and looks like it would be a nasty trap for any wagon passing through the area unaware. To the west, a large field lies in front of a small farmhouse, and a large green pasture lies behind that in the distance.} {Illian Road} {} {} {} {1} {} +E {13880} {n} {n} {1} {0} {} {1} {} {0} +E {13882} {w} {w} {8} {0} {} {1} {} {0} +E {13886} {s} {s} {4} {0} {} {1} {} {0} + +R {13882} {0} {} {In a Large Grassy Field} {} {All around here is a massive field covered in waist high pale green grass. A small pond resides in the center of the field, accounting for why the grass is so vibrant and lush. To the east, the hard packed dirt road leading from Lugard to Illian can be seen, marked with small gray rocks and some large potholes. To the southwest, a small farmhouse with a large chimney is nestled in between two large hills. Behind the farm, a pasture filled with healthy looking cattle lies.} {Illian Road} {} {} {} {1} {} +E {13881} {e} {e} {2} {0} {} {1} {} {0} +E {13883} {s} {s} {4} {0} {} {1} {} {0} + +R {13883} {0} {} {In Front of a Small Farmhouse} {} {The field all around here is populated with a tall, pale green grass, but it is cut short all around a small farmhouse to the west, with dirty whitewashed walls and a small chimney coming out of the south side. A small oaken door provides entry to the quaint home, while a small dirt path leads away from the home, and to the east, towards the dusty road leading from Lugard to Illian. Beyond the house lies a large pastureland populated with large and healthy cattle.} {Illian Road} {} {} {} {1} {} +E {13882} {n} {n} {1} {0} {} {1} {} {0} +E {13886} {e} {e} {2} {0} {} {1} {} {0} +E {13884} {w} {w} {8} {0} {} {1} {} {0} + +R {13884} {0} {} {Inside a Small, Well-Kept Farmhouse} {} {This small farmhouse has clean, whitewashed walls, and a large wooden floor that has seen many years of use. The entire home is one room, and everything needed for comfortable living is provided. Against the northeast wall, a large table has four chairs made of a light wood, and several candles adorn it. On the south wall, a large chimney contains a cauldron for cooking, and the embers of a fire lie there. Beds with blankets of fine wool are to the west, numbering four total. A trapdoor leads down into the cellar, where food is stored for the winter.} {Illian Road} {} {} {} {1} {} +E {13885} {n} {n} {1} {0} {} {1} {} {0} +E {13883} {e} {e} {2} {0} {} {1} {} {0} +E {16867} {d} {d} {32} {0} {} {1} {} {0} + +R {13885} {0} {} {Roaming a Huge Pasture} {} {This large pastureland contains numerous cattle, looking healthy and strong. All around, lush dark green grass grows ankle high, constantly being eaten by the cattle. A small wooden fence made of posts and wire contains the cattle, and a small farmhouse lies to the south, with a small door leading into it. To the far east, the Illian road is barely visible, usually well travelled by traders and adventurers.} {Illian Road} {} {} {} {1} {} +E {13884} {s} {s} {4} {0} {} {1} {} {0} + +R {13886} {0} {} {Along the Winding Road Leading to Illian} {} {A dusty, dirty road, formed of hard packed earth winds around gentle hills and small forests here, leading south and north generally, in between Illian and Lugard. Small ruts have formed in the road due to the constant travelling of wagons along this busy trade route. A large forest of tall trees, among them oak and some evergreens, expands across a vast valley to the southeast.} {Illian Road} {} {} {} {1} {} +E {13881} {n} {n} {1} {0} {} {1} {} {0} +E {13883} {w} {w} {8} {0} {} {1} {} {0} +E {13887} {s} {s} {4} {0} {} {1} {} {0} + +R {13887} {0} {} {Along a Turn in the Dusty Illian Road} {} {All around this road, large leafy trees grow sporadically, dotting the lush green pastureland and the low, surrounding hills. This road formed of hard packed dirt cuts through the serene farmland like a swift river of dirt. Clouds of dust are kicked up often as travellers pass through. The road takes a small turn here, bending around a gentle hill covered with tall green grass. Quite a few rocks of different sizes dot the roadway, but most pose little or no threat to horses or those walking, although a rutted groove from wagontracks during a rain have hardened, and could be dangerous if overlooked.} {Illian Road} {} {} {} {1} {} +E {13886} {n} {n} {1} {0} {} {1} {} {0} +E {13888} {e} {e} {2} {0} {} {1} {} {0} + +R {13888} {0} {} {Following the Winding, Dusty Road} {} {This dusty roadway takes a turn around a small hill that lies to the immediate southwest, leading north and west, continuing to cut through the surrounding farmland and pastures that thrive on these lush grasslands. Sprouting up on the side of the road, a line of sapling oak trees provide meager shade. Far in the northwest, a small farmhouse with a brick chimney can be seen along the side of the dusty road. Far in the rolling hills in the distance, a large forest grows outward, covering the horizon.} {Illian Road} {} {} {} {1} {} +E {13887} {w} {w} {8} {0} {} {1} {} {0} +E {13889} {s} {s} {4} {0} {} {1} {} {0} + +R {13889} {0} {} {Along the Winding, Dusty Road Nearing a Large Forest} {} {All around, large grassy plains covered in long, swaying grass grow unabated. The long, dusty, winding road leading from Illian to Lugard cuts through it swift as a flowing river. Rocks and pebbles adorn the road, and several wagon tracks make travel less than smooth. In the far distance, a large forest of massive green trees expands outward, and a logging camp can be barely seen in the midst of it all. Far in the north, a small farmhouse with a chimney lies in the middle of a pasture.} {Illian Road} {} {} {} {1} {} +E {13888} {n} {n} {1} {0} {} {1} {} {0} +E {13890} {s} {s} {4} {0} {} {1} {} {0} + +R {13890} {0} {} {Before a Large Boulder in the Winding Road to Illian} {} {To the north and south, the winding, dusty, rutten road continues along it's path, yet here, a large boulder blocks the middle of the road, making travel by carriage nearly impossible. Stranger yet, the ruts can be seen leading from a large indentation from where it seems to have been pushed... Despite that oddity, the land around continues to contain lush grasslands, and distant woods that appear to be flourishing as well. Dotting the fields, herd animals can be barely made out, and spots on the hills could very well be the farmhouses that contain their shepards.} {Illian Road} {} {} {} {1} {} +E {13889} {n} {n} {1} {0} {} {1} {} {0} +E {13891} {s} {s} {4} {0} {} {1} {} {0} + +R {13891} {0} {} {Following the Rutted, Dusty Illian Road} {} {The wide, winding road takes yet another turn here, heading north and east, to avoid a fenced pasture to the south. The pasture is filled with pale green grass wet with dew that doesn't evaporate in the relative shade from the tall grass. In the southern end of the pasture lies a small farmhouse, with walls formed from hard-packed mud coated with a chipping layer of white paint. In the far east, a massive forest covers much of the landscape, with trees of green, red, and yellow, all intermixed and intertwined. To the north, an odd boulder lies in the road.} {Illian Road} {} {} {} {1} {} +E {13890} {n} {n} {1} {0} {} {1} {} {0} +E {13892} {e} {e} {2} {0} {} {1} {} {0} + +R {13892} {0} {} {The Rutted, Dusty Road Leading to Illian} {} {This road is constructed of hard packed dirt worn down from countless years of travel by traders, merchants, and adventurers. Several ruts have formed from wagon tracks, although they look worn down themselves. Small pebbles also dot the road, with some larger rocks of gray-brown lining the side of the road. Far off in the distance, a large forest sprawls out like some great creature ccovering the hills. Alongside the road, a large tree grows with it's branches spreading outward to reach the sun. Large green leaves cover the tree, which looks to still be growing, despite being at least as tall as two men.} {Illian Road} {} {} {} {1} {} +E {13893} {e} {e} {2} {0} {} {1} {} {0} +E {13891} {w} {w} {8} {0} {} {1} {} {0} + +R {13893} {0} {} {Along the Dusty Illian Road Bending Around a Hill} {} {The long, winding road leading south to Illian bends around some gently rolling hills here. Dust covers the road, kicked up by wagons, horses and animals that travel through here. Small pebbles lie in the road, and small patches of grass grow intermitently. Far off in the distance, a forest grows and expands outward. Some larger grey-brown rocks lie in the pasturelands that dot the countryside.} {Illian Road} {} {} {} {1} {} +E {13894} {n} {n} {1} {0} {} {1} {} {0} +E {13892} {w} {w} {8} {0} {} {1} {} {0} + +R {13894} {0} {} {Following the Dusty Road to Illian} {} {Grassy fields line the countryside, often with quaint farmhouses dotting the surrounding landscape. Cows and other animals can be seen in the fields around the farms. The long road running from Illian to Lugard winds around gently rolling hills here, dusty and with numerous wagon-wheel tracks rutted into it. Small rocks line the road.} {Illian Road} {} {} {} {1} {} +E {13895} {e} {e} {2} {0} {} {1} {} {0} +E {13893} {s} {s} {4} {0} {} {1} {} {0} + +R {13895} {0} {} {Illian Road through the Countryside} {} {Long and winding, the Illian road leads through the surrounding countryside, seemingly serene and peacefull. Gently rolling hills guide the course of the road, and surrounding pastures containing horses and cows are arrayed around the busy trade road. The road itself is dusty and cracked.} {Illian Road} {} {} {} {1} {} +E {13896} {e} {e} {2} {0} {} {1} {} {0} +E {13894} {w} {w} {8} {0} {} {1} {} {0} + +R {13896} {0} {} {Illian Road through the Countryside} {} {Farms and pastureland are arrayed around the long, winding, and dusty Illian Road here, drawn to the trade and commerce of the trade route. Far off to the east, a vast forrest is filled with all sorts of leafy trees, some appearing to be oaks and sourgum. Gently rolling hills dictate the course of the road in this area.} {Illian Road} {} {} {} {1} {} +E {13895} {w} {w} {8} {0} {} {1} {} {0} +E {13897} {s} {s} {4} {0} {} {1} {} {0} + +R {13897} {0} {} {The Illian Road} {} {Far off in the distance, a great forest spreads out over the serence lands all around. Gently rolling hills form in every direction, and small thatch-roofed farmhouses dot the surrounding countryside. Pastures are enclosed by fences made from wooden logs joined at stone slab fence posts that look to have seen many years of use.} {Illian Road} {} {} {} {1} {} +E {13896} {n} {n} {1} {0} {} {1} {} {0} +E {13898} {s} {s} {4} {0} {} {1} {} {0} + +R {13898} {0} {} {Along the Illian Road} {} {The dusty, winding Illian Road heads through low hills around this area. Gently rolling grasslands surround the road, the vegetation lush and green. Far off in the distance, a great forest covers the landscape with large oak, maple, and sourgum trees. The road itself has wagon tracks rutted into it from numerous traders, but is fairly worn down.} {Illian Road} {} {} {} {1} {} +E {13897} {n} {n} {1} {0} {} {1} {} {0} +E {13899} {s} {s} {4} {0} {} {1} {} {0} + +R {13899} {0} {} {At a Bend in the Illian Road} {} {The Illian Road takes a bend to the north and west here, winding around some rolling, gentle hills among the lush grasslands. Small farmhouses dot the countryside, some with large pastures for livestock grazing. A massive forest thrives far to the east, still expanding outwards with no bounds.} {Illian Road} {} {} {} {1} {} +E {13898} {n} {n} {1} {0} {} {1} {} {0} +E {13900} {w} {w} {8} {0} {} {1} {} {0} + +R {13900} {0} {} {The Illian Road} {} {This long, winding, and dusty road leads from the city of Lugard in Murandy, down to Illian, city and country. Here, the road is wide enough for a wagon to travel unhindered, and many ruts have formed in the road from the near constant use by traders. Along the countryside, lush grasslands are sparsely populated by quaint farmhouses.} {Illian Road} {} {} {} {1} {} +E {13899} {e} {e} {2} {0} {} {1} {} {0} +E {13901} {s} {s} {4} {0} {} {1} {} {0} + +R {13901} {0} {} {Along the Winding Illian Road Across the Grasslands} {} {The Illian Road goes both north and west from here, bending around some gently rolling fields used for livestock grazing. The road itself is made of hard-packed dirt, and has numerous potholes and wagons ruts. Tall wavy grass flows in the fields that line the road, and the land looks lush and verdant. Far in the distace, a massive forest spraws outwards.} {Illian Road} {} {} {} {1} {} +E {13900} {n} {n} {1} {0} {} {1} {} {0} +E {13902} {w} {w} {8} {0} {} {1} {} {0} +E {13904} {s} {s} {4} {0} {} {1} {} {0} + +R {13902} {0} {} {The Illian Road} {} {The long, hard packed, and winding Illian Road bends yet again here, avoiding haphazardly tended fields where livestock graze and roam. The waist high grass looks like it could conceal nearly anything, even wild animals. Far in the distance a large forrest is filled with all kinds of lush trees. To the north, a rickety old wooden fence encloses a small pasture. A quaint farmhouse sits slightly north of that.} {Illian Road} {} {} {} {1} {} +E {13901} {e} {e} {2} {0} {} {1} {} {0} +E {13903} {s} {s} {4} {0} {} {1} {} {0} + +R {13903} {0} {} {The Illian Road} {} {The Illian Road goes straight north and south for a short stretch here, avoiding the gently rolling hills that dominate the landscape. Small farmhouses dot the countryside, and fields of wheat and other vegetables lie around them. Far in the distance, a great forest sprawls outwards.} {Illian Road} {} {} {} {1} {} +E {13902} {n} {n} {1} {0} {} {1} {} {0} +E {13904} {e} {e} {2} {0} {} {1} {} {0} +E {13906} {s} {s} {4} {0} {} {1} {} {0} + +R {13904} {0} {} {Among the Gently Rolling Hills} {H} {A field of green grass grows here, lush and tall, providing ample grazing land for many domestic livestock that are raised in this area. To the north and east, a winding dusty road leads from Illian to Lugard, and the road is a major artery of trade, bringing prosperity to both lands. A small wooden fence encloses this field, more for show than actual practicality.} {Illian Road} {} {} {} {1} {} +E {13901} {n} {n} {1} {0} {} {1} {} {0} +E {13903} {w} {w} {8} {0} {} {1} {} {0} +E {13905} {s} {s} {4} {0} {} {1} {} {0} + +R {13905} {0} {} {A Large Field} {H} {This field is covered in lush, waist-high grass, and enclosed by a small wooden fence. To the east, a farmhouse lies in the distance, and livestock can be seen grazing around it. Small fields lie around the house, cordioned off from the animals. To the west, the Illian Road winds around gently rolling hills, covered in dust, and rutted with wagon tracks.} {Illian Road} {} {} {} {1} {} +E {13904} {n} {n} {1} {0} {} {1} {} {0} +E {13906} {w} {w} {8} {0} {} {1} {} {0} + +R {13906} {0} {} {Following the Road through Gentle Hills} {} {The winding Illian Road traverses the land, like a great winding snake cutting through the serene countryside. All around, farmland covers the landscape, and hills roll gently throughout. Tall, waist-high grass covers the land, and a massive forest sprawls outwards to the east.} {Illian Road} {} {} {} {1} {} +E {13903} {n} {n} {1} {0} {} {1} {} {0} +E {13905} {e} {e} {2} {0} {} {1} {} {0} +E {13907} {s} {s} {4} {0} {} {1} {} {0} + +R {13907} {0} {} {The Illian Road through the Gentle Hills} {} {The long, winding Illian Road cuts through the countryside, like a winding snake through the grass. The road twists and bends to avoid the gently rolling hills that predominate the landscape. Small farms are scattered intermittently throughout, while a massive forest sprawls in the east.} {Illian Road} {} {} {} {1} {} +E {13906} {n} {n} {1} {0} {} {1} {} {0} +E {13908} {s} {s} {4} {0} {} {1} {} {0} + +R {13908} {0} {} {Illian Road through Gentle Hills} {} {The long, dusty, and winding Illian road twists and bends here, to avoid small rolling hills covered with verdant green grass. Small farmhouses are scattered intermittently, and far in the distance a massive forest sprawls outwards. The road itself is rutted with old wagon tracks and contains numerous potholes that could trip unweary travelers.} {Illian Road} {} {} {} {1} {} +E {13907} {n} {n} {1} {0} {} {1} {} {0} +E {13909} {w} {w} {8} {0} {} {1} {} {0} + +R {13909} {0} {} {Following the Winding Illian Road} {} {The gentle hills that roll across the plains to the north settle here and to the south, becoming a vast grassland, rich and lush. The intermittent farmhouses that reside to the north seem less abundant to the south, and the fields look ill-tended. The Illian road winds through it all. A large paw print has been pressed into a flagstone, heading south.} {Illian Road} {} {} {} {1} {} +E {13908} {e} {e} {2} {0} {} {1} {} {0} +E {13912} {w} {w} {8} {0} {} {1} {} {0} +E {13910} {s} {s} {4} {0} {} {1} {} {0} + +R {13910} {0} {} {Along the Twisting Illian Road} {} {The winding, dusty road leading from Illian to Lugard twists here, like a winding serpent snaking through the plains. The road is pocked with potholes and worn-down wagon ruts. Along the side of the road lays a broken axle from sometime in the recent past. Fields covered with flowing knee-high grass lay all around the road itself.} {Illian Road} {} {} {} {1} {} +E {13909} {n} {n} {1} {0} {} {1} {} {0} +E {13913} {w} {w} {8} {0} {} {1} {} {0} +E {13911} {s} {s} {4} {0} {} {1} {} {0} + +R {13911} {0} {} {A Copse of Ancient Trees} {} {Among the rolling grasslands and plains surrounding the Illian Road, this small copse of stout trees grows in relative calm. Thick hedges surround the copse, blocking easy access. The trees' limbs stretch outwards providing shade to an area where it is rare. Small green-brown vines climb around the trunks of the weathered old trees.} {Illian Road} {} {} {} {1} {} +E {13910} {n} {n} {1} {0} {} {1} {} {0} + +R {13912} {0} {} {A Field Alongside the Illian Road} {} {This field is enclosed by a wooden fence that looks to have begun rotting away from disuse. The grass is wavy and knee-high, a golden color in some areas, and a pale green in others. There are signs of recent animal grazing in the field though, so it must not be abandoned.} {Illian Road} {} {} {} {1} {} +E {13909} {e} {e} {2} {0} {} {1} {} {0} +E {13913} {s} {s} {4} {0} {} {1} {} {0} + +R {13913} {0} {} {The Illian Road} {} {The road has been packed by the passage of countless travelers into a rocklike consistency, although it is still noticably a dirt road. All around, farms and pastures dot the rolling grasslands, while far to the east, a massive forest sprawls outwards. To the west, a small pond can be seen. To the north, the road bends around rolling hills.} {Illian Road} {} {} {} {1} {} +E {13912} {n} {n} {1} {0} {} {1} {} {0} +E {13910} {e} {e} {2} {0} {} {1} {} {0} +E {13914} {s} {s} {4} {0} {} {1} {} {0} + +R {13914} {0} {} {Along the Illian Road} {} {The Illian Road runs straight as an arrow here briefly, hard packed dirt made into a rocklike consistency. Farms can be seen sporadically dotting the rolling grasslands, and far in the east a massive forest sprawls outwards, filled with all kinds of oak and sourgum trees.} {Illian Road} {} {} {} {1} {} +E {13913} {n} {n} {1} {0} {} {1} {} {0} +E {13915} {s} {s} {4} {0} {} {1} {} {0} + +R {13915} {0} {} {At a Bend in the Illian Road} {} {The winding, hard packed dirt road from Illian to Lugard bends gently here, curving around a rocky field. To the west, a grassy field lies abandoned, with a rotting wooden fence cracked and dried by the sun. The road itself has been hardpacked from the passage of travelers into rocklike consistency. In the northeast, a small grove of trees can be seen.} {Illian Road} {} {} {} {1} {} +E {13914} {n} {n} {1} {0} {} {1} {} {0} +E {13916} {e} {e} {2} {0} {} {1} {} {0} + +R {13916} {0} {} {The Illian Road} {} {The Illian Road has been packed into a rocklike hardness by the passage of countless thousands of travelers over the numerous years of it's use. Here the road resembles a dirt road at first glance only. Small pebbles dot the roadway, and several wagon ruts run across it as well.} {Illian Road} {} {} {} {1} {} +E {13915} {w} {w} {8} {0} {} {1} {} {0} +E {13917} {s} {s} {4} {0} {} {1} {} {0} + +R {13917} {0} {} {Along the Winding Illian Road} {} {The long, winding, and often dusty road built of hard-packed dirt that has been worn into a rock-like consistency over the years, still runs through here, connecting Murandy with Illian. Far in the east, a vast forest sprawls ever outwards, a slumbering giant of vegetation.} {Illian Road} {} {} {} {1} {} +E {13916} {n} {n} {1} {0} {} {1} {} {0} +E {13918} {e} {e} {2} {0} {} {1} {} {0} +E {13919} {s} {s} {4} {0} {} {1} {} {0} + +R {13918} {0} {} {A Shady Grove} {} {Tall trees tower overhead, their leafy branches spreading outwards, absorbing rays of light during the day, and providing ample and comfortable shade. An assortment of green vines grow all along the base of the trees. One small tree seems to have a hollow trunk, but inside is dark.} {Illian Road} {} {} {} {1} {} +E {13917} {w} {w} {8} {0} {} {1} {} {0} + +R {13919} {0} {} {The Dusty Road to Illian} {} {The long, winding road from Illian to Lugard curves to the north and west here. To the west a grove of trees blocks further passage. A large grass field with thick, leafy shrubs lays to the south, looking ill-used. Far to the east, a great forest spreads outwards in the distance. The sound of running water can barely be heard.} {Illian Road} {} {} {} {1} {} +E {13917} {n} {n} {1} {0} {} {1} {} {0} +E {13921} {w} {w} {8} {0} {} {1} {} {0} +E {13920} {s} {s} {4} {0} {} {1} {} {0} + +R {13920} {0} {} {A Large, Grassy Field} {} {This large field is filled with a lush green grass that spreads out like a soft carpet of flora. Green, leafy shrubs of varying sizes, but most fairly large, are growing sporadically around the field. A large oak tree with spreading branches grows on the south side of the field. The winding, dusty Illian road lies to the north and west, bending around this field.} {Illian Road} {} {} {} {1} {} +E {13919} {n} {n} {1} {0} {} {1} {} {0} +E {13922} {w} {w} {8} {0} {} {1} {} {0} + +R {13921} {0} {} {Following a Bend in the Illian Road} {} {Large grazing pastures lie to the north and west, and battered, wooden picket-fences block this area off from further travel. The dusty, rutted road takes a gentle bend here, to the east and south. To the southeast lies a large, grassy field, and further to the east lies a small grove of trees.} {Illian Road} {} {} {} {1} {} +E {13919} {e} {e} {2} {0} {} {1} {} {0} +E {13922} {s} {s} {4} {0} {} {1} {} {0} + +R {13922} {0} {} {The Rutted Illian Road} {} {Rutted with ancient wagon tracks, this road has been packed into a hard stone-like consistency from the passage of countless traders over the millenia. Loose stones and pebbles could prove hazardous for the unweary traveller. To the south, a large grassy hill would slow travel.} {Illian Road} {} {} {} {1} {} +E {13921} {n} {n} {1} {0} {} {1} {} {0} +E {13920} {e} {e} {2} {0} {} {1} {} {0} +E {13923} {w} {w} {8} {0} {} {1} {} {0} + +R {13923} {0} {} {Along the Rutted Illian Road} {} {Snaking between the ancient cities of Lugard and Illian, the Illian Road has been hard packed from countless years of use. Several wagon ruts still remain, and could easily cripple a wagon. To the north, a small farmhouse with white-washed walls and a clay chimney lies back from the road.} {Illian Road} {} {} {} {1} {} +E {13922} {e} {e} {2} {0} {} {1} {} {0} +E {13924} {w} {w} {8} {0} {} {1} {} {0} + +R {13924} {0} {} {A Gentle Curve in the Illian Road} {} {The dusty, rutted, hard-packed Illian road bends gently around a small forest that lies to the west and north. The road snakes through hills and farmlands alike in the distance, like a great brown serpent. Far in the distant east, a great forest spreads outwards. The faint sound of rushing water is present, seemingly to the west.} {Illian Road} {} {} {} {1} {} +E {13925} {n} {n} {1} {0} {} {1} {} {0} +E {13923} {e} {e} {2} {0} {} {1} {} {0} +E {13927} {s} {s} {4} {0} {} {1} {} {0} + +R {13925} {0} {} {Woods off the Road} {} {Tall, leafy green oak trees grow all around, and further north and west the forest thickens. To the east, fields lay barren, and a small farmhouse looks abandoned. To the south, the Illian road bends gently around this small forest. The forest floor is covered with a mat of dead leaves.} {Illian Road} {} {} {} {1} {} +E {13926} {n} {n} {1} {0} {} {1} {} {0} +E {13924} {s} {s} {4} {0} {} {1} {} {0} + +R {13926} {0} {} {Among the Leafy Oak Trees} {} {Massive oak trees long battered by the elements stand in silent testament in this place. Small, green-grey vines climb up the trunks of these behemoths. The braches reach outwards, and provide ample shade. To the west, a gentle stream is deeper than it first appears.} {Illian Road} {} {} {} {1} {} +E {13935} {w} {w} {8} {0} {} {1} {} {0} +E {13925} {s} {s} {4} {0} {} {1} {} {0} + +R {13927} {0} {} {The Winding Illian Road} {} {Following a winding path that curves around the gentle hills of the area, the dusty Illian road has been hard packed into a rock-like consistency from countless years of use. To the north, a small forest can be seen, while all around, countryside farmlands are dotted with life.} {Illian Road} {} {} {} {1} {} +E {13924} {n} {n} {1} {0} {} {1} {} {0} +E {13928} {w} {w} {8} {0} {} {1} {} {0} + +R {13928} {0} {} {Following the Illian Road} {} {Long and winding, the Illian road snakes around gentle hills that roam the pastureland in the area. To the north, a small forest glade can be seen, as of yet untouched by the encroaching civilization. Barely visible to the extreme south, gentle rolling hills fill the landscape.} {Illian Road} {} {} {} {1} {} +E {13927} {e} {e} {2} {0} {} {1} {} {0} +E {13929} {s} {s} {4} {0} {} {1} {} {0} + +R {13929} {0} {} {The Illian Road} {} {The dusty, hard-packed road winding from Illian to the south towards Lugard to the north snakes through gently rolling hills in the area. All around, farmland lays fertile and rich, and livestock can be seen grazing. To the north, a small forest can be seen, trees providing ample shade.} {Illian Road} {} {} {} {1} {} +E {13928} {n} {n} {1} {0} {} {1} {} {0} +E {13930} {w} {w} {8} {0} {} {1} {} {0} +E {13936} {s} {s} {4} {0} {} {1} {} {0} + +R {13930} {0} {} {Entering a Small Forest} {} {The forest of oak and maple trees grows thicker to the north, trees closer together as the shade grows deeper and blocks out more of the sun. All around, towering maple and oak trees grow upwards, providing a cool respite from the sun. To the east, the Illian Road twists through the hills.} {Illian Road} {} {} {} {1} {} +E {13931} {n} {n} {1} {0} {} {1} {} {0} +E {13929} {e} {e} {2} {0} {} {1} {} {0} + +R {13931} {0} {} {A Shady Forest Glade} {} {Tall oak trees rise all around, forming a shady canopy of branches overhead, providing cool respite from the sun. A mat of green grass grows among the large roots jutting out from the moist earth underfoot. The sounds of birds chirping can be heard from overhead.} {Illian Road} {} {} {} {1} {} +E {13932} {n} {n} {1} {0} {} {1} {} {0} +E {13930} {s} {s} {4} {0} {} {1} {} {0} + +R {13932} {0} {} {Deep in the Woods} {} {All around, trees of all varieties surround and enclose. Oak, sourgum, and maple grow upwards and outwards, massive and untouched. Branches shroud out the sun, providing soothing shade. A thick carpet of grass and dead leaves makes the ground soft and gentle. A stream passes to the north.} {Illian Road} {} {} {} {1} {} +E {13933} {n} {n} {1} {0} {} {1} {} {0} +E {17414} {e} {e} {2} {0} {} {1} {} {0} +E {13931} {s} {s} {4} {0} {} {1} {} {0} + +R {13933} {0} {} {A Crystal-Clear Brook} {} {Filled with fallen, dead leaves floating gently downstream, this brook is far deeper than it first appears, despite the slow-moving current. Giant rocks long since worn smooth poke up above the surface, the stream rushing over them. The water is a deep, vivid blue in color, unmarred and undirtied, forgotten in the passage of time.} {Illian Road} {} {} {} {1} {} +E {13934} {n} {n} {1} {0} {} {1} {} {0} +E {13932} {s} {s} {4} {0} {} {1} {} {0} + +R {13934} {0} {} {Near a Stream Deep Among the Trees} {D} {The forest is near silent here, save for the sound of rushing water from the pristine stream to the east and south. Dead leaves mat the forest ground, smelling of decay and growth. All around, oak, sourgum, and maple trees of massive girth grow upwards, towards the sun concealed by their branches. Green-grey vines grow around the trunks of the giant trees.} {Illian Road} {} {} {} {1} {} +E {13935} {e} {e} {2} {0} {} {1} {} {0} +E {13933} {s} {s} {4} {0} {} {1} {} {0} + +R {13935} {0} {} {A Gentle, Deep Stream} {} {Crystal clear watter rushes over rocks worn smooth long ago, the pristine water a vivid blue in color. While the current is gentle, the water is deeper than it first appears. Branches from nearby oak trees reach gently over the stream, providing soothing shade. Fallen leaves float downstream.} {Illian Road} {} {} {} {1} {} +E {13926} {e} {e} {2} {0} {} {1} {} {0} +E {13934} {w} {w} {8} {0} {} {1} {} {0} + +R {13936} {0} {} {Road Beside a Hedge} {} {A long hedge guards the eastern side of the road while a number of small trees dot the hillsides to the west. The hedge is tall enough to provide plenty of shade in the morning hours. The road continues to the south while a forest can be seen in the distance to the north.} {Illian Road} {} {} {} {1} {} +E {13929} {n} {n} {1} {0} {} {1} {} {0} +E {13937} {s} {s} {4} {0} {} {1} {} {0} + +R {13937} {0} {} {A Bend in the Illian Road} {} {A row of tall hedges ends abruptly at a sharp turn in the road. The hard packed dirt is rutted by the constant travel of wagon wheels. Thick woods to the west and south keep the road as the only path. The hedge continues on to the north, while the road heads east.} {Illian Road} {} {} {} {1} {} +E {13936} {n} {n} {1} {0} {} {1} {} {0} +E {13938} {e} {e} {2} {0} {} {1} {} {0} + +R {13938} {0} {} {The Illian Road} {} {A wide field sprawls northward from the edge of the road. The western boundry of the field is fenced by a tall hedge. The southern side of the road is filled with trees so thick, a path cannot be made in that direction. The road continues east and west from this point. The southern end of the hedge can be seen just to the west.} {Illian Road} {} {} {} {1} {} +E {13939} {e} {e} {2} {0} {} {1} {} {0} +E {13937} {w} {w} {8} {0} {} {1} {} {0} + +R {13939} {0} {} {Bend in the Road} {} {The hard packed dirt road turn south here. An old abandoned farmhouse sits in a field just to the north of the road. Very little of the old house is left except a small pile of lumber and a stone chimney. The path to the old house is even overgrown with weeds and a couple of saplings.} {Illian Road} {} {} {} {1} {} +E {13940} {e} {e} {2} {0} {} {1} {} {0} +E {13938} {w} {w} {8} {0} {} {1} {} {0} +E {13954} {s} {s} {4} {0} {} {1} {} {0} + +R {13940} {0} {} {A Sandy Path} {} {The prints of small animals are visible in the shifting sands of the path ahead. On either side of the path are large trees lending dappled shade to the sandy soil surrounding the dark bark of their thick bases. The path leads on to the south around a slight bend hidden by the lush foliage. A broad road is visible some distance to the west of this path in the trees.} {Illian Countryside} {} {} {} {1} {} +E {13939} {w} {w} {8} {0} {} {1} {} {0} +E {13941} {s} {s} {4} {0} {} {1} {} {0} + +R {13941} {0} {} {Dancing Leaves} {} {Rustling gently against each other, the leaves of the towering trees tremble gently in the breeze. Small leatherleafs grow resolutely beneath the giant towering oaks. Everywhere there are thriving plants growing from the rich soil bordering the path of light caramel-colored sand. Farther down the path to the east there are bright slivers of red and gold showing through the thick vegetation. The path also branches off to the south where the sand begins to become mixed with a fine gravel.} {Illian Countryside} {} {} {} {1} {} +E {13940} {n} {n} {1} {0} {} {1} {} {0} +E {13942} {e} {e} {2} {0} {} {1} {} {0} +E {13954} {w} {w} {8} {0} {} {1} {} {0} +E {13958} {s} {s} {4} {0} {} {1} {} {0} + +R {13942} {0} {} {A Widening Sandy Path} {} {The trees on either side of the path pull back as the sandy stretch of ground widens. A light wind from the east brings the lush scent of exotic flowers on its silken breath. The sand has drifted into small mounds here and there, one of which supports a busy ant colony going about its daily business like hurried specks of black pepper racing about the warm sand. More visible now to the searching eye are the large, full, red-and-gold tinged blossoms hanging from the vines just ahead to the east.} {Illian Countryside} {} {} {} {1} {} +E {13943} {e} {e} {2} {0} {} {1} {} {0} +E {13941} {w} {w} {8} {0} {} {1} {} {0} + +R {13943} {0} {} {The Path of Orchids} {} {Great tumbling masses of deep orange-red orchids drape the branches and vines surrounding the sandy path. The scent from their blossoms is almost overpowering to the senses as the riot of color shines even in the shade of the towering trees. The constant hum of the busy bees floating about the flowers fills the air and in the distance there is the faint sound of rushing water.} {Illian Countryside} {} {} {} {1} {} +E {13944} {n} {n} {1} {0} {} {1} {} {0} +E {13946} {e} {e} {2} {0} {} {1} {} {0} +E {13942} {w} {w} {8} {0} {} {1} {} {0} + +R {13944} {0} {} {A Weathered Stone} {} {The leading edge of the soft, sandy path makes an abrupt turn to the west around an enormous old stone of faintly sparkling white marble. Resting deep within the light tan sand is what appears to be the form of a rather large reptile's head carved from the grey-veined marble. Perhaps it once was part of a larger statue many, many years ago. Time has taken its toll on this forgotten piece of art, the original deeply chiselled lines of the images features worn away by wind and sand to a soft impression of what once was something spectacular.} {Illian Countryside} {} {} {} {1} {} +E {13945} {n} {n} {1} {0} {} {1} {} {0} +E {13943} {s} {s} {4} {0} {} {1} {} {0} + +R {13945} {0} {} {Vines and Claws} {} {Covered with a huge intersecting web of lush green vines is the remains of a giant white marble clawed foot. Lightly glittering stone claws sink into the sand as the foot leans at an angle and the stub from where it was broken off from the rest of the statue juts into the air. The elements have worn the stub of the ankle down so that it almost looks as if it were made of wax and had been melted down by a giant flame. Small scratching sounds flit through the air from the direction of the the decrepit hunk of stone and its burial shroud of vines.} {Illian Countryside} {} {} {} {1} {} +E {13944} {s} {s} {4} {0} {} {1} {} {0} +E {16870} {d} {d} {32} {0} {} {1} {} {0} + +R {13946} {0} {} {Relaxing Beach} {} {The sandy path spills out onto a large beach that ends on the shores of a small pool of water. The deep blue-green waters of a passing stream pool in a wide, natural pond before splashing over a gap in the rock shelf. From the shelf it tumbles down in a small waterfall to continue its way southward. The sand is clean and plentiful in soft drifts and valleys, an inviting place to rest weary bones after a long journey.} {Illian Countryside} {} {} {} {1} {} +E {13947} {e} {e} {2} {0} {} {1} {} {0} +E {13943} {w} {w} {8} {0} {} {1} {} {0} +E {13948} {s} {s} {4} {0} {} {1} {} {0} + +R {13947} {0} {} {Middle of the Pool} {} {Vivid turquoise water whirls about on its own eddies and currents in a peaceful manner. To the east a sheer rock wall rises up making that way impassible to the ardent traveler. Further on to the north the river spits out into a pool from beneath the northern edge of the brown and tan sandstone cliffs. The currents steadily pull southwards towards a small waterfall that flows over a water-worn break in the rock bed.} {Illian Countryside} {} {} {} {1} {} +E {13946} {w} {w} {8} {0} {} {1} {} {0} +E {13949} {s} {s} {4} {0} {} {1} {} {0} + +R {13948} {0} {} {The Lip of the Waterfall} {} {Moving much quicker, the water begins to froth around the edges of the dam where it breaks open into a river that continues to the south. Small white pockets of foam swirl about as the downward rushing water makes little whirlpool currents. The break in the rock where the water rushes southward is large enough for a small boat to pass through if it is skillfully manned. The subtle crash of water falling muffles out most sounds around you in a constant monotone roar.} {Illian Countryside} {} {} {} {1} {} +E {13946} {n} {n} {1} {0} {} {1} {} {0} +E {13949} {e} {e} {2} {0} {} {1} {} {0} +E {13950} {s} {s} {4} {0} {} {1} {} {0} + +R {13949} {0} {} {Edge of the Rock Dam} {} {The edges of the posts and slick wall of stone still rise up high enough to keep the water contained within. Lapping gently at the wall the warm water turns in its flow to the west, where the break in the dam is more visible. The long runners of slick and silky green algae dance westward in the flowing water like ribbons.} {Illian Countryside} {} {} {} {1} {} +E {13947} {n} {n} {1} {0} {} {1} {} {0} +E {13948} {w} {w} {8} {0} {} {1} {} {0} + +R {13950} {0} {} {Small Falls} {} {Rushing water crashes around as the pool spills out from a small waterfall into a fast moving river bearing to the south. The stone polished by water is a slick slide that swiftly drops into the small creek below. Small stones poking through the water here and there create little frothy spumes of foam. A light mist sprays into the air making it thickly humid. The water is only knee high, easy enough to walk through.} {Illian Countryside} {} {} {} {1} {} +E {13948} {n} {n} {1} {0} {} {1} {} {0} +E {13951} {s} {s} {4} {0} {} {1} {} {0} + +R {13951} {0} {} {Meandering Creek} {} {The shallow creek flows past a lovely green meadow to the west at a gentle pace. Small waterbugs balance on spindly legs atop the water, floating down on the current along with a variety of dead leaves and other flotsam. The creek curves to the east around a shadowed bend. A dull roaring noise travels through the humid air from the north.} {Illian Countryside} {} {} {} {1} {} +E {13950} {n} {n} {1} {0} {} {1} {} {0} +E {13952} {e} {e} {2} {0} {} {1} {} {0} +E {13953} {w} {w} {8} {0} {} {1} {} {0} + +R {13952} {0} {} {Viper's Nest} {} {Low-hanging trees form a close tunnel over the shallow creek, encasing it in semi-darkness. Vines drape down from the tree and at some places dangle in the water's slow current. On either side of the knee-high creek are large dirt banks with big round holes in them like it is some animal's home. The creek follows around a shadowed curve to the west and south.} {Illian Countryside} {} {} {} {1} {} +E {13951} {w} {w} {8} {0} {} {1} {} {0} +E {13970} {s} {s} {4} {0} {} {1} {} {0} + +R {13953} {0} {} {Soft Grass} {} {Knee-high, green grass rustles in the wind against a large tree that spreads out to provide some welcome shade. In the distance to the north a small waterfall is visible sending up a bright spray of mist that reflects shimmering rainbow prisms in the light. An occassioinal chittering sound can be heard as a stray animal scurries through the underbrush. To the east the edge of a creek moves past a steep bank of grass.} {Illian Countryside} {} {} {} {1} {} +E {13951} {e} {e} {2} {0} {} {1} {} {0} +E {13969} {w} {w} {8} {0} {} {1} {} {0} +E {13972} {s} {s} {4} {0} {} {1} {} {0} + +R {13954} {0} {} {Illian Road} {} {A number of small square stones peek through the dried mud of the Illian road, signifying paving at some point in the past. The stones are more noticable in the bottoms of the ruts created by passing wagons where the dirt is at its thin point. The road continues north and south.} {Illian Road} {} {} {} {1} {} +E {13939} {n} {n} {1} {0} {} {1} {} {0} +E {13941} {e} {e} {2} {0} {} {1} {} {0} +E {13955} {s} {s} {4} {0} {} {1} {} {0} + +R {13955} {0} {} {Road Beside a Grotto} {} {The road runs along side a tall hill with a large stone grotto exposed to the road side. The road continues both north and south while the grotto lies to the west. A line of tall oaks march along side the eastern edge of the road, blocking the view in that direction. A large paw print has been pressed into a flagstone, heading east.} {Illian Road} {} {} {} {1} {} +E {13954} {n} {n} {1} {0} {} {1} {} {0} +E {13958} {e} {e} {2} {0} {} {1} {} {0} +E {13956} {w} {w} {8} {0} {} {1} {} {0} +E {13964} {s} {s} {4} {0} {} {1} {} {0} + +R {13956} {0} {} {A Stone Grotto} {} {A large stone grotto has been almost sculpted out of the hillside, leaving a large open cave facing a road. The road lies just to the east and runs north and south. The sounds of running water can be heard from the south end of the grotto. A number of animals seem to use the shelter of the grotto from time to time.} {Illian Road} {} {} {} {1} {} +E {13955} {e} {e} {2} {0} {} {1} {} {0} +E {13957} {s} {s} {4} {0} {} {1} {} {0} + +R {13957} {0} {} {Spring in the Grotto} {D} {A spring of ice cold water bubbles out of a crack in the stones, then runs out of the grotto to the southeast. A north-south road lies just to the east, flanked by a line of tall trees on the far side. The stone grotto offers a good deal of cover from the elements and has markings of being used by animals often.} {Illian Road} {} {} {} {1} {} +E {13956} {n} {n} {1} {0} {} {1} {} {0} +E {13964} {e} {e} {2} {0} {} {1} {} {0} +E {16868} {w} {w} {8} {0} {} {1} {} {0} + +R {13958} {0} {} {Sand and Stone} {} {Bits of verdant green grass spring up from between the sand and loose rocks that form the trail leading past small, scraggly bushes trying to scrap out a living beneath the canopy of the forest. Deep wheel ruts sink into the ground showing that this is a well-traveled path through the thick forest north of Illian. The air becomes more noticeably humid as the path proceeds ever farther south.} {Illian Countryside} {} {} {} {1} {} +E {13941} {n} {n} {1} {0} {} {1} {} {0} +E {13959} {e} {e} {2} {0} {} {1} {} {0} +E {13955} {w} {w} {8} {0} {} {1} {} {0} +E {13963} {s} {s} {4} {0} {} {1} {} {0} + +R {13959} {0} {} {Between the Trunks} {} {Moving in between the large and small trunks of the abundant vegetation is by no means an easy task. Various branches of different sizes whip across the body as the brush is moved aside by passage. The sandy path to the east is still visible between the thick trunks and scrub brush while ahead to the east is more plants, a seemingly endless sea of green.} {Illian Countryside} {} {} {} {1} {} +E {13960} {e} {e} {2} {0} {} {1} {} {0} +E {13958} {w} {w} {8} {0} {} {1} {} {0} + +R {13960} {0} {} {Thick Woods} {} {The bases of the trees grow so tightly together that passage to the north and east are impossible. The lovely scent of flowers is carried from the north by a light breeze that whispers through the leaves. Maneuvering through the crowded undergrowth is rather difficult, but it provides an ideal habitat for the many smaller forms of life that inhabit the woods. A rotund old tree has fallen over to the south to open up a path leading in that direction.} {Illian Countryside} {} {} {} {1} {} +E {13959} {w} {w} {8} {0} {} {1} {} {0} +E {13961} {s} {s} {4} {0} {} {1} {} {0} + +R {13961} {0} {} {Vine Covered Stumps} {} {The charred stumps of burned trees stand like mute, blackened grave markers as the result of a past fire. As the cycle of the Wheel continues so does life come from death as seedlings spring forth green and fresh from the nourishing remains of the old ash and burned foliage. To the east, beyond ashy stumps overrun with vines, the gentle roar of falling water can be heard through the busy sounds of the forest. Southward lies what appears to be a vast green extent of fields.} {Illian Countryside} {} {} {} {1} {} +E {13960} {n} {n} {1} {0} {} {1} {} {0} +E {13962} {w} {w} {8} {0} {} {1} {} {0} + +R {13962} {0} {} {Thick Brush} {} {The dark soil is scarcely visible beneath the profusion of berry-covered bushes and flower-covered vines encrusting the area in a mantle of green. Small birds flit about the air, pausing to dive and pluck a lush red or violet berry from a nearby bush. The faint humming of bees fills the air as the rich nectar is taken from the large waxy white flowers dangling from the vines. A faint acrid odor of something burned filters in from the east. To the south glimpses of a vast meadow can be seen.} {Illian Countryside} {} {} {} {1} {} +E {13961} {e} {e} {2} {0} {} {1} {} {0} +E {13963} {w} {w} {8} {0} {} {1} {} {0} + +R {13963} {0} {} {Grassy Ruts} {} {The multitude of wheel marks in the ground deepen as the soil gradually shifts to a less sandy composition. A gap through the thick berry bushes to the east shows a small animal trail leading deeper into the forest. A carelessly tossed apple core on the side of the trail shows this to be a recently traveled stretch of land. The trail continues to cut through the thick forest to the south.} {Illian Countryside} {} {} {} {1} {} +E {13958} {n} {n} {1} {0} {} {1} {} {0} +E {13962} {e} {e} {2} {0} {} {1} {} {0} +E {13968} {s} {s} {4} {0} {} {1} {} {0} + +R {13964} {0} {} {Road Beside a Grotto} {} {A line of trees guards the eastern edge of the road while a large stone grotto has been carved from the side of a hill to the west. A small spring runs from the grotto toward the road and disappears down a rocky crevase just before reaching the road surface. The dusty road leads north and south.} {Illian Road} {} {} {} {1} {} +E {13955} {n} {n} {1} {0} {} {1} {} {0} +E {13957} {w} {w} {8} {0} {} {1} {} {0} +E {13965} {s} {s} {4} {0} {} {1} {} {0} + +R {13965} {0} {} {The Illian Road} {} {The road marches along next to a line of tall oaks that flank the eastern side of the road. Rolling hills covered in a tall waving grass stretch out to the west as the road winds around the bases of the larger hills. A few square cut stone can be seen peeking out from under the dirt of this ancient road.} {Illian Road} {} {} {} {1} {} +E {13964} {n} {n} {1} {0} {} {1} {} {0} +E {13966} {s} {s} {4} {0} {} {1} {} {0} + +R {13966} {0} {} {A Twist in the Road} {} {Rolling hills force the road to make a few tight twists and turns to remain level. The road makes a sharp turn here, leading north and east, around the base of a rather large hill. A line of oaks begins to form a border along the east edge of the road as it moves north.} {Illian Road} {} {} {} {1} {} +E {13965} {n} {n} {1} {0} {} {1} {} {0} +E {13967} {e} {e} {2} {0} {} {1} {} {0} + +R {13967} {0} {} {Twisting Road} {} {A particularly large and steep hill to the southwest has forced the road to twist around it. A vast field, sparsely dotted with trees fills the view to the north and east. The hard packed dirt of the road has begun to take on a slightly different shade of brown as it moves south.} {Illian Road} {} {} {} {1} {} +E {13966} {w} {w} {8} {0} {} {1} {} {0} +E {14030} {s} {s} {4} {0} {} {1} {} {0} + +R {13968} {0} {} {Dwindling Trail} {} {The massive trees begin to draw back a bit to the east where a lovely meadow is easily seen. Wagon ruts show the curve of the trail continuing to the east. The trilling notes of a bird's sweet song echo through the woods in a silvery tone. To the north the trail continues and to the south the way is blocked off by thick vegetation.} {Illian Countryside} {} {} {} {1} {} +E {13963} {n} {n} {1} {0} {} {1} {} {0} +E {13969} {e} {e} {2} {0} {} {1} {} {0} + +R {13969} {0} {} {Edge of a Sweet Meadow} {} {The wide open meadow is a refreshing change from the dense forest to the north. Small pink and white clovers dot the ground in little blobs of pink and cream among the deep, thick grass. The sound of crickets chirping occasionally flits through the air. The ground is soft and rich, lending its nutrients to some of the greenest grass in the world. To the south and west the meadow extends as far as the eye can see.} {Illian Countryside} {} {} {} {1} {} +E {13953} {e} {e} {2} {0} {} {1} {} {0} +E {13968} {w} {w} {8} {0} {} {1} {} {0} +E {13973} {s} {s} {4} {0} {} {1} {} {0} + +R {13970} {0} {} {Weedy Bottom} {} {Long, thick strands of green and gold seaweed grow thick and lush through the creek. The strands weave back and forth through the water like long ribbons. Small fish can be seen swimming through the reeds. To the west a thick stand of reeds blocks the way while the creek continues ever southwards towards Illian.} {Illian Countryside} {} {} {} {1} {} +E {13952} {n} {n} {1} {0} {} {1} {} {0} +E {13971} {w} {w} {8} {0} {} {1} {} {0} +E {13977} {s} {s} {4} {0} {} {1} {} {0} + +R {13971} {0} {} {Marshy Reeds} {} {Long wavering stalks of cattails and reeds arch and bend in the slight breeze. Moving toward the east the ground becomes even more soggy with water, while toward the west the ground appears to be a little firmer. A thick dank smell fills the air from the semi-stagnant water here.} {Illian Countryside} {} {} {} {1} {} +E {13970} {e} {e} {2} {0} {} {1} {} {0} +E {13972} {w} {w} {8} {0} {} {1} {} {0} + +R {13972} {0} {} {Deep Grass} {} {Thick deep vegetation obscures movement. The ever-present wind blows through the area, the parting grass revealing a large white stone that looks out of place admist all this grass. Farther to the north a forest is visible in the distance while the Illian road lies to the west.} {Illian Countryside} {} {} {} {1} {} +E {13953} {n} {n} {1} {0} {} {1} {} {0} +E {13971} {e} {e} {2} {0} {} {1} {} {0} +E {13973} {w} {w} {8} {0} {} {1} {} {0} +E {15008} {d} {d} {32} {0} {} {1} {} {0} + +R {13973} {0} {} {Decrepit Well} {} {An old stone well sinks into the ground here. Bright bursts of yellow and white flowers grow around its gray stone base in a profusion of color. The wood above the well has long ago rotted away but upon looking into the well you see there is still water deep within. Carved around the sides of the well are figures worn away by weather and time. Through careful study they become clearer.} {Illian Countryside} {} {} {} {1} {} +E {13969} {n} {n} {1} {0} {} {1} {} {0} +E {13972} {e} {e} {2} {0} {} {1} {} {0} +E {13974} {s} {s} {4} {0} {} {1} {} {0} + +R {13974} {0} {} {Blended Path} {} {The wheel ruts blend into the ground as the soil becomes a little more boggy with water. Any holes or marks put into the earth are slowly filled up with rising water in this low area of the vast meadows. In the distance to the west a large road is visible and bearing towards the east the path seems to continue. The way to the south is blocked by a deadfall of trees.} {Illian Countryside} {} {} {} {1} {} +E {13973} {n} {n} {1} {0} {} {1} {} {0} +E {13975} {e} {e} {2} {0} {} {1} {} {0} + +R {13975} {0} {} {Grazing Meadow} {} {Portions of the thick grass have been nibbled down to stubs by some unknown animal. Where the grass hasn't been nibbled it waves in the air in long shaggy clusters. Gleaming lighty to the north an odd, large, white rock stands out amidst the gently rolling meadow. The view to the south and east only reveals more grasslands. While fainter now, the springy grass show ruts from the wheels continuing on to the south.} {Illian Countryside} {} {} {} {1} {} +E {13976} {e} {e} {2} {0} {} {1} {} {0} +E {13974} {w} {w} {8} {0} {} {1} {} {0} +E {13982} {s} {s} {4} {0} {} {1} {} {0} + +R {13976} {0} {} {Lazy Daisy} {} {Thousands of daisies litter the green grass in splashes of yellow and white. The faint mineral smell of water travels from the east on a slight breeze. The heads of the flowers lazily bob and weave in the air sweeping unrestricted across the meadow. Small squeaking sounds can be heard as the local wildlife goes about its routine. The green meadows continue on their course to the west.} {Illian Countryside} {} {} {} {1} {} +E {13977} {e} {e} {2} {0} {} {1} {} {0} +E {13975} {w} {w} {8} {0} {} {1} {} {0} + +R {13977} {0} {} {Spreading Creek} {} {Gaining speed as the knee-high creek veers towards the east it becomes a little more choppy. Over the western bank is a wide plain dotted with little bits of yellow and white. Nearby to the east the shallow creek courses beneath a large group of hanging creeping vines that reach into the water. The view beyond that is obstructed by the vegetation while to the north the creek proceeds upstream.} {Illian Countryside} {} {} {} {1} {} +E {13970} {n} {n} {1} {0} {} {1} {} {0} +E {13978} {e} {e} {2} {0} {} {1} {} {0} +E {13976} {w} {w} {8} {0} {} {1} {} {0} + +R {13978} {0} {} {Fall of Creepers} {} {Great hanging masses of creeper vines choke off this area of the shallow creek from all light, thoroughly blanketing it in a shroud of darkness. Both sides of the shore are completely hidden from sight as the river carries itself towards the south. A green scent hangs in the air from all the lush vegetation.} {Illian Countryside} {} {} {} {1} {} +E {13977} {w} {w} {8} {0} {} {1} {} {0} +E {13979} {s} {s} {4} {0} {} {1} {} {0} + +R {13979} {0} {} {Open Sky} {} {The view above is wide open as the shallow creek widens to two wagon spans across. Silvery backs of fish can be seen darting about beneath the surface of the green-tinted water. Occasionally a large white crane can be seen diving beneath the water to come back up with a beak full of food. To the south the sandy shore of a small beach can be seen while the creek flows past a wide meadow to the west and into a vine-covered darkness to the north.} {Illian Countryside} {} {} {} {1} {} +E {13978} {n} {n} {1} {0} {} {1} {} {0} +E {13980} {w} {w} {8} {0} {} {1} {} {0} +E {13985} {s} {s} {4} {0} {} {1} {} {0} + +R {13980} {0} {} {Pockmarked Ground} {} {Spots of rich dark earth are torn up all over, creating dark spots in the midst of all the green grass. The silence of the plains is disturbed by the faint sound of digging in the ground below. The glittering sheen of water is visible to the east, while to the west a large stand of trees is visible. Far to the south bright spots of color stand out amongst the fertile green of the meadows.} {Illian Countryside} {} {} {} {1} {} +E {13979} {e} {e} {2} {0} {} {1} {} {0} +E {13981} {w} {w} {8} {0} {} {1} {} {0} + +R {13981} {0} {} {Group of Trees} {} {Curving around a massive tree trunk the ruts of the wagon wheels lead south, weaving in and out of a stand of trees. To the south come the sounds of laughter and bright glimpses of color. Breaks in the trees to the east show another long stretch of an idyllic meadowland.} {Illian Countryside} {} {} {} {1} {} +E {13980} {e} {e} {2} {0} {} {1} {} {0} +E {13982} {w} {w} {8} {0} {} {1} {} {0} +E {13984} {s} {s} {4} {0} {} {1} {} {0} + +R {13982} {0} {} {Fluffy Grass} {} {Mounds of fresh grass roll in small hills across the landscape. The passing of wheels has flattened the grass creating a path through the hip-high vegetation. A glimpse of a large road can be seen to the west in the distance. The wagon path continues to the east while to the south a group of bushes can be seen. Every once in a while the faint scent of smoke wafts in on a southwesterly breeze.} {Illian Countryside} {} {} {} {1} {} +E {13975} {n} {n} {1} {0} {} {1} {} {0} +E {13981} {e} {e} {2} {0} {} {1} {} {0} +E {13983} {s} {s} {4} {0} {} {1} {} {0} + +R {13983} {0} {} {Ancient Orchard} {} {Twisted old apple trees scatter the ground in a disarray. With winding branches reaching up into the sky, these old giants provide nesting for some brightly singing birds resting on their branches. Light pink blossoms are carried on the wind towards the south where they are stopped by a large deadfall of old trees that block the way. The sound of song and laughter can be heard from somewhere to the east.} {Illian Countryside} {} {} {} {1} {} +E {13982} {n} {n} {1} {0} {} {1} {} {0} +E {13984} {e} {e} {2} {0} {} {1} {} {0} + +R {13984} {0} {} {Tinker Corral} {H} {Munching happily on the young grass a herd of horses grazes. Brightly dyed ribbons of as many colors as the rainbow adorn the manes and tails of these beasts of burden. As varied in lineage as the lands that the Tinkers have traveled through, horses of every kind frolic here. The way to the east is blocked by the green and gold back of a Tinker wagon, while to the north green meadows stretch ever onward. The smell of a cooking fire wafts from the south where the way is blocked by the back of a purple and peach wagon.} {Illian Countryside} {} {} {} {1} {} +E {13981} {n} {n} {1} {0} {} {1} {} {0} +E {13983} {w} {w} {8} {0} {} {1} {} {0} + +R {13985} {0} {} {Swift Current} {} {The current carries swiftly past large banks of sand on either side that are dotted with the sparse green shoots of young grass. Swirling past a small gathering of stones smoothed by water, the river flows beneath a lovely canopy of light yellow-green leaves from the trees leaning over the edge of the bank. To the south the beginning of a small beach can be seen.} {Illian Countryside} {} {} {} {1} {} +E {13979} {n} {n} {1} {0} {} {1} {} {0} +E {13986} {s} {s} {4} {0} {} {1} {} {0} + +R {13986} {0} {} {Tiny Ripples} {} {Large sandbars thrust through the water, creating little sandy islands admist the mid-calf high water. To the west brightly colored clothes can be seen drying on the rocks and bushes of the shore. The creek drifts on its course south and the way to the north appears to be smooth sailing.} {Illian Countryside} {} {} {} {1} {} +E {13985} {n} {n} {1} {0} {} {1} {} {0} +E {13987} {w} {w} {8} {0} {} {1} {} {0} +E {13995} {s} {s} {4} {0} {} {1} {} {0} + +R {13987} {0} {} {Laundry Shores} {} {Shirts, skirts, pants, socks, and various other clothing articles are strewn over every available rock, tree, and bush to dry after being washed. To the east lies a meandering creek that the Tinkers have used to wash their laundry, for traveling leads to dusty clothes rather easily. To the south is a small bonfire where the Tinkers can meet to sing and dance, while to the west a couple of small wagons are grouped. A large wagon is within walking distance to the north.} {Illian Countryside} {} {} {} {1} {} +E {13988} {n} {n} {1} {0} {} {1} {} {0} +E {13986} {e} {e} {2} {0} {} {1} {} {0} +E {13990} {w} {w} {8} {0} {} {1} {} {0} +E {13994} {s} {s} {4} {0} {} {1} {} {0} + +R {13988} {0} {} {Green Leaves Gold Moon} {} {Carved leaves of the avensendora tree curve and weave around the intricate moldings of the doorway and windows of the wagon. The handles on the doorway and the edge of the red window shutters are detalied as a gold moon. The sound of running water flows from the east while to the south lies more Tinker wagons. Hanging above the door on little polished brass mountings is a bright lemon yellow sign.} {Illian Countryside} {} {} {} {1} {} +E {13987} {s} {s} {4} {0} {} {1} {} {0} +E {13989} {u} {u} {16} {0} {} {1} {} {0} + +R {13989} {0} {} {Tinker Library} {} {Lining the walls of the small wagon are shelves of a rich dark wood polished by loving hands to a warm glow, filled with books of various sizes and colors. Between the books are various items, a flower here, a small piece of pearlized rock there. The faint scent of old age fills the air as some of these volumes are slowly crumbling due to their great age. To the south lies a door that will lead back to the center of camp.} {Illian Countryside} {} {} {} {1} {} +E {13988} {d} {d} {32} {0} {} {1} {} {0} + +R {13990} {0} {} {Purple Pansies and Peach Feet} {} {Bright, flaring, hectic bands of blue encircle this large family-sized wagon. The windows are shaped like large purple fanciful flowers covered with purple shutters. Small peach footprints are spread about the outer walls of the wagon, as if a child has forgotten the laws of gravity and left its footprints along the walls. A wagon covered in sparkling bits is to the south while the sound of running water can be heard to the east. The way north and west is blocked by the bulk of the wagon. There is a small yellow brightly-painted sign over the doorway of the wagon.} {Illian Countryside} {} {} {} {1} {} +E {13987} {e} {e} {2} {0} {} {1} {} {0} +E {13992} {s} {s} {4} {0} {} {1} {} {0} +E {13991} {u} {u} {16} {0} {} {1} {} {0} + +R {13991} {0} {} {Jumpin Jimmie's General Store} {} {All manner of odds and ends fill the jumbled assortment of shelves in the interior of this good-sized wagon. Jumpin Jimmie himself seems to leap about like an excited frog gathering, sorting, and moving his odd mixture of merchandise. A beautiful stained-glass oil lamp hangs in the center of the room casting out a rainbow of colors over the walls, a riot of deep emerald greens, bright lemon yellows, and intense candy pinks.} {Illian Countryside} {} {} {} {1} {} +E {13990} {d} {d} {32} {0} {} {1} {} {0} + +R {13992} {0} {} {Silver Guitars and Khaki Stars} {} {Cut from odd pieces of foil and shiny bits of mirror, reflective guitar shapes surround the outsides of this modest little hot fuschia wagon. The windows are in the shape of stars and are covered in khaki shutters that are now cracked to let in the fresh air. To the north lies a purple and peach wagon while to the east a merry fire crackles. The wagon blocks the way to the south and the west. A small lilac sign hangs over the door.} {Illian Countryside} {} {} {} {1} {} +E {13990} {n} {n} {1} {0} {} {1} {} {0} +E {13994} {e} {e} {2} {0} {} {1} {} {0} +E {13993} {u} {u} {16} {0} {} {1} {} {0} + +R {13993} {0} {} {Strummin Sally's Shop} {} {Stringed instruments of every size, color, and shape line the walls of the shop. A thick Tairen rug of green and violent patterns of red covers the floor in a weave that only a Tinker could love. A series of comfortable looking stuffed chairs occupy one corner of the room next to a small cast-iron stove. A long and wide orange velvet curtain hangs down seperating the living quarters from the rest of the shop.} {Illian Countryside} {} {} {} {1} {} +E {13992} {d} {d} {32} {0} {} {1} {} {0} + +R {13994} {0} {} {Festival Fire} {} {Dancing flames fill the sky as sparks fly upwards like bright fireflies. Reflecting off the water to the east the fire crackles merrily, a bright spot amidst the expanding meadows to the south and the wagons to the west and north. Large logs are placed around the fire, providing seats for those that choose not to dance. Brightly colored rugs of purple, red, green, and silver litter the ground for the children of the Tinkers. It is a place to gather and rejoice in being alive.} {Illian Countryside} {} {} {} {1} {} +E {13987} {n} {n} {1} {0} {} {1} {} {0} +E {13995} {e} {e} {2} {0} {} {1} {} {0} +E {13992} {w} {w} {8} {0} {} {1} {} {0} +E {13997} {s} {s} {4} {0} {} {1} {} {0} + +R {13995} {0} {} {Reflecting Waters} {} {The high-rising flames of a bonfire nearby to the west reflect off the passive waters of the shallow creek running past it in bright ribbons of orange and red. Burbling as it makes its way to the south the creek meanders ever onward. Huge trees of massive girth almost block the way to the east with their bulk.} {Illian Countryside} {} {} {} {1} {} +E {13986} {n} {n} {1} {0} {} {1} {} {0} +E {13996} {e} {e} {2} {0} {} {1} {} {0} +E {13994} {w} {w} {8} {0} {} {1} {} {0} +E {13999} {s} {s} {4} {0} {} {1} {} {0} + +R {13996} {0} {} {Tree Island} {} {A sandy island is filled with large trees that have withstood the strains of time. Massive branches barely stir in the wind that whispers across their leaves. A shallow creek flows to the west but there are no other visible exits from the island. The smell of greenery fills the air.} {Illian Countryside} {} {} {} {1} {} +E {13995} {w} {w} {8} {0} {} {1} {} {0} + +R {13997} {0} {} {Meadows Before the Hills} {} {The never-ending expanse of green comes to an abrupt halt as large hills jut up from the earth. From the north comes the smell of wood smoke and cooking fires and the sound of laughter. To the east a pleasant creek meanders on its course through the land. The hills begin their gradual rise through the land to the south.} {Illian Countryside} {} {} {} {1} {} +E {13994} {n} {n} {1} {0} {} {1} {} {0} +E {13999} {e} {e} {2} {0} {} {1} {} {0} +E {13998} {s} {s} {4} {0} {} {1} {} {0} + +R {13998} {0} {} {Overgrown Path into the Hills} {} {Grass sprouts up freshly green between ancient cut slabs of white marble. Small green fir trees begin to spring up the side of the hill as the stone path begins to climb. Reaching to the north a large meadow rolls into the distance and a meandering river can be seen in the distance to the west.} {Illian Countryside} {} {} {} {1} {} +E {13997} {n} {n} {1} {0} {} {1} {} {0} +E {14031} {u} {u} {16} {0} {} {1} {} {0} + +R {13999} {0} {} {Rotting Stumps} {} {Stocky rotting tree stumps stick up through the shallow creek bed like strange stalagmites. The creek appears to have overflowed its banks and encroached onto the meadow to the west. The view down the creek to the south is blocked by a series of large rolling hills that dominate the landscape. The creek bears eastward to make its way past a large hill.} {Illian Countryside} {} {} {} {1} {} +E {13995} {n} {n} {1} {0} {} {1} {} {0} +E {14000} {e} {e} {2} {0} {} {1} {} {0} +E {13997} {w} {w} {8} {0} {} {1} {} {0} + +R {14000} {0} {} {Nesting Banks} {} {Large mounds of soft sand are piled high in what appear to be shallow nests above the waterline. Prairie grass that has turned silvery with age lines the bottom of these nests, while the outer areas of the nests are littered with the bones and bits of fur from small dead woodland creatures. The creek follows its current to the south and rounds a curve to the west.} {Illian Countryside} {} {} {} {1} {} +E {13999} {w} {w} {8} {0} {} {1} {} {0} +E {14001} {s} {s} {4} {0} {} {1} {} {0} + +R {14001} {0} {} {Carved River Cliff} {} {Picking up its pace the stretch of water widens as it passes through a naturally carved corridor between two massive cliffs of white and grey veined marble. To the left and right the cliffs are carved in massive pictures that have only been somewhat damaged by the passage of time. The ability to do such carvings now is unknown. These must be ancient pictures indeed.} {Illian Countryside} {} {} {} {1} {} +E {14000} {n} {n} {1} {0} {} {1} {} {0} +E {14002} {s} {s} {4} {0} {} {1} {} {0} + +R {14002} {0} {} {Spreading Waters} {} {Spilling out of the narrow valley to the north the creek begins to spread out. To the west the water goes beneath an underground passage leading into the mountains. Following the course of the flow to the east the creek rounds a tree-covered bend. Small brightly colored fish glint beneath the surface of the knee-high creek in small schools.} {Illian Countryside} {} {} {} {1} {} +E {14001} {n} {n} {1} {0} {} {1} {} {0} +E {14003} {e} {e} {2} {0} {} {1} {} {0} + +R {14003} {0} {} {Deer Creek} {} {On either side of the creek there is an abundance of prints in the sand from the cloven hoofs of deer. The water is becoming more shallow as the creek flows to the south. To the west large cliffs tower into the sky above, topped off by mountain peaks in the high distance.} {Illian Countryside} {} {} {} {1} {} +E {14002} {w} {w} {8} {0} {} {1} {} {0} +E {14004} {s} {s} {4} {0} {} {1} {} {0} + +R {14004} {0} {} {Dwindling Waters} {} {As the land becomes lower in relation to the creek the water begins to spread out more and more. The edges of the creekbed are now more like small bogs of water. The creek is deeper to the north. To the south the beginnings of a marsh can be seen. A small wooden pier can be seen in the distance to the south.} {Illian Countryside} {} {} {} {1} {} +E {14003} {n} {n} {1} {0} {} {1} {} {0} +E {14005} {s} {s} {4} {0} {} {1} {} {0} + +R {14005} {0} {} {River Past a Pier} {} {A large newly-built wooden pier juts out into the water to the east. It is a handy place to tie up a boat in saftey. Flowing slowly the creek spreads out into the boggy marsh to the south where even a flat-bottomed raft would not be needed as the water is rather shallow. Large willow trees can be seen bowing into the water to the south, and a building is visible to the east some distance away.} {Illian Countryside} {} {} {} {1} {} +E {14004} {n} {n} {1} {0} {} {1} {} {0} +E {14006} {s} {s} {4} {0} {} {1} {} {0} +E {14048} {u} {u} {16} {0} {} {1} {} {0} + +R {14006} {0} {} {Edge of the Marsh} {} {Lovely green weeping willows hang their long branches into the brackish water at the swamp's edge. All manners of insects buzz through the humid air in acrobatic displays. Farther to the north the mouth of a wide river can be seen emptying its contents into the low lying lands of the marsh. To the south a path opens between a couple of rotting stumps in the water.} {Illian Countryside} {} {} {} {1} {} +E {14005} {n} {n} {1} {0} {} {1} {} {0} +E {14007} {w} {w} {8} {0} {} {1} {} {0} +E {14044} {s} {s} {4} {0} {} {1} {} {0} +E {14046} {u} {u} {16} {0} {} {1} {} {0} + +R {14007} {0} {} {Path into the Marsh} {} {The heavy scent of vegetation and rot rolls in on the wind from the south. A small hill covered in trees rises above the land of the marsh to the west. To the north the edge of a mountain range is inaccessible but easily visible to the naked eye. The croaking of frogs can be heard through a small bunch of palm fronds to the south. Soft green leaves drape from the stately figures of willow trees to the east.} {Illian Countryside} {} {} {} {1} {} +E {14006} {e} {e} {2} {0} {} {1} {} {0} +E {14008} {w} {w} {8} {0} {} {1} {} {0} +E {14043} {s} {s} {4} {0} {} {1} {} {0} + +R {14008} {0} {} {Trees Before the Hills} {} {Sinking their roots deep into the rich soil of the edge of the marsh, the trees march their way up the side of the hill that leads to the mountains to the north. A road is visible through the trunks of the trees to the west while to the east the marsh begins in earnest. Looking up into the sky a small mountain range rises into the bellys of the clouds.} {Illian Countryside} {} {} {} {1} {} +E {14009} {n} {n} {1} {0} {} {1} {} {0} +E {14007} {e} {e} {2} {0} {} {1} {} {0} +E {14013} {w} {w} {8} {0} {} {1} {} {0} + +R {14009} {0} {} {Vast View} {} {Spread out before the eye is a view of the surrounding areas in splendid detail. Some tall pine trees grow on the edge of a rockslide in the rich dark soil. Northward the mountains continue in sweeping heights, their tips hidden among the clouds. To the south a boggy marsh can be seen with a patch of green hidden in its depths. A long road winds its way to the west heading towards Illian.} {Illian Countryside} {} {} {} {1} {} +E {14011} {n} {n} {1} {0} {} {1} {} {0} +E {14010} {e} {e} {2} {0} {} {1} {} {0} +E {14008} {s} {s} {4} {0} {} {1} {} {0} + +R {14010} {0} {} {Scruffy Pines} {} {A cluster of scruffy pine trees towers at the side of a white marble cliff. The white and grey-veined marble cliff appears to have some type of door etched into its side far above, at the height of the tops of the trees. A large mound of white marble is grouped in a pile at the base of the cliff behind the trees, carved to look like the scales of a reptile. These ancient steps lie in a broken heap.} {Illian Countryside} {} {} {} {1} {} +E {14009} {w} {w} {8} {0} {} {1} {} {0} +E {14036} {u} {u} {16} {0} {} {1} {} {0} + +R {14011} {0} {} {Atop a Crest} {} {From a vantage point atop the leading edge of the mountain range the land is laid out before the eye in patchwork detail. Green fields spread to the north, a silver ribbon of water sparkles far to the east, brown and gray hills mass to the south, and a large road is to the west. Snuffling sounds come from a large cave directly to the west, while the trail continues down and to the south.} {Illian Countryside} {} {} {} {1} {} +E {14012} {w} {w} {8} {0} {} {1} {} {0} +E {14009} {s} {s} {4} {0} {} {1} {} {0} +E {14035} {d} {d} {32} {0} {} {1} {} {0} + +R {14012} {0} {} {Lions' Den} {} {The walls of the cave bear the scratch marks of large claws being sharpened. The stone ceiling is low lying and completely seals off any light from the sky. A musky thick odor fills the air of the small chamber with the faint undertones of blood. The fresh carcass of a recent kill is deposited in a corner. It is impossible to identify what it was, for all that remains is white bone and red blood.} {Illian Countryside} {} {} {} {1} {} +E {14011} {e} {e} {2} {0} {} {1} {} {0} + +R {14013} {0} {} {The Illian Road} {} {The Illian road runs north and south through rolling hills coverd in lush grass. A large hill looms in the distance ot the north, while a thin ribbon of water can be seen to the south. A small copse of trees sits off the road, home to a number of birds and small animals.} {Illian Road} {} {} {} {1} {} +E {14014} {n} {n} {1} {0} {} {1} {} {0} +E {14008} {e} {e} {2} {0} {} {1} {} {0} +E {14060} {s} {s} {4} {0} {} {1} {} {0} + +R {14014} {0} {} {Road Before a Hill} {} {A large hill blocks the road from staying on a northerly course. The large rocky hill looms high overhead, and is very steep. The road turns to pass the hill along its western base. Several square cut stones show themselves under a layer of dirt.} {Illian Road} {} {} {} {1} {} +E {14015} {w} {w} {8} {0} {} {1} {} {0} +E {14013} {s} {s} {4} {0} {} {1} {} {0} + +R {14015} {0} {} {Road Around a Hill} {} {A steep, rocky hill forces the road to skirt around the western base. The road leads north along the base of the hill and turns east to rejoin its original route. A vast field of gentle, grass covered hills fills the view to the west. The road is more dirt than paving stones at this point.} {Illian Road} {} {} {} {1} {} +E {14016} {n} {n} {1} {0} {} {1} {} {0} +E {14014} {e} {e} {2} {0} {} {1} {} {0} + +R {14016} {0} {} {The Illian Road} {} {Gently rolling hills fill the horizon to the west, while a large hill looms overhead to the east. The road follows the base of the large hill and leads north and south. Several ruts run along the road as heavy wagon traffic keeps the road busy.} {Illian Road} {} {} {} {1} {} +E {14017} {n} {n} {1} {0} {} {1} {} {0} +E {14015} {s} {s} {4} {0} {} {1} {} {0} + +R {14017} {0} {} {Bend in the Road} {} {The road skirts the western base of a large hill that stands right in the path of the road. Fields of grass covered hills that gently rise and fall fill the view north and west. The sound continues south along the base of the hill.} {Illian Road} {} {} {} {1} {} +E {14018} {e} {e} {2} {0} {} {1} {} {0} +E {14016} {s} {s} {4} {0} {} {1} {} {0} + +R {14018} {0} {} {Road Around a Hill} {} {A hill blocks the way south as the road bends around the western side. The hill is much more rocky than the gentle rolling hills in the rest of the area, as well as much larger. A vast field of grass covered hills lies to the east and west while the road continues north.} {Illian Road} {} {} {} {1} {} +E {14019} {n} {n} {1} {0} {} {1} {} {0} +E {14017} {w} {w} {8} {0} {} {1} {} {0} + +R {14019} {0} {} {The Illian Road} {} {A forest looms in the distance to the north, engulfing the road in its shade. The road begins to narrow a bit here as it makes its way toward the forest. A small pile of broken and weathered stones, roughly cut into squares sits off to one side of the road. Small rolling hills cover the countryside to the south, as the road continues on.} {Illian Road} {} {} {} {1} {} +E {14020} {n} {n} {1} {0} {} {1} {} {0} +E {14018} {s} {s} {4} {0} {} {1} {} {0} + +R {14020} {0} {} {A Road at the Forest Edge} {} {A forest of many different trees springs up from the small hills and engulfs the road in shade. The dusty road winds its way throught the trees, dodging tree trunks as it moves north into the forest. The forest extends east, away from the road.} {Illian Road} {} {} {} {1} {} +E {14023} {n} {n} {1} {0} {} {1} {} {0} +E {14021} {e} {e} {2} {0} {} {1} {} {0} +E {14019} {s} {s} {4} {0} {} {1} {} {0} + +R {14021} {0} {} {Edge of a Forest} {} {The thick trees to the north have thinned and completely disappear further south. A narrow road can be seen entering the forest to the west. The forest extends north and west from this point.} {Illian Road} {} {} {} {1} {} +E {14022} {n} {n} {1} {0} {} {1} {} {0} +E {14020} {w} {w} {8} {0} {} {1} {} {0} + +R {14022} {0} {} {Forested Hills} {} {Slow rolling hills are covered completely by a darkened forest of assorted trees. Very little vegetation grows on the forest floor as the tree tops block out the sun and much of the rain. A narrow road can be seen to the west.} {Illian Road} {} {} {} {1} {} +E {14023} {w} {w} {8} {0} {} {1} {} {0} +E {14021} {s} {s} {4} {0} {} {1} {} {0} + +R {14023} {0} {} {Road Through a Forest} {} {A narrow road snakes its way past tall tree trunks, signifying that the road came after the forest. In some spots, the trees have grown so large, they have pushed up a number of old paving stones and reclaimed part of the forest taken up by the road. The road continues north and south.} {Illian Road} {} {} {} {1} {} +E {14024} {n} {n} {1} {0} {} {1} {} {0} +E {14022} {e} {e} {2} {0} {} {1} {} {0} +E {14020} {s} {s} {4} {0} {} {1} {} {0} + +R {14024} {0} {} {Entering a Forest} {} {Sparse copses of trees congeal into a large forest of various trees. Oak, maple, and leatherleaf fill the forest, their branches blocking out the sky. The road enters the forest here but turns sharply south, as if afraid to enter the woods any farther.} {Illian Road} {} {} {} {1} {} +E {14027} {n} {n} {1} {0} {} {1} {} {0} +E {14025} {e} {e} {2} {0} {} {1} {} {0} +E {14028} {w} {w} {8} {0} {} {1} {} {0} +E {14023} {s} {s} {4} {0} {} {1} {} {0} + +R {14025} {0} {} {Forest Beside a Road} {} {A small rise in the forest floor does nothing to help aid sight of distant land. The trees are very thick here, and the trunks themselves make seeing further than a few feet almost imposible. Fleeting glimpses of a road can be seen to the west.} {Illian Road} {} {} {} {1} {} +E {14026} {n} {n} {1} {0} {} {1} {} {0} +E {14024} {w} {w} {8} {0} {} {1} {} {0} + +R {14026} {0} {} {Deep in a Forest} {} {Thick branches, covered in leaves, inter-twine overhead, blocking out the sky and much of the light. Very few things grow in this part of the forest besides the tall trees as all the sun and much of the rain is caught before reaching the ground. the chittering and chirping of birds and other wildlife echo through the trees.} {Illian Road} {} {} {} {1} {} +E {14027} {w} {w} {8} {0} {} {1} {} {0} +E {14025} {s} {s} {4} {0} {} {1} {} {0} + +R {14027} {0} {} {Edge of a Forest} {} {Thick lines of trees along a steep hillside to the north prevent further exploration into the wooded hills. A number of smaller trees grow along the western edge of the forest, helping it to grow toward the Illian road in the distance. The road makes a turn to the east and can be seen just south of this spot.} {Illian Road} {} {} {} {1} {} +E {14026} {e} {e} {2} {0} {} {1} {} {0} +E {14024} {s} {s} {4} {0} {} {1} {} {0} + +R {14028} {0} {} {Bend in the Road} {} {The Illian road makes a slow bend here, leading north and east. A large green forested area lies just to the east, engulfing the road in its shade. The road narrows a bit as it passes between a two small hills. The road appears straight as fas as can be seen to the north.} {Illian Road} {} {} {} {1} {} +E {14029} {n} {n} {1} {0} {} {1} {} {0} +E {14024} {e} {e} {2} {0} {} {1} {} {0} + +R {14029} {0} {} {The Illian Road} {} {A wide dirt road has found a relatively straight path through a few small hills, leading north and south. A large green forest lies in the distance to the southeast, covering the small hills with tall trees. An old long abandoned wagon, wheels broken into splinters, lies on the side of the road.} {Illian Road} {} {} {} {1} {} +E {14030} {n} {n} {1} {0} {} {1} {} {0} +E {14028} {s} {s} {4} {0} {} {1} {} {0} + +R {14030} {0} {} {Along the Illian Road} {} {Hard packed dirt makes a wide lane that travels north and south through the rolling hills. Wide enough for two carts to pass, a number of square cut stones can be seen peeking through the dirt. A great number of small rolling hills surround the road on both sides.} {Illian Road} {} {} {} {1} {} +E {13967} {n} {n} {1} {0} {} {1} {} {0} +E {14029} {s} {s} {4} {0} {} {1} {} {0} + +R {14031} {0} {} {The Side of a Hill} {} {The old white stones are all but covered over now by the passage of time. Green and yellow weeds grow through the dirt-filled cracks in the stone further leading to their deterioration. All ways except to the east are blocked by dense vegetation. A trail leads back down the hill to the lush emerald meadows below. Far to the south from here the layered peaks of a small mountain range are visible.} {Illian Countryside} {} {} {} {1} {} +E {14032} {e} {e} {2} {0} {} {1} {} {0} +E {13998} {d} {d} {32} {0} {} {1} {} {0} + +R {14032} {0} {} {Branch in the Path} {} {Twisting to the east the stone path faintly continues its way past a thicket of berry bushes. Bearing towards the south a trail has been trampled through the dirt by the passage of animals leading deeper into the hills that begin to rise into mountains. A pile of large animal droppings off to the side of the trail gives the indication of life in the hills.} {Illian Countryside} {} {} {} {1} {} +E {14033} {e} {e} {2} {0} {} {1} {} {0} +E {14031} {w} {w} {8} {0} {} {1} {} {0} +E {14034} {s} {s} {4} {0} {} {1} {} {0} + +R {14033} {0} {} {Edge of a Marbled Cliff} {} {The marble path abruptly ends at the edge of a large cliff overlooking a river to the east. Stout little scrub bushes cling to the sides of the cliff, their foliage hanging over the side. Looking over the edge of the cliff it is impossible to tell what the carving on its massive surface is. Perhaps it would be better viewed from the river below.} {Illian Countryside} {} {} {} {1} {} +E {14032} {w} {w} {8} {0} {} {1} {} {0} +E {14035} {u} {u} {16} {0} {} {1} {} {0} + +R {14034} {0} {} {Berry Laden Branches} {} {Berry bushes by the bundle are grouped amongst the veined marble in a small stretch of land high in the hills. The sound of bird wings flapping can be heard over the busy drone of bees as they sip the honey from some of the orange flower bushes in bloom. A large stand of trees is visible to the east, and to the north a trail is cut into the dirt.} {Illian Countryside} {} {} {} {1} {} +E {14032} {n} {n} {1} {0} {} {1} {} {0} +E {14035} {e} {e} {2} {0} {} {1} {} {0} + +R {14035} {0} {} {Large Trees} {D} {A stand of large leatherleaf trees surround an old well of white marble atop the edge of a small mountain range. The wind is a little stronger and the air is a bit thinner, almost crisper. A trail leads down to the north at what appears to be the edge of a cliff. To the west is a large stand of berry bushes and southward more mountains rear stone heads into the sky.} {Illian Countryside} {} {} {} {1} {} +E {14034} {w} {w} {8} {0} {} {1} {} {0} +E {14011} {u} {u} {16} {0} {} {1} {} {0} +E {14033} {d} {d} {32} {0} {} {1} {} {0} + +R {14036} {0} {} {Among the Pine Branches} {} {The smell of pine sap fills the air with its light scent. The door is within reach now and one can see the detailed carvings of its thick doorframe. The white marble gleams with its own inner light as if the moon were glowing from within. Stout marble doors block the way and carved on them is the face and neck of a lizard with a collar about its neck. The collar is sealed with the ancient symbol of the Aes Sedai.} {Illian Countryside} {} {} {} {1} {} +E {14037} {e} {e} {2} {0} {} {1} {} {0} +E {14010} {d} {d} {32} {0} {} {1} {} {0} + +R {14037} {0} {} {Pearlized Entrance} {} {Great sweeping arches tower into the interior of a secret chamber. The walls are decorated here and there by hanging tapestries that have long since rotted away to mere scraps of their former glory. The floor, wall, and even the ceiling are made from an unknown stone that glows softly as if one were inside of a giant pearl. While looking as slick as white oil, the floor is firm and steady beneath your feet.} {Illian Countryside} {} {} {} {1} {} +E {14036} {w} {w} {8} {0} {} {1} {} {0} +E {14038} {s} {s} {4} {0} {} {1} {} {0} + +R {14038} {0} {} {Jade Corridor} {} {Placed into the floor are carefully arranged pieces of tile made from milky white and dark green jade. They form the picture of a man smiling beneath the boughs of an Avendesora tree. In stark contrast to the peace of the figure of the man, off to the side is the image of a woman in a large cage surrounded by men that are holding hands. The corridor continues to the south in a warm gold glow and to the north in a cool cream sheen.} {Illian Countryside} {} {} {} {1} {} +E {14037} {n} {n} {1} {0} {} {1} {} {0} +E {14039} {s} {s} {4} {0} {} {1} {} {0} + +R {14039} {0} {} {Amber Panels} {} {The entire room is made up of carved pieces of amber, shining like warm honey in the meager light. The dust of time coats the figures carved into the walls, but the images of a man riding a giant lizard are still visible. Behind the man a large army stands at attention with their shocklances held high and their banners raised. One of the man's honey-colored arms is raised, and the shackles that bound his hands, lined in silver on the mural to highlight them, are snapped apart and falling from his wrists. A rather manic smile is captured in the amber carving of his face.} {Illian Countryside} {} {} {} {1} {} +E {14038} {n} {n} {1} {0} {} {1} {} {0} +E {14040} {e} {e} {2} {0} {} {1} {} {0} + +R {14040} {0} {} {Obsidian Court} {} {Definitely a throne room in an age long past, everything is made of gleaming black obsidian. The centerpiece of the room is a mammoth obsidian throne at the north end. Suspended by fine wires above the throne is the Dragon's Fang etched out in sparkling black diamonds. At the foot of the throne, where the person that sat there might rest his feet, is the white flame of Tar Valon shattered. Enormous in size, the room could have fit over five hundred people with room to spare. The arched ceiling of the room has been carved in the shape of overlapping scales. The light dances off the shiny stone giving it the appearance of actually breathing. It is like being inside the belly of a giant beast.} {Illian Countryside} {} {} {} {1} {} +E {14041} {n} {n} {1} {0} {} {1} {} {0} +E {14039} {w} {w} {8} {0} {} {1} {} {0} + +R {14041} {0} {} {Lapis Lazuli Alcove} {} {Mellow blue stone, the soft color of the sky reflecting off a lake, surrounds all the surfaces of the chamber. An ancient canopied bed fills the west side of the room. A wooden chair in front of a cold stone fireplace has long ago rotted away so that only the brass nails remain in the pile of rotted wood. In the east corner stands an ancient desk made of the soft blue stone. Above it is a picture of a tall man and his family on the grounds of a farm. In the background of the picture a small craft can be seen flying through the sky.} {Illian Countryside} {} {} {} {1} {} +E {14040} {s} {s} {4} {0} {} {1} {} {0} +E {14042} {d} {d} {32} {0} {} {1} {} {0} + +R {14042} {0} {} {Gigantic Stalls} {} {Enormous stalls line the walls for what must be large animals indeed. The sound of trickling of water fills the air as a small stream runs through the series of stone watering bins that still stand. Towards the south the stream widens into a huge lake that filters through the bottom of the southern hole leading out. The current is much too strong for a small human to withstand, but a larger creature could make its way in and out without a problem. Large claw marks score the ground and the thunderous smell of animal droppings fills the air.} {Illian Countryside} {} {} {} {1} {} +E {14041} {u} {u} {16} {0} {} {1} {} {0} + +R {14043} {0} {} {A Group of Fallen Logs} {} {Dozens of trees have fallen on top of each other to create an ankle-breaking maze of rotting stumps in the water. The sky is visible overhead letting a breeze into the humid interior of the marsh. The swamp extends its reach north and east, while the Illian road is to the west. Far to the south lies the great city of Illian.} {Illian Countryside} {} {} {} {1} {} +E {14007} {n} {n} {1} {0} {} {1} {} {0} +E {14044} {e} {e} {2} {0} {} {1} {} {0} + +R {14044} {0} {} {Wet Bog} {} {The water deepens to a thick dark murk. Large trees rear into the sky, stretching out their branches to form a thick cloak of leaves overhead. Against the background of the sky birds fly from branch to branch in bright bursts of color. Moss grows up the side of the trees in a slick green mass. To the north and east the marsh continues.} {Illian Countryside} {} {} {} {1} {} +E {14006} {n} {n} {1} {0} {} {1} {} {0} +E {14045} {e} {e} {2} {0} {} {1} {} {0} +E {14043} {w} {w} {8} {0} {} {1} {} {0} + +R {14045} {0} {} {Vines Before the Garden} {} {The rows of dark foliaged grape vines come to a halt to the east as they approach a dark wrought iron gate leading into a garden. Small swarms of bugs flit up from the swamp to the west in little bundles. The ground begins a steep decent to the south where the rich earth has sunk into the murky edges of the swamp.} {Illian Countryside} {} {} {} {1} {} +E {14046} {n} {n} {1} {0} {} {1} {} {0} +E {14050} {e} {e} {2} {0} {} {1} {} {0} +E {14044} {w} {w} {8} {0} {} {1} {} {0} +E {14058} {d} {d} {32} {0} {} {1} {} {0} + +R {14046} {0} {} {In the Vineyard} {} {Large rows of trellises filled with healthy green grape plants fill the area. Down and to the west the edge of a marsh is visible. To the east the row extends on in green brilliance and to the south more rows of grapes are visible growing in this rich earth. Far to the southeast a home is visible above the rows of plants. A path cuts through the woods to the north.} {Illian Countryside} {} {} {} {1} {} +E {14047} {n} {n} {1} {0} {} {1} {} {0} +E {14049} {e} {e} {2} {0} {} {1} {} {0} +E {14045} {s} {s} {4} {0} {} {1} {} {0} +E {14006} {d} {d} {32} {0} {} {1} {} {0} + +R {14047} {0} {} {Path Towards the Vineyard} {} {A trail marked by the passage of many feet has been worn into the grass from the dock to the west leading south into a small vineyard spread out over the higher land overlooking the swamp to the southwest. Overhead some trees offer protection from the elements and welcome shade in the hot and muggy summer months of southern Illian.} {Illian Countryside} {} {} {} {1} {} +E {14048} {w} {w} {8} {0} {} {1} {} {0} +E {14046} {s} {s} {4} {0} {} {1} {} {0} + +R {14048} {0} {} {Atop the Pier} {} {Jutting from the flowing greenish blue water beneath, the pier leads out of the boggy water and onto the firm ground of higher land to the east. The wood of the deck has been carefully sanded to an almost velvety soft consistency. The iron boat ties bolted to the deck are new and almost untouched by rust.} {Illian Countryside} {} {} {} {1} {} +E {14047} {e} {e} {2} {0} {} {1} {} {0} +E {14005} {d} {d} {32} {0} {} {1} {} {0} + +R {14049} {0} {} {A Reverent Glen} {D} {The lush green grass of a quiet glen is fringed with neatly ordered rows of grapevines. Large bunches of wildflowers and morning lilies grow in the shadows of the large trees to the east. The center of the glen is marked with a lone small stone column, standing upright and carved from a large chunk of sparkling white stone. It seems to be marking the place of someone greatly loved, now passed on from this world.} {Illian Countryside} {} {} {} {1} {} +E {14046} {w} {w} {8} {0} {} {1} {} {0} + +R {14050} {0} {} {Shady Garden} {} {Low hanging vines covered in blue and yellow frosted flowers fill the air with a sweet almost berry scent. An evenly placed stone path of gleaming white marble threaded with veins of grey leads to the small manor home to the east. Level brick walls enclose the garden from the outside, but cannot manage to keep out the bugs from the nearby swamp. Blocking the way to the east is a massive door bound in intricate bands of dark wrought iron.} {Illian Countryside} {} {} {} {1} {} +E {14051} {e} {e} {2} {0} {} {1} {} {0} +E {14045} {w} {w} {8} {0} {} {1} {} {0} + +R {14051} {0} {} {Manor Foyer} {} {Lemon-yellow walls add a sense of brightness and cheer to the entrance of the home. A small handwoven rag rug of blues and reds covers the kaf-brown tile floor of the small room. Opening to the east the foyer leads further into the home. From the west comes the rich scent of flowers. A skylight of stained glass throws patches of purple and green onto the walls.} {Illian Countryside} {} {} {} {1} {} +E {14052} {e} {e} {2} {0} {} {1} {} {0} +E {14050} {w} {w} {8} {0} {} {1} {} {0} + +R {14052} {0} {} {Manor's Family Room} {} {The small wooden toys of a child litter the ground in careless abandon. A thick Tairen rug covers most of the wooden floor with its plush gold and rose softness. The walls are painted a light cream and hung with various pictures of different origins and times. A small spiral staircase leads to the upper floor while to the north is a small stout wooden door. From the south comes the pleasant odors of baking bread while to the east is another stout wooden door.} {Illian Countryside} {} {} {} {1} {} +E {14053} {n} {n} {1} {0} {} {1} {} {0} +E {14055} {e} {e} {2} {0} {} {1} {} {0} +E {14051} {w} {w} {8} {0} {} {1} {} {0} +E {14054} {s} {s} {4} {0} {} {1} {} {0} +E {15009} {u} {u} {16} {0} {} {1} {} {0} +E {14059} {d} {d} {32} {0} {} {1} {} {0} + +R {14053} {0} {} {Childrens Quarters} {} {The walls of the room are a bright sky blue decorated with yellow daisies. Two small beds of nicely patinaed wood are tucked into the corner of the room beneath the sill of a wide stained glass window. A large amount of the toys in this room are carved to resemble lizards of every size and color. The door to the south leads back out into the main part of the house.} {Illian Countryside} {} {} {} {1} {} +E {14052} {s} {s} {4} {0} {} {1} {} {0} + +R {14054} {0} {} {Bright and Busy Kitchen} {} {Bright white marble counters sparkle in the large yet tidy kitchen. A fine sifting of flour is still visible on the heavy wooden chopping block that stands in the middle of the kitchen. The yeasty smell of bread hangs heavy in the air to tantelize the hungry taste buds. Wide mullioned windows look out to the east into the backyard of manor home and over some of the vineyard. To the north the doorway leads into the main manor room.} {Illian Countryside} {} {} {} {1} {} +E {14052} {n} {n} {1} {0} {} {1} {} {0} + +R {14055} {0} {} {Small Corral} {H} {The trunks of large trees have been split and stacked atop each other in a rough circular fashion to form a large corral. A small manor home lies to the west and to the south the ground slopes down into a large marsh. There is a watering trough for the horses in the pen and a few bits of riding tack hang from one of the wooden posts. To the north a large grapevine hedge totally blocks the way.} {Illian Countryside} {} {} {} {1} {} +E {14052} {w} {w} {8} {0} {} {1} {} {0} +E {14056} {d} {d} {32} {0} {} {1} {} {0} + +R {14056} {0} {} {Lily Bog} {} {Through the layer of mushy peat moss that lines the wet ground, lovely white lilies grow in large bunches wherever a bit of light penetrates the the tree branches above. To the north the ground rises towards a small brown and cream manor home with a red slate roof. The marsh continues its sodden course to the west.} {Illian Countryside} {} {} {} {1} {} +E {14057} {w} {w} {8} {0} {} {1} {} {0} +E {14055} {u} {u} {16} {0} {} {1} {} {0} + +R {14057} {0} {} {Rainbow Waters} {} {The decaying vegetable matter of the marsh has lent a rather pretty rainbow sheen to the stagnant water. Small pools of yellow, pink, green, and blue shimmering water is disturbed now and then by the passage of some insect or small reptile. Long ropes of grey-white moss hang down from the damp bark of the trees above. The marsh extends on to the east and the west, while up hill to the north the way is blocked by the edge of a building.} {Illian Countryside} {} {} {} {1} {} +E {14056} {e} {e} {2} {0} {} {1} {} {0} +E {14058} {w} {w} {8} {0} {} {1} {} {0} + +R {14058} {0} {} {Frog Haven} {} {The burping, chirping, and croaking of a large group of frogs fills the air with their songs. A large fallen log provides a place for the amphibians to sun themselves, while the mid-calf high murky dark water gives them an abundance of food. To the west a road is barely visible, while the marsh continues to the east. A red tile roof is visible in the distance above the green treetops to the north east.} {Illian Countryside} {} {} {} {1} {} +E {14057} {e} {e} {2} {0} {} {1} {} {0} +E {14045} {u} {u} {16} {0} {} {1} {} {0} + +R {14059} {0} {} {Wine Cellar} {} {Rows upon rows of wine racks line the walls of the cool packed earth basement. To the north of the room a wall of wine barrels towers high as the contents age to perfection. A large desk rests in the middle of the room where the wine merchant can do his books. A faint bitter smell fills the air from the fermenting wine upon the racks.} {Illian Countryside} {} {} {} {1} {} +E {14052} {u} {u} {16} {0} {} {1} {} {0} + +R {14060} {0} {} {Illian Road Leaving the River Valley} {} {The Illian road descends into the Manetharendrelle river valley to the south and emerges into the Altara uplands to the north. The blue ribbon of the river can be seen far to the east. Small farms dot the river bottoms relying on the Illian road for trade and news.} {Illian Peninsula} {} {} {} {1} {} +E {14013} {n} {n} {1} {0} {} {1} {} {0} +E {14061} {w} {w} {8} {0} {} {1} {} {0} +E {14064} {s} {s} {4} {0} {} {1} {} {0} + +R {14061} {0} {} {Above a Stormy Cove} {} {Wave after wave of salt ocean water beats furiously against the rounded cliffwall of a cove where the Illian Peninsula connects to the mainland. Sea gulls nimbly dodges the crushing waves and dives into the ocean to return with a fish for their chicks.} {Illian Peninsula} {} {} {} {1} {} +E {14060} {e} {e} {2} {0} {} {1} {} {0} +E {14062} {s} {s} {4} {0} {} {1} {} {0} + +R {14062} {0} {} {Following the Edge of a Windy Cliff} {} {Howling winds and beating waves blast into te cliffside with a force unsurpassed by anything outside nature's domain. The wind whirls around, tugging at everything, luring and manipulating for a companion on its endless journey. A road can be seen in the east on a safe distance from the cliff's edge.} {Illian Peninsula} {} {} {} {1} {} +E {14061} {n} {n} {1} {0} {} {1} {} {0} +E {14063} {s} {s} {4} {0} {} {1} {} {0} + +R {14063} {0} {} {In the Dancing Grass Off the Road} {} {Tall grass swirl around to the rhythm of the whistling wind, flowing back and forth in intricate patterns and laughing from the pure joy of the dance. Sea birds sing high above in the sky, enjoying the creativity of the dancing grass.} {Illian Peninsula} {} {} {} {1} {} +E {14062} {n} {n} {1} {0} {} {1} {} {0} +E {14065} {e} {e} {2} {0} {} {1} {} {0} +E {14074} {s} {s} {4} {0} {} {1} {} {0} + +R {14064} {0} {} {Road Between the Hedges} {} {The Illian road is confined between two large hedges almost the height of two full grown men. Songbirds dodge in between the hedges and you can faintly hear the cries of young chicks. The Illian road continues south to the city of Illian and north to the merchant city of Lugard.} {Illian Peninsula} {} {} {} {1} {} +E {14060} {n} {n} {1} {0} {} {1} {} {0} +E {14065} {s} {s} {4} {0} {} {1} {} {0} + +R {14065} {0} {} {Illian Road Near a Farm} {} {The Illian road closely approaches a large farming complex to the the east. Neat hedges seperate tilled fields and pastures. Small seed potatoes are scattered along the roadside in a display of carelessness not found anywhere in the northlands. The Illian road continues north and south.} {Illian Peninsula} {} {} {} {1} {} +E {14064} {n} {n} {1} {0} {} {1} {} {0} +E {14066} {e} {e} {2} {0} {} {1} {} {0} +E {14063} {w} {w} {8} {0} {} {1} {} {0} +E {14072} {s} {s} {4} {0} {} {1} {} {0} + +R {14066} {0} {} {Farming Complex} {} {A large courtyard graces the inner sanctum of the farming complex. A small garden yeilds a large crop of bright vegetables and herbs. The courtyard is surrounded by tiny houses and the large communal barn lies to the east. A large tree rises to the north and the Illian road is to the west.} {Illian Peninsula} {} {} {} {1} {} +E {14067} {n} {n} {1} {0} {} {1} {} {0} +E {14069} {e} {e} {2} {0} {} {1} {} {0} +E {14065} {w} {w} {8} {0} {} {1} {} {0} + +R {14067} {0} {} {The Burr Oak} {} {A large burr oak tree spreads its branches to take up all of the sunlight. Small footprints decorate open dirt areas and it appears that someone has tossed a small pair of children's shoes up into the boughs of the tree. Discarded and broken toys lay half buried in the soil.} {Illian Peninsula} {} {} {} {1} {} +E {14068} {n} {n} {1} {0} {} {1} {} {0} +E {14070} {e} {e} {2} {0} {} {1} {} {0} +E {14066} {s} {s} {4} {0} {} {1} {} {0} + +R {14068} {0} {} {In the Homestead} {} {The center of this large living room is dominated by a large table which has enough room to seat at least a dozen. A large hearth and stove allow for cooking and heating. A doorway leads into a corridor which has doors on either side. A window on the east wall looks out over verdant meadows.} {Illian Peninsula} {} {} {} {1} {} +E {14067} {s} {s} {4} {0} {} {1} {} {0} + +R {14069} {0} {} {Communal Barn} {} {The entire farming community shares this one large barn. The horses are stabled on the main floor and pigs and cattle can be seen through holes in the floor of the barn. The clucking of chicken can be heard through the thin walls of a confined chicken coop. The corral lies to the north.} {Illian Peninsula} {} {} {} {1} {} +E {14070} {n} {n} {1} {0} {} {1} {} {0} +E {14066} {w} {w} {8} {0} {} {1} {} {0} + +R {14070} {0} {} {Corral} {} {The care of horses seems to be a high priority in this small community. Tack and saddles are well oiled and stored properly along the enclosed portion of the barn. The watering trough is well maintained and filled with fresh water. Ample feed is available for all mounts.} {Illian Peninsula} {} {} {} {1} {} +E {14071} {n} {n} {1} {0} {} {1} {} {0} +E {14067} {w} {w} {8} {0} {} {1} {} {0} +E {14069} {s} {s} {4} {0} {} {1} {} {0} + +R {14071} {0} {} {Verdant Meadows} {} {Butterflies dance from flower to flower in a scene reminisent of all the old tales of beauty and love. Vibrant green tufts of grass dot a field of wildflowers and clover. A large levee to the east and north holds back the wrath of the mighty river.} {Illian Peninsula} {} {} {} {1} {} +E {14070} {s} {s} {4} {0} {} {1} {} {0} + +R {14072} {0} {} {Illian Road At the Bend} {} {The Illian road turns east and north here as it avoids a large chasm to the south. A large cliff overlooks the Sea of Storms to the west. Dead roots and trees adhere to the south face of a butte beyond the chasm, making a perfect resting place for birds of prey.} {Illian Peninsula} {} {} {} {1} {} +E {14065} {n} {n} {1} {0} {} {1} {} {0} +E {14073} {e} {e} {2} {0} {} {1} {} {0} +E {14074} {w} {w} {8} {0} {} {1} {} {0} + +R {14073} {0} {} {Away From the Cliffs} {} {For as far as the eye can see to the south, the Illian road is shadowed by a large cliff. Verdant prairie stretchs to the north dotted by small stands of Burr Oak and large individual trees. A farm hedge blocks travel north and the Illian road jogs to the west to avoid a large farm.} {Illian Peninsula} {} {} {} {1} {} +E {14072} {w} {w} {8} {0} {} {1} {} {0} +E {14075} {s} {s} {4} {0} {} {1} {} {0} + +R {14074} {0} {} {Approaching a Steep Ridge} {} {Rising from the ground to the south a ridge blocks the path in that direction. The tree-lined ridge forces the road in the east to bend eastwards, following the ridge until opportunity to continue south arises. The wind is still strong here but the ridge makes the wind choose a direction instead of moving randomly.} {Illian Peninsula} {} {} {} {1} {} +E {14063} {n} {n} {1} {0} {} {1} {} {0} +E {14072} {e} {e} {2} {0} {} {1} {} {0} + +R {14075} {0} {} {Illian Road East Of the Flatiron Cliffs} {} {The western cliffs that confined the Illian road to the south are slowly taking on a rounded appearance of a line of flat irons. The road once again descends into the river bottom as it heads north. The Illian road continues north and south, and a lateral levee to the east starts another roadway east over the swamps and towards the plains.} {Illian Peninsula} {} {} {} {1} {} +E {14073} {n} {n} {1} {0} {} {1} {} {0} +E {14076} {e} {e} {2} {0} {} {1} {} {0} +E {14111} {s} {s} {4} {0} {} {1} {} {0} + +R {14076} {0} {} {Lateral Levee on the Illian Roadway} {} {A levee extends from the Illian road to the river, perpendicular to both the road and the river. The building materials of the levee do not in anyway resemble materials available locally and the construction is curiously asymetrical for a river levee. The risers of what looks to be a bridge are visible to the east through the trees.} {Illian Peninsula} {} {} {} {1} {} +E {14077} {n} {n} {1} {0} {} {1} {} {0} +E {14080} {e} {e} {2} {0} {} {1} {} {0} +E {14075} {w} {w} {8} {0} {} {1} {} {0} +E {14078} {s} {s} {4} {0} {} {1} {} {0} + +R {14077} {0} {} {Boat Launch} {H} {The local inhabitants use the small sheltered portion of the bank to store their river rafts and small canoes. A small hitching post out of the mud allows one to leave their horse here for a daytrip downstream to Illian. A levee back to the south leads to the road and a few small farms.} {Illian Peninsula} {} {} {} {1} {} +E {14149} {e} {e} {2} {0} {} {1} {} {0} +E {14076} {s} {s} {4} {0} {} {1} {} {0} + +R {14078} {0} {} {Pond In the Lee Of the Levee} {D} {Willows with branches like maiden's hair, stand in attendance to the small pond in the center of their grove. Long narrow leaves of the trees float on the surface of the still pond broken occasionally by a small bubble. Water insects skitter across the surface of the pond in a harried dance.} {Illian Peninsula} {} {} {} {1} {} +E {14076} {n} {n} {1} {0} {} {1} {} {0} +E {14079} {s} {s} {4} {0} {} {1} {} {0} + +R {14079} {0} {} {In the Deep Dark Swamp} {} {The willows take on a menacing stance as they close in around the south end of a pond. Bothersome insects boil and dance in the darkness. The ground is able to pull the strongest boot or shoe from the foot of the wearer with a sickly, muddy, slurping sound.} {Illian Peninsula} {} {} {} {1} {} +E {14078} {n} {n} {1} {0} {} {1} {} {0} + +R {14080} {0} {} {On an Old Suspension Bridge} {} {Spanning across the river Manetherendrelle this bridge appears stable enough despite slightly swaying in a north-south fashion. The ropes hold up thick wooden boards that once were of a light color are now dark from rain and filth that has been absorbed by the wood. Both sides of the bridge are grass-covered farm lands but far to the south the city of Illian stands proudly at the southern tip of the peninsula.} {Illian Peninsula} {} {} {} {1} {} +E {14081} {e} {e} {2} {0} {} {1} {} {0} +E {14076} {w} {w} {8} {0} {} {1} {} {0} + +R {14081} {0} {} {East of the Old Suspension Bridge} {} {The bridge is attached to two heavy, reinforced wooden poles about ten feet above the water that rushes wildly downstream here. The east side of the river is grass-covered hills and plains, sliced through by a narrow road. The wind tickles and plays with the plains grass on its endless journey. The plains appear to continue all the way to the horizon in the east but a diving sea bird exposes the illusion.} {Illian Peninsula} {} {} {} {1} {} +E {14101} {n} {n} {1} {0} {} {1} {} {0} +E {14082} {e} {e} {2} {0} {} {1} {} {0} +E {14080} {w} {w} {8} {0} {} {1} {} {0} +E {14100} {s} {s} {4} {0} {} {1} {} {0} + +R {14082} {0} {} {Eastern Coast of the Illian Peninsula} {} {Raging water beats against the cliffs below you with a furious power, water splashing high up as the waves break and a shower of tiny water drops rain down on the rocky ground of the cliffs. The Illian peninsula continue in all directions except eastwards.} {Illian Peninsula} {} {} {} {1} {} +E {14110} {n} {n} {1} {0} {} {1} {} {0} +E {14081} {w} {w} {8} {0} {} {1} {} {0} +E {14083} {s} {s} {4} {0} {} {1} {} {0} + +R {14083} {0} {} {Rocky Cliffs Above the Sea} {} {Rocky ground dominate the landscape here instead of the fresh and usually wet grass that cover most of this peninsula. Though the high cliffs offer a magnificent view of the raging Sea of Storms to the east.} {Illian Peninsula} {} {} {} {1} {} +E {14082} {n} {n} {1} {0} {} {1} {} {0} +E {14100} {w} {w} {8} {0} {} {1} {} {0} +E {14084} {s} {s} {4} {0} {} {1} {} {0} + +R {14084} {0} {} {A Copse of Leatherleafs} {} {Thick and gnarled trees with dense treecrowns form a roof of almost inpenetrable green leafwork that blocks the sun and lessens the rain. Patches of moss have started growing on the treetrunks and most of the rocks on the ground.} {Illian Peninsula} {} {} {} {1} {} +E {14083} {n} {n} {1} {0} {} {1} {} {0} +E {14099} {w} {w} {8} {0} {} {1} {} {0} +E {14085} {s} {s} {4} {0} {} {1} {} {0} + +R {14085} {0} {} {Oceanside Plains} {} {The green grass of the plains carefully leads over the edge of the cliff, watching the rolling waves of water below. The sound of breaking waves and squawking sea birds mix with the smell of seaweed and fish. Occasionally a shower of tiny water drops reach all the way up the cliffside.} {Illian Peninsula} {} {} {} {1} {} +E {14084} {n} {n} {1} {0} {} {1} {} {0} +E {14098} {w} {w} {8} {0} {} {1} {} {0} +E {14086} {s} {s} {4} {0} {} {1} {} {0} + +R {14086} {0} {} {On Top of a Flat Rock} {} {A flat, gray rock breaks the grassy plains as if the grass had frozen and somehow lost its color. Half-dead stalks from long since fallen and rotten flowers line the edge of the flat rock. Scratch marks are clearly visible on the east side of the rock.} {Illian Peninsula} {} {} {} {1} {} +E {14085} {n} {n} {1} {0} {} {1} {} {0} +E {14087} {s} {s} {4} {0} {} {1} {} {0} + +R {14087} {0} {} {Plains of Tranquility} {} {Calm and harmony leaven all through the plains, not a single plant or animal that doesn't seem to notice. Even the grass appears to smile comfortably, enjoying the peaceful atmosphere. A slight breeze sneaks by, careful not to disturb the tranquility.} {Illian Peninsula} {} {} {} {1} {} +E {14086} {n} {n} {1} {0} {} {1} {} {0} +E {14096} {w} {w} {8} {0} {} {1} {} {0} +E {14088} {s} {s} {4} {0} {} {1} {} {0} + +R {14088} {0} {} {Abandoned Farmhouse} {} {Hidden behind a grass-covered hill this abandoned farmhouse is mostly overgrown with grass and moss. The roof has been blown off and never repaired a long time ago. The little furniture there was is scattered randomly inside what is left of the walls.} {Illian Peninsula} {} {} {} {1} {} +E {14087} {n} {n} {1} {0} {} {1} {} {0} +E {14095} {w} {w} {8} {0} {} {1} {} {0} +E {14089} {s} {s} {4} {0} {} {1} {} {0} + +R {14089} {0} {} {A Mound of Stones} {} {Long ago someone has stacked a dozen large boulders on top of each other. Plenty of holes between the boulders offer shelter and a place to play for the animals. A ring of rusty iron is half concealed beneath one of the boulders of the mound.} {Illian Peninsula} {} {} {} {1} {} +E {14088} {n} {n} {1} {0} {} {1} {} {0} +E {14094} {w} {w} {8} {0} {} {1} {} {0} +E {14090} {s} {s} {4} {0} {} {1} {} {0} +E {15010} {d} {d} {32} {0} {} {1} {} {0} + +R {14090} {0} {} {By a Rosebush} {} {A rosebush with dark red, perfectly shaped flowers grow right in the middle of the plains. Despite the obvious malplacement the bush seems almost at home here, sharp thorns lure behind the thick leaves and beautiful flowers. South of here a tower of white stone overlooks the ocean.} {Illian Peninsula} {} {} {} {1} {} +E {14089} {n} {n} {1} {0} {} {1} {} {0} +E {14093} {w} {w} {8} {0} {} {1} {} {0} +E {14091} {s} {s} {4} {0} {} {1} {} {0} + +R {14091} {0} {} {The Lighthouse} {} {A white tower of polished stone rises from the southeast corner of the Illian Peninsula watching carefully over the raging water. Simple furniture consisting of a table surrounded by three odd chairs and a cooking hearth but great care has been taken on the top floor, the strong lighting must be visible from a very long distance.} {Illian Peninsula} {} {} {} {1} {} +E {14090} {n} {n} {1} {0} {} {1} {} {0} +E {14092} {w} {w} {8} {0} {} {1} {} {0} + +R {14092} {0} {} {Overlooking the Illian Peninsula} {} {From this vantage point most of the Illian peninsula is visible below you. The city itself is fairly close in the west but the river Manetherendrelle cuts off any potentially straight path and no bridge is seen nearby. The Illian road snakes through the peninsula like a brown ribbon.} {Illian Peninsula} {} {} {} {1} {} +E {14093} {n} {n} {1} {0} {} {1} {} {0} +E {14091} {e} {e} {2} {0} {} {1} {} {0} + +R {14093} {0} {} {Spreading Grasslands} {} {The green plains extend in all directions broken only by the blue ribbon of the the river to the west. Flowers dot the spreading grass in a multitude of colors and shapes. The peninsula seems to reach its southern end in a steep cliff drop-off not far from here} {Illian Peninsula} {} {} {} {1} {} +E {14094} {n} {n} {1} {0} {} {1} {} {0} +E {14090} {e} {e} {2} {0} {} {1} {} {0} +E {14092} {s} {s} {4} {0} {} {1} {} {0} + +R {14094} {0} {} {Flooded Riverside} {} {The sometimes strong current of the Manetherendrelle has caused the river to overflow several times and created a shallow pool of water on the plains. The water is warm and quite comfortable even though mud fills the pool quickly when dirt loosens from the bottom.} {Illian Peninsula} {} {} {} {1} {} +E {14095} {n} {n} {1} {0} {} {1} {} {0} +E {14089} {e} {e} {2} {0} {} {1} {} {0} +E {14093} {s} {s} {4} {0} {} {1} {} {0} + +R {14095} {0} {} {A Circle of Stones} {} {A circle of stones larger than a man frame a flowery patch of dirt that somehow seems different from the surrounding plains. A sense of harmony rises from the ground but at the same time there is something else there also, a worry or perhaps even pain.} {Illian Peninsula} {} {} {} {1} {} +E {14096} {n} {n} {1} {0} {} {1} {} {0} +E {14088} {e} {e} {2} {0} {} {1} {} {0} +E {14094} {s} {s} {4} {0} {} {1} {} {0} +E {15012} {d} {d} {32} {0} {} {1} {} {0} + +R {14096} {0} {} {Abandoned Farming Fields} {} {Despite the fast advancement the growing grass can't hide that this area was once cultivated. The dirt is still soft and wheat breaks through the grass in some places. It seems odd though that there is no trace of any buildings nearby.} {Illian Peninsula} {} {} {} {1} {} +E {14097} {n} {n} {1} {0} {} {1} {} {0} +E {14087} {e} {e} {2} {0} {} {1} {} {0} +E {14095} {s} {s} {4} {0} {} {1} {} {0} + +R {14097} {0} {} {Passing a Thicket of Thorns} {} {Seemingly out of place a large thicket of intertwined thornbushes thirst to draw blood. Wicked and sharp thorns, sometimes over two inches long, seem to grow in random directions in the brush, preventing all passage effectively. Strangely enough there is a rustling sound coming from deep inside the brush.} {Illian Peninsula} {} {} {} {1} {} +E {14098} {n} {n} {1} {0} {} {1} {} {0} +E {14096} {s} {s} {4} {0} {} {1} {} {0} + +R {14098} {0} {} {Swaying Grasslands} {} {The grass sways to the rhythm set by an invisible drum as the wind lovingly caresses the grass with feathery touches. Even the water of the river Manetherendrelle seems to ripple joyfully to the same mysterious rhythm.} {Illian Peninsula} {} {} {} {1} {} +E {14099} {n} {n} {1} {0} {} {1} {} {0} +E {14085} {e} {e} {2} {0} {} {1} {} {0} +E {14097} {s} {s} {4} {0} {} {1} {} {0} + +R {14099} {0} {} {Burnt-Out Campfire} {} {Blackened firewood lies in a circular heap of an old campfire. Gray ashes has spread around the burnt-out fire, dotting the grass with a light gray color. Two logs have been placed on two sides of the now cold campfire. The plains continue in all directions but westwards where the river flows by.} {Illian Peninsula} {} {} {} {1} {} +E {14100} {n} {n} {1} {0} {} {1} {} {0} +E {14084} {e} {e} {2} {0} {} {1} {} {0} +E {14098} {s} {s} {4} {0} {} {1} {} {0} + +R {14100} {0} {} {Following the River} {} {The river slows its pace here to pass through a mass of logs that clutter in a small bend of of the river. A lone tree has settled down to grow in the middle of the river, slightly bent the treecrown leans southwards over the water. The river continue north and south through the plains of Illian.} {Illian Peninsula} {} {} {} {1} {} +E {14081} {n} {n} {1} {0} {} {1} {} {0} +E {14083} {e} {e} {2} {0} {} {1} {} {0} +E {14099} {s} {s} {4} {0} {} {1} {} {0} + +R {14101} {0} {} {A Road Wandering the Plains of Illian} {} {The plains of Illian seem to constantly change. One minute they appear as old and stubborn as time itself and the next minute farm, fields and orchards dominate the landscape. It is impossible to mistake the salt and distinct sea breeze that flows around this roadway, tickling the senses.} {Illian Peninsula} {} {} {} {1} {} +E {14102} {n} {n} {1} {0} {} {1} {} {0} +E {14110} {e} {e} {2} {0} {} {1} {} {0} +E {14081} {s} {s} {4} {0} {} {1} {} {0} + +R {14102} {0} {} {The Road at a Sheltered Depression} {} {A rather small depression surrounded by hillsides and just off the road provides an excellent shelter from the sometimes chilly wind. A square of flat stone breakes through the grass carpet in the depression. Northwards an anthill overlooks the depression from the hillside.} {Illian Peninsula} {} {} {} {1} {} +E {14103} {n} {n} {1} {0} {} {1} {} {0} +E {14109} {e} {e} {2} {0} {} {1} {} {0} +E {14101} {s} {s} {4} {0} {} {1} {} {0} + +R {14103} {0} {} {The Road Around the Anthill} {} {Built by many thousands of ants working collectively with a precision that could make the most skilled silversmith gasp in awe, this anthill crowns the crest of a grassy hillside. Still several feet away from the anthill three ants struggle to bring a large dead insect to the dinner table. The narrow dirt road barely skirts this masterpiece of fine workmanship.} {Illian Peninsula} {} {} {} {1} {} +E {14104} {n} {n} {1} {0} {} {1} {} {0} +E {14108} {e} {e} {2} {0} {} {1} {} {0} +E {14102} {s} {s} {4} {0} {} {1} {} {0} + +R {14104} {0} {} {A Road Through Flowery Hillsides} {} {The hillside explodes in a firework of colors as multi-colored flowers almost completely take over the landscape. Flowers of all forms and colors form a carpet dotted with grass that covers the entire hillside. The road through the plains hugs the hillside to the north and south. Southwest across the river the city of Illian is barely visible in the distance.} {Illian Peninsula} {} {} {} {1} {} +E {14105} {n} {n} {1} {0} {} {1} {} {0} +E {14107} {e} {e} {2} {0} {} {1} {} {0} +E {14103} {s} {s} {4} {0} {} {1} {} {0} + +R {14105} {0} {} {Under the Oak Tree} {} {An enormous oak looms over the plains, spreading its impressive crown in a wide circle that shades the ground around the tree's trunk. Leaves rustle fervently in the wind and sometimes fall to the ground, spiraling down with the wind. A narrow road starts near the base of the tree.} {Illian Peninsula} {} {} {} {1} {} +E {14106} {e} {e} {2} {0} {} {1} {} {0} +E {14104} {s} {s} {4} {0} {} {1} {} {0} + +R {14106} {0} {} {Windblown Plains} {} {The wind carelessly pulls and tugs at the vegetation, forcing bushes and a few still young trees to bend towards the ground. Dust sometimes gets caught in the wind and whirls throught the air, irritating the living animals and creatures of the peninsula.} {Illian Peninsula} {} {} {} {1} {} +E {19959} {n} {n} {1} {0} {} {1} {} {0} +E {14105} {w} {w} {8} {0} {} {1} {} {0} +E {14107} {s} {s} {4} {0} {} {1} {} {0} + +R {14107} {0} {} {Tortured Cliffside} {} {Huge cascades of water helplessly shower down into the ocean as waves smash into the cliffs with an incredible force. Winds howl against the cliffside, slowly eroding the stubborn stone into a smooth surface that would almost appear slippery.} {Illian Peninsula} {} {} {} {1} {} +E {14106} {n} {n} {1} {0} {} {1} {} {0} +E {14104} {w} {w} {8} {0} {} {1} {} {0} +E {14108} {s} {s} {4} {0} {} {1} {} {0} + +R {14108} {0} {} {Plains of the Illian Peninsula} {} {High above the land birds sing ancient songs perhaps from another Age even. Happily chirping and whistling melodies that seem to get response from deep inside the land. The plains almost vibrate of harmony and the joyous songs of the birds.} {Illian Peninsula} {} {} {} {1} {} +E {14107} {n} {n} {1} {0} {} {1} {} {0} +E {14103} {w} {w} {8} {0} {} {1} {} {0} +E {14109} {s} {s} {4} {0} {} {1} {} {0} + +R {14109} {0} {} {Along White Cliffs} {} {The white-polished cliffs of Illian rises sharply from the narrow strip of land before the sea far below you. The wind pulls and tugs at the unsuspecting travellers on the cliffs. Being careless here could cetrainly cost dearly if luck decides to abandon you.} {Illian Peninsula} {} {} {} {1} {} +E {14108} {n} {n} {1} {0} {} {1} {} {0} +E {14102} {w} {w} {8} {0} {} {1} {} {0} +E {14110} {s} {s} {4} {0} {} {1} {} {0} + +R {14110} {0} {} {The Living Plains} {} {Large amounts of flowers that sway in the breeze brings the plains to life. Everywhere movement of some sort can be seen, swaying and flowing grass and flowers challenge a few lone bushes in the art of dancing in the wind.} {Illian Peninsula} {} {} {} {1} {} +E {14109} {n} {n} {1} {0} {} {1} {} {0} +E {14101} {w} {w} {8} {0} {} {1} {} {0} +E {14082} {s} {s} {4} {0} {} {1} {} {0} + +R {14111} {0} {} {Sunbaked Illian Road} {} {The Illian road is exposed atop a terrace east of the river valley and west of a white sandstone cliff. The daytime glare and heat in this segment of road is enough to make some of its regular travelers consider traveling at night. The road continues north to Lugard and south to Illian.} {Illian Peninsula} {} {} {} {1} {} +E {14075} {n} {n} {1} {0} {} {1} {} {0} +E {14112} {s} {s} {4} {0} {} {1} {} {0} + +R {14112} {0} {} {Illian Road East Of the Hogbacks} {} {The Illian road continues north as the cuesta it has traveled along all the way from Illian starts to show signs of wearing. Little gullys have formed along its ridge giving the cliff face the appearance of the backs of forest boars. The road continues north and south.} {Illian Peninsula} {} {} {} {1} {} +E {14111} {n} {n} {1} {0} {} {1} {} {0} +E {14113} {s} {s} {4} {0} {} {1} {} {0} + +R {14113} {0} {} {Illian Road North Of the Granite Wall} {} {A massive granite wall rises to the south, the rock face providing a cool resting place in its shadow. The Illian road leads north and east around the outcrop. A small path ascends a narrow crack in the sedimentary cuesta to the west.} {Illian Peninsula} {} {} {} {1} {} +E {14112} {n} {n} {1} {0} {} {1} {} {0} +E {14121} {e} {e} {2} {0} {} {1} {} {0} +E {14114} {w} {w} {8} {0} {} {1} {} {0} + +R {14114} {0} {} {Coach Stop at a Path into the Cuesta} {} {A narrow path ascends the cuesta running the length of the Illian peninsula. Rock ledges are populated by hearty shrubs with the holes of rabbit warrens hidden in their roots. The path continues north and south along the back of the cuesta and easterly back to the Illian Road.} {Illian Peninsula} {} {} {} {1} {} +E {14115} {n} {n} {1} {0} {} {1} {} {0} +E {14113} {e} {e} {2} {0} {} {1} {} {0} +E {14119} {s} {s} {4} {0} {} {1} {} {0} + +R {14115} {0} {} {Atop the Butte of Hogs} {} {The rocks vaguely resemble the back of a large forest boar. The sun is cruel in the days here, baking the rock and creating waves of heat upon the horizon. The ocean lies over the west side of the butte but the distance is so far that the cool ocean breezes offer no relief.} {Illian Peninsula} {} {} {} {1} {} +E {14116} {n} {n} {1} {0} {} {1} {} {0} +E {14114} {s} {s} {4} {0} {} {1} {} {0} + +R {14116} {0} {} {In the Center Of a Large Butte} {} {The butte is at the north end of a range of rocky hills and mountains running down the west side of the Illian peninsula. Shrubs and small xerophylic plants cling the scant soil. A path leads off both the north and south sides of the butte, off the west side of the butte is the Ocean and the Illian road lies on a low terrace to the east.} {Illian Peninsula} {} {} {} {1} {} +E {14117} {n} {n} {1} {0} {} {1} {} {0} +E {14115} {s} {s} {4} {0} {} {1} {} {0} + +R {14117} {0} {} {Path From the Butte To the Ocean} {} {A narrow path embraces the rock face as it winds down off the northern edge of a sandstone butte. The path descends to the west and assends to the flat top of the butte to the south. Tiny hooved prints are covered with larger hooved prints of some animal on the rocky path.} {Illian Peninsula} {} {} {} {1} {} +E {14118} {w} {w} {8} {0} {} {1} {} {0} +E {14116} {s} {s} {4} {0} {} {1} {} {0} + +R {14118} {0} {} {A Secluded Cove On the Sea of Storms} {} {The tidal forces that wear away at the coastline to the south are merciful to this inlet and a beautiful black sand beach hides in this small cove. The sand bears the imprints of small crustaceans and the tracks of sea birds that hunt them. An onshore breeze cools the heat of the butte above.} {Illian Peninsula} {} {} {} {1} {} +E {14117} {e} {e} {2} {0} {} {1} {} {0} + +R {14119} {0} {} {Climbing Onto the Granite Outcropping} {} {A granite outcropping rises above the tops of a north-south cuesta. The pink rock contrasts sharply with the drab gray rock of the limestone below. The path contines down to verdant groves of fruit trees and north back to the cuesta. A small goat path continues to the east to the high point of the granite monolith.} {Illian Peninsula} {} {} {} {1} {} +E {14114} {n} {n} {1} {0} {} {1} {} {0} +E {14120} {e} {e} {2} {0} {} {1} {} {0} +E {14127} {d} {d} {32} {0} {} {1} {} {0} + +R {14120} {0} {} {On Top Of the Granite Monolith} {} {A magnificent view to behold awaits for those adventerous enough to climb this small mountain. The Manetherendrelle River flows in great meanders and braided channels to the east, a magnificent view of the Sea of Storms is to the west and far to the south you can see the walls of the City of Illian.} {Illian Peninsula} {} {} {} {1} {} +E {14119} {w} {w} {8} {0} {} {1} {} {0} + +R {14121} {0} {} {Illian Road On a High Terrace} {} {The Illian road traverses a high terrace above the river to the east. The steamy stench of rotton plant matter wafts up from the valley below. The road continues west and south, avoiding a large granite outcrop. Travel east and north down the valley walls is impossible.} {Illian Peninsula} {} {} {} {1} {} +E {14113} {w} {w} {8} {0} {} {1} {} {0} +E {14122} {s} {s} {4} {0} {} {1} {} {0} + +R {14122} {0} {} {Illian Road On a Narrow Ledge} {} {The Illian road is forced up onto a narrow ledge between the granite outcropping to the west and the escarpment of the river to the east. Every inch of land claimed by the river is reclaimed by cutting into the granite facing, but no one seems to be in much hurry to make the road wider than is necessary.} {Illian Peninsula} {} {} {} {1} {} +E {14121} {n} {n} {1} {0} {} {1} {} {0} +E {14123} {s} {s} {4} {0} {} {1} {} {0} + +R {14123} {0} {} {Bend In the Illian Road} {} {The Illian road bends north and west here as it avoids the southeast face of a large granite outcropping. A large drop-off lies to the east confining the Mantherendrelle to its appointed course. A fine film of granite dust coats the road, clogging the lungs and blurring vision.} {Illian Peninsula} {} {} {} {1} {} +E {14122} {n} {n} {1} {0} {} {1} {} {0} +E {14124} {w} {w} {8} {0} {} {1} {} {0} + +R {14124} {0} {} {Illian Road South of a Granite Outcrop} {} {The Illian road hugs the western cliffs of the cuesta as it traverses between Illian and the southern Altara plains. To the north a pink granite outcropping stands in contrast to the drab shale and limestone of the cuesta. The road continues south and east skirting the granite outcrop.} {Illian Peninsula} {} {} {} {1} {} +E {14123} {e} {e} {2} {0} {} {1} {} {0} +E {14125} {s} {s} {4} {0} {} {1} {} {0} + +R {14125} {0} {} {Road Shadowed By the Cuesta} {} {The Illain road is overshadowed by the cliffs of a large limestone and shale cuesta. Large slabs of shale are imbedded in the roadbed creating a relatively smooth surface for the road. The cuesta and the road continue north and south. A steep embankment makes travel to the east impossible.} {Illian Peninsula} {} {} {} {1} {} +E {14124} {n} {n} {1} {0} {} {1} {} {0} +E {14126} {s} {s} {4} {0} {} {1} {} {0} + +R {14126} {0} {} {Illian Road Along the Limestone Cuesta} {} {The Breaking is still fresh in the minds of Illianers and the physical evidence lies to the west. A massive block of limestone has been thrust from the earth, creating the ridge that marks the western side of the Illian peninsula. The road continues north and south.} {Illian Peninsula} {} {} {} {1} {} +E {14125} {n} {n} {1} {0} {} {1} {} {0} +E {14152} {e} {e} {2} {0} {} {1} {} {0} +E {14130} {s} {s} {4} {0} {} {1} {} {0} + +R {14127} {0} {} {Apple Orchards Near the Ocean} {} {Rows and rows of immature apple trees give way to more mature groves. Well tended trees rise amoung tufts of long grass and fallen apples. The ocean lies over a small cliff to the east and the large cliff of a limestone cuesta protects the trees from the worst of the elements.} {Illian Peninsula} {} {} {} {1} {} +E {14128} {s} {s} {4} {0} {} {1} {} {0} +E {14119} {u} {u} {16} {0} {} {1} {} {0} + +R {14128} {0} {} {Tangerine Groves On the Oceanside} {} {This small secluded cove provides a perfect environment for growing citrus fruit. The trees are lush and verdant, growing well formed, large fruits. Apple trees occupy higher ground to the north and a large mill lies to the south. The ocean laps at the western edge of the grove and limestone cliffs rise to the east.} {Illian Peninsula} {} {} {} {1} {} +E {14127} {n} {n} {1} {0} {} {1} {} {0} +E {14129} {s} {s} {4} {0} {} {1} {} {0} + +R {14129} {0} {} {Cider Mill} {H} {Carts of apples line the walls. An enormous wooden structure with mesh screens, great wooden grinding wheels, and long belt and pulley gears is driven by a team of horses. The apple cider is funneled into large hooped barrels and the apple pressings are dumped into the ocean to the west.} {Illian Peninsula} {} {} {} {1} {} +E {14128} {n} {n} {1} {0} {} {1} {} {0} + +R {14130} {0} {} {Illian Road Approaching the Cuesta} {} {A long ridge begins here and heads west along the coast, the Illian road lies in it's shadow protected from the fierce winds. Blocks of limestone and shale are thrust dramatically from the earth. The folds and twisted rocks were warped by no known force of nature. The road continues to the north and south.} {Illian Peninsula} {} {} {} {1} {} +E {14126} {n} {n} {1} {0} {} {1} {} {0} +E {14137} {e} {e} {2} {0} {} {1} {} {0} +E {14131} {w} {w} {8} {0} {} {1} {} {0} +E {14136} {s} {s} {4} {0} {} {1} {} {0} + +R {14131} {0} {} {Limestone Cliffs} {} {The windblown sand buffs the rockface to the north. Billowing dust swirls at the exposed roots of sedges and dissapears over the cliff to the west. The roar of the surf is muted by the hundreds of feet distance to the rocky below the cliff edge.} {Illian Peninsula} {} {} {} {1} {} +E {14130} {e} {e} {2} {0} {} {1} {} {0} +E {14132} {s} {s} {4} {0} {} {1} {} {0} + +R {14132} {0} {} {Faint Path Through the Tufted Grass} {} {Waist high tufts of plains grass wave in the onshore breeze, lichens and moss cleft to bare rock faces and tiny herbacous plants decorate sandy patches of ground. The salt wind is invogorating to the senses. A small path leads east to the Illian road.} {Illian Peninsula} {} {} {} {1} {} +E {14131} {n} {n} {1} {0} {} {1} {} {0} +E {14136} {e} {e} {2} {0} {} {1} {} {0} +E {14133} {w} {w} {8} {0} {} {1} {} {0} +E {14134} {s} {s} {4} {0} {} {1} {} {0} + +R {14133} {0} {} {A Cliff Overlooking the Sea} {} {Overlooking rough seas, this cliff has seen many decades of constant erosion. Tufts of long sea grass wave in the ocean breeze. Looking down you see turbulent sea breaking on water-worn rocks. A small path leads east to the road.} {Illian Peninsula} {} {} {} {1} {} +E {14132} {e} {e} {2} {0} {} {1} {} {0} + +R {14134} {0} {} {Coach Stop Overlooking the Breakers} {} {The roar of crashing water can be heard from below and to the west. Turbulent seas crash upon rocks covered with crustaceans. Driftwood lies battered and entangled in the rock faces. The cliffs continue north and south and the Illian road lies to the east.} {Illian Peninsula} {} {} {} {1} {} +E {14132} {n} {n} {1} {0} {} {1} {} {0} +E {14135} {e} {e} {2} {0} {} {1} {} {0} + +R {14135} {0} {} {Meander In the Illian Road} {} {The Illian road heads east and north here. The road climbs onto the natural levee to the east on the west side of the Manetherendrelle River as it approaches Illian. The north-bound road leaves the breakwater and climbs into the wind scoured hills.} {Illian Peninsula} {} {} {} {1} {} +E {14136} {n} {n} {1} {0} {} {1} {} {0} +E {14139} {e} {e} {2} {0} {} {1} {} {0} +E {14134} {w} {w} {8} {0} {} {1} {} {0} + +R {14136} {0} {} {Windswept Illian Road} {} {Wind-shaped outcrops of rock stand as silent sentinels along the north-south road. The fierce east gales cross narrowest part of the Illian peninsula from the Sea of Storms. Little vegetation can withstand the constant wind. The Manetherendrelle River floodplain lies to the east.} {Illian Peninsula} {} {} {} {1} {} +E {14130} {n} {n} {1} {0} {} {1} {} {0} +E {14138} {e} {e} {2} {0} {} {1} {} {0} +E {14132} {w} {w} {8} {0} {} {1} {} {0} +E {14135} {s} {s} {4} {0} {} {1} {} {0} + +R {14137} {0} {} {River Splay} {} {At some point in the recent past, the levee here gave way to the pressures of the mighty river to the east. Sand, clay and bits of dead plant matter are entangled in an intense mat of slippery mud. The footing is treacherous and the air is filled with the stench of rotten plants. The Illian road is raised to the west.} {Illian Peninsula} {} {} {} {1} {} +E {14143} {e} {e} {2} {0} {} {1} {} {0} +E {14130} {w} {w} {8} {0} {} {1} {} {0} +E {14138} {s} {s} {4} {0} {} {1} {} {0} + +R {14138} {0} {} {Back Swamp Near the River} {} {This oxbow swamp has been centuries forgotten by the mighty river to the east. Large cypress trees dangle knobby roots into the saturated soil and a host of buzzing insects dart in the futile light. The proud Illian road sits atop a windswept ridge to the west.} {Illian Peninsula} {} {} {} {1} {} +E {14137} {n} {n} {1} {0} {} {1} {} {0} +E {14142} {e} {e} {2} {0} {} {1} {} {0} +E {14136} {w} {w} {8} {0} {} {1} {} {0} +E {14139} {s} {s} {4} {0} {} {1} {} {0} + +R {14139} {0} {} {Causeway of the Northern Star} {} {A large natural levee shelters the low lying lands to the west, providing a perfect roadbed for the highly traveled Illian road. The mighty Manetherendrelle river stretches out to the east, clogged with river traffic waiting to dock in Illian. The road continues south to the city of Illian and west off the levee, as well as due north, where it will meet other roads, including the roads to Tear and Murandy.} {Illian Peninsula} {} {} {} {1} {} +E {14138} {n} {n} {1} {0} {} {1} {} {0} +E {14141} {e} {e} {2} {0} {} {1} {} {0} +E {14135} {w} {w} {8} {0} {} {1} {} {0} +E {14140} {s} {s} {4} {0} {} {1} {} {0} + +R {14140} {0} {} {Causeway of the Northern Star} {} {The gates of Illian lie closed before you. A small gate allows travelers in one at a time forcing merchants to dismount and declare their business and belongings. All who wish to enter are scrutinized by guards high on the walls. The Illian road leads north to Murandy and Altara.} {Illian Peninsula} {} {} {} {1} {} +E {14139} {n} {n} {1} {0} {} {1} {} {0} +E {14153} {s} {s} {4} {0} {} {1} {} {0} + +R {14141} {0} {} {River Clogged With Barges} {} {Barges float bow to stern in the clogged river waiting for their turn to be offloaded at the Illian docks. Loads of lumber and grain from the fertile fields of Andor feed the demands of the Illian populace in exchange for treasures of rare silks and fine Sea Folk pottery. Debris from the city has obstructed the smaller side waterway to the south, making it virtually an impassable blockade.} {Illian Peninsula} {} {} {} {1} {} +E {14142} {n} {n} {1} {0} {} {1} {} {0} +E {14139} {w} {w} {8} {0} {} {1} {} {0} + +R {14142} {0} {} {The Mighty Manetherendrelle} {} {The Manetherendrelle River flows from the foothills of the Mountains of Dhoom in Saldaea to the river delta south of Illian. In good weather a constant flow of barges travel up and downstream supplying most of the known world with trade items from places as far away as Shara and the Sea Folk Islands.} {Illian Peninsula} {} {} {} {1} {} +E {14143} {n} {n} {1} {0} {} {1} {} {0} +E {14138} {w} {w} {8} {0} {} {1} {} {0} +E {14141} {s} {s} {4} {0} {} {1} {} {0} + +R {14143} {0} {} {Confluence Of the Channels} {} {The main channel of the Manetherendrelle River rejoins a small channel of the river just south of a wooded island. The river continues south to Illian and northeasterly to the headwaters.} {Illian Peninsula} {} {} {} {1} {} +E {14144} {n} {n} {1} {0} {} {1} {} {0} +E {14137} {w} {w} {8} {0} {} {1} {} {0} +E {14142} {s} {s} {4} {0} {} {1} {} {0} + +R {14144} {0} {} {River East Of an Island} {} {The river swings to the east around a large mid stream island to the west. A wall of trees block the shore on each bank. The river continues north and south. The crystal clear water glistens as the sun slowly caresses the surface and the wind sends ripples through the water.} {Illian Peninsula} {} {} {} {1} {} +E {14145} {n} {n} {1} {0} {} {1} {} {0} +E {14143} {s} {s} {4} {0} {} {1} {} {0} + +R {14145} {0} {} {Log Jam On the River} {} {The northern tip of a small midstream island has beached a number of large logs. The next flood should remove the debris, but currently the log jam is a midstream hazard. The river continues north and south.} {Illian Peninsula} {} {} {} {1} {} +E {14146} {n} {n} {1} {0} {} {1} {} {0} +E {14144} {s} {s} {4} {0} {} {1} {} {0} + +R {14146} {0} {} {River Between the Tall Levees} {} {A tall levee confines the river and both the east and west banks. The water moves swiftly through the channel and sticks and logs catch momentarily on the sides of the channel before being swept downstream.} {Illian Peninsula} {} {} {} {1} {} +E {14147} {n} {n} {1} {0} {} {1} {} {0} +E {14145} {s} {s} {4} {0} {} {1} {} {0} + +R {14147} {0} {} {Entering the Channel} {} {The river enters a narrow channel confined by two tall levees. The current accelerates as the channel is pinched by its banks. Any hope of making landfall will have to wait until the channel is transversed.} {Illian Peninsula} {} {} {} {1} {} +E {14148} {n} {n} {1} {0} {} {1} {} {0} +E {14146} {s} {s} {4} {0} {} {1} {} {0} + +R {14148} {0} {} {River South Of Bridge Footings} {} {The deepest part of the river lies in the eddies created by the footings of an ancient bridge to the north. The elevated moorings of the bridge make the riverbank unattainable and the river races into a levee to the south.} {Illian Peninsula} {} {} {} {1} {} +E {14149} {n} {n} {1} {0} {} {1} {} {0} +E {14147} {s} {s} {4} {0} {} {1} {} {0} + +R {14149} {0} {} {River North Of the Broken Bridge} {} {A large rope bridge rises above the river to the south. The spans and risers are intact after centuries of neglect, but the bridge ropes are covered in filthy mud that not even the rain water has been able to wash away. River birds have taken over the bridge for their own nesting area.} {Illian Peninsula} {} {} {} {1} {} +E {14150} {n} {n} {1} {0} {} {1} {} {0} +E {14077} {w} {w} {8} {0} {} {1} {} {0} +E {14148} {s} {s} {4} {0} {} {1} {} {0} + +R {14150} {0} {} {Large Boulder In the River} {} {At first glance, what appears to be a large oblong boulder spans the length of a large sailing vessel in the middle of the river. No river weeds cling to it, nor do there appear to be any cracks in its perfectly smooth surface.} {Illian Peninsula} {} {} {} {1} {} +E {14151} {n} {n} {1} {0} {} {1} {} {0} +E {14149} {s} {s} {4} {0} {} {1} {} {0} +E {15014} {d} {d} {32} {0} {} {1} {} {0} + +R {14151} {0} {} {Confluence of Channels} {} {Four mighty branches of the river combine at this point, but only trained rivermen actually know which branch leads on to Lugard, and which branch leads into Kintara. A dense dark and trecherous swamp lies to the north, blocking casual boat travel.} {Illian Peninsula} {} {} {} {1} {} +E {14150} {s} {s} {4} {0} {} {1} {} {0} + +R {14152} {0} {} {Shallow Branch Of the River} {} {The western arm of the river is a shallow ford to a midstream island. A trickle of water flows through a log jam the north and the deep water of the main river channel leads to the south. The Illian road lies to the west along a backwater levee.} {Illian Peninsula} {} {} {} {1} {} +E {15013} {e} {e} {2} {0} {} {1} {} {0} +E {14126} {w} {w} {8} {0} {} {1} {} {0} +E {14143} {s} {s} {4} {0} {} {1} {} {0} + +R {14335} {0} {} {In the Mill} {} {Creaking and grinding, the gears of the mill are at work. A large axle is connected to a giant waterwheel outside and a large wooden cogwheel is attached to the axle. The vertical motion is transformed to a horizontal one via another cogwheel, which drives the large rounded millstone that grinds produce to pieces. A hatch can be seen in the ceiling in one place and in another place a narrow ladder leads up to the attic.} {Rugged Hills of Murandy} {} {} {} {1} {} +E {2377} {e} {e} {2} {0} {} {1} {} {0} +E {14336} {u} {u} {16} {0} {} {1} {} {0} + +R {14336} {0} {} {Attic above the Mill} {} {Motes of dust float in the still air in this attic. Thick wooden planks form a solid floor although one can see through some cracks between the planks and look down into the mill below. The quiet murmur of running water can be heard to the west and if the mill is in operation one can hear the thudding and grinding of the gears. Sacks containing various grains and seeds lie stacked on the attic floor. A pulley hangs above a hatch with a trapdoor and another trapdoor reveals a narrow ladder leading downward} {Rugged Hills of Murandy} {} {} {} {1} {} +E {14335} {d} {d} {32} {0} {} {1} {} {0} + +R {14390} {0} {} {The Blight} {} {The Blight stretches all around you. There are still some trees here, but they appear to be rotting away while you watch. Leaves cover the trees, but stained and spotted with yellow and black, with livid red streaks like blood poisoning. Every leaf and creeper seems bloated, ready to burst at touch. The air tastes like a mouthful of spoiled meat.} {The Blight} {} {} {} {1} {} +E {14391} {n} {n} {1} {0} {} {1} {} {0} +E {12483} {s} {s} {4} {0} {} {1} {} {0} + +R {14391} {0} {} {The Blight} {} {The sickly pale yellow of the Blight surrounds you. The air is thick with a ripe stench of decaying matter, and you eye the surrounding forest with disgust. Despite the disease apparent in everything, the whole area seems crawling with vile forms of life. The very trees and creepers seem to inch towards you.} {The Blight} {} {} {} {1} {} +E {14392} {n} {n} {1} {0} {} {1} {} {0} +E {14390} {s} {s} {4} {0} {} {1} {} {0} + +R {14392} {0} {} {The Blight} {} {The Blight is beginning to thin somewhat here, and the twisted trees and roots don't strain as eagerly in your direction. The Mountains of Dhoom are clearly visible through the sparse trees, and the peaks tower above you. The terrain is growing somewhat rougher here, and becomes rockier still as you continue north.} {The Blight} {} {} {} {1} {} +E {18182} {n} {n} {1} {0} {} {1} {} {0} +E {14393} {e} {e} {2} {0} {} {1} {} {0} +E {14391} {s} {s} {4} {0} {} {1} {} {0} + +R {14393} {0} {} {The Blight} {} {The waste of the Blight surrounds you. Trees and flowers grow here, but they are bloated and sickly. Flowers hang on trees and weeds in a parody of spring, pale and pulpy, waxen things that appear to decay while you watch them. The air is ripe with the sweet stench of decay, and it is difficult to avoid gagging when you breathe.} {The Blight} {} {} {} {1} {} +E {14394} {e} {e} {2} {0} {} {1} {} {0} +E {14392} {w} {w} {8} {0} {} {1} {} {0} +E {14396} {s} {s} {4} {0} {} {1} {} {0} + +R {14394} {0} {} {The Blight} {} {The flowers and bushes spread open here, and a small cave is evident to the north. The Blight thickens on all sides, and you have no idea how far within its borders you have come. The peaks of the Mountains of Dhoom rise to the north, and extend along the horizon.} {The Blight} {} {} {} {1} {} +E {14395} {n} {n} {1} {0} {} {1} {} {0} +E {14393} {w} {w} {8} {0} {} {1} {} {0} +E {14397} {s} {s} {4} {0} {} {1} {} {0} + +R {14395} {0} {} {Dank Cave} {} {This small and dank cave houses some mutated Blight denizen. It is unpleasantly warm here, and the sweat makes your back itch. The stench of whatever lives here pervades the entire cave, and surprisingly you find yourself longing for the fresher air of the Blight.} {The Blight} {} {} {} {1} {} +E {14394} {s} {s} {4} {0} {} {1} {} {0} + +R {14396} {0} {} {The Blight} {} {The Blight here is beginning to thin somewhat, and the twisted trees and roots don't strain as eagerly in your direction. The Mountains of Dhoom are clearly visible through the sparse trees, and the peaks tower above you. The terrain is growing somewhat rougher here, and gets rockier still as you continue north.} {The Blight} {} {} {} {1} {} +E {14393} {n} {n} {1} {0} {} {1} {} {0} +E {14397} {e} {e} {2} {0} {} {1} {} {0} +E {14398} {s} {s} {4} {0} {} {1} {} {0} + +R {14397} {0} {} {The Blight} {} {You are on a small hilltop, over-looking the tops of the trees. From this vantage point you can see the Blight spreading far around you. To the south- west, you can see a clear blue lake which would be a delightful rest from this foul forest. The Mountains of Dhoom tower above to the north, and the sickly colors of the blight stretch to the horizons. To the east a few crumbled towers can be seen in the distance, apparently the last remains of some forgotten city.} {The Blight} {} {} {} {1} {} +E {14394} {n} {n} {1} {0} {} {1} {} {0} +E {14404} {e} {e} {2} {0} {} {1} {} {0} +E {14396} {w} {w} {8} {0} {} {1} {} {0} +E {14399} {s} {s} {4} {0} {} {1} {} {0} + +R {14398} {0} {} {The Blight} {} {The terrain here is a bright swirl of colors, yet none of them are very pleasant to look at. Red and black leaves swirl in the trees, and the ground is a sickly pale yellow. Wherever a branch lies broken, a thick black sap is flowing out. Branches in the trees stir violently, yet there is no wind.} {The Blight} {} {} {} {1} {} +E {14396} {n} {n} {1} {0} {} {1} {} {0} +E {14399} {e} {e} {2} {0} {} {1} {} {0} + +R {14399} {0} {} {The Blight} {} {Disgusting warped shapes that are a corruption of nature spring about you. Black trees with red leaves, bloated with pus, are interspersed with dark bushes which shiver as your near them. The sweet and humid air makes you gag, and struggle not to retch. Sweat trickles down your clothes, and creates an overwhelming desire to scratch and rub your limbs. You feel unclean, as if the contamination of the Blight is spreading to you, and you check yourself for a rash or some outbreak of disease.} {The Blight} {} {} {} {1} {} +E {14397} {n} {n} {1} {0} {} {1} {} {0} +E {14407} {e} {e} {2} {0} {} {1} {} {0} +E {14398} {w} {w} {8} {0} {} {1} {} {0} +E {14400} {s} {s} {4} {0} {} {1} {} {0} + +R {14400} {0} {} {The Blight} {} {The corruption which is the Blight stretches endlessly about you. The air is fetid and damp. Sickly sweet vapors make you gag and you barely can contain the bile which rises in your throat. The peaks of the Mountains of Dhoom are visible to the north. Broken trees, oozing black pus, are strewn about.} {The Blight} {} {} {} {1} {} +E {14399} {n} {n} {1} {0} {} {1} {} {0} +E {14408} {e} {e} {2} {0} {} {1} {} {0} +E {14401} {s} {s} {4} {0} {} {1} {} {0} + +R {14401} {0} {} {The Blight} {} {Disgusting warped shapes that are a corruption of nature spring about you. Black trees with red leaves, bloated with pus, are interspersed with dark bushes which shiver as your near them. The sweet and humid air makes you gag, and struggle not to retch. Sweat trickles down your clothes, and creates an overwhelming desire to scratch and rub your limbs. You feel unclean, as if the contamination of the Blight is spreading to you, and you check yourself for a rash or some outbreak of disease.} {The Blight} {} {} {} {1} {} +E {14400} {n} {n} {1} {0} {} {1} {} {0} +E {14403} {e} {e} {2} {0} {} {1} {} {0} +E {14402} {s} {s} {4} {0} {} {1} {} {0} + +R {14402} {0} {} {The Blight} {} {Trees and flowers grow here, but they are bloated and sickly. Flowers hang on trees and weeds in a parody of spring, pale and pulpy, waxen things that appear to decay even while you watch. The air is foul with a putrid stench, and you gag slightly while you breathe.} {The Blight} {} {} {} {1} {} +E {14401} {n} {n} {1} {0} {} {1} {} {0} + +R {14403} {0} {} {The Blight} {} {You stand on the edge of the Blight. The forest here looks decidedly ill. You are loathe to touch anything, lest the rotting decay spread to you as well. It is extremely hot, and the air is damp and sweet like a swamp or mire. There is movement around you, it seems as if the very trees are creeping towards you. Rotting leaves blanket the foul earth.} {The Blight} {} {} {} {1} {} +E {14408} {n} {n} {1} {0} {} {1} {} {0} +E {14401} {w} {w} {8} {0} {} {1} {} {0} +E {14409} {s} {s} {4} {0} {} {1} {} {0} +E {17471} {d} {d} {32} {0} {} {1} {} {0} + +R {14404} {0} {} {The Blight} {} {The ruins of the Blight surround you. Vegetation abounds, but everything is over-ripe and appears ready to burst open with a spray of pus. The Blight opens a bit to the east, and what appears to be the remains of a city are evident. Apparently one of the fallen kingdoms reknowned to be swallowed by the Blight has yet to be fully devoured.} {The Blight} {} {} {} {1} {} +E {14405} {n} {n} {1} {0} {} {1} {} {0} +E {14421} {e} {e} {2} {0} {} {1} {} {0} +E {14397} {w} {w} {8} {0} {} {1} {} {0} +E {14407} {s} {s} {4} {0} {} {1} {} {0} + +R {14405} {0} {} {The Blight} {} {The Blight is thinner here, and the stunted trees and dark bushes are scattered about, rather than in clumps. The ground is noticeably rougher, and travel even less comfortable. The peaks of the Mountains of Dhoom tower above, and the whole horizon is obscured by the mountain range which dominates the entire northern view.} {The Blight} {} {} {} {1} {} +E {14406} {n} {n} {1} {0} {} {1} {} {0} +E {14404} {s} {s} {4} {0} {} {1} {} {0} + +R {14406} {0} {} {The Blight} {} {The sickly forest of the Blight is sparse here but thickens to the south. The ground is very rocky now, and the Mountains of Dhoom tower before of you. Further northward travel is prevented from the impassible terrain that comprise the base of the mountains. The mountains range extends as far as you can see both to the east and west.} {The Blight} {} {} {} {1} {} +E {14405} {s} {s} {4} {0} {} {1} {} {0} + +R {14407} {0} {} {The Blight} {} {The corruption which is the Blight stretches endlessly about you. The air is fetid and damp. Sickly sweet vapors make you gag and you barely can contain the bile which rises in your throat. The peaks of the Mountains of Dhoom are clearly visible to the north, and just a few minutes away.} {The Blight} {} {} {} {1} {} +E {14404} {n} {n} {1} {0} {} {1} {} {0} +E {14399} {w} {w} {8} {0} {} {1} {} {0} + +R {14408} {0} {} {The Blight} {} {You stand on the edge of the Blight. There are still trees here, but they appear to be rotting away while you watch. Leaves cover the trees, but stained and spotted with yellow and black, with livid red streaks like blood poisoning. Every leaf and creeper seems bloated, ready to burst at touch.} {The Blight} {} {} {} {1} {} +E {14400} {w} {w} {8} {0} {} {1} {} {0} +E {14403} {s} {s} {4} {0} {} {1} {} {0} + +R {14409} {0} {} {The Blight} {} {The waste of the Blight surrounds you. Trees and flowers grow here, but they are bloated and sickly. Flowers hang on trees and weeds in a parody of spring, pale and pulpy, waxen things that appear to decay while you watch them. The air is ripe with the sweet stench of decay, and it is difficult to avoid gagging when you breathe.} {The Blight} {} {} {} {1} {} +E {14403} {n} {n} {1} {0} {} {1} {} {0} +E {14410} {s} {s} {4} {0} {} {1} {} {0} + +R {14410} {0} {} {The Blight} {} {The Blight here is a foul swarm of livid colors. Bright red leaves tinged with white or yellow streaks stretch twistedly upwards. The air is overly sweet, and rank. Where a branch is broken, a thick black sap bubbles out and you think twice about touching anything.} {The Blight} {} {} {} {1} {} +E {14409} {n} {n} {1} {0} {} {1} {} {0} +E {14411} {w} {w} {8} {0} {} {1} {} {0} +E {14413} {s} {s} {4} {0} {} {1} {} {0} + +R {14411} {0} {} {The Blight} {} {The endless expanse of decayed and rotting matter rises all about. Stagnant over-ripe vegetation spans the hills which block travel in several directions. There is no apparent way clear of the wasteland of the Blight.} {The Blight} {} {} {} {1} {} +E {14410} {e} {e} {2} {0} {} {1} {} {0} +E {14412} {s} {s} {4} {0} {} {1} {} {0} + +R {14412} {0} {} {The Blight} {} {Waxen pale flowers and dark twisted trees grow here in a distortion of natural beauty. Every sign of life is contaminated and bloated with the disease of the Blight. You look hopefully for signs of a path, but the Blight is a gigantic wasteland lacking landmarks or trails.} {The Blight} {} {} {} {1} {} +E {14411} {n} {n} {1} {0} {} {1} {} {0} +E {14413} {e} {e} {2} {0} {} {1} {} {0} +E {14417} {s} {s} {4} {0} {} {1} {} {0} + +R {14413} {0} {} {The Blight} {} {The Blight is an open sore in the earth, spreading its vileness in the touch of every plant and blade of grass. Dark leaves shiver as you near them, and branches twist eagerly in your direction. The sickly colors of the forest grate on your nerves, the pale yellows and streaky reds a mockery of natural purity. The hot and sweet air makes your lungs strain and rebel in protest.} {The Blight} {} {} {} {1} {} +E {14412} {w} {w} {8} {0} {} {1} {} {0} +E {14414} {s} {s} {4} {0} {} {1} {} {0} + +R {14414} {0} {} {The Blight} {} {Disgusting warped shapes that are a corruption of nature spring about you. Black trees with red leaves, bloated with pus, are interspersed with dark bushes which shiver as your near them. The sweet and humid air makes you gag, and struggle not to retch. Sweat trickles down your clothes, and creates an overwhelming desire to scratch and rub your limbs. You feel unclean, as if the contamination of the Blight is spreading to you, and you check yourself for a rash or some outbreak of disease.} {The Blight} {} {} {} {1} {} +E {14413} {n} {n} {1} {0} {} {1} {} {0} +E {14417} {w} {w} {8} {0} {} {1} {} {0} +E {14415} {s} {s} {4} {0} {} {1} {} {0} + +R {14415} {0} {} {The Blight} {} {The trees here are very thick, particularly to the south. Flowers and creepers are tightly woven together, obscuring your vision. The ground here is soft, and your feet leave impressions in the mud.} {The Blight} {} {} {} {1} {} +E {14414} {n} {n} {1} {0} {} {1} {} {0} +E {14418} {w} {w} {8} {0} {} {1} {} {0} +E {14416} {s} {s} {4} {0} {} {1} {} {0} + +R {14416} {0} {} {Large Cave} {} {This large cave houses some beast of the Blight. It is dank and fetid in here, and remarkably less pleasant than outside. You see some bones in the corner, chewed completely clean. } {The Blight} {} {} {} {1} {} +E {14415} {n} {n} {1} {0} {} {1} {} {0} + +R {14417} {0} {} {The Blight} {} {The Blight surrounds you in a swath of putrid colors. The trees seem alive with a desire to grab you. You eye the environment cautiously, aware that death can come suddenly from any source. The vile forest stretches all around you.} {The Blight} {} {} {} {1} {} +E {14412} {n} {n} {1} {0} {} {1} {} {0} +E {14414} {e} {e} {2} {0} {} {1} {} {0} +E {14418} {s} {s} {4} {0} {} {1} {} {0} + +R {14418} {0} {} {The Blight} {} {The terrain here is a bright swirl of colors, yet none of them are very pleasant to look at. Red and black leaves swirl in the trees, and the ground is a sickly pale yellow. Wherever a branch lies broken, a thick black sap is flowing out. Branches in the trees stir violently, yet there is no wind.} {The Blight} {} {} {} {1} {} +E {14417} {n} {n} {1} {0} {} {1} {} {0} +E {14415} {e} {e} {2} {0} {} {1} {} {0} +E {14419} {s} {s} {4} {0} {} {1} {} {0} + +R {14419} {0} {} {The Blight} {} {The twisted woods here grow thick, particularly to the south. The trees are packed tightly together, and you cannot see much further than five feet in any direction. } {The Blight} {} {} {} {1} {} +E {14418} {n} {n} {1} {0} {} {1} {} {0} +E {14420} {s} {s} {4} {0} {} {1} {} {0} + +R {14420} {0} {} {In the Trees} {} {The tangle of the Blight here is very thick and the trees press tightly against you. Dark shapes and shadows whirl constantly in the brush, and you turn quickly to find your way out into a sparser region of this foul wood. Impossibly, the exit has been completely swallowed by the thrashing trees.} {The Blight} {} {} {} {1} {} +E {14419} {n} {n} {1} {0} {} {1} {} {0} + +R {14421} {0} {} {Entrance to a Ruined City} {} {You find yourself standing before the vague remains of a city fallen long ago to the ever advancing Blight. By the rundown state of things, it has been forsaken a very long time. The lichen-covered rubble of seven-foot thick walls look like they once supported a height of perhaps thirty feet, but now have been reduced to nearly two and a half. The rest of the city, which extends farther than you can see in the limiting haze of the Blight, is little better. The shells of a few buildings are all that has seemed to survive the corrosion.} {City in the Blight} {} {} {} {1} {} +E {14422} {e} {e} {2} {0} {} {1} {} {0} +E {14404} {w} {w} {8} {0} {} {1} {} {0} + +R {14422} {0} {} {Inside the City} {} {All around you there has been a complete leveling of what was man-made. The walls of the few buildings still standing are scattered and unconnected. Sometimes you'll see a flight of stairs that climb up to a pile of rubble twenty feet below it, and the grey rock that most everything had been built of is covered with lichen and a wet, nasty-looking black mold. The torrid humidity of the Blight is still present here, but the heavy stench of its vegetation has been left behind.} {City in the Blight} {} {} {} {1} {} +E {14423} {e} {e} {2} {0} {} {1} {} {0} +E {14421} {w} {w} {8} {0} {} {1} {} {0} + +R {14423} {0} {} {Old Weathered Avenue} {} {As you casually sidestep a large pothole in the pavement, you start down the main street of the city. Every alley, road and park are strewn with thousands of worn-down bits of rock along their floors, and many of the walls you pass have deep rends along their faces where the black mold has taken its root. Sizeable mounds of stone hail to you from both sides of the road, undoubtedly where great structures once held to their foundations, too, before they had finally fallen to that same mold.} {City in the Blight} {} {} {} {1} {} +E {14426} {e} {e} {2} {0} {} {1} {} {0} +E {14422} {w} {w} {8} {0} {} {1} {} {0} +E {14424} {s} {s} {4} {0} {} {1} {} {0} + +R {14424} {0} {} {Dead End} {} {Collapsed buildings have covered over the road any further south. On some of the walls you see some writing, uneasily recognizing the angular script to be Trolloc. You feel a little paranoid here, with all the dark holes leading under tons of stone, and wonder if something is watching....} {City in the Blight} {} {} {} {1} {} +E {14423} {n} {n} {1} {0} {} {1} {} {0} +E {14425} {w} {w} {8} {0} {} {1} {} {0} + +R {14425} {0} {} {A Dark Cranny} {} {Fitting into this room has not been easy, although it is much larger than one would suspect from the outside. However, the space is cramped as the walls lean in at sharp and odd angles, and the floor drops several feet beneath the exit, tilting slightly downward. This could have once been a basement of sorts but is now little more than a hole in the wall.} {City in the Blight} {} {} {} {1} {} +E {14424} {e} {e} {2} {0} {} {1} {} {0} + +R {14426} {0} {} {Old Weathered Avenue} {} {You begin to notice that the avenue is becoming slightly more stable and whole the closer you get to the heart of the city. As your vision continues up the road to the east, you see a large clearing amongst all the crumbling rock.} {City in the Blight} {} {} {} {1} {} +E {14427} {e} {e} {2} {0} {} {1} {} {0} +E {14423} {w} {w} {8} {0} {} {1} {} {0} + +R {14427} {0} {} {A Broad Plaza} {} {This city must have once been a bustling place for its time, judging by the sheer expanse of this marketplace. Underfoot, massive stone tiles make up a perfectly symmetrical grid of the plaza's floor expanding far out to the east, even though some of the tiles are missing or broken.} {City in the Blight} {} {} {} {1} {} +E {14428} {e} {e} {2} {0} {} {1} {} {0} +E {14426} {w} {w} {8} {0} {} {1} {} {0} + +R {14428} {0} {} {Central Square} {} {In the center of this marketplace, you are met by the most amount of completely cleared space surrounding you since entering the Blight - a good hundred and fifty yard radius in each direction. The sheer weight of the devastation wrought here by the Great Blight, much like the patient, thorough weathering of the tide, becomes evident from this vantage point.} {City in the Blight} {} {} {} {1} {} +E {14430} {n} {n} {1} {0} {} {1} {} {0} +E {14436} {e} {e} {2} {0} {} {1} {} {0} +E {14427} {w} {w} {8} {0} {} {1} {} {0} +E {14429} {s} {s} {4} {0} {} {1} {} {0} + +R {14429} {0} {} {A Broad Plaza} {} {Much of the groundwork tiles here have been smashed by the inward collapse of the city wall. Access to the few old shopbuildings to the west and east is denied by the large mounds of jagged grey rock. The wall, however, is still somewhat high compared to most of the other sections you have seen, maybe so much as fifteen feet of height managing to stand erect. The Blight's vegetation is yet making its slow progress over and through it.} {City in the Blight} {} {} {} {1} {} +E {14428} {n} {n} {1} {0} {} {1} {} {0} + +R {14430} {0} {} {A Broad Plaza} {} {Much of the tiles around this section of the market are worn and deeply pitted, and the gravel and sand from their slow destruction grates under your step. To the north, an almost pleasant sight presents itself--a lane providing shade with a twin row of trees--until you notice the bloated, infectious tinge to their appearance.} {City in the Blight} {} {} {} {1} {} +E {14431} {n} {n} {1} {0} {} {1} {} {0} +E {14428} {s} {s} {4} {0} {} {1} {} {0} + +R {14431} {0} {} {Shadowy Lane} {} {Twisted, leaning trees border each side of the lane extending to the north and meeting the marvelous plaza to the south. Their branches almost bring comfort to this length of roadway, but no shade seems to block the sticky and oppressing humidity.} {City in the Blight} {} {} {} {1} {} +E {14432} {n} {n} {1} {0} {} {1} {} {0} +E {14430} {s} {s} {4} {0} {} {1} {} {0} + +R {14432} {0} {} {Shadowy Lane} {} {The treelines on either side of the street become more sparse the closer to the small circle to the north. Through the frequent breaches you notice the walls of collapsed, broken-topped buildings looming high like great facades, and also their empty windows that seem to stare through you.} {City in the Blight} {} {} {} {1} {} +E {14433} {n} {n} {1} {0} {} {1} {} {0} +E {14431} {s} {s} {4} {0} {} {1} {} {0} + +R {14433} {0} {} {A Bleak Circle} {} {The smell and haze of the Great Blight becomes noticeably stronger as you enter this dilapidated crossroads. An outcropping of strangled-looking vegetation pops through the blasted foundations to the west and also to the north alongside the wall still surrounding the city, if hardly any higher than a man in places.} {City in the Blight} {} {} {} {1} {} +E {14434} {e} {e} {2} {0} {} {1} {} {0} +E {14435} {w} {w} {8} {0} {} {1} {} {0} +E {14432} {s} {s} {4} {0} {} {1} {} {0} + +R {14434} {0} {} {Rickety Park} {} {Wiry underbrush grows with wild abandon throughout the rim of the park, tearing up even some of the heavy pavement near the northern boundary of the city wall. Tall trees with thick foliage are not quite as diseased as those inside the Blight itself but still a far cry from anything healthy or normal. A few overturned stone benches circle the barren tract of land of the main grounds, and in its center is a mold-darkened basin still fountaining water up from the bowels of the earth.} {City in the Blight} {} {} {} {1} {} +E {14433} {w} {w} {8} {0} {} {1} {} {0} + +R {14435} {0} {} {A Fallen House} {} {Somehow this house has managed to keep its integrity through the centuries, even though it appears that a lot of the supporting beams had once been wooden. The sunken roof and missing gaps in the walls certainly would claim testimony to that.} {City in the Blight} {} {} {} {1} {} +E {14433} {e} {e} {2} {0} {} {1} {} {0} + +R {14436} {0} {} {A Broad Plaza} {} {Here you find a couple of broken-topped buildings, probably once belonging to the wealthier traders who could afford such permanent quarters. In the eastern distance you can see a nearly decimated castle with a lone pair of towers rising high out of the rubble.} {City in the Blight} {} {} {} {1} {} +E {14437} {e} {e} {2} {0} {} {1} {} {0} +E {14428} {w} {w} {8} {0} {} {1} {} {0} + +R {14437} {0} {} {Flagstone Walk} {} {This winding road looks like it had been beautiful once. The flagstones are still fairly well meshed together, if their rose-color has pretty much faded away, and lead up to the mostly collapsed fortress of this proud and rugged Borderland of long ago.} {City in the Blight} {} {} {} {1} {} +E {14441} {e} {e} {2} {0} {} {1} {} {0} +E {14436} {w} {w} {8} {0} {} {1} {} {0} +E {14438} {s} {s} {4} {0} {} {1} {} {0} + +R {14438} {0} {} {Cobbled Pathway} {} {It is hard to keep from tripping on this uneven pavement. Most of its cobbles are chipped, worn down or pushed awry by whatever is growing beneath the surface. To the south you see a couple buildings that are still erect.} {City in the Blight} {} {} {} {1} {} +E {14437} {n} {n} {1} {0} {} {1} {} {0} +E {14439} {s} {s} {4} {0} {} {1} {} {0} + +R {14439} {0} {} {Before a Crumbled Garrison} {} {The treacherous pavement of the north gives way here to a smoothly levelled portico which connects the two buildings south and west of here in an arcing colonnade of scarred white marble. The building to the south, however, particularly catches your eye as it seems to have completely escaped the wear of time and the Blight.} {City in the Blight} {} {} {} {1} {} +E {14438} {n} {n} {1} {0} {} {1} {} {0} +E {14440} {w} {w} {8} {0} {} {1} {} {0} +E {16915} {s} {s} {4} {0} {} {1} {} {0} + +R {14440} {0} {} {An Old Storeroom} {} {The door to this place, probably wooden, rotted out some time ago along with any furnishings or supplies this sizeable room once housed. Practical in its design, the old military garrison is long and squat and dug somewhat into the ground. Only a few bits of rusted metal cling to the floor, which is riddled with cracks where a strange-looking fungus has managed to push up through the rock.} {City in the Blight} {} {} {} {1} {} +E {14439} {e} {e} {2} {0} {} {1} {} {0} + +R {14441} {0} {} {Flagstone Walk} {} {As you continue traveling up the road, it widens and branches out to encircle the ruined castle to the east. From here it looks like someone has taken a huge sword to the castle and cut the top half of it off, leaving the honeycombed interior bare.} {City in the Blight} {} {} {} {1} {} +E {14442} {e} {e} {2} {0} {} {1} {} {0} +E {14437} {w} {w} {8} {0} {} {1} {} {0} + +R {14442} {0} {} {Before the Ruins of a Castle} {} {At a guess, little more than two whole stories of height are left on the dubious foundations of this grey-black castle. It would appear that two square towers had once been built at each of the four corners of the fortress, though upon having succumbed into the thrall of the Blight only one such pair at the south-east corner stand fully enough to be explored.} {City in the Blight} {} {} {} {1} {} +E {14443} {e} {e} {2} {0} {} {1} {} {0} +E {14441} {w} {w} {8} {0} {} {1} {} {0} +E {14458} {s} {s} {4} {0} {} {1} {} {0} + +R {14443} {0} {} {Within the Castle} {} {The large doorway that you are standing in is broad enough for four men to walk abreast but is hardly much of a greeting since its bricks do not even stack up to one man anymore. To the north is a hallway with a view of the sky as the chunks of stone long spilled over its floor are all that is left of its ceiling, and continuing east is what would appear to be the formal entryway. Little of this place seems truly solid.} {City in the Blight} {} {} {} {1} {} +E {14444} {n} {n} {1} {0} {} {1} {} {0} +E {14447} {e} {e} {2} {0} {} {1} {} {0} +E {14442} {w} {w} {8} {0} {} {1} {} {0} + +R {14444} {0} {} {Opened Hall} {} {The brittle, mold-darkened stone strewn over the floor from the cave-in of the roof is easily pulverized under your feet as your trample forward. Also, the walls seem to be worn thin in places, perhaps by wind, though you have never witnessed a storm in the Great Blight.} {City in the Blight} {} {} {} {1} {} +E {14445} {n} {n} {1} {0} {} {1} {} {0} +E {14443} {s} {s} {4} {0} {} {1} {} {0} + +R {14445} {0} {} {Opened Hall} {} {Judging by the imprints your feet are making on the carpet of softened rock and the lack of any others suggests not many, if any at all, have traveled these halls in many years. Further northward, the ruination engaging the walk lessens as it opens to stairs leading up.} {City in the Blight} {} {} {} {1} {} +E {14446} {n} {n} {1} {0} {} {1} {} {0} +E {14444} {s} {s} {4} {0} {} {1} {} {0} + +R {14446} {0} {} {Opened Hall} {} {Navigating through these unstable halls has become all the more a painstaking effort as the old entrance to the western tower beside you was made unusable at the same time as the tower was when it collapsed, pouring much of the debris into the room. The ceiling, however, begins to finally show here as it spreads about ten feet out from where it meets some stairs ascending to the next level of the fortress.} {City in the Blight} {} {} {} {1} {} +E {14445} {s} {s} {4} {0} {} {1} {} {0} +E {14472} {u} {u} {16} {0} {} {1} {} {0} + +R {14447} {0} {} {The Main Corridor} {} {The halls here and stretching out further east are high and stout and allow a great berth for movement. Some of the iron supports in the stone walls have surfaced through the impossible and very strange weathering at the castle's rock, and they now are reduced to little more than ruddy veins of powder.} {City in the Blight} {} {} {} {1} {} +E {14448} {e} {e} {2} {0} {} {1} {} {0} +E {14443} {w} {w} {8} {0} {} {1} {} {0} + +R {14448} {0} {} {The Main Corridor} {} {Continuing through the hall you see little of interest. After all, every decoration or sparsely placed bit of furniture must have disintegrated centuries ago. The air is becoming marginally cooler, although it is taking on a more stagnant quality.} {City in the Blight} {} {} {} {1} {} +E {14449} {e} {e} {2} {0} {} {1} {} {0} +E {14447} {w} {w} {8} {0} {} {1} {} {0} + +R {14449} {0} {} {Chamber of Audiences} {} {Before being received by the lord or king of the land, petitioners and foreign emissaries probably awaited their summons in this room; there is ample space for sitting on chairs or sofas or cushions before the spacious hearths. The room is barren now, of course, but it still feels secure being near the heart of the remaining castle, even inside the Blight.} {City in the Blight} {} {} {} {1} {} +E {14450} {e} {e} {2} {0} {} {1} {} {0} +E {14448} {w} {w} {8} {0} {} {1} {} {0} + +R {14450} {0} {} {Western Assembly Hall} {} {Large on the point of understatement, this great room survives virtually unscathed. Every wall is barren, and no furniture exists save a colossal throne wrought of polished marble far to the east.} {City in the Blight} {} {} {} {1} {} +E {14463} {n} {n} {1} {0} {} {1} {} {0} +E {14462} {e} {e} {2} {0} {} {1} {} {0} +E {14449} {w} {w} {8} {0} {} {1} {} {0} +E {14451} {s} {s} {4} {0} {} {1} {} {0} + +R {14451} {0} {} {Southwest Corner of the Assembly Hall} {} {A slight infestation of dark-green, nearly black mold boils out from under the tiles beneath you, but strangely is restricted to only a small area deep within the corner of the room. Other than that and a few more discolorations on the walls from ancient trophies and flags, there really is not much to see.} {City in the Blight} {} {} {} {1} {} +E {14450} {n} {n} {1} {0} {} {1} {} {0} +E {14459} {e} {e} {2} {0} {} {1} {} {0} +E {14452} {s} {s} {4} {0} {} {1} {} {0} + +R {14452} {0} {} {A Bleak Hall} {} {Thoroughly devoid of decoration or detail like everywhere else in the castle, this long stretch of corridors leads east-west into darkness. North is the great assembly hall of the city's long fallen lords.} {City in the Blight} {} {} {} {1} {} +E {14451} {n} {n} {1} {0} {} {1} {} {0} +E {14454} {e} {e} {2} {0} {} {1} {} {0} +E {14453} {w} {w} {8} {0} {} {1} {} {0} + +R {14453} {0} {} {A Bleak Hall} {} {Bleak and very much similar to a tunnel, the walls on each side of you remain blank and without exits. The roof is somewhat cracked above you, but not enough so to let through light. The hall continues east and west.} {City in the Blight} {} {} {} {1} {} +E {14452} {e} {e} {2} {0} {} {1} {} {0} +E {14455} {w} {w} {8} {0} {} {1} {} {0} +E {17494} {d} {d} {32} {0} {} {1} {} {0} + +R {14454} {0} {} {Cave-in} {} {Abruptly, the hall ends at a collapse in the upper structure, and it completely seals off further passage to the east. To continue, you would likely have to spend days excavating the heavy boulders and rubble. Even then there is no guarantee the rest of this hall wouldn't just fall in on top of you from being disturbed.} {City in the Blight} {} {} {} {1} {} +E {14452} {w} {w} {8} {0} {} {1} {} {0} + +R {14455} {0} {} {A Bleak Hall} {} {The dim hall stops short to the west, missing the rest of its walls from some disaster, and by the look of the rubble-filled entryway extending southward, at one time it allowed continued access, too; it may have been the royal apartments, with the high arching stone mantle above the portal formed of inspiring sculpture-work and scrolling. Nothing of that which has endured has displayed such wealth or finery.} {City in the Blight} {} {} {} {1} {} +E {14453} {e} {e} {2} {0} {} {1} {} {0} +E {14456} {s} {s} {4} {0} {} {1} {} {0} + +R {14456} {0} {} {A Pile of Rubble} {} {The partly intact remains of one of the towers lie toppled over and looking very much like a dead tree blocking passage on a country road. Upon its falling it smashed several rooms along the south face of the castle, reducing everything to a swelling sea of boulders and mismatched rubble.} {City in the Blight} {} {} {} {1} {} +E {14455} {n} {n} {1} {0} {} {1} {} {0} +E {14457} {w} {w} {8} {0} {} {1} {} {0} + +R {14457} {0} {} {Road around the Castle} {} {The solidly paved road you are walking on is surprisingly whole--only the odd clump of brown weeds poke through its surface. Much of the castle directly north of you has been crushed by the downfall of the western towers. Just south of you, the domed and spired housing of the richer citizens lie wasted.} {City in the Blight} {} {} {} {1} {} +E {14456} {e} {e} {2} {0} {} {1} {} {0} +E {14458} {w} {w} {8} {0} {} {1} {} {0} + +R {14458} {0} {} {Branch around the Castle} {} {This small road hugs the south and west portions of the castle. To the east all you can see that is not obscured by the city wall is the solitary exhibit of twin, square-shaped towers.} {City in the Blight} {} {} {} {1} {} +E {14442} {n} {n} {1} {0} {} {1} {} {0} +E {14457} {e} {e} {2} {0} {} {1} {} {0} + +R {14459} {0} {} {Lower South Corner of the Assembly Hall} {} {Here you are at the southern section of the voluminous chamber. A square-cut door just south of you makes accessable a dim hall, while you also have a completely unobstructed view of the rest of the old assembly room.} {City in the Blight} {} {} {} {1} {} +E {14462} {n} {n} {1} {0} {} {1} {} {0} +E {14460} {e} {e} {2} {0} {} {1} {} {0} +E {14451} {w} {w} {8} {0} {} {1} {} {0} + +R {14460} {0} {} {Southeast Corner of the Assembly Hall} {} {Bland, unsightly walls tower beside you without a blemish or anything worth taking further notice. To the north is a throne set up on high, and beyond it is a small, private-looking portal.} {City in the Blight} {} {} {} {1} {} +E {14461} {n} {n} {1} {0} {} {1} {} {0} +E {14459} {w} {w} {8} {0} {} {1} {} {0} + +R {14461} {0} {} {Eastern Assembly Hall, Before the Stone Dais} {} {Indisputably the focal point of the entire room, a tall-backed throne adjacent to the east wall looms above you on a five-layered dais, whose wide-brimmed steps emanate out from the center like rippling waves. Twin, ornately carved fireplaces were built on either side of the throne for effect more than warmth.} {City in the Blight} {} {} {} {1} {} +E {14465} {n} {n} {1} {0} {} {1} {} {0} +E {14462} {w} {w} {8} {0} {} {1} {} {0} +E {14460} {s} {s} {4} {0} {} {1} {} {0} + +R {14462} {0} {} {The Assembly Hall} {} {This place is truly mountainous and on occasion may have allowed for several hundred citizens to assemble before their sovereign. At about thirty feet up, the ceiling builds itself inward like a pyramid with a broad instead of narrow peak, and elongated and rectangular windows streak around each of its bases to light the massive room.} {City in the Blight} {} {} {} {1} {} +E {14464} {n} {n} {1} {0} {} {1} {} {0} +E {14461} {e} {e} {2} {0} {} {1} {} {0} +E {14450} {w} {w} {8} {0} {} {1} {} {0} +E {14459} {s} {s} {4} {0} {} {1} {} {0} + +R {14463} {0} {} {Northwest Corner of the Assembly Hall} {} {Less faded patches, ranging in form from rectangular to circular, superimposed on the tall dark walls suggest the resting place of banners, hangings and other ornaments used to liven up the drab interior of the castle. Not even a scrap of it all remains.} {City in the Blight} {} {} {} {1} {} +E {14464} {e} {e} {2} {0} {} {1} {} {0} +E {14450} {s} {s} {4} {0} {} {1} {} {0} + +R {14464} {0} {} {Upper North Corner of the Assembly Hall} {} {Underfoot, immense grey tiles cover the floor in a style reminiscent of the city plaza, and doors of varied sizes show on every wall. There is nothing around you of interest this long after the city's passing.} {City in the Blight} {} {} {} {1} {} +E {14468} {n} {n} {1} {0} {} {1} {} {0} +E {14465} {e} {e} {2} {0} {} {1} {} {0} +E {14463} {w} {w} {8} {0} {} {1} {} {0} +E {14462} {s} {s} {4} {0} {} {1} {} {0} + +R {14465} {0} {} {Northeast Corner of the Assembly Hall} {} {Deep, jagged cracks almost touching as high as the ceiling fork across the north wall's face like lightning and make apparent the fact that it has come under great stress in recent centuries or, at the very least, has suffered extreme structural fatigue in its rock.} {City in the Blight} {} {} {} {1} {} +E {14466} {e} {e} {2} {0} {} {1} {} {0} +E {14464} {w} {w} {8} {0} {} {1} {} {0} +E {14461} {s} {s} {4} {0} {} {1} {} {0} + +R {14466} {0} {} {Inside a Gloomy Anteroom} {} {Small and cramped, this little room likely served as nothing more than a buffer between the activities of the assembly room to the calm of a private study to the south. Parts of the walls are damp with mold, while other sections show scarring from once bearing its corrosive presence.} {City in the Blight} {} {} {} {1} {} +E {14465} {w} {w} {8} {0} {} {1} {} {0} +E {14467} {s} {s} {4} {0} {} {1} {} {0} + +R {14467} {0} {} {Private Study Chamber} {} {This compact and windowless room yet holds a feeling of hard work and deep contemplation as you envision where broad oak desks and upholstered chairs must have once been residing; it is well secluded from the hustle and bustle of the rest of the castle. The thick walls and a wide portal once housing a heavy door cushioned his lordship well in times of thought.} {City in the Blight} {} {} {} {1} {} +E {14466} {n} {n} {1} {0} {} {1} {} {0} + +R {14468} {0} {} {Entry to the Assembly} {} {Not much of a room, more like a short hallway, this place served to guide the constant flow of people more discreetly from kitchen to Assembly or Assembly to reception gallery. Its small design left little room for decor, but then again if present day Borderland tastes are any direction to those of the past then little decor was used anywhere.} {City in the Blight} {} {} {} {1} {} +E {14469} {n} {n} {1} {0} {} {1} {} {0} +E {14470} {w} {w} {8} {0} {} {1} {} {0} +E {14464} {s} {s} {4} {0} {} {1} {} {0} + +R {14469} {0} {} {A Spacious Gallery} {} {Carefully planned away from the once-rushed atmosphere of kitchens to the south, this great room likely served as a reception area before and after meals. There are small rectangles cut across from each other in the eastern and western faces of the room for fireplaces, and the two exits' doorframes show empty places where hinges used to hold thick doors.} {City in the Blight} {} {} {} {1} {} +E {14468} {s} {s} {4} {0} {} {1} {} {0} +E {14478} {u} {u} {16} {0} {} {1} {} {0} + +R {14470} {0} {} {The Kitchens} {} {By the look of numerous groups of long stone tables and the huge open furnaces set into almost all of the free wall space, this room had once served under the eyes of cooks with entire retinues of full-time helpers. Amongst the narrow tables that follow the room end to end are a scattering of deep stone basins connected by an intricate system of pipes and drains, which are more than half-corroded away.} {City in the Blight} {} {} {} {1} {} +E {14468} {e} {e} {2} {0} {} {1} {} {0} +E {14471} {w} {w} {8} {0} {} {1} {} {0} + +R {14471} {0} {} {Scullery} {} {More of the stone basins like those in the old kitchen to the east fill up this room for the washing of all the dirty pots and dishes once amassed by the cooking. A good bit of the porcelain crockery still exists though the majority of the plates and cups are smashed on the floor in large heaps, where their presumably wooden cases had long since rotted away.} {City in the Blight} {} {} {} {1} {} +E {14470} {e} {e} {2} {0} {} {1} {} {0} +E {14494} {d} {d} {32} {0} {} {1} {} {0} + +R {14472} {0} {} {Raised Corridor} {} {Standing on what little is left of the second floor, you have quite a precarious and encompassing view. West and south, the tower and hallway have fallen in, leaving in their wake an excellent vantage of the totality of the city's demise. Some of the greater houses lay wasted and inaccessable by an undulating sea of boulders and rubble, their domes riddled with gaping holes and spires broken off or leaning on emmaciated bases.} {City in the Blight} {} {} {} {1} {} +E {14473} {e} {e} {2} {0} {} {1} {} {0} +E {14446} {d} {d} {32} {0} {} {1} {} {0} + +R {14473} {0} {} {Raised Corridor} {} {The hall you are walking through is very long and narrow with a low ceiling. Few doors are available but at least the interior is fairly clean of mold and debris, and you have left behind most of the Blight's punishing climate.} {City in the Blight} {} {} {} {1} {} +E {14474} {e} {e} {2} {0} {} {1} {} {0} +E {14472} {w} {w} {8} {0} {} {1} {} {0} + +R {14474} {0} {} {Raised Corridor} {} {Some of the wreckage from the breakdown of the south room's roof has poured into this part of the hall. Fractures in the stone above you imply that it is not far from collapsing itself.} {City in the Blight} {} {} {} {1} {} +E {14477} {e} {e} {2} {0} {} {1} {} {0} +E {14473} {w} {w} {8} {0} {} {1} {} {0} +E {14475} {s} {s} {4} {0} {} {1} {} {0} + +R {14475} {0} {} {Empty Lounge} {} {The ceiling has fallen through in this medium-sized chamber, and most of the stone has been bleached by the sun. Nothing readily visible has survived the exposure to the open Blight.} {City in the Blight} {} {} {} {1} {} +E {14474} {n} {n} {1} {0} {} {1} {} {0} +E {14476} {e} {e} {2} {0} {} {1} {} {0} + +R {14476} {0} {} {Guest Apartments} {} {Traversing here is made an ambitious effort by the total breakdown of the domed roof, which circles brokenly around you like some ruined eggshell. The apartments had consisted of two separate communities, male and female likely, but the collapse of the ceiling was joined by a failure in the dividing walls. By the unpresumptuous nature of the rooms, it would suggest that they weren't for the more prestigious visitors.} {City in the Blight} {} {} {} {1} {} +E {14475} {w} {w} {8} {0} {} {1} {} {0} + +R {14477} {0} {} {Raised Corridor} {} {In a couple isolated spots, the ceiling here has given way to small breaches that permit light and the rank air in from the outside. The hall faithfully keeps on its east-west course.} {City in the Blight} {} {} {} {1} {} +E {14478} {e} {e} {2} {0} {} {1} {} {0} +E {14474} {w} {w} {8} {0} {} {1} {} {0} + +R {14478} {0} {} {Raised Corridor} {} {While continuing its east and west course, a short flight of stairs in the south wall leads down into complete darkness. Although riddled with tiny cracks, the condition of the stone around you appears reasonably stable.} {City in the Blight} {} {} {} {1} {} +E {14479} {e} {e} {2} {0} {} {1} {} {0} +E {14477} {w} {w} {8} {0} {} {1} {} {0} +E {14469} {d} {d} {32} {0} {} {1} {} {0} + +R {14479} {0} {} {Raised Corridor} {} {In the south wall, heavy splitting and fracturing has occured from when most of the ceiling and what is left of the north wall collapsed into it. A high vantage of the Blight's forested hills is now available as you skirt around the piles of broken stone.} {City in the Blight} {} {} {} {1} {} +E {14480} {e} {e} {2} {0} {} {1} {} {0} +E {14478} {w} {w} {8} {0} {} {1} {} {0} + +R {14480} {0} {} {A Bend in the Raised Corridor} {} {The hall bends here to assume a new course running south. Evidence toward the demise of yet another pair of towers is obvious with their entrances in both the east and north walls sealed by their own breakdown.} {City in the Blight} {} {} {} {1} {} +E {14479} {w} {w} {8} {0} {} {1} {} {0} +E {14481} {s} {s} {4} {0} {} {1} {} {0} + +R {14481} {0} {} {Raised Corridor} {} {No doorways or windows are visible in this long hallway, and your surroundings again are cloaked in lightless obscurity. The walls are free of the tell-tale signs of instability and follow a precise north-south path.} {City in the Blight} {} {} {} {1} {} +E {14480} {n} {n} {1} {0} {} {1} {} {0} +E {14482} {s} {s} {4} {0} {} {1} {} {0} + +R {14482} {0} {} {Raised Corridor} {} {Featureless stone, grey and age-darkened, still fences you in to a course leading only north and south. The quiet squeek of elusive vermin is the sole factor in stirring the air.} {City in the Blight} {} {} {} {1} {} +E {14481} {n} {n} {1} {0} {} {1} {} {0} +E {14483} {s} {s} {4} {0} {} {1} {} {0} + +R {14483} {0} {} {Raised Corridor} {} {Water trickling down on the east and west walls glistens darkly and reeks of organic decay. The water beads from microfractures in the ceiling, so possibly rainwater has collected up there, or it could just be the extremely humid weather outside percolating through.} {City in the Blight} {} {} {} {1} {} +E {14482} {n} {n} {1} {0} {} {1} {} {0} +E {14484} {s} {s} {4} {0} {} {1} {} {0} + +R {14484} {0} {} {Raised Corridor} {} {More black streaks shine wetly on the stone's surface here, and the smells continue as well. However, the hallway seems to be coming to an end just to the south into a somewhat large and empty room.} {City in the Blight} {} {} {} {1} {} +E {14483} {n} {n} {1} {0} {} {1} {} {0} +E {14485} {s} {s} {4} {0} {} {1} {} {0} + +R {14485} {0} {} {At the Base of a Squarish Tower} {} {Staring up through the middle of the spiral stone stairs, you see that there is a slight fluting of the stout tower, a narrowing of the squarish form, as the four walls taper inward toward the peak which is about a good fifty feet above you. The foundation still looks trustworthy and the rock is not so badly discolored and worn as some you have seen. The way west has caved in.} {City in the Blight} {} {} {} {1} {} +E {14484} {n} {n} {1} {0} {} {1} {} {0} +E {14486} {u} {u} {16} {0} {} {1} {} {0} + +R {14486} {0} {} {A Twisting Stairwell} {} {Cut entirely from stone, this spiraling coil of steps leads up to what could only be a single room at the pinnacle of the tower. The walls are bare and uncovered, and there is nothing here to interest even a rat.} {City in the Blight} {} {} {} {1} {} +E {14487} {u} {u} {16} {0} {} {1} {} {0} +E {14485} {d} {d} {32} {0} {} {1} {} {0} + +R {14487} {0} {} {A Twisting Stairwell} {} {A few unshuttered windows with slightly arched peaks reveal little snippets of the the landscape without. The buttressed stone floor of the room above you is very close now, and it wouldn't be amiss if the wooden railing for the stairway still existed, for the great height you have now ascended.} {City in the Blight} {} {} {} {1} {} +E {14488} {u} {u} {16} {0} {} {1} {} {0} +E {14486} {d} {d} {32} {0} {} {1} {} {0} + +R {14488} {0} {} {Ruined Observatory} {} {Tall, airy archways in the stead of solid walls circle the crown of the tower despite the squarish architecture of the lower exterior, and they meet in an open ring about fiffteen feet in diameter for a sun roof-like aperture. Yet, besides all the fine masonry, the room is completely lacking all the glass windows provided for with the narrow, empty slots inside the arches' frames.} {City in the Blight} {} {} {} {1} {} +E {14489} {s} {s} {4} {0} {} {1} {} {0} +E {14487} {d} {d} {32} {0} {} {1} {} {0} + +R {14489} {0} {} {Way Amongst the Balconies} {} {As you travel across the alabaster balcony, bowed out from each tower, you hear several clumps of stone smashing on the ground far below as they crumble free of the walk's buttressed underpinnings. If you keep your pacing light, perhaps the whole thing won't collapse beneath you.} {City in the Blight} {} {} {} {1} {} +E {14488} {n} {n} {1} {0} {} {1} {} {0} +E {14490} {s} {s} {4} {0} {} {1} {} {0} + +R {14490} {0} {} {Way Amongst the Balconies} {} {The walkway bends sharply inward here and leads to the crest of either tower which gives it a perfect crecent moon posture. A waist-high balustrade with missing rails here and there helps to assure your step.} {City in the Blight} {} {} {} {1} {} +E {14489} {n} {n} {1} {0} {} {1} {} {0} +E {14491} {w} {w} {8} {0} {} {1} {} {0} + +R {14491} {0} {} {Way Amongst the Balconies} {} {With all the scrollwork and buttressing in this balcony, it would seem that these upper areas entertained more than just a military lifestyle. There is a large terrace to the east, and west the walk continues.} {City in the Blight} {} {} {} {1} {} +E {14490} {e} {e} {2} {0} {} {1} {} {0} +E {14492} {w} {w} {8} {0} {} {1} {} {0} + +R {14492} {0} {} {Terrace atop a Square Tower} {} {With only a low wall skirting the tortured, semi-flat rock of the terrace floor, you have an unrestricted view of the Blight's forests to the north and east and also of the ruined city west and south. Being exposed to the raw, warping elements of the Blight, the two remaining towers boldly wear their scars from any angle.} {City in the Blight} {} {} {} {1} {} +E {14491} {e} {e} {2} {0} {} {1} {} {0} +E {14493} {d} {d} {32} {0} {} {1} {} {0} + +R {14493} {0} {} {A Blackened Creche} {} {The windows here have been barracaded against the outside light with bits of rock jammed between their rounded arches, as is the entrance to what had been a room under this gloomy chamber. Despite the squarish design of the outer architecture of the tower, the walls are smoothly circular inside. Several murals - highly worn out save one on the north wall - bespeaks this place as once an ancient council for the Aes Sedai, likely a remnant of the time when men and women worked as one, and Lews Therin Telamon hadn't become Kinslayer. Disquiet hangs heavy in the air.} {City in the Blight} {} {} {} {1} {} +E {4773} {n} {n} {1} {0} {} {1} {} {0} +E {14492} {u} {u} {16} {0} {} {1} {} {0} + +R {14494} {0} {} {In a Musty Cellar} {} {The first thing you recognize about this room is a sudden drop in temperature. It is quite cool in here compared to the outside Blight forests and was probably a food storage area whilst the castle and its inhabitants were still alive.} {City in the Blight} {} {} {} {1} {} +E {14471} {u} {u} {16} {0} {} {1} {} {0} +E {14495} {d} {d} {32} {0} {} {1} {} {0} + +R {14495} {0} {} {A Narrow Crawlspace} {} {The walls of this tight-fitting room rule out more than two men traveling alongside each other. It seems that after years of draining liquids in the earth beneath the cellar and kitchens that some erosion occured to tunnel an exit for the waste.} {City in the Blight} {} {} {} {1} {} +E {14496} {e} {e} {2} {0} {} {1} {} {0} +E {14494} {u} {u} {16} {0} {} {1} {} {0} + +R {14496} {0} {} {Small Junction} {} {As the focus for three separate passages, this room is just like a large empty bubble of air suspended deep in the earth. However, in place of smooth rounded planes for walls, the slightly damp rock is wizened like old treebark and covered with fat, ugly nodules.} {City in the Blight} {} {} {} {1} {} +E {14497} {n} {n} {1} {0} {} {1} {} {0} +E {14495} {w} {w} {8} {0} {} {1} {} {0} +E {14505} {s} {s} {4} {0} {} {1} {} {0} + +R {14497} {0} {} {Freshly Dug Tunnels} {} {Although it seems strange to associate anything in the Blight with the term 'fresh,' the dirt and gravel of this tunnel series appears to have been more recently turned compared to those of the south. The hasty, parallel clawing like oversized chickenscatch marring the burrow's casing suggests that this passage was artificially constructed.} {City in the Blight} {} {} {} {1} {} +E {14498} {n} {n} {1} {0} {} {1} {} {0} +E {14496} {s} {s} {4} {0} {} {1} {} {0} + +R {14498} {0} {} {A Fresh Tunnel} {} {The passage's size stays fairly consistent and travels in straight, sure directions with little of the meandering evident in most naturally formed caverns. The air is dry and stale and lacks any signs of being disturbed by creatures larger than rats or other vermin for some time.} {City in the Blight} {} {} {} {1} {} +E {14499} {n} {n} {1} {0} {} {1} {} {0} +E {14497} {s} {s} {4} {0} {} {1} {} {0} + +R {14499} {0} {} {A Bend in the Fresh Tunnel} {} {Rather suddenly the man-high tunnel veers to make a sharp turn to continue in a now westerly direction. It seems that whoever dug this tunnel had been coming from the west, as they would have struck the hardened granite embedded in the east wall and then be forced to shift the passage to its present course leading south.} {City in the Blight} {} {} {} {1} {} +E {14500} {w} {w} {8} {0} {} {1} {} {0} +E {14498} {s} {s} {4} {0} {} {1} {} {0} + +R {14500} {0} {} {A Fork in the Fresh Tunnel} {} {This squat tunnel now divides into three directions, forking north, east and west. The south wall is solid stone set in the damp underground soil, and each of the exits open to you lead only futher into the gloom of utter lightlessness. All the while, not even the slightest draft stirs the air to suggest a nearby portal to the surface.} {City in the Blight} {} {} {} {1} {} +E {14502} {n} {n} {1} {0} {} {1} {} {0} +E {14499} {e} {e} {2} {0} {} {1} {} {0} +E {14501} {w} {w} {8} {0} {} {1} {} {0} + +R {14501} {0} {} {A Stop in the Tunnel} {} {For whatever reason--probably the natural stone barriers comprising the south and west walls--the effort to dig further eastward was abandoned. The entire atmosphere of this chamber bespeaks having been undisturbed since, very likely, it was created.} {City in the Blight} {} {} {} {1} {} +E {14500} {e} {e} {2} {0} {} {1} {} {0} + +R {14502} {0} {} {A Fresh Tunnel} {} {This artificial tunneling apparently began just north of you through the thick stone foundations of the above castle; the earthen barriers balloon out in every direction, giving itself the appearance of a bubble about to pop, and are high enough for you to stand upright in or wide enough for you to sleep.} {City in the Blight} {} {} {} {1} {} +E {14503} {n} {n} {1} {0} {} {1} {} {0} +E {14500} {s} {s} {4} {0} {} {1} {} {0} + +R {14503} {0} {} {A Hollowed Way} {} {The little opening through this stone wall with the width of a grown man is just enough for you to manage squeezing between. It must have taken either super-human strength or supreme desperation to claw through this hard stone.} {City in the Blight} {} {} {} {1} {} +E {14504} {n} {n} {1} {0} {} {1} {} {0} +E {14502} {s} {s} {4} {0} {} {1} {} {0} + +R {14504} {0} {} {The Old Dungeon} {} {Unless you miss your guess, this was once the castle's stockade. Bolt holes where iron shackles were ripped from the wall or corroded away are visible in orderly placement around the room. You are fairly certain that when the Blight fell swiftly upon this city, few had on their minds to liberate the prisoners yet trapped inside here. Some feeling about this place reminds you of the legends of Shadar Logoth. As if in their last, dark moments the inhabitants turned on each other and clung feverishly to life as the Blight's taint took hold. At least one person made it out, though, by the very existance of the maze-work of tunneling and scratching behind you.} {City in the Blight} {} {} {} {1} {} +E {14503} {s} {s} {4} {0} {} {1} {} {0} + +R {14505} {0} {} {Dark, Moldering Tunnel} {} {From the entrance of the junction to the north, the ceiling's height is quickly reduced, and the positioning of the stalagmites and stalactites produces an eerie effect of jaws clamping down upon you. This ancient tube is truly nearing its end as patches of rock are flaking off its surface.} {City in the Blight} {} {} {} {1} {} +E {14496} {n} {n} {1} {0} {} {1} {} {0} +E {14506} {s} {s} {4} {0} {} {1} {} {0} + +R {14506} {0} {} {Dark, Moldering Tunnel} {} {Given enough time or even enough exposure to this display of slow, wrenching force by the Dark One's hand, named as the Great Blight, everything notwithstanding nature herself can fail. By the advanced structural decay evident in the stone's bonds, evil of all things can be patient, too.} {City in the Blight} {} {} {} {1} {} +E {14505} {n} {n} {1} {0} {} {1} {} {0} +E {14507} {w} {w} {8} {0} {} {1} {} {0} +E {14510} {s} {s} {4} {0} {} {1} {} {0} + +R {14507} {0} {} {Dark, Moldering Tunnel} {} {The abrasions and scaling effect in the dark grey rock is steadily worsening. Rubble and debris that has settled to the floor is becoming heavier and more abundant as you continue west. It would be unfortunate but not entirely unlikely for some rock to suddenly dislodge itself from the ceiling and come crashing down upon your head.} {City in the Blight} {} {} {} {1} {} +E {14506} {e} {e} {2} {0} {} {1} {} {0} +E {14508} {w} {w} {8} {0} {} {1} {} {0} + +R {14508} {0} {} {An Upward Slope in the Tunnel} {} {Few to none of the chunks of stone common in these parts reside in this section of the moldering tunnel, except for the fine-grained material that makes climbing up this steep slope challanging. Under a wide-brimmed ledge in a prominent, twisting knot in the stone is an opening to a room.} {City in the Blight} {} {} {} {1} {} +E {14507} {e} {e} {2} {0} {} {1} {} {0} +E {14509} {u} {u} {16} {0} {} {1} {} {0} + +R {14509} {0} {} {A Foreboding Lair} {} {It is extremely hard to wander through this cavern and still be erect most of the time, such are the dips and rises in both ceiling and floor. In one of the deeper and more broadly sustained pits is a nest made of small sharp bones, rotting vegetation collected from the Blight's forests, and various items maybe considered as trophies. Nothing human or sane could make its home here with all the edged rocks treacherously placed for cutting hands and knees or head in low areas.} {City in the Blight} {} {} {} {1} {} +E {14508} {d} {d} {32} {0} {} {1} {} {0} + +R {14510} {0} {} {Dark, Moldering Tunnel} {} {The mildly cool air has gradually been becoming more damp. Bringing your attention closer to the walls reveals a fuzzy, green-black mold creeping up from the cavern to the south.} {City in the Blight} {} {} {} {1} {} +E {14506} {n} {n} {1} {0} {} {1} {} {0} +E {14511} {s} {s} {4} {0} {} {1} {} {0} + +R {14511} {0} {} {A Wet Cavern} {} {An invisible wall of fetid stench hits you solidly while entering this rather big cavern and is nearly overpowering. Virtually all the walls, floor and ceiling are layered with the wooly mold so much like the spoilage of a midden, and it all seems to converge on a deep basin filled with a questionable treasury of water near the southwestern section of the room.} {City in the Blight} {} {} {} {1} {} +E {14510} {n} {n} {1} {0} {} {1} {} {0} +E {14512} {e} {e} {2} {0} {} {1} {} {0} + +R {14512} {0} {} {Dark, Moldering Tunnel} {} {The mold here is almost equally as present as in the cavern to the west, and it squishes loudly underfoot. One thing about the mold though is that it actually appears to be holding the brittle, chafing stone of the tunnel together while digging in its roots.} {City in the Blight} {} {} {} {1} {} +E {14513} {e} {e} {2} {0} {} {1} {} {0} +E {14511} {w} {w} {8} {0} {} {1} {} {0} + +R {14513} {0} {} {An End to the Tunnel} {} {Toward the end of this tunnel, the ground begins to quickly decline to a deep orifice in the far east portion of the room. The sound of water dripping is all there is to be heard.} {City in the Blight} {} {} {} {1} {} +E {14512} {w} {w} {8} {0} {} {1} {} {0} +E {14514} {d} {d} {32} {0} {} {1} {} {0} + +R {14514} {0} {} {A Dank Pit} {} {Climbing down into this pit has been no easy task with the only means of getting around being to grab onto the spikelike clusters that jut out around the circumference of your descent, and no matter where you handle them there is some sharp edge biting into your hands. At the bottom of the abyss is a shallow holding of water no deeper than to your ankles.} {City in the Blight} {} {} {} {1} {} +E {14513} {u} {u} {16} {0} {} {1} {} {0} + +R {14515} {0} {} {Squeezing Through the Crevice} {} {The surrounding niche crowds dangerously close on all sides. Dark green moss grows in abundance across the floor of the enclosure while the smooth stone walls are completely bare. A slight recess in the wall to the north is the only distortion in the otherwise unbroken arc of stone.} {Murgoz Zone} {} {} {} {1} {} +E {14516} {n} {n} {1} {0} {} {1} {} {0} +E {10858} {u} {u} {16} {0} {} {1} {} {0} + +R {14516} {0} {} {Within the Cliff} {} {Rough-hewn stone walls make up a cave system within the side of the cliff. Rugged lines are carved into the rock and dancing shadows are cast all along the edges of the cavern by a soft glow from the south. Tunnels branch off from the chamber in all directions.} {Murgoz Zone} {} {} {} {1} {} +E {14519} {n} {n} {1} {0} {} {1} {} {0} +E {14518} {e} {e} {2} {0} {} {1} {} {0} +E {14517} {w} {w} {8} {0} {} {1} {} {0} +E {14515} {s} {s} {4} {0} {} {1} {} {0} + +R {14517} {0} {} {In the Bunker} {} {Crude beds line the walls of the small chamber, leaving only narrow gaps to move among. Filthy sheets and sweat-stained pillows adorn each bed while half-mended armor lies abandoned in a corner of the bunker.} {Murgoz Zone} {} {} {} {1} {} +E {14516} {e} {e} {2} {0} {} {1} {} {0} + +R {14518} {0} {} {A Dead End} {} {Several shelves hang precariously from the walls, though most are lacking any actual contents. A single torch burns in a sconce on the wall, casting wavering illumination along the flat stone surfaces and lighting the uneven cave opening to the west.} {Murgoz Zone} {} {} {} {1} {} +E {14516} {w} {w} {8} {0} {} {1} {} {0} + +R {14519} {0} {} {Through the Cave System} {} {Cold, still air fills the wide tunnel as it stretches to the north and south. Deep scratch marks criss-cross the otherwise smooth stone floor. Strange shadows move along the surrounding surfaces with a will of their own and dance upon the flowing lines etched into the stone.} {Murgoz Zone} {} {} {} {1} {} +E {14520} {n} {n} {1} {0} {} {1} {} {0} +E {14516} {s} {s} {4} {0} {} {1} {} {0} + +R {14520} {0} {} {At a Slope in the Tunnel} {} {The musky scent of confined beasts permeates the underground passage. Aside from a jumbled pile of discarded bones along the eastern side of the tunnel, the stone floor is clean and unbroken. Rusted iron sconces line the surrounding walls. The darkness heightens below as the tunnel descends.} {Murgoz Zone} {} {} {} {1} {} +E {14521} {w} {w} {8} {0} {} {1} {} {0} +E {14519} {s} {s} {4} {0} {} {1} {} {0} +E {14528} {d} {d} {32} {0} {} {1} {} {0} + +R {14521} {0} {} {Continuing Through the Darkness} {} {The smooth stone walls tighten to form a cramped passage as the tunnel extends west in the prevalent darkness. There is a hint of light to the west but it is quickly swallowed by the gloom. A small section of stone protrudes from beside the hidden door in the eastern wall.} {Murgoz Zone} {} {} {} {1} {} +E {14520} {e} {e} {2} {0} {} {1} {} {0} +E {14522} {w} {w} {8} {0} {} {1} {} {0} + +R {14522} {0} {} {A Turn in the Tunnel} {} {A faint light shines dimly from the north, twisting shadows dancing and writhing across the stone. The air is dry, unmoving, and warm. Large streaks of smoke stains mar the tunnel, blackening the walls. Faint, intricate lines are etched into the stone beneath the soot.} {Murgoz Zone} {} {} {} {1} {} +E {14523} {n} {n} {1} {0} {} {1} {} {0} +E {14521} {e} {e} {2} {0} {} {1} {} {0} + +R {14523} {0} {} {A Vast Cavern} {} {Torches set in sconces in the corners of the cave warm the dry air and cast wavering light, illuminating a massive carving on the ceiling. Tunnels lead off in several directions, though the north is blocked by a heavy iron door. A sturdy table with an unlit wax candle sits in the center of the cavern and several small cots with rumpled blankets lie along the edges.} {Murgoz Zone} {} {} {} {1} {} +E {14526} {n} {n} {1} {0} {} {1} {} {0} +E {14524} {e} {e} {2} {0} {} {1} {} {0} +E {14525} {w} {w} {8} {0} {} {1} {} {0} +E {14522} {s} {s} {4} {0} {} {1} {} {0} + +R {14524} {0} {} {In a Barracks} {} {Sturdy beds line the edges of the barracks while a large oak table fills the center of the room. Cracked plates, dirty wine glasses, and chipped dice lie abandoned on the table, waiting to be picked up and put to use. Torches are placed in regular intervals along the walls, providing steady light and a smoky scent to the chamber.} {Murgoz Zone} {} {} {} {1} {} +E {14523} {w} {w} {8} {0} {} {1} {} {0} + +R {14525} {0} {} {In a Food Closet} {D} {Well-provisioned shelves line the stone surfaces, overflowing with fresh and cured food. A makeshift kitchen fills the western side of the room and a well-used table occupies the center. Pots, pans, and knives hang from the wall while several shelves hold nothing but glasses, plates, and bowls.} {Murgoz Zone} {} {} {} {1} {} +E {14523} {e} {e} {2} {0} {} {1} {} {0} + +R {14526} {0} {} {Before an Elaborate Door} {} {A gilded door of bronze blocks the exit to the north, masterfully fit into the stone. An elaborate contraption with levers is built into the wall beside the door while an empty sconce protrudes from the opposite side. The surrounding surfaces are smooth and gleam with a dull polish. Brackets set in the stone hold steadily burning torches that fill the chamber with an acrid scent and keep a thick layer of haze along the ceiling.} {Murgoz Zone} {} {} {} {1} {} +E {14527} {n} {n} {1} {0} {} {1} {} {0} +E {14523} {s} {s} {4} {0} {} {1} {} {0} + +R {14527} {0} {} {Within a Lavish Hideout} {} {Polished limestone walls reflect the light cast by flickering torches that smolder in the corners of the chamber. A once-grand canopy bed fills the northern side of the hideout. Several fine cloth tapestries adorn the room and a chandelier with candle stubs hangs from the ceiling.} {Murgoz Zone} {} {} {} {1} {} +E {17401} {w} {w} {8} {0} {} {1} {} {0} +E {14526} {s} {s} {4} {0} {} {1} {} {0} + +R {14528} {0} {} {Descending into Darkness} {} {Darkness wells in the tunnel as it plunges into the earth. The smooth stone floors are slick and dangerous. A slight draft from the north sends the scent of animals flowing slowly through the tunnel.} {Murgoz Zone} {} {} {} {1} {} +E {14529} {n} {n} {1} {0} {} {1} {} {0} +E {14520} {u} {u} {16} {0} {} {1} {} {0} + +R {14529} {0} {} {Around a Bend} {} {The underground passage continues west and south. Rough stone walls crowd the cave and the ceiling is barely two spans high. The floor is remarkably smooth except for several pairs of deep gouges scratched into the stone.} {Murgoz Zone} {} {} {} {1} {} +E {14530} {w} {w} {8} {0} {} {1} {} {0} +E {14528} {s} {s} {4} {0} {} {1} {} {0} + +R {14530} {0} {} {Above the Animal Pit} {} {Darkness wells below as the tunnel takes a steep plunge downwards and the slick stone surfaces offer little resistance, making a quick fall nearly certain. The primal musk of predators fills the still air.} {Murgoz Zone} {} {} {} {1} {} +E {14529} {e} {e} {2} {0} {} {1} {} {0} + +R {14531} {0} {} {A Cave Behind the Bushes} {} {There is an entrance to a large cave behind all the dry bushes in the mountainwall. The walls and ceiling are of rough rock, but the floor is smoother and leaves, grass and branches litter it. Careless walking makes crunching sounds as all the dry material on the floor crumbles. There is a strong smell of animal in the air and in some places of the floor and walls, there is aminal fur clinging to the rocks. The cave continues to the east.} {High Upon the Spine of the World} {} {} {} {1} {} +E {14532} {e} {e} {2} {0} {} {1} {} {0} +E {6985} {w} {w} {8} {0} {} {1} {} {0} + +R {14532} {0} {} {Inside a Large Cave} {} {The cave widens here into what could be the main living space of a large animal. On the floor there is bones and other remians of creatures and also few dried berries. There is a strong smell of the animal habitant in the air and large tracks of clawed feet in the dry grass and leaves of the floor. The cave opening is to the west, where the cave becomes smaller and to the south, the cave continues as a small, narrow passage.} {High Upon the Spine of the World} {} {} {} {1} {} +E {14531} {w} {w} {8} {0} {} {1} {} {0} +E {14533} {s} {s} {4} {0} {} {1} {} {0} + +R {14533} {0} {} {At the End of a Cave} {} {The cave ends here, narrowing and narrowing, until it is just a small crack. It is a bit moist here, the floor and the walls having some wet spots. Ocassianally, a drop of water falls from the ceiling of the cave, sending an echo through the small passage. To the north the cave becomes very wide. That seems the only possible way to go. The smell of an animal comes from there.} {High Upon the Spine of the World} {} {} {} {1} {} +E {14532} {n} {n} {1} {0} {} {1} {} {0} + +R {14911} {0} {} {Inside the Mouth of the Cave} {} {A tunnel has been worn away in the rocky soil beneath the sands. It runs northward into darkness where the sound of rushing water can be heard echoing from the smooth walls of the cave. Occasionally particles of dust drift lazily downward as if the smothering sand from above will come pouring down into the cave.} {The Shadow Coast West} {} {} {} {1} {} +E {14912} {n} {n} {1} {0} {} {1} {} {0} +E {10061} {u} {u} {16} {0} {} {1} {} {0} + +R {14912} {0} {} {A Dark Cave} {} {Patches of fine grained sand still cover the ground in some places, though more often smooth white stone forms the floor of the cave. The walls of the cave are mostly of smooth white stone, with occasional dark niches or odd rock formations. From the ceiling of the cave small stalactites of a few hands long are hanging down.} {The Shadow Coast West} {} {} {} {1} {} +E {14913} {e} {e} {2} {0} {} {1} {} {0} +E {14911} {s} {s} {4} {0} {} {1} {} {0} + +R {14913} {0} {} {Shore of the Underground Lake} {} {The sides of the cave retreat and the cave widens. The ceiling of the cave rises and vision of it gets lost in the inky darkness above. The sound of dripping water is constant, signifying the never ending growing of the cave's rocky formations. Nearby, a large body of water lies, black in the dark, its ebony surface contrasting with the white stone.} {The Shadow Coast West} {} {} {} {1} {} +E {14914} {n} {n} {1} {0} {} {1} {} {0} +E {14912} {w} {w} {8} {0} {} {1} {} {0} + +R {14914} {0} {} {Underground Lake} {} {The cool reflecting waters appear to be still and unmoving as they fill the bottom of this large underground chamber. Long stalactites reach down to the water's surface, seemingly like pillars supporting the roof of the cave far above in the darkness. Faintly visible to the south is the shore of this lake. To the east the ceiling of the cave seems to meet the water.} {The Shadow Coast West} {} {} {} {1} {} +E {14915} {e} {e} {2} {0} {} {1} {} {0} +E {14913} {s} {s} {4} {0} {} {1} {} {0} + +R {14915} {0} {} {Rapids in the Underground River} {} {The walls are closing in and the ceiling is only a few feet above the surface of the ebony water. The water is forming small eddies as it seems to be drawn to the east, towards a dark hole in the walls of the cave. The sound of rushing water is clearly audible and magnified by the size of this large limestone chamber.} {The Shadow Coast West} {} {} {} {1} {} +E {14914} {w} {w} {8} {0} {} {1} {} {0} +E {14916} {d} {d} {32} {0} {} {1} {} {0} + +R {14916} {0} {} {Plunging Into the Current} {} {Some sort of channel has been cut out from the rock by the force of the rushing waters throughout a long period of time. The waters from the lake rush down to a lower level of the cave system. Stalactites hanging down from the ceiling make travelling these rapids perilous. The smooth walls rush by quickly, and the occasional glitter of crystals is clearly visible.} {The Shadow Coast West} {} {} {} {1} {} +E {14917} {d} {d} {32} {0} {} {1} {} {0} + +R {14917} {0} {} {Drifting on the Ebony Lake} {} {After having plunged down to this level of the caves the water has now come to a halt in this area. It lies silent as if it was a huge black mirror. To the east there is a smooth limestone shore bordering the lake, serving as a landing. Crystals the size of grains of sand glisten and sparkle in the stone walls. To the east the dark outline of a tunnel is visible.} {The Shadow Coast West} {} {} {} {1} {} +E {14918} {e} {e} {2} {0} {} {1} {} {0} + +R {14918} {0} {} {A Dank Tunnel} {} {This dark tunnel is oval in shape, the ground sloping up gently to meet the ceiling at a sharp angle. Eastwards the passage continues on, but anything that lies beyond is invisible. Large stalactites and stalagmites have met between the cave floor and ceiling, forming tall stone pillars.} {The Shadow Coast West} {} {} {} {1} {} +E {14919} {e} {e} {2} {0} {} {1} {} {0} +E {14917} {w} {w} {8} {0} {} {1} {} {0} + +R {14919} {0} {} {A Secluded Tunnel} {} {As the passage bends north and west the darkness of the cave becomes pressing. The air is stale and the scent of damp stone hangs heavy in the air. Almost delicate rock formations cover the floor and ceiling, making travel tedious and hard. Small puddles have formed on the ground and the sound of dripping water sounds loud in this otherwise quiet world.} {The Shadow Coast West} {} {} {} {1} {} +E {14920} {n} {n} {1} {0} {} {1} {} {0} +E {14918} {w} {w} {8} {0} {} {1} {} {0} + +R {14920} {0} {} {Limestone Rock Formations} {} {The cave widens into a chamber that has an enormous rock formation standing in the middle. A tall pillar formed when a hanging stalactite and a standing stalagmite grew together dominates the area. Grown firmly attached to the pillar is a large rocky shape with two humps, reminiscent of some exotic creature. To the east the cave narrows.} {The Shadow Coast West} {} {} {} {1} {} +E {14921} {e} {e} {2} {0} {} {1} {} {0} +E {14919} {s} {s} {4} {0} {} {1} {} {0} + +R {14921} {0} {} {A Narrow Passage} {} {This part of the cave is narrow, almost as if it is merely a crack in the pale rock. The floor is uneven and a bit slippery from the moisture that comes dripping down from the roof of the crack. The sides of the crack sparkle, the light reflecting on tiny crystallized bits of limestone.} {The Shadow Coast West} {} {} {} {1} {} +E {14922} {e} {e} {2} {0} {} {1} {} {0} +E {14920} {w} {w} {8} {0} {} {1} {} {0} + +R {14922} {0} {} {An Enormous Chamber} {D} {This grand dome shaped chamber is astonishing. Giant cone shaped rock formations stand on the ground, taller than any man. Equally long icicle shaped stone formations hang from the ceiling. A shallow pool lies in the middle of the chamber, encircled by smooth white stone. Stone steps have been carved out in the north wall, that slope down to the ground. To the west a narrow crack is visible in the cave wall.} {The Shadow Coast West} {} {} {} {1} {} +E {14921} {w} {w} {8} {0} {} {1} {} {0} +E {14923} {u} {u} {16} {0} {} {1} {} {0} + +R {14923} {0} {} {On the Stone Steps} {} {Silky-smooth stone steps wind their way through the solid rock. The sound of dripping water can be heard, but the area is fairly dry. Very small spiky stone objects hang from the hewn ceiling. The stairs have the feel of a tunnel to them, though occasionally a hole has been made in the wall allowing for a look down into the chamber below.} {The Shadow Coast West} {} {} {} {1} {} +E {14924} {u} {u} {16} {0} {} {1} {} {0} +E {14922} {d} {d} {32} {0} {} {1} {} {0} + +R {14924} {0} {} {Spiraling Stairs} {} {The stairs are spiralling upwards in wide circles, turning ever to the left. Some dust covers the horizontal parts of the stairs, as if there is some connection between this place and the world outside. The air is dry but there is the faint sound of water dripping, falling to the ground. The stairs continue up and down.} {The Shadow Coast West} {} {} {} {1} {} +E {14925} {u} {u} {16} {0} {} {1} {} {0} +E {14923} {d} {d} {32} {0} {} {1} {} {0} + +R {14925} {0} {} {Inside the Cliff Dwelling} {} {The area nearby appears to have been inhabited in the past. Corridors and chambers can be seen, and up some more stairs leading to another level are visible. The entire area looks fairly unstable and one of the corridors has collapsed, rubble spilling from the doorway. Carved into the smooth floor is the ancient symbol of Aes Sedai, the flame and the Dragon's Fang. Light is flooding in from the south and it appears there is an exit.} {The Shadow Coast West} {} {} {} {1} {} +E {10022} {s} {s} {4} {0} {} {1} {} {0} +E {14926} {u} {u} {16} {0} {} {1} {} {0} +E {14924} {d} {d} {32} {0} {} {1} {} {0} + +R {14926} {0} {} {Ancient Cliffside Abode} {} { Towering over the surrounding countryside this enormous cliff dominates the area. Within the cliff this large chamber has been excavated, with small holes serving as windows to let in some light. Inside the chamber there are two statues carved from stone, depicting a man and a woman in flowing robes. Both creatures hold aloft a crystal ball that reflects the light flooding in from outside.} {The Shadow Coast West} {} {} {} {1} {} +E {14925} {d} {d} {32} {0} {} {1} {} {0} + +R {14927} {0} {} {A Smelly Tunnel} {} {Given the size of this cave, it seems that most likely some large animals have found a place to live in this area. The stench of soil and death mix into musky odor. The darkness to the north and south might be a warning to what lies ahead and it might be wise to proceed with care.} {The Shadow Coast West} {} {} {} {1} {} +E {14928} {n} {n} {1} {0} {} {1} {} {0} +E {14930} {s} {s} {4} {0} {} {1} {} {0} +E {10043} {u} {u} {16} {0} {} {1} {} {0} + +R {14928} {0} {} {A Hidden Warren} {} {The cave is tall and wide, and would have been quite impressive if not for the amount of cave-ins and dirt falls. To the south a streak of light seeps in, signifying that there is an exit from this labyrinth. To the east, barely visible through a crack in the wall, there seems to be a large tunnel blocked by a stone.} {The Shadow Coast West} {} {} {} {1} {} +E {14929} {e} {e} {2} {0} {} {1} {} {0} +E {14927} {s} {s} {4} {0} {} {1} {} {0} + +R {14929} {0} {} {A Scorpion Lair} {} {There seems to be a large cave-in of what once was an enormous chamber. While there still seems to be air seeping in from the east, it is clear that no passage is possible in that direction. To the west the entrance to a tunnel can be seen, but what might be beyond it is unclear.} {The Shadow Coast West} {} {} {} {1} {} +E {14928} {w} {w} {8} {0} {} {1} {} {0} + +R {14930} {0} {} {Curve in the Tunnel} {} {From this turn in the tunnel a streak of light can be seen to the north, entering from above. It is likely that there is some way to the surface of the earth from there. To the east deep dank darkness is all that meets the eye. Rocky earth blocks all exit to the south and west.} {The Shadow Coast West} {} {} {} {1} {} +E {14927} {n} {n} {1} {0} {} {1} {} {0} +E {14931} {e} {e} {2} {0} {} {1} {} {0} + +R {14931} {0} {} {A Dead End} {} {To the west the tunnel continues, while to the north a tall pile of rocks that looks like it could be moved can be seen. Roots and vines line the south wall making passage in that direction impossible. The tunnel seems to end, the east having a small cut out in the wall, but there is nothing accessible or leading to another area.} {The Shadow Coast West} {} {} {} {1} {} +E {14932} {n} {n} {1} {0} {} {1} {} {0} +E {14930} {w} {w} {8} {0} {} {1} {} {0} + +R {14932} {0} {} {A Small Cliff} {} {To the west, a rock face blocks any exit. From underfoot the sound of trickling water can be heard. The smell of damp dirt clogs the nostrils, while inviting a weary traveller to a refreshing area below. There is a number of shallow ditches have been dug out near the edge of the cliff.} {The Shadow Coast West} {} {} {} {1} {} +E {14931} {s} {s} {4} {0} {} {1} {} {0} +E {14933} {d} {d} {32} {0} {} {1} {} {0} + +R {14933} {0} {} {Underground Oasis} {} {Some water swirls in this area, apparently not very deep. The southern end of this hidden cove has some dry land lining a wall with a tall, sleek archway. The way up seems to be possible by scaling a small cliff, which has small foot holds carved out to make travel somewhat easier.} {The Shadow Coast West} {} {} {} {1} {} +E {14934} {s} {s} {4} {0} {} {1} {} {0} +E {14932} {u} {u} {16} {0} {} {1} {} {0} + +R {14934} {0} {} {A Small Cove} {} {The walls of this small cave glow from the collection of gems embedded in them. An old weapon rack stands to the side, the items it contained now lying scattered across the floor, seemingly thrown to the ground by some massive force. The gate has apparently been placed to protect this place's treasures from the outside world.} {The Shadow Coast West} {} {} {} {1} {} +E {14933} {n} {n} {1} {0} {} {1} {} {0} + +R {14935} {0} {} {Surrounded By Reefs} {} {Hidden by rushes, this small lake teems with trout, carp and some exotic fish never before seen by most. The lake's crystalline surface reflects perfectly the image of the shoreline, and the rushes to the north can easily be moved to re-conceal the spot. Reefs all around prevent any passage to and from the ocean while protecting the lake from dangerous tides.} {Windbiter's Finger North} {} {} {} {1} {} +E {10083} {n} {n} {1} {0} {} {1} {} {0} + +R {14936} {0} {} {A Decaying Throne Room} {} {What was once a grand throne room lies near the center of this island, its walls and floor of granite cracked and pitted from age. A half dozen stone statues stand throughout the hall at intervals, like soldiers. Devastated tapestries hang from the walls and litter the floors. A large, completely mahogany throne stands on a three-step dais against the east wall of the room, obviously the seat of whatever royalty once inhabited the island.} {Windbiter's Finger North} {} {} {} {1} {} +E {10100} {n} {n} {1} {0} {} {1} {} {0} +E {10104} {s} {s} {4} {0} {} {1} {} {0} + +R {14937} {0} {} {Remains of a Shipwreck} {} {Timbers seem to grow through the large cave of clay and sand, resolving themselves into a dilapidated version of a ship's cargo hold. Apparently, a ship, wrecked nearby in the distant past sank beneath the ocean floor itself, eventually finding its way into this cave. Small crates and boxes lie about, covered in canvas and as yet relatively untouched. Broken timbers complete the picture, lying at odd angles and scattered throughout the cavern.} {Windbiter's Finger North} {} {} {} {1} {} +E {10139} {w} {w} {8} {0} {} {1} {} {0} + +R {14938} {0} {} {A Cottage in the Rock} {} {Inside this simple one room home carved into the rock face, a simple fire and cooking pots sit against the western wall. A bundle of hay with a pillow over it serves as mattress in the eastern side of this home. The smell makes it clear what the bucket beside the door has been used for.} {Windbiter's Finger South} {} {} {} {1} {} +E {10193} {n} {n} {1} {0} {} {1} {} {0} +E {10196} {e} {e} {2} {0} {} {1} {} {0} + +R {14939} {0} {} {Under the Reef} {} {A cavern seems to exist under the sea, not man-made, but the smooth edges to the cavern walls shows that they are well used. Several scratches in the hard rock wall to the north indicate recent activity in that direction. Smaller caverns lie off to the north, east and south.} {Windbiter's Finger South} {} {} {} {1} {} +E {14940} {n} {n} {1} {0} {} {1} {} {0} +E {14941} {e} {e} {2} {0} {} {1} {} {0} +E {14942} {s} {s} {4} {0} {} {1} {} {0} +E {10198} {u} {u} {16} {0} {} {1} {} {0} + +R {14940} {0} {} {A Hole Through the Coral} {} {The water flows swiftly under the reef through a large crevice that is wide and spacious enough to allow large fishlike predators to move freely and hide when they need to. To the east a huge pile of bones lies picked clean. A headless fish floats along pulled by the current.} {Windbiter's Finger South} {} {} {} {1} {} +E {14939} {s} {s} {4} {0} {} {1} {} {0} + +R {14941} {0} {} {In the Reef} {} {The coral is white and treelike in structure. The gaps between the branches of the coral, allow predators to hide, catching their prey unaware. Some small holes are all around the current crevice in the reef, but one opening in the middle of the eastern wall is larger than the others.} {Windbiter's Finger South} {} {} {} {1} {} +E {14939} {w} {w} {8} {0} {} {1} {} {0} + +R {14942} {0} {} {A Smooth Tunnel} {} {A smooth long thin tunnel provides access to the coral reef cavern. Small fish swim around but seem to avoid the dark hole two thirds of the way down the western wall. The water is black as pitch and cold. The current is almost nonexistent inside the cave.} {Windbiter's Finger South} {} {} {} {1} {} +E {14939} {n} {n} {1} {0} {} {1} {} {0} + +R {14943} {0} {} {A Dark Animal Lair} {} {The smell of animal excrement is overpowering. Chunks of half eaten meat are strewn across the floor of this dank cave. Bones of animals and humans lie piled in an unorganized mess to the rear of the cave. An unprepared traveller entering this cave would not wish to stay long.} {Windbiter's Finger South} {} {} {} {1} {} +E {14944} {n} {n} {1} {0} {} {1} {} {0} +E {10197} {s} {s} {4} {0} {} {1} {} {0} + +R {14944} {0} {} {At the Back of the Lair} {} {The soil here is damp and moldy and the air stuffy. Water drips down the glistening black walls. Scratch marks cover the wall beside a strange pattern of blood. Shattered bones are scattered around the floor. A skull lies right at the base of the rear wall.} {Windbiter's Finger South} {} {} {} {1} {} +E {14943} {s} {s} {4} {0} {} {1} {} {0} + +R {14945} {0} {} {A Submerged Ship} {} {Inside a wooden hull, submerged by salty water, this ship has clearly seen better days. Scorch marks cover the wooden hull. The mast is broken in two, and the sails tattered and scorched, but this is nothing to compare with the huge hole in the bulkhead.} {Windbiter's Finger South} {} {} {} {1} {} +E {10225} {u} {u} {16} {0} {} {1} {} {0} + +R {14946} {0} {} {Behind A Cradenza} {} {Steps spiral down into darkness, guided only by the light of torches along the wall. Sounds of dripping water echo off the walls. Further down the steps lays a landing of polished gray granite. Below, glimpses of a warrior in stone standing at attention flickers with torchlight.} {South of Amador} {} {} {} {1} {} +E {9901} {s} {s} {4} {0} {} {1} {} {0} +E {14947} {d} {d} {32} {0} {} {1} {} {0} + +R {14947} {0} {} {The Watching Guardian} {} {Standing at attention, a statue of a man looks into the darkened western room. The statue's broad stone hands holds a claymore against his chest. A red carpet wanders off to the west. A spiraling iron staircase leads up. A single torch from upstairs offers the only light.} {South of Amador} {} {} {} {1} {} +E {14948} {w} {w} {8} {0} {} {1} {} {0} +E {14946} {u} {u} {16} {0} {} {1} {} {0} + +R {14948} {0} {} {Kennel Tunnel} {} {A hallway lined with caged doors leads deeper into the depths. Each of the cage doors are opened with the kennels emptied. Wooden water and food bowls are neatly stacked in a corner. A large stone statue can be seen to the east lightened by a single torch.} {South of Amador} {} {} {} {1} {} +E {14947} {e} {e} {2} {0} {} {1} {} {0} +E {14949} {w} {w} {8} {0} {} {1} {} {0} + +R {14949} {0} {} {A Private Training Room} {} {A single sconce against the northern wall is lit showing a large weapons practice room. Several weapons lay in a weapons rack on the western wall. Colorful tapestries showing sword forms are spread throughout the room. The stone floor has a worn appearance from the constant use and practice.} {South of Amador} {} {} {} {1} {} +E {14948} {e} {e} {2} {0} {} {1} {} {0} +E {14950} {s} {s} {4} {0} {} {1} {} {0} + +R {14950} {0} {} {Mourning Room} {} {In the center of the room lays a large stone coffin. A stone image of a sleeping woman lies on top of the coffin with her hands folded on her chest. Six fresh yellow roses lay on the stone hands of the woman. A large portrait of a woman in a yellow shawl hangs above the coffin. Golden candlestick holders give light from each of the four corners.} {South of Amador} {} {} {} {1} {} +E {14949} {n} {n} {1} {0} {} {1} {} {0} + +R {14951} {0} {} {Beneath the Ancient Trees} {} {Far beneath the tree roots, this sprawling cavern has been cut out of the earth. Though parts of the cave seem natural, most of the hall has been neatly carved from the stone. Most of the rooms are caved in, but a few remain intact, though whatever doors might have separated them are gone.} {The Shadow Coast East} {} {} {} {1} {} +E {14952} {n} {n} {1} {0} {} {1} {} {0} +E {14954} {e} {e} {2} {0} {} {1} {} {0} +E {9944} {u} {u} {16} {0} {} {1} {} {0} + +R {14952} {0} {} {A Meeting Room} {} {A large black marble table surrounded by old gray stone chairs rests in the middle of this room. The sound of flowing air can be heard through a small vent that has been cut in the wall, though the air here seems a bit stale. A well preserved map covered with odd markings is spread across the table.} {The Shadow Coast East} {} {} {} {1} {} +E {14953} {e} {e} {2} {0} {} {1} {} {0} +E {14951} {s} {s} {4} {0} {} {1} {} {0} + +R {14953} {0} {} {A Storage Room} {} {Tall stone cupboards line the far wall while mostly empty stone shelves are arrayed in long, orderly columns. The side walls seem to have simply been carved out and fixed with doors which all appear to be shut tight. Dust covers everything, as if nothing has been down here in some time.} {The Shadow Coast East} {} {} {} {1} {} +E {14952} {w} {w} {8} {0} {} {1} {} {0} +E {14954} {s} {s} {4} {0} {} {1} {} {0} + +R {14954} {0} {} {A Sitting Room} {} {Several chairs are arranged haphazardly around this small, carpeted room. Unlit lamps, each devoid of oil, hang from the walls. Water drips from a vent in the ceiling, but the carpet does not seem to absorb any of it. Three doors lead out to other rooms, but one room seems to have caved in.} {The Shadow Coast East} {} {} {} {1} {} +E {14953} {n} {n} {1} {0} {} {1} {} {0} +E {14951} {w} {w} {8} {0} {} {1} {} {0} + +R {14955} {0} {} {Steep Incline} {} {The mountain trail is purposely hidden from sight by careful placement of boulders and bushes. The trail climbs up to the ravine to the north while a green forest spreads out to the west. } {South Misty Mountains} {} {} {} {1} {} +E {9301} {w} {w} {8} {0} {} {1} {} {0} +E {14956} {u} {u} {16} {0} {} {1} {} {0} + +R {14956} {0} {} {The Gallery} {} {The Mountains of Mist lie to the west, covered in misty clouds. A midnight forest covers the crown of the ridge to the north and east. A steep, winding trail leads down from the plateau to the lowlands below.} {South Misty Mountains} {} {} {} {1} {} +E {14957} {n} {n} {1} {0} {} {1} {} {0} +E {14961} {w} {w} {8} {0} {} {1} {} {0} +E {14955} {d} {d} {32} {0} {} {1} {} {0} + +R {14957} {0} {} {The Gallery} {} {Cloudy, mist covered mountains climb to the west. Chill winds blow through the ebony forest causing dancing shadows to flicker among the dark trees. The forest extends to the north, west and south.} {South Misty Mountains} {} {} {} {1} {} +E {14958} {n} {n} {1} {0} {} {1} {} {0} +E {14962} {w} {w} {8} {0} {} {1} {} {0} +E {14956} {s} {s} {4} {0} {} {1} {} {0} + +R {14958} {0} {} {The Gallery} {} {Chill mountainous winds blow from the west, through the Mountains of Mist. The midnight forest bunches tightly togeathor along this narrow plateau. A dark valley opens, far below, the cliffs in the west.} {South Misty Mountains} {} {} {} {1} {} +E {14959} {n} {n} {1} {0} {} {1} {} {0} +E {14957} {s} {s} {4} {0} {} {1} {} {0} + +R {14959} {0} {} {The Gallery} {} {The cloudy spires of the Mountains of Mist rise above you to the west. A tall mountain rises above the forest canopy in the north. The plateau, lined with shadowy trees, continues to the north and south.} {South Misty Mountains} {} {} {} {1} {} +E {14960} {n} {n} {1} {0} {} {1} {} {0} +E {14958} {s} {s} {4} {0} {} {1} {} {0} + +R {14960} {0} {} {The Gallery} {} {The black forest ends at the feet of a majestic mountain which climbs into the swirling clouds above. The dark trees cling to sheer cliffs in the east. The cliffs in the west are covered in loose rock and soil.} {South Misty Mountains} {} {} {} {1} {} +E {14973} {w} {w} {8} {0} {} {1} {} {0} +E {14959} {s} {s} {4} {0} {} {1} {} {0} + +R {14961} {0} {} {The Gallery} {} {Looming to the west, the Mountains of Mist rise in a foggy blanket. Frigid, unnerving air sweeps though the black forest. The forest ends in perilous cliffs to the south and a graveled cliff to the west.} {South Misty Mountains} {} {} {} {1} {} +E {14962} {n} {n} {1} {0} {} {1} {} {0} +E {14956} {e} {e} {2} {0} {} {1} {} {0} +E {14974} {w} {w} {8} {0} {} {1} {} {0} + +R {14962} {0} {} {The Gallery} {} {The jagged Mountains of Mist knife upwards to the west. The dark forest ends in sheer mountain cliffs to the north. A rope bridge extends across a black gorge, connecting to an opposing, forested plateau in the west.} {South Misty Mountains} {} {} {} {1} {} +E {14957} {e} {e} {2} {0} {} {1} {} {0} +E {14963} {w} {w} {8} {0} {} {1} {} {0} +E {14961} {s} {s} {4} {0} {} {1} {} {0} + +R {14963} {0} {} {Swinging Bridge} {} {The gray giants of the Mountains of Mist loom to the west. A roughshod, swinging, rope bridge dances wildly in the mountain wind. Two forested plateaus lie to the east and west. Watching from this bridge, much can be seen of the nearby countryside.} {South Misty Mountains} {} {} {} {1} {} +E {14962} {e} {e} {2} {0} {} {1} {} {0} +E {14964} {w} {w} {8} {0} {} {1} {} {0} + +R {14964} {0} {} {The Gallery} {} {Hidden inside a cloak of clouds, the Mountains of Mist lie to the west. The black forest ends, clutching the northern cliffs in its deathlike embrace. A treacherous swinging bridge connects the opposing canyon wall in the east.} {South Misty Mountains} {} {} {} {1} {} +E {14963} {e} {e} {2} {0} {} {1} {} {0} +E {14967} {w} {w} {8} {0} {} {1} {} {0} +E {14965} {s} {s} {4} {0} {} {1} {} {0} + +R {14965} {0} {} {The Gallery} {} {The fog enshrouded Mountains of Mist rise to the west. The forest opens upon precarious, loose boulders and gravel lining the eastern bluffs of the ridge. The dark forest continues to open to the west and north.} {South Misty Mountains} {} {} {} {1} {} +E {14964} {n} {n} {1} {0} {} {1} {} {0} +E {14975} {e} {e} {2} {0} {} {1} {} {0} +E {14966} {w} {w} {8} {0} {} {1} {} {0} + +R {14966} {0} {} {The Gallery} {} {The Mountains of Mist loom high above you to the west The mountain plateau levels out upon the edge of the rocky cliff. A sinister forest spreads out to the north and east along the apex of the ridge.} {South Misty Mountains} {} {} {} {1} {} +E {14967} {n} {n} {1} {0} {} {1} {} {0} +E {14965} {e} {e} {2} {0} {} {1} {} {0} +E {14968} {d} {d} {32} {0} {} {1} {} {0} + +R {14967} {0} {} {The Gallery} {} {The cloudy spires of the Mountains of Mist rise above you to the west. A mountain river, far below, ends further travel to the west. The midnight forest reaches to the north, south and east. } {South Misty Mountains} {} {} {} {1} {} +E {14969} {n} {n} {1} {0} {} {1} {} {0} +E {14964} {e} {e} {2} {0} {} {1} {} {0} +E {14966} {s} {s} {4} {0} {} {1} {} {0} + +R {14968} {0} {} {The Riverbank} {} {The path winds between the bank of the river and the river itself. The riverbank extends high above your head obscuring the forest from vision. The river cuts between rocky cliff walls in the north, a steep path winds up to the cliffs above.} {South Misty Mountains} {} {} {} {1} {} +E {9303} {e} {e} {2} {0} {} {1} {} {0} +E {14966} {u} {u} {16} {0} {} {1} {} {0} + +R {14969} {0} {} {The Gallery} {} {Chill mountainous winds blow from the west, through the Mountains of Mist The sinister forest becomes even denser in growth as the plateau narrows around a open hollow far below.} {South Misty Mountains} {} {} {} {1} {} +E {14970} {n} {n} {1} {0} {} {1} {} {0} +E {14967} {s} {s} {4} {0} {} {1} {} {0} + +R {14970} {0} {} {The Gallery} {} {Cloudy, mist covered mountains climb to the west. The dark forest becomes trapped between mountain cliffs to the west, and cliffs to a valley in the east. A majestic mountain soars into the clouds to the north.} {South Misty Mountains} {} {} {} {1} {} +E {14971} {n} {n} {1} {0} {} {1} {} {0} +E {14969} {s} {s} {4} {0} {} {1} {} {0} + +R {14971} {0} {} {The Gallery} {} {The midnight forest ends its northward trek at the foot of a gigantic Mountain of Mist. A small dark hollow opens far below and to the east. The cliffs to the east are littered with loose rock and gravel. } {South Misty Mountains} {} {} {} {1} {} +E {14972} {e} {e} {2} {0} {} {1} {} {0} +E {14970} {s} {s} {4} {0} {} {1} {} {0} + +R {14972} {0} {} {Rocky Slide} {} {You begin to lose your footing on the loose rocks and gravel, and you begin to descend to the black valley below. To continue further east will make climbing back up impossible.} {South Misty Mountains} {} {} {} {1} {} +E {9312} {e} {e} {2} {0} {} {1} {} {0} +E {14971} {w} {w} {8} {0} {} {1} {} {0} + +R {14973} {0} {} {Rocky Slide} {} {The rock and soil suddenly gives out under your feet. A dark valley, far below, rushes into your vision. If you continue to slide west, returning up this slippery slope will be impossible.} {South Misty Mountains} {} {} {} {1} {} +E {14960} {e} {e} {2} {0} {} {1} {} {0} +E {9311} {w} {w} {8} {0} {} {1} {} {0} + +R {14974} {0} {} {Rocky Slide} {} {The loose rock, near the cliff edge, gives way to your body weight sending you sliding towards a dark valley below. It is clear that if you continue your slide west into the valley, the loose dirt and rock will make it impossible to climb back} {South Misty Mountains} {} {} {} {1} {} +E {14961} {e} {e} {2} {0} {} {1} {} {0} +E {9304} {w} {w} {8} {0} {} {1} {} {0} + +R {14975} {0} {} {Rocky Slide} {} {The loose rock and boulders begin to collapse under your feet. It is clear that if you continue to the east you can not return this way. The bottom of the ridge is east, and a snarling sound can be heard from that direction.} {South Misty Mountains} {} {} {} {1} {} +E {9304} {e} {e} {2} {0} {} {1} {} {0} +E {14965} {w} {w} {8} {0} {} {1} {} {0} + +R {14976} {0} {} {Dank Cave} {} {A dark, foul cave winds north and south under pine bluff. The south end of the cave is hidden behind carefully placed boulders and scrub and opens upon long bottom. The north end of the cave is hidden behind a natural waterfall and allows access to the Manetherendrelle. } {South Misty Mountains} {} {} {} {1} {} +E {9288} {n} {n} {1} {0} {} {1} {} {0} +E {3397} {s} {s} {4} {0} {} {1} {} {0} + +R {14977} {0} {} {Inside the Well} {} {Having managed to find a way through the rocks in the well, it is doubtful if there remains a way out. The calf-high water is rank and slimy, bringing forth images of snakes and rats and foul water-beasts. The putrid water begins to annoy your skin-- perhaps the best thing to do is seek a way out.} {Old Road} {} {} {} {1} {} +E {3151} {u} {u} {16} {0} {} {1} {} {0} + +R {14978} {0} {} {Hidden Closet} {} {Wow, this closet was well hidden. It must have held significant wealth or secrets. Unfortunately, it seems that the previous owner didn't leave any wealth. } {Taren Ferry} {} {} {} {1} {} +E {2606} {e} {e} {2} {0} {} {1} {} {0} +E {2629} {w} {w} {8} {0} {} {1} {} {0} + +R {14979} {0} {} {The Cellar} {} {Directly under the grainary you can trace the foundation of the great pilons to each of the four corners of this cellar. Seemingly forgotten over the ages rats and mice scurry about looking for droppings of grain and vegetables from above.} {Taren Ferry} {} {} {} {1} {} +E {14983} {s} {s} {4} {0} {} {1} {} {0} +E {2629} {u} {u} {16} {0} {} {1} {} {0} + +R {14980} {0} {} {End of the Dark Tunnel} {} {The tunnel slants gradually up here ending in what looks like a thick wooden ceiling. Mixed amidst the many layers of caked on grime is scattered pieces of hay. To the north little can be seen but darkness.} {Taren Ferry} {} {} {} {1} {} +E {14981} {n} {n} {1} {0} {} {1} {} {0} +E {2635} {u} {u} {16} {0} {} {1} {} {0} + +R {14981} {0} {} {Dark Tunnel} {} {To the south can dimly be seen one end of the tunnel. To the north is just darkness blending in with the dirt and dust. Motes of dust disturbed from their slumber make breathing difficult.} {Taren Ferry} {} {} {} {1} {} +E {14982} {n} {n} {1} {0} {} {1} {} {0} +E {14980} {s} {s} {4} {0} {} {1} {} {0} + +R {14982} {0} {} {Dark Tunnel} {} {Layer upon layer of dirt and dust has built up here, but footprints have recently disturbed the topmost layer of crud. The tunnel leads off into the darkness to the north and the south.} {Taren Ferry} {} {} {} {1} {} +E {14983} {n} {n} {1} {0} {} {1} {} {0} +E {14981} {s} {s} {4} {0} {} {1} {} {0} + +R {14983} {0} {} {Dark Tunnel} {} {The tunnel here is quite wide enough for a wagon. Scores of years of built up grime and dirt tell the tale that no wagon has traversed this tunnel in a while. To the north the tunnel dead ends and to the south it continues straight into the murky gloom.} {Taren Ferry} {} {} {} {1} {} +E {14979} {n} {n} {1} {0} {} {1} {} {0} +E {14982} {s} {s} {4} {0} {} {1} {} {0} + +R {14984} {0} {} {Rumbling Underground Stream} {} {The strong current of this swiftly moving underground stream threatens to pull you under as it drags you northward around a bend in the watercourse. It is about all you can do just to remain in one spot. A thundering roar reverberates from further down the cavern northward. To the west the stream, though still swift, is somewhat less treacherous.} {Tarendrelle at the Eldar} {} {} {} {1} {} +E {1492} {w} {w} {8} {0} {} {1} {} {0} + +R {14985} {0} {} {A Tomb} {} {Ashes containing bits of bone lie atop the slab of rock once used as a funeral pyre. An old tapestry hangs along the south wall, decaying. Air can be felt stirring in the chamber though the origin is unknown. There is some old writing on the eastern wall. Fresh scratches announce newer writing.} {Caralain Grass} {} {} {} {1} {} +E {2073} {u} {u} {16} {0} {} {1} {} {0} + +R {14986} {0} {} {A Low Chamber} {} {The ground beneath the tree stump has been carved out into a low chamber that anyone taller than a child would have to crouch to enter. Roots of plants from the surface hang down from the cavern roof. Two painted archways lie to the south and west of the chamber. The cavity in the east looks identical to this one. A faded wooden sign hangs on the wall.} {Southeast Shores of Tar Valon} {} {} {} {1} {} +E {14989} {e} {e} {2} {0} {} {1} {} {0} +E {14987} {w} {w} {8} {0} {} {1} {} {0} +E {14988} {s} {s} {4} {0} {} {1} {} {0} +E {6281} {u} {u} {16} {0} {} {1} {} {0} + +R {14987} {0} {} {Recess of Red Clay} {} {The walls of the alcove have been carved from a deep red clay. The recess has been smoothed into a spherical shape with an arch leading back to the chamber in the east. A bench has been molded out of the clay walls at exact right angles. Dried rose petals are strewn about the floor. A large dial is embedded into the lid of the chest.} {Southeast Shores of Tar Valon} {} {} {} {1} {} +E {14986} {e} {e} {2} {0} {} {1} {} {0} + +R {14988} {0} {} {An Overgrown Compartment} {} {Covered in moss from ceiling to floor the small cave nearly glows green. A large rock, covered in lichen, stands in the center of the room. Various subterranean growths poke up from the mud below. The flora is relatively light on the north side of the room and extremely dense on the southern. A large dial is embedded into the lid of the chest.} {Southeast Shores of Tar Valon} {} {} {} {1} {} +E {14986} {n} {n} {1} {0} {} {1} {} {0} + +R {14989} {0} {} {Pillars of Roots} {} {The roots hanging from the ceiling have extended completely to the floor in some places. The air is damp with condensation and the ocassional water droplet falls from above. Two painted archways lie to the south and east of the chamber. The cavern continues its confined path to the west.} {Southeast Shores of Tar Valon} {} {} {} {1} {} +E {14991} {e} {e} {2} {0} {} {1} {} {0} +E {14986} {w} {w} {8} {0} {} {1} {} {0} +E {14990} {s} {s} {4} {0} {} {1} {} {0} + +R {14990} {0} {} {Earthen Burrow} {} {The opening in the north gives way to a small, dusty hollow. The space has been crudely carved from the light brown earth. Not a single plant can be seen growing through the dry ground. Old books, ripped from their bindings and shredded, are strewn about the floor of the cave. A large dial is embedded into the lid of the chest.} {Southeast Shores of Tar Valon} {} {} {} {1} {} +E {14989} {n} {n} {1} {0} {} {1} {} {0} + +R {14991} {0} {} {A Damp Cavity} {} {The walls of the small room glisten from the steady trickle of water running down them. In the center of the space a miniature, shallow pool of water has formed. Around the water small stones have been placed, keeping the liquid contained. The pool casts a deep blue gleam upon the walls. A large dial is embedded into the lid of the chest.} {Southeast Shores of Tar Valon} {} {} {} {1} {} +E {14989} {w} {w} {8} {0} {} {1} {} {0} + +R {14992} {0} {} {Underneath an Old Oak Tree} {} {A monster of a stump of an ancient tree, rumored to be older than Tar Valon itself, forms a shelter covered by countless decades of forest growth. The area underneath the stump looks large enough to hold an Ogier bed with room to spare. The tree that once grew above must have been beyond imagination in size, and by the rings on what wood can be seen, it would have been very old when it finally came down.} {Southeast Shores of Tar Valon} {} {} {} {1} {} +E {6316} {u} {u} {16} {0} {} {1} {} {0} + +R {14993} {0} {} {The Top of the Hill} {} {Verdant green bushes circle the base of the hill below like a bracelet of rich jade. The ground is covered in a carpet of closely cropped lush grass. To the west, the towers of Tar Valon stretch so high it is as if snowy peaks scrape the clouds.} {Southeast Shores of Tar Valon} {} {} {} {1} {} +E {6323} {w} {w} {8} {0} {} {1} {} {0} + +R {14994} {0} {} {A Rough Hewn Tunnel} {} {The tunnel has been crudely carved by hand. The walls are pitted and pocked by various digging tools. Large grooves on the ground provide evidence of something heavy being dragged through. The tunnel continues eastward into the darkness. Off to the west the tunnel ends in a large round wooden door.} {Fal Dara Road} {} {} {} {1} {} +E {14995} {e} {e} {2} {0} {} {1} {} {0} +E {6443} {w} {w} {8} {0} {} {1} {} {0} + +R {14995} {0} {} {A Crumbling Tunnel} {} {Footing is precarious as the dilapidated tunnel floor is crumbling away in places. Evidence of various rodents can be seen along the floor. Occasionally dust falls from the low ceiling and drifts slowly to the ground. The tunnel stretches into the darkness in both directions and the walls draw closer together as they travel to the east.} {Fal Dara Road} {} {} {} {1} {} +E {14996} {e} {e} {2} {0} {} {1} {} {0} +E {14994} {w} {w} {8} {0} {} {1} {} {0} + +R {14996} {0} {} {A Turn in the Tunnel} {} {The tunnel becomes very narrow as it makes a sharp turn. Red streaks, most likely the blood of careless travelers, stain the serrated corner. Grimy bits of torn clothing can be seen on the tunnel floor. As the tunnel extends north and west into the darkness it widens to a safer span.} {Fal Dara Road} {} {} {} {1} {} +E {14997} {n} {n} {1} {0} {} {1} {} {0} +E {14995} {w} {w} {8} {0} {} {1} {} {0} + +R {14997} {0} {} {Beneath the Grassy Plains} {} {A shallow dent is apparent in the floor of the tunnel directly under the opening in the ceiling. Grooves in the floor lead from the dent deeper into the tunnel to the south. The remnants of a large wooden cask, the kind used to store ale, can be seen around the dent. A rough ladder has been carved into the wall of the tunnel leading upwards.} {Fal Dara Road} {} {} {} {1} {} +E {14996} {s} {s} {4} {0} {} {1} {} {0} +E {6477} {u} {u} {16} {0} {} {1} {} {0} + +R {14998} {0} {} {Inside the Mound} {} {This cave is extremely humid and is filled with decaying plants and waste. The walls of the mound are thick compact dirt while the soil on the floor is loose and mixed with bits of rock and splinters of wood. Piles of small animal bones can be seen all across the floor and along the walls.} {Fal Dara Road} {} {} {} {1} {} +E {6502} {n} {n} {1} {0} {} {1} {} {0} + +R {14999} {0} {} {In a Crevice} {} {A narrow crack passes through the side of the mountain here, opening out to the north. Westwards the crack becomes a cramped cave packed almost full with snow, though it is difficult to see very much. The rocky walls are coated with a thin coating of ice, and a hollow moaning floats on the air as the wind howls past the opening of this poor shelter.} {Snowy Mountains} {} {} {} {1} {} +E {8291} {w} {w} {8} {0} {} {1} {} {0} + +R {15000} {0} {} {Grist Mill Storage} {} {Large bins of unmilled corn along the walls with piles of whole grains, flour and meal in large stacks make the attic clutters and dusty. The paw prints of the feline guardians testify to the constant vigilance against rodents. A large creaking can be heard from below.} {Arad Doman East} {} {} {} {1} {} +E {8364} {d} {d} {32} {0} {} {1} {} {0} + +R {15001} {0} {} {Inside the Bears Den} {} {A small cave is nestled here. The foul smell of rotten meat and decay hangs heavily over the cave. In a corner an half eaten carcass of some animal lies on top of a small pile of white animal bones. The bears that inhabit this cave seems to have access to plenty of meat in this area. There seems to be a small exit into the woods from the western cave wall.} {Almoth Plain - Arad Doman Border} {} {} {} {1} {} +E {8717} {w} {w} {8} {0} {} {1} {} {0} + +R {15002} {0} {} {Tunnel under the Brazen Head} {} {Dark and dank and smelling slightly of gone off beer, this tunnel has been carved out of the rock upon which the tavern was built. The constant rumbling of the river above your head is the only sound to be heard apart from the intermittent drips hitting the rock floor. The tunnel runs northwards under the river.} {Almoth Plain - Arad Doman Border} {} {} {} {1} {} +E {15003} {n} {n} {1} {0} {} {1} {} {0} +E {8765} {u} {u} {16} {0} {} {1} {} {0} + +R {15003} {0} {} {Under the River Akuum} {} {The roaring of the river Akuum above your head drowns out all sound. The roughly hewn tunnel is tall enough for a person to pass unhindered. The permanent dripping from the tunnels ceiling makes ground wet and slick. This makes gaining a proper foothold treacherous. It runs north and south passing under the river.} {Almoth Plain - Arad Doman Border} {} {} {} {1} {} +E {15004} {n} {n} {1} {0} {} {1} {} {0} +E {15002} {s} {s} {4} {0} {} {1} {} {0} + +R {15004} {0} {} {Tunnel Under the River Akuum} {} {This damp tunnel seems to be man made, dug out as a secret passage for crossing the river Akuum. Solid wooden beams support the dirtwalls from caving in. The ground is wet with water dripping down from the ceiling and thus from the river. Fresh air seems to come in from an opening in ceiling in the northernmost end of the tunnel.} {Almoth Plain - Arad Doman Border} {} {} {} {1} {} +E {15003} {s} {s} {4} {0} {} {1} {} {0} +E {8721} {u} {u} {16} {0} {} {1} {} {0} + +R {15005} {0} {} {An Animal Den} {} {Hidden away within the wild grasses covering the hillside is a den for some animal. Claw marks of some larger creature are scratched into the stones laying on the ground. Some of the weeds actually grow within the dimness though mostly it is roots poking through the walls and ceiling.} {Hills of Kintara} {} {} {} {1} {} +E {15006} {n} {n} {1} {0} {} {1} {} {0} +E {583} {s} {s} {4} {0} {} {1} {} {0} + +R {15006} {0} {} {Deep Within an Animal Den} {} {A small area has been hollowed out of the dirt of this hill. Roots from the grasses and trees covering the hill above poke through the ceiling and walls. Tattered and rotting furs lay in corners, covered with the chewed bones of animals. The walls show the claw marks of some animal.} {Hills of Kintara} {} {} {} {1} {} +E {15005} {s} {s} {4} {0} {} {1} {} {0} + +R {15007} {0} {} {Flooded Basement} {} {The smell of moisture and musty decay chokes the air, accompanied by the whisperous sound of water droplets splashing into the waist-high pool. Rocks and wrecked furniture jut out from the water, mold and mildew forming a coat on all dry surfaces. Faint light shafts down from the loose floorboards above, barely lighting the room at all. But even in the dim light, you can see some writing on the wall.} {The Lugard Highway} {} {} {} {1} {} +E {2156} {u} {u} {16} {0} {} {1} {} {0} + +R {15008} {0} {} {Secret Burrow} {} {Hard-packed, moist earth lines the walls of this hollowed-out burrow. Along the floor are many claw marks made over a long, long time. Strewn over the ground are layers of dead grass built up into a soft bed for the burrow's inhabitants.} {Illian Countryside} {} {} {} {1} {} +E {13972} {u} {u} {16} {0} {} {1} {} {0} + +R {15009} {0} {} {Stuffy Attic} {} {Cobwebs hang from the rafters of the stuffy attic beams. Meager light comes in through a dirty pane of glass that lies low on the southern wall. Footprints lead in the dust to and from the west wall showing that frequent trips are made by someone. The ceiling is low so one would have to crouch in order not to hit their head on the rafters.} {Illian Countryside} {} {} {} {1} {} +E {14052} {d} {d} {32} {0} {} {1} {} {0} + +R {15010} {0} {} {Beneath the Plains} {} {Small trickles of muddy water slowly flows westwards further into this underground tunnel. The walls somehow create a pressure that seems to mold you from all sides. The tunnel appears to widen to the west but it's hard to tell in the darkness.} {Illian Peninsula} {} {} {} {1} {} +E {15011} {w} {w} {8} {0} {} {1} {} {0} +E {14089} {u} {u} {16} {0} {} {1} {} {0} + +R {15011} {0} {} {Beneath the Plains} {} {The underground tunnel widens into an open chamber here, still surrounded by wet and black dirt that oddly enough doesn't loosen as easily as could be expected. A pile of left-over food lies in a heap, half-rotten and stinking awfully of old dead meat.} {Illian Peninsula} {} {} {} {1} {} +E {15012} {n} {n} {1} {0} {} {1} {} {0} +E {15010} {e} {e} {2} {0} {} {1} {} {0} + +R {15012} {0} {} {Beneath the Plains} {} {An underground tunnel has been dug out beneath the plains. The earthen walls seem to be very stable despite the fact that they lack supporting planks. The tunnel smells heavily of wet dirt and something else, less pleasant, that penetrates the air like a sharp arrow.} {Illian Peninsula} {} {} {} {1} {} +E {15011} {s} {s} {4} {0} {} {1} {} {0} +E {14095} {u} {u} {16} {0} {} {1} {} {0} + +R {15013} {0} {} {River Pirates' Hideout} {} {This island used to be a safe haven for river traders but it's most recent inhabitants had something more sinister in mind. Heaps of destroyed trade items intermingle with garbage and chared animal bones. The river branch to the west appears to be shallow enough to cross.} {Illian Peninsula} {} {} {} {1} {} +E {14152} {w} {w} {8} {0} {} {1} {} {0} + +R {15014} {0} {} {Shipwreck} {} {The space is close, confined and any slip of the footings of the wreck will send air breathing occupants plunging to a watery grave. The hollow creaking of the wreck hints at this imminent danger.} {Illian Peninsula} {} {} {} {1} {} +E {14150} {u} {u} {16} {0} {} {1} {} {0} + +R {15015} {0} {} {A Murky Pool} {} {Behind a stand of reeds, the water turns silent and bone chillingly cold. The muddy swamp floor takes a slight dip here and leads into a dark hole, where fragments of skeletons from animals that have fell prey to the owner of this lair lay. A red tint in the water suggests to you that the owner of the lair is still around, or will be back soon. The only exit lies to the north where a stand of reed hinders your way.} {Haddon Mirk} {} {} {} {1} {} +E {7839} {n} {n} {1} {0} {} {1} {} {0} + +R {15016} {0} {} {Caverns Under the Hill} {} {Dark solid walls make up the caverns under the hill. The blackness of the caves stretch to the south. While the origins of the underground tunnels may have been originally natural, man's influence can be seen by the marks in the wall and the tiled stone slabs which make up the floor.} {The Dry Forest} {} {} {} {1} {} +E {10727} {n} {n} {1} {0} {} {1} {} {0} +E {15017} {s} {s} {4} {0} {} {1} {} {0} + +R {15017} {0} {} {Caverns Under the Hill} {} {The black granite walls of the caverns continue to the north and west. A strangely acidic smell fills the cold air. Some webbing covers part of the wall to the south. Bones lie scattered haphazardly around the floor of the cave. Some of the bones have some flesh and skin still attached to them.} {The Dry Forest} {} {} {} {1} {} +E {15016} {n} {n} {1} {0} {} {1} {} {0} +E {15018} {w} {w} {8} {0} {} {1} {} {0} +E {15021} {s} {s} {4} {0} {} {1} {} {0} + +R {15018} {0} {} {Intersection in the Caverns} {} {The black tunnels continue to the east and west in a near straight line. A quiet dark cavern is located to the south. The air is filled with a dank smell. The black granite rock of the walls seems to absorb all light. A brass torch holder is on the north wall, but empty.} {The Dry Forest} {} {} {} {1} {} +E {15017} {e} {e} {2} {0} {} {1} {} {0} +E {15019} {w} {w} {8} {0} {} {1} {} {0} +E {15020} {s} {s} {4} {0} {} {1} {} {0} + +R {15019} {0} {} {A Wide Cavern} {} {The ceiling of this cavern is high and vaulted. The acoustics likely are good. Several smooth rocks are arranged in two rows around a larger flatter rock. This underground enclosure has once been used as a meeting place of some sort. The air is damp. Three torch holders are arranged around the walls, together capable of illuminating the wide cavern.} {The Dry Forest} {} {} {} {1} {} +E {15018} {e} {e} {2} {0} {} {1} {} {0} + +R {15020} {0} {} {A Wet Cavern} {} {The black walls sparkle when a glimmer of light hits them. Red and yellow lichen and green moist algae grow in small patches on the rock's surface. At times drops of water fall from the ceiling into puddles of water on the floor with a plopping sound which disturbs the silence.} {The Dry Forest} {} {} {} {1} {} +E {15018} {n} {n} {1} {0} {} {1} {} {0} + +R {15021} {0} {} {Caverns Under the Hill} {} {Silky strands of white webbing covers the otherwise black granite of the walls. In some places cocoons of varying sizes and shapes are attached to the web. Some bones and decayed clothing lie against the southern wall. The air is thick with a dank rotting smell.} {The Dry Forest} {} {} {} {1} {} +E {15017} {n} {n} {1} {0} {} {1} {} {0} + +R {15022} {0} {} {Inside a Secret Crypt} {} {Someone has been buried into this grave, as there is a skeleton lying inside the crypt. Though the skeleton looks very old, it is quite well preserved, due to the airtight rock above. Various items surround the skeleton, though their age has caught up with most of them and they are now quite decayed.} {High Upon the Spine of the World} {} {} {} {1} {} +E {6971} {u} {u} {16} {0} {} {1} {} {0} + +R {15023} {0} {} {Inside the Mountain} {} {This hole in the mountain's side turns into a narrow tunnel which heads steeply downward through the middle of the Kinslayer's Dagger. To the east is the exit, back out to the winding mountain path. The tunnel is pitch black, and only becomes darker as it extends down into the belly of the rock.} {Kinslayer's Dagger} {} {} {} {1} {} +E {6097} {e} {e} {2} {0} {} {1} {} {0} +E {15024} {d} {d} {32} {0} {} {1} {} {0} + +R {15024} {0} {} {Dark Tunnel} {} {This strange tunnel heads south through the bowels of the mountain, extending ever deeper into the blackness. The steep climb upward would lead out onto the mountain path winding around the black rock of Kinslayer's Dagger. It is eerily quiet in this tunnel, and black as pitch.} {Kinslayer's Dagger} {} {} {} {1} {} +E {15025} {s} {s} {4} {0} {} {1} {} {0} +E {15023} {u} {u} {16} {0} {} {1} {} {0} + +R {15025} {0} {} {Dark Tunnel} {} {This pitch black tunnel makes its way north and heads almost straight down. The steep slope is difficult to climb and provides little in the way of hand holds. Although it seems impossible, the room below appears even darker than this one. There is scarcely a sound coming from any direction.} {Kinslayer's Dagger} {} {} {} {1} {} +E {15024} {n} {n} {1} {0} {} {1} {} {0} +E {15026} {d} {d} {32} {0} {} {1} {} {0} + +R {15026} {0} {} {Deep Within the Mountain} {} {The dark tunnel above has opened up into a fairly large cavern deep within the mountain. It opens further to the north, shrouded in blackness and eery silence. There is a faint rustling sound, but it is so quiet that it may not even have been real.} {Kinslayer's Dagger} {} {} {} {1} {} +E {15027} {n} {n} {1} {0} {} {1} {} {0} +E {15025} {u} {u} {16} {0} {} {1} {} {0} + +R {15027} {0} {} {Bowels of Kinslayer's Dagger} {} {This large, dark cavern branches off into two smaller rooms to the east and west. It continues to the south where a tunnel leads up through the mountain. It is very warm here, and the weight of the rock seems to be pressing in from all sides.} {Kinslayer's Dagger} {} {} {} {1} {} +E {15028} {e} {e} {2} {0} {} {1} {} {0} +E {15029} {w} {w} {8} {0} {} {1} {} {0} +E {15026} {s} {s} {4} {0} {} {1} {} {0} + +R {15028} {0} {} {Black Cavern} {} {This cavern is black as night, its dark rock walls nearly hidden in the lack of light. To the west it opens up into a larger cavern. The air is very warm and oppressive as if the weight of the mountain itself was pressing down.} {Kinslayer's Dagger} {} {} {} {1} {} +E {15027} {w} {w} {8} {0} {} {1} {} {0} + +R {15029} {0} {} {Dark Cavern} {} {This cavern is very small, the dark rock walls pressing in on all sides. To the east it opens into a much larger cavern, but is just as shrouded in blackness. No light at all makes it this far into the belly of the mountain and the air is extremely warm.} {Kinslayer's Dagger} {} {} {} {1} {} +E {15027} {e} {e} {2} {0} {} {1} {} {0} + +R {15030} {0} {} {A Small Cellar} {} {A small, dirt-floored cellar lies directly under the cabin. A series of bare wooden shelves line the north and east walls, well some scattered pieces of broken pottery lie on the floor. A thick layer of dust covers everything, while a single wooden stool lies against a gray-stone wall to the west. The dirt floor is moist and slimy, smelling of mildew. } {Western Plains of Maredo} {} {} {} {1} {} +E {15031} {w} {w} {8} {0} {} {1} {} {0} +E {4221} {u} {u} {16} {0} {} {1} {} {0} + +R {15031} {0} {} {A Stone Chamber} {} {A small stone chamber made from blocks of gray stone is bare of all ornamentation and decorations. The air in the room is stale and old due to lack of circulation, but very cool with the walls of the chamber are slick with condensation. The gray stone floor is smooth and slippery with puddles of water. } {Western Plains of Maredo} {} {} {} {1} {} +E {15030} {e} {e} {2} {0} {} {1} {} {0} + +R {15032} {0} {} {At the End of a Valley} {} {To the east, a huge savannah begins, leagues upon leagues of grasslands. To the west, a valley offers passage to the north. The valley is in severe contrast to the plains, leaving you debating on which way to go. In the sky, dark shapes circle about farther to the south.} {Light Woods and Plains} {} {} {} {1} {} +E {15033} {n} {n} {1} {0} {} {1} {} {0} +E {12990} {e} {e} {2} {0} {} {1} {} {0} + +R {15033} {0} {} {In the Middle of the Valley} {} {A jagged, granite wall is off to the east, and the west side of the valley is meeting in kind. A small, trickling stream runs in from the east, and collects into a pool here. To the south, the valley continues on, then abruptly swings to the east.} {Light Woods and Plains} {} {} {} {1} {} +E {15036} {n} {n} {1} {0} {} {1} {} {0} +E {15034} {e} {e} {2} {0} {} {1} {} {0} +E {15032} {s} {s} {4} {0} {} {1} {} {0} + +R {15034} {0} {} {Behind the Granite} {} {The smoothed out walls of this crevice have definetely had the touch of human hands. There is a large well here, though it is empty. Some empty torch holders imbedded into the walls suggest that this place has long since been abondoned. The eastern side of the cave wall has been polished to a shine.} {Light Woods and Plains} {} {} {} {1} {} +E {15033} {w} {w} {8} {0} {} {1} {} {0} +E {15035} {d} {d} {32} {0} {} {1} {} {0} + +R {15035} {0} {} {Myrddraal's Den} {} {The room feels like a furnace, and the blackest of black of metals covers the walls. A pit is here, with the blood of sacrificed filling it to the rim, and some other prisoners are in cages. A large cookpot lies off in the corner, screams and hissing fills the air.} {Light Woods and Plains} {} {} {} {1} {} +E {15034} {u} {u} {16} {0} {} {1} {} {0} + +R {15036} {0} {} {Continuing in the Valley} {} {Vines grow across the valley floor here, their leaves sprouting up, giving the appearance of a field of small trees. Large trees grow whereever the ground isn't strangled out, and birds and small insects flit about. To the south, the valley continues on.} {Light Woods and Plains} {} {} {} {1} {} +E {15037} {e} {e} {2} {0} {} {1} {} {0} +E {15033} {s} {s} {4} {0} {} {1} {} {0} + +R {15037} {0} {} {Dense Trees under the Cliffside} {} {Huge trees grow here, and green, leafy bushes let you know this area is very alive. A trail leads into the forest from the north, and to the west, the valley continues on. To the east, another trail is visible, along with more plantlife.} {Light Woods and Plains} {} {} {} {1} {} +E {15053} {n} {n} {1} {0} {} {1} {} {0} +E {15038} {e} {e} {2} {0} {} {1} {} {0} +E {15036} {w} {w} {8} {0} {} {1} {} {0} + +R {15038} {0} {} {End of a Valley} {} {The valley goes off to the west, then curves out of sight. To the north, there is a steep trail leading up the hillside, and off to the northwest, there is another trail leading up the hillside. Dense vegetation surrounds you, and the sound of wildlife echoes along the rock walls.} {Light Woods and Plains} {} {} {} {1} {} +E {15039} {n} {n} {1} {0} {} {1} {} {0} +E {15037} {w} {w} {8} {0} {} {1} {} {0} + +R {15039} {0} {} {Campsite on the Cliffside} {} {Guttural noises and grunts are heard from a small copse of trees, and a fire is barely visible. Over the fire, a large kettle rests, and the dismembered corpse of something lies nearby. The wind whips at you, nearly knocking you off the cliffside.} {Light Woods and Plains} {} {} {} {1} {} +E {15040} {e} {e} {2} {0} {} {1} {} {0} +E {15038} {s} {s} {4} {0} {} {1} {} {0} + +R {15040} {0} {} {Descending Path} {} {The path here leads off to the west, a sharp decline into a dark valley. To the north, scattered trees begin to appear, but here, only a few brushes and some yellow grass make their home. Strange sounds and the smell of something cooking come from the west.} {Light Woods and Plains} {} {} {} {1} {} +E {15041} {n} {n} {1} {0} {} {1} {} {0} +E {15039} {w} {w} {8} {0} {} {1} {} {0} + +R {15041} {0} {} {Parched Trees} {} {Knotted and skinny, the woodland area here looks like it might be out of the blight. There is no sign of water in the vicinity, and the only thing worth looking at here is a strange collection of rocks piled up to the east. To the south, you can see a faint road begin.} {Light Woods and Plains} {} {} {} {1} {} +E {15042} {n} {n} {1} {0} {} {1} {} {0} +E {15040} {s} {s} {4} {0} {} {1} {} {0} + +R {15042} {0} {} {Continuing in the Trees} {} {More trees are here, barely clinging to life. The air almost smells burnt, and heat waves cause the view to shimmer. Off to the south, the parched forest continues, yellow and brown grasses lead the way. To the north, the horizon looks pretty much the same.} {Light Woods and Plains} {} {} {} {1} {} +E {15043} {n} {n} {1} {0} {} {1} {} {0} +E {15041} {s} {s} {4} {0} {} {1} {} {0} + +R {15043} {0} {} {Parched Trees} {} {Dust fills the air, and scraggly grasses and brushed barely cling to life. The ground is slanted towards the west, and small, dried up stream beds make the ground uneven. To the south, the dry lands continue, and to the west, the lands appear to be in better condition.} {Light Woods and Plains} {} {} {} {1} {} +E {15064} {n} {n} {1} {0} {} {1} {} {0} +E {15044} {w} {w} {8} {0} {} {1} {} {0} +E {15042} {s} {s} {4} {0} {} {1} {} {0} + +R {15044} {0} {} {Split in the Sparse Woodlands} {} {A faint trail leads off to the south, into a dense growth of trees. To the east, the trees thin even more into light grasslands. An eternal breeze from the north creates creates a low moaning sound as it passes through wood and brush.} {Light Woods and Plains} {} {} {} {1} {} +E {15063} {n} {n} {1} {0} {} {1} {} {0} +E {15043} {e} {e} {2} {0} {} {1} {} {0} +E {15046} {w} {w} {8} {0} {} {1} {} {0} +E {15045} {s} {s} {4} {0} {} {1} {} {0} + +R {15045} {0} {} {In a Dense Thicket} {} {The giant trees here are so thick they nearly block out the sky, and the low-lying brush makes for a difficult journey through here. to the north, the trees thin out noticably, and to the south, a thick hedge of thorns blocks the way.} {Light Woods and Plains} {} {} {} {1} {} +E {15044} {n} {n} {1} {0} {} {1} {} {0} +E {16040} {s} {s} {4} {0} {} {1} {} {0} + +R {15046} {0} {} {Rolling Hills} {} {The hills here seem to roll onward sleepily. Scattered brush and trees add some personality to the area, but for the most part, the land is covered in a dull yellow and green grass. Faint sounds can be heard, and from a top of a hill, you can see the beginnings of a huge forest to the north.} {Light Woods and Plains} {} {} {} {1} {} +E {15054} {n} {n} {1} {0} {} {1} {} {0} +E {15044} {e} {e} {2} {0} {} {1} {} {0} +E {15047} {s} {s} {4} {0} {} {1} {} {0} + +R {15047} {0} {} {Road in the Hills} {} {A faint road appears out of the grass, and begins it's way west. A small clump of trees off to one side provides some shade during the warmer months, and looks to provide refuge to some small animals. A small depression in the hills is off to the east, and your vision of the south is blocked by a dense thicket of unusually tall scrubs.} {Light Woods and Plains} {} {} {} {1} {} +E {15046} {n} {n} {1} {0} {} {1} {} {0} +E {15048} {w} {w} {8} {0} {} {1} {} {0} + +R {15048} {0} {} {Approaching a Bend} {} {This long sretch of road winds its way amongst the hills, appearing and then dipping below your view again and again. The plant life here seems to grow to one side, as if the wind has pushed everything. Below you, the hills dip down into a small depression, and a small field of wildflowers is off to the west.} {Light Woods and Plains} {} {} {} {1} {} +E {15047} {e} {e} {2} {0} {} {1} {} {0} +E {15049} {w} {w} {8} {0} {} {1} {} {0} + +R {15049} {0} {} {Bend in the Faint Road} {} {The road curves south here, intertwining itself with scattered trees and hills. It smells as if it just freshly rained here, and all around you the grass is a vivid green. Slight hissing from the grass makes for a strange mixture of ambient sound, and the hills roll on.} {Light Woods and Plains} {} {} {} {1} {} +E {15048} {e} {e} {2} {0} {} {1} {} {0} +E {15050} {s} {s} {4} {0} {} {1} {} {0} + +R {15050} {0} {} {Along a Faint Road} {} {The road disappears and reappears as it continues on, small pebbles and some dried grass make for a crunching sound. Small animals scurry around through the medium length grass, and from the sounds of it other animals follow right behind.} {Light Woods and Plains} {} {} {} {1} {} +E {15049} {n} {n} {1} {0} {} {1} {} {0} +E {15051} {s} {s} {4} {0} {} {1} {} {0} + +R {15051} {0} {} {Swinging Bend} {} {The road continues on to the east and north here, lazily climbing and descending the hillsides. A few trees dot the skyline here and there, but for the most part the view seems to continue on forever. To the north, off in the distance, a large forest rises from the earth, and to east the road begins to decline into a long, narrow valley.} {Light Woods and Plains} {} {} {} {1} {} +E {15050} {n} {n} {1} {0} {} {1} {} {0} +E {15052} {e} {e} {2} {0} {} {1} {} {0} + +R {15052} {0} {} {Approaching the Descent} {} {The ground is somewhat soggy here, suggesting that an unseen stream gives this area life. Huge, ancient trees are on either side of the path, giving the impression of walking among huge columns. The trail to the east looks like it drops down sharply, and to the west, it climbs into gentle hills.} {Light Woods and Plains} {} {} {} {1} {} +E {15053} {e} {e} {2} {0} {} {1} {} {0} +E {15051} {w} {w} {8} {0} {} {1} {} {0} + +R {15053} {0} {} {Sharp Descent into the Valley} {} {The trail declines significantly here, dropping you rappidly into the valley. Huge boulders allow for some places to rest, though nothing else seems to be holding on the the cliffside here. As the trail climbs to the west, the tops of giant trees are visible, and a sheer granite wall blocks vision to the east.} {Light Woods and Plains} {} {} {} {1} {} +E {15052} {w} {w} {8} {0} {} {1} {} {0} +E {15037} {s} {s} {4} {0} {} {1} {} {0} + +R {15054} {0} {} {Rocky Pines} {} {As wind sweeps through the pines, it gives off the sound of a melancholy melody. You can smell burnt sap from some of the blackened trees, and it appears that a fire has swept through this region, though you can't tell how long ago.} {Light Woods and Plains} {} {} {} {1} {} +E {15061} {n} {n} {1} {0} {} {1} {} {0} +E {15063} {e} {e} {2} {0} {} {1} {} {0} +E {15055} {w} {w} {8} {0} {} {1} {} {0} +E {15046} {s} {s} {4} {0} {} {1} {} {0} + +R {15055} {0} {} {A Small Encampment} {} {A band of wagons is here, circled about. You can hear laughter and music from within, and the smell of something delicious cooking fills your nostrils. Around the encapment, a few large oaks provide some cover, and a particularly large oak seems to be the center of the camp.} {Light Woods and Plains} {} {} {} {1} {} +E {15054} {e} {e} {2} {0} {} {1} {} {0} +E {15056} {w} {w} {8} {0} {} {1} {} {0} + +R {15056} {0} {} {In Some Low Shrubs} {} {Low shrubs litter the area, and a tough grass is thinning here. A gathering of large oaks off to the west offers some shade, and you can smell a faint trace of smoke. In the distance to the southeast, there is a gulley and canyone barely visible.} {Light Woods and Plains} {} {} {} {1} {} +E {15057} {n} {n} {1} {0} {} {1} {} {0} +E {15055} {e} {e} {2} {0} {} {1} {} {0} + +R {15057} {0} {} {Thinning Trees} {} {The trees here are more loosely gathered, and the green scrubs and flora are beginning to take over. A large forest is in the distance to the north, and to the south low brush and occasional trees dot the landscape.} {Light Woods and Plains} {} {} {} {1} {} +E {15058} {e} {e} {2} {0} {} {1} {} {0} +E {15056} {s} {s} {4} {0} {} {1} {} {0} + +R {15058} {0} {} {Path Through a Decaying Forest} {} {The trees here are mostly healthy, though touched here and there with a little bit of rot. To the south the forest is thinning, and to the north it grows more dense with every passing step. Through the thinning trees to the south, you can catch a glimpse of a large savannah stretching seemingly endlessly into the horizon.} {Light Woods and Plains} {} {} {} {1} {} +E {15059} {n} {n} {1} {0} {} {1} {} {0} +E {15061} {e} {e} {2} {0} {} {1} {} {0} +E {15057} {w} {w} {8} {0} {} {1} {} {0} + +R {15059} {0} {} {Tangled Trees} {} {The forest here is particularly dense, twisted and tangled. Large, creeping vines grow up some of the trees, strangling them in a race towards the sky. A faint smell of rotting flesh floats about in the air, coming from a particularly dense wall of trees to the east. To the south, the forest seems to grow more vibrant and alive.} {Light Woods and Plains} {} {} {} {1} {} +E {15060} {e} {e} {2} {0} {} {1} {} {0} +E {15058} {s} {s} {4} {0} {} {1} {} {0} + +R {15060} {0} {} {A Killing Pit} {} {Behind a thick cover or trees to the south and west, the pit is barely seen until you are right on top of it. A rancid smell emanates from the shallow depths, and huge mounds of slimy black fungus are gathered in the center. The small path continues on around the pit, leading west and south.} {Light Woods and Plains} {} {} {} {1} {} +E {15059} {w} {w} {8} {0} {} {1} {} {0} +E {15061} {s} {s} {4} {0} {} {1} {} {0} + +R {15061} {0} {} {Continuing Along the Path} {} {The path continues north and east here, and there is a break in the forest to the south. Dark trees line the horizon to the north and west, and some low lying brush scrapes at your legs. A large blood stained rock slab is a little way up the trail to the north.} {Light Woods and Plains} {} {} {} {1} {} +E {15060} {n} {n} {1} {0} {} {1} {} {0} +E {15062} {e} {e} {2} {0} {} {1} {} {0} +E {15058} {w} {w} {8} {0} {} {1} {} {0} +E {15054} {s} {s} {4} {0} {} {1} {} {0} + +R {15062} {0} {} {A Small Woodland Path} {} {More and more, the sickly trees are being replaced by semi-healthy oaks. A large root structure from something makes the ground here a little uneven, and some of the low bushes seem to be at impossible angles. The little trail disappears into the foliage to the north, and becomes somewhat more defined to the west.} {Light Woods and Plains} {} {} {} {1} {} +E {15067} {n} {n} {1} {0} {} {1} {} {0} +E {15061} {w} {w} {8} {0} {} {1} {} {0} +E {15063} {s} {s} {4} {0} {} {1} {} {0} + +R {15063} {0} {} {Scraggly Woodlands} {} {Snake holes in the ground hint that the ground here is very loose, and a musty smell reaches your nose. The low shrubs here are dying from lack of water, and the cry of vultures reaches your ears. To the north, you can see a huge forest, and to the south, there is a rocky canyon.} {Light Woods and Plains} {} {} {} {1} {} +E {15062} {n} {n} {1} {0} {} {1} {} {0} +E {15064} {e} {e} {2} {0} {} {1} {} {0} +E {15054} {w} {w} {8} {0} {} {1} {} {0} +E {15044} {s} {s} {4} {0} {} {1} {} {0} + +R {15064} {0} {} {A Curving Gulley} {} {This windswept gulley barely supports the plantlife within. Barren hillsides seem to have more cracked earth and small stones growing in them than the green and brown hardwood bushes that maintain their hold in the dry, parched soil.} {Light Woods and Plains} {} {} {} {1} {} +E {15065} {n} {n} {1} {0} {} {1} {} {0} +E {15063} {w} {w} {8} {0} {} {1} {} {0} +E {15043} {s} {s} {4} {0} {} {1} {} {0} + +R {15065} {0} {} {Skeletal Forest} {} {Scrawny and scraggly branches decorate the sickly, twisted trees, and rocks are abundant. This area is in sharp contrast to the north, where it looks somewhat pleasant, and the the south, where healthy oaks are scattered loosely about.} {Light Woods and Plains} {} {} {} {1} {} +E {15066} {n} {n} {1} {0} {} {1} {} {0} +E {15064} {s} {s} {4} {0} {} {1} {} {0} + +R {15066} {0} {} {A Small Clearing} {} {This small clearing offers relief from the forest, and a better glimpse at the sky. There is a small spring that spurts up water inbetween twin boulders that seem impossibly propped up against each other. To the west and the south, the forest pops back up again, threatening to swallow everything.} {Light Woods and Plains} {} {} {} {1} {} +E {15067} {w} {w} {8} {0} {} {1} {} {0} +E {15065} {s} {s} {4} {0} {} {1} {} {0} + +R {15067} {0} {} {A Decaying Forest} {} {The forest here is both alive and dead. Twisted trees and healthy trees are scattered intermittantly, and the colors give a sharp contrast with the yellows and greens against the grays and blacks. To the north, the forest appears to be stricken with some kind of disease, and to the south, the strange combination of dead and living trees continues on.} {Light Woods and Plains} {} {} {} {1} {} +E {15068} {n} {n} {1} {0} {} {1} {} {0} +E {15066} {e} {e} {2} {0} {} {1} {} {0} +E {15062} {s} {s} {4} {0} {} {1} {} {0} + +R {15068} {0} {} {In the Sick Woods} {} {More dead branches litter the ground as you make your way, leaving a twisted and tangled fencelike structure. Decaying and rotting corpses are strewn about, and the stench of death fills the air. To the north, a large mound of dead leaves gathers, and to the west, the forest grows more twisted yet.} {Light Woods and Plains} {} {} {} {1} {} +E {15094} {n} {n} {1} {0} {} {1} {} {0} +E {15069} {w} {w} {8} {0} {} {1} {} {0} +E {15067} {s} {s} {4} {0} {} {1} {} {0} +E {4820} {d} {d} {32} {0} {} {1} {} {0} + +R {15069} {0} {} {Sick Woods} {} {A thick layer of dead leaves covers the forest floor. The foliage seems to be decaying at an extremely fast rate as it is digested by masses of bloated fungus. The leaves still clinging to the canopy of twisted branches above your head are only lightly spotted with the yellows and reds of fungus.} {Light Woods and Plains} {} {} {} {1} {} +E {15095} {n} {n} {1} {0} {} {1} {} {0} +E {15068} {e} {e} {2} {0} {} {1} {} {0} +E {15070} {w} {w} {8} {0} {} {1} {} {0} + +R {15070} {0} {} {Bordering a Twisted Forest} {} {Tangled boughs seem to reach out, and dead leaves and branches choke the ground. Some type of life has burrowed into one of the gnarled trees, though the smell of rotting flesh emanating from it isn't very inviting. Off to the south, the trees seem to thin out a bit, and the ground is a bit damp and muddy.} {Light Woods and Plains} {} {} {} {1} {} +E {15071} {n} {n} {1} {0} {} {1} {} {0} +E {15069} {e} {e} {2} {0} {} {1} {} {0} + +R {15071} {0} {} {Forest Trail} {} {The forest trail is quite opposite to the forest in the south. In the south the forest is practically too thick to move an inch. Here is only grass and some bushes on the ground making it possible to ride and walk. The trail continues to the east and west.} {Twisted Forestlands} {} {} {} {1} {} +E {15095} {e} {e} {2} {0} {} {1} {} {0} +E {15072} {w} {w} {8} {0} {} {1} {} {0} +E {15070} {s} {s} {4} {0} {} {1} {} {0} + +R {15072} {0} {} {Twist in the Trail} {} {The forest trail makes a turn here now heading towards north and east. In the north one can see the forest trail melt to the forest and to the east continues the trail.} {Twisted Forestlands} {} {} {} {1} {} +E {15073} {n} {n} {1} {0} {} {1} {} {0} +E {15071} {e} {e} {2} {0} {} {1} {} {0} + +R {15073} {0} {} {Nearing a Cavern} {} {There is a cave in the east to be seen through the twisted tree. In the north a statue can be seen. If one looks south closely he or she can make out the forest trail. In the west more twisted trees can be seen.} {Twisted Forestlands} {} {} {} {1} {} +E {15080} {n} {n} {1} {0} {} {1} {} {0} +E {15074} {e} {e} {2} {0} {} {1} {} {0} +E {15156} {w} {w} {8} {0} {} {1} {} {0} +E {15072} {s} {s} {4} {0} {} {1} {} {0} + +R {15074} {0} {} {Entrance to a Cavern} {} {This seems to be an entrance to a cavern system. The soil is lifeless and dry, the air is stuffy. To the east the cavern meanders its way forward and in the west the forest can be seen.} {Twisted Forestlands} {} {} {} {1} {} +E {15075} {e} {e} {2} {0} {} {1} {} {0} +E {15073} {w} {w} {8} {0} {} {1} {} {0} + +R {15075} {0} {} {Turn in the Cavern} {} {The cavern makes a turn right here. Instead of going further east, it turns and meanders its way to north. In the west the entrance of the cavern can be seen.} {Twisted Forestlands} {} {} {} {1} {} +E {15076} {n} {n} {1} {0} {} {1} {} {0} +E {15074} {w} {w} {8} {0} {} {1} {} {0} + +R {15076} {0} {} {Cavern Intersection} {} {The rocky walls of the inside of the cavern are damp here thanks to the water that drops from the upper part of the cavern. The cavern continues to the east, west and south.} {Twisted Forestlands} {} {} {} {1} {} +E {15078} {n} {n} {1} {0} {} {1} {} {0} +E {15077} {e} {e} {2} {0} {} {1} {} {0} +E {15075} {s} {s} {4} {0} {} {1} {} {0} + +R {15077} {0} {} {A Dead End} {} {The cave walls are slick from dripping water and glistens slightly in the dim light coming from the west. Boulders litter the ground and makes for unsafe footing. The only exit back is to the west, because of the rocky walls in every other direction.} {Twisted Forestlands} {} {} {} {1} {} +E {15076} {w} {w} {8} {0} {} {1} {} {0} + +R {15078} {0} {} {Turn in the Cavern} {} {A wall of unusually smooth slate marks what appears to be the end of the tunnel to the east. The narrow tunnel continues to the south. The soft sound of dripping water can be heard, but the source can not be seen.} {Twisted Forestlands} {} {} {} {1} {} +E {15079} {e} {e} {2} {0} {} {1} {} {0} +E {15076} {s} {s} {4} {0} {} {1} {} {0} + +R {15079} {0} {} {A Dead End} {} {A small pool of water has collected in the center of this small chamber. A steady trickle of water drips from directly overhead. The smooth walls appear to almost gleam as a result of the trapped moisture.} {Twisted Forestlands} {} {} {} {1} {} +E {15078} {w} {w} {8} {0} {} {1} {} {0} + +R {15080} {0} {} {Twisted Forest} {} {During the winter a cold wind breezes from the south forcing the trees to drop their leaves. Since there is no snow on the ground then, the leaves pile up forming layers to the ground. In the summer it is so hot, that some of the trees still drop their leaves. The forest can be seen in the east, west and north. In the east is a rocky wall.} {Twisted Forestlands} {} {} {} {1} {} +E {15081} {n} {n} {1} {0} {} {1} {} {0} +E {15155} {w} {w} {8} {0} {} {1} {} {0} +E {15073} {s} {s} {4} {0} {} {1} {} {0} + +R {15081} {0} {} {Among the Trees} {} {The green leaf trees surround one completely here. The more south one moves the thicker and also healthier the forest becomes. Heading towards north one arrives to the more decayed and twisted parts of the forest. In the east, west, south and north the forest can be seen.} {Twisted Forestlands} {} {} {} {1} {} +E {15082} {n} {n} {1} {0} {} {1} {} {0} +E {15154} {w} {w} {8} {0} {} {1} {} {0} +E {15080} {s} {s} {4} {0} {} {1} {} {0} + +R {15082} {0} {} {Twisted Forest} {} {There are holes in the soil made by moles here and there. The trees are twisted and the leaves are mutated. The forest continues to the east, west, south and north.} {Twisted Forestlands} {} {} {} {1} {} +E {15148} {n} {n} {1} {0} {} {1} {} {0} +E {15083} {e} {e} {2} {0} {} {1} {} {0} +E {15153} {w} {w} {8} {0} {} {1} {} {0} +E {15081} {s} {s} {4} {0} {} {1} {} {0} + +R {15083} {0} {} {Before a Tree Tunnel} {} {There is a clearing before the tunnel which lies in the south. There are some branches and sticks on the ground fallen from trees. The forest continues to the east, west and north.} {Twisted Forestlands} {} {} {} {1} {} +E {15147} {n} {n} {1} {0} {} {1} {} {0} +E {15086} {e} {e} {2} {0} {} {1} {} {0} +E {15082} {w} {w} {8} {0} {} {1} {} {0} +E {15084} {s} {s} {4} {0} {} {1} {} {0} + +R {15084} {0} {} {Tunnel Under Trees} {} {The tunnel leads to a structure of some kind, possibly a barn. The tunnel has been crafted by mother nature. Branches and leaves serve as the roof and walls of the tunnel. The top is low enough that a rider would have to dismount to pass. To the north, one can see glimpses of a forest.} {Twisted Forestlands} {} {} {} {1} {} +E {15083} {n} {n} {1} {0} {} {1} {} {0} +E {15085} {s} {s} {4} {0} {} {1} {} {0} + +R {15085} {0} {} {A Hidden Kennel} {} {This wooden structure features walls almost all the way to the roof beams to separate a number of large kennels. Each kennel houses a pack of dogs. Judging from what can be glimpsed through small crevices in the walls, there are various breeds present in the building. A sheet hangs on each of the different kennels' doors, their edges curling up.} {Twisted Forestlands} {} {} {} {1} {} +E {15084} {n} {n} {1} {0} {} {1} {} {0} + +R {15086} {0} {} {Twisted Forest} {} {When one walks here in the twisted forest he or she could easily think that that in spite of the trees that are twisted in many ways, the forest is a quiet an peaceful place. This is a false image. The forest is full of twisted creatures and howls. The forest continues to the north, west and east.} {Twisted Forestlands} {} {} {} {1} {} +E {15146} {n} {n} {1} {0} {} {1} {} {0} +E {15087} {e} {e} {2} {0} {} {1} {} {0} +E {15083} {w} {w} {8} {0} {} {1} {} {0} + +R {15087} {0} {} {Twisted Forest} {} {There are a lot of quite big boulders on the ground. Most of the boulders are covered with moss. The forest continues to the east, west and north. In the south is a rocky wall.} {Twisted Forestlands} {} {} {} {1} {} +E {15144} {n} {n} {1} {0} {} {1} {} {0} +E {15088} {e} {e} {2} {0} {} {1} {} {0} +E {15086} {w} {w} {8} {0} {} {1} {} {0} + +R {15088} {0} {} {Among the Twisted Trees} {} {The twisted trees' branches extend almost to the ground. There is some green grass growing in the ground. In the east a grotto can be seen, heading towards south one comes to a canyon and in the west and north the twisted forest can be seen.} {Twisted Forestlands} {} {} {} {1} {} +E {15143} {n} {n} {1} {0} {} {1} {} {0} +E {15089} {e} {e} {2} {0} {} {1} {} {0} +E {15087} {w} {w} {8} {0} {} {1} {} {0} +E {15090} {s} {s} {4} {0} {} {1} {} {0} + +R {15089} {0} {} {A Huge Grotto} {} {The grotto is several feet, twenty or thirty feet high. There are some weird looking black things in the ceiling, probably bats. The top soil is surprisingly wet and there are some green plants growing in it. The only way out of this dead end is to the west.} {Twisted Forestlands} {} {} {} {1} {} +E {15088} {w} {w} {8} {0} {} {1} {} {0} + +R {15090} {0} {} {Canyon in the Heart of the Forest} {} {The canyon is about thirty feet wide and the soil is pure mud and sand. There are no trees nor any undergrowth here. To the north is the twisted forest and to the south the canyon meanders its way further south.} {Twisted Forestlands} {} {} {} {1} {} +E {15088} {n} {n} {1} {0} {} {1} {} {0} +E {15091} {s} {s} {4} {0} {} {1} {} {0} + +R {15091} {0} {} {Canyon in the Heart of the Forest} {} {The high rock walls of the canyon are about twenty or thirty feet high. There are some bushes and grass on the ground here, but it is slowly dying too. The canyon continues its way further north and in the south some trees can be seen.} {Twisted Forestlands} {} {} {} {1} {} +E {15090} {n} {n} {1} {0} {} {1} {} {0} +E {15092} {s} {s} {4} {0} {} {1} {} {0} + +R {15092} {0} {} {Among the Trees} {} {The remnants of the ancient road can still be seen here. In the south the ancient road has turned into a forest path rather than a road. In the west more trees can be seen.} {Twisted Forestlands} {} {} {} {1} {} +E {15091} {n} {n} {1} {0} {} {1} {} {0} +E {15097} {e} {e} {2} {0} {} {1} {} {0} +E {15093} {w} {w} {8} {0} {} {1} {} {0} +E {15096} {s} {s} {4} {0} {} {1} {} {0} + +R {15093} {0} {} {Trees Bordering a Path} {} {The trees are making a border between the path and the forest. In the south the path can be seen and the forest continues to the east.} {Twisted Forestlands} {} {} {} {1} {} +E {15092} {e} {e} {2} {0} {} {1} {} {0} +E {15094} {s} {s} {4} {0} {} {1} {} {0} + +R {15094} {0} {} {Along the Trail} {} {The trees' branches from the north and south extend their branches to the forest path making the ground somewhat a bit more unclean than it is in the east and west where the forest trail continues. In the north one can see only trees.} {Twisted Forestlands} {} {} {} {1} {} +E {15093} {n} {n} {1} {0} {} {1} {} {0} +E {15096} {e} {e} {2} {0} {} {1} {} {0} +E {15095} {w} {w} {8} {0} {} {1} {} {0} +E {15068} {s} {s} {4} {0} {} {1} {} {0} + +R {15095} {0} {} {Along the Forest Trail} {} {There are some creepers in the trees. The thorny bushes in the side of the roads seem dangerous and the thorns sharp. The trail continues to the east and west.} {Twisted Forestlands} {} {} {} {1} {} +E {15094} {e} {e} {2} {0} {} {1} {} {0} +E {15071} {w} {w} {8} {0} {} {1} {} {0} +E {15069} {s} {s} {4} {0} {} {1} {} {0} + +R {15096} {0} {} {Along the Forest Trail} {} {There are some creepers in the trees. The thorny bushes in the side of the roads seem dangerous and the thorns sharp. The trail continues to the east and west.} {Twisted Forestlands} {} {} {} {1} {} +E {15092} {n} {n} {1} {0} {} {1} {} {0} +E {15094} {w} {w} {8} {0} {} {1} {} {0} + +R {15097} {0} {} {Ancient Road Through the Forest} {} {The forest is extremely dense in the north and south. If there was no road, it would be almost impossible to move here. The road continues to the east and in the west one can see the forest.} {Twisted Forestlands} {} {} {} {1} {} +E {15098} {e} {e} {2} {0} {} {1} {} {0} +E {15092} {w} {w} {8} {0} {} {1} {} {0} + +R {15098} {0} {} {Ancient Road} {} {As one looks to the north, he or she can barely see the road. In here, the road is starting to look more normal though. The road continue to the north and to the west.} {Twisted Forestlands} {} {} {} {1} {} +E {15099} {n} {n} {1} {0} {} {1} {} {0} +E {15097} {w} {w} {8} {0} {} {1} {} {0} + +R {15099} {0} {} {A Road Through the Forest} {} {The road sure looks abandoned here. The whole road is covered with dead leaves, branches and sticks. The bushes are trying to take over the road too. The road continues to the east and south.} {Twisted Forestlands} {} {} {} {1} {} +E {15100} {e} {e} {2} {0} {} {1} {} {0} +E {15098} {s} {s} {4} {0} {} {1} {} {0} + +R {15100} {0} {} {Twist in the Road} {} {The road is covered with quite thick undergrowth here. The bushes cover almost the whole road now. There is a high wall of bushes in the south stopping one from going there. The road continues to the north and west.} {Twisted Forestlands} {} {} {} {1} {} +E {15101} {n} {n} {1} {0} {} {1} {} {0} +E {15099} {w} {w} {8} {0} {} {1} {} {0} + +R {15101} {0} {} {Trail in the Forest} {} {The road is very dense here. There are more small trees and bushes growing on the road. The road continues to the south and east and in the north the twisted forest can be seen.} {Twisted Forestlands} {} {} {} {1} {} +E {15106} {n} {n} {1} {0} {} {1} {} {0} +E {15102} {e} {e} {2} {0} {} {1} {} {0} +E {15100} {s} {s} {4} {0} {} {1} {} {0} + +R {15102} {0} {} {A Road Through the Forest} {} {Even though the road makes twists and turns here and there, the road does not always wind. Here the road is continuing straight to the east and west, without making any turns. In the north a tall tree can be seen.} {Twisted Forestlands} {} {} {} {1} {} +E {15105} {n} {n} {1} {0} {} {1} {} {0} +E {15103} {e} {e} {2} {0} {} {1} {} {0} +E {15101} {w} {w} {8} {0} {} {1} {} {0} + +R {15103} {0} {} {Twist in the Road} {} {The road makes a twist here, because of the dense forest in the south and east. There is some grass growing on the ground here, but the road is still holding its form as a road and fighting its way through the forest instead of surrendering to the forest.} {Twisted Forestlands} {} {} {} {1} {} +E {15104} {n} {n} {1} {0} {} {1} {} {0} +E {15102} {w} {w} {8} {0} {} {1} {} {0} + +R {15104} {0} {} {Along the Ancient Road} {} {As the road goes forward to the south the landscape gets less blighted. There are some trees growing in the middle of the road here and there, but it is still easier to travel here on the road instead of in the forest. The road meanders its way to south and north. In the west a huge tree can be seen.} {Twisted Forestlands} {} {} {} {1} {} +E {15107} {n} {n} {1} {0} {} {1} {} {0} +E {15105} {w} {w} {8} {0} {} {1} {} {0} +E {15103} {s} {s} {4} {0} {} {1} {} {0} + +R {15105} {0} {} {Before a Huge Tree} {} {The huge tree that is in front of one standing here is an oak. Its leaves are enormous, the trunk's diameter must be over five spans. The thick roots are springing up from the ground. A road can be seen in the east and south behind the surrounding trees.} {Twisted Forestlands} {} {} {} {1} {} +E {15104} {e} {e} {2} {0} {} {1} {} {0} +E {15106} {w} {w} {8} {0} {} {1} {} {0} +E {15102} {s} {s} {4} {0} {} {1} {} {0} + +R {15106} {0} {} {Among the Twisted Trees} {} {This place seems quiet. One can not hear anything else, but the wind whistling in the higher branches of the trees. In the south an abandoned road starts to take form and to the north the forest keeps on dominating the landscape.} {Twisted Forestlands} {} {} {} {1} {} +E {15123} {n} {n} {1} {0} {} {1} {} {0} +E {15105} {e} {e} {2} {0} {} {1} {} {0} +E {15101} {s} {s} {4} {0} {} {1} {} {0} + +R {15107} {0} {} {Along the Road} {} {There are some boulders on the ground making it harder to travel compared to the other parts of the road. The road continues to the south and north. Way west is blocked by dense forest, while a small trail leads eastward through the trees.} {Twisted Forestlands} {} {} {} {1} {} +E {15108} {n} {n} {1} {0} {} {1} {} {0} +E {15104} {s} {s} {4} {0} {} {1} {} {0} + +R {15108} {0} {} {Beginning of an Ancient Road} {} {This is where the ancient road begins. In the north the twisted forest can be seen, but in the south the ancient road can be seen. The road itself is largely covered with sand and gravel now, because of its age. There are few stone slabs here and there, but the old road, covered with stone slabs making it able for wagons to travel there is gone.} {Twisted Forestlands} {} {} {} {1} {} +E {15109} {n} {n} {1} {0} {} {1} {} {0} +E {15107} {s} {s} {4} {0} {} {1} {} {0} + +R {15109} {0} {} {Twisted Forest} {} {There forest is broader here than in the east and north, maybe because of the road in the south. In the west a tower-top can be seen and in the east and north the twisted trees of the twisted forest can be seen.} {Twisted Forestlands} {} {} {} {1} {} +E {15112} {n} {n} {1} {0} {} {1} {} {0} +E {15110} {e} {e} {2} {0} {} {1} {} {0} +E {15117} {w} {w} {8} {0} {} {1} {} {0} +E {15108} {s} {s} {4} {0} {} {1} {} {0} + +R {15110} {0} {} {Twisted Forest} {} {The trees of the forest are twisted and sick looking. In the north decayed trees can be spotted and in the west the twisted forest can be seen.} {Twisted Forestlands} {} {} {} {1} {} +E {15111} {n} {n} {1} {0} {} {1} {} {0} +E {15109} {w} {w} {8} {0} {} {1} {} {0} + +R {15111} {0} {} {Decayed Trees} {} {The forest is all decayed here of all the sudden. Apparently erosion has taken control of this place. The soil is completely dry and lifeless. There are neither leaves nor needles on the ground, because they must have rotten a long time ago in this heat at the daytime. The twisted forest can be seen in the west and south. In the west some blighted trees can be seen.} {Twisted Forestlands} {} {} {} {1} {} +E {15112} {w} {w} {8} {0} {} {1} {} {0} +E {15110} {s} {s} {4} {0} {} {1} {} {0} + +R {15112} {0} {} {Among Blighted Trees} {} {The forest is extremely similar to the Great Blight here. The smell is awful, the trees look like that they are going to bite the passer and the leaves look all sick. To the north one arrives closer to the edge of the twisted forest, in the south and west is the twisted forest and in the east some decayed forest can be seen.} {Twisted Forestlands} {} {} {} {1} {} +E {15113} {n} {n} {1} {0} {} {1} {} {0} +E {15111} {e} {e} {2} {0} {} {1} {} {0} +E {15116} {w} {w} {8} {0} {} {1} {} {0} +E {15109} {s} {s} {4} {0} {} {1} {} {0} + +R {15113} {0} {} {Near the Edge of the Twisted Forest} {} {The trees are surrounding the area completely. The ground is covered with dead leaves and needles. Heading north one arrives to the edge of the forest and to the south and west the forest keeps on dominating the landscape.} {Twisted Forestlands} {} {} {} {1} {} +E {15114} {n} {n} {1} {0} {} {1} {} {0} +E {15115} {w} {w} {8} {0} {} {1} {} {0} +E {15112} {s} {s} {4} {0} {} {1} {} {0} + +R {15114} {0} {} {Edge of the Twisted Forest} {} {Before one's eyes spreads out a shadow filled scene. There are dedicuous trees and evergreen trees at the edge of the forest, but they don't look quite well. A sharp smell of decaying corpses, meat and leaves hangs in the air. To the south a thick population of trees and bushes seize the landscape.} {Twisted Forestlands} {} {} {} {1} {} +E {15113} {s} {s} {4} {0} {} {1} {} {0} + +R {15115} {0} {} {Twisted Forest} {} {There are a few rotten plants, fruits, leaves and needles on the ground and the trees still seem to suffer from an illness of a kind. To the east and south the twisted forest can be seen.} {Twisted Forestlands} {} {} {} {1} {} +E {15113} {e} {e} {2} {0} {} {1} {} {0} +E {15116} {s} {s} {4} {0} {} {1} {} {0} + +R {15116} {0} {} {Twisted Forest} {} {The forest is extremely thick making it really hard to move here, especially unmounted. The twisted forest is growing in the west, south and north. Some blighted trees can be seen in the east.} {Twisted Forestlands} {} {} {} {1} {} +E {15115} {n} {n} {1} {0} {} {1} {} {0} +E {15112} {e} {e} {2} {0} {} {1} {} {0} +E {15127} {w} {w} {8} {0} {} {1} {} {0} +E {15117} {s} {s} {4} {0} {} {1} {} {0} + +R {15117} {0} {} {Before a Dark Tower} {} {The ground is amazingly clean and clear here, there are neither leaves nor needles. There are few leaf trees growing here and there. To the south a thirty feet high tower can be seen, in the west is a gray, weirdly quiet place and in the east and north the blighted forest can be seen.} {Twisted Forestlands} {} {} {} {1} {} +E {15116} {n} {n} {1} {0} {} {1} {} {0} +E {15109} {e} {e} {2} {0} {} {1} {} {0} +E {15121} {w} {w} {8} {0} {} {1} {} {0} +E {15118} {s} {s} {4} {0} {} {1} {} {0} + +R {15118} {0} {} {A Dreadful Chamber} {} {The floor is made of huge, black stone slabs, the walls are pure black stone and the ceiling is made of old, but strong-looking board. There are stairs going up to the darkness on the left and a dusty desk on the right side. Heading north one gets back to the forest.} {Twisted Forestlands} {} {} {} {1} {} +E {15117} {n} {n} {1} {0} {} {1} {} {0} +E {15119} {u} {u} {16} {0} {} {1} {} {0} + +R {15119} {0} {} {In the Dark Tower} {} {As one arrives to the upper part of the tower he or she can see the walls covered with blood-red splashes: the evilness downright radiates from the walls and from the whole room. There are no windows in the room. Going down one gets back to the dready chamber and going up one would arrive to the top of the tower.} {Twisted Forestlands} {} {} {} {1} {} +E {15120} {u} {u} {16} {0} {} {1} {} {0} +E {15118} {d} {d} {32} {0} {} {1} {} {0} + +R {15120} {0} {} {On Top of the Tower} {} {This is an excellent watch point. From here one can keep an eye out for the forest. There is about two feet tall wall circling the top of the tower. Back down is the windowless dark room of the tower.} {Twisted Forestlands} {} {} {} {1} {} +E {15119} {d} {d} {32} {0} {} {1} {} {0} + +R {15121} {0} {} {An Open Field} {} {This field is almost fifty feet wide and thirty feet long. Sick looking grass grows on the ground which seems to be about the only undergrowth type here. To the north, west and south the twisted forest can be seen and heading towards east one arrives to in front of a tall, dark tower.} {Twisted Forestlands} {} {} {} {1} {} +E {15127} {n} {n} {1} {0} {} {1} {} {0} +E {15117} {e} {e} {2} {0} {} {1} {} {0} +E {15126} {w} {w} {8} {0} {} {1} {} {0} +E {15122} {s} {s} {4} {0} {} {1} {} {0} + +R {15122} {0} {} {Before a Dark Tower} {} {A tower's wall is in the east. There seems to be some kind of grip in the wall. In the north and south trees of the twisted forest can be seen. In the west lies a pond, surrounded by trees.} {Twisted Forestlands} {} {} {} {1} {} +E {15121} {n} {n} {1} {0} {} {1} {} {0} +E {15124} {w} {w} {8} {0} {} {1} {} {0} +E {15123} {s} {s} {4} {0} {} {1} {} {0} + +R {15123} {0} {} {Among the Twisted Trees} {} {In the winter there is no snow on the ground, but it is not warm either. In the summer it is hot, because of the hot wind blowing from the Great Blight. The trees are surrounding this spot as they should in a forest.} {Twisted Forestlands} {} {} {} {1} {} +E {15122} {n} {n} {1} {0} {} {1} {} {0} +E {15125} {w} {w} {8} {0} {} {1} {} {0} +E {15106} {s} {s} {4} {0} {} {1} {} {0} + +R {15124} {0} {} {Pond in the Forest} {D} {In the very middle of this forest is a pond, pond full of cold and fresh water. There a traveler can perk up, wash or even drink the water which is surprisingly clear. Moving towards east, west, south and north the twisted trees are seen.} {Twisted Forestlands} {} {} {} {1} {} +E {15126} {n} {n} {1} {0} {} {1} {} {0} +E {15122} {e} {e} {2} {0} {} {1} {} {0} +E {15141} {w} {w} {8} {0} {} {1} {} {0} +E {15125} {s} {s} {4} {0} {} {1} {} {0} + +R {15125} {0} {} {In the Twisted Forest} {} {There are some bushes as underbrush here. The bushes have some sharp thorns in them. In the north a pond in the forest can be seen and heading towards east the twisted forest can be noticed.} {Twisted Forestlands} {} {} {} {1} {} +E {15124} {n} {n} {1} {0} {} {1} {} {0} +E {15123} {e} {e} {2} {0} {} {1} {} {0} + +R {15126} {0} {} {Twisted Forest} {} {The soil is slimy and disgusting here. All sorts of weird maggots must live in it. The twisted forest surrounds one completely here. The forest continues to the east, west and south.} {Twisted Forestlands} {} {} {} {1} {} +E {15121} {e} {e} {2} {0} {} {1} {} {0} +E {15140} {w} {w} {8} {0} {} {1} {} {0} +E {15124} {s} {s} {4} {0} {} {1} {} {0} + +R {15127} {0} {} {Before a Glacial Boulder} {} {There is a huge glacial boulder right in front of the one who is standing here. It is over forty feet high and must weight tons. It is all surrounded by the twisted trees and there is some writing in the one side of the rock. To the east and south the twisted forest can be seen.} {Twisted Forestlands} {} {} {} {1} {} +E {15128} {n} {n} {1} {0} {} {1} {} {0} +E {15116} {e} {e} {2} {0} {} {1} {} {0} +E {15121} {s} {s} {4} {0} {} {1} {} {0} + +R {15128} {0} {} {Near a Giant Glacier} {} {To the north lies a path which heads into barren hill continuing towards the blighted mountains. To the south on the edge of a dying forest stands a huge glacial boulder.} {Barren Hills} {} {} {} {1} {} +E {15129} {n} {n} {1} {0} {} {1} {} {0} +E {15127} {s} {s} {4} {0} {} {1} {} {0} + +R {15129} {0} {} {An Ancient Path} {} {A large slab of rock juts out of the center of the path. It looks to at one time to have been a large limestone brick used in paving a road. You can only surmise that this barren path must have at one time been a great paved road. All that remains however is one large slab of limestone, the rest seems to have decayed into dust.} {Barren Hills} {} {} {} {1} {} +E {15130} {e} {e} {2} {0} {} {1} {} {0} +E {15131} {w} {w} {8} {0} {} {1} {} {0} +E {15128} {s} {s} {4} {0} {} {1} {} {0} + +R {15130} {0} {} {End of an Ancient Road} {} {The path ends here as it is swallowed by a muddy hill. The only way out of this dead end is back the way you came. To the west the path heads into a blighted valley. Here at the dead end there are only muddy slopes covered with what looks like bones.} {Barren Hills} {} {} {} {1} {} +E {15129} {w} {w} {8} {0} {} {1} {} {0} + +R {15131} {0} {} {A Barren Path} {} {A shallow valley extends to the north and west. An overgrown path extends to the east. The valley floor is soft, dry dirt with sparse shoots of yellowing grasses struggling for survival in this harsh terrain.} {Barren Hills} {} {} {} {1} {} +E {15132} {n} {n} {1} {0} {} {1} {} {0} +E {15129} {e} {e} {2} {0} {} {1} {} {0} +E {15134} {w} {w} {8} {0} {} {1} {} {0} + +R {15132} {0} {} {Small Blighted Valley} {} {At the northeast corner of this tiny valley slight vegetation spawns from the barren landscape. Rocky slopes of the surrounding hills are dotted with stunted weeds and gnarled bushes. To the south and east you see three paths out of the valley.} {Barren Hills} {} {} {} {1} {} +E {15133} {w} {w} {8} {0} {} {1} {} {0} +E {15131} {s} {s} {4} {0} {} {1} {} {0} + +R {15133} {0} {} {Path through Valley} {} {The barren path opens up into a small valley. To the north the path heads into hills completely barren of life. In the valley however blighted plant life thrives. Thick bristling grasses fill the valley and off to the south you can see the starts of a blighted forest.} {Barren Hills} {} {} {} {1} {} +E {15745} {n} {n} {1} {0} {} {1} {} {0} +E {15132} {e} {e} {2} {0} {} {1} {} {0} +E {15134} {s} {s} {4} {0} {} {1} {} {0} + +R {15134} {0} {} {Path through Valley} {} {Writhing grasses cover the blighted valley floor. Thick bubbling mud wells up through the grass threatening to swallow you. The valley extends up to the northeast. A opening leaves the valley to the west heading between two stunted hills as it continues south.} {Barren Hills} {} {} {} {1} {} +E {15133} {n} {n} {1} {0} {} {1} {} {0} +E {15131} {e} {e} {2} {0} {} {1} {} {0} +E {15135} {w} {w} {8} {0} {} {1} {} {0} +E {15136} {s} {s} {4} {0} {} {1} {} {0} + +R {15135} {0} {} {On a Large Stone} {} {The narrow trail weaves in an out among the brush. In the middle of the trail is a large stone polished smoothed with age. On the stone seems to be a footprint of a large dog or wolf. The trail is surounded by twisted brush threatening to swallow the path. It seems however that the trail is well worn as if it gets a decent amount of traffic. The brush forces you to duck in many places where it has grown thick and tangled. Whatever has kept this path well travelled is not very tall.} {Barren Hills} {} {} {} {1} {} +E {15134} {e} {e} {2} {0} {} {1} {} {0} + +R {15136} {0} {} {Edge of a Dying Forest} {} {Angry blighted trees cry out in pain as they are consumed by the desolation of barren hills. The hills to the north stand lifeless as they stretch towards the mountains of Dhoom. To the south stretches a blighted forest its corruption so intense it seems to be killing itself.} {Barren Hills} {} {} {} {1} {} +E {15134} {n} {n} {1} {0} {} {1} {} {0} +E {15137} {s} {s} {4} {0} {} {1} {} {0} + +R {15137} {0} {} {Twisted Forest} {} {The twisted trees are about twenty feet tall here. The leaves in the trees do not look sick anymore, but somehow weird. In the west and south are more trees. In the far east a huge rock can be seen.} {Twisted Forestlands} {} {} {} {1} {} +E {15136} {n} {n} {1} {0} {} {1} {} {0} +E {15138} {w} {w} {8} {0} {} {1} {} {0} +E {15140} {s} {s} {4} {0} {} {1} {} {0} + +R {15138} {0} {} {Twisted Forest} {} {There are neither leaves nor needles on the ground here, instead the ground is full of some kind of goo. The tree leaves look like that they will start to rotten while they are still in the trees. To south and east the forest can be seen, in the north and in the west the forest is too dense to go there.} {Twisted Forestlands} {} {} {} {1} {} +E {15137} {e} {e} {2} {0} {} {1} {} {0} +E {15139} {s} {s} {4} {0} {} {1} {} {0} + +R {15139} {0} {} {Twisted Forest} {} {There is less leaves on the ground here. It seems that the forest is getting better the more south one goes. In the east, south and north the twisted forest can be seen. In the west the bushes are making it impossible to go there.} {Twisted Forestlands} {} {} {} {1} {} +E {15138} {n} {n} {1} {0} {} {1} {} {0} +E {15140} {e} {e} {2} {0} {} {1} {} {0} +E {15142} {s} {s} {4} {0} {} {1} {} {0} + +R {15140} {0} {} {Among the Twisted Trees} {} {The smell of the blight can no longer be smelled from here, it is totally gone. To the east, west, south and north the twisted forest keeps on dominating the scenery.} {Twisted Forestlands} {} {} {} {1} {} +E {15137} {n} {n} {1} {0} {} {1} {} {0} +E {15126} {e} {e} {2} {0} {} {1} {} {0} +E {15139} {w} {w} {8} {0} {} {1} {} {0} +E {15141} {s} {s} {4} {0} {} {1} {} {0} + +R {15141} {0} {} {Among the Twisted Trees} {} {Here one can hear the noises of the twisted forest. There are many bizarre growls, squeaks and snarls cried by the twisted creatures that live here. To all directions the forest can be seen, in the south it seems to be too dense to go though.} {Twisted Forestlands} {} {} {} {1} {} +E {15140} {n} {n} {1} {0} {} {1} {} {0} +E {15124} {e} {e} {2} {0} {} {1} {} {0} +E {15142} {w} {w} {8} {0} {} {1} {} {0} + +R {15142} {0} {} {Twisted Forest} {} {There is grass, bushes and trees growing here. Also on top of the small boulders that lie here one can sea green moss. The twisted forest continues to the east, west, south and north.} {Twisted Forestlands} {} {} {} {1} {} +E {15139} {n} {n} {1} {0} {} {1} {} {0} +E {15141} {e} {e} {2} {0} {} {1} {} {0} +E {15145} {w} {w} {8} {0} {} {1} {} {0} +E {15143} {s} {s} {4} {0} {} {1} {} {0} + +R {15143} {0} {} {Within the Forest} {} {There are some mushrooms in the ground. They are brown and they have black spots in them. One could say that they are look poisonous. The forest continues to the east, west south and north.} {Twisted Forestlands} {} {} {} {1} {} +E {15142} {n} {n} {1} {0} {} {1} {} {0} +E {15144} {w} {w} {8} {0} {} {1} {} {0} +E {15088} {s} {s} {4} {0} {} {1} {} {0} + +R {15144} {0} {} {Twisted Forest} {} {There is a tree crashed to the ground. It looks quite rotten and decayed, which is probably the main reason why the tree fell down. In the north, east south and west the forest can be seen.} {Twisted Forestlands} {} {} {} {1} {} +E {15145} {n} {n} {1} {0} {} {1} {} {0} +E {15143} {e} {e} {2} {0} {} {1} {} {0} +E {15146} {w} {w} {8} {0} {} {1} {} {0} +E {15087} {s} {s} {4} {0} {} {1} {} {0} + +R {15145} {0} {} {Twisted Forest} {} {There is about a feet high bed of needles and leaves on the ground, maybe because of the extremely thick population of trees in the west. The trees don't have that many leaves in them in here though. To the east and south the forest can be seen.} {Twisted Forestlands} {} {} {} {1} {} +E {15142} {e} {e} {2} {0} {} {1} {} {0} +E {15144} {s} {s} {4} {0} {} {1} {} {0} + +R {15146} {0} {} {Twisted Forest} {} {The trees that grow here are at least fifty feet high. The trees don't have leaves in the lower parts, but the dense undergrowth containing creepers and bushes make the part that living creatures use quite dense. The forest continues to the east, west and south.} {Twisted Forestlands} {} {} {} {1} {} +E {15144} {e} {e} {2} {0} {} {1} {} {0} +E {15147} {w} {w} {8} {0} {} {1} {} {0} +E {15086} {s} {s} {4} {0} {} {1} {} {0} + +R {15147} {0} {} {Clearing in the Forest} {} {The clearing is a great place for camping and stopping. There is only grass and some sprouts on the ground. In the middle of the clearing, remnants of a campfire can be noticed. The forest continues to the east, west and south.} {Twisted Forestlands} {} {} {} {1} {} +E {15146} {e} {e} {2} {0} {} {1} {} {0} +E {15148} {w} {w} {8} {0} {} {1} {} {0} +E {15083} {s} {s} {4} {0} {} {1} {} {0} + +R {15148} {0} {} {Before an Abandoned Cabin} {} {The abandoned cabin looks quite dilapidated out in the north. Its roof has fallen down in the eastern wing and the walls look dirty and worn out by rain. In the east, south and west the twisted forest can be seen.} {Twisted Forestlands} {} {} {} {1} {} +E {15149} {n} {n} {1} {0} {} {1} {} {0} +E {15147} {e} {e} {2} {0} {} {1} {} {0} +E {15152} {w} {w} {8} {0} {} {1} {} {0} +E {15082} {s} {s} {4} {0} {} {1} {} {0} + +R {15149} {0} {} {Living Room of the Abandoned Cabin} {} {This room has clearly been a living room one day, long ago. Now the furniture is dusty and decayed, some of it is broken. The walls must have been quite homey one day, but the time has done its job: the walls look more like rotten boards now. To the east is another room and to the north one can step through a broken door to the backyard.} {Twisted Forestlands} {} {} {} {1} {} +E {15151} {n} {n} {1} {0} {} {1} {} {0} +E {15150} {e} {e} {2} {0} {} {1} {} {0} +E {15148} {s} {s} {4} {0} {} {1} {} {0} + +R {15150} {0} {} {A Collapsed Room} {} {This room has collapsed during the years. The eastern side of the room is a mess. A tree has fallen on the roof and broken it. Now there are only the branches, the log of the tree and the boards from the roof to be seen. The only way back from here is back to the formal living room to the west. Most of the local countryside can be observed by simply watching out through the windows.} {Twisted Forestlands} {} {} {} {1} {} +E {15149} {w} {w} {8} {0} {} {1} {} {0} + +R {15151} {0} {} {Backyard of the Abandoned Cabin} {D} {The backyard of the abandoned cabin looks quite quiet and peaceful out. There are some leaves on the ground fallen from the surrounding trees. The well that stands here is made of stone and seems to be still working. Living room of the abandoned cabin can be seen in the south.} {Twisted Forestlands} {} {} {} {1} {} +E {15149} {s} {s} {4} {0} {} {1} {} {0} + +R {15152} {0} {} {Among the Trees} {} {One can smell the smell of the blight here. The twisted and hot winds blow the wind from the north. The twisted trees look even more twisted here. To the east, south, north and west the forest can be seen.} {Twisted Forestlands} {} {} {} {1} {} +E {15148} {e} {e} {2} {0} {} {1} {} {0} +E {15153} {s} {s} {4} {0} {} {1} {} {0} + +R {15153} {0} {} {Among the Fallen Trees} {} {All the trees are fallen here for some reason. They certainly aren't sawed, so the mother nature must have done it. It is very hard to walk through this spot because of the fallen trees. The forest can be seen in all directions.} {Twisted Forestlands} {} {} {} {1} {} +E {15152} {n} {n} {1} {0} {} {1} {} {0} +E {15082} {e} {e} {2} {0} {} {1} {} {0} +E {15154} {s} {s} {4} {0} {} {1} {} {0} + +R {15154} {0} {} {Twisted Forest} {} {As the twisted forest continues to the east, north and south, there is a slope of a hill to be seen in the west. All around the forest continues dominating the landscape the way it has done the last few hides.} {Twisted Forestlands} {} {} {} {1} {} +E {15153} {n} {n} {1} {0} {} {1} {} {0} +E {15081} {e} {e} {2} {0} {} {1} {} {0} +E {15157} {w} {w} {8} {0} {} {1} {} {0} +E {15155} {s} {s} {4} {0} {} {1} {} {0} + +R {15155} {0} {} {A Statue in the Forest} {} {Right in front of one a statue can be seen. It is a statue of a man, a tall and strong looking man. Nevertheless the statue is in the middle of nowhere, in the middle of the forest surrounded by a lot of trees. The forest can be seen in the east, west, south and north.} {Twisted Forestlands} {} {} {} {1} {} +E {15154} {n} {n} {1} {0} {} {1} {} {0} +E {15080} {e} {e} {2} {0} {} {1} {} {0} +E {15156} {s} {s} {4} {0} {} {1} {} {0} + +R {15156} {0} {} {Twisted Forest} {} {The sky can hardly be seen from here: the forest is very thick. Huge roots cover the ground wriggling here and there. The forest continues to the north, south, east and west.} {Twisted Forestlands} {} {} {} {1} {} +E {15155} {n} {n} {1} {0} {} {1} {} {0} +E {15073} {e} {e} {2} {0} {} {1} {} {0} + +R {15157} {0} {} {On the Slope of a Hill} {} {Here are few trees on the slope of a hill, but they clearly start to become more rare the more one moves towards the hill to the west. To the south and east is the twisted forest.} {Twisted Forestlands} {} {} {} {1} {} +E {15154} {e} {e} {2} {0} {} {1} {} {0} +E {15158} {s} {s} {4} {0} {} {1} {} {0} + +R {15158} {0} {} {Twisted Forest} {} {One can notice a big nest high up in a tree. Because of the nest's size, it must be eagle's nest. Sometimes the watcher can hear some peeping coming from the nest. The forest continues to the south and east, where a statue of a man can be seen. To the north and west one gets nearer to the hill that lies in the northwest.} {Twisted Forestlands} {} {} {} {1} {} +E {15157} {n} {n} {1} {0} {} {1} {} {0} +E {15167} {w} {w} {8} {0} {} {1} {} {0} +E {15159} {s} {s} {4} {0} {} {1} {} {0} + +R {15159} {0} {} {Twisted Forest} {} {The trees of the forest are gnarled and bending in strange angles. The leaves make a thick ceiling, allowing almost no light to come through, giving the place a gloomy appearance. Some dry moss is growing on the trees and on some rocks nearby but otherwise there is almost no undergrowth. The twisted forest continues in all directions, seemingly endless.} {Twisted Forestlands} {} {} {} {1} {} +E {15158} {n} {n} {1} {0} {} {1} {} {0} +E {15166} {w} {w} {8} {0} {} {1} {} {0} +E {15160} {s} {s} {4} {0} {} {1} {} {0} + +R {15160} {0} {} {Cleared Area} {} {There are several tree stumps around one in here as if somebody had cut the trees down. There are some rocks on the ground covered by blood, giving the place a nasty smell. The forest continues to the north and in the south the edge of the forest can be seen.} {Twisted Forestlands} {} {} {} {1} {} +E {15159} {n} {n} {1} {0} {} {1} {} {0} +E {15162} {w} {w} {8} {0} {} {1} {} {0} +E {15161} {s} {s} {4} {0} {} {1} {} {0} + +R {15161} {0} {} {Edge of the Twisted Forest} {} {The forest continues, thick as usual until suddenly it comes to a halt. The undergrowth is quite rich here and a couple of large rocks are laying here. Some thick roots of a nearby large tree cross the ground here, making traveling a bit more difficult. The twisted forest continues to the north.} {Twisted Forestlands} {} {} {} {1} {} +E {15160} {n} {n} {1} {0} {} {1} {} {0} + +R {15162} {0} {} {An Open Field} {H} {This field is about fifty feet wide and another fifty feet long. The ground of the field is fully covered with withered, few inches tall grass. To the east, south and north the forest keeps on dominating the landscape. Heading towards west a cottage can be seen.} {Twisted Forestlands} {} {} {} {1} {} +E {15166} {n} {n} {1} {0} {} {1} {} {0} +E {15160} {e} {e} {2} {0} {} {1} {} {0} +E {15163} {w} {w} {8} {0} {} {1} {} {0} + +R {15163} {0} {} {Before a Cottage} {} {A cottage can be seen in the west. It is certainly not a palace, but surprisingly well taken care of considering the circumstances here. In the east an open field can be seen.} {Twisted Forestlands} {} {} {} {1} {} +E {15165} {n} {n} {1} {0} {} {1} {} {0} +E {15162} {e} {e} {2} {0} {} {1} {} {0} +E {15164} {w} {w} {8} {0} {} {1} {} {0} + +R {15164} {0} {} {Hermit's Cottage} {} {The hermit's cottage is like a cabin with only one, fairly large room. There is a fireplace on the left side, a square table in the very middle of the room and a door on the right side. The floor is of lumber and there are several feet long logs on top of the other as walls.} {Twisted Forestlands} {} {} {} {1} {} +E {15163} {e} {e} {2} {0} {} {1} {} {0} +E {16038} {d} {d} {32} {0} {} {1} {} {0} + +R {15165} {0} {} {Stables} {} {The upper part of the walls are made of wood, and so is the ceiling. The lower part is build of stone to make it stronger. The smell of stables can be smelled here, stink of hay and manure hangs in the air. The only way out of here is to the south.} {Twisted Forestlands} {} {} {} {1} {} +E {15163} {s} {s} {4} {0} {} {1} {} {0} + +R {15166} {0} {} {Nearing a Cottage} {} {The trees and undergrowth becomes more rare the more one heads towards the cabin in the southwest. Somebody clearly lives there. The forest can be seen in the east and in the north is a hill. In the south an open field can be seen.} {Twisted Forestlands} {} {} {} {1} {} +E {15167} {n} {n} {1} {0} {} {1} {} {0} +E {15159} {e} {e} {2} {0} {} {1} {} {0} +E {15162} {s} {s} {4} {0} {} {1} {} {0} + +R {15167} {0} {} {On a Hillside} {} {Here, on the southern hillside the tops trees grow thick and dark. The many trees that grow here seem to be mutated and twisted. To the north a large hill rises, its uppermost section extending above the treeline.} {Twisted Forestlands} {} {} {} {1} {} +E {15168} {n} {n} {1} {0} {} {1} {} {0} +E {15158} {e} {e} {2} {0} {} {1} {} {0} +E {15170} {w} {w} {8} {0} {} {1} {} {0} +E {15166} {s} {s} {4} {0} {} {1} {} {0} + +R {15168} {0} {} {On Top of a Hill} {} {There are no trees on the very top of the hill. The tree line is about fifteen feet from here. From here one can see the whole forest, all the trees, a canyon far in the east and a cave entrance a little before the canyon. Down the hill to the south and east forest can be seen. You can watch over large areas just standing here.} {Twisted Forestlands} {} {} {} {1} {} +E {15169} {w} {w} {8} {0} {} {1} {} {0} +E {15167} {s} {s} {4} {0} {} {1} {} {0} + +R {15169} {0} {} {Deep in the Blighted Forest} {} {The blighted woods stretch out in every direction, with little differentiation between the ways, all being covered with twisted trees and little light. Thorny brambles make passage impossible to the north, and the forest is dead silent, with no animal life being seen. A large hill rises to the east.} {Kandor} {} {} {} {1} {} +E {15168} {e} {e} {2} {0} {} {1} {} {0} +E {15172} {w} {w} {8} {0} {} {1} {} {0} +E {15170} {s} {s} {4} {0} {} {1} {} {0} + +R {15170} {0} {} {In the Dark, Twisted Forest} {} {The dark, blackened woods stretch out in every direction, and thick, thorny brambles make passage difficult and painful. The trees here seem to stretch towards life, and a chill wind whips them around. Black ooze pours slowly forth from the cracked limbs of the trees.} {Kandor} {} {} {} {1} {} +E {15169} {n} {n} {1} {0} {} {1} {} {0} +E {15167} {e} {e} {2} {0} {} {1} {} {0} +E {15171} {w} {w} {8} {0} {} {1} {} {0} + +R {15171} {0} {} {Deep in the Twisted Forest} {} {The twisted forest stretches out in every direction from here, and light seems to ill penetrate the blackened woods. The blighted trees that grow here are warped, and seem to sway in the chill wind that cuts through here. The forest is dead silent despite the wind.} {Kandor} {} {} {} {1} {} +E {15172} {n} {n} {1} {0} {} {1} {} {0} +E {15170} {e} {e} {2} {0} {} {1} {} {0} +E {15175} {w} {w} {8} {0} {} {1} {} {0} +E {15173} {s} {s} {4} {0} {} {1} {} {0} + +R {15172} {0} {} {Deep in the Blackened Woods} {} {The blackened trees grow in every direction from here, and their suprisingly strong roots make travel difficult. A sickly yellow lichen covers the trees, and black ooze eats at the forest floor. A chill wind howls through this forest, and yet it makes no sound at all.} {Kandor} {} {} {} {1} {} +E {15169} {e} {e} {2} {0} {} {1} {} {0} +E {15171} {s} {s} {4} {0} {} {1} {} {0} + +R {15173} {0} {} {In the Blackened Forest} {} {The twisted trees shake in the chill wind that blows through this dark forest. The trees are a black color, with cracked limbs that ooze vile puss. The ground here is wet with a thick red liquid, which seems to be blood. The sunlight is blocked out by the dark trees.} {Kandor} {} {} {} {1} {} +E {15171} {n} {n} {1} {0} {} {1} {} {0} +E {15174} {w} {w} {8} {0} {} {1} {} {0} + +R {15174} {0} {} {In the Blighted Forest} {} {The blackened trees grow high into the air, although their branches seem to stretch towards life. The ground is covered with a sickly grass that seems to be slowly dying. Sickly yellow lichen covers the bark of some trees, while black ooze slowly pours out of the trees.} {Kandor} {} {} {} {1} {} +E {15175} {n} {n} {1} {0} {} {1} {} {0} +E {15173} {e} {e} {2} {0} {} {1} {} {0} +E {15179} {w} {w} {8} {0} {} {1} {} {0} + +R {15175} {0} {} {In the Dark, Twisted Forest} {} {The trees in this blackened forest seem to move with a life of their own, stretching towards living creatures that pass by. Little light penetrates this area, as the trees' black leaves form a tight web that blocks out the sun. The ground here is moist, and the air is humid.} {Kandor} {} {} {} {1} {} +E {15176} {n} {n} {1} {0} {} {1} {} {0} +E {15171} {e} {e} {2} {0} {} {1} {} {0} +E {15178} {w} {w} {8} {0} {} {1} {} {0} +E {15174} {s} {s} {4} {0} {} {1} {} {0} + +R {15176} {0} {} {In the Twisted Forest} {} {Tall, black, blighted trees grow all around here in this twisted forest. The trees are cracked, and ooze a vile black liquid from their limbs. Where the liquid touches the ground, the ground smolders and all life dies. A chill wind whips along here, yet no sounds emanate.} {Kandor} {} {} {} {1} {} +E {15177} {w} {w} {8} {0} {} {1} {} {0} +E {15175} {s} {s} {4} {0} {} {1} {} {0} + +R {15177} {0} {} {Among the Lifeless Hills} {} {The small hills around here are fairly easy to traverse, and seem empty of life. The hills are a brownish-black color that is occasionaly dotted with the sickly green of the indiginous grass. To the south, a lone tree is visible, strong and sturdy despite the harsh conditions.} {Kandor} {} {} {} {1} {} +E {15176} {e} {e} {2} {0} {} {1} {} {0} +E {15178} {s} {s} {4} {0} {} {1} {} {0} + +R {15178} {0} {} {Roaming the Empty Hills} {} {The lifeless plains and hills are broken to the south by a large tree with lush green foliage. All around, the hills are empty as far as the eye can see, as if the animals are fleeing the ever advancing Blight to the north. Far to the north, small thatched roofs can be seen, belonging to a small village in this Blighted land of Kandor.} {Kandor} {} {} {} {1} {} +E {15177} {n} {n} {1} {0} {} {1} {} {0} +E {15175} {e} {e} {2} {0} {} {1} {} {0} +E {15179} {s} {s} {4} {0} {} {1} {} {0} + +R {15179} {0} {} {Under a Large Oak Tree} {} {A large oak tree grows here, in defiance of the empty hills. It grows three times the height of a man into the air, and it's lush branches stretch out, making this an idyllic place to stay. The green leaves that cover the tree are a contrask to the stark landscape around.} {Kandor} {} {} {} {1} {} +E {15178} {n} {n} {1} {0} {} {1} {} {0} +E {15174} {e} {e} {2} {0} {} {1} {} {0} +E {15182} {w} {w} {8} {0} {} {1} {} {0} +E {15180} {s} {s} {4} {0} {} {1} {} {0} + +R {15180} {0} {} {Among the Empty Hills} {} {The short hills around here are hardly hills at all, just slight elevations in the landscape. The area around here is stark and empty. A tall tree to the north is the only noticeable feature, other than the cliffs that ring this area and the ominous mountains of the Blight.} {Kandor} {} {} {} {1} {} +E {15179} {n} {n} {1} {0} {} {1} {} {0} +E {15181} {w} {w} {8} {0} {} {1} {} {0} + +R {15181} {0} {} {In the Desolate Plains} {} {The barren, lifeless plains rise up into a small hill here, and meet the steep cliff face to the south. Small pieces of rock dot the ground, apparently fallen from the cliff overhead. Far to the north the mountains of the Blight loom menacingly on the horizon.} {Kandor} {} {} {} {1} {} +E {15182} {n} {n} {1} {0} {} {1} {} {0} +E {15180} {e} {e} {2} {0} {} {1} {} {0} +E {15190} {w} {w} {8} {0} {} {1} {} {0} + +R {15182} {0} {} {Among the Desolate Plains} {} {The plains here seem almost inviting at first glance, but the complete lack of wildlife seems to pervert the area, as if the Blight is stretching its influence further south. The dirt here is dark in color, and almost clay-like in consistency. A lone tree can be seen to the east.} {Kandor} {} {} {} {1} {} +E {15183} {n} {n} {1} {0} {} {1} {} {0} +E {15179} {e} {e} {2} {0} {} {1} {} {0} +E {15189} {w} {w} {8} {0} {} {1} {} {0} +E {15181} {s} {s} {4} {0} {} {1} {} {0} + +R {15183} {0} {} {The Lifeless Hills} {} {The sun-scorched plains of Kandor become hills just as empty here. The plains are ringed by a tall cliff that seems to rise hundreds of paces into the air. A small hole here seems to have been dug by an animal, yet no animals are within sight. Weak grass stuggles for life around these hills.} {Kandor} {} {} {} {1} {} +E {15184} {n} {n} {1} {0} {} {1} {} {0} +E {15182} {s} {s} {4} {0} {} {1} {} {0} + +R {15184} {0} {} {The Lifeless Hills} {} {The plains to the west turn into hills just as devoid of life here. To the east the hills stretch onwards, and the grass that grows here seems to struggle to even survive. Far to the north, the mountains of the Blight thrust upwards, their dark peaks dominating an ominous skyline.} {Kandor} {} {} {} {1} {} +E {15185} {n} {n} {1} {0} {} {1} {} {0} +E {15187} {w} {w} {8} {0} {} {1} {} {0} +E {15183} {s} {s} {4} {0} {} {1} {} {0} + +R {15185} {0} {} {The Barren Plains} {} {The lifeless hills stretch on to the south, while a great cliff face rises up hundreds of paces into the air to the north. The air here has a sweet, sticky stench that is reminiscent of decay. Several trees grow here, small and stunted, and they seem to wave in the wind.} {Kandor} {} {} {} {1} {} +E {15186} {w} {w} {8} {0} {} {1} {} {0} +E {15184} {s} {s} {4} {0} {} {1} {} {0} + +R {15186} {0} {} {The Barren Plains} {} {The plains that stretch out in every direction from here are devoid of life. Few animal trails are visible, and little grass grows here, although some lush vegetation appears to thrive to the south. Small pebbles lay scattered across the ground, fallen from the cliffs overhead.} {Kandor} {} {} {} {1} {} +E {15185} {e} {e} {2} {0} {} {1} {} {0} +E {15197} {w} {w} {8} {0} {} {1} {} {0} +E {15187} {s} {s} {4} {0} {} {1} {} {0} + +R {15187} {0} {} {In the Rolling Plains} {} {The plains here seem more alive than to the west, and signs of animal life are visible here. Several short bushes grow here, and grass carpets the ground. The ground is moist here, although there seems to be no sign of any water sources in the area.} {Kandor} {} {} {} {1} {} +E {15186} {n} {n} {1} {0} {} {1} {} {0} +E {15184} {e} {e} {2} {0} {} {1} {} {0} +E {15188} {s} {s} {4} {0} {} {1} {} {0} + +R {15188} {0} {} {The Rolling Plains} {} {A large, green tree grows here, with large red fruit growing on its limbs. Some of the fruit appears to have been picked at, and chirping sounds come from inside the tree. A long vine grows up the side of this tree, and tangles around it's branches in a complex pattern.} {Kandor} {} {} {} {1} {} +E {15187} {n} {n} {1} {0} {} {1} {} {0} +E {15189} {s} {s} {4} {0} {} {1} {} {0} + +R {15189} {0} {} {Among the Rolling Plains} {} {The plains of Kandor seem more alive here to the south, and more vegetation grows in this area, perhaps due to its further distance from the blighted lands to the north. Grass grows in a thin carpet on the ground, and a few trees can be seen to the east.} {Kandor} {} {} {} {1} {} +E {15188} {n} {n} {1} {0} {} {1} {} {0} +E {15182} {e} {e} {2} {0} {} {1} {} {0} +E {15190} {s} {s} {4} {0} {} {1} {} {0} + +R {15190} {0} {} {A Blackened Boulder} {} {A mammoth boulder lies half embedded into the ground here. The top appears to have been shattered by a powerfull force, and the rock itself is charred black. A ring of limp grass grows around the base of the boulder, and it too seems to have been affected by the force that devastated the boulder. This is an excellent place to watch out for intruders.} {Kandor} {} {} {} {1} {} +E {15189} {n} {n} {1} {0} {} {1} {} {0} +E {15181} {e} {e} {2} {0} {} {1} {} {0} +E {15191} {w} {w} {8} {0} {} {1} {} {0} + +R {15191} {0} {} {At a Dead End} {} {The tall cliffs that ring the plains rise up here, and form an indentation. The cliff seems unclimbable with it's near vertical drop. Small pieces of rock occasionally break off and fall to the ground. A small patch of grass grows here despite the desolate and harsh conditions.} {Kandor} {} {} {} {1} {} +E {15192} {n} {n} {1} {0} {} {1} {} {0} +E {15190} {e} {e} {2} {0} {} {1} {} {0} + +R {15192} {0} {} {In the Barren Plains} {} {The barren plains are empty of life, barren and desolate. The dirt here is course and rough, as well as a red-brown color. A small animal trail leads off the west, and several animal bones lie stuck in the earth here. The bones appear to be old, and are bleached white from the sun.} {Kandor} {} {} {} {1} {} +E {15193} {n} {n} {1} {0} {} {1} {} {0} +E {15191} {s} {s} {4} {0} {} {1} {} {0} + +R {15193} {0} {} {Roaming the Sparse Plains} {} {The plains here are nearly devoid of life, and the surviving wildlife seems sickly and malnourished. This barren wasteland seems to be able to support no life, although far to the north, the tips of small roofs can be seen in the darkened hills that lead up to the blighted lands.} {Kandor} {} {} {} {1} {} +E {15194} {n} {n} {1} {0} {} {1} {} {0} +E {15198} {w} {w} {8} {0} {} {1} {} {0} +E {15192} {s} {s} {4} {0} {} {1} {} {0} + +R {15194} {0} {} {Among the Sparse Plains} {} {The plains seem to stretch on for miles, although they seem to be ringed by a large cliff, and surrounded by the hills of Kandor. No water is in sight, and the dirt is a red-brown color that seems to almost emulate a desert climate. Far to the north, the mountains of the Blight are visible.} {Kandor} {} {} {} {1} {} +E {15195} {w} {w} {8} {0} {} {1} {} {0} +E {15193} {s} {s} {4} {0} {} {1} {} {0} + +R {15195} {0} {} {Near the Tall Grass} {} {The tall grass still grows in spurts here, making it difficult to see the surrounding areas. To the west, the grass grows in abundance, while to the east little life is present at all. The entire plains are surrounded by a tall cliff that rings the area and dominates the horizon.} {Kandor} {} {} {} {1} {} +E {15196} {n} {n} {1} {0} {} {1} {} {0} +E {15194} {e} {e} {2} {0} {} {1} {} {0} +E {15202} {w} {w} {8} {0} {} {1} {} {0} +E {15198} {s} {s} {4} {0} {} {1} {} {0} + +R {15196} {0} {} {At the Receding Grass} {} {The tall grass that stands seven paces high to the west recedes to the east, and the stark earth of the blighted region is a deep brown from the burning daytime sun. Small chunks of broken rock fall occasionally from the tall cliff overhead. Few plants grow here.} {Kandor} {} {} {} {1} {} +E {15197} {e} {e} {2} {0} {} {1} {} {0} +E {15195} {s} {s} {4} {0} {} {1} {} {0} + +R {15197} {0} {} {In the Plains} {} {The sparsely populated plains stretch out in every direction from here, save to the north where a large cliff rises hundreds of paces into the air. Frail and scrawny grass grows in intermittent patches on the uneven earth. The ground seems scorched by the blazing heat of the Blight.} {Kandor} {} {} {} {1} {} +E {15186} {e} {e} {2} {0} {} {1} {} {0} +E {15196} {w} {w} {8} {0} {} {1} {} {0} + +R {15198} {0} {} {Near the Wavy Grass of the Plains} {} {The tall, flowing grass that waves fluidly in the gentle wind grows sparse here, and little plant life grows to the east. To the west, the gently blowing grass grows ever thicker, obscuring the view. Far to the north, the hideous mountains of the Blight thrust up into the air.} {Kandor} {} {} {} {1} {} +E {15195} {n} {n} {1} {0} {} {1} {} {0} +E {15193} {e} {e} {2} {0} {} {1} {} {0} +E {15201} {w} {w} {8} {0} {} {1} {} {0} +E {15199} {s} {s} {4} {0} {} {1} {} {0} + +R {15199} {0} {} {In the Sparse Plains} {} {The plains here are desolate; devoid of life almost entirely. The scorching daytime sun has destroyed much of the earth, and it is a dark hue of brown mixed with black. A tall ring of cliffs surrounds the plains, and a small path seems to lead north into the burnt hills.} {Kandor} {} {} {} {1} {} +E {15198} {n} {n} {1} {0} {} {1} {} {0} +E {15200} {w} {w} {8} {0} {} {1} {} {0} + +R {15200} {0} {} {Among the Sparse Plains} {} {A small puddle of water lies here on the ground, and several trails snake away from it into the grass. While not enough to nourish a human being, it seems to be more than able to refresh the local wildlife. The tall, wavy grass flows silently in a fluid motion.} {Kandor} {} {} {} {1} {} +E {15201} {n} {n} {1} {0} {} {1} {} {0} +E {15199} {e} {e} {2} {0} {} {1} {} {0} +E {15204} {w} {w} {8} {0} {} {1} {} {0} + +R {15201} {0} {} {Roaming the Plains} {} {The sparsely populated plains that dominate the southern part of Kandor are predominant in the surrounding landscape area. Dark clouds seem to billow around the distant mountains of the Blight, while a steep cliff rings the plains. A small animal trail heads off into the grass. This is an excellent place to watch out for intruders.} {Kandor} {} {} {} {1} {} +E {15202} {n} {n} {1} {0} {} {1} {} {0} +E {15198} {e} {e} {2} {0} {} {1} {} {0} +E {15203} {w} {w} {8} {0} {} {1} {} {0} +E {15200} {s} {s} {4} {0} {} {1} {} {0} + +R {15202} {0} {} {Among the Sparse Plains} {} {Directly north of here lies a tall cliff of blackened stone that drops at a near vertical angle for hundreds of paces. The tips of the mountains of the Blight peek over the cliff, while the enormous grass of the Kandori plains seems to grow in abundance, despite the blighted surroundings.} {Kandor} {} {} {} {1} {} +E {15195} {e} {e} {2} {0} {} {1} {} {0} +E {15201} {s} {s} {4} {0} {} {1} {} {0} + +R {15203} {0} {} {Roaming the Sparse Plains} {} {Some small creepers grow along the ground here, clustering with some small shrubs that are only a hand's width tall. Tall, golden grass surrounds the area, although some of the grass appears sickly and malnourished. Tall cliffs can be seen ringing these plains in every direction.} {Kandor} {} {} {} {1} {} +E {15206} {n} {n} {1} {0} {} {1} {} {0} +E {15201} {e} {e} {2} {0} {} {1} {} {0} +E {15208} {w} {w} {8} {0} {} {1} {} {0} +E {15204} {s} {s} {4} {0} {} {1} {} {0} + +R {15204} {0} {} {Roaming the Sparse Plains} {} {Small aninal trails snake around the waving, fluid grass that grows to enormous heights that daunt most men. The dirt earth is hard packed and browned from the intense daytime heat of the sun on the blightborder. To the north, the city of Chachin thrives in constant fear of the Blight.} {Kandor} {} {} {} {1} {} +E {15203} {n} {n} {1} {0} {} {1} {} {0} +E {15200} {e} {e} {2} {0} {} {1} {} {0} +E {15205} {w} {w} {8} {0} {} {1} {} {0} + +R {15205} {0} {} {Wandering the Plains} {} {The tall, waving grass of the Kandori plains stretches out in all directions from here, making travelling disorienting. Far to the north, the Mountains of Dhoom are visible, and a tall cliff rings the plains. Very few animal sounds can be heard, and little life is visible.} {Kandor} {} {} {} {1} {} +E {15208} {n} {n} {1} {0} {} {1} {} {0} +E {15204} {e} {e} {2} {0} {} {1} {} {0} +E {15212} {w} {w} {8} {0} {} {1} {} {0} +E {15209} {s} {s} {4} {0} {} {1} {} {0} + +R {15206} {0} {} {In the Plains of Kandor} {} {The tall, waving plains of Kandor stretch out in all directions, except to the north where a large cliff rises many paces into the air. The plains seem devoid of animal life, though an occasional creature can be seen darting about the grass that is neck high in some areas.} {Kandor} {} {} {} {1} {} +E {15207} {w} {w} {8} {0} {} {1} {} {0} +E {15203} {s} {s} {4} {0} {} {1} {} {0} + +R {15207} {0} {} {In the Rolling Plains of Kandor} {} {Tall, wavy grass conceals the surrounding landscape, and allows for very limited vision into the plains, although the path to the northwest is easily seen from here. Faint trails lead throught the grass, often fading away. This area appears to be a small valley enclosed by rock walls.} {Kandor} {} {} {} {1} {} +E {15206} {e} {e} {2} {0} {} {1} {} {0} +E {15214} {w} {w} {8} {0} {} {1} {} {0} +E {15208} {s} {s} {4} {0} {} {1} {} {0} + +R {15208} {0} {} {In the Sparse Plains of Kandor} {} {The tall, wavy grass that covers the sparsely populated plains blows in the wind, swaying back and forth. The grass grows over six feet tall here, making it nearly impossible to see what is in the other areas around here. A tall wall of rock encircles the plains, rising high into the air.} {Kandor} {} {} {} {1} {} +E {15207} {n} {n} {1} {0} {} {1} {} {0} +E {15203} {e} {e} {2} {0} {} {1} {} {0} +E {15213} {w} {w} {8} {0} {} {1} {} {0} +E {15205} {s} {s} {4} {0} {} {1} {} {0} + +R {15209} {0} {} {The Tall Grass of the Kandori Plains} {} {The immensly high grass conceals the natural formations of the area, except for the tall cliffs that ring the plains, and the Mountains of Dhoom thrusting up into the air to the north. Few other plants grow save the grass, which overpowers everything else.} {Kandor} {} {} {} {1} {} +E {15205} {n} {n} {1} {0} {} {1} {} {0} +E {15210} {w} {w} {8} {0} {} {1} {} {0} + +R {15210} {0} {} {Lost in the Waving Grass} {} {The tall grass envelopes everything, hiding the nearby land from sight. The grass is especially tall here, towering over everthing, and blocking everything from sight. The grass stretches out in all directions, none looking any different from the other.} {Kandor} {} {} {} {1} {} +E {15212} {n} {n} {1} {0} {} {1} {} {0} +E {15209} {e} {e} {2} {0} {} {1} {} {0} +E {15211} {s} {s} {4} {0} {} {1} {} {0} + +R {15211} {0} {} {Grass Beside the Track} {} {A gravel track between three and four feet wide runs through the dark damp soil of the forested hills of Kandor. On either side of the route, gnarled branches of old warped trees overhang casting long shadows when the light from the sun or moon shine through the line of trees.} {Kandor} {} {} {} {1} {} +E {15210} {n} {n} {1} {0} {} {1} {} {0} + +R {15212} {0} {} {Among the Tall Grass in the Plains} {} {The great grass flows all around here, seemingly liquid with it's fluid movements. Far to the north, the rigid mountains of the Blight provide a stark contrast to this almost idyllic location. A small village is barely visible in the foothills leading up to the Blight.} {Kandor} {} {} {} {1} {} +E {15213} {n} {n} {1} {0} {} {1} {} {0} +E {15205} {e} {e} {2} {0} {} {1} {} {0} +E {15210} {s} {s} {4} {0} {} {1} {} {0} + +R {15213} {0} {} {In the Sparse Plains} {} {The tall grass that grows in the plains is lush and thick here, despite the ominous mountains of the Blight that loom menacingly close in the horizon to the north. Small shrubs covered with sharp thorns grow low on the ground here, while the grass waves gently in the wind.} {Kandor} {} {} {} {1} {} +E {15214} {n} {n} {1} {0} {} {1} {} {0} +E {15208} {e} {e} {2} {0} {} {1} {} {0} +E {15212} {s} {s} {4} {0} {} {1} {} {0} + +R {15214} {0} {} {In the Rolling Plains of Kandor} {} {Tall, wavy grass grows all around here, thick and golden yellow in color. To the north, dark hills can be seen, as well as the thatched roofs of small houses. Small paths have been cut through the tall grass, although all seem to lead in random and sporadic directions, never in a straight line.} {Kandor} {} {} {} {1} {} +E {15215} {n} {n} {1} {0} {} {1} {} {0} +E {15207} {e} {e} {2} {0} {} {1} {} {0} +E {15213} {s} {s} {4} {0} {} {1} {} {0} + +R {15215} {0} {} {Near the Rolling Plains of Kandor} {} {Tall, wavy grass begins to grow all around here, a contrast to the stark and barren hills to the north. Further to the south the plains continue to increase in life, and several animal trails lead off into the distance. To the far north, the dark mountains of the Blight are visible.} {Kandor} {} {} {} {1} {} +E {15216} {n} {n} {1} {0} {} {1} {} {0} +E {15214} {s} {s} {4} {0} {} {1} {} {0} + +R {15216} {0} {} {Between the Hills and Plains} {} {To the north, dark hills lead into the Mountains of Dhoom, while in contrast, rolling plains with tall golden grass are to the south. This small pass appears to be the only area connecting the two. A stunted tree grows off the the side, while a worn animal trail leads north and south.} {Kandor} {} {} {} {1} {} +E {15217} {n} {n} {1} {0} {} {1} {} {0} +E {15215} {s} {s} {4} {0} {} {1} {} {0} + +R {15217} {0} {} {In the Scorched Hills} {} {The worn path splits here, heading further east and west, and also to the south. The path seems much less used to the east, and partially overgrown. The eastward path seems to lead to the dark forest, and a faint wind comes from that direction. A broken wagon wheel lies to the side here.} {Kandor} {} {} {} {1} {} +E {15746} {e} {e} {2} {0} {} {1} {} {0} +E {15218} {w} {w} {8} {0} {} {1} {} {0} +E {15216} {s} {s} {4} {0} {} {1} {} {0} + +R {15218} {0} {} {In the Scorched Hills} {} {Tall, jagged rocks thrust up from the ground here, lining the ill-used path. Their dark crevices are often home to bird nests, although few birds can be seen. Far in the east, a dark forest can be seen, twisted and gloomy. The worn path is rutted from wagon wheels, and is treacherous.} {Kandor} {} {} {} {1} {} +E {15217} {e} {e} {2} {0} {} {1} {} {0} +E {15219} {w} {w} {8} {0} {} {1} {} {0} + +R {15219} {0} {} {In the Scorched Hills} {} {A tall, gaunt tree stands here, withered by the blistering heat and sun. It seems to bend towards life, almost as if it has a life of its own. Thin, dark grass grows in small, weak patches, and few animals can be seen. The scorched plains give way to large hills as they near the northern mountains.} {Kandor} {} {} {} {1} {} +E {15218} {e} {e} {2} {0} {} {1} {} {0} +E {15220} {w} {w} {8} {0} {} {1} {} {0} + +R {15220} {0} {} {In the Barren Hills} {} {Barren hills stretch out all around, and to the south, desolate plains are visible. North, the small village of Chachin is framed by the mountains of the Blight, grim and dark. A small stone path leads north to Chachin. The ground is cracked with the unnatural heat that eminates from the Blight.} {Kandor} {} {} {} {1} {} +E {15221} {n} {n} {1} {0} {} {1} {} {0} +E {15219} {e} {e} {2} {0} {} {1} {} {0} +E {15253} {w} {w} {8} {0} {} {1} {} {0} + +R {15221} {0} {} {Outside the Gates of the Kandori Keep} {} {A small path of chipped gray stone leads north into a keep protecting the entrance to Chachin. All around the area dry hills, cracked by the blistering heat of the Blight, are barren and dead. The city of Chachin rises north of the keep, only to have the dark and oppressive mountains of the Blight loom beyond the city in the distance.} {Chachin} {} {} {} {1} {} +E {15222} {n} {n} {1} {0} {} {1} {} {0} +E {15220} {s} {s} {4} {0} {} {1} {} {0} + +R {15222} {0} {} {Inside the Keep's Gates} {} {Deep thick wagon ruts collect cool muddy water in long sinuous tracks. A collection of buildings and residences clutter the small keep lying to the south of Chachin proper, deep within the heat of Kandor. To the south lie barren and dry plains, but to the north, the looming silhouette of the mountains of the Blight can be seen, casting vast shadows across the land.} {Chachin} {} {} {} {1} {} +E {15225} {n} {n} {1} {0} {} {1} {} {0} +E {15223} {e} {e} {2} {0} {} {1} {} {0} +E {15224} {w} {w} {8} {0} {} {1} {} {0} +E {15221} {s} {s} {4} {0} {} {1} {} {0} + +R {15223} {0} {} {A Trading Post} {} {A thick exquisite carpet covers the floor of this trading post. A counter blocks off visitors from the back of the room where many chests and shelves hold various items and goods. A neat pile of papers lies on a desk in the corner. The room has a fresh smell of some exotic drink.} {Chachin} {} {} {} {1} {} +E {15222} {w} {w} {8} {0} {} {1} {} {0} + +R {15224} {0} {} {A Very Quiet House} {} {A clean smell floods the air in this quaint little abode. Small squared windows look out into a barren meadow that surrounds Chachin. A small doorway leads into a darkened bedroom. Small sconces hold lit candles, bathing the room in a flickering light. A note is stuck to a table with a small cheese knife.} {Chachin} {} {} {} {1} {} +E {15222} {e} {e} {2} {0} {} {1} {} {0} + +R {15225} {0} {} {In the Outer Courtyard} {} {Small residences and buildings surround what is the keep's outer courtyard. The distant clatter of a wagon or a man's voice can often be heard originating from somewhere beyond. Thin tendrils of smoke top many of the buildings inside the keep's walls. The keep shows signs of being a thriving town, the only civilization for miles. A ramp leads down from the west, the drawbridge to the north spans to the keep itself and a large set of gates guards the entrance to the south.} {Chachin} {} {} {} {1} {} +E {15227} {n} {n} {1} {0} {} {1} {} {0} +E {15226} {e} {e} {2} {0} {} {1} {} {0} +E {15222} {s} {s} {4} {0} {} {1} {} {0} + +R {15226} {0} {} {Stables} {S} {Rows of horse stalls here accommodate the keep's inhabitants steeds. There are bales of fresh hay piled in a corner, and shelves piled high with horse tackle such as new saddles, horseshoes, ropes, and bridles. Also hanging next to various stalls is the livery for each division of the Red Horse.} {Chachin} {} {} {} {1} {} +E {15225} {w} {w} {8} {0} {} {1} {} {0} + +R {15227} {0} {} {On the Drawbridge} {} {Enormous lengths of wood span from the edge of the outer courtyard to the south running to the entrance of the keep proper north. Large thick chains run down from mechanisms inside the keep to the corners of the drawbridge, allowing for it to be closed in times of need and protection.} {Chachin} {} {} {} {1} {} +E {15228} {n} {n} {1} {0} {} {1} {} {0} +E {15225} {s} {s} {4} {0} {} {1} {} {0} + +R {15228} {0} {} {Keep Entrance} {D} {In times of peace the inner courtyard is a bustling hive of activity with traders from throughout the borderlands and beyond seeking profit. During a seige the scene is very different and soldiers keep the entrance cleared to facilitate troop movements. An ancient stone well, its facade carved with dragons in flight, lies against the western wall and opposite to the east, an inn welcomes weary travellers.} {Chachin} {} {} {} {1} {} +E {15230} {n} {n} {1} {0} {} {1} {} {0} +E {15229} {e} {e} {2} {0} {} {1} {} {0} +E {15227} {s} {s} {4} {0} {} {1} {} {0} + +R {15229} {0} {} {Rider's Reserve} {R} {Weary travellers often stop at the Keep for trade, gossip and rest before continuing on to their destination and the Rider's Reserve caters to all comers. Clean but basic dormitories can be had for a few coppers while private rooms cater to those with greater means. Wealthier patrons however would normally be expected to be entertained, as befits their station, in the guest rooms on the upper levels.} {Chachin} {} {} {} {1} {} +E {15228} {w} {w} {8} {0} {} {1} {} {0} + +R {15230} {0} {} {Huge Foyer} {} {A huge entry way opens out. Intricately woven woolen tapestries cover the well crafted stone walls. The floor is made from oak and well polished. Small tables are against one or two of the walls and hold a selection of items. A wide white staircase leads to the upper levels of the keep while a less ornate one leads to the area below the keep.} {Chachin} {} {} {} {1} {} +E {15242} {n} {n} {1} {0} {} {1} {} {0} +E {15237} {e} {e} {2} {0} {} {1} {} {0} +E {15231} {w} {w} {8} {0} {} {1} {} {0} +E {15228} {s} {s} {4} {0} {} {1} {} {0} +E {16891} {u} {u} {16} {0} {} {1} {} {0} +E {15239} {d} {d} {32} {0} {} {1} {} {0} + +R {15231} {0} {} {Barracks} {} {Rows of bunk beds sleep the more junior members of the cavalry and infantry serving in the Red Horse. There is little privacy to be had, men forced to live with their comrades so that they are prepared to die for them as well. To the east is the central foyer while to the south there is room to house even more men.} {Chachin} {} {} {} {1} {} +E {15230} {e} {e} {2} {0} {} {1} {} {0} +E {15232} {s} {s} {4} {0} {} {1} {} {0} + +R {15232} {0} {} {Barracks} {} {Long lines of cots sleep the majority of the working cavalry. Those men not fortunate enough to hold an officers badge or have family locally share their lives with each other both on the battlefield and at rest. Tokens mark individual cots, a sweetheart's token on one, a child's painting on another, remembrances of their homes. The barracks continue to the north and to the west are the practice yards.} {Chachin} {} {} {} {1} {} +E {15231} {n} {n} {1} {0} {} {1} {} {0} +E {15233} {w} {w} {8} {0} {} {1} {} {0} + +R {15233} {0} {} {Corner of the Yard} {} {A range of wooden racks hold an assortment of training equipment. In one, lathes of varying length lay waiting to be used, while in another a variety of size of shields and bucklers rest, ready to be taken up. Long lances line the wall of the yard, while hanging bars and mats litter the area used by citizens and soldiers to remain in shape.} {Chachin} {} {} {} {1} {} +E {15232} {e} {e} {2} {0} {} {1} {} {0} +E {15234} {s} {s} {4} {0} {} {1} {} {0} + +R {15234} {0} {} {In the Center of the Yard} {} {Dominating most of the center of the yard is a large sparring circle which is outlined by wooden planks hammered into the ground providing a large radius in which to train against others. The ground is hard packed dirt from years of use, but provides sturdy and level footing for participants. The outer edges of the yard extend both north and south.} {Chachin} {} {} {} {1} {} +E {15233} {n} {n} {1} {0} {} {1} {} {0} +E {15235} {s} {s} {4} {0} {} {1} {} {0} + +R {15235} {0} {} {On the Outskirts of the Practice Yard} {} {A strong smell of horse and hay fill this area of the practice yard. Some of it emanates from the east but the yard contributes a fair part of its own. Tethering posts line the edges of the yard while a large walking circle and jousting lines fill in the middle. The middle of the yard is just to the north.} {Chachin} {} {} {} {1} {} +E {15234} {n} {n} {1} {0} {} {1} {} {0} +E {15236} {e} {e} {2} {0} {} {1} {} {0} + +R {15236} {0} {} {Assault Course} {} {Extending from the practice yards to the west is a series of assualt courses that the Kandori Red Horse use to train their mounts. A combination of gates, posts, and water obstacles culminate in a steep ramp that leads east to the outer courtyard, though it is unlikely that even a Kandori trained horse could make it back up the ramp.} {Chachin} {} {} {} {1} {} +E {15225} {e} {e} {2} {0} {} {1} {} {0} +E {15235} {w} {w} {8} {0} {} {1} {} {0} + +R {15237} {0} {} {Dining Hall} {} {Taking up the whole of the east wing the dining room is massive. Four rows of tables stretch from the foyer entrance on the western side of the dining room all the way to the eastern keep wall. Large chandeliers hang from the room at intervals casting their light at night on the mounds of food, enough to feed an army, that will cover the tables during mealtimes. At times, clattering and shouts can be heard from the north.} {Chachin} {} {} {} {1} {} +E {15238} {n} {n} {1} {0} {} {1} {} {0} +E {15230} {w} {w} {8} {0} {} {1} {} {0} + +R {15238} {0} {} {Chaotic Kitchen} {} {Steaming pots, sizzling pans, turning spits and a multitude of other paraphernalia are in constant motion under the watchful command of the Keep's chef. The organised chaos produces sufficient volumes of food to feed not only the denizens of the Keep and its guests, but also the Kandori Red Horse who call this place their home.} {Chachin} {} {} {} {1} {} +E {15237} {s} {s} {4} {0} {} {1} {} {0} + +R {15239} {0} {} {Below the Keep} {} {Well fitting blocks of granite make up the walls of this narrow hallway beneath the Kandori Keep. The stone of the walls looks to be well made. In places candles and lanterns hanging on the walls light the way. Occasionally a scream can be heard from the east. Well worn steps have been carved from stone lead upwards.} {Chachin} {} {} {} {1} {} +E {15240} {e} {e} {2} {0} {} {1} {} {0} +E {15230} {u} {u} {16} {0} {} {1} {} {0} + +R {15240} {0} {} {Holding Cells} {} {A brazier provides a little heat for the guards on watch. Otherwise the room would be cold. The walls are of well carved granite and the decor spartan. A single banner of the Red Horse hangs on the eastern wall and fills the whole wall.} {Chachin} {} {} {} {1} {} +E {15241} {n} {n} {1} {0} {} {1} {} {0} +E {15239} {w} {w} {8} {0} {} {1} {} {0} + +R {15241} {0} {} {Cell} {} {Large blocks of sandstone and granite make up the walls and floor of this dank cell. A heavy oak door blocks the only way out. The walls drip as yellow and brown liquid slowly descend to the floor. The air is damp and filled with the odor of rotting dead flesh nearby.} {Chachin} {} {} {} {1} {} +E {15240} {s} {s} {4} {0} {} {1} {} {0} + +R {15242} {0} {} {North Gate} {} {The heavily reinforced gate is the last defence between the Blight against which the Keep stands and Kandor's heartlands to the north. Far to the north, Chachin's spires can be seen, but they are dwarfed by the ever present mountains of the Blight beyond. To the south lies the main foyer through which a regular stream of traders and travellers pass through during times of peace.} {Chachin} {} {} {} {1} {} +E {15244} {n} {n} {1} {0} {} {1} {} {0} +E {15243} {w} {w} {8} {0} {} {1} {} {0} +E {15230} {s} {s} {4} {0} {} {1} {} {0} + +R {15243} {0} {} {Small Garden} {} {Lovingly nurtured tomatoes and peppers add color and variety to a collection of vegetables and herbs planted in neat rows adjacent to the Keep wall which guards north and west. The crop seems surprisingly bounteous considering the thin northern soil. To the east lies the northern entrance to the Keep.} {Chachin} {} {} {} {1} {} +E {15242} {e} {e} {2} {0} {} {1} {} {0} + +R {15244} {0} {} {Road to Chachin} {} {Standing just outside small iron gate to the keep, a road begins to run off to the north, taking travelers to the city of Chachin. However before one can get too far on the road, a large barricade has been constructed blocking all passage to the north. A note tacked to the barricade explains that travel to Chachin is restricted due to threat from the Blight and that the barricade will be removed when Chachin can be reached safely.} {Chachin} {} {} {} {1} {} +E {15245} {n} {n} {1} {0} {} {1} {} {0} +E {15242} {s} {s} {4} {0} {} {1} {} {0} + +R {15245} {0} {} {The Path to Chachin} {} {A small path of chipped gray stone leads north to the small village of Chachin. All around the tiny village, dry hills, cracked by the blistering heat of the Blight, are barren and dead. The mountains of the Blight are visible in the distance, dark and oppressive. A barricade to the south blocks the casual entry to a stone fortress the color of bleached clay.} {Kandor} {} {} {} {1} {} +E {15246} {n} {n} {1} {0} {} {1} {} {0} +E {15244} {s} {s} {4} {0} {} {1} {} {0} + +R {15246} {0} {} {Road Through Chachin} {} {Thick and deep wagon ruts collect cool water in long sinouous bases. Various buildings and residences clutter the small trading village of Chachin, deep in the heart of Kandor. To the south lie barren and dry plains, but to the north, the looming silhouette of the mountains of the Blight can be seen, laying vast shadows across the land.} {Kandor} {} {} {} {1} {} +E {15247} {n} {n} {1} {0} {} {1} {} {0} +E {15245} {s} {s} {4} {0} {} {1} {} {0} + +R {15247} {0} {} {Square of Chachin} {} {Small elaborate residences and buildings surround what is apparently the town's square. The distant clatter of a wagon or a man's voice can often be heard originating from somewhere beyond. Thin tendrils of smoke top many of the houses. A thriving town, the only civilization for miles.} {Kandor} {} {} {} {1} {} +E {15248} {n} {n} {1} {0} {} {1} {} {0} +E {4555} {e} {e} {2} {0} {} {1} {} {0} +E {15246} {s} {s} {4} {0} {} {1} {} {0} + +R {15248} {0} {} {Road Through Chachin} {} {Chachin sprawls across three mountains, the Aesdaishar palace occupying the cleared top of one, looming above the city below. A series of concentric ring walls radiate out from the palace, forming the many defenses of the city. The Keep to the south allows entry to the innermost ringwall, which is home to the richest districts of the city. An imposing stone building stands to the north, with gold lettering announcing the presence of the Guild Hall of the respected Kandori Merchants' Guild.} {Kandor} {} {} {} {1} {} +E {4805} {n} {n} {1} {0} {} {1} {} {0} +E {15249} {e} {e} {2} {0} {} {1} {} {0} +E {15250} {w} {w} {8} {0} {} {1} {} {0} +E {15247} {s} {s} {4} {0} {} {1} {} {0} + +R {15249} {0} {} {The Inn of the Shining Spear} {} {This tiny inn seems to do fairly well judging from the assorted decor, and the walls seem freshly painted white. Several small rooms can be seen along the back wall, and the common room contains some chairs and a desk. A small fireplace lines the southern wall.} {Kandor} {} {} {} {1} {} +E {15248} {w} {w} {8} {0} {} {1} {} {0} + +R {15250} {0} {} {A Stone Building} {} {Large stones held together with moulding form the walls of this building. Lining the walls are shelves supporting numerous small jars of some dark yellow liquid. A thick carpet, once extravagant but now filthy, covers the bare stone floor.} {Kandor} {} {} {} {1} {} +E {15248} {e} {e} {2} {0} {} {1} {} {0} +E {15251} {d} {d} {32} {0} {} {1} {} {0} + +R {15251} {0} {} {In an Elegantly Decorated Tunnel} {} {This tunnel appears to have been dug from the solid rock under the city of Chachin. The walls are decorated with vibrantly colored tapestries of all shapes and sizes, and a thick rug of royal red leads into a large room to the north. Overhead, a small trapdoor lies in the ceiling.} {Kandor} {} {} {} {1} {} +E {15252} {n} {n} {1} {0} {} {1} {} {0} +E {15250} {u} {u} {16} {0} {} {1} {} {0} + +R {15252} {0} {} {In an Opulent Room} {} {This room contains several large tables boasting all kinds of exotic fruits, and several sweet smelling drinks lie around as well. A large cushioned chair that is almost throne-like lies in the center of this room, and long silk hangings accent the opulence of this place.} {Kandor} {} {} {} {1} {} +E {15251} {s} {s} {4} {0} {} {1} {} {0} + +R {15253} {0} {} {In the Barren Hills} {} {The barren hills of Kandor stretch east and west, bleak and desolate. Little vegetation grows in these hills, and the small patches of grass that do grow are brown and shriveled. To the south the hills end, and rolling plains are visible. The mountains of the Blight are visible far to the north.} {Kandor} {} {} {} {1} {} +E {15220} {e} {e} {2} {0} {} {1} {} {0} +E {15254} {w} {w} {8} {0} {} {1} {} {0} + +R {15254} {0} {} {In the Barren Hills} {} {The barren, sun scorched hills of Kandor extend to the east and west, as well as to the north, leading up into the Blight. The ill-effects of the Blight can be seen extending even here, and some of the plants writhe with a life of their own. The ground is cracked with the intense heat of this place.} {Kandor} {} {} {} {1} {} +E {15331} {n} {n} {1} {0} {} {1} {} {0} +E {15253} {e} {e} {2} {0} {} {1} {} {0} +E {15332} {w} {w} {8} {0} {} {1} {} {0} +E {15255} {s} {s} {4} {0} {} {1} {} {0} + +R {15255} {0} {} {Meandering Dirt Track through Kandor} {} {The dirt track takes a turn, meandering from north to west along the thinly wooded slopes. A light breeze filters through the nearby branches of the forest, carrying the scent of pine sap on its wing. To the south the ground rises up until the bald peak of a hill pops out from the light woodlands.} {Southern Kandor} {} {} {} {1} {} +E {15254} {n} {n} {1} {0} {} {1} {} {0} +E {15256} {e} {e} {2} {0} {} {1} {} {0} +E {15330} {w} {w} {8} {0} {} {1} {} {0} +E {15258} {s} {s} {4} {0} {} {1} {} {0} + +R {15256} {0} {} {The Kandori Hinterlands} {} {A coniferous forest coats the low-lying hills of southern Kandor, dropping pine cones and needles over the forest floor. The trees are widely spaced, so travel is not a problem. Telltale signs of large and small animals alike show as scuff-marks in the needle-coated forest floor. South and west the land undulates higher upwards towards the peak of a hill. Some dust rises up from what appears to be a dirt trail just to the west.} {Southern Kandor} {} {} {} {1} {} +E {15255} {w} {w} {8} {0} {} {1} {} {0} +E {15257} {s} {s} {4} {0} {} {1} {} {0} + +R {15257} {0} {} {The Kandori Hinterlands} {} {The surrounding Kandori hills undulate towards the horizon, blanketed by a thin covering of conifers and sparse underbrush. Pine needles form a thick coat across the forest floor. A small hole has been dug near the base of a nearby tree, almost completely concealed by the fallen pine needles. It is quite likely the den of some woodland animal. A short distance to the west, the bald peak of a hill rises up above the treeline.} {Southern Kandor} {} {} {} {1} {} +E {15256} {n} {n} {1} {0} {} {1} {} {0} +E {15258} {w} {w} {8} {0} {} {1} {} {0} +E {21521} {d} {d} {32} {0} {} {1} {} {0} + +R {15258} {0} {} {Bald Peak of the Hill} {} {The peak of this hill rises up above the nearby forest valleys like a bald head encircled by sparse, coniferous hair. Its vantage above the treeline makes it an ideal place from which to watch the surrounding countryside. A small circle of stones and ash show where a traveller's campfire has been lit in the past, although having to cart the wood up the hill for the fire quite likely took some effort.} {Southern Kandor} {} {} {} {1} {} +E {15255} {n} {n} {1} {0} {} {1} {} {0} +E {15257} {e} {e} {2} {0} {} {1} {} {0} +E {15329} {w} {w} {8} {0} {} {1} {} {0} +E {15259} {s} {s} {4} {0} {} {1} {} {0} + +R {15259} {0} {} {Saddle through the Hills} {} {Two hills rise up to the north and south, their peaks cleared of all trees. The bark of this valley's trees is blackened and burned by a recent bush- fire. Nevertheless, new sprouts and green growth are already flourishing on the scorched branches as testament to the strength of nature. It is quite likely that these woods face such fires on a regular basis.} {Southern Kandor} {} {} {} {1} {} +E {15258} {n} {n} {1} {0} {} {1} {} {0} +E {15260} {e} {e} {2} {0} {} {1} {} {0} +E {15327} {w} {w} {8} {0} {} {1} {} {0} +E {15326} {s} {s} {4} {0} {} {1} {} {0} + +R {15260} {0} {} {Scorched Hinterlands} {} {Judging by the blackened trunks and ashen ground, a terrible bushfire has recently passed through these woods. But it did not entirely devastate the land, as new green shoots are already flourishing from fire-scoured tree branches. The hills continue in all directions, with unburned forest still visible to the east and south.} {Southern Kandor} {} {} {} {1} {} +E {15261} {e} {e} {2} {0} {} {1} {} {0} +E {15259} {w} {w} {8} {0} {} {1} {} {0} +E {15268} {s} {s} {4} {0} {} {1} {} {0} + +R {15261} {0} {} {Riding the Hilltop} {} {The land rises up to the broad peak of another hill here, though not a very tall one. The trees on the hillside are blackened and scorched by a raging bushfire in the recent past. Small, green shoots are already sprouting from the ravaged branches as testament to the hardiness of nature. The burned Kandori hinterlands extend to the west and south.} {Southern Kandor} {} {} {} {1} {} +E {15260} {w} {w} {8} {0} {} {1} {} {0} +E {15262} {s} {s} {4} {0} {} {1} {} {0} + +R {15262} {0} {} {Scorched Kandori Hinterlands} {} {The woods here have been scorched and blackened recently where a bushfire fed on the once-verdant hinterlands. The charred woods continue north and west, while light greenery borders this area to south and east. New sprouts of green are already visible from nearby branches, clear evidence of the tough, hardy nature of the northern forests.} {Southern Kandor} {} {} {} {1} {} +E {15261} {n} {n} {1} {0} {} {1} {} {0} +E {15263} {e} {e} {2} {0} {} {1} {} {0} +E {15268} {w} {w} {8} {0} {} {1} {} {0} +E {15266} {s} {s} {4} {0} {} {1} {} {0} + +R {15263} {0} {} {Lightly Wooded Hinterlands} {} {The forest opens out somewhat here, which may have been its salvation. The trees just to the west are somewhat singed from a recent bushfire which was not able to gain purchase in these sparse woods. The ground cuts downward to the south, where it appears to drop away down a steep defile. Northwards it rises up too steeply to safely ascend.} {Southern Kandor} {} {} {} {1} {} +E {15262} {w} {w} {8} {0} {} {1} {} {0} +E {15264} {s} {s} {4} {0} {} {1} {} {0} + +R {15264} {0} {} {Light Path atop the Ridge} {} {The land here is lightly wooded, the sky clearly visible through the upper foliage of the forest. Southwards, the land drops away sharply down a rocky defile. A faint, barely noticeable path runs from the west directly into a thick section of brush to the east. Travelling down the ridge would likely prove to be far too dangerous, so the only obvious options are to go north through the light woods, or west along the ridge.} {Southern Kandor} {} {} {} {1} {} +E {15263} {n} {n} {1} {0} {} {1} {} {0} +E {15265} {e} {e} {2} {0} {} {1} {} {0} +E {15266} {w} {w} {8} {0} {} {1} {} {0} + +R {15265} {0} {} {Before a Log Cabin} {} {The reason for this small path is shortly revealed as a camouflaged cabin appears to the east. Its location and the way it blends in with the forest would make it quite easy to miss, not to mention the woven mass of brush to the west. The cabin is well-crafted, with each log fitting seamlessly with the next. The roof is thatched greenery, as if the trees which make up the cabin are still alive and in bloom. A sense of fastidious neatness is all around the cabin it is obviously not abandoned.} {Southern Kandor} {} {} {} {1} {} +E {15264} {w} {w} {8} {0} {} {1} {} {0} + +R {15266} {0} {} {Following the Wooded Ridge} {} {The expanse of the forest pauses momentarily as the land forms a ridge, dropping sharply down to the south before continuing on its way. The drop is far too dangerous to navigate safely, but a short distance to the west the drop isn't quite so treacherous. A faint, barely noticeable path leads from east to west along the ridge.} {Southern Kandor} {} {} {} {1} {} +E {15262} {n} {n} {1} {0} {} {1} {} {0} +E {15264} {e} {e} {2} {0} {} {1} {} {0} +E {15267} {w} {w} {8} {0} {} {1} {} {0} + +R {15267} {0} {} {Eastern Gradient of a Large Hill} {} {The land below the eastern ridge rises gently upwards to meet the upper terrain, granting passage from north to south without having to risk a deadly drop down a rocky defile. Further to the north the trees begin to show signs that a bushfire recently passed by that way. But, due to the sparseness of the woods here, this section of forest was spared.} {Southern Kandor} {} {} {} {1} {} +E {15268} {n} {n} {1} {0} {} {1} {} {0} +E {15266} {e} {e} {2} {0} {} {1} {} {0} +E {15269} {s} {s} {4} {0} {} {1} {} {0} + +R {15268} {0} {} {Below a Rocky Ledge} {} {Charred woodlands form a thin, blackened veil over this face of the hill. A rocky ledge rises up to the southwest, preventing attempts to climb further up the hillside. A small glint of metal can be seen at the base of a nearby tree. The tree itself is once more beginning to show small green sprouts of new foliage. Such trees have quite likely felt the cruel burn of many fires during their lifetimes.} {Southern Kandor} {} {} {} {1} {} +E {15260} {n} {n} {1} {0} {} {1} {} {0} +E {15262} {e} {e} {2} {0} {} {1} {} {0} +E {15326} {w} {w} {8} {0} {} {1} {} {0} +E {15267} {s} {s} {4} {0} {} {1} {} {0} + +R {15269} {0} {} {Steep Pass by a Wooded Ridge} {} {A sharp ridge cuts the land across to the east, raising the northern strech a few spans above the lower ground. But, the defile at this section is not overly high, making it an easily manageable climb. A small path comes down the slope from the north, then heads west where the sound of running water can be clearly heard. The verdant greenery of the hills of southern Kandor continue in all other directions.} {Southern Kandor} {} {} {} {1} {} +E {15267} {n} {n} {1} {0} {} {1} {} {0} +E {15270} {e} {e} {2} {0} {} {1} {} {0} +E {15302} {w} {w} {8} {0} {} {1} {} {0} +E {15277} {s} {s} {4} {0} {} {1} {} {0} + +R {15270} {0} {} {In the Shadow of the Wooded Ridge} {} {A high, rocky defile rises up to the north, ending at a wooded ridge. Small pebbles tumble down from above, bouncing from the leaves of far-reaching branches as they fall, to finally come to rest in the soft, tufted grass at the bottom. Climbing up the ridge at this point is not a viable option, but further to the west it isn't nearly so high or treacherous. The scent of ash or charcoal mixes with the forest's usual scent of pine, but it is difficult to tell where the smell originates.} {Southern Kandor} {} {} {} {1} {} +E {15271} {e} {e} {2} {0} {} {1} {} {0} +E {15269} {w} {w} {8} {0} {} {1} {} {0} +E {15276} {s} {s} {4} {0} {} {1} {} {0} + +R {15271} {0} {} {In the Shadow of a Wooded Ridge} {} {The trees thin out almost completely here, leaving a small, grassy glade, cloaked in the shadow of a wooded ridge to the north. Such level ground is almost a relief after the ever-undulating terrain so common in the Kandori hinterlands and it makes this an almost ideal camping site. No ashes from past campfires are in evidence though. The ground is soft and grassy, the result of a good combination of sunlight and shade. Climbing up the ridge to the north will almost certainly prove too difficult.} {Southern Kandor} {} {} {} {1} {} +E {15270} {w} {w} {8} {0} {} {1} {} {0} +E {15272} {s} {s} {4} {0} {} {1} {} {0} + +R {15272} {0} {} {The Kandori Hinterlands} {} {The sights, sounds and smells of the forest intertwine to form a feast for the senses. A gap in the branches to the south gives a stunning view of the yellow, grassy savannah below, he sweet calls of songbirds twitter in the branches above and fallen foliage crunches underfoot, releasing its heady, pine scent. A small, sheltered glade rests in the contour of the hills to the east. To the north, a wooded ridge rises sharply.} {Southern Kandor} {} {} {} {1} {} +E {15271} {n} {n} {1} {0} {} {1} {} {0} +E {15273} {e} {e} {2} {0} {} {1} {} {0} +E {15276} {w} {w} {8} {0} {} {1} {} {0} + +R {15273} {0} {} {Sheltered Glade in the Hills of Kandor} {} {The scent of pine and bracken hangs thickly in this small glade, nestled in the shelter of rolling hills. The ground is carpeted with old pine needles, which crunch softly under hooves or boots. A high ridge rises up in the north, granting a measure of wind protection to the glade. There appears to be some sort of small cabin atop the eastern end of the ridge, but it could merely be a closely-knit collection of horizontal trees.} {Southern Kandor} {} {} {} {1} {} +E {15274} {e} {e} {2} {0} {} {1} {} {0} +E {15272} {w} {w} {8} {0} {} {1} {} {0} + +R {15274} {0} {} {Dancefloor of Grass} {} {Slowly the hills descend in the east, forming a gentle slide covered with thick grass mattress. The grass plays with the wind, like a group of beautiful dancers whirling before an entranced audience. Sometimes the capricious wind whistles at the dancers but otherwise the stage remains undisturbed and calm. Even the animal trail seems to avoid the centre of the hill as if its users offer their respect to the dancers.} {Southern Kandor} {} {} {} {1} {} +E {15275} {e} {e} {2} {0} {} {1} {} {0} +E {15273} {w} {w} {8} {0} {} {1} {} {0} + +R {15275} {0} {} {The Winding Track} {} {A narrow path winds its way between the old trees in south of Kandor. The ground is wet and the grass glistens whenever the natural light hits the dew on the leaves. The howls and hoots of birds in the trees and bears in the woods disturbs the otherwise quiet woodland track.} {Southern Kandor} {} {} {} {1} {} +E {15274} {w} {w} {8} {0} {} {1} {} {0} + +R {15276} {0} {} {The Kandori Hinterlands} {} {These slopes are lightly wooded, the sky showing as a dappled expanse high above the forest canopy. Up above to the north, a wooded ridge cuts across the hinterlands like a wall to keep enemies at bay. Occasional glimpses of yellow grasslands show through the boles of trees to the south. The faint, melodious sound of running water comes from the west, intermingled with the calls of songbirds in the hills.} {Southern Kandor} {} {} {} {1} {} +E {15270} {n} {n} {1} {0} {} {1} {} {0} +E {15272} {e} {e} {2} {0} {} {1} {} {0} +E {15277} {w} {w} {8} {0} {} {1} {} {0} +E {15278} {s} {s} {4} {0} {} {1} {} {0} + +R {15277} {0} {} {Forested Shore of a Woodland Stream} {} {A stream flows slowly down through the contour of the land to the west. The soft tinkle of running water plays its melody, leaving the forest with an aura of peace. Thick, lush grass grows on the stream's shallow banks. Some mushrooms have sprouted from the mineral-rich soil as well. Far away down the slopes to the south, the undulating hills are replaced by open savannah and grasslands. To the north, the hills continue.} {Southern Kandor} {} {} {} {1} {} +E {15269} {n} {n} {1} {0} {} {1} {} {0} +E {15276} {e} {e} {2} {0} {} {1} {} {0} +E {15748} {w} {w} {8} {0} {} {1} {} {0} +E {15279} {s} {s} {4} {0} {} {1} {} {0} + +R {15278} {0} {} {Yellows and Greens on the Hillside} {} {A blending of yellow grasses and green leaves let the hills of Kandor merge seamlessly with the broad savannah to the south. Looking out the the south makes this vantage seem enormously high, but turning to the north clearly shows that the hills have only just begun. Directly down the slope, a ring of colored wagons dots the grass of the savannah.} {Southern Kandor} {} {} {} {1} {} +E {15276} {n} {n} {1} {0} {} {1} {} {0} +E {15279} {w} {w} {8} {0} {} {1} {} {0} + +R {15279} {0} {} {The Beginning of Kandori Hills} {} {Hills begin to form and the land rises, granting farther and farther views over the grassy savannah for every step climbed. If it wasn't for the heat, these contours in the hillside would likely guide the flow of a stream, but as it is, most of the water gets evaporated all too quickly. The yellow of the southern savannah turns to green in the northern hills.} {Southern Kandor} {} {} {} {1} {} +E {15277} {n} {n} {1} {0} {} {1} {} {0} +E {15278} {e} {e} {2} {0} {} {1} {} {0} +E {15295} {w} {w} {8} {0} {} {1} {} {0} +E {15280} {s} {s} {4} {0} {} {1} {} {0} + +R {15280} {0} {} {Savannah before the Climb} {} {The savannah begins climbing the roots of rolling Kandori hills, sprouting a sparse covering of wide-limbed trees. North and south provide a startling constrast, with lushly clad hillsides overlooking the flat, yellow expanse of savannah. To the east, the sense of neverending wilderness is shattered by a haphazard cluster of vividly painted wagons, each more eye-wrenching than the next. The faint sound of laughter carries on the breeze.} {Southern Kandor} {} {} {} {1} {} +E {15279} {n} {n} {1} {0} {} {1} {} {0} +E {15281} {e} {e} {2} {0} {} {1} {} {0} +E {15293} {w} {w} {8} {0} {} {1} {} {0} +E {15287} {s} {s} {4} {0} {} {1} {} {0} + +R {15281} {0} {} {Campsite of Colored Wagons} {} {A small cluster of vividly painted wagons forms a loose ring, marking the site of a Tinker's camp. In the center of the circle described by the ring of wagons stands a high pile of cut logs, ready to ignite as a bonfire to provide light and warmth to the campsite's inhabitants. This camp has been here for quite some time, as trails have formed along the commonly-walked paths between wagons and one wagon is actually propped up on stilts rather than wheels the wheels lying to one side with their broken axle. Barrels, clothes horses and various utensils lie scattered throughout the camp.} {Southern Kandor} {} {} {} {1} {} +E {15280} {w} {w} {8} {0} {} {1} {} {0} +E {15282} {s} {s} {4} {0} {} {1} {} {0} + +R {15282} {0} {} {South of the Colored Wagons} {} {The long savannah grass sways in a southward breeze which brings the sounds of laughter on its wing. A collection of brightly-painted wagons visible to the north seems to be the source of such merriment. High beyond the wagons, the sprawl of the savannah ends and forested hills undulate to the horizon. Away to the southwest, the savannah's level drops a short distance, leaving this this section of grassland above as a plateau.} {Southern Kandor} {} {} {} {1} {} +E {15281} {n} {n} {1} {0} {} {1} {} {0} +E {15287} {w} {w} {8} {0} {} {1} {} {0} +E {15283} {s} {s} {4} {0} {} {1} {} {0} + +R {15283} {0} {} {Grass of Earthen Hues} {} {Lack of rain and desert-like temperatures have left their mark upon these grasslands. Browns, reds and yellows light the savannah, like a brushfire roaring across the plains, greedily consuming all of the greens and blues as it rages. The distant horizon to the north shows far away hills, their outlines hazy and their details indecipherable through the heat shimmer.} {Southern Kandor} {} {} {} {1} {} +E {15282} {n} {n} {1} {0} {} {1} {} {0} +E {15286} {w} {w} {8} {0} {} {1} {} {0} +E {15284} {s} {s} {4} {0} {} {1} {} {0} + +R {15284} {0} {} {Long Grass on the Plains} {} {Long, lucious grass grows without restraint, reaching heights of two spans high on some places. There is a fair amount of green intermixed with the usual yellow of the savannah. Deep below the soil of the plains there must be a subterranean water supply, giving the grass the life-giving nutrients it needs. The sheer length of the grass makes it hard to see what lies in any direction, except to the west where the land rises up a fraction.} {Southern Kandor} {} {} {} {1} {} +E {15283} {n} {n} {1} {0} {} {1} {} {0} +E {15285} {w} {w} {8} {0} {} {1} {} {0} + +R {15285} {0} {} {The Long, Wavy Grass} {} {The grass here is extremely long, making it hard to see far ahead. But to the west a plateau can be seen rising up from the rest of the savannah. The plateau may be to blame for the lush covering of grass, as its eastern edge would likely direct any rainfall down to this plain. The long grass makes it difficult to tell what lurks on the horizons.} {Southern Kandor} {} {} {} {1} {} +E {15286} {n} {n} {1} {0} {} {1} {} {0} +E {15284} {e} {e} {2} {0} {} {1} {} {0} +E {15288} {w} {w} {8} {0} {} {1} {} {0} + +R {15286} {0} {} {Plains before the Plateau} {} {Breaking the monotony of the surrounding savannah is a sharp rise towards a plateau to the west before the savannah continues on its way. The plateau's defile appears to have been mined for stone, as much of the slope displays cleanly cut corners. A crudely-fashioned pickaxe lies at the plateau's base amidst a small pile of fallen pebbles. The reason why anybody would travel out into the middle of the savannah to mine the stone is anyone's guess.} {Southern Kandor} {} {} {} {1} {} +E {15287} {n} {n} {1} {0} {} {1} {} {0} +E {15283} {e} {e} {2} {0} {} {1} {} {0} +E {15285} {s} {s} {4} {0} {} {1} {} {0} + +R {15287} {0} {} {On the Lower Savannah} {} {Directly to the west, the land slopes upward before levelling out to form a plateau, leaving this savannah at a lower level than the upper savannah. To the northeast, what appears to be a cluster of brightly-colored buildings stand at the base of the northern hills. To the south and up the plateau to the west, the savannah shows no apparent end, with waving yellow grass all the way to the distant horizon.} {Southern Kandor} {} {} {} {1} {} +E {15280} {n} {n} {1} {0} {} {1} {} {0} +E {15282} {e} {e} {2} {0} {} {1} {} {0} +E {15292} {w} {w} {8} {0} {} {1} {} {0} +E {15286} {s} {s} {4} {0} {} {1} {} {0} + +R {15288} {0} {} {Climbing the Plateau} {} {In any other place, such a shallow gradient would not even be cause to call this a plateau. Nevertheless, the rise stands out distinctly on the plains. The grass down the slope to the east is far longer than up atop the plateau to the west, likely the result of some different in the layers of soil. The slope to the north is much less forgiving than this gentle climb, diverting men and animals alike along this slope.} {Southern Kandor} {} {} {} {1} {} +E {15285} {e} {e} {2} {0} {} {1} {} {0} +E {15289} {w} {w} {8} {0} {} {1} {} {0} + +R {15289} {0} {} {Rocky Patch in the Grasslands} {} {The usually rich soil of the savannah seems to have washed away here, with large patches of flat bedrock lying exposed between tufts of yellow grass. A handful of strange holes lead down into apparent darkness into the rock, making footing treacherous. Small dirt trails lead back and forth, seeming to originate from somewhere to the north. Just to the east, the land drops down, revealing the fact that this is actually a plateau.} {Southern Kandor} {} {} {} {1} {} +E {15290} {n} {n} {1} {0} {} {1} {} {0} +E {15288} {e} {e} {2} {0} {} {1} {} {0} +E {15298} {w} {w} {8} {0} {} {1} {} {0} + +R {15290} {0} {} {Sweltering Savannah} {} {The usually lush soil of the savannahs is replaced by solid bedrock for a few small patches in this area leaving the plains grasses stunted and malnourished. What little grass is left is trodden down by trails which criss-cross the area, although where they lead is anyone's guess. Holes in the bedrock lead down into darkness, making for hazardous footing. The usual savannah heat is even worse, with the rocky ground baked by the sun.} {Southern Kandor} {} {} {} {1} {} +E {15294} {n} {n} {1} {0} {} {1} {} {0} +E {15291} {e} {e} {2} {0} {} {1} {} {0} +E {15297} {w} {w} {8} {0} {} {1} {} {0} +E {15289} {s} {s} {4} {0} {} {1} {} {0} +E {21470} {d} {d} {32} {0} {} {1} {} {0} + +R {15291} {0} {} {The Savannah Plateau's Rim} {} {The level of the savannah changes sharply here, with the land to the south and east dropping down a steep decline to more grasslands below. The ridge is too steep to climb down, so another way down would have to be found. It gets hot enough up here for the air to shimmer in a heat haze, leaving the grass yellow and dry as a result. Strangely, a square hole appears to have been cut into the earth, leading down into darkness.} {Southern Kandor} {} {} {} {1} {} +E {15292} {n} {n} {1} {0} {} {1} {} {0} +E {15290} {w} {w} {8} {0} {} {1} {} {0} + +R {15292} {0} {} {On the Upper Savannah} {} {The savannah is separated into upper and lower sections here, as a plateau forms at the top of a small ridge. The portion of the ridge running just to the east is easily traversible though, its slope being shallow enough for a yellow coat of grass to grow there. The beginnings of a range of hills rise up to the north, while open savannah extends in all other directions.} {Southern Kandor} {} {} {} {1} {} +E {15293} {n} {n} {1} {0} {} {1} {} {0} +E {15287} {e} {e} {2} {0} {} {1} {} {0} +E {15294} {w} {w} {8} {0} {} {1} {} {0} +E {15291} {s} {s} {4} {0} {} {1} {} {0} + +R {15293} {0} {} {From Verdant Hills to Yellow Savannah} {} {The yellow grass of the savannah begins to climb up the roots of a range of undulating hills, like a child clinging to a mother's voluminous skirts. A single, errant mountain ridge extends southward from the rest of the hills, reaching far out into the savannah to the west. Travellers are faced with a choice to begin the hard climb into Kandor's undulating hinterlands rising up to the north, or to trek across the vast expanse of savannah southwards.} {Southern Kandor} {} {} {} {1} {} +E {15295} {n} {n} {1} {0} {} {1} {} {0} +E {15280} {e} {e} {2} {0} {} {1} {} {0} +E {15292} {s} {s} {4} {0} {} {1} {} {0} + +R {15294} {0} {} {The End of a Finger of Land} {} {A finger of land reaches out from the hills across the savannah, clutching at the wavy, yellow grass on the plains. A small handful of trees grow up on the slopes, their branches all but bare of leaves. The ever-present heat bakes the flat ground, making the grass a necessity to prevent burned feet. The tracks of large wildlife criss-cross the plains, many of them heading towards the west to some unknown destination.} {Southern Kandor} {} {} {} {1} {} +E {15292} {e} {e} {2} {0} {} {1} {} {0} +E {15296} {w} {w} {8} {0} {} {1} {} {0} +E {15290} {s} {s} {4} {0} {} {1} {} {0} + +R {15295} {0} {} {Decending the Hill's Heights} {} {The curve of the land meanders gently down the hills of the Kandori hinter- lands, eventually levelling out in a vast, grassy savannah to the south. A single finger of land extends out from the hills to the west onto the open savannah, like poured liquid. The trees are quite sparse and the air is hot enough to make browns and yellows more prominent than the different shades of green. Further up the hills to the north it gets greener though.} {Southern Kandor} {} {} {} {1} {} +E {15279} {e} {e} {2} {0} {} {1} {} {0} +E {15293} {s} {s} {4} {0} {} {1} {} {0} + +R {15296} {0} {} {Plain by the Water's Edge} {D} {The waters of the lake calmly rock back and forth across the shore, leaving small pools in the prints of plains animals which have come to drink. Hills replace the open savannah over the lake to the north, covered with verdant forests. High atop one of the hills, the square outline of a building can be seen, the banner which it flies indecipherable over such a distance. The lake itself is quite deep, but very calm and strong swimmers should be able to cross the water with the assistance of a boat.} {Southern Kandor} {} {} {} {1} {} +E {15753} {n} {n} {1} {0} {} {1} {} {0} +E {15294} {e} {e} {2} {0} {} {1} {} {0} +E {15301} {w} {w} {8} {0} {} {1} {} {0} +E {15297} {s} {s} {4} {0} {} {1} {} {0} + +R {15297} {0} {} {Sweltering Savannah} {} {With such a desert-like climate, it is a wonder that grass is able to coat the plains so extensively. Sweltering during the day, icy cold during the night, the plants and animals of the region likely depend on the seasonal storms which lash the area with heavy rainfall. Finding real water rather than mirages in the months between the storms is no easy feat though.} {Southern Kandor} {} {} {} {1} {} +E {15296} {n} {n} {1} {0} {} {1} {} {0} +E {15290} {e} {e} {2} {0} {} {1} {} {0} +E {15300} {w} {w} {8} {0} {} {1} {} {0} +E {15298} {s} {s} {4} {0} {} {1} {} {0} + +R {15298} {0} {} {Fiery Yellow Grasslands} {} {Like the rest of the surrounding plains, dry waves of heat have left all of the grass a firey yellow. Occasional patches of bare soil show tracks from the predators and prey of the savannah. Animals roam these plains, despite the soaring temperatures of the day and freezing nights. Water must not be too far away, or surely those animals would avoid the area. But only grassy savannah is visible in all directions.} {Southern Kandor} {} {} {} {1} {} +E {15297} {n} {n} {1} {0} {} {1} {} {0} +E {15289} {e} {e} {2} {0} {} {1} {} {0} +E {15299} {w} {w} {8} {0} {} {1} {} {0} + +R {15299} {0} {} {Hard-Baked Savannah} {} {Bare soil intermingled with yellow plains grass creates a patchwork coating of earthen colors. It must have been quite some time since the savannah has experienced the life-giving touch of rainfall. Green, forested hills rise up far in the distance to the north, in mockery to the desert-like climate of this hard-baked savannah. The savannah rolls outwards in all directions, heat shimmers and mirages distorting its visage.} {Southern Kandor} {} {} {} {1} {} +E {15300} {n} {n} {1} {0} {} {1} {} {0} +E {15298} {e} {e} {2} {0} {} {1} {} {0} + +R {15300} {0} {} {Sweltering Savannah} {} {The savannah's heat is undeniable, with any bare patch between the yellow grasses being baked to a searing temperature. The grass itself is dry, yet it still survives quite well, thriving enough to spread across the entire plain of the savannah. A faint shimmer marks the ground at the base of the range of hills to the north, which could either be water or a mirage.} {Southern Kandor} {} {} {} {1} {} +E {15301} {n} {n} {1} {0} {} {1} {} {0} +E {15297} {e} {e} {2} {0} {} {1} {} {0} +E {15299} {s} {s} {4} {0} {} {1} {} {0} + +R {15301} {0} {} {Drinking Hole on the Lake Shore} {D} {Tracks from a multitude of animal breeds trail to and from the lake shore, where predators and prey alike have slaked their thirst. The large number of tracks hint that this may be one of the only sources of fresh water for quite some distance, or so many animals would not come so perilously close to the great savannah predators. The lake is quite large, and deep too if its dark color can be used as a guage. In stark contrast to this bank, the northern edge of the lake is bound by a high, rocky cliffside.} {Southern Kandor} {} {} {} {1} {} +E {15754} {n} {n} {1} {0} {} {1} {} {0} +E {15296} {e} {e} {2} {0} {} {1} {} {0} +E {15317} {w} {w} {8} {0} {} {1} {} {0} +E {15300} {s} {s} {4} {0} {} {1} {} {0} + +R {15302} {0} {} {Beginning of a Small Stream} {D} {Water runs down from the slopes above, gathering into a small stream. The water barely flows at all, as if it is simply a finger of water from some lake hidden from view downstream to the south. A faint track winds through the rocky streambed from east to west, but a lack of obvious tracks means it likely does not see much traffic.} {Southern Kandor} {} {} {} {1} {} +E {15269} {e} {e} {2} {0} {} {1} {} {0} +E {15303} {w} {w} {8} {0} {} {1} {} {0} +E {15748} {s} {s} {4} {0} {} {1} {} {0} + +R {15303} {0} {} {Dirt Track at the Edge of the Woods} {} {The dirt track comes to a fork, with the main trail leading north and west and a less-prominent side-track breaking off to the east where it runs through a shallow stream-bed. Up the hillside to the west, the forest has been cleared, leaving a jutting array of tree stumps. High atop the hill in that direction stands a wooden stockade, the flag of Kandor flying from its sharpened wooden palisade.} {Southern Kandor} {} {} {} {1} {} +E {15322} {n} {n} {1} {0} {} {1} {} {0} +E {15302} {e} {e} {2} {0} {} {1} {} {0} +E {15304} {w} {w} {8} {0} {} {1} {} {0} + +R {15304} {0} {} {Logged Hillside below the Stockade} {} {The small wagon trail meanders through a veritable graveyard of tree stumps towards a wooden stockade on the hill to the west. The forest to the east is still lush and green, untouched by the axe-wielded destruction which has visited this hillside. To the south the land drops down sharply, but there is a narrow ledge which winds around the hillside which might be safe.} {Southern Kandor} {} {} {} {1} {} +E {15323} {n} {n} {1} {0} {} {1} {} {0} +E {15303} {e} {e} {2} {0} {} {1} {} {0} +E {15305} {w} {w} {8} {0} {} {1} {} {0} +E {15320} {s} {s} {4} {0} {} {1} {} {0} + +R {15305} {0} {} {Clearing before the Stockade Entrance} {} {A high, wooden stockade fence rises up to the west. The stockade's entrance appears to be wide open, with no gate in evidence. But, the palisade fence is built such that it forms a zig-zag path into the stockade which could prove to be the death of any intruders. This area just outside the stockade has been cleared of all trees, making it near impossible to hide from the gaze of the watchtower looming up above.} {Southern Kandor} {} {} {} {1} {} +E {15324} {n} {n} {1} {0} {} {1} {} {0} +E {15304} {e} {e} {2} {0} {} {1} {} {0} +E {15306} {w} {w} {8} {0} {} {1} {} {0} + +R {15306} {0} {} {Within the Killing Zone} {} {Delving into this killing zone between the palisades would be a dangerous venture for any enemy of Kandor. The high, pointed fencing winds back and forth, forcing those who wish to enter to spend a prolonged period of time under the watchful eye of the archers in the watchtower. But there is no other way to enter the stockade. A high, rocky bluff rises up to the west, preventing any access from the rear.} {Southern Kandor} {} {} {} {1} {} +E {15307} {n} {n} {1} {0} {} {1} {} {0} +E {15305} {e} {e} {2} {0} {} {1} {} {0} + +R {15307} {0} {} {Between the Palisades} {} {Prints from nailed boots meander their way between the palisades, as well as some wagon trails, which are forced to maneuver back and forth to pass this bend in the road. The ever-watchful presence of the stockade's watch- tower gazes down, giving protection to friends and raining death upon the enemies of Kandor. Even this far into the stockade there is no sign of any permanent gate - just some temporary barricades which can be dragged into the way of intruders. At the moment they lie idle against the palisade.} {Southern Kandor} {} {} {} {1} {} +E {15308} {w} {w} {8} {0} {} {1} {} {0} +E {15306} {s} {s} {4} {0} {} {1} {} {0} + +R {15308} {0} {} {Between the Palisades} {} {High, pointed palisade fencing provides an imposing front on all sides. The watchtower looming up above only heightens the sense of forboding for enemy forces attempting to enter. The corner here is quite tight but wagon tracks show that with some clever maneuvers, supplies can still be wheeled inside. There is still no gate in evidence perhaps this killing zone between the palisades is all that is required for this stockade's defence.} {Southern Kandor} {} {} {} {1} {} +E {15307} {e} {e} {2} {0} {} {1} {} {0} +E {15309} {s} {s} {4} {0} {} {1} {} {0} + +R {15309} {0} {} {Killing Zone before the Stockade} {} {Too often a stockade's gates have proved to be their own downfall as the tide of battle turns. So, the palisade walls snake from north to south at this entrance, forcing incoming foes to run a deadly gauntlet through the stockade's killing zone, whilst still allowing the Kandori soldiers to beat a swift retreat if the battle goes ill.} {Southern Kandor} {} {} {} {1} {} +E {15308} {n} {n} {1} {0} {} {1} {} {0} +E {15310} {w} {w} {8} {0} {} {1} {} {0} + +R {15310} {0} {} {The Kandori Stockade} {} {Inside the entrance to the stockade, there are many signs of vigilance. A semi-circle of earthen barricades face the entrance, where defenders would make their stand. A glint of metal shows from atop the watchtower just to the south as a Kandori soldier moves. There is no gate in evidence, as if the stockade appears open in order to lure enemies into a killing trap. A soldier's barracks lies to the west, while the stockade's well is north.} {Southern Kandor} {} {} {} {1} {} +E {15311} {n} {n} {1} {0} {} {1} {} {0} +E {15309} {e} {e} {2} {0} {} {1} {} {0} +E {15318} {w} {w} {8} {0} {} {1} {} {0} +E {15312} {s} {s} {4} {0} {} {1} {} {0} + +R {15311} {0} {} {At the Stockade Well} {D} {A deep well has been bored into the earth here, providing this stockade with fresh drinking water. The ground around the well has been churned to mud by spilled water and the march of soldier's boots. The stockade walls rise up to the east and north, preventing any view of the land outside of the stockade. The center of the stockade lies to the south.} {Southern Kandor} {} {} {} {1} {} +E {15310} {s} {s} {4} {0} {} {1} {} {0} + +R {15312} {0} {} {Below the Watchtower} {} {The ground at the base of the watchtower seems to have been raked smooth recently, although the constant traffic between the long house and the high watchtower is evident, countless prints of booted feet having already left their mark on the soil. The watchtower itself rises up above, being just high enough to provide a clear view over the stockade walls. It appears to be rather flimsy at first glance, although it must be stable to stand up to the constant usage by the Kandori soldiers.} {Southern Kandor} {} {} {} {1} {} +E {15310} {n} {n} {1} {0} {} {1} {} {0} +E {15314} {w} {w} {8} {0} {} {1} {} {0} +E {15313} {u} {u} {16} {0} {} {1} {} {0} + +R {15313} {0} {} {Atop the Wooden Watchtower} {} {Much can be seen from this vantage atop the watchtower. Just past the entry to the stockade the forest has been cleared back to prevent it from hiding any approaching enemies. To the west, the stockade rides up against a sharp rocky incline, with no discernable way to climb up. Far away to the south- east, the hills level out into a vast, open savannah.} {Southern Kandor} {} {} {} {1} {} +E {15312} {d} {d} {32} {0} {} {1} {} {0} + +R {15314} {0} {} {Marshalling Yard below the Stockade Walls} {} {A small whiff of dust rises up below the stockade walls, soon carried away on the wind. The dirt-packed ground of the yard has been freshly raked, so only a few of the most recent footprints show in the dirt. The walls of the stockade are too tall to climb. The stockade yard expands to the east and south, guarded by a watchtower.} {Southern Kandor} {} {} {} {1} {} +E {15318} {n} {n} {1} {0} {} {1} {} {0} +E {15312} {e} {e} {2} {0} {} {1} {} {0} +E {15315} {s} {s} {4} {0} {} {1} {} {0} + +R {15315} {0} {} {Stockade Yard} {} {The stockade yard comes to an end here, the high, unclimbable walls rising in the east, west and south. The ground is packed dirt, kept raked at all times. By the southern wall, there is a small doorway between the poles, allowing unmounted men to pass through to a small jetty by the lake.} {Southern Kandor} {} {} {} {1} {} +E {15314} {n} {n} {1} {0} {} {1} {} {0} +E {15316} {d} {d} {32} {0} {} {1} {} {0} + +R {15316} {0} {} {On a Jetty} {} {The small but firm jetty has been built by the lakeside to allow secondary access to the Kandori Borderguard stockade in the north. The tall stockade wall rises in the north, guarded by high watchtower, allowing but a tight entrance on top of a short rising path to the higher ground where the stockade has been built.} {Southern Kandor} {} {} {} {1} {} +E {15317} {s} {s} {4} {0} {} {1} {} {0} +E {15315} {u} {u} {16} {0} {} {1} {} {0} + +R {15317} {0} {} {On a Jetty} {} {A small but firm jetty has been built by the shore of the small lake. The jetty is wide enough to allow several man pass in a row towards north where the wall of the Kandori stockade rise in the distance. To the east lies a shore and firm ground leading to the savannah.} {Southern Kandor} {} {} {} {1} {} +E {15316} {n} {n} {1} {0} {} {1} {} {0} +E {15301} {e} {e} {2} {0} {} {1} {} {0} + +R {15318} {0} {} {Marshalling Yard before the Barracks} {} {Outside the long house of the stockade is a dirt-paved marshalling yard. Dust devils are kicked up into the atmosphere breezes hemmed in by the stockade's walls. The marks of many booted feet are evident in the dirt where Kandori soldiers marshall each change of the watch. The stockade's entrance lies to the east, with a wooden watchtower overlooking it.} {Southern Kandor} {} {} {} {1} {} +E {15310} {e} {e} {2} {0} {} {1} {} {0} +E {15319} {w} {w} {8} {0} {} {1} {} {0} +E {15314} {s} {s} {4} {0} {} {1} {} {0} + +R {15319} {0} {} {The Long Soldier's Barracks} {} {This room is long, ranging from east to west. A large table extends along half the length of the room, lovingly carved and sanded from the trunk of a massive tree. Hooks line the walls where hammocks can be unrolled and hung during the night. Some hammocks are already out and in use at the rear of the barracks. This is obviously a soldier's fort rather than a settlement for townsfolk and villagers.} {Southern Kandor} {} {} {} {1} {} +E {15318} {e} {e} {2} {0} {} {1} {} {0} + +R {15320} {0} {} {Narrow Ledge Threaded around the Hillside} {} {The logged hillside below the stockade to the northwest juts sharply onto a cliffside drop, with only this small ledge preventing a treacherous fall. A deep, blue lake clings to the cliff's base far down below with vast, yellow savannah stretching southwards as far as the eye can see. The ledge itself continues along the verge of the cliff to the west, before an abrupt end at a section of fallen rubble.} {Southern Kandor} {} {} {} {1} {} +E {15304} {n} {n} {1} {0} {} {1} {} {0} +E {15321} {w} {w} {8} {0} {} {1} {} {0} + +R {15321} {0} {} {Narrow Ledge on the Hill Scarp} {} {This ledge treads perilously close to a treacherously high fall over the cliff's edge to the south. Fallen rocks and pebbles only make the footing more dangerous, as well as demonstrate the instability of this hillside. The ledge stops to the west, halted by fallen rock and debris from above. The only way back to safe ground seems to be along the ledge eastwards.} {Southern Kandor} {} {} {} {1} {} +E {15320} {e} {e} {2} {0} {} {1} {} {0} + +R {15322} {0} {} {Dirt Track Snaking through the Hills} {} {The dirt track passes along the forest's edge, logged hillsides to the west and steep, verdant bushland to the east. The sound of trickling water can be heard nearby as water runs down from the upper regions of Kandors hills. A wooden stockade stands guard atop the hill to the west, beyond the logged slopes. A manned watchtower rises up above the palisade fencing, watching all those who pass by along this track.} {Southern Kandor} {} {} {} {1} {} +E {15325} {n} {n} {1} {0} {} {1} {} {0} +E {15323} {w} {w} {8} {0} {} {1} {} {0} +E {15303} {s} {s} {4} {0} {} {1} {} {0} + +R {15323} {0} {} {Edge of the Woods} {} {Tall stumps, each a span high lie thickly dotted over the hillside. To the west, atop the hill, stands a large, wooden stockade. This hillside likely was cleared in order to build the stockade and to prevent the forest from hiding unwanted visitors. The forest still stands downslope to the east, a dirt trail visible through the boles of tall trees.} {Southern Kandor} {} {} {} {1} {} +E {15322} {e} {e} {2} {0} {} {1} {} {0} +E {15324} {w} {w} {8} {0} {} {1} {} {0} +E {15304} {s} {s} {4} {0} {} {1} {} {0} + +R {15324} {0} {} {Cleared Land beneath the Palisade} {} {This hillside was once thickly forrested, but no trees have been left this close to the stockade. They were likely felled for wood to construct the high palisade fencing, as well as to prevent enemy forces from being hidden under their thick foliage. The tree's stumps have all been left quite tall in order to prevent siege weapons from ascending the hillside, making the ground look like a polker-dotted, quilted landscape.} {Southern Kandor} {} {} {} {1} {} +E {15323} {e} {e} {2} {0} {} {1} {} {0} +E {15305} {s} {s} {4} {0} {} {1} {} {0} + +R {15325} {0} {} {A Gentle Dirt Track} {} {The dirt track continues from north to south, meandering through the dips and gullies created by the surrounding hills. Beside the track to the west is a small campsite, with fresh tracks leading in that direction. To the east a hill rises up above the surrounding woodland, its once-green grass now blackened and burned from a recent bushfire. This track must have acted as a barrier, protecting the western campsite from ruination.} {Southern Kandor} {} {} {} {1} {} +E {15327} {n} {n} {1} {0} {} {1} {} {0} +E {15326} {e} {e} {2} {0} {} {1} {} {0} +E {15328} {w} {w} {8} {0} {} {1} {} {0} +E {15322} {s} {s} {4} {0} {} {1} {} {0} + +R {15326} {0} {} {On the Exposed Hillside} {} {Long green grass once would have covered this hillside, but recently a fire has swept through the area, leaving blackened and scorched remains in place of verdant greenery. The forest to the north and east is also charred and burned, but to the west a small trail has played the role of a barrier to the bushfire. To the south is an impassable rocky outcrop which rises up to the top of the hill.} {Southern Kandor} {} {} {} {1} {} +E {15259} {n} {n} {1} {0} {} {1} {} {0} +E {15268} {e} {e} {2} {0} {} {1} {} {0} +E {15325} {w} {w} {8} {0} {} {1} {} {0} + +R {15327} {0} {} {Dirt Track through the Gentle Woods} {} {The dirt track snakes across Kandor's hillsides like a ribbon floating on ripples. The local vegetation consists mostly of conifers, but the further south the track leads, the more broad-leafed the plantlife becomes. Some of the trees to the east of the track show scorch marks from a past bushfire, but green growth is already flourishing once more on blackened branches.} {Southern Kandor} {} {} {} {1} {} +E {15329} {n} {n} {1} {0} {} {1} {} {0} +E {15259} {e} {e} {2} {0} {} {1} {} {0} +E {15325} {s} {s} {4} {0} {} {1} {} {0} + +R {15328} {0} {} {A Peaceful Campsite} {H} {Light woods part for a brief moment to form this small glade by the track. There are numerous signs that people have camped here recently. A campfire is in the middle of the glade and has obviously been used in the past few days. More firewood has been stacked in a small pile by the treeline for future stops at the campsite.} {Southern Kandor} {} {} {} {1} {} +E {15325} {e} {e} {2} {0} {} {1} {} {0} + +R {15329} {0} {} {Dirt Track through the Thinly Wooded Hills} {} {Pine needles and a small plume of dust are kicked up from the trail by an errant breeze through the thinly wooded hills. The track meanders through the dips and gullies of southern Kandor, trailing around the base of a tall hill rising up to the east. The dirt track continues to the north and south unabated and unobstructed.} {Southern Kandor} {} {} {} {1} {} +E {15330} {n} {n} {1} {0} {} {1} {} {0} +E {15258} {e} {e} {2} {0} {} {1} {} {0} +E {15337} {w} {w} {8} {0} {} {1} {} {0} +E {15327} {s} {s} {4} {0} {} {1} {} {0} + +R {15330} {0} {} {Shallow Dip in the Dirt Track} {} {A dirt track meanders along here, past a small glade visible to the west. Its path crosses over a small dip in the land, which judging by its contour and deposit of river-rocks, used to contain the flowing waters of a stream. The dirt of the track gets muddy as it traverses the old stream bed, but it should not prove to be a hindrance to cross.} {Southern Kandor} {} {} {} {1} {} +E {15255} {e} {e} {2} {0} {} {1} {} {0} +E {15336} {w} {w} {8} {0} {} {1} {} {0} +E {15329} {s} {s} {4} {0} {} {1} {} {0} + +R {15331} {0} {} {Dying Grass} {} {Sickly twisted, the grass is crying in agony as the Blight slowly advances, killing all living things to replace them with creations of its own. The brownish vegetation seems to die a little for each step north while to the south life becomes stronger.} {Fallow Hills} {} {} {} {1} {} +E {15348} {n} {n} {1} {0} {} {1} {} {0} +E {15338} {e} {e} {2} {0} {} {1} {} {0} +E {15254} {s} {s} {4} {0} {} {1} {} {0} + +R {15332} {0} {} {In the Twisted Hills of Kandor} {} {Dark twisted spires of rock form the blackened hills of Kandor. To the north, the blighted mountains and the blightborder are visible, while plains are visible to the south, over a steep cliff of dark rock. The grass here is blackened from the heat that eminates this close the the Blight.} {Kandor} {} {} {} {1} {} +E {15349} {n} {n} {1} {0} {} {1} {} {0} +E {15254} {e} {e} {2} {0} {} {1} {} {0} +E {15333} {w} {w} {8} {0} {} {1} {} {0} + +R {15333} {0} {} {Along a Steep Cliff} {} {Dark spires of rock rise into the air, and a cliff of steep stone falls to the south, plumetting hundreds of spans. Large rocks lie scattered about, and several of the rock spires are shattered. A deep fissure lies to the west, cracking the ground open.} {Kandor} {} {} {} {1} {} +E {15350} {n} {n} {1} {0} {} {1} {} {0} +E {15332} {e} {e} {2} {0} {} {1} {} {0} +E {15334} {w} {w} {8} {0} {} {1} {} {0} + +R {15334} {0} {} {At a Large Crack in the Earth} {} {A large part of the earth has cracked open here, and steam spews forth from this great fissure. Darkness encompasses this rift in the earth, and light does not penetrate it's maw. To the south, a large cliff falls a long way down to the sparse plains of Kandor.} {Kandor} {} {} {} {1} {} +E {15351} {n} {n} {1} {0} {} {1} {} {0} +E {15333} {e} {e} {2} {0} {} {1} {} {0} +E {15335} {w} {w} {8} {0} {} {1} {} {0} + +R {15335} {0} {} {Along a Steep Cliff} {} {The Blight appears to be extending it's ruinous presence further south into the hills of Kandor, as the hills are devoid of abundant life, and little vegetation grows here. To the south, a steep cliff drops a long ways down onto vast and sparse plains that also appear to have been affected by the Blight.} {Kandor} {} {} {} {1} {} +E {15352} {n} {n} {1} {0} {} {1} {} {0} +E {15334} {e} {e} {2} {0} {} {1} {} {0} +E {15353} {w} {w} {8} {0} {} {1} {} {0} + +R {15336} {0} {} {Glade in the Thin Woods} {} {For a small distance the thin woods part and the land levels out to form a glade nestled amongst the rolling Kandori hinterlands. A light covering of grass paints the glade a mixture of green and brown hues, with small animal trails criss-crossing every which way. A dirt track is visible to the east, trailing along the line of the woods before descending into a dip and out of sight from the glade.} {Southern Kandor} {} {} {} {1} {} +E {15330} {e} {e} {2} {0} {} {1} {} {0} +E {15337} {s} {s} {4} {0} {} {1} {} {0} + +R {15337} {0} {} {Among the Thinly Wooded Hills} {} {Sparse, coniferous woodland casts a blanket of shade over southern Kandor. Pine cones and needles coat the forest floor, suppressing the growth of any grass or small plants and filling the air with the sweet scent of pine sap. A small distance to the east, a dirt track meanders into the cover of the forest. To the north, the trees part to form a level glade.} {Southern Kandor} {} {} {} {1} {} +E {15336} {n} {n} {1} {0} {} {1} {} {0} +E {15329} {e} {e} {2} {0} {} {1} {} {0} + +R {15338} {0} {} {Slopes of Brown Grass} {} {The earth bares its teeth through the sparse fallow grass in the defying grin of the doomed. The wind whispers hungrily of the blood of a thousand battles as it forces the exhausted grass to dance one last time before surrendering its soul. The gentle slopes become hills in the north and east and far north a black forest can be seen against the horizon.} {Fallow Hills} {} {} {} {1} {} +E {15347} {n} {n} {1} {0} {} {1} {} {0} +E {15339} {e} {e} {2} {0} {} {1} {} {0} +E {15331} {w} {w} {8} {0} {} {1} {} {0} + +R {15339} {0} {} {A Depression Between Two Hills} {} {Nestled between the hills, a patch of green grass is desperately struggling for survival on the bottom of this depression. There is a steep climb up the hills to the east and west while north leads deeper into the hills through an open mouth. Far north a blackened forest can be seen.} {Fallow Hills} {} {} {} {1} {} +E {15346} {n} {n} {1} {0} {} {1} {} {0} +E {15340} {e} {e} {2} {0} {} {1} {} {0} +E {15338} {w} {w} {8} {0} {} {1} {} {0} + +R {15340} {0} {} {On a Large Brown Hill} {} {Standing on this particularly large hill the view of the surroundings is splendid. Looking south the nation of Kandor can be seen and in the northwest is a dried-out lake. Further north a dark, almost black forest is visible and beyond that a mountain range that borders the Blight.} {Fallow Hills} {} {} {} {1} {} +E {15341} {n} {n} {1} {0} {} {1} {} {0} +E {15339} {w} {w} {8} {0} {} {1} {} {0} + +R {15341} {0} {} {Among the Hills} {} {Like frozen waves on the ocean the hills roll onward towards the horizon. Only a few low bushes grow here and not even a single tree can be seen. Sometimes a raven is heard from above but other than that, the whispering wind is the only sound.} {Fallow Hills} {} {} {} {1} {} +E {15344} {n} {n} {1} {0} {} {1} {} {0} +E {15342} {e} {e} {2} {0} {} {1} {} {0} +E {15346} {w} {w} {8} {0} {} {1} {} {0} +E {15340} {s} {s} {4} {0} {} {1} {} {0} + +R {15342} {0} {} {Edge of the Hills} {} {Standing in the southeast corner of the fallow hills between two forests, one as black as night and the other scorched and twisted, the Dark One's touch is evident here. Nothing here is quite alive but not quite dead either, grass and shrubberies show signs of decay and the few insects that live here are twisted and suffering. The hills continue north and west.} {Fallow Hills} {} {} {} {1} {} +E {15343} {n} {n} {1} {0} {} {1} {} {0} +E {15341} {w} {w} {8} {0} {} {1} {} {0} + +R {15343} {0} {} {Amongst the Rubble} {} {A heap of different sized stones, from the smallest shards to rocks bigger than a man's head, has gathered in a depression in the hills. Low hills surround this not very deep natural bowl. Dust whirls up from the rubble whenever the wind manages to find this place. A black mountain top peaks up behind the hills to the west.} {Fallow Hills} {} {} {} {1} {} +E {15344} {w} {w} {8} {0} {} {1} {} {0} +E {15342} {s} {s} {4} {0} {} {1} {} {0} + +R {15344} {0} {} {Fallow Hills off the Trail} {} {Green straws of grass are rare here, and brownish, dying grass dominates the hills. An occasional leafless bush can be spotted on the top of the hills. All other vegetation seems to avoid these hills. A faint trail cuts its way further into the hill to the north and west.} {Fallow Hills} {} {} {} {1} {} +E {15526} {n} {n} {1} {0} {} {1} {} {0} +E {15343} {e} {e} {2} {0} {} {1} {} {0} +E {15345} {w} {w} {8} {0} {} {1} {} {0} +E {15341} {s} {s} {4} {0} {} {1} {} {0} + +R {15345} {0} {} {On a Faint Trail Through the Hills} {} {This faint dirt trail leads across the hills from an ashen forest almost all the way south to the border of Kandor. It would appear to be used mostly by animals considering the many and obvious tracks from various animals. But some of the hoofprints are much too large even for a horse.} {Fallow Hills} {} {} {} {1} {} +E {15525} {n} {n} {1} {0} {} {1} {} {0} +E {15344} {e} {e} {2} {0} {} {1} {} {0} +E {15346} {s} {s} {4} {0} {} {1} {} {0} + +R {15346} {0} {} {Near a Faint Trail} {} {An extremely faint trail emerges from the grass just north of here. Even though the trail is little more than a string of bare soil, it is obvious that it is used frequently. In the south the Borderlands take over the landscape and fallow hills stretch out in all other directions.} {Fallow Hills} {} {} {} {1} {} +E {15345} {n} {n} {1} {0} {} {1} {} {0} +E {15341} {e} {e} {2} {0} {} {1} {} {0} +E {15347} {w} {w} {8} {0} {} {1} {} {0} +E {15339} {s} {s} {4} {0} {} {1} {} {0} + +R {15347} {0} {} {Rolling Hills of Brown Grass} {} {Shades of brown cover the gently rolling hills, up and down the slopes, shivering with fever in the wind. A deep cut in the ground some distance to the north breaks the natural rhythm of the hills. The hills continue in all directions except north where a huge black mountain wall blocks the way.} {Fallow Hills} {} {} {} {1} {} +E {15346} {e} {e} {2} {0} {} {1} {} {0} +E {15348} {w} {w} {8} {0} {} {1} {} {0} +E {15338} {s} {s} {4} {0} {} {1} {} {0} + +R {15348} {0} {} {On a Low Hill} {} {The hills expand north towards the Blight but a steep mountain wall of crumbling stone blocks the way north. By looking northeast from this hill a mountain range begins its rise towards the gray sky. A faint trail leads northeast to what appears to once have been a large lake.} {Fallow Hills} {} {} {} {1} {} +E {15347} {e} {e} {2} {0} {} {1} {} {0} +E {15331} {s} {s} {4} {0} {} {1} {} {0} + +R {15349} {0} {} {In the Dark Hills of Kandor} {} {The hills of Kandor stretch far to the west, while a solid wall of granite rises to the east, and further to the south, hills can be seen bordering a cliff that seems to fall hundreds of spans. To the north, the ominous mountains of the Blight rise far into the air. The city of Chachin seems to lie to the east.} {Kandor} {} {} {} {1} {} +E {15350} {w} {w} {8} {0} {} {1} {} {0} +E {15332} {s} {s} {4} {0} {} {1} {} {0} + +R {15350} {0} {} {Before a Dark Pass} {} {To the north, a dark pass leads into the Mountains of Dhoom, twisting around dark spires and over dark gorges in the ground. To the south lies a cliff of stone, while the hills continue to the east and west. Far to the east, a small village can be seen through the dark hills.} {Kandor} {} {} {} {1} {} +E {15516} {n} {n} {1} {0} {} {1} {} {0} +E {15349} {e} {e} {2} {0} {} {1} {} {0} +E {15351} {w} {w} {8} {0} {} {1} {} {0} +E {15333} {s} {s} {4} {0} {} {1} {} {0} + +R {15351} {0} {} {The Twisted Hills of Kandor} {} {Tall, gray-black hills stretch out, the dark soil scorched by the harsh sun during the day. The vegetation is sparse and sickly looking, as if the Blight is extending its horrible presence further south into the Borderlands. Short trees wave slowly although no strong wind is present.} {Kandor} {} {} {} {1} {} +E {15350} {e} {e} {2} {0} {} {1} {} {0} +E {15352} {w} {w} {8} {0} {} {1} {} {0} +E {15334} {s} {s} {4} {0} {} {1} {} {0} + +R {15352} {0} {} {End of the Dark Hills} {} {The dark hills lessen here, and vanish to the west. The burnt hills continue to the east, and to the north the mountains of the Blight are visible along with the blighted lands. To the south, a cliff drops straight down onto vast and sparsely vegetated plains. The ground is stiff, not moist at all.} {Kandor} {} {} {} {1} {} +E {15351} {e} {e} {2} {0} {} {1} {} {0} +E {15335} {s} {s} {4} {0} {} {1} {} {0} + +R {15353} {0} {} {Dust-choked Streambed} {} {Dropping sharply between two hills this dry streambed tumbles down over rock and scree making travel a bit precarious. To the east the streambed ends and rugged terrain begins. Farther to the south the streambed drops further between the hills before it twists out of sight.} {Plains Along the Blight Border} {} {} {} {1} {} +E {15517} {n} {n} {1} {0} {} {1} {} {0} +E {15335} {e} {e} {2} {0} {} {1} {} {0} +E {15354} {s} {s} {4} {0} {} {1} {} {0} + +R {15354} {0} {} {Dusty Streambed} {} {A sharp twist in the streambed here makes it travel down from the east and it continues off to the south. To the distant east the streambed rides up between two hills and onto some high plans. Cracks in the ground show that the sun has baked this ground for quite a while.} {Plains Along the Blight Border} {} {} {} {1} {} +E {15353} {n} {n} {1} {0} {} {1} {} {0} +E {15355} {s} {s} {4} {0} {} {1} {} {0} + +R {15355} {0} {} {Twist in a Dry Streambed} {} {The streambed tumbles down here from the north and heads to the west. It gives every indication that it has been dry for some time. Small twigs, leaves and assorted brush have accumulated in small piles pushed together by the almost constant dry wind.} {Plains Along the Blight Border} {} {} {} {1} {} +E {15354} {n} {n} {1} {0} {} {1} {} {0} +E {15356} {w} {w} {8} {0} {} {1} {} {0} + +R {15356} {0} {} {Top of a Dry Streambed} {} {A dust choked streambed cuts through the hard packed ground here, twisting its way into the earth. The sides are short but steep and the earth caves easily under any weight. Some burrows have been tunneled into the sides by small animals oblivious to the fact that this is a streambed.} {Plains Along the Blight Border} {} {} {} {1} {} +E {15355} {e} {e} {2} {0} {} {1} {} {0} +E {15357} {w} {w} {8} {0} {} {1} {} {0} + +R {15357} {0} {} {Next to a Dry Hill} {} {A large round hill rises to the west, smooth sided and almost devoid of vegetation. No scrub grows on its side and a sparse layer of close-cropped grass and lichen covers what areas are vegetated. Insects can be heard droning in the area but no other animal life is evidenced.} {Plains Along the Blight Border} {} {} {} {1} {} +E {15358} {n} {n} {1} {0} {} {1} {} {0} +E {15356} {e} {e} {2} {0} {} {1} {} {0} + +R {15358} {0} {} {Circling a Dry Hill} {} {The path you are on curves around a massive perfectly formed hill. The path curves to the west and the south around its base. The path is covered with small pebbles and stones that have tumbled down the slope of the hill. Small animals inhabit the scrub in the area.} {Plains Along the Blight Border} {} {} {} {1} {} +E {15359} {w} {w} {8} {0} {} {1} {} {0} +E {15357} {s} {s} {4} {0} {} {1} {} {0} + +R {15359} {0} {} {Along a Dry Hill} {} {South of this path lies a large flat topped hill, almost dwarfing the other hills in the area. The path curves around it to the east and the west. To either side the path curves south again around it's massive girth. Animal life here seems scarce, even the birds seem to have moved on.} {Plains Along the Blight Border} {} {} {} {1} {} +E {15358} {e} {e} {2} {0} {} {1} {} {0} +E {15360} {w} {w} {8} {0} {} {1} {} {0} + +R {15360} {0} {} {Around a Dry Hill} {} {You skirt the northwestern side of a large odd hill. Large for the area and odd for it's almost perfect shape. Small scrub clusters around its base but none on its sides. Grass and smooth rocks are its only covering. You can't see the top but it seems to level off some towards it.} {Plains Along the Blight Border} {} {} {} {1} {} +E {15359} {e} {e} {2} {0} {} {1} {} {0} +E {15361} {s} {s} {4} {0} {} {1} {} {0} + +R {15361} {0} {} {Base of a Dry Hill} {} {In front of you looms a hill that seems out of place in this area. Not only is it large compared to the others but it seems too perfect, too symmetrical. The path coming from the west here turns around both sides of the hill, as passage over would be too difficult.} {Plains Along the Blight Border} {} {} {} {1} {} +E {15360} {n} {n} {1} {0} {} {1} {} {0} +E {15366} {w} {w} {8} {0} {} {1} {} {0} +E {15362} {s} {s} {4} {0} {} {1} {} {0} + +R {15362} {0} {} {Near the Dry Hill} {} {You pass around a large smooth sided hill to your northeast. The path you are on continues north along the hill's western slope and south bordering a sharp drop-off. The path bends again farther to the south around a second hill. Not as large but steep and still a hindrance to travel.} {Plains Along the Blight Border} {} {} {} {1} {} +E {15361} {n} {n} {1} {0} {} {1} {} {0} +E {15363} {s} {s} {4} {0} {} {1} {} {0} + +R {15363} {0} {} {Around a Small Hill} {} {Directly to the south the ground drops away over a small cliff, below it grassy plains. The path continues on to the north and east around a small steep hill. Farther off to the east this narrow path curves out of sight to the north around the hill.} {Plains Along the Blight Border} {} {} {} {1} {} +E {15362} {n} {n} {1} {0} {} {1} {} {0} +E {15364} {e} {e} {2} {0} {} {1} {} {0} + +R {15364} {0} {} {Around a Small Dry Hill} {} {The track twists sharply around the spur of a small hill here pointing to the north towards a massive hill and to the west along the south side of a smaller hill. Travel along the hill's south side is treacherous because of the steep drop-off to the plains below.} {Plains Along the Blight Border} {} {} {} {1} {} +E {15365} {n} {n} {1} {0} {} {1} {} {0} +E {15363} {w} {w} {8} {0} {} {1} {} {0} + +R {15365} {0} {} {Under a Small Dry Hill} {} {The path seems to dead-end here under the shadow of a large smooth sided hill. Passage to the east or west is not advisable due to the steep walls of this mini box canyon. Sounds here seem to amplify and any noise seems too much. The face of the hill is smooth to the north, almost worked.} {Plains Along the Blight Border} {} {} {} {1} {} +E {15364} {s} {s} {4} {0} {} {1} {} {0} + +R {15366} {0} {} {Middle of the Dry Hills} {} {Hills to the north and south naturally guide passage through this area to the east and west. Far off to the west the hills drop down towards vast plains of grass and scrub. To the east more hills are visible and from this location in among them it's difficult to see how far they go.} {Plains Along the Blight Border} {} {} {} {1} {} +E {15361} {e} {e} {2} {0} {} {1} {} {0} +E {15367} {w} {w} {8} {0} {} {1} {} {0} + +R {15367} {0} {} {Hills near the Track} {} {You are at the edge of a group of low brown hills that stretch to the east and south. Towards your west lie dry plains covered in scrub brush and stunted grasses. The cries of small animals can be heard in the distance however the hills prevent you from telling which direction they originate.} {Plains Along the Blight Border} {} {} {} {1} {} +E {15366} {e} {e} {2} {0} {} {1} {} {0} +E {15368} {w} {w} {8} {0} {} {1} {} {0} + +R {15368} {0} {} {Curving Track} {} {South, east or west is your choice here. To the south this trail leads straight through the plains for as far as you can see. To the east it enters some low dry hills and continues on for some time. West the trail continues on to a sharp bend northwards.} {Plains Along the Blight Border} {} {} {} {1} {} +E {15367} {e} {e} {2} {0} {} {1} {} {0} +E {15372} {w} {w} {8} {0} {} {1} {} {0} +E {15369} {s} {s} {4} {0} {} {1} {} {0} + +R {15369} {0} {} {Track on the Edge of the Hills} {} {This fairly well defined track snakes lazily between low rises to the north and south, skirting brown hills to the east. The trail winds to the south towards the Caralain grass far in the distance. To the north it joins with another trail and turns to the east and west.} {Plains Along the Blight Border} {} {} {} {1} {} +E {15368} {n} {n} {1} {0} {} {1} {} {0} +E {15370} {s} {s} {4} {0} {} {1} {} {0} + +R {15370} {0} {} {Track near the Hills} {} {Small critters scurry back and forth across the path dodging into the low coarse brush as you pass. They move so quickly you can't tell what they are. They are feeding no doubt on the small seeds scattered about on the ground. The path passes north and south through this area.} {Plains Along the Blight Border} {} {} {} {1} {} +E {15369} {n} {n} {1} {0} {} {1} {} {0} +E {15371} {s} {s} {4} {0} {} {1} {} {0} + +R {15371} {0} {} {End of a Dry Track} {} {The trail fades here to the south as it opens a bit towards the taller grasses. The grass itself provides good cover for whatever should lay in it. Towards the north the low scrub brush edges out the grass for the thin soil and the going is a bit tougher.} {Plains Along the Blight Border} {} {} {} {1} {} +E {15370} {n} {n} {1} {0} {} {1} {} {0} + +R {15372} {0} {} {Twisted Track} {} {The faint track curves to the east here towards some low hills. You can make out a junction farther on that way where the trail splits. To the north this track continues up into the dry plains. It's very still here, even with a wind and very few animals are visible.} {Plains Along the Blight Border} {} {} {} {1} {} +E {15373} {n} {n} {1} {0} {} {1} {} {0} +E {15368} {e} {e} {2} {0} {} {1} {} {0} + +R {15373} {0} {} {Faint Southward Track} {} {A very faint trail begins to form here to the south and to the north it opens upon the plains. Farther to the south it curves towards the east, towards some low dry hills. North and west of you lie dry plains with close-cropped grasses and little water to be found.} {Plains Along the Blight Border} {} {} {} {1} {} +E {15374} {n} {n} {1} {0} {} {1} {} {0} +E {15375} {w} {w} {8} {0} {} {1} {} {0} +E {15372} {s} {s} {4} {0} {} {1} {} {0} + +R {15374} {0} {} {Stunted Grassland} {} {A faint path snakes off to the south with an even fainter trail of matted dry grass leading east and west. Most of the vegetation here is dried and dead looking with the odd clump of green grass seemingly out of place. Specks high above must be carrion eating birds but you just can't make them out.} {Plains Along the Blight Border} {} {} {} {1} {} +E {15475} {e} {e} {2} {0} {} {1} {} {0} +E {15376} {w} {w} {8} {0} {} {1} {} {0} +E {15373} {s} {s} {4} {0} {} {1} {} {0} + +R {15375} {0} {} {Dusty Grasslands} {} {The hard packed ground here yields little in the way of forage for animals. What is growing here has been cropped low by whatever animals have passed through. It seems not even rain would help these plants anymore. Some hills can be made out farther to the east.} {Plains Along the Blight Border} {} {} {} {1} {} +E {15376} {n} {n} {1} {0} {} {1} {} {0} +E {15373} {e} {e} {2} {0} {} {1} {} {0} +E {15378} {w} {w} {8} {0} {} {1} {} {0} + +R {15376} {0} {} {Dry Grassland} {} {The grass crunches underfoot here as you move in this dry area. Some twisted brush grows here and there and a few of them have small seeds scattered underneath. Scurrying can be heard through the bushes but the smaller inhabitants here seem adept at defying detection.} {Plains Along the Blight Border} {} {} {} {1} {} +E {15374} {e} {e} {2} {0} {} {1} {} {0} +E {15377} {w} {w} {8} {0} {} {1} {} {0} +E {15375} {s} {s} {4} {0} {} {1} {} {0} + +R {15377} {0} {} {Broadening Plains} {} {The plains widen out here to the west and off in the distance you can see where these withered plains spread out into a wide savanna. The grass is a bit sturdier here than in other areas and some green can be seen here and there amongst the otherwise dry bushes.} {Plains Along the Blight Border} {} {} {} {1} {} +E {15379} {n} {n} {1} {0} {} {1} {} {0} +E {15376} {e} {e} {2} {0} {} {1} {} {0} +E {15381} {w} {w} {8} {0} {} {1} {} {0} +E {15378} {s} {s} {4} {0} {} {1} {} {0} + +R {15378} {0} {} {Along the Plains} {D} {Grass, scrub and gnarled bushes as far as the eye can see fill your vision. This might be a path heading east and west but a faint one if it is. You can make out the faint smell of moist earth that seems to be coming from the east. Any water here would certainly draw a crowd.} {Plains Along the Blight Border} {} {} {} {1} {} +E {15377} {n} {n} {1} {0} {} {1} {} {0} +E {15375} {e} {e} {2} {0} {} {1} {} {0} +E {15382} {w} {w} {8} {0} {} {1} {} {0} + +R {15379} {0} {} {Boulder in the Plains} {} {A large boulder, seemingly out of place in an otherwise flat area, juts out of the dry earth. It looks as if it has been here some time as the grass growing around its base and animal burrows under it attest. No other rocks can even be seen in the surrounding area. This is an excellent place to watch out for intruders.} {Plains Along the Blight Border} {} {} {} {1} {} +E {15380} {w} {w} {8} {0} {} {1} {} {0} +E {15377} {s} {s} {4} {0} {} {1} {} {0} + +R {15380} {0} {} {Small Depression} {} {A small but deep depression lies before you. It is almost as deep as a small house, and time and rains have smoothed its edges. Some grass grows at the bottom and it gives the impression that there is water at the bottom although no safe way down can be seen.} {Plains Along the Blight Border} {} {} {} {1} {} +E {15379} {e} {e} {2} {0} {} {1} {} {0} +E {15385} {w} {w} {8} {0} {} {1} {} {0} +E {15381} {s} {s} {4} {0} {} {1} {} {0} + +R {15381} {0} {} {Middle of the Dry Plains} {} {In all directions the grass and low bushes spread out before you. Some green grass can be had for grazing and animal life here seems abundant. No water can be seen but there must be some under the ground to support all this plant and animal life on such an otherwise dry plain.} {Plains Along the Blight Border} {} {} {} {1} {} +E {15380} {n} {n} {1} {0} {} {1} {} {0} +E {15377} {e} {e} {2} {0} {} {1} {} {0} +E {15384} {w} {w} {8} {0} {} {1} {} {0} +E {15382} {s} {s} {4} {0} {} {1} {} {0} + +R {15382} {0} {} {Windswept Plains} {} {The wind creates mini sandstorms and dust devils here as it whips around the tufts of dried grass and scrub brush. Rustling can be heard through the brush but it could be animals or it could just be the wind. Hiding seems impossible yet there are tracks but no animals.} {Plains Along the Blight Border} {} {} {} {1} {} +E {15381} {n} {n} {1} {0} {} {1} {} {0} +E {15378} {e} {e} {2} {0} {} {1} {} {0} +E {15383} {w} {w} {8} {0} {} {1} {} {0} + +R {15383} {0} {} {Plains Near the Savannah} {} {Winds blow off the savannah to the west but they don't bring any moisture. Some tracks can be seen here but they are somewhat difficult to make out on this hard ground. Some birds can be seen far overhead, too far to make out but likely carrion eaters looking for a meal.} {Plains Along the Blight Border} {} {} {} {1} {} +E {15384} {n} {n} {1} {0} {} {1} {} {0} +E {15382} {e} {e} {2} {0} {} {1} {} {0} +E {15393} {s} {s} {4} {0} {} {1} {} {0} + +R {15384} {0} {} {Widening Plains} {} {This area borders a broad savanna far to the west. In all directions as far as the eye can see is covered with grass and bushes and dotted with small herds of animals. Some birds can be seen far overhead, just specks to your eyes. They are likely birds of prey searching for an easy meal.} {Plains Along the Blight Border} {} {} {} {1} {} +E {15385} {n} {n} {1} {0} {} {1} {} {0} +E {15381} {e} {e} {2} {0} {} {1} {} {0} +E {15389} {w} {w} {8} {0} {} {1} {} {0} +E {15383} {s} {s} {4} {0} {} {1} {} {0} + +R {15385} {0} {} {Outside an Abandoned Hut} {} {To your west stands a large but low hut carved into a low rise in the plains. Its roof has been covered in what looks like cut sod that seems to have grown quite well despite it being disturbed. The sides are made of a tan brick-like substance with straw mixed in.} {Plains Along the Blight Border} {} {} {} {1} {} +E {15386} {n} {n} {1} {0} {} {1} {} {0} +E {15380} {e} {e} {2} {0} {} {1} {} {0} +E {15388} {w} {w} {8} {0} {} {1} {} {0} +E {15384} {s} {s} {4} {0} {} {1} {} {0} + +R {15386} {0} {} {Dry Stunted Plains} {} {The grass seems to be doing well here if a bit stunted despite the lack of water. Most of it is green and healthy but the ground itself is quite dry and cracked. Some dry bushes are scattered about, the grass apparently has won the fight for what little water is available.} {Plains Along the Blight Border} {} {} {} {1} {} +E {15387} {w} {w} {8} {0} {} {1} {} {0} +E {15385} {s} {s} {4} {0} {} {1} {} {0} + +R {15387} {0} {} {Rockpile in the Savannah} {} {A rather large pile of rocks lies here. It looks as if they were dumped but he pile is as large as a house. The sizes range from as big as a small dog up to two spans across. Grass grows tall between some of the boulders and lichen has taken hold on the northern side of the pile.} {Plains Along the Blight Border} {} {} {} {1} {} +E {15386} {e} {e} {2} {0} {} {1} {} {0} +E {15392} {w} {w} {8} {0} {} {1} {} {0} + +R {15388} {0} {} {Dusty Abandoned Hut} {} {A fine layer of dust covers the entire one room hut you stand in. It is fairly large and is a fine shelter from the elements. The walls are made of a brick type block with what looks to be straw mixed in it. The roof is structured of timbers with soil visible between the narrowly spaced spans.} {Plains Along the Blight Border} {} {} {} {1} {} +E {15385} {e} {e} {2} {0} {} {1} {} {0} + +R {15389} {0} {} {Rolling Savannah} {} {The plains to the east have given way to a lush savannah here covered with golden waving grasses. The tall grass would and probably does provide an excellent hiding place for the smaller animals inhabiting this area as well as the larger ones doubtless hunting them.} {Plains Along the Blight Border} {} {} {} {1} {} +E {15384} {e} {e} {2} {0} {} {1} {} {0} +E {15390} {w} {w} {8} {0} {} {1} {} {0} + +R {15390} {0} {} {Rubble Field} {} {Strewn about this area are small boulders and broken bits of sharp edged rock. The grass seems to have made a fine start of growing up around the edges and covering some of the smaller ones. Smaller animals can be seen darting in and about the rocks, quickly hiding at the slightest noise.} {Plains Along the Blight Border} {} {} {} {1} {} +E {15391} {n} {n} {1} {0} {} {1} {} {0} +E {15389} {e} {e} {2} {0} {} {1} {} {0} +E {15402} {w} {w} {8} {0} {} {1} {} {0} + +R {15391} {0} {} {Near the Rubble Field} {} {You are on the edge of a rather large field of rubble and broken rock that extends to the south. All around you on the other sides is tall waving grass, golden now but doubtless lush and green at times. Some low gnarled trees dot the landscape, twisted and distorted by the almost constant wind.} {Plains Along the Blight Border} {} {} {} {1} {} +E {15392} {n} {n} {1} {0} {} {1} {} {0} +E {15390} {s} {s} {4} {0} {} {1} {} {0} + +R {15392} {0} {} {Near the Rockpile} {} {To your east you can see a huge pile of boulders and rocks, odd for this area. The grass here is low and green, apparently some fire has recently swept through making room for the newer plants. Small patches have already been cropped almost to the ground by the grazing animals hereabouts.} {Plains Along the Blight Border} {} {} {} {1} {} +E {15387} {e} {e} {2} {0} {} {1} {} {0} +E {15391} {s} {s} {4} {0} {} {1} {} {0} + +R {15393} {0} {} {Near the Savannah} {} {Far off to the south greener area can be seen but this area doesn't seem to support any life. If this is a path it curves to the north and west but it doesn't seem well traveled and certainly not maintained. Dust rises with each movement however slight is carried away by the dry winds.} {Plains Along the Blight Border} {} {} {} {1} {} +E {15383} {n} {n} {1} {0} {} {1} {} {0} +E {15394} {w} {w} {8} {0} {} {1} {} {0} + +R {15394} {0} {} {Edge of the Savannah} {} {Any the grass here is more sparse than to the west but every bit as dry and seemingly lifeless. The savannah stretches off to the west here but to the east lays an even drier more inhospitable land. The Blight to the north hasn't touched this land but it couldn't do much more damage if it had.} {Plains Along the Blight Border} {} {} {} {1} {} +E {15393} {e} {e} {2} {0} {} {1} {} {0} +E {15395} {w} {w} {8} {0} {} {1} {} {0} + +R {15395} {0} {} {On the Savannah} {} {The dried grass here seems a perfect hiding place but a hiding place for what? There are no animal tracks to be seen here but tracking on this dry cracked ground would be difficult if not impossible. Far off to the west the tall towers of Maradon can barely be made out.} {Plains Along the Blight Border} {} {} {} {1} {} +E {15394} {e} {e} {2} {0} {} {1} {} {0} +E {15396} {w} {w} {8} {0} {} {1} {} {0} + +R {15396} {0} {} {On the Savannah} {} {Dust devils and sandstorms are about the only moving things in sight. This area is dry however the withered grass looks as if it only needs a good rain to get going again. There are no tracks on the hard baked ground and any food in the areas seems out of the question.} {Plains Along the Blight Border} {} {} {} {1} {} +E {15395} {e} {e} {2} {0} {} {1} {} {0} +E {15397} {w} {w} {8} {0} {} {1} {} {0} + +R {15397} {0} {} {Near a Small Hill} {} {The view to your west is blocked by a small elevation. You might get a better picture of what lies ahead if you would climb it. To your east your view is unobstructed and you see a huge flat area. The wind feels dry and dusty.} {Saldaean Plains} {} {} {} {1} {} +E {15396} {e} {e} {2} {0} {} {1} {} {0} +E {15398} {w} {w} {8} {0} {} {1} {} {0} + +R {15398} {0} {} {On a Sandy Hill} {} {This hill gives you a decent view of what lies to the west. Far to the north you see some hills encompassing a little settlement. Far to your west you see a huge tree. Further west still you think you can see greener grounds. To your east you see a great stretch of plains.} {Saldaean Plains} {} {} {} {1} {} +E {15397} {e} {e} {2} {0} {} {1} {} {0} +E {15399} {w} {w} {8} {0} {} {1} {} {0} + +R {15399} {0} {} {On a Gentle Slope} {} {The plains seem to become higher towards the small hill off to the east. To your west the grounds seems to flatten out and stretch as far as you can see. There is not much vegetation growing on these plains and the dusty haze in the air prevents you from seeing much of the surroundings.} {Saldaean Plains} {} {} {} {1} {} +E {15400} {n} {n} {1} {0} {} {1} {} {0} +E {15398} {e} {e} {2} {0} {} {1} {} {0} +E {15436} {w} {w} {8} {0} {} {1} {} {0} + +R {15400} {0} {} {Wandering on the Dusty Savannah} {} {The ground here does not appear to have been used for travel a lot. You see some remains of animals that have died and decayed long ago. The few patches of grass that you see are yellow of color and seem to have great difficulty surviving. A huge rockwall is rising from the ground, blocking your way east. You will have to find a way around it.} {Saldaean Plains} {} {} {} {1} {} +E {15401} {n} {n} {1} {0} {} {1} {} {0} +E {15434} {w} {w} {8} {0} {} {1} {} {0} +E {15399} {s} {s} {4} {0} {} {1} {} {0} + +R {15401} {0} {} {Overlooking the Withering Savannah} {} {All around you see dry flatness. Every now and then a shrub or a patch of brown withered grass covers the ground. But most of it has already been eaten by the few animals who try to survive on the plains. The few trees you see are dead or almost dead.} {Saldaean Plains} {} {} {} {1} {} +E {15404} {n} {n} {1} {0} {} {1} {} {0} +E {15402} {e} {e} {2} {0} {} {1} {} {0} +E {15435} {w} {w} {8} {0} {} {1} {} {0} +E {15400} {s} {s} {4} {0} {} {1} {} {0} + +R {15402} {0} {} {Wandering on the Dry Savannah} {} {Dry grass and branches snap occasionally as you step on them. From the corner of your eye you see a small lizard scurry to safety. A large crack in the ground is blocking your way to the south. You can safely continue your journey to the north and the west. A small field strewn with rocks lies to the east. Far to your north the area becomes more rugged.} {Saldaean Plains} {} {} {} {1} {} +E {15403} {n} {n} {1} {0} {} {1} {} {0} +E {15390} {e} {e} {2} {0} {} {1} {} {0} +E {15401} {w} {w} {8} {0} {} {1} {} {0} + +R {15403} {0} {} {Wandering on the Dry Savannah} {} {The flat ground stretches all around you. To your north and east the terrain is absolutely impassable. Thick thorny hedges form a natural barrier there. To your south and west the plains continue. Somewhere to your west you notice a settlement.} {Saldaean Plains} {} {} {} {1} {} +E {15404} {w} {w} {8} {0} {} {1} {} {0} +E {15402} {s} {s} {4} {0} {} {1} {} {0} + +R {15404} {0} {} {The Withering Savannah} {} {The terrain is less elevated then the area you see to your north. Although plenty of rocks with jagged edges lay strewn across the ground, the ground is definitely flatter. To your south the plains continue and it doesn't look like the vegetation has much of a chance there either.} {Saldaean Plains} {} {} {} {1} {} +E {15405} {n} {n} {1} {0} {} {1} {} {0} +E {15403} {e} {e} {2} {0} {} {1} {} {0} +E {15401} {s} {s} {4} {0} {} {1} {} {0} + +R {15405} {0} {} {The Rough Uneven Terrain} {} {The area becomes more rugged to your west while the area to your south is not elevated at all. Occasional gusts of wind coming from the south give you a feeling of what lies there. Stretches of flat dusty plains. Further to your west you see some kind of large stone structure arising from the ground.} {Saldaean Plains} {} {} {} {1} {} +E {15406} {w} {w} {8} {0} {} {1} {} {0} +E {15404} {s} {s} {4} {0} {} {1} {} {0} + +R {15406} {0} {} {Hills Near a Stone Wall} {} {You see patches of grass growing on the hillsides. At some places you even spot some healthy looking trees. To your south and west you see a large wall protecting a village. To your north you see rocky hills. To your east the hills seem to become flatter.} {Saldaean Plains} {} {} {} {1} {} +E {15407} {n} {n} {1} {0} {} {1} {} {0} +E {15405} {e} {e} {2} {0} {} {1} {} {0} + +R {15407} {0} {} {Hills on the Blight Border} {} {The hills seem to become more rocky to the north. Vegetation is having an increasingly harder time to stay alive the farther north you go. Far to your south can make out a flat sandy area. To your southwest you see a village encompassed by a tall stone wall.} {Saldaean Plains} {} {} {} {1} {} +E {15408} {w} {w} {8} {0} {} {1} {} {0} +E {15406} {s} {s} {4} {0} {} {1} {} {0} + +R {15408} {0} {} {The Barren Hills} {} {The ground here is very unfertile. A few patches of wilted grass grow scattered across the hills. You also spot a few trees which don't seem to be thriving. A village is to your south but there is no entrance into it here. The only ways in which you can travel are west and east.} {Saldaean Plains} {} {} {} {1} {} +E {15407} {e} {e} {2} {0} {} {1} {} {0} +E {15409} {w} {w} {8} {0} {} {1} {} {0} + +R {15409} {0} {} {Hills on the Blight Border} {} {All you can see here are rocks and stones. Only the toughest of plants can survive here. To your north the hills become mountains of the wasteland known as the Blight. An occasional patch of wilted grass seems to be sticking from a crack in the ground. You can continue your way to your west and your east.} {Saldaean Plains} {} {} {} {1} {} +E {15408} {e} {e} {2} {0} {} {1} {} {0} +E {15410} {w} {w} {8} {0} {} {1} {} {0} + +R {15410} {0} {} {Northern Edge of the Hills} {} {This point seems to be the farthest north you can get without entering the Blight. The barren hills change rapidly to sharply ascending mountains making travel impossible to the north. All you can do from here is continue to your west or east. To your south you see a village, but there is a large stone wall blocking your way there.} {Saldaean Plains} {} {} {} {1} {} +E {15409} {e} {e} {2} {0} {} {1} {} {0} +E {15411} {w} {w} {8} {0} {} {1} {} {0} + +R {15411} {0} {} {Hills on the Blight Border} {} {The hills are hard to travel here. Stones constantly roll down the hillsides and there does not seem to be a path so you just have to pick your way. To your south a crumbling wall of stone prevents travel any further in that direction. The hills continue to your east and south.} {Saldaean Plains} {} {} {} {1} {} +E {15410} {e} {e} {2} {0} {} {1} {} {0} +E {15412} {s} {s} {4} {0} {} {1} {} {0} + +R {15412} {0} {} {Hills Overlooking a Thriving Village} {} {Standing on this hill you can just look over the wall that blocks your east and south exits. It seems a medium sized village with only one exit which seems to lie on the other side of where you are standing. To the northeast there are more hills. A large ravine seems to be blocking your way further west.} {Saldaean Plains} {} {} {} {1} {} +E {15411} {n} {n} {1} {0} {} {1} {} {0} +E {15413} {w} {w} {8} {0} {} {1} {} {0} + +R {15413} {0} {} {Before the Long Gorge} {} {A deep gorge is running through the rocky hills continuing to the north. A small ropebridge is connecting the two sides. When you look down into the gorge you can't see the bottom. The edges don't look too stable and it would be wise to take great care when crossing the gorge.} {Saldaean Plains} {} {} {} {1} {} +E {15414} {n} {n} {1} {0} {} {1} {} {0} +E {15412} {e} {e} {2} {0} {} {1} {} {0} +E {15415} {w} {w} {8} {0} {} {1} {} {0} +E {15417} {s} {s} {4} {0} {} {1} {} {0} + +R {15414} {0} {} {On a Ledge near the Bottomless Gorge} {} {The only exit seems to be back south. The east is blocked by the huge ravine that doesn't seem to end. To your north and west a massive granite rockwall seems to rise at an extremely steep angle. To your south you see some kind of bridge which would enable you to cross the gorge. } {Saldaean Plains} {} {} {} {1} {} +E {15413} {s} {s} {4} {0} {} {1} {} {0} + +R {15415} {0} {} {Among the Rocky Hills} {} {The hills are getting darker the further you look. Every now and then you catch a whiff of a very foul stench carried by the wind coming somewhere from the north. That must be where the Blight is consuming areas. To the west and north you see a huge cliffside towering above you. The other exits lead to more hills.} {Saldaean Plains} {} {} {} {1} {} +E {15413} {e} {e} {2} {0} {} {1} {} {0} +E {15473} {w} {w} {8} {0} {} {1} {} {0} +E {15416} {s} {s} {4} {0} {} {1} {} {0} + +R {15416} {0} {} {Wandering in the Wooded Hills} {} {More and more hills seem to turn up where ever you look. Stones tumble down from the hillsides as you move along them. From the corner of your eyes you catch some movement. Must be small animals trying to avoid attention. To your east the area becomes less elevated. To your west you see an overgrown path between the trees. The hills continue to your north.} {Saldaean Plains} {} {} {} {1} {} +E {15415} {n} {n} {1} {0} {} {1} {} {0} +E {15417} {e} {e} {2} {0} {} {1} {} {0} +E {15473} {w} {w} {8} {0} {} {1} {} {0} + +R {15417} {0} {} {Coach Stop Amidst the Uneven Terrain} {} {The terrain is getting less and less hospitable. Bleak hills arise around you to the north and the west. To your east a tall wall surrounds the village you see there. At some places on the hills you see some scattered clumps of trees.} {Saldaean Plains} {} {} {} {1} {} +E {15413} {n} {n} {1} {0} {} {1} {} {0} +E {15416} {w} {w} {8} {0} {} {1} {} {0} +E {15418} {s} {s} {4} {0} {} {1} {} {0} + +R {15418} {0} {} {On the Dry Dusty Path} {} {A path has formed itself here, winding throught the plains heading east and south. Judging on the various piles of animal excrements you can safely say lots of herds use this path to get to the green grounds you see to your west. They probably come from the village you see of to your northeast. To your north you see the area become more rugged.} {Saldaean Plains} {} {} {} {1} {} +E {15417} {n} {n} {1} {0} {} {1} {} {0} +E {15419} {e} {e} {2} {0} {} {1} {} {0} +E {15446} {s} {s} {4} {0} {} {1} {} {0} + +R {15419} {0} {} {Along the Dusty Path} {} {This path seems to stretch both to the east and west. To your west you can make out a fenced in area. To your east you see the path leading towards the village. Your view to the north is blocked by a tall wall, which seems to have some marks from a past raid on the village.} {Saldaean Plains} {} {} {} {1} {} +E {15420} {e} {e} {2} {0} {} {1} {} {0} +E {15418} {w} {w} {8} {0} {} {1} {} {0} +E {15445} {s} {s} {4} {0} {} {1} {} {0} + +R {15420} {0} {} {Bend in the Path} {} {The path takes a northward bend towards the broken gate in a large stone wall. To your south you see plains stretch as far as your eyes can see. To your east you see the stone wall keeping bending around the seemingly abandoned village. The only way into the village seems to be the gate to the north.} {Saldaean Plains} {} {} {} {1} {} +E {15421} {n} {n} {1} {0} {} {1} {} {0} +E {15419} {w} {w} {8} {0} {} {1} {} {0} +E {15431} {s} {s} {4} {0} {} {1} {} {0} + +R {15421} {0} {} {The Village Square of Sidona} {D} {The shell of a hamlet once destroyed by raiding trollocs, Sidona is reborn. Freshly laid paving stones surround a burbling fountain, and new shops line the central street that runs east to west. Strong stone walls stand where the remnants of hastily constructed fences once lay, and a high gate protects the only gap. This village has been rebuilt for longevity.} {Saldaean Plains} {} {} {} {1} {} +E {15423} {n} {n} {1} {0} {} {1} {} {0} +E {15424} {e} {e} {2} {0} {} {1} {} {0} +E {15422} {w} {w} {8} {0} {} {1} {} {0} +E {15420} {s} {s} {4} {0} {} {1} {} {0} + +R {15422} {0} {} {The Great Blackwood Armory} {} {An unusually tall building, the shop spans an open two stories, filled with the warm, earthy aroma of freshly sawwed wood. Long stacks of downed trees stand in even lines, held to the walls by chains. Those further down the sawdust-and-treesap stained floor are debarked and sanded. Still others thinned to rods and capped in the cruel iron and steel of war instruments. A sign proclaims the lineage of the wood for custom spears and polearms.} {Saldaean Plains} {} {} {} {1} {} +E {15421} {e} {e} {2} {0} {} {1} {} {0} + +R {15423} {0} {} {The Iron Wings} {} {Smoke twines through with thick rafters of a low, sparse shop, emanating from a habitually lit and hard bitten forge on the far wall. Black scorches pattern the floor around it. A simple bench serves as a desk, heavily cluttered with finished orders. The golden hawk of Mayene is picked out on the wall in axe heads next to a sign that hangs loosely from a hook.} {Saldaean Plains} {} {} {} {1} {} +E {15421} {s} {s} {4} {0} {} {1} {} {0} + +R {15424} {0} {} {Memorial of the Bereaved} {} {New paving stones line the way eastward in the village. The brightly painted shopfronts stand in clear and stark contrast to a new memorial, raised for the previous inhabitants of Sidona who died in trolloc raids. Constructed from broken paving stones, it dominates the center of street. Smaller lanes egress through gaps between the newly erected stores.} {Saldaean Plains} {} {} {} {1} {} +E {15425} {n} {n} {1} {0} {} {1} {} {0} +E {15427} {e} {e} {2} {0} {} {1} {} {0} +E {15421} {w} {w} {8} {0} {} {1} {} {0} +E {15426} {s} {s} {4} {0} {} {1} {} {0} + +R {15425} {0} {} {Musty General Store} {G} {Much has changed in Sidona over the years, but the general store remains. Row after row of shelves stand, cobbled together from many different makes. Various goods lie haphazardly strewn here and there, and the shop has a feeling of less-than-organized chaos. Stains and patches of dirt foul the floor, and at least one shelf bears small black presents, left by vermin.} {Saldaean Plains} {} {} {} {1} {} +E {15424} {s} {s} {4} {0} {} {1} {} {0} + +R {15426} {0} {} {A Wisdom's House} {} {Flowers and greenery fill the small home with a riot of colors and smells, bringing a warm and friendly air. By the door stands a rack, ready to hold the Wisdom's weapon, cloak and herbpouch. A painting hangs on the eastern wall next to a large bookcase filled with handwritten books. A small, well organised wooden sideboard is filled with herbs and oils. The large fire place holds a ready kettle, and a covered plate of cakes and sweetmeats await affable visitors. A bundle of white fabric sits on a chair.} {Saldaean Plains} {} {} {} {1} {} +E {15424} {n} {n} {1} {0} {} {1} {} {0} + +R {15427} {0} {} {A Hill Overlooking the Palisade} {} {The east side of the freshly paved street culminates in a hill that affords a view over the thick walls surrounding the village. Beyond, the withered landscape of the Blightborder is broken only by low hills and lonely trees. To the north, a newly remodeled building is ready to receive weary guests. South, and east, two shops compete over the blade market in the village.} {Saldaean Plains} {} {} {} {1} {} +E {15428} {n} {n} {1} {0} {} {1} {} {0} +E {15429} {e} {e} {2} {0} {} {1} {} {0} +E {15424} {w} {w} {8} {0} {} {1} {} {0} +E {15430} {s} {s} {4} {0} {} {1} {} {0} + +R {15428} {0} {} {The Dancing Saldaean} {} {Every inch of the common room shines and sparkles, immaculately polished. As the first step towards rebuilding Sidona, the inn is slightly older than the new shops that line the main street. For that, it is well cared for. Black iron pots hangs in a cavernous fireplace, ready for the another meal. The furniture, once mismatched, has been replaced with identical sets of a dark, heavy wood. A corridor at the back leads to the guest rooms.} {Saldaean Plains} {} {} {} {1} {} +E {15427} {s} {s} {4} {0} {} {1} {} {0} + +R {15429} {0} {} {The Bleeding Circle} {} {Blood red paint marks a dueling ring on a gleaming golden hardwood floor. Two doors split the far wall, but the shop is otherwise empty of furniture. The only adornment lies prominantly displayed on either side of the ring. Ostentatious swords and daggers hang mounted on simple pegs, awaiting use. A sign stands by the door, detailing orders and payment.} {Saldaean Plains} {} {} {} {1} {} +E {15427} {w} {w} {8} {0} {} {1} {} {0} + +R {15430} {0} {} {Parting the Silk} {} {Every corner of this small shop is crammed with racks of blades. Boxed or sheathed, bare or ceremonial, blades of every width and purpose can be found here. A small desk in the very back is buried under a veritable mountain of paperwork and new inventory. On a grey plaque above lies a heron-marked scabbard with a matching blade next to a sign.} {Saldaean Plains} {} {} {} {1} {} +E {15427} {n} {n} {1} {0} {} {1} {} {0} + +R {15431} {0} {} {Overlooking the Withered Plains} {} {The grass and plants here look like they could use some water. In some places the ground is already cracking because of the lack of moisture. To your west you see some cultivated areas. You see some hills to your north. The plains to your south and east don't seem like they are in a better condition then where you are now.} {Saldaean Plains} {} {} {} {1} {} +E {15420} {n} {n} {1} {0} {} {1} {} {0} +E {15432} {e} {e} {2} {0} {} {1} {} {0} +E {15445} {w} {w} {8} {0} {} {1} {} {0} +E {15440} {s} {s} {4} {0} {} {1} {} {0} + +R {15432} {0} {} {On the Arid Plains} {} {The ground is cracked from the lack of moisture. Plants can't grow here. To your north your way is blocked by a huge stone wall. Far off to your south you think you spot some kind of manmade structure. But it is hard to be sure because all the dust carried by the wind prevent a clear view.} {Saldaean Plains} {} {} {} {1} {} +E {15433} {e} {e} {2} {0} {} {1} {} {0} +E {15431} {w} {w} {8} {0} {} {1} {} {0} +E {15439} {s} {s} {4} {0} {} {1} {} {0} + +R {15433} {0} {} {On the Dusty Plains} {} {The wind contains a lot of dust, which makes your eyes tear. To your north you can find some shelter at a grouping of boulders that lie at the foot of a small hill. To all other directions nothing but flat plains can be seen. South you notice a large tree braving the elements.} {Saldaean Plains} {} {} {} {1} {} +E {15434} {e} {e} {2} {0} {} {1} {} {0} +E {15432} {w} {w} {8} {0} {} {1} {} {0} +E {15437} {s} {s} {4} {0} {} {1} {} {0} + +R {15434} {0} {} {Nearing the Dry Savannah} {} {The ground is covered with grass. But the grass does not look healthy. It is more yellow and brown than the green healthy grass has. The ground looks like there hasn't been rain in a bit. Off to your north you see hills enclosing a grouping of stones.} {Saldaean Plains} {} {} {} {1} {} +E {15435} {n} {n} {1} {0} {} {1} {} {0} +E {15400} {e} {e} {2} {0} {} {1} {} {0} +E {15433} {w} {w} {8} {0} {} {1} {} {0} +E {15436} {s} {s} {4} {0} {} {1} {} {0} + +R {15435} {0} {} {Plains Bordering a Crumbling Wall} {} {The sand has blown piles of sand up against the wall. It still reaches high enough to prevent you from climbing over though. In the relative shelter of the wall you notice sprouts of grass sticking from the ground. As dry as it seems all the ground needs is some water to flourish. The plains continue to your south and east.} {Saldaean Plains} {} {} {} {1} {} +E {15401} {e} {e} {2} {0} {} {1} {} {0} +E {15434} {s} {s} {4} {0} {} {1} {} {0} + +R {15436} {0} {} {Near the Huge Tree} {} {As impossible as it seems, to your west you see a huge tree arising from the ground. When you look around you the ground seems to dry and unfertile to sustain any plantlife. You can continue on the plains in all directions but your south.} {Saldaean Plains} {} {} {} {1} {} +E {15434} {n} {n} {1} {0} {} {1} {} {0} +E {15399} {e} {e} {2} {0} {} {1} {} {0} +E {15437} {w} {w} {8} {0} {} {1} {} {0} + +R {15437} {0} {} {The Gnarled Old Tree} {} {As you stand at the foot of this old tree you wonder how it has managed to survive all these years in these surroundings. Although there are not many leaves on the tree the few that do grow are green and offer some shade. The branches look thick enough to climb. It might offer you some protection from animals. Maybe you could see what lies ahead from the tree.} {Saldaean Plains} {} {} {} {1} {} +E {15433} {n} {n} {1} {0} {} {1} {} {0} +E {15436} {e} {e} {2} {0} {} {1} {} {0} +E {15439} {w} {w} {8} {0} {} {1} {} {0} +E {15438} {u} {u} {16} {0} {} {1} {} {0} + +R {15438} {0} {} {High in the Old Tree} {} {The branches up here are actually forming some sort of hollow. Judging by the remains you see here this place has been used by both humans and animals. Several old egg-shells indicate that the place is used by birds to nest. Far to your north you see the area starting to become more rugged. Directly surrounding the tree you see nothing but dry plains.} {Saldaean Plains} {} {} {} {1} {} +E {15437} {d} {d} {32} {0} {} {1} {} {0} + +R {15439} {0} {} {Before the Arid Plains} {} {Due to the lack of moisture most vegetation here has perished. Occasional gusts of wind pick up dust and dirt which make it hard to move around unprotected. All that dust in the air creates a haze which makes it nearly impossible to look around. To your south you think you see some kind of structure. The plains continue in all other directions.} {Saldaean Plains} {} {} {} {1} {} +E {15432} {n} {n} {1} {0} {} {1} {} {0} +E {15437} {e} {e} {2} {0} {} {1} {} {0} +E {15440} {w} {w} {8} {0} {} {1} {} {0} +E {15441} {s} {s} {4} {0} {} {1} {} {0} + +R {15440} {0} {} {The Withered Plains} {} {Due to the lack of moisture the vegetation here seems to be dying. The grass has more shades of yellow and brown then the green it once must have had. Far to the north you can barely make the appearance of some hills. The flat plains continue in all other directions.} {Saldaean Plains} {} {} {} {1} {} +E {15431} {n} {n} {1} {0} {} {1} {} {0} +E {15439} {e} {e} {2} {0} {} {1} {} {0} +E {15444} {w} {w} {8} {0} {} {1} {} {0} +E {15442} {s} {s} {4} {0} {} {1} {} {0} + +R {15441} {0} {} {A Small Pile of Rocks} {} {There is almost no flora present here. All you can see is jagged stones and rocks that riddle the ground. Your attention is caught by a pile of rocks that can't be natural. Someone or something must have made that pile. To your north and west the dry plains continue.} {Saldaean Plains} {} {} {} {1} {} +E {15439} {n} {n} {1} {0} {} {1} {} {0} +E {15442} {w} {w} {8} {0} {} {1} {} {0} +E {16037} {d} {d} {32} {0} {} {1} {} {0} + +R {15442} {0} {} {Wandering through the Plains} {} {The vegetation here is pretty scarce. More and more patches of dried up earth are showing through the grass. Here and there a scrawny bush is managing to survive in these environments. To your west the area seems to become greener. The dry plains stretch to the east.} {Saldaean Plains} {} {} {} {1} {} +E {15440} {n} {n} {1} {0} {} {1} {} {0} +E {15441} {e} {e} {2} {0} {} {1} {} {0} +E {15443} {w} {w} {8} {0} {} {1} {} {0} + +R {15443} {0} {} {On the Green Savannah} {} {The area stretching out before you is covered with sturdy green grass. The area to your east seems to be less green. The dust in the air prevents you from seeing far though. To your west you notice a green elevation protruding from its surroundings.} {Saldaean Plains} {} {} {} {1} {} +E {15444} {n} {n} {1} {0} {} {1} {} {0} +E {15442} {e} {e} {2} {0} {} {1} {} {0} +E {15453} {w} {w} {8} {0} {} {1} {} {0} + +R {15444} {0} {} {On the Green Savannah} {} {Tough grass cushions the ground as you pass through it. There is nothing here to offer you protection from the weather or to prevent you from being spotted. Far to your north you see smoke rising into the air. The plains seem to continue to your east and to your west.} {Saldaean Plains} {} {} {} {1} {} +E {15445} {n} {n} {1} {0} {} {1} {} {0} +E {15440} {e} {e} {2} {0} {} {1} {} {0} +E {15447} {w} {w} {8} {0} {} {1} {} {0} +E {15443} {s} {s} {4} {0} {} {1} {} {0} + +R {15445} {0} {} {On the Green Savannah} {} {To your north you can barely make out some sort of wall rising from the ground. There seems to be a path in front of the wall. It looks like a village surrounded by hills. To your east the plains seem to become more yellowish brown of color.} {Saldaean Plains} {} {} {} {1} {} +E {15419} {n} {n} {1} {0} {} {1} {} {0} +E {15431} {e} {e} {2} {0} {} {1} {} {0} +E {15446} {w} {w} {8} {0} {} {1} {} {0} +E {15444} {s} {s} {4} {0} {} {1} {} {0} + +R {15446} {0} {} {End of a Dusty Path} {} {You see a path which seems to be coming from the settlement you see far to your northeast. It is probably used to get to the corral and the grazing grounds to your west. The path continues to the north. Further north the terrain seems to become more uneven.} {Saldaean Plains} {} {} {} {1} {} +E {15418} {n} {n} {1} {0} {} {1} {} {0} +E {15445} {e} {e} {2} {0} {} {1} {} {0} +E {15448} {w} {w} {8} {0} {} {1} {} {0} +E {15447} {s} {s} {4} {0} {} {1} {} {0} + +R {15447} {0} {} {Overlooking a Small Clearing} {} {The clearing is filled with brightly colored flowers. The soft grass is swaying softly in the gentle breeze. The area around you seems to be greener than the plains stretching out to your east. There must be water near. You spot signs of civilization to your north.} {Saldaean Plains} {} {} {} {1} {} +E {15446} {n} {n} {1} {0} {} {1} {} {0} +E {15444} {e} {e} {2} {0} {} {1} {} {0} +E {15449} {w} {w} {8} {0} {} {1} {} {0} + +R {15448} {0} {} {The Grazing Ground} {} {The area is covered with short grass. It seems that the area is perfectly suited to keep livestock and it continues to the south. To your north you notice something that looks like a large gate. Endless plains stretch to your east. Vultures circle in the air above the hills to your northeast.} {Saldaean Plains} {} {} {} {1} {} +E {15450} {n} {n} {1} {0} {} {1} {} {0} +E {15446} {e} {e} {2} {0} {} {1} {} {0} +E {15449} {s} {s} {4} {0} {} {1} {} {0} + +R {15449} {0} {} {Overlooking the Green Meadow} {} {There is a lot of green here. When you examine the ground a bit closer you notice animal tracks and piles of excrement lying around. This would suggest that this area is being used as grazing ground for livestock. There must be people who use this place for feeding their animals.} {Saldaean Plains} {} {} {} {1} {} +E {15448} {n} {n} {1} {0} {} {1} {} {0} +E {15447} {e} {e} {2} {0} {} {1} {} {0} +E {15452} {s} {s} {4} {0} {} {1} {} {0} + +R {15450} {0} {} {A Sturdy Ring Fence} {H} {This large wooden corral has been built to hold horses in and thieves out. Although Saldeans are known for their equestrian skills the owner of the horses does not appear to be close by. Hills line your view to the north, and a small house stands to the west.} {Saldaean Plains} {} {} {} {1} {} +E {15451} {w} {w} {8} {0} {} {1} {} {0} +E {15448} {s} {s} {4} {0} {} {1} {} {0} + +R {15451} {0} {} {Small Farmhouse} {} {This wooden house is not very large but it seems quite cozy. There are not many furniture here, but everything you need can be found, with no extra luxury though. The floor is covered by two colorful carpets, which doesn't fit the image of the house very well.} {Saldaean Plains} {} {} {} {1} {} +E {15450} {e} {e} {2} {0} {} {1} {} {0} + +R {15452} {0} {} {On the Sloping Ground} {} {The growth here consists mainly of grass. Here and there you see some shrubs. You can't see far to the south due to the elevation in the ground. Maybe this direction will take you to a place that is better suited for scouting your surroundings.} {Saldaean Plains} {} {} {} {1} {} +E {15449} {n} {n} {1} {0} {} {1} {} {0} +E {15453} {e} {e} {2} {0} {} {1} {} {0} +E {15454} {s} {s} {4} {0} {} {1} {} {0} + +R {15453} {0} {} {Near the Rising Ground} {} {The area here seems to be changing. To the east you see plains stretch as far as you can see while to your west you notice that the ground is rising. At the same time you notice that the area to your south seems to contain a lot of thick underbrush.} {Saldaean Plains} {} {} {} {1} {} +E {15443} {e} {e} {2} {0} {} {1} {} {0} +E {15452} {w} {w} {8} {0} {} {1} {} {0} +E {15455} {s} {s} {4} {0} {} {1} {} {0} + +R {15454} {0} {} {On the Grassy Ridge} {} {The ground is covered with grass that reaches up to your ankles. At some places it stands even higher. As this point looks to be higher then the surrounding areas it provides a good place to scout the surrounding areas.} {Saldaean Plains} {} {} {} {1} {} +E {15452} {n} {n} {1} {0} {} {1} {} {0} +E {15455} {e} {e} {2} {0} {} {1} {} {0} + +R {15455} {0} {} {Among the Thorny Bushes} {} {This area does not look easily passable. Thick brushes are surrounding you and when you look closer you notice nasty thorns which are more then likely to tear up either skin or clothes. The ridge to the west is casting a gloomy shadow over the area.} {Saldaean Plains} {} {} {} {1} {} +E {15453} {n} {n} {1} {0} {} {1} {} {0} +E {15454} {w} {w} {8} {0} {} {1} {} {0} +E {15456} {s} {s} {4} {0} {} {1} {} {0} + +R {15456} {0} {} {An Animal Trail} {} {There seems to be a path of some sort here. It is not regular enough to be man made and the amount of very obvious animal tracks here makes it clear that this is an animal trail. The path seems to lead to the west where you hear the faint clattering of water.} {Saldaean Plains} {} {} {} {1} {} +E {15455} {n} {n} {1} {0} {} {1} {} {0} +E {15457} {w} {w} {8} {0} {} {1} {} {0} +E {15464} {s} {s} {4} {0} {} {1} {} {0} + +R {15457} {0} {} {A Small Waterfall} {D} {The passage to the north is blocked by a very steep hillside. It looks like an earthquake tore the hill in two a long time ago. Now this small glade is bristling with life. A stream of water is pouring down from somewhere above you creating a small pond.} {Saldaean Plains} {} {} {} {1} {} +E {15815} {n} {n} {1} {0} {} {1} {} {0} +E {15456} {e} {e} {2} {0} {} {1} {} {0} +E {15458} {w} {w} {8} {0} {} {1} {} {0} +E {15459} {s} {s} {4} {0} {} {1} {} {0} + +R {15458} {0} {} {A Trickling Stream} {} {A small trickle of water is coming from the east. That would explain why the area here seems greener then what you can see of the southern regions. To your west you see a large ravine blocking your way. There appears to be some sort of hill to your northeast.} {Saldaean Plains} {} {} {} {1} {} +E {15457} {e} {e} {2} {0} {} {1} {} {0} + +R {15459} {0} {} {On the Grassy Plains} {} {The sturdy green grass stands to your ankles here. You see clumps of brushes scattered around the plains. Off to your north you see some kind of highrise. The area also seems to become more lush to your north while it seems to get withered to your south. The plains surround you in all directions.} {Saldaean Plains} {} {} {} {1} {} +E {15457} {n} {n} {1} {0} {} {1} {} {0} +E {15464} {e} {e} {2} {0} {} {1} {} {0} +E {15460} {w} {w} {8} {0} {} {1} {} {0} +E {15462} {s} {s} {4} {0} {} {1} {} {0} + +R {15460} {0} {} {The Grassy Plains} {} {Green grass slowly waves in the soft breeze. Even flowers can be seen sticking out of the grass. The vegetation seems to be very colorful and healthy. To your south you see the greens slowly fade to a yellowish brown. There must be water near causing the plantlife here to flourish.} {Saldaean Plains} {} {} {} {1} {} +E {15459} {e} {e} {2} {0} {} {1} {} {0} +E {15461} {s} {s} {4} {0} {} {1} {} {0} + +R {15461} {0} {} {In the Dried Up River Bed} {} {You seem to be on a spot where some time ago a river flowed. The water has vaporized a long time ago it seems. The dry area around the river bed seems to be proof of that. The bed continues to the south where you see it making a bend. Smooth little rocks and stones lay scattered around on the ground.} {Saldaean Plains} {} {} {} {1} {} +E {15460} {n} {n} {1} {0} {} {1} {} {0} +E {15462} {e} {e} {2} {0} {} {1} {} {0} +E {15756} {s} {s} {4} {0} {} {1} {} {0} + +R {15462} {0} {} {On the Dusty Plains} {} {To your south you see vines and brushes intertwining to a degree that it becomes impossible to pass through. To your west you see some sort of stream crossing the plains. Off to your east you see more plains but it is hard to see anything else. The dust in the wind causes your vision to blur somewhat.} {Saldaean Plains} {} {} {} {1} {} +E {15459} {n} {n} {1} {0} {} {1} {} {0} +E {15463} {e} {e} {2} {0} {} {1} {} {0} +E {15461} {w} {w} {8} {0} {} {1} {} {0} + +R {15463} {0} {} {Near the Dusty Plains} {} {The flatness around you contains some dried up patches of grass. You can spot a few dying trees also but most vegetation has already died and withered. To your east you see bushes spring up from the earth. In all other directions you see dry plains.} {Saldaean Plains} {} {} {} {1} {} +E {15464} {n} {n} {1} {0} {} {1} {} {0} +E {15465} {e} {e} {2} {0} {} {1} {} {0} +E {15462} {w} {w} {8} {0} {} {1} {} {0} +E {15472} {s} {s} {4} {0} {} {1} {} {0} + +R {15464} {0} {} {The Beginning of a Trail} {} {The undergrowth seems a bit trampled here. It looks like a lot of the local wildlife passes through here on their way to more lush areas that lie to the north. Thick undergrowth seems to block your way to the east. To your south the area seems to have far less vegetation.} {Saldaean Plains} {} {} {} {1} {} +E {15456} {n} {n} {1} {0} {} {1} {} {0} +E {16029} {e} {e} {2} {0} {} {1} {} {0} +E {15459} {w} {w} {8} {0} {} {1} {} {0} +E {15463} {s} {s} {4} {0} {} {1} {} {0} + +R {15465} {0} {} {In the Thorny Thicket} {} {This particular spot contains and unusual amount of brushes. The worse part is that they are covered with sharp pointed thorns that rip open everything they touch. The going is really tough here. Your north and east seem to be impassable. You probably can manage to push through to your south and west.} {Saldaean Plains} {} {} {} {1} {} +E {15463} {w} {w} {8} {0} {} {1} {} {0} +E {15466} {s} {s} {4} {0} {} {1} {} {0} + +R {15466} {0} {} {Near the Large Hill} {} {To your south a large sandy hill rises up from the ground. If you would climb it you would probably get a good view of the surrounding area. Patches of grass try to survive all around you but it seems like the lack of moisture is too much as the grass looks withered. To your north and west you see more plains.} {Saldaean Plains} {} {} {} {1} {} +E {15465} {n} {n} {1} {0} {} {1} {} {0} +E {15472} {w} {w} {8} {0} {} {1} {} {0} +E {15467} {s} {s} {4} {0} {} {1} {} {0} + +R {15467} {0} {} {On the Top of a Dry Hill} {} {Standing on top of the hill you see the areas surrounding you clearly. To your south you see wooded plains stretch out. To your north you see the area become dryer. Except for a small green area somewhat to your north. Even further north you can barely make out some sort of settlement.} {Saldaean Plains} {} {} {} {1} {} +E {15466} {n} {n} {1} {0} {} {1} {} {0} +E {15468} {e} {e} {2} {0} {} {1} {} {0} +E {15471} {w} {w} {8} {0} {} {1} {} {0} +E {15469} {s} {s} {4} {0} {} {1} {} {0} + +R {15468} {0} {} {In the Shadow of the Hill} {D} {The hill to your east blocks out the light casting a gloomy darkness on this area. Little vegetation manages to grow here due to the lack of sunlight. A small trickle of water seems to form a muddy pond here. You hear some noise coming from the darkness.} {Saldaean Plains} {} {} {} {1} {} +E {15467} {w} {w} {8} {0} {} {1} {} {0} + +R {15469} {0} {} {Path before a Hill} {} {The path seems to bend to avoid the hill to your north. To your south the plains become more green and filled with vegetation. The hill will probably give you a good view of what lies around you. A soft breeze gently sways the few patches of grass around you.} {Saldaean Plains} {} {} {} {1} {} +E {15467} {n} {n} {1} {0} {} {1} {} {0} +E {15470} {w} {w} {8} {0} {} {1} {} {0} + +R {15470} {0} {} {The Bend in the Path} {} {Frequent use of this way has caused a path to form. The path of hard packed earth bends to your east and north. The path seems to go around a large hill you see. To your north the path continues into the plains. To your east you see it bend again.} {Saldaean Plains} {} {} {} {1} {} +E {15471} {n} {n} {1} {0} {} {1} {} {0} +E {15469} {e} {e} {2} {0} {} {1} {} {0} + +R {15471} {0} {} {Path around the Hill} {} {You are standing on a path used to avoid the climb up the hill to your east. While it would take you some time to get up there the view would be probably worth it. The path leads you to dry plains to your north and you see it bend to your south.} {Saldaean Plains} {} {} {} {1} {} +E {15472} {n} {n} {1} {0} {} {1} {} {0} +E {15467} {e} {e} {2} {0} {} {1} {} {0} +E {15470} {s} {s} {4} {0} {} {1} {} {0} + +R {15472} {0} {} {Nearing the Dry Plains} {} {The plains here are still very dry. Some vegetations tries to grow here but the view plants that do manage to survive are eaten by animals or trampled be travellers coming from the path to your south. A large hill lies in your southern direction.} {Saldaean Plains} {} {} {} {1} {} +E {15463} {n} {n} {1} {0} {} {1} {} {0} +E {15466} {e} {e} {2} {0} {} {1} {} {0} +E {15471} {s} {s} {4} {0} {} {1} {} {0} + +R {15473} {0} {} {A Path Near Maradon} {} {This path does not appear to be well travelled, yet the gates of a large city stand to the west. The woods swallow up the narrow path to the east. The stench of the Blight wafts on the dry breeze from the north.} {Saldaean Plains} {} {} {} {1} {} +E {15415} {n} {n} {1} {0} {} {1} {} {0} +E {15416} {e} {e} {2} {0} {} {1} {} {0} +E {15474} {w} {w} {8} {0} {} {1} {} {0} + +R {15474} {0} {} {Outside the Gates of Maradon} {} {You are standing outside the gates of Maradon, the capital of Saldaea. It is said that the ogiers have built this city as they have built many of the most beautiful cities in the world. There seems to be farming grounds in the north and a farmhouse is located just south from you.} {Maradon} {} {} {} {1} {} +E {15473} {e} {e} {2} {0} {} {1} {} {0} +E {15801} {w} {w} {8} {0} {} {1} {} {0} + +R {15475} {0} {} {Edge of the Hills} {} {If this can be called a trail that you are following, it heads north and west here. It's hard to call anything a trail in this area with as sparsely traveled as it is. Dry, brown grass, twisted crumbling bushes and hard dry packed earth are the main features here.} {Plains Along the Blight Border} {} {} {} {1} {} +E {15476} {n} {n} {1} {0} {} {1} {} {0} +E {15374} {w} {w} {8} {0} {} {1} {} {0} + +R {15476} {0} {} {Skirting the Hills} {} {You pass around the dry hills to your southeast here on this twisted faint path. As you move small clouds of dust raise and coat the already suffering grass and bushes. The ground is dry, cracked and quite hard under all the dust. The land screams for water.} {Plains Along the Blight Border} {} {} {} {1} {} +E {15477} {e} {e} {2} {0} {} {1} {} {0} +E {15475} {s} {s} {4} {0} {} {1} {} {0} + +R {15477} {0} {} {Near the Dry Hills} {} {South of you are rolling dry hills occasionally dotted by brush and small stunted trees. To the east and west as far as the eye can see stretch leagues of sparsely vegetated plains only occasionally broken by a small rise or dip. The dust from the dry ground covers everything here.} {Plains Along the Blight Border} {} {} {} {1} {} +E {15478} {e} {e} {2} {0} {} {1} {} {0} +E {15476} {w} {w} {8} {0} {} {1} {} {0} + +R {15478} {0} {} {Edge of the Dry Hills} {} {You are on the north side of a group of low hills. They do not seem any greener than the plains you are walking through right now. You are well south of the Blight but these lands don't seem to thrive much better. Hardly a noise is to be heard except for the wind. This is an excellent place to watch out for intruders.} {Plains Along the Blight Border} {} {} {} {1} {} +E {15479} {n} {n} {1} {0} {} {1} {} {0} +E {15477} {w} {w} {8} {0} {} {1} {} {0} + +R {15479} {0} {} {Stunted Plains} {} {The grass here is close cropped, brown and withered. Something has been trying to gain some sustenance off of it however meager. The sparse bushes in the area seem to have suffered the same fate. East and west the plains stretch with a faint track heading south towards some hills.} {Plains Along the Blight Border} {} {} {} {1} {} +E {15524} {e} {e} {2} {0} {} {1} {} {0} +E {15480} {w} {w} {8} {0} {} {1} {} {0} +E {15478} {s} {s} {4} {0} {} {1} {} {0} + +R {15480} {0} {} {Thirsty Grassland} {} {Brown dry grass crunches underfoot as you travel this faint east-west trail. Off to your east there seems to be another trail joining in. West the track stretches as far as you can see. Foothills bordering the Mountains of Dhoom rise gently to your north but the land here is simply flat.} {Plains Along the Blight Border} {} {} {} {1} {} +E {15479} {e} {e} {2} {0} {} {1} {} {0} +E {15481} {w} {w} {8} {0} {} {1} {} {0} + +R {15481} {0} {} {South of the Arid Hills} {} {A dry breeze comes off the dry desolate hills to the north, further drying the already arid area you travel East and west as you travel here you are passing just south of the foothills. Off to the west you can make out a path twisting up into the hills themselves.} {Plains Along the Blight Border} {} {} {} {1} {} +E {15480} {e} {e} {2} {0} {} {1} {} {0} +E {15482} {w} {w} {8} {0} {} {1} {} {0} + +R {15482} {0} {} {Rolling Dry Plains} {} {Stretching far to the east and west here, the stunted dry plains offer little relief to a weary traveler. A bit farther to the west there appears to be a divergent track heading north into the foothills of the mountains. This area seems almost devoid of life.} {Plains Along the Blight Border} {} {} {} {1} {} +E {15481} {e} {e} {2} {0} {} {1} {} {0} +E {15483} {w} {w} {8} {0} {} {1} {} {0} + +R {15483} {0} {} {Faint Track} {} {A trail snakes north for a bit here towards the hills before turning and going out of sight. The hills themselves are none too appealing making the track a faintly traveled one. East or west this train takes you along the foothills to their south. Not a drop of water is to be found.} {Plains Along the Blight Border} {} {} {} {1} {} +E {15496} {n} {n} {1} {0} {} {1} {} {0} +E {15482} {e} {e} {2} {0} {} {1} {} {0} +E {15484} {w} {w} {8} {0} {} {1} {} {0} + +R {15484} {0} {} {Near the Faint Track} {} {East and west, grass and dust. The land here is devoid of all but the hardiest species of plants and animals. Twisting tracks in the dusty path show something came by here but you don't know what. The screeching cries of carrion eating birds can be heard from the west.} {Plains Along the Blight Border} {} {} {} {1} {} +E {15483} {e} {e} {2} {0} {} {1} {} {0} +E {15485} {w} {w} {8} {0} {} {1} {} {0} + +R {15485} {0} {} {Dry Rolling Plains} {} {There is some relief from the monotonous plains to be had here. A small group of bushes shelters you from the winds that whip dust up into the air. Some small bones are scattered under the bushes where some predator chose this spot to make a meal of an unwary animal.} {Plains Along the Blight Border} {} {} {} {1} {} +E {15484} {e} {e} {2} {0} {} {1} {} {0} +E {15486} {w} {w} {8} {0} {} {1} {} {0} + +R {15486} {0} {} {Dry Arroyo} {} {This is the bottom of a deep wide arroyo carved though the hills. It seems as if the cascading water from when it last rained was prevented from carving out the earth any farther to the south. To the north the gully continues up into the foothills of the mountains.} {Plains Along the Blight Border} {} {} {} {1} {} +E {15487} {n} {n} {1} {0} {} {1} {} {0} +E {15485} {e} {e} {2} {0} {} {1} {} {0} + +R {15487} {0} {} {Twisted Arroyo} {} {The gully takes a sharp twist here to the west and south. Rocks and boulders are strewn around exposed by rushing water during storms. The bank is undercut sharply here preventing any egress. Visible on one side is what looks like claw marks where someone or something tried to escape.} {Plains Along the Blight Border} {} {} {} {1} {} +E {15488} {w} {w} {8} {0} {} {1} {} {0} +E {15486} {s} {s} {4} {0} {} {1} {} {0} + +R {15488} {0} {} {Inside the Arroyo} {} {Straight east and west the arroyo carves itself between to smaller hills. Twigs and dead branches are piled on the west side of huge boulders where things were deposited by rushing water during the last storm. A corpse of what looks like a deer is wedged in between two of the boulders.} {Plains Along the Blight Border} {} {} {} {1} {} +E {15487} {e} {e} {2} {0} {} {1} {} {0} +E {15489} {w} {w} {8} {0} {} {1} {} {0} + +R {15489} {0} {} {In the Arroyo} {} {This would definitely not be a good place to be when the water that carved this deep arroyo returns. The sides are steep, almost vertical, with an overhanging lip that crumbles to the touch. Here and there small trees have resisted being washed away and cling tenaciously to the sides.} {Plains Along the Blight Border} {} {} {} {1} {} +E {15488} {e} {e} {2} {0} {} {1} {} {0} +E {15490} {w} {w} {8} {0} {} {1} {} {0} + +R {15490} {0} {} {Bend in the Arroyo} {} {Here the gully tumbles down several small rocky ledges coming from the north and twists sharply around a corner going east. Some animals have unwisely chosen to make the banks of the arroyo their home as evidenced by the scurrying and rustling you can hear coming from the piles or rocks.} {Plains Along the Blight Border} {} {} {} {1} {} +E {15491} {n} {n} {1} {0} {} {1} {} {0} +E {15489} {e} {e} {2} {0} {} {1} {} {0} + +R {15491} {0} {} {Hook in the Arroyo} {} {Cascading steeply down from the west this arroyo twists very abruptly to the south where you can see it again twists. The hook here is caused by a rather small hill that seems like it will be swallowed completely the next time there is a strong storm in the area.} {Plains Along the Blight Border} {} {} {} {1} {} +E {15492} {w} {w} {8} {0} {} {1} {} {0} +E {15490} {s} {s} {4} {0} {} {1} {} {0} + +R {15492} {0} {} {Along the Arroyo} {} {Farther to the east you can see where smaller gullies join this arroyo and it widen it even further. To the west you can barely make out where it takes a sharp turn to the north around a dome shaped hill. The erosion marks in the walls form almost straight up and down lines.} {Plains Along the Blight Border} {} {} {} {1} {} +E {15491} {e} {e} {2} {0} {} {1} {} {0} +E {15493} {w} {w} {8} {0} {} {1} {} {0} + +R {15493} {0} {} {Jag in the Arroyo} {} {The arroyo takes an abrupt turn here from its travel from the west and jags sharply to the south over a large boulder. The gully widens considerably where several smaller ones join the larger. A deep depression has been eroded from under the west side of the boulder by the swirling waters from the last rain.} {Plains Along the Blight Border} {} {} {} {1} {} +E {15494} {n} {n} {1} {0} {} {1} {} {0} +E {15492} {e} {e} {2} {0} {} {1} {} {0} + +R {15494} {0} {} {Twisting Arroyo} {} {The gully cascades down from the west and twists sharply to the south as it slides around a few of the steeper hills in the area. Footing here is extremely treacherous for both man and beast alike. Small stones and tangled brush wait for an unwary traveler to twist an ankle.} {Plains Along the Blight Border} {} {} {} {1} {} +E {15495} {w} {w} {8} {0} {} {1} {} {0} +E {15493} {s} {s} {4} {0} {} {1} {} {0} + +R {15495} {0} {} {Top of the Arroyo} {} {Smaller gullies and cracks in the hills that channel water all seem to converge here where a large arroyo begins. It careens eastward and then around a hill to the south. It seems that this area does get rain every once in a while, far too much for the dry packed earth to handle.} {Plains Along the Blight Border} {} {} {} {1} {} +E {15494} {e} {e} {2} {0} {} {1} {} {0} + +R {15496} {0} {} {Northward Track} {} {To the south passes a very faint trail that snakes it's way east and west. The faint track you are standing on travels east for a bit before disappearing around a sharp turn. As you head generally north you rise up into the foothills bordering the Mountains of Dhoom.} {Plains Along the Blight Border} {} {} {} {1} {} +E {15497} {e} {e} {2} {0} {} {1} {} {0} +E {15483} {s} {s} {4} {0} {} {1} {} {0} + +R {15497} {0} {} {Northward Track Near the Hills} {} {You are right at the edge of the dry hills as you stand here on the faint track. Westward the trail turns again to the south, out of the hills, on to the widening plains. Dark specks overhead seem to be birds of prey circling far above, scanning the land for prey.} {Plains Along the Blight Border} {} {} {} {1} {} +E {15498} {n} {n} {1} {0} {} {1} {} {0} +E {15496} {w} {w} {8} {0} {} {1} {} {0} + +R {15498} {0} {} {Bend in the Track} {} {North of you lies a hill that while low is so steep it bends any travel around it to the east and west. South, a trail winds between the low hills. You stand at the cross of this faint tee in the paths. Along the base of the hill lie stones and other debris that has cascaded down over time.} {Plains Along the Blight Border} {} {} {} {1} {} +E {15505} {e} {e} {2} {0} {} {1} {} {0} +E {15499} {w} {w} {8} {0} {} {1} {} {0} +E {15497} {s} {s} {4} {0} {} {1} {} {0} + +R {15499} {0} {} {Twisting through the Arid Hills} {} {Passing between the dry hills this track winds its way east towards a junction in the path and west further between the hills. Tracks here show that the animals in this area, some innocent and some less than innocent, quite frequently travel this path.} {Plains Along the Blight Border} {} {} {} {1} {} +E {15498} {e} {e} {2} {0} {} {1} {} {0} +E {15500} {w} {w} {8} {0} {} {1} {} {0} + +R {15500} {0} {} {Between Arid Hills} {} {This sharp-bottomed path between the hills snakes in and out of gullies valleys and streambeds. You are between a row of medium sized hills stripped bare of vegetation by drought and high winds. Snakeskins litter the rocks and the bones of small animals lie scattered about.} {Plains Along the Blight Border} {} {} {} {1} {} +E {15499} {e} {e} {2} {0} {} {1} {} {0} +E {15501} {w} {w} {8} {0} {} {1} {} {0} + +R {15501} {0} {} {Around an Arid Hill} {} {You are at the west end of twin rows of hills that funnel traffic in between them. This erstwhile path turns to the north here directly towards another rather large hill. The going here is somewhat tough and as water seems scarce this is a rather unfriendly place for travelers.} {Plains Along the Blight Border} {} {} {} {1} {} +E {15502} {n} {n} {1} {0} {} {1} {} {0} +E {15500} {e} {e} {2} {0} {} {1} {} {0} + +R {15502} {0} {} {Base of an Arid Hill} {} {Directly to the north is what can only be called a significant terrain feature in this area. Notable only for it's sheer size it draws the eye nonetheless. Its sides are littered with rocks and small boulders and on some spots the ground was soft enough for some animal to create burrows.} {Plains Along the Blight Border} {} {} {} {1} {} +E {15503} {w} {w} {8} {0} {} {1} {} {0} +E {15501} {s} {s} {4} {0} {} {1} {} {0} + +R {15503} {0} {} {Skirting the Arid Hill} {} {You are between two rather large hills here, one to the west and one to the east. The path heads directly towards both of them. The trail here seems to have been formed by the game traveling though this area. There are burned logs in the area suggesting a wild fire some time in the past.} {Plains Along the Blight Border} {} {} {} {1} {} +E {15502} {e} {e} {2} {0} {} {1} {} {0} +E {15504} {w} {w} {8} {0} {} {1} {} {0} + +R {15504} {0} {} {Base of an Arid Rise} {} {The path seems to dead end here at the base of a rather steep hill directly to the west. The animals that created this trail have had no problem heading around the hill in either direction through the tangled undergrowth but you don't have that option.} {Plains Along the Blight Border} {} {} {} {1} {} +E {15503} {e} {e} {2} {0} {} {1} {} {0} + +R {15505} {0} {} {Twisting Track} {} {The steep sides on a long low hill to the northwest bend travel around it from all directions. You can see where a small trail snakes to the north here and another around it to the west along the hill's south side. To the east this trail passes between two smaller hills.} {Plains Along the Blight Border} {} {} {} {1} {} +E {15506} {n} {n} {1} {0} {} {1} {} {0} +E {15509} {e} {e} {2} {0} {} {1} {} {0} +E {15498} {w} {w} {8} {0} {} {1} {} {0} + +R {15506} {0} {} {Track through the Hills} {} {This faint trail curves around a couple of hills, one to the northwest and another to the southeast. You can see where off to the south the trail leads to an intersection of sorts along a larger hill. To the east the trail takes an abrupt curve again to the north.} {Plains Along the Blight Border} {} {} {} {1} {} +E {15507} {e} {e} {2} {0} {} {1} {} {0} +E {15505} {s} {s} {4} {0} {} {1} {} {0} + +R {15507} {0} {} {Bend in the Dry Track} {} {Another steep hill that could almost be called a spire rises to the northwest and the trail here curves around it to the north and the west. Vegetation is sparse here as you get closer to the Mountains of Dhoom. Past the mountains lies the Blight.} {Plains Along the Blight Border} {} {} {} {1} {} +E {15508} {n} {n} {1} {0} {} {1} {} {0} +E {15506} {w} {w} {8} {0} {} {1} {} {0} + +R {15508} {0} {} {Top of the Track} {} {The ground evens out a bit here making travel a bit easier. To the north lie the infamous Mountains of Dhoom and southward the path takes you between arid hills and then farther past them to the dry plains. Carrion eating birds can be heard in the distance squawking indignantly.} {Plains Along the Blight Border} {} {} {} {1} {} +E {15507} {s} {s} {4} {0} {} {1} {} {0} + +R {15509} {0} {} {Near the Dry Track} {} {Off to your west is a junction of sorts for these faint animal paths running through the hills. Eastward on this path it heads between low hills guiding travels straight east. The animals in this area seem fairly proficient at hiding given the lack of any trees or large bushes.} {Plains Along the Blight Border} {} {} {} {1} {} +E {15510} {e} {e} {2} {0} {} {1} {} {0} +E {15505} {w} {w} {8} {0} {} {1} {} {0} + +R {15510} {0} {} {Arid Hills} {} {The hills to the north and south guide you firmly, only allowing travel east and west through them. The hills themselves are dry and dusty only supporting sage and low scrub brush. Seeds are scattered under some of the bushes waiting for the next rain do they can spring to life.} {Plains Along the Blight Border} {} {} {} {1} {} +E {15511} {e} {e} {2} {0} {} {1} {} {0} +E {15509} {w} {w} {8} {0} {} {1} {} {0} + +R {15511} {0} {} {Circling an Arid Hill} {} {A steep sided mound to your east looks a bit to hard to climb so travel here is guided to the north around it or to the west straight through a passage between two rows of dry hills. The hill to your east is brown from the dry weather but covered almost completely by scrub.} {Plains Along the Blight Border} {} {} {} {1} {} +E {15512} {n} {n} {1} {0} {} {1} {} {0} +E {15510} {w} {w} {8} {0} {} {1} {} {0} + +R {15512} {0} {} {Around a Small Arid Hill} {} {The trail you are following turns east here around a hill to the southeast and it heads off to the south skirting the hill before it turns to the west again. The path is quite dry and what grass there is here crunches and breaks under the traffic. Animal cries can be heard in the distance.} {Plains Along the Blight Border} {} {} {} {1} {} +E {15513} {e} {e} {2} {0} {} {1} {} {0} +E {15511} {s} {s} {4} {0} {} {1} {} {0} + +R {15513} {0} {} {Under a Steep Ridge} {} {The path heads west here and curves around a hill heading south but to the west it ends under an overhanging ridge. Bones are scattered about, some look disturbingly familiar and scorch marks are visible along the base of the ridge where some fires have been made recently.} {Plains Along the Blight Border} {} {} {} {1} {} +E {15514} {e} {e} {2} {0} {} {1} {} {0} +E {15512} {w} {w} {8} {0} {} {1} {} {0} + +R {15514} {0} {} {The Blightborder} {} {Tall rock rises all around here, save a large crack to the east that looks to be able to pass through. To the south, a dark arch of stone blocks out light. Odd trees that seem almost bush-like grow around here, swaying in a gentle motion although there is no wind at all here.} {Kandor} {} {} {} {1} {} +E {15530} {e} {e} {2} {0} {} {1} {} {0} +E {15513} {w} {w} {8} {0} {} {1} {} {0} +E {15515} {s} {s} {4} {0} {} {1} {} {0} + +R {15515} {0} {} {Under a Jagged Arch in a Dark Pass} {} {An arch formed of rock that is pure black in color seems to absorb all light around here. It is splintered and jagged, weathered through many years of standing. Small chunks of rock lie on the ground, fallen from the great arch overhead. Green moss covers the dark rock, hidden from the light.} {Kandor} {} {} {} {1} {} +E {15514} {n} {n} {1} {0} {} {1} {} {0} +E {15516} {s} {s} {4} {0} {} {1} {} {0} + +R {15516} {0} {} {In a Dark Pass} {} {The dark pass leading between the Blight and the scorched hills of Kandor leads north and south, passing under an arch of jagged rock to the north. To the south it seems to open up into harsh hills, blackened by the sun. Little life grows around here, destroyed by the harsh sun.} {Kandor} {} {} {} {1} {} +E {15515} {n} {n} {1} {0} {} {1} {} {0} +E {15350} {s} {s} {4} {0} {} {1} {} {0} + +R {15517} {0} {} {Outside the Arid Hills} {} {You are outside the hills that stretch east and west along the mountains of the Blight. To your north this track enters the hilly terrain for a distance. East of you lies the Borderland of Kandor. In the distant south you can make out some low hills stretching south.} {Plains Along the Blight Border} {} {} {} {1} {} +E {15518} {n} {n} {1} {0} {} {1} {} {0} +E {15353} {s} {s} {4} {0} {} {1} {} {0} + +R {15518} {0} {} {Bordering the Arid Hills} {} {As you travel to either the south or west here you pass in and out of the low dry hills on their south edge. Crackling twigs and rustling leaves announce your passing to anyone within earshot. Water seems scarce here as evidenced by the dry stunted grass and cracked earth.} {Plains Along the Blight Border} {} {} {} {1} {} +E {15519} {w} {w} {8} {0} {} {1} {} {0} +E {15517} {s} {s} {4} {0} {} {1} {} {0} + +R {15519} {0} {} {Edge of the Arid Hills} {} {You just skirt the edge of these dry hills on their southernmost reaches. The land gently rises and falls here but that is the only thing that's gentle about this area. The ground is littered with dead broken branches from the stunted trees and leaves that have prematurely fallen off the trees that are alive.} {Plains Along the Blight Border} {} {} {} {1} {} +E {15518} {e} {e} {2} {0} {} {1} {} {0} +E {15520} {w} {w} {8} {0} {} {1} {} {0} + +R {15520} {0} {} {In the Dry Hills} {} {It is very quiet here. It's almost too quiet. You stand inside the edge of the low hills leading north into the mountains. Some gnarled trees and bushed tug at your clothing if you pass by too close, almost like they have a mind of their own and want to hold you.} {Plains Along the Blight Border} {} {} {} {1} {} +E {15519} {e} {e} {2} {0} {} {1} {} {0} +E {15521} {s} {s} {4} {0} {} {1} {} {0} + +R {15521} {0} {} {Along the Dry Hills} {} {The trail bends north into the lowest part of these foothills or west along the south side of the hilly area. The presence of the Mountains of Dhoom can be felt here no matter which way you look. There are no animal tracks here; the dry vegetation will not support much life.} {Plains Along the Blight Border} {} {} {} {1} {} +E {15520} {n} {n} {1} {0} {} {1} {} {0} +E {15522} {w} {w} {8} {0} {} {1} {} {0} + +R {15522} {0} {} {Bordering the Dry Hills} {} {The trail meanders through the stunted grass and twisted scrub. North of you lie arid foothills of the Mountains of Dhoom. Far to the south lie yet more hills, dry and barren as those to the north. You stand in knee-deep grass although it is withered and dry.} {Plains Along the Blight Border} {} {} {} {1} {} +E {15521} {e} {e} {2} {0} {} {1} {} {0} +E {15523} {s} {s} {4} {0} {} {1} {} {0} + +R {15523} {0} {} {Among the Sparse Grass} {} {This dusty erstwhile trail you are on twists to the north and the west here. You are almost in the dead middle of two sets of hills, one to the north and another to the south. To the north past the hills lay the Mountains of Dhoom while those to the south appear to snake towards the Black Hills.} {Plains Along the Blight Border} {} {} {} {1} {} +E {15522} {n} {n} {1} {0} {} {1} {} {0} +E {15524} {w} {w} {8} {0} {} {1} {} {0} + +R {15524} {0} {} {Sparse Plains} {} {You can hear the calls of some strange birds coming from the south in the low rolling hills. Perhaps it's more hospitable to life than here but it seems to be just as bleak as it is here. Some flying insects flit around through the brush and you can hear the hum of some larger insects within the brush.} {Plains Along the Blight Border} {} {} {} {1} {} +E {15523} {e} {e} {2} {0} {} {1} {} {0} +E {15479} {w} {w} {8} {0} {} {1} {} {0} + +R {15525} {0} {} {Along the Trail} {} {Instead of avoiding climbing up and down the hills, the trail leads straight across the hills only twisting a few times, like a bird who knows in what direction to fly but nothing more. Some rocks have been placed in a circle just north of the trail and a black mountain rises in the west.} {Fallow Hills} {} {} {} {1} {} +E {15531} {n} {n} {1} {0} {} {1} {} {0} +E {15526} {e} {e} {2} {0} {} {1} {} {0} +E {15527} {w} {w} {8} {0} {} {1} {} {0} +E {15345} {s} {s} {4} {0} {} {1} {} {0} + +R {15526} {0} {} {The Bend in the Trail} {} {Seemingly for no reason at all the trail bends north and west here, only to continue straight north again. Whoever uses this trail obviously doesn't like detours, or shortcuts either. The trail is a thin string of dark brown dirt lined with dying vegetation.} {Fallow Hills} {} {} {} {1} {} +E {15532} {n} {n} {1} {0} {} {1} {} {0} +E {15525} {w} {w} {8} {0} {} {1} {} {0} +E {15344} {s} {s} {4} {0} {} {1} {} {0} + +R {15527} {0} {} {Surrounded by Black Stone} {} {Towering above you is a mountain of black, crumbling stone. The mountain walls rise straight up from the ground, not allowing anything to climb up. Loose gravel has fallen down and blends with the brownish grass. A faint trail can be seen to the east and to the north the hills continue.} {Fallow Hills} {} {} {} {1} {} +E {15528} {n} {n} {1} {0} {} {1} {} {0} +E {15525} {e} {e} {2} {0} {} {1} {} {0} + +R {15528} {0} {} {Climbing the Hills} {} {Struggling up the ascending hills and almost sliding down on the loose soil you feel the sharp wind throwing sand across the hills as you continue onward. This part of the hills lies between a black mountain in the south and a large rift to the north. In the distance a trail can barely be made out to the east.} {Fallow Hills} {} {} {} {1} {} +E {15580} {n} {n} {1} {0} {} {1} {} {0} +E {15531} {e} {e} {2} {0} {} {1} {} {0} +E {15529} {w} {w} {8} {0} {} {1} {} {0} +E {15527} {s} {s} {4} {0} {} {1} {} {0} + +R {15529} {0} {} {North of a Black Mountain} {} {Like a huge abscess, a mountain as black as char shoots towards the sky from the brown hills. Unclimbable and threateningly towering above, it seems very out of place among these hills. Small, charred stones are scattered at the foot of the mountain and the grass seems to have absorbed the same black color.} {Fallow Hills} {} {} {} {1} {} +E {15581} {n} {n} {1} {0} {} {1} {} {0} +E {15528} {e} {e} {2} {0} {} {1} {} {0} +E {15530} {w} {w} {8} {0} {} {1} {} {0} +E {4785} {s} {s} {4} {0} {} {1} {} {0} + +R {15530} {0} {} {Before the Great Blight} {} {To the east, a crack in the surrounding rock gapes wide enough for man and horse to pass, while to the north, the twisted Great Blight begins. Twisted trees that shake in the wind, and thin grass grows sporadically. The dark and ominous mountains of the Blight loom threateningly in the horizon.} {Kandor} {} {} {} {1} {} +E {15529} {e} {e} {2} {0} {} {1} {} {0} +E {15514} {w} {w} {8} {0} {} {1} {} {0} + +R {15531} {0} {} {A Circle of Stones} {} {On a low, flat hill some fairly large stones have been placed in a perfect circle. A few leftover bones from a meal lay scattered within the circle and one of the stones is covered in dried, dark blood. A narrow trail twists around this hill to the east and south. Some distance north a huge rift breaks the rhythm of the rolling hills.} {Fallow Hills} {} {} {} {1} {} +E {15579} {n} {n} {1} {0} {} {1} {} {0} +E {15532} {e} {e} {2} {0} {} {1} {} {0} +E {15528} {w} {w} {8} {0} {} {1} {} {0} +E {15525} {s} {s} {4} {0} {} {1} {} {0} + +R {15532} {0} {} {Following the Trail} {} {The trail continues tirelessly straight north and south, either running towards or from something. Dying tufts of grass sway in the wind beside the trail and along the graying horizon a charred forest can be seen. Sometimes the wind carries a beastly howl from the north.} {Fallow Hills} {} {} {} {1} {} +E {15578} {n} {n} {1} {0} {} {1} {} {0} +E {15533} {e} {e} {2} {0} {} {1} {} {0} +E {15531} {w} {w} {8} {0} {} {1} {} {0} +E {15526} {s} {s} {4} {0} {} {1} {} {0} + +R {15533} {0} {} {By a Large Bush} {} {A large bush is crowning this hilltop, leaves all dry and brown and the few berries that grow on the bush are hard and shrunken. Where fresh, green leaves once used to cover the bush, long thorns are now visible and threateningly pointing in all directions. Just west of the bush a trail leads through the hills.} {Fallow Hills} {} {} {} {1} {} +E {15534} {n} {n} {1} {0} {} {1} {} {0} +E {15535} {e} {e} {2} {0} {} {1} {} {0} +E {15532} {w} {w} {8} {0} {} {1} {} {0} + +R {15534} {0} {} {The Fallow Hills off the Trail} {} {Dry twigs and branches crunch in the underbrush as they break. Fallow grass plays in the breeze, bowing and dancing in mortal agony as it is slowly being drained of all life. A small trail leads straight through the hills to the west.} {Fallow Hills} {} {} {} {1} {} +E {15590} {n} {n} {1} {0} {} {1} {} {0} +E {15578} {w} {w} {8} {0} {} {1} {} {0} +E {15533} {s} {s} {4} {0} {} {1} {} {0} + +R {15578} {0} {} {Trail in the Middle of the Hills} {} {Halfway between the two forests the trail continues stiffly onward in a silent protest against the consuming Blight. Just northwest of here a deep rift opens up the ground. The tormented hills stretch out around the trail.} {Fallow Hills} {} {} {} {1} {} +E {15589} {n} {n} {1} {0} {} {1} {} {0} +E {15534} {e} {e} {2} {0} {} {1} {} {0} +E {15579} {w} {w} {8} {0} {} {1} {} {0} +E {15532} {s} {s} {4} {0} {} {1} {} {0} + +R {15579} {0} {} {Following the Edge of a Rift} {} {As though a giant axe tried to split the world in two, a rift opens up into a very steep drop. It would be impossible to climb down and live but the hills continue on the other side and the rift bends north just east of here, making it possible to walk around it.} {Fallow Hills} {} {} {} {1} {} +E {15578} {e} {e} {2} {0} {} {1} {} {0} +E {15580} {w} {w} {8} {0} {} {1} {} {0} +E {15531} {s} {s} {4} {0} {} {1} {} {0} + +R {15580} {0} {} {Overlooking the Deep Rift} {} {Like an infected wound, a deep rift has formed in the hills blocking the passage. By looking over the edge one can see loose, sharp stones lining the sides and falling down does not look very pleasant. The hills continue following the rift eastwards while there seems to be a way around the rift by climbing the dying hills west of here.} {Fallow Hills} {} {} {} {1} {} +E {15579} {e} {e} {2} {0} {} {1} {} {0} +E {15581} {w} {w} {8} {0} {} {1} {} {0} +E {15528} {s} {s} {4} {0} {} {1} {} {0} + +R {15581} {0} {} {Passing the Huge Rocks} {} {Carelessly thrown away, huge rocks are scattered here making passage difficult. The rocks all have sharp edges and fur and blood partly covers some of them. North and east the hills line the edge of a rift while an obsidian-black mountain reaches for the sky in the south.} {Fallow Hills} {} {} {} {1} {} +E {15582} {n} {n} {1} {0} {} {1} {} {0} +E {15580} {e} {e} {2} {0} {} {1} {} {0} +E {15529} {s} {s} {4} {0} {} {1} {} {0} + +R {15582} {0} {} {The Dying Hills} {} {Brown, decaying vegetation sparsely covers this once fertile soil. Like a wounded soldier still fighting back the enemy, prolonging his suffering to give his friends a chance of drawing yet a few more breaths, nature is still struggling against the chains of the Dark One.} {Fallow Hills} {} {} {} {1} {} +E {15583} {n} {n} {1} {0} {} {1} {} {0} +E {15581} {s} {s} {4} {0} {} {1} {} {0} + +R {15583} {0} {} {Hills Along the Rift} {} {The deep and wide rift to the east makes the already almost dead hills look even more tortured and agonized. Occasionally a sharp gust of wind throws some loose gravel into the always hungry rift. Some dry and stiff grass still grows here but the decay becomes more evident by looking northwards.} {Fallow Hills} {} {} {} {1} {} +E {15584} {n} {n} {1} {0} {} {1} {} {0} +E {15582} {s} {s} {4} {0} {} {1} {} {0} + +R {15584} {0} {} {Balancing on the Edge of the Rift} {} {A narrow strip of fallow grass has been trapped between a huge hill to the north and the threatening rift to the southeast. There is just enough room to make it possible to safely continue along the rift. The edge of a midnight black forest can be seen just east of here while the hills continue south.} {Fallow Hills} {} {} {} {1} {} +E {15585} {e} {e} {2} {0} {} {1} {} {0} +E {15583} {s} {s} {4} {0} {} {1} {} {0} + +R {15585} {0} {} {Outside the Ashen Forest} {} {The black trees of the ashen forest looms high above you to the north forming a wall as black as char. However, it appears possible to enter the forest in some places where the trees don't grow too close to each other. A huge rift opens in the south but eastwards a small trail can be seen.} {Fallow Hills} {} {} {} {1} {} +E {15596} {n} {n} {1} {0} {} {1} {} {0} +E {15586} {e} {e} {2} {0} {} {1} {} {0} +E {15584} {w} {w} {8} {0} {} {1} {} {0} + +R {15586} {0} {} {Trail Before the Rift} {} {Barely wide enough for a horse the trail curves around the rift to the east. Trampled gravel and smaller stones make the trail uneven and ill suited even for the smallest cart. The trail continues north and south and to the east the fallow hills struggle for survival.} {Fallow Hills} {} {} {} {1} {} +E {15595} {n} {n} {1} {0} {} {1} {} {0} +E {15591} {e} {e} {2} {0} {} {1} {} {0} +E {15585} {w} {w} {8} {0} {} {1} {} {0} +E {15587} {s} {s} {4} {0} {} {1} {} {0} + +R {15587} {0} {} {Trail Along the Edge of the Rift} {} {The depth of the rift encloses the trail on two sides, forcing all travelers to stay on the trail or get a chance to examine the bottom of the rift very closely. The wind howls as it passes through the rift, its echo amplified by the walls of the rift. The trail continues along the rift to the east and moves away from the rift to the north.} {Fallow Hills} {} {} {} {1} {} +E {15586} {n} {n} {1} {0} {} {1} {} {0} +E {15588} {e} {e} {2} {0} {} {1} {} {0} + +R {15588} {0} {} {Bending Around the Old Lake} {} {It is evident that this trail is very old, judging from the dried-out lake that causes the trail to twist and follow the rift's edge even further instead of continuing straight north. Loose gravel rolls easily on the flat ground, making traveling risky and a constant reminder of the threatening rift nearby.} {Fallow Hills} {} {} {} {1} {} +E {15591} {n} {n} {1} {0} {} {1} {} {0} +E {15587} {w} {w} {8} {0} {} {1} {} {0} +E {15589} {s} {s} {4} {0} {} {1} {} {0} + +R {15589} {0} {} {The Narrow Trail} {} {The trail is extremely faint here due to the rocky ground, but there is no doubt the trail is being used on occasion. Marks of something kicking up dirt and rubble from the ground are clearly visible. It is very hard to miss the steep rift directly to the west of the trail, losing foothold would not be a pleasant experience.} {Fallow Hills} {} {} {} {1} {} +E {15588} {n} {n} {1} {0} {} {1} {} {0} +E {15590} {e} {e} {2} {0} {} {1} {} {0} +E {15578} {s} {s} {4} {0} {} {1} {} {0} + +R {15590} {0} {} {Fallow Hills Near the Road} {} {After drinking the blood from a thousand battles the vegetation leans heavily towards the ground in an attempt to settle its ever-present nausea. A straight and narrow trail moves quickly along to the west.} {Fallow Hills} {} {} {} {1} {} +E {15589} {w} {w} {8} {0} {} {1} {} {0} +E {15534} {s} {s} {4} {0} {} {1} {} {0} + +R {15591} {0} {} {In the Dried-Out Lake} {} {The now dry and cracked ground had probably been a beautiful lake once, where animals came to enjoy the fresh and cool water as the sun slowly sank behind the hills. Now, only a muddy pool of water is left in the very center of the former lake. A still green hill rises in the east like a monument over the dead lake.} {Fallow Hills} {} {} {} {1} {} +E {15594} {n} {n} {1} {0} {} {1} {} {0} +E {15592} {e} {e} {2} {0} {} {1} {} {0} +E {15586} {w} {w} {8} {0} {} {1} {} {0} +E {15588} {s} {s} {4} {0} {} {1} {} {0} + +R {15592} {0} {} {On a Flowery Hilltop} {} {A cascade of brightly colored flowers cover this hill as a last outpost of stubborn warriors who refuse to surrender. A forest black as midnight and a dry and cracked lake lurks nearby waiting the right moment to strike.} {Fallow Hills} {} {} {} {1} {} +E {15593} {n} {n} {1} {0} {} {1} {} {0} +E {15591} {w} {w} {8} {0} {} {1} {} {0} + +R {15593} {0} {} {The Ashen Forest} {} {Everything in this forest is covered by a muddy black surface that spreads to every thing that touches it. Even the smallest stone is contaminated with the oily film. Sharply colored dots cut through the blackness in the south while the forest is swallowed by the darkness to the north and west.} {Fallow Hills} {} {} {} {1} {} +E {15599} {n} {n} {1} {0} {} {1} {} {0} +E {15594} {w} {w} {8} {0} {} {1} {} {0} +E {15592} {s} {s} {4} {0} {} {1} {} {0} + +R {15594} {0} {} {The Ashen Forest} {} {The darkness has long since conquered this place. The black and charred bark consumes any light that tries to touch the trees and fallen leaves on the ground form a crumbling carpet of pure night. Close by to the west some trees have formed a tunnel of some sorts.} {Fallow Hills} {} {} {} {1} {} +E {15598} {n} {n} {1} {0} {} {1} {} {0} +E {15593} {e} {e} {2} {0} {} {1} {} {0} +E {15595} {w} {w} {8} {0} {} {1} {} {0} +E {15591} {s} {s} {4} {0} {} {1} {} {0} + +R {15595} {0} {} {The Archway into the Ashen Forest} {} {At the forest's southern edge, four twisted and charred oak trees with intertwined crowns form an archway here leading in and out of the forest. Dry and charred twigs that break at the slightest touch are scattered on the ground. The forest extends in all directions except south where a trail cuts its way through the hills.} {Fallow Hills} {} {} {} {1} {} +E {15597} {n} {n} {1} {0} {} {1} {} {0} +E {15594} {e} {e} {2} {0} {} {1} {} {0} +E {15596} {w} {w} {8} {0} {} {1} {} {0} +E {15586} {s} {s} {4} {0} {} {1} {} {0} + +R {15596} {0} {} {The Ashen Forest} {} {Faint light trickles through the dense forest, giving an eerie feel to the charred trunks and leaves. The weak light would most likely indicate the edge of the forest but the suffocating closeness of the trees makes it hard to judge. There appears to be a short tunnel of trees to the east.} {Fallow Hills} {} {} {} {1} {} +E {15595} {e} {e} {2} {0} {} {1} {} {0} +E {15585} {s} {s} {4} {0} {} {1} {} {0} + +R {15597} {0} {} {The Ashen Forest} {} {Near the heart of the forest the darkness is overwhelming, not even a trickle of light shines between the branches. Not a sound is heard, not even a lone cricket playing one last song before giving up life. The silence seemingly presses the trees nearer and nearer to each other.} {Fallow Hills} {} {} {} {1} {} +E {15600} {n} {n} {1} {0} {} {1} {} {0} +E {15598} {e} {e} {2} {0} {} {1} {} {0} +E {15595} {s} {s} {4} {0} {} {1} {} {0} + +R {15598} {0} {} {The Ashen Forest} {} {The sharp and distinct smell of tar lies heavily in the air, a salute to the eternal darkness and a celebration of all that is dead. The smell seems to grow stronger every minute rather than diminishing. The forest continues in all directions except north were a huge treewall blocks the passage.} {Fallow Hills} {} {} {} {1} {} +E {15599} {e} {e} {2} {0} {} {1} {} {0} +E {15597} {w} {w} {8} {0} {} {1} {} {0} +E {15594} {s} {s} {4} {0} {} {1} {} {0} + +R {15599} {0} {} {The Ashen Forest} {} {Charred and quivering branches, decaying tree trunks and bushes ready to crumble at the sun's touch, the forest breathes death in long rasping gusts of contagioned air. The forest continues further into darkness while fallow and sick hills leads north and east.} {Fallow Hills} {} {} {} {1} {} +E {15604} {n} {n} {1} {0} {} {1} {} {0} +E {15611} {e} {e} {2} {0} {} {1} {} {0} +E {15598} {w} {w} {8} {0} {} {1} {} {0} +E {15593} {s} {s} {4} {0} {} {1} {} {0} + +R {15600} {0} {} {The Ashen Forest} {} {The lack of life is obvious here, the vegetation is charred and all living creatures are long since gone not one insect remains. Either they died with the forest or fear of this damned place drove them away. All that is left now is dead silence broken only by the occasional sound of a twig or branch breaking and sending bits of char flying.} {Fallow Hills} {} {} {} {1} {} +E {15601} {n} {n} {1} {0} {} {1} {} {0} +E {15597} {s} {s} {4} {0} {} {1} {} {0} + +R {15601} {0} {} {The Ashen Forest} {} {This close to the forest's edge the contrast of the open hills creates a bewitching dreamland. The faint light shines on the dark gray and black ashes, giving off a dull, hazy light. Whistling sounds can sometimes be heard as the wind plays in the tree crowns.} {Fallow Hills} {} {} {} {1} {} +E {15602} {e} {e} {2} {0} {} {1} {} {0} +E {15600} {s} {s} {4} {0} {} {1} {} {0} + +R {15602} {0} {} {Near the Ashen Forest} {} {Sickly twisted vegetation meet the dead ashen trees of the forest in a wall of hazy light. On occasion a handful of ash whirls up from the ground and rains back down in an imitation of falling snow. The entrance to the forest lies to the west while the hills spread out east and south.} {Fallow Hills} {} {} {} {1} {} +E {15603} {e} {e} {2} {0} {} {1} {} {0} +E {15601} {w} {w} {8} {0} {} {1} {} {0} + +R {15603} {0} {} {The Fallow Hills} {} {The rolling hills reach out vainly towards the horizon, brownish grass forced to dance in the wind and following the hills on their way to the edge of the world. An eerie forest can be seen through the constant haze in the west while the hills continue south and east.} {Fallow Hills} {} {} {} {1} {} +E {15605} {e} {e} {2} {0} {} {1} {} {0} +E {15602} {w} {w} {8} {0} {} {1} {} {0} +E {15604} {s} {s} {4} {0} {} {1} {} {0} + +R {15604} {0} {} {Hills Outside an Ashen Forest} {} {The dying hills of dry, fallow grass meets the edge of an already dead forest. Shades of brown turn into blackened ash and char. A dense tree wall prevents entrance to the forest in the west but the more open woods in the south provide easier access.} {Fallow Hills} {} {} {} {1} {} +E {15603} {n} {n} {1} {0} {} {1} {} {0} +E {15610} {e} {e} {2} {0} {} {1} {} {0} +E {15599} {s} {s} {4} {0} {} {1} {} {0} + +R {15605} {0} {} {Among Fallow Hills} {} {The tormented hills seem to writhe in an agonizing death. Not willing to give up life but knowing death is near, leafless brush twists unnaturally towards the sky desperately crying for mercy. The dying hills stretch out in all directions.} {Fallow Hills} {} {} {} {1} {} +E {15606} {e} {e} {2} {0} {} {1} {} {0} +E {15603} {w} {w} {8} {0} {} {1} {} {0} +E {15610} {s} {s} {4} {0} {} {1} {} {0} + +R {15606} {0} {} {The Western Twin Hill} {} {A twisted and gnarled bush stands on the top of this large hill, over-looking the rest of the fallow hills. The view from here is amazing, the entire area from the mountains in the east to the forest far south can easily be observed. Lower hills continue west, east and south.} {Fallow Hills} {} {} {} {1} {} +E {15607} {e} {e} {2} {0} {} {1} {} {0} +E {15605} {w} {w} {8} {0} {} {1} {} {0} +E {15609} {s} {s} {4} {0} {} {1} {} {0} +E {19976} {d} {d} {32} {0} {} {1} {} {0} + +R {15607} {0} {} {Between the Twin Hills} {} {Two very large hills loom above you on both sides. The wind is quite calm here, most of its force is absorbed by the sheltering hills. Surprisingly a few tufts of fresh, green grass grows at the bottom of a shaded depression. There seems to be no other choice but to climb up the hills.} {Fallow Hills} {} {} {} {1} {} +E {15608} {e} {e} {2} {0} {} {1} {} {0} +E {15606} {w} {w} {8} {0} {} {1} {} {0} + +R {15608} {0} {} {The Eastern Twin Hill} {} {The peak of the hill reveals a breath-taking view of the landscape below. Far west a dark, gray forest lurks in the middle of the hills and a little way to the east lightly forested foothills of a mountain range start their rise towards the sky. The grass is trampled and damaged near the edge.} {Fallow Hills} {} {} {} {1} {} +E {15607} {w} {w} {8} {0} {} {1} {} {0} +E {15615} {s} {s} {4} {0} {} {1} {} {0} +E {19973} {d} {d} {32} {0} {} {1} {} {0} + +R {15609} {0} {} {Along a Hillside} {} {The hillside ascends northwards to a high crest, a small bush crowning the top. Winds swirl and howl along the hills, making the low trees shiver and smaller rocks slip off the side of the hill.} {Fallow Hills} {} {} {} {1} {} +E {15606} {n} {n} {1} {0} {} {1} {} {0} +E {15610} {w} {w} {8} {0} {} {1} {} {0} +E {15612} {s} {s} {4} {0} {} {1} {} {0} + +R {15610} {0} {} {Among the Fallow Hills} {} {The tormented hills seem to writher in an agonizing death. Not willing to give up life but knowing death is near, leafless brush twists unnaturally towards the sky desperately crying for mercy. The dying hills stretches out in all directions.} {Fallow Hills} {} {} {} {1} {} +E {15605} {n} {n} {1} {0} {} {1} {} {0} +E {15609} {e} {e} {2} {0} {} {1} {} {0} +E {15604} {w} {w} {8} {0} {} {1} {} {0} +E {15611} {s} {s} {4} {0} {} {1} {} {0} + +R {15611} {0} {} {Hills Bordering the Ashen Forest} {} {The dark, almost black forest to the west is framed by the fallow hills, a tragic painting in a weeping wooden frame. The dry grass rustles in the sharp and crows can be heard high above the ground. The forest looms above the hills to the west and the hills spread out east and north.} {Fallow Hills} {} {} {} {1} {} +E {15610} {n} {n} {1} {0} {} {1} {} {0} +E {15612} {e} {e} {2} {0} {} {1} {} {0} +E {15599} {w} {w} {8} {0} {} {1} {} {0} + +R {15612} {0} {} {Sparse Growth of Evergreens} {} {The smell of pine trees lingers in the air. Standing tall and silent the pine trees stab into the sky. Pine cones and dead needles lay scattered on the ground. The terrain becomes rockier in the east and foothills connect the hills with mountains further east.} {Fallow Hills} {} {} {} {1} {} +E {15609} {n} {n} {1} {0} {} {1} {} {0} +E {15613} {e} {e} {2} {0} {} {1} {} {0} +E {15611} {w} {w} {8} {0} {} {1} {} {0} + +R {15613} {0} {} {Among the Gravel-Strewn Hills} {} {Scattered gravel among the short, fallow grass makes the area look more like a mountain side than like rolling hills. The hard and stony impression is enhanced by the cold and cutting wind. In the east mountains rise from the hills and in the west a dark forest can be seen above the hilltops.} {Fallow Hills} {} {} {} {1} {} +E {15614} {e} {e} {2} {0} {} {1} {} {0} +E {15612} {w} {w} {8} {0} {} {1} {} {0} + +R {15614} {0} {} {Rocky Hills} {} {More and more rocks seem to take over the hills, leaving little room for the vegetation. The dull brown and gray colors take away most of the beauty of the hills. Once a lovely grass-covered area, the hills are steadily losing the war against the ever-advancing Blight.} {Fallow Hills} {} {} {} {1} {} +E {15615} {n} {n} {1} {0} {} {1} {} {0} +E {15617} {e} {e} {2} {0} {} {1} {} {0} +E {15613} {w} {w} {8} {0} {} {1} {} {0} + +R {15615} {0} {} {By the Decaying Corpse} {} {Dirt and rock amidst dying grass cover the flat ground. A lone tree, gnarled and leafless, leans towards the ground. Swaying within naked branches, a mangled and decaying human corpse dangles from a rope. Ants scatter along the rope while engorged maggots spill out from the insides of the rotten, half-eaten corpse.} {Fallow Hills} {} {} {} {1} {} +E {15608} {n} {n} {1} {0} {} {1} {} {0} +E {15616} {e} {e} {2} {0} {} {1} {} {0} +E {15614} {s} {s} {4} {0} {} {1} {} {0} + +R {15616} {0} {} {Near the Foothills} {} {The rising hills give way to pitiable juniper bushes with weak and twisted twigs falling off even in the mildest breeze. The supposedly evergreen bushes are almost naked, only a few still green needles and an occasional berry desperately clings on. The foothills rise towards the mountains in the east while the hills begin to the west.} {Fallow Hills} {} {} {} {1} {} +E {15619} {e} {e} {2} {0} {} {1} {} {0} +E {15615} {w} {w} {8} {0} {} {1} {} {0} +E {15617} {s} {s} {4} {0} {} {1} {} {0} + +R {15617} {0} {} {Edge of the Foothills} {} {The rocky hills become solid rock beneath you, the ground rising slowly eastwards. Scrawny bushes sprout up from the ground where patches of dirt break the solid stone. East of here mountains shoot up towards the sky while the hills stretch out in the west.} {Fallow Hills} {} {} {} {1} {} +E {15616} {n} {n} {1} {0} {} {1} {} {0} +E {15618} {e} {e} {2} {0} {} {1} {} {0} +E {15614} {w} {w} {8} {0} {} {1} {} {0} + +R {15618} {0} {} {The Edge of the Mountains} {} {Scattered rocks and pinecones occupy the ground here. The sparse growth of evergreens makes the mountains look deserted but also peaceful and quiet. The mountains ascend sharply to the east while rolling hills of fallow grass spread out in the west.} {Fallow Hills} {} {} {} {1} {} +E {15619} {n} {n} {1} {0} {} {1} {} {0} +E {15623} {e} {e} {2} {0} {} {1} {} {0} +E {15617} {w} {w} {8} {0} {} {1} {} {0} + +R {15619} {0} {} {In the Foothills} {} {Gradually ascending eastwards the foothills are topped by gnarled evergreens and shrubbery. Pine cones and needles cover the ground in a brown blanket under the proud ad sturdy trees. There is barely enough dirt on the ground for anything to grow on, but somehow these trees have managed to survive against the bad odds.} {Fallow Hills} {} {} {} {1} {} +E {15620} {n} {n} {1} {0} {} {1} {} {0} +E {15622} {e} {e} {2} {0} {} {1} {} {0} +E {15616} {w} {w} {8} {0} {} {1} {} {0} +E {15618} {s} {s} {4} {0} {} {1} {} {0} + +R {15620} {0} {} {Lightly Forested Hills} {} {The sparse growth of trees dominates the foothills. Trees of pine and fir are the most frequent, though the trees never reach their full height in this climate, they still loom a good bit above you. South and west lead deeper and higher into the mountains.} {Fallow Hills} {} {} {} {1} {} +E {15621} {e} {e} {2} {0} {} {1} {} {0} +E {15619} {s} {s} {4} {0} {} {1} {} {0} + +R {15621} {0} {} {Within the Mountains} {} {Mountains of gray and white-flecked stone stab into the proud sky. Winds howl and swirl around the mountain walls, a sudden icy chill flying across the mountains. Rock walls prevent passage north and east but the foothills in the west and more mountains in the south can be reached fairly easily.} {Fallow Hills} {} {} {} {1} {} +E {15620} {w} {w} {8} {0} {} {1} {} {0} +E {15622} {s} {s} {4} {0} {} {1} {} {0} + +R {15622} {0} {} {Before the Mountain Ridge} {} {Barely concealed behind a juniper bush, a natural flight of stairs formed by fallen boulders leads up to a high ridge in the mountains. The steps are very rough but appear to be able to support enough weight to climb up them.} {Fallow Hills} {} {} {} {1} {} +E {15621} {n} {n} {1} {0} {} {1} {} {0} +E {15619} {w} {w} {8} {0} {} {1} {} {0} +E {15623} {s} {s} {4} {0} {} {1} {} {0} +E {15626} {u} {u} {16} {0} {} {1} {} {0} + +R {15623} {0} {} {On a Mountainside} {} {Dominated by trees and wind hewn-rock, a narrow trail conforms to the mountainside slope. Grass stubbornly grows from shattered boulders and short shrubs line the evergreen tree line. Although the tree growth here has diminished somewhat the incline of the mountain makes traveling less than routine. A ridge leading across a difficult passage is visible nearby.} {Fallow Hills} {} {} {} {1} {} +E {15622} {n} {n} {1} {0} {} {1} {} {0} +E {15624} {e} {e} {2} {0} {} {1} {} {0} +E {15618} {w} {w} {8} {0} {} {1} {} {0} + +R {15624} {0} {} {An Animal Trail Below the Ridge} {} {A very faint and narrow animal trail dwindles down the mountainside towards a cliff wall in the east. Thorny shrubs flank the trail on both sides. Hoof marks are clearly visible in the lightly trampled dirt. High above in the north a ridge leads east and west.} {Fallow Hills} {} {} {} {1} {} +E {15625} {e} {e} {2} {0} {} {1} {} {0} +E {15623} {w} {w} {8} {0} {} {1} {} {0} + +R {15625} {0} {} {Dead-End} {} {A rough mountain wall shoots straight up from the ground, blocking every attempt of passage. The gray stone is flecked with tiny white spots and some of the edges are sharp as razor blades. The ridge north of here seems to lead beyond the blocking wall but the only way out lies to the west.} {Fallow Hills} {} {} {} {1} {} +E {15624} {w} {w} {8} {0} {} {1} {} {0} + +R {15626} {0} {} {Crest of the Ridge} {} {The edge of the ridge is very steep and the loose dirt is easy to lose one's foothold in. However this ridge looks like the only possible way to travel through this difficult passage in the mountains. Some natural steps lead down, deeper into the mountains while the ridge continues east.} {Fallow Hills} {} {} {} {1} {} +E {15627} {e} {e} {2} {0} {} {1} {} {0} +E {15622} {d} {d} {32} {0} {} {1} {} {0} + +R {15627} {0} {} {Following the Ridge} {} {The forest canopy stretches out as far as the eye can see. From this vantage point, the peaks of other mountains are visible, rising through the treetops. The diminishing tree line leaves a wide-open view toward the sky. The air seems crisper and livelier.} {Fallow Hills} {} {} {} {1} {} +E {15628} {e} {e} {2} {0} {} {1} {} {0} +E {15626} {w} {w} {8} {0} {} {1} {} {0} + +R {15628} {0} {} {High on a Ridge} {} {Beyond the ridge a mountain peak breaks through the tree canopy and in the distance a great expanse of rolling hills flows out to the western horizon. A bright breeze flows along the cliff side, bringing a frigid chill.} {Fallow Hills} {} {} {} {1} {} +E {15629} {e} {e} {2} {0} {} {1} {} {0} +E {15627} {w} {w} {8} {0} {} {1} {} {0} + +R {15629} {0} {} {The Edge of the Ridge} {} {The wind tickles the grass with soft, feathery touches one minute and threatens to rip the grass up by its roots the next minute. Leaves rustle in the trees before they helplessly let go and fall down towards the ground. The ridge continues westwards while carved steps lead back into the mountains to the east.} {Fallow Hills} {} {} {} {1} {} +E {15628} {w} {w} {8} {0} {} {1} {} {0} +E {15630} {d} {d} {32} {0} {} {1} {} {0} + +R {15630} {0} {} {Below a Ridge} {} {A short mountain path dwindles up along the mountainside towards a ridge. Small rocks tumble down the steep rock face and leaves fall helplessly from the surrounding trees. Directly to the south what looks like a heap of rocks occupy the ground.} {Fallow Hills} {} {} {} {1} {} +E {15631} {n} {n} {1} {0} {} {1} {} {0} +E {15641} {s} {s} {4} {0} {} {1} {} {0} +E {15629} {u} {u} {16} {0} {} {1} {} {0} + +R {15631} {0} {} {High in the Mountains} {} {Narrow strips of flat rocky ground, barely wide enough to travel on lead up and down the mountains, or around them where the incline is too steep. Jagged mountain peaks stab the bleeding sky while the wind furiously beats on the mountainsides. There is to be a path between mountains to the west.} {Fallow Hills} {} {} {} {1} {} +E {15634} {e} {e} {2} {0} {} {1} {} {0} +E {15632} {w} {w} {8} {0} {} {1} {} {0} +E {15630} {s} {s} {4} {0} {} {1} {} {0} + +R {15632} {0} {} {Narrow Pathway Between Mountain Walls} {} {Two mountain walls stand three feet apart, forming a pathway that is barely wide enough to squeeze through. The pathway opens up to the east and west but boulders and fallen logs make it a hard passage west.} {Fallow Hills} {} {} {} {1} {} +E {15631} {e} {e} {2} {0} {} {1} {} {0} +E {15633} {w} {w} {8} {0} {} {1} {} {0} + +R {15633} {0} {} {A Wedge Within the Rock} {} {The mountainside seems to abruptly end with a towering wall of rock. A closer look reveals a path to the east, barely visible through a split in the rock face. The split is strewn with shattered rock and tree limbs.} {Fallow Hills} {} {} {} {1} {} +E {15632} {e} {e} {2} {0} {} {1} {} {0} + +R {15634} {0} {} {Fallow Hills} {} {Ascending to the west is a mountain of jagged rock. This narrow path in the dry hills is dotted with dry patches of yellowed grass that lost their struggle for survival in the arid, windy, rocky terrain.} {Fallow Hills} {} {} {} {1} {} +E {15635} {e} {e} {2} {0} {} {1} {} {0} +E {15631} {w} {w} {8} {0} {} {1} {} {0} + +R {15635} {0} {} {Remnants of a Small Entrenchment} {} {A ring of worked boulders on a flat cliff shelf indicates that this was once used as a resting-place for tired soldiers or caravans. The surroundings could easily be observed from this height for approaching dangers. What could once have been a sturdy table now lies in a heap within the old entrenchment.} {Fallow Hills} {} {} {} {1} {} +E {15636} {e} {e} {2} {0} {} {1} {} {0} +E {15634} {w} {w} {8} {0} {} {1} {} {0} + +R {15636} {0} {} {Within Dark Mountains} {} {The dark, grayish stone glows coldly, showing the full power of its raw and hard nature. Not hostile, just arrogant and carefree of the outside world. Loose rocks scatter across the mountains, forcing travelers to watch the ground. Not a very big obstacle but certainly annoying.} {Fallow Hills} {} {} {} {1} {} +E {15635} {w} {w} {8} {0} {} {1} {} {0} +E {15637} {s} {s} {4} {0} {} {1} {} {0} + +R {15637} {0} {} {Above a Dangerous Precipice} {} {The solid, stony ground suddenly ends in a steep drop-off gaping striaght down to the west, the bottom barely visible far below the edge. The wind howls and blasts against the precipice, tearing down gravel and small stones in the process.} {Fallow Hills} {} {} {} {1} {} +E {15636} {n} {n} {1} {0} {} {1} {} {0} +E {15638} {s} {s} {4} {0} {} {1} {} {0} + +R {15638} {0} {} {Continuing Across the Mountains} {} {Cool and fresh air becomes sharp and intense when the wind picks up speed, bringing gravel that with enough force can tear flesh. The eerie sounds of crows and ravens echo through the mountains. The shady mountain walls are smooth from the constant dustwhirls.} {Fallow Hills} {} {} {} {1} {} +E {15637} {n} {n} {1} {0} {} {1} {} {0} +E {15729} {e} {e} {2} {0} {} {1} {} {0} +E {15639} {w} {w} {8} {0} {} {1} {} {0} + +R {15639} {0} {} {The Green Valley} {} {The lush, green vegetation of the valley contradicts the cold and dead feeling of the surrounding gray mountains. Sometimes even a bird is heard singing a song of joy from the trees. Leaves dance happily in the wind or maybe they are just shivering with fear.} {Fallow Hills} {} {} {} {1} {} +E {15638} {e} {e} {2} {0} {} {1} {} {0} +E {15640} {w} {w} {8} {0} {} {1} {} {0} +E {15677} {s} {s} {4} {0} {} {1} {} {0} + +R {15640} {0} {} {A Green Valley Among the Mountains} {} {Like a forgotten treasury, this valley seems to be untouched by the cruel hands of time. Healthy, fresh grass covers the valley floor with a thick green carpet. Flowers and trees grow strong and prosper, there is not a sign of decay anywhere. The valley continues east while the mountains take over west of here.} {Fallow Hills} {} {} {} {1} {} +E {15639} {e} {e} {2} {0} {} {1} {} {0} +E {15641} {w} {w} {8} {0} {} {1} {} {0} + +R {15641} {0} {} {A Pile of Rocks} {} {Frail tufts of weed sprout within the cracks and crevice of the boulders. Larger boulders border a waist-high mound of stones and rocks. The dirt along the rocks is hard-packed and smooth. The rough terrain makes it impossible to move west, but easier passage can be found north and east. Just north of here a flight of stairs lead up towards a ridge.} {Fallow Hills} {} {} {} {1} {} +E {15630} {n} {n} {1} {0} {} {1} {} {0} +E {15640} {e} {e} {2} {0} {} {1} {} {0} +E {15642} {s} {s} {4} {0} {} {1} {} {0} +E {16041} {d} {d} {32} {0} {} {1} {} {0} + +R {15642} {0} {} {Valley in the Blight} {} {No sweet bird song can be heard as the blight has obliterated all that is good and wholesome in this valley. A few corrupted trees make attempts at normal growth, but succumb to the disease of the land. A number of streams can be seen to the west while the valley extends southward. A dark twisting line can be seen moving from the northwest to the southeast.} {Blighted Valley} {} {} {} {1} {} +E {15641} {n} {n} {1} {0} {} {1} {} {0} +E {15643} {w} {w} {8} {0} {} {1} {} {0} +E {15674} {s} {s} {4} {0} {} {1} {} {0} + +R {15643} {0} {} {Near the Headwaters} {} {A number of small streams come together in the nearby foothills, forming a swamp of dark water just to the west. A few of the streams cross this area as well. Cold mountain water runs down until it collects in ever widening pathways. A number of twisted and half rotted trees line the streams, hoping for a taste of untainted water. The valley extends southward in the distance.} {Blighted Valley} {} {} {} {1} {} +E {15642} {e} {e} {2} {0} {} {1} {} {0} +E {15644} {s} {s} {4} {0} {} {1} {} {0} + +R {15644} {0} {} {Crossing a Swamp} {} {A wide, slow moving swamp picks up speed as it crosses a series of sand bars that form a ford across the water to the west. A number of twisted and corrupt trees line the swampbank, flanked by blackened reeds. A large number of insects dart along the top of the water and hover thickly in the humid air. The desolate valley extends further to the east and south.} {Blighted Valley} {} {} {} {1} {} +E {15643} {n} {n} {1} {0} {} {1} {} {0} +E {15674} {e} {e} {2} {0} {} {1} {} {0} +E {15645} {w} {w} {8} {0} {} {1} {} {0} +E {15673} {s} {s} {4} {0} {} {1} {} {0} + +R {15645} {0} {} {Bank of a Swamp} {} {A wide swamp flows from north to south just to the east. Twisted trees and deformed reeds gather along its banks, drinking the corupted water that has tortured the land. The swamp apears to be very shallow here and a trail can be seen on both banks leading to the waters edge. Passage across the swamp eastward appears safe.} {Blighted Valley} {} {} {} {1} {} +E {15644} {e} {e} {2} {0} {} {1} {} {0} +E {15646} {s} {s} {4} {0} {} {1} {} {0} + +R {15646} {0} {} {Before a Large Cleft} {} {A gapping cleft opens in the hill to the west. Storm water has eroded much of the hill and has carried it to the swamp just to the east. Laid bare, the land is even more bleak than the twisted vegitation growing around the cleft. A wide, dark swamp blocks your way east while the valley continues southward.} {Blighted Valley} {} {} {} {1} {} +E {15645} {n} {n} {1} {0} {} {1} {} {0} +E {15647} {w} {w} {8} {0} {} {1} {} {0} +E {15648} {s} {s} {4} {0} {} {1} {} {0} + +R {15647} {0} {} {Cleft in a Hillside} {} {Devoid of any plant life, this barren opening in the hillside stands like a gapping sore on the land. a few rocks, not yet carried away by the running water is all that breaks up the brown landscape. The hillside is very steep here and does not allow passage anywhere except eastward, following the small stream toward the swamp.} {Blighted Valley} {} {} {} {1} {} +E {15646} {e} {e} {2} {0} {} {1} {} {0} + +R {15648} {0} {} {Intersection in the Swamp} {} {Just to the east, a dark, slow moving swamp makes an abrupt turn from its southerly course and heads east across the valley floor. Twisted reeds grow along the banks of the swamp and a few twisted trees have sprouted directly behind them. A short grass grows here and there, trying to cover the dark soil. The swamp bank leads north while a path begins to the west leading into the foothills.} {Blighted Valley} {} {} {} {1} {} +E {15646} {n} {n} {1} {0} {} {1} {} {0} +E {15649} {w} {w} {8} {0} {} {1} {} {0} +E {15655} {s} {s} {4} {0} {} {1} {} {0} + +R {15649} {0} {} {Path Through the Valley} {} {A barren path has formed here leading west, twisting its way among the foothills. The barren landscape of the blighted valley extends east and south. A number of small clumps of brown grass make futile attempts to grow in the corrupted soil. A wide swamp can be seen to the east, lower in the valley.} {Blighted Valley} {} {} {} {1} {} +E {15648} {e} {e} {2} {0} {} {1} {} {0} +E {15650} {w} {w} {8} {0} {} {1} {} {0} +E {15659} {s} {s} {4} {0} {} {1} {} {0} + +R {15650} {0} {} {Path Through the Valley} {} {The arid valley runs between high peeks of the blighted mountains. The path beneath your feet seems old and unused, with scattered rocks and patches of dead foliage littering the area. A narrow trail leads off to the north, and the path continues east into the heart of the valley.} {Blighted Valley} {} {} {} {1} {} +E {15651} {n} {n} {1} {0} {} {1} {} {0} +E {15649} {e} {e} {2} {0} {} {1} {} {0} + +R {15651} {0} {} {A Narrow Path} {} {A small finger of one of the nearby hills juts out into the trail, almost creeping over the existing pathway. The trail narrows and makes a small adjustment to its course to avoid the invading hill. The pathway broadens to the south and continues past the finger northwards.} {Blighted Valley} {} {} {} {1} {} +E {15652} {n} {n} {1} {0} {} {1} {} {0} +E {15650} {s} {s} {4} {0} {} {1} {} {0} + +R {15652} {0} {} {A Twisting Path} {} {A narrow path has been worn into the ground here leading south and east. Steep hills loom to the west while the peaks of the surrounding mountains can be seen above the hilltops. The coruption and the land is evident in the mangled and twisted forms the plants have grown.} {Blighted Valley} {} {} {} {1} {} +E {15653} {e} {e} {2} {0} {} {1} {} {0} +E {15651} {s} {s} {4} {0} {} {1} {} {0} + +R {15653} {0} {} {Sharp Turn in a Path} {} {The path narrows even more and appears to be less used here. The trail turns sharply north towards an indentation in the hills. Bloated leaves fall from nearby trees and burst open on impact with the ground, releasing a hideous looking liquid. The mountain range can be seen to the east across the valley, while more peaks loom just to the west.} {Blighted Valley} {} {} {} {1} {} +E {15654} {n} {n} {1} {0} {} {1} {} {0} +E {15652} {w} {w} {8} {0} {} {1} {} {0} + +R {15654} {0} {} {Abrupt End} {} {The twisting trail comes to an end here, surrounded on three sides by sheer walls of rock. The worn look of the path is more overgrown with grass and brush as the path comes to a futile end.} {Blighted Valley} {} {} {} {1} {} +E {15653} {s} {s} {4} {0} {} {1} {} {0} + +R {15655} {0} {} {Base of a Small Hill} {} {A small hill blocks your path westward, while the corrupted valley fills the horizon north, east and south. A dark and slow moveing swamp flows just to the northeast, as it turns away from the tendril of rock to the south. A few wilted trees make feable attempts to stay alive amid the corruption of the blight.} {Blighted Valley} {} {} {} {1} {} +E {15648} {n} {n} {1} {0} {} {1} {} {0} +E {15667} {e} {e} {2} {0} {} {1} {} {0} +E {15656} {s} {s} {4} {0} {} {1} {} {0} + +R {15656} {0} {} {Valley Floor} {} {The corruption of the blight lingers in the air and infests everything in the valley. Even the dirt of the valley floor is dark and diseased. A low covering of twisted grass covers much of the valley here, with a few small bushes, covered with bloated leaves. The valley extends in every direction.} {Blighted Valley} {} {} {} {1} {} +E {15655} {n} {n} {1} {0} {} {1} {} {0} +E {15666} {e} {e} {2} {0} {} {1} {} {0} +E {15658} {w} {w} {8} {0} {} {1} {} {0} +E {15657} {s} {s} {4} {0} {} {1} {} {0} + +R {15657} {0} {} {Valley Alongside a Hill} {} {A long hill of almost solid rock protrudes from the southern range of mountains into the valley. The intrussion of the hill has altered the course of a dark river flowing through the valley floor to the northeast, forcing it to turn eastward. The hill blocks your path east, but the desolate valley extends north and west, while a cave can be seen to the south.} {Blighted Valley} {} {} {} {1} {} +E {15656} {n} {n} {1} {0} {} {1} {} {0} +E {15660} {w} {w} {8} {0} {} {1} {} {0} +E {15662} {s} {s} {4} {0} {} {1} {} {0} + +R {15658} {0} {} {Along the Edge of a Valley} {} {A rotten odor hangs in the air as the valley opens to the east and south. The vast majority of the low valley floor lies to the east where a swamp can be seen twisting its way through the land. Sickened vegitation makes an attempt to grow here, but is in a constant battle against the blight.} {Blighted Valley} {} {} {} {1} {} +E {15659} {n} {n} {1} {0} {} {1} {} {0} +E {15656} {e} {e} {2} {0} {} {1} {} {0} +E {15660} {s} {s} {4} {0} {} {1} {} {0} + +R {15659} {0} {} {At a Dead Tree} {} {A solitary tree stands here, dead branches reaching lifelessly into the air. A number of small bushes around the base of the tree have met similar fates. The dreariness of the blight continues to the north and south beyond the dead tree. A narrow path makes its start just to the north, while a large solitary hill blocks the way east.} {Blighted Valley} {} {} {} {1} {} +E {15649} {n} {n} {1} {0} {} {1} {} {0} +E {15658} {s} {s} {4} {0} {} {1} {} {0} + +R {15660} {0} {} {In the Valley} {} {Here the valley broadens slightly beside a short a mountain bluff, allowing for easier passage to the north and east. The sickly-dead vestige of the blight can be seen all around, continuing through this blighted valley in all directions and disappearing somewhere over the mountainous horizon.} {Blighted Valley} {} {} {} {1} {} +E {15658} {n} {n} {1} {0} {} {1} {} {0} +E {15657} {e} {e} {2} {0} {} {1} {} {0} +E {15661} {s} {s} {4} {0} {} {1} {} {0} + +R {15661} {0} {} {Edge of a Valley} {} {The valley comes to an abrupt end against an escarpment of rocks to the west and south. The white capped peaks of the surrounding mountains are much closer now, and loom overhead. Just to the east, the valley continues, while more of the valley can be seen stretching to the northeast.} {Blighted Valley} {} {} {} {1} {} +E {15660} {n} {n} {1} {0} {} {1} {} {0} +E {15662} {e} {e} {2} {0} {} {1} {} {0} + +R {15662} {0} {} {Entrance to a Grotto} {} {The bleak valley lies to the northeast. A large chunk of rock juts into the valley from the south mountain range and blocks out some of the view. Nestled between the rock formation and the southern range of hills is a large grotto, almost carved out of the stone. The grotto lies south and east, while the valley extends north.} {Blighted Valley} {} {} {} {1} {} +E {15657} {n} {n} {1} {0} {} {1} {} {0} +E {15665} {e} {e} {2} {0} {} {1} {} {0} +E {15661} {w} {w} {8} {0} {} {1} {} {0} +E {15663} {s} {s} {4} {0} {} {1} {} {0} + +R {15663} {0} {} {Back of a Large Grotto} {} {The remains of a small campfire lies here in the corner of the grotto. The walls here apear a bit more dry than those across the room. Stones have been kicked aside so that sleeping on the dirt floor would be a bit more comfortable. The grotto opens to the valley just to the north.} {Blighted Valley} {} {} {} {1} {} +E {15662} {n} {n} {1} {0} {} {1} {} {0} +E {15664} {e} {e} {2} {0} {} {1} {} {0} + +R {15664} {0} {} {Back of a Grotto} {} {The grotto turns north and west here, and is darkest in this deep area. The walls of the grotto are very smooth and coated with moisture which drips down from the ceiling. A few, very small mineral deposits have begun to form near the walls. The entrance to the grotto can be seen to the northwest.} {Blighted Valley} {} {} {} {1} {} +E {15665} {n} {n} {1} {0} {} {1} {} {0} +E {15663} {w} {w} {8} {0} {} {1} {} {0} + +R {15665} {0} {} {Within a Large Grotto} {} {A large portion of the rock and stone seems to have been carved out of the hillside here, forming a large round grotto. The floor is very flat, but scattered with stones and small rocks. Nothing grows here, as the overhanging hillside casts a permanent shadow on the floor of the grotto. The grotto extends south and opens up to the west.} {Blighted Valley} {} {} {} {1} {} +E {15662} {w} {w} {8} {0} {} {1} {} {0} +E {15664} {s} {s} {4} {0} {} {1} {} {0} + +R {15666} {0} {} {Twisted Valley} {} {Small, deformed trees grow along the edge of a large mass of rock that juts into the valley from the southern range of mountains. The stench of decay is almost overpowering and a few bits of flesh can be seen scattered about. A brown, short grass covers much of the black soil. The valley stretches off to the north and east where a wide swamp can be seen. This is an excellent place to watch out for intruders.} {Blighted Valley} {} {} {} {1} {} +E {15667} {n} {n} {1} {0} {} {1} {} {0} +E {15670} {e} {e} {2} {0} {} {1} {} {0} +E {15656} {w} {w} {8} {0} {} {1} {} {0} + +R {15667} {0} {} {Valley Alongside a Swamp} {} {The desolate valley extends all around you, imposing its bleak and hopeless existance upon you. The wide, dark swamp moves slowly along just to your north. Twisted forms dot the landscape and, upon closer inspection, reveal themselves to be cancerous brush and low hedges. A structure of some sort can be seen to the east, while the valley extends in all directions.} {Blighted Valley} {} {} {} {1} {} +E {15668} {e} {e} {2} {0} {} {1} {} {0} +E {15655} {w} {w} {8} {0} {} {1} {} {0} +E {15666} {s} {s} {4} {0} {} {1} {} {0} + +R {15668} {0} {} {Before a Ruined Bridge} {} {Blackened and twisted trees line the bank of a dark swamp that flows from west to east. Among the thick foliage sits the remains of an old stone and wood bridge. Most of the stone work is cracked and crumbling, and the wood has mostly rotted away. Large timbers make up the span across the swamp and seem to be intact. Passage north to the far bank seems possible.} {Blighted Valley} {} {} {} {1} {} +E {15671} {n} {n} {1} {0} {} {1} {} {0} +E {15669} {e} {e} {2} {0} {} {1} {} {0} +E {15667} {w} {w} {8} {0} {} {1} {} {0} +E {15670} {s} {s} {4} {0} {} {1} {} {0} + +R {15669} {0} {} {Blighted Valley} {} {Dark brown, almost black, dirt fills the area, as even the grass refuses to grow in this corrupted place. The swamp to the north turns back south, blocking passage to the east. It appears to run directly into the side of a hill just to the southeast. A path leads south into some low foothills alongside the swamp.} {Blighted Valley} {} {} {} {1} {} +E {15668} {w} {w} {8} {0} {} {1} {} {0} +E {15720} {s} {s} {4} {0} {} {1} {} {0} + +R {15670} {0} {} {Carcass Filled Depression} {} {An overwhelming stench emanates from the large number of rotting carcasses lying about a small depression in the valley floor. Most of the carrion appears to be eaten by animals of the valley. Here and there, pieces of flesh take on the form of an arm or leg. Whether they are human or not can't be discerned. The land rises a bit just to the north.} {Blighted Valley} {} {} {} {1} {} +E {15668} {n} {n} {1} {0} {} {1} {} {0} +E {15666} {w} {w} {8} {0} {} {1} {} {0} + +R {15671} {0} {} {A Precarious Old Bridge} {} {Two large timbers make up the remains of this once large bridge. Now covered with moss, the timbers are slippery and footing is marginal. The stone supports for the timbers seem to have some surface cracks but are otherwise structurally sound. The dark swamp flows along beneath the timbers with a tinkling sound and an occasional splash from some unseen animal or fish.} {Blighted Valley} {} {} {} {1} {} +E {15672} {n} {n} {1} {0} {} {1} {} {0} +E {15668} {s} {s} {4} {0} {} {1} {} {0} + +R {15672} {0} {} {Before a Ruined Bridge} {} {The desolate valley is cut by a wide swamp flowing from west to east here. A number of bloated bushes and vines all but cover the stone structure of an ancient bridge. A few of the large timbers that span the swamp remain, allowing a slippery passage south. The road planks that made up the bridge surface are scattered and rotten. The valley continues north and east.} {Blighted Valley} {} {} {} {1} {} +E {15674} {n} {n} {1} {0} {} {1} {} {0} +E {15679} {e} {e} {2} {0} {} {1} {} {0} +E {15673} {w} {w} {8} {0} {} {1} {} {0} +E {15671} {s} {s} {4} {0} {} {1} {} {0} + +R {15673} {0} {} {Blighted Valley Swampbank} {} {A tall stand of dark and twisted trees marches alongside the swampbank, feeding off the corrupted water flowing by. A few small bushes have grown in demented and bloated shapes at the base of the tree trunks. The swamp turns eastward here, blocking your path both west and south. An old bridge can be seen crosing the swamp to the east.} {Blighted Valley} {} {} {} {1} {} +E {15644} {n} {n} {1} {0} {} {1} {} {0} +E {15672} {e} {e} {2} {0} {} {1} {} {0} + +R {15674} {0} {} {Middle of a Desolate Valley} {} {A vast wasteland stretches between tall mountain ranges. Vegitation is sparse, sporadic, and twisted with the corruption of the blight. A few tufts of diseased grasses attempt to cover the blackened soil. The valley extends in all directions with an old bridge spanning a swamp to the south.} {Blighted Valley} {} {} {} {1} {} +E {15642} {n} {n} {1} {0} {} {1} {} {0} +E {15675} {e} {e} {2} {0} {} {1} {} {0} +E {15644} {w} {w} {8} {0} {} {1} {} {0} +E {15672} {s} {s} {4} {0} {} {1} {} {0} + +R {15675} {0} {} {Desolate Valley} {} {A gloomy valley, twisted by the taint and corruption of the blight extends southward. In the distance, a dark line marks the passage of a swamp through the valley floor. A few twisted trees creak and moan in the wind as they appear to be reaching out for you. Some low foothills lie to the north, while the valley spreads east, south, and west.} {Blighted Valley} {} {} {} {1} {} +E {15676} {n} {n} {1} {0} {} {1} {} {0} +E {15678} {e} {e} {2} {0} {} {1} {} {0} +E {15674} {w} {w} {8} {0} {} {1} {} {0} +E {15679} {s} {s} {4} {0} {} {1} {} {0} + +R {15676} {0} {} {Low Foothills} {} {A number of small hills make their way to the feet of soaring mountains that seem to rise straight out of the edge of the hills. Passage north into the mountain range is blocked by the steepness of the mountains. To the south, a desolate and corrupted valley stretches from west to east, with a dark swamp flowing through the middle. More foothills lie to the east.} {Blighted Valley} {} {} {} {1} {} +E {15677} {e} {e} {2} {0} {} {1} {} {0} +E {15675} {s} {s} {4} {0} {} {1} {} {0} + +R {15677} {0} {} {Base of a Tall Mountain Range} {} {Dark hills march up to the edge of a steep mountain side, blocking your path northwards. A few twisted trees force themselves to grow, although hideously deformed. Branches reach out for you as you walk around the area. A blighted valley extends southward at the base of the hills.} {Blighted Valley} {} {} {} {1} {} +E {15639} {n} {n} {1} {0} {} {1} {} {0} +E {15676} {w} {w} {8} {0} {} {1} {} {0} +E {15678} {s} {s} {4} {0} {} {1} {} {0} + +R {15678} {0} {} {Corrupted Valley Floor} {} {Sporadic growths of small tufts of grass and an occasional bloated shrub dot the landscape of the valley floor. Dark, brooding hills rise to the north, leading to tall mountains. The valley continues south, east and west, with a dark river flowing through the middle of the valley to the south.} {Blighted Valley} {} {} {} {1} {} +E {15677} {n} {n} {1} {0} {} {1} {} {0} +E {15683} {e} {e} {2} {0} {} {1} {} {0} +E {15675} {w} {w} {8} {0} {} {1} {} {0} +E {15682} {s} {s} {4} {0} {} {1} {} {0} + +R {15679} {0} {} {Blighted Valley} {} {A thick blanket of brown and twisted grass covers the dark soil in the area. A small number of cancerous looking plants make a futile effort at normal growth. Black and bloated leaves fall from twisted twigs as they wither and die to the overwhelming corruption of the blight. The valley extends in all directions.} {Blighted Valley} {} {} {} {1} {} +E {15675} {n} {n} {1} {0} {} {1} {} {0} +E {15682} {e} {e} {2} {0} {} {1} {} {0} +E {15672} {w} {w} {8} {0} {} {1} {} {0} +E {15680} {s} {s} {4} {0} {} {1} {} {0} + +R {15680} {0} {} {Banks of a Dark Swamp} {} {The valley swamp slowly marches past, making a small turn southward. The dark water looks foreboding and treacherous, while fish or other creatures make an occasional splash, breaking to smoth dark surface of the water. The valley extends in all directions, but the swamp prevents you from heading west or south. A bridge across the swamp can be seen to the northwest.} {Blighted Valley} {} {} {} {1} {} +E {15679} {n} {n} {1} {0} {} {1} {} {0} +E {15681} {e} {e} {2} {0} {} {1} {} {0} + +R {15681} {0} {} {Banks of a Dark Swamp} {} {Squat, twisted trees grow near the bank of the swamp that flows by to the southwest. The dark soil of the area seems to refuse the growth of most plant life. The blighted valley stretches out to the east, where a small forest or copse can be seen growing. The swampbank continues south and west from this point.} {Blighted Valley} {} {} {} {1} {} +E {15682} {n} {n} {1} {0} {} {1} {} {0} +E {15689} {e} {e} {2} {0} {} {1} {} {0} +E {15680} {w} {w} {8} {0} {} {1} {} {0} +E {15712} {s} {s} {4} {0} {} {1} {} {0} + +R {15682} {0} {} {Middle of a Desolate Valley} {} {A flat and empty area expands in every dirction. A few large stones break the monotony of the dark soil, seemingly fallen from the mountains surrounding the valley. An oppressive stench and higher than normal heat for this part of the world give clues to the corruption of the blight. The valley floor extends in all directions.} {Blighted Valley} {} {} {} {1} {} +E {15678} {n} {n} {1} {0} {} {1} {} {0} +E {15688} {e} {e} {2} {0} {} {1} {} {0} +E {15679} {w} {w} {8} {0} {} {1} {} {0} +E {15681} {s} {s} {4} {0} {} {1} {} {0} + +R {15683} {0} {} {Deep Within a Barren Valley} {} {Formidable mountain ranges stretch out all around, as far as the eye can see. The valley before you is littered with rocks and boulders, most likely fallen from the ranges above. Walls of solid rock block all exits except those to the east, west and south.} {Blighted Valley} {} {} {} {1} {} +E {15684} {e} {e} {2} {0} {} {1} {} {0} +E {15678} {w} {w} {8} {0} {} {1} {} {0} +E {15688} {s} {s} {4} {0} {} {1} {} {0} + +R {15684} {0} {} {Foothills Above a Blighted Valley} {} {Low foothills overlook the coruption and decay of the blighted valley below. Tall, jagged mountains loom overhead to the north. A number of large stones have some to rest among the hills, having lost momentum after their fall from the mountain face above. Sporadic patches of grass grow in various spots about the hills.} {Blighted Valley} {} {} {} {1} {} +E {15685} {e} {e} {2} {0} {} {1} {} {0} +E {15683} {w} {w} {8} {0} {} {1} {} {0} + +R {15685} {0} {} {Path Among Hills} {} {A small path winds its way upward toward the mountains that form the north border of the valley below. Small bushes grow in spots along the trail, bloated and twisted by the corruption of the blight. An oppressive heat and heavy air work against moving through the area. The valley stretches out to the south.} {Blighted Valley} {} {} {} {1} {} +E {15684} {w} {w} {8} {0} {} {1} {} {0} +E {15686} {s} {s} {4} {0} {} {1} {} {0} + +R {15686} {0} {} {Along a Narrowing Path} {} {A narrow path dwindles to a small trail as it leads north toward low foothills. A small number of twisted and diseased trees attempts to gain a foothold among the wilted grass of the valley floor. The trail leads north into the hills, while a small clearing can be seen to the west. The cliff face restricts movement east.} {Blighted Valley} {} {} {} {1} {} +E {15685} {n} {n} {1} {0} {} {1} {} {0} +E {15687} {w} {w} {8} {0} {} {1} {} {0} +E {15691} {s} {s} {4} {0} {} {1} {} {0} + +R {15687} {0} {} {Clearing Before a Blighted Forest} {} {A dark forest looms on the horizon to the west and south. Nestled between the forest and a steep hill to the north sits a small clearing covered in wilted grasses. A few small bushes grow, dropping fruit of a grotesque red color. A small path can be seen along the base of a tall cliff just to the east.} {Blighted Valley} {} {} {} {1} {} +E {15686} {e} {e} {2} {0} {} {1} {} {0} +E {15688} {w} {w} {8} {0} {} {1} {} {0} +E {15690} {s} {s} {4} {0} {} {1} {} {0} + +R {15688} {0} {} {Gathering of Blighted Trees} {} {Dark, twisting branches seem to reach out toward you as you pass under a canopy of corrupt and diseased trees. A few animals appear to make the blighted forest their home, having already been twisted by the blight themselves. The forest continues southward while the valley continues north and west. A small clearing can be seen to the east.} {Blighted Valley} {} {} {} {1} {} +E {15683} {n} {n} {1} {0} {} {1} {} {0} +E {15687} {e} {e} {2} {0} {} {1} {} {0} +E {15682} {w} {w} {8} {0} {} {1} {} {0} +E {15689} {s} {s} {4} {0} {} {1} {} {0} + +R {15689} {0} {} {Dark Forest} {} {The remains of an animal lie scattered about the forest floor. A number of the trees groan and creak, their branches hinting at blood stains. Game trails criss-cross the short grass of the forest floor. A clearing can be seen to the west while the forest extends in all other directions.} {Blighted Valley} {} {} {} {1} {} +E {15688} {n} {n} {1} {0} {} {1} {} {0} +E {15690} {e} {e} {2} {0} {} {1} {} {0} +E {15681} {w} {w} {8} {0} {} {1} {} {0} +E {15711} {s} {s} {4} {0} {} {1} {} {0} + +R {15690} {0} {} {Dark Forest} {} {Various blighted trees grow here, blotting out any ambient light. A number of animals call the forest home as small game trails can be seen crossing the forest floor. A tall cliff can be seen throught the trees to the east while the forest continues to the west and south. A small clearing is north.} {Blighted Valley} {} {} {} {1} {} +E {15687} {n} {n} {1} {0} {} {1} {} {0} +E {15691} {e} {e} {2} {0} {} {1} {} {0} +E {15689} {w} {w} {8} {0} {} {1} {} {0} +E {15710} {s} {s} {4} {0} {} {1} {} {0} + +R {15691} {0} {} {Wide Path through the Blighted Valley} {} {A wide path runs along the base of a cliff that guards the eastern range of the valley. A few sparse bushes grow in the shade of the cliff alongside wilted tufts of grass. A rectangular doorway has been cut into the side of the cliff and leads into a tunnel to the east. A small forested area can be seen just to the west.} {Blighted Valley} {} {} {} {1} {} +E {15686} {n} {n} {1} {0} {} {1} {} {0} +E {15692} {e} {e} {2} {0} {} {1} {} {0} +E {15690} {w} {w} {8} {0} {} {1} {} {0} +E {15709} {s} {s} {4} {0} {} {1} {} {0} + +R {15692} {0} {} {A Stonework Tunnel} {} {A tunnel has been built here of large rectangular stones. The floor is bare stone, but has been worn smooth and flat over the years. At intervals along the wall are torch sconces, which are empty now. Black soot still marks the presence of recent torch burnings. The tunnel continues north while an exit to the valley can be seen to the west.} {Blighted Valley} {} {} {} {1} {} +E {15693} {n} {n} {1} {0} {} {1} {} {0} +E {15691} {w} {w} {8} {0} {} {1} {} {0} + +R {15693} {0} {} {A Stonework Tunnel} {} {Smooth, rectangular cut stones make up the walls and ceiling in this tunnel, some blocks as large as a horse. The floor is bare but has been worn smooth by years of trodding feet. No dust or other signs of disuse can be seen, indicating the tunnel is often used to this day. The tunnel runs south while it empties into a large room to the east.} {Blighted Valley} {} {} {} {1} {} +E {15694} {e} {e} {2} {0} {} {1} {} {0} +E {15692} {s} {s} {4} {0} {} {1} {} {0} + +R {15694} {0} {} {Cavern Under a Mountain} {} {The sense of extreme expanse can be felt more that seen in this large cavern. The ceiling is nowhere in sight, and all four walls can only be seen when standing in the middle of the cavern. Tunnels leave the room north, south and west. The western exit seems to have been cut out instead of naturally made.} {Blighted Valley} {} {} {} {1} {} +E {15695} {n} {n} {1} {0} {} {1} {} {0} +E {15693} {w} {w} {8} {0} {} {1} {} {0} +E {15697} {s} {s} {4} {0} {} {1} {} {0} + +R {15695} {0} {} {Small Tunnel} {} {A small tunnel turns west here. The ceiling is very low and the walls feel as thought they are closing in. The narrow pathway is very flat and smooth, with small piles of stones along the sides of the path. A very large cavern can be felt more than seen to the south.} {Blighted Valley} {} {} {} {1} {} +E {15696} {w} {w} {8} {0} {} {1} {} {0} +E {15694} {s} {s} {4} {0} {} {1} {} {0} + +R {15696} {0} {} {Dead End} {} {The narrow tunnel comes to an abrupt end at a wall of stone. A few mineral deposits can be seen forming in the corners of the area, oblivious to any actions of man or beast. This area seems little traveled and the dead end is an obvious reason why. The only exit is back to the east.} {Blighted Valley} {} {} {} {1} {} +E {15695} {e} {e} {2} {0} {} {1} {} {0} + +R {15697} {0} {} {Sharp Turn in a Tunnel} {} {The tunnel makes an abrupt turn here, leading north and east. The flat, worn floor of the tunnel is littered with small bones and a number of partially rotting carcasses. The roof is high overhead, and seems to move if looked at for too long. The tunnel widens into a cavern just to the north.} {Blighted Valley} {} {} {} {1} {} +E {15694} {n} {n} {1} {0} {} {1} {} {0} +E {15698} {e} {e} {2} {0} {} {1} {} {0} + +R {15698} {0} {} {Twisting Tunnel} {} {A dark tunnel under the blighted mountains that form the eastern boundry to the blighted valley. Twisting its way around large formations of mineral deposits, the tunnel runs roughly north to south. At this junction the tunnel runs south and west.} {Blighted Valley} {} {} {} {1} {} +E {15697} {w} {w} {8} {0} {} {1} {} {0} +E {15699} {s} {s} {4} {0} {} {1} {} {0} + +R {15699} {0} {} {Cave Beneath Blighted Mountains} {} {The plop-plop of dripping water can be heard but its source is unknown. There is also a low muffled roar but its source is unknown as it reverberates off the stone walls of the cavern. The floor of the cavern has been worn smooth by years of passage. The cave leads north and east, while large boulders block passage south.} {Blighted Valley} {} {} {} {1} {} +E {15698} {n} {n} {1} {0} {} {1} {} {0} +E {15700} {w} {w} {8} {0} {} {1} {} {0} + +R {15700} {0} {} {Entrance of a Large Cavern} {} {A large cavern reaches eastward into the bowels of the mountain that guards the valley's eastern flank. A large amount of small bones litter the area as well as the usual mineral formations of an old cave. The roar of a waterfall can be heard from the south.} {Blighted Valley} {} {} {} {1} {} +E {15699} {e} {e} {2} {0} {} {1} {} {0} +E {15701} {s} {s} {4} {0} {} {1} {} {0} + +R {15701} {0} {} {Atop a Waterfall} {} {The roar of falling water is deafening to behold. The water falls below a ledge of solid stone just to the south. The ledge has a narrow path cut into its side allowing passage south. To the north, a cavern opens up into the side of the mountain that looms overhead.} {Blighted Valley} {} {} {} {1} {} +E {15700} {n} {n} {1} {0} {} {1} {} {0} +E {15702} {s} {s} {4} {0} {} {1} {} {0} + +R {15702} {0} {} {Before a Stone Wall} {} {A stone wall stands to the east preventing passage in that direction. A large roar from falling water pounds at the senses, while a fine mist of water coats the rocks at the base of the wall. The swamp plunges downward below the rock wall just to the north. A treacherous path has been cut in the wall allowing passage north. Foothills lie to the south.} {Blighted Valley} {} {} {} {1} {} +E {15701} {n} {n} {1} {0} {} {1} {} {0} +E {15706} {w} {w} {8} {0} {} {1} {} {0} +E {15703} {s} {s} {4} {0} {} {1} {} {0} + +R {15703} {0} {} {Low Foothills} {} {A small path winds its way among low foothills that reach toward the southern range of mountains. High above, steep mountains reach from east to west, forming the southern wall of the blighted valley below. The path continues west.} {Blighted Valley} {} {} {} {1} {} +E {15702} {n} {n} {1} {0} {} {1} {} {0} +E {15704} {w} {w} {8} {0} {} {1} {} {0} + +R {15704} {0} {} {Turn in the Path} {} {The path narrows and turns sharply, leading south and east. A sickly sweet odor of rotting flesh seems to hang in the air. A number of gnawed on bones lie scattared about the path. The path is well worn and seems to have been used very recently as some of the bones are still wet with blood.} {Blighted Valley} {} {} {} {1} {} +E {15703} {e} {e} {2} {0} {} {1} {} {0} +E {15705} {s} {s} {4} {0} {} {1} {} {0} + +R {15705} {0} {} {Dead End in the Foothills} {} {The path through the hills ends abruptly at the base of the mountains. The stench of rotting flesh is overwhelming and the source of the odor can be seen all about the area. Bits of carcasses lie all about the path. The area appears to be a den of sorts.} {Blighted Valley} {} {} {} {1} {} +E {15704} {n} {n} {1} {0} {} {1} {} {0} + +R {15706} {0} {} {Within a Fissure} {} {A path has been worn into the rock as a large number of people and beasts have used the fissure as a walk way. The walls on either side have been rubbed smooth as hands have steadied those trying to ballance themselves on the rocks that lie about the uneven floor. The fissure continues east and west.} {Blighted Valley} {} {} {} {1} {} +E {15702} {e} {e} {2} {0} {} {1} {} {0} +E {15707} {w} {w} {8} {0} {} {1} {} {0} + +R {15707} {0} {} {At a Ford in the Swamp} {} {The widened swamp shallows as a wide ford grows from the swamp bottom allowing passage northward. A large hill rises just to the east, with a large fissure cut into its rocky side. The valley floor rises to the south, leading to some low hills at the base of the southern mountain range.} {Blighted Valley} {} {} {} {1} {} +E {15708} {n} {n} {1} {0} {} {1} {} {0} +E {15706} {e} {e} {2} {0} {} {1} {} {0} +E {15716} {w} {w} {8} {0} {} {1} {} {0} +E {15725} {s} {s} {4} {0} {} {1} {} {0} + +R {15708} {0} {} {North Bank} {} {A tall stone cliff rises from the ground along the east side of the area and continues north. The valley swamp makes its way between the cliff and the mountain foothills heading east, where a fine mist can be seen rising above the water. A muffled roar, as well as the mist, indicate a waterfall lies somewhere among the hills to the east. A ford allows passage across the swamp to the south. This is an excellent place to watch out for intruders.} {Blighted Valley} {} {} {} {1} {} +E {15709} {n} {n} {1} {0} {} {1} {} {0} +E {15715} {w} {w} {8} {0} {} {1} {} {0} +E {15707} {s} {s} {4} {0} {} {1} {} {0} + +R {15709} {0} {} {Alongside a Cliff} {} {The narrow trail curves around a high cliff that rises hundreds of feet into the air. The atmosphere of the blight is exhausting as there is little air that passes through this cramped area. To the west the trail enters a small wooded area. A wider path is visible to the north.} {Blighted Valley} {} {} {} {1} {} +E {15691} {n} {n} {1} {0} {} {1} {} {0} +E {15710} {w} {w} {8} {0} {} {1} {} {0} +E {15708} {s} {s} {4} {0} {} {1} {} {0} + +R {15710} {0} {} {Twisted Forest} {} {Tall, angry trees loom overhead, reaching out as they are passed. Small diseased bushes grow at the base of the trees, twisting in their own agony over the coruption of the blight. The darkness of the forest continues to the north and west, while a cliff face can be seen through the trees to the east.} {Blighted Valley} {} {} {} {1} {} +E {15690} {n} {n} {1} {0} {} {1} {} {0} +E {15709} {e} {e} {2} {0} {} {1} {} {0} +E {15711} {w} {w} {8} {0} {} {1} {} {0} +E {15715} {s} {s} {4} {0} {} {1} {} {0} + +R {15711} {0} {} {Twisted Forest} {} {Large, blight twisted trees grow all around, blotting out any light. The branches creak and groan as they sway, despite the lack of a strong wind. The dark forest continues north, south and east, while a clearing can be seen to the west.} {Blighted Valley} {} {} {} {1} {} +E {15689} {n} {n} {1} {0} {} {1} {} {0} +E {15710} {e} {e} {2} {0} {} {1} {} {0} +E {15712} {w} {w} {8} {0} {} {1} {} {0} +E {15714} {s} {s} {4} {0} {} {1} {} {0} + +R {15712} {0} {} {Alongside a Dark Swamp} {} {The swamp turns southward for a short stretch as it winds its way through the tortured valley floor. A few twisted trees grow along its banks while a brown wilted grass covers much of the valley away from the swamp. A few odd bushes grow in spots, writhing in the corruption of the blight. The valley extends east, north, and south.} {Blighted Valley} {} {} {} {1} {} +E {15681} {n} {n} {1} {0} {} {1} {} {0} +E {15711} {e} {e} {2} {0} {} {1} {} {0} +E {15713} {s} {s} {4} {0} {} {1} {} {0} + +R {15713} {0} {} {Field Before a Turn in the Swamp} {} {A grass filled meadow waits darkly as the swamp bends back eastward at this point. Twisted and wilted grass covers much of the area, broken only by a large stone, roughly the size of small wagon. A dark stand of trees sits some distance off to the east.} {Blighted Valley} {} {} {} {1} {} +E {15712} {n} {n} {1} {0} {} {1} {} {0} +E {15714} {e} {e} {2} {0} {} {1} {} {0} + +R {15714} {0} {} {Small Dark Forest} {} {Twisted and deformed trees line the bank of a dark swamp that flows just to the south. A number of small bushes grow in the area as well. Game trails can be seen throught the forest. The swamp denies exit south while the forest continues northward.} {Blighted Valley} {} {} {} {1} {} +E {15711} {n} {n} {1} {0} {} {1} {} {0} +E {15715} {e} {e} {2} {0} {} {1} {} {0} +E {15713} {w} {w} {8} {0} {} {1} {} {0} + +R {15715} {0} {} {Northern Bank} {} {A line of twisted and bloated trees lines the north bank of a dark swamp. A wide shallow ford allows passage across the swamp and seems well used by the worn path leading to the water's edge. A dark forest looms to the west and stretches northward. An open valley grassland can be seen across the swamp to the south.} {Blighted Valley} {} {} {} {1} {} +E {15710} {n} {n} {1} {0} {} {1} {} {0} +E {15708} {e} {e} {2} {0} {} {1} {} {0} +E {15714} {w} {w} {8} {0} {} {1} {} {0} +E {15716} {s} {s} {4} {0} {} {1} {} {0} + +R {15716} {0} {} {At a Ford in the Swamp} {} {The swamp widens and shallows at this point allowing for a wide ford to form just to the north. The valley continues in all directions from here, with a large stand of trees in the distance to the north. A distant roar or grumbling can be heard, but the direction is not quite clear.} {Blighted Valley} {} {} {} {1} {} +E {15715} {n} {n} {1} {0} {} {1} {} {0} +E {15707} {e} {e} {2} {0} {} {1} {} {0} +E {15717} {w} {w} {8} {0} {} {1} {} {0} +E {15724} {s} {s} {4} {0} {} {1} {} {0} + +R {15717} {0} {} {Banks of a Dark Swamp} {} {Tall, corrupted trees and thin blackened reeds grow along the banks of the swamp, unknowingly feeding off the corrupted waters that the swamp carries eastward. An occasional splash can be heard out over the swamp, but the animals or beasts that make the splash are not seen. The valley continues in all directions save north, where the swamp blocks the path.} {Blighted Valley} {} {} {} {1} {} +E {15716} {e} {e} {2} {0} {} {1} {} {0} +E {15718} {w} {w} {8} {0} {} {1} {} {0} +E {15723} {s} {s} {4} {0} {} {1} {} {0} + +R {15718} {0} {} {Blighted Valley} {} {The hills to the west give way to the relatively flat floor of the blighted valley. A dark swamp marches slowly eastward just to the north, preventing exit in that direction. The valley stretches east and south of this point. A slight rumbling sound can be faintly heard in the distance.} {Blighted Valley} {} {} {} {1} {} +E {15717} {e} {e} {2} {0} {} {1} {} {0} +E {15719} {w} {w} {8} {0} {} {1} {} {0} +E {15722} {s} {s} {4} {0} {} {1} {} {0} + +R {15719} {0} {} {Hills Before a Blighted Valley} {} {A vast and corrupt valley stretches north to a distant mountain range. Mountains to the east and west close the valley from the outside world. A swamp can be seen running east just below this vantage point. The hills subside and leave a desolate valley floor open to the east. A putrid odor seems to eminate from the hillside to the west.} {Blighted Valley} {} {} {} {1} {} +E {15720} {n} {n} {1} {0} {} {1} {} {0} +E {15718} {e} {e} {2} {0} {} {1} {} {0} +E {15721} {w} {w} {8} {0} {} {1} {} {0} + +R {15720} {0} {} {Hills Above a Swamp} {} {A number of low hills climb toward the southern mountain range that surrounds the valley. A swamp winds its way through the valley below and to the east. Off in the distance, the swamp runs directly into a large wall of rock, and disapears. The hills continue south while the valley stretches north. This is an excellent place to watch out for intruders.} {Blighted Valley} {} {} {} {1} {} +E {15669} {n} {n} {1} {0} {} {1} {} {0} +E {15719} {s} {s} {4} {0} {} {1} {} {0} + +R {15721} {0} {} {Dark Cave} {} {The smell of death and decay permeat the dark void in the bowels of the hill above. Bits of bone and large chunks of rotting carcasses litter the floor. The floor is void of stones and appears to have been worn smooth by constant footfalls. The exit to the cave can be seen just to the east.} {Blighted Valley} {} {} {} {1} {} +E {15719} {e} {e} {2} {0} {} {1} {} {0} + +R {15722} {0} {} {Blighted Valley} {} {A small stand of twisted and demented trees attempts to grow here, seemingly writhing in the wind as they sway. Creaking and groaning of the trunks only add to the sense of pain that the trees feel in this forsaken land. The flat valley stretches east and north while some low hills can be seen rising to the southeast.} {Blighted Valley} {} {} {} {1} {} +E {15718} {n} {n} {1} {0} {} {1} {} {0} +E {15723} {e} {e} {2} {0} {} {1} {} {0} + +R {15723} {0} {} {Valley Before the Hills} {} {The flat valley floor begins to rise the further south one travels. A few small bushes with bloated and blackened leaves sprout in various spots around the area. A muffled roar can be heard to the east, although it is sporadic and the sounds bounce off the face of the mountians.} {Blighted Valley} {} {} {} {1} {} +E {15717} {n} {n} {1} {0} {} {1} {} {0} +E {15724} {e} {e} {2} {0} {} {1} {} {0} +E {15722} {w} {w} {8} {0} {} {1} {} {0} +E {15728} {s} {s} {4} {0} {} {1} {} {0} + +R {15724} {0} {} {Blighted Valley} {} {Short, tough grass sprouts in twisted clumps here and there. A gradual rise to the south leads to a number of low hills. Dark red leaves burst at the touch as you brush by a small bush, leaving a red mark on your clothing. The valley floor stretches in every direction from this point.} {Blighted Valley} {} {} {} {1} {} +E {15716} {n} {n} {1} {0} {} {1} {} {0} +E {15725} {e} {e} {2} {0} {} {1} {} {0} +E {15723} {w} {w} {8} {0} {} {1} {} {0} +E {15727} {s} {s} {4} {0} {} {1} {} {0} + +R {15725} {0} {} {Valley Floor} {} {A slow gradual rise leads to low hills to the south. The dark soil of the area is sparsely covered by short, twisted grass and an occasional bush. A couple of trees attempt to grow in the corruption of the blighted valley as well. Steep hills block the path eastward, while a ford across the river can be seen to the north.} {Blighted Valley} {} {} {} {1} {} +E {15707} {n} {n} {1} {0} {} {1} {} {0} +E {15724} {w} {w} {8} {0} {} {1} {} {0} +E {15726} {s} {s} {4} {0} {} {1} {} {0} + +R {15726} {0} {} {Low Foothills} {} {Low hills rise up to meet the face of the mountains to the south. A couple of twisted trees makes an effort to grow on the hillside, while the ground is mostly made up of baren soil and small stones. The valley floor stretches as far as you can see the north and northwest.} {Blighted Valley} {} {} {} {1} {} +E {15725} {n} {n} {1} {0} {} {1} {} {0} +E {15727} {w} {w} {8} {0} {} {1} {} {0} + +R {15727} {0} {} {Foothills Above a Valley} {} {Twisted and corrupt trees grow along the sides of these low foothills. A number of the trunks show scrapings as from the claws of a large beast. A few discarded bones lie about, scattered amongst the tree trunks and small rocks. The hillside is made of a soft gray soil that gives slightly to the touch. The blighted valley stretches off northward.} {Blighted Valley} {} {} {} {1} {} +E {15724} {n} {n} {1} {0} {} {1} {} {0} +E {15726} {e} {e} {2} {0} {} {1} {} {0} +E {15728} {w} {w} {8} {0} {} {1} {} {0} + +R {15728} {0} {} {Among the Foothills} {} {Trees begin to thin out as the hill climbs higher into the thin air. Small tufts of grass sit idly by, almost watching all that treads upon their domain. The valley stretches northward with a large mountain blocking passage west.} {Blighted Valley} {} {} {} {1} {} +E {15723} {n} {n} {1} {0} {} {1} {} {0} +E {15727} {e} {e} {2} {0} {} {1} {} {0} + +R {15729} {0} {} {Before a Pit of Stones} {} {To the south descends a narrow trail of rock into an open pit. Shadows fill the pit and it is difficult to see into its depths. To the north stands a blighted vale.} {Barren Hills} {} {} {} {1} {} +E {15730} {n} {n} {1} {0} {} {1} {} {0} +E {15638} {w} {w} {8} {0} {} {1} {} {0} +E {15734} {d} {d} {32} {0} {} {1} {} {0} + +R {15730} {0} {} {A Blighted Vale} {} {Here in the southwestern corner of the vale bloodied bones and remnants of recent wars are less common. Old unused paths head out of the vale to the south and west. Both paths look like they have been getting very little traffic and are slowly being swallowed up by the blighted hills surrounding the vale.} {Barren Hills} {} {} {} {1} {} +E {15739} {n} {n} {1} {0} {} {1} {} {0} +E {15741} {e} {e} {2} {0} {} {1} {} {0} +E {15731} {w} {w} {8} {0} {} {1} {} {0} +E {15729} {s} {s} {4} {0} {} {1} {} {0} + +R {15731} {0} {} {A Path into a Valley} {} {The path connects one large valley to the east with a smaller valley to the north. The valley to the east stretches out like a large bowl filled with rubble. The valley to the north is much more narrow as if it was cut from the hills with a knife.} {Barren Hills} {} {} {} {1} {} +E {15730} {e} {e} {2} {0} {} {1} {} {0} +E {15732} {d} {d} {32} {0} {} {1} {} {0} + +R {15732} {0} {} {A Narrow Valley} {} {Filled with blighted plant life this narrow valley feels quite confining. High stone cliff walls block the ways east and west forcing you further north. Shards of crumbling rock fall sporadically from the heights and drop to the ground shattering into dust. Ahead to the north you see what seems to be a dead-end, while to the south there is a narrow path out of the valley.} {Barren Hills} {} {} {} {1} {} +E {15731} {u} {u} {16} {0} {} {1} {} {0} +E {15733} {d} {d} {32} {0} {} {1} {} {0} + +R {15733} {0} {} {A Dead-End} {} {The valley narrows into a dead-end here. Shear cliffs rise up on the every side but to the south the only visable exit Against the cliff walls countless bones of all shapes and sizes, most of which look like the bones of humans and trollocs. This must be a dangerous spot to be in.} {Barren Hills} {} {} {} {1} {} +E {15732} {u} {u} {16} {0} {} {1} {} {0} + +R {15734} {0} {} {In a Deep Pit} {} {A narrow path ascends out of the pit to the north. To the east and west the pit of stones continues. The sharp fragments of rock on the ground pierce the unwary traveller who fails to tread carefully.} {Barren Hills} {} {} {} {1} {} +E {15735} {e} {e} {2} {0} {} {1} {} {0} +E {15736} {w} {w} {8} {0} {} {1} {} {0} +E {15729} {u} {u} {16} {0} {} {1} {} {0} + +R {15735} {0} {} {Dead End in the Pit} {} {There seems to be no way out of this claustrophic dead-end except to the west. The walls of the pit are steep and seemingly unscalable. Rocks occasionally break free of the jagged walls and tumble down into the pit, adding the the collection of stones on the dead earth.} {Barren Hills} {} {} {} {1} {} +E {15734} {w} {w} {8} {0} {} {1} {} {0} + +R {15736} {0} {} {In a Pit of Stones} {} {Stones, rocks, boulders and pebbles a wide variety of rock fragments litter the hard eath in this deep pit. Travel is slow across the uneven and loosly piled rocks. Shadows frequently darken the depths of the pit as dark clouds rumble overhead.} {Barren Hills} {} {} {} {1} {} +E {15738} {n} {n} {1} {0} {} {1} {} {0} +E {15734} {e} {e} {2} {0} {} {1} {} {0} +E {15737} {s} {s} {4} {0} {} {1} {} {0} + +R {15737} {0} {} {Dead End in the Pit} {} {Cracked walls of gray rock sharply ascend in all directions save north. Large chuncks of rock, broken free of the walls over time, lie on the ground. Dark clouds perpetually roll and rumble overhead.} {Barren Hills} {} {} {} {1} {} +E {15736} {n} {n} {1} {0} {} {1} {} {0} + +R {15738} {0} {} {Dead End in the Pit} {} {The pit ends abruptly at this rocky enclosure it's only opening to the south. The sound of rocks tumbling down the sides of the pit echo off the rocky walls with alarming frequency. One must watch for debris falling from above, and mind one's footing on the treacherous, loosely piled rocks on the ground.} {Barren Hills} {} {} {} {1} {} +E {15736} {s} {s} {4} {0} {} {1} {} {0} + +R {15739} {0} {} {A Blighted Vale} {} {You are in the north west corner of a large blighted vale. Huge piles of bones cover the vale floor most weathered and aged, but some so fresh they are still bloodied. Brightly colored moss is growing in small patches on some of the piles of bones. Unlike normal moss it is shades of red and orange and seems to writhe before your very eyes.} {Barren Hills} {} {} {} {1} {} +E {15740} {e} {e} {2} {0} {} {1} {} {0} +E {15730} {s} {s} {4} {0} {} {1} {} {0} + +R {15740} {0} {} {A Large Valley} {} {The path widens out into a large valley. The blighted hills to the east seem to be becoming smaller the further south you go. To the north the path thins as it shoots through piles of rubble like an arrow. To the west and south the valley widens out into a large vale.} {Barren Hills} {} {} {} {1} {} +E {17547} {n} {n} {1} {0} {} {1} {} {0} +E {15739} {w} {w} {8} {0} {} {1} {} {0} +E {15741} {s} {s} {4} {0} {} {1} {} {0} + +R {15741} {0} {} {Path through a Vale} {} {The path bends from north to east as it skirts the corner of large vale. To the northwest the vale opens up between a group of dwarfed blighted hills. To the east the path winds its way through the barren hills. No life exists within the vale, only a few small piles of rubble laying strewn about.} {Barren Hills} {} {} {} {1} {} +E {15740} {n} {n} {1} {0} {} {1} {} {0} +E {15742} {e} {e} {2} {0} {} {1} {} {0} +E {15730} {w} {w} {8} {0} {} {1} {} {0} + +R {15742} {0} {} {Barren Path} {} {The barren path slithers between two barren hills as it heads out of a barren valley. Grisly looking grass lies on the sides of the road becoming more and more thick as the path heads east. Off to the east the path bends sharply to the east yet an even more narrow trail continues on.} {Barren Hills} {} {} {} {1} {} +E {15743} {e} {e} {2} {0} {} {1} {} {0} +E {15741} {w} {w} {8} {0} {} {1} {} {0} + +R {15743} {0} {} {Bend in Barren Path} {} {The path bends here from west to south. Along the sides of the road thick blighted grass covers the slopes of the Barren hills. Off to the east you see a narrow trail through some blighted brush. Far to the west you can see where the path opens up into a barren valley. A makeshift gate has been hastily constructed to the south with solid, but creaking hinges.} {Barren Hills} {} {} {} {1} {} +E {15744} {e} {e} {2} {0} {} {1} {} {0} +E {15742} {w} {w} {8} {0} {} {1} {} {0} +E {15745} {s} {s} {4} {0} {} {1} {} {0} + +R {15744} {0} {} {Path Surrounded by Thick Brush} {} {The narrow trail weaves in an out among the brush. In the middle of the trail is a large stone polished smooth by age. On the stone seems to be a footprint of a large dog or wolf. The trail is surrounded by twisted brush threatening to swallow the path. It seems however that the tail is well worn as if it gets a decent amount of traffic. The brush forces you to duck in many places where it has grown thick and tangled. Whatever has kept this path well traveled is not very tall.} {Barren Hills} {} {} {} {1} {} +E {20777} {e} {e} {2} {0} {} {1} {} {0} +E {15743} {w} {w} {8} {0} {} {1} {} {0} + +R {15745} {0} {} {Barren Path} {} {The long barren path stretches from north to south between blighted hills only sparsely covered with withered grass. The path winds wearily through the desolate blighted landscape. To the south the grip of desolation weakens. A makeshift gate blocks travel to the north.} {Barren Hills} {} {} {} {1} {} +E {15743} {n} {n} {1} {0} {} {1} {} {0} +E {15133} {s} {s} {4} {0} {} {1} {} {0} + +R {15746} {0} {} {In the Scorched Hills} {} {The trail to the west is nearly nonexistant here, as the hills lead east into a dark forest filled with twisted trees. Weak grass grows here, stunted by the intense heat during the day. The hills themselves are dark and rocky, making the path uneven and hard to traverse.} {Kandor} {} {} {} {1} {} +E {15747} {e} {e} {2} {0} {} {1} {} {0} +E {15217} {w} {w} {8} {0} {} {1} {} {0} + +R {15747} {0} {} {In the Scorched Hills} {D} {Trees grow in a small copse here, flourishing near a small pool of water, while all around is a dead land devoid of normal life. The dark soil is hardly covered by a thin, weak grass, and rocks lay scattered about. To the west a small trail is visible, and a forest to the east.} {Kandor} {} {} {} {1} {} +E {15746} {w} {w} {8} {0} {} {1} {} {0} + +R {15748} {0} {} {Shallow Woodland Stream} {} {The stream flows westward so slowly that the sky's reflection shines back, undistorted by any ripples or movement. Lily pads lie scattered across the surface, giving an air of speckled tranquility. The source of the stream is visible to the north, at the base of an undulating hillside. The stream's bank to the east is easily accessable, like a grassy beach.} {Southern Kandor} {} {} {} {1} {} +E {15302} {n} {n} {1} {0} {} {1} {} {0} +E {15277} {e} {e} {2} {0} {} {1} {} {0} +E {15749} {w} {w} {8} {0} {} {1} {} {0} + +R {15749} {0} {} {A Widening Woodland Stream} {} {The stream twists and turns through the curves of the hills' roots. Access to dry land is denied by root-encrusted dirt banks. The water moves slower the further south it leads, hinting that it eventually halts as it reaches an inland lake. The land to the northwest rises up steeply and much of the forest atop the ridge appears to have been cleared away.} {Southern Kandor} {} {} {} {1} {} +E {15748} {e} {e} {2} {0} {} {1} {} {0} +E {15750} {s} {s} {4} {0} {} {1} {} {0} + +R {15750} {0} {} {Outlet of the Stream} {} {The stream flows to a halt and merges seamlessly with a large lake, cradled in the Kandori foothills. The water is quite shallow, but gets much deeper in the lake to the west. Nevertheless, it will not likely require a boat to cross such calm waters. The stream's banks are still unreachable the root systems of streamside trees leave make the water by the banks hazardous to traverse.} {Southern Kandor} {} {} {} {1} {} +E {15749} {n} {n} {1} {0} {} {1} {} {0} +E {15751} {w} {w} {8} {0} {} {1} {} {0} + +R {15751} {0} {} {Lake Cradled in the Kandori Foothills} {} {The small stream to the east flows gently downhill until it reaches this lake, of unknowable depths. The northern rim of the lake is bounded by a vertical rise of bare rock, where the branches of small shrubs cast their shadows down upon the still waters. Past the deep waters to the south, the hills of Kandor meet with a sprawling savannah all the way to the horizon. To the west, a large niche has been carved into the cliffside.} {Southern Kandor} {} {} {} {1} {} +E {15750} {e} {e} {2} {0} {} {1} {} {0} +E {15752} {w} {w} {8} {0} {} {1} {} {0} +E {15753} {s} {s} {4} {0} {} {1} {} {0} + +R {15752} {0} {} {Lake below the High Scarp} {} {A high, rocky cliffside overshadows the lake to the north, as if the land has been cleaved by the hand of the creator himself. The lake's waters lap against the shore to the west though, where time and erosion have carved a hollow in the cliffside large enough stand in. The water here is obviously extremely deep, as if the cliff continues down for an eternity, its watery depths never to be reached by any mortal.} {Southern Kandor} {} {} {} {1} {} +E {15751} {e} {e} {2} {0} {} {1} {} {0} +E {15755} {w} {w} {8} {0} {} {1} {} {0} +E {15754} {s} {s} {4} {0} {} {1} {} {0} + +R {15753} {0} {} {Lake before the Sprawling Savannah} {} {Ripples roll outwards in concentric circles, forming spiraling patterns on the water's surface as frogs dart from lily pad to lily pad and spiders run about, relying solely on the water's surface tension to remain afloat. Such abundance of life only attacts more animals: Tall, long-beaked birds scoop up their prey as they swoop across the water and large plains predators are often found drinking at the lake's southern shore.} {Southern Kandor} {} {} {} {1} {} +E {15751} {n} {n} {1} {0} {} {1} {} {0} +E {15754} {w} {w} {8} {0} {} {1} {} {0} +E {15296} {s} {s} {4} {0} {} {1} {} {0} + +R {15754} {0} {} {Lake before the Sprawling Savannah} {} {This lake is surprisingly considering the fact that it lies so close to the vast savannah to the south. The northern rim of the lake juts up against a steep cliffside, which must continue down a long way below the water's calm surface. The stillness of the lake allows lily pads and other water plants to grow unabated, providing the perfect habitat for frogs and spiders atop the water's surface. The weeds make swimming difficult, but not impossible.} {Southern Kandor} {} {} {} {1} {} +E {15752} {n} {n} {1} {0} {} {1} {} {0} +E {15753} {e} {e} {2} {0} {} {1} {} {0} +E {15301} {s} {s} {4} {0} {} {1} {} {0} + +R {15755} {0} {} {Cave by the Lake Shore} {} {Time, wind and the constant lap of the lake's waters have carved out this small niche in the rocky hillside. The cave is not very deep at all, barely entering the fade of the hill, yet it provides ample shelter for the lake's amphibious inhabitants. A small batch of broken eggshells lies towards the back of the cave amidst a nest of water weed and other plant material. Some loose stones in the upper reaches of the cave suggest that it might not be stable, although it has obviously been around for quite some time.} {Southern Kandor} {} {} {} {1} {} +E {15752} {e} {e} {2} {0} {} {1} {} {0} + +R {15756} {0} {} {Sharp Bend in the Bedding} {} {You stand in the dried up river bed. The bedding takes a sharp turn to the west here. The only ways out are to your north and west. The other sides are just too steep to climb. Even if you were thinking of trying it, the sharp jagged edges of rocks sticking from the side would make you think again.} {Saldaean Plains} {} {} {} {1} {} +E {15461} {n} {n} {1} {0} {} {1} {} {0} +E {15757} {w} {w} {8} {0} {} {1} {} {0} + +R {15757} {0} {} {On the Bottom of the River Bedding} {} {The river once continued to your east and west. Now the water has gone and as you look up you see that it is impossible to get out of here. Just hope that there won't be water pouring down anytime soon. You can follow the course of the dried up river to your east and west.} {Saldaean Plains} {} {} {} {1} {} +E {15756} {e} {e} {2} {0} {} {1} {} {0} +E {15758} {w} {w} {8} {0} {} {1} {} {0} + +R {15758} {0} {} {On the Bottom of the River Bedding} {} {The river that once streamed here has cut a deep path into the plains. You are currently at the bottom of the path but the sides are way to steep to climb. The sides probably would collapse if you would try to climb them. Your only way out of this seems to follow the way the river once flowed.} {Saldaean Plains} {} {} {} {1} {} +E {15757} {e} {e} {2} {0} {} {1} {} {0} +E {15759} {w} {w} {8} {0} {} {1} {} {0} + +R {15759} {0} {} {On the Edge of a Ravine} {} {The river bedding suddenly stops at a large ravine. Long ago the waterfall this must have been should have given an awesome view. You can't possible go that way. Others have been in this predicament too and have created a way to get out of the bedding. A rope hanging from above allow you to get out of the bedding and go to the south.} {Saldaean Plains} {} {} {} {1} {} +E {15758} {e} {e} {2} {0} {} {1} {} {0} +E {15760} {s} {s} {4} {0} {} {1} {} {0} + +R {15760} {0} {} {Nearing the Dried Up River Bedding} {} {To your west you see a large ravine stretching from your south to your north. It is blocking your way west. You see a rope hanging down into the dried up river bedding you see to your north. More and more bushes and vegetations seems to be springing up from the ground.} {Saldaean Plains} {} {} {} {1} {} +E {15759} {n} {n} {1} {0} {} {1} {} {0} +E {15761} {e} {e} {2} {0} {} {1} {} {0} + +R {15761} {0} {} {Pushing through the Brushes} {} {The brushwood is covering the area all around you. At first sight it looks like there is no exit in any direction. When you look closer you notice a small hunter's trail hidden between the bushes. The trail winds through the bushes to the east and west.} {Saldaean Plains} {} {} {} {1} {} +E {15762} {e} {e} {2} {0} {} {1} {} {0} +E {15760} {w} {w} {8} {0} {} {1} {} {0} + +R {15762} {0} {} {Nearing the Wooded Plains} {} {The nasty thorns on the bushes around you prevent you to make any sudden moves. You are enclosed from all directions by thick thorny hedges. You can hear some noises from within the bushes. You can barely make out where the path is leading but it seems to go to your south and west.} {Saldaean Plains} {} {} {} {1} {} +E {15761} {w} {w} {8} {0} {} {1} {} {0} +E {15763} {s} {s} {4} {0} {} {1} {} {0} + +R {15763} {0} {} {On the Wooded Plains} {} {The small trail takes a bend to the north and west here. The vegetation grows lower here allowing you a view of what lies to the south. Plains stretch before you and you might be able to push through the hedges here, if you don't mind some scratches from the thorns.} {Saldaean Plains} {} {} {} {1} {} +E {15762} {n} {n} {1} {0} {} {1} {} {0} +E {15764} {w} {w} {8} {0} {} {1} {} {0} +E {15767} {s} {s} {4} {0} {} {1} {} {0} + +R {15764} {0} {} {Plains Covered with Bushes} {} {To your west you see a large clumb of trees surrounding a small clearing. All other directions are blocked by what seems an impassable barrier of thorny bushes. There does appear to be a part the hedges that is less thick. When you look closer you find the beginning of a hunter's trail leading off to your east.} {Saldaean Plains} {} {} {} {1} {} +E {15763} {e} {e} {2} {0} {} {1} {} {0} +E {15765} {w} {w} {8} {0} {} {1} {} {0} +E {15766} {s} {s} {4} {0} {} {1} {} {0} + +R {15765} {0} {} {A Copse of Trees} {} {Before you lies a small grassy clearing enclosed by trees. Most of the trees look old and gnarled. Between the older trees you see saplings sprouting up and growing their way to light that comes through the thick foliage. Judging from the noises from above there must be many animals living in these trees.} {Saldaean Plains} {} {} {} {1} {} +E {15764} {e} {e} {2} {0} {} {1} {} {0} + +R {15766} {0} {} {Amongst Golden Fields} {} {Long strands of golden grain surround this area, beginning to the south and diminishing to the north. Some grain from a previous harvest litters the ground, decomposing and richening the soil. Long aisles stretch through the fields, allowing easy passage through.} {Woodlands of Saldaea} {} {} {} {1} {} +E {15764} {n} {n} {1} {0} {} {1} {} {0} +E {15767} {e} {e} {2} {0} {} {1} {} {0} +E {15776} {s} {s} {4} {0} {} {1} {} {0} + +R {15767} {0} {} {Amongst Golden Fields} {} {Golden fields of grain extend to the south of this area, and to the north grassy plains stretch as far as the eye can see. A slight wind rustles the grain, and insects hop about. The tall grain bends in rhythmic waves in the frequent breeze.} {Woodlands of Saldaea} {} {} {} {1} {} +E {15763} {n} {n} {1} {0} {} {1} {} {0} +E {15766} {w} {w} {8} {0} {} {1} {} {0} +E {15768} {s} {s} {4} {0} {} {1} {} {0} + +R {15768} {0} {} {In a Light Woodlands} {} {The large forest to the south ends here, replaced by large fields of grain to the north. Tall trees are thin and sparse here, their green leaves often falling to the ground. The ground is a thick mat of leaves and grass here, giving way to any pressure. Plants thrive in lush abundance.} {Woodlands of Saldaea} {} {} {} {1} {} +E {15767} {n} {n} {1} {0} {} {1} {} {0} +E {15769} {e} {e} {2} {0} {} {1} {} {0} +E {15776} {w} {w} {8} {0} {} {1} {} {0} +E {15775} {s} {s} {4} {0} {} {1} {} {0} + +R {15769} {0} {} {Near a Large Field} {} {Large fields of golden grain strech out as far as the eye can see to the north, vast tracks of farmland covering the horizon. Several saplings grow around here, threatening to overtake the farmland. Creepers trail out of the forest to the south. Grass is sparse here due to the care of the farmers.} {Woodlands of Saldaea} {} {} {} {1} {} +E {15770} {e} {e} {2} {0} {} {1} {} {0} +E {15768} {w} {w} {8} {0} {} {1} {} {0} +E {15773} {s} {s} {4} {0} {} {1} {} {0} + +R {15770} {0} {} {Near a Large Field} {} {The forest to the south gives way to large fields to the north of here. Golden grain grows in the fields, and small grains of it drift this way on the wind. The sounds of animals can be heard from the forest. The ground is sparsely covered with grass around here, and several bushes grow here as well.} {Woodlands of Saldaea} {} {} {} {1} {} +E {15771} {e} {e} {2} {0} {} {1} {} {0} +E {15769} {w} {w} {8} {0} {} {1} {} {0} +E {15772} {s} {s} {4} {0} {} {1} {} {0} + +R {15771} {0} {} {Before a Great Cliff} {} {To the east, a great cliff of gray stone flecked with white rises several hundred spans into the air. Vegetation grows around here, and far in the distance to the north, fields are visible. A large tree grows here, partly shattered by the winter's cold. A large mound of dirt lies near the cliff.} {Woodlands of Saldaea} {} {} {} {1} {} +E {16028} {e} {e} {2} {0} {} {1} {} {0} +E {15770} {w} {w} {8} {0} {} {1} {} {0} + +R {15772} {0} {} {Near an Opening in the Dense Forest} {} {The thick wall of trees ends the the north, allowing passage through. Ivy grows covers all the trees around here is a thick growth. A large cliff of gray stone to the east is also covered with the creeping vines of ivy. Lush green grass gets thinner to the north, and golden fields can be seen.} {Woodlands of Saldaea} {} {} {} {1} {} +E {15770} {n} {n} {1} {0} {} {1} {} {0} +E {15773} {w} {w} {8} {0} {} {1} {} {0} + +R {15773} {0} {} {At a Giant Rock Jutting into the Air} {} {A giant rock juts up through the massive tangle of trees here, resembling a stone dagger piercing the heavens. It seems climable, although the footings dont seem too stable. Ivy creeps in here from the east, covering the ground with green and white streaked leaves. The trees thin to the north.} {Woodlands of Saldaea} {} {} {} {1} {} +E {15769} {n} {n} {1} {0} {} {1} {} {0} +E {15772} {e} {e} {2} {0} {} {1} {} {0} +E {15775} {w} {w} {8} {0} {} {1} {} {0} +E {15774} {u} {u} {16} {0} {} {1} {} {0} + +R {15774} {0} {} {Atop a Gigantic Rock} {} {From here, the area around is visible, and a large forest can be seen stretching to the south. To the north lies large tracks of farmland, filled with golden grain. Enormous hills lie to the east, ending with an abrupt cliff. Creepers climb this rock, and a young sapling also grows here.} {Woodlands of Saldaea} {} {} {} {1} {} +E {15773} {d} {d} {32} {0} {} {1} {} {0} + +R {15775} {0} {} {Near a Towering Rock} {} {Trees grow all around here, getting larger and larger as they head west. To the east is a towering rock of gigantic proportions, gray against the green forest. Trampled bushes adorn the ground here, their sturdy limbs snapped and shattered. Ferns are scattered across the ground, growing quite large.} {Woodlands of Saldaea} {} {} {} {1} {} +E {15768} {n} {n} {1} {0} {} {1} {} {0} +E {15773} {e} {e} {2} {0} {} {1} {} {0} +E {15780} {w} {w} {8} {0} {} {1} {} {0} +E {15791} {s} {s} {4} {0} {} {1} {} {0} + +R {15776} {0} {} {In a Light Woodlands} {} {The large forest of the south covers the land here, trampling the fields that lie to the north. Trees grow unabated, and reclaim the land of the forest with rapid speed. Large lilies grow in the tree trunks, adding color to the green forest. Little grass grows here, as trees overcome the land.} {Woodlands of Saldaea} {} {} {} {1} {} +E {15766} {n} {n} {1} {0} {} {1} {} {0} +E {15768} {e} {e} {2} {0} {} {1} {} {0} +E {15777} {w} {w} {8} {0} {} {1} {} {0} +E {15780} {s} {s} {4} {0} {} {1} {} {0} + +R {15777} {0} {} {In the Light Woodlands} {} {The woodlands give way to the north to numerous farming fields and pastures, while to the south is a lush woodlands, filled with trees. The trees here are fairly sparse, and grass grows in large clumps, like lilypads in a murky pond. The ground is covered with fallen leaves.} {Woodlands of Saldaea} {} {} {} {1} {} +E {15776} {e} {e} {2} {0} {} {1} {} {0} +E {15778} {w} {w} {8} {0} {} {1} {} {0} +E {15781} {s} {s} {4} {0} {} {1} {} {0} + +R {15778} {0} {} {In the Light Woodlands} {} {The woodlands are much thicker here than east, yet still thin compared to the forest west and south of here. One tall tree has fallen over, caught in the branches of another, forming a natural archway ten spans high. Thick grass grows in good numbers here, connecting to the forest to the west.} {Woodlands of Saldaea} {} {} {} {1} {} +E {15777} {e} {e} {2} {0} {} {1} {} {0} +E {15779} {w} {w} {8} {0} {} {1} {} {0} +E {15782} {s} {s} {4} {0} {} {1} {} {0} + +R {15779} {0} {} {In the Heavy Woodlands} {} {Thick trees permeate everthing here, growing with no pattern or plan. Tall leafy branches stretch up, forming a canopy over the forest floor. Fallen leaves form a thick matt that covers the lush grass in some places. A fallen tree lies here, rotting on the forest floor.} {Woodlands of Saldaea} {} {} {} {1} {} +E {15778} {e} {e} {2} {0} {} {1} {} {0} +E {15784} {s} {s} {4} {0} {} {1} {} {0} + +R {15780} {0} {} {In the Large Trees} {} {Massive trees of incredible girth grow here, reaching up into the sky. Vines cover the branches of the behemoths, and hang down to the ground. A flash of white color can be seen to the north, amongst thinner trees. A majestic carpet of grass heralds the ancient trees, in awe of their greatness.} {Woodlands of Saldaea} {} {} {} {1} {} +E {15776} {n} {n} {1} {0} {} {1} {} {0} +E {15775} {e} {e} {2} {0} {} {1} {} {0} +E {15781} {w} {w} {8} {0} {} {1} {} {0} +E {15790} {s} {s} {4} {0} {} {1} {} {0} + +R {15781} {0} {} {At an Ancient Tree} {} {All of the other trees in the forest stop in a circle around this tree, the largest in sight. It stretches thirty spans into the air, and it's branches reach out and cover some of the other trees entirely. It's ancient bark is cracked and many of it's leaves fall to the ground.} {Woodlands of Saldaea} {} {} {} {1} {} +E {15777} {n} {n} {1} {0} {} {1} {} {0} +E {15780} {e} {e} {2} {0} {} {1} {} {0} +E {15782} {w} {w} {8} {0} {} {1} {} {0} +E {15789} {s} {s} {4} {0} {} {1} {} {0} +E {15783} {u} {u} {16} {0} {} {1} {} {0} + +R {15782} {0} {} {Among the Great Trees} {} {The trees around here are taller than the average trees of the forest, stretching high into the sky. Each trunk is a massive pillar of strength that has withstood ages of weather. The trees still seem to be growing, and green buds adorn the limbs of the trees. They are giants of their kind.} {Woodlands of Saldaea} {} {} {} {1} {} +E {15778} {n} {n} {1} {0} {} {1} {} {0} +E {15781} {e} {e} {2} {0} {} {1} {} {0} +E {15784} {w} {w} {8} {0} {} {1} {} {0} +E {15788} {s} {s} {4} {0} {} {1} {} {0} + +R {15783} {0} {} {In an Ancient Tree} {} {Here, in the center of the ancient tree, branches form an enclosing net, and a stable platform for standing on. Leaves are everywhere, lying atop branches. The trunk splits into two here, allowing a place to sit down with relative ease as well. A broken branch lies atop the others.} {Woodlands of Saldaea} {} {} {} {1} {} +E {15781} {d} {d} {32} {0} {} {1} {} {0} + +R {15784} {0} {} {In the Massive Trees} {} {Gigantic trees of oak grow here, rising high into the air. There are few fallen leaves here, and lush green grass grows prolifically. A large bird's nest can be seen in one of the behemoths, though it looks ill used. Several large fern plants struggle for space in the crowded area.} {Woodlands of Saldaea} {} {} {} {1} {} +E {15779} {n} {n} {1} {0} {} {1} {} {0} +E {15782} {e} {e} {2} {0} {} {1} {} {0} +E {15785} {w} {w} {8} {0} {} {1} {} {0} +E {15787} {s} {s} {4} {0} {} {1} {} {0} + +R {15785} {0} {} {In the Massive Trees} {} {The trees that grow here are much larger than the average trees in this forest, growing spans higher and wider. Some have the girth of small towers, and dwarf the other trees around them. Several seed pods have landed on the ground here, looking quite old and beaten from the elements.} {Woodlands of Saldaea} {} {} {} {1} {} +E {15784} {e} {e} {2} {0} {} {1} {} {0} +E {15786} {s} {s} {4} {0} {} {1} {} {0} + +R {15786} {0} {} {Among the Massive Trees} {} {Massive trees of all sizes grow here, and with them grow massive creepers that cover everything, and grow thicker to the east. Also to the east, a gigantic tree can be seen, though it is blackened and withered. To the south, more trees are visible, and to the west, they impede movement.} {Woodlands of Saldaea} {} {} {} {1} {} +E {15785} {n} {n} {1} {0} {} {1} {} {0} +E {15787} {e} {e} {2} {0} {} {1} {} {0} +E {15798} {s} {s} {4} {0} {} {1} {} {0} + +R {15787} {0} {} {At a Decaying Tree} {} {A large tree stands here, dead and withered, suffocated by the masses of creepers that stem from a large hole in the trunk of the dead tree. The creepers smother everything, and are a blight to this part of the forest, killing most other plants in the area, only grass remains untouched.} {Woodlands of Saldaea} {} {} {} {1} {} +E {15784} {n} {n} {1} {0} {} {1} {} {0} +E {15788} {e} {e} {2} {0} {} {1} {} {0} +E {15786} {w} {w} {8} {0} {} {1} {} {0} +E {15797} {s} {s} {4} {0} {} {1} {} {0} +E {12276} {d} {d} {32} {0} {} {1} {} {0} + +R {15788} {0} {} {In the Thick Forest} {} {Thick clumps of trees surround this area, and many trees also grow in the center. The ground is scorched black where a recent fire has burnt away the foliage. Many small saplings grow in the charred area, filling in the forest. Grass is beginning to grow on this area as well, overtaking the burnt area.} {Woodlands of Saldaea} {} {} {} {1} {} +E {15782} {n} {n} {1} {0} {} {1} {} {0} +E {15789} {e} {e} {2} {0} {} {1} {} {0} +E {15787} {w} {w} {8} {0} {} {1} {} {0} +E {15796} {s} {s} {4} {0} {} {1} {} {0} + +R {15789} {0} {} {Among the Thick Woodlands} {} {The large trees grow in abundance here, and grass grows half-a-span in some places. To the west, charred black earth is visible. Small mushrooms grow around the trunks of the larger trees here, feeding off of the slow decay. Large bushes grow around the trees, and filling the scapes in between.} {Woodlands of Saldaea} {} {} {} {1} {} +E {15781} {n} {n} {1} {0} {} {1} {} {0} +E {15790} {e} {e} {2} {0} {} {1} {} {0} +E {15788} {w} {w} {8} {0} {} {1} {} {0} +E {15794} {s} {s} {4} {0} {} {1} {} {0} + +R {15790} {0} {} {Under Numerous Trees} {} {A myriad of trees surrounds this area, filling the sky with jutting treetops and twisted masses of branches. Leaves drift to the forest floor, where they lie in a carpet, mingling with thick green grass. A moss covered stump lies near a tree, the top of it scorched black.} {Woodlands of Saldaea} {} {} {} {1} {} +E {15780} {n} {n} {1} {0} {} {1} {} {0} +E {15791} {e} {e} {2} {0} {} {1} {} {0} +E {15789} {w} {w} {8} {0} {} {1} {} {0} +E {15793} {s} {s} {4} {0} {} {1} {} {0} + +R {15791} {0} {} {Near a Forest Trail} {} {Trees are all around here, yet to the south, a forest trail is faintly visible. Many small pebbles lie among the thick grass, many covered with moss, or buried in the grass itself. A felled tree lies as testament to the harshness of the unyielding forest, and to harsh survival in nature.} {Woodlands of Saldaea} {} {} {} {1} {} +E {15775} {n} {n} {1} {0} {} {1} {} {0} +E {15790} {w} {w} {8} {0} {} {1} {} {0} +E {15792} {s} {s} {4} {0} {} {1} {} {0} + +R {15792} {0} {} {Along a Faint Trail in the Woodlands} {} {The faint trail through the forest continues east and west here, winding gently through the thick trees, never disturbing them. The trail is littered with leaves that have fallen from the giant trees here, and also with other rotting materials not so easliy distinguished from the rest.} {Woodlands of Saldaea} {} {} {} {1} {} +E {15791} {n} {n} {1} {0} {} {1} {} {0} +E {15990} {e} {e} {2} {0} {} {1} {} {0} +E {15793} {w} {w} {8} {0} {} {1} {} {0} + +R {15793} {0} {} {At the End of a Forest Trail} {} {The forest trail that extends east ends in a thick wall of trees here. These trees prevent movement to the west, and the trail ends abruptly at the trees. The trail is partly obscured with fallen leaves and rapidly growing grass. One of the trees in the wall is shattered, half-hidden in the wall.} {Woodlands of Saldaea} {} {} {} {1} {} +E {15790} {n} {n} {1} {0} {} {1} {} {0} +E {15792} {e} {e} {2} {0} {} {1} {} {0} + +R {15794} {0} {} {Among the Thick Woodlands} {} {Trees stretch out as far as the eye can see around here, and green is the predominant color in every direction. To the south a small grove of trees grows in silence, forming a circle around a stump. Ferns grow everwhere on the ground here, and vines hang from the trees.} {Woodlands of Saldaea} {} {} {} {1} {} +E {15789} {n} {n} {1} {0} {} {1} {} {0} +E {15796} {w} {w} {8} {0} {} {1} {} {0} +E {15795} {s} {s} {4} {0} {} {1} {} {0} + +R {15795} {0} {} {A Circle of Trees} {} {A circle of trees stands here, with seventeen trees surrounding a large stump that is a span across. The stump is moss covered, and has several creepers growing up it. Thick grass grows in the circle, yet no other plants grow there. A ring of ferns fills the spaces in between the trees.} {Woodlands of Saldaea} {} {} {} {1} {} +E {15794} {n} {n} {1} {0} {} {1} {} {0} + +R {15796} {0} {} {Among the Trees} {} {Thick trees grow thick here, allowing little movement through the trees. The large trees are lush and green, with broad leaves. A large rock is covered with creepers, and rests against a tree. Large ferns grow is abundance around the trees, making it difficult to see the ground.} {Woodlands of Saldaea} {} {} {} {1} {} +E {15788} {n} {n} {1} {0} {} {1} {} {0} +E {15794} {e} {e} {2} {0} {} {1} {} {0} + +R {15797} {0} {} {Among the Massive Trees} {} {The gigantic trees that grow here have covered the ground with their roots that grow everywhere. Large creepers that grow thicker to the north also cover the ground with root-like apendages of all sizes and shapes. To the east, a large wall of trees impedes further movement.} {Woodlands of Saldaea} {} {} {} {1} {} +E {15787} {n} {n} {1} {0} {} {1} {} {0} +E {15798} {w} {w} {8} {0} {} {1} {} {0} +E {15799} {s} {s} {4} {0} {} {1} {} {0} + +R {15798} {0} {} {Among the Massive Trees} {} {Seed pods litter the ground here with the fallen leaves, rotting and giving off a slight stench of decay. Grass grows abundantly, as do the trees. Creepers climb up the tree trunks, and crawl along the ground, making the terrain more difficult to travel. Everything is lush and green.} {Woodlands of Saldaea} {} {} {} {1} {} +E {15786} {n} {n} {1} {0} {} {1} {} {0} +E {15797} {e} {e} {2} {0} {} {1} {} {0} +E {15800} {s} {s} {4} {0} {} {1} {} {0} + +R {15799} {0} {} {Near a Ruined Spire} {} {A large spire of stone grows here, destroyed by weather and covered by the forest over the years. The spire is still visible, despite all of the trees and ferns and creepers that grow all over it, and hide it from plain sight. The stone is dark gray, and the large blocks are cracked.} {Woodlands of Saldaea} {} {} {} {1} {} +E {15797} {n} {n} {1} {0} {} {1} {} {0} +E {15800} {w} {w} {8} {0} {} {1} {} {0} + +R {15800} {0} {} {Near a Destroyed Spire} {} {A large, destroyed spire of dark stone lies directly east of here, partly covered with trees and ferns. This area is a virtual clearing in the forest, with few trees growing, and a large area of clear grass in the middle. A large cracked block of stone lies against a tree here.} {Woodlands of Saldaea} {} {} {} {1} {} +E {15798} {n} {n} {1} {0} {} {1} {} {0} +E {15799} {e} {e} {2} {0} {} {1} {} {0} + +R {15815} {0} {} {Cave Behind the Waterfall} {} {This cave has very smooth walls. Some kind of underground river must have run through here years ago before its course was changed. What remains is a dark cave with fossilized remains of long dead animals littering the ground.} {Saldaean Plains} {} {} {} {1} {} +E {15457} {s} {s} {4} {0} {} {1} {} {0} +E {15814} {d} {d} {32} {0} {} {1} {} {0} + +R {15828} {0} {} {Road Before the Gate} {} {The walls of the city of Maradon run to the east and west on either side of the wide double gate to the north. Above the wide arch-shaped opening in the center of the gatehouse, there are seven heraldic symbols bearing the crests of Saldaean nobility. On either side of the wide opening there is a fluted stone tower, approximately eighty feet high. Each tower has an ornate minoret at the top. A road continues to the north and south.} {Southern Saldaean Countryside} {} {} {} {1} {} +E {15827} {n} {n} {1} {0} {} {1} {} {0} +E {15829} {e} {e} {2} {0} {} {1} {} {0} +E {15832} {w} {w} {8} {0} {} {1} {} {0} +E {15831} {s} {s} {4} {0} {} {1} {} {0} + +R {15829} {0} {} {Outside the Walls of Maradon} {} {The walls of the Saldaean capital stretch east-west. A large gate tower is off to the west. The light from torches mounted on the walls casts a warm yellow glow around the area. A Saldaean flag flies at the top of each of the ornate small stone towers arranged along the top of city walls. There is a triangular shaped stone feature above the gatehouse. It has two narrow rectangular opening, which are either windows or arrow slits.} {Southern Saldaean Countryside} {} {} {} {1} {} +E {15828} {w} {w} {8} {0} {} {1} {} {0} +E {15830} {s} {s} {4} {0} {} {1} {} {0} + +R {15830} {0} {} {Beside the Road} {} {The plants are green and disorganised in how they grow. Light brushwood grows with its narrow stems pointing in what seems like every possible direction imaginable. Green leaves grow on the stems and block some of the light at times. Some nettles grow to the south. A road is to the west and in the far north, the walls of a city can be seen.} {Southern Saldaean Countryside} {} {} {} {1} {} +E {15829} {n} {n} {1} {0} {} {1} {} {0} +E {15831} {w} {w} {8} {0} {} {1} {} {0} +E {15834} {s} {s} {4} {0} {} {1} {} {0} + +R {15831} {0} {} {The Tree lined Track} {} {On either side of the hard packed earthen track, tall deciduous trees tower skyward and their branches arching above the trail. The leaves on the upper branches act like an umbrella and prevent the rain and snow interrupting a traveller on the tree lined forest road. The road stretches north south. In the north there is the bustling Saldaean city.} {Southern Saldaean Countryside} {} {} {} {1} {} +E {15828} {n} {n} {1} {0} {} {1} {} {0} +E {15830} {e} {e} {2} {0} {} {1} {} {0} +E {15833} {w} {w} {8} {0} {} {1} {} {0} +E {15860} {s} {s} {4} {0} {} {1} {} {0} + +R {15832} {0} {} {Wild Roses off the Road} {} {A thick bush grows against the wall to the north. The stone stretches high overhead. The red buds and blossom contrasts with the stone of the city walls. A thick road lies to the east. A grassy brushland is to the south. In the far south, the Saldaean countryside stretches onwards.} {Southern Saldaean Countryside} {} {} {} {1} {} +E {15828} {e} {e} {2} {0} {} {1} {} {0} +E {15833} {s} {s} {4} {0} {} {1} {} {0} + +R {15833} {0} {} {Plants and Bushes off the Saldaean Road} {} {Short low lying bushes line the roadside to the east. The scruffy bushes standing in the west have thin branches and slender trunks. The woody stalks are fairly bare and seem to grow independently in all directions, creating almost a hedge, which discourages passage in that direction.} {Southern Saldaean Countryside} {} {} {} {1} {} +E {15832} {n} {n} {1} {0} {} {1} {} {0} +E {15831} {e} {e} {2} {0} {} {1} {} {0} +E {15863} {s} {s} {4} {0} {} {1} {} {0} + +R {15834} {0} {} {In the Nettles} {} {The grass off the road is long. It darkens except in the area to the east, where several clumps of nettles grow. Thin grey-green stems grow in various directions, battling with each other for the life sustaining sunlight. At the end of the stems there are jagged triangular shaped leaves. Contact with the nettles is not advisable, since they are known for their sting, which often leaves welts on even the toughest skin.} {Southern Saldaean Countryside} {} {} {} {1} {} +E {15830} {n} {n} {1} {0} {} {1} {} {0} +E {15860} {w} {w} {8} {0} {} {1} {} {0} +E {15835} {s} {s} {4} {0} {} {1} {} {0} + +R {15835} {0} {} {Shrubs and Bushes Beside the Road} {} {Short ground covering bushes grow between the rocks to the west, which mark the edge of the Saldaean Road. A large thyme bush flourishs in the shade of the the massive rocks to the east. Purple crowned thistles are scattered throughout the rocky ground. Their sharp jagged leaves growing out from the flexible slender stalks. The air is cool and fresh.} {Southern Saldaean Countryside} {} {} {} {1} {} +E {15834} {n} {n} {1} {0} {} {1} {} {0} +E {15861} {w} {w} {8} {0} {} {1} {} {0} +E {15836} {s} {s} {4} {0} {} {1} {} {0} + +R {15836} {0} {} {Grassy Fields} {} {The wide open fields are separated by either small dry stone walls or wooden fences. Crops grow in some of the fields, while others are used for grazing. The grass is short and used for grazing. Small dark brown lumps in the green carpet are indications that moles are underground.} {Southern Saldaean Countryside} {} {} {} {1} {} +E {15835} {n} {n} {1} {0} {} {1} {} {0} +E {15837} {e} {e} {2} {0} {} {1} {} {0} +E {15862} {w} {w} {8} {0} {} {1} {} {0} +E {15859} {s} {s} {4} {0} {} {1} {} {0} + +R {15837} {0} {} {The Corral} {} {The wooden fences of the corral extend all the way around. A gate is on the western and southern sides. The fence is constructed from several vertical stumps with three horizontal bars. The ground is hard packed and some hay is lying off to one side. In places there are pancake shaped droppings.} {Southern Saldaean Countryside} {} {} {} {1} {} +E {15836} {w} {w} {8} {0} {} {1} {} {0} +E {15838} {s} {s} {4} {0} {} {1} {} {0} + +R {15838} {0} {} {Brambles and Raspberries} {} {Bramble and rasperry bushes grow in the damp ground of the ditch to the west. The edge of the ditch is covered by a mix of long grass and heather. Some of the fruit from the bushes lies dropped to one side. A small wicker basket sits beside the rotting fruit.} {Southern Saldaean Countryside} {} {} {} {1} {} +E {15837} {n} {n} {1} {0} {} {1} {} {0} +E {15859} {w} {w} {8} {0} {} {1} {} {0} +E {15839} {s} {s} {4} {0} {} {1} {} {0} + +R {15839} {0} {} {Lilies and Bulrushes} {} {Around the edge of the still waters of the pond, tall bulrushes grow. Their poker like stems stand looking skyward. In the middle of the pond, many flat green circular leaves float on the surface of the motionless water. Red and white blossoms grow from the stems attached to the waxy green leaves. Occasionally frogs perched on the pillypads croak, interrupting the silence. The water ripples when the wind blows.} {Southern Saldaean Countryside} {} {} {} {1} {} +E {15838} {n} {n} {1} {0} {} {1} {} {0} +E {15840} {e} {e} {2} {0} {} {1} {} {0} +E {15858} {w} {w} {8} {0} {} {1} {} {0} + +R {15840} {0} {} {Rocky Ground} {} {A gurgling sound can be heard from beneath the solid ground, which is covered by long stemmed yellow and green grass. The noise is likely due to a small underground stream. Large blocks of sandstone occasionally protrude through the plants covering the ground.} {Southern Saldaean Countryside} {} {} {} {1} {} +E {15841} {n} {n} {1} {0} {} {1} {} {0} +E {15845} {e} {e} {2} {0} {} {1} {} {0} +E {15839} {w} {w} {8} {0} {} {1} {} {0} + +R {15841} {0} {} {Before the Farm} {} {A small wooden cottage stands erect to the north. Moss grows on the walls which are made from many large trunks of oaks and sycamores which grow nearby. The farm yard is covered with dry brown pancake shapes. Gravel and sand are mixed to allow the farm wagons to move more easily.} {Southern Saldaean Countryside} {} {} {} {1} {} +E {15842} {n} {n} {1} {0} {} {1} {} {0} +E {15844} {e} {e} {2} {0} {} {1} {} {0} +E {15840} {s} {s} {4} {0} {} {1} {} {0} + +R {15842} {0} {} {The Living Room} {} {A fireplace in the eastern wall of the farmhouse serves both as the source of heat for the house and the stove. A brick chimney stretches the height of the wall and sticks up through the wooden roof. A table and some roughly made wooden chairs are beside the food prepration area. A larder is to one side of the hearth.} {Southern Saldaean Countryside} {} {} {} {1} {} +E {15843} {n} {n} {1} {0} {} {1} {} {0} +E {15841} {s} {s} {4} {0} {} {1} {} {0} + +R {15843} {0} {} {The Backroom} {} {The arched roof of the farm house prevents the rain from entering the dwelling place. Three beds are arranged against the eastern wall. A small table is against the western side of the back room. The air is warm and dry. The floor is made from hard packed dark earth.} {Southern Saldaean Countryside} {} {} {} {1} {} +E {15842} {s} {s} {4} {0} {} {1} {} {0} + +R {15844} {0} {} {Bush in the Prairie} {} {A large bush is nestled in among the tall yellow green prairie grass, its flowers are a bright peach. They give off a slightly musky smell when they flower. It grows well in the moist clay based soil. The ground is sandier and drier in the plains to the east.} {Southern Saldaean Countryside} {} {} {} {1} {} +E {15846} {n} {n} {1} {0} {} {1} {} {0} +E {15856} {e} {e} {2} {0} {} {1} {} {0} +E {15841} {w} {w} {8} {0} {} {1} {} {0} +E {15845} {s} {s} {4} {0} {} {1} {} {0} + +R {15845} {0} {} {Beside a Large Rock} {} {A mass of sandstone seems to grow from the sandy soil. It towers above the trees and grasslands around. It becomes a mountain and blocks passage to the south. Small ferns grow in the rough rockface. The surface of the rock wall is uneven and worn by the passage of time.} {Southern Saldaean Countryside} {} {} {} {1} {} +E {15844} {n} {n} {1} {0} {} {1} {} {0} +E {15840} {w} {w} {8} {0} {} {1} {} {0} +E {15857} {u} {u} {16} {0} {} {1} {} {0} + +R {15846} {0} {} {The Field} {} {A thick privet hedge stands to the west. The walls of a wooden fence lines the other three sides of the field. A precious crop of the well known Saldaean delicacy grows here. The ice peppers grow in rows on the furrows which stand parallel to one another.} {Southern Saldaean Countryside} {} {} {} {1} {} +E {15847} {n} {n} {1} {0} {} {1} {} {0} +E {15849} {e} {e} {2} {0} {} {1} {} {0} +E {15844} {s} {s} {4} {0} {} {1} {} {0} + +R {15847} {0} {} {The Rockery} {} {A mass of color is splattered between the white and golden sandstone chunks of rock in the garden. Brown soil appears like a canvas holding this sketch of a myriad of different colored flowers. A bright blood red rose bush blooms beside a purple flowering shrub. The rich wine colored leaves of some of the shrubs contrasts with the more normal green leaf colors.} {Southern Saldaean Countryside} {} {} {} {1} {} +E {15848} {e} {e} {2} {0} {} {1} {} {0} +E {15846} {s} {s} {4} {0} {} {1} {} {0} + +R {15848} {0} {} {Herbs in the Field} {} {A dry stone wall extends the length of the field on the north and eastern sides. This serves two purposes, it keeps unwanted visitors out and provides a little shelter from the wind and elements for the growing herbs. Tabac grows in the northeastern corner and some kaf grows near the walls. Thyme and sage grow on the western area of the herb garden. The mint growing at the southern section is growing and taking control of that area.} {Southern Saldaean Countryside} {} {} {} {1} {} +E {15847} {w} {w} {8} {0} {} {1} {} {0} +E {15849} {s} {s} {4} {0} {} {1} {} {0} + +R {15849} {0} {} {Fields Bordering the Sands} {} {The well drained sandy soil is ideal for growing ice peppers. The heat is reflected up onto the plants and the soil kept reasonably fairly dry. Some shiny black rocks are nestled in the rich colors of the quartzy sand. Walls made of large irregularly shaped rocks separate the fields.} {Southern Saldaean Countryside} {} {} {} {1} {} +E {15848} {n} {n} {1} {0} {} {1} {} {0} +E {15850} {e} {e} {2} {0} {} {1} {} {0} +E {15846} {w} {w} {8} {0} {} {1} {} {0} +E {15856} {s} {s} {4} {0} {} {1} {} {0} + +R {15850} {0} {} {A Black Rock in the Sand} {} {The smooth egde of the polished looking rock creates mirror images of anyone looking into it. From the top of the boulder, waving grasslands can be seen to the west. Small wisps of smoke can be seen here and there further in the west and northeast. The golden sands stretch to the north and east as far as the eye can see.} {Southern Saldaean Countryside} {} {} {} {1} {} +E {15851} {e} {e} {2} {0} {} {1} {} {0} +E {15849} {w} {w} {8} {0} {} {1} {} {0} +E {15855} {s} {s} {4} {0} {} {1} {} {0} + +R {15851} {0} {} {Smooth Sands} {} {The sandy plains slowly give way to tufts of grass and stunted shrubs further inland where tall deciduous trees grow and the shrill calls of birds can be heard. Depressions in the sand tell of both humanoid and animal movement through the deserted plains. From time to time, a gust of wind stirs the pale yellow sand, throwing it up into the air only to deposit it again somewhere nearby.} {Southern Saldaean Countryside} {} {} {} {1} {} +E {15852} {e} {e} {2} {0} {} {1} {} {0} +E {15850} {w} {w} {8} {0} {} {1} {} {0} +E {15854} {s} {s} {4} {0} {} {1} {} {0} + +R {15852} {0} {} {Dry Grassland} {} {A few low hills break up the plains. Very little vegetation other than the golden grass can be seen. The sandy ground is dry and cracked. Some dry bushes are scattered about, the grass seems to have won the fight for what little water is available.} {Southern Saldaean Countryside} {} {} {} {1} {} +E {15851} {w} {w} {8} {0} {} {1} {} {0} +E {15853} {s} {s} {4} {0} {} {1} {} {0} + +R {15853} {0} {} {Dried-Up Riverbed} {} {What was once a wet stream is now a dry ditch in the sandy Saldaean plains. The trench has several large and small boulders littered at the base of the sloping walls. The dry bed runs to the east and west. The sandy plains stretch to the north. The southern bank of the bed is too steep to climb.} {Southern Saldaean Countryside} {} {} {} {1} {} +E {15852} {n} {n} {1} {0} {} {1} {} {0} +E {15854} {w} {w} {8} {0} {} {1} {} {0} + +R {15854} {0} {} {The Dried-Up Riverbed} {} {The ground slopes upwards to the north and west as the sandy land ascends out of the dried river bed. The trench leads to the east and deepens. The base of the ditch is covered with thick quartz and gravel. There is little greenery except for a plant on the bank to the west.} {Southern Saldaean Countryside} {} {} {} {1} {} +E {15851} {n} {n} {1} {0} {} {1} {} {0} +E {15853} {e} {e} {2} {0} {} {1} {} {0} +E {15855} {w} {w} {8} {0} {} {1} {} {0} + +R {15855} {0} {} {Pampass Grass on the Ridge} {} {Swaying tall pampas grass grows on the rise of the bank of a dried up stream. The thick stems of the grass are hard and appear almost wooden. The seed at the top of the stems hangs down and is a light brown color. It sways gently from side to side when the wind blows.} {Southern Saldaean Countryside} {} {} {} {1} {} +E {15850} {n} {n} {1} {0} {} {1} {} {0} +E {15854} {e} {e} {2} {0} {} {1} {} {0} +E {15856} {w} {w} {8} {0} {} {1} {} {0} + +R {15856} {0} {} {Brown Dunes} {} {Coarse brown sand blown from the nearby dunes covers the expanse between the grasslands to the west and the farm land to the north. Numerous rock formations stick up through the golden sand. Given enough time and the right wind conditions, these sand dunes would appear to move as sand from one side is blown over the top and left on the other side.} {Southern Saldaean Countryside} {} {} {} {1} {} +E {15849} {n} {n} {1} {0} {} {1} {} {0} +E {15855} {e} {e} {2} {0} {} {1} {} {0} +E {15844} {w} {w} {8} {0} {} {1} {} {0} + +R {15857} {0} {} {On a Smooth Rock} {} {The smooth brown rockmass stands above the sandy soil it rests in. The surface catches the light from the sun or the moon and glistens from time to time. The smooth surface of the rock is perched high above the plains to the northwest and the Saldaean countryside. When the sky is clear, a complete panoramic view can be seen.} {Southern Saldaean Countryside} {} {} {} {1} {} +E {15845} {d} {d} {32} {0} {} {1} {} {0} + +R {15858} {0} {} {A Grassy Riverbank} {} {The green short grass covers the river bank. Daisies and buttercups grow between the blades of grass. From time to time the gentle sound of the stream below hitting the earth can be heard. Some smooth stones are exposed right at the waters edge.} {Southern Saldaean Countryside} {} {} {} {1} {} +E {15859} {n} {n} {1} {0} {} {1} {} {0} +E {15839} {e} {e} {2} {0} {} {1} {} {0} +E {15870} {w} {w} {8} {0} {} {1} {} {0} +E {15923} {d} {d} {32} {0} {} {1} {} {0} + +R {15859} {0} {} {In the Heather} {} {Purple flowers grow on the dark brown stems of the heather which creepes over the moist soil off the woodland path. In places new growth can be seen. This is marked by the light green leaves and what appears to be tiny white flowers. Soft fruit bushes grow to the east.} {Southern Saldaean Countryside} {} {} {} {1} {} +E {15836} {n} {n} {1} {0} {} {1} {} {0} +E {15838} {e} {e} {2} {0} {} {1} {} {0} +E {15869} {w} {w} {8} {0} {} {1} {} {0} +E {15858} {s} {s} {4} {0} {} {1} {} {0} + +R {15860} {0} {} {Saldaean Road} {} {The smooth grassy hillside rolls over the landscape of the Saldaean countryside. In the distance, to the north, frequent noises of people coming and going to Maradon, the brilliant gem of Saldaea can be heard. The thick track heads north and south. Trees line either side of it. To the east and west the Saldaean farmlands stretch onwards.} {Southern Saldaean Countryside} {} {} {} {1} {} +E {15831} {n} {n} {1} {0} {} {1} {} {0} +E {15834} {e} {e} {2} {0} {} {1} {} {0} +E {15863} {w} {w} {8} {0} {} {1} {} {0} +E {15861} {s} {s} {4} {0} {} {1} {} {0} + +R {15861} {0} {} {A Track in the Woods} {} {The hard packed clay road continues to the north and south. To the north noise can be heard from time to time. The woodland and countryside thickens as the road continues to the south. On either side of the track there are trees and bushes. A few small flowering shrubs grow beside a large rock just off the eastern side of the road.} {Southern Saldaean Countryside} {} {} {} {1} {} +E {15860} {n} {n} {1} {0} {} {1} {} {0} +E {15835} {e} {e} {2} {0} {} {1} {} {0} +E {15864} {w} {w} {8} {0} {} {1} {} {0} +E {15862} {s} {s} {4} {0} {} {1} {} {0} + +R {15862} {0} {} {Road Beside the Inn} {} {The wide dark colored earthen track heads from Maradon in the north, through the forested countryside and further south. A wooden trough stands to the west and is in front of the hitching post. A wooden and brick structure is situated behind the watering spot.} {Southern Saldaean Countryside} {} {} {} {1} {} +E {15861} {n} {n} {1} {0} {} {1} {} {0} +E {15836} {e} {e} {2} {0} {} {1} {} {0} +E {15865} {w} {w} {8} {0} {} {1} {} {0} +E {15869} {s} {s} {4} {0} {} {1} {} {0} + +R {15863} {0} {} {Foxgloves} {} {The trumpet shaped blooms of the purple foxglove stand out from the browns and greens of the woodlands. At the base of the flowering plant there is some large pieces of rubble, but this stonework does not seem to affect the plant for it has sunk long thin roots down below the bricks and stone.} {Southern Saldaean Countryside} {} {} {} {1} {} +E {15833} {n} {n} {1} {0} {} {1} {} {0} +E {15860} {e} {e} {2} {0} {} {1} {} {0} +E {15864} {s} {s} {4} {0} {} {1} {} {0} + +R {15864} {0} {} {Busy Bees and Buds} {} {Four or five narrow stems grow between the wild unkept grass and support a large clump of golden colored flowers. Small leaves grow in bunches on the stem of the upright bushes. The pollen and the smell of the blossom attract bees and other insects.} {Southern Saldaean Countryside} {} {} {} {1} {} +E {15863} {n} {n} {1} {0} {} {1} {} {0} +E {15861} {e} {e} {2} {0} {} {1} {} {0} +E {15876} {w} {w} {8} {0} {} {1} {} {0} + +R {15865} {0} {} {The Inn and Out} {R} {Tables and benches lay situated around a wooden bar on the northern section of the countryside tavern. Logs burn in the hearth of the large fireplace on the southern wall. The air is filled with the mixture of tabac smoke and stale ale. A winding wooden staircase leads to the sleeping chambers above.} {Southern Saldaean Countryside} {} {} {} {1} {} +E {15862} {e} {e} {2} {0} {} {1} {} {0} +E {15866} {w} {w} {8} {0} {} {1} {} {0} + +R {15866} {0} {} {The Stables} {} {A thick layer of yellow straw covers the dirt floor. Stalls line the walls, some of them filled with various types of horses. An array of leather horse equipment hangs on the large upright pillars holding up the structure. To the south is the Saldaean countryside. The small black door to the east leads into the commonroom of the countryside tavern. The air in the barn is filled with the smell of hay and animal dung.} {Southern Saldaean Countryside} {} {} {} {1} {} +E {15865} {e} {e} {2} {0} {} {1} {} {0} +E {15867} {s} {s} {4} {0} {} {1} {} {0} + +R {15867} {0} {} {Before a Wooden Building} {} {A long wooden building stands to the north. In front of the building on the wooden platform, before the wide double doors, is some pieces of loose hay and a few sacks of grain. The noise and smell of animals can be heard from the barn. Several brown crisp circles show that horses have recently passed by. The ground before the structure is made from hard clay. There is some patches of faded yellow grass scattered throughout the area.} {Southern Saldaean Countryside} {} {} {} {1} {} +E {15866} {n} {n} {1} {0} {} {1} {} {0} +E {15868} {e} {e} {2} {0} {} {1} {} {0} +E {15873} {w} {w} {8} {0} {} {1} {} {0} +E {15872} {s} {s} {4} {0} {} {1} {} {0} + +R {15868} {0} {} {Open Fields} {} {In the wide grassy fields, the wind causes all of the blades to move as one. Purple specks can be seen in the moving grass. The thistles and lupins grow together but they flower at different times throughout the year. Occasionally bees can be seen flying around the rich colored blossom.} {Southern Saldaean Countryside} {} {} {} {1} {} +E {15869} {e} {e} {2} {0} {} {1} {} {0} +E {15867} {w} {w} {8} {0} {} {1} {} {0} +E {15871} {s} {s} {4} {0} {} {1} {} {0} + +R {15869} {0} {} {Off the Road} {} {Grassy fields stretch to the south, east and west. A narrow track leads towards Maradon a few yards to the north. The bright colors from the flowers growing in the long grass attract many insects. The buzzing sound of these creatures can be heard above the soft rustling sound of the plants being moved by the breeze.} {Southern Saldaean Countryside} {} {} {} {1} {} +E {15862} {n} {n} {1} {0} {} {1} {} {0} +E {15859} {e} {e} {2} {0} {} {1} {} {0} +E {15868} {w} {w} {8} {0} {} {1} {} {0} +E {15870} {s} {s} {4} {0} {} {1} {} {0} + +R {15870} {0} {} {Trees By the Rocks} {} {A row of four or five small evergreen trees stands behind a huge light grey rock formation. Moss and lichen grow in the cracks of the rock wall. Halfway up, there is a plant with bright rust colored leaves. It must be firmly attached deep into a crack in the rock, since it is completely exposed to the full force of the elements.} {Southern Saldaean Countryside} {} {} {} {1} {} +E {15869} {n} {n} {1} {0} {} {1} {} {0} +E {15858} {e} {e} {2} {0} {} {1} {} {0} +E {15871} {w} {w} {8} {0} {} {1} {} {0} + +R {15871} {0} {} {Saldaean Countryside} {} {The gently rolling landscape continues to the east and west. The air is fresh and the sky is clear in the Saldaean countryside. Farmers work to prepare their crops and take them to market in the nearby market place. In the far north a large walled city can be seen. Plumes of smoke occasionally rise in the windless sky.} {Southern Saldaean Countryside} {} {} {} {1} {} +E {15868} {n} {n} {1} {0} {} {1} {} {0} +E {15870} {e} {e} {2} {0} {} {1} {} {0} +E {15872} {w} {w} {8} {0} {} {1} {} {0} + +R {15872} {0} {} {Saldaean Countryside} {} {Farming land and woodland make up the majority of the Saldaean countryside. The land is fertile and well suited to farming. The woodlands house enough game to keep the hunters and poachers busy in their endeavours. A track continues to the west and south, around the hillside in the southwest. The land is wetter and more of a moorland to the northwest.} {Southern Saldaean Countryside} {} {} {} {1} {} +E {15867} {n} {n} {1} {0} {} {1} {} {0} +E {15871} {e} {e} {2} {0} {} {1} {} {0} +E {15883} {w} {w} {8} {0} {} {1} {} {0} +E {15891} {s} {s} {4} {0} {} {1} {} {0} + +R {15873} {0} {} {Ferns} {} {A mass of leaves grows under the three or four large oaks. The greenery of the leaves is a variety of different shapes and sizes and hues can be seen in the mass of ferns. Each having a single thing in common, namely the self similar design, where each section of the leaf resembles the whole leaf, with near exact mathematical precision.} {Southern Saldaean Countryside} {} {} {} {1} {} +E {15874} {n} {n} {1} {0} {} {1} {} {0} +E {15867} {e} {e} {2} {0} {} {1} {} {0} +E {15882} {w} {w} {8} {0} {} {1} {} {0} +E {15883} {s} {s} {4} {0} {} {1} {} {0} + +R {15874} {0} {} {The Blooming Heather} {} {The landscape is more or less flat. Open fields can be seen in the west. Forested woodland and some hills can be seen in the far south. Thick heather grows in the peaty soil. Small specks of purple flowers grow on the flexible tan colored hard wooden stems. Small leaves are arranged in groups on the wiry branches.} {Southern Saldaean Countryside} {} {} {} {1} {} +E {15875} {n} {n} {1} {0} {} {1} {} {0} +E {15879} {w} {w} {8} {0} {} {1} {} {0} +E {15873} {s} {s} {4} {0} {} {1} {} {0} + +R {15875} {0} {} {The Barrow} {} {A large round mound of grassy earth is apparent on the otherwise flat countryside. It is too regularly shaped to be a natural phenomenon. It is likely an ancient burial place where the various members of a family or clan were placed in stone or wooden vaults, over which large mounds of soil were heaped. The green landscape streches in all directions.} {Southern Saldaean Countryside} {} {} {} {1} {} +E {15876} {e} {e} {2} {0} {} {1} {} {0} +E {15877} {w} {w} {8} {0} {} {1} {} {0} +E {15874} {s} {s} {4} {0} {} {1} {} {0} + +R {15876} {0} {} {The Purple Pokers} {} {Purple poker shaped flowers, between two and six inches long and no wider than two inches in diameter, grow on the vines rooted in the mortar of a small wall. The leaves of the plant are a dark green color and shine as if they have been recently waxed. The flowers have a light fluffy appearance and are blown from side to side by the wind.} {Southern Saldaean Countryside} {} {} {} {1} {} +E {15864} {e} {e} {2} {0} {} {1} {} {0} +E {15875} {w} {w} {8} {0} {} {1} {} {0} + +R {15877} {0} {} {Giant Ferns} {} {The ground is soft and moist, perhaps even wet in places. It squelches when any weight is placed on it. The peaty land is perfect for some of the plants in the moorland to grow in. Tall, thick woody trunks grow to around three to four feet tall. Wide leafy branches fan out from the top of the stumps forming the main body of the plants.} {Southern Saldaean Countryside} {} {} {} {1} {} +E {15875} {e} {e} {2} {0} {} {1} {} {0} +E {15878} {w} {w} {8} {0} {} {1} {} {0} +E {15879} {s} {s} {4} {0} {} {1} {} {0} + +R {15878} {0} {} {Silver Birch} {} {A solitary silver birch stands beside the pile of three or four rocks on the edge of the heath land. It is covered almost to the ground with flexible branches that form a narrow, pyramidal crown. The thin, glossy, dark green, triangular leaves have long, thin stems and flutter in the wind. The red-brown or grey bark of young stems and branches whitens as the tree matures, becoming red orange on the inner surface.} {Southern Saldaean Countryside} {} {} {} {1} {} +E {15877} {e} {e} {2} {0} {} {1} {} {0} +E {15880} {s} {s} {4} {0} {} {1} {} {0} + +R {15879} {0} {} {Bluebells} {} {The Saldaean countryside stretches for miles in the distance in all directions. The grassy landscape undulates into small hills and valleys. On top of one of the gentle grassy slopes, several bluebells grow in clumps. The light blue color of the bell shaped blossom catches the eye.} {Southern Saldaean Countryside} {} {} {} {1} {} +E {15877} {n} {n} {1} {0} {} {1} {} {0} +E {15874} {e} {e} {2} {0} {} {1} {} {0} +E {15880} {w} {w} {8} {0} {} {1} {} {0} +E {15882} {s} {s} {4} {0} {} {1} {} {0} + +R {15880} {0} {} {Thistles in the Long Grass} {} {In the wild long grass there are several thistles growing. These have thick stems, which taper to a narrower tip housing a green bud with a number of purple leafy tufts of color growing. The size of the bud and the intensity of the purple color increase as the thistles mature. A few of the larger plants have multiple stems forking off from the main stem, each with between one and four of the regal flower heads.} {Southern Saldaean Countryside} {} {} {} {1} {} +E {15878} {n} {n} {1} {0} {} {1} {} {0} +E {15879} {e} {e} {2} {0} {} {1} {} {0} +E {15881} {s} {s} {4} {0} {} {1} {} {0} + +R {15881} {0} {} {Buttercups in the Lush Grass} {} {Small yellow flowers, with six petals arranged in a circle make up the flower head, grow in the thick dark green grassy carpet. The petals are smooth as silk and colored like the golden sun above, which provides light and heat. The presence of the small spots of yellow are accentuated by the fact that all of the nearby bushes and other plant life are also green.} {Southern Saldaean Countryside} {} {} {} {1} {} +E {15880} {n} {n} {1} {0} {} {1} {} {0} +E {15882} {e} {e} {2} {0} {} {1} {} {0} +E {15885} {s} {s} {4} {0} {} {1} {} {0} + +R {15882} {0} {} {Plants By the Pond} {D} {The contrast of the still mechanical graphite colored water against the rich green color of the grass covering the ground and the leaves of the nearby trees is quite noticeable. Some small white round flowers grow intermixed with the verdant vegetation. Occasionally the purple color of a foxglove plant can be seen.} {Southern Saldaean Countryside} {} {} {} {1} {} +E {15879} {n} {n} {1} {0} {} {1} {} {0} +E {15873} {e} {e} {2} {0} {} {1} {} {0} +E {15881} {w} {w} {8} {0} {} {1} {} {0} +E {15884} {s} {s} {4} {0} {} {1} {} {0} + +R {15883} {0} {} {Light Woodlands By the Hill} {} {In the light woodland, the small, brown bushes and clumps of purple heather, form a row beside hard packed earth and clay in the form of a path, which directs travellers to the north or south. Some light green colored evergreens shade the track. The air is scented by the flora and fauna. A large hill blocks any route to the south.} {Southern Saldaean Countryside} {} {} {} {1} {} +E {15873} {n} {n} {1} {0} {} {1} {} {0} +E {15872} {e} {e} {2} {0} {} {1} {} {0} +E {15884} {w} {w} {8} {0} {} {1} {} {0} + +R {15884} {0} {} {The Saldaean Countryside} {} {Chips of brown bark cover the sandy soil. This creates a soft track in the grassy landscape. To the north, the fields of the Saldaean countryside stretch into the distance. The large variety of colors of the crops growing in the rectangular fields gives the area the appearance of a multicolored patchwork gleeman's cloak. Birds flying above provide an occasional disturbance to the quietness.} {Southern Saldaean Countryside} {} {} {} {1} {} +E {15882} {n} {n} {1} {0} {} {1} {} {0} +E {15883} {e} {e} {2} {0} {} {1} {} {0} +E {15885} {w} {w} {8} {0} {} {1} {} {0} + +R {15885} {0} {} {Wet Ground} {} {The ground is covered by a mix of decaying leaves and bark. The soil will hold much water captive during the flooding season, due to the amount of the peat present. The trees in the nearby forest are no doubt glad of this, since to them, this water is a necessity for life.} {Southern Saldaean Countryside} {} {} {} {1} {} +E {15881} {n} {n} {1} {0} {} {1} {} {0} +E {15884} {e} {e} {2} {0} {} {1} {} {0} +E {15886} {s} {s} {4} {0} {} {1} {} {0} + +R {15886} {0} {} {Rowan Trees} {} {Some rowan trees grow in the space under the branches of the row of huge chestnut trees. The bright colors of the bunches of berries which hang on the thin smooth branches is noticeable against the leafy green backing. The trunks of the rowan look like mere sapplings in comparison to the older and much larger chestnut trees.} {Southern Saldaean Countryside} {} {} {} {1} {} +E {15885} {n} {n} {1} {0} {} {1} {} {0} +E {15887} {s} {s} {4} {0} {} {1} {} {0} + +R {15887} {0} {} {Deserted Wagon} {} {An old Tuatha'an wagon is half buried in the tall pale green grass. Its once brightly painted woodwork is now dulled and faded by the sunlight. The top is black and seems charred. The air is dry and motionless. Large crumbling boulders lie scattered among the grassy landscape. The rocks which showed the bounds ot the campsite are now covered by thick grass.} {Southern Saldaean Countryside} {} {} {} {1} {} +E {15886} {n} {n} {1} {0} {} {1} {} {0} +E {15888} {s} {s} {4} {0} {} {1} {} {0} + +R {15888} {0} {} {Pine Needle Path} {} {Dry pine needles and black pieces of fallen bark crunch when walked upon. The color of the foliage on the evergreens is a mix of light fresh greens and one or two very dark green older trees. Two small shrubs grow at the base of one of the largest of the pines. The air is filled with the fresh scent from the pine trees.} {Southern Saldaean Countryside} {} {} {} {1} {} +E {15887} {n} {n} {1} {0} {} {1} {} {0} +E {15889} {e} {e} {2} {0} {} {1} {} {0} +E {15894} {s} {s} {4} {0} {} {1} {} {0} + +R {15889} {0} {} {A Stream by the Mountain} {D} {A narrow shallow stream flows over some gravel. At times the quietness of the area is interrupted by the noise of the water gurgling over the stones or an animal squeaking in the long grass on the banks of the water. An huge mass of rock in the southeast casts a long shadow over the countryside.} {Southern Saldaean Countryside} {} {} {} {1} {} +E {15890} {e} {e} {2} {0} {} {1} {} {0} +E {15888} {w} {w} {8} {0} {} {1} {} {0} +E {15895} {s} {s} {4} {0} {} {1} {} {0} + +R {15890} {0} {} {Fruit Trees} {} {Several apple and pear trees grow in the shady area beside the grassy hillside. The sizes of the trees vary quite dramatically. Large round fruit in reds, yellows and greens fill the trees and litter the ground beneath. The grass grows green and tall between the trunks.} {Southern Saldaean Countryside} {} {} {} {1} {} +E {15893} {e} {e} {2} {0} {} {1} {} {0} +E {15889} {w} {w} {8} {0} {} {1} {} {0} + +R {15891} {0} {} {Tall Grass By the Rocks} {} {Firmly rooted in the sandy soil, the tall wide-leaved grass stands erect, moving slightly when the wind blows through it. The plant resembles a typical hardy beach grass. On either side of a small formation of volcanic rock there are small shrubs. The leaves are variegated and the splashes of yellow on the leaves match the sunburnt color of the tall grass.} {Southern Saldaean Countryside} {} {} {} {1} {} +E {15872} {n} {n} {1} {0} {} {1} {} {0} +E {15892} {s} {s} {4} {0} {} {1} {} {0} + +R {15892} {0} {} {Squelchy Ground} {} {The forest floor is brown and soft. It is covered by a mass of peat, bark and fallen leaves. In places, the ground squelches when any weight passes over it. The water seeps up through the porous organic ground coverings. One or two big smooth stones look as though they were planted in the brown earth or perhaps laid by a huge bird, who has since abandoned them.} {Southern Saldaean Countryside} {} {} {} {1} {} +E {15891} {n} {n} {1} {0} {} {1} {} {0} +E {15903} {e} {e} {2} {0} {} {1} {} {0} +E {15893} {s} {s} {4} {0} {} {1} {} {0} + +R {15893} {0} {} {Wild Flowers} {} {Wild flowers grow in the grass beside a track around the enormous mountain to the southwest. The white and yellow circles give a homely country feel to the grassy area. The daisies and dandelions grow in the fertile soil. The Saldaean countryside stretches to the north, south and west.} {Southern Saldaean Countryside} {} {} {} {1} {} +E {15892} {n} {n} {1} {0} {} {1} {} {0} +E {15890} {w} {w} {8} {0} {} {1} {} {0} +E {15901} {s} {s} {4} {0} {} {1} {} {0} + +R {15894} {0} {} {Ulcers On the Earth} {} {The waxy leaves of the evergreen woodlands are accentuated by the near pitch color of the bark and the yellows of the tall swaying grass. At the edge of the treeline the grass is much shorter. The sandy soil can be seen in places. The ground rolls smoothly except for one or two irregularly shaped holes, likely caused by a small underground tunnel collapsing. The unusually shaped markings on the ground look like ulcers.} {Southern Saldaean Countryside} {} {} {} {1} {} +E {15888} {n} {n} {1} {0} {} {1} {} {0} +E {15895} {e} {e} {2} {0} {} {1} {} {0} + +R {15895} {0} {} {At the Base of a Steep Mountain} {} {A track through the woodland heads north and south through the untidy scrub at the base of a massive rocky slope. A patch of dry grass is under a tree off to one side of the path. The grass is flat, as if someone has made use of the shelter of the young oak tree.} {Southern Saldaean Countryside} {} {} {} {1} {} +E {15889} {n} {n} {1} {0} {} {1} {} {0} +E {15894} {w} {w} {8} {0} {} {1} {} {0} +E {15896} {s} {s} {4} {0} {} {1} {} {0} + +R {15896} {0} {} {Round the Mountain} {} {The open grassy fields end to the east where an enormous mountain blocks passage. It is made of rough stone. The rocky mountain is a dark grey color, though occasionally some small green patches in the mountain show that some plant life grows in the exposed heights of the peak.} {Southern Saldaean Countryside} {} {} {} {1} {} +E {15895} {n} {n} {1} {0} {} {1} {} {0} +E {15897} {s} {s} {4} {0} {} {1} {} {0} + +R {15897} {0} {} {In the Shadow of the Snowy Peak} {} {Dandelions grow in the short grass. Their golden heads catching any light. A tall rocky mountain stands to the northeast stopping any movement in that direction. The mountain is a dark grey color and triangular in shape. A cap of white snow covers the top third of it. The snow skirts around the peak and looks like icing on the top of a cake.} {Southern Saldaean Countryside} {} {} {} {1} {} +E {15896} {n} {n} {1} {0} {} {1} {} {0} +E {15898} {e} {e} {2} {0} {} {1} {} {0} + +R {15898} {0} {} {Track Around the Snowy Peak} {} {A track heads east-west around the massive stoney mountain to the north. In places there are gaps in the light brush and animals can wander onto the wide twisting path through the Saldaean woodland. At the top of the peak, there is some snow. It contrasts the color of the grey rock. An onlooker could wonder if the cold icy conditions have anything to do with the success of the Saldaeans when it comes to the production of ice peppers.} {Southern Saldaean Countryside} {} {} {} {1} {} +E {15899} {e} {e} {2} {0} {} {1} {} {0} +E {15897} {w} {w} {8} {0} {} {1} {} {0} + +R {15899} {0} {} {The Badger's Sett} {} {A collection of tulips grows on the green rolling hillside. The majority of the bell shaped blossom is colored yellow, however a lone red bloom hangs from one of the stems beside a hole in the earth. The ground is smooth before the dark passage. The scent of the flowers in the air is disturbed by the scent of badger droppings. A half eaten mole lies on the ground to the right of the set entrance.} {Southern Saldaean Countryside} {} {} {} {1} {} +E {15900} {n} {n} {1} {0} {} {1} {} {0} +E {15912} {e} {e} {2} {0} {} {1} {} {0} +E {15898} {w} {w} {8} {0} {} {1} {} {0} +E {15920} {s} {s} {4} {0} {} {1} {} {0} + +R {15900} {0} {} {Wooded Hills} {} {Forested hillside slopes continue to the north, south and east streching out over the land. A wide grassy track stretches out to the east. Thick underbrush to the west prevents access from that direction. The light which hits the leaves of the trees provides a wash of green color on the ground and casts many long shadows.} {Southern Saldaean Countryside} {} {} {} {1} {} +E {15901} {n} {n} {1} {0} {} {1} {} {0} +E {15910} {e} {e} {2} {0} {} {1} {} {0} +E {15899} {s} {s} {4} {0} {} {1} {} {0} + +R {15901} {0} {} {Beside the Rugged Mountain} {} {The soft rolling grassy fields of the Saldaean countryside are interrupted by a large dark rockmass to the west. It rises from the earth and nearly blocks the light out. Light woodland runs around the base of the mountain. A soft grassy path runs north-south parallel with the trees.} {Southern Saldaean Countryside} {} {} {} {1} {} +E {15893} {n} {n} {1} {0} {} {1} {} {0} +E {15902} {e} {e} {2} {0} {} {1} {} {0} +E {15900} {s} {s} {4} {0} {} {1} {} {0} + +R {15902} {0} {} {The Treestump} {} {Some wild onions grow beside a rotten treestump. Thick light green wiry moss grows on the top of the mushy wood. Some mushrooms and other fungi grow in the moist shady spot at the base of the dead tree. A quiet grassy glade lies to the north. The woodland stretches to the west and south.} {Southern Saldaean Countryside} {} {} {} {1} {} +E {15909} {e} {e} {2} {0} {} {1} {} {0} +E {15901} {w} {w} {8} {0} {} {1} {} {0} +E {15910} {s} {s} {4} {0} {} {1} {} {0} + +R {15903} {0} {} {Stumps} {} {Many stumps can be seen in the open area in the forest. They seem cut off in the prime of life. Their only remnants of existence is a short stump with heavy tooth marks. The thick grass and green ferns are torn and flattened with wide trails of lumber being dragged away.} {Southern Saldaean Countryside} {} {} {} {1} {} +E {15904} {e} {e} {2} {0} {} {1} {} {0} +E {15892} {w} {w} {8} {0} {} {1} {} {0} + +R {15904} {0} {} {Tall Trees} {} {Ancient hardwoods climb sedately toward the sky. They spread their branches wide and leave little room for any glimmer of light to filter through. In the shade of the larger trees four or five slim birch trees stand together almost in a single spot. Their trunks are a silvery-white and the leaves are colored a pale yellow-green.} {Southern Saldaean Countryside} {} {} {} {1} {} +E {15905} {e} {e} {2} {0} {} {1} {} {0} +E {15903} {w} {w} {8} {0} {} {1} {} {0} + +R {15905} {0} {} {A Glade By the Stream} {} {The trees making up the glade are tall and deciduous. Wild strawberries grow in the shade of one of the oak trees. The grass is mixed with clover in the flat section of land which overhangs a small body of moving water. The roots from the plants are exposed a little at the water's edge.} {Southern Saldaean Countryside} {} {} {} {1} {} +E {15904} {w} {w} {8} {0} {} {1} {} {0} +E {15906} {s} {s} {4} {0} {} {1} {} {0} +E {15921} {d} {d} {32} {0} {} {1} {} {0} + +R {15906} {0} {} {Roots in the Water} {} {Dark topped bulrushes and other green and yellow reeds grow along the edge of the swamp hiding the transition between land and murky water. Shallow pools hide the ground from view, and some of the many old trees have their roots exposed dangling in the water.} {Southern Saldaean Countryside} {} {} {} {1} {} +E {15905} {n} {n} {1} {0} {} {1} {} {0} +E {15907} {s} {s} {4} {0} {} {1} {} {0} + +R {15907} {0} {} {The Massive Oak} {} {At the corner of the glade, there is a majestic oak tree. Its branches reach out far and wide, its trunk is huge around. It stands tall above the few other trees in the glade. The branches and leaves provide a place for many a bird to hide, or a squirrel to nest. In the shade of the giant tree, the ground is soft and flat, where a traveller has stopped to rest.} {Southern Saldaean Countryside} {} {} {} {1} {} +E {15906} {n} {n} {1} {0} {} {1} {} {0} +E {15909} {w} {w} {8} {0} {} {1} {} {0} +E {15908} {u} {u} {16} {0} {} {1} {} {0} + +R {15908} {0} {} {In the Branches} {} {The thick trunk of the oak tree leads down to the ground below. It tapers narrowing slightly as it towers towards the sky. Other strong wide branches fan out, all pointing towards the light above. Green leaves cover the thinner twigs and young stems. A bundle of twigs higher up shows that the tree is used by the local nesting birdlife.} {Southern Saldaean Countryside} {} {} {} {1} {} +E {15907} {d} {d} {32} {0} {} {1} {} {0} + +R {15909} {0} {} {The Suntrap} {} {The land slopes up on either side of the glade, producing a small suntrap in the valley. Shrubs and ferns flourish in shade of some smooth giant rocks. Bright golden flowers can be seen on the faces of the huge sunflower plants. The grassy glade stretches to the north.} {Southern Saldaean Countryside} {} {} {} {1} {} +E {15907} {e} {e} {2} {0} {} {1} {} {0} +E {15902} {w} {w} {8} {0} {} {1} {} {0} + +R {15910} {0} {} {Before the Farm} {} {The woods are primarily cedar and sycamore. They provide shelter for the short bushes and ferns to grow and cover the plain soil. A dead pigeon lies to one side of a smooth white rock. The feathers occasionally fall from the skeleton. A small path leads to the east into a farmyard.} {Southern Saldaean Countryside} {} {} {} {1} {} +E {15902} {n} {n} {1} {0} {} {1} {} {0} +E {15911} {e} {e} {2} {0} {} {1} {} {0} +E {15900} {w} {w} {8} {0} {} {1} {} {0} +E {15912} {s} {s} {4} {0} {} {1} {} {0} + +R {15911} {0} {} {A Saldaean Farm} {} {The farmyard is formed by barns in the north and south and a small brick building to the east. The farmer and his wife live in the small farmhouse. Cattle and horses are stabled in the barns. The yard is littered with straw and small rocks. Sections of short grass grows in places.} {Southern Saldaean Countryside} {} {} {} {1} {} +E {15910} {w} {w} {8} {0} {} {1} {} {0} + +R {15912} {0} {} {Grassy Woodland} {} {Thick lush green grasses and tall grains feed on the water which flows in an underground stream. When it is quiet the gurgling sound of the water rushing by underfoot can be heard. The woodland air is laced with the full smell of nature's fertilizer - animal manure.} {Southern Saldaean Countryside} {} {} {} {1} {} +E {15910} {n} {n} {1} {0} {} {1} {} {0} +E {15913} {e} {e} {2} {0} {} {1} {} {0} +E {15899} {w} {w} {8} {0} {} {1} {} {0} +E {15919} {s} {s} {4} {0} {} {1} {} {0} + +R {15913} {0} {} {Dry Clay} {} {Dry cracked clay crumbles underfoot, but seems to support the vegetation, probably due to the mesh of roots. Golden brown wilting grass struggles to survive in this arid land. The grassy plains can be seen for leagues. Low laying shrubs and bushes are everywhere, ready to soak up some much needed moisture from the dry and parched ground.} {Southern Saldaean Countryside} {} {} {} {1} {} +E {15912} {w} {w} {8} {0} {} {1} {} {0} +E {15914} {s} {s} {4} {0} {} {1} {} {0} + +R {15914} {0} {} {Dark Forest} {} {The forest is dense and dark. Tree trunks throw out branches which seem to hug neighbouring trees. This creates the impression of a barrier to any movement through the woodlands. At the base of several of the thicker trees, beside the exposed roots, are several dried out leaves, which have been blown to their resting place by the wind.} {Southern Saldaean Countryside} {} {} {} {1} {} +E {15913} {n} {n} {1} {0} {} {1} {} {0} +E {15915} {e} {e} {2} {0} {} {1} {} {0} +E {15919} {w} {w} {8} {0} {} {1} {} {0} +E {15917} {s} {s} {4} {0} {} {1} {} {0} + +R {15915} {0} {} {Saplings beside the Massive Trees} {} {Between the two massive trees there are hundreds of thin stemmed young sapplings. The older shoots are a light brown, while the less mature ones are still green in color. The sapplings are supple and bend when the wind blows them. The area under the larger trees is a dense green mass. The number of young green plants makes them look like a hedge.} {Southern Saldaean Countryside} {} {} {} {1} {} +E {15914} {w} {w} {8} {0} {} {1} {} {0} +E {15916} {s} {s} {4} {0} {} {1} {} {0} + +R {15916} {0} {} {In the Saldaean Woodland} {} {Tall grass grows between the roots of the oak trees. The outline of a yellow circle can be seen in the grass. Thin wooden bars crisscross through the discarded wooden wheel. Some leafy ferns grow fervently in the cool shaded spots beneath the overhanging rocks and tree trunks.} {Southern Saldaean Countryside} {} {} {} {1} {} +E {15915} {n} {n} {1} {0} {} {1} {} {0} +E {15917} {w} {w} {8} {0} {} {1} {} {0} + +R {15917} {0} {} {Muddy Ground} {} {The recent rains have caused the ground underfoot to become completely soaked. It has caused the grassy woodland area to become a massive field of mud. Travel in any direction is troublesome. In places smooth black rocks stick up through the mud and catch the light at times.} {Southern Saldaean Countryside} {} {} {} {1} {} +E {15914} {n} {n} {1} {0} {} {1} {} {0} +E {15916} {e} {e} {2} {0} {} {1} {} {0} +E {15918} {w} {w} {8} {0} {} {1} {} {0} + +R {15918} {0} {} {In the Evergreen Wood} {} {Several tall pines can be seen growing in the distance above the nearby wood of the young evergreens. The fresh smell from the pine needles on the forest floor fills the air. Some brown circles of cow dung are matted into the short grass. At times the cooing of a pigeon can be heard during the day, or the hooting of an owl at night time.} {Southern Saldaean Countryside} {} {} {} {1} {} +E {15919} {n} {n} {1} {0} {} {1} {} {0} +E {15917} {e} {e} {2} {0} {} {1} {} {0} + +R {15919} {0} {} {The Blood Red Flower} {} {Beside the two medium sized trees there is a plant colored red and green. The red color seems quite out of place and one can be forgiven for initially thinking that blood had been spilled. The plant has about five or six long leaves. These grow upwards from the heart of the plant and then fall outwards as they narrow and reach a tip. There is a half inch thick stalk which is green for the first four to six inches and then it becomes a blood red color as the flower stem begins. It grows upright and opens out a little to show off the orange colored stamen inside.} {Southern Saldaean Countryside} {} {} {} {1} {} +E {15912} {n} {n} {1} {0} {} {1} {} {0} +E {15914} {e} {e} {2} {0} {} {1} {} {0} +E {15920} {w} {w} {8} {0} {} {1} {} {0} +E {15918} {s} {s} {4} {0} {} {1} {} {0} + +R {15920} {0} {} {Thick Woods} {} {The trees of the woodland are a mix of young lush evergreens and some older deciduous oaks and chestnuts. The rays of light occasionally shine in between the thick barrier of leaves and branches above. The ground is dark and wet. A ring of ferns fills the spaces in between the trees.} {Southern Saldaean Countryside} {} {} {} {1} {} +E {15899} {n} {n} {1} {0} {} {1} {} {0} +E {15919} {e} {e} {2} {0} {} {1} {} {0} + +R {15921} {0} {} {A Narrow Stream} {} {The stream is about eight to ten feet deep. Smooth stones cover the bottom of the ground under the water. Very few plants grow in the moving water, with the exception of the iris plants on the western bank. The water extends to the north. To the south it vanishes into the earth and continues likely as an underground stream.} {Southern Saldaean Countryside} {} {} {} {1} {} +E {15922} {n} {n} {1} {0} {} {1} {} {0} +E {15905} {u} {u} {16} {0} {} {1} {} {0} + +R {15922} {0} {} {Dark Waters} {} {The water is deep and dark. Large rocks shape out the wide pool. The water runs in from the stream to the north and it slowly exits the deep pool at the south. A mass of wood has been piled to the south reducing the flow of water and creating the pool. Brown and black animals swim in the water.} {Southern Saldaean Countryside} {} {} {} {1} {} +E {15923} {n} {n} {1} {0} {} {1} {} {0} +E {15921} {s} {s} {4} {0} {} {1} {} {0} + +R {15923} {0} {} {A Narrow Stream} {} {Roots and sections of rock can be seen in the riverbank above. The water is quite shallow and fast moving in the narrow stream. The ultimate source of the stream is likely the nearby mountains. However a crack in the rocks to the north launches the water forth, creating a waterfall. Spray flies in all directions. The noise from the waterfall blocks all other sound.} {Southern Saldaean Countryside} {} {} {} {1} {} +E {15922} {s} {s} {4} {0} {} {1} {} {0} +E {15858} {u} {u} {16} {0} {} {1} {} {0} + +R {15990} {0} {} {A Faint Trail in the Woodlands} {} {The trail through the woods takes a turn here, heading west and south. The trail seems to curve around a large oak tree, beaten by the harsh winters of it's ancient lifespan. A small section seems to have been cut away from the tree, where the trunk bends inward, yet the wound appears ancient.} {Woodlands of Saldaea} {} {} {} {1} {} +E {15792} {w} {w} {8} {0} {} {1} {} {0} +E {15991} {s} {s} {4} {0} {} {1} {} {0} + +R {15991} {0} {} {A Bend in the Wooded Trail} {} {The wooded trail bends here to the north and west, and to the north it seems to bend again, as if rounding an ancient and worn tree, whose branches extend high into the sky, dwarfing all of the other trees around it. The trail faintly curves around the roots of the tree as well.} {Woodlands of Saldaea} {} {} {} {1} {} +E {15990} {n} {n} {1} {0} {} {1} {} {0} +E {15992} {w} {w} {8} {0} {} {1} {} {0} + +R {15992} {0} {} {On a Woodland Trail} {} {The path through the thick forest woodlands continues east and west, although to the south, the forest is passable. Thick creepers grow on the ground, leading up into the large tree to the northeast. The trail is covered with decaying leaves, and grass grows in sporadic patches.} {Woodlands of Saldaea} {} {} {} {1} {} +E {15991} {e} {e} {2} {0} {} {1} {} {0} +E {15993} {w} {w} {8} {0} {} {1} {} {0} +E {16013} {s} {s} {4} {0} {} {1} {} {0} + +R {15993} {0} {} {At the End of a Woodland Trail} {} {The woodland trail that heads east from here ends abruptly as a large tree blocks the path. The stunted tree lies low to the ground, and it's branches touch the matt of leaves that carpets the forest. The braches acsend the entire height of the tree, and form a net at the top of the tree.} {Woodlands of Saldaea} {} {} {} {1} {} +E {15992} {e} {e} {2} {0} {} {1} {} {0} +E {15995} {s} {s} {4} {0} {} {1} {} {0} +E {15994} {u} {u} {16} {0} {} {1} {} {0} + +R {15994} {0} {} {Atop the Stunted Tree} {} {The top branches of this stunted tree form a stable footing here, although the tree's peculiar height allows no view, save that of the nearby trees. Sap has hardened over a wound in the trunk, and a dark vein runs up from this scar to the very peak of the dwarf tree.} {Woodlands of Saldaea} {} {} {} {1} {} +E {15993} {d} {d} {32} {0} {} {1} {} {0} + +R {15995} {0} {} {In a Thick Woodlands} {} {All around here are trees that are massive in girth, as well as height. Creepers and vines grow freely on the ground and trees. Thick lush grass grows on the ground like a carpet. Leaves occasionally fall from the trees, and form a mat on the forest ground. The sky is barely visible through the forest.} {Woodlands of Saldaea} {} {} {} {1} {} +E {15993} {n} {n} {1} {0} {} {1} {} {0} +E {16013} {e} {e} {2} {0} {} {1} {} {0} +E {15996} {s} {s} {4} {0} {} {1} {} {0} + +R {15996} {0} {} {In a Thick Forest} {} {Thick woodlands lie in all directions except south, where a small trail leads west and south. Creepers cover the ancient trees in the area, and moss covers the bases of trees and rocks. Lush grass grows unabated, giving the area an appearance of being totally green. Birds can be heard chirping.} {Woodlands of Saldaea} {} {} {} {1} {} +E {15995} {n} {n} {1} {0} {} {1} {} {0} +E {16014} {e} {e} {2} {0} {} {1} {} {0} +E {15997} {s} {s} {4} {0} {} {1} {} {0} + +R {15997} {0} {} {On a Worn Path} {} {The worn trail continues east and west here, and parts of it are covered with fallen leaves. A small opening appears in a thick wall of trees to the south, and the forest appears passable to the north. Trees line the path, and animal tracks are visible imprinted in the trail. Rushing water can be heard.} {Woodlands of Saldaea} {} {} {} {1} {} +E {15996} {n} {n} {1} {0} {} {1} {} {0} +E {16043} {e} {e} {2} {0} {} {1} {} {0} +E {15998} {w} {w} {8} {0} {} {1} {} {0} +E {16042} {s} {s} {4} {0} {} {1} {} {0} + +R {15998} {0} {} {On a Worn Path} {} {The trail continues east and west. Thick trees lie to the north and south, preventing movement in those directions. A chill wind blows from the north and seems to never stop. Fallen leaves lie scattered about the ground, decayiung. A fallen log lies to the west, in the middle of the trail.} {Woodlands of Saldaea} {} {} {} {1} {} +E {15997} {e} {e} {2} {0} {} {1} {} {0} +E {15999} {w} {w} {8} {0} {} {1} {} {0} + +R {15999} {0} {} {At a Fallen Log on the Path} {} {A fallen tree lies here, blocking the path. It seems to have been shattered in the middle, allowing passage to the south, where the trail continues. Grass and other small plants grow out of the log, which seems to be rotting. Leaves have fallen off the dead tree, and litter the ground. Wind blows fiercly here.} {Woodlands of Saldaea} {} {} {} {1} {} +E {15998} {e} {e} {2} {0} {} {1} {} {0} +E {16000} {s} {s} {4} {0} {} {1} {} {0} + +R {16000} {0} {} {On an Worn Path} {} {The trail continues north and west from here, and is surrounded by trees. To the north lies a fallen tree, while the trail to the west is clear. Rotting leaves lie around here, and grass grows sporadically on the trail. Large trees lean over the trail, almost forming a canopy overhead.} {Woodlands of Saldaea} {} {} {} {1} {} +E {15999} {n} {n} {1} {0} {} {1} {} {0} +E {16001} {w} {w} {8} {0} {} {1} {} {0} + +R {16001} {0} {} {On a Worn Path} {} {The worn path continues east and west, continuing into the distance. Birds can be heard chirping as a chill wind whips around the area. Fallen leaves lie around, decaying on the path. Grass grows on the path, and creepers seem to be making their way on as well. The path looks unused.} {Woodlands of Saldaea} {} {} {} {1} {} +E {16000} {e} {e} {2} {0} {} {1} {} {0} +E {16002} {w} {w} {8} {0} {} {1} {} {0} + +R {16002} {0} {} {At a Bend in the Path} {} {The path bends here, veering east and north. A patch of mushrooms grows here, surrounded by tall grass at the base of a large tree. The wind is especially strong here, whipping through the trees with a wailing sound. Shattered rock litters the trail north of here, and creepers make their way across the road.} {Woodlands of Saldaea} {} {} {} {1} {} +E {16003} {n} {n} {1} {0} {} {1} {} {0} +E {16001} {e} {e} {2} {0} {} {1} {} {0} + +R {16003} {0} {} {On a Worn Path} {} {The path narrows here as trees overtake much of it. The path is barely visible through the thick trees. The path continues north and south of here. Large trees reach high into the sky, and vines wind their way around the tree trunks. Small patches of clover grow among the tree roots in the ground.} {Woodlands of Saldaea} {} {} {} {1} {} +E {16004} {n} {n} {1} {0} {} {1} {} {0} +E {16002} {s} {s} {4} {0} {} {1} {} {0} + +R {16004} {0} {} {At a Bend in the Worn Path} {} {The forest trail bends here,continuing to the east and south. The trees are very thick here, and little sunlight reaches the forest floor. Shattered stone litters the trail, much of it covered by a thick green moss. The dark stone pieces appear to have once been a statue or carving of some kind.} {Woodlands of Saldaea} {} {} {} {1} {} +E {16005} {e} {e} {2} {0} {} {1} {} {0} +E {16003} {s} {s} {4} {0} {} {1} {} {0} + +R {16005} {0} {} {At the Entrance to the Ruins} {} {To the north of here, the forest ends abruply as the trail reaches a ruins. The ruins appears to have once been a castle made of a dark stone, and is crumbling away. A great iron door leads into the ruins, and appears to be in bad repair. Occasional pieces of stone fall from the castle, and lay about.} {Woodlands of Saldaea} {} {} {} {1} {} +E {16006} {n} {n} {1} {0} {} {1} {} {0} +E {16004} {w} {w} {8} {0} {} {1} {} {0} + +R {16006} {0} {} {Inside the Ruined Citadel} {} {A grand chamber lays about, supported by giant pillars. A gaping hole in the roof allows light to enter this dark hall. Rock lays strewn about on the floor, parts of statues and sculpture are visible among the rubble. Vines grow up the decrepit walls, and a light mist covers the floor.} {Woodlands of Saldaea} {} {} {} {1} {} +E {16009} {n} {n} {1} {0} {} {1} {} {0} +E {16007} {e} {e} {2} {0} {} {1} {} {0} +E {16011} {w} {w} {8} {0} {} {1} {} {0} +E {16005} {s} {s} {4} {0} {} {1} {} {0} + +R {16007} {0} {} {Southeast Corner of a Ruined Citadel} {} {Shattered stone lies about here, fallen from the roof and the walls. Several gargoyle statues appear to have been destroyed. A gaping hole in the ceiling lets light into the grand hall. To the north a giant door is visible. A light mist covers the chipped tile floor. It is silent in the chamber.} {Woodlands of Saldaea} {} {} {} {1} {} +E {16008} {n} {n} {1} {0} {} {1} {} {0} +E {16006} {w} {w} {8} {0} {} {1} {} {0} + +R {16008} {0} {} {Northeast Corner of a Ruined Citadel} {} {The large chamber spreads out the south and east of here. The mist is fairly thick here, covering the floor. Shattered stone is scattered about, rising like islands above the fog. The the east is a mosaic on the wall, similar to the one on the ruined ceiling. Vines grow through cracks in the wall.} {Woodlands of Saldaea} {} {} {} {1} {} +E {16009} {w} {w} {8} {0} {} {1} {} {0} +E {16007} {s} {s} {4} {0} {} {1} {} {0} + +R {16009} {0} {} {Before a Mosaic Door} {} {What appears to be just a mosaic is, upon closer inspection a door. A small keyhole lies in the center, although no handle is visible. The mosaic depicts a man and a woman destroying creatures of the Dark One with flame and ice. A disk of black and white divided by a sinuous line runs down the middle. Mist swirls very quickly around this door, and a strange light creeps out from under it.} {Woodlands of Saldaea} {} {} {} {1} {} +E {17529} {n} {n} {1} {0} {} {1} {} {0} +E {16008} {e} {e} {2} {0} {} {1} {} {0} +E {16010} {w} {w} {8} {0} {} {1} {} {0} +E {16006} {s} {s} {4} {0} {} {1} {} {0} + +R {16010} {0} {} {Northwest Corner of a Ruined Citadel} {} {In the corner here lies a large statue of a man, destroyed from the waist down. In one hand he is holding a small statuette, and a ball of flame is emanating from his other. Thick mist swirls around this man's statue, and words were etched into its chest, but they seem to have worn away.} {Woodlands of Saldaea} {} {} {} {1} {} +E {16009} {e} {e} {2} {0} {} {1} {} {0} +E {16011} {s} {s} {4} {0} {} {1} {} {0} + +R {16011} {0} {} {Southwest Corner of a Ruined Citadel} {} {A large stone door lies directly west of here, and appears as though it has not been used in years. A large crack runs down the center of the door. The wall in front of the door has been cleared of wreckage. The vast chamber room is intact overhead, and has a mosaic pattern on it.} {Woodlands of Saldaea} {} {} {} {1} {} +E {16010} {n} {n} {1} {0} {} {1} {} {0} +E {16006} {e} {e} {2} {0} {} {1} {} {0} +E {16012} {w} {w} {8} {0} {} {1} {} {0} + +R {16012} {0} {} {An Abandoned Storage Room} {} {Racks of old wine lie about, many shattered like the Citadel. Dried red fluid is spilled on the ground. Dust covers the ground in a thick layer, and several large, iron statues lay in the back of this small room. Twisting shadows leap about the back corners of this room, moving around the walls.} {Woodlands of Saldaea} {} {} {} {1} {} +E {16011} {e} {e} {2} {0} {} {1} {} {0} + +R {16013} {0} {} {Near a Large Mound} {} {To the east of here, a large mound of earth rises five spans high. Trees grow on it equally as well as they do on the flat forest floor. The sound of rushing water can be faintly heard here. A large tree appears shattered, laying on the ground. Hardened sap lies strewn about the ground here.} {Woodlands of Saldaea} {} {} {} {1} {} +E {15992} {n} {n} {1} {0} {} {1} {} {0} +E {16015} {e} {e} {2} {0} {} {1} {} {0} +E {15995} {w} {w} {8} {0} {} {1} {} {0} +E {16014} {s} {s} {4} {0} {} {1} {} {0} + +R {16014} {0} {} {In a Thick Forest} {} {Trees are all around here, blocking out views around here. Grass grows on the ground, and fallen tree trunks lay about sporadically. Ferns grow near the trees,and small creepers adorn the ground. Bird nests lay in some of the trees, and many appear vacant. A moss covered rock lays at the base of a tree.} {Woodlands of Saldaea} {} {} {} {1} {} +E {16013} {n} {n} {1} {0} {} {1} {} {0} +E {15996} {w} {w} {8} {0} {} {1} {} {0} +E {16043} {s} {s} {4} {0} {} {1} {} {0} + +R {16015} {0} {} {Under a Large Mound} {} {Wooden supports that appear hastily erected hold the tunnel roof up, and hard packed dirt lines the walls and floors. A path descends into the darkness below here, unlit by any light. A smell of rotting flesh here, coming from below. The ground is damp from the moisture around here.} {Woodlands of Saldaea} {} {} {} {1} {} +E {16013} {w} {w} {8} {0} {} {1} {} {0} +E {16016} {d} {d} {32} {0} {} {1} {} {0} + +R {16016} {0} {} {In a Dark Tunnel} {} {Hard packed dirt and rock line the tunnel, and wooden columns hold the roof up. The tunnel goes north from here, and a ramp leads up. There is a rank smell of decay here. Dried red liquid is splattered across the walls here, and is flaking off in sections. The ground is worn smooth in the tunnel.} {Woodlands of Saldaea} {} {} {} {1} {} +E {16017} {n} {n} {1} {0} {} {1} {} {0} +E {16015} {u} {u} {16} {0} {} {1} {} {0} + +R {16017} {0} {} {At an Intersection in a Dark Tunnel} {} {The tunnel stretches out in three directions here, continuing north, south, and east. To the east, a cave chamber stretches out, while to the north and south, the tunnel continues in a straight line. The floor is damp here, and the sound of dripping water can be heard from the east.} {Woodlands of Saldaea} {} {} {} {1} {} +E {16018} {n} {n} {1} {0} {} {1} {} {0} +E {16019} {e} {e} {2} {0} {} {1} {} {0} +E {16016} {s} {s} {4} {0} {} {1} {} {0} + +R {16018} {0} {} {In a Dark Tunnel} {} {The dark tunnel stretches out north and south from here, and strange symbols seem to have been carved into the wall here. Several bones lie scattered against the wall, stripped of all flesh. The ground is very soft here, and a wood plank lies across the ground. Moisture can be seen running down the walls.} {Woodlands of Saldaea} {} {} {} {1} {} +E {16021} {n} {n} {1} {0} {} {1} {} {0} +E {16017} {s} {s} {4} {0} {} {1} {} {0} + +R {16019} {0} {} {In a Dark Cave} {} {A cavern rises up into the darkness here, and large rock formations extend down towards the cavern floor. Clear liquid drips from the formations, dampening the cavern ground. Small insects fly around here, feeding off each other. Clear liquid trickles into a pond at the back of the cavern.} {Woodlands of Saldaea} {} {} {} {1} {} +E {16017} {w} {w} {8} {0} {} {1} {} {0} +E {16020} {s} {s} {4} {0} {} {1} {} {0} + +R {16020} {0} {} {Near the Back of a Dark Cave} {} {A small pond of clear liquid is here. A strange light eminates from the pond, so faint that it illuminates only the water. A yellow fungus grows in the water with small, transparent fish. The cavern ends here in a steep wall, slick with moisture. The ground is damp here, with an almost mud-like consistency.} {Woodlands of Saldaea} {} {} {} {1} {} +E {16019} {n} {n} {1} {0} {} {1} {} {0} + +R {16021} {0} {} {In a Dark Tunnel} {} {A thin rivulet of water trickles down the stone walls of the tunnel here, glowing faintly. It leaks through a crack in the stone near the floor, dissapearing into the darkness. The dark shadows seem thick here, as if they have form and depth that extends into an abyss. The air is very moist here.} {Woodlands of Saldaea} {} {} {} {1} {} +E {16022} {n} {n} {1} {0} {} {1} {} {0} +E {16018} {s} {s} {4} {0} {} {1} {} {0} + +R {16022} {0} {} {At a Bend in a Dark Tunnel} {} {The dark tunnel takes a sharp turn here to the east and south, curving away into the darkness. A thin beam of light peeks through a crack in the tunnel roof, and a system of cracks and faults are visible along the ceiling here. The dirt floor hardens as stone rises up here, making the floor slick.} {Woodlands of Saldaea} {} {} {} {1} {} +E {16023} {e} {e} {2} {0} {} {1} {} {0} +E {16021} {s} {s} {4} {0} {} {1} {} {0} + +R {16023} {0} {} {Near a Bend in a Dark Tunnel} {} {A bend in the tunnel is barely visible to the west, and the tunnel stretches on into the darkness to the east. Thick red liquid lays in a puddle on the floor here, and torn bits of flesh lie scattered about. A cracked bone juts up out of the stone, shattered at the top to form a sharp edge.} {Woodlands of Saldaea} {} {} {} {1} {} +E {16024} {e} {e} {2} {0} {} {1} {} {0} +E {16022} {w} {w} {8} {0} {} {1} {} {0} + +R {16024} {0} {} {At a Slaughter in a Dark Tunnel} {} {Bones lie scattered out here, often laying in heaps. Torn flesh is abundant, and flies buzz around the air. Large pools of blood make the stone floor slick, and the smell of death and decay in unmistakable. A broken sword lies jammed into the wall here, covered in blood. The tunnel continues east and west.} {Woodlands of Saldaea} {} {} {} {1} {} +E {16025} {e} {e} {2} {0} {} {1} {} {0} +E {16023} {w} {w} {8} {0} {} {1} {} {0} + +R {16025} {0} {} {At an Incline in a Dark Tunnel} {} {The tunnel bends north and west of here, and slants steeply upwards to the noth. Moss grows along the dark tunnel walls, and the stone floor is wet with moisture. A strong odor blows with a slight breeze from the west, the odor smells of death and decay. A small spiderweb lies in the corner here.} {Woodlands of Saldaea} {} {} {} {1} {} +E {16026} {n} {n} {1} {0} {} {1} {} {0} +E {16024} {w} {w} {8} {0} {} {1} {} {0} + +R {16026} {0} {} {A Sharp Incline in a Dark Tunnel} {} {The incline continues north from here, and descends into the darkness to the south. A shattered pile of stones lies in the corner, blocking off what appears to be another tunnel passage. Water drips down from the ceiling here, running down the path, and into the wall. The air is very humid here.} {Woodlands of Saldaea} {} {} {} {1} {} +E {16027} {n} {n} {1} {0} {} {1} {} {0} +E {16025} {s} {s} {4} {0} {} {1} {} {0} + +R {16027} {0} {} {An Opening in a Dark Tunnel} {} {The tunnel comes to a stop to the north, as a solid wall of rock impedes further movement in that direction. The dark tunnel streches on to the south, slanting downwards. Directly above is an opening in the ceiling, and a makeshift ladder has been propelled up into it. Light is barely visible up.} {Woodlands of Saldaea} {} {} {} {1} {} +E {16026} {s} {s} {4} {0} {} {1} {} {0} +E {16028} {u} {u} {16} {0} {} {1} {} {0} + +R {16028} {0} {} {Near an Entrance to a Dark Tunnel} {} {A small opening is in the floor in the center of this small room, and a makeshift ladder has been propelled up into this room. The the west, and large slab of dark rock has been set against the tunnel. It has writing scrawled across it, but the moisture has worn most of it away.} {Woodlands of Saldaea} {} {} {} {1} {} +E {15771} {w} {w} {8} {0} {} {1} {} {0} +E {16027} {d} {d} {32} {0} {} {1} {} {0} + +R {16029} {0} {} {The Sandy Tunnel} {} {You have entered what seems to be the beginning of a system of tunnels dug out in the sand. By the looks of it this tunnel has been dug a long time ago. You see footsteps entering and leaving this room. Someone or something must be living in here. The tunnel continues to the east and south. A wall of branches and thorns covers the west wall.} {Saldaean Plains} {} {} {} {1} {} +E {16037} {n} {n} {1} {0} {} {1} {} {0} +E {16036} {e} {e} {2} {0} {} {1} {} {0} +E {15464} {w} {w} {8} {0} {} {1} {} {0} +E {16030} {s} {s} {4} {0} {} {1} {} {0} + +R {16030} {0} {} {An Underground Tunnel} {} {This tunnel leads north into darkness. A terrible stench is coming from the south. On the ground you notice a bunch of branches and twigs held together by a piece of cloth. You also see several groups of small rocks piled together. You wonder what the meaning of this might be.} {Saldaean Plains} {} {} {} {1} {} +E {16029} {n} {n} {1} {0} {} {1} {} {0} +E {16031} {s} {s} {4} {0} {} {1} {} {0} + +R {16031} {0} {} {A Sleeping Area} {} {The floor in here is covered with filthy straw. A hole is dug in the corner of this room. Several torn blankets cover the straw. This must be where the inhabitants of this place sleep. The hole in the ground must be where the stench is coming from. Vermin is creeping through the straw. You can see the tunnel continue to your east and north.} {Saldaean Plains} {} {} {} {1} {} +E {16030} {n} {n} {1} {0} {} {1} {} {0} +E {16032} {e} {e} {2} {0} {} {1} {} {0} + +R {16032} {0} {} {An Underground Tunnel} {} {As you walk through this room your foot is caught behind something lying on the floor. When you look closer it turns out to be a human skull half buried in the sand. You can't help but feel that you are being watched. It is something about the wall to your south. The tunnel leads to a room both on your west and on your east side.} {Saldaean Plains} {} {} {} {1} {} +E {16033} {e} {e} {2} {0} {} {1} {} {0} +E {16031} {w} {w} {8} {0} {} {1} {} {0} + +R {16033} {0} {} {The Weapons Room} {} {Several broken weapons litter the floor here. You see some barrels that must contain the weapons that are not broken. They seem to be empty now. The inhabitants of this place must be out hunting. To your north and west you see a lit tunnel.} {Saldaean Plains} {} {} {} {1} {} +E {16034} {n} {n} {1} {0} {} {1} {} {0} +E {16032} {w} {w} {8} {0} {} {1} {} {0} + +R {16034} {0} {} {An Underground Tunnel} {} {This part of the tunnel seems to connect the different parts of the tunnelsystem. Your north and south exits seem to lead to different rooms. There appear to be no other exits. A beautiful leopard skin is decorating the western wall.} {Saldaean Plains} {} {} {} {1} {} +E {16035} {n} {n} {1} {0} {} {1} {} {0} +E {16033} {s} {s} {4} {0} {} {1} {} {0} + +R {16035} {0} {} {In the Storage Area} {} {You have reached the area where whoever lives here stores their food. You see meat hanging from the ceiling. You also notice some meat which must still need preparing lying in the corner. There is something familiar sticking from under the cloth that covers the meat.} {Saldaean Plains} {} {} {} {1} {} +E {16036} {w} {w} {8} {0} {} {1} {} {0} +E {16034} {s} {s} {4} {0} {} {1} {} {0} + +R {16036} {0} {} {An Underground Tunnel} {} {Some sort of hallway stretches before you. It is lit by torches on the walls. You wonder who put them there. This place must be inhabited. You can see some bones scattered on the floor. You can't determine if they are human or animal bones. The hallway continues to the east and west. There is some sort of painting on the wall.} {Saldaean Plains} {} {} {} {1} {} +E {16035} {e} {e} {2} {0} {} {1} {} {0} +E {16029} {w} {w} {8} {0} {} {1} {} {0} + +R {16037} {0} {} {A Scorpion Pit} {} {You have to be very careful where you step as the ground seems covered with scorpions. The walls of this pit are too steep to climb. As you look closer there do seem to be some ledges and cracks which could help you climb up. You see a decaying corpse in the corner. That must be what is causing the stench in here.} {Saldaean Plains} {} {} {} {1} {} +E {16029} {s} {s} {4} {0} {} {1} {} {0} +E {15441} {u} {u} {16} {0} {} {1} {} {0} + +R {16038} {0} {} {Dusty Basement} {} {Broken shelves line the walls of this dingy basement. Cobwebs hang from every corner of the ceiling. Food lies spoiled on the packed-dirt floor, filling the room with a foul stench.} {Twisted Forestlands} {} {} {} {1} {} +E {16039} {w} {w} {8} {0} {} {1} {} {0} +E {15164} {u} {u} {16} {0} {} {1} {} {0} + +R {16039} {0} {} {An Underground Bunker} {R} {Rows of cots line the western wall of this expansive bunker. A small cookfire burns in the hearth of a tiny fireplace, which serves to provide very little heat for such a large room. A row of shelves holding only a few books stands on the eastern wall.} {Twisted Forestlands} {} {} {} {1} {} +E {16038} {e} {e} {2} {0} {} {1} {} {0} + +R {16040} {0} {} {Behind the Thorns} {} {This area appears to be a safe haven from the thick trees. Vines and creepers grow on all four sides, and light leaves only allow some light to shine through during the day. A slight draft rustles the leaves, and the creaking of the trees actually sounds like a chant.} {Light Woods and Plains} {} {} {} {1} {} +E {15045} {n} {n} {1} {0} {} {1} {} {0} + +R {16041} {0} {} {Rock Pit} {} {Hidden beneath the boulders is a carved-out pit of rocks, almost cave-like. Rocks and stones reinforce the walls and the floor is smooth, gray granite. In the center of this simple but ancient grave a nasty-smelling corpse lies on a bed of stones the size of a man's fist.} {Fallow Hills} {} {} {} {1} {} +E {15641} {u} {u} {16} {0} {} {1} {} {0} + +R {16042} {0} {} {In a Small Forest Alcove} {} {There is an opening in the trees here, and a small patch of ground lies in the center of this area, filled with grass, and some flowers. Fallen leaves lie around here, and moss covered rocks also adorn the ground. Tall trees rise up into the sky, and creepers cover their trunks.} {Woodlands of Saldaea} {} {} {} {1} {} +E {15997} {n} {n} {1} {0} {} {1} {} {0} + +R {16043} {0} {} {On a Woodland Trail} {} {The trail runs west here, and continues unobstructed in that direction. Light foliage grows around the trail, and it looks unused. Trees lay in abundance to the north, and the sound of rushing water can be heard. A chill wind whips through the trees around here. The sky is barely visible through the trees.} {Woodlands of Saldaea} {} {} {} {1} {} +E {16014} {n} {n} {1} {0} {} {1} {} {0} +E {16044} {e} {e} {2} {0} {} {1} {} {0} +E {15997} {w} {w} {8} {0} {} {1} {} {0} +E {16046} {s} {s} {4} {0} {} {1} {} {0} + +R {16044} {0} {} {At a Large Pond} {D} {A large pond lies here, at the base of the cliff. A waterfall cascades down the cliff into the far end of the pond. The sound of rushing water is deafening here. Cattails grow in a ring around the pond, and a large tree casts shade over the area. The water appears clean and deep blue.} {Woodlands of Saldaea} {} {} {} {1} {} +E {16043} {w} {w} {8} {0} {} {1} {} {0} +E {16045} {s} {s} {4} {0} {} {1} {} {0} + +R {16045} {0} {} {At the Base of a Cliff} {} {The forest ends abruptly to the east as a steep cliff of gray rock rises nearly twenty spans. A pond can be seen through the trees to the north, and the sound of rushing water is loud here. To the south the cliff continues, not dropping in height. A cold wind stirs the leaves of the trees.} {Woodlands of Saldaea} {} {} {} {1} {} +E {16044} {n} {n} {1} {0} {} {1} {} {0} +E {16046} {w} {w} {8} {0} {} {1} {} {0} +E {16049} {s} {s} {4} {0} {} {1} {} {0} + +R {16046} {0} {} {A Faint Trail} {} {Forest surrounds this area, and many creepers grow around here. To the east, a steep cliff can be seen above the trees. A faint trail heads north from here, and appears unused. The sound of rushing water is quite loud here, and seems to be coming from the north east. Animal tracks can be seen on the trail.} {Woodlands of Saldaea} {} {} {} {1} {} +E {16043} {n} {n} {1} {0} {} {1} {} {0} +E {16045} {e} {e} {2} {0} {} {1} {} {0} +E {16047} {s} {s} {4} {0} {} {1} {} {0} + +R {16047} {0} {} {Light Woods} {} {The forest stretches out in all directions from here, and a large tree's branches extend this way from the west. The sound of rushing water is fairly loud here, and seems to be coming from the north. Animal tracks can cleary be seen on the ground. The hills are directly west, and continue north.} {Woodlands of Saldaea} {} {} {} {1} {} +E {16046} {n} {n} {1} {0} {} {1} {} {0} +E {16049} {e} {e} {2} {0} {} {1} {} {0} +E {16048} {w} {w} {8} {0} {} {1} {} {0} +E {16051} {s} {s} {4} {0} {} {1} {} {0} + +R {16048} {0} {} {Under a Giant Tree} {} {An ancient, weatherbeaten tree stands here, its branches reaching over the younger trees in the area. Rustling sounds are coming from up in the trees branches, although it is so green and lush that nothing can be seen. Several young saplings are growing at the base of the ancient tree.} {Woodlands of Saldaea} {} {} {} {1} {} +E {16047} {e} {e} {2} {0} {} {1} {} {0} +E {16052} {s} {s} {4} {0} {} {1} {} {0} + +R {16049} {0} {} {At a Small Shrub} {} {A small shrub is here, pressed up against the granite cliff to the east. It is dark green, and appears quite healthy. Forest continues in all other directions and the sound of rushing water is fairly loud. Far in the west a giant tree can be barely seen, and the cliff continues to the north and south.} {Woodlands of Saldaea} {} {} {} {1} {} +E {16045} {n} {n} {1} {0} {} {1} {} {0} +E {4826} {e} {e} {2} {0} {} {1} {} {0} +E {16047} {w} {w} {8} {0} {} {1} {} {0} +E {16050} {s} {s} {4} {0} {} {1} {} {0} + +R {16050} {0} {} {Near a Granite Cliff} {} {The Woodlands continue to the west unabated, but a steep granite cliff rises to the east, preventing further movement. The gray cliff is about twenty spans high and more forest can be seen above it. A cool wind whips around here, and the sound of rushing water can be faintly heard.} {Woodlands of Saldaea} {} {} {} {1} {} +E {16049} {n} {n} {1} {0} {} {1} {} {0} +E {16051} {w} {w} {8} {0} {} {1} {} {0} +E {16055} {s} {s} {4} {0} {} {1} {} {0} + +R {16051} {0} {} {Light Woodlands} {} {Trees are fairly abundant here, and the smell of pine fills the air. The chirping of birds can be heard. To the north, the forest gets thicker, and tangles of roots block some areas. Hills are visible to the east, and the sound of rushing water comes from that direction as well.} {Woodlands of Saldaea} {} {} {} {1} {} +E {16047} {n} {n} {1} {0} {} {1} {} {0} +E {16050} {e} {e} {2} {0} {} {1} {} {0} +E {16052} {w} {w} {8} {0} {} {1} {} {0} +E {16054} {s} {s} {4} {0} {} {1} {} {0} + +R {16052} {0} {} {Light Woodlands} {} {There are few trees here, although heavy forest continues to the west, and a lighter woodlands to the east. Directly north is a large tree, and its branches reach over to the trees in the area. Some flowers grow here in a rotted log, and thick green grass covers the ground. Bird calls can be heard.} {Woodlands of Saldaea} {} {} {} {1} {} +E {16048} {n} {n} {1} {0} {} {1} {} {0} +E {16051} {e} {e} {2} {0} {} {1} {} {0} +E {16053} {s} {s} {4} {0} {} {1} {} {0} + +R {16053} {0} {} {On the Dirt Road} {} {A dusty path is winding its way through the overgrown area as far as you can see to your south. Bordering the road are the beginnings of a forested area. The dirtroad continues to the south. The road doesn't appear to be used very much since grass is already beginning to grow on the edges of the road.} {Saldaean Farmlands} {} {} {} {1} {} +E {16052} {n} {n} {1} {0} {} {1} {} {0} +E {16054} {e} {e} {2} {0} {} {1} {} {0} +E {16058} {s} {s} {4} {0} {} {1} {} {0} + +R {16054} {0} {} {Overgrown Plains Bordering the Road} {} {This area has not seen many humans passing through. Nature has gone its own way here. Due to the presence of thick, thorny clumps of bushes all intertwined with each other it becomes increasingly hard to push through. To your east the forest appears to become more dense. To the west you see a path cutting through the area.} {Saldaean Farmlands} {} {} {} {1} {} +E {16051} {n} {n} {1} {0} {} {1} {} {0} +E {16055} {e} {e} {2} {0} {} {1} {} {0} +E {16053} {w} {w} {8} {0} {} {1} {} {0} +E {16057} {s} {s} {4} {0} {} {1} {} {0} + +R {16055} {0} {} {In the Light Forest} {} {This area is mostly covered by bushes and various plants barely reaching to your waist, though a few trees grow scattered around you. To you south you see the forest become somewhat more dense. Far to the east you can make out some sort of road.} {Saldaean Farmlands} {} {} {} {1} {} +E {16050} {n} {n} {1} {0} {} {1} {} {0} +E {16054} {w} {w} {8} {0} {} {1} {} {0} +E {16056} {s} {s} {4} {0} {} {1} {} {0} + +R {16056} {0} {} {Among the Scattered Trees} {} {Trees of various height and width stand all around you. Light still peers through the foliage which is nowhere near thick enough to block it out. A small path arrives here from the west and bends to the south. Most of the bushes already overgrow the path again indicating that it is not used often. A road seems to be what the path is leading to in the western direction.} {Saldaean Farmlands} {} {} {} {1} {} +E {16055} {n} {n} {1} {0} {} {1} {} {0} +E {16057} {w} {w} {8} {0} {} {1} {} {0} +E {16059} {s} {s} {4} {0} {} {1} {} {0} + +R {16057} {0} {} {On a Small Trail Cutting through the Vegetation} {} {You are on a small trail, almost completely hidden by the surrounding vegetation. The trail is leading from the dirtroad you spot to your west to the small forest you can just see somewhat to your east. The trail allows you easier passage through the bushes.} {Saldaean Farmlands} {} {} {} {1} {} +E {16054} {n} {n} {1} {0} {} {1} {} {0} +E {16056} {e} {e} {2} {0} {} {1} {} {0} +E {16058} {w} {w} {8} {0} {} {1} {} {0} +E {16064} {s} {s} {4} {0} {} {1} {} {0} + +R {16058} {0} {} {On the Dirt Road} {} {The dusty road continues to the north and the south. On the east side of the road you see a small forest. A small trail leading in that direction disappears into the vegetation. You hear the faint chitter of small animals coming from the forest. To your south you see the road starting to bend.} {Saldaean Farmlands} {} {} {} {1} {} +E {16053} {n} {n} {1} {0} {} {1} {} {0} +E {16057} {e} {e} {2} {0} {} {1} {} {0} +E {16065} {s} {s} {4} {0} {} {1} {} {0} + +R {16059} {0} {} {In the Dense Forest} {} {Old, large trees grow all around you. Most of the light is being blocked out by the foliage. Most of the vegetation has perished due to the lack of daylight. Only the trees and a few hardy plants manage to survive here. To your east the forest becomes thicker even. In all other directions the trees give way for other plantlife.} {Saldaean Farmlands} {} {} {} {1} {} +E {16056} {n} {n} {1} {0} {} {1} {} {0} +E {16060} {e} {e} {2} {0} {} {1} {} {0} +E {16064} {w} {w} {8} {0} {} {1} {} {0} +E {16062} {s} {s} {4} {0} {} {1} {} {0} + +R {16060} {0} {} {A Dense Copse of Trees} {} {The trees here grow so close together that they block out most directions of travel. The floor is covered with rotting leaves and branches which must have fallen from the trees. The northern and eastern directions are blocked by an impassable wall of trees. You can continue to the west or the south. You spot some scratches on one of the trees.} {Saldaean Farmlands} {} {} {} {1} {} +E {16059} {w} {w} {8} {0} {} {1} {} {0} +E {16061} {s} {s} {4} {0} {} {1} {} {0} +E {16128} {d} {d} {32} {0} {} {1} {} {0} + +R {16061} {0} {} {A Dense Copse of Trees} {} {Tall trees grow high all around you. To your east and west a sheer wall of bushes and trees prevent anyone going in that direction. The floor is covered with dead branches and rotting leaves. A tall tree stands in the middle of a circle. The tree seems to have been split in two.} {Saldaean Farmlands} {} {} {} {1} {} +E {16060} {n} {n} {1} {0} {} {1} {} {0} +E {16062} {w} {w} {8} {0} {} {1} {} {0} + +R {16062} {0} {} {In the Medium Forest} {} {Several trees grow scattered around the area. To your east the trees appear to be growing much closer together, while to your west the trees become more sparse. Most of what hinders your travel now are bushes that grow knee-high all around you. A road can be seen far to the west.} {Saldaean Farmlands} {} {} {} {1} {} +E {16059} {n} {n} {1} {0} {} {1} {} {0} +E {16061} {e} {e} {2} {0} {} {1} {} {0} +E {16063} {w} {w} {8} {0} {} {1} {} {0} + +R {16063} {0} {} {In the Light Forest} {} {The forest is growing more dense the further east you look. The area around you is mostly covered with thickets of bushes and dead wood scattered around. Trees grow far apart from each other. To your west you see the vegetation diminish and turn into a green plains. A road is winding through the country to your northwest.} {Saldaean Farmlands} {} {} {} {1} {} +E {16064} {n} {n} {1} {0} {} {1} {} {0} +E {16062} {e} {e} {2} {0} {} {1} {} {0} +E {16066} {w} {w} {8} {0} {} {1} {} {0} + +R {16064} {0} {} {Green Plains Bordering the Road} {} {Bushes and a variety of plantlife thrive on these fertile plains. This environment creates a perfect place for animals to hide in. You hear them scurrying around you but you fail to see them. The plants and bushes have grown so thick here that it is increasingly hard to pass through them.} {Saldaean Farmlands} {} {} {} {1} {} +E {16057} {n} {n} {1} {0} {} {1} {} {0} +E {16059} {e} {e} {2} {0} {} {1} {} {0} +E {16065} {w} {w} {8} {0} {} {1} {} {0} +E {16063} {s} {s} {4} {0} {} {1} {} {0} + +R {16065} {0} {} {Bend in the Dirt Road} {} {The dusty road takes a bend to the west and the north here. To your east you see a small forest that seems to increase in density the further you look to the east. The path continues to the west where it bends again in the distance. Bordering the road are all kinds of plants and bushes.} {Saldaean Farmlands} {} {} {} {1} {} +E {16058} {n} {n} {1} {0} {} {1} {} {0} +E {16064} {e} {e} {2} {0} {} {1} {} {0} +E {16068} {w} {w} {8} {0} {} {1} {} {0} +E {16066} {s} {s} {4} {0} {} {1} {} {0} + +R {16066} {0} {} {Among the Thorny Bushes} {} {These plains are overgrown with bushes and other vegetation. Only a few trees grow scattered around. To your east you see the beginning of a forest. You see the bend of a road to your north. To your west you see more plains, allthough the vegetation seems to be diminishing in that direction.} {Saldaean Farmlands} {} {} {} {1} {} +E {16065} {n} {n} {1} {0} {} {1} {} {0} +E {16063} {e} {e} {2} {0} {} {1} {} {0} +E {16067} {w} {w} {8} {0} {} {1} {} {0} + +R {16067} {0} {} {The Grassy Plains Bordering the Road} {} {Green grass is slowly waving in the wind on this flat area. The road bends around the plain and borders it to the north and west. The vegetation to your east starts getting higher and denser. Instead of grass, you see thickets of bushes spring from the ground. Further east large trees form a forest.} {Saldaean Farmlands} {} {} {} {1} {} +E {16068} {n} {n} {1} {0} {} {1} {} {0} +E {16066} {e} {e} {2} {0} {} {1} {} {0} +E {16070} {w} {w} {8} {0} {} {1} {} {0} +E {16075} {s} {s} {4} {0} {} {1} {} {0} + +R {16068} {0} {} {On the Winding Dirtroad} {} {The road is winding its way through the plains here. The road appears to be going towards a large hill you see towards the southwest. Far to your east you see a small forest. The road is bending and winding both to your east and west. Grasslands border the road to the south.} {Saldaean Farmlands} {} {} {} {1} {} +E {16065} {e} {e} {2} {0} {} {1} {} {0} +E {16069} {w} {w} {8} {0} {} {1} {} {0} +E {16067} {s} {s} {4} {0} {} {1} {} {0} + +R {16069} {0} {} {A Turn in the Dirtroad} {} {The dusty road takes a bend to the east and south here. The road appears to be better maintained to the south compared to what you can see to the east. Far to the east the road takes a bend to avoid a small forest. To your south the road leads towards a large hill. Far to your south you see a few whisps of smoke rising up.} {Saldaean Farmlands} {} {} {} {1} {} +E {16068} {e} {e} {2} {0} {} {1} {} {0} +E {16070} {s} {s} {4} {0} {} {1} {} {0} + +R {16070} {0} {} {Near a Bend in the Road} {} {The road passes through some green flat plains. Grass and flowers cover both sides of the road. Far to your south you spot some wooden structures. The road itself is in fairly good condition. The road has no tracks of carts of any kind. The road appears to be heading towards a large hill.} {Saldaean Farmlands} {} {} {} {1} {} +E {16069} {n} {n} {1} {0} {} {1} {} {0} +E {16067} {e} {e} {2} {0} {} {1} {} {0} +E {16071} {w} {w} {8} {0} {} {1} {} {0} +E {16074} {s} {s} {4} {0} {} {1} {} {0} + +R {16071} {0} {} {The Flowery Plains} {} {Bordering the road this grassy plain contains a great diversity of vegetation. Among the many colorful flowers and bushes, you also spot several kinds of herbs. The plains continue to the west, while the road borders the plains to the east and south.} {Saldaean Farmlands} {} {} {} {1} {} +E {16070} {e} {e} {2} {0} {} {1} {} {0} +E {16072} {w} {w} {8} {0} {} {1} {} {0} +E {16073} {s} {s} {4} {0} {} {1} {} {0} + +R {16072} {0} {} {The Endless Plains} {} {The plains stretch as far as you can see in all directions. To your east you see colorful plants and flowers. All the other directions lead you to plains that look much the same as the one you are on now. Far to your east you can spot something that looks like the beginning of a forest.} {Saldaean Farmlands} {} {} {} {1} {} +E {16071} {e} {e} {2} {0} {} {1} {} {0} + +R {16073} {0} {} {Bend in the Road} {} {The dusty road takes a bend to the east and the south. To the east you see the road curving northward again. A large hill is lying off to your west side. The road is making its way through grassy plains. A weatherbeaten sign is standing at the side of the road.} {Saldaean Farmlands} {} {} {} {1} {} +E {16071} {n} {n} {1} {0} {} {1} {} {0} +E {16074} {e} {e} {2} {0} {} {1} {} {0} +E {16076} {w} {w} {8} {0} {} {1} {} {0} +E {16080} {s} {s} {4} {0} {} {1} {} {0} + +R {16074} {0} {} {A Curve in the Road} {} {The hardpacked dirt road is curving to the north and the west here. Winding its way through the green plains it leads to structures you see to your south and a small forest you see to your north. The road is bending again to your west while a green plains stretch to your east.} {Saldaean Farmlands} {} {} {} {1} {} +E {16070} {n} {n} {1} {0} {} {1} {} {0} +E {16075} {e} {e} {2} {0} {} {1} {} {0} +E {16073} {w} {w} {8} {0} {} {1} {} {0} + +R {16075} {0} {} {On the Green Plains Bordering the Road} {} {Luscious green grass is covering the fields around you. A road is winding its way through these plains. The road borders the fields to your west. On the other side of the road you see the plains sloping up. A small pile of rocks is lying to the side of the road.} {Saldaean Farmlands} {} {} {} {1} {} +E {16067} {n} {n} {1} {0} {} {1} {} {0} +E {16074} {w} {w} {8} {0} {} {1} {} {0} + +R {16076} {0} {} {On the Green Plains Bordering the Road} {} {Green grass and other plants cover the ground. To your east you see a bend in the road. Most of what lies to your south is obscured by a large hill. The area to your west and south are sloping upwards. Some of the grass has been trampled, either by human or other feet is not clear.} {Saldaean Farmlands} {} {} {} {1} {} +E {16073} {e} {e} {2} {0} {} {1} {} {0} +E {16077} {w} {w} {8} {0} {} {1} {} {0} +E {16079} {s} {s} {4} {0} {} {1} {} {0} + +R {16077} {0} {} {On a Green Hillside} {} {A large green hilltop is in your southern direction. On the top of the hill you notice some sort of structure. To your east you see plains and further east a road winding its way through the plains. You could probably see more once you reach the top of the hill.} {Saldaean Farmlands} {} {} {} {1} {} +E {16076} {e} {e} {2} {0} {} {1} {} {0} +E {16078} {s} {s} {4} {0} {} {1} {} {0} + +R {16078} {0} {} {On Top of the High Hill} {} {From this point you can see far in all directions. Far to the southwest you see a small forest lying between green plains. A road is winding its way past the hill, going from the north to the south. Some sort of settlement is lying to your south. A small wooden shed has been set up to provide cover from the elements.} {Saldaean Farmlands} {} {} {} {1} {} +E {16077} {n} {n} {1} {0} {} {1} {} {0} +E {16079} {e} {e} {2} {0} {} {1} {} {0} +E {16083} {s} {s} {4} {0} {} {1} {} {0} +E {16132} {d} {d} {32} {0} {} {1} {} {0} + +R {16079} {0} {} {On the Illuminated Hillside} {} {Everything stands out very clearly on this hillside as there is no cover whatsoever to block the light. The hill is sloping upwards to the west and down towards a road to the east. On top of the hill you see some structure. The height of the hill makes it an ideal spot to watch the surroundings.} {Saldaean Farmlands} {} {} {} {1} {} +E {16076} {n} {n} {1} {0} {} {1} {} {0} +E {16080} {e} {e} {2} {0} {} {1} {} {0} +E {16078} {w} {w} {8} {0} {} {1} {} {0} +E {16082} {s} {s} {4} {0} {} {1} {} {0} + +R {16080} {0} {} {On a Stretch of the Dusty Road} {} {The dusty road is bordering a sloping hillside to the west. Tracks leaving the road indicate that a fair number of people visit the top of the hill. A small building can be seen on top. The road itself is continuing to the south and taking a bend to the north. Green plains lie to the east of the road.} {Saldaean Farmlands} {} {} {} {1} {} +E {16073} {n} {n} {1} {0} {} {1} {} {0} +E {16079} {w} {w} {8} {0} {} {1} {} {0} +E {16081} {s} {s} {4} {0} {} {1} {} {0} + +R {16081} {0} {} {On the Dusty Road through Irinjavar} {} {A long stretch of dirt is coming from the north and leading to the south. The way in which the road has been kept clean of overgrowth shows that people must be using the road fairly frequently. It is leading to a small settlement of sorts to the south. To your north you can not make out where the road is taking you.} {Saldaean Farmlands} {} {} {} {1} {} +E {16080} {n} {n} {1} {0} {} {1} {} {0} +E {16088} {e} {e} {2} {0} {} {1} {} {0} +E {16082} {w} {w} {8} {0} {} {1} {} {0} +E {16089} {s} {s} {4} {0} {} {1} {} {0} + +R {16082} {0} {} {On a Dry Patch of Grass} {} {The grass on the ground has wilted due to lack of moisture. This appears odd since the surrounding areas appear to have avoided the drought. To your east a road borders the dead grass. Buildings can be spotted to the south. The road is leading from the north towards these buildings.} {Saldaean Farmlands} {} {} {} {1} {} +E {16079} {n} {n} {1} {0} {} {1} {} {0} +E {16081} {e} {e} {2} {0} {} {1} {} {0} +E {16083} {w} {w} {8} {0} {} {1} {} {0} +E {16090} {s} {s} {4} {0} {} {1} {} {0} + +R {16083} {0} {} {On the Hillside} {} {This side of the hill slopes up towards the top to the north. Sturdy grass has covered the ground preventing sand to slide down. No other vegetation has managed to grow here. To the west stands an abandoned, wooden farm house.} {Saldaean Farmlands} {} {} {} {1} {} +E {16078} {n} {n} {1} {0} {} {1} {} {0} +E {16082} {e} {e} {2} {0} {} {1} {} {0} +E {16084} {w} {w} {8} {0} {} {1} {} {0} + +R {16084} {0} {} {An Empty Vestibule} {} {The inside of this farmhouse is surprisingly large considering the unassuming exterior. Small portions of neglected papers, and traces of dirt among other things can be seen laying here. Track of small animals are visible, making patterns throughout the room. Through a unkept arched doorway to the west a curved staircase can be seen.} {Saldaean Farmlands} {} {} {} {1} {} +E {16085} {n} {n} {1} {0} {} {1} {} {0} +E {16083} {e} {e} {2} {0} {} {1} {} {0} +E {16086} {w} {w} {8} {0} {} {1} {} {0} + +R {16085} {0} {} {A Forgotten Sitting Room} {} {A broken window set in the north wall allows a glimpse of the city walls of Maradon far in the distance. The remnants of a fire are unmoved in the cold hearth. A once elegant desk stands alone, in this forgotten room.} {Saldaean Farmlands} {} {} {} {1} {} +E {16084} {s} {s} {4} {0} {} {1} {} {0} + +R {16086} {0} {} {The Back Room} {} {A lighter shade in the plaster, forming a large rectangle on the western wall, and small holes parallel to the ceiling, make it obvious that something large was once was hanging there. The roof here is dreadfully wrecked. A massive hole along with shattered roof beams splintered to bits is visible. The cavity in the ceiling is accented by a massive dent in the floor. A dusty circular staircase winds its way up to the attic above, which has been sealed shut. This room is completely deserted.} {Saldaean Farmlands} {} {} {} {1} {} +E {16084} {e} {e} {2} {0} {} {1} {} {0} +E {16087} {s} {s} {4} {0} {} {1} {} {0} + +R {16087} {0} {} {The Den} {} {Sturdy windows dusty from being forgotten over time let a dim light into this decorative den. Used, scratched, wooden tables stand here and there in the room but there seem to be very few chairs. The walls are littered with small nails with edges of torn paper stuck to them. The wooden floor has deep scratches where something heavy was dragged over it. The ceiling is white with yellow stars in it.} {Saldaean Farmlands} {} {} {} {1} {} +E {16086} {n} {n} {1} {0} {} {1} {} {0} + +R {16088} {0} {} {Irinjavar Stables} {S} {A small wooden structure with several stalls for holding horses. A thick layer of straw covers the dirt floor, much of it in need of cleaning out. Various horse handling items hang on nails along the walls and posts. A small road can be seen out the door to the west.} {Saldaean Farmlands} {} {} {} {1} {} +E {16081} {w} {w} {8} {0} {} {1} {} {0} + +R {16089} {0} {} {On the Dirt Road} {} {Passing a hill to the north and passing a small farming community to the south this road takes you on a general north-south direction before disappearing from sight. Several farms stand closely together. A fence is surrounding it on most sides. The road itself does not have a gate of any kind.} {Saldaean Farmlands} {} {} {} {1} {} +E {16081} {n} {n} {1} {0} {} {1} {} {0} +E {16090} {w} {w} {8} {0} {} {1} {} {0} +E {16092} {s} {s} {4} {0} {} {1} {} {0} + +R {16090} {0} {} {On a Grassy Field near a Fence} {} {The ground seems to be sloping upward a bit towards the north. A fence is blocking your southern direction. Behind it you see a farming community. To your east a dirtroad is leading towards the small village of Irinjavar. Towards the north the ground rises up and forms a large hill.} {Saldaean Farmlands} {} {} {} {1} {} +E {16082} {n} {n} {1} {0} {} {1} {} {0} +E {16089} {e} {e} {2} {0} {} {1} {} {0} +E {21425} {w} {w} {8} {0} {} {1} {} {0} +E {16091} {s} {s} {4} {0} {} {1} {} {0} + +R {16091} {0} {} {Behind the Farmhouse} {} {Beautiful countryside leads to an open field behind a large, wooden farmhouse to the south. Well-tended and bursting with color, grasses blanket the area, dotted with an occasional wildflower. To the north, a wooden fence marks off the farm's property, which encompasses a large barn to the west. A well worn path spans the distance between the outbuilding and the dirt road through the town of Irinjivar.} {Saldaean Farmlands} {} {} {} {1} {} +E {16090} {n} {n} {1} {0} {} {1} {} {0} +E {16092} {e} {e} {2} {0} {} {1} {} {0} +E {16102} {w} {w} {8} {0} {} {1} {} {0} + +R {16092} {0} {} {On a Dirt Road in Irinjavar} {} {There are several farm buildings standing close together in this area. Obviously living in this area has created a need for closeness. Probably the farmers have faced some dangers and decided to work together to stand a better chance agains these dangers. You see few people from the road. A farmyard is to the west while you see the entrance of a building to your east.} {Saldaean Farmlands} {} {} {} {1} {} +E {16089} {n} {n} {1} {0} {} {1} {} {0} +E {16093} {e} {e} {2} {0} {} {1} {} {0} +E {16091} {w} {w} {8} {0} {} {1} {} {0} +E {16097} {s} {s} {4} {0} {} {1} {} {0} + +R {16093} {0} {} {The Master Blacksmith's of Irinjavar} {} {This smithy is a very simple arrangement with only a forge, anvil and a work bench, somewhat cluttered with various pieces of iron and steel strewn over it, all ready to be reshaped into the finest weapons. The various precious metals in wooden crates round the walls indicate this smithy is a place for quality weapons only. The blackened forge in the center of the smithy has a fire in a hearth fueled by scorching charcoal, which is raised off the ground in a shallow clay bowl at waist height. To the south, an open door shows a ledge wagon sitting along a path.} {Saldaean Farmlands} {} {} {} {1} {} +E {16094} {e} {e} {2} {0} {} {1} {} {0} +E {16092} {w} {w} {8} {0} {} {1} {} {0} +E {16096} {s} {s} {4} {0} {} {1} {} {0} + +R {16094} {0} {} {A Small Backyard} {} {Untended and in decline, a few sparse blades of ryegrass poke through the otherwise dusty yard. Near the tiny house to the south, a chopping block sits next to a pile of firewood with an axe sunk into its center. A dried pile of horse droppings cover the ground near a looming smithy to the west.} {Saldaean Farmlands} {} {} {} {1} {} +E {16093} {w} {w} {8} {0} {} {1} {} {0} +E {16095} {s} {s} {4} {0} {} {1} {} {0} +E {16137} {d} {d} {32} {0} {} {1} {} {0} + +R {16095} {0} {} {In the Farmhouse} {} {A scrupulously clean interior with plain but sturdy furniture shows the pride these people have in their simple home. A split door to the north next to a window shows a small yard beyond.} {Saldaean Farmlands} {} {} {} {1} {} +E {16094} {n} {n} {1} {0} {} {1} {} {0} +E {16096} {w} {w} {8} {0} {} {1} {} {0} + +R {16096} {0} {} {On a Small Path leading to the Farmhouse} {} {Cobblestone borders a path branching off from the main road to your west. Blades of crabgrass grow between the rocks and spread into the rest of the area, choking out tender fescue. To the east a house looms, before it a chaotic mix of wildflowers and herbs flourish in no particular order.} {Saldaean Farmlands} {} {} {} {1} {} +E {16093} {n} {n} {1} {0} {} {1} {} {0} +E {16095} {e} {e} {2} {0} {} {1} {} {0} +E {16097} {w} {w} {8} {0} {} {1} {} {0} +E {16104} {s} {s} {4} {0} {} {1} {} {0} + +R {16097} {0} {} {At a Branching of the Road} {} {The dirtroad is passing through the small farming community from the north to the south. A small path is branching from the main road leading towards a wooden building to the east. As you overlook the community you see that all the land is neatly divided equally between the number of farms you see. At the moment you can't seem to find any of the inhabitants.} {Saldaean Farmlands} {} {} {} {1} {} +E {16092} {n} {n} {1} {0} {} {1} {} {0} +E {16096} {e} {e} {2} {0} {} {1} {} {0} +E {16098} {s} {s} {4} {0} {} {1} {} {0} + +R {16098} {0} {} {Farmers Road through Irinjavar} {} {A small sign is standing besides the road here. The local inhabitants must take great pride in their settlement to give this dirt road a name. Farming fields are bordering the road on both sides. A pasture is to the east while some sort of vegetable garden is lying to the west. The road continues to the north and south.} {Saldaean Farmlands} {} {} {} {1} {} +E {16097} {n} {n} {1} {0} {} {1} {} {0} +E {16104} {e} {e} {2} {0} {} {1} {} {0} +E {16103} {w} {w} {8} {0} {} {1} {} {0} +E {16107} {s} {s} {4} {0} {} {1} {} {0} + +R {16099} {0} {} {A Circular Pen} {} {A covered horse pen sits beside a path joining a sizeable farmhouse to a nearby barn. Inside, pieces of tack are hung off the posts, and a rake sits propped up against the rails. To the south, a meadow stretches along the fertile farmlands, where horses are sent to graze after their exercise.} {Saldaean Farmlands} {} {} {} {1} {} +E {16102} {n} {n} {1} {0} {} {1} {} {0} +E {16100} {e} {e} {2} {0} {} {1} {} {0} +E {16101} {s} {s} {4} {0} {} {1} {} {0} + +R {16100} {0} {} {In the Farmhouse} {} {A trio of windows look over a well-tended yard, each framed with curtains drawn back with sashes. An ample sized room, it holds a welcoming hearth and seating for many people to gather at once. Wide planks of refinished wood reflect the care of its owners, gleaming under morning sun or evening firelight. A dusty rug sits in front of a dutch door, with a riding crop hung nearby. To the south, the main entrance opens to the front yard.} {Saldaean Farmlands} {} {} {} {1} {} +E {16099} {w} {w} {8} {0} {} {1} {} {0} +E {16103} {s} {s} {4} {0} {} {1} {} {0} + +R {16101} {0} {} {On a Grazing Meadow} {} {Cow dung is spread all over this meadow making it very easy to put a foot wrong here. A stool and a bucket obviously meant for milking cows are standing in a corner of the meadow. A fence is blocking the exit to the south while a small ditch containing water is keeping animals from leaving to the east. A farmyard is lying to the north.} {Saldaean Farmlands} {} {} {} {1} {} +E {16099} {n} {n} {1} {0} {} {1} {} {0} +E {16103} {e} {e} {2} {0} {} {1} {} {0} + +R {16102} {0} {} {Inside the Barn} {} {Stacks of hay are piled to one side. A few pens for holding livestock are built into this barn too. The barn has been kept fairly tidy so people must have been in here not too long ago. A broken down cart is awaiting repairs. It seems one of the wheels has broken off.} {Saldaean Farmlands} {} {} {} {1} {} +E {16091} {e} {e} {2} {0} {} {1} {} {0} +E {16099} {s} {s} {4} {0} {} {1} {} {0} +E {16134} {d} {d} {32} {0} {} {1} {} {0} + +R {16103} {0} {} {A Pleasant Vegetable Garden} {} {Lines of tilled soil show a garden in all stages of growth. Small signs are staked at the ends of perfectly matched rows, indicating what type of plants each small shoot should grow to be. Along the perimeter of the garden, a graveled path snakes from the front door of a wooden farmhouse to the east, where it intersects with The Farmers Road.} {Saldaean Farmlands} {} {} {} {1} {} +E {16100} {n} {n} {1} {0} {} {1} {} {0} +E {16098} {e} {e} {2} {0} {} {1} {} {0} +E {16101} {w} {w} {8} {0} {} {1} {} {0} +E {16113} {s} {s} {4} {0} {} {1} {} {0} + +R {16104} {0} {} {On the Green Pasture} {} {Green grass is covering this pasture. It seems to be used as food for the livestock of the farm you see to your north. To your east you see rows of plants neatly arranged. A small path is lying to your north. A fence is blocking the way to the south. The road is passing the pature to the west. A small ditch filled with water is keeping any livestock from leaving these grounds.} {Saldaean Farmlands} {} {} {} {1} {} +E {16096} {n} {n} {1} {0} {} {1} {} {0} +E {16105} {e} {e} {2} {0} {} {1} {} {0} +E {16098} {w} {w} {8} {0} {} {1} {} {0} +E {16106} {s} {s} {4} {0} {} {1} {} {0} + +R {16105} {0} {} {In a Tabac Field} {} {Rows and rows of young green plants are growing here. They seemed to be very well cared for and are thriving. Paths run in between the plants to gain easy access to the several patches of plants. To the north you see the main building of this patch of land. The only exits leads to the west where you see a green pasture. The exit to the south is blocked by a wooden fence.} {Saldaean Farmlands} {} {} {} {1} {} +E {16104} {w} {w} {8} {0} {} {1} {} {0} + +R {16106} {0} {} {Inside a Wooden Barn} {} {Through the opening in the wall to your west you see a dirt road pass this barn. A door in the eastern wall leads to another building. This barn is obviously used as a storage building. Smoked pieces of meat lie in barrels, next to some bottles of wine. A collection of carpenting tools are hanging from the wall.} {Saldaean Farmlands} {} {} {} {1} {} +E {16104} {n} {n} {1} {0} {} {1} {} {0} +E {16109} {e} {e} {2} {0} {} {1} {} {0} +E {16107} {w} {w} {8} {0} {} {1} {} {0} + +R {16107} {0} {} {On the Road in the Farming Community} {} {The road passes a small ditch filled with water to the west. Past the ditch is a fence, both effectively preventing anyone from entering and leaving there. A small sign seems to be standing to the north. The road itself continues there and to the south. To the east you see a barn of some sort.} {Saldaean Farmlands} {} {} {} {1} {} +E {16098} {n} {n} {1} {0} {} {1} {} {0} +E {16106} {e} {e} {2} {0} {} {1} {} {0} +E {16108} {s} {s} {4} {0} {} {1} {} {0} + +R {16108} {0} {} {On a Dirtroad near the Edge of a Settlement} {} {A wide dirt road is near the edge of the farming community. The actual southern entrance is to the south. Trails are branching off the road to the west and to the east. The road continues to the south and north. The community appears to consist of several farms with their land around them, built close together for protection against danger.} {Saldaean Farmlands} {} {} {} {1} {} +E {16107} {n} {n} {1} {0} {} {1} {} {0} +E {16111} {e} {e} {2} {0} {} {1} {} {0} +E {16112} {w} {w} {8} {0} {} {1} {} {0} +E {16118} {s} {s} {4} {0} {} {1} {} {0} + +R {16109} {0} {} {In the Living Room} {} {The living room you are in seems to have been vacated in quite a hurry. One drawer is half drawn out. A fire is still burning in the hearth with a stew cooking over it. Several closets stand half-opened with most of the clothes still in them. There does appear to be a few pieces of clothing missing.} {Saldaean Farmlands} {} {} {} {1} {} +E {16106} {w} {w} {8} {0} {} {1} {} {0} +E {16110} {s} {s} {4} {0} {} {1} {} {0} + +R {16110} {0} {} {On the Small Path leading to the Farm} {} {A small path is leading towards a farmhouse to the north and a road to the west. Another small trail leads off to the south towards some farmland. A small pile of firewood is stacked against the wooden wall of the farmhouse.} {Saldaean Farmlands} {} {} {} {1} {} +E {16109} {n} {n} {1} {0} {} {1} {} {0} +E {16111} {w} {w} {8} {0} {} {1} {} {0} +E {16141} {d} {d} {32} {0} {} {1} {} {0} + +R {16111} {0} {} {On a Trail near the Dirtroad} {} {A small trail is branching of the road you see to the west. The trail turns into a small path to your east. A tall building blocks your view to the north and there doesn't appear to be a way to enter it. To your south you see a field covered with yellow-brown plants. The eastern path leads towards the main farm building.} {Saldaean Farmlands} {} {} {} {1} {} +E {16110} {e} {e} {2} {0} {} {1} {} {0} +E {16108} {w} {w} {8} {0} {} {1} {} {0} +E {16119} {s} {s} {4} {0} {} {1} {} {0} + +R {16112} {0} {} {A Dusty Clearing} {} {A wide lot, clear of any vegetation, makes up the front yard of the home to the west. Gravel is packed into the ground in some semblance of a path leading between the main road and the residence. Next to a trough, a single fence post stands for tethering a horse. A small sign is tacked to it.} {Saldaean Farmlands} {} {} {} {1} {} +E {16113} {n} {n} {1} {0} {} {1} {} {0} +E {16108} {e} {e} {2} {0} {} {1} {} {0} +E {16115} {w} {w} {8} {0} {} {1} {} {0} +E {16116} {s} {s} {4} {0} {} {1} {} {0} + +R {16113} {0} {} {In the Horse Corral} {} {The large corral is surrounding you on all sides. An opening in the corral leads inside a building to the west. A gate in the corral leads to the south. The road that passes the corral to the east can not be reached. The wooden fence and ditch filled with water in that direction prevent any travel there.} {Saldaean Farmlands} {} {} {} {1} {} +E {16103} {n} {n} {1} {0} {} {1} {} {0} +E {16114} {w} {w} {8} {0} {} {1} {} {0} +E {16112} {s} {s} {4} {0} {} {1} {} {0} + +R {16114} {0} {} {In a Horse Stable} {H} {Several separate boxes stand here containing the means to hold a single horse. In a large chest in the corner are severel horseshoes. A few bridles hang from the ceiling. In front of every box there is a small stack of hay. The horses themselves seem to have been taken away in a hurry. An opening to the east leads to a large wooden corral.} {Saldaean Farmlands} {} {} {} {1} {} +E {16113} {e} {e} {2} {0} {} {1} {} {0} + +R {16115} {0} {} {Inside the Main Building} {} {The interior of this house consists mostly of plain, sturdy furniture. A few brightly colored vases filled with flowers adorn the room. Near the wall, a candelabra sits upon a low work table. Towards the back of the front room a heavy armoire stands with doors wide open, positioned between a pair of simple, wrought iron sconces.} {Saldaean Farmlands} {} {} {} {1} {} +E {16112} {e} {e} {2} {0} {} {1} {} {0} + +R {16116} {0} {} {On a Potato Field} {} {Neatly arranged lines of ankle high green potato plants cover this field. A fence is blocking the southern exit, where you see a curve in a road. To the north you see a clearing and some buildings. To the west there is another farming field. The eastern exit is bordered by a dirt road.} {Saldaean Farmlands} {} {} {} {1} {} +E {16112} {n} {n} {1} {0} {} {1} {} {0} +E {16118} {e} {e} {2} {0} {} {1} {} {0} +E {16117} {w} {w} {8} {0} {} {1} {} {0} +E {16121} {s} {s} {4} {0} {} {1} {} {0} + +R {16117} {0} {} {On Green Grazing Lands} {} {A high wooden wall is blocking your way to the north. A small crack in the wall lets you get a glimpse of what is inside. It appears to be some sort of living room. This area is probably used to let the livestock owned by the farm graze. The only exit appears to be leading to the east. A small patch of wilted grass stands out from the rest.} {Saldaean Farmlands} {} {} {} {1} {} +E {16116} {e} {e} {2} {0} {} {1} {} {0} +E {16144} {d} {d} {32} {0} {} {1} {} {0} + +R {16118} {0} {} {Near a Bend in the Road} {} {The hardpacked dirt road is nearing a bend to the south. Both to the east and west you see farming fields. Beginning here you enter some sort of farming community. Several clusters of wooden buildings stand spread to the north of you. The road cuts through the settlement to the north.} {Saldaean Farmlands} {} {} {} {1} {} +E {16108} {n} {n} {1} {0} {} {1} {} {0} +E {16119} {e} {e} {2} {0} {} {1} {} {0} +E {16116} {w} {w} {8} {0} {} {1} {} {0} +E {16120} {s} {s} {4} {0} {} {1} {} {0} + +R {16119} {0} {} {In a Wheat Field} {} {Wheat is planted in this field in a very organized way. Long rows of plants are growing high, with narrow paths intersecting them regularly to allow the farmer to access his plants. Footsteps on the paths show that someone was tending the field not long ago. To your west you see a road passing the field.} {Saldaean Farmlands} {} {} {} {1} {} +E {16111} {n} {n} {1} {0} {} {1} {} {0} +E {16118} {w} {w} {8} {0} {} {1} {} {0} + +R {16120} {0} {} {A Bend in the Road} {} {The dirt road takes a bend to the north and west here. To the north it is leading into a village. To the west the road takes a southward bend. In the distance to the north you see some structures. The other direction leads into an area covered with several bushes and trees.} {Saldaean Farmlands} {} {} {} {1} {} +E {16118} {n} {n} {1} {0} {} {1} {} {0} +E {16121} {w} {w} {8} {0} {} {1} {} {0} +E {16124} {s} {s} {4} {0} {} {1} {} {0} + +R {16121} {0} {} {A Curve in the Road} {} {The road takes a bend to the east and south. The road bends again to your east. A wooden fence is blocking your way north. Behind the fence you see a farming field. In the distance to your south you see a small bridge. In the other direction you can barely spot some structures.} {Saldaean Farmlands} {} {} {} {1} {} +E {16116} {n} {n} {1} {0} {} {1} {} {0} +E {16120} {e} {e} {2} {0} {} {1} {} {0} +E {16122} {s} {s} {4} {0} {} {1} {} {0} + +R {16122} {0} {} {On the Road near a Small Bridge} {} {A small wooden bridge is crossing a stream to your south. To the west and east you see overgrown areas. Rustling sounds indicate the presence of at least small animals. The road continues to the north where it is curving eastwards. Further to the south the area turns more into a forest.} {Saldaean Farmlands} {} {} {} {1} {} +E {16121} {n} {n} {1} {0} {} {1} {} {0} +E {16124} {e} {e} {2} {0} {} {1} {} {0} +E {16123} {w} {w} {8} {0} {} {1} {} {0} +E {16126} {s} {s} {4} {0} {} {1} {} {0} + +R {16123} {0} {} {A Narrow Trail through the Bushes} {} {Dense bushes cover this area. A small trail is winding through the bushes towards the shore of a fast flowing stream to your south. A broken fishing rod is lying there. Obviously this spot is used quite frequently to fish. A road is lying to the east. Barely visible through the dense hedge is an odd gray stone protruding from the ground.} {Saldaean Farmlands} {} {} {} {1} {} +E {16122} {e} {e} {2} {0} {} {1} {} {0} +E {16127} {s} {s} {4} {0} {} {1} {} {0} + +R {16124} {0} {} {Overgrown Plains near a Small Stream} {} {A dirt road is bordering these plains both to the north and the west. A small but fast flowing stream is to the south. The area itself seems to benefit from the water the stream provides. Several trees grow close to the stream while further away from the stream bushes and other kneehigh plants grow in abundance. A faded sign stands at an angle.} {Saldaean Farmlands} {} {} {} {1} {} +E {16120} {n} {n} {1} {0} {} {1} {} {0} +E {16122} {w} {w} {8} {0} {} {1} {} {0} +E {16125} {s} {s} {4} {0} {} {1} {} {0} + +R {16125} {0} {} {In a Fast Flowing Stream} {} {The ice cold water is rushing by fast. Now and then you get hit by some wood drifting in the water. A bridge is hanging so close to the water that it blocks the western exit. Both north and south you can see the banks of the stream.} {Saldaean Farmlands} {} {} {} {1} {} +E {16124} {n} {n} {1} {0} {} {1} {} {0} +E {13316} {s} {s} {4} {0} {} {1} {} {0} + +R {16126} {0} {} {On a Wooden Bridge} {} {The bridge is crossing the small, but fast flowing stream. The road continues to the north and south. To the north you see the road starting to wind. To the south it is entering forested lands. You see a small trickle of smoke rise upwards far to your north. A freshly painted sign stands alongside the bridge.} {Saldaean Farmlands} {} {} {} {1} {} +E {16122} {n} {n} {1} {0} {} {1} {} {0} +E {13317} {s} {s} {4} {0} {} {1} {} {0} + +R {16127} {0} {} {In a Fast Flowing Stream} {} {The ice-cold water is rushing past you with great speed. A bridge is crossing the stream to the east. It is so low over the water there is no way to go in that direction. To the north and south you see the shore.} {Saldaean Farmlands} {} {} {} {1} {} +E {16123} {n} {n} {1} {0} {} {1} {} {0} +E {13318} {s} {s} {4} {0} {} {1} {} {0} + +R {16128} {0} {} {A Mass of Roots} {} {Roots grab your clothes no matter what direction you move in. The only ways you can possibly go are west and up. Darkness greets you to the west and the wall slopes upwards towards a trapdoor in the ceiling. The amount of roots indicates you must be below a forest of some sort. Animal noises can be heard originating from above the trapdoor.} {Saldaean Farmlands} {} {} {} {1} {} +E {16129} {w} {w} {8} {0} {} {1} {} {0} +E {16060} {u} {u} {16} {0} {} {1} {} {0} + +R {16129} {0} {} {A Dark Stretch of a Tunnel} {} {Darkness envelops you as you enter this part of the tunnel. Roots touch your body from all directions. The ground consists of loose dirt and decaying roots. The further east you go the more tangled up the roots become and the harder it gets to move. To the west you see a dark tunnel.} {Saldaean Farmlands} {} {} {} {1} {} +E {16128} {e} {e} {2} {0} {} {1} {} {0} +E {16130} {w} {w} {8} {0} {} {1} {} {0} + +R {16130} {0} {} {A Curve in the Tunnel} {} {The tunnel is curving to the south and east. To the south the tunnels disappears in the darkness. To the east you can see the tunnel beginning to straighten out before the darkness envelops it. The roots growing through the ceiling and wall are putting a strain on the supporting beams which occasionally make dangerous creaking noises.} {Saldaean Farmlands} {} {} {} {1} {} +E {16129} {e} {e} {2} {0} {} {1} {} {0} +E {16131} {s} {s} {4} {0} {} {1} {} {0} + +R {16131} {0} {} {Following a Winding Tunnel} {} {This narrow tunnel is twisting and winding its way underground. To the west you see a lit room. The ceiling is being held up by wooden beams. Some of those beams are beginning to show signs of decay. Others have been recently replaced showing that the tunnels are being maintained. Roots of plants are growing through the ceiling and walls.} {Saldaean Farmlands} {} {} {} {1} {} +E {16130} {n} {n} {1} {0} {} {1} {} {0} +E {16132} {w} {w} {8} {0} {} {1} {} {0} + +R {16132} {0} {} {Inside an Underground Chamber} {} {In the ceiling of this room you see a trapdoor. A ladder leads towards the trapdoor. Two exits lead from this chamber. A tunnel to the south and to the east. You hear faint noises coming from the south. A guardpost has been set up here. Torches hanging from the walls light the room.} {Saldaean Farmlands} {} {} {} {1} {} +E {16131} {e} {e} {2} {0} {} {1} {} {0} +E {16133} {s} {s} {4} {0} {} {1} {} {0} +E {16078} {u} {u} {16} {0} {} {1} {} {0} + +R {16133} {0} {} {In a Crumbling Tunnel} {} {This part of the tunnel is starting to fall apart. Rocks and dirt is lying in heaps against the walls of the tunnel. Some supporting beams have already broken down. Others are in no better shape and are barely holding the ceiling up. To the north the ceiling slopes upwards. A narrow crack to the south leads into a chamber.} {Saldaean Farmlands} {} {} {} {1} {} +E {16132} {n} {n} {1} {0} {} {1} {} {0} +E {16134} {s} {s} {4} {0} {} {1} {} {0} + +R {16134} {0} {} {Inside an Underground Chamber} {} {This chamber contains a ladder leading upwards towards a trapdoor you spot there. Exits lead into tunnels leading to the east and south. A very narrow tunnel leads to the north. The northern tunnel appears to be not often used since it is covered with spiderwebs. A torch is providing the light for this room.} {Saldaean Farmlands} {} {} {} {1} {} +E {16133} {n} {n} {1} {0} {} {1} {} {0} +E {16135} {e} {e} {2} {0} {} {1} {} {0} +E {16146} {s} {s} {4} {0} {} {1} {} {0} +E {16102} {u} {u} {16} {0} {} {1} {} {0} + +R {16135} {0} {} {An Unlit Tunnel} {} {Burnt out torches are lining the wall. You can hear water dripping from the east. To the west you see light peering into the tunnel. A large room appears to be dug out in the earth there. To the east you see nothing but darkness. Spiderwebs brush your face as you move around.} {Saldaean Farmlands} {} {} {} {1} {} +E {16136} {e} {e} {2} {0} {} {1} {} {0} +E {16134} {w} {w} {8} {0} {} {1} {} {0} + +R {16136} {0} {} {A Dark Tunnel} {} {Water is dripping down the walls of this tunnel. The torches here are soaking wet. No other light manages to reach this room. To the east you see a lighted room. To the west you see nothing but darkness. Roots riddle the floor causing anyone not being careful to stumble over them.} {Saldaean Farmlands} {} {} {} {1} {} +E {16137} {e} {e} {2} {0} {} {1} {} {0} +E {16135} {w} {w} {8} {0} {} {1} {} {0} + +R {16137} {0} {} {A Square Chamber in the Tunnel} {} {This square chamber has been dug out in the clay. It must have been hard labour. Several beams support the chamber. A small ladder is leading upwards towards a trapdoor in the ceiling. Tunnels lead to the the south and west. Torches light the chamber. A small guardpost is right next to the ladder.} {Saldaean Farmlands} {} {} {} {1} {} +E {16136} {w} {w} {8} {0} {} {1} {} {0} +E {16138} {s} {s} {4} {0} {} {1} {} {0} +E {16094} {u} {u} {16} {0} {} {1} {} {0} + +R {16138} {0} {} {A Straight Part of the Tunnel} {} {The tunnel's ceiling is high enough to walk upright. Wooden planks line both the eastern and western wall. Beams support the ceiling. The tunnel is getting considerably lower to the south and widens more into a chamber to the north. Several torches light this part of the tunnel.} {Saldaean Farmlands} {} {} {} {1} {} +E {16137} {n} {n} {1} {0} {} {1} {} {0} +E {16139} {e} {e} {2} {0} {} {1} {} {0} +E {16140} {s} {s} {4} {0} {} {1} {} {0} + +R {16139} {0} {} {A Hidden Shelter} {} {Hidden behind a wooden wall this room offers shelter in case the tunnel system is discovered by brigands or worse. A large wooden chest stands to the side intended to hold the valuable things the farmers might own. The room is dark to prevent light peering through the secret entrance.} {Saldaean Farmlands} {} {} {} {1} {} +E {16138} {w} {w} {8} {0} {} {1} {} {0} + +R {16140} {0} {} {In a Low Tunnel} {} {You are in a tunnel with a very low ceiling forcing you to lower your head. To your south you see the tunnel becoming much wider and higher. The tunnel continues to the north. A few lit torches line the walls providing you with light. The floor consists of moist earth. Numerous footsteps can be seen on the ground.} {Saldaean Farmlands} {} {} {} {1} {} +E {16138} {n} {n} {1} {0} {} {1} {} {0} +E {16141} {s} {s} {4} {0} {} {1} {} {0} + +R {16141} {0} {} {A Chamber in the Tunnels} {} {A round chamber has been dug out in the earth. Wooden beams support the walls and prevent the ceiling from crumbling and collapsing. A small ladder is leading up outside. A trapdoor is concealing the exit from the outside. Narrow tunnels lead away from this room to the north and west.} {Saldaean Farmlands} {} {} {} {1} {} +E {16140} {n} {n} {1} {0} {} {1} {} {0} +E {16142} {w} {w} {8} {0} {} {1} {} {0} +E {16110} {u} {u} {16} {0} {} {1} {} {0} + +R {16142} {0} {} {In a Damp Tunnel} {} {Moisture is dripping down from the ceiling forming small puddles on the ground. The air smells moist and moldy too. The tunnel winds its way to the east and west. Torches placed along the wall provide some illumination. The beams supporting the walls and ceiling have been weathered by the constant moisture and seem to be rotting away.} {Saldaean Farmlands} {} {} {} {1} {} +E {16141} {e} {e} {2} {0} {} {1} {} {0} +E {16143} {w} {w} {8} {0} {} {1} {} {0} + +R {16143} {0} {} {In a Narrow Winding Tunnel} {} {This narrow tunnel leads to the east and west. Torches lining the wall are providing enough light so you can see where you go. The air smells dank and stale. These tunnels are not well ventilated. Sturdy beams are supporting the walls and ceiling of the tunnel.} {Saldaean Farmlands} {} {} {} {1} {} +E {16142} {e} {e} {2} {0} {} {1} {} {0} +E {16144} {w} {w} {8} {0} {} {1} {} {0} + +R {16144} {0} {} {Inside a Torchlit Tunnel} {} {A small ladder is leading upwards to the outside. A small trapdoor is concealing the exit from unwanted visitors. Beams are supporting the tunnelwalls. The tunnel continues to the east and the north. The tunnels to the north and east are also lit.} {Saldaean Farmlands} {} {} {} {1} {} +E {16145} {n} {n} {1} {0} {} {1} {} {0} +E {16143} {e} {e} {2} {0} {} {1} {} {0} +E {16117} {u} {u} {16} {0} {} {1} {} {0} + +R {16145} {0} {} {A Spacious Tunnel} {} {The tunnel has been dug out so that two people can easily walk side by side. Light is provided by a few torches hanging from the wall. To your south you see some sort of chamber. To the north the tunnel narrows a bit. Several roots stick through the ceiling.} {Saldaean Farmlands} {} {} {} {1} {} +E {16146} {n} {n} {1} {0} {} {1} {} {0} +E {16144} {s} {s} {4} {0} {} {1} {} {0} + +R {16146} {0} {} {In a Partially Collapsed Tunnel} {} {This part of the tunnel is only wide enough for one person at a time to pass. A partial collapse has caused the eastern wall to fall inside the tunnel. Beams and wooden plank appear to have been put in to reinforce the tunnel and prevent further collapse. There appears to be a chamber to the north while the tunnel becomes wider to the south still.} {Saldaean Farmlands} {} {} {} {1} {} +E {16134} {n} {n} {1} {0} {} {1} {} {0} +E {16145} {s} {s} {4} {0} {} {1} {} {0} + +R {16147} {0} {} {Ledge Behind the Waterfall} {} {A tunnel opens out here, looking into the white water rushing down past the opening. No wonder you couldn't see it from the ground, the ledge protrudes just enough to block any view of the entrance. Peering west you quickly loose sight of the tunnel.} {Forested Valley} {} {} {} {1} {} +E {16148} {w} {w} {8} {0} {} {1} {} {0} +E {13685} {d} {d} {32} {0} {} {1} {} {0} + +R {16148} {0} {} {An Ancient Tunnel} {} {Water seeps through the walls of the tunnel, making it difficult to walk and producing a hollow dripping sound. The rough walls distort what little light penetrates the darkness from the east, creating deep shadows along the rough walls, which quickly deepen into pitch darkness a bit further down to the west.} {Forested Valley} {} {} {} {1} {} +E {16147} {e} {e} {2} {0} {} {1} {} {0} +E {16149} {w} {w} {8} {0} {} {1} {} {0} + +R {16149} {0} {} {Streaked Passageway} {} {Although the cracked walls appear to be rather hard rock, they are streaked with brightly colored layers of sediment and the beginnings of new layers of stone, no doubt a result of a layer of sediment far above. The fissure appears to run upwards to the north and downwards to the west over water smoothed rocks.} {Forested Valley} {} {} {} {1} {} +E {16148} {n} {n} {1} {0} {} {1} {} {0} +E {16150} {w} {w} {8} {0} {} {1} {} {0} + +R {16150} {0} {} {At the Top of the Well} {} {The fissure through the rock widens out here to a small, more or less round room. Though the walls are streaked with the same vivid colors as higher in the tunnel, the ground here is also coated with a dazzling display of color that shines in the gloom. At the lowest point of this cave, though, is a brilliantly clear pool of glistening water, which is constantly fed by the streams of water flowing from the walls.} {Forested Valley} {} {} {} {1} {} +E {16149} {e} {e} {2} {0} {} {1} {} {0} +E {16151} {d} {d} {32} {0} {} {1} {} {0} + +R {16151} {0} {} {Submerged Passageway} {} {The well is much deeper than it looked. Having reached a depth of about ten spans the crystal water has almost become a prison, and its freezing waters suck the life out of the surrounding rocks. Far above there is a wavering shimmer marking the surface of the pool, and the tunnel narrows to the west as it passes through what appears to be a dense section of rock.} {Forested Valley} {} {} {} {1} {} +E {16152} {w} {w} {8} {0} {} {1} {} {0} +E {16150} {u} {u} {16} {0} {} {1} {} {0} + +R {16152} {0} {} {Tightening of the Passage} {} {Rocks close in on all sides here, restricting movement and attempting to completely close off the tunnel. From the looks of the stones, though, this may have once been a crawlspace linking the two areas, not used since the Trolloc Wars. Unfortunately, this may just be a fancy of an oxygen starved brain. A few spans west you can see the shimmer of what may be another surface to the water, and the tunnel returns east.} {Forested Valley} {} {} {} {1} {} +E {16151} {e} {e} {2} {0} {} {1} {} {0} +E {16153} {w} {w} {8} {0} {} {1} {} {0} + +R {16153} {0} {} {Upon the Shore of the Underground Lake} {} {A rough stone shore borders upons a small still lake, fed by streams of water running down the streaked walls. In the darkness the only sound is the occasional dripping of water as it struggles down through the earth. Gazing through the clear water there appears to be some sort of opening into the ground amidst the loose rocks, almost appearing to have been left behind in the aftermath of some great blast here long ago.} {Forested Valley} {} {} {} {1} {} +E {16152} {d} {d} {32} {0} {} {1} {} {0} + +R {16154} {0} {} {In the Thickets} {} {Large leafy bushes fill the ground here, allowing next to no space to move about among the trees. There does not appear to by any way to push through the dense thichet to the north, though with a bit of work perhaps the other directions could be worked through with only a little effort.} {Forested Valley} {} {} {} {1} {} +E {13667} {e} {e} {2} {0} {} {1} {} {0} +E {13663} {w} {w} {8} {0} {} {1} {} {0} +E {16155} {s} {s} {4} {0} {} {1} {} {0} + +R {16155} {0} {} {Edge of the Ridge} {} {A sharp plate of rock juts out of the ground here, uplifted by some massive natural force, as though thrust there during the Breaking of the World. The rocky ridge appears to rise at least six spans straight upwards here, no doubt allowing a clear view of the surrounding forest unhindered by the surrounding trees.} {Forested Valley} {} {} {} {1} {} +E {16154} {n} {n} {1} {0} {} {1} {} {0} + +R {16158} {0} {} {Below the Willow} {} {Tangled clumps of willow roots and damp dirt hang from the ceiling of this hidden tunnel. It makes moving through this area difficult and dirty work. Small openings bend away into the darkness to the east and to the south.} {Tar Valon Forest} {} {} {} {1} {} +E {16159} {e} {e} {2} {0} {} {1} {} {0} +E {16161} {s} {s} {4} {0} {} {1} {} {0} +E {6578} {u} {u} {16} {0} {} {1} {} {0} + +R {16159} {0} {} {A Great Web} {} {Stretched from top to bottom, blocking the way farther into the tunnel is a great, thick stranded web. There are small creatures stuck in the web; all are dead. On the other side of the web, the tunnel appears to continue. } {Tar Valon Forest} {} {} {} {1} {} +E {16160} {e} {e} {2} {0} {} {1} {} {0} +E {16158} {w} {w} {8} {0} {} {1} {} {0} + +R {16160} {0} {} {The Spiders Lair} {} {Disappointingly the tunnel ends here. Or perhaps not so disappointingly as there is a horrible smell emanating from the walls and the many bones and half eaten carcasses strewn about. It looks like many creatures have not made it out of this tunnel. In one corner a large depression has been hollowed out of the ground, as if something has sat there many, many times.} {Tar Valon Forest} {} {} {} {1} {} +E {16159} {w} {w} {8} {0} {} {1} {} {0} + +R {16161} {0} {} {Dark Tunnel} {} {The tunnel continues straight and level through the area, though farther ahead it starts to slope downwards. The damp sides crumble at the slightest touch. Taking a second glance at the walls of this tunnel shows many small holes here. There is the sound of hissing rising and falling somewhere beyond the walls.} {Tar Valon Forest} {} {} {} {1} {} +E {16158} {n} {n} {1} {0} {} {1} {} {0} +E {16162} {s} {s} {4} {0} {} {1} {} {0} + +R {16162} {0} {} {Sloping Tunnel} {} {All, but the shortest of people, would have to stoop over to follow this tunnel system. The ground begins sloping sharply downwards here. At the bottom, the tunnel looks to make a bend to the west, but in the gloom it is not visible. It is much wetter here; the ground squelches at the slightest movement.} {Tar Valon Forest} {} {} {} {1} {} +E {16161} {n} {n} {1} {0} {} {1} {} {0} +E {16163} {w} {w} {8} {0} {} {1} {} {0} + +R {16163} {0} {} {Deep Under the River} {} {The tunnels end here in an extremely wet room. Water, seeping steadily through the ceiling and walls, drips with a dull splatting noise, endlessly repeated. The ground here is under a span of muddy water. Where the water hasn't washed it away, thick mold grows on the walls. The smell is suffocating.} {Tar Valon Forest} {} {} {} {1} {} +E {16162} {e} {e} {2} {0} {} {1} {} {0} + +R {16164} {0} {} {In a Hidden Passage} {} {The cramped subterranean passage carves a path through the bedrock, leaving little room to maneuver. Moisture slowly drips from the rough ceiling, making you look up to notice the smoke stains of many torches having passed within close proximity.} {Village of Lockshear} {} {} {} {1} {} +E {12600} {w} {w} {8} {0} {} {1} {} {0} +E {12553} {u} {u} {16} {0} {} {1} {} {0} + +R {16165} {0} {} {A Steep Climb} {} {The already tough trail now begins to slope upward, making it all the more difficult to follow. Loose rocks and sand slide down the slope in small rivulets from above, and the hard-baked sand gives easily, making the climb even more slippery.} {Jangai Pass} {} {} {} {1} {} +E {16166} {u} {u} {16} {0} {} {1} {} {0} +E {6086} {d} {d} {32} {0} {} {1} {} {0} + +R {16166} {0} {} {A Rough Overhang} {} {The steep climb bends outward into a rocky overhang here, and to continue onward you are forced to cling to rocky formations and move hand over hand. The slightest mistake could leave you a corpse at the bottom of the Dragonwall, and a warning to all other climbers who would try these enormous mountains.} {Jangai Pass} {} {} {} {1} {} +E {16167} {u} {u} {16} {0} {} {1} {} {0} +E {16165} {d} {d} {32} {0} {} {1} {} {0} + +R {16167} {0} {} {A Rocky Platform} {} {Above the overhang is a small platform jutting out from the mountainside. At this height you are able to see far out into the wetlands, creating a magnificent sense of freedom and vision. Behind you, the trail trail continues deeper eastward into the thick mountain range.} {Jangai Pass} {} {} {} {1} {} +E {16168} {e} {e} {2} {0} {} {1} {} {0} +E {16166} {d} {d} {32} {0} {} {1} {} {0} + +R {16168} {0} {} {A Bend in the Trail} {} {Here the trails bends northward to skirt around a small rocky crag in the mountains. It seems somewhat dangerous to continue, as the western side of the trail is an open fall thousands of spans to the ground. You can see the large city of Cairhien in that direction, the last visible city of the wetlands before entering the route into the Waste.} {Jangai Pass} {} {} {} {1} {} +E {16169} {n} {n} {1} {0} {} {1} {} {0} +E {16167} {w} {w} {8} {0} {} {1} {} {0} + +R {16169} {0} {} {A Large Step} {} {Your way forward is blocked by a huge rocky formation. Large cracks filled with brown creepers in the weathered rock make climbable handholds, however, and it seems possible for an average traveler to climb over. To the northwest, you can see the smaller mountain range known as Kinslayer's Dagger.} {Jangai Pass} {} {} {} {1} {} +E {16168} {s} {s} {4} {0} {} {1} {} {0} +E {16170} {u} {u} {16} {0} {} {1} {} {0} + +R {16170} {0} {} {A Twist in the Climb} {} {The trail climbing up the side of the mountain reverses here, and continues southward. Further south, it finally appears to start turning eastward again, to bring travelers deeper into the heart of the Spine of the World. To the north is a long drop to a valley below you, with what looks like a small river snaking its way through the mountain range.} {Jangai Pass} {} {} {} {1} {} +E {16171} {s} {s} {4} {0} {} {1} {} {0} +E {16169} {d} {d} {32} {0} {} {1} {} {0} + +R {16171} {0} {} {A Sharp Turn} {} {Here the trail finally starts bending inward deeper into the Spine of the World again. At this point, the air seems to get a bit thinner, you are so high up that the clouds seem almost within reach. Small gouts of hot dry air blow from deeper within the mountain, creating a sharp contrast to the frigid mountain airs coming from the west.} {Jangai Pass} {} {} {} {1} {} +E {16170} {n} {n} {1} {0} {} {1} {} {0} +E {16172} {e} {e} {2} {0} {} {1} {} {0} + +R {16172} {0} {} {A Rising Slope} {} {The trail slopes upward slowly here, then angles sharply upward ahead. Although the trail bends northward somewhat up ahead, a small mountain seems to make an impasse, difficult to circumnavigate, and impossible to climb. The pathway is bordered on either side by smooth cliff walls, preventing you from detouring.} {Jangai Pass} {} {} {} {1} {} +E {16171} {w} {w} {8} {0} {} {1} {} {0} +E {16173} {u} {u} {16} {0} {} {1} {} {0} + +R {16173} {0} {} {A Narrow Overhang} {} {The trail continues northward here, but the path is incredibly thin, and barely clings around the edge of a small mountain, with a hundred league drop to a huge canyon on the bottom. Up north, you can make out a small opening in the side of the mountain. The views are extraordinary, and much can be learned by watching from here.} {Jangai Pass} {} {} {} {1} {} +E {16174} {n} {n} {1} {0} {} {1} {} {0} +E {16172} {d} {d} {32} {0} {} {1} {} {0} + +R {16174} {0} {} {Outside of a Dark Cave} {} {The path ends in front of a large dark cave opening here. The mouth of the cave is two spans high and a pace wide. Entwined creepers trace around the sides of the opening, and hang down from the top like a brown-green curtain. To the north, you get another glimpse at the strange valley below, but from here you can tell that the river has run dry and is full of different-colored stones.} {Jangai Pass} {} {} {} {1} {} +E {16175} {e} {e} {2} {0} {} {1} {} {0} +E {16173} {s} {s} {4} {0} {} {1} {} {0} + +R {16175} {0} {} {A Dusty Cavern} {} {This dark cavern resides inside one of the mountains of the Spine of the World. It is far enough toward the waste, that hot, dry air can be detected drifting from the east, however a large chasm separates you from the far end. A draft of cool air blows from down below in the chasm, as if another opening to the outside were down in the bottom of this mountain.} {Jangai Pass} {} {} {} {1} {} +E {16174} {w} {w} {8} {0} {} {1} {} {0} +E {16176} {d} {d} {32} {0} {} {1} {} {0} + +R {16176} {0} {} {A Short Drop} {} {You are on the side of a wide chasm. Jagged formations of rock jutting out from the ragged edges of this immense split in the earth make the only usable handholds and footrests. The walls are hard and dry, making this inhospitable cavern an unlikely location for the multitudes of green creepers growing in the thousands of small crevices. Cool air continues to blow from the bottom.} {Jangai Pass} {} {} {} {1} {} +E {16175} {u} {u} {16} {0} {} {1} {} {0} +E {16177} {d} {d} {32} {0} {} {1} {} {0} + +R {16177} {0} {} {The Bottom of a Dark Shaft} {} {You are at the bottom of a huge chasm inside of a mountain. To the north, you can see an opening into a cool, wide valley. Gouts of wild, cool air blow from the opening, blowing up large clouds of dust in the chasm, and making it again. difficult to breathe. To the east, the opposite wall of the chasm continues upward into the darkness above.} {Jangai Pass} {} {} {} {1} {} +E {16178} {n} {n} {1} {0} {} {1} {} {0} +E {16179} {e} {e} {2} {0} {} {1} {} {0} +E {16176} {u} {u} {16} {0} {} {1} {} {0} + +R {16178} {0} {} {Overlooking the Stones River} {} {You are standing on a narrow ledge outside of a dark cave. Just below you spans a large valley with a dried out river full of colored stones. The river snakes to the east and west, trailing through the Spine of the World. The air around this area is much cooler than in the dusty caves behind you.} {Jangai Pass} {} {} {} {1} {} +E {16177} {s} {s} {4} {0} {} {1} {} {0} +E {16201} {d} {d} {32} {0} {} {1} {} {0} + +R {16179} {0} {} {An Upward Curve} {} {The ground curves slowly upward before resolving into a near vertical climb to the other side of the chasm here. Instead of hard rock like on the other side of the chasm, the wall is composed mainly of hard-packed sand and loose pebbles, which break loose sometimes when disturbed, making it hard to climb.} {Jangai Pass} {} {} {} {1} {} +E {16177} {w} {w} {8} {0} {} {1} {} {0} +E {16180} {u} {u} {16} {0} {} {1} {} {0} + +R {16180} {0} {} {A Hard Climb} {} {You are on the side of a huge, dark chasm inside of the mountain. The continually crumbling sandy sides of this sheer cliff wall make it difficult and dangerous to scale. Loose sand sliding down the wall form small rivulets, branching off and reforming all over.} {Jangai Pass} {} {} {} {1} {} +E {16181} {u} {u} {16} {0} {} {1} {} {0} +E {16179} {d} {d} {32} {0} {} {1} {} {0} + +R {16181} {0} {} {A Stone Landing} {} {You are standing on a stone landing jutting out of the side of the cliff. The cliff wall is further back into the side of the mountain here, and appears once again to be made of hard rock formations. You can once again feel the hot, dry air blowing from the top of the cavern.} {Jangai Pass} {} {} {} {1} {} +E {16182} {e} {e} {2} {0} {} {1} {} {0} +E {16180} {d} {d} {32} {0} {} {1} {} {0} + +R {16182} {0} {} {A Hard, Rocky Cliff Wall} {} {The rocky floor angles upward sharply here, to continue the hard, rocky climb to the top of the chasm. Below you, a stone platform juts out from the side of the chasm, making a good resting point for weary climbers. Far above you, you can make out huge stalactites from the top of the cavern, indicating that there once was water in this old inner-mountain cave.} {Jangai Pass} {} {} {} {1} {} +E {16181} {w} {w} {8} {0} {} {1} {} {0} +E {16183} {u} {u} {16} {0} {} {1} {} {0} + +R {16183} {0} {} {The Beginning of a Wide Tunnel} {} {This edge of the chasm narrows into a large tunnel, continuing eastward. The hot, dry air seems to be blowing from the tunnel, which is too dark to see into from here. The stalactites reach far down enough here to combine with some stalagmites and make large stone columns, reaching from the ground to the ceiling, many spans above.} {Jangai Pass} {} {} {} {1} {} +E {16184} {e} {e} {2} {0} {} {1} {} {0} +E {16182} {d} {d} {32} {0} {} {1} {} {0} + +R {16184} {0} {} {The End of the Mountain Cavern} {} {You have finally reached then end of this huge mountain cavern. The tunnel ends in front of a large cave mouth, revealing more mountainous passes ahead. The Waste must truly be close, as you can feel the hot, arid desert air gusting into the caves behind you.} {Jangai Pass} {} {} {} {1} {} +E {16185} {n} {n} {1} {0} {} {1} {} {0} +E {16183} {w} {w} {8} {0} {} {1} {} {0} + +R {16185} {0} {} {Outside of a Dark Opening} {} {You are outside of a dark cave opening on the north side of one of the larger mountains in the Dragonwall. The pass continues around the east side of the mountain, gradually lowering towards where you can see an opening in the other side of the Dragonwall.} {Jangai Pass} {} {} {} {1} {} +E {16186} {e} {e} {2} {0} {} {1} {} {0} +E {16184} {s} {s} {4} {0} {} {1} {} {0} + +R {16186} {0} {} {A Slow, Winding Curve} {} {The trail bends along the side of the mountain here, still gradually lowering. Far below you and to the north, you can see a dry river full of colored stones snaking through the Spine of the World. Eastward the mountains begin to thin a little and part to form a valley leading eastward toward the Waste.} {Jangai Pass} {} {} {} {1} {} +E {16185} {w} {w} {8} {0} {} {1} {} {0} +E {16187} {s} {s} {4} {0} {} {1} {} {0} + +R {16187} {0} {} {A Sudden Drop} {} {The odd curve of the trail, and concealing mountain side make it hard to see this sudden drop in advance. The rocky ground bends sharply downward, nearly vertical, forcing you to do more climbing to proceed. Far overhead, carrion eaters circle, anticipating a meal of unwary travelers who traverse this dangerous pass through the Dragonwall.} {Jangai Pass} {} {} {} {1} {} +E {16186} {n} {n} {1} {0} {} {1} {} {0} +E {16188} {d} {d} {32} {0} {} {1} {} {0} + +R {16188} {0} {} {A Sheer Cliff Wall} {} {You are scaling a near vertical cliff wall on the side of one of the larger mountains in the Spine of the World. Your only handholds are small bits of rocks stuck in the sides of the mountain and cliff wall. Sometimes, the holds break off the side, making this a very dangerous climb indeed.} {Jangai Pass} {} {} {} {1} {} +E {16187} {u} {u} {16} {0} {} {1} {} {0} +E {16189} {d} {d} {32} {0} {} {1} {} {0} + +R {16189} {0} {} {A Gentle Slope} {} {The cliff wall levels off here, continuing into an even pass along the mountain range. Several old bones mark the passing of other less wary travelers who could not climb the wall safely. They have gone, only to be appreciated by the crows, who appear well fed in this region.} {Jangai Pass} {} {} {} {1} {} +E {16190} {e} {e} {2} {0} {} {1} {} {0} +E {16188} {u} {u} {16} {0} {} {1} {} {0} + +R {16190} {0} {} {A Short Fall} {} {The trail has finally parted from the huge mountain in the middle of the Spine of the World here. As you continue onward, the air becomes increasingly hot and dry, welcoming you into the heart of the desolate Waste. Once again, the trail dips downward before levelling to continue eastward.} {Jangai Pass} {} {} {} {1} {} +E {16189} {w} {w} {8} {0} {} {1} {} {0} +E {16191} {d} {d} {32} {0} {} {1} {} {0} + +R {16191} {0} {} {Below a Small Step} {} {You are just below a large stone step in the trail. Large mountains block the way eastward, forcing you to detour around to the south. The ground is beginning to smooth a bit, and is much dustier than up above. Small gusts of wind whip the piles of dust into clouds swirling about the pathway.} {Jangai Pass} {} {} {} {1} {} +E {16192} {s} {s} {4} {0} {} {1} {} {0} +E {16190} {u} {u} {16} {0} {} {1} {} {0} + +R {16192} {0} {} {A Curve in the Trail} {} {The trail curves to continue eastward. You can detect a faint lowering in the trail, bringing you closer to the ground below the mountainous passes even as you move further eastward toward the Waste. The trail has taken on a different texture, like hard-baked clay crisscrossed with cracks caused by the dry climate and hot, unrelenting sun.} {Jangai Pass} {} {} {} {1} {} +E {16191} {n} {n} {1} {0} {} {1} {} {0} +E {16193} {e} {e} {2} {0} {} {1} {} {0} + +R {16193} {0} {} {A Straight Pass} {} {The trail straightens here, and remains straight all the way to the end. Even from here, you can see where the mountains part to reveal blue sky and endless stretches of brown and black sands. The heat by day makes an incredibly sharp contrast to the freezing nights of the Aiel Waste, detectable all the way withing the mountainous range.} {Jangai Pass} {} {} {} {1} {} +E {16194} {e} {e} {2} {0} {} {1} {} {0} +E {16192} {w} {w} {8} {0} {} {1} {} {0} + +R {16194} {0} {} {A Straight Pass} {} {The pass continues eastward towards the Waste. Up ahead, you can see a large drop into a large, dry valley, bordered on either side by a series of large mountains. To the north and south, the mountains rise even higher, to point like sharp teeth to the clear, cloudless sky.} {Jangai Pass} {} {} {} {1} {} +E {16195} {e} {e} {2} {0} {} {1} {} {0} +E {16193} {w} {w} {8} {0} {} {1} {} {0} + +R {16195} {0} {} {Long Fall in View of Taien} {} {The pass drops away to form a sheer cliff wall all the way down to the bottom of a large valley bordered north and south by chains of huge mountains, and continuing all the way east to the Waste. The black rock on forming the climb is incredibly hot from the bright sun, and makes for difficult climbing. To the south, hugging the steep slopes of the pass, is the town of Taien. A few brave souls have re-settled in the town and are now servicing the rare merchant trains that venture out into the Waste.} {Jangai Pass} {} {} {} {1} {} +E {16194} {w} {w} {8} {0} {} {1} {} {0} +E {16196} {d} {d} {32} {0} {} {1} {} {0} + +R {16196} {0} {} {A Heavy Climb} {} {You are at the bottom of a large, dry valley. The rocky trails have disappeared, to be replaced by hot, black sands, inhospitable to any form of life, even the sparse weeds which populated the mountain range.} {Jangai Pass} {} {} {} {1} {} +E {16220} {e} {e} {2} {0} {} {1} {} {0} +E {16197} {w} {w} {8} {0} {} {1} {} {0} +E {16195} {u} {u} {16} {0} {} {1} {} {0} + +R {16197} {0} {} {The End of the Stones River} {} {The Stones River ends here, blocked off by a large mountain. You can see several small holes in the bottom of the mountain, worn with time, which once must have fed the river. Unfortunately, they are far too small to continue on through, making an effective dead-end.} {Jangai Pass} {} {} {} {1} {} +E {16196} {e} {e} {2} {0} {} {1} {} {0} +E {16198} {w} {w} {8} {0} {} {1} {} {0} + +R {16198} {0} {} {The Stones River} {} {You are standing in a curve in the river. The stones continue south, where the river once again continues westward, and east, where you can see a large mountain blocking it off. It seems odd that a valley which was once a flowing river could stop so suddenly.} {Jangai Pass} {} {} {} {1} {} +E {16197} {e} {e} {2} {0} {} {1} {} {0} +E {16199} {s} {s} {4} {0} {} {1} {} {0} + +R {16199} {0} {} {The Stones River} {} {The river bends northward briefly here, before continuing eastward once again. The stones seem slightly darker now, consisting mainly of a mix of grey, blue, and black rocks. To the east, you can see the river thinning as the mountains to north and south close in.} {Jangai Pass} {} {} {} {1} {} +E {16198} {n} {n} {1} {0} {} {1} {} {0} +E {16200} {w} {w} {8} {0} {} {1} {} {0} + +R {16200} {0} {} {The Stones River} {} {The river of colored stones continues eastward and westward. Further to the east, you can make out a small bend in the river, where the stones seem to change color slightly. Back to the west, you can see a rock platform extending out of the southern mountain chain.} {Jangai Pass} {} {} {} {1} {} +E {16199} {e} {e} {2} {0} {} {1} {} {0} +E {16201} {w} {w} {8} {0} {} {1} {} {0} + +R {16201} {0} {} {The Stones River} {} {You are standing in a dry river, going east and west. The river is full of multicolored stones, some sparkling and some dull, in an eye-wrenching pattern. Above you is a platform of rock, extending outward from a cave opening in the side of the mountains, which span along both sides of the river.} {Jangai Pass} {} {} {} {1} {} +E {16200} {e} {e} {2} {0} {} {1} {} {0} +E {16202} {w} {w} {8} {0} {} {1} {} {0} +E {16178} {u} {u} {16} {0} {} {1} {} {0} + +R {16202} {0} {} {The Stones River} {} {The river continues west and east here. The stones thin out, giving way to expanses of hard-packed sand. To the east, you can see a large stone platform jutting out from the southern mountain range. To the west, the river seems to drop sharply into an unseen area below.} {Jangai Pass} {} {} {} {1} {} +E {16201} {e} {e} {2} {0} {} {1} {} {0} +E {16203} {w} {w} {8} {0} {} {1} {} {0} + +R {16203} {0} {} {The Stones River} {} {In front of you, the river drops with what once must have been a waterfall. Far below you, a large basin spans further outward. The mountain ranges to the north widen outward away from the river to make a small stretch of sandy coastline. The coast is covered in weeds and small shrubs.} {Jangai Pass} {} {} {} {1} {} +E {16204} {n} {n} {1} {0} {} {1} {} {0} +E {16202} {e} {e} {2} {0} {} {1} {} {0} +E {16205} {d} {d} {32} {0} {} {1} {} {0} + +R {16204} {0} {} {A Small Coast} {} {You are standing on a coast to the north of the Stones River. Unlike the rest of the mountain range, this area is covered with soil instead of sand or rock. Improbably in this dry area, a multitude of weeds and shrubs cover the ground, hiding any number of small animals.} {Jangai Pass} {} {} {} {1} {} +E {16203} {s} {s} {4} {0} {} {1} {} {0} + +R {16205} {0} {} {A Basin Beneath the Stones River} {} {You are next to a sheer cliff wall spanning upward to what appears to be an opening in the mountain ranges. Small formations of rock extending outward from the wall make usable handholds. The basin extends northward a bit, where the wall smooths out and becomes unclimbable.} {Jangai Pass} {} {} {} {1} {} +E {16206} {n} {n} {1} {0} {} {1} {} {0} +E {16203} {u} {u} {16} {0} {} {1} {} {0} + +R {16206} {0} {} {A Sandy Basin} {} {The basin floor changes from hard rock to loose, black sand here. By day, the hot sun makes the sand painfully hot, keeping the area warm during the cold nights. To the east is an almost completely smooth mountain wall, seemingly carved and sanded for some reason.} {Jangai Pass} {} {} {} {1} {} +E {16207} {e} {e} {2} {0} {} {1} {} {0} +E {16205} {s} {s} {4} {0} {} {1} {} {0} + +R {16207} {0} {} {A Dark Cave} {D} {You are inside a dark cave to the east of a large basin. Apparently the once flowing stones river has left a large reservoir of water in this solid stone cavern. Whatever people who once inhabited this area have sealed of the cave and hidden it from outsiders.} {Jangai Pass} {} {} {} {1} {} +E {16208} {e} {e} {2} {0} {} {1} {} {0} +E {16206} {w} {w} {8} {0} {} {1} {} {0} + +R {16208} {0} {} {A Dark Passageway} {} {The reservoir leaks a small stream flowing east and west down the middle of this passageway. Despite the vast amount of water enclosed in this series of caverns, the walls and ceiling remain dry and dusty. As you walk through the tunnel, you kick up large clouds of billowing dust, gusting throughout the caverns and making it difficult to breath.} {Jangai Pass} {} {} {} {1} {} +E {16209} {e} {e} {2} {0} {} {1} {} {0} +E {16207} {w} {w} {8} {0} {} {1} {} {0} + +R {16209} {0} {} {A Small Cavern} {} {The passageway ends abruptly in a small cavern. The small stream of water trickles downward on the gentle cylindrical slope of the floor, and into a dark hole in the middle of the cave. The entire space seems shaped like a sphere with a funnel at the bottom, draining off water from the reservoir when it reaches certain heights to transport it to an unknown location.} {Jangai Pass} {} {} {} {1} {} +E {16208} {w} {w} {8} {0} {} {1} {} {0} +E {16210} {d} {d} {32} {0} {} {1} {} {0} + +R {16210} {0} {} {A Vertical Shaft} {} {The cylindrical shaft leads downward into the dark earth, sides damp with rivulets. The water trickles along a series of diagonal cuts in the walls, which also make it fairly easy to climb, even in the dark. The hand and footholds are too sharp and evenly spaced to be entirely natural, and it appears as if they have been fashioned for easy vertical transit.} {Jangai Pass} {} {} {} {1} {} +E {16209} {u} {u} {16} {0} {} {1} {} {0} +E {16211} {d} {d} {32} {0} {} {1} {} {0} + +R {16211} {0} {} {The Bottom of a Long Shaft} {} {A long, hollow shaft opens up from above, into a rather large cavern. The walls and ceiling are slick with dampness. The floor and ceiling are masses of stone spikes extending towards each other, like giant incisors. The entire area seems to be covered in some sort of strange, glowing moss, which bathes the area in a dim, but omnipresent light.} {Jangai Pass} {} {} {} {1} {} +E {16212} {n} {n} {1} {0} {} {1} {} {0} +E {16218} {e} {e} {2} {0} {} {1} {} {0} +E {16210} {u} {u} {16} {0} {} {1} {} {0} + +R {16212} {0} {} {In a Wide Cavern} {} {The ceiling of the cavern overhead slopes downwards to the west, where it eventually meets up with the floor. Pairs of stone stalactites and stalagmites make walking along the uneven floor difficult, and headroom is often difficult to find. The floor also appears to have a slight angle, as the distance between floor and ceiling is much greater to the east.} {Jangai Pass} {} {} {} {1} {} +E {16213} {n} {n} {1} {0} {} {1} {} {0} +E {16217} {e} {e} {2} {0} {} {1} {} {0} +E {16211} {s} {s} {4} {0} {} {1} {} {0} + +R {16213} {0} {} {A Storage Corner} {} {Crates, boxes, barrels and kegs are stacked up in neat rows in a leveled-off corner of the cavern. A nearby crate has had its top pried off, and appears to contain salted fish and pork. Some barrels clearly contain water, and a dipping ladle lies close at hand. The kegs have no taps in them, and appear to be sealed tightly, their contents a mystery.} {Jangai Pass} {} {} {} {1} {} +E {16214} {e} {e} {2} {0} {} {1} {} {0} +E {16212} {s} {s} {4} {0} {} {1} {} {0} + +R {16214} {0} {} {In a Wide Cavern} {} {A wide pathway of smoothed stone has been ground into the rock of the cave floor along the northern wall of the cavern. Stalactites and stalagmites have been cleared away from the wall to form a passage, though they still exist off the beaten path. A few rough stubs of rock underfoot hint at where these stone columns used to stand. Scattered lanterns have been hung on fittings anchored into the rock, providing fitful light to the area.} {Jangai Pass} {} {} {} {1} {} +E {16215} {e} {e} {2} {0} {} {1} {} {0} +E {16213} {w} {w} {8} {0} {} {1} {} {0} +E {16217} {s} {s} {4} {0} {} {1} {} {0} + +R {16215} {0} {} {A Sprawling Workshop} {} {Several tables and workbenches have been assembled in a corner of the large cave system. The tables are sturdily constructed and are topped by slabs of stone. One table holds a large array of grinding stones of different coarseness, while another is stacked with pressed paper, in stacks of varied thickness. Mirrored lanterns have been hung from iron pitons driven into the stone of the ceiling and walls, though they have all been situated well away from any of the benches or tables, for some reason.} {Jangai Pass} {} {} {} {1} {} +E {16214} {w} {w} {8} {0} {} {1} {} {0} +E {16216} {s} {s} {4} {0} {} {1} {} {0} + +R {16216} {0} {} {In a Wide Cavern} {} {Mud lies thick underfoot along the eastern wall of the cavern. The mud seems to emanate from the west, where the edge of a still pool is visible. The ground slopes slightly downwards to the east, and it seems occasional runoff from the pool has turned the dust to soupy mud. Several logs have been set on top of the thickest of the mud, forming a bridge of sorts that allows passage north or south, without having to muddy ones boots overmuch.} {Jangai Pass} {} {} {} {1} {} +E {16215} {n} {n} {1} {0} {} {1} {} {0} +E {16217} {w} {w} {8} {0} {} {1} {} {0} +E {16219} {s} {s} {4} {0} {} {1} {} {0} + +R {16217} {0} {} {A Deep, Still Pool} {D} {In the center of the large cavern, a small, tranquil pool has collected in a natural basin of the stone floor. Fed by the rivulet which trickles in from the southwest, the waters exhibit barely a ripple in the calm air of the chamber. A clear reflection is cast back from the surface of the pool, illuminated by the unusual moss growing on most of the cave's walls.} {Jangai Pass} {} {} {} {1} {} +E {16214} {n} {n} {1} {0} {} {1} {} {0} +E {16216} {e} {e} {2} {0} {} {1} {} {0} +E {16212} {w} {w} {8} {0} {} {1} {} {0} +E {16218} {s} {s} {4} {0} {} {1} {} {0} + +R {16218} {0} {} {In a Wide Cavern} {} {The floor of the large, roughly rectangular cavern is covered in slick, damp moss, making the footing treacherous. Water drips occasionally from stalactites on the ceiling, though many of these stone teeth have grown so long that they've met their floor-bound partners, forming smooth columns that stretch floor to ceiling. A slight echo of trickling water can be heard echoing, seemingly from the north, where a glimpse of water is visible between the columns, in the center of the cavern.} {Jangai Pass} {} {} {} {1} {} +E {16217} {n} {n} {1} {0} {} {1} {} {0} +E {16219} {e} {e} {2} {0} {} {1} {} {0} +E {16211} {w} {w} {8} {0} {} {1} {} {0} + +R {16219} {0} {} {An Underground Encampment} {} {The stone ceiling overhead in the corner of the cavern rises higher than to the west or south, giving the impression of a less confined space. The vicinity has been fashioned into a living space for a number of men. Cots have been placed in uneven rows, with disparate belongings stored underneath them. The ashy remnants of past fires lie in a makeshift fire ring against one wall, above which the stone has been heavily stained with soot. A very slight breeze tugs the air upwards in the corner, which apparently provides enough airflow to draw smoke out of the cavern.} {Jangai Pass} {} {} {} {1} {} +E {16216} {n} {n} {1} {0} {} {1} {} {0} +E {16218} {w} {w} {8} {0} {} {1} {} {0} + +R {16220} {0} {} {A Deep Valley} {} {The valley continues onward, getting increasingly hotter and drier as the land is more exposed to the hot, hammer-like sun. The heat and incredibly dry air make judging distances difficult, but you think the end of the valley is a fairly short way to the east.} {Jangai Pass} {} {} {} {1} {} +E {16221} {e} {e} {2} {0} {} {1} {} {0} +E {16196} {w} {w} {8} {0} {} {1} {} {0} + +R {16221} {0} {} {A Deep Valley} {} {The valley continues far to the east and west. Here, the sand changes color to a dark brown, which continues all the way to the break in the mountains to the east, where endless plains and hills of sand stretch out in every direction make a desolate, seemingly lifeless desert.} {Jangai Pass} {} {} {} {1} {} +E {16222} {e} {e} {2} {0} {} {1} {} {0} +E {16220} {w} {w} {8} {0} {} {1} {} {0} + +R {16222} {0} {} {A Deep Valley} {} {The wide valley parts toward the east, to reveal the endless sands of the desert known as the Aiel Waste to wetlanders, or the Three-Fold Land to Aiel. Only a race like the Aiel could inhabit such an inhospitably hot and dry land, home to some of the most poisonous and dangerous creatures known to man.} {Jangai Pass} {} {} {} {1} {} +E {16223} {e} {e} {2} {0} {} {1} {} {0} +E {16221} {w} {w} {8} {0} {} {1} {} {0} + +R {16223} {0} {} {An Opening in the Spine of the World} {} {Ahead, you finally see an end to this long path through the Spine of the World. Sheer cliffs on either side part to reveal the dry and desolate Aiel Waste, and tremendous heat and arid air buffets you from ahead.} {Jangai Pass} {} {} {} {1} {} +E {16224} {e} {e} {2} {0} {} {1} {} {0} +E {16222} {w} {w} {8} {0} {} {1} {} {0} + +R {16224} {0} {} {The Beginnings of a Vast Desert} {} {This is the beginnings of the hot and arid land known as the Aiel Waste. Endless stretches of empty land with an occasional sand dune span as far as the eye can see, and the air seems unseasonably dry. There is no vegetation except for sparse weeds, struggling to survive the desolation of the Three Fold Land.} {Jangai Pass} {} {} {} {1} {} +E {16226} {n} {n} {1} {0} {} {1} {} {0} +E {16223} {w} {w} {8} {0} {} {1} {} {0} +E {16225} {d} {d} {32} {0} {} {1} {} {0} + +R {16225} {0} {} {A Deep and Slippery Pit} {} {It is impossible to keep your footing here, as loose sand runs down the sides of a sheer pit wall. You have slid into a viper's den, where small runnels appear in the sand, apparently the tracks of snakes. Climbing out looks a lot harder than falling in.} {Jangai Pass} {} {} {} {1} {} +E {16224} {u} {u} {16} {0} {} {1} {} {0} + +R {16226} {0} {} {The Middle of Nowhere} {} {After only a short way into the Waste, all distinguishable guiding objects have vanished from sight. A wetlander without a guide could easily become lost in the vast emptiness of this unfamiliar landscape.} {Jangai Pass} {} {} {} {1} {} +E {16227} {n} {n} {1} {0} {} {1} {} {0} +E {16229} {e} {e} {2} {0} {} {1} {} {0} +E {16224} {s} {s} {4} {0} {} {1} {} {0} + +R {16227} {0} {} {The Middle of Nowhere} {} {Endless flat sands stretch out in every direction. It is difficult to believe anything could live in such an inhospitable land, even the sparse shrubs and poisonous lizards which dot the landscape. The hard sun bakes the sand in some places to a sharp black, which fades into different shades of gray and brown around them.} {Jangai Pass} {} {} {} {1} {} +E {16228} {e} {e} {2} {0} {} {1} {} {0} +E {16226} {s} {s} {4} {0} {} {1} {} {0} + +R {16228} {0} {} {The Middle of Nowhere} {} {Endless flat sands stretch out in every direction except south. To the distance in the south, you can make out some unusually large sand dunes, with a speck of greenery on the top. It is difficult to be sure, but farther out to the east, you think you see a peddler's train.} {Jangai Pass} {} {} {} {1} {} +E {16245} {e} {e} {2} {0} {} {1} {} {0} +E {16227} {w} {w} {8} {0} {} {1} {} {0} +E {16229} {s} {s} {4} {0} {} {1} {} {0} + +R {16229} {0} {} {Atop a Small Hill} {} {The sand dunes here are much higher than in the surrounding areas. The added height gives you even more visibility than in the rest of the desert. The only other feature of interest is a small clump of shrubbery at the top of one of the hills. It doesn't look like the kind of brush that could survive the dry and arid lands of the Waste.} {Jangai Pass} {} {} {} {1} {} +E {16228} {n} {n} {1} {0} {} {1} {} {0} +E {16244} {e} {e} {2} {0} {} {1} {} {0} +E {16226} {w} {w} {8} {0} {} {1} {} {0} +E {16230} {d} {d} {32} {0} {} {1} {} {0} + +R {16230} {0} {} {A Damp Cavern} {D} {This dark, hidden cavern contains a large and clear pool of water, supporting an unusual amount of vegetation for an area in the Waste. Vines grow up and down the sides of the walls, holding together the sand on the outside to give it the appearance of a sand dune. Occassionally, you see a ripple in the otherwise still and quiet pond in the center of the cavern.} {Jangai Pass} {} {} {} {1} {} +E {16229} {u} {u} {16} {0} {} {1} {} {0} +E {16231} {d} {d} {32} {0} {} {1} {} {0} + +R {16231} {0} {} {An Underground Tunnel} {} {After swimming to the bottom of the pond, you find a hidden tunnel in an air pocket, and follow it downward into this hidden tunnel. Lichen hangs from the ceiling, and all manner of slugs and ground dwelling insects infest this dark and incredibly damp passageway.} {Jangai Pass} {} {} {} {1} {} +E {16232} {e} {e} {2} {0} {} {1} {} {0} +E {16230} {u} {u} {16} {0} {} {1} {} {0} + +R {16232} {0} {} {A Narrow Crawlway} {} {Here, the passageway shrinks down to such a small tunnel that you are force to hunch over, almost on knees, to fit in. Trails of slugs have left a slimy mess on all the walls, and it is difficult to see ahead for all the moss growing in the small tunnel ahead.} {Jangai Pass} {} {} {} {1} {} +E {16233} {e} {e} {2} {0} {} {1} {} {0} +E {16231} {w} {w} {8} {0} {} {1} {} {0} + +R {16233} {0} {} {A Damp Cavern} {} {The tunnel abruptly ends and opens into a large, dark cavern. Water drips from stalactites hanging from the ceiling, and makes the ground slippery. Small bones crunch under your feet, making disturbingly loud sounds, which echo back and forth in the open space. Bright veins of shimmering silver can be seen lining the walls, suggesting a large quantity of hidden treasure lies beyond.} {Jangai Pass} {} {} {} {1} {} +E {16232} {w} {w} {8} {0} {} {1} {} {0} +E {16234} {d} {d} {32} {0} {} {1} {} {0} + +R {16234} {0} {} {A Vertical Shaft} {} {You are in a shaft extending upward and downward. Rungs have apparently been carved out of the northern wall for climbing. Tunnels extend east and south into the darkness. At the ends of the tunnels you think you can make out faint glimmers of light. The way down is dark.} {Jangai Pass} {} {} {} {1} {} +E {16235} {n} {n} {1} {0} {} {1} {} {0} +E {16236} {e} {e} {2} {0} {} {1} {} {0} +E {16237} {w} {w} {8} {0} {} {1} {} {0} +E {16238} {s} {s} {4} {0} {} {1} {} {0} +E {16233} {u} {u} {16} {0} {} {1} {} {0} +E {16239} {d} {d} {32} {0} {} {1} {} {0} + +R {16235} {0} {} {A Dead End} {} {Three oil lamps hung on the cave walls light this room. The walls appear jagged and roughly cut, and pickaxes and buckets of water line the floor. The only visible exit in the room is a dark corridor running to the south. Unlike the earlier caverns in this are, no stalactites or stalagmites line the ceiling or floor, and the area seems rather dry and hot.} {Jangai Pass} {} {} {} {1} {} +E {16234} {s} {s} {4} {0} {} {1} {} {0} + +R {16236} {0} {} {A Dead End} {} {Three oil lamps hung on the cave walls light this room. The walls appear jagged and roughly cut, and pickaxes and buckets of water line the floor. The only visible exit in the room is a dark corridor running to the west. Unlike the earlier caverns in this are, no stalactites or stalagmites line the ceiling or floor, and the area seems rather dry and hot.} {Jangai Pass} {} {} {} {1} {} +E {16234} {w} {w} {8} {0} {} {1} {} {0} + +R {16237} {0} {} {A Dead End} {} {Three oil lamps hung on the cave walls light this room. The walls appear jagged and roughly cut, and pickaxes and buckets of water line the floor. The only visible exit in the room is a dark corridor running to the east. Unlike the earlier caverns in this are, no stalactites or stalagmites line the ceiling or floor, and the area seems rather dry and hot.} {Jangai Pass} {} {} {} {1} {} +E {16234} {e} {e} {2} {0} {} {1} {} {0} + +R {16238} {0} {} {A Dead End} {} {Three oil lamps hung on the cave walls light this room. The walls appear jagged and roughly cut, and pickaxes and buckets of water line the floor. The only visible exit in the room is a dark corridor running to the north. Unlike the earlier caverns in this are, no stalactites or stalagmites line the ceiling or floor, and the area seems rather dry and hot.} {Jangai Pass} {} {} {} {1} {} +E {16234} {n} {n} {1} {0} {} {1} {} {0} + +R {16239} {0} {} {A Vertical Shaft} {} {You are in a shaft extending upward and downward. Rungs have apparently been carved out of the northern wall for climbing. Tunnels extend east and south into the darkness. At the ends of the tunnels you think you can make out faint glimmers of light. Below you the shaft ends abruptly, where the builders must have stopped for some reason.} {Jangai Pass} {} {} {} {1} {} +E {16240} {n} {n} {1} {0} {} {1} {} {0} +E {16241} {e} {e} {2} {0} {} {1} {} {0} +E {16242} {s} {s} {4} {0} {} {1} {} {0} +E {16234} {u} {u} {16} {0} {} {1} {} {0} +E {16243} {d} {d} {32} {0} {} {1} {} {0} + +R {16240} {0} {} {A Dead End} {} {Three oil lamps hung on the cave walls light this room. The walls appear jagged and roughly cut, and pickaxes and buckets of water line the floor. The only visible exit in the room is a dark corridor running to the south. Unlike the earlier caverns in this are, no stalactites or stalagmites line the ceiling or floor, and the area seems rather dry and hot.} {Jangai Pass} {} {} {} {1} {} +E {16239} {s} {s} {4} {0} {} {1} {} {0} + +R {16241} {0} {} {A Dead End} {} {Three oil lamps hung on the cave walls light this room. The walls appear jagged and roughly cut, and pickaxes and buckets of water line the floor. The only visible exit in the room is a dark corridor running to the west. Unlike the earlier caverns in this area, no stalactites or stalagmites line the ceiling or floor. Tiny tendrils of hot steam hiss occasionally, emitting from narrow cracks in the eastern wall.} {Jangai Pass} {} {} {} {1} {} +E {16239} {w} {w} {8} {0} {} {1} {} {0} + +R {16242} {0} {} {A Dead End} {} {Three oil lamps hung on the cave walls light this room. The walls appear jagged and roughly cut, and pickaxes and buckets of water line the floor. The only visible exit in the room is a dark corridor running to the north. Unlike the earlier caverns in this are, no stalactites or stalagmites line the ceiling or floor, and the area seems rather dry and hot.} {Jangai Pass} {} {} {} {1} {} +E {16239} {n} {n} {1} {0} {} {1} {} {0} + +R {16243} {0} {} {The Bottom of a Long Shaft} {} {You are at the bottom of a long, dark shaft extending upward into the darkness. The only available handholds are rough-cut rungs in the northern wall, acting as a rock ladder. In the middle of the floor is a hole full of gold ore mined from the area.} {Jangai Pass} {} {} {} {1} {} +E {16239} {u} {u} {16} {0} {} {1} {} {0} + +R {16244} {0} {} {The Middle of Nowhere} {} {Endless flat sands stretch out in every direction. Towards the west, however, you see a cluster of sand dunes and an outgrowth of bushes at the top. Strange, since there isn't much water in the Waste, certainly not enough to support greenery like that.} {Jangai Pass} {} {} {} {1} {} +E {16245} {n} {n} {1} {0} {} {1} {} {0} +E {16246} {e} {e} {2} {0} {} {1} {} {0} +E {16229} {w} {w} {8} {0} {} {1} {} {0} + +R {16245} {0} {} {The Middle of Nowhere} {} {Endless flat sands stretch out in every direction. Out in the Waste, wetlanders can only stagger onward as the relentluss sun hammers down at them, and the dry air dries their throats, until finally they collapse from thirst or exhaustion. To the east, you see a worn-looking train of wagons in various states of disrepair.} {Jangai Pass} {} {} {} {1} {} +E {16247} {e} {e} {2} {0} {} {1} {} {0} +E {16228} {w} {w} {8} {0} {} {1} {} {0} +E {16244} {s} {s} {4} {0} {} {1} {} {0} + +R {16246} {0} {} {The Middle of Nowhere} {} {Endless flat sands stretch out in every direction, except to the east where a dusty hill of clay ascends. In the distance to the west, you can see a small rise with a bit of greenery on the top. Closer, to the north, you can make out a charred black wreckage, surrounded by bloated corpses.} {Jangai Pass} {} {} {} {1} {} +E {16247} {n} {n} {1} {0} {} {1} {} {0} +E {16249} {e} {e} {2} {0} {} {1} {} {0} +E {16244} {w} {w} {8} {0} {} {1} {} {0} + +R {16247} {0} {} {The Wreckage of an Old Caravan} {} {It appears these peddlers never managed to acquire an Aiel guide. Week old and bloated corpses are strewn about the scorched wagons. It appears they had nothing else to use for firewood during the freezing nights, or shelter during the sweltering days. A hill of clay rises to the east.} {Jangai Pass} {} {} {} {1} {} +E {16248} {e} {e} {2} {0} {} {1} {} {0} +E {16245} {w} {w} {8} {0} {} {1} {} {0} +E {16246} {s} {s} {4} {0} {} {1} {} {0} + +R {16248} {0} {} {A Watering Hole} {D} {A small depression in the rocky ground here holds warm, flat water for the many goats that graze in these pastures. Gai'shain come infrequently to refill the hole with buckets drawn from the reservoir held within Imre Stand. From here, you can see the fields to the north of Imre Stand, where several unrecognizable crops are tended to.} {Imre Stand} {} {} {} {1} {} +E {16250} {n} {n} {1} {0} {} {1} {} {0} +E {16252} {e} {e} {2} {0} {} {1} {} {0} +E {16247} {w} {w} {8} {0} {} {1} {} {0} +E {16249} {s} {s} {4} {0} {} {1} {} {0} + +R {16249} {0} {} {Pastures West of Imre Stand} {} {This area, to the west of the towering Imre Stand, is the beginning of a large grazing field full of goats and goat-herding gai'shain. It is a welcome sight compared to the endless stretch of hard, cracked clay that extends behind. To the southeast, you can make out a large collections of low, white tents.} {Imre Stand} {} {} {} {1} {} +E {16248} {n} {n} {1} {0} {} {1} {} {0} +E {16253} {e} {e} {2} {0} {} {1} {} {0} +E {16246} {w} {w} {8} {0} {} {1} {} {0} + +R {16250} {0} {} {Pastures West of Imre Stand} {} {The hard, cracked clay gradually gives way to greener pastures here, though still inhospitable in comparison to the wetlands on the other side of the Spine. The area is roped off to prevent the numerous, grazing goats from wandering off. To the south, you can see a watering hole for the goats, and to the east is an area where gai'shain are busily milking the goats.} {Imre Stand} {} {} {} {1} {} +E {16251} {e} {e} {2} {0} {} {1} {} {0} +E {16248} {s} {s} {4} {0} {} {1} {} {0} + +R {16251} {0} {} {Pastures West of Imre Stand} {} {This is one of the main areas around Imre Stand that supports the life within. White-robed gai'shain tend to herds of goat that graze about the sparse vegetation dotting this area. A little way to the east, a milking stand is visible, where gai'shain draw milk from the goats at day's end to be processed into various different products.} {Imre Stand} {} {} {} {1} {} +E {16257} {n} {n} {1} {0} {} {1} {} {0} +E {16256} {e} {e} {2} {0} {} {1} {} {0} +E {16250} {w} {w} {8} {0} {} {1} {} {0} +E {16252} {s} {s} {4} {0} {} {1} {} {0} + +R {16252} {0} {} {In the Heart of the Pastures} {} {There is more green life here than in any other area in sight, though that does not say much. The sparse vegetation barely sustains the numerous hordes of goat being herded about by gai'shain and other workers in this field. To the south, and to the northeast, the field is fenced of by ropes. You can watch much of the countryside from here.} {Imre Stand} {} {} {} {1} {} +E {16251} {n} {n} {1} {0} {} {1} {} {0} +E {16255} {e} {e} {2} {0} {} {1} {} {0} +E {16248} {w} {w} {8} {0} {} {1} {} {0} +E {16253} {s} {s} {4} {0} {} {1} {} {0} + +R {16253} {0} {} {Pastures West of Imre Stand} {} {White robed gai'shain walk about this sparse field, leading small groups of goat to graze. Still others milk the goats in a roped off area to the northeast. To the south, a rope supported by multiple wooden stakes borders off the grazing field to help prevent the goats from wandering off.} {Imre Stand} {} {} {} {1} {} +E {16252} {n} {n} {1} {0} {} {1} {} {0} +E {16254} {e} {e} {2} {0} {} {1} {} {0} +E {16249} {w} {w} {8} {0} {} {1} {} {0} +E {16317} {s} {s} {4} {0} {} {1} {} {0} + +R {16254} {0} {} {Pastures West of Imre Stand} {} {This area is shaded by the tall Imre Standing looming over it the east, and the large, white tent to the south. A few small wisps of steam can be detected puffing out from beneath the tent, where a depression in the ground leaves a passageway to the air within.} {Imre Stand} {} {} {} {1} {} +E {16255} {n} {n} {1} {0} {} {1} {} {0} +E {16253} {w} {w} {8} {0} {} {1} {} {0} + +R {16255} {0} {} {Outside a Narrow Opening} {} {A narrow slit in the large, stone mountain to the east marks an entrance to the fortress that is Imre Stand. It is narrow enough that a single man could hold it against incalculable odds, and the many arrow slits to the right and left make an assault an even more deadly proposition.} {Imre Stand} {} {} {} {1} {} +E {16256} {n} {n} {1} {0} {} {1} {} {0} +E {16285} {e} {e} {2} {0} {} {1} {} {0} +E {16252} {w} {w} {8} {0} {} {1} {} {0} +E {16254} {s} {s} {4} {0} {} {1} {} {0} + +R {16256} {0} {} {Milking Area} {} {A small, wooden platform stands here, with a ramp leading up from the side, upon which several gai'shain bring goats on leading tethers. Small metal chutes guide the milk from the goats to a hole in the center that leaks into a large basin, which collects it for later processing.} {Imre Stand} {} {} {} {1} {} +E {16259} {n} {n} {1} {0} {} {1} {} {0} +E {16251} {w} {w} {8} {0} {} {1} {} {0} +E {16255} {s} {s} {4} {0} {} {1} {} {0} + +R {16257} {0} {} {Pastures Northwest of Imre Stand} {} {A long rope tied to stakes circles around here to the north and west, keeping the many herds of goat from wandering off. The softer and greener ground here is a blessing compared to the harsh, cracked clay on the other side of the rope; this area must be tended often.} {Imre Stand} {} {} {} {1} {} +E {16258} {n} {n} {1} {0} {} {1} {} {0} +E {16259} {e} {e} {2} {0} {} {1} {} {0} +E {16251} {s} {s} {4} {0} {} {1} {} {0} + +R {16258} {0} {} {Pastures Northwest of Imre Stand} {} {This area is near the northern most point of a large pasture where gai'shain seem to be herding groups of goat. Far to the south a watering hole and milking stand are visible, with short lines of goat in waiting, and to the east is a large field lined with rows of strange looking crops.} {Imre Stand} {} {} {} {1} {} +E {16260} {e} {e} {2} {0} {} {1} {} {0} +E {16257} {s} {s} {4} {0} {} {1} {} {0} + +R {16259} {0} {} {Pastures Northwest of Imre Stand} {} {A long rope tied to stakes running north and south marks the border here between the goat-herding pastures and the open fields where strange crops are worked around Imre Stand. Just to the south, a large milking stand is visible.} {Imre Stand} {} {} {} {1} {} +E {16260} {n} {n} {1} {0} {} {1} {} {0} +E {16257} {w} {w} {8} {0} {} {1} {} {0} +E {16256} {s} {s} {4} {0} {} {1} {} {0} + +R {16260} {0} {} {Pastures Northwest of Imre Stand} {} {Long ropes just to the east and a little way to the west are tied down to stakes to border off a large goat grazing pasture. To the north, they taper together to form a corner in the border, separating the pasture from the harsh waste to the west and the open fields to the east.} {Imre Stand} {} {} {} {1} {} +E {16261} {n} {n} {1} {0} {} {1} {} {0} +E {16262} {e} {e} {2} {0} {} {1} {} {0} +E {16258} {w} {w} {8} {0} {} {1} {} {0} +E {16259} {s} {s} {4} {0} {} {1} {} {0} + +R {16261} {0} {} {Pastures Northwest of Imre Stand} {} {Two long ropes tied down to rows of stakes meet here, marking the northernmost end to the large goat grazing pasture that sprawls along the western side of Imre Stand. To the east, the large crop farming fields are visible, taking up another quarter of the more hospitable land surrounding the Stand.} {Imre Stand} {} {} {} {1} {} +E {16260} {s} {s} {4} {0} {} {1} {} {0} + +R {16262} {0} {} {Fields Northwest of Imre Stand} {} {There is a break in the bordering rope here, held together by a hook on a large hook in the opposing stake. Long rows of odd-looking, red and yellow striped peppers run east-west in a slightly circular curve around the northern side of Imre Stand, which receive the least shade.} {Imre Stand} {} {} {} {1} {} +E {16276} {n} {n} {1} {0} {} {1} {} {0} +E {16264} {e} {e} {2} {0} {} {1} {} {0} +E {16260} {w} {w} {8} {0} {} {1} {} {0} +E {16263} {s} {s} {4} {0} {} {1} {} {0} + +R {16263} {0} {} {Fields Northwest of Imre Stand} {} {The rope bordering the goat pastures connects to a large, iron hook in the side of Imre Stand here, marking a corner of the border between the pasture and the field that together provide the sustainance for this small, military community.} {Imre Stand} {} {} {} {1} {} +E {16262} {n} {n} {1} {0} {} {1} {} {0} + +R {16264} {0} {} {Fields North of Imre Stand} {} {Long rows of yellowish fruit run east-west here, curving slightly to stay along the edge of the tall, stone spire that runs up into the sky. A little way to the east, a narrow crack is visible in the side of Imre Stand, and to the west is a large rope fence, running north-south to border off one side of the goat grazing pastures.} {Imre Stand} {} {} {} {1} {} +E {16275} {n} {n} {1} {0} {} {1} {} {0} +E {16265} {e} {e} {2} {0} {} {1} {} {0} +E {16262} {w} {w} {8} {0} {} {1} {} {0} + +R {16265} {0} {} {Outside a Narrow Opening} {} {A large, vertical slit opens up in the side of the mountain, allowing entrance through a narrow corridor visible within. Every aspect of the thin slit and the precisely placed arrow slits to either side shouts of a readiness to defend against all enemies.} {Imre Stand} {} {} {} {1} {} +E {16274} {n} {n} {1} {0} {} {1} {} {0} +E {16266} {e} {e} {2} {0} {} {1} {} {0} +E {16264} {w} {w} {8} {0} {} {1} {} {0} +E {16280} {s} {s} {4} {0} {} {1} {} {0} + +R {16266} {0} {} {Fields North of Imre Stand} {} {A narrow, dirt lane snakes around the side of Imre Stand, separating it slightly from the rows and rows of crops that circle around its side. Several workers and farmers trudge back and forth on the edges of the field, occasionally walking in or out from among the rows. To the east, rows of stakes are tied to ropes holding various animals in place.} {Imre Stand} {} {} {} {1} {} +E {16273} {n} {n} {1} {0} {} {1} {} {0} +E {16267} {e} {e} {2} {0} {} {1} {} {0} +E {16265} {w} {w} {8} {0} {} {1} {} {0} + +R {16267} {0} {} {Pack Animal Lines} {} {In this area, sturdy iron rings are embedded in the side of Imre Stand, holding leading ropes for several beasts of burden. The animals crowd in around the side of the mountain, vying for what shade as they can get to protect them from the harsh, broiling sun of the Waste.} {Imre Stand} {} {} {} {1} {} +E {16270} {n} {n} {1} {0} {} {1} {} {0} +E {16268} {e} {e} {2} {0} {} {1} {} {0} +E {16266} {w} {w} {8} {0} {} {1} {} {0} + +R {16268} {0} {} {Pack Animal Lines} {} {Long rows of wooden stakes hammered into the ground anchor leading ropes for several pack animals. Most of the animals here appear to belong to the merchant train visiting Imre Stand, as they seem to be extremely uncomfortable in the heat of the Waste.} {Imre Stand} {} {} {} {1} {} +E {16269} {n} {n} {1} {0} {} {1} {} {0} +E {16347} {e} {e} {2} {0} {} {1} {} {0} +E {16267} {w} {w} {8} {0} {} {1} {} {0} +E {16345} {s} {s} {4} {0} {} {1} {} {0} + +R {16269} {0} {} {Pack Animal Lines} {} {This is the middle of a large field striated by long rows of stakes holding thick hemp ropes, to which several pack animals of all sorts are tied down. To the west are large fields of crops native to the Waste, and to the south is a circle of peddlers' wagons.} {Imre Stand} {} {} {} {1} {} +E {16271} {n} {n} {1} {0} {} {1} {} {0} +E {16348} {e} {e} {2} {0} {} {1} {} {0} +E {16270} {w} {w} {8} {0} {} {1} {} {0} +E {16268} {s} {s} {4} {0} {} {1} {} {0} + +R {16270} {0} {} {Pack Animal Lines} {} {Iron rings line the side of the small, rocky mountain known as Imre Stand. Long ropes tied to the rings hold lines of Aiel pack animals in place, seemingly unperturbed by the blistering heat in comparison to the more poorly suited merchants' animals.} {Imre Stand} {} {} {} {1} {} +E {16272} {n} {n} {1} {0} {} {1} {} {0} +E {16269} {e} {e} {2} {0} {} {1} {} {0} +E {16267} {s} {s} {4} {0} {} {1} {} {0} + +R {16271} {0} {} {Pack Animal Lines} {} {This is the northeast corner of a large field holding rows of leading lines to which several different animals are tied down. At the opposing southwestern corner of the field towers the immense Imre Stand, like a small mountainous spire standing up out of the rocky ground.} {Imre Stand} {} {} {} {1} {} +E {16272} {w} {w} {8} {0} {} {1} {} {0} +E {16269} {s} {s} {4} {0} {} {1} {} {0} + +R {16272} {0} {} {Pack Animal Lines} {} {Long lines of thick hemp rope run up and down the field, tied down at regular intervals by heavy, wooden stakes hammered into the ground. Tied to the ropes are several animals different types, from different areas.} {Imre Stand} {} {} {} {1} {} +E {16271} {e} {e} {2} {0} {} {1} {} {0} +E {16273} {w} {w} {8} {0} {} {1} {} {0} +E {16270} {s} {s} {4} {0} {} {1} {} {0} + +R {16273} {0} {} {Fields North of Imre Stand} {} {This is the eastern border of the rows of farming crops circling around the northern side of Imre Stand. Just to the east are lines of animals held in place by leading lines tied to stakes in rows. Further to the southeast is a large ring of peddler's wagons, stopping for a time to trade with the Aiel.} {Imre Stand} {} {} {} {1} {} +E {16279} {n} {n} {1} {0} {} {1} {} {0} +E {16272} {e} {e} {2} {0} {} {1} {} {0} +E {16274} {w} {w} {8} {0} {} {1} {} {0} +E {16266} {s} {s} {4} {0} {} {1} {} {0} + +R {16274} {0} {} {In the Heart of the Fields} {} {Here in the heart of the Taardad fields, it is impossible to see in any direction, with slightly curved rows of tall crops blocking the eye. The top of the towering Imre Stand, however, peeks just into sight to the south.} {Imre Stand} {} {} {} {1} {} +E {16278} {n} {n} {1} {0} {} {1} {} {0} +E {16273} {e} {e} {2} {0} {} {1} {} {0} +E {16275} {w} {w} {8} {0} {} {1} {} {0} +E {16265} {s} {s} {4} {0} {} {1} {} {0} + +R {16275} {0} {} {Fields North of Imre Stand} {} {It is difficult to see to the north or south because of the long rows of 8 foot tall crops, planted neatly to maximize production of this small area of fertile land, so rare in the desolate waste. To the west, one can make out a section of rope bordering off a grassy field, and standing tall to the south, is the great Imre Stand.} {Imre Stand} {} {} {} {1} {} +E {16277} {n} {n} {1} {0} {} {1} {} {0} +E {16274} {e} {e} {2} {0} {} {1} {} {0} +E {16276} {w} {w} {8} {0} {} {1} {} {0} +E {16264} {s} {s} {4} {0} {} {1} {} {0} + +R {16276} {0} {} {Fields Northwest of Imre Stand} {} {This is the northwestern corner of the farming fields of Imre Stand. To the north, vast expanses of dry, cracking clay make a sharp contrast to the neatly arrayed rows of exotic crops that wind in a semi-circle around one side of Imre Stand. To the southwest sprawls a large, goat-herding pasture.} {Imre Stand} {} {} {} {1} {} +E {16275} {e} {e} {2} {0} {} {1} {} {0} +E {16262} {s} {s} {4} {0} {} {1} {} {0} + +R {16277} {0} {} {Fields North of Imre Stand} {} {Here on the northern border of a large farming field is a sharp contrast between desolately cracked clay and softer fertile land. To the northeast, the clay fades into black rock, sizzling in the heat of the sun. To the south, the many long rows of diversely varying crops sway slightly in the barely detectable breeze.} {Imre Stand} {} {} {} {1} {} +E {16278} {e} {e} {2} {0} {} {1} {} {0} +E {16275} {s} {s} {4} {0} {} {1} {} {0} + +R {16278} {0} {} {Fields North of Imre Stand} {} {Standing on the northern border of the fields of Imre Stand, one can barely see anything of the land to the south. Long rows of varying crops block all views except for the tip of a towering mountain in the center of the oasis. Far to the east, stakes hammered into the ground hold the leading lines of animals.} {Imre Stand} {} {} {} {1} {} +E {16279} {e} {e} {2} {0} {} {1} {} {0} +E {16277} {w} {w} {8} {0} {} {1} {} {0} +E {16274} {s} {s} {4} {0} {} {1} {} {0} + +R {16279} {0} {} {Fields North of Imre Stand} {} {Here on the northeastern corner of the rows of farming crops, a large area of pack animal lines is visible just to the southeast. Further to the southeast is a large circle of peddler's wagons, and even further in the distance is a large practice area where Aiel are sparring with each other.} {Imre Stand} {} {} {} {1} {} +E {16278} {w} {w} {8} {0} {} {1} {} {0} +E {16273} {s} {s} {4} {0} {} {1} {} {0} + +R {16280} {0} {} {A Narrow Corridor} {} {Arrow slits appear at regular intervals on the walls and at the corners of the ceiling on this long, narrow passageway connecting Imre Stand to the outside world. It is lit by flickering torches affixed to iron sconces on the walls.} {Imre Stand} {} {} {} {1} {} +E {16265} {n} {n} {1} {0} {} {1} {} {0} +E {16281} {s} {s} {4} {0} {} {1} {} {0} + +R {16281} {0} {} {A Circular Hallway} {} {This is the northernmost section of a large, circular hallway. Branching off is a long, narrow corridor leading to open fields to the north of the Stand. An iron ladder descends from a hole in the ceiling leading to the upper levels of Imre Stand.} {Imre Stand} {} {} {} {1} {} +E {16280} {n} {n} {1} {0} {} {1} {} {0} +E {16283} {e} {e} {2} {0} {} {1} {} {0} +E {16282} {w} {w} {8} {0} {} {1} {} {0} +E {16293} {u} {u} {16} {0} {} {1} {} {0} + +R {16282} {0} {} {A Circular Hallway} {} {The hallway continues to curve south and east from here, lit at intervals by bright torches in iron sconces on the walls. Far to the south is a hole in the ground leading to deeper levels, and to the east is another hole in the ceiling leading upward. Narrow corridors run outward from the circle in some areas, exiting the mountain.} {Imre Stand} {} {} {} {1} {} +E {16281} {e} {e} {2} {0} {} {1} {} {0} +E {16284} {s} {s} {4} {0} {} {1} {} {0} + +R {16283} {0} {} {A Circular Hallway} {} {The hallway continues curving southward and westward with a precision as though drawn by a giant compass. To the south and west are corridors running outward to the outside world, and holes in the floor and ceiling with ladders to provide access to the several levels.} {Imre Stand} {} {} {} {1} {} +E {16281} {w} {w} {8} {0} {} {1} {} {0} +E {16291} {s} {s} {4} {0} {} {1} {} {0} + +R {16284} {0} {} {A Circular Hallway} {} {The hallway curves gently eastward to the north and south of here. Westward runs a long, narrow corridor lined by arrow slits providing an entryway to the stony fortress. To the south is a large hole in the ground with an iron ladder leading to deeper subterranean levels.} {Imre Stand} {} {} {} {1} {} +E {16282} {n} {n} {1} {0} {} {1} {} {0} +E {16285} {w} {w} {8} {0} {} {1} {} {0} +E {16286} {s} {s} {4} {0} {} {1} {} {0} + +R {16285} {0} {} {A Narrow Corridor} {} {Arrow slits appear at regular intervals on the walls and at the corners of the ceiling on this long, narrow passageway connecting Imre Stand to the outside world. It is lit by flickering torches affixed to iron sconces on the walls.} {Imre Stand} {} {} {} {1} {} +E {16284} {e} {e} {2} {0} {} {1} {} {0} +E {16255} {w} {w} {8} {0} {} {1} {} {0} + +R {16286} {0} {} {A Circular Hallway} {} {A small hollow has been cut to the southeast, where a large, round hole has been dug out of the granite floor. A sturdy ladder with iron rungs leans against the side, providing access to the levels below. Just to the north and east are corridors leading to the outside.} {Imre Stand} {} {} {} {1} {} +E {16284} {n} {n} {1} {0} {} {1} {} {0} +E {16287} {e} {e} {2} {0} {} {1} {} {0} +E {16306} {d} {d} {32} {0} {} {1} {} {0} + +R {16287} {0} {} {A Circular Hallway} {} {The hallway curves gently northward to the east and west here. A corridor runs off to the south, leading to the outside. Another hallway runs northward into the mountain, which seems a little damper than the dusty walls around here.} {Imre Stand} {} {} {} {1} {} +E {16288} {n} {n} {1} {0} {} {1} {} {0} +E {16290} {e} {e} {2} {0} {} {1} {} {0} +E {16286} {w} {w} {8} {0} {} {1} {} {0} +E {16310} {s} {s} {4} {0} {} {1} {} {0} + +R {16288} {0} {} {A Guarded Tunnel} {} {Aiel guards ghost on silent feet through the shadows between the flickering torches on the walls. The walls feel much damper and cooler compared to the outside here, and to the north a large, stone slab acts as a doorway to the inner sanctum of Imre Stand.} {Imre Stand} {} {} {} {1} {} +E {16289} {n} {n} {1} {0} {} {1} {} {0} +E {16287} {s} {s} {4} {0} {} {1} {} {0} + +R {16289} {0} {} {The Water Tank} {D} {The floor curves downward into a large basin here, to hold water for the entire populous of Imre Stand. Not a ripple mars the silent pool in the center of the mountain, where water is taken to and from in large buckets by gai'shain.} {Imre Stand} {} {} {} {1} {} +E {16288} {s} {s} {4} {0} {} {1} {} {0} + +R {16290} {0} {} {A Circular Hallway} {} {This section of the hallway widens to the southwest a bit, where a large hole or tunnel has been cut into the ground. A tall, iron ladder leans against the side, providing access to the levels below. To the north, a small corridor opens to the outside.} {Imre Stand} {} {} {} {1} {} +E {16291} {n} {n} {1} {0} {} {1} {} {0} +E {16287} {w} {w} {8} {0} {} {1} {} {0} +E {16299} {d} {d} {32} {0} {} {1} {} {0} + +R {16291} {0} {} {A Circular Hallway} {} {The hallway curves gently to the west north and south of this section. Running eastward is a narrow corridor lined by arrowslits leading to the outside. To the south is a large hole in the ground, and the northwest is another hole in the ceiling, with a ladder hanging out.} {Imre Stand} {} {} {} {1} {} +E {16283} {n} {n} {1} {0} {} {1} {} {0} +E {16292} {e} {e} {2} {0} {} {1} {} {0} +E {16290} {s} {s} {4} {0} {} {1} {} {0} + +R {16292} {0} {} {A Narrow Corridor} {} {Arrow slits appear at regular intervals on the walls and at the corners of the ceiling on this long, narrow passageway connecting Imre Stand to the outside world. It is lit by flickering torches affixed to iron sconces on the walls.} {Imre Stand} {} {} {} {1} {} +E {16343} {e} {e} {2} {0} {} {1} {} {0} +E {16291} {w} {w} {8} {0} {} {1} {} {0} + +R {16293} {0} {} {Overlooking Imre Stand} {} {This ledge opens to the outside of the Imre Stand mountain. It overlooks a large section of slightly curved field lines, where the Aiel are growing several different strange crops, from the striped Zemai peppers to the tough grain that makes their flatbread.} {Imre Stand} {} {} {} {1} {} +E {16294} {s} {s} {4} {0} {} {1} {} {0} +E {16281} {d} {d} {32} {0} {} {1} {} {0} + +R {16294} {0} {} {A Rough-Cut Staircase} {} {Rough-hewn steps spiral around the sides of the rock, with four holes picked out at the northern, eastern, western, and southern sides, to platforms overlooking the different sections of the oasis. At the top, a wooden trapdoor is visible, leading to the top of the mountain.} {Imre Stand} {} {} {} {1} {} +E {16293} {n} {n} {1} {0} {} {1} {} {0} +E {16295} {e} {e} {2} {0} {} {1} {} {0} +E {16297} {w} {w} {8} {0} {} {1} {} {0} +E {16296} {s} {s} {4} {0} {} {1} {} {0} +E {16298} {u} {u} {16} {0} {} {1} {} {0} + +R {16295} {0} {} {Overlooking Imre Stand} {} {This ledge opens to the outside of the Imre Stand mountain. It overlooks a large field, where a caravan of merchant wagons have settled into a large, rope-linked circle around a huge, open bonfire. To the north of the caravan long rows of leading lines hold several pack animals for the general populace.} {Imre Stand} {} {} {} {1} {} +E {16294} {w} {w} {8} {0} {} {1} {} {0} + +R {16296} {0} {} {Overlooking Imre Stand} {} {This ledge opens to the outside of the Imre Stand mountain. It overlooks a wide, open field, where large crouds of Aiel mill about their daily business betweem low, white tents that dot the ground. A large, open smithy and practice field are also visible to the west and east.} {Imre Stand} {} {} {} {1} {} +E {16294} {n} {n} {1} {0} {} {1} {} {0} + +R {16297} {0} {} {Overlooking Imre Stand} {} {This ledge opens to the outside of the Imre Stand mountain. It overlooks a large pasture, where white-robed gai'shain are herding about goats and other animals, which graze upon the straggly vegetation that grows around here.} {Imre Stand} {} {} {} {1} {} +E {16294} {e} {e} {2} {0} {} {1} {} {0} + +R {16298} {0} {} {On Top of Imre Stand} {} {A slight breeze stirs the air this high up in the atmosphere. Working aiel appear as small as ants, scurrying between indistinc mounds in the ground. Below you, a cut granite staircase spirals down into the mountain, almost like a dormant volcano in the wasteland. This is a great place to stand and watch what is going on.} {Imre Stand} {} {} {} {1} {} +E {16294} {d} {d} {32} {0} {} {1} {} {0} + +R {16299} {0} {} {Underground Bunkers} {} {Low cots line the floor in tightly spaced rows, with thick blankets for padding. These bunkers appear designed to house hundreds of people for short periods, in case of emergencies such as seiges or raids. An iron ladder runs up and down in the northwest corner of the L-shaped room.} {Imre Stand} {} {} {} {1} {} +E {16300} {e} {e} {2} {0} {} {1} {} {0} +E {16301} {s} {s} {4} {0} {} {1} {} {0} +E {16290} {u} {u} {16} {0} {} {1} {} {0} +E {16302} {d} {d} {32} {0} {} {1} {} {0} + +R {16300} {0} {} {Underground Bunkers} {} {This is the eastern end of a large L-shaped section of bunkers, where hundreds of Aiel can stay for days at a time during raids. To the west, an iron ladder runs up and down to the different levels of the mountain.} {Imre Stand} {} {} {} {1} {} +E {16299} {w} {w} {8} {0} {} {1} {} {0} + +R {16301} {0} {} {Underground Bunkers} {} {This is the southern end of a large L-shaped section of bunkers, where hundreds of Aiel can stay for days at a time during raids. To the west, an iron ladder runs up and down to the different levels of the mountain.} {Imre Stand} {} {} {} {1} {} +E {16299} {n} {n} {1} {0} {} {1} {} {0} + +R {16302} {0} {} {A Sloping Hallway} {} {This hallway slopes sharply downward to the west, into a funnel-shaped hole with an iron ladder leading downward into darkness. Another iron ladder leads upward from here, to the well-lit bunkers where gai'shain and others hide during times of battle or raids.} {Imre Stand} {} {} {} {1} {} +E {16303} {w} {w} {8} {0} {} {1} {} {0} +E {16299} {u} {u} {16} {0} {} {1} {} {0} + +R {16303} {0} {} {A Sloping Hallway} {} {The hallway running west-east through here slopes upward in both directions. A large hole is cut into the floor, with an iron ladder attached to the side leading downward deeper into the earth. The hole gapes open and dark, and appears to have gone quite some time without use.} {Imre Stand} {} {} {} {1} {} +E {16302} {e} {e} {2} {0} {} {1} {} {0} +E {16309} {w} {w} {8} {0} {} {1} {} {0} +E {16304} {d} {d} {32} {0} {} {1} {} {0} + +R {16304} {0} {} {A Vertical Shaft} {} {This shaft runs vertically up and down through the ground. It is almost perfectly circular and cut roughly out of the grainy stone foundations of Imre Stand. To the bottom lays a large, wooden trapdoor with iron handles nailed into one side.} {Imre Stand} {} {} {} {1} {} +E {16303} {u} {u} {16} {0} {} {1} {} {0} +E {16305} {d} {d} {32} {0} {} {1} {} {0} + +R {16305} {0} {} {The Storage Room} {} {Large, wooden shelves line all the walls in this cubical, stone room. They are lined with all sorts of supplies ranging from torches to food, to weapons and battle clothing, ready to be used in times of seige or drought, so common in the harsh Aiel Waste.} {Imre Stand} {} {} {} {1} {} +E {16304} {u} {u} {16} {0} {} {1} {} {0} + +R {16306} {0} {} {Underground Bunkers} {} {Low cots line the floor in tightly spaced rows, with thick blankets for padding. These bunkers appear designed to house hundreds of people for short periods, in case of emergencies such as seiges or raids. An iron ladder runs up and down in the northeast corner of this L-shaped room.} {Imre Stand} {} {} {} {1} {} +E {16308} {w} {w} {8} {0} {} {1} {} {0} +E {16307} {s} {s} {4} {0} {} {1} {} {0} +E {16286} {u} {u} {16} {0} {} {1} {} {0} +E {16309} {d} {d} {32} {0} {} {1} {} {0} + +R {16307} {0} {} {Underground Bunkers} {} {This is the southern end of a large L-shaped section of bunkers, where hundreds of Aiel can stay for days at a time during raids. To the north, an iron ladder runs up and down to the different levels of the mountain.} {Imre Stand} {} {} {} {1} {} +E {16306} {n} {n} {1} {0} {} {1} {} {0} + +R {16308} {0} {} {Underground Bunkers} {} {This is the western end of a large L-shaped section of bunkers, where hundreds of Aiel can stay for days at a time during raids. To the west, an iron ladder runs up and down to the different levels of the mountain.} {Imre Stand} {} {} {} {1} {} +E {16306} {e} {e} {2} {0} {} {1} {} {0} + +R {16309} {0} {} {A Sloping Hallway} {} {This hallway slopes sharply downward to the east, into a funnel-shaped hole with an iron ladder leading downward into darkness. Another iron ladder leads upward from here, to the well-lit bunkers where gai'shain and others hide during times of battle or raids.} {Imre Stand} {} {} {} {1} {} +E {16303} {e} {e} {2} {0} {} {1} {} {0} +E {16306} {u} {u} {16} {0} {} {1} {} {0} + +R {16310} {0} {} {A Narrow Corridor} {} {Arrow slits appear at regular intervals on the walls and at the corners of the ceiling on this long, narrow passageway connecting Imre Stand to the outside world. It is lit by flickering torches affixed to iron sconces on the walls.} {Imre Stand} {} {} {} {1} {} +E {16287} {n} {n} {1} {0} {} {1} {} {0} +E {16311} {s} {s} {4} {0} {} {1} {} {0} + +R {16311} {0} {} {Outside a Narrow Opening} {} {This close to the mountain, a narrow opening, like a doorway, is visible. Rough-hewn slits are cut to either side, where an archer can easily pick off anyone in the open area before it. Their appear to be more openings up above, but it is difficult to discern any path leading up there.} {Imre Stand} {} {} {} {1} {} +E {16310} {n} {n} {1} {0} {} {1} {} {0} +E {16328} {e} {e} {2} {0} {} {1} {} {0} +E {16312} {w} {w} {8} {0} {} {1} {} {0} +E {16319} {s} {s} {4} {0} {} {1} {} {0} + +R {16312} {0} {} {An Open Field South of Imre Stand} {} {Imre Stand looms tall and dark over your head, casting a great shadow about, which is much cooler than the air beneath the sun. To the south and west, sparse tents dot the fields, worked by gai'shain. Most of the gai'shain tend to the open smithy to the southwest, where the finest of aiel weapons are made.} {Imre Stand} {} {} {} {1} {} +E {16311} {e} {e} {2} {0} {} {1} {} {0} +E {16313} {w} {w} {8} {0} {} {1} {} {0} +E {16322} {s} {s} {4} {0} {} {1} {} {0} + +R {16313} {0} {} {An Open Field Southwest of Imre Stand} {} {A large, low-standing tent stands to the north, laying against the rocky wall of Imre Stand. Unlike the other tents, this one has a closed flap. Faint wisps of steam spill out from the sides of the flap, and an occasional gai'shain scurries in or out of the tent carrying bronze staera.} {Imre Stand} {} {} {} {1} {} +E {16314} {n} {n} {1} {0} {} {1} {} {0} +E {16312} {e} {e} {2} {0} {} {1} {} {0} +E {16315} {w} {w} {8} {0} {} {1} {} {0} +E {16320} {s} {s} {4} {0} {} {1} {} {0} + +R {16314} {0} {} {A Low-Ceiling Tent} {} {Thick, hot steam blankets the air here, drawing torrents of sweat out of every pore, and condensing into little beads on the cold, rocky ground. A large, bronze pot of water rests on a bed of hot coals in the center of the room, sending even more steam into the air. You can see another pot to the west.} {Imre Stand} {} {} {} {1} {} +E {16318} {w} {w} {8} {0} {} {1} {} {0} +E {16313} {s} {s} {4} {0} {} {1} {} {0} + +R {16315} {0} {} {An Open Field Southwest of Imre Stand} {} {Dry clay cracks and crumbles underfoot, but to the northwest you can see a field of sparse, craggy grass and weeds, which several goats feed upon. To the north you see a large, white tent butted against the side of Imre Stand, and to the south stands a large, open smithy.} {Imre Stand} {} {} {} {1} {} +E {16313} {e} {e} {2} {0} {} {1} {} {0} +E {16316} {w} {w} {8} {0} {} {1} {} {0} +E {16321} {s} {s} {4} {0} {} {1} {} {0} + +R {16316} {0} {} {An Open Field Southwest of Imre Stand} {} {Long deep cracks crisscross about the hard, dry clay here. Far to the northeast, you can see a large mountain spiraling up into the sky, with several small, white tents dotting the ground about it. To the north is an open grazing field, tended by workers in loose white robes and cowls.} {Imre Stand} {} {} {} {1} {} +E {16317} {n} {n} {1} {0} {} {1} {} {0} +E {16315} {e} {e} {2} {0} {} {1} {} {0} + +R {16317} {0} {} {An Open Field Southwest of Imre Stand} {} {A long rope, supported by wooden stakes hammered into the ground, borders a sparsely vegetated field here, where goats are herded about in groups by numerous gai'shain, who go about their duties with heads bowed and a meek composure. There is a hook here, where the rope may be detached to enter or leave the field.} {Imre Stand} {} {} {} {1} {} +E {16253} {n} {n} {1} {0} {} {1} {} {0} +E {16316} {s} {s} {4} {0} {} {1} {} {0} + +R {16318} {0} {} {A Low-Ceiling Tent} {} {Another large, bronze pot sits in the center of the rooms, supplying hot steam to the atmosphere around. There is no tent flap to exit here, but you can see a small pile of bronze staera laying to the side of the room, readily replenished by scurring gai'shain, who constantly enter and exit the room.} {Imre Stand} {} {} {} {1} {} +E {16314} {e} {e} {2} {0} {} {1} {} {0} + +R {16319} {0} {} {A Low-Ceiling Tent} {} {Tassled cushions lay scattered about, upon a rich, silk carpet, which covers the rocky ground beneath the tent. Stone or wooden bowls and plates are arranged about the center of the floor in a circular pattern, filled with the remains of a meal, which the gai'shain scurry about to clean.} {Imre Stand} {} {} {} {1} {} +E {16311} {n} {n} {1} {0} {} {1} {} {0} + +R {16320} {0} {} {An Open Smithy} {} {Anvils, forge fires, hammers, and other smithing tools lay in orderly rows accross the open field here. They are worked by numerous Aiel smiths under the supervision of a few masters, with gai'shain to assist them. To the west, you can see what appears to be a large stand.} {Imre Stand} {} {} {} {1} {} +E {16313} {n} {n} {1} {0} {} {1} {} {0} +E {16322} {e} {e} {2} {0} {} {1} {} {0} +E {16321} {w} {w} {8} {0} {} {1} {} {0} + +R {16321} {0} {} {An Open Smithy} {} {A large wooden stand rests here, as the front place of the business. Racks with weapons, tools, pots, and other utensils line the area around the stand, where Aiel, and their visiting peddlers browse about, searching for all manner of items. The area in front of the stand is shaded by a long white pavilion.} {Imre Stand} {} {} {} {1} {} +E {16315} {n} {n} {1} {0} {} {1} {} {0} +E {16320} {e} {e} {2} {0} {} {1} {} {0} + +R {16322} {0} {} {An Open Field South of Imre Stand} {} {Footprints are clearly visible criss-crossing this open field. Directly to the east is a large, low-ceiling tent, colored to blend into its surroundings. To the north is a tall, thin mountain, with numerous slits dotting its outer face. Loud sounds ring forth from an open smithy to the west.} {Imre Stand} {} {} {} {1} {} +E {16312} {n} {n} {1} {0} {} {1} {} {0} +E {16320} {w} {w} {8} {0} {} {1} {} {0} +E {16323} {s} {s} {4} {0} {} {1} {} {0} + +R {16323} {0} {} {An Open Field South of Imre Stand} {} {Sparse grass dots this open field in small clusters, riddled with small weeds. Scattered throughout the field are low ceilinged open tents, where aiel workers retire from the heat. To the north, a small mountain is visible, with what appears to be small arrow slits intermittent on its sides.} {Imre Stand} {} {} {} {1} {} +E {16322} {n} {n} {1} {0} {} {1} {} {0} +E {16324} {e} {e} {2} {0} {} {1} {} {0} + +R {16324} {0} {} {An Open Field South of Imre Stand} {} {The air is much cooler here, behind a low ceiling tent which blocks the view of the towering Imre Stand. Iron stakes pin down the ropes which hold the four corners of the tent, which is colored in shades of light brown and green so as to be nearly invisible from any distance.} {Imre Stand} {} {} {} {1} {} +E {16325} {e} {e} {2} {0} {} {1} {} {0} +E {16323} {w} {w} {8} {0} {} {1} {} {0} + +R {16325} {0} {} {An Open Field South of Imre Stand} {} {This area of the open field seems to consist of more tightly packed clay, worn by the feet of countless travelers and Aiel workers. To the northeast is a large practice field where Aiel veterans and trainees alike come to spar and practice. To the north is a corner of the large mountain, visibly worked by men, but done cunningly so as to seem a natural crevice from afar.} {Imre Stand} {} {} {} {1} {} +E {16326} {n} {n} {1} {0} {} {1} {} {0} +E {16324} {w} {w} {8} {0} {} {1} {} {0} + +R {16326} {0} {} {A Large Practice Yard} {} {Towering aiel men and determined Maidens leap about and flail at each other, armed with bucklers and spears. Although they wear no veils, their weapons are sharp, and draw blood at times, for there are no practice weapons in the Waste.} {Imre Stand} {} {} {} {1} {} +E {16328} {n} {n} {1} {0} {} {1} {} {0} +E {16327} {e} {e} {2} {0} {} {1} {} {0} +E {16325} {s} {s} {4} {0} {} {1} {} {0} + +R {16327} {0} {} {A Large Practice Yard} {} {This area of the practice yard holds no sparring Aiel. There are rows of small stones, acting like stools for the young trainees, encircling a large wooden platform, seemingly made for displays. Aiel from all over Imre Stand come here to listen to the words of an Aiel Master, when he deigns to speak.} {Imre Stand} {} {} {} {1} {} +E {16329} {n} {n} {1} {0} {} {1} {} {0} +E {16326} {w} {w} {8} {0} {} {1} {} {0} + +R {16328} {0} {} {A Large Practice Yard} {} {Young unarmed aiel men struggle here, attempting to throw or pin each other to the ground or kick each other in the head. Occasionally, a bruised and battered youth will stumble away from the yard, to tired to continue, or a new one will come to continue his daily training.} {Imre Stand} {} {} {} {1} {} +E {16329} {e} {e} {2} {0} {} {1} {} {0} +E {16311} {w} {w} {8} {0} {} {1} {} {0} +E {16326} {s} {s} {4} {0} {} {1} {} {0} + +R {16329} {0} {} {A Large Practice Yard} {} {Refusing to practice with the men, the Aiel Maidens practice their unorthodox form of martial combat here, attempting to gain leverage for a flip or throw. Any man, young or old, honorable or otherwise, is roughly turned away, or forcibly, if necessary.} {Imre Stand} {} {} {} {1} {} +E {16330} {n} {n} {1} {0} {} {1} {} {0} +E {16332} {e} {e} {2} {0} {} {1} {} {0} +E {16328} {w} {w} {8} {0} {} {1} {} {0} +E {16327} {s} {s} {4} {0} {} {1} {} {0} + +R {16330} {0} {} {An Open Field Southeast of Imre Stand} {} {A small, foot-beaten trail winds around the side of the small mountain known as Imre Stand just to the northwest. To the south and east lays a large, open lot without any apparent use. To the south is another open field, filled with young Aiel that spar with each other under the watchful eyes of older veterans.} {Imre Stand} {} {} {} {1} {} +E {16331} {e} {e} {2} {0} {} {1} {} {0} +E {16329} {s} {s} {4} {0} {} {1} {} {0} + +R {16331} {0} {} {An Open Field Southeast of Imre Stand} {} {This is the northern border of an unoccupied, open field to the southeast of Imre Stand. Occasional gai'shain pass by, carrying goods between the storage areas of the encampment and the trading grounds set up around the traveling merchants' wagons.} {Imre Stand} {} {} {} {1} {} +E {16342} {n} {n} {1} {0} {} {1} {} {0} +E {16335} {e} {e} {2} {0} {} {1} {} {0} +E {16330} {w} {w} {8} {0} {} {1} {} {0} +E {16332} {s} {s} {4} {0} {} {1} {} {0} + +R {16332} {0} {} {An Open Field Southeast of Imre Stand} {} {Soft clay gives slightly underfoot in this unused field to the southeast of the towering Imre Stand. Though the soil is definitely an improvement over the cracked, dry clay that marks the rest of the waste, it is still not arable, and so remains unused. To the north lays a large ring of merchant wagons and to the west is a sparse gathering of tents.} {Imre Stand} {} {} {} {1} {} +E {16331} {n} {n} {1} {0} {} {1} {} {0} +E {16334} {e} {e} {2} {0} {} {1} {} {0} +E {16329} {w} {w} {8} {0} {} {1} {} {0} +E {16333} {s} {s} {4} {0} {} {1} {} {0} + +R {16333} {0} {} {A Low-Ceiling Tent} {} {Simple stone and wooden furnishings adorn this plain-looking tent. The floor is littered with small pallets, tightly packed, where field-working gai'shain come to sleep at night.} {Imre Stand} {} {} {} {1} {} +E {16332} {n} {n} {1} {0} {} {1} {} {0} + +R {16334} {0} {} {An Open Field Southeast of Imre Stand} {} {Soft, slightly moist clay gives way to harsh, dry clods on the border of the Imre Stand oasis. Endless clay flats stretch out far to the east and south, with towering mountains on the horizon. To the northwest lies the tall spire of rock known as Imre Stand the houses the Aiel populous.} {Imre Stand} {} {} {} {1} {} +E {16335} {n} {n} {1} {0} {} {1} {} {0} +E {16336} {e} {e} {2} {0} {} {1} {} {0} +E {16332} {w} {w} {8} {0} {} {1} {} {0} + +R {16335} {0} {} {An Open Field Southeast of Imre Stand} {} {This is the northern border of a large, unused lot in the southeastern corner of the Imre Stand oasis. Just to the north sprawls a large ring of wagons owned by visiting merchants, restocking supplies on their trek through the Waste. To the southwest lies a large, open practice field for young Aiel.} {Imre Stand} {} {} {} {1} {} +E {16341} {n} {n} {1} {0} {} {1} {} {0} +E {16331} {w} {w} {8} {0} {} {1} {} {0} +E {16334} {s} {s} {4} {0} {} {1} {} {0} + +R {16336} {0} {} {Bend in the Trail} {} {Acidic red dust stirs in your wake, choking anyone caught in them. Small broken stones and pebbles lay all around, and thornbushes grow sparsely here. Looking at the sandy ground, you notice a faint trail. This trail twists from the south to the east abruptly.} {Waste Bordering the Spine} {} {} {} {1} {} +E {16337} {e} {e} {2} {0} {} {1} {} {0} +E {16334} {w} {w} {8} {0} {} {1} {} {0} +E {16441} {s} {s} {4} {0} {} {1} {} {0} + +R {16337} {0} {} {On a Faint Trail} {} {Breathing in deeply the moistureless air of the Three-fold Land, no sign of water can be seen in these dry and parched lands. Stone and sand are all around, and to the far west, the Dragonwall rises high up into the air. On the ground here is a faint trail that leads west and east.} {Waste Bordering the Spine} {} {} {} {1} {} +E {16338} {n} {n} {1} {0} {} {1} {} {0} +E {16523} {e} {e} {2} {0} {} {1} {} {0} +E {16336} {w} {w} {8} {0} {} {1} {} {0} + +R {16338} {0} {} {Peddler's Wagons} {} {Wagons spread in a large circle around a bonfire to the northwest. They are tied together by thick lines of hemp tied to iron hoops to the front and back, terminating in larger wagons tied down to different parts of Imre Stand.} {Imre Stand} {} {} {} {1} {} +E {16339} {n} {n} {1} {0} {} {1} {} {0} +E {16341} {w} {w} {8} {0} {} {1} {} {0} +E {16337} {s} {s} {4} {0} {} {1} {} {0} + +R {16339} {0} {} {Peddler's Wagons} {} {This wagon is slightly larger than the others, with a small flight of steps leading up to the doorway in the side. It apparently houses the head of the merchant train passing through Imre Stand, who lounges in fair luxury within the spacious apartments.} {Imre Stand} {} {} {} {1} {} +E {16340} {n} {n} {1} {0} {} {1} {} {0} +E {16344} {w} {w} {8} {0} {} {1} {} {0} +E {16338} {s} {s} {4} {0} {} {1} {} {0} + +R {16340} {0} {} {Peddler's Wagons} {} {Several merchants' wagons are tied together in a large semicircle around a bonfire to the southwest. Harsh desertland and cracked clay span as far as the eye can see to the north and east, with occasional mountains dotting the horizon. The merchants appear fortunate to have found an oasis in the Waste.} {Imre Stand} {} {} {} {1} {} +E {16346} {w} {w} {8} {0} {} {1} {} {0} +E {16339} {s} {s} {4} {0} {} {1} {} {0} + +R {16341} {0} {} {Peddler's Wagons} {} {A long line of merchants wagons wind in a large semicircle around a bonfire site to the north. Spanning a large area to the south is an open, unused field of soft clay. Further to the southwest, a portion of the field has been roped off as a warrior practice area.} {Imre Stand} {} {} {} {1} {} +E {16344} {n} {n} {1} {0} {} {1} {} {0} +E {16338} {e} {e} {2} {0} {} {1} {} {0} +E {16342} {w} {w} {8} {0} {} {1} {} {0} +E {16335} {s} {s} {4} {0} {} {1} {} {0} + +R {16342} {0} {} {Peddler's Wagons} {} {This is one end of a line of attached merchants' wagons that snake around a large campfire to the northeast. It is tied down to a large, iron hoop hammered into the side of the small mountain known as Imre Stand and the pack animals that once drew it are tied down in a large field far to the north.} {Imre Stand} {} {} {} {1} {} +E {16343} {n} {n} {1} {0} {} {1} {} {0} +E {16341} {e} {e} {2} {0} {} {1} {} {0} +E {16331} {s} {s} {4} {0} {} {1} {} {0} + +R {16343} {0} {} {Outside a Narrow Opening} {} {Here, on the direct eastern side of Imre Stand, lies a large, vertical slit, providing a route of entry into the mountain, closed by a large wooden plank. Multiple arrow slits line the walls to the right and left, providing easy targeting for the warriors within.} {Imre Stand} {} {} {} {1} {} +E {16345} {n} {n} {1} {0} {} {1} {} {0} +E {16344} {e} {e} {2} {0} {} {1} {} {0} +E {16292} {w} {w} {8} {0} {} {1} {} {0} +E {16342} {s} {s} {4} {0} {} {1} {} {0} + +R {16344} {0} {} {The Campfire} {} {A huge, roaring bonfire is kept burning at night here, to provide an open campsite for the merchants, whose wagons form a large circle around it. This is a sight for everything from gambling, to carousing, to bartering, between the Aiel and the visiting peddlers.} {Imre Stand} {} {} {} {1} {} +E {16346} {n} {n} {1} {0} {} {1} {} {0} +E {16339} {e} {e} {2} {0} {} {1} {} {0} +E {16343} {w} {w} {8} {0} {} {1} {} {0} +E {16341} {s} {s} {4} {0} {} {1} {} {0} + +R {16345} {0} {} {Peddler's Wagons} {} {A large iron hoop the size of a man's head is hammered into the side of Imre Stand. A thick hemp rope anchors one end of the large train of merchants' wagons to the hoop, keeping them in place. Several pack animals are tied down in long lines to the north.} {Imre Stand} {} {} {} {1} {} +E {16268} {n} {n} {1} {0} {} {1} {} {0} +E {16346} {e} {e} {2} {0} {} {1} {} {0} +E {16343} {s} {s} {4} {0} {} {1} {} {0} + +R {16346} {0} {} {Peddler's Wagons} {} {This is the northernmost part of a large ring of merchant wagons winding in a semicircle around a bonfire to the south. Just to the north, long lines of pack animals are tied down to small stakes in the ground. Further to the northwest, tracks of odd-looking crops are growing in slightly curved furrows around Imre Stand.} {Imre Stand} {} {} {} {1} {} +E {16347} {n} {n} {1} {0} {} {1} {} {0} +E {16340} {e} {e} {2} {0} {} {1} {} {0} +E {16345} {w} {w} {8} {0} {} {1} {} {0} +E {16344} {s} {s} {4} {0} {} {1} {} {0} + +R {16347} {0} {} {Pack Animal Lines} {} {This is the southeastern corner of an area full of pack animals. The animals along this southern border seem to be mainly pack-horses and mules, probably belonging the large merchant train camped around Imre Stand. Spires of red stone jut from the ground to the east.} {Imre Stand} {} {} {} {1} {} +E {16348} {n} {n} {1} {0} {} {1} {} {0} +E {16350} {e} {e} {2} {0} {} {1} {} {0} +E {16268} {w} {w} {8} {0} {} {1} {} {0} +E {16346} {s} {s} {4} {0} {} {1} {} {0} + +R {16348} {0} {} {Pack Animal Lines} {} {This is the eastern end of an open field for holding the pack animals of traveling bands of animals and visiting peddlers. The northern end of the field holds several distinctly Aiel pack animals, and the southern end holds the animals of visitors to the Waste.} {Imre Stand} {} {} {} {1} {} +E {16349} {e} {e} {2} {0} {} {1} {} {0} +E {16269} {w} {w} {8} {0} {} {1} {} {0} +E {16347} {s} {s} {4} {0} {} {1} {} {0} + +R {16349} {0} {} {Community of Plants} {} {In the shelter of a stone spire and pile of rock slabs grows many carnivore plants. The plants differ from green to brown and from small, withering plants to waist high vegetation.} {In the Aiel Waste} {} {} {} {1} {} +E {16352} {e} {e} {2} {0} {} {1} {} {0} +E {16348} {w} {w} {8} {0} {} {1} {} {0} +E {16350} {s} {s} {4} {0} {} {1} {} {0} + +R {16350} {0} {} {Forest of Stone Spires} {} {This spot on the waste is full of enormous rock spires, which reach towards the stars. They form a sparse forest of rock, which is the only forest you can find within radius of hundred miles from here.} {In the Aiel Waste} {} {} {} {1} {} +E {16349} {n} {n} {1} {0} {} {1} {} {0} +E {16351} {e} {e} {2} {0} {} {1} {} {0} +E {16347} {w} {w} {8} {0} {} {1} {} {0} + +R {16351} {0} {} {Lowland In the Waste} {} {For some unknown reason, the ground has sunken here during the passing of time. This lowland would be a good place to make a camp for it can't be seen from the distance. A stone spire, which has been located on the edge of the lowland, has collapsed down offering even better shelter for anyone who decides to camp here.} {In the Aiel Waste} {} {} {} {1} {} +E {16352} {n} {n} {1} {0} {} {1} {} {0} +E {16353} {e} {e} {2} {0} {} {1} {} {0} +E {16350} {w} {w} {8} {0} {} {1} {} {0} + +R {16352} {0} {} {In the Waste} {} {Brwon, clay ground opens in all directions around you. This place is called the Aiel Waste and it isn't hard to figure out why it's called waste. There are only a few carnivorous plants in sight and little else lives within range of sight.} {In the Aiel Waste} {} {} {} {1} {} +E {16356} {n} {n} {1} {0} {} {1} {} {0} +E {16349} {w} {w} {8} {0} {} {1} {} {0} +E {16351} {s} {s} {4} {0} {} {1} {} {0} + +R {16353} {0} {} {Before Lower Ground In the Waste} {} {The otherwise flat and unchanging ground starts to lower in the west and forms a lower spot in the waste, not much lower but lower than the surrounding waste in long radius. } {In the Aiel Waste} {} {} {} {1} {} +E {16354} {n} {n} {1} {0} {} {1} {} {0} +E {16351} {w} {w} {8} {0} {} {1} {} {0} + +R {16354} {0} {} {Natural Arch In the Waste} {} {Between two stone spires looms a great natural arch and in the west, huge slabs of rock balanced improbably, forever in the brink of falling. All the wreckage of the Breaking of the World seems to be gathered here in the place called the Aiel Waste.} {In the Aiel Waste} {} {} {} {1} {} +E {16355} {n} {n} {1} {0} {} {1} {} {0} +E {16370} {e} {e} {2} {0} {} {1} {} {0} +E {16353} {s} {s} {4} {0} {} {1} {} {0} + +R {16355} {0} {} {Barren Waste} {} {Barren and desolated wastelands open in all directions, offering no comfort for a traveler. If someone were to get lost in directions here without large supplies of water, he would very unlikely get away from this land alive.} {In the Aiel Waste} {} {} {} {1} {} +E {16361} {n} {n} {1} {0} {} {1} {} {0} +E {16368} {e} {e} {2} {0} {} {1} {} {0} +E {16356} {w} {w} {8} {0} {} {1} {} {0} +E {16354} {s} {s} {4} {0} {} {1} {} {0} + +R {16356} {0} {} {In the Waste} {} {Huge stone spires dot the otherwise flat and barren waste. Despite the hard ground and very dry weather conditions, a few plants manage to live here, but those plants may prove to be twice as dangerous as the burning heat of the day.} {In the Aiel Waste} {} {} {} {1} {} +E {16357} {n} {n} {1} {0} {} {1} {} {0} +E {16355} {e} {e} {2} {0} {} {1} {} {0} +E {16352} {s} {s} {4} {0} {} {1} {} {0} + +R {16357} {0} {} {Before a Cave} {} {In the west lies a wide stone spire, with a cave in it. The cave seems to be sealed by something that looks like a giant web. The waste, which seems to continue forever opens in all directions around.} {In the Aiel Waste} {} {} {} {1} {} +E {16359} {n} {n} {1} {0} {} {1} {} {0} +E {16361} {e} {e} {2} {0} {} {1} {} {0} +E {16358} {w} {w} {8} {0} {} {1} {} {0} +E {16356} {s} {s} {4} {0} {} {1} {} {0} + +R {16358} {0} {} {Inside the Cave} {} {The roof of the cave is only about six feet high and all the walls are covered with spiders web. The air has the smell of death in it and some other stench, which you can't quite recognize.} {In the Aiel Waste} {} {} {} {1} {} +E {16357} {e} {e} {2} {0} {} {1} {} {0} + +R {16359} {0} {} {Aiel Waste} {} {The stone spires popping up from the barren waste form an almost beautiful sight. The essence of death, though, is very pressuring here in the dry waste and it is very obvious for you as your throat burns for water in the heat of the day.} {In the Aiel Waste} {} {} {} {1} {} +E {16360} {e} {e} {2} {0} {} {1} {} {0} +E {16357} {s} {s} {4} {0} {} {1} {} {0} + +R {16360} {0} {} {Dry Waste} {} {The gray and brown clay ground is cracked everywhere by dryness and the enormous temperature changes. Only very rare animals and plants live, but there are a few sparse plants on sight, clinging to life.} {In the Aiel Waste} {} {} {} {1} {} +E {16362} {e} {e} {2} {0} {} {1} {} {0} +E {16359} {w} {w} {8} {0} {} {1} {} {0} +E {16361} {s} {s} {4} {0} {} {1} {} {0} + +R {16361} {0} {} {Aiel Waste} {} {You can walk days on these wastelands without getting anywhere. The only obstacles preventing your path are large stone spires, which block the east side of you along with rocky terrain.} {In the Aiel Waste} {} {} {} {1} {} +E {16360} {n} {n} {1} {0} {} {1} {} {0} +E {16357} {w} {w} {8} {0} {} {1} {} {0} +E {16355} {s} {s} {4} {0} {} {1} {} {0} + +R {16362} {0} {} {Rolling Waste} {} {The wastelands of dry and fissured clay ground spreads in all directions reaching as far as an eye can see. Huge stony spires dot the otherwise unchanging landscape, towering against the sky.} {In the Aiel Waste} {} {} {} {1} {} +E {16364} {e} {e} {2} {0} {} {1} {} {0} +E {16360} {w} {w} {8} {0} {} {1} {} {0} +E {16363} {s} {s} {4} {0} {} {1} {} {0} + +R {16363} {0} {} {In the Waste} {} {The waste is full of tall stone spires. In the east towers an extremely high spire, if you were to get on the top of it, you would probably see very far in the flat waste.} {In the Aiel Waste} {} {} {} {1} {} +E {16362} {n} {n} {1} {0} {} {1} {} {0} +E {16365} {e} {e} {2} {0} {} {1} {} {0} + +R {16364} {0} {} {Rocky Waste} {} {Behind a tall stone spire is a huge number of big loose rocks. These rocks offer many good hiding placing for animals of all size or even for something else, but who knows what could be living below, in the shelter of the rocks.} {In the Aiel Waste} {} {} {} {1} {} +E {16388} {n} {n} {1} {0} {} {1} {} {0} +E {16362} {w} {w} {8} {0} {} {1} {} {0} +E {16365} {s} {s} {4} {0} {} {1} {} {0} + +R {16365} {0} {} {At the Base of a Stone Spire} {} {A stone spire of reddish rock towers up towards the sky over you. At first look, the spire looks like all other spires all around, but once closer you can spot stairs carved into the stone. They are not very large, but they seem to be easy to climb up.} {In the Aiel Waste} {} {} {} {1} {} +E {16364} {n} {n} {1} {0} {} {1} {} {0} +E {16379} {e} {e} {2} {0} {} {1} {} {0} +E {16363} {w} {w} {8} {0} {} {1} {} {0} +E {16367} {s} {s} {4} {0} {} {1} {} {0} +E {16366} {u} {u} {16} {0} {} {1} {} {0} + +R {16366} {0} {} {On the Top of a Stone Spire} {} {The huge wastelands called the Aiel Waste opens in all directions below you. Even the Spine of the World can be spotted far in the horizon, serving as a fence between the Waste and the Wetlands, as the aiel call lands beyond the Spine.} {In the Aiel Waste} {} {} {} {1} {} +E {16365} {d} {d} {32} {0} {} {1} {} {0} + +R {16367} {0} {} {The Aiel Waste} {} {The burning heat of the day and the freezing cold of the night has fissured the hard clay ground and even huge rocks have cracked by this phenomenon. Here and there enormous stone spires pop up from the otherwise flat landscape.} {In the Aiel Waste} {} {} {} {1} {} +E {16365} {n} {n} {1} {0} {} {1} {} {0} +E {16378} {e} {e} {2} {0} {} {1} {} {0} +E {16368} {w} {w} {8} {0} {} {1} {} {0} +E {16369} {s} {s} {4} {0} {} {1} {} {0} + +R {16368} {0} {} {Barren Waste} {} {Nothing grows on these barren wastelands. To be able to plant something here, the waste would need rains, which last for days if not weeks to make the terran wet enough.} {In the Aiel Waste} {} {} {} {1} {} +E {16367} {e} {e} {2} {0} {} {1} {} {0} +E {16355} {w} {w} {8} {0} {} {1} {} {0} + +R {16369} {0} {} {Abnormally Large Fissure in the Waste} {} {The dry clay ground of Aiel waste is full of fissures, but only few are as wide as this one here. The fissure can be stepped over with care, but if someone doesn't notice it he could easily fall in to the bottomless seeming hole. } {In the Aiel Waste} {} {} {} {1} {} +E {16367} {n} {n} {1} {0} {} {1} {} {0} +E {16377} {e} {e} {2} {0} {} {1} {} {0} +E {16370} {w} {w} {8} {0} {} {1} {} {0} +E {16371} {s} {s} {4} {0} {} {1} {} {0} + +R {16370} {0} {} {Before an Arch Between Spires} {} {The flat waste opens in all directions, only the huge stone spires blocking some directions from traveling. In the west lies a beautiful, natural arch between two spires, looking like an open gate. } {In the Aiel Waste} {} {} {} {1} {} +E {16369} {e} {e} {2} {0} {} {1} {} {0} +E {16354} {w} {w} {8} {0} {} {1} {} {0} + +R {16371} {0} {} {Small Hill} {} {Flatlands of the Aiel Waste spread all around this small but steep hill. You can walk down to the waste in the east and north but the hillside is a bit too steep for climbing in the south and west. } {In the Aiel Waste} {} {} {} {1} {} +E {16369} {n} {n} {1} {0} {} {1} {} {0} +E {16372} {e} {e} {2} {0} {} {1} {} {0} + +R {16372} {0} {} {In the Waste} {} {All around you enormous, reddish rock spires reach up towards the sky casting long shadows on the waste when the sun is up. The ground is fissured everywhere and those fissures offer safety to numerous small insects, which live here.} {In the Aiel Waste} {} {} {} {1} {} +E {16377} {n} {n} {1} {0} {} {1} {} {0} +E {16373} {e} {e} {2} {0} {} {1} {} {0} +E {16371} {w} {w} {8} {0} {} {1} {} {0} + +R {16373} {0} {} {Tent in the Waste} {} {Beside a stone spire, sheltered from the sun, lies a single tent. The tent is a very odd sight here in the middle of barren wastelands hundreds or even thousand miles from civilization.} {In the Aiel Waste} {} {} {} {1} {} +E {16374} {e} {e} {2} {0} {} {1} {} {0} +E {16372} {w} {w} {8} {0} {} {1} {} {0} +E {16376} {s} {s} {4} {0} {} {1} {} {0} + +R {16374} {0} {} {Skeleton In the Waste} {} {Between two huge rock spires and near a gray plant lies a humanoid skeleton. Vultures have eaten away all flesh from the skeleton, but the bones are mostly unharmed. } {In the Aiel Waste} {} {} {} {1} {} +E {16373} {w} {w} {8} {0} {} {1} {} {0} +E {16375} {s} {s} {4} {0} {} {1} {} {0} + +R {16375} {0} {} {In the Waste} {} {The barren clay ground is fissured strongly everywhere and huge stone spires pop up here and there. The landscape is quite depressing actually, no signs of life everywhere.} {In the Aiel Waste} {} {} {} {1} {} +E {16374} {n} {n} {1} {0} {} {1} {} {0} + +R {16376} {0} {} {Inside the Tent} {} {The tent is not very large, but it is high enough for you to stand straight and wide enough for someone to sleep here. The doorway is covered by a flap of leather.} {In the Aiel Waste} {} {} {} {1} {} +E {16373} {n} {n} {1} {0} {} {1} {} {0} + +R {16377} {0} {} {Before a Hill} {} {In the south, the flat and barren wasteland starts to rise and forms up to a small hill. The hill ain't as tall as most stone spires, but it is still a refreshing change to the landscape.} {In the Aiel Waste} {} {} {} {1} {} +E {16378} {n} {n} {1} {0} {} {1} {} {0} +E {16369} {w} {w} {8} {0} {} {1} {} {0} +E {16372} {s} {s} {4} {0} {} {1} {} {0} + +R {16378} {0} {} {Rocky Outcrop in the Waste} {} {Below a huge stone spire on the barren waste, lies a huge rock. It must have fallen off from the stone spire towering above you, in fact there are signs on the rock which could be considered signs of breaking. You can watch the surrounding countryside from here.} {In the Aiel Waste} {} {} {} {1} {} +E {16379} {n} {n} {1} {0} {} {1} {} {0} +E {16367} {w} {w} {8} {0} {} {1} {} {0} +E {16377} {s} {s} {4} {0} {} {1} {} {0} + +R {16379} {0} {} {In the Waste} {} {The dry wasteland opens in all directions. Scattered here and there are a few stone spires, which shadows offer shelter during the day, although it is very hot in the shadows too.} {In the Aiel Waste} {} {} {} {1} {} +E {16386} {n} {n} {1} {0} {} {1} {} {0} +E {16380} {e} {e} {2} {0} {} {1} {} {0} +E {16365} {w} {w} {8} {0} {} {1} {} {0} +E {16378} {s} {s} {4} {0} {} {1} {} {0} + +R {16380} {0} {} {Barren Plains} {} {The barren clay ground spreads unchanging to the north and west, but the terrain is rougher south from, big loose rocks would make traveling there very complex. In the east lies a heap of rocks resting against an enormous stone spire. } {In the Aiel Waste} {} {} {} {1} {} +E {16385} {n} {n} {1} {0} {} {1} {} {0} +E {16381} {e} {e} {2} {0} {} {1} {} {0} +E {16379} {w} {w} {8} {0} {} {1} {} {0} + +R {16381} {0} {} {At a Heap of Rocks} {} {Here on the dry, dead waste is a large heap of rocks resting against an enormous height rock spire. The rocks seem loose when looked at from distance, but with a closer look they are really unmovable. } {In the Aiel Waste} {} {} {} {1} {} +E {16382} {e} {e} {2} {0} {} {1} {} {0} +E {16380} {w} {w} {8} {0} {} {1} {} {0} +E {16384} {s} {s} {4} {0} {} {1} {} {0} + +R {16382} {0} {} {The Waste} {} {Stone spires offer the only shadows here during the day, without their shelter there would be absolutely nowhere to hide from the burning sun of the days. South from here lies something strange, perhaps the ruins of some sort of a transport. } {In the Aiel Waste} {} {} {} {1} {} +E {16381} {w} {w} {8} {0} {} {1} {} {0} +E {16383} {s} {s} {4} {0} {} {1} {} {0} + +R {16383} {0} {} {Ruins of a Wagon} {} {On the dry, fissured clay ground, near a tall stone spire are the remains of an old trade wagon. The wagons must have been lying here for a quite long time now, but the dryness has slowed down the decaying process.} {In the Aiel Waste} {} {} {} {1} {} +E {16382} {n} {n} {1} {0} {} {1} {} {0} +E {16384} {w} {w} {8} {0} {} {1} {} {0} + +R {16384} {0} {} {Ruined Statue} {} {On the fissuring clay ground are the ruins of a fallen, probably humanoid statue. The statue has been ruined in the passing of time and consumed by the hard winds, which blow through the waste.} {In the Aiel Waste} {} {} {} {1} {} +E {16381} {n} {n} {1} {0} {} {1} {} {0} +E {16383} {e} {e} {2} {0} {} {1} {} {0} + +R {16385} {0} {} {In the Waste} {} {Where the hard ground is not cracked clay, yellow or brown or something between, it is stony and dark, and everywhere split by dry gullies and hollows. } {In the Aiel Waste} {} {} {} {1} {} +E {16394} {n} {n} {1} {0} {} {1} {} {0} +E {16386} {w} {w} {8} {0} {} {1} {} {0} +E {16380} {s} {s} {4} {0} {} {1} {} {0} + +R {16386} {0} {} {The Waste} {} {Rock slabs of every size for footsteps through the barren waste. Huge stone spires in many strange forms, rise all around from the flatlands. These stone spires and occasional piles of rock are the only obstacles for sight. } {In the Aiel Waste} {} {} {} {1} {} +E {16387} {n} {n} {1} {0} {} {1} {} {0} +E {16385} {e} {e} {2} {0} {} {1} {} {0} +E {16379} {s} {s} {4} {0} {} {1} {} {0} + +R {16387} {0} {} {In the Waste} {} {These dry flatlands are only broken by occasional, tall stone spires and flat-topper buttes, gray and brown and every hue between, some streaked with long swirls in shades of red and ocher.} {In the Aiel Waste} {} {} {} {1} {} +E {16394} {e} {e} {2} {0} {} {1} {} {0} +E {16388} {w} {w} {8} {0} {} {1} {} {0} +E {16386} {s} {s} {4} {0} {} {1} {} {0} + +R {16388} {0} {} {In the Aiel Waste} {} {These wastelands are rumored to be inhabited by a mysterious nation called the aiel, people feared and despised by wetlanders because of the Aiel war, which shook the world long time ago. } {In the Aiel Waste} {} {} {} {1} {} +E {16389} {n} {n} {1} {0} {} {1} {} {0} +E {16387} {e} {e} {2} {0} {} {1} {} {0} +E {16364} {s} {s} {4} {0} {} {1} {} {0} + +R {16389} {0} {} {In the Waste} {} {Stunted trees dot the landscape almost bare of other growth, except for few patches of tough grass and some prickly plants. There is a huge stony spire visible in the east. The Aiel Waste can be seen in the south, north and west.} {In the Aiel Waste} {} {} {} {1} {} +E {16390} {n} {n} {1} {0} {} {1} {} {0} +E {16388} {s} {s} {4} {0} {} {1} {} {0} + +R {16390} {0} {} {The Aiel Waste} {} {The few animals that live in the waste are well adapted. The snakes, lizards, lions and wolves. The Three-Fold-Land is visible in all directions.} {In the Aiel Waste} {} {} {} {1} {} +E {16391} {e} {e} {2} {0} {} {1} {} {0} +E {16389} {s} {s} {4} {0} {} {1} {} {0} + +R {16391} {0} {} {Before a Cave Opening in a Stony Spire} {} {There is a huge stone spire in the south giving a little shadow to the otherwise so shadeless land. There is a dark cave opening to be seen in the side of the stone spire in the south. The Aiel Waste can be seen in all other directions.} {In the Aiel Waste} {} {} {} {1} {} +E {16392} {e} {e} {2} {0} {} {1} {} {0} +E {16390} {w} {w} {8} {0} {} {1} {} {0} +E {16398} {s} {s} {4} {0} {} {1} {} {0} + +R {16392} {0} {} {The Aiel Waste} {} {After the Breaking of the World, it hasn't rained in the Aiel Waste. That explains the dry and gritty ground and the hot temperature in the day time. The Aiel Waste can be seen in the east, north and south. There is a deep fissure visible in the north.} {In the Aiel Waste} {} {} {} {1} {} +E {16397} {e} {e} {2} {0} {} {1} {} {0} +E {16391} {w} {w} {8} {0} {} {1} {} {0} +E {16393} {s} {s} {4} {0} {} {1} {} {0} + +R {16393} {0} {} {In the Three-Fold-Land} {} {The Waste is as cold at night as it is hot in the day. The Aiel people burn dung to keep warm, it gives off a sweetish smell. The Three-Fold-Land can be seen in the north and east. In the east a huge stony spire is visible.} {In the Aiel Waste} {} {} {} {1} {} +E {16392} {n} {n} {1} {0} {} {1} {} {0} +E {16396} {e} {e} {2} {0} {} {1} {} {0} +E {16394} {s} {s} {4} {0} {} {1} {} {0} + +R {16394} {0} {} {Fruitless Aiel Waste} {} {There are no plants at all in sight, only dry clay and solid rock. It is a mystery how anyone can live here, but this place is not called the Aiel Waste for nothing.} {In the Aiel Waste} {} {} {} {1} {} +E {16393} {n} {n} {1} {0} {} {1} {} {0} +E {16395} {e} {e} {2} {0} {} {1} {} {0} +E {16387} {w} {w} {8} {0} {} {1} {} {0} +E {16385} {s} {s} {4} {0} {} {1} {} {0} + +R {16395} {0} {} {In the Waste} {} {Here and there, the barren clay ground is so dry and weak, that it cracks under your feet with every step and forms new fissures. The ground is hard under the weak layer and therefore the cracking is not dangerous, only maybe a bit annoying. } {In the Aiel Waste} {} {} {} {1} {} +E {16396} {n} {n} {1} {0} {} {1} {} {0} +E {16394} {w} {w} {8} {0} {} {1} {} {0} + +R {16396} {0} {} {In the Waste} {} {One broils by the day, and freezes by night, and die of thirst anytime in the Aiel Waste. In fact, it takes an Aiel man to find water from the Three-Fold-Land. The Aiel Waste is visible in the west, east and north.} {In the Aiel Waste} {} {} {} {1} {} +E {16397} {n} {n} {1} {0} {} {1} {} {0} +E {16406} {e} {e} {2} {0} {} {1} {} {0} +E {16393} {w} {w} {8} {0} {} {1} {} {0} +E {16395} {s} {s} {4} {0} {} {1} {} {0} + +R {16397} {0} {} {The Aiel Waste} {} {The rocky Aiel Waste can be seen in all directions. There is a bridge to be seen in the north. It is helping people to cross the fissure. There is a stone on the ground and one can see that there's some writing on it .} {In the Aiel Waste} {} {} {} {1} {} +E {16437} {n} {n} {1} {0} {} {1} {} {0} +E {16407} {e} {e} {2} {0} {} {1} {} {0} +E {16392} {w} {w} {8} {0} {} {1} {} {0} +E {16396} {s} {s} {4} {0} {} {1} {} {0} + +R {16398} {0} {} {Inside a Cave} {} {This is the very beginning of the cave. the cave is quite low, considering the height of the stony spire itself. There is a tunnel heading more downwards. In the north the Aiel Waste is visible.} {In the Aiel Waste} {} {} {} {1} {} +E {16391} {n} {n} {1} {0} {} {1} {} {0} +E {16399} {d} {d} {32} {0} {} {1} {} {0} + +R {16399} {0} {} {In the Cave} {} {After few steps one can notice how the hard and dry ground can make one's feet hurt. The cave continues to the east and in the up few rays of light can be seen.} {In the Aiel Waste} {} {} {} {1} {} +E {16400} {e} {e} {2} {0} {} {1} {} {0} +E {16398} {u} {u} {16} {0} {} {1} {} {0} + +R {16400} {0} {} {Bend in the Cave} {} {The darkening tunnel cuts its way beneath the burning Aiel Waste, a narrow corridor of almost crumbling sand walls. The air is devoid of all humidity and fine dusty swirls around occasionally as rare gusts of wind find their way down into the tunnel which leads south and west from here.} {In the Aiel Waste} {} {} {} {1} {} +E {16399} {w} {w} {8} {0} {} {1} {} {0} +E {16401} {s} {s} {4} {0} {} {1} {} {0} + +R {16401} {0} {} {Intersection in the Cave} {} {As one arrives to this room he or she can see the intersection that has formed here. To the north and east cave meanders it's way further. In the south a beginning of a tunnel is visible.} {In the Aiel Waste} {} {} {} {1} {} +E {16400} {n} {n} {1} {0} {} {1} {} {0} +E {16402} {e} {e} {2} {0} {} {1} {} {0} +E {16404} {s} {s} {4} {0} {} {1} {} {0} + +R {16402} {0} {} {In the Cave} {} {The cave bends to the south and west here. Without a light source one could not see a thing: it Is completely pitch black. The walls of this tunnel are covered with manure of some probably mutated creature that lives here.} {In the Aiel Waste} {} {} {} {1} {} +E {16401} {w} {w} {8} {0} {} {1} {} {0} +E {16403} {s} {s} {4} {0} {} {1} {} {0} + +R {16403} {0} {} {A Dead End} {} {Suddenly, a cave wall stops one from going any forward. The smell could make one vomit here, there is blood on the northern wall of the cave which is about ten feet high. The only way out of here is to the north.} {In the Aiel Waste} {} {} {} {1} {} +E {16402} {n} {n} {1} {0} {} {1} {} {0} + +R {16404} {0} {} {Along the Tunnel} {} {The cave is getting more and more cramped the further one goes to the south. The tunnel is about six feet wide and seven feet high here. The cave continues to the south and north.} {In the Aiel Waste} {} {} {} {1} {} +E {16401} {n} {n} {1} {0} {} {1} {} {0} +E {16405} {s} {s} {4} {0} {} {1} {} {0} + +R {16405} {0} {} {In the Cave} {} {Corpse moss is growing well in this cave, giving it a fresh, but at the same time weirdly stale smell. There are few rays of light to be seen in the above. The cave seems to be forming into a tunnel in the north.} {In the Aiel Waste} {} {} {} {1} {} +E {16404} {n} {n} {1} {0} {} {1} {} {0} +E {16807} {u} {u} {16} {0} {} {1} {} {0} + +R {16406} {0} {} {In the Aiel Waste} {} {There are no cities in the Aiel Waste, apart from Rhuidean which is uninhabited. There are remnants of an old city laying high in the Dragonwall. The Aiel Waste can be seen in the north, west and east.} {In the Aiel Waste} {} {} {} {1} {} +E {16407} {n} {n} {1} {0} {} {1} {} {0} +E {16409} {e} {e} {2} {0} {} {1} {} {0} +E {16396} {w} {w} {8} {0} {} {1} {} {0} + +R {16407} {0} {} {In the Aiel Waste} {} {There are patches of tough grass and leafless spiny plants growing in the ground. The jagged mountains in the distance is an impressive scene. One can also feel the hot wind blowing here. The Waste is visible in south, east and west. A fissure is visible in the north.} {In the Aiel Waste} {} {} {} {1} {} +E {16408} {e} {e} {2} {0} {} {1} {} {0} +E {16397} {w} {w} {8} {0} {} {1} {} {0} +E {16406} {s} {s} {4} {0} {} {1} {} {0} +E {16438} {d} {d} {32} {0} {} {1} {} {0} + +R {16408} {0} {} {The Aiel Waste} {} {One can see the rocky spires that dot the landscape in the distance here. The soil is very dry and hardened. The Aiel Waste can be seen in the east, west and south. A huge fissure is visible in the north.} {In the Aiel Waste} {} {} {} {1} {} +E {16410} {e} {e} {2} {0} {} {1} {} {0} +E {16407} {w} {w} {8} {0} {} {1} {} {0} +E {16409} {s} {s} {4} {0} {} {1} {} {0} + +R {16409} {0} {} {In the Waste} {} {The Aiel Waste is almost completely treeless. Considering all the trees in the Waste, there is barely enough wood in the Three Fold Land to produce a chair, and not enough for a table. The Aiel Waste can be seen in the north, west and south.} {In the Aiel Waste} {} {} {} {1} {} +E {16408} {n} {n} {1} {0} {} {1} {} {0} +E {16406} {w} {w} {8} {0} {} {1} {} {0} + +R {16410} {0} {} {In the Aiel Waste} {} {There is a plant, Kardon, growing here. The sweet bulbous fruits it has produced are visible in the plant itself. The soil is as it is everywhere else in the aiel waste here: dry and hard. Nevertheless there are these few bold and strong plants that survive here. The waste can be seen in all directions.} {In the Aiel Waste} {} {} {} {1} {} +E {16411} {n} {n} {1} {0} {} {1} {} {0} +E {16408} {w} {w} {8} {0} {} {1} {} {0} + +R {16411} {0} {} {Rocky Waste} {} {The fissure is visible in the west. It is several feet high and by going to west one would surely die as he or she would fall into the fissure. The Aiel Waste can be seen in the north and south.} {In the Aiel Waste} {} {} {} {1} {} +E {16412} {n} {n} {1} {0} {} {1} {} {0} +E {16410} {s} {s} {4} {0} {} {1} {} {0} + +R {16412} {0} {} {The Waste} {} {There are some bones lying on the ground. It seems like that the bones used to belong to some dog-like animal which is very much possible, after all there lives lots of dog-like creatures in the Aiel Waste. Yipping, a big-eared scavenger dog for example. The Waste is visible in the west and south.} {In the Aiel Waste} {} {} {} {1} {} +E {16413} {w} {w} {8} {0} {} {1} {} {0} +E {16411} {s} {s} {4} {0} {} {1} {} {0} + +R {16413} {0} {} {The Aiel Waste} {} {There is a deep fissure visible in the south. There is a bridge made of wood going over the wide chasm. There are few stony spires visible too. The Aiel Waste can be seen in the north and east.} {In the Aiel Waste} {} {} {} {1} {} +E {16414} {n} {n} {1} {0} {} {1} {} {0} +E {16412} {e} {e} {2} {0} {} {1} {} {0} + +R {16414} {0} {} {In the Waste} {} {There are some stunted trees visible all around the waste, but hardly enough for any use. Also there are lots of stony spires in the Waste, one visible in the northwest. There is a fissure visible in the south and a bridge going over it. The Aiel Waste itself can be seen in all directions.} {In the Aiel Waste} {} {} {} {1} {} +E {16415} {w} {w} {8} {0} {} {1} {} {0} +E {16413} {s} {s} {4} {0} {} {1} {} {0} + +R {16415} {0} {} {In the Aiel Waste} {} {Segade is growing in the ground here. As it is a spiny and leafless plant it could symbolize the hot and sparse climate that prevails here. The Aiel Waste is visible in the north, east and west.} {In the Aiel Waste} {} {} {} {1} {} +E {16429} {n} {n} {1} {0} {} {1} {} {0} +E {16414} {e} {e} {2} {0} {} {1} {} {0} +E {16416} {w} {w} {8} {0} {} {1} {} {0} + +R {16416} {0} {} {In the Waste} {} {One can see several miles forward here in the Waste thanks to the cool and clear air. The Aiel Waste can be seen in south, west and east. In the north a tall stony spire is visible, giving some shadow to this spot.} {In the Aiel Waste} {} {} {} {1} {} +E {16415} {e} {e} {2} {0} {} {1} {} {0} +E {16424} {w} {w} {8} {0} {} {1} {} {0} +E {16417} {s} {s} {4} {0} {} {1} {} {0} + +R {16417} {0} {} {Before a Bridge} {} {There is a bridge in the south. Without it the fissure would be impossible to cross because it is more than several spans long. There are ruins in the west and the Aiel Waste is visible in the north.} {In the Aiel Waste} {} {} {} {1} {} +E {16416} {n} {n} {1} {0} {} {1} {} {0} +E {16418} {w} {w} {8} {0} {} {1} {} {0} +E {16437} {s} {s} {4} {0} {} {1} {} {0} + +R {16418} {0} {} {Ruins} {} {The ruins here are bigger than in the west. It somehow reminds one of a mansion. These ruins don't have a roof or anything, but the walls are quite tall and they give some shadow to the spot. It seems like a decent place to spend a night in the waste. There is a bridge to be seen in the southeast and some ruins in the west.} {In the Aiel Waste} {} {} {} {1} {} +E {16417} {e} {e} {2} {0} {} {1} {} {0} +E {16419} {w} {w} {8} {0} {} {1} {} {0} + +R {16419} {0} {} {Among Ruins} {} {There are some ancient looking ruins here. It seems that there was a house here hundreds of years ago. Now the house is only a heap of rocks not even providing a decent shade. There are more ruins in the east and the Aiel Waste is visible in the north.} {In the Aiel Waste} {} {} {} {1} {} +E {16420} {n} {n} {1} {0} {} {1} {} {0} +E {16418} {e} {e} {2} {0} {} {1} {} {0} + +R {16420} {0} {} {In the Waste} {} {The heat is almost impossible to stand and it seems to last forever and forever like it probably does. When the night comes the heat slowly eases, but with that, the freezing cold air takes over the Waste. There are some ruins visible in the south.} {In the Aiel Waste} {} {} {} {1} {} +E {16424} {e} {e} {2} {0} {} {1} {} {0} +E {16421} {w} {w} {8} {0} {} {1} {} {0} +E {16419} {s} {s} {4} {0} {} {1} {} {0} + +R {16421} {0} {} {In the Aiel Waste} {} {In every direction jagged mountains claw at the sky. There is some pecara growing here. It is a pale, wrinked nut that grows only in the Waste. The Aiel Waste continues to the east and in the north a path leading to a cliff edge is visible.} {In the Aiel Waste} {} {} {} {1} {} +E {16422} {n} {n} {1} {0} {} {1} {} {0} +E {16420} {e} {e} {2} {0} {} {1} {} {0} + +R {16422} {0} {} {Path to a Cliff-Edge} {} {This path leads to a cliff edge. The soil is rocky here due to the heat that dominate this part of the world. The Aiel Waste can be seen in south.} {In the Aiel Waste} {} {} {} {1} {} +E {16423} {n} {n} {1} {0} {} {1} {} {0} +E {16421} {s} {s} {4} {0} {} {1} {} {0} + +R {16423} {0} {} {Edge of a Cliff} {} {There is a few dozen feet drop in the north, making it impossible to continue to that direction. There are few rocks lying on the ground here. The only way out of this spot is to the south.} {In the Aiel Waste} {} {} {} {1} {} +E {16422} {s} {s} {4} {0} {} {1} {} {0} + +R {16424} {0} {} {Before a Stony Spire} {} {The stone spire that is visible in the south is very tall and impressive. From time to time a rock falls from the top of this spire making it kind of dangerous to hang near by the spire. The waste is visible in all directions.} {In the Aiel Waste} {} {} {} {1} {} +E {16425} {n} {n} {1} {0} {} {1} {} {0} +E {16416} {e} {e} {2} {0} {} {1} {} {0} +E {16420} {w} {w} {8} {0} {} {1} {} {0} + +R {16425} {0} {} {A Hill in the Waste} {} {The hills don't actually prevent one from seeing for miles forward, because they are so flat. The undergrowth is the same on this hill as it is in almost every other part of the great Aiel Waste which can be seen in the east, north and south.} {In the Aiel Waste} {} {} {} {1} {} +E {16426} {n} {n} {1} {0} {} {1} {} {0} +E {16428} {e} {e} {2} {0} {} {1} {} {0} +E {16424} {s} {s} {4} {0} {} {1} {} {0} + +R {16426} {0} {} {In the Waste} {} {The rocky ground is almost bare of growth of any kind. There are some huge piles of stone to be seen in the south, balancing the edge of falling. The sky is completely clear and the air fresh. Indeed this could be any piece of the Waste.} {In the Aiel Waste} {} {} {} {1} {} +E {16427} {e} {e} {2} {0} {} {1} {} {0} +E {16425} {s} {s} {4} {0} {} {1} {} {0} + +R {16427} {0} {} {Aiel Waste} {} {There is no shade from the sun to be seen near this place. There doesn't grow much in the stony and stark ground. Occasionally stretches of tough grass cover the ground, and rarely, there is a stunted tree. The Waste can be seen in all directions.} {In the Aiel Waste} {} {} {} {1} {} +E {16430} {e} {e} {2} {0} {} {1} {} {0} +E {16426} {w} {w} {8} {0} {} {1} {} {0} +E {16428} {s} {s} {4} {0} {} {1} {} {0} + +R {16428} {0} {} {Before an Odd Stone Formation} {} {There is a strange, huge slab of rock is balanced improbably in the south. It seems to be forever on the brink of falling. Anywhere one looks the jagged mountains loom in the distance. The Aiel Waste continues to all directions.} {In the Aiel Waste} {} {} {} {1} {} +E {16427} {n} {n} {1} {0} {} {1} {} {0} +E {16429} {e} {e} {2} {0} {} {1} {} {0} +E {16425} {w} {w} {8} {0} {} {1} {} {0} + +R {16429} {0} {} {The Waste} {} {The air is so clear, the land so barren, that it seems that one could see for miles and miles. Nevertheless the air is no less dry, the heat no less relentless. The Aiel Waste meanders Its way to north, west and south.} {In the Aiel Waste} {} {} {} {1} {} +E {16430} {n} {n} {1} {0} {} {1} {} {0} +E {16428} {w} {w} {8} {0} {} {1} {} {0} +E {16415} {s} {s} {4} {0} {} {1} {} {0} + +R {16430} {0} {} {In the Aiel Waste} {} {The landscape is almost bare of other growth, except for a few patches of tough grass and some unknown plants. In the distance the Dragonwall can be seen dwarfing all the other mountains and It also has a permanent snowline. The Aiel Waste continues to the east, west, south and north.} {In the Aiel Waste} {} {} {} {1} {} +E {16431} {n} {n} {1} {0} {} {1} {} {0} +E {16436} {e} {e} {2} {0} {} {1} {} {0} +E {16427} {w} {w} {8} {0} {} {1} {} {0} +E {16429} {s} {s} {4} {0} {} {1} {} {0} + +R {16431} {0} {} {In the Aiel Waste} {} {As the sun blazes from the cloudless sky, one who is not used to dwelling in the Waste could easy die to the heat not to mention the considerable chilly nights. The Waste continues in all directions.} {In the Aiel Waste} {} {} {} {1} {} +E {16432} {e} {e} {2} {0} {} {1} {} {0} +E {16430} {s} {s} {4} {0} {} {1} {} {0} + +R {16432} {0} {} {In the Aiel Waste} {} {There is actually vegetation here, as startling as it might sound. Some thorny bushes and other leafless things grow out of the soil, hardly surviving. The rocky desert continues to all directions.} {In the Aiel Waste} {} {} {} {1} {} +E {16433} {e} {e} {2} {0} {} {1} {} {0} +E {16431} {w} {w} {8} {0} {} {1} {} {0} +E {16436} {s} {s} {4} {0} {} {1} {} {0} + +R {16433} {0} {} {In the Aiel Waste} {} {As the rocky desert meanders its way more south, the traveler can't help noticing the bones of some small animals that lie on the ground. Decomposing is very slow in the waste thanks to the difficult conditions that dominate the area. The Aiel Waste can be seen in the north, south and west.} {In the Aiel Waste} {} {} {} {1} {} +E {16434} {n} {n} {1} {0} {} {1} {} {0} +E {16432} {w} {w} {8} {0} {} {1} {} {0} +E {16435} {s} {s} {4} {0} {} {1} {} {0} + +R {16434} {0} {} {In the Aiel Waste} {} {A barren and desolate view spreads out as far as eye can reach to the south. The climate is extremely hot in the daytime and terrible frigid in the night. Only the people of the Aiel are rumored to be able to find water and shade.} {In the Aiel Waste} {} {} {} {1} {} +E {16433} {s} {s} {4} {0} {} {1} {} {0} + +R {16435} {0} {} {In the Waste} {} {There are no cool breezes during the day here. The air is actually comfortable in the Three-Fold-Land In those brief moments between day and night. The Aiel Waste can be seen in all directions.} {In the Aiel Waste} {} {} {} {1} {} +E {16433} {n} {n} {1} {0} {} {1} {} {0} +E {16436} {w} {w} {8} {0} {} {1} {} {0} + +R {16436} {0} {} {In the Aiel Waste} {} {It seems that the place where the Breaking of the World had the strongest influence is here, in the Aiel Waste. The ground is stony and stark, the vegetation is sparse and in very poor health. The waste can be seen in all directions.} {In the Aiel Waste} {} {} {} {1} {} +E {16432} {n} {n} {1} {0} {} {1} {} {0} +E {16435} {e} {e} {2} {0} {} {1} {} {0} +E {16430} {w} {w} {8} {0} {} {1} {} {0} + +R {16437} {0} {} {A Bridge Over a Fissure} {} {This bridge is about fifteen spans long and ten spans wide that makes it possible to go over a fissure that opens below. The bridge hasn't suffered much from the heat. All the trunks are still holding, never minding the heat. The Aiel Waste is visible in the north and south.} {In the Aiel Waste} {} {} {} {1} {} +E {16417} {n} {n} {1} {0} {} {1} {} {0} +E {16397} {s} {s} {4} {0} {} {1} {} {0} + +R {16438} {0} {} {The Bottom of A Deep Fissure} {} {Above, a bridge spanning the width of this deep, rocky fissure can be seen. All around the fissure rise steep walls of jagged rock. The ground is hard with sharp rock fragments and large boulders. The wall of rock to the south appears to be climbable. To the north, the cracked wall of rock ascends perpendicular to the ground.} {In the Aiel Waste} {} {} {} {1} {} +E {16439} {n} {n} {1} {0} {} {1} {} {0} +E {16407} {u} {u} {16} {0} {} {1} {} {0} + +R {16439} {0} {} {Behind the Fissure} {} {The air is hot and dry within this narrow cavern. Jagged walls of rock ascend several spans high, but the walls are close and claustrophobic. The small cavern extends to the east, the walls of rock bar travel in other directions.} {In the Aiel Waste} {} {} {} {1} {} +E {16440} {e} {e} {2} {0} {} {1} {} {0} +E {16438} {s} {s} {4} {0} {} {1} {} {0} + +R {16440} {0} {} {A Small Chamber Behind the Fissure} {} {The ceiling of this small chamber extends many spans above into the darkness. Small pools of red, viscous liquid are scattered across the length of the cavern floor. A stench of decay hangs heavy in the air, the source of which seems to be a small pile of the remains of an unidentifiable creature.} {In the Aiel Waste} {} {} {} {1} {} +E {16439} {w} {w} {8} {0} {} {1} {} {0} + +R {16441} {0} {} {Abrupt Turn in the Trail} {} {Dry and acidic dust rises up from the ground, a red tinge in the air. Broken stones and sand that are hot to the touch lay about on the ground. The heat is unbearable, but there are little shade in this waste for one to shelter in. The only shade here is only big enough for small creatures like lizards and spiders to rest in. A faint trail leads west and north here.} {Waste Bordering the Spine} {} {} {} {1} {} +E {16336} {n} {n} {1} {0} {} {1} {} {0} +E {16442} {w} {w} {8} {0} {} {1} {} {0} + +R {16442} {0} {} {On a Faint Trail} {} {Sparse thornbushes and broken rocks cover the area here, with sand making up most of the ground. Bloodsnakes that can only be found in the Aiel Waste slither slowing along the ground, looking for prey to satisfy their hunger. It was their movement that alert you to a trail on the ground. This trail leads to the east, and to the west, a wall of cracked rocks blocks the way.} {Waste Bordering the Spine} {} {} {} {1} {} +E {16441} {e} {e} {2} {0} {} {1} {} {0} +E {16443} {s} {s} {4} {0} {} {1} {} {0} + +R {16443} {0} {} {The Aiel Waste} {} {A barren waste spreads before you. Sand and rocks appear to make up most of this waste, and the burning sun seems to make things worse by heating the land up and turning the Aiel Waste into one big furnace. Heat waves roll through the Three-fold Land, shivering up thornbushes that can barely survive in this place. The snowy peaks of the Dragonwall stretch far to the west, piercing the sky and defying the baking afternoon sun.} {Waste Bordering the Spine} {} {} {} {1} {} +E {16442} {n} {n} {1} {0} {} {1} {} {0} +E {16444} {e} {e} {2} {0} {} {1} {} {0} +E {16455} {s} {s} {4} {0} {} {1} {} {0} + +R {16444} {0} {} {The Hot Waste} {} {Great heat from the burning afternoon sun high up in the cloudless blue sky turn this place into a hot and baking frying-pan by day and absence of the warmth from the sun turns this place into a freezing and chilling waste by night. Towards the west looms the Spine of the World, their tops reaching into clouds that mock the Waste of rain that would never come.} {Waste Bordering the Spine} {} {} {} {1} {} +E {16445} {e} {e} {2} {0} {} {1} {} {0} +E {16443} {w} {w} {8} {0} {} {1} {} {0} + +R {16445} {0} {} {The Hot Waste} {} {Heat waves roll through the Waste frequently, distorting images and bathing you in a sudden burst of heat. Stone lay all around the area, and sand appear to make up most of the ground. Thornbushes, the only kind of vegetation that grows here, grow sparsely on the sandy ground.} {Waste Bordering the Spine} {} {} {} {1} {} +E {16446} {e} {e} {2} {0} {} {1} {} {0} +E {16444} {w} {w} {8} {0} {} {1} {} {0} + +R {16446} {0} {} {The Hot Waste} {} {Rocks of all sizes and proportions fill the Waste, and sand which is broken down from the very rocks themselves cover the ground in huge quantities. Still larger rocks rise up from the sandy ground, their lower halves buried under tonnes of sand.} {Waste Bordering the Spine} {} {} {} {1} {} +E {16445} {w} {w} {8} {0} {} {1} {} {0} +E {16447} {s} {s} {4} {0} {} {1} {} {0} + +R {16447} {0} {} {The Hot Waste} {} {Sand and stone make up the Waste, with only dots of thornbushes to decorate the area. Creatures like lizards, spiders and snakes are the only things found native here, and of course the Aiel people. Lizards, some small while some others are big, crawl along in search of shade under the rocks. Spiders hidden in the cracks of stones can hardly be seen, waiting patiently for some small insects to prey upon.} {Waste Bordering the Spine} {} {} {} {1} {} +E {16446} {n} {n} {1} {0} {} {1} {} {0} +E {16448} {e} {e} {2} {0} {} {1} {} {0} + +R {16448} {0} {} {Entrance to the Cave} {} {A huge boulder rise up from the ground here, its base buried deep in the sandy ground. It blocks the sun's rays and provides shade with its huge shadow. A small opening in the boulder can be seen and is large enough for a person to go through. Trying to peer inside is impossible, for everything is pitch-dark inside.} {Waste Bordering the Spine} {} {} {} {1} {} +E {16449} {n} {n} {1} {0} {} {1} {} {0} +E {16447} {w} {w} {8} {0} {} {1} {} {0} +E {16450} {s} {s} {4} {0} {} {1} {} {0} + +R {16449} {0} {} {Stony Cave} {} {The cave is dark and foul-smelling. It appears to be quite small, with barely enough spare for four persons to squeeze into the cave together. Some rustling noises can be heard as some kind of creature stirs in the dark.} {Waste Bordering the Spine} {} {} {} {1} {} +E {16448} {s} {s} {4} {0} {} {1} {} {0} + +R {16450} {0} {} {In the Gorge} {} {Lots of smooth and rounded stones lay here, and the tall, steep walls of the gorge rise up on both sides of you. Towards the north is a break in the wall, and looking through it, a huge boulder can be seen rising up from the ground.} {Waste Bordering the Spine} {} {} {} {1} {} +E {16448} {n} {n} {1} {0} {} {1} {} {0} +E {16480} {e} {e} {2} {0} {} {1} {} {0} +E {16451} {w} {w} {8} {0} {} {1} {} {0} + +R {16451} {0} {} {In the Gorge} {} {Steep walls rise almost vertically on both sides of you, made smooth by rushing water that once flowed here a long time ago. Small, smooth and rounded stones lay at the bottom of this gorge, and sand now covers the whole gorge instead of water.} {Waste Bordering the Spine} {} {} {} {1} {} +E {16450} {e} {e} {2} {0} {} {1} {} {0} +E {16452} {w} {w} {8} {0} {} {1} {} {0} +E {16475} {s} {s} {4} {0} {} {1} {} {0} + +R {16452} {0} {} {One End of the Gorge} {} {Small rounded stones fill this deep gorge, remnants of a river that had flowed through here long ago, perhaps as long as during the Breaking of the World, when the mountains trembled and rivers changing courses. Sand now fill this gorge instead of water, water that is no longer found easily in the Aiel Waste.} {Waste Bordering the Spine} {} {} {} {1} {} +E {16453} {n} {n} {1} {0} {} {1} {} {0} +E {16451} {e} {e} {2} {0} {} {1} {} {0} +E {16476} {s} {s} {4} {0} {} {1} {} {0} + +R {16453} {0} {} {The Hot Waste} {} {Thornbushes dot the landscape occasionally, dots of pale green in the red Waste. The heat from the sun burn up all other kinds of vegetation here, and for creatures, the same. The only kinds of creatures that live here are the lizards, spiders, and of course the snakes. Towards the south is an opening that leads to a deep gorge.} {Waste Bordering the Spine} {} {} {} {1} {} +E {16454} {w} {w} {8} {0} {} {1} {} {0} +E {16452} {s} {s} {4} {0} {} {1} {} {0} + +R {16454} {0} {} {The Hot Waste} {} {Rocks and sand make up most of this place. Little vegetaton is found here, in fact, only one kind of vegetation is can survive here, the tough and hardy thornbushes. Creatures too, cant survive long in this burning furnace, with the exception of lizards, spiders and snakes.} {Waste Bordering the Spine} {} {} {} {1} {} +E {16453} {e} {e} {2} {0} {} {1} {} {0} +E {16455} {w} {w} {8} {0} {} {1} {} {0} + +R {16455} {0} {} {The Aiel Waste} {} {Hot red dust stirred up by the occasional wind settles all over you, coating your clothes in redness and irritating your throat. The hot sun during noon and the absence of clouds during the night caused this place to have an extremely hot day and an extremely freezing night.} {Waste Bordering the Spine} {} {} {} {1} {} +E {16443} {n} {n} {1} {0} {} {1} {} {0} +E {16454} {e} {e} {2} {0} {} {1} {} {0} +E {16456} {s} {s} {4} {0} {} {1} {} {0} + +R {16456} {0} {} {The Aiel Waste} {} {The merciless sun beat down upon this barren waste, heating it up like a furnace during noon. During the night, the absence of clouds causes the temperature to drop rapidly, down to freezing coldness. Only the tough thornbushes and creatures like lizards, snakes and spiders can survive here.} {Waste Bordering the Spine} {} {} {} {1} {} +E {16455} {n} {n} {1} {0} {} {1} {} {0} +E {16457} {e} {e} {2} {0} {} {1} {} {0} + +R {16457} {0} {} {The Barren Waste} {} {This barren place seems to be devoid of all life at first glance, but creatures like lizards and snakes with colors that blend in with the ground crawling about on the ground or hiding in cracks among the stones can just barely be seen. Also, sparse thornbushes can be seen growing about.} {Waste Bordering the Spine} {} {} {} {1} {} +E {16456} {w} {w} {8} {0} {} {1} {} {0} +E {16458} {s} {s} {4} {0} {} {1} {} {0} + +R {16458} {0} {} {The Barren Waste} {} {The sun shines down on this sand-covered waste, blinding you with its brillance and causing every pores in your body to break out in sweat from the strong heat. Sand and rocks cover the surface of the waste, while gullies and deep gorges appear every now and then.} {Waste Bordering the Spine} {} {} {} {1} {} +E {16457} {n} {n} {1} {0} {} {1} {} {0} +E {16476} {e} {e} {2} {0} {} {1} {} {0} +E {16459} {s} {s} {4} {0} {} {1} {} {0} + +R {16459} {0} {} {Gnarled Trees} {} {Gnarled and ancient trees grow here, shivered up by the hot sun of the Aiel Waste but still standing firm and steady. It is a surprise to find trees in the hot waste, a pleasant sight after the brown sands of the waste. The leaves of the trees here are a light green in color, with just the hint of browness at the edges, and the spreading branches of the trees provide shelter from the hot afternoon sun.} {Waste Bordering the Spine} {} {} {} {1} {} +E {16458} {n} {n} {1} {0} {} {1} {} {0} +E {16460} {s} {s} {4} {0} {} {1} {} {0} + +R {16460} {0} {} {In a Dim Passage} {} {The passageway here is dim, and the floor is carpeted with a fine layer of sand. Beneath the sand, the hardness of rocks can be felt. The passage is cool and dry, with not a hint of moisture in the air. The two sides of the passage appears to be made of rock, and the passageway continues to the south while to the north, it ends abruptly with huge green trunks blocking the way.} {Waste Bordering the Spine} {} {} {} {1} {} +E {16459} {n} {n} {1} {0} {} {1} {} {0} +E {16461} {s} {s} {4} {0} {} {1} {} {0} + +R {16461} {0} {} {In a Dim Passage} {} {Lots of fine sand on the floor acts as a carpet to soften the rocky ground. The two sides of this passage and the roof appear to be made of rock, the same as the ground. Air in here has not the musty smell one would expect in such a place like this. The passage continues to the north and to the east.} {Waste Bordering the Spine} {} {} {} {1} {} +E {16460} {n} {n} {1} {0} {} {1} {} {0} +E {16462} {e} {e} {2} {0} {} {1} {} {0} + +R {16462} {0} {} {In a Dim Passage} {} {The air in this narrow passageway smells quite fresh, though lacking moisture. It is quiet here, and dim. The rocky ground is uneven in many places, causing you to stumble over the uneven patches often. This passage leads west and east.} {Waste Bordering the Spine} {} {} {} {1} {} +E {16463} {e} {e} {2} {0} {} {1} {} {0} +E {16461} {w} {w} {8} {0} {} {1} {} {0} + +R {16463} {0} {} {Before a Blank Wall} {} {A huge wall blocks your way east, filling the passage completely from the roof to the ground. The wall is made of stone, hard and unyielding. It is completely smooth and even, with no levers or handles to open a way through. A passageway leads west, into darkness.} {Waste Bordering the Spine} {} {} {} {1} {} +E {16464} {e} {e} {2} {0} {} {1} {} {0} +E {16462} {w} {w} {8} {0} {} {1} {} {0} + +R {16464} {0} {} {In a Narrow Hallway} {} {Leading north and east, the hallway itself seems to be made of rock from top to bottom. A layer of fine sand covers the ground, softening the hard rocky ground and providing a soft natural carpet. There are no decorations hanging on the walls, and the hallway is as bleak as the waste outside.} {Waste Bordering the Spine} {} {} {} {1} {} +E {16472} {n} {n} {1} {0} {} {1} {} {0} +E {16465} {e} {e} {2} {0} {} {1} {} {0} +E {16463} {w} {w} {8} {0} {} {1} {} {0} + +R {16465} {0} {} {Before An Opening} {} {A large hole in the north wall here gapes open into inky darkness. Cool air from the room within washes over you in waves of coolness. The hallway here leads west and east.} {Waste Bordering the Spine} {} {} {} {1} {} +E {16466} {n} {n} {1} {0} {} {1} {} {0} +E {16467} {e} {e} {2} {0} {} {1} {} {0} +E {16464} {w} {w} {8} {0} {} {1} {} {0} + +R {16466} {0} {} {In a Stone Chamber} {} {The stone walls of this small chamber slant inwards at the top, forming a dome-shaped roof. Inside the chamber itself, it is plain, with rugs on the rocky floor and a small table in the middle of the chamber. There is an opening in the south wall, leading out of this chamber.} {Waste Bordering the Spine} {} {} {} {1} {} +E {16465} {s} {s} {4} {0} {} {1} {} {0} + +R {16467} {0} {} {In a Narrow Hallway} {} {This hallway is made by tunneling through the rocky hill, and it leads north and west. Sand covers the rocky floor, acting as a soft carpet. The air is hot and stifling, and sweat burst from every pores in your body, making you damp and soaking wet in your clothes.} {Waste Bordering the Spine} {} {} {} {1} {} +E {16468} {n} {n} {1} {0} {} {1} {} {0} +E {16465} {w} {w} {8} {0} {} {1} {} {0} + +R {16468} {0} {} {In a Narrow Hallway} {} {The hallway is dim, and it continues to the north and west. Rows of spears hang neatly on the two sides of this narrow hallway, polished till they glowed and ready for use anytime. A fine layer of sand covers the rocky floor, providing a soft carpet on the ground.} {Waste Bordering the Spine} {} {} {} {1} {} +E {16469} {n} {n} {1} {0} {} {1} {} {0} +E {16467} {s} {s} {4} {0} {} {1} {} {0} + +R {16469} {0} {} {In a Narrow Hallway} {} {Rocks form the floor here while fine sand provides a soft carpet on top of the rocks. The hallway is dim, barely light enough for one to see in the dark. To the west, the hallway becomes brighter while the halllway continues to the south here.} {Waste Bordering the Spine} {} {} {} {1} {} +E {16470} {w} {w} {8} {0} {} {1} {} {0} +E {16468} {s} {s} {4} {0} {} {1} {} {0} + +R {16470} {0} {} {Inside the Hill} {} {Standing inside the hill itself, one can see that the interior of this hill is made of rocks too, as hard as the outside. A passage runs through here, and it leads to the east and west.} {Waste Bordering the Spine} {} {} {} {1} {} +E {16473} {n} {n} {1} {0} {} {1} {} {0} +E {16469} {e} {e} {2} {0} {} {1} {} {0} +E {16471} {w} {w} {8} {0} {} {1} {} {0} + +R {16471} {0} {} {In a Narrow Hallway} {} {The hallway is dim, and sand covers the rocky ground. On two sides of this narrow hallway, neat rows of spears hanging on the walls glowed with polish, ready for use anytime. To the east, the hallway becomes brighter while to the south, the hallway continues.} {Waste Bordering the Spine} {} {} {} {1} {} +E {16470} {e} {e} {2} {0} {} {1} {} {0} +E {16472} {s} {s} {4} {0} {} {1} {} {0} + +R {16472} {0} {} {In a Narrow Hallway} {} {Rows of spears hang neatly on the walls of this narrow hallway. Fine sand covers the rocky floor, soft compared to the hardness of the rocks underneath. In the hallway itself, it is dim, and it continues to the north and the south.} {Waste Bordering the Spine} {} {} {} {1} {} +E {16471} {n} {n} {1} {0} {} {1} {} {0} +E {16464} {s} {s} {4} {0} {} {1} {} {0} + +R {16473} {0} {} {Opening in the Hill} {} {A large opening in the rocky hill yawns before you. Rocks and small pebbles that have rolled off the hill litter the ground here, and it is a bit cooler here under the shadow of the hill rather than standing in the baking afternoon sun of the Aiel Waste.} {Waste Bordering the Spine} {} {} {} {1} {} +E {16474} {w} {w} {8} {0} {} {1} {} {0} +E {16470} {s} {s} {4} {0} {} {1} {} {0} + +R {16474} {0} {} {Beside a Small Hill} {} {Rising up from the sandy ground, a small hill stands before you. It appears to be made entirely from rocks, which are piled up on top of each other to a height of forty feet high. The hill continues to the west and the east.} {Waste Bordering the Spine} {} {} {} {1} {} +E {16473} {e} {e} {2} {0} {} {1} {} {0} +E {16475} {w} {w} {8} {0} {} {1} {} {0} + +R {16475} {0} {} {Beside a Small Hill} {} {A small rocky hill rises from the sandy ground here. The hill appears to be made entirely out of rocks, piled up on top of each other to a height of about forty feet. The hill continues to the east.} {Waste Bordering the Spine} {} {} {} {1} {} +E {16451} {n} {n} {1} {0} {} {1} {} {0} +E {16474} {e} {e} {2} {0} {} {1} {} {0} + +R {16476} {0} {} {The Barren Waste} {} {All around is sand and rocks, making the waste seem barren and desolate. Scorpions and the like wander about on the sandy ground, waiting for their prey or just seeking shade to shelter in. Towards the far west, the peaks of the Spine of the World pierces the blue sky, while to the south, some huge overhanging rocks can be seen.} {Waste Bordering the Spine} {} {} {} {1} {} +E {16452} {n} {n} {1} {0} {} {1} {} {0} +E {16458} {w} {w} {8} {0} {} {1} {} {0} +E {16477} {s} {s} {4} {0} {} {1} {} {0} + +R {16477} {0} {} {Overhanging Rocks} {} {The rocks overhead provide cooling shade from the burning sun. It is cool and dark here, with a hint of moisture in the air. To the north, the burning sands of the hot waste unfold before you while to the east, a cool and dim passage awaits you.} {Waste Bordering the Spine} {} {} {} {1} {} +E {16476} {n} {n} {1} {0} {} {1} {} {0} +E {16478} {e} {e} {2} {0} {} {1} {} {0} + +R {16478} {0} {} {In a Dark Passage} {} {Here, no light can be seen at all through the stone walls. As you progress deeper, the passage becomes more damp and the welcoming smell of water fills your nose. To the west, the passage becomes lighter as light penetrates through the cracks in the rocky walls. The passage ends abruptly, with a wall blocking the way south. There is an large opening in the wall and the strong scent of water can be smelled coming through it.} {Waste Bordering the Spine} {} {} {} {1} {} +E {16477} {w} {w} {8} {0} {} {1} {} {0} +E {16479} {s} {s} {4} {0} {} {1} {} {0} + +R {16479} {0} {} {A Dark Chamber} {} {Dark and gloomy inside the chamber, the interior of the chamber appears to be made up of large slabs of stone. The scent of water is strong in the air, mingled with the smell of fresh blood. Pieces of raw meat lay on the floor, with blood still flowing out from them. The only way out of this chamber is through the opening in the north wall.} {Waste Bordering the Spine} {} {} {} {1} {} +E {16478} {n} {n} {1} {0} {} {1} {} {0} + +R {16480} {0} {} {In the Gorge} {} {Smooth, rounded pebbles and small stones lay at the bottom of this gorge, and two steep, almost vertical walls rise up on both sides, preventing people from climbing out of the gorge. This gorge appears to lead east and west.} {Waste Bordering the Spine} {} {} {} {1} {} +E {16481} {e} {e} {2} {0} {} {1} {} {0} +E {16450} {w} {w} {8} {0} {} {1} {} {0} + +R {16481} {0} {} {One End of the Gorge} {} {The gorge here ends abruptly, a blank wall blocking the way. Smooth and rounded pebbles lay on the ground, and the two sides of the gorge are smooth and steep. Sand and dust now fill this gorge instead of flowing water a long time ago. To the north, a huge rock rising up from the ground can be seen.} {Waste Bordering the Spine} {} {} {} {1} {} +E {16482} {n} {n} {1} {0} {} {1} {} {0} +E {16480} {w} {w} {8} {0} {} {1} {} {0} +E {16484} {s} {s} {4} {0} {} {1} {} {0} + +R {16482} {0} {} {A Huge Rock} {} {Standing before the massive rock looming out of the ground, you stare in awe at the sheer size of the rock. The rock towers a good fifty feet above the ground, a rare sight in the Aiel Waste where the rocks are worn down by sandstorms and broken into smaller pieces. Towards the south is an opening to a deep gorge. This is an excellent place to watch out for intruders.} {Waste Bordering the Spine} {} {} {} {1} {} +E {16481} {s} {s} {4} {0} {} {1} {} {0} +E {16483} {u} {u} {16} {0} {} {1} {} {0} + +R {16483} {0} {} {Top of the Rock} {} {The top of this rock appears to be quite large and flat, able to allow ten or more people to stand on its top. From here, the snowy peaks of the Spine of the World can be seen piercing the sky far to the west, and all around you, the Aiel Waste is revealed clearly. This is an excellent place to watch out for intruders.} {Waste Bordering the Spine} {} {} {} {1} {} +E {16482} {d} {d} {32} {0} {} {1} {} {0} + +R {16484} {0} {} {A Small Dried Ravine} {} {Standing in the middle of this small dried ravine, you notice that to the north, this ravine leads to a deep gorge, while to the east, it leads to a small gully. Small and rounded pebbles fill this ravine, remnants of the days long passed when water flowed through here.} {Waste Bordering the Spine} {} {} {} {1} {} +E {16481} {n} {n} {1} {0} {} {1} {} {0} +E {16485} {e} {e} {2} {0} {} {1} {} {0} + +R {16485} {0} {} {In the Ravine} {} {Here, water once flowed through and pass the whole of the Aiel Waste as a large river. Now, only a small dried ravine and smooth pebbles are left of the once great river that had provided water to the lush greenlands in an age long forgotten.} {Waste Bordering the Spine} {} {} {} {1} {} +E {16486} {e} {e} {2} {0} {} {1} {} {0} +E {16484} {w} {w} {8} {0} {} {1} {} {0} + +R {16486} {0} {} {Narrowing of the Ravine} {} {The dried-up ravine now full of sand and smooth pebbles narrows into a small gully here. It continues to narrow to the south, while to the west, it widens into a ravine again.} {Waste Bordering the Spine} {} {} {} {1} {} +E {16485} {w} {w} {8} {0} {} {1} {} {0} +E {16487} {s} {s} {4} {0} {} {1} {} {0} + +R {16487} {0} {} {In a Small Gully} {} {In this small gully, smooth and rounded pebbles and fine sand cover the floor. To the north, the gully widens into a dried-up ravine while it continues to the south here.} {Waste Bordering the Spine} {} {} {} {1} {} +E {16486} {n} {n} {1} {0} {} {1} {} {0} +E {16508} {e} {e} {2} {0} {} {1} {} {0} +E {16488} {s} {s} {4} {0} {} {1} {} {0} + +R {16488} {0} {} {In a Small Gully} {} {Lizards and spiders crawl along the steep walls of this small gully, lurking in the creaks among the rocks for easy prey. The gully floor is full of sand and small broken rocks, and bloodsnakes and scorpions lay unnoticed in the sand. This gully continues down south and to the north.} {Waste Bordering the Spine} {} {} {} {1} {} +E {16487} {n} {n} {1} {0} {} {1} {} {0} +E {16489} {s} {s} {4} {0} {} {1} {} {0} + +R {16489} {0} {} {In a Small Gully} {} {Lizards crawl along the ground of this gully, and spiders hang from rocks that protrude out from the two steep walls on both sides of you. The gully is filled with sand and broken rocks, and it continues to the north and south.} {Waste Bordering the Spine} {} {} {} {1} {} +E {16488} {n} {n} {1} {0} {} {1} {} {0} +E {16490} {s} {s} {4} {0} {} {1} {} {0} + +R {16490} {0} {} {In a Small Gully} {} {The gully here appears to be blocked at the south, but it continues to the north without any obstructions. The ground is uneven, causing you to stumble and fall over the protruding bits of rocks rising up from the ground. However, the floor of this gully is covered with soft, fine sand, which will help to cushion the fall.} {Waste Bordering the Spine} {} {} {} {1} {} +E {16489} {n} {n} {1} {0} {} {1} {} {0} +E {16505} {e} {e} {2} {0} {} {1} {} {0} +E {16491} {w} {w} {8} {0} {} {1} {} {0} + +R {16491} {0} {} {Barren Waste} {} {Sand and rocks cover the surface of this bleak land. The hot noon sun in a cloudless sky heats up the whole place to such a high temperature that few creatures and vegetation can survive in this burning furnace. The ground drops sharply to the east, and a small gully can be seen beyond the drop.} {Waste Bordering the Spine} {} {} {} {1} {} +E {16490} {e} {e} {2} {0} {} {1} {} {0} +E {16492} {s} {s} {4} {0} {} {1} {} {0} + +R {16492} {0} {} {Barren Waste} {} {Hot winds blow across this hot land, stirring up clouds of fine sand that threaten to choke the life out of this already lifeless waste. Heat waves travel across the surface of the land, washing over you in waves of strong heat and making you burst out in sweat. The ground gently inclines upward towards the west, forming a small hill.} {Waste Bordering the Spine} {} {} {} {1} {} +E {16491} {n} {n} {1} {0} {} {1} {} {0} +E {16500} {e} {e} {2} {0} {} {1} {} {0} +E {16493} {w} {w} {8} {0} {} {1} {} {0} +E {16499} {s} {s} {4} {0} {} {1} {} {0} + +R {16493} {0} {} {Rugged Hill} {} {The ground inclines upward gently, forming a small hill here. This hill is hardly noticeable among dozens and hundreds of similar hills in the Aiel Waste. From here, a vast expanse of sand unfolds before you, allowing you to view the whole Aiel Waste in its splendor and grandness. This is an excellent place to watch out for intruders.} {Waste Bordering the Spine} {} {} {} {1} {} +E {16494} {n} {n} {1} {0} {} {1} {} {0} +E {16492} {e} {e} {2} {0} {} {1} {} {0} + +R {16494} {0} {} {Rocky Waste} {} {Everywhere in this broken land of sand and rocks, barren and rugged hills can be seen. Towards the south, the ground inclines upward gently, forming a small hill in this desolate and bleak land.} {Waste Bordering the Spine} {} {} {} {1} {} +E {16495} {w} {w} {8} {0} {} {1} {} {0} +E {16493} {s} {s} {4} {0} {} {1} {} {0} + +R {16495} {0} {} {Rocky Waste} {} {Rugged and broken rocks lay everywhere on the ground of this barren and bleak waste. Air that is heated to a high temperature by the burning sun forms heat waves that distort images as they travel across the rocky waste.} {Waste Bordering the Spine} {} {} {} {1} {} +E {16494} {e} {e} {2} {0} {} {1} {} {0} +E {16496} {s} {s} {4} {0} {} {1} {} {0} + +R {16496} {0} {} {The Aiel Waste} {} {Rugged and barren hills dot the landscape, and the tough thornbushes grow sparsely here; bits of pale green and yellow against the vast brown of sand. Few creatures can survive here, as only the toughest and strongest can survive in this hot and waterless land.} {Waste Bordering the Spine} {} {} {} {1} {} +E {16495} {n} {n} {1} {0} {} {1} {} {0} +E {16497} {s} {s} {4} {0} {} {1} {} {0} + +R {16497} {0} {} {The Aiel Waste} {} {The hot and merciless noon sun beat down on this barren and bleak land, heating up the sand and rocks that are found everywhere here. Small creatures like lizards and snakes hide in the creaks and holes found among the rocks, while thornbushes wither slowly under the strong heat from the sun. The Shaido Hold lies to the south.} {Waste Bordering the Spine} {} {} {} {1} {} +E {16496} {n} {n} {1} {0} {} {1} {} {0} +E {16498} {e} {e} {2} {0} {} {1} {} {0} + +R {16498} {0} {} {The Aiel Waste} {} {Rugged hills rise up from this barren waste full of sand and rocks. Strong heat from the noon sun heat up the surroundings, slowly toasting you and the creatures found on the waste. The snowy peaks of the Dragonwall stretch faraway to the west, piercing into thick white clouds that mock the waste of rain that would never come.} {Waste Bordering the Spine} {} {} {} {1} {} +E {16499} {e} {e} {2} {0} {} {1} {} {0} +E {16497} {w} {w} {8} {0} {} {1} {} {0} + +R {16499} {0} {} {The Aiel Waste} {} {All around is sand and rocks, with not a hint of water. The snowy peaks of the Dragonwall rise up far to the west, while sand and rocks spread as far as the eye can see in the other directions.} {Waste Bordering the Spine} {} {} {} {1} {} +E {16492} {n} {n} {1} {0} {} {1} {} {0} +E {16498} {w} {w} {8} {0} {} {1} {} {0} + +R {16500} {0} {} {Barren Waste} {} {All around you are sand and rocks, and rugged hills rise up from this barren and bleak waste. Dots of pale green and yellow, thornbushes, decorate the vast brown of the landscape. } {Waste Bordering the Spine} {} {} {} {1} {} +E {16492} {w} {w} {8} {0} {} {1} {} {0} +E {16501} {s} {s} {4} {0} {} {1} {} {0} + +R {16501} {0} {} {Barren Waste} {} {Little changes the surface of the waste. It is always barren and bleak, with rugged and broken hills rising up from the ground. The stones and rocks radiate a burning heat during both night and day.} {Waste Bordering the Spine} {} {} {} {1} {} +E {16500} {n} {n} {1} {0} {} {1} {} {0} +E {16502} {e} {e} {2} {0} {} {1} {} {0} + +R {16502} {0} {} {In the Gully} {} {Fine sand and small rocks fill this dry gully, and small creatures like spiders and lizards hide among the rocks laying on the gully floor, escaping the strong heat. The gully continues to the north, but it ends abruptly to the south as the gully has been blocked by a huge boulder.} {Waste Bordering the Spine} {} {} {} {1} {} +E {16503} {n} {n} {1} {0} {} {1} {} {0} +E {16501} {w} {w} {8} {0} {} {1} {} {0} + +R {16503} {0} {} {In a Small Gully} {} {Steep walls rise up on either side of this small gully, and sand and rocks fill the bottom of this dry gully. The gully branches into two seperate ways here, east and south, and the pile of rocks laying about and the uneven ground make traveling difficult.} {Waste Bordering the Spine} {} {} {} {1} {} +E {16505} {n} {n} {1} {0} {} {1} {} {0} +E {16504} {e} {e} {2} {0} {} {1} {} {0} +E {16502} {s} {s} {4} {0} {} {1} {} {0} + +R {16504} {0} {} {Blocked End of the Gully} {} {The two walls on either side of the gully have caved in, forming a huge blockade of stones and rocks to the east side of the gully. The only way still passable is through the west, where the gully continues.} {Waste Bordering the Spine} {} {} {} {1} {} +E {16503} {w} {w} {8} {0} {} {1} {} {0} + +R {16505} {0} {} {In a Small Gully} {} {Two steep walls rise on either side of this gully, and sand covers the floor of the gully, along with some small rocks. The gully here opens into another gully to the west, and along the east wall, there is an opening into another gully too.} {Waste Bordering the Spine} {} {} {} {1} {} +E {16506} {n} {n} {1} {0} {} {1} {} {0} +E {16535} {e} {e} {2} {0} {} {1} {} {0} +E {16490} {w} {w} {8} {0} {} {1} {} {0} +E {16503} {s} {s} {4} {0} {} {1} {} {0} + +R {16506} {0} {} {In a Small Gully} {} {This is a small dry gully, full of sand and small rocks. The two steep, almost vertical walls of this gully prevent anyone from going out that way. The gully offers no protection from the strong heat. This gully leads south and north.} {Waste Bordering the Spine} {} {} {} {1} {} +E {16507} {n} {n} {1} {0} {} {1} {} {0} +E {16505} {s} {s} {4} {0} {} {1} {} {0} + +R {16507} {0} {} {A Small Gully} {} {A small gully, with two steep walls rising on both sides. Sand and stones fill the gully's floor, while creatures like lizards, spiders, scorpions and bloodsnakes make their home in this small desolate gully. The gully continues to the north and south.} {Waste Bordering the Spine} {} {} {} {1} {} +E {16508} {n} {n} {1} {0} {} {1} {} {0} +E {16506} {s} {s} {4} {0} {} {1} {} {0} + +R {16508} {0} {} {In a Small Gully} {} {The ground of the gully is filled with sand and stones, while the two sides of the gully are steep enough to prevent anyone from climbing up that way. One end of the gully can be seen here, and it continues to the south, towards the other end.} {Waste Bordering the Spine} {} {} {} {1} {} +E {16509} {e} {e} {2} {0} {} {1} {} {0} +E {16487} {w} {w} {8} {0} {} {1} {} {0} +E {16507} {s} {s} {4} {0} {} {1} {} {0} + +R {16509} {0} {} {In a Small Gully} {} {The two sides of this gully are steep, steep enough to prevent climbing. Small and rugged rocks lay all around on the sandy floor, with small creatures like lizards and spiders crawling about on the sand. Scorpions lurk in the sand, camouflaged by the colors of their bodies while bloodsnakes slither through the sand, looking for lizards or spiders to prey upon.} {Waste Bordering the Spine} {} {} {} {1} {} +E {16510} {n} {n} {1} {0} {} {1} {} {0} +E {16542} {e} {e} {2} {0} {} {1} {} {0} +E {16508} {w} {w} {8} {0} {} {1} {} {0} +E {16533} {s} {s} {4} {0} {} {1} {} {0} + +R {16510} {0} {} {Sandy Waste} {} {Deadly danger lurks in the hot waste. Besides the suffocating heat here, there are also scorpions and bloodsnakes that are extremely posionous. All around is sand, broken and rugged rocks, and the sparse thornbushes that rip holes in your clothes should you pass near them.} {Waste Bordering the Spine} {} {} {} {1} {} +E {16511} {n} {n} {1} {0} {} {1} {} {0} +E {16509} {s} {s} {4} {0} {} {1} {} {0} + +R {16511} {0} {} {Sandy Waste} {} {There is no hint of moisture in the air in this burning furnace, and sand and rocks can be seen as far as the eye can see in all directions. Lizards and the other small creatures that live in this waste can be seen crawling on the ground or hiding in the creaks among the rocks.} {Waste Bordering the Spine} {} {} {} {1} {} +E {16512} {w} {w} {8} {0} {} {1} {} {0} +E {16510} {s} {s} {4} {0} {} {1} {} {0} + +R {16512} {0} {} {Sandy Waste} {} {The burning sun in the light blue sky shines down relentlessly on the sandy waste, turning it into a dry and burning hot furnace of sand and rocks. Water is all but impossible to find here, open sources of water being evaporated long ago. Even the thornbushes that can survive here are looking wane and weak from the absence of water.} {Waste Bordering the Spine} {} {} {} {1} {} +E {16514} {n} {n} {1} {0} {} {1} {} {0} +E {16511} {e} {e} {2} {0} {} {1} {} {0} +E {16513} {s} {s} {4} {0} {} {1} {} {0} + +R {16513} {0} {} {Sandy Waste} {} {Sand covers the area here, with large reddish rocks that lay all around. The hotness of the waste is beyond imagining, and hot winds stir up great brown clouds of sand occasionally, trying to choke what little life that is left in the waste.} {Waste Bordering the Spine} {} {} {} {1} {} +E {16512} {n} {n} {1} {0} {} {1} {} {0} + +R {16514} {0} {} {Sandy Waste} {} {Sand covers the whole waste, with huge rocks rising up from the ground here and there. Red dust is stirred up occasionally by the hot winds, shrouding the surroundings in a hazy red cloud, making it hard to see.} {Waste Bordering the Spine} {} {} {} {1} {} +E {16515} {n} {n} {1} {0} {} {1} {} {0} +E {16512} {s} {s} {4} {0} {} {1} {} {0} + +R {16515} {0} {} {On a Trail} {} {Sand, dust and the occasional hot wind hide a small trail on the ground here partially. It is hard to notice the partially concealed trail, and this trail appear to traverse the Aiel Waste. From here, it leads west.} {Waste Bordering the Spine} {} {} {} {1} {} +E {16532} {n} {n} {1} {0} {} {1} {} {0} +E {16516} {w} {w} {8} {0} {} {1} {} {0} +E {16514} {s} {s} {4} {0} {} {1} {} {0} + +R {16516} {0} {} {Lower Bend in the Trail} {} {A small trail here runs through the dusty and hot Aiel Waste. It appears to lead north and east here, while in the distance to the north, the trail bends again, this time towards the west.} {Waste Bordering the Spine} {} {} {} {1} {} +E {16517} {n} {n} {1} {0} {} {1} {} {0} +E {16515} {e} {e} {2} {0} {} {1} {} {0} + +R {16517} {0} {} {Upper Bend in the Trail} {} {A small trail runs through the Three-fold Land here, a surprising and welcomed sight for outsiders. The trail bends south from the west, and in the distance to the south, the trail bends once more, this time bending towards the east.} {Waste Bordering the Spine} {} {} {} {1} {} +E {16518} {w} {w} {8} {0} {} {1} {} {0} +E {16516} {s} {s} {4} {0} {} {1} {} {0} + +R {16518} {0} {} {Along a Trail} {} {Large rocks lay scattered around, and smaller pieces of rocks litter the ground. Heat waves that are typical of the Aiel Waste distort the air, washing over you in waves of heat as they pass. Looking at the ground here, there is a small trail that leads in two different directions, east and west.} {Waste Bordering the Spine} {} {} {} {1} {} +E {16517} {e} {e} {2} {0} {} {1} {} {0} +E {16519} {w} {w} {8} {0} {} {1} {} {0} + +R {16519} {0} {} {Along a Trail} {} {Broken bits of rocks lay on the ground, and larger stones are scattered all around. The sun beat down on this barren land from a cloudless sky, fiery and merciless, making you sweat and evaporating your sweat as soon as it appears. There is a small trail here, leading east and west.} {Waste Bordering the Spine} {} {} {} {1} {} +E {16518} {e} {e} {2} {0} {} {1} {} {0} +E {16520} {w} {w} {8} {0} {} {1} {} {0} + +R {16520} {0} {} {On a Trail} {} {Shimmerings in the air caused by the strong heat distort images, making them waver. Snakes and the like slither slowly along the ground, hissing and rattling their tails at your approach. A small trail on the sandy ground leads east and west, and to the north, lots of thornbushes can be seen.} {Waste Bordering the Spine} {} {} {} {1} {} +E {16526} {n} {n} {1} {0} {} {1} {} {0} +E {16519} {e} {e} {2} {0} {} {1} {} {0} +E {16521} {w} {w} {8} {0} {} {1} {} {0} + +R {16521} {0} {} {On a Trail} {} {The ground radiates heat from the noon sun, making this place seem like an oven. Stones lay scattered around and some thornbushes grow around here, through spread far out. A trail is visible on the ground here, and it leads north and east, with the trail becoming faint in the north.} {Waste Bordering the Spine} {} {} {} {1} {} +E {16522} {n} {n} {1} {0} {} {1} {} {0} +E {16520} {e} {e} {2} {0} {} {1} {} {0} + +R {16522} {0} {} {Twist in the Trail} {} {The Aiel Waste is hot, hot enough to be a burning furnace. No signs of civilization can be found in such a hot and desolate place. Lots of rocks lay on the ground here, and even more rocks cover the landscape in all directions. There is a small and faint trail here, nearly hidden because it is so faint. It turns abruptly to the south from the east.} {Waste Bordering the Spine} {} {} {} {1} {} +E {16524} {n} {n} {1} {0} {} {1} {} {0} +E {16523} {w} {w} {8} {0} {} {1} {} {0} +E {16521} {s} {s} {4} {0} {} {1} {} {0} + +R {16523} {0} {} {On a Faint Trail} {} {Thornbushes grow sparsely here, the only sign of vegetation you have seen ever since entering the Aiel Waste. Lizards, spiders and snakes crawl about the broken rocks laying on the ground, looking for some kind of shade to rest in. A trail can be seen here, though it is very faint. It continues to the east and west.} {Waste Bordering the Spine} {} {} {} {1} {} +E {16522} {e} {e} {2} {0} {} {1} {} {0} +E {16337} {w} {w} {8} {0} {} {1} {} {0} + +R {16524} {0} {} {Among Broken Rocks} {} {Scorched marks of the sun remain on the broken and heated rocks of all kinds of shapes and sizes. These red rocks lay scattered around the sandy ground, bleak, with barely a sign of vegetation. Towards the other directions are more rugged and broken stones, they seem to cover the entire area.} {Waste Bordering the Spine} {} {} {} {1} {} +E {16525} {e} {e} {2} {0} {} {1} {} {0} +E {16522} {s} {s} {4} {0} {} {1} {} {0} + +R {16525} {0} {} {Broken Rocks} {} {The hot air of the Aiel Waste seems to sear your lungs as you breathe in. The pitiless sun when up, beats down upon this broken land of stone and sand and turns this place into a burning furnace. Red rocks lay all around, broken, and fine red dust rises in your wake.} {Waste Bordering the Spine} {} {} {} {1} {} +E {16527} {e} {e} {2} {0} {} {1} {} {0} +E {16524} {w} {w} {8} {0} {} {1} {} {0} +E {16526} {s} {s} {4} {0} {} {1} {} {0} + +R {16526} {0} {} {Among the Thornbushes} {D} {The air is searing hot, and the red haze that rises in your wake makes people choke. Thornbushes that snag at clothes rip out small holes in them, and the sparse plant seems to thrive in this place, a dozen growing here where there are only three or four in other places. The reason for this is simply because there is a small pond of reddish-brown water in the centre of the thornbushes, but to reach it, first you must go through the thorny bushes.} {Waste Bordering the Spine} {} {} {} {1} {} +E {16525} {n} {n} {1} {0} {} {1} {} {0} +E {16520} {s} {s} {4} {0} {} {1} {} {0} + +R {16527} {0} {} {A Sandy Pit} {} {A large hole in the ground here attracts your attention. Red sand fill this natural hole made by the winds of time, and a cloud of red dust is stirred up occasionally by the hot winds, forming a red haziness hanging in the air above the pit.} {Waste Bordering the Spine} {} {} {} {1} {} +E {16525} {w} {w} {8} {0} {} {1} {} {0} +E {16528} {s} {s} {4} {0} {} {1} {} {0} + +R {16528} {0} {} {On Burning Sands} {} {Heated sand and rocks burn furiously here, toasting the feet of people who pass here. Sweat evaporates into water vapor as soon as it appears, and here, even the lizards, spiders and snakes appear to shun this place. A red haze hangs in the air towards the north.} {Waste Bordering the Spine} {} {} {} {1} {} +E {16527} {n} {n} {1} {0} {} {1} {} {0} +E {16529} {e} {e} {2} {0} {} {1} {} {0} + +R {16529} {0} {} {On Burning Rocks} {} {Rocks lay here, of all shapes and sizes, and the entire ground seems to be made of solid rock. The trapped heat inside the rocky ground seems to vent its frustration upon the feet of any man or beast that dares to tread across the burning rocks.} {Waste Bordering the Spine} {} {} {} {1} {} +E {16530} {e} {e} {2} {0} {} {1} {} {0} +E {16528} {w} {w} {8} {0} {} {1} {} {0} + +R {16530} {0} {} {On Burning Rocks} {} {The rocky ground here radiates heat, heat that is sufficient to boil water and turn raw meat cooked. Lizards, spiders and snakes that are typical of the Three-fold Land seem to avoid this place, for not one of them can be seen around.} {Waste Bordering the Spine} {} {} {} {1} {} +E {16531} {e} {e} {2} {0} {} {1} {} {0} +E {16529} {w} {w} {8} {0} {} {1} {} {0} + +R {16531} {0} {} {On Hot Sands} {} {Sand make up the most part of the ground here, though it is still burning hot. Red, dry dust that rises up from the ground in your wake settles slowly on your head, face and clothes. When you breathe in, the hot and dry dust irritates your throat, making you cough and splutter. Tall rocks in the distance south loom up against the clear blue sky.} {Waste Bordering the Spine} {} {} {} {1} {} +E {16530} {w} {w} {8} {0} {} {1} {} {0} +E {16532} {s} {s} {4} {0} {} {1} {} {0} + +R {16532} {0} {} {Towering Rocks} {} {Tall and huge rocks tower above you, their immensity dwarfing you and making you seem insignificant. The shadows cast by the tall rocks offer welcomed shade from the relentless sun. Towards the south, the beginnings of some sort of trail can be seen clearly. That trail appears to be going west.} {Waste Bordering the Spine} {} {} {} {1} {} +E {16531} {n} {n} {1} {0} {} {1} {} {0} +E {16515} {s} {s} {4} {0} {} {1} {} {0} + +R {16533} {0} {} {In a Small Gully} {} {Once, water flowed through here as a river, now it is just a dry gully full of sand and dust. Steep walls rise on both sides of you, and the gully continues to the north and south.} {Waste Bordering the Spine} {} {} {} {1} {} +E {16509} {n} {n} {1} {0} {} {1} {} {0} +E {16540} {e} {e} {2} {0} {} {1} {} {0} +E {16534} {s} {s} {4} {0} {} {1} {} {0} + +R {16534} {0} {} {In a Small Gully} {} {Filled with sand and broken rocks, this gully is dry instead of being filled with water. The sun here have long evaporated the water long ago, like so many other similar gullies in the waste. The gully continues to the north and south.} {Waste Bordering the Spine} {} {} {} {1} {} +E {16533} {n} {n} {1} {0} {} {1} {} {0} +E {16539} {e} {e} {2} {0} {} {1} {} {0} +E {16535} {s} {s} {4} {0} {} {1} {} {0} + +R {16535} {0} {} {In a Small Gully} {} {This small gully is filled with sand and small rocks, with two steep, almost vertical walls on both sides rising up. There is no water here, the river that had once flowed through being dried up by the hot sun of the waste. There is an opening in the west gully wall, linking this gully with another gully.} {Waste Bordering the Spine} {} {} {} {1} {} +E {16534} {n} {n} {1} {0} {} {1} {} {0} +E {16536} {e} {e} {2} {0} {} {1} {} {0} +E {16505} {w} {w} {8} {0} {} {1} {} {0} + +R {16536} {0} {} {Dry Plains in the Waste} {} {Dry and cracked dirt makes up the ground here, and sparse vegitation barely manages to stay alive. The Spine of The World stands to the west, as if it was holding the sky itself up. In every other direction the endless waste continues past the horizon.} {The Endless Waste} {} {} {} {1} {} +E {16539} {n} {n} {1} {0} {} {1} {} {0} +E {16537} {e} {e} {2} {0} {} {1} {} {0} +E {16535} {w} {w} {8} {0} {} {1} {} {0} + +R {16537} {0} {} {Path Through the Waste} {} {A dry, beaten path begins here, leading towards a large number of rock outcroppings to the north. The path itself is fairly narrow, and appears to be used often. To the east the waste appears to slope upwards.} {The Endless Waste} {} {} {} {1} {} +E {16538} {n} {n} {1} {0} {} {1} {} {0} +E {16536} {w} {w} {8} {0} {} {1} {} {0} + +R {16538} {0} {} {Following the Path} {} {The path continues towards the rock formations to north. The ground here appears to be less cracked and more solid compared to the rest of the waste, and a few small plants fight for survival. To the west, the Spine of the World is the only visible landmark.} {The Endless Waste} {} {} {} {1} {} +E {16541} {n} {n} {1} {0} {} {1} {} {0} +E {16539} {w} {w} {8} {0} {} {1} {} {0} +E {16537} {s} {s} {4} {0} {} {1} {} {0} + +R {16539} {0} {} {A Stone Spire} {} {Before you is an immense stone spire. The spire looks as if it was made up of several large stone rings stacked irregularly upon one another, almost as if it will fall down at any second. Further to the north you can see what almost looks like a forest of rock formations.} {The Endless Waste} {} {} {} {1} {} +E {16540} {n} {n} {1} {0} {} {1} {} {0} +E {16538} {e} {e} {2} {0} {} {1} {} {0} +E {16534} {w} {w} {8} {0} {} {1} {} {0} +E {16536} {s} {s} {4} {0} {} {1} {} {0} + +R {16540} {0} {} {Bend in the Path} {} {Twisting off towards the north, the worn path leads towards a group of rock formations which is clearly visible from here. Small grasslike plants border the trail, some of which almost appear green.} {The Endless Waste} {} {} {} {1} {} +E {16542} {n} {n} {1} {0} {} {1} {} {0} +E {16541} {e} {e} {2} {0} {} {1} {} {0} +E {16533} {w} {w} {8} {0} {} {1} {} {0} +E {16539} {s} {s} {4} {0} {} {1} {} {0} + +R {16541} {0} {} {Bend in the Path} {} {The path turns towards the west here and continues towards the north. Plants are becoming slightly more common as the ground almost appears to contain water. The rise to the east tapers off into a cliff, and several caves can be seen within the walls.} {The Endless Waste} {} {} {} {1} {} +E {16543} {n} {n} {1} {0} {} {1} {} {0} +E {16540} {w} {w} {8} {0} {} {1} {} {0} +E {16538} {s} {s} {4} {0} {} {1} {} {0} + +R {16542} {0} {} {Along the Waste Path} {} {The path leads northward, leading straight into a large group of red stone outcroppings. The rock formations give the appearance of a crimson forest surrounding what looks like a natural cave.} {The Endless Waste} {} {} {} {1} {} +E {16544} {n} {n} {1} {0} {} {1} {} {0} +E {16543} {e} {e} {2} {0} {} {1} {} {0} +E {16509} {w} {w} {8} {0} {} {1} {} {0} +E {16540} {s} {s} {4} {0} {} {1} {} {0} + +R {16543} {0} {} {Before the Red Rocks} {} {Directly to the north, several stone columns appear to grow out of the ground. A large natural cave to the northwest appears able to provide shelter. Small clumps of grass are more common here then the rest of the waste, providing evidence of water nearby.} {The Endless Waste} {} {} {} {1} {} +E {16545} {n} {n} {1} {0} {} {1} {} {0} +E {16542} {w} {w} {8} {0} {} {1} {} {0} +E {16541} {s} {s} {4} {0} {} {1} {} {0} + +R {16544} {0} {} {Crimson Stone Forest} {} {Crimson stone pillars stand solidly here, creating the illusion of a forest. The path ends to the north at the enterance to a naturally formed cave. More outcroppings surround stick out of the ground to the east and north, as well.} {The Endless Waste} {} {} {} {1} {} +E {16547} {n} {n} {1} {0} {} {1} {} {0} +E {16545} {e} {e} {2} {0} {} {1} {} {0} +E {16542} {s} {s} {4} {0} {} {1} {} {0} + +R {16545} {0} {} {Red Stone Pillars} {} {More rock formations crumble into dust here. The edge of the group of pillars is apparently more effected by the weather than the interior. Quite a few red stones dot the ground, looking like drops of blood upon the dirt.} {The Endless Waste} {} {} {} {1} {} +E {16546} {n} {n} {1} {0} {} {1} {} {0} +E {16544} {w} {w} {8} {0} {} {1} {} {0} +E {16543} {s} {s} {4} {0} {} {1} {} {0} + +R {16546} {0} {} {Beginning of a Dry Path} {} {A dry cracked path starts here, heading eastward towards a small canyon. Several small rocks line the path, guiding it in an easterly direction. Towards the north, several sand dunes can be seen, as well as the Spine of the World looming in the west.} {The Endless Waste} {} {} {} {1} {} +E {16549} {n} {n} {1} {0} {} {1} {} {0} +E {16550} {e} {e} {2} {0} {} {1} {} {0} +E {16547} {w} {w} {8} {0} {} {1} {} {0} +E {16545} {s} {s} {4} {0} {} {1} {} {0} + +R {16547} {0} {} {Edge of a Crimson Stone Forest} {} {Crumbling rocks litter the ground here, cracking with every step. Towards the north you see the beginning of a sand dune. To the south, large red stones block any sight of the waste.} {The Endless Waste} {} {} {} {1} {} +E {16548} {n} {n} {1} {0} {} {1} {} {0} +E {16546} {e} {e} {2} {0} {} {1} {} {0} +E {16544} {s} {s} {4} {0} {} {1} {} {0} + +R {16548} {0} {} {Bottom of a Sand Dune} {} {The fine grains of sand here slope upwards to the north, forming a rather large sand dune. Glancing further north you can see the edge of the dune. Towards the east the edge of a canyon can be seen, and the cliffs on the other side. Southwards a red stone forest can be seen.} {The Endless Waste} {} {} {} {1} {} +E {16587} {n} {n} {1} {0} {} {1} {} {0} +E {16549} {e} {e} {2} {0} {} {1} {} {0} +E {16547} {s} {s} {4} {0} {} {1} {} {0} + +R {16549} {0} {} {Around a Sand Dune} {} {Around you the air is extremely dry, as no sign of moisture can be found. Looking eastward, you can see a small canyon in the distance, and what looks a path forming that leads towards the edge. Northward the waste becomes more sandy then towards the south.} {The Endless Waste} {} {} {} {1} {} +E {16586} {n} {n} {1} {0} {} {1} {} {0} +E {16548} {w} {w} {8} {0} {} {1} {} {0} +E {16546} {s} {s} {4} {0} {} {1} {} {0} + +R {16550} {0} {} {Along a Dry Path} {} {Stones line a dry, worn path here. The path itself leads to a canyon and a sand dune, in the east and west, respectively. It is obvious that someone or something uses this path often, due to it's beaten appearance. The stones appear to guide the path in the right direction, like guard rails on a dock.} {The Endless Waste} {} {} {} {1} {} +E {16551} {e} {e} {2} {0} {} {1} {} {0} +E {16546} {w} {w} {8} {0} {} {1} {} {0} + +R {16551} {0} {} {Bend in a Dry Path} {} {The path bends towards the north here, twisting sharply in that direction. There is a large boulder directly to the south, which seems odd since it is surrounded by broken and crumbling rock. To the north, a sandy part of the waste is visisble, with heat waves eminating from the ground.} {The Endless Waste} {} {} {} {1} {} +E {16552} {n} {n} {1} {0} {} {1} {} {0} +E {16550} {w} {w} {8} {0} {} {1} {} {0} + +R {16552} {0} {} {Bend in a Dry Path} {} {Gradually twisting in an easterly direction, the path begins to narrow as it approaches the canyon. The rocks that line the trail are becoming sparse, and the ground is becoming harder. Wind gusts occasionally come from the canyon, carrying the blood red sand like a ruge ghost through the air.} {The Endless Waste} {} {} {} {1} {} +E {16553} {e} {e} {2} {0} {} {1} {} {0} +E {16551} {s} {s} {4} {0} {} {1} {} {0} + +R {16553} {0} {} {The Edge of a Canyon} {} {The dusty trail ends here, turning into a rocky path along the cliffside. The canyon before you looks like a giant footprint, with the walls striped with different layers of colored rock. Beyond the canyon is wasteland for as far as you can see. The Spine of the World is the only break in the endless horizon.} {The Endless Waste} {} {} {} {1} {} +E {16552} {w} {w} {8} {0} {} {1} {} {0} +E {16554} {d} {d} {32} {0} {} {1} {} {0} + +R {16554} {0} {} {Along the Cliffside} {} {Rocks fall off the edge of the ridge as you travel this path. Directly south of you is a fork in this path, leading further into the canyon or inside a small crevice. Looking towards the bottom of the canyon you notice some dry vegitation and a little crater of some sort in the center.} {The Endless Waste} {} {} {} {1} {} +E {16555} {s} {s} {4} {0} {} {1} {} {0} +E {16553} {u} {u} {16} {0} {} {1} {} {0} + +R {16555} {0} {} {Fork in the Path} {} {The cliffside turns towards the east, leading further into the canyon. To the west, you see the entrance to a small cave in the side of the wall. Man made scrapings on the sides of the wall lead you to belice that someone was here recently. The path is gradually becoming narrower, making travel difficult.} {The Endless Waste} {} {} {} {1} {} +E {16554} {n} {n} {1} {0} {} {1} {} {0} +E {16556} {e} {e} {2} {0} {} {1} {} {0} +E {16564} {w} {w} {8} {0} {} {1} {} {0} + +R {16556} {0} {} {Twist in the Path} {} {The path is widens slightly here, leaving enough room for two horses to travel side by side. The rock beneath your feet is more solid than the rest of the area, as the bottom of the canyon draws closer. Further south lies the end of this path, and the pit of the gorge.} {The Endless Waste} {} {} {} {1} {} +E {16555} {w} {w} {8} {0} {} {1} {} {0} +E {16557} {s} {s} {4} {0} {} {1} {} {0} + +R {16557} {0} {} {Steep Path} {} {Dropping quickly here, the path leads to where the canyon wall meets the lowest part of the ground. The ground is now very solid rock, and the dust makes it slightly slick. As you draw closer the canyon bottom, you feel overwhelmed by the high walls around you. It is almost as if you are standing at the base of the White Tower for the first time.} {The Endless Waste} {} {} {} {1} {} +E {16556} {n} {n} {1} {0} {} {1} {} {0} +E {16558} {d} {d} {32} {0} {} {1} {} {0} + +R {16558} {0} {} {A Crumbling Canyon} {} {The path ends here, opening up the vast gorge at the bottom of the canyon walls. The rock at your feet is dark grey, very different than the rest of this area. Looking up, the canyon walls look like one big tower, piercing the sky.} {The Endless Waste} {} {} {} {1} {} +E {16559} {e} {e} {2} {0} {} {1} {} {0} +E {16563} {s} {s} {4} {0} {} {1} {} {0} +E {16557} {u} {u} {16} {0} {} {1} {} {0} + +R {16559} {0} {} {A Crumbling Canyon} {} {The wall here looks abnormally weathered, probably because of the wind picking up the sand off the bottom of the canyon and slamming it into the walls here. Glancing around, you notice a little overhang extending from the canyon wall to the southeast.} {The Endless Waste} {} {} {} {1} {} +E {16560} {e} {e} {2} {0} {} {1} {} {0} +E {16558} {w} {w} {8} {0} {} {1} {} {0} +E {16562} {s} {s} {4} {0} {} {1} {} {0} + +R {16560} {0} {} {A Crumbling Canyon} {} {Two of the walls intersect here. The ground slopes gently upward, towards the point where the three meet. Looking around, the canyon isn't nearly as large as it looks from above, probably because the walls slope outward as they go further up.} {The Endless Waste} {} {} {} {1} {} +E {16559} {w} {w} {8} {0} {} {1} {} {0} +E {16561} {s} {s} {4} {0} {} {1} {} {0} + +R {16561} {0} {} {A Crumbling Canyon} {} {A ledge of red rock extends from the eastern wall. The ground is laden with fragments of rock that have broken loose from the canyon walls. An occasional rock tumbles down from the ledge adding to the debris on the ground.} {The Endless Waste} {} {} {} {1} {} +E {16560} {n} {n} {1} {0} {} {1} {} {0} +E {16562} {w} {w} {8} {0} {} {1} {} {0} + +R {16562} {0} {} {A Crumbling Canyon} {} {The canyon wall curves around your head here, making a kind of shelter from the sun. Insects scurry and hide behind rocks and inside little holes as you pass by, waiting for a peaceful time away from the heat. the rock above your head is that crimson color that is common in this area.} {The Endless Waste} {} {} {} {1} {} +E {16559} {n} {n} {1} {0} {} {1} {} {0} +E {16561} {e} {e} {2} {0} {} {1} {} {0} +E {16563} {w} {w} {8} {0} {} {1} {} {0} + +R {16563} {0} {} {A Crumbling Canyon} {} {Two of the dark red walls meet here, forming an almost perfect perpendicular figure. Little burrows in the walls make home to several small insects, and a couple little ones catch your eye as they scurry about. Bits of rock that have broken loose from the weathered canyon walls blanket the ground.} {The Endless Waste} {} {} {} {1} {} +E {16558} {n} {n} {1} {0} {} {1} {} {0} +E {16562} {e} {e} {2} {0} {} {1} {} {0} + +R {16564} {0} {} {Crevice in the Wall} {} {The walls are lined with scratches and chips, as if someone tried to carve this area out of the canyon wall itself. The dust and debris is thick and it is obvious that the wind does not blow in through the enterance. The dirt has tracks of some sort of an insect, and they look like they have been undisturbed for a long time.} {The Endless Waste} {} {} {} {1} {} +E {16555} {e} {e} {2} {0} {} {1} {} {0} +E {16565} {w} {w} {8} {0} {} {1} {} {0} + +R {16565} {0} {} {Behind the Crevice Wall} {} {Behind the wall of the crevice, you can see that you were right about those scratches being man made. There is a tunnel carved out of the solid rock. The red stains on the wall do not look like anything but blood, and that does not leave a very welcome feeling.} {The Endless Waste} {} {} {} {1} {} +E {16564} {e} {e} {2} {0} {} {1} {} {0} +E {16566} {w} {w} {8} {0} {} {1} {} {0} + +R {16566} {0} {} {Inside the Caverns} {} {The cavern is about four spans high, leaving plenty of head room for even an ogier. The cave heads off to the west, and curves from there, breaking your line of sight. The ground almost starts to lean down, leading you to believe that it will move further under the earth.} {The Endless Waste} {} {} {} {1} {} +E {16565} {e} {e} {2} {0} {} {1} {} {0} +E {16567} {w} {w} {8} {0} {} {1} {} {0} + +R {16567} {0} {} {Bend in the Caverns} {} {The cave twists like a watersnake crossing a stream here, making visibility limited. The rock that surrounds you is very solid, and looks extremely difficult to break. Whoever made this cavern took alot of time in its creation.} {The Endless Waste} {} {} {} {1} {} +E {16568} {n} {n} {1} {0} {} {1} {} {0} +E {16566} {e} {e} {2} {0} {} {1} {} {0} + +R {16568} {0} {} {Bend in the Caverns} {} {From here, you can see light ahead, where a cross type intersection is. Beyond that, the cave turns to the south. The celing is not quite as high as it was near the enterance, and ground starts to slope downward.} {The Endless Waste} {} {} {} {1} {} +E {16569} {w} {w} {8} {0} {} {1} {} {0} +E {16567} {s} {s} {4} {0} {} {1} {} {0} + +R {16569} {0} {} {Cross Intersection} {} {To the north and south, you can see little rooms where stuff is apparantly stored. Further west, the cave turns southward, blocking any sight further down the path. The ground and ceiling have grown slightly closer together, and the cave is still very dry.} {The Endless Waste} {} {} {} {1} {} +E {16571} {n} {n} {1} {0} {} {1} {} {0} +E {16568} {e} {e} {2} {0} {} {1} {} {0} +E {16572} {w} {w} {8} {0} {} {1} {} {0} +E {16570} {s} {s} {4} {0} {} {1} {} {0} + +R {16570} {0} {} {Storage} {} {Whatever has taken home here has set several crates and barrels here, most likely storing provisions and such. The rock around you is very dry, and if water is stored here, it does not leak anywhere.} {The Endless Waste} {} {} {} {1} {} +E {16569} {n} {n} {1} {0} {} {1} {} {0} + +R {16571} {0} {} {Guardroom} {} {A few stones in the general shape of a chair are here, facing the exit to the south. If someone were to pass through the intersection, you would be able to see from here. The ceiling is lower here, and it gives the impression of a very small room.} {The Endless Waste} {} {} {} {1} {} +E {16569} {s} {s} {4} {0} {} {1} {} {0} + +R {16572} {0} {} {Before an Intersection} {} {To the east, you can see light and a cross shaped intersection. The celing has stayed level as the ground tips slightly downward, leaving more headroom than in the beginning part of the caves. The walls are still very solid and very dry at the same time. The path curves southward a little west of here.} {The Endless Waste} {} {} {} {1} {} +E {16569} {e} {e} {2} {0} {} {1} {} {0} +E {16573} {w} {w} {8} {0} {} {1} {} {0} + +R {16573} {0} {} {Twist in the Cavern} {} {From here you can see that the cave opens up to a large room to the south. The ground beneath your feet is very clean for rock, and looks as if someone cares that it looks good. The walls and the celing are just as clean, if not more.} {The Endless Waste} {} {} {} {1} {} +E {16572} {e} {e} {2} {0} {} {1} {} {0} +E {16574} {s} {s} {4} {0} {} {1} {} {0} + +R {16574} {0} {} {Entrance to a Large Hall} {} {A large hallway opens up to your sight here, about nine spans in length and width. The celing has been carved even higher here, leaving a little overhang above your head. To the southeast you can see the other corner of the hall, and slightly west of that, you notice a small doorway.} {The Endless Waste} {} {} {} {1} {} +E {16573} {n} {n} {1} {0} {} {1} {} {0} +E {16575} {e} {e} {2} {0} {} {1} {} {0} +E {16579} {s} {s} {4} {0} {} {1} {} {0} + +R {16575} {0} {} {Large Hallway} {} {The wall to your north has been covered with intricate carvings of unrecognizable animals and demons fighting amongst themselves. The ground tips towards the door at the middle of the south wall, and the celing is very high compared to the rest of the cavern.} {The Endless Waste} {} {} {} {1} {} +E {16576} {e} {e} {2} {0} {} {1} {} {0} +E {16574} {w} {w} {8} {0} {} {1} {} {0} +E {16578} {s} {s} {4} {0} {} {1} {} {0} + +R {16576} {0} {} {Corner of a Hallway} {} {The two walls meet here, forming a perpendicular formation, way too perfect to be a natural occurance. More carvings can be seen on the walls, every one more detailed than the last. The ground is very sand and dirt free, and the rock has almost no cracks in it.} {The Endless Waste} {} {} {} {1} {} +E {16575} {w} {w} {8} {0} {} {1} {} {0} +E {16577} {s} {s} {4} {0} {} {1} {} {0} + +R {16577} {0} {} {Large Hallway} {} {On the east wall, you can see paintings and carvings depicting people fighting with unrecognizable animals and others of people worshiping something while sacrificing a fellow human. The carvings have been painted with what looks like human blood.} {The Endless Waste} {} {} {} {1} {} +E {16576} {n} {n} {1} {0} {} {1} {} {0} +E {16578} {w} {w} {8} {0} {} {1} {} {0} +E {16582} {s} {s} {4} {0} {} {1} {} {0} + +R {16578} {0} {} {Center of a Large Hallway} {} {Directly south, there is a large altar with room enough to lay a human body across it. Directly above it there are several red stains that very well could be blood. The celing is much higher in the north, and is about six spans off the ground above the altar.} {The Endless Waste} {} {} {} {1} {} +E {16575} {n} {n} {1} {0} {} {1} {} {0} +E {16577} {e} {e} {2} {0} {} {1} {} {0} +E {16579} {w} {w} {8} {0} {} {1} {} {0} +E {16581} {s} {s} {4} {0} {} {1} {} {0} + +R {16579} {0} {} {Large Hallway} {} {Someone has carved shelves into the wall here, making a good place to store small trinkets and tools. Looking up, you can see that the ceiling has been carved further up than the rest of the cave, and that it is very low above the altar to the south than the rest of the hallway.} {The Endless Waste} {} {} {} {1} {} +E {16574} {n} {n} {1} {0} {} {1} {} {0} +E {16578} {e} {e} {2} {0} {} {1} {} {0} +E {16580} {s} {s} {4} {0} {} {1} {} {0} + +R {16580} {0} {} {Corner of a Hallway} {} {Beneath the line where the walls intersect is a little hole. It looks like a good place to store a small chest or sack. To the east, you can see an altar, with cryptic looking writings on the ceiling above it. To the north you can see the exit of the hallway.} {The Endless Waste} {} {} {} {1} {} +E {16579} {n} {n} {1} {0} {} {1} {} {0} +E {16581} {e} {e} {2} {0} {} {1} {} {0} + +R {16581} {0} {} {At the Altar} {} {Before you is an altar carved out of marble. Intricately carved and decorated, this exquisite piece of stone has been wiped perfectly clean, there isn't even any dust. Looking at your feet, however, you can see stains of blood. Something bad has happened here, more than once.} {The Endless Waste} {} {} {} {1} {} +E {16578} {n} {n} {1} {0} {} {1} {} {0} +E {16582} {e} {e} {2} {0} {} {1} {} {0} +E {16580} {w} {w} {8} {0} {} {1} {} {0} +E {16583} {s} {s} {4} {0} {} {1} {} {0} + +R {16582} {0} {} {Corner of a Large Hallway} {} {The dark grey walls meet here, opposite of the entrance of the hallway. To the west a pearly white marble altar can be seen, reflecting the little light in here. The ground is slightly less solid than the rest of the cave, and doesn't look quite as well kept.} {The Endless Waste} {} {} {} {1} {} +E {16577} {n} {n} {1} {0} {} {1} {} {0} +E {16581} {w} {w} {8} {0} {} {1} {} {0} + +R {16583} {0} {} {Small Cavern} {} {The cavern opens up to two rooms, one in the east and one to the south. From behind the altar, you can see the entire hallway, from enterance to corner. To the east you can see large wooden objects, probably used for torture. To the south you can hear sounds of running water.} {The Endless Waste} {} {} {} {1} {} +E {16581} {n} {n} {1} {0} {} {1} {} {0} +E {16584} {e} {e} {2} {0} {} {1} {} {0} +E {16585} {s} {s} {4} {0} {} {1} {} {0} + +R {16584} {0} {} {Torture Chamber} {} {Light is reflected off the many pieces of metal in this room, from the chains lining one wall to the cuffs and bindings lining another. There are many wooden devices with only one purpose, pain. There is a small shelf built into the wall that is obviously used to keep a fire.} {The Endless Waste} {} {} {} {1} {} +E {16583} {w} {w} {8} {0} {} {1} {} {0} + +R {16585} {0} {} {Water Storage} {D} {The ground ascends away from a large basin, as if to put it at the center of a valley. The ground is wet and there are several buckets obviously used to transport and drink the water. The ceiling is high here, leaving a sense of awe about the water basin.} {The Endless Waste} {} {} {} {1} {} +E {16583} {n} {n} {1} {0} {} {1} {} {0} + +R {16586} {0} {} {Along the Side of a Dune} {} {Sloping up steeply towards the west, a giant dune exists, dwarfing you in it's immensity. Looking further north, the sand ocean stretches as far as you can see, seemingly without end. Here, the only sign of life is an occasional scorpion or small insect.} {The Endless Waste} {} {} {} {1} {} +E {16589} {n} {n} {1} {0} {} {1} {} {0} +E {16587} {w} {w} {8} {0} {} {1} {} {0} +E {16549} {s} {s} {4} {0} {} {1} {} {0} + +R {16587} {0} {} {Climbing a Sand Dune} {} {Your feet sink into the sand as you climb towards the top of this dune, the crest just to the north. From here it is easy to see the rest of the waste to the south, west, and east. The canyon off in the distance looks like a scar in the cracked ground of the waste, with the Spine of the World visible in every westerly direction.} {The Endless Waste} {} {} {} {1} {} +E {16588} {n} {n} {1} {0} {} {1} {} {0} +E {16586} {e} {e} {2} {0} {} {1} {} {0} +E {16548} {s} {s} {4} {0} {} {1} {} {0} + +R {16588} {0} {} {Top of a Sand Dune} {} {From here it appears as if you can see the entire waste, in every direction. The only sign that the waste doesn't go on for ever is the mountain range in the west, the Spine of the World. To the north, the waste looks like a sea of sand, heat waving off of the ground like steam off of a hot spring.} {The Endless Waste} {} {} {} {1} {} +E {16590} {n} {n} {1} {0} {} {1} {} {0} +E {16589} {e} {e} {2} {0} {} {1} {} {0} +E {16587} {s} {s} {4} {0} {} {1} {} {0} + +R {16589} {0} {} {Waste Desert} {} {The immensity of the waste is obvious here, after glancing northeast. The desert appears to go on forever, like looking across an ocean from a beach. Few signs of life can be found other than an occasional tuft of dead grass or a small insect.} {The Endless Waste} {} {} {} {1} {} +E {16591} {n} {n} {1} {0} {} {1} {} {0} +E {16588} {w} {w} {8} {0} {} {1} {} {0} +E {16586} {s} {s} {4} {0} {} {1} {} {0} + +R {16590} {0} {} {Climbing a Sand Dune} {} {The ground here is soft, causing sand to pour over your feet with every step. Walking is difficult along the side of this dune. The top of this dune is south, and sand runs down the side towards you from that direction.} {The Endless Waste} {} {} {} {1} {} +E {16591} {e} {e} {2} {0} {} {1} {} {0} +E {16588} {s} {s} {4} {0} {} {1} {} {0} + +R {16591} {0} {} {Waste Desert} {} {Any sign of solid ground is gone here, and heat eminates from the ground as if the sand was billions of tiny burning coals. Dunes and waves in the sand litter the desert, with one prominent dune towards the southwest.} {The Endless Waste} {} {} {} {1} {} +E {16592} {n} {n} {1} {0} {} {1} {} {0} +E {16590} {w} {w} {8} {0} {} {1} {} {0} +E {16589} {s} {s} {4} {0} {} {1} {} {0} + +R {16592} {0} {} {Traveling Through the Waste} {} {The sand is very fine here, and it sifts around your feet as you pass through. The waste expands further north than you can possibly see, and trying just hurts your eyes. To the east and west are two little santraps, possibly home to some sort of a spider. Further west the Spine of the World breaks the rather boring horizon.} {The Endless Waste} {} {} {} {1} {} +E {16593} {n} {n} {1} {0} {} {1} {} {0} +E {16591} {s} {s} {4} {0} {} {1} {} {0} + +R {16593} {0} {} {Opening to the Vast Desert} {} {Opening towards the north, the desert expands in every direction from here. The sand grains continue to get smaller, and the ground softer. If it weren't for the rough terrain to the south or the Spine of the World in the west you would think you were completely surrounded by an ocean of sand.} {The Endless Waste} {} {} {} {1} {} +E {16594} {n} {n} {1} {0} {} {1} {} {0} +E {16598} {e} {e} {2} {0} {} {1} {} {0} +E {16592} {s} {s} {4} {0} {} {1} {} {0} + +R {16594} {0} {} {Waves in the Sand} {} {The sand is unusually wavy here, like an ocean during a tropical storm. The sand itself is very light and fine, and anything that touches it gets dirt marks. The waste to the north appears to slope gently downwards in a northernly direction.} {The Endless Waste} {} {} {} {1} {} +E {16595} {n} {n} {1} {0} {} {1} {} {0} +E {16597} {e} {e} {2} {0} {} {1} {} {0} +E {16593} {s} {s} {4} {0} {} {1} {} {0} + +R {16595} {0} {} {Scorpion Hole} {} {A hole the size of a human head has been carved into a boulder here, which has obviously come home to a family of scorpions. It is too small for a human to crawl through, but the scorpions come in and out of it as if you weren't there.} {The Endless Waste} {} {} {} {1} {} +E {16596} {e} {e} {2} {0} {} {1} {} {0} +E {16594} {s} {s} {4} {0} {} {1} {} {0} + +R {16596} {0} {} {Wandering the Waste} {} {Fresh marking in the sand make a recent presence of scorpions obvious, and they all point in a westerly direction. The sand is unusually flat here, and travel is slightly easier than the rest of the desert. The sand appears to slope downward to the north, and stays flat to the south and east.} {The Endless Waste} {} {} {} {1} {} +E {16602} {n} {n} {1} {0} {} {1} {} {0} +E {16601} {e} {e} {2} {0} {} {1} {} {0} +E {16595} {w} {w} {8} {0} {} {1} {} {0} +E {16597} {s} {s} {4} {0} {} {1} {} {0} + +R {16597} {0} {} {Vast Waste} {} {The sand dissapears around a small area of rock with a little hole in it, probably home of a small snake or lizard. Looking around you, the sand looks like waves on and ocean, frozen in one spot in time.} {The Endless Waste} {} {} {} {1} {} +E {16596} {n} {n} {1} {0} {} {1} {} {0} +E {16600} {e} {e} {2} {0} {} {1} {} {0} +E {16594} {w} {w} {8} {0} {} {1} {} {0} +E {16598} {s} {s} {4} {0} {} {1} {} {0} + +R {16598} {0} {} {Vast Waste} {} {Like water evaporating off the ocean, heat rises in waves from the sand. Uneven and soft, the ground is, for the most part, difficult to travel across. Looming ominously in the west, the Spine of the World stabs into the sky, breaking the otherwise uneventful horizon.} {The Endless Waste} {} {} {} {1} {} +E {16597} {n} {n} {1} {0} {} {1} {} {0} +E {16599} {e} {e} {2} {0} {} {1} {} {0} +E {16593} {w} {w} {8} {0} {} {1} {} {0} + +R {16599} {0} {} {Vast Waste} {} {Expansive and extremely boring, the sand of the desert looks a lot like waves in an ocean, frozen in one spot. Brownish-red and very fine, it leaves little dirt marks on anything that touches it. Even the slightest motion causes your feet to sink into the sand even further} {The Endless Waste} {} {} {} {1} {} +E {16600} {n} {n} {1} {0} {} {1} {} {0} +E {16604} {e} {e} {2} {0} {} {1} {} {0} +E {16598} {w} {w} {8} {0} {} {1} {} {0} + +R {16600} {0} {} {Vast Waste} {} {Dry sand and rock make this area pretty much uneventful, except for something you catch out of the corner of your eye. It was a ways to the east, and it looked like a tall tree with no leaves except for a few large flat ones at the very top. A glimmer of light reflecting off water also draws your attention. You blink, and then it is gone.} {The Endless Waste} {} {} {} {1} {} +E {16601} {n} {n} {1} {0} {} {1} {} {0} +E {16605} {e} {e} {2} {0} {} {1} {} {0} +E {16597} {w} {w} {8} {0} {} {1} {} {0} +E {16599} {s} {s} {4} {0} {} {1} {} {0} + +R {16601} {0} {} {Vast Waste} {} {Boring and uneventful sand spans for leagues in every direction. The only things keeping you from feeling like you have totally lost your directions is the Spine of the World and the positon of the sun. At your feet are some marks in the sand that can only be caused by insects.} {The Endless Waste} {} {} {} {1} {} +E {16603} {n} {n} {1} {0} {} {1} {} {0} +E {16606} {e} {e} {2} {0} {} {1} {} {0} +E {16596} {w} {w} {8} {0} {} {1} {} {0} +E {16600} {s} {s} {4} {0} {} {1} {} {0} + +R {16602} {0} {} {Sand Pit} {} {Whoah! The sand slips beneath your feet and you slide into a sand pit. Climbing out shouldn't be difficult, but you are now covered in sand and dirt, and disconcerted. The east side is smaller and easier to climb out of than the south, because the ground is slightly lower and sloped downward.} {The Endless Waste} {} {} {} {1} {} +E {16603} {e} {e} {2} {0} {} {1} {} {0} +E {16596} {s} {s} {4} {0} {} {1} {} {0} + +R {16603} {0} {} {Vast Waste} {} {The ground slopes gently downward to the east, leading further down past your line of sight. The Spine of the World Stands solidly in the west, contrasting the soft, uneven ground of the waste. In every other direction, reddish brown sand covers the ground.} {The Endless Waste} {} {} {} {1} {} +E {16607} {e} {e} {2} {0} {} {1} {} {0} +E {16602} {w} {w} {8} {0} {} {1} {} {0} +E {16601} {s} {s} {4} {0} {} {1} {} {0} + +R {16604} {0} {} {Wandering the Waste} {} {Absolutely nothing out of the ordinary catches your attention. Sand, the Spine, and the sky are the only things you can see in any direction. The ground is completely sand, and no rocks of any kind can be found.} {The Endless Waste} {} {} {} {1} {} +E {16605} {n} {n} {1} {0} {} {1} {} {0} +E {16599} {w} {w} {8} {0} {} {1} {} {0} + +R {16605} {0} {} {Wandering the Waste} {} {The sand here is unusually fine grained, causing your entire foot to sink into the ground. There are small tracks of insects on the sand, as the wind does not move the dirt here. The Spine of the World is the only thing that makes the horizon look not so uneventful.} {The Endless Waste} {} {} {} {1} {} +E {16606} {n} {n} {1} {0} {} {1} {} {0} +E {16600} {w} {w} {8} {0} {} {1} {} {0} +E {16604} {s} {s} {4} {0} {} {1} {} {0} + +R {16606} {0} {} {Wandering the Waste} {} {The wind has caused a sand dune two spans high to be formed, making travel slightly more difficult. The sand on the dune is fine, as it would have to be in order to be picked up by the wind. From the top of the dune, you can see a gorge in the sand to the northeast, probably three hides in size.} {The Endless Waste} {} {} {} {1} {} +E {16607} {n} {n} {1} {0} {} {1} {} {0} +E {16601} {w} {w} {8} {0} {} {1} {} {0} +E {16605} {s} {s} {4} {0} {} {1} {} {0} + +R {16607} {0} {} {Wandering the Waste} {} {Stirring of motion catches your eye to the west, probably a scorpion or another insect of some sort. To the south you can see a sand dune, most likely formed by the wind picking up the sand and dropping it on top of a rock.} {The Endless Waste} {} {} {} {1} {} +E {16608} {e} {e} {2} {0} {} {1} {} {0} +E {16603} {w} {w} {8} {0} {} {1} {} {0} +E {16606} {s} {s} {4} {0} {} {1} {} {0} + +R {16608} {0} {} {Beside a Boulder} {} {Directly to the northeast, a large boulder rests in the sand, which would be a great place to watch the surrounding waste. From there you would be able to see anything within a league in every direction. The sand around the boulder is covered with little red stones.} {The Endless Waste} {} {} {} {1} {} +E {16611} {n} {n} {1} {0} {} {1} {} {0} +E {16609} {e} {e} {2} {0} {} {1} {} {0} +E {16607} {w} {w} {8} {0} {} {1} {} {0} + +R {16609} {0} {} {Below a Boulder} {} {The face of the boulder is climbable here, and it looks like someone has carved hand holds in the rock. The boulder itself is a dark grey, covered with reddish brown sand and dirt. The surface is fairly smooth, due to weathering of the wind and sand.} {The Endless Waste} {} {} {} {1} {} +E {16614} {e} {e} {2} {0} {} {1} {} {0} +E {16608} {w} {w} {8} {0} {} {1} {} {0} +E {16610} {u} {u} {16} {0} {} {1} {} {0} + +R {16610} {0} {} {Atop a Boulder} {} {To the northeast, you can see a giant gorge in the sand with a flat rock at one end. To the southwest, you can see several stone columns just south of a very large sand dune. To the west, the Spine of the World divides the waste from the rest of the world.} {The Endless Waste} {} {} {} {1} {} +E {16609} {d} {d} {32} {0} {} {1} {} {0} + +R {16611} {0} {} {Near a Boulder} {} {You are standing near a large boulder, that has to be at least six or seven spans high. If you could climb to the top it would be a great place to look at your surroundings. At the base of the huge rock, several little red rocks have collected there, safe from weathering and erosion.} {The Endless Waste} {} {} {} {1} {} +E {16612} {e} {e} {2} {0} {} {1} {} {0} +E {16608} {s} {s} {4} {0} {} {1} {} {0} + +R {16612} {0} {} {North of a Boulder} {} {A large boulder is directly south of where you are, making a natural wall. Where the boulder meets the sand several little insects have made thier homes, waiting for some other little bug to land for a break. The land leans slightly down to the east, and nothing but more sand to the north.} {The Endless Waste} {} {} {} {1} {} +E {16613} {e} {e} {2} {0} {} {1} {} {0} +E {16611} {w} {w} {8} {0} {} {1} {} {0} + +R {16613} {0} {} {Overlooking a Gorge} {} {Looking to the east, you can see a large gorge in the ground, with a flat rock at one end. If someone were to stand on that rock, everyone inside the gorge would be able to hear that person speak. Behind you is a large boulder, blocking your view further in that direction.} {The Endless Waste} {} {} {} {1} {} +E {16615} {e} {e} {2} {0} {} {1} {} {0} +E {16612} {w} {w} {8} {0} {} {1} {} {0} +E {16614} {s} {s} {4} {0} {} {1} {} {0} + +R {16614} {0} {} {Near a Boulder} {} {The sand has piled up next to a large boulder here, probably from the wind picking it up and slamming it into the side of the boulder. The boulder itself is about six or seven spans high and, from your judgement, weighs at least one hundredweight.} {The Endless Waste} {} {} {} {1} {} +E {16613} {n} {n} {1} {0} {} {1} {} {0} +E {16609} {w} {w} {8} {0} {} {1} {} {0} + +R {16615} {0} {} {Ridge Around a Gorge} {} {From here, you can look upon the gorge like an eagle over a forest. At the eastern end, a large flat rock looks like a focus for the clam shell shaped gorge. The ground is undisturbed by the wind and there are no signs of any wildlife whatsoever.} {The Endless Waste} {} {} {} {1} {} +E {16622} {n} {n} {1} {0} {} {1} {} {0} +E {16616} {e} {e} {2} {0} {} {1} {} {0} +E {16613} {w} {w} {8} {0} {} {1} {} {0} + +R {16616} {0} {} {Ridge Along a Gorge} {} {The rock ridge lines the edge of the gorge, like walls around a city. From here you can see across he gorge, and further north you see more desert. A large boulder can also be seen in the west. To the east, the ridge continues until it slopes off to the bottom of the gorge.} {The Endless Waste} {} {} {} {1} {} +E {16617} {e} {e} {2} {0} {} {1} {} {0} +E {16615} {w} {w} {8} {0} {} {1} {} {0} + +R {16617} {0} {} {Ridge Along a Gorge} {} {The ridge cumbles at the edge of the gorge, and rocks fall to the bottom as you pass by. The gorge itself is shaped like a clam shell, and the ground is terraced like giant steps. The Spine of the World is still visible in the west, and desert lies between you and it.} {The Endless Waste} {} {} {} {1} {} +E {16618} {e} {e} {2} {0} {} {1} {} {0} +E {16616} {w} {w} {8} {0} {} {1} {} {0} + +R {16618} {0} {} {Natural Staircase} {} {The rocks here have formed a haphazardly looking staircase. They lead from the edge of the south ridge of the gorge to the bottom of the pit, just south of the large rock at the focus point.} {The Endless Waste} {} {} {} {1} {} +E {16619} {n} {n} {1} {0} {} {1} {} {0} +E {16617} {w} {w} {8} {0} {} {1} {} {0} + +R {16619} {0} {} {Below a Rock} {} {Directly to your north is a large, flat rock that looks like it is the formation point of this entire gorge. It looks like someone or something has carved a few small footholds in order to climb up to the top of the rock.} {The Endless Waste} {} {} {} {1} {} +E {16628} {n} {n} {1} {0} {} {1} {} {0} +E {16620} {w} {w} {8} {0} {} {1} {} {0} +E {16618} {s} {s} {4} {0} {} {1} {} {0} + +R {16620} {0} {} {Traveling Through a Gorge} {} {The terraced ground lies to the north, with the natural wall to the south. This appears to be a path through which people travel through to reach the focus of the gorge. The Spine of the World is still visible beyond the westerly horizon, and it reminds you of what is beyond.} {The Endless Waste} {} {} {} {1} {} +E {16627} {n} {n} {1} {0} {} {1} {} {0} +E {16619} {e} {e} {2} {0} {} {1} {} {0} +E {16621} {w} {w} {8} {0} {} {1} {} {0} + +R {16621} {0} {} {Traveling Through a Gorge} {} {The ridge of the gorge is directly south, creating a natural wall. The ridge is made of a grey rock covered by red sand, it crumbles slightly at the smallest disturbance. The ground here is terraced, like a set of naturally formed stairs.} {The Endless Waste} {} {} {} {1} {} +E {16626} {n} {n} {1} {0} {} {1} {} {0} +E {16620} {e} {e} {2} {0} {} {1} {} {0} +E {16622} {w} {w} {8} {0} {} {1} {} {0} + +R {16622} {0} {} {Entering a Gorge} {} {This is the entryway to this natural ampitheatre, winding down to a stone that resembles a large stage. The ground has become a little more rough, and it is terraced in some parts. Rocks are becoming more common and and it would be a very uncomfortable place to sit.} {The Endless Waste} {} {} {} {1} {} +E {16625} {n} {n} {1} {0} {} {1} {} {0} +E {16621} {e} {e} {2} {0} {} {1} {} {0} +E {16623} {w} {w} {8} {0} {} {1} {} {0} +E {16615} {s} {s} {4} {0} {} {1} {} {0} + +R {16623} {0} {} {Rock Above the Gorge} {} {The rock below your feet stands at the edge of the gorge, like the welcome mat in front of someone's house. The ground moves down to the east, ending at a large, flat rock. To the north, the waste continues for leagues.} {The Endless Waste} {} {} {} {1} {} +E {16624} {n} {n} {1} {0} {} {1} {} {0} +E {16622} {e} {e} {2} {0} {} {1} {} {0} + +R {16624} {0} {} {Red Sand} {} {An abnormally large amount of blood red sand has collected here. The sand is an even deeper color of red than the rest of the area, and not very fine. It is almost as if someone crushed a rock into very small pieces and left them there for the weather.} {The Endless Waste} {} {} {} {1} {} +E {16625} {e} {e} {2} {0} {} {1} {} {0} +E {16623} {s} {s} {4} {0} {} {1} {} {0} + +R {16625} {0} {} {Atop a Gorge} {} {Overlooking the gorge, you notice the ground is terraced east of here, looking like a set of stairs. If the ground were not so uneven and rough, it would make for a very nice theatre or meeting place. To the north, alot more of the waste can be seen, and it seems to continue forever.} {The Endless Waste} {} {} {} {1} {} +E {16631} {n} {n} {1} {0} {} {1} {} {0} +E {16626} {e} {e} {2} {0} {} {1} {} {0} +E {16624} {w} {w} {8} {0} {} {1} {} {0} +E {16622} {s} {s} {4} {0} {} {1} {} {0} + +R {16626} {0} {} {Terraced Ground} {} {The ground has formed several steps about a span or two in length, and roughly the same in height. You can see clearly to the rock nestled beneath a wall in the east, and all the way to Spine of the World in the west.} {The Endless Waste} {} {} {} {1} {} +E {16630} {n} {n} {1} {0} {} {1} {} {0} +E {16627} {e} {e} {2} {0} {} {1} {} {0} +E {16625} {w} {w} {8} {0} {} {1} {} {0} +E {16621} {s} {s} {4} {0} {} {1} {} {0} + +R {16627} {0} {} {Terraced Ground} {} {The natural stairs end here, at the base of a flat rock. It looks similair to the front row of seats before a stage. Further in every direction more of the waste is visible. Directly to the north and south are two walls naturally formed out of the ground through weathering.} {The Endless Waste} {} {} {} {1} {} +E {16629} {n} {n} {1} {0} {} {1} {} {0} +E {16628} {e} {e} {2} {0} {} {1} {} {0} +E {16626} {w} {w} {8} {0} {} {1} {} {0} +E {16620} {s} {s} {4} {0} {} {1} {} {0} + +R {16628} {0} {} {Atop a Flat Rock} {} {From here it looks like the entire gorge has its eyes upon you, if it could see. everything in this area focuses on one thing, and you are standing upon it. Behind you to the east, there is a rock wall that blocks sight, and also adds a background to your position.} {The Endless Waste} {} {} {} {1} {} +E {16627} {w} {w} {8} {0} {} {1} {} {0} +E {16619} {s} {s} {4} {0} {} {1} {} {0} + +R {16629} {0} {} {North Side of the Gorge} {} {The north side of the gorge ascends to the north towards more of the dry and sprawling waste. The Spine of the World is still visisble above the horizon of the gorge, and it solidly separates the Three Fold Land from the rest of the world.} {The Endless Waste} {} {} {} {1} {} +E {16638} {n} {n} {1} {0} {} {1} {} {0} +E {16630} {w} {w} {8} {0} {} {1} {} {0} +E {16627} {s} {s} {4} {0} {} {1} {} {0} + +R {16630} {0} {} {Terraced Ground} {} {The ground is slightly softer here, and would make a very comfortable place to sit. A small hole in the ground is here, probably home to a snake or lizard. Upon further inspection, you notice several other holes, all about the same size line the ground.} {The Endless Waste} {} {} {} {1} {} +E {16637} {n} {n} {1} {0} {} {1} {} {0} +E {16629} {e} {e} {2} {0} {} {1} {} {0} +E {16631} {w} {w} {8} {0} {} {1} {} {0} +E {16626} {s} {s} {4} {0} {} {1} {} {0} + +R {16631} {0} {} {Terraced Ground} {} {The terraces have been covered by sand here, and would be make a nice place to rest safe from the weather. Glancing further down the gorge, you can see the center of this whole area is a large rock, that would be flat enough to be a stage. Beyond that, more waste seems to stretch forever.} {The Endless Waste} {} {} {} {1} {} +E {16632} {n} {n} {1} {0} {} {1} {} {0} +E {16630} {e} {e} {2} {0} {} {1} {} {0} +E {16625} {s} {s} {4} {0} {} {1} {} {0} + +R {16632} {0} {} {Scorched Waste} {} {This scorched and barren wasteland stretches for miles and miles. The air is hot and dry, and a harsh wind blows through from the west. A spiny segade plant grows here, a fat leafless leathery thing with beautiful white blossoms.} {South of Cold Rocks Hold} {} {} {} {1} {} +E {16635} {n} {n} {1} {0} {} {1} {} {0} +E {16637} {e} {e} {2} {0} {} {1} {} {0} +E {16633} {w} {w} {8} {0} {} {1} {} {0} +E {16631} {s} {s} {4} {0} {} {1} {} {0} + +R {16633} {0} {} {Stark Waste} {} {To the west the mountains of the Dragonwall rise up, separating this stark waste from the more fertile lands on the other side. The stark plains of cracked clay stretch out to the east, sometimes interrupted by jagged hills, flat-topped buttes or strange rock formations.} {South of Cold Rocks Hold} {} {} {} {1} {} +E {16634} {n} {n} {1} {0} {} {1} {} {0} +E {16632} {e} {e} {2} {0} {} {1} {} {0} + +R {16634} {0} {} {Rocky Plains} {} {These rocky plains are barren and devoid of moisture. A segade plant grows here, a fat leafless leathery thing which sometimes sprouts beautiful white flowers. A searing wind blows in from the west, bringing gusts of hot, stale air as it passes through. The waste continues to the east and south.} {South of Cold Rocks Hold} {} {} {} {1} {} +E {16635} {e} {e} {2} {0} {} {1} {} {0} +E {16633} {s} {s} {4} {0} {} {1} {} {0} + +R {16635} {0} {} {Gently Sloping Plains} {} {These barren plains slope gently as they roll away from the rougher terrain to the west. Further to the west, the mountains of the Dragonwall can be seen splitting the world in half. The air is oppressively hot and a sharp wind gusts in from the west.} {South of Cold Rocks Hold} {} {} {} {1} {} +E {16655} {n} {n} {1} {0} {} {1} {} {0} +E {16636} {e} {e} {2} {0} {} {1} {} {0} +E {16634} {w} {w} {8} {0} {} {1} {} {0} +E {16632} {s} {s} {4} {0} {} {1} {} {0} + +R {16636} {0} {} {Stark Waste} {} {A few small shrubs grow here, clinging stubbornly to life in this stark waste. Their gentle white and yellow blossoms grow alongside sharp and spiny thorns. Everywhere around jagged mountains, strange rock formations and tall stone spires are visible. The yellow cracked clay earth spreads out in every direction from here.} {South of Cold Rocks Hold} {} {} {} {1} {} +E {16654} {n} {n} {1} {0} {} {1} {} {0} +E {16639} {e} {e} {2} {0} {} {1} {} {0} +E {16635} {w} {w} {8} {0} {} {1} {} {0} +E {16637} {s} {s} {4} {0} {} {1} {} {0} + +R {16637} {0} {} {Barren Waste} {} {The yellow cracked clay earth has been baked by many years of brutal sun with no respite. There is little moisture to be found here in this wasteland, and you can see no signs of any water source near here at all. The heat is oppressive, and could prove dangerous to any not accustomed to it.} {South of Cold Rocks Hold} {} {} {} {1} {} +E {16636} {n} {n} {1} {0} {} {1} {} {0} +E {16638} {e} {e} {2} {0} {} {1} {} {0} +E {16632} {w} {w} {8} {0} {} {1} {} {0} +E {16630} {s} {s} {4} {0} {} {1} {} {0} + +R {16638} {0} {} {Desolate Plain} {} {This desolate plain of yellow clay spreads out in all directions. A few spiny shrubs grow here, adorned with sharp thorns and gentle white and yellow blossoms. Jagged mountains and strange rock formations dot the landscape, their brown stone surfaces marred with stripes of red and yellow. A dry gorge descends to the south.} {South of Cold Rocks Hold} {} {} {} {1} {} +E {16639} {n} {n} {1} {0} {} {1} {} {0} +E {16641} {e} {e} {2} {0} {} {1} {} {0} +E {16637} {w} {w} {8} {0} {} {1} {} {0} +E {16629} {s} {s} {4} {0} {} {1} {} {0} + +R {16639} {0} {} {Blistered Land} {} {The scorching sun has baked the yellow clay earth over many years. The dry and barren land supports only the hardiest of creatures and plant life. In fact, a few spiny shrubs can be seen clinging to life here and there across the blistered land.} {South of Cold Rocks Hold} {} {} {} {1} {} +E {16653} {n} {n} {1} {0} {} {1} {} {0} +E {16640} {e} {e} {2} {0} {} {1} {} {0} +E {16636} {w} {w} {8} {0} {} {1} {} {0} +E {16638} {s} {s} {4} {0} {} {1} {} {0} + +R {16640} {0} {} {Arid Hollow} {} {This arid hollow is surrounded on all sides by cracked clay earth. To the north a strange rock formation is visible stretching up into the sky. A spiny segade plant grows here as well, its white blossoms a startling contrast to the bleakness of the waste.} {South of Cold Rocks Hold} {} {} {} {1} {} +E {16652} {n} {n} {1} {0} {} {1} {} {0} +E {16644} {e} {e} {2} {0} {} {1} {} {0} +E {16639} {w} {w} {8} {0} {} {1} {} {0} +E {16641} {s} {s} {4} {0} {} {1} {} {0} + +R {16641} {0} {} {Empty Waste} {} {This empty and barren wasteland is hot and dry. A searing wind blows in from the west, bringing more heat and stale air. A leathery segade plant grows here, its beautiful white flowers a startling contrast to the barren and lifeless waste all around it.} {South of Cold Rocks Hold} {} {} {} {1} {} +E {16640} {n} {n} {1} {0} {} {1} {} {0} +E {16642} {e} {e} {2} {0} {} {1} {} {0} +E {16638} {w} {w} {8} {0} {} {1} {} {0} + +R {16642} {0} {} {Barren Waste} {} {A tall cliff rises up to the south, blocking any travel in that direction. It is made of a light brown rock which is striped with bands of yellow and red glittering flecks. They sparkle brightly in the sunlight during the day, and glitter softly by the light of the moon each night.} {South of Cold Rocks Hold} {} {} {} {1} {} +E {16644} {n} {n} {1} {0} {} {1} {} {0} +E {16643} {e} {e} {2} {0} {} {1} {} {0} +E {16641} {w} {w} {8} {0} {} {1} {} {0} + +R {16643} {0} {} {Rough Flats} {} {These rough flats are surrounded by jagged mountains, large rock formations and tall cliffs. The yellow cracked clay earth here has been baked by countless days of brutal sunshine, with no respite. A few small shrubs grow closely together, their pretty white and red flowers protected by sharp thorns.} {South of Cold Rocks Hold} {} {} {} {1} {} +E {16642} {w} {w} {8} {0} {} {1} {} {0} + +R {16644} {0} {} {Parched Earth} {} {This parched earth has been baked by the brutally blazing sun. The yellow cracked clay is completely devoid of moisture. A flat-topped butte rises up to the east, blocking passage in that direction. It would be possible to travel around it to either the north or south.} {South of Cold Rocks Hold} {} {} {} {1} {} +E {16645} {n} {n} {1} {0} {} {1} {} {0} +E {16640} {w} {w} {8} {0} {} {1} {} {0} +E {16642} {s} {s} {4} {0} {} {1} {} {0} + +R {16645} {0} {} {By a Stone Spire} {} {A tall stone spire rises high into the sky. It is very wide at the base, but grows thinner as it goes up. To the west another spire can be seen reaching into the air, but that one is topped with a giant stone slab. The stone appears to be balanced perfectly atop the spire.} {South of Cold Rocks Hold} {} {} {} {1} {} +E {16646} {e} {e} {2} {0} {} {1} {} {0} +E {16652} {w} {w} {8} {0} {} {1} {} {0} +E {16644} {s} {s} {4} {0} {} {1} {} {0} + +R {16646} {0} {} {Barren Waste} {} {The cracked clay earth has been baked by the blazing sun. It is completely devoid of moisture and only supports the hardiest of plant life. In fact, the waste on the whole only supporst the hardiest of all life. The lack of rain and oppressive heat make survival here nearly impossible.} {South of Cold Rocks Hold} {} {} {} {1} {} +E {16650} {n} {n} {1} {0} {} {1} {} {0} +E {16647} {e} {e} {2} {0} {} {1} {} {0} +E {16645} {w} {w} {8} {0} {} {1} {} {0} + +R {16647} {0} {} {Stony Plains} {} {These stony plains are rough and rugged, and devoid of life. A jagged mountain rises up to the east, its brown stone striped with bands of red and yellow and glittering flecks. The barren waste continues to the north and west.} {South of Cold Rocks Hold} {} {} {} {1} {} +E {16648} {n} {n} {1} {0} {} {1} {} {0} +E {16646} {w} {w} {8} {0} {} {1} {} {0} + +R {16648} {0} {} {Barren Waste} {} {This barren waste is littered with odd rock formations and tall stone spires. Here and there jagged hills rise up from the cracked clay earth, their brown stone surfaces striped with bands of red and yellow glittering flecks. Occasionally, a segade plant can be seen thriving where most other plant life would wither and die.} {South of Cold Rocks Hold} {} {} {} {1} {} +E {16660} {n} {n} {1} {0} {} {1} {} {0} +E {16649} {e} {e} {2} {0} {} {1} {} {0} +E {16650} {w} {w} {8} {0} {} {1} {} {0} +E {16647} {s} {s} {4} {0} {} {1} {} {0} + +R {16649} {0} {} {Beside a Cliff} {} {A tall cliff blocks the way north. Its smooth stone surface is a dull brown color, but the bands of yellow and red streaked through it make it almost a beautiful sight. A hot wind blows down the cliffside, bringing more oppressive heat and stale air with it.} {South of Cold Rocks Hold} {} {} {} {1} {} +E {4944} {e} {e} {2} {0} {} {1} {} {0} +E {16648} {w} {w} {8} {0} {} {1} {} {0} + +R {16650} {0} {} {Tough Grass} {} {A small patch of tough brown grass manages to cling stubbornly to life in this arid wasteland. A searing hot wind blows down from the west, rustling the dry grass as it passes through.} {South of Cold Rocks Hold} {} {} {} {1} {} +E {16661} {n} {n} {1} {0} {} {1} {} {0} +E {16648} {e} {e} {2} {0} {} {1} {} {0} +E {16651} {w} {w} {8} {0} {} {1} {} {0} +E {16646} {s} {s} {4} {0} {} {1} {} {0} + +R {16651} {0} {} {Dry Gulley} {} {This arid hollow in the midst of the barren waste forms a wide trench in the cracked clay earth around it. The steeply sloping sides make for difficult traveling, but it would not be impossible to cross the gulley.} {South of Cold Rocks Hold} {} {} {} {1} {} +E {16662} {n} {n} {1} {0} {} {1} {} {0} +E {16650} {e} {e} {2} {0} {} {1} {} {0} +E {16659} {w} {w} {8} {0} {} {1} {} {0} +E {16645} {s} {s} {4} {0} {} {1} {} {0} + +R {16652} {0} {} {Odd Rock Formation} {} {A thin stone spire rises high into the sky here. Atop the spire, a huge slab of rock rests, precariously balanced and looking ready to topple at any moment. Another stone spire can be seen to the east, stretching high overhead. The barren waste continues in all directions. This is an excellent place to watch out for intruders. } {South of Cold Rocks Hold} {} {} {} {1} {} +E {16659} {n} {n} {1} {0} {} {1} {} {0} +E {16645} {e} {e} {2} {0} {} {1} {} {0} +E {16653} {w} {w} {8} {0} {} {1} {} {0} +E {16640} {s} {s} {4} {0} {} {1} {} {0} + +R {16653} {0} {} {Cracked Clay Earth} {} {The ground here is made of a yellow cracked clay, baked by the scorching sun. To the east an odd rock formation can be seen rising high above the earth. A few thorny plants grow here, struggling to survive in this barren wasteland. Their yellow and red flowers are interspersed with sharp spines.} {South of Cold Rocks Hold} {} {} {} {1} {} +E {16652} {e} {e} {2} {0} {} {1} {} {0} +E {16654} {w} {w} {8} {0} {} {1} {} {0} +E {16639} {s} {s} {4} {0} {} {1} {} {0} + +R {16654} {0} {} {Lonely Waste} {} {The lonely waste spreads out before you, cracked clay earth stretching in all directions. A few small shrubs manage to survive here, their white and yellow flowers blooming alongside spines and thorns.} {South of Cold Rocks Hold} {} {} {} {1} {} +E {16653} {e} {e} {2} {0} {} {1} {} {0} +E {16655} {w} {w} {8} {0} {} {1} {} {0} +E {16636} {s} {s} {4} {0} {} {1} {} {0} + +R {16655} {0} {} {Rough Terrain} {} {This rough and rugged terrain is barren and devoid of life. There is absolutely no sign of water anywhere around, and the oppressive heat is almost life threatening to those not used to it. A tall rocky hill rises up to the north, and the barren waste continues in all other directions.} {South of Cold Rocks Hold} {} {} {} {1} {} +E {16656} {n} {n} {1} {0} {} {1} {} {0} +E {16654} {e} {e} {2} {0} {} {1} {} {0} +E {16635} {s} {s} {4} {0} {} {1} {} {0} + +R {16656} {0} {} {Rocky Hill} {} {A rocky hill juts up from the cracked clay earth here. Its brownish gray surface is covered with bands of red and yellow. The steep slopes lead down towards the flatter ground below. In all directions jagged mountains, odd rock formations and large stone spires can be seen dotting the landscape.} {South of Cold Rocks Hold} {} {} {} {1} {} +E {16666} {n} {n} {1} {0} {} {1} {} {0} +E {16655} {s} {s} {4} {0} {} {1} {} {0} + +R {16657} {0} {} {In the Undergrowth} {} {The spiderwebs that are small to the south, are much larger here, and get evenlarger to the east. Small spiders scurry across the creepers, hoping to catch a small meal. The creepers are extremely intertwined here, although they are not nearly as thick as they are to the south.} {Woodlands of Saldaea} {} {} {} {1} {} +E {16658} {e} {e} {2} {0} {} {1} {} {0} +E {12278} {s} {s} {4} {0} {} {1} {} {0} + +R {16658} {0} {} {In the Undergrowth} {} {A large spiderweb is here, with several animals caught in it. One is identifiable as a small deer. The others are too mummified to be recognized. A small side tunnel can be seen to the east, although the creepers are too thick to allow anything larger than a small deer to pass through.} {Woodlands of Saldaea} {} {} {} {1} {} +E {16664} {n} {n} {1} {0} {} {1} {} {0} +E {16657} {w} {w} {8} {0} {} {1} {} {0} + +R {16659} {0} {} {Arid Plains} {} {These hot, dry plains of yellow cracked clay spread out in every direction. Here and there amongst jagged hills and rock formations, a small spiny shrub or two cling stubbornly to life. The thorny plants have beautiful red, white and yellow blossoms intermingled with the dangerous spines.} {South of Cold Rocks Hold} {} {} {} {1} {} +E {16663} {n} {n} {1} {0} {} {1} {} {0} +E {16651} {e} {e} {2} {0} {} {1} {} {0} +E {16652} {s} {s} {4} {0} {} {1} {} {0} + +R {16660} {0} {} {Shady Spot} {} {This spot between two large cliffs must provide pleasant shade during those hours of the day when the sun is still behind the huge walls of rock. The cliffs rise up to the north and east, but the barren waste continues to the south and west from here.} {South of Cold Rocks Hold} {} {} {} {1} {} +E {16661} {w} {w} {8} {0} {} {1} {} {0} +E {16648} {s} {s} {4} {0} {} {1} {} {0} + +R {16661} {0} {} {Scorched Earth} {} {The scorched clay earth seems to have never known moisture. Its parched yellow surface spreads out before you, running in all directions. A few spiny shrubs manage to cling to life in a few places, their lovely white and red blossoms growing alongside nasty spiked thorns.} {South of Cold Rocks Hold} {} {} {} {1} {} +E {16660} {e} {e} {2} {0} {} {1} {} {0} +E {16662} {w} {w} {8} {0} {} {1} {} {0} +E {16650} {s} {s} {4} {0} {} {1} {} {0} + +R {16662} {0} {} {Parched Land} {} {This parched landscape shows no sign that it has ever seen rain. There is no indication of a local water source either. It is a mystery how anything can manage to survive in this barren wasteland. Large jagged hills rise up here and there across the countryside, their brown stone surfaces striped with bands of red and yellow.} {South of Cold Rocks Hold} {} {} {} {1} {} +E {16661} {e} {e} {2} {0} {} {1} {} {0} +E {16663} {w} {w} {8} {0} {} {1} {} {0} +E {16651} {s} {s} {4} {0} {} {1} {} {0} + +R {16663} {0} {} {Barren Waste} {} {The heat is nearly overwhelming here in this barren waste. A hot, sharp wind blows through from the west and the air itself seems to be thick and heavy. The ground below is yellow cracked clay, spreading out in all directions across the barren landscape. Here and there the waste is dotted with jagged rocks and large hills, their brownish gray stone sometimes striped with bands of glittering flecks.} {South of Cold Rocks Hold} {} {} {} {1} {} +E {16671} {n} {n} {1} {0} {} {1} {} {0} +E {16662} {e} {e} {2} {0} {} {1} {} {0} +E {16659} {s} {s} {4} {0} {} {1} {} {0} + +R {16664} {0} {} {In the Undergrowth} {} {The undergrowth tunnel ends here, and a massive spiderweb grows at the end. A humanoid corpse is visisble, stuck in the web, decaying. The creepers form a net at the north end of the area, beyong the web, and nothing is visible beyond that. Several bones litter the ground here.} {Woodlands of Saldaea} {} {} {} {1} {} +E {16658} {s} {s} {4} {0} {} {1} {} {0} + +R {16666} {0} {} {Hard Ground} {} {The cracked clay earth is hard and rough here. Its yellowish-brown surface stretches out in all directions. A searing wind blows from the west, bringing with it hot gusts of stale air. A few spiny shrubs grow here, their thorns discouraging any who would think to pluck their pretty white and yellow blossoms.} {South of Cold Rocks Hold} {} {} {} {1} {} +E {16667} {n} {n} {1} {0} {} {1} {} {0} +E {16656} {s} {s} {4} {0} {} {1} {} {0} + +R {16667} {0} {} {Cracked Clay Earth} {} {The yellow clay that makes up the ground here is cracked and dry. It has not seen moisture in a long time. There is a large rock formation blocking the way to the north, but travel through the waste is still possible in all other directions.} {South of Cold Rocks Hold} {} {} {} {1} {} +E {16669} {e} {e} {2} {0} {} {1} {} {0} +E {16668} {w} {w} {8} {0} {} {1} {} {0} +E {16666} {s} {s} {4} {0} {} {1} {} {0} + +R {16668} {0} {} {Barren Waste} {} {To the west the mountains of the Dragonwall rise up, separating this barren waste from the more fertile land on the other side. The ground here is rocky and dry, as it seems to never rain here. The brown of the soil blends in almost perfectly with the brown rock of the mountains and other stone formations visible in the distance.} {South of Cold Rocks Hold} {} {} {} {1} {} +E {16667} {e} {e} {2} {0} {} {1} {} {0} + +R {16669} {0} {} {Desolate Wasteland} {} {The barren waste continues in all directions from here. The oppressive heat is extremely uncomfortable and could even prove dangerous to one's health. The cracked clay earth stretches out in all directions, blending in perfectly with the jagged mountains and odd rock formations all around.} {South of Cold Rocks Hold} {} {} {} {1} {} +E {16682} {n} {n} {1} {0} {} {1} {} {0} +E {16670} {e} {e} {2} {0} {} {1} {} {0} +E {16667} {w} {w} {8} {0} {} {1} {} {0} + +R {16670} {0} {} {Stark Plains} {} {These stark plains of cracked clay are broken by the occasional spiny shrub or segade plant. There are also many stone spires and rock formations visible scattered across the waste. The plains continue in all directions from here. A searing hot wind blows in from the west, rustling the blossoms of the thorny plants.} {South of Cold Rocks Hold} {} {} {} {1} {} +E {16671} {e} {e} {2} {0} {} {1} {} {0} +E {16669} {w} {w} {8} {0} {} {1} {} {0} + +R {16671} {0} {} {Beside a Cliff} {} {A large cliff rises up directly to the east. Its brown and gray surface is striped with bands of red and yellow stone and it towers high above you. The plains of cracked clay continue in all other directions, here and there broken by a small spiny shrub or a segade plant.} {South of Cold Rocks Hold} {} {} {} {1} {} +E {16684} {n} {n} {1} {0} {} {1} {} {0} +E {16672} {e} {e} {2} {0} {} {1} {} {0} +E {16670} {w} {w} {8} {0} {} {1} {} {0} +E {16663} {s} {s} {4} {0} {} {1} {} {0} + +R {16672} {0} {} {Inside the Cliff} {} {The cool darkness of this immense cavern is a welcome respite from the oppressive heat outside in the waste. A wide tunnel leads off to the east, heading further into the rock. The air is still and eerily silent. A thin strand of glistening thread dangles in front of your face.} {South of Cold Rocks Hold} {} {} {} {1} {} +E {16673} {e} {e} {2} {0} {} {1} {} {0} +E {16671} {w} {w} {8} {0} {} {1} {} {0} + +R {16673} {0} {} {Wide Tunnel} {} {A large shining spiderweb stretches across the tunnel's ceiling here. The taut threads quiver slightly, as though somewhere along the web something is struggling to free itself. The tunnel continues to the east and west through the cool darkness.} {South of Cold Rocks Hold} {} {} {} {1} {} +E {16674} {e} {e} {2} {0} {} {1} {} {0} +E {16672} {w} {w} {8} {0} {} {1} {} {0} + +R {16674} {0} {} {Entrance to a Cavern} {} {The wide tunnel to the west opens out into an immense cavern here. The cavern is totally black, and much cooler than the scorching heat of the waste outside. The black rock of the cavern walls is smooth and shining. The cavern itself continues to the north and east.} {South of Cold Rocks Hold} {} {} {} {1} {} +E {16681} {n} {n} {1} {0} {} {1} {} {0} +E {16675} {e} {e} {2} {0} {} {1} {} {0} +E {16673} {w} {w} {8} {0} {} {1} {} {0} + +R {16675} {0} {} {Immense Cavern} {} {This immense cavern narrows off to the south, as it enters a smaller room off the main cavern. The high ceiling slopes downward to the south and the shining black walls begin to press in tighter in that direction as well. There is a high-pitched squeaking noise coming from that direction.} {South of Cold Rocks Hold} {} {} {} {1} {} +E {16677} {n} {n} {1} {0} {} {1} {} {0} +E {16674} {w} {w} {8} {0} {} {1} {} {0} +E {16676} {s} {s} {4} {0} {} {1} {} {0} + +R {16676} {0} {} {Rat's Nest} {} {This small cavern smells strongly of unwashed animals and rotting waste. The floor is marred with tiny claw marks and thin scratches. Hundreds of eyes seem to be watching you, but at first glance there is nothing here. Perhaps you should look closer.} {South of Cold Rocks Hold} {} {} {} {1} {} +E {16675} {n} {n} {1} {0} {} {1} {} {0} + +R {16677} {0} {} {Immense Cavern} {} {This huge cavern echoes every sound. The smooth black walls are made of some sort of reflective stone and shine dully in what little light can penetrate the darkness here. The cavern continues to the north south and west. A loud hissing noise can be heard to the north.} {South of Cold Rocks Hold} {} {} {} {1} {} +E {16678} {n} {n} {1} {0} {} {1} {} {0} +E {16681} {w} {w} {8} {0} {} {1} {} {0} +E {16675} {s} {s} {4} {0} {} {1} {} {0} + +R {16678} {0} {} {Immense Cavern} {} {The cavern narrows out to the north and appears to lead to a smaller room off of the main one you are in now. The ceiling begins to slope downward in that direction as the walls press in closely. The shining black rock of the walls is smooth and cool to the touch. The immense cavern continues to the south and west.} {South of Cold Rocks Hold} {} {} {} {1} {} +E {16679} {n} {n} {1} {0} {} {1} {} {0} +E {16680} {w} {w} {8} {0} {} {1} {} {0} +E {16677} {s} {s} {4} {0} {} {1} {} {0} + +R {16679} {0} {} {Snake Pit} {} {A horrible stench dominates this room. The floor is littered with bones, large eggshells and dead snake skin. A loud hissing noise echoes throughout this chamber, which appears to be a nest for some very large serpents. The only way out of here is to enter the large cavern to the south.} {South of Cold Rocks Hold} {} {} {} {1} {} +E {16678} {s} {s} {4} {0} {} {1} {} {0} + +R {16680} {0} {} {Immense Cavern} {} {This immense cavern has a high ceiling and smooth walls made of a shining black rock. The floor is littered with large white flakes of some sort. A strange hissing sound can be heard coming from the northeast. The cavern continues to the east and south.} {South of Cold Rocks Hold} {} {} {} {1} {} +E {16678} {e} {e} {2} {0} {} {1} {} {0} +E {16681} {s} {s} {4} {0} {} {1} {} {0} + +R {16681} {0} {} {Immense Cavern} {} {The shining black walls of this cavern are smooth and cool to the touch. The high ceiling is dotted with stalactites, but the floor is completely clear of any debris or obstacles. The cavern continues to the north, south and east.} {South of Cold Rocks Hold} {} {} {} {1} {} +E {16680} {n} {n} {1} {0} {} {1} {} {0} +E {16677} {e} {e} {2} {0} {} {1} {} {0} +E {16674} {s} {s} {4} {0} {} {1} {} {0} + +R {16682} {0} {} {Empty Wasteland} {} {This empty wasteland stretches out as far as the eye can see in all directions save west. To that side lies a large stone formation, too tall and bulky to climb. The ground is yellowish cracked clay, the air hot and dry. A hot gust of wind blows past from the east.} {South of Cold Rocks Hold} {} {} {} {1} {} +E {16691} {n} {n} {1} {0} {} {1} {} {0} +E {16669} {s} {s} {4} {0} {} {1} {} {0} + +R {16684} {0} {} {Parched Plains} {} {The yellow cracked clay of these parched plains stretches out in all directions. A few spiny shrubs grow sparsely here and there. They are decorated with lovely white, yellow and red blossoms but the spiky thorns prevent any from plucking the sweet flowers. The air is overwhelmingly hot and dry. In fact, the heat here can prove dangerous to those not accustomed to it.} {South of Cold Rocks Hold} {} {} {} {1} {} +E {16685} {e} {e} {2} {0} {} {1} {} {0} +E {16671} {s} {s} {4} {0} {} {1} {} {0} + +R {16685} {0} {} {Rough Flats} {} {This rough and rugged area is hardly different from the rest of the waste around it. The earth is yellowish brown cracked clay, completely devoid of moisture. The air is oppressively hot and extremely dry. A short ways to the east lies a massive stone cliff.} {South of Cold Rocks Hold} {} {} {} {1} {} +E {16688} {n} {n} {1} {0} {} {1} {} {0} +E {16686} {e} {e} {2} {0} {} {1} {} {0} +E {16684} {w} {w} {8} {0} {} {1} {} {0} + +R {16686} {0} {} {Beside a Cliff} {} {A cliff of brown stone rises up here, blocking the way east. Its smooth stone surface is striped with bands of yellow and red. The cliff curves around here, stretching out to the south as well as the east.} {South of Cold Rocks Hold} {} {} {} {1} {} +E {16687} {n} {n} {1} {0} {} {1} {} {0} +E {16685} {w} {w} {8} {0} {} {1} {} {0} + +R {16687} {0} {} {Beside a Cliff} {} {A tall cliff shoots up from the scorched clay earth here. Its brown rock surface is striped with bands of yellow and red glittering flecks. It would be impossible to scale the cliff, so further travel to the east is out of the question.} {South of Cold Rocks Hold} {} {} {} {1} {} +E {16696} {n} {n} {1} {0} {} {1} {} {0} +E {16688} {w} {w} {8} {0} {} {1} {} {0} +E {16686} {s} {s} {4} {0} {} {1} {} {0} + +R {16688} {0} {} {Tough Grass} {} {Tough brown grass keeps a tenacious hold on the parched soil here. It stubbornly refuses to wither and die, even in the hot, dry conditions of this stark wasteland. The small patch of grass continues to the north and west. Not far off to the east a sheer cliff is visible.} {South of Cold Rocks Hold} {} {} {} {1} {} +E {16695} {n} {n} {1} {0} {} {1} {} {0} +E {16687} {e} {e} {2} {0} {} {1} {} {0} +E {16685} {s} {s} {4} {0} {} {1} {} {0} + +R {16689} {0} {} {Humid Cavern} {} {Water runs down the walls and drips from the ceiling in slow motion, as if the very cavern is weeping salty tears. Shadows play across every surface, a trick of natural rock formations that seem to glow with an otherworldly translucence. Small puddles of saltwater collect in shallow depressions that drain away, the porous surface of the rock acting like a sponge.} {Mayene Peninsula} {} {} {} {1} {} +E {8100} {n} {n} {1} {0} {} {1} {} {0} + +R {16691} {0} {} {Brown Grass} {} {Dried brown grass grows sparsely here, barely clinging to life in this arid wasteland. The clumps of parched grass spread out to the east and north from here as well. The air is hot and dry, and a searing wind blows from the east.} {South of Cold Rocks Hold} {} {} {} {1} {} +E {16692} {n} {n} {1} {0} {} {1} {} {0} +E {16682} {s} {s} {4} {0} {} {1} {} {0} + +R {16692} {0} {} {Tough Grass} {} {This small patch of tough grass is barely clinging to life in the dry soil. The scorching sun has withered the grass to a yellowish brown, but it still stubbornly struggles to survive in this harsh climate. The grass continues to the east and south.} {South of Cold Rocks Hold} {} {} {} {1} {} +E {16703} {n} {n} {1} {0} {} {1} {} {0} +E {16691} {s} {s} {4} {0} {} {1} {} {0} + +R {16695} {0} {} {Small Patch of Parched Grass} {} {Some dry brownish grass rustles in the passing breeze. The baked earth provides little moisture or nutrients for the grass, and it is amazing that it manages to survive in these harsh conditions. The patch of grass stretches out to the south and west. To the north and east the waste continues.} {South of Cold Rocks Hold} {} {} {} {1} {} +E {16700} {n} {n} {1} {0} {} {1} {} {0} +E {16696} {e} {e} {2} {0} {} {1} {} {0} +E {16688} {s} {s} {4} {0} {} {1} {} {0} + +R {16696} {0} {} {Rocky Ground} {} {The soil here is rocky and rough. The scorched earth shows no sign of moisture whatsoever. It must never rain here in this barren wasteland. To the west lies a small patch of parched grass. A short distance to the east a tall cliff rises up from the barren earth.} {South of Cold Rocks Hold} {} {} {} {1} {} +E {16699} {n} {n} {1} {0} {} {1} {} {0} +E {16697} {e} {e} {2} {0} {} {1} {} {0} +E {16695} {w} {w} {8} {0} {} {1} {} {0} +E {16687} {s} {s} {4} {0} {} {1} {} {0} + +R {16697} {0} {} {Barren Waste} {} {The scorched wasteland juts up against the base of a large cliff here, making travel to the east and south impossible. To the north and west the barren plains continue. A searing hot wind blows down from atop the cliff, bringing more dry air with it.} {South of Cold Rocks Hold} {} {} {} {1} {} +E {16698} {n} {n} {1} {0} {} {1} {} {0} +E {16696} {w} {w} {8} {0} {} {1} {} {0} + +R {16698} {0} {} {Lonely Waste} {} {This desolate, lonely place is devoid of any signs of life. The dry, oppressive heat in the air could be dangerous for those not used to such conditions. Thus, life here in this barren wasteland is a constant struggle for survival.} {South of Cold Rocks Hold} {} {} {} {1} {} +E {16699} {w} {w} {8} {0} {} {1} {} {0} +E {16697} {s} {s} {4} {0} {} {1} {} {0} + +R {16699} {0} {} {Parched Plains} {} {The cracked clay earth spreads out in all directions. The land is silent, save for the sound of the searing hot wind that blows across the waste. Strange rock formations and tall pillars of stone dot the landscape. Occasionally, a small patch of tough grass or a little spiny shrub can be seen clinging to life in the parched wasteland.} {South of Cold Rocks Hold} {} {} {} {1} {} +E {16715} {n} {n} {1} {0} {} {1} {} {0} +E {16698} {e} {e} {2} {0} {} {1} {} {0} +E {16700} {w} {w} {8} {0} {} {1} {} {0} +E {16696} {s} {s} {4} {0} {} {1} {} {0} + +R {16700} {0} {} {Scorched Earth} {} {The ground is dry and stony here. It looks parched and there is no sign that it has ever rained here. The oppressive heat seems to press in from all sides. The barren waste continues in all directions from here, sometimes broken by jagged stone spires or odd rock formations. Sparse shrubs can be seen here and there, decorated with white and yellow blossoms.} {South of Cold Rocks Hold} {} {} {} {1} {} +E {16714} {n} {n} {1} {0} {} {1} {} {0} +E {16699} {e} {e} {2} {0} {} {1} {} {0} +E {16695} {s} {s} {4} {0} {} {1} {} {0} + +R {16703} {0} {} {Barren Waste} {} {This flat plain of cracked yellow clay lies beside a tall stone formation to the west. The arid plains continue in all other directions, sometimes dotted with small spiny shrubs. The beautiful white and red blossoms on these thorny plants are a stark contrast to the dull scenery surrounding them.} {South of Cold Rocks Hold} {} {} {} {1} {} +E {16704} {n} {n} {1} {0} {} {1} {} {0} +E {16692} {s} {s} {4} {0} {} {1} {} {0} + +R {16704} {0} {} {Tough Grass} {} {A small patch of tough grass struggles to survive here. There must be some moisture hidden beneath the cracked clay that makes up the ground here, but from the surface it is difficult to believe. A harsh wind blows through here, rustling the grass with gusts of hot air. The barren waste continues in all directions.} {South of Cold Rocks Hold} {} {} {} {1} {} +E {16719} {n} {n} {1} {0} {} {1} {} {0} +E {16712} {e} {e} {2} {0} {} {1} {} {0} +E {16705} {w} {w} {8} {0} {} {1} {} {0} +E {16703} {s} {s} {4} {0} {} {1} {} {0} + +R {16705} {0} {} {Arid Hollow} {} {This arid hollow juts up against a tall stone formation to the south. The sheer rock wall blocks passage in that direction. It would be possible to go around it to the east, however. The dry earth is completely devoid of moisture, and the searing hot wind lashes against the gray and brown stone to the south.} {South of Cold Rocks Hold} {} {} {} {1} {} +E {16720} {n} {n} {1} {0} {} {1} {} {0} +E {16704} {e} {e} {2} {0} {} {1} {} {0} +E {16706} {s} {s} {4} {0} {} {1} {} {0} + +R {16706} {0} {} {Inside the Rock} {} {This small tunnel has been carved out of brownish gray rock. It twists to the west from here, curving slightly through the eery blackness. The air is very dry and stale in here, and tastes as though the tunnel has not felt fresh air in quite a long time.} {South of Cold Rocks Hold} {} {} {} {1} {} +E {16705} {n} {n} {1} {0} {} {1} {} {0} +E {16707} {w} {w} {8} {0} {} {1} {} {0} + +R {16707} {0} {} {Small Curving Tunnel} {} {The narrow tunnel curves to the east and west here. The pitch black darkness inside the tunnel is eerily silent. The air is stale and dry, suggesting that this tunnel must not have been open to the outside world in quite a long time.} {South of Cold Rocks Hold} {} {} {} {1} {} +E {16706} {e} {e} {2} {0} {} {1} {} {0} +E {16708} {s} {s} {4} {0} {} {1} {} {0} + +R {16708} {0} {} {Narrow Tunnel} {} {This narrow, dark tunnel runs to the north and south here. The brown rock walls look to have been naturally carved out over the passage of time. The tunnel must have remained closed since its creation, however, for the air inside is hot, dry, and stale.} {South of Cold Rocks Hold} {} {} {} {1} {} +E {16707} {n} {n} {1} {0} {} {1} {} {0} +E {16709} {s} {s} {4} {0} {} {1} {} {0} + +R {16709} {0} {} {Narrow Curving Tunnel} {} {The tunnel here is narrow, but seems to open out and become wider as it travels to the east. The tunnel also continues to the north. The air is stale, and has no taste or smell whatsoever. It is extremely hot beneath this massive stone structure, the sun must be beating down fiercely upon the rock above.} {South of Cold Rocks Hold} {} {} {} {1} {} +E {16708} {n} {n} {1} {0} {} {1} {} {0} +E {16710} {e} {e} {2} {0} {} {1} {} {0} + +R {16710} {0} {} {Before the Chamber} {} {The tunnel opens out to the south, forming a large open chamber. The rough stone walls become smoother to the south, giving the appearance that this section may have been man-made. The air is hot and dry, and stands completely still. Not even a breath of air stirs this deep inside the rock.} {South of Cold Rocks Hold} {} {} {} {1} {} +E {16709} {w} {w} {8} {0} {} {1} {} {0} +E {16711} {s} {s} {4} {0} {} {1} {} {0} + +R {16711} {0} {} {Spacious Chamber} {} {This large open chamber has a domed ceiling and smooth stone walls. The floor has been worn down by many centuries of shuffling feet. But it appears as though the chamber has long been abandoned. Dust coats the ground, and the surfaces of the stone table running along the southern wall. This may have been a meeting space of some sort, but now it has been forgotten and shut off from the world.} {South of Cold Rocks Hold} {} {} {} {1} {} +E {16710} {n} {n} {1} {0} {} {1} {} {0} + +R {16712} {0} {} {Barren Waste} {} {This barren wasteland is unbearably hot. There is no sign of water anywhere you look. In all directions you can see strange stone formations and slim rock pillars, jagged mountains and rugged hills seemingly thrown about at random. Their gray and brown stone surfaces are sometimes flecked with bands of yellow or red. The waste continues in all directions.} {South of Cold Rocks Hold} {} {} {} {1} {} +E {16718} {n} {n} {1} {0} {} {1} {} {0} +E {16713} {e} {e} {2} {0} {} {1} {} {0} +E {16704} {w} {w} {8} {0} {} {1} {} {0} + +R {16713} {0} {} {Dry Hills} {} {The terrain is rough and rugged here, as the parched countryside turns hilly. The brownish gray colors of the landscape stretch out in all directions, encompassing hills, gulleys, rock formations and even some jagged mountain peaks. The overwhelming heat could prove dangerous to any who are not accustomed to it, and there is no sign of a water source anywhere near.} {South of Cold Rocks Hold} {} {} {} {1} {} +E {16717} {n} {n} {1} {0} {} {1} {} {0} +E {16714} {e} {e} {2} {0} {} {1} {} {0} +E {16712} {w} {w} {8} {0} {} {1} {} {0} + +R {16714} {0} {} {Blistered Land} {} {The blistering heat of this barren wasteland has taken its toll. The withered patches of grass cling stubbornly to the scorched earth. Small spiny shrubs dot the landscape here and there, their thorns discouraging any who would think to pick their pretty white blossoms.} {South of Cold Rocks Hold} {} {} {} {1} {} +E {16716} {n} {n} {1} {0} {} {1} {} {0} +E {16715} {e} {e} {2} {0} {} {1} {} {0} +E {16713} {w} {w} {8} {0} {} {1} {} {0} +E {16700} {s} {s} {4} {0} {} {1} {} {0} + +R {16715} {0} {} {Near a Stone Spire} {} {A tall stone spire stands tall to the east. It is thin and cylindrical, and made of the same brownish gray rock that can be seen all over in the waste. A huge slab of stone is balanced precariously atop the spire, seeming ready to topple over at any moment. This is an excellent place to watch out for intruders.} {South of Cold Rocks Hold} {} {} {} {1} {} +E {16714} {w} {w} {8} {0} {} {1} {} {0} +E {16699} {s} {s} {4} {0} {} {1} {} {0} + +R {16716} {0} {} {Dry Gulley} {} {This deep groove in the barren earth is made up of yellowish cracked clay. Small spiny plants grow sparsely throughout the gully, their sharp thorns warning away any who would try to pick the tiny white and yellow blossoms. A searing wind blows across this gully, bringing strong gusts of hot air as it passes through.} {South of Cold Rocks Hold} {} {} {} {1} {} +E {16727} {n} {n} {1} {0} {} {1} {} {0} +E {16717} {w} {w} {8} {0} {} {1} {} {0} +E {16714} {s} {s} {4} {0} {} {1} {} {0} + +R {16717} {0} {} {Stark Waste} {} {A spiny segade plant grows here, a fat leafless leathery thing which sometimes sprouts beautiful white blossoms. The rest of this flat land is barren and devoid of life. The stark waste continues in all directions. The air is dry and hot, and seems to press down all around you.} {South of Cold Rocks Hold} {} {} {} {1} {} +E {16726} {n} {n} {1} {0} {} {1} {} {0} +E {16716} {e} {e} {2} {0} {} {1} {} {0} +E {16718} {w} {w} {8} {0} {} {1} {} {0} +E {16713} {s} {s} {4} {0} {} {1} {} {0} + +R {16718} {0} {} {Stony Plains} {} {The gray and brown stone that makes up these plains is jagged and tumultuous. Strange rock formations jut up from the scorched earth, balanced precariously on thin stone spires. Off in the distance, the mountains of the Spine of the World separate this barren waste from the fertile lands on the other side.} {South of Cold Rocks Hold} {} {} {} {1} {} +E {16725} {n} {n} {1} {0} {} {1} {} {0} +E {16717} {e} {e} {2} {0} {} {1} {} {0} +E {16719} {w} {w} {8} {0} {} {1} {} {0} +E {16712} {s} {s} {4} {0} {} {1} {} {0} + +R {16719} {0} {} {Cracked Clay Earth} {} {Sparse shrubs cling to the cracked clay earth, their spines and thorns sometimes dotted with small yellow or white blossoms. The oppressive heat can be dangerous for those that are not used to it, and there are no signs of water anywhere nearby. Jagged hills and stone formations are scattered across the waste, made of brown and gray stone streaked in some places with yellow or red or bands of glittering flecks.} {South of Cold Rocks Hold} {} {} {} {1} {} +E {16724} {n} {n} {1} {0} {} {1} {} {0} +E {16718} {e} {e} {2} {0} {} {1} {} {0} +E {16720} {w} {w} {8} {0} {} {1} {} {0} +E {16704} {s} {s} {4} {0} {} {1} {} {0} + +R {16720} {0} {} {Hard Ground} {} {The land is so barren here that it seems you can see for miles and miles. The ground is yellowish, cracked clay baked by the blazing sun. Odd rock formations can be seen here and there, large slabs of stone balanced on top of thin spires. They look as though they may tumble down at any moment.} {South of Cold Rocks Hold} {} {} {} {1} {} +E {16723} {n} {n} {1} {0} {} {1} {} {0} +E {16719} {e} {e} {2} {0} {} {1} {} {0} +E {16721} {w} {w} {8} {0} {} {1} {} {0} +E {16705} {s} {s} {4} {0} {} {1} {} {0} + +R {16721} {0} {} {Rough Flats} {} {The ground here is made up of cracked, dry clay. It is completely devoid of moisture. A few small shrubs can be seen scattered about, spiny with thorns. To the south is a flat-topped butte, rising up swiftly from the dry earth and blocking your way. The wasteland continues to the north and east.} {South of Cold Rocks Hold} {} {} {} {1} {} +E {16722} {n} {n} {1} {0} {} {1} {} {0} +E {16720} {e} {e} {2} {0} {} {1} {} {0} + +R {16722} {0} {} {Rocky Ground} {} {The ground here is rocky and rough. The mountain range of the Dragonwall can be seen to the west, separating this barren waste from the more fertile wetlands on the other side. On this side of the mountains, however, there are very few signs of life.} {South of Cold Rocks Hold} {} {} {} {1} {} +E {16723} {e} {e} {2} {0} {} {1} {} {0} +E {16721} {s} {s} {4} {0} {} {1} {} {0} + +R {16723} {0} {} {Desolate Plain} {} {The barren desert waste stretches out far into the distance. The sun bleached ground is devoid of moisture and only supports the hardiest of plant life. The air is extremely dry and hot, and a harsh desert wind blows through, kicking up dust as it gusts past.} {South of Cold Rocks Hold} {} {} {} {1} {} +E {16724} {e} {e} {2} {0} {} {1} {} {0} +E {16722} {w} {w} {8} {0} {} {1} {} {0} +E {16720} {s} {s} {4} {0} {} {1} {} {0} + +R {16724} {0} {} {Scorched Earth} {} {This sun-scorched land is barren and devoid of moisture. It seems nearly impossible that this arid waste could support any forms of life. The oppressive heat and lack of rain would make survival difficult at best. The land is fairly flat and it is possible to see far in all directions from here. The scorched plains continue to the east, south and west.} {South of Cold Rocks Hold} {} {} {} {1} {} +E {16725} {e} {e} {2} {0} {} {1} {} {0} +E {16723} {w} {w} {8} {0} {} {1} {} {0} +E {16719} {s} {s} {4} {0} {} {1} {} {0} + +R {16725} {0} {} {Barren Wasteland} {} {The ground here is rocky and dry. The cracked clay earth stretches out to the east, south and west. In every direction jagged mountains can be seen, rearing in the distance. The hot air presses down around you, making it difficult to breathe.} {South of Cold Rocks Hold} {} {} {} {1} {} +E {16726} {e} {e} {2} {0} {} {1} {} {0} +E {16724} {w} {w} {8} {0} {} {1} {} {0} +E {16718} {s} {s} {4} {0} {} {1} {} {0} + +R {16726} {0} {} {Arid Plains} {} {The land is dry and barren here. There is very little foliage to be seen growing in this arid wasteland. A hot wind blows across the land, stirring up dust and whirling it about in small eddies before moving along. The barren plains continue to the east, south and west.} {South of Cold Rocks Hold} {} {} {} {1} {} +E {16727} {e} {e} {2} {0} {} {1} {} {0} +E {16725} {w} {w} {8} {0} {} {1} {} {0} +E {16717} {s} {s} {4} {0} {} {1} {} {0} + +R {16727} {0} {} {Desert Plains} {} {The ground below is scorching hot, and stretches in all directions as far as the eye can see. The smoldering heat makes the air feel thick and muggy. Any creature that could survive in this barren waste must be very hardy indeed. You can continue through the desert plains to the east, west, and south.} {South of Cold Rocks Hold} {} {} {} {1} {} +E {16728} {e} {e} {2} {0} {} {1} {} {0} +E {16726} {w} {w} {8} {0} {} {1} {} {0} +E {16716} {s} {s} {4} {0} {} {1} {} {0} + +R {16728} {0} {} {Beside a Cliff} {} {To the south a sheer cliff juts up from the earth, blocking all travel in that direction. To the east and west the barren wasteland continues. The air is thick with humidity and seems to press down on you from all directions. It is difficult to believe that anything could survive in this desolate waste.} {South of Cold Rocks Hold} {} {} {} {1} {} +E {16729} {e} {e} {2} {0} {} {1} {} {0} +E {16727} {w} {w} {8} {0} {} {1} {} {0} + +R {16729} {0} {} {Dead End} {} {Tall cliffs rise up here, blocking off travel in all directions but one. The oppressive heat and humidity make the air seem almost palpable even in the shadow of the cliffs. Large cracks run the height of the rock walls of the cliffs, formed the oppressive heat during the day changing to bone-chilling cold at night. You can continue through the waste to the west.} {South of Cold Rocks Hold} {} {} {} {1} {} +E {16730} {n} {n} {1} {0} {} {1} {} {0} +E {16728} {w} {w} {8} {0} {} {1} {} {0} + +R {16730} {0} {} {A Crevice in the Canyon Wall} {} {This crack in the canyon wall is dark and cool. The shade provided by the overhanging rock is a welcome respite from the beating sun in this place. It seems that some small creatures have also taken respite in the shade here, for there are remains of food and animal droppings along the rock wall.} {Cold Rocks Hold} {} {} {} {1} {} +E {16731} {n} {n} {1} {0} {} {1} {} {0} +E {16729} {s} {s} {4} {0} {} {1} {} {0} + +R {16731} {0} {} {Within a Large Garden} {} {This large terraced garden is lush with green vegetation. An earthy smell of worked soil and growing things lingers in the air here. To the east is a small path leading down the side of the southern canyon wall. And to the south there is a split in the rock wall, forming a narrow crevice.} {Cold Rocks Hold} {} {} {} {1} {} +E {16732} {e} {e} {2} {0} {} {1} {} {0} +E {16739} {w} {w} {8} {0} {} {1} {} {0} +E {16730} {s} {s} {4} {0} {} {1} {} {0} + +R {16732} {0} {} {East of a Terraced Garden} {} {West of here is a small terraced garden. The types of vegetables planted must flourish in hot, dry conditions for the plants appear green and healthy. To the east is a small path climbing up the southern canyon wall.} {Cold Rocks Hold} {} {} {} {1} {} +E {16733} {e} {e} {2} {0} {} {1} {} {0} +E {16731} {w} {w} {8} {0} {} {1} {} {0} + +R {16733} {0} {} {A Path up the Canyon Wall} {} {This slightly curving path runs up the canyon wall. A little ways to the west it runs into a terraced garden, rich with green growing things. To the north it splits off into three directions.} {Cold Rocks Hold} {} {} {} {1} {} +E {16734} {n} {n} {1} {0} {} {1} {} {0} +E {16732} {w} {w} {8} {0} {} {1} {} {0} + +R {16734} {0} {} {On a Split Path} {} {The path splits here, heading in three directions. To the south the path curves around the canyon wall and then continues to the west. To the east it terminates in a terraced garden. And down from here is the canyon floor, after following the gentle slope of the path down the side of the rock wall.} {Cold Rocks Hold} {} {} {} {1} {} +E {16735} {e} {e} {2} {0} {} {1} {} {0} +E {16733} {s} {s} {4} {0} {} {1} {} {0} +E {16740} {d} {d} {32} {0} {} {1} {} {0} + +R {16735} {0} {} {In a Terraced Garden} {} {This terraced garden lies in front of the roof of the Far Dareis Mai. The building looks very small from the outside, but appearances can be deceiving and most especially so here in the Waste. To the west is a sloping path leading back down to the canyon floor below.} {Cold Rocks Hold} {} {} {} {1} {} +E {16736} {e} {e} {2} {0} {} {1} {} {0} +E {16734} {w} {w} {8} {0} {} {1} {} {0} + +R {16736} {0} {} {Beneath the Roof of Far Dareis Mai} {} {The inside of this stone building is much larger then what it appears from the outside. Two rooms lead off from it, to the east and south. Here, in the sitting room, various cushions and pillows cover an expanse of carpeted floor. The smells of perfumes and soaps waft in and out peacefully between the wide, high-ceilinged archways between rooms.} {Cold Rocks Hold} {} {} {} {1} {} +E {16737} {e} {e} {2} {0} {} {1} {} {0} +E {16735} {w} {w} {8} {0} {} {1} {} {0} +E {16738} {s} {s} {4} {0} {} {1} {} {0} + +R {16737} {0} {} {The Sleeping Chamber} {} {Many colorful rugs are rolled up and stowed neatly away along one wall of this sleeping chamber. At night, the Maidens unfurl them and lay them out on the floor of this room to sleep upon. There are no decorations or luxuries of any kind to be found here.} {Cold Rocks Hold} {} {} {} {1} {} +E {16736} {w} {w} {8} {0} {} {1} {} {0} + +R {16738} {0} {} {Gathering Room} {} {The back room of the Far Dareis Mai roof is seemingly a game room for the practice of skills. Void of any breakable objects, the room is plain, save various targets and dummies which are in large part cut to shreds. Here and there, scrubbed blood stains color the pale stone of this room carved into the side of the canyon.} {Cold Rocks Hold} {} {} {} {1} {} +E {16736} {n} {n} {1} {0} {} {1} {} {0} + +R {16739} {0} {} {The Edge of a Terraced Garden} {} {You are standing at the edge of a terraced garden. Its abundant supply of vegetables and herbs create a thick aroma that hangs heavy in the still air. There is a small path leading down the side of the canyon wall.} {Cold Rocks Hold} {} {} {} {1} {} +E {16731} {e} {e} {2} {0} {} {1} {} {0} +E {16761} {d} {d} {32} {0} {} {1} {} {0} + +R {16740} {0} {} {South of the Canyon Floor} {} {The canyon floor runs up against the red rock walls that line the edges of the canyon here. A gently sloping path climbs up the rock wall, leading to the Roof of the Far Dareis Mai. To the north Cold Rocks Hold continues.} {Cold Rocks Hold} {} {} {} {1} {} +E {16741} {n} {n} {1} {0} {} {1} {} {0} +E {16734} {u} {u} {16} {0} {} {1} {} {0} + +R {16741} {0} {} {In Cold Rocks Hold} {} {People wander about on their daily business, arms full of various bundles. Children skip and play happily here and there. Along the sides of the canyon are flat-roofed houses and terraced gardens. South of here is a sloping path leading up the canyon wall towards some of these gardens.} {Cold Rocks Hold} {} {} {} {1} {} +E {16743} {n} {n} {1} {0} {} {1} {} {0} +E {16742} {w} {w} {8} {0} {} {1} {} {0} +E {16740} {s} {s} {4} {0} {} {1} {} {0} + +R {16742} {0} {} {Under a Ledge} {} {A small overhang of rock above has formed a small shady spot. It is peaceful and quiet here compared to the hustle and bustle throughout the rest of the hold. The canyon floor heads out to the east, back into the heart of Cold Rocks Hold. This is an excellent place to watch out for intruders.} {Cold Rocks Hold} {} {} {} {1} {} +E {16741} {e} {e} {2} {0} {} {1} {} {0} + +R {16743} {0} {} {Eastern Edge of the Canyon} {} {Just east of here is a deep recess in the rock, shaded by the sharp angle of the canyon wall overhead. Deep within this shady recess, the sun never reaches and the rocks are cool. A large boulder sits there, its surface flat and smooth enough to be used as a platform.} {Cold Rocks Hold} {} {} {} {1} {} +E {16745} {n} {n} {1} {0} {} {1} {} {0} +E {16744} {e} {e} {2} {0} {} {1} {} {0} +E {16748} {w} {w} {8} {0} {} {1} {} {0} +E {16741} {s} {s} {4} {0} {} {1} {} {0} + +R {16744} {0} {} {Beneath a Shaded Wall} {} {Here at the far eastern edge of the canyon, the towering wall of rock leans inward, creating a deep, dark shaded spot. The sun never reaches the back of the pocket, and the rocks there are always shaded and cold, giving Cold Rocks hold its name. A wide gray boulder sits in front of it, its top smoothed for a platform.} {Cold Rocks Hold} {} {} {} {1} {} +E {16743} {w} {w} {8} {0} {} {1} {} {0} + +R {16745} {0} {} {Northern Base of Cold Rocks Hold} {} {The canyon floor runs past the easternmost wall of reddish gray rock here, and also adjoins a small open-air market to the west. The way into the market is blocked from this side, but it appears as though the entrance is a bit southwest of this spot.} {Cold Rocks Hold} {} {} {} {1} {} +E {16746} {n} {n} {1} {0} {} {1} {} {0} +E {16743} {s} {s} {4} {0} {} {1} {} {0} + +R {16746} {0} {} {Near the Base of the Canyon} {} {A small building has been carved out of the canyon wall to the east. The red rock over the entranceway has been carved with an interesting conglomeration of objects. To the north is a steep path climbing up the canyon wall, and the sounds of a busy marketplace can be heard coming from the southwest.} {Cold Rocks Hold} {} {} {} {1} {} +E {16826} {n} {n} {1} {0} {} {1} {} {0} +E {16747} {e} {e} {2} {0} {} {1} {} {0} +E {16745} {s} {s} {4} {0} {} {1} {} {0} + +R {16747} {0} {} {A Large Shop} {} {This small general store supplies the inhabitants of Cold Rocks Hold with the various sundry items they are unable to make or grow for themselves. Shelves line all four walls, cluttered with many objects and there are barrels lining the floor of the back wall.} {Cold Rocks Hold} {} {} {} {1} {} +E {16746} {w} {w} {8} {0} {} {1} {} {0} + +R {16748} {0} {} {Bottom of the Canyon} {} {Nearing the eastern edge of the huge canyon, most of the Cold Rocks stronghold can be seen to the west, small residences and abodes carved into the red stone and rock. The pebbly canyon floor runs west into the distance and out of sight, clouded by dust from the desolate terrain.} {Cold Rocks Hold} {} {} {} {1} {} +E {16749} {n} {n} {1} {0} {} {1} {} {0} +E {16743} {e} {e} {2} {0} {} {1} {} {0} +E {16751} {w} {w} {8} {0} {} {1} {} {0} + +R {16749} {0} {} {In the Market} {} {Men and women are busily tending their wares in this open-air market in the center of Cold Rocks Hold. Customers linger at various tables, striking bargains and admiring the fine workmanship of the items being sold here. The market continues to the west.} {Cold Rocks Hold} {} {} {} {1} {} +E {16750} {w} {w} {8} {0} {} {1} {} {0} +E {16748} {s} {s} {4} {0} {} {1} {} {0} + +R {16750} {0} {} {In the Market} {} {This busy market sits in the center of Cold Rocks Hold. Colorful awnings provide some shade for the buyers and sellers, and cast strange shadows upon the merchandise laid out upon long wooden tables and benches. The marketplace continues to the east.} {Cold Rocks Hold} {} {} {} {1} {} +E {16749} {e} {e} {2} {0} {} {1} {} {0} +E {16751} {s} {s} {4} {0} {} {1} {} {0} + +R {16751} {0} {} {Along the Base of Cold Rocks Hold} {} {A bustle of activity, small children can be seen along with caged chickens and tethered goats nearby. The sounds of smithies and spear on shield can be heard periodically. A ways to the east, the cavern which gives Cold Rocks Hold it's name can be seen.} {Cold Rocks Hold} {} {} {} {1} {} +E {16750} {n} {n} {1} {0} {} {1} {} {0} +E {16748} {e} {e} {2} {0} {} {1} {} {0} +E {16752} {w} {w} {8} {0} {} {1} {} {0} + +R {16752} {0} {} {At the Bottom of the Canyon} {} {The sandy and pebbly bottom of the Cold Rocks Hold canyon bears a dark reddish hue, searing hot in the day and painfully cold at night. Green terraces cover the northern and southern walls of the canyon, as gardens or roofs of houses built directly into the rock.} {Cold Rocks Hold} {} {} {} {1} {} +E {16753} {n} {n} {1} {0} {} {1} {} {0} +E {16751} {e} {e} {2} {0} {} {1} {} {0} +E {16763} {w} {w} {8} {0} {} {1} {} {0} +E {16758} {s} {s} {4} {0} {} {1} {} {0} + +R {16753} {0} {} {Within Cold Rocks Hold} {} {The pebbly canyon floor of Cold Rocks Hold runs along a gray-red rock wall here. All along the sides of the canyon there are flat-roofed houses and terraced gardens growing along narrow paths that climb up and down the rock walls.} {Cold Rocks Hold} {} {} {} {1} {} +E {16754} {n} {n} {1} {0} {} {1} {} {0} +E {16764} {w} {w} {8} {0} {} {1} {} {0} +E {16752} {s} {s} {4} {0} {} {1} {} {0} + +R {16754} {0} {} {A Winding Trail} {} {This winding trail leads from the canyon floor south of here to the Roof of the Sovin Nai just to the east. The stifling heat of the Waste is slightly subdued here, but the air is still thick and dry.} {Cold Rocks Hold} {} {} {} {1} {} +E {16755} {e} {e} {2} {0} {} {1} {} {0} +E {16753} {s} {s} {4} {0} {} {1} {} {0} + +R {16755} {0} {} {Beneath the Roof of the Sovin Nai} {} {The interior of this stone building is much larger than it appears from the outside. There are cushions along the floor for sitting upon, and a low table in the center of the room. To the north is a sleeping chamber, and to the east a room shrouded in shadow. The only exit from the building is back to the west, along the narrow winding trail.} {Cold Rocks Hold} {} {} {} {1} {} +E {16757} {n} {n} {1} {0} {} {1} {} {0} +E {16756} {e} {e} {2} {0} {} {1} {} {0} +E {16754} {w} {w} {8} {0} {} {1} {} {0} + +R {16756} {0} {} {A Dark, Shadowed Room} {} {This room is small and poorly lit. There are no windows and the only exit or entrance is the narrow doorway to the west that leads back to the main chamber of the Sovin Nai roof. It is eerily quiet here compared to the noise and bustle elsewhere in Cold Rocks Hold.} {Cold Rocks Hold} {} {} {} {1} {} +E {16755} {w} {w} {8} {0} {} {1} {} {0} + +R {16757} {0} {} {The Sleeping Chamber} {} {The sleeping chamber for the Sovin Nai is clean and well kept. There are bundles lining the northern wall, made up of colorful rugs and warm blankets. Even though the heat during the day is stifling here in the Waste, the nights are sometimes frigid.} {Cold Rocks Hold} {} {} {} {1} {} +E {16755} {s} {s} {4} {0} {} {1} {} {0} + +R {16758} {0} {} {Within Cold Rocks Hold} {} {The noises of children playing echo from the canyon walls. One can also hear what seems to be the ringing of metal on metal coming from the west. To the east is a small shop, with a carving of needle and thread done on the stone above the door. The pebbly canyon floor continues in all other directions beneath the green terraces and roofs of the Aiel houses dotting the red rock walls.} {Cold Rocks Hold} {} {} {} {1} {} +E {16752} {n} {n} {1} {0} {} {1} {} {0} +E {16759} {e} {e} {2} {0} {} {1} {} {0} +E {16762} {w} {w} {8} {0} {} {1} {} {0} +E {16760} {s} {s} {4} {0} {} {1} {} {0} + +R {16759} {0} {} {A Small Shop} {} {Hung on the walls of this small shop are various Aiel garments. From cadin'sor to bulky grey, brown and white skirts, every garment is made seemingly to blend into the terrain of the Waste. The ceiling of the building is very low, and the walls are pierced with slim windows, curtained white.} {Cold Rocks Hold} {} {} {} {1} {} +E {16758} {w} {w} {8} {0} {} {1} {} {0} + +R {16760} {0} {} {Climbing the Southern Wall} {} {The floor slopes gently upward here as it climbs the southern wall of the canyon. The rocks and pebbles littering the ground make for slippery footing, but the people bustling about walk casually past with hardly a glance down. There are sounds of children playing and people conversing coming from the homes nearby.} {Cold Rocks Hold} {} {} {} {1} {} +E {16758} {n} {n} {1} {0} {} {1} {} {0} +E {16761} {s} {s} {4} {0} {} {1} {} {0} + +R {16761} {0} {} {Climbing a Path} {} {This is a narrow path climbing the southern wall of the canyon. On either side of the path are flat-roofed houses and terraced gardens. It is shady and slightly cool this close to the canyon wall.} {Cold Rocks Hold} {} {} {} {1} {} +E {16760} {n} {n} {1} {0} {} {1} {} {0} +E {16739} {u} {u} {16} {0} {} {1} {} {0} + +R {16762} {0} {} {Southern Edge of the Canyon Floor} {} {The floor of the canyon runs up against the southern rock wall here, and spreads out to the east and west as well. The gritty surface of the floor crunches underfoot, and every sound echoes against the grayish-red wall directly to the south. To the northwest, a black crevice can be seen in the rock wall.} {Cold Rocks Hold} {} {} {} {1} {} +E {16763} {n} {n} {1} {0} {} {1} {} {0} +E {16758} {e} {e} {2} {0} {} {1} {} {0} +E {16768} {w} {w} {8} {0} {} {1} {} {0} + +R {16763} {0} {} {The Center of Cold Rocks Hold} {D} {The high canyon walls of Cold Rocks Hold are surrounding, looming in the near distance, silhouetted against the wild sky of the Aiel Waste. The long, pebbly canyon floor runs east to west here, with a deep black crevice visible far to the west in the gray-red wall. Apparently the only means in, or out, of this Taardad stronghold.} {Cold Rocks Hold} {} {} {} {1} {} +E {16764} {n} {n} {1} {0} {} {1} {} {0} +E {16752} {e} {e} {2} {0} {} {1} {} {0} +E {16767} {w} {w} {8} {0} {} {1} {} {0} +E {16762} {s} {s} {4} {0} {} {1} {} {0} + +R {16764} {0} {} {Near a Canyon Wall} {} {The canyon floor passes close to one of the high gray-red rock walls that form the sides of Cold Rocks Hold. The canyon floor is gritty with sand and pebbles, and runs in all directions from here. Not far to the southwest, a black crevice can be seen in the western canyon wall.} {Cold Rocks Hold} {} {} {} {1} {} +E {16765} {n} {n} {1} {0} {} {1} {} {0} +E {16753} {e} {e} {2} {0} {} {1} {} {0} +E {16766} {w} {w} {8} {0} {} {1} {} {0} +E {16763} {s} {s} {4} {0} {} {1} {} {0} + +R {16765} {0} {} {Rising up a Ledge} {} {There is a small path climbing up a ledge here. To the south the path leads back down to the canyon floor of Cold Rocks Hold. Above you is the surface of the ledge, and the path continues to the west beside a terraced garden.} {Cold Rocks Hold} {} {} {} {1} {} +E {16764} {s} {s} {4} {0} {} {1} {} {0} +E {16817} {u} {u} {16} {0} {} {1} {} {0} + +R {16766} {0} {} {Within Cold Rocks Hold} {} {The canyon floor curves along the northern rock wall here, and heads both to the east and south. The gritty surface of the rock floor is strewn with pebbles. On all sides of the canyon one can see yellow brick homes and green terraced gardens lining the red rock walls.} {Cold Rocks Hold} {} {} {} {1} {} +E {16764} {e} {e} {2} {0} {} {1} {} {0} +E {16767} {s} {s} {4} {0} {} {1} {} {0} + +R {16767} {0} {} {On the Canyon Floor} {} {Dusty and pitted, the pebbly red floor of Cold Rocks Hold makes a wide trail east and west through the bottom of the valley. Paths lead up and down the canyon walls to various green terraced gardens, clashing with the red rock of the canyon.} {Cold Rocks Hold} {} {} {} {1} {} +E {16766} {n} {n} {1} {0} {} {1} {} {0} +E {16763} {e} {e} {2} {0} {} {1} {} {0} +E {16770} {w} {w} {8} {0} {} {1} {} {0} +E {16768} {s} {s} {4} {0} {} {1} {} {0} + +R {16768} {0} {} {Within Cold Rocks Hold} {} {Here in the heart of Cold Rocks Hold people bustle about on their daily business. To the south is a busy blacksmith's shop, denoted by a symbol of an anvil and hammer carved into the rock above the door. The canyon floor runs off in all other directions beneath the red rock walls and green terraces on all sides.} {Cold Rocks Hold} {} {} {} {1} {} +E {16767} {n} {n} {1} {0} {} {1} {} {0} +E {16762} {e} {e} {2} {0} {} {1} {} {0} +E {16771} {w} {w} {8} {0} {} {1} {} {0} +E {16769} {s} {s} {4} {0} {} {1} {} {0} + +R {16769} {0} {} {Inside a Smithy} {} {The sound of metal on anvil rings heavily from the inside of this smithy. Various tools and weapons of war are hung on the walls, apparently very sharp and very deadly. It is very hot in here, even moreso than outside, most likely from the large bellows and furnaces by which the blacksmiths forge and craft their art.} {Cold Rocks Hold} {} {} {} {1} {} +E {16768} {n} {n} {1} {0} {} {1} {} {0} + +R {16770} {0} {} {Along the Canyon Floor} {} {Swirls of fine dust follow the footsteps of various people completing their daily tasks. Here and there tethered goats and caged chickens graze happily. Green terraces cover the walls of this canyon, the home of Cold Rocks Hold.} {Cold Rocks Hold} {} {} {} {1} {} +E {16779} {n} {n} {1} {0} {} {1} {} {0} +E {16767} {e} {e} {2} {0} {} {1} {} {0} +E {16782} {w} {w} {8} {0} {} {1} {} {0} +E {16771} {s} {s} {4} {0} {} {1} {} {0} + +R {16771} {0} {} {Southern Bottom of the Canyon} {} {The canyon floor runs along the southernmost wall of red rock here. A gently sloping path climbs up that southern wall, leading to the flat roofed houses and terraced gardens above. To the east the distinct sound of metal ringing on metal can be heard clanging loudly.} {Cold Rocks Hold} {} {} {} {1} {} +E {16770} {n} {n} {1} {0} {} {1} {} {0} +E {16768} {e} {e} {2} {0} {} {1} {} {0} +E {16772} {u} {u} {16} {0} {} {1} {} {0} + +R {16772} {0} {} {Climbing the Southern Edge} {} {This pebble strewn path leads up the southern rock wall of the canyon that makes up Cold Rocks Hold. Below is the canyon floor, stretching out in all directions beneath the green of terraced gardens and the flat roofed houses that dot the sides of the red rock walls.} {Cold Rocks Hold} {} {} {} {1} {} +E {16773} {s} {s} {4} {0} {} {1} {} {0} +E {16771} {d} {d} {32} {0} {} {1} {} {0} + +R {16773} {0} {} {On a Rising Path} {} {This narrow pebbly path leads to a flat ledge south of here. To the north it slants downward and heads back to the canyon floor of Cold Rocks Hold. The sounds of children playing and laughing drift over to you from the nearby homes.} {Cold Rocks Hold} {} {} {} {1} {} +E {16772} {n} {n} {1} {0} {} {1} {} {0} +E {16774} {s} {s} {4} {0} {} {1} {} {0} + +R {16774} {0} {} {On a Ledge} {} {A sturdy ladder leans against the rock wall on the eastern side of this ledge. If one were to climb this ladder, one would find another similar ledge above. To the north a narrow path leads down the side of the canyon wall.} {Cold Rocks Hold} {} {} {} {1} {} +E {16773} {n} {n} {1} {0} {} {1} {} {0} +E {16775} {u} {u} {16} {0} {} {1} {} {0} + +R {16775} {0} {} {Outside a Stone Building} {} {This flat ledge supports the stone building that houses the Stone Dog's Roof. A sturdy ladder rests against the edge of the ledge to the west, leading back down to a smaller ledge below this one. The building can be entered to the east.} {Cold Rocks Hold} {} {} {} {1} {} +E {16776} {e} {e} {2} {0} {} {1} {} {0} +E {16774} {d} {d} {32} {0} {} {1} {} {0} + +R {16776} {0} {} {Inside the Stone Dog's Roof} {} {This sparsely furnished area is the main room of the Stone Dog's Roof here at Cold Rocks Hold. To the west is the exit, and to the east lies a plain barracks. A small window on the northern wall looks out over the canyon, giving a splendid view of the entire area.} {Cold Rocks Hold} {} {} {} {1} {} +E {16777} {e} {e} {2} {0} {} {1} {} {0} +E {16775} {w} {w} {8} {0} {} {1} {} {0} + +R {16777} {0} {} {A Plain Barracks} {} {This plain barracks houses the Stone Dogs of Cold Rocks Hold. It is a simple room and holds little furniture. To the west is the main room of the Stone Dog's Roof and to the south is a sleeping chamber.} {Cold Rocks Hold} {} {} {} {1} {} +E {16776} {w} {w} {8} {0} {} {1} {} {0} +E {16778} {s} {s} {4} {0} {} {1} {} {0} + +R {16778} {0} {} {Sleeping Room} {} {Colorful rugs and comfortable pillows are lined up neatly along the southern wall of this sleeping chamber. When night falls the Stone Dogs will spread out their sleeping rugs and make comfortable beds of them. To the north is the barracks.} {Cold Rocks Hold} {} {} {} {1} {} +E {16777} {n} {n} {1} {0} {} {1} {} {0} + +R {16779} {0} {} {Outside a Gated Yard} {} {You are standing outside a large fenced-in yard that appears to be the home to various animals. There is a gate to the west that leads into the yard. The sound of chickens clucking drifts over the fence, accompanied by the smell of unwashed goats.} {Cold Rocks Hold} {} {} {} {1} {} +E {16780} {n} {n} {1} {0} {} {1} {} {0} +E {16781} {w} {w} {8} {0} {} {1} {} {0} +E {16770} {s} {s} {4} {0} {} {1} {} {0} + +R {16780} {0} {} {A Sandy Pathway} {} {This narrow sandy path leads up the northern canyon wall. To the south it runs past a gated yard that smells like it houses goats and other domestic animals. The cluck-cluck of many chickens can be heard over the noisy din of children laughing and playing all around.} {Cold Rocks Hold} {} {} {} {1} {} +E {16779} {s} {s} {4} {0} {} {1} {} {0} +E {16814} {u} {u} {16} {0} {} {1} {} {0} + +R {16781} {0} {} {A Gravelled Yard} {} {Dry patches of sparse grass mixed with pebbly gray gravel cover the hard ground here, where various animals, mainly goats and chickens, are grazing. A short fence of dry branches surrounds the place, with a small gate to the east. The canyon wall rises up further to the north.} {Cold Rocks Hold} {} {} {} {1} {} +E {16779} {e} {e} {2} {0} {} {1} {} {0} + +R {16782} {0} {} {The Bottom of the Canyon} {} {Terraced gardens of greenery cover the walls of the canyon that is the home of Cold Rocks Hold. The canyon floor runs east, where it stops in the distance at a wall of rock, and west, where a large crevice in the canyon wall can be seen.} {Cold Rocks Hold} {} {} {} {1} {} +E {16770} {e} {e} {2} {0} {} {1} {} {0} +E {16785} {w} {w} {8} {0} {} {1} {} {0} +E {16783} {s} {s} {4} {0} {} {1} {} {0} + +R {16783} {0} {} {Climbing the Southern Face} {} {This steep path leads up to a large stone Roof on the southern face of the canyon. The Roof appears to be a busy public place, as many people can be seen coming and going along this path. To the north is the bottom of the canyon floor, which runs east and west between two red rock walls.} {Cold Rocks Hold} {} {} {} {1} {} +E {16782} {n} {n} {1} {0} {} {1} {} {0} +E {16784} {s} {s} {4} {0} {} {1} {} {0} + +R {16784} {0} {} {Beneath a Large Stone Roof} {} {Many people are gathered beneath this roof, at all hours of the day and night. It appears to be a public place, and a popular one at that. A door to the north leads out to a path climbing down the southern canyon wall back down to the bottom of the canyon floor.} {Cold Rocks Hold} {} {} {} {1} {} +E {16783} {n} {n} {1} {0} {} {1} {} {0} + +R {16785} {0} {} {Inside Cold Rocks Hold} {} {Fine sand, red and filtered down from the canyon rocks above, coats the long floor of Cold Rocks Hold. The canyon floor runs east to west, with tall canyon walls rising up south and north. To the west a large crevice can be seen, the mouth of the canyon, apparently the only means to enter or to leave this Aiel fortress.} {Cold Rocks Hold} {} {} {} {1} {} +E {16799} {n} {n} {1} {0} {} {1} {} {0} +E {16782} {e} {e} {2} {0} {} {1} {} {0} +E {16794} {w} {w} {8} {0} {} {1} {} {0} +E {16786} {s} {s} {4} {0} {} {1} {} {0} + +R {16786} {0} {} {On the Southern Canyon Wall} {} {This red rock wall forms the southern edge of the canyon. A steep path has been carved into the rock and leads to the upper level of terraced gardens and housing. To the north the canyon continues in all directions.} {Cold Rocks Hold} {} {} {} {1} {} +E {16785} {n} {n} {1} {0} {} {1} {} {0} +E {16787} {u} {u} {16} {0} {} {1} {} {0} + +R {16787} {0} {} {Climbing the Canyon Wall} {} {This steep pebbly path climbs the southern canyon wall, and then heads west. From here you can see the many terraced gardens and flat roofed houses along all sides of the canyon clearly. The red rock of the canyon walls is an interesting contrast to the green of the gardens.} {Cold Rocks Hold} {} {} {} {1} {} +E {16788} {w} {w} {8} {0} {} {1} {} {0} +E {16786} {d} {d} {32} {0} {} {1} {} {0} + +R {16788} {0} {} {Climbing a Path} {} {This winding, climbing path leads further up the southern canyon wall. To the east it starts to slant downward, heading back to the canyon floor below. The path looks well-traveled, as though many people have business in this area.} {Cold Rocks Hold} {} {} {} {1} {} +E {16787} {e} {e} {2} {0} {} {1} {} {0} +E {16789} {u} {u} {16} {0} {} {1} {} {0} + +R {16789} {0} {} {High on the Canyon Wall} {} {This is one of the highest points of the southern canyon wall. To the south is the entrance to a terraced garden. There is a steep, rocky path climbing downward from here and heading back to the canyon floor. This is an excellent place to watch out for intruders.} {Cold Rocks Hold} {} {} {} {1} {} +E {16790} {s} {s} {4} {0} {} {1} {} {0} +E {16788} {d} {d} {32} {0} {} {1} {} {0} + +R {16790} {0} {} {Within a Terraced Garden} {} {This terraced garden grows lushly with the few vegetables that flourish in the unending heat of the Waste. To the west is a modest building of yellow clay bricks. Its glassless windows are adorned with plain white curtains, and there is another small vegetable garden on its roof. There is a square bronze gong hanging beside the door. A narrow path paved with flat gray stones separates the garden here from the building.} {Cold Rocks Hold} {} {} {} {1} {} +E {16789} {n} {n} {1} {0} {} {1} {} {0} +E {16791} {w} {w} {8} {0} {} {1} {} {0} + +R {16791} {0} {} {Under Lian's Roof} {} {Quite different from what it appears to be from the outside, the home of the roofmistress is intruiging. Carved into the stone at the back are surprisinly large rooms, high-ceilinged and cool. Wide arched doorways and silver lamps give off a cool scent. Only one chair resides in the room, the chief's chair. Little wood is to be seen save polished and laquered boxes and chests along the walls. Intricately woven carpets cover the floors along with bright rugs in layers.} {Cold Rocks Hold} {} {} {} {1} {} +E {16790} {e} {e} {2} {0} {} {1} {} {0} +E {16792} {w} {w} {8} {0} {} {1} {} {0} +E {16793} {s} {s} {4} {0} {} {1} {} {0} + +R {16792} {0} {} {A Room Carved into the Rock} {} {Cushions of various vivid colors cover the carpeted floor, contrasting the harsh sameness of the Waste. There are two low reading stands in the corners, holding opened books. Small niches hold beautiful ivory carvings and silver bowls. Various patterned carpets cover the floor.} {Cold Rocks Hold} {} {} {} {1} {} +E {16791} {e} {e} {2} {0} {} {1} {} {0} + +R {16793} {0} {} {A Quaint Room} {} {Carved into the rock of the canyon wall, this broad and high-ceilinged room is much like the one which passes under the arched doorway to the north. It's floor is covered in various layered carpets and multi-hued cushions lie about. Shaded oil lamps sit on small stands in the corners.} {Cold Rocks Hold} {} {} {} {1} {} +E {16791} {n} {n} {1} {0} {} {1} {} {0} + +R {16794} {0} {} {Base of Cold Rocks Hold} {} {Ahead to the east sprawls a massive canyon of red rock, adapted to form the Aiel fortress of Cold Rocks Hold. Terraced gardens of greenery rise up to the north and south, among them lie houses and roofs built into the rock itself. The sound of hammer on anvil rings heavily through the place, the sound of weapons of war being forged.} {Cold Rocks Hold} {} {} {} {1} {} +E {16785} {e} {e} {2} {0} {} {1} {} {0} +E {16795} {w} {w} {8} {0} {} {1} {} {0} + +R {16795} {0} {} {Outside the Crevice} {} {Near the crevice which is the only entrance in or out of Cold Rocks Hold, the rocky canyon walls to the north and south are covered in rough terrain suitable for hiding. To the east runs the road which lines the bottom of the huge canyon, home of the Taardad Aiel.} {Cold Rocks Hold} {} {} {} {1} {} +E {16794} {e} {e} {2} {0} {} {1} {} {0} +E {16796} {w} {w} {8} {0} {} {1} {} {0} + +R {16796} {0} {} {Near the Mouth of the Canyon} {} {A crevice in the rock opens out into a large canyon just east of here. The red rock of the canyon walls rises high overhead, dotted with terraced gardens of stunning green. The path leading into the canyon is gritty and pebbly, providing unsure footing and a dangerous walkway.} {Cold Rocks Hold} {} {} {} {1} {} +E {16795} {e} {e} {2} {0} {} {1} {} {0} +E {16797} {w} {w} {8} {0} {} {1} {} {0} + +R {16797} {0} {} {Inside the Crevice} {} {A narrow crevice runs through the rock, leading into a wide canyon not far to the east. The crevice is dark and relatively cool compared to the stifling heat of the Waste just beyond these rock walls. A gritty path of red pebbles lines the floor of the crevice. They crunch underfoot as you pass by.} {Cold Rocks Hold} {} {} {} {1} {} +E {16796} {e} {e} {2} {0} {} {1} {} {0} +E {16798} {w} {w} {8} {0} {} {1} {} {0} + +R {16798} {0} {} {A Narrow Curve} {} {The narrow tunnel formed by the crevice in the rock curves slightly here. It bends itself north and east, and continues on in a straight path in both directions. The darkness seems to recede somewhat as you look to the east, but that may just be a trick of your imagination.} {Cold Rocks Hold} {} {} {} {1} {} +E {16801} {n} {n} {1} {0} {} {1} {} {0} +E {16797} {e} {e} {2} {0} {} {1} {} {0} + +R {16799} {0} {} {Northern Base of the Canyon} {} {The canyon floor is gritty and strewn with red pebbles. The red rock canyon walls rise up on all sides. People hustle and bustle about on their daily business. On all sides green terraced gardens and flat roofed houses can be seen lining the canyon walls.} {Cold Rocks Hold} {} {} {} {1} {} +E {16800} {n} {n} {1} {0} {} {1} {} {0} +E {16785} {s} {s} {4} {0} {} {1} {} {0} + +R {16800} {0} {} {A Path up the Canyon Wall} {} {A narrow path climbs steeply up the northern canyon wall here and runs alongside several yellow brick houses. The buildings are surrounded by the green of terraced gardens and the red rock of the canyon wall, creating a medly of earth tones splashed across Cold Rocks Hold.} {Cold Rocks Hold} {} {} {} {1} {} +E {16799} {s} {s} {4} {0} {} {1} {} {0} +E {16808} {u} {u} {16} {0} {} {1} {} {0} + +R {16801} {0} {} {Within a Fissure} {} {The rock walls on either side of this fissure seem to lean in to each other, creating a stifling claustrophobic effect which is magnified by the utter and total darkness. The pebbly sand underfoot is gritty and makes for unstable footing. One should be very careful not to miss a step.} {Cold Rocks Hold} {} {} {} {1} {} +E {16802} {n} {n} {1} {0} {} {1} {} {0} +E {16798} {s} {s} {4} {0} {} {1} {} {0} + +R {16802} {0} {} {A Bend in the Crevice} {} {The crevice in the rock twists abruptly, heading both south and west from here. The stone surrounding the fissure seems to press down all around you. However, the darkness has provided a spot of relative coolness when compared to the unenduring heat just beyond these rock walls.} {Cold Rocks Hold} {} {} {} {1} {} +E {16803} {w} {w} {8} {0} {} {1} {} {0} +E {16801} {s} {s} {4} {0} {} {1} {} {0} + +R {16803} {0} {} {Deep in a Fissure} {} {This deep into the fissure in the rock, no light penetrates. The tiny tunnel formed by the crevice in the red rock is shrouded in darkness. The air seems cooler inside this crevice than outside in the stifling intensity of the Waste. The fissure continues to the east and west.} {Cold Rocks Hold} {} {} {} {1} {} +E {16802} {e} {e} {2} {0} {} {1} {} {0} +E {16804} {w} {w} {8} {0} {} {1} {} {0} + +R {16804} {0} {} {A Thin Crevice} {} {There seems to be faint light coming from the west, but it is still not enough to illuminate this crevice fully. Gritty sand and pebbles crunch underfoot in this narrow crack in the rock. One can almost feel the enormous weight of the rock overhead, pressing down all around you and creating a claustrophobic effect. The crevice continues to the east and west.} {Cold Rocks Hold} {} {} {} {1} {} +E {16803} {e} {e} {2} {0} {} {1} {} {0} +E {16805} {w} {w} {8} {0} {} {1} {} {0} + +R {16805} {0} {} {Within a Crevice} {} {Every sound is magnified and echoed across the gray-brown walls of the rock surrounding you. The gritty pebbles lining the floor make the footing here unstable at best. It would be entirely impossible to approach this place silently. The crevice continues to the east and west.} {Cold Rocks Hold} {} {} {} {1} {} +E {16804} {e} {e} {2} {0} {} {1} {} {0} +E {16806} {w} {w} {8} {0} {} {1} {} {0} + +R {16806} {0} {} {Inside a Large Fissure} {} {This is the beginning of a large fissure through the gray-brown rock of the huge butte. It leads off into the darkness, and the coolness of the shade is surely welcome after the stifling heat just outside. Gritty sand crunches underfoot and the tall walls of rock on either side echo every sound.} {Cold Rocks Hold} {} {} {} {1} {} +E {16805} {e} {e} {2} {0} {} {1} {} {0} +E {16807} {w} {w} {8} {0} {} {1} {} {0} + +R {16807} {0} {} {Inside a Cave} {} {The rocky walls of this cave are all covered with green creepers. There are some bats sleeping in the upper corners of the cave's high ceining. There is a sloping descent deeper into darkness below. The jagged walls are marred with large cracks and deep fissures.} {In the Aiel Waste} {} {} {} {1} {} +E {16806} {e} {e} {2} {0} {} {1} {} {0} +E {16405} {d} {d} {32} {0} {} {1} {} {0} + +R {16808} {0} {} {Rising on the Northern Canyon Wall} {} {Here atop the northern canyon wall of Cold Rocks Hold, one can see across the entire canyon floor. People are constantly moving about, tending to their duties. The sides of the canyon are a patchwork quilt of yellow brick buildings, green terraced gardens and reddish-gray rock.} {Cold Rocks Hold} {} {} {} {1} {} +E {16809} {n} {n} {1} {0} {} {1} {} {0} +E {16813} {e} {e} {2} {0} {} {1} {} {0} +E {16800} {d} {d} {32} {0} {} {1} {} {0} + +R {16809} {0} {} {Path Through a Terraced Garden} {} {This narrow path cuts straight through a terraced garden on its way to the Roof of the Wise Ones. To the south the path turns and heads down the canyon wall back to the stone floor below. The yellow brick building that houses the Wise Ones' Roof is to the north.} {Cold Rocks Hold} {} {} {} {1} {} +E {16810} {n} {n} {1} {0} {} {1} {} {0} +E {16808} {s} {s} {4} {0} {} {1} {} {0} + +R {16810} {0} {} {Beneath the Roof of the Wise Ones} {} {The brick building only makes up one of the rooms beneath the Wise Ones' Roof. There are more rooms carved into the stone behind it. The floor is made up of reddish clay tiles and has been swept clean. Silver lamps hang around the room, giving off a sweet earthy smell as the provide generous lighting.} {Cold Rocks Hold} {} {} {} {1} {} +E {16811} {w} {w} {8} {0} {} {1} {} {0} +E {16809} {s} {s} {4} {0} {} {1} {} {0} + +R {16811} {0} {} {A Reading Room} {} {Small reading stands are placed around this quiet room. Soft cushions surround the low stands, providing ample comfort and splashes of color throughout the reading room. Small niches carved into the walls hold various trinkets and decorative objects.} {Cold Rocks Hold} {} {} {} {1} {} +E {16812} {n} {n} {1} {0} {} {1} {} {0} +E {16810} {e} {e} {2} {0} {} {1} {} {0} + +R {16812} {0} {} {A Sleeping Chamber} {} {Comfortable pallets are laid out upon thick piles of colorful rugs in the center of this room. A glassless window at the front of the room looks out upon the canyon below. The fresh smells of vegetables and herbs waft in from the terraced garden on the roof of this building.} {Cold Rocks Hold} {} {} {} {1} {} +E {16811} {s} {s} {4} {0} {} {1} {} {0} + +R {16813} {0} {} {On a Ledge on the Northern Wall} {} {This narrow ledge runs along the northernmost wall of the canyon that is Cold Rocks Hold. The rock beneath your feet is strewn with pebbles and grit, and the footing is very treacherous. To the west the path splits, heading north towards the Wise Ones' Roof and down to the canyon floor below.} {Cold Rocks Hold} {} {} {} {1} {} +E {16814} {e} {e} {2} {0} {} {1} {} {0} +E {16808} {w} {w} {8} {0} {} {1} {} {0} + +R {16814} {0} {} {At a Junction of Paths} {} {Three paths come together here. One leads down to the canyon floor below and runs past a goat pen. Another heads west toward the Roof of the Wise Ones, and the third runs east from here. The wild sky above contrasts sharply with the peaceful atmosphere of Cold Rocks Hold all around.} {Cold Rocks Hold} {} {} {} {1} {} +E {16815} {n} {n} {1} {0} {} {1} {} {0} +E {16816} {e} {e} {2} {0} {} {1} {} {0} +E {16813} {w} {w} {8} {0} {} {1} {} {0} +E {16780} {d} {d} {32} {0} {} {1} {} {0} + +R {16815} {0} {} {High on the Canyon Wall} {} {High on the northern edge of the canyon wall, Cold Rocks Hold spreads out to the south in green splendor, contrasting the reddish hues of the rest of the Aiel Waste. A path leads to the south, directly to the path which winds its way through the bottom of the canyon.} {Cold Rocks Hold} {} {} {} {1} {} +E {16814} {s} {s} {4} {0} {} {1} {} {0} + +R {16816} {0} {} {A Twisting Path Along the Canyon} {} {A canyon of jagged, red rock can be seen below. The typically clear sky above occasionally fills with tumultuous clouds that rarely make good on their threat of rain. An intersection of paths lies to the west. To the east, the path on the canyon wall continues.} {Cold Rocks Hold} {} {} {} {1} {} +E {16817} {e} {e} {2} {0} {} {1} {} {0} +E {16814} {w} {w} {8} {0} {} {1} {} {0} + +R {16817} {0} {} {On a Ledge} {} {A path leads down into the canyon, while the trail on the canyon wall bends to the north and west. A view of both the Hold and the wide open Waste beyond can be seen from this vantage point. This is an excellent place to watch out for intruders.} {Cold Rocks Hold} {} {} {} {1} {} +E {16818} {n} {n} {1} {0} {} {1} {} {0} +E {16816} {w} {w} {8} {0} {} {1} {} {0} +E {16765} {d} {d} {32} {0} {} {1} {} {0} + +R {16818} {0} {} {Before a Terraced Garden} {} {A bit of greenery can be seen to the north, a stark contrast to the dull gray and red rock formations so prevalent in the Waste. To the south, the narrow path leads towards the edge of a canyon.} {Cold Rocks Hold} {} {} {} {1} {} +E {16819} {n} {n} {1} {0} {} {1} {} {0} +E {16817} {s} {s} {4} {0} {} {1} {} {0} + +R {16819} {0} {} {In a Large Terraced Garden} {} {Planted to conserve space, the thin terraced garden of greenery contains only the bear necessities for survival, nutritious food. Various Aiel plants and spiny bushes cover the ground in carefully planted rows, creating a bed of pale yellow and bright green, contrasting the harsh and dull colors of the Waste.} {Cold Rocks Hold} {} {} {} {1} {} +E {16820} {e} {e} {2} {0} {} {1} {} {0} +E {16818} {s} {s} {4} {0} {} {1} {} {0} + +R {16820} {0} {} {A Garden of Greenery} {} {Various herbs and vegetables grow in neat rows across this small patch of cultivated ground. The earth is mostly loose sand and tiny rock fragments, and though the plants grow rather small, it's amazing that they can thrive at all.} {Cold Rocks Hold} {} {} {} {1} {} +E {16821} {e} {e} {2} {0} {} {1} {} {0} +E {16819} {w} {w} {8} {0} {} {1} {} {0} + +R {16821} {0} {} {A Twisting Path up the Canyon Wall} {} {Small gardens can be seen to the west and to the south offering a rare glimpse of green in this otherwise monotone terrain. A modest residence stands to the east.} {Cold Rocks Hold} {} {} {} {1} {} +E {16822} {e} {e} {2} {0} {} {1} {} {0} +E {16820} {w} {w} {8} {0} {} {1} {} {0} +E {16823} {s} {s} {4} {0} {} {1} {} {0} + +R {16822} {0} {} {Inside a Small Abode} {} {Inside a natural enclosure of rock, this one-room home is sheltered from the burning sun and the merciless winds that rip across the canyon wall. A small table stands against the north wall of this home. The bed is made up of blankets neatly folded on the floor.} {Cold Rocks Hold} {} {} {} {1} {} +E {16821} {w} {w} {8} {0} {} {1} {} {0} + +R {16823} {0} {} {Near a Vegetable Garden} {} {The path on the canyon wall curves to the east towards a garden of greenery and to the north towards a small residence. The canyon floor of Cold Rocks Hold can be seen below, though the nearly vertical slope of the canyon does not offer a way down from here.} {Cold Rocks Hold} {} {} {} {1} {} +E {16821} {n} {n} {1} {0} {} {1} {} {0} +E {16824} {e} {e} {2} {0} {} {1} {} {0} + +R {16824} {0} {} {A Vegetable Garden} {} {A happy vegetable garden grows here, flourishing with all the plants and tasty veggies that love to grow in this unseemly climate. The fresh smells of turned earth and growing things linger in the air. The garden continues to the west, and there is a small gravelled path just east of here.} {Cold Rocks Hold} {} {} {} {1} {} +E {16825} {e} {e} {2} {0} {} {1} {} {0} +E {16823} {w} {w} {8} {0} {} {1} {} {0} + +R {16825} {0} {} {On a Gravelled Path} {} {This gravelled path leads to a small brick home just east of here. From the outside the house appears to be very small, but appearance can be deceving in the Waste. The path also leads back down to the canyon floor below and west through a vegetable garden.} {Cold Rocks Hold} {} {} {} {1} {} +E {16827} {e} {e} {2} {0} {} {1} {} {0} +E {16824} {w} {w} {8} {0} {} {1} {} {0} +E {16826} {d} {d} {32} {0} {} {1} {} {0} + +R {16826} {0} {} {A Rising Pathway} {} {This narrow climbing path wends its way up the northern canyon wall. To the south is the entrance to a busy shop. Customers bustle in and out of the doorway and go on about their other business.} {Cold Rocks Hold} {} {} {} {1} {} +E {16746} {s} {s} {4} {0} {} {1} {} {0} +E {16825} {u} {u} {16} {0} {} {1} {} {0} + +R {16827} {0} {} {A Home Carved Into the Rock} {} {The front of this small home was built with yellow clay bricks, but they only add on to the larger portion of the house that has been carved directly into the red rock of the canyon wall. A smaller room lies behind this one to the south.} {Cold Rocks Hold} {} {} {} {1} {} +E {16828} {n} {n} {1} {0} {} {1} {} {0} +E {16825} {w} {w} {8} {0} {} {1} {} {0} + +R {16828} {0} {} {A Backroom} {} {This quiet room looks comfortable and welcoming. Colorful cushions lie upon the floor beside low reading stands. Niches carved into the rock of the wall display various sculptures and valuable objects. There is a larger room to the south.} {Cold Rocks Hold} {} {} {} {1} {} +E {16827} {s} {s} {4} {0} {} {1} {} {0} + +R {16834} {0} {} {Under the Stone} {} {A tunnel begins and leads further into the earth. A path was clearly constructed and paved with precisely set stones that glisten with rich mineral veins. The stonework along the walls show carvings in a decorative design that must be quite old, as some of it has fallen from the walls to shatter on the stone floor below.} {} {} {} {} {1} {} +E {16835} {e} {e} {2} {0} {} {1} {} {0} +E {9825} {u} {u} {16} {0} {} {1} {} {0} + +R {16835} {0} {} {Inside the Tunnel} {} {A stone-encased tunnel leads east and west as a narrow pathway further under the earth. Decorative stonework is crumbling from the walls, and the ceiling has fallen in places where tree roots from above have relentlessly pushed downward. Flat paving stones make up the floor, some jagged edges showing where time has taken its toll.} {} {} {} {} {1} {} +E {16836} {e} {e} {2} {0} {} {1} {} {0} +E {16834} {w} {w} {8} {0} {} {1} {} {0} + +R {16836} {0} {} {A Gentle Bend} {} {The tunnel gently turns northwards into inky darkness that seems to grasp and swallow any light, and west where it begins a gradual upward turn. The stone floor underneath is broken and jagged, while the stonework walls show large patches that have crumbled away and fallen to the floor below. The ceiling is also missing parts of stonework where roots from trees above have driven through the soil.} {} {} {} {} {1} {} +E {16837} {n} {n} {1} {0} {} {1} {} {0} +E {16835} {w} {w} {8} {0} {} {1} {} {0} + +R {16837} {0} {} {Deep Under the Earth} {} {Stretching into the darkness ahead and behind the stone and granite seems to snuff out what little light it can find. Mineral-flecked stonework glitters sharply against crumbling stone walls whose carved decorations have long lost their definition. The ceiling has fallen away in patches, allowing large roots to twine together in search of sustenance.} {} {} {} {} {1} {} +E {16838} {n} {n} {1} {0} {} {1} {} {0} +E {16836} {s} {s} {4} {0} {} {1} {} {0} + +R {16838} {0} {} {A Darkened Tunnel} {} {Mineral-flecked stone paving underfoot crunches where it has become separated from its footing. The carved stone walls show remnants of ivy and flowers with thorns in some places, while other areas are bare where the stonework has fallen away. The ceiling is a patchwork of stone and earth, treeroots and an odd moss that reaches down in slippery tendrils.} {} {} {} {} {1} {} +E {16839} {n} {n} {1} {0} {} {1} {} {0} +E {16837} {s} {s} {4} {0} {} {1} {} {0} + +R {16839} {0} {} {A Turning Point} {} {The stone tunnel bends east and south in a wide arc. There is a sharp mineral scent to the still air and a feeling of misty coolness that both chills and refreshes. A pattern of ivy worked in the stone walls is clearly carved and the stone floor seems to be stronger and less ravaged by time.} {} {} {} {} {1} {} +E {16840} {e} {e} {2} {0} {} {1} {} {0} +E {16838} {s} {s} {4} {0} {} {1} {} {0} + +R {16840} {0} {} {Limestone and Granite} {} {The tunnel glows with a slight internal light where the granite ends and phospherous limestone begins. The walls are mostly white limestone carved in strong relief of far-off mountains and fortress walls of odd design as if travelling this hall suggests being in another place entirely.} {} {} {} {} {1} {} +E {16841} {e} {e} {2} {0} {} {1} {} {0} +E {16839} {w} {w} {8} {0} {} {1} {} {0} + +R {16841} {0} {} {A Glittering Cavern} {D} {Stalagmites and stalactites form sharpened stone barriers that come together to resemble maws of sharp teeth. From their points slowly drips water into a pool at the center of the cavern. The walls, a dazzling mix of carved limestone, show fanciful carvings of valleys and mountains, a fortress set high into those craggy peaks. In the ceiling a sun is carved with radiating spokes and from its center a gentle light streams over all. To the east is a large floor-to-ceiling metal gate, its only ornamentation a copy of the sun carved overhead.} {} {} {} {} {1} {} +E {16842} {e} {e} {2} {0} {} {1} {} {0} +E {16840} {w} {w} {8} {0} {} {1} {} {0} + +R {16842} {0} {} {A Darkened Stairway} {} {A stone stairway spirals into the depths of the earth, beginning at a sun-ornamented gate and ending at a flat landing below. The stone walls are unadorned and slick with beads of condensation.} {} {} {} {} {1} {} +E {16841} {w} {w} {8} {0} {} {1} {} {0} +E {16843} {d} {d} {32} {0} {} {1} {} {0} + +R {16843} {0} {} {The Base of a Dark Staircase} {} {The flat stone landing is a brief rest before continuing south down a corridor or ascending up a long spiral stairway. The walls are perfectly matched and set in military precision with hardly a space between slabs of gray granite. Brass torch sconces are set precisely in the walls.} {} {} {} {} {1} {} +E {16844} {s} {s} {4} {0} {} {1} {} {0} +E {16842} {u} {u} {16} {0} {} {1} {} {0} + +R {16844} {0} {} {A Darkened Corridor} {} {A deathly silence permeates the corridor as if everything has been smothered. A chill rises from the floor, the very depths of cold reaching from the bones of the earth below. The air is dry and dustless, and odorless. Torch sconces worked in brass are set evenly along the walls.} {} {} {} {} {1} {} +E {16843} {n} {n} {1} {0} {} {1} {} {0} +E {16845} {s} {s} {4} {0} {} {1} {} {0} + +R {16845} {0} {} {Along a Darkened Corridor} {} {Slabs of gray granite entomb the walls, ceiling and floors in an unbroken march of smooth rock. A chill hangs in the air and leeches into anything warm with a preternatural greed. Torch sconces made of ornamented brass are set into the walls at even distances.} {} {} {} {} {1} {} +E {16844} {n} {n} {1} {0} {} {1} {} {0} +E {16846} {s} {s} {4} {0} {} {1} {} {0} + +R {16846} {0} {} {In a Darkened Corridor} {} {Gray slabs of granite encase the walls, floor and ceiling of the hallway in an unbroken line. Each wall is set with brass torch sconces whose metal glitters coldly in the chill air.} {} {} {} {} {1} {} +E {16845} {n} {n} {1} {0} {} {1} {} {0} +E {16847} {s} {s} {4} {0} {} {1} {} {0} + +R {16847} {0} {} {Where Darkened Corridors Meet} {} {Corridors from three directions come together, each as anonymous as the other with their uniform gray granite for ceiling, walls and floor. Brass torch sconces line each hall, and all ways are devoid of embellishment.} {} {} {} {} {1} {} +E {16846} {n} {n} {1} {0} {} {1} {} {0} +E {16848} {e} {e} {2} {0} {} {1} {} {0} +E {16852} {w} {w} {8} {0} {} {1} {} {0} + +R {16848} {0} {} {In a Darkened Corridor} {} {The corridor turns at a precisely sharp angle and disappears into darkness further on. The gray granite walls are featureless and smooth except for brass torch sconces set into them every few paces.} {} {} {} {} {1} {} +E {16847} {w} {w} {8} {0} {} {1} {} {0} +E {16849} {s} {s} {4} {0} {} {1} {} {0} + +R {16849} {0} {} {Before a Blocked Doorway} {} {A heavy oak door banded over with blackened steel breaks the monotony of the otherwise uniform gray-granite corridor along the eastern wall. Brass wall sconces are set to either side of the door and then continue their silent march down the hall in both directions. The chill in the air is sharp, almost weapon-like in its intensity.} {} {} {} {} {1} {} +E {16848} {n} {n} {1} {0} {} {1} {} {0} +E {16850} {w} {w} {8} {0} {} {1} {} {0} + +R {16850} {0} {} {At a Sealed Doorway} {} {The southern wall once had a doorway set into the gray granite, but the doorway itself has been mostly bricked over and covered with plaster. Set to either side of the sealed doorway are brass wall sconces, with their identical twins continuing down both sides of the hallway. The air is bone-jarringly cold.} {} {} {} {} {1} {} +E {16849} {e} {e} {2} {0} {} {1} {} {0} +E {16851} {w} {w} {8} {0} {} {1} {} {0} + +R {16851} {0} {} {A Turn in the Darkened Corridor} {} {The gray granite is set seamlessly together to make the walls, floor and ceiling. Completely uniform in appearance and dull in color, the hall's only decoration are brass torch sconces set into the walls at regular intervals. The cold air is an oppressive blanket.} {} {} {} {} {1} {} +E {16852} {n} {n} {1} {0} {} {1} {} {0} +E {16850} {e} {e} {2} {0} {} {1} {} {0} +E {16854} {w} {w} {8} {0} {} {1} {} {0} + +R {16852} {0} {} {A Darkened Corridor} {} {Featureless gray granite walls are smooth except for brass torch sconces set into them at regular lengths. The corridor turns at a sharp angle and fades into fathomless darkness beyond. A doorway on the western wall has been recently unsealed, and stands open.} {} {} {} {} {1} {} +E {16847} {e} {e} {2} {0} {} {1} {} {0} +E {16853} {w} {w} {8} {0} {} {1} {} {0} +E {16851} {s} {s} {4} {0} {} {1} {} {0} + +R {16853} {0} {} {Inside the Tomb} {} {Carefully planned granite flecked with minerals makes the floor of this cold tomb, the same granite used to make matching platforms that wait to serve as a final resting place for those gone to the Creator. The tomb has been recently tended, and there are fresh flowers set before one empty platform. Candles set in sconces wash the room with a soft glow, and the banner of the Children of the Light hangs proudly on the far wall. A white pillar candle stands to the right of the banner, a plaque on the wall beside it. The floor is set with a sunburst mosaic between the aged tombs and the new. By the newest is a stone statue in the form of a lute.} {} {} {} {} {1} {} +E {16852} {e} {e} {2} {0} {} {1} {} {0} + +R {16854} {0} {} {Inside the Sepulcher} {} {An enormous golden sunburst dominates the far wall, each ray reaching sinuously towards multiple directions. The center of the sunburst glows softly with a large faceted crystal to shed light throughout the room, whose walls are made of smooth white marble. At each corner of the room is a high-backed chair, and each chair holds a still form sitting in silent watch. In the center of the room is an altar crafted from the same marble of the walls, and upon that altar lies a body in repose.} {} {} {} {} {1} {} +E {16851} {e} {e} {2} {0} {} {1} {} {0} + +R {16855} {0} {} {A Filthy Bunker} {R} {Several rickety cots hold worn mattresses smelling of mildew. Opened food containers lie scattered on the dirty stone floor, their remaining contents spoiled and drawing insects. A door of rotting wood barley hangs in the doorway that leads to the tunnel to the north.} {Amador} {} {} {} {1} {} +E {9519} {n} {n} {1} {0} {} {1} {} {0} + +R {16856} {0} {} {Beneath the Storage Room} {} {Dust falls through the cracks in the wooden planks overhead and coats the dirt floor of this basement. Thick cobwebs hang from every corner of this little-used basement. A doorway to the east leads to an old wine cellar, the storage room of the small store is above.} {Amadicia} {} {} {} {1} {} +E {16857} {e} {e} {2} {0} {} {1} {} {0} +E {9430} {u} {u} {16} {0} {} {1} {} {0} + +R {16857} {0} {} {Old Wine Cellar} {} {Dust-covered bottles of wine, many of them broken, are scattered on wooden racks with circular niches. The ruined wine, spilled from the broken bottles, gives the room an acidic stench.} {Amadicia} {} {} {} {1} {} +E {16856} {w} {w} {8} {0} {} {1} {} {0} + +R {16865} {0} {} {A Hidden Nook} {} {Coarsely-hewn wooden beams hold back the hard-packed earth, the chamber dug into the soil of Tarabon. The rich, black soil underfoot is uncovered, but dry and dusty. The roof is supporting by two thick cross-beams. To the south, a cramped opening leads back into the cellar, the false shelves backed in white-painted wood. A small doorway with an oaken lintel leads to the east, the flickering glow of candlelight spilling through the portal.} {Tanchico Road} {} {} {} {1} {} +E {16866} {e} {e} {2} {0} {} {1} {} {0} +E {10403} {u} {u} {16} {0} {} {1} {} {0} + +R {16866} {0} {} {A Secret Cranny} {} {The ground underfoot is slick with ichor, the mangled remnants or bodyparts squelching underfoot. Pegs of black wormwood have been hammered into the hard earth walls, instruments of pain and suffering hanging ready for use. Small fragments of bone and shreds of skin are scattered about the room, a small skull pinned to the ceiling with a thick, iron spike. The stench of decay lingers upon the senses, the fulsome ooze spilling from ruptured intestines and escaping from corrupt, bloated organs.} {Tanchico Road} {} {} {} {1} {} +E {16865} {w} {w} {8} {0} {} {1} {} {0} + +R {16867} {0} {} {In the Cellar} {} {Part of this cellar still functions as a place for storage, with sacks, barrels and baskets stacked up high. In the other part, bedrolls have been laid out to accommodate half a dozen people. A few stools have been drawn up around a small table which holds a few lanterns. A tiny window has been made in a hole just below ground level in order to shed some light in the room. A rickety ladder leads up to a hatch in a wooden ceiling.} {Illian Road} {} {} {} {1} {} +E {13884} {u} {u} {16} {0} {} {1} {} {0} + +R {16868} {0} {} {A Dank Cave} {} {The sounds of running water echo off the cold wet rocks of the cave walls. A sliver of light comes through a crack along the eastern wall while looming darkness fills the void to the north. Footing is treacherous on the slick, uneven stone of the cave floor.} {Illian Road} {} {} {} {1} {} +E {16869} {n} {n} {1} {0} {} {1} {} {0} +E {13957} {e} {e} {2} {0} {} {1} {} {0} + +R {16869} {0} {} {Dead End} {} {The dark cave comes to an end against a sheer wall of rock. The faint sound of rushing water can be heard to the south. A sickly sweet odor fills the air, along with the sound of buzzing. In one corner of the cave, the source of the smell and the buzzing become apparent around the corpse of some unknown animal. A tight crack filled with thorns divides the western wall.} {Illian Road} {} {} {} {1} {} +E {16868} {s} {s} {4} {0} {} {1} {} {0} + +R {16870} {0} {} {Dank Shadows} {} {In a hollow created underneath the arched foot of the claw, darkness and cool shadows prevail. The vegetation swallowing the claw effectively seals out all light leaving this hollow dark and moist, which is how the numerous bugs scurrying about prefer it.} {Illian Countryside} {} {} {} {1} {} +E {16871} {e} {e} {2} {0} {} {1} {} {0} +E {13945} {u} {u} {16} {0} {} {1} {} {0} + +R {16871} {0} {} {A Small Sandstone Cavern} {} {The walls of this room are smooth and seamless. A small channel filled with rubble on the west wall shows where the underground river once streamed through this room. The walls are carved with strange writing that is almost impossible to see, let alone understand. Littering the smooth brown sandstone floor are dried bits of flesh and small bones from a long dead kill.} {Illian Countryside} {} {} {} {1} {} +E {16870} {w} {w} {8} {0} {} {1} {} {0} + +R {16884} {0} {} {In A Grave} {} {Rather than this being a simple hole in the ground with a casket, a room has been hollowed out, large enough to hold a large group of people. All light seems to be absorbed into the blackness. Dustless and clean, it seems as though this room may have been used recently.} {Glancor} {} {} {} {1} {} +E {3823} {u} {u} {16} {0} {} {1} {} {0} + +R {16885} {0} {} {A Disused Sewer} {D} {Dry and warm, this sewer is long-abandoned, and does not even smell like most of the others. There are some chairs in one corner, and the lack of cobwebs make it likely that someone comes down here once in a while. The main sewer is to the south.} {Aringill} {} {} {} {1} {} +E {398} {s} {s} {4} {0} {} {1} {} {0} + +R {16886} {0} {} {Under the Burial Ground} {} {The mound of stones gives way to a surprisingly large chamber. The air is cool here, far colder than it should be. A dark mist seems to spring from the walls.} {South of Whitebridge} {} {} {} {1} {} +E {1036} {u} {u} {16} {0} {} {1} {} {0} + +R {16890} {0} {} {The Twisted Lair} {} {Shadows flicker along the walls of this place, where the light seems to be absorbed by the darkness. The walls of the cave are cracked and have formed pockets and pores, the living quarters for whatever resides here. The walls are crusted in dry blood, and the ceiling of the cave seems plastered in soot. Obviously something makes its home here, something that is sadistic, and even deadly.} {Desolate Valley in the Spine} {} {} {} {1} {} +E {6824} {e} {e} {2} {0} {} {1} {} {0} + +R {16891} {0} {} {Stairwell} {} {An ornate white staircase spirals down to the ground floor of the keep. An equally ornate wooden staircase of polished hardwood leads up to the upper levels. The corridors leading away from the stairwell are clean and well maintained with tapestries detailing past victories hanging from the walls.} {Chachin} {} {} {} {1} {} +E {16892} {n} {n} {1} {0} {} {1} {} {0} +E {16900} {e} {e} {2} {0} {} {1} {} {0} +E {16898} {w} {w} {8} {0} {} {1} {} {0} +E {16895} {s} {s} {4} {0} {} {1} {} {0} +E {16901} {u} {u} {16} {0} {} {1} {} {0} +E {15230} {d} {d} {32} {0} {} {1} {} {0} + +R {16892} {0} {} {Guest Quarters} {} {Simple and uncluttered this medium sized guest room is modestly decorated. The walls have been whitewashed and are the color of buttermilk. The furniture in the room is simple though practical. A small fireplace protrudes from the northern wall. A brass box sits to one side of the fire.} {Chachin} {} {} {} {1} {} +E {16893} {e} {e} {2} {0} {} {1} {} {0} +E {16894} {w} {w} {8} {0} {} {1} {} {0} +E {16891} {s} {s} {4} {0} {} {1} {} {0} + +R {16893} {0} {} {Guest Chambers} {} {A large ceramic tub sits set into the wooden floorboards in the centre of the room. Large enough to fit a dozen people, the communal bath is fed by copper pipes which are heated by the kitchen fires below. Natural light filters through the window in the eastern wall and a series of wall mounted torches lights the room at night.} {Chachin} {} {} {} {1} {} +E {16892} {w} {w} {8} {0} {} {1} {} {0} + +R {16894} {0} {} {Guest Quarters} {} {Long thick wooden planks run the length of the room. An oak archway to the east covered with a heavy curtain provides the only way in or out of this medium sized bed chamber. The walls are made of a collage of rough dark colored stones. A simple arch shaped window on the western wall provides light during the day. The furniture is elegant and understated but of a good standard of craftsmanship.} {Chachin} {} {} {} {1} {} +E {16892} {e} {e} {2} {0} {} {1} {} {0} + +R {16895} {0} {} {Servant Quarters} {} {Functional yet clean pallets provide sleeping space for those who serve within the Keep. Small trinkets and mementoes are all that differentiate one bed from another. Rugs lay strewn on the floor and heavy curtains cover the windows, all to keep the warmth in as there is no fireplace within the servant quarters.} {Chachin} {} {} {} {1} {} +E {16891} {n} {n} {1} {0} {} {1} {} {0} +E {16896} {e} {e} {2} {0} {} {1} {} {0} +E {16897} {w} {w} {8} {0} {} {1} {} {0} + +R {16896} {0} {} {Servant Quarters} {} {Two large mounds of dirty laundry, the first comprising of dark colors, the second mostly whites, rest haphazardly either side of a deep wash basin. Scrubbing brushes, a mangler and buckets of soap complete the collection of tools used to maintain some degree of cleanliness for soldier and citizen alike. Ropes are strung from the northern wall to the southern draped with drying attire.} {Chachin} {} {} {} {1} {} +E {16895} {w} {w} {8} {0} {} {1} {} {0} + +R {16897} {0} {} {The Housekeeper's Quarters} {} {Dated drapes hang over a single bed that would have been in style perhaps several generations ago. Colorful overlays hang on the walls and there is slightly worn rug of high quality on the floor. A collection of combs and other feminine items are neatly placed on a large set of drawers topped by a mirror. A chamber pot filled with glowing coals keeps the room a comfortable temperature.} {Chachin} {} {} {} {1} {} +E {16895} {e} {e} {2} {0} {} {1} {} {0} + +R {16898} {0} {} {Supplies Closet} {} {A surprisingly large room lies behind the simple wooden door. The walls are lined with shelves filled with a range of household paraphernalia from crisp clean laundry to rusty old buckets. Each shelf is labled and every item seems to have its own place. Neatly stacked crates holding further odds and ends lie deeper within the storage area.} {Chachin} {} {} {} {1} {} +E {16891} {e} {e} {2} {0} {} {1} {} {0} + +R {16900} {0} {} {Drawbridge Mechanism} {} {Cast iron chains as thick as a man's torso gear around a series of wheels before disappearing into the walls. A large lever controls the whole mechanism allowing a single person to raise or lower the drawbridge below at short notice. A fireplace and a neat pile of blankets assist those serving through the depths of winter to remain warm and alert.} {Chachin} {} {} {} {1} {} +E {16891} {w} {w} {8} {0} {} {1} {} {0} + +R {16901} {0} {} {Stairwell} {} {Corridors lead off in all directions from the stairwell. The wood of the floor is worn smooth by use. In places some patches of mud can be seen on the winding staircase leading above. From time to time the tapestries, which hang on the walls between the door openings, billow from the stone walls causing the red horses and their riders to appear to leap to life.} {Chachin} {} {} {} {1} {} +E {16906} {n} {n} {1} {0} {} {1} {} {0} +E {16907} {e} {e} {2} {0} {} {1} {} {0} +E {16903} {w} {w} {8} {0} {} {1} {} {0} +E {16902} {s} {s} {4} {0} {} {1} {} {0} +E {16910} {u} {u} {16} {0} {} {1} {} {0} +E {16891} {d} {d} {32} {0} {} {1} {} {0} + +R {16902} {0} {} {Turrets} {} {This oval shaped tower area of the fortress provides a wonderful view over the Kandori landscape and of Chachin below. The walls circle round on three sides. The wind blows over the jagged tops of the stonework from time to time. A wooden banded door leads indoors into the fort to the north.} {Chachin} {} {} {} {1} {} +E {16901} {n} {n} {1} {0} {} {1} {} {0} + +R {16903} {0} {} {Lord's Sitting Room} {} {Cedar wood panels line the walls of the sitting room. Light shines in through the windows to the west during the daytime. The floor is well sanded and polished. A large stone fireplace stands in the center of the western wall. Some well padded chairs sit around a modest table. Some wine glasses and a crystal decanter sit on top of the table. Sleeping chambers lie to the north and a large wardrobe lies against the southern wall. Through a door to the east lies the stairwell.} {Chachin} {} {} {} {1} {} +E {16913} {n} {n} {1} {0} {} {1} {} {0} +E {16901} {e} {e} {2} {0} {} {1} {} {0} +E {16905} {s} {s} {4} {0} {} {1} {} {0} + +R {16905} {0} {} {Lord's Wardrobe} {} {Rows of shelves are arranged from the floor to the ceiling of this walk in wardrobe. On the southern wall there are less shelves but in their place are two large ebony poles placed horizontally. Several garments hang from the rails. The air is full of the smell of wood polish. The floor of the wardrobe shines when the light catches it.} {Chachin} {} {} {} {1} {} +E {16903} {n} {n} {1} {0} {} {1} {} {0} + +R {16906} {0} {} {Turrets} {} {This round shaped room has a pair of round shaped window overlooking the Kandori landscape. One is on the northern side of the room and the other to the west. The walls slope gently up spiralling to a single point at the top of the room where a glass lantern hangs illuminating the turret.} {Chachin} {} {} {} {1} {} +E {16901} {s} {s} {4} {0} {} {1} {} {0} + +R {16907} {0} {} {State Room} {} {A long wide hall with a smooth oak floor houses the state banqueting table in the center of the the room. Two rows of wooden chairs with gilt arms line the long parallel sides of the table. An ornate silver salt salver sits proudly in the middle. The stairwell is to the west through a door and corridors lead to the north and south.} {Chachin} {} {} {} {1} {} +E {16909} {n} {n} {1} {0} {} {1} {} {0} +E {16901} {w} {w} {8} {0} {} {1} {} {0} +E {16908} {s} {s} {4} {0} {} {1} {} {0} + +R {16908} {0} {} {Reporting Room} {} {Oak paneled walls are covered with maps both ancient and new. Several pins mark differing elements of the continuing war against the shadow. Ciphered reports rest on a well used table and a half eaten meal smells as if it is no longer edible. A corridor leads north to the staterooms.} {Chachin} {} {} {} {1} {} +E {16907} {n} {n} {1} {0} {} {1} {} {0} + +R {16909} {0} {} {Meeting Room} {} {Symbols of state surround a large pentagonal ebony desk, itself carved with sigils under a polished glass top. Four chairs surround the table, a fifth remaining vacant. Flags of each nation hang from the center of the room and the walls are covered in mixture of antique weapons and crested shields.} {Chachin} {} {} {} {1} {} +E {16907} {s} {s} {4} {0} {} {1} {} {0} + +R {16910} {0} {} {Watchtower} {} {The stone battlements have gaps to allow an observer to see all around the keep in every direction. The green Kandori farmland is mixed in with the brown lines of the roads and the occasional pond. A smooth staircase leads downwards into the Keep.} {Chachin} {} {} {} {1} {} +E {16901} {d} {d} {32} {0} {} {1} {} {0} + +R {16913} {0} {} {Lord's Chambers} {} {Smooth white marble tiles cover the walls of the Chamber. Thick beams of polished oak form the ceiling and floor of the room. A well maintained wooden table sits to one side of some well padded and embroidered chairs. The red and purple of the materials on show matches the shields which hang from the wall on all sides. Rays of a range of hues point from a multi-colored glass window onto the floor at times during the day.} {Chachin} {} {} {} {1} {} +E {16903} {s} {s} {4} {0} {} {1} {} {0} +E {4789} {u} {u} {16} {0} {} {1} {} {0} + +R {16915} {0} {} {Inside the Narthex} {} {This is a rather small chamber, an ante-room to whatever lies beneath the surface, with a high ceiling that gradually slants into the floor. The air here is far clearer than one might expect, but a taint of something other than stagnation carries on its flows. A mild luminescence is provided by walls made from the indesctructible substance, cuendillar.} {City in the Blight} {} {} {} {1} {} +E {14439} {n} {n} {1} {0} {} {1} {} {0} +E {16916} {d} {d} {32} {0} {} {1} {} {0} + +R {16916} {0} {} {Stairway} {} {Upon entering this sloping corridor, it has the first appearance of being cramped. Although the walls are spaced rather far apart, the roof just manages to clear your head at any given point. The shallow, layered steps seemed to have been designed beyond the pragmatic architecture that dominated the rest of the city, as if the intent had been from a more feminine standing. A faint, rancid-smelling draft rises from below.} {City in the Blight} {} {} {} {1} {} +E {16915} {u} {u} {16} {0} {} {1} {} {0} +E {16917} {d} {d} {32} {0} {} {1} {} {0} + +R {16917} {0} {} {An Ancient Vault of the Aes Sedai} {} {Small piles of refuse are strewn across the ground haphazardly, and animal carcasses or their half-cleaned bones have been pushed into the corners of this massive chamber. The thick blanket of dust covering the floor is marred by the scraping of many clawed feet. A broad and squat ventilation shaft is set into the lower part of the southern wall and is stained with reddish- brown dried blood. On the south wall is a bold engraving of a stylized white flame.} {City in the Blight} {} {} {} {1} {} +E {16916} {u} {u} {16} {0} {} {1} {} {0} + +R {16919} {0} {} {Rare Growth in the Foothills} {} {The low-lying hills which make up the roots of the great volcanic mountain are arrayed below. The mouth of a large volcanic vent leads into the side of the mountain to the west, showing that this land would have once flowed with molten rock. No lava flows out currently. Rather, the land is forested over with plants of all shapes and sizes. The blight's evil feels somewhat lessened here, as if the land has been cauterized by the hot flow of lava in times long past, leaving the land regenerated.} {Blighted Hills} {} {} {} {1} {} +E {16920} {n} {n} {1} {0} {} {1} {} {0} +E {16922} {e} {e} {2} {0} {} {1} {} {0} +E {19567} {w} {w} {8} {0} {} {1} {} {0} +E {16924} {s} {s} {4} {0} {} {1} {} {0} + +R {16920} {0} {} {Regenerated Foothills} {} {A long time ago, the cataclysmic seismic activity which formed the volcano would have scoured these lands in a destructive tide of lava. But now, some centuries later, much of the vegetation has grown back to thrive down below the mountain's heights. It appears that a much of the blight's evil which afflicted this area was cauterized from the land by hot tides of magma. The eerie, leering presence which is so common in the blight does not affect this area quite so badly.} {Blighted Hills} {} {} {} {1} {} +E {16921} {e} {e} {2} {0} {} {1} {} {0} +E {16919} {s} {s} {4} {0} {} {1} {} {0} + +R {16921} {0} {} {Regenerated Foothills} {} {Tall trees stand all around to form a thick canopy of green leaves. After being held under the influence of the blight's evil for so long though, all of the old breeds of trees have died out. What grows now is a hybrid, part blight tree, part natural. They still seems to stare down at those who pass beneath, watching and waiting. But, their leaves are now green and lush and they hold none of the menace of the other trees of the blight.} {Blighted Hills} {} {} {} {1} {} +E {16920} {w} {w} {8} {0} {} {1} {} {0} +E {16922} {s} {s} {4} {0} {} {1} {} {0} + +R {16922} {0} {} {Regenerated Mountainside} {} {The base of the mountain starts here and rises up ever steeper to the west. A thick growth of green leaves covers the foothills, with just a few black leaves interspersed within. Very few animals roam the woods, if any at all. The blight's creatures refuse to venture into these lands, and all natural animals within the blight faded into extinction long ago.} {Blighted Hills} {} {} {} {1} {} +E {16921} {n} {n} {1} {0} {} {1} {} {0} +E {16926} {e} {e} {2} {0} {} {1} {} {0} +E {16919} {w} {w} {8} {0} {} {1} {} {0} +E {16925} {s} {s} {4} {0} {} {1} {} {0} + +R {16924} {0} {} {Verdant Foothills} {} {The eastern base of the mountain, and much of the foothills beyond displays greenery almost unheard of within the blight's borders. The landscape shows nothing to suggest why these slopes would grow so lushly when the western side of the mountain is still overrun by the blight's evil. Maybe the Dark One does not yet know of this verdant land, and so does not yet fight it. A small patch of blackened grass lies beneath the forest canopy.} {Blighted Hills} {} {} {} {1} {} +E {16919} {n} {n} {1} {0} {} {1} {} {0} +E {16925} {e} {e} {2} {0} {} {1} {} {0} + +R {16925} {0} {} {Deep in the Verdant Greenery} {} {It is almost possible to forget that just a few miles from this place, the land is ravaged and rotted by blight. Strange trees of unique breeds give green, leafy coverage over the eastern foothills of the great volcano. An occasional spot of red or purple can be seen amongst the smaller shrubs as fruit and flowers grow unabated. A network of vines laces amongst the tree trunks though, making progress through the woods rather slow.} {Blighted Hills} {} {} {} {1} {} +E {16922} {n} {n} {1} {0} {} {1} {} {0} +E {16927} {e} {e} {2} {0} {} {1} {} {0} +E {16924} {w} {w} {8} {0} {} {1} {} {0} + +R {16926} {0} {} {Extent of the Mountain's Reach} {} {These verdant lands can only extend so far. Looking out further to the east shows trees going black with hatred, their leaves and bark mottled brown or orange from overexposure to the harsh, blighted climate. This small section of the foothills though still blooms with greener life. While the southern lands would consider this forest of rather poor quality indeed, such lands within the borders of the blight is a remarkable oasis of life.} {Blighted Hills} {} {} {} {1} {} +E {16922} {w} {w} {8} {0} {} {1} {} {0} +E {16927} {s} {s} {4} {0} {} {1} {} {0} + +R {16927} {0} {} {Struggling Plantlife} {} {The further east these green trees grow, the more withered and stunted they become. Not only does the air get hotter, but some sixth sense warns that whatever magic allows these plants to grow green fades away to the east, to once more succumb to the blight's intense, unstoppable evil. Very little in the way of flowers grows this far from the mountain, their delicate petals too fragile to withstand the siege of the blight's decay.} {Blighted Hills} {} {} {} {1} {} +E {16926} {n} {n} {1} {0} {} {1} {} {0} +E {16928} {e} {e} {2} {0} {} {1} {} {0} +E {16925} {w} {w} {8} {0} {} {1} {} {0} + +R {16928} {0} {} {The Blight's Return} {} {Unable to withstand such pervading evil any longer, most of the trees here have died and now rot away in the heat of the blight. Those few trees still standing have gone black and twisted, possessed by the dark. They peer down from above, harboring malevolent intentions to all living things which pass by, thrashing cruelly aimed branches in an attempt to rend and maul. Back to the west the trees may look wilted and weary, but their limbs are still enclothed with verdant greenery.} {Blighted Hills} {} {} {} {1} {} +E {16927} {w} {w} {8} {0} {} {1} {} {0} + +R {16937} {0} {} {Secret Store} {} {This small room seems to have been used to store the valuables of the owner of this house, or as a hiding place in times of danger. The air in here is quite fresh, suggesting some sort of air passage to the outside.} {Southern Black Hills} {} {} {} {1} {} +E {805} {e} {e} {2} {0} {} {1} {} {0} + +R {17298} {0} {} {In a Marble Entryway} {} {Inside the manor a large entryway stands capped by a dome supported by an arch of golden marble. Mirrors and ornaments of glass sit on fine mantels and shelves of marble and stone. There are many rooms leading off from hear, but the living room to the east draws one's attention, as the rest are seemingly closed off by doors of dark oak.} {} {} {} {} {1} {} +E {17300} {n} {n} {1} {0} {} {1} {} {0} +E {17299} {e} {e} {2} {0} {} {1} {} {0} +E {1724} {s} {s} {4} {0} {} {1} {} {0} + +R {17299} {0} {} {A Beautiful Living Room} {} {Comfortably furnished, this large room room is richly carpeted. Vases and ornaments of fine Sea Folk porcelain decorate nooks in the panelled walls. The ceiling is light-blue laquered, and most of the walls are large windows of finely-crafted glass. Leather and upholstered chairs and furniture create a neat circle around a thin table of extremely fine crystal supported on legs of white-gold.} {} {} {} {} {1} {} +E {17298} {w} {w} {8} {0} {} {1} {} {0} + +R {17300} {0} {} {Within a Lavish Bedroom} {} {A large bed in the center of the room is surrounded in a veil of thin material. Large white posts suspend a canopy of white frills and lace. A thick matress supports multiple cushions and pillows. To the side is a small sitting area where a table supports a golden pitcher and two silver-chased goblets, although one looks unused. A large window is in the north wall looking out over grand forrested hills.} {} {} {} {} {1} {} +E {17298} {s} {s} {4} {0} {} {1} {} {0} + +R {17302} {0} {} {Hole} {} {This small square room offers little if any room for comfort. It appears to be a hiding hole of some sort, but it is unclear from the surroundings what it could be used for.} {The Still Forest} {} {} {} {1} {} +E {13598} {u} {u} {16} {0} {} {1} {} {0} + +R {17389} {0} {} {On the Ancient Stairway} {} {A stack of old stones is all that is left of an aged stairway, leading down into the bowels of the earth. Fungus grows on the stone walls of this old passage, and stagnant pools of water catch on the uneven remnants of the stairs to form a slippery slope. A faint stirring of the air suggests an opening somewhere, though the air brings with it a stench of rot.} {Eastern Plains of Maredo} {} {} {} {1} {} +E {4249} {u} {u} {16} {0} {} {1} {} {0} +E {17390} {d} {d} {32} {0} {} {1} {} {0} + +R {17390} {0} {} {The Sulpher Pool} {} {A large underground cavern should be cold, but it is warm with steam lingering along the floor instead. In the center of the cavern is a pool of water that smells of sulfer, the source of a rotten smell that wafts through the air. A strange phosphoresence colors the water in differing pastel colors that bounce off the light stone walls making up the chamber. Directly over the pool is a crystal formation, and an opening in the southern wall leads into darkness.} {Eastern Plains of Maredo} {} {} {} {1} {} +E {17391} {s} {s} {4} {0} {} {1} {} {0} +E {17389} {u} {u} {16} {0} {} {1} {} {0} + +R {17391} {0} {} {Before an Ancient Gate} {} {A heavy metal gate is set into old stone walls to the east, covered with moss that flourishes in the lack of light. The metal is blackened and looks as if it has stood here forever, its purpose unknown. A soft pastel light glows from the north, not enough to cast much light to see by yet enough to cut the darkness slightly.} {Eastern Plains of Maredo} {} {} {} {1} {} +E {17390} {n} {n} {1} {0} {} {1} {} {0} +E {17392} {e} {e} {2} {0} {} {1} {} {0} + +R {17392} {0} {} {A Stone Alcove} {} {Damp air permeates this small stone chamber, yet the metal gate set in the western wall bears no sign of rust. To the east light flickers from torches set into the walls, a sign of life in this ancient underground warren of stone and moss. A single lamp sconce set in amber glass is next to the gate, shedding a tawny golden glow on the floor.} {Eastern Plains of Maredo} {} {} {} {1} {} +E {17393} {e} {e} {2} {0} {} {1} {} {0} +E {17391} {w} {w} {8} {0} {} {1} {} {0} + +R {17393} {0} {} {Chamber of Weapons} {} {Weapons of all sorts fill this room. They all seem to be well cared for, and ready for use. There are enough weapons to outfit a regiment for an extended campaign, and easily for more than a score of warriors. Bright candles set behind glass sconces in the walls shed light throughout the room, making everything quite visible to the naked eye.} {Eastern Plains of Maredo} {} {} {} {1} {} +E {17394} {e} {e} {2} {0} {} {1} {} {0} +E {17392} {w} {w} {8} {0} {} {1} {} {0} +E {17395} {s} {s} {4} {0} {} {1} {} {0} + +R {17394} {0} {} {A Large Chamber} {} {This chamber seems to serve as both a meeting area, and as a mess hall. It is in perfect order, and well maintained. The walls are bare, as are the tables which are spread throughout the chamber. To the west is an stone archway leading into another room, just as brightly lit as this one by glass-sconced candles set high into the walls.} {Eastern Plains of Maredo} {} {} {} {1} {} +E {17398} {e} {e} {2} {0} {} {1} {} {0} +E {17393} {w} {w} {8} {0} {} {1} {} {0} + +R {17395} {0} {} {Chamber of Armoury} {} {This room obviously serves as an armoury for the force that occupies this underground fortification. Various pieces of armour are in the process of being mended, or finished. The room even supports a small forge that seems to be built into the wall with the smoke carefully channeled out of the room, through small holes overhead.} {Eastern Plains of Maredo} {} {} {} {1} {} +E {17393} {n} {n} {1} {0} {} {1} {} {0} +E {17396} {e} {e} {2} {0} {} {1} {} {0} + +R {17396} {0} {} {Sloping Narrow Passage} {} {A single carving adorns the walls yet the ground is bare in this narrow and straight passage. The barren functionality of this underground area is more than a little disturbing. Whomever designed it so long ago must have had strong defense in mind.} {Eastern Plains of Maredo} {} {} {} {1} {} +E {17397} {e} {e} {2} {0} {} {1} {} {0} +E {17395} {w} {w} {8} {0} {} {1} {} {0} + +R {17397} {0} {} {A Narrow Passage} {} {The ceiling of this passage reaches well overhead, and the walls are very close together, resulting in a narrow passage. The torch light covers the walls and floor with a wash of brightness. The passage splits into three directions. To the east and west, two arched doorways provide entry while to the north, the passage widens into a large stone room.} {Eastern Plains of Maredo} {} {} {} {1} {} +E {17398} {n} {n} {1} {0} {} {1} {} {0} +E {17399} {e} {e} {2} {0} {} {1} {} {0} +E {17396} {w} {w} {8} {0} {} {1} {} {0} +E {17400} {s} {s} {4} {0} {} {1} {} {0} + +R {17398} {0} {} {Barracks} {} {Cots line the walls of this large room. At the foot of each cot there is a small footlocker. The room is in perfect order, and the cots are all well maintained. The room seems to be lit by evenly spaced braziers that are fixed into place on the walls.} {Eastern Plains of Maredo} {} {} {} {1} {} +E {17394} {w} {w} {8} {0} {} {1} {} {0} +E {17397} {s} {s} {4} {0} {} {1} {} {0} + +R {17399} {0} {} {Training Room} {} {This room is well lit by several large braziers. The middle of the room is barren, obviously left clear for training exercises. The walls are the same stone that makes up the rest of the keep, and they are lined with weapon racks. This room alone seems capable of holding thirty to fourty students at once.} {Eastern Plains of Maredo} {} {} {} {1} {} +E {17397} {w} {w} {8} {0} {} {1} {} {0} + +R {17400} {0} {} {Council Chamber} {} {This room is hidden behind a cleaverly concealed wall, and seems to be the primary planning center of the fortification. Maps are carefully bound and labelled on the table. The chamber seems lit by some means you can not see. The light just seems to be.} {Eastern Plains of Maredo} {} {} {} {1} {} +E {17397} {n} {n} {1} {0} {} {1} {} {0} + +R {17401} {0} {} {In the Hidden Nook} {} {Tucked away in the stone wall behind a tapestry, the small chamber is cramped and quite barren. A lone safe lies on the far edge of the room while the other walls are completely devoid of decoration or adornment.} {Murgoz Zone} {} {} {} {1} {} +E {14527} {e} {e} {2} {0} {} {1} {} {0} + +R {17402} {0} {} {Paved Courtyard} {} {Small, rectangular stone cover a small courtyard that surrounds a tall stone building to the southeast. Tha outer wall runs south and east from this point. completely surounding the small keep. The place looks fairly deserted, with no signs of recent activity.} {Sprawling Savannah} {} {} {} {1} {} +E {17404} {e} {e} {2} {0} {} {1} {} {0} +E {13078} {w} {w} {8} {0} {} {1} {} {0} +E {17403} {s} {s} {4} {0} {} {1} {} {0} + +R {17403} {0} {} {Paved Courtyard} {} {A small wooden building stands against the corner of the wall. The building appears to have once been used as a blacksmith, with a large furnace, now cold. The bellows are tattered and torn and would need to be replaced for them to work properly. The stone keep lies just to the east, but it can not be entered from this side.} {Sprawling Savannah} {} {} {} {1} {} +E {17402} {n} {n} {1} {0} {} {1} {} {0} + +R {17404} {0} {} {Before a Stone Keep} {} {A tall stone building stands to the south, in the center of a walled courtyard. A large wooden door, braced with iron bands stands blocking the entrance. A small pile of broken armor and shattered weapons lies in a small heap next to the door. An ominous pile of bones lies in another pile near the corner of the keep.} {Sprawling Savannah} {} {} {} {1} {} +E {17405} {e} {e} {2} {0} {} {1} {} {0} +E {17402} {w} {w} {8} {0} {} {1} {} {0} +E {17407} {s} {s} {4} {0} {} {1} {} {0} + +R {17405} {0} {} {Paved Courtyard} {} {A flat, smooth courtyard paved with small red stones lies all about you. The courtyard surrounds a tall stone keep just to the southwest. A small wooden leanto is wedged in the corner of the outer stone wall. Only a few scraps of some unknown fabric and some bits of bent and rusted metal lie under the wooden shelter, leaving little clues as to its use.} {Sprawling Savannah} {} {} {} {1} {} +E {17404} {w} {w} {8} {0} {} {1} {} {0} +E {17406} {s} {s} {4} {0} {} {1} {} {0} + +R {17406} {0} {} {Paved Courtyard} {} {The smooth stones of the courtyard are partially coverd by a small layer of old, rotting straw. A large wooden structure spans between the outer wall and the wall of the keep, creating a long covered stable for horses. The remains of one horse can be seen lying in one stall, reduced to nothing more than bones. A few straps of leather and an old wooden saddle rest in another stall.} {Sprawling Savannah} {} {} {} {1} {} +E {17405} {n} {n} {1} {0} {} {1} {} {0} + +R {17407} {0} {} {Inside a Stone Keep} {} {A bare stone floor is littered with old bones and broken pieces of armor and weapons. Tall, intricately sewn tapestries hang from large wooden rafters far above. Most of the tapestries picture a tall, dark haired man atop a red coated warhorse. Some of the tapestries show him marching, others show him swinging a sword in battle. A long table spans the room at the far end of the keep, with a tall wooden chair behind it. The old keep has a strange aura about it, as if there are unnatural elements at work here.} {Sprawling Savannah} {} {} {} {1} {} +E {17404} {n} {n} {1} {0} {} {1} {} {0} + +R {17408} {0} {} {Upon a Narrow Staircase} {} {A rock staircase hewn into the bowels of the earth is barely large enough for a grown man to navigate. A single oil-soaked torch sits in a bracket screwed to the wall, giving off an oily light.} {Tarendrelle at the Eldar} {} {} {} {1} {} +E {1439} {u} {u} {16} {0} {} {1} {} {0} +E {17409} {d} {d} {32} {0} {} {1} {} {0} + +R {17409} {0} {} {Inside the Tower Cellar} {} {This rock-lined room smells damp and earthy, and has several crates and barrels lining the walls all holding foodstuffs packed away for the coming cold weather. Shelves line the walls with canned goods, each lined precisely to make them easy to find.} {Tarendrelle at the Eldar} {} {} {} {1} {} +E {17408} {u} {u} {16} {0} {} {1} {} {0} +E {17410} {d} {d} {32} {0} {} {1} {} {0} + +R {17410} {0} {} {Hidden Cellar} {} {A compact room carved into the bedrock underneath the tower, this room is cold and has an unused smell to it, as if no fresh air enters here. Racks of weapons line the walls, along with stands holding suits of armor. Several old books are stacked neatly on some shelves, and a large chest sits under the shelves, covered in dust.} {Tarendrelle at the Eldar} {} {} {} {1} {} +E {17409} {u} {u} {16} {0} {} {1} {} {0} + +R {17411} {0} {} {The Music Room} {} {The remains of a once loved music room stand by quietly now, long forgotten as time has gone by. Even though the frescoed ceiling looks ancient, it appears someone has been here recently. There are rich, clean hangings against the windows where their heavy velvet blocks the light. Old style tapestries display pastoral hunting scenes, their colors still vivid against smooth stone walls. The fireplace has been refaced with rich blue marble that is almost black, and some leather chairs sit before it with a table between them.} {The Lugard Highway} {} {} {} {1} {} +E {2196} {n} {n} {1} {0} {} {1} {} {0} +E {17412} {s} {s} {4} {0} {} {1} {} {0} + +R {17412} {0} {} {A Secluded Balcony} {} {A faded old tapestry showing a hunting scene is partially draped to cover a door leading into an old stone tower. A stone balustrade at waist height serves as a decorative way to stop all but the most deliberate accidental falls. Beyond the balcony is a densely overgrown tangle of oak and leatherleaf trees, and beyond those rise the buildings of Lugard.} {The Lugard Highway} {} {} {} {1} {} +E {17411} {n} {n} {1} {0} {} {1} {} {0} +E {17413} {w} {w} {8} {0} {} {1} {} {0} + +R {17413} {0} {} {In a Tangle of Trees} {} {Thick heavy branches twine and interlock together to form a barrier between the rest of the forested land and an old stone tower. Barely any light finds its way through the leafy boughs, and the very air itself seems almost dense in its stillness.} {The Lugard Highway} {} {} {} {1} {} +E {17412} {e} {e} {2} {0} {} {1} {} {0} + +R {17414} {0} {} {Hideout} {} {A small, clean hut hidden quite well deep in the woods. A small desk with only one chair stands in the center of the room while the walls are flanked by several cots and rolled mats. A small fire crackles in a stove while a partially skinned deer hangs nearby, ready for the cookpot.} {Illian Road} {} {} {} {1} {} +E {13932} {w} {w} {8} {0} {} {1} {} {0} + +R {17415} {0} {} {Inside the Heart of the Mountain} {} {Deep within stone, this chamber looks to have been made and used by man long ago. Once intricate carvings, now crumbling away from water constantly seeping through the rock, decorate the highest points of the walls. The floor was once tiled, and in its center can still be seen a crane in flight. Very old iron sconces are set in each wall, rusted over with age. The ceiling is slightly domed and what remains of a mural is flaking away from its heights.} {Tarwin's Gap} {} {} {} {1} {} +E {11916} {w} {w} {8} {0} {} {1} {} {0} + +R {17416} {0} {} {In the Westwood} {} {Here, just inside the Westwood, the sounds of wildlife drift on the breeze. Faintly, past a small field to the north, the sounds of Watch Hill can also be heard. Deeper in the forest, walking around becomes harder, until the point where the trees and undergrowth form an impenetrable wall.} {Watch Hill} {} {} {} {1} {} +E {2884} {n} {n} {1} {0} {} {1} {} {0} +E {17417} {e} {e} {2} {0} {} {1} {} {0} + +R {17417} {0} {} {In the Westwood} {} {The tree branches rustle gently in the breeze, in a soothing duet with the faint sounds of wildlife drifting around. To the north, the houses of Watch Hill are visible past a small field. The forest becomes too thick to enter, making this the farthest one can penetrate into it.} {Watch Hill} {} {} {} {1} {} +E {2885} {n} {n} {1} {0} {} {1} {} {0} +E {17416} {w} {w} {8} {0} {} {1} {} {0} + +R {17418} {0} {} {The Heart of the Mountain} {} {Deep beneath the mountain, a chamber lies half in ruins. Tiles upon the walls flow in seven colors, and an anvil in the center of the cavern is marked with the ancient symbol of the Aes Sedai. A pool of water lies behind the anvil, and large cast iron buckets to either side of the anvil partially block the glow of a puddle of molten lava behind them.} {} {} {} {} {1} {} +E {12510} {s} {s} {4} {0} {} {1} {} {0} + +R {17444} {0} {} {Beneath the Blight} {} {This tunnel seems to have been dug out by clawed hands. rootlets from the gnarled roots entwine anything in their reach, grasping especially well onto clothes and weapons.} {Tunnels and Caverns Beneath the Blight} {} {} {} {1} {} +E {12468} {u} {u} {16} {0} {} {1} {} {0} +E {17445} {d} {d} {32} {0} {} {1} {} {0} + +R {17445} {0} {} {Among the Roots} {} {Roots hang down from above, swaying in the sleightest breeze. The air is full of dust and floating moss spores, making breathing more difficult. The tunnel walls have deep claw makrs, probably from the hands of the trolloc horde.} {Tunnels and Caverns Beneath the Blight} {} {} {} {1} {} +E {17444} {u} {u} {16} {0} {} {1} {} {0} +E {17446} {d} {d} {32} {0} {} {1} {} {0} + +R {17446} {0} {} {Bottom of the Chute} {} {Long, gluttonous roots descend from above, searching for nourishment. They sink underfoot, stretching taut. Rings around the tunnel begin to form a span from each other heading towards the east.} {Tunnels and Caverns Beneath the Blight} {} {} {} {1} {} +E {17447} {e} {e} {2} {0} {} {1} {} {0} +E {17445} {u} {u} {16} {0} {} {1} {} {0} + +R {17447} {0} {} {Along the Tunnel} {} {The tunnel travels east, west, and south. Some motion can be seen in the ridged walls. Some of the packed earth falls from the ceiling at random. Roots crawl out of the ceiling, pushing even more earth down.} {Tunnels and Caverns Beneath the Blight} {} {} {} {1} {} +E {17452} {e} {e} {2} {0} {} {1} {} {0} +E {17446} {w} {w} {8} {0} {} {1} {} {0} +E {17448} {s} {s} {4} {0} {} {1} {} {0} + +R {17448} {0} {} {Off the Tunnel} {} {This branch curves off the east-west tunnel, heading south. The spade-shaped marks on the walls conflict with the orderly ridges to the north. The spade marks point off toward the south.} {Tunnels and Caverns Beneath the Blight} {} {} {} {1} {} +E {17447} {n} {n} {1} {0} {} {1} {} {0} +E {17449} {s} {s} {4} {0} {} {1} {} {0} + +R {17449} {0} {} {A Dug-Out Tunnel} {} {The spade-shaped marks encircling this tunnel point to the west here, changing direction slightly. Very little water drips from the ceiling and small stents of wood are placed upright against the walls, as though to help hold up the tunnel's roof.} {Tunnels and Caverns Beneath the Blight} {} {} {} {1} {} +E {17448} {n} {n} {1} {0} {} {1} {} {0} +E {17450} {w} {w} {8} {0} {} {1} {} {0} + +R {17450} {0} {} {The Bottom of A Recess} {} {The hand-carved tunnel shows deep footprints as well as the scars of recent spade-shaped shovels. The spades change direction here, pointing up rather than the previous westerly direction.} {Tunnels and Caverns Beneath the Blight} {} {} {} {1} {} +E {17449} {e} {e} {2} {0} {} {1} {} {0} +E {17451} {u} {u} {16} {0} {} {1} {} {0} + +R {17451} {0} {} {Inside a Boulder} {} {Hard grey stone surrounds the small tunnel going into the earth. The stale air and small bits of broken metal scattered about make for poor resting conditions. There appears to be no exits other than the hand-dug tunnel going down.} {Tunnels and Caverns Beneath the Blight} {} {} {} {1} {} +E {17450} {d} {d} {32} {0} {} {1} {} {0} + +R {17452} {0} {} {Along the Tunnel} {} {This portion of the tunnel seems particularly muddy. The mud seems to have a reddish hue to it. A red liquid oozes slowly down the ridges in the curved wall.} {Tunnels and Caverns Beneath the Blight} {} {} {} {1} {} +E {17453} {e} {e} {2} {0} {} {1} {} {0} +E {17447} {w} {w} {8} {0} {} {1} {} {0} + +R {17453} {0} {} {Along the Tunnel} {} {Ridges decorate the walls of the tunnel, going to the east and west. Loose dirt and bits of gravel have gathered on the floor, mixing in with a trickle of red liquid coming from the west.} {Tunnels and Caverns Beneath the Blight} {} {} {} {1} {} +E {17454} {e} {e} {2} {0} {} {1} {} {0} +E {17452} {w} {w} {8} {0} {} {1} {} {0} + +R {17454} {0} {} {Along the Tunnel} {} {The rings of the tunnel continue to the east and west. To the north and south the walls have been broken, forming artificial tunnels going in the directions that the spade-shaped marks point in.} {Tunnels and Caverns Beneath the Blight} {} {} {} {1} {} +E {17455} {n} {n} {1} {0} {} {1} {} {0} +E {17458} {e} {e} {2} {0} {} {1} {} {0} +E {17453} {w} {w} {8} {0} {} {1} {} {0} +E {17457} {s} {s} {4} {0} {} {1} {} {0} + +R {17455} {0} {} {A Scraped-Out Passage} {} {Small, human hand-sized marks mar the walls and ceiling of this section of tunnel. The haphazard way in which the walls were scraped out, make the tunnel look to have been dug by hand in haste. Roots hang down from the northern wall, leading up into a small cubbyhole.} {Tunnels and Caverns Beneath the Blight} {} {} {} {1} {} +E {17454} {s} {s} {4} {0} {} {1} {} {0} +E {17456} {u} {u} {16} {0} {} {1} {} {0} + +R {17456} {0} {} {Above the Passage} {} {This small hovel seems to have been dug out by hand. Broken bits of fingernail and streaks of red cover the walls, as though the digger didn't have time to spare his hands.} {Tunnels and Caverns Beneath the Blight} {} {} {} {1} {} +E {17455} {d} {d} {32} {0} {} {1} {} {0} + +R {17457} {0} {} {A Niche} {} {A small cave-in seems to have created this hole in the tunnel wall. Loose dirt is mixted with bits of rock, making the floor somewhat uneven to step on. All of the walls are covered with some type of hairy animal skin.} {Tunnels and Caverns Beneath the Blight} {} {} {} {1} {} +E {17454} {n} {n} {1} {0} {} {1} {} {0} + +R {17458} {0} {} {Along the Tunnel} {} {Darkness and black dirt accompany the roots searching for nurishment among the dark reddish-black water. The grasping twists of bark, with soft black moss covering them, flop quietly back and forth in the puddles, grasping for food.} {Tunnels and Caverns Beneath the Blight} {} {} {} {1} {} +E {17459} {e} {e} {2} {0} {} {1} {} {0} +E {17454} {w} {w} {8} {0} {} {1} {} {0} + +R {17459} {0} {} {A Bend in the Tunnel} {} {Curving to the west and south, the tunnel forces the searching roots to bend as well. Forming a strange pattern on the wall, the roots entertwine themselves in each other, making the ridges in the area almost invisible.} {Tunnels and Caverns Beneath the Blight} {} {} {} {1} {} +E {17458} {w} {w} {8} {0} {} {1} {} {0} +E {17460} {s} {s} {4} {0} {} {1} {} {0} + +R {17460} {0} {} {Near A Bend in the Tunnel} {} {Span-wide ridges make the walls look a motley of tar and pitch black. Fat droplets of foul water hang obesely from each ridge, quivering in anticipation of falling. The tunnel curves to the north, while continuing south in darkness.} {Tunnels and Caverns Beneath the Blight} {} {} {} {1} {} +E {17459} {n} {n} {1} {0} {} {1} {} {0} +E {17461} {s} {s} {4} {0} {} {1} {} {0} + +R {17461} {0} {} {Along the Tunnel} {} {Illumination from the south throws shadows all along the ridges. Small burrow-holes litter the tunnel in all directions. The tunnel to the north travels into darkness, while the area to the south is glimmering softly.} {Tunnels and Caverns Beneath the Blight} {} {} {} {1} {} +E {17460} {n} {n} {1} {0} {} {1} {} {0} +E {17462} {s} {s} {4} {0} {} {1} {} {0} + +R {17462} {0} {} {Near A Bend in the Tunnel} {} {Small deposits of metal shimmer softly in the phosphorescent light emanating from the west. There are no changes in the ridges going north and south, though the area to the west doesn't seem to be naturally formed. To the south, the tunnel curves east, while to the north the tunnel continues steadily.} {Tunnels and Caverns Beneath the Blight} {} {} {} {1} {} +E {17461} {n} {n} {1} {0} {} {1} {} {0} +E {17463} {w} {w} {8} {0} {} {1} {} {0} +E {17464} {s} {s} {4} {0} {} {1} {} {0} + +R {17463} {0} {} {An Abrupt End in the Tunnel} {} {The tunnel looked to be continuing as it has, but for some reason seems to have come to a complete stop. There are no differences in the rings of the tunnel and no displaced dirt to point to a cause of the tunnel ending.} {Tunnels and Caverns Beneath the Blight} {} {} {} {1} {} +E {17462} {e} {e} {2} {0} {} {1} {} {0} + +R {17464} {0} {} {A Bend in the Tunnel} {} {The ridges of the tunnel along the west wall seem expanded, while the ridges in the east wall seem contracted. A pool of muddy water has collected in the bottom of the west-east slope.} {Tunnels and Caverns Beneath the Blight} {} {} {} {1} {} +E {17462} {n} {n} {1} {0} {} {1} {} {0} +E {17465} {e} {e} {2} {0} {} {1} {} {0} + +R {17465} {0} {} {Near A Bend in the Tunnel} {} {Continuing to the east and west, the tunnel's static path drones on. Grayish-green moss hangs languidly from the ridges encircling the tunnel. To the west, the tunnel lightens and curves northward. The tunnel continues straight to the east.} {Tunnels and Caverns Beneath the Blight} {} {} {} {1} {} +E {17466} {e} {e} {2} {0} {} {1} {} {0} +E {17464} {w} {w} {8} {0} {} {1} {} {0} + +R {17466} {0} {} {Along the Tunnel} {} {As the tunnel travels east and west, the sound of falling water echoes throughout the area. Small puddles form underfoot and quiver ever so often with the addition of another plump droplet of fetid water.} {Tunnels and Caverns Beneath the Blight} {} {} {} {1} {} +E {17467} {e} {e} {2} {0} {} {1} {} {0} +E {17465} {w} {w} {8} {0} {} {1} {} {0} + +R {17467} {0} {} {Midway in the Tunnel} {} {As the tunnel continues on its east-west path, it takes a moment to break the soil above and below. The branch going up is five spans wide, while the branch going deeper into the earth is barely the width of a child.} {Tunnels and Caverns Beneath the Blight} {} {} {} {1} {} +E {17472} {e} {e} {2} {0} {} {1} {} {0} +E {17466} {w} {w} {8} {0} {} {1} {} {0} +E {17469} {u} {u} {16} {0} {} {1} {} {0} +E {17468} {d} {d} {32} {0} {} {1} {} {0} + +R {17468} {0} {} {Beneath the Tunnel} {} {The tunnel appears to travel extremely far downward. Roots dangle freely with water dripping slowly down them, making the roots quite slippery. There are few handholds and a fall here could be deadly.} {Tunnels and Caverns Beneath the Blight} {} {} {} {1} {} +E {17467} {u} {u} {16} {0} {} {1} {} {0} + +R {17469} {0} {} {Above the Tunnel} {} {The tunnel walls have deep grooves carved in them and the ridges ringing the area are quite fresh and moist looking. A soft light can be seen coming from the west.} {Tunnels and Caverns Beneath the Blight} {} {} {} {1} {} +E {17470} {w} {w} {8} {0} {} {1} {} {0} +E {17467} {d} {d} {32} {0} {} {1} {} {0} + +R {17470} {0} {} {Approaching the Cubbyhole} {} {Fresh dirt and a moist, soft feeling permeate the area. The tunnel feels as though it has been newly created, as everything has a newly unearthed look to it. A soft light falls in from the west.} {Tunnels and Caverns Beneath the Blight} {} {} {} {1} {} +E {17469} {e} {e} {2} {0} {} {1} {} {0} +E {17471} {w} {w} {8} {0} {} {1} {} {0} + +R {17471} {0} {} {A Cubbyhole in the Tunnel} {} {The earth here writhes and trembles from the strain of its occupants. There is a fine layer of dirt on the ground, the result of the soft earth being constantly worn down. A faint luminescent light is emited from the gray-green moss hanging from the ceiling.} {Tunnels and Caverns Beneath the Blight} {} {} {} {1} {} +E {17470} {e} {e} {2} {0} {} {1} {} {0} +E {14403} {u} {u} {16} {0} {} {1} {} {0} + +R {17472} {0} {} {Near A Bend in the Tunnel} {} {Brackish water and gray-green moss hang limply from the ridges that ring the tunnel. Damp air and foul water mix to form a unique aroma. To the east, the tunnel curves southward, bending out of sight. To the west, the tunnel travels on its straight path.} {Tunnels and Caverns Beneath the Blight} {} {} {} {1} {} +E {17473} {e} {e} {2} {0} {} {1} {} {0} +E {17467} {w} {w} {8} {0} {} {1} {} {0} + +R {17473} {0} {} {A Curve in the Tunnel} {} {Shadow and stink embody this section of the tunnel. Smeared between the ridges is a foul mix of what smells like feces, rotting meat, and burned hair. Water drips down from the ceiling, forming an off-brown pool at the bottom of the tunnel.} {Tunnels and Caverns Beneath the Blight} {} {} {} {1} {} +E {17472} {w} {w} {8} {0} {} {1} {} {0} +E {17474} {s} {s} {4} {0} {} {1} {} {0} + +R {17474} {0} {} {A Dead-End} {} {The tunnel ends abruptly here, sealed by a mixture of mud, bone, and semi-dry sinew. Ridges have been scraped in the eastern wall, meant to imitate the rest of the tunnel, but the builders must have had little or no skill as they have completely failed in disguising the dead-end.} {Tunnels and Caverns Beneath the Blight} {} {} {} {1} {} +E {17473} {n} {n} {1} {0} {} {1} {} {0} +E {17475} {e} {e} {2} {0} {} {1} {} {0} + +R {17475} {0} {} {A Dead-End} {} {The tunnel ends abruptly here at a strange wall of rock. It is crusted over with some strange substance that almost looks like dried blood. The damp earth all around the rock is crumbling and appears altogether unstable. The tunnel continues to the east.} {Tunnels and Caverns Beneath the Blight} {} {} {} {1} {} +E {17476} {e} {e} {2} {0} {} {1} {} {0} +E {17474} {w} {w} {8} {0} {} {1} {} {0} + +R {17476} {0} {} {Approaching an Intersection} {} {The damp, smelly tunnel approaches an intersection here. The soft earth crumbles all around, and looks as though it may cave in at any moment. Stagnant puddles line the center of the tunnel floor, their still surfaces totally black.} {Tunnels and Caverns Beneath the Blight} {} {} {} {1} {} +E {17477} {e} {e} {2} {0} {} {1} {} {0} +E {17475} {w} {w} {8} {0} {} {1} {} {0} + +R {17477} {0} {} {An Intersection of Tunnels} {} {Tunnels shoot off in every direction. A large bone of some sort seems to be embedded in the ceiling; how it got there is anyone's guess. A foul stench emanates throughout the intersection of tunnels, making the air thick with the odor of rot and decay.} {Tunnels and Caverns Beneath the Blight} {} {} {} {1} {} +E {17478} {n} {n} {1} {0} {} {1} {} {0} +E {17479} {e} {e} {2} {0} {} {1} {} {0} +E {17476} {w} {w} {8} {0} {} {1} {} {0} +E {17482} {s} {s} {4} {0} {} {1} {} {0} +E {17480} {u} {u} {16} {0} {} {1} {} {0} +E {17481} {d} {d} {32} {0} {} {1} {} {0} + +R {17478} {0} {} {A Crevice in the Tunnel} {} {A natural crack in the earth opens up here as the tunnel expands to the south. Hot steam rises from deep below the narrow crevice. The ground here is muddy, making travel both messy and difficult. As water coalesces on the ground, it eventually trickles back down into the depths of the niche.} {Tunnels and Caverns Beneath the Blight} {} {} {} {1} {} +E {17477} {s} {s} {4} {0} {} {1} {} {0} + +R {17479} {0} {} {A Hollow in the Tunnel} {} {The tunnel ends here abruptly, a hollowed out section just east of an intersection. Softly glowing lichen cover the damp walls. Water seeps along the walls as it trickles from the ceiling. On the floor a thick carpet of moss layers the area, soaking up the water providing a cushion of sorts.} {Tunnels and Caverns Beneath the Blight} {} {} {} {1} {} +E {17477} {w} {w} {8} {0} {} {1} {} {0} + +R {17480} {0} {} {Above the Tunnel} {} {A small niche has been pushed out above the tunnel here. It looks as though another offshoot was begun, but then abruptly abandoned. Thick roots bulge outward from the dirt wall, making it easy to climb back down to the intersection below.} {Tunnels and Caverns Beneath the Blight} {} {} {} {1} {} +E {17477} {d} {d} {32} {0} {} {1} {} {0} + +R {17481} {0} {} {A Downward Passage} {} {Crawling in this tunnel seems to take forever, the passage going endlessly downward. When the bottom of the tunnel seems to be in sight, it seems to fall out beneath you. Water drips slowly downward, making the tunnel muddy.} {Tunnels and Caverns Beneath the Blight} {} {} {} {1} {} +E {17477} {u} {u} {16} {0} {} {1} {} {0} + +R {17482} {0} {} {An Upward Slope} {} {The tunnel slopes up and down here, the mud from below giving way to roots and packed dirt. Roots dangle from above, some fresh and others snapped off from recent passage of the inhabitants of this tunnel. Sections of the walls are smoothed with clay. the rest is broken and rocky.} {Tunnels and Caverns Beneath the Blight} {} {} {} {1} {} +E {17477} {n} {n} {1} {0} {} {1} {} {0} +E {17483} {u} {u} {16} {0} {} {1} {} {0} + +R {17483} {0} {} {A Recession in the Tunnel} {} {There are no ridges in this section of the tunnel. It seems to have been dug out by hand. Bloated tree roots entwine themselves thickly here, restricting further travel to the west.} {Tunnels and Caverns Beneath the Blight} {} {} {} {1} {} +E {17484} {e} {e} {2} {0} {} {1} {} {0} +E {17482} {d} {d} {32} {0} {} {1} {} {0} + +R {17484} {0} {} {A T-Intersection} {} {The tunnel bends sharply here, going east and west as well as south. The corners are very rounded, with the northern wall ridges being further spaced than all the others.} {Tunnels and Caverns Beneath the Blight} {} {} {} {1} {} +E {17485} {e} {e} {2} {0} {} {1} {} {0} +E {17483} {w} {w} {8} {0} {} {1} {} {0} +E {17495} {s} {s} {4} {0} {} {1} {} {0} + +R {17485} {0} {} {Along the Tunnel} {} {The tunnel twists and turns to the east and west. The rings along the tunnel are blurred and criss-cross each other. Water has collected at the bottom of the tunnel, creating thick mud.} {Tunnels and Caverns Beneath the Blight} {} {} {} {1} {} +E {17486} {e} {e} {2} {0} {} {1} {} {0} +E {17484} {w} {w} {8} {0} {} {1} {} {0} + +R {17486} {0} {} {In the Tunnel} {} {Black moss keeps the rancid water and bloated roots company. The tunnel continues north and west, but not for long, as it twists and turns out of sight in both directions.} {Tunnels and Caverns Beneath the Blight} {} {} {} {1} {} +E {17487} {n} {n} {1} {0} {} {1} {} {0} +E {17485} {w} {w} {8} {0} {} {1} {} {0} + +R {17487} {0} {} {A Bend in the Tunnel} {} {The tunnel bends east and south, winding gracefully out of sight. Moisture is heavy in the air and with it the faint smells of rot and sweat. Crushed roots and bloated meat litters the area.} {Tunnels and Caverns Beneath the Blight} {} {} {} {1} {} +E {17488} {e} {e} {2} {0} {} {1} {} {0} +E {17486} {s} {s} {4} {0} {} {1} {} {0} + +R {17488} {0} {} {Along the Tunnel} {} {The mud underfoot seems to suck everything down. Little debris can be seen in this section of the tunnel. The curve to the west obstructs view in that direction and the tunnel continues straight to the east.} {Tunnels and Caverns Beneath the Blight} {} {} {} {1} {} +E {17489} {e} {e} {2} {0} {} {1} {} {0} +E {17487} {w} {w} {8} {0} {} {1} {} {0} + +R {17489} {0} {} {Near a Bend in the Tunnel} {} {Roots and glimmers of metal populate this area. The smell emanating from the bloated roots is sickly-sweet. To the west the tunnel bends south in the distance. To the east the tunnel bends northward.} {Tunnels and Caverns Beneath the Blight} {} {} {} {1} {} +E {17490} {e} {e} {2} {0} {} {1} {} {0} +E {17488} {w} {w} {8} {0} {} {1} {} {0} + +R {17490} {0} {} {A Bend in the Tunnel} {} {To the north and west the tunnel travels onward. The northwest wall's ridges are closer together than those on the other walls. Grime and a thick wall of dirt have collected on the southeast wall.} {Tunnels and Caverns Beneath the Blight} {} {} {} {1} {} +E {17491} {n} {n} {1} {0} {} {1} {} {0} +E {17489} {w} {w} {8} {0} {} {1} {} {0} + +R {17491} {0} {} {Near a Bend in the Tunnel} {} {The ridges here are pounded almost flat, as though something has thrashed against them repeatedly. There is no evidence of plant life and the earth is dry from it being moved about.} {Tunnels and Caverns Beneath the Blight} {} {} {} {1} {} +E {17492} {n} {n} {1} {0} {} {1} {} {0} +E {17490} {s} {s} {4} {0} {} {1} {} {0} + +R {17492} {0} {} {Along the Tunnel} {} {The ridges around the tunnel fade from existance from the west. Roots tentatively break the earth in search of nourishment. The tunnel continues on to the north and curves off to the north.} {Tunnels and Caverns Beneath the Blight} {} {} {} {1} {} +E {17493} {n} {n} {1} {0} {} {1} {} {0} +E {17491} {s} {s} {4} {0} {} {1} {} {0} + +R {17493} {0} {} {Nearing the Dead-End} {} {Roots gnarl their way underfoot, slowing progress. The ridges fade out as they travel north and continue steadily south. The tunnel comes to an abrupt stop to the north.} {Tunnels and Caverns Beneath the Blight} {} {} {} {1} {} +E {17494} {n} {n} {1} {0} {} {1} {} {0} +E {17492} {s} {s} {4} {0} {} {1} {} {0} + +R {17494} {0} {} {A Dead-End} {} {The tunnel ends abruptly, with the last few feet seeming to have been dug out by hand. Roots hang down from the ceiling freely, forming a thick entanglement along the northern wall.} {Tunnels and Caverns Beneath the Blight} {} {} {} {1} {} +E {17493} {s} {s} {4} {0} {} {1} {} {0} +E {14453} {u} {u} {16} {0} {} {1} {} {0} + +R {17495} {0} {} {Near a Bend in the Tunnel} {} {The tunnel curves north of here, angling into darkness. Roots have broken through the top of the tunnel, only to be pressed up, forming multiple loops overhead.} {Tunnels and Caverns Beneath the Blight} {} {} {} {1} {} +E {17484} {n} {n} {1} {0} {} {1} {} {0} +E {17496} {s} {s} {4} {0} {} {1} {} {0} + +R {17496} {0} {} {Along the Tunnel} {} {Moss-covered roots creep out from the broken ridges. The earth underfoot is muddied by rancid water. Small movement can be seen rippling erratically in the shallow pool.} {Tunnels and Caverns Beneath the Blight} {} {} {} {1} {} +E {17495} {n} {n} {1} {0} {} {1} {} {0} +E {17497} {s} {s} {4} {0} {} {1} {} {0} + +R {17497} {0} {} {Along the Tunnel} {} {Bloated roots hang down from the ceiling and break through the gaps in the all-encircling ridges. Darkness fills the tunnel, complementing the dark moss growing on the over-ripe roots.} {Tunnels and Caverns Beneath the Blight} {} {} {} {1} {} +E {17496} {n} {n} {1} {0} {} {1} {} {0} +E {17498} {s} {s} {4} {0} {} {1} {} {0} + +R {17498} {0} {} {Along the Tunnel} {} {Shards of silvery metal jut out of the black earth, biting through any soft material. Hard-packed ridges ring the tunnel at span-wide intervals, with black moss growing inbetween them.} {Tunnels and Caverns Beneath the Blight} {} {} {} {1} {} +E {17497} {n} {n} {1} {0} {} {1} {} {0} +E {17499} {s} {s} {4} {0} {} {1} {} {0} + +R {17499} {0} {} {Approaching the Bend} {} {Grime and oozing slime cover the southeast side of the tunnel, and foul smelling water has pooled at the southwest edge. Bloated roots float benignly in the pool, soaking in water.} {Tunnels and Caverns Beneath the Blight} {} {} {} {1} {} +E {17498} {n} {n} {1} {0} {} {1} {} {0} +E {17500} {s} {s} {4} {0} {} {1} {} {0} + +R {17500} {0} {} {A Bend in the Tunnel} {} {The tunnel takes a turn north and west, depending on orientation. Droplets of foul water fall slowly from the bloated root tips hanging from the ceiling. The earth underfoot is soggy with fetid water.} {Tunnels and Caverns Beneath the Blight} {} {} {} {1} {} +E {17499} {n} {n} {1} {0} {} {1} {} {0} +E {17501} {w} {w} {8} {0} {} {1} {} {0} + +R {17501} {0} {} {Approaching the Bend} {} {Smells of rich earth and fetid water permeate the tunnel. To the east the tunnel bends, but the direction is uncertain in the darkness. The tunnel continues on straight west as far as vision permits.} {Tunnels and Caverns Beneath the Blight} {} {} {} {1} {} +E {17500} {e} {e} {2} {0} {} {1} {} {0} +E {17502} {w} {w} {8} {0} {} {1} {} {0} + +R {17502} {0} {} {Along the Tunnel} {} {The tunnel travels east and west into darkness. A thin line of slime covers the southeast face of the tunnel. The ridges on the north wall are broken, looking out of place.} {Tunnels and Caverns Beneath the Blight} {} {} {} {1} {} +E {17501} {e} {e} {2} {0} {} {1} {} {0} +E {17503} {w} {w} {8} {0} {} {1} {} {0} + +R {17503} {0} {} {Along the Tunnel} {} {Dirt and grime lay all about the tunnel with black moss covering its northern face. The smell of rotten meat and fetid water fills the air. Sharp bits of petrified wood protrude up from the ground and stick out somewhat from the walls.} {Tunnels and Caverns Beneath the Blight} {} {} {} {1} {} +E {17502} {e} {e} {2} {0} {} {1} {} {0} +E {17507} {w} {w} {8} {0} {} {1} {} {0} +E {17504} {s} {s} {4} {0} {} {1} {} {0} + +R {17504} {0} {} {A Recessed Tunnel} {} {Black dirt and crushed white bone are embedded all around. Thick slime covers the northeast and northwest corners of the tunnel. At the top of the tunnel, roots hang forlornly for moisture.} {Tunnels and Caverns Beneath the Blight} {} {} {} {1} {} +E {17503} {n} {n} {1} {0} {} {1} {} {0} +E {17505} {s} {s} {4} {0} {} {1} {} {0} + +R {17505} {0} {} {A Curve in the Tunnel} {} {The tunnel bends north and east. To the north, this branch joins the main tunnel, while to the east, it dead-ends. The ridges along the southwest wall are further spaced than those on the east.} {Tunnels and Caverns Beneath the Blight} {} {} {} {1} {} +E {17504} {n} {n} {1} {0} {} {1} {} {0} +E {17506} {e} {e} {2} {0} {} {1} {} {0} + +R {17506} {0} {} {End of the Branch} {} {The tunnel ends abruptly to the east. Broken shards of metal litter the eastern wall. Loose roots entangle themselves, forming a wooden barrier to the south, the darkness makes it difficult to see if anything lies in that direction.} {Tunnels and Caverns Beneath the Blight} {} {} {} {1} {} +E {17505} {w} {w} {8} {0} {} {1} {} {0} + +R {17507} {0} {} {Along the Tunnel} {} {Hard-packed dirt and broken bits of roots litter the floor and have embedded themselves in the walls of the tunnel. Pieces of metal gleam with the faint light emanating from the west, splaying shards of light onto the tunnel walls.} {Tunnels and Caverns Beneath the Blight} {} {} {} {1} {} +E {17508} {n} {n} {1} {0} {} {1} {} {0} +E {17503} {e} {e} {2} {0} {} {1} {} {0} +E {17509} {w} {w} {8} {0} {} {1} {} {0} + +R {17508} {0} {} {A Niche in the Tunnel} {} {Recessed back from the main tunnel, this place appears to be less traveled than most. There are no ridges in the walls. This place looks to have been dug out by hand.} {Tunnels and Caverns Beneath the Blight} {} {} {} {1} {} +E {17507} {s} {s} {4} {0} {} {1} {} {0} + +R {17509} {0} {} {Approaching the Elbow} {} {Among the dirt and grime, small flashes of silver can be seen. Soft light from the west is reflected about the tunnel via the soft, shiny metal. Crushed roots lay embedded in the ceiling, their beginnings and ends buried in the hard packed dirt.} {Tunnels and Caverns Beneath the Blight} {} {} {} {1} {} +E {17507} {e} {e} {2} {0} {} {1} {} {0} +E {17510} {w} {w} {8} {0} {} {1} {} {0} + +R {17510} {0} {} {Elbow in the Tunnel} {} {Light bleeds in from the south, making the spaces between each ridge seem covered with pitch. To the south light seems to pulse stronger, while to the east, the tunnel travels on in darkness.} {Tunnels and Caverns Beneath the Blight} {} {} {} {1} {} +E {17509} {e} {e} {2} {0} {} {1} {} {0} +E {17511} {s} {s} {4} {0} {} {1} {} {0} + +R {17511} {0} {} {Approaching the Elbow} {} {Smells of rotting meat and stale sweat fill the tunnel. The ridges here are very damp, with luminescent moss growing in the span-wide gaps. A soft light permeates the area, making few shadows to hide in.} {Tunnels and Caverns Beneath the Blight} {} {} {} {1} {} +E {17510} {n} {n} {1} {0} {} {1} {} {0} +E {17512} {s} {s} {4} {0} {} {1} {} {0} + +R {17512} {0} {} {Along the Tunnel} {} {The soft earth underfoot seems to hold all footprints. Tubular tracks criss-cross each other throughout the area, climbing the walls and digging further into the earth and disappearing.} {Tunnels and Caverns Beneath the Blight} {} {} {} {1} {} +E {17511} {n} {n} {1} {0} {} {1} {} {0} +E {17513} {s} {s} {4} {0} {} {1} {} {0} + +R {17513} {0} {} {An Intersection of the Tunnel} {} {The foul air flows change subtly here. The dirt here has a freshly unearthed look, but is still well packed at all points. Small twigs and bits of bone can be seen mixted in with the jet-black soil.} {Tunnels and Caverns Beneath the Blight} {} {} {} {1} {} +E {17512} {n} {n} {1} {0} {} {1} {} {0} +E {17514} {w} {w} {8} {0} {} {1} {} {0} +E {17518} {s} {s} {4} {0} {} {1} {} {0} + +R {17514} {0} {} {Approaching an Intersection} {} {Black soil and ground bits of bone compromises the earth forming this tunnel. The span-wide ridges all along the tunnel are well-packed with barely a handful of loose dirt gathered along the bottom of the path.} {Tunnels and Caverns Beneath the Blight} {} {} {} {1} {} +E {17513} {e} {e} {2} {0} {} {1} {} {0} +E {17515} {w} {w} {8} {0} {} {1} {} {0} + +R {17515} {0} {} {Along the Tunnel} {} {This area of the tunnel has a ribbed engraving on the right side of the wall. The earth is tightly packed on this side where as the rest of the walls are a bit sticky from some sort of slime. The ground is littered with rotted animal furs and rotting meat.} {Tunnels and Caverns Beneath the Blight} {} {} {} {1} {} +E {17516} {n} {n} {1} {0} {} {1} {} {0} +E {17514} {e} {e} {2} {0} {} {1} {} {0} +E {17517} {s} {s} {4} {0} {} {1} {} {0} + +R {17516} {0} {} {End of the Tunnel} {} {This area is filled with indentures in the wall. Covered in ooze, small cocoon-like nests already hatched lay inside. Small carvings and maze-like paths in the ground show the routes of some sort of earthworm. Sounds of faint screeching howls can be heard in the distance.} {Tunnels and Caverns Beneath the Blight} {} {} {} {1} {} +E {17515} {s} {s} {4} {0} {} {1} {} {0} + +R {17517} {0} {} {End of the Tunnel} {} {Further in the tunnel, the air has cleared its reeking smell. The ribbed engraving seems to smooth out and the upper wall has signs of roots that have not yet been forced on to the ceiling. The air is still of any sounds; this part of the tunnel seems to be avoided or quickly moved through.} {Tunnels and Caverns Beneath the Blight} {} {} {} {1} {} +E {17515} {n} {n} {1} {0} {} {1} {} {0} + +R {17518} {0} {} {Along the Tunnel} {} {Darkness surrounds and overcomes any illumination that might have seeped through the other parts of this tunnel. The walls are tightly packed, but moist, trapping the hideous smell of feces in the room. Some sort of lubricant drips off the top and slides off the tunnel, forming a puddle of ooze at your feet.} {Tunnels and Caverns Beneath the Blight} {} {} {} {1} {} +E {17513} {n} {n} {1} {0} {} {1} {} {0} +E {17519} {s} {s} {4} {0} {} {1} {} {0} + +R {17519} {0} {} {Along the Tunnel} {} {The tunnel continues north and south. Dead roots lay pressed against the top of the tunnel as if some force was to continously move along it. The ground beneth feels loose like dirt, but moist like mud. } {Tunnels and Caverns Beneath the Blight} {} {} {} {1} {} +E {17518} {n} {n} {1} {0} {} {1} {} {0} +E {17520} {s} {s} {4} {0} {} {1} {} {0} + +R {17520} {0} {} {T-Intersection} {} {The tunnel branches here, going north and south as well as east and west. The floor is a mixture of rotting meat and ground up bone. The walls are rigidly packed and there is little loose dirt clinging to them. The flow of air changes subtly here.} {Tunnels and Caverns Beneath the Blight} {} {} {} {1} {} +E {17519} {n} {n} {1} {0} {} {1} {} {0} +E {17521} {w} {w} {8} {0} {} {1} {} {0} +E {17527} {s} {s} {4} {0} {} {1} {} {0} + +R {17521} {0} {} {Along the Tunnel} {} {The air smells faintly of rotting meat, wafting from the west. The tunnel continues east and west, taking a sharp turn further on to the west. The dirt is packed harder here and there is virtually no loose dirt on the tunnel floor.} {Tunnels and Caverns Beneath the Blight} {} {} {} {1} {} +E {17520} {e} {e} {2} {0} {} {1} {} {0} +E {17522} {w} {w} {8} {0} {} {1} {} {0} + +R {17522} {0} {} {Along the Tunnel} {} {A stench unlike any other permeates the area. A foul mix of waste, decomposing meat, and rank sulfur-filled water soaks the earth. The grooved tunnel continues east and west, coming to an intersection to the east and bending south into darkness to the west.} {Tunnels and Caverns Beneath the Blight} {} {} {} {1} {} +E {17521} {e} {e} {2} {0} {} {1} {} {0} +E {17523} {w} {w} {8} {0} {} {1} {} {0} + +R {17523} {0} {} {Nearing a Bend} {} {Black earth and broken white bits of bone litter the area. This area seems somewhat darker than the rest of the tunnel system, as the tunnel's course curves, blocking light. Large droplets of foul water hang from the ceiling, ready to fall at the slightest movement.} {Tunnels and Caverns Beneath the Blight} {} {} {} {1} {} +E {17522} {e} {e} {2} {0} {} {1} {} {0} +E {17524} {w} {w} {8} {0} {} {1} {} {0} + +R {17524} {0} {} {Bend in the Tunnel} {} {The tunnel curves to the east and south here. The grooves in the west wall are stretched out futher than those in the eastern. Foul smelling black and gray dirt has collected along the eastern bend, cramping the tunnel a bit.} {Tunnels and Caverns Beneath the Blight} {} {} {} {1} {} +E {17523} {e} {e} {2} {0} {} {1} {} {0} +E {17525} {s} {s} {4} {0} {} {1} {} {0} + +R {17525} {0} {} {Approaching a Nest} {} {The floor here is somewhat loose. It seems to have been churned up recently. All along the walls, a thin coating of slime slowly drips down. The smell of rotting meat and fetid water permeates the region. A soft mewling can be head coming from somewhere beneath the ground.} {Tunnels and Caverns Beneath the Blight} {} {} {} {1} {} +E {17524} {n} {n} {1} {0} {} {1} {} {0} +E {17526} {s} {s} {4} {0} {} {1} {} {0} + +R {17526} {0} {} {A Worm Nest} {} {The tunnel opens up further into an enormous tunnel. The earth is churned up from the writhing of blight worms. Ground bones are mixed into the wet earth. A thin coating of slime covers virtually everything. Soft mewling echoes in the room and with each noise the earth shifts a bit.} {Tunnels and Caverns Beneath the Blight} {} {} {} {1} {} +E {17525} {n} {n} {1} {0} {} {1} {} {0} + +R {17527} {0} {} {Along the Tunnel} {} {The earth is shaped as a large tunnel. The ground is packed equally all around, as if whatever dug the tunnel exerted pressure in all directions at once. The air is moist with droplets of fetid water hanging from the ceiling.} {Tunnels and Caverns Beneath the Blight} {} {} {} {1} {} +E {17520} {n} {n} {1} {0} {} {1} {} {0} +E {17528} {s} {s} {4} {0} {} {1} {} {0} + +R {17528} {0} {} {Bottom of a Tunnel} {} {Broken wood litters the ground, small chunks from the dried out tips of roots. The ground stops angling downward, straightening out almost level. Circular ridges span wide ring the tunnel. The smell of moist earth permeates the area.} {Tunnels and Caverns Beneath the Blight} {} {} {} {1} {} +E {17527} {n} {n} {1} {0} {} {1} {} {0} +E {12607} {u} {u} {16} {0} {} {1} {} {0} + +R {17529} {0} {} {Before a Crumbling Throne} {} {This appears to have once been a grand throneroom, and a crumbling throne of red stone is in the center. Ancient tapestries with a circle of black and white divided by a sinuous line hang around here. Dark shadows dance wildly around this room, always in motion. Tatters of a cloak lie on the throne.} {Woodlands of Saldaea} {} {} {} {1} {} +E {16009} {s} {s} {4} {0} {} {1} {} {0} + +R {17530} {0} {} {Center of the Wagons} {} {A large cleared space lies in the center of the garishly painted wagons. The grass has been trampled and pressed to the ground. A firepit is surrounded by wooden logs acting as makeshift chairs. A large, bright yellow wagon with iron bars on the windows lies on the north side of the circle. Bloody paw prints can be seen leading up the rough wooden steps on the yellow wagon. A path wide enough for one person to walk through leads between a small red wagon and a medium sized blue wagon in the east.} {Fal Dara Road} {} {} {} {1} {} +E {17533} {n} {n} {1} {0} {} {1} {} {0} +E {17531} {e} {e} {2} {0} {} {1} {} {0} +E {6519} {w} {w} {8} {0} {} {1} {} {0} + +R {17531} {0} {} {A Cemetery} {} {Outside of the wagons the clearing has been well maintained. Bright green grass has been cut low to the earth. In stark contrast to the colorful wagons, rows of pristine white grave stones rise from the grass. A large tree, reaching for the sky, stands beyond the limestone cemetery with a lone grave marker standing beneath its branches.} {Fal Dara Road} {} {} {} {1} {} +E {17530} {w} {w} {8} {0} {} {1} {} {0} +E {17532} {u} {u} {16} {0} {} {1} {} {0} + +R {17532} {0} {} {An Elevated Tree Stand} {} {A simple wooden platform has been anchored between the branches of a large tree. The platform planks are a deep brown and cracked from water exposure. A ragged olive green cloth stretches above the platform to provide some respite from the elements. The raised platform provides a view of the cemetery below and the circle of wagons beyond that.} {Fal Dara Road} {} {} {} {1} {} +E {17531} {d} {d} {32} {0} {} {1} {} {0} + +R {17533} {0} {} {The Mastiff Kennel} {} {The large wagon has surprisingly little room on the inside. Large metal cages line each wall and are stacked to the ceiling. Torn meat and broken bones are strewn about each cage. Straw, matted with blood, covers the floor. Deep furrows have been gouged in the iron reinforced door.} {Fal Dara Road} {} {} {} {1} {} +E {17530} {s} {s} {4} {0} {} {1} {} {0} + +R {17534} {0} {} {Hidden Treasure Room} {} {The king's meager treasures are stored in this small chamber hidden behind his throne. It is not much more than a small closet, barely able to fit a few people inside it comfortably. Dust covers the floor and everything in the room, indicating that nothing is touched in here often, even to clean it.} {Foothills Bordering the Spine of the World} {} {} {} {1} {} +E {12797} {n} {n} {1} {0} {} {1} {} {0} + +R {17535} {0} {} {A Dimly Lit Passageway} {} {The passage way here is dimly lit by torches on each wall. Overhead the ceiling seems to be pressing down on you, and is low enough that it is almost completely black from torch stains. The passage opens into a lighted room to the west. The way to the east is barred by a thick oak door.} {Bandit Warlord Zone} {} {} {} {1} {} +E {7266} {e} {e} {2} {0} {} {1} {} {0} +E {17536} {w} {w} {8} {0} {} {1} {} {0} + +R {17536} {0} {} {A Bandit Hideout} {} {The walls of this room are made of dark colored brick and are damp to the touch. Each wall holds a torch which provides light to the entire area. Overhead the ceiling seems to be pressing down on you, and is low enough that it is almost completely black from torch stains. The only thing that seems out of place in this room is a bookshelf built into the wall to the north. A small, lighted passageway leads off to the east.} {Bandit Warlord Zone} {} {} {} {1} {} +E {17541} {n} {n} {1} {0} {} {1} {} {0} +E {17535} {e} {e} {2} {0} {} {1} {} {0} +E {17538} {w} {w} {8} {0} {} {1} {} {0} +E {17537} {s} {s} {4} {0} {} {1} {} {0} + +R {17537} {0} {} {A Bandit Hideout} {} {There is not much in this room but a few chairs and makeshift cots lining the walls. The walls are made of dark colored brick and damp to the touch. Each wall holds a torch which provides light to the entire area. Overhead the ceiling seems to be pressing down on you, and is low enough that it is almost completely black from torch stains.} {Bandit Warlord Zone} {} {} {} {1} {} +E {17536} {n} {n} {1} {0} {} {1} {} {0} +E {17543} {w} {w} {8} {0} {} {1} {} {0} +E {17544} {s} {s} {4} {0} {} {1} {} {0} + +R {17538} {0} {} {A Bandit Hideout} {} {There is not much in this room but a few chairs and makeshift cots lining the walls. The walls are made of dark colored brick and damp to the touch. Each wall holds a torch which provides light to the entire area. Overhead the ceiling seems to be pressing down on you, and is low enough that it is almost completely black from torch stains. A small, lighted passageway leads off to the north.} {Bandit Warlord Zone} {} {} {} {1} {} +E {17539} {n} {n} {1} {0} {} {1} {} {0} +E {17536} {e} {e} {2} {0} {} {1} {} {0} +E {17543} {s} {s} {4} {0} {} {1} {} {0} + +R {17539} {0} {} {A Small Hallway} {} {The hallway here is dark and cramped. The few boards supporting the walls which creak under the weight of the earth they are holding back, giving the impression that this passage way may cave in at any minute. You can barely make out a faint glow coming from rooms to the south and west.} {Bandit Warlord Zone} {} {} {} {1} {} +E {17540} {w} {w} {8} {0} {} {1} {} {0} +E {17538} {s} {s} {4} {0} {} {1} {} {0} + +R {17540} {0} {} {A Warlord's Lair} {} {This makeshift command post is not part of the underground structure to the east. In fact, the room appears to have been carved straight out of the earth. In one corner, an assortment of maps and other documents adorn the walls while a weapons rack at the other side of the room stands empty. A single candle burns on a table in the middle of the room, evidence that the residents of this place may still be close by.} {Bandit Warlord Zone} {} {} {} {1} {} +E {17539} {e} {e} {2} {0} {} {1} {} {0} + +R {17541} {0} {} {A Hidden Strong Room} {} {At first glance it is obvious this room was meant to protect something. The walls are made of huge, black bricks that seem to eat up any light that touches them. The air has a musty smell and a cold, clammy feel. All around the room tables are littered with documents and maps, as well as boxes filled with coins, jewelry and other valuables. An assessment of the door to the south reveals no visible way of opening it from this side. However, you notice a small lever on the wall that might open the door. The thought of getting trapped in here is frightening!} {Bandit Warlord Zone} {} {} {} {1} {} +E {17536} {s} {s} {4} {0} {} {1} {} {0} + +R {17542} {0} {} {Inside a Dark Cavern} {} {This damp, dark cavern stretches far back into the hillside from which it was carved. The chill in the air is barely countered by small braziers hanging from the walls, giving off light soon swallowed by shadow. An assortment of thick rugs are scattered across the hard dirt floor. A scarred wooden table takes up the center of the cavern across which is scattered maps and plates of half-eaten food. The only exit is north, back amongst the foothills.} {Kinslayer's Dagger} {} {} {} {1} {} +E {6054} {n} {n} {1} {0} {} {1} {} {0} + +R {17543} {0} {} {A Bandit Hideout} {} {There is not much in this room but a few chairs and makeshift cots lining the walls. The walls are made of dark colored brick and damp to the touch. Each wall holds a torch which provides light to the entire area. Overhead the ceiling seems to be pressing down on you, and is low enough that it is almost completely black from torch stains.} {Bandit Warlord Zone} {} {} {} {1} {} +E {17538} {n} {n} {1} {0} {} {1} {} {0} +E {17537} {e} {e} {2} {0} {} {1} {} {0} +E {17546} {w} {w} {8} {0} {} {1} {} {0} +E {17545} {s} {s} {4} {0} {} {1} {} {0} + +R {17544} {0} {} {A Bandit Hideout} {} {There is not much in this room but a few chairs and makeshift cots lining the walls. The walls are made of dark colored brick and damp to the touch. Each wall holds a torch which provides light to the entire area. Overhead the ceiling seems to be pressing down on you, and is low enough that it is almost completely black from torch stains.} {Bandit Warlord Zone} {} {} {} {1} {} +E {17537} {n} {n} {1} {0} {} {1} {} {0} +E {17545} {w} {w} {8} {0} {} {1} {} {0} + +R {17545} {0} {} {A Bandit Hideout} {} {There is not much in this room but a few chairs and makeshift cots lining the walls. The walls are made of dark colored brick and damp to the touch. Each wall holds a torch which provides light to the entire area. Overhead the ceiling seems to be pressing down on you, and is low enough that it is almost completely black from torch stains.} {Bandit Warlord Zone} {} {} {} {1} {} +E {17543} {n} {n} {1} {0} {} {1} {} {0} +E {17544} {e} {e} {2} {0} {} {1} {} {0} + +R {17546} {0} {} {The Bandit's Barracks} {} {Rows and rows of makeshift cots line this room, making it obvious that this is some sort of barracks. Each cot contains a blanket and various personal items, an indication that the inhabitants are not far away. Torches line the walls, providing light to the entire area. Overhead the ceiling seems to be pressing down on you, and is low enough that it is almost completely black from torch stains. The way to the east opens up into a larger room.} {Bandit Warlord Zone} {} {} {} {1} {} +E {17543} {e} {e} {2} {0} {} {1} {} {0} + +R {17547} {0} {} {A Barren Path} {} {The path heads directly south like an arrow between the blighted hills surrounding you. The path is filled with rubble and some large shards of pillars. You can almost imagine without the rubble this wide path may have at one time been a great road. Now all that remains is this path through the barren wasteland.} {Barren Hills} {} {} {} {1} {} +E {17548} {n} {n} {1} {0} {} {1} {} {0} +E {15740} {s} {s} {4} {0} {} {1} {} {0} + +R {17548} {0} {} {A Southward Bend} {} {The barren path takes a sharp bend south. To the North a jagged hill stands framed by the Mountains of Dhoom behind. Smaller but no less desolate hills stand to the west and the south east. The path that heads south seems to finally straighten out as it finds nothing impedes it for as far as you eye can see to the south.} {Barren Hills} {} {} {} {1} {} +E {17549} {e} {e} {2} {0} {} {1} {} {0} +E {17547} {s} {s} {4} {0} {} {1} {} {0} + +R {17549} {0} {} {A Barren Path} {} {The path curves around a large hill as it curves its way west from the south. The hill completely devoid of life seems to be decaying into powder before your eyes. Sharp jagged rocks continually break off the large boulders which make up the hills side and roll sadly down the hills sharp slopes. From a distance the effect almost makes the hill look as though it is crying. From up close it looks brutally dangerous as man sized boulder seemingly all corners and sharp edges come tumbling down towards the road.} {Barren Hills} {} {} {} {1} {} +E {17548} {w} {w} {8} {0} {} {1} {} {0} +E {17550} {s} {s} {4} {0} {} {1} {} {0} + +R {17550} {0} {} {A Barren Path} {} {The barren path twists from north to west as it winds its way through the desolation. Decrepit hills, like huge mounds of mud covered rubble lay decaying into dust in every direction. A lone stunted weed along the side of the road marks the only sign of life in this barren wasteland.} {Barren Hills} {} {} {} {1} {} +E {17549} {n} {n} {1} {0} {} {1} {} {0} +E {17551} {e} {e} {2} {0} {} {1} {} {0} + +R {17551} {0} {} {A Fork in the Road} {} {As you reach a crossroads between barren hills the winding road seems to split into two. The road that heads north and east seems much wider and more well traveled. The path that heads to the west seems much less traveled as it winds its way to the northwest. The valley continues to also head south off the road completely.} {Barren Hills} {} {} {} {1} {} +E {17563} {n} {n} {1} {0} {} {1} {} {0} +E {17553} {e} {e} {2} {0} {} {1} {} {0} +E {17550} {w} {w} {8} {0} {} {1} {} {0} +E {17552} {s} {s} {4} {0} {} {1} {} {0} + +R {17552} {0} {} {Desolate Valley} {} {The valley heads south between two misshapen hills until it reaches a third barren hill which stops it dead in it tracks. Few and far between a handful of twisted blades of grass dot the desolate valley.} {Barren Hills} {} {} {} {1} {} +E {17551} {n} {n} {1} {0} {} {1} {} {0} + +R {17553} {0} {} {A Barren Path} {} {The road begins to climb as it curves and heads up a the side of a barren hill. The road seems to be covered with bone fragments. Most look weathered and yellowed by age but some seem to be frighteningly fresh. The road continues up a hill to the north and heads back down towards a crossroads to the west.} {Barren Hills} {} {} {} {1} {} +E {17554} {e} {e} {2} {0} {} {1} {} {0} +E {17551} {w} {w} {8} {0} {} {1} {} {0} + +R {17554} {0} {} {Sharp Twist in the Barren Path} {} {Stout patches of dead grass poke through the ground at imtermittent intervals along the path. The dry earth of the path is hard-packed dirt with a thin covering of loose dirt that becomes airborne as you travel. The arid wind blows the dirt motes in your eyes, making visibility limited.} {Barren Hills} {} {} {} {1} {} +E {17555} {n} {n} {1} {0} {} {1} {} {0} +E {17553} {w} {w} {8} {0} {} {1} {} {0} + +R {17555} {0} {} {Path Through the Valley} {} {The path climbs then begins to descend as it passes over a small barren hill. The hill smaller than most around it is actually more of a mound than a real hill. Its size however is the only way it differs from the rest of the barren hills blocking your view in any direction. Completely lifeless except for a few stunted weeds and grasses and weathered with age.} {Barren Hills} {} {} {} {1} {} +E {17556} {e} {e} {2} {0} {} {1} {} {0} +E {17554} {s} {s} {4} {0} {} {1} {} {0} + +R {17556} {0} {} {Intersection of Paths} {} {The remnants of an even smaller path intersect the main path here. While the main path heads from west to east the new smaller path heads north to south. All the paths are barely distinguishable from the barren rubble surrounding them however.} {Barren Hills} {} {} {} {1} {} +E {17557} {n} {n} {1} {0} {} {1} {} {0} +E {17559} {e} {e} {2} {0} {} {1} {} {0} +E {17555} {w} {w} {8} {0} {} {1} {} {0} +E {17561} {s} {s} {4} {0} {} {1} {} {0} + +R {17557} {0} {} {Around a Hill} {} {The path curves around the base of a barren hill here as it winds from east to south. The desolate hill to the north looms ominously over the road its jagged rocky outcroppings daring someone to attempt to climb it and get skewered apon its slopes. Crumbling pieces of stone tumble down the side of the slope forming a huge pile of rubble at its base.} {Barren Hills} {} {} {} {1} {} +E {17558} {e} {e} {2} {0} {} {1} {} {0} +E {17556} {s} {s} {4} {0} {} {1} {} {0} + +R {17558} {0} {} {Winding Path} {} {The winding path bends sharply to the north as it winds its way through the countless hills. Off to the west lies a rubble filled intersection. Off to the east you see a field of tall blighted grass. The grass seems to writhe as if in pain.} {Barren Hills} {} {} {} {1} {} +E {17557} {w} {w} {8} {0} {} {1} {} {0} +E {17559} {s} {s} {4} {0} {} {1} {} {0} + +R {17559} {0} {} {A Barren Path} {} {The winding path winds to the west here. Massive amounts of rubble and even some bone fragments weathered by age show the state of disrepair this path is in. The jagged cliffs of the surrounding hills force you to stay on the path as it curves and twists continually.} {Barren Hills} {} {} {} {1} {} +E {17558} {n} {n} {1} {0} {} {1} {} {0} +E {17560} {e} {e} {2} {0} {} {1} {} {0} +E {17556} {w} {w} {8} {0} {} {1} {} {0} + +R {17560} {0} {} {Tall Grass} {} {Tall grass stands over ten feet tall here making it impossible to see far in any direction. The grass around you writhes angrily. Millions of insects climb up and down the long blades feeding off the bloated fungi. Twisted and stunted blades threaten to tangle you with every move.} {Barren Hills} {} {} {} {1} {} +E {17559} {w} {w} {8} {0} {} {1} {} {0} + +R {17561} {0} {} {Dying Grass} {} {The path is suddenly swallowed by grass. The grass is quite tall here and sways angrily as if there was a strong wind. Unfortunately there is not. Molted and withering under the twisted influence of the blight the grass seems to extend in every direction as far as you can see.} {Barren Hills} {} {} {} {1} {} +E {17556} {n} {n} {1} {0} {} {1} {} {0} + +R {17562} {0} {} {A Barren Path} {} {The Winding Path turns southward here heading heading from almost directly east to heading almost directly south. The road even seems to wind less in this area as if the builders of the road actually took the time to carve the road into the hills rather than to simply twist around them.} {Barren Hills} {} {} {} {1} {} +E {17565} {e} {e} {2} {0} {} {1} {} {0} +E {17564} {s} {s} {4} {0} {} {1} {} {0} + +R {17563} {0} {} {A Barren Path} {} {Slicing between two small barren hills the winding road runs almost directly south. Paving stones worn and cracked with age dot the path are now more of a hazard than the benefit they were intended as. Along the sides of the road old bones and skulls mix with ancient rumble.} {Barren Hills} {} {} {} {1} {} +E {17564} {n} {n} {1} {0} {} {1} {} {0} +E {17551} {s} {s} {4} {0} {} {1} {} {0} + +R {17564} {0} {} {A Barren Path} {} {The winding road cuts right into the hills here as it heads like an arrow from north to south. The road looks much more well traveled here and much straighter as if the time was taken to clear out a straight path over where the old road once was.} {Barren Hills} {} {} {} {1} {} +E {17562} {n} {n} {1} {0} {} {1} {} {0} +E {17563} {s} {s} {4} {0} {} {1} {} {0} + +R {17565} {0} {} {A Barren Path} {} {The winding path bends around a hill as it heads east and west. Small shards of granite and marble are all that remain to remind you that this was once a magnificent paved road. Stunted weeds grow in the large cracks quickening the decay of stone into dust.} {Barren Hills} {} {} {} {1} {} +E {17566} {e} {e} {2} {0} {} {1} {} {0} +E {17562} {w} {w} {8} {0} {} {1} {} {0} + +R {17566} {0} {} {A Barren Path} {} {Curving to avoid the barren hill just south of it the winding path flows from west to north. Along the side of the road piles of rubble lie decaying before your eyes. As the road curves it also widens out becoming almost a road as it heads off towards the west.} {Barren Hills} {} {} {} {1} {} +E {17567} {n} {n} {1} {0} {} {1} {} {0} +E {17565} {w} {w} {8} {0} {} {1} {} {0} + +R {17567} {0} {} {A Barren Path} {} {Crumbling rock mix with thick mud to create rather good footholds on this barren slope. The winding path seems to stop here beckoning you to climb this completely barren slope. To the south the winding path continues as it curves to head around the base of another Barren Hill. Only a few blades of twisted grass have been able to survive the constant mud slides caused by the crumbling rock of the slope.} {Barren Hills} {} {} {} {1} {} +E {17566} {s} {s} {4} {0} {} {1} {} {0} +E {17568} {u} {u} {16} {0} {} {1} {} {0} + +R {17568} {0} {} {A Barren Path} {} {Crumbling stone turns to dust when the slightest pressure is put on it. The stone does not seem natural however. The stones are serrated almost like a roof tile, yet made of a kind of stone not of this world. The hill continue to rise to the west as where what looks like a muddy tower resides.} {Barren Hills} {} {} {} {1} {} +E {17574} {n} {n} {1} {0} {} {1} {} {0} +E {17569} {w} {w} {8} {0} {} {1} {} {0} +E {17567} {d} {d} {32} {0} {} {1} {} {0} + +R {17569} {0} {} {Summit of a Barren Hill} {} {The slope becomes almost completely mud as it continues to rise to the west. In some places where the mud has been washed away you can still see the serrated tiles better preserved than those to the east by the thick mud which covered them. To the north in the distance you can see the mountains of Dhoom dominating the horizon.} {Barren Hills} {} {} {} {1} {} +E {17568} {e} {e} {2} {0} {} {1} {} {0} +E {17570} {w} {w} {8} {0} {} {1} {} {0} + +R {17570} {0} {} {Summit of a Barren Hill} {} {The summit curves to the south to avoid a sharp cliff. Below the cliff seems to be a road which twists to avoid the hill in its path. The muddy summit becomes even more treaturous here it snakes to avoid the long drops.} {Barren Hills} {} {} {} {1} {} +E {17569} {e} {e} {2} {0} {} {1} {} {0} +E {17571} {s} {s} {4} {0} {} {1} {} {0} + +R {17571} {0} {} {At the Base of a Muddy Tower} {} {Covered completely in mud so that it looks almost a part of the hill is a massive tower. So covered in mud is it that one can not even tell from what the tower is made of. The mud surrounding the base of the tower seethes in anger attempting but failing to swallow the tower in its depths. It almost seems that the mud is climbing the side of the tower in an attempt to swallow it. The Tower blocks any attempt to follow the summit west.} {Barren Hills} {} {} {} {1} {} +E {17570} {n} {n} {1} {0} {} {1} {} {0} +E {17572} {w} {w} {8} {0} {} {1} {} {0} + +R {17572} {0} {} {Encased in a Muddy Tower} {} {The air is so thick in this chamber that it is difficult to breath. Muddy covered walls do not leave much room to maneuver making this chamber a claustrophobic's nightmare. So covered in mud it almost seems like a muddy slope is what looks like a staircase. It looks like a difficult climb but you should be able to make it up to the next level of the tower.} {Barren Hills} {} {} {} {1} {} +E {17571} {e} {e} {2} {0} {} {1} {} {0} +E {17573} {u} {u} {16} {0} {} {1} {} {0} + +R {17573} {0} {} {Top of a Muddy Tower} {} {From here the Mountains of Dhoom to the north stand out clearly. To the south you can see the barren hills stretch for a few leagues till they are replaced by forest. To the west the Blight stretches forth as far as you can see. Running through barren hills to the north and south of you, runs a winding path twisting and turning more than a snake as it slithers between the barren hills. On top of this tower is only mud.} {Barren Hills} {} {} {} {1} {} +E {17572} {d} {d} {32} {0} {} {1} {} {0} + +R {17574} {0} {} {A Barren Path} {} {The soft crumbling dirt gives way at the slightest hint of pressure. The path slowly crawls up the north slope of this crumbling hill. To the north a few barren hills stand in the shadow of huge blighted mountains.} {Barren Hills} {} {} {} {1} {} +E {17568} {s} {s} {4} {0} {} {1} {} {0} +E {17575} {d} {d} {32} {0} {} {1} {} {0} + +R {17575} {0} {} {The Slope of a Barren Hill} {} {The soft crumbling dirt gives way at the slightest hint of pressure. The path slowly crawls up the north slope of this crumbling hill. To the north a few barren hills stand in the shadow of huge blighted mountains.} {Barren Hills} {} {} {} {1} {} +E {17576} {n} {n} {1} {0} {} {1} {} {0} +E {17574} {u} {u} {16} {0} {} {1} {} {0} + +R {17576} {0} {} {A Barren Path} {} {The winding path reaches a clearing here. Very uncharacteristic of the terrain the large flat clearing stretches off to the west a ways. The flat clearing only seems so out of place because of the hilly terrain that the winding path transverses. No life exists in the clearing not even a blade of grass that though not common do dot the barren hills and path.} {Barren Hills} {} {} {} {1} {} +E {17602} {e} {e} {2} {0} {} {1} {} {0} +E {17577} {w} {w} {8} {0} {} {1} {} {0} +E {17575} {s} {s} {4} {0} {} {1} {} {0} + +R {17577} {0} {} {Bend in the Barren Path} {} {Curving to avoid the large rocky hill to the north the winding path bends from north to east. The desolate hill to the north looks like one massive peice of mud. The few peices of large stone sticking out of the muddy hill all seem to be crumbling under some unseen pressure.} {Barren Hills} {} {} {} {1} {} +E {17576} {e} {e} {2} {0} {} {1} {} {0} +E {17578} {s} {s} {4} {0} {} {1} {} {0} + +R {17578} {0} {} {A Barren Path} {} {Desolation stretches for as far as the you can see in any direction. The barren hills surrounding the road look like nothing more than huge clumps of rock and mud. A few blades of grass spot the area besides the road, but even those few blades seem twisted.} {Barren Hills} {} {} {} {1} {} +E {17577} {n} {n} {1} {0} {} {1} {} {0} +E {17579} {w} {w} {8} {0} {} {1} {} {0} + +R {17579} {0} {} {A Barren Path} {} {The winding road continues on through the barren hills winding its way between the desolate hills. All life has perished among in the rocky hills. The hills almost seem to be crying as they decay before your eyes. Large segments of rock crumbling and sliding slowly along the barren slopes.} {Barren Hills} {} {} {} {1} {} +E {17578} {e} {e} {2} {0} {} {1} {} {0} +E {17580} {s} {s} {4} {0} {} {1} {} {0} + +R {17580} {0} {} {A Sharp Curve} {} {The road takes a incredibly sharp turn here as it bends from north to west. The curve forced by an almost semi-circular hill which forces the road to bend almost completely south and then almost completely north to the west in order to escape. To the west the road continues its sharp curve till it is quickly hidden from sight.} {Barren Hills} {} {} {} {1} {} +E {17579} {n} {n} {1} {0} {} {1} {} {0} +E {17581} {w} {w} {8} {0} {} {1} {} {0} + +R {17581} {0} {} {A Sharp Curve} {} {As the road finishes bending around on hill it suddenly encounters another and curves sharply from north to east. To the east the path continue to curve till you have made an almost full turn before it disappears behind another hill. The large barren hill, completely desolate of life stands to the south mocking the road that it forced to bend so much.} {Barren Hills} {} {} {} {1} {} +E {17582} {n} {n} {1} {0} {} {1} {} {0} +E {17580} {e} {e} {2} {0} {} {1} {} {0} + +R {17582} {0} {} {A Barren Path} {} {The narrow path of dry earth is bordered with dense tangles of yellowed underbrush. Dust is kicked up from the path as you travel filling the air with a hazy cloud of dirt motes. The path continues to the north and the south.} {Barren Hills} {} {} {} {1} {} +E {17583} {n} {n} {1} {0} {} {1} {} {0} +E {17581} {s} {s} {4} {0} {} {1} {} {0} + +R {17583} {0} {} {Bend in the Barren Path} {} {Paving stones peak through the crusty mud along the winding path as it curves from south to west. Thorny grass lies in chaotic patches with no rhyme or reason. The dusty patches bespeak dry desert like air, yet the air feels thick and musty.} {Barren Hills} {} {} {} {1} {} +E {17584} {w} {w} {8} {0} {} {1} {} {0} +E {17582} {s} {s} {4} {0} {} {1} {} {0} + +R {17584} {0} {} {Barren Path} {} {The winding path meanders south on its endless course through the barren hills intersected here by a path coming from the east. The path to the east seems reasonable well traveled, more so than the path does to the south at least.} {Barren Hills} {} {} {} {1} {} +E {17590} {n} {n} {1} {0} {} {1} {} {0} +E {17583} {e} {e} {2} {0} {} {1} {} {0} +E {17585} {s} {s} {4} {0} {} {1} {} {0} + +R {17585} {0} {} {Barren Path} {} {As the winding path continues its north south course through the barren hills you notice it seems much less traveled here. Rock fragments can still be seen through the dirt assuring you that you are still on the same path. Yet the path seems less pact, as if it did not get as much traffic as the it had to the north.} {Barren Hills} {} {} {} {1} {} +E {17584} {n} {n} {1} {0} {} {1} {} {0} +E {17586} {s} {s} {4} {0} {} {1} {} {0} + +R {17586} {0} {} {Bend in the Path} {} {The path bends sharply to the west here. Huge stones of dark granite lie crumbling by the side of the path, pulled half way out of the ground for some unknown reason. As the path bends west it also seems to climb slightly as you head up a barren hill.} {Barren Hills} {} {} {} {1} {} +E {17585} {n} {n} {1} {0} {} {1} {} {0} +E {17587} {w} {w} {8} {0} {} {1} {} {0} + +R {17587} {0} {} {A Barren Path} {} {The winding path continues to clime up the side of a barren hill. to the west the path seems to climb even steeper while to the west it descends to the bottom of the hill. Other than the path there seems no sign of life. Barren hills stop you seeing very far in any direction, though maybe reaching the top of this hill will afford you a better view.} {Barren Hills} {} {} {} {1} {} +E {17586} {e} {e} {2} {0} {} {1} {} {0} +E {17588} {w} {w} {8} {0} {} {1} {} {0} + +R {17588} {0} {} {A Steep Climb} {} {The path becomes unbelievably steep here. You cannot imagine why the creators of this long forgotten road would try to build the path straight up the hill as opposed to zigzagging it to keep it a manageable incline. The path however climbs almost straight up to the top of the hill, while to the east it heads back down to the base of the hill.} {Barren Hills} {} {} {} {1} {} +E {17587} {e} {e} {2} {0} {} {1} {} {0} +E {17589} {u} {u} {16} {0} {} {1} {} {0} + +R {17589} {0} {} {Atop a Barren Hill} {} {The path ends abruptly here at a sharp cliff. It looks as if the path at one time continued onward, but some cataclysmic event tore the very ground it crossed. To the west over the edge of the steep cliff you can see a heavily blighted canyon, while to the east barren rocky hills fill the landscape.} {Barren Hills} {} {} {} {1} {} +E {17588} {d} {d} {32} {0} {} {1} {} {0} + +R {17590} {0} {} {A Barren Path} {} {The path twists winds back and forth like a snake between the barren hills. To the east the hills seem covered with a thick bristly shrub, while to the west the hills stand barren like large clumps of dust. Carved into the side of one of the hills to the west seems to be a small cave.} {Barren Hills} {} {} {} {1} {} +E {17592} {n} {n} {1} {0} {} {1} {} {0} +E {17591} {w} {w} {8} {0} {} {1} {} {0} +E {17584} {s} {s} {4} {0} {} {1} {} {0} + +R {17591} {0} {} {A Cave in the Hill} {} {You are inside a small cave cut smoothly into the side of a barren hill. Huge chunks of rock hang precariously from the sides of the cave, but three huge pillars seem to hold them at bay. On closer inspection the pillars which are covered in dirt and dust seem to be made of some shiny white stone. Imagining the cave without all the rubble you could almost imagine this as an entry hall to some great building. Unfortunately further in it has completely caved in and there is no way to venture deeper.} {Barren Hills} {} {} {} {1} {} +E {17590} {e} {e} {2} {0} {} {1} {} {0} + +R {17592} {0} {} {A Barren Path} {} {The winding path cuts through some brush which form a valley between the barren hills. The path continues to wind south as it heads between another pair of hills. While to the east and west runs a narrow valley filled with thorny looking bushes.} {Barren Hills} {} {} {} {1} {} +E {17610} {n} {n} {1} {0} {} {1} {} {0} +E {17594} {e} {e} {2} {0} {} {1} {} {0} +E {17593} {w} {w} {8} {0} {} {1} {} {0} +E {17590} {s} {s} {4} {0} {} {1} {} {0} + +R {17593} {0} {} {Off the Road} {} {A small trail heads into a valley between two hills here. The path does not go very far however and stops suddenly at a dead-end. There seems to be only one way to go which is right back to the road to the east. To the north and south of you stand large barren hills which merge into one as the valley ends.} {Barren Hills} {} {} {} {1} {} +E {17592} {e} {e} {2} {0} {} {1} {} {0} + +R {17594} {0} {} {In Blighted Brush} {} {Thorns threaten to snag and pierce you from every side. The thick brush makes it impossible to see clearly in any direction. Below you pools of mud ooze and bubble in their war to consume or be consumed by the spiny bushes that seem everywhere.} {Barren Hills} {} {} {} {1} {} +E {17595} {e} {e} {2} {0} {} {1} {} {0} +E {17592} {w} {w} {8} {0} {} {1} {} {0} + +R {17595} {0} {} {A Thorny Trail} {} {The thorny trail twists south as it winds its way between hills. Bumbling mud below threatens to consume everything yet the bristly bushes surrounding you seem to flourish in its toxic sludge. Brightly colored fungus covers everything, oozing angry red spores that more than resemble blood.} {Barren Hills} {} {} {} {1} {} +E {17594} {w} {w} {8} {0} {} {1} {} {0} +E {17596} {s} {s} {4} {0} {} {1} {} {0} + +R {17596} {0} {} {Amongst the Thorns} {} {Tangling vines threaten to snare you with every move. Sickly looking bushes tower above you surounding you with sharp thorns and impeding your vision. Large fungi grow like massive tumors on the few leaves you can see. The air is thick and wet. The stench of decay everpresent in the blight even more powerful here.} {Barren Hills} {} {} {} {1} {} +E {17595} {n} {n} {1} {0} {} {1} {} {0} +E {17597} {e} {e} {2} {0} {} {1} {} {0} + +R {17597} {0} {} {A Muddy Pit} {} {If not for the thick roots in the thin path it would not be able to support any weight. Gooey oozing mud bubbles fitfully spewing out noxious gasses. Somehow the thorny bushes thrive on the bubbling mud growing even higher and thicker here and either to the north or the west. The thorny bushes continue to grow so thick that breaking your way off the thin trail would be impossible.} {Barren Hills} {} {} {} {1} {} +E {17598} {n} {n} {1} {0} {} {1} {} {0} +E {17596} {w} {w} {8} {0} {} {1} {} {0} + +R {17598} {0} {} {Bend in Thorny Path} {} {All of a sudden the brush thins here revealing a hole just enough large enough to fit through to the north. The path itself bends here curving from south to east. From the south noxious fumes assault your senses. South the path seems to turn to mud, but here and to the east the path seems is solid rock.} {Barren Hills} {} {} {} {1} {} +E {17603} {n} {n} {1} {0} {} {1} {} {0} +E {17599} {e} {e} {2} {0} {} {1} {} {0} +E {17597} {s} {s} {4} {0} {} {1} {} {0} + +R {17599} {0} {} {Thorny Path} {} {The path widens as it curves to the south. To the west the path thins as it heads into a fork. The thick brush becomes much more dense to the west and the path floor seems to become more muddy.} {Barren Hills} {} {} {} {1} {} +E {17598} {w} {w} {8} {0} {} {1} {} {0} +E {17600} {s} {s} {4} {0} {} {1} {} {0} + +R {17600} {0} {} {Start of a Thorny Path} {} {Thorny bushes twelve feet high fill this small valley between the hills. Fueled by mud which looks rather toxic these blighted bushes seem to thrive and prosper in the valley. The small path that has been burrowed into the brush is rather narrow and filled with thorny obstacles.} {Barren Hills} {} {} {} {1} {} +E {17599} {n} {n} {1} {0} {} {1} {} {0} +E {17601} {e} {e} {2} {0} {} {1} {} {0} + +R {17601} {0} {} {On a Large Stone Block} {} {Thorny bushes attempt to gain a foothold in the the path. The path seems to be formed of one large piece of unusual rock. Though porous in many areas and weathered by age, small patches seem to have avoided the elements and retain an amazing polish. Off to the west the brush seems to become thicker while to the south barren hills lie lifeless.} {Barren Hills} {} {} {} {1} {} +E {17600} {w} {w} {8} {0} {} {1} {} {0} +E {17602} {s} {s} {4} {0} {} {1} {} {0} + +R {17602} {0} {} {Off the Path} {} {You are in a clearing off the road where not even a blade of grass grows. The ground seems more solid here as if below the thin layer of dust is solid rock. The clearing continues off to the north where you can see the stone surface. To the west lies the a winding road.} {Barren Hills} {} {} {} {1} {} +E {17601} {n} {n} {1} {0} {} {1} {} {0} +E {17576} {w} {w} {8} {0} {} {1} {} {0} + +R {17603} {0} {} {Blighted Gully} {} {This shallow gulley is surprisingly damp considering the dry conditions nearby. Fungus grows on the rocks making then treacherous to tread upon. Narrow paths lead out of the gulley to the north, south and east.} {Barren Hills} {} {} {} {1} {} +E {17606} {n} {n} {1} {0} {} {1} {} {0} +E {17604} {e} {e} {2} {0} {} {1} {} {0} +E {17598} {s} {s} {4} {0} {} {1} {} {0} + +R {17604} {0} {} {Before a Pass in the Blighted Mountains} {} {Tall moutains rise to the east with a narrow pass allowing travel into the forboding terrain. The foothills continue to the north, the ground laden with shards of broken rock. To the west lies a shallow gully full of stones.} {Barren Hills} {} {} {} {1} {} +E {17605} {n} {n} {1} {0} {} {1} {} {0} +E {17611} {e} {e} {2} {0} {} {1} {} {0} +E {17603} {w} {w} {8} {0} {} {1} {} {0} + +R {17605} {0} {} {Before a Pass in the Blighted Mountains} {} {The hills continue to the west, dry and desolate. A pass between larger mountains begins to the east. Dark clouds rumble overhead, and an occasional dry breeze carries with it the noxious stench of the blight.} {Barren Hills} {} {} {} {1} {} +E {17612} {e} {e} {2} {0} {} {1} {} {0} +E {17606} {w} {w} {8} {0} {} {1} {} {0} +E {17604} {s} {s} {4} {0} {} {1} {} {0} + +R {17606} {0} {} {Rocky Foothills} {} {A shallow gulley descends to the south, lined in fungus-laden stones. The hills are tall and forboding here, allowing passage to the west and towards an opening in the mountains to the east. Dark clouds hover overhead, threatening rain that rarely seems to fall.} {Barren Hills} {} {} {} {1} {} +E {17605} {e} {e} {2} {0} {} {1} {} {0} +E {17607} {w} {w} {8} {0} {} {1} {} {0} +E {17603} {s} {s} {4} {0} {} {1} {} {0} + +R {17607} {0} {} {Barren Hills} {} {Dull, lifeless hills rise all around becoming taller to the east. Rock fragments lie scatterd across the hillsides. A very few patches of grass poke up from between the rocks, yellowing in the waterless earth.} {Barren Hills} {} {} {} {1} {} +E {17606} {e} {e} {2} {0} {} {1} {} {0} +E {17608} {w} {w} {8} {0} {} {1} {} {0} + +R {17608} {0} {} {Barren Hills} {} {The hills become more steep and treacherous to the north as the blight extends endlessly. The foothills continue to the east with no foot trail in sight to ease your journey. The dry air is stagnant, and the rare breeze only serves to carry the blight stench closer.} {Barren Hills} {} {} {} {1} {} +E {17607} {e} {e} {2} {0} {} {1} {} {0} +E {17609} {w} {w} {8} {0} {} {1} {} {0} + +R {17609} {0} {} {Edge of Blighted Mountains} {} {Looming to the north as far as they eye can see stand a massive blighted mountain range. The barren, winding path begins to climb here as it heads into the blighted mountain passes. To the south the winding path snakes through barren hills as it makes its way southward.} {Barren Hills} {} {} {} {1} {} +E {17744} {n} {n} {1} {0} {} {1} {} {0} +E {17608} {e} {e} {2} {0} {} {1} {} {0} +E {17610} {s} {s} {4} {0} {} {1} {} {0} + +R {17610} {0} {} {A Barren Path} {} {The path winds north and south between two barren hills. The barren hills are completely devoid of life. Where once soft grass grew, only dust and rock remains. The Silence is deafening as you continue down the twisting path.} {Barren Hills} {} {} {} {1} {} +E {17609} {n} {n} {1} {0} {} {1} {} {0} +E {17592} {s} {s} {4} {0} {} {1} {} {0} + +R {17611} {0} {} {Outside the Blighted Pass} {} {This is a wide open space, not many trees grow here, and the few bushes that do look sick and tiny, apparently corrupted by the Blight to the north. Giant mountains tower like huge black demons to each side of the foul-smelling path through the mountains.} {Blighted Mountain Pass} {} {} {} {1} {} +E {17612} {n} {n} {1} {0} {} {1} {} {0} +E {17604} {w} {w} {8} {0} {} {1} {} {0} + +R {17612} {0} {} {The Edge of the Blighted Pass} {} {A foul smell hangs heavy over this narrow mountain pass. Black mountains, seemingly unclimbable, tower high in the air on both sides, leaving the pass near untouched by the sun. The vegetation is mostly rotten and sick looking. The once green leaves are yellow dotted with black patches of corruption. The mountains block off the west and north, but it is possible to travel further into the Blight going east, and out of the pass by traveling south.} {Blighted Mountain Pass} {} {} {} {1} {} +E {17613} {e} {e} {2} {0} {} {1} {} {0} +E {17605} {w} {w} {8} {0} {} {1} {} {0} +E {17611} {s} {s} {4} {0} {} {1} {} {0} + +R {17613} {0} {} {The Edge of the Blighted Pass} {} {The corruption of the Blight is easily seen here, the further north you get the more diseased the growth gets. The mouth of the pass is quite wide here, so it is possible to move further west and east before being blocked by the mountains. To the south, the vegetation seems to become more normal, as the Blight ends almost abruptly outside the pass.} {Blighted Mountain Pass} {} {} {} {1} {} +E {17617} {n} {n} {1} {0} {} {1} {} {0} +E {17615} {e} {e} {2} {0} {} {1} {} {0} +E {17612} {w} {w} {8} {0} {} {1} {} {0} +E {17614} {s} {s} {4} {0} {} {1} {} {0} + +R {17614} {0} {} {At the Mouth of the Blighted Pass} {} {This is a mostly flat area with very little vegetation. The few trees and bushes scattered sparsely here seem weak and stunted. To the south lies the rolling hills of the borderlands, looking like paradise compared to the landscape further north. Both east and west is blocked off by low, but very steep and unclimbable, hills.} {Blighted Mountain Pass} {} {} {} {1} {} +E {17613} {n} {n} {1} {0} {} {1} {} {0} + +R {17615} {0} {} {The Edge of the Blighted Pass} {} {The stench of corruption and decay fills the air here. Small gnarled trees with sick, dead leaves grow here, clearly affected by the Blight. The tall mountain chain runs a bit to the east of here, trailing in an almost straight line north. What seems like an arm of the taller mountains, blocks off the south with a sheer cliff. It is possible to travel to the north and west.} {Blighted Mountain Pass} {} {} {} {1} {} +E {17616} {n} {n} {1} {0} {} {1} {} {0} +E {17613} {w} {w} {8} {0} {} {1} {} {0} + +R {17616} {0} {} {In the Blighted Pass} {} {A three-way intersection stands out here, the thick, sickly vegetation blocks the way north. A small trail leads both east and west, while to the south a larger path can be spotted. Distant howls and shrieks can be heard from somewhere in the distance.} {Blighted Mountain Pass} {} {} {} {1} {} +E {17624} {e} {e} {2} {0} {} {1} {} {0} +E {17617} {w} {w} {8} {0} {} {1} {} {0} +E {17615} {s} {s} {4} {0} {} {1} {} {0} + +R {17617} {0} {} {In the Blighted Pass} {} {Sick trees, seemingly alive, rustle in the light breeze, carrying a stench of decay. Small rustles in the stunted bushes and grass can be just faintly heard, indicating that some aminal may live here. The end of the pass can be seen off to the south, while the pass continues to the east. The mountain- side blocks off the east, while a sloping hill leads up and north to a higher path through the pass.} {Blighted Mountain Pass} {} {} {} {1} {} +E {17618} {n} {n} {1} {0} {} {1} {} {0} +E {17616} {e} {e} {2} {0} {} {1} {} {0} +E {17613} {s} {s} {4} {0} {} {1} {} {0} +E {17618} {u} {u} {16} {0} {} {1} {} {0} + +R {17618} {0} {} {The Higher Trail through the Blighted Pass} {} {This plateau leads through the mountain pass for quite a distance over the trail that can be seen of to the east. The only way down there seems to be to fall of the ledge. It is possible to travel further north through the pass or follow the slope south and downwards to the outer region of the pass.} {Blighted Mountain Pass} {} {} {} {1} {} +E {17619} {n} {n} {1} {0} {} {1} {} {0} +E {17617} {s} {s} {4} {0} {} {1} {} {0} +E {17617} {d} {d} {32} {0} {} {1} {} {0} + +R {17619} {0} {} {The Higher Trail through the Blighted Pass} {} {Not much vegetation covers these higher parts in the pass, giving fairly clear view off in most directions save the west, where the sheer stonewall of the astoundingly tall mountain blocks off all entry. Far below, the second half of the sickly twisted pass can be seen of to the east. The pass continues to the south and north.} {Blighted Mountain Pass} {} {} {} {1} {} +E {17620} {n} {n} {1} {0} {} {1} {} {0} +E {17618} {s} {s} {4} {0} {} {1} {} {0} + +R {17620} {0} {} {The Higher Trail through the Blighted Pass} {} {The heat of the blight is definately noticeable here. Yellow grass writhes on the parched ground. A small ledge can be seen up on the rocky cliffside to the east, yet no path whatsoever can be spotted leading up there. The pass twists somwhat here, trailing around the mountains which stretch a bit further east now. The lower part of the pass is only within sight, but not in safe reach.} {Blighted Mountain Pass} {} {} {} {1} {} +E {17621} {e} {e} {2} {0} {} {1} {} {0} +E {17619} {s} {s} {4} {0} {} {1} {} {0} + +R {17621} {0} {} {The Higher Trail through the Blighted Pass} {} {The small path through rotten and sick vegetation twists and bends corresponding to the steep mountain to the west. On the far side to the east, the other part of the mountains that make this pass can be seen almost as tall as those on this side. The small trail continues to the north and west from here. You can watch out over the surrounding area from here.} {Blighted Mountain Pass} {} {} {} {1} {} +E {17622} {n} {n} {1} {0} {} {1} {} {0} +E {17620} {w} {w} {8} {0} {} {1} {} {0} + +R {17622} {0} {} {At the Higher Trail through the Blighted Pass} {} {A steep trail leads almost straight downwards from here, meeting the lower trail through the pass. The upper trail through the blighted pass continues southwards towards human territory. A sickly odor is strong with the decay and corruption of the Blight here.} {Blighted Mountain Pass} {} {} {} {1} {} +E {17623} {n} {n} {1} {0} {} {1} {} {0} +E {17621} {s} {s} {4} {0} {} {1} {} {0} + +R {17623} {0} {} {At the Trail through the Blighted Pass} {} {The higher trail through the pass heads back downwards and meets the lower trail in a crossing, just down the slope. Yellow sick grass grows over small hillside seemingly a wonder it is still alive. Some twisted trees stand on each side of the trail, seemingly alive and aggressive, leading south and down.} {Blighted Mountain Pass} {} {} {} {1} {} +E {17622} {s} {s} {4} {0} {} {1} {} {0} +E {17629} {d} {d} {32} {0} {} {1} {} {0} + +R {17624} {0} {} {In the Blighted Pass} {} {The pass tightens somewhat here leaving a thin trail heading further north through the morbid vegetation of the Blight. Another small path can also be seen off to the east, somewhat higher in the landscape than the path leading north here. The steep mountainside blocks off every chance of going east.} {Blighted Mountain Pass} {} {} {} {1} {} +E {17625} {n} {n} {1} {0} {} {1} {} {0} +E {17616} {w} {w} {8} {0} {} {1} {} {0} + +R {17625} {0} {} {The Lower Trail through the Blighted Pass} {} {Knee-high grass covers most of the ground here, except the thin line of trampled grass that makes the trail. The grass is twitching lightly, even when no breeze blows. Due to its height, there could be many bizarre creatures lurking about, hidden by the grass. A small twisted forest can be seen to the north, while the path widens somewhat to the south.} {Blighted Mountain Pass} {} {} {} {1} {} +E {17626} {n} {n} {1} {0} {} {1} {} {0} +E {17624} {s} {s} {4} {0} {} {1} {} {0} + +R {17626} {0} {} {The Trail Through the Small Forest} {} {Huge trees, twisted beyond recognition, look somewhat like faces shrieking in agony towards all passerbys. The few leaves that are still left are yellow with dark dots on them due to the corruption of the Blight. The branches twitch and groan, seemingly of their own volition. The path leads onwards north and south.} {Blighted Mountain Pass} {} {} {} {1} {} +E {17627} {n} {n} {1} {0} {} {1} {} {0} +E {17625} {s} {s} {4} {0} {} {1} {} {0} + +R {17627} {0} {} {The Lower Trail through the Blighted Pass} {} {Far above a bit to the west another trail heading nearly the same direction as this can be made out. The path itself continues in an almost straight line through the pass here, only dodging away around rocks, small boulders and the twisted, immense and gnarled trees that grow here. A small collection of trees can be seen to the south almost as big as to be called a small forest.} {Blighted Mountain Pass} {} {} {} {1} {} +E {17628} {n} {n} {1} {0} {} {1} {} {0} +E {17626} {s} {s} {4} {0} {} {1} {} {0} + +R {17628} {0} {} {The Lower Trail Through the Blighted Pass} {} {Small and and big rocks lie scattered deep in the quite loose soil. A small trail of hardpacked dirt makes its way through and around the rocks. The rocks themselves seem to have fallen from the high mountain up to the east, but it seems to be a long time since that happened now, due to the moss looking stuff at the rocks. The path leads north and south from here, just north a small intersection of paths can be seen.} {Blighted Mountain Pass} {} {} {} {1} {} +E {17629} {n} {n} {1} {0} {} {1} {} {0} +E {17627} {s} {s} {4} {0} {} {1} {} {0} + +R {17629} {0} {} {An Intersection of Paths} {} {The hot, humid breeze blows through the pass taking with it some of the acrid scent that pervades in these mountains. A path crawling upwards a bit to the south is the beginning of an upper trail through the pass. Beside the hill to the south, a lower path through the pass leads on. Here the two paths merge together into one big trail heading north further into the blight.} {Blighted Mountain Pass} {} {} {} {1} {} +E {17630} {n} {n} {1} {0} {} {1} {} {0} +E {17628} {s} {s} {4} {0} {} {1} {} {0} +E {17623} {u} {u} {16} {0} {} {1} {} {0} + +R {17630} {0} {} {Near the Intersection} {} {As if a giant had plowed a path between the mountains, the trail stretches out broadly to the north and south, leading through sickened and decayed landcapes. To the south a small intersection of paths can be seen in the narrow gap. To the north the pass widens somewhat.} {Blighted Mountain Pass} {} {} {} {1} {} +E {17631} {n} {n} {1} {0} {} {1} {} {0} +E {17629} {s} {s} {4} {0} {} {1} {} {0} + +R {17631} {0} {} {In the Blighted Pass} {} {The pass widens somewhat to the north here, spreading farther both east and west. To the south it narrows through some huge boulders. Sickly writhed grass is splayed out on the small path of hard packed dirt. Not many trees are present here, but a few sick and dead looking bushes are scattered about.} {Blighted Mountain Pass} {} {} {} {1} {} +E {17652} {n} {n} {1} {0} {} {1} {} {0} +E {17641} {e} {e} {2} {0} {} {1} {} {0} +E {17632} {w} {w} {8} {0} {} {1} {} {0} +E {17630} {s} {s} {4} {0} {} {1} {} {0} + +R {17632} {0} {} {In the Blighted Pass} {} {The gap in the mountains is quite wide here with plenty of room for passage. The pass stretches from the giant rocks just to the west, to the east where the other side of the mountains can barely be seen through the vegetation. The path to the south is blocked by what appears to be a rockslide, though not recent. To the north a forest can be seen.} {Blighted Mountain Pass} {} {} {} {1} {} +E {17633} {n} {n} {1} {0} {} {1} {} {0} +E {17631} {e} {e} {2} {0} {} {1} {} {0} + +R {17633} {0} {} {The Corrupted Forest} {} {Low crooked trees grow pretty dense here making a way through hard. Fallen logs and overgrown brushes and trees block off a way out to the east. To the south the forest abruptly ends. While it continues off to the east and north growing all the way to the mountainside. The trees themselves are sick and twisted, stretching out their branches for light and help.} {Blighted Mountain Pass} {} {} {} {1} {} +E {17640} {n} {n} {1} {0} {} {1} {} {0} +E {17634} {w} {w} {8} {0} {} {1} {} {0} +E {17632} {s} {s} {4} {0} {} {1} {} {0} + +R {17634} {0} {} {The Corrupted Forest} {} {Sturdy gnarled trees grow dense here with their twisted roots intertwined in a complex pattern. The trunks are covered with yellow moss and odd looking fungus. The mountain blocks off the west and south, yet to the south there might be an entry through the rocks. The forest continue to the north and east.} {Blighted Mountain Pass} {} {} {} {1} {} +E {17635} {n} {n} {1} {0} {} {1} {} {0} +E {17633} {e} {e} {2} {0} {} {1} {} {0} +E {4974} {s} {s} {4} {0} {} {1} {} {0} + +R {17635} {0} {} {The Corrupted Forest} {} {A small pond is located here. Dark green water bubbling softly gives off a weird smell. Trees are everywhere, yet they seem to avoid the pond for a reason. A small belt of less than a span marks a clearing between the pond and the trees. Quite a bit undergrowth covers the area here, covering most of the old trees roots.} {Blighted Mountain Pass} {} {} {} {1} {} +E {17636} {n} {n} {1} {0} {} {1} {} {0} +E {17640} {e} {e} {2} {0} {} {1} {} {0} +E {17634} {s} {s} {4} {0} {} {1} {} {0} + +R {17636} {0} {} {The Corrupted Forest} {} {Small shrieking sounds can be heard in the forest, no birds make such sound but it has the sound of something living making it. The sheer cliff wall of black granite is just of to the west, and it can be seen stretching farther eastwards a bit north than it does here. The forest continues in every direction save the west. Yet it seemingly clears up a bit to the east.} {Blighted Mountain Pass} {} {} {} {1} {} +E {17637} {n} {n} {1} {0} {} {1} {} {0} +E {17639} {e} {e} {2} {0} {} {1} {} {0} +E {17635} {s} {s} {4} {0} {} {1} {} {0} + +R {17637} {0} {} {The Corrupted Forest} {} {The mountainside narrows in here heading more eastwards than before making the wood stop abrubtly in the massive black rock to the north. Small thickets of thorns grow on the forest floor looking just as decayed as everything else around. The forest continues to the east and south.} {Blighted Mountain Pass} {} {} {} {1} {} +E {17638} {e} {e} {2} {0} {} {1} {} {0} +E {17636} {s} {s} {4} {0} {} {1} {} {0} + +R {17638} {0} {} {The Corrupted Forest} {} {The woods are extremly dense here making travel difficult. It is not possible to carve a way either north nor east, due to thick twisted branches and trunks so intertwined that they seem to be one large body. To the west and south the density of the forest lessens somewhat and makes passage possible.} {Blighted Mountain Pass} {} {} {} {1} {} +E {4973} {n} {n} {1} {0} {} {1} {} {0} +E {17637} {w} {w} {8} {0} {} {1} {} {0} +E {17639} {s} {s} {4} {0} {} {1} {} {0} + +R {17639} {0} {} {The Corrupted Forest} {} {The woods grow a bit less dense here seeming to clear away farther to the east, while to the south, north and west it grows quite thick. The few trees that stand here have large place to grow, and have because of that an incrediously girth, even though they are low and twisted as everthing else around here.} {Blighted Mountain Pass} {} {} {} {1} {} +E {17638} {n} {n} {1} {0} {} {1} {} {0} +E {17656} {e} {e} {2} {0} {} {1} {} {0} +E {17636} {w} {w} {8} {0} {} {1} {} {0} +E {17640} {s} {s} {4} {0} {} {1} {} {0} + +R {17640} {0} {} {The Corrupted Forest} {} {Shivering trees reaches out with their branches seemingly hungry. Writhing grass covers the ground, moving about much in the same way as the trees. The forest reach out is all directions save the east where all passage is impossible due to the compactness of the woods.} {Blighted Mountain Pass} {} {} {} {1} {} +E {17639} {n} {n} {1} {0} {} {1} {} {0} +E {17635} {w} {w} {8} {0} {} {1} {} {0} +E {17633} {s} {s} {4} {0} {} {1} {} {0} + +R {17641} {0} {} {In the Blighted Pass} {} {The path through the pass widens towards the north, but becomes more narrow as it bends off to the west. Somewhat broad, well-worn paths work their way parallel northwards here in this open landcape, with almost no trees and little undergrowth. A barren plain extends to the east.} {Blighted Mountain Pass} {} {} {} {1} {} +E {17651} {n} {n} {1} {0} {} {1} {} {0} +E {17642} {e} {e} {2} {0} {} {1} {} {0} +E {17631} {w} {w} {8} {0} {} {1} {} {0} + +R {17642} {0} {} {A Barren Plain} {} {Flat, desolate land expands out as far as the eye can see. Stunted trees grow short and twisted in the poor, sandy soil. Ugly bushes with bloated leaves, and vines with sickly leaves and tendrils grow alongsie the trees. Clumps of wilted grass grow in small patches all over the flat landscape. The prints of twisted animals have been pressed into the soil, and disgusting bugs scuttle along the ground, in a hurry to get where they are going.} {Beneath the Desolate Mountains} {} {} {} {1} {} +E {17649} {n} {n} {1} {0} {} {1} {} {0} +E {17643} {e} {e} {2} {0} {} {1} {} {0} +E {17641} {w} {w} {8} {0} {} {1} {} {0} + +R {17643} {0} {} {A Barren Plain} {} {Clumps of brown, wilted grass grows in small patches in the sandy soil. Stunted trees with odd-colored green leaves and sickly trunks dot the flat land, growing between ugly bushes with bloated leaves. To the east, the mountains rise tall and dark out of the ground and dominate the landscape.} {Beneath the Desolate Mountains} {} {} {} {1} {} +E {17650} {n} {n} {1} {0} {} {1} {} {0} +E {17644} {e} {e} {2} {0} {} {1} {} {0} +E {17642} {w} {w} {8} {0} {} {1} {} {0} + +R {17644} {0} {} {A Barren Plain} {} {The flat land runs right up to the mountains of the Blight. To the east they seem to grow out of the ground, tall, dark and menacing. To the north, an archway of stone marks the entrance to the caves that run underneath the mountains. Wilted grass and stunted trees, along with sickly bushes are the main vegetation of the plainsland.} {Beneath the Desolate Mountains} {} {} {} {1} {} +E {17645} {n} {n} {1} {0} {} {1} {} {0} +E {17643} {w} {w} {8} {0} {} {1} {} {0} + +R {17645} {0} {} {In Front of a Cavern Opening} {} {The blighted mountains raise up out of the ground looking tall, dark and menacing. A tall archway in the base of the mountains leads down into the maze of caves that run under them. Short, stunted trees dot the area that leads up to the archway of stone that leads deep into the heart of the mountains. Patches of grass grow in the sandy soil. surrounding the mouth of the cave.} {Beneath the Desolate Mountains} {} {} {} {1} {} +E {17646} {n} {n} {1} {0} {} {1} {} {0} +E {17650} {w} {w} {8} {0} {} {1} {} {0} +E {17644} {s} {s} {4} {0} {} {1} {} {0} +E {18750} {d} {d} {32} {0} {} {1} {} {0} + +R {17646} {0} {} {A Barren Plain} {} {Dark, desolate mountains rise up out of the ground to the east. A barren stretch of plains spreads out in every direction. Clumps of wilted, brown grass grow in patches all along the flat, sandy ground. Stunted, twisted trees and ugly, bloated bushes grow intermixed with the grass. A sickly green vine grows around the trees and along the ground, spreading out its smelly leaves and adding to the stench of decay.} {Beneath the Desolate Mountains} {} {} {} {1} {} +E {17647} {w} {w} {8} {0} {} {1} {} {0} +E {17645} {s} {s} {4} {0} {} {1} {} {0} + +R {17647} {0} {} {A Barren Plain} {} {Tall, dark mountains dominate the landscape to the east. A light wind blows across the flat plains, picking up soil and dust and swirling them around in a dark cloud. Wilted grass grows close to the ground in clumps, while strange, bushes with bloated leaves grow sporatically in the sandy ground.} {Beneath the Desolate Mountains} {} {} {} {1} {} +E {17646} {e} {e} {2} {0} {} {1} {} {0} +E {17648} {w} {w} {8} {0} {} {1} {} {0} +E {17650} {s} {s} {4} {0} {} {1} {} {0} + +R {17648} {0} {} {A Barren Plain} {} {The blighted lands spread out in a flat plain, except to the east, where the mountains rise out of the ground. The sandy soil is so poor that only a few tufted clumps of grass grow in patches. Small, twisted trees dot part of the landscape, while an odd, bloated bush pops up near the grass of the blight.} {Beneath the Desolate Mountains} {} {} {} {1} {} +E {17647} {e} {e} {2} {0} {} {1} {} {0} +E {17649} {s} {s} {4} {0} {} {1} {} {0} + +R {17649} {0} {} {A Barren Plain} {} {Flat plainsland runs all along this area. The sandy, barren soil plays home to many types of ugly twisted bugs, but does not grow much in the way of vegetation. Clumps of wilted grass grow alongside smelly, bloated bushes and short, twisted trees. The plants are few and far between in this barren blighted land, and the animals that live here are even more twisted and mangled that the disgusting plants that grow in this environment.} {Beneath the Desolate Mountains} {} {} {} {1} {} +E {17648} {n} {n} {1} {0} {} {1} {} {0} +E {17650} {e} {e} {2} {0} {} {1} {} {0} +E {17642} {s} {s} {4} {0} {} {1} {} {0} + +R {17650} {0} {} {A Barren Plain} {} {Tufted clumps of wilted grass grow in odd intervals throughout the flat land. Sandy soil of a poor quality makes up most of the topsoil of this landscape, making any kind of vegetation that grows here, twisted and stunted. Odd prints of different types of animals are outlined in the soft soil. To the east, the blighted mountains rise up out of the ground.} {Beneath the Desolate Mountains} {} {} {} {1} {} +E {17647} {n} {n} {1} {0} {} {1} {} {0} +E {17645} {e} {e} {2} {0} {} {1} {} {0} +E {17649} {w} {w} {8} {0} {} {1} {} {0} +E {17643} {s} {s} {4} {0} {} {1} {} {0} + +R {17651} {0} {} {In the Blighted Pass} {} {Straight, flat lands work their way north and south, seemingly dull and lifeless. The steep mountain path wind around the soaring mountain. All climbing seems impossible. The pass seems to be at its widest point here, while a short distance to the south the gap seems to be narrowing just the same as it does towards the north.} {Blighted Mountain Pass} {} {} {} {1} {} +E {17654} {n} {n} {1} {0} {} {1} {} {0} +E {17652} {w} {w} {8} {0} {} {1} {} {0} +E {17641} {s} {s} {4} {0} {} {1} {} {0} + +R {17652} {0} {} {In the Blighted Pass} {} {The pass continues to the north and south as far as eye can reach. The gap widens somewhat here so it is possible to move further east, nearer the eastern mountains. A small forest can be seen westwards, between this path and the mountains, yet the path is blocked of by twisted trees and thorny bushes.} {Blighted Mountain Pass} {} {} {} {1} {} +E {17653} {n} {n} {1} {0} {} {1} {} {0} +E {17651} {e} {e} {2} {0} {} {1} {} {0} +E {17631} {s} {s} {4} {0} {} {1} {} {0} + +R {17653} {0} {} {In the Blighted Pass} {} {This is a small peak in the path through the pass. Due to the surprisingly clear view of the surrounding area in the pass it is possible to see miles both to the north and south, at the same time giving a clear view to the mountains in the east as well. Only the west is fairly hidden due to heavy growth of the forest.} {Blighted Mountain Pass} {} {} {} {1} {} +E {17656} {n} {n} {1} {0} {} {1} {} {0} +E {17654} {e} {e} {2} {0} {} {1} {} {0} +E {17652} {s} {s} {4} {0} {} {1} {} {0} + +R {17654} {0} {} {In the Blighted Pass} {} {Small and large rocks and stones cover the ground in the pass, most with yellow moss speckled with black flecks, indicating that they descend from rockslides way back in time. A small hilltop can be seen to the west, looking like an excellent watchpoint. The paths continue to the north and south.} {Blighted Mountain Pass} {} {} {} {1} {} +E {17655} {n} {n} {1} {0} {} {1} {} {0} +E {17653} {w} {w} {8} {0} {} {1} {} {0} +E {17651} {s} {s} {4} {0} {} {1} {} {0} + +R {17655} {0} {} {In the Blighted Pass} {} {The pass narrows somewhat here while angling slowly eastwards. The black rocks of the mountains never changing, always trailing the path, never offering coolness from the blazing red sun, burning like a wildfire on the sky causing this place to be humid and hot even at night.} {Blighted Mountain Pass} {} {} {} {1} {} +E {17658} {n} {n} {1} {0} {} {1} {} {0} +E {17656} {w} {w} {8} {0} {} {1} {} {0} +E {17654} {s} {s} {4} {0} {} {1} {} {0} + +R {17656} {0} {} {In the Blighted Pass} {} {The ground here is almost bare, save a few sickly looking bushes and some tufts of yellow grass. A path leading into the small forest to west meets the broad path heading north and south. A small hilltop can be seen to the south seems to be an very good scouting point. Further to the north the pass seems to narrow somewhat, while here and further south the pass is very wide.} {Blighted Mountain Pass} {} {} {} {1} {} +E {17657} {n} {n} {1} {0} {} {1} {} {0} +E {17655} {e} {e} {2} {0} {} {1} {} {0} +E {17639} {w} {w} {8} {0} {} {1} {} {0} +E {17653} {s} {s} {4} {0} {} {1} {} {0} + +R {17657} {0} {} {In the Blighted Pass} {} {The mountain pass grows less wide and turns slightly to the east in the northern direction, while southish the gap widens up. A small decayed forest can be spotted of to the west a bit. On this path the soil is almost bare except some rocks buried in the soil and some tufts of weed and grass.} {Blighted Mountain Pass} {} {} {} {1} {} +E {17664} {n} {n} {1} {0} {} {1} {} {0} +E {17658} {e} {e} {2} {0} {} {1} {} {0} +E {17656} {s} {s} {4} {0} {} {1} {} {0} + +R {17658} {0} {} {In the Blighted Pass} {} {The small trail curves just the same as the giant mountainside at each end of the pass. Curving and trailing with the black cold rock bordering the path. The mountains seems unclimbable and solid. Small bushes with thick black thorns cover the ground in small clusters here.} {Blighted Mountain Pass} {} {} {} {1} {} +E {17663} {n} {n} {1} {0} {} {1} {} {0} +E {17659} {e} {e} {2} {0} {} {1} {} {0} +E {17657} {w} {w} {8} {0} {} {1} {} {0} +E {17655} {s} {s} {4} {0} {} {1} {} {0} + +R {17659} {0} {} {In the Narrow Crack} {} {A narrow crack in the mountain curves its way eastwards through the otherwise solid rock. It is only about four feet wide, with hundreds of hundreds of feet up to the mountaintop. Small passage out into the mountain pass can be seen to the west. Almost no light penetrates through the narrow crack of sky high up on the mountain top. So this crack lies in a dim darkness the whole day.} {Blighted Mountain Pass} {} {} {} {1} {} +E {17660} {e} {e} {2} {0} {} {1} {} {0} +E {17658} {w} {w} {8} {0} {} {1} {} {0} + +R {17660} {0} {} {In the Narrow Crack} {} {The gloomy dark crack in the mountain plows it way inward away from the main track in the pass. It widens up a bit compared to the narrow section to the west, but is still not wider than seven feet. The crack turns slightly to the north more into the heart of the mountain. The ground is bare here due to little and no light coming through, and no moss covers the rock, indicating that it may be a rather new crack.} {Blighted Mountain Pass} {} {} {} {1} {} +E {17661} {n} {n} {1} {0} {} {1} {} {0} +E {17659} {w} {w} {8} {0} {} {1} {} {0} + +R {17661} {0} {} {In the Narrow Crack} {} {The small crack curves an twist all the time but the main direction seems to be east and south. The hard uneven mountain ground gives uneven footing and show no signs of being travelled. Sharp pointed rocks stick out narrowing the crack by far some places, yet it still seems possible to pass through.} {Blighted Mountain Pass} {} {} {} {1} {} +E {17662} {e} {e} {2} {0} {} {1} {} {0} +E {17660} {s} {s} {4} {0} {} {1} {} {0} + +R {17662} {0} {} {At the Dead End} {} {The crack abruptly ends at a solid rock wall with no way out save the west. The rock wall may seem possible to climb for skilled ones, but sharp and slippery wet walls would make it practically impossible. Seemingly out of place, a worn, ancient obelisk stands partially buried in the ground.} {Blighted Mountain Pass} {} {} {} {1} {} +E {17661} {w} {w} {8} {0} {} {1} {} {0} + +R {17663} {0} {} {In the Curving of the Pass} {} {The pass is really narrow here, the high peaks on each side almost touching each other high up in the air. It is possible to move further north and south as well as a bit to the east all the way up to the raging mountainside. Sickly writhed grass seemingly alive crawls all over the place.} {Blighted Mountain Pass} {} {} {} {1} {} +E {17677} {n} {n} {1} {0} {} {1} {} {0} +E {17664} {w} {w} {8} {0} {} {1} {} {0} +E {17658} {s} {s} {4} {0} {} {1} {} {0} + +R {17664} {0} {} {In the Curving of the Pass} {} {The path curves abruptly to the east here, the giant mountain suddenly growing up from nowhere, blocking the path to the north. The shadows covering the northern mountains flicker in an odd way that may indicate some sort of passable way through the mountain there. It is possible to move to the south and east from here.} {Blighted Mountain Pass} {} {} {} {1} {} +E {17665} {n} {n} {1} {0} {} {1} {} {0} +E {17663} {e} {e} {2} {0} {} {1} {} {0} +E {17657} {s} {s} {4} {0} {} {1} {} {0} + +R {17665} {0} {} {In the Dark Cave} {} {A small dark cave almost conical in shape lies here. No roof can be seen though, the sidewalls just disappering up into the darkness. The ground is soft dirt covered by dark green and black moss and fungus. Small white gleaming bones and skulls lies half buried in the soil, as if something just carelessly have walked right over them.} {Blighted Mountain Pass} {} {} {} {1} {} +E {17664} {s} {s} {4} {0} {} {1} {} {0} +E {17666} {d} {d} {32} {0} {} {1} {} {0} + +R {17666} {0} {} {In the Underground Tunnels} {} {Everything here is darker than the darkest night, no walls can be seen from this spot, except a carved out staircase in the black rock leading towards an exit in the ceiling. Dark tunnel leads off in every direction, seemingly so dark they can hide anything. A foul smell lies heavily over these rooms, coming from whatever made this their hideout.} {Blighted Mountain Pass} {} {} {} {1} {} +E {17668} {n} {n} {1} {0} {} {1} {} {0} +E {17674} {e} {e} {2} {0} {} {1} {} {0} +E {17668} {w} {w} {8} {0} {} {1} {} {0} +E {17667} {s} {s} {4} {0} {} {1} {} {0} +E {17665} {u} {u} {16} {0} {} {1} {} {0} + +R {17667} {0} {} {In the Endless Tunnel} {} {A dark tunnel seems to be stretching forever southwards. To the north it seems the tunnel widens up into an intersection of tunnels. Cold black stone walls, too slick to be natural, form the walls in the tunnel. Small puddles on the ground are made by trickling flows of acrid smelling water that streams down from the ceiling and the walls.} {Blighted Mountain Pass} {} {} {} {1} {} +E {17666} {n} {n} {1} {0} {} {1} {} {0} +E {17667} {s} {s} {4} {0} {} {1} {} {0} + +R {17668} {0} {} {In the Dark Tunnels} {} {Slick, black rock walls border these tunnels which run in a straight line north and south. The walls are too smooth ot be naturally made, so someone or something must have carved these tunnels. White, gleaming bones are occasionally found in the small puddles of water on the ground.} {Blighted Mountain Pass} {} {} {} {1} {} +E {17669} {n} {n} {1} {0} {} {1} {} {0} +E {17666} {s} {s} {4} {0} {} {1} {} {0} + +R {17669} {0} {} {In the Dark Tunnels} {} {The tunnel curves and twists to the east and south here, yet it is not easy to say where a traveller may end up. A constant dripping from the ceiling is the only sound that is present, though unseen eyes seem to lurk in the shadows.} {Blighted Mountain Pass} {} {} {} {1} {} +E {17670} {e} {e} {2} {0} {} {1} {} {0} +E {17668} {s} {s} {4} {0} {} {1} {} {0} + +R {17670} {0} {} {In the Dark Tunnels} {} {The tunnel here leads in a straight line in an east-west direction. The ceiling, about ten spans over the ground, makes it easy for even tall creatures to venture through these tunnels. The air inside here is heavy and difficult to breathe. Small trickling flows of water stream down the walls, forming small puddles on the ground.} {Blighted Mountain Pass} {} {} {} {1} {} +E {17671} {e} {e} {2} {0} {} {1} {} {0} +E {17669} {w} {w} {8} {0} {} {1} {} {0} + +R {17671} {0} {} {In the Dark Tunnels} {} {The tunnel abruptly bends here, heading off to the south and west. Small piles of bones lie in neglected heaps in the corner. It is not easy to judge what kind of animals those bones comes from, but there seems to be quite a large variety of them. A foul smell of rotten flesh fills the air.} {Blighted Mountain Pass} {} {} {} {1} {} +E {17670} {w} {w} {8} {0} {} {1} {} {0} +E {17672} {s} {s} {4} {0} {} {1} {} {0} + +R {17672} {0} {} {In the Dark Tunnels} {} {The dark, and quite large, tunnel leads off into the darkness both to the north and south. Slick, wet stone walls border the tunnel on either side, seemingly impassable. Some foul looking fungus and moss are the only plants that find enough support for life inside here.} {Blighted Mountain Pass} {} {} {} {1} {} +E {17671} {n} {n} {1} {0} {} {1} {} {0} +E {17675} {w} {w} {8} {0} {} {1} {} {0} +E {17673} {s} {s} {4} {0} {} {1} {} {0} + +R {17673} {0} {} {In the Dark Tunnels} {} {The tunnel makes a violent turn here, leading north and west. Occasional gleaming white bones and skulls can be seen lying about. The sick smell of decay lies heavy in the air here. The constantly dripping of water from the ceiling is the only sound present.} {Blighted Mountain Pass} {} {} {} {1} {} +E {17672} {n} {n} {1} {0} {} {1} {} {0} +E {17674} {w} {w} {8} {0} {} {1} {} {0} + +R {17674} {0} {} {In the Dark Tunnels} {} {A dead black tunnel seems to make its way straight east, while it opens up somewhat to the west. The ground, made out of hard solid rocks, becomes softer on occasion due to the intermittent growth of moss. The black rock is wet and slippery, making it a hard task to not lose balance.} {Blighted Mountain Pass} {} {} {} {1} {} +E {17673} {e} {e} {2} {0} {} {1} {} {0} +E {17666} {w} {w} {8} {0} {} {1} {} {0} + +R {17675} {0} {} {In an Ornate Chamber} {} {A somewhat ornately made chamber, carved delicately into the black gleaming rock stands in sharp contrast with the rest of these filthy tunnels. Some light emitting moss on the ceiling gives the room an eerie glow of bluish light. Some stone furniture stands off to one side.} {Blighted Mountain Pass} {} {} {} {1} {} +E {17672} {e} {e} {2} {0} {} {1} {} {0} +E {17676} {d} {d} {32} {0} {} {1} {} {0} + +R {17676} {0} {} {In the Worms' Lair} {} {This pit is the lair of some large creature. The floor is littered with bones, rocks and bloodstained garments. The debris is thickest in the centre of the pit, where it appears to serve as a nest for the inhabitants.} {Blighted Mountain Pass} {} {} {} {1} {} +E {17675} {u} {u} {16} {0} {} {1} {} {0} + +R {17677} {0} {} {In the Curving of the Pass} {} {The path turns abruptly to the east here, the giant mountains blocking both the west and north here. While the same occurs to the southeast. The two mountain peaks high up in the air seemingly almost touching each other. Very little light comes down here. And the only vegetation here is some wet acrid fungus on the otherwise slick and black rock walls.} {Blighted Mountain Pass} {} {} {} {1} {} +E {17678} {e} {e} {2} {0} {} {1} {} {0} +E {17663} {s} {s} {4} {0} {} {1} {} {0} + +R {17678} {0} {} {In the Curving of the Pass} {} {The narrow pass leads straight east and west here, a black stonewall blocking off both the eastern and western direction if moving a bit further east or west. It seems to indicate that some tight turns are occuring there. Not much light comes through the small gap between the mountains at each side so this place is almost as dark at day as it is at night.} {Blighted Mountain Pass} {} {} {} {1} {} +E {17679} {e} {e} {2} {0} {} {1} {} {0} +E {17677} {w} {w} {8} {0} {} {1} {} {0} + +R {17679} {0} {} {In the Curving of the Pass} {} {The path leads off to the west and north from here. To the west the path is extremely narrow, but northish the pass seems to widen up somewhat. The mountainside is very rough here with several places to hide, suitable for setting up an ambush. Not very much vegetation is present though, except some sparse sick bushes and some foul fungus.} {Blighted Mountain Pass} {} {} {} {1} {} +E {17680} {n} {n} {1} {0} {} {1} {} {0} +E {17678} {w} {w} {8} {0} {} {1} {} {0} + +R {17680} {0} {} {In the Blighted Mountain Pass} {} {Small trees struggle to find soil enough to grow in, digging their twisted roots into the bare rock sometimes. Heavy branches hanging almost down to the ground with bloated and sick fruit. There seems to be a narrow bend in the pass to the south, while it is possible to move north and west from here.} {Blighted Mountain Pass} {} {} {} {1} {} +E {17683} {n} {n} {1} {0} {} {1} {} {0} +E {17681} {w} {w} {8} {0} {} {1} {} {0} +E {17679} {s} {s} {4} {0} {} {1} {} {0} + +R {17681} {0} {} {In the Blighted Mountain Pass} {} {The pass is quite wide here, and due to some spread vegetation it is not possible to see all the landscape from one mountainside to the other, although the high peaked mountain a bit of to the east is quite visible from this spot, just as the cold black mountain bordering the path just a few paces to the west.} {Blighted Mountain Pass} {} {} {} {1} {} +E {17682} {n} {n} {1} {0} {} {1} {} {0} +E {17680} {e} {e} {2} {0} {} {1} {} {0} + +R {17682} {0} {} {In the Blighted Mountain Pass} {} {The rock dotted pass is quite bare here except small clusters of trees, struggling for survival in these blasted lands. Black slimy fungus growing on the branches looks like they are sucking out every life left in these trees. It is possible to move in every direction here save the west where a giant mountain blocks of any further movement.} {Blighted Mountain Pass} {} {} {} {1} {} +E {17688} {n} {n} {1} {0} {} {1} {} {0} +E {17683} {e} {e} {2} {0} {} {1} {} {0} +E {17681} {s} {s} {4} {0} {} {1} {} {0} + +R {17683} {0} {} {In the Blighted Mountain Pass} {} {Well worn paths trailing side by side, between the mountains, leading almost straight north and south, only curving when a large rock or a cluster of trees block the straight path. Just within eyesight the end of these mountains can be seen of to the north. Passage in all directions is possible here.} {Blighted Mountain Pass} {} {} {} {1} {} +E {17687} {n} {n} {1} {0} {} {1} {} {0} +E {17684} {e} {e} {2} {0} {} {1} {} {0} +E {17682} {w} {w} {8} {0} {} {1} {} {0} +E {17680} {s} {s} {4} {0} {} {1} {} {0} + +R {17684} {0} {} {In the Blighted Mountain Pass} {} {The black slick rock, seemingly molten some places, towers high up in the sky both to the east and south. The almost continual shade here makes this spot a bit less humid and dead hot as the rest of the blight. A quite large cluster of two-span high bushes cover an almost circular spot on the ground.} {Blighted Mountain Pass} {} {} {} {1} {} +E {17685} {n} {n} {1} {0} {} {1} {} {0} +E {17683} {w} {w} {8} {0} {} {1} {} {0} +E {4972} {d} {d} {32} {0} {} {1} {} {0} + +R {17685} {0} {} {In the Blighted Mountain Pass} {} {Large and small rocks lie spread about, half sunken down into the loose soil, causing the trail to move in curves around these rocks from earlier rockslides. Small thorny bushes and gory tufts of grass scatter the ground, with a look of sickness and decay. It is possible to move in every direction save the east where the high mountains rage high in the air.} {Blighted Mountain Pass} {} {} {} {1} {} +E {17691} {n} {n} {1} {0} {} {1} {} {0} +E {17686} {e} {e} {2} {0} {} {1} {} {0} +E {17687} {w} {w} {8} {0} {} {1} {} {0} +E {17684} {s} {s} {4} {0} {} {1} {} {0} + +R {17686} {0} {} {Atop a Slippery Rise} {} {A thick layer of slime covers the stone floor in this small room in a cave. A sheer rock face blocks the narrow hole to the west. A hole in the floor appear to lead to another part of the cavern system. Moss covers the rock face, coats the walls, and surrounds the small hole in the floor.} {Blighted Mountain Pass} {} {} {} {1} {} +E {17685} {w} {w} {8} {0} {} {1} {} {0} +E {18781} {d} {d} {32} {0} {} {1} {} {0} + +R {17687} {0} {} {The Tiny Forest in the Pass} {} {A small forest grows up from seemingly nowhere, gorwing up to the mountainside on the west. Up to ten-span tall trees with slim white trunks, covered by fungus and moss grow quite dense here. Their branches hanging heavily towards the ground, with yellow and black leaves. The trees grow so dense in the northern direction that it almost seems like a wall.} {Blighted Mountain Pass} {} {} {} {1} {} +E {17690} {n} {n} {1} {0} {} {1} {} {0} +E {17685} {e} {e} {2} {0} {} {1} {} {0} +E {17688} {w} {w} {8} {0} {} {1} {} {0} +E {17683} {s} {s} {4} {0} {} {1} {} {0} + +R {17688} {0} {} {In the Tiny Forest} {} {Sprouted trees grow all over the place here, seemingly stopping abruptly just a bit to the south, as well to the west where a mountain reaches high in the air. The small sickly smelling woods continue eastwards and a bit to the north. The trees to the north seem to be more gnarled and wider than the rest of the forest with slim, almost straight trunks, that stand here.} {Blighted Mountain Pass} {} {} {} {1} {} +E {17689} {n} {n} {1} {0} {} {1} {} {0} +E {17687} {e} {e} {2} {0} {} {1} {} {0} +E {17682} {s} {s} {4} {0} {} {1} {} {0} + +R {17689} {0} {} {In the Tiny Forest} {} {The pass seems to narrow suddenly here causing the small woods to move east instead of north. The few trees that grow here are old, gnarled and wicked. Their twisted thick branches, almost bare of leaves, stretching out reaching for whatever may pass by. The forest grow denser both to the east and south.} {Blighted Mountain Pass} {} {} {} {1} {} +E {17690} {e} {e} {2} {0} {} {1} {} {0} +E {17688} {s} {s} {4} {0} {} {1} {} {0} + +R {17690} {0} {} {In the Tiny Forest} {} {This seems to be the edge of a tiny forest that spreads out to the west and south. While to the north and east the woods abruptly end into a bare landcape of the pass. The thin, weak and whistling trees here grow quite dense, as seeming to somewhat seek support from the other trees. To the south the trees are to tight that it almost looks like a solid wall. The wood clears up a bit to the west.} {Blighted Mountain Pass} {} {} {} {1} {} +E {17693} {n} {n} {1} {0} {} {1} {} {0} +E {17691} {e} {e} {2} {0} {} {1} {} {0} +E {17689} {w} {w} {8} {0} {} {1} {} {0} +E {17687} {s} {s} {4} {0} {} {1} {} {0} + +R {17691} {0} {} {In the Blighted Mountain Pass} {} {Little and almost no vegetation is present here, making a sharp contrast to the small woods to the west. With small thin trees growing quite dense making travel in that direction a bit hard. A bit to the north the end of the mountains can be seen. The path through the pass continues to the south as well as north.} {Blighted Mountain Pass} {} {} {} {1} {} +E {17692} {n} {n} {1} {0} {} {1} {} {0} +E {17690} {w} {w} {8} {0} {} {1} {} {0} +E {17685} {s} {s} {4} {0} {} {1} {} {0} + +R {17692} {0} {} {At the Mouth of the Blighted Pass} {} {Almost nothing find place to grow here, the ground is so dry that the smallest breeze whirls up dust making view quite difficult here. The end of this gap between the two raging mountains can be seen just a bit to the north where the once tall black mountains are reduced to small hills.} {Blighted Mountain Pass} {} {} {} {1} {} +E {17695} {n} {n} {1} {0} {} {1} {} {0} +E {17693} {w} {w} {8} {0} {} {1} {} {0} +E {17691} {s} {s} {4} {0} {} {1} {} {0} + +R {17693} {0} {} {At the Mouth of the Blighted Pass} {} {The ground is bare here except a few tufts of grass and other weeds. The soil is dry with long narrow cracks indicating that water was present here a long time ago. To the south a small forest can be made out. To the north the end of the pass can be seen, as well as the beginning of the endless blight.} {Blighted Mountain Pass} {} {} {} {1} {} +E {17694} {n} {n} {1} {0} {} {1} {} {0} +E {17692} {e} {e} {2} {0} {} {1} {} {0} +E {17690} {s} {s} {4} {0} {} {1} {} {0} + +R {17694} {0} {} {At the Mouth of the Blighted Pass} {} {These blasted lands are bare and coarse. Small clusters of bare thickets of thorns and small gory tufts of weed is spread out on the ground. To the south the pass through some mountains lead on, while just to the north the endless parched, rolling hills of the blight can be seen.} {Blighted Mountain Pass} {} {} {} {1} {} +E {17698} {n} {n} {1} {0} {} {1} {} {0} +E {17695} {e} {e} {2} {0} {} {1} {} {0} +E {17693} {s} {s} {4} {0} {} {1} {} {0} + +R {17695} {0} {} {At the Mouth of the Blighted Pass} {} {A bare cold landscape unfolds, under the burning, yet so distant, sun. The small breeze whirls up the dry dust and sand that was covering the ground. Some quite tall mountains borders the path both to the east and west, yet they grow even higher further south into the pass. To the north the bare everlasting blight lies.} {Blighted Mountain Pass} {} {} {} {1} {} +E {17696} {n} {n} {1} {0} {} {1} {} {0} +E {17694} {w} {w} {8} {0} {} {1} {} {0} +E {17692} {s} {s} {4} {0} {} {1} {} {0} + +R {17696} {0} {} {In the Blight} {} {Black spotted grass tries to cover the dark hardpacked soil. A few twisted trees stands in small clusters stretching branches out in agony. Two large mountains can be seen to the south, where they make out a large mountain pass. The decayed lands of the blight continue in every direction.} {Blighted Mountain Pass} {} {} {} {1} {} +E {17697} {e} {e} {2} {0} {} {1} {} {0} +E {17698} {w} {w} {8} {0} {} {1} {} {0} +E {17695} {s} {s} {4} {0} {} {1} {} {0} + +R {17697} {0} {} {In the Blight} {D} {A small pond lies here with almost inky black water that make it almost impossible to see through. Small bubbles rise to the surface indicating some kind of life down in the depths of the pond. The landscape is quite rocky here, due to the large mountains that rise to the south. The blight stretches out endlessly from here.} {Blighted Mountain Pass} {} {} {} {1} {} +E {17696} {w} {w} {8} {0} {} {1} {} {0} + +R {17698} {0} {} {In the Blight} {} {Corrupted plains and hills stretch out as far as the eye can see in every direction save the south where a path through some mountains can be seen. A bit to the west some kind of fortress seem to be located. The ground consists mostly of inky black dirt, some places covered by sickly yellow vegetation.} {Blighted Mountain Pass} {} {} {} {1} {} +E {17696} {e} {e} {2} {0} {} {1} {} {0} +E {17699} {w} {w} {8} {0} {} {1} {} {0} +E {17694} {s} {s} {4} {0} {} {1} {} {0} + +R {17699} {0} {} {In the Blight} {} {Endless rolling hills of decay and corruption stretch out to the east and west. To the south, two large twin mountains create a gap. The ground is covered by sickly blackened grass, about ankle high. Twisted trees somewhat spread out in the landscape shiver softly in the light humid breeze. A bleak mountain of ebony stone rises to the north.} {Blighted Mountain Pass} {} {} {} {1} {} +E {18574} {n} {n} {1} {0} {} {1} {} {0} +E {17698} {e} {e} {2} {0} {} {1} {} {0} +E {17700} {w} {w} {8} {0} {} {1} {} {0} + +R {17700} {0} {} {A Growth of Stunted Trees} {} {A grove of stunted trees covers the ground, growing in the fine dust deposited by the winds overhead. Their limbs are contorted into painful shapes with large black leaves growing sparsely across their canopy. A scent of death and decay hangs in the air.} {Scorched Earth} {} {} {} {1} {} +E {17701} {n} {n} {1} {0} {} {1} {} {0} +E {17699} {e} {e} {2} {0} {} {1} {} {0} +E {17703} {w} {w} {8} {0} {} {1} {} {0} + +R {17701} {0} {} {A Meeting Place} {} {The sharp walls of the ravine come together just to the east of here. A large crack continues further to the east, not large enough to pose any threat to travel, yet at this point the other side is just out of reach. To the west a rock bridge spans the gap, looking strangely unnatural and very unsafe. Travel across the span may be a little safer than attempting to jump, albeit barely.} {Scorched Earth} {} {} {} {1} {} +E {17702} {w} {w} {8} {0} {} {1} {} {0} +E {17700} {s} {s} {4} {0} {} {1} {} {0} +E {17803} {d} {d} {32} {0} {} {1} {} {0} + +R {17702} {0} {} {Before the Bridge} {} {A narrow rock outcrop spans the width of the chasm to the north, its edges jagged with faults. The outcropping is the only thing in sight that even attempts to span the great depths. The zigzag edge of the chasm extends far to the east and as far as can be seen to the west.} {Scorched Earth} {} {} {} {1} {} +E {17758} {n} {n} {1} {0} {} {1} {} {0} +E {17701} {e} {e} {2} {0} {} {1} {} {0} +E {17705} {w} {w} {8} {0} {} {1} {} {0} +E {17703} {s} {s} {4} {0} {} {1} {} {0} + +R {17703} {0} {} {Sticks and Stones} {} {The remains of small trees and bushes are strewn across the area, intermixed with stones and rocks, arranged into small mounds. Beside each mound is a hole, with large scratch marks marring the earth around them. It is possible these holes are homes to some strange creatures.} {Scorched Earth} {} {} {} {1} {} +E {17702} {n} {n} {1} {0} {} {1} {} {0} +E {17700} {e} {e} {2} {0} {} {1} {} {0} +E {17704} {w} {w} {8} {0} {} {1} {} {0} + +R {17704} {0} {} {Within a Square} {} {Large stone pillars stand tall here, arranged into a very precise square. Their surface is very uncharacteristic of the surroundings, not worn smooth by the constant winds but looking freshly hewn with crisp edges. In the center of the square formation a small rounded basin is filled with sand. Small bushes grow in the scant protection offered by the stone pillars, their branches thick and gnarled yet standing low with little foliage.} {Scorched Earth} {} {} {} {1} {} +E {17705} {n} {n} {1} {0} {} {1} {} {0} +E {17703} {e} {e} {2} {0} {} {1} {} {0} + +R {17705} {0} {} {Surveying the Span} {} {This location gives a good view over the fragile rocky span that covers the distance between the two cliff edges of the ravine below. At its thinnest, the span is barely more than a single slate of smooth stone. A risky place to cross, yet the only one in sight that doesn't involve a tumble into the darkness below.} {Scorched Earth} {} {} {} {1} {} +E {17702} {e} {e} {2} {0} {} {1} {} {0} +E {17706} {w} {w} {8} {0} {} {1} {} {0} +E {17704} {s} {s} {4} {0} {} {1} {} {0} +E {17802} {d} {d} {32} {0} {} {1} {} {0} + +R {17706} {0} {} {Beyond the Dusty Veil} {} {The smooth stone plains have been splintered into a rough edge that drops into a mighty crevice. The ground slopes downwards to the east and south, steadily dropping into a sheltered valley. The menacing winds of the west race on overhead, leaving this area relatively calm.} {Scorched Earth} {} {} {} {1} {} +E {17705} {e} {e} {2} {0} {} {1} {} {0} +E {17709} {w} {w} {8} {0} {} {1} {} {0} +E {17707} {s} {s} {4} {0} {} {1} {} {0} + +R {17707} {0} {} {Smooth Stone Plains} {} {Worn smooth by the constant winds, this area is cleared of all signs of life, with bare, stark stone spreading in all direction. Rifts of dust swirl around, distorting distance. Far to the south dark mountains reach into the sky, their heights lost in dark clouds.} {Scorched Earth} {} {} {} {1} {} +E {17706} {n} {n} {1} {0} {} {1} {} {0} +E {17708} {e} {e} {2} {0} {} {1} {} {0} +E {17724} {s} {s} {4} {0} {} {1} {} {0} + +R {17708} {0} {} {Overlooking a Stone Valley} {} {The stark plain abruptly gives way to a cliff face, which overlooks the valley below. Large, plain pillars of a dark material rise in a square formation, with all of their number in tact. The ground surrounding them is covered with small trees, which struggle in the small protection the columns offer. } {Scorched Earth} {} {} {} {1} {} +E {17707} {w} {w} {8} {0} {} {1} {} {0} + +R {17709} {0} {} {The Edge} {} {Gone are the smooth stone's plates of the southern plains, replaced with the cracked edge of a crevice. The plains have been ripped asunder by unimaginable forces, leaving a gaping hole as far as can be seen to the east and west, yet only a stone throw to the other side.} {Scorched Earth} {} {} {} {1} {} +E {17706} {e} {e} {2} {0} {} {1} {} {0} +E {17710} {w} {w} {8} {0} {} {1} {} {0} +E {17721} {s} {s} {4} {0} {} {1} {} {0} + +R {17710} {0} {} {Faulted Edge} {} {The barren stone plains to the south abruptly change, vanishing before this fault. A deep chasm cleaves its way through the plains, its length spreading like a lightning bolt as far as can be seen to both the east and the west. The edges are a maze of cracks looking none too stable.} {Scorched Earth} {} {} {} {1} {} +E {17709} {e} {e} {2} {0} {} {1} {} {0} +E {17711} {w} {w} {8} {0} {} {1} {} {0} +E {17720} {s} {s} {4} {0} {} {1} {} {0} +E {17800} {d} {d} {32} {0} {} {1} {} {0} + +R {17711} {0} {} {On Edge} {} {The rocky plains abruptly fall into a deep chasm, its jagged edge marking this as a recent event. The fissure extends as far as can be seen to the east and can be seen to merge far to the west. On the far side of the chasm another split in the earth cleaves its way up at an angle, making it look more traversable than the ominous drop underfoot.} {Scorched Earth} {} {} {} {1} {} +E {17710} {e} {e} {2} {0} {} {1} {} {0} +E {17712} {w} {w} {8} {0} {} {1} {} {0} +E {17714} {s} {s} {4} {0} {} {1} {} {0} +E {17799} {d} {d} {32} {0} {} {1} {} {0} + +R {17712} {0} {} {Atop the Fissure Edge} {} {The flat stone of the surrounding plains is split by a massive fissure, its jagged edge shaped like a lightning bolt spreading far to the east. From here, the other side of the fissure is only a stone's throw to the north, but the drop to the bottom is another matter entirely. The walls are cliff-like but travel down them would be possible, albeit dangerous.} {Scorched Earth} {} {} {} {1} {} +E {17711} {e} {e} {2} {0} {} {1} {} {0} +E {17713} {s} {s} {4} {0} {} {1} {} {0} +E {17798} {d} {d} {32} {0} {} {1} {} {0} + +R {17713} {0} {} {Before the Ruins} {} {Flat, bare stone stretches in all directions, its surface worn down by the constant winds. Tall columns of twisting winds can be seen to the east and south, carrying with them masses of sand which make the columns look almost solid. Great clouds of dust and sand whip across the landscape, severely limiting vision. To the south a vague outline of a tower can be seen through the dusty veil, its walls finishing in a jagged edge.} {Scorched Earth} {} {} {} {1} {} +E {17712} {n} {n} {1} {0} {} {1} {} {0} +E {17714} {e} {e} {2} {0} {} {1} {} {0} +E {17716} {s} {s} {4} {0} {} {1} {} {0} + +R {17714} {0} {} {A Barren Stone Plain} {} {A featureless stone plain extends all around, its surface worn smooth by the haunting winds. Great clouds of dust billow in all directions; like a swarm of insects they fill the air with a low buzz. Pylons of twisting air speed can be seen to the south, towering above all else.} {Scorched Earth} {} {} {} {1} {} +E {17711} {n} {n} {1} {0} {} {1} {} {0} +E {17713} {w} {w} {8} {0} {} {1} {} {0} +E {17715} {s} {s} {4} {0} {} {1} {} {0} + +R {17715} {0} {} {A Barren Stone Plain} {} {Towering above, columns of twisting winds carrying with them masses of dust fly through this area. The ground is bare and bleak, its large stone surface worn flat from the winds. Small rocks and stones tumble along the ground, thrown by the force of the winds, only to stop and start again when the next column wreaks its destructive force upon the area. Far to the east a vague mound shape can be seen through the dusty veil.} {Scorched Earth} {} {} {} {1} {} +E {17714} {n} {n} {1} {0} {} {1} {} {0} +E {17723} {e} {e} {2} {0} {} {1} {} {0} +E {17716} {w} {w} {8} {0} {} {1} {} {0} +E {17718} {s} {s} {4} {0} {} {1} {} {0} + +R {17716} {0} {} {The Forgotten Tower} {} {The rocky remains of a once tall tower lay strewn around the ground, the fallen stones old and windworn. The base of the tower remains intact, with a large stone doorway still standing to the west. Though standing, its door has long since been corroded by the Blight and the stone gives evidence that it too shall one day fall victim to the same fate.} {Scorched Earth} {} {} {} {1} {} +E {17713} {n} {n} {1} {0} {} {1} {} {0} +E {17715} {e} {e} {2} {0} {} {1} {} {0} +E {17717} {w} {w} {8} {0} {} {1} {} {0} +E {17719} {s} {s} {4} {0} {} {1} {} {0} + +R {17717} {0} {} {Within the Tower} {} {The smooth stone walls stand at around two spans high, their upper edges uneven with missing stones. The ground is a maze of fallen stone, their number suggesting this tower once stood as a mighty thing to behold. The flaming fingers of the winds howl above, yet this area is safe from their touch. Large stone steps wind along the walls of the tower, their width only adding to the impression that this place was once grand. The only exit is to the east, through the remains of the only visible doorway.} {Scorched Earth} {} {} {} {1} {} +E {17716} {e} {e} {2} {0} {} {1} {} {0} + +R {17718} {0} {} {A Barren Stone Plain} {} {A bleak rocky plain extends in all directions, without feature or definition. The air is thick with choking dust clouds creating a swirling veil of dull colors. To the north large columns of dust can be seen reaving their way across the landscape, leaving windy trails of destruction. Thunderous cracks can be heard when two such columns collide, their bodies becoming a wreathing mass of flying stone fighting against each other.} {Scorched Earth} {} {} {} {1} {} +E {17715} {n} {n} {1} {0} {} {1} {} {0} +E {17727} {e} {e} {2} {0} {} {1} {} {0} +E {17719} {w} {w} {8} {0} {} {1} {} {0} + +R {17719} {0} {} {The Black Edge} {} {An ongoing war is being fought along this stretch of barren front, between the sluggish might of the black mud to the south, and the stony will of the harsh rocky plains to the north. The ground here is a mixture of jagged edged rocks and a thick black ooze, with patches of both holding their ground. Bladelike edges of rocks just appear above the surface of the mud, making it both slippery and dangerous.} {Scorched Earth} {} {} {} {1} {} +E {17716} {n} {n} {1} {0} {} {1} {} {0} +E {17718} {e} {e} {2} {0} {} {1} {} {0} +E {17728} {s} {s} {4} {0} {} {1} {} {0} + +R {17720} {0} {} {A Barren Stone Plain} {} {Amidst the interlocking plates of the barren plain, a tall, dark stone pillar emerges from the crusted earth. Roughly the shape of a man, yet twice as tall, the wind and weather have worn the features of this once proud statue into an unreadable mass of crumbling stone. The veil of dust swirls all around, making the lay of the land dificult to read.} {Scorched Earth} {} {} {} {1} {} +E {17710} {n} {n} {1} {0} {} {1} {} {0} +E {17721} {e} {e} {2} {0} {} {1} {} {0} +E {17723} {s} {s} {4} {0} {} {1} {} {0} + +R {17721} {0} {} {A Barren Stone Plain} {} {Dark plates of stone interlock to form a smooth, barren plain. Winds howl across the lands, with nothing to obscure their path, carrying with them a dust so fine it invades everything. To the south the sharp outline of a single stone formation can be seen.} {Scorched Earth} {} {} {} {1} {} +E {17709} {n} {n} {1} {0} {} {1} {} {0} +E {17720} {w} {w} {8} {0} {} {1} {} {0} +E {17722} {s} {s} {4} {0} {} {1} {} {0} + +R {17722} {0} {} {Jagged Edge} {} {The rough plains part to a mass of jagged rocks jutting from the surface which seem to converge at a point, forming a large razor-sharp tooth protruding from the earth. All the rocks seem to be facing in the same direction, towards the center of the circular mound. The strong winds that buffer the area don't appear to have had a chance to wear this structure down, marking it as a relatively new feature.} {Scorched Earth} {} {} {} {1} {} +E {17721} {n} {n} {1} {0} {} {1} {} {0} +E {17724} {e} {e} {2} {0} {} {1} {} {0} +E {17723} {w} {w} {8} {0} {} {1} {} {0} +E {17726} {s} {s} {4} {0} {} {1} {} {0} + +R {17723} {0} {} {A Barren Stone Plain} {} {Flat plains extend in all directions, its a rocky surface worn near smooth by the constant gale force winds. Tendrils of wind swirl around the place, taking with them the seemingly endless dust the winds carry. To the north the outline of rocky pillar can be seen through the dusty veil.} {Scorched Earth} {} {} {} {1} {} +E {17720} {n} {n} {1} {0} {} {1} {} {0} +E {17722} {e} {e} {2} {0} {} {1} {} {0} +E {17715} {w} {w} {8} {0} {} {1} {} {0} +E {17727} {s} {s} {4} {0} {} {1} {} {0} + +R {17724} {0} {} {A Barren Stone Plain} {} {Even at this distance the mountain range to the south looms up ominously, blocking the way like a giant sentinel. The plains to the north look no more inviting than the mountains to the south, their shifting surface shimmering with heatwaves. Far to the northeast tall pillars stand in formation reaching into the sky.} {Scorched Earth} {} {} {} {1} {} +E {17707} {n} {n} {1} {0} {} {1} {} {0} +E {17722} {w} {w} {8} {0} {} {1} {} {0} +E {17725} {s} {s} {4} {0} {} {1} {} {0} + +R {17725} {0} {} {At the Mountain Base} {} {The mountain to the east raises abruptly from the earth, gaining the appearance of a giant spearhead being thrust through the rocky crust of the plains. A path can be seen negotiating its way around the mass of tall stone pillars that work their way towards the peak of the mountain.} {Scorched Earth} {} {} {} {1} {} +E {17724} {n} {n} {1} {0} {} {1} {} {0} +E {17726} {w} {w} {8} {0} {} {1} {} {0} +E {17746} {u} {u} {16} {0} {} {1} {} {0} + +R {17726} {0} {} {A Rocky Plain} {} {Jagged rocks cover the ground with edges that look to be razor sharp. Banks of sandy deposits are propped up against any small rise they can find, constantly being shifted by the strong winds that howl from the mountains to the south. The area surrounding this rocky plain is wide and open, with few changes in the terrain.} {Scorched Earth} {} {} {} {1} {} +E {17722} {n} {n} {1} {0} {} {1} {} {0} +E {17725} {e} {e} {2} {0} {} {1} {} {0} +E {17727} {w} {w} {8} {0} {} {1} {} {0} + +R {17727} {0} {} {Across the Rocky Wasteland} {} {The rocky plains continue in all directions, few features breaking the bleak desolation. Far to the east a large mountainous peak can be seen breaking into the sky above, making stark contrast to the few features of these plains. Small collections of rounded stone deposits litter the ground, barely visible beneath the sharp black rocks protruding everywhere.} {Scorched Earth} {} {} {} {1} {} +E {17723} {n} {n} {1} {0} {} {1} {} {0} +E {17726} {e} {e} {2} {0} {} {1} {} {0} +E {17718} {w} {w} {8} {0} {} {1} {} {0} +E {17742} {s} {s} {4} {0} {} {1} {} {0} + +R {17728} {0} {} {A Barren Mire} {} {Patches of solid ground are few and far between, those that have managed to not be dragged under the infernal mass of thick black mud are close to failure, their edges ever being slowly eaten away. Nothing grows here but a stringy green slime which squirms under the harsh sky. Nothing in the immediate vacinity looks very stable, a little further to the north the bog gives way to a rocky plain.} {Scorched Earth} {} {} {} {1} {} +E {17719} {n} {n} {1} {0} {} {1} {} {0} +E {17729} {s} {s} {4} {0} {} {1} {} {0} + +R {17729} {0} {} {Swampy Ground} {} {The twisted boughs that once grew here lay smashed on the ground, their broken remains trampled into a mass of crumbling twigs, which sink slowly into the unrelenting bog. The swampy mire continues in all directions, its lumpy surface showing no signs of receding.} {Scorched Earth} {} {} {} {1} {} +E {17728} {n} {n} {1} {0} {} {1} {} {0} +E {17730} {e} {e} {2} {0} {} {1} {} {0} +E {17732} {s} {s} {4} {0} {} {1} {} {0} + +R {17730} {0} {} {Circle of Decay} {} {The mire abruptly stops here, creating a perfect circle of a dark red stone. The surface of the stone has large claw marks making deep gouges emanating from the centre where a large roughly carved stone figure stands, its limbs reaching to the sky.} {Scorched Earth} {} {} {} {1} {} +E {17731} {e} {e} {2} {0} {} {1} {} {0} +E {17729} {w} {w} {8} {0} {} {1} {} {0} +E {17733} {s} {s} {4} {0} {} {1} {} {0} + +R {17731} {0} {} {A Fetid Mire} {} {The ground is a boggy mess of decaying foliage in which everything slowly sinks. Thick black mud, with a blood red tinge, firmly attaches itself to everything that has the misfortune of touching it. The stench of this place oozes its way into everything, ready to spread its foulness wherever its carrier may take it.} {Scorched Earth} {} {} {} {1} {} +E {17730} {w} {w} {8} {0} {} {1} {} {0} +E {17737} {s} {s} {4} {0} {} {1} {} {0} + +R {17732} {0} {} {Thinning Foliage} {} {Thin rays of natural light peirce the black barrier of leaves in this section of the woods, with fewer of the twisted trees dotting the landscape. The ground here is dotted with large black pitted rocks that look out of place. A large stone can be seen to the east, entangled in a black mass.} {Scorched Earth} {} {} {} {1} {} +E {17729} {n} {n} {1} {0} {} {1} {} {0} +E {17733} {e} {e} {2} {0} {} {1} {} {0} + +R {17733} {0} {} {A Tangled Stone} {} {A large weatherworn stone rests on its side here, half submerged in the unstable ground. Thick roots from neighbouring trees have wrapped themselves around its large girth, slowly dragging it beneath the surface. Flashes of metal can be seen beneath the layer of dirt and grime.} {Scorched Earth} {} {} {} {1} {} +E {17730} {n} {n} {1} {0} {} {1} {} {0} +E {17737} {e} {e} {2} {0} {} {1} {} {0} +E {17732} {w} {w} {8} {0} {} {1} {} {0} +E {17734} {s} {s} {4} {0} {} {1} {} {0} + +R {17734} {0} {} {A Thick Knot} {} {The trees here are closer together than in the other parts of this forest, creating a canopy of black limbs and leaves. The lack of sunlight does nothing to stop the oppressive heat of the Blight. A buzzing sound fills the air, loudest to the west.} {Scorched Earth} {} {} {} {1} {} +E {17733} {n} {n} {1} {0} {} {1} {} {0} +E {17736} {e} {e} {2} {0} {} {1} {} {0} +E {17735} {w} {w} {8} {0} {} {1} {} {0} + +R {17735} {0} {} {The Bubbling Pits} {} {Under the cover of gloom provided by the black trees surrounding this small clearing, a series of waterpools take the opportunity to be breeding grounds for swarms of blood-sucking insects. The surface of the black water is broken by the occasional bubble of putrid gas, leaving this area with a smell that seems to be an entity of its own, clinging for its life to everything.} {Scorched Earth} {} {} {} {1} {} +E {17734} {e} {e} {2} {0} {} {1} {} {0} + +R {17736} {0} {} {A Blackened Stump} {} {A stump of massive proportions stands tall amongst the warped branches of the surrounding trees, matching their height. Cut down and burnt, it mocks the Blight, still standing since its capture. The ground here is slightly more solid, with thick roots breaking the surface in places.} {Scorched Earth} {} {} {} {1} {} +E {17737} {n} {n} {1} {0} {} {1} {} {0} +E {17734} {w} {w} {8} {0} {} {1} {} {0} + +R {17737} {0} {} {Upon Soggy Ground} {} {The ground underfoot squelches with every movement, emitting foul smelling gases, its surface a mass of dead vegetation in various stages of decay. To the west a black mass of twisted trees seems to shiver in anticipation at your proximity. Small fragments of sun bleached bones protrude from the ground.} {Scorched Earth} {} {} {} {1} {} +E {17731} {n} {n} {1} {0} {} {1} {} {0} +E {17738} {e} {e} {2} {0} {} {1} {} {0} +E {17733} {w} {w} {8} {0} {} {1} {} {0} +E {17736} {s} {s} {4} {0} {} {1} {} {0} + +R {17738} {0} {} {Among Dead Boughs} {} {The landscape here starts giving way from the mountainous regions in the east to the blighted expanse to the west. Twisted and broken, the remains of a knot of trees stand precariously upright, barely supporting the weight of dead boughs with their shallow roots. Long ago they were engulfed, a testament to the unstopping power of the Blight. Further to the west more trees can be seen, stunted yet living.} {Scorched Earth} {} {} {} {1} {} +E {17742} {n} {n} {1} {0} {} {1} {} {0} +E {17739} {e} {e} {2} {0} {} {1} {} {0} +E {17737} {w} {w} {8} {0} {} {1} {} {0} + +R {17739} {0} {} {Split in the Trail} {} {The trail splits into two directions here, descending the slope to the west and continuing to the north along the winding path. The mountain range's harsh grip upon this area seems to be waning, with small bushes starting to win the struggle of survival between the rocks.} {Scorched Earth} {} {} {} {1} {} +E {17740} {n} {n} {1} {0} {} {1} {} {0} +E {17738} {w} {w} {8} {0} {} {1} {} {0} +E {17744} {s} {s} {4} {0} {} {1} {} {0} + +R {17740} {0} {} {Before the Climbing Trail} {} {Far to the east a peak rises into the bleak sky, shrouded in heat shimmers, making it difficult to tell its true height. A much narrower trail forks off to the east, and begins its steep ascent towards the peak. The path continues to wind its way north.} {Scorched Earth} {} {} {} {1} {} +E {17741} {n} {n} {1} {0} {} {1} {} {0} +E {17743} {e} {e} {2} {0} {} {1} {} {0} +E {17739} {s} {s} {4} {0} {} {1} {} {0} + +R {17741} {0} {} {The Blighted Edge} {} {The path from the south seems to dissapear here, dissapating into the ground, scattered rocks and spindly bushes covering any evidence it ever existed. To the south the mountain range rears up like an angry animal, its peaks like teeth gnashing at the sky. To the north the warped landscape of the Blight spreads as far as the eye can see.} {Scorched Earth} {} {} {} {1} {} +E {17742} {w} {w} {8} {0} {} {1} {} {0} +E {17740} {s} {s} {4} {0} {} {1} {} {0} + +R {17742} {0} {} {A Shallow Depression} {} {The hills around converge here to create a small depression, which weaves its way around the maze of rocky mounds. There are signs of water beneath the surface, with small stunted trees growing along the bottom of the path. Rounded stones wind their way north to make a path through the black jagged rocks protruding from the bank.} {Scorched Earth} {} {} {} {1} {} +E {17727} {n} {n} {1} {0} {} {1} {} {0} +E {17741} {e} {e} {2} {0} {} {1} {} {0} +E {17738} {s} {s} {4} {0} {} {1} {} {0} + +R {17743} {0} {} {Bottom of a Steep Ascent} {} {Far above, the shimmering jaw-like peaks make a stark contrast to rolling clouds of the stormy sky. Large boulders and rocks are strewn across your path, making travel slow and arduous. This path is well worn in places, but the paths that wind around boulders appear to be newer, and seldom used.} {Scorched Earth} {} {} {} {1} {} +E {17740} {w} {w} {8} {0} {} {1} {} {0} +E {17745} {u} {u} {16} {0} {} {1} {} {0} + +R {17744} {0} {} {Along a Windy Trail} {} {A windy trail lies to the north, carving its way through the final reaches of the mountain range to the south and east. The edges of the trail here are rutted and visibly crumbling, on the verge of collapsing. Boulders of all shapes and sizes lay scattered seemingly at random along the trail, adding to the danger of the already perilous mountain range.} {Scorched Earth} {} {} {} {1} {} +E {17739} {n} {n} {1} {0} {} {1} {} {0} +E {17609} {s} {s} {4} {0} {} {1} {} {0} + +R {17745} {0} {} {Climbing a Rocky Slope} {} {Mountains loom either side of you, their rocky slopes looking little more friendly than that beneath you. Large steps are roughly hewn into the rocks here, allowing travel along this treacherous pass. A narrow ledge cuts a rift in the stone to the north, making travel possible but dangerous.} {Scorched Earth} {} {} {} {1} {} +E {17746} {n} {n} {1} {0} {} {1} {} {0} +E {17747} {e} {e} {2} {0} {} {1} {} {0} +E {17748} {u} {u} {16} {0} {} {1} {} {0} +E {17743} {d} {d} {32} {0} {} {1} {} {0} + +R {17746} {0} {} {Before a Steep Climb} {} {This small ledge provides some small protection from the elements, and a little even ground. Razor sharp stones fly at the ledge from all directions, being hurled by the beastly winds. Travel becomes increasingly difficult, with the trails all but disappearing. The ledge continues a small way south, while the trail appears to continue its journey up into the swirling wall of sand.} {Scorched Earth} {} {} {} {1} {} +E {17745} {s} {s} {4} {0} {} {1} {} {0} +E {17749} {u} {u} {16} {0} {} {1} {} {0} +E {17725} {d} {d} {32} {0} {} {1} {} {0} + +R {17747} {0} {} {A Small Ledge} {} {The ground levels out here for a short way before again climbing ever higher, ever steeper. A large overhang provides some protection from the sun, but not from the howling winds that just get stronger, always trying to push you over the edge. There are more rocks than usual on this ledge, and the surface is unusually flat.} {Scorched Earth} {} {} {} {1} {} +E {17745} {w} {w} {8} {0} {} {1} {} {0} +E {17750} {s} {s} {4} {0} {} {1} {} {0} + +R {17748} {0} {} {Overlooking the Mountain} {} {From the top of this mountain the enormous peaks to the north loom above, towering into the clouded sky. Strong winds rush up from all sides, throwing dust and small rocks all around, limiting vision. A narrow path winds its way up to the peak, gaining any protection it can from the winds behind boulders and along crevices.} {Scorched Earth} {} {} {} {1} {} +E {17749} {n} {n} {1} {0} {} {1} {} {0} +E {17745} {d} {d} {32} {0} {} {1} {} {0} + +R {17749} {0} {} {Atop a Perilous Peak} {} {The peak of this mountain spike is battered by the unrelenting winds which howl from all directions, carrying with it a storm of small rocks and blinding sand, making visibility worse than at lower altitudes. Some of the rocks have been worn down by the barrage of refuse, whilst others look like razor-edged daggers freshly thrust from the bowels of the mountain.} {Scorched Earth} {} {} {} {1} {} +E {17748} {s} {s} {4} {0} {} {1} {} {0} +E {17746} {d} {d} {32} {0} {} {1} {} {0} + +R {17750} {0} {} {Within the Mouth} {} {While the harsh rays of the sun do not venture into this dark expanse, a heat of another kind replaces it. The ground itself appears to radiate a heat of its own, far outdoing that of the outside world. Large chunks of stone have been ripped from the walls, ceiling and floor, to expand this already enormous entrance. A dim glow comes from the southern edge of the cavern, barely visable at this distance.} {Scorched Earth} {} {} {} {1} {} +E {17747} {n} {n} {1} {0} {} {1} {} {0} +E {17755} {e} {e} {2} {0} {} {1} {} {0} +E {17751} {w} {w} {8} {0} {} {1} {} {0} +E {17753} {s} {s} {4} {0} {} {1} {} {0} + +R {17751} {0} {} {A Small Opening} {} {An odd collection of furs and skins lies in a crumpled heap sprawled against the northern wall, which looks to be a nest of sorts. Small ammounts of a weak reddish light filter through the gaps between the mound of skins, illuminating it slightly. The air here is filled with the stench of rotting flesh, emanating from the corner.} {Scorched Earth} {} {} {} {1} {} +E {17750} {e} {e} {2} {0} {} {1} {} {0} +E {17752} {s} {s} {4} {0} {} {1} {} {0} + +R {17752} {0} {} {Along the Cavern Wall} {} {The ceiling becomes steadily lower here, until such point as travel to the west is blocked by the thick layer of stalactites. A steady dripping noise can be heard, echoing all around, followed by a sharp hissing sound.} {Scorched Earth} {} {} {} {1} {} +E {17751} {n} {n} {1} {0} {} {1} {} {0} +E {17753} {e} {e} {2} {0} {} {1} {} {0} + +R {17753} {0} {} {Deep Within a Cavern} {} {Large stalactites reach down from the cavern's high ceiling. Like a wall of spears waiting and anticipating, they yearn to fall upon an unsuspecting victim. The floor in this part of the cavern is unusually smooth, comprised of glass-like red stone, reflecting the small amounts of light coming from the south.} {Scorched Earth} {} {} {} {1} {} +E {17750} {n} {n} {1} {0} {} {1} {} {0} +E {17754} {e} {e} {2} {0} {} {1} {} {0} +E {17752} {w} {w} {8} {0} {} {1} {} {0} +E {17756} {s} {s} {4} {0} {} {1} {} {0} + +R {17754} {0} {} {A Small Alcove} {} {A small alcove has been cleared from the low ceiling here, in a natural looking bubble shape. A large pool of a clear liquid is here bubbling away furiously, making this small alcove unbearably hot and humid. The jagged edges of bone jut from the surface of the pool in places, stripped clean and turned white.} {Scorched Earth} {} {} {} {1} {} +E {17755} {n} {n} {1} {0} {} {1} {} {0} +E {17753} {w} {w} {8} {0} {} {1} {} {0} + +R {17755} {0} {} {A Rough Wall} {} {This section of the cavern wall has been made into what looks to be a guard area, with large chunks of stone roughly cut into chairs and a large shelf cut into the wall for storing weapons. A pit fire burns low on warped pieces of wood, its sickly tendrils of smoke trailing into the dark heights. Fragments of bones lay scattered around the fire, with still more filling a hole a few paces away.} {Scorched Earth} {} {} {} {1} {} +E {17750} {w} {w} {8} {0} {} {1} {} {0} +E {17754} {s} {s} {4} {0} {} {1} {} {0} + +R {17756} {0} {} {A Glowing Room} {} {The floor of this large room seems almost alive with light, casting a red glow over everything. Its glassy red surface flickers randomly, like flame trapped within the stone itself. The walls are streaked with veins of the same red stone, flickering with the same unnatural glow. Large doors block the passage to the south, made of a solid slab of the strange red stone.} {Scorched Earth} {} {} {} {1} {} +E {17753} {n} {n} {1} {0} {} {1} {} {0} +E {17757} {s} {s} {4} {0} {} {1} {} {0} + +R {17757} {0} {} {A Red Stone Chamber} {} {This entire chamber is comprised of strange red stone, the constant flickering making it look more like a giant inferno. In the center of the room a small flight of steps lead to the base of a large throne carved into the wall. Large piles of furs lay all around the room, with the largest at the foot of the throne, arranged into what looks like a sleeping area.} {Scorched Earth} {} {} {} {1} {} +E {17756} {n} {n} {1} {0} {} {1} {} {0} + +R {17758} {0} {} {Across the Span} {} {The rock ledge is a mass of faults and cracks, comprised of a mismatched combination of stone and mortar, looking to be barely supporting its own weight. Whoever, or whatever, made this bridge went to great lengths to do so. The walls of the chasm fall into complete blackness, the darkness screaming back in wails and howls that rise and fall with the wind.} {Scorched Earth} {} {} {} {1} {} +E {17759} {n} {n} {1} {0} {} {1} {} {0} +E {17702} {s} {s} {4} {0} {} {1} {} {0} + +R {17759} {0} {} {A Rocky Span} {} {The sandy plains of the north give way to an unlikely rent in the earth, spreading far to the east and west and delving deep into the ground. A haphazard bridge of stone spans the gap between the cliff tops, looking none too sturdy. The plains continue to the west along the cliff line, whereas the edge to the east is fraught with large cracks barring travel.} {Scorched Earth} {} {} {} {1} {} +E {17760} {n} {n} {1} {0} {} {1} {} {0} +E {17784} {w} {w} {8} {0} {} {1} {} {0} +E {17758} {s} {s} {4} {0} {} {1} {} {0} + +R {17760} {0} {} {Blighted Plains of Sand} {} {Coarse and heavy sand covers the ground in all directions, glittering a deep blood red as it reflects the light. Strange animal tracks can be seen leading off in all directions, but it is hard to tell exactly what kind of creature would leave tracks like these.} {Scorched Earth} {} {} {} {1} {} +E {17762} {n} {n} {1} {0} {} {1} {} {0} +E {17761} {e} {e} {2} {0} {} {1} {} {0} +E {17783} {w} {w} {8} {0} {} {1} {} {0} +E {17759} {s} {s} {4} {0} {} {1} {} {0} + +R {17761} {0} {} {Beside a Sandstone Cliff} {} {To the east a tall sandstone cliff rises high into the air, curving on either end and forming a semi-circle around this spot. Travel is only possible to the west, where a sea of blood red sand extends in every direction. Large rocks and boulders litter the ground beside the cliff, testaments to some past rockslide.} {Scorched Earth} {} {} {} {1} {} +E {17760} {w} {w} {8} {0} {} {1} {} {0} + +R {17762} {0} {} {A Blighted Wasteland} {} {This area is tainted by the corruption of the Blight, its reach extending ever further. The air reeks of rot and decay, not helped at all by a passing wind. The ground is made up of dark red sand, coarse and heavy. The sand forms into dunes with the aid of the hot wind, and these dunes spread out as far as the eye can see.} {Scorched Earth} {} {} {} {1} {} +E {17763} {e} {e} {2} {0} {} {1} {} {0} +E {17782} {w} {w} {8} {0} {} {1} {} {0} +E {17760} {s} {s} {4} {0} {} {1} {} {0} + +R {17763} {0} {} {Before Twin Cliffs} {} {Sandstone cliffs rise to the east, a path travelling between their heights. The walls on either side of the cliffs tremble periodically, causing small shards of stone to shower the floor of the path. Evidence of larger rock falls mark the entrance of the path, with large stones littering the surrounding. A sandy expanse opens to the west, the air hot yet humid.} {Scorched Earth} {} {} {} {1} {} +E {17764} {e} {e} {2} {0} {} {1} {} {0} +E {17762} {w} {w} {8} {0} {} {1} {} {0} + +R {17764} {0} {} {Path Between Sandstone Cliffs} {} {A narrow path climbs its way between two tall cliffs here. With difficulty one could make their way up to the surface above. From the looks of the cliff face, it seems a waterfall used to run down its side long ago. The sandstone has an eroded appearance and there are large rocks and boulders gathered here at the bottom.} {Scorched Earth} {} {} {} {1} {} +E {17765} {e} {e} {2} {0} {} {1} {} {0} +E {17763} {w} {w} {8} {0} {} {1} {} {0} + +R {17765} {0} {} {A Dried up Riverbed} {} {The riverbed ends abruptly here before cascading over a waterless cliff. Echoes of the waterfall long since dried up seem to still remain echoing off the walls. To the east a large tunnel disappears into the eastern mountain.} {Shadowspawn Stronghold} {} {} {} {1} {} +E {17766} {n} {n} {1} {0} {} {1} {} {0} +E {17774} {e} {e} {2} {0} {} {1} {} {0} +E {17764} {w} {w} {8} {0} {} {1} {} {0} + +R {17766} {0} {} {Below the Bridge} {} {High above a blackened bridge arches like a missing link that binds the two mountain sides together. The skies are dark over the bridge, from flocks of ravens hurtling across the sky as if driven by an unseen force. The riverbed continues to the north and south.} {Shadowspawn Stronghold} {} {} {} {1} {} +E {17767} {n} {n} {1} {0} {} {1} {} {0} +E {17765} {s} {s} {4} {0} {} {1} {} {0} + +R {17767} {0} {} {A Dried up Riverbed} {} {Large boulders lie scatterd on the ground, having fallen from great heights to come crashing on trees that even now twist from under the great weight, oblivious to any damage. The heat becomes almost unbearable, seemling wedged and concentrated in this sickly valley.} {Shadowspawn Stronghold} {} {} {} {1} {} +E {17768} {n} {n} {1} {0} {} {1} {} {0} +E {17766} {s} {s} {4} {0} {} {1} {} {0} + +R {17768} {0} {} {A Dried up Riverbed} {} {Trees continue to flank the riverbed, their sickly leaves giving off a corrupted smell of pine. Small animals, warped to the very core sift through the trees while flocks of ravens collect on the boughs of shivering trees before rising up into the warm air to circle high above.} {Shadowspawn Stronghold} {} {} {} {1} {} +E {17769} {n} {n} {1} {0} {} {1} {} {0} +E {17767} {s} {s} {4} {0} {} {1} {} {0} + +R {17769} {0} {} {A Dried up Riverbed} {} {The dried riverbed is cloaked on both sides by the typical blighted trees found throughout the blight. A black oozes forth from the trees to run slowly into the dried riverbed before solidfying. Two mountains rise up on either side of the riverbed to disappear into the lower cloud levels.} {Shadowspawn Stronghold} {} {} {} {1} {} +E {17770} {w} {w} {8} {0} {} {1} {} {0} +E {17768} {s} {s} {4} {0} {} {1} {} {0} + +R {17770} {0} {} {Through the Underdark} {} {A breeze blows in from the east, warm and stifling compared to far above with the scent of pines drifting in on the currents of the wind. The passage opens out to the east into a dried riverbed.} {Shadowspawn Stronghold} {} {} {} {1} {} +E {17771} {n} {n} {1} {0} {} {1} {} {0} +E {17769} {e} {e} {2} {0} {} {1} {} {0} + +R {17771} {0} {} {Through the Underdark} {} {The passage carved from the black granite of the mountain twists at this point to both the south and west. The moss still provides some light in what would be utter darkness. Water trickles along the floor from snow melting further up in the mountain passage. Fresh airs comes in from the south suggesting that a break from the oppressing weight of the mountain is within reach.} {Shadowspawn Stronghold} {} {} {} {1} {} +E {17772} {w} {w} {8} {0} {} {1} {} {0} +E {17770} {s} {s} {4} {0} {} {1} {} {0} + +R {17772} {0} {} {Through the Underdark} {} {A green moss coates the walls here, the air less cool than before providing some chance at life for the heartiest. The moss itself seems to be the source of light, its flourescent spores hanging in the air, sparkling like a twilight night.} {Shadowspawn Stronghold} {} {} {} {1} {} +E {17771} {e} {e} {2} {0} {} {1} {} {0} +E {17773} {w} {w} {8} {0} {} {1} {} {0} + +R {17773} {0} {} {At the Bottom of the Shaft} {} {At the bottom of the shaft is a large iron pot decorated with skulls. A large chain extends from the pot to disappear into the darkness above. A horn is affixed to an iron peg on the wall to alert those above to raise the pot. To the east a passage continues through a dimly lit passage.} {Shadowspawn Stronghold} {} {} {} {1} {} +E {17772} {e} {e} {2} {0} {} {1} {} {0} + +R {17774} {0} {} {Through the Mountain} {} {Darkness descends again as the passage continues to the east. Small pillars from the twisted trees provide structural support to the tunnel. The tunnel has been heavily travelled with a mixture of both hooved and booted tracks.} {Shadowspawn Stronghold} {} {} {} {1} {} +E {17775} {e} {e} {2} {0} {} {1} {} {0} +E {17765} {w} {w} {8} {0} {} {1} {} {0} + +R {17775} {0} {} {Through the Mountain} {} {The heat from the blighted valley to the west dwindles to a slight warmth this far under the mountain. The flourescent moss provides a small amount of light, the spores creating sparkling dust that floats in suspended animation in the air.} {Shadowspawn Stronghold} {} {} {} {1} {} +E {17776} {e} {e} {2} {0} {} {1} {} {0} +E {17774} {w} {w} {8} {0} {} {1} {} {0} + +R {17776} {0} {} {Through the Mountain} {} {To the north a strong smell of manure, compounded by the heat dominates the odor in the passage. A large iron gate blocks passage to the north, behind which loud snorts and stamping hooves can be heard.} {Shadowspawn Stronghold} {} {} {} {1} {} +E {17777} {n} {n} {1} {0} {} {1} {} {0} +E {17778} {e} {e} {2} {0} {} {1} {} {0} +E {17775} {w} {w} {8} {0} {} {1} {} {0} + +R {17777} {0} {} {The Shadow Stables} {} {A large set of stables provides a place for the steeds when not in use by their masters. The stalls themselves are carved from the very rock of the mountain. The smell of manure is very strong in the stifling heat of this closed area.} {Shadowspawn Stronghold} {} {} {} {1} {} +E {17776} {s} {s} {4} {0} {} {1} {} {0} + +R {17778} {0} {} {Through the Mountain} {} {Ooze drips from the ceiling above, the supports made from blighted trees never ceases its weeping. From here the tunnel continues east and west, the light from the moss too weak to break the darkness completely.} {Shadowspawn Stronghold} {} {} {} {1} {} +E {17779} {e} {e} {2} {0} {} {1} {} {0} +E {17776} {w} {w} {8} {0} {} {1} {} {0} + +R {17779} {0} {} {Dead Wolf Gate} {} {Deep in this underworld beneath the mountain a large stone structure rises up from floor to ceiling. A large iron gate four spans tall and five spans wide prevents passage to the west. Engraving on the gate depicts a large wolf with two trollocs surrounding it cackling in glee as they plunge their spears into the beasts body.} {Shadowspawn Stronghold} {} {} {} {1} {} +E {17780} {e} {e} {2} {0} {} {1} {} {0} +E {17778} {w} {w} {8} {0} {} {1} {} {0} + +R {17780} {0} {} {Through the Mountain} {} {The tunnel slopes here, the rock itself carved hastily from the granite is jagged and provides plenty of footholds for the steep ascent. The granite gives way to hard packed earth as one ascends.} {Shadowspawn Stronghold} {} {} {} {1} {} +E {17779} {w} {w} {8} {0} {} {1} {} {0} +E {17781} {u} {u} {16} {0} {} {1} {} {0} + +R {17781} {0} {} {Climbing a Rocky Ramp} {} {Jagged rocks protrude from the hard packed earth straining to rip off clothing of careless travellers. While steep and narrow the height of the corridor extends three spans in height. At the end of the slope is a large cylindrical rock.} {Shadowspawn Stronghold} {} {} {} {1} {} +E {18583} {u} {u} {16} {0} {} {1} {} {0} +E {17780} {d} {d} {32} {0} {} {1} {} {0} + +R {17782} {0} {} {A Sea of Sand} {} {Coarse red sand has been piled into dunes by a forceful wind. The landscape looks to have been drenched in blood, a fitting vision for this place that has been touched by the deadly Blight. The sands have been scorched and seem rotten somehow.} {Scorched Earth} {} {} {} {1} {} +E {17762} {e} {e} {2} {0} {} {1} {} {0} +E {17787} {w} {w} {8} {0} {} {1} {} {0} +E {17783} {s} {s} {4} {0} {} {1} {} {0} + +R {17783} {0} {} {Blighted Dunes} {} {Dark red sand has been formed into giant dunes here by the rough winds that blow in all directions. The sand is thick and coarse and provides treacherous footing. In all directions the blighted dunes continue, stretching away like an ocean of blood.} {Scorched Earth} {} {} {} {1} {} +E {17782} {n} {n} {1} {0} {} {1} {} {0} +E {17760} {e} {e} {2} {0} {} {1} {} {0} +E {17786} {w} {w} {8} {0} {} {1} {} {0} +E {17784} {s} {s} {4} {0} {} {1} {} {0} + +R {17784} {0} {} {Steady Edge} {} {A sheer drop breaks through the plains of the north, its edge flat and free of debris. A northerly wind occasionally blows a small rift of sand across the ground to be dumped into the chasm, which hungrily accepts the offer. The plains change form across the chasm from sandy plains to slated rock, a world apart separated by a stone's throw.} {Scorched Earth} {} {} {} {1} {} +E {17783} {n} {n} {1} {0} {} {1} {} {0} +E {17759} {e} {e} {2} {0} {} {1} {} {0} +E {17785} {w} {w} {8} {0} {} {1} {} {0} + +R {17785} {0} {} {Blighted Sands} {} {Blood red sand covers this blighted terrain, swirling with the wind. Just south of here a rocky ravine cuts through the landscape, splitting these sandy hills from the flatter stone plains beyond. A stench of death lingers in the air, a smell of burnt and rotting things.} {Scorched Earth} {} {} {} {1} {} +E {17786} {n} {n} {1} {0} {} {1} {} {0} +E {17784} {e} {e} {2} {0} {} {1} {} {0} +E {17790} {w} {w} {8} {0} {} {1} {} {0} +E {17801} {d} {d} {32} {0} {} {1} {} {0} + +R {17786} {0} {} {Blood Red Sands} {} {Dunes of blood red sand extend in all directions. Tracks of various creatures can be seen here and there, but they are quickly covered over with fresh sand blown about by a fierce wind. An aura of death covers this place, accompanied by the rotten stench of decaying meat.} {Scorched Earth} {} {} {} {1} {} +E {17787} {n} {n} {1} {0} {} {1} {} {0} +E {17783} {e} {e} {2} {0} {} {1} {} {0} +E {17789} {w} {w} {8} {0} {} {1} {} {0} +E {17785} {s} {s} {4} {0} {} {1} {} {0} + +R {17787} {0} {} {Scorched Plains} {} {Endless rows of blood red dunes spread out towards the south. The strange sand seems to glitter like fresh blood as it is swirled about in odd patterns by a passing breeze. This place seems wholly unnatural. A strange burning smell fills the air, although its source is unknown.} {Scorched Earth} {} {} {} {1} {} +E {17782} {e} {e} {2} {0} {} {1} {} {0} +E {17788} {w} {w} {8} {0} {} {1} {} {0} +E {17786} {s} {s} {4} {0} {} {1} {} {0} + +R {17788} {0} {} {Before the Mounds} {} {A sand as dark and rich as fresh blood swallows the ground. It seems to swell and receed just beyond sight, never moving when in direct view. The red sand dunes spread to the west in irregular mounds. To the east the dunes are less pronounced and of a lesser hue of red.} {Scorched Earth} {} {} {} {1} {} +E {17787} {e} {e} {2} {0} {} {1} {} {0} +E {17793} {w} {w} {8} {0} {} {1} {} {0} +E {17789} {s} {s} {4} {0} {} {1} {} {0} + +R {17789} {0} {} {An Ocean of Sand} {} {Fine granules of blood red sand shift underfoot, like water on the tide. Swelling in standing waves then dying into a lull, great quantities of sand move across the land in mesmerizing patterns. Overlooking the surrounding lands is reminiscent of standing before a blood red ocean, the waves crashing underfoot. To the west the waves of sand break on an island of white sand in the midst of red.} {Scorched Earth} {} {} {} {1} {} +E {17788} {n} {n} {1} {0} {} {1} {} {0} +E {17786} {e} {e} {2} {0} {} {1} {} {0} +E {17792} {w} {w} {8} {0} {} {1} {} {0} +E {17790} {s} {s} {4} {0} {} {1} {} {0} + +R {17790} {0} {} {Sandy Border} {} {The bleak sand hills to the north extend as far as can be seen, every one looking the same as the last. The ground here is reasonably flat. Patches of dark stone can be seen beneath the blood red sand, only to be covered again by a gust of wind. To the south a ravine splits the land in two, it extends as far as can be seen to the east and west. Travel down looks possible, yet painful.} {Scorched Earth} {} {} {} {1} {} +E {17789} {n} {n} {1} {0} {} {1} {} {0} +E {17785} {e} {e} {2} {0} {} {1} {} {0} +E {17791} {w} {w} {8} {0} {} {1} {} {0} +E {17800} {d} {d} {32} {0} {} {1} {} {0} + +R {17791} {0} {} {Along the Borderline} {} {On the border between sand and gorge, this area is a mix between the blood red sand of the northern hills and the dark stone plains of the south with patches of both dotted around the landscape. Dark blades of grass whip in the wind, attacking anything within reach. To the north the rolling red hills extend as far as can be seen.} {Scorched Earth} {} {} {} {1} {} +E {17792} {n} {n} {1} {0} {} {1} {} {0} +E {17790} {e} {e} {2} {0} {} {1} {} {0} +E {17794} {w} {w} {8} {0} {} {1} {} {0} +E {17799} {d} {d} {32} {0} {} {1} {} {0} + +R {17792} {0} {} {Before a Platform} {} {The ground is more level here, the sand compacted to form a platform of sorts. On this platform there are more mounds, yet not of sand. Bones, hundreds of them, of all shapes and sizes, in different stages of decay. None of them have more than a few shreds of flesh left attached, some on the verge of joining the sand on the wind as dust. All around the mounds of sand move, in different directions. They nearly look to be circling.} {Scorched Earth} {} {} {} {1} {} +E {17793} {n} {n} {1} {0} {} {1} {} {0} +E {17789} {e} {e} {2} {0} {} {1} {} {0} +E {17795} {w} {w} {8} {0} {} {1} {} {0} +E {17791} {s} {s} {4} {0} {} {1} {} {0} + +R {17793} {0} {} {Moving Mounds} {} {The mounds of rich red sand that make up this bleak landscape seem to have a life of their own, moving from side to side, never meeting and never crossing one another. To the south a flat area can be seen between the mounds, with patches of color other than the blood red of the sand dunes.} {Scorched Earth} {} {} {} {1} {} +E {17788} {e} {e} {2} {0} {} {1} {} {0} +E {17796} {w} {w} {8} {0} {} {1} {} {0} +E {17792} {s} {s} {4} {0} {} {1} {} {0} + +R {17794} {0} {} {Before the Sands} {} {Red sand lays in clumps upon nearby black stone slates, resting in deep pockets and cracks. To the east a large array of stone pillars can be seen jutting from a sandy base. Travel down to the gorge bottom looks possible, but hardly comfortable.} {Scorched Earth} {} {} {} {1} {} +E {17795} {n} {n} {1} {0} {} {1} {} {0} +E {17791} {e} {e} {2} {0} {} {1} {} {0} +E {17797} {w} {w} {8} {0} {} {1} {} {0} +E {17798} {d} {d} {32} {0} {} {1} {} {0} + +R {17795} {0} {} {A Sandy Bank} {} {Red sand swells and rolls underfoot, stirred by the winds and seemingly on its own at times. The harsh plains to the south give way to gently rolling hills to the north. Spreading their way across the landscape in swelling masses of dark red sand.} {Scorched Earth} {} {} {} {1} {} +E {17796} {n} {n} {1} {0} {} {1} {} {0} +E {17792} {e} {e} {2} {0} {} {1} {} {0} +E {17804} {w} {w} {8} {0} {} {1} {} {0} +E {17794} {s} {s} {4} {0} {} {1} {} {0} + +R {17796} {0} {} {Rolling Rifts} {} {Thick rifts of rich red sand swirl and roll all around, making travel extremely difficult. Some of the rifts appear to be moving on their own accord, against the wind. Walls of unpassable sand hills block travel to the north, whereas the mounds appear fewer and farther between to the east.} {Scorched Earth} {} {} {} {1} {} +E {17793} {e} {e} {2} {0} {} {1} {} {0} +E {17805} {w} {w} {8} {0} {} {1} {} {0} +E {17795} {s} {s} {4} {0} {} {1} {} {0} + +R {17797} {0} {} {A Circle of Stone} {} {Amidst the sands a series of stone pillars reach into the sky, arranged in roughly a circular shape. Every second pillar has been knocked down to the centre of the circle, leaving a mass of crumbled stone. The standing pillars look nearly untouched by the elements, their edges straight and sharp. To the east the mounds of sand resume their trawl across the land.} {Scorched Earth} {} {} {} {1} {} +E {17794} {e} {e} {2} {0} {} {1} {} {0} + +R {17798} {0} {} {Rock Bottom} {} {The steep walls of the gorge climb steeply on either side, their height allowing only a thin sliver of sky to show. Fault upon fault cross their way up the walls, looking ready to collapse under the slightest pressure. The ground is littered with large rock slates, having lost their precarious grip on the walls. The sides of the gorge converge to the west making travel impossible.} {Scorched Earth} {} {} {} {1} {} +E {17799} {e} {e} {2} {0} {} {1} {} {0} + +R {17799} {0} {} {Below Towering Walls} {} {The impossibly high walls of this deep ravine are briefly parted by a side fissure running to the north. While not quite so riddled with faults, the small fissure is far from being a safe climb, with a pile of broken skeletons bearing witness to those who failed. To the east a large pile of rocks can be seen inhibiting travel.} {Scorched Earth} {} {} {} {1} {} +E {17800} {e} {e} {2} {0} {} {1} {} {0} +E {17798} {w} {w} {8} {0} {} {1} {} {0} +E {17791} {u} {u} {16} {0} {} {1} {} {0} + +R {17800} {0} {} {Atop the Fallen Walls} {} {A large section of the southern wall has slid from its place to create a large mound of slate rocks, piling against the southern wall. The razor thin edges of broken slates lay flat to provide shaky footholds where others face upwards ready to slice those unlucky enough to lose footing. The wall that remains from the fall looks little stabler than the section that fell, but has a surface that is somewhat more climbable.} {Scorched Earth} {} {} {} {1} {} +E {17801} {e} {e} {2} {0} {} {1} {} {0} +E {17799} {w} {w} {8} {0} {} {1} {} {0} +E {17710} {u} {u} {16} {0} {} {1} {} {0} + +R {17801} {0} {} {Within the Ravine} {} {From far above an intermittent stream of sand falls all around, intermixed with small rocks. A thin layer of sand and pebbles line the floor, masking the jagged rocks that can be seen poking through in places. The walls to the east look to be slightly lower than those to the west, with more of the sky showing between their still tall shoulders.} {Scorched Earth} {} {} {} {1} {} +E {17802} {e} {e} {2} {0} {} {1} {} {0} +E {17800} {w} {w} {8} {0} {} {1} {} {0} + +R {17802} {0} {} {Below the Span} {} {Far above a thin rocky bridge can be seen crossing the ravine, its narrow center barely visible. All around rifts of sand pile high against the walls, slowly growing as more sand is constantly being dumped from above at irregular intervals. Broken bones lay scattered amoung large chunks of rock, some crushed beneath remains of what must have been another section of the bridge.} {Scorched Earth} {} {} {} {1} {} +E {17803} {e} {e} {2} {0} {} {1} {} {0} +E {17801} {w} {w} {8} {0} {} {1} {} {0} +E {17705} {u} {u} {16} {0} {} {1} {} {0} + +R {17803} {0} {} {In the Shade} {} {The walls of the ravine meet far above, their great shadows converging at this point. Little light penetrates their shadow, creating a small haven of darkness. It is strangely damp in this corner, which gives life to small patches of mushrooms. Their canopy's sickly colors blending between blacks, reds, and purples only to change the next moment to another combination.} {Scorched Earth} {} {} {} {1} {} +E {17802} {w} {w} {8} {0} {} {1} {} {0} + +R {17804} {0} {} {End of the Treeline} {} {Suddenly the thick forest ends, as if cut by the edge on a gigantic sword. The moist ground, giving life to the trees and plants in the west, gives way to dry and harsh ground of sand in the east. From the smallest, meager plant to the tallest, strong tree, all of the plantlife seems to lean as far west as they can, forcing their roots as deep into the remaining rich land as they can before giving up at the beginning of the sand.} {Withered Forest} {} {} {} {1} {} +E {17805} {n} {n} {1} {0} {} {1} {} {0} +E {17795} {e} {e} {2} {0} {} {1} {} {0} +E {17807} {w} {w} {8} {0} {} {1} {} {0} + +R {17805} {0} {} {End of the Treeline} {} {The rich, blighted forest in the west suddenly dies as the ground turns into dry, rifted sand. The mounds of sand in the east offer next to no possibility for any plant growth and the vegetation in the west seem repelled by the proximity of such terrain, attempting to flee the sands by leaning heavily into the west.} {Withered Forest} {} {} {} {1} {} +E {17796} {e} {e} {2} {0} {} {1} {} {0} +E {17806} {w} {w} {8} {0} {} {1} {} {0} +E {17804} {s} {s} {4} {0} {} {1} {} {0} + +R {17806} {0} {} {Withering Woods In The Blight} {} {The remains of a burnt campfire, long cold, is here beneath the larches and ashwood trees. Several stones have been set around the fire mark, not so much to protect the forest, as to provide a bit of seating. Loose bark and mottled leaves provide adequate bedding for small animals and insects that scurry beneath the sickly trees.} {Withered Forest} {} {} {} {1} {} +E {17808} {n} {n} {1} {0} {} {1} {} {0} +E {17805} {e} {e} {2} {0} {} {1} {} {0} +E {17810} {w} {w} {8} {0} {} {1} {} {0} +E {17807} {s} {s} {4} {0} {} {1} {} {0} + +R {17807} {0} {} {Withering Woods In The Blight} {} {Looming trees, thick with disease and decay, stretch in all directions. Wolfbane grows in large clumps amidst the spoiled ferns and blighted grasses, the scent filling the air. Lower branches of the ashwood trees have been disjointed and tossed to the side, leaving a few clear paths through the forest.} {Withered Forest} {} {} {} {1} {} +E {17806} {n} {n} {1} {0} {} {1} {} {0} +E {17804} {e} {e} {2} {0} {} {1} {} {0} +E {17811} {w} {w} {8} {0} {} {1} {} {0} + +R {17808} {0} {} {Withering Woods In The Blight} {} {A particularly large ironwood tree hunches over several smaller ashwood trees, a mossy fungus falling from it in thick ropes, choking the newer branches in the lesser trees. Noxious odors waft through the forest, the virulent decay an unpleasant reminder of the blight heat. Thorny brambles and deadfall prevent any further progress to the north.} {Withered Forest} {} {} {} {1} {} +E {17809} {w} {w} {8} {0} {} {1} {} {0} +E {17806} {s} {s} {4} {0} {} {1} {} {0} + +R {17809} {0} {} {Blighted Forest} {} {Rotted stumps and decaying trees are profuse in all directions. The corrupt soil seems to thrust the roots out of the ground with a force that twists and tangles them, making walking dangerous for all. To the southwest, a dark shadow rises above the trees, a solitary landmark in this thick forest of rot.} {Withered Forest} {} {} {} {1} {} +E {17921} {n} {n} {1} {0} {} {1} {} {0} +E {17808} {e} {e} {2} {0} {} {1} {} {0} +E {17813} {w} {w} {8} {0} {} {1} {} {0} +E {17810} {s} {s} {4} {0} {} {1} {} {0} + +R {17810} {0} {} {Blighted Forest} {} {Relentless mutations of ashwood and ironwood trees grow abundantly in close proximity to each other, the disease and mold on each leaf and branch rampant in its ability to spread. Spongy soil and acidic moss make for a damp groundcover underfoot. To the west, over the trees, a smooth stone wall rises upwards into the sky.} {Withered Forest} {} {} {} {1} {} +E {17809} {n} {n} {1} {0} {} {1} {} {0} +E {17806} {e} {e} {2} {0} {} {1} {} {0} +E {17811} {s} {s} {4} {0} {} {1} {} {0} + +R {17811} {0} {} {Blighted Forest} {} {A disorderly outbreak of swellings and putrescent eruptions have left their mark on the trees and shrubs that surround the area. As far as the eye can see, leaves are jaundiced on their branches, trunks are septic with rot and disease, and all growing things suffer a scourge. The blight heat has curled the upper branches into knots, and to the northwest, above the forest, a sliver of darkness rises like a sentinel.} {Withered Forest} {} {} {} {1} {} +E {17810} {n} {n} {1} {0} {} {1} {} {0} +E {17807} {e} {e} {2} {0} {} {1} {} {0} +E {17812} {w} {w} {8} {0} {} {1} {} {0} + +R {17812} {0} {} {Blighted Forest} {} {Palsied trees crowd each other for room to spread out. Despite the decay, new, stunted and twisted trees spring from the toxic soil. A ways to the north, the forest clears, and the remains of a large fortification can barely be seen, the disrepair and abandoned status visible from here. Thick detritus underfoot gives off an unclean odor that fills the air.} {Withered Forest} {} {} {} {1} {} +E {17814} {n} {n} {1} {0} {} {1} {} {0} +E {17811} {e} {e} {2} {0} {} {1} {} {0} +E {17819} {w} {w} {8} {0} {} {1} {} {0} + +R {17813} {0} {} {Trail Through A Blighted Forest} {} {A wide trail cuts to the north, connecting to another trail. To the south, through this thickly-forrested area, lie the remains of a fortified gate, long since fallen to ruin. Diseased trees and brushes crowd the trail on both sides, brown-yellow leaves littering the ground. Ravens call out overhead, their sinister laughter resounding in the distance.} {Withered Forest} {} {} {} {1} {} +E {17920} {n} {n} {1} {0} {} {1} {} {0} +E {17809} {e} {e} {2} {0} {} {1} {} {0} +E {17817} {w} {w} {8} {0} {} {1} {} {0} +E {17814} {s} {s} {4} {0} {} {1} {} {0} + +R {17814} {0} {} {Amidst The Ruins} {} {This small outpost has been all but obliterated. Rising up from the ruins is a tower of questionable safety. The way has been cleared to the north and south, and alongside the inner walls of the tower, a stairway circles upwards into the darkness. Many of the steps have been sheared from the wall. The host long since gone, piggish visitors have littered the area with their discarded junk.} {Withered Forest} {} {} {} {1} {} +E {17813} {n} {n} {1} {0} {} {1} {} {0} +E {17812} {s} {s} {4} {0} {} {1} {} {0} +E {17815} {u} {u} {16} {0} {} {1} {} {0} + +R {17815} {0} {} {Cratered Winding Stairs} {} {The stairs wind along the inner walls of the tower, upwards and downwards into darkness. Many of the stairs are chipped and broken, some are entirely missing altogether. An eerie sort of howl rises up out of the tower when the wind blows, sounding something like a large, heavy owl.} {Withered Forest} {} {} {} {1} {} +E {17816} {u} {u} {16} {0} {} {1} {} {0} +E {17814} {d} {d} {32} {0} {} {1} {} {0} + +R {17816} {0} {} {Atop A Ruined Tower} {} {From this room at the top of the tower, there is a fairly clear view of much of the blighted lands surrounding these old ruins. The slate roof is damaged at one end of the room, shattered bits of slate littering the floor near the stairway. The stairs begin on the north side of the room, and wind downwards into the tower alongside the inner wall.} {Withered Forest} {} {} {} {1} {} +E {17815} {d} {d} {32} {0} {} {1} {} {0} + +R {17817} {0} {} {Blighted Forest} {} {Despite the sickly growing conditions, new growth is abundant and thick in every direction. Branches are greying at the edges and leaves are mottled with disease. Gnarled roots twist and knot where they meet the soil. To the southeast, a stone construct stands like a finger, rising up from the trees.} {Withered Forest} {} {} {} {1} {} +E {17919} {n} {n} {1} {0} {} {1} {} {0} +E {17813} {e} {e} {2} {0} {} {1} {} {0} +E {17822} {w} {w} {8} {0} {} {1} {} {0} +E {17818} {s} {s} {4} {0} {} {1} {} {0} + +R {17818} {0} {} {Blighted Forest} {} {The surrounding towering forest is rampant with pestilence. The trees and grasses are infested with spotted pustules that seep a yellow goo. On a small rise, between two particularly tall trees, a small geyser spouts a thick yellow-grey fluid in uneven sprays. The mucky ground around the mudhole is barren except for the two trees, and they sport a lime-like coating where the fluid runs down their trunks. To the east, a stone wall climbs upwards, disappearing over the trees into the sky.} {Withered Forest} {} {} {} {1} {} +E {17817} {n} {n} {1} {0} {} {1} {} {0} +E {17821} {w} {w} {8} {0} {} {1} {} {0} +E {17819} {s} {s} {4} {0} {} {1} {} {0} + +R {17819} {0} {} {Blighted Forest} {} {This crippled forest is extremely thick with deteriorating life as well as the beginnings of new growth. Branches interlace overhead, many of them brittle and broken. Leaves sport blotches of mold and fungus that weep a slimey ooze. Northeast, over the trees, a dark, monolithic shape towers over the forest. Definite sounds of snufflings and growls can be heard in the distance, but the echoes defy any attempt to locate them.} {Withered Forest} {} {} {} {1} {} +E {17818} {n} {n} {1} {0} {} {1} {} {0} +E {17812} {e} {e} {2} {0} {} {1} {} {0} +E {17820} {w} {w} {8} {0} {} {1} {} {0} + +R {17820} {0} {} {Withering Woods In The Blight} {} {Trees crowded close together leave very little room for movement. Small trails between trees have left broken branches and dying foliage underfoot. A small stand of oaks, riddled with a disease that rots the bark while it is still upon the trunk, gives off a fetid smell, the leaves drooping in varying shades of yellows and browns. Thick grasses spring upwards, as if to catch the falling leaves.} {Withered Forest} {} {} {} {1} {} +E {17821} {n} {n} {1} {0} {} {1} {} {0} +E {17819} {e} {e} {2} {0} {} {1} {} {0} +E {17825} {w} {w} {8} {0} {} {1} {} {0} + +R {17821} {0} {} {Withering Woods In The Blight} {} {Shadows, deep and dark, lurk beneath every tree and bush. The trees grow closely together, often barring the way of easy movement. Large branches, withered at the trunk and drooping precariously low, leak leaves like tears that hide the danger of exposed roots. Razor-edged grasses festooned with virulent boils sprout up wherever there is a break in the soil.} {Withered Forest} {} {} {} {1} {} +E {17822} {n} {n} {1} {0} {} {1} {} {0} +E {17818} {e} {e} {2} {0} {} {1} {} {0} +E {17824} {w} {w} {8} {0} {} {1} {} {0} +E {17820} {s} {s} {4} {0} {} {1} {} {0} + +R {17822} {0} {} {Withering Woods In The Blight} {} {The bitter blight soil twists even the simple grasses into something to avoid. Even as the older trees die, the newer ones spring up at an alarming rate, becoming twisted and gnarled long before reaching maturity. Much of the bark has sloughed off of the older trees, exposing the heart of the wood to the insects and forest animals. High overhead, bits of the sky can be seen between the branchs.} {Withered Forest} {} {} {} {1} {} +E {17918} {n} {n} {1} {0} {} {1} {} {0} +E {17817} {e} {e} {2} {0} {} {1} {} {0} +E {17823} {w} {w} {8} {0} {} {1} {} {0} +E {17821} {s} {s} {4} {0} {} {1} {} {0} + +R {17823} {0} {} {Withering Woods In The Blight} {} {What the blighted forests lack in brilliant colors, it over-compensates for in mottled decay. Grotesque trees crowd the forest, stretching upwards and outwards in twisted and demented shapes. Tangles of vines and bushes hamper most movement as every bit of life clings to the dying land. Far overhead, out of sight beyond the upper branches, the call of ravens are muted, but clearly heard.} {Withered Forest} {} {} {} {1} {} +E {17917} {n} {n} {1} {0} {} {1} {} {0} +E {17822} {e} {e} {2} {0} {} {1} {} {0} +E {17828} {w} {w} {8} {0} {} {1} {} {0} +E {17824} {s} {s} {4} {0} {} {1} {} {0} + +R {17824} {0} {} {Withering Woods In The Blight} {} {Wild trees, bent at odd angles, yellow-dappled leaves crowning twisted branches, knotted roots spread across the ground, this view of the blight is far from unusual. Thick brush and spined grasses are peppered across the forest floor. A low branch reveals traces of blood, long since dried. Beneath a nearby tree, the rotted carcass of a wolf simmers in the blight heat, its skull grinning at nothing in particular.} {Withered Forest} {} {} {} {1} {} +E {17823} {n} {n} {1} {0} {} {1} {} {0} +E {17821} {e} {e} {2} {0} {} {1} {} {0} +E {17827} {w} {w} {8} {0} {} {1} {} {0} +E {17825} {s} {s} {4} {0} {} {1} {} {0} + +R {17825} {0} {} {Withering Woods In The Blight} {} {The sky is nearly invisible overhead. Branches criss-cross, overlapping each other in an attempt to vie for more space as the trees grow upwards and outwards. An orange-yellow moss leeches the life out of the older, more established trees, crippling them visibly. Choking vines twist and wrap around trunks, spreading across the forest floor.} {Withered Forest} {} {} {} {1} {} +E {17824} {n} {n} {1} {0} {} {1} {} {0} +E {17820} {e} {e} {2} {0} {} {1} {} {0} +E {17826} {w} {w} {8} {0} {} {1} {} {0} + +R {17826} {0} {} {Withering Woods In The Blight} {} {All manner of tangled scrub and wild grass compete for growing space on the ground between the trees. Branches hang low, creating a canopy of dying leaves and mottled twigs. Withered fruit lies abandoned in small circles around a clump of apple trees, the flies creating a small cloud that hovers between the ground and the branches.} {Withered Forest} {} {} {} {1} {} +E {17827} {n} {n} {1} {0} {} {1} {} {0} +E {17825} {e} {e} {2} {0} {} {1} {} {0} +E {17831} {w} {w} {8} {0} {} {1} {} {0} + +R {17827} {0} {} {Withering Woods In The Blight} {} {Several trails end and begin amidst the trees that grow twisted and gnarled in the blighted soil. Mushrooms sprout beneath dead leaves, giving off a deep and earthy smell. The sky can be seen in patches between the branches that interlace overhead. At the foot of an old ironwood tree, a large crows nest lies empty and broken, the remnants of eggshells adhering to the inner lining, held fast in a congealed concoction.} {Withered Forest} {} {} {} {1} {} +E {17828} {n} {n} {1} {0} {} {1} {} {0} +E {17824} {e} {e} {2} {0} {} {1} {} {0} +E {17830} {w} {w} {8} {0} {} {1} {} {0} +E {17826} {s} {s} {4} {0} {} {1} {} {0} + +R {17828} {0} {} {Withering Woods In The Blight} {} {Hunter and prey alike stalk the surrounding forest. A splash of blood, a tuft of fur or feathers, a movement in the shadows, all are part of the cycle of life and death. Tall trees lay toppled while new growth springs up around them, the roots leeching the last bits of sustenance beneath the rotted deadfall. Short and spiked grasses grow in jumbled and abundant copses, startling in their shades of rampant yellow and browns.} {Withered Forest} {} {} {} {1} {} +E {17916} {n} {n} {1} {0} {} {1} {} {0} +E {17823} {e} {e} {2} {0} {} {1} {} {0} +E {17829} {w} {w} {8} {0} {} {1} {} {0} +E {17827} {s} {s} {4} {0} {} {1} {} {0} + +R {17829} {0} {} {Withering Woods In The Blight} {} {Knotted and curled by the heat of the blight, branches overhead are overlapped, creating a canopy of jaundiced leaves and cadaverous branches. The shadowed foliage, overhead and on the ground, is rife with sounds and silences, alternating without rhythm. Small patches of fennel grow sporadically in the undergrowth.} {Withered Forest} {} {} {} {1} {} +E {17915} {n} {n} {1} {0} {} {1} {} {0} +E {17828} {e} {e} {2} {0} {} {1} {} {0} +E {17830} {s} {s} {4} {0} {} {1} {} {0} + +R {17830} {0} {} {Withering Woods In The Blight} {} {Towering trees with disjointed limbs trail off into shadows as the forest expands in all directions. Frail leaves, mottled with decay, cling to thin branches before falling to the forest floor, to lie in uneven layers. Yellowed grasses grow in thick clumps, the blades jagged like teeth.} {Withered Forest} {} {} {} {1} {} +E {17829} {n} {n} {1} {0} {} {1} {} {0} +E {17827} {e} {e} {2} {0} {} {1} {} {0} +E {17832} {w} {w} {8} {0} {} {1} {} {0} +E {17831} {s} {s} {4} {0} {} {1} {} {0} + +R {17831} {0} {} {Withering Woods In The Blight} {} {Steeped in shadows, the forest seems to never end. Twisted trees tilt at odd angles, branches intertwined far overhead. Thick shrubbery crops up between trees, oftentimes too thick to make a path through. All manner of deformities and growths plague the forest, fungi and mosses, large bumps that ooze a putrescent odor, toxic decay that causes trees to shed leaves and branches alike, and abscesses that even insects avoid. Underfoot, the ground is spongy, the stale odor of decay rising in nauseating waves.} {Withered Forest} {} {} {} {1} {} +E {17830} {n} {n} {1} {0} {} {1} {} {0} +E {17826} {e} {e} {2} {0} {} {1} {} {0} +E {17833} {w} {w} {8} {0} {} {1} {} {0} +E {17835} {s} {s} {4} {0} {} {1} {} {0} + +R {17832} {0} {} {Withering Woods In The Blight} {} {A singular oak stands, like a malingerer, among a thick copse of ash trees. The lower branches of the oak have been stripped away, leaving a broad trunk rising upwards for quite a distance, and then a dense covering of leaves and branches blot the sky. Much of the bark has been torn from the meat of the tree, and the thick grasses beneath are trampled down. A large gash in the trunk of the oak weeps a brownish fluid, thick like tar, and just as smelly. In contrast, the ash trees grow abundantly amid wild tangles of shrubs and wild grasses.} {Withered Forest} {} {} {} {1} {} +E {17830} {e} {e} {2} {0} {} {1} {} {0} +E {17833} {s} {s} {4} {0} {} {1} {} {0} + +R {17833} {0} {} {Withering Woods In The Blight} {} {Ironwood trees stand tall amidst a forest of newer growth. The older trees are crippled by a soil that seems to expel the roots, leaving the thick and knotted roots exposed to animals and weather alike. A thin layer of dead and rotting leaves cover the ground, making for a treacherous path. Short, stubby brush grows profusely between the exposed roots.} {Withered Forest} {} {} {} {1} {} +E {17832} {n} {n} {1} {0} {} {1} {} {0} +E {17831} {e} {e} {2} {0} {} {1} {} {0} +E {17834} {s} {s} {4} {0} {} {1} {} {0} + +R {17834} {0} {} {Smooth Black Stones} {} {The ground is made up of an uneven selection of black rocks of varying sizes and shapes. The rocks are smooth and hot since they absorb the heat from the daylight sunshine. Larger boulders are to the east. Greenery of some trees can be seen to the south and north.} {Ruined Blight} {} {} {} {1} {} +E {17833} {n} {n} {1} {0} {} {1} {} {0} +E {17835} {e} {e} {2} {0} {} {1} {} {0} + +R {17835} {0} {} {Boulders in the Blight} {} {The dark soil is covered with yellow speckles of what might be Blight rot. Some small smooth stones are to the west. Tall dark pillars stretch above to the north. A few large black rocks are stacked on top of each other and block passage to the east. A solitary boulder stands with its base lined by some yellowing grass. Footprints go to and from the boulder. Some trees grows north of here.} {Ruined Blight} {} {} {} {1} {} +E {17831} {n} {n} {1} {0} {} {1} {} {0} +E {17834} {w} {w} {8} {0} {} {1} {} {0} +E {17836} {s} {s} {4} {0} {} {1} {} {0} +E {17914} {d} {d} {32} {0} {} {1} {} {0} + +R {17836} {0} {} {Sandy Grounds in the Blight} {} {Tiny bushes marks a trail leading north and west. The Blight has left its mark on them, and the thin branches are twirled into amazing patterns. Red berries hang, and seem ready to burst at touch. Above them the sky is colored orange, with dark clouds. West there's a small grove of weeping willows, while north is dark pillars. To east there's huge stones making travelling impossible. The ground is covered by dark sands.} {Ruined Blight} {} {} {} {1} {} +E {17835} {n} {n} {1} {0} {} {1} {} {0} +E {17837} {w} {w} {8} {0} {} {1} {} {0} +E {17838} {s} {s} {4} {0} {} {1} {} {0} + +R {17837} {0} {} {Weeping Trees} {D} {A small grove of weeping willows grow here in a tight circle, strangely unaffected by the blight which has tainted the surroundings. Rivulets run down the bark as well as droplets down from the low hanging branches, filling a natural moat which surrounds the grove. The tears of these ancient trees appear to have some strength which protects them from the blight. The Blight streches on in all directions.} {Ruined Blight} {} {} {} {1} {} +E {17834} {n} {n} {1} {0} {} {1} {} {0} +E {17836} {e} {e} {2} {0} {} {1} {} {0} +E {17840} {w} {w} {8} {0} {} {1} {} {0} +E {17839} {s} {s} {4} {0} {} {1} {} {0} + +R {17838} {0} {} {Sticks and Stones} {} {The soil is dark and flat. The smell of decayed flesh fills the hot dry air. There is a small pile of off-white small sticks or stones. The ivory colored arrangement is too regular to have occurred naturally. Small specks of a yellow lichenlike substance are dotted over the earth.} {Ruined Blight} {} {} {} {1} {} +E {17836} {n} {n} {1} {0} {} {1} {} {0} +E {17839} {w} {w} {8} {0} {} {1} {} {0} + +R {17839} {0} {} {Slate and Sandstone} {} {Brown moss grows heavily here, covering almost every part of the tall bloated trees. A dry yellow crust covers the earth and the roots of the trees. A brittle slate and crumbling sandstone rocks stick up from the earth between the trees. Occasionally a ferocious wind howls through the gaps between the twisted tree trunks.} {Ruined Blight} {} {} {} {1} {} +E {17837} {n} {n} {1} {0} {} {1} {} {0} +E {17838} {e} {e} {2} {0} {} {1} {} {0} +E {17842} {w} {w} {8} {0} {} {1} {} {0} +E {17854} {s} {s} {4} {0} {} {1} {} {0} + +R {17840} {0} {} {Blighted Trees} {} {The woodlands are extremely dense here making movement difficult. To the south the density of the forest lessens somewhat and makes passage possible. It is not possible to carve a way north, due to thick twisted branches and trunks so intertwined that they appear as one large body.} {Ruined Blight} {} {} {} {1} {} +E {17837} {e} {e} {2} {0} {} {1} {} {0} +E {17841} {w} {w} {8} {0} {} {1} {} {0} +E {17842} {s} {s} {4} {0} {} {1} {} {0} + +R {17841} {0} {} {Before the Blight Mountains} {} {Mountains of shimmering sands of varying colors stretch onward in every direction. The heat and humidity are extreme especially when the Sun is beating down in the middle of the day. At night time the balmy breezes become infinitely colder. Any living thing able to tolerate these conditions is indeed hardy and dangerous.} {Ruined Blight} {} {} {} {1} {} +E {17840} {e} {e} {2} {0} {} {1} {} {0} +E {17843} {s} {s} {4} {0} {} {1} {} {0} + +R {17842} {0} {} {The Blighted Trees} {} {Long yellow grass with small round leaves flops over several flat stones. Solo trees are scattered irregularly throughout the area. The trees are skinny and wilted. The ground at the exposed brown roots is dry and black. There is a yellow speckling on the earth between several smooth stones.} {Ruined Blight} {} {} {} {1} {} +E {17840} {n} {n} {1} {0} {} {1} {} {0} +E {17839} {e} {e} {2} {0} {} {1} {} {0} +E {17843} {w} {w} {8} {0} {} {1} {} {0} +E {17853} {s} {s} {4} {0} {} {1} {} {0} + +R {17843} {0} {} {The Big Stump} {} {Short thin stalked dark grass grows in clumps in the shade of some smooth black crags. A yellow colored crust covers the otherwise dark soil. A dead tree stump of wide diameter has been smoothed through use as a seat for between one and three travelers. Several other smaller trees are dotted around the neighbouring area.} {Ruined Blight} {} {} {} {1} {} +E {17841} {n} {n} {1} {0} {} {1} {} {0} +E {17842} {e} {e} {2} {0} {} {1} {} {0} +E {17844} {w} {w} {8} {0} {} {1} {} {0} +E {17852} {s} {s} {4} {0} {} {1} {} {0} + +R {17844} {0} {} {Scorched Roots} {} {The soil surrounding the roots of the blighted trees is dark in color. However there is a yellow fungal coating on top of the earth. The trees are cracked and scorched from the rays of the sun during the day. The Blight heat dries the air and soil. Water is scarce and what water there is, is often not fit to drink.} {Ruined Blight} {} {} {} {1} {} +E {17843} {e} {e} {2} {0} {} {1} {} {0} +E {17845} {w} {w} {8} {0} {} {1} {} {0} +E {17851} {s} {s} {4} {0} {} {1} {} {0} + +R {17845} {0} {} {Hardy Plants} {} {Several small succulents grow in the shade of an ebony colored man sized rock. A pair of scorched apple trees have withered and dried. In the summer they flower occasionally, but due to the incessant dry heat, there is rarely any fruit. Any apples produced are small and malformed with a bitter, sour taste. The Blight stretches on in each direction.} {Ruined Blight} {} {} {} {1} {} +E {17846} {n} {n} {1} {0} {} {1} {} {0} +E {17844} {e} {e} {2} {0} {} {1} {} {0} +E {17848} {w} {w} {8} {0} {} {1} {} {0} +E {17850} {s} {s} {4} {0} {} {1} {} {0} + +R {17846} {0} {} {The Muddy Pool} {} {A pool of mud oozes through the dry cracks in the parched grounds surrounding it. Dead trees loom over it, dipping their mighty roots in the fetid liquid. The blackness of the pool seems to absorb any light. There's a dank smell that overwhelms the senses.} {Ruined Blight} {} {} {} {1} {} +E {17847} {w} {w} {8} {0} {} {1} {} {0} +E {17845} {s} {s} {4} {0} {} {1} {} {0} + +R {17847} {0} {} {Trees in the Rocky Blight} {} {The north-western areas of the blighted forest have been affected by the evil up north. Almost all the trees are dead and many have fallen over. However the bloated trees of a forest grow further to the east. The rocky terrain makes it hard to pass and the deceptive ground hides holes where one can break a leg or two.} {Ruined Blight} {} {} {} {1} {} +E {17846} {e} {e} {2} {0} {} {1} {} {0} +E {17848} {s} {s} {4} {0} {} {1} {} {0} + +R {17848} {0} {} {Twisted Trees in the Blight} {} {Twisted trunks of trees maimed by the climate of the Blight are scattered in pairs and alone along a track heading north-south. The trail is about four feet wide and other than the occasional small black pebble it is made from hard packed dry earth. A trio of large white rocks of mammoth proportions stand between two groups of trees. When the sun's rays beat down upon the rocks they reflect the heat and light.} {Ruined Blight} {} {} {} {1} {} +E {17847} {n} {n} {1} {0} {} {1} {} {0} +E {17845} {e} {e} {2} {0} {} {1} {} {0} +E {17849} {s} {s} {4} {0} {} {1} {} {0} + +R {17849} {0} {} {Tracks in the Blight} {} {Large tracks cover the ground, as if something large and heavy crawled past. Some dead trees have their branches broken off and thick black sap drips out. The tracks continue north, while a faint trail leads south. In one damp corner by the trees, some wild flowers once tried to survive, but with the Blighted heat, they are now rotting away and a pale yellow moss covers them and is climbing onto one of the tree trunk. It appears to be moving, but yet there is no wind.} {Ruined Blight} {} {} {} {1} {} +E {17848} {n} {n} {1} {0} {} {1} {} {0} +E {17850} {e} {e} {2} {0} {} {1} {} {0} +E {17860} {s} {s} {4} {0} {} {1} {} {0} + +R {17850} {0} {} {Near the Well} {} {Tracks lead to and from the south. The footprints are of various sizes and shapes. Some small circles are beside some of the tracks coming from the south. The heat from the sun above in the day is extreme. The sun scorches plants and animals. Some dried fungus lies to the left of a piece of slate.} {Ruined Blight} {} {} {} {1} {} +E {17845} {n} {n} {1} {0} {} {1} {} {0} +E {17851} {e} {e} {2} {0} {} {1} {} {0} +E {17849} {w} {w} {8} {0} {} {1} {} {0} +E {17859} {s} {s} {4} {0} {} {1} {} {0} + +R {17851} {0} {} {The Constant Blight} {} {The constant color of the hard black soil of the Blight is interrupted in small patches by a sickly yellow fungus. The air is fetid but dry. During the day the scorching heat causes the trees nearby to bend and bow down. The melancholy area known only as the Blight stretches in all directions.} {Ruined Blight} {} {} {} {1} {} +E {17844} {n} {n} {1} {0} {} {1} {} {0} +E {17852} {e} {e} {2} {0} {} {1} {} {0} +E {17850} {w} {w} {8} {0} {} {1} {} {0} +E {17858} {s} {s} {4} {0} {} {1} {} {0} + +R {17852} {0} {} {South of the Stump} {} {The ground is covered with patches of a thick yellow crust. It covers stones and plant life and seems impervious to the extreme physical conditions. The air is filled with a dank musty smell of something rotting. Just to the north a wide tree stump can just be perceived.} {Ruined Blight} {} {} {} {1} {} +E {17843} {n} {n} {1} {0} {} {1} {} {0} +E {17853} {e} {e} {2} {0} {} {1} {} {0} +E {17851} {w} {w} {8} {0} {} {1} {} {0} +E {17857} {s} {s} {4} {0} {} {1} {} {0} + +R {17853} {0} {} {Beside the Trail} {} {To the east a trail goes through the rocks near the blighted mountains. The sky is a bright orange color during the day and pitch black at night. A few rounded lumps of sandstone lie beside a rather large sharp black stone which sticks up from the earth like a fang protruding from a jaw bone.} {Ruined Blight} {} {} {} {1} {} +E {17842} {n} {n} {1} {0} {} {1} {} {0} +E {17854} {e} {e} {2} {0} {} {1} {} {0} +E {17852} {w} {w} {8} {0} {} {1} {} {0} +E {17856} {s} {s} {4} {0} {} {1} {} {0} + +R {17854} {0} {} {A Trail in the Blight} {} {The trail crawls slowly up the narrow winding slope of this rocky hillside. Fragile crumbling rock gives way at the slightest hint of pressure. Far in the north a few barren hills stand in the shadow of huge blighted mountains. The blight stretches to the north, west and south.} {Ruined Blight} {} {} {} {1} {} +E {17839} {n} {n} {1} {0} {} {1} {} {0} +E {17853} {w} {w} {8} {0} {} {1} {} {0} +E {17855} {s} {s} {4} {0} {} {1} {} {0} + +R {17855} {0} {} {A Rocky Patch} {} {To the north a track climbs up the rocky slopes of the blighted mountains. The sky is a dark ochre color during the day and as black as pitch from late afternoon. Rocks of various sizes and shapes lie to the east and south. The Blight stretches to the north and the west.} {Ruined Blight} {} {} {} {1} {} +E {17854} {n} {n} {1} {0} {} {1} {} {0} +E {17856} {w} {w} {8} {0} {} {1} {} {0} + +R {17856} {0} {} {A Trail in the Blight} {} {A faint trail leads north and east up at the beginning of the blighted mountains. Black rocks mark the trail, looking as if they have been split in two as if by claws. Tufts of grass and dead plants can be found in the shadows of the rocks, but the heat has long since killed them. There's a heavy stench of rotten meat, and blood on the ground stands witness of a kill not too long ago.} {Ruined Blight} {} {} {} {1} {} +E {17853} {n} {n} {1} {0} {} {1} {} {0} +E {17855} {e} {e} {2} {0} {} {1} {} {0} +E {17857} {w} {w} {8} {0} {} {1} {} {0} + +R {17857} {0} {} {Burned Twisted Trees} {} {Burned trees grow together, their twisted branches naked from any sort of leaf. Different plants and bushes have grown beside the huge roots and cover most of the sandy ground. The trees do not offer much shadow, and the burned bark shows how cruel the sun can be at times in the deep Blight. Travelling is possible in any direction, as the landscape is very open.} {Ruined Blight} {} {} {} {1} {} +E {17852} {n} {n} {1} {0} {} {1} {} {0} +E {17856} {e} {e} {2} {0} {} {1} {} {0} +E {17858} {w} {w} {8} {0} {} {1} {} {0} +E {17864} {s} {s} {4} {0} {} {1} {} {0} + +R {17858} {0} {} {Deep in the Blight} {} {The great Blight streches on in every direction, most of the landscape being naked. The sky above has an orange color at day times, while at night it's the deepest black color. A few rocks are to be found everywhere, looking as if someone has thrown them in all sort of directions. Not much live here, except for a few dying plants that find the little shadow the rocks can offer. The Blight has long since affected them, and seems to move while there's no wind in the air.} {Ruined Blight} {} {} {} {1} {} +E {17851} {n} {n} {1} {0} {} {1} {} {0} +E {17857} {e} {e} {2} {0} {} {1} {} {0} +E {17859} {w} {w} {8} {0} {} {1} {} {0} +E {17863} {s} {s} {4} {0} {} {1} {} {0} + +R {17859} {0} {} {The Well} {} {A dried well sits on top of the dark soil of the Blight. Several trees and bushes grow in the dry earth. The foliage of the plants is scorched by the powerful rays of the sun during daylight. The Blight stretches onwards in all directions from the rocky well.} {Ruined Blight} {} {} {} {1} {} +E {17850} {n} {n} {1} {0} {} {1} {} {0} +E {17858} {e} {e} {2} {0} {} {1} {} {0} +E {17860} {w} {w} {8} {0} {} {1} {} {0} +E {17862} {s} {s} {4} {0} {} {1} {} {0} + +R {17860} {0} {} {A Pair of Trees} {} {The humid air is filled by the smell of decaying meat. Above several pieces of sandstone, a heat haze can be seen floating and shimmering during the day. A pair of trees standing infront of the others are dead. No doubt due to the added heat reflected from the quartz in the rock. The Blight stretches to the north and east but is darker as it descends to the south.} {Ruined Blight} {} {} {} {1} {} +E {17849} {n} {n} {1} {0} {} {1} {} {0} +E {17859} {e} {e} {2} {0} {} {1} {} {0} +E {17861} {s} {s} {4} {0} {} {1} {} {0} + +R {17861} {0} {} {Rotting Blight} {} {Thrown on the ground is what once used to be the corpse of a bird. Now, bloated and filled with maggots it can hardly be called that. A few beautiful feathers can still be found on the corpse, with different colors of red and yellow twirling in different stunning patterns. There is a heavy stench around it, and the only other animals around it have already feasted on the flesh. The Blight streches on north, south and east. To the west, there's a huge rock, stopping any travelling.} {Ruined Blight} {} {} {} {1} {} +E {17860} {n} {n} {1} {0} {} {1} {} {0} +E {17862} {e} {e} {2} {0} {} {1} {} {0} +E {17867} {s} {s} {4} {0} {} {1} {} {0} + +R {17862} {0} {} {Trails in the Blight} {} {A well can be found in the north while to the south the ground is covered by rocks in different colors from black to a gray color. Far to the east there's a dried out stream, but it's now nothing more than sharp stones. A strong stench of the plants around fills the air. Travelling is relatively easy, faint trails can be found going in every direction.} {Ruined Blight} {} {} {} {1} {} +E {17859} {n} {n} {1} {0} {} {1} {} {0} +E {17863} {e} {e} {2} {0} {} {1} {} {0} +E {17861} {w} {w} {8} {0} {} {1} {} {0} +E {17866} {s} {s} {4} {0} {} {1} {} {0} + +R {17863} {0} {} {A Path in the Blight} {} {Just to the south, a trail of black stones can be found, leading north. On either side of the path, trees and plants live together, and grass in the shadows of the trees. To the east and west the Blight streches, a few dying trees living close by each other, as if to offer the other support. The air is filled with the scent of rotten meat.} {Ruined Blight} {} {} {} {1} {} +E {17858} {n} {n} {1} {0} {} {1} {} {0} +E {17864} {e} {e} {2} {0} {} {1} {} {0} +E {17862} {w} {w} {8} {0} {} {1} {} {0} +E {17865} {s} {s} {4} {0} {} {1} {} {0} + +R {17864} {0} {} {A Dried Riverbed} {} {What was once a small stream, is now nothing more than dried stones. There is no single drop of water and the blazing hot sun has since then made the rocks surrounding the stream crack of the heat. The rocks seem sharp enough to be cut on and a traveller must be very careful stepping on the rocks. The air is dry and carries the smell of decaying flesh that could make a thirsty traveller choke on.} {Ruined Blight} {} {} {} {1} {} +E {17857} {n} {n} {1} {0} {} {1} {} {0} +E {17863} {w} {w} {8} {0} {} {1} {} {0} + +R {17865} {0} {} {Blighted Path} {} {A path made of small black stones stretches north-south through the Blight. On either side of the path the soil is softer and some sharp black rocks jut up out of it, like teeth in a mouth, prepared to bite. Some yellow grass grows in the shade of the larger boulders. The heat from the scorching sun during the day is starkly contrasted by the bitter cold of night. The air is always humid and filled with a rank smell.} {Ruined Blight} {} {} {} {1} {} +E {17863} {n} {n} {1} {0} {} {1} {} {0} +E {17866} {w} {w} {8} {0} {} {1} {} {0} +E {17878} {s} {s} {4} {0} {} {1} {} {0} + +R {17866} {0} {} {Grey Rocks} {} {The rocks vary in color from a dull deep black to a lighter grey color along the rock face of a huge boulder. The different shades on the rock wall resemble the changes in color of a man's hair as he progresses in years. In places one or two bloated trees grow in the grey soil.} {Ruined Blight} {} {} {} {1} {} +E {17862} {n} {n} {1} {0} {} {1} {} {0} +E {17865} {e} {e} {2} {0} {} {1} {} {0} +E {17867} {w} {w} {8} {0} {} {1} {} {0} +E {17869} {s} {s} {4} {0} {} {1} {} {0} + +R {17867} {0} {} {Beside the Blighted Mountains} {} {Flat slate grey rocks stand piled knee high at the base of the mountains to the west. The dark cliffs dwarf the rockpiles. Several small withered grasses grow in the shade of the boulders. During the day the sun beats down scorching every last living thing. The plant life is dried by the incessant Blight heat.} {Ruined Blight} {} {} {} {1} {} +E {17861} {n} {n} {1} {0} {} {1} {} {0} +E {17866} {e} {e} {2} {0} {} {1} {} {0} +E {17868} {s} {s} {4} {0} {} {1} {} {0} + +R {17868} {0} {} {At the Base of a Blighted Hill} {} {Faint bloody tracks lead up and down a hill, mostly covered by the sand and wind. The air carries the smell of a fire put out not that long ago. The barely living bushes hold a few berries, ready to burst at touch. A few trees stand behind them, giving them some shade in the heat. Continuing up leads up on a hill, while a huge rock makes travelling west impossible. The Blight continues in all other directions.} {Ruined Blight} {} {} {} {1} {} +E {17867} {n} {n} {1} {0} {} {1} {} {0} +E {17869} {e} {e} {2} {0} {} {1} {} {0} +E {17871} {s} {s} {4} {0} {} {1} {} {0} +E {17870} {u} {u} {16} {0} {} {1} {} {0} + +R {17869} {0} {} {Sharp Rocks} {} {The air is blisteringly hot and humid. Large black, sharp edged rocks stretch out from the crusty yellow earth. In the shade of one of these rocks there is a cool shaded spot where a small green plant grows. It stands as one of the last things unaffected by the blight rot.} {Ruined Blight} {} {} {} {1} {} +E {17866} {n} {n} {1} {0} {} {1} {} {0} +E {17868} {w} {w} {8} {0} {} {1} {} {0} +E {17872} {s} {s} {4} {0} {} {1} {} {0} + +R {17870} {0} {} {A Blighted Hilltop} {} {On the middle of the hill is a campfire, ashes spread out as if someone quickly put out the fire. Blood trails are around, footsteps of several humanoid beings. Wild bushes cover most of the ground, making the hill a perfect spot for hiding. A wide tree grows in the far edge of the hill and covers most of what lives on top of it. Down the hill is a faint trail leading further into the Blight.} {Ruined Blight} {} {} {} {1} {} +E {17868} {d} {d} {32} {0} {} {1} {} {0} + +R {17871} {0} {} {Near a Hill} {} {Directly north lies a hill, large and long enough to have a good watch over the surroundings if one would climb up on it. Most of the ground is nothing more than sand, but going south would lead one to a tree mass and to the east to a huge stone. There's almost no sign of life, and the things that once lived are now dying or tainted. The Blight streches on, making travelling easy.} {Ruined Blight} {} {} {} {1} {} +E {17868} {n} {n} {1} {0} {} {1} {} {0} +E {17872} {e} {e} {2} {0} {} {1} {} {0} +E {17873} {s} {s} {4} {0} {} {1} {} {0} + +R {17872} {0} {} {A Mossy Rock} {} {A large stone covered with moss stands alone with nothing more than sand around it. The moss has a pale color of yellow, and seems moist. The top layer of the moss glitters in the reflections of the sun, while around the edges there's a sticky black liquid that keeps dripping on the ground. There's a stench of decaying meat in the air.} {Ruined Blight} {} {} {} {1} {} +E {17869} {n} {n} {1} {0} {} {1} {} {0} +E {17875} {e} {e} {2} {0} {} {1} {} {0} +E {17871} {w} {w} {8} {0} {} {1} {} {0} +E {17874} {s} {s} {4} {0} {} {1} {} {0} + +R {17873} {0} {} {Dark Branches} {} {A writhing mass of dark branches and crispy brown foliage moves continually. Noises from within the dense tree mass indicates there is life, but the muffling effect of the woods distorts the sound so that the identity of it's source and its precise location remains unknown.} {Ruined Blight} {} {} {} {1} {} +E {17871} {n} {n} {1} {0} {} {1} {} {0} +E {17874} {e} {e} {2} {0} {} {1} {} {0} + +R {17874} {0} {} {The Blight} {} {Several trees have grown together, their bark cracked by the sun's rays. Some of it looks badly burned and when the wind touches the bark most of it flies away as it was just ash. To the south, some bushes grow, their thorns red as blood. The thick bushes and sharp thorns making travel impossible. In every other direction, travelling would be easy. The landscape is sandy and the air is hot and dry.} {Ruined Blight} {} {} {} {1} {} +E {17872} {n} {n} {1} {0} {} {1} {} {0} +E {17907} {e} {e} {2} {0} {} {1} {} {0} +E {17873} {w} {w} {8} {0} {} {1} {} {0} + +R {17875} {0} {} {Beside the Rocks} {} {In the shadows of a stone, some dried herbs tried to grow in the crack and dried ground. They have clutched onto the stone and cover most of it. Behind the plant, black sharp stones lie on top of each other and looks to be cut out by hand. Far in the distance, there's an eerie shrill of something that seems huge. The air is dry and makes it painful to breathe.} {Ruined Blight} {} {} {} {1} {} +E {17876} {e} {e} {2} {0} {} {1} {} {0} +E {17872} {w} {w} {8} {0} {} {1} {} {0} +E {17907} {s} {s} {4} {0} {} {1} {} {0} + +R {17876} {0} {} {Hot Black Rocks} {} {A huge rock lies directly to the south, the black edges are jagged. Once, something made it crack wide. Marks have been left behind, almost bearing the resemblance of claws. The ground is sandy, a few tufts of dying grass are to be found here and there. Very few trees live close by, as if the ground would be too sandy to bear any life. At days, it would be too hot, but at night, it would be too cold.} {Ruined Blight} {} {} {} {1} {} +E {17877} {n} {n} {1} {0} {} {1} {} {0} +E {17889} {e} {e} {2} {0} {} {1} {} {0} +E {17875} {w} {w} {8} {0} {} {1} {} {0} +E {17908} {s} {s} {4} {0} {} {1} {} {0} + +R {17877} {0} {} {Blighted Trees} {} {An old tree stands alone in the shadow of a boulder, bent double looking like a old man walking with his stick. The branches have been burned by the blazing hot sun and the bark has cracked from the intense heat. Directly to the south, there's a huge rock and to the east there is a rotten apple orchard. The air carries the rotten scent of the apples.} {Ruined Blight} {} {} {} {1} {} +E {17879} {e} {e} {2} {0} {} {1} {} {0} +E {17878} {w} {w} {8} {0} {} {1} {} {0} +E {17876} {s} {s} {4} {0} {} {1} {} {0} + +R {17878} {0} {} {A Path in the Blight} {} {Sharp stones cover most of the ground, creating a path leading north. A careful traveller should mind his steps as a careless one could lead him meeting the black rocks. Very few trees grow tightly, making travelling south and west impossible. To the east grows an alone tree. The sky above grows red during the day, the rocks bathing in the suns rays. During night, it grows cold as in the deepest winter.} {Ruined Blight} {} {} {} {1} {} +E {17865} {n} {n} {1} {0} {} {1} {} {0} +E {17877} {e} {e} {2} {0} {} {1} {} {0} + +R {17879} {0} {} {The Collapsed Apple Orchard} {} {What once might have been a beloved apple orchard, is now nothing more than stumps of tall trees. Rotten apples cover most of the ground, worms feasting on their flesh. Wood and bark are thrown everywhere, as if someone took time in destroying the orchard. A sick smell saturates the air.} {Ruined Blight} {} {} {} {1} {} +E {17880} {n} {n} {1} {0} {} {1} {} {0} +E {17883} {e} {e} {2} {0} {} {1} {} {0} +E {17877} {w} {w} {8} {0} {} {1} {} {0} +E {17889} {s} {s} {4} {0} {} {1} {} {0} + +R {17880} {0} {} {A Broken Gate in the Blight} {} {Black wrought iron bars lie across a grey colored path. The metal straps are at least two feet thick and seven feet long. Small orange specks of rust have oxidised on the surface of the girders. The air is hot and humid. From time to time a high pitched shrieking noise can be heard as the wind howls through the Blight.} {Ruined Blight} {} {} {} {1} {} +E {17881} {e} {e} {2} {0} {} {1} {} {0} +E {17879} {s} {s} {4} {0} {} {1} {} {0} + +R {17881} {0} {} {Rocks and Ruins} {} {Burnt, wooden poles protrude from the ground, half covered by a tattered yellow cloth in a shamble that looks to have once been a hut. There's no grass, but the ground is stained by brown spots, which might have been blood stains. A few rocks lie just north of here, and are the last remainings of an ancient house that once stood there. The air carries a rotten, usual smell for the Blight, throughout the ruins.} {Ruined Blight} {} {} {} {1} {} +E {17882} {n} {n} {1} {0} {} {1} {} {0} +E {17880} {w} {w} {8} {0} {} {1} {} {0} +E {17883} {s} {s} {4} {0} {} {1} {} {0} + +R {17882} {0} {} {Gnarled Trees in the Blight} {} {The gnarled, old trees stand tightly together. Through their shadows almost no passageway can be spotted. The branches have long since been affected by the Blight, and poisonous spots of green and red are to be found everywhere. The roots lie tangled on the ground, looking like snakes and threatening to tangle the feet of a careless traveller.} {Ruined Blight} {} {} {} {1} {} +E {17881} {s} {s} {4} {0} {} {1} {} {0} +E {17910} {d} {d} {32} {0} {} {1} {} {0} + +R {17883} {0} {} {Beside the Ruined Orchard} {} {Several slates from a nearby building lie scattered in the earth. Some measure of shelter from the scorching sun is provided by a broken down sandstone wall. The stones of the wall are heavily weathered. Jagged pieces of wood covered with red paint hang from an opening midway along what is left of the wall.} {Ruined Blight} {} {} {} {1} {} +E {17881} {n} {n} {1} {0} {} {1} {} {0} +E {17884} {e} {e} {2} {0} {} {1} {} {0} +E {17879} {w} {w} {8} {0} {} {1} {} {0} +E {17888} {s} {s} {4} {0} {} {1} {} {0} + +R {17884} {0} {} {Near the Ruins} {} {Some logs of wood are covered with some form of yellow coating. The wood is dried out and cracked. A small broken down wall runs east-west for about twenty to thirty feet, blocking passage to the north. From time to time the eerie howl of the Blight wind screams. The air is dry and filled with the smell of rotting or burning flesh.} {Ruined Blight} {} {} {} {1} {} +E {17885} {e} {e} {2} {0} {} {1} {} {0} +E {17883} {w} {w} {8} {0} {} {1} {} {0} +E {17887} {s} {s} {4} {0} {} {1} {} {0} + +R {17885} {0} {} {Dead Trees} {} {Yellow moss clings on to a trunk of a tree. Black bubbles ooze around its edges, and the moss appears to be damp of water. Dead trees north and east, make passage hard and there's a faint trail leading south and west. The smell of a fresh kill fills the air.} {Ruined Blight} {} {} {} {1} {} +E {17884} {w} {w} {8} {0} {} {1} {} {0} +E {17886} {s} {s} {4} {0} {} {1} {} {0} + +R {17886} {0} {} {Trees in the Blight} {} {Stepping up on a hill, a traveller could see far and wide as the mighty Blight stretches far north and south of here. Naked, dead trees cover most of the sandy ground. Ruins can be found taking the light trail to the east. An apple orchard lies closeby as the sick rotten smell fills the air.} {Ruined Blight} {} {} {} {1} {} +E {17885} {n} {n} {1} {0} {} {1} {} {0} +E {17887} {w} {w} {8} {0} {} {1} {} {0} +E {17890} {s} {s} {4} {0} {} {1} {} {0} + +R {17887} {0} {} {Blighted Ruins} {} {What used to be a wall once, now stands unsteadily on the ground with large stones lying nearby, fallen off. The plantlife, being long affected by the Blight, climbing onto the wall. Vivid red streaks run through the different plants. A dying apple tree grows just closeby the wall, the apples being heavy with rotten meat. There's a stench in the air, that of burning flesh.} {Ruined Blight} {} {} {} {1} {} +E {17884} {n} {n} {1} {0} {} {1} {} {0} +E {17886} {e} {e} {2} {0} {} {1} {} {0} +E {17888} {w} {w} {8} {0} {} {1} {} {0} +E {17891} {s} {s} {4} {0} {} {1} {} {0} + +R {17888} {0} {} {A Ruined House} {} {Several pieces of a marble column are thrown around the black earth. Speckles of a yellow fungus have spread out in a chaotic manner between the graphite colored marble chunks. Some bloated trees grow in rows to the east. Pieces of wood from one or more of the broken barrels are under one of the larger trees. A thick dark sap flows from the deep cracks in the bark of the tree.} {Ruined Blight} {} {} {} {1} {} +E {17883} {n} {n} {1} {0} {} {1} {} {0} +E {17887} {e} {e} {2} {0} {} {1} {} {0} +E {17889} {w} {w} {8} {0} {} {1} {} {0} +E {17892} {s} {s} {4} {0} {} {1} {} {0} + +R {17889} {0} {} {Blighted Ruins} {} {Large sections of rubble from the walls of a collapsed house lie to the north, where the ground is uneven and difficult to traverse. Smashed glass and pieces of faded porcelain are scattered about in what was once a garden. The remains of a fence is beside a large blue piece of pottery. The gate nestles between some hand sized rocks. It is mostly intact and has some writing on it. Most of the plants are long since dead.} {Ruined Blight} {} {} {} {1} {} +E {17879} {n} {n} {1} {0} {} {1} {} {0} +E {17888} {e} {e} {2} {0} {} {1} {} {0} +E {17876} {w} {w} {8} {0} {} {1} {} {0} +E {17893} {s} {s} {4} {0} {} {1} {} {0} + +R {17890} {0} {} {Ruins in the Blight} {} {Several large piles of sandstone rock and eroded boulders stand arranged in a rectangular structure. Brown and grey rocks which were once a building have become first a deserted dwelling place and are now useless ruins. In places some of the rocks are covered in a yellow crusty coating. In the more shaded areas some lichen grows on the underside of the sandstone.} {Ruined Blight} {} {} {} {1} {} +E {17886} {n} {n} {1} {0} {} {1} {} {0} +E {17891} {w} {w} {8} {0} {} {1} {} {0} + +R {17891} {0} {} {The Blight} {} {Thrown on the ground lies a doll, the head torn off. It's dressed in a blue cloth, but years after being in the Blight, some parts are burned and most parts are not there anymore. Small tracks lead northwest, where the blighted forest continues and also stretches out far south. Rocks and boulders lie just to east, reminding one of a house.} {Ruined Blight} {} {} {} {1} {} +E {17887} {n} {n} {1} {0} {} {1} {} {0} +E {17890} {e} {e} {2} {0} {} {1} {} {0} +E {17892} {w} {w} {8} {0} {} {1} {} {0} + +R {17892} {0} {} {The Blight} {} {The rancid smell of rotting flesh fills the otherwise dry air. A dark olive green moss covers some small stones under a much larger black boulder. The soil under the huge rock is much damper than in the surrounding area. A few trees are bent double and their bark dried out through constant exposure to the sun and the Blight heat.} {Ruined Blight} {} {} {} {1} {} +E {17888} {n} {n} {1} {0} {} {1} {} {0} +E {17891} {e} {e} {2} {0} {} {1} {} {0} +E {17893} {w} {w} {8} {0} {} {1} {} {0} + +R {17893} {0} {} {Near the Ruins in the Blight} {} {The otherwise dry air is filled with the stench of rotten meat. Right to the north lies the ruins of a house, while to the south lies a collapsed well, perhaps once used by whoever lived in the house. In the shadows of the ruins, eyes follow every move and never seem to blink. Muffled shrieks can be heard close and sometimes far away. There's no tracks of any animals, but the sudden bloody stains witness of recent killings.} {Ruined Blight} {} {} {} {1} {} +E {17889} {n} {n} {1} {0} {} {1} {} {0} +E {17892} {e} {e} {2} {0} {} {1} {} {0} +E {17894} {s} {s} {4} {0} {} {1} {} {0} + +R {17894} {0} {} {Tainted Blight} {} {Under a thin layer of vines can be found the remains of an old stone well. Cracks spiderweb across the stones which havn't been crumbled completely. Inside the well there is no water, only an oily mud which is boiling with bubbles which pop with a loud hissing noise. Surrounding this ruined well is an expansion of blighted flora.} {Ruined Blight} {} {} {} {1} {} +E {17893} {n} {n} {1} {0} {} {1} {} {0} +E {17895} {e} {e} {2} {0} {} {1} {} {0} +E {17896} {s} {s} {4} {0} {} {1} {} {0} + +R {17895} {0} {} {The Blight} {} {In each direction grows wide trees, preventing any travelling. To the west lies a collapsed well with dead rose bushes surrounding it. The sky above the trees have the color of blood at day and the heat seems to be the strongest in this small grove. At night it grows as cold as any winter. The bark on the trees have cracked in several places due to the rapid changes. Faint animal screams can be heard all around.} {Ruined Blight} {} {} {} {1} {} +E {17894} {w} {w} {8} {0} {} {1} {} {0} + +R {17896} {0} {} {The Blight} {} {The blackness of the Blight is interrupted by the yellow crust of the blight rot. It grows on plants and stones aline. Most animals avoid it, since it saps all life. From time to time the howl of a dying or diseased animal can be heard. The Blight continues to the north and west.} {Ruined Blight} {} {} {} {1} {} +E {17894} {n} {n} {1} {0} {} {1} {} {0} +E {17897} {w} {w} {8} {0} {} {1} {} {0} + +R {17897} {0} {} {Rocks and Trees in the Blight} {} {The north-western areas of the blighted forest have been affected by the evil up north. Almost all the trees are dead and many have fallen over. However the bloated trees of a forest grow further to the south. The rocky terrain makes it hard to pass and the deceptive ground hides holes where one can break a leg or two.} {Ruined Blight} {} {} {} {1} {} +E {17909} {n} {n} {1} {0} {} {1} {} {0} +E {17896} {e} {e} {2} {0} {} {1} {} {0} +E {17903} {w} {w} {8} {0} {} {1} {} {0} +E {17898} {s} {s} {4} {0} {} {1} {} {0} + +R {17898} {0} {} {The Black Rocks} {} {The darkness of the Blight is highlighted only by the yellow of the crisp dry coating on the black rocks making up the ground. The heat is extreme. Any plant living in the Blight is scorched by the powerful rays of the sun. The Blight stretches north-south.} {Ruined Blight} {} {} {} {1} {} +E {17897} {n} {n} {1} {0} {} {1} {} {0} +E {17899} {e} {e} {2} {0} {} {1} {} {0} +E {17902} {w} {w} {8} {0} {} {1} {} {0} +E {17900} {s} {s} {4} {0} {} {1} {} {0} + +R {17899} {0} {} {Boulders in the Blight} {} {Exposure to the intense heat and high humidity has caused the bark on the bloated trees to blister and crack. A black gelatinous sap oozes from the scars in the sickly looking plant life. Several dark colored rocks cover the ground. A yellow crusty coating is speckled over the boulders.} {Ruined Blight} {} {} {} {1} {} +E {17898} {w} {w} {8} {0} {} {1} {} {0} + +R {17900} {0} {} {Near a Rocky Hillside} {} {From time to time the clattering of stone hitting against stone can be heard from above, as small boulders are disturbed on the rocky climb to the north. A small hillock is made up the shale from the fallen rocks. Many flat pieces of flint-like stone are stacked in a mound south of the rocky hillside. The Blight continues north and west.} {Ruined Blight} {} {} {} {1} {} +E {17898} {n} {n} {1} {0} {} {1} {} {0} +E {17901} {w} {w} {8} {0} {} {1} {} {0} + +R {17901} {0} {} {Razor Sharp Rocks} {} {Dark brown colored sand stretches to the north. Some small rocky outcroppings can be seen to the south. In the distance enormous masses of black lifeless rock tower skyward to the north. The jagged edges of the stone features are razor-sharp. Sand and small stones are blown around by the powerful gales. The air is extremely hot and dry.} {Ruined Blight} {} {} {} {1} {} +E {17902} {n} {n} {1} {0} {} {1} {} {0} +E {17900} {e} {e} {2} {0} {} {1} {} {0} + +R {17902} {0} {} {Dark Dying Leaves and Branches in the Blight} {} {The dark leaves of the half dead shrubs are moved by the occasional hot wind blowing through the Blight. The woody branches of the plants are brittle and black having been scorched by the Blight heat. The oppressive landscape of the Blight stretches to the north, south and west.} {Ruined Blight} {} {} {} {1} {} +E {17903} {n} {n} {1} {0} {} {1} {} {0} +E {17898} {e} {e} {2} {0} {} {1} {} {0} +E {17901} {s} {s} {4} {0} {} {1} {} {0} + +R {17903} {0} {} {The Blight} {} {The sky is a bright red color. It looks as dark as congealed blood. The odour which fills the air is that of rotting rancid meat or decaying dead flesh from a not so recent kill nearby. From time to time, a firm wind blows through the sandy landscape causing the loose grains to be blown hither and thither. Black rocks are scattered around the sand.} {Ruined Blight} {} {} {} {1} {} +E {17906} {n} {n} {1} {0} {} {1} {} {0} +E {17897} {e} {e} {2} {0} {} {1} {} {0} +E {17904} {w} {w} {8} {0} {} {1} {} {0} +E {17902} {s} {s} {4} {0} {} {1} {} {0} + +R {17904} {0} {} {Black Stones by the Blighted Mountains} {} {The dark rocky mountains can be seen to the nofth and west. The red-black stones shine occasionally, when the light hits them. In some of the areas of dull black stone, when the light hits it, it is completely absored. The air is dry and filled with the smell of rancid flesh.} {Ruined Blight} {} {} {} {1} {} +E {17905} {n} {n} {1} {0} {} {1} {} {0} +E {17903} {e} {e} {2} {0} {} {1} {} {0} + +R {17905} {0} {} {The Blight} {} {The blight is a cancerous sore on the earth. It bodes of pain and suffering. The climate includes extremes of heat and humidity. When there is a wind blowing, it merely circulates the stale smell of death. The smell of the ulcerous cavity is bloated and filled with a morbid odour.} {Ruined Blight} {} {} {} {1} {} +E {17906} {e} {e} {2} {0} {} {1} {} {0} +E {17904} {s} {s} {4} {0} {} {1} {} {0} + +R {17906} {0} {} {A Path in the Blight} {D} {A dark brown strip has been worn in the otherwise yellow covered earth. The well used path leads north-south. Occasionally on either side of the trail there are some footprints. Some bloated and withered trees grow to the east, beside a gurgling murky pool. Several pointed rocks circle the scorched woodland area.} {Ruined Blight} {} {} {} {1} {} +E {17907} {n} {n} {1} {0} {} {1} {} {0} +E {17905} {w} {w} {8} {0} {} {1} {} {0} +E {17903} {s} {s} {4} {0} {} {1} {} {0} + +R {17907} {0} {} {Stones in the Blight} {} {Many hard orange-red rocks sit on the flat earth. The stones are no bigger than the size of a clenched fist and irregularly shaped. Their edges have collected grime or soot and are quite dirty. A pale yellow colored plant with flat leaves grows between the gaps in the rocks. The tips of its leaves have been scorched by the strong rays of the Sun.} {Ruined Blight} {} {} {} {1} {} +E {17875} {n} {n} {1} {0} {} {1} {} {0} +E {17908} {e} {e} {2} {0} {} {1} {} {0} +E {17874} {w} {w} {8} {0} {} {1} {} {0} +E {17906} {s} {s} {4} {0} {} {1} {} {0} + +R {17908} {0} {} {Near a Blood-Covered Altar} {} {To the east stands a huge altar, blood stains all over it. Different skulls have been placed on it, from humans as well as trollocs. In the middle of the altar lies a pool of blood. Flies surround it and the smell of rotten meat is heavy, and would make most choke. Recent trails on the sandy ground shows that this place was visited recently.} {Ruined Blight} {} {} {} {1} {} +E {17876} {n} {n} {1} {0} {} {1} {} {0} +E {17907} {w} {w} {8} {0} {} {1} {} {0} +E {17907} {s} {s} {4} {0} {} {1} {} {0} + +R {17909} {0} {} {Dead Trees} {} {The landscape is devoid of trees. All the trees that used to grow here have long since fallen over. The dead trunks overlap as they lie pointing in all directions. Their shriveled roots are covered with the sticky mud that refused to nourish and sustain their growth any longer.} {Ruined Blight} {} {} {} {1} {} +E {17908} {n} {n} {1} {0} {} {1} {} {0} +E {17897} {s} {s} {4} {0} {} {1} {} {0} + +R {17910} {0} {} {A Hidden Tunnel Under the Blight} {} {Roots cover the walls and roof, leaving no room for light to fall in. The small tunnel leaves little space to move, just enough to turn around and back again. Strange carvings in the walls seem to once have had torches put up in them. Close down on the ground, there is some sort of text. No one seems to have been here in years. A foul stench fills the small tunnel.} {Ruined Blight} {} {} {} {1} {} +E {17911} {n} {n} {1} {0} {} {1} {} {0} +E {17882} {u} {u} {16} {0} {} {1} {} {0} + +R {17911} {0} {} {Tunnels Under the Blight} {} {The small tunnel continues, no light can be seen on either side. Gnarled roots pierce out of the ground, with enormous spider webs creating sticky walls between them. Some sorts of bones lie spread out on the ground and the tunnel seems to grow smaller in the middle of it.} {Ruined Blight} {} {} {} {1} {} +E {17912} {n} {n} {1} {0} {} {1} {} {0} +E {17910} {s} {s} {4} {0} {} {1} {} {0} + +R {17912} {0} {} {A Dark Tunnel Under the Blight} {} {A narrow corridor carved in black rock stretches north and south. The walls are jagged, as if someone once cut them out by hand. The air is cool and dry, but the smell of rotting meat reeks from beyond the walls. The ground feels soft, as if it is covered by mud and there are tracks leading south. Rotten meat has been thrown on the ground, next to the west wall.} {Ruined Blight} {} {} {} {1} {} +E {17913} {n} {n} {1} {0} {} {1} {} {0} +E {17911} {s} {s} {4} {0} {} {1} {} {0} + +R {17913} {0} {} {In the Blight Tunnel} {} {The dark tunnel heads north and south. The tunnel widens to the north. The ceiling lowers a little towards the south. The walls are made of a cool dull dark brown rock. The air is cool and stale. Noises can be beard from above. The floor and ceiling of the cavern are fairly rough.} {Ruined Blight} {} {} {} {1} {} +E {17914} {n} {n} {1} {0} {} {1} {} {0} +E {17912} {s} {s} {4} {0} {} {1} {} {0} + +R {17914} {0} {} {Under the Blight} {} {A round cavern sits hidden under the Blight. The walls are made from dark stone. The air is cool and damp. A smell of rotting flesh and urine fills the stale air. The ceiling is made up of a large black rock. A narrow dark tunnel stretches south. At times muffled screams can be heard.} {Ruined Blight} {} {} {} {1} {} +E {17913} {s} {s} {4} {0} {} {1} {} {0} +E {17835} {u} {u} {16} {0} {} {1} {} {0} + +R {17915} {0} {} {Withering Woods In The Blight} {} {A tight network of vines and creeping shrubs make walking dangerous. Fallen leaves litter the forest floor, disguising the treacherous path. Trees loom overhead, oftentimes leaning, as if listening for something. A small pile of stones lie heaped under a tree, very likely a marker of some sort. Nestled into the stones are the remains of a rusted helm.} {Withered Forest} {} {} {} {1} {} +E {17922} {n} {n} {1} {0} {} {1} {} {0} +E {17916} {e} {e} {2} {0} {} {1} {} {0} +E {17829} {s} {s} {4} {0} {} {1} {} {0} + +R {17916} {0} {} {Fading Trail} {} {A path opens to the east, widening as you travel eastwards. To the north is a large pile of boulders, heaped haphazardly upon one another in the shape of a pyramid of sorts. To the west and south, trees and large brush grow up to the edge of the pathway, the toxic growth criss-crossing overhead, blocking out the sky in most places.} {Withered Forest} {} {} {} {1} {} +E {17917} {e} {e} {2} {0} {} {1} {} {0} +E {17915} {w} {w} {8} {0} {} {1} {} {0} +E {17828} {s} {s} {4} {0} {} {1} {} {0} + +R {17917} {0} {} {Path Through The Blight} {} {A path cuts to the east and west in the middle of this forest. To the west, it begins to narrow considerably, while to the east it widens. On both sides of the path, the various trees sport festering leaves and peeling bark. The groundcover ranges from sickly grasses to mutated shrubbery. A peek at the sky between the branches offers a view of a large stand of boulders to the northwest, but little else.} {Withered Forest} {} {} {} {1} {} +E {17939} {n} {n} {1} {0} {} {1} {} {0} +E {17918} {e} {e} {2} {0} {} {1} {} {0} +E {17916} {w} {w} {8} {0} {} {1} {} {0} +E {17823} {s} {s} {4} {0} {} {1} {} {0} + +R {17918} {0} {} {Path Through The Blight} {} {A wide east-west path cuts through the surrounding languishing flora. Tufts of grasses and sparse shrubbery grow in the festering soil, barely to reach a level of maturity before dying back. Ironwood trees grow at odds with the land, which seems to repel even their deep roots, leaving them above-ground and exposed to the air.} {Withered Forest} {} {} {} {1} {} +E {17940} {n} {n} {1} {0} {} {1} {} {0} +E {17919} {e} {e} {2} {0} {} {1} {} {0} +E {17917} {w} {w} {8} {0} {} {1} {} {0} +E {17822} {s} {s} {4} {0} {} {1} {} {0} + +R {17919} {0} {} {Path Through The Blight} {} {South of this east-west trail, the forest becomes nearly impassable. The wilted vegetation gives off a rancid smell and adds to the already warm temperatures. Tiny pincer-bugs strip leaves from branches, lining both sides of the path in green-yellow leaves. The hard-packed soil of this wide path does little to divulge any recent traces of passing.} {Withered Forest} {} {} {} {1} {} +E {17943} {n} {n} {1} {0} {} {1} {} {0} +E {17920} {e} {e} {2} {0} {} {1} {} {0} +E {17918} {w} {w} {8} {0} {} {1} {} {0} +E {17817} {s} {s} {4} {0} {} {1} {} {0} + +R {17920} {0} {} {Three Way Branch In The Path} {} {A well-travelled path branches from the east-west direction, off to the south, through a dense forest. Remnants of a scuffle are visible in all directions of this area, torn cloth on a bramble, tracks leading in every direction, and scavengers just out of sight growling anxiously.} {Withered Forest} {} {} {} {1} {} +E {17944} {n} {n} {1} {0} {} {1} {} {0} +E {17921} {e} {e} {2} {0} {} {1} {} {0} +E {17919} {w} {w} {8} {0} {} {1} {} {0} +E {17813} {s} {s} {4} {0} {} {1} {} {0} + +R {17921} {0} {} {Path Through the Blight} {} {The path bends north and west, a wide arc designed to circumvent a large cache of stones and debris. The vegetation to the south becomes thick as trees encroach the pathway, leaving only enough room to pass between them without much hinderance. A smattering of dried blood is visible beneath the low branches of the nearest tree.} {Withered Forest} {} {} {} {1} {} +E {17945} {n} {n} {1} {0} {} {1} {} {0} +E {17920} {w} {w} {8} {0} {} {1} {} {0} +E {17809} {s} {s} {4} {0} {} {1} {} {0} + +R {17922} {0} {} {Withering Woods In The Blight} {} {A little to the east is a small lean-to. It is barely discernable amongst the tall trees and low branches, in the shade of a tall oak tree. Long abandoned, it has fallen into a state of disrepair and disuse. Dried tangles of thicket, long uprooted, lay off to the side. What was once a clear pathway has been deserted. Very little sky can be seen through the branches that are woven far overhead.} {Withered Forest} {} {} {} {1} {} +E {17925} {n} {n} {1} {0} {} {1} {} {0} +E {17923} {w} {w} {8} {0} {} {1} {} {0} +E {17915} {s} {s} {4} {0} {} {1} {} {0} + +R {17923} {0} {} {Withering Woods In The Blight} {} {Layers of twigs and leaves cover the entirety of the forest floor. Looming all around are the leperous monstrosities of the blighted forest. Towering trees thrust upwards, twisted by the heat and toxic soil, topped by the spectacle of dying leaves on heat-ravaged branches that wither to brittle tips, bracing one another before collapsing to the ground. Sharp grasses savage the land, leaving little space for clear trails.} {Withered Forest} {} {} {} {1} {} +E {17924} {n} {n} {1} {0} {} {1} {} {0} +E {17922} {e} {e} {2} {0} {} {1} {} {0} + +R {17924} {0} {} {A Diminishing Treeline In The Blight} {} {At this easement of forest and rising hill, the ground becomes something less than the hard packed ground of the north, but something more than the well-decayed soil of the forest to the south. Trees grow unevenly, becoming more profuse to the south, rising like a dark wall, blotting out the southern sky. Shadows move upon shadows, and muted sounds filter through the forest. To the north, the land begins to clearly rise, the sparse thickets and grasses give the barest shade to the septic land.} {Withered Forest} {} {} {} {1} {} +E {17927} {n} {n} {1} {0} {} {1} {} {0} +E {17925} {e} {e} {2} {0} {} {1} {} {0} +E {17923} {s} {s} {4} {0} {} {1} {} {0} + +R {17925} {0} {} {A Diminishing Treeline In The Blight} {} {Generously spread out, the trees grow in varying heights of twisted splendor, branches outstretched in spacious canopies. High in the trees, obvious to any adventurer, hang the skeletal remains of humans, bits of metal flashing and glinting in the shadows. To the south, the forest closes in, trees growing close to each other, and thick shrubs and grass blocking most of the openings into the forest. To the north, the ground rises to a barren hillside, sparse scrub grass dotting the heat-seared land, creating a mottled effect.} {Withered Forest} {} {} {} {1} {} +E {17926} {n} {n} {1} {0} {} {1} {} {0} +E {17935} {e} {e} {2} {0} {} {1} {} {0} +E {17924} {w} {w} {8} {0} {} {1} {} {0} +E {17922} {s} {s} {4} {0} {} {1} {} {0} + +R {17926} {0} {} {Blighted Hills} {} {Due to the capricious nature of hillsides, most of the rocks and soil has a way of finding its way to the bottom. Larger boulders speckle the landscape, offering shade to sparse grasses and burrows underneath for small animals. Far to the north the land continues to rise abruptly, while it falls away to the south, ending at a line of trees where the forest begins. The ground is uneven and makes for slow travel.} {Withered Forest} {} {} {} {1} {} +E {17931} {n} {n} {1} {0} {} {1} {} {0} +E {17934} {e} {e} {2} {0} {} {1} {} {0} +E {17927} {w} {w} {8} {0} {} {1} {} {0} +E {17925} {s} {s} {4} {0} {} {1} {} {0} + +R {17927} {0} {} {Blighted Hills} {} {Unforgiving in every aspect, the wasted landscape offers little in the way of shade or comfort. To the south, the calls of birds can be heard in the green smear that is a forest. The rough ground is comprised of loose soil and shifting rocks that have rolled down the hilly land of the north, giving pause for concern. Far to the north the land rises sharply.} {Withered Forest} {} {} {} {1} {} +E {17928} {n} {n} {1} {0} {} {1} {} {0} +E {17926} {e} {e} {2} {0} {} {1} {} {0} +E {17924} {s} {s} {4} {0} {} {1} {} {0} + +R {17928} {0} {} {Blighted Hills} {} {A large jumble of boulders, easily skirted, juts out from the west, offering some shade and respite for a few small thickets that have managed to cling to the hillside. To the south, towards the bottom of the hill, the ground appears to level out and is profuse with all manner of forested life. To the north, the ground continues to rise.} {Withered Forest} {} {} {} {1} {} +E {17929} {n} {n} {1} {0} {} {1} {} {0} +E {17931} {e} {e} {2} {0} {} {1} {} {0} +E {17927} {s} {s} {4} {0} {} {1} {} {0} + +R {17929} {0} {} {Blighted Hills} {} {A steep wall rises to the west, the rock marked by time and weather, offering little hope of climbing. In the north, the hill abruptly descends to what appears to be more moisture part of the Blight, forgotten behind the hills. The uneven ground falls away to the south, the soil loose and yellowed in the blight heat. Large stones have been piled along the plateau wall, creating a crude bench of sorts.} {Withered Forest} {} {} {} {1} {} +E {18107} {n} {n} {1} {0} {} {1} {} {0} +E {17930} {e} {e} {2} {0} {} {1} {} {0} +E {17928} {s} {s} {4} {0} {} {1} {} {0} + +R {17930} {0} {} {Blighted Hills} {} {The hillside is leveled off here, and the base of the plateau rises upwards out of sight. A few large timbers, rotted and aged, lean against the rock, presumably tossed from the edge up above. Large stones and small boulders litter the peripheral of the area, and it would take only a small push to set them to rolling down the hillside to the south.} {Withered Forest} {} {} {} {1} {} +E {17932} {e} {e} {2} {0} {} {1} {} {0} +E {17929} {w} {w} {8} {0} {} {1} {} {0} +E {17931} {s} {s} {4} {0} {} {1} {} {0} + +R {17931} {0} {} {Blighted Hills} {} {Halfway between the hilltop to the north and the forest to the south, the vegetation tapers away to scrub grasses and near-bare thickets. The entire landscape is a constantly shifting mass of dirt and rocks, a place where a handhold for life is few and far between. The wide-open spaces offer little cover for prey and hunter alike.} {Withered Forest} {} {} {} {1} {} +E {17930} {n} {n} {1} {0} {} {1} {} {0} +E {17933} {e} {e} {2} {0} {} {1} {} {0} +E {17928} {w} {w} {8} {0} {} {1} {} {0} +E {17926} {s} {s} {4} {0} {} {1} {} {0} + +R {17932} {0} {} {Blighted Hills} {} {The base of the plateau rises upwards to the east and north. This inside corner offers shelter from the morning sun and is fairly level, tapering downwards to the south, where it begins a rather steep descent down the hillside. Small tufts of sawgrass grows patchy in places closer to the base, but undoubtedly has trouble rooting in the loose soil elsewhere.} {Withered Forest} {} {} {} {1} {} +E {17930} {w} {w} {8} {0} {} {1} {} {0} +E {17933} {s} {s} {4} {0} {} {1} {} {0} + +R {17933} {0} {} {Blighted Hills} {} {Challenged by gravity, large rocks look poised to roll southwards, down the hill, and very likely taking much of the surrounding soil with them. Sparse patches of blighted grass cling to the sides of the hill, the yellowed blades creating a mottled effect against the darker rocks. Far to the south, the ground changes color where it meets a vast forest.} {Withered Forest} {} {} {} {1} {} +E {17932} {n} {n} {1} {0} {} {1} {} {0} +E {17936} {e} {e} {2} {0} {} {1} {} {0} +E {17931} {w} {w} {8} {0} {} {1} {} {0} +E {17934} {s} {s} {4} {0} {} {1} {} {0} + +R {17934} {0} {} {Blighted Hills} {} {A barren land rises to the north, boulders and rocky deposits dotting the hillside. Very little scrub grass manages to take hold on the shifting soil, and only a few scraggly trees, twisted in the blight heat, leafless and seared, have roots that anchor them to the hill. Away to the south, a lush sea of green tree-tops stretches to the horizon.} {Withered Forest} {} {} {} {1} {} +E {17933} {n} {n} {1} {0} {} {1} {} {0} +E {17937} {e} {e} {2} {0} {} {1} {} {0} +E {17926} {w} {w} {8} {0} {} {1} {} {0} +E {17935} {s} {s} {4} {0} {} {1} {} {0} + +R {17935} {0} {} {A Diminishing Treeline In The Blight} {} {The trees become fewer and far between as the hill rises to the north. Back to the south, the forest becomes a darkness full of foreboding, the ripe smells of decay, suppressed by the blight heat, sharp to the discerning nose. Much of the sky is visible, but the ground is best watched by anyone cautious enough to travel this close to the forest. Twisted roots and wild vines cover most of the ground, as well as many loose stones that have rolled down from the hill to lodge amongst the deadfall.} {Withered Forest} {} {} {} {1} {} +E {17934} {n} {n} {1} {0} {} {1} {} {0} +E {17938} {e} {e} {2} {0} {} {1} {} {0} +E {17925} {w} {w} {8} {0} {} {1} {} {0} + +R {17936} {0} {} {Blighted Hills} {} {The ground falls away to the south from the base of the plateau wall, the rough ground and shifting rocks making travel slow. To the east is a narrow opening between the plateau and a spire of rock. Far away to the south, down the hill, a lush forest spreads out invitingly.} {Withered Forest} {} {} {} {1} {} +E {17951} {e} {e} {2} {0} {} {1} {} {0} +E {17933} {w} {w} {8} {0} {} {1} {} {0} +E {17937} {s} {s} {4} {0} {} {1} {} {0} + +R {17937} {0} {} {Blighted Hills} {} {Sparse vegetation grows in the rocky soil as the ground becomes more steeply graded to the north. Small animals find little shelter in the harsh landscape, making burrows in rock caches and under larger rocks. To the south, the ground falls away to a forested land, shadowed and thick, and to the north, the ground continues to rise.} {Withered Forest} {} {} {} {1} {} +E {17936} {n} {n} {1} {0} {} {1} {} {0} +E {17934} {w} {w} {8} {0} {} {1} {} {0} +E {17938} {s} {s} {4} {0} {} {1} {} {0} + +R {17938} {0} {} {A Diminishing Treeline In The Blight} {} {Along this dimishing treeline that separates the hills to the north from the forest to the south, the thinning trees stand like grotesque markers before a dark forest. The scourge that is the blight has marked the trees with diseases that ravage the trunks with boils that seep rancid fluids, and withers the branches to knotted twigs. Thick tufts of grass begin to give way to rocky land that rises to the north, where little more than bare thickets and shrubs cling to the barren land.} {Withered Forest} {} {} {} {1} {} +E {17937} {n} {n} {1} {0} {} {1} {} {0} +E {17941} {e} {e} {2} {0} {} {1} {} {0} +E {17935} {w} {w} {8} {0} {} {1} {} {0} +E {17939} {s} {s} {4} {0} {} {1} {} {0} + +R {17939} {0} {} {Withering Woods In The Blight} {} {Dying leaves festoon the heavy branches of even the tallest trees in the surrounding forest, like crisp and curled yellow-brown banners. The blighted soil seem to repel the advances of tree roots, leaving them spread out, knotted and twisted overground. Thick shrubs crowd most of the space, leaving little room to spare for even the most adventurous traveler.} {Withered Forest} {} {} {} {1} {} +E {17938} {n} {n} {1} {0} {} {1} {} {0} +E {17940} {e} {e} {2} {0} {} {1} {} {0} +E {17917} {s} {s} {4} {0} {} {1} {} {0} + +R {17940} {0} {} {Withering Woods In The Blight} {} {The surrounding forest is steeped in shadows, and requires no witness to the malice it bears to everything in it. Trees sport large pustules that weep a black ichor, grasses stand upright, refusing to bend, the blades marked with rough edges like teeth, and rough thickets wield sharp thorns. Between it all, the blight heat beats down, twisting and scorching the land.} {Withered Forest} {} {} {} {1} {} +E {17941} {n} {n} {1} {0} {} {1} {} {0} +E {17943} {e} {e} {2} {0} {} {1} {} {0} +E {17939} {w} {w} {8} {0} {} {1} {} {0} +E {17918} {s} {s} {4} {0} {} {1} {} {0} + +R {17941} {0} {} {A Diminishing Treeline In The Blight} {} {The trees begin to thin out to the north, where the land rises perceptibly, and becomes far more rocky. To the south, the forest is varying degrees of shadow and darkness, interspersed with the mottled greens and yellows of virulent decay in the leaves and grasses. Breaks in the forest are evident as trails and pathways cross each other, remains of meals and battles left behind for scavengers.} {Withered Forest} {} {} {} {1} {} +E {17942} {e} {e} {2} {0} {} {1} {} {0} +E {17938} {w} {w} {8} {0} {} {1} {} {0} +E {17940} {s} {s} {4} {0} {} {1} {} {0} + +R {17942} {0} {} {A Diminishing Treeline In The Blight} {} {Scattered bones are strewn across a small clearing. The trees grow thinly as the ground rises to the north and becomes more rocky. To the north is a thick grove of pines growing closely together, the branches tangled in each other like a lovers' clasp. To the south, the forest becomes a jumble of grass and brush masking the trunks of trees, the entire forest steeped in shadows and disarray. To the east, a large rock rises slick and smooth from the ground, like a ghost marker in the thinning woods.} {Withered Forest} {} {} {} {1} {} +E {17949} {n} {n} {1} {0} {} {1} {} {0} +E {17941} {w} {w} {8} {0} {} {1} {} {0} +E {17943} {s} {s} {4} {0} {} {1} {} {0} + +R {17943} {0} {} {Withering Woods In The Blight} {} {Rancid odors swelter up from thick stands of limp dogwort. Shadows in the forest move slowly, a trick of the eye and a stout branch becomes a long arm. Overhead, the thick canopy of leaves and branches blot out any sign of the sky and mute the echoes and calls of forest life. Mossy growth is lush on the loose bark of ash trees, revealing the undersides to be festering with decay and hungry insects.} {Withered Forest} {} {} {} {1} {} +E {17942} {n} {n} {1} {0} {} {1} {} {0} +E {17944} {e} {e} {2} {0} {} {1} {} {0} +E {17940} {w} {w} {8} {0} {} {1} {} {0} +E {17919} {s} {s} {4} {0} {} {1} {} {0} + +R {17944} {0} {} {Withering Woods In The Blight} {} {The peeling bark of poplar trees festoon the ground like wood shavings, their whiteness spotted with the browns and blacks of a creeping rot. In soldier fashion, the poplar and ash trees stand at attention, the space between them only narrow passages, the branches interlacing overhead. A staunch grass carpets the ground underfoot, riddled with toadstools. To the north, a large rock blocks the way, its sides smooth and unclimbable.} {Withered Forest} {} {} {} {1} {} +E {17945} {e} {e} {2} {0} {} {1} {} {0} +E {17943} {w} {w} {8} {0} {} {1} {} {0} +E {17920} {s} {s} {4} {0} {} {1} {} {0} + +R {17945} {0} {} {Fading Trail} {} {A wide trail leads off to the south, but fades away in any other of the viable directions. Putrid ferns and sparse trees populate the area in small clumps, choked out by noxious weeds and vined groundcover. Far to the north, the ground becomes higher, and off to the south is a large forest of varying darkness and shadows.} {Withered Forest} {} {} {} {1} {} +E {17946} {n} {n} {1} {0} {} {1} {} {0} +E {17974} {e} {e} {2} {0} {} {1} {} {0} +E {17944} {w} {w} {8} {0} {} {1} {} {0} +E {17921} {s} {s} {4} {0} {} {1} {} {0} + +R {17946} {0} {} {A Diminishing Treeline In The Blight} {} {Creeping groundcover chokes out nearly all of the remaining scrub and has made its way up the trunks of a thinning forest. The vines have razored hooks to cling to the roots of grasses and to imbed into the soft bark that rots on the remaining trees. To the south, the forest is proliferating, if not dying as it grows. To the north, a stand of pines creases the hills, like a dark streak among the gray rocks.} {Withered Forest} {} {} {} {1} {} +E {17947} {n} {n} {1} {0} {} {1} {} {0} +E {17975} {e} {e} {2} {0} {} {1} {} {0} +E {17945} {s} {s} {4} {0} {} {1} {} {0} + +R {17947} {0} {} {Pine Barrens} {} {Pine trees rise upwards, their boughs a canopy that blocks out the sky, branches crisscrossing each other, the lower branches longer, the upper reaches of branches only a few feet long. Long needles are sharp and fleshy, the bases of the needles oozing a sap that is sticky and pungent, sure to sting. The ground rises noticeably to the north. Underfoot, a smattering of grass defies the acidic concoction that oozes from the decaying needles spread evenly beneath the trees.} {Withered Forest} {} {} {} {1} {} +E {17973} {n} {n} {1} {0} {} {1} {} {0} +E {17976} {e} {e} {2} {0} {} {1} {} {0} +E {17948} {w} {w} {8} {0} {} {1} {} {0} +E {17946} {s} {s} {4} {0} {} {1} {} {0} + +R {17948} {0} {} {Pine Barrens} {} {Amidst this throng of pines, the rough ground slopes upwards to the north, and many treacherously loose stones are masked beneath layers of pine needles of the sharp and dangerous sort. Sticky sap oozes from large knots where branches have been broken away, and has hardened, forming a resin. The deep shadows in the pines are bluish-gray, giving the impression of smoke or fog, although neither would be out of place here in the blight.} {Withered Forest} {} {} {} {1} {} +E {17953} {n} {n} {1} {0} {} {1} {} {0} +E {17947} {e} {e} {2} {0} {} {1} {} {0} +E {17949} {w} {w} {8} {0} {} {1} {} {0} + +R {17949} {0} {} {Pine Barrens} {} {Under the individual pine trees, the spaciousness is apparent. Very little grows in the acidic soil aside from small clusters of ferns and vines that wind like tentacles around the trunks of each tree. Movement between the trees that grow closely together is hampered by long, sweeping branches that are longer at the base of the tree, and become shorter towards the top. Layers of thick, dead needles litter the ground that rises to the north.} {Withered Forest} {} {} {} {1} {} +E {17950} {n} {n} {1} {0} {} {1} {} {0} +E {17948} {e} {e} {2} {0} {} {1} {} {0} +E {17942} {s} {s} {4} {0} {} {1} {} {0} + +R {17950} {0} {} {Pine Barrens} {} {Glimpses of the sky can be seen between the branches of the towering pines that flourish in close proximity of each other. The forest floor is layered in thick swatches of dead and dying needles that hide the rough ground which rises to the north and falls away to the south. Thick sap oozes from broken tree branches and fills the air with a sharp, acrid odor.} {Withered Forest} {} {} {} {1} {} +E {17952} {n} {n} {1} {0} {} {1} {} {0} +E {17953} {e} {e} {2} {0} {} {1} {} {0} +E {17951} {w} {w} {8} {0} {} {1} {} {0} +E {17949} {s} {s} {4} {0} {} {1} {} {0} + +R {17951} {0} {} {Blighted Hills} {} {This narrow pathway between a rocky spire to the south, and the base of the plateau wall to the north, is scattered with shifting soil and rocks that roll away underfoot. Some persistent thorny shrubs have taken hold at the base of the plateau and thrive, despite the poor conditions.} {Withered Forest} {} {} {} {1} {} +E {17950} {e} {e} {2} {0} {} {1} {} {0} +E {17936} {w} {w} {8} {0} {} {1} {} {0} + +R {17952} {0} {} {Blighted Hills} {} {This small nook is sheltered from the evening sun as the plateau turns east and south. Unable to climb upwards, the only path would be downwards to the south, or eastwards along the hillside. Soil has piled up at the base of the plateau, deposited by hot, blighted winds from the south. Down the hill, far away to the south, a lush, green forest stretches across the land.} {Withered Forest} {} {} {} {1} {} +E {17954} {e} {e} {2} {0} {} {1} {} {0} +E {17950} {s} {s} {4} {0} {} {1} {} {0} + +R {17953} {0} {} {Pine Barrens} {} {Most of the view is blocked by lofty pine trees that grow densely together, branches overlapping branches. The ground rises steeply to the north, and falls away to the south, uneven and rocky under the many layers of pine needles and clumps of ferns. A twisted pine to the east, most of the lower branches broken or cut away, would make for good climbing to get a better view of the area.} {Withered Forest} {} {} {} {1} {} +E {17954} {n} {n} {1} {0} {} {1} {} {0} +E {17973} {e} {e} {2} {0} {} {1} {} {0} +E {17950} {w} {w} {8} {0} {} {1} {} {0} +E {17948} {s} {s} {4} {0} {} {1} {} {0} + +R {17954} {0} {} {Blighted Hills} {} {Fairly steep and uneven, the ground rises to the north, to a clearing near the plateau wall. A wide trail cuts away to the south, ending at a line of pine trees that rise dark and tall on the blighted hillside. Small bunches of grass grow in sparse patches of miserable soil, unable to keep a firm hold on the ever-shifting land.} {Withered Forest} {} {} {} {1} {} +E {17955} {n} {n} {1} {0} {} {1} {} {0} +E {17972} {e} {e} {2} {0} {} {1} {} {0} +E {17952} {w} {w} {8} {0} {} {1} {} {0} +E {17953} {s} {s} {4} {0} {} {1} {} {0} + +R {17955} {0} {} {Cleft In The Wall} {} {The plateau wall to the north, turns slowly to the south, and in the cleft looms a massive opening. Darkness of a different quality colors the gaping hole. The uneven ground slopes away to the south, yet most of the larger rocks and shrubbery have been cleared away. Far away to the south, down the hill, the tops of trees are green and lush.} {Withered Forest} {} {} {} {1} {} +E {17969} {e} {e} {2} {0} {} {1} {} {0} +E {17956} {w} {w} {8} {0} {} {1} {} {0} +E {17954} {s} {s} {4} {0} {} {1} {} {0} + +R {17956} {0} {} {Cavern Entrance} {} {The natural cleft in the hillside has been chipped away, widening the opening considerably. Rubble and debris litter the sides, but the pathway itself is clear. The ceiling is very high, yet it seems to rise more to the west, the cavern expanding in all directions into the dark. Despite this broad opening, the air is musty and rank.} {Withered Forest} {} {} {} {1} {} +E {17955} {e} {e} {2} {0} {} {1} {} {0} +E {17957} {w} {w} {8} {0} {} {1} {} {0} + +R {17957} {0} {} {Giants Cairn} {} {This cave is vast and stretches out in all directions into the dark. Far overhead can be heard the high-pitched squeals of bats. Several skulls are placed like caps over wide stalagmites that thrust upwards from the floor, and at least one skeleton seems to be impaled on one, the still-sticky ligaments firmly adhering the bones together.} {Withered Forest} {} {} {} {1} {} +E {17961} {n} {n} {1} {0} {} {1} {} {0} +E {17956} {e} {e} {2} {0} {} {1} {} {0} +E {17960} {w} {w} {8} {0} {} {1} {} {0} +E {17958} {s} {s} {4} {0} {} {1} {} {0} + +R {17958} {0} {} {Giants Cairn} {} {The ground is layered in pelts and furs of various sizes and thickness. Large areas are flattened down, as if something very large were laying upon it. Along the walls, odd bits of broken boxes and scattered metal items are lined up in no particular order.} {Withered Forest} {} {} {} {1} {} +E {17957} {n} {n} {1} {0} {} {1} {} {0} +E {17959} {w} {w} {8} {0} {} {1} {} {0} + +R {17959} {0} {} {Giants Cairn} {} {This corner of the cave houses many broken bits of bone and carnage. Deep gouges in the stone floor are a startling contrast to the smooth walls. Pools of rust-colored liquid, much of it congealed, lap at the inner edges of the pocks and grooves. Splashes of reds and rusts are streaked across the ground and walls, many with bits of hair and bone mixed in with it.} {Withered Forest} {} {} {} {1} {} +E {17960} {n} {n} {1} {0} {} {1} {} {0} +E {17958} {e} {e} {2} {0} {} {1} {} {0} + +R {17960} {0} {} {Giants Cairn} {} {Travelling between the stalagmites is precarious, avoiding the gore and broken bones littering the floor. The cavern is damp, which does very little to minimize the rate of decay, and the wet air seems to be infused with the taste of the carnage itself. High overhead, unseen but audible, bats wheel in the darkness.} {Withered Forest} {} {} {} {1} {} +E {17962} {n} {n} {1} {0} {} {1} {} {0} +E {17957} {e} {e} {2} {0} {} {1} {} {0} +E {17963} {w} {w} {8} {0} {} {1} {} {0} +E {17959} {s} {s} {4} {0} {} {1} {} {0} + +R {17961} {0} {} {Giants Cairn} {} {Smeared across the floor and wall, broken bits of shell-shaped fungi give off a pungent odor. The northern wall rises up to a ledge that ascends into the darkness above. The iron-tang of blood is strong in the air, and further inspection reveals a very bloody floor.} {Withered Forest} {} {} {} {1} {} +E {17962} {w} {w} {8} {0} {} {1} {} {0} +E {17957} {s} {s} {4} {0} {} {1} {} {0} +E {17968} {u} {u} {16} {0} {} {1} {} {0} + +R {17962} {0} {} {Giants Cairn} {} {The stale air and dampness do little to prevent every sound from being amplified. The floors and walls are mottled with a brown fungus that has a faint stench, a stench that increases as the brittle ends break.} {Withered Forest} {} {} {} {1} {} +E {17961} {e} {e} {2} {0} {} {1} {} {0} +E {17964} {w} {w} {8} {0} {} {1} {} {0} +E {17960} {s} {s} {4} {0} {} {1} {} {0} + +R {17963} {0} {} {Giants Cairn} {} {The cave expands in breadth and height to the north and east. To the west the ceiling begins to taper downwards. The damp floor and walls are layered in a brittle fungi that gives off an unfamiliar odor.} {Withered Forest} {} {} {} {1} {} +E {17964} {n} {n} {1} {0} {} {1} {} {0} +E {17960} {e} {e} {2} {0} {} {1} {} {0} +E {17965} {w} {w} {8} {0} {} {1} {} {0} + +R {17964} {0} {} {Giants Cairn} {} {The air is stifling although the ceilings are quite high. The floor is littered with broken fungi and scraps of cloth. The northern wall rises up to a ledge that ascends into the darkness.} {Withered Forest} {} {} {} {1} {} +E {17962} {e} {e} {2} {0} {} {1} {} {0} +E {17963} {s} {s} {4} {0} {} {1} {} {0} +E {17966} {u} {u} {16} {0} {} {1} {} {0} + +R {17965} {0} {} {Giants Cairn} {} {The cave is smaller here and expands upwards and outwards to the east. It is very likely that this part of the cave is used for waste material and unwanted things judging by the piles of bones and rotted wood shored up along the southern wall.} {Withered Forest} {} {} {} {1} {} +E {17963} {e} {e} {2} {0} {} {1} {} {0} + +R {17966} {0} {} {Along A Sloping Ledge} {} {This ledge runs along the northern wall of the cavern, and is a short drop to the cavern floor. The ledge itself is wide, and gradually curves upwards before sharply rising to the east.} {Withered Forest} {} {} {} {1} {} +E {17967} {e} {e} {2} {0} {} {1} {} {0} +E {17964} {d} {d} {32} {0} {} {1} {} {0} + +R {17967} {0} {} {High On A Sloping Ledge} {} {The ceiling to the cavern is somewhere far above, but like the floor, distance is hard to discern. The ledge slopes sharply downwards to the east and west, yet this portion is very level. The ledge is very wide and mostly free from debris. Closer to the wall are the brittle remains of a brownish fungus that is abundant in this cavern.} {Withered Forest} {} {} {} {1} {} +E {17968} {e} {e} {2} {0} {} {1} {} {0} +E {17966} {w} {w} {8} {0} {} {1} {} {0} + +R {17968} {0} {} {Along A Sloping Ledge} {} {A spacious ledge slopes sharply upwards to the west. The wall is slick and has the remains of a brownish fungus affixed to it in sporadic disarray. Although out of sight, the high-pitched call-and-answer of bats can be heard overhead, wheeling in the dark.} {Withered Forest} {} {} {} {1} {} +E {17967} {w} {w} {8} {0} {} {1} {} {0} +E {17961} {d} {d} {32} {0} {} {1} {} {0} + +R {17969} {0} {} {Blighted Hills} {} {An unscaleable wall of rock impedes any further travel to the north. The rocky ground slopes away to the south, often nothing more than loose rock and shifting soil, ending at a stand of pines. Twisted scrub and short, spiked grasses cling to the slopes of the hills precariously. The ground is marked by large boulders that make for excellent spots of concealment.} {Withered Forest} {} {} {} {1} {} +E {17970} {e} {e} {2} {0} {} {1} {} {0} +E {17955} {w} {w} {8} {0} {} {1} {} {0} +E {17972} {s} {s} {4} {0} {} {1} {} {0} + +R {17970} {0} {} {Blighted Hills} {} {The way to the north and east are blocked by rubble that occasionally becomes loose and rolls away to the south where the ground slopes in a downward direction. Most of the grasses and shrubs that grow in the rough, blighted soil are clinging to the hills in a hopeless fashion, their roots exposed. Far away, down to the south is an oasis of green.} {Withered Forest} {} {} {} {1} {} +E {17969} {w} {w} {8} {0} {} {1} {} {0} +E {17971} {s} {s} {4} {0} {} {1} {} {0} + +R {17971} {0} {} {Blighted Hills} {} {Any movement to the east and south is prohibited by a preponderance of rock and rubble that has rolled down from the north. The uneven ground makes for treacherous travel and often whole bits of the ground shifts and slides away to the south. Upwards to the north, the land rises in one sharp, upward thrust. Few grasses have taken hold on this rough ground and in it's unforgiving blighted soil.} {Withered Forest} {} {} {} {1} {} +E {17970} {n} {n} {1} {0} {} {1} {} {0} +E {17972} {w} {w} {8} {0} {} {1} {} {0} + +R {17972} {0} {} {Blighted Hills} {} {These hills are strewn with large boulders and rock caches that seem ready to break loose and roll down to the south. There is a forest of pines that appear like spears, stabbing upwards, a ways down the hill, and beyond that a forest of green that stretches as far as the eye can see. To the north, the ground becomes more uneven and steeply graded.} {Withered Forest} {} {} {} {1} {} +E {17969} {n} {n} {1} {0} {} {1} {} {0} +E {17971} {e} {e} {2} {0} {} {1} {} {0} +E {17954} {w} {w} {8} {0} {} {1} {} {0} +E {17973} {s} {s} {4} {0} {} {1} {} {0} + +R {17973} {0} {} {Pine Barrens} {} {The uneven ground slopes sharply to the north, the tall pines in the surrounding area making it difficult to determine the shortest path in or out of the forest. Many longer branches have been torn away from the bases of the trunks to make for easier passing. The floor of the forest is a mat of dead and dying pine needles that crisp in the blight heat.} {Withered Forest} {} {} {} {1} {} +E {17972} {n} {n} {1} {0} {} {1} {} {0} +E {17953} {w} {w} {8} {0} {} {1} {} {0} +E {17947} {s} {s} {4} {0} {} {1} {} {0} + +R {17974} {0} {} {Withering Woods In The Blight} {} {Hard, dry ground makes for poor growth. Despite the conditions, the forest attempts to lay claim to this area. Dead brush lies in excess beneath tall trees of ironwood and ash. Sweeping grasses of mottled greens and browns grow in contorted clumps, their razor-sharp edges like knives at attention.} {Withered Forest} {} {} {} {1} {} +E {17975} {n} {n} {1} {0} {} {1} {} {0} +E {17945} {w} {w} {8} {0} {} {1} {} {0} + +R {17975} {0} {} {A Diminishing Treeline In The Blight} {} {Stunted trees, twisted and bent, grow more thickly and profuse to the south. To the north, they begin to thin away as the land rises and becomes more rocky and hard-packed. Thickets and other dense scrub cover the little bits of ground that isn't being hoarded by the dull and dying grasses of the blight. Most of the sky is visible, the trees having shed their leaves long ago. All sorts of fungus leech the life from the remaining trees.} {Withered Forest} {} {} {} {1} {} +E {17976} {n} {n} {1} {0} {} {1} {} {0} +E {17946} {w} {w} {8} {0} {} {1} {} {0} +E {17974} {s} {s} {4} {0} {} {1} {} {0} + +R {17976} {0} {} {Blight} {} {Spoiled by the heat of the blight, strange shrubs and grasses sprout broom-like straws, sharp and pointed. Mutations of ironwood trees, dark twisted things bent over and fanned out at the branches, make for a difficult passing. To the south, a thick forest stretches as far as the eye can see. To the north, blocked by branches, the ground rises. To the west, tall pines rise like dark spectres, littering the ground with a bed of brown needles.} {Withered Forest} {} {} {} {1} {} +E {17979} {n} {n} {1} {0} {} {1} {} {0} +E {17977} {e} {e} {2} {0} {} {1} {} {0} +E {17947} {w} {w} {8} {0} {} {1} {} {0} +E {17975} {s} {s} {4} {0} {} {1} {} {0} + +R {17977} {0} {} {Blight} {} {Deranged trees tower over the scrubby undergrowth, reaching towards the ground with their long, twisted branches. The ground slopes slightly downward in the north, approaching a younger copse. It is amazing how the meager plant life undefoot has managed to survuve the oppressive heat of the blight, but even the smallest of plants thrives to reach up from the deadly ground.} {Withered Forest} {} {} {} {1} {} +E {17978} {n} {n} {1} {0} {} {1} {} {0} +E {17976} {w} {w} {8} {0} {} {1} {} {0} + +R {17978} {0} {} {Bordering a Grim Copse of Trees} {} {Thick-trunked, grotesquely malformed trees bunch together to the north, to form a forbiddingly grim copse. Nothing can be seen through the shadows of their trunks, but it does appear that passage that way is possible. To the south, the land slopes gradually downward. Eastward the way is blocked by rubble and rocky debris from a past landslide on the hillside.} {Blighted Hills} {} {} {} {1} {} +E {17981} {n} {n} {1} {0} {} {1} {} {0} +E {17979} {w} {w} {8} {0} {} {1} {} {0} +E {17977} {s} {s} {4} {0} {} {1} {} {0} + +R {17979} {0} {} {Outside the Grim Copse} {} {The sky opens out into a vast expanse, in contrast to the constricted press of overgrowth within the blighted copse. A collection of rotted stumps show that this in fact was once a part of the copse. Now splintered logs of many fallen trunks lay discarded across the hillside, rotting and decaying from the unrelenting evil of the blight. Back to the north and east, the copse of trees blocks all view of the surrounding blight.} {Blighted Hills} {} {} {} {1} {} +E {17980} {n} {n} {1} {0} {} {1} {} {0} +E {17978} {e} {e} {2} {0} {} {1} {} {0} +E {17976} {s} {s} {4} {0} {} {1} {} {0} + +R {17980} {0} {} {The Blighted Copse} {} {Thick, black trunks press inwards from all sides making passage difficult in any direction. Above, the branches lace together in a tapestry of oozing twigs and bloated, black leaves. An occasional drop of sap falls from the canopy, leaving sticky pustules spattered over the undergrowth. A glimpse of light is visible through the trunks to the south, hinting at an end to the dense, oppressive copse.} {Blighted Hills} {} {} {} {1} {} +E {17982} {n} {n} {1} {0} {} {1} {} {0} +E {17981} {e} {e} {2} {0} {} {1} {} {0} +E {17979} {s} {s} {4} {0} {} {1} {} {0} + +R {17981} {0} {} {Center of the Grim Copse} {} {From within, the trees resemble a small forest more than a simple copse, as all light is obliterated by the thick canopy up above. The ground is coated with black, bloated leaves which squelch and ooze unpleasantly when trodden upon. To the east, the ground gets rocky and begins to rise steeply upward. Dark trees stand unrelenting in all other directions.} {Blighted Hills} {} {} {} {1} {} +E {17983} {n} {n} {1} {0} {} {1} {} {0} +E {17986} {e} {e} {2} {0} {} {1} {} {0} +E {17980} {w} {w} {8} {0} {} {1} {} {0} +E {17978} {s} {s} {4} {0} {} {1} {} {0} + +R {17982} {0} {} {Northern Fringe of a Grim Copse} {} {The ground slopes downwards both to the north, and southward into the dark shadows of a dense copse of trees. Gnarled roots rise up from the blighted earth as if attempting to escape the dread evil contained within. Not much can be seen through the dense trunks to the south, but there appears to be some sort of trail forming to the east.} {Blighted Hills} {} {} {} {1} {} +E {17983} {e} {e} {2} {0} {} {1} {} {0} +E {17980} {s} {s} {4} {0} {} {1} {} {0} + +R {17983} {0} {} {Northern Fringe of a Grim Copse} {} {The trail curves around from north to east at this point in order to avoid the dense tangle of a grim copse of trees which blocks the souther horizon. Small pebbles and loose rocks lie across the path and a thin haze of dust is kicked up by even the slightest movement. The scarred face of a peaked hill rears up to the southeast, showing definite signs of past landslides.} {Blighted Hills} {} {} {} {1} {} +E {18000} {n} {n} {1} {0} {} {1} {} {0} +E {17984} {e} {e} {2} {0} {} {1} {} {0} +E {17982} {w} {w} {8} {0} {} {1} {} {0} +E {17981} {s} {s} {4} {0} {} {1} {} {0} + +R {17984} {0} {} {Rugged Trail Around the Mountainside} {} {East to west, the trail winds around the mountainside, buried every now and then under fallen rubble or large boulders. To the south, a short climb up the hillside takes you into the cavity left by the rockslide. Down to the southwest, a forbidding cluster of trees coats the lower hill slopes.} {Blighted Hills} {} {} {} {1} {} +E {17985} {e} {e} {2} {0} {} {1} {} {0} +E {17983} {w} {w} {8} {0} {} {1} {} {0} +E {17986} {s} {s} {4} {0} {} {1} {} {0} + +R {17985} {0} {} {Blight Trail Past the Mountain} {} {The trail continues along the mountain's slope, and is wide enough for a wagon to make passage, although the lack of wheel ruts shows that no wagon ever does. A small slump of loose scree lies beside the path, and much more fallen rock lies further to the west. It appears to have fallen from the mountain's unstable heights. To the north and south, the gradient is far too steep for travel.} {Blighted Hills} {} {} {} {1} {} +E {17988} {e} {e} {2} {0} {} {1} {} {0} +E {17984} {w} {w} {8} {0} {} {1} {} {0} + +R {17986} {0} {} {Rock-Scarred Hillside} {} {This hill looks more like a miniature mountain, with its peaked summit and steep, rocky faces. The slope above has been rendered impassable by a past rockslide, which has left large amounts of loose rock and scree littered about the area. The dark boughs of a dark copse of trees overhang the lower portion of the hillside.} {Blighted Hills} {} {} {} {1} {} +E {17984} {n} {n} {1} {0} {} {1} {} {0} +E {17987} {e} {e} {2} {0} {} {1} {} {0} +E {17981} {w} {w} {8} {0} {} {1} {} {0} + +R {17987} {0} {} {A Dusty Rock-Veiled Cave} {} {This small, but well sheltered cave has long remained hidden beneath the loose veil of rock which hides the entrance. A thick layer of undisturbed dust coats the floor, raising small clouds whenever disturbed. Towards the back of the cave is a small ring of charcoal, encircled by haphazardly set grey stones. A number of discarded utensils lay scattered in the dust.} {Blighted Hills} {} {} {} {1} {} +E {17986} {w} {w} {8} {0} {} {1} {} {0} + +R {17988} {0} {} {Steep Trail Down the Mountainside} {} {The vantage upon the mountainside gives a good view out across the lands below. To the northeast, a large fissure rends the earth, with small puffs of steam occasionally rising from its depths. The ground is too steep for travel to the northwest, and nothing more than blighted hills can be seen for leagues. The view to the south is blocked by the mountain's slopes.} {Blighted Hills} {} {} {} {1} {} +E {17989} {e} {e} {2} {0} {} {1} {} {0} +E {17985} {w} {w} {8} {0} {} {1} {} {0} + +R {17989} {0} {} {Sharp Turn in the Trail} {} {A steep, rocky defile forces the trail to turn sharply from east to north, as it traverses the steep hill slopes. A small furrow cuts across the path, marking the path of runoff which runs down the slopes. Moss and small fungi cling to the few stable rocks in the area, but most of the rubble is too precarious to sustain any forms of life.} {Blighted Hills} {} {} {} {1} {} +E {17990} {n} {n} {1} {0} {} {1} {} {0} +E {17988} {w} {w} {8} {0} {} {1} {} {0} + +R {17990} {0} {} {Trail Before a Low Escarpment} {} {A thin, disused trail runs down the steep slopes from the hillside to the south. The reason for its current disuse is evident, as it turns directly into a vertical face of rock on the eastern side. The cliff looks like it has been forcefully ripped upward from the earth by cataclysmic forces. Nevertheless, it is only a few spans high with a number of hand and foot holds to aid anyone willing to climb it. Further to the north, the cliff opens out into a narrow ravine, with occasional wisps of steam rising.} {Blighted Hills} {} {} {} {1} {} +E {17991} {n} {n} {1} {0} {} {1} {} {0} +E {17989} {s} {s} {4} {0} {} {1} {} {0} +E {18031} {u} {u} {16} {0} {} {1} {} {0} + +R {17991} {0} {} {Rocky Barrens} {} {Jagged rocks jut up from the ground at all angles, with sharp edges to trip an unwary traveller or turn an ankle. Cracks cut across the ground, coming from the east where a narrow crevice runs from north to south. The ravine's bottom is not visible from this vantage. To the south, the opposite edge of the chasm cuts back, forever closing off its depths. A small cliff juts up from the ground, where the uneven sides meet. It could possibly be just low enough to climb manually.} {Blighted Hills} {} {} {} {1} {} +E {17994} {n} {n} {1} {0} {} {1} {} {0} +E {17992} {e} {e} {2} {0} {} {1} {} {0} +E {17990} {s} {s} {4} {0} {} {1} {} {0} + +R {17992} {0} {} {Jutting Outcrop over the Chasm's Mouth} {} {The opposite cliffside of the chasm cuts back just to the south, leaving this short outcropping of rock jutting out over the broiling depths. Green, acidic liquid bubbles far below, leaving plumes of gaseous steam rising up into the atmosphere. Despite the precarious, protruding location of this outcropping, it would still be suicidal to attempt to jump the ravine, as the opposite side is raised several spans higher than this edge.} {Blighted Hills} {} {} {} {1} {} +E {17993} {n} {n} {1} {0} {} {1} {} {0} +E {17991} {w} {w} {8} {0} {} {1} {} {0} + +R {17993} {0} {} {At the Chasm's Edge} {} {The steam from the chasm gnaws upon the rocks, slowly corroding everything it touches. A quick look over the edge reveals a bubbling green liquid at the bottom of the ravine. Crossing the mouth of the crevice would likely prove impossible, as the land on the far edge is raised up several spans higher than this side.} {Blighted Hills} {} {} {} {1} {} +E {17994} {w} {w} {8} {0} {} {1} {} {0} +E {17992} {s} {s} {4} {0} {} {1} {} {0} + +R {17994} {0} {} {Bare Ground before the Chasm} {} {Hills rise up sharply to the west, casting a dark shadow across the land. The dread atmosphere is increased by the open chasm which rends the earth to the east. The steam which rises from its depths in sporadic bursts has a greenish tinge, giving it an almost acidic sensation. The ground is coated with loose rocks and pebbles, with occasional large cracks cutting across from the chasm's edge.} {Blighted Hills} {} {} {} {1} {} +E {17993} {e} {e} {2} {0} {} {1} {} {0} +E {17995} {w} {w} {8} {0} {} {1} {} {0} +E {17991} {s} {s} {4} {0} {} {1} {} {0} + +R {17995} {0} {} {Hillside Dropoff} {} {The land drops steeply downward, eventually ending at a narrow chasm to the east. A few spare trees cling tediously to the rocky terrain, their boughs reaching downward, weighed down by their pussy, bloated leaves. A few vines creep across the hillside from the north, reaching tendril fingers towards those few plants on the hilltop. The terrain to the south appears much too rugged to traverse.} {Blighted Hills} {} {} {} {1} {} +E {18009} {n} {n} {1} {0} {} {1} {} {0} +E {17994} {e} {e} {2} {0} {} {1} {} {0} +E {17996} {w} {w} {8} {0} {} {1} {} {0} + +R {17996} {0} {} {Grappling Woodland} {} {Tough vegetation clutches grimly to this hill's apex, despite the complete lack of softer soil. Cracks deface the stony ground where tough roots have penetrated directly into the stony surface. The height of the hill gives a respectable view over the surrounding blight. Past the hills to the east, some small puffs of smoke or steam rise upwards to dissipate into the air. On a hill to the northwest the remains of an ancient structure can be seen.} {Blighted Hills} {} {} {} {1} {} +E {18008} {n} {n} {1} {0} {} {1} {} {0} +E {17995} {e} {e} {2} {0} {} {1} {} {0} +E {17997} {w} {w} {8} {0} {} {1} {} {0} + +R {17997} {0} {} {Hardy Plantlife} {} {A sparse collection of trees clings to the hillside, greedily absorbing the scant water which drains downslope. Looking more like gigantic weeks than proper trees, the plantlife latches claw-like roots into the rocky slopes, making large cracks in the underlying bedrock. Larger trees are visible at the hill's peak to the east. Westward, the land slopes down into a shallow basin amongst the hills.} {Blighted Hills} {} {} {} {1} {} +E {18006} {n} {n} {1} {0} {} {1} {} {0} +E {17996} {e} {e} {2} {0} {} {1} {} {0} +E {17998} {w} {w} {8} {0} {} {1} {} {0} + +R {17998} {0} {} {Grotesque Pond at the Basin's Base} {D} {The ground on all sides slopes down to this one point, where runoff water has accumulated into a small pond. The water has the consistency of gruel, and the smell which comes from it hints that it may very well be toxic. But a large number of animal tracks still lead to and from the pond. Perhaps the water is not as lethal as it first appears. A faint trail casts a line up the hill to the north to an old, abandoned structure.} {Blighted Hills} {} {} {} {1} {} +E {18005} {n} {n} {1} {0} {} {1} {} {0} +E {17997} {e} {e} {2} {0} {} {1} {} {0} +E {18002} {w} {w} {8} {0} {} {1} {} {0} +E {17999} {s} {s} {4} {0} {} {1} {} {0} + +R {17999} {0} {} {The Verge of the Blight Basin} {} {A shallow basin opens out to the north, like a bowl scooped from the earth by the hands of a giant. Hills rise up on all sides presenting an imposing visage and blocking view of the blight beyond. A broken structure can be seen on the tallest hill to the north, a faint trail picking a path across the basin towards it.} {Blighted Hills} {} {} {} {1} {} +E {17998} {n} {n} {1} {0} {} {1} {} {0} +E {18001} {w} {w} {8} {0} {} {1} {} {0} +E {18000} {s} {s} {4} {0} {} {1} {} {0} + +R {18000} {0} {} {Traversing the Blight Trail} {} {From north to south, the trail picks a seemingly random path over the rocky terrain. Slumps of loose rock mar the path at irregular intervals and great care is needed to prevent a turned ankle while going around them. Off the path, the ground is dangerously unstable, forcing any travellers to stick to the north-south trail.} {Blighted Hills} {} {} {} {1} {} +E {17999} {n} {n} {1} {0} {} {1} {} {0} +E {17983} {s} {s} {4} {0} {} {1} {} {0} + +R {18001} {0} {} {At a Skeletal Tree} {} {A lone tree reaches skeletal fingers high up into the sky, rivaling some of the smaller nearby hills with its immense height. No leaves grow upon its boughs, and it appears to be very much dead. At the tree's base, a small muddy culvert runs down the hillside to a small pond visible at the bottom. Hills rise up on all sides, forming a shallow basin around the pond.} {Blighted Hills} {} {} {} {1} {} +E {18002} {n} {n} {1} {0} {} {1} {} {0} +E {17999} {e} {e} {2} {0} {} {1} {} {0} + +R {18002} {0} {} {On the Slopes of the Basin} {} {A gentle gradient downwards to the east descends into a shallow basin, held in the arms of the surrounding hills. But small trails of sludge and slurry mar its the slopes, running down to a horrid muck-filled pond at the base. The small number of plants growing here show flowers of mottled brown and orange. To the south a large tree cuts a silhouette upon the horizon. High, impassable slopes further up the hills force continued passage deeper into the blighted basin.} {Blighted Hills} {} {} {} {1} {} +E {18003} {n} {n} {1} {0} {} {1} {} {0} +E {17998} {e} {e} {2} {0} {} {1} {} {0} +E {18001} {s} {s} {4} {0} {} {1} {} {0} + +R {18003} {0} {} {Trail Below the Watchtower} {} {An ancient, rocky pathway trails underfoot, leading up the hillside to the east. At the path's end stands the remains of a broken watchtower, looking very much deserted. A sparse population of craggy, groping trees overhang the trail through the pass in the hills to the north. Fallen leaves emit a foul odor as the blight rots away their flesh. To the south, the land drops gradually downward into a circular basin.} {Blighted Hills} {} {} {} {1} {} +E {18004} {n} {n} {1} {0} {} {1} {} {0} +E {18005} {e} {e} {2} {0} {} {1} {} {0} +E {18002} {s} {s} {4} {0} {} {1} {} {0} + +R {18004} {0} {} {Trail through the Hill Pass} {} {Loose rocks and debris mark the path of an ancient trail, now fallen into irredeemable disrepair. Trenches cut across the path where acidic rain runs down off the hilltop. Unusually enormous roots reach up from the black soil, by all appearances far too large for the small vegetation in the vicinity. Fallen leaves lie rotting across the path, leaving a noxious stench which seems to linger for an eternity.} {Blighted Hills} {} {} {} {1} {} +E {18007} {e} {e} {2} {0} {} {1} {} {0} +E {18003} {s} {s} {4} {0} {} {1} {} {0} + +R {18005} {0} {} {Shattered Watchtower} {} {A circle of stones surrounded by rubble is all that is left of this once steadfast watchtower. Nevertheless, this hilltop still offers a commanding view of the surrounding lands. A crevice rends the earth past the hills to the east, and a small mountain peak to the northeast looks distinctly like a volcano. Close by, the rotted remains of a battering ram and catapult lie abandoned. Fleshless bones and broken weapons and armor lie scattered amid the crushing weight of fallen rock.} {Blighted Hills} {} {} {} {1} {} +E {18006} {e} {e} {2} {0} {} {1} {} {0} +E {18003} {w} {w} {8} {0} {} {1} {} {0} +E {17998} {s} {s} {4} {0} {} {1} {} {0} + +R {18006} {0} {} {Diminutive Hill Peak} {} {The peak of this hill is somewhat overshadowed by the surrounding hilltops, lending the area a dark, shadowy menace. A network of thin vines appears to have choked the life out of most of the hilltop's trees, leaving rotting stumps which disgorge the fetid stink of a month old corpse. Down the slope to the north a trail leads out of these hills onto a level plain. To the south, a circular basin lies cradled amongst the hills.} {Blighted Hills} {} {} {} {1} {} +E {18007} {n} {n} {1} {0} {} {1} {} {0} +E {18008} {e} {e} {2} {0} {} {1} {} {0} +E {18005} {w} {w} {8} {0} {} {1} {} {0} +E {17997} {s} {s} {4} {0} {} {1} {} {0} + +R {18007} {0} {} {Gateway to the Blighted Hills} {} {Faint, and barely visible, the path etches its way from west to north as it avoids a large hill to the southwest. A broken structure stands atop the hill, like a sentinel to watch over this very place. Southwards the ground becomes rocky, rising steeply upwards. But to the north, it levels out into a flat level plain. Old pieces of cut stone lie by the trail, corroding in the blight's corruption.} {Blighted Hills} {} {} {} {1} {} +E {18013} {n} {n} {1} {0} {} {1} {} {0} +E {18004} {w} {w} {8} {0} {} {1} {} {0} +E {18006} {s} {s} {4} {0} {} {1} {} {0} + +R {18008} {0} {} {Vine-Encrusted Hills} {} {Vines have overrun the surrounding hills, laced amongst the dead plantlife like the web of a giant spider. The other vegetation which might have stood here has been choked lifeless and torn to shreds by the vines' briars. Just to walk by is difficult, as the vines seem to grope and catch on any piece of clothing they can reach. Over the vines to the north, the land plunges down into a wadi which then spreads out onto a level plain.} {Blighted Hills} {} {} {} {1} {} +E {18009} {e} {e} {2} {0} {} {1} {} {0} +E {18006} {w} {w} {8} {0} {} {1} {} {0} +E {17996} {s} {s} {4} {0} {} {1} {} {0} + +R {18009} {0} {} {Vines Overlooking the Gully} {} {The hillside here seethes with a mass of writhing vines, choking the life out of what few trees once stood here. A hollow in the ground lays almost unnoticed under the massive creeper coverage. From the hollow, a small wadi in the hillside begins to form, flowing down northwards onto a level plain. Out to the east, a ravine rips across the earth, with an occasional puff of steam rising from its depths.} {Blighted Hills} {} {} {} {1} {} +E {18010} {n} {n} {1} {0} {} {1} {} {0} +E {18008} {w} {w} {8} {0} {} {1} {} {0} +E {17995} {s} {s} {4} {0} {} {1} {} {0} + +R {18010} {0} {} {Cutting through the Blight} {} {A slow moving trickle of thick sludge is all that runs through this gully, although judging by its depth, that was not always the case. A foul stench fills the air, emanating from the vile substance flowing by, thick enough to taste. Up the hill to the south, the gully's beginning is cloaked under a web of writhing vines, while further downhill it spreads out into a wide slump of deposited soil.} {Blighted Hills} {} {} {} {1} {} +E {18011} {w} {w} {8} {0} {} {1} {} {0} +E {18009} {s} {s} {4} {0} {} {1} {} {0} + +R {18011} {0} {} {At the Wadi's Base} {} {The gully's walls drop down to form a wide spreading wadi. Black soil lies spread out before the gully's entrance, fed by the thin trail of noisome gruel which flows down from above. Open blight plains stretch out to the northwest, but a large conical mountain rises up to the northeast, looking suspiciously like a volcano. Some bones can be seen protruding up from the dank soil. Large bones.} {Blighted Hills} {} {} {} {1} {} +E {18012} {n} {n} {1} {0} {} {1} {} {0} +E {18010} {e} {e} {2} {0} {} {1} {} {0} + +R {18012} {0} {} {Putrid Ground} {} {The slopes of a peaked mountain rise to the east, and the mouth of a gully looms to the south. Sludge flows down from both directions giving the soil here the consistency of porridge. If it was clear water which flowed down from the heights, this space of land would quite likely be a lake. As it is though, culminated sludge has formed a putrid bog. The sludge emits a fetid stink so strong that gaseous wisps of it can be seen in the air.} {Blighted Hills} {} {} {} {1} {} +E {18040} {n} {n} {1} {0} {} {1} {} {0} +E {18015} {e} {e} {2} {0} {} {1} {} {0} +E {18013} {w} {w} {8} {0} {} {1} {} {0} +E {18011} {s} {s} {4} {0} {} {1} {} {0} + +R {18013} {0} {} {Concealed Pathway} {} {Lying almost unnoticed, the vague outline of an old, disused pathway runs north to south beneath the thick vegetation. The land begins to rise up to the south, entering a cluster of rolling hills. Atop one of those hills, a silhouetted outline shows what appears to be some sort of building. Travel in all other directions though is level, but still difficult due to a dense covering of blighted plantlife.} {Blighted Hills} {} {} {} {1} {} +E {18041} {n} {n} {1} {0} {} {1} {} {0} +E {18012} {e} {e} {2} {0} {} {1} {} {0} +E {18014} {w} {w} {8} {0} {} {1} {} {0} +E {18007} {s} {s} {4} {0} {} {1} {} {0} + +R {18014} {0} {} {A Sea of Clinging Weeds} {} {To make any sort of speed through this area requires a tremendous amount of effort. Thick, rope-like weeds cover the ground, throttling the life out of any tree or bush which tries to gain purchase. The desiccated corpses of a few of the blight's smaller animals lay amongst the copious weed growth and dead plantlife. The lives of more than mere bushes have fallen to the wrath of these malevolent weeds.} {Blighted Hills} {} {} {} {1} {} +E {18042} {n} {n} {1} {0} {} {1} {} {0} +E {18013} {e} {e} {2} {0} {} {1} {} {0} + +R {18015} {0} {} {Saddle through the Hills} {} {The land undulates up and down, forming the spreading roots of the volcano rearing up in the sky to the east. The quickest path between the mountain and the plains it overlooks is through this low saddle between the steeper slopes to either side. Small gullies mark where water flows down from the heights, but no water flows through at this time. The closer to the great mountain, the thicker the covering growth of vegetation. One has to be very careful to prevent being snatched up by vindictive branches.} {Blighted Hills} {} {} {} {1} {} +E {18016} {e} {e} {2} {0} {} {1} {} {0} +E {18012} {w} {w} {8} {0} {} {1} {} {0} + +R {18016} {0} {} {Saddle through the Hills} {} {The density of the trees on the mountain's slopes has left a thick coating of leaves across the ground. The bloated, black leaves burst when trodden on, making the ground slippery with the foul, puss-like substance secreted within the leaves. The tracks of many large beasts cut criss-crossed paths through the underbrush. The branches of a small group of twisted trees are coated with old blood, the corpse of a blight worm decaying over beneath.} {Blighted Hills} {} {} {} {1} {} +E {18017} {e} {e} {2} {0} {} {1} {} {0} +E {18015} {w} {w} {8} {0} {} {1} {} {0} + +R {18017} {0} {} {Adorning the Mountain's Roots} {} {At this point, the mountain looms high above, dwarfing all other landforms nearby. The gradient is dauntingly steep, but not so steep as to prevent even the larger trees from growing here. The gnarled, twisted trees glare down, their intentions surely not kind. Gazing further up the slopes, the mountain's vegetation eventually thins out as the slopes get too steep for roots to gain reliable purchase.} {Blighted Hills} {} {} {} {1} {} +E {18018} {n} {n} {1} {0} {} {1} {} {0} +E {18020} {e} {e} {2} {0} {} {1} {} {0} +E {18016} {w} {w} {8} {0} {} {1} {} {0} + +R {18018} {0} {} {Heaving through the Undergrowth} {} {The life on the slopes mainly consists of larger trees, but strangely it is the sparse underbrush causing more trouble. The low-lying bushes twist and tenaciously cling to legs. It takes great strength and a lot of energy to break their grip. Not too far upwards to the east, the vegetation thins out as the land becomes too steep for larger trees.} {Blighted Hills} {} {} {} {1} {} +E {18019} {e} {e} {2} {0} {} {1} {} {0} +E {18017} {s} {s} {4} {0} {} {1} {} {0} + +R {18019} {0} {} {Above the Treeline} {} {The treeline recedes, leaving a clear view for leagues around. The gradient of the mountainside gets too steep to ascend any higher, even though this isn't even half way up the great volcano's slopes. Running southward from the base of the volcano cuts a rift, eventually ending at the base of some distant hills. It is hard to make out, but far away to the northwest, some spires mark the location of what appears to be a fortress.} {Blighted Hills} {} {} {} {1} {} +E {18143} {e} {e} {2} {0} {} {1} {} {0} +E {18018} {w} {w} {8} {0} {} {1} {} {0} +E {18020} {s} {s} {4} {0} {} {1} {} {0} + +R {18020} {0} {} {Blighted Vegetables} {} {The slopes of the volcano are alive with plantlife, quite likely due to the abundance of fresh soil. Unfortunately though, this abundance of plantlife is not a good thing. Maliciously swung tree limbs must be ducked and dodged at almost every step. Smaller plants are also scattered amongst the trees. In particular is a vine which seems to have overgrown the entire mountain- side. Large, rounded vegetables grow from the vine, a rather unusual sight for the blight.} {Blighted Hills} {} {} {} {1} {} +E {18019} {n} {n} {1} {0} {} {1} {} {0} +E {18021} {e} {e} {2} {0} {} {1} {} {0} +E {18017} {w} {w} {8} {0} {} {1} {} {0} + +R {18021} {0} {} {The Source of a Narrow Ravine} {} {The ground is rent and twisted the result of some long past seismic event. To the east the land has been thrust upwards forming a vertical edifice. It appears to have some sturdy niches and nooks which would aid those who wish to climb up though. Outwards to the south, the cliff face splits apart to create a long, narrow ravine which stretches all the way to the hilllands in the far south. For those who do not wish to climb the stony edifice to the east, the only reasonable way to travel is west, circling the mountain.} {Blighted Hills} {} {} {} {1} {} +E {18020} {w} {w} {8} {0} {} {1} {} {0} +E {18022} {u} {u} {16} {0} {} {1} {} {0} + +R {18022} {0} {} {Volcanic Terrain} {} {At this elevation, much of the volcano's slopes is cloaked with vegetation, from bushes up to tall, sprawling trees. Further upward the slopes become too steep to climb, and the larger trees disperse, unable to gain the hold they require. To the west is a near-vertical drop. But, it is only a few spans high, and may very well be climbable. To the south, the ground levels out into a broad plain until it again ascends into the blighted hills.} {Blighted Hills} {} {} {} {1} {} +E {18023} {s} {s} {4} {0} {} {1} {} {0} +E {18021} {d} {d} {32} {0} {} {1} {} {0} + +R {18023} {0} {} {Blighted Plains before the Mountain} {} {The ground begins to steepen to the north, rising far upward into the peak of what could only be a volcano. Judging by the vegetation growing in the area though, the volcano has not erupted for many years. Some of the trees in the area are large enough to have required decades to grow. They still harbor all the malicious, watching presence of the most ancient trees in the blight though.} {Blighted Hills} {} {} {} {1} {} +E {18022} {n} {n} {1} {0} {} {1} {} {0} +E {18024} {w} {w} {8} {0} {} {1} {} {0} +E {18027} {s} {s} {4} {0} {} {1} {} {0} + +R {18024} {0} {} {A Precarious Precipice} {} {The plain comes to an abrupt termination as it reaches a deep, dark chasm. The base of the chasm can be seen far below. Further along to the south, a strange bubbling liquid has gathered at the bottom of the ravine likely just runoff from the hilly slopes above it. The far side of the ravine is a few spans lower than this side, but to attempt to jump across would still be folly. To the north, by a large, volcanic mountain, the crevice's walls close in to form a low cliff, which might allow passage to the other side.} {Blighted Hills} {} {} {} {1} {} +E {18023} {e} {e} {2} {0} {} {1} {} {0} +E {18026} {s} {s} {4} {0} {} {1} {} {0} +E {18025} {d} {d} {32} {0} {} {1} {} {0} + +R {18025} {0} {} {Embracing the Stone Edifice} {} {This ledge is tiny, with barely space to stand. Great care must be taken in order to prevent a grizzly plunge to the bottom of the ravine. A small nest lies wedged in a small niche in the cliffside, the eggs inside all broken. A small way to the north, the chasm closes up to form a cliff. But the only way off this ledge is to climb back up the steep defile.} {Blighted Hills} {} {} {} {1} {} +E {18024} {u} {u} {16} {0} {} {1} {} {0} + +R {18026} {0} {} {Plains by the Ravine} {} {The land at the southern edge of the plains is rather stony, most of the stone originating from the rocky hill slopes to the south. Small plants and shrubs cling grimly to the softer patches of soil, their twisted, ghastly forms looking very near to death. The ravine continue to run along the west edge of the plain. A small way south, some green-tinged steam rises upwards from its depths.} {Blighted Hills} {} {} {} {1} {} +E {18024} {n} {n} {1} {0} {} {1} {} {0} +E {18027} {e} {e} {2} {0} {} {1} {} {0} +E {18028} {s} {s} {4} {0} {} {1} {} {0} + +R {18027} {0} {} {Sprawling Blight Plains} {} {Craggy, ancient trees are scattered at irregular intervals across this vast expanse of blight, swinging branches at the heads of those who wander too close. Bushes and shrubs shake and shiver unnaturally, as if predators lurk within them. Out to the east, the plains continue with no end in sight. The volcanic mountain close by to the north though provides a solid landmark to prevent people from getting lost.} {Blighted Hills} {} {} {} {1} {} +E {18023} {n} {n} {1} {0} {} {1} {} {0} +E {18026} {w} {w} {8} {0} {} {1} {} {0} + +R {18028} {0} {} {A Meeting of Hills and Plains} {} {To the south lies hills, rocky and barren. North and west the land levels out into an open expanse. The plain would be rather large if it wasn't for the great chasm formed through the center. The plain follows along the edge of the ravine until it rises up the slopes of a massive, conical mountain. A few small shrubs grow in the occasional soft piece of soil, looking for all the world like they suffer through intolerable agony.} {Blighted Hills} {} {} {} {1} {} +E {18026} {n} {n} {1} {0} {} {1} {} {0} +E {18029} {w} {w} {8} {0} {} {1} {} {0} +E {18032} {s} {s} {4} {0} {} {1} {} {0} + +R {18029} {0} {} {Overlooking the Steaming Ravine} {} {The land drops away sharply to the west into a narrow yet surprisingly deep ravine. Steam rises up from its depths, its gaseous form tinged with green, the same color as the liquid bubbling in far below. Even though this side of the chasm is raised a few spans higher than the other, jumping across would still be a fool's venture. Just to the south though, the ravine's two walls meet, providing a possible means to cross.} {Blighted Hills} {} {} {} {1} {} +E {18028} {e} {e} {2} {0} {} {1} {} {0} +E {18030} {s} {s} {4} {0} {} {1} {} {0} + +R {18030} {0} {} {Barren Blighted Hills} {} {The surrounding hills are barren and dark, more desolate than the harshest of deserts. In these lands, as day fades to night and the temperature drops dramatically, the ground often cracks from heat stress. As a result, loose rocks have been distributed across the hillside, with cracks criss-crossing every which way. To the northwest though, a ravine cuts the earth, far too large to have been caused by the stress of the climate. A faint trail runs by from east to west.} {Blighted Hills} {} {} {} {1} {} +E {18029} {n} {n} {1} {0} {} {1} {} {0} +E {18032} {e} {e} {2} {0} {} {1} {} {0} +E {18031} {w} {w} {8} {0} {} {1} {} {0} + +R {18031} {0} {} {Atop a Jutting Precipice} {} {The disused trail comes to an abrupt end and vanishes over the edge of a vertical drop. The cliff is only a few spans high and adventuresome souls might be able to climb down to the bottom. This vantage gives a great view directly along the line of a long, narrow chasm to the north. Tepid, green liquid slowly bubbles at the ravine's near edge, before it closes up into the short cliff to the west. Far away to the north, a volcano rears up into the sky, although no lava issues forth from its peak.} {Blighted Hills} {} {} {} {1} {} +E {18030} {e} {e} {2} {0} {} {1} {} {0} +E {17990} {d} {d} {32} {0} {} {1} {} {0} + +R {18032} {0} {} {Barren Blighted Hills} {} {The hard, stony ground prevents any plantlife from gaining purchase. Not even mosses grow on the rocks, hinting that unnatural forces prevent plants from growing here just as much as the lack of softer soil. Further to the north the barren grey landscape appears to relent and give way to a level plain, bristling with vegetation. A disused trail picks a path to the east where some odd looking stone figures cast their silhouettes up against the not-too-distant horizon.} {Blighted Hills} {} {} {} {1} {} +E {18028} {n} {n} {1} {0} {} {1} {} {0} +E {18033} {e} {e} {2} {0} {} {1} {} {0} +E {18030} {w} {w} {8} {0} {} {1} {} {0} +E {18039} {s} {s} {4} {0} {} {1} {} {0} + +R {18033} {0} {} {Improbable Landforms} {} {Three separate rock forms stand in a line, with no clues to show how they came to be there. They are large; easily the height of a grown man. First there is a cylinder, beside which is a hemisphere which then leads on to a pointed cone. Apart from these structures there is nothing in the area to set it apart from the rest of these barren hills. The rock-strewn slopes are still utterly devoid of plantlife, with no clear end in sight.} {Blighted Hills} {} {} {} {1} {} +E {18032} {w} {w} {8} {0} {} {1} {} {0} +E {18034} {s} {s} {4} {0} {} {1} {} {0} + +R {18034} {0} {} {Bordering the Rocky Barrens} {} {Looking to the north, the rocky slopes are lifeless and desolate. No plant will grow upon those slopes. But to the south, the hills take on a mottled black and orange appearance, as mosses and fungus begin to form a coating over the stony ground. Some strange, carved landforms can be seen to the north and an old, faded trail picks a path in that direction.} {Blighted Hills} {} {} {} {1} {} +E {18033} {n} {n} {1} {0} {} {1} {} {0} +E {18035} {e} {e} {2} {0} {} {1} {} {0} +E {18039} {w} {w} {8} {0} {} {1} {} {0} +E {18037} {s} {s} {4} {0} {} {1} {} {0} + +R {18035} {0} {} {Intermittent Fungi} {} {Sporadic patches of moss and fungus cling tightly to much of the stones in the vicinity, making the ground look like a patchwork display of gruesome, mottled colors. Some of the moss is almost grass-like in length, and clings tenaciously to any feet which tread upon it. The beginnings of a faint path can be seen to the west, but it has been concealed by the mossy growths in further to the south.} {Blighted Hills} {} {} {} {1} {} +E {18034} {w} {w} {8} {0} {} {1} {} {0} +E {18036} {s} {s} {4} {0} {} {1} {} {0} + +R {18036} {0} {} {Last Vestige of the Rocky Heights} {} {The rocky hills so predominant in the near northwest now look out over a vast scene of desolate blightlands which extend far out to the south. The mosses patterning the ground here seem to cling to boots just as strongly as they cling to the very stones beneath. Gazing far outwards to the north, a large, conical mountain protrudes from the blight, with a long, narrow ravine running from its base all the way down to the barren hills just to the northwest.} {Blighted Hills} {} {} {} {1} {} +E {18035} {n} {n} {1} {0} {} {1} {} {0} +E {18037} {w} {w} {8} {0} {} {1} {} {0} + +R {18037} {0} {} {Patchwork Hillslopes} {} {Many different colors and textures adorn the stony ground from a patchwork display of fungus and moss. The long, wavy moss has a tendency to wrap its tendrils around the feet of travellers, making it a trail to move anywhere at all. But voiding the mosses through will mean treading upon the fungus, which seems to secrete a sticky, sappy substance which binds to the soles of boots like glue.} {Blighted Hills} {} {} {} {1} {} +E {18034} {n} {n} {1} {0} {} {1} {} {0} +E {18036} {e} {e} {2} {0} {} {1} {} {0} +E {18038} {w} {w} {8} {0} {} {1} {} {0} + +R {18038} {0} {} {Shadowed Shale Hilltops} {} {Even the apex of this hill is overshadowed by the steep, forbidding slopes of the mountain to the west. Much of the ground here is completely barren, devoid of even the meanest of lifeforms. But to the east, thick mosses and multi-hued fungi clings to the rocks in a mottled display of color. Far in the distance to the north, the outline of a large, conical mountain rears up against the distant horizon.} {Blighted Hills} {} {} {} {1} {} +E {18039} {n} {n} {1} {0} {} {1} {} {0} +E {18037} {e} {e} {2} {0} {} {1} {} {0} + +R {18039} {0} {} {Beneath the Mountainside} {} {A small series of peaked mountains rises up to the west, overshadowing the surrounding area. Stony debris has fallen from the mountain's heights, to smash upon the solid ground. As a result, jagged shards of rock protrude at nasty angles, ready to tear into the feet of those who tread carelessly. No vegetation has been able to gain purchase in these barren blight hills.} {Blighted Hills} {} {} {} {1} {} +E {18032} {n} {n} {1} {0} {} {1} {} {0} +E {18034} {e} {e} {2} {0} {} {1} {} {0} +E {18038} {s} {s} {4} {0} {} {1} {} {0} + +R {18040} {0} {} {Overgrown Blight} {} {Heavy foliage drapes down, brushing the faces of those who pass by. Every so often the tree limbs snatch and grab, disemboweling their unfortunate prey, leaving the corpse for the scavengers. Such reckless destruction has left the overgrown blight with very few animals left. Only those which are too large, or those too nimble are able to survive the trees' wrath.} {Blighted Hills} {} {} {} {1} {} +E {18041} {w} {w} {8} {0} {} {1} {} {0} +E {18012} {s} {s} {4} {0} {} {1} {} {0} + +R {18041} {0} {} {Overgrown Blight} {} {Vines, trees and weeds interlace together to make an oozing scene of black and bloated plantlife. The display is so similar to other nearby areas that if it weren't for the peak of the volcanic mountain to the east, losing the way would be a foregone conclusion. But as it is, all it requires is a bit of care and a lot of strength to heave through the tangled undergrowth. In time the press of blighted vegetation must lessen.} {Blighted Hills} {} {} {} {1} {} +E {18044} {n} {n} {1} {0} {} {1} {} {0} +E {18040} {e} {e} {2} {0} {} {1} {} {0} +E {18042} {w} {w} {8} {0} {} {1} {} {0} +E {18013} {s} {s} {4} {0} {} {1} {} {0} + +R {18042} {0} {} {Overgrown Blight} {} {Trees interspersed with thick, winding weeds leave the blight strangled and overgrown. Very little can be seen over the vegetation, with only the peak of the mountain to the east to guide a weary traveller. Not that any lucid traveller would ever be here of their own free will. The local sights would consist solely of dark vegetation, which seems to be rotting as it stands. Keenly aimed branches also indicate that the trespass is highly unwelcome.} {Blighted Hills} {} {} {} {1} {} +E {18043} {n} {n} {1} {0} {} {1} {} {0} +E {18041} {e} {e} {2} {0} {} {1} {} {0} +E {18014} {s} {s} {4} {0} {} {1} {} {0} + +R {18043} {0} {} {Overgrown Blight} {} {Leaves above slowly drip their pussy sap down from the canopy in a sporadic rain. The ground is sticky with the tacky fluid, as are the roots that rise up from the earth to trip the unprepared. Through the twisted trunks to the north, the thick press of vegetation appears to lessen. All other ways lead further into the overgrown blight. Especially west, where a mass of mottled black leaves blocks the way.} {Blighted Hills} {} {} {} {1} {} +E {18048} {n} {n} {1} {0} {} {1} {} {0} +E {18044} {e} {e} {2} {0} {} {1} {} {0} +E {18042} {s} {s} {4} {0} {} {1} {} {0} + +R {18044} {0} {} {Overgrown Blight} {} {Not much exists here to separate this small section of forest from the rest of the overgrown blight area. The mountain's peak still rears up above the treetops to the east. The woods still hold the same horrifying menace. Near a spindly bush lies the skin of what must be a blighted snake. Impenetrable forest extends in all directions. Northward, the press of vegetation gets too thick and dangerous for sensible travel.} {Blighted Hills} {} {} {} {1} {} +E {18045} {e} {e} {2} {0} {} {1} {} {0} +E {18043} {w} {w} {8} {0} {} {1} {} {0} +E {18041} {s} {s} {4} {0} {} {1} {} {0} + +R {18045} {0} {} {Overgrown Blight} {} {The grotesque, writhing forms of blighted trees surround on all sides. But to the north they seem to cut off abruptly. The gnarled knots in the trunks have the appearance of leering faces, heightened even more by the fact that the branches of the trees have a tendency to swing and snatch at any living creature. Very little in the way of animal life can be found in this thick press of trees. Only the toughest beasts can survive the trees' wrath.} {Blighted Hills} {} {} {} {1} {} +E {18046} {n} {n} {1} {0} {} {1} {} {0} +E {18044} {w} {w} {8} {0} {} {1} {} {0} + +R {18046} {0} {} {Forest Destruction} {} {This piece of land would simply be an extension of the overgrown blight to the south if not for the destructive forces recently unleashed. Whole trees have been uprooted and tossed about like kindling, to lie dying and rotting under the open sky. White, puss-like sap oozing from shattered boughs shows that the destruction of the plantlife was recent.} {Blighted Hills} {} {} {} {1} {} +E {18047} {w} {w} {8} {0} {} {1} {} {0} +E {18045} {s} {s} {4} {0} {} {1} {} {0} + +R {18047} {0} {} {The Blight} {} {Putrid, clinging odors hover around in the damp, sticky air. The corruption which created the blight hangs thick here. The soil is tinged with a sickly green, which perhaps explains the stench which pervades the area. Clinging weeds latch onto anything which strays too close. To the south, dark boughs overhang the land where the beginning of an overgrown blighted forest rises up from the earth.} {Blighted Hills} {} {} {} {1} {} +E {18049} {n} {n} {1} {0} {} {1} {} {0} +E {18046} {e} {e} {2} {0} {} {1} {} {0} +E {18048} {w} {w} {8} {0} {} {1} {} {0} + +R {18048} {0} {} {Path into the Forest} {} {The path runs down from the north to an abrupt halt where thick, overgrown vegetation conceals it to the south. Dark boughs hang over the area, oozing sap to leave a sticky residue on the ground. Several stumps lie scattered around, though the trees to which they were attached are nowhere in sight. Outwards to the north, the land is level and relatively clear of plantlife.} {Blighted Hills} {} {} {} {1} {} +E {18050} {n} {n} {1} {0} {} {1} {} {0} +E {18047} {e} {e} {2} {0} {} {1} {} {0} +E {18043} {s} {s} {4} {0} {} {1} {} {0} + +R {18049} {0} {} {The Blight} {} {Sporadic, twisted trees dot the blighted landscape. Knots and bumps on the trunks of the trees seem to form grinning, insane faces which watch people pass by. The ground is marked by the tracks of large beasts and a number of the trees have been ripped from the ground in sheer spite. In the distance to the south, the overhanging boughs of a twisted, overgrown forest rise up over the blight. To the west, the faint line of a trail is visible.} {Blighted Hills} {} {} {} {1} {} +E {18050} {w} {w} {8} {0} {} {1} {} {0} +E {18047} {s} {s} {4} {0} {} {1} {} {0} + +R {18050} {0} {} {Trail through the Blight} {} {A small trail runs north to south, marked by occasional usage from studded boots. Occasional trees overhang the path dangerously, watching and waiting for the chance to wreak some havoc on those who pass by. The air is thick and humid, leaving a thin sheen of dew over everything. The same putrid essence pervades the area as in the rest of the blight, causing the faint of heart to gag and cough.} {Blighted Hills} {} {} {} {1} {} +E {18052} {n} {n} {1} {0} {} {1} {} {0} +E {18049} {e} {e} {2} {0} {} {1} {} {0} +E {18051} {w} {w} {8} {0} {} {1} {} {0} +E {18048} {s} {s} {4} {0} {} {1} {} {0} + +R {18051} {0} {} {Endless Blight} {} {So far to the north and still the there is no end to the blight in sight. A thin sheen of fetid moisture clings to everything from the damp atmosphere. Far away to the east, the peak of a conical mountain rises high above the surrounding land. But no matter how far westward you travel, the mountain never seems to recede over the horizon. The blight goes on, corrupted and decayed into eternity.} {Blighted Hills} {} {} {} {1} {} +E {18050} {e} {e} {2} {0} {} {1} {} {0} + +R {18052} {0} {} {Diminishing Trail} {} {Slowly the treeline diminishes with the winding trail, which runs to the south and west. The ground in the west seems to turn from hard-studded dirt to moist and slippery moss covered sheet. The air thick enough to swallow and the smell stings nostrils with acidic humidity.} {Blighted Hills} {} {} {} {1} {} +E {18053} {w} {w} {8} {0} {} {1} {} {0} +E {18050} {s} {s} {4} {0} {} {1} {} {0} + +R {18053} {0} {} {On a Flattened Trail of Moving Moss} {} {Large rounded boulders would provide sure footing if it were not for the coating of slimy moss and lichen. The little plants have been twisted by the forces of the blight and the growth wave like cilia in the oppressive humidity of the blight. A large plain opens out to the southwest, twisted plants which appear to move out of the corner of your eye.} {Volcanic Blight} {} {} {} {1} {} +E {18061} {n} {n} {1} {0} {} {1} {} {0} +E {18052} {e} {e} {2} {0} {} {1} {} {0} +E {18054} {s} {s} {4} {0} {} {1} {} {0} + +R {18054} {0} {} {In the Twisted Grass} {} {Covered with soot and dust, trampled and mauled, the twisted grass lays in mats, flat to the ground. Roots exposed to the daylight sun, what little lives quickly approaches death. An east-west road lies to the north and the sky above and to the northwest is a bloody gray.} {Volcanic Blight} {} {} {} {1} {} +E {18053} {n} {n} {1} {0} {} {1} {} {0} +E {18058} {w} {w} {8} {0} {} {1} {} {0} +E {18055} {s} {s} {4} {0} {} {1} {} {0} + +R {18055} {0} {} {East of a Small Butte} {} {Circles in the sand, a large oblong butte the west, circles in the sky framing the sun and moon the dance of the Dark Lord in is heard in the belching of gasses from fissures in the land. Cracks in the earth a span wide, sometimes two containing hot rock and scalding gasses. Scorched earth as far as the eye can see.} {Volcanic Blight} {} {} {} {1} {} +E {18054} {n} {n} {1} {0} {} {1} {} {0} +E {18056} {s} {s} {4} {0} {} {1} {} {0} + +R {18056} {0} {} {A Widening Fissure} {} {A maw in the land opens up the south and a towering butte overlooking the land offers no cover from above. Sand slips silently into stress fractures in the rock to be ground into dust. The passage of many booted feet can be detected on the fragile soil. It is surprisingly calm in this narrow gorge, which only adds to the atmosphere.} {Volcanic Blight} {} {} {} {1} {} +E {18055} {n} {n} {1} {0} {} {1} {} {0} +E {18057} {s} {s} {4} {0} {} {1} {} {0} + +R {18057} {0} {} {Hot Springs in a Box Canyon} {} {The fissure to the north ends abruptly in a box canyon, the fracture in the earth descending into the ground. Water has pooled here and is heated by the earth. Mud pools bubble and burp, splattering scalding mud on the surface of everything. The heat is overwhelming with a large bulb of underground magma close to the surface.} {Volcanic Blight} {} {} {} {1} {} +E {18056} {n} {n} {1} {0} {} {1} {} {0} +E {18123} {u} {u} {16} {0} {} {1} {} {0} + +R {18058} {0} {} {At the Base of a Spindly Butte} {} {Towering above you is the tall spindly butte made of sandstone with a shale cap. The occasional pebble skitters off the top, provoked by an incessant wind. A faint smell of sulfur wafts in the air. The blight continues as far as the eye can see to the south.} {Volcanic Blight} {} {} {} {1} {} +E {18059} {n} {n} {1} {0} {} {1} {} {0} +E {18054} {e} {e} {2} {0} {} {1} {} {0} +E {18064} {w} {w} {8} {0} {} {1} {} {0} + +R {18059} {0} {} {Abrupt Curve in the Road} {} {A hairpin curve has been constructed taking travel off the road to the northwest to avoid a plume of pyroclastic debris and gas. A small path winds threw boulders to the east, and a well-paved road lies to the north. Fields of twisted vegetation and sickly wildlife lies to the south beyond the overhanging cliff of a small butte.} {Volcanic Blight} {} {} {} {1} {} +E {18060} {n} {n} {1} {0} {} {1} {} {0} +E {18062} {w} {w} {8} {0} {} {1} {} {0} +E {18058} {s} {s} {4} {0} {} {1} {} {0} + +R {18060} {0} {} {Pyroclastic Debris} {} {An eruption of gas and lava from a steaming hill to the west has thrown a pile of debris over the pavement. Tiny steaming rocks pop and hiss as they cool on the ground. The gasses rolling from the west are almost overwhelming in their pungency. A path to the south leads around the young volcano, avoiding most of the heat and fumes.} {Volcanic Blight} {} {} {} {1} {} +E {18061} {e} {e} {2} {0} {} {1} {} {0} +E {18065} {w} {w} {8} {0} {} {1} {} {0} +E {18059} {s} {s} {4} {0} {} {1} {} {0} + +R {18061} {0} {} {Paved Pathway in a Linear Valley} {} {The road enters the rift valley skirted on each side by wide outwash fans descending from the large cliffs to the north and south. A sudden eruption of molten rock to the east has littered the roadway with pumice stones and a layer of fine, gritty sand. The heat from the hill to the west repulses all but the foolhardy.} {Volcanic Blight} {} {} {} {1} {} +E {18071} {n} {n} {1} {0} {} {1} {} {0} +E {18060} {w} {w} {8} {0} {} {1} {} {0} +E {18053} {s} {s} {4} {0} {} {1} {} {0} + +R {18062} {0} {} {A Hastily Constructed Road South of a Volcano} {} {Boulders have been pushed aside and small parts of the valley wall have been chipped away to provide passage around the south side of a violent fissure in the land. It may not be long before the debris finally covers the area, but in the need for expediency travel is still made close to the heat and flying chunks of rock. A large cliff face tapers off to the west as it plunges into a stinking, sulfuric lake.} {Volcanic Blight} {} {} {} {1} {} +E {18059} {e} {e} {2} {0} {} {1} {} {0} +E {18063} {w} {w} {8} {0} {} {1} {} {0} + +R {18063} {0} {} {Skirting a Belching Volcano} {} {The road is abruptly forced to the south here to avoid the poisonous plume of a small volcanic cone. Large boulders have been purposefully displaced to allow foot traffic, but nobody has yet given thought to widening it further. Hasty shovels of soil fill cracks in the rock in the futile attempt to make this a passable road. A shallow lake lies to the south.} {Volcanic Blight} {} {} {} {1} {} +E {18066} {n} {n} {1} {0} {} {1} {} {0} +E {18062} {e} {e} {2} {0} {} {1} {} {0} +E {18148} {s} {s} {4} {0} {} {1} {} {0} + +R {18064} {0} {} {Downwind of a Sulfurous Lake} {} {Billowing clouds of misty acid blow in the high winds off the lake to the west, its yellow tinted waters lap into the near shore sedges. A jumbled mass of twisted fish bodies is a testament to the recent poisoning of the lake. The sedges have browned and drooped into the water and where the blades touch the water, a small line of steam or smoke indicate their acidic consumption.} {Volcanic Blight} {} {} {} {1} {} +E {18058} {e} {e} {2} {0} {} {1} {} {0} +E {18148} {w} {w} {8} {0} {} {1} {} {0} + +R {18065} {0} {} {Splatter Cone} {} {A new volcano has abruptly appeared here as if summoned. Black ash belches from a large orifice in the ground. The debris below shifts dangerously underfoot. Putrid gasses waft off the mount and into the valley below, and within the actual opening a menacing pressure is building.} {Volcanic Blight} {} {} {} {1} {} +E {18068} {n} {n} {1} {0} {} {1} {} {0} +E {18060} {e} {e} {2} {0} {} {1} {} {0} +E {18066} {w} {w} {8} {0} {} {1} {} {0} +E {18062} {s} {s} {4} {0} {} {1} {} {0} + +R {18066} {0} {} {Road Before a Small Volcano} {} {The keep road bends abruptly around a pyroclastic cone. Small hot rocks sizzle here, burning the wilted grass and twisted shrubs. The passage of travelers to the south has skirted the danger to the east. A beaten path clambers among tumbled boulders and reconnects to the road further east. The road leads northwesterly to the intersection of the westward path.} {Volcanic Blight} {} {} {} {1} {} +E {18067} {n} {n} {1} {0} {} {1} {} {0} +E {18073} {w} {w} {8} {0} {} {1} {} {0} +E {18063} {s} {s} {4} {0} {} {1} {} {0} + +R {18067} {0} {} {Ruined Pavement} {} {Someone or something has made a sport out of ripping up chunks of road paving stones. The bare earth below has been exposed to the wind and elements, loosening even more slabs of rock. Tossed off to the side is a heap of stones, of little use now, as they are no longer part of the road.} {Volcanic Blight} {} {} {} {1} {} +E {18068} {e} {e} {2} {0} {} {1} {} {0} +E {18072} {w} {w} {8} {0} {} {1} {} {0} +E {18066} {s} {s} {4} {0} {} {1} {} {0} + +R {18068} {0} {} {An Expanse of Mud Cracked Clay} {} {Large flakes of dried mud are scattered in the hot sun. A multitude of tracks cross the expanse defiling what nature has wrought. Scrubby bushes eek out an existence, where what little water collects in the region. The occasional rock comes flying from a steaming volcanic cone to the south.} {Volcanic Blight} {} {} {} {1} {} +E {18069} {e} {e} {2} {0} {} {1} {} {0} +E {18067} {w} {w} {8} {0} {} {1} {} {0} + +R {18069} {0} {} {In the Rain Shadow of a Basalt Horst} {} {A large basalt horst looms to the south, casting a looming shadow over this land. The wind has varnished the bedrock to a high sheen with little pock marks where softer material has given way to constant aerial assault. To the north is an enclosure of bushes. A curious white scrap marks the wall of basalt to the south.} {Volcanic Blight} {} {} {} {1} {} +E {18070} {n} {n} {1} {0} {} {1} {} {0} +E {18071} {e} {e} {2} {0} {} {1} {} {0} +E {18068} {w} {w} {8} {0} {} {1} {} {0} + +R {18070} {0} {} {Enclosure of Scrub} {} {A circle of scrub-shrubs offer a slight protection against the elements. Small animal dung is hastily buried against the base of the stunted trees. Scratches in the blown sand expose the black bedrock underneath. The hot sun radiates from the rocks, backing every living thing.} {Volcanic Blight} {} {} {} {1} {} +E {18069} {s} {s} {4} {0} {} {1} {} {0} + +R {18071} {0} {} {Atop a Fault Block Mountain} {} {Complexly deformed basalt blocks thrust out at sharp angles from the rift valley floor below. A blunt-edged ridge lies above the valley, running from east to the west, rising slightly. Along the playa floor, a well-traveled road runs to and from a large keep to the west.} {Volcanic Blight} {} {} {} {1} {} +E {18069} {w} {w} {8} {0} {} {1} {} {0} +E {18061} {s} {s} {4} {0} {} {1} {} {0} + +R {18072} {0} {} {Bare Earth before a Gate} {} {Hundreds of booted and bare feet have worn the paving stones to a polished sheen. Drops of dried blood speckle the ground as a tribute to this morning's entertainment. The smell of cooking human flesh wafts out of the gate and invitation to mayhem within.} {Volcanic Blight} {} {} {} {1} {} +E {19477} {n} {n} {1} {0} {} {1} {} {0} +E {18067} {e} {e} {2} {0} {} {1} {} {0} +E {18077} {w} {w} {8} {0} {} {1} {} {0} +E {18073} {s} {s} {4} {0} {} {1} {} {0} + +R {18073} {0} {} {Intersection of the Keep Road} {} {A large intersection is well patrolled by the traffic of the looming trolloc keep to the north. A whirlwind of dust dances across the paving stones as if excited by all of the attention. Bold streaks of red blood drip from corpses dragged in to the keep to provision the storerooms. A pile of vomit backs on the hot stones, covered with flies and writhing with maggots. Dwarfed trees and sickly grasses thrust up between the paving stones at a futile attempt at life.} {Volcanic Blight} {} {} {} {1} {} +E {18072} {n} {n} {1} {0} {} {1} {} {0} +E {18066} {e} {e} {2} {0} {} {1} {} {0} +E {18076} {w} {w} {8} {0} {} {1} {} {0} +E {18074} {s} {s} {4} {0} {} {1} {} {0} + +R {18074} {0} {} {Keep Road at the Shore of a Poisoned Lake} {} {The road to the keep skirts a vile cesspool of steaming and gas-belching water to the south. The long hard road turns north and west with a little smattering of acidic water sloshing on its southern side off the way. A trickling steam of stench and caustic chemicals blocks progress to the east and the lake itself lies to the south.} {Volcanic Blight} {} {} {} {1} {} +E {18073} {n} {n} {1} {0} {} {1} {} {0} +E {18075} {w} {w} {8} {0} {} {1} {} {0} +E {18149} {s} {s} {4} {0} {} {1} {} {0} + +R {18075} {0} {} {Road Along a Stinking Lake} {} {The air reeks of sulfur and rotting fish meat. Murky water trickles from sand washed up onto the roadbed making black slippery growths of fungus. The road descends into a gently sloping valley with distant steep cliffs. The visible vegetation on the far side of the lake is blackened at the trunks and shriveled in the leaves.} {Volcanic Blight} {} {} {} {1} {} +E {18076} {n} {n} {1} {0} {} {1} {} {0} +E {18074} {e} {e} {2} {0} {} {1} {} {0} +E {18085} {w} {w} {8} {0} {} {1} {} {0} +E {18150} {s} {s} {4} {0} {} {1} {} {0} + +R {18076} {0} {} {Billowing Clouds of Sand and Dust} {} {The valley to the east serves as a funnel for the prevailing winds to this very point. A steep increase in elevation channels the wind through this narrow gorge. Wind-sculpted rocks stand as silent sentinels to the passage of ages. All of the larger boulders and rock seem to be pointed in the same direction away from the wind.} {Volcanic Blight} {} {} {} {1} {} +E {18077} {n} {n} {1} {0} {} {1} {} {0} +E {18073} {e} {e} {2} {0} {} {1} {} {0} +E {18084} {w} {w} {8} {0} {} {1} {} {0} +E {18075} {s} {s} {4} {0} {} {1} {} {0} + +R {18077} {0} {} {In a Whirlwind of Choking Dust} {} {The air is heavy with a tan haze of choking loess. The occasional image can be seen to the east and a large wall looms to the north. The wind seems to collect in the location, making staying here a hazard in the best weather, yet the constant wind give a small portion of relief from the heat.} {Volcanic Blight} {} {} {} {1} {} +E {18072} {e} {e} {2} {0} {} {1} {} {0} +E {18078} {w} {w} {8} {0} {} {1} {} {0} +E {18076} {s} {s} {4} {0} {} {1} {} {0} + +R {18078} {0} {} {Beside the Cornerstone} {} {The wall of a giant Keep comes to a corner here; above are the watchers of the Dark One. Anything done in their presence is done in his. The wall extends to the north and east, catching the wind and driving the hideous beasts of the Blight aside.} {Volcanic Blight} {} {} {} {1} {} +E {18079} {n} {n} {1} {0} {} {1} {} {0} +E {18077} {e} {e} {2} {0} {} {1} {} {0} +E {18081} {w} {w} {8} {0} {} {1} {} {0} +E {18084} {s} {s} {4} {0} {} {1} {} {0} + +R {18079} {0} {} {Midden Heap} {} {A giant pile of refuse has been tossed here. Twisted remains of weaponry, corpses, broken items of every description lie forgotten. Flies are of little concern because of the endless chain of malignant creatures that feed on them. With effort a path could be cleared into the heap of rotting garbage to look for tidbits for flesh.} {Volcanic Blight} {} {} {} {1} {} +E {18078} {s} {s} {4} {0} {} {1} {} {0} +E {18080} {d} {d} {32} {0} {} {1} {} {0} + +R {18080} {0} {} {Within a Stinking Heap of Garbage} {} {Littered about are the remains of countless meals and battles and the walls of filth glisten with drops of beaded water seeping trough the refuse. The pile closes in on every side and the footing is questionable at best. An eyeless skull gapes at you from its resting place on the floor.} {Volcanic Blight} {} {} {} {1} {} +E {18079} {u} {u} {16} {0} {} {1} {} {0} + +R {18081} {0} {} {Atop a Sandstone Horst} {} {At trapezoidal block of black rock has been thrust up here between the valleys. The retreating cliff edge to the west makes for some tricky footing. A graben valley lies to the south and a broad view of the piedmont and alluvial fans would make a nice postcard if it were not for the obvious track of a blight worm. A well-traveled road lies to the south.} {Volcanic Blight} {} {} {} {1} {} +E {18078} {e} {e} {2} {0} {} {1} {} {0} +E {18082} {w} {w} {8} {0} {} {1} {} {0} +E {18083} {s} {s} {4} {0} {} {1} {} {0} + +R {18082} {0} {} {A Wide Crack Along a Thrust Fault} {} {A wide crack in the top of the horst is impassable to the west, but a way can be carefully chosen to reach the pile of gravel below. Scruffy plants hold on against the incessant, howling wind. Far to the east looking down upon the valley is an ancient keep.} {Volcanic Blight} {} {} {} {1} {} +E {18081} {e} {e} {2} {0} {} {1} {} {0} +E {18087} {d} {d} {32} {0} {} {1} {} {0} + +R {18083} {0} {} {In a Wide Arid Valley} {} {The valley walls seem far distant from the center of this wide valley. The wind has scoured a hole almost to the bedrock, kicking up a wall of dust making a whirlwind of haze to the east. Hardy plants try to live off the nearly absent moisture, a mockery of the verdant life to the far south. Something seems to be draining the very moisture from the land, eating at what little could survive in this harsh environment.} {Volcanic Blight} {} {} {} {1} {} +E {18081} {n} {n} {1} {0} {} {1} {} {0} +E {18084} {e} {e} {2} {0} {} {1} {} {0} +E {18087} {w} {w} {8} {0} {} {1} {} {0} +E {18086} {s} {s} {4} {0} {} {1} {} {0} + +R {18084} {0} {} {East End of a Grabben Valley} {} {A large block of bedrock has subsided into the earth while large trapezoidal blocks have thrust upward to the north and south. Erosion has created large alluvial fans of brecciate outwash tumbling down the hills, well sorted from the largest chunks to the finest clay. A dry streambed cuts into the soil here, a cruel reminder of the desert's oppression.} {Volcanic Blight} {} {} {} {1} {} +E {18078} {n} {n} {1} {0} {} {1} {} {0} +E {18076} {e} {e} {2} {0} {} {1} {} {0} +E {18083} {w} {w} {8} {0} {} {1} {} {0} +E {18085} {s} {s} {4} {0} {} {1} {} {0} + +R {18085} {0} {} {Arrow Straight Road in the Blight} {} {The road in the bottom of the valley is almost pristine in its condition. Twenty spans wide with upturned edges to catch mud and water. Not a fissure or crack to be seen for as far as the eye can seen. The only clue to its true location is the ever-present stench of sulfur and carrion.} {Volcanic Blight} {} {} {} {1} {} +E {18084} {n} {n} {1} {0} {} {1} {} {0} +E {18075} {e} {e} {2} {0} {} {1} {} {0} +E {18086} {w} {w} {8} {0} {} {1} {} {0} +E {18152} {s} {s} {4} {0} {} {1} {} {0} + +R {18086} {0} {} {Dwindling Road Width} {} {The paved road, once grand and well maintained, dwindles to a mere path. Chunky paving stone jut out of the surface of the road at sharp angles. Occasionally a blue or red tile marker can be seen in the pavement, their use long forgotten. Sullen shapes fly overhead, carrion birds with little interest in a meal, their red talons proof of recent feasting.} {Volcanic Blight} {} {} {} {1} {} +E {18083} {n} {n} {1} {0} {} {1} {} {0} +E {18085} {e} {e} {2} {0} {} {1} {} {0} +E {18088} {w} {w} {8} {0} {} {1} {} {0} +E {18097} {s} {s} {4} {0} {} {1} {} {0} + +R {18087} {0} {} {At the Bottom of a Thrust Fault} {} {A wide crack in a wall of stand stone marks the end of the vast valley. Jagged rocks offer ample hand holds for travel up to the top of the outcropping. The moaning of the wind vibrates in the crack, blowing sand and fine grit in an abrasive slurry. To the west a measured path ascends the valley wall, offering an easy way out.} {Volcanic Blight} {} {} {} {1} {} +E {18083} {e} {e} {2} {0} {} {1} {} {0} +E {18090} {w} {w} {8} {0} {} {1} {} {0} +E {18088} {s} {s} {4} {0} {} {1} {} {0} +E {18082} {u} {u} {16} {0} {} {1} {} {0} + +R {18088} {0} {} {Two-Track to the Keep} {} {To traverse the road it is easiest to choose one track and keep to it. Large mounds of semi-turned earth lie between the tracks. Dead tufts of grass border the road, the smell of dried plant life mixes with the ever-present dust. A few of the weaker sandstone rocks have been crushed under the wheels of carts long past.} {Volcanic Blight} {} {} {} {1} {} +E {18087} {n} {n} {1} {0} {} {1} {} {0} +E {18086} {e} {e} {2} {0} {} {1} {} {0} +E {18089} {w} {w} {8} {0} {} {1} {} {0} + +R {18089} {0} {} {At the Base of an Alluvial Fan} {} {Fine sand grows into a mound of gravel as an alluvial fan rises to the north. The base of the valley and the road follow the same path east-west, slowly descending to a lake that gleams with an unnatural glint. Menacing clouds in the sky are turned a shade of brown-gold, fully laden with silt and dust and causing irritation of the eyes.} {Volcanic Blight} {} {} {} {1} {} +E {18090} {n} {n} {1} {0} {} {1} {} {0} +E {18088} {e} {e} {2} {0} {} {1} {} {0} +E {18092} {s} {s} {4} {0} {} {1} {} {0} + +R {18090} {0} {} {Atop an Alluvial Fan} {} {A broad alluvial fan spreads out into the valley. At the top, the boulders and rock are hard to navigate around, making travel to the north risky. At the bottom of the fan, fine sand and clay adhere to any available surface, coating the land in a thick and choking dust. Every once in a while, something seems to be moving in the sand.} {Volcanic Blight} {} {} {} {1} {} +E {18091} {n} {n} {1} {0} {} {1} {} {0} +E {18087} {e} {e} {2} {0} {} {1} {} {0} +E {18089} {s} {s} {4} {0} {} {1} {} {0} + +R {18091} {0} {} {A Sudden Cliff Face} {} {All progress comes to a halt as stones skitter ahead off a giant cliff. Further progress is impossible and the most probable course of action is to turn back. A broad valley opens out to the east with a sickly brown lake at the center of it. Verdant blight life can be seen across the lake, but is noticeably absent to the north. The top of a large structure can be seen far to the north and east.} {Volcanic Blight} {} {} {} {1} {} +E {18090} {s} {s} {4} {0} {} {1} {} {0} + +R {18092} {0} {} {Re-Emergence of a Buried Two-Track} {} {A narrow two track winds through the blight. To the north it is buried by the accrediting edge of an alluvial fan and to the south to drives into the leading edge of a marbled sand dune. The wind is a constant, blowing from the northwest, driving the sand off the valley walls and into the dunes to the south. Distant plumes of smoke rise in the east.} {Volcanic Blight} {} {} {} {1} {} +E {18089} {n} {n} {1} {0} {} {1} {} {0} +E {18093} {e} {e} {2} {0} {} {1} {} {0} +E {18094} {s} {s} {4} {0} {} {1} {} {0} + +R {18093} {0} {} {Within a Prickly Hedgerow} {} {The prickly hedgerow makes a perfect shelter from the wind. Enough shade is provided in the daytime and what is left of the blighted vegetation reduces the cutting wind. Piles of sand surround each trunk enhancing the effectiveness of the windbreak. Small, desiccated animal droppings are exposed in little piles.} {Volcanic Blight} {} {} {} {1} {} +E {18092} {w} {w} {8} {0} {} {1} {} {0} + +R {18094} {0} {} {Field of Marbled Sand} {} {White sand dunes are marbled with streaks of black, giving the land an almost mountainous feel. Foot prints in the sand reveal a white sand underlayment to the land, indicating that the black sand that covers the land is a recent addition. Dune grass gathers sand to itself, somehow clinging to life under the constant onslaught.} {Volcanic Blight} {} {} {} {1} {} +E {18092} {n} {n} {1} {0} {} {1} {} {0} +E {18095} {e} {e} {2} {0} {} {1} {} {0} +E {18102} {s} {s} {4} {0} {} {1} {} {0} + +R {18095} {0} {} {A Quiet Spot} {} {A large windbreak to the north abates the constant howl of the wind. The sand underneath is pristine and white, reflecting the sunlight and moonlight fully. Tiny wind shaped rocks all seem to point in the same direction, from northwest to southeast. Small slabs of white sandstone are carved in odd almost human poses.} {Volcanic Blight} {} {} {} {1} {} +E {18096} {e} {e} {2} {0} {} {1} {} {0} +E {18094} {w} {w} {8} {0} {} {1} {} {0} +E {18101} {s} {s} {4} {0} {} {1} {} {0} + +R {18096} {0} {} {The Rising Dunes} {} {At the base of a giant sand dune the south, black streaks of glistening sand mare the perfect white surface. Swells of dust erupt from the ground, ejecting to the air and quickly rising. The bedrock is exposed and scoured, a victim to the constant wind. Carrion birds can be seen circling high above, waiting for any fool to try the dune field.} {Volcanic Blight} {} {} {} {1} {} +E {18097} {n} {n} {1} {0} {} {1} {} {0} +E {18098} {e} {e} {2} {0} {} {1} {} {0} +E {18095} {w} {w} {8} {0} {} {1} {} {0} +E {18100} {s} {s} {4} {0} {} {1} {} {0} + +R {18097} {0} {} {Emerging from the Windbreak} {} {A small break in the sedges allow a glimpse of a road lying to the north and a large expanse of marbled sand dune field to the south. A constant, whipping wind blows the sand and scours the land. A large ventifact stands as a monument to centuries of wind erosion. The sedges are barren and sharp preventing movement east or west.} {Volcanic Blight} {} {} {} {1} {} +E {18086} {n} {n} {1} {0} {} {1} {} {0} +E {18096} {s} {s} {4} {0} {} {1} {} {0} + +R {18098} {0} {} {Rotten Marsh} {} {Floating vascular plants lie dead in the water, the fine duckweed black and shriveled. An eyeless fish stares up from the shallow water. A playa lake lies to the east, but it shimmers with a sickly yellow color, the smell of sulfur wafting up. Gentle waves lap at the shore, creating ripples among the dead plants.} {Volcanic Blight} {} {} {} {1} {} +E {18152} {n} {n} {1} {0} {} {1} {} {0} +E {18151} {e} {e} {2} {0} {} {1} {} {0} +E {18096} {w} {w} {8} {0} {} {1} {} {0} +E {18099} {s} {s} {4} {0} {} {1} {} {0} + +R {18099} {0} {} {End of a Traverse Dune} {} {A rising hill of sand spans the direction of the setting sun. A howling wind decorates the land in ribbons of black on white. A sudden drop in the terrain to the north is filled with stagnant water and reeds. The scorched land is silent and deadly in the heat of day.} {Volcanic Blight} {} {} {} {1} {} +E {18098} {n} {n} {1} {0} {} {1} {} {0} +E {18100} {w} {w} {8} {0} {} {1} {} {0} +E {18106} {s} {s} {4} {0} {} {1} {} {0} + +R {18100} {0} {} {On a Transverse Dune} {} {Small ripples of sand become waves of sand that eventually become the large transverse dunes of the blight. The pure white sand is smeared with ribbons of dirty black. Sudden gusts of white whip up sand in painful whirlwinds that accost the eyes and skin. The occasional jet-black piece of volcanic glass is revealed by the blowing sand, only to be quickly covered again.} {Volcanic Blight} {} {} {} {1} {} +E {18096} {n} {n} {1} {0} {} {1} {} {0} +E {18099} {e} {e} {2} {0} {} {1} {} {0} +E {18101} {w} {w} {8} {0} {} {1} {} {0} +E {18105} {s} {s} {4} {0} {} {1} {} {0} + +R {18101} {0} {} {On a Brachanoid Ridge} {} {Constant winds from the north have formed regular dunes, slow moving waves of sand in the scorched lands. The dunes migrate to the south in a stable march away from the wind. The howling winds create an eerie music.} {Volcanic Blight} {} {} {} {1} {} +E {18095} {n} {n} {1} {0} {} {1} {} {0} +E {18100} {e} {e} {2} {0} {} {1} {} {0} +E {18102} {w} {w} {8} {0} {} {1} {} {0} +E {18104} {s} {s} {4} {0} {} {1} {} {0} + +R {18102} {0} {} {Barchan Dune} {} {Moderate winds, ample supplies of sand and sparse vegetation have contributed to the formation of dunes in this scorched land. The sand underfoot is hard-baked but gives away under enough pressure. Travel by horse would be hard at best, such weight on a small surface area.} {Volcanic Blight} {} {} {} {1} {} +E {18094} {n} {n} {1} {0} {} {1} {} {0} +E {18101} {e} {e} {2} {0} {} {1} {} {0} +E {18103} {s} {s} {4} {0} {} {1} {} {0} + +R {18103} {0} {} {Treacherous Footing} {} {Grains of black sand create delicate, natural designs on the pure white sand. A rising ridge of dunes leads to the east ending in a sickly body of water. There is a ruddy glow in the east and the occasional object launched skyward. Small piles of black rock lie buried by the white sand.} {Volcanic Blight} {} {} {} {1} {} +E {18102} {n} {n} {1} {0} {} {1} {} {0} +E {18104} {e} {e} {2} {0} {} {1} {} {0} +E {18110} {s} {s} {4} {0} {} {1} {} {0} + +R {18104} {0} {} {Within the Cusp of a Brachanoid Dune} {} {A semicircular dune surrounds blowing sand from all direction except south. A difficult path can be followed up the crest of the dune. The high winds howl in a musical dance allowing the dunes to sing their siren song. Anyone foolish enough to stay for long would bake in the noonday sun.} {Volcanic Blight} {} {} {} {1} {} +E {18101} {n} {n} {1} {0} {} {1} {} {0} +E {18105} {e} {e} {2} {0} {} {1} {} {0} +E {18103} {w} {w} {8} {0} {} {1} {} {0} +E {18109} {s} {s} {4} {0} {} {1} {} {0} + +R {18105} {0} {} {On the Lee of a Transverse Dune} {} {A lonely set of tracks climbs the dune to the north, the closer to the steep summit, the fresher the tracks. A constant wind from the northwest crests the ridge in a cloud of sand. The dust eventually settles creating a sharp, crisp ridge. Ripples in the sand cascade down slope to an eventual flat area until the next dune rises.} {Volcanic Blight} {} {} {} {1} {} +E {18100} {n} {n} {1} {0} {} {1} {} {0} +E {18106} {e} {e} {2} {0} {} {1} {} {0} +E {18104} {w} {w} {8} {0} {} {1} {} {0} +E {18108} {s} {s} {4} {0} {} {1} {} {0} + +R {18106} {0} {} {Blowout in the Twisted Grass} {} {High wind speed and constant change in direction have caused a blowout in the sand dunes. Wilted grass crumbles to dust under the constant onslaught. Jumbled piles of pebbles shift slowly over time, joining small cobbles in little piles of bland stones. The constant polishing action of the wind gives everything a natural shine.} {Volcanic Blight} {} {} {} {1} {} +E {18099} {n} {n} {1} {0} {} {1} {} {0} +E {18105} {w} {w} {8} {0} {} {1} {} {0} +E {18107} {s} {s} {4} {0} {} {1} {} {0} + +R {18107} {0} {} {By a Pile of Bones} {} {Bleached bones, barkless trees and the barest hint of white sandstones make an eerie almost ethereal landscape. A tibia sticks out between the branches of a long dead pine. Small scatterings of sandstone pebbles lie between handfuls of human teeth. Large piles of fetid and insect covered animal droppings hint at an omnivore with no discretion in what it eats.} {Volcanic Blight} {} {} {} {1} {} +E {18106} {n} {n} {1} {0} {} {1} {} {0} +E {18119} {e} {e} {2} {0} {} {1} {} {0} +E {18108} {w} {w} {8} {0} {} {1} {} {0} +E {17929} {s} {s} {4} {0} {} {1} {} {0} + +R {18108} {0} {} {Watering Hole} {} {Tracks from every direction lead to this small mud hole in the desert. Shaded by an overhanging cliff to the south, constant animal digging has given access to a shallow pool of muddy water. A trickle of water seeps from the hanging cliff, dribbling in combination with the loess and sand blown in by the constant wind. A scattering of bones in the area hints at a more savage attraction of the water for predators.} {Volcanic Blight} {} {} {} {1} {} +E {18105} {n} {n} {1} {0} {} {1} {} {0} +E {18107} {e} {e} {2} {0} {} {1} {} {0} +E {18109} {w} {w} {8} {0} {} {1} {} {0} + +R {18109} {0} {} {Under a Sandstone Outcropping} {} {Yellow sandstone projects over this area, creating a convenient and shaded resting area. The constant wind is lessened here, but the ground is swept smooth but the little gusts that eddy in the alcove. The soil is riddled with tiny holes of small animals, possible lizards, snakes or rodents.} {Volcanic Blight} {} {} {} {1} {} +E {18104} {n} {n} {1} {0} {} {1} {} {0} +E {18108} {e} {e} {2} {0} {} {1} {} {0} +E {18110} {w} {w} {8} {0} {} {1} {} {0} + +R {18110} {0} {} {Ruddy Rocks} {} {Yellow rocks with inclusions of iron pebbles bleed red in the harsh desert. Jumbled boulders of tawny sandstone, striped with the blood of the land. Chiseled niches in the boulder lay in evidence of primitive mining. The wind is a constant reminder of the vastness of the land, harsh and brutal in the foreboding northlands.} {Volcanic Blight} {} {} {} {1} {} +E {18103} {n} {n} {1} {0} {} {1} {} {0} +E {18109} {e} {e} {2} {0} {} {1} {} {0} +E {18111} {s} {s} {4} {0} {} {1} {} {0} + +R {18111} {0} {} {Twist in a Desert Trail} {} {A hairpin turn in a dusty trail leads up on to a ridge and north into the dune fields of a great northern desert. The humid smell of the twisted blight lies to the south, the occasional tendril reaching forth into the desert. A few trees grow here, confused by the sudden dryness but still within reach of the vast moisture to the south.} {Volcanic Blight} {} {} {} {1} {} +E {18110} {n} {n} {1} {0} {} {1} {} {0} +E {18112} {u} {u} {16} {0} {} {1} {} {0} + +R {18112} {0} {} {Rising Ridge} {} {A rising sand stone ridge abruptly halts the howl of a fierce northwesterly wind. Piles of sand collect at the base, eventually forced up in a spray of dirt and dust that settles on everything here. Jagged boulders jut like primitive teeth from the jaws of the earth. The occasional plant holds on for a short life in the lee of the stones, but shifting winds will eventually spell its doom.} {Volcanic Blight} {} {} {} {1} {} +E {18113} {e} {e} {2} {0} {} {1} {} {0} +E {18111} {d} {d} {32} {0} {} {1} {} {0} + +R {18113} {0} {} {Twisting Path on a Ridge} {} {Between the topmost boulders of a cliff and sudden piles of well-formed sand stone blocks, a twisting path leads towards a desert battlement to the east. Far below to the south a pool of writhing swamp life wrests forth from the blight, yet to the north a small seep in the wall is all the evidence of light there is in the northern desert. The change in climate is abrupt, the ridge the only indicator of that change; unnatural but not unexpected in the hand of the Dark One.} {Volcanic Blight} {} {} {} {1} {} +E {18114} {e} {e} {2} {0} {} {1} {} {0} +E {18112} {w} {w} {8} {0} {} {1} {} {0} + +R {18114} {0} {} {Destroyed Battlements} {} {A jumbled pile of sand stone bricks is all that is left of a once great battlement. Paving stones were ripped up and thrown below to construct a shoddy stairway into the northern scorched lands. The ridge continues to the west, stepping down into a field of dunes that stretch to the northwest. Sudden bursts of hot air carry the stench of decaying fish, but nothing can be seen to indicate a source.} {Volcanic Blight} {} {} {} {1} {} +E {18115} {e} {e} {2} {0} {} {1} {} {0} +E {18113} {w} {w} {8} {0} {} {1} {} {0} + +R {18115} {0} {} {High Atop the Battlements} {} {The battlements breached before memory by the forces of the dark one, lay abandoned in the heart of the blight. Twisting plant life lies south of the wall, protected from the constant wide and the rolling heat of volcanic activity to the north. The occasional vine sends forth a shoot, which is quickly baked in the desert heat and constant abuse of the wind.} {Volcanic Blight} {} {} {} {1} {} +E {18116} {e} {e} {2} {0} {} {1} {} {0} +E {18114} {w} {w} {8} {0} {} {1} {} {0} +E {18119} {d} {d} {32} {0} {} {1} {} {0} + +R {18116} {0} {} {Forgotten Battlements} {} {A wall in the blight, separating north from south, a testament to a bygone era when hope was high, that the Dark Lord's advance could be stopped. The foolishness of those who dared tamper with the natural order and a punishment for the haughty, and a promise of a new day for those who swear to the new order; these forgotten walls span the land, idle and abandoned.} {Volcanic Blight} {} {} {} {1} {} +E {18117} {e} {e} {2} {0} {} {1} {} {0} +E {18115} {w} {w} {8} {0} {} {1} {} {0} + +R {18117} {0} {} {Abandoned Battlements} {} {A long abandoned wall separates the twisted and oppressing blight to the south from the desert surrounding the Keep to the north. Ramparts of sandstone are built upon a natural ridge, archers' nooks face north against the onslaught of an army that overran this area long ago. Blocks of sandstone have fallen away on both sides giving the battlements the crooked grin of a twisted scarecrow.} {Volcanic Blight} {} {} {} {1} {} +E {18118} {e} {e} {2} {0} {} {1} {} {0} +E {18116} {w} {w} {8} {0} {} {1} {} {0} + +R {18118} {0} {} {Above a Sewage Trench} {} {Atop a rising ridge of sandstone the valley lies to the south a twisting mass of blighted vegetation as far as the eye can see. To the north a compound of buildings lies south of a yellow steaming lake. Far beyond that a glow of red on the horizon hints are darker machinations. A couple steps down on the ledge is the outlet of a sewage pipe from the compound, but descending the slippery slope of excrement may not be reversible.} {Volcanic Blight} {} {} {} {1} {} +E {18117} {w} {w} {8} {0} {} {1} {} {0} +E {18122} {d} {d} {32} {0} {} {1} {} {0} + +R {18119} {0} {} {At the Bottom of a Skree Slope} {} {Large cobbles of sandstone create a haphazard stairway to the cliff above. Brecciated rocks of conglomerates, sharps slabs of shale, misshapen hunks of volcanic glass litter the surrounding land, but the sandstone stairway, indicates and hasty attempt at breeching the looming wall to the south using it's own materials. A sandstone archway lies to the east.} {Volcanic Blight} {} {} {} {1} {} +E {18120} {e} {e} {2} {0} {} {1} {} {0} +E {18107} {w} {w} {8} {0} {} {1} {} {0} +E {18115} {u} {u} {16} {0} {} {1} {} {0} + +R {18120} {0} {} {Desert Outpost} {} {A neat array of sub-standard weapons lines the walls, bits of metal flashing and spools of leather lay ready for armor repair and small cook stove and a bin of well cut wood lies ready for use. Clean straw has been spread in a raised sleeping area and a feeling of readiness can be smelled on the air.} {Volcanic Blight} {} {} {} {1} {} +E {18121} {e} {e} {2} {0} {} {1} {} {0} +E {18119} {w} {w} {8} {0} {} {1} {} {0} + +R {18121} {0} {} {Deserted Outpost} {} {A broken pile of sub-standard weapons lays in a heap along peeling walls, twisted bits of metal flashing and empty spools of lay discarded from armor repair and small cook stove is upended into a woodbin. Manure covered straw has been spread all over the floor and feeling decay and disuse emanates from the walls.} {Volcanic Blight} {} {} {} {1} {} +E {18122} {e} {e} {2} {0} {} {1} {} {0} +E {18120} {w} {w} {8} {0} {} {1} {} {0} + +R {18122} {0} {} {In the Trenches} {} {A knee-high pile of excrement and urine sloshes in a trench. The occasional gristly bit of humanoid, half-eaten flesh floats among the brown feces. A pipe in the wall to the north occasionally bursts for a torrent of sulfurous water and leavings of half digested meals. Through the pipe one can hear the roar of at least a dozen young voices calling for blood and for their keepers.} {Volcanic Blight} {} {} {} {1} {} +E {18121} {w} {w} {8} {0} {} {1} {} {0} + +R {18123} {0} {} {Overlooking a Expanding Fault Line} {} {Crags in the south end of the butte allow careful movement up on the butte to down in the fault. A blast of hot air escapes from below, rotten with the smell of burning rock. The scorched land to the west and south shows evidence of a recent lava flow, in some areas the rock still burns a brown-orange as it cools.} {Volcanic Blight} {} {} {} {1} {} +E {18130} {n} {n} {1} {0} {} {1} {} {0} +E {18129} {w} {w} {8} {0} {} {1} {} {0} +E {18124} {s} {s} {4} {0} {} {1} {} {0} +E {18057} {d} {d} {32} {0} {} {1} {} {0} + +R {18124} {0} {} {Broken Rocks and Lava} {} {Boulders and desert vent facts have been surrounded by a cooling lava flow from the south their basses scorched and glassy. The lava consumes the pebbled ground, occasionally pulling back to reveal it's embedded surface. The hollowed out bodies of insects caught in the scorching heat litter the ground for three or four spans from the lava's advancing front.} {Volcanic Blight} {} {} {} {1} {} +E {18123} {n} {n} {1} {0} {} {1} {} {0} +E {18125} {e} {e} {2} {0} {} {1} {} {0} +E {18128} {w} {w} {8} {0} {} {1} {} {0} + +R {18125} {0} {} {Pebbled Desert} {} {The constant wind has blown all of the sand out of the area leaving a surface of pebbles and cobbles. The wind is strong and clear, the ground so hard and sun-baked that nothing could survive here for long. A sudden cliff to the north looks down upon a fissure in the ground.} {Volcanic Blight} {} {} {} {1} {} +E {18124} {w} {w} {8} {0} {} {1} {} {0} +E {18126} {s} {s} {4} {0} {} {1} {} {0} + +R {18126} {0} {} {Desert Boulders} {} {Five boulders lay clustered like they were laid by a giant bird; tufts of grass grow in their joints and around their bases. The centermost boulder is only slightly larger with an artificially smooth top. Various flighted carrion eaters have made homes nestled between the boulders, but the prime spot on top is suspiciously vacant.} {Volcanic Blight} {} {} {} {1} {} +E {18125} {n} {n} {1} {0} {} {1} {} {0} +E {18127} {u} {u} {16} {0} {} {1} {} {0} + +R {18127} {0} {} {Flat Boulder} {} {Atop a large flat boulder, concentric rings constrict up a single point. At this point it seems as the entire blight comes into focus. Sound and light are amplified, every smell discernable, even the wind speaks if you listen long enough. A sudden drop in pressure accompanies the setting of the sun, and the pressure returns with a fury at sunrise.} {Volcanic Blight} {} {} {} {1} {} +E {18126} {d} {d} {32} {0} {} {1} {} {0} + +R {18128} {0} {} {Atop a Smoking Lava Flow} {} {Black as night, veined in the orange red of the blood of the land, the lava flow cools. Small eruptions burst from cracks in the land brilliant orange-yellow and then immediately graying, then blackening. A single boot, its wearer long gone, flames where it was caught in a crevice.} {Volcanic Blight} {} {} {} {1} {} +E {18129} {n} {n} {1} {0} {} {1} {} {0} +E {18124} {e} {e} {2} {0} {} {1} {} {0} + +R {18129} {0} {} {At the Edge of a Lava Flow} {} {A long ribbon of cooling black basalt ends here and extends to a volcanic vent to the south. Breaks in the basalt reveal the red heart of the lava. Ropes of lava extrude to the ground, pooling and rippling before spreading out. Blighted trees burn, twisting in agony at their demise. Steam rolls off the lava flows and spreads out in a thick haze upon the land.} {Volcanic Blight} {} {} {} {1} {} +E {18132} {n} {n} {1} {0} {} {1} {} {0} +E {18123} {e} {e} {2} {0} {} {1} {} {0} +E {18128} {s} {s} {4} {0} {} {1} {} {0} + +R {18130} {0} {} {Overlooking the Scorched Lands} {} {As far as the eye can see the work of Leaf-blighter is evident. A small cinder cone rises to the north, spewing a never-ending shower of burning rock. Large lava flows erupt from smooth volcanic dooms to the south. The land is covered in a heavy soot and the air reeks of burning rock and carrion. A dangerous precipice lies to the north.} {Volcanic Blight} {} {} {} {1} {} +E {18131} {n} {n} {1} {0} {} {1} {} {0} +E {18123} {s} {s} {4} {0} {} {1} {} {0} + +R {18131} {0} {} {On a Towering Butte} {} {The butte ends abruptly here in small terraces, stepping down to one final and dangerous drop off. Small pebbles skitter off to a long fall. A wonderful view of the volcano can be seen from here in addition to a large expanse of the Keep Road and its abrupt construction to avoid the volcano.} {Volcanic Blight} {} {} {} {1} {} +E {18130} {s} {s} {4} {0} {} {1} {} {0} + +R {18132} {0} {} {In a Haze of Dust and Suffocating Gasses} {} {Twisted grass is pulled out, kicked and teased. Hundreds of little tracks traverse the area, sticks are stuck into every hole, and crude figures are drawn in the sand. Gnawed bones are tossed about; a twist of cruel wire runs along a fence to the west, which does little to deter the footprints and their missing owners.} {Volcanic Blight} {} {} {} {1} {} +E {18133} {n} {n} {1} {0} {} {1} {} {0} +E {18129} {s} {s} {4} {0} {} {1} {} {0} + +R {18133} {0} {} {The Abrupt End} {} {The haze that covers the land ends here, life seems to return to the land if only in this little area. Meticulous gardens of carnivorous plants are arranged in raised beds. A sturdy hedge leads down to the waters edge of a lake in the playa valley. It almost appears that the water is for a short way clear of the poisons which plague the rest of the lake. A small tendril slips below the surface.} {Volcanic Blight} {} {} {} {1} {} +E {18134} {w} {w} {8} {0} {} {1} {} {0} +E {18132} {s} {s} {4} {0} {} {1} {} {0} + +R {18134} {0} {} {Before a Gate in a Pulsing Wall} {} {A high wall rises to the south. Thick, glistening creepers climb the wall, their swollen bodies pulsing. The air is filled with an almost palpable stench of rotting meat. A large ornate gate in the wall is amazingly clear of the creepers, repelling them for some distance.} {Volcanic Blight} {} {} {} {1} {} +E {18148} {n} {n} {1} {0} {} {1} {} {0} +E {18133} {e} {e} {2} {0} {} {1} {} {0} +E {18135} {w} {w} {8} {0} {} {1} {} {0} +E {18136} {s} {s} {4} {0} {} {1} {} {0} + +R {18135} {0} {} {At the Base of a Parasitic Vine} {} {A twist of vines plunges in the stinking water, climbing onto the side of a stone building and its outbuildings to the south. It pulses as if actively drinking the water to fuel its growth. Tiny red flowers with white hairs, like millions of fibrous teeth, decorate the shaded areas of the plant. The lake surrounds the area with firmer footing to the east.} {Volcanic Blight} {} {} {} {1} {} +E {18149} {n} {n} {1} {0} {} {1} {} {0} +E {18134} {e} {e} {2} {0} {} {1} {} {0} +E {18151} {w} {w} {8} {0} {} {1} {} {0} + +R {18136} {0} {} {Entrance to the Gardens} {} {At the entry to the small compound the source of the stench becomes obvious. Piles of decomposing meat are heaped on either side of a stone path leading from the gate. Trickles of clotted, foul smelling blood ooze from the heaps making the stones slick. The path winds through the heaps of rot and splits west and south.} {Volcanic Blight} {} {} {} {1} {} +E {18134} {n} {n} {1} {0} {} {1} {} {0} +E {18137} {w} {w} {8} {0} {} {1} {} {0} +E {18139} {s} {s} {4} {0} {} {1} {} {0} + +R {18137} {0} {} {The Charnal Garden} {} {The piles of putrid flesh and rivulets of partially coagulated blood are interrupted by a large statue. At one time, it might have been a human woman, but thick pulsing vines have over grown the wall and partially covered it. The acrid slime from the vines have etched and eaten away at the stone of the statue rendering it largely unrecognizable.} {Volcanic Blight} {} {} {} {1} {} +E {18136} {e} {e} {2} {0} {} {1} {} {0} +E {18141} {w} {w} {8} {0} {} {1} {} {0} +E {18138} {s} {s} {4} {0} {} {1} {} {0} + +R {18138} {0} {} {A Broken Greenhouse} {} {The two paths rejoin here in the greenhouse. The mounds of flesh dwindle in size at the entry to the building. Lying amidst the gelatinous puddles of curdled blood is the corpse of a trolloc. One arm has been roughly hacked off, and the top of its skull and brain are nowhere to be found.} {Volcanic Blight} {} {} {} {1} {} +E {18137} {n} {n} {1} {0} {} {1} {} {0} +E {18139} {e} {e} {2} {0} {} {1} {} {0} +E {18140} {s} {s} {4} {0} {} {1} {} {0} + +R {18139} {0} {} {Path through the Charnal Garden} {} {The path continues through the mounds of decaying body parts. Moldering flesh is heaped so high that it may eventually collapse, burying the path in a drift of rancid meat and clotted blood. The stench of purification is so thick that it seems the air has a tang of iron and blood.} {Volcanic Blight} {} {} {} {1} {} +E {18136} {n} {n} {1} {0} {} {1} {} {0} +E {18138} {w} {w} {8} {0} {} {1} {} {0} + +R {18140} {0} {} {Laboratory} {} {A huge table constructed of an unidentifiable, translucent material dominates the room. The flayed body of a trolloc lies on the table surrounded by severed limbs and rank-smelling organs. The walls are lined with jars containing various limbs, heads and organs floating in a greenish liquid. The body may still be alive; a mewling whine pierces the air.} {Volcanic Blight} {} {} {} {1} {} +E {18138} {n} {n} {1} {0} {} {1} {} {0} +E {4391} {u} {u} {16} {0} {} {1} {} {0} + +R {18141} {0} {} {Ruined Stone House} {} {A tumbled down stone house looks over the gardens in the blight. The thatch on the roof looks fresh and an iron-ringed trap door is securely bolted on the floor. Small growls can be heard beneath the floor and every once in a while something tries the trap. Trolloc catchpoles line the walls in a neat order that is not associated with the trolloc hordes. Barrels of meat sit next to the trap attached to ropes and tackle to lower the barrels.} {Volcanic Blight} {} {} {} {1} {} +E {18137} {e} {e} {2} {0} {} {1} {} {0} +E {18142} {d} {d} {32} {0} {} {1} {} {0} + +R {18142} {0} {} {Brood Pit} {} {The combined reek of rotting meat and sewage billows up from grates in the floor. The floor is covered in excrement and gnawed bones. The underside of a trap door is scratched and bashed from constant abuse. An elaborate system of drainage traps the dropping of the confined beasts in addition to the occasional body part small enough to slip through the grates.} {Volcanic Blight} {} {} {} {1} {} +E {18141} {u} {u} {16} {0} {} {1} {} {0} + +R {18143} {0} {} {End of a Volcanic Vent} {} {This could only be the surface end of one of the mountain's great vents. It is dark, with the tunnel curving away into unfathomable blackness. It most likely is very dangerous too, considering the volcanic nature of this vent. Lava once would have spewed forth from this very spot, decimating the lands outside. A large, volcanic plug of porous stone guards the entrance.} {Blighted Hills} {} {} {} {1} {} +E {18144} {n} {n} {1} {0} {} {1} {} {0} +E {18019} {w} {w} {8} {0} {} {1} {} {0} + +R {18144} {0} {} {Curve in the Vent} {} {The vent begins to curve, although without the outdoor signs it is hard to tell in which direction it leads. A thin sliver of faint light is visible around the corner though, which hints at a breakthrough to the surface of the mountain. Down that way the ground gets softer as it changes from the typical volcanic rock, to the organic softer soils.} {Blighted Hills} {} {} {} {1} {} +E {18145} {e} {e} {2} {0} {} {1} {} {0} +E {18143} {s} {s} {4} {0} {} {1} {} {0} + +R {18145} {0} {} {Deep Inside the Mountain} {} {The ground slopes downward rather steeply at this point. But, no lava can be seen further down so it just might be safe to proceed in that direction. The gradient of the vent combined with its circular shape make for some bad footing. Much care is needed, especially when tripping could mean rolling down into potentially lava-filled tunnels.} {Blighted Hills} {} {} {} {1} {} +E {18146} {e} {e} {2} {0} {} {1} {} {0} +E {18144} {w} {w} {8} {0} {} {1} {} {0} + +R {18146} {0} {} {A Fork in the Passage} {} {Three possible exits lead away. Cardinal directions are meaningless when so far beneath the earth's surface, which makes it rather hard to choose which path to take. One way leads almost directly downward, seemingly to the very roots of the mountain. Just to the right of that exit leads a tunnel which glows with a faint red light. The remaining vent climbs upward sharply, to possibly eventually reach the surface once more.} {Blighted Hills} {} {} {} {1} {} +E {18145} {w} {w} {8} {0} {} {1} {} {0} +E {18147} {s} {s} {4} {0} {} {1} {} {0} +E {19567} {d} {d} {32} {0} {} {1} {} {0} + +R {18147} {0} {} {Where Lava Boils Below} {} {The tunnel stops before a sharp drop leads down into a cavern. Molten rock flows steadily beneath in convectional currents, glowing with a dim, eerie light. Oddly enough, it may just be lucky that lava boils below. Otherwise the darkness would conceal the sharp drop into the abyss. As it is though, the lava provides enough light to see even without a lantern.} {Blighted Hills} {} {} {} {1} {} +E {18146} {n} {n} {1} {0} {} {1} {} {0} + +R {18148} {0} {} {Wading in a Poisonous Lake} {} {The yellow tinted water is totally free of mud and fine sediments allowing a clear view all the way to the bottom of the lake and the carpet of dead fish. Large clumps of lake weed and dead fish float freely and are pushed by the wind to the eastern shore.} {Volcanic Blight} {} {} {} {1} {} +E {18063} {n} {n} {1} {0} {} {1} {} {0} +E {18064} {e} {e} {2} {0} {} {1} {} {0} +E {18149} {w} {w} {8} {0} {} {1} {} {0} +E {18134} {s} {s} {4} {0} {} {1} {} {0} + +R {18149} {0} {} {Shallows} {} {Only chest deep in places the water becomes shallower to the north and east. A deep drop off lies to the west and south. A thick layer of black muck composed of decaying leaves, dead plants and deceased animals pull from below. Any movement stirs up watery clouds of old death. When the water is absolutely still the occasional cold fish eye stares from below.} {Volcanic Blight} {} {} {} {1} {} +E {18074} {n} {n} {1} {0} {} {1} {} {0} +E {18148} {e} {e} {2} {0} {} {1} {} {0} +E {18150} {w} {w} {8} {0} {} {1} {} {0} +E {18135} {s} {s} {4} {0} {} {1} {} {0} + +R {18150} {0} {} {Fetid Water} {} {Tiny weeds, rooted deep in the lake, emerge in bunches with wide-open carnivorous mouths. A thick film of black and yellow mottled oil coats the water and the plants, entrapping insects and the occasional raven. A mass of black feathers bobs in the putrid water.} {Volcanic Blight} {} {} {} {1} {} +E {18075} {n} {n} {1} {0} {} {1} {} {0} +E {18149} {e} {e} {2} {0} {} {1} {} {0} +E {18152} {w} {w} {8} {0} {} {1} {} {0} +E {18151} {s} {s} {4} {0} {} {1} {} {0} + +R {18151} {0} {} {Tangled Boughs} {} {Gnarled stumps and large gnawed branches are woven intricately in what seems to be an abandoned beaver dam. Mats of floating vegetation are caught in the limbs, a haven for the accumulation of a floating film of oil and chemicals. Dead fish skeletons are caught, bobbing up and down in shallow pools of filth and rotting plants. The large pile of material prevents travel to the south.} {Volcanic Blight} {} {} {} {1} {} +E {18150} {n} {n} {1} {0} {} {1} {} {0} +E {18135} {e} {e} {2} {0} {} {1} {} {0} +E {18098} {w} {w} {8} {0} {} {1} {} {0} + +R {18152} {0} {} {Stinking Lake} {} {A foul, fetid stench rises in the heat of day, dissipating slightly only before dawn. Bloated corpses of fish bob in the ripples. Twisted weeds float in mats, entangled with branches of long dead trees. The occasional eye emerges from the water, to quickly hide again in the depths.} {Volcanic Blight} {} {} {} {1} {} +E {18085} {n} {n} {1} {0} {} {1} {} {0} +E {18150} {e} {e} {2} {0} {} {1} {} {0} +E {18098} {s} {s} {4} {0} {} {1} {} {0} + +R {18153} {0} {} {The Hidden Closet} {} {Rough wooden shelves line the walls of this tiny nook behind the wall. Bottles and pots of various shapes and sizes are stored up high, while several large crates and chests sit on the floor. A book lies open on the floor and footprints disturb the thick dust that covers everything.} {Cairhien Province} {} {} {} {1} {} +E {5499} {s} {s} {4} {0} {} {1} {} {0} +E {18154} {d} {d} {32} {0} {} {1} {} {0} + +R {18154} {0} {} {An Underground Bunker} {} {Hidden deep below the shack is a cavernous room furnished with old wooden tables, chairs and bunks. Maps and notices are nailed to beams along the wall and a rack provides storage for various weapons. Torches sit in wrought iron holders at various intervals around the room, throwing off a fitful light that barely pushes back the darkness.} {Cairhien Province} {} {} {} {1} {} +E {18153} {u} {u} {16} {0} {} {1} {} {0} + +R {18155} {0} {} {Grand Entrance} {} {The entrance foyer is large with a black and white tiled floor and tall curved pillars lining the walls. At regular intervals around the hall, busts of men and woman sit atop pedestals and finely woven tapestries hang above them. In the center of the room, a small table holds a vase bursting with flowers in the colors of House Saighan.} {Cairhien to Tar Valon Road} {} {} {} {1} {} +E {18156} {e} {e} {2} {0} {} {1} {} {0} +E {5226} {w} {w} {8} {0} {} {1} {} {0} + +R {18156} {0} {} {A Cozy Study} {} {A massive desk dominates this room, polished to a high gloss. Several stacks of books litter the surface and an overstuffed wing-back chair sits behind. Long drapes in muted shades of red hang from floor to ceiling along the outer wall and several delicate tapestries decorate the others.} {Cairhien to Tar Valon Road} {} {} {} {1} {} +E {18155} {w} {w} {8} {0} {} {1} {} {0} + +R {18182} {0} {} {The Blight} {} {Here the Blight opens right upon the very edge of the Mountains of Dhoom. The mountain range dwarfs you, and covers the sky as far as you can see along the horizon. The smallest of the peaks rise in front of you, but the base of the mountains are completely unclimbable.} {The Blight} {} {} {} {1} {} +E {18844} {n} {n} {1} {0} {} {1} {} {0} +E {18183} {w} {w} {8} {0} {} {1} {} {0} +E {14392} {s} {s} {4} {0} {} {1} {} {0} + +R {18183} {0} {} {Dying Plains in the Blight} {} {These plains squish in a disgusting manner with even the slightest pressure. A small and faint ooze leaks from the ground where too much weight creates furrows in the ground. To the east the Blight appears lusher and riper, although the death and decay that permeates the air here is replaced there by a sickly sweet odor that is no more healthy.} {The Blight} {} {} {} {1} {} +E {18186} {n} {n} {1} {0} {} {1} {} {0} +E {18182} {e} {e} {2} {0} {} {1} {} {0} +E {18184} {w} {w} {8} {0} {} {1} {} {0} + +R {18184} {0} {} {End of the Dark Road} {} {The ragged wastes of the blight slowly begin to take on some semblance of a feature beyond wasted grass and mutated insects. Slowly emerging from the dirt, the beginnings of a dark road appear, becoming stronger as it leads into the wastes to the north. What appear to be broken stalks of old weeds become weathered wooden pikes, intermingled with newer metal shafts, each complete one bearing the scored and dried skeleton of a long dead creature, left as a warning to all who would travel a road of the Dark One.} {The Blight} {} {} {} {1} {} +E {18226} {n} {n} {1} {0} {} {1} {} {0} +E {18183} {e} {e} {2} {0} {} {1} {} {0} +E {18185} {w} {w} {8} {0} {} {1} {} {0} + +R {18185} {0} {} {Rocky Plains in the Blight} {} {The Blight here ends in a jagged series of rocky plains. To the south and west travel is completely impossible given the sharp and steep rise of the rough terrain. A thin strip of road can be seen to the east, and it leads straight off to the north.} {The Blight} {} {} {} {1} {} +E {18227} {n} {n} {1} {0} {} {1} {} {0} +E {18184} {e} {e} {2} {0} {} {1} {} {0} + +R {18186} {0} {} {Desolate Plains} {} {These plains are forlorn and lost, and the few rocks and tufts of blackish growth emphasize this rather than detract from the monotony. There is no water in sight. This place is utterly bleak, and yet quite cheerful compared to the surrounding plains. Some of the rocks here seems spattered with blood, stained but never cleansed by the rain.} {Shayol Ghul} {} {} {} {1} {} +E {18201} {n} {n} {1} {0} {} {1} {} {0} +E {18187} {e} {e} {2} {0} {} {1} {} {0} +E {18226} {w} {w} {8} {0} {} {1} {} {0} +E {18183} {s} {s} {4} {0} {} {1} {} {0} + +R {18187} {0} {} {Craggy Pits} {} {This is the area of the lost. There is no shelter, no sanctuary. The broken earth shows that here, in this place, nothing endures exept for brutality and pain. Jagged edges crown the scattered pits here, and towards the north they become deeper and deeper. In the bottom of some there seems to be holes going down into nothingness, or to some hellish furnace just beyond sight.} {Shayol Ghul} {} {} {} {1} {} +E {18196} {n} {n} {1} {0} {} {1} {} {0} +E {18188} {e} {e} {2} {0} {} {1} {} {0} +E {18186} {w} {w} {8} {0} {} {1} {} {0} + +R {18188} {0} {} {Dry Plains} {} {These plains are dry beyond description. Any moisture finding its way here is soon gone, with no traces to hint of it ever having existed. The packed earth is being ground to nothingness by the heavy fist of time. It is now cracked and pitted, with no tufts of grass to be seen, and no trees alive in this wasteland. It looks like nothing will ever grow here, and the numerous bones sticking out of the ground are testimony that nothing will ever live here.} {Shayol Ghul} {} {} {} {1} {} +E {18195} {n} {n} {1} {0} {} {1} {} {0} +E {18189} {e} {e} {2} {0} {} {1} {} {0} +E {18187} {w} {w} {8} {0} {} {1} {} {0} + +R {18189} {0} {} {Dusty Plains} {} {Here the plains are beyond dryness. They are not hot, simply completely devoid of humidity. The ground, beaten upon by the winds, the occasional blast, and the taint of the Dark One, has surrendered and been sundered, and is closer to a desert than to plains. The dust on the ground forms intricate patterns, hinting at some name or an ancient, evil prophecy.} {Shayol Ghul} {} {} {} {1} {} +E {18190} {n} {n} {1} {0} {} {1} {} {0} +E {18188} {w} {w} {8} {0} {} {1} {} {0} + +R {18190} {0} {} {Parched Plains} {} {These lands are parched, with the only moisture ever seen here the blood of those that die on it. With this legacy the parched lands are less than hospitable, and pieces of bleached bone are strewn across this part of the plains. Each bone has been polished to the finest ivory by the incessant wind, and then broken and torn by the passage of time.} {Shayol Ghul} {} {} {} {1} {} +E {18191} {n} {n} {1} {0} {} {1} {} {0} +E {18195} {w} {w} {8} {0} {} {1} {} {0} +E {18189} {s} {s} {4} {0} {} {1} {} {0} + +R {18191} {0} {} {Scorched Plains} {} {These plains are covered in grey dust, but here it looks scored with flame, darkened patterns crisscrossing the area. They all draw a line either straight towards the center of Thakan'dar or perpendicular to the lines that do. What did this is not evident. Where the land is scorched the dust has fused into thin sheets of stone, painful to touch.} {Shayol Ghul} {} {} {} {1} {} +E {18192} {n} {n} {1} {0} {} {1} {} {0} +E {18194} {w} {w} {8} {0} {} {1} {} {0} +E {18190} {s} {s} {4} {0} {} {1} {} {0} + +R {18192} {0} {} {Dreary Plains} {} {These plains are featureless, grey tundra. It is covered by a short, black grass that smells of vinegar when broken. A few dead trees are scattered about, homes of countless maggots and insects. They are black, coccooned in a clear slime. A fence runs across the tundra to the north, behind which is a grey barn.} {Shayol Ghul} {} {} {} {1} {} +E {18193} {w} {w} {8} {0} {} {1} {} {0} +E {18191} {s} {s} {4} {0} {} {1} {} {0} + +R {18193} {0} {} {Desolate Plains} {} {These plains are covered with a black, wicked grass. It feels unhealthy to walk on, and it is reminiscent of walking on a carpet of maggoty parasites. It seems to be making low, squelchy sounds as you step on the grass. A large, ugly fence is to the north.} {Shayol Ghul} {} {} {} {1} {} +E {18192} {e} {e} {2} {0} {} {1} {} {0} +E {18198} {w} {w} {8} {0} {} {1} {} {0} +E {18194} {s} {s} {4} {0} {} {1} {} {0} + +R {18194} {0} {} {Shadowy Crags} {} {Here gray dust covers the entire landscape, except for four huge black rocks standing in a solemn square. The rocky spires are completely square, looking like ancient towers. They are made of solid rock, though, and is marked on the inner side with runes drawn in something that now looks like old rust.} {Shayol Ghul} {} {} {} {1} {} +E {18193} {n} {n} {1} {0} {} {1} {} {0} +E {18191} {e} {e} {2} {0} {} {1} {} {0} +E {18197} {w} {w} {8} {0} {} {1} {} {0} +E {18195} {s} {s} {4} {0} {} {1} {} {0} + +R {18195} {0} {} {Gray Plains} {} {These gray plains are the gray of rock, hard and unforgiving. There is no kindness here, nor compassion, only the cold, the hurt, and the emptiness. The ground is mostly rock and gravel, sharp and cutting. A fall here would earn you many wounds, and little comfort would be offered by the land or its few inhabitants, or those few alive, that is.} {Shayol Ghul} {} {} {} {1} {} +E {18194} {n} {n} {1} {0} {} {1} {} {0} +E {18190} {e} {e} {2} {0} {} {1} {} {0} +E {18196} {w} {w} {8} {0} {} {1} {} {0} +E {18188} {s} {s} {4} {0} {} {1} {} {0} + +R {18196} {0} {} {Edge of the Underground Canyon} {} {The ground here looks like it has been slashed open with a giant sword, and the wound did not close but just puckered into a rotting, oozing pit. The landscape is suitably gangrenous black and gray, nasty splotches of burned pits scattered around like sores and boils. Towards the bottom of the gaping hole smoke oozes out, as if afraid to venture into this twilight world.} {Shayol Ghul} {} {} {} {1} {} +E {18197} {n} {n} {1} {0} {} {1} {} {0} +E {18195} {e} {e} {2} {0} {} {1} {} {0} +E {18201} {w} {w} {8} {0} {} {1} {} {0} +E {18187} {s} {s} {4} {0} {} {1} {} {0} +E {18199} {d} {d} {32} {0} {} {1} {} {0} + +R {18197} {0} {} {Gray Hills} {} {The hills here are low, having suffered the entropy of ages. They are old, worn, tired things, covered with a fine gray dust. At even the slightest breeze the dust blows off the hills like gray shrouds blowing in the wind, reducing their size even more. In some years these hills will probably be no more, after having endured this place for ages.} {Shayol Ghul} {} {} {} {1} {} +E {18198} {n} {n} {1} {0} {} {1} {} {0} +E {18194} {e} {e} {2} {0} {} {1} {} {0} +E {18202} {w} {w} {8} {0} {} {1} {} {0} +E {18196} {s} {s} {4} {0} {} {1} {} {0} + +R {18198} {0} {} {Blighted Grove} {} {Large pine trees form a grove here, a dark and unwholesome place. The crowns are so close as to suffocate all the undergrowth, making the place dark and gloomy. The trees are specked with lurid red fungi and splotches of black growth, covering the trees in clumps of red matter. The fungi pulse slightly, and it has little to do with the wind blowing.} {Shayol Ghul} {} {} {} {1} {} +E {18205} {n} {n} {1} {0} {} {1} {} {0} +E {18193} {e} {e} {2} {0} {} {1} {} {0} +E {18203} {w} {w} {8} {0} {} {1} {} {0} +E {18197} {s} {s} {4} {0} {} {1} {} {0} + +R {18199} {0} {} {Trail to the Bottom of the Canyon} {} {Awash in suffocatingly thick smoke, a narrow trail descends into the slash, almost a canyon. A steep drop lies to one side of the path, its depths easily obscured by swirling ash. The Taint which clogs the Blight is almost tangible here, the rocks feeling warm and oily. Dim sounds can be heard in the distance, a slow hiss as of steam escaping.} {Shayol Ghul} {} {} {} {1} {} +E {18196} {u} {u} {16} {0} {} {1} {} {0} +E {18200} {d} {d} {32} {0} {} {1} {} {0} + +R {18200} {0} {} {The Bottom of the Canyon} {} {The trail ends here, deep below the surface, amidst thick pools of some murky black liquid. Vile puffs of thick smoke are released as the pools bubble, releasing a sharp smell of brimstone and charred oil, as well as obscuring vision. Half visible are the rotting remains of birdlike creatures who obviously fell foul of the vapors in this canyon, never again to see the open sore of sky far above.} {Shayol Ghul} {} {} {} {1} {} +E {18199} {u} {u} {16} {0} {} {1} {} {0} + +R {18201} {0} {} {Barren Plains} {} {These plains are flat, with no features exept for windswept, grey sand and grey rock, polished by time and the windblown sand. The grey sand feels unpleasant to touch, itching and stinging. This sand is from tainted rock, and harmful to all of the light. Somehow, you sense the taint in the sand here seeps from just to the east. Nowhere around you can anything kindle any hope of rest, sustenance, or peace.} {Shayol Ghul} {} {} {} {1} {} +E {18202} {n} {n} {1} {0} {} {1} {} {0} +E {18196} {e} {e} {2} {0} {} {1} {} {0} +E {18225} {w} {w} {8} {0} {} {1} {} {0} +E {18186} {s} {s} {4} {0} {} {1} {} {0} + +R {18202} {0} {} {The Twist in the Dark Road} {} {The dark road turns north and west here, following the edge of the hill to the northwest of here. The road is paved with sheets of dark stone, smooth as if thoroughly polished. The road runs through a flat, gray landscape, with small mounds of earth scattered about.} {Shayol Ghul} {} {} {} {1} {} +E {18203} {n} {n} {1} {0} {} {1} {} {0} +E {18197} {e} {e} {2} {0} {} {1} {} {0} +E {18224} {w} {w} {8} {0} {} {1} {} {0} +E {18201} {s} {s} {4} {0} {} {1} {} {0} + +R {18203} {0} {} {The Dark Road} {} {The road passes between a hill to the west and a grove of tall pines to the east. This area is covered in a short, ugly black grass that covers the spare ground. The road is covered in black slates, polished quite smooth with the passage of time and countless armies.} {Shayol Ghul} {} {} {} {1} {} +E {18204} {n} {n} {1} {0} {} {1} {} {0} +E {18198} {e} {e} {2} {0} {} {1} {} {0} +E {18202} {s} {s} {4} {0} {} {1} {} {0} + +R {18204} {0} {} {The Twist in the Dark Road} {} {The dark road twists like an agonized snake from the west to the south. It is well paved with black slates, hard and unforgiving. It is flanked by black iron spikes, capped with heads and other, less identifiable body parts. To the east a small, brown path slinks its way anonymously. The side of the road is scattered with pits and deadfalls, with some of the earth blasted away.} {Shayol Ghul} {} {} {} {1} {} +E {18215} {n} {n} {1} {0} {} {1} {} {0} +E {18205} {e} {e} {2} {0} {} {1} {} {0} +E {18216} {w} {w} {8} {0} {} {1} {} {0} +E {18203} {s} {s} {4} {0} {} {1} {} {0} + +R {18205} {0} {} {The Beaten Path} {} {This path is a short earthen path, trodden into a black mud by passing feet. It goes from the road to the west to the corral to the east. The landscape surrounding the path is mostly plains, covered in black, vile grass. Just to the east is a tall barbed fence with a gate in it. } {Shayol Ghul} {} {} {} {1} {} +E {18212} {n} {n} {1} {0} {} {1} {} {0} +E {18206} {e} {e} {2} {0} {} {1} {} {0} +E {18204} {w} {w} {8} {0} {} {1} {} {0} +E {18198} {s} {s} {4} {0} {} {1} {} {0} + +R {18206} {0} {} {Corral Entrance} {} {This is the horse corral. The grass here is the same as the caustic black grass seen elsewhere in these lands, and seems unfit for consumption. Still it seems regularly grazed from, resulting in etched lines in the ground. A foul smell pervades these corral, as if piles of rotting meat were close.} {Shayol Ghul} {} {} {} {1} {} +E {18207} {n} {n} {1} {0} {} {1} {} {0} +E {18209} {e} {e} {2} {0} {} {1} {} {0} +E {18205} {w} {w} {8} {0} {} {1} {} {0} + +R {18207} {0} {} {Corral Pasture} {} {This is the northwestern part of the horse corral. The grass is thick and healthy here, and there are tracks of many horses here. The area is fenced in to the west and to the north with barbed wire, stained red on several places. The black grass actually smells fresh here, but there is something wrong about the way it smells, something foul.} {Shayol Ghul} {} {} {} {1} {} +E {18208} {e} {e} {2} {0} {} {1} {} {0} +E {18206} {s} {s} {4} {0} {} {1} {} {0} + +R {18208} {0} {} {Abattoir} {} {This is the northeastern part of the horse corrals. It is fenced in to the north and to the east with barbed wire, against which old and new horse carcasses are piled. The grass just next to the grisly piles looks exeptionally fresh and healthy. These horses were the horses that did not survive the harsh training and did not adapt to the taint here.} {Shayol Ghul} {} {} {} {1} {} +E {18207} {w} {w} {8} {0} {} {1} {} {0} +E {18209} {s} {s} {4} {0} {} {1} {} {0} + +R {18209} {0} {} {Corral Yard} {} {This is the southeastern part of the horse corral, just next to the barn to the east. This is the training yard, where the black horses, destined to be steeds for the Myrdraal, are trained for war. Many instruments reminiscent of equine torture is scattered about, giving this place an air of a place of torture and imprisonment.} {Shayol Ghul} {} {} {} {1} {} +E {18208} {n} {n} {1} {0} {} {1} {} {0} +E {18210} {e} {e} {2} {0} {} {1} {} {0} +E {18206} {w} {w} {8} {0} {} {1} {} {0} + +R {18210} {0} {} {Stable} {} {These are the horse stables. Horses line roomy cubicles along the walls, along with troughs of red water and cribs with fodder. This place smells like most stables, but there is a scent, like of blood or taint or perhaps both, in the air. Still the horses look quite content and exceptionally strong. Unlike normal horses there is an air of malevolence and vile health about them.} {Shayol Ghul} {} {} {} {1} {} +E {18209} {w} {w} {8} {0} {} {1} {} {0} +E {18211} {u} {u} {16} {0} {} {1} {} {0} + +R {18211} {0} {} {Hayloft} {} {This is the hayloft of the stable. On the western half grass is neatly stacked by the hay hatch, while on the eastern part it looks like a living room. In it is a table, eating utensils, and other household items. This is most probably where the caretaker lives.} {Shayol Ghul} {} {} {} {1} {} +E {18210} {d} {d} {32} {0} {} {1} {} {0} + +R {18212} {0} {} {Slope} {} {This is part of the foothills of Shayol Ghul. It is mostly bare rock, of faded patches of red or blue. The colors seems to be faintly moving below the rock surface, a vestige of the taint bound below. There is nothing living here, only bare grey rock and loneliness.} {Shayol Ghul} {} {} {} {1} {} +E {18213} {n} {n} {1} {0} {} {1} {} {0} +E {18215} {w} {w} {8} {0} {} {1} {} {0} +E {18205} {s} {s} {4} {0} {} {1} {} {0} + +R {18213} {0} {} {On the Slopes of Shayol Ghul} {} {The landscape here is sloping steeply to the north. These are the lower parts of Shayol Ghul, the small slopes leading up to the steep mountainside. Covered in gray and brown granite gravel, the scree cuts anything walking upon it to shreds in hours. } {Shayol Ghul} {} {} {} {1} {} +E {18279} {n} {n} {1} {0} {} {1} {} {0} +E {18280} {e} {e} {2} {0} {} {1} {} {0} +E {18214} {w} {w} {8} {0} {} {1} {} {0} +E {18212} {s} {s} {4} {0} {} {1} {} {0} + +R {18214} {0} {} {The Slopes of Shayol Ghul} {} {This area is by the top of the cliffs tumbling down to the west and to the north. To the west is a pass, dark and forbidding. The outline of a huge black gate can be seen there. To the north, far below, is the descending road that leads to Thakan'dar, the dark city.} {Shayol Ghul} {} {} {} {1} {} +E {18213} {e} {e} {2} {0} {} {1} {} {0} +E {18215} {s} {s} {4} {0} {} {1} {} {0} + +R {18215} {0} {} {Steep Slope} {} {These are the lower foothills of Shayol Ghul. This area is scattered with small rocks and boulders, sharp and gravelly. The western part of these foothills have been torn away, turning it into a wide pass. It is too steep a drop for it to be negotiated by anything not able to fly.} {Shayol Ghul} {} {} {} {1} {} +E {18214} {n} {n} {1} {0} {} {1} {} {0} +E {18212} {e} {e} {2} {0} {} {1} {} {0} +E {18204} {s} {s} {4} {0} {} {1} {} {0} + +R {18216} {0} {} {The Twist in the Dark Road} {} {The dark road turns away from the hill to the south, leading north and east. The hill to the south is topped with a black tower, whose battlements survey the entire area. The gate to the tower is to the south of here, while to the north the road enters a cold, dark pass. A cart track leads westwards. The dark road looks like a black snake crawling through the grey grass.} {Shayol Ghul} {} {} {} {1} {} +E {18396} {n} {n} {1} {0} {} {1} {} {0} +E {18204} {e} {e} {2} {0} {} {1} {} {0} +E {18221} {w} {w} {8} {0} {} {1} {} {0} +E {18217} {s} {s} {4} {0} {} {1} {} {0} + +R {18217} {0} {} {The Entrance to the Watchtower} {} {This is inside the watchtower on the hill. This is the entrance floor, with a large spiral staircase edging the walls, leading up through a trapdoor and down into a dark dungeon. This is a guardroom, sparsely furnished and with a small fireplace to prepare food in and to heat the room.} {Shayol Ghul} {} {} {} {1} {} +E {18216} {n} {n} {1} {0} {} {1} {} {0} +E {18218} {u} {u} {16} {0} {} {1} {} {0} +E {18219} {d} {d} {32} {0} {} {1} {} {0} + +R {18218} {0} {} {The Top of the Watchtower} {} {This is the top of the watchtower. The tower is crowned by a crenellated battlement, offering excellent cover for archers beyond. The view from this tower is excellent, and it is obvious why this has been chosen as a watchtower. The stone of the tower is utterly black, the only color of it settled dust and stains of blood.} {Shayol Ghul} {} {} {} {1} {} +E {18217} {d} {d} {32} {0} {} {1} {} {0} + +R {18219} {0} {} {Stairwell in Shadows} {} {Through the darkness, footsteps can be seen in the dust where creatures have traversed these shadowed stairs. Grunts and growling can be heard coming from above and below, attesting to the presense of even more minions of the dark nearby. A faint metallic dripping sound can be heard below.} {Shayol Ghul} {} {} {} {1} {} +E {18217} {u} {u} {16} {0} {} {1} {} {0} +E {18220} {d} {d} {32} {0} {} {1} {} {0} + +R {18220} {0} {} {The Well Under the Watchtower} {} {This is the cellar of the watchtower. It is a storage room, well stocked with dried meat and roots in case it is impossible to leave the tower for some reason. In the middle of the room is a well, filled to the brim with crimson blood. Time and effort have been put into digging into the tainted soils of Shayol Ghul to expand this underground storage area.} {Akkad} {} {} {} {1} {} +E {20749} {n} {n} {1} {0} {} {1} {} {0} +E {18219} {u} {u} {16} {0} {} {1} {} {0} + +R {18221} {0} {} {Cart Track} {} {Through these low foothills a cart track winds, joining the dark road to the east and proceeding west. These foothills are low, seemingly burnt and blasted with lightning. There is not much alive here, exept for a black, fetid grass. Small pits are scattered across the landscape, each large enough to hide in, or perhaps fall to your death in.} {Shayol Ghul} {} {} {} {1} {} +E {18254} {n} {n} {1} {0} {} {1} {} {0} +E {18216} {e} {e} {2} {0} {} {1} {} {0} +E {18248} {w} {w} {8} {0} {} {1} {} {0} +E {18222} {s} {s} {4} {0} {} {1} {} {0} + +R {18222} {0} {} {Bare Hills} {} {These hills seem like a herd of rocky slugs piled into mounds of rotten rock. The hills are scattered with holes in the ground, some small, some large. From where you stand the dark sky looks threatening, and lightning shoots from the ground into the sky in short blue flashes.} {Shayol Ghul} {} {} {} {1} {} +E {18221} {n} {n} {1} {0} {} {1} {} {0} +E {18246} {w} {w} {8} {0} {} {1} {} {0} +E {18223} {s} {s} {4} {0} {} {1} {} {0} + +R {18223} {0} {} {Rugged Hills} {} {This hilly area consists of large, rocky hills. They are solid, comforting things, much like a kindly giant. The illusion is further strengthened by the few trees growing around a pool of water between two of the hills. There are also tracks of creatures living here, seeking sustenence where they may. Except for the waterhole these hills are barren, covered only with a thick layer of moss.} {Shayol Ghul} {} {} {} {1} {} +E {18222} {n} {n} {1} {0} {} {1} {} {0} +E {18224} {e} {e} {2} {0} {} {1} {} {0} +E {18245} {w} {w} {8} {0} {} {1} {} {0} +E {18228} {s} {s} {4} {0} {} {1} {} {0} + +R {18224} {0} {} {The Twist in the Dark Road} {} {Here the dark road turns to the east and to the south. Perfectly flat, paved with large sheets of black stone, it cuts through a small hill as it turns to the east. It has turned aside from a large, dark hill to the north, upon which a black stone spire stands ominously. Iron spikes are driven into the earth, upon which heads or bodies are impaled.} {Shayol Ghul} {} {} {} {1} {} +E {18202} {e} {e} {2} {0} {} {1} {} {0} +E {18223} {w} {w} {8} {0} {} {1} {} {0} +E {18225} {s} {s} {4} {0} {} {1} {} {0} + +R {18225} {0} {} {The Dark Road} {} {The dark road runs north and south here. It is straight, and seemingly well made, with an even layer of gravel. But the gravel is sharp and cutting, and walking barefoot here would leave a trail of blood. Poles are stuck on both sides of the road, like a beautiful, green alley. But instead of healthy green trees in this alley, there are black iron pikes with grisly trophies.} {Shayol Ghul} {} {} {} {1} {} +E {18224} {n} {n} {1} {0} {} {1} {} {0} +E {18201} {e} {e} {2} {0} {} {1} {} {0} +E {18228} {w} {w} {8} {0} {} {1} {} {0} +E {18226} {s} {s} {4} {0} {} {1} {} {0} + +R {18226} {0} {} {The Dark Road} {} {This is the Dark Road, running from Thakan'dar in the north and Tarwin's Gap in the south. The road is lined with poles, and on each pole a trophy is placed to the glory of the Heart of the Dark. The road itself is grey, as is everything else here. It is paved with stones crumbled into gravel by the passage of countless iron shod heels.} {Shayol Ghul} {} {} {} {1} {} +E {18225} {n} {n} {1} {0} {} {1} {} {0} +E {18186} {e} {e} {2} {0} {} {1} {} {0} +E {18227} {w} {w} {8} {0} {} {1} {} {0} +E {18184} {s} {s} {4} {0} {} {1} {} {0} + +R {18227} {0} {} {Desolate Plains} {} {The ground is pitted and stained, with small fissures running north and south. The fissures seem to be the hiding places of many things shy of even the meager light here, small pale maggots and small spiders. These plains are scattered with calcified bushes, ancient and more dead than something that has never been alive.} {Shayol Ghul} {} {} {} {1} {} +E {18228} {n} {n} {1} {0} {} {1} {} {0} +E {18226} {e} {e} {2} {0} {} {1} {} {0} +E {18229} {w} {w} {8} {0} {} {1} {} {0} +E {18185} {s} {s} {4} {0} {} {1} {} {0} + +R {18228} {0} {} {Rocky Hills} {} {These hills are large, flattened mounds of earth. The earth here is not a living brown, but a sickly, diseased grey. Boils of rot and fungi blotch the otherwise uniform grey of this place, pervading this area with a weak, sweet smell. Scattered across the hills are large rocks and boulders, looking like they were spit out of the ground, too foul even for this horrid ground.} {Shayol Ghul} {} {} {} {1} {} +E {18223} {n} {n} {1} {0} {} {1} {} {0} +E {18225} {e} {e} {2} {0} {} {1} {} {0} +E {18242} {w} {w} {8} {0} {} {1} {} {0} +E {18227} {s} {s} {4} {0} {} {1} {} {0} + +R {18229} {0} {} {Rocky Plains} {} {The ground here is cracked and dry. Many small fissures scatter the landscape, and in the bottom of some of them there is a hint of a low, red glow. The area is scattered with large rocks and boulders, as if thrown to the ground by a haphazard giant playing. There is nothing to eat and nothing to drink here.} {Shayol Ghul} {} {} {} {1} {} +E {18242} {n} {n} {1} {0} {} {1} {} {0} +E {18227} {e} {e} {2} {0} {} {1} {} {0} +E {18230} {w} {w} {8} {0} {} {1} {} {0} + +R {18230} {0} {} {Desolate Hills} {} {This is an area of rather flat hills. The hills are barren, forlorn things cracked and torn by time. The hills are utterly lifeless, except for poisonous, slimy things sliding under the rocks. There are also small blotches of greenish fungi that leave a cloying, sick smell in the dry air.} {Shayol Ghul} {} {} {} {1} {} +E {18241} {n} {n} {1} {0} {} {1} {} {0} +E {18229} {e} {e} {2} {0} {} {1} {} {0} +E {18231} {w} {w} {8} {0} {} {1} {} {0} + +R {18231} {0} {} {Green Plains} {} {These green plains are colorful compared to the rest of these plains, but it is not an improvement. Seemingly lush and green at a first glance, this place is covered with a sickening, caustic layer of cancerous growth. The areas where the growth is touched, it tears away revealing a flesh colored smudge that seems to bleed a brownish, clear fluid. It seems this is the only thing capable of existing here in the tainted lands.} {Shayol Ghul} {} {} {} {1} {} +E {18240} {n} {n} {1} {0} {} {1} {} {0} +E {18230} {e} {e} {2} {0} {} {1} {} {0} +E {18232} {w} {w} {8} {0} {} {1} {} {0} + +R {18232} {0} {} {End of the Path} {} {The path meets a sad end here, at the mountain crashes down upon its trail. Sickly rotten plants mix with broken rocks the color of old bruises as the immensity of the earth rises up. Above, many rocky gullies and passes make their way into the peak towards the west. A green plain extends off the path to the east.} {Blighted Mountains} {} {} {} {1} {} +E {18233} {n} {n} {1} {0} {} {1} {} {0} +E {18231} {e} {e} {2} {0} {} {1} {} {0} + +R {18233} {0} {} {A Rotting Path} {} {A path runs along the shear edge of the mountain. Strangely colored pieces of rock and rotting vegetation tumble down the mountain at regular intervals, thudding dully against the ground. Along the southern edge of the cliff, a massive slump of stones covered what appears to be a dent in the cliff.} {Blighted Mountains} {} {} {} {1} {} +E {18236} {n} {n} {1} {0} {} {1} {} {0} +E {18234} {w} {w} {8} {0} {} {1} {} {0} +E {18232} {s} {s} {4} {0} {} {1} {} {0} + +R {18234} {0} {} {A Shadowy Indentation} {} {Rubble slopes down the cliff face, making the footing in this area unstable. The rocks look freshly overturned, intermixed with the rapidly decaying remnants of blighted plants. Occasionally, a stone skitters dully down the mass, raising the stench of decay. The shadows deepen toward the south, where the rocks slide under an overhanging ledge.} {Blighted Mountains} {} {} {} {1} {} +E {18233} {e} {e} {2} {0} {} {1} {} {0} +E {18235} {s} {s} {4} {0} {} {1} {} {0} + +R {18235} {0} {} {Below the Ledge} {} {Amidst the shadows, the cascade of rock and decay plunges into the bowels of the earth through a deep ravine. A perpetual knocking can be heard as the loose stones fall to bottomless depths. The stench of decay, rotting meat as well as plants, fills the air, and what appears to be movement can be seen along the rock face overhead.} {Blighted Mountains} {} {} {} {1} {} +E {18234} {n} {n} {1} {0} {} {1} {} {0} + +R {18236} {0} {} {A Rotting Path} {} {The path narrows to the north, entering what appears to be a crumbling fissure in the rock. The remains of dead plants litter the ground, thinning as the path runs along the side of the mountain to the south. Along the eastern edge of the path slumps a line of sickly trees, what fruit remains appears to be in a perpetual state of rot.} {Blighted Mountains} {} {} {} {1} {} +E {18237} {n} {n} {1} {0} {} {1} {} {0} +E {18233} {s} {s} {4} {0} {} {1} {} {0} + +R {18237} {0} {} {Bend in the Path} {} {The narrow path bends sharply between the west and south, shrouding the crumbling rocks in shadows. A stench of decay fills the air, rising from a mass of rotting plants covered in fungus, trying to carve out a corner of life amidst the weathered walls.} {Blighted Mountains} {} {} {} {1} {} +E {18238} {e} {e} {2} {0} {} {1} {} {0} +E {18286} {w} {w} {8} {0} {} {1} {} {0} +E {18236} {s} {s} {4} {0} {} {1} {} {0} + +R {18238} {0} {} {Craggy Wasteland} {} {This area was a plain a long time ago. Since that time, though, the earth has been dug up and carted away almost continuously to the smelting pits to the north. The little that is left of these plains has been churned into a muddy substance. Over it all is a thick layer of soot from the north and a sulphurous fog from the east. A dismal path extends west towards a large range of mountains.} {Shayol Ghul} {} {} {} {1} {} +E {18250} {n} {n} {1} {0} {} {1} {} {0} +E {18247} {e} {e} {2} {0} {} {1} {} {0} +E {18237} {w} {w} {8} {0} {} {1} {} {0} +E {18239} {s} {s} {4} {0} {} {1} {} {0} + +R {18239} {0} {} {Desolate Wasteland} {} {These wastelands are covered in a short, black grass. There is an occassional tree or bush scattered about, but they seem dead and leafless. There are no animals here, and no trace of them having been here. There is a caustic stench in the air that seems to come from the black grass, not strong but still quite unpleasant. This is not a grass meadow to walk barefoot in in the spring.} {Shayol Ghul} {} {} {} {1} {} +E {18238} {n} {n} {1} {0} {} {1} {} {0} +E {18244} {e} {e} {2} {0} {} {1} {} {0} +E {18240} {s} {s} {4} {0} {} {1} {} {0} + +R {18240} {0} {} {Barren Hills} {} {These hills are low mounds of rock covered by tattered mounds of gray, sandy earth. The entire landscape consists only of huge rocks barely covered by weak sand. Here a misstep can cause severe injuries, and the going is slow. Some places a ragged skeleton can be seen, half caught in one of the cracks, the other part scattered and broken, fought over by scavengers long dead.} {Shayol Ghul} {} {} {} {1} {} +E {18239} {n} {n} {1} {0} {} {1} {} {0} +E {18241} {e} {e} {2} {0} {} {1} {} {0} +E {18231} {s} {s} {4} {0} {} {1} {} {0} + +R {18241} {0} {} {Rocky Waste} {} {These hillands are covered in rocks and boulders, and all the rocks are stained and pitted. This place looks utterly dead, there is nothing green living in between the rocks, no moss or fungus covering even one of the stones. There is a feeling here that this is what the future will be for all the lands, not just these forsaken lands to the north. Somehow, dark laughter can be heard in the air, coming from the mountain to the north.} {Shayol Ghul} {} {} {} {1} {} +E {18244} {n} {n} {1} {0} {} {1} {} {0} +E {18242} {e} {e} {2} {0} {} {1} {} {0} +E {18240} {w} {w} {8} {0} {} {1} {} {0} +E {18230} {s} {s} {4} {0} {} {1} {} {0} + +R {18242} {0} {} {Dark Crags} {} {This area is dominated by a circle of crags surrounding a cavernous pit in the ground. Each crag looks like a fang thrust out of the edge of the pit, making it look like a huge maw eating its way out of the ground. It is utterly black, every inch covered in sharp, obsidian cracks. As the weak, bloated winds crawls through the jagged fangs a low moaning sound can be heard, never ceasing and never ceasing to sound like something large in pain.} {Shayol Ghul} {} {} {} {1} {} +E {18245} {n} {n} {1} {0} {} {1} {} {0} +E {18228} {e} {e} {2} {0} {} {1} {} {0} +E {18241} {w} {w} {8} {0} {} {1} {} {0} +E {18229} {s} {s} {4} {0} {} {1} {} {0} +E {18243} {d} {d} {32} {0} {} {1} {} {0} + +R {18243} {0} {} {In the Pit Below the Crags} {} {Here lies the bottom of the pit. The rock here is the unconsoleable blackness of the grave, smooth, emotionless. The bottom of the pit is almost covered in bones, some large, some small, all arranged into perfect runes of unknown purpose. The runes feel sick, as if they contain something dark in them, or some malevolent purpose. The ground feels oddly sticky, despite being smooth rock. Upwards the sky is crisscrossed with black stone spires, each symmetrical about the pit, each forming a part of this cage.} {Shayol Ghul} {} {} {} {1} {} +E {18242} {u} {u} {16} {0} {} {1} {} {0} + +R {18244} {0} {} {Smelly Rocks} {} {This rocky area is covered with black and yellow dust. The dust is greasy to the touch, and sticks to anything. It covers the whole area, every tree, every boulder, every rock. There is nothing alive here exept for occasional tufts of grass. The few trees seen have obviously not been hardy enough to survive. The greasy dust smells of curdled milk and rotten eggs.} {Shayol Ghul} {} {} {} {1} {} +E {18247} {n} {n} {1} {0} {} {1} {} {0} +E {18245} {e} {e} {2} {0} {} {1} {} {0} +E {18239} {w} {w} {8} {0} {} {1} {} {0} +E {18241} {s} {s} {4} {0} {} {1} {} {0} + +R {18245} {0} {} {Lifeless Hills} {} {The grey plains bulge up like something vile is trying to break up through the surface here. This area is a rocky waste covered in cold, bare rocks. In some places rocky slates seem to have been torn out of the hills and slung to the side like a small toy tossed aside by an angry child. There is shelter here, but no one to seek shelter in it. There is nothing here but rocks, cold and utterly silent.} {Shayol Ghul} {} {} {} {1} {} +E {18246} {n} {n} {1} {0} {} {1} {} {0} +E {18223} {e} {e} {2} {0} {} {1} {} {0} +E {18244} {w} {w} {8} {0} {} {1} {} {0} +E {18242} {s} {s} {4} {0} {} {1} {} {0} + +R {18246} {0} {} {Pitted Hills} {} {These hills are colored in washed out blues and greys, so bleak they fail to add color. Occasionally blue lightning arches along the ground like serpents, fast and dangerous. Over it all are splotches of blackish stain, etching the hillsides with smoking pits.} {Shayol Ghul} {} {} {} {1} {} +E {18248} {n} {n} {1} {0} {} {1} {} {0} +E {18222} {e} {e} {2} {0} {} {1} {} {0} +E {18247} {w} {w} {8} {0} {} {1} {} {0} +E {18245} {s} {s} {4} {0} {} {1} {} {0} + +R {18247} {0} {} {Black Pit} {} {This area is pockmarked with black holes in the ground. Some are filled with a black, thick soup laced with grey, a trace of the water from the grey river pouring into this festering hell from the north. Occasionally, bubbles burst from the surface spreading vile, smoking droplets. The ground is covered in a thick blanket of the black liquid, faintly smoking. The fetid ground radiates a vile, oppressive heat.} {Shayol Ghul} {} {} {} {1} {} +E {18249} {n} {n} {1} {0} {} {1} {} {0} +E {18246} {e} {e} {2} {0} {} {1} {} {0} +E {18238} {w} {w} {8} {0} {} {1} {} {0} +E {18244} {s} {s} {4} {0} {} {1} {} {0} + +R {18248} {0} {} {Bend in the Cart Track} {} {Here the cart track heads northwards and eastwards. It seems to lead somewhere to the northwest, where gray smoke is billowing towards the black, rolling sky. Here the ground is growing more even, preparing for the rush up to Shayol Ghul. Rocks of all sizes are scattered about, making the ground outside the track treacherous and hard.} {Shayol Ghul} {} {} {} {1} {} +E {18253} {n} {n} {1} {0} {} {1} {} {0} +E {18221} {e} {e} {2} {0} {} {1} {} {0} +E {18249} {w} {w} {8} {0} {} {1} {} {0} +E {18246} {s} {s} {4} {0} {} {1} {} {0} + +R {18249} {0} {} {Gray River} {} {Here a small river of clear gray water etches its way through the landscape. The surrounding area is twisted, the rock turned into tortured shapes from contact with this water. A layer of fog covers the surface of the water. The fog smells sweetly, pleasantly, with just a hint of corruption in it.} {Shayol Ghul} {} {} {} {1} {} +E {18252} {n} {n} {1} {0} {} {1} {} {0} +E {18248} {e} {e} {2} {0} {} {1} {} {0} +E {18250} {w} {w} {8} {0} {} {1} {} {0} +E {18247} {s} {s} {4} {0} {} {1} {} {0} + +R {18250} {0} {} {Rubbled Hills} {} {These hills are piles of bare rock and gravel, shattered stone and sand. There is no vegetation, not even the vile black grass that passes for vegetation elsewhere. There are piles of burnt earth and stone piled occasionally, piles left from the mines to the northeast.} {Shayol Ghul} {} {} {} {1} {} +E {18251} {n} {n} {1} {0} {} {1} {} {0} +E {18249} {e} {e} {2} {0} {} {1} {} {0} +E {18238} {s} {s} {4} {0} {} {1} {} {0} + +R {18251} {0} {} {The Edge of the Slag Heaps} {} {This area is covered in huge heaps of black lumps of molten rock and burnt earth. The piles are hundreds of yards high, each a scar in the landscape, evidence of the rich mines being stripped of their worth to the northeast of here. The heaps are lifeless scars in this wasteland, and nothing will ever live in them.} {Shayol Ghul} {} {} {} {1} {} +E {18258} {n} {n} {1} {0} {} {1} {} {0} +E {18252} {e} {e} {2} {0} {} {1} {} {0} +E {18250} {s} {s} {4} {0} {} {1} {} {0} + +R {18252} {0} {} {Cart Track by the Gray River} {} {A gray river runs from the north to the south here. A cart track from the east turns to the north, following the river northwards. Where the water touches the rock on the side of the riverbed the rock looks twisted and melted, and the cart track is well clear of the river. An acrid fog lies like a gray carpet covering the water like a shroud covering a corpse.} {Shayol Ghul} {} {} {} {1} {} +E {18257} {n} {n} {1} {0} {} {1} {} {0} +E {18253} {e} {e} {2} {0} {} {1} {} {0} +E {18251} {w} {w} {8} {0} {} {1} {} {0} +E {18249} {s} {s} {4} {0} {} {1} {} {0} + +R {18253} {0} {} {Cart Track} {} {The cart track goes west and south of here. It turns from going to the north as the terrain there is steep and hostile. The terrain here is dominated by low shrubbery and large, cracked boulders. The shrubbery is leafless, with long and sharp thorns rather than leaves.} {Shayol Ghul} {} {} {} {1} {} +E {18256} {n} {n} {1} {0} {} {1} {} {0} +E {18254} {e} {e} {2} {0} {} {1} {} {0} +E {18252} {w} {w} {8} {0} {} {1} {} {0} +E {18248} {s} {s} {4} {0} {} {1} {} {0} + +R {18254} {0} {} {Edge of the Canyon} {} {Here is the southernmost parts of Shayol Ghul. These foothills are still somewhat flat and hilly, but they are clearly rising above their southern neighbors. The easternmost part drops away sharply, becoming the pass leading to Thakan'dar. To the north Shayol Ghul rises in dark majesty, crowned with black, boiling clouds.} {Shayol Ghul} {} {} {} {1} {} +E {18255} {n} {n} {1} {0} {} {1} {} {0} +E {18253} {w} {w} {8} {0} {} {1} {} {0} +E {18221} {s} {s} {4} {0} {} {1} {} {0} + +R {18255} {0} {} {On the Edge of the Pit} {} {The land flattens out here, high above the road to the north and to the east of here. The slope consists mainly of rocks and lifeless, grey and sandy earth. Just to the east of here is the edge of a canyon, a pass leading down to the road leading to Thakan'dar.} {Shayol Ghul} {} {} {} {1} {} +E {18256} {w} {w} {8} {0} {} {1} {} {0} +E {18254} {s} {s} {4} {0} {} {1} {} {0} + +R {18256} {0} {} {The Slopes of Shayol Ghul} {} {Here black rocks are scattered across the mountainside. All the colors here are faded into bleak grays, with nothing lively about to interest the eye. The ground is hard and etched from the occassional black rain, and the places where puddles of tainted water have gathered deep pools have formed with time.} {Shayol Ghul} {} {} {} {1} {} +E {18261} {n} {n} {1} {0} {} {1} {} {0} +E {18255} {e} {e} {2} {0} {} {1} {} {0} +E {18257} {w} {w} {8} {0} {} {1} {} {0} +E {18253} {s} {s} {4} {0} {} {1} {} {0} + +R {18257} {0} {} {River Through the Slag Heaps} {} {Large slag heaps of melted rock and burnt earth dominate the area. From the north a grey river flows, twisting and etching its way through the blackened waste heaps. A cart track runs beside the river, both running from the north to the south. A thin veil of fog covers the river, with a sweet and fresh smell, like peppermints coated in dung.} {Shayol Ghul} {} {} {} {1} {} +E {18260} {n} {n} {1} {0} {} {1} {} {0} +E {18256} {e} {e} {2} {0} {} {1} {} {0} +E {18258} {w} {w} {8} {0} {} {1} {} {0} +E {18252} {s} {s} {4} {0} {} {1} {} {0} + +R {18258} {0} {} {Large Slag Heap} {} {Large piles of stone and smelt are heaped here, over time grown in size to resemble the surrounding hills. But instead of hills of healthy rock these hills are of burnt slag and crushed stone, lifeless and devoid of any life, any color but burnt brown and lifeless grey.} {Shayol Ghul} {} {} {} {1} {} +E {18259} {n} {n} {1} {0} {} {1} {} {0} +E {18257} {e} {e} {2} {0} {} {1} {} {0} +E {18251} {s} {s} {4} {0} {} {1} {} {0} + +R {18259} {0} {} {Smelting Pits} {} {A cart track goes from the east to the pits, and from the pits to the north. Here the fires burn constantly, fueling the smelting process turning iron rich ore into pure iron. The slag heaps dominating the horizon to the south and to the east is testimony to the amount that has been made here, torn out of the tainted earth and turned to tools of destruction. The process is time consuming and takes a lot of work, but the result is Thakan'dar steel.} {Shayol Ghul} {} {} {} {1} {} +E {18264} {n} {n} {1} {0} {} {1} {} {0} +E {18260} {e} {e} {2} {0} {} {1} {} {0} +E {18258} {s} {s} {4} {0} {} {1} {} {0} + +R {18260} {0} {} {Mine Entrance} {} {A river runs from the north to the south here, grey and vile. It passes just to the west of a gaping hole in the ground, with a scarred path grooved in by the passage of countless iron shod heels and slave carts. The cart track leads to the opening of the hole, and then west and south. Another track continues to the north, following the river.} {Shayol Ghul} {} {} {} {1} {} +E {18263} {n} {n} {1} {0} {} {1} {} {0} +E {18261} {e} {e} {2} {0} {} {1} {} {0} +E {18259} {w} {w} {8} {0} {} {1} {} {0} +E {18257} {s} {s} {4} {0} {} {1} {} {0} + +R {18261} {0} {} {The Slopes of Shayol Ghul} {} {Here the ground is a pale, rocky slate stretching in all directions. Scattered with rocks and boulders, it ends in rocky, flat cliffs to the east of here. Faded areas of red and blue rock seems to be scattered across the mountainside, imperceptibly moving from day to day. The ground is slightly cracked where the rain has lashed at it.} {Shayol Ghul} {} {} {} {1} {} +E {18262} {n} {n} {1} {0} {} {1} {} {0} +E {18260} {w} {w} {8} {0} {} {1} {} {0} +E {18256} {s} {s} {4} {0} {} {1} {} {0} + +R {18262} {0} {} {The Slopes of Shayol Ghul} {} {Granite and porous, black rock mingles here, becoming a landscape of twisting black and grey figures and patterns. To the east is is a sharp drop, beneath which lies the dark road the Thakan'dar.} {Shayol Ghul} {} {} {} {1} {} +E {18268} {n} {n} {1} {0} {} {1} {} {0} +E {18263} {w} {w} {8} {0} {} {1} {} {0} +E {18261} {s} {s} {4} {0} {} {1} {} {0} + +R {18263} {0} {} {Gray River} {} {The gray river runs from the north to the south. It sears its way through the rock, crawling like a vile snake down the mountainside. Where it touches the root of something that has been alive, that thing has shrivelled and died, turned into a blackened shell. A slight hissing can be heard from the water. A small path leads to the west.} {Shayol Ghul} {} {} {} {1} {} +E {18267} {n} {n} {1} {0} {} {1} {} {0} +E {18262} {e} {e} {2} {0} {} {1} {} {0} +E {18264} {w} {w} {8} {0} {} {1} {} {0} +E {18260} {s} {s} {4} {0} {} {1} {} {0} + +R {18264} {0} {} {Unearthly House} {} {Here is the lower part of the Shayol Ghul, the first steep slope towards the top of the mountain. A large house is here, seemingly thrust out of the earth rather than built out of rock. The glow of hellish furnaces shimmer inside, and outside, a bit to the east, is a pit full of corpses. A cart track leads to the south, while a small path leads to the east.} {Shayol Ghul} {} {} {} {1} {} +E {18266} {n} {n} {1} {0} {} {1} {} {0} +E {18263} {e} {e} {2} {0} {} {1} {} {0} +E {18265} {w} {w} {8} {0} {} {1} {} {0} +E {18259} {s} {s} {4} {0} {} {1} {} {0} + +R {18265} {0} {} {The Furnaces of Thakan'dar} {} {Waves of infernal heat and the roar of lines of giant furnaces threaten to destroy this large building at any moment. Through the hazy, smoke-filled air you can make out only vaguely defined shapes moving glowing metal about and throwing bulky, limp objects into the gaping maws of iron caverns. The stench of burning flesh and stale sweat permeate the air, mixed with the acrid tang of molten iron and steel, threatening to overcome the workers at any moment, adding them to the nearby piles of corpses.} {Shayol Ghul} {} {} {} {1} {} +E {18264} {e} {e} {2} {0} {} {1} {} {0} + +R {18266} {0} {} {The Smoking Pit} {} {A small creek runs from the east down into a black, hellish pit. The water trickling along it is shot upwards as a burst of steam, occassionally sending rocks or sprays of water across the landscape. The steam is so powerful that the earth trembles, and the sound of it escaping the blackened pit is the scream of a thousand lost souls.} {Shayol Ghul} {} {} {} {1} {} +E {18267} {e} {e} {2} {0} {} {1} {} {0} +E {18264} {s} {s} {4} {0} {} {1} {} {0} + +R {18267} {0} {} {Gray River} {} {The river runs from the east here, and turns to the south. Cold, clear, there is still a feeling of dread about it, a feeling of death unseen. Cloaked in a cold fog, a small creak of the river trickles to the west, from which a howl can be heard, like that of a plague of demons. To the north the sky is black as the pit itself, blossoming into blue agony as lightning strikes it from below.} {Shayol Ghul} {} {} {} {1} {} +E {18289} {n} {n} {1} {0} {} {1} {} {0} +E {18268} {e} {e} {2} {0} {} {1} {} {0} +E {18266} {w} {w} {8} {0} {} {1} {} {0} +E {18263} {s} {s} {4} {0} {} {1} {} {0} + +R {18268} {0} {} {The Slopes of Shayol Ghul} {} {Here an old river of molten rock must have run uncounted years ago. From the river's outline to the north it must have been running straight from the pit to the southeast, but something must have turned it away. The crusty terrain is hard to navigate, scattered with sudden ridges and sharp, tearing fragments.} {Shayol Ghul} {} {} {} {1} {} +E {18290} {n} {n} {1} {0} {} {1} {} {0} +E {18269} {e} {e} {2} {0} {} {1} {} {0} +E {18267} {w} {w} {8} {0} {} {1} {} {0} +E {18262} {s} {s} {4} {0} {} {1} {} {0} + +R {18269} {0} {} {The Slopes of Shayol Ghul} {} {The cliff here is completely unscaleable, a solid slab of smooth rock leading down for many hundred spans. Below the cliff, the dark road through Shayol Ghul to Thakan'dar is visible through the misty haze.} {Shayol Ghul} {} {} {} {1} {} +E {18270} {e} {e} {2} {0} {} {1} {} {0} +E {18268} {w} {w} {8} {0} {} {1} {} {0} + +R {18270} {0} {} {The Slopes of Shayol Ghul} {} {Here is a vantage point from which all of Shayol Ghul can be seen to the north and south. Directly below, the dark road can be seen stretching out in the distance to the north towards the cloud-covered pit of Thakan'dar.} {Shayol Ghul} {} {} {} {1} {} +E {18271} {e} {e} {2} {0} {} {1} {} {0} +E {18269} {w} {w} {8} {0} {} {1} {} {0} + +R {18271} {0} {} {The Slopes of Shayol Ghul} {} {Here, black and crisp rock dominates the landscape. Sharp shards and fragments are scattered throughout the area, sprinkling the ground liberally with glinting edges and sharp knifelike shards. Lifeless and barren, this landscape might look like hell's anteroom.} {Shayol Ghul} {} {} {} {1} {} +E {18272} {e} {e} {2} {0} {} {1} {} {0} +E {18270} {w} {w} {8} {0} {} {1} {} {0} + +R {18272} {0} {} {The Slopes of Shayol Ghul} {} {Black, porous rock covers some of the granite mountainside here. The granite is a reddish, pale color, seeming like it was drenched in blood long ago. The granite is cracked and jagged, and seems somehow to be heated from some unseen source below.} {Shayol Ghul} {} {} {} {1} {} +E {18273} {e} {e} {2} {0} {} {1} {} {0} +E {18271} {w} {w} {8} {0} {} {1} {} {0} +E {18274} {s} {s} {4} {0} {} {1} {} {0} + +R {18273} {0} {} {The Slopes of Shayol Ghul} {} {Grey, jagged blocks of stone are heaped like ancient cairns here, each a giant spire pointing to the sky. Seemingly vastly old, they look to be from before the Breaking of the World. This place has a lonely, desolate barrenness. There is nothing here reminiscent of there ever having been anything alive here. Only the ancient cairns, standing in defiance of time and death.} {Shayol Ghul} {} {} {} {1} {} +E {18198} {e} {e} {2} {0} {} {1} {} {0} +E {18272} {w} {w} {8} {0} {} {1} {} {0} +E {18275} {s} {s} {4} {0} {} {1} {} {0} + +R {18274} {0} {} {The Slopes of Shayol Ghul} {} {Blackened rock and shattered boulders scatter the landscape. The rocks bears traces of having been scorched by a hellish inferno some years ago. The searing flame must have shattered boulders and scorched dead everything alive here. The total absence of even the hardiest plants and insects turn this place into a demented nightmare.} {Shayol Ghul} {} {} {} {1} {} +E {18272} {n} {n} {1} {0} {} {1} {} {0} +E {18275} {e} {e} {2} {0} {} {1} {} {0} +E {18279} {s} {s} {4} {0} {} {1} {} {0} + +R {18275} {0} {} {The Slopes of Shayol Ghul} {} {The mountainside here is bare and flat. The rock is stained with pale and faded reds and blues, but the stains live a life of their own, moving slowly beneath the rocky surface. Blue pulses of light can sometimes be seen flaring off to the side like lightning striking from hilltop to hilltop. Similar bolts strike from the ground into the black skies to the north as if in slow motion, the bolt's progress visible.} {Shayol Ghul} {} {} {} {1} {} +E {18273} {n} {n} {1} {0} {} {1} {} {0} +E {18276} {e} {e} {2} {0} {} {1} {} {0} +E {18274} {w} {w} {8} {0} {} {1} {} {0} +E {18278} {s} {s} {4} {0} {} {1} {} {0} + +R {18276} {0} {} {The Eastern Foothills of Shayol Ghul} {} {The landscape here is windblown and forlorn, dominated by cold grey rocks and black, mossy slates. Some black grass is struggling for life in small cracks and crevices, straggly tufts of the black grass waving in the cold and biting wind. A jagged cliff drops down to the east, denying all passage.} {Shayol Ghul} {} {} {} {1} {} +E {18198} {n} {n} {1} {0} {} {1} {} {0} +E {18275} {w} {w} {8} {0} {} {1} {} {0} +E {18277} {s} {s} {4} {0} {} {1} {} {0} + +R {18277} {0} {} {The Hills Under Shayol Ghul} {} {Far to the northwest Shayol Ghul looms darkly, crowned by dark, rolling clouds. The slopes to the mountaintop are steep and deadly, with glowing red cracks and steep, jagged cliffs making passage hard further to the northwest. The mountain itself is shrouded in a gloomy darkness, rumored to be the breath of the Dark One escaping from his rocky prison.} {Shayol Ghul} {} {} {} {1} {} +E {18276} {n} {n} {1} {0} {} {1} {} {0} +E {18278} {w} {w} {8} {0} {} {1} {} {0} +E {18281} {s} {s} {4} {0} {} {1} {} {0} + +R {18278} {0} {} {Rocky Mountainside} {} {The mountainside here is cracked, with many a crevice. One of them widens to a small cave, seeming to burrow down into the ground like a malevolent infection eating at rotting flesh. The gaping maw of the wound beckons invitingly, the dark hole a tunnel into oblivion.} {Shayol Ghul} {} {} {} {1} {} +E {18275} {n} {n} {1} {0} {} {1} {} {0} +E {18277} {e} {e} {2} {0} {} {1} {} {0} +E {18279} {w} {w} {8} {0} {} {1} {} {0} +E {18280} {s} {s} {4} {0} {} {1} {} {0} +E {18282} {d} {d} {32} {0} {} {1} {} {0} + +R {18279} {0} {} {The Slopes of Shayol Ghul} {} {To the west jagged cliffs drop away into low lying lands of Shayol Ghul. The top of these cliffs are scattered with small, straggling plants, blackened by the dark fog occassionally sweeping this area. The slope here is steep, but easily navigable, and seemingly far easier to traverse than the surounding hills.} {Shayol Ghul} {} {} {} {1} {} +E {18274} {n} {n} {1} {0} {} {1} {} {0} +E {18278} {e} {e} {2} {0} {} {1} {} {0} +E {18213} {s} {s} {4} {0} {} {1} {} {0} + +R {18280} {0} {} {Hillrise Overlooking the Corral} {} {Down a steep slope to the south is the horse corral, thoroughly fenced in with barbed wire. A single large tree is growing on the top of the slope, hollowed by ages of gnawing maggots and fungi. The wind blowing through the dead branches makes a soft, whistling sound, sounding like a widow's wailing.} {Shayol Ghul} {} {} {} {1} {} +E {18278} {n} {n} {1} {0} {} {1} {} {0} +E {18281} {e} {e} {2} {0} {} {1} {} {0} +E {18213} {w} {w} {8} {0} {} {1} {} {0} + +R {18281} {0} {} {Hillrise Overlooking the Corral} {} {A short cliff to the south blocks passage there. At the bottom of the cliff to the south a corral can be seen, up from which wafts a sweet, rotten smell. On the top of the cliff here some low trees are growing, green bushes straining in competition with black, unwholesome grass.} {Shayol Ghul} {} {} {} {1} {} +E {18277} {n} {n} {1} {0} {} {1} {} {0} +E {18280} {w} {w} {8} {0} {} {1} {} {0} + +R {18282} {0} {} {The Entrance to the Dark Cave} {} {Cramped, bare stone walls here glitter with wetness. From below, dark greasy roots crawl along the stone walls giving the impression of a spider's web quietly awaiting its flies. The ground is earthen, with the rock ground into a fine sand with the passage of time.} {Shayol Ghul} {} {} {} {1} {} +E {18283} {n} {n} {1} {0} {} {1} {} {0} +E {18278} {u} {u} {16} {0} {} {1} {} {0} + +R {18283} {0} {} {The Dark Tunnel} {} {The passage here is wider than to the south. The walls are a lighter shade of grey, occassionally glowing a red or blue shading. At those times touching the walls give a tingling, stinging sensation. The dark passage leads downwards.} {Shayol Ghul} {} {} {} {1} {} +E {18282} {s} {s} {4} {0} {} {1} {} {0} +E {18284} {d} {d} {32} {0} {} {1} {} {0} + +R {18284} {0} {} {The Damp Tunnel} {} {This place is deep, deep down. The ground seems covered in bone splinters and insect carapaces, making a sickly crunching sound at each step. Brown roots lie along the walls, crawling with pale maggots and spiders. The tunnel widens to the east, leading into a small, cramped cavern.} {Shayol Ghul} {} {} {} {1} {} +E {18285} {e} {e} {2} {0} {} {1} {} {0} +E {18283} {u} {u} {16} {0} {} {1} {} {0} + +R {18285} {0} {} {The Cavern} {} {This cavern is small and cramped. Small bones and tiny corpses litter the floor of the cavern. This place is crawling with small bugs and insects living in the dark. Some brownish fungus is growing among the piled corpses, smelling sickly sweet and giving the ground a nice spring. A few larger Trolloc remains are scattered about in grisly heaps, among the smaller piles.} {Shayol Ghul} {} {} {} {1} {} +E {18284} {w} {w} {8} {0} {} {1} {} {0} + +R {18286} {0} {} {Base of the Mountain} {} {A massive peak rises out of the ground, its rock a stark mixture of grey and brown, blasted from the surrounding lands. Here and there, dank trickles of a rusty brown-red water make their way down the rough surfaces to the south and west. A path follows the base of the mountain to the east.} {Blighted Mountains} {} {} {} {1} {} +E {18237} {e} {e} {2} {0} {} {1} {} {0} +E {18287} {w} {w} {8} {0} {} {1} {} {0} + +R {18287} {0} {} {Rise in the Mountains} {} {The rough rise to the south lessens a bit, providing a sharp incline which may be climbed. Purple and grey mountain grass edge their way between the hardened stones, smelling of death and corruption. Even the slight breeze is more of a death gasp than a refreshment.} {Blighted Mountains} {} {} {} {1} {} +E {18286} {e} {e} {2} {0} {} {1} {} {0} +E {18288} {w} {w} {8} {0} {} {1} {} {0} +E {18649} {u} {u} {16} {0} {} {1} {} {0} + +R {18288} {0} {} {Steep Slope} {} {The mountains rise steeply here, pinching off any advance other than towards the east. A slow trickle of rust brown water falls quickly down the rocks, before disappearing into a small tunnel in the ground, smelling of blood and death.} {Blighted Mountains} {} {} {} {1} {} +E {18287} {e} {e} {2} {0} {} {1} {} {0} + +R {18289} {0} {} {A Broken Trail} {} {A barren sky overlooks the mountains, the bloated red sun beats down upon the ground and heaps of rocks sending waves of heat wafted skywards. A few ravens catch the updrafts, circling above before catching another and disappearing into the distance. The trail breaks sharply, the packed ground hard to discern from the rocky soil around. To the south lies a steep cliff edge, the Blight spreading out southwards.} {Northern Shayol Ghul} {} {} {} {1} {} +E {18294} {n} {n} {1} {0} {} {1} {} {0} +E {18290} {e} {e} {2} {0} {} {1} {} {0} +E {18267} {s} {s} {4} {0} {} {1} {} {0} + +R {18290} {0} {} {Overlooking the Blight} {} {A large cliff edge lies to the south, overlooking much of the Blight. The dead and diseased riddled corpses of animals can be seen among bloated and quivering trees. The smell of death and decay wafts upwards from the Blight. Sharply thrusting skywards, a large mountain blocks off sights to the south-east and a faint trail continues to the west.} {Northern Shayol Ghul} {} {} {} {1} {} +E {18291} {e} {e} {2} {0} {} {1} {} {0} +E {18289} {w} {w} {8} {0} {} {1} {} {0} +E {18268} {s} {s} {4} {0} {} {1} {} {0} + +R {18291} {0} {} {Among the Crags} {} {A sheer rock face sticks up to the south. Looking too steep to pass it successfully blocks travel off to the south. The soil looks as arid and dry as the rest of the area around, nothing coverings the cracked ground but a few patches of grass and sharp rocks jutting upwards. A single misstep among the rocks looks as if it would result in a number of nasty gashes from the razor-sharp rocks that litter the edges of the trail.} {Northern Shayol Ghul} {} {} {} {1} {} +E {18292} {n} {n} {1} {0} {} {1} {} {0} +E {18385} {e} {e} {2} {0} {} {1} {} {0} +E {18290} {w} {w} {8} {0} {} {1} {} {0} + +R {18292} {0} {} {Facing a Mountain} {} {Large mountains thrust skywards to the north, jagged rocks offering many hand and foot-holds although they appear quite unstable. Small patches of grass grow along the edge of the cliff, dry roots gripping the arid ground for their life. The desolation continues south and west through the mountains, barren rocks and boulders littering the landscape.} {Northern Shayol Ghul} {} {} {} {1} {} +E {18293} {w} {w} {8} {0} {} {1} {} {0} +E {18291} {s} {s} {4} {0} {} {1} {} {0} + +R {18293} {0} {} {Junction in the Trail} {} {The faint trail through the mountains splits, winding north between two sheer rock faces and to the east and west along the mountain ridge. A few diseased animals climb over the sharp rock, haggardly searching for any form of food still saved from the blighted diseases of the region.} {Northern Shayol Ghul} {} {} {} {1} {} +E {18300} {n} {n} {1} {0} {} {1} {} {0} +E {18292} {e} {e} {2} {0} {} {1} {} {0} +E {18294} {w} {w} {8} {0} {} {1} {} {0} + +R {18294} {0} {} {Trail Over the Rocks} {} {A faint trail bends through the mountain pass, looking as if unused for many years. Large rocks have fallen from overhead onto the trail, making travel difficult through the obstacles. A fine coat of dusts lies over older rocks, while a few rocks look as if they have just recently fallen on the path. A few beetles scamper over the rocks before scurrying away.} {Northern Shayol Ghul} {} {} {} {1} {} +E {18293} {e} {e} {2} {0} {} {1} {} {0} +E {18295} {w} {w} {8} {0} {} {1} {} {0} +E {18289} {s} {s} {4} {0} {} {1} {} {0} + +R {18295} {0} {} {Faint Trail in the Mountains} {} {A faint trail bends to the north and east, rocks littering the dusty and worn ground. Winds stir up thick waves of dust, choking the air with dry grains. Very little moves among the heat and the dust, the dead grass crunching underfoot. To the north the mountains cast an ominous shadow among blighted trees, to the south lies a cliff overlooking the Blight.} {Northern Shayol Ghul} {} {} {} {1} {} +E {18296} {n} {n} {1} {0} {} {1} {} {0} +E {18294} {e} {e} {2} {0} {} {1} {} {0} + +R {18296} {0} {} {Before a Mountain's Shadow} {D} {Rocks jut out from a faint trail through the mountains, threatening the unwary traveler with a broken ankle or perhaps worse. The bloated sun beats down on the arid ground, while to the north the mountain casts a thick, dark shadow on the ground. Flies flit to and fro throughout the air, making their way to some festering item that can be smelled nearby.} {Northern Shayol Ghul} {} {} {} {1} {} +E {18297} {n} {n} {1} {0} {} {1} {} {0} +E {18299} {e} {e} {2} {0} {} {1} {} {0} +E {18295} {s} {s} {4} {0} {} {1} {} {0} + +R {18297} {0} {} {Trees in the Mountain Shadow} {} {A number of sickly trees grow in the cool shadow of the mountains to the north. Bark oozing with a reeking sap, the trees launch their twisted branches in any direction. A few weeds have managed to spring up at the base of the tree trunks, their leaves bloated and mottled with dark spots.} {Northern Shayol Ghul} {} {} {} {1} {} +E {18298} {e} {e} {2} {0} {} {1} {} {0} +E {18296} {s} {s} {4} {0} {} {1} {} {0} + +R {18298} {0} {} {Vines Among the Rocks} {} {Thick, bloated vines creep up the rocky mountainside on the north and east face of the mountains. Their leaves dripping with a sickly, yellow fluid. The Dark One's touch can be seen among the foliage and fauna throughout the area, diseased and festering animals stalk among dry and arid grasses.} {Northern Shayol Ghul} {} {} {} {1} {} +E {18297} {w} {w} {8} {0} {} {1} {} {0} +E {18299} {s} {s} {4} {0} {} {1} {} {0} + +R {18299} {0} {} {At a Muddy Pond} {} {Water droplets slowly fall down the rocky side of the mountain, collecting in a dirty pool at the base of the cliff. Small insects dart on top of the brown, murky surface, flying away when startled. A few blighted weeds grow among the dark crags, sheltered from the boiling sun they attempt to eke out an existence in this Light forsaken environment.} {Northern Shayol Ghul} {} {} {} {1} {} +E {18298} {n} {n} {1} {0} {} {1} {} {0} +E {18296} {w} {w} {8} {0} {} {1} {} {0} + +R {18300} {0} {} {Opening in the Trail} {} {The trail through the mountains opens widely to the south and slowly closes around travelers northwards. A few sickly vines hang on to the edges of the mountain, thick leaves exuding a horrid stench and a white, pus-looking fluid. To the south lies a junction in the mountain trail, moving east and west through the mountain range.} {Northern Shayol Ghul} {} {} {} {1} {} +E {18301} {n} {n} {1} {0} {} {1} {} {0} +E {18293} {s} {s} {4} {0} {} {1} {} {0} + +R {18301} {0} {} {Along the Mountainside} {} {The path widens slightly as it makes it's way through the mountains, a few plants jut out from among the jagged edges of the mountain sides. It appears that this passage was chiseled out from the stone, although long ago as the elements have worn down the edges of the rocks. The trail continues north and south between the cliffs.} {Northern Shayol Ghul} {} {} {} {1} {} +E {18302} {n} {n} {1} {0} {} {1} {} {0} +E {18300} {s} {s} {4} {0} {} {1} {} {0} + +R {18302} {0} {} {Passage Between the Cliffs} {} {A sharp, jagged cliff rises on either side, their rocky faces showing many footholds but not looking sturdy enough to climb. The passage through has been obviously cut out, roughly but adequately. Tufts of grass grow in niches in the cliffs, and large, loopy, probably living vines fall, adorning their walls. Small, scratching noises echo between the cliffs.} {Northern Shayol Ghul} {} {} {} {1} {} +E {18303} {n} {n} {1} {0} {} {1} {} {0} +E {18301} {s} {s} {4} {0} {} {1} {} {0} + +R {18303} {0} {} {Below the Mountain} {} {Several niches in the porous rock can serve as traps for the unwary. The large mountain rises to the northeast, and a descending series of lower mountains makes its way southward. A grim silence pervades everything, but twisted bushes grow in blighted contortions.} {Northern Shayol Ghul} {} {} {} {1} {} +E {18304} {n} {n} {1} {0} {} {1} {} {0} +E {18302} {s} {s} {4} {0} {} {1} {} {0} + +R {18304} {0} {} {At a Mountainside} {} {A large mountain to the east slopes downward to form its base here. To the west are large rock piles, and southward and northward are areas of blighted ground by the mountainside. A sheer rock wall with climbing, bloated vines upon it leads upwards into the mountain.} {Northern Shayol Ghul} {} {} {} {1} {} +E {18306} {n} {n} {1} {0} {} {1} {} {0} +E {18305} {w} {w} {8} {0} {} {1} {} {0} +E {18303} {s} {s} {4} {0} {} {1} {} {0} + +R {18305} {0} {} {Among Huge Rocks} {} {Large, haphazardly piled boulders are everywhere, appearing to be from a rock slide down the mountainous slope. Anything that may have grown here previously has been crushed or smothered by the rocks that are everywhere. The only passage is to the east, at the base of the mountainside. Each other direction is blocked by the boulders all around this clearing.} {Northern Shayol Ghul} {} {} {} {1} {} +E {18304} {e} {e} {2} {0} {} {1} {} {0} + +R {18306} {0} {} {Blighted Ground by the Mountainside} {} {Just north of the base of a mountainside, the ground is firmly packed. Large boulders, presaging the large cliffs and huge rock piles to the south, appear everywhere. Stunted, twisted brush grows near, the leaves unnaturally fuzzy with the decay of slow poisoning.} {Northern Shayol Ghul} {} {} {} {1} {} +E {18307} {n} {n} {1} {0} {} {1} {} {0} +E {18304} {s} {s} {4} {0} {} {1} {} {0} + +R {18307} {0} {} {Along Blighted Ground} {} {At the top of rough-cut stairs leading westward to a deep ravine, the ground is severely blighted. The plants are bloated and obviously diseased, and each occasional animal bears signs of the blight. The ground radiates heat and gives of mesmerizing mirages.} {Northern Shayol Ghul} {} {} {} {1} {} +E {18308} {w} {w} {8} {0} {} {1} {} {0} +E {18306} {s} {s} {4} {0} {} {1} {} {0} + +R {18308} {0} {} {Along A Dark Ravine} {} {The sharp-cut walls of the ravine have chiseled steps leading out of it eastward. Otherwise, the near-vertical walls keep passage solely north and south. An abrupt end to the ravine is visible to the near south, and the ravine continues northward, though the path that followed it there has been reclaimed by the sickly vegetation and dry dust.} {Northern Shayol Ghul} {} {} {} {1} {} +E {18310} {n} {n} {1} {0} {} {1} {} {0} +E {18307} {e} {e} {2} {0} {} {1} {} {0} +E {18309} {s} {s} {4} {0} {} {1} {} {0} + +R {18309} {0} {} {Dead End in the Ravine} {} {The ravine comes to an end where rocks have been piled or fell across the lost pathway. Patches of black and crimson stains show where blood has been spilt, and the piled rocks to the south are solid enough to bar any passage. Nothing grows here except the occasional bit of black lichen taking advantage of the shade the undersides of the stacked stones receive.} {Northern Shayol Ghul} {} {} {} {1} {} +E {18308} {n} {n} {1} {0} {} {1} {} {0} + +R {18310} {0} {} {Fading Path} {} {A small path is being slowly reclaimed by the surrounding blight. A number of deformed and twisted plants sag from the weight of their bloated leaves. Here and there, dark pools of blood soak into the soil, signifying recent violence. Large ravines ensure that only north and south passage is allowed.} {Northern Shayol Ghul} {} {} {} {1} {} +E {18311} {n} {n} {1} {0} {} {1} {} {0} +E {18308} {s} {s} {4} {0} {} {1} {} {0} + +R {18311} {0} {} {Blighted Path} {} {A small path winds through the blight, passing deep crevices and sharp-edged boulders. A small amount of vegetation clings weakly to the black soil, tormented and twisted into hideous shapes. The path branches off west, south and east.} {Northern Shayol Ghul} {} {} {} {1} {} +E {18339} {e} {e} {2} {0} {} {1} {} {0} +E {18312} {w} {w} {8} {0} {} {1} {} {0} +E {18310} {s} {s} {4} {0} {} {1} {} {0} + +R {18312} {0} {} {Small Path Through the Blight} {} {A narrow path winds its way among blackened rocks and twisted vegetation. Massive boulders that seem to have been thrown from a great distance line the path along the west side, blocking passage in that direction. A few small tufts of grass and a twisted bush shiver as they are wracked by the evil of the blight.} {Northern Shayol Ghul} {} {} {} {1} {} +E {18332} {n} {n} {1} {0} {} {1} {} {0} +E {18311} {e} {e} {2} {0} {} {1} {} {0} +E {18313} {s} {s} {4} {0} {} {1} {} {0} + +R {18313} {0} {} {Blighted Path} {} {Huge broken boulders litter the area as if spewed from the mountains that loom all around. One large boulder in particular appears to have been hurled from the northeast somewhere as a wide ravine has been cut into the ground by its passage to the east of here while the boulder itself lies to the south. A small path leads west around the side of the large stone.} {Northern Shayol Ghul} {} {} {} {1} {} +E {18312} {n} {n} {1} {0} {} {1} {} {0} +E {18314} {w} {w} {8} {0} {} {1} {} {0} + +R {18314} {0} {} {Desolate Path} {} {A barren path has been worn into the dark soil of the blight. A few fragments of stone litter the area as well as a rather large number of bones and partially decomposed corpses. Tall dark mountains rise up quickly to the west and north forcing the path south and east.} {Northern Shayol Ghul} {} {} {} {1} {} +E {18313} {e} {e} {2} {0} {} {1} {} {0} +E {18315} {s} {s} {4} {0} {} {1} {} {0} + +R {18315} {0} {} {Path Around a Mound} {} {A mound of black soil has been pushed up to form a small hill to the east. The mound of earth has caused creatures of the blight to create a small pathway running from north to south. A dark cliff rises steeply to the west blocking the way. A number of stones and some old brush have been piled up against the cliff wall.} {Northern Shayol Ghul} {} {} {} {1} {} +E {18314} {n} {n} {1} {0} {} {1} {} {0} +E {18316} {w} {w} {8} {0} {} {1} {} {0} +E {18318} {s} {s} {4} {0} {} {1} {} {0} + +R {18316} {0} {} {Cave Entrance} {} {A dark cave has been carved out of the cliff wall allowing for some protection from the storms that often ravage the blight. A putrid, decayed odor emanates from the south where the cave seems to narrow a bit. A pile of brush covers the exit to the east but appears to be easy to remove.} {Northern Shayol Ghul} {} {} {} {1} {} +E {18315} {e} {e} {2} {0} {} {1} {} {0} +E {18317} {s} {s} {4} {0} {} {1} {} {0} + +R {18317} {0} {} {Ravaged Cavern} {} {A narrow entrance widens to a larger room. Dark stains streak the walls near the floor, while a number of splatter patterns cover the higher portions as well as some of the ceiling. A small pile of bones lies in a corner along with a couple of half decayed corpses of unknown creatures.} {Northern Shayol Ghul} {} {} {} {1} {} +E {18316} {n} {n} {1} {0} {} {1} {} {0} + +R {18318} {0} {} {Bend in a Path} {} {A large mound of blackened earth rises to the northeast. A fading pathway works its way around the pile of the earth's vomit to the north, skirting the mound's eastern flank. The path leads north and east. A tall mountaintop can be seen in the distance to the north, beyond the mound.} {Northern Shayol Ghul} {} {} {} {1} {} +E {18315} {n} {n} {1} {0} {} {1} {} {0} +E {18319} {e} {e} {2} {0} {} {1} {} {0} + +R {18319} {0} {} {Path Around a Mound} {} {A small path bends around the west side of a large mound of blackened earth. The mound lies directly to the north with a small trail leading only a few yards up its increasingly steep slope. The path seems to fade into the desolate landscape as it moves to the south.} {Northern Shayol Ghul} {} {} {} {1} {} +E {18320} {n} {n} {1} {0} {} {1} {} {0} +E {18318} {w} {w} {8} {0} {} {1} {} {0} +E {18321} {s} {s} {4} {0} {} {1} {} {0} + +R {18320} {0} {} {Ledge on a Blackened Mound} {} {A large pile of earth lies in the midst of a desolate part of the blight. This small ledge lies only a short way up the southern face of the mound, and appears to be an aborted trail. A half hearted attempt was once made by some beasts at cutting a trail straight over the mound, but the task was given up for some unknown reason.} {Northern Shayol Ghul} {} {} {} {1} {} +E {18319} {s} {s} {4} {0} {} {1} {} {0} + +R {18321} {0} {} {Beginnings of a Small Path} {} {Small tufts of stubborn grass and a few twisted bushes give way to a narrow path beaten into the dry earth. The path appears to be running north and south, but the lack of vegetation coverage in much of this part of the blight makes it difficult to tell. A mound of earth lies just to the north, while a tall mountain can be seen behind it at some distance.} {Northern Shayol Ghul} {} {} {} {1} {} +E {18319} {n} {n} {1} {0} {} {1} {} {0} +E {18322} {s} {s} {4} {0} {} {1} {} {0} + +R {18322} {0} {} {Edge of a Cliff} {} {A steep cliff falls away from the flat landscape of the blight, cutting off access to the south and west. Whether made by the running of water or the tearing of an earthquake, the origin of the cliff is unknown. The desolate blight stretches out to the north while to the east, a small ledge opens into a small cave.} {Northern Shayol Ghul} {} {} {} {1} {} +E {18321} {n} {n} {1} {0} {} {1} {} {0} +E {18323} {e} {e} {2} {0} {} {1} {} {0} + +R {18323} {0} {} {Dusty Cave} {} {Layers of dust coat the rough floor and parts of the wall. A narrow path through the dust marks the travel of someone or something. The cave descends under the blight and ends to the west amid low hills and cliffs.} {Northern Shayol Ghul} {} {} {} {1} {} +E {18322} {w} {w} {8} {0} {} {1} {} {0} +E {18324} {d} {d} {32} {0} {} {1} {} {0} + +R {18324} {0} {} {A Tunnel Entrance} {} {A narrow tunnel with a worn smooth pathway leads east under the hills. Shuffling can be heard echoing from the tunnel as creatures move about in the darkness. A sloped wall leads up out of the tunnel with several sharp rocks to serve as footholds.} {Northern Shayol Ghul} {} {} {} {1} {} +E {18325} {e} {e} {2} {0} {} {1} {} {0} +E {18323} {u} {u} {16} {0} {} {1} {} {0} + +R {18325} {0} {} {Within the Tunnel} {} {The tunnel widens a bit at this point expanding to the size of a small forest clearing. Remnants of camp fires can be seen scattered about the floor as well as bits of cast off armor and the bones of recent meals. The tunnel narrows at both the west and east as it continues into the darkness.} {Northern Shayol Ghul} {} {} {} {1} {} +E {18326} {e} {e} {2} {0} {} {1} {} {0} +E {18324} {w} {w} {8} {0} {} {1} {} {0} + +R {18326} {0} {} {Fork in the Tunnel} {} {This darkened tunnel has a few deep indentations in the walls that look as if chiseled out by hand, though the tunnels do not appear new. A worn path follows the main tunnel north and west.} {Northern Shayol Ghul} {} {} {} {1} {} +E {18329} {n} {n} {1} {0} {} {1} {} {0} +E {18325} {w} {w} {8} {0} {} {1} {} {0} +E {18327} {s} {s} {4} {0} {} {1} {} {0} + +R {18327} {0} {} {A Dead End in the Tunnel} {} {Broadening to the north, the narrowed tunnel becomes a small, circular chamber here. The ground is sandy, and char marks from old fire pits can be seen painted to the walls with soot. Rough walls and ceiling indicate that this is a newer section of the tunnels.} {Northern Shayol Ghul} {} {} {} {1} {} +E {18326} {n} {n} {1} {0} {} {1} {} {0} +E {18328} {d} {d} {32} {0} {} {1} {} {0} + +R {18328} {0} {} {A Darkened Bunker} {} {A small room with a low ceiling has been tunneled under the surface, barely large enough for an average man to stand in. It smells of unwashed bodies, poorly cured leather, and semi-rotten foodstuffs. It is packed with barrels and boxes, all spilling forth various bits and pieces of items that have been pawed over and sorted into similar items grouped together. There's little space to even turn around.} {Northern Shayol Ghul} {} {} {} {1} {} +E {18327} {u} {u} {16} {0} {} {1} {} {0} + +R {18329} {0} {} {A Narrow Passage} {} {Though the passage is narrow, this is clearly the main branch of the tunnel. Scuffle marks can be seen on the ground, and bits of wood and debris are scattered along the sides. The tunnel is smooth, but there are fragments of gravel and pebbles everywhere.} {Northern Shayol Ghul} {} {} {} {1} {} +E {18330} {n} {n} {1} {0} {} {1} {} {0} +E {18326} {s} {s} {4} {0} {} {1} {} {0} + +R {18330} {0} {} {Curve in the Tunnel} {} {Bones can be seen rotting in a niche in the wall, bits of flesh still hanging off them and emitting a putrid stench. The tunnel curves to the east, and pockets in its walls appear where something has gouged out chunks of rock. Boulders are arrayed randomly along the ground.} {Northern Shayol Ghul} {} {} {} {1} {} +E {18331} {e} {e} {2} {0} {} {1} {} {0} +E {18329} {s} {s} {4} {0} {} {1} {} {0} + +R {18331} {0} {} {Tunnel Under the Cave} {} {The air is stale and murky. Through the dim gloom, there is a pathway upwards into a dusky cave. The roughly hewn steps of stone that make the near-vertical climb possible are crumbling and falling to pieces with age and decay. The tunnel is silent except for the trickling of water heard from an unknown location.} {Northern Shayol Ghul} {} {} {} {1} {} +E {18330} {w} {w} {8} {0} {} {1} {} {0} +E {18361} {u} {u} {16} {0} {} {1} {} {0} + +R {18332} {0} {} {Approaching a Barren Mountain} {} {The flat, dreary landscape of the blight is broken momentarily by a slight rise to the north, leading up to a tall mountain peak. Most of the plant life in the area seems to dislike the slope as they all have grown at an angle away from the dark peak. A small path leads south to more flat land.} {Northern Shayol Ghul} {} {} {} {1} {} +E {18333} {n} {n} {1} {0} {} {1} {} {0} +E {18312} {s} {s} {4} {0} {} {1} {} {0} + +R {18333} {0} {} {Ascending a Barren Mountain} {} {Dark soil dotted with a few twisted bits of grass and brush rises steeply toward a tall peak to the north. The land slowly drops down to the flat lands of the blight some distance off to the south. The contours of the slope limit the path to only a north and south route.} {Northern Shayol Ghul} {} {} {} {1} {} +E {18334} {n} {n} {1} {0} {} {1} {} {0} +E {18332} {s} {s} {4} {0} {} {1} {} {0} + +R {18334} {0} {} {The Peak of a Barren Slope} {} {A wretched and utterly desolate mountain comes to a peak, overlooking the blight. Large boulders litter the landscape, intermixed with a dark soil. The descent down from this peak looks steep and long, but relatively safe compared to the dangers of the blight.} {Northern Shayol Ghul} {} {} {} {1} {} +E {18335} {e} {e} {2} {0} {} {1} {} {0} +E {18333} {s} {s} {4} {0} {} {1} {} {0} + +R {18335} {0} {} {Ragged Cliff Below a Peak} {} {A lonely peak rises out of the blackened and charred landscape of the blight just to the west. The slope here is already rather steep and void of vegetation. Broken bits of rocks and boulders have been scattered about the slope giving hiding spots to a number of twisted and corrupted creatures.} {Northern Shayol Ghul} {} {} {} {1} {} +E {18349} {e} {e} {2} {0} {} {1} {} {0} +E {18334} {w} {w} {8} {0} {} {1} {} {0} +E {18336} {s} {s} {4} {0} {} {1} {} {0} + +R {18336} {0} {} {Wretched Mountain Slope} {} {A sharp incline leads to a cliff to the north and the base of the mountain to the south. Dark, almost solid black, soil is littered with boulders and rocks. All seemingly created to give an impression of pain and anguish. A small path leads east toward the bottom of this slope.} {Northern Shayol Ghul} {} {} {} {1} {} +E {18335} {n} {n} {1} {0} {} {1} {} {0} +E {18348} {e} {e} {2} {0} {} {1} {} {0} +E {18337} {s} {s} {4} {0} {} {1} {} {0} + +R {18337} {0} {} {Base of a Blighted Mountain} {} {A tall mountain rises to the northwest. Passage westward is blocked by a sheer rock wall, while a more gentle slope rises northward. A few large stones and some twisted and deformed trees litter the area, but little else in the way of animal life can be seen.} {Northern Shayol Ghul} {} {} {} {1} {} +E {18336} {n} {n} {1} {0} {} {1} {} {0} +E {18338} {e} {e} {2} {0} {} {1} {} {0} + +R {18338} {0} {} {End of the Twisted Path} {} {The path ends abruptly, coming to rest in a crook at the base of a descending mountain. The peak is to the northwest, rising against the horizon. Twisted vegetation, bushes and scorched grasses, grow unchecked, forming almost a wall of growth to the north. Each bush has long, sharp thorns, and the grass is full of hazardous rocks.} {Northern Shayol Ghul} {} {} {} {1} {} +E {18345} {e} {e} {2} {0} {} {1} {} {0} +E {18337} {w} {w} {8} {0} {} {1} {} {0} +E {18339} {s} {s} {4} {0} {} {1} {} {0} + +R {18339} {0} {} {Twisting Path Through the Blight} {} {A narrow pathway beaten into the dark soil winds amid rough boulders and twisted vegetation. A couple of sickly looking trees droop from the oppressive blight. The path leads west and south while to the north it ends at the base of a mountain.} {Northern Shayol Ghul} {} {} {} {1} {} +E {18338} {n} {n} {1} {0} {} {1} {} {0} +E {18311} {w} {w} {8} {0} {} {1} {} {0} +E {18340} {s} {s} {4} {0} {} {1} {} {0} + +R {18340} {0} {} {Twisting Path} {} {Taking a sharp, twisting turn east, the path continues to wind amongst the dark rocks. The twisted vegetation is getting slowly choked out by the dry dirt and crushing rocks. Their drooping leaves are covered with layers of smothering dirt and silt, though they still struggle to survive.} {Northern Shayol Ghul} {} {} {} {1} {} +E {18339} {n} {n} {1} {0} {} {1} {} {0} +E {18341} {e} {e} {2} {0} {} {1} {} {0} + +R {18341} {0} {} {Blight Path} {} {To the north, the blight path ends abruptly against a large rock wall. Small skittering noises can be heard, either the sound of claws scrabbling over rocks or pebbles tumbling down the stone faces. Broken bits of the rock have fallen free here, resting in the middle of the path and making the going upon this barren, parched ground difficult.} {Northern Shayol Ghul} {} {} {} {1} {} +E {18342} {n} {n} {1} {0} {} {1} {} {0} +E {18340} {w} {w} {8} {0} {} {1} {} {0} + +R {18342} {0} {} {End of a Blighted Path} {} {The blight path ends at a large wall of rock that bars passage north and west. A small passageway to the east leads to what seems to be the entrance to a large cave to the southeast. Each rock face is rough and uncut, and the passageway to the east is narrow.} {Northern Shayol Ghul} {} {} {} {1} {} +E {18343} {e} {e} {2} {0} {} {1} {} {0} +E {18341} {s} {s} {4} {0} {} {1} {} {0} + +R {18343} {0} {} {Path Outside a Cave} {} {Curving sharply to the north, the path appears to quickly end. It veers near to the entrance to a large cave that lies to the south. Occasional weeds and plants grow in diseased apathy, and the red rocks and wood fragments that used to line the north part of the trail have migrated to lie across the path.} {Northern Shayol Ghul} {} {} {} {1} {} +E {18344} {n} {n} {1} {0} {} {1} {} {0} +E {18358} {e} {e} {2} {0} {} {1} {} {0} +E {18342} {w} {w} {8} {0} {} {1} {} {0} +E {18359} {s} {s} {4} {0} {} {1} {} {0} + +R {18344} {0} {} {Remnants of a Forgotten Path} {} {Large red stones and blackened, rotting wood line the barely visible pathway. In several places, the wood and stones have been knocked aside and look like bracken and randomly spaced rocks.} {Northern Shayol Ghul} {} {} {} {1} {} +E {18346} {n} {n} {1} {0} {} {1} {} {0} +E {18345} {w} {w} {8} {0} {} {1} {} {0} +E {18343} {s} {s} {4} {0} {} {1} {} {0} + +R {18345} {0} {} {Amidst Blighted Ground} {} {Rocky, tortuous blighted ground can be seen all around. Barely anything grows, and jagged red rocks jut up at unequal intervals. Glassy rock is everywhere, refracting the intense heat. To either the east or the west, faint trails in the blight can be seen, though whether built consciously or the result of diseased animals' wanderings, it is impossible to tell.} {Northern Shayol Ghul} {} {} {} {1} {} +E {18344} {e} {e} {2} {0} {} {1} {} {0} +E {18338} {w} {w} {8} {0} {} {1} {} {0} + +R {18346} {0} {} {End of a Forgotten Path} {} {A cairn marks the end of this faint, forgotten pathway. The ground has red dust and black dirt intermingling, and the footmarks of the path are nearly faded completely away. The lands are mostly flat, but far to the west a huge, wretched mountain rises out of the barren landscape, cracked ground leading up to its peak.} {Northern Shayol Ghul} {} {} {} {1} {} +E {18351} {n} {n} {1} {0} {} {1} {} {0} +E {18347} {w} {w} {8} {0} {} {1} {} {0} +E {18344} {s} {s} {4} {0} {} {1} {} {0} + +R {18347} {0} {} {Sloping Wasteland} {} {The wasteland slopes unevenly westward, rising jaggedly to the west and north to form a large peak visible on the horizon. The ground is much flatter compared to the west, wasteland interrupted by vague hillocks and jutting boulders. The faint end to a forgotten path lies to the east, and serrated cracks run along the thick, red, dusty ground.} {Northern Shayol Ghul} {} {} {} {1} {} +E {18346} {e} {e} {2} {0} {} {1} {} {0} +E {18348} {w} {w} {8} {0} {} {1} {} {0} + +R {18348} {0} {} {Rising Slope} {} {Sloping upward to the west, several narrow paths crisscross the landscape, marking the passage of many animals. Large broken boulders litter blackened soil, making footing difficult to maintain. The slope continues west and north while a more flat wasteland lies to the east.} {Northern Shayol Ghul} {} {} {} {1} {} +E {18349} {n} {n} {1} {0} {} {1} {} {0} +E {18347} {e} {e} {2} {0} {} {1} {} {0} +E {18336} {w} {w} {8} {0} {} {1} {} {0} + +R {18349} {0} {} {Devastated Slope} {} {A barren slope rises to meet a tall peak in the west. The land has the look of being at war with itself. Craters, crags, jagged little gullies and large smashed and broken boulders litter the area. The sounds of animals scurrying out of sight can be heard from various directions.} {Northern Shayol Ghul} {} {} {} {1} {} +E {18350} {e} {e} {2} {0} {} {1} {} {0} +E {18335} {w} {w} {8} {0} {} {1} {} {0} +E {18348} {s} {s} {4} {0} {} {1} {} {0} + +R {18350} {0} {} {Approaching a Desolate Mountain} {} {Some ways off to the west, a dark mountain looms up into the sky. Among the foothills of the mountain, small bits of scrub brush litter the rolling, low hills. Large areas of blackened earth form dark,rock hard rivers flowing away from the mountain.} {Northern Shayol Ghul} {} {} {} {1} {} +E {18351} {e} {e} {2} {0} {} {1} {} {0} +E {18349} {w} {w} {8} {0} {} {1} {} {0} + +R {18351} {0} {} {Blight} {} {The smells of the blight are ever present, stenches rising from the ground and diseased foliage. Each aroma is distinct from the others, but they form a unique blend. The ground is rocky, smooth in some places where rivers of obsidian have melted their way, scarring the landscape. More plants grow among the rocks, forming a diseased jungle.} {Northern Shayol Ghul} {} {} {} {1} {} +E {18352} {e} {e} {2} {0} {} {1} {} {0} +E {18350} {w} {w} {8} {0} {} {1} {} {0} +E {18346} {s} {s} {4} {0} {} {1} {} {0} + +R {18352} {0} {} {Blight} {} {Those few plants that are not blighted with some sort of disease that swells the leaves or blackens them, are severely wilted from the extreme heat. The rocks and scorched earth seems to shimmer and is very uncertain with slivers of glasslike stones protruding from the ground.} {Northern Shayol Ghul} {} {} {} {1} {} +E {18351} {w} {w} {8} {0} {} {1} {} {0} +E {18353} {s} {s} {4} {0} {} {1} {} {0} + +R {18353} {0} {} {Blighted Plains} {} {Plains grasses bulge with blighted growth, showing a haphazard medley of dead plants and putrid plants. Sharp rocks litter the ground in the grass, making it almost mazelike to get through safely. Because so few of the grasses live to maturity, the grass spreads slowly and is mostly contained.} {Northern Shayol Ghul} {} {} {} {1} {} +E {18352} {n} {n} {1} {0} {} {1} {} {0} +E {18354} {e} {e} {2} {0} {} {1} {} {0} +E {18357} {s} {s} {4} {0} {} {1} {} {0} + +R {18354} {0} {} {Blighted Plains} {} {Densely blighted forest too thick to pass through bars passage to the east and north. Broken logs and discarded vines press imprints atop the sickly grasses growing among the rocks, and large boulders have dark black mosses growing on them. To the south, the plains have a much more desolate and barren look, the moldy growth giving way to bleakness.} {Northern Shayol Ghul} {} {} {} {1} {} +E {18353} {w} {w} {8} {0} {} {1} {} {0} +E {18355} {s} {s} {4} {0} {} {1} {} {0} + +R {18355} {0} {} {Desolate Plain} {} {Nearby the plains grow less riotously but are more barren and desolate. Few noises stir the place, giving it a haunted atmosphere, and the grasses' weak roots are scraped away to show dark dirt in many places. Little else living can be found but the occasional blighted tree or diseased animal.} {Northern Shayol Ghul} {} {} {} {1} {} +E {18354} {n} {n} {1} {0} {} {1} {} {0} +E {18357} {w} {w} {8} {0} {} {1} {} {0} +E {18356} {s} {s} {4} {0} {} {1} {} {0} + +R {18356} {0} {} {A Tiny Spring} {D} {A tiny spring is here, an oasis of life amidst so much decay. The water is surprisingly clear and safe to drink, considering the dust and disease of its surroundings. Small plants, fed by the spring, float their roots amidst the water, absorbing as much of its moisture as they can.} {Northern Shayol Ghul} {} {} {} {1} {} +E {18355} {n} {n} {1} {0} {} {1} {} {0} + +R {18357} {0} {} {End of Desolate Trail} {} {A trail peters out, its continuation running south faintly. Stones that used to line the trail are scattered loosely across the path, blurring the way yet more. Just to the south the trail forks abruptly. There the ground is desolate and barren, though abundant blighted growth lies northward and to a lesser extent eastward on the plains.} {Northern Shayol Ghul} {} {} {} {1} {} +E {18353} {n} {n} {1} {0} {} {1} {} {0} +E {18355} {e} {e} {2} {0} {} {1} {} {0} +E {18358} {s} {s} {4} {0} {} {1} {} {0} + +R {18358} {0} {} {Fork in an Old Trail} {} {The faintly twisting trail forks, one branch running south, one north, and one west. The arm to the west first leads to the mouth of a cave and then curves sharply north, quickly becoming invisible behind large, red stones. To the north, the trail ends quickly and turns to grossly distorted blighted plants upon the plains. Southward, the trail continues amidst many large rocks. Dusty and barren ground is everywhere in this area, perhaps because of the joining of so many trails.} {Northern Shayol Ghul} {} {} {} {1} {} +E {18357} {n} {n} {1} {0} {} {1} {} {0} +E {18343} {w} {w} {8} {0} {} {1} {} {0} +E {18362} {s} {s} {4} {0} {} {1} {} {0} + +R {18359} {0} {} {Entrance to a Dusky Cave} {} {The dusky cave opens on to the outside. The gray stone of the cave is stained a dark black from the soil. Choked weeds and blighted plants grow in clusters around the entrance, and a steady dripping echoes hollowly inside the mouth of the cave.} {Northern Shayol Ghul} {} {} {} {1} {} +E {18343} {n} {n} {1} {0} {} {1} {} {0} +E {18360} {s} {s} {4} {0} {} {1} {} {0} + +R {18360} {0} {} {A Dusky Cave} {} {This part of the cave narrows in the back. The entrance can be seen to the north, littered with debris. A decaying carcass of a blighted deer lies on the ground, smelling foully. Pale mosses struggle for growth even in the dim, dank confines of the cave.} {Northern Shayol Ghul} {} {} {} {1} {} +E {18359} {n} {n} {1} {0} {} {1} {} {0} +E {18361} {s} {s} {4} {0} {} {1} {} {0} + +R {18361} {0} {} {A Dusky Cave} {} {The air in the cave is damp, stale, and musky. The rough gray stone of the wall glimmers slightly with bits of embedded mica. Though small amounts of light filter in from the entrance to the north, it is nearly pitch dark. Lumpy boulders are everywhere, and a very steep drop leads to twisting, tortuous tunnels below.} {Northern Shayol Ghul} {} {} {} {1} {} +E {18360} {n} {n} {1} {0} {} {1} {} {0} +E {18331} {d} {d} {32} {0} {} {1} {} {0} + +R {18362} {0} {} {A Faint Trail} {} {Old and rutted, the trail continues southward from the fork. Small grooves in the road run, not from rain so much as rock fall and dirt sliding. Tufts of scorched grass and plants grow in oddly shaped clumps, the dark dirt coloring everything with a faint gray smudge.} {Northern Shayol Ghul} {} {} {} {1} {} +E {18358} {n} {n} {1} {0} {} {1} {} {0} +E {18363} {s} {s} {4} {0} {} {1} {} {0} + +R {18363} {0} {} {A Narrow Path} {} {To the south a huge rock bends the path eastward to avoid its mass. Colossal in size, it is shaped like a badly defined sphere, rough grooves and faces showing signs of weathering. The path grows stronger and more visible, though it is very narrow.} {Northern Shayol Ghul} {} {} {} {1} {} +E {18362} {n} {n} {1} {0} {} {1} {} {0} +E {18364} {e} {e} {2} {0} {} {1} {} {0} + +R {18364} {0} {} {Path Around the Rock} {} {The path brushes right up against a huge rock, so close twisted vegetation can be seen growing from minute fissures in the rock face. Small scratches of what could be language adorn the rock, though if they ever carried meaning it has been lost through time and wind and the occasional rainfall this blighted land receives.} {Northern Shayol Ghul} {} {} {} {1} {} +E {18363} {w} {w} {8} {0} {} {1} {} {0} +E {18365} {s} {s} {4} {0} {} {1} {} {0} + +R {18365} {0} {} {Bend in a Rocky Path} {} {The rock of enormous proportions to the northwest towers but is slowly receding as the path winds its way southward. All of the visible plants are indistinguishable because of their heavy, drooping blighted leaves, bloated and swollen with disease that obscures indentification. The path is clearly visible, though seemingly infrequently trod.} {Northern Shayol Ghul} {} {} {} {1} {} +E {18364} {n} {n} {1} {0} {} {1} {} {0} +E {18366} {w} {w} {8} {0} {} {1} {} {0} + +R {18366} {0} {} {Path to the Plains} {} {Fewer rocks mar the pathway, though several large boulders are visible to the north. The pathway twists southward and eastward, the southern section leading towards barren, scorched plains. Little growth can be seen, but there is far more growth to the south despite the conditions.} {Northern Shayol Ghul} {} {} {} {1} {} +E {18365} {e} {e} {2} {0} {} {1} {} {0} +E {18367} {s} {s} {4} {0} {} {1} {} {0} + +R {18367} {0} {} {A Trail through the Plains} {} {The plains are surprisingly lush here, but every plant bears evidence of its diseased surroundings. In other parts of the plains, the ground becomes more barren and more of the plants have been killed either by blighting or the smothering effect of all the dust. The trail runs on, clearly visible and well-defined, twisting and continuing to the west.} {Northern Shayol Ghul} {} {} {} {1} {} +E {18366} {n} {n} {1} {0} {} {1} {} {0} +E {18370} {e} {e} {2} {0} {} {1} {} {0} +E {18368} {w} {w} {8} {0} {} {1} {} {0} +E {18372} {s} {s} {4} {0} {} {1} {} {0} + +R {18368} {0} {} {Turn in a Forgotten Trail} {} {The worn trail has fallen into disarray, dead matter and rocks strewn across it at intervals. Very little grows beside it, as the area is mostly barren, but the plains begin to the east. Though barren, what growth can be seen is grossly distorted. To the southwest, a blighted mountain range can be seen, the trail running along and partly through it.} {Northern Shayol Ghul} {} {} {} {1} {} +E {18367} {e} {e} {2} {0} {} {1} {} {0} +E {18369} {s} {s} {4} {0} {} {1} {} {0} + +R {18369} {0} {} {A Trail at the Mountainside} {} {To the west, a large mountain rears up, while to the east the decaying, barren plains continue. The path here is neat, though it still appears forgotten. Small shoots poke their way up, corruption barely beginning to touch them in the early stages of their lives.} {Northern Shayol Ghul} {} {} {} {1} {} +E {18368} {n} {n} {1} {0} {} {1} {} {0} +E {18372} {e} {e} {2} {0} {} {1} {} {0} +E {18373} {s} {s} {4} {0} {} {1} {} {0} + +R {18370} {0} {} {Border of a Barren Plain} {} {The scorched, barren ground provides little nourishment for growing plants, but stalks of grass and weeds struggle to survive, forming the border of this barren plain. To the south, the plains continue, while a trail going through a mountain range is to the southwest.} {Northern Shayol Ghul} {} {} {} {1} {} +E {18367} {w} {w} {8} {0} {} {1} {} {0} +E {18371} {s} {s} {4} {0} {} {1} {} {0} + +R {18371} {0} {} {The Barren Plains} {} {Every patch of growth is miraculous, as most of the ground is dead and barren. The scorching of the sun has burned some sections that should have been plain away, leaving nothing but barren ground. In several areas, the grass grows in shady sections, showing evidence of blighting.} {Northern Shayol Ghul} {} {} {} {1} {} +E {18370} {n} {n} {1} {0} {} {1} {} {0} +E {18372} {w} {w} {8} {0} {} {1} {} {0} +E {18375} {s} {s} {4} {0} {} {1} {} {0} + +R {18372} {0} {} {The Barren Plains} {} {Practically nothing grows on these plains. The earth is scraped bare by wind and weather, and large clumps and clods of rich, black dirt form the contours of the land. Every now and then, in the shelter of some sandy hillock, a few plants will show diseased growth.} {Northern Shayol Ghul} {} {} {} {1} {} +E {18367} {n} {n} {1} {0} {} {1} {} {0} +E {18371} {e} {e} {2} {0} {} {1} {} {0} +E {18369} {w} {w} {8} {0} {} {1} {} {0} +E {18374} {s} {s} {4} {0} {} {1} {} {0} + +R {18373} {0} {} {Edge of the Desolate Mountains} {} {The trail through the dying plains gives way south upwards a climbing slope. A sheer rock face to the west crumbles, sending small rock shards falling onto the faint trail. Dark, ebony rocks jut out from the dry surface of the slopes haphazardly, shining in the light.} {Northern Shayol Ghul} {} {} {} {1} {} +E {18369} {n} {n} {1} {0} {} {1} {} {0} +E {18374} {e} {e} {2} {0} {} {1} {} {0} +E {18379} {s} {s} {4} {0} {} {1} {} {0} + +R {18374} {0} {} {The Barren Plains} {} {Dust swirls lightly along the plains, coating the few rocks among the grass in a grainy lining. Intense heat from the sun has burnt away much of the grass, leaving only a few arrays of blighted stalks among the flat land. Various small boulders are embedded in arid the landscape, giving the plains around a sickly, spotted appearance.} {Northern Shayol Ghul} {} {} {} {1} {} +E {18372} {n} {n} {1} {0} {} {1} {} {0} +E {18375} {e} {e} {2} {0} {} {1} {} {0} +E {18373} {w} {w} {8} {0} {} {1} {} {0} +E {18378} {s} {s} {4} {0} {} {1} {} {0} + +R {18375} {0} {} {The Barren Plains} {} {Parched grass sways slightly in the blighted breeze, wilted stalks rustling against one another. Stinking and festering weeds sprout up among the arid grass, giving off an aroma of rotting flesh. A few animals can be barely seen scuttling in and out of the clumps of dying grass.} {Northern Shayol Ghul} {} {} {} {1} {} +E {18371} {n} {n} {1} {0} {} {1} {} {0} +E {18386} {e} {e} {2} {0} {} {1} {} {0} +E {18374} {w} {w} {8} {0} {} {1} {} {0} +E {18376} {s} {s} {4} {0} {} {1} {} {0} + +R {18376} {0} {} {A Heap of Rocks} {} {Large boulders inhabit the ground, rough gray exteriors giving of heat waves in the sun. A few small lizards scamper across the surface of the rocks, never stopping for long. Up the hills to the east more large boulders can be seen, a few cracked looking as if they could come tumbling down any second. To the south a slight bit of color can be seen.} {Northern Shayol Ghul} {} {} {} {1} {} +E {18375} {n} {n} {1} {0} {} {1} {} {0} +E {18390} {e} {e} {2} {0} {} {1} {} {0} +E {18378} {w} {w} {8} {0} {} {1} {} {0} +E {18377} {s} {s} {4} {0} {} {1} {} {0} + +R {18377} {0} {} {Under the Mountain's Shadow} {} {A small patch of blue flowers can be seen attempting to survive among the dry desolation of the blighted plains. The only thing keeping the delicate plant alive is the shadow cast by a precarious ledge above, shadowing the flowers from the boiling heat of the sun. Rocky walls are formed by the mountain, turning as they move north and west around the plains.} {Northern Shayol Ghul} {} {} {} {1} {} +E {18376} {n} {n} {1} {0} {} {1} {} {0} + +R {18378} {0} {} {The Barren Plains} {} {A raunchy smell emanates from among the wilting grasses. The carcass of a dead elk can be seen festering among a few rocks, much of it's flesh already either stripped or rotted away in the intense heat. The putrid meat still on the bones is alive with a thick coat of flies, their black glossy wings the only noise besides the rustling of grass. The way south is impassible, the blighted hills rearing suddenly out of the flat ground.} {Northern Shayol Ghul} {} {} {} {1} {} +E {18374} {n} {n} {1} {0} {} {1} {} {0} +E {18376} {e} {e} {2} {0} {} {1} {} {0} +E {18379} {w} {w} {8} {0} {} {1} {} {0} + +R {18379} {0} {} {Along a Desolate Mountain Range} {} {Barren and devoid of much life, the rocky mountain ground is littered with dust and the occasional bleached bone. The range continues westward, sharply twisting and climbing quickly making passage quite impossible. The barren plains can be seen out eastward while the mountain range gives way to a number of rolling, arid hills to the south.} {Northern Shayol Ghul} {} {} {} {1} {} +E {18373} {n} {n} {1} {0} {} {1} {} {0} +E {18378} {e} {e} {2} {0} {} {1} {} {0} +E {18380} {s} {s} {4} {0} {} {1} {} {0} + +R {18380} {0} {} {Path through Blighted Hills} {} {Small patches of dry grass line the faint trail as it curves through the hills as a pebble tumbles gently down the steep slope to the south-west. The hills gently roll, their surfaces marred with rocks and the occasional patch of drying grass. Sloping northwards the trail climbs up a rocky mountain range, while the trail winds eastwards among the hills.} {Northern Shayol Ghul} {} {} {} {1} {} +E {18379} {n} {n} {1} {0} {} {1} {} {0} +E {18381} {e} {e} {2} {0} {} {1} {} {0} + +R {18381} {0} {} {Blighted Hills} {} {Dust kicked up by passage stirs in the air, the parched ground cracked and desolate underfoot. The rolling of the hills continues to the west and east, while to the south the rolling becomes more jutting as steep peaks thrust from the ground. Arid plains can be seen off to the north and west, the occasional stalks bending in the waterless winds.} {Northern Shayol Ghul} {} {} {} {1} {} +E {18380} {w} {w} {8} {0} {} {1} {} {0} +E {18382} {s} {s} {4} {0} {} {1} {} {0} + +R {18382} {0} {} {Among the Blighted Hills} {} {Inflamed plants grow in shadows cast by the gentle rolling of the hills, their bloated leaves and stalks dark and splotchy. The entire landscape has a sick, dry look to it, the effects of the blight and the Dark One. To the north the hills give way to barren plains while a trail moves west through the jagged and dark mountain range of the Blight.} {Northern Shayol Ghul} {} {} {} {1} {} +E {18381} {n} {n} {1} {0} {} {1} {} {0} +E {18383} {e} {e} {2} {0} {} {1} {} {0} +E {18384} {w} {w} {8} {0} {} {1} {} {0} + +R {18383} {0} {} {Overlooking the Dying Plains} {} {Rocks crumble off the edge of the ledge down onto the dry grass, throwing up clouds of dust which in turn are swept away by the wind. The whole of the plains can be seen from this point, the cracks in the ground spreading off in every directions. Below a slight hint of blue can be seen in the shadows among the harsh grasses of the plain.} {Northern Shayol Ghul} {} {} {} {1} {} +E {18382} {w} {w} {8} {0} {} {1} {} {0} + +R {18384} {0} {} {Slopes of a Hill} {} {A faint trail winds it's way south and east through jagged and rough rocks, making it's way through the mountains and hills. The trail is dusted over and seems to have not been used in a long time. South it rises upwards into sharp rocks through the mountain. A few animals scatter into nearby patches of grass, their shrieks and howls filling the air.} {Northern Shayol Ghul} {} {} {} {1} {} +E {18382} {e} {e} {2} {0} {} {1} {} {0} +E {18385} {s} {s} {4} {0} {} {1} {} {0} + +R {18385} {0} {} {Trail into the Mountains} {} {Twisting and turning, a faint trail makes it's way eastwards up the mountain. Rocks and dead grass litter the trail, with the occasional bug or beetle scampering across the dry ground. Cracked rocks litter the roadside, dark red rocks intermingled with sharp obsidian slates scattered around.} {Northern Shayol Ghul} {} {} {} {1} {} +E {18384} {n} {n} {1} {0} {} {1} {} {0} +E {18291} {w} {w} {8} {0} {} {1} {} {0} + +R {18386} {0} {} {Curve in the Dark Road} {} {Motes of coarse, black dirt are sent whipping through the air as the foul wind blows down the dark road. Rolling, thunderous clouds overhead allow neither sunlight or moonlight the opportunity to fully penetrate them, leaving the road in a perpetual murky haze.} {The Dark Road} {} {} {} {1} {} +E {18427} {n} {n} {1} {0} {} {1} {} {0} +E {18387} {e} {e} {2} {0} {} {1} {} {0} +E {18375} {w} {w} {8} {0} {} {1} {} {0} +E {18390} {s} {s} {4} {0} {} {1} {} {0} + +R {18387} {0} {} {The Dark Road} {} {The coarse, black dirt of the road gives way to a fine black sand in a clearing to the south. The road presses on to the east and the west under cloudy skies. Some wilted grasses can be seen to the north in a decaying field.} {The Dark Road} {} {} {} {1} {} +E {18426} {n} {n} {1} {0} {} {1} {} {0} +E {18388} {e} {e} {2} {0} {} {1} {} {0} +E {18386} {w} {w} {8} {0} {} {1} {} {0} +E {18391} {s} {s} {4} {0} {} {1} {} {0} + +R {18388} {0} {} {A Twist in the Road} {} {The dark road twists and winds its way to the south and west, with a smaller path extending to the east. To the north lies a field of decaying grass from which wafts a strongly vile odor.} {The Dark Road} {} {} {} {1} {} +E {18425} {n} {n} {1} {0} {} {1} {} {0} +E {18389} {e} {e} {2} {0} {} {1} {} {0} +E {18387} {w} {w} {8} {0} {} {1} {} {0} +E {18392} {s} {s} {4} {0} {} {1} {} {0} + +R {18389} {0} {} {A Narrow Path} {} {This exceedingly narrow path is laden with rough, black gravel. Most of the gravel is half buried in the black earth, as if the path were heavily travelled by creatures of great mass. The gravelled path continues to the north, and the wider dark road lies to the west.} {The Dark Road} {} {} {} {1} {} +E {18421} {n} {n} {1} {0} {} {1} {} {0} +E {18388} {w} {w} {8} {0} {} {1} {} {0} + +R {18390} {0} {} {Hill of Blackened Earth} {} {This hill stands high above the road and offers a clear vantage point for quite some distance. The terrain changes in each direction, be it road, field or hills, but is consistent in its all encompassing black and vile taint.} {The Dark Road} {} {} {} {1} {} +E {18386} {n} {n} {1} {0} {} {1} {} {0} +E {18391} {e} {e} {2} {0} {} {1} {} {0} +E {18376} {w} {w} {8} {0} {} {1} {} {0} + +R {18391} {0} {} {Black Sand} {} {A fine coating of black sand covers the dark stone and slate ground. The sand is too shallow to support any vegetation, even if there was enough moisture. The slabs of stone on the ground slide easily beneath your feet, making navigation tedious. A dismal hill of blackened earth rises to the west, and the road can be reached by travelling to the north or east.} {The Dark Road} {} {} {} {1} {} +E {18387} {n} {n} {1} {0} {} {1} {} {0} +E {18392} {e} {e} {2} {0} {} {1} {} {0} +E {18390} {w} {w} {8} {0} {} {1} {} {0} +E {19675} {d} {d} {32} {0} {} {1} {} {0} + +R {18392} {0} {} {The Dark Road} {} {The ground falls away sharply to the east where a valley of rocks lies just off the road. The road of blackened dirt extends due north and south under perpetually murky skies. Black sand is occasionally blown onto the road from the grim field to the west.} {The Dark Road} {} {} {} {1} {} +E {18388} {n} {n} {1} {0} {} {1} {} {0} +E {18393} {e} {e} {2} {0} {} {1} {} {0} +E {18391} {w} {w} {8} {0} {} {1} {} {0} +E {18394} {s} {s} {4} {0} {} {1} {} {0} + +R {18393} {0} {} {A Small Stone Valley} {} {Large stones, black as pitch, line the walls of this small valley. The center of the valley is damp due to the runoff from the infrequent rains, but the amount of rainfall is too insignificant to make a pond of this barren valley.} {The Dark Road} {} {} {} {1} {} +E {18392} {w} {w} {8} {0} {} {1} {} {0} +E {18395} {s} {s} {4} {0} {} {1} {} {0} + +R {18394} {0} {} {The Dark Road} {} {The corrupted earth of this wasteland is blackened and fruitless. The road is flat, dull and lifeless as it winds its way east and north. Coarse, black dirt is kicked up by wind and feet alike, filling the air with whirling clouds of ebony motes that sting the eyes and pierce the skin.} {The Dark Road} {} {} {} {1} {} +E {18392} {n} {n} {1} {0} {} {1} {} {0} +E {18395} {e} {e} {2} {0} {} {1} {} {0} + +R {18395} {0} {} {The Twisting Dark Road} {} {A valley of stones descends from the road to the north, seemingly as dry and lifeless as the road on which you now travel. The dark road takes a turn here, leading west and south through consistently foul and harsh terrain.} {The Dark Road} {} {} {} {1} {} +E {18393} {n} {n} {1} {0} {} {1} {} {0} +E {18394} {w} {w} {8} {0} {} {1} {} {0} +E {18420} {u} {u} {16} {0} {} {1} {} {0} + +R {18396} {0} {} {The Dark Road} {} {This road is utterly dark. The weak sun of these twilight lands is not strong enough to reach into this canyon. To the north the dark road extends quite some distance through Shayol Ghul before it meets up with Thakan'dar.} {Shayol Ghul} {} {} {} {1} {} +E {18397} {n} {n} {1} {0} {} {1} {} {0} +E {18216} {s} {s} {4} {0} {} {1} {} {0} + +R {18397} {0} {} {The Dark Road} {} {The road leads further north through Shayol Ghul becoming a killing ground before it reaches walls of Thakan'dar. The road is dark, with all details obscured in vile, almost living, shadows. To the south the road nears its end and looms closer to the Blight.} {Shayol Ghul} {} {} {} {1} {} +E {18398} {n} {n} {1} {0} {} {1} {} {0} +E {18396} {s} {s} {4} {0} {} {1} {} {0} + +R {18398} {0} {} {On the Dark Road} {} {The dark road leads onward to the north and south, its black soil foul and fruitless. The sloping terrain of Shayol Ghul lies off the road to the west, and a barren field is to the east.} {Shayol Ghul} {} {} {} {1} {} +E {18402} {n} {n} {1} {0} {} {1} {} {0} +E {18399} {e} {e} {2} {0} {} {1} {} {0} +E {18400} {w} {w} {8} {0} {} {1} {} {0} +E {18397} {s} {s} {4} {0} {} {1} {} {0} + +R {18399} {0} {} {Barren Field} {} {Blackened ground yields no vegetation on this spoiled ground. The earth is blackened from the foul taint of the Dark One. The dark road lies just west of here, running far north through Shayol Ghul to the pit of Thakan'dar.} {Shayol Ghul} {} {} {} {1} {} +E {18398} {w} {w} {8} {0} {} {1} {} {0} + +R {18400} {0} {} {The Slopes of Shayol Ghul} {} {The ground has been packed by ages of use, and stained by the blood of ages. A constant wash of heat fills the air as eyes watch every move from above. The dark road to Thakan'dar lies a short distance to the east.} {Shayol Ghul} {} {} {} {1} {} +E {18401} {n} {n} {1} {0} {} {1} {} {0} +E {18398} {e} {e} {2} {0} {} {1} {} {0} + +R {18401} {0} {} {Blackened Earth} {} {A thick, viscous oil seems to ooze from the ground, making this barren dirt slick and sticky. The foul stench of the blackened earth wafts up in waves, and is exacerbated by the oppressive heat. The vile field of ooze extends to the north, and the dark road runs beside the field to the east.} {The Dark Road} {} {} {} {1} {} +E {18404} {n} {n} {1} {0} {} {1} {} {0} +E {18402} {e} {e} {2} {0} {} {1} {} {0} +E {18400} {s} {s} {4} {0} {} {1} {} {0} + +R {18402} {0} {} {Upon the Dark Road} {} {The dark road heads north, where in the far distance it ends at the pit of Thakan'dar. To the south, the road runs through the sloping terrain of Shayol Ghul. A ghastly field lies off the road to the west.} {The Dark Road} {} {} {} {1} {} +E {18403} {n} {n} {1} {0} {} {1} {} {0} +E {18401} {w} {w} {8} {0} {} {1} {} {0} +E {18398} {s} {s} {4} {0} {} {1} {} {0} + +R {18403} {0} {} {Upon the Dark Road} {} {The black dirt of the dark road smells of corruption and decay, as if something foul were buried beneath it. The road continues north and south for quite some distance under endlessly turbulent skies.} {The Dark Road} {} {} {} {1} {} +E {18405} {n} {n} {1} {0} {} {1} {} {0} +E {18404} {w} {w} {8} {0} {} {1} {} {0} +E {18402} {s} {s} {4} {0} {} {1} {} {0} + +R {18404} {0} {} {Black Earth} {} {Slimy, black dirt, from which a foul stench is emitted, sticks to the feet of any who dare tread here. The dark road runs parallel to the sticky field to the east, and the vile, blackened earth extends southward.} {The Dark Road} {} {} {} {1} {} +E {18403} {e} {e} {2} {0} {} {1} {} {0} +E {18401} {s} {s} {4} {0} {} {1} {} {0} + +R {18405} {0} {} {Upon the Dark Road} {} {A hill of jagged, black slate rises sharply to the east, far too steep for climbing. The black-dirt road extends to the north and south from here. Dry, hard and cracked ground lies just off the road to the west.} {The Dark Road} {} {} {} {1} {} +E {18406} {n} {n} {1} {0} {} {1} {} {0} +E {18408} {w} {w} {8} {0} {} {1} {} {0} +E {18403} {s} {s} {4} {0} {} {1} {} {0} + +R {18406} {0} {} {Bend in the Dark Road} {} {The slopes of Shayol Ghul can easily be seen in the distance to the south and west beyond the stretch of road that also leads in those directions. Dry winds carry the scent of death and decay with them. The darkness of the clouds overhead is surpassed by the black and vile soil of the dark road.} {The Dark Road} {} {} {} {1} {} +E {18407} {w} {w} {8} {0} {} {1} {} {0} +E {18405} {s} {s} {4} {0} {} {1} {} {0} + +R {18407} {0} {} {The Dark Road} {} {Arid winds whip down the road, kicking up murky clouds of coarse, black dirt. The vile odor of decay is strong here, as if the very ground beneath your feet is rotting with the Dark One's taint. The road presses onward to the east and west under perpetually cloudy skies.} {The Dark Road} {} {} {} {1} {} +E {18406} {e} {e} {2} {0} {} {1} {} {0} +E {18410} {w} {w} {8} {0} {} {1} {} {0} +E {18408} {s} {s} {4} {0} {} {1} {} {0} + +R {18408} {0} {} {Near the Road} {} {Hardened, black dirt cracks and crunches beneath your feet. The rolling black clouds above rarely spill their rain upon this dry ground, making it barren of vegetation. Loud thunder crashes frequently cause the ground to tremble.} {The Dark Road} {} {} {} {1} {} +E {18407} {n} {n} {1} {0} {} {1} {} {0} +E {18405} {e} {e} {2} {0} {} {1} {} {0} +E {18409} {w} {w} {8} {0} {} {1} {} {0} + +R {18409} {0} {} {Parched Terrain} {} {The hard, blackened earth is parched and cracked due to the constant heat and lack of precipitation. Small insects scurry out from under the cracks in the black ground but quickly scurry back into hiding as you approach. The dark road lies just to the north.} {The Dark Road} {} {} {} {1} {} +E {18410} {n} {n} {1} {0} {} {1} {} {0} +E {18408} {e} {e} {2} {0} {} {1} {} {0} + +R {18410} {0} {} {On the Dark Road} {} {Black earth marks the path from Shayol Ghul to Thakan'dar known as the dark road. Heavy, black clouds rolling overhead threaten rain that rarely materializes. The gloomy road continues to the east and west surrounded by dismal terrain.} {The Dark Road} {} {} {} {1} {} +E {18411} {n} {n} {1} {0} {} {1} {} {0} +E {18407} {e} {e} {2} {0} {} {1} {} {0} +E {18415} {w} {w} {8} {0} {} {1} {} {0} +E {18409} {s} {s} {4} {0} {} {1} {} {0} + +R {18411} {0} {} {Beside the Dark Road} {} {Pitch earth with tiny patches of decomposing grass give way to a small trail to the east. The dirt is soft, but tainted so that no vegetation can live here. The dark road winds around this clearing to the south and west.} {The Dark Road} {} {} {} {1} {} +E {18412} {e} {e} {2} {0} {} {1} {} {0} +E {18416} {w} {w} {8} {0} {} {1} {} {0} +E {18410} {s} {s} {4} {0} {} {1} {} {0} + +R {18412} {0} {} {Gravelled Trail} {} {Bits and pieces of sharp gravel lie strewn upon the small trail. Terrain of massive stones and boulders make travel to the south and east impossible, but the trail allows access to the north and west.} {The Dark Road} {} {} {} {1} {} +E {18413} {n} {n} {1} {0} {} {1} {} {0} +E {18411} {w} {w} {8} {0} {} {1} {} {0} + +R {18413} {0} {} {Gravelled Trail} {} {Ebony-black and steel-gray gravel blanket the small trail. A large pit descends to the north at a treacherous angle. Huge boulders along the trail prevent travel to the east and west, and the trail leads south.} {The Dark Road} {} {} {} {1} {} +E {18414} {n} {n} {1} {0} {} {1} {} {0} +E {18412} {s} {s} {4} {0} {} {1} {} {0} + +R {18414} {0} {} {In the Gravel Pit} {} {A mixture of gray and black gravel line the walls and floor of this crater-like pit. The stones are loosely placed and easily moved, making the climb in and out treacherous. The scattered bones of several animals lie about the gravel pit, some meat left on the bones emits a wretched stench as it decomposes.} {The Dark Road} {} {} {} {1} {} +E {18413} {s} {s} {4} {0} {} {1} {} {0} + +R {18415} {0} {} {The Twisting Dark Road} {} {The slopes of Shayol Ghul extend to the west. The bleak road stretches to the north and east beneath massive, black clouds. Thunder crashes frequently break the grim silence of this tainted wasteland.} {The Dark Road} {} {} {} {1} {} +E {18416} {n} {n} {1} {0} {} {1} {} {0} +E {18410} {e} {e} {2} {0} {} {1} {} {0} + +R {18416} {0} {} {On the Dark Road} {} {Vile, ominous clouds roll overhead occasionally crashing with loud thunder. The earth of the dark road is blackened dirt, giving off the foul scent of corruption and evil so prevalent in these wastelands. The road continues to the north and south.} {The Dark Road} {} {} {} {1} {} +E {18417} {n} {n} {1} {0} {} {1} {} {0} +E {18411} {e} {e} {2} {0} {} {1} {} {0} +E {18415} {s} {s} {4} {0} {} {1} {} {0} + +R {18417} {0} {} {The Twisting Dark Road} {} {Endlessly twisting under endlessly cloudy skies, the dark road plods onward to the east and south. A stand of blackened trees can be seen off the road to the north. The harsh dry heat of this wasteland is not relieved by the occasional wind that blows down the road.} {The Dark Road} {} {} {} {1} {} +E {18419} {n} {n} {1} {0} {} {1} {} {0} +E {18418} {e} {e} {2} {0} {} {1} {} {0} +E {18416} {s} {s} {4} {0} {} {1} {} {0} + +R {18418} {0} {} {The Twisting Dark Road} {} {The road twists around crumbling walls of stone which stand to the east and south. The road is heavily laden with pieces of the broken walls. Leading north and west, the road serves as a grim passage between Shayol Ghul and Thakan'dar.} {The Dark Road} {} {} {} {1} {} +E {18417} {w} {w} {8} {0} {} {1} {} {0} +E {18420} {d} {d} {32} {0} {} {1} {} {0} + +R {18419} {0} {} {Tangled Trees} {} {Warped and bloated trees extend gnarled limbs in twisted agony. Not many forms of vegetation can thrive in the corrupted soil of this terrain, yet these trees are fiercely tenacious in their struggle for survival. A crumbling wall of stone bars the way east, but the road is clearly visible to the south.} {The Dark Road} {} {} {} {1} {} +E {18417} {s} {s} {4} {0} {} {1} {} {0} + +R {18420} {0} {} {Between Stone Walls} {} {Crumbling walls of huge, black stones line the road to the east and west. Fragments of the deteriorating walls have fallen upon the road, some lie partially buried as if fallen long ago, others appear to have recently broken free of the walls. The road continues down further towards the pit, and up towards the south between the disintegrating walls.} {The Dark Road} {} {} {} {1} {} +E {18418} {u} {u} {16} {0} {} {1} {} {0} +E {18395} {d} {d} {32} {0} {} {1} {} {0} + +R {18421} {0} {} {On a Narrow Path} {} {The black-gravelled path continues to the north and the south. Rough stones protruding from the vile earth scrape at the feet of those who tread here. Ominous clouds roll overhead in the murky sky.} {The Dark Road} {} {} {} {1} {} +E {18422} {n} {n} {1} {0} {} {1} {} {0} +E {18389} {s} {s} {4} {0} {} {1} {} {0} + +R {18422} {0} {} {Before a Hill of Stones} {} {The grim path of ebony gravel gives way to an ascending hill of larger, black stones to the north. Climbing the hill could be deadly, as the stones are loosely piled on the hill and are easily moved. The narrow path leads to the south.} {The Dark Road} {} {} {} {1} {} +E {18423} {n} {n} {1} {0} {} {1} {} {0} +E {18421} {s} {s} {4} {0} {} {1} {} {0} + +R {18423} {0} {} {Inside the Hill} {} {This cramped tunnel within a hill of stones offers little room to maneuver. The air is dry and heated, making it difficult to breathe. A larger chamber opens up to the east. A gravelled path lies outside the hill to the south.} {The Dark Road} {} {} {} {1} {} +E {18424} {e} {e} {2} {0} {} {1} {} {0} +E {18422} {s} {s} {4} {0} {} {1} {} {0} + +R {18424} {0} {} {A Stone Chamber} {} {The rocky ceiling of this chamber extends a good eight spans from the ground, and its width is of equal distance. Though there is plenty of space to stand for several men, the hot, dry air gives this chamber a claustrophobic atmosphere in spite of its size. A narrow tunnel leads away from the chamber to the west.} {The Dark Road} {} {} {} {1} {} +E {18423} {w} {w} {8} {0} {} {1} {} {0} + +R {18425} {0} {} {Dead Grass} {} {Rotting grass lies on the black sand of this putrid field. A few sickly grasses continue to fight for life, and writhe in a gruesome manner from beneath the ebony sand. The fields of decay extend to the west, and the road is visible to the south.} {The Dark Road} {} {} {} {1} {} +E {18426} {w} {w} {8} {0} {} {1} {} {0} +E {18388} {s} {s} {4} {0} {} {1} {} {0} + +R {18426} {0} {} {Dead Grass} {} {The ground is composed of black sand which yields a few sickly grasses. The grass clings tenaciously to life in the face of the harsh odds offered in this depraved terrain. Most of the grass has lost the struggle for survival, and lies dead and decaying on the sand.} {The Dark Road} {} {} {} {1} {} +E {18425} {e} {e} {2} {0} {} {1} {} {0} +E {18427} {w} {w} {8} {0} {} {1} {} {0} +E {18387} {s} {s} {4} {0} {} {1} {} {0} + +R {18427} {0} {} {Dangerous Curve} {} {A dangerously sharp turn in the road weaves around an ascending hill to the north and a dying field to the east. The road is a barren trail of coarse, black dirt which winds it's way through depraved terrain between Shayol Ghul and the pit of Thakan'dar.} {The Dark Road} {} {} {} {1} {} +E {18432} {n} {n} {1} {0} {} {1} {} {0} +E {18426} {e} {e} {2} {0} {} {1} {} {0} +E {18428} {w} {w} {8} {0} {} {1} {} {0} +E {18386} {s} {s} {4} {0} {} {1} {} {0} + +R {18428} {0} {} {Along the Dark Road} {} {Rotting vegetation to the west provides a vile odor to compliment the bleak and barren terrain of the dark road. Leading east and north from here, the blackened road stretches on beneath thick, dark clouds.} {The Dark Road} {} {} {} {1} {} +E {18431} {n} {n} {1} {0} {} {1} {} {0} +E {18427} {e} {e} {2} {0} {} {1} {} {0} +E {18429} {w} {w} {8} {0} {} {1} {} {0} + +R {18429} {0} {} {Barren Fields} {} {The ground is slick with a vile, sticky ooze emitted from the layer of decomposing grass which covers it. The putrid stench of rotting vegetation wafts up from the dead grass and hangs heavily in the air. The foul field extends to the north, and the dark road lies east. The Blight continues to the west.} {The Dark Road} {} {} {} {1} {} +E {18430} {n} {n} {1} {0} {} {1} {} {0} +E {18428} {e} {e} {2} {0} {} {1} {} {0} +E {18503} {w} {w} {8} {0} {} {1} {} {0} + +R {18430} {0} {} {Barren Fields} {} {Dead grasses cover the tainted ground. An oily, black substance oozes from the rotting vegetation as it decomposes. The air is thick with the stench of the decay emitted from the putrefied grass. The field extends to the south, while the blackened earth of the dark road can be seen to the north and east.} {The Dark Road} {} {} {} {1} {} +E {18435} {n} {n} {1} {0} {} {1} {} {0} +E {18431} {e} {e} {2} {0} {} {1} {} {0} +E {18429} {s} {s} {4} {0} {} {1} {} {0} + +R {18431} {0} {} {Along the Dark Road} {} {The murky sky above is laden with heavy, black clouds which roar with loud cracks of thunder. Desolate lands surround the black road. Dark hills ascend to the east covered in black stones. From the west arrives the pungent odor of decomposing vegetation.} {The Dark Road} {} {} {} {1} {} +E {18434} {n} {n} {1} {0} {} {1} {} {0} +E {18432} {e} {e} {2} {0} {} {1} {} {0} +E {18430} {w} {w} {8} {0} {} {1} {} {0} +E {18428} {s} {s} {4} {0} {} {1} {} {0} + +R {18432} {0} {} {Parched Hills} {} {Dark earth can be seen between the large, black stones which cover the hillside. Small insects with thick carapaces plod around and under the dark stones. The road is clearly visible from this hillside to the south and west.} {The Dark Road} {} {} {} {1} {} +E {18433} {n} {n} {1} {0} {} {1} {} {0} +E {18431} {w} {w} {8} {0} {} {1} {} {0} +E {18427} {s} {s} {4} {0} {} {1} {} {0} + +R {18433} {0} {} {Parched Hills} {} {Stone covered hills rise and fall to the north and south. Patches of decomposing grass, long dead and blackened, dot the hills between the black stones. The barren dark road is clearly visible to the west.} {The Dark Road} {} {} {} {1} {} +E {18437} {n} {n} {1} {0} {} {1} {} {0} +E {18434} {w} {w} {8} {0} {} {1} {} {0} +E {18432} {s} {s} {4} {0} {} {1} {} {0} + +R {18434} {0} {} {Bend in the Road} {} {Bleak hills rise to the north and east of the road, their slopes covered with charcoal-black stones and decaying vegetation. The road twists sharply to the south and west, continuing with seeming endlessness through corrupted lands.} {The Dark Road} {} {} {} {1} {} +E {18438} {n} {n} {1} {0} {} {1} {} {0} +E {18433} {e} {e} {2} {0} {} {1} {} {0} +E {18435} {w} {w} {8} {0} {} {1} {} {0} +E {18431} {s} {s} {4} {0} {} {1} {} {0} + +R {18435} {0} {} {The Dark Road} {} {The heat and stench of this wasteland is merciless in its constancy. No haven from the ruthless gloom lies within sight. The tenacious creatures that thrive here are both hearty and vicious. Fields of decay emit their rotting stench from the south and west, while the road continues north and east.} {The Dark Road} {} {} {} {1} {} +E {18439} {n} {n} {1} {0} {} {1} {} {0} +E {18434} {e} {e} {2} {0} {} {1} {} {0} +E {18436} {w} {w} {8} {0} {} {1} {} {0} +E {18430} {s} {s} {4} {0} {} {1} {} {0} + +R {18436} {0} {} {Barren Ground} {} {A thin covering of decaying grass and dead bramble covers the black sand of this barren wasteland. What little vegetation that has tried to sprout lost the struggle for survival long ago, leaving a stench of decay akin to a compost heap. The road can be seen clearly to the north and east across this flat stretch of tainted earth. The Blight continues to the north, east and west.} {The Dark Road} {} {} {} {1} {} +E {18440} {n} {n} {1} {0} {} {1} {} {0} +E {18435} {e} {e} {2} {0} {} {1} {} {0} +E {18479} {w} {w} {8} {0} {} {1} {} {0} +E {19667} {d} {d} {32} {0} {} {1} {} {0} + +R {18437} {0} {} {Parched Hills} {} {Corrupted hills rise all around, and a path through the hills travels south and west from here. Heavily laden with slabs of ebony slate and massive black rocks, the hills are barren of vegetation. A stench of decay rises from between the rocks as if something is rotting beneath them.} {The Dark Road} {} {} {} {1} {} +E {19035} {e} {e} {2} {0} {} {1} {} {0} +E {18438} {w} {w} {8} {0} {} {1} {} {0} +E {18433} {s} {s} {4} {0} {} {1} {} {0} + +R {18438} {0} {} {Parched Hills} {} {The road can be seen curving to the south and west from these gloomy hills. The hills rise steadily to the east, seemingly devoid of vegetation. The ominous black clouds above are heavy with rain that rarely spills onto the pestilent hills off the dark road.} {The Dark Road} {} {} {} {1} {} +E {18437} {e} {e} {2} {0} {} {1} {} {0} +E {18439} {w} {w} {8} {0} {} {1} {} {0} +E {18434} {s} {s} {4} {0} {} {1} {} {0} + +R {18439} {0} {} {The Twisting Dark Road} {} {Twisting onward, the blackened road leads south and west through desolate terrain. A deserted field of stone lies off the road to the north, and a series of hills begin their ascent to the east. The ever-present scent of decay hangs heavy in the dry air.} {The Dark Road} {} {} {} {1} {} +E {18441} {n} {n} {1} {0} {} {1} {} {0} +E {18438} {e} {e} {2} {0} {} {1} {} {0} +E {18440} {w} {w} {8} {0} {} {1} {} {0} +E {18435} {s} {s} {4} {0} {} {1} {} {0} + +R {18440} {0} {} {Tight Turn in the Dark Road} {} {The grim road curves here, leading to the north and to the east. To the south of the road lies a spacious field of dead grass and bramble. An occasional rat scurries out from under the bramble and darts across the dark road.} {The Dark Road} {} {} {} {1} {} +E {18443} {n} {n} {1} {0} {} {1} {} {0} +E {18439} {e} {e} {2} {0} {} {1} {} {0} +E {18436} {s} {s} {4} {0} {} {1} {} {0} + +R {18441} {0} {} {Black Rocks} {} {Heat rises in waves from charcoal-black rocks which completely cover the ground here. The rocks are of varying size, some the size of a grape and many the size of a trolloc's head. Travel is slow over the heated stones, which extend to the east. The dark road lies to the south.} {The Dark Road} {} {} {} {1} {} +E {18442} {e} {e} {2} {0} {} {1} {} {0} +E {18443} {w} {w} {8} {0} {} {1} {} {0} +E {18439} {s} {s} {4} {0} {} {1} {} {0} + +R {18442} {0} {} {Black Rocks} {} {The typically black soil of this wasteland is hidden beneath a layer of large black stones. The air is heated from the warmth emitted by the rocks, and the air above the stones seems to waver and rise like translucent flames. Massive boulders bar the way in all directions save the west.} {The Dark Road} {} {} {} {1} {} +E {18441} {w} {w} {8} {0} {} {1} {} {0} + +R {18443} {0} {} {On the Dark Road} {} {Black clouds roar with thunder overhead and in the distance. The road plods ever-onward to the north and south through desolate wastelands. No vegetation thrives on the corrupted black dirt of the dark road. The creatures that have managed to thrive here are typically the nefarious creations of the Dark One, or ghastly mutations of barely recognizable life forms.} {The Dark Road} {} {} {} {1} {} +E {18444} {n} {n} {1} {0} {} {1} {} {0} +E {18441} {e} {e} {2} {0} {} {1} {} {0} +E {18440} {s} {s} {4} {0} {} {1} {} {0} + +R {18444} {0} {} {The Dark Road} {} {The dark road leads due north and south from here. Rocky hills rise sharply to the east and west barring travel in those directions. The ground is blackened dirt which emits a revolting stench of decay. An occasional breeze passes between the hills, but the stench lingers.} {The Dark Road} {} {} {} {1} {} +E {18445} {n} {n} {1} {0} {} {1} {} {0} +E {18443} {s} {s} {4} {0} {} {1} {} {0} + +R {18445} {0} {} {Turn in the Road} {} {The road takes a turn here, leading to the south and west through dismal wastelands. Shayol Ghul lies some distance to the south, while the road west eventually twists and winds its way to the very pit of Thakan'dar. Bleak clouds above refuse to spill their rain on the parched road.} {The Dark Road} {} {} {} {1} {} +E {18446} {w} {w} {8} {0} {} {1} {} {0} +E {18444} {s} {s} {4} {0} {} {1} {} {0} + +R {18446} {0} {} {The Dark Road} {} {A dismal clearing lies just south of the dark road. The road itself is composed of coarse, black dirt and seems to stretch ever onward to the east and west. Some malformed trees can be seen off the road to the north.} {The Dark Road} {} {} {} {1} {} +E {18453} {n} {n} {1} {0} {} {1} {} {0} +E {18445} {e} {e} {2} {0} {} {1} {} {0} +E {18451} {w} {w} {8} {0} {} {1} {} {0} +E {18447} {s} {s} {4} {0} {} {1} {} {0} + +R {18447} {0} {} {Clearing Before Two Caves} {} {Hills of ebony rock rise to the south and west, each with narrow openings leading inside the hills. The darkness of the caves' interiors mingled with the murky black rock walls make it difficult to see inside without stepping in. The dark road runs by to the north.} {The Dark Road} {} {} {} {1} {} +E {18446} {n} {n} {1} {0} {} {1} {} {0} +E {18448} {w} {w} {8} {0} {} {1} {} {0} +E {18450} {s} {s} {4} {0} {} {1} {} {0} + +R {18448} {0} {} {A Musty Cave} {} {The hot air is humid, the walls of the cave slick with the moisture of an unseen source. The slate floor of the cave is slippery with oily pools of foul water. The cave is deep and continues to the west. A narrow opening leads to a bleak clearing to the east.} {The Dark Road} {} {} {} {1} {} +E {18447} {e} {e} {2} {0} {} {1} {} {0} +E {18449} {w} {w} {8} {0} {} {1} {} {0} + +R {18449} {0} {} {A Musty Cave} {} {Foul water seeps through small cracks in the rock of this cave, forming pungent puddles on the slate floor. The air is warm and humid, and has the feel and stench of the hot breath of a massive beast. Steaming heaps of animal waste indicate that this cave has been recently occupied.} {The Dark Road} {} {} {} {1} {} +E {18448} {e} {e} {2} {0} {} {1} {} {0} + +R {18450} {0} {} {In a Small, Dark Cave} {} {The walls of this cave are claustrophobically close, but the ceiling rises high enough to stand comfortably. The hot air is damp, and the black rock of the cave glistens with condensed droplets of water. The dirt floor of the cave is littered with animal remains and a small nest of blackened bramble and foul leaves has been made against the south wall.} {The Dark Road} {} {} {} {1} {} +E {18447} {n} {n} {1} {0} {} {1} {} {0} + +R {18451} {0} {} {The Dark Road} {} {The road turns here, leading off to the north and to the east. The blackened dirt of the road is barren of any vegetation. Though dark clouds continually loom overhead, rain rarely falls.} {The Dark Road} {} {} {} {1} {} +E {18452} {n} {n} {1} {0} {} {1} {} {0} +E {18446} {e} {e} {2} {0} {} {1} {} {0} + +R {18452} {0} {} {The Dark Road} {} {The dark road stretches on to the north and south under the vile sky of massive black clouds. Thunder rumbles in the distance, occasionally strong enough to tremble the ground. Tall, twisted trees can be seen off the road to the east, and to the west lies a blackened field.} {The Dark Road} {} {} {} {1} {} +E {18455} {n} {n} {1} {0} {} {1} {} {0} +E {18453} {e} {e} {2} {0} {} {1} {} {0} +E {18457} {w} {w} {8} {0} {} {1} {} {0} +E {18451} {s} {s} {4} {0} {} {1} {} {0} + +R {18453} {0} {} {Off the Dark Road} {} {Black, quivering trees extend gnarled branches towards you as if alive. The warped trees are clearly a product of the pestilent earth from which they sprout. The road bypasses this stretch of dying earth, and winds around it to the south and west.} {The Dark Road} {} {} {} {1} {} +E {18454} {n} {n} {1} {0} {} {1} {} {0} +E {18452} {w} {w} {8} {0} {} {1} {} {0} +E {18446} {s} {s} {4} {0} {} {1} {} {0} + +R {18454} {0} {} {Off the Dark Road} {} {Ebony rocks of varying sizes lie strewn between ghastly trees which barely cling to life. Twisted limbs seem to reach out hungrily for you as if the ground alone can not provide sustenance enough for their survival. The dark road winds around this stand of trees to the south and west.} {The Dark Road} {} {} {} {1} {} +E {18455} {w} {w} {8} {0} {} {1} {} {0} +E {18453} {s} {s} {4} {0} {} {1} {} {0} + +R {18455} {0} {} {Twist in the Road} {} {The hard, blackened ground that makes up the dark road seems to continue without end. The ever-present dark clouds hover above assuring that the light during the day is dim, and the pitch-black of night is complete.} {The Dark Road} {} {} {} {1} {} +E {18454} {e} {e} {2} {0} {} {1} {} {0} +E {18456} {w} {w} {8} {0} {} {1} {} {0} +E {18452} {s} {s} {4} {0} {} {1} {} {0} + +R {18456} {0} {} {Bend in the Dark Road} {} {The dark road takes a turn here, leading both north and east. The pitch-black dirt of the road is typically hard-packed, though occasional strong winds create murky whirlwinds of flying specs of the black dirt. Just off the road to the south lies a gloomy open field.} {The Dark Road} {} {} {} {1} {} +E {18458} {n} {n} {1} {0} {} {1} {} {0} +E {18455} {e} {e} {2} {0} {} {1} {} {0} +E {18457} {s} {s} {4} {0} {} {1} {} {0} + +R {18457} {0} {} {A Blackened Field} {} {Blackened bramble covers the ground, as if burned and charred from a fire long extinguished. The bramble crunches and breaks beneath the feet of man and beast making it impossible to move silently. The dark road can be seen to the north and east.} {The Dark Road} {} {} {} {1} {} +E {18456} {n} {n} {1} {0} {} {1} {} {0} +E {18452} {e} {e} {2} {0} {} {1} {} {0} + +R {18458} {0} {} {On the Dark Road} {} {Leading north and south, the dark road continues under blackened skies. Thunder booms frequently, though rain rarely falls from the tumultuous clouds above. Ascending to the west is a hill of pestilent earth and black rock.} {The Dark Road} {} {} {} {1} {} +E {18462} {n} {n} {1} {0} {} {1} {} {0} +E {18459} {e} {e} {2} {0} {} {1} {} {0} +E {18460} {w} {w} {8} {0} {} {1} {} {0} +E {18456} {s} {s} {4} {0} {} {1} {} {0} + +R {18459} {0} {} {In a Slimy Pit} {} {Walls of slippery rock of glistening ebony make up the walls of this small pit off the dark road. The rock is pitted with many holes of varying size, in and out of which slither worms of equally varying size. A few of the holes in the rock are alarmingly large.} {The Dark Road} {} {} {} {1} {} +E {18458} {w} {w} {8} {0} {} {1} {} {0} + +R {18460} {0} {} {A Desolate Hill} {} {This hill offers a good vantage point to view the road nearby and the bleak walls of Thakan'dar in the distance to the north. Directly north, the ground slopes sharply into a vile ditch of slimy dirt. The road can be seen just to the east.} {The Dark Road} {} {} {} {1} {} +E {18461} {n} {n} {1} {0} {} {1} {} {0} +E {18458} {e} {e} {2} {0} {} {1} {} {0} + +R {18461} {0} {} {In a Ditch} {} {A foul, gelatinous substance coats the ebony slopes of this small ditch along the road. The ground is slimy and slippery, making it difficult to keep your balance. The dark road lies just to the east, and the viscid ditch continues to the north.} {The Dark Road} {} {} {} {1} {} +E {18464} {n} {n} {1} {0} {} {1} {} {0} +E {18462} {e} {e} {2} {0} {} {1} {} {0} +E {18460} {s} {s} {4} {0} {} {1} {} {0} + +R {18462} {0} {} {Along the Dark Road} {} {The black, hard-packed dirt of the dark road extends mirthlessly to the north and south under gloomy skies. The ground falls away sharply to the west into a slimy ditch, and one misstep can send you sliding into the foul ooze.} {The Dark Road} {} {} {} {1} {} +E {18463} {n} {n} {1} {0} {} {1} {} {0} +E {18461} {w} {w} {8} {0} {} {1} {} {0} +E {18458} {s} {s} {4} {0} {} {1} {} {0} + +R {18463} {0} {} {Along the Dark Road} {} {The bleak road takes a turn to the north, and extends a ways to the south. A shallow ditch descends to the west, its slimy black slopes glistening with a foul ooze. Murky skies loom overhead rolling with thunder.} {The Dark Road} {} {} {} {1} {} +E {18465} {n} {n} {1} {0} {} {1} {} {0} +E {18464} {w} {w} {8} {0} {} {1} {} {0} +E {18462} {s} {s} {4} {0} {} {1} {} {0} + +R {18464} {0} {} {In a Ditch} {} {This shallow ditch along the dark road has sloping walls of slimy, black dirt. The ground seems to be oozing some kind of viscous matter, making the climb out slippery, but not impossible.} {The Dark Road} {} {} {} {1} {} +E {18466} {n} {n} {1} {0} {} {1} {} {0} +E {18463} {e} {e} {2} {0} {} {1} {} {0} +E {18461} {s} {s} {4} {0} {} {1} {} {0} + +R {18465} {0} {} {Sharp Turn} {} {Lifelessly, the blackened road stretches to the south and west. Little to no vegetation grows on the length of the road, and the ground is hard and dry. The sky above is perpetually laden with dark, roiling clouds that crash with thunder and threaten rain that rarely reaches the parched ground.} {The Dark Road} {} {} {} {1} {} +E {18466} {w} {w} {8} {0} {} {1} {} {0} +E {18463} {s} {s} {4} {0} {} {1} {} {0} + +R {18466} {0} {} {On the Dark Road} {} {The foul, blackened ground of the dark road extends to the east and west here, under perpetually thundering skies. Descending southward is a shallow ditch. To the north a stand of corrupted trees can be seen.} {The Dark Road} {} {} {} {1} {} +E {18471} {n} {n} {1} {0} {} {1} {} {0} +E {18465} {e} {e} {2} {0} {} {1} {} {0} +E {18467} {w} {w} {8} {0} {} {1} {} {0} +E {18464} {s} {s} {4} {0} {} {1} {} {0} + +R {18467} {0} {} {The Dark Road} {} {The foul, dark road continues to the north and east. Ghastly clouds loom above in the murky sky. The road itself is devoid of vegetation, but a stand of gnarled trees can be seen off the road to the west.} {The Dark Road} {} {} {} {1} {} +E {18470} {n} {n} {1} {0} {} {1} {} {0} +E {18466} {e} {e} {2} {0} {} {1} {} {0} +E {18468} {w} {w} {8} {0} {} {1} {} {0} + +R {18468} {0} {} {Beneath Twisted Trees} {} {The pestilent ground yields a few twisted trees here. They are gnarled and mutated, still struggling for survival in this harsh terrain. Black stones lie scattered at the roots of the trees, which spread out like enormous veins across the dirt.} {The Dark Road} {} {} {} {1} {} +E {18469} {n} {n} {1} {0} {} {1} {} {0} +E {18467} {e} {e} {2} {0} {} {1} {} {0} + +R {18469} {0} {} {Bend in the Dark Road} {} {The dark road slopes here, leading down into the gloomy shadows of the pit of Thakan'dar and meanders eastward through grim terrain. A stand of gnarled trees, struggling for survival, can be seen to the south. A smaller trail leads west.} {The Dark Road} {} {} {} {1} {} +E {18470} {e} {e} {2} {0} {} {1} {} {0} +E {18472} {w} {w} {8} {0} {} {1} {} {0} +E {18468} {s} {s} {4} {0} {} {1} {} {0} +E {18476} {d} {d} {32} {0} {} {1} {} {0} + +R {18470} {0} {} {Curve in the Dark Road} {} {Pitch black earth, barren of vegetation, marks the dark road. A small pit descends to the north. Nefarious clouds roll in the murky sky which frequently crashes with thunder. The dark road winds south and west.} {The Dark Road} {} {} {} {1} {} +E {18477} {n} {n} {1} {0} {} {1} {} {0} +E {18471} {e} {e} {2} {0} {} {1} {} {0} +E {18469} {w} {w} {8} {0} {} {1} {} {0} +E {18467} {s} {s} {4} {0} {} {1} {} {0} + +R {18471} {0} {} {Beside the Dark Road} {} {Several corrupted trees have managed to sprout from the deadly soil, their branches writhing in twisted agony as they attempt to draw nourishment from the vile earth. To the south and the west, the barren ground marking the dark road can be seen.} {The Dark Road} {} {} {} {1} {} +E {18470} {w} {w} {8} {0} {} {1} {} {0} +E {18466} {s} {s} {4} {0} {} {1} {} {0} + +R {18472} {0} {} {Bend in the Faint Trail} {} {A faint trail of black soil leads to the north towards the dark walls of Thakan'dar. The ground is hard and lifeless with scattered ebony stones. The sky above is constantly laden with heavy clouds, frequent crashes of thunder shatter the dismal silence.} {The Dark Road} {} {} {} {1} {} +E {18473} {n} {n} {1} {0} {} {1} {} {0} +E {18469} {e} {e} {2} {0} {} {1} {} {0} + +R {18473} {0} {} {Faint Trail} {} {Dark clouds roll and rumble perpetually overhead. To the north, the ebony wall surrounding the pit of Thakan'dar stands. A massive, black boulder blocks the way east, and this dark trail continues south.} {The Dark Road} {} {} {} {1} {} +E {18474} {n} {n} {1} {0} {} {1} {} {0} +E {18472} {s} {s} {4} {0} {} {1} {} {0} + +R {18474} {0} {} {West of the Gates of Night} {} {A foreboding, black wall rises to the north. Dark clouds perpetually roll above the city of Thakan'dar which lies just beyond the dark wall. Well- guarded gates stand before the city to the east. A small path of blackened earth leads to the south.} {The Dark Road} {} {} {} {1} {} +E {18475} {e} {e} {2} {0} {} {1} {} {0} +E {18473} {s} {s} {4} {0} {} {1} {} {0} + +R {18475} {0} {} {Before the Gates of Night} {} {Standing in the bottom of the Pit of Thakan'dar, the dark gates to the north dominate the view. Imposing, they have never been breached during war. The jagged walls of the pit crown the view upwards, showing only the black, black clouds of the Dark One.} {The Dark Road} {} {} {} {1} {} +E {19316} {n} {n} {1} {0} {} {1} {} {0} +E {18478} {e} {e} {2} {0} {} {1} {} {0} +E {18474} {w} {w} {8} {0} {} {1} {} {0} +E {18476} {s} {s} {4} {0} {} {1} {} {0} + +R {18476} {0} {} {On the Dark Road} {} {The road leads into a pit to the north, becoming a killing ground before the walls of Thakan'dar. The road is dark, with all details obscured in vile, almost living, shadows. To the south the road leads away from the pit, towards the slopes of Shayol Ghul.} {The Dark Road} {} {} {} {1} {} +E {18475} {n} {n} {1} {0} {} {1} {} {0} +E {18469} {u} {u} {16} {0} {} {1} {} {0} + +R {18477} {0} {} {In a Black Gully} {} {A bleak road of well-worn, blackened earth surrounds this small gully. The ground is laden with black gravel, which is loose and makes even the most sure-footed of travellers slip on the way out of this gravel pit. The walls of Thakan'dar loom a short distance to the north.} {The Dark Road} {} {} {} {1} {} +E {18478} {n} {n} {1} {0} {} {1} {} {0} +E {18470} {s} {s} {4} {0} {} {1} {} {0} + +R {18478} {0} {} {East of the Gates of Night} {} {Looming just to the north is the black wall that surrounds the pit of evil known as Thakan'dar. Black clouds, heavy with rain that rarely breaks free, roll and rumble overhead. Tall gates stand to the east, marking the entrance to the city. A small gully of dark gravel descends to the south.} {The Dark Road} {} {} {} {1} {} +E {18475} {w} {w} {8} {0} {} {1} {} {0} +E {18477} {s} {s} {4} {0} {} {1} {} {0} + +R {18479} {0} {} {Dying Grass} {} {Withered blades of dying grass grow together here in small groups. It almost seems they are huddling together, clinging desperately to the last vestiges of life available in the Blight. A swirling breeze blows through, rustling the blades of grass and kicking up particles of the thin loose, soil beneath. A horrible smell comes with the breeze, the overwhelming aroma of death and decay. The Blight continues towards the north, west and south.} {Dying Plains} {} {} {} {1} {} +E {18436} {e} {e} {2} {0} {} {1} {} {0} +E {18480} {w} {w} {8} {0} {} {1} {} {0} +E {18503} {s} {s} {4} {0} {} {1} {} {0} + +R {18480} {0} {} {Stubby Field} {} {A field of short stubby grass stretches out in all directions here. The grass itself is bloated and blistered, but only grows in small, short clumps. The soil beneath it is thin and damp with the pus oozing down from the blades of grass. To the west a crippled tree grows, breaking the monotony of the flat landscape.} {Dying Plains} {} {} {} {1} {} +E {18479} {e} {e} {2} {0} {} {1} {} {0} +E {18481} {w} {w} {8} {0} {} {1} {} {0} +E {18502} {s} {s} {4} {0} {} {1} {} {0} + +R {18481} {0} {} {A Stunted Tree} {} {A single, lonely tree grows here, struggling to survive in this harsh blighted land. The roots are peeking up over the thin soil, and it seems amazing that they maintain any hold at all. The tree itself looks ready to topple over at any moment, or with the next gust of hot wind that blows by.} {Dying Plains} {} {} {} {1} {} +E {18480} {e} {e} {2} {0} {} {1} {} {0} +E {18482} {w} {w} {8} {0} {} {1} {} {0} +E {18501} {s} {s} {4} {0} {} {1} {} {0} +E {18836} {d} {d} {32} {0} {} {1} {} {0} + +R {18482} {0} {} {Beside the Dark Lake} {} {Just west of here a stagnant pool of black water forms a dark lake amidst these dying plains of diseased grasses. To the east the flat landscape is broken by a single withered tree. In all other directions the plains continue, the grasses growing fewer and further between as the land stretches on to the south. A hot breeze blows in from that direction as well, bringing with it the noxious stench of the Blight.} {Dying Plains} {} {} {} {1} {} +E {18481} {e} {e} {2} {0} {} {1} {} {0} +E {18483} {w} {w} {8} {0} {} {1} {} {0} +E {18500} {s} {s} {4} {0} {} {1} {} {0} + +R {18483} {0} {} {A Dark Lake} {} {A stagnant lake of darkened water sits nestled amidst the decaying grasses of these dying plains. The surface of the water is rippled with the hot, stagnant breeze coming from the south, disturbing its black glossiness. The grass grows thick around the edges of the lake, but it is diseased and dying despite its lush appearance.} {Dying Plains} {} {} {} {1} {} +E {18484} {n} {n} {1} {0} {} {1} {} {0} +E {18482} {e} {e} {2} {0} {} {1} {} {0} +E {18498} {w} {w} {8} {0} {} {1} {} {0} +E {18499} {s} {s} {4} {0} {} {1} {} {0} + +R {18484} {0} {} {Rotten Grasslands} {} {Bloated blades of grass grow in thick clumps here on these rotten plains. The soil beneath is damp and unfirm, hardly seeming able to hold roots down. To the south is a dark lake, and all around it the dying plains continue. It seems that further away from this water source, the less dense the grass becomes, giving way to arid waste off in the distance.} {Dying Plains} {} {} {} {1} {} +E {18485} {n} {n} {1} {0} {} {1} {} {0} +E {18494} {w} {w} {8} {0} {} {1} {} {0} +E {18483} {s} {s} {4} {0} {} {1} {} {0} + +R {18485} {0} {} {Decaying Plains} {} {The grass seems to be thriving here, growing thick and lush across the plains. Appearances can be deceiving, however, as it is dying from the inside, touched by the blighted sickness that spreads throughout the land. The ground beneath is porous and light, damp with the thick yellowish fluid oozing from sores on each bloated blade of grass.} {Dying Plains} {} {} {} {1} {} +E {18486} {n} {n} {1} {0} {} {1} {} {0} +E {18493} {w} {w} {8} {0} {} {1} {} {0} +E {18484} {s} {s} {4} {0} {} {1} {} {0} + +R {18486} {0} {} {On the Blighted Plains} {} {The grass here seems tinged with red, creating an almost pleasing effect as it sways in the humid breeze. Upon closer inspection it is revealed that the red color comes from the multitude of sores and blisters growing on the blades of blighted grass. The fluid they are leaking sends a noxious stench stirring through the air. The plains continue as far as the eye can see.} {Dying Plains} {} {} {} {1} {} +E {18487} {e} {e} {2} {0} {} {1} {} {0} +E {18488} {w} {w} {8} {0} {} {1} {} {0} +E {18485} {s} {s} {4} {0} {} {1} {} {0} + +R {18487} {0} {} {Noxious Plains} {} {Blades of overripe grass grow in thick clumps here and there on these dying plains. The grass is spotted with blisters and sores, some popping and oozing a disgusting fluid down the stalks and onto the soggy ground. The earth here feels almost unfirm, as if it could hardly support the roots of these sickly patches of grass. The plains continue all around.} {Dying Plains} {} {} {} {1} {} +E {18486} {w} {w} {8} {0} {} {1} {} {0} + +R {18488} {0} {} {Near a Depression in the Grass} {} {Just south of here is a depression in the rotting grass. All around it a hot breeze swishes the yellow-gray blades around, stirring up the foul odor of their decay. The soft, spongy ground beneath is damp with the pus leaking from this rotten vegetation.} {Dying Plains} {} {} {} {1} {} +E {18486} {e} {e} {2} {0} {} {1} {} {0} +E {18489} {w} {w} {8} {0} {} {1} {} {0} +E {18493} {s} {s} {4} {0} {} {1} {} {0} + +R {18489} {0} {} {A Large Tuft of Mottled Grass} {} {In stark contrast to the surrounding areas, the grass here is extremely tall. At first glance it is no different than any other part of the plains, except for the sheer size. Upon closer inspection though, it becomes evident that the grass is covered with a multitude of yellow blisters. A pungent fluid leaks from them and oozes down to collect on the ground. A small building can barely be seen through the grass to the west.} {Dying Plains} {} {} {} {1} {} +E {18488} {e} {e} {2} {0} {} {1} {} {0} +E {18490} {s} {s} {4} {0} {} {1} {} {0} + +R {18490} {0} {} {On the Blighted Plains} {} {Standing here among the plains, the prairie undulates around you in a never ending pattern. The warm breeze carries an odor of disease and decay that never recedes. Threatening to cave underneath your weight, the moist earth gives slightly with each step. The plains seem to extend in all directions from here, falling away to the east. To the north the grasses are taller.} {Dying Plains} {} {} {} {1} {} +E {18489} {n} {n} {1} {0} {} {1} {} {0} +E {18493} {e} {e} {2} {0} {} {1} {} {0} +E {18491} {w} {w} {8} {0} {} {1} {} {0} +E {18495} {s} {s} {4} {0} {} {1} {} {0} + +R {18491} {0} {} {In a Deserted Farmyard} {} {Knee-high grass, quivering and spotted, fills this desolate yard. A decrepit wagon sits near the western edge of the yard, its wheels choked with weeds. To the north is a small shack that could serve as shelter from the sweltering heat. The grasses to the east and south grow thicker as the plains surrounding the dwelling deepen.} {Dying Plains} {} {} {} {1} {} +E {18492} {n} {n} {1} {0} {} {1} {} {0} +E {18490} {e} {e} {2} {0} {} {1} {} {0} +E {18496} {s} {s} {4} {0} {} {1} {} {0} + +R {18492} {0} {} {An Abandoned Dwelling} {} {This small structure is sparsely furnished, with only a few things lying about the floor. A once sturdy table sits in the center of the room, several of its legs decayed to the point of uselessness. Thick layers of dust coat the high-backed chairs in the room as well as everything else. Odd tracks through the grime on the floor combine with the strong smell of excrement to indicate that something was here before. An opening to the south stands gaping, its door hanging to the side.} {Dying Plains} {} {} {} {1} {} +E {18491} {s} {s} {4} {0} {} {1} {} {0} + +R {18493} {0} {} {In a Grass Covered Depression} {} {The ground seems to dip here in an unnatural way, creating a grass covered depression in the decaying plains. In the center of this depression, the ground feels more solid than in the surrounding area, the soil firmer and without that sick spongy quality. The plains spread out in all directions, a warm, odorous breeze making the grasses sway and swirl.} {Dying Plains} {} {} {} {1} {} +E {18488} {n} {n} {1} {0} {} {1} {} {0} +E {18485} {e} {e} {2} {0} {} {1} {} {0} +E {18490} {w} {w} {8} {0} {} {1} {} {0} +E {18494} {s} {s} {4} {0} {} {1} {} {0} + +R {18494} {0} {} {Shivering Plains} {} {The subtle, rolling landscape here hides the corrupt nature of the place. Unnaturally colored grass shakes to and fro in the wind gusts as they roll across the plains. Small animal paths criss-cross the moist dirt, misshaped footprints showing the way the blighted creatures were headed. All around you the grass seems to go on endlessly, though a small lake can be seen to the southeast. The prairie grass is thicker to the north.} {Dying Plains} {} {} {} {1} {} +E {18493} {n} {n} {1} {0} {} {1} {} {0} +E {18484} {e} {e} {2} {0} {} {1} {} {0} +E {18495} {w} {w} {8} {0} {} {1} {} {0} +E {18498} {s} {s} {4} {0} {} {1} {} {0} + +R {18495} {0} {} {The Blighted Plains} {} {Decaying grass is all around here, swaying gently in the warm breeze. Pale blades of prairie grass quiver as they leave a slick film over everything, the evidence of their twisted nature. Somewhere from within the thick grass a feral sound emanates, followed by the high pitched squeals of a dying creature. The plains continue on in all directions, the disease of the Blight as far as the eye can see.} {Dying Plains} {} {} {} {1} {} +E {18490} {n} {n} {1} {0} {} {1} {} {0} +E {18494} {e} {e} {2} {0} {} {1} {} {0} +E {18496} {w} {w} {8} {0} {} {1} {} {0} +E {18497} {s} {s} {4} {0} {} {1} {} {0} + +R {18496} {0} {} {Among the Blighted Grasses} {} {Even here in the Blight, there is an abundance of grass on the plains. But on closer inspection, it's easily noticable that the blades of grass aren't healthy. Pale colored and moist to the touch, they quiver slightly in the wind. A strong odor rises from the earth beneath them, like an open grave. To the north a small clearing can be made out, and possibly a dwelling. The plains continue on to the east.} {Dying Plains} {} {} {} {1} {} +E {18491} {n} {n} {1} {0} {} {1} {} {0} +E {18495} {e} {e} {2} {0} {} {1} {} {0} + +R {18497} {0} {} {Dying Plains} {} {The ground is damp and spongy here beneath the decaying grass. A sickly sweet smell of decay hangs in the air. One could almost imagine this was once a fertile plain, but the corrupt nature of the Blight has taken it over and now it is dying slowly.} {Dying Plains} {} {} {} {1} {} +E {18495} {n} {n} {1} {0} {} {1} {} {0} +E {18498} {e} {e} {2} {0} {} {1} {} {0} + +R {18498} {0} {} {Blighted Grasses} {} {Malodorous pustules erupt with every movement of the dying grass all around here. Popping and oozing, they leak a sickly viscous fluid all over the pulpous ground. To the east is a small lake, rippling in the hot breeze that sends the dying grasses swaying. The plains continue all around.} {Dying Plains} {} {} {} {1} {} +E {18494} {n} {n} {1} {0} {} {1} {} {0} +E {18483} {e} {e} {2} {0} {} {1} {} {0} +E {18497} {w} {w} {8} {0} {} {1} {} {0} + +R {18499} {0} {} {Arid Fields} {} {Once, this soil may have been fertile and lush, but now it is thin and sterile. It barely seems capable of providing nutrients to the scabby patches of thin grass that grow in it, but somehow they are surviving. It doesn't seem a pleasant survival, however, as the blades of grass are withered and full of leaking sores and blisters. To the north is a black lake and all around it the plains continue.} {Dying Plains} {} {} {} {1} {} +E {18483} {n} {n} {1} {0} {} {1} {} {0} +E {18500} {e} {e} {2} {0} {} {1} {} {0} +E {18507} {s} {s} {4} {0} {} {1} {} {0} + +R {18500} {0} {} {Desolate Plains} {} {In an oxymoronic aberration of nature, death is flourishing here. Diseased and withered grass grows in the seemingly infertile soil. The blades of grass are bloated and diseased but somehow still cling to an approximation of life. To the south are what appear to be the ruins of some long abandoned village. An arid wind brings the stench of decay with it as it blows in from that direction.} {Dying Plains} {} {} {} {1} {} +E {18482} {n} {n} {1} {0} {} {1} {} {0} +E {18501} {e} {e} {2} {0} {} {1} {} {0} +E {18499} {w} {w} {8} {0} {} {1} {} {0} +E {18506} {s} {s} {4} {0} {} {1} {} {0} + +R {18501} {0} {} {Infertile Plains} {} {Tough, scrubby grass with puffy oozing sores spots these infertile plains. To the north a withered tree stands stark and alone in the center of a blighted landscape. To the south is what appears to be a deserted and ruined village. Spreading out in all directions, the desolate grasslands succumb to the dark nature of the Blight.} {Dying Plains} {} {} {} {1} {} +E {18481} {n} {n} {1} {0} {} {1} {} {0} +E {18502} {e} {e} {2} {0} {} {1} {} {0} +E {18500} {w} {w} {8} {0} {} {1} {} {0} +E {18505} {s} {s} {4} {0} {} {1} {} {0} + +R {18502} {0} {} {Depleted Fields} {} {Strange tracks criss-cross each other through this part of the dying plains that spread out in all directions. Some of the blighted grass in this area has been trampled and oozes pus all over the sticky ground. South of here are the ruins of some small buildings abandoned long ago.} {Dying Plains} {} {} {} {1} {} +E {18480} {n} {n} {1} {0} {} {1} {} {0} +E {18503} {e} {e} {2} {0} {} {1} {} {0} +E {18501} {w} {w} {8} {0} {} {1} {} {0} +E {18504} {s} {s} {4} {0} {} {1} {} {0} + +R {18503} {0} {} {Fruitless Terrain} {} {How anything at all manages to grow in this feeble soil is an amazement, but some withered and diseased grasses manage to do so. They seem to thrive even more in the shadow of the abandoned building to the south. It seems sunlight is not necessary to cultivate their aberrant growth. The Blight continues towards the north, west and east.} {Dying Plains} {} {} {} {1} {} +E {18479} {n} {n} {1} {0} {} {1} {} {0} +E {18429} {e} {e} {2} {0} {} {1} {} {0} +E {18502} {w} {w} {8} {0} {} {1} {} {0} + +R {18504} {0} {} {A Forgotten Village} {} {An almost palpable foul stench dominates this place. It is the stench of rotting sickness and death, decay and corruption. This was once a village, but its inhabitants left it long ago when the Blight began to take over. Now there are only some ruins left, and an abandoned dwelling to the east.} {Dying Plains} {} {} {} {1} {} +E {18502} {n} {n} {1} {0} {} {1} {} {0} +E {18513} {e} {e} {2} {0} {} {1} {} {0} +E {18505} {w} {w} {8} {0} {} {1} {} {0} +E {18511} {s} {s} {4} {0} {} {1} {} {0} + +R {18505} {0} {} {Ruins of an Abandoned Village} {} {There is a thriving patch of diseased grass sprouting in the midst of crumbled brick and collapsed houses here in the center of this abandoned village. Perhaps it was once the village green, lush and thriving and the center of activity. Now it has been corrupted and turned by the foulness of the Blight. To the south are some stone ruins.} {Dying Plains} {} {} {} {1} {} +E {18501} {n} {n} {1} {0} {} {1} {} {0} +E {18504} {e} {e} {2} {0} {} {1} {} {0} +E {18506} {w} {w} {8} {0} {} {1} {} {0} +E {18510} {s} {s} {4} {0} {} {1} {} {0} + +R {18506} {0} {} {A Deserted Village} {} {Jagged edges of what were once walls stick up out of the grass along the sides of what may have been a path. Now it is all choked with weeds and rotting vegetation. The villagers that once called this place home probably fled many years ago, leaving their dwellings to find refuge in a place untouched by the corruption of the Blight.} {Dying Plains} {} {} {} {1} {} +E {18500} {n} {n} {1} {0} {} {1} {} {0} +E {18505} {e} {e} {2} {0} {} {1} {} {0} +E {18507} {w} {w} {8} {0} {} {1} {} {0} +E {18509} {s} {s} {4} {0} {} {1} {} {0} + +R {18507} {0} {} {Ailing Grass} {} {Sick and withered grass grows here and there along this dying plain. To the east are the abandoned ruins of some long forgotten village. An odor of decay and rot hangs in the air. The foul taint of evil has this place securely in its grip, and shows no signs of letting go.} {Dying Plains} {} {} {} {1} {} +E {18499} {n} {n} {1} {0} {} {1} {} {0} +E {18506} {e} {e} {2} {0} {} {1} {} {0} +E {18508} {s} {s} {4} {0} {} {1} {} {0} + +R {18508} {0} {} {Dying Plains} {} {As far as the eye can see a desolate stretch of grassland spreads out, corrupted and tainted by the foulness of the Blight. East of here is an abandoned village, left to ruins when its inhabitants fled or died before the evil that now resides there.} {Dying Plains} {} {} {} {1} {} +E {18507} {n} {n} {1} {0} {} {1} {} {0} +E {18509} {e} {e} {2} {0} {} {1} {} {0} +E {18514} {s} {s} {4} {0} {} {1} {} {0} + +R {18509} {0} {} {Edge of a Deserted Village} {} {The remnants of a long abandoned village sit forlornly amongst the blighted grasses and choking weeds. A brick here and there amongst crumbled walls are the only indications that anyone once called this place home. To the east some stone ruins sit bleakly, the wind howling through the roofless and empty building. To the south the dying plains continue.} {Dying Plains} {} {} {} {1} {} +E {18506} {n} {n} {1} {0} {} {1} {} {0} +E {18510} {e} {e} {2} {0} {} {1} {} {0} +E {18508} {w} {w} {8} {0} {} {1} {} {0} +E {18515} {s} {s} {4} {0} {} {1} {} {0} + +R {18510} {0} {} {Stone Ruins} {} {Here stand the ruins of some stone building, possibly the inn of this tiny abandoned village. Now it is choked with weeds and has fallen into a state of disrepair. There is no roof or door, no windows or shutters, only a hulking stone relic worn down by age and wind. Sickly weeds cling to the stone as tenaciously as they cling to life in this blighted land.} {Dying Plains} {} {} {} {1} {} +E {18505} {n} {n} {1} {0} {} {1} {} {0} +E {18511} {e} {e} {2} {0} {} {1} {} {0} +E {18509} {w} {w} {8} {0} {} {1} {} {0} +E {18516} {s} {s} {4} {0} {} {1} {} {0} + +R {18511} {0} {} {Ruins of an Abandoned Village} {} {Remnants of walls stick up from the rotten grass here, most no more than a foot high. The only structure that has somehow remained standing lies directly east of here. There are also some half-standing stone ruins to the west. In the south the dying plains stretch out for leagues, spreading their blighted sickness as far as the eye can see.} {Dying Plains} {} {} {} {1} {} +E {18504} {n} {n} {1} {0} {} {1} {} {0} +E {18512} {e} {e} {2} {0} {} {1} {} {0} +E {18510} {w} {w} {8} {0} {} {1} {} {0} +E {18517} {s} {s} {4} {0} {} {1} {} {0} + +R {18512} {0} {} {Remnants of a Barn} {} {Thick blighted vines crawl all over the rotting wood walls of this abandoned barn. It seems those vines are creating a support structure that allows the building to remain standing amidst all the other buildings in this village that have tumbled down. An opening to the north leads into a ramshackle house and the doorway to the west leads back to the village.} {Dying Plains} {} {} {} {1} {} +E {18513} {n} {n} {1} {0} {} {1} {} {0} +E {18511} {w} {w} {8} {0} {} {1} {} {0} + +R {18513} {0} {} {An Abandoned Home} {} {Somehow the walls of this abandoned home are still mostly standing. The withered bricks seem unstable, though, and may collapse in on themselves sometime in the near future. Rotted planks of floorboards have been grown over by diseased weeds and grasses. An empty doorframe to the south connects to another ramshackle building, and an opening west leads back out to the ruins of a forgotten village.} {Dying Plains} {} {} {} {1} {} +E {18504} {w} {w} {8} {0} {} {1} {} {0} +E {18512} {s} {s} {4} {0} {} {1} {} {0} + +R {18514} {0} {} {Parched Plains} {} {The soil here looks like it is not capable of sustaining crops or vegetation, but somehow a few sparse shrubs and patches of grass are managing to survive. It is a bleak survival, the vegetation blighted by open sores and oozing pustules, but they cling to this semblance of life anyway. These parched plains continue in all directions.} {Dying Plains} {} {} {} {1} {} +E {18508} {n} {n} {1} {0} {} {1} {} {0} +E {18515} {e} {e} {2} {0} {} {1} {} {0} +E {18556} {w} {w} {8} {0} {} {1} {} {0} +E {18524} {s} {s} {4} {0} {} {1} {} {0} + +R {18515} {0} {} {Outside a Deserted Village} {} {Just north of here are the ruins of an abandoned village. Only a few short walls still stick up over the grasses and weeds that have taken over residence of the place that men once occupied. In all other directions are parched, dying plains, weakly struggling against the corruption of the Blight and losing that struggle more and more with every passing day.} {Dying Plains} {} {} {} {1} {} +E {18509} {n} {n} {1} {0} {} {1} {} {0} +E {18516} {e} {e} {2} {0} {} {1} {} {0} +E {18514} {w} {w} {8} {0} {} {1} {} {0} +E {18523} {s} {s} {4} {0} {} {1} {} {0} + +R {18516} {0} {} {Infertile Soil} {} {Exposure to the heat of the blight has parched the soil here and withered what little grass manages to grow on these desolate plains. Just north of here are some stone ruins, long ago abandoned when the Blight started to encroach upon this land. The plains continue in all other directions.} {Dying Plains} {} {} {} {1} {} +E {18510} {n} {n} {1} {0} {} {1} {} {0} +E {18517} {e} {e} {2} {0} {} {1} {} {0} +E {18515} {w} {w} {8} {0} {} {1} {} {0} +E {18522} {s} {s} {4} {0} {} {1} {} {0} + +R {18517} {0} {} {Dying Plain} {} {This once fertile land is now in a near lifeless state. Corrupted and profaned by the depravity of the Blight, only a few tough patches of grass manage to survive here. There is a foul smell hanging in the air, and a rustling of the dead and dying grass as a fierce hot wind blows through.} {Dying Plains} {} {} {} {1} {} +E {18511} {n} {n} {1} {0} {} {1} {} {0} +E {18518} {e} {e} {2} {0} {} {1} {} {0} +E {18516} {w} {w} {8} {0} {} {1} {} {0} +E {18521} {s} {s} {4} {0} {} {1} {} {0} + +R {18518} {0} {} {Rank Grasslands} {} {Bloated and pus-filled, the grass here struggles to survive in the bleak landscape of the Blight. The sores on each blade of grass are open and oozing, the foul thick liquid they emit covering the ground with its sticky vulgarity. The stench of decay is palpable in the humid air that has parched these plains and sucked all the life from them.} {Dying Plains} {} {} {} {1} {} +E {18517} {w} {w} {8} {0} {} {1} {} {0} +E {18519} {s} {s} {4} {0} {} {1} {} {0} + +R {18519} {0} {} {Polluted Plains} {} {A horrible stench dominates the senses here. It is almost tangible, hanging heavily in the thick, humid air. It is the odor of death, decay and destruction wreaked by the forces of the Blight. Those forces have taken over this once lush grassland and turned it into the diseased and rotting landscape that now spreads out in all directions.} {Dying Plains} {} {} {} {1} {} +E {18518} {n} {n} {1} {0} {} {1} {} {0} +E {18521} {w} {w} {8} {0} {} {1} {} {0} +E {18520} {s} {s} {4} {0} {} {1} {} {0} + +R {18520} {0} {} {Stark Grassland} {} {A desolate landscape spreads out in every direction here, seeming to flourish with vegetation that is rotting and dying. Such an incongruous state of affairs, this living death that can be found only in the Blight. Once this land may have been rich and lush, but now it is corrupted by foulness and stinks of decay. A noxious wind blows in from the south.} {Dying Plains} {} {} {} {1} {} +E {18519} {n} {n} {1} {0} {} {1} {} {0} +E {18529} {e} {e} {2} {0} {} {1} {} {0} +E {18528} {w} {w} {8} {0} {} {1} {} {0} +E {18535} {s} {s} {4} {0} {} {1} {} {0} + +R {18521} {0} {} {Depraved Plains} {} {A thick line of vegetation grows here, somehow thriving in the overpowering heat and noxious stench of the Blight. The grasses and shrubs are blighted themselves, however, and appear overripe and bloated, ready to burst apart at the slightest provocation. In fact, some of the leaves and blades of grass have already burst open, spraying the dusty soil beneath them with their toxic fluids. The plains continue in all directions.} {Dying Plains} {} {} {} {1} {} +E {18517} {n} {n} {1} {0} {} {1} {} {0} +E {18519} {e} {e} {2} {0} {} {1} {} {0} +E {18522} {w} {w} {8} {0} {} {1} {} {0} +E {18528} {s} {s} {4} {0} {} {1} {} {0} + +R {18522} {0} {} {Corrupted Meadow} {} {The patchy turf of this corrupted meadow is a lesson in disparity. It clings to life in this harsh landscape that should be unable to support any life at all, but the life it is clinging to is one of rotting decay and perpetual death. The grass seems lush and thick, but is really only bloated with pus, and the shiny slickness of its leaves is not a sign of health but one of raging toxic illness. These plains continue all around.} {Dying Plains} {} {} {} {1} {} +E {18516} {n} {n} {1} {0} {} {1} {} {0} +E {18521} {e} {e} {2} {0} {} {1} {} {0} +E {18523} {w} {w} {8} {0} {} {1} {} {0} +E {18527} {s} {s} {4} {0} {} {1} {} {0} + +R {18523} {0} {} {Pestilent Plains} {} {A noxious smell dominates this area. It is the stench of death, decay, and rotting things. The rotting things are evident all around, whether the stunted growth of shrubs that dot the landscape or the sickly, bloated grasses that cling to life in the infertile soil. To the south a single tree stands alone against the stark and empty landscape.} {Dying Plains} {} {} {} {1} {} +E {18515} {n} {n} {1} {0} {} {1} {} {0} +E {18522} {e} {e} {2} {0} {} {1} {} {0} +E {18524} {w} {w} {8} {0} {} {1} {} {0} +E {18526} {s} {s} {4} {0} {} {1} {} {0} + +R {18524} {0} {} {Noxious Plains} {} {Thin patches of grass grow here on the arid and parched plains spreading out across this blighted countryside. The dirt beneath the grass seems infertile and unable to support life but the vegetation is discordantly lush and bloated and seems about to burst at the slightest touch.} {Dying Plains} {} {} {} {1} {} +E {18514} {n} {n} {1} {0} {} {1} {} {0} +E {18523} {e} {e} {2} {0} {} {1} {} {0} +E {18561} {w} {w} {8} {0} {} {1} {} {0} +E {18525} {s} {s} {4} {0} {} {1} {} {0} + +R {18525} {0} {} {Beside a Lone Tree} {} {Just east of here a single malformed tree grows in this blighted grassland. It is the only think that breaks the monotony of the flat horizon for miles around. Everywhere else there is just level grassland, haunted by the sickness and corruption of the Blight.} {Dying Plains} {} {} {} {1} {} +E {18524} {n} {n} {1} {0} {} {1} {} {0} +E {18526} {e} {e} {2} {0} {} {1} {} {0} +E {18562} {w} {w} {8} {0} {} {1} {} {0} +E {18539} {s} {s} {4} {0} {} {1} {} {0} + +R {18526} {0} {} {A Lonely Tree} {} {A single bent and withered tree grows here, its roots poking up above the thin soil. The roots seem to have a tenacious hold at best, and the tree appears ready to fall over and die at any moment. The harsh wind blowing by rattles the branches and more of their glossy leaves fall to the ground. There is a pile of those shiny leaves gathered around the trunk of the tree, damp with pus and stinking of rot.} {Dying Plains} {} {} {} {1} {} +E {18523} {n} {n} {1} {0} {} {1} {} {0} +E {18527} {e} {e} {2} {0} {} {1} {} {0} +E {18525} {w} {w} {8} {0} {} {1} {} {0} +E {18538} {s} {s} {4} {0} {} {1} {} {0} + +R {18527} {0} {} {Dying Plains} {} {In the middle of this dying plain, some vegetation struggles for survival. Just west of here is a single withered tree, bent and quivering with every breath of wind. In other areas small patches of grass grow, but they are bloated and covered in dark scabby blisters that look ready to burst open at any moment. The soil is sticky with the pus that has already erupted from other infected plants, and a smell of rot clings to everything.} {Dying Plains} {} {} {} {1} {} +E {18522} {n} {n} {1} {0} {} {1} {} {0} +E {18528} {e} {e} {2} {0} {} {1} {} {0} +E {18526} {w} {w} {8} {0} {} {1} {} {0} +E {18537} {s} {s} {4} {0} {} {1} {} {0} + +R {18528} {0} {} {Festering Grassland} {} {Infected and rotting, even while it grows thick and lush, the grass here is mottled with sores in a myriad of hues. Blue, gray, red, purple, orange and sickly yellow create a riot of colors that under other circumstances might be quite beautiful. But here these colors are a sign of the rotting death that eats away at every living thing. The wind brings with it an odor of decay as it swirls the motley grasses in strange patterns.} {Dying Plains} {} {} {} {1} {} +E {18521} {n} {n} {1} {0} {} {1} {} {0} +E {18520} {e} {e} {2} {0} {} {1} {} {0} +E {18527} {w} {w} {8} {0} {} {1} {} {0} +E {18536} {s} {s} {4} {0} {} {1} {} {0} + +R {18529} {0} {} {Corrupted Plains} {} {The soil here is thin and does not seem capable of sustaining any form of vegetation. Yet somehow a field full of grass has sprouted up, swaying in the breeze and rustling together with a strange sound. The sticky, watery sounds these blades of grass make as they rub up against each other are caused by the multitude of leaking, oozing pustules that adorn every single one of them. The blisters break open with the slightest touch, and whisper madly in the whistling wind, bleeding their foulness onto the ground.} {Dying Plains} {} {} {} {1} {} +E {18530} {e} {e} {2} {0} {} {1} {} {0} +E {18520} {w} {w} {8} {0} {} {1} {} {0} +E {18534} {s} {s} {4} {0} {} {1} {} {0} + +R {18530} {0} {} {Blighted Prairie} {} {Some trampled grass lies here, bent and withered. There are animal tracks all around this area and the grasses are slick and slimy. Whatever animals trod here have ruptured the sores and blisters that pock each blade of grass. A foul smell hangs in the air, perhaps from the oozing pus that covers the vegetation.} {Dying Plains} {} {} {} {1} {} +E {18531} {e} {e} {2} {0} {} {1} {} {0} +E {18529} {w} {w} {8} {0} {} {1} {} {0} +E {18533} {s} {s} {4} {0} {} {1} {} {0} + +R {18531} {0} {} {Blighted Fields} {} {The remains of a stone fence have fallen over here at the edge of what must have been a lush, green pasture once upon a time. Now the fields are blighted with sickly grasses, pocked with pustules and oozing sores. Strange tracks from various animals criss-cross themselves here, although it is hard to imagine anything that can survive in such a corrupted land.} {Dying Plains} {} {} {} {1} {} +E {18530} {w} {w} {8} {0} {} {1} {} {0} +E {18532} {s} {s} {4} {0} {} {1} {} {0} + +R {18532} {0} {} {Decomposing Plains} {} {Dark patches of bloated grass grow together in rancid clumps. A few small scrubby bushes dot the landscape as well, their leaves decaying and covered with multi-hued sores. A sharp, rancid wind blows in and rustles the vegetation. There is a sticky murmur as the pus-covered leaves rub against one another, spreading the disease and infection that corrupts them.} {Dying Plains} {} {} {} {1} {} +E {18531} {n} {n} {1} {0} {} {1} {} {0} +E {18533} {w} {w} {8} {0} {} {1} {} {0} +E {18547} {s} {s} {4} {0} {} {1} {} {0} + +R {18533} {0} {} {Decaying Plains} {} {All the vegetation here is rotting even as it grows. It is a strange discordant harmony of life and death. The soil is parched and thin, and it is illogical that anything can even grow in it. There is a sour smell hanging thickly in the air. The plains continue in all directions, the corruption and decay stretching out as far as the eye can see.} {Dying Plains} {} {} {} {1} {} +E {18530} {n} {n} {1} {0} {} {1} {} {0} +E {18532} {e} {e} {2} {0} {} {1} {} {0} +E {18534} {w} {w} {8} {0} {} {1} {} {0} +E {18546} {s} {s} {4} {0} {} {1} {} {0} + +R {18534} {0} {} {Festering Meadow} {} {At first glance, this is a lush field of vividly green grass. However, if one took the time to look closer, it would become apparent that the vivid green color is not a sign of good healthy growing. It is the pus oozing out of many blisters and sores that gives the grass that slick, shiny look.} {Dying Plains} {} {} {} {1} {} +E {18529} {n} {n} {1} {0} {} {1} {} {0} +E {18533} {e} {e} {2} {0} {} {1} {} {0} +E {18535} {w} {w} {8} {0} {} {1} {} {0} +E {18545} {s} {s} {4} {0} {} {1} {} {0} + +R {18535} {0} {} {Dying Plains} {} {A sticky heat fills the air, accompanied by a noxious stench of decay. The thin soil has been baked and drained of all nutrients over the years as this dying plain surrendered to the corruption of the Blight. Somehow, sparse vegetation remains, flourishing strangely in this barren land.} {Dying Plains} {} {} {} {1} {} +E {18520} {n} {n} {1} {0} {} {1} {} {0} +E {18534} {e} {e} {2} {0} {} {1} {} {0} +E {18536} {w} {w} {8} {0} {} {1} {} {0} +E {18544} {s} {s} {4} {0} {} {1} {} {0} + +R {18536} {0} {} {Decaying Grassland} {} {Weeds, grass, and other small clumps of strange vegetation are clinging to life on these decaying grasslands. The soil beneath is thin and impotent, providing a tenacious hold for the roots of the blighted plants it supports. A sickly sweet smell of decay and death hangs in the air.} {Dying Plains} {} {} {} {1} {} +E {18528} {n} {n} {1} {0} {} {1} {} {0} +E {18535} {e} {e} {2} {0} {} {1} {} {0} +E {18537} {w} {w} {8} {0} {} {1} {} {0} +E {18543} {s} {s} {4} {0} {} {1} {} {0} + +R {18537} {0} {} {Grotesque Meadow} {} {A faint, sticky rustling sound can be heard all across these dying plains. It is the sound of the blistered and bloated blades of grass rubbing against one another as a heavy wind blows through the area. A nauseating smell emanates from the vegetation and hangs palpably in the air.} {Dying Plains} {} {} {} {1} {} +E {18527} {n} {n} {1} {0} {} {1} {} {0} +E {18536} {e} {e} {2} {0} {} {1} {} {0} +E {18538} {w} {w} {8} {0} {} {1} {} {0} +E {18542} {s} {s} {4} {0} {} {1} {} {0} + +R {18538} {0} {} {Sultry Plains} {} {Short, withered shrubs covered in black thorns and oozing blisters dot these dying plains. Small patches of scrubby grass cling to the thin soil, their roots barely covered. It is a wonder that they can find the nutrients they need to grow in this infertile land, but the vegetation seems to be thriving in its own diseased way.} {Dying Plains} {} {} {} {1} {} +E {18526} {n} {n} {1} {0} {} {1} {} {0} +E {18537} {e} {e} {2} {0} {} {1} {} {0} +E {18539} {w} {w} {8} {0} {} {1} {} {0} +E {18541} {s} {s} {4} {0} {} {1} {} {0} + +R {18539} {0} {} {Sticky Grass} {} {Vast fields of sticky, dying grass spread out endlessly in all directions. A sharp wind gusts through, making the grass sway and bend, swirling with a riot of strange colors. The colors come from the multitude of sores and blisters that mar the surface of each tiny blade of grass. As they rub together in the wind, the blisters break open and ooze all over the leaves, creating a noxious smell and a wet, rustling noise.} {Dying Plains} {} {} {} {1} {} +E {18525} {n} {n} {1} {0} {} {1} {} {0} +E {18538} {e} {e} {2} {0} {} {1} {} {0} +E {18540} {s} {s} {4} {0} {} {1} {} {0} + +R {18540} {0} {} {Rotting Vegetation} {} {The vegetation here is damaged, weakened and useless because of decay. There are remnants of some shrubs, with blackened areas where the branches have rotted off. The abnormal growth of leaves that does remain on the branches seems to be covered in blisters and sores. They are oozing a foul, thick yellow liquid all over the place.} {Dying Plains} {} {} {} {1} {} +E {18539} {n} {n} {1} {0} {} {1} {} {0} +E {18541} {e} {e} {2} {0} {} {1} {} {0} +E {18555} {s} {s} {4} {0} {} {1} {} {0} + +R {18541} {0} {} {Ruined Plains} {} {A pernicious, evil influence is at work here. What was once a lush plain of swaying grass is now rotting alive, tethered to the loose, thin soil by exposed roots. The corruption and decay spreads out in all directions. Grass pockmarked by blisters and sores still sways in a sudden rush of wind, but the sticky rustling sound it makes is nauseating.} {Dying Plains} {} {} {} {1} {} +E {18538} {n} {n} {1} {0} {} {1} {} {0} +E {18542} {e} {e} {2} {0} {} {1} {} {0} +E {18540} {w} {w} {8} {0} {} {1} {} {0} +E {18554} {s} {s} {4} {0} {} {1} {} {0} + +R {18542} {0} {} {Malignant Meadow} {} {Inflamed and bloated blades of grass grow together in rancid clumps. All of the vegetation here has been afflicted with the disease and corruption of the Blight. Even the soil is parched and infertile. It is amazing that anything manages to grow here at all.} {Dying Plains} {} {} {} {1} {} +E {18537} {n} {n} {1} {0} {} {1} {} {0} +E {18543} {e} {e} {2} {0} {} {1} {} {0} +E {18541} {w} {w} {8} {0} {} {1} {} {0} +E {18553} {s} {s} {4} {0} {} {1} {} {0} + +R {18543} {0} {} {Wasted Plains} {} {The dry and thin soil looks incapable of sustaining growth, but somehow a few tufts of blighted grass remain here and there. They are mostly decomposed and foul-smelling, covered in oozing ulcers of pestilence. Some strangely-shaped animal tracks criss-cross throughout the area.} {Dying Plains} {} {} {} {1} {} +E {18536} {n} {n} {1} {0} {} {1} {} {0} +E {18544} {e} {e} {2} {0} {} {1} {} {0} +E {18542} {w} {w} {8} {0} {} {1} {} {0} +E {18552} {s} {s} {4} {0} {} {1} {} {0} + +R {18544} {0} {} {Putrefied Plains} {} {A myriad of strange animal tracks form interesting patterns in the dirt. Trampled and crushed tufts of grass ooze pus all over the ground. A soft and sticky rustling noise can be heard whispering through the grass as the bloated blades brush against one another.} {Dying Plains} {} {} {} {1} {} +E {18535} {n} {n} {1} {0} {} {1} {} {0} +E {18545} {e} {e} {2} {0} {} {1} {} {0} +E {18543} {w} {w} {8} {0} {} {1} {} {0} +E {18551} {s} {s} {4} {0} {} {1} {} {0} + +R {18545} {0} {} {Purulent Grassland} {} {A vast meadow of shiny, sticky grass sways in the breeze. The grass is covered in a multitude of ulcerous sores, all dripping with pus. A pungent aroma of decay and putrefaction rises up from the infected vegetation. Some strange animal tracks litter the ground, sometimes trampling the grass.} {Dying Plains} {} {} {} {1} {} +E {18534} {n} {n} {1} {0} {} {1} {} {0} +E {18546} {e} {e} {2} {0} {} {1} {} {0} +E {18544} {w} {w} {8} {0} {} {1} {} {0} +E {18550} {s} {s} {4} {0} {} {1} {} {0} + +R {18546} {0} {} {Contaminated Plains} {} {All of the vegetation here is overripe and marked by decay or decline. Some stunted shrubs are struggling to survive, their leaves blackened and bloated. The air is tangy and filled with the pungent fragrance of death. These dying plains spread out in every direction from here.} {Dying Plains} {} {} {} {1} {} +E {18533} {n} {n} {1} {0} {} {1} {} {0} +E {18547} {e} {e} {2} {0} {} {1} {} {0} +E {18545} {w} {w} {8} {0} {} {1} {} {0} +E {18549} {s} {s} {4} {0} {} {1} {} {0} + +R {18547} {0} {} {Dying Plains} {} {A miasma hangs over the dying plains, a noxious atmosphere of putrescence and rot. The air is thick and humid, and choked with the stench of death. Small clusters of overripe grass cling desperately to the depleted soil. Their leaves are shiny with pus and most have been trampled by some kind of large animal that leaves mysterious tracks.} {Dying Plains} {} {} {} {1} {} +E {18532} {n} {n} {1} {0} {} {1} {} {0} +E {18546} {w} {w} {8} {0} {} {1} {} {0} +E {18548} {s} {s} {4} {0} {} {1} {} {0} + +R {18548} {0} {} {Noxious Grassland} {} {The air here is stagnant and oppressive, and filled with the scent of rot and disease. The soil is barren and baked and can hardly hold on to the roots of the sickly vegetation that grows in it against all logic and reason. The grass is spotted by ulcers and sores, most open and oozing a foul, viscous liquid all over the place.} {Dying Plains} {} {} {} {1} {} +E {18547} {n} {n} {1} {0} {} {1} {} {0} +E {18549} {w} {w} {8} {0} {} {1} {} {0} + +R {18549} {0} {} {Poisonous Plain} {} {The grass here is covered in bubbling sores oozing with pus. It is probably toxic and dangerous, but it seems as though animals have not turned their noses up at it. Tracks circle around the few clumps of grass, and some have been trampled by the strange hooves of whatever creatures inhabit this poisonous plain. A sultry wind blows in, bringing with it a foul aroma of rotting plant life and decaying soil.} {Dying Plains} {} {} {} {1} {} +E {18546} {n} {n} {1} {0} {} {1} {} {0} +E {18548} {e} {e} {2} {0} {} {1} {} {0} +E {18550} {w} {w} {8} {0} {} {1} {} {0} + +R {18550} {0} {} {Plains of Sorrow} {} {Clouds of savory stench involve the sky. The vegetation is all infected or contaminated with the strange disease that breeds in the Blight. A sultry wind riffles the grass, creating a sickening sticky rustling sound as blisters pop open and rub against one another.} {Dying Plains} {} {} {} {1} {} +E {18545} {n} {n} {1} {0} {} {1} {} {0} +E {18549} {e} {e} {2} {0} {} {1} {} {0} +E {18551} {w} {w} {8} {0} {} {1} {} {0} + +R {18551} {0} {} {Putrid Plains} {} {Twisted and revolting vegetation grows sparsely here, rotting alive in this blighted grassland. The soil looks unproductive and incapable of sustaining growth, barren and baked by the heat of the Blight. An ill smell permeates the air, overpowering and offending the senses.} {Dying Plains} {} {} {} {1} {} +E {18544} {n} {n} {1} {0} {} {1} {} {0} +E {18550} {e} {e} {2} {0} {} {1} {} {0} +E {18552} {w} {w} {8} {0} {} {1} {} {0} + +R {18552} {0} {} {Blighted Meadow} {} {At one time this may have been a vibrant, flourishing meadow. But now it has succumbed to the corruption of the Blight and only a semblance of true life remains. There is still some vegetation, but it is rotting away even as it continues to grow. The abhorrent stench rising up from the ground fills the air so thickly, it is almost palpable.} {Dying Plains} {} {} {} {1} {} +E {18543} {n} {n} {1} {0} {} {1} {} {0} +E {18551} {e} {e} {2} {0} {} {1} {} {0} +E {18553} {w} {w} {8} {0} {} {1} {} {0} + +R {18553} {0} {} {Afflicted Plain} {} {This land has been grievously affected by the disease and corruption of the Blight. Festering wounds adorn every single blade of grass, every shining and bloated leaf. Stunted shrubs show blackened areas where branches have rotted and fallen off. Weird animal prints circle around in all directions.} {Dying Plains} {} {} {} {1} {} +E {18542} {n} {n} {1} {0} {} {1} {} {0} +E {18552} {e} {e} {2} {0} {} {1} {} {0} +E {18554} {w} {w} {8} {0} {} {1} {} {0} + +R {18554} {0} {} {Blighted Grass} {} {All of the vegetation here is festering and fetid. Open sores ooze a thick, syrupy fluid all over the shiny, sticky leaves. Loose soil baked in the heat of the Blight seems incapable of sustaining life, but the grass continues to grow nonetheless. A rank odor emanates from the ground, stinking up the grasslands with its disgusting aura.} {Dying Plains} {} {} {} {1} {} +E {18541} {n} {n} {1} {0} {} {1} {} {0} +E {18553} {e} {e} {2} {0} {} {1} {} {0} +E {18555} {w} {w} {8} {0} {} {1} {} {0} + +R {18555} {0} {} {Dying Plains} {} {A vast field of bloated and bleeding grass spreads out here. The soil is loose and thin, and barely able to provide a grip for the roots of the stunted and dying vegetation. A sickly sweet smell lingers in the air, reminiscent of rot and decay. A pungent wind blows by, ruffling the grass.} {Dying Plains} {} {} {} {1} {} +E {18540} {n} {n} {1} {0} {} {1} {} {0} +E {18554} {e} {e} {2} {0} {} {1} {} {0} + +R {18556} {0} {} {Field of Scrubs} {} {Straggly, stunted shrubs grow here amidst the blighted grasses. This tract of rotten vegetation spreads out as far as the eye can see, succumbing to the foul and evil nature of the Blight. In the northeast a few structures stand out against the otherwise empty horizon.} {Dying Plains} {} {} {} {1} {} +E {18514} {e} {e} {2} {0} {} {1} {} {0} +E {18557} {w} {w} {8} {0} {} {1} {} {0} +E {18561} {s} {s} {4} {0} {} {1} {} {0} + +R {18557} {0} {} {Blighted Plain} {} {Scrubby patches of blighted grass grow in tight clumps, seeming to huddle together for protection against the foulness of the Blight. The soil beneath them is dry and infertile, and it is amazing that anything manages to grow in it. A stench of death and decay hangs in the air.} {Dying Plains} {} {} {} {1} {} +E {18556} {e} {e} {2} {0} {} {1} {} {0} +E {18558} {w} {w} {8} {0} {} {1} {} {0} +E {18560} {s} {s} {4} {0} {} {1} {} {0} + +R {18558} {0} {} {Arid Plains} {} {Dry dusty soil gets kicked up with every breeze, swirling about the few patches of grass that remain alive in this parched and blighted land. There is not much vegetation to be seen, and what does manage to survive in this desolate place is rotting even as it grows. Disgusting sores and blisters on these blighted blades of grass pop and ooze foul fluids onto the ground.} {Dying Plains} {} {} {} {1} {} +E {18557} {e} {e} {2} {0} {} {1} {} {0} +E {18559} {s} {s} {4} {0} {} {1} {} {0} + +R {18559} {0} {} {Afflicted Plains} {} {A few scrubby bushes dot the landscape here amidst the multitude of rotting grasses and choking weeds that cover the plains. As the wind blows past it bends the grasses, and waves of color seem to ripple through the fields. Upon closer inspection, the source of these colors is evident - the bubbling blisters that infect the grass come in a wide array of hues from purplish-red to sickly yellow and everything in between.} {Dying Plains} {} {} {} {1} {} +E {18558} {n} {n} {1} {0} {} {1} {} {0} +E {18560} {e} {e} {2} {0} {} {1} {} {0} +E {18564} {s} {s} {4} {0} {} {1} {} {0} + +R {18560} {0} {} {Fields of Misery} {} {A huge tract of parched plains stretches out in every direction. The hot, humid wind bends the sickly grasses beneath its sticky fingers, swirling the plains with all the colors of the oozing sores and blisters upon their blighted blades. The fields continue in all directions under the unmerciful rule of the Dark One's taint.} {Dying Plains} {} {} {} {1} {} +E {18557} {n} {n} {1} {0} {} {1} {} {0} +E {18561} {e} {e} {2} {0} {} {1} {} {0} +E {18559} {w} {w} {8} {0} {} {1} {} {0} +E {18563} {s} {s} {4} {0} {} {1} {} {0} + +R {18561} {0} {} {Vile Grassland} {} {Patches of sickly grass grow here and there amidst this stark landscape. The soil beneath them looks infertile and hardly able to hold the roots of even such stunted and diseased vegetation. The rolling grasslands spread out in every direction as far as the eye can see.} {Dying Plains} {} {} {} {1} {} +E {18556} {n} {n} {1} {0} {} {1} {} {0} +E {18524} {e} {e} {2} {0} {} {1} {} {0} +E {18560} {w} {w} {8} {0} {} {1} {} {0} +E {18562} {s} {s} {4} {0} {} {1} {} {0} + +R {18562} {0} {} {Malformed Vegetation} {} {There are a few bent and scraggly-looking shrubs growing here, surrounded by thick patches of bloated and rotting grass. The leaves seem slick and shiny, giving a false impression of healthy growth. In fact, it is the bubbling blisters of purulence leaking all over them that gives the leaves this glossy glow. The smell emanating from this sickly vegetation is noxious and nauseating, and hangs thickly in the humid air.} {Dying Plains} {} {} {} {1} {} +E {18561} {n} {n} {1} {0} {} {1} {} {0} +E {18525} {e} {e} {2} {0} {} {1} {} {0} +E {18563} {w} {w} {8} {0} {} {1} {} {0} + +R {18563} {0} {} {Deformed Grassland} {} {Grass grows in sparse patches here, railing against the corruption of the Blight. It struggles for life even though its leaves are broken and bloated and oozing with strange pus. The ground has been baked beneath the harsh light of the sun during the day, and looks as though it would hold no moisture even when it rains. The vile and deformed grassland continues in every direction, struggling to survive in such unnatural conditions.} {Dying Plains} {} {} {} {1} {} +E {18560} {n} {n} {1} {0} {} {1} {} {0} +E {18562} {e} {e} {2} {0} {} {1} {} {0} +E {18564} {w} {w} {8} {0} {} {1} {} {0} +E {18566} {s} {s} {4} {0} {} {1} {} {0} + +R {18564} {0} {} {Dying Grass} {} {Withered and dying stalks of grass grow sparsely here, intermixed with the sandy infertile soil that barely manages to hold on to their roots. A sharp wind kicks up the dusty soil and swirls it around, whispering through the blades of grass before settling once more upon the ground. The Blight continues towards the north, east and south.} {Dying Plains} {} {} {} {1} {} +E {18559} {n} {n} {1} {0} {} {1} {} {0} +E {18563} {e} {e} {2} {0} {} {1} {} {0} +E {18565} {s} {s} {4} {0} {} {1} {} {0} + +R {18565} {0} {} {The Blight} {} {The terrain here in the Blight is very hilly, making travel difficult and slow. There are some vicious animals lying in wait to hunt down those who become too haggard to continue. Survival of the fittest is the law here. The Blight continues in all directions.} {Endless Blight} {} {} {} {1} {} +E {18564} {n} {n} {1} {0} {} {1} {} {0} +E {18566} {e} {e} {2} {0} {} {1} {} {0} +E {18568} {s} {s} {4} {0} {} {1} {} {0} + +R {18566} {0} {} {The Blight} {} {Few things are as constant as the blight. Constant suffering, constant drought and constant death. Few things are alive here and those that are are either mutated or in another way tainted by the Dark One himself, the ruler of this part of the world. The dusty soil holds many old tracks and it may prove difficult to separate the older ones from the fresher tracks. The Blight continues to the north, west and south.} {Endless Blight} {} {} {} {1} {} +E {18563} {n} {n} {1} {0} {} {1} {} {0} +E {18565} {w} {w} {8} {0} {} {1} {} {0} +E {18567} {s} {s} {4} {0} {} {1} {} {0} + +R {18567} {0} {} {Above the Pit} {} {A large hole in the ground marks the entrance to a pit, a very dark one at that. It is too dark to tell what's down there, but some strange noises can be heard from the depths of the pit. The Blight continues west.} {Endless Blight} {} {} {} {1} {} +E {18566} {n} {n} {1} {0} {} {1} {} {0} +E {18568} {w} {w} {8} {0} {} {1} {} {0} +E {18596} {s} {s} {4} {0} {} {1} {} {0} +E {18597} {d} {d} {32} {0} {} {1} {} {0} + +R {18568} {0} {} {The Blight} {} {Very little can grow in an environment like this. Dead leaves and dead grass are spread all over the landscape and as if something horrible scared them all to death at the same time. That horrible thing is the drought. Scarce water and constant heat makes the whole land unfruitful.} {Endless Blight} {} {} {} {1} {} +E {18565} {n} {n} {1} {0} {} {1} {} {0} +E {18567} {e} {e} {2} {0} {} {1} {} {0} +E {18569} {w} {w} {8} {0} {} {1} {} {0} +E {18595} {s} {s} {4} {0} {} {1} {} {0} + +R {18569} {0} {} {The Blight} {} {Two larger hills stick up to the north and south. They look quite steep so you can only pass between them, east and west. The soil looks as dead as in most other places in the Blight and nothing covers the ground except some leaves from some tree that must have stood here long ago but that fell to the drought and heat of the area. Now only the leaves remain.} {Endless Blight} {} {} {} {1} {} +E {18568} {e} {e} {2} {0} {} {1} {} {0} +E {18570} {w} {w} {8} {0} {} {1} {} {0} +E {18594} {s} {s} {4} {0} {} {1} {} {0} + +R {18570} {0} {} {The Endless Blight} {} {Desolate hills rise all around you. Dry and barren, the parched and cracked earth yields no greenery. The creatures of the Blight are firece and hearty, seemingly uneffected by the harsh conditions. Not the same can be said for the vegetation lies dying upon the ground.} {Endless Blight} {} {} {} {1} {} +E {18569} {e} {e} {2} {0} {} {1} {} {0} +E {18571} {w} {w} {8} {0} {} {1} {} {0} +E {18593} {s} {s} {4} {0} {} {1} {} {0} + +R {18571} {0} {} {The Endless Blight} {} {The Blight has so many hills that at the top of some of them, with a view for miles around, only more blighted hills stretch toward the horizon. The terrain is tough to pass through, more so for horses than on foot, but the largest obstacle is the heat and drought. A black mountain rises to the west, its slopes covered with slick, gray moss.} {Endless Blight} {} {} {} {1} {} +E {18570} {e} {e} {2} {0} {} {1} {} {0} +E {18572} {w} {w} {8} {0} {} {1} {} {0} +E {18582} {s} {s} {4} {0} {} {1} {} {0} + +R {18572} {0} {} {A Torchlit Tunnel} {} {Heavily smoking torches flicker high above casting fluttering shadows throughout the tunnel. Moisture gathers on the rock walls, providing a slick appearance and sustenance for moss to grow. The tunnel climbs to the west pursued by the flickering light.} {Shadowspawn Stronghold} {} {} {} {1} {} +E {18571} {e} {e} {2} {0} {} {1} {} {0} +E {18573} {w} {w} {8} {0} {} {1} {} {0} + +R {18573} {0} {} {A Torchlit Tunnel} {} {The tunnel continues its burrowing through the black rock of the mountain. A small stream of water runs down the tunnel to the east. The tunnel is several feet wide and maintains its high arched ceiling.} {Shadowspawn Stronghold} {} {} {} {1} {} +E {18572} {e} {e} {2} {0} {} {1} {} {0} +E {18581} {u} {u} {16} {0} {} {1} {} {0} + +R {18574} {0} {} {An Ebony Stone Tunnel} {} {A dark, long tunnel, carved roughly out of the black stone of the blighted mountains, extends to the north. A smooth slab of ebony stone rests against an opening in the tunnel to the south.} {Blighted Mountain Pass} {} {} {} {1} {} +E {18575} {n} {n} {1} {0} {} {1} {} {0} +E {17699} {s} {s} {4} {0} {} {1} {} {0} + +R {18575} {0} {} {Twisting Stone Tunnel} {} {The tunnel is very narrow as a sharp curve allows access to the east or south from here. The ceiling is but two spans high in this section of the passage, and the rock floor is slick with puddles of dirty water.} {Blighted Mountain Pass} {} {} {} {1} {} +E {18576} {e} {e} {2} {0} {} {1} {} {0} +E {18574} {s} {s} {4} {0} {} {1} {} {0} + +R {18576} {0} {} {Bend in the Stone Tunnel} {} {The rough-cut tunnel through the mountain of black rock takes a turn here, leading north and west. The ebony rocks walls and floor make the darkness of the tunnel seem even more so. One can not see very far in either direction.} {Blighted Mountain Pass} {} {} {} {1} {} +E {18577} {n} {n} {1} {0} {} {1} {} {0} +E {18575} {w} {w} {8} {0} {} {1} {} {0} + +R {18577} {0} {} {A Stone Tunnel} {} {The dark tunnel opens to the north revealing mountains of pitch black. The rough-cut walls of the tunnel are the same black rock of the surrounding mountains, the walls and floor slick with foul-smelling water that continually seeps in at a trickle. The tunnel extends to the south.} {Blighted Mountain Pass} {} {} {} {1} {} +E {18578} {n} {n} {1} {0} {} {1} {} {0} +E {18576} {s} {s} {4} {0} {} {1} {} {0} + +R {18578} {0} {} {Before a Dark Gatekeep} {} {A gatekeep made with black stone from the mountain rises up to the west. To the south, an opening in the mountain face reveals a dark tunnel. To the north, yet another tunnel entrance carves its way through the mountain side, a large stone wrapped in chains lies next to the entrance.} {Shadowspawn Stronghold} {} {} {} {1} {} +E {18579} {n} {n} {1} {0} {} {1} {} {0} +E {19411} {w} {w} {8} {0} {} {1} {} {0} +E {18577} {s} {s} {4} {0} {} {1} {} {0} + +R {18579} {0} {} {The End of the Tunnel} {} {The tunnel ends here opening up to the south. Dark granite stones begin to form a road that leads to a massive gatekeep. A large stone lies off to the east with iron chains wrapped around the stone forming a net. High above the stone the mechanism that once would move the stone has since rusted apart.} {Shadowspawn Stronghold} {} {} {} {1} {} +E {18580} {n} {n} {1} {0} {} {1} {} {0} +E {18578} {s} {s} {4} {0} {} {1} {} {0} + +R {18580} {0} {} {A Bend in the Tunnel} {} {The tunnel makes a sharp bend to the south and east. To the south the tunnel begins to gradually widen even further. The torches flicker faster as a fresh breeze comes from the south. To the east the tunnel begins its decent through the black rock.} {Shadowspawn Stronghold} {} {} {} {1} {} +E {18581} {e} {e} {2} {0} {} {1} {} {0} +E {18579} {s} {s} {4} {0} {} {1} {} {0} + +R {18581} {0} {} {A Torchlit Tunnel} {} {Mineral veins of iron run up and down the walls, appearing like dried blood as the torch light flickers. A thick smoke twirls from the torches placed high above, rising high above to vanish in the darkness.} {Shadowspawn Stronghold} {} {} {} {1} {} +E {18580} {w} {w} {8} {0} {} {1} {} {0} +E {18573} {d} {d} {32} {0} {} {1} {} {0} + +R {18582} {0} {} {The Blight} {} {Some birds circle high above watching you. If they are vultures looking for dinner or ravens spying for the Dark One one cannot tell from this distance. The Blight is so filled with ravens that it's nearly impossible to pass through without being spotted by a spy of the Dark One. Even though one cannot see any more animals around one feels watched at all times.} {Endless Blight} {} {} {} {1} {} +E {18571} {n} {n} {1} {0} {} {1} {} {0} +E {18593} {e} {e} {2} {0} {} {1} {} {0} +E {18583} {s} {s} {4} {0} {} {1} {} {0} + +R {18583} {0} {} {The Endless Blight} {} {Far to the south, an ominous building looms on the horizon. It is too distant to make out any details, but the dark clouds hovering above the building are easily seen. Cracked, parched ground crunches beneath the feet of any man or beast who dares to travel in this harsh environment. A dark, bleak mountain stands starkly on the north-west horizon.} {Endless Blight} {} {} {} {1} {} +E {18582} {n} {n} {1} {0} {} {1} {} {0} +E {18584} {w} {w} {8} {0} {} {1} {} {0} +E {18586} {s} {s} {4} {0} {} {1} {} {0} +E {17781} {d} {d} {32} {0} {} {1} {} {0} + +R {18584} {0} {} {The Blight} {} {Rocks, smoothed by the eroding forces of the wind, lie partially embedded in the cracked ground. The Blighted wasteland extends to the east. To the south, beyond the dry and hilly terrain, a building can be made out on the horizon.} {Endless Blight} {} {} {} {1} {} +E {18583} {e} {e} {2} {0} {} {1} {} {0} +E {18585} {s} {s} {4} {0} {} {1} {} {0} + +R {18585} {0} {} {The Blight} {} {Small, sickly trees extend from the dry ground here, though to the east and north the land is a barren wasteland. It is a wonder anything can thrive in these harsh conditions, yet if you travel long enough there are many strange creatures and vegetation that have adapted to the Blight.} {Endless Blight} {} {} {} {1} {} +E {18584} {n} {n} {1} {0} {} {1} {} {0} +E {18586} {e} {e} {2} {0} {} {1} {} {0} + +R {18586} {0} {} {The Blight} {} {Thunder rolls across the lands as large clouds billow up above you. But even though lightning claws the dead soil and the thunder makes hills tremble, there is rarely rain. The dry earth yields little vegetation, and what plant life does exist is twisted and deformed.} {Endless Blight} {} {} {} {1} {} +E {18583} {n} {n} {1} {0} {} {1} {} {0} +E {18587} {e} {e} {2} {0} {} {1} {} {0} +E {18585} {w} {w} {8} {0} {} {1} {} {0} + +R {18587} {0} {} {Around a Hill} {} {On the slope of the hill some dead grass is extends from the dry ground. Infrequent rain and the harsh, dry winds assure that very little vegetation thrives here. The Blight continues to the south and west.} {Endless Blight} {} {} {} {1} {} +E {18586} {w} {w} {8} {0} {} {1} {} {0} +E {18588} {s} {s} {4} {0} {} {1} {} {0} + +R {18588} {0} {} {The Blight} {} {Two large hills towers up to the west and east with steep hillsides. They are too hard to climb ao the only way is south and north, through a small gorge, formed between the two hills. There is some dried blood lying in a pool on the ground next to the corpse of an animal. What animal one cannot see since the corpse is so horribly mutilated. One can go north and south.} {Endless Blight} {} {} {} {1} {} +E {18587} {n} {n} {1} {0} {} {1} {} {0} +E {18589} {s} {s} {4} {0} {} {1} {} {0} + +R {18589} {0} {} {The Endless Blight} {} {Dead branches snap beneath the feet of man and beast as they walk across this wasteland. The branches were most likely carried on the arid wind from the north where some corrupted trees stand. Ominous clouds hover overhead making the day dismal and the night black as pitch.} {Endless Blight} {} {} {} {1} {} +E {18588} {n} {n} {1} {0} {} {1} {} {0} +E {18613} {e} {e} {2} {0} {} {1} {} {0} +E {18590} {w} {w} {8} {0} {} {1} {} {0} +E {18618} {s} {s} {4} {0} {} {1} {} {0} + +R {18590} {0} {} {The Endless Blight} {} {When walking through here one often hear snaps underfoot. Half of the time it's dead branches, half of the time it's bones after someones dinner. Everyone that ever got out of here alive know how lucky they are to be alive and how many others that weren't quite as fortunate. One is reminded of death every time that one looks around.} {Endless Blight} {} {} {} {1} {} +E {18589} {e} {e} {2} {0} {} {1} {} {0} +E {18591} {w} {w} {8} {0} {} {1} {} {0} +E {18592} {s} {s} {4} {0} {} {1} {} {0} + +R {18591} {0} {} {The Blight} {} {A horrible smell originates a corpse, lying in decay on the ground. The hills rise sharply in all directions save the east, making this a dead-end where one is easily trapped by the predators that inhabit the Blight. Such was probably the fate of the now unidentifiable corpse rotting here.} {Endless Blight} {} {} {} {1} {} +E {18590} {e} {e} {2} {0} {} {1} {} {0} + +R {18592} {0} {} {The Blight} {} {Cracks in the soil below you could make you stumble and fall. A leg is easy to break but that isn't the largest danger when in the blight. There are a hundred things that could kill you here so worrying about getting killed is the last thing you want to do. For if you do, you'll have time for nothing else. The best thing to do is to keep your eyes open.} {Endless Blight} {} {} {} {1} {} +E {18590} {n} {n} {1} {0} {} {1} {} {0} +E {18618} {e} {e} {2} {0} {} {1} {} {0} +E {18783} {d} {d} {32} {0} {} {1} {} {0} + +R {18593} {0} {} {The Blight} {} {Dry, parched ground stretches as far as the eye can see. Bleached, white skeletons of creatures and humanoids can be seen occasionally, half buried in the dirt. Vultures circle above, awaiting the chance to pick clean the bones of the Blight's next victim.} {Endless Blight} {} {} {} {1} {} +E {18570} {n} {n} {1} {0} {} {1} {} {0} +E {18594} {e} {e} {2} {0} {} {1} {} {0} +E {18582} {w} {w} {8} {0} {} {1} {} {0} + +R {18594} {0} {} {The Blight} {} {The terrain is monotonously dead and dry. It takes a hearty creature to survive here, let alone thrive. The ground is parched and cracked, the sparse vetgetation is twisted and sickly. Mutated animals are awaiting their prey in the shadows and strike when you least suspect it.} {Endless Blight} {} {} {} {1} {} +E {18569} {n} {n} {1} {0} {} {1} {} {0} +E {18595} {e} {e} {2} {0} {} {1} {} {0} +E {18593} {w} {w} {8} {0} {} {1} {} {0} + +R {18595} {0} {} {The Blight} {} {Some dry sticks on the ground make low cracking sounds as one steps on them. Sneaking may well prove hard since the sticks would reveal you almost instantly. The decay of the Blight extends in almost all directions.} {Endless Blight} {} {} {} {1} {} +E {18568} {n} {n} {1} {0} {} {1} {} {0} +E {18596} {e} {e} {2} {0} {} {1} {} {0} +E {18594} {w} {w} {8} {0} {} {1} {} {0} +E {18603} {s} {s} {4} {0} {} {1} {} {0} + +R {18596} {0} {} {The Blighted Hills} {} {Dead hills and scarred ground are what makes these lands blighted and the creatures living here into monsters. The heat is almost unbearable and one cannot survive long without water unless one is adapted to the climate. Blighted land continues to the south and east, with no end in sight.} {Endless Blight} {} {} {} {1} {} +E {18567} {n} {n} {1} {0} {} {1} {} {0} +E {18598} {e} {e} {2} {0} {} {1} {} {0} +E {18595} {w} {w} {8} {0} {} {1} {} {0} +E {18602} {s} {s} {4} {0} {} {1} {} {0} + +R {18597} {0} {} {In the Snakepit} {} {Several white bones rest on the ground here, remnants of a dinner for the snakes living in this pit. After swallowing you alive your flesh is slowly decomposed until only the clean, white bone remains. The hard-packed dirt and sand walls of this pit have dozens of deep, circular holes where more snakes could be lying in wait.} {Endless Blight} {} {} {} {1} {} +E {18567} {u} {u} {16} {0} {} {1} {} {0} + +R {18598} {0} {} {A Shady Valley} {} {A depression in the hills forms a small valley where most of the water flows forming a small basin in the middle. Here the heat isn't quite as intense, and give the wildlife a source of water and shade. The hills continue in all directions, although the north is blocked by an abrupt cliff. One can go south, east and west where the blighted land continues.} {Endless Blight} {} {} {} {1} {} +E {18599} {e} {e} {2} {0} {} {1} {} {0} +E {18596} {w} {w} {8} {0} {} {1} {} {0} +E {18601} {s} {s} {4} {0} {} {1} {} {0} + +R {18599} {0} {} {The Blighted Hills} {} {The soil here is desiccated and relentless, sloping further towards the east. Shadows rise up from seemingly nowhere producing an uncanny atmosphere. The Trees and shrubs are all withered and reach towards you in all directions, emitting their astringent smells.} {Endless Blight} {} {} {} {1} {} +E {18598} {w} {w} {8} {0} {} {1} {} {0} +E {18600} {s} {s} {4} {0} {} {1} {} {0} + +R {18600} {0} {} {The Blighted Hills} {} {Although mostly barren, some vegetation does exist albeit scarce and decayed. Even the clouds in the sky look sick and depressed. The desolate hills offer little but depravity, making any form of life almost nil. One can see exits leading north, south and west from here.} {Endless Blight} {} {} {} {1} {} +E {18599} {n} {n} {1} {0} {} {1} {} {0} +E {18601} {w} {w} {8} {0} {} {1} {} {0} + +R {18601} {0} {} {A Bleak Mountain} {} {From the base you notice the mountain jet up into the sky, making climbing near impossible. Dark and desolate, the huge mountain appears to be formed solely of jagged rocks, patched with soil and moss. The crest of the mountain is too high up to see, and appears to go up endlessly.} {Endless Blight} {} {} {} {1} {} +E {18598} {n} {n} {1} {0} {} {1} {} {0} +E {18600} {e} {e} {2} {0} {} {1} {} {0} +E {18602} {w} {w} {8} {0} {} {1} {} {0} +E {18605} {s} {s} {4} {0} {} {1} {} {0} + +R {18602} {0} {} {The Blight} {} {If it wasn't for the drought the blood spilled on the blighted ground would be an exellent source of food for plantlife of different sorts. Trollocs lead by fades have on countless occations fought humans lead by their generals on this ground and the blood spilled would be enough to drown the whole Blight.} {Endless Blight} {} {} {} {1} {} +E {18596} {n} {n} {1} {0} {} {1} {} {0} +E {18601} {e} {e} {2} {0} {} {1} {} {0} +E {18603} {w} {w} {8} {0} {} {1} {} {0} +E {18605} {s} {s} {4} {0} {} {1} {} {0} + +R {18603} {0} {} {The Blight} {} {Even though it's unbearbly hot here, the sun seldom shines brightly. Large, black coulds tower up high above, thunder resonates and lightning strikes but rarely any rain. The scarred ground tells the story of pain and suffering for all the lives lost here.} {Endless Blight} {} {} {} {1} {} +E {18595} {n} {n} {1} {0} {} {1} {} {0} +E {18602} {e} {e} {2} {0} {} {1} {} {0} +E {18604} {s} {s} {4} {0} {} {1} {} {0} + +R {18604} {0} {} {The Blight} {} {Battles between humans and trollocs have for hundreds of years fed the blighted creatures that live here in the Blight. Flesh, fresh and rotten, is a treat for the twisted animals living here. The parched and dying lands extend to the north, south and east.} {Endless Blight} {} {} {} {1} {} +E {18603} {n} {n} {1} {0} {} {1} {} {0} +E {18605} {e} {e} {2} {0} {} {1} {} {0} +E {18610} {s} {s} {4} {0} {} {1} {} {0} + +R {18605} {0} {} {A Trail Through the Hills} {} {Carved through the hills is a faint trail, with a hill on either side, the path trudges further into the blight, making travel slightly easier. With only a gradual incline, travel isnt as wearisome. Appearing slightly used the trail continues towards the east and west.} {Endless Blight} {} {} {} {1} {} +E {18602} {n} {n} {1} {0} {} {1} {} {0} +E {18606} {e} {e} {2} {0} {} {1} {} {0} +E {18604} {w} {w} {8} {0} {} {1} {} {0} + +R {18606} {0} {} {A High Rise} {} {At the top of a steep hill, the sky appears to be eminating a hazy glow. The heat here is vehement causing you to become easily fatigued. The soil here is nothing more than stale dirt as clouds form under your feet at each step making growth of any kind nonexistent.} {Endless Blight} {} {} {} {1} {} +E {18600} {n} {n} {1} {0} {} {1} {} {0} +E {18605} {w} {w} {8} {0} {} {1} {} {0} +E {18607} {s} {s} {4} {0} {} {1} {} {0} + +R {18607} {0} {} {The Endless Blight} {} {One can see the Blight stretch out as far as the eye can see in almost all directions. There seems to be a change in the terrain to the south. One can't quite put one's finger on it but there is something about the hills in that direction. The Blight extends in all directions from here.} {Endless Blight} {} {} {} {1} {} +E {18606} {n} {n} {1} {0} {} {1} {} {0} +E {18608} {e} {e} {2} {0} {} {1} {} {0} +E {18609} {w} {w} {8} {0} {} {1} {} {0} +E {18611} {s} {s} {4} {0} {} {1} {} {0} + +R {18608} {0} {} {The Blight} {} {Very little can possibly live in this part of the world since the drought and the terrible heat kills everything all but the most hearty creatures. Danger comes in many forms here in the Blight. One tip is to be on the lookout for moving things and to watch where you place your feet.} {Endless Blight} {} {} {} {1} {} +E {18615} {n} {n} {1} {0} {} {1} {} {0} +E {18607} {w} {w} {8} {0} {} {1} {} {0} + +R {18609} {0} {} {The Endless Blight} {} {The name is misleading for there is an end to everything, surley even this vast wasteland. Dark clouds above block out the sun during the day, producing an almost complete darkness all through the day.} {Endless Blight} {} {} {} {1} {} +E {18607} {e} {e} {2} {0} {} {1} {} {0} +E {18610} {w} {w} {8} {0} {} {1} {} {0} + +R {18610} {0} {} {The Blight} {} {The ground is barren and cracked from the lack of rainfall. Dead, rocky hills jut out from the parched earth all around. Odd creatures peek from behind the rocks as you pass by. The Blight continues to the north, east and south.} {Endless Blight} {} {} {} {1} {} +E {18604} {n} {n} {1} {0} {} {1} {} {0} +E {18609} {e} {e} {2} {0} {} {1} {} {0} +E {18612} {s} {s} {4} {0} {} {1} {} {0} + +R {18611} {0} {} {The Endless Blight} {} {As one keeps on walking further and further south it almost feels as if one has been here before. In some places one can even stumble upon tracks that look exactly like your own. Are you going around in circles or is there someone else here? Perhaps you should turn back the way you came.} {Endless Blight} {} {} {} {1} {} +E {18607} {n} {n} {1} {0} {} {1} {} {0} +E {9707} {d} {d} {32} {0} {} {1} {} {0} + +R {18612} {0} {} {The Endless Blight} {} {The dry ground and barren hills of the Blight seem to go on without end. Strange, twisted creatures and gnarled vegetation can occasionally be seen, struggling for survival in this harsh environment. The Blight extends from here to the north, south and west.} {Endless Blight} {} {} {} {1} {} +E {18610} {n} {n} {1} {0} {} {1} {} {0} +E {18614} {e} {e} {2} {0} {} {1} {} {0} +E {18613} {w} {w} {8} {0} {} {1} {} {0} +E {18616} {s} {s} {4} {0} {} {1} {} {0} + +R {18613} {0} {} {The Endless Blight} {} {The air is hot and the drought is complete. That about sums up everything you need to know about the Blight. The soil has cracked up since it has no water to offer the little life that still grows here. Dead grass and dried leaves from tress long gone cover the ground, making cracking noices as one steps on them. Sneaking in the blighted area around you might prove hard.} {Endless Blight} {} {} {} {1} {} +E {18612} {e} {e} {2} {0} {} {1} {} {0} +E {18589} {w} {w} {8} {0} {} {1} {} {0} +E {18617} {s} {s} {4} {0} {} {1} {} {0} + +R {18614} {0} {} {The Bloody Cave} {} {Some white bones lying in a pile on the ground decorates this dark cave and blood on the walls form strange figures, drawn by something intelligent yet primitive. The smell is almost unbearable and no light comes into this cave from any direction. What kind of monster lives here one cannot tell but it sure isn't friendly.} {Endless Blight} {} {} {} {1} {} +E {18612} {w} {w} {8} {0} {} {1} {} {0} + +R {18615} {0} {} {The Blight} {} {This looks to be a dead end so the only way to go would be south. Large blighted hills tower up on all sides but south. A smell of rotting meat hangs in the air and right next to the steep slope of one of the hills is the corpse of a blighted deer. It must have been cornered here by some predator.} {Endless Blight} {} {} {} {1} {} +E {18608} {s} {s} {4} {0} {} {1} {} {0} + +R {18616} {0} {} {The Endless Blight} {} {The dry ground is covered with large rocks, set in an odd circular formation. The air carries the pungent stench of decay, so prevalent in the Blight. The barren ground continues to the north, south and west.} {Endless Blight} {} {} {} {1} {} +E {18612} {n} {n} {1} {0} {} {1} {} {0} +E {18617} {w} {w} {8} {0} {} {1} {} {0} +E {18621} {s} {s} {4} {0} {} {1} {} {0} +E {18795} {d} {d} {32} {0} {} {1} {} {0} + +R {18617} {0} {} {The Blight} {} {A large, dark building with several towers and dark clouds hovering above it looms within close proximity. To the south a dry, dirt path runs next to the stone wall of the building. In all other directions, the Blight continues with seeming endlessness.} {Endless Blight} {} {} {} {1} {} +E {18613} {n} {n} {1} {0} {} {1} {} {0} +E {18616} {e} {e} {2} {0} {} {1} {} {0} +E {18618} {w} {w} {8} {0} {} {1} {} {0} +E {18620} {s} {s} {4} {0} {} {1} {} {0} + +R {18618} {0} {} {Near the Castle in the Blight} {} {Black walls tower up to the south where a giant castle stands. The castle appears out of place, standing alone in this otherwise uncivilized land. In all other directions, the endless Blight extends.} {Endless Blight} {} {} {} {1} {} +E {18589} {n} {n} {1} {0} {} {1} {} {0} +E {18617} {e} {e} {2} {0} {} {1} {} {0} +E {18592} {w} {w} {8} {0} {} {1} {} {0} +E {18619} {s} {s} {4} {0} {} {1} {} {0} + +R {18619} {0} {} {Path Alongside a Black Stone Wall} {} {A large, dark castle looms to the east, surrounded by a wall of blackened stone. A closer look at the ominous building can be had to the east, or one can travel deeper into the dry wastelands of the Blight to the north.} {Endless Blight} {} {} {} {1} {} +E {18618} {n} {n} {1} {0} {} {1} {} {0} +E {18620} {e} {e} {2} {0} {} {1} {} {0} + +R {18620} {0} {} {Bleak Path} {} {Dark clouds rumble overhead, hovering above the massive castle to the east. To the south, that black stone wall surrounding the castle bars entry, but there seems to ba a gate east of here. The Blight continues to the west and north from here.} {Endless Blight} {} {} {} {1} {} +E {18617} {n} {n} {1} {0} {} {1} {} {0} +E {18621} {e} {e} {2} {0} {} {1} {} {0} +E {18619} {w} {w} {8} {0} {} {1} {} {0} + +R {18621} {0} {} {Before the Castle of Illusions} {} {In the middle of the endless Blight stands a large, black castle. The walls are black as the night and higher than the largerst hill in the Blight but perhaps that is an illusion. This castle is known to be dangerous not only because of the vicious creatures that guards it but also for all the traps that mislead you to a certain death before you have reached the very heart of it. Enter it only if you are prepared to face your worst nightmare.} {Endless Blight} {} {} {} {1} {} +E {18616} {n} {n} {1} {0} {} {1} {} {0} +E {18622} {e} {e} {2} {0} {} {1} {} {0} +E {18620} {w} {w} {8} {0} {} {1} {} {0} +E {18714} {s} {s} {4} {0} {} {1} {} {0} + +R {18622} {0} {} {Path Near a Stone Wall} {} {A large black wall towers up to the south, shutting you out from the Castle of Illusions. To the west a gate is set into the stone wall. The path around the castle extends to the east.} {Endless Blight} {} {} {} {1} {} +E {18623} {e} {e} {2} {0} {} {1} {} {0} +E {18621} {w} {w} {8} {0} {} {1} {} {0} + +R {18623} {0} {} {Bend in the Bleak Path} {} {A small path is going right next to the black walls of the Castle of Illusion. It turns to the south and west here. If you follow it to the west you will end up before the castlegates and if you continue south you'll once again find the endless blight. Unlike the rest of the blight the area around the castle is absolutely quiet and a smell of food originated from within the castle but that could be an illusion.} {Endless Blight} {} {} {} {1} {} +E {18622} {w} {w} {8} {0} {} {1} {} {0} +E {18624} {s} {s} {4} {0} {} {1} {} {0} + +R {18624} {0} {} {A Dry Path Near a Stone Wall} {} {The path of dry, dusty dirt hugs the castle wall to the west. The path leads only north and south from here. The wall to the west and a steep hill to the east bar travel in those directions.} {Endless Blight} {} {} {} {1} {} +E {18623} {n} {n} {1} {0} {} {1} {} {0} +E {18625} {s} {s} {4} {0} {} {1} {} {0} + +R {18625} {0} {} {Path Along a Stone Wall} {} {The path along the castle is now near the southeastern corner of the Castle of Illusions. The parched earth of the path continues to the north and the south. The stone wall of the castle to the west and the stepp hill rising to the east makes the way very narrow inbetween.} {Endless Blight} {} {} {} {1} {} +E {18624} {n} {n} {1} {0} {} {1} {} {0} +E {18626} {s} {s} {4} {0} {} {1} {} {0} + +R {18626} {0} {} {Bend in the Bleak Trail} {} {A large black bird is perched on the very top of the black walls that mark the outer limit of the Castle of Illusions. The path bends here, leading to the west along the south side of the castle wall, and to the north. The Blight continues to the east.} {Endless Blight} {} {} {} {1} {} +E {18625} {n} {n} {1} {0} {} {1} {} {0} +E {18628} {e} {e} {2} {0} {} {1} {} {0} +E {18627} {w} {w} {8} {0} {} {1} {} {0} + +R {18627} {0} {} {Dead End Near a Black Stone Wall} {} {The walls of the Castle of Illusions are as black as the walls of Tar Valon are white. They are seemingly made to keep intruders out, though perhaps they serve to keep anyone, or anything, from leaving. Muffled screams come from beyond the walls. The path seems to end here, leading only to the east.} {Endless Blight} {} {} {} {1} {} +E {18626} {e} {e} {2} {0} {} {1} {} {0} + +R {18628} {0} {} {Bleak Trail in the Blight} {} {Here and there, corpses of animals are rotting away, leftovers after dinner for some predator, lie upon the dying earth. The drought is complete and the heat near unbearable for those not used to it. Tall spires of a bleak castle rise from behind a black stone wall to the west. To the east a small path laden with jagged rocks leads towards a massive mountain.} {Endless Blight} {} {} {} {1} {} +E {18629} {e} {e} {2} {0} {} {1} {} {0} +E {18626} {w} {w} {8} {0} {} {1} {} {0} + +R {18629} {0} {} {Along a Sloping Bend} {} {Ragged walls of rock rise up haphazardly from the ground, forming the base of the eastern peak. The rock itself is unidentifiable, the original composition obscured by a morass of mixed greens and yellows, slowly expanding signals of the incluence of the Blight. Plant life is slowly dying in the area, once vibrant thistles and grasses being driven out by the sickly, twisted pervasions of corruption.} {Blighted Mountains} {} {} {} {1} {} +E {18630} {e} {e} {2} {0} {} {1} {} {0} +E {18628} {w} {w} {8} {0} {} {1} {} {0} +E {18631} {s} {s} {4} {0} {} {1} {} {0} + +R {18630} {0} {} {Rocky Pass} {} {The path of broken rock and pebbles slopes sharply upward, ascending between bleak mountains lacking in any healthy vegetation. Sickly sprouts of yellowed grass and dying thistle poke through the cracks in the rocky mountainsides. To the west the pass continues to a sloping intersection.} {Blighted Mountains} {} {} {} {1} {} +E {18629} {w} {w} {8} {0} {} {1} {} {0} +E {18689} {u} {u} {16} {0} {} {1} {} {0} + +R {18631} {0} {} {Western Base of the Mountain} {} {A massive eruption of earth begins here, rock thrusting up through the surface in an unrestrained expression of hope, desire and life. All of that has been changed by the encroaching front of the blight. The once triumphant peaks of the mountain now hunch over the land, soaring ridges overshadow the plains like a madman looking over peasants upon a hillside. While the peak, in fact a double peak, rise to the east, the land rolls off to the west at a somewhat more reasonable gait, though the corruption of the Blight continues.} {Blighted Mountains} {} {} {} {1} {} +E {18629} {n} {n} {1} {0} {} {1} {} {0} +E {18632} {s} {s} {4} {0} {} {1} {} {0} + +R {18632} {0} {} {Base of the Mountain} {} {A massive peak rises above the lands, its majesty overcoming the corruption of the blight for a brief moment. The towering pinnacle of the mountain pierces the sky almost directly to the east, though the base runs far to the north and south, skirting the land between the barren rock and a host of writhing plants. A rapidly climbing gully rises to the east, cutting into the heart of the mountain.} {Blighted Mountains} {} {} {} {1} {} +E {18631} {n} {n} {1} {0} {} {1} {} {0} +E {18633} {e} {e} {2} {0} {} {1} {} {0} +E {18634} {s} {s} {4} {0} {} {1} {} {0} + +R {18633} {0} {} {A Rising Gully} {} {The ground rises quickly here, climbing between the foothills of the mountain. Vegetation is sparce, and what remains has been twisted by the advancing flood of the blight so that they resemble normal plants in only the most general sense. The gully ends a short ways to the east, the original path of melt-water fundamentally altered by the forces of decay, though a broken scramble of rocks still leads upwards to the heights of the peak.} {Blighted Mountains} {} {} {} {1} {} +E {18632} {w} {w} {8} {0} {} {1} {} {0} +E {18695} {u} {u} {16} {0} {} {1} {} {0} + +R {18634} {0} {} {Along the Lower Reaches} {} {The rocky foothills of a great mountain rise out of the earth to the west, their majesty usurped by the foulness of the air surrounding their achievements. Twisted veins of yellow and green write through each visible rock, touching even the grasses and nettles which grow among the rocks, forever blighting nature with the touch of the Dark One.} {Blighted Mountains} {} {} {} {1} {} +E {18632} {n} {n} {1} {0} {} {1} {} {0} +E {18635} {s} {s} {4} {0} {} {1} {} {0} +E {18708} {d} {d} {32} {0} {} {1} {} {0} + +R {18635} {0} {} {Foothills of the Peak} {} {The sickly fields of oddly colored nettles give way to the rocky, lightly covered foothills of the mountain peaks. Sickly rocks seem to burst above the land like a series of tumors, their once noble spires and ridges reduced to boils of malformed ichor and vitriol. A shadowy peak towers above the land to the northeast, while a progressively rocky climb leads eastward.} {Blighted Mountains} {} {} {} {1} {} +E {18634} {n} {n} {1} {0} {} {1} {} {0} +E {18636} {e} {e} {2} {0} {} {1} {} {0} +E {18638} {w} {w} {8} {0} {} {1} {} {0} + +R {18636} {0} {} {Foot of the Fall} {} {A tumble of boulders ends here, the ragged foot of the mountain encroaching upon the plains. The land slopes off to the west, drifting lazily towards damp swamps and festering pools, while somewhere the natural world continues its struggle against the forces of corruption. The rocks themselves are vile parodies of themselves, crumbly where they should be firm.} {Blighted Mountains} {} {} {} {1} {} +E {18637} {e} {e} {2} {0} {} {1} {} {0} +E {18635} {w} {w} {8} {0} {} {1} {} {0} + +R {18637} {0} {} {A Tumbled Wreckage} {} {Boulders of varying sizes cover the ground, large malformed remnants of the mountain slope to the west that have been broken off by the ravages of the harsh climate and weakened by the acidic rain of the Blight. The broken rock has crushed all plant life in the area, and frequent falls have prevented any resurgence. Despite this, the rocks appear to be climbable, leading to the upper reaches of the range.} {Blighted Mountains} {} {} {} {1} {} +E {18636} {w} {w} {8} {0} {} {1} {} {0} +E {18697} {u} {u} {16} {0} {} {1} {} {0} + +R {18638} {0} {} {A Path Between Blighted Mountains} {} {Huge mountains rise up out of the jagged ground to the east and west. Craggy peaks and sheer rock faces make the mountains look especially forbidding. The rocky, sandy ground makes for uneven footing, and wilted, twisted plants grow out of the poor soil. Off to the west, in the distance, a small path leads into the tunnels that exist beneath the mountains.} {Beneath the Desolate Mountains} {} {} {} {1} {} +E {18635} {e} {e} {2} {0} {} {1} {} {0} +E {18639} {w} {w} {8} {0} {} {1} {} {0} +E {18645} {s} {s} {4} {0} {} {1} {} {0} + +R {18639} {0} {} {In the Shadows of the Mountain} {} {The tall, desolate mountains loom to the west, casting huge shadows across the Blight. A sheer rock face blocks the hole that led out of the caverns, making it impossible to re-enter from that direction. To the west, however, a dark path leads back into the caves. To the east and south, the Blight continues under the domination of the mountains.} {Beneath the Desolate Mountains} {} {} {} {1} {} +E {18638} {e} {e} {2} {0} {} {1} {} {0} +E {18640} {w} {w} {8} {0} {} {1} {} {0} +E {18644} {s} {s} {4} {0} {} {1} {} {0} + +R {18640} {0} {} {Below the Mountains} {} {The slope of the land makes this little path curve under the mountains. Light penetrates for a few paces from the narrow opening in the rock before the thick darkness of the caves takes over. To the south, a huge staircase made of stone leads deep down into the heart of the cavern systems. A pungent smell, the Blight mixed with the moldy smell of the caves is especially strong here.} {Beneath the Desolate Mountains} {} {} {} {1} {} +E {18639} {e} {e} {2} {0} {} {1} {} {0} +E {18641} {s} {s} {4} {0} {} {1} {} {0} + +R {18641} {0} {} {Atop a Natural Rock Stairwell} {} {Huge chunks of hard stone split and bend to form what appears to be a large stone staircase that leads down into dark caves under the mountains. Pieces of broken stone litter the stairs and sometimes roll helplessly off the edge of one and fall into the darkness below. Sunlight barely penetrates into the caves from the opening to the east.} {Beneath the Desolate Mountains} {} {} {} {1} {} +E {18640} {n} {n} {1} {0} {} {1} {} {0} +E {18644} {e} {e} {2} {0} {} {1} {} {0} +E {18642} {s} {s} {4} {0} {} {1} {} {0} +E {18821} {d} {d} {32} {0} {} {1} {} {0} + +R {18642} {0} {} {Below the Mountains} {} {A narrow beam of light fliters in through the small opening in the side of the mountain. Rocks litter the small path as it leads down into the depths of the dark mountains. To the north, a huge stone staircase makes it way into the deep caverns the run under the mountain range. To the east, the Blight spreads out with twisted plants that dot the landscape and add to the sickly appearance.} {Beneath the Desolate Mountains} {} {} {} {1} {} +E {18641} {n} {n} {1} {0} {} {1} {} {0} +E {18643} {e} {e} {2} {0} {} {1} {} {0} + +R {18643} {0} {} {In the Shadows of the Mountains} {} {The tall mountains cast cool shadows across the blighted land. Bloated vines and wilted trees grow thickly in the presence of these shadows and cover much of the land. To the west, a small path leads into the heart of the blighted mountains. A narrow hole in the side of the mountains is the only visible way in. Rocks that have fallen from the sides of the mountains lay strewn about the ground, inbetween the dying, twisted plants.} {Beneath the Desolate Mountains} {} {} {} {1} {} +E {18644} {n} {n} {1} {0} {} {1} {} {0} +E {18646} {e} {e} {2} {0} {} {1} {} {0} +E {18642} {w} {w} {8} {0} {} {1} {} {0} + +R {18644} {0} {} {In the Shadows of the Mountains} {} {The huge, dark mountains cast cool shadows across the blighted land. Small, withered plants strive to grow in the harsh environment. The tracks of twisted animals lead into and out of the opening in the mountains to the west. A narrow arch in the side of the moutains leads to a rock staircase that leads deep into the caves below the mountain range.} {Beneath the Desolate Mountains} {} {} {} {1} {} +E {18639} {n} {n} {1} {0} {} {1} {} {0} +E {18645} {e} {e} {2} {0} {} {1} {} {0} +E {18641} {w} {w} {8} {0} {} {1} {} {0} +E {18643} {s} {s} {4} {0} {} {1} {} {0} + +R {18645} {0} {} {Approaching a Blighted Mountain Range} {} {Dark gray mountains loom imposingly to the west. The huge mountain range cuts across the sky and dominates the land. Stunted, wilted plants grow brown and sickly in the poor soil. The Blight spreads out in every direction except west, where the mountains take over and cast long shadows over the tainted ground. This is an excellent place to watch out for intruders.} {Beneath the Desolate Mountains} {} {} {} {1} {} +E {18638} {n} {n} {1} {0} {} {1} {} {0} +E {18644} {w} {w} {8} {0} {} {1} {} {0} +E {18646} {s} {s} {4} {0} {} {1} {} {0} + +R {18646} {0} {} {Approaching a Blighted Mountain Range} {} {Sickly trees sprout out of the ground, their wilted, twisted leaves giving off a putrid smell. Rocks that have ventured from the mountains that lie to the west, lay scattered about the ground. The huge shaows cast by the tall mountains do not reach quite this far. The tracks of blighted animals can be seen faintly in the poor soil.} {Beneath the Desolate Mountains} {} {} {} {1} {} +E {18645} {n} {n} {1} {0} {} {1} {} {0} +E {18643} {w} {w} {8} {0} {} {1} {} {0} + +R {18647} {0} {} {Path in the Mountains} {} {The trail twists over several sharp rises, remaining signs of an upheaval. A small stream of sickly water runs through the middle of one depression, its brackish water smelling of a charnel house and carrying an oily film back into the depths of the sickened land. Along the sides of the stream, a few blighted bushes manage to hold onto a twisted form of life.} {Blighted Mountains} {} {} {} {1} {} +E {18648} {n} {n} {1} {0} {} {1} {} {0} +E {18651} {s} {s} {4} {0} {} {1} {} {0} +E {12507} {d} {d} {32} {0} {} {1} {} {0} + +R {18648} {0} {} {On the Path} {} {The massive bulk of the mountain rises tot he west, overshadowing the lesser peak towering over the eastern side of the pass. The trail itself is relatively free of obstruction, mainly being littered by many loose rocks. Loose fur and feathers are scattered here and there, most of them looking as though they had been shed by an animal close to death.} {Blighted Mountains} {} {} {} {1} {} +E {18649} {n} {n} {1} {0} {} {1} {} {0} +E {18647} {s} {s} {4} {0} {} {1} {} {0} + +R {18649} {0} {} {Path Through the Mountains} {} {The air is thinner here, and a brisk breeze blows much of the fetid stench of decay away. A treacherous scramble slopes sharply down to a trail several hundred feet below, a mire of loose rock and sickly plants. A ragged pass has been ripped through the peak beginning here, the sickly scar leading southwards towards the heart of the mountain.} {Blighted Mountains} {} {} {} {1} {} +E {18650} {w} {w} {8} {0} {} {1} {} {0} +E {18648} {s} {s} {4} {0} {} {1} {} {0} +E {18287} {d} {d} {32} {0} {} {1} {} {0} + +R {18650} {0} {} {Off the Path} {} {A tumble of boulders, descending from the east, ends at this depression in the mountain. A thick mass of brambles clogs the bowl, their thorns glistening with an oily green ooze. Within the shadows, brackish lichen grows upon the rocks, dripping rusty water into pools below.} {Blighted Mountains} {} {} {} {1} {} +E {18649} {e} {e} {2} {0} {} {1} {} {0} +E {18698} {d} {d} {32} {0} {} {1} {} {0} + +R {18651} {0} {} {Turn in the Path} {} {An outcropping of the eastern peak forces the trail to turn here, ranging around the slope to the west and following the main pass northward. Small ravines have been worn in the outcropping by rain, revealing a yellowish hue to the underlying rock. The sky stands bleakly above the reaches of the western peak like an open sore.} {Blighted Mountains} {} {} {} {1} {} +E {18647} {n} {n} {1} {0} {} {1} {} {0} +E {18652} {w} {w} {8} {0} {} {1} {} {0} + +R {18652} {0} {} {Rise in the Path} {} {The path mounts steadily upwards to the south, heading towards the peak of the pass. The slope has been heavily worn by rain, and pools of the sickly water stand in murky shadows along the trail. Yellow and black moss covers the secluded rock faces, spreading a choking mist of spores through the air.} {Blighted Mountains} {} {} {} {1} {} +E {18651} {e} {e} {2} {0} {} {1} {} {0} +E {18653} {s} {s} {4} {0} {} {1} {} {0} +E {18679} {u} {u} {16} {0} {} {1} {} {0} + +R {18653} {0} {} {Head of the Pass} {} {The pass comes to a head here, as the path crosses over the juncture between the peaks to the east and west. Looking out, the slopes to the north and south can be clearly seen, though the west is still firmly blocked by the monumental rise of the central mountain. The view would almost be serene, if not for the sickening blend of yellow, purple and grey of the tainted land. Further above, what looks like a ledge skirts the heights of the western mountain.} {Blighted Mountains} {} {} {} {1} {} +E {18652} {n} {n} {1} {0} {} {1} {} {0} +E {18654} {s} {s} {4} {0} {} {1} {} {0} + +R {18654} {0} {} {Sharp Slope} {} {The slope runs quickly here, making it difficult to keep a good footing. The blackened dirt of worn rock spreads out across a field, heading more steeply to the east as the adjoining mountain falls away, and slightly less so to the south, following the face of the western peak.} {Blighted Mountains} {} {} {} {1} {} +E {18653} {n} {n} {1} {0} {} {1} {} {0} +E {18656} {e} {e} {2} {0} {} {1} {} {0} +E {18655} {w} {w} {8} {0} {} {1} {} {0} +E {18657} {s} {s} {4} {0} {} {1} {} {0} + +R {18655} {0} {} {Before a Sharp Ascent} {} {The climb up the rocky pass leads towards the heights of the bleak mountain range. Blackened dirt and rock fragments covering the ground make for slippery footing. Graying lichen clings to the weathered mountainsides surrounding the winding pass.} {Blighted Mountains} {} {} {} {1} {} +E {18654} {e} {e} {2} {0} {} {1} {} {0} +E {18670} {u} {u} {16} {0} {} {1} {} {0} + +R {18656} {0} {} {Above a Blighted Valley} {} {The blackened pass leads up a steep slope to the west as it winds between bleak mountains. A treacherous descent gives way to a dismal valley of mud and patches of spiky, yellowed grass.} {Blighted Mountains} {} {} {} {1} {} +E {18654} {w} {w} {8} {0} {} {1} {} {0} +E {18666} {d} {d} {32} {0} {} {1} {} {0} + +R {18657} {0} {} {Curve in the Path} {} {The cliff wall turns north and east here, following the slope of the mountain as it rises from the earth. A pad of black grass grows along the path, and makes an unsettling squishing sound when disturbed. The air is strangely still, devoid of the normal sounds of life.} {Blighted Mountains} {} {} {} {1} {} +E {18654} {n} {n} {1} {0} {} {1} {} {0} +E {18658} {e} {e} {2} {0} {} {1} {} {0} + +R {18658} {0} {} {An Outcropping} {} {Twisted trees struggle for life against the harsh elements, rising uncertainly from cracks in the mountain. The stench of rotting leaves and old blood hangs heavily over the air, rising from the trees and a pitiful collection of decaying leaves covering the ground. The trail turns west and south, clinging to the cliff face, with a drop of several hundred feet to the east.} {Blighted Mountains} {} {} {} {1} {} +E {18657} {w} {w} {8} {0} {} {1} {} {0} +E {18659} {s} {s} {4} {0} {} {1} {} {0} + +R {18659} {0} {} {Top of the Gully} {} {A curiously worn trail begin at the top of the gully, winding its way northward along the edge of the mountain. The cliff face to the west is almost sheer, though pitiful bushes and stunted trees attempt to grow from the cracks. A gully has been worn into the face of the mountain, providing a rough passage to the base of the mountain, hundreds of feet below.} {Blighted Mountains} {} {} {} {1} {} +E {18658} {n} {n} {1} {0} {} {1} {} {0} +E {18660} {d} {d} {32} {0} {} {1} {} {0} + +R {18660} {0} {} {Base of a Gully} {} {Steep mountain faces rise along both sides, as the mountains rise into the fetid air. While a narrow path trails around the base of the mountain to the west and north, a ragged gully rises up the northwestern slope of the mountain. The cut is clogged with vile and wilted bushes, but can probably be transversed by the dedicated.} {Blighted Mountains} {} {} {} {1} {} +E {18661} {n} {n} {1} {0} {} {1} {} {0} +E {18663} {w} {w} {8} {0} {} {1} {} {0} +E {18659} {u} {u} {16} {0} {} {1} {} {0} + +R {18661} {0} {} {Narrow Trail} {} {A thin slime covers the rocks, glistening dully in the available light. Although the footing is treacherous, passage is still possible to the north and south. A slight stirring of the air carries the stench of death around the mountain, and baleful eyes can be seen looking out from cracks in the surroundings.} {Blighted Mountains} {} {} {} {1} {} +E {18662} {n} {n} {1} {0} {} {1} {} {0} +E {18660} {s} {s} {4} {0} {} {1} {} {0} + +R {18662} {0} {} {A Rocky Collapse} {} {The stench of rot is overwhelming, even worse than that of the majority of the Blight. Sometime in the recent past, an avalanche occured, completely blocking the narrow canyon to the north. Amidst the rubble, pieces of bone and decaying flesh are visible, apparently of trolloc origin from the interspaced human and animal appearance. Scavangers have yet to clear the remaining meat from the remains.} {Blighted Mountains} {} {} {} {1} {} +E {18661} {s} {s} {4} {0} {} {1} {} {0} + +R {18663} {0} {} {Narrow Trail} {} {It is a long ascent from here to the highest reaches of the mountains which rise around this narrow trail. The steep slopes are unscalable from this point making travel along this trail, which leads east and west, a necessity. Fragments of gray rock with black veins cover the ground.} {Blighted Mountains} {} {} {} {1} {} +E {18660} {e} {e} {2} {0} {} {1} {} {0} +E {18664} {w} {w} {8} {0} {} {1} {} {0} + +R {18664} {0} {} {Narrow Trail} {} {Ascending from each side of the trail are bleak mountains of jagged rock. The intense heat and minimal rainfall yield little vegetation except for some decaying, yellow vines which hang in tangles from the numerous cracks and crevices in the mountainsides. The dry ground is covered with rocks of varying size that have broken free of the mountains.} {Blighted Mountains} {} {} {} {1} {} +E {18663} {e} {e} {2} {0} {} {1} {} {0} +E {18665} {w} {w} {8} {0} {} {1} {} {0} + +R {18665} {0} {} {Dead-End in the Narrow Trail} {} {The narrow trail gives way to a wide rocky clearing here. Small fragments of rock, broken free from the surrounding mountains, frequently tumble down the slopes. The sharply ascending mountainsides are unscalable, leaving the trail to the east the only way out.} {Blighted Mountains} {} {} {} {1} {} +E {18664} {e} {e} {2} {0} {} {1} {} {0} + +R {18666} {0} {} {In a Blighted Valley} {} {The path opens into a narrow valley. Running perpendicular to the path the valley is amazingly straight as it were cut by a knife. To the south a thick spiky grass seems to be thriving where everything else seems to be dying. The grass has only reached the southern half of the valley however. To the north is only mud.} {Blighted Mountains} {} {} {} {1} {} +E {18668} {n} {n} {1} {0} {} {1} {} {0} +E {18667} {s} {s} {4} {0} {} {1} {} {0} +E {18656} {u} {u} {16} {0} {} {1} {} {0} + +R {18667} {0} {} {Southern end of a Blighted Valley} {} {The southern end of the valley seems to be thriving. A thick spiky grass covers the ground and small bushes covered with huge colorful flowers are scattered about. Tangled in the rooms of the bushes are bones. On closer inspection the bones look to be the size of either an ogier or a trolloc.} {Blighted Mountains} {} {} {} {1} {} +E {18666} {n} {n} {1} {0} {} {1} {} {0} + +R {18668} {0} {} {Entrance to a Blighted Valley} {} {The narrow valley lets in very little light as it scythes its way north through the crumbling mountain along the shear sides of the valley. Small nests of some unknown creature cling precariously. The nests seethe with activity but for all the movement you see it is impossible to make out what the creature looks like.} {Blighted Mountains} {} {} {} {1} {} +E {18669} {n} {n} {1} {0} {} {1} {} {0} +E {18666} {s} {s} {4} {0} {} {1} {} {0} + +R {18669} {0} {} {Northern Tip of a Blighted Valley} {} {The valley ends in an unscalable mound of rock to the north. The ground becomes progressively softer near the scree, and bubbles of inky black liquid seethe around the base of the rocks, drifting up from below. A stench rises from scatterings of rotted vegetation sinking into the mud.} {Blighted Mountains} {} {} {} {1} {} +E {18668} {s} {s} {4} {0} {} {1} {} {0} + +R {18670} {0} {} {The Heights} {} {This sharp ridge climbs steadily towards the mountain's peak to the northwest, the ground dropping away quickly to either side. At this altitude, most of the plants have disappeared, replaced by sickly lichen and a grey slime left by the wind. From time to time, small movements can be seen among the rocks.} {Blighted Mountains} {} {} {} {1} {} +E {18673} {n} {n} {1} {0} {} {1} {} {0} +E {18671} {s} {s} {4} {0} {} {1} {} {0} +E {18655} {d} {d} {32} {0} {} {1} {} {0} + +R {18671} {0} {} {The Southern Edge} {} {The southern face of the mountain climbs to this point from the land below, a steep, jagged slope of several thousand feet. Here and there, deformed trees cling to small outcroppings of rock, the higher ones sporting a sickly grey slime brought by the cold. The rocky edge rises and narrows to the west, and the the face widens northward towards the peak.} {Blighted Mountains} {} {} {} {1} {} +E {18670} {n} {n} {1} {0} {} {1} {} {0} +E {18672} {w} {w} {8} {0} {} {1} {} {0} + +R {18672} {0} {} {A Precipice} {} {The ledge falls away sharply to three sides, leaving a raised precipice extending out into the fetid air above the blighted slopes below. A thin crusting of slimy rime covers the rocks, making the footing uncertain. Far below, a trail can be seen skirting the western edge of the mountain.} {Blighted Mountains} {} {} {} {1} {} +E {18671} {e} {e} {2} {0} {} {1} {} {0} + +R {18673} {0} {} {Along the Ridge} {} {The ridge splits here, following the mountain west and south, and dropping out towards a point slightly north. To the northeast, a pinacle of rock towers above the lower lands, an arm split off from the mountain at some time in the distant past. Lichen heavily covers the ground, softening footsteps within the airy void.} {Blighted Mountains} {} {} {} {1} {} +E {18674} {n} {n} {1} {0} {} {1} {} {0} +E {18675} {w} {w} {8} {0} {} {1} {} {0} +E {18670} {s} {s} {4} {0} {} {1} {} {0} + +R {18674} {0} {} {The Reach} {} {This extension of the ridge slopes out into the thin void, ending at a rough point tossed by sharp winds. From this vantage point, a trail can be seen running along the eastern face of the mountain through a valley beween this peak and a smaller extension to the east. Further below, a black lake spreads out from the base of the rock like an oozing sore.} {Blighted Mountains} {} {} {} {1} {} +E {18673} {s} {s} {4} {0} {} {1} {} {0} + +R {18675} {0} {} {A Sloping Ridge} {} {The ridge runs along the heights of the mountains, cutting sharply against the writing illness of the sky. Despite the unsettling footing, lichens and moss grow here and there along the slopes, and even the stench of the Blight makes its way to these thin heavens. The emptiness seems to deaden sounds, while allowing a crystal view of the surroundings.} {Blighted Mountains} {} {} {} {1} {} +E {18676} {n} {n} {1} {0} {} {1} {} {0} +E {18673} {e} {e} {2} {0} {} {1} {} {0} + +R {18676} {0} {} {Top of the Ridge} {} {A high ridge meets with the main peak of the mountain here, as it towers into the sky. A narrow edge of rock cuts to the southeast, running the razor's edge against the sky as it slowly drops towards what is essentially a daughter mountain in the south. A path heads down to the west, following a loose field of scree, and the mountain itself rises to a misty peak to the north.} {Blighted Mountains} {} {} {} {1} {} +E {18679} {n} {n} {1} {0} {} {1} {} {0} +E {18677} {w} {w} {8} {0} {} {1} {} {0} +E {18675} {s} {s} {4} {0} {} {1} {} {0} + +R {18677} {0} {} {Edge of the Scarp} {} {What could be called a trail runs along hte bottom edge of a scarp slope, rubble filling the steep climb to the northeast. The ground falls away sharply to the south, yielding a stunning view of the wilted land to the southwest. Between the drop and the loose scree, a barren strip of land meanders downward to the north and sharply upwards to the east.} {Blighted Mountains} {} {} {} {1} {} +E {18678} {n} {n} {1} {0} {} {1} {} {0} +E {18676} {e} {e} {2} {0} {} {1} {} {0} + +R {18678} {0} {} {Southwest of the Peak} {} {The trail runs fairly level from the north, and begins to climb again towards the south. The peak itself towers overhead, obscuring half of the sky. To the north, an outcropping extends from the rock, shading a section of the trail from the wind and the elements. The rime upon the ground is a mess of trodden slush, indicating that the path has been in heavy use recently.} {Blighted Mountains} {} {} {} {1} {} +E {18681} {n} {n} {1} {0} {} {1} {} {0} +E {18679} {e} {e} {2} {0} {} {1} {} {0} +E {18677} {s} {s} {4} {0} {} {1} {} {0} + +R {18679} {0} {} {Edge of the Drop} {} {The rock falls away sharply to the east, diving towards the ground far below. Despite the steepness of the slope, occasional outcroppings scatter the face, making a descent possible, if not safe. The harsh winds and weather have torn most life from these reaches, though some lichen and small, sickly plants still cling to life. The peak of the mountain towers above, accessible by a narrow, steep climb.} {Blighted Mountains} {} {} {} {1} {} +E {18678} {w} {w} {8} {0} {} {1} {} {0} +E {18676} {s} {s} {4} {0} {} {1} {} {0} +E {18680} {u} {u} {16} {0} {} {1} {} {0} +E {18652} {d} {d} {32} {0} {} {1} {} {0} + +R {18680} {0} {} {Peak of the Mountain} {} {The weathered and worn granite mountain comes to a peak here, looking out over the surrounding lands. Other than the one steep scramble, the sides are too steep to navigate down. The bulk of the mountain slopes off to the west, while the eastern side drops off quickly, interrupted only by the occasional narrow ledge before reaching the ground.} {Blighted Mountains} {} {} {} {1} {} +E {18679} {d} {d} {32} {0} {} {1} {} {0} + +R {18681} {0} {} {The Lee of the Peak} {} {The peak of the mountain towers above the trail, combining with a rocky outcropping to provide shelter from the wind and elements. Within the shadows of the outcropping, a barricade of rock, bones, and sharpened sticks has been constructed to prevent passage by those not welcomed within the Blight. Fiendish flickerings from a protected fire lend the setup a ghastly glow.} {Blighted Mountains} {} {} {} {1} {} +E {18682} {n} {n} {1} {0} {} {1} {} {0} +E {18678} {s} {s} {4} {0} {} {1} {} {0} + +R {18682} {0} {} {The Heights} {} {The ridge ends here, running sharply up to the peak of the mountain which towers inaccessibly to the southeast. A narrow trail scales the edge to the east, though the weather has worn it to the point where only one person at a time can pass through. A wider, sloped, and more heavily traveled ledge follows the peak around to the south, leading towards an overhang a short way off.} {Blighted Mountains} {} {} {} {1} {} +E {18683} {e} {e} {2} {0} {} {1} {} {0} +E {18684} {w} {w} {8} {0} {} {1} {} {0} +E {18681} {s} {s} {4} {0} {} {1} {} {0} + +R {18683} {0} {} {A Narrow Trail} {} {The trail climbs sharply upwards, curving around the peak of the mountain. Unfortunatly, the weather has taken its toll upon the ledge, and it eventually breaks off, barring access from this point. The winds buffet against the narrow outcropping, making it extremely difficult to keep your footing.} {Blighted Mountains} {} {} {} {1} {} +E {18682} {w} {w} {8} {0} {} {1} {} {0} + +R {18684} {0} {} {Along a Ridge} {} {The air is quite thin among the heights. Occasional clumps of fetid mist pass through the area, obscuring the view of the land below. The bulk of the mountain climbs to the east, while this narrow ridge ventures out, sloping downwards to the north. The edge is generally steep, though a narrow trail winds down the slope to the lands below.} {Blighted Mountains} {} {} {} {1} {} +E {18685} {n} {n} {1} {0} {} {1} {} {0} +E {18682} {e} {e} {2} {0} {} {1} {} {0} +E {18686} {d} {d} {32} {0} {} {1} {} {0} + +R {18685} {0} {} {Point of the Ridge} {} {The ridge ends upon a barren outcroping of rock. The ground falls away sharply on three sides, leaving the only exit to be the steep slope to the south. From this point a wide view of the blasted lands below can be seen, stretched below the open sky. Several larger rocks have been arranged as seats for a watch point.} {Blighted Mountains} {} {} {} {1} {} +E {18684} {s} {s} {4} {0} {} {1} {} {0} + +R {18686} {0} {} {Narrow Valley} {} {The blasted rock of the mountain stretches around this valley, creating a small pocket shielded from the harsh winds. A worn trail runs through the valley, mounting a steep, winding path at its eastern end. The confines have allowed a number of small bushes to cling to life along the trail, their broken branches sporting sharp thorns and dripping a vile ichor.} {Blighted Mountains} {} {} {} {1} {} +E {18687} {w} {w} {8} {0} {} {1} {} {0} +E {18684} {u} {u} {16} {0} {} {1} {} {0} + +R {18687} {0} {} {Mouth of a Valley} {} {An arm of rock reaches from the mountain to the south, creating a narrow valley which rises to the east. Nestled within its shielded confines, a number of thorny bushes run along what appears to be a well trodden path. Sickly plants can be seen below, the lower lands appearing as an open sore upon the ground.} {Blighted Mountains} {} {} {} {1} {} +E {18688} {n} {n} {1} {0} {} {1} {} {0} +E {18686} {e} {e} {2} {0} {} {1} {} {0} +E {18690} {s} {s} {4} {0} {} {1} {} {0} + +R {18688} {0} {} {Along the Western Slope} {} {A wide swath of sloping land runs along the western front of the mountain, covered with dying patches of sickly grass. Yellow blades poke up in a desperate quest to etch out some form of life among the decay. The slope to the east begins rising quickly, but the gradual rise runs both north and south.} {Blighted Mountains} {} {} {} {1} {} +E {18689} {n} {n} {1} {0} {} {1} {} {0} +E {18687} {s} {s} {4} {0} {} {1} {} {0} + +R {18689} {0} {} {Mountain Slope} {} {The slope increases sharply to the east, quickly becoming unscalable as it climbs towards the peak off to the east. A gradually sloped stretch runs along the face of the mountain to the south, corrupted grasses covering a mixture of fine pebbles and rock. The ground drops off lazily to the west, returning to the weeping land below.} {Blighted Mountains} {} {} {} {1} {} +E {18688} {s} {s} {4} {0} {} {1} {} {0} +E {18630} {d} {d} {32} {0} {} {1} {} {0} + +R {18690} {0} {} {Along the Western Front} {} {A narrow trail winds along the western front of the mountain, savagely steep slopes rising to the east and a trecherous mix of stones falling away to the east. Amidst the occasional dry plant, the landscape is fairly rugged, devoid of even the twisted life of the Blight. To the southwest, a spur of the mountain rises above the slope, pointing jaggedly upwards.} {Blighted Mountains} {} {} {} {1} {} +E {18687} {n} {n} {1} {0} {} {1} {} {0} +E {18691} {e} {e} {2} {0} {} {1} {} {0} + +R {18691} {0} {} {Between the Peaks} {} {A ragged slope of loose rock skirts the mountain face, running along the western slope of the peak. A deadness hangs in the air, polluting what little atmosphere remains, despite the lack of life in this desolate area. The main peak towers far overhead, while a comparatively small outcropping of rock extends hundreds of feet above to the southwest.} {Blighted Mountains} {} {} {} {1} {} +E {18690} {w} {w} {8} {0} {} {1} {} {0} +E {18692} {s} {s} {4} {0} {} {1} {} {0} + +R {18692} {0} {} {Between the Peaks} {} {A narrow cleft cuts through the rock here, creating a sharp divide between the bulk of the mother rock to the east an a towering, though smaller, rise to the west. The corruption of the blight has deeply marred the stone, twisting its natural color to the diseased appearance of an old bruise, yet the rock still stands, towering over the land and casting its shadow on all smaller forms.} {Blighted Mountains} {} {} {} {1} {} +E {18691} {n} {n} {1} {0} {} {1} {} {0} +E {18693} {s} {s} {4} {0} {} {1} {} {0} + +R {18693} {0} {} {A Branching of the Path} {} {A narrow, rock encrusted path splits three ways. The steepest branch trails off northward, drifting into the shadows of a towering rock outcrop. The other trails extend around the outcropping to the west, and run along a steep drop southward, clinging to the face of the mountain.} {Blighted Mountains} {} {} {} {1} {} +E {18692} {n} {n} {1} {0} {} {1} {} {0} +E {18694} {w} {w} {8} {0} {} {1} {} {0} +E {18696} {s} {s} {4} {0} {} {1} {} {0} + +R {18694} {0} {} {A Transitional Slope} {} {The ground is rather firm here, being too steep for loose rocks to slow to a rest. Twin peaks of the mountain rise above, one much higher than the other, yet both rising to the northeast. The hard, blistered ground is too rough for plants to take root, though the plains below sprout a writhing mass of corrupted vegetation. Passable slopes run both north and east around the minor peak, skirting the slope.} {Blighted Mountains} {} {} {} {1} {} +E {18695} {n} {n} {1} {0} {} {1} {} {0} +E {18693} {e} {e} {2} {0} {} {1} {} {0} + +R {18695} {0} {} {West of the Twin Peaks} {} {From this point, the mountain appears to spout twin peaks, rising as twins to power above the sickened land. Closer inspection reveals that the southern peak, just to the east, is actually much shorter than the spire to the northeast, though both dominate the sky. A ragged trail runs along the ridge of the smaller peak to the north and south, and a steeply sloping scramble drops off quickly to a ravine below.} {Blighted Mountains} {} {} {} {1} {} +E {18694} {s} {s} {4} {0} {} {1} {} {0} +E {18633} {d} {d} {32} {0} {} {1} {} {0} + +R {18696} {0} {} {A Barren Slope} {} {The steepness of the lee of the mountain has cut off all hope of even the hardiest of blighted plants, leaving this slope completely ravaged by winds and time. A narrow ledge runs along the western face of the mountain, its edge ragged and crumbling beneath the unstoppable destructive force of the Dark One. Far below, a tumble of ragged stones marks the eventual fate of this passage, and of all lands within the influence of the Dark.} {Blighted Mountains} {} {} {} {1} {} +E {18693} {n} {n} {1} {0} {} {1} {} {0} +E {18697} {s} {s} {4} {0} {} {1} {} {0} + +R {18697} {0} {} {A Ragged Trail} {} {Time, weather, and the influence of the Dark One have taken their toll upon this slope. Whatever vegetation may have flourished in the past has been mercilessly driven away, and the rock has crumbled in the face of such an onslaught. The deeply driven cracks have broken vast clefts into the western face of the mountain, their remnants creating a monsterous staircase to the lands below. In their wake, a narrow, sometimes steep, ledge clings to the mountainside to the north.} {Blighted Mountains} {} {} {} {1} {} +E {18696} {n} {n} {1} {0} {} {1} {} {0} +E {18637} {d} {d} {32} {0} {} {1} {} {0} + +R {18698} {0} {} {The Bowels of the Mountain} {} {A sickly stench rises off of the miscolored gneiss of the walls, augmented by the fact that the rocks are warm when they should be cool, protected from the sun. The ground feels spongy rather than firm while appearing to be solid rock. The passage rises sharply to the northeast, heading towards the surface, and descends into the bowels of the earth to the west.} {Blighted Mountains} {} {} {} {1} {} +E {18699} {w} {w} {8} {0} {} {1} {} {0} +E {18650} {u} {u} {16} {0} {} {1} {} {0} + +R {18699} {0} {} {A Bend in a Tunnel} {} {The heat is almost stifling, the warmth of a compost heap instead of the coolness of deepset rock. An odor of rotting cabbage floats through the air, moved by unfelt drafts in this lightless environment. The main passage appears to bend south and east, while a narrow fissure drops steeply down to the west.} {Blighted Mountains} {} {} {} {1} {} +E {18698} {e} {e} {2} {0} {} {1} {} {0} +E {18700} {s} {s} {4} {0} {} {1} {} {0} +E {18711} {d} {d} {32} {0} {} {1} {} {0} + +R {18700} {0} {} {Top of the Path} {} {A slow, rolling breeze blows through the air, reeking of the decay from a month old corpse. The breeze blows northward from a descending passage, twisting like a corkscrew through the mountain. The rock looks as though it were once worn by water, but in places now has the appearance of having been eaten by acid.} {Blighted Mountains} {} {} {} {1} {} +E {18699} {n} {n} {1} {0} {} {1} {} {0} +E {18701} {d} {d} {32} {0} {} {1} {} {0} + +R {18701} {0} {} {A Spiraling Passage} {} {The spiraling path continues its rough climb through the rotting depths of the mountain. The air is rife with the mouldering scent of decaying meat and festering mold, bourn along by a slight breeze upwards from the corrupted depths of the land.} {Blighted Mountains} {} {} {} {1} {} +E {18700} {u} {u} {16} {0} {} {1} {} {0} +E {18702} {d} {d} {32} {0} {} {1} {} {0} + +R {18702} {0} {} {A Junction} {} {The floor is uneven, sloping uneasily from east to west. The walls here are supported by decaying timbers, their dark wood oozing a murky slime and groaning under the weight of the earth. Along the roof of the tunnel, an airhole opens up, drawing a slow, fetid breeze along the passage from the west.} {Blighted Mountains} {} {} {} {1} {} +E {18829} {e} {e} {2} {0} {} {1} {} {0} +E {18703} {w} {w} {8} {0} {} {1} {} {0} +E {18701} {u} {u} {16} {0} {} {1} {} {0} + +R {18703} {0} {} {Tunnel Intersection} {} {Two passages meet here. A worn mineshaft runs vaguely east-west, its timbers looking ancient and on the verge of collapse. Cutting across the passage is smooth, sloping low tunnel which appears to have been left in the wake of a disappeared stream.} {Blighted Mountains} {} {} {} {1} {} +E {18709} {n} {n} {1} {0} {} {1} {} {0} +E {18702} {e} {e} {2} {0} {} {1} {} {0} +E {18705} {w} {w} {8} {0} {} {1} {} {0} +E {18704} {s} {s} {4} {0} {} {1} {} {0} + +R {18704} {0} {} {A Sharp Dive} {} {The smooth tunnel turns downwards sharply here, finding a different strength of rock. A few feet futher south, the tunnel ends altogether as the streambed plunges straight down into the depths of the mountain, to resurface somewhere below.} {Blighted Mountains} {} {} {} {1} {} +E {18703} {n} {n} {1} {0} {} {1} {} {0} + +R {18705} {0} {} {A Rising Mineshaft} {} {The weakening timbers of the mineshaft strain to support tons of rock and protect the weary passage as it curves through the depths of the mountain, following veins of gold and iron. The tunnel heads moderatly upwards to the north, and begins to level out to the east, following a particularly black-tinged line of iron.} {Blighted Mountains} {} {} {} {1} {} +E {18706} {n} {n} {1} {0} {} {1} {} {0} +E {18703} {e} {e} {2} {0} {} {1} {} {0} + +R {18706} {0} {} {Rotten Crates} {} {A number of rotten crates line the walls of the passage, a reminder of the days before the blight claimed this land. As with the support timbers, most of the crates are on their last legs, and some are significantly past that. The older wood appears to be teeming with the movements of tiny insects.} {Blighted Mountains} {} {} {} {1} {} +E {18705} {s} {s} {4} {0} {} {1} {} {0} +E {18707} {u} {u} {16} {0} {} {1} {} {0} + +R {18707} {0} {} {Within a Dark Tunnel} {} {A framework of wooden support beams stands decaying along the tunnel walls. Termites have eaten away at the beams leaving piles of wood shavings on the tunnel floor. The remaining wood is cracked and pitted with an abundance of wormholes. The tunnel grows darker as it descends, but an opening can be seen to the north.} {Blighted Mountains} {} {} {} {1} {} +E {18708} {n} {n} {1} {0} {} {1} {} {0} +E {18706} {d} {d} {32} {0} {} {1} {} {0} + +R {18708} {0} {} {The Mouth of a Tunnel} {} {Cool stone with glittering veins of gray and yellow make up the walls of this tunnel. A gaping opening above leads out towards the winding mountain trails. The tunnel descends into darkness to the south.} {Blighted Mountains} {} {} {} {1} {} +E {18707} {s} {s} {4} {0} {} {1} {} {0} +E {18634} {u} {u} {16} {0} {} {1} {} {0} + +R {18709} {0} {} {A Low Tunnel} {} {A low, smooth ceiling hangs above the worn floor of this tunnel. The ground slopes slowly to the south, following the path of a long departed stream. The smoothness of the rock appears to have shielded it from the corruption of the blight, as the color is more of a natural brown and grey than sickly green.} {Blighted Mountains} {} {} {} {1} {} +E {18710} {n} {n} {1} {0} {} {1} {} {0} +E {18703} {s} {s} {4} {0} {} {1} {} {0} + +R {18710} {0} {} {A Sloping Bend} {} {The slowly curves from east to south, polished sides cut into the bedrock of the mountain. The ground slowly climbs to the east, rising towards the peak somewhere far above.} {Blighted Mountains} {} {} {} {1} {} +E {18711} {e} {e} {2} {0} {} {1} {} {0} +E {18709} {s} {s} {4} {0} {} {1} {} {0} + +R {18711} {0} {} {A Snaking Passage} {} {Polished stone makes up the walls and floor of this passageway, running north and west into the recesses of the mountain. The rock itself appears more grey than sickly, protected from the corrupted air by ages of movement. The occasional drip of subterranean water can be heard in the distance, echoing through the tunnels like a heartbeat. Marring the smoothness of the passage, a narrow fissure climbs upwards from the eastern wall.} {Blighted Mountains} {} {} {} {1} {} +E {18712} {n} {n} {1} {0} {} {1} {} {0} +E {18710} {w} {w} {8} {0} {} {1} {} {0} +E {18699} {u} {u} {16} {0} {} {1} {} {0} + +R {18712} {0} {} {The Bend} {} {The tunnel is less worn here than below, its sides scarred by more recent movement. Tendrils of yellow and green spread from the gouges like gangreen, the blight eating into the heart of the mountain. Occasional bursts of air blow by, as though an opening lies nearby.} {Blighted Mountains} {} {} {} {1} {} +E {18713} {w} {w} {8} {0} {} {1} {} {0} +E {18711} {s} {s} {4} {0} {} {1} {} {0} + +R {18713} {0} {} {Bottom of the Fissure} {} {The ceiling opens up, revealing a tiny glimpse of sky far above. The floor of this opening is filled with a large pool, once the source of water to the tunnel below, now stagnant from the ill of the Blight. The water itself is brackish, and the surrounding rocks are streaked through with signs of corruption.} {Blighted Mountains} {} {} {} {1} {} +E {18712} {e} {e} {2} {0} {} {1} {} {0} + +R {18714} {0} {} {By the Gates of the Castle} {} {Larger than any gates in the known world, the gates to the Castle of Illusions blocks your way to the north, stopping people from both getting in and from escaping. They look to be of solid black steel and very little in the world could move this gate. To the west is a weapons room, and a hallway continues south.} {Endless Blight} {} {} {} {1} {} +E {18621} {n} {n} {1} {0} {} {1} {} {0} +E {18715} {w} {w} {8} {0} {} {1} {} {0} +E {18716} {s} {s} {4} {0} {} {1} {} {0} + +R {18715} {0} {} {A Weapons Storage} {} {The Castle of Illusions is indeed very old but still has the usual weapons storage right next to the gate. Visitors were recommended to leave their weapons here and the guards had this room as a resting place when inbetween shifts. It was also a great hideout for rats hiding among the many sacks of wood kept in a corner to feed the fire.} {Endless Blight} {} {} {} {1} {} +E {18714} {e} {e} {2} {0} {} {1} {} {0} + +R {18716} {0} {} {Hall of Illusions} {} {A hallway as long as one can see continues to the south. It's probably an illusion as so much else in this castle, but one still gets dizzy from looking down the hallway. The eye has nothing to focus on since the hallway has no apparent end. Two side corridors run of east and west, north are the gates of the castle and south the hallway continues as if forever.} {Endless Blight} {} {} {} {1} {} +E {18714} {n} {n} {1} {0} {} {1} {} {0} +E {18717} {e} {e} {2} {0} {} {1} {} {0} +E {18718} {w} {w} {8} {0} {} {1} {} {0} +E {18720} {s} {s} {4} {0} {} {1} {} {0} + +R {18717} {0} {} {A Side Corridor} {} {This small corridor is a strange contrast to the neverending Hall of Illusions to the west. This one only measures about two spans from wall to wall and is about ten times as long. The strange thing is that it doesn't seem to hold anything yet hides everything. The rockwalls look strange in some places but no door or window in the walls can be seen. The long hallway is west.} {Endless Blight} {} {} {} {1} {} +E {18716} {w} {w} {8} {0} {} {1} {} {0} + +R {18718} {0} {} {A Side Corridor} {} {This side corridor is an offshoot of the long Hall of Illusions to the east. A door to the west radiates warmth, and is quite hot to the touch. The myriad of corridors in the castle can be disorienting.} {Endless Blight} {} {} {} {1} {} +E {18716} {e} {e} {2} {0} {} {1} {} {0} +E {18719} {w} {w} {8} {0} {} {1} {} {0} + +R {18719} {0} {} {Chamber of Fire} {} {The heat is almost unbearable in this small hidden chamber on the western side of the Castle of Illusions. The Blight is nothing compared to this and the truth is that few would survive more than a few minutes in here. The Chamber of Fire is a place where the element of fire is very strong and it's a good place for those who want to seek knowledge about this element.} {Endless Blight} {} {} {} {1} {} +E {18718} {e} {e} {2} {0} {} {1} {} {0} + +R {18720} {0} {} {Hall of Illusions} {} {The hall seem to go on forever south but not too long north, where one can glimpse the castle's gates. There are two doors leaing east and west but be careful before entering any of them, death lurches just around the corner. The doors are in black steele marked with strange letters from ages long gone. The Hall of Illusions continues south and north while doors are east and west.} {Endless Blight} {} {} {} {1} {} +E {18716} {n} {n} {1} {0} {} {1} {} {0} +E {18721} {w} {w} {8} {0} {} {1} {} {0} +E {18722} {s} {s} {4} {0} {} {1} {} {0} + +R {18721} {0} {} {A Tiny Bedchamber} {} {Behind one of the black doors in the neverending Hall of Illusions is a tiny bedchamber. There is a bed, chair and table standing here, all in black pinewood. They look to have been installed here not so long ago, actually the whole room is filled with a smell of fresh wood. But they have stood here for ages. That's one of the illusions of this castle, time doesn't exist.} {Endless Blight} {} {} {} {1} {} +E {18720} {e} {e} {2} {0} {} {1} {} {0} + +R {18722} {0} {} {Hall of Illusions} {} {There is a legend from long ago, from when the Wheel had just started to spin, about the Hall of Illusions. Men have walked for weeks without coming to the southern end of it, until finally the very best warriors met their match and died on the black marble floors. A black door stands to the east, and the endless hallway continues south and north.} {Endless Blight} {} {} {} {1} {} +E {18720} {n} {n} {1} {0} {} {1} {} {0} +E {18723} {e} {e} {2} {0} {} {1} {} {0} +E {18724} {s} {s} {4} {0} {} {1} {} {0} + +R {18723} {0} {} {A Small Chamber} {} {By looking at it, one cannot see directly what this chamber was used for in old times, perhaps merely a storage of sorts. Although it looks to have been deserted for many years, there is no dust on the floor or spiderwebs in the corners. Some luring force, like the song of a siren, fills the air as if lulling you into wanting to stay.} {Endless Blight} {} {} {} {1} {} +E {18722} {w} {w} {8} {0} {} {1} {} {0} + +R {18724} {0} {} {An Intersection in the Hall of Illusions} {} {Some marble stairs lead up to the top floor of the castle while corridors continue south, north, east and west. Each way holds a secret of its own and a danger of its own. The Wheel has chosen a path for you but which way is that? Where are the treasures that the tales tell about and where are the monsters that are supposed to live here. } {Endless Blight} {} {} {} {1} {} +E {18722} {n} {n} {1} {0} {} {1} {} {0} +E {18725} {e} {e} {2} {0} {} {1} {} {0} +E {18728} {w} {w} {8} {0} {} {1} {} {0} +E {18731} {s} {s} {4} {0} {} {1} {} {0} +E {18739} {u} {u} {16} {0} {} {1} {} {0} + +R {18725} {0} {} {Eastern Hall of Illusions} {} {This corridor is short when compared to other halls in this castle, but it still measures over fifty spans long. On the black walls hang black candles in black candleholders. The light from the candles is quite weak, but it reflects in the floor of black marble and is amplyfied ten times. The windowless corridor extends to the eat and west.} {Endless Blight} {} {} {} {1} {} +E {18726} {e} {e} {2} {0} {} {1} {} {0} +E {18724} {w} {w} {8} {0} {} {1} {} {0} + +R {18726} {0} {} {Eastern Hall of Illusions} {} {Large tapestries hang on the walls, telling tales about kings and lands gone since a thousend years, yet the tapestries look to have been finished just yesterday. The golden thread intertwined with the silvercloth makes the whole thing glow in the dim light from the black candles hanging in black candleholders on the walls.} {Endless Blight} {} {} {} {1} {} +E {18727} {n} {n} {1} {0} {} {1} {} {0} +E {18725} {w} {w} {8} {0} {} {1} {} {0} + +R {18727} {0} {} {A Black Sleepingchamber} {} {Many beds are lined up beside eachother here in what appears to be a sleepingchamber. Unlike the rest of the castle, this room is does not have any lit candles in them. They have been put out. The beds are all unmade and some clothing lies here and there together with some personal things from the persons who once lived here. It is like time stands still and freezes everything the way it once was. There is a door leading south.} {Endless Blight} {} {} {} {1} {} +E {18726} {s} {s} {4} {0} {} {1} {} {0} + +R {18728} {0} {} {Western Hall of Illusions} {} {No matter where you look one cannot see the tracks of time anywhere. None of the tapestries on the walls are rotting, the floor looks to have been polished recently and the black stonewalls could have been put up yesterday judging from the look of them. This corridor is like a branch on the tree known as the Hall of Illusions, the hall with no end. This corridor has an end though, some distance to the west.} {Endless Blight} {} {} {} {1} {} +E {18724} {e} {e} {2} {0} {} {1} {} {0} +E {18729} {w} {w} {8} {0} {} {1} {} {0} + +R {18729} {0} {} {Western Hall of Illusion} {} {This looks to be the end of the long offshoot of the Hall of Illusions. A large, black door is to the south, hiding secrets not meant to be seen by human eyes. To prevent treasure hunters from coming here, the former king of this castle put up traps behind every other door, fatal traps of illusions. Look first before proceeding.} {Endless Blight} {} {} {} {1} {} +E {18728} {e} {e} {2} {0} {} {1} {} {0} +E {18730} {s} {s} {4} {0} {} {1} {} {0} + +R {18730} {0} {} {Room of Puzzles} {} {It may look just like the other rooms in the castle but there is something about this room that makes it stand out from the rest. The former king is said to have had a secret room in the castle in case of an emergency and this may very well be the very room where the entrance to that room is situated. Many people going into this castle knew of this and came this far but not further for there is a puzzle that need to be solved in order to get to the room. Solve the puzzle and you are rich or stay here and die. There is an exit north. There is a large sign hanging on the wall.} {Endless Blight} {} {} {} {1} {} +E {18729} {n} {n} {1} {0} {} {1} {} {0} +E {4390} {w} {w} {8} {0} {} {1} {} {0} + +R {18731} {0} {} {Hall of Illusions} {} {This is the vein that suplies the castle with blood and keeps it alive. That's one way to look at the Hall of Illusions. Some just see it as the link to the Dark Side that makes this place a place of evil for the legend says that if someone reaches the southern end of the Hall of Illusions, the Dragon has been reborn. Many have tried but failed to go all the way.} {Endless Blight} {} {} {} {1} {} +E {18724} {n} {n} {1} {0} {} {1} {} {0} +E {18732} {w} {w} {8} {0} {} {1} {} {0} +E {18733} {s} {s} {4} {0} {} {1} {} {0} + +R {18732} {0} {} {The Old Kitchen} {} {A smell of spoiled meat fills the room and together with the damp air this place feels very old and deserted. The room itself is huge, with benches, stoves, pots and pans everywhere. But they haven't been used for thousands of years. Yet there is no dust in them. Strange, but time has no effect within the black walls of the Castle of Illusions.} {Endless Blight} {} {} {} {1} {} +E {18731} {e} {e} {2} {0} {} {1} {} {0} + +R {18733} {0} {} {Hall of Illusions} {} {One lesson you learn if surviving the Castle of Illusions is to never trust your eyes. Go with feeling and the Wheel shall weave you out of this place. The hallway south seems to have no end and one feels dizzy when looking south but this is nothing but an illusion. Perhaps you are walking on the same spot all the time, perhaps you aren't walking at all even though you think you are.} {Endless Blight} {} {} {} {1} {} +E {18731} {n} {n} {1} {0} {} {1} {} {0} +E {18734} {e} {e} {2} {0} {} {1} {} {0} +E {18735} {w} {w} {8} {0} {} {1} {} {0} +E {18737} {s} {s} {4} {0} {} {1} {} {0} + +R {18734} {0} {} {A Side Corridor} {} {It's as if time does not exist within these castle walls. The Hall of Illusions has remained ageless and unmarred in spite of the many years it has stood upon this ground. No spiders have their webs here and there is no dust on the floor. In fact, there are no marks or cracks whatsoever in either the floor or walls. The wall to the east looks a bit strange.} {Endless Blight} {} {} {} {1} {} +E {18733} {w} {w} {8} {0} {} {1} {} {0} + +R {18735} {0} {} {A Side Corridor} {} {A corridor this size hardly deserves the name. Sure, it's just large enough but it has no doors or windows of any kind. Black candles hang in candleholders on the walls giving a dark glow to the corridor but the wall ending the corridor to the west seem somewhat different from the rest of the corridor. One cannot quite place ones finger on it but there is something about that wall... The Hall of Illusions is east.} {Endless Blight} {} {} {} {1} {} +E {18733} {e} {e} {2} {0} {} {1} {} {0} +E {18736} {w} {w} {8} {0} {} {1} {} {0} + +R {18736} {0} {} {Chamber of Earth} {} {One of the most powerful elements is earth, the very ground upon which everything is placed and moves over. Earth is a male element and the whole Chamber of Earth gives you an impression of harshness, of power and weight. The element of Earth is very strong in here compared to the rest of the castle. The only exit is east.} {Endless Blight} {} {} {} {1} {} +E {18735} {e} {e} {2} {0} {} {1} {} {0} + +R {18737} {0} {} {Hall of Illusions} {} {The ceiling is really high up and the black ceiling looks to be made of the same kind of marble as the floor. Big, black candles are in candle holders in the entire corridor yet they seem to illuminate nothing. They are there yet not. An illusion like many others perhaps and you'll see plenty more before getting out of the Castle of Illusions.} {Endless Blight} {} {} {} {1} {} +E {18733} {n} {n} {1} {0} {} {1} {} {0} +E {18738} {s} {s} {4} {0} {} {1} {} {0} + +R {18738} {0} {} {Hall of Illusions} {} {The hall without end stretches out, straight as a line, endlessly in all directions. But does it really? Perhaps the endlessness of the corridors is merely another of the many illusions of the castle. Everything is real, and nothing is real in the Castle of Illusions. But death is as real here as outside the castle walls.} {Endless Blight} {} {} {} {1} {} +E {18737} {n} {n} {1} {0} {} {1} {} {0} + +R {18739} {0} {} {By the Black Doors} {} {North, south, east and west; in all directions black doors block your path. The steel doors look strange, they seem to emit a glow that lights up the room. What lies beyond the doors, whether it be danger or more corridors, is left for you to discover. The king of the castle created a guardian to guard the doors throughout eternity. To walk through a door you must first answer a riddle. Ask the wizard to unlock the door of your choice and answer his riddle to gain entry.} {Endless Blight} {} {} {} {1} {} +E {18740} {n} {n} {1} {0} {} {1} {} {0} +E {18743} {e} {e} {2} {0} {} {1} {} {0} +E {18747} {w} {w} {8} {0} {} {1} {} {0} +E {18746} {s} {s} {4} {0} {} {1} {} {0} +E {18724} {d} {d} {32} {0} {} {1} {} {0} + +R {18740} {0} {} {A Dark Corridor} {} {On the northern side of the black doors is a large dark corridor leading up to something unknown, something possibly dangerous. Black candles in silver candle holders hanging on the walls fill the corridor with a dim light that leaves strange shadows, some seemingly alive. The corridor continues to the north and some black doors are south.} {Endless Blight} {} {} {} {1} {} +E {18741} {n} {n} {1} {0} {} {1} {} {0} +E {18739} {s} {s} {4} {0} {} {1} {} {0} + +R {18741} {0} {} {Before the Throneroom} {} {In the old days a team of elite guards stood here, wearing shining breastplates and polished shields. They were the personal bodyguards of the king who resided in the throneroom to the north. The hall used to be decorated with ornaments and tapestries but now only black candles hang on the wall, spreading a dim light. To the north is the throneroom and south is a dark hallway.} {Endless Blight} {} {} {} {1} {} +E {18742} {n} {n} {1} {0} {} {1} {} {0} +E {18740} {s} {s} {4} {0} {} {1} {} {0} + +R {18742} {0} {} {The Throneroom of Illusions} {} {Evilness hits your face like a punch when entering this room. A revolting stench is hanging in the air together with a feeling of despair. A large throne of black marble is standing in the very middle of the room. The ceiling is about fifty spans above, but the black walls makes it feel smaller than earth. Revolting indeed, this is the home of the King of Illusions.} {Endless Blight} {} {} {} {1} {} +E {18741} {s} {s} {4} {0} {} {1} {} {0} + +R {18743} {0} {} {The Eastern Wing} {} {On the top floor of the castle there is an eastern wing leading to a tower in the eastern end of it. This was once a splendid corridor but with time it became the home of criminals. For the castle had no dungeons and there was no other place to put enemies of the king and the country. The eastern wing was the home of the most dangerous criminals. Murderers and rapists were thrown in here and left to die. West are some door and east a room.} {Endless Blight} {} {} {} {1} {} +E {18744} {e} {e} {2} {0} {} {1} {} {0} +E {18739} {w} {w} {8} {0} {} {1} {} {0} + +R {18744} {0} {} {A Guardroom} {} {A bunch of guards living in this room for a week at a time were supposed to watch the criminals in the tower above. This was the least wanted guardshift in the entire castle. Even walking the king's dogs was more appriciated than sitting here all night, having to listen to the screams from above. A large staircase is leading up in the tower above while a corridor is west.} {Endless Blight} {} {} {} {1} {} +E {18743} {w} {w} {8} {0} {} {1} {} {0} +E {18745} {u} {u} {16} {0} {} {1} {} {0} + +R {18745} {0} {} {Eastern Prisontower} {} {There are so many skeletons in here that you can't count them all even if you had a whole day and a whole night to do it in. This wasn't an ordinary prison. Being here meant that you would die within the nearest week or so. You were not served anything to eat and the other prisoners were so desperate for meat that they slew and ate their fellow prisoners. The savages living here all died however. When they stopped putting people in here, they ran out of food. Behind the remnants of some large oakdoors there is a staircase leading down.} {Endless Blight} {} {} {} {1} {} +E {18744} {d} {d} {32} {0} {} {1} {} {0} + +R {18746} {0} {} {Chamber of Blood} {} {In a time long ago, when the battle between the humans and the trollocs had just begun, blood was the currency of lands. Everything was paid in blood. Revenge, terror, conquerings. The plants feasted of the blood from dead bodies and strange new plants arose. This chamber is a lost piece of that time. A well in the middle of the room is filled with blood, human and trolloc. This is a center of evil in the castle and one can feel a pulling force coming from the well. Some black doors are north.} {Endless Blight} {} {} {} {1} {} +E {18739} {n} {n} {1} {0} {} {1} {} {0} + +R {18747} {0} {} {The Western Wing} {} {You are standing in the western wing of the Castle of Illusions with black walls surrounding you. The black stone is as old as the world and saw the light on the first morning before becoming a part of the Castle that was once known as the Castle of Splendour, residence of King Turto. The legend says that he made a deal with the Dark One himself, a bargain of which he did not keep his part. Some black doors are east while a room is west.} {Endless Blight} {} {} {} {1} {} +E {18739} {e} {e} {2} {0} {} {1} {} {0} +E {18748} {w} {w} {8} {0} {} {1} {} {0} + +R {18748} {0} {} {A Guardroom} {} {Once this room had a table, some chairs and a few guards in it. Now it as dead as the rest of the castle. Some stairs going up in the tower once lead to a large oakdoor behind which the criminals of this land were kept away from the outside world. Now the oakdoor is gone together with the criminals. If they did not kill eachother they died pretty fast up there without food and when the Dark One put his hand over this place it didn't take them long to vanish.} {Endless Blight} {} {} {} {1} {} +E {18747} {e} {e} {2} {0} {} {1} {} {0} +E {18749} {u} {u} {16} {0} {} {1} {} {0} + +R {18749} {0} {} {Western Prisontower} {} {The whole floor is covered with skeletons of since long dead prisoners of the castle. Some were murderers and rapists but most of them were just liberals opposing the king. That was not tolerated so they were thrown in here. And ending up in here meant certain death. You were not served any food so if you didn't die from hunger you were ripped appart by fellow prisoners desperate for some meat. Some stairs lead down.} {Endless Blight} {} {} {} {1} {} +E {18748} {d} {d} {32} {0} {} {1} {} {0} + +R {18750} {0} {} {Into the Caverns} {} {A slope of hard stone leads out to the barren plains of the Blight. A narrow archway of light just filters into the caves before it is overcome by the immense darkness of the caverns. The large rock tunnel leads off to the east, farther into the darkness that shrouds the tunnels that run underneath the mountain range. Stones and pieces of broken rock line the floor of the tunnel} {Beneath the Desolate Mountains} {} {} {} {1} {} +E {18751} {e} {e} {2} {0} {} {1} {} {0} +E {17645} {u} {u} {16} {0} {} {1} {} {0} + +R {18751} {0} {} {A Sweltering Tunnel} {} {The wide open tunnel narrows suddenly, becoming short and narrow. The stone walls in the tunnel trap in the heat of the caves, making this part of the caverns seem to swelter. The air is warm and humid, adding to the stench of decay that wafts through the caves. A thick layer of moss coats the walls and is covered with a slick sheen of condensation.} {Beneath the Desolate Mountains} {} {} {} {1} {} +E {18757} {n} {n} {1} {0} {} {1} {} {0} +E {18752} {e} {e} {2} {0} {} {1} {} {0} +E {18750} {w} {w} {8} {0} {} {1} {} {0} + +R {18752} {0} {} {Into the Blackness} {} {The deep, dark blackness of the tunnels hides much in the way of the layout of the tunnel and the inhabitants of the caves. The rough stone walls form a narrow tunnel that appears to run off to the east, west and south. The smooth, stone floor is covered with rocks of various sizes that lay strewn about. A light covering of moss coats the rock walls, and small droplets of water trickle from the ceiling.} {Beneath the Desolate Mountains} {} {} {} {1} {} +E {18754} {e} {e} {2} {0} {} {1} {} {0} +E {18751} {w} {w} {8} {0} {} {1} {} {0} +E {18753} {s} {s} {4} {0} {} {1} {} {0} + +R {18753} {0} {} {Along a Wall} {} {The thick stone walls narrow to form a slender crack in the rock. Jagged edges of broken stone protrude from the walls of the crack, grabbing and clinging to anything that passes. Pebbles cover the floor, broken pieces of the stone that forms the tunnels. The ceiling is high and hidden in the darkness. The crack makes a sharp turn to the north and east, where it opens up slightly.} {Beneath the Desolate Mountains} {} {} {} {1} {} +E {18752} {n} {n} {1} {0} {} {1} {} {0} +E {18755} {e} {e} {2} {0} {} {1} {} {0} + +R {18754} {0} {} {Along a Wall} {} {The dark tunnel narrows even more until it is almost more like a crack in the stone wall of the cave. Jagged edges of stone reach out from the wall, grabbing anything that they com into contact with. Large rocks and stones liter the floor of this narrow crack. The high ceiling disappears into the darkness above. The tunnel makes a sharp turn, running to the south and west.} {Beneath the Desolate Mountains} {} {} {} {1} {} +E {18752} {w} {w} {8} {0} {} {1} {} {0} +E {18755} {s} {s} {4} {0} {} {1} {} {0} + +R {18755} {0} {} {Above a Silent Pit} {} {The narrow cracks lead into a large open room with a deep hole in the center. Wide stone ledges run around the walls, and in a few places, rotted boards have been layed on the ledges across the pit in an attempt at a bridge. The pit itself is hidden in darkness, and the ground can not be seen through the blackness. The ceiling rises high above the pit, giving the room an eerie quality and an ability to echo even the smallest sound.} {Beneath the Desolate Mountains} {} {} {} {1} {} +E {18754} {n} {n} {1} {0} {} {1} {} {0} +E {18753} {w} {w} {8} {0} {} {1} {} {0} +E {18756} {d} {d} {32} {0} {} {1} {} {0} + +R {18756} {0} {} {In a Hollow Pit} {} {A few rotted boards, like those that lay across the mouth of the pit, lay on the ground of this deep hole, crumbling and infested with insects. The pitted rock walls of this oddly-shaped pit offer one place that can be climbed out of, but at the top of the wall, a loose board must be moved out of the way so that the rock ledge that surrounds the pit can be reached. The floor is grimy and covered with large stones and small pebbles. Small puddles of water have formed where droplets of water have fallen through the boards from the ceiling.} {Beneath the Desolate Mountains} {} {} {} {1} {} +E {18755} {u} {u} {16} {0} {} {1} {} {0} + +R {18757} {0} {} {A Darkened Cove} {} {This stone room forms almost a perfect semicircle of dark, grimy rock. A hole in the floor leads down a stone ramp into another part of the tunnel system. The round room ends in another tunnel that branches off to the south. Small stones and pebbles lay scattered all over the hard floor. Soft moss grows all over the walls. and a light dripping of water from the ceiling creates a thin film of water that covers the floor.} {Beneath the Desolate Mountains} {} {} {} {1} {} +E {18751} {s} {s} {4} {0} {} {1} {} {0} +E {18758} {d} {d} {32} {0} {} {1} {} {0} + +R {18758} {0} {} {A Stone Slope} {} {The stone walls of this tunnel lean into each other at crazy angles. Part of the wall has broken off, creating a doorway that leads up a slope and into another part of the cave system. The dark rock walls glisten with a sheen of condensation. A light coat of moss covers a few parts of the stone walls, and small puddles dot the floor from the droplets of water that fall from the ceiling. Rocks of various sizes lay scattered about the hard stone floor.} {Beneath the Desolate Mountains} {} {} {} {1} {} +E {18759} {n} {n} {1} {0} {} {1} {} {0} +E {18757} {u} {u} {16} {0} {} {1} {} {0} + +R {18759} {0} {} {In a Crumbling Tunnel} {} {The solid rock walls that form the rest of the cave system end here, resulting in a tunnel that is cracked and crumbling. Chunks of rock have fallen out of the unstable ceiling to lay in various places on the cracked stone floor. The walls look like they will cave in at any moment, as pieces of stone continually fall out of the fissures that spilt the rock. The tunnel breaks off to the east, west and south, leading to safer places in the caves.} {Beneath the Desolate Mountains} {} {} {} {1} {} +E {18763} {e} {e} {2} {0} {} {1} {} {0} +E {18760} {w} {w} {8} {0} {} {1} {} {0} +E {18758} {s} {s} {4} {0} {} {1} {} {0} + +R {18760} {0} {} {A Tunnel Covered In Odd Paintings} {} {The dark stone of the tunnels seems covered with some odd smudges. Upon closer inspection, what appears to be pictures rise up out of the black stone. Most of the walls of the tunnel are covered with wierd pictures and an angular script that has been left unintelligible by the extreme amount of time that has passed since they were painted. The drawings are a pale, red color, that resembles dried blood. Soft scuttling noises in the dark give away the movements of the bug life that inhabits the caves.} {Beneath the Desolate Mountains} {} {} {} {1} {} +E {18759} {e} {e} {2} {0} {} {1} {} {0} +E {18761} {w} {w} {8} {0} {} {1} {} {0} + +R {18761} {0} {} {Over Strewn Rubble} {} {This small cave is dark and dank. The hard stone of the tunnels bends here, winding to the east and to the south. Chunks of rock have been ripped from the walls, and the stones lay in large piles all over the floor. The cracks in the walls play host to a multitude of bugs and small animals that call these caves their home. Tiny drops of water fall from the ceiling and trickle down the walls, making the rocks slick with a grimy coating of slime and dirty water.} {Beneath the Desolate Mountains} {} {} {} {1} {} +E {18760} {e} {e} {2} {0} {} {1} {} {0} +E {18762} {s} {s} {4} {0} {} {1} {} {0} + +R {18762} {0} {} {A Pile of Dusty Bones} {} {Crushed bone and rock cover the hard, stone floor in a light powder. Bones lay scattered everywhere, from the huge leg bones of large blighted aminals down to the tiny bones of the smallest aminals that inhabit the blight. A tall pile of old, dusty bones line one of the walls of the cave, creating a sharply sloped ramp that leads to a hole in the stone near the ceiling of this small room. A tiny bar of light enters through that hole, creating a ring of light that does not enter far into the caverns.} {Beneath the Desolate Mountains} {} {} {} {1} {} +E {18761} {n} {n} {1} {0} {} {1} {} {0} +E {17646} {u} {u} {16} {0} {} {1} {} {0} + +R {18763} {0} {} {In a Cove} {} {This room is almost completely round, with a high, domed rock ceiling. a small hole in the wall to the west is the only think that disrupts the circular shape of this cave. Stalagtites, shiny and dripping with cold, black water, nearly reach the ground. A hole in the corner of the cave leads down into the tunnel systems of the caverns. Soft moss grows thick on the stone walls, feeding off the supply of water that drips from the ceiling, and trickles down the walls.} {Beneath the Desolate Mountains} {} {} {} {1} {} +E {18759} {w} {w} {8} {0} {} {1} {} {0} +E {18764} {d} {d} {32} {0} {} {1} {} {0} + +R {18764} {0} {} {Bottom of a Stone Ladder} {} {This small tunnel gives way into a larger room. One of the walls of the room is carved with deep pits and niches that seem to for a kind of ladder that leads up to where this small room opens up into another cave. Tiny pebbles and stones litter the floor, and a thin layer of moss covers the rock walls. Tiny drops of water run down the walls, coating the moss with a sheen of dampness.} {Beneath the Desolate Mountains} {} {} {} {1} {} +E {18765} {e} {e} {2} {0} {} {1} {} {0} +E {18763} {u} {u} {16} {0} {} {1} {} {0} + +R {18765} {0} {} {Through the Hollow Tunnels} {} {This large tunnel has a high arch for a ceiling, and a smooth stone floor. The rock walls curve gently off to the north and west. A thick growth of moss covers most of the stone walls and a constant drip of water supplies the moss with the nutrients it needs for survival. Light rustling of small insects echo off throughout the tunnel, and add an eerie quality to the dank, dark caves.} {Beneath the Desolate Mountains} {} {} {} {1} {} +E {18766} {n} {n} {1} {0} {} {1} {} {0} +E {18764} {w} {w} {8} {0} {} {1} {} {0} + +R {18766} {0} {} {The Bottom of a Chimney} {} {This large, open room is round, and is lined along the walls by a large ledge. At one point part of the ledge has crumbled, and leads down into the small room that can be viewed through the hole in the middle of the floor. To the north and south run more of the warren of tunnels that make up this cave system. Above this ledge lies more of the tall, narrow chimney that leads deep into the interior of the high mountains.} {Beneath the Desolate Mountains} {} {} {} {1} {} +E {18772} {n} {n} {1} {0} {} {1} {} {0} +E {18765} {s} {s} {4} {0} {} {1} {} {0} +E {18768} {u} {u} {16} {0} {} {1} {} {0} +E {18767} {d} {d} {32} {0} {} {1} {} {0} + +R {18767} {0} {} {A Stone Cellar} {} {This small, somewhat square room is rank with the smell of filth and decay. The bones of small cave animals line the floor, a testimony to the dangerous fall that can accompany a slip while climbing up the rock chimney that lies above. The walls are pitted providing hand and toe holds that allow more intelligent animals to climb out. Bugs scurry across the floor, racing for their homes inside the decaying rock walls.} {Beneath the Desolate Mountains} {} {} {} {1} {} +E {18766} {u} {u} {16} {0} {} {1} {} {0} + +R {18768} {0} {} {Inside the Chimney} {} {The stone rooms of the chimney begin to narrow a bit the higher into the mountains they reach. A smaller ledge runs along the walls. A large hole in part of the ledge leads down into the chimney below, while above, the chimney seems to go on forever in the darkness. Moss grows on the pits and holes in the walls and puddles of water lie over part of the ledge, making it slick and treacherous to cross.} {Beneath the Desolate Mountains} {} {} {} {1} {} +E {18769} {u} {u} {16} {0} {} {1} {} {0} +E {18766} {d} {d} {32} {0} {} {1} {} {0} + +R {18769} {0} {} {Inside the Chimney} {} {The circular rooms of this tall spire, narrow even more the closer they get to the top. The ledge around the rock wall is very thin, and small pebbles lay scattered all over it. The walls are pitted with small holes that tiny insects crawl into and out of. A light coating of moss covers various parts of the rock walls. The hole in the middle of the floor shows a drop into darkness, while above, the chimney leads higher into the mountains.} {Beneath the Desolate Mountains} {} {} {} {1} {} +E {18770} {u} {u} {16} {0} {} {1} {} {0} +E {18768} {d} {d} {32} {0} {} {1} {} {0} + +R {18770} {0} {} {Inside the Chimney} {} {This tiny round room leads out to the top of the tall chimney in the mountains. A narrow shaft of light barely breaks through the hole in the top of the spire, illuminating only part of this small cave, and none of the others below it. The ledge that circles the wall is extremely thin and narrow, with bits of it that seem to be crumbling in places. The wall are full of deep pits and holes that provide a makeshift ladder that leads out of the caves and onto a small ledge in the mountains.} {Beneath the Desolate Mountains} {} {} {} {1} {} +E {18771} {u} {u} {16} {0} {} {1} {} {0} +E {18769} {d} {d} {32} {0} {} {1} {} {0} + +R {18771} {0} {} {Atop a Chimney} {} {A narrow hole in the wall of the mountain opens to the outside. A narrow ledge runs to the south of this tall, thin spire. The ledge there is cracked and crumbling and does not appear very stable or safe. A look down shows the ground to be very far off, and a fall off of that unstable ledge would be certain death. The deep valleys and high peaks of the blighted mountains can be viewed from this vantage point, as well as the Blight that lies beyond the mountains.} {Beneath the Desolate Mountains} {} {} {} {1} {} +E {18770} {d} {d} {32} {0} {} {1} {} {0} + +R {18772} {0} {} {In a Depression} {} {The gently sloped wall creates a way to climb up into the tunnels above. The hard stone floor is rough, uneven and covered with sharp, pointed rocks that lay scattered about. This narrow crack leads off to the south. The rock walls are slick with condensation and a thin coat of moss prospers on the cold stone.} {Beneath the Desolate Mountains} {} {} {} {1} {} +E {18766} {s} {s} {4} {0} {} {1} {} {0} +E {18773} {u} {u} {16} {0} {} {1} {} {0} + +R {18773} {0} {} {On the Rim of a Crag} {} {The narrow, dark tunnel opens up into a small room. A small legde runs along one side of the wall. A look down shows a drop of indeterminable length into the darkness below. One part of the ledge has crumbled slightly, leaving just enough room to pass, and also creating a gentle slope down into the dark hole. Small rocks lay scattered about the ledge, and a thin coating of moss covers the walls creating a slick surface to try to hold on to. This is an excellent place to watch out for intruders.} {Beneath the Desolate Mountains} {} {} {} {1} {} +E {18787} {e} {e} {2} {0} {} {1} {} {0} +E {18774} {w} {w} {8} {0} {} {1} {} {0} +E {18772} {d} {d} {32} {0} {} {1} {} {0} + +R {18774} {0} {} {A Charred Tube} {} {Dirty ash and soot covers the walls and ceiling completely. The floor is dotted with patched of thick soot, spaced inbetween the patches of open, smooth stone. Small droplets of water trickle down the walls and drop from the ceiling, smearing the ash and soot and creating a thick, dirty mixture. The tunnel bends off the the east, leading into deep darkness.} {Beneath the Desolate Mountains} {} {} {} {1} {} +E {18775} {n} {n} {1} {0} {} {1} {} {0} +E {18773} {e} {e} {2} {0} {} {1} {} {0} + +R {18775} {0} {} {A Charred Break in the Tunnels} {} {A thick layer of black soot covers the walls and ceiling of the tunnel, like a huge fire roared through this tunnel and cooked the hard stone. Chips of blackened, softened rock flake off the normally sturdy stone walls. Water droplets mix with the ash on the ground, creating a muddy mixture that covers the ground. To the west, the tunnel still gives off the appearance of having been engulfed by roaring flames of fire.} {Beneath the Desolate Mountains} {} {} {} {1} {} +E {18778} {n} {n} {1} {0} {} {1} {} {0} +E {18776} {w} {w} {8} {0} {} {1} {} {0} +E {18774} {s} {s} {4} {0} {} {1} {} {0} + +R {18776} {0} {} {A Charred Tunnel} {} {The charred walls of the tunnels continue to the east and west. Small pieces of the stone walls, burned and black with soot, cover the ground. The walls are devoid of any moss or plant life, but a small amount of water still drips through the pores in the stone ceiling, creating a muddy mixture on the ground.} {Beneath the Desolate Mountains} {} {} {} {1} {} +E {18775} {e} {e} {2} {0} {} {1} {} {0} +E {18777} {w} {w} {8} {0} {} {1} {} {0} + +R {18777} {0} {} {A Charred Tunnel} {} {The tunnel ends here, in a corner that is black and covered with ashes. A darkened wall creates a gentle slope that leads up into a different part of the cavern system. Small streamlets of water trickle down the slope and the walls of the cavern. The floor is covered with shallow puddles that are inhabited by the insects that call the cave system home.} {Beneath the Desolate Mountains} {} {} {} {1} {} +E {18776} {e} {e} {2} {0} {} {1} {} {0} +E {17686} {u} {u} {16} {0} {} {1} {} {0} + +R {18778} {0} {} {Through the Tunnels} {} {Stagnant air fills the tunnels with the smell of mold and decay. Cold, dirty water drips to the ground from the porous, stone ceiling, and forms small puddles in the shallow indentions on the ground. A thick crop of moss grows wildly over the rocks walls. Soft scuttling sounds can be heard through the darkness as small bugs and lizards race around under their cover blackness.} {Beneath the Desolate Mountains} {} {} {} {1} {} +E {18779} {n} {n} {1} {0} {} {1} {} {0} +E {18775} {s} {s} {4} {0} {} {1} {} {0} + +R {18779} {0} {} {Through the Tunnels} {} {The dark tunnel breaks here, heading off to the north or south. To the north, the tunnel seems to lean in more oppressively and becomes very narrow. To the south, the tunnel appears to run along normally for a short while. A large pool of black water collects in the middle of the floor, being fed by the many drops of water that rain down from the ceiling.} {Beneath the Desolate Mountains} {} {} {} {1} {} +E {18785} {n} {n} {1} {0} {} {1} {} {0} +E {18780} {w} {w} {8} {0} {} {1} {} {0} +E {18778} {s} {s} {4} {0} {} {1} {} {0} + +R {18780} {0} {} {Through the Tunnels} {} {A slick surface of slime coats the floor, and adds to the general stench of mold and mildew that permeate the tunnel system. Drops of cold, foul water fall gently to the floor, and small rivulets stream down the walls to puddle on the floor. A light layer of soft moss grows in patches on the tunnel walls.} {Beneath the Desolate Mountains} {} {} {} {1} {} +E {18779} {e} {e} {2} {0} {} {1} {} {0} +E {18781} {w} {w} {8} {0} {} {1} {} {0} + +R {18781} {0} {} {A Break in the Tunnel} {} {The tunnel curves its way to the north and east. The sheer walls of the tunnel seem to slope slightly, the floor being made smaller in area than the ceiling. Darkness shrouds the caves and hides the sights, but not the sounds of the small creatures that inhabit these tunnels. A thin crop of moss clings lightly to the sides of the smooth, rock walls.} {Beneath the Desolate Mountains} {} {} {} {1} {} +E {18782} {n} {n} {1} {0} {} {1} {} {0} +E {18780} {e} {e} {2} {0} {} {1} {} {0} + +R {18782} {0} {} {A Slimy Tunnel} {} {A thick coat of slimy moss covers the walls of the tunnel. Water flows down the tunnel walls, and drips softly to the floor from the ceiling, creating small pudles on the stone ground. A moldy, slick substance has formed on the floor and gives off an unpleasant smell that diffuses throughout the tunnels.} {Beneath the Desolate Mountains} {} {} {} {1} {} +E {18783} {n} {n} {1} {0} {} {1} {} {0} +E {18781} {s} {s} {4} {0} {} {1} {} {0} + +R {18783} {0} {} {A Slimy Tunnel} {} {Cold streams of water trickle down the hard stone walls, and drip from small holes in the ceiling. Thick moss coats the walls of the tunnel, feeding off the constant flow of water. A thin film of mildew has grown on the floor of the cavern, creating a slick surface that adds to the moldy smell that wafts throughout the caverns.} {Beneath the Desolate Mountains} {} {} {} {1} {} +E {18784} {n} {n} {1} {0} {} {1} {} {0} +E {18782} {s} {s} {4} {0} {} {1} {} {0} +E {18592} {u} {u} {16} {0} {} {1} {} {0} + +R {18784} {0} {} {A Slimy Slope} {} {A small stream of water and slime coat the walls and floor of this slope making it extremely slippery. Fine crops of delicate moss cling to the walls and ceiling, and add to the smell of mildew that hangs in the musty, choking air. In the dim light of the tunnel, a drop off can just be made out, as well as a continuation of the tunnel to the south.} {Beneath the Desolate Mountains} {} {} {} {1} {} +E {18783} {s} {s} {4} {0} {} {1} {} {0} +E {18799} {d} {d} {32} {0} {} {1} {} {0} + +R {18785} {0} {} {A Narrowing Tunnel} {} {The tunnel walls seem to collapse inward, creating a tunnel that narrows dramatically when compared to the tunnels to the south. Water droplets drip from the celing, and seep through the deep cracks in the stone walls. A thick coat of moss covers the walls and part of the floor.} {Beneath the Desolate Mountains} {} {} {} {1} {} +E {18786} {n} {n} {1} {0} {} {1} {} {0} +E {18779} {s} {s} {4} {0} {} {1} {} {0} + +R {18786} {0} {} {A Small Ledge} {} {A small ledge juts out from the hard stone that makes up the caves. It appears that the ledge sits over a very deep pit, but in the darkness of the caverns, the bottom of the pit cannot be seen. The ground is slick with condensation, and the smooth rock walls behind the ledge are covered in thick, green moss and offer no handholds.} {Beneath the Desolate Mountains} {} {} {} {1} {} +E {18785} {s} {s} {4} {0} {} {1} {} {0} +E {18798} {d} {d} {32} {0} {} {1} {} {0} + +R {18787} {0} {} {Around a Turn} {} {The dark tunnel narrows even more here, the walls seeming to close in on one another. Large patches of moss cling to the smooth stone of the walls living comfortably on the constant supply of nutrient rich water that trickles down the walls and drops from the ceiling. Large puddles make slick spots on the smooth, stone floor. To the west, the tunnels opens up into a dark room.} {Beneath the Desolate Mountains} {} {} {} {1} {} +E {18788} {n} {n} {1} {0} {} {1} {} {0} +E {18773} {w} {w} {8} {0} {} {1} {} {0} + +R {18788} {0} {} {Through a Stagnant Tunnel} {} {A thick coat of slime oozes down the cool walls of the tunnel and makes jelly-like puddles on the floor. Drops of water trickle down from the ceiling keeping the slime moist, and helping add the the decaying stench of the tunnel. Small puddles of dark, foul and cold water pool in the shallow indentions on the hard, stone floor.} {Beneath the Desolate Mountains} {} {} {} {1} {} +E {18789} {n} {n} {1} {0} {} {1} {} {0} +E {18787} {s} {s} {4} {0} {} {1} {} {0} + +R {18789} {0} {} {Through a Stagnant Tunnel} {} {The air is thick with a pungent, moldy smell coming from the decaying moss and the dead bodies of the cave-dwelling animals. Small pools of water collect on the floor and mix with the grains of fine gravel that cover the floor, creating a dirty mixture that adds to the slickness of the stone ground.} {Beneath the Desolate Mountains} {} {} {} {1} {} +E {18790} {n} {n} {1} {0} {} {1} {} {0} +E {18788} {s} {s} {4} {0} {} {1} {} {0} + +R {18790} {0} {} {Along the Cracked Tunnel} {} {Large cracks run through the stone, and the walls of the tunnel seem to lean in slightly, creating a close, stifling environment. Pieces of rock litter the floor where chunks stone have broken out of the walls. The stone here is dry and moss-free, unlike much of the rest of the tunnels. To the east, the bottom of a rotted ladder leads off into the darkness above.} {Beneath the Desolate Mountains} {} {} {} {1} {} +E {18792} {n} {n} {1} {0} {} {1} {} {0} +E {18791} {e} {e} {2} {0} {} {1} {} {0} +E {18789} {s} {s} {4} {0} {} {1} {} {0} + +R {18791} {0} {} {Bottom of a Ladder} {} {A narrow, rotting ladder leads through a hole in the ceiling. The smooth sides of the cavern are completely verticle here, leaving the ladder as the only way to climb out of this part of the tunnels. A thin coat of slime resides on the ladder, creating a very slick surface. Little pieces of broken stone lay scattered about the hard floor, around the feet of the ladder.} {Beneath the Desolate Mountains} {} {} {} {1} {} +E {18790} {w} {w} {8} {0} {} {1} {} {0} +E {18800} {u} {u} {16} {0} {} {1} {} {0} + +R {18792} {0} {} {A Moss-Covered Turn} {} {The tunnel continues to wind around, this time taking a curve that twists the tunnel to the east and south. Moss grows heavily here, coverin almost every part of the ceiling and walls. The floor, while not coated with moss, is lightly dusted with a covering of loose gravel. No water drips freely here, but a thin gloss of dampness covers the top of the moss.} {Beneath the Desolate Mountains} {} {} {} {1} {} +E {18793} {e} {e} {2} {0} {} {1} {} {0} +E {18790} {s} {s} {4} {0} {} {1} {} {0} + +R {18793} {0} {} {A Turn in the Tunnel} {} {A rounded curve in the tunnel system makes the tunnel run to the north and to the west. Tiny pieces of gravel cover the floor, and mix together with the puddles of water to create a silty, slick mixture that coats the floor. Lush batches of soft moss cling to the stone walls, feeding off the mineral rich water that runs down the sides of the tunnel.} {Beneath the Desolate Mountains} {} {} {} {1} {} +E {18794} {n} {n} {1} {0} {} {1} {} {0} +E {18792} {w} {w} {8} {0} {} {1} {} {0} + +R {18794} {0} {} {An Underground Tunnel} {} {The cold, dark tunnel appears to sink lower into the earth, with the slight shift of the ground. The tunnel runs to the north and to the south, leading further into the shadowy caves and tunnels. A light coating of moss covers the walls, running all the way to the ceiling. Small drops of water fall delicately to the floor from the cold stone walls and ceiling.} {Beneath the Desolate Mountains} {} {} {} {1} {} +E {18795} {n} {n} {1} {0} {} {1} {} {0} +E {18793} {s} {s} {4} {0} {} {1} {} {0} + +R {18795} {0} {} {A Bend in the Dark Tunnel} {} {The hard stone of the tunnel forms a gentle, natural curve that swings to the south. The rounded walls are rich with moss and some small bugs that make their home in the dark, dank tunnels. Loose gravel covers the floor, and when teamed with the shallow puddles created by the water dripping from the ceiling and running down the walls, forms a surface that is very slippery.} {Beneath the Desolate Mountains} {} {} {} {1} {} +E {18796} {w} {w} {8} {0} {} {1} {} {0} +E {18794} {s} {s} {4} {0} {} {1} {} {0} +E {18616} {u} {u} {16} {0} {} {1} {} {0} + +R {18796} {0} {} {A Dank Tunnel} {} {Small pieces of gravel lay littered about the cold floor, testimony to the weathering that the small rivulets of water have done to the ceiling and walls of the tunnel. The darkness of the tunnel is thick and oppressive, nearly blocking out the sights to the east and west. Small pools of water form on the stone floor, black and cold, from the water that drips from the ceiling and runs down the walls.} {Beneath the Desolate Mountains} {} {} {} {1} {} +E {18795} {e} {e} {2} {0} {} {1} {} {0} +E {18797} {w} {w} {8} {0} {} {1} {} {0} + +R {18797} {0} {} {A Dank Tunnel} {} {The large stone tunnel runs off to the east and west. Cold, hard stone makes up the ceiling, walls and floor of this narrow tunnel system. Water drips down from the ceiling and puddles in the smooth rock floor. A light covering of moss coats the walls, and adds to the musty, mildewy smell that permeates the caves.} {Beneath the Desolate Mountains} {} {} {} {1} {} +E {18796} {e} {e} {2} {0} {} {1} {} {0} +E {18798} {w} {w} {8} {0} {} {1} {} {0} + +R {18798} {0} {} {A Dank Tunnel} {} {The darkness of the caverns creates eerie, dark shadows that play along the wall of this tunnel. It dead-ends into a wall of thick stone, covered with a large growth of the moss that inhabits the caves. A large stone lip protrudes out of the ground next to a wide hole that leads into a deeper darkness, and guards against any unfortunate falls into the pit.} {Beneath the Desolate Mountains} {} {} {} {1} {} +E {18797} {e} {e} {2} {0} {} {1} {} {0} + +R {18799} {0} {} {A Slimy Pit} {} {The steep, slick slope slides down onto a mat of rotting leaves and plants. Darkness engulfs this pit, but enough light shines from the tunnel above to show that there is only one way out. Slimy moss clings to the sides of the cavern, and small rivulets of water stream down the sides of the slick stone. The climb out of the pit is not easy, for the water and moss create a surface that is not easy to hold on to.} {Beneath the Desolate Mountains} {} {} {} {1} {} +E {18798} {u} {u} {16} {0} {} {1} {} {0} + +R {18800} {0} {} {On Top of a Rotted Ladder} {} {The top of the rotted ladder leans drunkenly against the hard stone of the caves. The narrow hole in the floor leads up into an open room that extends out to the east. A small, cramped tunnel runs off the rooms to the south. The hard floor is dry and devoid of the plant life that sprouts elsewhere in the cavern system. This room is rather large and the ceiling is high, but the air is still musty and moldy and the room still teems with bug life.} {Beneath the Desolate Mountains} {} {} {} {1} {} +E {18801} {e} {e} {2} {0} {} {1} {} {0} +E {18804} {s} {s} {4} {0} {} {1} {} {0} +E {18791} {d} {d} {32} {0} {} {1} {} {0} + +R {18801} {0} {} {Across the Cracked Floor} {} {The airy room of this cramped cavern system quickly narrows into tunnels to the east. Thin cracks lace the floor, creating an intricate web across the ground. Larger, thicker cracks break the walls and cause large pieces of stone to jut out into the room. To the west, the top of a brokendown ladder leads down deeper into the caves.} {Beneath the Desolate Mountains} {} {} {} {1} {} +E {18802} {e} {e} {2} {0} {} {1} {} {0} +E {18800} {w} {w} {8} {0} {} {1} {} {0} + +R {18802} {0} {} {Through a Cracked Tunnel} {} {Deep cracks break the hard stone wall into hundreds of different sections. Grains of finely ground rock pile up on the floor at the bottom of the cracks, and create a film of dust on the stone floor. The ceiling is low and oppressing, creating a claustrophobic environment. Soft scuttling sounds echo faintly through the tunnels, giving away the small insects and animals that live in the caves.} {Beneath the Desolate Mountains} {} {} {} {1} {} +E {18801} {w} {w} {8} {0} {} {1} {} {0} +E {18803} {s} {s} {4} {0} {} {1} {} {0} + +R {18803} {0} {} {Along the Cracked Floor} {} {The small tunnel to the north leads into this large open room. Wide, deep fissures cut open the floor, and open up holes that lead into darkness. A fall into one of these cracks could last forever, as the ground is hidden in the blackness. The ceiling towers above, offering some relief from the cramped tunnels. Small rocks broken from the stone lie scattered across the ground.} {Beneath the Desolate Mountains} {} {} {} {1} {} +E {18802} {n} {n} {1} {0} {} {1} {} {0} +E {18807} {s} {s} {4} {0} {} {1} {} {0} + +R {18804} {0} {} {In a Cracked Tunnel} {} {A stale breeze blows through the rotting tunnels, pushing around the musty air of the tunnels. The floor is dry, and the rock is split by millions of tiny cracks that snake in every direction. Chunks of stone that have been broken from their place among the bedrock of the caverns lay strewn about the floor, creating small havens and life that may inhabit the tunnels.} {Beneath the Desolate Mountains} {} {} {} {1} {} +E {18800} {n} {n} {1} {0} {} {1} {} {0} +E {18805} {s} {s} {4} {0} {} {1} {} {0} + +R {18805} {0} {} {A Turn in the Cracked Tunnel} {} {The cracked walls of the tunnel system take a sharp curve to the east, creating a large break in the corner that appears to house many of the creatures that live in the caverns. Large fissures streak across the ceiling, down the walls, and end about halfway across the floor of the tunnel. The broken path that the tunnels create continues on to the east.} {Beneath the Desolate Mountains} {} {} {} {1} {} +E {18804} {n} {n} {1} {0} {} {1} {} {0} +E {18806} {e} {e} {2} {0} {} {1} {} {0} + +R {18806} {0} {} {Along the Cracked Walls} {} {The dark, dry tunnels eventually lead into a huge room to the east. The cracks in the floor of the tunnels seem to run toward the large, stone room. Cracks lace the walls and the ceiling, creating an intricate spiderweb of fissures. Rocks of all sizes, from tiny grains of sand, to large stones cover the floor, creating a gritty surface.} {Beneath the Desolate Mountains} {} {} {} {1} {} +E {18807} {e} {e} {2} {0} {} {1} {} {0} +E {18805} {w} {w} {8} {0} {} {1} {} {0} + +R {18807} {0} {} {Standing on a Cracked Floor} {} {The open room continues, with its thick stone walls broken up by large cracks that continue down the walls and onto the floor. Off to the east, a small hole in the wall marks the begining of another set of narrow, dark tunnels. Tiny insects crawl into and out of the breaks in the walls of the room. Large rocks dot the floor and create homes for the animals that live in the dark caverns.} {Beneath the Desolate Mountains} {} {} {} {1} {} +E {18803} {n} {n} {1} {0} {} {1} {} {0} +E {18808} {e} {e} {2} {0} {} {1} {} {0} +E {18806} {w} {w} {8} {0} {} {1} {} {0} + +R {18808} {0} {} {A Intersection in the Tunnels} {} {A low archway of dark, dirty stone connects this open room with the room to the west. Tunnels lead off in all directions disappearing into the deep blackness that shrouds the gloomy tunnels. Faint dripping sounds can be heard as tiny droplets of water trickle to the ground from the high ceiling above. The rock walls that stand inbetween the tunnels are covered in a light coating of moss.} {Beneath the Desolate Mountains} {} {} {} {1} {} +E {18809} {n} {n} {1} {0} {} {1} {} {0} +E {18819} {e} {e} {2} {0} {} {1} {} {0} +E {18807} {w} {w} {8} {0} {} {1} {} {0} +E {18816} {s} {s} {4} {0} {} {1} {} {0} + +R {18809} {0} {} {A Dark Cove in the Tunnels} {} {The black stone forms a semicircular room, with one exit leading into the tunnels to the south. A small hole in the floor leads down into pitch darkness, and a short lip around the hole is the only thing that protects from a slip into it. Moss grows thickly on the walls and the floor is home to many small puddles that are constantly fed by the droplets of water that trickle from the ceiling and walls.} {Beneath the Desolate Mountains} {} {} {} {1} {} +E {18808} {s} {s} {4} {0} {} {1} {} {0} +E {18810} {d} {d} {32} {0} {} {1} {} {0} + +R {18810} {0} {} {Bottom of a Rock Slide} {} {A sharp, steep slope blocks the way to the small opening in the ceiling. Pieces of rock pile at the bottom of this treacherous rock slide. A thin film of dust seems to hang in the air, mixing with the humidity to create a thick, moldy smell. The small room is damp, with moss covering the walls. To the north, the caverns continue their twisting and turning.} {Beneath the Desolate Mountains} {} {} {} {1} {} +E {18811} {n} {n} {1} {0} {} {1} {} {0} + +R {18811} {0} {} {A Darkened Tunnel} {} {Black walls of hard stone form the arc of the ceiling and walls of the tunnel. The solid stone floor is littered with rocks and the occasional puddle of dirty water. Thick moss grows in the dankness of the tunnel fed by the constant supply of water that trickles down the stone walls. The dark tunnel bends, turning off to the east or to the south.} {Beneath the Desolate Mountains} {} {} {} {1} {} +E {18812} {e} {e} {2} {0} {} {1} {} {0} +E {18810} {s} {s} {4} {0} {} {1} {} {0} + +R {18812} {0} {} {A Darkened Tunnel} {} {The low ceiling and the narrowness of the tunnel gives it a squashed appearance. Even in the darkness eerie shadows play along the uneven walls. The smooth stone floor is cold, hard and littered with small rocks. Tiny drops of black water rain down from the ceiling and puddle on the floor.} {Beneath the Desolate Mountains} {} {} {} {1} {} +E {18813} {e} {e} {2} {0} {} {1} {} {0} +E {18811} {w} {w} {8} {0} {} {1} {} {0} + +R {18813} {0} {} {A Darkened Tunnel} {} {Tiny cracks lace the walls, and from out of those cracks moss grows and covers everything from the ceiling to the cold floor. Dirty water trickles down the sides of the tunnels and adds to the humidity and moldy smell that wafts throughout the caverns. The tunnel appears to run fairly straight from the east to the west, only being interrupted occasionally by a small part of the walls jutting out into the center of the tunnel.} {Beneath the Desolate Mountains} {} {} {} {1} {} +E {18814} {e} {e} {2} {0} {} {1} {} {0} +E {18812} {w} {w} {8} {0} {} {1} {} {0} + +R {18814} {0} {} {A Darkened Tunnel} {} {Dirty black stone forms this part of the tunnel. Not much of the stone can be seen, however, from the thick mat of moss that covers the rocks walls and part of the ceiling. The cold, hard floor is uneven and scattered pieces of rock lay strewn about. The narrow, dark tunnel continues on in a mostly straight manner to the east and west.} {Beneath the Desolate Mountains} {} {} {} {1} {} +E {18815} {e} {e} {2} {0} {} {1} {} {0} +E {18813} {w} {w} {8} {0} {} {1} {} {0} + +R {18815} {0} {} {Bottom of a Small Climb} {} {The small tunnel dead-ends here, but a jagged, uneven walls makes it possible to climb out of the tunnels. A shaft of light from a hole in the ceiling, cuts through the darkness. The pitted and dented rock wall underneath the hole offers the only other exit from the tunnels, except to the west, where the tunnels reach deeper into the caves.} {Beneath the Desolate Mountains} {} {} {} {1} {} +E {18814} {w} {w} {8} {0} {} {1} {} {0} +E {18639} {u} {u} {16} {0} {} {1} {} {0} + +R {18816} {0} {} {In a Decaying Tube} {} {The round tunnel slopes gently as it runs to the north and south. Cold streamlets of black water trickle down along the floor and helps to nourish the supply of moss that grows on the walls. A smell of mold and decay permeates this tunnel, and adds to the rank smell of the caves.} {Beneath the Desolate Mountains} {} {} {} {1} {} +E {18808} {n} {n} {1} {0} {} {1} {} {0} +E {18817} {s} {s} {4} {0} {} {1} {} {0} + +R {18817} {0} {} {Upon a Pile of Rubble} {} {In this part of the tunnels. partial pieces of the staone walls have collapsed in. Huge, gaping holes mar the smooth surface of the rock. The ceiling is broken by large chunks of the stone that has been jarred loosed and fallen to the floor. All the extra stone that was removed from the walls and ceiling has collected into a huge pile that covers most of the middle of this narrow cave and almost blocks out the hole in the wall to the east that leads out of this part of the tunnel.} {Beneath the Desolate Mountains} {} {} {} {1} {} +E {18816} {n} {n} {1} {0} {} {1} {} {0} +E {18818} {e} {e} {2} {0} {} {1} {} {0} + +R {18818} {0} {} {Aside a Collapsed Wall} {} {In this small room, one of the walls of the tunnel has completely collapsed leaving a very treacherous paththat leads down and deeper into the caves. What is left of the collapsed walls is merely a huge hole in the hard stone of the caverns. Pieces of rock and debris from the broken wall litter the portion of good floor in this room, and also lay scattered on the path down.} {Beneath the Desolate Mountains} {} {} {} {1} {} +E {18817} {w} {w} {8} {0} {} {1} {} {0} +E {18823} {d} {d} {32} {0} {} {1} {} {0} + +R {18819} {0} {} {Through a Tube} {} {Hollowed rock forms a rounded tunnel, almost in the shape of a large tube. The stone lining the inside of the tube is smoooth and slick, with the thick coating of moss that clings to the rock. Humid air sits heavily inside the tunnel and creates a thin film of condenstaion on top of the moss.} {Beneath the Desolate Mountains} {} {} {} {1} {} +E {18820} {e} {e} {2} {0} {} {1} {} {0} +E {18808} {w} {w} {8} {0} {} {1} {} {0} + +R {18820} {0} {} {In a Tube} {} {Round, smooth walls of dark, dirty stone cteate a tunnel that is slightly in the shape of a tube. A branch in the tunnel leads off to the south or to the east, both branches leading into a thick darkness. To the west, a large stone staircase leads out of the dank caverns. Soft moss cling to the sides of the rock tunnel continually being nourished by the supply of water that drips from the rounded ceiling.} {Beneath the Desolate Mountains} {} {} {} {1} {} +E {18821} {e} {e} {2} {0} {} {1} {} {0} +E {18819} {w} {w} {8} {0} {} {1} {} {0} +E {18822} {s} {s} {4} {0} {} {1} {} {0} + +R {18821} {0} {} {Bottom of a Natural Rock Stairwell} {} {Broken rock forms huge, deep stairs that lead high up to the top of the caves. Large rocks lay scattered about the ground, mixed with small pebbles, creating unsure footing. Moss grows on the stairs, making them slick, and adding a pungent moldy smell to the already dank air. Off to the west, a dark hole is carved into the stone, leading deeper into the caves.} {Beneath the Desolate Mountains} {} {} {} {1} {} +E {18820} {w} {w} {8} {0} {} {1} {} {0} +E {18641} {u} {u} {16} {0} {} {1} {} {0} + +R {18822} {0} {} {In a Crack} {} {This split in the cave wall is very narrow, barely wide enough for one person. The ceiling is hidden in the darkness high above. Rocks broken off from the split in the in the stone lay scattered on the ground. The sharp edges of the broken stone walls of the crack seem to grab and tear at anything that passes through the crack.} {Beneath the Desolate Mountains} {} {} {} {1} {} +E {18820} {n} {n} {1} {0} {} {1} {} {0} +E {18823} {d} {d} {32} {0} {} {1} {} {0} + +R {18823} {0} {} {At the Head of a Run} {} {There is a small drop in the floor from the hole in the ceiling that led from the cave with the collapsed wall. There is a small repreive in narrowness of the tunnel here before a waist-high opening in the rock wall to the east forces you back into the tunnel system. Old slime and mold coat the walls of this decaying rock tunnel.} {Beneath the Desolate Mountains} {} {} {} {1} {} +E {18824} {e} {e} {2} {0} {} {1} {} {0} + +R {18824} {0} {} {In a Decaying Run} {} {The mold and slime of this damp stone tunnel becomes increasing thick and adds to the general smell of decay that is prevalant in this old cave system. The short tunnel takes a turn to the south and to the west leading on into the deep darkness of the caves. Tiny drops of cold, black water drip from the ceiling or trickle along the hard walls, covering the mold in a layer of moisture.} {Beneath the Desolate Mountains} {} {} {} {1} {} +E {18823} {w} {w} {8} {0} {} {1} {} {0} +E {18825} {s} {s} {4} {0} {} {1} {} {0} + +R {18825} {0} {} {A Decaying Turn} {} {This tiny, narrow tunnel takes a soft bend to the north and east. A thick, heavy covering of damp moss lines the walls and the ceiling of the tunnel. Water drops from the ceiling into small puddles on the ground, or runs down the walls, making the moss slick and damp, and adding to the stench of decay that wafts throughout the whole cave sysytem} {Beneath the Desolate Mountains} {} {} {} {1} {} +E {18824} {n} {n} {1} {0} {} {1} {} {0} +E {18826} {e} {e} {2} {0} {} {1} {} {0} + +R {18826} {0} {} {Along a Decaying Run} {} {Smooth, black stone forms the ceiling, floor and walls of this somewhat round tunnel. A thick crop of moss grows along the walls and ceiling, clinging to the stone and being nourished by the contant supply of cold, black water that trickls through the caves. A foul stench of decay radiates throughout the caverns, seeming more prevelant here.} {Beneath the Desolate Mountains} {} {} {} {1} {} +E {18827} {e} {e} {2} {0} {} {1} {} {0} +E {18825} {w} {w} {8} {0} {} {1} {} {0} + +R {18827} {0} {} {A Decaying Turn} {} {This slimy tunnel makes a gentle turn to the north and west. Moss covers much of the tunnel, growing and clinging to the smooth stone walls and ceiling. A thick, mucus-like slime drips from the ceiling, forming puddles of a rank, jelly substance on the floor. There is a general smell of decay here, much like that which wafts throughout the rest of the caves.} {Beneath the Desolate Mountains} {} {} {} {1} {} +E {18828} {n} {n} {1} {0} {} {1} {} {0} +E {18826} {w} {w} {8} {0} {} {1} {} {0} + +R {18828} {0} {} {In Front of a Ledge} {} {The tunnel system ends here, running into a hard, stone wall. A little ways off the ground, a large rock ledge juts out into this tiny room in the caves. Above the ledge, a small hole in the stone allows a beam of bright light to just make it into the otherwise dark caverns. There is sharply slanting slope, covered with tiny pebbles, that runs from the ledge to the small hole, allowing a way out of the caves and into the Blight.} {Beneath the Desolate Mountains} {} {} {} {1} {} +E {18827} {s} {s} {4} {0} {} {1} {} {0} +E {18643} {u} {u} {16} {0} {} {1} {} {0} + +R {18829} {0} {} {A Decaying Mine Shaft} {} {Timbers in varying stages of decay line the walls, in no better condition than those providing support. The wood varies between dripping a vile black slime and supporting a variety of black moss. The passage widens slightly, skirting what appears to be a sheer shaft running deeper into the bowels of the mountain. A dreadful stench fills the air.} {Blighted Mountains} {} {} {} {1} {} +E {18830} {e} {e} {2} {0} {} {1} {} {0} +E {18702} {w} {w} {8} {0} {} {1} {} {0} + +R {18830} {0} {} {A Glittering Vein} {} {The tunnel ends here, amidst a pile of shattered timbers and crushed rock. The passageway to the east has long since been destroyed by the rotting of the wood. Glittering against the green-tinged rock is a fine line of gold, the ultimate goal of the mine.} {Blighted Mountains} {} {} {} {1} {} +E {18829} {w} {w} {8} {0} {} {1} {} {0} +E {18831} {d} {d} {32} {0} {} {1} {} {0} + +R {18831} {0} {} {Beneath the Mine} {} {Rusted iron sconces hold blackened torches long extinguished. The craggy rocks walls still bear some glittering gold veins, but the mine has long ago been abandoned. The tunnel extends into darkeness to the west.} {Blighted Mountains} {} {} {} {1} {} +E {18832} {w} {w} {8} {0} {} {1} {} {0} +E {18830} {u} {u} {16} {0} {} {1} {} {0} + +R {18832} {0} {} {Dark Depths of the Mine} {} {No light reaches the murky depths of this long abandoned stretch of the mining tunnel. Small fragments of gold embedded in the rock walls indicate that this section of the tunnel was left largely intact, its resources abandoned. The air is stale, no breeze reaches this far below the mountain.} {Blighted Mountains} {} {} {} {1} {} +E {18833} {n} {n} {1} {0} {} {1} {} {0} +E {18831} {e} {e} {2} {0} {} {1} {} {0} +E {18834} {w} {w} {8} {0} {} {1} {} {0} + +R {18833} {0} {} {A Dead-End Beneath the Mine} {} {The small tunnel beneath the mines ends abruptly here. No light penetrates into these depths of the mountain, yet pitch black shadows seem to intermittently pass through the room enhancing it's darkeness.} {Blighted Mountains} {} {} {} {1} {} +E {18832} {s} {s} {4} {0} {} {1} {} {0} + +R {18834} {0} {} {A Dark Chamber} {} {The dark tunnel widens here, forming a circular chamber of pitch black rock. The floor is smooth, cool slabs of the ebony rock with scattered piles of dark clothing. Shadows, darker than the lightless tunnel, pass across the jagged walls of the chamber as if warning of another presence in this seemingly abandoned place.} {Blighted Mountains} {} {} {} {1} {} +E {18832} {e} {e} {2} {0} {} {1} {} {0} +E {18835} {d} {d} {32} {0} {} {1} {} {0} + +R {18835} {0} {} {Deepest Depths of the Mine} {} {A huge chamber at the very depths of the mine sprawls out before you. The ceiling rises a good ten spans above the ebony floor. The walls are framed with wide wooden support beams, which are in surprisingly good repair. A multitude of thick, glittering veins of gold run through the rock walls of the chamber. A black lantern hanging from the rafters high above casts eerie shadows, rather than light.} {Blighted Mountains} {} {} {} {1} {} +E {18834} {u} {u} {16} {0} {} {1} {} {0} + +R {18836} {0} {} {Beneath the Tree} {} {Soil is crumbling from the walls and ceiling of this dark subterranean chamber. It seems in danger of collapse at any moment. Gnarled and withered roots from the tree above show through the soil, and seem to be shivering or moving about. A dark tunnel leads away to the south.} {Dying Plains} {} {} {} {1} {} +E {18837} {s} {s} {4} {0} {} {1} {} {0} +E {18481} {u} {u} {16} {0} {} {1} {} {0} + +R {18837} {0} {} {Crumbling Tunnel} {} {Crumbling soil and withered roots are dripping from the ceiling of this darkened tunnel. The walls seem ready to cave in at a moment's notice. A powerful aroma pervades the place, the stink of animal waste and rotting vegetation. The tunnel continues to the north and south.} {Dying Plains} {} {} {} {1} {} +E {18836} {n} {n} {1} {0} {} {1} {} {0} +E {18838} {s} {s} {4} {0} {} {1} {} {0} + +R {18838} {0} {} {Bend in the Crumbling Tunnel} {} {Dark, crumbling soil forms the walls and ceiling of this subterranean tunnel. Thin, pale roots peek through on all sides, almost glowing luminescently in the pitch black darkness. There is a strong smell of animals lingering in the tunnel, overlayed with the stink of rot and decay that is everpresent in this part of the world. The tunnel bends here, continuing to the north and opening into a larger chamber to the east.} {Dying Plains} {} {} {} {1} {} +E {18837} {n} {n} {1} {0} {} {1} {} {0} +E {18839} {e} {e} {2} {0} {} {1} {} {0} + +R {18839} {0} {} {Corner of the Dark Chamber} {} {A large chamber has been carved out of the crumbling soil here. The walls are packed tightly, but the ceiling looks loose and ready to fall in. A strong odor permeates the air, making it difficult to breathe. A dark and crumbling tunnel leads out of here to the west, and the chamber itself continues to the east and south.} {Dying Plains} {} {} {} {1} {} +E {18842} {e} {e} {2} {0} {} {1} {} {0} +E {18838} {w} {w} {8} {0} {} {1} {} {0} +E {18840} {s} {s} {4} {0} {} {1} {} {0} + +R {18840} {0} {} {Corner of the Dark Chamber} {} {This dark and musty chamber has a hard-packed floor and reinforced walls of soil. There are roots poking through the ceiling in some places. An abnormal pile of dirt is noticeable along the western wall. It seems to have fallen recently from the wall or ceiling above it.} {Dying Plains} {} {} {} {1} {} +E {18839} {n} {n} {1} {0} {} {1} {} {0} +E {18843} {e} {e} {2} {0} {} {1} {} {0} +E {18841} {w} {w} {8} {0} {} {1} {} {0} + +R {18841} {0} {} {Crumbling Alcove} {} {Loose soil shivers down from the ceiling, sprinkling the hard-packed dirt floor. The soil walls have been shored up, but still look ready to tumble down at any moment. This chamber is pitch black and smells of mold and rot.} {Dying Plains} {} {} {} {1} {} +E {18840} {e} {e} {2} {0} {} {1} {} {0} + +R {18842} {0} {} {Corner of the Dark Chamber} {} {Inside this darkened chamber of crumbling soil walls, there is a strong smell of animal waste and decaying vegetation. Pale roots stick out along the ceiling, which looks ready to fall in at any moment. The chamber continues to the south and west.} {Dying Plains} {} {} {} {1} {} +E {18839} {w} {w} {8} {0} {} {1} {} {0} +E {18843} {s} {s} {4} {0} {} {1} {} {0} + +R {18843} {0} {} {Corner of the Dark Chamber} {} {This unnatural chamber beneath the ground has been hollowed out of the infertile soil and packed as tightly as possible to prevent cave-ins. However, there is a small pile of loose dirt along the eastern wall, as though it just fell to the ground not long ago.} {Dying Plains} {} {} {} {1} {} +E {18842} {n} {n} {1} {0} {} {1} {} {0} +E {20757} {e} {e} {2} {0} {} {1} {} {0} +E {18840} {w} {w} {8} {0} {} {1} {} {0} + +R {18844} {0} {} {Twisted Path in the Blight} {} {This path winds up a slope to an apparently dark and deserted castle. Two columns of tall, slender spruce trees line both sides of the steep path. Over the tops of the trees to the left, the white, jagged peaks of the Mountains of Dhoom can be seen. The terrain is rough and rocky, and the sickly air of the Blight is warm and humid.} {The Ruined Keep} {} {} {} {1} {} +E {18845} {n} {n} {1} {0} {} {1} {} {0} +E {18182} {s} {s} {4} {0} {} {1} {} {0} + +R {18845} {0} {} {Path to a Castle} {} {This twisted path through the Blight has grown rough and rocky as it approaches the Mountains of Dhoom. The slope rises through the mutantous vegetation of the Blight towards a dark and gloomy castle which towers ahead.} {The Ruined Keep} {} {} {} {1} {} +E {18846} {n} {n} {1} {0} {} {1} {} {0} +E {18844} {s} {s} {4} {0} {} {1} {} {0} + +R {18846} {0} {} {Bend in the Path} {} {From here the abandoned castle can be seen set deep within the mountain reaches to the east. Large ravens can be seen circling high above the castle walls. The castle has obviously fallen into disrepair. The walls seem to have collapsed in several areas, and the roof of the northwest tower has fallen in on itself. There appear to be newly built stone gates, however. The path continues south towards the Blight and east towards the castle.} {The Ruined Keep} {} {} {} {1} {} +E {18847} {e} {e} {2} {0} {} {1} {} {0} +E {18845} {s} {s} {4} {0} {} {1} {} {0} + +R {18847} {0} {} {A Path to the Blight} {} {From here, with closer observation, it can be seen that the castle roof has collapsed in on itself, thus destroying the entire top level. Many sounds of nature can be heard from all around. The dirt on the path has become slightly drier than to the west. Also, the trees here are becoming less abundant than before. The path continues to the east and west.} {The Ruined Keep} {} {} {} {1} {} +E {18848} {e} {e} {2} {0} {} {1} {} {0} +E {18846} {w} {w} {8} {0} {} {1} {} {0} + +R {18848} {0} {} {Path to the Blight} {} {The terrain here is rocky and slopes upwards through the outskirts of the Mountains of Dhoom. The air is unpleasantly warm, and the vegetation appears unusually large and ripe. Looming to the east are the ruined remains of an ancient castle. The path continues towards the castle and away to the west.} {The Ruined Keep} {} {} {} {1} {} +E {18849} {e} {e} {2} {0} {} {1} {} {0} +E {18847} {w} {w} {8} {0} {} {1} {} {0} + +R {18849} {0} {} {Rotten Vegetation} {} {The trees and plants that line the path have become very decrepit and weak. The plants are wilting, and the trees are slumped over. The dirt of the path has become a dull gray, and large cracks run through it. Moss and mold have started to grow in the cracks of the path making it quite slippery. From here, the castle looks very old and in disrepair. Large scavenger birds can be seen circling high above the castle walls. } {The Ruined Keep} {} {} {} {1} {} +E {18854} {n} {n} {1} {0} {} {1} {} {0} +E {18850} {e} {e} {2} {0} {} {1} {} {0} +E {18848} {w} {w} {8} {0} {} {1} {} {0} + +R {18850} {0} {} {Near a Bridge} {} {Here the path drastically changes. It is now lined with tall slender poles with the skulls of various types of creatures placed atop them. The trees have become nearly nonexistent. The only things that remain of the trees are the trunks that once held them high in the sky. The dirt of the path has become an unnatural color of black, and the cracks in it are lined with moss and mold. To the east a bridge can be seen crossing a large canyon. The path continues to the east over the bridge and to the west, away from the castle.} {The Ruined Keep} {} {} {} {1} {} +E {18853} {n} {n} {1} {0} {} {1} {} {0} +E {18851} {e} {e} {2} {0} {} {1} {} {0} +E {18849} {w} {w} {8} {0} {} {1} {} {0} + +R {18851} {0} {} {The Bridge} {} {At this point a huge suspension bridge stretches across the vastness of the ravine. The bridge has become rotten with age but still seems useable. The sound of a raging river can be heard from the depths of the canyon below. To the north a monstrous waterfall can be seen plummeting to the depths of the canyon. The waterfall has formed a stair-like ridge where the water has eroded the rock face of one of the cliffs. The bridge continues towards a castle to the east and through the mountains to the west.} {The Ruined Keep} {} {} {} {1} {} +E {18852} {e} {e} {2} {0} {} {1} {} {0} +E {18850} {w} {w} {8} {0} {} {1} {} {0} + +R {18852} {0} {} {In Front of the Castle} {} {Rotten skeletons lie on either side of the castle entrance. The huge oak doors lie on the ground apparently broken off from their hinges, and the portcullis is rusted fast about five feet from the ground. However, newly crafted stone gates stand before you. Four round towers loom high above providing excellent protection for the main entrance to the fortress. The stones that make up the tower have been cut from a very dull red marble giving a sense of age. A path leads west, away from the castle.} {The Ruined Keep} {} {} {} {1} {} +E {18889} {n} {n} {1} {0} {} {1} {} {0} +E {19115} {e} {e} {2} {0} {} {1} {} {0} +E {18851} {w} {w} {8} {0} {} {1} {} {0} + +R {18853} {0} {} {North of the Path} {} {Sparse patches of yellowed grass poke sporadically through the dry earth of the Blasted Lands. The air is as dry as the parched ground beneath you. A well-traveled path lies to the south.} {The Blasted Lands} {} {} {} {1} {} +E {18862} {n} {n} {1} {0} {} {1} {} {0} +E {18854} {w} {w} {8} {0} {} {1} {} {0} +E {18850} {s} {s} {4} {0} {} {1} {} {0} + +R {18854} {0} {} {Thinning Vegetation} {} {Dying trees are spread across the blasted lands. Some of them still hold some dead leaves to their branches, but most of their leaves now lie rotting on the ground. The ground is dry and cracked, and the lifeless trees are all that is left of a once a magnificent forest before the Dark One's touch was felt here.} {The Blasted Lands} {} {} {} {1} {} +E {18861} {n} {n} {1} {0} {} {1} {} {0} +E {18853} {e} {e} {2} {0} {} {1} {} {0} +E {18855} {w} {w} {8} {0} {} {1} {} {0} +E {18849} {s} {s} {4} {0} {} {1} {} {0} + +R {18855} {0} {} {A Treacherous Slope} {} {Two large hills towers up to the east and west, and another one not far to the south. They are one of the hillier areas of the Blasted Lands. The heat is not as unbearable here, in this small valley between the hills as it is on most of the tops, yet it is dangerous to stay in the sun too long. The shade of a dead tree may well prove lifesaving in this heat and drought.} {The Blasted Lands} {} {} {} {1} {} +E {18860} {n} {n} {1} {0} {} {1} {} {0} +E {18854} {e} {e} {2} {0} {} {1} {} {0} +E {18856} {w} {w} {8} {0} {} {1} {} {0} + +R {18856} {0} {} {Boulder Strewn Trail} {} {One can't really tell where all these boulders came from, there is not a mountain closer than two days riding from here. Nonetheless, the whole trail is filled with boulders of varied sizes and shapes. Some as small as a fist, some larger the a fully grown Mauler of the Shadow. The trail itself is quite dusty and looks unused since there are no tracks.} {The Blasted Lands} {} {} {} {1} {} +E {18859} {n} {n} {1} {0} {} {1} {} {0} +E {18855} {e} {e} {2} {0} {} {1} {} {0} +E {18857} {w} {w} {8} {0} {} {1} {} {0} + +R {18857} {0} {} {Overlooking the Stables} {} {This small hill is overlooking some stables below. They looks old and deserted and there is no telling for how long they have stood there. The ground looks as dead as in any other part of the Blight. Dry sticks, the only leftovers of some dead tree, are lying all around, ready to snap the minute anything steps on them. The dried leaves makes it just as hard to sneak around here as the sticks do, and who can tell what lies beneath them.} {The Blasted Lands} {} {} {} {1} {} +E {18858} {n} {n} {1} {0} {} {1} {} {0} +E {18856} {e} {e} {2} {0} {} {1} {} {0} + +R {18858} {0} {} {A Sharp Dropoff} {} {Where the ground once lay to the west there now is but a large hole filled with nothingness. The side of the hill has crashed down into a valley a hundred feet below. The valley can only be reached by jumping from this very point, which is not advisable since death would surely follow. To the south and east the lifeless landscape continues.} {The Blasted Lands} {} {} {} {1} {} +E {18859} {e} {e} {2} {0} {} {1} {} {0} +E {18857} {s} {s} {4} {0} {} {1} {} {0} + +R {18859} {0} {} {Bend in the Trail} {} {Some dry sticks on the ground makes low cracking sounds as one steps on them. Sneaking may well prove hard since the sticks would reveal you almost instantly. No, rush and attack, let your weapon rip through flesh, let the steel drink blood, let yourself be overcomed by the blighted suroundings. You can go in almost all directions.} {The Blasted Lands} {} {} {} {1} {} +E {18860} {e} {e} {2} {0} {} {1} {} {0} +E {18858} {w} {w} {8} {0} {} {1} {} {0} +E {18856} {s} {s} {4} {0} {} {1} {} {0} + +R {18860} {0} {} {Trail Along a Cliff} {} {Even though its unbarebly hot here the sun seldom shines. Large, black clouds tower up high above, thunder resonates and lightning strikes but never any rain. The sun and the rain, the two most important factors for plants, haven't touched this soil in hundreds of years. The scarred ground tells a story of pain and suffering for all that lives here. The trail leads east and west.} {The Blasted Lands} {} {} {} {1} {} +E {18861} {e} {e} {2} {0} {} {1} {} {0} +E {18859} {w} {w} {8} {0} {} {1} {} {0} +E {18855} {s} {s} {4} {0} {} {1} {} {0} + +R {18861} {0} {} {Twist in the Trail} {} {One can see the Blight stretch out as far as the eye can reach in almost all directions. There doesn't seem to be an end, in any direction, to the dying grounds of the Blasted Lands. One route is as good, or perhaps as bad, as any other from here.} {The Blasted Lands} {} {} {} {1} {} +E {18864} {n} {n} {1} {0} {} {1} {} {0} +E {18862} {e} {e} {2} {0} {} {1} {} {0} +E {18860} {w} {w} {8} {0} {} {1} {} {0} +E {18854} {s} {s} {4} {0} {} {1} {} {0} + +R {18862} {0} {} {Edge of the Cliff} {} {Where the ground once were to the east there now is but a large hole filled with nothingness. The side of the hill has crashed down into a valley a hundred feet below. The valley can only reach by jumping from this very point, which is not advisable since death would surely follow. To the west, south and north the lifeless lanscape continues. This is an excellent place to watch out for intruders.} {The Blasted Lands} {} {} {} {1} {} +E {18863} {n} {n} {1} {0} {} {1} {} {0} +E {18861} {w} {w} {8} {0} {} {1} {} {0} +E {18853} {s} {s} {4} {0} {} {1} {} {0} + +R {18863} {0} {} {West of the Log} {} {To the east, a large log spans a deep gorge. From the obvious lack of any other plants in the area, this log was brought here, seemingly to serve as a brige for the trail that runs to the east. The noise of a vast swamp rises from the gorge, which continues north and south of here.} {The Blasted Lands} {} {} {} {1} {} +E {18868} {n} {n} {1} {0} {} {1} {} {0} +E {18887} {e} {e} {2} {0} {} {1} {} {0} +E {18864} {w} {w} {8} {0} {} {1} {} {0} +E {18862} {s} {s} {4} {0} {} {1} {} {0} + +R {18864} {0} {} {Twist in the Trail} {} {The rocks and boulders that dot the hills here have been cleared aside to make a narrow path. The path runs towards a gorge to the east, and south, up a steep slope. There are no plants growing here, though in places a dark brown mold seems to be finding some manner of survival.} {The Blasted Lands} {} {} {} {1} {} +E {18867} {n} {n} {1} {0} {} {1} {} {0} +E {18863} {e} {e} {2} {0} {} {1} {} {0} +E {18865} {w} {w} {8} {0} {} {1} {} {0} +E {18861} {s} {s} {4} {0} {} {1} {} {0} + +R {18865} {0} {} {Below the Cliffs} {} {To the south and west rise steep cliffs. It seems that some tectonic disturbance in the past cause this area to sink lower than the land to the south and west. The ground is barren rock, gray and spotted in places with black. A trail lies to the east, and the western cliff runs northwards.} {The Blasted Lands} {} {} {} {1} {} +E {18866} {n} {n} {1} {0} {} {1} {} {0} +E {18864} {e} {e} {2} {0} {} {1} {} {0} + +R {18866} {0} {} {Blasted Lands} {} {A steep cliff lies to the west, formed of a dark gray rock, spotted with black mineral deposits. Stretching in all other directions are barren hills, devoid of life. Where the ground is not solid rock, a pale gray dirt clings to the hills. Here and there, dark brown mold grows on the rocky outcroppings.} {The Blasted Lands} {} {} {} {1} {} +E {18871} {n} {n} {1} {0} {} {1} {} {0} +E {18867} {e} {e} {2} {0} {} {1} {} {0} +E {18865} {s} {s} {4} {0} {} {1} {} {0} + +R {18867} {0} {} {Blasted Lands} {} {Barren hills stretch in all directions. Boulders lie strewn upon them, and sharp outcroppings of dark stone jut out in many places. To the south, it seems that many of the boulders have been cleared to form a trail. To the north stands a tall hill, blackened by some unknown flame.} {The Blasted Lands} {} {} {} {1} {} +E {18870} {n} {n} {1} {0} {} {1} {} {0} +E {18868} {e} {e} {2} {0} {} {1} {} {0} +E {18866} {w} {w} {8} {0} {} {1} {} {0} +E {18864} {s} {s} {4} {0} {} {1} {} {0} + +R {18868} {0} {} {Overlooking the Dark Swamp} {} {To the east is a deep gorge. From its depths rise the sounds of a large swamp. Looking down the cliff reveals a dark swamp rushing at its base. To the south, a trail crosses the gorge over a wide log. The cliff begins to descend to the north, and barren hills lie to the west.} {The Blasted Lands} {} {} {} {1} {} +E {18869} {n} {n} {1} {0} {} {1} {} {0} +E {18867} {w} {w} {8} {0} {} {1} {} {0} +E {18863} {s} {s} {4} {0} {} {1} {} {0} + +R {18869} {0} {} {Above the Dark Swamp} {} {The dark swamp makes a turn to the west and then back to the north. Its banks are steep, and the water moves too quickly for any travel on or across it. The swamp does not seem to foster any sort of life, but its black waters make it difficult to tell for sure. To the west stands a blackened hill.} {The Blasted Lands} {} {} {} {1} {} +E {18870} {w} {w} {8} {0} {} {1} {} {0} +E {18868} {s} {s} {4} {0} {} {1} {} {0} + +R {18870} {0} {} {Blackened Hilltop} {} {The hilltop here has been charred by some flame. Given the lack of any significant plant matter, it is doubtful that there was an actual fire here. The source of the flame is not evident, but the blackened rocks and melted sand leave evidence of its strength.} {The Blasted Lands} {} {} {} {1} {} +E {18873} {n} {n} {1} {0} {} {1} {} {0} +E {18869} {e} {e} {2} {0} {} {1} {} {0} +E {18871} {w} {w} {8} {0} {} {1} {} {0} +E {18867} {s} {s} {4} {0} {} {1} {} {0} + +R {18871} {0} {} {Beneath an Overhang} {} {Jutting out from the tall cliff above you is a rocky overhang. All of the cliff is barren and worn by the elements. The ground slopes downward to the north, and you can see what appears to be the edge of a large swamp. Foul odors are carried through the air. To the east can be seen a blackened hill.} {The Blasted Lands} {} {} {} {1} {} +E {18872} {n} {n} {1} {0} {} {1} {} {0} +E {18870} {e} {e} {2} {0} {} {1} {} {0} +E {18866} {s} {s} {4} {0} {} {1} {} {0} + +R {18872} {0} {} {Dank Swamp} {} {The air seems thick with the odors that rise from the brackish water. Where the ground is not covered in dank pools, thick mud abounds. It takes great care not to become stuck in the dark sludge. A few withered plants grow here and there, but they are spotted with a black fungus. A shallow ravine with a foul pool of water is to the west.} {The Blasted Lands} {} {} {} {1} {} +E {18875} {n} {n} {1} {0} {} {1} {} {0} +E {18873} {e} {e} {2} {0} {} {1} {} {0} +E {18871} {s} {s} {4} {0} {} {1} {} {0} + +R {18873} {0} {} {Edge of the Swamp} {} {Barren hills to the south meet with the edge of a large swamp, which stretches northwards. The dark swamp to the east spreads out as it reaches the flats, forming dank pools and stinking marshes. Sickly looking plants struggle to grow here, and the air is thick with the gasses emitted by rotting plants.} {The Blasted Lands} {} {} {} {1} {} +E {18874} {n} {n} {1} {0} {} {1} {} {0} +E {18872} {w} {w} {8} {0} {} {1} {} {0} +E {18870} {s} {s} {4} {0} {} {1} {} {0} + +R {18874} {0} {} {Through the Swamp} {} {The heat of the Blight makes a strange contrast with the wet and cold mud under your feet. Dead plants and grass have been swallowed by the muddy swamp, generating a horrible smell that hangs in the air. Tracks after small animals are barely readable in the soggy underfoot. Possible ways out of the swamp lie off to the north, west and south.} {The Blasted Lands} {} {} {} {1} {} +E {18877} {n} {n} {1} {0} {} {1} {} {0} +E {18875} {w} {w} {8} {0} {} {1} {} {0} +E {18873} {s} {s} {4} {0} {} {1} {} {0} + +R {18875} {0} {} {Dank Swamp} {} {Dead leaves and old branches spread all across the ground here have been infected with the foul mud that fills this swamp. The decomposing material sends out a horrible smell that forms a sort of mist, hanging over the rotting swamp. The ground underfoot is soggy and barely walkable. Standing still would make you sink. The muddy ground stretches out north, east and south, and drier ground extends to the west.} {The Blasted Lands} {} {} {} {1} {} +E {18876} {n} {n} {1} {0} {} {1} {} {0} +E {18874} {e} {e} {2} {0} {} {1} {} {0} +E {18872} {s} {s} {4} {0} {} {1} {} {0} + +R {18876} {0} {} {Burbling Mudpits} {} {Somewhere deep below the surface of the earth, a black core warms up everything surrounding it. The warmth of the core shows itself in some burbling mudpits nearby. Bubbles on the surface reveals gases from within the earth itself. The heat is almost unbearable and the smell too much to withstand.} {The Blasted Lands} {} {} {} {1} {} +E {19019} {n} {n} {1} {0} {} {1} {} {0} +E {18877} {e} {e} {2} {0} {} {1} {} {0} +E {18875} {s} {s} {4} {0} {} {1} {} {0} + +R {18877} {0} {} {Festering Pools} {} {Revolting pools of dirty water and mud are spread all over the ground here. Some look shallow and crossable, some too deep to tell. There is no doubt about the danger of crossing these pools, one cannot tell how they will react to having someone or something wading through them. The dead land continues in all directions.} {The Blasted Lands} {} {} {} {1} {} +E {18878} {e} {e} {2} {0} {} {1} {} {0} +E {18876} {w} {w} {8} {0} {} {1} {} {0} +E {18874} {s} {s} {4} {0} {} {1} {} {0} + +R {18878} {0} {} {Atop the Boulders} {} {Large boulders of massive stone have gathered here as a small island in the middle of the blighted area. The stench and heat is still there, yet this place is much calmer then the surrounding pools of mud and rotting vegetation. One can see quite a distance from up here, not that the view is that pleasing to the eye.} {The Blasted Lands} {} {} {} {1} {} +E {18879} {e} {e} {2} {0} {} {1} {} {0} +E {18877} {w} {w} {8} {0} {} {1} {} {0} + +R {18879} {0} {} {Dank Bog} {} {Pain and misery. Heat and thirst. The murky swampland does not prove to be much protection against these horrors of the blight. The ground is mushed by dead leaves and what looks to be the remains of some animal. Tracks in the mud shows great number of large animals passing through here, alsmot forming a trail of some sort. That doesn't make the terrain less difficult though.} {The Blasted Lands} {} {} {} {1} {} +E {18881} {e} {e} {2} {0} {} {1} {} {0} +E {18878} {w} {w} {8} {0} {} {1} {} {0} +E {18880} {s} {s} {4} {0} {} {1} {} {0} + +R {18880} {0} {} {A Black Pool} {} {Large trees stand all over this part of the swamp. They look to have been dead for a long time, but they still block all possible passages to the south and west. A few of them have fallen over though, creating two openings to the north and east, around the edges of a foul, brackish pool.} {The Blasted Lands} {} {} {} {1} {} +E {18879} {n} {n} {1} {0} {} {1} {} {0} +E {18882} {e} {e} {2} {0} {} {1} {} {0} + +R {18881} {0} {} {Stinking Mudflat} {} {Small holes in the ground indicates a colony of some small animals here. The ground, heavily undermined, will not support much weight, making it very unsafe to cross. The air is filled with a smell of rotting grass and dead leaves mixed with a slight dash of fresh blood. The underfoot is soggy and unstable.} {The Blasted Lands} {} {} {} {1} {} +E {18896} {e} {e} {2} {0} {} {1} {} {0} +E {18879} {w} {w} {8} {0} {} {1} {} {0} +E {18882} {s} {s} {4} {0} {} {1} {} {0} + +R {18882} {0} {} {Dank Bog} {} {Massive branches overhead form enormous crowns on those few trees still growing in the dead soil of the swamp. They tower up on all sides, blocking the view in almost all directions. The heat and the soggy mud underfoot make a nice breeding ground for insects.} {The Blasted Lands} {} {} {} {1} {} +E {18881} {n} {n} {1} {0} {} {1} {} {0} +E {18895} {e} {e} {2} {0} {} {1} {} {0} +E {18880} {w} {w} {8} {0} {} {1} {} {0} +E {18883} {s} {s} {4} {0} {} {1} {} {0} + +R {18883} {0} {} {A Barren Trail} {} {A trail runs south along the dank swamp here, and makes a sharp turn to the east to avoid a large bog that begins to the north. The swamp slows here, but its waters are far from inviting, and attempting to cross it would be a poor choice. An odor of festering decay taints the air, wafting south from the bog.} {The Blasted Lands} {} {} {} {1} {} +E {18882} {n} {n} {1} {0} {} {1} {} {0} +E {18894} {e} {e} {2} {0} {} {1} {} {0} +E {18884} {s} {s} {4} {0} {} {1} {} {0} + +R {18884} {0} {} {Trail Above the Swamp} {} {A trail runs to the north and south parallel to a swiftly flowing dank swamp. The banks of the river are too steep to descend safely, and the water itself looks quite uninviting. The ground beside the trail is very rocky and hard to cross. A large crater can be seen to the east.} {The Blasted Lands} {} {} {} {1} {} +E {18883} {n} {n} {1} {0} {} {1} {} {0} +E {18893} {e} {e} {2} {0} {} {1} {} {0} +E {18885} {s} {s} {4} {0} {} {1} {} {0} + +R {18885} {0} {} {Above the Gorge} {} {A trail runs along the edge of a deep gorge here. The sounds of an infested swamp rise between the cliffs to the west. Many boulders have been cleared to allow the narrow trail to run to the north and south. A deep rift runs west of the trail, opening into the gorge. The rocky slopes lead downwards to the east.} {The Blasted Lands} {} {} {} {1} {} +E {18884} {n} {n} {1} {0} {} {1} {} {0} +E {18892} {e} {e} {2} {0} {} {1} {} {0} +E {18886} {s} {s} {4} {0} {} {1} {} {0} +E {18897} {d} {d} {32} {0} {} {1} {} {0} + +R {18886} {0} {} {East of the Log} {} {To the west is a deep gorge, spanned by a wide log, placed here to serve as a bridge. A trail runs to the north, along the edge of the gorge. The sounds of a vast swamp rise from between the cliffs below you. The ground is very rough here, and slopes upwards to the east and south.} {The Blasted Lands} {} {} {} {1} {} +E {18885} {n} {n} {1} {0} {} {1} {} {0} +E {18891} {e} {e} {2} {0} {} {1} {} {0} +E {18887} {w} {w} {8} {0} {} {1} {} {0} +E {18888} {s} {s} {4} {0} {} {1} {} {0} + +R {18887} {0} {} {Crossing the Log} {} {You are standing upon a large log that serves as a bridge across the deep gorge beneath you. Looking down affords a view of steep cliffs of gray stone and a dark swamp at the bottom. The cliffs are quite sheer, though there seem to be narrow ledges. To the east and west, a trail leads away from the log.} {The Blasted Lands} {} {} {} {1} {} +E {18886} {e} {e} {2} {0} {} {1} {} {0} +E {18863} {w} {w} {8} {0} {} {1} {} {0} + +R {18888} {0} {} {Crumbling Slope} {} {To the north, as far as the eye can see barren hills dominate the landscape. They are lifeless heaps of dry soil and loose rocks without. Here and there remnants of dead plants can be found in the soil, slowly decomposing in the heat and drought. The hills continue east and the dead grounds stretch for as long as one can see towards the north and south.} {The Blasted Lands} {} {} {} {1} {} +E {18886} {n} {n} {1} {0} {} {1} {} {0} +E {18890} {e} {e} {2} {0} {} {1} {} {0} +E {18889} {s} {s} {4} {0} {} {1} {} {0} + +R {18889} {0} {} {Overlooking the Gorge} {} {Drought and heat scourge the lands of the Blight and torture the little life that still exist. On this barren hill the grass looks dead and yellow and parts of it has already started to decompose. Loose rocks on the steep hillside to the north makes it too dangerous to use but to the south the landscape opens up before you. This is an excellent place to watch out for intruders.} {The Blasted Lands} {} {} {} {1} {} +E {18888} {n} {n} {1} {0} {} {1} {} {0} +E {18852} {s} {s} {4} {0} {} {1} {} {0} + +R {18890} {0} {} {Below the Wall} {} {A small trail disappears into nothing in the dusty soil below you. Dead, brown grass grows all over the ground but the lack of water and the heat has killed most of it. A smell emerges from the decomposing grass, filling your nostrils and irritating your lungs. The ground to the west looks quite dry and to the north the underfoot looks virtually the same as here.} {The Blasted Lands} {} {} {} {1} {} +E {18891} {n} {n} {1} {0} {} {1} {} {0} +E {18888} {w} {w} {8} {0} {} {1} {} {0} + +R {18891} {0} {} {Among the Boulders} {} {Steep, rocky slopes make for slow going here. To the southeast, there rise the walls of a castle perched upon the mountain. The barren ground descends to the north and west. Large boulders lie scattered on the few level surfaces. No plants thrive here, though a dark brown mold clings to the rocks.} {The Blasted Lands} {} {} {} {1} {} +E {18892} {n} {n} {1} {0} {} {1} {} {0} +E {18899} {e} {e} {2} {0} {} {1} {} {0} +E {18886} {w} {w} {8} {0} {} {1} {} {0} +E {18890} {s} {s} {4} {0} {} {1} {} {0} + +R {18892} {0} {} {Rocky Outcropping} {D} {A steep slope here ends in a large outcropping of rock. It juts out into the air, leaving a sharp drop onto boulders below. The weather seems to have worn it down in places, however, so travel is impaired, but not prevented. To the west, a trail seems to have been cleared among the rocks.} {The Blasted Lands} {} {} {} {1} {} +E {18893} {n} {n} {1} {0} {} {1} {} {0} +E {18900} {e} {e} {2} {0} {} {1} {} {0} +E {18885} {w} {w} {8} {0} {} {1} {} {0} +E {18891} {s} {s} {4} {0} {} {1} {} {0} + +R {18893} {0} {} {A Blackened Crater} {} {An enormous crater lies here. Its bottom is blackened, and the rocks and sand there seem to have been melted. The sides of the crater are rather steep, but it is possible to climb them. A trail can be seen running around the north and west sides of the crater, and rocky hills lie to the east and south.} {The Blasted Lands} {} {} {} {1} {} +E {18894} {n} {n} {1} {0} {} {1} {} {0} +E {18901} {e} {e} {2} {0} {} {1} {} {0} +E {18884} {w} {w} {8} {0} {} {1} {} {0} +E {18892} {s} {s} {4} {0} {} {1} {} {0} + +R {18894} {0} {} {A Barren Trail} {} {Running between boulders and jutting rocks, a trail has been cleared here. It makes a bend to avoid a steam vent to the east. Very little thrives in this desolate wasteland, though to the northwest, the edge of a swamp can be seen. Sandy soil sparsely covers the solid rock that forms the ground.} {The Blasted Lands} {} {} {} {1} {} +E {18895} {n} {n} {1} {0} {} {1} {} {0} +E {18902} {e} {e} {2} {0} {} {1} {} {0} +E {18883} {w} {w} {8} {0} {} {1} {} {0} +E {18893} {s} {s} {4} {0} {} {1} {} {0} + +R {18895} {0} {} {A Barren Trail} {} {A small trail disappears into nothing in the dusty soil below you. Dark, brown grass covers the ground, but the lack of water and the heat has killed most of it. A smell emerges from the decomposing grass, filling your nostrils and irritating your lungs. The ground to the west looks quite soggy, but to the north, east, and south the land looks virtually the same as here.} {The Blasted Lands} {} {} {} {1} {} +E {18896} {n} {n} {1} {0} {} {1} {} {0} +E {18903} {e} {e} {2} {0} {} {1} {} {0} +E {18882} {w} {w} {8} {0} {} {1} {} {0} +E {18894} {s} {s} {4} {0} {} {1} {} {0} + +R {18896} {0} {} {Cracked Flatlands} {} {The earth has been torn into fragments on this particulary hot place in the Blight. No water and constant heat has done its job over time and left a trail of destruction after what looks to be the longest drought in history. The hand of the Dark One rests over this lightforsaken place, cursing it forever more.} {The Blasted Lands} {} {} {} {1} {} +E {18881} {w} {w} {8} {0} {} {1} {} {0} +E {18895} {s} {s} {4} {0} {} {1} {} {0} + +R {18897} {0} {} {A Narrow Trail} {} {Large cracks in the soil indicates a huge lack of water since no clouds of rain have passed here for quite some time. The sterile environment leaves no room for life. Only boulders and rocks are spread over the ground in large formations, like a giant placed them there for some reason. The hills seem to grow smaller to the south.} {The Blasted Lands} {} {} {} {1} {} +E {18898} {s} {s} {4} {0} {} {1} {} {0} +E {18885} {u} {u} {16} {0} {} {1} {} {0} + +R {18898} {0} {} {On a Ledge} {} {Some birds circle high above watching you. If they are vultures looking for dinner or ravens spying for the Dark One one cannot tell from this distance. The Blight is so filled with ravens that it's nearly impossible to pass through without being spotted by a spy of the Dark One. Even though one cannot see any more animals around one feels watched at all times.} {The Blasted Lands} {} {} {} {1} {} +E {18897} {n} {n} {1} {0} {} {1} {} {0} + +R {18899} {0} {} {Below the Wall} {} {Rising above the rocky slopes are the walls of an ancient castle. Some of the stones have toppled from the walls out of neglect and lie scattered among the boulders placed here by nature. Travel here is slow, given the steep, rough terrain. The mountains slope downwards to the north and west.} {The Blasted Lands} {} {} {} {1} {} +E {18900} {n} {n} {1} {0} {} {1} {} {0} +E {18891} {w} {w} {8} {0} {} {1} {} {0} + +R {18900} {0} {} {Barren Crags} {} {Rising upwards to the southeast can be seen the wall of a decrepit castle. The walls are cracked and crumbling in places, though faint sounds can be heard, indicating that the castle is occupied. The treacherous terrain continues in all directions over steep slopes and large boulders.} {The Blasted Lands} {} {} {} {1} {} +E {18901} {n} {n} {1} {0} {} {1} {} {0} +E {18907} {e} {e} {2} {0} {} {1} {} {0} +E {18892} {w} {w} {8} {0} {} {1} {} {0} +E {18899} {s} {s} {4} {0} {} {1} {} {0} + +R {18901} {0} {} {Among the Blasted Hills} {} {Craggy hills stretch in all directions. Large outcroppings of rock jut towards the sky, and boulders cover what little flat ground there is. The ground is primarily barren rock, and what little soil covers the rock is dry and sandy. Very little is able to thrive in such bleak terrain.} {The Blasted Lands} {} {} {} {1} {} +E {18902} {n} {n} {1} {0} {} {1} {} {0} +E {18906} {e} {e} {2} {0} {} {1} {} {0} +E {18893} {w} {w} {8} {0} {} {1} {} {0} +E {18900} {s} {s} {4} {0} {} {1} {} {0} + +R {18902} {0} {} {A Steaming Crevice} {} {The ground is hot near the edges of this large steam vent. The steam issuing from the ground also contains other gasses, filling the air with a sharp odor. The edges of the deep crevice are lined with a strange moss that seems to almost pulse with life, uncharacteristic of this empty wasteland.} {The Blasted Lands} {} {} {} {1} {} +E {18903} {n} {n} {1} {0} {} {1} {} {0} +E {18905} {e} {e} {2} {0} {} {1} {} {0} +E {18894} {w} {w} {8} {0} {} {1} {} {0} +E {18901} {s} {s} {4} {0} {} {1} {} {0} + +R {18903} {0} {} {Through the Blasted Hills} {} {Drought and heat scour the Blasted Lands and torture the little life that still exists. On this barren hill, the grass looks dead and yellow, and parts of it have already started to decompose. Loose rocks on the steep hillside to the north make it too dangerous to use, but to the south, west, and east the landscape opens up before you.} {The Blasted Lands} {} {} {} {1} {} +E {18904} {e} {e} {2} {0} {} {1} {} {0} +E {18895} {w} {w} {8} {0} {} {1} {} {0} +E {18902} {s} {s} {4} {0} {} {1} {} {0} + +R {18904} {0} {} {Through the Blasted Hills} {} {Large boulders on the ground provide some shade for the sparse life that is left here. The dry, dead soil has been infertile for many years, but still some small plants manage grow. The majority of the landscape is rocky and dead, but here and there patches of dirt break the pattern like small colonies in the Blasted Lands. The hill slopes downwards to the south, east and west.} {The Blasted Lands} {} {} {} {1} {} +E {18911} {e} {e} {2} {0} {} {1} {} {0} +E {18903} {w} {w} {8} {0} {} {1} {} {0} +E {18905} {s} {s} {4} {0} {} {1} {} {0} + +R {18905} {0} {} {Diseased Brush} {} {A strange sight in these empty hills, a collection of bushes eke out a pitiful existence here. Their leaves and branches are limp and ooze a thick, noxious fluid. The hills rise up around you, forming a bowl which perhaps has given shelter to the sickly plants growing here.} {The Blasted Lands} {} {} {} {1} {} +E {18904} {n} {n} {1} {0} {} {1} {} {0} +E {18910} {e} {e} {2} {0} {} {1} {} {0} +E {18902} {w} {w} {8} {0} {} {1} {} {0} +E {18906} {s} {s} {4} {0} {} {1} {} {0} + +R {18906} {0} {} {Above a Fissure} {} {A deep fissure emits foul smelling steam here. Dark lichen and moss grow on the walls of the fissure, apparently finding some form of sustenance. The stark mountains continue to the south and east. To the north, there actually seems to be some vegetation growing in this barren land.} {The Blasted Lands} {} {} {} {1} {} +E {18905} {n} {n} {1} {0} {} {1} {} {0} +E {18908} {e} {e} {2} {0} {} {1} {} {0} +E {18901} {w} {w} {8} {0} {} {1} {} {0} +E {18907} {s} {s} {4} {0} {} {1} {} {0} + +R {18907} {0} {} {Shelter Near the Cliff} {} {The cliff to the south and east forms what is almost a shallow cave here. The walls are set back in a depression, sheltering from the elements. At the top of the cliff stands an ancient castle. The steep slopes continue downward along the cliff to the north, and upward to the west.} {The Blasted Lands} {} {} {} {1} {} +E {18906} {n} {n} {1} {0} {} {1} {} {0} +E {18900} {w} {w} {8} {0} {} {1} {} {0} + +R {18908} {0} {} {Mountains Below the Keep} {} {Standing on a cliff far above you is a weathered keep. Sheer stone cliffs make it extremely difficult to travel. Thin ledges and rare plateaus relieve the strain in places, but deep crevices and large boulders add to it. Little seems to be able to eke out an existence here.} {The Blasted Lands} {} {} {} {1} {} +E {18910} {n} {n} {1} {0} {} {1} {} {0} +E {18909} {e} {e} {2} {0} {} {1} {} {0} +E {18906} {w} {w} {8} {0} {} {1} {} {0} + +R {18909} {0} {} {Mountains Below the Keep} {} {Looming high into the air to the east and south is a dizzying cliff. Barely visible at its top is a stone keep. Ravens and vultures make tiny black specks as they ride the updrafts. The mountains run to the north and west, steep slopes and rocky outcroppings dominating your view.} {The Blasted Lands} {} {} {} {1} {} +E {18908} {w} {w} {8} {0} {} {1} {} {0} +E {18917} {d} {d} {32} {0} {} {1} {} {0} + +R {18910} {0} {} {Among the Crucified Skeletons} {} {Standing in a ring are thirteen stone crosses, seemingly carved from the living rock of the ground. Affixed to them are the bleached bones of thirteen humans, each facing outwards from the circle. The ground in the center of the circle is flat stone, covered in concentric rings of Trolloc script.} {The Blasted Lands} {} {} {} {1} {} +E {18911} {n} {n} {1} {0} {} {1} {} {0} +E {18917} {e} {e} {2} {0} {} {1} {} {0} +E {18905} {w} {w} {8} {0} {} {1} {} {0} +E {18908} {s} {s} {4} {0} {} {1} {} {0} + +R {18911} {0} {} {Above a Dark Hole} {} {Towering up on all sides are barren hills, like large boils dotting the Blasted Lands. Dry breaths of wind runs across the landscape, clawing the loose dirt and throwing it from here to there. The often steep hillsides provide some protection from the wind but the heat remains. The barren hills continue to the south, west, north and east.} {The Blasted Lands} {} {} {} {1} {} +E {18912} {n} {n} {1} {0} {} {1} {} {0} +E {18916} {e} {e} {2} {0} {} {1} {} {0} +E {18904} {w} {w} {8} {0} {} {1} {} {0} +E {18910} {s} {s} {4} {0} {} {1} {} {0} +E {19011} {d} {d} {32} {0} {} {1} {} {0} + +R {18912} {0} {} {Charred Slope} {} {The southern side of this slope has the oily remains of some flowers that failed to thrive in this harsh terrain. Some lifeless and yellowed patches of grass poke up through the charred ground.} {The Blasted Lands} {} {} {} {1} {} +E {18913} {n} {n} {1} {0} {} {1} {} {0} +E {18915} {e} {e} {2} {0} {} {1} {} {0} +E {18911} {s} {s} {4} {0} {} {1} {} {0} + +R {18913} {0} {} {Scattered Trees} {} {Some dead trees are spread across the blasted lands around here. Some of them still hold some dead leaves to its branches, but not for long. Most of their once beautiful leaves now lies on the ground below them, smelling and rotting, transforming into mud. The ground looks cracked and lifeless and the trees are all that is left of a once so magnificent forest.} {The Blasted Lands} {} {} {} {1} {} +E {18914} {e} {e} {2} {0} {} {1} {} {0} +E {18912} {s} {s} {4} {0} {} {1} {} {0} + +R {18914} {0} {} {A Rotting Tangle} {} {Dead trees and brown leaves is all there is to see here. The ground has cracked up due to the lack of water and the little life that still remains on this spot doesn't have long until it is extinguised by the heat and drought of the blight. Worms crawl around on the ground, feasting on all the dead leaves, hoping to atleast find something useful below their dried-out surface.} {The Blasted Lands} {} {} {} {1} {} +E {18921} {e} {e} {2} {0} {} {1} {} {0} +E {18913} {w} {w} {8} {0} {} {1} {} {0} +E {18915} {s} {s} {4} {0} {} {1} {} {0} + +R {18915} {0} {} {Among the Blasted Hills} {} {Dead grass and leaves cover the ground of the Blasted Hills. Life has no root here, deep in the Blight. No water, warm winds and dead soil is the most likely cause, but the fact that the shadow of the Dark One hangs over the hills has done its part as well. Since so many of the hills look so alike, it would be easy to lose your way and wander around these hills forever.} {The Blasted Lands} {} {} {} {1} {} +E {18914} {n} {n} {1} {0} {} {1} {} {0} +E {18920} {e} {e} {2} {0} {} {1} {} {0} +E {18912} {w} {w} {8} {0} {} {1} {} {0} +E {18916} {s} {s} {4} {0} {} {1} {} {0} + +R {18916} {0} {} {Desolate Slopes} {} {The bleak landscape leaves little room for life. Only boulders and rocks are spread over the ground in large formations, as if placed here by giants. The lifeless hills continue in all directions, though they grow steeper to the south as they rise towards a range of mountains.} {The Blasted Lands} {} {} {} {1} {} +E {18915} {n} {n} {1} {0} {} {1} {} {0} +E {18919} {e} {e} {2} {0} {} {1} {} {0} +E {18911} {w} {w} {8} {0} {} {1} {} {0} +E {18917} {s} {s} {4} {0} {} {1} {} {0} + +R {18917} {0} {} {Below a Pitted Cliff} {} {Rising above you to the south is a cliff pitted by wind and rain. The updrafts provide lift for ravens and vultures waiting for the death of anything that carelessly crosses these steep mountains. The mountains continue to the east and level out into rocky hills to the north and west.} {The Blasted Lands} {} {} {} {1} {} +E {18916} {n} {n} {1} {0} {} {1} {} {0} +E {18918} {e} {e} {2} {0} {} {1} {} {0} +E {18910} {w} {w} {8} {0} {} {1} {} {0} +E {18909} {u} {u} {16} {0} {} {1} {} {0} + +R {18918} {0} {} {A Steep Dropoff} {} {The ground drops off sharply into deep crevasse to the south, immediately in front of an immense cliff, which rises far into the sky. At the very top of the cliff can barely be seen the walls of a stone keep. Tiny from this distance, it must be rather large up close.} {The Blasted Lands} {} {} {} {1} {} +E {18919} {n} {n} {1} {0} {} {1} {} {0} +E {18925} {e} {e} {2} {0} {} {1} {} {0} +E {18917} {w} {w} {8} {0} {} {1} {} {0} + +R {18919} {0} {} {A Huge Boulder} {} {A huge boulder on the ground here stands out from the rest of the scenery. Its mass would be enough to crush anything if it were to start rolling down the hill, but it seems to rest steadily for now. The dry, dead ground of the Blasted Lands continues to the east, south, west, and north. This is an excellent place to watch out for intruders.} {The Blasted Lands} {} {} {} {1} {} +E {18920} {n} {n} {1} {0} {} {1} {} {0} +E {18924} {e} {e} {2} {0} {} {1} {} {0} +E {18916} {w} {w} {8} {0} {} {1} {} {0} +E {18918} {s} {s} {4} {0} {} {1} {} {0} + +R {18920} {0} {} {Bubbling Mudpits} {} {Gases from deep within the core of the earth flow forth here, in this swampy terrain. Bubbles burst here and there, creating putrid sounds and providing perfect cover for animals looking for prey. To move fast over this soggy area is hard, if not impossible.} {The Blasted Lands} {} {} {} {1} {} +E {18921} {n} {n} {1} {0} {} {1} {} {0} +E {18923} {e} {e} {2} {0} {} {1} {} {0} +E {18915} {w} {w} {8} {0} {} {1} {} {0} +E {18919} {s} {s} {4} {0} {} {1} {} {0} + +R {18921} {0} {} {Dying Forest} {} {What is left of a once magnificent forest is all around you, although today the green leaves have turned brown and the long branches have snapped. Many of the trunks still standing have been dead for more then a hundred years, yet the soil doesn't have enough strength left to pull it down and decompose it.} {The Blasted Lands} {} {} {} {1} {} +E {18922} {e} {e} {2} {0} {} {1} {} {0} +E {18914} {w} {w} {8} {0} {} {1} {} {0} +E {18920} {s} {s} {4} {0} {} {1} {} {0} + +R {18922} {0} {} {Edge of the Dying Forest} {} {Trees tower up above ones head, like giants stretching towards the sun. That is also what caused their death, the sun. The lack of water and everpresent drought has made this forest into a graveyard of nature. The blasted lands of the Blight continue south.} {The Blasted Lands} {} {} {} {1} {} +E {18931} {n} {n} {1} {0} {} {1} {} {0} +E {18929} {e} {e} {2} {0} {} {1} {} {0} +E {18921} {w} {w} {8} {0} {} {1} {} {0} +E {18923} {s} {s} {4} {0} {} {1} {} {0} + +R {18923} {0} {} {A Bleached Skeleton} {} {The remains of someone who probably got lost here years ago rest on the ground. The bones carry marks of sharp teeth, some animal must have killed him or found his dead corpse and feasted of his flesh. The skeleton is that of a human and the length indicates that it must have been a person born in the Borderlands. A torn, black cape rests on the ground beside him and a rusted sword is in his hand. The blasted lands continue in all directions.} {The Blasted Lands} {} {} {} {1} {} +E {18922} {n} {n} {1} {0} {} {1} {} {0} +E {18928} {e} {e} {2} {0} {} {1} {} {0} +E {18920} {w} {w} {8} {0} {} {1} {} {0} +E {18924} {s} {s} {4} {0} {} {1} {} {0} + +R {18924} {0} {} {On a Blasted Hillside} {} {As far as the eye can see to the west, barren hills dominate the landscape. They are lifeless heaps of dry soil and loose rocks. Here and there, remnants of dead plants can be found in the soil, slowly decomposing in the heat. The hills continue east, west, and north. Tall mountains rise to the south.} {The Blasted Lands} {} {} {} {1} {} +E {18923} {n} {n} {1} {0} {} {1} {} {0} +E {18927} {e} {e} {2} {0} {} {1} {} {0} +E {18919} {w} {w} {8} {0} {} {1} {} {0} +E {18925} {s} {s} {4} {0} {} {1} {} {0} + +R {18925} {0} {} {Overlooking the Wastes} {} {A ledge jutting out from the mountains provides an excellent vantage point to observe the lands to the north. Lifeless wastelands stretch for miles before coming to the edge of a blighted forest. A mighty cliff rises to the south, and the mountains continue to the east and west.} {The Blasted Lands} {} {} {} {1} {} +E {18924} {n} {n} {1} {0} {} {1} {} {0} +E {18926} {e} {e} {2} {0} {} {1} {} {0} +E {18918} {w} {w} {8} {0} {} {1} {} {0} + +R {18926} {0} {} {Among the Twisted Spires} {} {Immense stone spires stretch skyward here, jagged twists jutting from the bleak ground. Letters in the foul Trolloc script have been carved on them, covering all accessible surfaces. To the east, a valley floor lies far below, totally inaccessible. The bleak land continues to the north and west.} {The Blasted Lands} {} {} {} {1} {} +E {18927} {n} {n} {1} {0} {} {1} {} {0} +E {18925} {w} {w} {8} {0} {} {1} {} {0} + +R {18927} {0} {} {Bleak Hills} {} {To the east, the side of the hill has crashed down into a valley a hundred feet below. The floor of the valley is covered with jagged stones, a steep slope of loose rock and shale lead downward into the valley. To the west, south, and north the lifeless landscape continues.} {The Blasted Lands} {} {} {} {1} {} +E {18928} {n} {n} {1} {0} {} {1} {} {0} +E {18924} {w} {w} {8} {0} {} {1} {} {0} +E {18926} {s} {s} {4} {0} {} {1} {} {0} + +R {18928} {0} {} {Through a Gully} {} {Steep walls of what looks to be large hills tower up on all sides in this deep gully. The sun seldom reaches the bottom of it and the soil is therefore damp and a bit moist, but still nothing grows here. A small trail has formed in the middle of the gully, leading off in various directions.} {The Blasted Lands} {} {} {} {1} {} +E {18929} {n} {n} {1} {0} {} {1} {} {0} +E {18937} {e} {e} {2} {0} {} {1} {} {0} +E {18923} {w} {w} {8} {0} {} {1} {} {0} +E {18927} {s} {s} {4} {0} {} {1} {} {0} + +R {18929} {0} {} {Edge of the Dying Forest} {} {Here stand some black, twisted trees in this dead forest. They appear much older then the rest of the forest, yet so much more alive. Their arms reach out for you as you pass, trying to tangle you within their branches. A dying forest is perhaps not as dead as it seems at first glance.} {The Blasted Lands} {} {} {} {1} {} +E {18930} {n} {n} {1} {0} {} {1} {} {0} +E {18936} {e} {e} {2} {0} {} {1} {} {0} +E {18922} {w} {w} {8} {0} {} {1} {} {0} +E {18928} {s} {s} {4} {0} {} {1} {} {0} + +R {18930} {0} {} {Dying Forest} {} {The Blasted Lands extend in all directions from here. The foul stench, which seems to come from every direction, is inescapable. An occasional gnarled tree rises up from the otherwise lifeless ground.} {The Blasted Lands} {} {} {} {1} {} +E {18933} {n} {n} {1} {0} {} {1} {} {0} +E {18935} {e} {e} {2} {0} {} {1} {} {0} +E {18931} {w} {w} {8} {0} {} {1} {} {0} +E {18929} {s} {s} {4} {0} {} {1} {} {0} + +R {18931} {0} {} {Dying Forest} {} {A large maze of blighted trees begin to rise up towards the east. Their large roots take over the land from the sporadic grass which grows around the region. The land is still barren and dry, seemingly attempting to destroy any life which tries to thrive in this area.} {The Blasted Lands} {} {} {} {1} {} +E {18932} {n} {n} {1} {0} {} {1} {} {0} +E {18930} {e} {e} {2} {0} {} {1} {} {0} +E {18922} {s} {s} {4} {0} {} {1} {} {0} + +R {18932} {0} {} {Dying Forest} {} {The western hills coming down from the keep begin to level off here, as an expansive forest covers the plains to the south and east. Though very few trees manage to sustain the taint of the Blight, a greater number than usual seem to thrive in the immediate area for some unknown reason.} {The Blasted Lands} {} {} {} {1} {} +E {18933} {e} {e} {2} {0} {} {1} {} {0} +E {18931} {s} {s} {4} {0} {} {1} {} {0} + +R {18933} {0} {} {Dying Forest} {} {The unusally large forest in these blasted lands begins to shrink going towards the north. An unusual amount of sickly grass seems to grow around the area, snuffing out most of the trees which try to force their way into existence here. To the south, the trees grow closer, hiding the view of anything past their branches, casting a large shade over the area.} {The Blasted Lands} {} {} {} {1} {} +E {18934} {e} {e} {2} {0} {} {1} {} {0} +E {18932} {w} {w} {8} {0} {} {1} {} {0} +E {18930} {s} {s} {4} {0} {} {1} {} {0} + +R {18934} {0} {} {Dying Forest} {} {On this hilltop nothing looks to be alive. The soil is screaming for water and the few trees still standing show no signs of life. All their leaves are on the bare ground below them, and so are some of the branches. Black birds circle high above, looking for animals dying in the heat. Some vultures and ravens feast on the corpse of a dead trolloc nearby.} {The Blasted Lands} {} {} {} {1} {} +E {18933} {w} {w} {8} {0} {} {1} {} {0} +E {18935} {s} {s} {4} {0} {} {1} {} {0} + +R {18935} {0} {} {Twisted Stumps} {} {The ground is all cracked up and scorned due to the lack of water in this part of the Blight. The enormous differences between heat and cold combined with harsh winds has killed and torn down almost every tree in the forest. Normally the huge trunks would decompose, but not in this heat.} {The Blasted Lands} {} {} {} {1} {} +E {18934} {n} {n} {1} {0} {} {1} {} {0} +E {18930} {w} {w} {8} {0} {} {1} {} {0} +E {18936} {s} {s} {4} {0} {} {1} {} {0} + +R {18936} {0} {} {Edge of the Dying Forest} {} {Some of the trees in this dead forest looks more alive then most trees further south. Their branches work as arms as these flesheating trees swings at animals passing, trying to get dinner. Some bones lies in heaps under the black trees, marking out which ones are alive and which ones are just plain dead. The forest continues north, south and west.} {The Blasted Lands} {} {} {} {1} {} +E {18935} {n} {n} {1} {0} {} {1} {} {0} +E {18929} {w} {w} {8} {0} {} {1} {} {0} +E {18937} {s} {s} {4} {0} {} {1} {} {0} + +R {18937} {0} {} {A Dark Column} {} {A dark pillar stretches up towards the sky above. Strange markings in some old language decorates its sides all the way, or as far as one can see anyway. The dark stone looks truly ancient and there is no telling for how long this column has been here.} {The Blasted Lands} {} {} {} {1} {} +E {18936} {n} {n} {1} {0} {} {1} {} {0} +E {18928} {w} {w} {8} {0} {} {1} {} {0} + +R {18938} {0} {} {Steep Slope} {} {Consisting mostly of loose rock, it would appear as if someone recently moved quite a bit of earth to make the valley below accessible. Perhaps they hoped to find some hidden treasure in the ruined buildings that may have once been part of the Keep not far to the south.} {Blighted Ruins} {} {} {} {1} {} +E {18937} {n} {n} {1} {0} {} {1} {} {0} +E {18939} {e} {e} {2} {0} {} {1} {} {0} +E {18927} {w} {w} {8} {0} {} {1} {} {0} + +R {18939} {0} {} {Valley Floor} {} {Insanity must be a prerequisite for living in these lands. What else could explain why anyone would fill in half this valley floor just to create an earthen ramp to access its bottom? The local plant life is gray and sickly, hunting would be sparse, perhaps there was once something hidden deeper within valley itself to explain.} {Blighted Ruins} {} {} {} {1} {} +E {18942} {n} {n} {1} {0} {} {1} {} {0} +E {18940} {e} {e} {2} {0} {} {1} {} {0} +E {18938} {w} {w} {8} {0} {} {1} {} {0} + +R {18940} {0} {} {Knocking on Death's Door} {} {Several vents in the ground below emit toxic fumes into the air, adding to the already overbearing heat of the Blight, yet the sickly looking plants that grow here seem to thrive upon the fumes. This clearing seems to continue east into the valley, towards what appears to be a darkening.} {Blighted Ruins} {} {} {} {1} {} +E {18941} {e} {e} {2} {0} {} {1} {} {0} +E {18939} {w} {w} {8} {0} {} {1} {} {0} + +R {18941} {0} {} {Forgotten Sky} {} {No sign of the sky remains. It wouldn't matter if it were day or night elsewhere, this area seems to remain permanently shrouded in darkness. The question is, is that the wind blowing or the breath of some hidden beast?} {Blighted Ruins} {} {} {} {1} {} +E {18940} {w} {w} {8} {0} {} {1} {} {0} + +R {18942} {0} {} {Below the Dark Column} {} {Foreboding and dominating the area stands a dark pillar, its top stretching high into the sky above. The substance of the pillar is as strange as the markings engraved in its side. There is no telling how long it has stood here, although the harsh environment of the Blight has failed to etch it.} {Blighted Ruins} {} {} {} {1} {} +E {18943} {n} {n} {1} {0} {} {1} {} {0} +E {18937} {w} {w} {8} {0} {} {1} {} {0} +E {18939} {s} {s} {4} {0} {} {1} {} {0} + +R {18943} {0} {} {Edge of the Valley} {} {Steep and consisting of mostly loose rock, considering actually climbing the cliff would be foolish at best. The base of the cliff at the valley edge is littered with large boulders which have fallen to the tests of time. Picking its way through the rubble, a path leads from south to east.} {Blighted Ruins} {} {} {} {1} {} +E {18944} {e} {e} {2} {0} {} {1} {} {0} +E {18942} {s} {s} {4} {0} {} {1} {} {0} + +R {18944} {0} {} {Following the Path} {} {Sometimes following the path less traveled can be an adventure, at other times there are damned good reasons why no one ever bothers. This may be one of those times. This valley appears to be filled with vile plant and animal life, whose only purpose left is to suck the life out of each other.} {Blighted Ruins} {} {} {} {1} {} +E {18945} {n} {n} {1} {0} {} {1} {} {0} +E {18943} {w} {w} {8} {0} {} {1} {} {0} + +R {18945} {0} {} {In the Valley} {} {Spreading out to the north and east is what may have once been a lush valley, but has since fallen to the taint of the Blight. Only the collapsed ruins of some ancient building remain as evidence that this valley was once filled with lush life. A path leads southward out of the valley.} {Blighted Ruins} {} {} {} {1} {} +E {18947} {n} {n} {1} {0} {} {1} {} {0} +E {18988} {e} {e} {2} {0} {} {1} {} {0} +E {18946} {w} {w} {8} {0} {} {1} {} {0} +E {18944} {s} {s} {4} {0} {} {1} {} {0} + +R {18946} {0} {} {Below the Escarpment} {} {Rising to a height of just under a hundred feet, a tall cliff completely blocks the western edge of this valley. Along the cliff edge a number of boulders, some worn with age, some freshly fallen have collected barring passage to the north and the south. The only visible exit is to the east.} {Blighted Ruins} {} {} {} {1} {} +E {18945} {e} {e} {2} {0} {} {1} {} {0} + +R {18947} {0} {} {Along the Valley Edge} {} {While not so much a wall at this point, the edge of this valley is all but impassible to the west. Years of rough winds and blazing heat have turned the rise into a pile of loose shale. A large and foreboding wall of vines appear to rise out of the valley floor to the east, hiding something.} {Blighted Ruins} {} {} {} {1} {} +E {18948} {n} {n} {1} {0} {} {1} {} {0} +E {18985} {e} {e} {2} {0} {} {1} {} {0} +E {18945} {s} {s} {4} {0} {} {1} {} {0} + +R {18948} {0} {} {Vine Covered Ruins} {} {Attempting to slowly burrow their way through the strong joints of these forgotten ruins, vines long since tainted by the Blight battle to finish the buildings destruction. A path picks its way carefully around the building to the west while the valley continues to the south.} {Blighted Ruins} {} {} {} {1} {} +E {18986} {e} {e} {2} {0} {} {1} {} {0} +E {18949} {w} {w} {8} {0} {} {1} {} {0} +E {18947} {s} {s} {4} {0} {} {1} {} {0} + +R {18949} {0} {} {Path Beside the Wall} {} {Turning as if to avoid the plant life as much as follow around the corner of the wall, the path underfoot leads from east to north. This outer corner of the wall stands true, although heavily etched by time and the stones cut deeply with trolloc script.} {Blighted Ruins} {} {} {} {1} {} +E {18950} {n} {n} {1} {0} {} {1} {} {0} +E {18948} {e} {e} {2} {0} {} {1} {} {0} + +R {18950} {0} {} {Near the Ruin} {} {Stone blocks, fit together with precision rise out of the blighted earth, their joints chipped and rounded by blowing sands. The upper reaches of the wall appear to have fallen inward at this point, telling of the destruction hidden from view. Broken and nearly hidden from view a path leads westward.} {Blighted Ruins} {} {} {} {1} {} +E {18956} {n} {n} {1} {0} {} {1} {} {0} +E {18951} {w} {w} {8} {0} {} {1} {} {0} +E {18949} {s} {s} {4} {0} {} {1} {} {0} + +R {18951} {0} {} {A Secluded Garden} {} {Chunks of what must have been part of a flagstone pathway have been up heaved from below while a once solid stone wall threatens to fall across it, burying this garden once and for all. The eons this place has stood in the Blight have irrevocably changed it into something distinctly different.} {Blighted Ruins} {} {} {} {1} {} +E {18955} {n} {n} {1} {0} {} {1} {} {0} +E {18950} {e} {e} {2} {0} {} {1} {} {0} +E {18952} {w} {w} {8} {0} {} {1} {} {0} + +R {18952} {0} {} {A Secluded Garden} {} {Long since forgotten by those who originally built it, the flagstone path underfoot picks its way through what appears to have been a private garden. Half crumbled stone walls still stand guard along its southern edge.} {Blighted Ruins} {} {} {} {1} {} +E {18954} {n} {n} {1} {0} {} {1} {} {0} +E {18951} {e} {e} {2} {0} {} {1} {} {0} +E {18953} {w} {w} {8} {0} {} {1} {} {0} + +R {18953} {0} {} {Edge of the Valley} {} {Once upon a time, the path underfoot may have actually continued westward. As stands now, the path appears to just dead-end into the sheer wall at the valley's edge. Almost as if the wall thrust upward in a massive upheaval or perhaps the valley dropped dangerously downward.} {Blighted Ruins} {} {} {} {1} {} +E {18952} {e} {e} {2} {0} {} {1} {} {0} + +R {18954} {0} {} {A Secluded Garden} {} {Plants which at one point may have been recognizable have been reborn into tainted cousins which no one would claim. Writhing tentacles tremble with anticipation, hoping to feed upon more than what the earth can provide.} {Blighted Ruins} {} {} {} {1} {} +E {18955} {e} {e} {2} {0} {} {1} {} {0} +E {18952} {s} {s} {4} {0} {} {1} {} {0} + +R {18955} {0} {} {A Secluded Garden} {} {Shards of stone pots litter the ground, their previous inhabitants having been altered by the Blight and outgrown their confinement. Thick tendrils of pus covered roots tear at the flagstone walkway which once traversed this garden. Its destruction nearly complete after being truly lost.} {Blighted Ruins} {} {} {} {1} {} +E {18954} {w} {w} {8} {0} {} {1} {} {0} +E {18951} {s} {s} {4} {0} {} {1} {} {0} + +R {18956} {0} {} {A Precarious Path} {} {Ancient and decaying, a once stout wall marks the remains of a long destroyed building. While this section of the wall still stands nearly as strong today as it must have once been, the path following the wall northward becomes strewn with rubble from other sections not so fortunate.} {Blighted Ruins} {} {} {} {1} {} +E {18957} {n} {n} {1} {0} {} {1} {} {0} +E {18950} {s} {s} {4} {0} {} {1} {} {0} + +R {18957} {0} {} {On the Verge of Ruin} {} {Either this massive ruin has long since been abandoned or whomever once called it home was buried within its rubble. Yet, to this day some part of it remains to tell the tale that it once existed. Over time it may become completely lost to time, but for now a path underfoot tells of exploration.} {Blighted Ruins} {} {} {} {1} {} +E {18958} {e} {e} {2} {0} {} {1} {} {0} +E {18956} {s} {s} {4} {0} {} {1} {} {0} + +R {18958} {0} {} {Path Over the Rubble} {} {Even the strongest walls created over the millenniums weaken over time with disuse or lack of repair. Even so, either these walls were build thousands of years ago or some powerful force once acted upon them. Either way the great gaping hole in the eastern wall leads into some open aired chamber.} {Blighted Ruins} {} {} {} {1} {} +E {18959} {e} {e} {2} {0} {} {1} {} {0} +E {18957} {w} {w} {8} {0} {} {1} {} {0} + +R {18959} {0} {} {Inside a Collapsed Chamber} {} {Having been long exposed to the climate and populace of the Blight, this chamber with its collapsed roof has seen its better days. Smelling distinctly of offal along with ash and burn marks on the once fine floor, it would appear to be used as a place to camp by minions of the Dark.} {Blighted Ruins} {} {} {} {1} {} +E {18960} {n} {n} {1} {0} {} {1} {} {0} +E {18962} {e} {e} {2} {0} {} {1} {} {0} +E {18958} {w} {w} {8} {0} {} {1} {} {0} + +R {18960} {0} {} {Inside a Collapsed Chamber} {} {Nearly hidden by sands which have blown in and the scattered debris of the collapsed roof, colorful tile work can be seen underfoot. One would be hard pressed to clear enough of the space to determine what the pattern may have once been, yet even if they did most pieces are long since shattered.} {Blighted Ruins} {} {} {} {1} {} +E {18961} {e} {e} {2} {0} {} {1} {} {0} +E {18959} {s} {s} {4} {0} {} {1} {} {0} + +R {18961} {0} {} {Inside a Collapsed Chamber} {} {What must have once been a grand room within the walls of this ancient ruin has seen its better days. The massive dome which once formed the roof has collapsed, leaving its debris strewn across the floor. An occasional hint of colorful tile can still be seen underfoot. A large window leads north.} {Blighted Ruins} {} {} {} {1} {} +E {18963} {n} {n} {1} {0} {} {1} {} {0} +E {18960} {w} {w} {8} {0} {} {1} {} {0} +E {18962} {s} {s} {4} {0} {} {1} {} {0} + +R {18962} {0} {} {Inside a Collapsed Chamber} {} {Further investigation of this limited ingress to the inside of these ruins is impossible as the interior walls appear to be completely buried under the collapsed roof. The purpose of this one accessible room can only be guessed; perhaps a ballroom, perhaps a dining hall, none but the dead know.} {Blighted Ruins} {} {} {} {1} {} +E {18961} {n} {n} {1} {0} {} {1} {} {0} +E {18959} {w} {w} {8} {0} {} {1} {} {0} + +R {18963} {0} {} {Path Over the Rubble} {} {Picking its way carefully atop the tumbled remains of a once stout building, a path leads further across the ruins. Amidst all this destruction, most if not all entrances into the ruin itself have been completely blocked, except one lone broken window just to the south.} {Blighted Ruins} {} {} {} {1} {} +E {18964} {e} {e} {2} {0} {} {1} {} {0} +E {18961} {s} {s} {4} {0} {} {1} {} {0} + +R {18964} {0} {} {Over the Ruins} {} {At time it would seem as if the interior of this once formidable building can be seen through the gaps between the broken stone, yet at the same time shifting just that one stone would most likely bring down another collapse. A careful yet unsound path leads both to the east and west.} {Blighted Ruins} {} {} {} {1} {} +E {18965} {e} {e} {2} {0} {} {1} {} {0} +E {18963} {w} {w} {8} {0} {} {1} {} {0} + +R {18965} {0} {} {Path Over the Rubble} {} {Loose bits of rock make footing precarious at times, it would not be hard to imagine a careless soul breaking bones while trying to cross these rubbled ruins. The daring path continues west, but seems to end southward.} {Blighted Ruins} {} {} {} {1} {} +E {18964} {w} {w} {8} {0} {} {1} {} {0} +E {18966} {s} {s} {4} {0} {} {1} {} {0} + +R {18966} {0} {} {Fallen Walls} {} {Some mysteries are hard to explain. For example, how do two adjacent sections of one wall otherwise indistinguishable fall in completely opposite directions? Nevertheless, they still manage to continue their ancient job of keeping everything but the wind out of the ruin itself.} {Blighted Ruins} {} {} {} {1} {} +E {18965} {n} {n} {1} {0} {} {1} {} {0} +E {18967} {e} {e} {2} {0} {} {1} {} {0} +E {18971} {s} {s} {4} {0} {} {1} {} {0} + +R {18967} {0} {} {Desolate Waste} {} {Waves of sand ride the top of the cracked and dried earth. All vestiges of moisture have long since evaporated, leaving this land completely void of life. In the distance to the west the sands push against an ancient ruin.} {Blighted Ruins} {} {} {} {1} {} +E {18968} {e} {e} {2} {0} {} {1} {} {0} +E {18966} {w} {w} {8} {0} {} {1} {} {0} +E {18970} {s} {s} {4} {0} {} {1} {} {0} + +R {18968} {0} {} {Blighted Path} {} {The blowing sands underfoot nearly hide the presence of an ancient flagstone pathway leading away from the ruins to the west. The paths final destination apparently further along its trek somewhere to the north.} {Blighted Ruins} {} {} {} {1} {} +E {18969} {n} {n} {1} {0} {} {1} {} {0} +E {18967} {w} {w} {8} {0} {} {1} {} {0} + +R {18969} {0} {} {Destroyed Well} {} {What must have once been a deep and cool well has been filled in with rock and sand and just to top off its defilement, someone or something has smeared feces around its remnants. The path leading to this point comes to a halt at the ruined well, leaving the path southward as the only exit.} {Blighted Ruins} {} {} {} {1} {} +E {18968} {s} {s} {4} {0} {} {1} {} {0} + +R {18970} {0} {} {Desolate Waste} {} {Dry sands shift with the winds over cracked earth, leaving ripples like the waters of a vast ocean, an ocean of sand. There is no water to be found in this desolate place, only bone searing heat and skin chapping winds.} {Blighted Ruins} {} {} {} {1} {} +E {18967} {n} {n} {1} {0} {} {1} {} {0} +E {18971} {w} {w} {8} {0} {} {1} {} {0} +E {18974} {s} {s} {4} {0} {} {1} {} {0} + +R {18971} {0} {} {Fallen Walls} {} {Beyond the etching of the stone by the blowing sands of this blighted land, this section of the walls of the ruined building stand as proud today as the day they were built. A rough path follows the edge of the wall running from north to south. To the east, the lands become even more desolate.} {Blighted Ruins} {} {} {} {1} {} +E {18966} {n} {n} {1} {0} {} {1} {} {0} +E {18970} {e} {e} {2} {0} {} {1} {} {0} +E {18972} {s} {s} {4} {0} {} {1} {} {0} + +R {18972} {0} {} {Broken Ruins} {} {Some sections of this ancient ruin still stand as strong today as the day they were originally built, others have not fared as well. Two such sections stand side-by-side at a corner of the building. To the west an archway leads into the ruin itself, while the southern wall is in shambles.} {Blighted Ruins} {} {} {} {1} {} +E {18971} {n} {n} {1} {0} {} {1} {} {0} +E {18974} {e} {e} {2} {0} {} {1} {} {0} +E {18973} {w} {w} {8} {0} {} {1} {} {0} + +R {18973} {0} {} {Hidden Entrance} {} {What may have once been a secondary entrance to this colossal ruin has collapsed into nothing but a place to hide from the sun. Small kill holes pock the otherwise smooth sidewalls near the edge of the building, yet the tunnel which lead deeper inward has become irrevocably blocked... or has it?} {Blighted Ruins} {} {} {} {1} {} +E {18972} {e} {e} {2} {0} {} {1} {} {0} + +R {18974} {0} {} {Broken Ruins} {} {Broken and scattered, walls which at one time must have been strong enough to deter even the most resolute of foes have fallen victim to the tests of time. Yet, what lies beyond remains hidden behind the treacherous rubble.} {Blighted Ruins} {} {} {} {1} {} +E {18970} {n} {n} {1} {0} {} {1} {} {0} +E {18975} {e} {e} {2} {0} {} {1} {} {0} +E {18972} {w} {w} {8} {0} {} {1} {} {0} +E {18977} {s} {s} {4} {0} {} {1} {} {0} + +R {18975} {0} {} {A Spark of Life} {D} {Relatively cooler air seems to rise from somewhere to the east, blowing across this small corner of the Blight. Paired with the shadows cast by the nearby ruins, this glade provides a small respite for those unused to heat.} {Blighted Ruins} {} {} {} {1} {} +E {18974} {w} {w} {8} {0} {} {1} {} {0} +E {18976} {s} {s} {4} {0} {} {1} {} {0} + +R {18976} {0} {} {Edge of Oblivion} {} {Extreme care should be taken when wandering near the edge a massive chasm which stretches from the south-west to the north-east through these lands. Those who fail to heed their instinctive caution might find their way tumbling into the oblivion hidden deep within the chasm.} {Blighted Ruins} {} {} {} {1} {} +E {18975} {n} {n} {1} {0} {} {1} {} {0} +E {18977} {w} {w} {8} {0} {} {1} {} {0} + +R {18977} {0} {} {Broken Ruins} {} {Interspersed between the fallen stones of the crumbled wall, small weeds and other persistent creatures find a way to survive in this desolation. Although the wall has crumbled outward, it still seems impossible to find a way inside the ruins of whatever was once built upon these lands.} {Blighted Ruins} {} {} {} {1} {} +E {18974} {n} {n} {1} {0} {} {1} {} {0} +E {18976} {e} {e} {2} {0} {} {1} {} {0} +E {18978} {s} {s} {4} {0} {} {1} {} {0} + +R {18978} {0} {} {Over the Rubble} {} {Loose gravel threatens the already precarious footing on the climb over the rubbled remains of the watchtower. Combine that with the massive stone blocks that seem to teeter on hidden fulcrums, and it would not be overly surprising to find blood from the careless on the edges of the stone.} {Blighted Ruins} {} {} {} {1} {} +E {18977} {n} {n} {1} {0} {} {1} {} {0} +E {18979} {s} {s} {4} {0} {} {1} {} {0} + +R {18979} {0} {} {Collapsed Tower} {} {What must have once been a watchtower has collapsed neatly across a path leading northward, although it would appear the path is not completely blocked as someone or something has picked a new path over the rubble. The fallen watchtower appears to be part of a larger structure continuing west.} {Blighted Ruins} {} {} {} {1} {} +E {18978} {n} {n} {1} {0} {} {1} {} {0} +E {18982} {w} {w} {8} {0} {} {1} {} {0} +E {18980} {s} {s} {4} {0} {} {1} {} {0} + +R {18980} {0} {} {Above the Abyss} {} {Vast and foreboding, a great rent has been opened in the very face of the earth underfoot, the depths of which lie shrouded in shadows. The chasm continues to the north-east, but seems to end not far to the south.} {Blighted Ruins} {} {} {} {1} {} +E {18979} {n} {n} {1} {0} {} {1} {} {0} +E {18981} {w} {w} {8} {0} {} {1} {} {0} + +R {18981} {0} {} {In the Valley} {} {Finely ground sand, the product of many years of drought conditions, wind and an unforgiving heat lie underfoot, perhaps marking where a path once worked its way through this valley. Now it serves only as a reminder of how far this valley has fallen into ruin from its once lush beginnings.} {Blighted Ruins} {} {} {} {1} {} +E {18982} {n} {n} {1} {0} {} {1} {} {0} +E {18980} {e} {e} {2} {0} {} {1} {} {0} +E {18997} {w} {w} {8} {0} {} {1} {} {0} +E {18996} {s} {s} {4} {0} {} {1} {} {0} + +R {18982} {0} {} {Broken Ruin} {} {Rounded by countless years of wind and weather, a large number of cut stones stand in a pile of rubble. While the stones at the base of the pile have become embedded in the earth, those higher up are still quite loose and ready to crush the life out of the unwary traveler.} {Blighted Ruins} {} {} {} {1} {} +E {18979} {e} {e} {2} {0} {} {1} {} {0} +E {18983} {w} {w} {8} {0} {} {1} {} {0} +E {18981} {s} {s} {4} {0} {} {1} {} {0} + +R {18983} {0} {} {Broken Ruin} {} {What may have once been a grand archway leading through the thick walls of this ruined building has been filled in haphazardly from the outside, as if to keep trapped that which lies within. Try as one may, there appears to be no way to unbar the passage without becoming crushed in the attempt.} {Blighted Ruins} {} {} {} {1} {} +E {18982} {e} {e} {2} {0} {} {1} {} {0} +E {18984} {w} {w} {8} {0} {} {1} {} {0} +E {18997} {s} {s} {4} {0} {} {1} {} {0} + +R {18984} {0} {} {Path Over the Rubble} {} {A large pile of rubble has fallen outward from the walls of a massive ruin, covering the northern edge of a vile orchard beneath the crushing weight of the heavy stones. The result, while treacherous is a path which follows the edge of the ruined building from the west to the east.} {Blighted Ruins} {} {} {} {1} {} +E {18983} {e} {e} {2} {0} {} {1} {} {0} +E {18985} {w} {w} {8} {0} {} {1} {} {0} + +R {18985} {0} {} {Broken Ruin} {} {Rising up out of the valley floor, nearly hidden behind a blanket of vile vines is a large ruined building. What purpose it may have once served lost within its hidden walls. The massive ruin continues east and north.} {Blighted Ruins} {} {} {} {1} {} +E {18986} {n} {n} {1} {0} {} {1} {} {0} +E {18984} {e} {e} {2} {0} {} {1} {} {0} +E {18947} {w} {w} {8} {0} {} {1} {} {0} +E {18988} {s} {s} {4} {0} {} {1} {} {0} + +R {18986} {0} {} {Vine Covered Ruins} {} {Using their roots to slowly burrow into the walls, thick vines attempt to topple the once proud barriers. Thorns intermixed in the foliage stretch to the length of daggers, while jaw like flowers snap at creatures which fly within their limited range. Strange sounds come from a dark opening.} {Blighted Ruins} {} {} {} {1} {} +E {18987} {n} {n} {1} {0} {} {1} {} {0} +E {18948} {w} {w} {8} {0} {} {1} {} {0} +E {18985} {s} {s} {4} {0} {} {1} {} {0} + +R {18987} {0} {} {Dangerous Niche} {} {Trolloc script has been scrawled over the walls in the darkened room, one end completely collapsed. Humidity fills the overly heated air while a winds blowing through a small hole in the ceiling imitate the sound of heavy breathing, or at least it might be an imitation.} {Blighted Ruins} {} {} {} {1} {} +E {18986} {s} {s} {4} {0} {} {1} {} {0} + +R {18988} {0} {} {Tangled Vines} {} {Gray and sickly trees intermesh with gray and sickly vines which hang above gray and sickly grasses, which no matter how you look at it create quite the effective blockade from traveling further east. At least not without trying to find a way around what may have once been an orchard.} {Blighted Ruins} {} {} {} {1} {} +E {18985} {n} {n} {1} {0} {} {1} {} {0} +E {18945} {w} {w} {8} {0} {} {1} {} {0} +E {18989} {s} {s} {4} {0} {} {1} {} {0} + +R {18989} {0} {} {A Blighted Path} {} {Following along the edge of what may have once been an expansive orchard, a narrow path picks its way through the valley. The path underfoot seems to have once been made of flagstone, although mostly covered now with many years of dirt and grime. Yet for whom and when was this path built?} {Blighted Ruins} {} {} {} {1} {} +E {18988} {n} {n} {1} {0} {} {1} {} {0} +E {18990} {e} {e} {2} {0} {} {1} {} {0} + +R {18990} {0} {} {Blighted Path} {} {What may have once been part of a small orchard has been corrupted by the Blight and overrun by sickly looking plants to the point where it is impassable. Fortunately, or perhaps not, the path underfoot does not attempt to enter the formidable orchard, but rather turns to avoid it.} {Blighted Ruins} {} {} {} {1} {} +E {18989} {w} {w} {8} {0} {} {1} {} {0} +E {18991} {s} {s} {4} {0} {} {1} {} {0} + +R {18991} {0} {} {Blighted Path} {} {Underfoot a myriad of wind, heat, bugs and perhaps more seem to change the path with even the most minute passing of time. One thing is for certain, a choice must be made; to the north the path seems to turn westward, to the south towards a large wall, and eastward what appears to be an open area.} {Blighted Ruins} {} {} {} {1} {} +E {18990} {n} {n} {1} {0} {} {1} {} {0} +E {18994} {e} {e} {2} {0} {} {1} {} {0} +E {18992} {s} {s} {4} {0} {} {1} {} {0} + +R {18992} {0} {} {Blighted Path} {} {What may have once been a straight path leading from north to south now meanders its way through the rubble strewn across its surface. Many years of dirt and grime all but cover the fact the flagstone path ever existed.} {Blighted Ruins} {} {} {} {1} {} +E {18991} {n} {n} {1} {0} {} {1} {} {0} +E {18993} {s} {s} {4} {0} {} {1} {} {0} + +R {18993} {0} {} {Collapsed Archway} {} {Massive and mostly still standing strong, a wall juts out of the ground leading upwards towards ramparts. Unfortunately the path underfoot has long since fallen to disrepair as has the archway through the wall it must have once taken. It would seem fool hardy at best to try and dig it open again.} {Blighted Ruins} {} {} {} {1} {} +E {18992} {n} {n} {1} {0} {} {1} {} {0} + +R {18994} {0} {} {Blighted Path} {} {Although this path seems to run straight from the east to the west, it would be extremely difficult to hold a straight line while walking. Broken shards of once solid flagstone jut up from the ground while the limbs of grayish and sickly looking trees reach down from above.} {Blighted Ruins} {} {} {} {1} {} +E {18995} {e} {e} {2} {0} {} {1} {} {0} +E {18991} {w} {w} {8} {0} {} {1} {} {0} + +R {18995} {0} {} {Flagstone Courtyard} {} {Enormous pieces of flagstone can occasionally be sighted interspersed among the grayish plant life which has taken over the majority of what must have once been a courtyard. What may have once hosted playing children and joyous occasions now only plays host to the creatures of the Blight.} {Blighted Ruins} {} {} {} {1} {} +E {18996} {n} {n} {1} {0} {} {1} {} {0} +E {19000} {e} {e} {2} {0} {} {1} {} {0} +E {18994} {w} {w} {8} {0} {} {1} {} {0} +E {18998} {s} {s} {4} {0} {} {1} {} {0} + +R {18996} {0} {} {A Precarious Edge} {} {Only the narrowest of ground remains where a massive chasms edge eats slowly away at the blighted earth from which a sickly orchard grows. Dead roots from one member of the orchard still grip the ground as it fights to safe its pitiful life from the dark oblivion waiting far, far below.} {Blighted Ruins} {} {} {} {1} {} +E {18981} {n} {n} {1} {0} {} {1} {} {0} +E {18995} {s} {s} {4} {0} {} {1} {} {0} + +R {18997} {0} {} {Unhealthy Fruit} {} {Withering away in the poisoned soils of this blighted land lie several lifeless blobs which somewhat resemble apples. Yet these grayish-white fruits bear little resemblance outside their shape and stem from their former brethren. The accursed orchard bars travel to the south and west.} {Blighted Ruins} {} {} {} {1} {} +E {18983} {n} {n} {1} {0} {} {1} {} {0} +E {18981} {e} {e} {2} {0} {} {1} {} {0} + +R {18998} {0} {} {Flagstone Courtyard} {} {Ages have come and past, kingdoms have risen and fallen, winds have blown around the world and this courtyard has seen its better days. Short cropped grasses twist their way around the edges of the broken stone, attempting to once and forever bury the last remains of these broken ruins in time.} {Blighted Ruins} {} {} {} {1} {} +E {18995} {n} {n} {1} {0} {} {1} {} {0} +E {18999} {e} {e} {2} {0} {} {1} {} {0} + +R {18999} {0} {} {Ruined Flagstones} {} {What must have been once a part of a large flagstone courtyard has been torn asunder, the large sections of rock broken and cast aside. In their place a rent in the earth has been dug, broken and jagged stairs leading downward into the darkness of the earth below.} {Blighted Ruins} {} {} {} {1} {} +E {19000} {n} {n} {1} {0} {} {1} {} {0} +E {19001} {e} {e} {2} {0} {} {1} {} {0} +E {18998} {w} {w} {8} {0} {} {1} {} {0} +E {19010} {d} {d} {32} {0} {} {1} {} {0} + +R {19000} {0} {} {Flagstone Courtyard} {} {Barely jutting out of the middle of a midden heap is what appears to have been the shattered shoulder of a once fine statue. Whatever became of the rest of the statue is either buried where no-one would care to recover it or has long been ground into dust blowing on the heated winds.} {Blighted Ruins} {} {} {} {1} {} +E {19002} {e} {e} {2} {0} {} {1} {} {0} +E {18995} {w} {w} {8} {0} {} {1} {} {0} +E {18999} {s} {s} {4} {0} {} {1} {} {0} + +R {19001} {0} {} {Flagstone Courtyard} {} {Large blocks of cut stone, long rounded at the edge from years of abuse from wind, acid rains, blowing grit and intense heat have crumbled around the edges of this once graceful courtyard. Now only the stones remain to prove anything but the Blighted mess which surrounds the area once existed.} {Blighted Ruins} {} {} {} {1} {} +E {19002} {n} {n} {1} {0} {} {1} {} {0} +E {18999} {w} {w} {8} {0} {} {1} {} {0} + +R {19002} {0} {} {Flagstone Courtyard} {} {Starting from just along the northern edge of this courtyard and extending into the horizon to the north-east is what appears to be a massive chasm. The remains of whatever was once built upon these lands must have been torn asunder by the upheaval that created the chasm itself.} {Blighted Ruins} {} {} {} {1} {} +E {19003} {n} {n} {1} {0} {} {1} {} {0} +E {19008} {e} {e} {2} {0} {} {1} {} {0} +E {19000} {w} {w} {8} {0} {} {1} {} {0} +E {19001} {s} {s} {4} {0} {} {1} {} {0} + +R {19003} {0} {} {On the Chasm Edge} {} {Small pebbles teeter their way down the edge of this massive chasm echoing faintly as they plummet into its shadowed depths. Far below a dull red glow gains only a minute advantage over the shadows with its feeble light.} {Blighted Ruins} {} {} {} {1} {} +E {19004} {e} {e} {2} {0} {} {1} {} {0} +E {19002} {s} {s} {4} {0} {} {1} {} {0} + +R {19004} {0} {} {Nearing the Chasm} {} {Ringing the area, a short wall of stone may have once marked where a graveyard once stood. Now it only serves to pen in the smallest of creatures which manage to cling to their feeble lives in this ruined land.} {Blighted Ruins} {} {} {} {1} {} +E {19005} {n} {n} {1} {0} {} {1} {} {0} +E {19003} {w} {w} {8} {0} {} {1} {} {0} +E {19008} {s} {s} {4} {0} {} {1} {} {0} + +R {19005} {0} {} {On the Chasm Edge} {} {Care must be taken walking the boundary between the chasm and the poisonous plants which threaten to reach out and toss the unaware into the abyss. What may have once been part of a small watchtower crumbles beneath the efforts of time and the ever greedy roots of the blighted plants.} {Blighted Ruins} {} {} {} {1} {} +E {19006} {e} {e} {2} {0} {} {1} {} {0} +E {19004} {s} {s} {4} {0} {} {1} {} {0} + +R {19006} {0} {} {On the Chasm Edge} {} {Rocky soil and cracked stone provide loose footing around this area, not the best combination considering the unfathomable depths of the nearby chasm. Only the most sure footed of creatures dare to tempt fate and live.} {Blighted Ruins} {} {} {} {1} {} +E {19007} {n} {n} {1} {0} {} {1} {} {0} +E {19005} {w} {w} {8} {0} {} {1} {} {0} + +R {19007} {0} {} {On the Chasm Edge} {} {Contusions, dismemberment and death are what await those foolish enough to travel too close to the edge of the massive chasm that dominates the landscape. Care must be taken lest the fool hearty be lost to the oblivion.} {Blighted Ruins} {} {} {} {1} {} +E {19006} {s} {s} {4} {0} {} {1} {} {0} + +R {19008} {0} {} {Blighted Path} {} {Grayish and sickly, the plants which border the stones of this path long lost to the Blight bear little resemblance to what once must have grown along its edges. Death and decay belie the true perseverance of the plant life which has taken over where once careful tending was required.} {Blighted Ruins} {} {} {} {1} {} +E {19004} {n} {n} {1} {0} {} {1} {} {0} +E {19009} {e} {e} {2} {0} {} {1} {} {0} +E {19002} {w} {w} {8} {0} {} {1} {} {0} + +R {19009} {0} {} {The Broken Path} {} {Once massive and majestic, the wall this path once tunneled through has given up its fight against the ages and has crumbled. The destination this path once guided toward no longer accessible. Nowadays, only roots and small blighted plants seem interested in what might be on the other side.} {Blighted Ruins} {} {} {} {1} {} +E {19008} {w} {w} {8} {0} {} {1} {} {0} + +R {19011} {0} {} {A Dark Cavern} {} {Darkness all around. Nothing is moving, nothing can be seen. Only small gatherings of water here and there on the ground. The water does not look very clear and probably is not drinkable, having seeped in through the foul earth of the Blasted Lands.} {The Blasted Lands} {} {} {} {1} {} +E {19014} {n} {n} {1} {0} {} {1} {} {0} +E {19012} {e} {e} {2} {0} {} {1} {} {0} +E {18911} {u} {u} {16} {0} {} {1} {} {0} + +R {19012} {0} {} {A Patch of Fungi} {} {The moist terrain is perfect for some fungi to grow here. They enjoy the moist and demand little real food, as there is little to find around these parts. The skeleton of a dead animal of some sort is lying among the fungis. Perhaps some time ago it was the start of this small colony of fungi but stopped feeding it a long time ago, even the marrow is gone.} {The Blasted Lands} {} {} {} {1} {} +E {19013} {n} {n} {1} {0} {} {1} {} {0} +E {19011} {w} {w} {8} {0} {} {1} {} {0} + +R {19013} {0} {} {A Dark Cavern} {} {Dank, dark and cold describes this cavern. A strange thing to be cold in the heart of the Blight. But, here underground and far below the surface the heat of the Blight is distant. The foul stench so prevalent in the Blight is inescapable, and hangs heavy in the still cool air.} {The Blasted Lands} {} {} {} {1} {} +E {19015} {e} {e} {2} {0} {} {1} {} {0} +E {19014} {w} {w} {8} {0} {} {1} {} {0} +E {19012} {s} {s} {4} {0} {} {1} {} {0} + +R {19014} {0} {} {A Dark Cavern} {} {Wet air fills this cavern and creates a slimy film of moisture on the cavern walls. Black fungus grows on some of the jutting rocks in the walls, but the cavern is otherwise lifeless.} {The Blasted Lands} {} {} {} {1} {} +E {19013} {e} {e} {2} {0} {} {1} {} {0} +E {19011} {s} {s} {4} {0} {} {1} {} {0} + +R {19015} {0} {} {A Crumbling Tunnel} {} {The ceiling of this small tunnel does not look like it would hold for a small shake of the ground, but would collapse during the slightest stress. One can pass through here still but a wrong step or even a loud noise could be the last thing this tunnel ever sees. No sign of daylight can be seen in any direction and it can be difficult to settle which way is out.} {The Blasted Lands} {} {} {} {1} {} +E {19016} {e} {e} {2} {0} {} {1} {} {0} +E {19013} {w} {w} {8} {0} {} {1} {} {0} +E {19250} {s} {s} {4} {0} {} {1} {} {0} + +R {19016} {0} {} {A Crumbling Tunnel} {} {Scattered rocks, fallen from the crumbling walls and ceiling of this tunnel, lie in heaps on the ground. The tunnel extends to the west, and a dark hole, its depths indeterminable, leads down into darkness.} {The Blasted Lands} {} {} {} {1} {} +E {19015} {w} {w} {8} {0} {} {1} {} {0} +E {19017} {d} {d} {32} {0} {} {1} {} {0} + +R {19017} {0} {} {A Stifling Tunnel} {} {The ceiling of this small tunnel does not look like it would hold for a small shake of the ground, but would collapse during the slightest stress. One can pass through here still but a wrong step or even a loud noise could be the last thing this tunnel ever sees. No sign of daylight can be seen in any direction and it can be difficult to settle which way is out and which way leads further down.} {The Blasted Lands} {} {} {} {1} {} +E {19016} {u} {u} {16} {0} {} {1} {} {0} +E {19018} {d} {d} {32} {0} {} {1} {} {0} + +R {19018} {0} {} {A Sweltering Pit} {} {To the west lies a pit, a black hole in the ground. No bottom can be seen, only something glowing far, far away down the hole. Fall in and it is certain death. The edge does not look very safe either so perhaps one should stay clear of the edge of the pit alltogether. A tunnel leads up and out of here and the hole to the west means death for anyone who falls or jumps in.} {The Blasted Lands} {} {} {} {1} {} +E {19017} {u} {u} {16} {0} {} {1} {} {0} + +R {19019} {0} {} {Edge of a Battlefield} {} {A ravaged battlefield stretches before you to the west. A number of carrion birds flock overhead, hunting for another meal among the fallen. A breeze sends the stench of rotting flesh this direction. A couple of diseased plants grow in spots, twisted by the corruption of the blight. A cliff lies to the north.} {Deep Within the Blasted Lands} {} {} {} {1} {} +E {19020} {n} {n} {1} {0} {} {1} {} {0} +E {19021} {w} {w} {8} {0} {} {1} {} {0} +E {18876} {s} {s} {4} {0} {} {1} {} {0} + +R {19020} {0} {} {Base of a Dark Cliff} {} {A dark cliff rises above the fields, casting deep shadows near its base. A few large stones lie scattered about and a few dark, circular burn marks can be seen on the face of the cliff. A few tufts of grass grow in the shade of the stones. A large field can be seen to the south.} {Deep Within the Blasted Lands} {} {} {} {1} {} +E {19019} {s} {s} {4} {0} {} {1} {} {0} +E {19060} {u} {u} {16} {0} {} {1} {} {0} + +R {19021} {0} {} {Battle Field} {} {A flat field stretches in all directions save north. Any vegitation that once grew here has been trampled under foot and hoof. A few bits of armor, weapons, and bone litter the area. The overwhelming stench of rot and decay drives itself into your senses. The field extends west, south and east.} {Deep Within the Blasted Lands} {} {} {} {1} {} +E {19019} {e} {e} {2} {0} {} {1} {} {0} +E {19028} {w} {w} {8} {0} {} {1} {} {0} +E {19022} {s} {s} {4} {0} {} {1} {} {0} + +R {19022} {0} {} {A Battlefield} {} {A few small stones intermingle with bits of bone and damaged pieces of armor. The grass throughout the area has been trambled flat by the passage of many hooves and boots. Just to the south, there appears to be a pile of bones heaped into a black mound. A large cliff rises to the north.} {Deep Within the Blasted Lands} {} {} {} {1} {} +E {19021} {n} {n} {1} {0} {} {1} {} {0} +E {19027} {w} {w} {8} {0} {} {1} {} {0} +E {19023} {s} {s} {4} {0} {} {1} {} {0} + +R {19023} {0} {} {Corner of a Battlefield} {} {A large pile of bones sits here, partially burned. This must be where the armies burn the dead after battles. A few scraps of armor and broken weapons can be seen lying about the pile. Far to the north, a dark cliff can be seen rising above the field.} {Deep Within the Blasted Lands} {} {} {} {1} {} +E {19022} {n} {n} {1} {0} {} {1} {} {0} +E {19024} {w} {w} {8} {0} {} {1} {} {0} + +R {19024} {0} {} {Southern Edge of a Battlefield} {} {Flat, yet corrupted, grassland stretches to the north, east and west. This large field has seen many battles over the centuries. A couple of twisted and diseased trees dot the landscape, offering a perch for the many carrion birds in the area. A large cliff can be seen to the north.} {Deep Within the Blasted Lands} {} {} {} {1} {} +E {19027} {n} {n} {1} {0} {} {1} {} {0} +E {19023} {e} {e} {2} {0} {} {1} {} {0} +E {19025} {w} {w} {8} {0} {} {1} {} {0} + +R {19025} {0} {} {Edge of a Large Field} {} {A large field dominates the area to the north. Twisted and corrupted grasses grow here, most of it trambled by the passage of boots and hooves. A large cliff can be seen far to the north, with two stone teeth projecting out the top of the cliff. Bits of armor and fragments of bone litter the area.} {Deep Within the Blasted Lands} {} {} {} {1} {} +E {19026} {n} {n} {1} {0} {} {1} {} {0} +E {19024} {e} {e} {2} {0} {} {1} {} {0} + +R {19026} {0} {} {A Battlefield} {} {Partially decayed corpses lie about, most stripped of their clothing and weapons. Occasionally a carrion bird will land, hunting for its next meal. The stench of rotting flesh permeats the area. Bits of old armor and broken weapons can be seen poking up out of the ground,} {Deep Within the Blasted Lands} {} {} {} {1} {} +E {19030} {n} {n} {1} {0} {} {1} {} {0} +E {19027} {e} {e} {2} {0} {} {1} {} {0} +E {19025} {s} {s} {4} {0} {} {1} {} {0} + +R {19027} {0} {} {Middle of a Battlefield} {} {A few blight twisted trees stand at intervals around the field, offering perches for the many carrion birds. The battlefield stretches in all directions. The odor of decay and rot invades your senses. A few bits of broken weapons and broken bones lie about. Not all the bones you see are human.} {Deep Within the Blasted Lands} {} {} {} {1} {} +E {19028} {n} {n} {1} {0} {} {1} {} {0} +E {19022} {e} {e} {2} {0} {} {1} {} {0} +E {19026} {w} {w} {8} {0} {} {1} {} {0} +E {19024} {s} {s} {4} {0} {} {1} {} {0} + +R {19028} {0} {} {A Bloody Stone} {} {A large flat stone lies here, dark with the stains of blood. The surface is very flat and appears to be man made. Scratches can be seen in the stone where men and beasts have fallen, some words can even be made out. The most common word seen is help. The battlefields stretch off east, south and west. A cliff rises to the north.} {Deep Within the Blasted Lands} {} {} {} {1} {} +E {19029} {n} {n} {1} {0} {} {1} {} {0} +E {19021} {e} {e} {2} {0} {} {1} {} {0} +E {19030} {w} {w} {8} {0} {} {1} {} {0} +E {19027} {s} {s} {4} {0} {} {1} {} {0} + +R {19029} {0} {} {Below a Cliff Face} {} {A dark cliff looms to the north, covered with blackened circles as if fire was thrown at it. A small path winds up the face of the cliff. The first few steps of the path are covered with dried blood. A few twisted trees grow here, creaking and groaning in the breeze. A large battlefield lies to the south.} {Deep Within the Blasted Lands} {} {} {} {1} {} +E {19028} {s} {s} {4} {0} {} {1} {} {0} +E {19058} {u} {u} {16} {0} {} {1} {} {0} + +R {19030} {0} {} {Small Rise} {} {A small hillock rises a few feet above the field here, offering commanders a good place to view the battles. The twisted and diseased grasses have been trampled flat by the crossing of many feet and hooves. To the east, a large flat stone can be seen. The battlefields stretch to the south.} {Deep Within the Blasted Lands} {} {} {} {1} {} +E {19028} {e} {e} {2} {0} {} {1} {} {0} +E {19031} {w} {w} {8} {0} {} {1} {} {0} +E {19026} {s} {s} {4} {0} {} {1} {} {0} + +R {19031} {0} {} {Edge of a Battlefield} {} {A large field stretched to the east. The field stinks with the rot of corpses and the sky is filled with carrion birds as they search for their next meal. Plants that have been able to grow have been trampled underfoot as armies march forth and race back in retreat. A large flat stone can be seen to the east.} {Deep Within the Blasted Lands} {} {} {} {1} {} +E {19032} {n} {n} {1} {0} {} {1} {} {0} +E {19030} {e} {e} {2} {0} {} {1} {} {0} + +R {19032} {0} {} {Under the Shadow of a Cliff} {} {A large cliff rises above the fields. Large blackened bursts dot the face of the cliff as if balls of fire where thrown at the cliff. A few bits of armor and weapons litter the area. Here and there, a cancerous plant grows out of the dark soil. An oppening in the cliff face shows a path leading down under the cliff.} {Deep Within the Blasted Lands} {} {} {} {1} {} +E {19033} {w} {w} {8} {0} {} {1} {} {0} +E {19031} {s} {s} {4} {0} {} {1} {} {0} +E {19114} {d} {d} {32} {0} {} {1} {} {0} + +R {19033} {0} {} {Below a Cliff} {} {Large blackened boulders litter the area, some with marks as if they have been blasted with fire. Large holes in the cliff face show where some of the boulders once sat. A few disseased plants grow in spots around the boulders, while the stench of the blight keeps most other forms of life at bay.} {Deep Within the Blasted Lands} {} {} {} {1} {} +E {19032} {e} {e} {2} {0} {} {1} {} {0} +E {19034} {w} {w} {8} {0} {} {1} {} {0} + +R {19034} {0} {} {Base of a Cliff} {} {A large cliff rises from the fields of twisted grass and corrupted plants. A small stair has been cut into the cliff face leading to the base of a large stone pillar above. A scattering of old bones and even a few still decaying carcasses add to the stench of the area. The cliff extends eastward.} {Deep Within the Blasted Lands} {} {} {} {1} {} +E {19033} {e} {e} {2} {0} {} {1} {} {0} +E {19051} {u} {u} {16} {0} {} {1} {} {0} + +R {19035} {0} {} {Parched Ground in the Blight} {} {Sickly grass covers most of the area and is broken only by an occasional bush with black fruit and bloated leaves. A diseased tree is bent to the ground, seemingly pushed down by an unseen force. Steep hills block your way in all directions except east and west.} {Deep Within the Blasted Lands} {} {} {} {1} {} +E {19036} {e} {e} {2} {0} {} {1} {} {0} +E {18437} {w} {w} {8} {0} {} {1} {} {0} + +R {19036} {0} {} {Blighted Trail} {} {A thin trail winds through blackened grass and bloated plants. A number of small, blackened berries have fallen from a bloated bush and burst open, leaving a sickly smell in the air. Trees in the area are twisted and deformed, as though tortured by the wind and air. The trail leads west and south.} {Deep Within the Blasted Lands} {} {} {} {1} {} +E {19035} {w} {w} {8} {0} {} {1} {} {0} +E {19037} {s} {s} {4} {0} {} {1} {} {0} + +R {19037} {0} {} {Fork in a Blighted Trail} {} {A bent, and sickly tree stands at a fork in the trail. The thin trail takes three seperate paths from this point. Plants line the path and give off a sickly decayed stench. The thought of brushing against one of them sends pangs of fear through you. The trail extends north, south, and east.} {Deep Within the Blasted Lands} {} {} {} {1} {} +E {19036} {n} {n} {1} {0} {} {1} {} {0} +E {19039} {e} {e} {2} {0} {} {1} {} {0} +E {19038} {s} {s} {4} {0} {} {1} {} {0} + +R {19038} {0} {} {End of a Trail} {} {The thin trail ends abrubtly at a large pile of boulders. The remains of a large, twisted tree can be seen jutting out from under one of the boulders. A black moss has begun growing on the boulders and is slowly eating away at parts of the dead tree. A way around the boulders can be seen to the east.} {Deep Within the Blasted Lands} {} {} {} {1} {} +E {19037} {n} {n} {1} {0} {} {1} {} {0} +E {19040} {e} {e} {2} {0} {} {1} {} {0} + +R {19039} {0} {} {Blighted Trail} {} {A thin path winds among the bloated leaves of small bushes. Occasionally, a twisted and diseased tree grows into hideous shapes. The ground seems to ooze with the stench of the blight and invades your senses. The trail continues east and west.} {Deep Within the Blasted Lands} {} {} {} {1} {} +E {19072} {e} {e} {2} {0} {} {1} {} {0} +E {19037} {w} {w} {8} {0} {} {1} {} {0} +E {19040} {s} {s} {4} {0} {} {1} {} {0} + +R {19040} {0} {} {Before a Pile of Boulders} {} {A large pile of boulders has fallen from the face of a mountain to the west. Black moss covers most of the stones now and a dark liquid oozes from beneath some of the stones. Plants touched by this liquid have shriveled into dark blobs. The pile extends south and west.} {Deep Within the Blasted Lands} {} {} {} {1} {} +E {19039} {n} {n} {1} {0} {} {1} {} {0} +E {19038} {w} {w} {8} {0} {} {1} {} {0} +E {19041} {s} {s} {4} {0} {} {1} {} {0} + +R {19041} {0} {} {A Pile of Stones} {} {A large pile of stones has fallen from a mountainside blocking any travel to the west. A hideous black moss covers the stones and seems to be easting away at parts of them. A dark liquid seeps from under some of the boulders. Blackened grass covers the area.} {Deep Within the Blasted Lands} {} {} {} {1} {} +E {19040} {n} {n} {1} {0} {} {1} {} {0} +E {19071} {e} {e} {2} {0} {} {1} {} {0} +E {19042} {s} {s} {4} {0} {} {1} {} {0} + +R {19042} {0} {} {Beside a Pile of Boulders} {} {A large pile of boulders have fallen in a heap to the northwest. A putrid smell permeats the area as you notice a dark liquid oozing from under the rocks. A foul looking moss covers much of the stone. A small path leads west. The blight extends east and south.} {Deep Within the Blasted Lands} {} {} {} {1} {} +E {19041} {n} {n} {1} {0} {} {1} {} {0} +E {19070} {e} {e} {2} {0} {} {1} {} {0} +E {19043} {w} {w} {8} {0} {} {1} {} {0} +E {19044} {s} {s} {4} {0} {} {1} {} {0} + +R {19043} {0} {} {Before a Rocky Opening} {} {A large number of boulders have fallen from the side of a mountain forming a large pile. A couple of the boulders form a cleft and a path can be seen leading downward below the pile. Black moss clings to the boulders and seems to have been worn away from teh rocks around the cleft.} {Deep Within the Blasted Lands} {} {} {} {1} {} +E {19042} {e} {e} {2} {0} {} {1} {} {0} +E {19102} {d} {d} {32} {0} {} {1} {} {0} + +R {19044} {0} {} {Blight} {} {Sickly grass and diseased bushes grow throughout the area. A couple of trees twist themselves into hideous forms as they grow against their will. An acrid odor permeats the area and invades your senses. An oppressive heat seems to drain your will to continue. The blight continues north, east and south.} {Deep Within the Blasted Lands} {} {} {} {1} {} +E {19042} {n} {n} {1} {0} {} {1} {} {0} +E {19069} {e} {e} {2} {0} {} {1} {} {0} +E {19045} {s} {s} {4} {0} {} {1} {} {0} + +R {19045} {0} {} {Blighted Lands} {} {The ground seems to rebel against the forces that twist it into its hideous form. Foul smells permeat the area and small pools of an unknown liquid rise from the earth. Plants are twisted versions of themselves. The blight continues in all directions.} {Deep Within the Blasted Lands} {} {} {} {1} {} +E {19044} {n} {n} {1} {0} {} {1} {} {0} +E {19068} {e} {e} {2} {0} {} {1} {} {0} +E {19046} {w} {w} {8} {0} {} {1} {} {0} +E {19048} {s} {s} {4} {0} {} {1} {} {0} + +R {19046} {0} {} {Blighted Lands} {} {A large hill blocks your path north. Wilted and twisted grasses try to grow in spots about the area. A bush with bloated red leaves marks the only other vegetation. The blight continues to the east and south.} {Deep Within the Blasted Lands} {} {} {} {1} {} +E {19045} {e} {e} {2} {0} {} {1} {} {0} +E {19047} {s} {s} {4} {0} {} {1} {} {0} + +R {19047} {0} {} {Blight Pool} {} {A large, dark pool of water bubbles and ripples. A few disseased reeds grow near its banks but turn dark red where the stalk reaches the water. The odor of decay invades your senses and the smell of rot can almost be tasted. The pool runs into a stream to the south.} {Deep Within the Blasted Lands} {} {} {} {1} {} +E {19046} {n} {n} {1} {0} {} {1} {} {0} +E {19048} {e} {e} {2} {0} {} {1} {} {0} +E {19049} {s} {s} {4} {0} {} {1} {} {0} + +R {19048} {0} {} {Beside the Pillar} {} {A tooth shaped pillar of solid black stone sits to the southeast. The tip rises above the blight and casts long, dark shadows. A few sparse grasses grow in the area. A path around the pillar can be seen leading south and east.} {Deep Within the Blasted Lands} {} {} {} {1} {} +E {19045} {n} {n} {1} {0} {} {1} {} {0} +E {19067} {e} {e} {2} {0} {} {1} {} {0} +E {19047} {w} {w} {8} {0} {} {1} {} {0} +E {19050} {s} {s} {4} {0} {} {1} {} {0} + +R {19049} {0} {} {A Dark Stream} {} {A small stream of dark liquid drains from a pool to the north and runs east to the base of a mound or hill. The grass seems to shrink back from the liquid as it passes alongside the banks. A twisted tree stands here, watching over the stream. A pool lies to the north.} {Deep Within the Blasted Lands} {} {} {} {1} {} +E {19047} {n} {n} {1} {0} {} {1} {} {0} +E {19050} {e} {e} {2} {0} {} {1} {} {0} + +R {19050} {0} {} {Alongside a Pillar} {} {A tall pillar of solid stone stands just to the east, blocking your path. The pillar almost looks like the lower canine teeth of a huge stone beast jutting out of the earth. A path around the pillar can be seen leading north and south.} {Deep Within the Blasted Lands} {} {} {} {1} {} +E {19048} {n} {n} {1} {0} {} {1} {} {0} +E {19049} {w} {w} {8} {0} {} {1} {} {0} +E {19051} {s} {s} {4} {0} {} {1} {} {0} + +R {19051} {0} {} {Atop a Lip} {} {A lip of earth runs along the south side of the stone pillar to the northeast. To the south, a cliff drops down to a rock strewn wasteland. A narrow set of steps can be seen in one corner of the area, leading downward. The blight lies to the north and a second stone pillar can be seen to the east.} {Deep Within the Blasted Lands} {} {} {} {1} {} +E {19050} {n} {n} {1} {0} {} {1} {} {0} +E {19052} {e} {e} {2} {0} {} {1} {} {0} +E {19034} {d} {d} {32} {0} {} {1} {} {0} + +R {19052} {0} {} {Below a Stone Pillar} {} {A large pillar of stone in the shape of a huge tooth juts from the the ground. Dark moss grows in shaded areas of the pillar. A thin lip of ground runs east and west here between the tooth to the north and a cliff to the south. A second pillar can be seen to the east.} {Deep Within the Blasted Lands} {} {} {} {1} {} +E {19053} {e} {e} {2} {0} {} {1} {} {0} +E {19051} {w} {w} {8} {0} {} {1} {} {0} + +R {19053} {0} {} {Before a Stone Ladder} {} {A ladder of stone has been chiseled into the stone pillar at this corner. The ladder ends in a platform just below the top of the tooth. Dark moss creeps its way around the ladder rungs, but has been worn off the tops of each step. A sheer cliff lies to the south and east, while a second pillar can be seen across the chasm to the east.} {Deep Within the Blasted Lands} {} {} {} {1} {} +E {19055} {n} {n} {1} {0} {} {1} {} {0} +E {19052} {w} {w} {8} {0} {} {1} {} {0} +E {19054} {u} {u} {16} {0} {} {1} {} {0} + +R {19054} {0} {} {Platform} {} {A small platform has been carved from the stone of the tooth-like pillar. The platform offers a good view of the lands to the south and the base of the cliff below the pillars. A second pillar can be seen to the east.} {Deep Within the Blasted Lands} {} {} {} {1} {} +E {19053} {d} {d} {32} {0} {} {1} {} {0} + +R {19055} {0} {} {Blighted Area Alongside a Pillar} {} {A pillar rises above wilted grasses and demented trees. A dark moss grows on the face of the pillar. A few tendrils of grass grow towards the pillar but turn sharply away just before touching the stone. A second pillar can be seen to the east across a ravine, while the blight extends to the north.} {Deep Within the Blasted Lands} {} {} {} {1} {} +E {19066} {n} {n} {1} {0} {} {1} {} {0} +E {19056} {e} {e} {2} {0} {} {1} {} {0} +E {19053} {s} {s} {4} {0} {} {1} {} {0} + +R {19056} {0} {} {Inside a Ravine} {} {A small ravine has been cut into the land and allows for storm water to flow over the side of a cliff to the south. To the east and west, large stone pillars in the shape of tall teeth can be seen. The western pillar appears to have something carved on its southern face. The ravine shallows as you look north.} {Deep Within the Blasted Lands} {} {} {} {1} {} +E {19065} {n} {n} {1} {0} {} {1} {} {0} +E {19057} {e} {e} {2} {0} {} {1} {} {0} +E {19055} {w} {w} {8} {0} {} {1} {} {0} + +R {19057} {0} {} {Alongside a Pillar} {} {A sharp point can be seen at the tip of the tooth shaped pillar above you. To the west, an identical twin pillar can be seen. A black moss inches its way up the pillar, starting at the base. A few small tufts of grass grow nearby, but seem to be avoiding the pillar.} {Deep Within the Blasted Lands} {} {} {} {1} {} +E {19064} {n} {n} {1} {0} {} {1} {} {0} +E {19056} {w} {w} {8} {0} {} {1} {} {0} +E {19058} {s} {s} {4} {0} {} {1} {} {0} + +R {19058} {0} {} {Atop a Lip} {} {The edge of the cliff curls in the shape of a snarling lip. A large stone pillar shaped like a canine tooth rises above the edge of the cliff, with a twin pillar to the west. A few plants grow here but most have been trampled to form a path around the pillar.} {Deep Within the Blasted Lands} {} {} {} {1} {} +E {19057} {n} {n} {1} {0} {} {1} {} {0} +E {19059} {e} {e} {2} {0} {} {1} {} {0} +E {19029} {d} {d} {32} {0} {} {1} {} {0} + +R {19059} {0} {} {Below a Stone Pillar} {} {A stone pillar, with moss covering the lower portions, stands here staring out across the fields below the cliff. The ground here is barren and hard packed by the passage of many feet. Here and there a bit of old boot or a piece of some armor lies about. The path continues east and west around the pillar.} {Deep Within the Blasted Lands} {} {} {} {1} {} +E {19060} {e} {e} {2} {0} {} {1} {} {0} +E {19058} {w} {w} {8} {0} {} {1} {} {0} + +R {19060} {0} {} {Corner of a Pillar} {} {A large, toothshaped pillar rises above the cliff edge and looms over the fields below. A small bush is the sole vegetation in the area, if it can still be called vegatation. Its leaves are bloated and cancerous, as it struggles against the ravages of the Blight.} {Deep Within the Blasted Lands} {} {} {} {1} {} +E {19061} {n} {n} {1} {0} {} {1} {} {0} +E {19059} {w} {w} {8} {0} {} {1} {} {0} +E {19020} {d} {d} {32} {0} {} {1} {} {0} + +R {19061} {0} {} {Blighted Area Alongside a Pillar} {} {The blight regains portions of the landscape here, with a few twisted trees and cancerous bushes. The pillar of stone rises above the landscape here, looking much like a canine tooth jutting from the ground.The path around the pillar runs north and south at this point.} {Deep Within the Blasted Lands} {} {} {} {1} {} +E {19062} {n} {n} {1} {0} {} {1} {} {0} +E {19060} {s} {s} {4} {0} {} {1} {} {0} + +R {19062} {0} {} {Base of a Pillar} {} {The stone of the pillar is covered with a dark moss on its lower half. From a distance, the pillar looks much like a tooth with some decay forming around its base. A deep ravine comes to an end just to the north while the path continues west and south.} {Deep Within the Blasted Lands} {} {} {} {1} {} +E {19097} {n} {n} {1} {0} {} {1} {} {0} +E {19063} {w} {w} {8} {0} {} {1} {} {0} +E {19061} {s} {s} {4} {0} {} {1} {} {0} + +R {19063} {0} {} {Under the Shadow of a Pillar} {} {The pointed tip of the tooth shaped pillar rises above you, casting a shadow on the blighted landscape. A few plants grow near the base of the pillar, but none grow close enought to come into contact with the moss covered stone. A deep ravine blocks the way north.} {Deep Within the Blasted Lands} {} {} {} {1} {} +E {19062} {e} {e} {2} {0} {} {1} {} {0} +E {19064} {w} {w} {8} {0} {} {1} {} {0} + +R {19064} {0} {} {Beside the Pillar} {} {A large stone pillar in the shape of a tooth stands before you. A black moss grows along the dark gray stone giving the appearance of rot and decay along the base of the tooth. A deep ravine blocks you path north, but a path around the pillar can be seen leading east and south.} {Deep Within the Blasted Lands} {} {} {} {1} {} +E {19063} {e} {e} {2} {0} {} {1} {} {0} +E {19065} {w} {w} {8} {0} {} {1} {} {0} +E {19057} {s} {s} {4} {0} {} {1} {} {0} + +R {19065} {0} {} {Clearing Before a Forest} {} {Few plants grow in this clearing. The ground is a barren, rocky waste, but gives way to tall, twisted trees to the north. To the south, two large pillars of stone stand side by side, while the blight extends eastward.} {Deep Within the Blasted Lands} {} {} {} {1} {} +E {19100} {n} {n} {1} {0} {} {1} {} {0} +E {19064} {e} {e} {2} {0} {} {1} {} {0} +E {19066} {w} {w} {8} {0} {} {1} {} {0} +E {19056} {s} {s} {4} {0} {} {1} {} {0} + +R {19066} {0} {} {Base of a Pillar} {} {A tall tooth shaped pillar stands here looming over the blight. A dark moss grows on the stone face of the tooth. A small ravine begins to form from a trickle of water running from the north. The ravine turns east at this point.} {Deep Within the Blasted Lands} {} {} {} {1} {} +E {19101} {n} {n} {1} {0} {} {1} {} {0} +E {19065} {e} {e} {2} {0} {} {1} {} {0} +E {19067} {w} {w} {8} {0} {} {1} {} {0} +E {19055} {s} {s} {4} {0} {} {1} {} {0} + +R {19067} {0} {} {Under the Shadow of a Pillar} {} {A path has been worn into the twisted grass of the blight around a large stone pillar. The tip of the pillar rises far overhead and a second pillar can be seen to the east. A few diseased shrubs grow meakly in the shadow of the pillar. The blight extends northward.} {Deep Within the Blasted Lands} {} {} {} {1} {} +E {19068} {n} {n} {1} {0} {} {1} {} {0} +E {19066} {e} {e} {2} {0} {} {1} {} {0} +E {19048} {w} {w} {8} {0} {} {1} {} {0} + +R {19068} {0} {} {Blighted Lands} {} {A wide expanse of twisted grasses and diseased plants. A few large trees twist themselves into hideous forms. A reeking stench seems to ooze from the very dirt. The blight surrounds you while a forest appears to the east. To the south, a stone pillar sits with its twin resting to the east of it.} {Deep Within the Blasted Lands} {} {} {} {1} {} +E {19069} {n} {n} {1} {0} {} {1} {} {0} +E {19101} {e} {e} {2} {0} {} {1} {} {0} +E {19045} {w} {w} {8} {0} {} {1} {} {0} +E {19067} {s} {s} {4} {0} {} {1} {} {0} + +R {19069} {0} {} {Blight} {} {This part of the blight is dwarfed by a large mound rising to the northeast. A few twisted shrubs dot the landscape, while to the east a number of trees can be seen. A foul stench invades your senses. The blight continues in all directions.} {Deep Within the Blasted Lands} {} {} {} {1} {} +E {19070} {n} {n} {1} {0} {} {1} {} {0} +E {19093} {e} {e} {2} {0} {} {1} {} {0} +E {19044} {w} {w} {8} {0} {} {1} {} {0} +E {19068} {s} {s} {4} {0} {} {1} {} {0} + +R {19070} {0} {} {Beside a Large Mound} {} {Sickened ground cover and twisted bushes litter the area. A few bloated leaves on the bushes burst at the touch, releasing a foul stench along with an evil looking dust. A huge mound of earth lies to the east while a rock slide sits to the northwest.} {Deep Within the Blasted Lands} {} {} {} {1} {} +E {19071} {n} {n} {1} {0} {} {1} {} {0} +E {19042} {w} {w} {8} {0} {} {1} {} {0} +E {19069} {s} {s} {4} {0} {} {1} {} {0} + +R {19071} {0} {} {Between Two Mounds} {} {Two large mounds of earth rest side by side here. A small path can be seen running between them to the east, while the blight extends south. A number of small plants grow here in the shade of the mounds, blackened and twisted by the blight.} {Deep Within the Blasted Lands} {} {} {} {1} {} +E {19075} {e} {e} {2} {0} {} {1} {} {0} +E {19041} {w} {w} {8} {0} {} {1} {} {0} +E {19070} {s} {s} {4} {0} {} {1} {} {0} + +R {19072} {0} {} {Path Beside a Mound} {} {A thin path lined with diseased plants and twisted clumps of grass works its way around a large mound that sits to the south. A few of the leaves of the plants burst open when touched even slightly, issueing a hideous smell. the path continues east and west.} {Deep Within the Blasted Lands} {} {} {} {1} {} +E {19073} {e} {e} {2} {0} {} {1} {} {0} +E {19039} {w} {w} {8} {0} {} {1} {} {0} + +R {19073} {0} {} {Beginning of a Cleft} {} {A deep cleft has been cut into the mound to the south, allowing a small path to form. The cleft is so smooth and sharp, you almost think a huge axe made the cut very recently. A few bushes with cancerous growths and bloated leaves line the entrance to the cleft and the path leading south.} {Deep Within the Blasted Lands} {} {} {} {1} {} +E {19078} {e} {e} {2} {0} {} {1} {} {0} +E {19072} {w} {w} {8} {0} {} {1} {} {0} +E {19074} {s} {s} {4} {0} {} {1} {} {0} + +R {19074} {0} {} {A Dark Cleft} {} {A narrow cleft has been cut into this mound and allows a thin trail to have formed. The cleft is so clean and narrow, that it almost appears as if a great axe or sword made a gash in the mound. Dark mold clinges to the wall of the cleft in the shadows. The cleft ends to the north and south.} {Deep Within the Blasted Lands} {} {} {} {1} {} +E {19073} {n} {n} {1} {0} {} {1} {} {0} +E {19075} {s} {s} {4} {0} {} {1} {} {0} + +R {19075} {0} {} {Path Between the Mounds} {} {A narrow path winds between two large earthen mounds. The path is quite worn and a few bones litter the sides of the trail. A couple of small, diseased bushes have sprouted at the base of the mounds. The path continues north, through one mound and east around the second mound.} {Deep Within the Blasted Lands} {} {} {} {1} {} +E {19074} {n} {n} {1} {0} {} {1} {} {0} +E {19076} {e} {e} {2} {0} {} {1} {} {0} +E {19071} {w} {w} {8} {0} {} {1} {} {0} + +R {19076} {0} {} {Before a Twisted Forest} {} {A forest of twisted and diseased trees stands to the east and south. A path runs from the forest in the south and turns west here, continuing between two large mounds. A few small trees have begun growing here, attempting to gain new ground for the forest. The thick trees block passage to the east.} {Deep Within the Blasted Lands} {} {} {} {1} {} +E {19077} {n} {n} {1} {0} {} {1} {} {0} +E {19075} {w} {w} {8} {0} {} {1} {} {0} +E {19091} {s} {s} {4} {0} {} {1} {} {0} + +R {19077} {0} {} {A Path through the Blight} {} {Twisted and bloated trees creak as they seem to reach out for you. A few bushes with cancerous fruit beckon the weak minded to touch them. A thin path extends east and north through this part of the blight. A forest can be seen to the south.} {Deep Within the Blasted Lands} {} {} {} {1} {} +E {19078} {n} {n} {1} {0} {} {1} {} {0} +E {19080} {e} {e} {2} {0} {} {1} {} {0} +E {19076} {s} {s} {4} {0} {} {1} {} {0} + +R {19078} {0} {} {Twisted Path} {} {A small bush is all the vegitation in this rock strewn area. The bush is so diseased and cancerous, that the bush itself may have killed off the other plant life. A thin path twists its way through the rocky landscape to the south and west. A large mound of earth sits to the southwest.} {Deep Within the Blasted Lands} {} {} {} {1} {} +E {19079} {e} {e} {2} {0} {} {1} {} {0} +E {19073} {w} {w} {8} {0} {} {1} {} {0} +E {19077} {s} {s} {4} {0} {} {1} {} {0} + +R {19079} {0} {} {Clearing in the Blight} {} {The rocky landscape of the blight gives way to a small area devoid of stones. A few twisted trees creak and groan as they appear to reach out for you. A number of bushes drop bloated berries that burst when they touch the ground. A path can be seen to the west and the south.} {Deep Within the Blasted Lands} {} {} {} {1} {} +E {19078} {w} {w} {8} {0} {} {1} {} {0} +E {19080} {s} {s} {4} {0} {} {1} {} {0} + +R {19080} {0} {} {Twisted Path in the Blight} {} {A small path winds its way through the blight. The course of the path works to avoid small pools of liquid and also steers clear of clumps of trees. One massive tree sits just to the south, blocking your way. The path continues east and west, while a clearing can be seen to the north.} {Deep Within the Blasted Lands} {} {} {} {1} {} +E {19079} {n} {n} {1} {0} {} {1} {} {0} +E {19083} {e} {e} {2} {0} {} {1} {} {0} +E {19077} {w} {w} {8} {0} {} {1} {} {0} +E {19081} {s} {s} {4} {0} {} {1} {} {0} + +R {19081} {0} {} {Inside A Huge Tree} {} {The inside of this massive tree has been hollowed out over the years by rot, decay, and a few hatchets. The space is wide but not very high, causing some to stoop. The floor is littered with rotting wood splinters and a few fallen leaves blown in from outside. A path can be seen outside the tree to the north.} {Deep Within the Blasted Lands} {} {} {} {1} {} +E {19080} {n} {n} {1} {0} {} {1} {} {0} +E {19082} {e} {e} {2} {0} {} {1} {} {0} + +R {19082} {0} {} {Hidden Chamber} {} {A smaller side chamber of the tree, this space seems to have been inhabited very recently. A small stool sits in one corner of the room and bits of clothing litter the floor. The ceiling is much taller here and appears to have been cut with hatchets to allow more head room. A door shaped line adorns the west wall.} {Deep Within the Blasted Lands} {} {} {} {1} {} +E {19081} {w} {w} {8} {0} {} {1} {} {0} + +R {19083} {0} {} {Twisted Path in the Blight} {} {A large pool of murky water forces the path to turn north here. A few reeds line the pool, but they are twisted and seem to recoil from the water's touch. A few stones litter the area, but have been kicked aside to form the path. The path runs to the north and west.} {Deep Within the Blasted Lands} {} {} {} {1} {} +E {19084} {n} {n} {1} {0} {} {1} {} {0} +E {19080} {w} {w} {8} {0} {} {1} {} {0} + +R {19084} {0} {} {Along a Twisting Path} {} {Large stones line a path that twists its way through the blight. A few twisted trees adorn the path which is otherwise devoid of plant life. Here and there an old bone can be seen as it was discarded after a meal. The path leads east and south from this point.} {Deep Within the Blasted Lands} {} {} {} {1} {} +E {19085} {e} {e} {2} {0} {} {1} {} {0} +E {19083} {s} {s} {4} {0} {} {1} {} {0} + +R {19085} {0} {} {Bend in the Path} {} {The twisting blight takes a sharp turn here. A number of trees are here creaking and groaning as they sway back and forth, seemingly reaching out to you. To the south, you can make out a wall of stone, yet the path still leads that direction. A large pond can be seen to the southwest.} {Deep Within the Blasted Lands} {} {} {} {1} {} +E {19084} {w} {w} {8} {0} {} {1} {} {0} +E {19086} {s} {s} {4} {0} {} {1} {} {0} + +R {19086} {0} {} {Before a Cliff} {} {The dark face of a tall cliff rises before you. A few twisted plants grow at its base, outlining a path leading into a small cave. A strange smoke eminates from the mouth of the cave and this part of the blight seems to reek more than is normal. The path continues north, while the cavern beckons to the south.} {Deep Within the Blasted Lands} {} {} {} {1} {} +E {19085} {n} {n} {1} {0} {} {1} {} {0} +E {19087} {s} {s} {4} {0} {} {1} {} {0} + +R {19087} {0} {} {Under a Hill} {} {A small path has been worn into the floor of this dank cave. Light can be seen from the two openings north and south, but fails to penetrate into the cavern. A hideous smell invades your nostrils and a wisp of smoke can be seen leaving the cavern to the north.} {Deep Within the Blasted Lands} {} {} {} {1} {} +E {19086} {n} {n} {1} {0} {} {1} {} {0} +E {19088} {s} {s} {4} {0} {} {1} {} {0} + +R {19088} {0} {} {Blackened Hillside} {} {A barren landscape of blackened stones covers the side of a tall hill. A number of large boulders lie about, but the wind seems to have cut most of the stones down to dust. A dark cave can be entered here, leading north. Dark pits of mud lie at the base of the hill to the east, while a forest grows to the west.} {Deep Within the Blasted Lands} {} {} {} {1} {} +E {19087} {n} {n} {1} {0} {} {1} {} {0} +E {19089} {w} {w} {8} {0} {} {1} {} {0} +E {19096} {s} {s} {4} {0} {} {1} {} {0} + +R {19089} {0} {} {Entrance to a Twisted Forest} {} {A forest of twisted and demented trees begins to grow here on the slope of a large hill. Blackened rocks give way to fallen leaves and diseased tree trunks. A small cave can be seen to the east while the forest extends south and west. A tall cliff extending from the hillside blocks your path north.} {Deep Within the Blasted Lands} {} {} {} {1} {} +E {19088} {e} {e} {2} {0} {} {1} {} {0} +E {19090} {w} {w} {8} {0} {} {1} {} {0} +E {19095} {s} {s} {4} {0} {} {1} {} {0} + +R {19090} {0} {} {Deep in a Blighted Forest} {} {This part of the forest is very dark as the canopy of twisted trees grows thick. A number of the lower branches reaches out as you pass by. The stench of the blight is magnified under the tree cover. The forest extends east, west and south, but is too thick to pass north.} {Deep Within the Blasted Lands} {} {} {} {1} {} +E {19089} {e} {e} {2} {0} {} {1} {} {0} +E {19091} {w} {w} {8} {0} {} {1} {} {0} +E {19094} {s} {s} {4} {0} {} {1} {} {0} + +R {19091} {0} {} {Entering a Twisted Forest} {} {A canopy of braches hides most of the sky above, making the forest floor very dark. A few diseased bushes grow here but the floor is largely void of plant life aside from the trees themselves. Most of the trees are large and twisted, but a few seem to be mostly normal. The forest continues east and south.} {Deep Within the Blasted Lands} {} {} {} {1} {} +E {19076} {n} {n} {1} {0} {} {1} {} {0} +E {19090} {e} {e} {2} {0} {} {1} {} {0} +E {19092} {s} {s} {4} {0} {} {1} {} {0} + +R {19092} {0} {} {Deep Within a Blighted Forest} {} {The trees here have been twisted and corrupted severely. Leaves are thin and wispy or bloated and glossy. An overwhelming odor of decay fills the oppressive air and there is little light allowed in by the canopy of branches. The forest seems to run on in all directions.} {Deep Within the Blasted Lands} {} {} {} {1} {} +E {19091} {n} {n} {1} {0} {} {1} {} {0} +E {19094} {e} {e} {2} {0} {} {1} {} {0} +E {19093} {w} {w} {8} {0} {} {1} {} {0} +E {19100} {s} {s} {4} {0} {} {1} {} {0} + +R {19093} {0} {} {Blighted Forest} {} {Twisted and diseased trees loom overhead, blocking what little light there is in the blight. The leaves of the trees are so overrun with malignancy, that the thought of touching them sends shivers up your spine. A few small bushes with small black berries adorn the forest floor. The forest continues south and east, but ends to the west.} {Deep Within the Blasted Lands} {} {} {} {1} {} +E {19092} {e} {e} {2} {0} {} {1} {} {0} +E {19069} {w} {w} {8} {0} {} {1} {} {0} +E {19101} {s} {s} {4} {0} {} {1} {} {0} + +R {19094} {0} {} {Blighted Forest} {} {A dark and cancerous forest extends in all directions save south, where the blight resumes control of the landscape. Twisted and ominous trees creak and groan as they sway, at times reaching toward you with blackened branches. More forest lies north, west and east.} {Deep Within the Blasted Lands} {} {} {} {1} {} +E {19090} {n} {n} {1} {0} {} {1} {} {0} +E {19095} {e} {e} {2} {0} {} {1} {} {0} +E {19092} {w} {w} {8} {0} {} {1} {} {0} +E {19099} {s} {s} {4} {0} {} {1} {} {0} + +R {19095} {0} {} {Edge of a Blighted Forest} {} {A tree line stands here dividing the blight plains and a dark forest. To the east and south, the endless blight streches, while a darkened forest lies north and west. A few small blackened bushes line the base of twisted tree trunks.} {Deep Within the Blasted Lands} {} {} {} {1} {} +E {19089} {n} {n} {1} {0} {} {1} {} {0} +E {19096} {e} {e} {2} {0} {} {1} {} {0} +E {19094} {w} {w} {8} {0} {} {1} {} {0} +E {19098} {s} {s} {4} {0} {} {1} {} {0} + +R {19096} {0} {} {Blight} {} {The corruption of the land is evident in this part of the blight. The land heaves and recesses in parts and all the vegitation is twisted and cancerous. A few bloated leaves cling to the branches of a small bush, in a futile effort to stay alive. A dark forest rises to the west, and a putrid swamp emits foul odors to the east.} {Deep Within the Blasted Lands} {} {} {} {1} {} +E {19088} {n} {n} {1} {0} {} {1} {} {0} +E {19095} {w} {w} {8} {0} {} {1} {} {0} +E {19097} {s} {s} {4} {0} {} {1} {} {0} + +R {19097} {0} {} {End of a Ravine} {} {A deep ravine ends here in a shallow pool of water. The contamination of the blight is noticable in the twisted forms of the few water plants here. A thin reed oozes a dark liquid as it sways in the breeze. A large pillar of stone can be seen to the south, and foul swampland can be seen to the east.} {Deep Within the Blasted Lands} {} {} {} {1} {} +E {19096} {n} {n} {1} {0} {} {1} {} {0} +E {19098} {w} {w} {8} {0} {} {1} {} {0} +E {19062} {s} {s} {4} {0} {} {1} {} {0} + +R {19098} {0} {} {Edge of a Ravine} {} {You stand along the edge of a deep ravine that runs from west to east. Across the ravine stands a pillar of stone shaped much like a canine tooth. Small tufts of wilted and disseased grasses line the edge of the ravine. A forest can be seen to the north and far to the west.} {Deep Within the Blasted Lands} {} {} {} {1} {} +E {19095} {n} {n} {1} {0} {} {1} {} {0} +E {19097} {e} {e} {2} {0} {} {1} {} {0} +E {19099} {w} {w} {8} {0} {} {1} {} {0} + +R {19099} {0} {} {Atop a Dark Ravine} {} {Rushing water from storms has cut a deep ravine in the earth. Twisted and bloated grasses and bushes grow along the edge of the drop, reminding you that the blight contamination still infests the area. A large pillar of stone can be seen on the far side of the ravine. The ravine itself blocks your path south.} {Deep Within the Blasted Lands} {} {} {} {1} {} +E {19094} {n} {n} {1} {0} {} {1} {} {0} +E {19098} {e} {e} {2} {0} {} {1} {} {0} +E {19100} {w} {w} {8} {0} {} {1} {} {0} + +R {19100} {0} {} {Edge of a Blighted Forest} {} {A forest filled with twisted and demented trees stands here. The tree branches block out any light from the outside. A few branches seem to reach out to grab you as you pass. The forest extends north and west and the blight can be seen the the south and east.} {Deep Within the Blasted Lands} {} {} {} {1} {} +E {19092} {n} {n} {1} {0} {} {1} {} {0} +E {19099} {e} {e} {2} {0} {} {1} {} {0} +E {19101} {w} {w} {8} {0} {} {1} {} {0} +E {19065} {s} {s} {4} {0} {} {1} {} {0} + +R {19101} {0} {} {Knot of Twisted Trees} {} {A number of twisted and diseased trees grow in a small knot here. In the middle of the knot an opening can be seen that leads downward. A dark and acrid liquid trickles out from the knot of trees and runs south where a small ravine can be seen. The forest continues to the east and north.} {Deep Within the Blasted Lands} {} {} {} {1} {} +E {19093} {n} {n} {1} {0} {} {1} {} {0} +E {19100} {e} {e} {2} {0} {} {1} {} {0} +E {19068} {w} {w} {8} {0} {} {1} {} {0} +E {19066} {s} {s} {4} {0} {} {1} {} {0} +E {19108} {d} {d} {32} {0} {} {1} {} {0} + +R {19102} {0} {} {Cave Entrance} {} {A large cave opens around you. A number of boulders litter the floor to the north where an avalanche caved in the roof of the chamber. A pool or pond of some sort sits along the edge of the boulders, filled with a dark liquid. Another cave leads east from here.} {Deep Within the Blasted Lands} {} {} {} {1} {} +E {19103} {e} {e} {2} {0} {} {1} {} {0} +E {19043} {u} {u} {16} {0} {} {1} {} {0} + +R {19103} {0} {} {Cave Under the Blight} {} {A tendril of liquid runs from west to east, blocking passage to the north. Twisted deposits have formed all around you, marking the work of the blight. A hissing noise can be heard from the drops of liquid as they fall. The cavern extends east and south.} {Deep Within the Blasted Lands} {} {} {} {1} {} +E {19104} {e} {e} {2} {0} {} {1} {} {0} +E {19102} {w} {w} {8} {0} {} {1} {} {0} +E {19105} {s} {s} {4} {0} {} {1} {} {0} + +R {19104} {0} {} {Blighted Cave} {} {The hideous coruption of the blight reaches deep into the earth here. A small stream of dark liquid enters from the west and dissapears behind a twisted mound of mineral deposits. A large stalactite seems to reach for you as you pass. The cave extends south and west.} {Deep Within the Blasted Lands} {} {} {} {1} {} +E {19103} {w} {w} {8} {0} {} {1} {} {0} +E {19106} {s} {s} {4} {0} {} {1} {} {0} + +R {19105} {0} {} {Cavern Below the Blight} {} {A cancerous blob grows below a twisted stalactite that drips a dark liquid. Dark pools collect the liquid in small depresions. A dark moss grows along the walls of the cavern, spreading out to cover much of the stone. A small path runs north and east from here.} {Deep Within the Blasted Lands} {} {} {} {1} {} +E {19103} {n} {n} {1} {0} {} {1} {} {0} +E {19106} {e} {e} {2} {0} {} {1} {} {0} + +R {19106} {0} {} {A Blighted Cavern} {} {Stalactites and stalagmites reach out to you as you pass. Each one glistens with a dark liquid. A strange hissing noise can be heard whenever a droplet of the liquid drips onto another mineral deposit. You feel more than see that the cavern extends in all directions.} {Deep Within the Blasted Lands} {} {} {} {1} {} +E {19104} {n} {n} {1} {0} {} {1} {} {0} +E {19107} {e} {e} {2} {0} {} {1} {} {0} +E {19105} {w} {w} {8} {0} {} {1} {} {0} +E {19109} {s} {s} {4} {0} {} {1} {} {0} + +R {19107} {0} {} {A Dark Cavern} {} {The walls of this cavern are covered by a thick black moss. Nothing seems to be able to grow or form in a normal fashion. Even the stalagtites are twisted versions of themselves. A couple of dark pools line the path through this part of the cave. A tangle of tree roots can be seen to the south and more cavern lies west.} {Deep Within the Blasted Lands} {} {} {} {1} {} +E {19106} {w} {w} {8} {0} {} {1} {} {0} +E {19108} {s} {s} {4} {0} {} {1} {} {0} + +R {19108} {0} {} {Under a Forest} {} {A huge tangle of blackened roots pokes through the roof of a vast cavern. The roots allow an easy climb to the forest growing above. The roots glisten with moisture and appear to grow toward you while you stand here. The cavern continues west and north.} {Deep Within the Blasted Lands} {} {} {} {1} {} +E {19107} {n} {n} {1} {0} {} {1} {} {0} +E {19109} {w} {w} {8} {0} {} {1} {} {0} +E {19101} {u} {u} {16} {0} {} {1} {} {0} + +R {19109} {0} {} {Blighted Cave} {} {Twisted mineral deposits and dark pools of an acrid smelling liquid give evidence of how deep the blight has reached into the earth. A dark moss covers most of the cave walls and the stalactites seem to be reaching out to you. The cavern extends north and east from here, while a small cleft along one wall travels downward.} {Deep Within the Blasted Lands} {} {} {} {1} {} +E {19106} {n} {n} {1} {0} {} {1} {} {0} +E {19108} {e} {e} {2} {0} {} {1} {} {0} +E {19110} {d} {d} {32} {0} {} {1} {} {0} + +R {19110} {0} {} {Bottom of a Cleft} {} {A cleft, cut into the rock, ends here and reveals another tunnel leading south. The reach of the blight seems to have met its limit as much of this cave apears more normal. The walls glisten with moisture and what few mineral deposits there are, have formed a more natural shape.} {Deep Within the Blasted Lands} {} {} {} {1} {} +E {19111} {s} {s} {4} {0} {} {1} {} {0} +E {19109} {u} {u} {16} {0} {} {1} {} {0} + +R {19111} {0} {} {Along a Narrow Tunnel} {} {The tunnel narrows slightly here, forcing a single path. A number of mineral deposits have formed along side the pathway, creeping slowly to block the path entirely. Attempts have been made to cut into some of the deposits to keep the path open, indicating the tunnel is used often.} {Deep Within the Blasted Lands} {} {} {} {1} {} +E {19110} {n} {n} {1} {0} {} {1} {} {0} +E {19112} {s} {s} {4} {0} {} {1} {} {0} + +R {19112} {0} {} {Curve in the Tunnel} {} {The tunnel makes a sharp bend here. A number of stalagmites and stalactites have been chipped away to keep the path open. Moisture is heavy in the air, coating the walls and floor. The path continues east and north.} {Deep Within the Blasted Lands} {} {} {} {1} {} +E {19111} {n} {n} {1} {0} {} {1} {} {0} +E {19113} {e} {e} {2} {0} {} {1} {} {0} + +R {19113} {0} {} {A Musty Cave} {} {A dark and humid tunnel makes a bend here, leading west and south. The excessive moisture makes the footing here treacherous, as the stone floor becomes very slick. The walls glisten with moisture and tiny rivulets have formed along the edges of the path.} {Deep Within the Blasted Lands} {} {} {} {1} {} +E {19112} {w} {w} {8} {0} {} {1} {} {0} +E {19114} {s} {s} {4} {0} {} {1} {} {0} + +R {19114} {0} {} {Tunnel Under a Cliff} {} {A dark tunnel winds its way north, deep into the earth. The walls apear smooth and the floor of the cave is flat as well. A few odd bones lie about the floor of the tunnel, marking the spot where men and beasts fell. An exit can be seen to the south, while the tunnel continues north.} {Deep Within the Blasted Lands} {} {} {} {1} {} +E {19113} {n} {n} {1} {0} {} {1} {} {0} +E {19032} {u} {u} {16} {0} {} {1} {} {0} + +R {19567} {0} {} {The Very Roots of the Mountain} {} {The tunnel ends at what must be the very roots of the mountain. The ground is made up of soil rather than the volcanic rock prominent further inside the mountain. This may be the end of a volcanic vent, the surface of which has been silted over through the ages. The only apparent exit extends very steeply upward, continuing into the volcano's depths.} {Blighted Hills} {} {} {} {1} {} +E {16919} {e} {e} {2} {0} {} {1} {} {0} +E {18146} {u} {u} {16} {0} {} {1} {} {0} + +R {19568} {0} {} {A Hidden Shelter} {} {Soft grey stone walls curve to a jagged arch in the ceiling as small beads of moisture drip from cracks in the rock. The stone floor is damp and slick to the touch, almost a slimy feel to it. Loose stones and pebbles break up the monotony of the ground, the remains of a campfire long since burned lay in the corner surrounded by some straw spread upon the ground. The air is cool and refreshing, a slight breeze circulates throughout the cave preventing any odors from lingering too long.} {Deception Pass} {} {} {} {1} {} +E {19569} {w} {w} {8} {0} {} {1} {} {0} +E {12928} {s} {s} {4} {0} {} {1} {} {0} + +R {19569} {0} {} {Hidden Entrance} {} {A small natural cavern of smooth grey stone opens up revealing a set of double iron doors to the north from which a slight breeze stirs. The air is cool and damp, its freshness stands in contrast to the shadowed and lonely surroundings From cracks high up in the wall, small beads of water slowly drip down ending in small dark puddles scattered throughout the cave. The lowest point of the ceiling arches approximately five spans above the floor.} {Deception Pass} {} {} {} {1} {} +E {19570} {n} {n} {1} {0} {} {1} {} {0} +E {19568} {e} {e} {2} {0} {} {1} {} {0} + +R {19570} {0} {} {Mountain Fortress} {} {The entrance to the mountain fortress is enshrouded by a steel gate to the north and a large iron door to the south. The walls once held lanterns, but these are now shattered and the oil leaves mysterious stains on the cold grey walls. The shredded remains of two large red banners hang from the ceiling.} {Deception Pass} {} {} {} {1} {} +E {19572} {n} {n} {1} {0} {} {1} {} {0} +E {19599} {e} {e} {2} {0} {} {1} {} {0} +E {19571} {w} {w} {8} {0} {} {1} {} {0} +E {19569} {s} {s} {4} {0} {} {1} {} {0} + +R {19571} {0} {} {Hidden Closet} {} {Dim and dark this hidden closet is the ideal place to wait in ambush. Dust covers the floor and hangs on the rough walls. Webs cover the corners of the room and other insects skitter around the floor and walls.} {Deception Pass} {} {} {} {1} {} +E {19570} {e} {e} {2} {0} {} {1} {} {0} + +R {19572} {0} {} {A Wide Corridor} {} {The polished stone floor brilliantly reflects the light brought upon by several burning lanterns affixed to the finely crafted grey stone walls. A small banner hangs suspended high above the floor, its tassles slowly ruffling as a gentle breeze makes its way throughout the corridor. With the breeze comes the various stale odors of sweat and lamp oil, each trying to overpower the other but yet each maintaining its own identity so as not to be mistaken. Metallic sounds are heard coming from the north while small doorways lead both to the east and west.} {Deception Pass} {} {} {} {1} {} +E {19575} {n} {n} {1} {0} {} {1} {} {0} +E {19573} {e} {e} {2} {0} {} {1} {} {0} +E {19574} {w} {w} {8} {0} {} {1} {} {0} +E {19570} {s} {s} {4} {0} {} {1} {} {0} + +R {19573} {0} {} {The Watch} {} {Several cots and a table surrounded by sturdy birch chairs fill the room providing a spot for those on watch to take a rest and relax before they must continue their rounds or stand their post again. The room is fairly sparse, a lantern hangs freely in the doorway shedding its burning light throughout the room. Next to the door hangs a bulletin board cluttered with an assortment of papers and postings. A slight breeze stirs flushing any odors along with it, its cool crisp scent is tinged with a hint of lamp oil.} {Deception Pass} {} {} {} {1} {} +E {19572} {w} {w} {8} {0} {} {1} {} {0} +E {19597} {u} {u} {16} {0} {} {1} {} {0} + +R {19574} {0} {} {A Ladderwell} {} {A narrow cylindrical passage climbs upwards, metal rungs have been fastenned into the stonework to act as hand and foot holds. A slight breeze flows here and the slight howl of wind can be heard far above. Two lanterns burn brightly giving off ample light for a safe climb.} {Deception Pass} {} {} {} {1} {} +E {19572} {e} {e} {2} {0} {} {1} {} {0} +E {19595} {u} {u} {16} {0} {} {1} {} {0} + +R {19575} {0} {} {A Wide Corridor} {} {Large banners hang upon the grey stone walls stirring every so slightly as a faint cool breeze passes throughout the corridor. The breeze brings with it the aroma of sweat and mustyness brought on by poor ventilation. Echoing against the fine stonework can be heard the shouts of men and the clang of steel on steel coming from the north, and the sounds of laughter seem to be originating from the east. The high arched ceiling seems large enough for even the stoutest of ogier to pass through uninhibited while five burly men would be at ease to pass through the hall side by side. Lantern light burns brightly throughout the corridor granting excellent visibility to those who pass here.} {Deception Pass} {} {} {} {1} {} +E {19587} {n} {n} {1} {0} {} {1} {} {0} +E {19590} {e} {e} {2} {0} {} {1} {} {0} +E {19576} {w} {w} {8} {0} {} {1} {} {0} +E {19572} {s} {s} {4} {0} {} {1} {} {0} + +R {19576} {0} {} {Stone Corridor} {} {The entire hallway has been cut smooth from cold grey stone. Light flickers from oil lanterns affixed to the walls with brass hooks and the aroma of burning oil emanates from them. The smooth stone floor appears as flat as a sheet of ice and the arched ceiling as curved as a chicken's egg. The long corridor is a bit on the cool side but not that unpleasant as to be inhospitable.} {Deception Pass} {} {} {} {1} {} +E {19575} {e} {e} {2} {0} {} {1} {} {0} +E {19577} {w} {w} {8} {0} {} {1} {} {0} + +R {19577} {0} {} {Stone Corridor} {} {The hallway bends to the north and the east here. Smooth grey walls of stone portray no sign of luxury save burning oil lanterns mounted from brass hooks in the wall. The cold grey stone floor does little to muffle the echoes of those that tread here. This entire hallway must have been the work of some master craftsman for its angles and curves are superb, although one would seem to expect more adornment rather than this spartan atmosphere.} {Deception Pass} {} {} {} {1} {} +E {19578} {n} {n} {1} {0} {} {1} {} {0} +E {19576} {e} {e} {2} {0} {} {1} {} {0} + +R {19578} {0} {} {Stone Corridor} {} {Oil lanterns affixed to the walls of smooth grey stone burn brightly shedding light throughout the hallway. The air is cool and carries with it the sounds and smells of the rest of the fortress. The cold grey stone floor is well taken care of and looks to have been recently mopped as evidenced by a light film of water across much of it. The spartan like atmosphere of the hallway is devoid of any adornment except for a small inscription in the ceiling.} {Deception Pass} {} {} {} {1} {} +E {19583} {n} {n} {1} {0} {} {1} {} {0} +E {19579} {w} {w} {8} {0} {} {1} {} {0} +E {19577} {s} {s} {4} {0} {} {1} {} {0} + +R {19579} {0} {} {Narrow Hallway} {} {Smooth stone walls line this narrow corridor while a small lantern burns dimly casting enough light to aid in passage through this area. The corridor itself measures just shy of a span in width and two in height. The polished granite floor is impeccably clean and bears no signs of rigorous use. Upon the north wall hangs a large banner suspended from hooks near the ceiling while the rest of the hall maintains its spartan like decor.} {Deception Pass} {} {} {} {1} {} +E {19578} {e} {e} {2} {0} {} {1} {} {0} +E {19580} {w} {w} {8} {0} {} {1} {} {0} + +R {19580} {0} {} {Narrow Hallway} {} {The narrow hallway comes to a dead end here, heavy iron doors lead to the west and south. The walls of smooth grey stone bear no markings or decoration save for a single polished brass lantern. The oil lamp illuminates the corridor as the smell of burning oil fills the cold stale air carrying aloft with it wisps of slowly moving translucent smoke. Small placards have been mounted upon the doors to the west and south. To the north lies a rusty iron door, behind which you can hear the muffled cries of a wounded animal.} {Deception Pass} {} {} {} {1} {} +E {21445} {n} {n} {1} {0} {} {1} {} {0} +E {19579} {e} {e} {2} {0} {} {1} {} {0} +E {19581} {w} {w} {8} {0} {} {1} {} {0} +E {19582} {s} {s} {4} {0} {} {1} {} {0} + +R {19581} {0} {} {Commanders Quarters} {R} {A huge brass bed firmly rests against the far wall while a large banner of fine silk wrought with gold inlays hangs unfurled above it. Large and multi colored woolen rugs cover the floor, faded and worn spots hint at their age. The walls to either side are covered with maps scrawled upon aged parchments and loose animal hides, the cold grey stone walls barely showing through in various gaps around the maps. Next to the door sits a grandiose oak desk, finely crafted of excellent wood and superb craftsmanship, upon it rests a small iron box.} {Deception Pass} {} {} {} {1} {} +E {19580} {e} {e} {2} {0} {} {1} {} {0} + +R {19582} {0} {} {Officers Quarters} {} {Fine tapestries and maps scrawled upon loose animal hides hang freely covering the four walls while a small oil lantern affixed to the wall nearest the door sheds some light into the entry way. A large white wax candle burns brightly upon a wooden table centered in the room. Centered against the three other walls, three oak beds stand squarely while large cedar chests rest next to each. The air is slightly musty and tinged with the odor of sweat while stale smoke that has lingered too long in a confined space slowly wisps just beneath the ceiling.} {Deception Pass} {} {} {} {1} {} +E {19580} {n} {n} {1} {0} {} {1} {} {0} + +R {19583} {0} {} {Stone Corridor} {} {Lanterns affixed by stanchions to the grey stone walls burn brightly bringing illumination throughout the hallway. Above, the walls come together forming a finely crafted arch while the polished granite floor almost glistens in the pale firelight. The air is on the musty side and carries with it a slightly foul stench. The hallway continues to the south while doors grant passage to the north and east.} {Deception Pass} {} {} {} {1} {} +E {19585} {n} {n} {1} {0} {} {1} {} {0} +E {19584} {e} {e} {2} {0} {} {1} {} {0} +E {19578} {s} {s} {4} {0} {} {1} {} {0} + +R {19584} {0} {} {The Bloody Anvil} {B} {This smithy is a very simple arrangement with only a forge, anvil and a work bench, somewhat cluttered with various pieces of iron and steel strewn over it, all ready to be reshaped into the finest weapons. The various precious metals in wooden crates round the walls indicate this smithy is a place for quality weapons only. The blackened forge in the centre of the smithy has a fire in a hearth fuelled by scorching charcoal, which is raised off the ground in a shallow clay bowl at waist height.} {Deception Pass} {} {} {} {1} {} +E {19583} {w} {w} {8} {0} {} {1} {} {0} + +R {19585} {0} {} {The Barracks} {} {Three rows of twenty bunk beds neatly lined in uniform order fill the entire room. Sweat and body odor permeate the air, the plain result of having so many people sleeping in such a confined area. The roar of snoring drowns out any chance of silence, although the voices and laughter of the rest of the fortress cannot be heard here. These spartan quarters are devoid of any luxury save for a few small chests at the foot of some of the bunks. A shielded candle near the south entrance gives off enough light for someone to see where they are going, but not enough to do much else. There is an open doorway to the west.} {Deception Pass} {} {} {} {1} {} +E {19586} {w} {w} {8} {0} {} {1} {} {0} +E {19583} {s} {s} {4} {0} {} {1} {} {0} + +R {19586} {0} {} {The Latrine} {} {Phew! The undeniable odor of human feces captures the attention of any who enter. Several gravity toilets simplistically made of wooden boards with holes cut out are the source of the horrendous stench. In the Northeast corner stands a huge wooden tub filled with water for bathing, beside it rests a small stove with a large kettle for heating the water. A small mirror hangs on the south wall and a narrow shelf runs the length of the wall beneath it. Under the shelf is a wooden oak barrel filled with more water. Several lit candles drip wax onto the pine shelf as their flames shine brightly into the reflection of the mirror.} {Deception Pass} {} {} {} {1} {} +E {19585} {e} {e} {2} {0} {} {1} {} {0} + +R {19587} {0} {} {Training Hall} {} {Sweat and blood appear in droplets across the tile floor as young soldiers train for battles yet to come. All sorts of wooden practice weapons adorn the walls and several racks of battered weapons, that have seen their days of use, rest in the corner. Several chairs line the walls for those who wish to watch a sparring session or two. To one side of the room are numerous weights and sparring dummies for the novices to train with. The walls also contain numerous charts and diagrams, some depicting various vulnerable points of the human body and others showing proper stances and forms. One rather startling chart points out various areas of the anatomy of some kind of beast. A sign hangs above the southern entrance and clanging can be heard from the east and west.} {Deception Pass} {} {} {} {1} {} +E {19589} {e} {e} {2} {0} {} {1} {} {0} +E {19588} {w} {w} {8} {0} {} {1} {} {0} +E {19575} {s} {s} {4} {0} {} {1} {} {0} + +R {19588} {0} {} {Mountain Weaponry} {W} {Assorted weapons line the walls and fill wooden barrels strapped with iron. A thick oak bench lines the far wall with a multitude of weaponsmith tools laying upon it in disarray. A large sharpenning stone rests on a wooden table in the corner, its worn surface indicative of many hours of use. Wood, metal and soft leather scraps carpet the floor, it seems that the weaponsmith has been too busy to undertake any house cleaning.} {Deception Pass} {} {} {} {1} {} +E {19587} {e} {e} {2} {0} {} {1} {} {0} + +R {19589} {0} {} {Mountain Armoury} {A} {Stores of armour sit idly, some in racks ready for use and other in chests and on the floor heaped in piles waiting to be sized for valiant warriors. A huge bench covers the north wall and beside it stands a sturdy iron bound chest which is overflowing with bits and pieces of battle damaged helms and mail. A large banner hangs above the door and a small note is tacked to the doorway.} {Deception Pass} {} {} {} {1} {} +E {19587} {w} {w} {8} {0} {} {1} {} {0} + +R {19590} {0} {} {Narrow Corridor} {} {This branch of the corridor narrows yet retains the same height as the main hall running through the fortess. A dimly burning lantern centered on the north wall barely sheds any light throughout the passage causing the grey stone to appear an almost black color as shadows creep along the walls. The sounds of laughter can be heard echoing from the east and with them comes the wafting aroma of freshly baked food stuffs.} {Deception Pass} {} {} {} {1} {} +E {19591} {e} {e} {2} {0} {} {1} {} {0} +E {19575} {w} {w} {8} {0} {} {1} {} {0} + +R {19591} {0} {} {Barracks Common Room} {} {Cheers and laughter abound as weary warriors come to relax after a grueling day of training. Sturdy oak tables and benches fill the room as the bar maids dart in and out trying to avoid both the furniture and the wandering hands of those customers whose inhibitions have loosened a bit due to wine and spirits. Three large banners drape the far wall and several paintings adorn the rest of the room. Appealing aromas travel from the kitchen to the north while shouting can be heard to the east.} {Deception Pass} {} {} {} {1} {} +E {19592} {n} {n} {1} {0} {} {1} {} {0} +E {19593} {e} {e} {2} {0} {} {1} {} {0} +E {19590} {w} {w} {8} {0} {} {1} {} {0} +E {19594} {s} {s} {4} {0} {} {1} {} {0} + +R {19592} {0} {} {The Kitchen} {} {Pleasant smells fill the senses as a large black cauldron simmers over an open fire and loaves of bread rise in an open hearth. Shelves stocked high with herbs and spices line the walls while dried hams and other food stuffs hang from the rafters. A lamb roasts over an open pit, slowly turning under the power of a filthy dog running in a treadwheel. Barrels of water sit upright for cooking and cleaning.} {Deception Pass} {} {} {} {1} {} +E {19591} {s} {s} {4} {0} {} {1} {} {0} + +R {19593} {0} {} {Games Room} {} {Games of skill and not of chance fill this room. Dart boards hang upon the far wall and a few tables fill the room supporting chess boards. A large log has been placed upright in the corner for those wishing to try their hand with a balanced blade or two. Several banners adorn the stone walls and the floor has been decorated in blue and grey chequered marble tile. Hanging from the ceiling is a small candelabra in the form of an eagle with blue wax candles mounted upon its outstretched wings.} {Deception Pass} {} {} {} {1} {} +E {19591} {w} {w} {8} {0} {} {1} {} {0} + +R {19594} {0} {} {Soldier's Study} {W} {Bookshelves line the walls overflowing with books, papers and scores of maps all for both the pleasure and knowledge of soldiers to be. In the center of the room stands a massive oak table surrounded by fourteen stout wood-backed chairs each evenly spaced and pushed into its rightful place. The room is lit by a lantern at the door and a massive candelabra hanging suspended by chain links affixed to the ceiling. The polished chequered tile floor glistens in the pale light as the firelight dances and flickers sending shadows into the corners and crannies.} {Deception Pass} {} {} {} {1} {} +E {19591} {n} {n} {1} {0} {} {1} {} {0} + +R {19595} {0} {} {On the Ladderwell} {} {The ladderwell is fairly dim but light sources can be seen coming from above and from far below. Metal rungs have been fastened into the stonework to act as hand and footholds and rise evenly spaced stopping finally at an opening from which a draft can be felt and a low howl of wind can be heard.} {Deception Pass} {} {} {} {1} {} +E {19596} {u} {u} {16} {0} {} {1} {} {0} +E {19574} {d} {d} {32} {0} {} {1} {} {0} + +R {19596} {0} {} {An Abandoned Guard Tower} {} {A small room opens up to reveal two chairs and a desk situated next to narrow window slit on the west wall. The room measures no more than two arm lengths in width and length and would barely clear the head of a stout man. A deck of cards lays spread out upon the table and two tankards rest next to them. Some words have been carved into the rough stone work and a wooden sign hangs on the wall. The only light source is a tallow wax candle positioned inside a box which acts to shield the light from the window.} {Deception Pass} {} {} {} {1} {} +E {19595} {d} {d} {32} {0} {} {1} {} {0} + +R {19597} {0} {} {Guard's Stairwell} {} {This hidden ladderwell holds a stout iron ladder bolted into the smooth stone, barely enough room to maneuver, this ladderwell is nothing more than a vertical crawl space. The air is thick and warm and filled with the slimy taste of oil which also tends to make the metallic rungs a wee bit on the slippery side. A burning glow looms overhead as the ladderwell apparently opens up into a larger room.} {Deception Pass} {} {} {} {1} {} +E {19598} {u} {u} {16} {0} {} {1} {} {0} +E {19573} {d} {d} {32} {0} {} {1} {} {0} + +R {19598} {0} {} {Defenders Perch} {} {The ladderwell opens up to reveal a small room carved out of grey stone, its walls and ceiling a grimy black. A large iron kettle perched upon a swivel and tilt mechanism in the corner of the room allows defenders to pour down a fury of boiling oil onto invaders below. Several large barrels line the wall next to the black kettle. A firepit for heating the oil glows bright red as its embers burn brightly shedding the only light in the room. The smell and feel of oil is heavy on the hot dry air in this chamber.} {Deception Pass} {} {} {} {1} {} +E {19597} {d} {d} {32} {0} {} {1} {} {0} + +R {19599} {0} {} {A Stone Tunnel} {} {Ancient walls of rough hewn stone hold rusted iron stanchions that once held lanterns. The ceiling rises from the walls into a rough arch nearly three spans from the ground and the sounds of bats from up above.} {Deception Pass} {} {} {} {1} {} +E {19600} {e} {e} {2} {0} {} {1} {} {0} +E {19570} {w} {w} {8} {0} {} {1} {} {0} + +R {19600} {0} {} {A Stone Tunnel} {} {Dark stone, rough hewn but masoned with great skill form the walls of this long tunnel. The shattered remains of a lantern hangs on the east wall leaving a ugly stain of lantern oil. The tunnel continues to the north and west.} {Deception Pass} {} {} {} {1} {} +E {19601} {n} {n} {1} {0} {} {1} {} {0} +E {19599} {w} {w} {8} {0} {} {1} {} {0} + +R {19601} {0} {} {A Stone Tunnel} {} {The floor of this stark stone tunnel is littered with the ancient remains of stray and animal dung that have drifted in from the opening to the north into some sort of pasture. The glass of shattered oil lamps mingles with the debris on the dloor. The shrill squeeks of bats carry through the tunnel from all directions.} {Deception Pass} {} {} {} {1} {} +E {19602} {n} {n} {1} {0} {} {1} {} {0} +E {19600} {s} {s} {4} {0} {} {1} {} {0} + +R {19602} {0} {} {A Wide Cavern} {} {A wide cavern gives way to smaller tunnel offshoots in all directions. To the west the hammering of metal carries through the tunnel along with heated air. To the east the snorting and pawing of angry horses can be heard.} {Deception Pass} {} {} {} {1} {} +E {19604} {n} {n} {1} {0} {} {1} {} {0} +E {19605} {e} {e} {2} {0} {} {1} {} {0} +E {19603} {w} {w} {8} {0} {} {1} {} {0} +E {19601} {s} {s} {4} {0} {} {1} {} {0} + +R {19603} {0} {} {Blacksmiths Forge} {G} {The rusting tools of the blacksmiths trade cover the walls and ancient metal shavings blanket the stone floor. A huge anvil mounted on a wooden block sits as the center piece of the room. A small furnace has been built into the stone walls, the stone grimy with the soot of time and hard use. The walls are covered in rusted hooks and brownish stains where the remains of horseshoes and weapons are still hung. Two cracked and empty barrels stand near the doorway.} {Deception Pass} {} {} {} {1} {} +E {19602} {e} {e} {2} {0} {} {1} {} {0} + +R {19604} {0} {} {Hidden Pasture} {} {A small pasture of green grass lies hidden among the surrounding high mountain walls. No breeze stirs this calm and gentle place and the only sounds that are heard are the distance clap of horses hooves from the south. The grass grows short as if kept that way by some grazing animals and is trampled flat around the outer edges of the clearing creating an oval path of sorts.} {Deception Pass} {} {} {} {1} {} +E {19602} {s} {s} {4} {0} {} {1} {} {0} + +R {19605} {0} {} {An Ancient Stable} {} {The rotted debris of straw and feed cover the stone floor of this tunnel stable. The long tunnel was once divided up into stalls with wooden partitions but all that remains of these and their contents is piles of splinters intermixed with mounds of bones.} {Deception Pass} {} {} {} {1} {} +E {19602} {w} {w} {8} {0} {} {1} {} {0} + +R {19606} {0} {} {The Foyer} {} {As you enter you feel an eerie breeze flow past your face. Your own light source seems to have little effect upon the vast darkness around you. The room is dark and oddly enough adorned with blood-red candles along the walls. The air is musty and tainted with the distinct smell of incense which seems to be emanating from the north. An enormous rug lays about the floor and on the wall before you hangs a tapestry with a portrait of some ungodly beast. A sturdy ladder rises in the northeast corner of the room while a hallway leads to the north.} {Deception Pass} {} {} {} {1} {} +E {19607} {n} {n} {1} {0} {} {1} {} {0} +E {12917} {s} {s} {4} {0} {} {1} {} {0} +E {19610} {u} {u} {16} {0} {} {1} {} {0} + +R {19607} {0} {} {The Cloak Room} {} {Pegs and hooks line the walls for people to hang their coats and jackets upon while benches rest against each wall for other belongings to be placed or for the weary soul to rest a bit before proceeding on. The air is cool and damp and carries with it the sounds of rattling chains that come from all around. The wooden floor creaks and shifts as it is walked across although from its appearance it looks structurally sound.} {Deception Pass} {} {} {} {1} {} +E {19608} {n} {n} {1} {0} {} {1} {} {0} +E {19606} {s} {s} {4} {0} {} {1} {} {0} +E {19613} {d} {d} {32} {0} {} {1} {} {0} + +R {19608} {0} {} {A Grand Hall} {} {A long oak table surrounded by a score of chairs dwarfs this hall. The grey walls are adorned with black curtains and brass stanchions holding torches whose light seems to flicker in harmony with one another. A mighty chair rests at the head of the table while a gigantic chandelier sways precariously overhead.} {Deception Pass} {} {} {} {1} {} +E {19609} {w} {w} {8} {0} {} {1} {} {0} +E {19607} {s} {s} {4} {0} {} {1} {} {0} +E {4942} {u} {u} {16} {0} {} {1} {} {0} + +R {19609} {0} {} {A Kitchen} {} {Pots and pans hang from hooks on the walls and cooking utensils are scattered throughout the room. A large firepit contains some smoldering embers while a half empty pot of stew hangs above it. Cupboards line the walls stocked with spices and wares and a worn and dirty chopping block stands next to the fire.} {Deception Pass} {} {} {} {1} {} +E {19608} {e} {e} {2} {0} {} {1} {} {0} + +R {19610} {0} {} {The Guard Room} {} {Bunk beds and foot lockers fill this room all aligned in military fashion. Everything is quite orderly and there seems to be a place for everything and everything is in it place. Several areas on the floor reveal arrow slits so as to allow the occupants to watch and defend the entrance below from invaders.} {Deception Pass} {} {} {} {1} {} +E {19611} {u} {u} {16} {0} {} {1} {} {0} +E {19606} {d} {d} {32} {0} {} {1} {} {0} + +R {19611} {0} {} {A Stairwell} {} {Large stone stairs spiral upward to a trapdoor in the ceiling. The stairwell is musty and stale with the smell of sweat, perhaps from all the armor clad warriors who once ran up and down here. What little light there is comes from the trapdoor and bounces off the cold grey walls as it filters down to the bottom stair. Torch holders hang upon the walls waiting in silence for the day when warriors walk these halls again.} {Deception Pass} {} {} {} {1} {} +E {19612} {u} {u} {16} {0} {} {1} {} {0} +E {19610} {d} {d} {32} {0} {} {1} {} {0} + +R {19612} {0} {} {In the Parapet} {} {The dullness of the smooth grey stone wall curving around the perimeter of the room is broken every few paces by small arrow slits which allow observation of the surrounding grounds. There is a gaping hole in the western side of the parapet wall. The splintered wooden floor is smeared and blood stained. A few bones and scraps of paper lay strewn about haphazardly. The wooden shanks of the ceiling bear the wrath of siege and elements in the form of gaping holes and rotting timber.} {Deception Pass} {} {} {} {1} {} +E {19611} {d} {d} {32} {0} {} {1} {} {0} + +R {19613} {0} {} {The Dungeon} {} {Rats squeak and scurry to and fro carrying morsels of flesh. The air is hot and heavy with the scent of death and a mysterious mist covers the floor. Shackles and chains are affixed at various points around the room but seem not to have been used for some time due to their state of disrepair. A soft intermittent moan can be heard from behind the oak door to the north and the rattle of a chain seems to be coming from the south.} {Deception Pass} {} {} {} {1} {} +E {19614} {n} {n} {1} {0} {} {1} {} {0} +E {19615} {e} {e} {2} {0} {} {1} {} {0} +E {19617} {w} {w} {8} {0} {} {1} {} {0} +E {19616} {s} {s} {4} {0} {} {1} {} {0} +E {19607} {u} {u} {16} {0} {} {1} {} {0} + +R {19614} {0} {} {The Torture Chamber} {} {All sorts of varied instruments of pain and death can be seen scattered around. The stench of rotting flesh permeates the ghoulish atmosphere while wisps of smoke rise from an urn in the center of the room. In the far corner of the room hangs an iron maiden shut tightly about a decaying corpse. The floor and walls are covered with dried blood from those that have had the misfortune to visit this place.} {Deception Pass} {} {} {} {1} {} +E {19613} {s} {s} {4} {0} {} {1} {} {0} + +R {19615} {0} {} {A Forsaken Cell} {} {Excrement and other fecal matter cover the floor creating a foul stench. Bones lay about the room and an intact human skeleton is on a bench with its legs shackled to the wall. Someone has carved some words into the wall next to the chained skeleton.} {Deception Pass} {} {} {} {1} {} +E {19613} {w} {w} {8} {0} {} {1} {} {0} + +R {19616} {0} {} {The Lonely Cell} {} {This is but a small and cramped cell with no amenities except for the shackles affixed to the wall. A puddle has formed on the floor and its glossy black surface stands in stark contrast to the dullness of its surroundings.} {Deception Pass} {} {} {} {1} {} +E {19613} {n} {n} {1} {0} {} {1} {} {0} + +R {19617} {0} {} {Entrance to the Vault} {} {Silence fills the cold stale air while years of undisturbed dust clings to the floor like a carpet. Huge cobwebs are strung throughout the room yet even they seem long abandoned by those that spun them. In the center of the room rests a large stone sarcophagus bearing the inscription of a fierce and menacing warrior.} {Deception Pass} {} {} {} {1} {} +E {19613} {e} {e} {2} {0} {} {1} {} {0} +E {20062} {d} {d} {32} {0} {} {1} {} {0} + +R {19618} {0} {} {At the Makeshift Barracks} {} {Carved from the rock, this small chamber has been converted to a makeshift barracks. A thick layer of straw covers the ground, blanketing the bare rock. A few bundles and posesssions lie haphazardly about the area. The rest of the stronghold lies to the south.} {} {} {} {} {1} {} +E {1364} {s} {s} {4} {0} {} {1} {} {0} + +R {19622} {0} {} {A Small Cottage} {} {Once owned by a poor farmer, he recently passed away leaving only his widow to take care of their small plot of land. The rooms are somewhat shabby and in disrepair, and furnishings are few. Here you see a small wooden table with two chairs, a small chimney in one corner that the woman uses both to cook her meals and to heat the home, and a small bed behind a partition.} {Tarendrelle at the Eldar} {} {} {} {1} {} +E {1426} {n} {n} {1} {0} {} {1} {} {0} + +R {19660} {0} {} {In the Manor's Courtyard} {} {A number of doors and archways line this plain and practical courtyard. From the way items have been stashed along the walls of the courtyard, one can see this manor is in use by fighting men, not fancy nobles. Among the plain gray stone that forms the ground, red cobbles form the emblem of a large red eagle.} {Emond's Field} {} {} {} {1} {} +E {19662} {n} {n} {1} {0} {} {1} {} {0} +E {19663} {e} {e} {2} {0} {} {1} {} {0} +E {19661} {w} {w} {8} {0} {} {1} {} {0} +E {2996} {s} {s} {4} {0} {} {1} {} {0} + +R {19661} {0} {} {A Storage Room} {} {Odd paintings and works of art line the walls, while numerous pieces of sculpture and pottery are scattered along the floor. This room is so cluttered, it is hard to move without almost knocking something over. A heavy iron door blocks the exit to the east.} {Emond's Field} {} {} {} {1} {} +E {19660} {e} {e} {2} {0} {} {1} {} {0} + +R {19662} {0} {} {The Recruitment Office} {} {A sparsely decorated room greets your eye, bare of all but a desk, a few stools and a large map on the wall detailing Red Eagle movements and areas or responsibility. A large sheaf of papers lie stacked on the desk; requisitions from more recruits from various officers. A stairwell leads up in the back of the room.} {Emond's Field} {} {} {} {1} {} +E {19660} {s} {s} {4} {0} {} {1} {} {0} +E {19666} {u} {u} {16} {0} {} {1} {} {0} + +R {19663} {0} {} {The Sitting Room} {} {Benches and chairs line the walls of this room. A room lies up a couple of stairs in the back of the room. The wood-paneled walls have few decorations, with a painting here or there. A few potted plants that lay in the corners of the room to add some color to the drab wood walls. A sword is hanging on the wall beside the stairs.} {Emond's Field} {} {} {} {1} {} +E {19664} {n} {n} {1} {0} {} {1} {} {0} +E {19660} {w} {w} {8} {0} {} {1} {} {0} +E {19665} {u} {u} {16} {0} {} {1} {} {0} + +R {19664} {0} {} {The Eagle Bar} {} {Rough carved wood, barely sanded down to smoothness, forms several large, low tables at which weary Eagles can rest their bones and hoist a mug or have some food to rejuvenate them between battles. A large, well stocked bar spans one wall, allowing an Eagle access to slake their thirst without even having to move very far at all. The smell of spilled beer already permeates the air. Mementoes of Skyle, Warrick, Greedyfly, Drizzt and Fever are scattered around the room to look at. Surely more will appear in time.} {Emond's Field} {} {} {} {1} {} +E {19663} {s} {s} {4} {0} {} {1} {} {0} + +R {19665} {0} {} {The Strategy Room} {} {Maps are stacked in high piles in this room, which is in dire need of cleaning, with cobwebs hanging from the ceiling beams. The only parts of the room not coated in dust are an area surrounding a desk and the path leading to the door. A white flag with a large red eagle hangs across the back wall. A table stands to the side, an abandoned sheet of paper bearing the name of Razzor.} {Emond's Field} {} {} {} {1} {} +E {19663} {d} {d} {32} {0} {} {1} {} {0} + +R {19666} {0} {} {The Eagles' Reception} {} {Old cabinets lay against the walls, used to store the equipment of those that rent a bed here. The room itself is small and cramped with a couple of beds placed where there is space. A person would be lucky to find an unclaimed bed.} {Emond's Field} {} {} {} {1} {} +E {19662} {d} {d} {32} {0} {} {1} {} {0} + +R {19667} {0} {} {A Damp Tunnel} {} {Fine grains of black sand shower down from the rocky crevice above. The tunnel is narrow and barely high enough to stand in. The air is warm and humid, but the stone walls of the tunnel are cool. Moisture has condensed on the cool stone walls and occasionally trickles to the stone floor.} {The Dark Road} {} {} {} {1} {} +E {19668} {e} {e} {2} {0} {} {1} {} {0} +E {18436} {u} {u} {16} {0} {} {1} {} {0} + +R {19668} {0} {} {Bend in the Damp Tunnel} {} {The warm, humid air fills your lungs and leaves you gasping. Ventilation in this tunnel is severely lacking, and a mixture of vile stenches does not make breathing any easier. The tunnel twists to the south and west.} {The Dark Road} {} {} {} {1} {} +E {19667} {w} {w} {8} {0} {} {1} {} {0} +E {19669} {s} {s} {4} {0} {} {1} {} {0} + +R {19669} {0} {} {In the Damp Tunnel} {} {Some animal remains lie on the ground, as well as what appears to be animal waste. The combined stench is overwhelming. Smooth walls of rock, cool to the touch, collect moisture from the hot, humid air. The tunnel continues north, and slopes downward to the east.} {The Dark Road} {} {} {} {1} {} +E {19668} {n} {n} {1} {0} {} {1} {} {0} +E {19670} {e} {e} {2} {0} {} {1} {} {0} + +R {19670} {0} {} {A Shallow Pool} {D} {In this, the most low-lying, section of the damp tunnel a small pool of water has collected on the slate floor. The water is as black and vile as the ground from which it seeped, and emits a stale odor. The tunnel slopes upward both to the south and west from here.} {The Dark Road} {} {} {} {1} {} +E {19669} {w} {w} {8} {0} {} {1} {} {0} +E {19671} {s} {s} {4} {0} {} {1} {} {0} + +R {19671} {0} {} {A Damp Tunnel} {} {Small insects meander in and out of tiny cracks in the tunnel walls. The slate floor is slick with collected moisture that has slowly trickled to the ground. A plethora of odors fill the tunnel - stale water, decaying corpses, animal waste, and the scent of the shadowspawn that use this tunnel for their nefarious purposes.} {The Dark Road} {} {} {} {1} {} +E {19670} {n} {n} {1} {0} {} {1} {} {0} +E {19672} {e} {e} {2} {0} {} {1} {} {0} + +R {19672} {0} {} {A Bend in the Damp Tunnel} {} {The tunnel is very narrow here as it twists to the south and west. Jagged rock protruding from the walls rip and claw at your skin and clothing as you attempt to squeeze through.} {The Dark Road} {} {} {} {1} {} +E {19671} {w} {w} {8} {0} {} {1} {} {0} +E {19673} {s} {s} {4} {0} {} {1} {} {0} + +R {19673} {0} {} {A Damp Tunnel} {} {Dark and dank, the tunnel proceeds to the north and south over the slippery slate floor. Wet footprints left on the ground indicate a recent presence here. The hot, humid air is as stifling as the wretched stench that fills the tunnel.} {The Dark Road} {} {} {} {1} {} +E {19672} {n} {n} {1} {0} {} {1} {} {0} +E {19674} {s} {s} {4} {0} {} {1} {} {0} + +R {19674} {0} {} {A Bend in the Tunnel} {} {Foul odors and hot, humid air fill this tunnel. The jagged walls close in claustrophobically, and the ceiling is barely high enough to stand comfortably. The tunnel continues to the north and comes to a stop to the east.} {The Dark Road} {} {} {} {1} {} +E {19673} {n} {n} {1} {0} {} {1} {} {0} +E {19675} {e} {e} {2} {0} {} {1} {} {0} + +R {19675} {0} {} {In a Dark Tunnel} {} {Ebony rock walls glisten with moisture collected from the hot, humid air of this poorly ventilated tunnel. Vile stenches of varying sources hang as thick as the humidity in the tunnel. To the east the tunnel proceeds into darkness, and the stone above appears to be easily movable.} {The Dark Road} {} {} {} {1} {} +E {19674} {w} {w} {8} {0} {} {1} {} {0} +E {18391} {u} {u} {16} {0} {} {1} {} {0} + +R {19692} {0} {} {Knee Deep in the Muck} {} {The squishy soil in this swamp sucks and squelches as anything tries to move through it. It is heavy going when moving through the area, with both open water and shallows overgrown with reeds close by and the ground permeated with water. It might be wiser to move back to the road before it is impossible to move.} {The Tear to Illian Road} {} {} {} {1} {} +E {19693} {n} {n} {1} {0} {} {1} {} {0} +E {7581} {e} {e} {2} {0} {} {1} {} {0} +E {19695} {w} {w} {8} {0} {} {1} {} {0} + +R {19693} {0} {} {Coastal Road Through the Swamplands} {} {The soggy ground that makes up this stretch of road has been solidified with pebbles and gravel. Waving plumes of yellow and gold reeds line the rutted road, their roots relishing the boggy humus soil. Dark brown cats tails sway in the salty breeze that comes from the south.} {The Tear to Illian Road} {} {} {} {1} {} +E {7582} {e} {e} {2} {0} {} {1} {} {0} +E {19694} {w} {w} {8} {0} {} {1} {} {0} +E {19692} {s} {s} {4} {0} {} {1} {} {0} + +R {19694} {0} {} {Turning Away From the Murk} {} {Blocked to the north and west by murky shallows, the causeway bends towards the city of Tear and further into the swampland surrounding it. The stench of rotting plants permeates the area, almost becoming overwhelming as the wind falls. To the east the Stone can be seen dominating the vista.} {The Tear to Illian Road} {} {} {} {1} {} +E {19693} {e} {e} {2} {0} {} {1} {} {0} +E {19695} {s} {s} {4} {0} {} {1} {} {0} + +R {19695} {0} {} {Causeway past the Squelching Mud} {} {Elevated above the surrounding mire this road is one of the few places in the vicinity where one can travel without getting ones feet wet. The sides of the dyke are covered with green grass and water loving plants. Growing closer to the water are tall reeds that sway in the sea wind.} {The Tear to Illian Road} {} {} {} {1} {} +E {19694} {n} {n} {1} {0} {} {1} {} {0} +E {19692} {e} {e} {2} {0} {} {1} {} {0} +E {19696} {s} {s} {4} {0} {} {1} {} {0} + +R {19696} {0} {} {On the Coastal Road} {} {Winding through the rich swampy soil of Tear the road bends to avoid the deepest parts of the swamp. A humid stench fills the air, wafting in the breeze as it comes flowing in from the south and the Sea of Storms. The embankment writhes its way through the swamp to the north and the east.} {The Tear to Illian Road} {} {} {} {1} {} +E {19695} {n} {n} {1} {0} {} {1} {} {0} +E {19699} {w} {w} {8} {0} {} {1} {} {0} +E {19697} {s} {s} {4} {0} {} {1} {} {0} + +R {19697} {0} {} {Splashing Through the Fingers of the Dragon} {} {Moving through the broad but shallow canal causes the water to splash and a pungent odor to escape from the murky surface. It is impossible to see into the water and it would be wise to move to some place safe before one would walk into a deep pool. On a mudflat to the west some waving grass can be spotted. To the north lies a steep slope covered in grass.} {The Tear to Illian Road} {} {} {} {1} {} +E {19696} {n} {n} {1} {0} {} {1} {} {0} +E {19698} {w} {w} {8} {0} {} {1} {} {0} + +R {19698} {0} {} {On the Soggy Mudflats} {} {Squelching and squishing can be heard when traversing this mud bank that lies like a small mound in the swamp. Brown water quickly fills the imprints when one lifts one's feet. The swamp stretches in all directions, but a particularly deep channel lies to the south, blocking the way. Thick reeds block the way westwards. A well traveled road lies to the north.} {The Tear to Illian Road} {} {} {} {1} {} +E {19699} {n} {n} {1} {0} {} {1} {} {0} +E {19697} {e} {e} {2} {0} {} {1} {} {0} + +R {19699} {0} {} {Hardened Road near the Coast} {} {Stamped into an almost rock-like consistency by thousands of feet and hooves the road is in excellent condition here. Gravel and pebbles have been used to fill the spots that have sustained damage from wagon wheels. The road stretches east to west, straight across the stinking swamps.} {The Tear to Illian Road} {} {} {} {1} {} +E {19696} {e} {e} {2} {0} {} {1} {} {0} +E {19700} {w} {w} {8} {0} {} {1} {} {0} +E {19698} {s} {s} {4} {0} {} {1} {} {0} + +R {19700} {0} {} {Thoroughfare near the Coast} {} {A stiff breeze comes from the south, where the Sea of Storms lies hidden behind a maze of canals and waters that form the Fingers of the Dragon. Cat tails bend in the wind and reeds form a waving golden mass. Occasionally a green shrub breaks the monotonous scene of yellow stems. In the distance the mast of a small vessel can be seen.} {The Tear to Illian Road} {} {} {} {1} {} +E {19699} {e} {e} {2} {0} {} {1} {} {0} +E {19705} {w} {w} {8} {0} {} {1} {} {0} +E {19701} {s} {s} {4} {0} {} {1} {} {0} + +R {19701} {0} {} {Lilies in the Bog} {} {Pale white and pink lilies float on the surface of this stagnant part of the delta, their leaves covering the water. Only a few areas of open water can be spotted between the lilies, reeds and grass covered mudflats. A stench of salty air and humus rich soil hangs in the air.} {The Tear to Illian Road} {} {} {} {1} {} +E {19700} {n} {n} {1} {0} {} {1} {} {0} +E {19704} {w} {w} {8} {0} {} {1} {} {0} +E {19702} {s} {s} {4} {0} {} {1} {} {0} + +R {19702} {0} {} {Beside the Coastal Road} {} {Shrubs of different shapes and size battle with ferns and ivy for a place between the tall trees that form this eerie coastal forest. The mist that comes floating in from the sea combined with the mild climate has made this place an excellent spot for trees to grow unusually tall. The base of the trunks are several spans across and dwarf anything nearby.} {The Tear to Illian Road} {} {} {} {1} {} +E {19701} {n} {n} {1} {0} {} {1} {} {0} +E {19703} {w} {w} {8} {0} {} {1} {} {0} + +R {19703} {0} {} {On the Brink of the Coastal Forest} {} {As the ground rises the embankment that lies to the north meets it halfway. Glimpsed to the north is an extensive swamp, dotted with glistening waters and islands of gold with an occasional speck of green. Southwards enormous boles reach towards the heavens, their branches spreading overhead several spans wide. The area is open and travel is possible in all directions.} {The Tear to Illian Road} {} {} {} {1} {} +E {19704} {n} {n} {1} {0} {} {1} {} {0} +E {19702} {e} {e} {2} {0} {} {1} {} {0} +E {19712} {w} {w} {8} {0} {} {1} {} {0} +E {19710} {s} {s} {4} {0} {} {1} {} {0} + +R {19704} {0} {} {Embankment Between the Canals} {} {Made of stones and dirt hardened by thousands of feet this embankment ensures passage with dry feet through this part of the delta of the River Erinin. A faded sign on a battered post stands alongside the road, iron straps and nails rusted and dull. The road runs north and south.} {The Tear to Illian Road} {} {} {} {1} {} +E {19705} {n} {n} {1} {0} {} {1} {} {0} +E {19701} {e} {e} {2} {0} {} {1} {} {0} +E {19703} {s} {s} {4} {0} {} {1} {} {0} + +R {19705} {0} {} {Rutted Road Along the Coast} {} {The road in this part of the swamp is in poor condition. Potholes dot the causeway, making travel dangerous. Small puddles and muddy spots betray the dangerous nature of the road when it gets wet. A cart of some sort has slid down the embankment and now lies rotting along the side of the road.} {The Tear to Illian Road} {} {} {} {1} {} +E {19700} {e} {e} {2} {0} {} {1} {} {0} +E {19706} {w} {w} {8} {0} {} {1} {} {0} +E {19704} {s} {s} {4} {0} {} {1} {} {0} + +R {19706} {0} {} {Swamp in the Fingers of the Dragon} {} {Lilies cover this body of water that connects to the Fingers of the Dragon through a few channels that can be seen winding through the low shrubs and waving reeds. Grass from the nearby causeway is trying to gain a footing on small mud banks that break the surface of the water. Further south shrubs can be seen dotting the small islands that form this swampland.} {The Tear to Illian Road} {} {} {} {1} {} +E {19705} {e} {e} {2} {0} {} {1} {} {0} +E {19707} {w} {w} {8} {0} {} {1} {} {0} +E {19709} {s} {s} {4} {0} {} {1} {} {0} + +R {19707} {0} {} {Edge of the Ooze} {} {One finger of swampland has wriggled its way westwards to the edge of higher ground. With no way for the water to move west the waters in this pool are stagnant and spread an unpleasant odor. The water feels warm to the touch and slightly slimy. A thick layer of an unknown murky substance floats on the surface.} {The Tear to Illian Road} {} {} {} {1} {} +E {19706} {e} {e} {2} {0} {} {1} {} {0} +E {19708} {s} {s} {4} {0} {} {1} {} {0} + +R {19708} {0} {} {Rising Woodland} {} {The ground rises above the murky shallows and mud flats of the swamp that lies to the north and east and the soil becomes drier. Small trees grow in the area, while to the west a dark green line betrays the presence of taller boughs. Some animal tracks lead downwards to the water's edge.} {The Tear to Illian Road} {} {} {} {1} {} +E {19707} {n} {n} {1} {0} {} {1} {} {0} +E {19739} {w} {w} {8} {0} {} {1} {} {0} + +R {19709} {0} {} {Channel in the Fingers of the Dragon} {} {Reeds and grasses line this open channel that flows southwards through the Fingers of the Dragon to the sea. Mudflats enclose the conduit that does not contain more than a foot of water. To the south the canal grows deeper and becomes impossible to traverse. An embankment lies eastwards.} {The Tear to Illian Road} {} {} {} {1} {} +E {19706} {n} {n} {1} {0} {} {1} {} {0} + +R {19710} {0} {} {On the Winding Coastal Road} {} {Stamped into a solid consistency by the trampling of thousands of feet and hooves, the road forms a hard surface to travel on. Not far from the edge of the pebbles and gravel the soft dark soil of the forest can be spotted between grasses and other greenery. Not far from the road the enormous bulk of tall trees with red bark can be seen, dwarfing anything that passes by.} {The Tear to Illian Road} {} {} {} {1} {} +E {19703} {n} {n} {1} {0} {} {1} {} {0} +E {19711} {e} {e} {2} {0} {} {1} {} {0} +E {19713} {w} {w} {8} {0} {} {1} {} {0} + +R {19711} {0} {} {In the Blossoming Field} {} {Soft waving grass covers this large clearing that was formed when one of the giant trees fell. The redwood's bulk still divides the field, but has nearly been obscured by the growth taking advantage of the newly available light. Herbs flourish while termites have started to eat away at the massive chunk of wood. It seems you can exit the clearing to the west. It looks as if a large group of mounted men has been here recently as the ground shows remnants of old campfires.} {The Tear to Illian Road} {} {} {} {1} {} +E {19710} {w} {w} {8} {0} {} {1} {} {0} + +R {19712} {0} {} {In the Emerald Forest} {} {Vibrant green surrounds this area on all sides. Even the reddish trees have a slightly green hue to them. Dark green ivy mingles with the emerald of ferns and the light green of moss. Some lichen drapes from the branches of a nearby shrub and an earthy smell hangs in the air.} {The Tear to Illian Road} {} {} {} {1} {} +E {19703} {e} {e} {2} {0} {} {1} {} {0} +E {19713} {s} {s} {4} {0} {} {1} {} {0} + +R {19713} {0} {} {Bend in the Coastal Road} {} {Winding its way around the base of the enormous tree trunks the road travels south and east through this wet forest. The road's surface consists of pebbles and gravel that has been stamped into the dark soil of the woods. Lining the road are lush green ferns and ivy that tries to writhe its way across. To the west the way is blocked by a fallen tree.} {The Tear to Illian Road} {} {} {} {1} {} +E {19712} {n} {n} {1} {0} {} {1} {} {0} +E {19710} {e} {e} {2} {0} {} {1} {} {0} +E {19714} {s} {s} {4} {0} {} {1} {} {0} + +R {19714} {0} {} {Coastal Road Passing the Flooded Forest} {} {Cutting through the emerald green of the forest and the black earth the road passes another branch of the swamp that lies to the east. The tall redwood trees have their roots in the water and can occasionally be glimpsed between the mist that hangs above the surface of the swamp.} {The Tear to Illian Road} {} {} {} {1} {} +E {19713} {n} {n} {1} {0} {} {1} {} {0} +E {19715} {e} {e} {2} {0} {} {1} {} {0} +E {19719} {w} {w} {8} {0} {} {1} {} {0} + +R {19715} {0} {} {In the Flooded Forest} {} {To the north, east and south a flooded forest can be glimpsed through the fog. Trees with enormous bases have their roots submerged and the reddish color of their bark is reflected in the murky waters. To the west the ground rises while to the east the water seems to become less deep.} {The Tear to Illian Road} {} {} {} {1} {} +E {19716} {e} {e} {2} {0} {} {1} {} {0} +E {19714} {w} {w} {8} {0} {} {1} {} {0} + +R {19716} {0} {} {In the Murky Shallows} {} {It is barely possible to wade through this part of the swamp. The water reaches up high and the stench of it fills your nostrils. Debris in the shape of twigs and branches floats on the surface, along with some slimy substance. To the east the ground rises to form a small island. To the west the water becomes deeper and impossible to wade through.} {The Tear to Illian Road} {} {} {} {1} {} +E {19717} {e} {e} {2} {0} {} {1} {} {0} +E {19715} {w} {w} {8} {0} {} {1} {} {0} + +R {19717} {0} {} {Island in the Flooded Forest} {} {The soil that forms this small island is slightly soggy and downright squishy around the edges, near the water's edge. Standing with their base submerged, a large number of huge trees can be seen in the vicinity. Far above, their branches form domed roof over the watery surface below. Shallow and murky waters can be seen to the west. The massive delta known as the Fingers of the Dragon extends to the east.} {The Tear to Illian Road} {} {} {} {1} {} +E {19718} {e} {e} {2} {0} {} {1} {} {0} +E {19716} {w} {w} {8} {0} {} {1} {} {0} + +R {19718} {0} {} {On Slippery Footing} {} {A tangle of treetrunks seem to bar the way in every direction but the one you entered by. The ground is soft and squelchy, and the mud clings with affection to feet and hooves alike. Wide scrape marks make a trail out of the water and off to one side, although nothing is visible at their apparent end. The ground disappears gradually under brown, eddying water.} {The Tear to Illian Road} {} {} {} {1} {} +E {19717} {w} {w} {8} {0} {} {1} {} {0} + +R {19719} {0} {} {Bending Around the Trunk} {} {An enormous stem blocks all passage to the north and forces the road to bend around it to the east. Red bark has flaked to the ground and brown needles lie in piles in nooks and crannies between the tree's roots. The road cuts almost straight to the west while an opening is visible in the forest to the south. A few butterfly-like pink cyclamen provide a breath of color in the lush green undergrowth.} {The Tear to Illian Road} {} {} {} {1} {} +E {19714} {e} {e} {2} {0} {} {1} {} {0} +E {19755} {w} {w} {8} {0} {} {1} {} {0} +E {19720} {s} {s} {4} {0} {} {1} {} {0} + +R {19720} {0} {} {Tall Ships} {} {From this vantage point high atop the red stone cliffs the tall ships of the Sea Folk are visible close to shore. If not for the howling wind off the Sea of Storms one might be able to hear the call of the Wave Mistress as she gives orders to her crew leading them through the intricate byways so close to shore. Smaller fishing boats dot the sea, filling their hulls with the fresh catch so highly in demand.} {The Tear to Illian Road} {} {} {} {1} {} +E {19719} {n} {n} {1} {0} {} {1} {} {0} +E {19721} {w} {w} {8} {0} {} {1} {} {0} + +R {19721} {0} {} {Sandy Shoreline} {} {The whitecaps are tamed and lap gently on the pale sand of the shore. Tucked neatly between cliff faces to the east and west the beach provides a playground for those who enjoy the salt air and abundant seafood to be gathered. Far above the high tide mark childishly designed sand castles rise to form a city populated with stick figures.} {The Tear to Illian Road} {} {} {} {1} {} +E {19720} {e} {e} {2} {0} {} {1} {} {0} +E {19722} {w} {w} {8} {0} {} {1} {} {0} + +R {19722} {0} {} {Entering a Sheltered Cove} {} {Sheltered from the winds and sea spray by the rocky cliffs to the east the water is calm and laps gently at the shore. Nestled into the corner, near the cliffs are hearty shrubs with a pleasing red flower and thick green leaves. The charred remains of a fire and the piles of empty and broken shells attests to the fine clamming and picnicking here despite the harshness of the weather.} {The Tear to Illian Road} {} {} {} {1} {} +E {19721} {e} {e} {2} {0} {} {1} {} {0} +E {19723} {s} {s} {4} {0} {} {1} {} {0} + +R {19723} {0} {} {Jutting Into the Sea} {} {Thundering surf pounds the redstone cliffs sending a sparkling spray high into the air. Sunlight reflected off the droplets of water scatters into a pale rainbow arcing over the sea. In the distance waterspouts are visible on the horizon while closer to shore a school of silvery gray dolphins frolic in the surf. High above the gulls swoop and dive filling their bellies with delicacies from the sea.} {The Tear to Illian Road} {} {} {} {1} {} +E {19722} {n} {n} {1} {0} {} {1} {} {0} +E {19724} {w} {w} {8} {0} {} {1} {} {0} + +R {19724} {0} {} {Shoreline Rubble} {} {Washed up on shore is the broken hull of a ship lost at sea. The weathered gray boards rotting in the salt air and water serve as a snag for other sea rubble. Broken shells and seaweed litter the ground while driftwood gathers in tangled heaps. Dried bones of fish and sea creatures both large and small lie half buried in the rest of the refuse. Scavenger birds settle among the rocks piled against the cliff walls rising above awaiting the delivery of their next meal.} {The Tear to Illian Road} {} {} {} {1} {} +E {19723} {e} {e} {2} {0} {} {1} {} {0} +E {19725} {w} {w} {8} {0} {} {1} {} {0} + +R {19725} {0} {} {Shallow Water} {} {At low tide the treacherous sea gives up her dangers to the naked eye. Jagged rocks protrude from the water like mountains climbing from the sea. Small islands with uneven shorelines magically appear and disappear with the tides. Small pools of water become tiny replicas of the greater ocean when filled at high tide. Slowly undulating sea grasses wait innocently to tangle an unwary leg and draw it under.} {The Tear to Illian Road} {} {} {} {1} {} +E {19724} {e} {e} {2} {0} {} {1} {} {0} +E {19726} {w} {w} {8} {0} {} {1} {} {0} + +R {19726} {0} {} {Sheltered Beach} {} {Squeezed between the encroaching dunes and the rocky cliffs the beach is quite sheltered from the natural elements of the sea. The view out to sea is narrow but full of life and activity. The passing boats supply a sharp contrast as the graceful ships of Atha'an Miere mingle with the heavy boxy ships of the military. The smaller wide hulled fishing boats present a squat appearance as they maneuver among the larger ships.} {The Tear to Illian Road} {} {} {} {1} {} +E {19725} {e} {e} {2} {0} {} {1} {} {0} +E {19729} {w} {w} {8} {0} {} {1} {} {0} +E {19727} {s} {s} {4} {0} {} {1} {} {0} + +R {19727} {0} {} {Atop a Rock} {} {The rocky coastline rises above the ocean in a flat-topped cliff. The relentless pounding of surf on stone sends a fine mist high above the rock. The ground is always wet and slippery with only the small indentations to give what little purchase they offer. Far out over the water the birds gather above the fishing boats waiting for the waste to be discarded.} {The Tear to Illian Road} {} {} {} {1} {} +E {19726} {n} {n} {1} {0} {} {1} {} {0} +E {19728} {w} {w} {8} {0} {} {1} {} {0} + +R {19728} {0} {} {At the Water's Edge} {} {Bright colors flash in the sunlit tidal pools as the the ocean winds ripple the surfaces. Tiny crustaceans wiggle their way to the water's edge testing the air and wet rock. The plethora of ocean waste provides cover and nourishment for the creatures hidden about.} {The Tear to Illian Road} {} {} {} {1} {} +E {19727} {e} {e} {2} {0} {} {1} {} {0} +E {19760} {w} {w} {8} {0} {} {1} {} {0} + +R {19729} {0} {} {A Long Way Down} {} {The widely sculpted dunes rise above the shoreline below creating a dangerous drop-off though they do slope downward to the east. Small sand creatures wiggle quickly across the expanse seeking shelter from the whipping winds and swirling grains of sand. Some will burrow below ground making footing even more treacherous in the shifting sands.} {The Tear to Illian Road} {} {} {} {1} {} +E {19730} {n} {n} {1} {0} {} {1} {} {0} +E {19726} {e} {e} {2} {0} {} {1} {} {0} +E {19757} {w} {w} {8} {0} {} {1} {} {0} + +R {19730} {0} {} {S-Curve in the Coastal Highway} {} {The highway curves gently around a large old tree, gnarled and twisted from the varying and harsh climate of plains and coast. Buffeted by wind and sea air and intermittently denied healthful water the arthritic branches are dusky with deposited salt. Leaves, gray, with like deposits grow sparingly.} {The Tear to Illian Road} {} {} {} {1} {} +E {19731} {n} {n} {1} {0} {} {1} {} {0} +E {19756} {w} {w} {8} {0} {} {1} {} {0} +E {19729} {s} {s} {4} {0} {} {1} {} {0} + +R {19731} {0} {} {Edge of the Looming Forest} {} {The forest extends to the north and east from this border between the trees and the plains. Tufts of grass mingle with the shrubs and the redwood trees. Looking between the boughs it is possible to see that to the east the trees are even taller than in the vicinity. To the north the undergrowth is low as it runs deeper into the woodland.} {The Tear to Illian Road} {} {} {} {1} {} +E {19732} {n} {n} {1} {0} {} {1} {} {0} +E {19751} {e} {e} {2} {0} {} {1} {} {0} +E {19750} {w} {w} {8} {0} {} {1} {} {0} +E {19730} {s} {s} {4} {0} {} {1} {} {0} + +R {19732} {0} {} {Twisting Passage} {D} {Wriggling and winding between the round red tree trunks of the forest, this stretch of low growth bends to the south. and east. Patches of the ferns that grow nearby have been flattened by flakes of bark falling from high above. Brown needles have accumulated in the veins of leaves forming the undergrowth. A small puddle has formed at the foot of one tree.} {The Tear to Illian Road} {} {} {} {1} {} +E {19733} {e} {e} {2} {0} {} {1} {} {0} +E {19731} {s} {s} {4} {0} {} {1} {} {0} + +R {19733} {0} {} {Between the Lush Growth} {} {It is heavy going through this area, where vines and creepers have writhed their way across the forest floor. Ivy clings to the reddish trunk of a tall tree that grows nearby. Some small saplings grow in sheltered spots, trying to fight their way into the light. To the north and west the redwood forest continues. Eastwards a slope announces the presence of a gully.} {The Tear to Illian Road} {} {} {} {1} {} +E {19734} {n} {n} {1} {0} {} {1} {} {0} +E {19732} {w} {w} {8} {0} {} {1} {} {0} + +R {19734} {0} {} {In the Redwood Forest} {} {Green growth in many shapes and sizes covers the rich and dark soil. Creepers wind their way across the earth, trying to find a tree or bush to ensnare. Tall trees are spaced widely, their broad boughs contesting for every ray of the sun. The way north is blocked by a blackberry bush, but travel is possible in other directions.} {The Tear to Illian Road} {} {} {} {1} {} +E {19735} {e} {e} {2} {0} {} {1} {} {0} +E {19741} {w} {w} {8} {0} {} {1} {} {0} +E {19733} {s} {s} {4} {0} {} {1} {} {0} + +R {19735} {0} {} {Between the Giant Trunks} {} {Loomingon either side are two enormous trees. Only the rough bark can be seen at eye level and far above. Drops come plummetting from the branches far overhead, providing the undergrowth with some much needed moisture. Exposed roots are hidden by the undergrowth, making travel tricky.} {The Tear to Illian Road} {} {} {} {1} {} +E {19736} {e} {e} {2} {0} {} {1} {} {0} +E {19734} {w} {w} {8} {0} {} {1} {} {0} + +R {19736} {0} {} {In the Fern Enclosed Gully} {} {A gully cuts through the woods, its waters trickling over exposed dark earth. Animal tracks are prevalent on the banks and small pathways too narrow for man twist away into the walls of ferns surrounding this secluded spot. It appears to be possible to scramble out of the gully in every direction except the south, where the ground is slick with mud.} {The Tear to Illian Road} {} {} {} {1} {} +E {19740} {n} {n} {1} {0} {} {1} {} {0} +E {19737} {e} {e} {2} {0} {} {1} {} {0} +E {19735} {w} {w} {8} {0} {} {1} {} {0} + +R {19737} {0} {} {Among the Giants} {} {It is impossible to see very much in this area, where enormous treetrunks block the view in every direction. Adding to this is writhing fog that snakes its way through the forest, sometimes obscuring things from view completely. An overgrown animal trail is vaguely outlined to the east, while the ground drops to the west.} {The Tear to Illian Road} {} {} {} {1} {} +E {19738} {e} {e} {2} {0} {} {1} {} {0} +E {19736} {w} {w} {8} {0} {} {1} {} {0} + +R {19738} {0} {} {In the Shrouded Forest} {} {The air is heavily laden with the scent of damp earth. The dripping of water can be heard everywhere and glistening pearls can be seen lying in the grooves of leaves. Shards of mist can be seen flying between the tall red tree trunks and disappearing in the forest.} {The Tear to Illian Road} {} {} {} {1} {} +E {19739} {n} {n} {1} {0} {} {1} {} {0} +E {19737} {w} {w} {8} {0} {} {1} {} {0} + +R {19739} {0} {} {In the Silent Forest} {} {Moist air hangs heavy in the forest, drifting past the column-like trees in the shape of pale gray clouds. Small droplets of shimmering water cling to the red bark of the trees and the green ferns that cover the rich soil. The scent of damp earth hangs heavy in the air and not a sound can be heard.} {The Tear to Illian Road} {} {} {} {1} {} +E {19708} {e} {e} {2} {0} {} {1} {} {0} +E {19738} {s} {s} {4} {0} {} {1} {} {0} + +R {19740} {0} {} {Clovers in the Glade} {} {Surrounded by tall trees and shrubs a clearing opens up in this area where the undergrowth has receded. Shaded by the looming giants, dappled light falls on the grass in swaying blotches of light and dark. Between the green blades small groups of cushion like clovers have sprung up. To the south shards of mist can be glimpsed between the trunks and a wall of shrubs.} {The Tear to Illian Road} {} {} {} {1} {} +E {19736} {s} {s} {4} {0} {} {1} {} {0} + +R {19741} {0} {} {Between the Towering Pillars} {} {Red colored trunks extend upwards into the heavens. Many spans above the ground, needle lined branches protrude from the wooden columns. Far below the soil is covered with brown needles and bright green ferns. An overgrown trail is vaguely outlined to the east and west.} {The Tear to Illian Road} {} {} {} {1} {} +E {19734} {e} {e} {2} {0} {} {1} {} {0} +E {19742} {w} {w} {8} {0} {} {1} {} {0} + +R {19742} {0} {} {In the Looming Forest} {} {Broad tree trunks support the spreading green branches of these tall redwood trees. Flakes of red and brown bark lie on the ground in various places, mingling with dead twigs that have fallen from above. The soil is rich and dark and showing in bare patches where the decayed matter has been over turned. Deep tracks can be seen in the soft, exposed earth.} {The Tear to Illian Road} {} {} {} {1} {} +E {19741} {e} {e} {2} {0} {} {1} {} {0} +E {19743} {w} {w} {8} {0} {} {1} {} {0} + +R {19743} {0} {} {Sparse Woodland} {} {The trees grow smaller in this area and are more widely spaced. Yellow grasses now mingle with the shrubs and fight for the light that falls to the ground from between the boughs. The air has a hint of heat in it, dry and searing. To the south the tall growth stops completely, while to the east the green of a large forest can be spotted.} {The Tear to Illian Road} {} {} {} {1} {} +E {19742} {e} {e} {2} {0} {} {1} {} {0} +E {19744} {s} {s} {4} {0} {} {1} {} {0} + +R {19744} {0} {} {In View of the Forest} {} {The northern horizon turns verdant with the leaves of the hardwood forest. Tall redwoods stretch their boughs high above the grasses of the plains creating a graceful green canopy in the distance. Low bushes, peppered with bright berries begin the transition from plains to forest. The carrion birds of the plains are replaced by the songbirds of the forests.} {The Tear to Illian Road} {} {} {} {1} {} +E {19743} {n} {n} {1} {0} {} {1} {} {0} +E {19745} {w} {w} {8} {0} {} {1} {} {0} + +R {19745} {0} {} {Bleached Bones} {} {The earth is scarred by deep indentations with muted edges, evidence of a fierce battle in the distant past. The collapsed skeleton of a long dead animal has been picked clean by the scavengers. The unrelenting sun of the plains has bleached the bones to a stark white. Dark green grass has pushed its way between the bones returning life to the plains.} {The Tear to Illian Road} {} {} {} {1} {} +E {19744} {e} {e} {2} {0} {} {1} {} {0} +E {19765} {w} {w} {8} {0} {} {1} {} {0} +E {19746} {s} {s} {4} {0} {} {1} {} {0} + +R {19746} {0} {} {Plains Off the Road} {} {To the south the road cuts through the plains dividing the coastal cliffs from the wide open grasslands. Thick and thin blades grasses mingle indiscriminately weaving their colors and textures into a tapestry of greens from the palest lime to the deepest forest green. Wild flowers dot the landscape adding color and whimsy to the harshness of the area. Delicate butterflies flitting from blossom to blossom seem out of place in the harshness that is the plains.} {The Tear to Illian Road} {} {} {} {1} {} +E {19745} {n} {n} {1} {0} {} {1} {} {0} +E {19764} {w} {w} {8} {0} {} {1} {} {0} +E {19747} {s} {s} {4} {0} {} {1} {} {0} + +R {19747} {0} {} {Coastal Highway Off the Plains} {} {Smooth paving stones stretch east to west dividing the plains from the shoreline. Salt air off the Sea of Storms mixes with the dry air of the plains depending on the current prevailing winds. Wooly white clouds scuttle across the sky leaving a trail of shadows on the lands below.} {The Tear to Illian Road} {} {} {} {1} {} +E {19746} {n} {n} {1} {0} {} {1} {} {0} +E {19748} {e} {e} {2} {0} {} {1} {} {0} +E {19763} {w} {w} {8} {0} {} {1} {} {0} +E {19762} {s} {s} {4} {0} {} {1} {} {0} + +R {19748} {0} {} {Coastal Highway Bordering the Dunes} {} {Sculpted sand dunes rise to the south, shaped by the ocean winds, an ever changing landscape. To the north the plains stretch out in a monotony relieved only by the rare tree and scattered brush. The highway is intermittently edged with clumps of hearty flowering bushes and plants.} {The Tear to Illian Road} {} {} {} {1} {} +E {19749} {n} {n} {1} {0} {} {1} {} {0} +E {19756} {e} {e} {2} {0} {} {1} {} {0} +E {19747} {w} {w} {8} {0} {} {1} {} {0} +E {19758} {s} {s} {4} {0} {} {1} {} {0} + +R {19749} {0} {} {Blocked by Stone Monoliths} {} {Towering stone pillars, grouped closely together block the way west. Though weatherbeaten and nearly smooth the faintly shadowed indentations vaguely suggest facial features. Golden waves of grass and vegetation spread to the east and south to the crumbling stone wall dividing the plains and highway.} {The Tear to Illian Road} {} {} {} {1} {} +E {19750} {e} {e} {2} {0} {} {1} {} {0} +E {19748} {s} {s} {4} {0} {} {1} {} {0} + +R {19750} {0} {} {Crumbling Stone Wall} {} {In sharp contrast to the well paved road the stone of the low wall is crumbling and falling to the wayside, a legacy to someone's desire to shut the plains from the road. In places the grass grows tall between the fallen stones. Tiny footprints, evidence of small animals living in the nearby grasslands, dot the dusty ground.} {The Tear to Illian Road} {} {} {} {1} {} +E {19731} {e} {e} {2} {0} {} {1} {} {0} +E {19749} {w} {w} {8} {0} {} {1} {} {0} + +R {19751} {0} {} {Passing the Tall Red Trees} {} {Impossibly broad tree trunks can be seen all around, spaced evenly over the lush green undergrowth of ferns and herbs. Nettles grow in bunches, contesting with small redwood saplings that have sprung up underneath their large counterparts. A blotch of color betrays the presence of flowers.} {The Tear to Illian Road} {} {} {} {1} {} +E {19752} {e} {e} {2} {0} {} {1} {} {0} +E {19731} {w} {w} {8} {0} {} {1} {} {0} + +R {19752} {0} {} {Coastal Road Through the Redwood Forest} {} {Tall redwood trees loom overhead, their enormous trunks occupying most of the vista. Rays of light form shimmering beams on the mist that float through the forest. The surface of the road is made of pebbles and gravel that has been stamped together by many feet.} {The Tear to Illian Road} {} {} {} {1} {} +E {19753} {e} {e} {2} {0} {} {1} {} {0} +E {19751} {w} {w} {8} {0} {} {1} {} {0} + +R {19753} {0} {} {Road Shadowing the Coast} {} {Salty air comes flowing in from the south, where the shores of the Sea of Storms should lie somewhere beyond this forest. Greenery in the shape of ferns and ivy line the road on either side, contesting for every ray of light they can capture. Pearly and glistening dew drops rest on the leaves of nearby plants. Broad tree trunks block passage to the north and south.} {The Tear to Illian Road} {} {} {} {1} {} +E {19754} {e} {e} {2} {0} {} {1} {} {0} +E {19752} {w} {w} {8} {0} {} {1} {} {0} + +R {19754} {0} {} {Road Traversing the Forest} {} {Cutting almost straight through this part of the forest, the road stretches to the east and west in either direction. Puddles have formed on the hardened surface of the road, from water that has dripped in shimmering drops from the boughs above. Thick walls of shrubs line the road.} {The Tear to Illian Road} {} {} {} {1} {} +E {19755} {e} {e} {2} {0} {} {1} {} {0} +E {19753} {w} {w} {8} {0} {} {1} {} {0} + +R {19755} {0} {} {Along the Shrouded Coastal Road} {} {Moving between the redwood trees are shards of mist that occasionally hide one of the enormous trees partly from sight. The shrouds' presence gives the forest an eerie atmosphere. The soft surface of the road muffles all sounds of travelers. To the east a particularly large tree can be seen just north of the road. Some mushrooms grow nearby.} {The Tear to Illian Road} {} {} {} {1} {} +E {19719} {e} {e} {2} {0} {} {1} {} {0} +E {19754} {w} {w} {8} {0} {} {1} {} {0} + +R {19756} {0} {} {A Long Stretch} {} {A crumbling stone wall along the northern border of the road presents a sharp contrast to the well maintained stone paving the road. Far to the south, where the horizon meets the sea the sails of ships can barely be discerned. Their size is reminiscent of the toy boats floated by young boys in the creeks and streams of more civilized lands.} {The Tear to Illian Road} {} {} {} {1} {} +E {19730} {e} {e} {2} {0} {} {1} {} {0} +E {19748} {w} {w} {8} {0} {} {1} {} {0} +E {19757} {s} {s} {4} {0} {} {1} {} {0} + +R {19757} {0} {} {Over the Top} {} {Blustery winds and swirling sand make traversing the dunes a challenging feat at best, near impossible at worst. Low visibility is enough to lose direction though the shifting sandscape offers its to navigation and progress. Muscles tire quickly as the sand pulls at each foot placed. The dunes stretch east and west ending in red stone cliffs on either end.} {The Tear to Illian Road} {} {} {} {1} {} +E {19756} {n} {n} {1} {0} {} {1} {} {0} +E {19729} {e} {e} {2} {0} {} {1} {} {0} +E {19758} {w} {w} {8} {0} {} {1} {} {0} + +R {19758} {0} {} {Fighting the Wind} {} {Atop the dunes the wind from the south whips itself into a frenzy swirling sand into funnel shaped columns. Visibility is decreased, blocking the view of the whitecaps far out to sea to the south. Barely distinguishable over the rushing wind are faint sounds of travel to the north.} {The Tear to Illian Road} {} {} {} {1} {} +E {19748} {n} {n} {1} {0} {} {1} {} {0} +E {19757} {e} {e} {2} {0} {} {1} {} {0} +E {19759} {s} {s} {4} {0} {} {1} {} {0} + +R {19759} {0} {} {Below the Sloping Dunes} {} {Seaweed and shells scrawl across the beach demarcating the high tide line on the light sand. Foamy waves wash ocean debris on shore, leaving it piled in snags of driftwood and rock. The azur expanse to the south is dotted with fishing and cargo boats mingled with the sleek lines of the atha'an miere rakers. Gulls wheel and dive drawing their sustenance from the sea.} {The Tear to Illian Road} {} {} {} {1} {} +E {19758} {n} {n} {1} {0} {} {1} {} {0} +E {19760} {e} {e} {2} {0} {} {1} {} {0} +E {19761} {w} {w} {8} {0} {} {1} {} {0} + +R {19760} {0} {} {A Long Stretch of Sand} {} {Carved out of a wall of sand and rock by the oft violent ocean winds the dunes rise sharply to the north. The Sea of Storms drops it debris helter skelter along the shore. Fish bones, bleached white by the sun and salt lie amongst the broken shells and wilted seaweed where they have been washed ashore by the waves. High overhead the gulls wheel and screech, fighting over the catch of the day. There is no peace on the deserted beach.} {The Tear to Illian Road} {} {} {} {1} {} +E {19728} {e} {e} {2} {0} {} {1} {} {0} +E {19759} {w} {w} {8} {0} {} {1} {} {0} + +R {19761} {0} {} {Corner of the Beach} {} {The pounding surf thunders and crashes against the cliffs to the west throwing seawater high into the air. The pale sand of the beach is always wet and relatively firm underfoot. Tiny sea creatures wiggle about their home in the tidal pools in the low rocks along the cliffs.} {The Tear to Illian Road} {} {} {} {1} {} +E {19762} {n} {n} {1} {0} {} {1} {} {0} +E {19759} {e} {e} {2} {0} {} {1} {} {0} + +R {19762} {0} {} {Sandy Path} {} {Skirting the cliffs to the west and the tall dunes to the east the path leads south to the shoreline beach. Narrow as it is and sloping gently there is room for only single file movement. It acts as a funnel for the winds from both directions. Light debris is dropped while the lighter sand and dirt swirl about decreasing vision.} {The Tear to Illian Road} {} {} {} {1} {} +E {19747} {n} {n} {1} {0} {} {1} {} {0} +E {19761} {s} {s} {4} {0} {} {1} {} {0} + +R {19763} {0} {} {The Highway at the Edge of the Plains} {} {To the north the varigated grasses of the plains spread forth like a patchwork quilt of green. Fluffy clouds in the sky cast shadows below adding to the myriad shades of color. The stone paved highway continues to the east along the coast and south through the cliff walls.} {The Tear to Illian Road} {} {} {} {1} {} +E {19764} {n} {n} {1} {0} {} {1} {} {0} +E {19747} {e} {e} {2} {0} {} {1} {} {0} +E {19766} {s} {s} {4} {0} {} {1} {} {0} + +R {19764} {0} {} {Oasis Off the Road} {D} {A large ancient oak, out of place but growing none the less provides shade for the weary travelers seeking respite from the sun. The ground is close packed with trampled grass left for comfort. Small flowering plants enclose a bubbling spring in blues and yellows mingling their clean scent with the cooler air. Buzzing flies hover over a piece of rancid meat though far off.} {The Tear to Illian Road} {} {} {} {1} {} +E {19746} {e} {e} {2} {0} {} {1} {} {0} +E {19763} {s} {s} {4} {0} {} {1} {} {0} + +R {19765} {0} {} {Corner of the Dry Plains} {} {Pale green and yellow grasses grown tall wave in the winds across the plains. Bright red and orange poppies dot the landscape and add a heavy scent to the air. The waist high grasses move against the wind indicating the passage of some creature. From the south the faint sound of traffic on the Coastal Highway is carried on the dry wind. High overhead carrion birds circle, waiting for their turn.} {The Tear to Illian Road} {} {} {} {1} {} +E {19745} {e} {e} {2} {0} {} {1} {} {0} + +R {19766} {0} {} {Coastal Highway between the Cliffs} {} {Thick paving stones cover the highway from cliff wall to cliff wall. The is no vegetation seen as the walls rise steeply high overhead, nearly blocking the sun and providing little in the way fo fertile ground. Sand carried on the winds from the ocean has washed the wall smooth leaving no footholds.} {The Tear to Illian Road} {} {} {} {1} {} +E {19763} {n} {n} {1} {0} {} {1} {} {0} +E {19767} {s} {s} {4} {0} {} {1} {} {0} + +R {19767} {0} {} {The Coastal Highway Before the Cliffs} {} {The wide ravine between the cliffs opens far to the west in a rock strewn plains while to the south it falls behind the the cliffs. The smooth paved road follows the twists and turns of the ravine making its way to the north and west and dipping in and out of the shadows.} {The Tear to Illian Road} {} {} {} {1} {} +E {19766} {n} {n} {1} {0} {} {1} {} {0} +E {19844} {w} {w} {8} {0} {} {1} {} {0} +E {19768} {s} {s} {4} {0} {} {1} {} {0} + +R {19768} {0} {} {Behind the Cliffs} {} {A wide dusty path, bordered by thick trampled grass leads south. The cliff walls rise sharply to the west while the sound of crashing waves can be heard from the east. The sharp tang of salt water fills the air, carried on the blustery ocean winds. A wide sand beach can be seen far below.} {The Tear to Illian Road} {} {} {} {1} {} +E {19767} {n} {n} {1} {0} {} {1} {} {0} +E {19769} {s} {s} {4} {0} {} {1} {} {0} + +R {19769} {0} {} {Deadend Behind the Cliffs} {D} {The dusty path ends in an area encircled by cliff walls and large enough to accomodate a merchant caravan. Indeed, the ground is bare of any vegetation and cleared of all rocks. Several stone rings enclose the charred remains of fires. A small spring bubbles forth providing water for those who pass. The thunderous crash of waves is muffled by the cliff walls though the air is misty with sea water.} {The Tear to Illian Road} {} {} {} {1} {} +E {19768} {n} {n} {1} {0} {} {1} {} {0} +E {19770} {d} {d} {32} {0} {} {1} {} {0} + +R {19770} {0} {} {Windblown Trail Near the Top of the Cliff} {} {A narrow trail curves steeply down from the top of the cliff that looms just overhead. Far below at the bottom a seemingly miniature world can be seen. A small village hovers at the edge of the ocean, little twisting paths and a reef with what appears to be a stone tower and a wreck. The path continues up and down the cliff face.} {The Sea of Storms} {} {} {} {1} {} +E {19769} {u} {u} {16} {0} {} {1} {} {0} +E {19771} {d} {d} {32} {0} {} {1} {} {0} + +R {19771} {0} {} {On the Perilous Cliffside Trail} {} {Slippery because of the small rocks, and only wide enough for single file travel, the path is dangerously exposed to the wind in this area. Occasional gusts attempt to push and topple any unwary traveller to an early grave. Towards the top and the bottom, the trail continues onwards.} {The Sea of Storms} {} {} {} {1} {} +E {19770} {u} {u} {16} {0} {} {1} {} {0} +E {19772} {d} {d} {32} {0} {} {1} {} {0} + +R {19772} {0} {} {Bottom of the Cliffside Path} {} {Looming many spans overhead, a rocky bluff rises just to the north. A trail lumbers upwards, twisting and turning out of sight. Judging from the amount of birds' cries it seems that off the sides of the path, birds are nesting. To the south, the path continues on to the stretch of flat land that has collected at the bottom of the cliff face.} {The Sea of Storms} {} {} {} {1} {} +E {19773} {s} {s} {4} {0} {} {1} {} {0} +E {19771} {u} {u} {16} {0} {} {1} {} {0} + +R {19773} {0} {} {Below the Hulking Cliffs} {} {Towering above any who travels this path, a hulking cliff rises to the north. Cast in a deep shadow during part of the day, this area appears to be slightly chilly. A salty tinge hangs in the air and the sound of birds can be heard all around. The path stretches on towards the north and south.} {The Sea of Storms} {} {} {} {1} {} +E {19772} {n} {n} {1} {0} {} {1} {} {0} +E {19774} {s} {s} {4} {0} {} {1} {} {0} + +R {19774} {0} {} {In the Shadow of the Cliffs} {} {A cold and dark shadow lies across the land in this area, except in the afternoon. The temporary darkness appears to hamper the growth of plants in this area, for they look worse than the ones growing to the south. A dirt path runs towards the cliffs to the north, and onwards to the south.} {The Sea of Storms} {} {} {} {1} {} +E {19773} {n} {n} {1} {0} {} {1} {} {0} +E {19775} {s} {s} {4} {0} {} {1} {} {0} + +R {19775} {0} {} {Along the Narrow Path} {} {Angling this way and that, this path seems to avoid the biggest boulders that have come crashing off the cliffs. As a testiment to gravity, smaller boulders dot the landscape in even greater numbers. Large tussocks of waving reed grow in patches, reaching as high as an average human.} {The Sea of Storms} {} {} {} {1} {} +E {19774} {n} {n} {1} {0} {} {1} {} {0} +E {19776} {s} {s} {4} {0} {} {1} {} {0} + +R {19776} {0} {} {At a Junction of Paths} {} {Three paths meet on this patch of cleared land, forming a strangely deserted junction. A post has been driven into the ground, but it is weatherbeaten and bleached and the sign appears to be missing. A large boulder with patches of grayish green moss blocks passage to the south.} {The Sea of Storms} {} {} {} {1} {} +E {19775} {n} {n} {1} {0} {} {1} {} {0} +E {19777} {e} {e} {2} {0} {} {1} {} {0} +E {19843} {w} {w} {8} {0} {} {1} {} {0} + +R {19777} {0} {} {Path Among the Rocks} {} {A path suddenly seems to start between the rocks, leading westwards towards the cliffs. Logic suggests that it must lead somewhere, but its destination can't be seen right away. Rocks and boulders dot the shoreline, increasing in numbers towards the east. A wide sandy beach lies to the south.} {The Sea of Storms} {} {} {} {1} {} +E {19778} {e} {e} {2} {0} {} {1} {} {0} +E {19776} {w} {w} {8} {0} {} {1} {} {0} +E {19789} {s} {s} {4} {0} {} {1} {} {0} + +R {19778} {0} {} {Exposed Rocks Meet the Land} {} {The earth and rocks that form the edge of the mainland meets with a rocky shelf that barely lies above the surface of the waves. Dry in places, but slick and slippery in others, it is not high enough above the water to be taken over by any growth save barnacles and seaweed. The reef protrudes eastwards into the Sea of Storms.} {The Sea of Storms} {} {} {} {1} {} +E {19779} {e} {e} {2} {0} {} {1} {} {0} +E {19777} {w} {w} {8} {0} {} {1} {} {0} + +R {19779} {0} {} {On the Broad Reef} {} {The blackened rocky shelf that forms this reef is quite broad in this area. At the lee side, away from the greatest force of the ocean it is completely dry in places and the rock has turned to a dull gray. The looming hull and slanting masts of a wrecked ship can be seen some distances towards the east, a probable victim of this treacherous reef.} {The Sea of Storms} {} {} {} {1} {} +E {19782} {n} {n} {1} {0} {} {1} {} {0} +E {19780} {e} {e} {2} {0} {} {1} {} {0} +E {19778} {w} {w} {8} {0} {} {1} {} {0} + +R {19780} {0} {} {At the Wrecked Merchant Vessel} {} {Lying lopsided on its one side just on the southern edge of the reef, a large merchant vessel looks oddly out of place. Its bow and one side have been torn open by submerged rocks, dooming it after the first blow. Water rushes in and out of the hull in places with each new wave, while a little bit further a still pool is starting to give off a dank smell.} {The Sea of Storms} {} {} {} {1} {} +E {19781} {n} {n} {1} {0} {} {1} {} {0} +E {19779} {w} {w} {8} {0} {} {1} {} {0} +E {19788} {d} {d} {32} {0} {} {1} {} {0} + +R {19781} {0} {} {On the Slick Reef} {} {The reef is not very wide in this area, and large waves occasionally spill over it at high tide, causing the rocky surface to be slick and slippery. Brightly colored spots in shallow pools suggest some lifeforms have found a place to live even in this harsh environment. Just to the south, on the edge of the shelf is a stranded vessel.} {The Sea of Storms} {} {} {} {1} {} +E {19783} {e} {e} {2} {0} {} {1} {} {0} +E {19782} {w} {w} {8} {0} {} {1} {} {0} +E {19780} {s} {s} {4} {0} {} {1} {} {0} + +R {19782} {0} {} {On the Reef} {} {Blackened rocks rise a few feet above the surface of the ocean, forming a shallow shelf. Because of their dark nature, these will likely be nearly invisible on dark nights and form a very real danger for passing ships. Some flotsam and jetsam that has been carried by a storm's high tides has been deposited in some sheltered depressions in the rocks.} {The Sea of Storms} {} {} {} {1} {} +E {19781} {e} {e} {2} {0} {} {1} {} {0} +E {19779} {s} {s} {4} {0} {} {1} {} {0} + +R {19783} {0} {} {At the Broad Swathe of Reefs} {} {This part of the reef is quite broad, rising slowly but surely from the ocean and gaining enough height to provide a safe area further back. Despite its size, the reef is treacherous, because of the lack of clearly visible breakwater that would tell a ship to avoid this shallow area. A picket line is strung from a post to the side of a stone tower.} {The Sea of Storms} {} {} {} {1} {} +E {19786} {n} {n} {1} {0} {} {1} {} {0} +E {19784} {e} {e} {2} {0} {} {1} {} {0} +E {19781} {w} {w} {8} {0} {} {1} {} {0} + +R {19784} {0} {} {Facing the Force of the Ocean} {} {Rising ever so gently from the ocean's waves, this reef is trecherous because of the lack of clearly visible breakwater. Further to the north it is high enough to allow some grasses and shrubs to struggle and cling to life. On tempestuous days it would be unwise to remain standing in this areas that is exposed to the full force of the ocean and the wind.} {The Sea of Storms} {} {} {} {1} {} +E {19785} {n} {n} {1} {0} {} {1} {} {0} +E {19783} {w} {w} {8} {0} {} {1} {} {0} + +R {19785} {0} {} {On the Flat Reef} {} {Rising flat above the surface of the ocean, some struggling grasses and bushes try to cling to this hostile place. Patches of dry and weatherbeaten dead wood suggests this struggle has been ongoing for quite some time. The reef slopes gently down towards the south and the open ocean.} {The Sea of Storms} {} {} {} {1} {} +E {19786} {w} {w} {8} {0} {} {1} {} {0} +E {19784} {s} {s} {4} {0} {} {1} {} {0} + +R {19786} {0} {} {Inside the Stone Tower} {} {The base of this small stone tower is formed by a round room that is sparsely furnished. Judging from the lack of furniture and cupboards it doesn't look like this place is inhabited continually. A few rough wooden benches are centered around the hearth and a few straw pallets have been put down in a corner. Two archways with stout wooden doors lead outside.} {The Sea of Storms} {} {} {} {1} {} +E {19785} {e} {e} {2} {0} {} {1} {} {0} +E {19783} {s} {s} {4} {0} {} {1} {} {0} +E {19787} {u} {u} {16} {0} {} {1} {} {0} + +R {19787} {0} {} {At the Woodpile} {} {A carefully constructed pile of dry firewood stands at the center of this stone tower's flat stone roof. A stool and a spyglass lie off to the side near a low stone parapet, a flint and tinderbox stashed underneath them. This seems like a good spot to watch from. A plain ladder leads down towards the heart of the tower.} {The Sea of Storms} {} {} {} {1} {} +E {19786} {d} {d} {32} {0} {} {1} {} {0} + +R {19788} {0} {} {In the Bilge} {} {A dark and murky dreg has collected at the bottom of this vessel in the bilge of the compartment that remained whole during the collision with the reef. Seepage has come down and gathered in this confined space, and combined with the tar from the ship's hull and algae turned into a reeking, thick muck with a stench that makes the eyes water.} {The Sea of Storms} {} {} {} {1} {} +E {19780} {u} {u} {16} {0} {} {1} {} {0} + +R {19789} {0} {} {Overlooking the Crashing Waves} {} {Wave after blue steel wave comes rolling in from the south and east, rising as they reach the beach and tumbling over in a flurry of froth and foam. Edging up the beach, the water soaks the sand, then retreats with a watery hiss. The cries of flying seagulls are so plentiful that it seems the very air is pulsating with the sound.} {The Sea of Storms} {} {} {} {1} {} +E {19777} {n} {n} {1} {0} {} {1} {} {0} +E {19790} {s} {s} {4} {0} {} {1} {} {0} + +R {19790} {0} {} {At the Stranded Driftwood} {} {Large wooden panes lie scattered on a beach of large grained sand. They are curved and vaguely reminiscent of a ship's hull. Loose boards can be seen further up on the beach, while something that looks suspiciously like part of a mast rolls at the edge of the water. A small hillock lies southwards.} {The Sea of Storms} {} {} {} {1} {} +E {19789} {n} {n} {1} {0} {} {1} {} {0} +E {19791} {s} {s} {4} {0} {} {1} {} {0} + +R {19791} {0} {} {Blowing in the Wind} {} {Rising ever so slightly above the surrounding lands, this hillock is exposed to the full force of the wind. Some trees cling to the top, their branches bent by the ever blowing wind. From this vantage point, one can see a reef stretching out towards the northeast, while a large exposed cliff face looms to the north and west.} {The Sea of Storms} {} {} {} {1} {} +E {19790} {n} {n} {1} {0} {} {1} {} {0} +E {19792} {w} {w} {8} {0} {} {1} {} {0} + +R {19792} {0} {} {Rocky Shores} {} {Water smooted rocks form the border between the shore and the sea. Occasionally, when a large wave hits, ocean spray skyrockets upwards and covers the land in fine droplets. To the south the waving of grass can be seen on the horizon, while to the east the ocean stretches onward.} {The Sea of Storms} {} {} {} {1} {} +E {19791} {e} {e} {2} {0} {} {1} {} {0} +E {19793} {s} {s} {4} {0} {} {1} {} {0} + +R {19793} {0} {} {Grass Among the Pebbles} {} {Large tussocks of golden waving grass grow among the pebbles that have been cast inland by large waves. A multitude of birds' nests dot the ground, alongside eggshells, bleached fishbones and the occasional bones of small mammals. A promontory juts out into the open sea towards the south.} {The Sea of Storms} {} {} {} {1} {} +E {19792} {n} {n} {1} {0} {} {1} {} {0} +E {19794} {s} {s} {4} {0} {} {1} {} {0} + +R {19794} {0} {} {Promontory} {} {Jutting out into the sea, this stretch of land is almost surrounded by the ocean. Two stretches of rocky shores sharply close in towards each other to split the ocean in two. Churning waters meet the rocky cleaver, meeting it head on in a fury of white froth and retreating colored like blue steel. Several docks float on the leeward side of the rocks, creating a dangerous harbor that only the most skilled can navigate. A wooden sign is set into the rocky ground, overlooking the sea.} {The Sea of Storms} {} {} {} {1} {} +E {19793} {n} {n} {1} {0} {} {1} {} {0} +E {19795} {w} {w} {8} {0} {} {1} {} {0} + +R {19795} {0} {} {Ocean Spray} {} {Cold and wet, flurries of ocean spray rise up from the crashing waves and splash across the land, leaving a constant wet spot. There is hardly any vegetation growing on this patch of land, probably due to the salty waters. To the west a path can be seen, while a promontory lies eastwards.} {The Sea of Storms} {} {} {} {1} {} +E {19794} {e} {e} {2} {0} {} {1} {} {0} +E {19796} {w} {w} {8} {0} {} {1} {} {0} + +R {19796} {0} {} {At the Fork in the Path} {} {The path forks in this area, one fork leading north, the other leading south. Another runs a short distance towards a wind and waterswept promontory that lies further east. The raging ocean can be seen lying close by to the southeast, while a large cliff looms to the west and north.} {The Sea of Storms} {} {} {} {1} {} +E {19836} {n} {n} {1} {0} {} {1} {} {0} +E {19795} {e} {e} {2} {0} {} {1} {} {0} +E {19797} {s} {s} {4} {0} {} {1} {} {0} + +R {19797} {0} {} {Curve in the Shoreside Path} {} {The path curves away from the ocean that lies to the east and south, surrounded by hardy plants that struggle to survive in this harsh and salty environment. Large waves come rolling in and crash upon the shore with a loud rumble. In the distance to the southwest square structures with what appear to be roofs suggest the presence of a village.} {The Sea of Storms} {} {} {} {1} {} +E {19796} {n} {n} {1} {0} {} {1} {} {0} +E {19798} {w} {w} {8} {0} {} {1} {} {0} + +R {19798} {0} {} {Below the Towering Cliffs} {} {Pressed between the full force of the ocean and the danger of the towering cliffs, this area would probably be inhospitable during bad weather. Towards the southwest a village can be seen on the very edge of the ocean. The path also runs north towards a plain that lies below the cliffs. } {The Sea of Storms} {} {} {} {1} {} +E {19797} {e} {e} {2} {0} {} {1} {} {0} +E {19799} {s} {s} {4} {0} {} {1} {} {0} + +R {19799} {0} {} {Path Through the Waving Grass} {} {The path is flanked by tall waving grass that rustles in the ever present wind. In some places the grass is as tall as a man, its plumes waving gently overhead. To the north the path curves out of sight, while to the south it runs straight towards a cobble stone road that leads into a small village. Towards the west, the cliff face looms close by.} {The Sea of Storms} {} {} {} {1} {} +E {19798} {n} {n} {1} {0} {} {1} {} {0} +E {19806} {w} {w} {8} {0} {} {1} {} {0} +E {19800} {s} {s} {4} {0} {} {1} {} {0} + +R {19800} {0} {} {Path Through Scraggly Fields} {} {The path splits before the village that lies to the south. One branch travels west to the splash of green that juts out into the ocean, while another heads north towards the bulk of the cliff that occupies the entire northern horizon. A cobblestone road leads south into the village.} {The Sea of Storms} {} {} {} {1} {} +E {19799} {n} {n} {1} {0} {} {1} {} {0} +E {19807} {w} {w} {8} {0} {} {1} {} {0} +E {19801} {s} {s} {4} {0} {} {1} {} {0} + +R {19801} {0} {} {In the Sinking Village} {} {This village seems to be on the verge of being consumed by the ocean. The cobbled main street angles downwards towards the crashing waves, and in the distance vanishes underneath the surface of the Sea of Storms. Judging from the drapes in the windows, people still live in the topmost homes.} {The Sea of Storms} {} {} {} {1} {} +E {19800} {n} {n} {1} {0} {} {1} {} {0} +E {19805} {e} {e} {2} {0} {} {1} {} {0} +E {19802} {s} {s} {4} {0} {} {1} {} {0} + +R {19802} {0} {} {Street in the Sinking Village} {D} {Sloping steeply down towards the sea, this cobble stone street has seen better days. Cracks and tears suggest some catastrophic event caused the one end of the village to suddenly sink, resulting in the damaged street. The same cracks and marks can be seen in some of the village houses in this part of the street, though some homes are still inhabited.} {The Sea of Storms} {} {} {} {1} {} +E {19801} {n} {n} {1} {0} {} {1} {} {0} +E {19804} {e} {e} {2} {0} {} {1} {} {0} +E {19803} {s} {s} {4} {0} {} {1} {} {0} + +R {19803} {0} {} {At the Beginning of the Submerged Street} {} {The angle at which the street runs down toward the ocean appears to be less in this part of the village. The waves lap up the cobbled street with a hiss, then withdraw to reveal slick cobblestones that once lay above the water. Several of the village's homes have been half submerged around this area, while further out in the sea squarish stone constructions suggest the presence of completely sunken buildings.} {The Sea of Storms} {} {} {} {1} {} +E {19802} {n} {n} {1} {0} {} {1} {} {0} + +R {19804} {0} {} {In the Tidy Home} {G} {Hovering precariously on the edge of being submerged during a fierce storm, this home is still in use. The tidy way in which everything has its proper place betrays a woman's hand in this home. A set of shelves along the front wall show a variety of items that are sold out of this home, rather meager for the remnants of a village slowly losing its fight against the sea.} {The Sea of Storms} {} {} {} {1} {} +E {19802} {w} {w} {8} {0} {} {1} {} {0} + +R {19805} {0} {} {In the Simple Home} {} {This stone cottage is solid enough to withstand the wrath of nature at the edge of the ocean. Thick stone blocks that have been cemented together to form a solid stone wall protect this cottage's inhabitants from the elements. A hearth in the far wall serves as a place for cooking food as well as heating. What appear to be closets on the north wall prove to be box beds upon closer inspection, undoubtedly put in for extra warmth during fierce weather. Colorful drapes hang at the windows.} {The Sea of Storms} {} {} {} {1} {} +E {19801} {w} {w} {8} {0} {} {1} {} {0} + +R {19806} {0} {} {Near the Exposed Cliff Face} {} {The exposed face of the cliff lies within arm's reach in this area, its irregular surface weatherworn and covered by a thin sheen of green algae. Towards the south a splash of green growth covers some collapsed rubble, while to the east a path winds its way through a field of waving grass.} {The Sea of Storms} {} {} {} {1} {} +E {19799} {e} {e} {2} {0} {} {1} {} {0} +E {19807} {s} {s} {4} {0} {} {1} {} {0} + +R {19807} {0} {} {On the Overgrown Rubble} {} {Part of the cliff has once collapsed in this area, causing a heap of rubble to flow over the land. Boulders, large rocks and small sharp shards that have come to rest in this area threaten to break any passerby's legs, cautioning careful movement. Grassy fields open up to the west.} {The Sea of Storms} {} {} {} {1} {} +E {19806} {n} {n} {1} {0} {} {1} {} {0} +E {19800} {e} {e} {2} {0} {} {1} {} {0} +E {19808} {w} {w} {8} {0} {} {1} {} {0} + +R {19808} {0} {} {At the Foot of the Looming Cliff} {} {Pressed between the tall cliff and a natural inlet, the path has been hewn into the rocky cliff face to allow more space for traffic. Droppings that could well be of a mule or a donkey suggest these animals are used in some way by the people who tend the fields that lie just to the south.} {The Sea of Storms} {} {} {} {1} {} +E {19807} {e} {e} {2} {0} {} {1} {} {0} +E {19809} {s} {s} {4} {0} {} {1} {} {0} + +R {19809} {0} {} {Between the Produce} {} {Wooden poles support bean stalks that have wound themselves around the support and now rise to the sky. Long green pods hang from the stalks in some places, waiting to be picked. The path that traverses the farm fields to the west divides itself just past the stalks. One branch runs south past the other fields, while another runs north around an inlet of sorts.} {The Sea of Storms} {} {} {} {1} {} +E {19808} {n} {n} {1} {0} {} {1} {} {0} +E {19812} {w} {w} {8} {0} {} {1} {} {0} +E {19810} {s} {s} {4} {0} {} {1} {} {0} + +R {19810} {0} {} {Fields Above the Rumbling Rocks} {} {A strange sound emanates from the width of the beach every time a wave hits. Tumbling, rumbling and clicking the round stones at the shoreline are shuffled and turned as the force of the water hits, then retreats. Closer to the lush farm fields, smaller pebbles have been pushed up the embankment on top of which the crops grow out of reach of the waves.} {The Sea of Storms} {} {} {} {1} {} +E {19809} {n} {n} {1} {0} {} {1} {} {0} +E {19811} {w} {w} {8} {0} {} {1} {} {0} + +R {19811} {0} {} {Farmland at the Ocean's Edge} {} {Long, slow waves roll in from the south and crash on the beach, dislocating the pebble stones that lie between the surf and the crops. A narrow path runs on top of the embankment that puts the fields well out of reach of the ocean's waves. In all directions save the south, the fields continue.} {The Sea of Storms} {} {} {} {1} {} +E {19812} {n} {n} {1} {0} {} {1} {} {0} +E {19810} {e} {e} {2} {0} {} {1} {} {0} +E {19814} {w} {w} {8} {0} {} {1} {} {0} + +R {19812} {0} {} {Between the Crops} {} {Tomatoes hang like glowing orange and red orbs between the green leaves of their respective plants. Between the tomatoes, peppers in various shades of green, yellow and red dangle from thick stalks. A path runs past the fields from the west to the east, while with a little bit of effort one could push one's way south by ducking between the stalks and plants. A rope ladder dangles a few hands above the ground.} {The Sea of Storms} {} {} {} {1} {} +E {19809} {e} {e} {2} {0} {} {1} {} {0} +E {19813} {w} {w} {8} {0} {} {1} {} {0} +E {19811} {s} {s} {4} {0} {} {1} {} {0} + +R {19813} {0} {} {Tilled Fields Below the Cliff} {} {Rows of green crops flourish in the rich earth that has collected at the bottom of the cliff. Moist warm air lingers between the plants during the day, enhancing their growth. A rough gravel and pebble path runs down towards the rest of the fields, as well as across them, going eastwards.} {The Sea of Storms} {} {} {} {1} {} +E {19815} {n} {n} {1} {0} {} {1} {} {0} +E {19812} {e} {e} {2} {0} {} {1} {} {0} +E {19814} {s} {s} {4} {0} {} {1} {} {0} + +R {19814} {0} {} {At the Edge of a Pebbled Beach} {} {Marching down the slope in neatly groomed rows, colorful crops grow in the fertile dirt that has gathered between the sea and the cliff. A bank slopes steeply down towards a pebbled beach. Small round stones lie near the embankment, while close to the pounding waves of the ocean head sized round rocks rumble and tumble as each new wave hits and retreats.} {The Sea of Storms} {} {} {} {1} {} +E {19813} {n} {n} {1} {0} {} {1} {} {0} +E {19811} {e} {e} {2} {0} {} {1} {} {0} + +R {19815} {0} {} {Before the Cave} {} {During still days, the scent of manure and horses stretches forth from the cave that lies to the north. Rough wooden doors hang in front of the entrance of the stables, shutting them off from the bad weather when necessary. To the west, hewn steps lead upwards towards a path, while to the south a splash of green announces tilled fields with crops.} {The Sea of Storms} {} {} {} {1} {} +E {19816} {n} {n} {1} {0} {} {1} {} {0} +E {19817} {w} {w} {8} {0} {} {1} {} {0} +E {19813} {s} {s} {4} {0} {} {1} {} {0} + +R {19816} {0} {} {In the Cliffside Stables} {S} {Hewn from the cliffside, this man-made cave is tall and wide enough to be used as a stable. Wooden partitions have been raised to make comfortably sized stables for the animals. Cast iron mangers contain hay, which mingles with the familiar smell of horses and manure. Double wooden doors lead outside, to the windblown ocean shore.} {The Sea of Storms} {} {} {} {1} {} +E {19815} {s} {s} {4} {0} {} {1} {} {0} + +R {19817} {0} {} {Path Along the Exposed Cliffside} {} {Facing south, this area of the coast is very explosed to the full strength of sea, wind and sun. On good days, the path's surface is dry and dusty and pleasant to walk on, while on bad days it is slick and perilous to traverse. To the east, the path drops sharply in a series of hewn steps.} {The Sea of Storms} {} {} {} {1} {} +E {19815} {e} {e} {2} {0} {} {1} {} {0} +E {19818} {w} {w} {8} {0} {} {1} {} {0} + +R {19818} {0} {} {On the Curving Cliff Path} {} {The path curves along the cliff and then drops steeply downwards. Any who would peek cautiously over the edge would see that there is no a raging sea below, but instead a jumble of rubble. Still that would not seem like a good place to fall into, so careful movement would be wise. The path stretches onwards to the north and east.} {The Sea of Storms} {} {} {} {1} {} +E {19819} {n} {n} {1} {0} {} {1} {} {0} +E {19817} {e} {e} {2} {0} {} {1} {} {0} + +R {19819} {0} {} {On the Slick Ledge} {} {The path and the ledge have lost much height compared to where it runs to the north. It is low enough above the surface of the raging ocean to occasionally be inundated by spray and droplets, which cause the surface to be slick and dangerous. Careful treading would seem prudent for any who wish to make it across this stretch safely.} {The Sea of Storms} {} {} {} {1} {} +E {19820} {n} {n} {1} {0} {} {1} {} {0} +E {19818} {s} {s} {4} {0} {} {1} {} {0} + +R {19820} {0} {} {Below the Clifftop Fortress} {} {Hovering between the fierce force of the Sea of Storms below and the fort above, the narrow path clings to the cliff between. At daytime, the fort seems implacable, while at nighttime it appears as a shining beacon above, its windows emanating radiant light for all to see. The fort seems well out of reach for any on this ledge, with a near vertical wall stretching many spans between the sturdy walls and the precarious ledge.} {The Sea of Storms} {} {} {} {1} {} +E {19821} {n} {n} {1} {0} {} {1} {} {0} +E {19819} {s} {s} {4} {0} {} {1} {} {0} + +R {19821} {0} {} {Teetering Above The Raging Ocean} {} {The depth below is so great that it almost beckons any passerby to come closer and closer to the edge. It takes a strong mind and steady legs to not succumb to this strange and deadly call. The rumble of the waves smashing against the cliff below is almost deafening at times. Further to the south, the path seems to angle downwards.} {The Sea of Storms} {} {} {} {1} {} +E {19822} {n} {n} {1} {0} {} {1} {} {0} +E {19820} {s} {s} {4} {0} {} {1} {} {0} + +R {19822} {0} {} {Hugging The Cliffside} {} {Clinging close to the vertical cliff side, this path is narrow. Far below the turqoise and white of the ocean spreads out, and occasionally a gust of salty stinging wind blows up. The path follows the cliff and turns west across a horseshoe shaped bay and south in the direction of the open sea.} {The Sea of Storms} {} {} {} {1} {} +E {19823} {w} {w} {8} {0} {} {1} {} {0} +E {19821} {s} {s} {4} {0} {} {1} {} {0} + +R {19823} {0} {} {Atop The Curving Rock Shelf} {} {The path follows the shelf in this area, curving like a horseshoe around an area the sea has eroded away. Occasionally, when a big wave hits spray skyrockets upwards and above the ledge. There is some manure lying on the path, suggesting it is in use and leads somewhere at least.} {The Sea of Storms} {} {} {} {1} {} +E {19822} {e} {e} {2} {0} {} {1} {} {0} +E {19824} {w} {w} {8} {0} {} {1} {} {0} + +R {19824} {0} {} {Rocky Shelf Above The Ocean} {} {Hanging precariously between the raging ocean waves that slam into the cliff below and the sky above, this shelf runs for some distance along the cliff. In places, cavities have been cut from the cliff to create a wider path. Small rocks and debris lie dot the path in some places, while they have been brushed away from other areas.} {The Sea of Storms} {} {} {} {1} {} +E {19823} {e} {e} {2} {0} {} {1} {} {0} +E {19825} {w} {w} {8} {0} {} {1} {} {0} +E {19826} {s} {s} {4} {0} {} {1} {} {0} + +R {19825} {0} {} {On a Sand Dune} {} {A slippery dune of sand, strewn with dried kelp, gently swells over the ocean shoreline to the south. A narrow path climbs upward to the bluffs. Several mounds of sand stretch westward, and far to the south is a narrow rock shelf that thrusts out into the ocean.} {The Coastal Roadway} {} {} {} {1} {} +E {19824} {e} {e} {2} {0} {} {1} {} {0} +E {19831} {w} {w} {8} {0} {} {1} {} {0} +E {19827} {s} {s} {4} {0} {} {1} {} {0} +E {19925} {u} {u} {16} {0} {} {1} {} {0} + +R {19826} {0} {} {Sand Meets a Rocky Shelf} {} {Sand from the dune to the west fans out over a rocky shelf that hangs precariously over the ocean's surf. The shelf is wide enough for horsemen to ride along in single file and looking to the north it seems as if it continues on along the cliff face for some distance. The shelf drops abruptly to the churning waves to the south and east.} {The Sea of Storms} {} {} {} {1} {} +E {19824} {n} {n} {1} {0} {} {1} {} {0} + +R {19827} {0} {} {A Curve in the Shoreline} {} {The sand-covered shoreline arcs south and west to cradle the ocean in a shallow cove. To the north are dunes of sand that melt into ocean-smoothed rock, with narrow paths up to the headland. Further south is a rocky promontory that creates the bottom half of the cove. Occasionally the surf pounds against the jutting rock, sending ocean spray high into the air.} {The Coastal Roadway} {} {} {} {1} {} +E {19825} {n} {n} {1} {0} {} {1} {} {0} +E {19830} {w} {w} {8} {0} {} {1} {} {0} +E {19828} {s} {s} {4} {0} {} {1} {} {0} + +R {19828} {0} {} {Smuggler's Cove} {} {A rocky shelf to the south and east separates the ocean from this tiny cove. A broad swath of sand curves beneath the natural shelfline to create a haven against the elements. Clear saltwater laps shallowly at the shore, but it is easy to see where the shoreline suddenly drops to make a crevasse that would be easy anchorage for a shallow-drift boat. To the west the rockline continues to jut into the sea, where the ocean tumbles and roars} {The Coastal Roadway} {} {} {} {1} {} +E {19827} {n} {n} {1} {0} {} {1} {} {0} +E {19829} {w} {w} {8} {0} {} {1} {} {0} + +R {19829} {0} {} {Atop the Blowhole} {} {Merged together by ages of relentless ocean waves, this promontory of rocks juts stubbornly into the ocean. Uneven in some places and slick no matter the time of day, the blowhole stands alone at the tip of a cove to help shelter the inlet from the pounding surf. Across the cove and to the north is a softer, sand-covered shoreline that rises into sand dunes and bluffs. To the south is nothing but wide ocean, a stretch of tourmaline color as far as the eye can see.} {The Coastal Roadway} {} {} {} {1} {} +E {19828} {e} {e} {2} {0} {} {1} {} {0} + +R {19830} {0} {} {On a Stretch of Sand} {} {A narrow spit of sand rims the ocean, part of a horseshoe shape that helps make a cover further to the southeast. The sand is coarse and pitted with broken seashells, all ground together by the power of the surf as it foams and tumbles against the shoreline.} {The Coastal Roadway} {} {} {} {1} {} +E {19831} {n} {n} {1} {0} {} {1} {} {0} +E {19827} {e} {e} {2} {0} {} {1} {} {0} +E {19833} {w} {w} {8} {0} {} {1} {} {0} + +R {19831} {0} {} {Atop a Sand Dune} {} {A mound of dry sand, burnished to a bronze brown by the sun, looms over the shoreline to the south. Beyond the shoreline is a cove whose arc stretches east and southwest again to form a nearly perfect half circle. At the far southern tip of the cove is a ridge of rocks that separate the open sea from the protected coastline.} {The Coastal Roadway} {} {} {} {1} {} +E {19825} {e} {e} {2} {0} {} {1} {} {0} +E {19832} {w} {w} {8} {0} {} {1} {} {0} +E {19830} {s} {s} {4} {0} {} {1} {} {0} + +R {19832} {0} {} {On a Sand Dune} {} {Compacted sand forms a large dune separating the bluffs to the north from the shoreline to the south. The shoreline forms a natural cove whose apex is to the southeast, where it is sheltered by a ridge of slippery sea rock. Occasionally a muted roar echoes from across the cove when the ocean pounds against the rocks, sending a salty spray into the air.} {The Coastal Roadway} {} {} {} {1} {} +E {19831} {e} {e} {2} {0} {} {1} {} {0} +E {19834} {w} {w} {8} {0} {} {1} {} {0} +E {19833} {s} {s} {4} {0} {} {1} {} {0} + +R {19833} {0} {} {Along the Beach} {} {Coarse sand has been piled at the water's edge, the ocean's waves relentlessly pounding against the shoreline to compact and then whittle away the coast in an endless battle. With each wave that foams over the sand there is a hissing sound as the sand shifts, creating tiny airholes for the sandcrabs living beneath the ever-changing surface. Small strands of sea kelp wash ashore now and then.} {The Coastal Roadway} {} {} {} {1} {} +E {19832} {n} {n} {1} {0} {} {1} {} {0} +E {19830} {e} {e} {2} {0} {} {1} {} {0} + +R {19834} {0} {} {Climbing a Sand Dune} {} {Sand shifts underfoot to send small rivulets down the side of the dune. A path littered with sea rock and crushed shells leads upward to the bluffs, and more sand dunes pile up to the east. To the south, as far as the eye can see, the ocean glitters to form a hazy blue-green horizon.} {The Coastal Roadway} {} {} {} {1} {} +E {19832} {e} {e} {2} {0} {} {1} {} {0} +E {19835} {w} {w} {8} {0} {} {1} {} {0} +E {19945} {u} {u} {16} {0} {} {1} {} {0} + +R {19835} {0} {} {On a Sand-Strewn Path} {} {Sand dunes swell to either side of this makeshift path that winds upward to the bluffs or further east toward a larger mound of sand. A spectacular view of wide open sea encompasses the south and west, where the ocean stretches until it blends with the horizon.} {The Coastal Roadway} {} {} {} {1} {} +E {19834} {e} {e} {2} {0} {} {1} {} {0} +E {19946} {u} {u} {16} {0} {} {1} {} {0} + +R {19836} {0} {} {Path Between the Boulders} {} {As the path edges closer towards the cliff, it comes within reach of the inevitable rubble that comes down when part of the rocky surface comes crashing down. Boulders and rocks lie scattered all around the path. Towards the south the path appears to join up with another.} {The Sea of Storms} {} {} {} {1} {} +E {19837} {n} {n} {1} {0} {} {1} {} {0} +E {19796} {s} {s} {4} {0} {} {1} {} {0} + +R {19837} {0} {} {Twisting Path Through the Debris} {} {The coastal path weaves its way back and forth between fallen debris that has come toppling off the cliff, giving the traveler a safe surface to tread on. Hoof marks can be spotted in the dirt, suggesting this path is still in use. Two boulders dominate the landscape towards the west.} {The Sea of Storms} {} {} {} {1} {} +E {19838} {w} {w} {8} {0} {} {1} {} {0} +E {19836} {s} {s} {4} {0} {} {1} {} {0} + +R {19838} {0} {} {Squeezing Between the Boulders} {} {Two gigantic boulders the size of a small house lie close together, leaning towards eachother and meeting in a natural arch a few spans above the ground. The gap between the rocks is wide enough for a pack animal to squeeze through, provided the pack it is carrying isn't too tall and wide.} {The Sea of Storms} {} {} {} {1} {} +E {19839} {n} {n} {1} {0} {} {1} {} {0} +E {19837} {e} {e} {2} {0} {} {1} {} {0} + +R {19839} {0} {} {Underneath the Looming Cliff} {} {Rising a great many spans above the surface of this area, the cliff towers above any who pass. For those with good eyes the walls of a fort can be spotted, merged almost unnoticable with the rocky cliff face. The path runs alongside the bottom of the cliff, passing a overhang to the north.} {The Sea of Storms} {} {} {} {1} {} +E {19840} {n} {n} {1} {0} {} {1} {} {0} +E {19838} {s} {s} {4} {0} {} {1} {} {0} + +R {19840} {0} {} {Curve Underneath the Overhang} {} {The cliff face forms an overhang above this area, looming dangerously overhead. A wide scattering of rocks on the ground suggests that perhaps this overhang will not stay in place up there forever. The coastal path continues onward, turning east and south as it follows its course.} {The Sea of Storms} {} {} {} {1} {} +E {19841} {e} {e} {2} {0} {} {1} {} {0} +E {19839} {s} {s} {4} {0} {} {1} {} {0} + +R {19841} {0} {} {Path Between the Cliffs and the Ocean} {} {A stretch of land lies pressed between the cliffs to the north and west and the pounding ocean that lies to the south and east. In some places parts of the cliff have collapsed, the remains forming heaps of rubble at the very bottom of the cliff, while large rocks and boulders have rolled further.} {The Sea of Storms} {} {} {} {1} {} +E {19842} {e} {e} {2} {0} {} {1} {} {0} +E {19840} {w} {w} {8} {0} {} {1} {} {0} + +R {19842} {0} {} {Path Between the Boulders} {} {A large number of boulders in various shapes and sizes have tumbled off the cliffs and come to rest in this area. The path twists and turns, winding its way between the obstacles. Some scraggly bushes have survived the boulders' onslaught and are still clinging to life in this dry and hostile environment. The path continues to the north and west.} {The Sea of Storms} {} {} {} {1} {} +E {19843} {n} {n} {1} {0} {} {1} {} {0} +E {19841} {w} {w} {8} {0} {} {1} {} {0} + +R {19843} {0} {} {Turn in the Cliffside Path} {} {The path turns suddenly and sharply away from the cliffs that loom towards the west. At some distance to the east a junction can be seen, while the path continues its perilous journey alongside the bottom of the cliffs towards the south. Away from the cliff some sparse trees dot the landscape.} {The Sea of Storms} {} {} {} {1} {} +E {19776} {e} {e} {2} {0} {} {1} {} {0} +E {19842} {s} {s} {4} {0} {} {1} {} {0} + +R {19844} {0} {} {Highway Through the Shadows} {} {The plains the west are cobbled with large rocks and boulders while to the south the paved highway enters a ravine between the cliff walls. To the east the road twists through the piled rocks once more though the grasses grow thick and tall beyond. The shadows of the cliffs shift across the road as the sun climbs to its zenith and then falls away to the west.} {The Tear to Illian Road} {} {} {} {1} {} +E {19767} {e} {e} {2} {0} {} {1} {} {0} +E {19845} {w} {w} {8} {0} {} {1} {} {0} +E {19846} {s} {s} {4} {0} {} {1} {} {0} + +R {19845} {0} {} {Tumbled Rock and Plains Grass} {} {Large boulders and rocks stand large throughout the grass covered plains making travel difficult but hunting a delight. The coastal highway twists and turns between the rocks, its dusty path cutting a swath through the grass. A rare tree appears, gnarled and twisted from the harsh living conditions surrounding it. Breezes lift the dust and send it over the area.} {The Tear to Illian Road} {} {} {} {1} {} +E {19844} {e} {e} {2} {0} {} {1} {} {0} +E {19847} {s} {s} {4} {0} {} {1} {} {0} + +R {19846} {0} {} {Wide Turn in the Coastal Road} {} {Covered in well maintained paving stones the road wends its way north and west between the rocky cliffs. Wide enough to accomodate an army it serves the merchants and travelers well. The sunlight is nearly always blocked except for a brief time mid-day when it is directly overhead.} {The Tear to Illian Road} {} {} {} {1} {} +E {19844} {n} {n} {1} {0} {} {1} {} {0} +E {19847} {w} {w} {8} {0} {} {1} {} {0} + +R {19847} {0} {} {Highway Through the Rocks} {} {Winding and twisting the road picks its way through the rocky hills. To the south a huge rock face rises like a sentry while to the north plains grasses mingle with tumbled rocks. The hard packed road covered in dust turns toward the east through a wide pass cleared through large boulders.} {The Tear to Illian Road} {} {} {} {1} {} +E {19845} {n} {n} {1} {0} {} {1} {} {0} +E {19846} {e} {e} {2} {0} {} {1} {} {0} +E {19850} {w} {w} {8} {0} {} {1} {} {0} +E {19848} {s} {s} {4} {0} {} {1} {} {0} + +R {19848} {0} {} {War Memorial} {} {Mustard yellow grasses mix with the green though the harsh dry weather has singed the edges to a curled brown. To the south the way is blocked by a gargantuan smooth faced rock carved in stunning relief, a tribute to the warriors who have fallen in battle. Piles of dried flowers left in remembrance crumble underfoot while fresh ones appear from time to time.} {The Tear to Illian Road} {} {} {} {1} {} +E {19847} {n} {n} {1} {0} {} {1} {} {0} +E {19849} {w} {w} {8} {0} {} {1} {} {0} + +R {19849} {0} {} {Sandy Patches} {} {Yellowing plains grasses thin as a barren wasteland appears on the horizon to the north. The view to the east becomes brighter as the grasses turn green and a tree appears here and there. Dust from the highway to the east swirls and flows on the wind like a stream over tumbled rocks.} {The Tear to Illian Road} {} {} {} {1} {} +E {19850} {n} {n} {1} {0} {} {1} {} {0} +E {19848} {e} {e} {2} {0} {} {1} {} {0} +E {19852} {w} {w} {8} {0} {} {1} {} {0} + +R {19850} {0} {} {Along the Dusty Coastal Highway} {} {Churned up on the road as travelers pass a fine film of dust clothes the area in a dull gray. To the north a high cliff blocks passage while to the south the plains grasses fade to a dull yellow. The road itself is packed hard though covered in thick gray dust.} {The Tear to Illian Road} {} {} {} {1} {} +E {19847} {e} {e} {2} {0} {} {1} {} {0} +E {19851} {w} {w} {8} {0} {} {1} {} {0} +E {19849} {s} {s} {4} {0} {} {1} {} {0} + +R {19851} {0} {} {Along the Coastal Roadway} {} {Dry flakes of clay cover the road, their surfaces cracked and ready to crumble at the slightest touch. In the wheeltracks the clay has been churned into fine dust, dancing and whirling with every breath of air. The steady chirping of crickets emerges from the grass by the edge of the path.} {The Coastal Roadway} {} {} {} {1} {} +E {19850} {e} {e} {2} {0} {} {1} {} {0} +E {19854} {w} {w} {8} {0} {} {1} {} {0} +E {19852} {s} {s} {4} {0} {} {1} {} {0} + +R {19852} {0} {} {Road Past the Joshua Tree} {} {The road makes a small detour around a tall tree with a furry stem and spiky needles. The needles are all clustered on the end of each branch, giving the plant a comical, disproportionate look. Nesting in the middle of the spikes are bundles of pale, green fruits. Some of the juicy bulbs have fallen to the ground, and are eagerly tended to by various insects.} {The Coastal Roadway} {} {} {} {1} {} +E {19851} {n} {n} {1} {0} {} {1} {} {0} +E {19849} {e} {e} {2} {0} {} {1} {} {0} +E {19853} {w} {w} {8} {0} {} {1} {} {0} + +R {19853} {0} {} {Road Through the Arid Landscape} {} {Shrubs of sagebrush and snakeweed line the road. The plants look dry and lifeless, but their propagation across the plains speak of their success despite harsh living conditions. Specs of white salt has mixed with the sand, having blown in from the dry lake bed to the south.} {The Coastal Roadway} {} {} {} {1} {} +E {19854} {n} {n} {1} {0} {} {1} {} {0} +E {19852} {e} {e} {2} {0} {} {1} {} {0} +E {19855} {s} {s} {4} {0} {} {1} {} {0} + +R {19854} {0} {} {Straws and Sand} {} {Long strands of yellow grass cover the ground, occasionally interrupted by bald spots of sand and gravel. The abandoned skin of a large snake stirs slightly in the wind, only held back by a shred stuck beneath a craggy rock. The air is dry and smells slightly of earth and salt.} {The Coastal Roadway} {} {} {} {1} {} +E {19851} {e} {e} {2} {0} {} {1} {} {0} +E {19853} {s} {s} {4} {0} {} {1} {} {0} + +R {19855} {0} {} {The Coastal Road Through the Salt Desert} {} {Sun and heat has removed all moisture from this area, transforming what was once a great lake into a salt desert. The area is completely flat, making it hard to discern the path from the white expanses beyond. A couple of large rocks have been painted in red and placed by the roadside to assure that no travelers go astray. White grains glitter dully in the light.} {The Coastal Roadway} {} {} {} {1} {} +E {19853} {n} {n} {1} {0} {} {1} {} {0} +E {19858} {w} {w} {8} {0} {} {1} {} {0} +E {19856} {s} {s} {4} {0} {} {1} {} {0} + +R {19856} {0} {} {Mirages Above the Salt} {} {Glittering salt mixed with sand stretches as far as the eye can see. The pale, blue sky reflects itself in the grains, giving the illusion that parts of the lake are still filled with water. Tiny dust devils dance across the surface, whirling up the salt into white clouds.} {The Coastal Roadway} {} {} {} {1} {} +E {19855} {n} {n} {1} {0} {} {1} {} {0} +E {19857} {w} {w} {8} {0} {} {1} {} {0} + +R {19857} {0} {} {Patterns In the Salt} {} {Tiny ridges of salt curve lazily across the ground, making outlines resembling the ripples of waves. Some of the ridges have grown into cone-shaped piles. When seen from a distance, these mounds look like small icebergs floating in the mirage sea. A couple of stones painted in red marks the road to the north.} {The Coastal Roadway} {} {} {} {1} {} +E {19858} {n} {n} {1} {0} {} {1} {} {0} +E {19856} {e} {e} {2} {0} {} {1} {} {0} + +R {19858} {0} {} {Red Rocks In the Salt} {} {A line of large stones painted in red lies on the ground, giving a stark contrast to the pale, white salt surrounding them. The rocks continue to the east and west, marking the costal road between the nations of Tear and Illian. An eerie silence lies heavily across the desert, only occasionally broken by a breath of wind.} {The Coastal Roadway} {} {} {} {1} {} +E {19855} {e} {e} {2} {0} {} {1} {} {0} +E {19859} {w} {w} {8} {0} {} {1} {} {0} +E {19857} {s} {s} {4} {0} {} {1} {} {0} + +R {19859} {0} {} {Coastal Road By the Edge of the Salt Desert} {} {A dead and dry tree stands on what must once have been the edge of a great lake. All moisture has left the area, leaving only a large, salty plain stretching eastwards. The road rises abruptly out of the desert onto greener lands to the west. Round pebbles lie in the ditch, another sign of the waters that once flowed through this area.} {The Coastal Roadway} {} {} {} {1} {} +E {19858} {e} {e} {2} {0} {} {1} {} {0} +E {19864} {w} {w} {8} {0} {} {1} {} {0} +E {19860} {s} {s} {4} {0} {} {1} {} {0} + +R {19860} {0} {} {Above the Salt Lake} {} {A steep drop lies to the east, marking the edge of the salt lake. Stubborn tufts of dry grass cling to the edge, refusing to yield their soil to the desert below. To the south, huge trees defies the arid landscape, their branches swaying high above the ground. A line of dirt and gravel marks the road to the north and west.} {The Coastal Roadway} {} {} {} {1} {} +E {19859} {n} {n} {1} {0} {} {1} {} {0} +E {19863} {w} {w} {8} {0} {} {1} {} {0} +E {19861} {s} {s} {4} {0} {} {1} {} {0} + +R {19861} {0} {} {Among the Penstemons Flowers} {} {A field of flowers covers this area, all the way to a sudden drop that leads down to a salt desert to the east. The penstemons flaunt a wide variety of colors and shapes, from tall, slender red ones to chubby yellows. A sweet fragrance lingers in the air, along with the fresh scent of grass. A road can be seen through the oak trunks to the west.} {The Coastal Roadway} {} {} {} {1} {} +E {19860} {n} {n} {1} {0} {} {1} {} {0} +E {19862} {w} {w} {8} {0} {} {1} {} {0} + +R {19862} {0} {} {The Coastal Road Through the Forest} {} {Wide ferns cover the sides of the road, thriving in the gloom below the canopy. A thin layer of dead leaves and bark covers the road, only shuffled away in the wheel tracks. Every sound seems slightly muted, and only the occasional knocking of beak against wood can be heard, as some woodpecker does its craft. The road continues to the north and south.} {The Coastal Roadway} {} {} {} {1} {} +E {19863} {n} {n} {1} {0} {} {1} {} {0} +E {19861} {e} {e} {2} {0} {} {1} {} {0} +E {19869} {w} {w} {8} {0} {} {1} {} {0} +E {19871} {s} {s} {4} {0} {} {1} {} {0} + +R {19863} {0} {} {Road by the Edge of the Redwood Forest} {} {To the south, a thick forest of redwood trees form a tunnel into which the road disappears. Leafy branches shelter the ground from the scorching sun, leaving a soft gloom below. Grassy plains stretch to the north and east, as the landscape becomes too arid to support trees. Timid bluebells stand on the edge of the forest, not quite daring to step onto the prairie.} {The Coastal Roadway} {} {} {} {1} {} +E {19864} {n} {n} {1} {0} {} {1} {} {0} +E {19860} {e} {e} {2} {0} {} {1} {} {0} +E {19862} {s} {s} {4} {0} {} {1} {} {0} + +R {19864} {0} {} {The Coastal Road Through the Plains} {} {A rough mix of gravel and earth appears in the wheel tracks along the road. The sides of the path is covered with spots of dry grass and bushes. A craggy cliff sticks out of the ground to the west, its sides eroded by air and sand. Apparently, some soil must have gathered in the rifts and scars of the cliff, since wild flowers precariously cling to the rock.} {The Coastal Roadway} {} {} {} {1} {} +E {19859} {e} {e} {2} {0} {} {1} {} {0} +E {19865} {w} {w} {8} {0} {} {1} {} {0} +E {19863} {s} {s} {4} {0} {} {1} {} {0} + +R {19865} {0} {} {Lavender Below the Cliff} {} {The sweet scent of lavender lies thick in the air, emanating from the hundreds of plants growing here. Purple flowers hang heavily above green leaves, bending the stems with every breath of air. A gravelly path leads up onto a craggy cliff south of here. The familiar grayish-brown color of the road can be seen to the east.} {The Coastal Roadway} {} {} {} {1} {} +E {19864} {e} {e} {2} {0} {} {1} {} {0} +E {19866} {w} {w} {8} {0} {} {1} {} {0} +E {19868} {s} {s} {4} {0} {} {1} {} {0} + +R {19866} {0} {} {The Dry Plains} {} {Long strands of yellow grass sway in the breeze, their roots grounded in arid and gravelly earth. A birds nest can be seen among the straws in a small depression, but the chick is long gone - only some spotted egg shells remain. Fine grains of dust float on the air, refusing to land until another rainfall forces them down.} {The Coastal Roadway} {} {} {} {1} {} +E {19865} {e} {e} {2} {0} {} {1} {} {0} +E {19867} {s} {s} {4} {0} {} {1} {} {0} + +R {19867} {0} {} {Hillock on the Plains} {} {A small knoll rises out of the sea of grass, providing a good overview of the plains. The various animal droppings at the apex of the hill shows that the view is appreciated by more than two-legged travelers. Brightly blue corn flowers thrive alongside red poppies, filling the air with a sweet scent. A foxes den has been dug out by the base of the hillock.} {The Coastal Roadway} {} {} {} {1} {} +E {19866} {n} {n} {1} {0} {} {1} {} {0} +E {19920} {w} {w} {8} {0} {} {1} {} {0} + +R {19868} {0} {} {On the Top of the Cliff} {} {A highly eroded precipice sticks out of the otherwise flat ground, making this an ideal vantage point. The rock has partly crumbled below some areas, making moving around a hazardous project. A rich canopy of redwood leaves stretches to the west, standing in stark contrast to the desert-like landscape to the east.} {The Coastal Roadway} {} {} {} {1} {} +E {19865} {n} {n} {1} {0} {} {1} {} {0} + +R {19869} {0} {} {The Forest Spring} {D} {A natural spring has welled up here, its edges covered with wood sorrel. Lush greenery spread out in a circle around the pond, taking full advantage of the extra water in an otherwise dry forest. The air smells of wet earth and rotting leaves and bark. Above, a thick canopy of oak leaves flutters in the wind. The forest continues to the east and south.} {The Coastal Roadway} {} {} {} {1} {} +E {19862} {e} {e} {2} {0} {} {1} {} {0} +E {19870} {s} {s} {4} {0} {} {1} {} {0} + +R {19870} {0} {} {Road Through the Magic Mists} {} {A fine mist lingers in the air, making the shapes of the forest look strange and twisted. Flickering lights dance above the marsh to the west, adding to the unearthly mood. Breaths of air stir the haze, making it look like large, invisible creatures pass silently by. The area is silent apart from the sound of single water drops hitting the surface of the marsh.} {The Coastal Roadway} {} {} {} {1} {} +E {19869} {n} {n} {1} {0} {} {1} {} {0} +E {19871} {e} {e} {2} {0} {} {1} {} {0} +E {19873} {s} {s} {4} {0} {} {1} {} {0} + +R {19871} {0} {} {Road Past the Diseased Tree} {} {An old and gnarly oak stands by the roadside, its branches grown into ball-like knots. Other signs of disease are apparent on its trunk and leaves. The bark seems stretched and cracked, as if the tree couldn't make enough to cover its fragile core. The leaves are tiny and bear yellow spots. Other plants and animals have payed no empathy to the suffering oak. A vine of ivy swirls around the trunk, sucking water and nutrients from the wounds in the bark. A woodpecker has mercilessly carved out another wound, leaving a sap-dripping hole.} {The Coastal Roadway} {} {} {} {1} {} +E {19862} {n} {n} {1} {0} {} {1} {} {0} +E {19872} {e} {e} {2} {0} {} {1} {} {0} +E {19870} {w} {w} {8} {0} {} {1} {} {0} + +R {19872} {0} {} {By the Decrepit Water Mill} {} {The ruins of an old water mill stands alone, balancing on the edge of what was once a river. The trajectory has long since gone dry, making the mill useless. A rusted saw stands mid-way into a rotting log, having given up its task to make more planks. Moss covers the stones that make out the foundations for the mill, and vines are already working hard on the mortar.} {The Coastal Roadway} {} {} {} {1} {} +E {19871} {w} {w} {8} {0} {} {1} {} {0} + +R {19873} {0} {} {Stone Pillars Framing the Road} {} {Tall and stately like sentinals at their post, stone pillars border the road. The wind and weather have polished them smooth as marble while the intermittent sun higlights the silvery veins that etch their random designs in the stone. A low mist hugs the road to the north in pools and rising clouds, creating an eerie backdrop to the rat-a-tat drum on hollow wood. Off the road and to the east stands an old hill fort, its stonework weathered by time.} {The Coastal Roadway} {} {} {} {1} {} +E {19870} {n} {n} {1} {0} {} {1} {} {0} +E {19874} {e} {e} {2} {0} {} {1} {} {0} +E {19903} {w} {w} {8} {0} {} {1} {} {0} +E {19901} {s} {s} {4} {0} {} {1} {} {0} + +R {19874} {0} {} {Entrance to the Coastal Fort} {} {An impressively thick redwood double-door framed in carved stone marks the line between this old fort's entrance and the coastal roadway. The stone walls rise several spans high, a testament to solid building designed to withstand both the elements of time and of war. The floor is made of heavily planked redwood that is scarred with countless ages of use, and faded tapestries line the walls to keep out the damp air of the sea. The great hall with its oversize fireplace is visible to the south, through a courtyard that is plain yet functional.} {The Sea of Storms} {} {} {} {1} {} +E {19873} {w} {w} {8} {0} {} {1} {} {0} +E {19875} {s} {s} {4} {0} {} {1} {} {0} + +R {19875} {0} {} {A Small Courtyard} {} {Made entirely of heavy set stone blocks, the courtyard between the fort's entrance hall and the great hall is narrow though deep. Stone rings set into the walls, and the lingering odor of horse, indicate that this place doubles as a stable. Heavily reinforced the door leading into the fort would be difficult to open if defended.} {The Sea of Storms} {} {} {} {1} {} +E {19874} {n} {n} {1} {0} {} {1} {} {0} +E {19876} {s} {s} {4} {0} {} {1} {} {0} + +R {19876} {0} {} {The Great Hall} {} {The old fort's great hall was designed according to old siege and defense plans, which have been effective through countless decades as the fort still stands. Heavy stone walls rise several spans into the air, with a narrow catwalk along the upper areas to allow access to archer slits that allow limited views of the entire surrounding area. The western wall is almost entirely fireplace, clearly designed for roasting large animals on spits as well as providing warmth that would no doubt heat the entire fort. Heavy tapestries line the walls, their colorful threads showing old battles in vivid detail.} {The Sea of Storms} {} {} {} {1} {} +E {19875} {n} {n} {1} {0} {} {1} {} {0} +E {19877} {e} {e} {2} {0} {} {1} {} {0} +E {19878} {s} {s} {4} {0} {} {1} {} {0} + +R {19877} {0} {} {A Wide Stone Hallway} {} {Thick gray stone forms a wide hallway, a rich blue carpet runner stretching along the floor to soften the hard coldness. The Great Hall lies to the west and several locked doors stand closed along the hall, no doubt leading to private chambers.} {The Sea of Storms} {} {} {} {1} {} +E {19876} {w} {w} {8} {0} {} {1} {} {0} +E {19879} {s} {s} {4} {0} {} {1} {} {0} + +R {19878} {0} {} {Messy Kitchen} {} {Designed for the labor-intensive job of cooking for up to a hundred people, day and night, the kitchen is an organized maze of cooking hearths, brick ovens, working tables, spits, and the other minutiae required. The room smells like yeast from baking bread, overlaid with the heavy spices used to dress meat.} {The Sea of Storms} {} {} {} {1} {} +E {19876} {n} {n} {1} {0} {} {1} {} {0} +E {19879} {e} {e} {2} {0} {} {1} {} {0} +E {19882} {s} {s} {4} {0} {} {1} {} {0} + +R {19879} {0} {} {A Wide Stone Hallway} {} {Thick gray stone forms a wide hallway, a rich blue carpet runner stretching along the floor to soften the hard coldness. The smell of cooking food wafts from an arched doorway on the western wall.} {The Sea of Storms} {} {} {} {1} {} +E {19877} {n} {n} {1} {0} {} {1} {} {0} +E {19878} {w} {w} {8} {0} {} {1} {} {0} +E {19880} {s} {s} {4} {0} {} {1} {} {0} + +R {19880} {0} {} {Along a Wide Stone Hallway} {} {Stone, gray and thick and old, makes a generous hallway from north to south. A thick blue carpet runner cushions the floor to ward off cold and noise, and tapestries along the wall show scenes of the nearby sea. Several doors off the hallway are closed and locked against trespassing.} {The Sea of Storms} {} {} {} {1} {} +E {19879} {n} {n} {1} {0} {} {1} {} {0} +E {19881} {s} {s} {4} {0} {} {1} {} {0} + +R {19881} {0} {} {A Turn in the Stone Hallway} {} {The stone hallway turns from north to east, mimicking the cliff-side on the other side of the walls. Narrow slits in the stonework show a peek of the sea to the south and carries the sound of pounding surf from far below.} {The Sea of Storms} {} {} {} {1} {} +E {19880} {n} {n} {1} {0} {} {1} {} {0} +E {19883} {e} {e} {2} {0} {} {1} {} {0} + +R {19882} {0} {} {A Cavernous Pantry} {} {A large room lined with shelves along the sides and down the middle forms a maze of food encased by thick stone walls. Sacks of dry goods are heaped in corners, and cured meats hang from the ceiling. Fresh vegetables wait in shallow wooden bins, and several casks of ale are protected by a locked enclosure designed to keep out the casual drinkers.} {The Sea of Storms} {} {} {} {1} {} +E {19878} {n} {n} {1} {0} {} {1} {} {0} + +R {19883} {0} {} {A Hallway Solar} {} {The northern wall, floor and ceiling may be made of dense gray stone, but the entire southern wall is encased in thick mullioned glass. Beyond the glass is a breathtaking view of the sea as it stretches off into the horizon, the cliff's edge barely on the other side of the window itself.} {The Sea of Storms} {} {} {} {1} {} +E {19884} {e} {e} {2} {0} {} {1} {} {0} +E {19881} {w} {w} {8} {0} {} {1} {} {0} + +R {19884} {0} {} {The Eastern Hallway} {} {A wide stone hallway parallels the eastern side of the promontory upon which the coastal fort sits. On the other side of the wall is a steep cliff, the sound of the sea pounding against the shore below carrying through narrow windows set into the stone. A plush blue carpet runs along the hallway, and a stairway takes up a niche to the south.} {The Sea of Storms} {} {} {} {1} {} +E {19885} {n} {n} {1} {0} {} {1} {} {0} +E {19883} {w} {w} {8} {0} {} {1} {} {0} +E {19888} {s} {s} {4} {0} {} {1} {} {0} + +R {19885} {0} {} {Along the Eastern Hallway} {} {A wide stone hallway parallels the eastern side of the promontory upon which the coastal fort sits. On the other side of the wall is a steep cliff, the sound of the sea pounding against the shore below carrying through narrow windows set into the stone. A plush blue carpet runs the length of the hallway except by a door set in the eastern wall. A staircase to the north leads upwards.} {The Sea of Storms} {} {} {} {1} {} +E {19887} {n} {n} {1} {0} {} {1} {} {0} +E {19886} {w} {w} {8} {0} {} {1} {} {0} +E {19884} {s} {s} {4} {0} {} {1} {} {0} + +R {19886} {0} {} {A Sleeping Hall} {} {Several beds line the walls of this long room, forming a sort of barracks for soldiers and unexpected commoners seeking shelter. A large fireplace along the far wall heats the room adequately, but otherwise there is little else to see.} {The Sea of Storms} {} {} {} {1} {} +E {19885} {e} {e} {2} {0} {} {1} {} {0} + +R {19887} {0} {} {The Foot of a Stairway} {} {A stone stairway spirals upward, its steps wide enough for people to pass by each other without too much effort. Narrow slits in the outer wall let in feeble light during the day, offset by oil-burning lamps set into bracers in the stone.} {The Sea of Storms} {} {} {} {1} {} +E {19885} {s} {s} {4} {0} {} {1} {} {0} +E {19892} {u} {u} {16} {0} {} {1} {} {0} + +R {19888} {0} {} {The Foot of a Stairway} {} {A stone stairway spirals upward, its steps wide enough for people to pass by each other without too much effort. Narrow slits in the outer wall let in feeble light during the day, offset by oil-burning lamps set into bracers in the stone.} {The Sea of Storms} {} {} {} {1} {} +E {19884} {n} {n} {1} {0} {} {1} {} {0} +E {19889} {u} {u} {16} {0} {} {1} {} {0} + +R {19889} {0} {} {The Top of a Stairway} {} {Richly paneled white oak walls surround the top of a stairway that spirals downward. Narrow windows high in the southern wall allow a stream of light during the day, helping oil lamps set into the stone walls to illuminate the stairs. Rich blue carpet lines the floor of the hallway to the north.} {The Sea of Storms} {} {} {} {1} {} +E {19890} {n} {n} {1} {0} {} {1} {} {0} +E {19888} {d} {d} {32} {0} {} {1} {} {0} + +R {19890} {0} {} {Wide Hallway} {} {Rich white oak panels decorate the walls except for where narrow windows in the eastern wall let through the occasional sound of the sea crashing against the shoreline far below. A plush blue carpet runs the length of the hallway from stairwell to the south to an intersection to the north. Locked doors are set at intervals leading to private chambers.} {The Sea of Storms} {} {} {} {1} {} +E {19891} {n} {n} {1} {0} {} {1} {} {0} +E {19889} {s} {s} {4} {0} {} {1} {} {0} + +R {19891} {0} {} {Eastern Intersection} {} {Rich white oak panels decorate the walls except for where the narrow windows in the eastern wall let through steams of light during the day to mingle with oil lamps which illuminate the hallway. A plush blue carpet runs to the west and south from the stairwell to the north. Locked doors set at intervals lead to private chambers.} {The Sea of Storms} {} {} {} {1} {} +E {19892} {n} {n} {1} {0} {} {1} {} {0} +E {19893} {w} {w} {8} {0} {} {1} {} {0} +E {19890} {s} {s} {4} {0} {} {1} {} {0} + +R {19892} {0} {} {The Top of a Stairway} {} {Richly paneled white oak walls surround the top of a stairway that spirals downward. Narrow windows high in the eastern wall allow a stream of light during the day, helping oil lamps set into the stone walls to illuminate the stairs. A hallway leads to the south with doorways set at intervals.} {The Sea of Storms} {} {} {} {1} {} +E {21475} {w} {w} {8} {0} {} {1} {} {0} +E {19891} {s} {s} {4} {0} {} {1} {} {0} +E {19887} {d} {d} {32} {0} {} {1} {} {0} + +R {19893} {0} {} {Wide Corridor} {} {The soft glow of candle light flickers on the statues of former lords and ladies of the castle. Their faces look on from the alcoves set into the white paneled corridor as if in judgment from the past. Soft luxurious blue carpet runs east to west leading to further hallways.} {The Sea of Storms} {} {} {} {1} {} +E {19891} {e} {e} {2} {0} {} {1} {} {0} +E {19894} {w} {w} {8} {0} {} {1} {} {0} + +R {19894} {0} {} {Before the Atrium} {} {Rich white oak panels decorate the walls except for where the narrow windows in the western wall let through streams of light during the day to mingle with the oil lamps which illuminate the hallway. A plush blue carpet runs south towards a large atrium from the corridor to the east. Locked doors set at intervals lead to private chambers.} {The Sea of Storms} {} {} {} {1} {} +E {19893} {e} {e} {2} {0} {} {1} {} {0} +E {19895} {s} {s} {4} {0} {} {1} {} {0} + +R {19895} {0} {} {Glass-Roofed Atrium} {} {Carpeted hallway to the north stops abruptly at the entrance to a large glass-roofed atrium. The gray stone walls are barely visible under the green of climbing ivy and there is room enough for several small trees and shrubs. The sound of running water comes from the south and a graveled path to the east leads deeper into the garden. To the west a heavy iron door bars the way.} {The Sea of Storms} {} {} {} {1} {} +E {19894} {n} {n} {1} {0} {} {1} {} {0} +E {19896} {e} {e} {2} {0} {} {1} {} {0} +E {21477} {w} {w} {8} {0} {} {1} {} {0} +E {19899} {s} {s} {4} {0} {} {1} {} {0} + +R {19896} {0} {} {Path Through the Atrium} {} {Neatly sculpted trees arch over a well manicured gravel path as it twists through the indoor garden. Spiny cacti from beyond the spine of the world co-exist with delicate tropical flowers from exotic Qaim. The distorted shadow of the western tower can be seen through the glass roof above.} {The Sea of Storms} {} {} {} {1} {} +E {19895} {w} {w} {8} {0} {} {1} {} {0} +E {19897} {s} {s} {4} {0} {} {1} {} {0} + +R {19897} {0} {} {Path Through the Garden} {} {Leading from the balcony to the south is a small gravel path north into the indoor garden. Inspite of a wide variety of well tended plant life it lacks the elegance of the natural world which it tries to imitate. A spiral tower rises up to the west the top of which can be seen through the glass roof.} {The Sea of Storms} {} {} {} {1} {} +E {19896} {n} {n} {1} {0} {} {1} {} {0} +E {19899} {w} {w} {8} {0} {} {1} {} {0} +E {19898} {s} {s} {4} {0} {} {1} {} {0} + +R {19898} {0} {} {Overlooking the Sea of Storms} {} {A semi-circular wooden railing is all that separates the castle from the fury of the Sea of Storms. The wind screams in frustration as it is deflected by the granite walls and wave after wave crashes in thunderous melody against the cliffs below even on the calmest of days. The view however is magnificent and there can be few sights to compare with the sheet lightning that constantly graces the horizon of the Sea of Storms.} {The Sea of Storms} {} {} {} {1} {} +E {19897} {n} {n} {1} {0} {} {1} {} {0} + +R {19899} {0} {} {Rockery} {D} {The tower wall to the west has been cleverly carved to look like natural rock, water flowing over the rockery before draining into a small fountain at the base. The glass roof lets in the light and heat while keeping out the wind and rain creating a haven for a multitude of plant life.} {The Sea of Storms} {} {} {} {1} {} +E {19895} {n} {n} {1} {0} {} {1} {} {0} +E {19897} {e} {e} {2} {0} {} {1} {} {0} + +R {19900} {0} {} {Susurration by the Stream} {D} {A trickle of a stream carefully makes its way across a gravelly ground, giving off a faint clucking and gurgling noise. A thick veil of ferns conceals the ground, providing a perfect hiding place for small animals. The continous croaking of frogs proves that someone has taken advantage of the shelter. The redwood forest continues to the east.} {The Coastal Roadway} {} {} {} {1} {} +E {19916} {e} {e} {2} {0} {} {1} {} {0} +E {19915} {w} {w} {8} {0} {} {1} {} {0} + +R {19901} {0} {} {Before the Stone Pillars} {} {Curving north the highway is bordered by huge stone pillars, while to the west it stretches away in a long straight ribbon of glossy black. Deep forests border the road to the northwest but to the south the ground falls away steeply. No matter the time of day the shadows of the pillars play across the road mixing light and dark in everchanging patterns. An old hill fort squats to the east.} {The Coastal Roadway} {} {} {} {1} {} +E {19873} {n} {n} {1} {0} {} {1} {} {0} +E {19902} {w} {w} {8} {0} {} {1} {} {0} + +R {19902} {0} {} {A Glossy Black Stretch of the Coastal Roadway} {} {The jet black surface of the highway extends to the west in a long straightaway. To the north the oaks and redwoods vie for supremacy of the forest while south of the road the way is blocked by a steep drop-off. The rich loamy scent of the forest swirls across the roadway on the winds.} {The Coastal Roadway} {} {} {} {1} {} +E {19903} {n} {n} {1} {0} {} {1} {} {0} +E {19901} {e} {e} {2} {0} {} {1} {} {0} +E {19904} {w} {w} {8} {0} {} {1} {} {0} + +R {19903} {0} {} {A Glen Beside the Road} {} {A small glade of redwood saplings battle against older oak trees for space, leaving a nearly perfect circle of tender grass between them. To the west are redwood trees that have won the war against the oaks, and the coastal roadway curves around it all. On the other side of the road is an old fortification, the limned stone covered with moss.} {The Coastal Roadway} {} {} {} {1} {} +E {19873} {e} {e} {2} {0} {} {1} {} {0} +E {19907} {w} {w} {8} {0} {} {1} {} {0} +E {19902} {s} {s} {4} {0} {} {1} {} {0} + +R {19904} {0} {} {A Smooth Straightaway} {} {The smooth polished stone highway stretches east and west, straight in both directions. Bordered on the north by thick woodlands and on the south by a wall of piled rocks and boulders, the road is hemmed in on all sides. The forest hush echoes silently off the natural wall of stone.} {The Coastal Roadway} {} {} {} {1} {} +E {19902} {e} {e} {2} {0} {} {1} {} {0} +E {19905} {w} {w} {8} {0} {} {1} {} {0} + +R {19905} {0} {} {A Turning in the Coastal Roadway} {} {Curving around the rock and boulder border and weaving between the trees the coastal highway travels on. The tangy taste of the sea lingers in the air as the road escapes the forests to the south and west and skirts the trees to the north. The distant cries of sea birds mingle with the calls of the forest to the north. Tiny footprints traverse the dirt shoulder.} {The Coastal Roadway} {} {} {} {1} {} +E {19904} {e} {e} {2} {0} {} {1} {} {0} +E {19906} {s} {s} {4} {0} {} {1} {} {0} + +R {19906} {0} {} {A Turn in the Coastal Roadway} {} {The road turns upon itself in a sharp curve before straightening and heading westward. To the north the road turns again, winding through trees and grasses that grow haphazardly together. To the east is a tumbled hill of rocks and somewhere to the southeast must be the ocean, as there is an echo of waves and surf coming from that direction.} {The Coastal Roadway} {} {} {} {1} {} +E {19905} {n} {n} {1} {0} {} {1} {} {0} +E {19921} {w} {w} {8} {0} {} {1} {} {0} +E {19923} {s} {s} {4} {0} {} {1} {} {0} + +R {19907} {0} {} {The Beginning of a Path} {} {A path begins to take shape through the trees, leading west into darkness created by heavy boughs. Prickly bushes with spiked branches line the path as if they'd like to swallow the way completely with their growth.} {The Coastal Roadway} {} {} {} {1} {} +E {19903} {e} {e} {2} {0} {} {1} {} {0} +E {19908} {w} {w} {8} {0} {} {1} {} {0} + +R {19908} {0} {} {A Path Between the Trees} {} {A narrow path winds through the old oak trees, allowing just enough space for a horse to pass by but not much else. The tree branches reach down like claws to grab and pull at anything that travels too closely by.} {The Coastal Roadway} {} {} {} {1} {} +E {19907} {e} {e} {2} {0} {} {1} {} {0} +E {19909} {w} {w} {8} {0} {} {1} {} {0} + +R {19909} {0} {} {A Rickety Bridge Over a Stream} {} {The forest opens up a little to accomodate a stream that rushes from south to north in a deep rut. A bridge, looking none too sturdy, joins a path through the forest from west to east. A little way to the south is a pond that has been made by the stream.} {The Coastal Roadway} {} {} {} {1} {} +E {19908} {e} {e} {2} {0} {} {1} {} {0} +E {19910} {w} {w} {8} {0} {} {1} {} {0} + +R {19910} {0} {} {A Path Between the Trees} {} {Old oak trees grow together so closely that any light above their branches is very nearly blocked out, creating a murky perpetual twilight. Muted sounds come from the branches overhead, tiny squeaks and squeals of animals hidden from sight. The ground is littered with fallen acorns and decomposing leaves from Autumns past.} {The Coastal Roadway} {} {} {} {1} {} +E {19909} {e} {e} {2} {0} {} {1} {} {0} +E {19911} {w} {w} {8} {0} {} {1} {} {0} + +R {19911} {0} {} {A Path Between the Trees} {} {A path winds its way underneath ancient oak trees whose leaves fight back sunlight and starshine, leaving the space under the boughs dark and cool. The trees seem to pluck at anything that gets too close, and little tufts of animal fur dot the branches here and there.} {The Coastal Roadway} {} {} {} {1} {} +E {19910} {e} {e} {2} {0} {} {1} {} {0} +E {19912} {w} {w} {8} {0} {} {1} {} {0} + +R {19912} {0} {} {The Beginning of a Path} {} {A dirt path begins directly beneath an old redwood tree, wider than a game trail and better-used. It goes east through the trees, finding its way through leaf-wrought twilight. The forest opens a bit to the west and south. The air carries the slight tang of salt and sea.} {The Coastal Roadway} {} {} {} {1} {} +E {19913} {n} {n} {1} {0} {} {1} {} {0} +E {19911} {e} {e} {2} {0} {} {1} {} {0} +E {19940} {w} {w} {8} {0} {} {1} {} {0} +E {19935} {s} {s} {4} {0} {} {1} {} {0} + +R {19913} {0} {} {On a Forgotten Trail} {} {Tangles made from branches heavy with old growth and twining vines makes passage through the underbrush difficult. There are signs of an old trail every few steps, where old nicks carved on half-visible tree trunks show a woodsman once made his way through this area. The forest closes in from all directions, forming a tunnel-like atmosphere where there should be open growth and clear sky overhead. A wall of bushes with thorns that are a hand long can be seen to the west.} {The Coastal Roadway} {} {} {} {1} {} +E {19914} {e} {e} {2} {0} {} {1} {} {0} +E {19912} {s} {s} {4} {0} {} {1} {} {0} + +R {19914} {0} {} {Along a Darkened Trail} {} {The trees crowd in from all sides, their boughs hanging downward oppressively as if to crush anything unlucky enough to be below them. The air is very still and stagnant, as the trees seem to blot out even the slightest movement of oxygen.} {The Coastal Roadway} {} {} {} {1} {} +E {19915} {n} {n} {1} {0} {} {1} {} {0} +E {19913} {w} {w} {8} {0} {} {1} {} {0} + +R {19915} {0} {} {Travelling the Forgotten Trail} {} {The forest floor is soggy with half-absorbed water trickling from an unseen stream. An old trail crosses the mucky ground and heads south toward firmer ground. The trail, lost to memory and overgrown with vines and ferns, is slowly being reclaimed by the redwood forest. The trees are scarred with old trailblaze marks, and the ferns conceal any tracks that may be left by animals passing through.} {The Coastal Roadway} {} {} {} {1} {} +E {19900} {e} {e} {2} {0} {} {1} {} {0} +E {19914} {s} {s} {4} {0} {} {1} {} {0} + +R {19916} {0} {} {The Ancient Redwoods} {} {Even by full daylight only a slight gloom reaches this area. Thick branches lift a lush canopy to the sky, greedily keeping all light to their leaves. Long moans and creaks fill the air, as the winds push on old redwood. A soft carpet of verdigris green moss covers the ground, spotted with moist-looking mushrooms. The sound of running water emerges from the west.} {The Coastal Roadway} {} {} {} {1} {} +E {19918} {e} {e} {2} {0} {} {1} {} {0} +E {19900} {w} {w} {8} {0} {} {1} {} {0} +E {19917} {s} {s} {4} {0} {} {1} {} {0} + +R {19917} {0} {} {Truffle Mushrooms Below the Oak Tree} {} {An oddly barren circle stretches below the trunk of a chubby oak tree. On closer inspection the wrinkled shapes of truffle mushrooms can be seen in the circle's sandy earth. No other plants can compete with the hardy fungus, giving them supreme rule around this lonely oak.} {The Coastal Roadway} {} {} {} {1} {} +E {19916} {n} {n} {1} {0} {} {1} {} {0} + +R {19918} {0} {} {In the Redwood Forest} {} {Brown leaves litter the otherwise grassy, green terrain. Lichen-covered trunks rise proudly from the ground, flaunting their great age. Twigs and branches stick out at all heights, making passage cumbersome. A splintered stump stands among the giants, a victim of the last big storm.} {The Coastal Roadway} {} {} {} {1} {} +E {19919} {e} {e} {2} {0} {} {1} {} {0} +E {19916} {w} {w} {8} {0} {} {1} {} {0} + +R {19919} {0} {} {A Camp Among the Marked Redwoods} {} {Tall, old redwoods stand close around this small campsite. Some of the trees have been marked with a bit of yellow paint, a sign to the lumberjacks that this timber should be felled. A temporary lodging has been erected, consisting of thin logs leaning agains a horizontal bar fastened between two tree trunks. A faint smell of wet wool and tabac hangs in the air.} {The Coastal Roadway} {} {} {} {1} {} +E {19920} {n} {n} {1} {0} {} {1} {} {0} +E {19918} {w} {w} {8} {0} {} {1} {} {0} + +R {19920} {0} {} {By the Timber Felling Area} {} {A number of large redwood stumps stand on the forest floor, their growth rings numerous and close together. A couple of large trunks lie on the ground, waiting for leaves and branches to be cut off. Young saplings take full advantage of the fall of their family members, eagerly stretching their branches towards the newfound sunlight.} {The Coastal Roadway} {} {} {} {1} {} +E {19867} {e} {e} {2} {0} {} {1} {} {0} +E {19919} {s} {s} {4} {0} {} {1} {} {0} + +R {19921} {0} {} {The Coastal Roadway} {} {Used by travellers trying to get from Illian to Tear, the roadway along the coast does not show its wear at all. Glossy smooth, flat as new-made paper, it stretches in a straight direction from west to east past trees and rocks. A clearing to the north of the road has a trickle of water to it.} {The Coastal Roadway} {} {} {} {1} {} +E {19922} {n} {n} {1} {0} {} {1} {} {0} +E {19906} {e} {e} {2} {0} {} {1} {} {0} +E {19933} {w} {w} {8} {0} {} {1} {} {0} + +R {19922} {0} {} {A Stream by the Road} {D} {A deep stream of fresh water trickles from the north, splashing its way under a bridge that allows crossing there. A hollow has been made by the water over the decades, creating a pond that seems to circulate in slow, lazy ripples. The water must disappear somewhere beneath the pool of water, no doubt making its way underground to the southern coastline.} {The Coastal Roadway} {} {} {} {1} {} +E {19921} {s} {s} {4} {0} {} {1} {} {0} + +R {19923} {0} {} {Along a Dangerous Path} {} {The ground to the east has been worn away to form a sheer drop over the ocean below, while to the west is a field of rocks that vary in size from the smallest pebble to one the size of a warhorse. Whatever natural disaster occurred in the far past has created an unlikely terrain, as if someone shaped and sculpted in a fury of indecision.} {The Coastal Roadway} {} {} {} {1} {} +E {19906} {n} {n} {1} {0} {} {1} {} {0} +E {19924} {s} {s} {4} {0} {} {1} {} {0} + +R {19924} {0} {} {Along a Cliff's Edge} {} {A field of jumbled rocks to the northwest is firmer ground compared to this cliff's edge where the bluffs abruptly give way to open air. A narrow path of shale and dirt leads down toward a broader shelf of rock, and to the north is a narrowly traversible path sandwiched between rocks and the sheer drop. Weathered grass grows in tufts and clumps, feeding off the salty air.} {The Coastal Roadway} {} {} {} {1} {} +E {19923} {n} {n} {1} {0} {} {1} {} {0} +E {19928} {w} {w} {8} {0} {} {1} {} {0} +E {19926} {d} {d} {32} {0} {} {1} {} {0} + +R {19925} {0} {} {Climbing the Bluffs} {} {A narrow path winds across the face of the bluffs, leading from the top of the bluffs to sand dunes below. To the west is a cave opening that yawns darkly. A narrow rocky shelf to the east could provide an unobstructed view of the ocean to the south.} {The Coastal Roadway} {} {} {} {1} {} +E {19926} {e} {e} {2} {0} {} {1} {} {0} +E {19927} {w} {w} {8} {0} {} {1} {} {0} +E {19928} {u} {u} {16} {0} {} {1} {} {0} +E {19825} {d} {d} {32} {0} {} {1} {} {0} + +R {19926} {0} {} {On the Rock Shelf} {} {A strip of rock has been scoured clean by wind and weather to make a treacherously slick surface. From the east to the west is a panoramic view of the ocean where it stretches infinitely toward the horizon. Some distance below, beyond sand dunes and a narrow shoreline, is a small cove surrounded by rock and sand. A steep path climbs upward to the bluffs.} {The Coastal Roadway} {} {} {} {1} {} +E {19925} {w} {w} {8} {0} {} {1} {} {0} +E {19924} {u} {u} {16} {0} {} {1} {} {0} + +R {19927} {0} {} {Inside a Damp Cave} {} {A shallow cave has been carved out of the bluff's face, providing a small bit of shelter from the elements. The salty sea air gives the cave walls a perpetual image of dampness, and a thin film of dried saltwater crusts along the cave's entrance.} {The Coastal Roadway} {} {} {} {1} {} +E {19925} {e} {e} {2} {0} {} {1} {} {0} + +R {19928} {0} {} {At a Path} {} {The southern end of the bluffs has softly crumbled to create a path leading towards the sand dunes below. To the north is a rock-filled field, where anything from small pebbles to jagged boulders appear to have been dropped by an unseen hand. The bluffs continue to the east and west, and the southern horizon is filled with the sea.} {The Coastal Roadway} {} {} {} {1} {} +E {19924} {e} {e} {2} {0} {} {1} {} {0} +E {19929} {w} {w} {8} {0} {} {1} {} {0} +E {19925} {d} {d} {32} {0} {} {1} {} {0} + +R {19929} {0} {} {At the Top of the Bluffs} {} {The bluffs end abruptly to the south before a cliff face that plummets down toward sand dunes. To the north is a field of sharp stones whose surface would surely cause a broken leg before much of it was crossed. Scraggly grass hugs the edge of the bluffs, its roots clinging tenaciously against stormy weather that could tear it loose. The view of the sea from this spot is all-encompassing.} {The Coastal Roadway} {} {} {} {1} {} +E {19928} {e} {e} {2} {0} {} {1} {} {0} +E {19930} {w} {w} {8} {0} {} {1} {} {0} + +R {19930} {0} {} {At the Edge of a Cliff} {} {The bluffs high above the coastline are separated by sharply dropping chasm that scissors to the west and south, making a cliff that would be certain death to anyone who might fall from its edge. A strip of rocky land to the northeast is impassable, its surface so treacherously uneven that anything crossing it would surely break a leg.} {The Coastal Roadway} {} {} {} {1} {} +E {19931} {n} {n} {1} {0} {} {1} {} {0} +E {19929} {e} {e} {2} {0} {} {1} {} {0} + +R {19931} {0} {} {Between a Rock and a Hard Place} {} {A field of sharp rocks to the east, a chasm to the southwest, and a narrow path to the southern bluffs make a mockery of the smooth coastal road to the north. It is as if upheaval happened at some unknown time in this very spot, without touching the land to the north.} {The Coastal Roadway} {} {} {} {1} {} +E {19932} {n} {n} {1} {0} {} {1} {} {0} +E {19936} {w} {w} {8} {0} {} {1} {} {0} +E {19930} {s} {s} {4} {0} {} {1} {} {0} + +R {19932} {0} {} {The Coastal Roadway Past Rocks} {} {Barely skirting around a field of rocks to the southeast, the road runs between the rocks and a dense forest of oaks. A squirrel occasionally chitters from its hidden vantage point in leafy branches, critical of anything passing by that disturbs the natural quiet of the area.} {The Coastal Roadway} {} {} {} {1} {} +E {19933} {e} {e} {2} {0} {} {1} {} {0} +E {19934} {w} {w} {8} {0} {} {1} {} {0} +E {19931} {s} {s} {4} {0} {} {1} {} {0} + +R {19933} {0} {} {The Road Between Rocks and Trees} {} {A compact forest of oak trees to the north of the road blocks out light, the space under the tree branches dark and somewhat weighted by the closeness of each tree to the other. To the south is an odd field of rocks with no rhyme or reason to them. Some of the rocks are the size of small houses, while others could fit into a child's slingshot. Trying to cross it would likely break a leg for the effort.} {The Coastal Roadway} {} {} {} {1} {} +E {19921} {e} {e} {2} {0} {} {1} {} {0} +E {19932} {w} {w} {8} {0} {} {1} {} {0} + +R {19934} {0} {} {The Coastal Roadway} {} {A little to the south of the road is the beginning of a deep rend in the earth, though the roadway appears solid enough. In fact, the road is so smooth that there isn't even a pock mark in it. Dark brown and green redwood trees to the north of the road proclaim the beginning of a small forest, perhaps, as they grow so densely together that not much is seen between their trunks.} {The Coastal Roadway} {} {} {} {1} {} +E {19935} {n} {n} {1} {0} {} {1} {} {0} +E {19932} {e} {e} {2} {0} {} {1} {} {0} +E {19938} {w} {w} {8} {0} {} {1} {} {0} +E {19936} {s} {s} {4} {0} {} {1} {} {0} + +R {19935} {0} {} {The Edge of the Redwood Forest} {} {Redwood trees grow densely together, forming a tangled growth to the west that is unpassable for even the most skilled woodsman. The forest thins out a bit to the north and west, and to the south is the road that connects Tear to Illian along the coast.} {The Coastal Roadway} {} {} {} {1} {} +E {19912} {n} {n} {1} {0} {} {1} {} {0} +E {19939} {w} {w} {8} {0} {} {1} {} {0} +E {19934} {s} {s} {4} {0} {} {1} {} {0} + +R {19936} {0} {} {By a Deep Chasm} {} {At some time the earth trembled and ripped itself apart, forming the beginning of a deep chasm to the south that slits sharply through the ground. The soil is a mix of clay and shale, a slippery concoction that scrabbles underfoot. The coastal roadway to the north appears solid enough, however close it may be to this unexpected dropoff.} {The Coastal Roadway} {} {} {} {1} {} +E {19934} {n} {n} {1} {0} {} {1} {} {0} +E {19931} {e} {e} {2} {0} {} {1} {} {0} +E {19937} {w} {w} {8} {0} {} {1} {} {0} + +R {19937} {0} {} {A Copse of Straggly Trees} {} {Spindly trees thrust their roots deeply into the claylike ground, anchoring them against the wind that buffets them when storms threaten from the sea. Clumps of grass and weedlike yellow flowers grow around the tree trunks, a vivid splash of color to decorate the soil. There is a road to the north, and a cliff to the south.} {The Coastal Roadway} {} {} {} {1} {} +E {19938} {n} {n} {1} {0} {} {1} {} {0} +E {19936} {e} {e} {2} {0} {} {1} {} {0} +E {19948} {w} {w} {8} {0} {} {1} {} {0} +E {19944} {s} {s} {4} {0} {} {1} {} {0} + +R {19938} {0} {} {Trees Around the Coastal Roadway} {} {Lushly green redwood trees to the north are a direct contrast to an open field to the south that is only scattered with tall grass and bushes. The road continues in a straight west to east line for quite some way.} {The Coastal Roadway} {} {} {} {1} {} +E {19939} {n} {n} {1} {0} {} {1} {} {0} +E {19934} {e} {e} {2} {0} {} {1} {} {0} +E {19943} {w} {w} {8} {0} {} {1} {} {0} +E {19937} {s} {s} {4} {0} {} {1} {} {0} + +R {19939} {0} {} {In a Forest of Redwood Trees} {} {Standing side by side like a regiment of soldiers, redwood trees grow together in harmony. Their branches entertwine several spans above in such a way to confuse where one tree's branches end and another begin. The coastal road is directly south.} {The Coastal Roadway} {} {} {} {1} {} +E {19935} {e} {e} {2} {0} {} {1} {} {0} +E {19942} {w} {w} {8} {0} {} {1} {} {0} +E {19938} {s} {s} {4} {0} {} {1} {} {0} + +R {19940} {0} {} {Amidst the Redwood Trees} {} {Thickly-trunked redwood trees grow closely together, lacing their branches like lovers clasp hands. The forest is too dense to the north to vantage further, but the growth is more open in other directions. One tree, with gnarled boughs and bark like granite, stands slightly off from the others. A vine of wild roses twines up its trunk, spreading delicate perfume to drift through the air.} {The Coastal Roadway} {} {} {} {1} {} +E {19912} {e} {e} {2} {0} {} {1} {} {0} +E {19941} {w} {w} {8} {0} {} {1} {} {0} + +R {19941} {0} {} {A Corner of the Redwood Forest} {} {A quiet little glade of saplings shows a clear border between heavier growth to the north and west. Older redwood trees, somehow seeming giant and ancient against these saplings, seem to watch over the younger trees from their vantage points in the south and east. A wall of bushes with thorns that are a hand long can be seen to the north.} {The Coastal Roadway} {} {} {} {1} {} +E {19940} {e} {e} {2} {0} {} {1} {} {0} +E {19942} {s} {s} {4} {0} {} {1} {} {0} + +R {19942} {0} {} {A Forest of Redwood Trees} {} {Just off the road, this green forest of densely packed trees is a lush oasis of redwood trees and springy ferns. Sloughed bark crunches underfoot and squirrels chitter to each other as they scamper from branch to branch in their own roadway above.} {The Coastal Roadway} {} {} {} {1} {} +E {19941} {n} {n} {1} {0} {} {1} {} {0} +E {19939} {e} {e} {2} {0} {} {1} {} {0} +E {19943} {s} {s} {4} {0} {} {1} {} {0} + +R {19943} {0} {} {The Coastal Roadway Between Trees} {} {Scraggly trees line either side of the road, though to the north is a copse of vibrantly green redwood trees. A field of grass and scrubby bushes to the south allows glimpses of the sea in the far distance. Now and then a faint crash and roar can be heard as the sounds of the ocean echo northward.} {The Coastal Roadway} {} {} {} {1} {} +E {19942} {n} {n} {1} {0} {} {1} {} {0} +E {19938} {e} {e} {2} {0} {} {1} {} {0} +E {19951} {w} {w} {8} {0} {} {1} {} {0} +E {19948} {s} {s} {4} {0} {} {1} {} {0} + +R {19944} {0} {} {The Edge of the Bluffs} {} {The bluffs are abruptly severed to the east where a chasm has ripped forth from the land. Across the chasm the bluffs continue, whiplike grass clinging to the edge and trailing down across rock. A path of sorts leads downward across a cliff face to sand dunes below, where the ocean meets the land. Dark spots in the water immediately below shows the coastline to be treacherous and full of hidden rocks.} {The Coastal Roadway} {} {} {} {1} {} +E {19937} {n} {n} {1} {0} {} {1} {} {0} +E {19947} {w} {w} {8} {0} {} {1} {} {0} +E {19946} {d} {d} {32} {0} {} {1} {} {0} + +R {19945} {0} {} {A Flat Spot in the Bluffs} {} {Time and weather have scoured a small flat area from the face of the bluffs, creating a shelter from the sea spray and stormtime winds. A few plant roots jut from the side of the bluffs where soil has been relentlessly chipped away. The ocean stretches in a panoramic arc from the west to the south, and this is an excellent vantage point for anyone watching the sea or a cove far below to the southeast.} {The Coastal Roadway} {} {} {} {1} {} +E {19946} {w} {w} {8} {0} {} {1} {} {0} +E {19834} {d} {d} {32} {0} {} {1} {} {0} + +R {19946} {0} {} {A Rocky Path} {} {A path covered with rocks and shattered sea shells winds steeply from the bluffs above to a row of sand dunes below. To the west and south is a panoramic view of the ocean, the surf forming foamy wave crests before crashing against a natural sea wall. A ship captain would have to be insane to try to navigate the closer waters where the sea wall meets rocks jutting from the water.} {The Coastal Roadway} {} {} {} {1} {} +E {19945} {e} {e} {2} {0} {} {1} {} {0} +E {19944} {u} {u} {16} {0} {} {1} {} {0} +E {19835} {d} {d} {32} {0} {} {1} {} {0} + +R {19947} {0} {} {On the Headland} {} {The bluffs form the edge of headland where the soil abruptly drops several hundred spans down to the sea. Far below, the ocean roils over halfway submerged rocks and slams against the cliff face, sending a faint mist of sea spray upward. A field of scrub and grass blankets the northern ground.} {The Coastal Roadway} {} {} {} {1} {} +E {19948} {n} {n} {1} {0} {} {1} {} {0} +E {19944} {e} {e} {2} {0} {} {1} {} {0} +E {19949} {w} {w} {8} {0} {} {1} {} {0} + +R {19948} {0} {} {In Grass and Sand} {} {Sand mixed with clay forms a clumpy soil from which hardy tufts of tall grass spring forth. Each bit of grass is broad and serrated as if ready for a fight, which is to be expected when faced with the storms that blow in from the sea. To the south the headland gives way as a sheer cliff, the land abruptly meeting empty space.} {The Coastal Roadway} {} {} {} {1} {} +E {19943} {n} {n} {1} {0} {} {1} {} {0} +E {19937} {e} {e} {2} {0} {} {1} {} {0} +E {19950} {w} {w} {8} {0} {} {1} {} {0} +E {19947} {s} {s} {4} {0} {} {1} {} {0} + +R {19949} {0} {} {Along the Headland} {} {Soft soil, saturated with the salt air and spray of the ocean, abruptly drops away to the south toward the sea several hundred spans below. The headland continues east and west, its edge treacherous and liable to crumble away at the slightest pressure. To the north is a field of grass and scraggly bushes.} {The Coastal Roadway} {} {} {} {1} {} +E {19950} {n} {n} {1} {0} {} {1} {} {0} +E {19947} {e} {e} {2} {0} {} {1} {} {0} +E {19954} {w} {w} {8} {0} {} {1} {} {0} + +R {19950} {0} {} {A Scraggly Field of Grass} {} {Clumps of tufted grass grow between low prickle-leafed bushes, the soil a mix of sand and clay. Everything growing in the field has a stubborn look to it, as if it knows every day is a battle for survival against the weather blowing in from the ocean to the far south.} {The Coastal Roadway} {} {} {} {1} {} +E {19951} {n} {n} {1} {0} {} {1} {} {0} +E {19948} {e} {e} {2} {0} {} {1} {} {0} +E {19949} {s} {s} {4} {0} {} {1} {} {0} + +R {19951} {0} {} {The Coastal Roadway} {} {Flat and straight as an arrow, this part of the road along the coastline leads from east to west between clumps of trees. To the south is a field mixed with bushes and tall grass, and the sound of waves crashing in the ocean echoes from far away.} {The Coastal Roadway} {} {} {} {1} {} +E {19943} {e} {e} {2} {0} {} {1} {} {0} +E {19952} {w} {w} {8} {0} {} {1} {} {0} +E {19950} {s} {s} {4} {0} {} {1} {} {0} + +R {19952} {0} {} {A Turn in the Coastal Roadway} {} {A sharp southern turn in the road evens out to a ruler-straight eastern expanse of smooth terrain. The road is so flat as to be almost glasslike, with nary a rut or pothole to slow travel. A weather-beaten rock marks the beginning of the curve, carvings upon it faded by time. } {The Coastal Roadway} {} {} {} {1} {} +E {19951} {e} {e} {2} {0} {} {1} {} {0} +E {19953} {s} {s} {4} {0} {} {1} {} {0} + +R {19953} {0} {} {A Sharp Curve in the Coastal Road} {} {A tall stand of prickly bushes decorated with oily leaves separates the roadway from the field of grass and scrub to the east. As the road switches back and forth in a sinuous curve that is the least of off-road dangers, as directly south are the bluffs that form a cliff over the ocean. The tangy smell of sea salt hangs in the air.} {The Coastal Roadway} {} {} {} {1} {} +E {19952} {n} {n} {1} {0} {} {1} {} {0} +E {19955} {w} {w} {8} {0} {} {1} {} {0} +E {19954} {s} {s} {4} {0} {} {1} {} {0} + +R {19954} {0} {} {A Rocky Promontory} {} {A pile of rocks forms a makeshift platform upon which dried driftwood can be placed and lit on fire, no doubt to serve as a warning beacon for ships out at sea to not get too close. Far below the edge of the promontory the sea churns and foams between the sea wall and several half-submerged boulders that would surely make a widow of any unwise captain's wife. There is a road directly to the north.} {The Coastal Roadway} {} {} {} {1} {} +E {19953} {n} {n} {1} {0} {} {1} {} {0} +E {19949} {e} {e} {2} {0} {} {1} {} {0} + +R {19955} {0} {} {The Coastal Road} {} {A narrow stretch of straight roadway separates a span of scraggly oaks to the north from an open cliff to the south. An out-of-control carriage along this part of the road would either crash into the trees like matchsticks, or fly off the rim of the world to plunge into the cold sea below.} {The Coastal Roadway} {} {} {} {1} {} +E {19953} {e} {e} {2} {0} {} {1} {} {0} +E {19956} {w} {w} {8} {0} {} {1} {} {0} +E {19957} {s} {s} {4} {0} {} {1} {} {0} + +R {19956} {0} {} {A Curve in the Coastal Road} {} {The road begins to curve sharply against iself like a half-coiled snake. To the south the road continues straight towards a cliff's edge before veering westward again rather than end by plummetting into the sea. The surface of the road crunches with ground sea shells that have been mixed over time into the soil, and the trees hard by the road look shaped by the wind.} {The Coastal Roadway} {} {} {} {1} {} +E {19955} {e} {e} {2} {0} {} {1} {} {0} +E {19958} {s} {s} {4} {0} {} {1} {} {0} + +R {19957} {0} {} {Off the Roadway} {} {A narrow spot off the road forms a sharp cliffside overlooking the ocean to the south. Several hundred spans below, the ocean roars and crashes against the sea wall and rocks that jut from the water's surface. Anything falling from this height would surely be smashed to an unseemly pulp far below.} {The Coastal Roadway} {} {} {} {1} {} +E {19955} {n} {n} {1} {0} {} {1} {} {0} +E {19958} {w} {w} {8} {0} {} {1} {} {0} + +R {19958} {0} {} {A Bend in the Coastal Roadway} {} {The road along the coast forms a gentle curve, away from a sheer cliff to the south. Along the southern horizon is the ocean, its gently rolling surface creating an audible rhythm even from this distance.} {The Coastal Roadway} {} {} {} {1} {} +E {19956} {n} {n} {1} {0} {} {1} {} {0} +E {19957} {e} {e} {2} {0} {} {1} {} {0} +E {19959} {w} {w} {8} {0} {} {1} {} {0} + +R {19959} {0} {} {The Coastal Roadway} {} {As the road between Tear and Illian hugs the coast it becomes readily apparent that, should the support of the cliff face to the south fail, this roadway would be crumpled into the sea below. Scraggly trees line the roadway in clumps, their weathered limbs twisted by storms blowing in from the sea.} {The Coastal Roadway} {} {} {} {1} {} +E {19958} {e} {e} {2} {0} {} {1} {} {0} +E {14106} {s} {s} {4} {0} {} {1} {} {0} + +R {19960} {0} {} {Apple Orchard} {} {Row upon row of budding apple trees line the orchard. Despite the rock-filled soil, the trees flourish and provide sweet, ripe fruit when in season. To the northeast there is a small, red barn with stables and a cider press. The apples that grow on the trees look deliciously ripe and ready to be plucked from the tree. To the west is the al'Thor homestead boasting a long porch with a swing.} {Quarry Road} {} {} {} {1} {} +E {3001} {w} {w} {8} {0} {} {1} {} {0} + +R {19961} {0} {} {A Small Bank} {$} {This small building serves as the local banker's office. The walls are unadorned, and the wood floor is bare. A waist-high counter stands between the entrance and the banker's desk. A metal vault behind the counter safeguards the relatively small amounts of money on deposit. A small sign lies behind a teller's booth.} {Emond's Field} {} {} {} {1} {} +E {3441} {e} {e} {2} {0} {} {1} {} {0} + +R {19962} {0} {} {Village Crossroads} {} {A somber and grim building stands to the north, with just a door leading into it. Metal bars have been placed where windowsills once held paned windows, clearly to prevent entry. A door with a heavy lock has been placed at the entrance, although it appears to stand ajar now, revealing an armory of sorts. The armory has been conveniently placed at a junction of two village streets, one leading eastwards towards the North Road, while the other leads south, towards the central Green of the village.} {Emond's Field} {} {} {} {1} {} +E {19965} {n} {n} {1} {0} {} {1} {} {0} +E {19963} {e} {e} {2} {0} {} {1} {} {0} +E {19969} {w} {w} {8} {0} {} {1} {} {0} +E {3441} {s} {s} {4} {0} {} {1} {} {0} + +R {19963} {0} {} {Village Street} {} {A large wagon carrying a load of wood stands outside a carpenter's workshop and home. An alley leads around the building, towards a curing shed where wood lies stacked to dry. Peak roofed homes with thatched roofs line the street on both sides. The North Road lies directly to the east.} {Emond's Field} {} {} {} {1} {} +E {2951} {e} {e} {2} {0} {} {1} {} {0} +E {19962} {w} {w} {8} {0} {} {1} {} {0} + +R {19964} {0} {} {The Dowtry Home} {H} {This home doubles as the local fletcher's workshop. A multitude of tools and supplies lie ready for use. Sapling shoots lie ready to be stripped of their bark, some of them recognizable as ash and elderberry. Another stack of shoots has had their bark removed in preparation of being turned into an arrow's shaft. Metal and bone arrowheads lie at the ready, as do several lengths of string and a pile of goose feathers. A barrel filled with completed arrows stands in a corner, ready for sale. A sign hangs on the wall.} {Emond's Field} {} {} {} {1} {} +E {2951} {w} {w} {8} {0} {} {1} {} {0} + +R {19965} {0} {} {The Master Blacksmith's Cramped Armoury} {B} {This windowless building built to help protect Emond's Field in times of crisis is cramped. Large racks store weapons and instruments of war in every shape and size imaginable, all of high quality, while the back wall is stacked with barrels of metallic ore from the Mountains of Mist ready for smelting. Leaning in a vat in one corner are numerous scrolls of paper concealing schematics for works in progress.} {Emond's Field} {} {} {} {1} {} +E {19962} {s} {s} {4} {0} {} {1} {} {0} + +R {19966} {0} {} {Approaching the Green} {} {Various homes and workshops line this broad dirt street that runs through the western end of Emond's Field, eventually becoming the Quarry Road as it leaves the village. Barrels, casks, buckets and tubs stand outside the cooper's workshop of Eward Candwin. Across the street lies the home of the Congar family. Some herbs hang drying inside the paned window, suggesting the goodwife of the house is also the village's Wisdom. Towards the east, the street opens up to a verdant expanse called the Green.} {Emond's Field} {} {} {} {1} {} +E {19968} {n} {n} {1} {0} {} {1} {} {0} +E {3438} {e} {e} {2} {0} {} {1} {} {0} +E {2972} {w} {w} {8} {0} {} {1} {} {0} +E {19967} {s} {s} {4} {0} {} {1} {} {0} + +R {19967} {0} {} {Congar Home} {} {This village house is relatively unkempt. Pots and pans stand by a sink and on a stove. Dirty plates and cutlery are left on the table, along with dirty mug. A cracked window pane looks out onto a dirt street, a broom standing against the wall just beside it. It almost looks like the goodwife of the home had been called away in the middle of her chores.} {Emond's Field} {} {} {} {1} {} +E {19966} {n} {n} {1} {0} {} {1} {} {0} + +R {19968} {0} {} {Cenn Buie's Home} {} {The home of the village thatcher is surprisingly ill-kept. The roof needs some extensive repairs, which is a rather surprising testimony to the laziness of Master Buie. The house interior seems as if it could use a good cleaning as well. Although the house is decorated nicely, a thin layer of dust can be seen on more than one surface. Judging by the layer of dust, one particular bookshelf has been untouched for months..} {Emond's Field} {} {} {} {1} {} +E {19966} {s} {s} {4} {0} {} {1} {} {0} + +R {19969} {0} {} {Side Street} {} {A warehouse stands on the northern side of the street, its broad wooden doors wide enough to accommodate a wagon. The street is also wide enough to let a team of horses manoeuver. A scent that is reminiscent of leaf and smoke wafts in from the building. Some wool has been caught on a hinge, suggesting this facility is used to store wool at least part of the year.} {Emond's Field} {} {} {} {1} {} +E {4349} {n} {n} {1} {0} {} {1} {} {0} +E {19962} {e} {e} {2} {0} {} {1} {} {0} +E {19970} {w} {w} {8} {0} {} {1} {} {0} + +R {19970} {0} {} {Yard Outside a Manor} {} {A wood-built manor the size of a large farmhouse has been constructed to the north. While originally it may have been some distance from the edge of the village, newly built homes now threaten to engulf it. The flying banner of a Red Eagle has been placed on a flag pole outside the manor's great doors. A balcony on the top floor overlooks the street and much of the village. The heart of the village lies eastwards.} {Emond's Field} {} {} {} {1} {} +E {4795} {n} {n} {1} {0} {} {1} {} {0} +E {19969} {e} {e} {2} {0} {} {1} {} {0} +E {19971} {w} {w} {8} {0} {} {1} {} {0} + +R {19971} {0} {} {At the Edge of the Village} {} {The village street ends suddenly in a yard of bare dirt, as there suddenly are no more buildings to line the street. To the west, the landscape becomes more rural, with stone walls and hedgerows fencing off fields with crops or pastures for grazing. A few farmhouses lie in sight of the village, and beyond them, some distance to the west, lie the outskirts of the green sprawl that is the Westwood at the foot of the Mountains of Mist.} {Emond's Field} {} {} {} {1} {} +E {21383} {n} {n} {1} {0} {} {1} {} {0} +E {19970} {e} {e} {2} {0} {} {1} {} {0} +E {19972} {s} {s} {4} {0} {} {1} {} {0} + +R {19972} {0} {} {The Eagles' Stables} {S} {This stable seems the right place to leave a horse. Built of old, weathered wood, it stands sturdy to shelter horses from the weather. Hay lies scattered on the floor and piled in the corners. There is an underlying scent of animals, but it seems that this stable is cleaned often and well maintained. About four spans above the ground, another floor has been placed in the stables, used for stacking hay and straw.} {Emond's Field} {} {} {} {1} {} +E {19971} {n} {n} {1} {0} {} {1} {} {0} + +R {19973} {0} {} {Cave Inside the Hill} {} {The narrow cave opening made the cave seem deceptively small. Jagged rock formations from the cave ceiling offer head trauma to the unwary. The walls show indecipherable scribbles made from soot and dried blood. Deeper into the cave, a faint light flickers and a hint of smoke lingers in the cave.} {Fallow Hills} {} {} {} {1} {} +E {19975} {w} {w} {8} {0} {} {1} {} {0} +E {15608} {u} {u} {16} {0} {} {1} {} {0} + +R {19975} {0} {} {The Chamber of Sacrifices} {} {The caves open up into an enormous chamber deep beneath the hills. The walls are polished obsidian that shines with a grim, dull light. The ceiling is shaped like a great dome of polished stone. A sacrificial altar stands in the dead center of the chamber, stained with old, dried blood. The only exits are west and east, back into the caves.} {Fallow Hills} {} {} {} {1} {} +E {19973} {e} {e} {2} {0} {} {1} {} {0} +E {19976} {w} {w} {8} {0} {} {1} {} {0} + +R {19976} {0} {} {Animal Den} {} {In contrast to the narrow opening in the hillside, this cave proves to be fairly large. Sharp, jagged rocks protrude from the low ceiling. A smell of decay lingers with the smell of animals. The walls are covered with claw marks and bits of flesh and scattered bones occupy the floor. An odd light comes from the east.} {Fallow Hills} {} {} {} {1} {} +E {19975} {e} {e} {2} {0} {} {1} {} {0} +E {15606} {u} {u} {16} {0} {} {1} {} {0} + +R {19977} {0} {} {A Mended Farmhouse} {} {New wooden shingles have been used to replace their old and rotten counterparts. A fresh layer of paint has been added and the roof has been repaired. Some new furniture has been added and the building has been thoroughly cleaned of cobwebs. While not a luxurious home, it will definitely provide shelter in its new condition.} {Eastern Plains of Maredo} {} {} {} {1} {} +E {4162} {e} {e} {2} {0} {} {1} {} {0} + +R {20060} {0} {} {Trophy Cave} {} {Bone trophies, from mutilated men and animals, litter the ground of this small dark hole. Skulls, strung between trees, hang from dried vines in morbid dance. Ivory leers, from the wretched kills, are left to twist and rattle together under a dry, pine scented breeze. } {Darkwood} {} {} {} {1} {} +E {9003} {w} {w} {8} {0} {} {1} {} {0} + +R {20062} {0} {} {Vault Antechamber} {} {Smooth stone columns support this massive room seeming to form an honor guard to the large bronze doors at the west end of the room. Next to the door stands a large scale which seems largely out of place in the otherwise barren room.} {Deception Pass} {} {} {} {1} {} +E {20063} {w} {w} {8} {0} {} {1} {} {0} +E {19617} {u} {u} {16} {0} {} {1} {} {0} + +R {20063} {0} {} {A Marble Vault} {} {The walls of the vault are a smooth polished marble. Along the west wall a large mosaic can be seen. This vault is obviously cared for as it is clean and no dust has collected on any of its surfaces. A series of four tiles occupy the corner.} {Deception Pass} {} {} {} {1} {} +E {20062} {e} {e} {2} {0} {} {1} {} {0} +E {20064} {w} {w} {8} {0} {} {1} {} {0} +E {20065} {s} {s} {4} {0} {} {1} {} {0} + +R {20064} {0} {} {A Marble Vault} {} {The walls of the vault are a smooth polished marble. Along the west wall a large mosaic can be seen. This vault is obviously cared for as it is clean and no dust has collected on any of its surfaces. A series of four tiles occupy the corner.} {Deception Pass} {} {} {} {1} {} +E {20063} {e} {e} {2} {0} {} {1} {} {0} +E {20066} {s} {s} {4} {0} {} {1} {} {0} + +R {20065} {0} {} {A Marble Vault} {} {The walls of the vault are a smooth polished marble. Along the west wall a large mosaic can be seen. This vault is obviously cared for as it is clean and no dust has collected on any of its surfaces. A series of four tiles occupy the corner.} {Deception Pass} {} {} {} {1} {} +E {20063} {n} {n} {1} {0} {} {1} {} {0} +E {20066} {w} {w} {8} {0} {} {1} {} {0} + +R {20066} {0} {} {A Marble Vault} {} {The walls of the vault are a smooth polished marble. Along the west wall a large mosaic can be seen. This vault is obviously cared for as it is clean and no dust has collected on any of its surfaces. A series of four tiles occupy the corner.} {Deception Pass} {} {} {} {1} {} +E {20064} {n} {n} {1} {0} {} {1} {} {0} +E {20065} {e} {e} {2} {0} {} {1} {} {0} +E {20067} {w} {w} {8} {0} {} {1} {} {0} + +R {20067} {0} {} {The Black Crypt} {} {Black tapestries as deep as midnight drape the walls of this chamber while jet black tiles cover the floor. Stanchions blackened by soot and wax rest firmly anchored into the wall, each holding a candle of tallow black wax in its grasp. A dull grey candelabra with room to hold thirteen candles stands at the head of a faded black coffin which rests centered in the room. Painted upon the ceiling is a worn mural of a winged beast carrying a woman aloft in its clutches.} {Deception Pass} {} {} {} {1} {} +E {20066} {e} {e} {2} {0} {} {1} {} {0} +E {20068} {d} {d} {32} {0} {} {1} {} {0} + +R {20068} {0} {} {Fallen Warriors} {} {Brilliantly colored murals of great battles depicting mighty men in armor and steeds so fair cover the walls in honor of those who were proudly laid to spend eternity here. Four life like bronze statues stand guard over a score of sarcophagi resting in silence. The east wall is covered with several battle colours from households long since gone, their once vibrant hues have now become only bland pigments barely standing out against the grey stone behind them. An urn in the center of the sarcophagi still holds the remains of some burned and charred fragranced coals.} {Deception Pass} {} {} {} {1} {} +E {20067} {u} {u} {16} {0} {} {1} {} {0} + +R {20069} {0} {} {An Odd Tree} {} {There is an odd tree here bearing a sort of fruit. The tree is extremely tall, and looks like it would offer an excellent view of the surrounding lands. There is a very thick forest to the north, while this flat tundra stretches out of sight to the south, east and west. A blue and purple mountain touches the sky on the distant southeastern horizon.} {Grasslands North of Seandar} {} {} {} {1} {} +E {20071} {w} {w} {8} {0} {} {1} {} {0} +E {20076} {s} {s} {4} {0} {} {1} {} {0} +E {20070} {u} {u} {16} {0} {} {1} {} {0} + +R {20070} {0} {} {Among the Branches} {} {The branches are thick and close together, making climbing easy. About thirty feet from the ground, this tree presents an excellent vantage point. The northern view is blocked by a tight forest, but Seandar is easily visible far to the south. To the west, the River T'San flows from the south, winding lazily northward. There is an odd fruit among the branches which looks tasty and easy to pick.} {Grasslands North of Seandar} {} {} {} {1} {} +E {20069} {d} {d} {32} {0} {} {1} {} {0} + +R {20071} {0} {} {Grasslands} {} {The air is rather humid here, making breathing more of a task. A virtual forest lies to the north, full of exotic plants, and beautiful flowers. These grasslands are teeming with life, and the sounds of slithering and scurrying by local fauna is overwhelming. To the west, the forest seems to dip southward, but directly south and north, it is plains of wild grass. } {Grasslands North of Seandar} {} {} {} {1} {} +E {20069} {e} {e} {2} {0} {} {1} {} {0} +E {20072} {w} {w} {8} {0} {} {1} {} {0} +E {20075} {s} {s} {4} {0} {} {1} {} {0} + +R {20072} {0} {} {Northern Grasslands} {} {There are woods to the west which stretch to the north, pouring into a large forest. The trees are dense, making travel in that direction difficult. It stretches onward to the northeast, almost complete eradicating further visibility there. Far off to the southeast, there are the snow-capped Peaks of Tamika which flirt with large white clouds.} {Grasslands North of Seandar} {} {} {} {1} {} +E {20071} {e} {e} {2} {0} {} {1} {} {0} +E {20073} {w} {w} {8} {0} {} {1} {} {0} +E {20074} {s} {s} {4} {0} {} {1} {} {0} + +R {20073} {0} {} {Yellow Plains} {} {Much shorter than to the south, the grass is only knee high now. Though not grazed, it does look to be broken like something large passed through. There is no other evidence of such though and the condition of the grass looks to be permanent. There are tiny yellow flowers, making the golden gleam seen to the south, appear far more yellow here.} {Grasslands North of Seandar} {} {} {} {1} {} +E {20072} {e} {e} {2} {0} {} {1} {} {0} +E {20080} {s} {s} {4} {0} {} {1} {} {0} + +R {20074} {0} {} {Grass Covered Tundra} {} {Large boulders lie scattered among the grass. Upon closer inspection, they look to be unnatural, as though part of a crumbled stone building or statue. Whatever they once were, has been lost to time and the elements as no structure is visible. The plains abound in all directions.} {Grasslands North of Seandar} {} {} {} {1} {} +E {20072} {n} {n} {1} {0} {} {1} {} {0} +E {20075} {e} {e} {2} {0} {} {1} {} {0} +E {20078} {s} {s} {4} {0} {} {1} {} {0} + +R {20075} {0} {} {Fields of Tall Grass} {} {The grass is almost nearly chest high, and carries odd brown burrs in it. While they look fairly dangerous, they are harmless, though annoying as they catch on garments and make movement slow going. All around, the grasslands continue with the faint sound of rushing water to the west.} {Grasslands North of Seandar} {} {} {} {1} {} +E {20071} {n} {n} {1} {0} {} {1} {} {0} +E {20076} {e} {e} {2} {0} {} {1} {} {0} +E {20074} {w} {w} {8} {0} {} {1} {} {0} +E {20077} {s} {s} {4} {0} {} {1} {} {0} + +R {20076} {0} {} {Rolling Fields} {} {Grass rolls in violent waves as the wind whips in from the south where a large mountain range makes it's beginnings. Far to the west, a stand of trees can be made out with plains covering the distance. To the south, there is what looks like a city. The wilds continue to the east and north.} {Grasslands North of Seandar} {} {} {} {1} {} +E {20069} {n} {n} {1} {0} {} {1} {} {0} +E {20075} {w} {w} {8} {0} {} {1} {} {0} + +R {20077} {0} {} {Hilly Stand} {} {The cold wind sweeps across the plains from the north and west and meet here, creating a violent flow of air which whips the grass into a frenzy. A loud whistle fills the air, changing in pitch as the wind changes directions. A large rock cliff face strikes a corner here, but can be followed directly to the south and east where the ground rises.} {Grasslands North of Seandar} {} {} {} {1} {} +E {20075} {n} {n} {1} {0} {} {1} {} {0} +E {20078} {w} {w} {8} {0} {} {1} {} {0} + +R {20078} {0} {} {Burned Field} {} {There is scattered debris all around, and a spot of the earth is bare of grass and darkened as though scorched by some fierce inferno. The debris is obviously stone, but it too has been burned and seemingly melted. The burns are cold and ancient, but the scent of a fire still hangs dimly in the air. The grasslands extend in all directions.} {Grasslands North of Seandar} {} {} {} {1} {} +E {20074} {n} {n} {1} {0} {} {1} {} {0} +E {20077} {e} {e} {2} {0} {} {1} {} {0} +E {20079} {w} {w} {8} {0} {} {1} {} {0} + +R {20079} {0} {} {Wild Plateau} {} {An odd barrier of strange trees lies to the west, making travel in that direction impossible, but the flora within the copse looks breathtaking. These wild grasslands seem to stretch off to the east and to the north, seemingly without end. To the southeast, a range of mountains is visible, while directly south, lies the Capital City of Seandar.} {Grasslands North of Seandar} {} {} {} {1} {} +E {20080} {n} {n} {1} {0} {} {1} {} {0} +E {20078} {e} {e} {2} {0} {} {1} {} {0} +E {20128} {s} {s} {4} {0} {} {1} {} {0} + +R {20080} {0} {} {Golden Wilds} {} {To the west, a small copse of trees stands, with odd noises emanating from within it's depths which sound of strange and exotic animals mingled with the sound of rushing water. To the north, west and south, flat fields of golden grass reflect the light, as the wind makes sweeping ripples along the surface, as though on a pond or lake. Barely visible in the grass, a partially buried stone protrudes from the ground.} {Grasslands North of Seandar} {} {} {} {1} {} +E {20073} {n} {n} {1} {0} {} {1} {} {0} +E {20081} {w} {w} {8} {0} {} {1} {} {0} +E {20079} {s} {s} {4} {0} {} {1} {} {0} + +R {20081} {0} {} {Before a Bridge} {} {A small path arrives from the south and seems to end at a bridge made of these odd, segmented trees, all roped together. Spanning the width of the river to the west, it is easily two spans wide, and sturdy enough for horses. On the western side of the span, a path looks to begin. To the north, there is a large clearing, ideal for a campsite.} {Grasslands North of Seandar} {} {} {} {1} {} +E {20082} {n} {n} {1} {0} {} {1} {} {0} +E {20080} {e} {e} {2} {0} {} {1} {} {0} +E {20083} {w} {w} {8} {0} {} {1} {} {0} +E {20113} {s} {s} {4} {0} {} {1} {} {0} + +R {20082} {0} {} {North of the Bridge} {} {Just north of an odd bridge, this clearing looks to be a perfect place to camp, given its proximity to water, as well as its relative shelter from the elements. Large fern leaves hover a foot or two above the ground, swaying gently in the breeze. Sounds of rushing water come from the south.} {Grasslands North of Seandar} {} {} {} {1} {} +E {20081} {s} {s} {4} {0} {} {1} {} {0} + +R {20083} {0} {} {On the Bridge} {} {The bridge spans the entire width of the river and stretches out some fifty feet above the rushing water. The bridge itself is made up of bundles of segmented trees that are so abundant in this area. To the north, the river seems to split, one branch heading to the east, the larger continuing to flow northwards. On the eastern side of this span, a copse of trees like those used for the bridge, stands and blocks any view further eastward. A path meets the western end of the bridge and heads northward, cutting into a rather dark and dense forest.} {Grasslands North of Seandar} {} {} {} {1} {} +E {20081} {e} {e} {2} {0} {} {1} {} {0} +E {20084} {w} {w} {8} {0} {} {1} {} {0} +E {20117} {d} {d} {32} {0} {} {1} {} {0} + +R {20084} {0} {} {Western End of Bridge} {} {The wind is fierce, whipping wildly off the river. A bridge made of golden brown tree branches lies off to the east. A path meets the edge of the bridge and heads to the north. To the south, large plains of grass abound, though a small structure of some kind can be seen towards the southwest. And to the southeast, the River T'San winds it's way towards Seandar.} {Grasslands North of Seandar} {} {} {} {1} {} +E {20087} {n} {n} {1} {0} {} {1} {} {0} +E {20083} {e} {e} {2} {0} {} {1} {} {0} +E {20085} {w} {w} {8} {0} {} {1} {} {0} + +R {20085} {0} {} {Nearing a Bridge} {} {Short golden shrubs stand almost hidden among the tall grass. The shrubs are only about a foot in height and give a pleasant floral aroma. Tiny little buds cover the bushes, some clinging fast to the branches, others dangling, ready to be carried away in the wind. Large plains continue to the southwest, and a bridge spanning a rushing river lies to the east.} {Grasslands North of Seandar} {} {} {} {1} {} +E {20086} {n} {n} {1} {0} {} {1} {} {0} +E {20084} {e} {e} {2} {0} {} {1} {} {0} + +R {20086} {0} {} {Against a Jungle Wall} {} {The jungle stretches forth its thick tendrils of smoky green vines, hanging low, nearly touching the trail. Trees stand almost against the trail here, and this close, the noise and feeling of vibrant life in the forest are almost overwhelming. The way north is blocked by a tropical jungle, but the south opens up to golden plains of wild grass and a well used trail moves to the east towards a river, and west through more fields.} {Grasslands North of Seandar} {} {} {} {1} {} +E {20087} {e} {e} {2} {0} {} {1} {} {0} +E {20088} {w} {w} {8} {0} {} {1} {} {0} +E {20085} {s} {s} {4} {0} {} {1} {} {0} + +R {20087} {0} {} {Near a Rain Forest} {} {A path arrives from the south and is joined by a smaller one that heads down an embankment to the river east and below. The way north is almost completely impassable because of a thick dark rain forest. The path runs off to the west. Along the side of the path, grass grows about knee high but mixes with more exotic flora closer to the forest.} {Grasslands North of Seandar} {} {} {} {1} {} +E {20118} {e} {e} {2} {0} {} {1} {} {0} +E {20086} {w} {w} {8} {0} {} {1} {} {0} +E {20084} {s} {s} {4} {0} {} {1} {} {0} + +R {20088} {0} {} {Bend in the Trail} {} {A path, about three paces wide, travels along through these plains from the east to west. Abruptly, it turns south, heading off towards a small structure. To the west, it seems to run parallel to a large impenetrable jungle which abounds to the north. To the southeast, a river is visible.} {Grasslands North of Seandar} {} {} {} {1} {} +E {20086} {e} {e} {2} {0} {} {1} {} {0} +E {20089} {s} {s} {4} {0} {} {1} {} {0} + +R {20089} {0} {} {On a Small Rise} {} {There is a small rise in this part of the field of wild plains grass. It offers a great view of the surrounding land, with the River T'San visible to the east, meandering from the south near Seandar. To the west, the plains continue their relentless rush over the earth with little marring the smooth waves of wind swept brush. A small path arrives from the north and heads towards a house to the southwest.} {Grasslands North of Seandar} {} {} {} {1} {} +E {20088} {n} {n} {1} {0} {} {1} {} {0} +E {20090} {w} {w} {8} {0} {} {1} {} {0} + +R {20090} {0} {} {Watering Hole} {D} {Aside from the man made trail which cuts this area, many small animal trails can be seen heading to and away from a small pond which is clearly a main source of water for much of the local fauna. The main trail leads off to the east, seeming to turn north towards a jungle, and away to the south towards a small house.} {Grasslands North of Seandar} {} {} {} {1} {} +E {4844} {n} {n} {1} {0} {} {1} {} {0} +E {20089} {e} {e} {2} {0} {} {1} {} {0} +E {20091} {s} {s} {4} {0} {} {1} {} {0} + +R {20091} {0} {} {Split in a Trail} {} {There is a large crossroads here in a dusty trail. It splits in three different directions. The northern branch seems to lead towards the large jungle in that direction. The western split leads to a wooden farmhouse, while the third branch heads west through more plains.} {Grasslands North of Seandar} {} {} {} {1} {} +E {20090} {n} {n} {1} {0} {} {1} {} {0} +E {20095} {e} {e} {2} {0} {} {1} {} {0} +E {20092} {w} {w} {8} {0} {} {1} {} {0} + +R {20092} {0} {} {Before a Barn} {} {A large weathered barn stands here, in a complete state of disrepair. Only one wooden door remains, and it hangs from one hinge clearly ready to drop to the ground. The barn is made of wood, which is warped and has left large gaps in the roof and walls. Little is visible about the inside which is completely dark. A small trail heads east from here.} {Grasslands North of Seandar} {} {} {} {1} {} +E {20091} {e} {e} {2} {0} {} {1} {} {0} +E {20093} {w} {w} {8} {0} {} {1} {} {0} + +R {20093} {0} {} {Inside a Barn} {H} {This barn clearly has not been used in years, but the scent of horse mingles with the odor of must and decay. The stalls are large and the gates broken and crumbling. Old rotting hay lies about the floor and a ladder leads up to a dark hayloft. There are gaps in the ceiling and walls which let in streams of light. The doors open to the east.} {Grasslands North of Seandar} {} {} {} {1} {} +E {20092} {e} {e} {2} {0} {} {1} {} {0} +E {20094} {u} {u} {16} {0} {} {1} {} {0} + +R {20094} {0} {} {A Hayloft} {} {Though the smell of rotting hay is almost overwhelming, there is surprisingly little visible in the hayloft. All that remains here is a rusted pitchfork, and small mounds of what looks like bat feces. A large window is open on the eastern wall, offering a view of the quiet plains which stretch endlessly. A ladder leads down from the loft.} {Grasslands North of Seandar} {} {} {} {1} {} +E {20093} {d} {d} {32} {0} {} {1} {} {0} + +R {20095} {0} {} {Rocky Corner} {} {Wild grass covers the ground, but is stunted by large gray stones which litter the ground. Some are tips of what must be much larger boulders buried beneath the earth, but others are just small rocks. They make walking precarious, even on the trail which has it's share. The trail heads off to the west and the south.} {Grasslands North of Seandar} {} {} {} {1} {} +E {20096} {e} {e} {2} {0} {} {1} {} {0} +E {20091} {w} {w} {8} {0} {} {1} {} {0} +E {20097} {s} {s} {4} {0} {} {1} {} {0} + +R {20096} {0} {} {West of a Dam} {} {The River T'San stretches out to the south, heading towards the city of Seandar, cutting through the grasslands. There is a small natural dam stifling it's flow to the east. The dam looks to be made of rocks and debris and has caused the water to back up and form a calm pool. There is a trail lying off to the west.} {Grasslands North of Seandar} {} {} {} {1} {} +E {20107} {e} {e} {2} {0} {} {1} {} {0} +E {20095} {w} {w} {8} {0} {} {1} {} {0} +E {20098} {s} {s} {4} {0} {} {1} {} {0} + +R {20097} {0} {} {Rocky Footpath} {} {A rocky foot trail is here, winding it's way to the north and to the south. Grass rises up to near waist height on either side of the path, which dips dramatically further south. The River T'San lies to the east, flowing north away from the city of Seandar.} {Grasslands North of Seandar} {} {} {} {1} {} +E {20095} {n} {n} {1} {0} {} {1} {} {0} +E {20098} {e} {e} {2} {0} {} {1} {} {0} +E {11399} {w} {w} {8} {0} {} {1} {} {0} +E {20100} {s} {s} {4} {0} {} {1} {} {0} + +R {20098} {0} {} {Rising Earth} {} {The ground is very uneven, rising to the north and falling to the south. This large hill leads north into more plains and south into flooded grasslands. A river flows quietly to the east, it's waters dark and still. A dam lies to the northeast, and a trail winds through the fields to the west.} {Grasslands North of Seandar} {} {} {} {1} {} +E {20096} {n} {n} {1} {0} {} {1} {} {0} +E {20097} {w} {w} {8} {0} {} {1} {} {0} +E {20099} {s} {s} {4} {0} {} {1} {} {0} + +R {20099} {0} {} {Nearing the River} {} {The ground is not quite level here but the wild grasslands continue relentlessly. The air seems more humid and the ground seems slightly soft with mud. A rather large river lies to the east, flowing north and cutting through the surrounding plains. Seandar can be seen to the south and far off to the southeast, the Peaks of Tamika are just visible. A trail lies to the northwest.} {Grasslands North of Seandar} {} {} {} {1} {} +E {20098} {n} {n} {1} {0} {} {1} {} {0} +E {20100} {w} {w} {8} {0} {} {1} {} {0} +E {20101} {s} {s} {4} {0} {} {1} {} {0} + +R {20100} {0} {} {A Gnarled Perch} {} {While there are no trees nearby, a huge gnarled branch protrudes from the side of this hill. There is no other vegetation around, with the exception of the plains grass. The branch shoots from the ground right next to the small path that runs from north to west. The sound of rushing water is in the air, emanating from the east.} {Grasslands North of Seandar} {} {} {} {1} {} +E {20097} {n} {n} {1} {0} {} {1} {} {0} +E {20099} {e} {e} {2} {0} {} {1} {} {0} +E {20255} {w} {w} {8} {0} {} {1} {} {0} + +R {20101} {0} {} {Reedy Grasslands} {} {The fields are dramatically more wet than to the north. There is at least one or two inches of standing water on the ground. The grass also has an odd reedy quality now, resembling swamp grass, rather than the plains grass to the north. To the east, the river is thin and shallow and to the west, the plains flooding seems to be worse.} {Grasslands North of Seandar} {} {} {} {1} {} +E {20099} {n} {n} {1} {0} {} {1} {} {0} +E {20102} {w} {w} {8} {0} {} {1} {} {0} +E {20106} {s} {s} {4} {0} {} {1} {} {0} + +R {20102} {0} {} {Nearing a Crater} {} {The ground slopes gently towards the southwest, where it seems to to form a crater. Not surprisingly, the water fills that area and becomes increasingly deeper, the further southwest one travels. To the east, a river can be seen, while to the north, past the river, a large tropical rainforest covers the horizon brimming with life.} {Grasslands North of Seandar} {} {} {} {1} {} +E {20101} {e} {e} {2} {0} {} {1} {} {0} +E {20103} {s} {s} {4} {0} {} {1} {} {0} + +R {20103} {0} {} {A Sudden Drop Off} {} {The water is muddy and vile here. Some part of the ground has clearly given way and allowed for the river to swallow this field. The ground is fairly level, but drops off suddenly towards the west, making it impossible to continue moving in that direction. Conditions there are almost totally swamp-like and difficult to traverse. To the east, the River T'San is visible and to the south, Seandar can be seen.} {Grasslands North of Seandar} {} {} {} {1} {} +E {20102} {n} {n} {1} {0} {} {1} {} {0} +E {20104} {s} {s} {4} {0} {} {1} {} {0} + +R {20104} {0} {} {A Continuing Rise} {} {The ground continues to rise, making for drier walking. The grass becomes much more sparse, and the terrain far more rocky. To the northwest, there are the makings of a large bog, which seems to stretch to the southwest from that point, though this rise moves up and around it. To the east, the River T'San can be seen, with the Peaks of Tamika as a as a distant backdrop.} {Grasslands North of Seandar} {} {} {} {1} {} +E {20103} {n} {n} {1} {0} {} {1} {} {0} +E {20105} {e} {e} {2} {0} {} {1} {} {0} + +R {20105} {0} {} {Rise Near a River} {} {There is some evidence of flooding in this area, making the ground somewhat moist to walk on. To the north, on lower ground, the water is deeper, while to the southwest, it is deeper still. A small marsh seems to have formed in that direction. Directly to the east a river winds lazily from the south, flowing north away from the City of Seandar.} {Grasslands North of Seandar} {} {} {} {1} {} +E {20106} {n} {n} {1} {0} {} {1} {} {0} +E {20104} {w} {w} {8} {0} {} {1} {} {0} + +R {20106} {0} {} {West of a Crossing} {} {The river to the east has overflowed its western bank and flooded this whole area. Still shallow here, plains grass grows, defiantly poking through the surface of the inch or so deep water. To the west the ground seems to dip, causing almost swamp-like conditions. From this vantage, the condition seems temporary.} {Grasslands North of Seandar} {} {} {} {1} {} +E {20101} {n} {n} {1} {0} {} {1} {} {0} +E {20105} {s} {s} {4} {0} {} {1} {} {0} + +R {20107} {0} {} {Before a Dam} {} {A natural dam has created a large and tranquil pool. To the east, the water pours over the dam, creating quite a rush. The river seems to round a bend and continue north. Frogs and crickets chirp and the wind is strong from the south. The dam itself is made up of large rocks and debris that has been caught and gathered over the many years.} {Grasslands North of Seandar} {} {} {} {1} {} +E {20096} {w} {w} {8} {0} {} {1} {} {0} +E {20108} {s} {s} {4} {0} {} {1} {} {0} + +R {20108} {0} {} {Deep Dark Waters} {} {Murky and deep, the green waters flow softly but steadily northward. The river banks rise up on either side, several feet above the actual river, with large exotic trees hanging over, tickling the water gently with their long sinuous limbs. The occasional cry of some bird cracks the silence.} {Grasslands North of Seandar} {} {} {} {1} {} +E {20107} {n} {n} {1} {0} {} {1} {} {0} +E {20109} {s} {s} {4} {0} {} {1} {} {0} + +R {20109} {0} {} {The River T'San} {} {During the evening, the river is dark and quiet, but in the day, it gleams like freshly polished metal. The sun that is its namesake makes the water look like molten gold in the right conditions. The river is about seventy feet across and rather deep. To the west, the fields are low, with high wetland grass, almost swamplike. To the east, the fields are high plateaus.} {Grasslands North of Seandar} {} {} {} {1} {} +E {20108} {n} {n} {1} {0} {} {1} {} {0} +E {20110} {s} {s} {4} {0} {} {1} {} {0} + +R {20110} {0} {} {Thinning River} {} {The river looks thinner than to the south, but is also obviously deeper. The bottom is no longer visible and it is impossible to stand and touch the bottom. It's fairly swift moving. To the south, it is possible to simply cross on foot but seems impossible, further north.} {Grasslands North of Seandar} {} {} {} {1} {} +E {20109} {n} {n} {1} {0} {} {1} {} {0} +E {20111} {s} {s} {4} {0} {} {1} {} {0} + +R {20111} {0} {} {River Shallows} {} {The shallows of this river are easily negotiable from horseback, or on foot. Small stones jut forth from the water, and small dark fish can be seen flitting from shadow to shadow among the relative safety of the rocks. The rushing of the river is quite loud, making it difficult to hear. To the north, the stream widens and becomes more imposing. A path can be seen along the bank to the east, and lush grasslands lie westward.} {Grasslands North of Seandar} {} {} {} {1} {} +E {20110} {n} {n} {1} {0} {} {1} {} {0} +E {20112} {s} {s} {4} {0} {} {1} {} {0} + +R {20112} {0} {} {Shallow Waters} {} {The water of the River T'San is significantly more shallow here than to the south or further north. While fairly shallow, the dark green water is still too deep to stand but the current is quite calm. About one hundred feet across, the river is the main source of moisture for the local wildlife.} {Grasslands North of Seandar} {} {} {} {1} {} +E {20111} {n} {n} {1} {0} {} {1} {} {0} + +R {20113} {0} {} {Golden Trees} {} {These wild trees are amazing, stretching high, and standing like a wall of military guards, shoulder to shoulder. Only inches apart, movement to the east is impossible, but the path continues off to the north and south. Though water is heard from the west, it cannot be seen.} {Grasslands North of Seandar} {} {} {} {1} {} +E {20081} {n} {n} {1} {0} {} {1} {} {0} +E {20114} {s} {s} {4} {0} {} {1} {} {0} + +R {20114} {0} {} {Reedy Stalks} {} {The ground is very moist and barely visible. It is a lush paradise here, almost completely hidden from the open aired plains. The water rushes around a bend and moves swiftly to the north. Odd trees abound, creating almost a wall, with a path winding north and west.} {Grasslands North of Seandar} {} {} {} {1} {} +E {20113} {n} {n} {1} {0} {} {1} {} {0} +E {20115} {w} {w} {8} {0} {} {1} {} {0} + +R {20115} {0} {} {Entering a Copse} {} {A pleasant sweet smelling breeze blows through the beginnings of a copse of trees near the river. The air is filled with wild chittering of the small local wildlife and the many of the trees look almost like staves, but seem to be hollow with odd segments. The River T'San arrives from the south, and twists here, heading off to the northeast.} {Grasslands North of Seandar} {} {} {} {1} {} +E {20116} {n} {n} {1} {0} {} {1} {} {0} +E {20114} {e} {e} {2} {0} {} {1} {} {0} +E {20119} {s} {s} {4} {0} {} {1} {} {0} + +R {20116} {0} {} {Rounding a Bend} {} {The river cascades over a dam of rocks to the west. It rises only seven or eight feet above the surface, but the large amounts of water make hearing anything else difficult at best. The eastern bank rises dramatically and seems to do so on the western bank as well, further downstream. To the south, a path is clearly visible running along the river's edge.} {Grasslands North of Seandar} {} {} {} {1} {} +E {20117} {n} {n} {1} {0} {} {1} {} {0} +E {20115} {s} {s} {4} {0} {} {1} {} {0} + +R {20117} {0} {} {Under a Bridge} {} {The water gets shallower, but unseen gully's and rises on the riverbed make the flow turbulent and the current unpredictable. The banks rise high above either side of the river, making it impossible to dock a boat here. A bridge spans the width of the river. Clearly built for necessity, it looks sturdy and well used. The flow continues northward.} {Grasslands North of Seandar} {} {} {} {1} {} +E {20118} {n} {n} {1} {0} {} {1} {} {0} +E {20116} {s} {s} {4} {0} {} {1} {} {0} + +R {20118} {0} {} {Before the Branch} {} {There is a large island ahead, which has forced the river to split, one branch heading north, the other smaller branch heading off to the northeast. The river has gotten calmer and the banks are slightly closer to the surface than to the south. Exiting the river is possible to the west, where a small trail winds up the rock face from the bank to meet the fields that stretch out above. The river passes under a bridge to the south} {Grasslands North of Seandar} {} {} {} {1} {} +E {20087} {w} {w} {8} {0} {} {1} {} {0} +E {20117} {s} {s} {4} {0} {} {1} {} {0} + +R {20119} {0} {} {Along a Craggy Bank} {} {The water here has clearly become very deep, with no rocks breaking the surface at all anymore. The banks of the river are craggy and look to be made of broken brown stone. It is visible slightly under the surface, in the murky water. A path arrives from the south and meanders north.} {Grasslands North of Seandar} {} {} {} {1} {} +E {20115} {n} {n} {1} {0} {} {1} {} {0} +E {20126} {e} {e} {2} {0} {} {1} {} {0} +E {20120} {s} {s} {4} {0} {} {1} {} {0} + +R {20120} {0} {} {Path by the River} {} {The eastern bank of this river is covered with tiny blue wildflowers. The river seems to be widening and getting deeper, as fewer rocks are visible poking through the surface. It is impossible to cross here without a boat or swimming. There is a rather large worn footpath here, heading north towards a large grove of trees, and south along the river's edge. The grassy wilds continue to the east.} {Grasslands North of Seandar} {} {} {} {1} {} +E {20119} {n} {n} {1} {0} {} {1} {} {0} +E {20121} {s} {s} {4} {0} {} {1} {} {0} + +R {20121} {0} {} {Grassy Terrain} {} {A small path begins at the riverbank here. Little more than a stream in this area, curling over tiny rocks and debris, it is easily crossable. The path continues northward along the river's edge. To the west, on the other side of the river, fields of grass continue, if somewhat lower and more lush. To the east and south, the grassy tundra continues on, flowing undisturbed over the surrounding earth.} {Grasslands North of Seandar} {} {} {} {1} {} +E {20120} {n} {n} {1} {0} {} {1} {} {0} +E {20124} {e} {e} {2} {0} {} {1} {} {0} +E {20122} {s} {s} {4} {0} {} {1} {} {0} + +R {20122} {0} {} {Fields Cut by the River} {} {The fields end abruptly, cut by a river flowing from the south. The river rushes swiftly over some rocks, creating a rather loud din. Though loud, it is not that deep and looks crossable a little further to the north. Plains continue to the east, gradually getting hillier. To the west, past this thin river, the ground seems lower and the plains continue.} {Grasslands North of Seandar} {} {} {} {1} {} +E {20121} {n} {n} {1} {0} {} {1} {} {0} +E {20123} {e} {e} {2} {0} {} {1} {} {0} + +R {20123} {0} {} {Edge of the Grassy Plains} {} {Sounds of nature fill the air, but intermingled are the sounds of a city, coming from far off in the south. The grass is more sparse here, though dotted with small golden wildflowers. To the west, trickling water can be heard if not seen and to the north and east, the plains stretch endlessly.} {Grasslands North of Seandar} {} {} {} {1} {} +E {20124} {n} {n} {1} {0} {} {1} {} {0} +E {20122} {w} {w} {8} {0} {} {1} {} {0} + +R {20124} {0} {} {Windswept Plains} {} {The wind whips the grass into frenzy here, forcing the long reedy stalks into ever changing patterns. The blades whip as one, sounding like a furling flag high above. Far to the north, a copse of trees can be made out in the distance. The plains continue to the east and south. To the west, the sound of water can be heard and a trail lies in that direction.} {Grasslands North of Seandar} {} {} {} {1} {} +E {20125} {n} {n} {1} {0} {} {1} {} {0} +E {20132} {e} {e} {2} {0} {} {1} {} {0} +E {20121} {w} {w} {8} {0} {} {1} {} {0} +E {20123} {s} {s} {4} {0} {} {1} {} {0} + +R {20125} {0} {} {Barren Tundra} {} {Barren and dreary looking, these plains look overgrazed and lifeless. There is almost no grass here, and the ground is a dull tan color. A path is clearly visible to the west, moving in a north-south direction. To the east, the tundra seems slightly healthier, and to the south, the grasslands continue to stretch onward, seemingly without end.} {Grasslands North of Seandar} {} {} {} {1} {} +E {20126} {n} {n} {1} {0} {} {1} {} {0} +E {20131} {e} {e} {2} {0} {} {1} {} {0} +E {20124} {s} {s} {4} {0} {} {1} {} {0} + +R {20126} {0} {} {Crimson Grass} {} {The stalky growths here end in an odd maroon color. They paint the entire area with a crimson glow. The grass is very short here, so is unaffected by the wind for the most part. To the north, a thicket of trees is visible, while to the south and east, the flatlands continue. Far to the west, a path is visible and the sound of rushing water can be faintly heard.} {Grasslands North of Seandar} {} {} {} {1} {} +E {20127} {e} {e} {2} {0} {} {1} {} {0} +E {20119} {w} {w} {8} {0} {} {1} {} {0} +E {20125} {s} {s} {4} {0} {} {1} {} {0} + +R {20127} {0} {} {Barren Plains} {} {The golden plains stretch to the north and the south, broken occasionally by a tree or gathering of small bushes. To the northwest, a group of trees can be seen while far off to the southeats, a large range of mountains is visible. The plains continue to the west, and to the east, the ground begins to slowly rise into small foothills.} {Grasslands North of Seandar} {} {} {} {1} {} +E {20128} {n} {n} {1} {0} {} {1} {} {0} +E {20130} {e} {e} {2} {0} {} {1} {} {0} +E {20126} {w} {w} {8} {0} {} {1} {} {0} + +R {20128} {0} {} {Rolling Grasslands} {} {To the northwest, a copse of trees is in sight, looking to offer shade and protection from the elements. The River T'San is visible to the west, winding around and flowing off to the north from the south near Seandar. A plateau of immense proportions stretches to the northeast.} {Grasslands North of Seandar} {} {} {} {1} {} +E {20079} {n} {n} {1} {0} {} {1} {} {0} +E {20129} {e} {e} {2} {0} {} {1} {} {0} +E {20127} {s} {s} {4} {0} {} {1} {} {0} + +R {20129} {0} {} {Dried Stream Bed} {} {The ground is somewhat rocky, making movement a little slow going. The remnants of a stream are visible, which has long since dried up. Slightly muddy, weeds poke through the earth, stretching into the air. The dried stream bed emanates from the south and the wind swept plains spread out seemingly endlessly to the northern horizon.} {Grasslands North of Seandar} {} {} {} {1} {} +E {20128} {w} {w} {8} {0} {} {1} {} {0} +E {20130} {s} {s} {4} {0} {} {1} {} {0} + +R {20130} {0} {} {Along a Stream} {D} {A small stream flows quickly down some hills from the east, meandering over rocks, and whirling into small eddies. It flows onward to the north, where the hills seem to level out somewhat. To the southeast, the Peaks of Tamika can be seen, reaching skyward as if to challenge the heavens. Directly south, in the distance, Seandar is visible. } {Grasslands North of Seandar} {} {} {} {1} {} +E {20129} {n} {n} {1} {0} {} {1} {} {0} +E {20134} {e} {e} {2} {0} {} {1} {} {0} +E {20127} {w} {w} {8} {0} {} {1} {} {0} + +R {20131} {0} {} {Golden Fields} {} {The grass here is significantly shorter than the surrounding area, indicating recent grazing of nearby farm animals or wild horses. Strangely, tiny blue flowers are left undisturbed among the chewed vegetation. To the north, a copse of trees can clearly be defined now, almost resembling a light forest. If anything, the land becomes even more barren to the west, and the plains continue to the south and east.} {Grasslands North of Seandar} {} {} {} {1} {} +E {20136} {e} {e} {2} {0} {} {1} {} {0} +E {20125} {w} {w} {8} {0} {} {1} {} {0} +E {20132} {s} {s} {4} {0} {} {1} {} {0} + +R {20132} {0} {} {Dry Grasslands} {} {The ground dips slightly in this area, with the smell of the wilds prevalent. The sound of rushing water is clearly coming from the west, while the grasslands continue, seemingly endlessly to the north and east. Mountain ranges can be seen far off in the distance to the southeast and Seandar lies directly southward.} {Grasslands North of Seandar} {} {} {} {1} {} +E {20131} {n} {n} {1} {0} {} {1} {} {0} +E {20124} {w} {w} {8} {0} {} {1} {} {0} +E {20133} {s} {s} {4} {0} {} {1} {} {0} + +R {20133} {0} {} {Grassy Plains Before a Fortified Gate} {} {The ground here is covered with a thick golden grass, which sways gently in the wind. The whisper of wildlife fills the air and the sound of rushing water comes from somewhere to the west. These grasslands continue flatly to the north and west, and seem to gently rise towards the mountains in the east. To the south lies the city of Seandar.} {Grasslands North of Seandar} {} {} {} {1} {} +E {20132} {n} {n} {1} {0} {} {1} {} {0} +E {20449} {s} {s} {4} {0} {} {1} {} {0} + +R {20134} {0} {} {Beneath the Falls} {} {A gentle but steady stream of water falls from the rocks somewhere high on the eastern cliffs above. It trickles swiftly over the rocks down the rough wall, and gathers into a shallow wading pool here. A small stream carries the water away to the west. The hills continue evenly to the north, while to the south, they rise dramatically with Seandar visible in the distance.} {Grasslands North of Seandar} {} {} {} {1} {} +E {20135} {n} {n} {1} {0} {} {1} {} {0} +E {20130} {w} {w} {8} {0} {} {1} {} {0} + +R {20135} {0} {} {Golden Nimbus} {} {The rock wall here is an odd green color, and when the sun hits it just so, there is a golden nimbus formed on the ground. The dancing colors splash violently among the green blades, which grow higher here than anywhere nearby and the glowing effect is awe inspiring. To the north, the wall seems to end abruptly but continues southwards.} {Grasslands North of Seandar} {} {} {} {1} {} +E {20134} {s} {s} {4} {0} {} {1} {} {0} + +R {20136} {0} {} {Flattening Hills} {} {The ground seems to flatten out here, rising towards the Peaks of Tamika to the southeast. The grasslands abound to the west, seeming to glow like fire in the sunshine. Far to the south, Seandar is barely visible with it's dark and shining tower tops. The ground slopes to the north.} {Grasslands North of Seandar} {} {} {} {1} {} +E {20137} {e} {e} {2} {0} {} {1} {} {0} +E {20131} {w} {w} {8} {0} {} {1} {} {0} +E {20139} {s} {s} {4} {0} {} {1} {} {0} + +R {20137} {0} {} {Continuing Decline} {} {A tall cliff face rises to the east, making sunlight here scarce. The grass is weedy and somewhat coarse, due to the slightly rougher conditions. To the south, the ground rises and Seandar is visible in the distance, while to the north and west, the hills continue to decline.} {Grasslands North of Seandar} {} {} {} {1} {} +E {20136} {w} {w} {8} {0} {} {1} {} {0} +E {20138} {s} {s} {4} {0} {} {1} {} {0} + +R {20138} {0} {} {Jutting Wall} {} {The ground slopes rather abruptly south and to the east, a large wall of rock juts from the earth. It is not too high, though impossible to climb. The hill rises further south, rising to become level with the wall. The grass is slightly thinner here, with wild scrub lining the bottom of the wall like the ruffles of a lady's dress.} {Grasslands North of Seandar} {} {} {} {1} {} +E {20137} {n} {n} {1} {0} {} {1} {} {0} +E {20139} {w} {w} {8} {0} {} {1} {} {0} +E {20141} {s} {s} {4} {0} {} {1} {} {0} + +R {20139} {0} {} {Rock Formation} {} {The ground continues it's decline towards the west and a large stone thrusts from the stubby tufts of grass. Man-made, with strange purposeful impressions, it is almost impossible to make out. Wild plains continue to the west and north, with Seandar to the south and the lower peaks of a mountain range lie towards the southeast.} {Grasslands North of Seandar} {} {} {} {1} {} +E {20136} {n} {n} {1} {0} {} {1} {} {0} +E {20138} {e} {e} {2} {0} {} {1} {} {0} +E {20140} {s} {s} {4} {0} {} {1} {} {0} + +R {20140} {0} {} {A Slow Rise} {} {The grass here is just as long as the grasslands to the west, but the ground begins to slowly rise towards the mountains far off in the east. Their peaks are snowcapped and a cool wind flows from that direction. The grasslands continue to the north, and the city of Seandar lies to the south.} {Grasslands North of Seandar} {} {} {} {1} {} +E {20139} {n} {n} {1} {0} {} {1} {} {0} +E {20141} {e} {e} {2} {0} {} {1} {} {0} + +R {20141} {0} {} {Lowland Hills} {} {The fields of green sway gently in the wind coming from the east and the region becomes much more hilly. Birds can be seen in the distance to the north, and the sound of chattering lowland creatures fills the air. Large rocks, about knee high, stick out of the ground here, indicating the change in terrain as the ground rises. To the north, the plains continue onward, seemingly stretching on forever. } {Grasslands North of Seandar} {} {} {} {1} {} +E {20138} {n} {n} {1} {0} {} {1} {} {0} +E {20142} {e} {e} {2} {0} {} {1} {} {0} +E {20140} {w} {w} {8} {0} {} {1} {} {0} + +R {20142} {0} {} {A Break in the Rock} {} {The hills continue onward towards the east and mountains loom in that direction. A cold wind sweeps in from that direction, flowing downward towards the western plains. Far to the west, a meandering river is visible. There is a small break in the rocky ground here creating an opening large enough to squeeze through.} {Grasslands North of Seandar} {} {} {} {1} {} +E {20143} {n} {n} {1} {0} {} {1} {} {0} +E {20141} {w} {w} {8} {0} {} {1} {} {0} +E {20159} {d} {d} {32} {0} {} {1} {} {0} + +R {20143} {0} {} {Mound of Rubble} {} {The rock wall is a dusty, brown color rather than the usual deep gray like to the north and south and there is a mound of rubble on the ground, making a small landslide evident. The gravel strewn ground continues in all directions.} {Grasslands North of Seandar} {} {} {} {1} {} +E {20144} {n} {n} {1} {0} {} {1} {} {0} +E {20142} {s} {s} {4} {0} {} {1} {} {0} + +R {20144} {0} {} {High Atop the Grassy Plains} {} {The view of the surrounding area is spectacular here. The grasslands to the west are magnificent and a cold wind sweeps down across them from the east. It makes a low howling noise, which echoes among the large boulders strewn about the area with chilling resonance. To the south, a mound of rocks is visible.} {Grasslands North of Seandar} {} {} {} {1} {} +E {20145} {n} {n} {1} {0} {} {1} {} {0} +E {20151} {e} {e} {2} {0} {} {1} {} {0} +E {20143} {s} {s} {4} {0} {} {1} {} {0} + +R {20145} {0} {} {Above the Falls} {} {The ground slopes downward towards the west, and upward to the east. A small trickle of water flows over some rocks to the west, creating a quaint waterfall which feeds a stream below. The hills continue to the east and there is a small hole in the rocky ground here. Some of the water flows into this opening, and a the faint echos of splashing can clearly be heard of the slight sound of winds across the grass.} {Grasslands North of Seandar} {} {} {} {1} {} +E {20146} {n} {n} {1} {0} {} {1} {} {0} +E {20144} {s} {s} {4} {0} {} {1} {} {0} +E {20152} {d} {d} {32} {0} {} {1} {} {0} + +R {20146} {0} {} {Cliff's Path} {} {A path coming from the east abruptly turns southward as the hill becomes too steep to traverse to the west. The air is clear, and offers a startling view of the lands around. To the west, a river can be seen winding lazily north through the grassy wilds. Far to the southwest, Seandar is visible, the spires of it's towers peeking just over the rolling hills. Directly south, a flow of water seems to flow from higher ground to the east, and the sound of splashing water is obvious.} {Grasslands North of Seandar} {} {} {} {1} {} +E {20147} {e} {e} {2} {0} {} {1} {} {0} +E {20145} {s} {s} {4} {0} {} {1} {} {0} + +R {20147} {0} {} {Steep Trail} {} {A small foot-trail winds its way around a small uprising hill to the south. It arrives from the west, and continues off to the north, becoming steep as it descends a to a valley below. The wind whistles among the peaks above, and there is almost no vegetation visible except for the grasslands, which lie to the north and northwest and seem to extend forever.} {Grasslands North of Seandar} {} {} {} {1} {} +E {20148} {n} {n} {1} {0} {} {1} {} {0} +E {20146} {w} {w} {8} {0} {} {1} {} {0} + +R {20148} {0} {} {Bottom of a Dusty Trail} {} {Dust-choked wind arrives from the south where a steep rocky trail rises out of sight to the low mountainous terrain above. Small tufts of grass grow at the trails edge, becoming far more prevalent to the north, where the ground levels and the plains begin their slow blanketing of the earth. To the west, the hills continue around a cliff wall.} {Grasslands North of Seandar} {} {} {} {1} {} +E {20150} {e} {e} {2} {0} {} {1} {} {0} +E {20149} {w} {w} {8} {0} {} {1} {} {0} +E {20147} {s} {s} {4} {0} {} {1} {} {0} + +R {20149} {0} {} {Beneath a Tall Cliff} {} {The air is cold and damp here, the ground somewhat dusty, though with scattered patches of grass. To the south, is a tall craggy, gray rock face. It stretches at least one hundred feet into the air, and looks like it would offer a wonderful view of the surrounding land. North and west, there are seemingly endless fields of grass and a path lies to the east.} {Grasslands North of Seandar} {} {} {} {1} {} +E {20148} {e} {e} {2} {0} {} {1} {} {0} + +R {20150} {0} {} {In a Rut} {} {The dusty trail rises to the west, but here, the ground seems to have dropped away, leaving a small pile of dust and debris in this out of the way, rut. Little is visible here, except for the rise to the dusty trail, and passage in all other directions is very difficult.} {Grasslands North of Seandar} {} {} {} {1} {} +E {20148} {w} {w} {8} {0} {} {1} {} {0} + +R {20151} {0} {} {Entrance to the Imperial Internment Camp} {} {A small camp surrounded by a rickety fence serves to detain the exiled Seanchan who are still waiting for their sentence. Down-trodden men and women walk slowly around the area, eyes staring flat down into the ground as they await their call to the Seekers of Truth for judgement. A small hut provides a little shelter from wind and rain to the east.} {Grasslands North of Seandar} {} {} {} {1} {} +E {4794} {e} {e} {2} {0} {} {1} {} {0} +E {20144} {w} {w} {8} {0} {} {1} {} {0} + +R {20152} {0} {} {Cave Mouth} {} {The water flows out a large opening to the west, and the flows from deeper within the cave to the east. Shafts of light stream in from the west, shimmering off the swift flowing, cold water. The walls are wet and covered in an odd moss, making them very slimy to touch.} {Grasslands North of Seandar} {} {} {} {1} {} +E {20153} {e} {e} {2} {0} {} {1} {} {0} +E {20145} {u} {u} {16} {0} {} {1} {} {0} + +R {20153} {0} {} {Bend in the Cave} {} {This bend in the cave creates small waves of whitewater up against the eastern wall, as it flows swiftly off to the south. There is a loud echoing in from the west. The water enters this part of the cave from the west. To the south, darness reigns and low moaning can be heard. A cool breeze washes through the whole cave.} {Grasslands North of Seandar} {} {} {} {1} {} +E {20152} {w} {w} {8} {0} {} {1} {} {0} +E {20154} {s} {s} {4} {0} {} {1} {} {0} + +R {20154} {0} {} {Within the Darkness} {} {There is a soft howl that can be heard sounding like whispers in the dark. A trick of the cavern makes it sound like soft words being spoken. The water is very shallow but quick flowing. The trickle could be described as almost merry, if not for the other odd sounds. An odd green moss grows here, glowing slightly. The cave continues to the north and west.} {Grasslands North of Seandar} {} {} {} {1} {} +E {20153} {n} {n} {1} {0} {} {1} {} {0} +E {20155} {w} {w} {8} {0} {} {1} {} {0} + +R {20155} {0} {} {Wading Pool} {} {Odd stripes adorn the walls in this part of the cave, shining in the faint light. A closer look reveals varied amounts of some metal ore in the cave walls. The water is nearly waist deep and makes it difficult to stay grounded with the current. It flows from the east, where it seems to be more shallow and continues off into the southern darkness.} {Grasslands North of Seandar} {} {} {} {1} {} +E {20154} {e} {e} {2} {0} {} {1} {} {0} +E {20156} {s} {s} {4} {0} {} {1} {} {0} + +R {20156} {0} {} {A Clear Pool} {D} {Dim Light is visible from above where a small cave-in seems to have blocked an opening towards the fresh air above. A cool wind blows in, creating a whistling sound through the cracks. The room tilts wildly to the west, creating a small clear pool of water. The tunnel twists here to the north and east and the shallow water continues in both directions.} {Grasslands North of Seandar} {} {} {} {1} {} +E {20155} {n} {n} {1} {0} {} {1} {} {0} +E {20157} {e} {e} {2} {0} {} {1} {} {0} + +R {20157} {0} {} {Through the Tunnel} {} {The ground is barely visible through the foot of murky water but a faint trickling can be heard from the south. To the west, the tunnel continues into the darkness, and splashing sound seems to be coming from that direction. A smell of decay hangs in the air.} {Grasslands North of Seandar} {} {} {} {1} {} +E {20156} {w} {w} {8} {0} {} {1} {} {0} +E {20158} {s} {s} {4} {0} {} {1} {} {0} + +R {20158} {0} {} {A Sloping Tunnel} {} {The tunnel slopes dramatically low here, and is submerged in a foot of water. A slow trickle runs down the southern wall, coming from a dark space above. The tunnel continues off in a northerly direction and to the west, the ground rises into darkness.} {Grasslands North of Seandar} {} {} {} {1} {} +E {20157} {n} {n} {1} {0} {} {1} {} {0} +E {20159} {w} {w} {8} {0} {} {1} {} {0} +E {20160} {u} {u} {16} {0} {} {1} {} {0} + +R {20159} {0} {} {In a Shallow Cave} {} {This cave is very low to the ground and wet. Indeed, shallow puddles lie throughout and the sound of dripping can be heard, echoing in the shadows. A faint smell of decay is present, though there are no visible signs of anything rotting. The tunnel continues to the east.} {Grasslands North of Seandar} {} {} {} {1} {} +E {20158} {e} {e} {2} {0} {} {1} {} {0} +E {20142} {u} {u} {16} {0} {} {1} {} {0} + +R {20160} {0} {} {Above a Small Tunnel} {} {There is a small gap in the rocks, creating a narrow access to the tunnel beneath. A small trickle of water runs along the rocky ground and seeps through the cracks in the rocks. A small path leads south.} {Grasslands North of Seandar} {} {} {} {1} {} +E {20161} {s} {s} {4} {0} {} {1} {} {0} +E {20158} {d} {d} {32} {0} {} {1} {} {0} + +R {20161} {0} {} {On Jagged Rocks} {} {The rocky path ascends to the north, and appears to reach its apex there. To the east, the rocky path continues. The salty air blows freely along the trail and the Aryth Ocean can be seen far to the east from this vantage point.} {Seanchan Shore} {} {} {} {1} {} +E {20160} {n} {n} {1} {0} {} {1} {} {0} +E {20162} {e} {e} {2} {0} {} {1} {} {0} + +R {20162} {0} {} {Treacherous Trail} {} {Jagged rocks blanket the narrow path, and boulders stand on either side. The way is clear to the east and west, but the boulders prevent travel to the north and south.} {Seanchan Shore} {} {} {} {1} {} +E {20163} {e} {e} {2} {0} {} {1} {} {0} +E {20161} {w} {w} {8} {0} {} {1} {} {0} + +R {20163} {0} {} {On the Boulder Run} {} {With boulders everywhere moving anywhere requires going around several boulders in the middle of the road. Travel is blocked to the east by the hill and also to the west due to a line of boulders there. The road continues to the north and south.} {Seanchan Shore} {} {} {} {1} {} +E {20164} {n} {n} {1} {0} {} {1} {} {0} +E {20162} {w} {w} {8} {0} {} {1} {} {0} +E {20222} {s} {s} {4} {0} {} {1} {} {0} + +R {20164} {0} {} {On the Boulder Run} {} {Large boulders from the hill to the east have rolled to the western side of this road making passage difficult in places where they didn't quite make it all the way accross the road. To the south you can hear the sounds of commerse towards the city of Seandar. To the east the road continues.} {Seanchan Shore} {} {} {} {1} {} +E {20166} {n} {n} {1} {0} {} {1} {} {0} +E {20165} {e} {e} {2} {0} {} {1} {} {0} +E {20163} {s} {s} {4} {0} {} {1} {} {0} + +R {20165} {0} {} {A Sharp Turn} {} {Sea gulls are everywhere bombarding those that come close to thier nests in the face of the hill to the east. Travel over the hill is made possible by a cobblestone road that runs over it. The trail continues to the north and west from here.} {Seanchan Shore} {} {} {} {1} {} +E {20167} {n} {n} {1} {0} {} {1} {} {0} +E {20164} {w} {w} {8} {0} {} {1} {} {0} +E {20245} {u} {u} {16} {0} {} {1} {} {0} + +R {20166} {0} {} {Off the Run} {} {Large boulders protrude from the ground in several areas here blocking passage west and north. To the east and south the rocks are spaced out enough to allow passage in either direction.} {Seanchan Shore} {} {} {} {1} {} +E {20167} {e} {e} {2} {0} {} {1} {} {0} +E {20164} {s} {s} {4} {0} {} {1} {} {0} + +R {20167} {0} {} {Near the Turn} {} {Apparently some large rocks fell from the hill and landed nearby. Large rocks litter the trail everywhere. They block passage to the west towards the grasslands. To the north and south the trail continues.} {Seanchan Shore} {} {} {} {1} {} +E {20168} {n} {n} {1} {0} {} {1} {} {0} +E {20166} {w} {w} {8} {0} {} {1} {} {0} +E {20165} {s} {s} {4} {0} {} {1} {} {0} + +R {20168} {0} {} {By the Hill} {} {To the east, the hill's face is a gloomy near vertical mass that mocks all your attempts to travel in that direction. To the west you can make out the grasslands close by. To the south you can hear faint sounds of carts and the busy hum of people traveling to and from the docks and Seandar. The trail continues to the north and south.} {Seanchan Shore} {} {} {} {1} {} +E {20169} {n} {n} {1} {0} {} {1} {} {0} +E {20167} {s} {s} {4} {0} {} {1} {} {0} + +R {20169} {0} {} {Trail Around the Hill} {} {To the east the hill stands ominously overhead, threatening to fall upon you. There is a small sign stuck into the ground here. You can hear the sounds of sea gulls overhead and smell the salt in the air as a gentle breeze blows in from the east. To the south you can make out the magnificient gates of Seandar in the distance, while the grasslands are to the west. The trail continues north and south.} {Seanchan Shore} {} {} {} {1} {} +E {20170} {n} {n} {1} {0} {} {1} {} {0} +E {20168} {s} {s} {4} {0} {} {1} {} {0} + +R {20170} {0} {} {Bend in the Road} {} {To the east there is a large hill which blocks your view of the sea. Sea gulls can be seen flying to and from thier nests on the cliffs of the hill. The smell of salt fills the air as a gentle breeze blows in from the east moving the grass every so slightly. To the south you can barely make out the image of Seandar and to the west you can see the beginnings of the grasslands.} {Seanchan Shore} {} {} {} {1} {} +E {20171} {n} {n} {1} {0} {} {1} {} {0} +E {20189} {e} {e} {2} {0} {} {1} {} {0} +E {20169} {s} {s} {4} {0} {} {1} {} {0} + +R {20171} {0} {} {Shortcut Through the Weeds} {} {Here large blades of grass have grown out of control in the marshy soil. All you can see is a path to the east and a path to the south. Sounds of waves crashing against rocks can be faintly heard off to the southeast.} {Seanchan Shore} {} {} {} {1} {} +E {20172} {n} {n} {1} {0} {} {1} {} {0} +E {20188} {e} {e} {2} {0} {} {1} {} {0} +E {20170} {s} {s} {4} {0} {} {1} {} {0} + +R {20172} {0} {} {Shortcut Through the Weeds} {} {Here the ground is very soft but fertile considering the height of the grass around you. Standing over a span high, the grass makes passage almost as difficult as the soggy ground underneath it. To the west lies a bog which makes passage in the direction impossible while some vines and bushes make passage to the east considerably harder.} {Seanchan Shore} {} {} {} {1} {} +E {20173} {e} {e} {2} {0} {} {1} {} {0} +E {20171} {s} {s} {4} {0} {} {1} {} {0} + +R {20173} {0} {} {Along the Soggy Trail} {} {The ground is moist enough here so that your feet sink down a bit if you stay still. Pure black soil marks the path north and south. To the east and west the grass is at least a span high, blocking any view of your surroundings. Seagulls fly overhead dropping thier bombs on unsuspecting travelers.} {Seanchan Shore} {} {} {} {1} {} +E {20174} {n} {n} {1} {0} {} {1} {} {0} +E {20172} {w} {w} {8} {0} {} {1} {} {0} +E {20188} {s} {s} {4} {0} {} {1} {} {0} + +R {20174} {0} {} {On the Grassy Trail} {} {Small insects buzz and crawl all over the ground here. Every few seconds a salty breeze picks up from the east and blows the grass to the west. A few seconds later a warmer breeze comes from the west and blows the grass towards the thunderous waves to the east. The grass continues to the north and south from here.} {Seanchan Shore} {} {} {} {1} {} +E {20175} {n} {n} {1} {0} {} {1} {} {0} +E {20173} {s} {s} {4} {0} {} {1} {} {0} + +R {20175} {0} {} {A Turn in the Grass} {} {Large boulders protrude from the ground blocking passage to the east and north. At the top of one of the rocks, a seagull has made a nest and flys back and forth overhead dive-bombing anyone that comes close to the nest. The wind whips and howls in a small crevice in the rocks. The grass continues to the west and south from here.} {Seanchan Shore} {} {} {} {1} {} +E {20176} {w} {w} {8} {0} {} {1} {} {0} +E {20174} {s} {s} {4} {0} {} {1} {} {0} + +R {20176} {0} {} {Through the Grass} {} {Seagulls can be seen flying overhead as a fresh salty wind blows from the south east. Huge rocks block passage to the north and south. To the east and west the grass continues.} {Seanchan Shore} {} {} {} {1} {} +E {20175} {e} {e} {2} {0} {} {1} {} {0} +E {20177} {w} {w} {8} {0} {} {1} {} {0} + +R {20177} {0} {} {Corner of the Grass} {} {The grass stands almost a span high here. A salty wet wind blows from the south east yet the grass crunches under your feet. Travel to the west and south is blocked some stray pinetrees. To the north the ground seems to get a little wetter, and to the east it seems the grass continues.} {Seanchan Shore} {} {} {} {1} {} +E {20178} {n} {n} {1} {0} {} {1} {} {0} +E {20176} {e} {e} {2} {0} {} {1} {} {0} + +R {20178} {0} {} {Through the Grass} {} {To the west the ground gets softer and there are signs warning anything to stay away. To the north you can see a bend in the path through the grass comming up. To the east the bog is too deep to travel through. And to the south the trail through the grass continues. Far to the east you can hear the sounds of seagulls and waves crashing on rock.} {Seanchan Shore} {} {} {} {1} {} +E {20179} {n} {n} {1} {0} {} {1} {} {0} +E {20183} {w} {w} {8} {0} {} {1} {} {0} +E {20177} {s} {s} {4} {0} {} {1} {} {0} + +R {20179} {0} {} {A Bend in the Soggy Grass} {} {The trail is beaten down and covered in soggy grass here. Passage to the north and west is would be impossible since when you step off the road your feet sink into the mud up to your waist. When listening carefully you can hear the sounds of waves crashing against rocks to the south east.} {Seanchan Shore} {} {} {} {1} {} +E {20180} {e} {e} {2} {0} {} {1} {} {0} +E {20178} {s} {s} {4} {0} {} {1} {} {0} + +R {20180} {0} {} {A Corner in the Grass} {} {The trail continues to the west, and several large rocks make passage to the east and south a thought of the past. Green moss grows around the bottom of the rocks where the ground is moist and soggy. An ascending trail leads to higher, rocky ground just to the north.} {Seanchan Shore} {} {} {} {1} {} +E {20179} {w} {w} {8} {0} {} {1} {} {0} +E {20181} {u} {u} {16} {0} {} {1} {} {0} + +R {20181} {0} {} {On a Rocky Ledge} {} {To the north the rocky ledge continues, but to the east and west the rock is too steep to navigate. Sounds of the sea can be heard as though they are far off to the south east.} {Seanchan Shore} {} {} {} {1} {} +E {20182} {n} {n} {1} {0} {} {1} {} {0} +E {20180} {d} {d} {32} {0} {} {1} {} {0} + +R {20182} {0} {} {On a Ledge} {} {The rocky ledge comes to an abrupt end to the north, and falls away sharply before reaching the ground many spans below. The ledge continues to the south. A panoramic view of the sea and surrounding terrain extends in all directions.} {Seanchan Shore} {} {} {} {1} {} +E {20181} {s} {s} {4} {0} {} {1} {} {0} + +R {20183} {0} {} {On Soft Ground} {} {The ground here is very soft. Doing anything more than walking causes the ground to upheave and pull your feet under the surface. Signs saying 'go away' litter the wilted trees near the trail. To the north and south there is no quicksand and water. To the East and West travel can be made, if you watch your step.} {Seanchan Shore} {} {} {} {1} {} +E {20178} {e} {e} {2} {0} {} {1} {} {0} +E {20184} {w} {w} {8} {0} {} {1} {} {0} + +R {20184} {0} {} {By the Quicksand} {} {The ground here has scattered patches of quicksand all around the trail. Nearby signs posted say 'Watch yer step'. The bog seems quite quiet here. To the east and west the trail continues, but quicksand to the north and south blocks any passage in either direction.} {Seanchan Shore} {} {} {} {1} {} +E {20183} {e} {e} {2} {0} {} {1} {} {0} +E {20185} {w} {w} {8} {0} {} {1} {} {0} + +R {20185} {0} {} {Corner of the Quicksand} {} {Standing on the narrow strip of solid land, there is quicksand everywhere. The solid strip of land goes to the north and to the east. Passage in any other direction is made immposible by the quicksand. To the north a bubbling sound can be heard.} {Seanchan Shore} {} {} {} {1} {} +E {20186} {n} {n} {1} {0} {} {1} {} {0} +E {20184} {e} {e} {2} {0} {} {1} {} {0} + +R {20186} {0} {} {Lair of the Swamp Thing} {} {Bubbles of noxious gas come to the surface everywhere, making breathing very difficult. To the east and west quicksand makes travel impossible and to the north some vines block what seems to be a large hut built out of sticks. To the south there is a narrow strip of land that heads to the south and east.} {Seanchan Shore} {} {} {} {1} {} +E {20187} {n} {n} {1} {0} {} {1} {} {0} +E {20185} {s} {s} {4} {0} {} {1} {} {0} + +R {20187} {0} {} {Inside the Stick Hut} {} {This hut is made from small sticks and globs of mud slapped together to form coarse walls one span high and five spans wide in either direction. The roof is made of the same material and is supported by several rotted tree trunks. On the walls are pieces of bone and splatters of human blood. Alongside the furthest wall from the door, there is a large chest.} {Seanchan Shore} {} {} {} {1} {} +E {20186} {s} {s} {4} {0} {} {1} {} {0} + +R {20188} {0} {} {The Soggy Trail} {} {The ground on this trail is very dark and soft. The grass on the sides of the trail is over a span high as a result of it. The grass is too thick to provide any sort of passage. The trail continues to the north and south.} {Seanchan Shore} {} {} {} {1} {} +E {20173} {n} {n} {1} {0} {} {1} {} {0} +E {20171} {w} {w} {8} {0} {} {1} {} {0} +E {20189} {s} {s} {4} {0} {} {1} {} {0} + +R {20189} {0} {} {The Tip of the Hill} {} {A slight breeze whistles and echos on the side of the hill. Littered with loose rocks and far too steep to climb, the hill blocks passage to the east. Sea gulls fly overhead as the sounds of waves against rocks can be heard to the east. To the west you can see the start of the grasslands.} {Seanchan Shore} {} {} {} {1} {} +E {20188} {n} {n} {1} {0} {} {1} {} {0} +E {20190} {e} {e} {2} {0} {} {1} {} {0} +E {20170} {w} {w} {8} {0} {} {1} {} {0} + +R {20190} {0} {} {The Mouth of the Tunnel} {} {To the west you can see a crack in the wall, indicating a possible exit to the tunnel. Water drips from the ceiling and collects into a small stream that flows off to the east. The walls of the tunnel are smooth and solid. To the east the sounds of waves can be heard echoeing through the tunnel. To the east the tunnel continues.} {Seanchan Shore} {} {} {} {1} {} +E {20191} {e} {e} {2} {0} {} {1} {} {0} +E {20189} {w} {w} {8} {0} {} {1} {} {0} + +R {20191} {0} {} {Near the Mouth of the Tunnel} {} {There is a cold damp breeze blows out to the west. Small droplets of water form on the walls of the tunnel and slide down to form a tiny stream in the middle of the tunnel. The tunnel continues to the west and south.} {Seanchan Shore} {} {} {} {1} {} +E {20190} {w} {w} {8} {0} {} {1} {} {0} +E {20192} {s} {s} {4} {0} {} {1} {} {0} + +R {20192} {0} {} {Inside the Tunnel} {} {A cool breeze blows to the north carrying the faint sound of waves crashing against rock. The walls are wet with condensation which collects in the middle of the tunnel to form a small stream which flows to the south. The tunnel continues to the north and south.} {Seanchan Shore} {} {} {} {1} {} +E {20191} {n} {n} {1} {0} {} {1} {} {0} +E {20193} {s} {s} {4} {0} {} {1} {} {0} + +R {20193} {0} {} {Through the Tunnel} {} {A light breeze blows through this part of the tunnel to the north. The sound of waves crashing on rock can be heard to the south. A light green moss grows on the walls which are slimy to the touch. A small stream flows through this part of the tunnel to the south. The tunnel continues to the north and south from here.} {Seanchan Shore} {} {} {} {1} {} +E {20192} {n} {n} {1} {0} {} {1} {} {0} +E {20194} {s} {s} {4} {0} {} {1} {} {0} + +R {20194} {0} {} {Inside the Tunnel} {} {A light breeze blows to the north in this part of the tunnel. The sounds of wagons and people can barely be heard over the sound of waves crashing against rocks to the south. Some sort of black fungus grows on the walls of this section of the tunnel, making passage somewhat slippery. A small stream flows through the middle of the tunnel here. The tunnel continues to the north and south.} {Seanchan Shore} {} {} {} {1} {} +E {20193} {n} {n} {1} {0} {} {1} {} {0} +E {20195} {s} {s} {4} {0} {} {1} {} {0} + +R {20195} {0} {} {Near the Mouth of the Tunnel} {} {A strong breeze blows through this area of the tunnel from the south. The breeze carries the sounds of bustle of commerce and waves crashing against rocks. The walls of the cave are quite slick with condensation which collects into a pool in the middle of this area of the tunnel. The tunnel continues to the north and south.} {Seanchan Shore} {} {} {} {1} {} +E {20194} {n} {n} {1} {0} {} {1} {} {0} +E {20196} {s} {s} {4} {0} {} {1} {} {0} + +R {20196} {0} {} {The Mouth of the Tunnel} {} {A strong breeze blows in the tunnel from the south, bringing moisture and sounds of commerce and waves crashing against rocks. Some bushes block passage to the south from here. To the north the tunnel continues.} {Seanchan Shore} {} {} {} {1} {} +E {20195} {n} {n} {1} {0} {} {1} {} {0} +E {20197} {s} {s} {4} {0} {} {1} {} {0} + +R {20197} {0} {} {At the Base of the Hill} {} {The road reaches a large hill here. To the north some bushes grow on the side of the hill. In most other directions large rocks block any passage. Seagulls have made homes in these rocks which is quite evident by the color of the stones on the road. The road continues up and to the east.} {Seanchan Shore} {} {} {} {1} {} +E {20196} {n} {n} {1} {0} {} {1} {} {0} +E {20198} {e} {e} {2} {0} {} {1} {} {0} +E {20253} {u} {u} {16} {0} {} {1} {} {0} + +R {20198} {0} {} {Near the Base of the Hill} {} {To the north and south passage is blocked by some large boulders left there some time in the ancient past. To the west the road leads to a large hill, while the road continues to the east towards the dock.} {Seanchan Shore} {} {} {} {1} {} +E {20199} {e} {e} {2} {0} {} {1} {} {0} +E {20197} {w} {w} {8} {0} {} {1} {} {0} + +R {20199} {0} {} {Near the Bend} {} {A slight salty breeze blows from the east here. Just to the west you can see a large hill with several seagulls flying overhead. A little to the east you can see that the road turns south towards the docks. To the north and east you can hear waves crashing against rocks and the sounds of a dock. The road continues east and west from here.} {Seanchan Shore} {} {} {} {1} {} +E {20200} {e} {e} {2} {0} {} {1} {} {0} +E {20198} {w} {w} {8} {0} {} {1} {} {0} + +R {20200} {0} {} {A Bend in the Road} {} {Here the road turns to the west and south depending on which way you are looking. To the west you can see a large hill in the distance while you can see the docks and hear the sounds of the sea off to the south and east. The road continues west and south.} {Seanchan Shore} {} {} {} {1} {} +E {20199} {w} {w} {8} {0} {} {1} {} {0} +E {20201} {s} {s} {4} {0} {} {1} {} {0} + +R {20201} {0} {} {Near the Bend} {} {From here you can see a large hill to the north west. To the southwest you can barely make out the spires atop the tallest towers in the grand city of Seandar. To the southeast you can make out the docks. The road continues to the north and south from here.} {Seanchan Shore} {} {} {} {1} {} +E {20200} {n} {n} {1} {0} {} {1} {} {0} +E {20202} {s} {s} {4} {0} {} {1} {} {0} + +R {20202} {0} {} {On the Seandar Road} {} {To the northwest the road continues over a large hill. To the southwest you can see the city of Seandar in the far distance. To the south you can see the masts of the larger ships sailing out of the harbor to the land across the sea. The road continues to the north and south from here.} {Seanchan Shore} {} {} {} {1} {} +E {20201} {n} {n} {1} {0} {} {1} {} {0} +E {20203} {s} {s} {4} {0} {} {1} {} {0} + +R {20203} {0} {} {Near the Break in the Road} {} {To the east and west large bushes block any passage in either direction. Here the road curves around a large boulder protruding from the ground. To the southwest the city of Seandar can be seen in the distance. To the southeast the docks can be seen and sounds of waves crashing against rocks can be heard. The road continues to the north and south from here.} {Seanchan Shore} {} {} {} {1} {} +E {20202} {n} {n} {1} {0} {} {1} {} {0} +E {20204} {s} {s} {4} {0} {} {1} {} {0} + +R {20204} {0} {} {Break in the Seandar Road} {} {Here the road splits into three parts. To the west lies the city of Seandar off in the distance. To the north the road continues over the large hill. To the south lies the docks and beach. The sounds of waves crashing against rocks and beach can be heard over the sounds of the commerce of the docks from here.} {Seanchan Shore} {} {} {} {1} {} +E {20203} {n} {n} {1} {0} {} {1} {} {0} +E {20205} {w} {w} {8} {0} {} {1} {} {0} +E {20223} {s} {s} {4} {0} {} {1} {} {0} + +R {20205} {0} {} {Near the Break in the Road} {} {Seagulls fly overhead attacking those that come too close to their nests in the rocks to the north. To the east you can make out a split in the road. Sounds of seamen and wagons being pulled across the boardwalk can be heard to the east along with the sound of crashing waves on the beach. To the west the city of Seandar can be seen far in the distance. The road continues east and west from here.} {Seanchan Shore} {} {} {} {1} {} +E {20204} {e} {e} {2} {0} {} {1} {} {0} +E {20206} {w} {w} {8} {0} {} {1} {} {0} + +R {20206} {0} {} {Along the Seandar Road} {} {Bushes line the road to the north and south making passage either way impossible. Sounds of commerce can be heard to the east and to the west. To the east lies the docks and the sea and to the west the grand city of Seandar can be seen in the distance. The road continues east and west.} {Seanchan Shore} {} {} {} {1} {} +E {20205} {e} {e} {2} {0} {} {1} {} {0} +E {20209} {w} {w} {8} {0} {} {1} {} {0} +E {20207} {s} {s} {4} {0} {} {1} {} {0} + +R {20207} {0} {} {The End of the Beach} {} {Here lies the end of the beach. A large cliff blocks any passage to the west and the sea lies to the east and south. The beach continues to the north. A large slipway has been laboriously carved from the cliff recently. A large piece of driftwood has been dragged out far above the waterline.} {Seanchan Shore} {} {} {} {1} {} +E {20206} {n} {n} {1} {0} {} {1} {} {0} +E {20208} {w} {w} {8} {0} {} {1} {} {0} + +R {20208} {0} {} {Near the Beach} {} {Here a strange landmark from the Age of Legends stands in a small clearing. The grass and bushes around the clearing are overgrown and block passage to the west and south. To the east the beach of Seandar can be seen. To the northeast you can see ships pulling in and out of the docks of Seandar.} {Seanchan Shore} {} {} {} {1} {} +E {20209} {n} {n} {1} {0} {} {1} {} {0} +E {20207} {e} {e} {2} {0} {} {1} {} {0} + +R {20209} {0} {} {The Seandar Road} {} {Puddles from the latest rain fill the ruts in the middle of the road. To the north you can see a large hill that goes from the plains in the west almost to the sea in the east. To the west the road continues to Seandar and the plains. To the east the road continues to the docks.} {Seanchan Shore} {} {} {} {1} {} +E {20206} {e} {e} {2} {0} {} {1} {} {0} +E {20210} {w} {w} {8} {0} {} {1} {} {0} +E {20208} {s} {s} {4} {0} {} {1} {} {0} + +R {20210} {0} {} {The Seandar Road} {} {There are footprints and wagon rutts throughout the road. Since the docks to the east are the fastest way to travel to anywhere in the world, this road is traveled hard. Seagulls travel far overhead diving at those that come too close to thier nests. The path continues to the east towards the docks and to the west towards Seandar.} {Seanchan Shore} {} {} {} {1} {} +E {20209} {e} {e} {2} {0} {} {1} {} {0} +E {20211} {w} {w} {8} {0} {} {1} {} {0} + +R {20211} {0} {} {The Seandar Road} {} {The path grows a little crowded here at different times of the day. Large pot-holes fill the middle of the road as a sign of heavy traffic. Seagulls fly overhead threatening to little the things below them. The path continues to the east towards the docks and west towards Seandar.} {Seanchan Shore} {} {} {} {1} {} +E {20210} {e} {e} {2} {0} {} {1} {} {0} +E {20212} {w} {w} {8} {0} {} {1} {} {0} + +R {20212} {0} {} {Along the Seandar Road} {} {The sounds of wagons rolling and people buzzing can be heard in the distance to the east and the west. You can make out the docks to the east and the grand city of Seandar to the west. A cool saltly breeze blows in from the east as you ponder where to go next. The path continues to the east and to the west.} {Seanchan Shore} {} {} {} {1} {} +E {20211} {e} {e} {2} {0} {} {1} {} {0} +E {20213} {w} {w} {8} {0} {} {1} {} {0} + +R {20213} {0} {} {Split in the Road} {} {Here the road splits in three directions. To the north the road heads through the grasslands. To the east the road heads towards the eastern docks of Seanchan. To the west the road heads towards the city of Seandar. At the southern end of the split a sign hangs on a stump of a tree.} {Seanchan Shore} {} {} {} {1} {} +E {20219} {n} {n} {1} {0} {} {1} {} {0} +E {20212} {e} {e} {2} {0} {} {1} {} {0} +E {20214} {w} {w} {8} {0} {} {1} {} {0} + +R {20214} {0} {} {Near the Split} {} {From here, sounds of carts and people walking on stone can be heard to the west. Looking to the west you can see the grand city of Seandar in the distance. To the east you can see seagulls overhead. To the east the road splits as it heads north towards the grasslands and east towards the eastern docks.} {Seanchan Shore} {} {} {} {1} {} +E {20218} {n} {n} {1} {0} {} {1} {} {0} +E {20213} {e} {e} {2} {0} {} {1} {} {0} +E {20215} {w} {w} {8} {0} {} {1} {} {0} + +R {20215} {0} {} {Bend in the Road} {} {The road bends here making a turn to the east towards a small hill and the eastern shore of Seanchan. To the south the grand city of Seandar is visible. Bushes and shrubs to the north and west make passage in either way impossible.} {Seanchan Shore} {} {} {} {1} {} +E {20214} {e} {e} {2} {0} {} {1} {} {0} +E {20216} {s} {s} {4} {0} {} {1} {} {0} + +R {20216} {0} {} {Near the Eastern Gate} {} {To the south the eastern gate of Seandar is visible. Wagons and animals have worn away the ground you walk on, so that the path is packed hard. To the east you can see the sea over a small hill.} {Seanchan Shore} {} {} {} {1} {} +E {20215} {n} {n} {1} {0} {} {1} {} {0} +E {20217} {s} {s} {4} {0} {} {1} {} {0} + +R {20217} {0} {} {Outside Seandar's Eastern Gate} {} {To the west the massive eastern gate of Seandar towers high. Made of slabs of granite half as thick as a wagon, the gates stand three stories tall. A large pond makes passage to the south and east impossible, but the ceastern shore of Seanchan is visible to the east. The road leads away to the north into some plains.} {Seanchan Shore} {} {} {} {1} {} +E {20216} {n} {n} {1} {0} {} {1} {} {0} +E {20518} {w} {w} {8} {0} {} {1} {} {0} + +R {20218} {0} {} {Shortcut Through the Bushes} {} {Sounds of traffic can be heard to the east and south of here. Peeking through the bushes you can see several carts and people passing through the road. To the west lies the grasslands and to the southwest lies the city of Seandar.} {Seanchan Shore} {} {} {} {1} {} +E {20219} {e} {e} {2} {0} {} {1} {} {0} +E {20214} {s} {s} {4} {0} {} {1} {} {0} + +R {20219} {0} {} {Near the Split} {} {A split in the road lies to the south where the road continues towards the eastern docks or towards the city of Seandar. Many seagulls fly overhead making thinking hard. As the wind blows the grass around you, the grass seems to take life as it dances.} {Seanchan Shore} {} {} {} {1} {} +E {20220} {n} {n} {1} {0} {} {1} {} {0} +E {20218} {w} {w} {8} {0} {} {1} {} {0} +E {20213} {s} {s} {4} {0} {} {1} {} {0} + +R {20220} {0} {} {Tip of the Hill} {} {To the east stands the tip of a large hill. Loose rocks and a steep assent make you think twice of passage over the hill. A gentle salty breeze blows in from the east while the sounds of commerse can be heard to the south. The grand city of Seandar can be seen to the south. The road continues north and south.} {Seanchan Shore} {} {} {} {1} {} +E {20221} {n} {n} {1} {0} {} {1} {} {0} +E {20219} {s} {s} {4} {0} {} {1} {} {0} + +R {20221} {0} {} {On the Boulder Run} {} {Huge boulders of every shape and size little the landscape as far as the eye can see. They block any passage to the west and make passage anywhere else a laborious journey. The tall hill blocks passage to the east. The road continues to the north and south.} {Seanchan Shore} {} {} {} {1} {} +E {20222} {n} {n} {1} {0} {} {1} {} {0} +E {20220} {s} {s} {4} {0} {} {1} {} {0} + +R {20222} {0} {} {On the Boulder Run} {} {Large boulders block the road every now and then requiring a change in direction to get around them. The boulder block any passage to the west and the large hill stands glareing at you from the west. The road continues to the north and south.} {Seanchan Shore} {} {} {} {1} {} +E {20163} {n} {n} {1} {0} {} {1} {} {0} +E {20221} {s} {s} {4} {0} {} {1} {} {0} + +R {20223} {0} {} {Along the Dock Path} {} {Here the Seandar road turns into a well traveled path to the docks and beach of Seandar. To the east the sounds of waves crashing against rocks and wheels on the boardwalk can be heard. In the far west the city of Seandar can be seen. To the east you can make out the masts of ships leaving and entering the harbor. The path continues to the north and south from here.} {Seanchan Shore} {} {} {} {1} {} +E {20204} {n} {n} {1} {0} {} {1} {} {0} +E {20224} {s} {s} {4} {0} {} {1} {} {0} + +R {20224} {0} {} {Corner of the Dock Path} {} {Here the path makes a turn to the north or east. To the south the beach of Seandar can be seen. To the east and north you can make out the dock and boardwalk. Seagulls fly overhead looking for food for their young. The sounds of the dock and sea are heard over all else. To the north and east the path continues.} {Seanchan Shore} {} {} {} {1} {} +E {20223} {n} {n} {1} {0} {} {1} {} {0} +E {20232} {e} {e} {2} {0} {} {1} {} {0} +E {20225} {w} {w} {8} {0} {} {1} {} {0} + +R {20225} {0} {} {Off the Path} {} {This area is overgrown with weeds and some large bushes. To the east you can make out the dockpath heading east and north. To the south lies the beach of Seandar.} {Seanchan Shore} {} {} {} {1} {} +E {20224} {e} {e} {2} {0} {} {1} {} {0} +E {20226} {s} {s} {4} {0} {} {1} {} {0} + +R {20226} {0} {} {Near the Beach} {} {Several large bushes block passage to the west from here. To the north there are some more bushes and weeds. Waves crash against the beach of Seandar to the south and east. To the north and east you can see the dockpath leading to the docks of Seandar.} {Seanchan Shore} {} {} {} {1} {} +E {20225} {n} {n} {1} {0} {} {1} {} {0} +E {20230} {e} {e} {2} {0} {} {1} {} {0} +E {20227} {s} {s} {4} {0} {} {1} {} {0} + +R {20227} {0} {} {Near the Beach} {} {To the north and south are several large bushes and weeds that mark the boundry between the beach and countryside. To the west passage is blocked by a weather old rock that seems to be some sort of monument from ages past. To the south and east waves crash against the beach of Seandar and to the north and east you can make out the masts of ships docking and sailing away from the docks.} {Seanchan Shore} {} {} {} {1} {} +E {20226} {n} {n} {1} {0} {} {1} {} {0} +E {20228} {e} {e} {2} {0} {} {1} {} {0} + +R {20228} {0} {} {On the Beach} {} {From here you can see far nothing but water to the east. To the west are some bushes and weeds that mark the end of the beach. To the north you can make out the dock path and the docks of Seandar. To the north and south the beach continues.} {Seanchan Shore} {} {} {} {1} {} +E {20230} {n} {n} {1} {0} {} {1} {} {0} +E {20227} {w} {w} {8} {0} {} {1} {} {0} +E {20229} {s} {s} {4} {0} {} {1} {} {0} + +R {20229} {0} {} {Near the End of the Beach} {} {To the east lies the great sea. Sounds of the waves crashing against rocks can be heard to the south and north. Seagulls fly overhead hunting for food for their young. To the north and south the beach continues.} {Seanchan Shore} {} {} {} {1} {} +E {20228} {n} {n} {1} {0} {} {1} {} {0} + +R {20230} {0} {} {The Corner of the Beach} {} {To the south and east lies the rest of the beach. To the east you can see the waves of the sea crashing against the beach carrying driftwood and other various objects onto the beach. To the north you can see the dockpath heading north and east. Some bushes and weeds lie to the west.} {Seanchan Shore} {} {} {} {1} {} +E {20231} {e} {e} {2} {0} {} {1} {} {0} +E {20226} {w} {w} {8} {0} {} {1} {} {0} +E {20228} {s} {s} {4} {0} {} {1} {} {0} + +R {20231} {0} {} {On the Beach} {} {Some small smooth rocks litter the ground on this beach of yellow sand. Small creatures run across the sand every now and then attempting to gather enough food to survive. To the north the docks of Seandar can be seen. To the east waves are gently rolling in towards the beach and westwards the beach continues.} {Seanchan Shore} {} {} {} {1} {} +E {20232} {n} {n} {1} {0} {} {1} {} {0} +E {20230} {w} {w} {8} {0} {} {1} {} {0} + +R {20232} {0} {} {The Dock Path} {} {From here you can make out the tops of the towers in the city of Seandar to the west. To the northwest you can see a large hill with a lighthouse on the top of it. To the east lies the docks of Seandar and the great sea. The beach can be seen to the south of here. The path continues east and west from here.} {Seanchan Shore} {} {} {} {1} {} +E {20233} {e} {e} {2} {0} {} {1} {} {0} +E {20224} {w} {w} {8} {0} {} {1} {} {0} +E {20231} {s} {s} {4} {0} {} {1} {} {0} + +R {20233} {0} {} {The Start of the Boardwalk} {} {Here starts the docks of Seandar. Several large planks of wood make up a large platform that stands about a span above the water and around two spans wide. Everywhere you look wagons are pulled to and from the ships in the docks. Patrols of soldiers run up and down the boardwalk keeping order.} {Seanchan Shore} {} {} {} {1} {} +E {20234} {n} {n} {1} {0} {} {1} {} {0} +E {20232} {w} {w} {8} {0} {} {1} {} {0} + +R {20234} {0} {} {Near the Dock} {} {Here seagulls fly overhead, diving down to pick up any fish left unattended by the fishermen. With the invasion at hand many more people than normal enter the large ships to sail across the sea. To the east you can make out a dock for a ship. To the north lies the rest of the docks. To the north and south the boardwalk continues.} {Seanchan Shore} {} {} {} {1} {} +E {20237} {n} {n} {1} {0} {} {1} {} {0} +E {20235} {e} {e} {2} {0} {} {1} {} {0} +E {20233} {s} {s} {4} {0} {} {1} {} {0} + +R {20235} {0} {} {The Middle of the Dock} {} {Here the dock continues out towards the deeper water that the large ships need to dock properly. Large barrels of water and crates of food are brought by wagon through here along with people and livestock for the great return.} {Seanchan Shore} {} {} {} {1} {} +E {20236} {e} {e} {2} {0} {} {1} {} {0} +E {20234} {w} {w} {8} {0} {} {1} {} {0} + +R {20236} {0} {} {The End of the Dock} {} {Here at the end of the dock is where the gang planks are put down to allow the loading and unloading of the ships. At times when ships are at the dock, here is where passage might be purchased. When in the dock, ships lie to the north of here. A wooden sign notes departure times for Falme.} {Seanchan Shore} {} {} {} {1} {} +E {20235} {w} {w} {8} {0} {} {1} {} {0} + +R {20237} {0} {} {On the Boardwalk} {} {The boards creak and make loud sounds as wagons, men and livestock are pulled through this area at a blinding pace to prepare for the Corenne. To the northeast you can see two more docks.} {Seanchan Shore} {} {} {} {1} {} +E {20238} {n} {n} {1} {0} {} {1} {} {0} +E {20234} {s} {s} {4} {0} {} {1} {} {0} + +R {20238} {0} {} {Near the Dock} {} {Vibrations can be felt underfoot as wagons and men are rushed through this boardwalk to load ship for the Corenne. To the east lies one of the docks used for the loading and unloading of the ships.} {Seanchan Shore} {} {} {} {1} {} +E {20241} {n} {n} {1} {0} {} {1} {} {0} +E {20239} {e} {e} {2} {0} {} {1} {} {0} +E {20237} {s} {s} {4} {0} {} {1} {} {0} + +R {20239} {0} {} {The Middle of the Dock} {} {Here kegs of water are stored to one side of the dock to be loaded on each ship leaving for the corenne. On the other side of the dock people and animals are prodded along to the end of the dock towards the waiting ships.} {Seanchan Shore} {} {} {} {1} {} +E {20240} {e} {e} {2} {0} {} {1} {} {0} +E {20238} {w} {w} {8} {0} {} {1} {} {0} + +R {20240} {0} {} {The End of the Dock} {} {Here a large board is put up across the edge of the dock when ships are docked so that the ships can be loaded and unloaded easily. At times when a ship is at the dock passage might be purchased here. Large coils of rope also adorn the dock. A sign is posted at the end of the dock.} {Seanchan Shore} {} {} {} {1} {} +E {20239} {w} {w} {8} {0} {} {1} {} {0} + +R {20241} {0} {} {On the Boardwalk} {} {Here the boardwalk continues to the north and south. To the north you can make out the end of the boardwalk and to the south you can make out the beach of Seandar. Far off to the southwest you can see the spires of the tallest towers in Seandar.} {Seanchan Shore} {} {} {} {1} {} +E {20242} {n} {n} {1} {0} {} {1} {} {0} +E {20238} {s} {s} {4} {0} {} {1} {} {0} + +R {20242} {0} {} {The Start of the Dock} {} {Here the boardwalk ends as the last dock starts off to the east. There is a plank nailed to the end of the boardwalk here. Below the boards lies a two span drop onto sharp rocks. Sometimes when someone commits a crime such as theft they take a walk off of the plank.} {Seanchan Shore} {} {} {} {1} {} +E {20243} {e} {e} {2} {0} {} {1} {} {0} +E {20241} {s} {s} {4} {0} {} {1} {} {0} + +R {20243} {0} {} {The Middle of the Dock} {} {Several large kegs of oil and water lie here waiting to be loaded into the waiting ships. Sailors, soldiers, and farmers alike work here together loading the kegs on wagons along with carts of foodstuff for the ships.} {Seanchan Shore} {} {} {} {1} {} +E {20244} {e} {e} {2} {0} {} {1} {} {0} +E {20242} {w} {w} {8} {0} {} {1} {} {0} + +R {20244} {0} {} {The End of the Dock} {} {Here is the end of the dock. A large plank a half span wide is put overtop of the edge of the docking ships to allow loading and unloading of ships. This is the place where one might purchase passage to another land while the ships are in dock. A weather-beaten sign is posted here.} {Seanchan Shore} {} {} {} {1} {} +E {20243} {w} {w} {8} {0} {} {1} {} {0} + +R {20245} {0} {} {Climbing the Hill} {} {The cobblestone road passes up through the hill here. It climbs the western side of the hill towards a large watch tower of some sort. From here you can make out the city of Seandar to the near west with its tall buildings and busy streets. To the east you can see ships pulling into the harbor. The road continues up and down the hill.} {Seanchan Shore} {} {} {} {1} {} +E {20246} {u} {u} {16} {0} {} {1} {} {0} +E {20165} {d} {d} {32} {0} {} {1} {} {0} + +R {20246} {0} {} {Near the Top of the Hill} {} {Large rocks jut out of the sides of the hill to the north and west. Seagulls nests litter the rocks everywhere. Just below the road continues down the steep decent. From here you can see the grasslands and marsh to the west and north. To the east you can make out a large lighthouse. The road continues up and down the hill.} {Seanchan Shore} {} {} {} {1} {} +E {20247} {u} {u} {16} {0} {} {1} {} {0} +E {20245} {d} {d} {32} {0} {} {1} {} {0} + +R {20247} {0} {} {The Top of the Hill} {} {To the east the large rocks make a suitable home for several seagulls, yet makes passage not an option. You can see Seandar and the grasslands far below to the west while there is a lighthouse to the north. Judging by the whistling of wind on the rocks and the saltly taste of the air, the sea is close to the east. The road continues down the hill and to the north.} {Seanchan Shore} {} {} {} {1} {} +E {20248} {n} {n} {1} {0} {} {1} {} {0} +E {20246} {d} {d} {32} {0} {} {1} {} {0} + +R {20248} {0} {} {West of the Lighthouse} {} {Large rocks protrude from the ground in all places not covered by the road. Seagulls flap thier wings overhead and nearby you hear the sounds of baby seagulls in thier nests. The lighthouse is just to the east. The road continues east and south from here.} {Seanchan Shore} {} {} {} {1} {} +E {20249} {e} {e} {2} {0} {} {1} {} {0} +E {20247} {s} {s} {4} {0} {} {1} {} {0} + +R {20249} {0} {} {Outside the Lighthouse} {} {The entrance to the lighthouse resides directly to the north. Beams of light shine out from the top of the lighthouse at night, warning ships to steer clear of the rocks far below on the coast. The road continues to the east and west from here.} {Seanchan Shore} {} {} {} {1} {} +E {20254} {n} {n} {1} {0} {} {1} {} {0} +E {20250} {e} {e} {2} {0} {} {1} {} {0} +E {20248} {w} {w} {8} {0} {} {1} {} {0} + +R {20250} {0} {} {East of the Lighthouse} {} {Larges rocks jut out from every place not covered by road here. Several seagulls have made thier homes on top of the highest rocks. To the west there is a large lighthouse. To the west and south the road continues.} {Seanchan Shore} {} {} {} {1} {} +E {20249} {w} {w} {8} {0} {} {1} {} {0} +E {20251} {s} {s} {4} {0} {} {1} {} {0} + +R {20251} {0} {} {The Top of the Hill} {} {To the west and south several large rocks block passage in those directions. To the east you can hear the sound of waves crashing against rocks and the bustle of sailors and merchants can be heard when the wind calms for a second. The road continues to the north and down the hill.} {Seanchan Shore} {} {} {} {1} {} +E {20250} {n} {n} {1} {0} {} {1} {} {0} +E {20252} {d} {d} {32} {0} {} {1} {} {0} + +R {20252} {0} {} {The Road on the Hill} {} {The road is littered with waste from the seagulls that make thier nests in the large rocks nearby. From here a whistling sound can be heard whenever the wind blows. Below and to the east the waves crash against large rocks, detering any ships from comming into the docks directly from the north. The road continues up and down the hill.} {Seanchan Shore} {} {} {} {1} {} +E {20251} {u} {u} {16} {0} {} {1} {} {0} +E {20253} {d} {d} {32} {0} {} {1} {} {0} + +R {20253} {0} {} {On the Side of the Hill} {} {Seagulls have made their homes in the rocks here. Attacking anyone who comes too close they guard their young with intensity. A salty wind blows from the east making it a little cooler here than the rest of the road. The road continues up and down the hill.} {Seanchan Shore} {} {} {} {1} {} +E {20252} {u} {u} {16} {0} {} {1} {} {0} +E {20197} {d} {d} {32} {0} {} {1} {} {0} + +R {20254} {0} {} {Inside the Lighthouse} {} {From this place the coming and going of ships can be seen, along with traffic along the road to Seandar from the marsh and grasslands, and the road from the docks. At night the light here is lit to show incomming ships where the dock is and where the rocks far below are. There is one exit to the south.} {Seanchan Shore} {} {} {} {1} {} +E {20249} {s} {s} {4} {0} {} {1} {} {0} + +R {20255} {0} {} {End of a Trail} {} {A trail ends abruptly here as the grass changes from dry tundra to flooded grasslands. The air is very humid and the sounds of frogs croaking fills the air, along with those sounds only heard in swamps. While this water does not look to be permanent, it looks like it has been fairly constant recently. This continues to the south, and the foot path heads towards the east.} {Grasslands North of Seandar} {} {} {} {1} {} +E {20100} {e} {e} {2} {0} {} {1} {} {0} +E {20256} {s} {s} {4} {0} {} {1} {} {0} + +R {20256} {0} {} {North of a Swamp} {} {There is about a foot of water here, and unseen creatures are felt slithering underneath the water. The water gets deeper to the south and makes travel in that direction impossible. Even with a boat, the wild grass would prevent movement. It is still possible to head south, as it looks shallow enough to continue walking. Far to the east, a river is visible, possibly the source for all this water.} {Grasslands North of Seandar} {} {} {} {1} {} +E {20255} {n} {n} {1} {0} {} {1} {} {0} +E {20257} {s} {s} {4} {0} {} {1} {} {0} + +R {20257} {0} {} {Uncertain Footing} {} {The water is thigh high, and walking has become a chore. The footing is incredibly uncertain, and there is a pervasive smell of decay that just hangs in the air. There is no breeze, much less any wind, and the sound of buzzing insects is everywhere. The water seemes to get slightly more shallow to the north, though it is possible to continue moving to the south.} {Grasslands North of Seandar} {} {} {} {1} {} +E {20256} {n} {n} {1} {0} {} {1} {} {0} +E {20258} {s} {s} {4} {0} {} {1} {} {0} + +R {20258} {0} {} {Entering the Marsh} {} {The swamp gives way to a steep hill to the west, and seems to become more dry to the south. The city walls of Seandar are clearly visible from here, standing some distance to the south. Marsh trees and other swamp scrub abound. To the north, the ground rises a bit and the water gets more shallow.} {Grasslands North of Seandar} {} {} {} {1} {} +E {20257} {n} {n} {1} {0} {} {1} {} {0} +E {20259} {w} {w} {8} {0} {} {1} {} {0} +E {20260} {s} {s} {4} {0} {} {1} {} {0} + +R {20259} {0} {} {Top of a Hill} {} {The rise here is dramatic, with the top of this hill dwarving any others visible. It offers a breathtaking view of the landscape, with the swamp directly north, to the jungle far to the northeast. Almost the whole of the river can be seen, and Seandar's spires to the south are visible in tiny detail. A rather treacherous and steep hill, safe movement is possible to the south and east.} {Grasslands North of Seandar} {} {} {} {1} {} +E {20258} {e} {e} {2} {0} {} {1} {} {0} + +R {20260} {0} {} {Thick Grass} {} {Standing about waist high the amber and green grass of the plains rustles ever so gently in the breeze as it scrapes agains the thick clay brick walls of the city of Seandar to the east. Looking to the west is an almost endless sea of grass, undulating like the waves of the ocean. The grass has been trimmed in some areas as animals have grazed it down to its tasty roots. A crude fence has been set up out of roughly hewn logs. It is used to keep horses contained to relax and graze a bit after their journey across the floodlands.} {Flood Plains of Seandar} {} {} {} {1} {} +E {20258} {n} {n} {1} {0} {} {1} {} {0} +E {20261} {w} {w} {8} {0} {} {1} {} {0} +E {20274} {s} {s} {4} {0} {} {1} {} {0} + +R {20261} {0} {} {Grass Nests} {} {The long thin prairie grass has been carefully woven into a series of nests using bird poo and mud to hold its sides together. Though not very large in size, each nest can easily hold a clutch of eggs safe and sound in the warm sunlight. To the east the mammoth walls of the city of Seandar can be seen.} {Flood Plains of Seandar} {} {} {} {1} {} +E {20260} {e} {e} {2} {0} {} {1} {} {0} +E {20262} {w} {w} {8} {0} {} {1} {} {0} +E {20266} {s} {s} {4} {0} {} {1} {} {0} + +R {20262} {0} {} {Fresh Aster on the Plains} {} {Almost like large pink sunflowers, these plants grow well above the waist high grass of the prairie. The large pink blossoms have thousands of brown seeds at their center, a tastey treat for the local wildlife. With a smell that is bittersweet the blossoms of these plants are large enough so the stalk slightly sways underneath their weight. The vast expanse of the prairie continues on all sides.} {Flood Plains of Seandar} {} {} {} {1} {} +E {20261} {e} {e} {2} {0} {} {1} {} {0} +E {20263} {w} {w} {8} {0} {} {1} {} {0} +E {20265} {s} {s} {4} {0} {} {1} {} {0} + +R {20263} {0} {} {Hawkweed in the Prairie} {} {Standing nearly three feet tall these long and brilliant green plants adorn the prairie with the lovely and lush golden tan blossoms. They break up the monotony of the plains a bit with their heavy perfume being carried on the breeze. The nectar of these plants has attracted a variety of hornets and bees to drink from the flowers bobbing in the light wind.} {Flood Plains of Seandar} {} {} {} {1} {} +E {11410} {n} {n} {1} {0} {} {1} {} {0} +E {20262} {e} {e} {2} {0} {} {1} {} {0} +E {20264} {s} {s} {4} {0} {} {1} {} {0} + +R {20264} {0} {} {Blazing Stars of the Prairie} {} {The land of the prairie dips a bit here as this is an area where water will flow during the yearly monsoons that lead to most of the plains flooding. Brilliant purple flowers grow in thick bunches on either side of the small dry creek bed, all sorts of insects happily chewing on their large and waxy green and red veined leaves. The plains continue on all sides for as far as the eye can see.} {Flood Plains of Seandar} {} {} {} {1} {} +E {20263} {n} {n} {1} {0} {} {1} {} {0} +E {20265} {e} {e} {2} {0} {} {1} {} {0} +E {20290} {w} {w} {8} {0} {} {1} {} {0} +E {20269} {s} {s} {4} {0} {} {1} {} {0} + +R {20265} {0} {} {Among the Bedstraw} {} {Used by the less fortunate of the land, these long and thick grass plants are harvested four times a year as stuffing for mattresses. While not over comfortable, this grass is easily bent, there by conforming to the shape of the person sleeping on it. The bedstraw almost looks like average prairie grass except for its small black seed pods at the crown of each blade, which are used as a spice for antelope meat.} {Flood Plains of Seandar} {} {} {} {1} {} +E {20262} {n} {n} {1} {0} {} {1} {} {0} +E {20266} {e} {e} {2} {0} {} {1} {} {0} +E {20264} {w} {w} {8} {0} {} {1} {} {0} +E {20268} {s} {s} {4} {0} {} {1} {} {0} + +R {20266} {0} {} {Cutleaf Fleabane} {} {Growing down below the line of the prairie grass are small dark green plants with cluster of merry white flowers that give off an odd scent. Used by humans for many generations, when the stems of these plants are boiled and the water is spread upon the skin, it makes a very effective bug repellent. Something that is very handy out on the prairie where bugs are more annoying than a drunk and randy Gleeman.} {Flood Plains of Seandar} {} {} {} {1} {} +E {20261} {n} {n} {1} {0} {} {1} {} {0} +E {20265} {w} {w} {8} {0} {} {1} {} {0} +E {20267} {s} {s} {4} {0} {} {1} {} {0} + +R {20267} {0} {} {Prairie Grass} {} {Long and golden, standing waist high the grass of the prairie stretches on for as far as the eye can see. In the ever present breeze that moans across the plains, the grass is always rustling, masking the movements of animals that only the most skilled of trackers can pick up. Rarely breaking, the grass merely bends to the tough wind, quickly moving back to its original position as the traveler moves onwards.} {Flood Plains of Seandar} {} {} {} {1} {} +E {20266} {n} {n} {1} {0} {} {1} {} {0} +E {20268} {w} {w} {8} {0} {} {1} {} {0} + +R {20268} {0} {} {Owl Clover} {} {Tall upright clover plants dot the landscape between the ever present lush prairie grasses. Rather than the purple clover flowers found to the north, these southern clovers are covered with light creamy yellow flowers, almost the color of the sun on a hot summer afternoon. Small brightly colored humming birds flit from flower to flower on their delicate wings.} {Flood Plains of Seandar} {} {} {} {1} {} +E {20265} {n} {n} {1} {0} {} {1} {} {0} +E {20267} {e} {e} {2} {0} {} {1} {} {0} +E {20269} {w} {w} {8} {0} {} {1} {} {0} +E {20271} {s} {s} {4} {0} {} {1} {} {0} + +R {20269} {0} {} {Goldenrod Among the Golden Grass} {} {The burnt gold color of the grass is offset by large long stemmed flowers that grow well in the landscape around this area. The ground is slightly damp, and the reddish clay mixed soil gently sucks at the passing foot or hoof as one passes this area. The local wildlife however makes no noise as it passes about on its daily routine.} {Flood Plains of Seandar} {} {} {} {1} {} +E {20264} {n} {n} {1} {0} {} {1} {} {0} +E {20268} {e} {e} {2} {0} {} {1} {} {0} +E {20270} {s} {s} {4} {0} {} {1} {} {0} + +R {20270} {0} {} {Matted Grass} {} {The grass in this area has been pressed flat as if by a giant hand. A good tracker would notice however the large pile of animal feces as well as the gnawed bones of a turkey on the edges of the grass. This seems to have been the nap place in the heat of the afternoon sun of a rather large predator, not the safest place to be if it should come back.} {Flood Plains of Seandar} {} {} {} {1} {} +E {20269} {n} {n} {1} {0} {} {1} {} {0} +E {20271} {e} {e} {2} {0} {} {1} {} {0} +E {20282} {s} {s} {4} {0} {} {1} {} {0} + +R {20271} {0} {} {Rabbit Burrows} {} {The careless traveler must look carefully in this area so that one does not lead either oneself or one's horse into the hole of a burrow. A broken ankle by man or beast out here could be a death sentence, one could go for weeks without running into another human being to give aid. At times like these it is the small things that must be watched out for.} {Flood Plains of Seandar} {} {} {} {1} {} +E {20268} {n} {n} {1} {0} {} {1} {} {0} +E {20272} {e} {e} {2} {0} {} {1} {} {0} +E {20270} {w} {w} {8} {0} {} {1} {} {0} + +R {20272} {0} {} {Trail Through the Prairie} {} {Lined with small glossy black stones around the size of a child's kick ball, the trail continues through the steep golden green grass of the prairie. Looking to the east one can see the towering walls of the the great city of Seandar in the distance rising up like a mirage out of the grass. Softly rustling the grass provides ample cover for animals.} {Flood Plains of Seandar} {} {} {} {1} {} +E {20273} {e} {e} {2} {0} {} {1} {} {0} +E {20271} {w} {w} {8} {0} {} {1} {} {0} + +R {20273} {0} {} {Before the Gates of the S'redit} {} {Towering up out of the flat earth of the plains like a gigantic ship sailing the seas of grass is the mighty city Seandar, home to thousands of Seanchan Forerunners. To the east the thick and heavily fortified gates of the city block the way, while all around the great and mosty flat expanse of the plains can be seen. A dull roar comes from the direction of the city as the inhabitants inside go about their daily business.} {Flood Plains of Seandar} {} {} {} {1} {} +E {20274} {n} {n} {1} {0} {} {1} {} {0} +E {20483} {e} {e} {2} {0} {} {1} {} {0} +E {20272} {w} {w} {8} {0} {} {1} {} {0} +E {20275} {s} {s} {4} {0} {} {1} {} {0} + +R {20274} {0} {} {Footpath around the Walls} {} {Wheel ruts dig deep into the dirt path around the massive steel reinforced clay walls of the city. Small areas have been cleared of dead grass and dirt where merchants and travelers can take a small rest before entering the walls of Seandar. Here they can do a final check over of their merchandise, making sure that their materials are up to the standards of the Seanchan Empire. This is also an area where trading of the more questionable goods can happen without the prying eyes of the guards watching over.} {Flood Plains of Seandar} {} {} {} {1} {} +E {20260} {n} {n} {1} {0} {} {1} {} {0} +E {20273} {s} {s} {4} {0} {} {1} {} {0} + +R {20275} {0} {} {Dirt Path Along the Wall} {} {The passing of many feet and hooves have trampled the grass here down into a thick mat that crackles gently with each step. Growing against the wall of the city here are small thin vines of a bright lime green adorned with bright white flowers that have secured themselves against the rough clay bricks of the wall. Their light and almost spicy scent perfume the air and lend a softness to it. The wall of the city continues to the north and south of here.} {Flood Plains of Seandar} {} {} {} {1} {} +E {20273} {n} {n} {1} {0} {} {1} {} {0} +E {20276} {w} {w} {8} {0} {} {1} {} {0} +E {20340} {s} {s} {4} {0} {} {1} {} {0} + +R {20276} {0} {} {Prairie Milkweed} {} {With long narrow leaves of a delicate pale green color, groups of milkweed grow within the grass. Each of these plats has a large seed pod at its peak that is getting ready to burst and release the seeds into the ever present breeze on the prairie. Already feathery white seed clusters decorate the prairie grass with white clusters caught between the blades. To the south the land begins to rise a bit, while to the east the walls of Seandar rise into the sky.} {Flood Plains of Seandar} {} {} {} {1} {} +E {20275} {e} {e} {2} {0} {} {1} {} {0} +E {20277} {s} {s} {4} {0} {} {1} {} {0} + +R {20277} {0} {} {Prairie Against a Cliff} {} {To the south a large red clay cliff rises up into the sky, impossible to climb due to its steepness. Scaffolding can be seen hanging off the side of the cliff where workers are harvesting the clay to be used for both bulding and artistic material. It stands in sharp contrast to the lush and tall green prairie grass growing at the base of the cliff.} {Flood Plains of Seandar} {} {} {} {1} {} +E {20276} {n} {n} {1} {0} {} {1} {} {0} +E {20278} {w} {w} {8} {0} {} {1} {} {0} + +R {20278} {0} {} {Pond Against the Cliffside} {D} {Water from the shrub studded cliffside to the south has trickled down over the ages to form a small pond of water. The pond is filled with water lillies of every shape and color, some as bright yellow as butter, and others the soft pink of a baby's cheeks. The water seems clean enough to drink.} {Flood Plains of Seandar} {} {} {} {1} {} +E {20281} {n} {n} {1} {0} {} {1} {} {0} +E {20277} {e} {e} {2} {0} {} {1} {} {0} +E {20279} {w} {w} {8} {0} {} {1} {} {0} + +R {20279} {0} {} {Butterflys on the Rabbit Brush} {} {Flitting about the air are dozens of brightly colored blue butterflies, their shimmering blue wings sparkeling in the light like precious sapphires. They are attracted to the large and lovely bright yellow and orange flowers of the rabbit brush bushes, each blossom is filled with sweet tasting nectar. True to their name, small bunny tracks can be seen from where the rabbits have taken shelter beneath the bushes in the recent past.} {Flood Plains of Seandar} {} {} {} {1} {} +E {20282} {n} {n} {1} {0} {} {1} {} {0} +E {20278} {e} {e} {2} {0} {} {1} {} {0} +E {20280} {d} {d} {32} {0} {} {1} {} {0} + +R {20280} {0} {} {Bug Pit} {} {This hole in the ground makes a comfy home for a variety of multi-legged creatures. Several such critters scurry along the floor of the pit, while dozens of small holes in the dirt walls tell of many more in hiding.} {Flood Plains of Seandar} {} {} {} {1} {} +E {20279} {u} {u} {16} {0} {} {1} {} {0} + +R {20281} {0} {} {Hairy Gromwell} {} {Scattered among the thick prairie grass is the darker green of the gromwell plant, its slighty hairy leaves shaking in the ever present prairie breeze. Delicious to the local wildlife, the lower leaves of this plant have been eaten away, while the bitter root and stem of the plant remain untouched by hungry little teeth. The plains continue on all sides.} {Flood Plains of Seandar} {} {} {} {1} {} +E {20282} {w} {w} {8} {0} {} {1} {} {0} +E {20278} {s} {s} {4} {0} {} {1} {} {0} + +R {20282} {0} {} {Iris on the Plains} {} {A ring of weathered old bricks contains a small overgrown patch of land. Within this circle among the prairie grass is a large cluster of irises, each more beautiful than the one before it. Though it seems like an odd place to find the remnants of a garden, many farmers over the years have tried to cultivate the flood plains of this area, only to find the land to difficult to farm, and the isolation too lonely to bear.} {Flood Plains of Seandar} {} {} {} {1} {} +E {20270} {n} {n} {1} {0} {} {1} {} {0} +E {20281} {e} {e} {2} {0} {} {1} {} {0} +E {20283} {w} {w} {8} {0} {} {1} {} {0} +E {20279} {s} {s} {4} {0} {} {1} {} {0} + +R {20283} {0} {} {Dip in the Prairie} {} {The flat land dips a bit here into a small dry stream bed overgrown with tall layers of grass. This is an area that will hold water during the flooding season of the plains, bringing in much needed moisture from the river far to the north west of here. But for now only a dry creek bed remains. From the east comes the lovely fragrance of flowers.} {Flood Plains of Seandar} {} {} {} {1} {} +E {20282} {e} {e} {2} {0} {} {1} {} {0} +E {20284} {s} {s} {4} {0} {} {1} {} {0} + +R {20284} {0} {} {Flowers in the Prairie Grass} {} {Looking down beneath the layer of prairie grass one could see the large sunny yellow blossoms of the balsamroot. It is easy to see that many of these flowers have been cut away and harvested in the past by local healers, who use the root of the plants to make a paste that soothes hives and bumps. The plains stretch on as far as the eye can see in every direction.} {Flood Plains of Seandar} {} {} {} {1} {} +E {20283} {n} {n} {1} {0} {} {1} {} {0} +E {20285} {w} {w} {8} {0} {} {1} {} {0} + +R {20285} {0} {} {Bump in the Plains} {} {Rising to just about chest level of a horse is a large glossy black rock, partially covered by a rising mound of grass covered soil. The yellow moss growing on the north side of the rock shows that it has been here for a very long time, undisturbed from its resting place. To the south the edge of a sheer cliff is visible leading into the Viashair Mountains.} {Flood Plains of Seandar} {} {} {} {1} {} +E {20286} {n} {n} {1} {0} {} {1} {} {0} +E {20284} {e} {e} {2} {0} {} {1} {} {0} + +R {20286} {0} {} {Silence on the Prairie} {} {Blending into the background of the prairie are large brilliant green plants that sport elongated blossoms on their tips. Insects buzz happily from blossom to blossom, sipping at the nectar hidden deep within the reaches of the flowers base. The sound of a rumbling buzz comes from the far east where a hive has been built into the packed soil of the earth.} {Flood Plains of Seandar} {} {} {} {1} {} +E {20287} {n} {n} {1} {0} {} {1} {} {0} +E {20303} {w} {w} {8} {0} {} {1} {} {0} +E {20285} {s} {s} {4} {0} {} {1} {} {0} + +R {20287} {0} {} {Rocky Dry Bed} {} {A washed out gully from the flooding season is filled with the water smoothed rocks of a small creek that passes water during the rainy season. A small and picked over skeleton of a fish shows where it got trapped in a small pond as the creek began to dry out in the fierce sun of the summer season. The plains continue in all directions, with a small tree showing in the distance to the north.} {Flood Plains of Seandar} {} {} {} {1} {} +E {20296} {n} {n} {1} {0} {} {1} {} {0} +E {20288} {e} {e} {2} {0} {} {1} {} {0} +E {20302} {w} {w} {8} {0} {} {1} {} {0} +E {20286} {s} {s} {4} {0} {} {1} {} {0} + +R {20288} {0} {} {Decaying Bones} {} {A large clump of bones lays rotting in the sun of the plains, bits of flesh still attached to the bones flap in the wind like bits of leathery paper. Scrape marks on the bones and their jumbled array show that this was the meal of a large predator, quickly consumed and eaten. The head of the kill is some yards away, dragged there by some type of scavenger as a meal.} {Flood Plains of Seandar} {} {} {} {1} {} +E {20289} {n} {n} {1} {0} {} {1} {} {0} +E {20287} {w} {w} {8} {0} {} {1} {} {0} + +R {20289} {0} {} {Prairie Berries} {} {Rising up above the prairie grass on long silvery green stems are the strawberry blites, an ancient plant that has been used for ages as both a cure for sore throats, and a delicious dessert when eaten with whipped cream. Each long, slender branch holds a good handful of berries when in season, but not only man enjoys these tasty treats, it is also a staple in the diets of prairie birds, and a favorite treat of s'redits.} {Flood Plains of Seandar} {} {} {} {1} {} +E {20290} {n} {n} {1} {0} {} {1} {} {0} +E {20288} {s} {s} {4} {0} {} {1} {} {0} + +R {20290} {0} {} {King's Sandwort} {} {The grasses of the flood plains rustle softly in the breeze, their feathered heads swaying to and fro, making the plains seem to almost roll and toss like the waves in an ocean. Tiny white flowers grow in between the bunches of grass, each flower attracting a good amount of ants with their lush scent. The sticky base of the plants leaves many of the ants struggling in its sap, but that doesn't seem to deter them as they struggle ever upwards to the plants' centers.} {Flood Plains of Seandar} {} {} {} {1} {} +E {20291} {n} {n} {1} {0} {} {1} {} {0} +E {20264} {e} {e} {2} {0} {} {1} {} {0} +E {20289} {s} {s} {4} {0} {} {1} {} {0} + +R {20291} {0} {} {Tangy Plains} {} {A tangy scent colors the air here as the spors of a fresh spray fill the air. Some type of animal has recently marked this area as their territory, and usually only carnivores mark with such vigor. A matted down patch of grass shows where this large beast rolled around to further claim this parcel of land. Endless and unremarkable the plains stretch onwards.} {Flood Plains of Seandar} {} {} {} {1} {} +E {20292} {w} {w} {8} {0} {} {1} {} {0} +E {20290} {s} {s} {4} {0} {} {1} {} {0} + +R {20292} {0} {} {Sticky Chickweeds} {} {Growing in the moist soil of what is now a drying pond of water from the flooding season is a cluster of pretty five petaled white flowers. In the center of each flower is a a tiny red berry that glistens like fresh red paint. This plant is a favorite treat among the birds of the prairier, as is evident by the tiny track marks in the drying mud.} {Flood Plains of Seandar} {} {} {} {1} {} +E {20291} {e} {e} {2} {0} {} {1} {} {0} +E {20293} {s} {s} {4} {0} {} {1} {} {0} + +R {20293} {0} {} {Damp Nesting Area} {} {Made of twigs and plains grass that is long dried to a silvery color, roughly a dozen nests hide among the soggy prairie grass. This is a nesting place of the prairie chickadee, a most colorfull and fierce little bird that is very protective of its young. In this area of the world they can often be seen on the backs of s'redit, eating the bugs off their hide.} {Flood Plains of Seandar} {} {} {} {1} {} +E {20292} {n} {n} {1} {0} {} {1} {} {0} +E {20294} {w} {w} {8} {0} {} {1} {} {0} + +R {20294} {0} {} {Sodden Grasslands} {} {Grass, grass, and more grass. In fact grass stretches on for as far as the eye can see through the soggy plains. Long and golden mixed with green it weaves and waves in the constant breeze of the prairie, almost mesmerizing the passing traveler with its dancing. From here there seems to be no end to the flood plains of Seandar.} {Flood Plains of Seandar} {} {} {} {1} {} +E {20297} {n} {n} {1} {0} {} {1} {} {0} +E {20293} {e} {e} {2} {0} {} {1} {} {0} +E {20295} {s} {s} {4} {0} {} {1} {} {0} + +R {20295} {0} {} {Broken Jugs and Rusty Pots} {} {Off to the south is a bare patch of ground that is littered with broken wine jugs made of creamy yellow clay painted with bright patterns in green and purple. The jugs have been shattered into a million pieces by some force, their shards bringing bright glints in the grass. Mixed in among these pottery shards are the rusted out remains of cooking pots ranging from ones small enough to barely boil an egg, to ones large enough for an Ogier to use with ease.} {Flood Plains of Seandar} {} {} {} {1} {} +E {20294} {n} {n} {1} {0} {} {1} {} {0} +E {20296} {e} {e} {2} {0} {} {1} {} {0} +E {20300} {w} {w} {8} {0} {} {1} {} {0} + +R {20296} {0} {} {Stunted Tree} {} {This old apple tree is all that remains of what was once an orchard in a time before remembering. The stumps of other trees long ago cut down show here and there through the grass, having been harvested for their wood, a precious building material in this area of the world. The lone apple tree that stands here has seen better days, its limbs are twisted by the continual winds and its growth is stunted by the flooding of this area.} {Flood Plains of Seandar} {} {} {} {1} {} +E {20295} {w} {w} {8} {0} {} {1} {} {0} +E {20287} {s} {s} {4} {0} {} {1} {} {0} + +R {20297} {0} {} {Clearing of Roses} {} {The grass has thinned out enough in this area to allow small clusters of wild roses to grow in lush abundance. Heartier than their garden kin, these flowers are small, barely the size of a baby's fist in the softest of pink colors. Small bumble bees crawl busily about the petals of these roses, drinking in the sweet nectar and taking away the thick pollen.} {Flood Plains of Seandar} {} {} {} {1} {} +E {20298} {w} {w} {8} {0} {} {1} {} {0} +E {20294} {s} {s} {4} {0} {} {1} {} {0} + +R {20298} {0} {} {Breakaway Brambles} {} {The curious traveler must take caution in this part of the prairie, for growing in thick profusion are large clusters of spikey bushes. Each leaf is a delicate green color with light peach veins, but the spines on the plants stems are about an inch long and a dull black color. The ground underfoot is damp and soggy, imprinted with the tracks or several wandering animals. From the west comes the almost inaudible sound of running water.} {Flood Plains of Seandar} {} {} {} {1} {} +E {20297} {e} {e} {2} {0} {} {1} {} {0} +E {20299} {s} {s} {4} {0} {} {1} {} {0} + +R {20299} {0} {} {Traipsing Through the Soggy Plains} {} {The wind causes the grass to part here and there to reveal the small and shapely little buttercup plants that grow between the bending prairie grasses. Each delicate little plant holds a cluster of buttery yellow blossoms on its red veined branch, blossoms that attract the hungry bumble bee with the delicious scent. As far as the eye can see the wet plains stretch on in all directions in an endless sea of grass.} {Flood Plains of Seandar} {} {} {} {1} {} +E {20298} {n} {n} {1} {0} {} {1} {} {0} +E {20300} {s} {s} {4} {0} {} {1} {} {0} + +R {20300} {0} {} {Sorrel Shrubs} {} {Some of these shrubs stem from the damp soil, towering at a height of close to twenty feet, while other yearling shrubs are barely as high as a child's knee. They rise out above the rest of the soggy floodlands of this area, rich green bushes topped with pink and white flowers. Birds can be heard twittering within the safety of the larger bushes branches, enjoying the seeds of the ripened flowers of the sorrel bush.} {Flood Plains of Seandar} {} {} {} {1} {} +E {20299} {n} {n} {1} {0} {} {1} {} {0} +E {20295} {e} {e} {2} {0} {} {1} {} {0} +E {20301} {s} {s} {4} {0} {} {1} {} {0} + +R {20301} {0} {} {Mixture of Melica} {} {The usual light golden green prairie grass, the favorite food of the s'redit, is mixed with the slightly more showy melica grass. The melica grass is more of a soft green hue, and the feathery tip of each blade of grass is adorned with tiny salmon pink flowers that appear to be pink specks from a distance of greater than six inches away. To the north large bushes can be seen rising above the line of prairie grass.} {Flood Plains of Seandar} {} {} {} {1} {} +E {20300} {n} {n} {1} {0} {} {1} {} {0} +E {20302} {e} {e} {2} {0} {} {1} {} {0} +E {20307} {w} {w} {8} {0} {} {1} {} {0} +E {20306} {s} {s} {4} {0} {} {1} {} {0} + +R {20302} {0} {} {Decaying Wagon} {} {Half buried in the grass of the plains is an old Tuatha'an wagon, its once bright paint of blues and oranges dulled and faded by the sunlight. It appears to have been partially burned in the past, its door ripped off the hinges and almost hidden among the grass. The only things that live in that wagon now are memories and mice.} {Flood Plains of Seandar} {} {} {} {1} {} +E {20287} {e} {e} {2} {0} {} {1} {} {0} +E {20301} {w} {w} {8} {0} {} {1} {} {0} +E {20303} {s} {s} {4} {0} {} {1} {} {0} + +R {20303} {0} {} {S'redit Droppings} {} {Buzzing with flies and seeming to crawl with beetles are large piles of s'redit dung from a roving group of these animals. From all appearances this is an area where they rested for a while, the grass smashed flat by their large feet, and large clumps of grass pulled from the red soil by hungry trunks. The plains expand in all directions from this point.} {Flood Plains of Seandar} {} {} {} {1} {} +E {20302} {n} {n} {1} {0} {} {1} {} {0} +E {20286} {e} {e} {2} {0} {} {1} {} {0} +E {20306} {w} {w} {8} {0} {} {1} {} {0} +E {20304} {s} {s} {4} {0} {} {1} {} {0} + +R {20304} {0} {} {Black Elderberry} {} {This small crop of wild elderberry grows against the side of a partially land covered glossy black rock to the east and against the side of a sheer clay cliff to the south. With jagged green leaves and a dark black berry these small fruits are used to make the ever popular elderberry wine, a favorite among Seanchan nobles as it is very mild in taste but packs quite a punch. The berries have also been used by wisdoms over the ages to aid in pain management during birth.} {Flood Plains of Seandar} {} {} {} {1} {} +E {20303} {n} {n} {1} {0} {} {1} {} {0} +E {20305} {w} {w} {8} {0} {} {1} {} {0} + +R {20305} {0} {} {Beside the Clay Cliffs} {} {The vast expanse of the sky over the floodplains is broken to the south by a sheer wall of red and yellow clay that rises to the east. Though impossible to scale here it holds back the Vaishair Mountains from the flat belly of the prairie to the south. To the southeast and west the cliff continues on its steady course, almost as straight as an arrow.} {Flood Plains of Seandar} {} {} {} {1} {} +E {20306} {n} {n} {1} {0} {} {1} {} {0} +E {20304} {e} {e} {2} {0} {} {1} {} {0} + +R {20306} {0} {} {Busy Beetles} {} {Looking down one can see the oddest sight, industrious little black beetles are rolling around what appear to be small balls of s'redit droppings. Standing on their little hind legs these beetles push around the balls of s'redit poo, a tasty meal for them when they get back to their homes. While at first the thought is disgusting, it is simply another function of the circle of life on a much smaller scale, a place for everything and everything in its place.} {Flood Plains of Seandar} {} {} {} {1} {} +E {20301} {n} {n} {1} {0} {} {1} {} {0} +E {20303} {e} {e} {2} {0} {} {1} {} {0} +E {20305} {s} {s} {4} {0} {} {1} {} {0} + +R {20307} {0} {} {Cattails along the Banks} {} {With soft brown tops that look like brown velvet the cattails weave to and fro from the soft breeze coming in off the prairie to the east and south. They grow in the wet mucky soil that makes up the banks of the river here, and small birds can be seen perched on the their tops. The way to the south and east is wide open from here.} {Flood Plains of Seandar} {} {} {} {1} {} +E {20301} {e} {e} {2} {0} {} {1} {} {0} +E {20308} {s} {s} {4} {0} {} {1} {} {0} + +R {20308} {0} {} {Wild Thistle} {} {These tall green plants topped with juicy looking purple flowers stand untouched by the hungry lips of the plains animals. This is probably due to the fact that their flowers are surrounded by thick silvery white thorns that would quickly bloody an eager lip or paw. Ever rolling in green gold splendor, the prairie extends in all directions.} {Flood Plains of Seandar} {} {} {} {1} {} +E {20307} {n} {n} {1} {0} {} {1} {} {0} +E {20309} {w} {w} {8} {0} {} {1} {} {0} +E {20317} {s} {s} {4} {0} {} {1} {} {0} + +R {20309} {0} {} {Tumbleweeds} {} {Growing from the size of a small ball to as large as a mule, spiky tumbleweeds litter the area. Each plant is eventually uprooted by the winds of the prairie to be blown about until it once again comes to rest to drop its seeds. But while they are still rooted they provide excellent cover for the smaller animals of the plains, like the tiny brown mice that are at the bottom of the food chain.} {Flood Plains of Seandar} {} {} {} {1} {} +E {20310} {n} {n} {1} {0} {} {1} {} {0} +E {20308} {e} {e} {2} {0} {} {1} {} {0} +E {20314} {w} {w} {8} {0} {} {1} {} {0} + +R {20310} {0} {} {Flattened Grass} {} {Here is where the s'redit trainers release their juvenile animals to go live out on the plains until they are deemed old enough to be captured for training. This method is used to weed out the weak animals, for those that cannot fight off predators in the wild are of no use to the Seanchan as beasts of war. This is an ideal environment for the young s'redits to grow up, there is plentiful food as well as water and the companionship of other young s'redits to keep them safe in herds.} {Flood Plains of Seandar} {} {} {} {1} {} +E {20341} {n} {n} {1} {0} {} {1} {} {0} +E {20311} {w} {w} {8} {0} {} {1} {} {0} +E {20309} {s} {s} {4} {0} {} {1} {} {0} + +R {20311} {0} {} {Bordering the River Uthalan} {} {The muddy banks of the reddish river press up into the sides of the prairie here. Small bits of bright white and purple clover grow close to the banks of the river along with various reeds. Bits of the clay banks of the river carry the imprints of the various animals that come here to drink from the waters. The large circular prints of the s'redit stand out the most.} {Flood Plains of Seandar} {} {} {} {1} {} +E {20310} {e} {e} {2} {0} {} {1} {} {0} +E {20312} {w} {w} {8} {0} {} {1} {} {0} + +R {20312} {0} {} {Plains Bordering the River Ulathan} {} {The golden brown grass of the plains comes to an abrupt end as the river Ulathan empties out into the ocean to the west. The water has a slightly brackish smell as it flows softly through the plains, even the sound of its lapping waters are slightly muted by the ever present rustling of the plains grasses. To the south and the east the plains continue on.} {Flood Plains of Seandar} {} {} {} {1} {} +E {20311} {e} {e} {2} {0} {} {1} {} {0} +E {20313} {s} {s} {4} {0} {} {1} {} {0} + +R {20313} {0} {} {Brushing Grass} {} {Tall enough to brush the belly of a horse, the grass grows lush and thick. Here and there there is a break in the grass where the red clay mixed in with the soil can be seen. Little bugs and flying insects dart about what is for them a very safe environment beneath the eye level of the grass.} {Flood Plains of Seandar} {} {} {} {1} {} +E {20312} {n} {n} {1} {0} {} {1} {} {0} +E {20314} {e} {e} {2} {0} {} {1} {} {0} +E {20318} {s} {s} {4} {0} {} {1} {} {0} + +R {20314} {0} {} {Wild Melons} {} {Though none of the juicy plump fruit are in season yet, melon vines grow in large groups all over the ground here. Their long curling vines and stems weave in and about the tall prairie grass, seeking sunlight and a nice place to root. Old piles of s'redit dung show that when the fruit eventually do ripen they are a favorite snack of the large beasts.} {Flood Plains of Seandar} {} {} {} {1} {} +E {20309} {e} {e} {2} {0} {} {1} {} {0} +E {20313} {w} {w} {8} {0} {} {1} {} {0} +E {20315} {s} {s} {4} {0} {} {1} {} {0} + +R {20315} {0} {} {Orange Poppy} {} {Almost an entire field full of these brilliant sherbert orange flowers grows brightly in the lands of the prairie. Growing on long fuzzy green stems these flowers are the size of a man's fist with deep velvety black centers. Where the plants have been injured a thick milky white sap drips out. From the south the dark gleam of volcanic rock can be seen, while the plains march on in all other directions.} {Flood Plains of Seandar} {} {} {} {1} {} +E {20314} {n} {n} {1} {0} {} {1} {} {0} +E {20316} {e} {e} {2} {0} {} {1} {} {0} +E {20318} {w} {w} {8} {0} {} {1} {} {0} + +R {20316} {0} {} {Horsetail Rush on the Prairie} {} {This bush is nestled in among the tall yellow green prairie grass, its flowers a bright peach shade that gives off a smell that is slightly musky. It grows well in the moist clay based soil that receives all the rain run off from the reddish yellow clay cliffs that rise into the sky to the south.} {Flood Plains of Seandar} {} {} {} {1} {} +E {20317} {e} {e} {2} {0} {} {1} {} {0} +E {20315} {w} {w} {8} {0} {} {1} {} {0} + +R {20317} {0} {} {Zebra Grass} {} {Growing about four feet high, just tall enough to brush the belly of a passing mount, are the fan shaped green and yellow striped leaves of zebra grass. Obviously named because of its alternating bands of yellow on the leaves, this plant provides a great source of vitamin C for both animals and humans. Wisdoms have long boiled the leaves of this plant to make a rather tangy tea. To the south a sheer cliff wall of clay rises into the sky.} {Flood Plains of Seandar} {} {} {} {1} {} +E {20308} {n} {n} {1} {0} {} {1} {} {0} +E {20316} {w} {w} {8} {0} {} {1} {} {0} + +R {20318} {0} {} {Yellow Blossom of the Plains} {} {Standing about as tall as a grown woman these plants tower above the stiff grass of the prairie. Small birds can be heard twittering among the lovely yellow spoon shaped flowers that adorn the crown of these plants. Clusters of burst seed-pods can be seen below the base of these flowers.} {Flood Plains of Seandar} {} {} {} {1} {} +E {20313} {n} {n} {1} {0} {} {1} {} {0} +E {20315} {e} {e} {2} {0} {} {1} {} {0} +E {20319} {s} {s} {4} {0} {} {1} {} {0} + +R {20319} {0} {} {Rocky Bits} {} {Glittering like small black glass balls and marbles half buried in the the rich red clay earth of the plains are volcanic stones and rocks of various sizes. Created by a volcanic explosion in an Age long past these stones provide shelter for both plants and animals from the sometimes harsh winds of the prairie. A stone nearby is flat enough to sit on and might provide an nice place to rest for a while and grab a bite to eat.} {Flood Plains of Seandar} {} {} {} {1} {} +E {20318} {n} {n} {1} {0} {} {1} {} {0} +E {20320} {e} {e} {2} {0} {} {1} {} {0} + +R {20320} {0} {} {Prairie Violets against the Rocks} {} {Bright purple in color these unusual flowers grow in tight clusters among the green of the grass and the black of the rock, lending a type of severe beauty to the landscape. As far as the eye can see the plains stretch endlessly on, though to the east mountains are visible far in the distance.} {Flood Plains of Seandar} {} {} {} {1} {} +E {20321} {n} {n} {1} {0} {} {1} {} {0} +E {20319} {w} {w} {8} {0} {} {1} {} {0} + +R {20321} {0} {} {Black Rocks} {} {Ancient volcanic rock, gleaming like dark glass mounds in the light, dots the landscape of the plains to the west and south. Small wild strawberry plants grow here and there in the shade of these stones, their sweet scent attracting both humming birds and bee's alike. The grass is close cropped here as animals have dined on its juicy length.} {Flood Plains of Seandar} {} {} {} {1} {} +E {20322} {e} {e} {2} {0} {} {1} {} {0} +E {20320} {s} {s} {4} {0} {} {1} {} {0} + +R {20322} {0} {} {Black Rocks} {} {Water and weather smoothed stones rise in low batches from the rocky plains to the west. To the east the line of the Vaishair mountain range is visible rearing up green and bold into the sky. Small green herbs topped by clusters of snowy white blossoms grow here and there among the green grasses. Where the stems have been broken by a careless touch milky white sap oozes from the cut.} {Flood Plains of Seandar} {} {} {} {1} {} +E {20323} {e} {e} {2} {0} {} {1} {} {0} +E {20321} {w} {w} {8} {0} {} {1} {} {0} + +R {20323} {0} {} {Climbing Clay Trail} {} {Winding its way up the side of the Vaishair mountain range is a trail just wide enough so that it may be climbed single file. The reddish yellow clay has been beaten into a flat pathway that cuts through and around large dark gray boulders covered in a muddy yellow moss on their north side. Looking to the east the long curved range of the mountains stretch onwards, while to the west the land begins to become more of a flat and rocky terrain. To the south the grass has been matted down as if trodden upon by many feet.} {Flood Plains of Seandar} {} {} {} {1} {} +E {20324} {e} {e} {2} {0} {} {1} {} {0} +E {20322} {w} {w} {8} {0} {} {1} {} {0} +E {4809} {s} {s} {4} {0} {} {1} {} {0} + +R {20324} {0} {} {Trail Past the Dwarf Indigo} {} {Curving from the south and the west the trail cuts a swathe through chest high strands of large fern like plants that crowd for space in this section of the Vaishair mountain range. Topped with smooth red flowers that grow from the thick stem, these plants provide great coverage for the small moles and mice that inhabit the mountain range, and in turn provide a snack for the larger predators of the area.} {Flood Plains of Seandar} {} {} {} {1} {} +E {20323} {w} {w} {8} {0} {} {1} {} {0} +E {20325} {s} {s} {4} {0} {} {1} {} {0} + +R {20325} {0} {} {Abrupt Curve in the Trail} {} {The old clay trail ends in an abrupt mudslide to the west where the land has crumbled away to make an impassible jumble of stone and dirt. A newer trail now curves to the north past a lone pine tree standing straight into the sky, its gentle and clean scent lending an almost citrusy smell to the air.} {Flood Plains of Seandar} {} {} {} {1} {} +E {20324} {n} {n} {1} {0} {} {1} {} {0} +E {20326} {e} {e} {2} {0} {} {1} {} {0} + +R {20326} {0} {} {Vaishair Trail} {} {A smooth expanse of natural chalk pokes up from the ground to the south, its surface a red tinge from the soil that it has rested in for many moons. Long scar marks show on its west side as chunks of the soft stone have been chipped away by a pick axe. The chalk is a precious resource to the people of the lands below as ink is hard to come by and expensive for the poor farmers of the land.} {Flood Plains of Seandar} {} {} {} {1} {} +E {20327} {n} {n} {1} {0} {} {1} {} {0} +E {20325} {w} {w} {8} {0} {} {1} {} {0} + +R {20327} {0} {} {Rusty Shoe} {} {Tall plants that seem to be more stem than leaf grow tall and straight on either side of the trail as the curvy mountain range sprawls out in sedate glory against the sky. An old and now rusting horseshoe lies abandoned off against a large boulder sticking up through the reddish clay based soil.} {Flood Plains of Seandar} {} {} {} {1} {} +E {20328} {e} {e} {2} {0} {} {1} {} {0} +E {20326} {s} {s} {4} {0} {} {1} {} {0} + +R {20328} {0} {} {Burrows in the Cliffside} {} {Dark and deep holes of sizes varying from that of man's fist, to almost the size of a wagon wheel dot the hard baked clay of the creamy beige cliff to the south. Small chittering noises can be heard if one was to stay still enough to listen. Here and there a root sticks out from the top of the cliff from an exposed bush clinging to its steep side. The mountain range continues on for as far as the eye can see.} {Flood Plains of Seandar} {} {} {} {1} {} +E {20331} {e} {e} {2} {0} {} {1} {} {0} +E {20327} {w} {w} {8} {0} {} {1} {} {0} +E {20329} {s} {s} {4} {0} {} {1} {} {0} + +R {20329} {0} {} {Washed out Trail} {} {Exposed roots of a large toppled tree stick high into the air, bits of dirt and debris still clinging to its thick structure. It was the victim of a landslide in the soft clay base of the mountainside, the scarred path of its travel visible as a red gouge showing through the thick grass that grows from the rich clay soil.} {Flood Plains of Seandar} {} {} {} {1} {} +E {20328} {n} {n} {1} {0} {} {1} {} {0} +E {20330} {e} {e} {2} {0} {} {1} {} {0} + +R {20330} {0} {} {Muddy Dip in the Vishair Trail} {} {Stark gray stone cliffs rear up on either side, the rains of time having long ago washed the clay from them. These stones create a small gully where rain water has collected into a small puddles, turning the trail into a muddy bog. Travelers must use care when crossing this area, an unwise move could easily get themselves or their mounts stuck into the thick soupy clay.} {Flood Plains of Seandar} {} {} {} {1} {} +E {20331} {n} {n} {1} {0} {} {1} {} {0} +E {20332} {e} {e} {2} {0} {} {1} {} {0} +E {20329} {w} {w} {8} {0} {} {1} {} {0} + +R {20331} {0} {} {Curve past the Creamy Poison} {} {The beaten clay path along the mountain curves past a large cluster of feathery tipped silvery green plants that are grouped around a large outcropping of rock that protects them from sudden mountain gales. These creamy poison plants are used often in the art of war to make a thick white paste that is used to coat the tips of arrows, a very important crop for the Seanchan forces.} {Flood Plains of Seandar} {} {} {} {1} {} +E {20328} {w} {w} {8} {0} {} {1} {} {0} +E {20330} {s} {s} {4} {0} {} {1} {} {0} + +R {20332} {0} {} {Gumbo Lilies off the Trail} {H} {The thick reddish yellow clay shows through the brilliant green of the grass as the trail cuts a swath through the high, flat peak of the mountains. Short vibrant green plants grow out of the thick strands of grass. They are topped by large waxy white blossoms, tinged red on their jagged petal edges. Here and there bits of their leaves are missing as passing animals have dined on them.} {Flood Plains of Seandar} {} {} {} {1} {} +E {20333} {n} {n} {1} {0} {} {1} {} {0} +E {20330} {w} {w} {8} {0} {} {1} {} {0} + +R {20333} {0} {} {Smell of the Clammy Weeds} {} {Nearly chest high to a horse, these plants give off a rather putrid odor, almost like rotten eggs in the hot summer sun. Insects however are attracted to the smell, and become stuck on the thick sap dripping from the stems of these large flowering plants. The mountain range of clay and rock continues in all directions.} {Flood Plains of Seandar} {} {} {} {1} {} +E {20334} {e} {e} {2} {0} {} {1} {} {0} +E {20332} {s} {s} {4} {0} {} {1} {} {0} + +R {20334} {0} {} {Atop the Vishair Trail} {} {Growing in thick abundance on either side of the packed dirt trail are small and feathery little plants. These stemless cymopterus are about two inches tall with tiny little lavender white blossoms. These plants must be the remainder of some ancient garden that has long since gone to fallow, for in ancient songs they were mentioned as a favorite cure for stomach ills, and are not native to this area.} {Flood Plains of Seandar} {} {} {} {1} {} +E {20336} {e} {e} {2} {0} {} {1} {} {0} +E {20333} {w} {w} {8} {0} {} {1} {} {0} +E {20335} {s} {s} {4} {0} {} {1} {} {0} + +R {20335} {0} {} {Flowers in the Cracks} {} {Pushing diligently between the cracks of the clay covered mountainside are small plants called purple tap root. They are called this because the sturdy dark purple roots of the plant have a way of squeezing into even the smallest of cracks in the rock face, tapping into the crevices. The trail winds around this area leading onto the north and west.} {Flood Plains of Seandar} {} {} {} {1} {} +E {20334} {n} {n} {1} {0} {} {1} {} {0} + +R {20336} {0} {} {Liliaceae Among the Rocks} {} {Poking up from the rich red tinged soil are lone leafless plants adorned with lovely clusters of blue flowers that weave and bob about in the slightest breeze. It seems to be a pleasant place to pause for a moment and reflect, but even here the signs of Seanchan miners can be seen, where a large boulder shows marks of having been chipped away by an axe to check it for tell tale signs of precious metal such as gold and iron.} {Flood Plains of Seandar} {} {} {} {1} {} +E {20334} {w} {w} {8} {0} {} {1} {} {0} +E {20337} {s} {s} {4} {0} {} {1} {} {0} + +R {20337} {0} {} {Curve of the Vishair Trail} {} {With large waxy green leaves, bushy and vigorous chenille plants grow close to the weathered crest of this ancient mountain range. Dropping in long almost ribbon-like strands from these bushes are lines of literally thousands of tiny bright red flowers, each attracting a variety of bumble bees and humming birds to sip at the sweet nectar they hold within. The mountain range continues to the east and the west, while a sheer cliff of red and yellow clay blocks the way to the west.} {Flood Plains of Seandar} {} {} {} {1} {} +E {20336} {n} {n} {1} {0} {} {1} {} {0} +E {20338} {e} {e} {2} {0} {} {1} {} {0} + +R {20338} {0} {} {Arch of the Vishair Mountains} {} {Jutting dark gray stone rears up into the sky from the thick beds of grass and moss that cover the clay and sand ground. Delicate and white, small clusters of mountain laurel grow in thriving abundance against the sides of the trail. Newly planted these flowers show the Seanchan ideal of admiring the beautiful and artistic as well as the ways of warfare. A favorite flower of the Empress it is sure to be well-kept, even at such a remote area as this.} {Flood Plains of Seandar} {} {} {} {1} {} +E {20339} {n} {n} {1} {0} {} {1} {} {0} +E {20337} {w} {w} {8} {0} {} {1} {} {0} +E {20355} {s} {s} {4} {0} {} {1} {} {0} + +R {20339} {0} {} {Steep Path of Clay} {} {Muddy runnels of red clay run down the sheer cliff to the east where the sides of the low mountains, ancient and weather worn, have been hacked away for building materials for the city of Seandar. Bright green grass grows in abundance here, though one must be careful with their footing on the paths of moist clay. Here and there roughly hewn boards have been placed in the soft earth to give a more sure footing on the climb. To the northeast the imposing city of Seandar sticks out of the plains like a very large hill.} {Flood Plains of Seandar} {} {} {} {1} {} +E {20340} {n} {n} {1} {0} {} {1} {} {0} +E {20338} {s} {s} {4} {0} {} {1} {} {0} + +R {20340} {0} {} {Rising Lands} {} {The walls of the city end here, curving off to the east as the plains give way to large red and yellow clay cliffs that border a small mountain range to the south. A path can be seen etched into the side of the cliffs, meandering up their steep sides past boulders sticking from the soft clays that the walls of the city were hacked from. The grass is not as tall here, but looking off to the north and west the huge golden green sea of vegetation can still be seen.} {Flood Plains of Seandar} {} {} {} {1} {} +E {20275} {n} {n} {1} {0} {} {1} {} {0} +E {20339} {s} {s} {4} {0} {} {1} {} {0} + +R {20341} {0} {} {Sturdy Bridge Over the River Ulathan} {} {Made of whole logs as thick as a man's torso and banded by steel, this bridge is large enough for three full grown male s'redit bulls to pass by flank to flank. The bridge has been recently made, as is evident by the fresh look of the wood and the shine on the steel. To the south the bridge leads to the open grazing lands of the s'redit, while to the north it leads to the training grounds of these mightly beasts.} {Flood Plains of Seandar} {} {} {} {1} {} +E {20345} {n} {n} {1} {0} {} {1} {} {0} +E {20342} {e} {e} {2} {0} {} {1} {} {0} +E {20343} {w} {w} {8} {0} {} {1} {} {0} +E {20310} {s} {s} {4} {0} {} {1} {} {0} + +R {20342} {0} {} {Curve in the River Ulathan} {} {To the north the river turns up to go deeper into the conquered lands of the Seanchan. From the northwest comes the rather strong smell of animals, along with the occasional bellow of a s'redit. The river is a deep muddy red color due to the clays in the surrounding soils. Looking east one can see a massive bridge spanning the s'redit training village and the floodlands west of the great city of Seandar.} {Flood Plains of Seandar} {} {} {} {1} {} +E {20341} {w} {w} {8} {0} {} {1} {} {0} + +R {20343} {0} {} {River Ulathan} {} {Moving quickly past groups of feathery grass growing on the swampy banks, the river Ulathan continues on its journey to the plains to the west. Often this stretch of the river is crowded with Seanchan ships bringing men and supplies over from the Seanchan farms far to the west. To the east a large wood and steel bridge is visible.} {Flood Plains of Seandar} {} {} {} {1} {} +E {20341} {e} {e} {2} {0} {} {1} {} {0} +E {20344} {w} {w} {8} {0} {} {1} {} {0} + +R {20344} {0} {} {Ulanth River into the Aryth Ocean} {} {The river's bottom is very deep here as it joins the series of canals leading out into the plains to the west. To the north east a group of recently built buildings is visible, made up of dried clay and wood. To the south all that can be seen is an endless span of yellow green prairie grass. The river continues on to the east of here.} {Flood Plains of Seandar} {} {} {} {1} {} +E {20343} {e} {e} {2} {0} {} {1} {} {0} + +R {20345} {0} {} {Brass Fountain In the Courtyard} {D} {Made up of gleaming and well polished brass is a large fountain that sits in the center of a cluster of clay brick and wood buildings. The fountain has been styled in the form of a rearing bull s'redit done up in parade regalia. Perched on the tip of the s'redit's raised trunk is a raven, the symbol of the Crystal Throne and the Empress, reminding all the trainers of whom they serve.} {Flood Plains of Seandar} {} {} {} {1} {} +E {20350} {e} {e} {2} {0} {} {1} {} {0} +E {20346} {w} {w} {8} {0} {} {1} {} {0} +E {20341} {s} {s} {4} {0} {} {1} {} {0} + +R {20346} {0} {} {Swept Clay Path} {} {Beaten down by the heavy feet of the s'redit, the clay path is clean and unclutterd, leading to a small building to the west, and a massive walled arean to the north. Large steel circles attached to chains burried deep within the earth form a line to the south where the s'redit can be kept if the need arises. Flowing to the south is a large and deep river where the s'redit can be bathed with the help of large brushes that are kept on its banks.} {Flood Plains of Seandar} {} {} {} {1} {} +E {20347} {n} {n} {1} {0} {} {1} {} {0} +E {20345} {e} {e} {2} {0} {} {1} {} {0} +E {20349} {w} {w} {8} {0} {} {1} {} {0} + +R {20347} {0} {} {Training Arena} {} {Open to the sky by walled in by fifteen feet tall walls made up of dried clay bricks reinforced with steel stands the enormous training arena. Attached to the walls and floor are rings where the s'redit can be chained if need be, in fact this area is large enough to hold twenty full grown s'redits with ease. High on the south wall is a small box connected to the ground by a ladder where the master trainer may observe the work on the grounds below. From a smaller opening to the west bellows of a slightly higher pitch than normal can be heard.} {Flood Plains of Seandar} {} {} {} {1} {} +E {20348} {w} {w} {8} {0} {} {1} {} {0} +E {20346} {s} {s} {4} {0} {} {1} {} {0} + +R {20348} {0} {} {S'redit Nursery} {} {A huge chain fence made up of links as thick as a grown man's torso attached to thick steel posts rings a very large enclosure. Inside are a variety of very large trees that provide shade to the baby s'redit during the heat of the day. The infant s'redit are placed here when their mothers are taken off to train and work at various points. A large trough of freshly changed water as well as another trough filled with a nutritious meal for the babies stands to the north.} {Flood Plains of Seandar} {} {} {} {1} {} +E {20347} {e} {e} {2} {0} {} {1} {} {0} + +R {20349} {0} {} {Tack Room of the Royal S'redit Trainers} {} {Like everything else in this training village this room is made on a grand scale large enough to accomodate the enormous s'redit. Linning the walls are vast shelves filled with carefully cleaned and arrayed pieces of gear. One shelf is filled with brass tips that fit over the s'redit's tusks, while another shelf holds yards of braided green and white rope. Large jars of paint sit on another shelf that is painted on the s'redits in times of battle to help identify them.} {Flood Plains of Seandar} {} {} {} {1} {} +E {20346} {e} {e} {2} {0} {} {1} {} {0} + +R {20350} {0} {} {Living Quarters of the Trainers} {} {This large room is home to the royal trainers of the s'redit, a coveted position among the Seanchen for it brings much honor to have been chosen to train the Empresse's animals. The walls are made up of clay bricks cut from the mountains of Vaishair, and the floors are covered with clean Tairien carpets looted from the reclaimed city of Falme. The center of the room is dominated by a carved wood table surrounded by thickly padded chairs covered in pale green silk. The room is kept neat and orderly, a place for everything and everything in its place.} {Flood Plains of Seandar} {} {} {} {1} {} +E {20351} {n} {n} {1} {0} {} {1} {} {0} +E {20345} {w} {w} {8} {0} {} {1} {} {0} + +R {20351} {0} {} {Sleep Quarters} {} {One thing that stands out about this room right away is how neat and orderly it is, all of the beds are neatly made with their thick feather matresses freshly plumped. Standing against the east wall are a couple of writting desks where the trainer can write letters to their families still housed back in Seandar. The floors are covered with thick silk carpets, however one carpet seeems to be at an odd angle.} {Flood Plains of Seandar} {} {} {} {1} {} +E {20350} {s} {s} {4} {0} {} {1} {} {0} +E {20352} {d} {d} {32} {0} {} {1} {} {0} + +R {20352} {0} {} {Hidden Filth Beneath the Quarters} {} {This room is disgustingly dirty, with the maps on its walls at crooked angles, the floor thick with s'redit droppings and grime. Written onto the north wall in blood is a calling out to the Great Lord of the Dark, written by a person pledging their loyalty to him. It is easy to see that this is the room of a Seanchan Dark Friend plotting against the Empress.} {Flood Plains of Seandar} {} {} {} {1} {} +E {20353} {n} {n} {1} {0} {} {1} {} {0} +E {20351} {u} {u} {16} {0} {} {1} {} {0} + +R {20353} {0} {} {Slick Clay} {} {This room is carved out of the blood red clay of the land beneath the prairie, its roughly hewn walls suggesting that this was done in the recent past. A small nich was carved out into one wall to allow for a lamp to be placed there so that one may see in the darkness. Littered in one corner is the decaying and gnawed upon skeleton of what used to be a human. It has been so ravaged it is impossible to tell if it was male or female. The wall to the west has an odd curve to it.} {Flood Plains of Seandar} {} {} {} {1} {} +E {20354} {w} {w} {8} {0} {} {1} {} {0} +E {20352} {s} {s} {4} {0} {} {1} {} {0} + +R {20354} {0} {} {Holding Pen for the Crazed S'redit} {} {The s'redit are held in such high esteem by the Empress that to kill one is a crime punishable by death. Because the s'redit are bred to be creatures of war, sometimes a male bull will go crazy and become a danger to himself and his trainers. At this time he is taken to this huge pit, where with other bull s'redit he will slowly starve to death in the dark. It seems that someone has been taking care of these massive crazed beasts, a bundle of hay lies in one corner beyond the site of the observers above where they to open the door at the arena's floor.} {Flood Plains of Seandar} {} {} {} {1} {} +E {20353} {e} {e} {2} {0} {} {1} {} {0} + +R {20355} {0} {} {The Seandar Road Through a Swamp} {} {A dirt packed road has been made through soggy, swampy ground. Clumps of weeds cover the black mud that borders the path. The stink of fetid water and soil attracts flies that hover around, darting in and out of the grass. The swamplands dissipate against the foothills of the Vishair range.} {Foothills of Tamika} {} {} {} {1} {} +E {20338} {n} {n} {1} {0} {} {1} {} {0} +E {20356} {e} {e} {2} {0} {} {1} {} {0} + +R {20356} {0} {} {A Flooded Section of Road} {} {The water of the swamp has overrun its banks and washed over the road, covering it with a very thin layer of water. The start of a makeshift levee has been formed along the roadside, but no one seems to be working on it at the moment. The path rises to the east and west.} {Foothills of Tamika} {} {} {} {1} {} +E {20357} {e} {e} {2} {0} {} {1} {} {0} +E {20355} {w} {w} {8} {0} {} {1} {} {0} + +R {20357} {0} {} {Road Between Hills and Swamp} {} {The narrowing road passes between flooded land to the north and foothills to the south. A mass of green algae floats over the shallow swamp waters forming a carpet of color pierced only by the long leaves of cattails growing beneath the surface.} {Foothills of Tamika} {} {} {} {1} {} +E {20360} {e} {e} {2} {0} {} {1} {} {0} +E {20356} {w} {w} {8} {0} {} {1} {} {0} +E {20358} {s} {s} {4} {0} {} {1} {} {0} + +R {20358} {0} {} {The Remains of a Landslide} {} {A part of the hillside to the south has collapsed, forming a sheer cliff that is impossible to climb. A wave of loose dirt and rocks covers the ground, while large boulders still embedded in the face of the hill look like they might fall at any time.} {Foothills of Tamika} {} {} {} {1} {} +E {20357} {n} {n} {1} {0} {} {1} {} {0} +E {20359} {e} {e} {2} {0} {} {1} {} {0} +E {20361} {w} {w} {8} {0} {} {1} {} {0} + +R {20359} {0} {} {Damp Ground} {} {The soil is slghtly damp as the swamp waters of the north have receded leaving only moist ground. An elevated path has been cleared to the north, upon which the Seandar Road has been built. Hills start to rise to the south, with a pass forming between two of them to the southwest.} {Foothills of Tamika} {} {} {} {1} {} +E {20360} {n} {n} {1} {0} {} {1} {} {0} +E {20358} {w} {w} {8} {0} {} {1} {} {0} + +R {20360} {0} {} {The Seandar Road} {} {The dusty road moves east towards Seandar, the path widening as it passes closer to the city. The way narrows westward as it enters the vast swamp that covers the land beside the capital.} {Foothills of Tamika} {} {} {} {1} {} +E {20367} {e} {e} {2} {0} {} {1} {} {0} +E {20357} {w} {w} {8} {0} {} {1} {} {0} +E {20359} {s} {s} {4} {0} {} {1} {} {0} + +R {20361} {0} {} {Along the Banks of a River} {} {A river flows gently through the west, tall reeds lining its banks. Little red insects glide across the dark blue surface, interrupted by fish surfacing to swallow them. A dirt road can be see moving across the north, but the way is blocked by a small branch of murky water.} {Foothills of Tamika} {} {} {} {1} {} +E {20358} {e} {e} {2} {0} {} {1} {} {0} +E {20362} {s} {s} {4} {0} {} {1} {} {0} + +R {20362} {0} {} {Beside the River} {D} {The river breaks out of the earth, flowing out from a cavern that has formed beneath one of the foothills that buffer the swamps and plains of the north from the majestic range of mountains that stretch across the southern horizon. The water is clear and relatively pure this close to the melted ice caps that form its source.} {Foothills of Tamika} {} {} {} {1} {} +E {20361} {n} {n} {1} {0} {} {1} {} {0} +E {20363} {e} {e} {2} {0} {} {1} {} {0} + +R {20363} {0} {} {An Arching Hill} {} {The northern face of this hill has fallen while the southern face slopes down at a fairly high degree. The slower rising east and west sides combine to create an arch like formation. Very few things grow on the steeper inclines, but a mat of grass covers the other edges.} {Foothills of Tamika} {} {} {} {1} {} +E {20364} {e} {e} {2} {0} {} {1} {} {0} +E {20362} {w} {w} {8} {0} {} {1} {} {0} +E {20424} {s} {s} {4} {0} {} {1} {} {0} + +R {20364} {0} {} {On the Side of a Hill} {} {The face of a hill slopes gradually upwards as it gets closer to the mountains of the south and downwards as it approaches the flat swamps and plains of the north. While only a scattered weeds and bushes cover the hillside, a group of trees grows atop the peak.} {Foothills of Tamika} {} {} {} {1} {} +E {20365} {e} {e} {2} {0} {} {1} {} {0} +E {20363} {w} {w} {8} {0} {} {1} {} {0} +E {20425} {s} {s} {4} {0} {} {1} {} {0} + +R {20365} {0} {} {The End of a Pass} {} {A short pass between a large hill to the east and a smaller one to the south ends abruply as an even bigger crag connects to the south. A path has been carved from the earth leading up to the west. To the north, the city of Seandar rest atop a flat, grassy plain.} {Foothills of Tamika} {} {} {} {1} {} +E {20366} {n} {n} {1} {0} {} {1} {} {0} +E {20364} {w} {w} {8} {0} {} {1} {} {0} + +R {20366} {0} {} {A Slightly Sloping Pass} {} {The ground slowly slopes upwards towards a pass between two hills to the south, and downwards towards the road to the south. Low cut grass that does not even reach ankle height covers the field. Massive stone walls stand far to the northeast.} {Foothills of Tamika} {} {} {} {1} {} +E {20367} {n} {n} {1} {0} {} {1} {} {0} +E {20419} {e} {e} {2} {0} {} {1} {} {0} +E {20365} {s} {s} {4} {0} {} {1} {} {0} + +R {20367} {0} {} {A Bend in the Seandar Road} {} {The ground becomes firm as it curves through a grassy field, and soggy as it moves west towards swampy lands. Hills start to rise to the south, with towering mountains climbing behind them like jagged teeth stretching into the sky. Seandar lies to the north.} {Foothills of Tamika} {} {} {} {1} {} +E {20368} {n} {n} {1} {0} {} {1} {} {0} +E {20360} {w} {w} {8} {0} {} {1} {} {0} +E {20366} {s} {s} {4} {0} {} {1} {} {0} + +R {20368} {0} {} {The Seandar Road} {} {The road curves as it heads south away from the city and into the swamps, and eastwards along the walls of Seandar as it approaches the southern gate. Flags bearing the Imperial sigil flap overhead, mounted on the ramparts above.} {Foothills of Tamika} {} {} {} {1} {} +E {20369} {e} {e} {2} {0} {} {1} {} {0} +E {20367} {s} {s} {4} {0} {} {1} {} {0} + +R {20369} {0} {} {The Seandar Road} {} {Flickering lights appear through slit like openings that line the southern walls of Seandar. The stink of dung fills the air as flies gather around the remains of some horse's last few meals. To the east lies the bustling gates while the road heads southwest away from the city.} {Foothills of Tamika} {} {} {} {1} {} +E {20370} {e} {e} {2} {0} {} {1} {} {0} +E {20368} {w} {w} {8} {0} {} {1} {} {0} + +R {20370} {0} {} {The Road in the Shadow of the Walls} {} {The wide road passes alongside the southern walls of Seandar. Guards can occasionally be seen passing atop the parapet, looking down at the passing traffic. A line of people stream into and out of the city through the gates to the east.} {Foothills of Tamika} {} {} {} {1} {} +E {20369} {w} {w} {8} {0} {} {1} {} {0} +E {20371} {s} {s} {4} {0} {} {1} {} {0} + +R {20371} {0} {} {Off the Road} {} {A large gravel filled field has been cleared to handle overflow traffic that might occur on the road to the north. Little flecks of black and gray pebbles dot the ground, bordered by a neat row of larger rocks to separate them from the grassy fields to the south.} {Foothills of Tamika} {} {} {} {1} {} +E {20370} {n} {n} {1} {0} {} {1} {} {0} +E {20372} {e} {e} {2} {0} {} {1} {} {0} +E {20418} {s} {s} {4} {0} {} {1} {} {0} + +R {20372} {0} {} {An Extension to the Road} {} {Paved with bricks, this extension of the road serves as a holding area for those queued to enter Seandar's southern gates. Gravel lines the eastern and western sides of this road to handle even more traffic.} {Foothills of Tamika} {} {} {} {1} {} +E {20373} {n} {n} {1} {0} {} {1} {} {0} +E {20417} {e} {e} {2} {0} {} {1} {} {0} +E {20371} {w} {w} {8} {0} {} {1} {} {0} + +R {20373} {0} {} {Outside the Southern Gates of Seandar} {} {A gargantuan wooden gate stands between the city of Seandar and the fields and mountains of the south. Travelers hurry in and out of the capital like a river flowing in both directions. Guards can be seen perched on the walls above, watching down among the people and off into the southern distance for signs of danger.} {Foothills of Tamika} {} {} {} {1} {} +E {20515} {n} {n} {1} {0} {} {1} {} {0} +E {20374} {e} {e} {2} {0} {} {1} {} {0} +E {20372} {s} {s} {4} {0} {} {1} {} {0} + +R {20374} {0} {} {A Path to the Gate} {} {Trampled grass forms a path towards Seandar, heading west into the gate. While no road has been cleared, the prefered way is clearly differentiated as the weeds lining the sides have grown to conspicuous lengths.} {Foothills of Tamika} {} {} {} {1} {} +E {20375} {e} {e} {2} {0} {} {1} {} {0} +E {20373} {w} {w} {8} {0} {} {1} {} {0} +E {20417} {s} {s} {4} {0} {} {1} {} {0} + +R {20375} {0} {} {Between a Hill and the Walls} {} {A short hill rises slowly to the south while the tall stone barrier that surrounds the Seanchan capital stands erect to the north, forming a valley of sorts between them. The ground is covered with flattened blades of grass, indicative of heavy traffic.} {Foothills of Tamika} {} {} {} {1} {} +E {20376} {e} {e} {2} {0} {} {1} {} {0} +E {20374} {w} {w} {8} {0} {} {1} {} {0} + +R {20376} {0} {} {A Field by the Walls} {} {A dusty field devoid of growth stretches along the southern walls. To the west, the land narrows between a slowly sloping hill and the vertical stone barricade protecting Seandar. Grass covers the ground to the south where the plains meet the foothills.} {Foothills of Tamika} {} {} {} {1} {} +E {20375} {w} {w} {8} {0} {} {1} {} {0} +E {20377} {s} {s} {4} {0} {} {1} {} {0} + +R {20377} {0} {} {A Dull Red Field} {} {Flowers shaded a faded color of red bloom on bushes that fill this field. Thin lanes filled with old, decaying leaves and sporadic sprouts of grass weave throught the brush, allowing passage to the north and south, while the sheer side of a hill blocks off the west.} {Foothills of Tamika} {} {} {} {1} {} +E {20376} {n} {n} {1} {0} {} {1} {} {0} +E {20378} {s} {s} {4} {0} {} {1} {} {0} + +R {20378} {0} {} {Along the Base of a Hill} {} {Brush and twisted trees grow on the steep slope of the hill rising to the west. Yellow shaded grass growing at knee height blankets the ground, getting thicker to the east. Far to the north stand the sturdy walls of Seandar, while to the south lie snow capped peaks that reach into the sky.} {Foothills of Tamika} {} {} {} {1} {} +E {20377} {n} {n} {1} {0} {} {1} {} {0} +E {20381} {e} {e} {2} {0} {} {1} {} {0} +E {20379} {s} {s} {4} {0} {} {1} {} {0} + +R {20379} {0} {} {A Corner Between Two Hills} {} {The long hill that runs from the north to the south begins to slope down to the west, but it is still too hard to scale. Another huge hill erupts from the ground to the south, effectively blocking all passage. A trail winds up the side of another hill to the east, and to the north the ground slopes down towards a valley.} {Foothills of Tamika} {} {} {} {1} {} +E {20378} {n} {n} {1} {0} {} {1} {} {0} +E {20380} {e} {e} {2} {0} {} {1} {} {0} + +R {20380} {0} {} {A Path Through the Hills} {} {A narrow path winds slowly around a hill, enabling access to higher ground. The trail circles upwards heading south, while another pass heads downwards into a valley to the north. A flat, rocky section of hills lie to the east, with an odd pyramid formation standing beyond.} {Foothills of Tamika} {} {} {} {1} {} +E {20381} {n} {n} {1} {0} {} {1} {} {0} +E {20383} {e} {e} {2} {0} {} {1} {} {0} +E {20379} {w} {w} {8} {0} {} {1} {} {0} + +R {20381} {0} {} {A Thick Patch of Grass} {} {Swarms of tiny insects buzz over the long shafts of weeds that have completely overtaken the valley floor. Hungry birds fling their tiny bodies into and out of the stalks searching for a meal, their movements launching seeds and twine up into the air.} {Foothills of Tamika} {} {} {} {1} {} +E {20382} {e} {e} {2} {0} {} {1} {} {0} +E {20378} {w} {w} {8} {0} {} {1} {} {0} +E {20380} {s} {s} {4} {0} {} {1} {} {0} + +R {20382} {0} {} {A Golden Valley} {} {Tall stalks of golden grass, tops weighed down by dried out seeds, spread out to fill the floor of the valley. The endless chirping of birds and the incessant creaking of grasshoppers comes from all directions, interrupted by occasional rustling sounds as animals saunter through.} {Foothills of Tamika} {} {} {} {1} {} +E {20385} {e} {e} {2} {0} {} {1} {} {0} +E {20381} {w} {w} {8} {0} {} {1} {} {0} +E {20383} {s} {s} {4} {0} {} {1} {} {0} + +R {20383} {0} {} {A Rocky Plateau} {} {The slope of a hill flattens out into a plateau that has been littered with loose rocks of various shapes and sizes. Larger boulders lie to the east where a section of a hillside has crumbled leaving a triangular face. A path zigzags down the north face leading down into a field of thick grass.} {Foothills of Tamika} {} {} {} {1} {} +E {20382} {n} {n} {1} {0} {} {1} {} {0} +E {20384} {e} {e} {2} {0} {} {1} {} {0} +E {20380} {w} {w} {8} {0} {} {1} {} {0} + +R {20384} {0} {} {A Pyramid Hillface} {} {The face of a hill has crumbled leaving a triangular shaped side facing northwest. The slope has been smoothed by wind and erosion. Colored layers of earth stack like blocks revealing patterns of growth dating into the far past. A mess of large, old boulders lie along the valley floor.} {Foothills of Tamika} {} {} {} {1} {} +E {20385} {n} {n} {1} {0} {} {1} {} {0} +E {20383} {w} {w} {8} {0} {} {1} {} {0} + +R {20385} {0} {} {A Valley through the Hills} {} {A large, flat gap between the bluffs has overgrown with grass and weeds. Small animals scurry about, feeding on the rampant vegetation. A path through the hills leads south, while the hills grow shorter to the north.} {Foothills of Tamika} {} {} {} {1} {} +E {20387} {n} {n} {1} {0} {} {1} {} {0} +E {20386} {e} {e} {2} {0} {} {1} {} {0} +E {20382} {w} {w} {8} {0} {} {1} {} {0} +E {20384} {s} {s} {4} {0} {} {1} {} {0} + +R {20386} {0} {} {Against the Foothills} {} {The grasslands of the north meet the rolling hills of the south. While the northern most ridges are relatively short and easy to traverse, larger and more uninviting cliffs rise to the south, ending in the colossal mountain range that cuts east to west across the lands.} {Foothills of Tamika} {} {} {} {1} {} +E {20385} {w} {w} {8} {0} {} {1} {} {0} + +R {20387} {0} {} {Beside a Valley} {} {Isolated patches of dried yellow grass interrupt the solid brown color of dust and rock that cover the area. Large hills spring up to the south in contrast to the flat, open grasslands to the northeast and the bustling city to the northwest. A valley forms to the south, allowing passage through to the mountains behind.} {Foothills of Tamika} {} {} {} {1} {} +E {20390} {n} {n} {1} {0} {} {1} {} {0} +E {20388} {e} {e} {2} {0} {} {1} {} {0} +E {20385} {s} {s} {4} {0} {} {1} {} {0} + +R {20388} {0} {} {A Dusty Field by a Hill} {} {Light brown dust covers the ground, swirling whenever a wind passes through. A large gash rips through the earth to the east, cutting off the greener fields beyond it. To the south, the ground begins to slope upward into a hill.} {Foothills of Tamika} {} {} {} {1} {} +E {20389} {n} {n} {1} {0} {} {1} {} {0} +E {20387} {w} {w} {8} {0} {} {1} {} {0} + +R {20389} {0} {} {The West Bridge Station} {} {An old station made of wood stands before a bridge the spans the chasm to the east. The structure is small, with room for two people at most. Open windows have been built on each side to allow guards to see in all directions, but no one bothers to man this post any longer as evidenced by the accumulation of dust.} {Foothills of Tamika} {} {} {} {1} {} +E {20403} {n} {n} {1} {0} {} {1} {} {0} +E {20391} {e} {e} {2} {0} {} {1} {} {0} +E {20390} {w} {w} {8} {0} {} {1} {} {0} +E {20388} {s} {s} {4} {0} {} {1} {} {0} + +R {20390} {0} {} {Potholes in a Field} {} {Numerous shallow holes of various shapes and sizes have been dug all across the ground and abandoned, only to be overrun by grasses that effectively conceal them from casual view. To the east, a small guard station stands before the entrance to a bridge.} {Foothills of Tamika} {} {} {} {1} {} +E {20389} {e} {e} {2} {0} {} {1} {} {0} +E {20387} {s} {s} {4} {0} {} {1} {} {0} + +R {20391} {0} {} {A Bridge across a Chasm} {} {A sturdy stone bridge crosses the wide chasm. Thick ropes arch overhead, helping to support the weight of the crossing. The chasm walls are barren save for a few bushes growing crookedly along the steep slopes.} {Foothills of Tamika} {} {} {} {1} {} +E {20392} {e} {e} {2} {0} {} {1} {} {0} +E {20389} {w} {w} {8} {0} {} {1} {} {0} + +R {20392} {0} {} {The Eastern End of a Bridge} {} {the sturdy bridge that crosses across a long crack in the earth is mounted firmly on this edge of the chasm. Grass grows along the foundation that tethers the great ropes that hold the bridge up, but the entry to the bridge is barren as all growth has been worn away by ages of traffic.} {Foothills of Tamika} {} {} {} {1} {} +E {20402} {n} {n} {1} {0} {} {1} {} {0} +E {20395} {e} {e} {2} {0} {} {1} {} {0} +E {20391} {w} {w} {8} {0} {} {1} {} {0} +E {20393} {s} {s} {4} {0} {} {1} {} {0} + +R {20393} {0} {} {On the Edge of an Abyss} {} {A deep crevice cuts into the earth, effectively blocking westward passage from here. The chasm slopes downward almost vertically, opening up in a barren valley far below. The wreckage of numerous carts and wagons scattered across the sides and bottom tell the story of those who, intentionally or not, attempted to scale the abyss and failed.} {Foothills of Tamika} {} {} {} {1} {} +E {20392} {n} {n} {1} {0} {} {1} {} {0} +E {20394} {e} {e} {2} {0} {} {1} {} {0} + +R {20394} {0} {} {Two Lonely Trees} {} {Rings of otherwise lifeless dirt encircle the thick trunks of two giant trees standing alone in a field of grass. Massive roots poke out from ground shaded by stout branches laden with wide green leaves. Old foliage and long thin twigs decay on the surrounding soil.} {Foothills of Tamika} {} {} {} {1} {} +E {20395} {n} {n} {1} {0} {} {1} {} {0} +E {20393} {w} {w} {8} {0} {} {1} {} {0} + +R {20395} {0} {} {An Ocean of Jade} {} {Jade colored shafts of knee length grass ripples as cool breezes flow above them, their rustling song like the sounds of waves crashing against a shore. The blades grow duller to the south, while they seem brighter to the north. To the northeast sits the Imperial seat of power.} {Foothills of Tamika} {} {} {} {1} {} +E {20401} {n} {n} {1} {0} {} {1} {} {0} +E {20396} {e} {e} {2} {0} {} {1} {} {0} +E {20392} {w} {w} {8} {0} {} {1} {} {0} +E {20394} {s} {s} {4} {0} {} {1} {} {0} + +R {20396} {0} {} {Bumpy Ground} {} {Small mounds and large, smooth boulders firmly embedded in the ground form a bumpy terrain as the hills to the south flatten out into the grasslands of the north. The grass, a solid mat covering the flatter ground, grows sporadically between the rockier parts of the field.} {Foothills of Tamika} {} {} {} {1} {} +E {20400} {n} {n} {1} {0} {} {1} {} {0} +E {20397} {e} {e} {2} {0} {} {1} {} {0} +E {20395} {w} {w} {8} {0} {} {1} {} {0} + +R {20397} {0} {} {A Sweet Smelling Field} {} {Flowering buds and bushes eminate with sweet fragrances that mingle in the air. Small bees and other insects flutter from plant to plant, searching for nectar, their buzzing wings forming a symphony of sounds.} {Foothills of Tamika} {} {} {} {1} {} +E {20399} {n} {n} {1} {0} {} {1} {} {0} +E {20398} {e} {e} {2} {0} {} {1} {} {0} +E {20396} {w} {w} {8} {0} {} {1} {} {0} + +R {20398} {0} {} {A Colorful Meadow} {} {Bright yellow wildflowers blossom among tiny leaves of clover and emerald blades of grass. Bees flutter from bud to bud, drinking their sweet nectar. Far to the west stands the city of Seandar, while the grasslands continue to the northeast.} {Foothills of Tamika} {} {} {} {1} {} +E {20397} {w} {w} {8} {0} {} {1} {} {0} + +R {20399} {0} {} {Bushes in the Grasslands} {} {Small bushes and trees dot the landscape, their leaves a dull shade of olive. Occasional rustling can be heard as birds dart in and out of nests hidden by the tangle of branches and folliage. The scent of water floats in from the west.} {Foothills of Tamika} {} {} {} {1} {} +E {20400} {w} {w} {8} {0} {} {1} {} {0} +E {20397} {s} {s} {4} {0} {} {1} {} {0} + +R {20400} {0} {} {A Small Pond} {D} {A pool of cool, clear water lies in the middle of a grassy field. A ring of dirt surrounds the pond, and numerous animal tracks are scattered across it. Tall, green blades extend outwards in all directions. Far to the south, the land turns to hills and mountains.} {Foothills of Tamika} {} {} {} {1} {} +E {20399} {e} {e} {2} {0} {} {1} {} {0} +E {20401} {w} {w} {8} {0} {} {1} {} {0} +E {20396} {s} {s} {4} {0} {} {1} {} {0} + +R {20401} {0} {} {A Vibrant Grassy Field} {} {Waves of shin high grass flutter in the wind, their deep green tones almost shimmering. Various animals can be seen chewing lazily on the densely packed blades. The grass starts to thin to the west, where the pillars of a bridge can be seen climbing up from the horizon.} {Foothills of Tamika} {} {} {} {1} {} +E {20400} {e} {e} {2} {0} {} {1} {} {0} +E {20402} {w} {w} {8} {0} {} {1} {} {0} +E {20395} {s} {s} {4} {0} {} {1} {} {0} + +R {20402} {0} {} {A Field of Browning Grass} {} {The grass fades from more vibrant greens to the west to duller shades and finally brown and dried out as it grows along the edge of the long crack in the ground that runs along the east. A bridge across the chasm starts to the south and leads to the city of Seandar.} {Foothills of Tamika} {} {} {} {1} {} +E {20401} {e} {e} {2} {0} {} {1} {} {0} +E {20392} {s} {s} {4} {0} {} {1} {} {0} + +R {20403} {0} {} {A Field of Golden Grass} {} {Shin high golden grass stretching across the field sways in the breeze. A long gash in the earth runs north to south in the east, while parade grounds have been built to the north. To the northeast stands the great city of Seandar.} {Foothills of Tamika} {} {} {} {1} {} +E {20408} {n} {n} {1} {0} {} {1} {} {0} +E {20404} {w} {w} {8} {0} {} {1} {} {0} +E {20389} {s} {s} {4} {0} {} {1} {} {0} + +R {20404} {0} {} {A Parched Field} {} {The earth is parched and cracked, with only small patches of dried yellow grass shooting up sporadically in the dusty dirt field. An elaborate parade ground lies to the north, buffered between the city walls and rows of benches on an incline.} {Foothills of Tamika} {} {} {} {1} {} +E {20405} {n} {n} {1} {0} {} {1} {} {0} +E {20403} {e} {e} {2} {0} {} {1} {} {0} + +R {20405} {0} {} {The Parade Grounds} {} {A dusty track circles around a large, central field where the legions of the Ever Victorious Army can assemble and present themselves before the Empress. Long rows of benches have been erected to the east, while a viewing gallery has been built high in the battlements to the west.} {Foothills of Tamika} {} {} {} {1} {} +E {20406} {n} {n} {1} {0} {} {1} {} {0} +E {20404} {s} {s} {4} {0} {} {1} {} {0} + +R {20406} {0} {} {The Staging Grounds} {} {The trampled, patchy grass wilts under the repeated strain of the pounding of hooves and feet. A freshly painted wooden barrier separates the staging grounds from the parade grounds to the south. Perched at the opening of the fence are the Imperial sigil.} {Foothills of Tamika} {} {} {} {1} {} +E {20415} {n} {n} {1} {0} {} {1} {} {0} +E {20407} {e} {e} {2} {0} {} {1} {} {0} +E {20416} {w} {w} {8} {0} {} {1} {} {0} +E {20405} {s} {s} {4} {0} {} {1} {} {0} + +R {20407} {0} {} {A Trampled Field} {} {Short, bent stalks of golden grass grows sporadically along the dirt field. The stink of manure from the passage of countless horses permeates the air. Flies and other insects buzz around, relentlessly swarming around everything they come across.} {Foothills of Tamika} {} {} {} {1} {} +E {20414} {n} {n} {1} {0} {} {1} {} {0} +E {20413} {e} {e} {2} {0} {} {1} {} {0} +E {20406} {w} {w} {8} {0} {} {1} {} {0} +E {20408} {s} {s} {4} {0} {} {1} {} {0} + +R {20408} {0} {} {Rows of Benches} {} {Long rows of benches sit stacked on an artifical hill granting each set of seats a view of the parade grounds to the west. Behind the hill is a wooden fence that separates the seating area from a wide chasm to the east.} {Foothills of Tamika} {} {} {} {1} {} +E {20407} {n} {n} {1} {0} {} {1} {} {0} +E {20409} {e} {e} {2} {0} {} {1} {} {0} +E {20403} {s} {s} {4} {0} {} {1} {} {0} + +R {20409} {0} {} {Beside a Chasm} {} {The ground suddenly ends to the south as a large gash in the earth cuts straight south, continuing into the foothills and mountains in the far distance. The edge of the chasm has been blocked off by a short stone wall to prevent careless people from falling in.} {Foothills of Tamika} {} {} {} {1} {} +E {20413} {n} {n} {1} {0} {} {1} {} {0} +E {20410} {e} {e} {2} {0} {} {1} {} {0} +E {20408} {w} {w} {8} {0} {} {1} {} {0} + +R {20410} {0} {} {A Leaf Covered Field} {} {A myriad of dry, multicolored leaves crunch underfoot in this wide, grassy field, while the sodden green leaves cling to the boots and shoes of travelers passing through the area. The large grove of trees to the north is the obvious cause of fallen foliage. The field extends to the west, while an unpleasant smell emanates from the east.} {Foothills of Tamika} {} {} {} {1} {} +E {20412} {n} {n} {1} {0} {} {1} {} {0} +E {20411} {e} {e} {2} {0} {} {1} {} {0} +E {20409} {w} {w} {8} {0} {} {1} {} {0} + +R {20411} {0} {} {A Dusty Pit} {} {A deep dirt pit has been dug into the ground and filled with garbage. Flies hover around the whole mess, attracted by the unique scent of rotting waste. The walls of the pit are too steep to climb out, except to the west where a leafy field lies.} {Foothills of Tamika} {} {} {} {1} {} +E {20410} {w} {w} {8} {0} {} {1} {} {0} + +R {20412} {0} {} {A Small Grove} {} {A group of old trees grow in a circle, the ground beneath them covered with old twigs and decaying leaves. Grass grows around the grove in several directions. Singing birds can be heard nesting in the highest branches. To the west, the walls of Seandar rise up from the ground.} {Foothills of Tamika} {} {} {} {1} {} +E {20413} {w} {w} {8} {0} {} {1} {} {0} +E {20410} {s} {s} {4} {0} {} {1} {} {0} + +R {20413} {0} {} {A Well-Trimmed Field} {} {Between the eroded field to the west and a grove of trees to the east sits this neatly maintained field. Rabbits and other small creatures scurry around chewing on grass and clover, while birds flying overhead occasionally swoop down to attack fluttering insects.} {Foothills of Tamika} {} {} {} {1} {} +E {20412} {e} {e} {2} {0} {} {1} {} {0} +E {20407} {w} {w} {8} {0} {} {1} {} {0} +E {20409} {s} {s} {4} {0} {} {1} {} {0} + +R {20414} {0} {} {A Flat Field} {} {A rainbow of colorful flowers poke out like islands in a sea of green grass. Cooling breezes ripple through, making the blades shimmer like rolling waves of water. To the east stands the walls of the great city of Seandar, where guards can be seen pacing above.} {Foothills of Tamika} {} {} {} {1} {} +E {20415} {w} {w} {8} {0} {} {1} {} {0} +E {20407} {s} {s} {4} {0} {} {1} {} {0} + +R {20415} {0} {} {A Grassy Meadow} {} {A long grassy field stretches out from the sturdy walls of the great capital city of Seandar, completely clear of debris or other obstructions. The grass has been neatly trimmed and the field has been well cared for, with a few small animals nibbling on the green blades.} {Foothills of Tamika} {} {} {} {1} {} +E {20414} {e} {e} {2} {0} {} {1} {} {0} +E {20406} {s} {s} {4} {0} {} {1} {} {0} + +R {20416} {0} {} {A Guard Post} {} {This large, stone building, built in the shadow of the city walls, serves as a post for the guards that patrol the outskirts of the city. The meticulously mantained parade grounds are clearly visible through the large windows on the southern wall.} {Foothills of Tamika} {} {} {} {1} {} +E {20406} {e} {e} {2} {0} {} {1} {} {0} + +R {20417} {0} {} {A Rocky Field} {} {Tiny round pebbles blanket the ground, providing a place for people, carts, and animals to wait to enter Seandar. A dirt path through a grassy field lies between these rocks and the walls to the north, while a brick paved area sits to the west.} {Foothills of Tamika} {} {} {} {1} {} +E {20374} {n} {n} {1} {0} {} {1} {} {0} +E {20372} {w} {w} {8} {0} {} {1} {} {0} + +R {20418} {0} {} {A Blanket of Grass} {} {A large hill forms an L-shaped wall along the south and east sides of this field, with dark openings hollowed out from each edge. A blankets of grass fills the space between the hill's faces, while a neat line of stones delineate the edge of a road to the north.} {Foothills of Tamika} {} {} {} {1} {} +E {20371} {n} {n} {1} {0} {} {1} {} {0} +E {20420} {e} {e} {2} {0} {} {1} {} {0} +E {20419} {w} {w} {8} {0} {} {1} {} {0} +E {20421} {s} {s} {4} {0} {} {1} {} {0} + +R {20419} {0} {} {A Makeshift Passage} {} {The patter of hooves and boots clanking against the road comes from the north, but passage is blocked by a brick wall that has been placed alongside the walkway. A small hill stands to the south, forming a hallway of sorts with the wall.} {Foothills of Tamika} {} {} {} {1} {} +E {20418} {e} {e} {2} {0} {} {1} {} {0} +E {20366} {w} {w} {8} {0} {} {1} {} {0} + +R {20420} {0} {} {A Dark, Damp Cave} {D} {A pool of murky water has formed in the corner of this musty cave. Guano litters the floor and walls, as do the corpses of many dead insects and small animals. Light flooding from the west signals a way out.} {Foothills of Tamika} {} {} {} {1} {} +E {20418} {w} {w} {8} {0} {} {1} {} {0} + +R {20421} {0} {} {A Narrow Cavern} {} {The sides of this cavern are only three paces apart, and the jagged ceiling only ten feet high. Light from the north causes shiny crystals to glitter and sparkle. A mess of spider webs tangle across the end of the cave.} {Foothills of Tamika} {} {} {} {1} {} +E {20418} {n} {n} {1} {0} {} {1} {} {0} +E {20422} {e} {e} {2} {0} {} {1} {} {0} + +R {20422} {0} {} {A Glittering Cave} {} {Formations of quartz and other crystals form a myriad of colors that glitter when exposed to light. The cave widens as it opens to the south, but it becomes very narrow as it heads deaper into the hillside. Cobwebs litter the darker areas, the wrapped bodies of tiny animals beneath them.} {Foothills of Tamika} {} {} {} {1} {} +E {20421} {w} {w} {8} {0} {} {1} {} {0} +E {20423} {s} {s} {4} {0} {} {1} {} {0} + +R {20423} {0} {} {The Entrance to a Cavern} {} {A tall, wide breach into the earth opens out of the gargantuan hill to the north. Sparkling vermillion and perriwinkle tinged quartz crystals scatter across its floor and spread along its walls and roof. The cave seems to stretch deeper into the darkness.} {Foothills of Tamika} {} {} {} {1} {} +E {20422} {n} {n} {1} {0} {} {1} {} {0} + +R {20424} {0} {} {A Valley by a River} {D} {Cool, clean water flows from the mountains to the south down into the lowlands of the north. A small pool has formed off from the main river and is easily accessable from down in this valley. The land slopes swiftly up to the north, while the valley continues around a larger hill to the east.} {Foothills of Tamika} {} {} {} {1} {} +E {20363} {n} {n} {1} {0} {} {1} {} {0} +E {20425} {e} {e} {2} {0} {} {1} {} {0} + +R {20425} {0} {} {Trees atop a Hill} {} {A large group of trees stand at the peak of this hill. Birds have made their nests in the branches as evidenced by the squeaky, high pitched calls coming from high above. A rushing river flows swiftly downhill off to the west, while a trail leads down the north face.} {Foothills of Tamika} {} {} {} {1} {} +E {20364} {n} {n} {1} {0} {} {1} {} {0} +E {20426} {e} {e} {2} {0} {} {1} {} {0} +E {20424} {w} {w} {8} {0} {} {1} {} {0} + +R {20426} {0} {} {A Space Between Two Hills} {} {A massive hill to the northeast and a large but somewhat smaller one to the west touch together, a small valley forming at their shared base. While the grassy western slope can be scaled, the sheer dirt and stone cliff to the northeast blocks off possible travel.} {Foothills of Tamika} {} {} {} {1} {} +E {20425} {w} {w} {8} {0} {} {1} {} {0} +E {20427} {s} {s} {4} {0} {} {1} {} {0} + +R {20427} {0} {} {A Barren Valley} {} {Jagged rocks and large round boulders litter the floor of this valley as it passes among the hills. The hill to the north is quite wide, while those to the south are thinner but taller. Sharp, icy mountain peaks poke up in the southern distance.} {Foothills of Tamika} {} {} {} {1} {} +E {20426} {n} {n} {1} {0} {} {1} {} {0} +E {20428} {e} {e} {2} {0} {} {1} {} {0} + +R {20428} {0} {} {Between the Hills and the Mountains} {} {Centuries of dirt and dust have accumulated across the floor of the valley. Signs of ancient battles lie everywhere, and nothing now grows in a land littered with relics of dangerous times. A trail leads south, up into the towering mountain range.} {Foothills of Tamika} {} {} {} {1} {} +E {20434} {e} {e} {2} {0} {} {1} {} {0} +E {20427} {w} {w} {8} {0} {} {1} {} {0} +E {20429} {s} {s} {4} {0} {} {1} {} {0} + +R {20429} {0} {} {A Pass into the Mountains} {} {A trail crisscrosses the side of the mountain, leading into a gap that slopes slowly upwards as it heads deeper into the mountains to the south. A long valley forms a northern border with the foothills lying north of it.} {Foothills of Tamika} {} {} {} {1} {} +E {20428} {n} {n} {1} {0} {} {1} {} {0} +E {20433} {e} {e} {2} {0} {} {1} {} {0} +E {20430} {s} {s} {4} {0} {} {1} {} {0} + +R {20430} {0} {} {A Pass Up the Mountains} {} {While steep mountains rise towards the heavens on all sides, a pass has been cut through them that allows relatively easy passage as it slowly winds its way up into the higher peaks. To the north, rolling hills descend into the grassy fields that surround the Imperial capital.} {Foothills of Tamika} {} {} {} {1} {} +E {20429} {n} {n} {1} {0} {} {1} {} {0} +E {20432} {e} {e} {2} {0} {} {1} {} {0} +E {20431} {w} {w} {8} {0} {} {1} {} {0} + +R {20431} {0} {} {Scaling a Mountain} {} {Very little grows on the ground here, with only a few crooked trees jutting out from the sides of the cliffs, their branches angling towards the sun. The ground, while not as steep as others around it, rises fast enough to impede movement. An easier pass through the mountains begins to the east.} {Foothills of Tamika} {} {} {} {1} {} +E {20430} {e} {e} {2} {0} {} {1} {} {0} + +R {20432} {0} {} {The Base of the Mountains} {} {The foothills give way to rugged mountains traversable only via winding passes. Great jagged peaks cut into the skies to the south, while rolling foothills lead down towards the Seanchan capital to the north.} {Foothills of Tamika} {} {} {} {1} {} +E {20433} {n} {n} {1} {0} {} {1} {} {0} +E {20430} {w} {w} {8} {0} {} {1} {} {0} + +R {20433} {0} {} {Ramp Between the Mountains and a Valley} {} {A dirt slope clear of the sharp rocks that line the mountainside forms a ramp that heads up towards the higher peaks to the south and down into an empty valley to the north. Beyond the valley lies the foothills, with a vast plain visible in the far horizon.} {Foothills of Tamika} {} {} {} {1} {} +E {20434} {n} {n} {1} {0} {} {1} {} {0} +E {20429} {w} {w} {8} {0} {} {1} {} {0} +E {20432} {s} {s} {4} {0} {} {1} {} {0} + +R {20434} {0} {} {The Middle of a Barren Valley} {} {The shafts of old spears and the chipped corners of broken shields, rusting and full of red-orange holes, poke out from beneath the light brown soil. Occassionally a gust of wind will shift the sands of time, revealing a white bone or bleached skull.} {Foothills of Tamika} {} {} {} {1} {} +E {20435} {e} {e} {2} {0} {} {1} {} {0} +E {20428} {w} {w} {8} {0} {} {1} {} {0} +E {20433} {s} {s} {4} {0} {} {1} {} {0} + +R {20435} {0} {} {A Dead Forest} {} {Gnarled and twisted trees, completely free of leaves, are the only signs of plant life that remain in the valley. Their empty branches still sway when the wind moves through them, often times losing one of the few remaining twigs that have managed to remain attached.} {Foothills of Tamika} {} {} {} {1} {} +E {20436} {e} {e} {2} {0} {} {1} {} {0} +E {20434} {w} {w} {8} {0} {} {1} {} {0} + +R {20436} {0} {} {A Narrowing in a Barren Valley} {} {One of the mountains that form the southern boundary of the valley juts out, forming a tighter valley than to the east and west. This choke point was the most contested area of the valley, and more empty, battered suits of armor lie here than anywhere else.} {Foothills of Tamika} {} {} {} {1} {} +E {20448} {n} {n} {1} {0} {} {1} {} {0} +E {20437} {e} {e} {2} {0} {} {1} {} {0} +E {20435} {w} {w} {8} {0} {} {1} {} {0} + +R {20437} {0} {} {A Barren Valley} {} {The wrecked frames of wagons line the sides of the valley, their metal corpses blackened by fire and dulled by the sun. Decrepit weapons and armor covered by layers of dust blown down on them through the ages are scattered all around. A path out of the valley curves up the hills to the east.} {Foothills of Tamika} {} {} {} {1} {} +E {20438} {e} {e} {2} {0} {} {1} {} {0} +E {20436} {w} {w} {8} {0} {} {1} {} {0} + +R {20438} {0} {} {The Edge of a Valley} {} {A long valley runs straight from the west to the east between a row of foothills on the north and massive mountains to the south. A few naked, twisted trees dot the opening in the hills, but it seems largely lifeless. A path upwards lies to the east.} {Foothills of Tamika} {} {} {} {1} {} +E {20439} {e} {e} {2} {0} {} {1} {} {0} +E {20437} {w} {w} {8} {0} {} {1} {} {0} + +R {20439} {0} {} {A Round Top Hill} {} {The top of this hill is smooth and round, and a few trees have sprouted across it. Older, broad trunks tower high above the thin young saplings. The grass covering the hill is a dull green, and dry brown leaves are scattered atop it.} {Foothills of Tamika} {} {} {} {1} {} +E {20445} {n} {n} {1} {0} {} {1} {} {0} +E {20440} {e} {e} {2} {0} {} {1} {} {0} +E {20438} {w} {w} {8} {0} {} {1} {} {0} + +R {20440} {0} {} {Floating on the Water} {} {The cool, unclouded waters of the lake are calm beneath the protective ring of earth. Fish can be seen gliding through the transparent pool, and a carpet of smooth round stones can be seen through the clean liquid. The jagged mouth of a cave lies to the east.} {Foothills of Tamika} {} {} {} {1} {} +E {20441} {n} {n} {1} {0} {} {1} {} {0} +E {20444} {e} {e} {2} {0} {} {1} {} {0} +E {20439} {w} {w} {8} {0} {} {1} {} {0} + +R {20441} {0} {} {The Shores of a Clear Lake} {} {Cold water gently laps against the pebbled shore of this crystal clear lake nestled between the hills. Fed by runoff from the icy mountaintops of the south, the liquid is clean and fresh. Tall, round peaks encircle it, protecting it from the winds.} {Foothills of Tamika} {} {} {} {1} {} +E {20442} {e} {e} {2} {0} {} {1} {} {0} +E {20445} {w} {w} {8} {0} {} {1} {} {0} +E {20440} {s} {s} {4} {0} {} {1} {} {0} + +R {20442} {0} {} {A Flat Terrace} {} {The side of this cliff was terraced long ago and blown smooth by passing winds. Now overgrown with weeds, there are no signs of who could have done such a thing. The mouth of a cave opens out to the east.} {Foothills of Tamika} {} {} {} {1} {} +E {20443} {e} {e} {2} {0} {} {1} {} {0} +E {20441} {w} {w} {8} {0} {} {1} {} {0} + +R {20443} {0} {} {A Cavern in the Hills} {} {An opening in the rocks leads to a vast underground cavern. A spring seeps up through the earth, providing a source of clear, fresh water. The walls of the cave are smooth and sparkle with color. An breeze to the west indicates the way back out into the open.} {Foothills of Tamika} {} {} {} {1} {} +E {20442} {w} {w} {8} {0} {} {1} {} {0} + +R {20444} {0} {} {A Flooded Cave} {} {The tides of the lake have gradually eaten away at the base of this hill, carving a cave from the side of its face. Shellfish crawl about the cavern floor, marching like orange armored troops across the watery bottom. The corroded metal hull of an old boat lies crushed against the walls.} {Foothills of Tamika} {} {} {} {1} {} +E {20440} {w} {w} {8} {0} {} {1} {} {0} + +R {20445} {0} {} {Overlooking a Lake} {} {Tiny streams and rivers flowing down the massives peaks to the south have collected in a large lake to the east. Birds flying above occassionally swoop down into the waters, rising with a quivering fish flopping in their talons. A long valley runs along the southern base of the hill.} {Foothills of Tamika} {} {} {} {1} {} +E {20441} {e} {e} {2} {0} {} {1} {} {0} +E {20446} {w} {w} {8} {0} {} {1} {} {0} +E {20439} {s} {s} {4} {0} {} {1} {} {0} + +R {20446} {0} {} {A Gentle Slope} {} {The hill slopes gently upwards to the east, peaking at a small round top covered with short green grass. While the higher elevations are covered with growth, the lower areas to the west are largely barren, with large boulders jutting out of the ground.} {Foothills of Tamika} {} {} {} {1} {} +E {20445} {e} {e} {2} {0} {} {1} {} {0} +E {20447} {w} {w} {8} {0} {} {1} {} {0} + +R {20447} {0} {} {A Wide Shelf} {} {The side of a hill flattens out briefly before plummeting steeply down again, forming a wide shelf-like terrace. Dust and packed dirt form a floor devoid of plants or rocks. A long arch leads north, bridging the gap between this point and a slightly smaller peak.} {Foothills of Tamika} {} {} {} {1} {} +E {20446} {e} {e} {2} {0} {} {1} {} {0} +E {20448} {w} {w} {8} {0} {} {1} {} {0} + +R {20448} {0} {} {A Wide Pass} {} {A wide strip of land connects two neighboring hills midway up their heights. While the top of the pass is smooth from wind and travel, its sides are rocky and jagged. Nothing grows atop the passage except wilted weeds, though a few bushes thrive in the crags.} {Foothills of Tamika} {} {} {} {1} {} +E {20447} {e} {e} {2} {0} {} {1} {} {0} +E {20436} {s} {s} {4} {0} {} {1} {} {0} + +R {20636} {0} {} {Fox Hole} {} {Weeds and dead leaves form the bedding for the foxes that live here. From somewhere in the shadows, the whimperings of what sounds like baby foxes can be heard. The only way to leave, it seems, is through way you came. } {Borderlands West of Fal Dara} {} {} {} {1} {} +E {11539} {u} {u} {16} {0} {} {1} {} {0} + +R {20637} {0} {} {A Root Cellar} {} {This is where the occupants of the house above stored their food and other valuables. It has a damp musty smell down here. The dust is very thick all over. You feel a sneeze comming on.} {Forgotten Braem} {} {} {} {1} {} +E {774} {u} {u} {16} {0} {} {1} {} {0} + +R {20638} {0} {} {Atop the Watchtower} {} {The roof of the watchtower is surrounded by a small stone parapet split by arrow slits along its length. Rising far out of the surrounding low trees the tower commands an excellent view for many leagues to the south. The wood around the windows has been smoothed by countless generations of hands leaning out them for a better look at the lay of the land below.} {Lugard Road Through Murandy} {} {} {} {1} {} +E {13789} {d} {d} {32} {0} {} {1} {} {0} + +R {20721} {0} {} {Timber Lined Tunnel} {} {Stout beams of thick timber support the roof of this tunnel and keep the soil on the sides from veering inwards and causing a collapse. The floor of the tunnel has been lined with brick paving stones to keep the slick soil from becoming a hazard for those using the tunnel.} {Jehannah} {} {} {} {1} {} +E {20722} {n} {n} {1} {0} {} {1} {} {0} +E {10562} {e} {e} {2} {0} {} {1} {} {0} + +R {20722} {0} {} {In the Spiralling Well} {} {The tunnel that lies to the south opens up into the bottom of a wide, circular stone area. Being underground, the structuce resembles a very wide well, or something that looks like an inverted tower. A richly decorated spiralling staircase with fluted columns perched on a stone railing and a number of landings rises towards some rafters that lie overhead. At the bottom of the well, an eagle of red marble has been inlaid into the floor.} {Jehannah} {} {} {} {1} {} +E {20721} {s} {s} {4} {0} {} {1} {} {0} +E {20723} {u} {u} {16} {0} {} {1} {} {0} + +R {20723} {0} {} {The Lord's Study} {} {A mammoth desk stands in the center of this room, a stained glass window framing the upper reaches of the furthest wall. Heavy book shelves stand sentry along each wall, their sides lined with pigeonholes for scrolls and maps. A large world map is unrolled on the desktop, held in place with candlesticks.} {Jehannah} {} {} {} {1} {} +E {20724} {w} {w} {8} {0} {} {1} {} {0} +E {20722} {d} {d} {32} {0} {} {1} {} {0} + +R {20724} {0} {} {The Manor Entrance Hall} {} {The main hall to the manor is made of blocked stone two stories high, with an dark wood open beamed ceiling spanning overhead. From each cross beam a banner is strung, and colorful tapestries insulate the cool rock walls. The stone floor is covered with thick rugs that are marked with heavy use. Candles flicker from sconces that provide light, as there are no windows.} {Jehannah} {} {} {} {1} {} +E {20726} {n} {n} {1} {0} {} {1} {} {0} +E {20723} {e} {e} {2} {0} {} {1} {} {0} +E {20725} {w} {w} {8} {0} {} {1} {} {0} +E {3747} {s} {s} {4} {0} {} {1} {} {0} + +R {20725} {0} {} {A Cavernous Kitchen} {} {Bustling with activity day or night, this kitchen is the size of several normal rooms. An entire wall is a bank of brick ovens, with butcher top tables running down the center. Bins of staples line another wall and a third wall is dominated by casks and shelves. The kitchen is a mixture of aromas depending on whatever is in preparation.} {Jehannah} {} {} {} {1} {} +E {20724} {e} {e} {2} {0} {} {1} {} {0} + +R {20726} {0} {} {Inside the Solarium} {} {Three walls of solidly paned glass are all that stand between the outdoor elements and comfort. Beyond the glass is a vista of a pretty garden rich in flowers and lush green lawns. Several tables and chairs are strewn around the room, and a staircase leads upward to another level.} {Jehannah} {} {} {} {1} {} +E {20727} {w} {w} {8} {0} {} {1} {} {0} +E {20724} {s} {s} {4} {0} {} {1} {} {0} +E {20728} {u} {u} {16} {0} {} {1} {} {0} + +R {20727} {0} {} {Within the Armory} {} {Sturdily constructed walls envelop this small room tucked away on the backside of the manor. Wide wooden beams arch overhead and form the supports while red oak planks line the wall, polished to a dull gleam. Neat and orderly, armor and weapons line walls, racks, and nearly every open space in the room. The only exit is blocked by a massive, barred door.} {Jehannah} {} {} {} {1} {} +E {20726} {e} {e} {2} {0} {} {1} {} {0} + +R {20728} {0} {} {Upon a Catwalk} {} {A narrow hallway open to the solarium below provides an excellent view of gardens and lawns on the other side of a bank of windows. Several doors line one side of the catwalk, leading to private rooms.} {Jehannah} {} {} {} {1} {} +E {20729} {n} {n} {1} {0} {} {1} {} {0} +E {20726} {d} {d} {32} {0} {} {1} {} {0} + +R {20729} {0} {} {Inside a Plain Bedroom} {} {Whitewashed walls stand starkly against the jewel tones of a quilted bedspread that covers a plain wood framed bed. A wardrobe hulks in the corner, almost as wide as the bed is long. Other than these, this bedroom is unadorned.} {Jehannah} {} {} {} {1} {} +E {20728} {s} {s} {4} {0} {} {1} {} {0} + +R {20730} {0} {} {The Foyer} {} {The windows of this spacious room have been fortified with stone, leaving only arrow-slits. Soft light flickering from gleaming brass sconces casts a warm glow on the highly polished wood paneling of the walls. Maps and notes cover a counter against the back wall and several stools sit nearby a simple lectern. An old staircase with a new, ornately carved banister crawls up the eastern wall, while an archway leads west to a separate area.} {Sprawling Savannah} {} {} {} {1} {} +E {13043} {n} {n} {1} {0} {} {1} {} {0} +E {20731} {w} {w} {8} {0} {} {1} {} {0} +E {20732} {u} {u} {16} {0} {} {1} {} {0} + +R {20731} {0} {} {The Tactical Room} {} {Soft candle light substitutes for natural light, as all the windows are heavily shuttered. Books and maps cover shelves along all the walls. A tapestry depicting a mounted soldier on a green hillside hangs over a large, elegant desk. Candles stand on low tables beside comfortable chairs where recruits have spent many late nights studying. A thick Tairen carpet covers the smooth, wood floor, and a large map of the world adorns the northern wall. Hung next to each other on the wall aside it, above a small silver plaque, are three shining gold medals. An archway gives access to the foyer to the east. A large piece of parchment is tacked to the wall, drawing the eye.} {Sprawling Savannah} {} {} {} {1} {} +E {20730} {e} {e} {2} {0} {} {1} {} {0} +E {20736} {d} {d} {32} {0} {} {1} {} {0} + +R {20732} {0} {} {The Upstairs Lounge} {} {This large open hall is dominated by a long table of plain oak, covered with the nicks and scratches that only time and use can impart. Tempting fragrances of freshly baked goods linger in the air, and plates and silverware line shelves along the north wall. Several couches and low tables are spread around the room for recreational purposes, with wax candles providing low, private lighting. Doors to the north and south lead to individual sleeping quarters, while a wrought iron staircase spirals upwards and a massive wooden staircase leads down. A large silver plated shield is hanging on the wall beside the staircase.} {Sprawling Savannah} {} {} {} {1} {} +E {20735} {w} {w} {8} {0} {} {1} {} {0} +E {20733} {u} {u} {16} {0} {} {1} {} {0} +E {20730} {d} {d} {32} {0} {} {1} {} {0} + +R {20733} {0} {} {The Hall of the Ador'tien} {} {Opposite the door is a sword hanging hilt down on the wall, above a half-moon shaped reflecting pool. A massive, polished oak table stands in the center of the floor accented by hammered brass lamps and surrounded by highbacked chairs to seat the Ador'tien while they keep council. Several chairs of fine alder upholstered in heavy brocade are drawn up to the large polished stone fireplace creating an intimate place for planning and conversation. There is a faint smell of flowers here, and a wrought iron staircase spirals to the floor below.} {Sprawling Savannah} {} {} {} {1} {} +E {20734} {w} {w} {8} {0} {} {1} {} {0} +E {20732} {d} {d} {32} {0} {} {1} {} {0} + +R {20734} {0} {} {The Rooftop Greenhouse} {} {Purported to be the favorite spot of many Legion members the greenhouse does not disappoint. Beautiful, rare flowers and foliage grow in painted clay pots scattered throughout the room, creating a rich, fertile aroma that could lull one to complacency if one did not take care to remain alert. Several large, comfortable sofas suggest that this would be a wonderful place for a little rest and relaxation. The tidy streets of the village below and the rolling hills of the savannah in the distance provide the backdrop to this beautiful haven.} {Sprawling Savannah} {} {} {} {1} {} +E {20733} {e} {e} {2} {0} {} {1} {} {0} + +R {20735} {0} {} {The Armory} {} {Serviceable racks hold a wide variety of highly polished weapons and well cared for shields, the armory of a small army. Piles of neatly folded leather armor fill nearly all the shelves on the west wall although a supply of black boots with ivory buckles line the bottom shelf. Matching sets of fluted armor are neatly placed on the shelves lining the eastern and southern walls. A giant bronze axe is decorating the wall above the door. The faint scent of herbs and potions barely permeates the pungent odor of well oiled leather that assaults the senses here.} {Sprawling Savannah} {} {} {} {1} {} +E {20732} {e} {e} {2} {0} {} {1} {} {0} + +R {20736} {0} {} {The Underground Stable} {} {The pungent odor of horse dung mixes with the musty smell of the underground area and the well oiled leather of the tack hanging neatly on the walls. The paved stone floors of the aisles are swept clean though stained from the frequent passage of the horses and riders always coming and going. Piled high along the north wall are the huge sacks of grain required to feed the many animals housed here. The stalls are filled with the finest horses available. Old, wooden stairs lead to a trap door above, and a sturdy wooden door stands closed to the west. From the east comes the clanging sound of metal on metal.} {Sprawling Savannah} {} {} {} {1} {} +E {20737} {e} {e} {2} {0} {} {1} {} {0} +E {21422} {w} {w} {8} {0} {} {1} {} {0} +E {20731} {u} {u} {16} {0} {} {1} {} {0} + +R {20737} {0} {} {The Master Smith's Forge} {} {A hot fire blazes in the master smith's forge, black smoke rising through a large vent that extends through the many levels of the manor house. The air is pungent with the scent of heated metals and oils, and the sweat of the hard-working smith. A dutch door to the west leads out to the stables.} {Sprawling Savannah} {} {} {} {1} {} +E {20736} {w} {w} {8} {0} {} {1} {} {0} + +R {20748} {0} {} {Merging of the Tarendrelle and Manetherendrelle Rivers} {} {A river the color of gray slate comes in from the west, merging with the muddy brown waters of the River Manetherendrelle that comes in from the north. Eddies and small whirlpools form where the streams converge, the rivers' colors blending and heading south towards Murandy, Illian before finally becoming just a drop in the Aryth Ocean.} {Rugged Hills of Murandy} {} {} {} {1} {} +E {10851} {w} {w} {8} {0} {} {1} {} {0} +E {5814} {s} {s} {4} {0} {} {1} {} {0} + +R {20749} {0} {} {Under the Watchtower} {} {Through the blood, sweat and death of human slaves captured in the Borderlands, the home of the Dha'vol horde has been expanded at the direction of their Master Akkad. The black colored stone of Shayol Ghul has been chiseled with precision to a smooth surface and polished to a sheen.} {Akkad} {} {} {} {1} {} +E {20750} {w} {w} {8} {0} {} {1} {} {0} +E {18220} {s} {s} {4} {0} {} {1} {} {0} + +R {20750} {0} {} {Within the Dha'vol Barracks} {} {The gleaming black rock of Shayol Ghul has been polished to a high shine underfoot, dark veins of obsidian intermixed with only slightly lighter shades of gray. A large gathering hall resides to the west. A heavily guarded barricade sits just to the south and a single table covered with a pale material seems a stark adornment for a mostly empty room to the north.} {Akkad} {} {} {} {1} {} +E {20755} {n} {n} {1} {0} {} {1} {} {0} +E {20749} {e} {e} {2} {0} {} {1} {} {0} +E {20752} {w} {w} {8} {0} {} {1} {} {0} +E {20751} {s} {s} {4} {0} {} {1} {} {0} + +R {20751} {0} {} {Guarded Barricade} {} {This side of the barricade resides in a room expertly cut out of the stone of Shayol Ghul. Several large tree trunks have been shorn of their bark and rest against the walls ready to reinforce the barricade to prevent unwanted entrance. To the north the dark walls expand outward into an open hall.} {Akkad} {} {} {} {1} {} +E {20750} {n} {n} {1} {0} {} {1} {} {0} + +R {20752} {0} {} {Within the Dha'vol Barracks} {} {This area of the barracks appears to be used more as a gathering hall with rough planked tables erected in the center. The tables show the marks of hard usage with deep gouges and dark burns decorating the tops. To the south appears to be a vast bunkhouse filled with smelly cots and debris.} {Akkad} {} {} {} {1} {} +E {20754} {n} {n} {1} {0} {} {1} {} {0} +E {20750} {e} {e} {2} {0} {} {1} {} {0} +E {20753} {s} {s} {4} {0} {} {1} {} {0} + +R {20753} {0} {} {Debris-Filled Bunkhouse} {} {Torn bits of clothing, ruined sections of armor and weapons rusted beyond recognition litter the floor. Sitting haphazardly upon the top of the debris are a number of cots with lumpy pelts torn from a wide variety of animals. No matter the condition of the room, it would appear that several dozen creatures of the dark consider this place their home.} {Akkad} {} {} {} {1} {} +E {20752} {n} {n} {1} {0} {} {1} {} {0} + +R {20754} {0} {} {Shadowed Storeroom} {} {Racks and shelving line the walls of this darkened storeroom, rough crates filled with pieces of armor and an assortment of weapons stacked upon the shelves. Stuffed along one of the walls sits a cot where the Quartermaster of the Dha'vol horde sleeps as so not to be far from his charge.} {Akkad} {} {} {} {1} {} +E {20752} {s} {s} {4} {0} {} {1} {} {0} + +R {20755} {0} {} {Torture Chamber} {} {The floor of this unadorned room slants slightly towards the middle where a metal grate has been cut into the floor. A single table, padded with what appears to be layers of human skin sits just above the grate, a trickle of congealed blood running down its side. A bloody trail left by the boots of the torturers leads eastward where torture implements are kept.} {Akkad} {} {} {} {1} {} +E {20756} {e} {e} {2} {0} {} {1} {} {0} +E {20750} {s} {s} {4} {0} {} {1} {} {0} + +R {20756} {0} {} {Implements of Torture} {} {No home for a horde of trollocs would be complete without the implements necessary to torture their captured foes. Weapons specially crafted to peel the skin layer by layer, chains and manacles to hold their victims in place all decorate the black polished walls of this storage room.} {Akkad} {} {} {} {1} {} +E {20755} {w} {w} {8} {0} {} {1} {} {0} + +R {20757} {0} {} {Darkened Niche} {} {A horrible stench fills this darkened subterranean chamber. The walls and ceiling were shaped out of crumbling, loose soil and look ready to fall in on themselves any minute. Pale roots show through the walls and ceiling in most places. An unnatural pile of dirt sits against the west wall.} {Dying Plains} {} {} {} {1} {} +E {18843} {w} {w} {8} {0} {} {1} {} {0} + +R {20758} {0} {} {A Hidden Section of Books} {} {This is a very small chamber with only a handful of bookshelves scattered all around. For some reason, the abbot didn't want these books to be seen by anyone without his permission. The smell of mold hangs in the air and large spiderwebs connect some of the shelves with the wall or another shelf. There is an exit leading to a library to the west.} {Decayed Forest} {} {} {} {1} {} +E {12114} {w} {w} {8} {0} {} {1} {} {0} + +R {20760} {0} {} {Dusty Storeroom} {} {The storeroom looks considerably nicer than the abandoned shack above, even if everything is covered with dust. Rows of neat shelves have space to contain many items, but they are empty at the moment. A few of the shelves have illegible markings carved into them.} {Northern Black Hills} {} {} {} {1} {} +E {20761} {e} {e} {2} {0} {} {1} {} {0} +E {2071} {u} {u} {16} {0} {} {1} {} {0} + +R {20761} {0} {} {Dusty Storeroom} {} {The dark corners of this storeroom are filled with more than a few cobwebs, and dust lies thickly everywhere. But at least nothing is falling apart down here, more than can be said for the shack above. The shelves are the only furnishings here, and they are empty.} {Northern Black Hills} {} {} {} {1} {} +E {20760} {w} {w} {8} {0} {} {1} {} {0} + +R {20762} {0} {} {A Well-Stocked Armory} {} {Suits of armor and weapons of various sorts and sizes have been stacked in the racks that cover all the walls of this chamber. In the center of the room, additional racks provide more space for storing armor and weapons. Some simple wooden stools have been provided for soldiers to sit on when they change clothing or clean and maintain their weapons.} {Jehannah} {} {} {} {1} {} +E {3737} {w} {w} {8} {0} {} {1} {} {0} + +R {20763} {0} {} {Audience Chamber} {} {Matching low backed plush chairs have been drawn up in a semi-circle around a tall oaken throne-like chair. The chair's backrest has been decorated with the three silver stars of Ghealdan which are up high enough to hover above the head of the chair's occupant. The chair's upholstery is made of red velvet in the same shade as Ghealdan's flag. A credenza on the side bears trays with cups and other items needed to serve guests.} {Jehannah} {} {} {} {1} {} +E {20764} {w} {w} {8} {0} {} {1} {} {0} +E {3736} {s} {s} {4} {0} {} {1} {} {0} + +R {20764} {0} {} {Private Sitting Room} {} {Elegant and well-made, but not overly garish furniture has been placed in this sitting room. A small desk stands by the window and a collection of chairs has been drawn up around a fireplace. A window looks out over a verdant garden to the west, in which cherry trees, bougainvilleas and roses grow. The view extends to the city below the hill the palace lies on, as well as the River Boern and the forests of Ghealdan, all the way to the snow capped peaks of the Mountains of Mist far to the west.} {Jehannah} {} {} {} {1} {} +E {20763} {e} {e} {2} {0} {} {1} {} {0} + +R {20776} {0} {} {In a Wet Grave} {} {This is a small chamber, less than two spans from the ground to the ceiling. The walls are made out of lose soil. A half decomposed coffin is in the middle of the chamber. Some rusty armor and old weapons lie in a orderly heap in the northern end.} {East of the Waterwood} {} {} {} {1} {} +E {3539} {u} {u} {16} {0} {} {1} {} {0} + +R {20777} {0} {} {Beside a Wall of Brush} {} {A thick wall of brush and bramble stands three spans high to the west. There appears to be enough loose bramble to push aside and squeeze through. This naturally enclosed field of underbrush extends to the north, south and east surrounded by dry, desolate hills.} {Barren Hills} {} {} {} {1} {} +E {20778} {n} {n} {1} {0} {} {1} {} {0} +E {20780} {e} {e} {2} {0} {} {1} {} {0} +E {15744} {w} {w} {8} {0} {} {1} {} {0} +E {20782} {s} {s} {4} {0} {} {1} {} {0} + +R {20778} {0} {} {Beside a Wall of Brush} {} {A wall of brush and bramble bars travel to the west. To the north the forboding barren hills rise sharply. The thick underbrush the scrathes at the feet of man or beast who tread here continues to the east and south.} {Barren Hills} {} {} {} {1} {} +E {20779} {e} {e} {2} {0} {} {1} {} {0} +E {20777} {s} {s} {4} {0} {} {1} {} {0} + +R {20779} {0} {} {Through the Underbrush} {} {A foul stench wafts from the steep, desolate hills ascend to the north and east. The ground is blanketed with a thick layer of decaying underbrush, beneath which lies hard, dry earth laden with jagged rocks. The brush scratches as you travel, and the hidden rocks beneath it makes for unsteady footing.} {Barren Hills} {} {} {} {1} {} +E {20778} {w} {w} {8} {0} {} {1} {} {0} +E {20780} {s} {s} {4} {0} {} {1} {} {0} + +R {20780} {0} {} {Through the Underbrush} {} {The thick bramble that covers the dying earth extends in all directions save the east here. A bleak, sharply ascending hill rises eastward with jagged, unscalable rocks protruding from its face at odd angles. The noxious stench of death and decay, so prevalent in this blighted terrain, hangs heavy in the air.} {Barren Hills} {} {} {} {1} {} +E {20779} {n} {n} {1} {0} {} {1} {} {0} +E {20777} {w} {w} {8} {0} {} {1} {} {0} +E {20781} {s} {s} {4} {0} {} {1} {} {0} + +R {20781} {0} {} {Through the Underbrush} {} {A small pile of bones, some with raw meat still hanging from them, protrudes from the blanket of underbrush on the hard ground. An animal skin lies drying on a stunted tree nearby, evidence of another's recent foray into this bramble field.} {Barren Hills} {} {} {} {1} {} +E {20780} {n} {n} {1} {0} {} {1} {} {0} +E {20782} {w} {w} {8} {0} {} {1} {} {0} + +R {20782} {0} {} {Beside a Wall of Brush} {} {The wall of bramble to the west emits a faint stench of decay, as do the hills rising to the south. The ground is covered with drying underbrush and scattered stones making travel tedious and slow.} {Barren Hills} {} {} {} {1} {} +E {20777} {n} {n} {1} {0} {} {1} {} {0} +E {20781} {e} {e} {2} {0} {} {1} {} {0} + +R {20787} {0} {} {The Kings Treasury} {} {Tables and chairs litter the room. Broken weapons show signs of some long past battle. A large window is situated on the north wall and looks out into the secret passage. Broken bottles and mugs, along with scraps of paper, are covered in inches of dust.} {Western Misty Mountains} {} {} {} {1} {} +E {10264} {n} {n} {1} {0} {} {1} {} {0} + +R {20788} {0} {} {An Entrance Foyer} {} {Lofty pine beams support a relatively simple manor set off the Lugard Road. Still air suffuses the room and a scent of oil wafts in from the west. A lone window along the northern wall overlooks a barnyard with a few farm animals milling about while a grand painting of some long-forgotten battle covers the southern wall.} {} {} {} {} {1} {} +E {2134} {e} {e} {2} {0} {} {1} {} {0} +E {20789} {w} {w} {8} {0} {} {1} {} {0} + +R {20789} {0} {} {A Spartan Manor} {} {A square room framed by solid oaken beams comprises the center of the countryside estate. Sparse few furnishings adorn the area and the walls are kept sparse, the only decorations seemingly functional and austere. A lone mural covers the western wall, depicting a detailed map of the lands as viewed by the artist. A LARGE SIGN HANGS ABOVE THE CUPBOARD.} {} {} {} {} {1} {} +E {20788} {e} {e} {2} {0} {} {1} {} {0} +E {20790} {s} {s} {4} {0} {} {1} {} {0} + +R {20790} {0} {} {The Servant's Quarters} {} {Tucked away in the backside of the manor, this quiet little room is devoid of any luxuries. Occupied by a single servant who is tasked with upkeep of the entire estate, random linens and pieces of half-mended armor lie strewn across tables. The only exit leads back to the manor proper.} {} {} {} {} {1} {} +E {20789} {n} {n} {1} {0} {} {1} {} {0} + +R {20791} {0} {} {Tunnel within the Roots} {} {A small tunnel branches to the east and west. In its path, the tunnel passes a virtual curtain of pale roots before its progress is blocked from sight. Westward the mix of pale roots and dark moist dirt makes the path seem to twist and turn about itself in a pattern only its maker would understand.} {Lush Forestland} {} {} {} {1} {} +E {13297} {n} {n} {1} {0} {} {1} {} {0} +E {20800} {e} {e} {2} {0} {} {1} {} {0} +E {20792} {w} {w} {8} {0} {} {1} {} {0} + +R {20792} {0} {} {A Turn in the Passageway} {} {Dark tunnel crowded by roots and falling soil spreads east and west with subterranean tree trunks bar the southern side of the tunnel. Eastward the shadows nearly conceal a rocky path lined by the same root and musty dirt scenery. Westward the draping roots make the path seem to twist and turn about itself quite able to force one astray.} {Lush Forestland} {} {} {} {1} {} +E {20793} {n} {n} {1} {0} {} {1} {} {0} +E {20791} {e} {e} {2} {0} {} {1} {} {0} +E {20796} {w} {w} {8} {0} {} {1} {} {0} +E {20797} {s} {s} {4} {0} {} {1} {} {0} + +R {20793} {0} {} {A Passageway Through the Roots} {} {A faint trail leading north and south through twisting roots and fallen dirt. The faint smell of stagnant water drifts south with the nose clogging dust. Southward the low ceiling through which roots spread into pillars of gnarled wood coated in dark brown dirt with the occasional putrid earth creature.} {Lush Forestland} {} {} {} {1} {} +E {20794} {n} {n} {1} {0} {} {1} {} {0} +E {20792} {s} {s} {4} {0} {} {1} {} {0} + +R {20794} {0} {} {A Shadow Wreathed Tunnel} {} {Dark tunnel crowded by roots and falling soil spreads east and south while subterranean tree trunks bar the northern side of the tunnel. A smell if stagnant water comes from the east accompanied by the faint sound of crumbling earth. Westward the draping roots make the path seem to twist and turn about itself quite able to force one astray.} {Lush Forestland} {} {} {} {1} {} +E {20795} {e} {e} {2} {0} {} {1} {} {0} +E {20793} {s} {s} {4} {0} {} {1} {} {0} + +R {20795} {0} {} {A Shadow Filled Tunnel} {} {A small pool of stagnant water gathers in the center of the tunnel while the dirt walls and ceiling crumble slowly around it. The root barred tunnel leaves westward while to the east the roots grow together so thick that it might be possible to force ones way through but the return trip would be impossible.} {Lush Forestland} {} {} {} {1} {} +E {20794} {w} {w} {8} {0} {} {1} {} {0} + +R {20796} {0} {} {A Confusing Turn} {} {A collection of draping roots, gnarled and dirty, tangle with segments of walls of packed soil spread across the dark tunnel. The moist soil of the walls crumbles to the ground at the slightest touch. A thick curtain of growing roots spreads across the east while to the north, nearly a dozen spans above floor level, a faint opening sprouts from the darkness.} {Lush Forestland} {} {} {} {1} {} +E {20796} {n} {n} {1} {0} {} {1} {} {0} +E {20792} {e} {e} {2} {0} {} {1} {} {0} + +R {20797} {0} {} {A Dark Corridor} {} {The tunnel cramped with roots spreading in all directions and walls of dirt placed in odd areas. A small trench leads eastward after branching from the wider tunnel heading north and south in a root streaked mess. The western wall of the tunnel is lined with a strange dark red stone, flaky to the touch yet highly durable to the downward pressure of the earth.} {Lush Forestland} {} {} {} {1} {} +E {20792} {n} {n} {1} {0} {} {1} {} {0} +E {20798} {s} {s} {4} {0} {} {1} {} {0} + +R {20798} {0} {} {A Cavern} {} {The faint tunnel shrouded in the subterranean darkness masking the walls of packed soil, wet and wreaking of rot and decay. Pillars of gnarled dirt covered roots sprout from floor to ceiling forcing the tunnel to bend around them. The dirt wall to the south appears ready to crumble at the slightest touch to fill the tunnel with earth and thus reclaim it for nature.} {Lush Forestland} {} {} {} {1} {} +E {20797} {n} {n} {1} {0} {} {1} {} {0} +E {20799} {w} {w} {8} {0} {} {1} {} {0} + +R {20799} {0} {} {A Cavern Wreathed in Roots} {} {The small rock lined cavern spreads eastward with roots growing from floor to ceiling. The cavern worn into existence by the passage of water over uncountable generations until time forced it to flow in another direction. The only remnant of the underground river left is the sound of swiftly flowing water drifting through the red rock.} {Lush Forestland} {} {} {} {1} {} +E {20798} {e} {e} {2} {0} {} {1} {} {0} + +R {20800} {0} {} {A Shrouded Corridor} {} {The faint tunnel shrouded in the subterranean darkness masking the walls of packed soil, wet and wreaking of rot and decay. A smell of stagnant water comes from the north accompanied by the faint sound of crumbling earth while a faint dripping sound drifts in from the east. The southern edge of the tunnel is framed by thick roots and loose stones.} {Lush Forestland} {} {} {} {1} {} +E {20801} {n} {n} {1} {0} {} {1} {} {0} +E {20802} {e} {e} {2} {0} {} {1} {} {0} +E {20791} {w} {w} {8} {0} {} {1} {} {0} + +R {20801} {0} {} {A Small Alcove} {} {A small alcove formed by the draping of roots with the intermittent wall of dirt contains a puddle of stagnant water spreading its rank smell to mix with the musty smell of rotting earth. Southward the shadows nearly conceal a rocky path lined by the same root and musty dirt scenery. On the upper edge of the western wall the spreading roots appear malleable from the other side, yet to high on the dirt wall to manage from this side.} {Lush Forestland} {} {} {} {1} {} +E {20800} {s} {s} {4} {0} {} {1} {} {0} + +R {20802} {0} {} {A Bend in the Tunnel} {} {The tunnel, curving southward as it leaves the tunnel to the west, breaks into cavern with a high crystal cluttered ceiling above an uneven stone floor spreading wide enough to fit two large houses comfortably. This small resting spot is dug into a small area of dark red, nearly the color of blood, stone with make shift mortar of peat moss.} {Lush Forestland} {} {} {} {1} {} +E {20800} {w} {w} {8} {0} {} {1} {} {0} +E {20803} {s} {s} {4} {0} {} {1} {} {0} + +R {20803} {0} {} {An Intersection} {} {An enormous cavern topped by a crystalline ceiling through which dozens of pale dirt smeared roots spread to the stone floor below. The uneven stone of the floor allows rippling pools of dirty water from the slow drips off the crystal spires. Small and dark enclosures spread to the west and south of the cavern while to the north and east small tunnels branch off to lead through the curtain of spreading roots and dirt.} {Lush Forestland} {} {} {} {1} {} +E {20802} {n} {n} {1} {0} {} {1} {} {0} +E {20806} {e} {e} {2} {0} {} {1} {} {0} +E {20804} {w} {w} {8} {0} {} {1} {} {0} +E {20805} {s} {s} {4} {0} {} {1} {} {0} + +R {20804} {0} {} {A Cramped Cubby Hole} {} {The tiny dirt hole, resembling more a snake nest than someplace meant for the larger species, connects with a giant crystalline cavern just east of the opening of gnarled roots and decaying earth. A curtain of roots spread across the eastern wall allowing some privacy from the echoing drips of the underground moisture falling upon the stone floor. While to the west and south the gnarled roots form a maze of turns and shadowed paths.} {Lush Forestland} {} {} {} {1} {} +E {20803} {e} {e} {2} {0} {} {1} {} {0} + +R {20805} {0} {} {A Gloomy Alcove} {} {The small alcove formed by the draping of roots with the intermittent wall of dirt, being lower than the cavern to the north serves as a collection point for the slow runoff stagnant water that spreads its rank smell to mix with the musty smell of rotting earth. Northward the shadows nearly conceal a water worn cavern lined by stone walls and a crystalline ceiling.} {Lush Forestland} {} {} {} {1} {} +E {20803} {n} {n} {1} {0} {} {1} {} {0} + +R {20806} {0} {} {A Turn in the Tunnel} {} {Just east of a large cavern, this short path breaks through the stone-sided walls to dig its dirt lined way southward through a curtain of gnarled roots and a cloud of dusty. Southward, through the dirt lined curtain, spreads a small den of dirt is dug into the ground. A thin rug of woven roots spreads across the floor of moist brown dirt.} {Lush Forestland} {} {} {} {1} {} +E {20803} {w} {w} {8} {0} {} {1} {} {0} +E {20807} {s} {s} {4} {0} {} {1} {} {0} + +R {20807} {0} {} {A Confusing Turn} {} {A dark den crowded by roots and falling soil spreads off to the north with subterranean tree trunks barring the southern and western sides. A smell of stagnant water comes from the north accompanied by the faint sound of crumbling earth. Eastward the draping roots make the path seem to twist and turn about itself quite able to force one astray.} {Lush Forestland} {} {} {} {1} {} +E {20806} {n} {n} {1} {0} {} {1} {} {0} + +R {21087} {0} {} {Lowland Woods} {} {Shrubbery and small trees border the trail leading eastward towards an oak forest. The dense vegetation on the plains north and south of the trail is almost as high as the trees bordering the trail.} {Tree Top City} {} {} {} {1} {} +E {21088} {e} {e} {2} {0} {} {1} {} {0} +E {13543} {w} {w} {8} {0} {} {1} {} {0} + +R {21088} {0} {} {Within the Oak Forest} {} {The forest is thin, yet the enormous foliage almost comletely prevents sunlight from reaching the ground. The huge branches sprouting from the oaks tangle into an almost impenetrable web far overhead. A weatherbeaten sign hangs at a crooked angle here.} {Tree Top City} {} {} {} {1} {} +E {21089} {n} {n} {1} {0} {} {1} {} {0} +E {21093} {e} {e} {2} {0} {} {1} {} {0} +E {21087} {w} {w} {8} {0} {} {1} {} {0} +E {21094} {s} {s} {4} {0} {} {1} {} {0} + +R {21089} {0} {} {An Oak Forest} {} {Thorny bushes border the forest extending east and southward. Lots of leaves and small branches cover the ground. There is almost no vegetation on the forest floor as nearly all light is absorbed by the oak-crowns high above.} {Tree Top City} {} {} {} {1} {} +E {21090} {e} {e} {2} {0} {} {1} {} {0} +E {21088} {s} {s} {4} {0} {} {1} {} {0} + +R {21090} {0} {} {An Oak Forest} {} {At the most northern part of the forest the oaks are a little smaller, yet a lot larger than an average tree. When looking up it is possible to see a small hut standing on a platform of huge branches. The hut is far beyond reach though.} {Tree Top City} {} {} {} {1} {} +E {21091} {e} {e} {2} {0} {} {1} {} {0} +E {21089} {w} {w} {8} {0} {} {1} {} {0} +E {21093} {s} {s} {4} {0} {} {1} {} {0} + +R {21091} {0} {} {An Oak Forest} {} {A mountain blocks the way east and dense thorny bushes prevent travel to the north. Large oaks grow to the south and west, but the forest is thin. Only the strongest have survived the competition for light and sunshine. The oldest trees in the forest are probably over a hundred years old.} {Tree Top City} {} {} {} {1} {} +E {21090} {w} {w} {8} {0} {} {1} {} {0} +E {21092} {s} {s} {4} {0} {} {1} {} {0} + +R {21092} {0} {} {An Oak Forest} {D} {Large oaks grow all about. Amazingly thick trunks and dense foliage form trees five times the size of a normal tree. A shortage of sunlight has left the ground bare except from a few sticks and some leaves fallen from the leafy branches above. A rope bridge connects one of the oaks with the mountain blocking the way east.} {Tree Top City} {} {} {} {1} {} +E {21091} {n} {n} {1} {0} {} {1} {} {0} +E {21093} {w} {w} {8} {0} {} {1} {} {0} +E {21096} {s} {s} {4} {0} {} {1} {} {0} + +R {21093} {0} {} {Center of the Oak Forest} {} {In what seems to be the center of the forest, the huge trunks of trees spread out in all directions. Mostly oak trees, their is a profusion of acorns on the ground mixed in with the leaves of past seasons. A rope bridge hidden in the thick foliage connects two of the trees high above.} {Tree Top City} {} {} {} {1} {} +E {21090} {n} {n} {1} {0} {} {1} {} {0} +E {21092} {e} {e} {2} {0} {} {1} {} {0} +E {21088} {w} {w} {8} {0} {} {1} {} {0} +E {21095} {s} {s} {4} {0} {} {1} {} {0} + +R {21094} {0} {} {An Oak Forest} {} {Nothing but rotting leaves and twigs fallen from the trees cover the ground. Dense vegetation blocks passage to the south and west, but continuing north and east through the forest is easy.} {Tree Top City} {} {} {} {1} {} +E {21088} {n} {n} {1} {0} {} {1} {} {0} +E {21095} {e} {e} {2} {0} {} {1} {} {0} + +R {21095} {0} {} {An Oak Forest} {} {Old large oaks grow all around except to the south, where dense vegetation blocks the way. The trees are unclimbable as the lowest branches grow quite a ways up the boles of the trees.} {Tree Top City} {} {} {} {1} {} +E {21093} {n} {n} {1} {0} {} {1} {} {0} +E {21096} {e} {e} {2} {0} {} {1} {} {0} +E {21094} {w} {w} {8} {0} {} {1} {} {0} +E {21098} {s} {s} {4} {0} {} {1} {} {0} + +R {21096} {0} {} {The Base of a Large Oak} {} {A simply massive oak tree rises to the east, rambling roots as wide as people snake their way through the soil and form little nooks and crannies, good places for sitting on a sunny day. It would take more then a dozen men to encircle this tree with their arms linked, compared to it the other trees are dwarfed, giants that they may be as well. Green canopy stretches in all directions, a glimmer of some structure can be seen high up within it. Beyond the tree to the east rises a mountain range, preventing travel. A small wooden sign with green script lettering is posted here.} {Tree Top City} {} {} {} {1} {} +E {21092} {n} {n} {1} {0} {} {1} {} {0} +E {21099} {e} {e} {2} {0} {} {1} {} {0} +E {21095} {w} {w} {8} {0} {} {1} {} {0} +E {21097} {s} {s} {4} {0} {} {1} {} {0} + +R {21097} {0} {} {Near the Large Oak} {} {The trees tower above the loamy ground in all directions, creating an overwhelming scene. To the north, an enormous oak tree towers above all else. The forest continues to the west.} {Tree Top City} {} {} {} {1} {} +E {21096} {n} {n} {1} {0} {} {1} {} {0} +E {21098} {w} {w} {8} {0} {} {1} {} {0} + +R {21098} {0} {} {The Peaceful Forest} {D} {It is peaceful among the towering trees. The combined sounds of the leaves rustling in the breeze and the babbling stream rolling over the rocky streambed is as soothing as a lullaby.} {Tree Top City} {} {} {} {1} {} +E {21095} {n} {n} {1} {0} {} {1} {} {0} +E {21097} {e} {e} {2} {0} {} {1} {} {0} + +R {21099} {0} {} {Inside the Great Oak} {} {The inside of the tree has been hollowed out somewhat, to create a small space. It is tall enough for a person on horseback to stand, though only just. A ramp curves downwards, becoming a spiraling tunnel into the dirt and roots beneath the tree. Upwards a staircase rises, carved into the wood with care so that the steps are even and level. To the west a door opens out into the forest and there are some words carved on a wall nearby. A lantern hangs from above, illuminating the room.} {Tree Top City} {} {} {} {1} {} +E {21096} {w} {w} {8} {0} {} {1} {} {0} +E {21101} {u} {u} {16} {0} {} {1} {} {0} +E {21100} {d} {d} {32} {0} {} {1} {} {0} + +R {21100} {0} {} {The Underground Stable} {S} {Deep beneath the huge oak a small cavern has been dug from the earth. Wherever roots were severed a sealant has been applied to prevent infection to the tree. Wooden stalls have been constructed, braced with the thick, wooden beams that cross the earthen ceiling. From the wooden supports hang lanterns lighting up the room. Hay covers the floor and is piled in the stalls. Against the eastern wall is a drinking trough and some bales of straw along with sacks of oats and other odds and ends. The smell of horses is thick. The only exit is via a ramp that curves upwards into the tree.} {Tree Top City} {} {} {} {1} {} +E {21099} {u} {u} {16} {0} {} {1} {} {0} + +R {21101} {0} {} {Inside the Tree} {} {The staircase winds up inside the trunk of an enormous oak. Lanterns sit in niches at intervals for illumination, and some wall hangings of forests and hunting scenes give some colour to the otherwise plain surroundings. Up and down the staircase continues, the steps slightly worn from usage.} {Tree Top City} {} {} {} {1} {} +E {21102} {u} {u} {16} {0} {} {1} {} {0} +E {21099} {d} {d} {32} {0} {} {1} {} {0} + +R {21102} {0} {} {Inside the Tree} {} {The staircase ends below a trapdoor, a short ladder running up the wall to give easy access to the platform above. Next to the ladder, the tree's bark has been worn smooth, as though touched by many hands. Words are carved into the wall, and a tiny window has been cut through the wood to give a view of the forest floor, far below. A small lantern hangs in a corner, flickering with a faint light.} {Tree Top City} {} {} {} {1} {} +E {21103} {u} {u} {16} {0} {} {1} {} {0} +E {21101} {d} {d} {32} {0} {} {1} {} {0} + +R {21103} {0} {} {A Platform in the Trees} {} {A few patches of sky are visible peeking through the boughs of the Great Tree, diffusing a soft light to this rickety platform. Sturdy bridges lead off to the north and east, connecting platforms amongst the branches.} {Tree Top City} {} {} {} {1} {} +E {21107} {n} {n} {1} {0} {} {1} {} {0} +E {21104} {e} {e} {2} {0} {} {1} {} {0} +E {21102} {d} {d} {32} {0} {} {1} {} {0} + +R {21104} {0} {} {Rope Bridge} {} {The rope bridge stretches between two platforms. The one to the east is the last before the forest gives way to a rocky mountainside. All around are shadows that play along the leaves and branches as the light from above is blocked by the treetops.} {Tree Top City} {} {} {} {1} {} +E {21105} {e} {e} {2} {0} {} {1} {} {0} +E {21103} {w} {w} {8} {0} {} {1} {} {0} + +R {21105} {0} {} {On a Platform} {} {The wood here is damp and slippery, covered in moss that is enjoying the shade cast over by another platform directly above. A ladder has been set into a nearby trunk, leading up to the top platform, while to the east is a small abode, held by several branches with one of them going through it. Further east the forest ends, a mountain range springing up that is quite unclimbable.} {Tree Top City} {} {} {} {1} {} +E {21106} {e} {e} {2} {0} {} {1} {} {0} +E {21104} {w} {w} {8} {0} {} {1} {} {0} +E {21139} {u} {u} {16} {0} {} {1} {} {0} + +R {21106} {0} {} {A Guard House} {} {Simply furnished, an animal skin suffices for a door and old wooden planks for a roof. In one corner is a low pallet covered in faded rugs and in another sits a chest full of personal belongings. A tree branch actually passes through the middle of the building and on its surface are marks and scratches from the dozens of residents this place has had over the years.} {Tree Top City} {} {} {} {1} {} +E {21105} {w} {w} {8} {0} {} {1} {} {0} + +R {21107} {0} {} {A Rope Bridge} {} {A well-kept rope bridge lies hidden in the leaves of the trees. Dense foliage surrounds it and it is barely possible to see glimpses of the sky through the canopy. The lyrical whistle of birds echoes through the branches at random intervals, filling the air with music.} {Tree Top City} {} {} {} {1} {} +E {21108} {n} {n} {1} {0} {} {1} {} {0} +E {21103} {s} {s} {4} {0} {} {1} {} {0} + +R {21108} {0} {} {Another Platform} {D} {Another wooden platform rests in the trees of the forest. A rope bridge leads south and another one leads west. A huge tree just to the north has planks laid further northwards connecting it with another oak. It also appears to have small outgrowths on it, looking somewhat like a ladder.} {Tree Top City} {} {} {} {1} {} +E {21116} {n} {n} {1} {0} {} {1} {} {0} +E {21109} {w} {w} {8} {0} {} {1} {} {0} +E {21107} {s} {s} {4} {0} {} {1} {} {0} +E {21125} {u} {u} {16} {0} {} {1} {} {0} +E {21127} {d} {d} {32} {0} {} {1} {} {0} + +R {21109} {0} {} {Rope Bridge} {} {Twisted strands of fine twine were used to make the rope bridge. It seems to be in good repair, and leads east to west. A sturdy branch has been cut off as it went across the path of the bridge, but it seems to have been taken care of until it healed unscarred.} {Tree Top City} {} {} {} {1} {} +E {21108} {e} {e} {2} {0} {} {1} {} {0} +E {21110} {w} {w} {8} {0} {} {1} {} {0} + +R {21110} {0} {} {A Strange Platform} {} {The branches of two trees tangle together, one to the north and one to the south, to form the base of a strange, wooden platform. A sturdy rope railing and shallow stairs formed of smaller branches leads west. The southern tree is one of the largest that grows in the forest.} {Tree Top City} {} {} {} {1} {} +E {21111} {n} {n} {1} {0} {} {1} {} {0} +E {21109} {e} {e} {2} {0} {} {1} {} {0} +E {21118} {w} {w} {8} {0} {} {1} {} {0} + +R {21111} {0} {} {A Large Tree} {} {The oak has an enormous branch sprouting northwards and another large branch entangling with one of the branches of the oak to the south. The trunk is almost completely overgrown with moss. Parts of the trunk and some of the branches appear weakened, but the ones leading north and south appear strong and healthy.} {Tree Top City} {} {} {} {1} {} +E {21112} {n} {n} {1} {0} {} {1} {} {0} +E {21110} {s} {s} {4} {0} {} {1} {} {0} + +R {21112} {0} {} {The Huge Branch} {} {At its base, the largest branch in the entire forest is almost as wide as the tree trunk directly to the south. The limb leads south-north and seems to bend eastward further on to the north. Straight to the east lies a small house. The moss makes the bark somewhat slippery, but the huge breadth of the branch makes it safe to walk on.} {Tree Top City} {} {} {} {1} {} +E {21113} {n} {n} {1} {0} {} {1} {} {0} +E {21117} {e} {e} {2} {0} {} {1} {} {0} +E {21111} {s} {s} {4} {0} {} {1} {} {0} + +R {21113} {0} {} {Bend in the Branch} {} {The bough makes an unnaturally sharp turn to the east. Small leafy branches extend in all directions from the main tree limb making further advancment difficult, but not impossible. The branch ends right beside another large oak tree off the east.} {Tree Top City} {} {} {} {1} {} +E {21114} {e} {e} {2} {0} {} {1} {} {0} +E {21112} {s} {s} {4} {0} {} {1} {} {0} + +R {21114} {0} {} {End of the Huge Branch} {} {The bough tapers off rapidly and slowly bends down towards one of the branches sprouting from the oak to the east, allowing access in that direction. The limb creaks in agony with increasing weight closer to its end. It will probably raise beyond reach once the weight is gone, making it hard or even impossible to get back on. However, the oak to the east seems to provide access both up and down.} {Tree Top City} {} {} {} {1} {} +E {21115} {e} {e} {2} {0} {} {1} {} {0} +E {21113} {w} {w} {8} {0} {} {1} {} {0} + +R {21115} {0} {} {A Large Oak} {} {Yet another large oak provides access with its huge trunk and easily climbable branches. The tree differs from the others, however, as there seems to be an entire town hidden in its foliage above. Stairs have been carved into the trunk making it easy to climb and time-worn planks lead south toward a platform.} {Tree Top City} {} {} {} {1} {} +E {21114} {w} {w} {8} {0} {} {1} {} {0} +E {21116} {s} {s} {4} {0} {} {1} {} {0} +E {21124} {u} {u} {16} {0} {} {1} {} {0} + +R {21116} {0} {} {On Some Planks} {} {Two planks has been laid between two large oaks. They are somewhat rickety as they are not thoroughly attached to the oaks. The planks connect a platform off to the south with an incredibly huge oak just to the north. There is no railing and the view is clear all the way down to the ground.} {Tree Top City} {} {} {} {1} {} +E {21115} {n} {n} {1} {0} {} {1} {} {0} +E {21108} {s} {s} {4} {0} {} {1} {} {0} + +R {21117} {0} {} {The Herbalist's Shop} {} {It is no wonder that the house is heavy with the scent of herbs as they hang in many bunches from the ceiling. A large black pot sits in one corner, simmering slowly over a fire with the smoke and fumes drifting up through a hole in the roof. Some shelves have been placed on one wall, full of jars and bottles containing different herbal remedies. A door to the west leads to a huge branch.} {Tree Top City} {} {} {} {1} {} +E {21112} {w} {w} {8} {0} {} {1} {} {0} + +R {21118} {0} {} {The Court} {} {High in the treetops of the forest, several branches have been trained into a tangled base for a courtyard. To the north is a stairway of alternating branches that once led upward with a handrail created by two ropes, but it has long since fallen into disuse and it is no longer safe. In every other direction planks made of the same wood as the trees offer access.} {Tree Top City} {} {} {} {1} {} +E {21110} {e} {e} {2} {0} {} {1} {} {0} +E {21119} {w} {w} {8} {0} {} {1} {} {0} +E {21121} {s} {s} {4} {0} {} {1} {} {0} +E {21122} {u} {u} {16} {0} {} {1} {} {0} + +R {21119} {0} {} {A Platform} {} {Made of carefully fitted pieces of wood, the platform is covered with leaves to blend in with the surrounding forest. A small rope ladder leads up through the canopy while off to the east an extra large knot of branches offers access elsewhere.} {Tree Top City} {} {} {} {1} {} +E {21120} {n} {n} {1} {0} {} {1} {} {0} +E {21118} {e} {e} {2} {0} {} {1} {} {0} +E {21123} {u} {u} {16} {0} {} {1} {} {0} + +R {21120} {0} {} {A Humble Abode} {} {The medium sized home has three rooms, made of wood with a shingle roof and plenty of windows to let the breeze flow through. Whoever lives here is a great collector of books as they fill a whole shelf, more than is usually found anywhere outside a library. A stove of some kind has been made of fired bricks sitting on the wooden floor to protect it from embers and a plate of metal to heat food on.} {Tree Top City} {} {} {} {1} {} +E {21119} {s} {s} {4} {0} {} {1} {} {0} + +R {21121} {0} {} {Lookout} {} {The branches clear a bit, offering a good view of the ground below. It is also evident that it is not an easily spotted position; the shadows from the pattern of leaves above shades the area the entire day. To the north a tangle of branches allows access.} {Tree Top City} {} {} {} {1} {} +E {21118} {n} {n} {1} {0} {} {1} {} {0} + +R {21122} {0} {} {On the Stairway} {} {A stairway made of alternating branches from the trees on the north and south leads up into the treetops. A wooden hatch blocks the way up, the bark next to it worn smooth. Below and to the south, a mass of roots offers access in other directions and up above there are three houses off a central plaza.} {Tree Top City} {} {} {} {1} {} +E {21134} {u} {u} {16} {0} {} {1} {} {0} +E {21118} {d} {d} {32} {0} {} {1} {} {0} + +R {21123} {0} {} {Bank Among Leaves} {$} {A huge branch extends from the massive trunk of a tree. More than wide enough for comfortable travel, it is easy to walk along. The exuberant leaf growth on this majestic specimen droops around the branch, creating a natural, and green, pavilion. There is no obvious vault. It must be hidden among the thousands of leaves.} {Tree Top City} {} {} {} {1} {} +E {21119} {d} {d} {32} {0} {} {1} {} {0} + +R {21124} {0} {} {Treetop} {} {A small town consisting of a few huts lies off to the north. "Treetop City" has been carved into the trunk of the next tree over. The small wooden houses built on some of the larger branches are almost completely hidden among the leaves of the canopy, making the city popular with rangers.} {Tree Top City} {} {} {} {1} {} +E {21128} {n} {n} {1} {0} {} {1} {} {0} +E {21115} {d} {d} {32} {0} {} {1} {} {0} + +R {21125} {0} {} {Platform in Front of a Hut} {} {A small hut made of woven grass and sticks sits on the planks. It consists of a railing about waist high made of woven stalks and small wooden rods hold up the roof, which seems to be part of the canopy of trees itself. The inside of the hut lies through a loosely covered doorway to the north.} {Tree Top City} {} {} {} {1} {} +E {21126} {n} {n} {1} {0} {} {1} {} {0} +E {21108} {d} {d} {32} {0} {} {1} {} {0} + +R {21126} {0} {} {Old Yolan's House} {} {The wooden house is as aged as most in Tree Top City, its worn planks having settled well into the creaking and swaying of the giant oak branches that are its support. The design is fairly simple and is somewhat more rambling than those of ground built houses, simply because the floor shape is dictated by the positions of the branches and cross planks, rather than whatever the builder wished. There is a fairly large room in the center, circular in shape, and around it spring several other small rooms that look like sleeping abodes and places of storage. In this central living space is a brazier for holding a modest fire during the winter, with a hole in the ceiling for funneling smoke, that can be covered when not in use. Old chairs and low seats worn with use are scattered around, covered with thick rugs and animal hides. A sign hangs near the barrel.} {Tree Top City} {} {} {} {1} {} +E {21125} {s} {s} {4} {0} {} {1} {} {0} + +R {21127} {0} {} {On a Branch} {} {The bough lies below and just to the side of one of the many wooden platforms in the settlement. Underneath, the ground is not too far away. Neither distance looks to be unmanageable, either for climbing up to the platform above or jumping to the ground below. Initials are carved into the bark of the tree.} {Tree Top City} {} {} {} {1} {} +E {21108} {u} {u} {16} {0} {} {1} {} {0} +E {21092} {d} {d} {32} {0} {} {1} {} {0} + +R {21128} {0} {} {The Square} {} {The planks that make up the floor of the city in the trees are worn with age, though they still stand up to the elements well. A few small huts make up the main portion of the treetop hideaway which surround the square. Standing alongside the huts are pots filled with rich dark soil from which various herbs reach towards the sky. Supported by a thick branch below, a trough fills the center of the square, forming part of the herb garden.} {Tree Top City} {} {} {} {1} {} +E {21130} {n} {n} {1} {0} {} {1} {} {0} +E {21129} {e} {e} {2} {0} {} {1} {} {0} +E {21131} {w} {w} {8} {0} {} {1} {} {0} +E {21124} {s} {s} {4} {0} {} {1} {} {0} + +R {21129} {0} {} {The Master Blacksmith's} {B} {The smithy is a very simple arrangement with only a forge, anvil and a workbench somewhat cluttered with various pieces of iron and steel strewn over it, all ready to be reshaped into the finest weapons. The various precious metals in wooden crates round the walls indicate the smithy is a place for quality weapons only. The blackened forge in the center of the smithy has a fire in a hearth fuelled by scorching charcoal, which is raised off the ground in a shallow clay bowl at waist height.} {Tree Top City} {} {} {} {1} {} +E {21128} {w} {w} {8} {0} {} {1} {} {0} + +R {21130} {0} {} {A Branch} {} {Planks have been laid perpendicular to the branch, providing a path to yet another small wooden house hidden in the foliage. All the branches once extending from the supporting one have been sawn off making the view clear all the way down to the ground.} {Tree Top City} {} {} {} {1} {} +E {21132} {n} {n} {1} {0} {} {1} {} {0} +E {21128} {s} {s} {4} {0} {} {1} {} {0} + +R {21131} {0} {} {Inside a Trunk} {R} {A large niche has been carved into the enormous trunk of one of the trees. The occasional breeze causes the roof of leaves to flutter and reveal glimpses of the sky. The campsite is devoid of any sign of habitation save for the cold campfire near the center.} {Tree Top City} {} {} {} {1} {} +E {21128} {e} {e} {2} {0} {} {1} {} {0} + +R {21132} {0} {} {Wilderness Trading Post} {G} {A small building, the walls stand about waist high. The roof is thatch composed of the thick tangle of leaves and branches which loom above. Numerous items stand on shelves which line the low walls of this hut. A cool breeze blows into the hut, bringing with it a fresh, forest scent.} {Tree Top City} {} {} {} {1} {} +E {21130} {s} {s} {4} {0} {} {1} {} {0} +E {21133} {d} {d} {32} {0} {} {1} {} {0} + +R {21133} {0} {} {A Storage Cellar} {} {Countless signs of disuse and neglect are scattered throughout the room. All the wooden panels of the walls and ceiling are cracked and covered with splinters. Decaying sacks and broken pieces of barrels lie in small piles across the floor.} {Tree Top City} {} {} {} {1} {} +E {21132} {u} {u} {16} {0} {} {1} {} {0} + +R {21134} {0} {} {A Plaza} {} {The large wooden platform is cool and shady with lofty boughs hanging over, from which hang hammocks and the occasional lantern. A few tables are scattered around on which sit stones boards and other odds and ends, while to the east, north, and west are doorways leading to other platforms and rooms, connected by wide branches.} {Tree Top City} {} {} {} {1} {} +E {21135} {n} {n} {1} {0} {} {1} {} {0} +E {21137} {e} {e} {2} {0} {} {1} {} {0} +E {21136} {w} {w} {8} {0} {} {1} {} {0} +E {21122} {d} {d} {32} {0} {} {1} {} {0} + +R {21135} {0} {} {Council Chambers} {} {A platform of old wooden planks forms the floor of this room, but no walls or ceiling are present. It is open to cool breezes and the stars at night, but some privacy is given by branches that gather thick around the southern entrance. A round wooden table dominates the middle, a large tree carved into its center and five high backed chairs surrounding it. There is a poster hanging on the eastern wall.} {Tree Top City} {} {} {} {1} {} +E {21134} {s} {s} {4} {0} {} {1} {} {0} +E {21138} {u} {u} {16} {0} {} {1} {} {0} + +R {21136} {0} {} {The Gentle Nym's Retreat} {} {A rectangular platform of weathered timber sits between the branches of many large trees here. One such branch runs across the western end and has been turned into a bar of sorts. Behind it is a rack with several tapped kegs of ale and wine. The rest of the platform is taken up by tables and chairs as the establishment is a very popular place among forresters, who enjoy meeting here for celebrations or for exchanging stories of their latest adventures. Lanterns hang from branches overhead and in the center of the room is a brazier to be filled with hot coals on cold nights.} {Tree Top City} {} {} {} {1} {} +E {21134} {e} {e} {2} {0} {} {1} {} {0} + +R {21137} {0} {} {Elder's Chamber} {} {The first thing noticeable about the house is the fact that it is populated by small animals. Birds' nests line the tops of the waist-high walls and squirrels and other small animals run around through little holes in the branches covering the structure.} {Tree Top City} {} {} {} {1} {} +E {21134} {w} {w} {8} {0} {} {1} {} {0} + +R {21138} {0} {} {Council Study} {} {The small room is surrounded by the branches of the great oak. One wall is completely covered with a large wooden bookshelf crammed with books, scrolls, and odd bits of parchment. A long table along the opposite wall is covered with strange objects along with various sizes of glasses. A large brown leather book was not pushed all the way back into the shelf after last reading. A stack of maps fills a large chair next to the table, half of them rolled, the other half still spread out over the arms of the chair. A number of small lanterns keeps the room bright for working long into the night. A stairwell leads down to the Council Chambers below.} {Tree Top City} {} {} {} {1} {} +E {21135} {d} {d} {32} {0} {} {1} {} {0} + +R {21139} {0} {} {Garden Among the Trees} {} {The platform is covered in growing things. Pots and troughs full of rich earth house vegetables and herbs. Creeping tomato and bean vines crawl up trellises that are tied to branches. This high up in the canopy a lot of sun gets through, along with the water these plants need. Enough food must grow here to feed several families or enough for a community that has other food sources as well. An archery range has been made in between the plants for the Forresters to practice their archery skills. A sign stands in the garden.} {Tree Top City} {} {} {} {1} {} +E {21140} {u} {u} {16} {0} {} {1} {} {0} +E {21105} {d} {d} {32} {0} {} {1} {} {0} + +R {21140} {0} {} {A Wisdom's House} {} {Simple yet clean, this typical wisdom's home has all the telltale signs of assist cerys busy owner. Glass jars containing every imaginable color of salve and cream are arranged according to some mysterious scheme on the profusion of oak-hewn shelves along one wall. The rest of the room is dominated by a large well-fed open fire nestled at the bottom of a tall brick chimney which reaches all the way up to the roof. Two ornately carved wooden benches with embroidered cushions face the fireplace, perfectly positioned to give views over the surrounding area through the large window. An old bell hangs in one corner which the Wisdom tolls when she holds a surgery in the Great Forest.} {Tree Top City} {} {} {} {1} {} +E {21139} {d} {d} {32} {0} {} {1} {} {0} + +R {21141} {0} {} {A Damp Cellar} {} {Cobwebs line the corners of this cellar, and the large stone walls are damp and mossy. Crates and barrels are stacked along the far wall and one broken crate shows a store of wheat. A dark opening to the east leads to an even darker alcove, and there should be a way out upwards.} {Windy Plains} {} {} {} {1} {} +E {21142} {e} {e} {2} {0} {} {1} {} {0} +E {11051} {u} {u} {16} {0} {} {1} {} {0} + +R {21142} {0} {} {A Dark Alcove} {} {This dark hollow reveals a startling sight. Daggers of all sizes and styles line the left wall, most of them have succumbed to the dampness and rusted though. A wardrobe and rack holding a crossbow and a black shield decorate the opposite wall, and a large break in the wall is evident in the corner.} {Windy Plains} {} {} {} {1} {} +E {21141} {w} {w} {8} {0} {} {1} {} {0} + +R {21383} {0} {} {Emond's Field Barracks} {} {A wooden archway built on a river stone foundation forms the entrance to a large building which appears to be used as a barracks for the Red Eagles, as well as to house any foreign dignitaries and their retinues as they conduct business in the Two Rivers. A glimpse down a corridor and through a doorway reveals a dorm containing beds, with huge trunks sitting at their feet, a place for the occupants to store their belongings.} {} {} {} {} {1} {} +E {21384} {n} {n} {1} {0} {} {1} {} {0} +E {19971} {s} {s} {4} {0} {} {1} {} {0} + +R {21384} {0} {} {Manetheren War Office} {} {This chamber is a prime example of military chaotic efficiency. Several tables stand in the room, each with its own purpose. A table in the corner bears refreshments, while against the wall a desk stands at the ready for any missives to be written. A chandelier bearing many mirrored candles hangs above a massive table which is covered with maps in various sizes, showing troop deployments and supply- and messenger lines.} {} {} {} {} {1} {} +E {21383} {s} {s} {4} {0} {} {1} {} {0} + +R {21410} {0} {} {A Strangely Lit Entrance Hall} {} {You can hear the muffled din of fierce mountain winds swirling outside. The vaulted ceilings rise high above you. This ancient craftsmanship was the handiwork of the Ogier, there is no doubt. The hall is illuminated by several strange, glowing orbs set high in the stone. Everything has an eerie quality here -- as if this palace were not only abandoned, but somehow frozen in time. To the north of you is a magnificent glass archway styled with roses. Twin stone eagles are perched on the massive door, which hangs open. Beyond it is dark.} {} {} {} {} {1} {} +E {21411} {n} {n} {1} {0} {} {1} {} {0} + +R {21411} {0} {} {The Ruins of an Ancient Throne Room} {} {The famed throne room of Manetheren lies here in ruin. The shifting light of the moon washes through gaps in a crumbling ceiling, causing you to wonder that it is night. The moonlight casts grotesque shadows on a floor that is littered with detritus and debris. The stones are scorched, the curtains singed to tatters, and the great throne itself is toppled into rubble. Oddly, someone seems to have recently set up a small camp around one of the hearths, in which a fire burns low.} {} {} {} {} {1} {} +E {21412} {e} {e} {2} {0} {} {1} {} {0} +E {21410} {s} {s} {4} {0} {} {1} {} {0} + +R {21412} {0} {} {Inside a Spacious Tent} {} {The inhabitant of this tent appears to have been camped here for some time. It is comfortably furnished in the style of a military command tent. Your attention is immediately drawn to the center of the tent where one of the floorstones has recently been pried loose and removed to reveal a trapdoor. It appears to be made of cuendillar and is stamped with a red hand.} {} {} {} {} {1} {} +E {21411} {w} {w} {8} {0} {} {1} {} {0} +E {21413} {d} {d} {32} {0} {} {1} {} {0} + +R {21413} {0} {} {Beneath the Trapdoor} {} {A ladder leads down into a cave passage that is hidden beneath the throne room. It is dark and cold and there are strange noises. The ladder is long, much longer than youd first realized, and it is made up of hinged sections, leading you off at strange angles down into the bowels of the mountain. Is that the sound of water rushing below? The ladder has become a rope ladder. You have a feeling that you don't belong here.} {} {} {} {} {1} {} +E {21412} {u} {u} {16} {0} {} {1} {} {0} +E {21414} {d} {d} {32} {0} {} {1} {} {0} + +R {21414} {0} {} {The Chamber of the Red Hand} {} {Above you, the rope ladder stretches away into the darkness. To your left and right are a pair of golden warrior sarcophagi, a male and a female, which are giving off a faint golden light. The cave wall opposite you is covered in mismatched red hand prints, aged and faded to varying extents. The impression is almost as if those hands were reaching out and pressing from the other side of the wall. In the center of the room is a grooved stone altar surrounded by a ring of deep black water.} {} {} {} {} {1} {} +E {21413} {u} {u} {16} {0} {} {1} {} {0} + +R {21415} {0} {} {Narrow Tunnel} {} {A fairly large tunnel has been dug into the earth here, large enough for most men to stand upright. A small pile of dirt has been piled up near the entrance to a tiny crawl space on the eastern wall, signifying recent excavation of the crawl space. The larger tunnel continues to the west.} {Sprawling Savannah} {} {} {} {1} {} +E {21416} {w} {w} {8} {0} {} {1} {} {0} +E {13084} {u} {u} {16} {0} {} {1} {} {0} + +R {21416} {0} {} {Narrow Tunnel Intersection} {} {Small particles of dirt fall from the ceiling of a wide intersection in the tunnel. The tunnel leads north, south and east. The tunnel to the south is much wider than the other tunnels and the floor appears more worn leading into that room.} {Sprawling Savannah} {} {} {} {1} {} +E {21418} {n} {n} {1} {0} {} {1} {} {0} +E {21415} {e} {e} {2} {0} {} {1} {} {0} +E {21417} {s} {s} {4} {0} {} {1} {} {0} + +R {21417} {0} {} {Underground Hideout} {} {A small room has been dug out of the earth to form a small hiding area. A large slab of stone rests against a wall, seemingly to be used as a door. A number of blankets lie scattered about, most of them torn and threadbare. A few stools and a couple of tables collect a large amount of dust. The hideout does not appear to have been used in quite some time. Some rough markings have been made on the wall of the hideout.} {Sprawling Savannah} {} {} {} {1} {} +E {21416} {n} {n} {1} {0} {} {1} {} {0} + +R {21418} {0} {} {Narrow Tunnel} {} {A narrow tunnel dug out of the earth winds its way east and south from this turn. The tunnel appears to have been made is haste as the ceiling bracing is rather suspect and seems to be made from old furniture parts. The tunnel is cold and damp.} {Sprawling Savannah} {} {} {} {1} {} +E {21419} {e} {e} {2} {0} {} {1} {} {0} +E {21416} {s} {s} {4} {0} {} {1} {} {0} + +R {21419} {0} {} {Twisting Tunnel} {} {A narrow tunnel dug out from the soft clay twists its way through the earth. A turn at this point leads north and west. A long pole fashioned of chair parts stands near one wall helping to support the ceiling.} {Sprawling Savannah} {} {} {} {1} {} +E {21420} {n} {n} {1} {0} {} {1} {} {0} +E {21418} {w} {w} {8} {0} {} {1} {} {0} + +R {21420} {0} {} {Twisting Tunnel} {} {A roughly dug tunnel twists its way through the soft clay soil under the village. The turn at this point of the tunnel leads east and south. Very little light has made it into the part of the tunnel and the air is noticably cooler and more damp than the outside air.} {Sprawling Savannah} {} {} {} {1} {} +E {21421} {e} {e} {2} {0} {} {1} {} {0} +E {21419} {s} {s} {4} {0} {} {1} {} {0} + +R {21421} {0} {} {Narrow Tunnel} {} {A hastily dug tunnel leads north and west from this turn. The builders of this passage did little to concern themselves with safety features as the ceiling looks as though it may collapse at any moment. The grooves along the wall indicate the tunnel was largely dug by human hands.} {Sprawling Savannah} {} {} {} {1} {} +E {21422} {n} {n} {1} {0} {} {1} {} {0} +E {21420} {w} {w} {8} {0} {} {1} {} {0} + +R {21422} {0} {} {Before an Ancient Wooden Door} {} {An old, sturdy, wooden door stands to the east. Hinges that have become rusted over the years prevent to door from opening despite the attempts of even the strongest of warriors. The low ceiling in this dank tunnel is just high enough to allow a man to stand with a slight stoop. A narrow tunnel in the south wall is the only practical exit.} {Sprawling Savannah} {} {} {} {1} {} +E {20736} {e} {e} {2} {0} {} {1} {} {0} +E {21421} {s} {s} {4} {0} {} {1} {} {0} + +R {21423} {0} {} {Jehannah Barracks} {} {A cavernous stone archway forms the entrance to a large, almost palace-like building which appears to be used as a barracks for the Dragonsworn, as well as to house any foreign dignitaries and their retinues as they conduct their business in Jehannah. A glimpse down a corridor and through a distant doorway reveals a dorm containing beds, with huge trunks sitting at their feet, a place for the occupants to store their belongings.} {} {} {} {} {1} {} +E {3762} {e} {e} {2} {0} {} {1} {} {0} +E {21424} {s} {s} {4} {0} {} {1} {} {0} + +R {21424} {0} {} {Jehannah War Office} {} {This chamber is a prime example of military chaotic efficiency. Several tables stand in the room, each with its own purpose. A table in the corner bears refreshments, while against the wall a desk stands at the ready for any missives to be written. A chandelier bearing many mirrored candles hangs above a massive table which is covered with maps in various sizes, showing troop deployments and supply- and messenger lines.} {} {} {} {} {1} {} +E {21423} {n} {n} {1} {0} {} {1} {} {0} + +R {21425} {0} {} {In a Pitch Dark Cave} {} {Entering the cave you smell rotting flesh. Some kind of predator must have used this as its lair. Squishing sounds occasionally sound when you put your foot down. The ceiling is low enough that you need to keep your head down. The only exit is covered with thick thorny bushes and lies to the east.} {Saldaean Farmlands} {} {} {} {1} {} +E {16090} {e} {e} {2} {0} {} {1} {} {0} + +R {21445} {0} {} {A Filthy Kennel} {} {The stench of this room is overwhelming. All around you dark walls are stained with streaks of blood that still appear wet and sticky. The ground is covered in animal fur, feces, and pieces of bone with flesh still attached. In one corner lie crude instruments that appear to be used for skinning, or maybe just to torture the animals that are brought here. In another dark corner you hear muffled cries coming from a wooden crate.} {Deception Pass} {} {} {} {1} {} +E {19580} {s} {s} {4} {0} {} {1} {} {0} + +R {21446} {0} {} {The Barracks} {} {Gray stone walls stand firmly set into the ground. Row upon row of bunks line the walls. At the foot of each bunk a small chest lies locked and waiting.} {Malfeasor Zone} {} {} {} {1} {} +E {6707} {e} {e} {2} {0} {} {1} {} {0} +E {21447} {w} {w} {8} {0} {} {1} {} {0} +E {21449} {s} {s} {4} {0} {} {1} {} {0} + +R {21447} {0} {} {The Barracks} {} {Gray stone walls stand firmly set into the ground. Row upon row of bunks line the walls. At the foot of each bunk a small chest lies locked and waiting.} {Malfeasor Zone} {} {} {} {1} {} +E {21446} {e} {e} {2} {0} {} {1} {} {0} +E {21448} {s} {s} {4} {0} {} {1} {} {0} + +R {21448} {0} {} {The Barracks} {} {Gray stone walls stand firmly set into the ground. Row upon row of bunks line the walls. At the foot of each bunk a small chest lies locked and waiting.} {Malfeasor Zone} {} {} {} {1} {} +E {21447} {n} {n} {1} {0} {} {1} {} {0} +E {21449} {e} {e} {2} {0} {} {1} {} {0} +E {21450} {w} {w} {8} {0} {} {1} {} {0} + +R {21449} {0} {} {The Barracks} {} {Gray stone walls stand firmly set into the ground. Row upon row of bunks line the walls. At the foot of each bunk a small chest lies locked and waiting.} {Malfeasor Zone} {} {} {} {1} {} +E {21446} {n} {n} {1} {0} {} {1} {} {0} +E {21448} {w} {w} {8} {0} {} {1} {} {0} + +R {21450} {0} {} {The Courtyard} {} {The courtyard opens up behind the barracks running to a bare gray rock face. The vaulted ceiling seems to run to the surface where carefully concealed vents allow fresh air and light to stream in.} {Malfeasor Zone} {} {} {} {1} {} +E {21448} {e} {e} {2} {0} {} {1} {} {0} +E {21451} {w} {w} {8} {0} {} {1} {} {0} + +R {21451} {0} {} {The Courtyard} {} {The courtyard opens up behind the barracks running to a bare gray rock face. The vaulted ceiling seems to run to the surface where carefully concealed vents allow fresh air and light to stream in.} {Malfeasor Zone} {} {} {} {1} {} +E {21450} {e} {e} {2} {0} {} {1} {} {0} +E {21455} {s} {s} {4} {0} {} {1} {} {0} + +R {21452} {0} {} {A Stone Vault} {} {The walls of the vault are a smooth gray stone. Along the south wall a large mosaic can be seen. This vault is obviously cared for as it is clean and no dust has collected on any of its surfaces. A series of four tiles occupy the corner.} {Malfeasor Zone} {} {} {} {1} {} +E {21453} {n} {n} {1} {0} {} {1} {} {0} +E {21454} {e} {e} {2} {0} {} {1} {} {0} + +R {21453} {0} {} {A Stone Vault} {} {The walls of the vault are a smooth gray stone. Along the south wall a large mosaic can be seen. This vault is obviously cared for as it is clean and no dust has collected on any of its surfaces. A series of four tiles occupy the corner.} {Malfeasor Zone} {} {} {} {1} {} +E {21455} {e} {e} {2} {0} {} {1} {} {0} +E {21452} {s} {s} {4} {0} {} {1} {} {0} + +R {21454} {0} {} {A Stone Vault} {} {The walls of the vault are a smooth gray stone. Along the south wall a large mosaic can be seen. This vault is obviously cared for as it is clean and no dust has collected on any of its surfaces. A series of four tiles occupy the corner.} {Malfeasor Zone} {} {} {} {1} {} +E {21455} {n} {n} {1} {0} {} {1} {} {0} +E {21452} {w} {w} {8} {0} {} {1} {} {0} +E {21456} {s} {s} {4} {0} {} {1} {} {0} + +R {21455} {0} {} {A Stone Vault} {} {The walls of the vault are a smooth gray stone. Along the south wall a large mosaic can be seen. This vault is obviously cared for as it is clean and no dust has collected on any of its surfaces. A series of four tiles occupy the corner.} {Malfeasor Zone} {} {} {} {1} {} +E {21451} {n} {n} {1} {0} {} {1} {} {0} +E {21453} {w} {w} {8} {0} {} {1} {} {0} +E {21454} {s} {s} {4} {0} {} {1} {} {0} + +R {21456} {0} {} {A Vaulted Antechamber} {} {This room is carved into solid gray stone. The walls run a perfect circle, and the floor is smooth and flawless. In the center of the room a large stone wheel sits atop an iron pedestal.} {Malfeasor Zone} {} {} {} {1} {} +E {21454} {n} {n} {1} {0} {} {1} {} {0} +E {21457} {d} {d} {32} {0} {} {1} {} {0} + +R {21457} {0} {} {Deep Within the Vault} {} {This is the deepest section of the vault. Its walls blank gray stone as the rest. A single stairway leads out of this room, it seems to be built for defense.} {Malfeasor Zone} {} {} {} {1} {} +E {21456} {u} {u} {16} {0} {} {1} {} {0} + +R {21458} {0} {} {A Dangerous Plateau} {} {This is a small flat plateu no more than a few square feet wide. Above you to the south and west is a cliff wall which appears utterly inaccessible from here. The plateau ends and turns into a narrow ledge which runs along the cliffside to the east.} {South of Whitebridge} {} {} {} {1} {} +E {21460} {e} {e} {2} {0} {} {1} {} {0} + +R {21460} {0} {} {Ledge Overlooking a Huge Drop} {} {This is a tiny ledge which offers but a few feet of room to maneuver. The ledge is set against a cliff which runs to the south. Below you a long drop to certain death lies, and the ledge continues up and west.} {South of Whitebridge} {} {} {} {1} {} +E {21458} {w} {w} {8} {0} {} {1} {} {0} +E {21467} {u} {u} {16} {0} {} {1} {} {0} + +R {21467} {0} {} {Ledge Overlooking a Huge Drop} {} {This small ledge is set in a cliff wall which towers above you to the south. There appears to be no way to reach the top. The small ledge leads east and down here. Much can be seen from this spot by simply watching.} {South of Whitebridge} {} {} {} {1} {} +E {21468} {e} {e} {2} {0} {} {1} {} {0} +E {21460} {d} {d} {32} {0} {} {1} {} {0} + +R {21468} {0} {} {Ledge on the Cliff} {} {The small ledge ends here and gradually slopes upward enough to be within climbing distance of the top of the cliff here. It surely would be no easy climb, and once made it would be virutally impossible to get back down.} {South of Whitebridge} {} {} {} {1} {} +E {21467} {w} {w} {8} {0} {} {1} {} {0} +E {21469} {u} {u} {16} {0} {} {1} {} {0} + +R {21469} {0} {} {Climbing up the Cliff} {} {This cliff face extends up quite a ways. It is absolutely impossible to climb without a rope. Beneath you lies a deadly gorge.} {South of Whitebridge} {} {} {} {1} {} + +R {21470} {0} {} {Center Square of a Submerged Village} {} {A ladder leading down from the savannah floor leads down into what appears to be the center square of a tiny, submerged village. The entire village is roofed in by the plains above, with occasional skylights for fresh air, and a single hatch for access. Rather than being carved from the earth by hand, the uncut finish of the walls suggests that the entire town is built inside a series of natural caves. A handful of small homesteads face the square, their brick walls separating them from the common.} {Southern Kandor} {} {} {} {1} {} +E {21473} {e} {e} {2} {0} {} {1} {} {0} +E {21471} {w} {w} {8} {0} {} {1} {} {0} +E {21472} {s} {s} {4} {0} {} {1} {} {0} +E {15290} {u} {u} {16} {0} {} {1} {} {0} + +R {21471} {0} {} {An Underground Homestead} {} {As expected, this home is tiny, consisting of only two rooms. The larger of the two rooms has a small skylight for air and light although what happens when it rains on the plains is a mystery. It is actually quite cool inside this homestead, which is likely the reason this odd little village is built entirely underground in the first place. These villagers live a very sparse living with little to no furniture decorating the home. A door with a surprisingly new lock on it stands to the west.} {Southern Kandor} {} {} {} {1} {} +E {21470} {e} {e} {2} {0} {} {1} {} {0} + +R {21472} {0} {} {The Village Common} {D} {The largest cavity of these catacombs has been devoted as a village common, where the villagers spend a large portion of their day. Just like in the homesteads of the village, a single skylight punctures the high ceiling to let in fresh air and light. Directly below the skylight is a poorly made well, another reason for the strange, submerged location for this village. A prized lion skin hangs at the rear of the chamber, above a benchtop used for skinning and preparing food.} {Southern Kandor} {} {} {} {1} {} +E {21470} {n} {n} {1} {0} {} {1} {} {0} + +R {21473} {0} {} {Home in the Village Caves} {} {This home may be small as far as floor space is concerned, but the roof is actually quite high, with a circular skylight cut into the roof. Pointed stalagtites cling to the roof also, confirming that the village is built in a series of naturally-formed catacombs beneath the savannah. Shelves line the walls, with a ladder propped against the wall for the higher shelves. The poverty of the homestead's inhabitants is all too evident, with very few possessions of value to be found, excepting a wide range of different furs that lie scattered across the simple wooden furniture.} {Southern Kandor} {} {} {} {1} {} +E {21470} {w} {w} {8} {0} {} {1} {} {0} + +R {21475} {0} {} {Narrow Catwalk} {} {A cast-iron catwalk connects the narrow doorway to the east with the archer's roost on the northern wall. Overlooking the great hall the warm air is scented with rich spices from the food turning on the spits below.} {The Sea of Storms} {} {} {} {1} {} +E {21476} {n} {n} {1} {0} {} {1} {} {0} +E {19892} {e} {e} {2} {0} {} {1} {} {0} + +R {21476} {0} {} {Archer's Roost} {} {During the stifling heat of the southern summer several narrow slits in granite walls provide welcome ventilation but during wartime they serve a more sinister purpose. Providing an excellent view of the castle entrance and courtyard below well trained archers could turn it into a killing ground. A narrow catwalk overlooks the great hall to the south.} {The Sea of Storms} {} {} {} {1} {} +E {21475} {s} {s} {4} {0} {} {1} {} {0} + +R {21477} {0} {} {Bottom of a Stairwell} {} {Polished white and blue marble inlaid with onyx filigree forms a staircase which spirals upwards to the top of the tower. Stained glass windows fracture the light into a soft red glow which contrasts sharply with the rich royal blue carpet that runs up the center of the staircase and east into the atrium.} {The Sea of Storms} {} {} {} {1} {} +E {19895} {e} {e} {2} {0} {} {1} {} {0} +E {21478} {u} {u} {16} {0} {} {1} {} {0} + +R {21478} {0} {} {Top of the Stairwell} {} {Stained glass windows fracture the light casting a soft red glow over the polished white and blue marble staircase that winds down towards the rest of the castle. A rich royal blue carpet covers the center of the staircase stopping at a door of white oak to the south. Reinforced with iron bars and a heavy lock the door is functional as well as elegant.} {The Sea of Storms} {} {} {} {1} {} +E {21479} {s} {s} {4} {0} {} {1} {} {0} +E {21477} {d} {d} {32} {0} {} {1} {} {0} + +R {21479} {0} {} {A Gilded Tower Room} {} {At the very top of a tower lies this perfectly circular room, its diamond-paned windows affording a panoramic view of the surrounding lands. A four-poster bed is set in the center of the room, covered with velvet and furs. A game table is set beneath the window overlooking the sea, and a pair of chairs has been arranged by a window viewing over a beautiful glass-roofed garden. Beeswax candles spread light and fragrance through the room. Lined up along the foot of the bed is a long, low box of unknown metal. Stumps of metal indicate the remnants of bars at the window. If this room was once a prison, it is no longer.} {The Sea of Storms} {} {} {} {1} {} +E {21478} {n} {n} {1} {0} {} {1} {} {0} + +R {21521} {0} {} {Inside the Fox's Den} {} {The air in here is very close, and it is a miracle that one person is able to fit inside. A small nest of pine needles and red fur lies at the base of the burrow, where foxes rest out the cold, northern winters. There are no bones to be found, but the den still has the rank smell of old flesh. Some light filters down through the pine needles coverings the den's entrance.} {Southern Kandor} {} {} {} {1} {} +E {15257} {u} {u} {16} {0} {} {1} {} {0} + +R {1} {0} {} {Morgase's Private Conference Room} {} {This small room is bare of much decoration. A long table surrounded by chairs is the only real furniture of the room. A small row of books line a shelf against the eastern wall. A small door to the west leads out into the Throne Room of Andor.} {Inner Caemlyn} {} {} {} {1} {} +E {2} {w} {w} {8} {0} {} {1} {} {0} + +R {2} {0} {} {The Throne Room} {} {You are stunned by the size and splendor of Queen Morgase's Throne Room. The walls present hunting scenes carved in relief in stone of the purest white. Tapestries between the carvings are of bright flowers and brilliantly plumaged hummingbirds, except for the ones flanking the throne which proudly display the White Lion of Andor. On a dais at the room's far wall is a throne of marble. A greatdoor opens south into a large hall and an officedoor opens east into the Queen's private study. A smaller archway lies to the west.} {Inner Caemlyn} {} {} {} {1} {} +E {1} {e} {e} {2} {0} {} {1} {} {0} +E {3} {w} {w} {8} {0} {} {1} {} {0} +E {4} {s} {s} {4} {0} {} {1} {} {0} + +R {3} {0} {} {A Grand Conference Room} {} {The walls of this room are adorned with beautiful tapestries and carvings, and lined with suits of highly polished armor, sparkling in the light. Overhead, huge crystal chandeliers glitter brightly. There is a large, round oak table in the center of the room, surrounded by strong wooden chairs. Obviously this room was meant for important meetings with the leaders of Andor and visiting dignitaries.} {Inner Caemlyn} {} {} {} {1} {} +E {21371} {n} {n} {1} {0} {} {1} {} {0} +E {2} {e} {e} {2} {0} {} {1} {} {0} + +R {4} {0} {} {The Entrance Hall} {} {This large hall has doorways in each of the four walls, all impressive in height. A red carpet covers the marble floor. Portraits line the walls, mostly of the Royal Family with some exceptional retainers honored as well. The door to the north leads to Queen Morgase's throne room, while an archway in the southern wall opens onto the palace courtyard. Doorways to the east and west open into corridors.} {Inner Caemlyn} {} {} {} {1} {} +E {2} {n} {n} {1} {0} {} {1} {} {0} +E {5} {e} {e} {2} {0} {} {1} {} {0} +E {21} {w} {w} {8} {0} {} {1} {} {0} +E {26} {s} {s} {4} {0} {} {1} {} {0} + +R {5} {0} {} {Bend in the Corridor} {} {The hallway turns sharply here to the north and west. To the west you can see what appears to be a large entry hall. Two portraits hang here, one of Princess Elayne and one of Prince Gawyn.} {Inner Caemlyn} {} {} {} {1} {} +E {6} {n} {n} {1} {0} {} {1} {} {0} +E {4} {w} {w} {8} {0} {} {1} {} {0} + +R {6} {0} {} {A Guarded Corridor} {} {The hallway here goes north, east, and back to the south. You can see a garden off to the north and another hallway to the east. } {Inner Caemlyn} {} {} {} {1} {} +E {9} {n} {n} {1} {0} {} {1} {} {0} +E {7} {e} {e} {2} {0} {} {1} {} {0} +E {5} {s} {s} {4} {0} {} {1} {} {0} + +R {7} {0} {} {A Private Stair} {} {The hallway terminates at a staircase leading to the upper levels of the palace, the marble steps gleaming with mellow age. The carpet covering the floor is plush and thick. A small table with a figurine atop it is the only extra ornamentation, a delicate accent to all the marble and color.} {Inner Caemlyn} {} {} {} {1} {} +E {8} {n} {n} {1} {0} {} {1} {} {0} +E {6} {w} {w} {8} {0} {} {1} {} {0} +E {10} {u} {u} {16} {0} {} {1} {} {0} + +R {8} {0} {} {Bend in a Small Corridor} {} {A small corridor bends here to the south and west. To the west you can see a garden and to the south a stairwell leads up.} {Inner Caemlyn} {} {} {} {1} {} +E {9} {w} {w} {8} {0} {} {1} {} {0} +E {7} {s} {s} {4} {0} {} {1} {} {0} + +R {9} {0} {} {A Private Garden} {} {You are in a large garden with a beautiful selection of flowers and plants. There is a small stone path set in the grass, which meanders throughout the garden. A few trees grow here, but none look suitable for climbing. It is a pleasant change to enjoy a few moments in the relaxing garden. To the north you can see the wall of the palace, curving high over the garden. Archways lead off to the east and south. At the center of the garden is a marble pillar adorned with brass plaques.} {Inner Caemlyn} {} {} {} {1} {} +E {8} {e} {e} {2} {0} {} {1} {} {0} +E {6} {s} {s} {4} {0} {} {1} {} {0} + +R {10} {0} {} {On a Private Stair} {} {A twisting staircase leads down from here. You can't make out anything at the bottom. You are on an east-west hallway that is exquisitely decorated. An ornate staircase spirals upward towards the highest part of the castle, and down toward the ground level. To the east and west is a long hallway leading to suites held for visiting dignitaries from other nations. A marble plinth holding a vase full of crimson roses marks the corridor between the doors, highlighting the golden carpet.} {Inner Caemlyn} {} {} {} {1} {} +E {11} {e} {e} {2} {0} {} {1} {} {0} +E {12} {w} {w} {8} {0} {} {1} {} {0} +E {13} {u} {u} {16} {0} {} {1} {} {0} +E {7} {d} {d} {32} {0} {} {1} {} {0} + +R {11} {0} {} {The Rose Bedroom} {} {Reserved for visiting dignitaries, the Rose Bedroom is decorated in white and shades of red, from the lightest rose to the deepest crimson. The furniture is gilded and carved with roses in various stages of bloom, and the theme is carried even to the upholstery on the chairs and the coverings on the enormous four-poster bed. A curtained window is set in the northern wall, its wide panes of glass clear and simple except for the center, upon which is etched the Rose of Andor.} {Inner Caemlyn} {} {} {} {1} {} +E {10} {w} {w} {8} {0} {} {1} {} {0} + +R {12} {0} {} {The Lion Bedroom} {} {A giant tapestry of the White Lion of Andor, intricately embroidered and detailed in gold and silver threads, drapes the far wall of this bedroom. Throughout the room are smaller details embellishing on the theme that has earned this room's name, such as the chair arms carved to look like roaring lion heads, and the carved lion face set above the window on the southern wall. The curtains, uphostery and bed coverings are in shades of blue, each embellished with lions. Richly decorated and no expense spared in its maintenance, this room is coveted by visiting dignitaries staying in Andor.} {Inner Caemlyn} {} {} {} {1} {} +E {10} {e} {e} {2} {0} {} {1} {} {0} + +R {13} {0} {} {The Royal Apartments} {} {The highest floor of the castle is dedicated to the rooms for the Queen and her family, as well as her most trusted and relied-upon advisors. A plush carpet of deep crimson edged with golden tassels covers the floor, and the walls are bare except for the occasional artwork piece from nations across the world. A nearby table exhibits exquisite porcelain from the Sea Folk, and upon a wall is a tapestry in the delicate colors of Mayene. The hallway leads westward, tall windows spaced evenly in the walls to let in a flood of light during the daytime hours. A stairway leads down to the lower levels, but here all is quiet.} {Inner Caemlyn} {} {} {} {1} {} +E {14} {w} {w} {8} {0} {} {1} {} {0} +E {10} {d} {d} {32} {0} {} {1} {} {0} + +R {14} {0} {} {A Majestic Hallway} {} {A thick gold carpet pads a heavily decorated corridor. To the east is a marble stairway leading down to the main level of the palace. To the south is a stout wooden door. The hallways stretches on to the west, where it turns and leads somewhere unseen.} {Inner Caemlyn} {} {} {} {1} {} +E {13} {e} {e} {2} {0} {} {1} {} {0} +E {16} {w} {w} {8} {0} {} {1} {} {0} +E {15} {s} {s} {4} {0} {} {1} {} {0} + +R {15} {0} {} {Bedroom of Lord Gareth Bryne} {} {Heavy furniture throughout the room is draped in sheets that have been layered in inches of dust over the years. Once the quarters of Lord Gareth Bryne, who perished in a battle to protect his Queen, no man has been able or willing to encroach on what he left behind that fateful day. A large bed, its blue velvet canopies drawn shut, will forever wait for Lord Bryne to rest his head there again. A wooden desk sits against one wall by a shuttered window, maps and papers moldering on its surface.} {Inner Caemlyn} {} {} {} {1} {} +E {14} {n} {n} {1} {0} {} {1} {} {0} + +R {16} {0} {} {A Majestic Hallway} {} {A heavily decorated corridor is padded with a thick, golden-hued carpet. To the east the carpet ends at a marble staircase leading downward, and to the west the hallway continues before turning out of sight. A door to the north is decorated with a marble freize, and a door to the south is heavy oak banded in ornate wrought iron.} {Inner Caemlyn} {} {} {} {1} {} +E {17} {n} {n} {1} {0} {} {1} {} {0} +E {14} {e} {e} {2} {0} {} {1} {} {0} +E {19} {w} {w} {8} {0} {} {1} {} {0} +E {18} {s} {s} {4} {0} {} {1} {} {0} + +R {17} {0} {} {Bedroom of Prince Gawyn} {} {This chamber is moderately sized and meticulously cleaned, as if always held waiting for its occupant to come home to it. The western wall is covered by a tapestry showing a white boar against a green background, its colors bright as if the tapestry is beaten clean on a regular basis. A small throw rug in white and green lies before a large, cozy-looking bed pushed into the far corner. A window looks over the courtyard, the paned glass sparkling cleanly in the light.} {Inner Caemlyn} {} {} {} {1} {} +E {16} {s} {s} {4} {0} {} {1} {} {0} + +R {18} {0} {} {Bedroom of Prince Galad} {} {Cleaned and polished, this room is held in perpetual readiness for Prince Galad of Andor. The entire eastern wall is covered with an oversized tapestry depicting a winged silver sword, its point grounded downward. Book-lined cases cover the western wall, a truly phenomenal collection covering a wide variety of subjects. A large, comfortable bed occupies a corner. To the south is a floor to ceiling diamond-paned window, its velvet curtains held back to let in light.} {Inner Caemlyn} {} {} {} {1} {} +E {16} {n} {n} {1} {0} {} {1} {} {0} + +R {19} {0} {} {End of a Majestic Hallway} {} {The hallway turns and comes to an end where a bas-relief of the White Lion of Andor stands on a pedestal. There is an oak door to the north, and breathtakingly lifelike paintings of the former Queens of Andor over the ages hang on the southern wall. The oak door looks particularly impressive, simply because it is so large yet plainly adorned.} {Inner Caemlyn} {} {} {} {1} {} +E {20} {n} {n} {1} {0} {} {1} {} {0} +E {16} {e} {e} {2} {0} {} {1} {} {0} + +R {20} {0} {} {The Royal Bedroom} {} {The bedroom of Queen Morgase of Andor is done in rich hues of crimson and gold, the traditional decor of Andoran queens. An enormous four-poster bed dominates the room, its red satin counterpane embroidered with golden lions 'en rampant'. A giant marble sculpture rests proudly on a wide cabinet, three intertwined keys overlaid in gold leaf. To the north is a partly-opened curtain, through which lies a balcony.} {Inner Caemlyn} {} {} {} {1} {} +E {19} {s} {s} {4} {0} {} {1} {} {0} + +R {21} {0} {} {Junction in a Hallway} {} {A broad hallway which opens onto a large hall to the east. The hallway runs north and south, but seems to dead end off to the north. An archway leads west into the palace library. A bust of Queen Morgase is here on a carved stand.} {Inner Caemlyn} {} {} {} {1} {} +E {22} {n} {n} {1} {0} {} {1} {} {0} +E {4} {e} {e} {2} {0} {} {1} {} {0} +E {25} {w} {w} {8} {0} {} {1} {} {0} +E {27} {s} {s} {4} {0} {} {1} {} {0} + +R {22} {0} {} {A Dead End} {} {The Hallway abruptly dead ends. There is no artwork here, unlike most of the palace halls. The only apparent exit is back to the south. A wanted poster is here, listing the names of various outlaws.} {Inner Caemlyn} {} {} {} {1} {} +E {21} {s} {s} {4} {0} {} {1} {} {0} +E {23} {d} {d} {32} {0} {} {1} {} {0} + +R {23} {0} {} {The Palace Dungeon} {} {Surprisingly there doesn't seem to be any guards down here. As you look around you realize that they are all still back upstairs. The cell door in the north wall looks very sturdy, but there is a big padlock on it. Looks like you have the place to yourself.} {Inner Caemlyn} {} {} {} {1} {} +E {24} {n} {n} {1} {0} {} {1} {} {0} +E {22} {u} {u} {16} {0} {} {1} {} {0} + +R {24} {0} {} {The Cell} {} {You are in a small cell with a very sturdy steel door in the south wall. You can see a large empty room to the south, through the cell bars. A pile of dirty straw in one corner seems to be your bed. The walls are covered with scratches.} {Inner Caemlyn} {} {} {} {1} {} +E {23} {s} {s} {4} {0} {} {1} {} {0} + +R {25} {0} {} {Palace Library} {} {The library of the royal palace of Andor is renowned as one of the world's greatest. Perhaps only the fabled library of the White Tower is grander. This well cared-for room contains vast rows of books carefully arranged in a countless number of shelves. The sheer number of volumes contained here is astonishing, and you are not at all envious of the librarians who manage to keep this place in order.} {Inner Caemlyn} {} {} {} {1} {} +E {21} {e} {e} {2} {0} {} {1} {} {0} + +R {26} {0} {} {North-West Corner of the Courtyard} {D} {You are in the corner of the Palace Courtyard. The floor is made up of large granite blocks. There is an enormous fountain set in the middle of the courtyard, so that you are walking around its perimeter. A statue of the White Lion of Andor is raised in the middle of the fountain, spraying water from its mouth high into the air. You can see five stone archways around the courtyard, two of them in the southern wall.} {Inner Caemlyn} {} {} {} {1} {} +E {4} {n} {n} {1} {0} {} {1} {} {0} +E {33} {e} {e} {2} {0} {} {1} {} {0} +E {27} {w} {w} {8} {0} {} {1} {} {0} +E {34} {s} {s} {4} {0} {} {1} {} {0} + +R {27} {0} {} {Entrance to the Courtyard} {} {The hallway bends here to the north and west. An archway is set into the eastern wall through which you can see the palace courtyard. A large painting is here, hung on the southern wall.} {Inner Caemlyn} {} {} {} {1} {} +E {21} {n} {n} {1} {0} {} {1} {} {0} +E {26} {e} {e} {2} {0} {} {1} {} {0} +E {28} {w} {w} {8} {0} {} {1} {} {0} + +R {28} {0} {} {A Short Hallway} {} {You walk slowly down a short, but elaborately decorated hall. A fine oak door opens to the south. You can see the end of the hall not far off to the west, while to the east you can see an entrance to the courtyard. A faint aroma of something pleasing leads you west.} {Inner Caemlyn} {} {} {} {1} {} +E {27} {e} {e} {2} {0} {} {1} {} {0} +E {31} {w} {w} {8} {0} {} {1} {} {0} +E {29} {s} {s} {4} {0} {} {1} {} {0} + +R {29} {0} {} {Main Dining Room} {} {You have entered an enormous square room capable of holding hundreds of people. There are more tables than you can count, with fifteen chairs around each. Fine tapestries line the walls, offset with flaming braziers. An appetizing smell wafts through the western door. } {Inner Caemlyn} {} {} {} {1} {} +E {28} {n} {n} {1} {0} {} {1} {} {0} +E {30} {w} {w} {8} {0} {} {1} {} {0} + +R {30} {0} {} {The Kitchens} {} {A large room which appears to be in a perpetual state of chaos. There are basins, pots, pans, cups, and assorted other cooking utensils constantly being grabbed and thrown around by the array of cooks working here to prepare the next meal. A fire is roaring in the southern wall.} {Inner Caemlyn} {} {} {} {1} {} +E {31} {n} {n} {1} {0} {} {1} {} {0} +E {29} {e} {e} {2} {0} {} {1} {} {0} +E {32} {w} {w} {8} {0} {} {1} {} {0} + +R {31} {0} {} {End of a Short Hallway} {} {You arrive at the end of a hallway. The hall is less elegantly decorated here and the door to the south looks a little worn. From under the southern door you can smell something that gets your stomach rumbling.} {Inner Caemlyn} {} {} {} {1} {} +E {28} {e} {e} {2} {0} {} {1} {} {0} +E {30} {s} {s} {4} {0} {} {1} {} {0} + +R {32} {0} {} {The Pantry} {} {This is a narrow but very long room. Its shelves are stocked to the full with assorted goods and edibles. You shake your head in wonderment at the sheer volume of food required to feed a whole palace.} {Inner Caemlyn} {} {} {} {1} {} +E {30} {e} {e} {2} {0} {} {1} {} {0} + +R {33} {0} {} {North-East Corner of the Courtyard} {D} {You are in the corner of the Palace Courtyard. The floor is made up of large granite blocks. There is an enormous fountain set in the middle of the courtyard, so that you are walking around its perimeter. A statue of the White Lion of Andor is raised in the middle of the fountain, spraying water from its mouth high into the air. You can see five stone archways around the courtyard, two of them in the southern wall.} {Inner Caemlyn} {} {} {} {1} {} +E {36} {e} {e} {2} {0} {} {1} {} {0} +E {26} {w} {w} {8} {0} {} {1} {} {0} +E {35} {s} {s} {4} {0} {} {1} {} {0} + +R {34} {0} {} {South-West Corner of the Courtyard} {D} {You are in the corner of the Palace Courtyard. The floor is made up of large granite blocks. There is an enormous fountain set in the middle of the courtyard, so that you are walking around its perimeter. A statue of the White Lion of Andor is raised in the middle of the fountain, spraying water from its mouth high into the air. There are five stone archways around the courtyard, two of them in the southern wall. Above you, high on the southern wall, there is a small balcony.} {Inner Caemlyn} {} {} {} {1} {} +E {26} {n} {n} {1} {0} {} {1} {} {0} +E {35} {e} {e} {2} {0} {} {1} {} {0} +E {47} {s} {s} {4} {0} {} {1} {} {0} + +R {35} {0} {} {South-East Corner of the Courtyard} {D} {You are in the corner of the Palace Courtyard. The floor is made up of large granite blocks. There is an enormous fountain set in the middle of the courtyard, so that you are walking around its perimeter. A statue of the White Lion of Andor is raised in the middle of the fountain, spraying water from its mouth high into the air. There are five stone archways around the courtyard, two of them in the southern wall.} {Inner Caemlyn} {} {} {} {1} {} +E {33} {n} {n} {1} {0} {} {1} {} {0} +E {34} {w} {w} {8} {0} {} {1} {} {0} +E {44} {s} {s} {4} {0} {} {1} {} {0} + +R {36} {0} {} {Junction in a Corridor} {} {A plain corridor of dressed gray stone stretches from east to west. In the western wall is a stone archway carved with roses, which opens onto the palace courtyard. A room lies to the south beyond double doors.} {Inner Caemlyn} {} {} {} {1} {} +E {38} {e} {e} {2} {0} {} {1} {} {0} +E {33} {w} {w} {8} {0} {} {1} {} {0} +E {37} {s} {s} {4} {0} {} {1} {} {0} + +R {37} {0} {} {The Pensioners' Quarters} {} {A large room with a myriad of small wooden doors throughout its perimeter. These are the quarters of the pensioners, life-long servants of the palace who have now out-lived their usefulness. Queen Morgase has decreed that no former servant will ever be unwelcome in the palace, or go without food to eat. You poke around a little bit and decide there's nothing of interest here. } {Inner Caemlyn} {} {} {} {1} {} +E {36} {n} {n} {1} {0} {} {1} {} {0} + +R {38} {0} {} {A Corridor} {} {Gray stone, flat and undecorated, makes this corridor that runs east to west. In the western distance is a stone archway leading to the palace courtyard, and to the east is a courtyard and a heavy-set door.} {Inner Caemlyn} {} {} {} {1} {} +E {39} {e} {e} {2} {0} {} {1} {} {0} +E {36} {w} {w} {8} {0} {} {1} {} {0} + +R {39} {0} {} {End of a Corridor} {} {A plain gray stone corridor leads west toward a stone archway, and north into the practice yard where would-be warriors train in the art of weaponry. To the south is a heavy-set door, sanded smooth and polished to a highly lacquered shine.} {Inner Caemlyn} {} {} {} {1} {} +E {42} {n} {n} {1} {0} {} {1} {} {0} +E {38} {w} {w} {8} {0} {} {1} {} {0} +E {40} {s} {s} {4} {0} {} {1} {} {0} + +R {40} {0} {} {The Guards' Barracks} {R} {Rows of cots line the walls, each one neatly made and spread with a crimson cover embroidered with the Lion of Andor upon it. In front of each cot is a wooden chest, each securely locked. Long slit-like windows spike the eastern wall, designed to let in light but little else. There is a sign above a doorway to the south.} {Inner Caemlyn} {} {} {} {1} {} +E {39} {n} {n} {1} {0} {} {1} {} {0} +E {41} {s} {s} {4} {0} {} {1} {} {0} + +R {41} {0} {} {Meeting Hall} {} {Floor to ceiling tapestries cover the blocks of concrete between large windows. A great round oak table sits in the middle of the room with mahogany cushioned chairs surrounding it. A small chest lies off in the corner and a bulletin board rests on the wall. A book lies on a table here dictating the laws of Caemlyn. A poster is on the wall displaying the clan rules. A metal sign has been attached to the wall with Lion Council information.} {Inner Caemlyn} {} {} {} {1} {} +E {40} {n} {n} {1} {0} {} {1} {} {0} + +R {42} {0} {} {The Practice Yard} {W} {A large open yard serves as the training area for the palace guards. It is extremely rare that this yard is empty, and there are usually guards practicing here at all hours of the day. A long wooden ladder leads up to the practice loft of the Queen's Guard. A small plaque stands by the ladder. A small sign hangs on the wall.} {Inner Caemlyn} {} {} {} {1} {} +E {39} {s} {s} {4} {0} {} {1} {} {0} + +R {43} {0} {} {Balcony Overlooking the Courtyard} {} {This large wooden loft overlooks the entire practice yard. It is the exclusive training grounds of the Queen's Guard. There are no railings or other supports, and practicing here is a dangerous affair that only the Queen's Guard love. A wooden ladder leads down to the practice yard.} {Inner Caemlyn} {} {} {} {1} {} +E {42} {d} {d} {32} {0} {} {1} {} {0} + +R {44} {0} {} {Entrance to the Courtyard} {} {This small alcove lies just off the main gate of the palace. A stone archway leads north into the palace courtyard, and you can see a small guard tower to the east.} {Inner Caemlyn} {} {} {} {1} {} +E {35} {n} {n} {1} {0} {} {1} {} {0} +E {45} {e} {e} {2} {0} {} {1} {} {0} +E {46} {w} {w} {8} {0} {} {1} {} {0} + +R {45} {0} {} {Eastern Guard Tower} {} {A narrow guard tower with stairs that wind upward along the wall allowing the guards to see anyone approaching the palace gate. There are peepholes and arrow slits along the southern wall. } {Inner Caemlyn} {} {} {} {1} {} +E {44} {w} {w} {8} {0} {} {1} {} {0} + +R {46} {0} {} {Inside the Palace Gate} {} {You are just inside the main portcullis of the royal palace of Andor. People are usually streaming in and out under the watchful gaze of the palace guards. There are small alcoves both to the east and west.} {Inner Caemlyn} {} {} {} {1} {} +E {44} {e} {e} {2} {0} {} {1} {} {0} +E {47} {w} {w} {8} {0} {} {1} {} {0} +E {49} {s} {s} {4} {0} {} {1} {} {0} + +R {47} {0} {} {Entrance to the Courtyard} {} {You are in a small alcove just off the main gate. To the north a stone archway leads into the palace courtyard. Just to the west you can see a guard tower.} {Inner Caemlyn} {} {} {} {1} {} +E {34} {n} {n} {1} {0} {} {1} {} {0} +E {46} {e} {e} {2} {0} {} {1} {} {0} +E {48} {w} {w} {8} {0} {} {1} {} {0} + +R {48} {0} {} {Western Guard Tower} {} {This narrow guard tower has stairs that wind upwards along the wall allowing the guards to see people outside the palace gate. There are a number of peepholes and arrow slits along the southern wall, and these can be employed to an effective use against infiltration attempts.} {Inner Caemlyn} {} {} {} {1} {} +E {47} {e} {e} {2} {0} {} {1} {} {0} + +R {21371} {0} {} {A Spartan Room} {} {Barely furnished, this room is made mostly of stone with a few thin rugs thrown down to ward off the chill. There are no windows, and a single lamp suspended overhead sheds light into the very corners of the room. A narrow table and two serviceable chairs are the only furnishings in the room.} {Outer Caemlyn} {} {} {} {1} {} +E {3} {s} {s} {4} {0} {} {1} {} {0} + +R {49} {0} {} {Oval Plaza Outside the Royal Palace} {} {This large oval plaza lies just south of the gates of the Royal Palace of Andor. The workmanship here is truly magnificent, and is perhaps the most stunning part of all Caemlyn. Built on a little hill in the Inner City's center, you have an amazing view that goes deep into the Outer City. Gazing up at the palace you marvel once again at the wonders of Ogier architecture. A large banner hangs nearby, depicting a map of Caemlyn's inner city.} {Inner Caemlyn} {} {} {} {1} {} +E {46} {n} {n} {1} {0} {} {1} {} {0} +E {50} {e} {e} {2} {0} {} {1} {} {0} +E {82} {w} {w} {8} {0} {} {1} {} {0} +E {83} {s} {s} {4} {0} {} {1} {} {0} + +R {50} {0} {} {Corner of the Palace} {} {You stand at the south-eastern corner of the palace. Towers and spires loom above you. The palace wall curves away to the west and north, and you can see the palace gates just to the west. A side street leads away from the palace, into the inner city to the south.} {Inner Caemlyn} {} {} {} {1} {} +E {51} {n} {n} {1} {0} {} {1} {} {0} +E {49} {w} {w} {8} {0} {} {1} {} {0} +E {85} {s} {s} {4} {0} {} {1} {} {0} + +R {51} {0} {} {Outside the Palace} {} {You are right outside the eastern wall of the palace of Andor. High above you, waving from the tallest tower, you can see a flag of the White Lion of Andor. The Ogier architecture is simply astounding. You can scarcely make out where one building ends and another begins. You can follow the palace wall as it curves away both to your north and south, or you see an open yard to your east.} {Inner Caemlyn} {} {} {} {1} {} +E {56} {n} {n} {1} {0} {} {1} {} {0} +E {52} {e} {e} {2} {0} {} {1} {} {0} +E {50} {s} {s} {4} {0} {} {1} {} {0} + +R {52} {0} {} {An Open Yard} {} {This open yard is a pleasing stretch of grass and trees in the middle of the Inner City. Trees and flowers are plentiful here, and it seems a nice relaxing place for a little nap. To the north the grass ends and you can make a fountain. You see the curved wall of the palace to the west and a small tree lined path leads to a building to the east. You smell the aroma of freshly baked bread wafting from the building's open doorway.} {Inner Caemlyn} {} {} {} {1} {} +E {54} {n} {n} {1} {0} {} {1} {} {0} +E {53} {e} {e} {2} {0} {} {1} {} {0} +E {51} {w} {w} {8} {0} {} {1} {} {0} + +R {53} {0} {} {The Bakery} {} {Every wall of the shop is covered in sloping racks of brightly-painted pine, each shelf festooned with a different flavor of bread. Country loaves nestle next to intricate braids, rondels cinched with chains of leaves sitting beside dark, treacle-black rye bread. A small door in the far wall leads to the kitchen, a corn dolly propped above the doorframe. The counter is dusted with fresh flour, a wooden platter of cornbread sitting upon it. } {Inner Caemlyn} {} {} {} {1} {} +E {52} {w} {w} {8} {0} {} {1} {} {0} + +R {54} {0} {} {Fountain Square of the Inner City} {D} {You pause for a moment in this wide square to admire the magnificent Ogier work. The buildings are stunningly beautiful, with curves that blend into each other. There is a sense that the whole city was constructed as a unit by some collective mind. The square you find yourself in is made of wide, paved stones. You can see the curved wall of the palace off to the west, and an open yard to the south. A small open-air market lies to the east.} {Inner Caemlyn} {} {} {} {1} {} +E {55} {e} {e} {2} {0} {} {1} {} {0} +E {56} {w} {w} {8} {0} {} {1} {} {0} +E {52} {s} {s} {4} {0} {} {1} {} {0} + +R {55} {0} {} {Caemlyn Market} {} {This courtyard is filled to the brim with merchants peddling goods while sitting on rugs or perched under small pitched tents. The noise is a constant muted babble, but you catch the excerpts of people haggling over a few silver.} {Inner Caemlyn} {} {} {} {1} {} +E {54} {w} {w} {8} {0} {} {1} {} {0} + +R {56} {0} {} {Corner of the Palace} {} {You appear to be at the north-eastern edge of the palace. The palace is rather curved in perimeter, but this appears to be the closest it comes to a corner. The palace walls curve away to the west and south. To the east there is a large square and a fountain. A side road also goes north.} {Inner Caemlyn} {} {} {} {1} {} +E {57} {n} {n} {1} {0} {} {1} {} {0} +E {54} {e} {e} {2} {0} {} {1} {} {0} +E {66} {w} {w} {8} {0} {} {1} {} {0} +E {51} {s} {s} {4} {0} {} {1} {} {0} + +R {57} {0} {} {A Stone Street} {} {You are on a wide stone street composed of flat bricks. The road heads east and west along the northern boundary of the Inner City. The north-east corner of the royal palace lies just to your south.} {Inner Caemlyn} {} {} {} {1} {} +E {4818} {n} {n} {1} {0} {} {1} {} {0} +E {58} {e} {e} {2} {0} {} {1} {} {0} +E {61} {w} {w} {8} {0} {} {1} {} {0} +E {56} {s} {s} {4} {0} {} {1} {} {0} + +R {58} {0} {} {A Stone Street} {} {This is the eastern edge of a broad stone street made of well-placed bricks. A few shops line the road, which heads off to the west. To the north is a deserted old house, with broken windows and a smashed door. To the east is a large tavern, and you hear sounds of loud music and revelry.} {Inner Caemlyn} {} {} {} {1} {} +E {60} {n} {n} {1} {0} {} {1} {} {0} +E {59} {e} {e} {2} {0} {} {1} {} {0} +E {57} {w} {w} {8} {0} {} {1} {} {0} + +R {59} {0} {} {Crown and Lion Tavern} {} {This noisy tavern seems a bustle of activity, day or night. There are rooms to rent upstairs, but they all seem to be full tonight. A chubby innkeeper and a slew of bar maids scurry about trying to keep up with the orders of the patrons. There is one open table stuck in the corner where you might be able to sip a quick drink. A small sign hangs from the wall.} {Inner Caemlyn} {} {} {} {1} {} +E {58} {w} {w} {8} {0} {} {1} {} {0} + +R {60} {0} {} {A Dilapidated Shop} {} {This old house has had its windows kicked in by some vandals. The windows are shattered and the door flaps on broken hinges. There is absolutely nothing here that could interest you. A sign has been posted on the wall.} {Inner Caemlyn} {} {} {} {1} {} +E {58} {s} {s} {4} {0} {} {1} {} {0} +E {173} {d} {d} {32} {0} {} {1} {} {0} + +R {61} {0} {} {A Stone Street} {} {This wide stone street runs along the northern edge of the Inner City. You can follow it either east or west, and enter a small stable to the north. The royal palace is to the south, and you can see the towers and spires over the houses that line the southern edge of this street. There appears to be no way to get to the palace from here.} {Inner Caemlyn} {} {} {} {1} {} +E {62} {n} {n} {1} {0} {} {1} {} {0} +E {57} {e} {e} {2} {0} {} {1} {} {0} +E {64} {w} {w} {8} {0} {} {1} {} {0} + +R {62} {0} {} {Inner City Horses} {S} {Ivy clambers up the high walls that border the stableyard, sprouting from the gaps between the smooth-worn cobbles. A row of hitching posts extends from the stable doors to the street, and water drains from an iron pump into a long trough. A few cast-off horseshoes are scattered about.} {Inner Caemlyn} {} {} {} {1} {} +E {63} {w} {w} {8} {0} {} {1} {} {0} +E {61} {s} {s} {4} {0} {} {1} {} {0} + +R {63} {0} {} {The Queen's Stables} {S} {A long corridor of well-seasoned wood divides stalls with half-height wooden doors that are polished to nearly gleaming. The scent of fresh hay mixes with the more earthy smell of horse tack that has been well cleaned and oiled. Various saddles are on display, each one a work of art custom made for its rider. The symbol of House Trakand is painted on the far wall, and beneath it the sigil of the Lion Warden of Andor.} {Inner Caemlyn} {} {} {} {1} {} +E {62} {e} {e} {2} {0} {} {1} {} {0} +E {64} {s} {s} {4} {0} {} {1} {} {0} + +R {64} {0} {} {A Stone Street} {} {This wide stone street runs east and west along the northern edge of the Inner City. The stone pavement is composed of well-traveled bricks. The royal palace of Andor lies to your south. You can't see any entrance from here however. The stable is to your north, and you can smell the stink of horses emanating from within the small building.} {Inner Caemlyn} {} {} {} {1} {} +E {63} {n} {n} {1} {0} {} {1} {} {0} +E {61} {e} {e} {2} {0} {} {1} {} {0} +E {67} {w} {w} {8} {0} {} {1} {} {0} +E {65} {s} {s} {4} {0} {} {1} {} {0} + +R {65} {0} {} {Corner of the Palace} {} {You follow the palace wall for a bit. While its not quite fair to call this a corner, as the palace wall is rather circular in shape, you appear to be at a the north-western edge of the palace. You see the palace wall curving away from you to the south and east. Exits also lead you north and west into the outskirts of the inner city.} {Inner Caemlyn} {} {} {} {1} {} +E {64} {n} {n} {1} {0} {} {1} {} {0} +E {66} {e} {e} {2} {0} {} {1} {} {0} +E {75} {w} {w} {8} {0} {} {1} {} {0} +E {81} {s} {s} {4} {0} {} {1} {} {0} + +R {66} {0} {} {Behind the Palace} {} {You are at the far end of the royal palace of Andor. Its spiraling towers are truly breath taking. High above you can make out a flag bearing the White Lion of Andor. There appears to be nowhere to go except to follow the palace wall as it curves away both to the north and west.} {Inner Caemlyn} {} {} {} {1} {} +E {56} {e} {e} {2} {0} {} {1} {} {0} +E {65} {w} {w} {8} {0} {} {1} {} {0} + +R {67} {0} {} {A Paved Road} {} {You are at the north end of a paved road. There are a few houses north of you, and a narrow side street can be seen to the west. To the east a long stone road begins.} {Inner Caemlyn} {} {} {} {1} {} +E {64} {e} {e} {2} {0} {} {1} {} {0} +E {68} {w} {w} {8} {0} {} {1} {} {0} +E {75} {s} {s} {4} {0} {} {1} {} {0} + +R {68} {0} {} {A Narrow Street} {} {You are on a narrow stone side street that runs north and south. There is a small house to the west. To the east you can see several roads meet.} {Inner Caemlyn} {} {} {} {1} {} +E {67} {e} {e} {2} {0} {} {1} {} {0} +E {17301} {w} {w} {8} {0} {} {1} {} {0} +E {69} {s} {s} {4} {0} {} {1} {} {0} + +R {69} {0} {} {A Narrow Street} {} {Well-kept homes and small shops line this narrow stone street through Caemlyn's inner city. A small chapel stands directly to the west, and a sign announcing a shop in to the south. The road continues north and south.} {Inner Caemlyn} {} {} {} {1} {} +E {68} {n} {n} {1} {0} {} {1} {} {0} +E {70} {w} {w} {8} {0} {} {1} {} {0} +E {71} {s} {s} {4} {0} {} {1} {} {0} + +R {70} {0} {} {A Small Chapel} {} {A rainbow of light is cast through the stained glass windows in the chapel when the sun is shining. Light oak benches stand in neat rows facing a plain altar. Some books rest upon the altar, and dozens of candles are lit of either side of the altar. Soft music fills the air. A note to the happy couple has been laid on the altar. } {Inner Caemlyn} {} {} {} {1} {} +E {69} {e} {e} {2} {0} {} {1} {} {0} + +R {71} {0} {} {A Narrow Street} {} {You are on a narrow stone street that runs north and south. Houses line the western side of the street. There is a sign here and a little shop to the west. } {Inner Caemlyn} {} {} {} {1} {} +E {69} {n} {n} {1} {0} {} {1} {} {0} +E {72} {w} {w} {8} {0} {} {1} {} {0} +E {73} {s} {s} {4} {0} {} {1} {} {0} + +R {72} {0} {} {A Herb Store} {} {Drying herbs and bunches of roots swing gently from ropes strung across the ceiling. There is a faintly astringent scent to the air. Wooden-handled utensils have been neatly arranged on the sideboard, and a mortar and pestle stand nearby. Windows at the front, one with a spiderlike crack in its pane, allow a view of the cobbled street outside.} {Inner Caemlyn} {} {} {} {1} {} +E {71} {e} {e} {2} {0} {} {1} {} {0} + +R {73} {0} {} {A Narrow Street} {} {You are at the southern end of a narrow stone street. You can see a sign and a little shop just to your north. Houses line the southern and western parts of the street here, but you can see the palace off to your east down a little side street.} {Inner Caemlyn} {} {} {} {1} {} +E {71} {n} {n} {1} {0} {} {1} {} {0} +E {74} {e} {e} {2} {0} {} {1} {} {0} + +R {74} {0} {} {A Paved Road} {} {You are on the middle of a long paved street. The street continues both north and south, and side streets lead off to the east and west. To the east you can see the palace wall.} {Inner Caemlyn} {} {} {} {1} {} +E {75} {n} {n} {1} {0} {} {1} {} {0} +E {81} {e} {e} {2} {0} {} {1} {} {0} +E {73} {w} {w} {8} {0} {} {1} {} {0} +E {76} {s} {s} {4} {0} {} {1} {} {0} + +R {75} {0} {} {A Paved Road} {} {You are on a paved stone street. Houses line both sides of the street, and you often see people wandering about. While it's not as busy as the center of the city, it's far from quiet or isolated. The road runs north and south. You can see the palace to your east.} {Inner Caemlyn} {} {} {} {1} {} +E {67} {n} {n} {1} {0} {} {1} {} {0} +E {65} {e} {e} {2} {0} {} {1} {} {0} +E {74} {s} {s} {4} {0} {} {1} {} {0} + +R {76} {0} {} {A Paved Road} {} {You are on a paved stone street. Houses line both sides of the street, and you often see people wandering about. While it's not as busy as the center of the city, it's far from quiet or isolated. The road runs north and south.} {Inner Caemlyn} {} {} {} {1} {} +E {74} {n} {n} {1} {0} {} {1} {} {0} +E {77} {s} {s} {4} {0} {} {1} {} {0} + +R {77} {0} {} {End of a Paved Road} {} {This paved street ends here. You see a large house off to your west, through a small and unlocked gate. The paved road heads back to the north.} {Inner Caemlyn} {} {} {} {1} {} +E {76} {n} {n} {1} {0} {} {1} {} {0} +E {78} {w} {w} {8} {0} {} {1} {} {0} + +R {78} {0} {} {In A Large House} {} {This large mansion is obviously the property of one affluent Caemlyn family. The house is richly, yet tastefully, decorated throughout. You are in the foyer area, and you see another room off to the west. All in all the house looks to be the model of elegance and taste.} {Inner Caemlyn} {} {} {} {1} {} +E {77} {e} {e} {2} {0} {} {1} {} {0} +E {79} {w} {w} {8} {0} {} {1} {} {0} + +R {79} {0} {} {In the Living Room} {} {You wander into the house's living room. A soft and comfortable lounge is here. There is a bookshelf, with an odd assortment of books. A fireplace is here, quietly providing some heat. Although nothing here appears in the least unfriendly, you don't feel comfortable being here. } {Inner Caemlyn} {} {} {} {1} {} +E {78} {e} {e} {2} {0} {} {1} {} {0} +E {80} {u} {u} {16} {0} {} {1} {} {0} + +R {80} {0} {} {The Upstairs Bedroom} {} {A large and exquisitely decorated room. A golden bed lies under an enormous double window. A bureau lies on one wall, with an empty vase on top of it. The carpet is soft, but well worn. A portrait of the house's owner is framed on the far wall. A small nightstand rests near the bed with a worn book sitting upon it.} {Inner Caemlyn} {} {} {} {1} {} +E {79} {d} {d} {32} {0} {} {1} {} {0} + +R {81} {0} {} {Outside the Palace} {} {You are right outside the western wall of the palace of Andor. High above you waving from the tallest tower, you can see a flag of the White Lion of Andor. The Ogier architecture is simply astounding. You can scarcely make out where one building ends and another begins. You can follow the palace wall as it curves away both to your north and south, or you see a paved street off to the west.} {Inner Caemlyn} {} {} {} {1} {} +E {65} {n} {n} {1} {0} {} {1} {} {0} +E {74} {w} {w} {8} {0} {} {1} {} {0} +E {82} {s} {s} {4} {0} {} {1} {} {0} + +R {82} {0} {} {Corner of the Palace} {} {You follow the palace wall for a bit. While its not quite fair to call this a corner, as the palace wall is rather circular in shape. This appears to be the south-westernmost point of the palace. The palace gates are just to the east. You can continue to follow the palace wall to the north, or head into the inner city to the south.} {Inner Caemlyn} {} {} {} {1} {} +E {81} {n} {n} {1} {0} {} {1} {} {0} +E {49} {e} {e} {2} {0} {} {1} {} {0} +E {84} {s} {s} {4} {0} {} {1} {} {0} + +R {83} {0} {} {Road to the Palace} {} {You are on a paved road in the center of the inner city. You can see the palace gates a little ways down the road to the north. To the south the road leads down towards the outer city. Side streets take you east or west deeper into the inner city.} {Inner Caemlyn} {} {} {} {1} {} +E {49} {n} {n} {1} {0} {} {1} {} {0} +E {85} {e} {e} {2} {0} {} {1} {} {0} +E {84} {w} {w} {8} {0} {} {1} {} {0} +E {89} {s} {s} {4} {0} {} {1} {} {0} + +R {84} {0} {} {In the Inner City} {} {You are in the heart of the inner city. You stop and stare at the swirl of breath-taking buildings that compose the entire inner city. You have heard it said that Ogier craftsmanship is second to none, but you never believed any architecture could be as wondrous as this! To the north you see the palace wall, and the only other exit leads you to the inner city's main road.} {Inner Caemlyn} {} {} {} {1} {} +E {82} {n} {n} {1} {0} {} {1} {} {0} +E {83} {e} {e} {2} {0} {} {1} {} {0} + +R {85} {0} {} {In the Inner City} {} {You pause for a moment in the Inner City's center to admire the stunning Ogier architecture. Fabulous buildings curve and spiral around you. To the north you see the palace wall, and another exit west leads you to the Inner City's main road. You see a small road leading to the east.} {Inner Caemlyn} {} {} {} {1} {} +E {50} {n} {n} {1} {0} {} {1} {} {0} +E {83} {w} {w} {8} {0} {} {1} {} {0} +E {21379} {s} {s} {4} {0} {} {1} {} {0} + +R {86} {0} {} {At the Scene of the Crime} {} {This dining room sports tasteful and expensive oak furniture. The impression of wealth and power is further emphasized by the family sigil above the fireplace. A dark rug of Taraboner design adorns the floor. A small dog basket stands beside a shallow bowl of wood.} {Inner Caemlyn} {} {} {} {1} {} +E {88} {n} {n} {1} {0} {} {1} {} {0} +E {84} {e} {e} {2} {0} {} {1} {} {0} +E {87} {w} {w} {8} {0} {} {1} {} {0} + +R {87} {0} {} {A Bedroom with a View} {} {Murky, lead windows give a slightly distorted, yet sprawling view across the roof-tops of Caemlyn. A slight draft comes from the sill, letting in the smoky, somewhat mouldy scent of the city. An oak bed with white linnens stands in the middle of the room. A matching dresser stands in the corner, delicately adorned with red roses.} {Inner Caemlyn} {} {} {} {1} {} +E {86} {e} {e} {2} {0} {} {1} {} {0} + +R {88} {0} {} {A Cozy Kitchen} {} {Copper pots and cauldrons adorn the walls, polished until they gleam. Different kitchen utensils hang on pegs and sit in boxes all around the room, ready for use. The scent of herbs spreads from different jars on the shelves. A worn meat cleaver lies on an equally worn wooden bench.} {Inner Caemlyn} {} {} {} {1} {} +E {86} {s} {s} {4} {0} {} {1} {} {0} + +R {89} {0} {} {Road to the Palace} {} {This paved road leads north towards the royal palace of Andor, set in the center of the Inner City. To the south the road runs through a gate into the Outer City. There is a cluster of shops here, you can see entrances to an inn and a tavern on either side of you. A little further to the south you can make out some signs for what appears to be the local armory and the inner city smithy.} {Inner Caemlyn} {} {} {} {1} {} +E {83} {n} {n} {1} {0} {} {1} {} {0} +E {90} {e} {e} {2} {0} {} {1} {} {0} +E {91} {w} {w} {8} {0} {} {1} {} {0} +E {92} {s} {s} {4} {0} {} {1} {} {0} + +R {90} {0} {} {The Knave's Inn} {} {The stone walls of the inn are stained with old, yellow tabac residue, the color deepening to a dark brown towards the ceiling. The floor is strewn with moist, sticky sawdust, the air redolent with the scent of spilled ale and sweat. The counter is scuffed and splintered, varnish peeling and cracking. Blackened beams cross the ceiling, an endless array of horse brasses secured with rusted nails. A single cartwheel peppered with small holes leans against the southern wall. Three large kegs sit on trestles behind the bar. A silver tray of throwing knives rests on the counter.} {Inner Caemlyn} {} {} {} {1} {} +E {89} {w} {w} {8} {0} {} {1} {} {0} + +R {91} {0} {} {The Drowning Wench Tavern} {} {The run-down common room is crowded with benches and shaky-legged tables, leaving barely room for the serving girls to pass between. The passage of time and many feet has worn a shallow depression in front of the bar, which is covered with ancient and unidentifiable stains. On the back wall, a crude drawing in faded paint is almost wholly worn into invisibility.} {Inner Caemlyn} {} {} {} {1} {} +E {89} {e} {e} {2} {0} {} {1} {} {0} + +R {92} {0} {} {Inside the Origan Gate} {} {The paved road runs to the north into the center of the Inner City. To the south the road runs through the wide marble arch of the Origan Gate and into the Outer City. There are a number of shops around, and you can make out the entrances to what appears to be the local armory and the Inner City smithy.} {Inner Caemlyn} {} {} {} {1} {} +E {89} {n} {n} {1} {0} {} {1} {} {0} +E {93} {e} {e} {2} {0} {} {1} {} {0} +E {94} {w} {w} {8} {0} {} {1} {} {0} +E {95} {s} {s} {4} {0} {} {1} {} {0} + +R {93} {0} {} {The Queen's Armory} {A} {A counter of polished oak spans the shop, its surface adorned with all manner of armor. An anvil of blackened iron lurks before a roaring furnace, waves of heat shimmering in the air. The leaded glass windows look out onto a wide boulevard. The walls of the armory are of snow-white stone, each block precisely mated with the next. Sturdy shelves of varnished redwood display a selection of helmets. A lantern of brass hangs from the ceiling.} {Inner Caemlyn} {} {} {} {1} {} +E {92} {w} {w} {8} {0} {} {1} {} {0} + +R {94} {0} {} {Inner City Weapons} {W} {Deep-set windows and thick stone walls render the small shop shadowy even on the brightest day. Scuffs and scratches mar the limewash around the well-used shelves, which are crowded with a wide variety of weapons. An ancient counter at the back of the room and a rickety three-legged stool are the only other furnishings present.} {Inner Caemlyn} {} {} {} {1} {} +E {92} {e} {e} {2} {0} {} {1} {} {0} + +R {4818} {0} {} {A Small Printer's Shop} {} {The walls of this small shop have been lined with shelves, each of which have been stacked with sheets of printed paper, ready to be bound and turned into a book. Letterboxes with ink-stained letters in various fonts and sizes lie on one shelf. A large wooden contraption with a metal wheel that operates a flat, heavy press stands in the center of the room.} {Inner Caemlyn} {} {} {} {1} {} +E {57} {s} {s} {4} {0} {} {1} {} {0} + +R {17301} {0} {} {A Stone House} {} {Weapons sharpened to perfection are arrayed upon the cold stone walls of this small house. The floor is also cold and the place is hardly furnished yet there is a feel of comfort and safety. A copper tub lies in the corner to steam and soothe the wounds of the fighters who stay here periodically. A large fireplace rests on the northern wall heating a kettle of water. There is a table in the southwest corner and a small makeshift kitchen near it.} {Inner Caemlyn} {} {} {} {1} {} +E {68} {e} {e} {2} {0} {} {1} {} {0} + +R {21379} {0} {} {Caemlyn Barracks} {} {A cavernous stone archway forms the entrance to a large, almost palace-like building which appears to be used as a barracks for the Lion Warden, as well as to house any foreign dignitaries and their retinues as they conduct business in Andor. A glimpse down a corridor and through a distant doorway reveals a dorm containing beds, with huge trunks sitting at their feet, a place for the occupants to store their belongings.} {} {} {} {} {1} {} +E {85} {n} {n} {1} {0} {} {1} {} {0} +E {21380} {e} {e} {2} {0} {} {1} {} {0} + +R {21380} {0} {} {Caemlyn War Office} {} {This chamber is a prime example of military chaotic efficiency. Several tables stand in the room, each with its own purpose. A table in the corner bears refreshments, while against the wall a desk stands at the ready for any missives to be written. A chandelier bearing many mirrored candles hangs above a massive table which is covered with maps in various sizes, showing troop deployments and supply- and messenger lines.} {} {} {} {} {1} {} +E {21379} {w} {w} {8} {0} {} {1} {} {0} + +R {95} {0} {} {Road to the Inner City} {} {This paved road extends north from Caemlyn's main boulevard. The road extends through the wide marble arch of the Origan Gate and into the Inner City. You stand on the outskirts of the Inner City, and from here you can see the difference between the amazing feats of Ogier craftsmanship and the sprawling mess and chaos of the Outer City.} {Outer Caemlyn} {} {} {} {1} {} +E {92} {n} {n} {1} {0} {} {1} {} {0} +E {96} {s} {s} {4} {0} {} {1} {} {0} + +R {96} {0} {} {Middle of a Wide Boulevard} {} {This is the middle of a wide boulevard that runs east and west across Caemlyn. The boulevard is bisected by a strip of grass and a row of trees which run its length. The sheer noise of crowded Caemlyn is overwhelming, almost a dull roar. To the north is a paved road which leads into the Inner City. To the south is an open square and a cluster of shops.} {Outer Caemlyn} {} {} {} {1} {} +E {95} {n} {n} {1} {0} {} {1} {} {0} +E {101} {e} {e} {2} {0} {} {1} {} {0} +E {141} {w} {w} {8} {0} {} {1} {} {0} +E {97} {s} {s} {4} {0} {} {1} {} {0} + +R {97} {0} {} {Caemlyn Central Square} {D} {You are in a large stone square, right in the middle of Caemlyn's outer city. You see a wide boulevard to the north, and the path to the inner city. There are a number of shops around you. The density of the population is really quite incredible. It's almost impossible to relax as you are being constantly bumped and jostled. From here you can really get a good view of the outer city, and this just makes you appreciate the older inner city all the more. A large banner hangs nearby, depicting a map of Caemlyn's outer city.} {Outer Caemlyn} {} {} {} {1} {} +E {96} {n} {n} {1} {0} {} {1} {} {0} +E {98} {e} {e} {2} {0} {} {1} {} {0} +E {100} {w} {w} {8} {0} {} {1} {} {0} +E {99} {s} {s} {4} {0} {} {1} {} {0} +E {4793} {d} {d} {32} {0} {} {1} {} {0} + +R {98} {0} {} {First National Bank of Andor} {$} {A large and beautiful marble lobby form the heart of the main building of the Andor Bank. Stone white pillars rise all too frequently from the ground, ostensibly to support the ceiling, but more likely just for sheer effect. You can see a vault in the background. Several booths are here where you can make whatever financial arrangements you need. Don't even think about credit. A small sign lies behind a teller's booth.} {Outer Caemlyn} {} {} {} {1} {} +E {97} {w} {w} {8} {0} {} {1} {} {0} + +R {99} {0} {} {A Traveller's Shop} {G} {This small shop offers a wide array of items that would be useful to the frequent traveler. Apparently not the most lucrative of businesses, but they do sell some fairly important stuff. There is an odd array of junk on display and the owner apparently has no illusions as to the value of his product.} {Outer Caemlyn} {} {} {} {1} {} +E {97} {n} {n} {1} {0} {} {1} {} {0} + +R {100} {0} {} {Asaf's Steak House} {} {You have entered a restaurant frequented by the Caemlyn gourmands. Elegant tables offer seating both indoors and outside under little umbrellas. The food is rumored to be excellent and well worth the fairly exorbitant prices. The fine aromas wafting from the kitchen certainly lend credence to rumor. A small sign hangs from a wall near the kitchen.} {Outer Caemlyn} {} {} {} {1} {} +E {97} {e} {e} {2} {0} {} {1} {} {0} + +R {101} {0} {} {A Wide Boulevard} {} {You are on a wide boulevard that stretches all the way across Caemlyn. The extremely wide road is cut in the middle by a strip of grass with trees evenly placed along the street. You see people scurrying about in a mad rush. A stairway leads up here onto a skywalk that runs over the entire Inner City.} {Outer Caemlyn} {} {} {} {1} {} +E {102} {e} {e} {2} {0} {} {1} {} {0} +E {96} {w} {w} {8} {0} {} {1} {} {0} +E {170} {u} {u} {16} {0} {} {1} {} {0} + +R {102} {0} {} {A Wide Boulevard} {} {This wide boulevard stretches east and west across Caemlyn. Not far off to the east you can see the East Gate of Caemlyn. The boulevard is bisected by a row of carefully groomed trees. A small store of cracked stone lies to the south. A sign hangs over the door.} {Outer Caemlyn} {} {} {} {1} {} +E {104} {e} {e} {2} {0} {} {1} {} {0} +E {101} {w} {w} {8} {0} {} {1} {} {0} +E {103} {s} {s} {4} {0} {} {1} {} {0} + +R {103} {0} {} {The Tarnished Shield Armory} {A} {You hesitantly push your way into this small armory, uncertain whether it is in fact still in business. Armor and basic accoutrements are strewn somewhat haphazardly about. Few, if any, of the items on sale here look like they are in good condition. You think you have disturbed the armorer's slumber, and he looks surprised to see any potential customers in his store. A small sign hangs next to the doorway.} {Outer Caemlyn} {} {} {} {1} {} +E {102} {n} {n} {1} {0} {} {1} {} {0} + +R {104} {0} {} {Eastern End of a Wide Boulevard} {} {You are on the eastern end of a wide boulevard that stretches east and west across the entire city. A strip of grass cuts the extremely wide street in two, and trees and flowers are placed throughout the boulevard. A square, unpleasant looking building lies south. To the east is one on Caemlyn's four main gates.} {Outer Caemlyn} {} {} {} {1} {} +E {105} {e} {e} {2} {0} {} {1} {} {0} +E {102} {w} {w} {8} {0} {} {1} {} {0} + +R {105} {0} {} {Inside the Eastern Gate of Caemlyn} {} {You are just inside the East Gate of Caemlyn. The city is larger than you could have dreamed possible. Towering spires rise everywhere, and you are completely overwhelmed by the sheer size and sound of crowded Caemlyn. Deep in the city's heart you can see the Inner City and royal palace. An outer road leads north and south along the city walls, and a wide boulevard leads west into the city's center.} {Outer Caemlyn} {} {} {} {1} {} +E {106} {n} {n} {1} {0} {} {1} {} {0} +E {226} {e} {e} {2} {0} {} {1} {} {0} +E {104} {w} {w} {8} {0} {} {1} {} {0} +E {168} {s} {s} {4} {0} {} {1} {} {0} + +R {106} {0} {} {An Outer Road} {} {You are standing on an outer road which runs around the entire city. Just to the south is the East Gate of Caemlyn, one of four entrances to the city. The city wall rises high to the east.} {Outer Caemlyn} {} {} {} {1} {} +E {107} {n} {n} {1} {0} {} {1} {} {0} +E {105} {s} {s} {4} {0} {} {1} {} {0} + +R {107} {0} {} {An Outer Road} {} {You are on the eastern side of Caemlyn's outer road. The city wall rises high above you. You can follow the road either north or south, or enter a small park through a branch arch to the west.} {Outer Caemlyn} {} {} {} {1} {} +E {112} {n} {n} {1} {0} {} {1} {} {0} +E {108} {w} {w} {8} {0} {} {1} {} {0} +E {106} {s} {s} {4} {0} {} {1} {} {0} + +R {108} {0} {} {Caemlyn Park} {} {You have entered a small grassy park just off the outer road. Trees and flowers are abundant, and it's just a damn relaxing place to be. To the south the park continues, and you can see a small stone well. To the north you see a small cottage, presumably that of the park's caretaker.} {Outer Caemlyn} {} {} {} {1} {} +E {109} {n} {n} {1} {0} {} {1} {} {0} +E {107} {e} {e} {2} {0} {} {1} {} {0} +E {110} {s} {s} {4} {0} {} {1} {} {0} + +R {109} {0} {} {The Caretaker's Cottage} {H} {This humble little cottage is the home of the park's caretaker, one Vatrin Al'Jarvis. He lives a life of little creature comfort, and there isn't much more than a bed here. A few personal items of no interest lie scattered about. A sign hangs on the wall.} {Outer Caemlyn} {} {} {} {1} {} +E {108} {s} {s} {4} {0} {} {1} {} {0} + +R {110} {0} {} {A Well in Caemlyn Park} {D} {The park ends here, and the surrounding wall allows you only to go back to the north. There are several large trees here, providing shade. All in all, it's a rather ideal spot to take a breather from the hustle and bustle of crowded Caemlyn. You're surprised there aren't more people around.} {Outer Caemlyn} {} {} {} {1} {} +E {108} {n} {n} {1} {0} {} {1} {} {0} +E {111} {d} {d} {32} {0} {} {1} {} {0} + +R {111} {0} {} {Under the Well} {} {This hidden area is damp and soggy from the proximity of the well, which is held off only by a shallow earthen ceiling.} {Outer Caemlyn} {} {} {} {1} {} +E {110} {u} {u} {16} {0} {} {1} {} {0} + +R {112} {0} {} {An Outer Road} {} {The outer road stretches off to the south here, and curves out of sight to the north. Also to the north, you can see a tall stone tower.} {Outer Caemlyn} {} {} {} {1} {} +E {113} {n} {n} {1} {0} {} {1} {} {0} +E {107} {s} {s} {4} {0} {} {1} {} {0} + +R {113} {0} {} {Bend in the Outer Road} {} {The road winds west to south here, curving around the city. A large watch-tower rises to the north allowing a view of the surrounding lands.} {Outer Caemlyn} {} {} {} {1} {} +E {114} {n} {n} {1} {0} {} {1} {} {0} +E {116} {w} {w} {8} {0} {} {1} {} {0} +E {112} {s} {s} {4} {0} {} {1} {} {0} + +R {114} {0} {} {North-East Watchtower} {} {This stone tower is apparently used by the guards to watch the neighboring countryside. The top of the tower must afford an incredible view, and no opposing force could ever sneak up on Caemlyn unaware. A stair circles the tower base and provides entry to the tower's small roof. A curious stone, smoothed with age appears to have been embedded into the tower floor.} {Outer Caemlyn} {} {} {} {1} {} +E {113} {s} {s} {4} {0} {} {1} {} {0} +E {115} {u} {u} {16} {0} {} {1} {} {0} + +R {115} {0} {} {On the Tower} {} {You climb the stairs to the top of the tower. You peer over the tower's edge and realize it is quite a drop to the city below. You can see for several leagues from up here, and the surrounding Andor countryside is quite pleasant. Turning, you can see the entirety of Caemlyn. The inner city, quite large in itself, is set right in the heart of the outer city. Caemlyn is a huge expanse of curved buildings and you can see the sprawl of people swarming over the entire city. You can watch out over the north and east approaches from this high vantage point through crenellated openings in the wall.} {Outer Caemlyn} {} {} {} {1} {} +E {114} {d} {d} {32} {0} {} {1} {} {0} + +R {116} {0} {} {The Northern Road} {} {You are on the northern side of the road which circles the outer city. The road stretches off to the west, and curves out around a bend to the east. You can see a large tower set in the corner of Caemlyn's outer wall. An entrance is just to the east.} {Outer Caemlyn} {} {} {} {1} {} +E {113} {e} {e} {2} {0} {} {1} {} {0} +E {117} {w} {w} {8} {0} {} {1} {} {0} + +R {117} {0} {} {The Northern Road} {} {This road seems to circle the entire outer city. You can see the North Gate of Caemlyn off to the west, and to the east a tower rises above the walls.} {Outer Caemlyn} {} {} {} {1} {} +E {116} {e} {e} {2} {0} {} {1} {} {0} +E {118} {w} {w} {8} {0} {} {1} {} {0} + +R {118} {0} {} {The Northern Road} {} {You are on the northern side of the road which circles the outer city. The North Gate lies off the your west and the entrance to a skywalk running over the inner city begins here.} {Outer Caemlyn} {} {} {} {1} {} +E {117} {e} {e} {2} {0} {} {1} {} {0} +E {119} {w} {w} {8} {0} {} {1} {} {0} +E {172} {u} {u} {16} {0} {} {1} {} {0} + +R {119} {0} {} {Inside the Northern Gate of Caemlyn} {} {You are just inside the Northern Gate of Caemlyn. You stop for a moment to appreciate the vast and beautiful sprawl of Caemlyn. The city is swarming with people, there can't possibly be room here for all of them. Caemlyn is built on a series of hills, and you can see the spires of the inner city and the palace rising above the heights of the outer city. A northern road follows the perimeter of the city both east and west here.} {Outer Caemlyn} {} {} {} {1} {} +E {237} {n} {n} {1} {0} {} {1} {} {0} +E {118} {e} {e} {2} {0} {} {1} {} {0} +E {120} {w} {w} {8} {0} {} {1} {} {0} + +R {120} {0} {} {The Northern Road} {} {The city walls rise to the north, bordering this road. The old street continues east and west, and you can see a number of houses to the south. Caemlyn's North Gate is just to the east.} {Outer Caemlyn} {} {} {} {1} {} +E {119} {e} {e} {2} {0} {} {1} {} {0} +E {121} {w} {w} {8} {0} {} {1} {} {0} + +R {121} {0} {} {The Northern Road} {} {You are just within the main city walls along the northern section of Caemlyn's outer road. The street stretches off to the east and west, and a large stout- looking building lies to the south. A large banner hangs over the oak door.} {Outer Caemlyn} {} {} {} {1} {} +E {120} {e} {e} {2} {0} {} {1} {} {0} +E {123} {w} {w} {8} {0} {} {1} {} {0} +E {122} {s} {s} {4} {0} {} {1} {} {0} + +R {122} {0} {} {Caemlyn Cityguard Station} {} {This large square building houses Caemlyn's cityguards. The main room consists of large tables and desks, with papers and notes cluttering the room. The Caemlyn guards appear to be extremely well organized. A solid oak door leads north onto a broad city street.} {Outer Caemlyn} {} {} {} {1} {} +E {121} {n} {n} {1} {0} {} {1} {} {0} + +R {123} {0} {} {The Northern Road} {} {The outer road runs along the wall to the east, and to the west curves south along the western wall of the city. A large stone tower rises at the point of the wall.} {Outer Caemlyn} {} {} {} {1} {} +E {121} {e} {e} {2} {0} {} {1} {} {0} +E {124} {w} {w} {8} {0} {} {1} {} {0} + +R {124} {0} {} {Bend in the Outer Road} {} {This road circles the entire city, bordered on the outside by the protective walls. The road continues off to the south and east, and a tower rises at the corner of the wall to the north.} {Outer Caemlyn} {} {} {} {1} {} +E {125} {n} {n} {1} {0} {} {1} {} {0} +E {123} {e} {e} {2} {0} {} {1} {} {0} +E {127} {s} {s} {4} {0} {} {1} {} {0} + +R {125} {0} {} {North-West Watchtower} {} {This is one of the four largest towers in Caemlyn. Placed on the corner of the outer wall, the watchtower allows the guards to see for miles in any direction. A spiraling stair leads up along the inside of the tower.} {Outer Caemlyn} {} {} {} {1} {} +E {124} {s} {s} {4} {0} {} {1} {} {0} +E {126} {u} {u} {16} {0} {} {1} {} {0} + +R {126} {0} {} {On the Tower} {} {You climb the stairs to the top of the tower. Standing here on the small tower roof you are privileged to an astounding view of the surrounding lands. Looking in to the city allows you to see the breadth and scope of crowded Caemlyn. High in the center of the city you can make out the inner city and the spiraling towers of the royal palace of Andor. You can watch out over the north and west approaches to the city.} {Outer Caemlyn} {} {} {} {1} {} +E {125} {d} {d} {32} {0} {} {1} {} {0} + +R {127} {0} {} {An Outer Road} {} {This road follows the perimeter of the outer city, just inside the great walls of Caemlyn. The road continues both north and south, and to the east you can see a long stretch of warehouses.} {Outer Caemlyn} {} {} {} {1} {} +E {124} {n} {n} {1} {0} {} {1} {} {0} +E {128} {s} {s} {4} {0} {} {1} {} {0} + +R {128} {0} {} {An Outer Road} {} {The road passes along the western wall of Caemlyn here, passing along the side of a large gray stone building to the east. It looks as though the building could be entered to either the north or south.} {Outer Caemlyn} {} {} {} {1} {} +E {127} {n} {n} {1} {0} {} {1} {} {0} +E {129} {s} {s} {4} {0} {} {1} {} {0} + +R {129} {0} {} {An Outer Road} {} {The outer road of the city has just started its circumference of the western half of Caemlyn here. A large gray stone building rises to the east, proclaimed to be a warehouse by a nearby sign. The road continues to the north, and to the south it passes by one of the main gates of the city.} {Outer Caemlyn} {} {} {} {1} {} +E {128} {n} {n} {1} {0} {} {1} {} {0} +E {130} {e} {e} {2} {0} {} {1} {} {0} +E {131} {s} {s} {4} {0} {} {1} {} {0} + +R {130} {0} {} {A Large Smithy} {} {A warehouse space has been hastily but well converted into a smithy, with several forges and barrels set up as work stations. There is the large forge, for heavy metal working, and smaller forges for the finer and smaller work. Two anvils are set towards the center of the smithy, with containers of water and oil nearby for quenching the hot metal as it is worked. Everything looks neatly in its place, obviously there is great pride of workmanship.} {Outer Caemlyn} {} {} {} {1} {} +E {129} {w} {w} {8} {0} {} {1} {} {0} + +R {131} {0} {} {Inside the Western Gate of Caemlyn} {} {You are just inside the West Gate of Caemlyn. You stop and stare at the sheer magnitude of the city. Caemlyn could swallow several other cities whole without much of a ripple. People are streaming through the gates and the city looks crowded beyond belief. You can see high in the center of Caemlyn the Inner City and the royal Palace. An outer road leads north and south along the city walls, and a wide boulevard leads east into the city's heart.} {Outer Caemlyn} {} {} {} {1} {} +E {129} {n} {n} {1} {0} {} {1} {} {0} +E {132} {e} {e} {2} {0} {} {1} {} {0} +E {178} {w} {w} {8} {0} {} {1} {} {0} +E {142} {s} {s} {4} {0} {} {1} {} {0} + +R {132} {0} {} {Western End of a Wide Boulevard} {} {You are on the western end of a wide boulevard that stretches across the city. The street is cut in two by a wide strip of grass with a row of trees that runs the length of the boulevard. Caemlyn's West Gate is just a few steps away, and you can see a small pet store to the south.} {Outer Caemlyn} {} {} {} {1} {} +E {134} {e} {e} {2} {0} {} {1} {} {0} +E {131} {w} {w} {8} {0} {} {1} {} {0} +E {133} {s} {s} {4} {0} {} {1} {} {0} + +R {133} {0} {} {Pet Store} {} {This small store is overcrowded with animals, both small and large. The odor of the place is phenomenal, and you wonder how anyone could bear to work here. A small doorway leads north onto a wide city street.} {Outer Caemlyn} {} {} {} {1} {} +E {132} {n} {n} {1} {0} {} {1} {} {0} + +R {134} {0} {} {A Wide Boulevard} {} {You are on a wide boulevard that stretches all the way across Caemlyn. The extremely wide road is cut in the middle by a strip of grass with trees placed evenly all along the boulevard. Off to the west you can make out one of Caemlyn's four gates. To the south you see a small brick inn. A sign is posted above the door.} {Outer Caemlyn} {} {} {} {1} {} +E {135} {n} {n} {1} {0} {} {1} {} {0} +E {141} {e} {e} {2} {0} {} {1} {} {0} +E {132} {w} {w} {8} {0} {} {1} {} {0} +E {136} {s} {s} {4} {0} {} {1} {} {0} + +R {135} {0} {} {The Master Blacksmith of Caemlyn} {B} {This smithy is a very simple arrangement with only a forge, anvil and a work bench, somewhat cluttered with various pieces of iron and steel strewn over it, all ready to be reshaped into the finest weapons. The various precious metals in wooden crates round the walls indicate this smithy is a place for quality weapons only. The blackened forge in the centre of the smithy has a fire in a hearth fueled by scorching charcoal, which is raised off the ground in a shallow clay bowl at waist height.} {Outer Caemlyn} {} {} {} {1} {} +E {134} {s} {s} {4} {0} {} {1} {} {0} + +R {136} {0} {} {The Queen's Blessing} {} {You step into this respectable looking inn. The common room is busy, although not overcrowded. The bar patrons look well entertained by the combination of pleasant music and strong ale. There seems to be some room by the bar and you are tempted to sit for a few hours and enjoy some relaxing company. The inn is much larger than it appeared from the outside. You can see a door to the kitchen as well as a stairway to the guest rooms, and there is a room to the east which has various bargames.} {Outer Caemlyn} {} {} {} {1} {} +E {134} {n} {n} {1} {0} {} {1} {} {0} +E {137} {e} {e} {2} {0} {} {1} {} {0} +E {138} {s} {s} {4} {0} {} {1} {} {0} +E {139} {u} {u} {16} {0} {} {1} {} {0} + +R {137} {0} {} {The Queen's Blessing} {} {This backroom of the Queen's Blessing contains a variety of little games to keep the more drunken patrons amused. There is little furniture here, the walls are just bare brick and the floor is covered with a light coating of sawdust which is swept away to keep the place somewhat clean and tidy. There is a range of some sort at the far side of the room, with marks near the lines denoting the distance to the mark on the floor.} {Outer Caemlyn} {} {} {} {1} {} +E {136} {w} {w} {8} {0} {} {1} {} {0} + +R {138} {0} {} {The Kitchen} {} {A basic kitchen. A few stoves are in constant use, and cooking utensils lie strewn about. You can hear the sounds of merriment from the common room, and the cooking staff is generally running madly about to keep up with the incoming orders. A sign hangs next to the oven.} {Outer Caemlyn} {} {} {} {1} {} +E {136} {n} {n} {1} {0} {} {1} {} {0} + +R {139} {0} {} {Reception of the Queen's Blessing} {R} {The upstairs of the Queen's Blessing is as charming as the common room. A thin rug leads through the length of the hallway, and a small window in the wall lets you look down on the bustling streets of Caemlyn. You appear to be fortunate in finding an empty room to rent, no easy feat in this crowded city! A wooden board is affixed to the wall, covered with notices of current information for newcomers to the city. A ledger lies on a small stand.} {Outer Caemlyn} {} {} {} {1} {} +E {140} {s} {s} {4} {0} {} {1} {} {0} +E {136} {d} {d} {32} {0} {} {1} {} {0} + +R {140} {0} {} {The Library} {} {It's not every inn which offers you the use of a library, particularly one as well stocked as this one. There are maps, novels, and bizarre texts of all sorts. A comfy sofa and a few reading chairs are the only furniture of the room other than the rows upon rows of books.} {Outer Caemlyn} {} {} {} {1} {} +E {139} {n} {n} {1} {0} {} {1} {} {0} + +R {141} {0} {} {A Wide Boulevard} {} {This wide boulevard bisects Caemlyn and extends to both the east and west. The road is set with a median of grass and trees. This is one of the busiest areas in Caemlyn, and the street is usually crawling with people. A small winding road threads some buildings, and leads off to the south.} {Outer Caemlyn} {} {} {} {1} {} +E {20000} {n} {n} {1} {0} {} {1} {} {0} +E {96} {e} {e} {2} {0} {} {1} {} {0} +E {134} {w} {w} {8} {0} {} {1} {} {0} +E {155} {s} {s} {4} {0} {} {1} {} {0} + +R {142} {0} {} {An Outer Road} {} {You are on a wide perimeter road which rings the Outer City. The road runs straight north and south here, and you can see some houses to the east. The massive walls of the city rise alongside the road to the west, and you can see the West Gate of the city to the north.} {Outer Caemlyn} {} {} {} {1} {} +E {131} {n} {n} {1} {0} {} {1} {} {0} +E {143} {s} {s} {4} {0} {} {1} {} {0} + +R {143} {0} {} {An Outer Road} {} {The outer road runs north and south here, allowing the guard to easily move between points in the wall if needs be. The West Gate lies off to the north, and an immense tower stretches to the sky to the south.} {Outer Caemlyn} {} {} {} {1} {} +E {142} {n} {n} {1} {0} {} {1} {} {0} +E {144} {s} {s} {4} {0} {} {1} {} {0} + +R {144} {0} {} {An Outer Road} {} {You are on a perimeter road which circles the entire Outer City of Caemlyn. The road runs off towards the eastern gate to the north and towards a watch-tower to the south at a junction.} {Outer Caemlyn} {} {} {} {1} {} +E {143} {n} {n} {1} {0} {} {1} {} {0} +E {145} {s} {s} {4} {0} {} {1} {} {0} + +R {145} {0} {} {Bend in the Outer Road} {} {This road circles the entire city. To one side you see the outer parts of the city, and to the other you see the protective walls. The road continues both north and east. A large tower rises to your south.} {Outer Caemlyn} {} {} {} {1} {} +E {144} {n} {n} {1} {0} {} {1} {} {0} +E {148} {e} {e} {2} {0} {} {1} {} {0} +E {146} {s} {s} {4} {0} {} {1} {} {0} + +R {146} {0} {} {South-West Watchtower} {} {This is an enormous tower set in the corner of Caemlyn's Outer City. A curving stairwell leads up along the tower's base, onto a small roof. This tower would probably afford the city's guards a view of several miles in all directions.} {Outer Caemlyn} {} {} {} {1} {} +E {145} {n} {n} {1} {0} {} {1} {} {0} +E {147} {u} {u} {16} {0} {} {1} {} {0} + +R {147} {0} {} {On the Tower} {} {You climb the stairs to the top of the tower. You are on a small stone roof and the wind is strong and loud. You can see a great deal of the Andor countryside, as well as getting a superb view of the interior of Caemlyn. You can watch out over the west and south approaches to the city. Crenellated openings along the walls afford the views, and one of them is large enough to squeeze through.} {Outer Caemlyn} {} {} {} {1} {} +E {146} {d} {d} {32} {0} {} {1} {} {0} + +R {148} {0} {} {The Southern Road} {} {You are on the southern side of the outer road which rings the Outer City. The perimeter wall lies to the south, rising far above your head and to the east lies the Southern Gate of Caemlyn. A dimly lit tavern lies to the north, and to the west a large tower rises above the city.} {Outer Caemlyn} {} {} {} {1} {} +E {149} {n} {n} {1} {0} {} {1} {} {0} +E {151} {e} {e} {2} {0} {} {1} {} {0} +E {145} {w} {w} {8} {0} {} {1} {} {0} + +R {149} {0} {} {The Black Fox Tavern} {} {You ease your way into this dark and cool tavern. There were several conversations going when you entered, but every single person in the room has now turned and looks appraisingly at you. You don't feel at all welcome. The barkeep seems in no particular hurry to take your order, and it's certainly not because he hasn't seen you. A small sign hangs by the doorway.} {Outer Caemlyn} {} {} {} {1} {} +E {148} {s} {s} {4} {0} {} {1} {} {0} +E {150} {d} {d} {32} {0} {} {1} {} {0} + +R {150} {0} {} {Basement of the Tavern} {R} {This small chamber under the tavern appears to be the center of some smuggling operation. There are boxes here which you are sure belong in the main warehouse. There are a few maps pasted against a bulletin board, detailing some future crime spree. A sign hangs on the wall.} {Outer Caemlyn} {} {} {} {1} {} +E {149} {u} {u} {16} {0} {} {1} {} {0} + +R {151} {0} {} {The Southern Road} {} {You are on the southern stretch of the outer road which circles the entire city. The city walls tower over you to the south, and you can see a small weapon store to the north.} {Outer Caemlyn} {} {} {} {1} {} +E {152} {n} {n} {1} {0} {} {1} {} {0} +E {153} {e} {e} {2} {0} {} {1} {} {0} +E {148} {w} {w} {8} {0} {} {1} {} {0} + +R {152} {0} {} {The Rusty Blade Weapon Store} {W} {This appears to be another second hand shop. Most of the more successful merchants run their businesses from the Inner City. However, if you're looking for some cheap buys you probably came to the right place. Eyeing the quality of the weapons on display though makes you wonder if you've made a mistake coming in here. A small sign hangs from the wall.} {Outer Caemlyn} {} {} {} {1} {} +E {151} {s} {s} {4} {0} {} {1} {} {0} + +R {153} {0} {} {The Southern Road} {} {You are on the southern side of the outer road which circles the Outer City. You are just inside the perimeter wall of the city, and can see a gate just to the east. A small side street winds through the Outer City to the north.} {Outer Caemlyn} {} {} {} {1} {} +E {154} {n} {n} {1} {0} {} {1} {} {0} +E {156} {e} {e} {2} {0} {} {1} {} {0} +E {151} {w} {w} {8} {0} {} {1} {} {0} + +R {154} {0} {} {Path Through the Outer City} {} {This short and extremely narrow side street squeezes between several buildings as it twists its way through the southern region of the Outer City. You can see the outer road to the south.} {Outer Caemlyn} {} {} {} {1} {} +E {155} {n} {n} {1} {0} {} {1} {} {0} +E {153} {s} {s} {4} {0} {} {1} {} {0} + +R {155} {0} {} {Winding Path Through the City} {} {This short and extremely narrow side street squeezes between several buildings as it twists its way through the southern region of the Outer City.} {Outer Caemlyn} {} {} {} {1} {} +E {141} {n} {n} {1} {0} {} {1} {} {0} +E {154} {s} {s} {4} {0} {} {1} {} {0} + +R {156} {0} {} {Inside the Southern Gate of Caemlyn} {} {You are just inside the Southern Gate of Caemlyn. The city is a vast chaotic sprawl of people and buildings. Caemlyn could probably swallow a smaller city entirely, and not look at all larger. You stare for a moment at the impossible number of buildings and people filling crowded Caemlyn. At the city's center you can make out the inner city and the royal palace. A southern road follows the perimeter of the city both east and west here.} {Outer Caemlyn} {} {} {} {1} {} +E {157} {e} {e} {2} {0} {} {1} {} {0} +E {153} {w} {w} {8} {0} {} {1} {} {0} +E {206} {s} {s} {4} {0} {} {1} {} {0} + +R {157} {0} {} {The Southern Road} {} {You are on the southern side of the outer road which circles the Outer City. The perimeter wall is to the south, and the South Gate of Caemlyn is to the west. You see a large refuse yard to the north.} {Outer Caemlyn} {} {} {} {1} {} +E {158} {n} {n} {1} {0} {} {1} {} {0} +E {159} {e} {e} {2} {0} {} {1} {} {0} +E {156} {w} {w} {8} {0} {} {1} {} {0} + +R {158} {0} {} {The Junk Yard} {} {A large and messy junk yard apparently serves most of the outer city. You see discarded furniture, as well as sundry items of little use. Perhaps this would be a good spot to get rid of any of your unneeded items?} {Outer Caemlyn} {} {} {} {1} {} +E {157} {s} {s} {4} {0} {} {1} {} {0} + +R {159} {0} {} {The Southern Road} {} {You are on the southern side of the outside road which circles the Outer City. You are just inside the city's perimeter wall, and you can see the South Gate off to the west and a tower to the east.} {Outer Caemlyn} {} {} {} {1} {} +E {160} {n} {n} {1} {0} {} {1} {} {0} +E {161} {e} {e} {2} {0} {} {1} {} {0} +E {157} {w} {w} {8} {0} {} {1} {} {0} + +R {160} {0} {} {Caemlyn Stables} {S} {This place stinks like horses. You had almost forgotten how bad horses smell. Maybe this would be a good place to leave yours? A BIG SIGN YOU CANNOT POSSIBLY MISS is on the wall.} {Outer Caemlyn} {} {} {} {1} {} +E {159} {s} {s} {4} {0} {} {1} {} {0} + +R {161} {0} {} {The Southern Road} {} {You are on the southern side of the perimeter road which circles Caemlyn's Outer City. The road stretches off to the west and bends out of sight to the east. A large tower can also be entered to the east.} {Outer Caemlyn} {} {} {} {1} {} +E {162} {e} {e} {2} {0} {} {1} {} {0} +E {159} {w} {w} {8} {0} {} {1} {} {0} + +R {162} {0} {} {Bend in the Outer Road} {} {A tall tower rises above the city to the south, dominating this intersection of the perimeter road. The street curves away to the north and west towards the main gates to the city.} {Outer Caemlyn} {} {} {} {1} {} +E {165} {n} {n} {1} {0} {} {1} {} {0} +E {161} {w} {w} {8} {0} {} {1} {} {0} +E {163} {s} {s} {4} {0} {} {1} {} {0} + +R {163} {0} {} {South-East Watchtower} {} {This narrow stone tower rises high above the rooftops of Caemlyn. It has to be at least five stories high. A stairway curves its way up along the tower base, and allows access to a small roof. You can see the outer road to your north.} {Outer Caemlyn} {} {} {} {1} {} +E {162} {n} {n} {1} {0} {} {1} {} {0} +E {164} {u} {u} {16} {0} {} {1} {} {0} + +R {164} {0} {} {On the Tower} {} {You climb the stairs to the top of the tower and arrive on a small roof overlooking the surrounding countryside of Andor. You can see green fields and a number of small villages and towns. Roads stream away from Caemlyn in all four directions. The tower also affords a stunning view of Caemlyn itself. You can see the inner city and the royal palace, set high on a hilltop in the city's center. You can watch out over the east and south approaches to the city.} {Outer Caemlyn} {} {} {} {1} {} +E {163} {d} {d} {32} {0} {} {1} {} {0} + +R {165} {0} {} {An Outer Road} {} {This is the perimeter road which circles the entire outer city of Caemlyn. The road leads both north and south. There are some houses to the west and the perimeter wall towers overhead to the east. A tall stone guard tower looms to the south, casting deep shadows like a sundial. An ornately worked door sits in the freshly painted facade of a building to the west.} {Outer Caemlyn} {} {} {} {1} {} +E {166} {n} {n} {1} {0} {} {1} {} {0} +E {4811} {w} {w} {8} {0} {} {1} {} {0} +E {162} {s} {s} {4} {0} {} {1} {} {0} + +R {166} {0} {} {An Outer Road} {} {You are on a perimeter road which circles the entire outer city of Caemlyn. The road runs north and south here, and there are some houses to the west. You can make out the East Gate to the north, and there is a narrow but extremely tall tower to the south.} {Outer Caemlyn} {} {} {} {1} {} +E {168} {n} {n} {1} {0} {} {1} {} {0} +E {167} {w} {w} {8} {0} {} {1} {} {0} +E {165} {s} {s} {4} {0} {} {1} {} {0} + +R {167} {0} {} {A Deserted House} {} {This old house has had its windows kicked in by some delinquents. The door flaps on broken hinges and the odor is not at all pleasant. You wonder why you came in here at all.} {Outer Caemlyn} {} {} {} {1} {} +E {166} {e} {e} {2} {0} {} {1} {} {0} +E {177} {d} {d} {32} {0} {} {1} {} {0} + +R {168} {0} {} {An Outer Road} {} {You are just south of Caemlyn's East Gate. The outer road continues to the south, and a small shop lies to the west. The street is well worn from many travelers and city dwellers, and the noise of the crowded city can be heard at all times of the day.} {Outer Caemlyn} {} {} {} {1} {} +E {105} {n} {n} {1} {0} {} {1} {} {0} +E {169} {w} {w} {8} {0} {} {1} {} {0} +E {166} {s} {s} {4} {0} {} {1} {} {0} + +R {169} {0} {} {Tailor of Caemlyn} {} {Fine apparel hangs from ornate hooks lining the walls of this shop. An oak counter divides the shop from the work area in the back. While the shop itself is meticulously tidy and well organized, the work area is strewn with fabric remnants and discarded threads.} {Outer Caemlyn} {} {} {} {1} {} +E {168} {e} {e} {2} {0} {} {1} {} {0} + +R {170} {0} {} {Skywalk over the Inner City} {} {You are at the southern end of a long marble skywalk that runs over the Inner City of Caemlyn. A spiraling stairwell leads down into the heart of the Outer City. You can see a great deal of Caemlyn from this vantage point, and the view is simply spectacular. The number of people that populate this huge city is beyond all belief. The walkway continues to the north.} {Outer Caemlyn} {} {} {} {1} {} +E {171} {n} {n} {1} {0} {} {1} {} {0} +E {101} {d} {d} {32} {0} {} {1} {} {0} + +R {171} {0} {} {Skywalk over the Inner City} {} {You are on the middle of a marble skywalk which runs the breadth of the Inner City. You are afforded a marvelous view of the entirety of Caemlyn from here. The throngs of people below you are staggering in their sheer noise and volume. The walkway continues to the north and south.} {Outer Caemlyn} {} {} {} {1} {} +E {172} {n} {n} {1} {0} {} {1} {} {0} +E {170} {s} {s} {4} {0} {} {1} {} {0} + +R {172} {0} {} {Skywalk over the Inner City} {} {You are at the northern end of a marble skywalk which rises high over the Inner City. From your lofty perch you can see all the marvel and splendor of Caemlyn. You can see the North Gate not far away, and if you squint you can make out the South Gate in the distance as well. Below you you can see the breath-taking beauty of the inner city, and you marvel at the wonders of Ogier architecture.} {Outer Caemlyn} {} {} {} {1} {} +E {171} {s} {s} {4} {0} {} {1} {} {0} +E {118} {d} {d} {32} {0} {} {1} {} {0} + +R {173} {0} {} {End of a Tunnel} {} {The underground tunnel heads off into the darkness to the east. There is a slight breeze from somewhere, and the air is slightly fresher. The walls are extremely smooth, and there is no escaping the conclusion that this is not a natural tunnel.} {Outer Caemlyn} {} {} {} {1} {} +E {174} {e} {e} {2} {0} {} {1} {} {0} +E {60} {u} {u} {16} {0} {} {1} {} {0} + +R {174} {0} {} {An Underground Tunnel} {} {The tunnel is nearly pitch black here, and no exit is immediately evident. It is almost impossible to make out any shape, even a hand waved before your eyes.} {Outer Caemlyn} {} {} {} {1} {} +E {175} {e} {e} {2} {0} {} {1} {} {0} +E {173} {w} {w} {8} {0} {} {1} {} {0} + +R {175} {0} {} {An Underground Tunnel} {} {The tunnel bends here, a fact you discover by bumping suddenly into a wall. Eyeing what you can of the corner, you realize it is almost a perfect ninety degree turn. The tunnel extends to the north and west.} {Outer Caemlyn} {} {} {} {1} {} +E {176} {n} {n} {1} {0} {} {1} {} {0} +E {174} {w} {w} {8} {0} {} {1} {} {0} + +R {176} {0} {} {An Underground Tunnel} {} {The air here is rather stale, and there is no sound whatsoever. The tunnel wall is extremely smooth and well molded. It is almost impossible to see where you are going, but the tunnel seems to go on to the south and west.} {Outer Caemlyn} {} {} {} {1} {} +E {177} {w} {w} {8} {0} {} {1} {} {0} +E {175} {s} {s} {4} {0} {} {1} {} {0} + +R {177} {0} {} {An Underground Tunnel} {} {You are in an underground tunnel. It is obviously man-made, as the walls are much too smooth to be natural. It is difficult to see, but you can see an opening above you. The tunnel heads off into the darkness to the east.} {Outer Caemlyn} {} {} {} {1} {} +E {176} {e} {e} {2} {0} {} {1} {} {0} +E {167} {u} {u} {16} {0} {} {1} {} {0} + +R {4793} {0} {} {Drainage Pipe} {} {All the water from the fountain, as well as rain runoff, and the unspeakable liquid waste of the city passes through this room. What a good place for mad men, insane male channelers, and zombies to rise up and attempt to bring an end to the world!} {} {} {} {} {1} {} +E {97} {u} {u} {16} {0} {} {1} {} {0} + +R {4811} {0} {} {The Royal Clothier} {} {A well polished mahogany counter worked with shiny brass has been erected at the back of the shop. Luxurious plush chairs have been placed across the shop, allowing customers to rest as the proprietor of the shop and their assistance prepare the various garments for fitting.} {Outer Caemlyn} {} {} {} {1} {} +E {165} {e} {e} {2} {0} {} {1} {} {0} + +R {20000} {0} {} {A Prison Cell} {} {Small, dank and dark, the barred opening on the door to this cell is the only source of light available to those inside. Rats, crows and ravens appear to be regular visitors here according to the mess left on the floor. The only exit is through the door to the south, onto one of Caemlyn's busiest streets, facing the Queen's Blessing.} {Outer Caemlyn} {} {} {} {1} {} +E {141} {s} {s} {4} {0} {} {1} {} {0} + +R {20631} {0} {} {A Cozy Entrance Hall} {} {The peacefulness of the park outside carries over into the entranceway of this small manor. Pleasant smells drift in from the nearby kitchen, tempting visitors to abandon their wait to be received. Aged cherry paneling covers the lower half of the stone walls, which have been engraved with scenes from Andor's history. A large, earthen colored rug lies on the floor in front of the door, and a banner hangs proudly on the wall. Large glass doors to the west permit a view of a lush courtyard.} {} {} {} {} {1} {} +E {20633} {n} {n} {1} {0} {} {1} {} {0} +E {108} {e} {e} {2} {0} {} {1} {} {0} +E {20635} {w} {w} {8} {0} {} {1} {} {0} +E {20632} {s} {s} {4} {0} {} {1} {} {0} + +R {20632} {0} {} {A Warm and Fragrant Kitchen} {} {Judging by the utensils and cookware lying haphazardly about on the tables, this kitchen might be one of the more frequented rooms in the house. An oven along the back wall emanates a pleasant warmth, its smell hinting at a tasty treat soon to be ready. Windows line the outer walls, letting in natural light that gives the room a comforting glow. A small garden, providing food for the occupants of the estate, is visible through them in the courtyard to the west. The cook can easily spot when creatures from the park might wander in to try and plunder it.} {} {} {} {} {1} {} +E {20631} {n} {n} {1} {0} {} {1} {} {0} + +R {20633} {0} {} {A Quiet Study} {} {The furnishings and silent atmosphere of this room gives it a sense of purpose that belies the coziness of the rest of the house. Maps pinned to the wood paneled walls seem to cover various parts of the known world, and a particularly large one stands out among them. Windows to the east look out across the park and let in the morning light for whenever the lord of the manor wishes to rise early and work.} {} {} {} {} {1} {} +E {20634} {w} {w} {8} {0} {} {1} {} {0} +E {20631} {s} {s} {4} {0} {} {1} {} {0} + +R {20634} {0} {} {The Bedroom of Lord Adael Le'Ada} {R} {Lit by a gleaming crystal chandelier, this room is decorated for both comfort and purpose. Plain wooden shutters are open and soft blue curtains are pulled back, revealing a large window overlooking the courtyard to the south. Rays of light can shine in through the brilliantly clear panes, marred only by an etched symbol of House Le'Ada in the center. A large, comfortable looking bed sits in the far corner. An intricately carved maple door leads back out to the study.} {} {} {} {} {1} {} +E {20633} {e} {e} {2} {0} {} {1} {} {0} +E {20635} {s} {s} {4} {0} {} {1} {} {0} + +R {20635} {0} {} {A Peaceful, Flourishing Courtyard} {D} {Much like how the park this manor lies in is removed from the city, this courtyard is itself an escape from the manor surrounding it. A veranda protects both the patio outside the entrance and the small circle of chairs on it. Tall and exotic plants hide portions of the courtyard from view, but the gleaming white walls of the Inner City are easily seen on top the hills to the west. A cobblestone path makes its way out of the surrounding park to encircle a central pond before disappearing among the trees yet again to the west. A window to the north flashes oddly in the light.} {} {} {} {} {1} {} +E {20634} {n} {n} {1} {0} {} {1} {} {0} +E {20631} {e} {e} {2} {0} {} {1} {} {0} + +R {1066} {0} {} {Inside the Gate} {} {Two small watchtowers flank a gate in the short wall surrounding the town. The gate does not appear often used, given the amount of rust on the hinges and the few weeds which have sprung up at the base of the wooden doors. A wide stone street begins at the gates, stretching off eastwards into the town where the gleaming white mass of the White Bridge is visible above the rooftops of the town. A perimeter road running north and south just within the town walls intersects the stone boulevard a few spans from the gate.} {Whitebridge} {} {} {} {1} {} +E {1067} {n} {n} {1} {0} {} {1} {} {0} +E {998} {e} {e} {2} {0} {} {1} {} {0} +E {1076} {w} {w} {8} {0} {} {1} {} {0} +E {1086} {s} {s} {4} {0} {} {1} {} {0} + +R {1067} {0} {} {Eastbridge Avenue} {} {Small shops and offices line the western side of an avenue which runs within the city walls. The eastern side of the street is defined by the Whitebridge town wall, which is low, and made predominantly of wood with a few stone pilings here and there. To the south, a break in the wall allows traffic into and out of the city. Among the shops to the west is a large building, clearly marked as the stationhouse of the Whitebridge Town Watch.} {Whitebridge} {} {} {} {1} {} +E {1069} {n} {n} {1} {0} {} {1} {} {0} +E {1068} {w} {w} {8} {0} {} {1} {} {0} +E {1066} {s} {s} {4} {0} {} {1} {} {0} + +R {1068} {0} {} {Station of the Town Militia} {} {A large stone building houses the main patrol station of the Whitebridge town Watch, as well as an annex of the elite Lion Warden of Andor. A spacious but tidy oak desk rests against one wall, with a high-backed chair set behind it. The entire western side of the room has been cordoned off by a set of thick and durable iron bars, with a sturdy locked door set into the center. A wanted poster is plastered on the northern wall, boldly listing the names of various outlaws wanted by the Crown.} {Whitebridge} {} {} {} {1} {} +E {1067} {e} {e} {2} {0} {} {1} {} {0} +E {16690} {w} {w} {8} {0} {} {1} {} {0} + +R {1069} {0} {} {Eastbridge Avenue} {} {A small stone street runs north and south, just inside the outer wall of Whitebridge. The wall is not the sturdiest of projections, and has fallen into disrepair in several places. The timbers of a nearby section have collapsed to the point where a tall individual could simply step over the lowest part of the wall, and into the city. The road continues to the south, and turns westwards, following the curve of the hapless wall.} {Whitebridge} {} {} {} {1} {} +E {1070} {n} {n} {1} {0} {} {1} {} {0} +E {1067} {s} {s} {4} {0} {} {1} {} {0} + +R {1070} {0} {} {Bend in the Road} {} {A small watchtower stands at the northeast corner of the city wall, though it is little more than a raised platform with an awning overhead to keep out the rain. The view from the top of the tower is of the trees of the Braem wood, the tops of which are visible even from street level. The perimeter road begins to bend west and south at the corner, dotted by modest residences and the offices of merchants and craftsmen.} {Whitebridge} {} {} {} {1} {} +E {1071} {w} {w} {8} {0} {} {1} {} {0} +E {1069} {s} {s} {4} {0} {} {1} {} {0} + +R {1071} {0} {} {Paved Stone Street} {} {A narrow, curved street edges its way between an outer row of buildings and the dilapidated town wall, which borders the northern edge of Whitebridge. The road appears to turn southwards to the east, following the length of the wall as it turns a corner. Modest houses and shops dot the edges of the street, mostly in good repair. The awnings of several of the shops arch over the street. Between the overhanging wall and the awnings, only small strips of light penetrate to reach the cobblestones even at midday. To the west, the rickety wall continues until it is broken by a small gate.} {Whitebridge} {} {} {} {1} {} +E {1070} {e} {e} {2} {0} {} {1} {} {0} +E {1072} {w} {w} {8} {0} {} {1} {} {0} + +R {1072} {0} {} {The North Gate of Whitebridge} {} {Two perpendicular streets meet in a small cleared square in front of a gate in the northern town wall.The oaken gate itself is also diminutive, barely wide enough for a cart or small wagon. A single occupancy guardpost has been erected just inside the doors, but no watchtowers or platforms look out from above the wall. Out over the gate arch the boughs of the Braem wood, a direction from which the town does not see much traffic.} {Whitebridge} {} {} {} {1} {} +E {1151} {n} {n} {1} {0} {} {1} {} {0} +E {1071} {e} {e} {2} {0} {} {1} {} {0} +E {1123} {w} {w} {8} {0} {} {1} {} {0} +E {1073} {s} {s} {4} {0} {} {1} {} {0} + +R {1073} {0} {} {Wide Cross Street} {} {Piles of coal sit in small, cleared yards next to buildings on either side of the street, along with not a few heaps of rusting scrap metal. A large, open-air forge has been constructed on the west side of the street, while to the east several merchants have opened up shops on the first floors of their buildings. One shop's colorful placard bears a rather large dirk being sheathed into a cloak with a hood. The shops are well-maintained, and appear to do a brisk business. The street opens up into a broad square to the south, where the enormous White Bridge descends to the pavement.} {Whitebridge} {} {} {} {1} {} +E {1072} {n} {n} {1} {0} {} {1} {} {0} +E {1074} {e} {e} {2} {0} {} {1} {} {0} +E {1075} {w} {w} {8} {0} {} {1} {} {0} +E {1087} {s} {s} {4} {0} {} {1} {} {0} + +R {1074} {0} {} {Cloak and Dagger} {W} {Though the placard out front is somewhat confusing, leaving room for doubt as to whether the shop is a tavern or a weaponsmith's, the interior washes away all ambiguity. Copious sturdy racks of polished wood have been bolted to the walls, each holding several high-quality weapons. A smooth flat-topped oaken counter runs the length of the room, blocking off the proprieter's area from the merchandise display floor. A wide door set into a stone arch opens out onto a street to the west.} {Whitebridge} {} {} {} {1} {} +E {1073} {w} {w} {8} {0} {} {1} {} {0} + +R {1075} {0} {} {The Master Blacksmith's of Whitebridge} {B} {The smithy is a very simple arrangement with only a forge, anvil and a work bench, somewhat cluttered with various pieces of iron and steel strewn over it, all ready to be reshaped into the finest weapons. The various precious metals in wooden crates round the walls indicate this smithy is a place for quality weapons only. The blackened forge in the center of the smithy has a fire in a hearth fuelled by scorching charcoal, which is raised off the ground in a shallow clay bowl at waist height.} {Whitebridge} {} {} {} {1} {} +E {1073} {e} {e} {2} {0} {} {1} {} {0} + +R {1076} {0} {} {Stone Street} {} {Upscale inns and a few shops line the stone street of Whitebridge. Well-painted signage and larger, better-maintained storefronts mark the area as prime real estate for those catering to merchants and traveling nobles. The further removed one is from the docks, it appears, the more desirable and expensive the lodging and shopping becomes. A large inn with an intricately painted sign lies to the south, while to the east, the gates of Whitebridge are visible, set into the low wall surrounding the town.} {Whitebridge} {} {} {} {1} {} +E {1066} {e} {e} {2} {0} {} {1} {} {0} +E {1079} {w} {w} {8} {0} {} {1} {} {0} +E {1077} {s} {s} {4} {0} {} {1} {} {0} + +R {1077} {0} {} {The Wayfarer's Rest Inn} {R} {This spacious inn doesn't appear to be the friendliest establishment. The place is extremely quiet, and whatever patrons are here apparently make little or no noise. A thin wall separates the main body of the inn from the common room, which is just to the south. A doorway leads north to the city street.} {Whitebridge} {} {} {} {1} {} +E {1076} {n} {n} {1} {0} {} {1} {} {0} +E {1078} {s} {s} {4} {0} {} {1} {} {0} + +R {1078} {0} {} {The Common Room} {} {This common room is actually well isolated from the main part of the inn. Tables are spaced far apart, and a small thin wall separates the main body of the inn from this room. It doesn't look like a very social type of inn, and the clientelle seem to enjoy their privacy. A small window looks out on an alley to the south.} {Whitebridge} {} {} {} {1} {} +E {1077} {n} {n} {1} {0} {} {1} {} {0} +E {1081} {s} {s} {4} {0} {} {1} {} {0} + +R {1079} {0} {} {Stone Street} {} {A wide stone street runs through the town of Whitebridge from east to west. Immediately to the west, the street opens up into a broad square, into which the foot of the great White Bridge descends to the cobblestones. The stone street is bordered on both sides by shops and taverns, most appearing to cater to well-to-do merchants and travelers. A small gap between two shops on the south side of the street marks the mouth of a small alley.} {Whitebridge} {} {} {} {1} {} +E {1076} {e} {e} {2} {0} {} {1} {} {0} +E {1087} {w} {w} {8} {0} {} {1} {} {0} +E {1080} {s} {s} {4} {0} {} {1} {} {0} + +R {1080} {0} {} {Back Alley} {} {This alley is actually closer to a side-street, with several stores along the way. There is the back of an inn to the east, but you can't see any entrance from here. The old stables are just to the west, and you can see the bakery to the south.} {Whitebridge} {} {} {} {1} {} +E {1079} {n} {n} {1} {0} {} {1} {} {0} +E {1081} {e} {e} {2} {0} {} {1} {} {0} +E {1082} {s} {s} {4} {0} {} {1} {} {0} + +R {1081} {0} {} {Side Alley} {} {This small side alley twists off towards the east, but seems to be utterly devoid of any purpose whatsoever. All you can see are the backs of several of Whitebridge's large houses, with a small wooden gate set into a stone wall facing you to the east. There is another gate off to the west, from which the smells of fresh bread and yeast waft over the town.} {Whitebridge} {} {} {} {1} {} +E {16889} {e} {e} {2} {0} {} {1} {} {0} +E {1080} {w} {w} {8} {0} {} {1} {} {0} + +R {1082} {0} {} {Bend in the Alley} {} {The alley twists off to the north and east. The bakery is just to the west, and you marvel that the city planners could be so clueless as to put the bakery next door to the stables which are just north. The fine smells emanating from the west are mixed with the smell of horses and manure. Fortunately, the smell of the bakery is a little stronger here.} {Whitebridge} {} {} {} {1} {} +E {1080} {n} {n} {1} {0} {} {1} {} {0} +E {1084} {e} {e} {2} {0} {} {1} {} {0} +E {1083} {w} {w} {8} {0} {} {1} {} {0} + +R {1083} {0} {} {The Bakery} {} {This small bakery has the misfortune of being located next door to the city stables. It is the only bakery you have ever seen which has its windows closed, and the door firmly shut after each customer. Once inside however, the aroma of the baked delights is overpowering.} {Whitebridge} {} {} {} {1} {} +E {1082} {e} {e} {2} {0} {} {1} {} {0} + +R {1084} {0} {} {Back Alley} {} {The alley becomes somewhat wider to the west, and you can see the bakery a little ways down. To the north is a large inn, but this is apparently the rear. A small window lies in the northern wall, but it is likely too high to get in that way. The perimeter road lies east.} {Whitebridge} {} {} {} {1} {} +E {1085} {e} {e} {2} {0} {} {1} {} {0} +E {1082} {w} {w} {8} {0} {} {1} {} {0} + +R {1085} {0} {} {Eastbridge Avenue} {} {Private residences and tidy boarding houses line the streets and avenues of southeast Whitebridge. Some of the larger domiciles number several stories, and most of the upper stories support private balustraded balconies. The mouth of an alley opens up between two buildings to the west, along the sides of which a few small shops have opened their doors.} {Whitebridge} {} {} {} {1} {} +E {1086} {n} {n} {1} {0} {} {1} {} {0} +E {1084} {w} {w} {8} {0} {} {1} {} {0} +E {1097} {s} {s} {4} {0} {} {1} {} {0} + +R {1086} {0} {} {Eastbridge Avenue} {} {The perimeter road of Whitebridge runs north and south, just inside the low city wall to the east. To the north can be made out the eastern gate of the city, while to the south the road continues, interrupted only by a small alley wedged between buildings. Houses and upscale shops line the street which is as far removed from the docks as one can get in the small town.} {Whitebridge} {} {} {} {1} {} +E {1066} {n} {n} {1} {0} {} {1} {} {0} +E {1085} {s} {s} {4} {0} {} {1} {} {0} + +R {1087} {0} {} {Magnificent Square} {D} {The broad, milk-white arch that gives the town its name dominates Whitebridge as much close up as it does from afar. The eastern foot of the White Bridge settles down right in the middle of a large town square, and extends up and off to the west. The square is paved with even flagstones, worn down by generations of feet and wagon wheels. Shops and inns dot the square and the surrounding streets, which lead off in every direction. A large banner has been attached to a staff, depicting a map of Whitebridge.} {Whitebridge} {} {} {} {1} {} +E {1073} {n} {n} {1} {0} {} {1} {} {0} +E {1079} {e} {e} {2} {0} {} {1} {} {0} +E {1114} {w} {w} {8} {0} {} {1} {} {0} +E {1088} {s} {s} {4} {0} {} {1} {} {0} +E {1224} {u} {u} {16} {0} {} {1} {} {0} + +R {1088} {0} {} {Wide Cross Street} {} {This wide cross street continues to the south, where you can see what appears to be a park. Just to the north is a large square, which is generally the busiest place in Whitebridge. You can see the White Bridge itself as the eastern foot sets down in the middle of town. Small shops and homes line a wide, cobbled street that runs north and south through the town of Whitebridge. A short distance to the north, the street terminates in a wide square, into which the namesake of the town, the White Bridge, descends. The surrounding residences, this close to the square, are tidy and well-kept, a few of which reach three stories in height, though most merely have two. Colorful flowerboxes rest under several windows.} {Whitebridge} {} {} {} {1} {} +E {1087} {n} {n} {1} {0} {} {1} {} {0} +E {1089} {s} {s} {4} {0} {} {1} {} {0} + +R {1089} {0} {} {Wide Cross Street} {} {Colorfully painted houses are the most common building on this street, and each seems to have been painted in its own design. Lavender mouldings with yellow trim on a green background here, robin's egg blue background with mauve and scarlet balustrades there, make quite a colorful scene. The short sidestreet which opens up towards the west is quite drab by comparison. To the south, the road appears to terminate at a wide open grassy space.} {Whitebridge} {} {} {} {1} {} +E {1088} {n} {n} {1} {0} {} {1} {} {0} +E {1110} {w} {w} {8} {0} {} {1} {} {0} +E {1090} {s} {s} {4} {0} {} {1} {} {0} + +R {1090} {0} {} {Whitebridge Park} {} {A large expanse of green grass and flowers stretches out to the south and the west, while a narrow, cobbled street begins running northward. A low stone wall has been erected along the eastern border of the park, isolating the back yards of shops and houses from the open public space. A few gaps in the wall, however, show that some value access to the park more than the dubious privacy the wall provides. Just westwards, hedgerows square off a quaint flower garden, while an open green space rolls away to the south.} {Whitebridge} {} {} {} {1} {} +E {1089} {n} {n} {1} {0} {} {1} {} {0} +E {1100} {w} {w} {8} {0} {} {1} {} {0} +E {1091} {s} {s} {4} {0} {} {1} {} {0} + +R {1091} {0} {} {Field} {} {Uniformly short and even blades of grass cover a flat expanse along the southern edge of Whitebridge. The clearly well-tended space sprawls north and west. A small path runs along the south edge of the verge, eventually turning into the paved road which runs along the city wall to the east. A few shops cluster on the south border of the footpath, facing the gardens.} {Whitebridge} {} {} {} {1} {} +E {1090} {n} {n} {1} {0} {} {1} {} {0} +E {1093} {e} {e} {2} {0} {} {1} {} {0} +E {1098} {w} {w} {8} {0} {} {1} {} {0} +E {1092} {s} {s} {4} {0} {} {1} {} {0} + +R {1092} {0} {} {The Grocer} {G} {This small grocery lies on the southern edge of Whitebridge's scenic park. Other than its rather unusual location, away from the busy city streets, it is a rather common shop. Some food and minor necessities line the shelves.} {Whitebridge} {} {} {} {1} {} +E {1091} {n} {n} {1} {0} {} {1} {} {0} + +R {1093} {0} {} {Eastbridge Avenue} {} {The wide avenue opens to the west onto a large field in Whitebridge's park. To the east the avenue runs along the inside of the city walls.} {Whitebridge} {} {} {} {1} {} +E {1094} {e} {e} {2} {0} {} {1} {} {0} +E {1091} {w} {w} {8} {0} {} {1} {} {0} + +R {1094} {0} {} {Before a Well-Kept House} {} {The cobbled streets of Whitebridge bend around the curve of the city walls, the wide lane dusty and worn. To the north lies a large, well-presented house, a bundle of herbs neatly bound with a blue and white checked ribbon hanging in the window. The street continues to the east and west.} {Whitebridge} {} {} {} {1} {} +E {1095} {n} {n} {1} {0} {} {1} {} {0} +E {1097} {e} {e} {2} {0} {} {1} {} {0} +E {1093} {w} {w} {8} {0} {} {1} {} {0} + +R {1095} {0} {} {A Quiet House} {} {This is a neat and well arranged house set in the middle of the city. The house is well furnished, and the room is centered on a large table. A couch and several chairs surround the table. Bookshelves are stuffed full with various tomes. The door lies to the south.} {Whitebridge} {} {} {} {1} {} +E {16887} {n} {n} {1} {0} {} {1} {} {0} +E {1096} {w} {w} {8} {0} {} {1} {} {0} +E {1094} {s} {s} {4} {0} {} {1} {} {0} + +R {1096} {0} {} {A Peaceful Bedroom} {} {This small room has a cozy, comforting feeling. Unadorned save for avendesora leaves carved on the mantle and doorway, the room is warm and clean. There is a small fire burning beneath a kettle in the fireplace at all times. A shelf of neatly labeled jars, clean cloths and dishes stands against the wall. Bolstered high with pillows, the bed is the focal point of the room, with a high back and slightly slanted foot. Across from the bed is a bank of windows to let light stream in, bathing everything in a healthful glow. Several chairs are gathered around the fireplace.} {Whitebridge} {} {} {} {1} {} +E {1095} {e} {e} {2} {0} {} {1} {} {0} + +R {1097} {0} {} {Eastbridge Avenue} {} {Whitebridge's perimeter road takes a sharp turn at the southeast corner of the city, where an aged wooden watchtower leans precariously out over the walls of the city. The tower's disrepair matches that of the surrounding battlements, which appear as though they would have difficulty keeping out even a half-interested raccoon, let alone any human-sized enemies.} {Whitebridge} {} {} {} {1} {} +E {1085} {n} {n} {1} {0} {} {1} {} {0} +E {1094} {w} {w} {8} {0} {} {1} {} {0} + +R {1098} {0} {} {The Garden} {} {The garden is a wide array of carefully arranged flowers and bushes in the center of Whitebridge's park. The garden continues to the south, and the park extends to the north. A wide field lies to the east, and an open road to the west.} {Whitebridge} {} {} {} {1} {} +E {1100} {n} {n} {1} {0} {} {1} {} {0} +E {1091} {e} {e} {2} {0} {} {1} {} {0} +E {1101} {w} {w} {8} {0} {} {1} {} {0} +E {1099} {s} {s} {4} {0} {} {1} {} {0} + +R {1099} {0} {} {The Queen's Squire} {S} {This brand new wooden building has taken over from the old decrepit town stables as the chief place to purchase mounts in the town. Neatly constructed, it contains two big loose boxes, a tack room and a big food store. There is garden in front of the building and there appear to be plans for an exercise paddock out the back.} {Whitebridge} {} {} {} {1} {} +E {1098} {n} {n} {1} {0} {} {1} {} {0} + +R {1100} {0} {} {Under the Leatherleaf Trees} {} {A circle of lush green lawn spreads like an emerald carpet between leatherleaf trees, their branches twined together overhead in a natural dome glittering with greens, gold and browns. The sky peeks through the intermittent gaps between leaves and branches creating a sparkling effect. Fireflies gracefully dance between the branches, and morning glories twine up the tree trunks between tendrils of delicate ivy. A grouping of rocks highlights a natural spring whose waters trickle into a small pool strewn with water lillies. Floral aromas drift on the air giving a sweet breeze.} {Whitebridge} {} {} {} {1} {} +E {1090} {e} {e} {2} {0} {} {1} {} {0} +E {1103} {w} {w} {8} {0} {} {1} {} {0} +E {1098} {s} {s} {4} {0} {} {1} {} {0} + +R {1101} {0} {} {Open Road} {} {The open road heads off to the north, and you see a small bank to the south. There is a pretty garden at the center of the park to the east.} {Whitebridge} {} {} {} {1} {} +E {1103} {n} {n} {1} {0} {} {1} {} {0} +E {1098} {e} {e} {2} {0} {} {1} {} {0} +E {1102} {s} {s} {4} {0} {} {1} {} {0} + +R {1102} {0} {} {Whitebridge Bank} {$} {The Whitebridge bank appears to be one of the more lucrative businesses in the city. While it is not as glitzy as some bigger banks you have seen, the decor is rather expensive looking. You can see a large vault in the bank's far wall.} {Whitebridge} {} {} {} {1} {} +E {1101} {n} {n} {1} {0} {} {1} {} {0} + +R {1103} {0} {} {Open Road} {} {The road opens here to the east into a large park of green grass. To the west the road curves around a bend and follows the river bank. The park extends to the east, and the path continues to the south.} {Whitebridge} {} {} {} {1} {} +E {1100} {e} {e} {2} {0} {} {1} {} {0} +E {1104} {w} {w} {8} {0} {} {1} {} {0} +E {1101} {s} {s} {4} {0} {} {1} {} {0} + +R {1104} {0} {} {Bend Along the Wall} {} {The Wharf road bends here to the north and east. The road runs along the river bank to the north, and extends into an open area to the east.} {Whitebridge} {} {} {} {1} {} +E {1105} {n} {n} {1} {0} {} {1} {} {0} +E {1103} {e} {e} {2} {0} {} {1} {} {0} + +R {1105} {0} {} {Wharf Road} {} {The Wharf Road continues here to the north and south. To the south the road curves away from the river and around the city. A small pet store lies to the east. The White Bridge dominates the city from any vantage-point, and this location is no exception.} {Whitebridge} {} {} {} {1} {} +E {1107} {n} {n} {1} {0} {} {1} {} {0} +E {1106} {e} {e} {2} {0} {} {1} {} {0} +E {1104} {s} {s} {4} {0} {} {1} {} {0} + +R {1106} {0} {} {Pet Shop} {} {This small shop is like many an animal store you have seen in the past. Domesticated animals and household pets are sold, along with horses from the stable in back. An exit leaves west, and the combined smell of many animals is strong motivation to use it quickly.} {Whitebridge} {} {} {} {1} {} +E {1105} {w} {w} {8} {0} {} {1} {} {0} + +R {1107} {0} {} {Wharf Road} {} {The Wharf Road runs along the banks of the river Arinelle, which is just to the west. You can see the docks to the north. The looming arch of the White Bridge hangs high overhead as it spans the river. A side road leads off into the city to the east.} {Whitebridge} {} {} {} {1} {} +E {1112} {n} {n} {1} {0} {} {1} {} {0} +E {1108} {e} {e} {2} {0} {} {1} {} {0} +E {1105} {s} {s} {4} {0} {} {1} {} {0} + +R {1108} {0} {} {Winding Street} {} {This street bends its way through the city of Whitebridge. It is made of small paving stones, set carefully together to form a smooth street. Houses line either side of the way, but there is nothing out of the ordinary here.} {Whitebridge} {} {} {} {1} {} +E {1110} {e} {e} {2} {0} {} {1} {} {0} +E {1107} {w} {w} {8} {0} {} {1} {} {0} +E {1109} {s} {s} {4} {0} {} {1} {} {0} + +R {1109} {0} {} {The Taxidermist's Shop} {} {This small square store features stuffed animals of various sorts mounted on plaques. A small table occupies the center of the room, where the Taxidermist usually does his work. A door leads north to the city.} {Whitebridge} {} {} {} {1} {} +E {1108} {n} {n} {1} {0} {} {1} {} {0} + +R {1110} {0} {} {Winding Street} {} {A narrow street winds its way between high edifices. The northern edge of the street consists entirely of tall fenced yards, most with narrow inset gates. The large yards seem to be the rear entrances of the row of shops a block to the north. Slightly less prosperous shops line the southern edge of this less-than-desirable real estate, where the overhanging eaves and narrow passage allow almost no glimpse of the sky. The street continues to the west, and bisects a larger cobbled cross street to the east.} {Whitebridge} {} {} {} {1} {} +E {1089} {e} {e} {2} {0} {} {1} {} {0} +E {1108} {w} {w} {8} {0} {} {1} {} {0} +E {1111} {s} {s} {4} {0} {} {1} {} {0} + +R {1111} {0} {} {Whitebridge Armory} {A} {A small placard above the door proclaims the small, dusty shop to be the Whitebridge Armory. An air of disuse permeates the racks of armor and shields along each wall. A dizzying assortment of shields also hangs from the eaves, taking up most of the overhead space. A combination workbench and customer counter is near the back of the room, strewn with hammers and other tools, as well as small bits of unfinished work. The only entrance is through the doorway to the north, onto a shadowed, winding street.} {Whitebridge} {} {} {} {1} {} +E {1110} {n} {n} {1} {0} {} {1} {} {0} + +R {1112} {0} {} {Stone Street by the Docks} {} {A stone street begins among the warehouses of the port district. To the east along the stone street lie shops and houses, while the pier leading to the docks begins to the west. Wharf Road runs north and south along the river bank. The street lies directly under the enormous White Bridge, from which the city earned its name. Several blocks to the east, the foot of the White Bridge is visible where it touches down in the city square.} {Whitebridge} {} {} {} {1} {} +E {1119} {n} {n} {1} {0} {} {1} {} {0} +E {1113} {e} {e} {2} {0} {} {1} {} {0} +E {1117} {w} {w} {8} {0} {} {1} {} {0} +E {1107} {s} {s} {4} {0} {} {1} {} {0} + +R {1113} {0} {} {Stone Street Under the White Bridge} {} {The central thoroughfare of Whitebridge, the stone street runs east and west, accommodating carts, wagons, and coaches traveling to and from the docks. The warehouses of the waterfront district begin to give way to shops, houses, and not a few seedy taverns. The taverns clearly tailor to the common sailor, and their gaudy signs have often seen better days. The shadow of the White Bridge dwarfs the whole of the stone steet, and the foot of the bridge is only a few blocks away to the east.} {Whitebridge} {} {} {} {1} {} +E {1114} {e} {e} {2} {0} {} {1} {} {0} +E {1112} {w} {w} {8} {0} {} {1} {} {0} + +R {1114} {0} {} {Stone Street Under the White Bridge} {} {The paving stones of the street appear to become more even the further one travels from the docks. Immediately to the east lies the central square of the city, at the foot of the White Bridge. Shops line the street on either side, whose signs proclaim expertise in the area of haberdashery, jewelry, footwear and the like.The shops are all of a single story, and seem to hunch under the gleaming mass of the White Bridge overhead.} {Whitebridge} {} {} {} {1} {} +E {1116} {n} {n} {1} {0} {} {1} {} {0} +E {1087} {e} {e} {2} {0} {} {1} {} {0} +E {1113} {w} {w} {8} {0} {} {1} {} {0} +E {1115} {s} {s} {4} {0} {} {1} {} {0} + +R {1115} {0} {} {Shoemaker's Shop} {} {A small cobbler's shop smells of old, worn leather and unwashed feet. The store does not appear to be a particularly thriving business, and its counters and shelves display only a limited array of wears. A wide workbench behind the counter is home to a variety of tools, scraps of leather, and laces, showing that most of the shop's business is in the mending of shoes, boots, and sandals, rather than their production.} {Whitebridge} {} {} {} {1} {} +E {1114} {n} {n} {1} {0} {} {1} {} {0} + +R {1116} {0} {} {Tailor} {} {The small tailor's shop of Whitebridge doesn't look overburdened by success, and the worn array of clothing in the front window is typical of the tailor's items. A few cloaks that have seen better days hang on hooks in the back. The most popular item appears to be oiled coats of the type that shipbound sailors might wear. Though most of the clothing is not of the highest quality, the stitching and mending work appears to be well done and sturdy. A small sign in the back displays the store's hours.} {Whitebridge} {} {} {} {1} {} +E {1114} {s} {s} {4} {0} {} {1} {} {0} + +R {1117} {0} {} {The Pier} {} {Weatherbeaten wooden planks mark the edge of a pier, which begins among the nearby warehouses and extends onto the river to the west. Cleats and lines mark mooring spots along the pier, providing berths for a large number of boats. Maritime traffic down the Arinelle is frequent and voluminous. The stone streets of Whitebridge begin to the east, near the less seedy of the warehouses. The pier is largely in the shadow of the massive White Bridge which extends from the city's center over the river to the west.} {Whitebridge} {} {} {} {1} {} +E {1112} {e} {e} {2} {0} {} {1} {} {0} +E {1118} {w} {w} {8} {0} {} {1} {} {0} + +R {1118} {0} {} {Whitebridge Docks} {} {The Whitebridge docks begin at the river's edge, and the pier extends into the main city to the east. The raging waters of the River Arinelle flow from the north and disappear from view around a bend to the south. The majority of the docks lie in the shadow cast by the gargantuan bulk of the White Bridge, which spans the river and sets down in the heart of the city to the east. The docks provide a magnificent view of this relic of the Age of Legends, unobstructed by any buildings. A faded sign stands at an angle.} {Whitebridge} {} {} {} {1} {} +E {1117} {e} {e} {2} {0} {} {1} {} {0} +E {5719} {w} {w} {8} {0} {} {1} {} {0} + +R {1119} {0} {} {Wharf Road} {} {Wharf road runs north and south along the east bank of the River Arinelle. River trade being essential to the livelihood of Whitebridge, the docks of the city, to the south and west, are well-maintained and often quite busy. The road is also host to a wide array of warehouses that have been erected to the east, beginning what is a prime real estate district for traders, due to its proximity to the docks. The beautiful span of the White Bridge looms to the south, arching majetstically over the river to the west.} {Whitebridge} {} {} {} {1} {} +E {1120} {n} {n} {1} {0} {} {1} {} {0} +E {1112} {s} {s} {4} {0} {} {1} {} {0} + +R {1120} {0} {} {Wharf Road} {} {Smells of mud and river permeate the area, where the Arinelle river flows from the north, along the western border of the road. A large shoulder of granite borders the river just to the north. Wharf road borders the river on the western side, while the eastern side contains the city's warehouse district. Numerous large warehouses line the road along the eastern edge of the street, most clearly marked as the property of one merchant or another. Wharf road continues south towards the Whitebridge docks, while further east, Wharf road begins to turn north, towards the city wall.} {Whitebridge} {} {} {} {1} {} +E {1121} {e} {e} {2} {0} {} {1} {} {0} +E {1119} {s} {s} {4} {0} {} {1} {} {0} + +R {1121} {0} {} {Twist in the Road} {} {A rocky promontory extends from the north, along the sides of the Arinelle river, by the watery sounds which waft over the top of the granite wall. Whitebridge's perimeter road turns from north to west, hugging the stone barrier. Battered warehouses and small, mean offices cover every inch of the interior of the street. The warehouses seem to be predominantly spacious, one-storey buildings, though a few have a second level. The cobbles underfoot are rough, uneven, and caked with a thick layer of mud.} {Whitebridge} {} {} {} {1} {} +E {1122} {n} {n} {1} {0} {} {1} {} {0} +E {1120} {w} {w} {8} {0} {} {1} {} {0} + +R {1122} {0} {} {Twist in the Road} {} {The perimeter road of Whitebridge turns southwards, following a bend in the river, the gurgles of which eminate from out of sight to the west. The city wall, running north along the edge of the road comes to and end at a huge impassible hunk of granite jutting up from the ground to the north and west. The timbers of the wall appear to to have been bolted firmly into the living rock itself. Several offices and warehouses line the street on the the opposite side. Some of the small windows are cracked, and the shutters could use a new coat of paint. Not the nicest of areas.} {Whitebridge} {} {} {} {1} {} +E {1123} {e} {e} {2} {0} {} {1} {} {0} +E {1121} {s} {s} {4} {0} {} {1} {} {0} + +R {1123} {0} {} {Paved Stone Street} {} {A narrow road skirts its way along the northern edge of the town, just inside the wall. The south side of the street is crammed with several merchant's offices, all narrow buildings. Most have a small placard near the front door, with a merchant's sigil displayed proudly. The windows are small, but intact, and the wood facings of the buildings are weathered with age, but unsplintered. Several have even been recently painted.} {Whitebridge} {} {} {} {1} {} +E {1072} {e} {e} {2} {0} {} {1} {} {0} +E {1122} {w} {w} {8} {0} {} {1} {} {0} + +R {1224} {0} {} {Foot of the White Bridge} {} {This is the eastern end of the marvelous White Bridge. The bridge extends above you in gossamer glory. The city body of Whitebridge is just below you.} {Whitebridge} {} {} {} {1} {} +E {1225} {u} {u} {16} {0} {} {1} {} {0} +E {1087} {d} {d} {32} {0} {} {1} {} {0} + +R {1225} {0} {} {On the White Bridge} {} {You are high on the near-transparent wonder of the White Bridge. Rumored to have been built in the Age of Legends, the bridge arches high over the wide waters. The bridge looks thinner than glass, yet when you walk on it the surface feels stronger than steel. Spidery strands of the same gossamer stuff spiral down into the river, it seems impossible that they are strong enough to support this wide bridge.} {Whitebridge} {} {} {} {1} {} +E {1226} {u} {u} {16} {0} {} {1} {} {0} +E {1224} {d} {d} {32} {0} {} {1} {} {0} + +R {1226} {0} {} {On the White Bridge} {} {The peak of the White Bridge is just to the west. You are high over the river bank and can see the city of Whitebridge to the east. The city is utterly dwarfed by this awe-inspiring bridge. You can see the strong current of the river Arinelle below you.} {Whitebridge} {} {} {} {1} {} +E {1227} {w} {w} {8} {0} {} {1} {} {0} +E {1225} {d} {d} {32} {0} {} {1} {} {0} + +R {1227} {0} {} {Apex of the White Bridge} {} {The peak of the White Bridge offers an incredible view of the surrounding area and the city of Whitebridge which is just off the east bank of the river. The bridge is spun of some gossamer material which feels stronger than steel, and is never slick. The milky white of the Bridge gathers the light, and at day it seems almost to glow. The bridge looks as if it were made in one piece, molded by a giant hand.} {Whitebridge} {} {} {} {1} {} +E {1226} {e} {e} {2} {0} {} {1} {} {0} +E {1228} {w} {w} {8} {0} {} {1} {} {0} + +R {1228} {0} {} {On the White Bridge} {} {The White Bridge leaps the river with an airy grace that makes the eye forget its size. Spidery strands spiral down into the river's strong currents, holding the bridge up with a strength that belies their frail appearance. The bridge's peak is just to the east.} {Whitebridge} {} {} {} {1} {} +E {1227} {e} {e} {2} {0} {} {1} {} {0} +E {1229} {d} {d} {32} {0} {} {1} {} {0} + +R {1229} {0} {} {On the White Bridge} {} {The White Bridge is rumored to have been built in the Age of Legends, and the enormous architectural skill that wove it has long since been lost. The bridge is nearly translucent, its milky white strands reflect the light like glass. Walking on the bridge however, offers both the feel and sound of solid steel. The western foot of the bridge is just below you.} {Whitebridge} {} {} {} {1} {} +E {1228} {u} {u} {16} {0} {} {1} {} {0} +E {1230} {d} {d} {32} {0} {} {1} {} {0} + +R {1230} {0} {} {Foot of the White Bridge} {} {This is the western foot of the miraculous White Bridge. It stretchs over the river to the east, and the eastern end sets down in the middle of the city body of Whitebridge. The Caemlyn Road connects to the very foot of the bridge and stretches away to the west.} {Whitebridge} {} {} {} {1} {} +E {1229} {u} {u} {16} {0} {} {1} {} {0} +E {1231} {d} {d} {32} {0} {} {1} {} {0} + +R {16690} {0} {} {A Tiny Cell} {} {A wide cell comprises the western half of the room, separated from the external office by a wall of sturdy iron bars. A large cell door, also barred, rests on heavy hinges set into the barrier. Benches line each wall of the cell, with room for a score of prisoners. Above the benches, several hooks have been pounded into the stone, holding rust-tarnished iron rings. A few words have been scrawled onto the stone, by someone with a poor grasp of spelling, but a surprising knowledge of certain parts of human anatomy.} {Whitebridge} {} {} {} {1} {} +E {1068} {e} {e} {2} {0} {} {1} {} {0} + +R {16887} {0} {} {In the Private Quarters} {} {This is a very tidy room, lined with neatly made bunks and sparkling clean. Jurien the Innkeeper must clean this area constantly. The floor is scrubbed clean and the wood shines with a glowing patina from years of travel and care. A few pieces of furniture stand in the center of the room to be used by Wisdoms and students alike. A crumpled note lies on the floor.} {Whitebridge} {} {} {} {1} {} +E {16889} {n} {n} {1} {0} {} {1} {} {0} +E {16888} {e} {e} {2} {0} {} {1} {} {0} +E {1095} {s} {s} {4} {0} {} {1} {} {0} + +R {16888} {0} {} {A Spotless Storeroom} {} {This room is as clean as the rest of the rooms in this house. Not a speck of dust touches any of its sparse furnishings. A threadbare but clean rug covers most of the floor here and the only other piece of any interest is the chest along one wall. A tattered piece of paper is pinned to the wall.} {Whitebridge} {} {} {} {1} {} +E {16887} {w} {w} {8} {0} {} {1} {} {0} + +R {16889} {0} {} {In the Quiet Well Tended Herb Garden} {} {This well tended herb garden has been divided in carefully manicured squares. Separated from each other by low cut conifers, each square bears a small sign of which herb is found within the perimeter. Another sign hangs on the wall to the south, explaining the task of the apprentice. She will gladly issue one of two packages containing herbs to senior Wisdoms, but at a cost. She won't serve younger Wisdoms as their job is to find herbs around the world for the seniors.} {Whitebridge} {} {} {} {1} {} +E {1081} {w} {w} {8} {0} {} {1} {} {0} +E {16887} {s} {s} {4} {0} {} {1} {} {0} + +R {2223} {0} {} {Inside the Shilene Gate} {} {The northern gatehouse of the city of Lugard towers overhead. The gates themselves seem to be kept well-enough to function, but no more. The noise of the city can be heard to the south. A paved road leads into the city, however the road is unkept, with cracks in the paving stones. The gate north leads on to the Lugard road, which leads to the nation of Andor.} {Lugard} {} {} {} {1} {} +E {2222} {n} {n} {1} {0} {} {1} {} {0} +E {2224} {s} {s} {4} {0} {} {1} {} {0} + +R {2224} {0} {} {Nearing the North Gate} {} {This road allows one to move deeper into the city. A little ways to the north you see the large northern gate of Lugard along the horizon. A dusty dirt track runs off to the east allowing access to the Northern Town Square some distance off. This road is mainly used by merchants and traders that run between Murandy and Andor. Somewhere to the south stands a small group of shops to allow a traveller to replenish food and supplies.} {Lugard} {} {} {} {1} {} +E {2223} {n} {n} {1} {0} {} {1} {} {0} +E {2225} {e} {e} {2} {0} {} {1} {} {0} +E {2273} {s} {s} {4} {0} {} {1} {} {0} + +R {2225} {0} {} {Northside Road} {} {Running along the northernmost wall of the city, this dirt road leads to the north gate and the Northern Town Square. The road is highly travelled by wagons and pedestrians. The buildings and wall are covered in the dust turned up by passing feet and wagon wheels.} {Lugard} {} {} {} {1} {} +E {2226} {e} {e} {2} {0} {} {1} {} {0} +E {2224} {w} {w} {8} {0} {} {1} {} {0} + +R {2226} {0} {} {Northside Road} {} {A large chunk of the northern wall lies toppled into the road. From the dust layered on the stones, it has been here for some time. The traffic running down the center of the road simply flows around the obstruction, slowing the movement of the pedestrians and wagons.} {Lugard} {} {} {} {1} {} +E {2227} {e} {e} {2} {0} {} {1} {} {0} +E {2225} {w} {w} {8} {0} {} {1} {} {0} + +R {2227} {0} {} {Near the Northern Town Square} {} {Just to the east the Northern Town Square can be seen. Wagons are parked wheel to wheel up against the wall. Some are empty, waiting to be loaded. Some are yet full and covered with large pieces of canvas. Deep ruts run through the center of the lane showing the passage to and from the Square.} {Lugard} {} {} {} {1} {} +E {2228} {e} {e} {2} {0} {} {1} {} {0} +E {2226} {w} {w} {8} {0} {} {1} {} {0} + +R {2228} {0} {} {Northern Town Square} {} {Entering the west end of the town square, the sounds of business spring up. The sounds of people gathering and socializing come from the east. To the north stands a rickety, old shoemaker shop and to the south a weaponsmith. One of the few commercial zones of the city, the Northern Town Square offers something for everyone.} {Lugard} {} {} {} {1} {} +E {2229} {n} {n} {1} {0} {} {1} {} {0} +E {2231} {e} {e} {2} {0} {} {1} {} {0} +E {2227} {w} {w} {8} {0} {} {1} {} {0} +E {2230} {s} {s} {4} {0} {} {1} {} {0} + +R {2229} {0} {} {The Old Man's Shoe Store} {} {This small shoe shop looks as if it has been operated for ages. A small workbench sits in the middle of the shop. Other than that, only a line of hooks on the wall, that holds the tools for fixing shoes decorates the shop. The air is stale and unmoving, as the windows of the shop have all been boarded over. The door leads out south to the Northern Town Square.} {Lugard} {} {} {} {1} {} +E {2228} {s} {s} {4} {0} {} {1} {} {0} + +R {2230} {0} {} {The Silent Dagger} {W} {Despite open windows on this shop, it somehow seems to absorb all light, making it dark. Wicked looking short blades and throwing knives are displayed in a glass covered counter near the back of the room. Although the shop is dark and dank, it is well kept clean and in order. The door north opens onto the town square.} {Lugard} {} {} {} {1} {} +E {2228} {n} {n} {1} {0} {} {1} {} {0} + +R {2231} {0} {} {Northern Town Square} {D} {This is the center of the Northern Town Square. This area of commerce seems to specialize in equipment that would aid a person in battle. To the north is a small tailor's shop for those seeking clothing. From the south come the sounds of an anvil, as the weaponsmith shapes weapons. More shops can be found to on both the eastern and western sections of the town square.} {Lugard} {} {} {} {1} {} +E {2232} {n} {n} {1} {0} {} {1} {} {0} +E {2234} {e} {e} {2} {0} {} {1} {} {0} +E {2228} {w} {w} {8} {0} {} {1} {} {0} +E {2233} {s} {s} {4} {0} {} {1} {} {0} + +R {2232} {0} {} {Lugard Tailoring} {} {Bolts of clothing fill a shelf along the back wall of this tailor's shop. Odd bits and pieces of fabric lie in small piles around the shop. Shirts and pants of many different colors fill racks in the middle of the room. In the large windows at the front of the shop, the tailor displays clothing of his own design. A door south leads out to the Northern Town Square.} {Lugard} {} {} {} {1} {} +E {2231} {s} {s} {4} {0} {} {1} {} {0} + +R {2233} {0} {} {The Heavy Fist} {W} {The clang of an anvil rings throughout the shop, as the weaponsmith shapes new weapons. The wares of the shop line the walls to make shopping easier for the customer. It seems that this shop specializes in high impact weapons, ones that could knock a person out in one swift stroke.} {Lugard} {} {} {} {1} {} +E {2231} {n} {n} {1} {0} {} {1} {} {0} + +R {2234} {0} {} {Northern Town Square} {} {The business of the Northern Town Square seems to be slower here on the eastern end of the square. Few customers enter and exit the shops to the north and south. From the north, the smell of leather waivers in the air as a tanner displays his goods in the front windows of his shop. To the south, the tanner's competition has set up shop, an armorer selling his metal armor compared to the tanner's leather. The center of the square is to the west, while a path east leads to the east side of the city.} {Lugard} {} {} {} {1} {} +E {2235} {n} {n} {1} {0} {} {1} {} {0} +E {2237} {e} {e} {2} {0} {} {1} {} {0} +E {2231} {w} {w} {8} {0} {} {1} {} {0} +E {2236} {s} {s} {4} {0} {} {1} {} {0} + +R {2235} {0} {} {The Animal's Hide} {} {Lining the walls of this leather shop are the skins of various animals found throughout the lands. A large spotted coat of a jaguar and the mane of a lion are just a few of the many skins. This shop seems to have used some of the skins to make products to sell. This is a shop for those seeking leather armor, silent yet durable for its wearer.} {Lugard} {} {} {} {1} {} +E {2234} {s} {s} {4} {0} {} {1} {} {0} + +R {2236} {0} {} {The Walking Soldier} {A} {Full suits of armor stand erect along the walls of this shop, gleaming in the light provided by the shop. Odd helmets and shirts of chainmail and scale hang in the front windows, trying to draw the interest of those who may walk by. A small case stands by the armorer's workbench containing various items that the shop offers. The door north opens back into the Northern Town Square.} {Lugard} {} {} {} {1} {} +E {2234} {n} {n} {1} {0} {} {1} {} {0} + +R {2237} {0} {} {Near the Northern Town Square} {} {The road here is just as dusty as the other side of the Square, but the wagon ruts are not as deep. Most of the trade does not make it past the east end of the Square, leaving this street quieter and more subdued than to the west.} {Lugard} {} {} {} {1} {} +E {2238} {e} {e} {2} {0} {} {1} {} {0} +E {2234} {w} {w} {8} {0} {} {1} {} {0} + +R {2238} {0} {} {Bend in the Road} {} {The Northside and Eastside Roads meet here. The Northern Town Square and its bustle lies to the west. To the north and east the outer wall of the city stands, tall, but slightly decrepit. The road here is not paved, and large clouds of dust are stirred up by the traffic.} {Lugard} {} {} {} {1} {} +E {2237} {w} {w} {8} {0} {} {1} {} {0} +E {2239} {s} {s} {4} {0} {} {1} {} {0} + +R {2239} {0} {} {Eastside Road} {} {Deep wagon ruts run down the center of the dirt road here. The road snakes around following the eastern wall as it curves westward to the north and eastward to the south. To the west, dirty buildings stand, built closely together. Their tile roofs are missing tiles and are caked with dust.} {Lugard} {} {} {} {1} {} +E {2238} {n} {n} {1} {0} {} {1} {} {0} +E {2240} {s} {s} {4} {0} {} {1} {} {0} + +R {2240} {0} {} {Eastside Road} {} {The road curves to the north and east here, following the turn of the outer wall. Judging from the scattered stones sticking out of the ground, this road was once paved, but it has fallen into disrepair. Bits of trash lie scattered across the ground, and dust hangs in the air.} {Lugard} {} {} {} {1} {} +E {2239} {n} {n} {1} {0} {} {1} {} {0} +E {2241} {e} {e} {2} {0} {} {1} {} {0} + +R {2241} {0} {} {Eastside Road} {} {The outer wall makes a jog to the east here before continuing north and south. The Eastside Road runs parallel to it, carrying traffic from the east gate to the northern districts of the city. Wagons are parked at the side of the road, holding goods meant for the shops and inns to the west.} {Lugard} {} {} {} {1} {} +E {2240} {w} {w} {8} {0} {} {1} {} {0} +E {2242} {s} {s} {4} {0} {} {1} {} {0} + +R {2242} {0} {} {Eastside Road} {} {The Eastside Road runs along the easternmost wall of the city, carrying traffic between the east gate and the northern districts. This close to the gate, the traffic is relatively dense and slow moving. The roofs of the buildings to the west are tiled and in disrepair.} {Lugard} {} {} {} {1} {} +E {2241} {n} {n} {1} {0} {} {1} {} {0} +E {2243} {s} {s} {4} {0} {} {1} {} {0} + +R {2243} {0} {} {Nearing the East Gate} {} {Immediately to the south is the east gate of the city. The traffic here is quite heavy as it moves to and from the northern parts of the city. Wagons take up much of the road, forcing pedestrians to step carefully to avoid being run over. The noise from the crowds here is quite loud.} {Lugard} {} {} {} {1} {} +E {2242} {n} {n} {1} {0} {} {1} {} {0} +E {2244} {s} {s} {4} {0} {} {1} {} {0} + +R {2244} {0} {} {Inside the East Gate} {} {You stand inside the eastern gate of the city. Loud sounds come from the west, arriving from a road that leads into what seems to be a residential district of the town. Both north and south, a road leads off to take you to other parts of the city. Although large tiled roofs spring into view from here, they are coated in dust and unkept. The gate east allows you to enter the countryside of Murandy, then eventually turns into the plains of Maredo.} {Lugard} {} {} {} {1} {} +E {2243} {n} {n} {1} {0} {} {1} {} {0} +E {4111} {e} {e} {2} {0} {} {1} {} {0} +E {2245} {w} {w} {8} {0} {} {1} {} {0} +E {2315} {s} {s} {4} {0} {} {1} {} {0} + +R {2245} {0} {} {Nearing the East Gate} {} {Immediately to the east is the eastern gate of the city. Considerable traffic flows through here, as the people entering the gates move into the rest of the city and others move out. The Center Road leads west, deeper into the city. Houses stand closely packed to the north and south of the road.} {Lugard} {} {} {} {1} {} +E {2244} {e} {e} {2} {0} {} {1} {} {0} +E {2246} {w} {w} {8} {0} {} {1} {} {0} + +R {2246} {0} {} {A Break in the Road} {} {The road splits here, and the traffic moves in wild patterns as the wagons and pedestrians try to get around each other. To the west, a narrow alley leads through a broken gate in one of the walls that crisscross the city. High Lane runs off to the north, and Low Lane turns off to the south.} {Lugard} {} {} {} {1} {} +E {2247} {n} {n} {1} {0} {} {1} {} {0} +E {2245} {e} {e} {2} {0} {} {1} {} {0} +E {2265} {s} {s} {4} {0} {} {1} {} {0} + +R {2247} {0} {} {Entrance to High Lane} {} {High Lane runs west from here and meets up with Low Lane to the south. Much of the traffic from Center Road uses High Lane, as it is in much better condition than Low Lane. Shouts and the rumble of wagons fill the air as the traffic slowly moves by. Houses of gray stone stand to the north and west.} {Lugard} {} {} {} {1} {} +E {2248} {w} {w} {8} {0} {} {1} {} {0} +E {2246} {s} {s} {4} {0} {} {1} {} {0} + +R {2248} {0} {} {High Lane} {} {High Lane turns north here around the wall of the inn to the west. The road continues to the east, where it makes another turn. The paving stones here are in good condition, though they are covered in dust. To the south is a stone wall. It is in disrepair by the looks of it, although there is a set of wrought iron gates that look to be in working order.} {Lugard} {} {} {} {1} {} +E {2249} {n} {n} {1} {0} {} {1} {} {0} +E {2247} {e} {e} {2} {0} {} {1} {} {0} +E {20765} {s} {s} {4} {0} {} {1} {} {0} + +R {2249} {0} {} {High Lane} {} {High Lane turns to the south here. To the west you can see the sign of an inn as the lane continues in that direction. To the north and east is a variety of taverns, stables, and shops. Wagons are parked at the sides of the road, and raucous sounds pierce the air from all directions.} {Lugard} {} {} {} {1} {} +E {2250} {w} {w} {8} {0} {} {1} {} {0} +E {2248} {s} {s} {4} {0} {} {1} {} {0} + +R {2250} {0} {} {Before the Inn} {} {To the south is a tall building of gray stone. Its roof is covered in blue tile, and a rather provocative sign hangs above the door. Loud sounds of laugher, talk, and music float through the windows and door. To the north stand a few stables and taverns. High Lane runs to the east and west.} {Lugard} {} {} {} {1} {} +E {2249} {e} {e} {2} {0} {} {1} {} {0} +E {2252} {w} {w} {8} {0} {} {1} {} {0} +E {2251} {s} {s} {4} {0} {} {1} {} {0} + +R {2251} {0} {} {The Domani Wench's Kiss} {R} {Clean, tidy and dustless, The Domani Wench's Kiss serves as the main inn of Lugard. Being that it catches most of the travellers that enter Lugard, it is able to sustain itself and make the necessary repairs to the inn, unlike many of the other buildings here in town. A small hallway leads into the back of the inn where the bulk of resident rooms are. The exit of the inn is to the north.} {Lugard} {} {} {} {1} {} +E {2250} {n} {n} {1} {0} {} {1} {} {0} + +R {2252} {0} {} {High Lane} {} {High Lane turns to the south here and continues on to the east. This main thoroughfare across the center of the city is nearly always packed with traffic during the day. Merchant wagons, travelers, and town folk pack the lane and create a confusion of sounds that pierce the air.} {Lugard} {} {} {} {1} {} +E {2250} {e} {e} {2} {0} {} {1} {} {0} +E {2253} {s} {s} {4} {0} {} {1} {} {0} + +R {2253} {0} {} {High Lane} {} {High Lane turns north here to avoid the inn to the east and continues west. Many different noises pierce the air in this busy part of the city. To the south stand a few houses. Their dark stone walls and tile roofs are covered in dirt, but they seem to be in good repair.} {Lugard} {} {} {} {1} {} +E {2252} {n} {n} {1} {0} {} {1} {} {0} +E {2254} {w} {w} {8} {0} {} {1} {} {0} + +R {2254} {0} {} {High Lane} {} {To the north and south stand large buildings of gray stone, roofed with green and red tile. Wagons are parked in a cleared space to the north, awaiting loading and unloading. The traffic is quite dense here as people and wagons travel across the center of the city. The lane continues to the east and west.} {Lugard} {} {} {} {1} {} +E {2253} {e} {e} {2} {0} {} {1} {} {0} +E {2255} {w} {w} {8} {0} {} {1} {} {0} + +R {2255} {0} {} {Entrance to High Lane} {} {Most of the traffic from the Center Road goes down High Lane, rather than Low Lane. High Lane is in much better condition, and has more places of business. The road is well paved and relatively free of trash, though the trademark dust of the city is still present. The lane runs west and turns to the south.} {Lugard} {} {} {} {1} {} +E {21381} {n} {n} {1} {0} {} {1} {} {0} +E {2254} {e} {e} {2} {0} {} {1} {} {0} +E {2256} {s} {s} {4} {0} {} {1} {} {0} + +R {2256} {0} {} {Break in the Road} {} {The Center Road splits off here to the north and south as it goes around a rundown stone wall to the east. The haphazard growth of the city has left many oddly placed walls that crisscross the city. The traffic here seems to swirl as pedestrians and wagons move in all directions.} {Lugard} {} {} {} {1} {} +E {2255} {n} {n} {1} {0} {} {1} {} {0} +E {2266} {w} {w} {8} {0} {} {1} {} {0} +E {2257} {s} {s} {4} {0} {} {1} {} {0} + +R {2257} {0} {} {Entrance to Low Lane} {} {To the south and west can be seen a number of dirty houses, roofed with blue and green tiles. The street here is not paved at all and is covered with rubbish. The lane meets up with High Lane to the north and continues to the east. A broken down wall seems to have crossed the road some time in the past.} {Lugard} {} {} {} {1} {} +E {2256} {n} {n} {1} {0} {} {1} {} {0} +E {2258} {e} {e} {2} {0} {} {1} {} {0} + +R {2258} {0} {} {Low Lane} {} {Low Lane runs to the east and west here. The road is unpaved, and passing traffic stirs up thick clouds of dust. A slight odor of decay wafts through the air, probably coming from the heaps of refuse at the sides of the lane. Few people linger here long and, instead, hurry to their destinations.} {Lugard} {} {} {} {1} {} +E {2259} {e} {e} {2} {0} {} {1} {} {0} +E {2257} {w} {w} {8} {0} {} {1} {} {0} + +R {2259} {0} {} {Low Lane} {} {The lane turns to the south here to go around the smithy, which lies to the east. A tavern and a few small shops stand to the north, but few people seem to frequent them. This part of town is decidedly dirtier than the rest of town, which means a lot in this city.} {Lugard} {} {} {} {1} {} +E {2258} {w} {w} {8} {0} {} {1} {} {0} +E {2260} {s} {s} {4} {0} {} {1} {} {0} + +R {2260} {0} {} {Low Lane} {} {Low Lane runs to the east and makes a sharp turn to the north here. A broken down wall stands to the west, a remnant of days long past. To the south the tiled roofs of houses can be seen over the tops of a few dirty buildings of indiscriminate nature. A thick layer of grime covers every wall in sight.} {Lugard} {} {} {} {1} {} +E {2259} {n} {n} {1} {0} {} {1} {} {0} +E {2261} {e} {e} {2} {0} {} {1} {} {0} + +R {2261} {0} {} {Low Lane} {} {Just to the north stands a busy smithy. The surrounding area offers little reason to come here, so most people frequenting this place are likely visiting the blacksmith. The road is dirty and full of trash, and the walls of the nearby buildings are covered with a thick layer of dust.} {Lugard} {} {} {} {1} {} +E {2262} {n} {n} {1} {0} {} {1} {} {0} +E {2263} {e} {e} {2} {0} {} {1} {} {0} +E {2260} {w} {w} {8} {0} {} {1} {} {0} + +R {2262} {0} {} {Lugard's Master Smithy} {B} {This smithy is a very simple arrangement with only a forge, anvil and a work bench, somewhat cluttered with various pieces of iron and steel strewn over it, all ready to be reshaped into the finest weapons. The various precious metals in wooden crates round the walls indicate this smithy is a place for quality weapons only. The blackened forge in the centre of the smithy has a fire in a hearth fuelled by scorching charcoal, which is raised off the ground in a shallow clay bowl at waist height.} {Lugard} {} {} {} {1} {} +E {2261} {s} {s} {4} {0} {} {1} {} {0} + +R {2263} {0} {} {Low Lane} {} {Low Lane runs on to the west and turns northward here. Though the road is unpaved, the wagon ruts are very shallow. Most traffic travelling through the center of the city avoids the squalor of Low Lane in favor of High Lane. The surrounding buildings are in disrepair and are covered in grime.} {Lugard} {} {} {} {1} {} +E {2264} {n} {n} {1} {0} {} {1} {} {0} +E {2261} {w} {w} {8} {0} {} {1} {} {0} + +R {2264} {0} {} {Low Lane} {} {To the west stands the wall of the local smithy, forcing the road to turn sharply to the south. Low Lane continues to the east, where it curves to the north. Traffic is light here, as most people choose to travel the cleaner High Lane when crossing the middle of the city.} {Lugard} {} {} {} {1} {} +E {2265} {e} {e} {2} {0} {} {1} {} {0} +E {2263} {s} {s} {4} {0} {} {1} {} {0} + +R {2265} {0} {} {Entrance to Low Lane} {} {Most of the traffic from the Center Road avoids Low Lane in favor of High Lane. The reasons for this are readily evident, given the smell, quantity of rubbish, unpaved road, filthy buildings, and lack of any successful places of business. To the west, the lane curves southward.} {Lugard} {} {} {} {1} {} +E {2246} {n} {n} {1} {0} {} {1} {} {0} +E {2264} {w} {w} {8} {0} {} {1} {} {0} + +R {2266} {0} {} {Center Road} {} {The traffic here is rather dense and slow as it goes to and from the Central Square to the west. A cacophony of noises comes from every direction. The heavy traffic stirs up large amounts of dust, and rubbish litters the ground. The city is quite busy and also quite dirty.} {Lugard} {} {} {} {1} {} +E {2256} {e} {e} {2} {0} {} {1} {} {0} +E {2267} {w} {w} {8} {0} {} {1} {} {0} + +R {2267} {0} {} {Center Square} {D} {The Center Square serves as a hub for the rest of the city. All sections of the city can be reached by the square, from which roads leave in all directions. The gates of the city can also be reached going north, east, and west. The square is as much for socializing as it is to allow movement along trade routes to and from Andor, and many people pass through here each day. A banner stands here showing the layout of the city. You can watch people leave and enter the gates from here.} {Lugard} {} {} {} {1} {} +E {2268} {n} {n} {1} {0} {} {1} {} {0} +E {2266} {e} {e} {2} {0} {} {1} {} {0} +E {2287} {w} {w} {8} {0} {} {1} {} {0} +E {2288} {s} {s} {4} {0} {} {1} {} {0} + +R {2268} {0} {} {Middle Road} {} {With the ever increasing traffic growing, the speed of the traffic is drastically slowed. Just to the south, the traffic bottlenecks and comes to a grinding halt as the road opens into the Central Square. Going north, you will eventually reach the north gates. The noise in the area also escalates with the gathering of people with short tempers and no cares.} {Lugard} {} {} {} {1} {} +E {2269} {n} {n} {1} {0} {} {1} {} {0} +E {2267} {s} {s} {4} {0} {} {1} {} {0} + +R {2269} {0} {} {Middle Road} {} {You stand just south of small commercial center. The traffic on the road grows heavier as you near the Center Square, which allows traders to access the other two gates of the city. The roofs of residental areas rise above the shops to the west. The road continues south.} {Lugard} {} {} {} {1} {} +E {2270} {n} {n} {1} {0} {} {1} {} {0} +E {2268} {s} {s} {4} {0} {} {1} {} {0} + +R {2270} {0} {} {Middle Road} {} {Large wagons and merchant trains move slowly down this crowded road. The road itself, although paved, is coated in dust and has cracks running through it. Small paths line the road to allow pedestrians to avoid the wagons. To the west, a bakery stands, with the smell of freshly baked bread hanging in the air. To the east is a small grocery store where one can refresh their supplies.} {Lugard} {} {} {} {1} {} +E {2273} {n} {n} {1} {0} {} {1} {} {0} +E {2272} {e} {e} {2} {0} {} {1} {} {0} +E {2271} {w} {w} {8} {0} {} {1} {} {0} +E {2269} {s} {s} {4} {0} {} {1} {} {0} + +R {2271} {0} {} {Lugard Bakery} {} {Smells of freshly baked bread and honeycakes waver in the air around this small bakery. A large oven in the back of the room is cooking fresh pastries for any patron who might be looking to supress their hunger. Two small tables border each side of the door, for those who wish to eat their food, before they leave.} {Lugard} {} {} {} {1} {} +E {2270} {e} {e} {2} {0} {} {1} {} {0} + +R {2272} {0} {} {Lugard Supplies} {G} {This small grocery stands just off the street and is a good position to catch the traffic through the city. Many kinds of provisions and supplies line the shelves of the shop. The shop is so small that there is barely walking room to enter and exit the shop. The shop has had its customers, as it is stocked and well maintained. The city is out the doorway to the west.} {Lugard} {} {} {} {1} {} +E {2270} {w} {w} {8} {0} {} {1} {} {0} + +R {2273} {0} {} {Middle Road} {} {The dusty, well-used merchant road runs toward the center of the city to the south, and to the north the road leads to the northern gates. The city itself is run down, with its seedy population. A butcher shop stands to the east, offering food for those who may be hungry. A small, narrowing path leads off the road to the west.} {Lugard} {} {} {} {1} {} +E {2224} {n} {n} {1} {0} {} {1} {} {0} +E {2274} {e} {e} {2} {0} {} {1} {} {0} +E {2275} {w} {w} {8} {0} {} {1} {} {0} +E {2270} {s} {s} {4} {0} {} {1} {} {0} + +R {2274} {0} {} {The Gutted Chicken} {} {Upon setting foot in this butcher shop you can see how it got its name. Gutted chickens line the ceiling beams of the shop, strung upside-down by their legs. However, it does not seem that chicken is the only meat the butcher sells. Cured hams and salted beef slabs also are hung about the shop.} {Lugard} {} {} {} {1} {} +E {2273} {w} {w} {8} {0} {} {1} {} {0} + +R {2275} {0} {} {A Cobblestone Path} {} {The strong smell of roasted beef flows through the air here, as a sign for The Gutted Chicken can be seen a little ways to the east. Westward, the vast amount of people and noise which prevade the Middle Road begin to lessen. The amount of seedy individuals also seems to increase deeper in the alley to the west.} {Lugard} {} {} {} {1} {} +E {2273} {e} {e} {2} {0} {} {1} {} {0} +E {2276} {w} {w} {8} {0} {} {1} {} {0} + +R {2276} {0} {} {A Cobblestone Path} {} {A large building to the south, eminating the strong aroma of freashly baked bread, shadows over this small path. To the east, another large building dominates the skyline, and a sign with a picture of a chicken stands above its doorway. Westward, the alley becomes even smaller and more cramped, and the flow of people grows ever smaller.} {Lugard} {} {} {} {1} {} +E {2275} {e} {e} {2} {0} {} {1} {} {0} +E {2277} {w} {w} {8} {0} {} {1} {} {0} + +R {2277} {0} {} {A Cobblestone Path} {} {Broken mugs of ale lay strewn across the road here. Small piles of garbage line the walls to the north and to the south. The path extends slightly farther to the west, as it seems to begin to turn southward. Towards the east, the noise of the main city can be heard, and large buildings begin to come into view.} {Lugard} {} {} {} {1} {} +E {2276} {e} {e} {2} {0} {} {1} {} {0} +E {2278} {w} {w} {8} {0} {} {1} {} {0} + +R {2278} {0} {} {A Cobblestone Path} {} {The small path makes a gradual turn. To the south, the road starts curving slightly to the west, and the large western gates start coming into view. The Middle Path lies to the east, and the alley seems to grow larger in that direction. A few loose dice lay forgotten here, and the smell of strong ale lies in the air.} {Lugard} {} {} {} {1} {} +E {2277} {e} {e} {2} {0} {} {1} {} {0} +E {2279} {s} {s} {4} {0} {} {1} {} {0} + +R {2279} {0} {} {A Cobblestone Path} {} {The Cobblestone Path makes yet another sharp turn. Northward, the road turns towards the east. To the south, the alley moves gradually to the west, and becomes darker as well. Dirt and trash cover the floor except where the the feet of passers by have ground it into the stone floor.} {Lugard} {} {} {} {1} {} +E {2278} {n} {n} {1} {0} {} {1} {} {0} +E {2280} {w} {w} {8} {0} {} {1} {} {0} + +R {2280} {0} {} {A Cobblestone Path} {} {Though notably less than the main roads of Lugard, a steady stream of people pass through the path here. The pathway turns sharply northward to the east, while to the south, large gates can be clearly seen. The street seems less cared for here, as portions of the cobblestone have been chipped away.} {Lugard} {} {} {} {1} {} +E {2279} {e} {e} {2} {0} {} {1} {} {0} +E {2281} {s} {s} {4} {0} {} {1} {} {0} + +R {2281} {0} {} {A Cobblestone Path} {} {The main outer road of Lugard lies directly to the south. A steady flow of people can been see coming in and out of the western gate. To the north, the path continues deeper into the city towards the north gate. The noise also seems to die down farther into the alley heading north.} {Lugard} {} {} {} {1} {} +E {2280} {n} {n} {1} {0} {} {1} {} {0} +E {2282} {s} {s} {4} {0} {} {1} {} {0} + +R {2282} {0} {} {Nearing the West Gate} {} {Just north of the west gate, the traffic of merchants and their wagons is pretty heavy at all times of the day. The road narrows to the north as it turns into a small, cramped path that leads through the northwest part of the city. To the south you can enter the main throughfare of the city, as well as exit the gates.} {Lugard} {} {} {} {1} {} +E {2281} {n} {n} {1} {0} {} {1} {} {0} +E {2283} {s} {s} {4} {0} {} {1} {} {0} + +R {2283} {0} {} {Inside the West Gate} {} {You stand at the west end of the city of Lugard. The gates to the west lead out into the lands of Murandy and to the River Storn. Going west will lead into the northern plains of Altara. A lengthy road leads east into the heart of the city. A dark cobblestone path trails off to the north.} {Lugard} {} {} {} {1} {} +E {2282} {n} {n} {1} {0} {} {1} {} {0} +E {2284} {e} {e} {2} {0} {} {1} {} {0} +E {2316} {w} {w} {8} {0} {} {1} {} {0} + +R {2284} {0} {} {Nearing the West Gate} {} {You stand just east of the western gates of the city. The slow wave of merchants and traders make their way in and out of the city. The road continues its long path the the center of the city to the east. And, just east of where you stand is a small lane that runs into the southern part of the city.} {Lugard} {} {} {} {1} {} +E {2285} {e} {e} {2} {0} {} {1} {} {0} +E {2283} {w} {w} {8} {0} {} {1} {} {0} + +R {2285} {0} {} {Center Road} {} {The traffic here thins out somewhat as a side road branches off to the south of the Center Road. Many people and wagons turn off southwards as the rest stream down the broad road towards the west gates and the Center Square. A loud clamor fills the air as noises come from all directions.} {Lugard} {} {} {} {1} {} +E {13775} {n} {n} {1} {0} {} {1} {} {0} +E {2286} {e} {e} {2} {0} {} {1} {} {0} +E {2284} {w} {w} {8} {0} {} {1} {} {0} +E {2301} {s} {s} {4} {0} {} {1} {} {0} + +R {2286} {0} {} {Center Road} {} {Wagon and foot traffic fills this busy thoroughfare. Shouts echo through the air and the noises of travel and trade are everywhere. The paved road has obviously gone long without any maintenance. It is riddled with cracks filled with dust and refuse. Parked wagons, waiting to be loaded and unloaded, occupy all available space beside the road.} {Lugard} {} {} {} {1} {} +E {2287} {e} {e} {2} {0} {} {1} {} {0} +E {2285} {w} {w} {8} {0} {} {1} {} {0} + +R {2287} {0} {} {Center Road} {} {The traffic slows down considerably as the road approaches the west side of the Center Square. Wagons crowd the road and the throngs of people mill around them. Children play in wagon ruts, and men and women dodge between the wagons. Noises fill the air: shouts, whip cracks, the neighing of horses, the rumble of wagons, laughter, and the buzz of numerous voices create quite a din.} {Lugard} {} {} {} {1} {} +E {2267} {e} {e} {2} {0} {} {1} {} {0} +E {2286} {w} {w} {8} {0} {} {1} {} {0} + +R {2288} {0} {} {Middle Road} {} {The Middle Road runs north to the Center Square. The noise increases as the crowds grow denser. The paving stones here are cracked with the passage of so many people, and in places they are gone completely. To the south a small cluster of shops and inns can be seen past a group of houses.} {Lugard} {} {} {} {1} {} +E {2267} {n} {n} {1} {0} {} {1} {} {0} +E {2289} {s} {s} {4} {0} {} {1} {} {0} + +R {2289} {0} {} {Middle Road} {} {Tightly packed houses line both sides of the road here. Laundry hangs from some windows, while a few hold flower boxes. The red and blue roofs are missing numerous tiles, and the walls of the houses are coated in dirt. The crowds stream by to the north and south.} {Lugard} {} {} {} {1} {} +E {2288} {n} {n} {1} {0} {} {1} {} {0} +E {2290} {s} {s} {4} {0} {} {1} {} {0} + +R {2290} {0} {} {Middle Road} {} {A few shops line the street here. Standing out among them is a green-roofed inn to the west and what appears to be a deserted bank to the east. The one bustles with activity, while the other lies empty and abandoned. South is the busy intersection of the Middle Road and the Southside Road.} {Lugard} {} {} {} {1} {} +E {2289} {n} {n} {1} {0} {} {1} {} {0} +E {2291} {e} {e} {2} {0} {} {1} {} {0} +E {2292} {w} {w} {8} {0} {} {1} {} {0} +E {2293} {s} {s} {4} {0} {} {1} {} {0} + +R {2291} {0} {} {A Building Under Construction} {} {Sturdy timbers rise towards the sky, a skeletal framework of a building to come. Workmen certainly have been busy, and it appears only the best materials are being used.} {Lugard} {} {} {} {1} {} +E {2290} {w} {w} {8} {0} {} {1} {} {0} + +R {2292} {0} {} {Nine Horse Hitch} {} {Odd names these taverns in Lugard seem to hold. A sign over the door shows a woman with a bridle and saddle for some reason. The inn itself is kept in working order, with tables neatly arranged in rows across the middle of the room. A fireplace stands empty along the southern wall, with the bar along the north wall. The Middle Road is out the door to the east.} {Lugard} {} {} {} {1} {} +E {2290} {e} {e} {2} {0} {} {1} {} {0} + +R {2293} {0} {} {The Middle-Southside Junction} {} {The intersection of the Southside Road and the Middle Road brings many people together here. The flow of traffic is much slower as pedestrians and wagons change the direction in which they are travelling. The paving stones are quite worn here. To the south is a large reinforced gate.} {Lugard} {} {} {} {1} {} +E {2290} {n} {n} {1} {0} {} {1} {} {0} +E {2302} {e} {e} {2} {0} {} {1} {} {0} +E {2294} {w} {w} {8} {0} {} {1} {} {0} +E {13782} {s} {s} {4} {0} {} {1} {} {0} + +R {2294} {0} {} {Southside Road} {} {The Southside Road meets up with the Middle Road at the Middle-Southside Junction to the east and runs along the south wall to the west. The wall to the south is worn and rundown. Wagons are parked up against it to reduce the blockage of traffic, but to little avail.} {Lugard} {} {} {} {1} {} +E {2293} {e} {e} {2} {0} {} {1} {} {0} +E {2295} {w} {w} {8} {0} {} {1} {} {0} + +R {2295} {0} {} {Southside Road} {} {Running east and west, the Southside Road is packed with traffic. The paving stones are cracked and worn. The large number of pedestrians and wagons stirs up the dust from the ground, sending it swirling into the air. The wall to the south is in good shape here and seems to have been patched recently.} {Lugard} {} {} {} {1} {} +E {2294} {e} {e} {2} {0} {} {1} {} {0} +E {2296} {w} {w} {8} {0} {} {1} {} {0} + +R {2296} {0} {} {Bend in the Road} {} {The wider Southside Road meets up here with a road running to the north. A number of wagons, both empty and full, are parked along the slightly crumbling wall to the south. People stride in all directions, going about their business as more wagons move along the road.} {Lugard} {} {} {} {1} {} +E {2297} {n} {n} {1} {0} {} {1} {} {0} +E {2295} {e} {e} {2} {0} {} {1} {} {0} + +R {2297} {0} {} {A Paved Stone Road} {} {People and wagons flow smoothly through this stretch of road. Few people stop here, perhaps hurried on by the smell coming from the stables to the west. To the north can be seen the sign of a pet store, and the road to the south curves eastwards where it joins the Southside Road.} {Lugard} {} {} {} {1} {} +E {2299} {n} {n} {1} {0} {} {1} {} {0} +E {2298} {w} {w} {8} {0} {} {1} {} {0} +E {2296} {s} {s} {4} {0} {} {1} {} {0} + +R {2298} {0} {} {A Smelly Stable} {S} {More of a covered area than a building, this area provides shelter to the horses of the city. The smells of hay of manure hang mixed together in the air and are piled together on the floor. Several stalls extend from the wall, each capable of holding multiple horses.} {Lugard} {} {} {} {1} {} +E {2297} {e} {e} {2} {0} {} {1} {} {0} + +R {2299} {0} {} {A Paved Stone Road} {} {The road here is somewhat less crowded than elsewhere. People hurry by without lignering, attempting to avoid the foul odor emitted by the shop to the west. Above the door hangs a sign revealing the shop to be a pet store.} {Lugard} {} {} {} {1} {} +E {2301} {n} {n} {1} {0} {} {1} {} {0} +E {2300} {w} {w} {8} {0} {} {1} {} {0} +E {2297} {s} {s} {4} {0} {} {1} {} {0} + +R {2300} {0} {} {Lugard Companions} {} {This cramped shop is like many of the petshops around. Domesticated animals and household pets are sold here, while horses can be purchased in the stables just south of here. The shop itself is overcrowded with animals, large and small. The odor is overpowering, and it is a wonder that anyone would work here.} {Lugard} {} {} {} {1} {} +E {2299} {e} {e} {2} {0} {} {1} {} {0} + +R {2301} {0} {} {A Paved Stone Road} {} {Somewhat narrower than the Center Road, this road still carries significant traffic. A crumbling wall juts into the west half of the road, forcing wagons and pedestrians to divert around it. A thick coating of dust covers every surface, and the air is full of the dust kicked up by the traffic.} {Lugard} {} {} {} {1} {} +E {2285} {n} {n} {1} {0} {} {1} {} {0} +E {2299} {s} {s} {4} {0} {} {1} {} {0} + +R {2302} {0} {} {Southside Road} {} {The Southside Road runs east and west along the southern wall of the city. The wall here is pitted, and bits of stone lie on the ground beneath it. The road is poorly paved, with gaping holes in many places. To the north is the wall of a long deserted bank, its sturdy construction slowly falling into disrepair.} {Lugard} {} {} {} {1} {} +E {2303} {e} {e} {2} {0} {} {1} {} {0} +E {2293} {w} {w} {8} {0} {} {1} {} {0} + +R {2303} {0} {} {Southside Road} {} {A number of houses built quite close together stand to the north. Their roofs are a medly of blue, green, and red tile. Every surface seems covered in dirt, and the street is littered with bits of rubbish, ignored by the people who walk around them. The gaps in the paving stones collect the dirt and trash.} {Lugard} {} {} {} {1} {} +E {2304} {e} {e} {2} {0} {} {1} {} {0} +E {2302} {w} {w} {8} {0} {} {1} {} {0} + +R {2304} {0} {} {Southside Road} {} {To the east lies the entrance to the Southern Town Square. The Southside Road runs off to the west, along the southernmost wall of the city. Wagons are parked at the edge of the road to minimize the blockage of traffic, though the progress of other wagons and pedestrians is still quite slow here.} {Lugard} {} {} {} {1} {} +E {2305} {e} {e} {2} {0} {} {1} {} {0} +E {2303} {w} {w} {8} {0} {} {1} {} {0} + +R {2305} {0} {} {Southern Town Square} {} {The Southern Town Square is not as bustling with activity as its counterpart in the north. Traffic flows by at a greatly reduced pace avoiding those who linger here. To the south lies a filthy looking tavern with a rather suggestive sign hanging above the wide open door.} {Lugard} {} {} {} {1} {} +E {2307} {e} {e} {2} {0} {} {1} {} {0} +E {2304} {w} {w} {8} {0} {} {1} {} {0} +E {2306} {s} {s} {4} {0} {} {1} {} {0} + +R {2306} {0} {} {The Wagon Seat} {} {Open during the day, and closed in the late hours of night, this tavern hopes to gain a competition on the other taverns across the town. The floors have been swept and the bar, made of a dark wood, has been polished to a bright shine. This bar attracts those merchants passing through the town during the day, but at the same time, attracts those who enjoy their ale a bit too much.} {Lugard} {} {} {} {1} {} +E {2305} {n} {n} {1} {0} {} {1} {} {0} + +R {2307} {0} {} {Southern Town Square} {D} {Many people and wagons stop here in the center of the Southern Town Square. A small cleared space lies to the north with a well of gray stone at the center. To the south is a three story inn of rough gray stone. The roof tiles are a vibrant purple and a rather distinctive sign hangs over the door.} {Lugard} {} {} {} {1} {} +E {2309} {e} {e} {2} {0} {} {1} {} {0} +E {2305} {w} {w} {8} {0} {} {1} {} {0} +E {2308} {s} {s} {4} {0} {} {1} {} {0} + +R {2308} {0} {} {The Good Night's Ride} {} {The common room of this inn is cloudy with pipe smoke. The floor is filled with tables and chairs, and a stairway in the back leads up to the rooms on the floors above. Laughter and conversation fill the air as the patrons drink and carouse. The door to the north leads back out to the Southern Town Square.} {Lugard} {} {} {} {1} {} +E {2307} {n} {n} {1} {0} {} {1} {} {0} + +R {2309} {0} {} {Southern Town Square} {} {Stalls selling a wide variety of items are built up against the wall to the north. The Southern Town Square continues to the west, a bustling center for trade, though not as large as the Square at the north of the city. On the south side of the square is a squat tavern.} {Lugard} {} {} {} {1} {} +E {2310} {e} {e} {2} {0} {} {1} {} {0} +E {2307} {w} {w} {8} {0} {} {1} {} {0} + +R {2310} {0} {} {Southside Road} {} {Traffic slows down here, as the Southern Town Square lies just to the west. The paving stones are all but nonexistent here, and there are deep wagon ruts running down the road. All manners of filth and rubbish lie scattered across the ground, causing passersby to step carefully.} {Lugard} {} {} {} {1} {} +E {2311} {e} {e} {2} {0} {} {1} {} {0} +E {2309} {w} {w} {8} {0} {} {1} {} {0} + +R {2311} {0} {} {Southside Road} {} {The wall to the south has fallen outwards at some point. Given the amount of dirt deposited on the exposed stones, it has gone for some time without repair. The traffic is somewhat slow here, as the Southern Town Square lies to the west and the road turns northwards to the east.} {Lugard} {} {} {} {1} {} +E {2312} {e} {e} {2} {0} {} {1} {} {0} +E {2310} {w} {w} {8} {0} {} {1} {} {0} + +R {2312} {0} {} {Bend in the Road} {} {The road here bends to the north and west as the Southside Road and the Eastside Road meet. Few people stop here given the absence of any nearby places of business. The walls to the east and south seem to be in good repair, but the road has obviously not seen any work in a long time.} {Lugard} {} {} {} {1} {} +E {2313} {n} {n} {1} {0} {} {1} {} {0} +E {2311} {w} {w} {8} {0} {} {1} {} {0} + +R {2313} {0} {} {Eastside Road} {} {The road here runs north towards the east gate, and to the south it makes a turn to the west. Rubbish litters the paving stones, and there is dust everywhere. The wall to the east sags inward, and the faded paint on the buildings to the west is peeling in many places.} {Lugard} {} {} {} {1} {} +E {2314} {n} {n} {1} {0} {} {1} {} {0} +E {2312} {s} {s} {4} {0} {} {1} {} {0} + +R {2314} {0} {} {Eastside Road} {} {The Eastside Road runs along the easternmost wall of the city. The paving stones here are in decent shape for the most part, though a few are missing in places. To the west are a few small shops. Above them can be seen numerous roofs of tile stretching westward. Every surface is covered in thick dust.} {Lugard} {} {} {} {1} {} +E {2315} {n} {n} {1} {0} {} {1} {} {0} +E {2313} {s} {s} {4} {0} {} {1} {} {0} + +R {2315} {0} {} {Nearing the East Gate} {} {Immediately to the north is the east gate of the city. To the east stands the outer wall of the city, and to the west stands another wall. The wall to the west only extends a short distance before it stops abruptly. A rusty iron gate leans next to the adjacent house. The road continues to the south.} {Lugard} {} {} {} {1} {} +E {2244} {n} {n} {1} {0} {} {1} {} {0} +E {2314} {s} {s} {4} {0} {} {1} {} {0} + +R {4392} {0} {} {In a Quaint Nook} {} {The stalls in this area of the Market Hall are devoid of flashy and shiny items, but plain and unadorned items have been placed on coarse burlap cloth. Some of the items are tools such as spades and rakes, while others are raw materials. Some of the stalls sell jars and bottles of oils to take care of the items on sale in this nook.} {Lugard Rooftops} {} {} {} {1} {} +E {20775} {e} {e} {2} {0} {} {1} {} {0} + +R {4393} {0} {} {At the Luxurious Stands} {} {The crowd thins out by several stands which have been draped in silk and velvet. Given the amount of rich fabric on display, it is hard to spot what is actually for sale: a variety of gemstones. Protected from greedy hands by wooden cases with glass lids, the gems glisten and sparkle in the light.} {Lugard Rooftops} {} {} {} {1} {} +E {20775} {n} {n} {1} {0} {} {1} {} {0} + +R {13775} {0} {} {Entrance to the Market Hall} {} {Double doorways tall and wide enough to accommodate a heavily laden wagon serve as an entryway into this tall, pillared market hall. Smooth, rounded cobblestones line the floor and a second floor can be glimpsed further up. A cacophony of sounds echoes around the building, with hawkers crying their wares and the general hustle and bustle of throngs milling about. A poster lists some of the wares for sale in this establishment.} {Lugard Rooftops} {} {} {} {1} {} +E {13779} {n} {n} {1} {0} {} {1} {} {0} +E {13776} {e} {e} {2} {0} {} {1} {} {0} +E {13777} {w} {w} {8} {0} {} {1} {} {0} +E {2285} {s} {s} {4} {0} {} {1} {} {0} + +R {13776} {0} {} {Surrounded by Wares} {} {A strong fragrance emanates from a large stall with heaps of colorful powdered spices and exotic items on display. A throng shuffles past the stand, taking in the scents and sights and pointing at some of the more uncommon wares. Across from the spice stand is a stand selling boots.} {Lugard Rooftops} {} {} {} {1} {} +E {13780} {n} {n} {1} {0} {} {1} {} {0} +E {13775} {w} {w} {8} {0} {} {1} {} {0} + +R {13777} {0} {} {Among the Merchandise} {} {A large number of stalls and booths piled with various types of merchandise have been set up in an orderly formation, with an occasional flatbed cart or wagon drawn up between them. Despite the Market Hall being an indoors venue, some shops have colorful awnings, listing either the shop's name or bearing a symbol of what sort of items the shop deals in.} {Lugard Rooftops} {} {} {} {1} {} +E {13778} {n} {n} {1} {0} {} {1} {} {0} +E {13775} {e} {e} {2} {0} {} {1} {} {0} + +R {13778} {0} {} {Among the Stalls} {} {Visitors to the market hall crowd around a stall that seems to sell various alcholic beverages such as mede, ale, beer and even a few bottles of fine Murandian red wine. Other stalls in this area are not quite as busy, with one selling armor and another selling pots and pans.} {Lugard Rooftops} {} {} {} {1} {} +E {14910} {n} {n} {1} {0} {} {1} {} {0} +E {13779} {e} {e} {2} {0} {} {1} {} {0} +E {13777} {s} {s} {4} {0} {} {1} {} {0} + +R {13779} {0} {} {In the Center of the Market Hall} {} {A forest of evenly spaced wooden pillars surround the central area of the market hall, holding up both the upper floor and the roof above. Smoothed, round cobblestones line the floor, which is visible in the small clear space that has been left open in this part of the hall. A stall with steel breastplates that have been polished to a shine stands nearby.} {Lugard Rooftops} {} {} {} {1} {} +E {13781} {n} {n} {1} {0} {} {1} {} {0} +E {13780} {e} {e} {2} {0} {} {1} {} {0} +E {13778} {w} {w} {8} {0} {} {1} {} {0} +E {13775} {s} {s} {4} {0} {} {1} {} {0} + +R {13780} {0} {} {Between the Stands} {} {A stall that displays horse tack and other leather wares rubs shoulders with a stand that sells oil, mustard and vinegar and one that sells cloth, wool and sewing accessories. There really is no rhyme or reason to the way the stalls in this Market Hall have been organized. Unsurprisingly, there is also a stall that sells gauntlets and more elegant handwear.} {Lugard Rooftops} {} {} {} {1} {} +E {14909} {n} {n} {1} {0} {} {1} {} {0} +E {13779} {w} {w} {8} {0} {} {1} {} {0} +E {13776} {s} {s} {4} {0} {} {1} {} {0} + +R {13781} {0} {} {Corner of the Market Hall} {} {Hidden away in a corner between two broad wooden stairways that lead towards the upper level of the Market Hall, this area is relatively quiet. A few customers visit a baker's stall nearby and a few clusters of people stand together talking away from the din of the busier areas in the hall.} {Lugard Rooftops} {} {} {} {1} {} +E {14909} {e} {e} {2} {0} {} {1} {} {0} +E {14910} {w} {w} {8} {0} {} {1} {} {0} +E {13779} {s} {s} {4} {0} {} {1} {} {0} + +R {14337} {0} {} {In the Scaffolding} {} {The bare skeleton of a building rises from below, great beams sunk deep into the foundations supporting sturdy joists and timbers. A complex wooden scaffold surrounds the site, walkways of green pine circling the bare frame of the building. Dusty sacks of plaster are covered by a waxed canvas tarpaulin. A heavy iron winch swings idly from a stout cross-beam. To the east, the superstructure abuts the existing shops and houses.} {Lugard Rooftops} {} {} {} {1} {} +E {14338} {e} {e} {2} {0} {} {1} {} {0} +E {14389} {w} {w} {8} {0} {} {1} {} {0} + +R {14338} {0} {} {A Roof of Red Tiles} {} {Smears of filthy grey moss creep across the roof of the building, their grim tendrils seeking purchase in the cracks between the shingles. A row of decrepit houses extends to the east, a stout scaffold abandoned to the west. The roof tiles are a deep, faded red, the ribs of the building showing through where stormy winds have sheared away the shingles. To the north, Low Lane winds lazily through the center of the bustling city.} {Lugard Rooftops} {} {} {} {1} {} +E {14339} {e} {e} {2} {0} {} {1} {} {0} +E {14337} {w} {w} {8} {0} {} {1} {} {0} +E {14340} {s} {s} {4} {0} {} {1} {} {0} + +R {14339} {0} {} {The Blue-Tiled Roof} {} {The pitched roof slopes gently to the north and south, lead-lined drainage channels drawing water from the blue-painted shingles down to the gutters that edge the eaves of the building. A section of the roof advances forward over a protruding entry hall, the peak surmounted with a carved wooden spearhead. The ruined city walls that circle Lugard loom ominously across the road, rearing over the city like ancient, crumbling cliffs.} {Lugard Rooftops} {} {} {} {1} {} +E {14338} {w} {w} {8} {0} {} {1} {} {0} + +R {14340} {0} {} {Along the Walls} {} {The decrepit fortifications run in a ragged line from east to west, their crenelments shattered and ruined. The square, stone flags foots are cracked, grim fingers of lichen probing the darkest crevices. Several stones are missing, their empty sockets lined with smooth, flat sand. A rickety scaffold climbs to the east, its warped timbers in a state of advanced disrepair. A small, rusted brazier lies on its side, its contents spilling like glistening black tears across the cold, uncaring stonework.} {Lugard Rooftops} {} {} {} {1} {} +E {14338} {n} {n} {1} {0} {} {1} {} {0} +E {14346} {e} {e} {2} {0} {} {1} {} {0} +E {14341} {w} {w} {8} {0} {} {1} {} {0} + +R {14341} {0} {} {Before the Gatehouse} {} {The ruined walls of a large barbican rise to the east, a sturdy round arch engraved with the sigils of Lugard's nobility affording passage within. A snorting bull has been carved into the keystone of the doorway with exquisite care. The crumbling battlements before the doorway are lined with splintered wooden benches made from split logs, the once smooth wood now rotting and crumbling away. A sturdy oak door hangs loosely on rusted iron hinges, cobwebs of shimmering silver glimmering in the jambs.} {Lugard Rooftops} {} {} {} {1} {} +E {14340} {e} {e} {2} {0} {} {1} {} {0} +E {14342} {w} {w} {8} {0} {} {1} {} {0} + +R {14342} {0} {} {A Dilapidated Gatehouse} {} {The western wall of the barbican that once guarded the southern gates of Lugard has completely collapsed, the skeletal remains exposed to the elements, the paved floor underfoot stopping abruptly as the ramparts gives way to scaffolding. The rotten remains of moldering bunks are bolted to the wall, their oak timbers condemned to the same long, slow decay that inexorably gnaws at the wearied stones. Waste and detritus litter the floor, the cold stone walls dusted with crumbling, rotten mortar.} {Lugard Rooftops} {} {} {} {1} {} +E {14341} {e} {e} {2} {0} {} {1} {} {0} +E {14343} {w} {w} {8} {0} {} {1} {} {0} + +R {14343} {0} {} {On Wobbling Planks} {} {The worn beams of a mouldering, splintered wooden scaffold rise up from the streets many lengths below, the ramparts having slumped forwards and collapsed outwards. Stout planks of oak are loosely secured to the scaffold with fraying rope. A large, treadmill-powered crane rears to the south, the small pile of masonry stacked at its base overgrown with brambles and moss. A rusted iron pulley swings overhead, its rope and bucket lying lost amidst the bushes below. A broken hod lies forgotten against remaining stonework.} {Lugard Rooftops} {} {} {} {1} {} +E {14342} {e} {e} {2} {0} {} {1} {} {0} +E {14344} {w} {w} {8} {0} {} {1} {} {0} + +R {14344} {0} {} {Among the Ruins} {} {Shattered merlons and ruined abutments lie broken and forgotten, their cracked and mangled stones bleeding dusty, rotten mortar onto the ancient flagstones underfoot. Great chunks of rubble are heaped into rough piles at regular intervals across the battlements, webbed in sheets of glistening spider silk. A pile of charred and burnt timber is all the remains of a large engine of war, its iron fittings cracked and warped by the intensity of the all-consuming flames that hungrily devoured its stout frame.} {Lugard Rooftops} {} {} {} {1} {} +E {14343} {e} {e} {2} {0} {} {1} {} {0} +E {14345} {w} {w} {8} {0} {} {1} {} {0} + +R {14345} {0} {} {Before the Ruined Watchtower} {} {A vast pile of smashed stone and crumbled masonry rears to the west, the fallen ramparts of a watchtower blocking passage along the city walls. Spots of lichen and smears of moss besmirch the tumbled stones, the once-proud fortifications nothing but a heap of shattered rubble. To the north, the winding streets of Lugard spread lazily through the city. To the south, the Silver Road carries trade to the far-off nation of Illian.} {Lugard Rooftops} {} {} {} {1} {} +E {14344} {e} {e} {2} {0} {} {1} {} {0} + +R {14346} {0} {} {On the Ruined Walls} {} {Though still standing after centuries of neglect, the girdle of stone and mortar that surrounds Lugard is sorely in need of repair. Abandoned, rickety scaffolds rise to the east, their blocks, winches and pulleys all bare of rope. Cracked stone troughs push up against the battlements. The merlons that top the wall are skewed and broken, like the ragged teeth of a feral animal. A small bird nest is lodged securely in an embrasure.} {Lugard Rooftops} {} {} {} {1} {} +E {14340} {w} {w} {8} {0} {} {1} {} {0} +E {14347} {d} {d} {32} {0} {} {1} {} {0} + +R {14347} {0} {} {The Roof of the Wagon Seat} {} {The mold-smeared wooden shingles of the roof slope away from the abutting city wall, the join between them covered in hammered lead to ward away the rain. Rusted iron gutters choked with rotted leaves and moldering detritus run the length of the inn's eaves. Four dormer windows are spaced at regular intervals, slatted wooded shutters pinned back with gleaming brass clasps. Placed some distance behind each is a small iron flue topped with a blunted cone. A long-forgotten scaffold stands next to the building, sturdy oak planks lashed to a smokestack granting access to the walls above.} {Lugard Rooftops} {} {} {} {1} {} +E {14348} {e} {e} {2} {0} {} {1} {} {0} +E {14346} {u} {u} {16} {0} {} {1} {} {0} + +R {14348} {0} {} {Above the Good Night's Ride} {} {Slanting at a steep angle towards the street, the tiles of the building's roof are the vivid, angry purple of a bruise. The rich, heady scent of fine tobacco seeps through the many small cracks between the shingles, and warmth rises from below. A sturdy chimney of fine, well-mortared brick rises from the spine of the building, topped with two fat pots of red-glazed terracotta. A scaffold of stout oak beams rises beside the inn, ladders lashed firmly to the timber members with coarsely knotted rope.} {Lugard Rooftops} {} {} {} {1} {} +E {14347} {w} {w} {8} {0} {} {1} {} {0} +E {14349} {u} {u} {16} {0} {} {1} {} {0} + +R {14349} {0} {} {The End of the Ramparts} {} {The ruined city walls that ring the sprawling city of Lugard drop away abruptly the east, the fortifications sundered and cast down. Thick, tufted clumps off grass grow around the piles of rubble that remain, new life spreading across the jagged wreckage. Crumbling merlons line the parapet like immense flint teeth. To the north lie the many winding streets and alleys of the city. To the west, a scaffold leads down to the roof of an inn. Grimy smears of filthy moss grow across the shattered flags underfoot.} {Lugard Rooftops} {} {} {} {1} {} +E {14350} {n} {n} {1} {0} {} {1} {} {0} +E {14348} {d} {d} {32} {0} {} {1} {} {0} + +R {14350} {0} {} {Before the Ruins} {} {Bare beams and shattered tiles lie underfoot, half the building chewed roughly away. The broken remnants lie forgotten and overgrown among the ruins below, odd pieces of brick and slate covered in soil and shattered glass. The remaining structure creaks in the breeze, its wounded bones fractured and torn. The row of dilapidated shops continues to the east.} {Lugard Rooftops} {} {} {} {1} {} +E {14351} {e} {e} {2} {0} {} {1} {} {0} +E {14349} {s} {s} {4} {0} {} {1} {} {0} + +R {14351} {0} {} {Around the Hole} {} {The sleek lines of the building are cruelly shattered by the gaping hole that yawns cavernously in the center of the roof. Shattered tiles line the dark maw like fearsome teeth, their sharp, brittle edges ready to rend the flesh of anyone unfortunate enough to take a tumble. Splintered roof beams lie wan and exposed, their fine-grained wood pale as precious ivory.} {Lugard Rooftops} {} {} {} {1} {} +E {14352} {e} {e} {2} {0} {} {1} {} {0} +E {14350} {w} {w} {8} {0} {} {1} {} {0} + +R {14352} {0} {} {On the Corner} {} {A single large chimney stack pushes up from the sloping roof underfoot, its red bricks well-laid and cleanly mortared. Out of sight of the streets below, a stout rope secures a tattered skeleton to the brickwork, scraps of flesh and shredded rags still clinging to the bones. The tiles around the aged corpse are spattered with guano and stray black feathers. A nest of gnarled twigs and threadbare rags sits neatly atop one of the chimneypots.} {Lugard Rooftops} {} {} {} {1} {} +E {14353} {n} {n} {1} {0} {} {1} {} {0} +E {14351} {w} {w} {8} {0} {} {1} {} {0} + +R {14353} {0} {} {Along the Roof} {} {Running from north to south, a single step roof stretches over the entire terrace. Small oblong tiles of faded red clay sit neatly underfoot, their surfaces spotted with gray blooms of lichen. Cast iron gutters are affixed to the eaves, choked with dense, rotting vegetation. A single course of bricks rises between every building, demarcating the properties below.} {Lugard Rooftops} {} {} {} {1} {} +E {14354} {n} {n} {1} {0} {} {1} {} {0} +E {14352} {s} {s} {4} {0} {} {1} {} {0} + +R {14354} {0} {} {The End of a Terrace} {} {A stout beam of square oak protrudes from the end of the building, extending a yard from the walls. A coarse iron shackle caps the end of the mighty member, a large winch chained to the cold metal. A stout, mildewed rope halts after a span, its end frayed. The tiles underfoot are slippery with lichen. A single dormer window looks out across the city of Lugard.} {Lugard Rooftops} {} {} {} {1} {} +E {14355} {w} {w} {8} {0} {} {1} {} {0} +E {14353} {s} {s} {4} {0} {} {1} {} {0} + +R {14355} {0} {} {Above the Noisy Forge} {} {Numerous ragged holes have been torn in the roof, the broken battens and shattered tiles like the ragged teeth of a pike. The loft of the shop below is full of steel buckets, each one sitting beneath one of the openings. A stout chimney sits at either end of the building, the eastern notably larger than the western. The tiles underfoot are made of baked red clay, and are slightly warm to the touch. A large sign is bolted to the edge of the roof, a crossed hammer and anvil painted in bright colors upon it.} {Lugard Rooftops} {} {} {} {1} {} +E {14356} {n} {n} {1} {0} {} {1} {} {0} +E {14354} {e} {e} {2} {0} {} {1} {} {0} + +R {14356} {0} {} {Before a Tenement} {} {A great pile of rotted brick and crumbling masonry rises to the west, four stories of oppresive gray architecture looming eerily over the surrounding houses. Numerous small balconies protrude from its walls, its windows sealed with dank, decaying shutters. A knotted rope swings down from the roof, its coarse fibers coated in slimey green moss. In several places the aged mortar has crumbled away, creating tenuous footholds in the walls.} {Lugard Rooftops} {} {} {} {1} {} +E {14357} {n} {n} {1} {0} {} {1} {} {0} +E {14360} {e} {e} {2} {0} {} {1} {} {0} +E {14355} {s} {s} {4} {0} {} {1} {} {0} + +R {14357} {0} {} {The Roof of the Domani Wench's Kiss} {} {The roof is steeply sloped, four tall dormer windows looking out onto High Lane. White-painted shutters of fine-grained oak are neatly fasted besides each window, the eaves carved with a delicate leaf pattern. Tiles of gray slate are arranged in a fish-scale pattern, and rising from each end of the roof is a stout chimney of well-mortared limestone blocks. A grim, derelict tenement looms precariously to the south, its walls holed and decayed.} {Lugard Rooftops} {} {} {} {1} {} +E {14364} {n} {n} {1} {0} {} {1} {} {0} +E {14356} {s} {s} {4} {0} {} {1} {} {0} + +R {14358} {0} {} {A Grimy Balcony} {} {A stout platform of worn, splintered planks protrudes haphazardly below a wide window, its frame smattered with lichen. A section of drainpipe clings to the cracked wall, its black paint peeling. The supporting beams of the storey above push rudely from the wall, their weathered ends rank and rotting. A statue of guano-smeared alabaster sits in a small niche above the balcony, its milky-white orbs gazing benevolently over the city.} {Lugard Rooftops} {} {} {} {1} {} +E {14359} {n} {n} {1} {0} {} {1} {} {0} + +R {14359} {0} {} {Inside a Hidden Lair} {} {Unlike the world outside, this room is a treasure trove of opulence and indulgence. A long padded sofa sprawls along a wall, a Murandian carpet tossed carelessly in front of it. Several pieces of priceless art hang on the walls, and a trophy case takes up most of a corner. The finest goods of the world, rivalling that of a princeling, say this place is the home of someone with very particular tastes.} {Lugard Rooftops} {} {} {} {1} {} +E {14358} {s} {s} {4} {0} {} {1} {} {0} + +R {14360} {0} {} {Over the Covered Alley} {} {A small, arched wooden roof shields the dark, narrow alley the pushes between the buildings below from the worst of the frigid Murandian rain. Warped wooden shingles lie underfoot, their wood green with moss and gnarled with age. The roof continues to the west, where the alley leads to the rear door of a grimy tenement building that looms over Lugard. The acrid stench of molten metal drifts from the south, assailing the senses.} {Lugard Rooftops} {} {} {} {1} {} +E {14356} {w} {w} {8} {0} {} {1} {} {0} + +R {14361} {0} {} {Above a Smashed Window} {} {The edge of the tenement's roof is teasingly close, a neat line of red tiles peeking over the rusty iron guttering. A bright red banner hangs loosely from a shiny brass pole, the flag of Murandy flying high over the city below. The sloping roof underfoot is barely a yard long, smatterings of gray-green moss pushing vile fingers into the cracks between tiles.} {Lugard Rooftops} {} {} {} {1} {} + +R {14362} {0} {} {The Roof of the Tenement} {} {The winding streets and tumbledown roofs of Lugard spread out far below, the grimy city a festering sore on Murandy's skin. The roof of the crumbling tenement is pitted and scored, the cracked tiles of the roof pocked with numerous small holes and cracks. To the west, a large, rickety shack of rotting timber and rusting metal sits squatly against the building's chimneys. The lead gutters that carry rainwater away from the roof are rusted through in several places, and choked with decaying leaves.} {Lugard Rooftops} {} {} {} {1} {} +E {14363} {w} {w} {8} {0} {} {1} {} {0} + +R {14363} {0} {} {Inside a Rickety Shack} {} {Walls of scrounged wood are nailed haphazardly together, the roof overhead a combination of scavenged scrap metal and what looks distinctly like the canvas sail of a merchant vessel. A large wooden desk constructed from old packing crates sits at one end of the shack, small cots with ragged mattresses arranged in neat rows before it. A board festooned with small notes, scraps of parchment and scribbled messages sits behind the desk, tidbits of information from across the word meticulously recorded.} {Lugard Rooftops} {} {} {} {1} {} +E {14362} {e} {e} {2} {0} {} {1} {} {0} + +R {14364} {0} {} {Above the Heavy Fist} {} {The terrace continues to the east and west, the precarious roofs a hidden trail above the streets of Lugard. Chimneys rise like mighty oaks above the tiled forest, their stony crowns smattered with bird muck. To the north, the ravaged city walls lie in crumbled ruins, their once-mighty stones smashed and shattered, sacrificed on the unyielding anvil of time.} {Lugard Rooftops} {} {} {} {1} {} +E {14374} {e} {e} {2} {0} {} {1} {} {0} +E {14365} {w} {w} {8} {0} {} {1} {} {0} +E {14357} {s} {s} {4} {0} {} {1} {} {0} + +R {14365} {0} {} {Above the Silent Dagger} {} {The rooftiles of the shop below are loose in several places, the rectangles of fired clay misaligned with the bare bones of the building showing through in several places. Cast iron guttering runs along the edges of the terrace, and a slender copper lightning rod is bolted to the side of the stout double chimney that is shared by the shabby building to the west.} {Lugard Rooftops} {} {} {} {1} {} +E {14364} {e} {e} {2} {0} {} {1} {} {0} +E {14366} {w} {w} {8} {0} {} {1} {} {0} + +R {14366} {0} {} {A Hidden Roof} {} {An immense wooden hoarding has been erected, hiding the sloping roof from the streets below. A complex framework of stout oaken timbers supports the weight of the sign, which looms precariously over the Northern Square. The terrace continues to the east and west, the roofs of all the buildings a great, interconnected road above the winding streets of Lugard.} {Lugard Rooftops} {} {} {} {1} {} +E {14365} {e} {e} {2} {0} {} {1} {} {0} +E {14367} {w} {w} {8} {0} {} {1} {} {0} + +R {14367} {0} {} {Walking the Silent Road} {} {Grim tenements and shabby houses extend in all directions, the run-down streets of Lugard winding between decrepit shopfronts and decaying homes. Filthy midden heaps lie ungathered beside the cobbled streets below, the roof of the building cleaner and easier to traverse than the thoroughfares of the city. A square chimney of weathered brick rises from the end of the building, a number of small, white marks chalked on its crumbling masonry.} {Lugard Rooftops} {} {} {} {1} {} +E {14366} {e} {e} {2} {0} {} {1} {} {0} +E {14368} {w} {w} {8} {0} {} {1} {} {0} + +R {14368} {0} {} {The Road Over the Rooftops} {} {The sloping roof of the cornershop below pitches sharply towards the street, tiles of gray slate layered in fish-scale patterns. The ruin of a once-fine chimney lurches from the rear of the building, its bricks blackened and scorched. Fronds of silver-white lichen creep across the roof, spreading its probing fingers into the tiny crevices between the tiles. A weathervane of blackened iron lies rusting amongst the debris.} {Lugard Rooftops} {} {} {} {1} {} +E {14367} {e} {e} {2} {0} {} {1} {} {0} +E {14369} {s} {s} {4} {0} {} {1} {} {0} + +R {14369} {0} {} {On the Grocer's Roof} {} {A road paved with cracked and broken flagstones runs to the east, a stone artery carrying the trade that is the lifeblood of Murandy. The roof is tiled in charcoal-gray slate, the shingles arranged in neatly laid rows. A couple of tiles hang loosely at the edge of the building, the iron nails that fasten them to the battens beneath weathered and rusted with age. A stout chimney sits squatly in the center of the roof, straddling the ridge.} {Lugard Rooftops} {} {} {} {1} {} +E {14368} {n} {n} {1} {0} {} {1} {} {0} +E {14370} {w} {w} {8} {0} {} {1} {} {0} + +R {14370} {0} {} {A Hot Tiled Roof} {} {The tiles of the bakery roof are warm underfoot, the insistent heat of the bread ovens below constantly warming them. A massive set of chimneys rears to the north, a monolith of brick and mortar that looms over the building, carrying the smoke from the day's baking away into the sky. A neatly mortared line of curved tiles runs the length of the roof along its ridge.} {Lugard Rooftops} {} {} {} {1} {} +E {14369} {e} {e} {2} {0} {} {1} {} {0} +E {14371} {w} {w} {8} {0} {} {1} {} {0} +E {14373} {s} {s} {4} {0} {} {1} {} {0} + +R {14371} {0} {} {Upon a Roof} {} {A neat row of houses runs alongside the cobbled street below, the buildings and gardens carefully maintained in contrast to the general Murandian squalor prevalent in Lugard. The tiled roof underfoot ends before a ruined chimney to the west. To the east, the tiles warm as they pass over a busy bakery. Two small windows peek out of the roof, their rippled glass gazing over the city. Small fingers of moss creep lazily around the eaves.} {Lugard Rooftops} {} {} {} {1} {} +E {14370} {e} {e} {2} {0} {} {1} {} {0} +E {14372} {w} {w} {8} {0} {} {1} {} {0} + +R {14372} {0} {} {Before the Ruined Chimney} {} {A winding road of rough cobbles winds around the terrace to the north and the east, the round stone chipped and scored by the iron-bound wheels of heavy traders' wagons. The sloping roof underfoot is tiled in rich red clay, the shingles neatly laid and well-maintained. An enormous chimney lies in ruins to the west, its broken masonry piled haphazardly on the roof. A stout iron piling protrudes rudely from the jumbled rubble.} {Lugard Rooftops} {} {} {} {1} {} +E {14371} {e} {e} {2} {0} {} {1} {} {0} + +R {14373} {0} {} {A Well-Maintained Roof} {} {The roof underfoot slopes shallowly towards the main road to the east, arrow-straight lines of rich, red tiles arranged with military precision. Dull, neatly trimmed lead flashings run the length of the building's ridge, funnelling the rain away from the joins in the the construction. A carefully mortared chimney with four blue-glazed pots rises from the southern end of the house, a small wasp's nest clinging to its side.} {Lugard Rooftops} {} {} {} {1} {} +E {14370} {n} {n} {1} {0} {} {1} {} {0} + +R {14374} {0} {} {Above the Walking Soldier} {} {Two large bay windows push into the street, their glazed eyes looking out into the Northern Square of Lugard. A small, tiled roof covers each like an eyelid of baked clay. The ridge of the roof is topped with a row of neatly-pointed triangular tiles. A chimney of red brick rises from the rear of the building, gray lead flashing sealing the join against the rain.} {Lugard Rooftops} {} {} {} {1} {} +E {14375} {e} {e} {2} {0} {} {1} {} {0} +E {14364} {w} {w} {8} {0} {} {1} {} {0} + +R {14375} {0} {} {The End of the Roof} {} {A long terrace of shops and houses stretches away the east, each building snugly adjoined to its neighbor. Although the roofs are sloped, the exterior wall to the east has been built up to the ridge and levelled, providing a small windbreak. A set of three small chimneys with scarlet pots sits neatly at the western end of the building. The tiles underfoot are baked from deep, red clay, the rich soil of Murandy protecting its children from the elements, whether that be driving rain or scorching sun.} {Lugard Rooftops} {} {} {} {1} {} +E {14376} {e} {e} {2} {0} {} {1} {} {0} +E {14374} {w} {w} {8} {0} {} {1} {} {0} + +R {14376} {0} {} {Before the Ruined Bastion} {} {The walls of Lugard curve to the north and east, their moss-spotted stones weathered and worn. A large bastion has fallen into complete disrepair, its once-stout walls now nothing but shattered chunks of stone piled up on the ramparts. Numerous large iron reinforcing rods, once part of the structure of the wall, jut from the fortifications. Rusted metal hoops are bolted to the wall at regular intervals, once home to bundles of broadhead arrows.} {Lugard Rooftops} {} {} {} {1} {} +E {14377} {n} {n} {1} {0} {} {1} {} {0} +E {14375} {w} {w} {8} {0} {} {1} {} {0} + +R {14377} {0} {} {On the Ramparts} {} {The wide city walls stretch lazily to the north and south, their ruined crenellations rising and falling like the rotten teeth of a drunk. The stone flags underfoot are cracked, errant green shoots pushing through from beneath. Morbid gray lichen spreads across the rotten stone of the fortification, a thick layer of debris scattered across the ramparts. Long-empty weapon racks gently rot, each year bringing fresh decay.} {Lugard Rooftops} {} {} {} {1} {} +E {14378} {n} {n} {1} {0} {} {1} {} {0} +E {14376} {s} {s} {4} {0} {} {1} {} {0} + +R {14378} {0} {} {An Abandoned Tower} {} {Walls of grim granite pierced by slender arrowslit windows rise up to a vaulted ceiling. Thick dust covers every surface, years of neglect and decay building up. A small spiral staircase in the southern wall leads upwards to the battlements. Numerous small hatches are set into the floor along the north and eastern sides of the tower, their wood splintered and rotten. A small pile of round stones lies next to each, covered in cobwebs.} {Lugard Rooftops} {} {} {} {1} {} +E {14379} {w} {w} {8} {0} {} {1} {} {0} +E {14377} {s} {s} {4} {0} {} {1} {} {0} +E {14388} {u} {u} {16} {0} {} {1} {} {0} + +R {14379} {0} {} {Along the Ramparts} {} {The wide city walls are long past their prime, the once-fine masonry worn down and ravaged as the centuries pass. A wide, circular tower rises to the east, a narrow doorway with a lintel of granite granting access from the ramparts. The battlements are fallen into disrepair, and spotted with moss and lichen. The edges of the carved embrasures are worn away, the stone flags underfoot cracked and broken. The gutters that run across the battlements are open to the sky, their iron covers long since rusted away.} {Lugard Rooftops} {} {} {} {1} {} +E {14378} {e} {e} {2} {0} {} {1} {} {0} +E {14380} {w} {w} {8} {0} {} {1} {} {0} + +R {14380} {0} {} {Upon the Ramparts} {} {The defensive wall of Lugard stretches out to the east, the section to the west in complete and utter ruinous disarray. The forests and fields of Murandy spread out to the north like a verdant tapestry stitched in rich browns and greens. The walls are edged on both sides by crenellations, hiding the ramparts from the winding streets below. The debris of fallen stonework and crumbled masonry litters the ground, the flags underfoot cracked and worn. Empty rusted cauldrons are bolted to the battered walls.} {Lugard Rooftops} {} {} {} {1} {} +E {14379} {e} {e} {2} {0} {} {1} {} {0} +E {14381} {d} {d} {32} {0} {} {1} {} {0} + +R {14381} {0} {} {A Shabby Roof} {} {Cracked tiles of gray slate hang askew from rotted battens, the roof underfoot riddled with small holes and gaping cracks. Spotted lichen drips from the overhanging eaves, gray tendrils of moss and creeping through the warren of crevices towards the ridge. To the north, the looming ruin of the city walls abut the shop, their surface carved with a row of handholds a cubit apart. The fulsome odours of the tanning process drift through the many small holes in the roof, taunting the senses with their vile caress.} {Lugard Rooftops} {} {} {} {1} {} +E {14382} {w} {w} {8} {0} {} {1} {} {0} +E {14380} {u} {u} {16} {0} {} {1} {} {0} + +R {14382} {0} {} {Above the Tailor's Shop} {} {A low course of bricks on either side of the sharply sloping roof marks the limits of the property below. The tiles underfoot are well-secured and made of a rich, red clay. A pair of gabled dormer windows look out onto the street below, their sides clad with planks of weathered oak. A tall, oblong chimney of well-maintained brickwork climbs stoutly from the eastern edge of the building, a brass weathervane idling between the chimneypots.} {Lugard Rooftops} {} {} {} {1} {} +E {14381} {e} {e} {2} {0} {} {1} {} {0} +E {14383} {w} {w} {8} {0} {} {1} {} {0} + +R {14383} {0} {} {A Rickety Tin Roof} {} {The grim, crumbling walls of the city loom to the north, casting them into permanent shadow. To the west, study wooden planks lead up onto a scaffold that climbs to the parapet. The roof underfoot is severely rusted, dark patches of decayed metal spashed across the metal. A small chimney pokes through a ragged hole in the corner of the roof. The streets below are cobbled, the stones worn smooth through centuries of incessant use.} {Lugard Rooftops} {} {} {} {1} {} +E {14382} {e} {e} {2} {0} {} {1} {} {0} +E {14384} {u} {u} {16} {0} {} {1} {} {0} + +R {14384} {0} {} {By a Sturdy Scaffold} {} {A poorly-constructed yet sturdy buttress of iron-bound stone supports the crumbling wall, its enormous bulk fastened with thick, rusted iron rivets to the flagstones behind the parapet. Thick planks of oak lashed together with a fraying hemp rope lead down onto a wooden scaffold that climbs the wall, and from there onto the tiled roof of the small building that abuts the crumbling fortifications. Filthy lichen spots the sturdy scaffold.} {Lugard Rooftops} {} {} {} {1} {} +E {14385} {w} {w} {8} {0} {} {1} {} {0} +E {14383} {d} {d} {32} {0} {} {1} {} {0} + +R {14385} {0} {} {On a Rotting Scaffold} {} {A wide hole in the city walls yawns with jagged, stony teeth, a great chasm in the defenses of Lugard. Time and the inexorable wear of the changing seasons has caused the wall to shed its stone cladding like a snake sloughing its skin. A rickety, splintered wooden scaffold spans the gap, moldering boards nailed haphazardly to the rotting upright members. A small pile of forgotten stones sits against a nearby parapet, awaiting repairs.} {Lugard Rooftops} {} {} {} {1} {} +E {14384} {e} {e} {2} {0} {} {1} {} {0} +E {14386} {w} {w} {8} {0} {} {1} {} {0} + +R {14386} {0} {} {The Northern Wall} {} {The crumbling, dust-covered battlements are a patchwork of repairs that barely hold together, rotten mortar spilling from jagged cracks. The stone flags underfoot are cracked and broken, grim tendrils of gray-green moss lurking malevolently in the dark, moist crevices. The decrepit parapet of the wall is chest-high. Several merlons have broken free of the battlements and lie in jagged piles of smashed and sundered stone outside the city.} {Lugard Rooftops} {} {} {} {1} {} +E {14385} {e} {e} {2} {0} {} {1} {} {0} +E {14387} {w} {w} {8} {0} {} {1} {} {0} + +R {14387} {0} {} {A Crumbling Barbican} {} {A small room with two windows overlooks the northern gate to the city of Lugard, its arrow-slit windows barred with corroded rods of iron. A dusty Tairen carpet lies haphazardly over the murder-holes in the floor. A faded map of northern Murandy hangs askew on the western wall. The iron-studded door of heavy oak leading to the east has been propped open with a rusted sabaton. The ceiling overhead is arched and vaulted, thick with cobwebs.} {Lugard Rooftops} {} {} {} {1} {} +E {14386} {e} {e} {2} {0} {} {1} {} {0} + +R {14388} {0} {} {The Top of the Tower} {} {A high parapet rises all around, the ancient stones cracked and worn by centuries of exposure to the elements. Several merlons have tumbled onto the walls below, the crenels pitted and scarred. The flagstones underfoot are littered with splinters of shattered stone and bent, rusty arrowheads. A small, roofed spiral staircase leads down inside the tower. The streets and shadowed alleys of Lugard stretch out below like a giant chart.} {Lugard Rooftops} {} {} {} {1} {} +E {14378} {d} {d} {32} {0} {} {1} {} {0} + +R {14389} {0} {} {Above the Nine Horse Hitch} {} {Neatly laid tiles of a deep red hue are laid in an overlapping, fish-scale pattern, their seamless layering proof against the frigid Murandian drizzle. An immense chimney rises monolithically from the western end of the building, several bricks removed from it in a regular pattern. A weathervane of beaten bronze in the shape of a proud rooster struts on the peak of the roof. Lead guttering hangs darkly under the eaves of the inn.} {Lugard Rooftops} {} {} {} {1} {} +E {14337} {e} {e} {2} {0} {} {1} {} {0} + +R {14909} {0} {} {A Shield Clad Stairwell} {} {Shields have been hung from the railing of the stairs that climb overhead of a large stall that has been placed in a corner. A wide variety of belts are on display on the table and cloaks, robes, mantles, capes and gowns have been hung all over the back wall of the stall. A collection of wood stands nearby, ready to be built and turned into a stall, but it would appear the vendor has either already left, or never came in today.} {Lugard Rooftops} {} {} {} {1} {} +E {13781} {w} {w} {8} {0} {} {1} {} {0} +E {13780} {s} {s} {4} {0} {} {1} {} {0} +E {16829} {u} {u} {16} {0} {} {1} {} {0} + +R {14910} {0} {} {Under the Stairs} {} {Hidden away under a broad stairway is a small nook where a few small stands have been placed. The items on one of the stands flicker and glimmer in the light, drawing a crowd who quietly point and admire the valuables. One stand sells neatly labeled jars of honey and jam in all sorts of flavors. A poster lists some of the wares for sale in this establishment.} {Lugard Rooftops} {} {} {} {1} {} +E {13781} {e} {e} {2} {0} {} {1} {} {0} +E {13778} {s} {s} {4} {0} {} {1} {} {0} +E {16831} {u} {u} {16} {0} {} {1} {} {0} + +R {16829} {0} {} {Above a Shield Clad Stairwell} {} {A sturdy balustrade of intricately crafted balusters keeps the visitors of this Market Hall from falling into the stairwell that leads to the ground floor. A large number of shields have been hung on display on the banister by the proprietor of the stand below. Adjacent to the stairwell is a stand selling light swords and fencing blades, which have been neatly displayed on stretches of carmine and cobalt colored velvet.} {Lugard Rooftops} {} {} {} {1} {} +E {16830} {w} {w} {8} {0} {} {1} {} {0} +E {16833} {s} {s} {4} {0} {} {1} {} {0} +E {20775} {u} {u} {16} {0} {} {1} {} {0} +E {14909} {d} {d} {32} {0} {} {1} {} {0} + +R {16830} {0} {} {Overlooking the Market Hall} {} {A thick baluster at least four feet high overlooks the middle of the market hall floor and even allows a view of the entrance. An area near the baluster has been cleared and fenced off with ropes. On occasion, the space is used by potential customers of the shop that lies to the north, to do a few practice swings and test out the weapon they are considering. A large poster lists the wares for sale on this floor.} {Lugard Rooftops} {} {} {} {1} {} +E {16829} {e} {e} {2} {0} {} {1} {} {0} +E {16831} {w} {w} {8} {0} {} {1} {} {0} + +R {16831} {0} {} {Looking Down the Stairwell} {} {The stairs have been painted in a deep blue, yet the paint has been worn off along the sides, where people shuffle up and down along the banisters. A stall consisting of a tall and sturdy wooden frame stands near the top of the stairs, axes and clubs of various shapes and sizes displayed on the frame, over the heads of the throngs milling about.} {Lugard Rooftops} {} {} {} {1} {} +E {16830} {e} {e} {2} {0} {} {1} {} {0} +E {16832} {s} {s} {4} {0} {} {1} {} {0} +E {14910} {d} {d} {32} {0} {} {1} {} {0} + +R {16832} {0} {} {Impressive Balcony} {} {An impressive balcony protrudes from the yellow plastered west wall and looms over the floor of the market hall below. The balcony's baluster is decorated by blue, red and white cloth rosettes, reminiscent of the Murandian red bull on its field of blue and white.} {Lugard Rooftops} {} {} {} {1} {} +E {16831} {n} {n} {1} {0} {} {1} {} {0} +E {19657} {s} {s} {4} {0} {} {1} {} {0} + +R {16833} {0} {} {On the Balcony} {} {Several large barrels have been placed around a large stall that occupies the eastern wall. Sticks and staves, some with spear heads, tridents or axe heads have been placed in the barrels, making them look like creatures that are bristling with anger. A small stand selling mugs, flagons, jugs and tankards in various shapes and sizes sits nearer the balcony's edge.} {Lugard Rooftops} {} {} {} {1} {} +E {16829} {n} {n} {1} {0} {} {1} {} {0} +E {19659} {s} {s} {4} {0} {} {1} {} {0} + +R {19657} {0} {} {Bustling Corner} {} {A thick crowd has gathered around an open space near a stall that displays various light daggers and plumed spikes. Occasionally, cheers or sounds of disappointment erupt from the onlookers, along with a regular loud THWACK. Upon closer inspection, it would appear there is a competition happening around a dart board that hangs on the west wall.} {Lugard Rooftops} {} {} {} {1} {} +E {16832} {n} {n} {1} {0} {} {1} {} {0} +E {19658} {e} {e} {2} {0} {} {1} {} {0} + +R {19658} {0} {} {Balcony Overlooking the Street} {} {This part of the balcony is quiet, without any stands. Visitors to the market hall stand quietly speaking together, or consuming some food or drink they purchased. Large windows overlook the junction on the street below, as well as allowing a view of the west gate and the square.} {Lugard Rooftops} {} {} {} {1} {} +E {19659} {e} {e} {2} {0} {} {1} {} {0} +E {19657} {w} {w} {8} {0} {} {1} {} {0} + +R {19659} {0} {} {Corner on the Balcony} {} {Throngs pass through this corner of the balcony, mostly without stopping to browse any wares. Some odd wares have been placed on stalls in this corner, including various oil lamps, buckets, brooms and brushes and other such items that most buyers don't frequently have a need for. The paint of the wooden floor of the balcony has been worn off in places.} {Lugard Rooftops} {} {} {} {1} {} +E {16833} {n} {n} {1} {0} {} {1} {} {0} +E {19658} {w} {w} {8} {0} {} {1} {} {0} + +R {20765} {0} {} {A Golden Patience Post} {} {The wall, which from the outside looks to be crumbling, is simply a facade of poverty to hide the lavishness of the Lugard Palace, a sprawling one story building that stands at immediate odds with the rest of the city. Inside, the wall is robust, handsome even. The courtyard of the palace is immaculate, made of spotless red brick surrounding a masterful fountain. Rumored to be solid gold, a patience post stands by the massive entrance of the palace, serving the pleasure of noble riders with prized horseflesh.} {Lugard Rooftops} {} {} {} {1} {} +E {2248} {n} {n} {1} {0} {} {1} {} {0} +E {20766} {s} {s} {4} {0} {} {1} {} {0} + +R {20766} {0} {} {Great Hall of the Grand Residence} {} {Of a single story, the entrance to the Lugard Palace opens into a great hall of impressive beauty. Made of high white marble arches and topped by carven columns lining the east and west walls, it is a vision of intricate sculpture designed in the Murandian style. A high portrait of a bull, the symbol of Murandy, graces the terminus of the hall, a half dome.} {Lugard Rooftops} {} {} {} {1} {} +E {20765} {n} {n} {1} {0} {} {1} {} {0} +E {20767} {w} {w} {8} {0} {} {1} {} {0} + +R {20767} {0} {} {Along the Gallery of Battle} {} {A long, running stripe of black and golden tile lines the western wall of the Gallery of Battles, depicting the military victories of the Murandian nation and its heroes in realistic detail. Windows open upon a blooming courtyard full of yellow roses in the eastern wall. Between depictions of battles stand stone carvings, busts of leaders who led in times of turmoil. A particular sculpture of black stone is set into the wall with a placard} {Lugard Rooftops} {} {} {} {1} {} +E {20766} {e} {e} {2} {0} {} {1} {} {0} +E {20768} {s} {s} {4} {0} {} {1} {} {0} + +R {20768} {0} {} {Statues in the Gallery} {} {The parade of nobility and glorious war lines the gallery north and south, shining and bold in black and gold tiles. Statues of various colors and styles line the walls, breaking the tile with the red velvet of heraldic flags and the gleaming bronze of placards. The floor, a gleaming crosshatch of black and white checkers, reflects a solemn trio of statues in green.} {Lugard Rooftops} {} {} {} {1} {} +E {20767} {n} {n} {1} {0} {} {1} {} {0} +E {20769} {s} {s} {4} {0} {} {1} {} {0} + +R {20769} {0} {} {The Gallery of Mirrors} {} {Exquisite murals of egg-tempera paint encased by intricate, polished silver line the ceiling of a long gallery that leads to the east. The floor, black marble, has been polished to a glossy sheen. A series of giant mirrors line the southern wall in gilded silver frames, spectacularly reflecting any light that passes through the imposing glass windows opposite them.} {Lugard Rooftops} {} {} {} {1} {} +E {20768} {n} {n} {1} {0} {} {1} {} {0} +E {20770} {e} {e} {2} {0} {} {1} {} {0} + +R {20770} {0} {} {Portico of the Royal Courtyard} {} {Glass doorways stand open, emptying both sides of the Gallery of Mirrors into a long, columned portico. Built as a single, monumental floor like the rest of the palace, the portico leads south towards the formal coach reception and north into the royal courtyard. The floor of polished black marble is broken here only by a charging bull in unflinching red stone.} {Lugard Rooftops} {} {} {} {1} {} +E {20771} {n} {n} {1} {0} {} {1} {} {0} +E {20773} {e} {e} {2} {0} {} {1} {} {0} +E {20769} {w} {w} {8} {0} {} {1} {} {0} + +R {20771} {0} {} {Royal Courtyard in Bloom} {} {A beautiful tunnel of golden rose buds starts just shy of the marble portico, intricately crafted from softwood trellises. Lanterns stand ready against the coming of night, hung on elegant wrought-iron sconces from the palace walls. The rest of the royal courtyard is a perfect composition of crushed gravel, smooth painted benches, and carefully sculpted hedges.} {Lugard Rooftops} {} {} {} {1} {} +E {20772} {e} {e} {2} {0} {} {1} {} {0} +E {20770} {s} {s} {4} {0} {} {1} {} {0} + +R {20772} {0} {} {Before the Throne} {} {The black marble of the floor breaks into a marvelous sunburst of golden beauty before thick carven doors, marking this the entrance to the throne room of Murandy. To the west, habitually open glass doors lead to a long tunnel of yellow blossoms. A shining glint of silver at the southern end of the hall reflects from the Gallery of Mirrors. In the east wall, heraldry paints the accolades of the throne, divided by a black mask set into stone.} {Lugard Rooftops} {} {} {} {1} {} +E {20774} {n} {n} {1} {0} {} {1} {} {0} +E {20771} {w} {w} {8} {0} {} {1} {} {0} +E {20773} {s} {s} {4} {0} {} {1} {} {0} + +R {20773} {0} {} {Far Corner of the Mirrors} {} {The trappings of nobility are arrayed here, reflected in a massive bank of silver gilt mirrors that line the Gallery. Fine paintings of dyed egg-shell depict nobility in the activities of the royal court. The floor, a jet marble, reflects the light from the gleaming mirrors in perfect silver rectangles across its polished surface. One of the mirrors looks loose.} {Lugard Rooftops} {} {} {} {1} {} +E {20772} {n} {n} {1} {0} {} {1} {} {0} +E {20770} {w} {w} {8} {0} {} {1} {} {0} + +R {20774} {0} {} {A Grand Throneroom} {} {Of a modest size, the room is opulent in design. Every surface reflects a wealth and extravagance that is found nowhere else in the city. The walls are paneled with etched goldwork, and rows of columns stand sentinel on either side of the room. Billowing silk runners of black hide the spaces between columns and beyond. The throne itself sits on a dais of gold and black marble crosshatch under an imperial red awning of velvet.} {Lugard Rooftops} {} {} {} {1} {} +E {20772} {s} {s} {4} {0} {} {1} {} {0} + +R {20775} {0} {} {Between Exclusive Vendors} {} {This section of the Market Hall is relatively quiet, with only a few clients lingering between the stalls displaying the high end merchandise. One stall contains plain and silver tokens, the other a wide collection of diamonds, emeralds, sapphires and rubies that sparkle quietly, their facets reflecting shards of light onto the ceiling. Those people who do visit this floor speak in hushed tones as they conduct their business. A large poster lists the wares for sale on this floor.} {Lugard Rooftops} {} {} {} {1} {} +E {4392} {w} {w} {8} {0} {} {1} {} {0} +E {4393} {s} {s} {4} {0} {} {1} {} {0} +E {16829} {d} {d} {32} {0} {} {1} {} {0} + +R {21381} {0} {} {Lugard Barracks} {} {A cavernous stone archway forms the entrance to a large, almost palace-like building which appears to be used as a barracks for the Lugard Command, as well as to house any foreign dignitaries and their retinues as they conduct their business in Lugard. A glimpse down a corridor and through a distant doorway reveals a dorm containing beds, with huge trunks sitting at their feet, a place for the occupants to store their belongings.} {} {} {} {} {1} {} +E {21382} {n} {n} {1} {0} {} {1} {} {0} +E {2255} {s} {s} {4} {0} {} {1} {} {0} + +R {21382} {0} {} {Lugard War Office} {} {This chamber is a prime example of military chaotic efficiency. Several tables stand in the room, each with its own purpose. A table in the corner bears refreshments, while against the wall a desk stands at the ready for any missives to be written. A chandelier bearing many mirrored candles hangs above a massive table which is covered with maps in various sizes, showing troop deployments and supply- and messenger lines.} {} {} {} {} {1} {} +E {21381} {s} {s} {4} {0} {} {1} {} {0} + +R {2496} {0} {} {Gate Road} {} {Heavy flagstone tiles line the road in front of you, stretching on as far as your eye can see. A wooden ladder, leading up to the catwalks and guard house, rests firmly along the fence, just off the ground. Row upon row of houses and establishments fill the area around you, with no end in sight.} {Baerlon} {} {} {} {1} {} +E {2488} {e} {e} {2} {0} {} {1} {} {0} +E {2497} {w} {w} {8} {0} {} {1} {} {0} + +R {2497} {0} {} {Central Street} {} {Thick grey flagstone lathered with heavy dark lines of mortar lace the streets around you. The road, bowed upward in the middle to divert rainwater, looks like the protruding spine of a giant plated serpent, diving back into a sea of dirt and stone. Up ahead, a sign hangs on an iron pole depicting a rearing Stag and snarling Lion. A large banner hangs nearby, depicting a map of Baerlon.} {Baerlon} {} {} {} {1} {} +E {2506} {n} {n} {1} {0} {} {1} {} {0} +E {2496} {e} {e} {2} {0} {} {1} {} {0} +E {2498} {s} {s} {4} {0} {} {1} {} {0} + +R {2498} {0} {} {Central Street} {} {Central Street continues to the north and south from here and Craftsman's Row lies to the west where some shops are located. The street becomes narrower and dirtier here as it gets away from the wealthier north side of the city The street continues to the south where people can be seen entering and leaving a small, grubby building.} {Baerlon} {} {} {} {1} {} +E {2497} {n} {n} {1} {0} {} {1} {} {0} +E {2499} {w} {w} {8} {0} {} {1} {} {0} +E {2504} {s} {s} {4} {0} {} {1} {} {0} + +R {2499} {0} {} {Craftsman's Row} {} {Craftsman's Row extends to the west from here where some signs in the distance indicate the presence of the shops of the craftsmen for whom this street is named. To the east the row joins Central Street, the city's main thoroughfare.} {Baerlon} {} {} {} {1} {} +E {2498} {e} {e} {2} {0} {} {1} {} {0} +E {2500} {w} {w} {8} {0} {} {1} {} {0} + +R {2500} {0} {} {Craftsman's Row} {} {The dark red and blue-black cobblestones of Craftsman's Row extend to the east and the west from here. The stones are worn into a smooth, rounded shape by the passage of time and the feet of the many people who have lived and walked here. To the north, a sign depicts a tailor's shop.} {Baerlon} {} {} {} {1} {} +E {2501} {n} {n} {1} {0} {} {1} {} {0} +E {2499} {e} {e} {2} {0} {} {1} {} {0} +E {2502} {w} {w} {8} {0} {} {1} {} {0} + +R {2501} {0} {} {Baerlon Clothier} {} {This stuffy little shop is where Baerlon's finest cobblering and tailoring are done. Displays show off the fine craft of the master of the store, who is regarded as the best for a great distance around. A small sign hangs on the wall near the door.} {Baerlon} {} {} {} {1} {} +E {2500} {s} {s} {4} {0} {} {1} {} {0} + +R {2502} {0} {} {Craftsman's Row} {} {The clean, broad street of Craftsman's Row comes to an end here, as it abuts a tall stone wall to the west. The street continues to the east, and to the south lies Baerlon's finest weapon shop.} {Baerlon} {} {} {} {1} {} +E {2500} {e} {e} {2} {0} {} {1} {} {0} +E {2503} {s} {s} {4} {0} {} {1} {} {0} + +R {2503} {0} {} {Baerlon Weapons} {W} {Fine weapons decorate the back all of this shop, but a counter blocks anyone from trying to steal out from under the proprietor. The shop is rather stuffy, and the ringing sounds of metal being worked indicate that the weapons are formed just in back of the shop.} {Baerlon} {} {} {} {1} {} +E {2502} {n} {n} {1} {0} {} {1} {} {0} + +R {2504} {0} {} {Central Street} {} {Central Street comes to an end here and continues to the north. The street is very dirty and not well lit, and a cloying stench seems to hang in the air. A terrific noise comes from the east, where a sign declares the Tavern of the Pig. It would seem to be a rather low-class establishment.} {Baerlon} {} {} {} {1} {} +E {2498} {n} {n} {1} {0} {} {1} {} {0} +E {2505} {e} {e} {2} {0} {} {1} {} {0} + +R {2505} {0} {} {Tavern of the Pig} {} {A thick, smoky haze hangs in the air of this tavern, but the choking smell of this place is not only that of pipe smoke. Just before the north wall, a bar runs the length of the building where food and drink can be ordered. In the far corner of the room, it seems that money is changing hands in the favored pastime of gambling.} {Baerlon} {} {} {} {1} {} +E {2504} {w} {w} {8} {0} {} {1} {} {0} + +R {2506} {0} {} {Central Street} {} {The road bends gently here, continuing both north and to the east. The thick stone tiles are scarred and cracked, victims of years of use and weight. Tiny green sprouts grow vainly between the cracks before being trampled under the boots of the many people that traverse this street.} {Baerlon} {} {} {} {1} {} +E {2507} {n} {n} {1} {0} {} {1} {} {0} +E {2497} {s} {s} {4} {0} {} {1} {} {0} + +R {2507} {0} {} {Central Street} {} {The street is lined here with shops and open air markets, filling the street and herding you to walking in a tight stream with the other pedestrians. Further ahead on a rising hill, a grey bricked mansion dominates the city.} {Baerlon} {} {} {} {1} {} +E {2508} {n} {n} {1} {0} {} {1} {} {0} +E {2513} {e} {e} {2} {0} {} {1} {} {0} +E {2506} {s} {s} {4} {0} {} {1} {} {0} + +R {2508} {0} {} {Central Street} {} {The road widens here, allowing horses and carts to pass unimpeded along one side. To the east, the smell of beer and drifting sounds of music and laughter indicate the Stag and Lion Inn. The ground is paved with large slate flagstones which form a smooth, even surface.} {Baerlon} {} {} {} {1} {} +E {2517} {n} {n} {1} {0} {} {1} {} {0} +E {2509} {e} {e} {2} {0} {} {1} {} {0} +E {2514} {w} {w} {8} {0} {} {1} {} {0} +E {2507} {s} {s} {4} {0} {} {1} {} {0} + +R {2509} {0} {} {Common Room} {R} {On first entering the inn, the noise of its patrons is nearly overwhelming. A huge room filled with tables stretches before the door, and although this is only one of the many inns in Baerlon, it is packed with people. Occasionally a waitress can be seen threading her way through the crowd. A fireplace on the far wall adds to the atmosphere.} {Baerlon} {} {} {} {1} {} +E {2515} {n} {n} {1} {0} {} {1} {} {0} +E {2510} {e} {e} {2} {0} {} {1} {} {0} +E {2508} {w} {w} {8} {0} {} {1} {} {0} +E {2516} {u} {u} {16} {0} {} {1} {} {0} + +R {2510} {0} {} {Kitchen} {} {This is where the food is prepared and the drinks are drawn. Often there are scraps of food or drinks that are forgotten in the bustle and left lying around. It is unlikely that anyone would notice if they suddenly disappeared. A door in the east wall leads out to the stable yard.} {Baerlon} {} {} {} {1} {} +E {2511} {e} {e} {2} {0} {} {1} {} {0} +E {2509} {w} {w} {8} {0} {} {1} {} {0} + +R {2511} {0} {} {Stable Yard} {S} {Every inn in Baerlon has its own stable yard where the customers' horses are fed, watered, and looked after. The actual building stands a bit away from the yard, but it is tended by the stablemen, and customers are not allowed inside. To the south, a gate in the wooden wall around the yard gives onto the street. A few bales of straw have been stacked against the eastern wall of the stableyard, covered by a tarpaulin.} {Baerlon} {} {} {} {1} {} +E {2510} {w} {w} {8} {0} {} {1} {} {0} +E {2512} {s} {s} {4} {0} {} {1} {} {0} + +R {2512} {0} {} {Alley by the Stag and Lion} {} {The alley comes to an end here, but a gate in the wooden fence to the north leads to the stable yard of the Stag and Lion Inn. Entrance is not allowed here however; the front entrance to the inn is on Central Street. The lighting is dimmer here away from the main roads and it is hard to see into the shadows.} {Baerlon} {} {} {} {1} {} +E {2511} {n} {n} {1} {0} {} {1} {} {0} +E {2513} {w} {w} {8} {0} {} {1} {} {0} + +R {2513} {0} {} {Alley by the Stag and Lion} {} {This alley is relatively well-lit and very clean, but it is not big enough to be a proper road. High wooden fences line the alley on both sides, and there is no exit through the fences. The alley continues to the east, and the main street of Baerlon lies west.} {Baerlon} {} {} {} {1} {} +E {2512} {e} {e} {2} {0} {} {1} {} {0} +E {2507} {w} {w} {8} {0} {} {1} {} {0} + +R {2514} {0} {} {City Square} {D} {Located roughly in the middle of the city, this cobblestone square is where all public announcements are made. The Governor often sends his couriers here to publicly read his decrees; in times of extreme danger or on holidays, the Governor comes in person. This is also where the citizens can post their own announcements in the form of small notices. A large banner has been hung between two staves, providing a map of the city.} {Baerlon} {} {} {} {1} {} +E {2518} {n} {n} {1} {0} {} {1} {} {0} +E {2508} {e} {e} {2} {0} {} {1} {} {0} + +R {2515} {0} {} {Bathing Room} {} {It is very hot and humid in this room; huge copper tubs are filled with hot, steaming water. Travelers come here to try to remove weeks of road-grime and to soak out the chills, knots, and bruises which invariably plague those who travel the highways of the land.} {Baerlon} {} {} {} {1} {} +E {2509} {s} {s} {4} {0} {} {1} {} {0} + +R {2516} {0} {} {Reception of the Stag and Lion} {R} {This room is where lodging can be obtained and paid for. A counter runs across the room, and atop the counter is a huge book which serves as the inn's registry.} {Baerlon} {} {} {} {1} {} +E {2509} {d} {d} {32} {0} {} {1} {} {0} + +R {2517} {0} {} {Central Street} {} {The heavy footstones are somewhat sunken into the rather soft ground and they have been reinforced and replaced by heavy wooden logs here. The logs, laid perpendicular to the road, are filled in between with thick grey-black gravel which allows you ease of foot travel. The road continues along the same axis and branches off to the west as well.} {Baerlon} {} {} {} {1} {} +E {2524} {n} {n} {1} {0} {} {1} {} {0} +E {2518} {w} {w} {8} {0} {} {1} {} {0} +E {2508} {s} {s} {4} {0} {} {1} {} {0} + +R {2518} {0} {} {Narrow Street} {} {Tall brick and wooden buildings loom over this street, blotting out the sky and sun. Darkened shadows fill the narrow route, especially close to the edges of the street. The Narrow Street continues further into the darkness to the east and west.} {Baerlon} {} {} {} {1} {} +E {2517} {e} {e} {2} {0} {} {1} {} {0} +E {2519} {w} {w} {8} {0} {} {1} {} {0} +E {2514} {s} {s} {4} {0} {} {1} {} {0} + +R {2519} {0} {} {Narrow Street} {} {The Narrow Street runs both east and west, but there are no entrances along its length into buildings along the roadside. It is as if all the buildings have turned their backs on this street and will not deign to let anyone who would be in this street enter them, and they deepen the gloom of the street as they block out all natural light.} {Baerlon} {} {} {} {1} {} +E {2518} {e} {e} {2} {0} {} {1} {} {0} +E {2520} {w} {w} {8} {0} {} {1} {} {0} + +R {2520} {0} {} {Narrow Street} {} {The flat, yellowish stones of the Narrow Street run east from this point. To the west, a small shack hunches in the shade of the high walls which surround it. It does not look like an inviting place; every now and then, a breeze blows a hint of the wretched smell which emanates from inside.} {Baerlon} {} {} {} {1} {} +E {2519} {e} {e} {2} {0} {} {1} {} {0} +E {2521} {w} {w} {8} {0} {} {1} {} {0} +E {2522} {s} {s} {4} {0} {} {1} {} {0} + +R {2521} {0} {} {Dresses Of Andor} {} {Once a run-down, dirty hovel that housed the beggars of Baerlon, this structure has been renovated and rebuilt to hold the new business of a local dressmaker. The new store sparkles and gleams, displaying its finest dresses on racks along the walls. However, it looks as if it is only dresses that are sold here.} {Baerlon} {} {} {} {1} {} +E {2520} {e} {e} {2} {0} {} {1} {} {0} + +R {2522} {0} {} {Shady Alley} {} {A shadowy alley leads south away from the narrow street which lies to the north. Wooden fences rise high in the air on the east and west sides, blocking out nearly all of the sun's rays even at noon. The alley is very quiet; surely people would hear if one were to cry out for help.} {Baerlon} {} {} {} {1} {} +E {2520} {n} {n} {1} {0} {} {1} {} {0} +E {2523} {s} {s} {4} {0} {} {1} {} {0} + +R {2523} {0} {} {Baerlon Jail} {} {This small building houses the town jail. A one cell facility, the small city rarely has more than an occasional drunken troublemaker in confinement. A small alley leads north to the city proper. A wanted poster is here, listing the names of various outlaws.} {Baerlon} {} {} {} {1} {} +E {2522} {n} {n} {1} {0} {} {1} {} {0} + +R {2524} {0} {} {Central Street} {} {The flagstone way continues to the north and south as it leads between the tile- and slate-roofed buildings of the city. To the east and west, shops stand by the road, and in the distance to the south, a sign announcing The Stag and Lion Inn hangs from an iron pole.} {Baerlon} {} {} {} {1} {} +E {2527} {n} {n} {1} {0} {} {1} {} {0} +E {2525} {e} {e} {2} {0} {} {1} {} {0} +E {2526} {w} {w} {8} {0} {} {1} {} {0} +E {2517} {s} {s} {4} {0} {} {1} {} {0} + +R {2525} {0} {} {Baerlon Bank} {$} {Once a cutler's shop, business was so meager that it went out of business and was bought by the Andor banking service, for use by the citizens of the city. Not the biggest bank in the land, it nevertheless functions, albeit somewhat slower than the bigger branches elsewhere. The road is back west.} {Baerlon} {} {} {} {1} {} +E {2524} {w} {w} {8} {0} {} {1} {} {0} + +R {2526} {0} {} {Herbalist's Shop} {} {It is very dry and somewhat stuffy in this shop; the shopkeeper keeps a fire burning nearly year-round to keep her herbs from moldering. In the rafters of this ceiling-less shop, bundles of herbs hang to dry, and motes of dust and leaf-bits swirl in the sunlight.} {Baerlon} {} {} {} {1} {} +E {2524} {e} {e} {2} {0} {} {1} {} {0} + +R {2527} {0} {} {Central Street} {} {Central Street begins here and runs south between the tile-roofed shops and the occasional house. To the north, a well-paved path leads up a hill to a grand house which overlooks the city. To the west, Central Street joins the East-West Road.} {Baerlon} {} {} {} {1} {} +E {2534} {n} {n} {1} {0} {} {1} {} {0} +E {2539} {e} {e} {2} {0} {} {1} {} {0} +E {2528} {w} {w} {8} {0} {} {1} {} {0} +E {2524} {s} {s} {4} {0} {} {1} {} {0} + +R {2528} {0} {} {East-West Road} {} {The East-West Road comes from the west and crosses Central Street to the east before continuing across the entire breadth of the city. The road is paved with the broad, flat flagstones of grey slate that can be seen everywhere in the city. They attempt to keep everything from sinking into the mud.} {Baerlon} {} {} {} {1} {} +E {2527} {e} {e} {2} {0} {} {1} {} {0} +E {2529} {w} {w} {8} {0} {} {1} {} {0} + +R {2529} {0} {} {East-West Road} {} {A broad expanse of the ground which has been trampled bare lies north of the road. The paved way continues east and west, and in the distance to the east it crosses another, broader road. A fine-looking home stands to the south of the road, and another can be seen in the west.} {Baerlon} {} {} {} {1} {} +E {2528} {e} {e} {2} {0} {} {1} {} {0} +E {2531} {w} {w} {8} {0} {} {1} {} {0} +E {2530} {s} {s} {4} {0} {} {1} {} {0} + +R {2530} {0} {} {In the House of a Nobleman} {} {This house obviously belongs to a nobleman; it is located in the best part of the city, and it lies very close to the Governor's mansion, so that the owner of the house can come running when he calls. A picture hangs on the wall; it probably depicts the owner.} {Baerlon} {} {} {} {1} {} +E {2529} {n} {n} {1} {0} {} {1} {} {0} + +R {2531} {0} {} {East-West Road} {} {The East-West Road reaches its western-most extent here, as it comes to an end before a large, ornate building. To the north is a luxuriously green park where children can often be seen playing. To the east, the slate-paved road continues to the other side of the city.} {Baerlon} {} {} {} {1} {} +E {2532} {n} {n} {1} {0} {} {1} {} {0} +E {2529} {e} {e} {2} {0} {} {1} {} {0} +E {2533} {w} {w} {8} {0} {} {1} {} {0} + +R {2532} {0} {} {Inside the Park} {H} {Soft, green grass stretches in all directions; trees and flowers add color and relief. This is obviously where the children of the city's rich come to play under the watchful eye of their governesses. Any dirty children in rags who have the cheek to come here to play are promptly driven off. A sign hangs on a tree.} {Baerlon} {} {} {} {1} {} +E {2531} {s} {s} {4} {0} {} {1} {} {0} + +R {2533} {0} {} {The Baerlon Master Blacksmith's} {B} {This smithy is a very simple arrangement with only a forge, anvil and a work bench, somewhat cluttered with various pieces of iron and steel strewn over it, all ready to be reshaped into the finest weapons. The various precious metals in wooden crates round the walls indicate this smithy is a place for quality weapons only. The blackened forge in the center of the smithy has a fire in a hearth fuelled by scorching charcoal, which is raised off the ground in a shallow clay bowl at waist height.} {Baerlon} {} {} {} {1} {} +E {2531} {e} {e} {2} {0} {} {1} {} {0} + +R {2534} {0} {} {On a Well-Paved Path} {} {The climb up this gentle but prominent hill is just strenuous enough to be enjoyable without being a labor. Below, Central Street runs south to the heart of the city, and a huge, grand house stands at the top of the hill to the north where it overlooks the city.} {Baerlon} {} {} {} {1} {} +E {2535} {n} {n} {1} {0} {} {1} {} {0} +E {2527} {s} {s} {4} {0} {} {1} {} {0} + +R {2535} {0} {} {In the Entrance Hall} {} {An expensive hardwood floored room stretches away in all directions except to the south where the front door exits the mansion. The room is vast, and the high vaulted ceiling reaches upward beyond the reach of the tapers which light the room.} {Baerlon} {} {} {} {1} {} +E {2536} {e} {e} {2} {0} {} {1} {} {0} +E {2534} {s} {s} {4} {0} {} {1} {} {0} +E {2537} {u} {u} {16} {0} {} {1} {} {0} + +R {2536} {0} {} {Reception Room} {} {This room is where the Governor receives his important guests. Leather chairs stand about and thick rugs cover the cold stone floor. Heavy curtains hang in front of the windows and tapestries cover the walls. No expense has been spared to impress guests, no matter what their rank. A marble plinthe stands before a window, suspiciously empty of any display.} {Baerlon} {} {} {} {1} {} +E {2535} {w} {w} {8} {0} {} {1} {} {0} + +R {2537} {0} {} {Governor's Bedroom} {} {A massive bed dominates this room which is as finely decorated as the rest. A very large rug covers the stone floor; it keeps the Governor's soft feet from getting overly cold in the winter. A fireplace on the back wall adds to the general cheer of the room.} {Baerlon} {} {} {} {1} {} +E {2538} {w} {w} {8} {0} {} {1} {} {0} +E {2535} {d} {d} {32} {0} {} {1} {} {0} + +R {2538} {0} {} {Governor's Study} {} {Shelves filled with books line the walls of this spacious study. Obviously, this is the room where the Governor comes to make his decisions and to relax. This is probably also the room in which he receives guests with whom he is more intimate. A large desk occupies much of the room.} {Baerlon} {} {} {} {1} {} +E {2537} {e} {e} {2} {0} {} {1} {} {0} + +R {2539} {0} {} {East-West Road} {} {The East-West road runs east from here, and to the west it crosses Central Street, the main course through the city of Baerlon. The East-West road is not as wide as Central Street, but it is nonetheless a broad, comfortable road, and all along its length it is clean and bright.} {Baerlon} {} {} {} {1} {} +E {2540} {e} {e} {2} {0} {} {1} {} {0} +E {2527} {w} {w} {8} {0} {} {1} {} {0} + +R {2540} {0} {} {East-West Road} {} {The enticing smell of freshed-baked bread wafts from the south, completely filling this section of the street. The East-West Road continues east and west from here, and a sign hangs from the building to the south.} {Baerlon} {} {} {} {1} {} +E {2542} {e} {e} {2} {0} {} {1} {} {0} +E {2539} {w} {w} {8} {0} {} {1} {} {0} +E {2541} {s} {s} {4} {0} {} {1} {} {0} + +R {2541} {0} {} {Fine Baked Goods} {} {Once inside this small store, the smell of bread, pies, cakes, and all other sorts of baked goods becomes overwhelming. Through the back of the store, several ovens and rack after rack of pastries and breads can be seen. In such a large city as Baerlon, the bakers must have a great deal of business.} {Baerlon} {} {} {} {1} {} +E {2540} {n} {n} {1} {0} {} {1} {} {0} + +R {2542} {0} {} {East-West Road} {} {The sound of hammer on metal falls all around this area, emanating from the armor shop to the north. The broad, smooth stones of the East-West Road stretch out in both directions from here. To the west, a sign hangs in the distance, and the noise of people comes from the east.} {Baerlon} {} {} {} {1} {} +E {2543} {n} {n} {1} {0} {} {1} {} {0} +E {2544} {e} {e} {2} {0} {} {1} {} {0} +E {2540} {w} {w} {8} {0} {} {1} {} {0} + +R {2543} {0} {} {Baerlon Armory} {A} {This large shop is filled with the sound of the hammering of armors being crafted and repaired. Occasionally, a piece of armor or a bit of mail can be seen through the back of the shop as it is taken up or finished by the craftsmen. An oaken counter prevents access to the workroom in the back.} {Baerlon} {} {} {} {1} {} +E {2542} {s} {s} {4} {0} {} {1} {} {0} + +R {2544} {0} {} {East-West Road} {} {A great noise comes from the south where a huge bazaar lies off the roadside. The street becomes rather crowded here as people make their way into and out of the bazaar. The road continues to the east and west.} {Baerlon} {} {} {} {1} {} +E {4362} {n} {n} {1} {0} {} {1} {} {0} +E {2547} {e} {e} {2} {0} {} {1} {} {0} +E {2542} {w} {w} {8} {0} {} {1} {} {0} +E {2545} {s} {s} {4} {0} {} {1} {} {0} + +R {2545} {0} {} {Baerlon Bazaar} {G} {This open-air bazaar lies just off the East-West Road which runs in its path to the north and east of the bazaar. The bazaar is filled with people and things, and it is as colorful and noisy as a fair.} {Baerlon} {} {} {} {1} {} +E {2544} {n} {n} {1} {0} {} {1} {} {0} +E {2546} {e} {e} {2} {0} {} {1} {} {0} + +R {2546} {0} {} {East-West Road} {} {The city bazaar throbs with noise to the west of the road which becomes more narrow as it continues south. On the east, the wall which encloses and protects the city rises high above the street, casting it in a permanent shadow. The gloom intensifies to the south, where a small, isolated building can be seen.} {Baerlon} {} {} {} {1} {} +E {2547} {n} {n} {1} {0} {} {1} {} {0} +E {2545} {w} {w} {8} {0} {} {1} {} {0} +E {2549} {s} {s} {4} {0} {} {1} {} {0} + +R {2547} {0} {} {East-West Road} {} {The East-West Road departs from its east-west route as its slate paving stones make a bend toward the south. The road becomes more shadowy in that direction as the walls get higher and closer together. Toward the west, the road makes its way eventually to the other side of the city.} {Baerlon} {} {} {} {1} {} +E {2548} {n} {n} {1} {0} {} {1} {} {0} +E {2544} {w} {w} {8} {0} {} {1} {} {0} +E {2546} {s} {s} {4} {0} {} {1} {} {0} + +R {2548} {0} {} {Baerlon Weaponguild} {W} {This place is something of a hovel; the floor is dirty and there are no windows at all. The smell is not overpowering, but it is not exactly pleasant either. Scratches in the walls and nicks in the door seem to indicate that a considerable amount of fighting goes on here. A sign hangs on the wall.} {Baerlon} {} {} {} {1} {} +E {2547} {s} {s} {4} {0} {} {1} {} {0} + +R {2549} {0} {} {East-West Road} {} {The paved path of the East-West Road comes to an end here. Even though it does not run east-west in this section, it is so called from the habit of the people. Just off the roadside to the east, a small, isolated house hunches into itself as if to avoid notice.} {Baerlon} {} {} {} {1} {} +E {2546} {n} {n} {1} {0} {} {1} {} {0} +E {2550} {e} {e} {2} {0} {} {1} {} {0} + +R {2550} {0} {} {Headquarters of the Town Watch} {} {Recently renovated, this room gleams in cleanliness. The walls and floors have been oiled, letting off a light scent in the air. New furnishings have also been added, including a large desk with chair surrounding it and a storage shelf on the wall.} {Baerlon} {} {} {} {1} {} +E {2549} {w} {w} {8} {0} {} {1} {} {0} +E {2551} {u} {u} {16} {0} {} {1} {} {0} + +R {2551} {0} {} {Catwalk above the East Gate} {} {Realizing the strategic importance of this platform, the wood here is of heavier stock. The thin railings covering most of the city turn to thick pine walls, broken only occasionally by thin slits from which militia can shoot arrows. Towards the middle of the reinforced walls, a larger pull down window allows sentry to keep watch on the road into Baelron.} {Baerlon} {} {} {} {1} {} +E {2552} {s} {s} {4} {0} {} {1} {} {0} +E {2550} {d} {d} {32} {0} {} {1} {} {0} + +R {2552} {0} {} {Guard Tower above the City Wall} {} {This stone chamber provides a strong point to house the great winches and chains which operate the gates that seal the city in times of war. Catwalks extend to the north and south providing archers a field of fire below while this chamber is riddled with murder-holes to allow the gatekeep to judge when the gates must be opened or closed as well as allowing him to rain boiling oil and missiles on attackers below.} {Baerlon} {} {} {} {1} {} +E {2551} {n} {n} {1} {0} {} {1} {} {0} +E {2553} {s} {s} {4} {0} {} {1} {} {0} +E {2488} {d} {d} {32} {0} {} {1} {} {0} + +R {2553} {0} {} {Catwalk above Baerlon} {} {Stepping onto these wooden planks, the supporting beams groan and creak. The wind noticeably picks up here, brushing against you and biting into your garb. Warily you look over the edge of the wooden platform; only a poorly made railing stands between you and a thirty foot dive to the ground.} {Baerlon} {} {} {} {1} {} +E {2552} {n} {n} {1} {0} {} {1} {} {0} + +R {4362} {0} {} {Entrance Room} {} {Formerly belonging to Governor Adan, this small cozy house is now on lease to the group known as the Thiefbane. Bright lanterns hanging from the eastern and western walls illuminate this small entrance. A long hallway extends to the north, leading further into the building.} {Baerlon} {} {} {} {1} {} +E {4363} {n} {n} {1} {0} {} {1} {} {0} +E {2544} {s} {s} {4} {0} {} {1} {} {0} + +R {4363} {0} {} {Main Hallway} {} {Expensive paintings and sculptures line the walls on both sides of this corridor. Small shelves have been installed along the walkway, each one holding a different amazing piece of Sea Folk porcelain. The hallway stretches to the east into a small room, and to the south back out to Baerlon.} {Baerlon} {} {} {} {1} {} +E {4364} {e} {e} {2} {0} {} {1} {} {0} +E {4362} {s} {s} {4} {0} {} {1} {} {0} + +R {4364} {0} {} {Meeting Room} {} {Two finely carved wooden chairs sit side by side along the northern side of the room, and eight torches are attached to the wall, two in each corner, to illuminate the room. A red and yellow woven Tairen carpet covers the gravel floors. An illuminated hallway extends west out of the room, leading toward the front of the house.} {Baerlon} {} {} {} {1} {} +E {4365} {n} {n} {1} {0} {} {1} {} {0} +E {4363} {w} {w} {8} {0} {} {1} {} {0} + +R {4365} {0} {} {A Large Bedroom} {} {An oversized bedroom with high ceilings has been tastefully furnished with classic furniture. A bed that could sleep a small Ogier is centered along a wall, with a wardrobe and dresser across from it. A round table sits in front of a fireplace that is flanked by two comfortable chairs, and soft light shimmers from glass lamps.} {Baerlon} {} {} {} {1} {} +E {4364} {s} {s} {4} {0} {} {1} {} {0} + +R {3857} {0} {} {Inside the Caemlyn Gate} {} {A pair of iron-strapped gates tower above the street to the north, shadowed on either side by thick-walled grey brick watchtowers. A wooden ladder has been bolted to a wall, permitting entry to the tower areas and the top of the gate to assist in defending the city of Far Madding. In the south a wide boulevard split down the middle by trees makes its way into the heart of the bustling island city.} {Far Madding North} {} {} {} {1} {} +E {3856} {n} {n} {1} {0} {} {1} {} {0} +E {3858} {e} {e} {2} {0} {} {1} {} {0} +E {3859} {w} {w} {8} {0} {} {1} {} {0} +E {3865} {s} {s} {4} {0} {} {1} {} {0} +E {4386} {u} {u} {16} {0} {} {1} {} {0} + +R {3858} {0} {} {A Gate Sentry Station} {} {Built into the city wall, this guard station gives one a commanding view of the Ajalon Bridge and across the river to the village of Glancour. The low stone railings of the flat bridge let archers firing through the arrow slits here find an easy target of any invading force. Some dice lie in a corner under an old bench and the doorway leads out west.} {Far Madding North} {} {} {} {1} {} +E {3857} {w} {w} {8} {0} {} {1} {} {0} + +R {3859} {0} {} {Road Along the City Walls} {} {This road runs along the bleached white walls of Far Madding, built into the cliff faces of the river island. The road continues west behind some buildings in the south, and intersects with a major avenue in the east.} {Far Madding North} {} {} {} {1} {} +E {3857} {e} {e} {2} {0} {} {1} {} {0} +E {3860} {w} {w} {8} {0} {} {1} {} {0} + +R {3860} {0} {} {Road Along the City Walls} {} {The wall surrounding Far Madding makes a bend south and east along the low cliffs of the river island. The white plaster of the wall is chipped and cracking in some places, revealing the huge gray brick within. A few barrels are stacked around the area, as many local businesses use this back street as a temporary storage area.} {Far Madding North} {} {} {} {1} {} +E {3859} {e} {e} {2} {0} {} {1} {} {0} +E {3861} {s} {s} {4} {0} {} {1} {} {0} + +R {3861} {0} {} {Road Along the City Walls} {} {A mostly straight and muddy street runs between the city wall perched upon the cliffs of the island in the west and the back of several slate-roofed houses in the east. In the south many wooden crates and barrels have been stacked along the sides of the road, evidently as a cheap storage area.} {Far Madding North} {} {} {} {1} {} +E {3860} {n} {n} {1} {0} {} {1} {} {0} +E {3862} {s} {s} {4} {0} {} {1} {} {0} + +R {3862} {0} {} {Musty Cratepiles Behind a Tavern} {} {Between the white plastered city wall in the west and several slate-roofed buildings in the east are large stacks of wooden crates and barrels lining the sides of this muddy backstreet. The smell of rotting wood wafts idily through the air from the crates, evidence that they have been sitting here for some time. The road continues north and south.} {Far Madding North} {} {} {} {1} {} +E {3861} {n} {n} {1} {0} {} {1} {} {0} +E {3863} {e} {e} {2} {0} {} {1} {} {0} +E {3879} {s} {s} {4} {0} {} {1} {} {0} + +R {3863} {0} {} {The Swaggering Coxswain Tavern} {R} {Wedged between two buildings, the only natural light and ventilation that enters this tavern comes from the front and back door, giving it a dark and damp atmosphere. The bar is stocked in local brands of liquor, implying that this is a frequent hangout for the natives of Far Madding, leaving the foreigners to find service elsewhere.} {Far Madding North} {} {} {} {1} {} +E {3864} {e} {e} {2} {0} {} {1} {} {0} +E {3862} {w} {w} {8} {0} {} {1} {} {0} + +R {3864} {0} {} {A Tree-Lined Avenue} {} {Sedan chairs and black laquered coaches are parked haphazardly on either side of the street, their owners obviously wandering the many businesses on this boulevard split down the center with trees. A sidestreet branches off to the east and in the west a wood panelled sign hangs over a doorway painted with the image of a sailor doing some sort of awkward dance.} {Far Madding North} {} {} {} {1} {} +E {3865} {n} {n} {1} {0} {} {1} {} {0} +E {3867} {e} {e} {2} {0} {} {1} {} {0} +E {3863} {w} {w} {8} {0} {} {1} {} {0} +E {3874} {s} {s} {4} {0} {} {1} {} {0} + +R {3865} {0} {} {A Tree-Lined Avenue} {} {Small but well-manicured trees split this road down the middle as it makes its way north and south through Far Madding, flanked on either side by two and three story buildings with slate roofs. A sign hangs over a doorway to the west, depicting a bearded man with a cat on his shoulder and falcon perched on his wrist. The Caemlyn Gate can be seen in the north.} {Far Madding North} {} {} {} {1} {} +E {3857} {n} {n} {1} {0} {} {1} {} {0} +E {3866} {w} {w} {8} {0} {} {1} {} {0} +E {3864} {s} {s} {4} {0} {} {1} {} {0} + +R {3866} {0} {} {The Lord of Nature Petshop} {} {Cages are stacked all around the room filled with domesticated animals of every stock and breed, giving the store a slightly unpleasant odor. Large hemp bags of feed are piled on the back wall, some spilling out on the floor. The doorway leads east back out onto the street.} {Far Madding North} {} {} {} {1} {} +E {3865} {e} {e} {2} {0} {} {1} {} {0} + +R {3867} {0} {} {A Narrow Alleyway} {} {Barely able to fit two men abreast, this tiny path wedged between two buildings runs behind an inn, evidenced by the garbage bags of food refuse that have accumulated near the street in the west, awaiting pickup by the city streetsweepers. A slight smell of horse manure and decayed hay wafts from the end of the alley in the east.} {Far Madding North} {} {} {} {1} {} +E {3868} {e} {e} {2} {0} {} {1} {} {0} +E {3864} {w} {w} {8} {0} {} {1} {} {0} + +R {3868} {0} {} {A Dead End by a Stables} {} {The alleyway comes to an abrupt halt where it meets the stables of the Golden Wheel Inn, a simple woodframe structure built into the side of the inn. A flicker of movement is revealed to just be a mouse as it ducks out of a hole in the wall and scampers west where the alley meets up with a city street.} {Far Madding North} {} {} {} {1} {} +E {3867} {w} {w} {8} {0} {} {1} {} {0} +E {3869} {s} {s} {4} {0} {} {1} {} {0} + +R {3869} {0} {} {Stables of the Golden Wheel Inn} {S} {The heady scent of fresh cut hay fills the air of this simple wooden stables. Although plain, it serves it's purpose well and the stable workers are vigilant in their upkeep of the horses' care. A door leads west into the inn and a rider can exit the stables to the north entering an alley.} {Far Madding North} {} {} {} {1} {} +E {3868} {n} {n} {1} {0} {} {1} {} {0} +E {3870} {w} {w} {8} {0} {} {1} {} {0} + +R {3870} {0} {} {Commonroom of the Golden Wheel Inn} {} {Several tables of various size are scattered around the well kept common room of the Golden Wheel Inn. The wood floor has been swept clean and the roaring fireplace in the corner gives constant heat to everyone under the oak beamed ceiling. The bar area is stocked in spirits from all over the world to cater to the establishments many foreign patrons and the tables and chairs have been cleared out of one corner for live entertainment. A sign on the wall explains the hours and services of the Inn.} {Far Madding North} {} {} {} {1} {} +E {3869} {e} {e} {2} {0} {} {1} {} {0} +E {3872} {s} {s} {4} {0} {} {1} {} {0} +E {3871} {u} {u} {16} {0} {} {1} {} {0} + +R {3871} {0} {} {Reception of the Golden Wheel} {R} {An elaborate chiffarobe desk takes up one wall of the reception area, with a ledger open upon it to keep track of the various inhabitants of the inn and anyone who may want to reserve the Women's Room for private gatherings. The room is well furnished with arm chairs for lounging and a small circular table displays a delicate vase of Sea Folk porcelain. A window on the south wall gives a grand view of the Avharin Market below. A ledger lies on a small stand.} {Far Madding North} {} {} {} {1} {} +E {3870} {d} {d} {32} {0} {} {1} {} {0} + +R {3872} {0} {} {Avharin Market} {} {Standing on the eastern edge of the northernmost Strangers' Market, one gets a good view of the picturesque square. The pale brick surface radiates from the central statue of a robed woman pointing north, and the area is surrounded by wealthy businesses. A cityguard station is situated to the east and a sign depicting a yellow wagon wheel hangs advertises for an inn in the north. A wide street branches south.} {Far Madding North} {} {} {} {1} {} +E {3870} {n} {n} {1} {0} {} {1} {} {0} +E {3875} {e} {e} {2} {0} {} {1} {} {0} +E {3873} {w} {w} {8} {0} {} {1} {} {0} +E {3897} {s} {s} {4} {0} {} {1} {} {0} + +R {3873} {0} {} {Avharin Market} {D} {With one arm pointing north in the direction of Caemlyn, a massive marble statue of a fur-robed woman over two spans high stands proudly here in the middle of the Strangers' Market as a constant reminder to Far Madding of the dangers of foreigners. The square is lined with the large slate roofed buildings of wealthy establishments, and is intersected by a wide tree lined boulevard stretching north and south.} {Far Madding North} {} {} {} {1} {} +E {3874} {n} {n} {1} {0} {} {1} {} {0} +E {3872} {e} {e} {2} {0} {} {1} {} {0} +E {3876} {w} {w} {8} {0} {} {1} {} {0} +E {3894} {s} {s} {4} {0} {} {1} {} {0} + +R {3874} {0} {} {A Tree-Lined Avenue} {} {The wide city street spills out into the Avharin Market to the south, where a statue of a robed woman seems to point directly at you. Two and three story buildings line the street, roofed with black slate, while the avenue continues north out of sight and south into the square.} {Far Madding North} {} {} {} {1} {} +E {3864} {n} {n} {1} {0} {} {1} {} {0} +E {3873} {s} {s} {4} {0} {} {1} {} {0} + +R {3875} {0} {} {A Street Guard Watchstation} {} {Although not much more than an elevated wooden platform, this post overlooking the Avharin Market helps the Far Madding cityguard keep the peace in the region by overseeing the flow of traffic. A simple plywood roof is suspended overhead by four poles, protecting the soldiers within from rain and snow. Some steps lead down to the street in the west.} {Far Madding North} {} {} {} {1} {} +E {3872} {w} {w} {8} {0} {} {1} {} {0} + +R {3876} {0} {} {Avharin Market} {} {This western edge of the square is paved with pale brick and lined with the buildings of wealthy establishments, with a particularly large building in the north standing stalwartly. In the east a statue of a robed woman dominates the area. A wide boulevard intersects the square in the south and in the west a street runs between slate-roofed houses.} {Far Madding North} {} {} {} {1} {} +E {3877} {n} {n} {1} {0} {} {1} {} {0} +E {3873} {e} {e} {2} {0} {} {1} {} {0} +E {3878} {w} {w} {8} {0} {} {1} {} {0} +E {3880} {s} {s} {4} {0} {} {1} {} {0} + +R {3877} {0} {} {The Currency Exchange House} {$} {A large marble counter divides this lobby into two halves, with customers approaching from the south and tellers sitting behind the desk to receive them. The walls are lined with very pale wood panels, almost white, and edged with gold gilt. A dark oak plaque on the counter lists the various monetary values of foreign crowns. A small sign lies behind a teller's booth, explaining the various transactions.} {Far Madding North} {} {} {} {1} {} +E {3876} {s} {s} {4} {0} {} {1} {} {0} + +R {3878} {0} {} {Road Along the City Walls} {} {The road inside the walls of Far Madding makes an abrupt bank north along the wall and east toward the bustling Avharin Market square, while the wall itself continues south behind some buildings. The shells of several freshwater clams lie shattered in the street, dropped by the seagulls overhead, their sharp cries mixing with the sounds of the city.} {Far Madding North} {} {} {} {1} {} +E {3879} {n} {n} {1} {0} {} {1} {} {0} +E {3876} {e} {e} {2} {0} {} {1} {} {0} + +R {3879} {0} {} {Road Along the City Walls} {} {Making it's way north and south, this road is wedged inbetween several two and three story buildings in the east and the white plastered walls of Far Madding in the west. In the north someone has stacked several crates and barrels for storage. The low lull of waves breaking on the rocky shore of the river island city echo over the walls.} {Far Madding North} {} {} {} {1} {} +E {3862} {n} {n} {1} {0} {} {1} {} {0} +E {3878} {s} {s} {4} {0} {} {1} {} {0} + +R {3880} {0} {} {The Street of Joy} {} {One can barely dodge the countless carts and wagons that usually traverse this major city street during the peak traffic hours of the day. The Street of Joy makes its way southwest through Far Madding's dense buildings, and to the north it connects with the Avharin Market.} {Far Madding North} {} {} {} {1} {} +E {3876} {n} {n} {1} {0} {} {1} {} {0} +E {3881} {w} {w} {8} {0} {} {1} {} {0} + +R {3881} {0} {} {The Street of Joy} {} {Making its way across western Far Madding, this avenue is a major thruway for persons traveling between the Amhara Market in the southwest and the Avharin Market in the northeast. It is flanked on both sides by two and three story buildings with slate roofs, with the random alleyway few and far between in this high density quarter of the city.} {Far Madding North} {} {} {} {1} {} +E {3880} {e} {e} {2} {0} {} {1} {} {0} +E {3882} {w} {w} {8} {0} {} {1} {} {0} + +R {3882} {0} {} {The Street of Joy} {} {It is hard to keep focused over the sharp cries of street hawkers and peddlers adding to the din of the city. The Street of Joy curves abruptly as it continues to the northeast and southwest through the city. Just to the south, the street passes several shops doing brisk business year round.} {Far Madding North} {} {} {} {1} {} +E {3881} {e} {e} {2} {0} {} {1} {} {0} +E {3883} {s} {s} {4} {0} {} {1} {} {0} + +R {3883} {0} {} {The Street of Joy} {} {Seagulls and pigeons swoop down from overhead to feast on the rotting bread crumbs and food items swept to the side of the street by the travelers of the Street of Joy, making it hard to walk in some places. The road continues north and south, and a jeweler's shop lies to the east.} {Far Madding North} {} {} {} {1} {} +E {3882} {n} {n} {1} {0} {} {1} {} {0} +E {3884} {e} {e} {2} {0} {} {1} {} {0} +E {3885} {s} {s} {4} {0} {} {1} {} {0} + +R {3884} {0} {} {An Exquisite Jeweler's Shop} {} {Glass display cases lined with red velvet show off the tiny wares of the jeweler's shop, and the wooden floor is covered by a intricately designed deep violet rug. A worktable in the back corner is covered in the tools of the trade and small paper bowls used to collect gold and silver dust for later use.} {Far Madding North} {} {} {} {1} {} +E {3883} {w} {w} {8} {0} {} {1} {} {0} + +R {3885} {0} {} {The Street of Joy} {} {The wide avenue continues its way between the Avharin and Amhara Market squares to the north and south. In the east a small weapons shop lies rather undescriptly between two large buildings. Its lack of furnishings suggest it may not get much business here in Far Madding.} {Far Madding North} {} {} {} {1} {} +E {3883} {n} {n} {1} {0} {} {1} {} {0} +E {3886} {e} {e} {2} {0} {} {1} {} {0} +E {3887} {s} {s} {4} {0} {} {1} {} {0} + +R {3886} {0} {} {The Razor's Edge Weaponsmith} {W} {Stores of weapons in every shape and size lean against the walls of this smithy, all of them peace-bound in accordance with the laws of Far Madding. Aside from the weapons and a rough wood countertop the shop is bare, suggesting business is scarce except for the random foreigner who strolls in looking for a souvenir of his travels. A sign is here.} {Far Madding North} {} {} {} {1} {} +E {3885} {w} {w} {8} {0} {} {1} {} {0} + +R {3887} {0} {} {The Street of Joy} {} {While continuing its journey north and south, the Street of Joy intersects a narrow cobblestone lane running perpendicular to it in the east. Three large mansions close in the T intersection, their golden domes gleaming in the sun of day and light of the starry Far Madding night.} {Far Madding North} {} {} {} {1} {} +E {3885} {n} {n} {1} {0} {} {1} {} {0} +E {3888} {e} {e} {2} {0} {} {1} {} {0} +E {3919} {s} {s} {4} {0} {} {1} {} {0} + +R {3888} {0} {} {A Cobblestone Lane} {} {Two thin ruts have been worn away in this cobblestone pathway and most of the bricks are cracked and crumbling from the countless wagons and carts that traverse this east and west shortcut. It is shadowed on either side by large mansions and opens up into the Street of Joy in the west.} {Far Madding North} {} {} {} {1} {} +E {3889} {e} {e} {2} {0} {} {1} {} {0} +E {3887} {w} {w} {8} {0} {} {1} {} {0} + +R {3889} {0} {} {A Cobblestone Lane} {} {This narrow cobblestoned street extends west between two very large mansions and east, where it opens up onto a wide, tree-lined boulevard. Sitting just to the north, a large warehouse stands, its two massive doors standing open allowing a glimpse of its darkened interior. Occasionally a gust of wind blows down the street rustling some loose papers.} {Far Madding North} {} {} {} {1} {} +E {3890} {n} {n} {1} {0} {} {1} {} {0} +E {3891} {e} {e} {2} {0} {} {1} {} {0} +E {3888} {w} {w} {8} {0} {} {1} {} {0} + +R {3890} {0} {} {A Grain Warehouse} {} {With just a handful of windows for ventilation and high oak beam ceilings, this warehouse is cast in shadows at all times of the day. Huge canvas sacks and barrels are stacked to the roof, ready for shipping. Sliding doors wide enough for a wagon to squeeze through lie to the south, exiting onto a narrow city street.} {Far Madding North} {} {} {} {1} {} +E {3889} {s} {s} {4} {0} {} {1} {} {0} + +R {3891} {0} {} {A Tree-Lined Avenue} {} {The avenue is intersected by a narrow lane between two slate-roofed buildings in the west while the avenue itself continues north and south, split by small trees in the middle. In the east a sign painted with the image of three stoic women hangs over the doorway of an inn.} {Far Madding North} {} {} {} {1} {} +E {3892} {n} {n} {1} {0} {} {1} {} {0} +E {3896} {e} {e} {2} {0} {} {1} {} {0} +E {3889} {w} {w} {8} {0} {} {1} {} {0} +E {3911} {s} {s} {4} {0} {} {1} {} {0} + +R {3892} {0} {} {A Tree-Lined Avenue} {} {The sound of a blacksmith's hammer on steel reverbrates from a small shop in the east, but the gold gilded letters of the sign over its doorway and the elaborate woodwork frame of the building suggests that its customers must deal in alot of coin. The avenue continues north and south through the city, with its trees offering shade to the traffic.} {Far Madding North} {} {} {} {1} {} +E {3893} {n} {n} {1} {0} {} {1} {} {0} +E {3895} {e} {e} {2} {0} {} {1} {} {0} +E {3891} {s} {s} {4} {0} {} {1} {} {0} + +R {3893} {0} {} {A Tree-Lined Avenue} {} {The wide boulevard continues its way north and south through Far Madding, split down the center with a row of well-manicured trees. Two and three story buildings of well-to-do businesses line the street with slate roofs, drawing pedestrians into their doorways.} {Far Madding North} {} {} {} {1} {} +E {3894} {n} {n} {1} {0} {} {1} {} {0} +E {3892} {s} {s} {4} {0} {} {1} {} {0} + +R {3894} {0} {} {A Tree-Lined Avenue} {} {This wide street split down the center with trees spills out into the Avharin Market square in the north, forcing traffic around the tall marble statue in its center. A small bird alights on a tree branch nearby and makes a chirping melody, which mixes with the hustle and bustle of city. The street continues south deeper into Far Madding, out of sight.} {Far Madding North} {} {} {} {1} {} +E {3873} {n} {n} {1} {0} {} {1} {} {0} +E {3893} {s} {s} {4} {0} {} {1} {} {0} + +R {3895} {0} {} {Fine Smithwork of Far Madding} {B} {This smithy is a very simple arrangement with only a forge, anvil, and a work bench, somewhat cluttered with various peices of iron and steel strewn over it, all ready to be reshaped into the finest weapons. The various precious metals in wooden crates round the walls indicate this smithy is a place for quality weapons only. The blackened steel forge in the center of the smithy has a fire in the hearth fuelled by scorching charcoal, which is raised off the ground in a shallow clay bowl at waist height.} {Far Madding North} {} {} {} {1} {} +E {3892} {w} {w} {8} {0} {} {1} {} {0} + +R {3896} {0} {} {The Three Ladies of Maredo Inn} {} {An unpolished wood bar and a few tables and chairs make up the common room of this inn. It has sparse furnishings and a dark demeanor, but the floor has been swept clean and the countertop is free of dust at least. The sounds of the street come from the doorway in the west. A sign has been posted on the window.} {Far Madding North} {} {} {} {1} {} +E {3891} {w} {w} {8} {0} {} {1} {} {0} + +R {3897} {0} {} {Darksbane Street} {} {A wide paved city street makes its way east through the city skyline and north where it pours into the Avharin Market square. In the south a sign hanging over a door references a small tailor shop. The sounds of the city pound in your ears wherever you turn.} {Far Madding North} {} {} {} {1} {} +E {3872} {n} {n} {1} {0} {} {1} {} {0} +E {3898} {e} {e} {2} {0} {} {1} {} {0} +E {3899} {s} {s} {4} {0} {} {1} {} {0} + +R {3898} {0} {} {Darksbane Street} {} {Named for the infamous false Dragon of ancient Aren Mador, current day Far Madding, Darksbane Street reminds the citizens of the city of the safety provided by the constant Stedding enviroment. The street continues southeast and northwest where it meets up with the Avharin Market.} {Far Madding North} {} {} {} {1} {} +E {3900} {e} {e} {2} {0} {} {1} {} {0} +E {3897} {w} {w} {8} {0} {} {1} {} {0} + +R {3899} {0} {} {Tifani's Quality Gems} {} {Light floods in through a large window, giving a clear view of the street beyond. Colorful glass faux gemstones sparkle in the light, while the true merchandise is kept in locked cabinets with glass panes. The planks of the dark hardwood floor have been neatly polished, but years of customers pivoting by the door has worn a lighter spot into the floor.} {Far Madding North} {} {} {} {1} {} +E {3897} {n} {n} {1} {0} {} {1} {} {0} + +R {3900} {0} {} {Darksbane Street} {} {A seagull cries above the city street, dropping a freshwater clam against the pavement to feed. This avenue is a major throughway between two of the Strangers' Markets, making its way across the eastern side of Far Madding. The windows of shops lining the street are filled with wares for sale.} {Far Madding North} {} {} {} {1} {} +E {3898} {w} {w} {8} {0} {} {1} {} {0} +E {3901} {s} {s} {4} {0} {} {1} {} {0} + +R {3901} {0} {} {Darksbane Street} {} {The avenue makes its way north and south across the eastern side of Far Madding, hugged on either side by two and three story buildings with slate roofs. A sign hanging over a door in the west creaks slowly in the wind, depicting a mounted knight rearing his steed.} {Far Madding North} {} {} {} {1} {} +E {3900} {n} {n} {1} {0} {} {1} {} {0} +E {3902} {w} {w} {8} {0} {} {1} {} {0} +E {3903} {s} {s} {4} {0} {} {1} {} {0} + +R {3902} {0} {} {The Cavalier Armorer} {A} {Mismatched armor lies scattered in piles around this small armory, making it difficult to move. Through a doorway in the back one can make out the armorer's anvil, scratched and worn from the creation and repair of thousands of metal items.} {Far Madding North} {} {} {} {1} {} +E {3901} {e} {e} {2} {0} {} {1} {} {0} + +R {3903} {0} {} {Darksbane Street} {} {The grey avenue continues its journey through the eastern quarter of Far Madding, serving as a great pathway between the Avharin and Nethvin Markets. The flow of traffic between them is a clear sign of any city whose economy is based on trade.} {Far Madding North} {} {} {} {1} {} +E {3901} {n} {n} {1} {0} {} {1} {} {0} +E {3904} {s} {s} {4} {0} {} {1} {} {0} + +R {3904} {0} {} {Darksbane Street} {} {This major avenue through Far Madding is named after the false Dragon of old Aren Mador, Raolin Darksbane. Although not a pleasant memory in the history of Far Madding his deeds keep the population in remembrance of the safety that the Stedding ter'angreal provides. The street continues north and south through the eastern quarter of the city.} {Far Madding North} {} {} {} {1} {} +E {3903} {n} {n} {1} {0} {} {1} {} {0} +E {3905} {s} {s} {4} {0} {} {1} {} {0} + +R {3905} {0} {} {Darksbane Street} {} {The street continues its journey through Far Madding, without the slightest bend. Grey stone houses two and three stories tall line it, black shingles giving an onyx shine in the light. A smaller house in the west gives a colorful contrast with many potted plants hanging in baskets outside its jewel-paned windows.} {Far Madding North} {} {} {} {1} {} +E {3904} {n} {n} {1} {0} {} {1} {} {0} +E {3906} {w} {w} {8} {0} {} {1} {} {0} +E {3907} {s} {s} {4} {0} {} {1} {} {0} + +R {3906} {0} {} {An Herbalist's House} {} {Sketch drawings of fauna decorate the walls of this small house, with small labels underneath them displaying the plant name. A pestle and mortar lie on a table filled with a grainy substance while being surrounded by several clay jars and bowls with ingredients ready to be added to the concoction. A small doorway leads out east onto the street.} {Far Madding North} {} {} {} {1} {} +E {3905} {e} {e} {2} {0} {} {1} {} {0} + +R {3907} {0} {} {Darksbane Street} {} {The street through this part of the city runs tangent to to the great circle of Counsels' Plaza in the west, the central hub of Far Madding. The street itself continues northwest and southeast between two of the Strangers' Markets. Palaces, mansions and other large estates line the road in this affluent section of the city.} {Far Madding North} {} {} {} {1} {} +E {3905} {n} {n} {1} {0} {} {1} {} {0} +E {3962} {e} {e} {2} {0} {} {1} {} {0} +E {3908} {w} {w} {8} {0} {} {1} {} {0} + +R {3908} {0} {} {Counsels' Plaza} {} {The great white stone square runs tangent to a wide boulevard in the east, while wrapping around the blue domed palace of the Hall of Counsels in the southwest. Carved figures of grand women stand in the lower levels of the palace, with smaller figures of working men driving wagons and working forges and looms in a continuous band work at their feet.} {Far Madding North} {} {} {} {1} {} +E {3907} {e} {e} {2} {0} {} {1} {} {0} +E {3909} {w} {w} {8} {0} {} {1} {} {0} +E {3961} {s} {s} {4} {0} {} {1} {} {0} + +R {3909} {0} {} {Counsels' Plaza} {} {Images of women twice the size of a person have been engraved into the lower levels of the Hall of Counsels to the south. White stone sheaves of grain and bolts of cloth, sacks of coins and gemstones have been thrust over the shoulders of the women who founded Far Madding on trade. The massive blue dome of the palace dominates it all, a beacon in the center of the city. The plaza continues east and west.} {Far Madding North} {} {} {} {1} {} +E {3908} {e} {e} {2} {0} {} {1} {} {0} +E {3910} {w} {w} {8} {0} {} {1} {} {0} + +R {3910} {0} {} {Counsels' Plaza} {D} {This can only be described as a great square, even though it is round. White stone pavement radiates outward from a great palace in the center, topped with a brilliant blue dome supported by massive fluted columns. Broad stairs lead up into the entrance of the palace to the south. Massive figures of women bearing the fruits of trade have been carved into the lower levels of the Hall of Counsels.} {Far Madding North} {} {} {} {1} {} +E {3911} {n} {n} {1} {0} {} {1} {} {0} +E {3909} {e} {e} {2} {0} {} {1} {} {0} +E {3912} {w} {w} {8} {0} {} {1} {} {0} +E {4489} {s} {s} {4} {0} {} {1} {} {0} + +R {3911} {0} {} {A Tree-Lined Avenue} {} {The boulevard spills out into a large plaza to the south here, which wraps around a grand palace topped with golden domes and surrounded by lush gardens. Whispers echoing from the crowded street name the building as the Hall of Counsels, the central seat of power of Far Madding. In the north the boulevard makes its way northward between wealthy two and three story buildings further into the city.} {Far Madding North} {} {} {} {1} {} +E {3891} {n} {n} {1} {0} {} {1} {} {0} +E {3910} {s} {s} {4} {0} {} {1} {} {0} + +R {3912} {0} {} {Counsels' Plaza} {} {The blue domed palace of the Hall of Counsels stands against the Far Madding skyline in the south while the cobblestone concourse that is its plaza makes its way east and west in a circular arc. The merchant guilds, wealthy banks, and foreign embassies make up the core of the buildings that surround the plaza with trees and flowerbeds.} {Far Madding North} {} {} {} {1} {} +E {3910} {e} {e} {2} {0} {} {1} {} {0} +E {3913} {w} {w} {8} {0} {} {1} {} {0} + +R {3913} {0} {} {Counsels' Plaza} {} {The square continues its circular arc to the south and east around the blue domed Hall of Counsels, framed by flower beds. The palace is near pure white and engraved with the figures of the female founders of Far Madding in its lower levels, with smaller depictions of men at work in the fields at the women's feet. The sounds of the city seem louder to the south.} {Far Madding North} {} {} {} {1} {} +E {3912} {e} {e} {2} {0} {} {1} {} {0} +E {3914} {s} {s} {4} {0} {} {1} {} {0} + +R {3914} {0} {} {Counsels' Plaza} {} {The picturesque square is starkly contrasted by the noisy market in the west, a constant influx of merchants and traders crowding this intersection with crates and wagons. A white palace stands in the east, the female figures carved into its side staring like sentinels over the bazaar.} {Far Madding North} {} {} {} {1} {} +E {3913} {n} {n} {1} {0} {} {1} {} {0} +E {3915} {w} {w} {8} {0} {} {1} {} {0} +E {3956} {s} {s} {4} {0} {} {1} {} {0} + +R {3915} {0} {} {The Bazaar} {} {The overwelming din of haggling merchants who have come from around the world to sell their wares drown out even the sound of the circling gulls overhead. Everything from foods to precious metals and barrels of odds and ends lie inside the numerous vendors wedged into the sides of this street, seperated by colorful rugs and blanket hangings, also for sale. Surely one could obtain whatever item they wanted here, for the right price.} {Far Madding North} {} {} {} {1} {} +E {3916} {n} {n} {1} {0} {} {1} {} {0} +E {3914} {e} {e} {2} {0} {} {1} {} {0} +E {3920} {w} {w} {8} {0} {} {1} {} {0} + +R {3916} {0} {} {A Street Guard Watchstation} {} {Several large wooden desks sit along the interior walls of this spacious guard station. Given the size of the room, it would appear the designer expected more people to be moving in and out of the building. Due to the vigilant city guards keeping crime to a minimum, the guard station sees little usage. A lone wailing cry can be heard echoing from below a massive iron grate in the floor, someones futile attempts to gain freedom after breaking one or more of the cities laws.} {Far Madding North} {} {} {} {1} {} +E {3917} {w} {w} {8} {0} {} {1} {} {0} +E {3915} {s} {s} {4} {0} {} {1} {} {0} +E {4359} {d} {d} {32} {0} {} {1} {} {0} + +R {3917} {0} {} {The Street of Joy} {} {Short, well groomed trees grow in the median of this overly wide avenue as it continues through the city to the north and south. The outer edge of the street is bordered by a multitude of shops and small carts owned by local business women as they barter their wares upon those out for a little shopping. To the south, a small side street intersects the Street of Joy, while to the east stands a rather official looking white stone building.} {Far Madding North} {} {} {} {1} {} +E {3918} {n} {n} {1} {0} {} {1} {} {0} +E {3916} {e} {e} {2} {0} {} {1} {} {0} +E {3920} {s} {s} {4} {0} {} {1} {} {0} + +R {3918} {0} {} {The Street of Joy} {} {Large two and three story buildings with slate roofs cast cool shade over the Street of Joy, a major road through the city of Far Madding. In the south an elevated cityguard watchstation stands, overlooking the local traffic. The pitched cries of street vendors and peddlers also seem to come from a southerly direction.} {Far Madding North} {} {} {} {1} {} +E {3919} {e} {e} {2} {0} {} {1} {} {0} +E {3917} {s} {s} {4} {0} {} {1} {} {0} + +R {3919} {0} {} {The Street of Joy} {} {The wide avenue makes a slight bend further west as it continues its way through the city between the Amhara and Avharin Markets. In the north the street meets up with a three-way intersection cornered by large mansions pressed up hard against the side of the street.} {Far Madding North} {} {} {} {1} {} +E {3887} {n} {n} {1} {0} {} {1} {} {0} +E {3918} {w} {w} {8} {0} {} {1} {} {0} + +R {3920} {0} {} {The Street of Joy} {} {The wide avenue meets an overflowing intersection here where it runs perpendicular to a bazaar street running to the east. Items for sale are everywhere, even hanging out the windows of nearby buildings. Thieves are seldom a problem due to the elevated wooden cityguard station erected to the northeast, keeping the peace.} {Far Madding North} {} {} {} {1} {} +E {3917} {n} {n} {1} {0} {} {1} {} {0} +E {3915} {e} {e} {2} {0} {} {1} {} {0} +E {3921} {s} {s} {4} {0} {} {1} {} {0} + +R {3921} {0} {} {The Street of Joy} {} {The Street of Joy is one of the longest streets in Far Madding, stretching endlessly through row upon row of buildings that crowd around each other as if vying for space and attention. Somewhere directly east is the Counsel's Plaza, and far to the south is the Amhara Market.} {Far Madding South} {} {} {} {1} {} +E {3920} {n} {n} {1} {0} {} {1} {} {0} +E {3922} {s} {s} {4} {0} {} {1} {} {0} + +R {3922} {0} {} {Outside of Rosie's Posies} {} {A building to the west is a mixture of wood dabbed over with hardened mud to make a texture like freshly-turned earth. Diamond-paned windows sparkle cleanly as if winking at passers-by on the Street of Joy. Barrels and boxes are stacked outside the shop itself, spilling over with fresh flowers ready for bouquets. The street continues north and south, this small yet cheerful section dwarfed by larger buildings.} {Far Madding South} {} {} {} {1} {} +E {3921} {n} {n} {1} {0} {} {1} {} {0} +E {3923} {w} {w} {8} {0} {} {1} {} {0} +E {3924} {s} {s} {4} {0} {} {1} {} {0} + +R {3923} {0} {} {Rosie's Posies} {} {The interior of this tiny shop is covered with flowers of many types. Dried roses form a wreath arrangement on a wall, hanging above large vases filled with fresh roses and ferns. A case along another wall is covered with misted-over glass, somehow kept cool and moist to house the orchids and other exotic flowers inside it. Several water-filled bins showcase waterlillies, a makeshift waterfall trickling from one barrel to the next. Oversized container vases filled to overflowing with wildflowers of every color and size are neatly arranges beneath the diamond-pane windows overlooking the Street of Joy.} {Far Madding South} {} {} {} {1} {} +E {3922} {e} {e} {2} {0} {} {1} {} {0} + +R {3924} {0} {} {Before the White Buck Tavern} {} {The street before the tavern has been swept clean and the smell of well-aged tobacco smoke wafts from its very walls, as if the building has been standing so long that its odors have permeated even its outermost barrier. A large oak door carved with a buck hiding behind a silverleaf tree forms a barrier between the street and the tavern within, and an enameled sign carved in a similar way can be easily seen from the street in any direction. The surrounding buildings seem to stand by quietly as if enjoying the tavern with its solid walls and cheerfully-tiled roof that could well be proof against fires sparked by nearby chimneys.} {Far Madding South} {} {} {} {1} {} +E {3922} {n} {n} {1} {0} {} {1} {} {0} +E {3925} {e} {e} {2} {0} {} {1} {} {0} +E {3926} {s} {s} {4} {0} {} {1} {} {0} + +R {3925} {0} {} {The White Buck Tavern} {} {The whitewashed walls of the tavern gleam softly in lamplight, starkly contrasting with the darkened wood that makes up every chair and table placed around the room. A massive fireplace of rounded stone dominates the eastern wall, its grate and screening made of elaborate ironwork. The floor is made of smooth, wide wooden planks just a shade lighter than the furnishings and it has been polished to a mellow shine. The smell of well-aged tobacco smoke lingers teases the nose but the air appears clear and fresh. A long bar stretches along the northern wall, a hinged portion of it allowing access to the racks of bottled spirits beyond it. A sign behind the bar shows the tavern rules.} {Far Madding South} {} {} {} {1} {} +E {3924} {w} {w} {8} {0} {} {1} {} {0} + +R {3926} {0} {} {Along the Street of Joy} {} {The Street of Joy is turns in a slow arching curve as it turns from the north to the west. The two halves of the wide street separated by short, well trimmed trees with graying bark. Tall stone buildings flank the street on both sides, some rising as high as four floors in height each topped in matching gray slate roofs. The street approaches a tavern to the north.} {Far Madding South} {} {} {} {1} {} +E {3924} {n} {n} {1} {0} {} {1} {} {0} +E {3927} {w} {w} {8} {0} {} {1} {} {0} + +R {3927} {0} {} {The Street of Joy} {} {The street turns slightly as it passes between several large warehouses, their doors firmly barred against trespassers. Some windows facing the street on higher levels speak of possible offices above the warehouses, though they sit dark and empty at this time. The wide street bustles with activity as sedan chairs carry wealthier merchants to the next appointment.} {Far Madding South} {} {} {} {1} {} +E {3926} {e} {e} {2} {0} {} {1} {} {0} +E {3928} {s} {s} {4} {0} {} {1} {} {0} + +R {3928} {0} {} {The Street of Joy} {} {For the amount of traffic which traverses this street on a daily basis, the carefully laid brick stays remarkably clean thanks to the constant upkeep of the nearby shop owners. One such shop, a fairly busy silversmith shop sits just to the east, its entryway clean and pristine. Hanging above the shops door, a black lacquered sign with silver lettering invites more patrons inside. A thin trail of smoke rises above the buildings slate roof.} {Far Madding South} {} {} {} {1} {} +E {3927} {n} {n} {1} {0} {} {1} {} {0} +E {3929} {e} {e} {2} {0} {} {1} {} {0} +E {3930} {s} {s} {4} {0} {} {1} {} {0} + +R {3929} {0} {} {The Silversmith's Shoppe} {} {Small tables stand in symmetrical order around the entrance to this shop displaying the expertly crafted silver wares. The shop's proprietress weaves her way through the tables greeting each customer as they enter the door. The interior of the shop seems to be warmer than the air outside, perhaps flowing in from the heavy leather curtains separating the main display area of the shop from the craftsman's area in the buildings rear.} {Far Madding South} {} {} {} {1} {} +E {3928} {w} {w} {8} {0} {} {1} {} {0} + +R {3930} {0} {} {The Street of Joy} {} {Running due north and south, the Street of Joy passes between several warehouses as it nears a business district to the north. Most of the gray stone warehouses have their doors bolted tightly shut to intruders, yet one of the doors sits slightly ajar. The street continues to host an abundance of traffic flowing to and from the Amhara Market somewhere to the south.} {Far Madding South} {} {} {} {1} {} +E {3928} {n} {n} {1} {0} {} {1} {} {0} +E {3931} {e} {e} {2} {0} {} {1} {} {0} +E {3932} {s} {s} {4} {0} {} {1} {} {0} + +R {3931} {0} {} {A Well Stocked Warehouse} {} {Though its facade and walls may be of gray stone, the interior of this expansive warehouse is most definitely made of wood. Large wooden shelves cling to each wall, stocked with goods for the local merchants. A thick braided rope carefully twists through a block and tackle suspended from a large beam in the center of the warehouse. Nearer the floor, the rope is attached to a large hook, apparently for moving the massive crates.} {Far Madding South} {} {} {} {1} {} +E {3930} {w} {w} {8} {0} {} {1} {} {0} + +R {3932} {0} {} {The Street of Joy} {} {Trade must have played a dominate role in the design of this city. The street underfoot is wide enough to support traffic flowing in two separate directions, separated by a narrow median filled with short, well trimmed trees and flowers. Buildings flank each side of the street, their clean gray facades and windows appear to hide housing for the cities residents.} {Far Madding South} {} {} {} {1} {} +E {3930} {n} {n} {1} {0} {} {1} {} {0} +E {3933} {s} {s} {4} {0} {} {1} {} {0} + +R {3933} {0} {} {A Bend in the Street} {} {The Street of Joy curves and adjusts to the changing landscape of the cities island home. One side of the wide, divided street now stands several feet higher than the other, each side meticulously carved out of the islands bedrock. A retaining wall of clean gray stone acts as one edge of the dividing tree line, which is broken in regular intervals to allow for steps and ramps for when pedestrians and carts have need to cross.} {Far Madding South} {} {} {} {1} {} +E {3932} {n} {n} {1} {0} {} {1} {} {0} +E {3934} {w} {w} {8} {0} {} {1} {} {0} + +R {3934} {0} {} {A Curve in the Street of Joy} {} {The two halves of the street split slightly as the eastern portion beings to rise higher than the western. The buildings standing to each side of the street also show the same change in elevation as the land underneath changes. Along the western side, carefully cut curbs funnel small trickles of water away from the doorsteps and into the narrow alleys between the buildings, eventually leading toward the lakeshore in the near distance.} {Far Madding South} {} {} {} {1} {} +E {3933} {e} {e} {2} {0} {} {1} {} {0} +E {3935} {s} {s} {4} {0} {} {1} {} {0} + +R {3935} {0} {} {The Street of Joy} {} {Only the slightest of variations in tone distinguish one building from the next as they flank the street on both sides. Each building rises several stories in height above the street to be capped with darker slate roofing. To one side of the street, a warm glow fills the doorway of a moderately successful cutlery shop. The other buildings in the area have their doors barred solidly and their windows shuttered, showing signs of abandonment.} {Far Madding South} {} {} {} {1} {} +E {3934} {n} {n} {1} {0} {} {1} {} {0} +E {3936} {w} {w} {8} {0} {} {1} {} {0} +E {3937} {s} {s} {4} {0} {} {1} {} {0} + +R {3936} {0} {} {A Tidy Cutlery Shop} {} {Somewhat small, yet tidy, this shop has a quite the assortment of scissors and knives displayed behind a long wooden counter. To one side of the door, a small stool sits before a machine apparently designed for the sharpening of the shop's metal implements. The shop's proprietress carefully places a few new items on the display rack, apparently fresh from the smithy in the rear of the building. The only exit leads back onto the Street of Joy.} {Far Madding South} {} {} {} {1} {} +E {3935} {e} {e} {2} {0} {} {1} {} {0} + +R {3937} {0} {} {Blue Carp Street} {} {One of the most active intersections in the entire city, the Street of Joy's southern end merges with Blue Carp Street as it nears the Amhara Market to the east. Along the western edge of the street, a stone rail borders the edge of a small hill looking over the houses below and the lake in which this island city resides. Blue Carp Street continues to the northeast towards the Counsels' Plaza and south towards the Illian Gate.} {Far Madding South} {} {} {} {1} {} +E {3935} {n} {n} {1} {0} {} {1} {} {0} +E {3938} {e} {e} {2} {0} {} {1} {} {0} +E {3997} {s} {s} {4} {0} {} {1} {} {0} + +R {3938} {0} {} {Blue Carp Street} {} {The ambient noise level of this part of the city seems deafening at times. Hundreds of merchants from around the world have set up temporary shops in one of the cities three Strangers' Markets, the Amhara Market. Bustling crowds work their way in and out of the market onto this section of the street, heading back towards their inns or other shops to continue shopping. Blue Carp Street intersects with the Street of Joy to the west.} {Far Madding South} {} {} {} {1} {} +E {3939} {n} {n} {1} {0} {} {1} {} {0} +E {3992} {e} {e} {2} {0} {} {1} {} {0} +E {3937} {w} {w} {8} {0} {} {1} {} {0} +E {3995} {s} {s} {4} {0} {} {1} {} {0} + +R {3939} {0} {} {Blue Carp Street} {} {Kept impossibly clean for such a large city, the street curves back and forth as it heads north towards the cities center. To the south, the street passes the Amhara Market, eventually leading to the Illian Gate. Several benches stand outside a gray stone building to the north, its surface unbroken. The Street of Joy can be seen over a low hedge to the west.} {Far Madding South} {} {} {} {1} {} +E {3940} {e} {e} {2} {0} {} {1} {} {0} +E {3938} {s} {s} {4} {0} {} {1} {} {0} + +R {3940} {0} {} {Blue Carp Street} {} {Climbing slightly upwards as it passes by several buildings Blue Carp Street continues to curve to and fro. A protective stone railing guards the streets southern edge, where a small incline leads down into the Amhara Market. Several single story houses border the street along its eastern edge, the scent of cooking fish wafting out through their open windows.} {Far Madding South} {} {} {} {1} {} +E {3941} {n} {n} {1} {0} {} {1} {} {0} +E {3939} {w} {w} {8} {0} {} {1} {} {0} + +R {3941} {0} {} {Blue Carp Street} {} {Curving widely as it adjusts to the island cities geography, the street levels as it continues to the east and dips slightly towards the south. Along the streets northern edge, a tightly locked warehouse numbers only one of hundreds scattered throughout the expansive city. A strong scent of freshly caught fish is carried on the wind blowing between the buildings.} {Far Madding South} {} {} {} {1} {} +E {3942} {e} {e} {2} {0} {} {1} {} {0} +E {3940} {s} {s} {4} {0} {} {1} {} {0} + +R {3942} {0} {} {Blue Carp Street} {} {Bordering a section of the city which helped give this street its name, Blue Carp Street, the fishing industry plays an important role in feeding the cities citizens. Curving once again to the north and west, several smaller streets intersect here, leading down in to the fishing neighborhood known as Lakeman's Quarter. High above, floating effortlessly on the lake winds, several gulls circle, searching for a free meal.} {Far Madding South} {} {} {} {1} {} +E {3943} {n} {n} {1} {0} {} {1} {} {0} +E {3987} {e} {e} {2} {0} {} {1} {} {0} +E {3941} {w} {w} {8} {0} {} {1} {} {0} +E {3990} {s} {s} {4} {0} {} {1} {} {0} + +R {3943} {0} {} {Blue Carp Street} {} {Turning from the east to the south, the street passes by several closed two-story buildings. The surface of the lower level of each building only broken by a pair of doors painted a bright blue. The upper stories of the buildings have several windows facing towards the street, the warm glow of lit oil lamps framing each window. Thin trails of smoke rise above the slate roofs, only to be caught in the wind and dissipated above the city.} {Far Madding South} {} {} {} {1} {} +E {3944} {e} {e} {2} {0} {} {1} {} {0} +E {3942} {s} {s} {4} {0} {} {1} {} {0} + +R {3944} {0} {} {Blue Carp Street} {} {Bordering along the edge of Lakeman's Quarter, Blue Carp Street intersects with smaller alleyways heading down through the cities fishing center towards the docks and an open bay. A mixture of single and double story houses stand along the south and east side of the street while warehouses and other merchant buildings border the other side of the curving street. Far to the north, the Counsels' Plaza sits in the cities center.} {Far Madding South} {} {} {} {1} {} +E {3945} {n} {n} {1} {0} {} {1} {} {0} +E {3986} {e} {e} {2} {0} {} {1} {} {0} +E {3943} {w} {w} {8} {0} {} {1} {} {0} +E {3987} {s} {s} {4} {0} {} {1} {} {0} + +R {3945} {0} {} {Blue Carp Street} {} {The unmistakable scent of cooking fish is carried heavily in the air as the street passes by a tavern to the north. Quite a few of the cities residents bustle about the building, waiting their turn for a seat in the busy establishment. Several other buildings flank the street, but their doors stand firmly closed and their windows shuttered. Inside the busy tavern, workers can be seen moving swiftly from table to table taking orders.} {Far Madding South} {} {} {} {1} {} +E {3946} {n} {n} {1} {0} {} {1} {} {0} +E {3985} {e} {e} {2} {0} {} {1} {} {0} +E {3944} {s} {s} {4} {0} {} {1} {} {0} + +R {3946} {0} {} {The Soaring Gull Tavern} {} {A warm and friendly atmosphere greets customers as they enter this plainly adorned establishment. The walls and floor are of a slightly worn, yet clean and polished wood finish. Each table and chair have been painted in varying shades of blue, green and red, adding to the color and warmness of the tavern. Windows and doors face out onto Blue Carp Street on two sides, spilling the ambiance outward. The smell of fresh cooked fish in a large variety of dishes wafts out from the kitchen, drawing customers ins} {Far Madding South} {} {} {} {1} {} +E {3947} {e} {e} {2} {0} {} {1} {} {0} +E {3945} {s} {s} {4} {0} {} {1} {} {0} + +R {3947} {0} {} {Blue Carp Street} {} {The aroma of freshly caught a cooked fish spills out onto the street from a rather bright and cheery looking tavern sitting to the west. The streets eastern edge is bordered by several multi-storied houses, their windows open wide. A gardened curb sits in the middle of the wide street, its row of carefully pruned, gray barked trees dividing the traffic along each side. In the distance to the north sits the Counsels' Plaza.} {Far Madding South} {} {} {} {1} {} +E {3948} {n} {n} {1} {0} {} {1} {} {0} +E {3946} {w} {w} {8} {0} {} {1} {} {0} +E {3985} {s} {s} {4} {0} {} {1} {} {0} + +R {3948} {0} {} {Blue Carp Street} {} {Towering above the street to the west, a multi-storied shop displaying mannequins in its windows greets passerby's with an inviting sign above its doorway. The bright glow of a well lit interior frames each window and the open doorway. Across the expansive street, a wide alleyway leads between the buildings where the sound of a hammer striking metal can be heard echoing off the grayish-white stone of the surrounding buildings.} {Far Madding South} {} {} {} {1} {} +E {3950} {n} {n} {1} {0} {} {1} {} {0} +E {3975} {e} {e} {2} {0} {} {1} {} {0} +E {3949} {w} {w} {8} {0} {} {1} {} {0} +E {3947} {s} {s} {4} {0} {} {1} {} {0} + +R {3949} {0} {} {Dera's Dignified Dress Depot} {} {Roll upon roll of silk and fancy cloth from all around the world have been gathered together into one shop, their vivid colors brightly greeting visitors to this shop. Dozens of mannequins stand around the shop, displaying different styles and cuts of dresses. Several full length mirrors stand side by side, allowing customers to see themselves from different angles in their newly purchased merchandise. A pair of lace curtained windows flank the only exit, leading back onto the street.} {Far Madding South} {} {} {} {1} {} +E {3948} {e} {e} {2} {0} {} {1} {} {0} + +R {3950} {0} {} {Blue Carp Street} {} {Tall stately buildings flank each side of the street, their windows gazing out onto the crowds as they hurry along. The facade of each building is covered with clean, white stone from base to roofline. Tight alleyways barely wide enough for dogs or small children to squeeze through separate the buildings. To the north, the street opens onto the Counsel's Plaza.} {Far Madding South} {} {} {} {1} {} +E {3952} {n} {n} {1} {0} {} {1} {} {0} +E {3951} {w} {w} {8} {0} {} {1} {} {0} +E {3948} {s} {s} {4} {0} {} {1} {} {0} + +R {3951} {0} {} {A Watchstation Before the Plaza} {W} {The interior of this building looks to have once been a prominent shop, though the display racks have been removed and a sturdy oak desk stands in the room's center. Along one wall, signs bearing the descriptions of wanted personages have been posted where anyone entering the building can see. The back wall also appears to have been moved forward and a number of barred cells can be seen behind a half-drawn curtain. The only publicly accessible exit leads back onto the street through the front door.} {Far Madding South} {} {} {} {1} {} +E {3950} {e} {e} {2} {0} {} {1} {} {0} + +R {3952} {0} {} {Counsels' Plaza} {D} {The essence of pure white seems to radiate from this square, from the cobblestone path to the gleaming figurines of massive women engraved into the lower levels of the great palace to the north, its entrance lying atop an array of worn marble steps. Above it all stands the legendary blue dome of Far Madding, dominating the city skyline.} {Far Madding North} {} {} {} {1} {} +E {4485} {n} {n} {1} {0} {} {1} {} {0} +E {3957} {e} {e} {2} {0} {} {1} {} {0} +E {3953} {w} {w} {8} {0} {} {1} {} {0} +E {3950} {s} {s} {4} {0} {} {1} {} {0} + +R {3953} {0} {} {Counsels' Plaza} {} {Some flower beds offset the pure whiteness of the circular square with dabs of floral color in contrast to the Hall of Counsels. Large buildings housing foreign embassies, merchant guilds, and the headquarters of wealthy banks surround this quarter of the city.} {Far Madding North} {} {} {} {1} {} +E {3952} {e} {e} {2} {0} {} {1} {} {0} +E {3954} {w} {w} {8} {0} {} {1} {} {0} + +R {3954} {0} {} {Counsels' Plaza} {} {Gleaming white cobblestone radiates in circles from the central palace in the northeast, worn from the tread of countless passerby. It is edged on its outer perimeter by the houses of wealthy establishments, and on the inner by the flower gardens of the Hall of Counsels.} {Far Madding North} {} {} {} {1} {} +E {3955} {n} {n} {1} {0} {} {1} {} {0} +E {3953} {e} {e} {2} {0} {} {1} {} {0} + +R {3955} {0} {} {Counsels' Plaza} {} {Small groups of wealthy merchants gather along this western edge of the great circular plaza which surrounds a large white palace in the east, the Hall of Counsels, infamous for its blue domed cap. Large figures of founders of Far Madding are engraved in its walls, the women hefting large sacks containing the fruits of a trade-based economy. The overwelming din of the city seems louder to the north.} {Far Madding North} {} {} {} {1} {} +E {3956} {n} {n} {1} {0} {} {1} {} {0} +E {3954} {s} {s} {4} {0} {} {1} {} {0} + +R {3956} {0} {} {Counsels' Plaza} {D} {Many trade carts and wagons have been parked in this sector of the square, in the shadow of the Hall of Counsels in the east. Large crates and barrels stand off to the side, ready for their contents to be unloaded. This combined with the quite loud din in the area suggests a marketplace nearby.} {Far Madding North} {} {} {} {1} {} +E {3914} {n} {n} {1} {0} {} {1} {} {0} +E {3955} {s} {s} {4} {0} {} {1} {} {0} + +R {3957} {0} {} {Counsels' Plaza} {} {Craftsmen and woman must have worked ages to create the intricate white stone engravings put into the lower level of the palace in the north. Grand women, no doubt the founders of Far Madding, hold sacks filled with the fruits of trade while working men toil in the fields and mines underneath for the good of the country. Above them all, a magnificent blue dome stretches into the sky.} {Far Madding North} {} {} {} {1} {} +E {3958} {e} {e} {2} {0} {} {1} {} {0} +E {3952} {w} {w} {8} {0} {} {1} {} {0} + +R {3958} {0} {} {Counsels' Plaza} {} {The great square is usually filled with wagon and sedan traffic making their way between the north and south sections of the island of Far Madding. This sometimes makes it difficult for foot pedestrians to navigate the white brick pathway here between the palace in the northwest and the large buildings surrounding it.} {Far Madding North} {} {} {} {1} {} +E {3959} {n} {n} {1} {0} {} {1} {} {0} +E {3957} {w} {w} {8} {0} {} {1} {} {0} + +R {3959} {0} {} {Counsels' Plaza} {} {The great square surrounding the massive domed palace of the Hall of Counsels continues its arching pathway north and south, skirted on either side by well kept flower beds. Large buildings housing foreign embassies, bankers, and merchant guilds take up the outer perimeter.} {Far Madding North} {} {} {} {1} {} +E {3960} {n} {n} {1} {0} {} {1} {} {0} +E {3958} {s} {s} {4} {0} {} {1} {} {0} + +R {3960} {0} {} {Counsels' Plaza} {D} {Engraved stone figures of women bearing the fruits of trade stand against the lower levels of the palace in the west. Atop them, tall fluted columns support a massive blue dome, the centerpiece of the Hall of Counsels. The square continues to the north and south.} {Far Madding North} {} {} {} {1} {} +E {3961} {n} {n} {1} {0} {} {1} {} {0} +E {3959} {s} {s} {4} {0} {} {1} {} {0} + +R {3961} {0} {} {Counsels' Plaza} {} {Flowered gardens of the Hall of Counsels in the west give the air a sweet perfume here on the white stone square. The palace stands sharply against the sky, its blue dome seeming to draw color from the heavens themselves. The square continues in a circular arc north and south.} {Far Madding North} {} {} {} {1} {} +E {3908} {n} {n} {1} {0} {} {1} {} {0} +E {3960} {s} {s} {4} {0} {} {1} {} {0} + +R {3962} {0} {} {Darksbane Street} {} {The buildings to each side of the street seem to be larger and more elaborate here than elsewhere in the city due to Darksbane Street's proximity to the Heights in the south. Some mansions even sport large domes, giving this quarter a very upscale feel.} {Far Madding North} {} {} {} {1} {} +E {3907} {w} {w} {8} {0} {} {1} {} {0} +E {3963} {s} {s} {4} {0} {} {1} {} {0} + +R {3963} {0} {} {Darksbane Street by the Heights} {} {On the western side of the road stands great palaces and mansions overlooking the picturesque cliffs of the Heights as they drop off into the freshwater river. A well manicured park takes up the eastern edge of the road where the ground is not stable enough to build upon.} {Far Madding North} {} {} {} {1} {} +E {3962} {n} {n} {1} {0} {} {1} {} {0} +E {3964} {e} {e} {2} {0} {} {1} {} {0} +E {4360} {w} {w} {8} {0} {} {1} {} {0} +E {3966} {s} {s} {4} {0} {} {1} {} {0} + +R {3964} {0} {} {A Groved Park on the Heights} {H} {Neatly planted trees and flower beds frame this small park built on the edge of the Heights. In the lush grasses one can sit and enjoy the scenic overlook of the cliffs dropping off into the freshwater river upon which the island city was built. The lull of the waves breaking echoes off the walls of the huge mansions and palaces which stand across the street in the west, giving the entire area a serene atmosphere.} {Far Madding North} {} {} {} {1} {} +E {3963} {w} {w} {8} {0} {} {1} {} {0} +E {3965} {s} {s} {4} {0} {} {1} {} {0} + +R {3965} {0} {} {A Groved Park on the Heights} {} {In a tucked away corner of the park a quilted blanket has been placed in the grass for a family to enjoy a picnic while watching the small boats pass below the cliffs of the Heights. Great palaces and mansions stand proudly across the street in the west, their golden domes gleaming in the sunlight. A small bird alights on a nearby tree and sings.} {Far Madding North} {} {} {} {1} {} +E {3964} {n} {n} {1} {0} {} {1} {} {0} +E {3966} {w} {w} {8} {0} {} {1} {} {0} + +R {3966} {0} {} {Darksbane Street by the Heights} {} {Domed palaces and mansions of private residences take up the western side of the road here while on the eastern side a groved park fades into the high cliffs of the Heights. The upscale quarter of Far Madding continues to the north and south.} {Far Madding North} {} {} {} {1} {} +E {3963} {n} {n} {1} {0} {} {1} {} {0} +E {3965} {e} {e} {2} {0} {} {1} {} {0} +E {3967} {s} {s} {4} {0} {} {1} {} {0} + +R {3967} {0} {} {Darksbane Street} {} {Houses of various sizes, ranging from mansions to small palaces, stand on the hill rising to the east alongside the street. Bordering the street on its western edge, a thinning line of grass and trees stand between the street's edge and a slowly rising cliff which culminates in height to the north. Off to the south, the cliffs completely diminish to nothing.} {Far Madding South} {} {} {} {1} {} +E {3966} {n} {n} {1} {0} {} {1} {} {0} +E {3968} {s} {s} {4} {0} {} {1} {} {0} + +R {3968} {0} {} {Darksbane Street} {} {Wide and straight, the street passes between the beginnings of a rising cliff along its western edge and a hill covered with large houses and palaces on its eastern. The street itself angles slightly upward towards the north and downward to the south. A tree and flower filled median stands in the middle of the wide avenue, its bounty adding color and fragrance.} {Far Madding South} {} {} {} {1} {} +E {3967} {n} {n} {1} {0} {} {1} {} {0} +E {3969} {s} {s} {4} {0} {} {1} {} {0} + +R {3969} {0} {} {Darksbane Street} {} {Exquisitely carved gates stand guard before a small courtyard, eventually leading into the dimly lit interior of a rather large building. A brightly painted yet elegant sign hangs above the wide double doors leading into the manufacturing facility. Across the street, a waist high stone wall topped with wrought iron fixtures guards the private yards of the Heights.} {Far Madding South} {} {} {} {1} {} +E {3968} {n} {n} {1} {0} {} {1} {} {0} +E {3970} {w} {w} {8} {0} {} {1} {} {0} +E {3971} {s} {s} {4} {0} {} {1} {} {0} + +R {3970} {0} {} {A Tidy Wainwright's Shop} {} {Standing just inside the massive double doors which open into this cavernous building, a precisely carved and brightly lacquered coach sits nearing its final stages of completion. On the opposite side stands another partially completed coach, looking more like half decayed skeleton at this point. By the size of the interior of the shop, it can easily hold dozens of employees, each under the careful eye of the master wainwright. The only accessible exit leads east, back onto Darksbane Street.} {Far Madding South} {} {} {} {1} {} +E {3969} {e} {e} {2} {0} {} {1} {} {0} + +R {3971} {0} {} {Darksbane Street} {} {Curving widely as it adjusts to the terrain below, the street maintains its two lane capacity and gardened median. Each side of the street has stone benches spaced every few spans apart standing on a narrow grass curb inviting travelers to stop and enjoy the surroundings. A large building sits along the western edge of the street to the north while the street continues and curves towards the west.} {Far Madding South} {} {} {} {1} {} +E {3969} {n} {n} {1} {0} {} {1} {} {0} +E {3972} {w} {w} {8} {0} {} {1} {} {0} + +R {3972} {0} {} {Darksbane Street} {} {Curving slowly and rising to the north, the street turns from a major commercial avenue to the south to a mostly high-end residential area to the north. While the gardened median continues in both directions, the flowers and trees seem to be of higher quality and nature in the residential district. Large crowds can be seen bustling about where two streets intersect just outside a large market off to the southeast.} {Far Madding South} {} {} {} {1} {} +E {3971} {e} {e} {2} {0} {} {1} {} {0} +E {3973} {s} {s} {4} {0} {} {1} {} {0} + +R {3973} {0} {} {Darksbane Street} {} {During the day, this area of the city is literally crawling with people, sometimes grinding traffic to a complete halt. Large crowds move in and out of a busy marketplace sprawling across a large square to the east, the calls of hawkers bellowing above the din. To the west, a smaller side street intersects the much larger Darksbane Street running north to south.} {Far Madding South} {} {} {} {1} {} +E {3972} {n} {n} {1} {0} {} {1} {} {0} +E {3977} {e} {e} {2} {0} {} {1} {} {0} +E {3974} {w} {w} {8} {0} {} {1} {} {0} +E {3979} {s} {s} {4} {0} {} {1} {} {0} + +R {3974} {0} {} {A Curve in the Narrow Street} {} {Tall stone walls, the blocks laid so closely together that they appear seamless, border the street on two sides as it turns from the north to the east. Reaching high towards the sky, the walls of the nearby buildings cast long shadows over the street. Even on this shadowed side street, the city workers manage to keep the area free of debris, except for a few leaves which have blown in on the winds from the island city's lake.} {Far Madding South} {} {} {} {1} {} +E {3975} {n} {n} {1} {0} {} {1} {} {0} +E {3973} {e} {e} {2} {0} {} {1} {} {0} + +R {3975} {0} {} {A Narrow Side Street} {} {Tucked tightly between the tall gray stone buildings, this small side street still sees quite a bit though not as much as Blue Carp Street to the west. Two large doors open into a rather open looking building sitting just to the north, the sound and smell of horses hanging heavily in the air. The street itself turns from the south to the west bending to adjust to the windowless walls of the buildings towering high above.} {Far Madding South} {} {} {} {1} {} +E {3976} {n} {n} {1} {0} {} {1} {} {0} +E {3948} {w} {w} {8} {0} {} {1} {} {0} +E {3974} {s} {s} {4} {0} {} {1} {} {0} + +R {3976} {0} {} {A Clean Stable Yard} {S} {Small motes of dust float suspended in the air, caught in the light from one of several copper-backed lanterns attached to the posts of this rather large building. A massive pair of double-doors face south towards a clean, narrow street. Off to one side, a small anvil sits atop a large wooden block with several worn horseshoes tossed to one side waiting to be recycled. The heavy scent of animal sweat permeates the air, intermingling with the unmistakable smell of freshly cut hay stored somewhere above.} {Far Madding South} {} {} {} {1} {} +E {3975} {s} {s} {4} {0} {} {1} {} {0} + +R {3977} {0} {} {Nethvin Market North} {} {One of the three strangers markets located throughout Far Madding, the Nethvin Market spreads out along a long, narrow square. Not quite a square, the market is more of a rectangular shape, in the middle of the market stands a large statue of a woman, in stately attire, facing towards the center of the island. To the west, two streets intersect by the market heading deeper into the city in three different directions.} {Far Madding South} {} {} {} {1} {} +E {4356} {n} {n} {1} {0} {} {1} {} {0} +E {3973} {w} {w} {8} {0} {} {1} {} {0} +E {3978} {s} {s} {4} {0} {} {1} {} {0} + +R {3978} {0} {} {Nethvin Market South} {} {Small wheeled carts, filled to the brim with all sorts of merchandise, stand scattered throughout the area. Each carts owner stands before their small shops, yelling out over the crowds, trying to attract attention to their wares. Below the din, the market square itself has been kept remarkably clean despite the amount of traffic the market sees on a daily basis. The market continues to the north, where a large statue can be seen.} {Far Madding South} {} {} {} {1} {} +E {3977} {n} {n} {1} {0} {} {1} {} {0} +E {3979} {w} {w} {8} {0} {} {1} {} {0} +E {3981} {s} {s} {4} {0} {} {1} {} {0} + +R {3979} {0} {} {Darksbane Street} {} {Closely set and fitted stones with almost indistinguishable seams form the floor of this wide, two lane street. In the middle of the avenue stands a narrow, gardened median separating the flow of traffic, which has several gaps to allow traffic to cross into a large, open air marketplace which borders the street. In the distance to the south, the road heads down towards the Tear Gate and eventually off the city island proper.} {Far Madding South} {} {} {} {1} {} +E {3973} {n} {n} {1} {0} {} {1} {} {0} +E {3978} {e} {e} {2} {0} {} {1} {} {0} +E {3980} {s} {s} {4} {0} {} {1} {} {0} + +R {3980} {0} {} {Darksbane Street} {} {The wide street curves from the east to the north as it conforms to follow its path, carefully carved into the side of a slope. The heady scent of fish, some rotting, carries in on the wind from the south and west. As the street continues to the north, it approaches a bustling crowd moving in and out of a open air market. To the east, the road slopes down the middle of a long peninsula, eventually leading towards one of the cities bridges.} {Far Madding South} {} {} {} {1} {} +E {3979} {n} {n} {1} {0} {} {1} {} {0} +E {3981} {e} {e} {2} {0} {} {1} {} {0} +E {3983} {w} {w} {8} {0} {} {1} {} {0} +E {4324} {s} {s} {4} {0} {} {1} {} {0} + +R {3981} {0} {} {Darksbane Street} {} {Curving from the west to the south, the street passes between a large, comfortable looking inn and a large number of single and double story houses leading down towards a bay to the west. A large, elaborately painted sign stands above the tall, equally elaborately carved door flanked by leaded glass windows looking in upon the inn's common room. Potted bushes stand to each side of the inns entrance adding a bit of life to the otherwise plain gray stone which comprises almost every area building.} {Far Madding South} {} {} {} {1} {} +E {3978} {n} {n} {1} {0} {} {1} {} {0} +E {3982} {e} {e} {2} {0} {} {1} {} {0} +E {3980} {w} {w} {8} {0} {} {1} {} {0} +E {4321} {s} {s} {4} {0} {} {1} {} {0} + +R {3982} {0} {} {The Counsel's Head} {} {Sturdy, oak tables stand in an exact order in the middle of the common room, with several additional tables lined up against the far left and right walls. The east wall is broken by a large entrance leading towards the private dining and sitting rooms kept by the inn's proprietress for visiting ladies of importance. Soft, white lace curtains hang before a pair of large leaded glass windows looking out upon the street before the inn. The scent of cooking fish hangs on the air, bellowing out from the kitchen. A sign is hanging next to a red hot oven.} {Far Madding South} {} {} {} {1} {} +E {3981} {w} {w} {8} {0} {} {1} {} {0} + +R {3983} {0} {} {Lakeman's Quarter by the Harbor} {} {Berdering the edge of a rather busy looking harbor, several small buildings looking more like storage houses or small warehouses sit along the edge of the water. A small street follows the waterline, with several small piers jutting out into the water. Out on the harbor itself, hundreds upon hundreds of small boats dot the water, the busy fisherman and women casting their nets into the lake in hopes of pulling in a good catch.} {Far Madding South} {} {} {} {1} {} +E {3984} {n} {n} {1} {0} {} {1} {} {0} +E {3980} {e} {e} {2} {0} {} {1} {} {0} +E {3986} {w} {w} {8} {0} {} {1} {} {0} + +R {3984} {0} {} {Lakeman's Quarter} {} {Sitting just below the edge of a steep incline, several houses have been tucked in along the edge of a small alleyway. Small children can be heard playing noisily somewhere nearby, their parents either completely deaf or oblivious. Dark runnels of water run by the doorsteps of each house, heading down the sloping embankment towards an active harbor in the south. The tight alleyway intersects a quite busy looking street to the west.} {Far Madding South} {} {} {} {1} {} +E {3985} {w} {w} {8} {0} {} {1} {} {0} +E {3983} {s} {s} {4} {0} {} {1} {} {0} + +R {3985} {0} {} {Blue Carp Street} {} {Curving slightly to follow the landscape of this city island, the street turns from the north to the west. Bordering the street along its south and eastern edges are hundreds of houses that have been built on the sloping hillside leading down towards a harbor. Following the street as it curves, a crowd assembles outside one of the local popular establishments.} {Far Madding South} {} {} {} {1} {} +E {3947} {n} {n} {1} {0} {} {1} {} {0} +E {3984} {e} {e} {2} {0} {} {1} {} {0} +E {3945} {w} {w} {8} {0} {} {1} {} {0} +E {3986} {s} {s} {4} {0} {} {1} {} {0} + +R {3986} {0} {} {Lakeman's Quarter} {} {Sloping downward, this small alleyway leads between several single story houses, each showing some slight need of repair. The front doorstep of one of the houses has a long, solid pole with a hooked tip sitting propped against the buildings side. Between the houses, small gardens can be seen growing a variety of herbs and vegetables to supplement the diet of the fishermen and women who live in this section of the city.} {Far Madding South} {} {} {} {1} {} +E {3985} {n} {n} {1} {0} {} {1} {} {0} +E {3983} {e} {e} {2} {0} {} {1} {} {0} +E {3944} {w} {w} {8} {0} {} {1} {} {0} +E {3988} {s} {s} {4} {0} {} {1} {} {0} + +R {3987} {0} {} {Lakeman's Quarter} {} {Somewhat dirty and run down, the streets in this section of the city lack the clean pristine look of the major avenues. Several gray, single story houses stand nearby, their stone walls and slate roofs have seen better days. The sound of gulls calling from high above echoes loudly between the buildings. A quite busy looking street rolls by to the north and west.} {Far Madding South} {} {} {} {1} {} +E {3944} {n} {n} {1} {0} {} {1} {} {0} +E {3988} {e} {e} {2} {0} {} {1} {} {0} +E {3942} {w} {w} {8} {0} {} {1} {} {0} +E {3989} {s} {s} {4} {0} {} {1} {} {0} + +R {3988} {0} {} {A Busy Dock} {} {Hundreds of small boats sit tied to the dock, their owners busy elsewhere in the city or catching a few well deserved hours of sleep. Even so, there are easily an equal number of empty slips along the docks, the fishermen and women out on the lake surrounding the island. Being in this section of the city, it is quite easy to see how the locals manage to keep themselves fed. Cool winds blow in off the lake heading inland, carrying the smell of fish towards the section of the city known as Lakeman's Quarter.} {Far Madding South} {} {} {} {1} {} +E {3986} {n} {n} {1} {0} {} {1} {} {0} +E {3987} {w} {w} {8} {0} {} {1} {} {0} + +R {3989} {0} {} {Lakeman's Quarter} {} {Several fishing nets in serious need of repair sit before some somewhat rundown houses in this poorer section of the city. Still built of the same gray stone which forms almost every building in the city, the gray slate roofs mave been mended with lesser quality stone, and several of the windows have broken glass. Nevertheless, the local children can be heard playing gleefully in the distance. Houses continue to the north and west.} {Far Madding South} {} {} {} {1} {} +E {3987} {n} {n} {1} {0} {} {1} {} {0} +E {3990} {w} {w} {8} {0} {} {1} {} {0} + +R {3990} {0} {} {Lakeman's Quarter} {} {The unmistakable earthy scent of gutted fish is carried in heavily on the winds blowing off of the lake. Like the rest of the city, the houses and other buildings in this neighborhood are made of gray stone topped with gray slate roofs. Small alleyways run between the single story houses, heading toward the harbor. A path leads south towards the Amhara Market, where some of the local families sell their daily catch.} {Far Madding South} {} {} {} {1} {} +E {3942} {n} {n} {1} {0} {} {1} {} {0} +E {3989} {e} {e} {2} {0} {} {1} {} {0} +E {3991} {s} {s} {4} {0} {} {1} {} {0} + +R {3991} {0} {} {Amhara Market} {} {This part of the Amhara Market is filled with somewhat permanent looking merchant carts, several with their wheels practically rusted stuck. The cart owners, like the rest of the market, are shouting above the din, selling what each claims to be the freshest fish. The edge of the square which forms the market has a protective railing, overlooking a harbor.} {Far Madding South} {} {} {} {1} {} +E {3990} {n} {n} {1} {0} {} {1} {} {0} +E {3992} {w} {w} {8} {0} {} {1} {} {0} +E {3993} {s} {s} {4} {0} {} {1} {} {0} + +R {3992} {0} {} {Amhara Market} {} {Dozens of makeshift stalls and rolling carts are spread throughout the open square which forms the Amhara Market, their owners attempting to catch the eye of those passing by on Blue Carp Street to the west. Standing over the crowd to the south, a massive statue of a woman of power sits on a stone pedestal. The square which holds the market spreads to the south and east.} {Far Madding South} {} {} {} {1} {} +E {3991} {e} {e} {2} {0} {} {1} {} {0} +E {3938} {w} {w} {8} {0} {} {1} {} {0} +E {3994} {s} {s} {4} {0} {} {1} {} {0} + +R {3993} {0} {} {Amhara Market} {} {Spreading out across a large square, carts loaded with items from all around the world line up end to end, their owners trying to out yell each other above the noise of the assembled crowd. Brightly painted signs advertising each cart's goods add to the dizziness of the busy marketplace. A large statue stands high over the market to the west.} {Far Madding South} {} {} {} {1} {} +E {3991} {n} {n} {1} {0} {} {1} {} {0} +E {3994} {w} {w} {8} {0} {} {1} {} {0} + +R {3994} {0} {} {Amhara Market} {} {Standing in the center of the large square which forms the Amhara Market, a large statue stands guard over merchants as the go about their business. Several slate topped buildings flank the square on all sides, shops and banks owned by city residents doing business with those from out of town. City guards intermingle with the crowds as they peruse the offerings from the many carts parked around the square. A large inn sits to the south.} {Far Madding South} {} {} {} {1} {} +E {3992} {n} {n} {1} {0} {} {1} {} {0} +E {3993} {e} {e} {2} {0} {} {1} {} {0} +E {3995} {w} {w} {8} {0} {} {1} {} {0} +E {3996} {s} {s} {4} {0} {} {1} {} {0} + +R {3995} {0} {} {Amhara Market} {} {Several small carts with painted signs stand along the outside edge of the wide plaza which forms the Amhara Market. Hawkers attempt to out shout each other while displaying their wares to the bustling crowds. The market spreads out around a larger than life statue of a woman to the east. A large, two-lane street passes by to the north, leading deep into the city.} {Far Madding South} {} {} {} {1} {} +E {3938} {n} {n} {1} {0} {} {1} {} {0} +E {3994} {e} {e} {2} {0} {} {1} {} {0} + +R {3996} {0} {} {The Gray Stone Inn} {} {Smooth and polished to a low sheen, the floor of this inn has been kept incredibly clean. Large glass windows look out upon the expansive Amhara Market at the same time as making the inns foyer seem much larger. Lightly stained wood panel walls reflect warm light from copper fixtures mounted just above eye level. Curtains hide hallways running down each side of the foyer while the innkeepers private quarters are somewhere behind the desk.} {Far Madding South} {} {} {} {1} {} +E {3994} {n} {n} {1} {0} {} {1} {} {0} + +R {3997} {0} {} {Blue Carp Street} {} {The dark gray stone of the street declines slightly as is progresses to the south. Low stone rails, capped with benches, border the eastern edge of the street as it overlooks the bustling Amhara Market. A single gray faced building stands along the western edge of the street, its simple wooden sign swinging on greased hinges. The street continues north into the city.} {Far Madding South} {} {} {} {1} {} +E {3937} {n} {n} {1} {0} {} {1} {} {0} +E {3998} {w} {w} {8} {0} {} {1} {} {0} +E {3999} {s} {s} {4} {0} {} {1} {} {0} + +R {3998} {0} {} {The Grocer of Far Madding} {G} {Shelves and tables stand scattered throughout the interior of this rather crowded building. Each shelf contains a multitude of common day to day items needed by both travelers and local civilians. Regardless of the crowding, each shelf has been meticulously cleaned of any signs of dust and dirt. Two large glass windows facing out onto the street are clean and streak free allowing a magnificent view of the bay across the street.} {Far Madding South} {} {} {} {1} {} +E {3997} {e} {e} {2} {0} {} {1} {} {0} + +R {3999} {0} {} {Blue Carp Street} {} {Somewhat short, gray stone faced two story buildings border the street on each side as the ground underneath narrows in comparison to the city. Each of the nearby buildings has their doors tightly shut, although the occasional window on an upper story shows light glowing from inside. To the north, the street continues to work its way further into the city. The Illian Gate can be seen down the hill in the distance to the south.} {Far Madding South} {} {} {} {1} {} +E {3997} {n} {n} {1} {0} {} {1} {} {0} +E {4000} {s} {s} {4} {0} {} {1} {} {0} + +R {4000} {0} {} {Blue Carp Street} {} {The street slants upwards slowly, yet steadily as it climbs towards the main part of the island city. A small stone outcropping borders the thin strip of land on which the street resides. A small, single story building sits upon the outcropping, providing a home for some of the cities many guards. A warm glow frames the always open doorway and some activity can be seen inside. To the south, the street heads towards the Illian Gate.} {Far Madding South} {} {} {} {1} {} +E {3999} {n} {n} {1} {0} {} {1} {} {0} +E {4001} {w} {w} {8} {0} {} {1} {} {0} +E {4002} {s} {s} {4} {0} {} {1} {} {0} + +R {4001} {0} {} {Inside a Sentry Station} {} {This well organized guard station has all the implements one would think to find in such an industrious city. Several pegs attached to the back wall hold manacles and chains for subduing those who attempt to break the peace. A wooden table stands to one side, its top holding several spools of a fine wire. A clean, corked bottle of ink stands to one side of the table, along with a quill pen and paper for writing. The stations single door faces east, a large window flanked by slits faces south towards the Illian Gate.} {Far Madding South} {} {} {} {1} {} +E {4000} {e} {e} {2} {0} {} {1} {} {0} + +R {4002} {0} {} {Blue Carp Street} {} {Turning slightly as the street follows the contours of the island, the wide, two lane road approaches a guard house to the north. To each side of the street, small, yet sharp embankments lead downward towards the cool waters of the lake which surrounds this island city. Waves crash as they combine near the shores, dampening the climbing street with a fine mist.} {Far Madding South} {} {} {} {1} {} +E {4000} {n} {n} {1} {0} {} {1} {} {0} +E {4003} {w} {w} {8} {0} {} {1} {} {0} + +R {4003} {0} {} {Blue Carp Street} {} {Just to the inside of the massive Illian Gates, the street splits into two distinct directions of traffic separated by a median filled with well trimmed trees and bushes. As the street runs off into the distance, the well kept, gardened median continues to grow in middle of its winding path. A single story building stands just to the north, its gray stone side has a single window facing south, flanked by small slits cut into the stone.} {Far Madding South} {} {} {} {1} {} +E {4002} {e} {e} {2} {0} {} {1} {} {0} +E {4004} {s} {s} {4} {0} {} {1} {} {0} + +R {4004} {0} {} {Inside the Illian Gate} {} {A long, thin strip of land bordered on each side by the cold waters of the lake is guarded by high stone walls and palisades. In the middle of the southern facing wall, a pair of strapped iron gates, wide enough to allow carts to pass both in and out of the city simultaneously, guard this end of the Ikane Bridge. The cold lake waters collide with the rock and stone below to spray a thin mist into the air, yet not enough to wet the bridge.} {Far Madding South} {} {} {} {1} {} +E {4003} {n} {n} {1} {0} {} {1} {} {0} +E {4005} {s} {s} {4} {0} {} {1} {} {0} +E {4387} {u} {u} {16} {0} {} {1} {} {0} + +R {4319} {0} {} {Inside the Tear Gate} {} {The island narrows between two sheer cliffs, wide enough to support a guarded gate flanked by stone towers in which the cities guards peer out upon the crowds flowing in and out of the city. The streets of the inner city turn into a stone paved road once outside the gate, the stones themselves showing signs of wear from hundreds of years of constant traffic. The land widens once again to the south forming a grassy field.} {Far Madding South} {} {} {} {1} {} +E {4320} {n} {n} {1} {0} {} {1} {} {0} +E {4318} {s} {s} {4} {0} {} {1} {} {0} + +R {4320} {0} {} {Darksbane Street} {} {Just inside the massive Tear Gates, the street curves away from a sharp drop down towards the crashing waves up a incline to the flattened top of a hill. In the distance to the southwest, hundreds of houses can be seen built into the side of the island's hills, several of them easily distinguishable in various states of disrepair. The street itself is designed to be wide enough for two-way traffic to manage the cities trade.} {Far Madding South} {} {} {} {1} {} +E {4321} {w} {w} {8} {0} {} {1} {} {0} +E {4319} {s} {s} {4} {0} {} {1} {} {0} + +R {4321} {0} {} {Darksbane Street} {} {Overlooking hundreds of houses built upon the downward slopes leading towards the shoreline, the street here curves to follow the flattened top of the hill. To the east, the street once again curves leading eventually towards the Tear Gate. Off to the north, the street leads deeper into the city passing by a large inn and one of cities three strangers markets.} {Far Madding South} {} {} {} {1} {} +E {3981} {n} {n} {1} {0} {} {1} {} {0} +E {4320} {e} {e} {2} {0} {} {1} {} {0} +E {4324} {w} {w} {8} {0} {} {1} {} {0} +E {4322} {s} {s} {4} {0} {} {1} {} {0} + +R {4322} {0} {} {Lakeman's Quarter} {} {Small in stature and size, the houses of Lakeman's Quarter would appear to more like shacks if not for being built of the same gray stone which nearly every other building in the city is made. Each building faces towards the open waters of the bay, allowing the fisherman's families to watch for their return. Choppy waves dance upon the lake, buffeting the boats as they move about, their owners casting nets overboard to haul in the days catch.} {Far Madding South} {} {} {} {1} {} +E {4321} {n} {n} {1} {0} {} {1} {} {0} +E {4323} {w} {w} {8} {0} {} {1} {} {0} + +R {4323} {0} {} {Lakeman's Quarter} {} {Small piers jut out into the deep waters of the bay, each providing enough room for three or four boats to be tethered at night. The shoreline itself has been replaced by wooden walkways leading up onto the hillside towards a multitude of houses in various states of disrepair. Large, half rotten crates stand in short stacks, some newly repaired nets spread atop them drying in the stiff breezes blowing in from the lake.} {Far Madding South} {} {} {} {1} {} +E {4324} {n} {n} {1} {0} {} {1} {} {0} +E {4322} {e} {e} {2} {0} {} {1} {} {0} + +R {4324} {0} {} {Lakeman's Quarter} {} {Several dozens of houses crowd around the narrow alleyway running between a rather busy looking street to the north and east towards the waters of the lake which surrounds the island city to the west. Overhead, the noisy calls of gulls circling in search of a free meal intermingle with the sound of waves crashing ashore. Additional houses continue to follow the lakes edge as it curves out of sight to the south.} {Far Madding South} {} {} {} {1} {} +E {3980} {n} {n} {1} {0} {} {1} {} {0} +E {4321} {e} {e} {2} {0} {} {1} {} {0} +E {4323} {s} {s} {4} {0} {} {1} {} {0} + +R {4356} {0} {} {The Trailing Wagon} {} {This is the trailing end of a pair of wagons chained together, pulled by a team of heavy horses. There is barely enough room to move due to all the equipment, supplies, and strange gear packed along the walls and ceiling. Mundane items, cook pots, food, hunting weapons, and tools are stowed in and around other, more interesting objects.} {} {} {} {} {1} {} +E {4357} {n} {n} {1} {0} {} {1} {} {0} +E {3977} {s} {s} {4} {0} {} {1} {} {0} + +R {4357} {0} {} {The Massive Wagon} {} {The forward wagon's design is very unusual. Expandable side walls give it the space of a very small cabin when it is stationary. Hinged tables have been lowered to provide space for the activities of the occupant. Cabinets and shelves, hooks and racks all contain strange and unusual items. Books and scrolls are crammed in and around anywhere they will fit. Wood panels and small works of art line the ceiling and walls. A tiny lamp emits the light of the noon of summer, yet creates no shadows.} {} {} {} {} {1} {} +E {4356} {s} {s} {4} {0} {} {1} {} {0} + +R {4359} {0} {} {The Far Madding Jail} {} {A single wooden cot sits along the dingy eastern wall, furthest away from an iron grate cut into the ceiling of this otherwise exitless room. To one side of the cot stands a small, disgusting smelling bowl, apparently in dire need of being emptied. Long shadows are cast upon the walls as booted guards walk past the grate overhead blocking what light filters down from above, their footsteps echoing loudly off the stone walls and floor. Past inhabitants of the jail have scratched messages into the walls. A aged looking sign hangs on the stone wall.} {Far Madding North} {} {} {} {1} {} +E {3916} {u} {u} {16} {0} {} {1} {} {0} + +R {4360} {0} {} {Far Madding Barracks} {} {A cavernous stone archway forms the entrance to a large, almost palace-like building which appears to be used as a barracks for the Wall Guard, as well as to house any foreign dignitaries and their retinues as they conduct their business in Far Madding. A glimpse down a corridor and through a distant doorway reveals a dorm containing beds, with huge trunks sitting at their feet, a place for the occupants to store their belongings.} {} {} {} {} {1} {} +E {3963} {e} {e} {2} {0} {} {1} {} {0} +E {4361} {s} {s} {4} {0} {} {1} {} {0} + +R {4361} {0} {} {Far Madding War Office} {} {This chamber is a prime example of military chaotic efficiency. Several tables stand in the room, each with its own purpose. A table in the corner bears refreshments, while against the wall a desk stands at the ready for any missives to be written. A chandelier bearing many mirrored candles hangs above a massive table which is covered with maps in various sizes, showing troop deployments and supply- and messenger lines.} {} {} {} {} {1} {} +E {4360} {n} {n} {1} {0} {} {1} {} {0} + +R {4386} {0} {} {Murder Holes Above the Caemlyn Gate} {} {Small holes have been drilled into the grey brick walkway here where it juts over the gatehouse below so archer-fire and hot oil can be easily unleashed upon enemies at the base of the structure. Coupled with the long and flat bridges being the only access to the city of Far Madding, it renders the island near unassailable from attack by frontal assault. The walkway stretches between two watchtowers and a wooden ladder leads down.} {Far Madding North} {} {} {} {1} {} +E {3857} {d} {d} {32} {0} {} {1} {} {0} + +R {4387} {0} {} {Above the Illian Gate} {} {Hidden from casual view, this room provides a perfect spot for watching those coming and going through the gates below. Small holes have been cut into the floor allowing arrows and other instruments of death to be poured down upon those attempting to storm the city.} {Far Madding South} {} {} {} {1} {} +E {4004} {d} {d} {32} {0} {} {1} {} {0} + +R {4485} {0} {} {South Entrance of the Palace} {} {A pair of bronze doors make up the southern entrance to the palace, their high sheen reflecting off the flawless marble floors. Against the back wall hangs a large banner bearing the sigil of Far Madding. The palace continues down long corridors east and west.} {Far Madding North} {} {} {} {1} {} +E {4492} {e} {e} {2} {0} {} {1} {} {0} +E {4486} {w} {w} {8} {0} {} {1} {} {0} +E {3952} {s} {s} {4} {0} {} {1} {} {0} + +R {4486} {0} {} {A Plush Sitting Room} {} {This is the room where the diplomats of Far Madding receive visitors. High backed chairs and comfortable sofas line this room, the plaster walls stained in a deep burgundy. A few plants lie in corners and there are portraits on the walls of Counsels past. On the western wall a fireplace gives heat at all hours of the day.} {Far Madding North} {} {} {} {1} {} +E {4487} {n} {n} {1} {0} {} {1} {} {0} +E {4485} {e} {e} {2} {0} {} {1} {} {0} + +R {4487} {0} {} {A Marble Staircase} {} {The north to south corridor passes by a spiral staircase winding downward towards a wide room below. A banistered balcony forming the eastern wall overlooks the inside of a beautiful blue dome, suspended only by itself. On the floor of the dome there seems to be a type of odd sculpture surrounded by black and white tile in a dizzying pattern.} {Far Madding North} {} {} {} {1} {} +E {4488} {n} {n} {1} {0} {} {1} {} {0} +E {4486} {s} {s} {4} {0} {} {1} {} {0} +E {4495} {d} {d} {32} {0} {} {1} {} {0} + +R {4488} {0} {} {In the Hall of Counsels} {} {The corridor bends to the east and south here, decorated in frescos and the random vase or lush plant. The marble floors have been buffed to a high shine, reflecting a near perfect image of the ceiling above. Along the outer wall, the windows overlooking the plaza cast long shadows across the floors shiny surface. Fine oak tables display busts of historical figures.} {Far Madding North} {} {} {} {1} {} +E {4489} {e} {e} {2} {0} {} {1} {} {0} +E {4487} {s} {s} {4} {0} {} {1} {} {0} + +R {4489} {0} {} {North Entrance of the Palace} {} {Just to the north stand a pair of large bronze doors that make the north entrance to the Hall of Counsels. The beautiful marble floors have been swept clean to the point where one could see their reflection in the surface. Hanging proudly against the back wall is a large banner bearing the sigil of Far Madding. The halls continue east and west.} {Far Madding North} {} {} {} {1} {} +E {3910} {n} {n} {1} {0} {} {1} {} {0} +E {4490} {e} {e} {2} {0} {} {1} {} {0} +E {4488} {w} {w} {8} {0} {} {1} {} {0} + +R {4490} {0} {} {A Palace Dining Hall} {} {Priceless paintings of hunting scenes and game dominate the burgundy stained walls of the room, alighted by a golden chandelier suspended over the table in the center. An intricately designed Tairen carpet covers the marble floor. In the corner is a small stand with silverware erected on it, ready to be brought back into the kitchens.} {Far Madding North} {} {} {} {1} {} +E {4489} {w} {w} {8} {0} {} {1} {} {0} +E {4491} {s} {s} {4} {0} {} {1} {} {0} + +R {4491} {0} {} {A Marble Staircase} {} {Small niches have been carved into the palace walls between pale frescos to hold vases of green plants. The staircase spirals downward into another room while the hallway itself continues north and south. A balcony forming the western wall offers an excellent view of the brilliant underside of the palaces sky blue dome, its intricate form supported only by the masterful engineering of the ogier who originally built the palace.} {Far Madding North} {} {} {} {1} {} +E {4490} {n} {n} {1} {0} {} {1} {} {0} +E {4492} {s} {s} {4} {0} {} {1} {} {0} +E {4493} {d} {d} {32} {0} {} {1} {} {0} + +R {4492} {0} {} {In the Hall of Counsels} {} {The hall bends here with exits to the north and west following the mirror-smooth marble floor. Frescos have been put into the plaster walls by a skilled artist. Through windows set in the east and south wall you can make out a circular plaza. Booted footsteps can he heard echoing softly down the long, marbled corridor.} {Far Madding North} {} {} {} {1} {} +E {4491} {n} {n} {1} {0} {} {1} {} {0} +E {4485} {w} {w} {8} {0} {} {1} {} {0} + +R {4493} {0} {} {An Extensive Palace Library} {} {This room is crammed full of documents of every shape and size, some going so far as to be simply stacked against the walls. Although this library has its share of classic texts, it seems that the greater majority of books are volumes on mathematical theory and the few historical books are caches of commercial and trade information. Not many books date back further than the fall of Maredo. An arched doorway leads out into a dome in the west and a marble staircase leads up into the palace corridors.} {Far Madding North} {} {} {} {1} {} +E {4494} {w} {w} {8} {0} {} {1} {} {0} +E {4491} {u} {u} {16} {0} {} {1} {} {0} + +R {4494} {0} {} {Beneath a Majestic, Pearl Blue Dome} {} {High overhead, the intricate architecture of the dome arcs at least a hundred feet or more toward the peak. Spreading out across the floor is a maze of blue and white tiles converging on a double-pointed red oval trimmed with yellow. Three stools lie along the chambers outer edge forming a perfect triangle, each sitting beside a small crystal sphere. The spheres themselves are built of a clouded crystal wrapped with metal collars, each inscribed with strange numerical markings.} {Far Madding North} {} {} {} {1} {} +E {4493} {e} {e} {2} {0} {} {1} {} {0} +E {4495} {w} {w} {8} {0} {} {1} {} {0} + +R {4495} {0} {} {In the Room of Charts and Tables} {} {A vast black chart covers the four walls of this room with white enameled engravings covering its entire surface. The numerals in the chart represent mathematical equations, which coupled with the guardian ter'angreal can be used to triangulate the position of any channeling done within miles of Far Madding. Marble stairs lead up into the halls of the palace and through the arched doorway in the east the guardian itself stands erected beneath the magnificent blue dome of the Hall of Counsels.} {Far Madding North} {} {} {} {1} {} +E {4494} {e} {e} {2} {0} {} {1} {} {0} +E {4487} {u} {u} {16} {0} {} {1} {} {0} + +R {4512} {0} {} {Gate to Alindaer} {} {The busiest gate in the city rises in the wall here, allowing passage of most of the trade from Caemlyn. The White Cliffs of Tar Valon rise above the worn stones of the road down Air Avenue to the east. Stunningly, the White Tower looms past them in the horizon.} {Tar Valon} {} {} {} {1} {} +E {4540} {n} {n} {1} {0} {} {1} {} {0} +E {4517} {e} {e} {2} {0} {} {1} {} {0} +E {4511} {w} {w} {8} {0} {} {1} {} {0} +E {4513} {s} {s} {4} {0} {} {1} {} {0} + +R {4513} {0} {} {Alindrelle Way} {} {A warmth seems to emanate from the bright white walls along the street, reflecting whatever light is present several times. Between the rising buildings, the street heads south towards Southharbor while, to the north, the way flows into an intersection where a bronze-clad gate allows access to and from the city.} {Tar Valon} {} {} {} {1} {} +E {4512} {n} {n} {1} {0} {} {1} {} {0} +E {4514} {s} {s} {4} {0} {} {1} {} {0} + +R {4514} {0} {} {Alindrelle Way} {} {Waves of light dance off the buildings along the road, making them seem almost waterlike, as light glints off a river at midday. Looking south, the side of a large wharf can be seen, obviously Southharbor. Several large ships can be seen docked to the wharf. In the other direction, the street runs along the walls to the western gates and Northharbor.} {Tar Valon} {} {} {} {1} {} +E {4513} {n} {n} {1} {0} {} {1} {} {0} +E {4515} {s} {s} {4} {0} {} {1} {} {0} + +R {4515} {0} {} {Southern Wharf} {} {Ships line the wood and stone length of the harbor, homes for their sailors, often seen scurrying around loading and unloading treasures from their travels. While this dock would be considered clean by the standards of most ports, it is obviously considered seedy by the citizens of Tar Valon, and at night is less than well lit.} {Tar Valon} {} {} {} {1} {} +E {4514} {n} {n} {1} {0} {} {1} {} {0} +E {4600} {e} {e} {2} {0} {} {1} {} {0} +E {4516} {s} {s} {4} {0} {} {1} {} {0} + +R {4516} {0} {} {South-Western Gatehouse} {} {All the vast lands to the south and west can be seen far into the horizon. This elevated watching post monitors all the commercial traffic and all the vessels that travel to and from the southern lands via the river. All those entering from and going to the west via the Gate of Darien are all also monitored. A long walkway leads north and down towards the southern wharf.} {Tar Valon} {} {} {} {1} {} +E {4515} {n} {n} {1} {0} {} {1} {} {0} + +R {4517} {0} {} {Air Avenue} {} {The buildings lining this street seem to have been designed to look windswept, portrayed as though wind is to be funneled between them. As a result, even in perfect stillness a sense of movement fills the air, and a rustle of air can almost be heard. To the west lies Alindaer Gate and, beyond that, the Dragonmount rises in the distance.} {Tar Valon} {} {} {} {1} {} +E {4518} {e} {e} {2} {0} {} {1} {} {0} +E {4512} {w} {w} {8} {0} {} {1} {} {0} + +R {4518} {0} {} {Air Avenue} {} {Along this avenue, the buildings become grand and spacious. Their white rooftops are curved and rounded, giving them the appearance of clouds. The road widens up a bit and the buildings seem to lean back a little so that the open sky can fall down on the avenue. Running north and south, Merchant Street intersects with Air Avenue.} {Tar Valon} {} {} {} {1} {} +E {4527} {n} {n} {1} {0} {} {1} {} {0} +E {4526} {e} {e} {2} {0} {} {1} {} {0} +E {4517} {w} {w} {8} {0} {} {1} {} {0} +E {4519} {s} {s} {4} {0} {} {1} {} {0} + +R {4519} {0} {} {Merchant Street} {} {During the day, crowds of people walk this street, browsing through the multitude of goods offered. To the east you see Merchant Square and people milling around its fountain. Farther to the north, past the intersection, you see more shops. The savory smell of baked goods wafts up from the south, while to the west you see a busy general store.} {Tar Valon} {} {} {} {1} {} +E {4518} {n} {n} {1} {0} {} {1} {} {0} +E {4522} {e} {e} {2} {0} {} {1} {} {0} +E {4520} {w} {w} {8} {0} {} {1} {} {0} +E {4521} {s} {s} {4} {0} {} {1} {} {0} + +R {4520} {0} {} {The Traveler's Shop} {G} {The general store is small and cramped. Shelves, loaded with numerous types of equipment, fill the room. Because Tar Valon is a city of many nationalities, one can find almost any kind of equipment desired in this very shop. Gear offered here ranges from the most basic necessities to more complex and exotic offerings. Behind the counter, a small stairway leads up to the owner's living quarters. A small sign hangs beside the counter.} {Tar Valon} {} {} {} {1} {} +E {4519} {e} {e} {2} {0} {} {1} {} {0} + +R {4521} {0} {} {First Stop Bakery} {} {The smell of freshly baked bread is overwhelming in here. Looking around you see many other baked goods, all looking very delicious. A counter stands in front of the back wall with a small sign on it.} {Tar Valon} {} {} {} {1} {} +E {4519} {n} {n} {1} {0} {} {1} {} {0} + +R {4522} {0} {} {Merchant Square} {D} {Perhaps the most crowded place in all of Tar Valon, the square is packed with people shopping along Merchant Square. In the square is a fountain, which some people lean against to rest or merely watch all that is surrounding them. The White Tower lies a bit to the north, but people take no more notice of it than the other buildings along the road.} {Tar Valon} {} {} {} {1} {} +E {4523} {n} {n} {1} {0} {} {1} {} {0} +E {4589} {e} {e} {2} {0} {} {1} {} {0} +E {4519} {w} {w} {8} {0} {} {1} {} {0} +E {4591} {s} {s} {4} {0} {} {1} {} {0} + +R {4523} {0} {} {Southharbor Boulevard} {} {From Tower Square, Southharbor Boulevard leads to the docks and massive mooring lines on the south side of the city harbor in the distance. A large square just a bit further down the street towards the harbor appears big enough to hold a small festival.} {Tar Valon} {} {} {} {1} {} +E {4524} {n} {n} {1} {0} {} {1} {} {0} +E {4522} {s} {s} {4} {0} {} {1} {} {0} + +R {4524} {0} {} {Tower Square} {D} {This side of the square is the southern section of the Tower Square. In the center is the walled off White Tower. To the south a large boulevard opens up leading to the Southharbor. To the north you see the southern gate of the Tower grounds. The square continues east and west. A large banner rests here, depicting a map of Tar Valon.} {Tar Valon} {} {} {} {1} {} +E {4546} {n} {n} {1} {0} {} {1} {} {0} +E {4564} {e} {e} {2} {0} {} {1} {} {0} +E {4525} {w} {w} {8} {0} {} {1} {} {0} +E {4523} {s} {s} {4} {0} {} {1} {} {0} + +R {4525} {0} {} {Tower Square} {} {At the corner of the square, the dazzling pearl white buildings of Tar Valon surround the square. In the center of the square is the White Tower, walled off from the rest of the city. To the south the Air Avenue flows into the square from the Alindaer Gate in the southwest secion of the city. In the center of the square, atop a pedestal of blue veined white marble, is the polished silver statue of a regal Aes Sedai. Surrounding the base of the statue are hundreds of morning lillies, their heady and rich perfume filling the air and delighting the senses.} {Tar Valon} {} {} {} {1} {} +E {4532} {n} {n} {1} {0} {} {1} {} {0} +E {4524} {e} {e} {2} {0} {} {1} {} {0} +E {4526} {s} {s} {4} {0} {} {1} {} {0} + +R {4526} {0} {} {Air Avenue} {} {Here, along Air Avenue, one can view the White Cliffs of Tar Valon. The buildings along this avenue are superbly crafted and intricately decorated. From the Alindaer Gate, one could almost mistake them for real cliffs. The avenue ends to the east at Tower Square but continues along to the west.} {Tar Valon} {} {} {} {1} {} +E {4525} {n} {n} {1} {0} {} {1} {} {0} +E {4518} {w} {w} {8} {0} {} {1} {} {0} + +R {4527} {0} {} {Merchant Street} {} {Shops line the sides of this street which connects Westside Intersection to Air Avenue. During the day, vendors and their buyers crowd this route, doing brisk business and fast sales. Farther to the south, past the intersection with Air Avenue, even more shops can be seen. A pet store lies to the east.} {Tar Valon} {} {} {} {1} {} +E {4537} {n} {n} {1} {0} {} {1} {} {0} +E {4528} {e} {e} {2} {0} {} {1} {} {0} +E {4518} {s} {s} {4} {0} {} {1} {} {0} + +R {4528} {0} {} {Equine Emporium} {S} {The bustling sounds of Merchant Street can be heard coming from the west. To the east lie the stables where the fine horses that can be purchased here are stabled. An array of supplies and leather goods lie on shelves which line the front of this shop.} {Tar Valon} {} {} {} {1} {} +E {4529} {e} {e} {2} {0} {} {1} {} {0} +E {4527} {w} {w} {8} {0} {} {1} {} {0} + +R {4529} {0} {} {Westside Stables and Pet Shop} {} {One of the busiest places in Tar Valon, Westside Stables is open from sunrise to sunset. Stalls line the walls, most of them filled with various types of horses. Smaller pens and cages are in the middle of the room, each with interesting smaller animals available for purchase. A small side door in the western wall leads to the Equine Emporium, where horses are available to view and purchase.} {Tar Valon} {} {} {} {1} {} +E {4530} {n} {n} {1} {0} {} {1} {} {0} +E {4528} {w} {w} {8} {0} {} {1} {} {0} + +R {4530} {0} {} {Westside Avenue} {} {This bustling way leads west from Tower Square. From it one can see the great White Tower looming up over all of Tar Valon. Further along westwards, two roads converge from the north and south to meet this avenue just before the Gate of Darein. Stamping and neighing sounds emanate from the Westside Stables to the south.} {Tar Valon} {} {} {} {1} {} +E {4531} {e} {e} {2} {0} {} {1} {} {0} +E {4537} {w} {w} {8} {0} {} {1} {} {0} +E {4529} {s} {s} {4} {0} {} {1} {} {0} + +R {4531} {0} {} {Westside Avenue} {} {Here, the avenue is just west of the great Tower Square. The tower walls rise up only to be surpassed by the White Tower itself. Looking west the avenue runs forth, eventually meeting Serpent Street and Merchant Street in the distance. The Gate of Darein can be seen in the horizon, indicating the western border of Tar Valon.} {Tar Valon} {} {} {} {1} {} +E {4532} {e} {e} {2} {0} {} {1} {} {0} +E {4530} {w} {w} {8} {0} {} {1} {} {0} + +R {4532} {0} {} {Tower Square} {} {Here the Tower Square faces the western section of the city. The White Tower rises up from the center of the walled off square. To the west Westside Avenue heads towards Darein Gate. To the east lies the western gate into the tower grounds. The square continues to the north and south.} {Tar Valon} {} {} {} {1} {} +E {4533} {n} {n} {1} {0} {} {1} {} {0} +E {4621} {e} {e} {2} {0} {} {1} {} {0} +E {4531} {w} {w} {8} {0} {} {1} {} {0} +E {4525} {s} {s} {4} {0} {} {1} {} {0} + +R {4533} {0} {} {Tower Square} {} {This is the northwest corner of the square. In the center of the square is the White Tower, walled off from the rest of the city. To the north Water Avenue leads to the Jualdhe Gate. The square continues to the east and south.} {Tar Valon} {} {} {} {1} {} +E {4534} {n} {n} {1} {0} {} {1} {} {0} +E {4549} {e} {e} {2} {0} {} {1} {} {0} +E {4532} {s} {s} {4} {0} {} {1} {} {0} + +R {4534} {0} {} {Water Avenue} {} {The street looks like it flows toward the tower. The masonry gives the impression of waves, slowly rolling down. The avenue opens up to Tower Square to the south, or you could go against the tide and head west.} {Tar Valon} {} {} {} {1} {} +E {4535} {w} {w} {8} {0} {} {1} {} {0} +E {4533} {s} {s} {4} {0} {} {1} {} {0} + +R {4535} {0} {} {Water Avenue} {} {Here at the intersection of Water Avenue and Serpent Street, a huge shell is carved into the center of the street. As you look around you realize that the whole intersection has been shaped to look like the bottom of the ocean. A huge etching of a sea serpent on the intersection appears to writhe its way north.} {Tar Valon} {} {} {} {1} {} +E {4545} {n} {n} {1} {0} {} {1} {} {0} +E {4534} {e} {e} {2} {0} {} {1} {} {0} +E {4544} {w} {w} {8} {0} {} {1} {} {0} +E {4536} {s} {s} {4} {0} {} {1} {} {0} + +R {4536} {0} {} {Serpent Street} {} {Looking down this street, the reasoning behind its name becomes quite apparent. Carved onto most, if not all, of the buildings and doors are snakes of all sorts. Great coiled serpents serve as pillars supporting numerous scaly tiled roofs, while other ones, bronze colored, serve as steadfast door handles. Water Avenue crosses to the north while Westside Avenue intersects to the south. Serpent Street continues, making a big arc through the northern half of Tar Valon.} {Tar Valon} {} {} {} {1} {} +E {4535} {n} {n} {1} {0} {} {1} {} {0} +E {4537} {s} {s} {4} {0} {} {1} {} {0} + +R {4537} {0} {} {Westside Intersection} {} {Here, directly east of the western gate of Tar Valon, three great roads converge. Serpent Street winds down from the north while Merchant Street makes its way up from the south. From Tower Square, the heart of Tar Valon, Westside Avenue heads west to meet both streets just before the western gate.} {Tar Valon} {} {} {} {1} {} +E {4536} {n} {n} {1} {0} {} {1} {} {0} +E {4530} {e} {e} {2} {0} {} {1} {} {0} +E {4538} {w} {w} {8} {0} {} {1} {} {0} +E {4527} {s} {s} {4} {0} {} {1} {} {0} + +R {4538} {0} {} {Gate to Darein} {} {You are standing before the bronze-clad gates guarding the bridge to Darein. To the north and south and along the inside of the white walls is the Alindrelle Way. To the east is Westside Avenue, leading directly to the White Tower.} {Tar Valon} {} {} {} {1} {} +E {4541} {n} {n} {1} {0} {} {1} {} {0} +E {4537} {e} {e} {2} {0} {} {1} {} {0} +E {4539} {s} {s} {4} {0} {} {1} {} {0} + +R {4539} {0} {} {Alindrelle Way} {} {A sense of distance is formed by the interaction of light upon the White Walls here. It seems almost as though the world has been cut off in favor of an underwater swim, complete with darting fish. The way continues to the south, while to the north it spills out in front of the Darein Gate.} {Tar Valon} {} {} {} {1} {} +E {4538} {n} {n} {1} {0} {} {1} {} {0} +E {4540} {s} {s} {4} {0} {} {1} {} {0} + +R {4540} {0} {} {Alindrelle Way} {} {The waves wash peacefully alone the white walls, soft reflections dancing upon the buildings along the road. To the south, the street opens up in front of the Gate to Alindaer. The street also continues north, shifting slightly westwards along the gleaming white walls.} {Tar Valon} {} {} {} {1} {} +E {4539} {n} {n} {1} {0} {} {1} {} {0} +E {4512} {s} {s} {4} {0} {} {1} {} {0} + +R {4541} {0} {} {Alindrelle Way} {} {The lower half of the White Walls here gives the impression of being underwater. You can almost see a fish or two darting from one shadow to another along the wall. The way continues to the north, while to the south, it spills out in front of the Darein Gate.} {Tar Valon} {} {} {} {1} {} +E {4542} {n} {n} {1} {0} {} {1} {} {0} +E {4538} {s} {s} {4} {0} {} {1} {} {0} + +R {4542} {0} {} {Alindrelle Way} {} {The walls of the buildings seem to minic the graceful waves of the water flowing on the other side. To the north, the street opens up in from of the Gate to Dualdhe. The street also continues south, shifting slightly westward along the gleaming white walls.} {Tar Valon} {} {} {} {1} {} +E {4543} {n} {n} {1} {0} {} {1} {} {0} +E {4541} {s} {s} {4} {0} {} {1} {} {0} + +R {4543} {0} {} {Gate to Jualdhe} {} {You are standing before the bronze-clad gates guarding the bridge to Jualdhe. To the north and south, along the inside of the white walls, is the Alindrelle Way. To the east is Water Avenue, heading towards the White Tower.} {Tar Valon} {} {} {} {1} {} +E {4550} {n} {n} {1} {0} {} {1} {} {0} +E {4544} {e} {e} {2} {0} {} {1} {} {0} +E {4542} {s} {s} {4} {0} {} {1} {} {0} + +R {4544} {0} {} {Water Avenue} {} {Here just east of the Jualdhe Gate lies Water Avenue. The buildings are carved into the form of waves, which cascade down the street towards the White Tower in the east.} {Tar Valon} {} {} {} {1} {} +E {4535} {e} {e} {2} {0} {} {1} {} {0} +E {4543} {w} {w} {8} {0} {} {1} {} {0} + +R {4545} {0} {} {Serpent Street} {} {Along this portion of the street, snake figures are etched to almost every building and door. Scenes depicting snakes wiggling, coiling, and striking are carved onto walls of buildings. Even the street, itself, is paved with many flat stones, reminding one of the scaly backside of a great serpent. The street continues east while in the south, Water Avenue can be seen flowing through.} {Tar Valon} {} {} {} {1} {} +E {4547} {e} {e} {2} {0} {} {1} {} {0} +E {4535} {s} {s} {4} {0} {} {1} {} {0} + +R {4547} {0} {} {Serpent Square} {} {A huge fountain dominates the middle of the square. From the center of the fountain, a great coiled serpent spouts water up from its open mouth. The water spreads out to form a translucent plume. Northharbor Boulevard runs north and south while Serpent Street spreads east and west.} {Tar Valon} {} {} {} {1} {} +E {4557} {n} {n} {1} {0} {} {1} {} {0} +E {4558} {e} {e} {2} {0} {} {1} {} {0} +E {4545} {w} {w} {8} {0} {} {1} {} {0} +E {4548} {s} {s} {4} {0} {} {1} {} {0} + +R {4548} {0} {} {Northharbor Boulevard} {} {Here Northharbor Boulevard starts out of Tower Square and heads north to the harbor. To the south you see a fountain in the middle of a large square. Farther south, you can make out many ships docked in the harbor. Beyond the harbor, the River Erinin flows down into the horizon.} {Tar Valon} {} {} {} {1} {} +E {4547} {n} {n} {1} {0} {} {1} {} {0} +E {4549} {s} {s} {4} {0} {} {1} {} {0} + +R {4549} {0} {} {Tower Square} {} {You are standing in the northern section of a vast square. In the center of the square is the great tower which is walled off from the rest of Tar Valon. To the north a large boulevard opens up leading to the Northharbor. To the south you see the northern gate into the tower grounds. The square continues to the east and west.} {Tar Valon} {} {} {} {1} {} +E {4548} {n} {n} {1} {0} {} {1} {} {0} +E {4562} {e} {e} {2} {0} {} {1} {} {0} +E {4533} {w} {w} {8} {0} {} {1} {} {0} +E {4615} {s} {s} {4} {0} {} {1} {} {0} + +R {4550} {0} {} {Alindrelle Way} {} {The walls along this street seem to glow with their own inner light. You realize how reflective these white walls are as your eyes narrow at their brightness. The way continues north towards Northharbor while to the south, the way flows into an intersection where a bronze-clad gate allows entry into this mystical city.} {Tar Valon} {} {} {} {1} {} +E {4551} {n} {n} {1} {0} {} {1} {} {0} +E {4543} {s} {s} {4} {0} {} {1} {} {0} + +R {4551} {0} {} {Alindrelle Way} {} {Here, along the beautiful white walls, the buildings mimick the flowing water on the other side. Looking north, you see the side of a large wharf, which must be Northharbor, with large ships docked to it. To the south, the street runs along the walls leading to all the western gates of the city and, eventually, Southharbor.} {Tar Valon} {} {} {} {1} {} +E {4552} {n} {n} {1} {0} {} {1} {} {0} +E {4550} {s} {s} {4} {0} {} {1} {} {0} + +R {4552} {0} {} {Northern Wharf} {} {Here many ships are sitting at their berths, awaiting cargo to be exchanged. All the ships are quiet as most of the crews are probably on leave exploring other parts of the city. To the south you see the Alindrelle Way running along the outer wall. To the east is the center of Northharbor where stairs can be seen leading up from the dock. The harbor gatehouse is to the north.} {Tar Valon} {} {} {} {1} {} +E {4553} {n} {n} {1} {0} {} {1} {} {0} +E {4554} {e} {e} {2} {0} {} {1} {} {0} +E {4551} {s} {s} {4} {0} {} {1} {} {0} + +R {4553} {0} {} {North-Western Gatehouse} {} {From here all the lands to the north and west sprawl out into the horizon. All the commerce and traffic coming from and going to the north via the river can be monitored from this elevated watching post. Likewise all the business and all the travelers entering or leaving via the Gate of Jualdhe are monitored. Looking to the south, there is a long inclined walkway that leads up to this gatehouse.} {Tar Valon} {} {} {} {1} {} +E {4552} {s} {s} {4} {0} {} {1} {} {0} + +R {4554} {0} {} {Northharbor} {} {Along the edge of the dock, near the wharf, the harbor seems to hum with life. Dock workers move busily off to the east and west, loading and unloading ships. To the south, broad stairs lead up away from the docks towards the city and the White Tower, whose shadow seems to engulf the whole city.} {Tar Valon} {} {} {} {1} {} +E {4566} {e} {e} {2} {0} {} {1} {} {0} +E {4552} {w} {w} {8} {0} {} {1} {} {0} +E {4556} {s} {s} {4} {0} {} {1} {} {0} + +R {4556} {0} {} {Northharbor Boulevard} {} {Here, the boulevard continues towards the harbor in the north and the Tower in the south. The stonework along the road is done in a bas-relief to give the impression of huge ships lining the street. A sign hangs over the shop to the east.} {Tar Valon} {} {} {} {1} {} +E {4554} {n} {n} {1} {0} {} {1} {} {0} +E {4565} {e} {e} {2} {0} {} {1} {} {0} +E {4557} {s} {s} {4} {0} {} {1} {} {0} + +R {4557} {0} {} {Northharbor Boulevard} {} {The buildings rise majestically along the street, channeling the road toward the White Tower. To the north you can still see the Northharbor and its gates opening to the River Erinin. To the south the road opens up to a large square designed around a large fountain.} {Tar Valon} {} {} {} {1} {} +E {4556} {n} {n} {1} {0} {} {1} {} {0} +E {4547} {s} {s} {4} {0} {} {1} {} {0} + +R {4558} {0} {} {Serpent Street} {} {Along this portion of the street, snake figures are etched to almost every building and door. Scenes depicting snakes wiggling, coiling, and striking are carved onto walls of buildings. The street is even paved with many flat stones, reminding one of the scaly backside of a great serpent. The street continues west while on the south, Earth Avenue can be seen passing through.} {Tar Valon} {} {} {} {1} {} +E {21401} {n} {n} {1} {0} {} {1} {} {0} +E {4547} {w} {w} {8} {0} {} {1} {} {0} +E {4559} {s} {s} {4} {0} {} {1} {} {0} + +R {4559} {0} {} {Earth Avenue} {} {Entering this section of the avenue, the style of the masonry changes. The whole look of the avenue takes on a mountainous look. Rooftops become pointed to resemble peaks while window balconies jut out, reminiscent of sharp cliffs. Serpent Street intersects from the north and south cutting through the line of peaked rooftops like a sharp ravine.} {Tar Valon} {} {} {} {1} {} +E {4558} {n} {n} {1} {0} {} {1} {} {0} +E {4571} {e} {e} {2} {0} {} {1} {} {0} +E {4560} {w} {w} {8} {0} {} {1} {} {0} +E {4576} {s} {s} {4} {0} {} {1} {} {0} + +R {4560} {0} {} {Earth Avenue} {H} {One of the fabled lanes of Tar Valon, this avenue makes its way from Tower Square to the northeast section of the city. Skillfully constructed long ago by Ogier stonemasons, this part of the avenue has been built to the theme of a forested valley. Tall pillars akin to great wooded tree trunks support overhanging roofs while flowing fountains adorn them. Numerous statues and carvings of bears, deer, and squirrels abound throughout the area. To the south Earth Avenue ends in Tower Square but to the east, the avenue continues. A magnificent lodge branches up and out to the north.} {Tar Valon} {} {} {} {1} {} +E {4561} {n} {n} {1} {0} {} {1} {} {0} +E {4559} {e} {e} {2} {0} {} {1} {} {0} +E {4562} {s} {s} {4} {0} {} {1} {} {0} + +R {4561} {0} {} {The Bean Tree Tavern} {} {This is supposedly one of the finest establishments in Tar Valon. Most of the tables are occupied by customers, though there are a few that remain empty. Carvings along the walls depict scenes of peaceful woods. The dishes being served are aromatic and colorful. Judging from the reactions of the patrons the meals taste as good as they look. Before the northern wall, a circle of very comfortable looking chairs surround a fireplace. A bolted door on the west side of the tavern is engraved with the white flame of Tar Valon.} {Tar Valon} {} {} {} {1} {} +E {4560} {s} {s} {4} {0} {} {1} {} {0} + +R {4562} {0} {} {Tower Square} {} {Here at the northeast corner of the Tower Square, the great city rises up all around. In the center of the square is the White Tower, walled off from the rest of the city. To the north Earth Avenue leads off to the Luagde Gate. The square continues west and south.} {Tar Valon} {} {} {} {1} {} +E {4560} {n} {n} {1} {0} {} {1} {} {0} +E {4549} {w} {w} {8} {0} {} {1} {} {0} +E {4563} {s} {s} {4} {0} {} {1} {} {0} + +R {4563} {0} {} {Tower Square} {} {This side of the square faces the eastern section of Tar Valon. In the walled off square is the White Tower, overlooking the whole city. Great avenues converge on the square from the north and south while Eastside Avenue heads directly east towards Daghain Gate. To the west lies the eastern gate into the tower grounds. The square continues to the north and south.} {Tar Valon} {} {} {} {1} {} +E {4562} {n} {n} {1} {0} {} {1} {} {0} +E {4579} {e} {e} {2} {0} {} {1} {} {0} +E {4611} {w} {w} {8} {0} {} {1} {} {0} +E {4564} {s} {s} {4} {0} {} {1} {} {0} + +R {4564} {0} {} {Tower Square} {} {Here the city sprawls forth from the square. Fire Avenue blazes its way from the south towards this southeast corner of the square. Looking down along Fire Avenue, the Osenrein Gate is visible in the horizon. The walled off tower lies in the center of the Tower Square. The square continues to the north and west.} {Tar Valon} {} {} {} {1} {} +E {4563} {n} {n} {1} {0} {} {1} {} {0} +E {4524} {w} {w} {8} {0} {} {1} {} {0} +E {4588} {s} {s} {4} {0} {} {1} {} {0} + +R {4565} {0} {} {Erol's Fine Tailoring} {} {This clothier boasts some of the finest garments and attire in the area. Racks of imported shirts, intricately sewn and stitched, fill the room. Leather jackets, shirts, and other fine apparel hang along the walls. The bustling sounds of Northharbor Street can be heard from the doorway to the west.} {Tar Valon} {} {} {} {1} {} +E {4556} {w} {w} {8} {0} {} {1} {} {0} + +R {4566} {0} {} {Northern Wharf} {} {Here many ships are sitting at their berths waiting for cargo to be changed. All the ships are quiet as most of the crews are probably on leave exploring other parts of the city. To the south you see the Osendrelle Way running along the outer wall. To the west is the center of Northharbor where stairs can be seen leading up from the dock. The harbor gatehouse is to the north.} {Tar Valon} {} {} {} {1} {} +E {4567} {n} {n} {1} {0} {} {1} {} {0} +E {4554} {w} {w} {8} {0} {} {1} {} {0} +E {4568} {s} {s} {4} {0} {} {1} {} {0} + +R {4567} {0} {} {North-Eastern Gatehouse} {} {There is a clear view of the surrounding areas which stretch from the northern horizon down to the eastern horizon. Below to the west, activity among the docked vessels in the Northharbor can be seen. Looking to the east, this vantage point offers an unobstructed view of the roadway leading to the Gate of Daghain. An inclined walkway leads southward, slowly descending to the street level of the city.} {Tar Valon} {} {} {} {1} {} +E {4566} {s} {s} {4} {0} {} {1} {} {0} + +R {4568} {0} {} {Osendrelle Way} {} {Here, along the beautiful white walls, the buildings mimick the flowing water on the other side. Looking north, you see the side of a large wharf, which must be Northharbor, with large ships docked to it. To the south, the street runs along the walls leading to all the eastern gates of the city and, eventually, Southharbor.} {Tar Valon} {} {} {} {1} {} +E {4566} {n} {n} {1} {0} {} {1} {} {0} +E {4569} {s} {s} {4} {0} {} {1} {} {0} + +R {4569} {0} {} {Osendrelle Way} {} {The walls along this street seem to glow with their own inner light. You realize how reflective these white walls are as your eyes narrow at their brightness. The way continues north towards Northharbor while to the south, the way flows into an intersection where a bronze-clad gate allows entry into this mystical city.} {Tar Valon} {} {} {} {1} {} +E {4568} {n} {n} {1} {0} {} {1} {} {0} +E {4570} {s} {s} {4} {0} {} {1} {} {0} + +R {4570} {0} {} {Gate to Luagde} {} {You are standing before the bronze-clad gates guarding the bridge to Luagde. To the north and south, along the inside of the white walls, is the Osendrelle Way. To the west is Earth Avenue, heading towards the White Tower.} {Tar Valon} {} {} {} {1} {} +E {4569} {n} {n} {1} {0} {} {1} {} {0} +E {6419} {e} {e} {2} {0} {} {1} {} {0} +E {4571} {w} {w} {8} {0} {} {1} {} {0} +E {4572} {s} {s} {4} {0} {} {1} {} {0} + +R {4571} {0} {} {Earth Avenue} {} {The avenue blossoms with the wonderous Ogier craftsmanship. The buildings are rounded to imitate gently rolling hills while fountains and shallow pools lie among them reminding the observer of quiet lakes and ponds. The Laugde Gate stands just to the east while Earth Avenue continues west.} {Tar Valon} {} {} {} {1} {} +E {4570} {e} {e} {2} {0} {} {1} {} {0} +E {4559} {w} {w} {8} {0} {} {1} {} {0} + +R {4572} {0} {} {Osendrelle Way} {} {Here, along the beautiful white walls, the buildings mimick the flowing water on the other side. To the north, the street opens up in front of the Gate to Luagde. It also continues south, shifting slightly eastward along the gleaming white walls.} {Tar Valon} {} {} {} {1} {} +E {4570} {n} {n} {1} {0} {} {1} {} {0} +E {4573} {s} {s} {4} {0} {} {1} {} {0} + +R {4573} {0} {} {Osendrelle Way} {} {The lower half of the White Walls here gives the impression of being underwater. You can almost see a fish or two darting from one shadow to another along the wall. The way continues to the north, while to the south, it spills out in front of the Daghain Gate.} {Tar Valon} {} {} {} {1} {} +E {4572} {n} {n} {1} {0} {} {1} {} {0} +E {4574} {s} {s} {4} {0} {} {1} {} {0} + +R {4574} {0} {} {Gate to Daghain} {} {You are standing before the bronze-clad gates guarding the bridge to Daghain. To the north and south and along the inside of the white walls is the Osendrelle Way. To the west is Eastside Avenue, leading directly to the White Tower. To the east, the bridge spans the Erinin and leads to Fal Dara's Tar Valon Road.} {Tar Valon} {} {} {} {1} {} +E {4573} {n} {n} {1} {0} {} {1} {} {0} +E {6348} {e} {e} {2} {0} {} {1} {} {0} +E {4575} {w} {w} {8} {0} {} {1} {} {0} +E {4587} {s} {s} {4} {0} {} {1} {} {0} + +R {4575} {0} {} {Eastside Intersection} {} {Here, directly west of the eastern gate of Tar Valon, three great roads converge.Serpent Street winds down from the north while Merchant Street makes its wayup from the south. From Tower Square, the heart of Tar Valon, Eastside Avenue heads east to meet both streets just before the eastern gate.} {Tar Valon} {} {} {} {1} {} +E {4576} {n} {n} {1} {0} {} {1} {} {0} +E {4574} {e} {e} {2} {0} {} {1} {} {0} +E {4578} {w} {w} {8} {0} {} {1} {} {0} +E {4581} {s} {s} {4} {0} {} {1} {} {0} + +R {4576} {0} {} {Serpent Street} {} {Looking down this street, the reasoning behind its name becomes quite apparent. Carved onto most, if not all of the buildings and doors, are snakes of all sorts. Great coiled serpents serve as pillars supporting numerous scale tiled roofs while other ones, bronze colored, serve as steadfast door handles. Earth Avenue crosses to the north while Eastside Avenue intersects to the south. Serpent Street continues, making a big arc through the northern half of Tar Valon. A strong pungent medicinal scent wafts by from the west.} {Tar Valon} {} {} {} {1} {} +E {4559} {n} {n} {1} {0} {} {1} {} {0} +E {4577} {w} {w} {8} {0} {} {1} {} {0} +E {4575} {s} {s} {4} {0} {} {1} {} {0} + +R {4577} {0} {} {Gudha's Herbs} {} {The store is very clean neat. Shelves line the walls filled with jars of various herbs and roots. A table along the western wall, next to a small side door, serves as a counter. Sounds of traffic drift in from the main doorway.} {Tar Valon} {} {} {} {1} {} +E {4576} {e} {e} {2} {0} {} {1} {} {0} + +R {4578} {0} {} {Eastside Avenue} {} {This bustling way leads east from Tower Square. From it one can see the great White Tower looming up over all of Tar Valon. Further along eastwards, two roads converge from the north and south to meet this avenue just before the Gate of Daghain.} {Tar Valon} {} {} {} {1} {} +E {4575} {e} {e} {2} {0} {} {1} {} {0} +E {4579} {w} {w} {8} {0} {} {1} {} {0} +E {4580} {s} {s} {4} {0} {} {1} {} {0} + +R {4579} {0} {} {Eastside Avenue} {} {Here, the avenue is just east of the great Tower Square. The tower walls rise up only to be surpassed by the White Tower, itself. Looking east, the avenue runs forth, eventually meeting Serpent Street and Merchant Street in the distance. The Gate of Daghain can be seen in the horizon, indicating the eastern border of Tar Valon.} {Tar Valon} {} {} {} {1} {} +E {4578} {e} {e} {2} {0} {} {1} {} {0} +E {4563} {w} {w} {8} {0} {} {1} {} {0} + +R {4580} {0} {} {The Anvil of the Shining Walls} {B} {This smithy is a very simple arrangement with only a forge, anvil and a work bench, somewhat cluttered with various pieces of iron and steel strewn over it, all ready to be reshaped into the finest weapons. The various precious metals in wooden crates round the walls indicate this smithy is a place for quality weapons only. The blackened forge in the centre of the smithy has a fire in a hearth fuelled by scorching charcoal, which is raised off the ground in a shallow clay bowl at waist height.} {Tar Valon} {} {} {} {1} {} +E {4578} {n} {n} {1} {0} {} {1} {} {0} + +R {4581} {0} {} {Merchant Street} {} {Shops line the sides of this part of the street which connects Eastside Intersection and Fire Avenue. During the day, this lane is crowded with all sorts of vendors and their customers. Farther to the south, past the Fire Avenue intersection, you can see more shops. The glint of blades hanging in the window of a shop to the west catches your eye.} {Tar Valon} {} {} {} {1} {} +E {4575} {n} {n} {1} {0} {} {1} {} {0} +E {4582} {w} {w} {8} {0} {} {1} {} {0} +E {4583} {s} {s} {4} {0} {} {1} {} {0} + +R {4582} {0} {} {The Blade Shoppe} {W} {This shop sports many fine weapons. Razor sharp blades of every shape and style gleam and shine, boasting the amazing craftsmanship that wrought them. Weapons range from plain quality blades to exotic imported blades, beautifully adorned. You notice the wonderous glances of many passersby to the east along Merchant Street, as they stare at the many magnificent weapons.} {Tar Valon} {} {} {} {1} {} +E {4581} {e} {e} {2} {0} {} {1} {} {0} + +R {4583} {0} {} {Fire Avenue} {} {This area exudes the magnificent skill of the Ogier masons. The stone edifices appear to be both on fire and made of fire. Buildings seem to be pushed up by pillars resembling curling bonfires. The roofs curl around and about like wisps of smoke. The fountains, also carved to resemble flames, spout up cool clear water, ironically. Looking westwards, one can see the White Tower. And from the north and south, Merchant Street runs past like a wind blowing through a fire.} {Tar Valon} {} {} {} {1} {} +E {4581} {n} {n} {1} {0} {} {1} {} {0} +E {4584} {e} {e} {2} {0} {} {1} {} {0} +E {4588} {w} {w} {8} {0} {} {1} {} {0} +E {4589} {s} {s} {4} {0} {} {1} {} {0} + +R {4584} {0} {} {Fire Avenue} {} {The buildings lining this avenue have a strange luster about them. During the day light and heat from the sun seems to reflect off the gleaming faces of the buildings creating the illusion that the avenue, itself, is on fire. And at night light that escapes from the grand windows facing the road bounces back and forth along the avenue illuminating all nooks and corners. Lampposts also line the sides of the road making the way seem bright even on the darkest night. The bright lights dim a little to the east indicating the Gate to Osenrein while the illuminated way continues west.} {Tar Valon} {} {} {} {1} {} +E {4585} {e} {e} {2} {0} {} {1} {} {0} +E {4583} {w} {w} {8} {0} {} {1} {} {0} + +R {4585} {0} {} {Gate to Osenrein} {} {You are standing before the bronze-clad gates guarding the bridge to Osenrein. To the north and south along the inside of the white walls is the Osendrelle Way. To the west is Fire Avenue which leads directly to the White Tower.} {Tar Valon} {} {} {} {1} {} +E {4586} {n} {n} {1} {0} {} {1} {} {0} +E {5053} {e} {e} {2} {0} {} {1} {} {0} +E {4584} {w} {w} {8} {0} {} {1} {} {0} +E {4606} {s} {s} {4} {0} {} {1} {} {0} + +R {4586} {0} {} {Osendrelle Way} {} {Here, along the beautiful white walls, the buildings mimic the flowing water on the other side. To the south, the street opens up in front of the Gate to Osenrein. It also continues north, shifting slightly eastwards along the gleaming white walls.} {Tar Valon} {} {} {} {1} {} +E {4587} {n} {n} {1} {0} {} {1} {} {0} +E {4585} {s} {s} {4} {0} {} {1} {} {0} + +R {4587} {0} {} {Osendrelle Way} {} {The lower half of the White Walls here gives the impression of being underwater. You can almost see a fish or two darting from one shadow to another along the wall. The way continues to the south, while to the north, it spills out in front of the Daghain Gate.} {Tar Valon} {} {} {} {1} {} +E {4574} {n} {n} {1} {0} {} {1} {} {0} +E {4586} {s} {s} {4} {0} {} {1} {} {0} + +R {4588} {0} {} {Fire Avenue} {} {The buildings along this road rise up together on both sides. They are built close together and carvings of flames adorn their walls with each rooftop resembles the tip of a flame. The actual road itself appears as if it were parting a gigantic fire through its center. The White Tower looms over this road from the west as the road blazes its way towards the Osenrein Gate.} {Tar Valon} {} {} {} {1} {} +E {4564} {n} {n} {1} {0} {} {1} {} {0} +E {4583} {e} {e} {2} {0} {} {1} {} {0} + +R {4589} {0} {} {Merchant Street} {} {During the day, crowds of people walk this street browsing through the multitude of goods offered. To the west you see Merchant Square and people sitting and milling around its fountain. Farther to the north, past the intersection, you see more shops. To the south, many shiny breastplates and other shiny equipment are displayed in front of a shop.} {Tar Valon} {} {} {} {1} {} +E {4583} {n} {n} {1} {0} {} {1} {} {0} +E {4522} {w} {w} {8} {0} {} {1} {} {0} +E {4590} {s} {s} {4} {0} {} {1} {} {0} + +R {4590} {0} {} {Cyril's Fine Armor} {A} {Lining the walls are racks and racks of various types of armor. Shiny breastplates of many different metals hang off the walls. Several types of chain mail with different types of chain links twinkle from the racks. Gauntlets, shields, and helmets adorn the rest of the shop. It looks like there are also other incompleted armors being custom altered for discerning clients. To the north, those done with their business exit out the doorway.} {Tar Valon} {} {} {} {1} {} +E {4589} {n} {n} {1} {0} {} {1} {} {0} + +R {4591} {0} {} {Southharbor Boulevard} {} {Heading south of Merchant Square, the great paving squares of the boulevard slowly turn into cobblestone. South of here is the man-made part of the city. Some parts were completed two thousand years after the Ogier left. The cobblestone road leads south toward the harbor. The rabble and ruckus of an inn beckons one from the east. There is a bank to the west, newly-built.} {Tar Valon} {} {} {} {1} {} +E {4522} {n} {n} {1} {0} {} {1} {} {0} +E {4601} {e} {e} {2} {0} {} {1} {} {0} +E {4592} {w} {w} {8} {0} {} {1} {} {0} +E {4593} {s} {s} {4} {0} {} {1} {} {0} + +R {4592} {0} {} {Tar Valon Bank} {$} {This brightly-lit room is covered with cream-colored marble from top to bottom and well-lit to ensure that villains cannot hide here to thieve from the citizens of the city. At one end stands a black marble counter, behind which the banker waits for you to withdraw or deposit some coppers. A small sign lies behind a teller's booth.} {Tar Valon} {} {} {} {1} {} +E {4591} {e} {e} {2} {0} {} {1} {} {0} + +R {4593} {0} {} {Southharbor Boulevard} {} {The difference between the Ogier craftmanship and the human workmanship becomes apparent heading south towards the harbor. The human builders tried to duplicate the Ogier work. The buildings are extravagent, but to the point of being gaudy, however. A small alley leads off to the west.} {Tar Valon} {} {} {} {1} {} +E {4591} {n} {n} {1} {0} {} {1} {} {0} +E {4594} {w} {w} {8} {0} {} {1} {} {0} +E {4599} {s} {s} {4} {0} {} {1} {} {0} + +R {4594} {0} {} {Tavern Alley} {} {This is a small alley sneaking off from Southharbor Boulevard. This area appears to be the seedier part of Tar Valon, for there are no streetlights along the way. The only light keeping the way passable comes from the taverns lining this alley. A sign hangs over the doorway to a tavern, to the south.} {Tar Valon} {} {} {} {1} {} +E {4593} {e} {e} {2} {0} {} {1} {} {0} +E {4595} {w} {w} {8} {0} {} {1} {} {0} +E {4598} {s} {s} {4} {0} {} {1} {} {0} + +R {4595} {0} {} {Tavern Alley} {} {The dark alley ends in a cul-de-sac. To the north lies the Tar Valon coachhouse, providing transportation to Caemlyn. To the west is an older tavern, with a sign hanging over its doorway.} {Tar Valon} {} {} {} {1} {} +E {4596} {n} {n} {1} {0} {} {1} {} {0} +E {4594} {e} {e} {2} {0} {} {1} {} {0} +E {4597} {w} {w} {8} {0} {} {1} {} {0} + +R {4596} {0} {} {Tar Valon Coachhouse} {} {This large house serves as the waiting area for those travelling to Caemlyn in the coach. The frontdoor to the south leads out to Tar Valon proper.} {Tar Valon} {} {} {} {1} {} +E {4595} {s} {s} {4} {0} {} {1} {} {0} + +R {4597} {0} {} {Shining Walls Linens} {} {Although the name infers that this small shop might sparkle and shine, it still reflects what it used to be, a bar off of Tavern Alley in the city. Floors have been swept and polished and the walls have been stripped and repaneled, but the smell of drunkenness still wafts in from the other bars in the area. There is a small sign on the wall above the counter.} {Tar Valon} {} {} {} {1} {} +E {4595} {e} {e} {2} {0} {} {1} {} {0} + +R {4598} {0} {} {The Tremalking Splice} {} {The room is dim and filled with pungent tabac smoke. Off in the dark corners, a group of people can be seen squatting down on the ground. Only muttering and repeated clattering of dice emanate out from the corner, otherwise everyone in here seems to keep to themselves. Those sitting at tables in the center and others at the bar seem intent on drinking as much as possible. A small sign hangs from the wall.} {Tar Valon} {} {} {} {1} {} +E {4594} {n} {n} {1} {0} {} {1} {} {0} + +R {4599} {0} {} {Southharbor Boulevard} {} {To the south the boulevard ends in an arch, which leads into Southharbor. The cobblestone road, rare in this Ogier made city, is the result of man's failure to reconstruct large paving squares. The street continues to the north, heading, like most roads, towards the tower.} {Tar Valon} {} {} {} {1} {} +E {4593} {n} {n} {1} {0} {} {1} {} {0} +E {4600} {s} {s} {4} {0} {} {1} {} {0} + +R {4600} {0} {} {Southharbor} {} {A large wharf surrounds the harbor, which leads into the River Erinin to the south. Two large gatehouses at the end of the Shining Walls guard the mouth of the harbor. Off to the east and west, dock workers move busily around on the wharf, while a large boulevard leads north towards the White Tower. A faded sign stands at an angle.} {Tar Valon} {} {} {} {1} {} +E {4599} {n} {n} {1} {0} {} {1} {} {0} +E {4603} {e} {e} {2} {0} {} {1} {} {0} +E {4515} {w} {w} {8} {0} {} {1} {} {0} + +R {4601} {0} {} {The Woman of Tanchico} {} {A welcome sight for many a weary traveler. This inn offers warm and friendly lodging to all classes of people. The lobby is humming with activity as men and women can be seen chatting, sitting, and checking in. In the center, people both chat and relax in a small sitting area equipped with soft couches and sturdy wooden chairs. At the far end of the room, the check-in counter bustles with awaiting boarders. Next to the counter, carpetted stairs lead up to the reception. } {Tar Valon} {} {} {} {1} {} +E {4591} {w} {w} {8} {0} {} {1} {} {0} +E {4602} {u} {u} {16} {0} {} {1} {} {0} + +R {4602} {0} {} {Reception of the Woman of Tanchico} {R} {Here, many chairs and tables are arranged in a waiting area. People going to and from their rooms can be seen passing by. Far off, others stream down along the several hallways of the inn. Room doors line the hallways while stairs lead back down to the common room. A ledger lies on a small stand.} {Tar Valon} {} {} {} {1} {} +E {4601} {d} {d} {32} {0} {} {1} {} {0} + +R {4603} {0} {} {Southern Wharf} {} {Dock workers scurry around, unloading and loading ships from Tear and other cities down river. While most cities would consider the wharf very clean, for Tar Valon, it is considered a bit seedy. At night, this part of the city is one of the few places that is not very well lit, thus attracting unsavory characters. Nevertheless, people say the Aes Sedai take care of those who break the law...} {Tar Valon} {} {} {} {1} {} +E {4605} {n} {n} {1} {0} {} {1} {} {0} +E {4600} {w} {w} {8} {0} {} {1} {} {0} +E {4604} {s} {s} {4} {0} {} {1} {} {0} + +R {4604} {0} {} {South-Eastern Gatehouse} {} {All the vast lands to the south and east can be seen from this elevated watching post. All the commercial traffic and all the vessels that travel to and from the southern lands via the river are carefully monitored as also are those ships docked in Southharbor. Anyone going through the Gate of Osenrein is monitored from this post as well. A long walkway leads north, down towards the southern wharf.} {Tar Valon} {} {} {} {1} {} +E {4603} {n} {n} {1} {0} {} {1} {} {0} + +R {4605} {0} {} {Osendrelle Way} {} {Here, along the beautiful white walls, the buildings mimick the flowing water on the other side. Looking south, you see the side of a large wharf, which must be Southharbor, with large ships docked to it. To the north, the street runs along the walls leading to all the eastern gates of the city and, eventually, Northharbor.} {Tar Valon} {} {} {} {1} {} +E {4606} {n} {n} {1} {0} {} {1} {} {0} +E {4603} {s} {s} {4} {0} {} {1} {} {0} + +R {4606} {0} {} {Osendrelle Way} {} {The walls along this street seem to glow with their own inner light. You realize how reflective these white walls are as you eyes narrow at their brightness. The way continues south towards Southharbor while to the north, the way flows into an intersection where a bronze-clad gate allows entry into this mystical city.} {Tar Valon} {} {} {} {1} {} +E {4585} {n} {n} {1} {0} {} {1} {} {0} +E {4605} {s} {s} {4} {0} {} {1} {} {0} + +R {21401} {0} {} {Tar Valon Barracks} {} {A cavernous stone archway forms the entrance to an Ogier built residence which appears to be used as guest quarters to house any foreign dignitaries. A glimpse down a corridor and through a distant doorway reveals a dorm containing beds, with huge trunks sitting at their feet, a place for the occupants to store their belongings.} {} {} {} {} {1} {} +E {21402} {e} {e} {2} {0} {} {1} {} {0} +E {4558} {s} {s} {4} {0} {} {1} {} {0} + +R {21402} {0} {} {Tar Valon War Office} {} {This chamber is a prime example of military chaotic efficiency. Several tables stand in the room, each with its own purpose. A table in the corner bears refreshments, while against the wall a desk stands at the ready for any missives to be written. A chandelier bearing many mirrored candles hangs above a massive table which is covered with maps in various sizes, showing troop deployments and supply- and messenger lines.} {} {} {} {} {1} {} +E {21401} {w} {w} {8} {0} {} {1} {} {0} + +R {4368} {0} {} {An Elegant Chamber} {} {A wall of windows, each clear pane polished to a sparkle, stands opposite a pair of shining dark wood doors which lead east. Each window offers a slightly differing view of the Tower Grounds twenty-two stories below, all together creating a breathtaking vista. A pair of large, silk-upholstered couches stand opposing one another near a large fireplace, several low tables along the walls holding many things necessary for receiving guests.} {White Tower Upper Floors} {} {} {} {1} {} +E {4722} {e} {e} {2} {0} {} {1} {} {0} + +R {4388} {0} {} {Oval Lecture Hall} {} {This oval lecture hall is large enough to seat a large congregation. Rows of polished wooden benches rise up from the central floor, each row a little higher than the previous one. A dais with an elaborately carved chair sits before a pair of doors at the front of the hall. Wide scrollwork runs beneath a gently domed ceiling painted with sky and white clouds.} {White Tower Upper Floors} {} {} {} {1} {} +E {4656} {s} {s} {4} {0} {} {1} {} {0} + +R {4546} {0} {} {Tarlomen's Gate} {} {Wide enough for fifteen men abreast, the gates allowing access to the Tower grounds are iron bound. The gilded Flames of Tar Valon set high up in the thick timber have been polished to a shine that a Tinker would find satisfactory. A cool river breeze wafts through the gate, making the trees and bushes in the grounds to the north rustle and sway. The pale shaft of the White Tower lies to the north, reaching a hundred spans into the air.} {White Tower Ground Floor} {} {} {} {1} {} +E {4607} {n} {n} {1} {0} {} {1} {} {0} +E {4524} {s} {s} {4} {0} {} {1} {} {0} + +R {4607} {0} {} {Before the White Tower} {} {The White Tower looms to the north, rising over a hundred spans into the sky. Trees and bushes, both short and tall, are sprinkled around the path and throughout the Tower grounds. The path is covered by pieces of small white gravel and bordered by white bricks. White steps, at least a pace deep and slightly arched in the middle, lead up to the White Tower.} {White Tower Ground Floor} {} {} {} {1} {} +E {4622} {n} {n} {1} {0} {} {1} {} {0} +E {4609} {e} {e} {2} {0} {} {1} {} {0} +E {4608} {w} {w} {8} {0} {} {1} {} {0} +E {4546} {s} {s} {4} {0} {} {1} {} {0} + +R {4608} {0} {} {Bend in the Path} {} {A wide, twisting graveled path runs from the south-western gate towards the pale shaft of the White Tower, which is at least one hundred spans tall. Woods of oak and evergreen that could have stood far from any city enclose the path, creating a verdant green oasis that absorbs all sounds from the city of Tar Valon which encircles the entire Tower and its grounds.} {White Tower Ground Floor} {} {} {} {1} {} +E {4620} {n} {n} {1} {0} {} {1} {} {0} +E {4607} {e} {e} {2} {0} {} {1} {} {0} + +R {4609} {0} {} {Passing the Water Garden} {} {The path enters a thicket and the foliage of the trees shade the path from the sky. Just beyond the foliage lies a series of ponds and waterways. Lilypads bob up and down on the waters and water irises add splashes of yellow and purple to the scene. Arching bridge of white stone cross the ponds, lined with lacy stone railings.} {White Tower Ground Floor} {} {} {} {1} {} +E {4610} {n} {n} {1} {0} {} {1} {} {0} +E {4607} {w} {w} {8} {0} {} {1} {} {0} + +R {4610} {0} {} {Path Through the East Garden} {} {White, translucent gravel blankets the wide path and sparkles in the light, whether it be day or night. The parkland stretches forth between the Tower and the Sunrise Gate, to the east. Roses and calma bushes flank the paths. The White Tower and the two domed wings that contain the Novice quarters lies to the west, bordered by short shrubs. A broad stairs with steps at least a span in depth reaches up to the entrance on the second floor. Bronze lamps shaped like women holding flames aloft flank the stairs} {White Tower Ground Floor} {} {} {} {1} {} +E {4612} {n} {n} {1} {0} {} {1} {} {0} +E {4611} {e} {e} {2} {0} {} {1} {} {0} +E {4626} {w} {w} {8} {0} {} {1} {} {0} +E {4609} {s} {s} {4} {0} {} {1} {} {0} + +R {4611} {0} {} {The Sunrise Gate} {} {The gateway is arched at the top and wide enough for fifteen men abreast. The gates themselves are iron bound and the gilded rising suns high up in the thick timber have been polished to shine with extraordinary luster. Brackets set in the white wall support an enormous crossbar when it is not in use. The Tower grounds lie to the west, while the square that surrounds the Tower and its grounds on all sides lies to the east.} {White Tower Ground Floor} {} {} {} {1} {} +E {4563} {e} {e} {2} {0} {} {1} {} {0} +E {4610} {w} {w} {8} {0} {} {1} {} {0} + +R {4612} {0} {} {The Warders' Practice Yard} {W} {A large expanse of bare ground at least fifty paces across and nearly twice as long stretches forth, its earth beaten hard. At intervals around it under the trees stand wooden stands holding quarterstaffs and practice swords made of strips of wood bound loosely together, and a few real swords and axes and spears. A large gray stone building lies to the east, home to the warder students and those warders who are not sharing quarters with their Aes Sedai in the main Tower structure itself. A sign hangs on the wall.} {White Tower Ground Floor} {} {} {} {1} {} +E {4613} {n} {n} {1} {0} {} {1} {} {0} +E {4730} {e} {e} {2} {0} {} {1} {} {0} +E {4618} {w} {w} {8} {0} {} {1} {} {0} +E {4610} {s} {s} {4} {0} {} {1} {} {0} + +R {4613} {0} {} {Bend in the Graveled Path} {} {The gravel covering the path is some sort of white stone with a translucent quality that makes the path seem to glow. The trees growing in the parkland surrounding the path are diverse, with leafy trees mingled with evergreens. Along the edge of the path, small decorative trees, including olive, oak, beech and conifers grow in wide pots of patterned terracotta.} {White Tower Ground Floor} {} {} {} {1} {} +E {4614} {w} {w} {8} {0} {} {1} {} {0} +E {4612} {s} {s} {4} {0} {} {1} {} {0} + +R {4614} {0} {} {A Graveled Path} {} {Much of the ground is covered by leatherleaf, paperback and elms. A wide, twisting gravel path winds its way through and around the manicured trees and bushes. The sides of the path are lined with marble that make the edges glow and sparkle when seen from different angles. White benches that border the path camouflage with the pure white of the Tower and the outside walls. A large building lies to the south, containing the famed Tower Library.} {White Tower Ground Floor} {} {} {} {1} {} +E {4615} {n} {n} {1} {0} {} {1} {} {0} +E {4613} {e} {e} {2} {0} {} {1} {} {0} +E {4616} {w} {w} {8} {0} {} {1} {} {0} + +R {4615} {0} {} {The North Gate} {} {Smooth white walls with an almost translucent surface form a barrier between the square to the north and the Tower grounds to the south. An arched gate, wide enough for twelve men abreast pierces the wall, its iron bound timbers being set with gilded decorations high up. A sprawling parkland stretches out to the south, right up to a rectangular building that sits between the gate and the pale shaft of the Tower proper.} {White Tower Ground Floor} {} {} {} {1} {} +E {4549} {n} {n} {1} {0} {} {1} {} {0} +E {4614} {s} {s} {4} {0} {} {1} {} {0} + +R {4616} {0} {} {A Bend in the Path} {} {White benches border the path to either side and lawns of green grass surround each bench. The White Tower rises over eighty spans in the air to the southeast, dwarfing everything in the vicinity. Short shrubs butting up against the sides of the Tower have been pruned to resemble miniature trees. The white gravel path turns east and south past a bare rock garden consisting of rocks that have been placed into the shape of a mountain. An elegant sign stands at the edge of the rock garden.} {White Tower Ground Floor} {} {} {} {1} {} +E {4614} {e} {e} {2} {0} {} {1} {} {0} +E {4617} {s} {s} {4} {0} {} {1} {} {0} + +R {4617} {0} {} {Flagstone Yard Outside the Barracks} {R} {A wide, flagstoned yard lies before a gray stone building that looks like a huge boulder which houses the Tower Guard. In the yard, rimmed holes in the flagstones allow trees to grow, providing shade from the sun. A thick wood of oak and evergreens encloses the yard on three sides, with twisting graveled paths running through towards other parts of the Tower grounds.} {White Tower Ground Floor} {} {} {} {1} {} +E {4616} {n} {n} {1} {0} {} {1} {} {0} +E {4618} {e} {e} {2} {0} {} {1} {} {0} +E {4619} {w} {w} {8} {0} {} {1} {} {0} +E {4620} {s} {s} {4} {0} {} {1} {} {0} + +R {4618} {0} {} {Path Passing the Spring Garden} {} {To the east of the main path between the White Tower proper and the Tower Library lies the Spring Garden. Situated on a triangular plot of land between two walls, it has been planted with shade loving plants. Hydrangeas in white, pink and purple mingle with bristleboughs with thin, finger-like leaves. Bleeding hearts, with their tiny pink blossoms drooping from delicate three pronged compound leaves have been planted in rows. A sign stands between the flowers in the garden.} {White Tower Ground Floor} {} {} {} {1} {} +E {4735} {n} {n} {1} {0} {} {1} {} {0} +E {4612} {e} {e} {2} {0} {} {1} {} {0} +E {4617} {w} {w} {8} {0} {} {1} {} {0} +E {4638} {s} {s} {4} {0} {} {1} {} {0} + +R {4619} {0} {} {Barracks of the Tower Guard} {} {This seems to be a fairly spartan headquarters. Near the entrance a wooden desk, presumably for the secretary, is covered with papers of various sorts. Further inside, a few bunks can be seen in the corners while a large table stands at the center of the room. Cards and a few chips lie on the table, forgotten for the moment. A large metal door stands securely against the northern wall. A wanted poster is here, listing the names of various outlaws. A SIGN is tacked to the metaldoor.} {White Tower Ground Floor} {} {} {} {1} {} +E {4733} {n} {n} {1} {0} {} {1} {} {0} +E {4617} {e} {e} {2} {0} {} {1} {} {0} +E {4732} {u} {u} {16} {0} {} {1} {} {0} + +R {4620} {0} {} {The Great Square} {} {A great square stretches forth between the White Tower's main building and the Sunset Gate. Between the domed wings that contain the Accepteds' quarters, tall steps lead up to a spacious landing on which majestically carved doors form the entrance to the Tower. Two bronze lamps, shaped like women holding their hands aloft, the light coming from a burst of flame appearing in each set of palms flank the stairs.} {White Tower Ground Floor} {} {} {} {1} {} +E {4617} {n} {n} {1} {0} {} {1} {} {0} +E {4632} {e} {e} {2} {0} {} {1} {} {0} +E {4621} {w} {w} {8} {0} {} {1} {} {0} +E {4608} {s} {s} {4} {0} {} {1} {} {0} + +R {4621} {0} {} {The Sunset Gate} {} {The gateway, about twenty feet high, is wide enough to have fifteen men abreast ride through. Huge timber gates bound with iron have gilded setting suns high in the thick timbers. A huge crossbar leans against the wall. A graveled path leading from the gate to the White Tower is lined with enough trees to make the Tower grounds look like a park.} {White Tower Ground Floor} {} {} {} {1} {} +E {4620} {e} {e} {2} {0} {} {1} {} {0} +E {4532} {w} {w} {8} {0} {} {1} {} {0} + +R {4622} {0} {} {A Large Round Entry Hall} {} {Two intricately carved doors, wide enough for fifteen men abreast lie to the south, allowing entry into this large, round entry hall. Archways in the walls of stonework the color of bleached bone allow for passage deeper into the White Tower. This hall is used to receive petitioners who seek council from an Aes Sedai. The marble floor has been inlaid with a mosaic of a spiral of blue, brown, gray, green, red, white and yellow, which converges in the center of the large, domed hall.} {White Tower Ground Floor} {} {} {} {1} {} +E {4623} {n} {n} {1} {0} {} {1} {} {0} +E {4607} {s} {s} {4} {0} {} {1} {} {0} + +R {4623} {0} {} {In the Wide Hallway} {} {Walls of stonework the color of bleached bone contrast sharply with the floors of brightly colored tiles in all seven colors of the Ajahs. Golden stand lamps are spaced evenly along the corridor, spreading pools of warm, flickering light both day and night. Niches containing statuettes or expensive Sea Folk vases break the monotony of the white walls.} {White Tower Ground Floor} {} {} {} {1} {} +E {4624} {n} {n} {1} {0} {} {1} {} {0} +E {4639} {w} {w} {8} {0} {} {1} {} {0} +E {4622} {s} {s} {4} {0} {} {1} {} {0} +E {4659} {u} {u} {16} {0} {} {1} {} {0} + +R {4624} {0} {} {Intersection of Halls} {} {Wide hallways join together under a tall, vaulted dome in the center of the Tower. The dome has been broken up into seven sections, with each section depicting women of a particular Ajah at work. The brightly colored floor tiles of the hallways meet at the edge of the intersection, lining the walls in the seven colors of the Ajahs. The center floor has been inlaid with a white marble Flame of Tar Valon, lined with black marble.} {White Tower Ground Floor} {} {} {} {1} {} +E {4637} {n} {n} {1} {0} {} {1} {} {0} +E {4625} {e} {e} {2} {0} {} {1} {} {0} +E {4631} {w} {w} {8} {0} {} {1} {} {0} +E {4623} {s} {s} {4} {0} {} {1} {} {0} + +R {4625} {0} {} {In the Broad Hallway} {} {Pale stonework the color of bleached bone reaches up from the brightly colored floor tiles and arches fifteen feet overhead, forming one of the White Tower's main hallways. Despite the walls having been decorated with murals and wall hanging, archways leading deeper into the Tower break the stark monotony of the endless stretch of walls.} {White Tower Ground Floor} {} {} {} {1} {} +E {4633} {n} {n} {1} {0} {} {1} {} {0} +E {4626} {e} {e} {2} {0} {} {1} {} {0} +E {4624} {w} {w} {8} {0} {} {1} {} {0} +E {4627} {s} {s} {4} {0} {} {1} {} {0} +E {4640} {u} {u} {16} {0} {} {1} {} {0} + +R {4626} {0} {} {The Entry Hall} {} {Two intricately carved doors, wide enough for fifteen men abreast lie to the east, connecting this domed entry hall and a well tended garden to the east, from which the scent of roses wafts in. Archways in the walls of stonework the color of bleached bone allow for passage deeper into the White Tower. The marble floor has been inlaid with a spiral of blue, brown, gray, green, red, white and yellow, which converges in the center.} {White Tower Ground Floor} {} {} {} {1} {} +E {4610} {e} {e} {2} {0} {} {1} {} {0} +E {4625} {w} {w} {8} {0} {} {1} {} {0} + +R {4627} {0} {} {Vaulted Corridor} {} {The walls of this corridor are stark and undecorated save for a small painting of a woman doing penance. The arched ceiling gives the corridor the appearance of being taller than its fifteen feet. Both the walls and ceiling are made of a pale white stone that seems to enhance the illumination of the tall stand lamps, which are plain in this section of the Tower. The floor consists of plain gray tiles, which are worn smooth.} {White Tower Ground Floor} {} {} {} {1} {} +E {4625} {n} {n} {1} {0} {} {1} {} {0} +E {4628} {d} {d} {32} {0} {} {1} {} {0} + +R {4628} {0} {} {Lower Corridor} {} {This plain corridor lies on the ground floor of the Tower, near the Kitchens. Although there is another kitchen and accompanying dining halls on the second floor, they have not been in use in centuries. This kitchen is conveniently placed on the ground floor, so supplies to feed the many mouths in the Tower can easily be brought in.} {White Tower Ground Floor} {} {} {} {1} {} +E {4629} {e} {e} {2} {0} {} {1} {} {0} +E {4627} {u} {u} {16} {0} {} {1} {} {0} + +R {4629} {0} {} {The Kitchens} {} {The smells of food fills this large, high ceilinged room, the scent of meats mingling with those of fruits and vegetables. A long stone fireplace with spits lies in the center of the eastern wall, the roasting spits being turned by spit dogs running in their wicker baskets. Iron stoves and ovens have been placed along other walls. Three large pairs of doors flank the kitchen and a glimpse reveals they are large dining halls. Gray tiles cover the floor and a large sink occupies a corner of the room.} {White Tower Ground Floor} {} {} {} {1} {} +E {4630} {e} {e} {2} {0} {} {1} {} {0} +E {4628} {w} {w} {8} {0} {} {1} {} {0} + +R {4630} {0} {} {The Pantry} {} {The room has somehow been made to be as cool as a springhouse in order to keep the food fresh. Sacks of different varieties of flour and seasonings are stacked against one of the walls. A shelf placed against a second wall holds jars of preserved fruits and cartons of eggs, and barrels of wines from different countries fill the rest of the room. A thick wooden door with a small barred window lies on the east wall, overlooking a graveled stretch of the garden, allowing supplies to be brought in with ease. A sign hangs next to the oven.} {White Tower Ground Floor} {} {} {} {1} {} +E {4629} {w} {w} {8} {0} {} {1} {} {0} + +R {4631} {0} {} {In the Broad Hallway} {} {The white stone walls that give the White Tower its name arch fifteen feet overhead, giving the hallway a cavernous appearance. Floor tiles in bright colors off-set the clinical atmosphere of the building. To the north, a corridor branches off the hallway while across from it, a large mural of Aes Sedai standing on the battlements of the Stone of Tear, throwing fireballs at a horde of Shadowspawn beyond the walls.} {White Tower Ground Floor} {} {} {} {1} {} +E {4833} {n} {n} {1} {0} {} {1} {} {0} +E {4624} {e} {e} {2} {0} {} {1} {} {0} +E {4632} {w} {w} {8} {0} {} {1} {} {0} +E {4649} {u} {u} {16} {0} {} {1} {} {0} + +R {4632} {0} {} {Entry Hall} {} {Two majestically carved doors, wide enough for fifteen men abreast lie to the west, opening up to a great square that lies at the bottom of the broad stairs leading down. Archways in the walls of stonework the color of bleached bone allow for passage deeper into the White Tower. The marble floor has been inlaid with a mosaic of a spiral of blue, brown, gray, green, red, white and yellow, which converges in the center.} {White Tower Ground Floor} {} {} {} {1} {} +E {4631} {e} {e} {2} {0} {} {1} {} {0} +E {4620} {w} {w} {8} {0} {} {1} {} {0} + +R {4633} {0} {} {A Wide Hallway} {} {This wide corridor has smooth white walls of a color like bleached bone, while the floor is covered with colorful floortiles in the colors of the seven Ajahs: blue, brown, gray, green, red, white and yellow. A large mural consisting of different panels shows the declaration of the False Dragon Raolin Darksbane, his capture by Aes Sedai, and his Gentling in the Traitor's Court, which lies behind a thick door to the north.} {White Tower Ground Floor} {} {} {} {1} {} +E {4634} {e} {e} {2} {0} {} {1} {} {0} +E {4637} {w} {w} {8} {0} {} {1} {} {0} +E {4625} {s} {s} {4} {0} {} {1} {} {0} + +R {4634} {0} {} {At the Top of the Stairs} {} {Smoothly hewn stone steps lead into the deep dark that forms the dungeons of the White Tower. At the top of the stairs, the white plastered wall of the passage that lies beyond abruptly changes to bare gray rock. Lamps in iron brackets adorn the walls, evenly spaced along the gray stone expanse.} {White Tower Ground Floor} {} {} {} {1} {} +E {4633} {w} {w} {8} {0} {} {1} {} {0} +E {4635} {d} {d} {32} {0} {} {1} {} {0} + +R {4635} {0} {} {Corridor Outside the Open Cells} {} {Cut from the rock that forms the very foundation of the island of Tar Valon, the cells' walls and floor consist of roughly chiselled stone. Bars embedded into the floor and ceiling form a number of cells, each equipped with a small cot, a chair, wash basin and a chamber pot. A small bench sits against the wall in the corridor, a place for any Aes Sedai holding weaves on the prisoner to sit while they are on guard duty. Plain oil lamps hang from hooks to illuminate the area when it is in use.} {White Tower Ground Floor} {} {} {} {1} {} +E {4634} {u} {u} {16} {0} {} {1} {} {0} + +R {4637} {0} {} {Junction in the Hallway} {} {Two plain corridors paved with gray tiles intersect with a cavernous hallway of white stone paved with brightly colored tiles. Tall, gilded stand lamps cast a warm, flickering light on the art that lines the pale stonework walls of the hallway, varying from large murals to colorful wall hangings and statuettes placed on small pillared pedestals.} {White Tower Ground Floor} {} {} {} {1} {} +E {4638} {n} {n} {1} {0} {} {1} {} {0} +E {4633} {e} {e} {2} {0} {} {1} {} {0} +E {4833} {w} {w} {8} {0} {} {1} {} {0} +E {4624} {s} {s} {4} {0} {} {1} {} {0} +E {4656} {u} {u} {16} {0} {} {1} {} {0} + +R {4638} {0} {} {A Round Entry Hall} {} {Two intricately carved doors, wide enough for twelve men abreast lie to the north, forming the main exit for those who leave the White Tower proper to visit the famed Tower Library, which lies is a separate building to the north. Archways in the walls of stonework the color of bleached bone lead to other areas of the Tower, including the guest quarters.} {White Tower Ground Floor} {} {} {} {1} {} +E {4618} {n} {n} {1} {0} {} {1} {} {0} +E {4637} {s} {s} {4} {0} {} {1} {} {0} + +R {4639} {0} {} {At the Bottom of the Ramp} {} {A large oval hallway opens up to reveal a broad ramp which slants upwards, turning towards the north as it ascends in a spiral that leads all the way to the top of the Tower. The surface of the ramp has the same colorful floortiles as all public areas of the White Tower, laid in various patterns of the colors of the Ajahs. Wall hanging decorate the pale white walls, depicting the construction of the Tower by Ogier stonemasons.} {White Tower Ground Floor} {} {} {} {1} {} +E {4652} {n} {n} {1} {0} {} {1} {} {0} +E {4623} {e} {e} {2} {0} {} {1} {} {0} + +R {4640} {0} {} {Corridor Near the Stairwell} {} {A narrow stairs opens up just off a unremarkable landing. While the walls have been constructed with the signature pale white stone that gives the White Tower its name, the floor is a plain gray stone banded with tiles in green, red, blue and gray. An old painting, protected by wards of the One Power hangs on the wall opposite the stairs, depicting a woman in a seven-striped stole as a Flame of Tar Valon burns above her upturned palm.} {White Tower Upper Floors} {} {} {} {1} {} +E {4641} {n} {n} {1} {0} {} {1} {} {0} +E {4642} {s} {s} {4} {0} {} {1} {} {0} +E {4663} {u} {u} {16} {0} {} {1} {} {0} +E {4625} {d} {d} {32} {0} {} {1} {} {0} + +R {4641} {0} {} {In the Plain Corridor} {} {This corridor runs straight from the Tower's central spiralling hallway to the north-eastern wing of the Tower, which houses the novices. The eastern wing is nine levels high, however only the bottom three levels are in use and connected to the main Tower building through this door. This part of the structure is plain, with gray stone floors banded with tiles of green and red. An ironbound wooden door sits in an archway leading to the east.} {White Tower Upper Floors} {} {} {} {1} {} +E {4729} {e} {e} {2} {0} {} {1} {} {0} +E {4654} {w} {w} {8} {0} {} {1} {} {0} +E {4640} {s} {s} {4} {0} {} {1} {} {0} + +R {4642} {0} {} {In the Wide Hallway} {} {The walls of the entire corridor are covered with finely woven tapestries and paintings. One tapestry depicts a majestic woman leading a charge against a horde of trollocs that number more than twice as many as the human force. One of the paintings is a portrait of a queenly woman resembling the one depicted on the tapestry. The vaulted ceiling rises at least fifteen feet above the floor tiles, which are arranged in a pattern of glossy blue and gray tiles that adorn the gray stone floor.} {White Tower Upper Floors} {} {} {} {1} {} +E {4640} {n} {n} {1} {0} {} {1} {} {0} +E {4725} {e} {e} {2} {0} {} {1} {} {0} +E {4644} {w} {w} {8} {0} {} {1} {} {0} + +R {4644} {0} {} {Crossing on the Ramp} {} {Two perpendicular hallways join a sloping circular ramp at a level section. Ribs that have been intricately decorated with various types of leaves branch out from the corners and meet overhead, creating a tall vaulted ceiling at least fifteen feet in height. To the east and south lie long straight corridors with many doors, while the ramp which runs north and west begins to curve out of sight in either direction.} {White Tower Upper Floors} {} {} {} {1} {} +E {4655} {n} {n} {1} {0} {} {1} {} {0} +E {4642} {e} {e} {2} {0} {} {1} {} {0} +E {4645} {w} {w} {8} {0} {} {1} {} {0} +E {4660} {s} {s} {4} {0} {} {1} {} {0} + +R {4645} {0} {} {On the Spiralling Ramp} {} {Slabs of smooth, pale white stone banded by patterns in seven bright colors descend from the upper level and corkscrew endlessly down into the depths of the White Tower. The skilled work of Ogier hands, not a single seam is evident in the flowing masonry. Coiling vines bearing seven types of leaves are carved in friezes crowning the walls, the carvings so lifelike they are almost seem to grow from the stone, waiting for a breeze to stir them. A large wall hanging depicts the fallen city of Allorallen.} {White Tower Upper Floors} {} {} {} {1} {} +E {4644} {e} {e} {2} {0} {} {1} {} {0} +E {4646} {w} {w} {8} {0} {} {1} {} {0} + +R {4646} {0} {} {Branching Off the Ramp} {} {The spiralling ramp levels out for a stretch where corridors from the west and south meet. The colorful patterns of the floortiles of both the corridors and the ramp merge seamlessly, speaking of the quality of the Ogier stonemasons' work. The arched ceiling is at least fifteen feet high and a masterfully carved frieze of leaves of bonsai, cedar, holly, juniper, oak, olive and redwood runs along thetop of the impost, just below the lowest part of the curvature of the arch.} {White Tower Upper Floors} {} {} {} {1} {} +E {4712} {n} {n} {1} {0} {} {1} {} {0} +E {4645} {e} {e} {2} {0} {} {1} {} {0} +E {4647} {w} {w} {8} {0} {} {1} {} {0} +E {4658} {s} {s} {4} {0} {} {1} {} {0} + +R {4647} {0} {} {In the Hallway} {} {This gray stone hallway is plain looking, although its floor tiles of red and green liven up the area. Two tapestries of flowered trees and stout-beaked birds hang on the wall, so colorful they seem unlikely to be real. An unmarked wooden door lies between the tapestries. A roster hangs here.} {White Tower Upper Floors} {} {} {} {1} {} +E {4649} {n} {n} {1} {0} {} {1} {} {0} +E {4646} {e} {e} {2} {0} {} {1} {} {0} +E {4648} {w} {w} {8} {0} {} {1} {} {0} + +R {4648} {0} {} {The Mistress of Novices' Study} {} {This is a compact, dark-paneled room full of plain sturdy furnishings that have been used by generations of women who have held this office. The desk near the center of the room is plainly made and heavily worn through years of use. A large mirror with flaking gilt hangs from one of the walls. Used for switching disobedient initiates, as well as Aes Sedai who do penance, a bench-like contraption that has a padded leather cushion to kneel on, as well as a padded leather area to lean on. A selection of switches, ranging from a slender willow switch to a slipper lie on a table nearby.} {White Tower Upper Floors} {} {} {} {1} {} +E {4647} {e} {e} {2} {0} {} {1} {} {0} + +R {4649} {0} {} {Above the Stairwell} {} {The gray stone floor of the hallway with red, green, gray and blue floor tiles gives way to a narrow stairwell. A six-sided hanging lantern hanging from the stairs' ceiling casts a flickering light on the steps, preventing the area of being shrouded in darkness. A portrait of a woman wearing a seven-striped stole hangs on the gray stone wall opposite the stairs.} {White Tower Upper Floors} {} {} {} {1} {} +E {4650} {n} {n} {1} {0} {} {1} {} {0} +E {4647} {s} {s} {4} {0} {} {1} {} {0} +E {4703} {u} {u} {16} {0} {} {1} {} {0} +E {4631} {d} {d} {32} {0} {} {1} {} {0} + +R {4650} {0} {} {In the Plain Hallway} {} {A pointed archway containing an ironbound wooden door leads to the west, into the wing that extends westwards from the shaft of the White Tower. That part of the wing contains one of the two wells used to house Accepted that is still in use today. Glossy gray and blue floor tiles brighten up the plain gray stone floor that is used in this area.} {White Tower Upper Floors} {} {} {} {1} {} +E {4651} {e} {e} {2} {0} {} {1} {} {0} +E {4728} {w} {w} {8} {0} {} {1} {} {0} +E {4649} {s} {s} {4} {0} {} {1} {} {0} + +R {4651} {0} {} {Intersection on the Ramp} {} {The curvature of the outer wall of the ramp is abruptly interrupted by an archway that opens up towards a corridor. The frieze of carved leaves which embellishes the upper part of the curving wall have been seamlessly connected to its counterparts in the corridor. Richly decorated ribs branch off of the frieze to support the vaulted ceiling. Brightly colored tiles form a pattern on the floor, illuminated by gilded stand lamps.} {White Tower Upper Floors} {} {} {} {1} {} +E {4653} {e} {e} {2} {0} {} {1} {} {0} +E {4650} {w} {w} {8} {0} {} {1} {} {0} +E {4652} {s} {s} {4} {0} {} {1} {} {0} + +R {4652} {0} {} {On the Spiralling Ramp} {} {Sloping gently upwards and curving out of sight towards the north, this broad corridor spirals its way upwards through the center of the White Tower. The floor is made of tiles in seven bright colors in alternating patterns, while a wall hanging depicting the fall of Shaemal decorates the palewhite walls that are the color of bleached bone. A masterfully carved frieze depicting delicate leaves of bonsai, cedar, holly, juniper, oak, olive and redwood adorns the upper part of the wall.} {White Tower Upper Floors} {} {} {} {1} {} +E {4651} {n} {n} {1} {0} {} {1} {} {0} +E {4639} {s} {s} {4} {0} {} {1} {} {0} + +R {4653} {0} {} {In the Spiralling Corridor} {} {A ramp curves away out of sight to the west and east, connecting the floors in the Tower. Leaves of several varieties curl and twine in the stonework frieze, as well as the ribbing of the vaulted ceiling. The Ogier's work is so life-like, the blossoms and leaves seem almost ready to flutter in a breeze and fall to the brightly colored floor tiles. A wall hanging depicting the fall of the city Londaren Cor during the Trolloc Wars decorates the wall opposite where a corridor joins the ramp.} {White Tower Upper Floors} {} {} {} {1} {} +E {4656} {n} {n} {1} {0} {} {1} {} {0} +E {4654} {e} {e} {2} {0} {} {1} {} {0} +E {4651} {w} {w} {8} {0} {} {1} {} {0} + +R {4654} {0} {} {Junction Between Corridors} {} {A broad corridor comes in from the east, joining the ramp that spirals through the heart of the Tower. The pale white stones banded with colorful tiles laid in a wavy pattern have been merged seamlessly by the Ogier stonemasons. Tall gilded standlamps line both the corridor as well as the ramp, offering pools of evenly spaced light. Rosettes bearing the Flame of Tar Valon intersperse the richly decorated frieze of different leaves.} {White Tower Upper Floors} {} {} {} {1} {} +E {4641} {e} {e} {2} {0} {} {1} {} {0} +E {4653} {w} {w} {8} {0} {} {1} {} {0} +E {4655} {s} {s} {4} {0} {} {1} {} {0} + +R {4655} {0} {} {Spiralling Corridor} {} {A swirl of colors in red, white, blue, yellow, green, gray and brown tiles enclose the pale white stone that forms the floor of the spiralling ramp which is the backbone of the Tower. The white wall is crowned with friezes depicting vines and leaves, with the occasional bird or butterfly hiding among the foliage, seemingly ready to fly off. An ancient wall hanging of the city of Braem decorates the inner wall of the spiral.} {White Tower Upper Floors} {} {} {} {1} {} +E {4654} {n} {n} {1} {0} {} {1} {} {0} +E {4644} {s} {s} {4} {0} {} {1} {} {0} + +R {4656} {0} {} {Hallway Outside the Classrooms} {} {This unremarkable gray stone hallway and landing off a stairwell is lined with a number of doors, marked with the numbers one through twenty. Two large double doors sit in a pointed archway on the northern end of the corridor. A portrait of a woman wearing a seven-striped stole surrounded by battle scenes hangs on the wall opposite the stairwell.} {White Tower Upper Floors} {} {} {} {1} {} +E {4388} {n} {n} {1} {0} {} {1} {} {0} +E {4657} {e} {e} {2} {0} {} {1} {} {0} +E {4653} {s} {s} {4} {0} {} {1} {} {0} +E {4716} {u} {u} {16} {0} {} {1} {} {0} +E {4637} {d} {d} {32} {0} {} {1} {} {0} + +R {4657} {0} {} {In the Classroom} {} {A board of black slate hangs on the wall near the door, suggesting this room is used as a classroom. The room is plain and windowless and has enough place to seat thirty students. A dais with a desk sits at the front of the room, where the Aes Sedai or Accepted teaching the class can sit.} {White Tower Upper Floors} {} {} {} {1} {} +E {4656} {w} {w} {8} {0} {} {1} {} {0} + +R {4658} {0} {} {In the Wide Hallway} {} {White marble interspersed with thin gray veins lines the walls of this wide corridor. The floor has been laid in a repeating pattern of brightly colored tiles in seven colors, representing all the Ajahs. The hallway runs for some distance away from the center ramp, reaching all the way to the outer wall of the White Tower's shaft, before terminating at ornately carved double doors which offer entry to the Hall of the Tower.} {White Tower Upper Floors} {} {} {} {1} {} +E {4646} {n} {n} {1} {0} {} {1} {} {0} +E {4659} {e} {e} {2} {0} {} {1} {} {0} +E {4662} {s} {s} {4} {0} {} {1} {} {0} + +R {4659} {0} {} {Wide Hallway off the Stairwell} {} {This marble-clad landing lies just off a marble lined narrow stairwell. Lit by gilded stand lamps, a seven-colored runner cushions footfalls in this oft traversed area. An portrait of a woman holding a pair of scales in the one hand and a small image of the White Tower in the other hangs on the northern wall, depicting Edarna Noregovna.} {White Tower Upper Floors} {} {} {} {1} {} +E {4660} {e} {e} {2} {0} {} {1} {} {0} +E {4658} {w} {w} {8} {0} {} {1} {} {0} +E {4686} {u} {u} {16} {0} {} {1} {} {0} +E {4623} {d} {d} {32} {0} {} {1} {} {0} + +R {4660} {0} {} {In the Wide Corridor} {} {White marble walls flank the wide corridor outside the Amyrlin's Study and adjoining apartments. Wall hangings and heavy tapestries depicting various battle scenes, as well as scenes of male channelers being subdued decorate the walls. A green runner, half the width of the corridor, partly obscures the floor tiles of a repeating pattern in the colors of all seven Ajahs.} {White Tower Upper Floors} {} {} {} {1} {} +E {4644} {n} {n} {1} {0} {} {1} {} {0} +E {4659} {w} {w} {8} {0} {} {1} {} {0} +E {4661} {s} {s} {4} {0} {} {1} {} {0} + +R {4661} {0} {} {Anteroom of the Keeper} {} {This anteroom is the office of the Keeper of the Chronicles, who oversees the secretarial duties for the Amyrlin Seat. The Keeper's desk, made in a style typical of Bandar Eban, is in impeccable order with various papers stacked to the side to provide a large area for writing. A deep red carpet covers the floor and one small window, set in a stone wall with wood trim, offers a view of the city of Tar Valon, its spires reaching for the sky.} {White Tower Upper Floors} {} {} {} {1} {} +E {4660} {n} {n} {1} {0} {} {1} {} {0} +E {4835} {s} {s} {4} {0} {} {1} {} {0} + +R {4662} {0} {} {The Hall of the Tower} {} {This grand domed oval room has a ceiling at least thirty paces high. Its walls of dark wood have been inlaid with the silver Flame of Tar Valon. The floor has been delicately painted in the colors of all the Ajahs. A raised platform, fronted by steps, runs around the outside of the room, containing eighteen chairs in clusters of three, each painted and cushioned to declare the Ajah of its inhabitant. A high-backed chair, the Amyrlin Seat, rests at the far wall on a dais, ornately carved in vines and leaves and painted in the colors of all the Ajahs. A large rose window opposite the entrance offers a view of Dragonmount, which looms as a constant reminder.} {White Tower Upper Floors} {} {} {} {1} {} +E {4658} {n} {n} {1} {0} {} {1} {} {0} + +R {4663} {0} {} {In the Corridor} {} {A band of reen floor tiles coming in from the north, mingles with a band of blue floor tiles coming in from the south, finally forming a checkered pattern. A stairwell of pale white stone, lit by iron hanging lamps leads to the other floors in the Tower. A painting hangs on the wall opposite the stairwell, depicting a woman holding the White Tower in the palm of her one hand and a map of the world west of the Spine of the World in the other.} {White Tower Upper Floors} {} {} {} {1} {} +E {4664} {n} {n} {1} {0} {} {1} {} {0} +E {4671} {s} {s} {4} {0} {} {1} {} {0} +E {4640} {d} {d} {32} {0} {} {1} {} {0} + +R {4664} {0} {} {Entrance to the Green Wing} {} {The bands of brightly colored tiles that enter the mouth of the corridor from the west, slowly begin to fade until only many-hued green tiles cover the floor. A frieze depicting thinly carved oak leaves that almost seem to wait until a breeze rustles them adorns the top of the wall, an occasional acorn or an empty cap between them. Two polished double doors with brass handles lie to the east, offering entry to the Green Ajah wing.} {White Tower Upper Floors} {} {} {} {1} {} +E {4665} {e} {e} {2} {0} {} {1} {} {0} +E {4714} {w} {w} {8} {0} {} {1} {} {0} +E {4663} {s} {s} {4} {0} {} {1} {} {0} + +R {4665} {0} {} {A Long, Portrait-Lined Hallway} {} {Multi-hued green floor tiles stretching beyond the double doors to the west abruptly change to large white tiles impressed with a full sized sword in the Green Ajah wing. A frieze of oak leaves, acorns and empty acorn caps decorates the top of the wall, the leaves so thinly carved they seem ready to flutter away in a breeze. Combined with the pale white walls, the tiles would give the hallway a stark appearance, were it not for the colorful portraits of women wearing the staff and stole that have been spaced several spans apart along the wall of the hallway.} {White Tower Upper Floors} {} {} {} {1} {} +E {4666} {n} {n} {1} {0} {} {1} {} {0} +E {4667} {e} {e} {2} {0} {} {1} {} {0} +E {4664} {w} {w} {8} {0} {} {1} {} {0} +E {4670} {s} {s} {4} {0} {} {1} {} {0} + +R {4666} {0} {} {In the Apartment} {} {A perfectly polished blade of shining steel hangs over a small fireplace of vine-worked stone. Drapes of heavy jade velvet partially cover a further doorway, giving a glimpse of the bedchamber beyond. A small but well-made desk stands against one wall, while around the fireplace several padded armchairs have been placed. A small stack of logs rests beside the hearth.} {White Tower Upper Floors} {} {} {} {1} {} +E {4665} {s} {s} {4} {0} {} {1} {} {0} + +R {4667} {0} {} {Continuing Down the Hall} {} {An impression of a full sized sword has been worked into each of the huge white floorstones in the main hallway of the Green Ajah quarters. Even to the casual eye it is obvious that there are swords in two dozen different styles - single-edged and double, curved and straight. Every door along the hallway has been carved with a sword, point up, gilded for the rooms of Sitters and silver or lacquered for many others. Wall hangings depicting scenes of battle line the pristine white walls of pale white stone.} {White Tower Upper Floors} {} {} {} {1} {} +E {5032} {n} {n} {1} {0} {} {1} {} {0} +E {4668} {e} {e} {2} {0} {} {1} {} {0} +E {4665} {w} {w} {8} {0} {} {1} {} {0} +E {4669} {s} {s} {4} {0} {} {1} {} {0} + +R {4668} {0} {} {Strategy Room of the Green Ajah} {} {Tall, arched windows on the east wall offer a view of the Tower Grounds and the spires and sky bridges which dominate the city of Tar Valon. A few cushioned chairs have been drawn up to the windows. The other seats in the room consist of tiered benches carved elaborately with oak leaves and swords, rising in a semi-circle around a central platform. Each place on the benches has been marked by a green silk cushion. A large oaken table for strategic planning stands on the platform, ready for use.} {White Tower Upper Floors} {} {} {} {1} {} +E {4667} {w} {w} {8} {0} {} {1} {} {0} + +R {4669} {0} {} {A Private Apartment} {} {A long, narrow tapestry runs the length of a wall of seamlessly smooth stone, featuring a battle scene. Stout wooden chairs sit before a fireplace of unusual shimmering stone, each adorned with a solitary cushion. Against the far wall stands a small bookcase, beside which a small doorway affords a peek at the bedchamber beyond, richly decorated with verdant furnishings.} {White Tower Upper Floors} {} {} {} {1} {} +E {4667} {n} {n} {1} {0} {} {1} {} {0} + +R {4670} {0} {} {In the Apartment} {} {Tiny painted portraits hang above a pristine fireplace of pale stone. A pair of padded benches upholstered in fine green cloth stand on either side of a low polished table of dark oak. A pair of fine porcelain cups and a delicate teapot sit on a small tray atop the table. Shoots and leaves of impossible intricacy are worked into the very stone of the hearth.} {White Tower Upper Floors} {} {} {} {1} {} +E {4665} {n} {n} {1} {0} {} {1} {} {0} + +R {4671} {0} {} {Entrance to the Blue Wing} {} {Glossy floor tiles in seven colors come in from the curving ramp to the west, gradually thinning out until only tiles in various shades of blue remain. Needle thin juniper leaves and fruits have been carved into a frieze that rests just below the curvature of the arched ceiling, which is at least fifteen feet high. A pair of polished double doors with brass handles to the east offers entry into the Blue Ajah wing.} {White Tower Upper Floors} {} {} {} {1} {} +E {4663} {n} {n} {1} {0} {} {1} {} {0} +E {4672} {e} {e} {2} {0} {} {1} {} {0} +E {4678} {w} {w} {8} {0} {} {1} {} {0} + +R {4672} {0} {} {A Long, Portrait-Lined Hallway} {} {Finely carved white stone juniper leaves and cones form a frieze just underneath the curvature of the arched ceiling, as well as cornices above the doors that line the hallway. Decorating the pale walls are a multitude of portraits of women wearing the staff and stole, all images of Amyrlins who were raised from the Blue Ajah. Floor tiles is innumerable hues of blue have been laid in a wavy pattern.} {White Tower Upper Floors} {} {} {} {1} {} +E {4673} {n} {n} {1} {0} {} {1} {} {0} +E {4674} {e} {e} {2} {0} {} {1} {} {0} +E {4671} {w} {w} {8} {0} {} {1} {} {0} +E {4677} {s} {s} {4} {0} {} {1} {} {0} + +R {4673} {0} {} {In the Apartment} {} {A warm fire crackles noisily in a cast iron hearth, the blaze kept well stoked by the White Tower's diligent maids. Plain, well-made furniture sits on expensive Tairen carpets. A delicately lacquered box lies forgotten on a desk of golden oak. A carefully made bed with a blue coverlet lies beneath a canopy of vermillion velvet. A shawl with blue fringes hangs on a peg.} {White Tower Upper Floors} {} {} {} {1} {} +E {4672} {s} {s} {4} {0} {} {1} {} {0} + +R {4674} {0} {} {Continuing Down the Hallway} {} {The vaulted corridor of pale white stone meets floor tiles in every shade of blue, from a pale morning sky to the deep violet of twilight. The wavy pattern of the tiles gives a hint of grandeur. Simple decorated gilded stand lamps light the corridor and its wall hangings of spring gardens and Two portraits of women with ageless faces feature prominently in this section of the corridor. The portraits are labelled 'Ciel' and 'Adaire'.} {White Tower Upper Floors} {} {} {} {1} {} +E {4727} {n} {n} {1} {0} {} {1} {} {0} +E {4675} {e} {e} {2} {0} {} {1} {} {0} +E {4672} {w} {w} {8} {0} {} {1} {} {0} +E {4676} {s} {s} {4} {0} {} {1} {} {0} + +R {4675} {0} {} {Conservatory of the Blue Ajah} {} {During daytime, bright light floods in from tall, arched windows set in the eastern wall, which offer a view of the many spires of Tar Valon as well as the eastern bank of the Erinin. On clear days, the peaks of the Dragonwall can be seen, far away to the east. Bookshelves, tables, maps and charts are all present as the Blue sisters prepare for whatever tasks currently occupy them or as they plan business away from the Tower. On one wall hang two large portraits of Ciel Sedai and Adaire Sedai, with white ribbons of mourning tied into the latticework of the frames.} {White Tower Upper Floors} {} {} {} {1} {} +E {4674} {w} {w} {8} {0} {} {1} {} {0} + +R {4676} {0} {} {A Comfortable Solar} {} {A large fireplace dominates the small turret room, its mantel carved with braided vines and delicate leaves. Soaring arched windows filled with leaded glass open up to a balcony and offer a view across the immense city of Tar Valon and the eastern bank of the Erinin. The floor is covered in thick rugs. A large embroidery frame sits next to a plush armchair. A small trestle bed lies opposite the pale stone hearth.} {White Tower Upper Floors} {} {} {} {1} {} +E {4674} {n} {n} {1} {0} {} {1} {} {0} + +R {4677} {0} {} {In the Blue Ajah Apartment} {} {A delicate tea service of Sea Folk porcelain sits on a black oak table in the middle of a gracefully appointed sitting room. In the south wall a veil of silver cloth hangs in a high, curved arch that leads into the apartment's private chambers. A few burning embers glow in the fireplace, the stone mantelpiece carved with juniper leaves, cones and flowers. Two comfortably upholstered chairs sit on opposite sides of the table.} {White Tower Upper Floors} {} {} {} {1} {} +E {4672} {n} {n} {1} {0} {} {1} {} {0} + +R {4678} {0} {} {Branching off Corridors} {} {Snaking upwards, this broad corridor ensnares the core of the Tower. Two corridors branch off this central hallway at a level section, leading east and south towards two Ajah wings. Ceilings at least fifteen feet high arch overhead, their supporting ribs fancyfully carved with a band of leaves. The floor tiles change to the east, with increasing tones of blue. Similarly, the multi-colored bands enclosing the pale white floor shed their colors to the south, leaving only yellow and gold.} {White Tower Upper Floors} {} {} {} {1} {} +E {4713} {n} {n} {1} {0} {} {1} {} {0} +E {4671} {e} {e} {2} {0} {} {1} {} {0} +E {4695} {w} {w} {8} {0} {} {1} {} {0} +E {4679} {s} {s} {4} {0} {} {1} {} {0} + +R {4679} {0} {} {Entrance to the Yellow Wing} {} {Spiky balls of finely carved cedar needles and scaled cones both closed and opened, form the frieze that runs along the top of the wall of pale white stone. Glossy yellow tiles interspersed with gold mosaic laid in a wavy pattern, run all the way up to a pair of polished double doors with brass handles, announcing the Yellow Ajah wing to the south.} {White Tower Upper Floors} {} {} {} {1} {} +E {4678} {n} {n} {1} {0} {} {1} {} {0} +E {4686} {w} {w} {8} {0} {} {1} {} {0} +E {4680} {s} {s} {4} {0} {} {1} {} {0} + +R {4680} {0} {} {A Long, Portrait-Lined Hallway} {} {An Ogier artisan's carved frieze of fine cedar leaves, flowers and cones rests just underneath the curvature of the arched ceiling. Livening up the pale white stone walls are a number of large, colorful portraits, each an image of an Amyrlin which was raised from the Yellow Ajah. Faceted gilded stand lamps, polished to a sparkling shine line the hallway. A large plaque gleams in their light, as a reminded to newer Sisters to control the ambitions that often run wild with talented Healers.} {White Tower Upper Floors} {} {} {} {1} {} +E {4679} {n} {n} {1} {0} {} {1} {} {0} +E {4681} {e} {e} {2} {0} {} {1} {} {0} +E {4685} {w} {w} {8} {0} {} {1} {} {0} +E {4682} {s} {s} {4} {0} {} {1} {} {0} + +R {4681} {0} {} {In the Apartment} {} {Books and scraps of parchment litter the floor around a table in the center of the room. Across the surface of the table lie many bleached white bones, some broken, some yet intact. A couch pushed up against one wall appears little-used, and a curtained archway affords a glimpse of a disorderly bedchamber beyond, haphazard piles of clothing very much in evidence.} {White Tower Upper Floors} {} {} {} {1} {} +E {4680} {w} {w} {8} {0} {} {1} {} {0} + +R {4682} {0} {} {Continuing Down the Hall} {} {Doors painted with a different flower line the length of the corridor and a large pair of matching doors to the south stand between this hallway and the Yellow Ajah's solarium. The pale white floor tiles have been inlaid with a gilded flame of Tar Valon. Mirrored perfectly on the east and west walls are vases with yellow and white roses and above each vase, a magnificent picture of a woman wearing a yellow shawl.} {White Tower Upper Floors} {} {} {} {1} {} +E {4680} {n} {n} {1} {0} {} {1} {} {0} +E {4726} {e} {e} {2} {0} {} {1} {} {0} +E {4684} {w} {w} {8} {0} {} {1} {} {0} +E {4683} {s} {s} {4} {0} {} {1} {} {0} + +R {4683} {0} {} {Solarium of the Yellow Ajah} {} {Tall, arched windows offer a view of the island of Tar Valon and the confluence of the river Erinin beyond Southharbor, as the river starts on its journey to Tear. Pots and plants dot the balcony outside the windows. Chairs have been drawn up near the windows and vases containing bouquets of of yellow flowers have been placed nearby. Several desks and clusters of chairs have been distributed around the room, allowing for informal discussion of Yellow Sisters' research and studies.} {White Tower Upper Floors} {} {} {} {1} {} +E {4682} {n} {n} {1} {0} {} {1} {} {0} + +R {4684} {0} {} {A Private Apartment} {} {A tidy desk of dark polished wood stands against a wall, three small carved boxes atop it in a neat row. Pale yellow cloth drapes gracefully from above an archway, tied back to one side to reveal the spotless bedchamber beyond. A charcoal sketch hangs above a small fireplace, framed in elaborate gilt.} {White Tower Upper Floors} {} {} {} {1} {} +E {4682} {e} {e} {2} {0} {} {1} {} {0} + +R {4685} {0} {} {In the Yellow Apartment} {} {A soft basket of woven rushes lies beside a plush armchair, spilling finely-spun yarn onto the seamless stone of the floor. A small human skull occupies the center of a delicately-carved wall bracket, a faded miniature portrait hanging immediately above. Through a curtain of strung wooden beads lies a bedchamber, with plain, serviceable linens in evidence.} {White Tower Upper Floors} {} {} {} {1} {} +E {4680} {e} {e} {2} {0} {} {1} {} {0} + +R {4686} {0} {} {In the Hallway} {} {A well-lit marble stairwell lies off this landing, where glossy white tiles coming in from the west meet and mingle with yellow and gold tiles coming in from the east. A portrait of a woman wearing a seven-striped stole hangs on the wall opposite the stairs, flanked by two lamps.} {White Tower Upper Floors} {} {} {} {1} {} +E {4679} {e} {e} {2} {0} {} {1} {} {0} +E {4687} {w} {w} {8} {0} {} {1} {} {0} +E {4659} {d} {d} {32} {0} {} {1} {} {0} + +R {4687} {0} {} {Entrance to the White Wing} {} {A multitude of different dwarf leaves adorns the finely carved frieze at the top of the wall. Tiny bonsai fig, feathery eastern maple and cherry leaves and their blossoms have been minutely carved from the stone. The hallway is otherwise stark and undecorated, as the colorful tiles entering from the ramp to the north gradually fade and leave only white. Two polished double doors with brass handles lie to the south, forming the entrance to the wing which houses the White Ajah.} {White Tower Upper Floors} {} {} {} {1} {} +E {4694} {n} {n} {1} {0} {} {1} {} {0} +E {4686} {e} {e} {2} {0} {} {1} {} {0} +E {4688} {s} {s} {4} {0} {} {1} {} {0} + +R {4688} {0} {} {A Long, Portrait-Lined Hallway} {} {Large, plain white floor tiles embossed with a white Flame of Tar Valon line this stark hallway. The only breath of color comes from the wooden doors and a number of portraits lining the walls. Each portrait is an image of a woman raised to the office of Amyrlin from the White Ajah. A frieze with minutely detailed carved dwarf leaves of various kinds sits just below the curve of an arched ceiling of pale, white stone.} {White Tower Upper Floors} {} {} {} {1} {} +E {4687} {n} {n} {1} {0} {} {1} {} {0} +E {4689} {e} {e} {2} {0} {} {1} {} {0} +E {4693} {w} {w} {8} {0} {} {1} {} {0} +E {4690} {s} {s} {4} {0} {} {1} {} {0} + +R {4689} {0} {} {Inside the Apartment} {} {A roaring blaze burns in the ornately carved fireplace, the fire kept burning in perpetuity by the servants of the tower. Heavy rugs cover every inch of the floor, the seamless masonry of the walls adorned with a rich tapestry depicting the Great Circle on the Calpene peninsula. A tiny model of a tree wrought in shimmering gold sits on the bedside table, its exquisitely carved jade leaves delicately tied on with silver wire.} {White Tower Upper Floors} {} {} {} {1} {} +E {4688} {w} {w} {8} {0} {} {1} {} {0} + +R {4690} {0} {} {Continuing Down the Hall} {} {A frieze depicting leaves of dwarf bonsai bonsai fig, feathery eastern maple and cherry leaves and their blossoms lines the top of the plain white walls, which have been lined with silvered stand-mirrors. Simple tapestries of snowcapped mountains, shady forests and stands of bamboo with sunlight slanting through them, offer a soothing backdrop for those who seek meditation, truth and enlightenment.} {White Tower Upper Floors} {} {} {} {1} {} +E {4688} {n} {n} {1} {0} {} {1} {} {0} +E {4691} {w} {w} {8} {0} {} {1} {} {0} +E {4692} {s} {s} {4} {0} {} {1} {} {0} + +R {4691} {0} {} {A Small Parlor} {} {A fine Tairen carpet lies underfoot, its bright and brilliant threads matched only by the Domani tapestry that hangs on the wall. A small arched doorway leads to the east, the dark rosewood architrave carved with hinds and harts. The chamber is decorated with heavily embossed wallpaper. Comfortable armchairs have been placed around a small table covered in a white linen cloth. A wrought iron chandelier hangs from the ceiling.} {White Tower Upper Floors} {} {} {} {1} {} +E {4690} {e} {e} {2} {0} {} {1} {} {0} + +R {4692} {0} {} {Hall of Inferences of the White Ajah} {} {The oval room is entirely filled by a single immense table, ornately carved chairs with white leather cushions placed around it at equidistant intervals. Behind each chair sits a large blackboard, smeared with chalk dust accumulated over many years. Slender soaring windows pierce the high walls, stretching to the distant ceiling. A large arch to the north leads out of the chamber, heavy wooden doors swinging on cast-iron hinges.} {White Tower Upper Floors} {} {} {} {1} {} +E {4690} {n} {n} {1} {0} {} {1} {} {0} + +R {4693} {0} {} {White Ajah Apartment} {} {The walls of the apartment are hung with a series of portraits, the faded colors and cracked wood of their frames making it evident they are hung in chronological order. The portraits are of both men and women, but all the subjects share the same sharp nose and almond-shaped eyes. By far the most faded portrait is of an ageless looking woman wrapped in a shawl surrounded by a family. A large four-poster bed sits in the corner of the room. A rocking chair waits patiently in front of the carefully banked hearth.} {White Tower Upper Floors} {} {} {} {1} {} +E {4688} {e} {e} {2} {0} {} {1} {} {0} + +R {4694} {0} {} {Juncture on the Ramp} {} {Two perpendicular hallways branch off from the spiralling corridor under a vaulted ceiling with ribs that have been masterfully decorated with a plethora of different leaves. The blue, brown, gray, green, red, white and yellow floor tiles of the ramp continue into the hallways, but slowly shift towards pure white to the south and a deep red towards the west.} {White Tower Upper Floors} {} {} {} {1} {} +E {4717} {n} {n} {1} {0} {} {1} {} {0} +E {4695} {e} {e} {2} {0} {} {1} {} {0} +E {4696} {w} {w} {8} {0} {} {1} {} {0} +E {4687} {s} {s} {4} {0} {} {1} {} {0} + +R {4695} {0} {} {In the Curving Hallway} {} {Stark white walls of pale stone give a solemn and cold appearance, were it not for the bands of colorful tiles on the floor. A sizeable wall hanging of the fall of Malkier decorates the inner curve of the spiralling hallway, which bends out of sight towards the west and east. Tall, gilded stand lamps spread pools of warm light at regular intervals.} {White Tower Upper Floors} {} {} {} {1} {} +E {4678} {e} {e} {2} {0} {} {1} {} {0} +E {4694} {w} {w} {8} {0} {} {1} {} {0} + +R {4696} {0} {} {Entrance to the Red Wing} {} {Seven-colored bands of floor tiles enclosing white floor slabs peter out, leaving only red tiles in hues including vermillion, crimson and scarlet. A frieze of prickly leaves of holly as well as their flowers and berries has been meticulously carved from the pale white stone. Two polished double doors with brass handles offer entry to the Red Ajah wing.} {White Tower Upper Floors} {} {} {} {1} {} +E {4703} {n} {n} {1} {0} {} {1} {} {0} +E {4694} {e} {e} {2} {0} {} {1} {} {0} +E {4697} {w} {w} {8} {0} {} {1} {} {0} + +R {4697} {0} {} {A Long, Portrait-Lined Hallway} {} {Sitting at the top of the pale stone wall, just below the curvature of the arched ceiling is a frieze of delicately carved holly berries, blossoms and leaves, the latter looking ready to prick anyone who touches them. Mounted on the wall are a series of portraits of women in seven-striped stoles, all images of Amyrlins raised from the Red Ajah. The floor is covered with glossy white tiles marked with a red Flame of Tar Valon, contrasting sharply with red tapestries hung on the walls.} {White Tower Upper Floors} {} {} {} {1} {} +E {4702} {n} {n} {1} {0} {} {1} {} {0} +E {4696} {e} {e} {2} {0} {} {1} {} {0} +E {4699} {w} {w} {8} {0} {} {1} {} {0} +E {4698} {s} {s} {4} {0} {} {1} {} {0} + +R {4698} {0} {} {In an Apartment} {} {A small shoe rack sits beside the entrance to this private apartment, apparently the occupant does not approve of scuff marks or dirt being tracked too far within. The furniture and other furnishings are precise in their placement, even the woodpile beside the fireplace is arranged in a specific order.} {White Tower Upper Floors} {} {} {} {1} {} +E {4697} {n} {n} {1} {0} {} {1} {} {0} + +R {4699} {0} {} {Continuing Down the Hall} {} {Several more doors lead into private quarters along this entrance hall to the Red Ajah quarters, their crimson facades gleaming in the brightly lit corridor. The walls between the doors have been dressed with aged portraits of ageless faced women as well as tapestries depicting the fall of countless tainted male channelers.} {White Tower Upper Floors} {} {} {} {1} {} +E {4701} {n} {n} {1} {0} {} {1} {} {0} +E {4697} {e} {e} {2} {0} {} {1} {} {0} +E {4700} {w} {w} {8} {0} {} {1} {} {0} + +R {4700} {0} {} {Den of the Red Ajah} {} {This room reflects the cool nature of the Red Ajah, the furnishings just as severe as the rest of the room. A gilded chair rests near the center of the room, accompanied by an equally elaborate dark wooden desk. Chairs have been drawn up to the tall, arched windows, which look over the western side of Tar Valon, the western bank of the Erinin and Dragonmount beyond, serving as a constant reminder of the purpose of the Red Ajah.} {White Tower Upper Floors} {} {} {} {1} {} +E {4699} {e} {e} {2} {0} {} {1} {} {0} + +R {4701} {0} {} {In a Private Apartment} {} {A large, elegantly carved desk sits in the center of the room. Large glass filled windows frame the desk from behind, offering a grand view of the city which surrounds the White Tower. A number of small boxes sit atop the desk, each carved fancifully with animals and other exotic creatures. Three sturdy, yet mismatched chairs finish out the rooms furnishings, one behind the desk and another two sitting before it.} {White Tower Upper Floors} {} {} {} {1} {} +E {4699} {s} {s} {4} {0} {} {1} {} {0} + +R {4702} {0} {} {In the Red Ajah Apartment} {} {Quite a few creature comforts collected over the years sit scattered throughout this small apartment. A small door leading into a second room offers a glimpse of a wide bed covered in with an enormous number of pillows. A pillowed bench sits along one wall, its hard surfaces hidden beneath a nearly crimson red cover. A vase of flowers sitting on a small table dresses up the corner furthest from the fireplace, which warms the room with its yellow glow.} {White Tower Upper Floors} {} {} {} {1} {} +E {4697} {s} {s} {4} {0} {} {1} {} {0} + +R {4703} {0} {} {In the Corridor} {} {Floor tiles in various hues of red meet and mingle with their gray counterparts in this corridor with adjacent stairwell. While the stairwell is lit by hanging lanterns, gilded stand lamps illuminate the corridor. A portrait of a woman holding an olive branch in the one hand and a dove in the other decorates the wall opposite the stairwell.} {White Tower Upper Floors} {} {} {} {1} {} +E {4704} {n} {n} {1} {0} {} {1} {} {0} +E {4696} {s} {s} {4} {0} {} {1} {} {0} +E {4649} {d} {d} {32} {0} {} {1} {} {0} + +R {4704} {0} {} {Entrance to the Gray Wing} {} {Smooth, glossy floor tiles in hues of pewter, slate and dove gray form a monochrome mosaic. The top of the pale white stone walls that give the White Tower its name have been adorned with a frieze of Ogier stonework, depicting olive branches, leaves and fruit that seem so lifelike they seem ready to flutter a breeze. Two large, polished double doors with brass handles offer entry to the Gray Ajah wing.} {White Tower Upper Floors} {} {} {} {1} {} +E {4711} {e} {e} {2} {0} {} {1} {} {0} +E {4705} {w} {w} {8} {0} {} {1} {} {0} +E {4703} {s} {s} {4} {0} {} {1} {} {0} + +R {4705} {0} {} {A Long, Portrait-Lined Hallway} {} {Floor tiles in various hues of gray, such as pewter, dove and slate cover the floor of the hallway, interspersed with pure white floor tiles marked with a gray Flame of Tar Valon. A number of large portraits line the corridor. Each image shows a woman with an ageless face wearing a seven-striped stole. These are all sisters who were raised to Amyrlin from the Gray Ajah. A frieze depicting olive branches, their blossoms and fruits decorates the uppermost part of the pale, white stone wall.} {White Tower Upper Floors} {} {} {} {1} {} +E {4710} {n} {n} {1} {0} {} {1} {} {0} +E {4704} {e} {e} {2} {0} {} {1} {} {0} +E {4707} {w} {w} {8} {0} {} {1} {} {0} +E {4706} {s} {s} {4} {0} {} {1} {} {0} + +R {4706} {0} {} {In the Apartment} {} {It would seem that the occupant of these quarters spends as much time out of the Tower as she does within. A travel pack stands beside the door, recently deposited, yet standing ready to go at a moments notice. A number of loose papers sit upon the face of the desk, an unstoppered bottle of ink and a clean quill standing ready to be put to use.} {White Tower Upper Floors} {} {} {} {1} {} +E {4705} {n} {n} {1} {0} {} {1} {} {0} + +R {4707} {0} {} {Continuing Down the Hallway} {} {Floor tiles in a multitude of gray hues cover the floor of this hallway, alternating with white tiles marked with the Flame of Tar Valon. Each door in the hallway has been marked with scales in gold for Sitters and silver for other Aes Sedai. A large tapestry of a map during the time of the Compact of the Ten Nations decorates the wall.} {White Tower Upper Floors} {} {} {} {1} {} +E {4709} {n} {n} {1} {0} {} {1} {} {0} +E {4705} {e} {e} {2} {0} {} {1} {} {0} +E {4708} {w} {w} {8} {0} {} {1} {} {0} +E {5042} {s} {s} {4} {0} {} {1} {} {0} + +R {4708} {0} {} {Meeting Room of the Gray Ajah} {} {Large, leaded glass windows surround the room on all sides, save the southern where a large doorway leads out into a antechamber. The room itself is dominated by a large wooden table around which sits at least fifty matching chairs, something close to a record for the White Tower. In the middle of the table are an assortment of unused parchments, quill pens and stoppered ink jars. A small stand off to one side of the room holds a large number of glass cups and a large pitcher of chilled water. An inscription in fine lettering is etched upon the windows.} {White Tower Upper Floors} {} {} {} {1} {} +E {4707} {e} {e} {2} {0} {} {1} {} {0} + +R {4709} {0} {} {A Comfortable Apartment} {} {Large lead glass windows sit in the western wall of this moderately sized room, flooding the room with the atmosphere from outside. A large fireplace in the eastern wall provides ample heat to offset the cold which sometimes seeps in from the outside. An elegantly carved desk sits centered in the room, its top holding a number of parchments as well as a small cup holding a number of quill pens. Two matched chairs sit before the desk ready to accept visitors to these chambers.} {White Tower Upper Floors} {} {} {} {1} {} +E {4707} {s} {s} {4} {0} {} {1} {} {0} + +R {4710} {0} {} {In the Gray Ajah Apartment} {} {The interior of this room seems very comfortable, as if the occupant has been settled in for quite a long time. Bookcases and shelves line the eastern wall, holding as many collectables and trinkets as they do tomes of knowledge. A cheery fire burns beneath the mantle which also holds a collection of carved figurines and other collectables. A sheer curtain separates the living portion of this apartment from the extremely comfortable looking bed in the rear.} {White Tower Upper Floors} {} {} {} {1} {} +E {4705} {s} {s} {4} {0} {} {1} {} {0} + +R {4711} {0} {} {Junction on the Ramp} {} {The curvature of the outer wall of the ramp is abruptly interrupted by an archway that opens up towards a corridor. The frieze of carved leaves which embellishes the upper part of the curving wall have been seamlessly merging with its counterpart in the corridor. Richly decorated ribs branch off of the frieze to support the vaulted ceiling. Brightly colored tiles form a wavy pattern enclosing slabs of pale white stone, gradually excluding all colors but gray further into the corridor.} {White Tower Upper Floors} {} {} {} {1} {} +E {4715} {e} {e} {2} {0} {} {1} {} {0} +E {4704} {w} {w} {8} {0} {} {1} {} {0} +E {4712} {s} {s} {4} {0} {} {1} {} {0} + +R {4712} {0} {} {In the Spiralling Corridor} {} {A wavy pattern of red, white, blue, yellow, green, gray and brown floor tiles encloses the pale white stone that forms the floor of the broad spiralling ramp. Curving around the center of the Tower like a serpent, it connects all floors. A wall hanging of the battle of Hai Caemlyn hangs on the inner wall, its fragile threads being held together by the One Power.} {White Tower Upper Floors} {} {} {} {1} {} +E {4711} {n} {n} {1} {0} {} {1} {} {0} +E {4646} {s} {s} {4} {0} {} {1} {} {0} + +R {4713} {0} {} {On the Curving Ramp} {} {This serpentine corridor coils itself around the spine of the Tower, snaking its way upwards. An artfully carved frieze of protruding leaves of differing kinds runs along the top of the wall, just below the curvature of the arched ceiling. A massive wall hanging of the battle surrounding the fall of the Jaramide city of Barsine hangs on the inner wall.} {White Tower Upper Floors} {} {} {} {1} {} +E {4714} {n} {n} {1} {0} {} {1} {} {0} +E {4678} {s} {s} {4} {0} {} {1} {} {0} + +R {4714} {0} {} {A Joining of Corridors} {} {Two bands of colorful tiles enclose slabs of pale white stone which curve along the backbone of the Tower. The colors peter out, leaving only green tiles in a hallway that joins the spiral from the east. A vaulted ceiling spans the intersection, its ribs carved with a motif of bonsai, cedar, holly, juniper, oak, olive and redwood leaves, flowers and fruits.} {White Tower Upper Floors} {} {} {} {1} {} +E {4664} {e} {e} {2} {0} {} {1} {} {0} +E {4715} {w} {w} {8} {0} {} {1} {} {0} +E {4713} {s} {s} {4} {0} {} {1} {} {0} + +R {4715} {0} {} {On the Spiralling Ramp} {} {A wide corridor spirals upwards from somewhere below, curving out of sight towards the west and east. The colorful pattern of bright floor tiles that hems in the pale white floor slabs changes subtly to include more brown tones in the corridor that lies to the north, indicating the presence of the Brown Ajah wing. A wall hanging several spans wide is displayed on the inner wall, depicting the fall of Manetheren.} {White Tower Upper Floors} {} {} {} {1} {} +E {4716} {n} {n} {1} {0} {} {1} {} {0} +E {4714} {e} {e} {2} {0} {} {1} {} {0} +E {4711} {w} {w} {8} {0} {} {1} {} {0} + +R {4716} {0} {} {Before Closed Brown Doors} {} {The landing on this stairwell has a floor of tiles in various hues of brown. A pair of plain double doors, polished and with brass handles lie to the north, closed and locked as the Brown Ajah resides on a higher floor. A portrait of a woman wearing the seven-striped stole adorns the wall, the colors contrasting sharply with the gray color of her dress.} {White Tower Upper Floors} {} {} {} {1} {} +E {4715} {s} {s} {4} {0} {} {1} {} {0} +E {4718} {u} {u} {16} {0} {} {1} {} {0} +E {4656} {d} {d} {32} {0} {} {1} {} {0} + +R {4717} {0} {} {In the Sloping Hallway} {} {Constricting the spine of the structure, this curving corridor snakes its way upwards. The pale white stone that gives the White Tower its name covers all surfaces, excepting two colorful bands of floor tiles in a wavy pattern. Delicately carved birds and insects hide in the frieze of leaves that adorns the wall above a wall hanging that depicts a city being destroyed during the Breaking of the World.} {White Tower Upper Floors} {} {} {} {1} {} +E {4694} {s} {s} {4} {0} {} {1} {} {0} + +R {4718} {0} {} {Entrance to the Brown Wing} {} {Colorful tiles in seven colors come in from the spiralling hallway to the south gradually petering out until only tiles in various hues ranging from beige to dark chocolate remain. Decorated with a frieze of intricately carved redwood leaves and fruits, this is the entry hall of the Brown Ajah wing. Just off the corridor a stairwell offers a quick way to reach the Tower's other levels. A portrait of a woman with the staff and stole adorns the wall, lit by the light of two gilded wall lamps.} {White Tower Upper Floors} {} {} {} {1} {} +E {4719} {n} {n} {1} {0} {} {1} {} {0} +E {4716} {d} {d} {32} {0} {} {1} {} {0} + +R {4719} {0} {} {A Long, Portrait-Lined Hall} {} {Portraits framed in dark wood extend up and down the length of the hall, each separated from the other by several spans and featured in a prominent place in the Brown Ajah wing. Every image portrays an Amyrlin Seat who was raised from the Brown Ajah. White tiles with a brown Flame of Tar Valon cover the length and bredth of the hallway.} {White Tower Upper Floors} {} {} {} {1} {} +E {4722} {n} {n} {1} {0} {} {1} {} {0} +E {4720} {e} {e} {2} {0} {} {1} {} {0} +E {4721} {w} {w} {8} {0} {} {1} {} {0} +E {4718} {s} {s} {4} {0} {} {1} {} {0} + +R {4720} {0} {} {An Apartment} {} {The large apartment near the entrance of the Brown wing is obviously occupied, given the rumpled state of the sheets and blankets on the canopied bed. Stacks of manuscripts sit on the edge of four tables that have been set up in the room. Each stack of manuscripts appears to be on a different subject, though some organization has been imported to each table. Heavy pieces of crystal cover most of the stacks, though there are clearly not enough paperweights to go around, given the collection of parchments that have escaped to the floor. A small amount of dust and general grime is evidence that the cleaning staff have been forbidden access to the room, so as not to disturb the research in progress.} {White Tower Upper Floors} {} {} {} {1} {} +E {4719} {w} {w} {8} {0} {} {1} {} {0} + +R {4721} {0} {} {Inside the Double Apartment} {} {A large apartment of the Brown Ajah quarters has been apportioned into a double occupancy room. Two large, canopied beds are draped in a thick brown brocade, and a pair of mahogany dressers match, but the rest of the furniture and the style of decor clearly demonstrate that two women with very different tastes co-habitate. Despite having more than enough open rooms in the Tower quarters, some Aes Sedai must prefer companionship to having their own space. A door leads back out to the main entrance hallway.} {White Tower Upper Floors} {} {} {} {1} {} +E {4719} {e} {e} {2} {0} {} {1} {} {0} + +R {4722} {0} {} {Continuing Down the Hall} {} {A multitude of doors line both sides of the hallway, each with a richly decorated carved corniche of redwood leaves and cones above them. A similarly decorated frieze of redwood leaves, flowers and cones sits just below the curvature of the arched ceiling. Framed portraits in dark wooden frames contrast sharply with the white stone walls.} {White Tower Upper Floors} {} {} {} {1} {} +E {4724} {n} {n} {1} {0} {} {1} {} {0} +E {4723} {e} {e} {2} {0} {} {1} {} {0} +E {4368} {w} {w} {8} {0} {} {1} {} {0} +E {4719} {s} {s} {4} {0} {} {1} {} {0} + +R {4723} {0} {} {A Large Apartment} {} {The most prominent feature of the large apartment at the end of the hall is the large balcony accessible to the north. A latched door mechanism allows a large sheet of high-quality glass to slide across the entrance to the balcony, as well as keeping the room very open and providing light from the outside sky to filter into the room. A huge four-poster bed has been placed along the east wall, and a full set of matching mahogany furniture, carved in exotic twists, occupies the rest of the room. Pastoral scenes in mahogany frames that match the furniture complete the decor. The only exits are out onto the balcony, or through the door to the west.} {White Tower Upper Floors} {} {} {} {1} {} +E {4722} {w} {w} {8} {0} {} {1} {} {0} + +R {4724} {0} {} {Study of the Brown Ajah} {} {Tall, arched windows in the northern wall open to a balcony, providing a choice view of the Erinin as it flows south from the Borderlands. Half the seating in the room is drawn up around the windows, showing that the occupants appreciate the panorama. The remaining seats are drawn up in circles of six to eight, allowing Brown Sisters to discuss the furtherance of knowledge, or new theories in an informal atmosphere. Colorful wall hangings depicting still lifes decorate the pale white walls.} {White Tower Upper Floors} {} {} {} {1} {} +E {4722} {s} {s} {4} {0} {} {1} {} {0} + +R {4725} {0} {} {In the Cluttered Office} {} {Stacks of paper, neatly scrawled ledgers, pouches and valuables lie scattered throughout this office. A large coffer stands in a corner, its lid open to reveal a pile of gold and silver inside. Curiously, there appears to only be a plain door leading into this room. Perhaps it is protected in some other way than by lock and key.} {White Tower Upper Floors} {} {} {} {1} {} +E {4642} {w} {w} {8} {0} {} {1} {} {0} + +R {4726} {0} {} {A Cosy Sitting Room} {} {A pair of fat armchairs stand on either side of a large, delicately carved fireplace. Small bookshelves hang all about on the walls, filled to overflowing with tomes of various sizes and ages. A fine rug of Tairen design covers most of the smooth floor, in warm shades of crimson and gold.} {White Tower Upper Floors} {} {} {} {1} {} +E {4682} {w} {w} {8} {0} {} {1} {} {0} + +R {4727} {0} {} {In the Drawing Room} {} {Large, glazed arches look out across Tar Valon, lancet windows topped with a trefoil opening. Hissing embers glow in a large fireplace, its mantel of pale white stone ornately carved. The floor is covered with a luxurious Tairen carpet, resplendent in tones of silver and blue. Richly upholstered armchairs sit around a low, polished table of black-stained wood.} {White Tower Upper Floors} {} {} {} {1} {} +E {4674} {s} {s} {4} {0} {} {1} {} {0} + +R {4728} {0} {} {In the Well} {} {This open-roofed building used to house the initiates of the Tower consists of nine levels, but only three of them are currently in use. A number of small, windowless rooms open up to a gallery which surrounds a courtyard, there is ample fresh air. A fountain with a small garden sits at the bottom of this well, the sound of falling waters echoing among the towering walls.} {White Tower Upper Floors} {} {} {} {1} {} +E {4650} {e} {e} {2} {0} {} {1} {} {0} +E {4729} {w} {w} {8} {0} {} {1} {} {0} + +R {4729} {0} {} {In a Small Room} {} {This small, windowless room is used to house an initiate of the Tower. A closet contains the girl's dresses, smallclothes, slippers and cloak, while a small wash basin and pitcher has been placed in a corner of the room. A plain, nicked chair stands against the wall and the bed has been neatly made. A small round rug in an Illianer circular pattern adorns the ground.} {White Tower Upper Floors} {} {} {} {1} {} +E {4728} {e} {e} {2} {0} {} {1} {} {0} +E {4641} {w} {w} {8} {0} {} {1} {} {0} + +R {4730} {0} {} {Warders' Office} {} {A wooden desk with a large chair rests near the back of this small room. The walls are covered by a variety of weapons, from swords to axes to polearms and spears. A large double-bladed battleaxe, pitted with spots where rust has been scrubbed away, hangs right behind the large chair. Paperwork is scattered across the top of the desk. The Warder's sleeping quarters are to the north. A sign is here, please read.} {White Tower Ground Floor} {} {} {} {1} {} +E {4612} {w} {w} {8} {0} {} {1} {} {0} +E {4731} {u} {u} {16} {0} {} {1} {} {0} + +R {4731} {0} {} {The Warder's Quarters} {} {A row of perfectly made bunks line either wall. The blankets are pulled taunt and corners completely square. The room is clean and lit well, equipped with plain but functional furniture. Not a bit of decoration is to be seen about, the personal effects of this room's inhabitants are neatly locked in their footlockers. Everything is in its place. A list of rules has been posted on the wall.} {White Tower Upper Floors} {} {} {} {1} {} +E {4730} {d} {d} {32} {0} {} {1} {} {0} + +R {4732} {0} {} {Barracks of the Tower Guard} {} {The room is large, with a fireplace on either side. Wood-hewn bunks line the western wall, separated by tall oak cupboards at precise intervals. Several basins are set into one corner of the room, in a tiled area that can be shut off by a sliding wooden screen. Plush chairs sit around a half dozen round tables at the southern end of the room by the fire. } {Tar Valon} {} {} {} {1} {} +E {4619} {d} {d} {32} {0} {} {1} {} {0} + +R {4733} {0} {} {Tenement of Command} {} {A large oak table, etched with the scales of justice, anchors itself in the middle of this oval room. The chairs around it are plenty, though ordinary except for three clearly marked with an elaborate silver flame. Delicate tapestries hanging from the walls depict heroic exploits of men and women dressed in ornate white armor. Around this table the careful plans for the defense of all that lies within the Shining Walls are discussed and debated. } {White Tower Ground Floor} {} {} {} {1} {} +E {4619} {s} {s} {4} {0} {} {1} {} {0} + +R {4833} {0} {} {Quiet Hallway} {} {This quiet hallway has been made from the same pale white, seamless stone that gives the White Tower its name. A runner slashed with various colors obscures most of the pale stone floor, but colored bands of floor tiles to its side are clearly visible. Several plain wooden doors with brass knobs line the hallway, leading to the White Tower guest rooms of various sizes.} {White Tower Ground Floor} {} {} {} {1} {} +E {4834} {n} {n} {1} {0} {} {1} {} {0} +E {4637} {e} {e} {2} {0} {} {1} {} {0} +E {4631} {s} {s} {4} {0} {} {1} {} {0} + +R {4834} {0} {} {In the Guest Room} {} {This windowless room is outfitted with all amenities that would accomodate a long stay as a guest of the White Tower. There is a bed large enough for two, a table and two chairs, a wash basin with a mirror and a richly decorated chamber screen, painted with birds in flight. A pile of wood lies next to a hearth, above which hangs a painting of a sweeping landscape.} {White Tower Ground Floor} {} {} {} {1} {} +E {4833} {s} {s} {4} {0} {} {1} {} {0} + +R {4835} {0} {} {The Amyrlin's Study} {} {This room is ornate, having belonged to the generations of woman who have worn the striped stole of the Amyrlin. The tall fireplace and broad cold, hearth were all carved golden marble from Kandor, and the diamond-shaped floor tiles, polished redstone from the Mountains of Mist. The walls are panels of some striped wood, hard as iron and carved in fantastic beasts and birds of unbelievable plumage, panels brought from the lands beyond the Aiel Waste by the Sea Folk before Artur Hawkwing was born. Above, no ceiling hinders the view of the sky, yet the occasional rain and snow never enter through the ceiling's opening. Tall, arched windows open onto a balcony overlooking the private garden.} {White Tower Upper Floors} {} {} {} {1} {} +E {4661} {n} {n} {1} {0} {} {1} {} {0} + +R {5032} {0} {} {In the Sitting Room} {} {Tall, arched windows on the east wall offer a view of Tar Valon and the eastern bank of the Erinin. On a clear day, the snow-capped peaks of the Spine of the World can be seen in the distance. Comfortable, cushioned chairs have been drawn up around the windows as well as a large fireplace, offering an informal meeting place for Sister of the Green Ajah.} {White Tower Upper Floors} {} {} {} {1} {} +E {4667} {s} {s} {4} {0} {} {1} {} {0} + +R {5042} {0} {} {A Large Sitting Room} {} {A desk to one side and a several clusters of cushioned chairs make this a comfortable sitting area for Sisters of the Gray Ajah. Tall, arched windows with stained glass window panes almost engulf the western wall, offering a view of the western bank of the Erinin. Though the light provided is more than ample during the height of the day, several strategically placed lamps provide their light when the day's last light has faded.} {White Tower Upper Floors} {} {} {} {1} {} +E {4707} {n} {n} {1} {0} {} {1} {} {0} + +R {5281} {0} {} {Jangai Gate} {} {The huge wooden gate is reinforced in places with metal plates. Its large hinges creek when put under the strain of opening the heavy gate. To the north lies the wild lands of Cairhien, while to the south, the bustling metropolis that is the city goes about its business. A constant stream of people pass in and out of the gate, as well as walk by it in their daily routines.} {Cairhien} {} {} {} {1} {} +E {5280} {n} {n} {1} {0} {} {1} {} {0} +E {5285} {s} {s} {4} {0} {} {1} {} {0} +E {5282} {u} {u} {16} {0} {} {1} {} {0} + +R {5282} {0} {} {Above the Jangai Gate} {} {A small, narrow walkway extends between the two watchtowers that guard this gate into the city of Cairhien. Gray stone forms the floor and the wall that lies to the north. A tiny ladder, that lies to the side of the gate, leads down to the ground below. Open sky and a chest-high wall provide a view of the city below, or the landscape that lies outside the city.} {Cairhien} {} {} {} {1} {} +E {5283} {e} {e} {2} {0} {} {1} {} {0} +E {5284} {w} {w} {8} {0} {} {1} {} {0} +E {5281} {d} {d} {32} {0} {} {1} {} {0} + +R {5283} {0} {} {Overlooking the Cairhien Plains} {} {Hard, gray stone creates a tiny, damp room. A long, narrow window provides a wonderful view of the lush Cairhien land, while protecting the person inside the room. A metal holder sticks out of one of the walls, providing a place for a torch or lantern. Mold has grown on one of the walls of this small room, and burnt-out torches line one of the walls.} {Cairhien} {} {} {} {1} {} +E {5282} {w} {w} {8} {0} {} {1} {} {0} + +R {5284} {0} {} {Inside the Northern Watchtowers} {} {Cold stone lines the walls of this small room. The narrow window that extends from just under the ceiling to just above the floor provides an excellent view of the countryside that extends to the north beyond the gate. A small holder extends from one of the walls, a good place to put a torch or lantern to provide some light in the cramped, dank enclosure.} {Cairhien} {} {} {} {1} {} +E {5282} {e} {e} {2} {0} {} {1} {} {0} + +R {5285} {0} {} {Entering the Main City} {} {Small, gray stones line the pathway that leads from inside the city towards the northern gate of Cairhien. The cobblestone road is lined with beds of flowers, precisely laid out in the dirt. Traffic is thick here, and the going is slow. Carts, wagons and the heels of shoes click on the stone and add to the din of the large city.} {Cairhien} {} {} {} {1} {} +E {5281} {n} {n} {1} {0} {} {1} {} {0} +E {5286} {s} {s} {4} {0} {} {1} {} {0} + +R {5286} {0} {} {Cairhien Intersection} {D} {A huge intersection cuts and divides the roads. To the east and west, road and walkway lead deeper into the huge city, engulfing people and wagons alike. To the south, the Sun Palace towers high into the sky, its immense layers adding to its majesty. The cobblestone road is laid out with exact angles to the roads that run to the east and west, and to the ramp that lies to the south. A large banner with a map of the city has been posted.} {Cairhien} {} {} {} {1} {} +E {5285} {n} {n} {1} {0} {} {1} {} {0} +E {5363} {e} {e} {2} {0} {} {1} {} {0} +E {5287} {w} {w} {8} {0} {} {1} {} {0} +E {5364} {s} {s} {4} {0} {} {1} {} {0} + +R {5287} {0} {} {Laman's Way} {} {This wide cobblestone road runs west from the huge intersection. Many shops and houses are situated along this route, a convenient place for shoppers to gather and purchase necessities. Small, square flower beds line the curbs and divide parts of the road. Signs hang from the buildings, advertising for the craftsman that resides within.} {Cairhien} {} {} {} {1} {} +E {5286} {e} {e} {2} {0} {} {1} {} {0} +E {5288} {w} {w} {8} {0} {} {1} {} {0} + +R {5288} {0} {} {Laman's Way} {} {The road narrows a little here, and causes a congestion of traffic. To the north, a huge manor house sits behind a tall fence. The slats in the fence allow a peak of what has to be the house of a minor noble. The stone street continues its run to the east and west, passing shops and houses.} {Cairhien} {} {} {} {1} {} +E {5289} {n} {n} {1} {0} {} {1} {} {0} +E {5287} {e} {e} {2} {0} {} {1} {} {0} +E {5290} {w} {w} {8} {0} {} {1} {} {0} + +R {5289} {0} {} {A Lord's Manor} {} {This house is small, and its size alone is testimony to the fact that a minor lord lives here. While the house is not large, it is richly furnished, with thick, beautiful rugs that cover the floors, and beautiful carvings that cover the nooks and crannies of the house. Large, square windows add to the airy feel of the manor, and through one of the windows, behind the house, can be seen a small garden that looks very well tended.} {Cairhien} {} {} {} {1} {} +E {5288} {s} {s} {4} {0} {} {1} {} {0} + +R {5290} {0} {} {Laman's Way} {} {The open lane runs off to the east and west. To the south, a wide walkway winds around the city, passing by stores, craftmen's shops, and the houses of the people who reside in the city. A dark alley runs between the buildings, trash and smelly refuse piled high by the citizens who take no pride in their city. In the middle of the street, square boxes divide the road, and flowering plants, arranged just so, add brightness and color to the city.} {Cairhien} {} {} {} {1} {} +E {5291} {n} {n} {1} {0} {} {1} {} {0} +E {5288} {e} {e} {2} {0} {} {1} {} {0} +E {5295} {w} {w} {8} {0} {} {1} {} {0} +E {5305} {s} {s} {4} {0} {} {1} {} {0} + +R {5291} {0} {} {Between The Buildings} {} {Tall buildings block out any form of natural light, casting shadows that play along the walls. The space between the buildings is narrow, with space for only about two people to squah by each other in passing. Small piles of garbage create homes for rats that scurry along the ground. Hungry dogs hide in the darkness and watch the people that pass.} {Cairhien} {} {} {} {1} {} +E {5292} {n} {n} {1} {0} {} {1} {} {0} +E {5290} {s} {s} {4} {0} {} {1} {} {0} + +R {5292} {0} {} {Outside a Manor Home} {} {A large manor home rises from the ground to the west. Although the manor is newly constructed, the outlying edges of the property are scorched. However small green shoots are starting to emerge from the black marred land. A large wooden frontdoor stands before you while the south opens out to a major lane of traffic in the city.} {Cairhien} {} {} {} {1} {} +E {5293} {w} {w} {8} {0} {} {1} {} {0} +E {5291} {s} {s} {4} {0} {} {1} {} {0} + +R {5293} {0} {} {Cairhien Headquarter's of the Children} {} {This is a fairly large house with high beamed ceilings giving a feeling of space. A beautiful Domani rug covers the polished wooden floor, and several comfortable sofas and chairs lie in the corners. A silver pitcher of mulled wine rests atop a round table. The windows facing the street have been covered in violet drapes but a window on the north wall gives a view of a small garden nestled in a courtyard.} {Cairhien} {} {} {} {1} {} +E {5292} {e} {e} {2} {0} {} {1} {} {0} +E {5294} {u} {u} {16} {0} {} {1} {} {0} + +R {5294} {0} {} {Office of the Senior Lieutenant} {} {This room stands spotless. All wood is polished to a dull shine while the everything else in the room has its proper place and is in it. Small windows look out over the city of Cairhien and dot the walls in various places. A small staircase runs down to the ground floor.} {Cairhien} {} {} {} {1} {} +E {5293} {d} {d} {32} {0} {} {1} {} {0} + +R {5295} {0} {} {Laman's Way} {} {The broad roadway continues it run to the east and west. A few of the cobblestones in the street have worked their way loose and now stick slightly out of joint with the other stones. The small flower boxes line the road, and the precision of the colorful, potted flowers puts even the most exact lines to shame. A small, seedy bar sits just off the road, and the hum of the crowd inside spills out into the street.} {Cairhien} {} {} {} {1} {} +E {5296} {n} {n} {1} {0} {} {1} {} {0} +E {5290} {e} {e} {2} {0} {} {1} {} {0} +E {5297} {w} {w} {8} {0} {} {1} {} {0} + +R {5296} {0} {} {Defender of the Dragonwall} {R} {A small, tidy common room sits just off the front door to the inn. Sturdy tables and benches fill the room, and a gentle hum fills the air as the patrons sit and talk over good ale and hearty food. The kitchen can be seen through the doorway in the common room, a constant stir of movement coming from inside as cooks and bar maids hurry about to please the customers. The stairwell to the room is partially blocked by a stout innkeeper who keeps an eye on the patrons. A sign hangs on the wall. A ledger lies on a small stand.} {Cairhien} {} {} {} {1} {} +E {5295} {s} {s} {4} {0} {} {1} {} {0} + +R {5297} {0} {} {Alguenya-Laman Curb} {} {The road makes a sharp, right angle here as the tall, straight walls that protect Cairhien block any more progress to the west. The road continues to the south, still running by vendors of every sort, and the houses of the citizens of the city. Delightful flower beds add color to the drab city, but not softness, and they are groomed to precision by maintenance workers of the city.} {Cairhien} {} {} {} {1} {} +E {5295} {e} {e} {2} {0} {} {1} {} {0} +E {5298} {s} {s} {4} {0} {} {1} {} {0} + +R {5298} {0} {} {Alguenya Avenue} {} {The road bends at a sharp angle as the western wall of the city forces it to make a turn to the south. The houses of the citizens line the street to the east, small and crowded in on each other. A few mangy dogs cower in the spaces between the buildings, their nails clicking on the stone road as the hurry out of the public eye.} {Cairhien} {} {} {} {1} {} +E {5297} {n} {n} {1} {0} {} {1} {} {0} +E {5299} {s} {s} {4} {0} {} {1} {} {0} + +R {5299} {0} {} {Around The Docks} {} {Hard paving stones line the roadway that leads up to the docks. thick ropes lay strewn about, beside barrels and casks recently unloaded. Ships lashed tightly to the docks float quitely in the river, while others await their turn. Sailors mix with common folk on the docks and the large number of people creates a din that floats over even the thick city wall that starts up again at the end of the docks.} {Cairhien} {} {} {} {1} {} +E {5298} {n} {n} {1} {0} {} {1} {} {0} +E {5300} {s} {s} {4} {0} {} {1} {} {0} + +R {5300} {0} {} {Alguenya Gate} {} {The narrower street that lies to the north and south open up into this wide intersection at the gate that leads out to the docks on the Alguenya River. Streams of people and wagons move in and out of the gate, either leaving with goods to sell elsewhere or entering with merchandise to trade in the city. Houses line the road in this mainly residential area, and small rows of flower gardens line the street in an effort to bring color and beauty to the city} {Cairhien} {} {} {} {1} {} +E {5299} {n} {n} {1} {0} {} {1} {} {0} +E {5302} {e} {e} {2} {0} {} {1} {} {0} +E {5301} {w} {w} {8} {0} {} {1} {} {0} +E {5319} {s} {s} {4} {0} {} {1} {} {0} + +R {5301} {0} {} {Docks On The Alguenya River} {} {Sturdy wooden docks lead out over the shallow part of the river. Boats dock and unload the cargo that is to be taken into the city for sale or trade. Guards bustle around, overseeing the unloading and generally keeping the peace. People looking for a boat ride out of Cairhien wait patiently to speak with the captains of the ships. Small scuttling sounds can be heard, as rats hide between the packages that were brought by the ships. A faded sign stands at an angle.} {Cairhien} {} {} {} {1} {} +E {5300} {e} {e} {2} {0} {} {1} {} {0} + +R {5302} {0} {} {Ferron Lane} {} {Large houses lie between the smaller ones and create an interesting skyline to the city. Much shorter than the famed topless towers, they also add their own subtle beauty to the city. Neat and tidy alley ways show the importance of the homes to the people who live there. The back of the stores in the merchants quarter line the street to the south, and farther to the west, the gate leading out to the river rises tall above the homes.} {Cairhien} {} {} {} {1} {} +E {5303} {e} {e} {2} {0} {} {1} {} {0} +E {5300} {w} {w} {8} {0} {} {1} {} {0} + +R {5303} {0} {} {Ferron Lane} {} {This broad intersection offers busy corners for the lesser merchants that can not afford a spot in the merchant quarter to sell their goods. An enourmous building to the east stands taller than any of the houses around, only smaller then the palace or the topless towers. Made of beautiful grey and white stone, a large placard announces that it is the famed library of Cairhien. Smaller houses and buildings that are near it are dwarfed by its tremendouse size.} {Cairhien} {} {} {} {1} {} +E {5304} {n} {n} {1} {0} {} {1} {} {0} +E {5308} {e} {e} {2} {0} {} {1} {} {0} +E {5302} {w} {w} {8} {0} {} {1} {} {0} +E {5309} {s} {s} {4} {0} {} {1} {} {0} + +R {5304} {0} {} {A Broad Walkway} {} {This wide roadway continues on to the northern and southern ends of the city. To the north, a sign for a large tavern hangs right across the street from the official bank of Cairhien. Small shops transform into the houses of the citizens as the city moves from a commercial area to a residential one.} {Cairhien} {} {} {} {1} {} +E {5305} {n} {n} {1} {0} {} {1} {} {0} +E {5303} {s} {s} {4} {0} {} {1} {} {0} + +R {5305} {0} {} {A Broad Walkway} {} {The wide road runs off the main road that lies to the north. Off the boulevard to the west, a sizable tavern does a hefty business, as people forgo the bank that lies to the east to spend their wages on ale and entertainment. The bank is enourmous, telling of the wealth of the city. Everyone keeps their money there, from the common man to the lords throughout the country.} {Cairhien} {} {} {} {1} {} +E {5290} {n} {n} {1} {0} {} {1} {} {0} +E {5307} {e} {e} {2} {0} {} {1} {} {0} +E {5306} {w} {w} {8} {0} {} {1} {} {0} +E {5304} {s} {s} {4} {0} {} {1} {} {0} + +R {5306} {0} {} {The Day's End Tavern} {} {This small bar is poorly lit, with a musty smell that seems to permeate everything. The tables are arranged to face a make-shift stage that a muscian or passing gleeman can perform upon for the enjoyment of the crowd. The door to the kitchen gives a glimpse of the hardworking barmaids and cooks, as they try to keep every paying customer happy with ale and food. The sawdust on the floor appears moldy, like it hasn't been changed in years.} {Cairhien} {} {} {} {1} {} +E {5305} {e} {e} {2} {0} {} {1} {} {0} + +R {5307} {0} {} {Galldrian Depository} {$} {A large white building with massive doors leads into this enormous room. During business hours, people mill about, waiting their turn to talk to the many bankers that sit behind a large, carved, wooden counter. Light gilding covers parts of the doors, and heavier gilding covers the carvings on the walls. Expensive rugs cover the floor and show off the wealth of the Cairhien nation. Commoner and lord all rub shoulders in here, although the common man usually leaves with a little extra coinage in his pocket to spend at the bar that lies across the street. A small sign lies behind a teller's booth.} {Cairhien} {} {} {} {1} {} +E {5305} {w} {w} {8} {0} {} {1} {} {0} + +R {5308} {0} {} {The Royal Jeweler} {} {This well-maintained shop is lined with glass cases, all of which display fine jewelry of the highest quality, laid out on velvet and even silk. At the back of the shop, a polished counter with a polished brass mirror obscures the view of a pair of workbenches that sit in a back room.} {Cairhien} {} {} {} {1} {} +E {5303} {w} {w} {8} {0} {} {1} {} {0} + +R {5309} {0} {} {In The Merchant Quarter} {} {Shops become more numerous in this part of the city, with the merchants selling every type of good imaginable. Off the road to the west sits a comfortable looking inn, and the steady stream of people into and out of its doors shows it doing a brisk trade. To the east, a sign hanging off the building tells of a shop that specializes in selling armor and weapons to the general public.} {Cairhien} {} {} {} {1} {} +E {5303} {n} {n} {1} {0} {} {1} {} {0} +E {5311} {e} {e} {2} {0} {} {1} {} {0} +E {5310} {w} {w} {8} {0} {} {1} {} {0} +E {5312} {s} {s} {4} {0} {} {1} {} {0} + +R {5310} {0} {} {The Great Tree} {R} {A narrow entry way opens up into a large, beautiful common room. Tables and benches lay situated around a wooden stage that sits against a wall at the back of the room. Delicious smells waft from the doorway that leads into the kitchen. Soft lights cast a comfortable glow around the inn, giving it a feeling of home.} {Cairhien} {} {} {} {1} {} +E {5309} {e} {e} {2} {0} {} {1} {} {0} + +R {5311} {0} {} {The Beaten Anvil} {W} {Huge, heavy suits of armor line the walls to the north and east. The silver and black metal shines dully with the light that filters through the windows and from the lanterns haning on the walls. To the south, behind the counter, knives, swords, maces, polearms and every other type of weapon imaginable lines the wall and a small cabinet that hangs on that wall. A sturdy counter separates the weapons from the people, keeping them safe from harm, until they decide to purchase one for themselves.} {Cairhien} {} {} {} {1} {} +E {5309} {w} {w} {8} {0} {} {1} {} {0} + +R {5312} {0} {} {In The Merchant Quarter} {} {The hard stone road is narrow between the two buildings that sit to the east and west. A large, bright window to the east shows the shop of a tailor, and a painted sign hanging from the walls names the place as Jaseem's Fine Clothing. To the west, a small grocier sells food and supplies to the citizens. Small flower boxes line the street and hurried citizens bustle about their shopping in the merchant's quarters.} {Cairhien} {} {} {} {1} {} +E {5309} {n} {n} {1} {0} {} {1} {} {0} +E {5314} {e} {e} {2} {0} {} {1} {} {0} +E {5313} {w} {w} {8} {0} {} {1} {} {0} +E {5315} {s} {s} {4} {0} {} {1} {} {0} + +R {5313} {0} {} {Cairhien Groceries} {G} {The store is small, with one room that is packed with supplies of every kind. People of the city stop by often to pick up whatever household items they may be running low on. The store may be tiny, but it is well kept, with not a speck of dust on the many shelves that line the walls. More shelves stand alone in the middle of the store, adding to the sense of crowding and diminutiveness of the store.} {Cairhien} {} {} {} {1} {} +E {5312} {e} {e} {2} {0} {} {1} {} {0} + +R {5314} {0} {} {Jaseem's Fine Clothing} {} {Dresses, shirts and pants, all made finely made, line the large windows of this prosperous shop. Bolts of silk,linen, and other fabrics line the rows of shelves behind the front counter. Needles and pins stick out at precarious angles from a half-finished dress that sits in a corner of the room, displaying the fine hand of its maker.} {Cairhien} {} {} {} {1} {} +E {5312} {w} {w} {8} {0} {} {1} {} {0} + +R {5315} {0} {} {The Merchant Quarter} {} {The road breaks off here, heading to the north at a right angle. A large clothing store and a small grocier are the main areas of attraction to the north. The stone wall protecting the city rises high above the road, and holds in the din of the many citizens in the area, creating a loud, boisterous corner for selling goods.} {Cairhien} {} {} {} {1} {} +E {5312} {n} {n} {1} {0} {} {1} {} {0} +E {5330} {e} {e} {2} {0} {} {1} {} {0} +E {5316} {w} {w} {8} {0} {} {1} {} {0} + +R {5316} {0} {} {The Merchant Quarter} {} {The narrow roadway is crowded as citizens make their way deeper into the area where the merchants sell their wares. Tiny shops are compressed between their much larger counterparts, all going after the same customers. Merchants who have no shops stand on the corners, selling their items out of baskets or trays that they carry. Some small, square flower boxes line the sides of a few of the buildings, trying to add some class to this somewhat dirty, crowded area of town.} {Cairhien} {} {} {} {1} {} +E {5315} {e} {e} {2} {0} {} {1} {} {0} +E {5317} {w} {w} {8} {0} {} {1} {} {0} + +R {5317} {0} {} {Alguenya Avenue} {} {The tall, gray city wall keeps out the noise of the rushing river to the west. The tall houses sit with their backs against this narrow roadway, casting long shadows when the sun is high in the sky. Slender alleys run between the buildings, dark and full of refuse that hasn't been carried away yet. Occassionally a stray dog or cat will venture out of the darkness of the narrow back street.} {Cairhien} {} {} {} {1} {} +E {5318} {n} {n} {1} {0} {} {1} {} {0} +E {5316} {e} {e} {2} {0} {} {1} {} {0} +E {5320} {s} {s} {4} {0} {} {1} {} {0} + +R {5318} {0} {} {Alguenya Avenue} {} {Small cobblestones make up this narrow portion of the road that runs along one of the walls of the city. The tall, thick rock wall holds out the sounds of the rushing river, providing some peace for the people who own the buildings to the west. This part of the road is slightly deserted, with only the backs of the buildings facing the wall.} {Cairhien} {} {} {} {1} {} +E {5319} {n} {n} {1} {0} {} {1} {} {0} +E {5317} {s} {s} {4} {0} {} {1} {} {0} + +R {5319} {0} {} {Around The Docks} {} {Cobblestone road leads up and into the wooden docks that line the river on this side of the city. The thick wall that surrounds Cairhien is absent here, the river offering its protection from enemies. Ships, large and small, sit at the docks, or await their turn at unloading. Rough men bustle about their business, getting ready to sail or spend some time on dry land.} {Cairhien} {} {} {} {1} {} +E {5300} {n} {n} {1} {0} {} {1} {} {0} +E {5318} {s} {s} {4} {0} {} {1} {} {0} + +R {5320} {0} {} {Alguenya Avenue} {} {Large cobblestones click under the heels of the people as they make their way down the road. The backs of tall buildings and houses line the road to the east, and to the west, the thick, gray walls of the city block out the noises of the river. Dark alleyways lead between the houses, homes for the stray animals that roam the city.} {Cairhien} {} {} {} {1} {} +E {5317} {n} {n} {1} {0} {} {1} {} {0} +E {21399} {e} {e} {2} {0} {} {1} {} {0} +E {5321} {s} {s} {4} {0} {} {1} {} {0} + +R {5321} {0} {} {Alguenya-Sunrise Bend} {} {The stone walls of the city meet at a sharp angle, and force the road to turn to the east. The sounds of the river that lies outside the walls can barely be heard. People mill around, and hurry to their own destinations. The merchants quarters lie nearby, and the crowds of people that shop there spill over onto the side streets as they make their way home.} {Cairhien} {} {} {} {1} {} +E {5320} {n} {n} {1} {0} {} {1} {} {0} +E {5322} {e} {e} {2} {0} {} {1} {} {0} + +R {5322} {0} {} {Sunrise Boulevard} {} {Tall buildings line the road on the northern side, while the wall that surrounds the city lies to the south. The road travels east to west, leading to the gate in the east, and around the city to the west. A few small, painted signs announce tiny shops that are out of the merchants' quarter, lining the road to the gate.} {Cairhien} {} {} {} {1} {} +E {5323} {e} {e} {2} {0} {} {1} {} {0} +E {5321} {w} {w} {8} {0} {} {1} {} {0} + +R {5323} {0} {} {Sunrise Boulevard} {} {Hard paving stones make up the wide street that runs around the city and leads towards the southern gate to the east. Small shops and houses line the road, and the thick, stone wall that protects the city blocks out all noises from the outside. A few square flower boxes sit next to the houses, trying to cheer up the road and the houses with some color.} {Cairhien} {} {} {} {1} {} +E {5324} {e} {e} {2} {0} {} {1} {} {0} +E {5322} {w} {w} {8} {0} {} {1} {} {0} + +R {5324} {0} {} {Sunrise Boulevard} {} {Nearing the southern gate of the city, the crowds swell, as people try to fight their way home, to the merchants' quarter, or to the nearest inn. Horses hooves make a clicking sounds as the beat against the hard stone of the road. The city wall towers above everything, blocking out the happenings on the other side of it.} {Cairhien} {} {} {} {1} {} +E {5325} {e} {e} {2} {0} {} {1} {} {0} +E {5323} {w} {w} {8} {0} {} {1} {} {0} + +R {5325} {0} {} {Sunrise Boulevard} {} {The gray, stone road becomes packed with people as the gate approaches to the east. The wall around the city changes a bit, to allow for the gate opening. A huge intersection lies to the east, allowing people to exit and enter the city, as well as traverse around it or deeper into its center.} {Cairhien} {} {} {} {1} {} +E {5326} {e} {e} {2} {0} {} {1} {} {0} +E {5324} {w} {w} {8} {0} {} {1} {} {0} + +R {5326} {0} {} {Gate of the Golden Dawn} {} {Tall, arched gates guard the southern entrance into the great city of Cairhien. The thick stone walls guard the the city, forming an impenetrable wall around the homes and buildings inside. A small ladder sits off to the side of the gate, leading up into the watch towers that sit atop the massive gate. People stream in and out of the gate, from merchants coming to sell their wares, to weary travelers looking for an inn.} {Cairhien} {} {} {} {1} {} +E {5327} {n} {n} {1} {0} {} {1} {} {0} +E {5342} {e} {e} {2} {0} {} {1} {} {0} +E {5325} {w} {w} {8} {0} {} {1} {} {0} +E {5479} {s} {s} {4} {0} {} {1} {} {0} +E {5371} {u} {u} {16} {0} {} {1} {} {0} + +R {5327} {0} {} {Through The City} {} {This smaller side street runs off of the large Paendrag intersection to the north. It bypasses much of the city, making its way straight to the gate of the Golden Dawn. Even though this street is small, it is thick with traffic, as people make there way to and from the gate.} {Cairhien} {} {} {} {1} {} +E {5328} {n} {n} {1} {0} {} {1} {} {0} +E {5326} {s} {s} {4} {0} {} {1} {} {0} + +R {5328} {0} {} {Paendrag Intersection} {} {The slender streets open up into this wide intersection. To the north, a long ramp leads up to the Sun Palace. The huge structure rises tall and beautiful against the backdrop of the sky. To the west, the area of the city where the merchants hawk their wares bustles with activity. Other stores and homes line the streets that extend off the intersection at sharp, right angles.} {Cairhien} {} {} {} {1} {} +E {5331} {n} {n} {1} {0} {} {1} {} {0} +E {5333} {e} {e} {2} {0} {} {1} {} {0} +E {5329} {w} {w} {8} {0} {} {1} {} {0} +E {5327} {s} {s} {4} {0} {} {1} {} {0} + +R {5329} {0} {} {A Wagon-Filled Street} {} {The narrow street gives way to the east to a huge intersection. People and animals are crowded together as a bottleneck occurs from the intersection to this narrow roadway. The merchant quarters are located to the west, and the citizens congregate in that area to buy their necessities. A few poorer hawkers stand on this part of the street, hoping to catch a few customers before they get to the finer stores.} {Cairhien} {} {} {} {1} {} +E {5328} {e} {e} {2} {0} {} {1} {} {0} +E {5330} {w} {w} {8} {0} {} {1} {} {0} + +R {5330} {0} {} {The Merchant Quarter} {} {Masses of wagons and people mill about, waiting to enter shops or retrieve goods purchased. Small peddlers do a steady business from all the individuals passing by on the road. Wagon wheels make a light clicking on the cobblestones that form the road, and some tiny flower beds add a fresh air to this cluttered district.} {Cairhien} {} {} {} {1} {} +E {5329} {e} {e} {2} {0} {} {1} {} {0} +E {5315} {w} {w} {8} {0} {} {1} {} {0} + +R {5331} {0} {} {The Southern Ramp Into The Sun Palace} {} {The Sun Palace looms to the north, casting shadows on surrounding buildings. The ornate carvings and architecture can be clearly seen from the street. The ramp winds its way up to the southern doors that lead into the palace. Small flower beds line the ramp on either side, the flowers planted to perfection in straight rows.} {Cairhien} {} {} {} {1} {} +E {5332} {n} {n} {1} {0} {} {1} {} {0} +E {5328} {s} {s} {4} {0} {} {1} {} {0} + +R {5332} {0} {} {Southern Gate Into the Sun Palace} {} {The huge bulk of the Sun Palace rises up around the gate. More like a large wooden door then an actual gate, gilding and carving cover its entire length. It stands taller than four and a half men, its enormous handles needing three men to open the heavy door. Small flower beds, laid out in precise patterns sit off the doorway and down the ramp, softening the hard lines of the palace and door.} {The Sun Palace} {} {} {} {1} {} +E {5399} {n} {n} {1} {0} {} {1} {} {0} +E {5331} {s} {s} {4} {0} {} {1} {} {0} + +R {5333} {0} {} {Among The City Streets} {} {A lush park sits off the street to the east. A gate on a tall wooden fence sits open during the day or night. Tall trees tower over the gate and block out the sky, bringing a touch of nature into the busy city streets. To the west, a large intersection leads off to the merchants' quarters or towards the towering Sun Palace.} {Cairhien} {} {} {} {1} {} +E {5334} {e} {e} {2} {0} {} {1} {} {0} +E {5328} {w} {w} {8} {0} {} {1} {} {0} + +R {5334} {0} {} {In The Park} {} {A tall white fence blocks out most of the city that surrounds the quiet park. An open gate sits off to the east, allowing those who want sanctuary into the peace of the park. Square flower beds sit at precise angle to each other and to the stone walkways that cut through the park grounds. Some small benches sit at exact intervals between the trees of the garden.} {Cairhien} {} {} {} {1} {} +E {5335} {n} {n} {1} {0} {} {1} {} {0} +E {5337} {e} {e} {2} {0} {} {1} {} {0} +E {5333} {w} {w} {8} {0} {} {1} {} {0} + +R {5335} {0} {} {In The Park} {} {This small corner of the park is perfect for quiet contemplation. A large tree hangs over a small bench. The fence that surrounds the park keeps the noise from the city outside. Small beds of flowers lay situated at right angles to the tree. A gentle hum from insects, and the chirping of birds give the park a peaceful air.} {Cairhien} {} {} {} {1} {} +E {5336} {e} {e} {2} {0} {} {1} {} {0} +E {5334} {s} {s} {4} {0} {} {1} {} {0} + +R {5336} {0} {} {In The Park} {} {Tall trees surround square flower beds that are full of fragrant blossoms in the spring. Small wooden benches allow a place to sit and relax under the thick branches of the trees. A huge stump sits to the south, a testimony to Laman's folly. The sounds of the city are partially blocked by the tall wooden fence that surrounds the park.} {Cairhien} {} {} {} {1} {} +E {5355} {n} {n} {1} {0} {} {1} {} {0} +E {5343} {e} {e} {2} {0} {} {1} {} {0} +E {5335} {w} {w} {8} {0} {} {1} {} {0} +E {5337} {s} {s} {4} {0} {} {1} {} {0} + +R {5337} {0} {} {At The Stump Of The Avendoraldera} {} {A medium-sized stump sits solemnly in the middle of a wide bed, surrounded by grass. It is the stump of the legendary Avendoraldera tree, the offshoot of Avendesora. The stump is capped low, its rings showing the once-cherished tree's age before it was cut down. It sits here in a quiet testimony of Laman's great folly. A small bench sits beside the tree, a quiet place to contemplate the stump and what it means for Cairhien's past, present and future. } {Cairhien} {} {} {} {1} {} +E {5336} {n} {n} {1} {0} {} {1} {} {0} +E {5344} {e} {e} {2} {0} {} {1} {} {0} +E {5334} {w} {w} {8} {0} {} {1} {} {0} +E {5338} {s} {s} {4} {0} {} {1} {} {0} + +R {5338} {0} {} {In The Park} {D} {To the south lies the busy road that leads around the city. The open gate of the fence allows some of the din of the city into the peaceful park. A small shed stands off to the west, the open door showing off the multitude of garden utensils that are used for the upkeep of the grounds. To the north the rest of the park opens up, a haven of tranquility inside the crowded, busy city.} {Cairhien} {} {} {} {1} {} +E {5337} {n} {n} {1} {0} {} {1} {} {0} +E {5345} {e} {e} {2} {0} {} {1} {} {0} +E {5339} {w} {w} {8} {0} {} {1} {} {0} +E {5340} {s} {s} {4} {0} {} {1} {} {0} + +R {5339} {0} {} {A Gardener's Shed} {H} {The small wooden shed houses all the gardening supplies that are used to take care of the park. Busy workers hustle in and out, taking the tools they need, and replacing the ones they are finished using. A small window in the side of the shed allows for a peek into the park. Shelves line three of the walls, and everything is kept in perfect order so that it can be found easily and used. A sign hangs on the wall.} {Cairhien} {} {} {} {1} {} +E {5338} {e} {e} {2} {0} {} {1} {} {0} + +R {5340} {0} {} {Sunrise Boulevard} {} {An open gate connecting to a tall, wooden fence sits to the north, inviting people into the cool, calming park inside the city. The bustle of the people to and from the gate that lies farther to the west does not seem to affect the park. Horse hooves click on the stone road as wagons and people make their way around the city.} {Cairhien} {} {} {} {1} {} +E {5338} {n} {n} {1} {0} {} {1} {} {0} +E {5346} {e} {e} {2} {0} {} {1} {} {0} +E {5341} {w} {w} {8} {0} {} {1} {} {0} + +R {5341} {0} {} {Sunrise Boulevard} {} {Small sounds of the park filter over the tall fence that separates it from the city. Looming to the west is a large gate that leads out of the city. The topless towers of Cairhien dominate the horizon, and the sounds of people and horses can be heard all along the road that runs east and west.} {Cairhien} {} {} {} {1} {} +E {5340} {e} {e} {2} {0} {} {1} {} {0} +E {5342} {w} {w} {8} {0} {} {1} {} {0} + +R {5342} {0} {} {Sunrise Boulevard} {} {Sunrise Boulevard runs east and west here, tight laid paving stones forming a smooth, long, hard surface. The road runs straight and long right into the Gate of the Golden Dawn to the west. A number of men stream towards it, and just a few women. It stands wide open, allowing all to glide through.} {Cairhien} {} {} {} {1} {} +E {5341} {e} {e} {2} {0} {} {1} {} {0} +E {5326} {w} {w} {8} {0} {} {1} {} {0} + +R {5343} {0} {} {In The Park} {} {A lush crop of grass covers the ground, bordered by rows of swallow-tailed banners. Benches are placed throughout the area, offering a scenic point to reflect from. In the northeast corner, a small dais supports a framed portrait of an ageless woman resplendently draped in silks. Around the painting, scores of floral arrangements have been placed, their gorgeous blooms a stunning display. A white linen cloth dresses a small table upon which a note card is placed next to a quill and small book.} {Cairhien} {} {} {} {1} {} +E {5336} {w} {w} {8} {0} {} {1} {} {0} +E {5344} {s} {s} {4} {0} {} {1} {} {0} + +R {5344} {0} {} {In The Park} {} {A gate to the east leads out to the busy Jangai road. The tall fence surrounds the park and keeps the noise from the outside to a minimum. Small beds of flowers line the walkway that leds deeper into the park grounds. The straight, dirt path leads toward a large stump that is situated in the middle of the park.} {Cairhien} {} {} {} {1} {} +E {5343} {n} {n} {1} {0} {} {1} {} {0} +E {5349} {e} {e} {2} {0} {} {1} {} {0} +E {5337} {w} {w} {8} {0} {} {1} {} {0} +E {5345} {s} {s} {4} {0} {} {1} {} {0} + +R {5345} {0} {} {In The Park} {} {The fence around the park makes a turn here, leaving this tiny corner of the garden quiet peaceful. The noise from the outside is almost completely absent. A tall tree sits surrounded by small flower beds and a large bench sits below its branches. The tranquil setting of the park provides a sleepy atmosphere, to calm down even the most energetic person.} {Cairhien} {} {} {} {1} {} +E {5344} {n} {n} {1} {0} {} {1} {} {0} +E {5338} {w} {w} {8} {0} {} {1} {} {0} + +R {5346} {0} {} {Sunrise Boulevard} {} {Hard paving stones make up the cobbled road that leads around the great city. To the west, the city wall ends in a huge gate with towers atop it. A small park immersed in the city sits to the northwest, surrounded by a tall fence. The trees that lie inside the park can be seen above the fence, and look oddly out of place in the thick press of bodies on the road.} {Cairhien} {} {} {} {1} {} +E {5347} {e} {e} {2} {0} {} {1} {} {0} +E {5340} {w} {w} {8} {0} {} {1} {} {0} + +R {5347} {0} {} {Dragonwall-Sunrise Turn} {} {The road takes a sharp turn, and the fence that surrounds the park to the west turns with it. The city wall stands high above the small houses, but is dwarfed by the topless towers that are deeper inside the city. Masses of citizens travel the lane, walking towards the gates that lie to the north and west.} {Cairhien} {} {} {} {1} {} +E {5348} {n} {n} {1} {0} {} {1} {} {0} +E {5346} {w} {w} {8} {0} {} {1} {} {0} + +R {5348} {0} {} {Dragonwall Road} {} {This part of the road seems boxed in, as a tall fence sits to the west, providing privacy for the small park that lies inside the city. The walls of the city to the east stand tall above the wide road. To the south, the lane takes a turn, following the path that the city walls make.} {Cairhien} {} {} {} {1} {} +E {5349} {n} {n} {1} {0} {} {1} {} {0} +E {5347} {s} {s} {4} {0} {} {1} {} {0} + +R {5349} {0} {} {Dragonwall Road} {} {The walls of the city tower over the road, making the people that hustle along the streets look small and insignificant. The wide lane stretches on to the north and south. Farther north, the Dragonwall gate sits open, letting in travelers from distant lands. To the south, the city walls angle around, creating part of the large square shape of the city.} {Cairhien} {} {} {} {1} {} +E {5350} {n} {n} {1} {0} {} {1} {} {0} +E {5344} {w} {w} {8} {0} {} {1} {} {0} +E {5348} {s} {s} {4} {0} {} {1} {} {0} + +R {5350} {0} {} {Dragonwall Road} {} {Tall trees tower over the wooden fence that separates the busy road from the peaceful park to the west. The huge branches from the tress overhang a bit on the road, and create a cool shade during hot, sunny days. The people of the city bustle about quickly, on the move to shop, meet friends, or perhaps travel the countryside. Farther to the north lies the busy Dragonwall gate that leads out from the city towards the Spine.} {Cairhien} {} {} {} {1} {} +E {5351} {n} {n} {1} {0} {} {1} {} {0} +E {5349} {s} {s} {4} {0} {} {1} {} {0} + +R {5351} {0} {} {Dragonwall Road} {} {A thick stream of people and wagons clogs the road around the Jangai gate that lies to the north. A few small stores line the road, trying to entice the many people that are entering or leaving the city. A tall fence blocks off a fragrant park that lies off to the southwest. Only the tops of the trees can be seen over the gated park. The wide road runs along the stone wall that protects the city of Cairhien.} {Cairhien} {} {} {} {1} {} +E {5352} {n} {n} {1} {0} {} {1} {} {0} +E {5350} {s} {s} {4} {0} {} {1} {} {0} + +R {5352} {0} {} {Dragonwall Gate} {} {Three tall, stone arches that appear to be squared off at the top guard one of the entrances into the city. The muted gray stone and the heavy wood that makes up the gates appears intimidating. The middle gate is the one that is opened, unless there is a very heavy flow of traffic. Off to the side of the gate, a sturdy wooden ladder leads to the top of the huge gates and into the guard rooms that sit atop the gates.} {Cairhien} {} {} {} {1} {} +E {5370} {n} {n} {1} {0} {} {1} {} {0} +E {5987} {e} {e} {2} {0} {} {1} {} {0} +E {5353} {w} {w} {8} {0} {} {1} {} {0} +E {5351} {s} {s} {4} {0} {} {1} {} {0} +E {5374} {u} {u} {16} {0} {} {1} {} {0} + +R {5353} {0} {} {Among The City Streets} {} {The road that leads away from the Dragonwall gate remains wide because of the heavy flow of traffic that comes from the gate and the side streets that surround the gate area. The Sun Palace rises high above the other buildings, and can be seen clearly even at this distance. A few shops lay just off the street, the quality of their exterior showing that they receive a good amount of business because of their prime location.} {Cairhien} {} {} {} {1} {} +E {5352} {e} {e} {2} {0} {} {1} {} {0} +E {5354} {w} {w} {8} {0} {} {1} {} {0} + +R {5354} {0} {} {Outside the House of Damodred} {} {A huge manor house sits at the end of the wide cobblestone road. It rises high above the other buildings, but is dwarfed when compared to the Sun Palace that sits at its back. To the northeast, the Cairhien courier office is situated between smaller buildings. The gate that leads out into the lands surrounding the city lies only a little ways down the road, to the east.} {Cairhien} {} {} {} {1} {} +E {5357} {n} {n} {1} {0} {} {1} {} {0} +E {5353} {e} {e} {2} {0} {} {1} {} {0} +E {5356} {w} {w} {8} {0} {} {1} {} {0} +E {5355} {s} {s} {4} {0} {} {1} {} {0} + +R {5355} {0} {} {Among The City Streets} {} {The cobblestone street narrows slightly as it breaks off from the main road that leads to the city gate. A large manor house casts shadows along the road. To the south, a beautiful, well-groomed garden lies nestles amongst the houses and shops of the bustling city. Tall trees rise out of the graden, towering over the short stone fence that spearates the graden from the rest of the city.} {Cairhien} {} {} {} {1} {} +E {5354} {n} {n} {1} {0} {} {1} {} {0} +E {5336} {s} {s} {4} {0} {} {1} {} {0} + +R {5356} {0} {} {Entry Foyer to House Damodred} {} {A tall carved wooden door separates House Damodred from the city of Cairhien, at least in symbolism. A long entryway leads toward a huge room that is richly furnished. Thick carpets line the stone floors, and comfortable chairs are arranged neatly in groups. Several doors cut the walls in varying places, leading deeper into the house, but the doors are closed and block the view of the rest of the house. Through a tall window set at the back of the foyer a large garden can be seen, beyond which is the great palace of Cairhien.} {Cairhien} {} {} {} {1} {} +E {5354} {e} {e} {2} {0} {} {1} {} {0} + +R {5357} {0} {} {A Shadowed Side Street} {} {The small side road leads deeper into the city. The courier station sits to the east, and through the window, the postamster can be seen busy at work. Shadows move across the walls, and some stray cats wander inbetween the buildings. A little farther to the south, a large manor sits off the road, the house of a lord of the land that wanted to be closer to the palace.} {Cairhien} {} {} {} {1} {} +E {5359} {n} {n} {1} {0} {} {1} {} {0} +E {5358} {e} {e} {2} {0} {} {1} {} {0} +E {5354} {s} {s} {4} {0} {} {1} {} {0} + +R {5358} {0} {} {The Royal Blacksmith of Cairhien} {B} {This smithy is a very simple arrangement with only a forge, anvil and a work bench, somewhat cluttered with various pieces of iron and steel strewn over it, all ready to be reshaped into the finest weapons. The various precious metals in wooden crates round the walls indicate this smithy is a place for quality weapons only. The blackened forge in the centre of the smithy has a fire in a hearth fuelled by scorching charcoal, which is raised off the ground in a shallow clay bowl at waist height.} {Cairhien} {} {} {} {1} {} +E {5357} {w} {w} {8} {0} {} {1} {} {0} + +R {5359} {0} {} {A Shadowed Side Street} {} {This street is narrower, and runs off the main road that lies to the north. The tall buildings cast long shadows that play along the walls. To the east, a sign hangs from above the door of a well kept inn, the Bunch of Grapes. Clean windows, and a steady stream of people into and out of the inn tell of the substantial business that the inn does.} {Cairhien} {} {} {} {1} {} +E {5361} {n} {n} {1} {0} {} {1} {} {0} +E {5360} {e} {e} {2} {0} {} {1} {} {0} +E {5357} {s} {s} {4} {0} {} {1} {} {0} + +R {5360} {0} {} {The Bunch of Grapes} {R} {Exquisite carvings on the doors and around the tops of the walls displays the richness of the inn. Light gilding covers the intricately carved mantle of the large fire place that resides in the common room. Tables and benches appear well oiled and taken care of. Serving girls wind in between the patrons serving drinks or meals. Doors to private dining tables lie against one wall. A wide staircase leads up into the rooms. A ledger lies on a small stand.} {Cairhien} {} {} {} {1} {} +E {5359} {w} {w} {8} {0} {} {1} {} {0} + +R {5361} {0} {} {Damodred Avenue} {} {With astonishing precision, the road branches off to the south. A brightly painted, crudely made sign announces a small place to eat to the north. To the south, tall buildings shroud the street in shadows. Tiny flowers peek above the edges of the square boxes that place them next to the busy thoroughfare.} {Cairhien} {} {} {} {1} {} +E {5366} {n} {n} {1} {0} {} {1} {} {0} +E {5367} {e} {e} {2} {0} {} {1} {} {0} +E {5362} {w} {w} {8} {0} {} {1} {} {0} +E {5359} {s} {s} {4} {0} {} {1} {} {0} + +R {5362} {0} {} {Damodred Avenue} {} {The unbending road cuts across the city, separating houses from the stores of the craftsmen. Stray dogs and cats wander near the store fronts and dart into alleys. Merchants that can not afford their own building stand on street corners and sell their merchandise. The din of the city seems louder as the sounds from the road echo off the tall buildings.} {Cairhien} {} {} {} {1} {} +E {5361} {e} {e} {2} {0} {} {1} {} {0} +E {5363} {w} {w} {8} {0} {} {1} {} {0} + +R {5363} {0} {} {Damodred Avenue} {} {The wide lane narrows slightly as the houses and shops push in on the crowded road. Brilliantly painted signs announce the presence of a silversmith or a cobbler, while street merchants hawk their wares on the curbs during the busy daylight hours. Flower boxes line the road, providing a burst of color against the gray stone of the road.} {Cairhien} {} {} {} {1} {} +E {5362} {e} {e} {2} {0} {} {1} {} {0} +E {5286} {w} {w} {8} {0} {} {1} {} {0} + +R {5364} {0} {} {The Northern Ramp Into The Sun Palace} {} {This huge ramp extends with a gentle angle up to an entrance into the Sun Palace. Guards line the palace doors, letting in only those who are welcome, and keeping out those who do not belong. Small beds of flowers line the ramp, each flower in a strict relationship with the one next to it. Large gray stones make up the ramp, each stone fitted together with painstaking care.} {Cairhien} {} {} {} {1} {} +E {5286} {n} {n} {1} {0} {} {1} {} {0} +E {5365} {s} {s} {4} {0} {} {1} {} {0} + +R {5365} {0} {} {Northern Gate Into the Sun Palace} {} {The Sun Palace looms over everything from the gate. Huge wooden doors, carved in the rising sun and gilded over almost every exposed inch. Flower beds, meticulously cared for and pruned into straight lines and square beds surround the gate. The hard stone of the palace gleams dully and adds to the rich exterior of the Sun Palace.} {The Sun Palace} {} {} {} {1} {} +E {5364} {n} {n} {1} {0} {} {1} {} {0} +E {5382} {s} {s} {4} {0} {} {1} {} {0} + +R {5366} {0} {} {The Pig's Blanket} {} {Tiled floors and carvings on the doors testify to the wealth of this small eatery. Fine dishes are served at reasonable rates, and every table is crowded at the meal times of the day and night. Good ale flows from taps in the kitchen, and serving maids bustle about to fill orders. A small platform sits in the middle of the room, a place for a musician to perform for customers.} {Cairhien} {} {} {} {1} {} +E {5361} {s} {s} {4} {0} {} {1} {} {0} + +R {5367} {0} {} {Damodred Avenue} {} {Small, gray stones form the straight road that runs undeviating, to the west. To the east, the road continues on a little farther before taking a sharp turn to the south. The high walls that protect the city prevent any movement farther. A small side street connects to the road to the north. The bustle of people flows along steadily as the move from one shop to the next, in a constant search for the items they seek.} {Cairhien} {} {} {} {1} {} +E {5377} {n} {n} {1} {0} {} {1} {} {0} +E {5368} {e} {e} {2} {0} {} {1} {} {0} +E {5361} {w} {w} {8} {0} {} {1} {} {0} + +R {5368} {0} {} {Damodred-Dragonwall Junction} {} {The tall buildings of the city end as they meet up with the eastern wall that protects the city. Large paving stones line the road, providing a somewhat smooth surface for the wagons that roll through carrying goods. This wide intersection provides a prime corner where lesser merchants can sell their wares to the public.} {Cairhien} {} {} {} {1} {} +E {5367} {w} {w} {8} {0} {} {1} {} {0} +E {5369} {s} {s} {4} {0} {} {1} {} {0} + +R {5369} {0} {} {Dragonwall Road} {} {The wide lane runs parallel to the tall, protective stone wall of the city. Small flower boxes divide the lane directly in the middle, running in a perfect line. Private houses line the road, and the shops of the northern part of the city disappear. The size of the house, and the gilding or carving on the doors lets the relative importance of the occupant be known.} {Cairhien} {} {} {} {1} {} +E {5368} {n} {n} {1} {0} {} {1} {} {0} +E {5370} {s} {s} {4} {0} {} {1} {} {0} + +R {5370} {0} {} {Dragonwall Road} {} {The road continues on its path to the north and south ends of the city. The large gate that leads out to the easter Cairhien countryside sits to the south. During peak times, traffic is busy here, as the people travel in and out of the gate. Houses line the road to the west, and the wall lines it to the east.} {Cairhien} {} {} {} {1} {} +E {5369} {n} {n} {1} {0} {} {1} {} {0} +E {5352} {s} {s} {4} {0} {} {1} {} {0} + +R {5371} {0} {} {In The Southern Watchtower} {} {The open area above the gate gives an awesome vantage point to look out over the countryside of Cairhien. To the east and west, archers rooms sit above the edges of the gates, and guards keep watch, in case of an attack on the city. The hard, thick stone of the gates shows the great lengths that the city goes to in order to protect its citizens and culture.} {Cairhien} {} {} {} {1} {} +E {5372} {e} {e} {2} {0} {} {1} {} {0} +E {5373} {w} {w} {8} {0} {} {1} {} {0} +E {5326} {d} {d} {32} {0} {} {1} {} {0} + +R {5372} {0} {} {An Archer's Room} {} {Tall narrow slits in the stone walls allow for archers to pick out their targets, should an attack on the city be made. The view of the landscape expands for many miles beyond the Foregate and city walls. To the west, the small, cramped room opens up to the top of the gate, and another small room sits off even farther to the west.} {Cairhien} {} {} {} {1} {} +E {5371} {w} {w} {8} {0} {} {1} {} {0} + +R {5373} {0} {} {Outlook Over Foregate} {} {Arrow slits cut the thick, stone walls in many places. They provide a good view of the Foregate area and the outlying countryside beyond. A few burned out torches rest haphazardly in their holders that are stuck in the walls. Some broken pieces of arrows and fletchings litter the hard, stone floor.} {Cairhien} {} {} {} {1} {} +E {5371} {e} {e} {2} {0} {} {1} {} {0} + +R {5374} {0} {} {Inside the Gatetower} {} {A narrow walkway extends between the two guard towers that sit atop the huge Dragonwall Gate. Running over the middle arch of the gate, this path offers an unobstructed view of the Cairhien countryside that extends towards the Spine of the World. The topless towers ride high above the gate, somewhat concealing the view of the city.} {Cairhien} {} {} {} {1} {} +E {5375} {n} {n} {1} {0} {} {1} {} {0} +E {5376} {s} {s} {4} {0} {} {1} {} {0} +E {5352} {d} {d} {32} {0} {} {1} {} {0} + +R {5375} {0} {} {Overlooking the Pass} {} {The guardtower overlooks the gate and the road and gives a perfect view of the Cairhien countryside that extends out on the eastern side of the city. Rolling hills that become mountains in the distance offer a beautiful landscape. The small arrow slits in the sides of the tower offer a good spot for archers should the city ever come under attack.} {Cairhien} {} {} {} {1} {} +E {5374} {s} {s} {4} {0} {} {1} {} {0} + +R {5376} {0} {} {On Top Of The Gatetower} {} {Large grey stones make up the hard walls that encase this small room that sits atop the gates. Narrow slits line the outside walls extending from the middle of the wall to close to the low ceiling. A few bows and some broken arrows lay discarded by the arrow slits and an empty skin with a small tear in it lies in one of the corners.} {Cairhien} {} {} {} {1} {} +E {5374} {n} {n} {1} {0} {} {1} {} {0} + +R {5377} {0} {} {An Outlet Off The Road} {} {This narrow side street breaks off the main road at a precise angle and splits the tall buildings apart from each other. Shadows play along the walls, and stray cats and dogs roam in the light darkness that is created. A few rats scurry behind some small piles of refuse that line the walls. The road continues its way to the north, where it breaks to opposite directions.} {Cairhien} {} {} {} {1} {} +E {5378} {n} {n} {1} {0} {} {1} {} {0} +E {5367} {s} {s} {4} {0} {} {1} {} {0} + +R {5378} {0} {} {Next to the Northern Wall} {} {The tall, stone wall that protects Cairhien rises up above the fork in the road. To the west, a large, intricately carved door shows the presence of the Cairhien guards office. To the west, a large stable houses some of the best horesflesh in the country. From the outside, the clean stalls that can be seen tell of the care that is given to the prized animals.} {Cairhien} {} {} {} {1} {} +E {5381} {e} {e} {2} {0} {} {1} {} {0} +E {5379} {w} {w} {8} {0} {} {1} {} {0} +E {5377} {s} {s} {4} {0} {} {1} {} {0} + +R {5379} {0} {} {The Cairhien Guard Quarters} {} {A massive building shows the importance that is given to the elite guard that risks its life to protect the citizens of Cairhien. Some light guilding on beautifully carved doors and mantles exhibits the wealth of the nation and the care that is given to the city's defenders. In contrast to the oppulance of the building itself, the furnishings are plain, if well-made, and display the simple nature of the men that occupy the quarters.} {Cairhien} {} {} {} {1} {} +E {5378} {e} {e} {2} {0} {} {1} {} {0} +E {5380} {u} {u} {16} {0} {} {1} {} {0} + +R {5380} {0} {} {City Watchtower} {} {While cobwebs and trash pile in the corners of the room, the hard wood floor shines. From this point, one can make out to the east and north of the city while seeing the river run west of the city. The city guard station is down the ladder.} {Cairhien} {} {} {} {1} {} +E {5379} {d} {d} {32} {0} {} {1} {} {0} + +R {5381} {0} {} {The Cityguard Stables} {R} {The stables house the horses that are reserved for the guards of the city. The clean stalls and lack of remaining refuse indicates the meticulous nature of the stable hands. Horses of every size and breed are boarded here, taken good care of until their masters are in need of them. The sigil of the guard stands out above the entrance of the rock barn.} {Cairhien} {} {} {} {1} {} +E {5378} {w} {w} {8} {0} {} {1} {} {0} + +R {21399} {0} {} {Cairhien Barracks} {} {A cavernous stone archway forms the entrance to a large, Ogier-built palace which appears to be used as a barracks for the Cairhien Rising Sun, as well as to house any foreign dignitaries and their retinues as they conduct business in Cairhien. A glimpse down a corridor and through a distant doorway reveals a dorm containing beds, with huge trunks sitting at their feet, a place for the occupants to store their belongings.} {} {} {} {} {1} {} +E {21400} {e} {e} {2} {0} {} {1} {} {0} +E {5320} {w} {w} {8} {0} {} {1} {} {0} + +R {21400} {0} {} {Cairhien War Office} {} {This chamber is a prime example of military chaotic efficiency. Several tables stand in the room, each with its own purpose. A table in the corner bears refreshments, while against the wall a desk stands at the ready for any missives to be written. A chandelier bearing many mirrored candles hangs above a massive table which is covered with maps in various sizes, showing troop deployments and supply- and messenger lines.} {} {} {} {} {1} {} +E {21399} {w} {w} {8} {0} {} {1} {} {0} + +R {5382} {0} {} {Northern Foyer of the Palace} {} {The large foyer's high ceiling is ringed with carvings of flowers and vines. Situated off the northern gate into the palace, a hall runs south, east and west to lead deeper into the palace. Several crannies mark the walls, displaying the wealth of Cairhien to all who enter. The throne room lies further into the palace, off the central hallway.} {The Sun Palace} {} {} {} {1} {} +E {5365} {n} {n} {1} {0} {} {1} {} {0} +E {5389} {e} {e} {2} {0} {} {1} {} {0} +E {5413} {w} {w} {8} {0} {} {1} {} {0} +E {5383} {s} {s} {4} {0} {} {1} {} {0} + +R {5383} {0} {} {Central Hall of the Palace} {} {The large hallway runs straight to the north where it opens into a large foyer and south the the throne room and southern palace entrance. Recesses along the walls hold golden bowls etched with silver, or silver cups with thins lines of gold drawing patterns on them. The thick Tairen rug runs to its end in the larger foyer to the north.} {The Sun Palace} {} {} {} {1} {} +E {5382} {n} {n} {1} {0} {} {1} {} {0} +E {5384} {s} {s} {4} {0} {} {1} {} {0} + +R {5384} {0} {} {Central Hall Outside the Throne Room} {} {The hallway splits here, running both north and south to the palace entrances, and east and west to the palace dining room and the chamber before the throne room. Large doors, carved in the rising sun of Cairhien lead into the anteroom and arches into the dining room beautifully set off the craftsmenship of the palace. Many alcoves in the walls hold enough Sea Folk porcelain to purchase several large farms.} {The Sun Palace} {} {} {} {1} {} +E {5383} {n} {n} {1} {0} {} {1} {} {0} +E {5385} {e} {e} {2} {0} {} {1} {} {0} +E {5387} {w} {w} {8} {0} {} {1} {} {0} +E {5402} {s} {s} {4} {0} {} {1} {} {0} + +R {5385} {0} {} {Anteroom to the Grand Hall} {} {The vaulted ceiling of the anteroom gives it a feeling of openess. Huge wooden doors, carved in the symbol of Cairhien, the rising sun, lead into the massive throne room. There are several chairs along the walls, allowing a place to sit and rest while awaiting an audience. A lush rug lines the stone floor, and many lampstands illuminate the large room. The doors leading into the rest of the palace are not as large, but also carved with the rising sun.} {The Sun Palace} {} {} {} {1} {} +E {5384} {w} {w} {8} {0} {} {1} {} {0} +E {5386} {s} {s} {4} {0} {} {1} {} {0} + +R {5386} {0} {} {The Grand Hall} {} {Bright, shining light from the hundreds of lamp and candle stands assaults your eyes the moment you enter this room. On a large dais on the back wall of the hall sits the Sun Throne in all its glory. The light from the lamps hits the gold encrusted chair, making it shine and sparkle. A large sun is engraved in the gold on the back of the chair, sitting above the head of the person who wears the crown. A long, thin carpet of dark blue lined with red is stretched out in the center of the floor, leading from the door to the dais. The chamber is devoid of chairs, the subjects having to kneel or stand in front of the dais to address the ruler.} {The Sun Palace} {} {} {} {1} {} +E {5385} {n} {n} {1} {0} {} {1} {} {0} + +R {5387} {0} {} {The Palace Dining Room} {} {The palace dining room is enormous, capable of holding up to four hundred people at once. Four long tables with matching chairs, which are padded with burgundy cushions, are beautifully carved in the rising sun, flowers or vines. Vases, capable of holding large flower arrangements for special dinners, are interspersed along each table. The stone-arched doorway into the dining room has the rising sun engraved above it. Small carts line the walls for holding jugs of wine or extra silver and glassware, allowing the servants to respond quickly to anyone's needs.} {The Sun Palace} {} {} {} {1} {} +E {5388} {n} {n} {1} {0} {} {1} {} {0} +E {5384} {e} {e} {2} {0} {} {1} {} {0} + +R {5388} {0} {} {Serving Chamber of the Palace Dining Room} {} {This small room is the place where the servants can set down their trays and prepare for the next course. Small, swinging doors lead from this room into the palace dining hall. This room is plain, having only many small tables where trays of food, drinks, silverware and glasswear can be set out and organized before the table is set and the guests served.} {The Sun Palace} {} {} {} {1} {} +E {5387} {s} {s} {4} {0} {} {1} {} {0} +E {5477} {d} {d} {32} {0} {} {1} {} {0} + +R {5389} {0} {} {Northern Hall to the Eastern Wing} {} {The northern foyer of the palace leads off into this hallway, running to the eastern wing of the Sun Palace. The high ceiling if the foyer comes down somewhat in the hallway, but not much. The wide, spacious halls display the enormous wealth of the palace. Small figurines and baubles dot the walls while a plush rug runs down the middle of the hallway to soften the hard stone floor.} {The Sun Palace} {} {} {} {1} {} +E {5390} {e} {e} {2} {0} {} {1} {} {0} +E {5382} {w} {w} {8} {0} {} {1} {} {0} + +R {5390} {0} {} {Northern Hallway of the Palace} {} {The straight hallway continues its path to the eastern wing or back to the huge northern foyer of the palace. The thick rug continues to run down the middle of the stone floor, and the great wealth of Cairhien is generously displayed on the walls in the form of knickknacks and tapestries.} {The Sun Palace} {} {} {} {1} {} +E {5391} {e} {e} {2} {0} {} {1} {} {0} +E {5389} {w} {w} {8} {0} {} {1} {} {0} + +R {5391} {0} {} {Northeastern Corner of the Palace} {} {This corner of the palace contains a high arched doorway leading to the stairs that go to the upper levels of the palace. The palace turns as it makes its way into the lower eastern wing. A small tea room sits off the hallway around the corner. The long, thick rug ends right before the stairs, displaying an expanse of dull, gray stone floor.} {The Sun Palace} {} {} {} {1} {} +E {5390} {w} {w} {8} {0} {} {1} {} {0} +E {5392} {s} {s} {4} {0} {} {1} {} {0} +E {5429} {u} {u} {16} {0} {} {1} {} {0} + +R {5392} {0} {} {Wide Hall of the East Wing} {} {A large sitting room sits off the hallway here, a perfect place for a big gathering of nobles. A new rug starts up here, running the length of the hall. The small carved niches sit at varying intervals down the hallway, holding golden bowls or cups of Sea Folk porcelain. Tall gilded lampstands run down the hallway, adding to the comfortable level of light.} {The Sun Palace} {} {} {} {1} {} +E {5391} {n} {n} {1} {0} {} {1} {} {0} +E {21367} {w} {w} {8} {0} {} {1} {} {0} +E {5393} {s} {s} {4} {0} {} {1} {} {0} + +R {5393} {0} {} {Eastern Hallway of the Palace} {} {The long, straight hallway continues its path to the north and the south, running the entire length of the east wing. The lush rug persists in its path down the hall, softening the hard stone floor. A huge fortune is displayed in the recesses along the walls and the tapestries hanging on the walls. Lamps on tall stands dot the walls, giving a warm, glowing light.} {The Sun Palace} {} {} {} {1} {} +E {5392} {n} {n} {1} {0} {} {1} {} {0} +E {5394} {s} {s} {4} {0} {} {1} {} {0} + +R {5394} {0} {} {Long Hall of the East Wing} {} {The thick rug lining the floor continues to run in a straight line down the hall. Stunning tapestries and richly worked figurines line the walls, prominently displaying the wealth of Cairhien. The thick stone walls keep the din of the city out, while the large windows lining the hallway give a beautiful view of the topless towers.} {The Sun Palace} {} {} {} {1} {} +E {5393} {n} {n} {1} {0} {} {1} {} {0} +E {5395} {s} {s} {4} {0} {} {1} {} {0} + +R {5395} {0} {} {Eastern Hallway of the Palace} {} {Tall golden lamps line the hallways, waiting to give light should the sun from the windows fail. The plush rug comes to its end not far down the hall, in front of the stairs. The palace turns a sharp corner to the south, and stairs leading to the upper stories occupy that area.} {The Sun Palace} {} {} {} {1} {} +E {5394} {n} {n} {1} {0} {} {1} {} {0} +E {5396} {s} {s} {4} {0} {} {1} {} {0} + +R {5396} {0} {} {Southeastern Corner of the Palace} {} {The hallway turns as it reaches this corner of the palace. The rich staircase that leads up to the bedchambers is used only by the guests of the palace. Hidden and tucked farther away in the corner is the stair that leads down into the dungeons and guard quarters. Rarely used by the guards to enter the palace, and never by the prisoners, it is hidden away from sight by a plain wooden door and tapestry.} {The Sun Palace} {} {} {} {1} {} +E {5395} {n} {n} {1} {0} {} {1} {} {0} +E {5397} {w} {w} {8} {0} {} {1} {} {0} +E {5435} {u} {u} {16} {0} {} {1} {} {0} +E {5463} {d} {d} {32} {0} {} {1} {} {0} + +R {5397} {0} {} {Hallway to the East Wing} {} {Thick rugs help to soften the stone floors of the palace, and add to the wealthy display of treasures that can be seen down the hallways and in the rooms. The staircase that leads into the heights of the palace lies just ahead. Large, clear windows allow a peek into the well-groomed palace gardens. The hangings that line the walls come from every nation, and add to the air of luxury about the palace.} {The Sun Palace} {} {} {} {1} {} +E {5396} {e} {e} {2} {0} {} {1} {} {0} +E {5398} {w} {w} {8} {0} {} {1} {} {0} + +R {5398} {0} {} {Long Hallway to the Eastern Wing} {} {The immense hallway stretches on to the east, toward the staircase that leads up to the bedrooms in the palace. Gilded stands hold elegant candles that burn continuously to keep the hallway lit. Rich treasures from every part of the world grace the walls and floors of the hallway. The huge, square windows look out on the palace grounds.} {The Sun Palace} {} {} {} {1} {} +E {5397} {e} {e} {2} {0} {} {1} {} {0} +E {5399} {w} {w} {8} {0} {} {1} {} {0} + +R {5399} {0} {} {Southern Foyer of the Sun Palace} {} {This large room off the doorway leads deeper into the palace with the hallway to the north. The east and west wings of the palace can also be reached by taking the side hallways. A grandiose display of wealth greets visitors as they enter, from the Sea Folk vases placed in hard, square niches in the walls, their curves seeming out of place, to the luxuriant tapestries that grace the walls. The throne room lies farther to the north, off the central hallway.} {The Sun Palace} {} {} {} {1} {} +E {5401} {n} {n} {1} {0} {} {1} {} {0} +E {5398} {e} {e} {2} {0} {} {1} {} {0} +E {5400} {w} {w} {8} {0} {} {1} {} {0} +E {5332} {s} {s} {4} {0} {} {1} {} {0} + +R {5400} {0} {} {Hallway to the Western Wing} {} {The palace seems formed into a large square, and the rooms that run off this side of the palace are part of the west wing. The grand palace library sits on this side of the palace, and can be accessed by proceeding deeper into the palace. Large, square windows give a view of the city, and the grounds that surround the palace. Small gardens can be seen through the windows, gardens that can be accessed only by guests in the palace.} {The Sun Palace} {} {} {} {1} {} +E {5399} {e} {e} {2} {0} {} {1} {} {0} +E {5404} {w} {w} {8} {0} {} {1} {} {0} + +R {5401} {0} {} {Central Palace Hallway} {} {Footsteps almost echo in this overbearing hallway. The high ceiling and enormous width easily accomidate many people walking side by side. Niches carved in the stone walls hold a wealth of knick-knacks in gold, silver and porcelain. The floor is thickly covered with a dense rug in a Tairen pattern of red and blue. The hall runs off to the north and opens into a foyer to the south.} {The Sun Palace} {} {} {} {1} {} +E {5402} {n} {n} {1} {0} {} {1} {} {0} +E {5399} {s} {s} {4} {0} {} {1} {} {0} + +R {5402} {0} {} {Central Hall of the Palace} {} {The large central hallway connects the north and south entrances of the palace. A long rug in red and blue runs along the entire length, while gilded lampstands dot the walls, brightly lit both day and night. Off a small door in the hallway is located a small sitting room, the perfect place to take tea or wine with a few close friends.} {The Sun Palace} {} {} {} {1} {} +E {5384} {n} {n} {1} {0} {} {1} {} {0} +E {5403} {w} {w} {8} {0} {} {1} {} {0} +E {5401} {s} {s} {4} {0} {} {1} {} {0} + +R {5403} {0} {} {A Small Sitting Room} {} {A large fireplace sits on one wall of the room, the mantle carved in the rising sun of Cairhien. Four thickly padded arm chairs sit in a small semi-circle surrounding the fireplace, setting up an intimate space for quiet conversation. A lush rug in dark blue lines the floor, providing soft ground underfoot. Tea trays with cups and glasses for tea and wine are stationed near the door.} {The Sun Palace} {} {} {} {1} {} +E {5402} {e} {e} {2} {0} {} {1} {} {0} + +R {5404} {0} {} {Southern Hallway to the Western Wing} {} {Rich decorations cover the walls of the hallway. Gold and silver, shaped into bowls, cups, or animals of fanciful design sit in their own individual niches in the walls. Tapestries line the hallway, and rich rugs from every nation in the world line the floors. Tall, square windows line the hallway, giving a peek at the city and at the palace grounds.} {The Sun Palace} {} {} {} {1} {} +E {5400} {e} {e} {2} {0} {} {1} {} {0} +E {5405} {w} {w} {8} {0} {} {1} {} {0} + +R {5405} {0} {} {Southwestern Corner of the Palace} {} {This corner of the palace holds the staircase that leads higher into the bedchambers of the palace guests and royal family. The staircase up displays as much wealth as the hallways, while the staircase that leads down is plain, and partially hidden from site by a wooden door and tapestry that cover it. The staircase down is the servant staircase, leading to the kitchens and their rooms.} {The Sun Palace} {} {} {} {1} {} +E {5406} {n} {n} {1} {0} {} {1} {} {0} +E {5404} {e} {e} {2} {0} {} {1} {} {0} +E {5440} {u} {u} {16} {0} {} {1} {} {0} +E {5469} {d} {d} {32} {0} {} {1} {} {0} + +R {5406} {0} {} {Long Hallway of Western Wing} {} {The hallway of the palace seems to stretch on forever. To the south, the hall turns a corner, and that corner has been richly decorated with tapestries and expensive bric-a-brac. The thick rug that softens the hard stone floor is beautifully embroidered. There is a small door partially hidden further up the hallway.} {The Sun Palace} {} {} {} {1} {} +E {5407} {n} {n} {1} {0} {} {1} {} {0} +E {5405} {s} {s} {4} {0} {} {1} {} {0} + +R {5407} {0} {} {Wide Hall of the Western Wing} {} {The small door off the long hallway leads into a tiny, but comely tea room. Tall lampstands line the doorway, illuminating the hallway. Small niches on the far side of the hall hold valuable vases of Sea Folk porcelain and bowls of solid gold. The soft rug lining the floor, worked in intriguing patterns, adds to the mood of the palace.} {The Sun Palace} {} {} {} {1} {} +E {5408} {n} {n} {1} {0} {} {1} {} {0} +E {5409} {e} {e} {2} {0} {} {1} {} {0} +E {5406} {s} {s} {4} {0} {} {1} {} {0} + +R {5408} {0} {} {At the Entrance to the Palace Library} {} {The low ceiling of the halls of the palace give way to the vaulted ceiling of the palace library to the west. The white pillars stand out, giving the library a historic aura. The rest of the hallway continues to the north and south. The thick rugs running the entire length soften the stone floor and add warmth to the cold stone of the palace foundation.} {The Sun Palace} {} {} {} {1} {} +E {5410} {n} {n} {1} {0} {} {1} {} {0} +E {5414} {w} {w} {8} {0} {} {1} {} {0} +E {5407} {s} {s} {4} {0} {} {1} {} {0} + +R {5409} {0} {} {A Small Tea Room} {} {This room is small, looking to hold only about ten people at the most. It is a place where an intimate conversation between friends can be held. This room may be small, but no expense has been spared in its decorating. A heavy wooden table sits in the middle of the room, intricately carved in vines and flowers. Equally beautiful chairs sit around the table. Tall stands hold lamps to give the room plenty of light. A small tea cart sits near the door, awaiting a servant's touch.} {The Sun Palace} {} {} {} {1} {} +E {5407} {w} {w} {8} {0} {} {1} {} {0} + +R {5410} {0} {} {Long Hallway of the Western Wing} {} {Tall, gilded lampstands line the hallway, giving light where and when it is needed. The dense rug lining the floor softens the stone's hard surface. The palace library lies to the south, easily distinguishable by the tall white pillars at its entrance. To the north, the palace turns a corner, heading off to the west.} {The Sun Palace} {} {} {} {1} {} +E {5411} {n} {n} {1} {0} {} {1} {} {0} +E {5408} {s} {s} {4} {0} {} {1} {} {0} + +R {5411} {0} {} {Northwestern Corner of the Palace} {} {A wide arched stone doorway, intricately carved leads into the stairwell that goes up to the heights of the palace. Lamp stands illuminate the stairwells and set off the alcoves holding priceless works that belong to Cairhien. Tapestries depicting battle scenes from long ago hang on the walls around the arched stone and a thick rug runs along the stone floor.} {The Sun Palace} {} {} {} {1} {} +E {5412} {e} {e} {2} {0} {} {1} {} {0} +E {5410} {s} {s} {4} {0} {} {1} {} {0} +E {5425} {u} {u} {16} {0} {} {1} {} {0} + +R {5412} {0} {} {Northern Hall to the Western Wing} {} {The high ceilinged hallways of the palace run to the east and west here, leading off to the different wings of the palace. Tall, gilded lampstands line the walls and stand ready to be lit should the light fail. Tapestries hang heavily on the walls behind the stands, adding color to the drab stone. Where no tapestries are seen, a small niche in the wall will hold a priceless figurine or trinket.} {The Sun Palace} {} {} {} {1} {} +E {5413} {e} {e} {2} {0} {} {1} {} {0} +E {5411} {w} {w} {8} {0} {} {1} {} {0} + +R {5413} {0} {} {Northern Hallway of the Palace} {} {The palace looms as the hallways run both east and west. To the east lies a large foyer, one of the main entrances deeper into the Sun Palace. Large windows look out on the city and the tall buildings contained therein. A thick rug pads the floor and small alcoves on the walls hold rich treasures belonging to the palace.} {The Sun Palace} {} {} {} {1} {} +E {5382} {e} {e} {2} {0} {} {1} {} {0} +E {5412} {w} {w} {8} {0} {} {1} {} {0} + +R {5414} {0} {} {Entrance Into the Palace Library} {} {Great, white pillars stand spans above the ground, vaulting the high ceiling far into the sky. White stone reflects any sunlight that hits it, giving the building a bright, shining appearance. Intricate carving decorates the borders near the ceiling. Large doors lead into the enormous front room of the great library of Cairhien. Fine rugs from every country in the land lay spread across the floor. Numerous doors lead off of this room and into the many different rooms of the library. A small number of books are kept in this front room, but only ones that are not precious or rare.} {The Sun Palace} {} {} {} {1} {} +E {5415} {n} {n} {1} {0} {} {1} {} {0} +E {5408} {e} {e} {2} {0} {} {1} {} {0} +E {5417} {w} {w} {8} {0} {} {1} {} {0} +E {5419} {s} {s} {4} {0} {} {1} {} {0} + +R {5415} {0} {} {Corner of the Great Library} {} {The shelves of books are overwhelming, and the number of books that the library carries is outstanding. Shelves of a dark, fine woodgrain protect the least rare of the books that the library houses. The rarer books can be accessed by the staircase that is partially hidden in the corner of the building, leading to the second floor.} {The Sun Palace} {} {} {} {1} {} +E {5416} {w} {w} {8} {0} {} {1} {} {0} +E {5414} {s} {s} {4} {0} {} {1} {} {0} +E {5422} {u} {u} {16} {0} {} {1} {} {0} + +R {5416} {0} {} {Tall Shelves Within the Library} {} {Row upon row of shelves engulfs the library. A small ladder sits off to the side, allowing a way to reach those books that are on the tallest shelves. The bookshelves make a kind of maze throughout the library floor. An open sitting area can be seen just past a few of the shelves, the perfect place to take a book and read.} {The Sun Palace} {} {} {} {1} {} +E {5415} {e} {e} {2} {0} {} {1} {} {0} +E {5417} {s} {s} {4} {0} {} {1} {} {0} + +R {5417} {0} {} {A Sitting Area Between the Shelves} {} {Tall bookshelves made of a dark, lush wood stand in such a way that they create a large, square space in the middle of the library floor. There are long rows of tables with comfortable chairs sitting in perfect lines in this space. A couple of large, soft arm chairs, complete with ottomans, sit nearer to the shelves, offering a place to sit, relax, and read in the library. A few books lay scattered on the tables, from those that have been reading and forgot to put the book away.} {The Sun Palace} {} {} {} {1} {} +E {5416} {n} {n} {1} {0} {} {1} {} {0} +E {5414} {e} {e} {2} {0} {} {1} {} {0} +E {5418} {s} {s} {4} {0} {} {1} {} {0} + +R {5418} {0} {} {Tall Shelves Within the Library} {} {Rows of dark, wooden shelves hold piles of books in every genre imaginable. Neatly organized and arranged in a precision that is almost painful, finding a book is not hard. A large, open area sits just off the shelves, full of long tables and a few comfortable chairs. A small, hard desk sits against one of the walls, a good place for a single person to study in a peaceful solitude.} {The Sun Palace} {} {} {} {1} {} +E {5417} {n} {n} {1} {0} {} {1} {} {0} +E {5419} {e} {e} {2} {0} {} {1} {} {0} + +R {5419} {0} {} {Corner of the Great Library} {} {The thick walls of the library are lined with bookshelves, and more come out at perfect angles with the walls, allowing for a maximum number of shelves without cramping the library's open air. A narrow staircase is situated right in the corner of the building, leading up into the loftier parts of the library. A small table and chair sit near a shelf, a perfect place for a solitary soul to sit and read in peace.} {The Sun Palace} {} {} {} {1} {} +E {5414} {n} {n} {1} {0} {} {1} {} {0} +E {5418} {w} {w} {8} {0} {} {1} {} {0} +E {5420} {u} {u} {16} {0} {} {1} {} {0} + +R {5420} {0} {} {Expansive Shelves in the Library} {} {The narrow staircase leads down to the ground floor and is hidden in the corner behind a couple of tall shelves. The books are stacked on the shelves that extend from floor to ceiling, with the only way to get at the top shelves being a ladder that lays against one wall. A small desk sits against one of the walls, and ink well and pen atop it, a good place to study the books and take notes.} {The Sun Palace} {} {} {} {1} {} +E {5421} {n} {n} {1} {0} {} {1} {} {0} +E {5419} {d} {d} {32} {0} {} {1} {} {0} + +R {5421} {0} {} {Expansive Shelves in the Library} {} {Bookshelves line the entire area against the walls and form intricate mazes throughout the open floor area. Books, large and small, are arranged by category on the shelves. But even these books are not particularly rare. Off to the west is a smaller room, with a dark staircase that leads to the top of the library.} {The Sun Palace} {} {} {} {1} {} +E {5422} {n} {n} {1} {0} {} {1} {} {0} +E {5423} {w} {w} {8} {0} {} {1} {} {0} +E {5420} {s} {s} {4} {0} {} {1} {} {0} + +R {5422} {0} {} {Expansive Shelves in the Library} {} {Shelf upon shelf lined with books reaches from the floor to almost the ceiling. A ladder stands off to the side, the only way to reach the books that have been placed on the highest shelves. A lone armchair stands in an enclosure of shelves, the perfect place to relax and read. The musty smell of old books permeates the entire area, a telltale sign of the age and importance of the books housed here.} {The Sun Palace} {} {} {} {1} {} +E {5421} {s} {s} {4} {0} {} {1} {} {0} +E {5415} {d} {d} {32} {0} {} {1} {} {0} + +R {5423} {0} {} {Staircase Leading to the Archives} {} {The shelves in this area of the library are smaller, and the books they contain appear to be older and rarer than those found in the main library. A small, dark, narrow staircase leads upwards toward a dark room. A sign on the wall labels the room above as the archives of the Royal Library.} {The Sun Palace} {} {} {} {1} {} +E {5421} {e} {e} {2} {0} {} {1} {} {0} +E {5424} {u} {u} {16} {0} {} {1} {} {0} + +R {5424} {0} {} {The Small Room of Archives} {} {The room is small and cramped, and has a leadened feeling to it. The walls are thick and appear to be fireproof. A trapdoor lies open to the staircase that lead below, only to be closed in an emergency. The books contained herein are priceless, their like not seen anywhere else, except perhaps the great library in the Tower. Records of Cairhien are also contained in this room, old tax books or immigrant records. A small lamp on a tiny table gives off a poor light, but no more is allowed, for the books are too precious to lose them to a careless flame.} {The Sun Palace} {} {} {} {1} {} +E {5423} {d} {d} {32} {0} {} {1} {} {0} + +R {5425} {0} {} {Corner of the Palace Before the Bedchambers} {} {Coming up from the floor and leaving through the ceiling, an ornate stairwell continues it journey between the floors of the palace. Large tapestries hang on the walls covering the dullness of stone. Thick carpet runs the length of the hall and leads off to both the east and south.} {The Sun Palace} {} {} {} {1} {} +E {5426} {e} {e} {2} {0} {} {1} {} {0} +E {5444} {s} {s} {4} {0} {} {1} {} {0} +E {5445} {u} {u} {16} {0} {} {1} {} {0} +E {5411} {d} {d} {32} {0} {} {1} {} {0} + +R {5426} {0} {} {Hallway Around the Bedchambers} {} {The hallways shrink a bit from the gigantic, airy halls of the first floor. A thick rug takes up most of the floor, running the length of the hallways. Tall, golden lamp stands dot the hall at set intervals, ready to provide light, if needed. A little ways up ahead lies one of the huge bedchambers of the palace.} {The Sun Palace} {} {} {} {1} {} +E {5427} {e} {e} {2} {0} {} {1} {} {0} +E {5425} {w} {w} {8} {0} {} {1} {} {0} + +R {5427} {0} {} {Palace Hallway Before a Bedroom} {} {The long hallway runs past an enormous guest room that sits to the south. Large, carved doors lead into the bedchamber. A plush, richly colored rug runs along the hallway, padding the hard stone floor. Golden lamps filled with sweet oil dot the hall, providing light when needed. Beautiful tapestries cover the walls, prominently displaying the wealth of Cairhien.} {The Sun Palace} {} {} {} {1} {} +E {5428} {e} {e} {2} {0} {} {1} {} {0} +E {5426} {w} {w} {8} {0} {} {1} {} {0} +E {5430} {s} {s} {4} {0} {} {1} {} {0} + +R {5428} {0} {} {Hallway Around the Bedrooms} {} {The tall, straight hallway runs toward a bedroom to the west and takes a turn up ahead to the west. The patterned rug on the floor, and the tapestries on the walls complement each other, while small figurines and knickknacks set in alcoves in the wall add accents. Gilded lamps stand ready to add to the light should the light from outside fail.} {The Sun Palace} {} {} {} {1} {} +E {5429} {e} {e} {2} {0} {} {1} {} {0} +E {5427} {w} {w} {8} {0} {} {1} {} {0} + +R {5429} {0} {} {Corner of the Palace Before the Bedrooms} {} {The arched doorway leads to the carved, curving stairwell that leads down and up into different parts of the huge royal palace. A long rug ends just before the stairs, exposing an expanse of the dull gray stone that makes up the Sun Palace. Golden lamp stands line the hall and staircase mouth, providing light when needed. Lush tapestries line the walls, flaunting the wealth of the nation.} {The Sun Palace} {} {} {} {1} {} +E {5428} {w} {w} {8} {0} {} {1} {} {0} +E {5431} {s} {s} {4} {0} {} {1} {} {0} +E {5448} {u} {u} {16} {0} {} {1} {} {0} +E {5391} {d} {d} {32} {0} {} {1} {} {0} + +R {5430} {0} {} {A Large Bedchamber} {} {A huge four-poster bed sits on the middle of the back wall, jutting out into the room. A large armoir is positioned in one corner, its intricate carvings looking well polished. An enormous mantle, carved in a tight spiral sits along the third wall, surrounded by couches and chairs arranged to provide company with a good view of everything in the room. Tall, gilded lampstands and small lamps are positioned around the room, to provide adequate light at all times.} {The Sun Palace} {} {} {} {1} {} +E {5427} {n} {n} {1} {0} {} {1} {} {0} + +R {5431} {0} {} {Hallway Around the Bedrooms} {} {The large, straight hallway runs south, past one of the larger bedchambers. A plush rug lines the floor, padding the hard stone. Small niches in the walls hold precious valuables collected by the palace over the years. Tall windows look out over the city below, and give a beautiful view of the countryside beyond.} {The Sun Palace} {} {} {} {1} {} +E {5429} {n} {n} {1} {0} {} {1} {} {0} +E {5432} {s} {s} {4} {0} {} {1} {} {0} + +R {5432} {0} {} {Hallway Before a Bedroom} {} {A large bedchamber sits off the hallway to the east, richly decorated with palace finery. The thick rug that runs past the room, down the hall only adds to the grandiose decorations of the palace. Gilded lamps on tall, golden stands line the hall, ready to provide light should it be needed.} {The Sun Palace} {} {} {} {1} {} +E {5431} {n} {n} {1} {0} {} {1} {} {0} +E {5433} {w} {w} {8} {0} {} {1} {} {0} +E {5434} {s} {s} {4} {0} {} {1} {} {0} + +R {5433} {0} {} {A Child's Bedroom} {} {A colorful plush rug woven with soft colors of rose and white covers almost the entire stone floor, softening the stone for bare feet. A large canopied bed, painted white and touched with gilt, is covered with quilts and pillows to match the rug. By the large fireplace sits small child-sized chairs as well as one larger rocking chair. Toys appropriate for a young girl spill from a chest, and a wardrobe is filled with expensive clothing for a girl at Court. Lampstands and several small table lamps with mirrors are scattered around the room, and a bookcase holds children's books and knick-nacks.} {The Sun Palace} {} {} {} {1} {} +E {5432} {e} {e} {2} {0} {} {1} {} {0} + +R {5434} {0} {} {Hallway to the Bedrooms} {} {To the south, the hall leads to a large staircase that runs from the first floor of the palace all the way to the third. To the north, the hallway stretches past a large bedroom. The beautifully carved doors can be seen just ahead. A thick rug runs to its end in front of the stairs, while plush tapestries in varying designs hide the gray stone of the palace walls.} {The Sun Palace} {} {} {} {1} {} +E {5432} {n} {n} {1} {0} {} {1} {} {0} +E {5435} {s} {s} {4} {0} {} {1} {} {0} + +R {5435} {0} {} {Corner Hallway Around the Bedrooms} {} {The large, carved staircase curves around, leading to the top floor of the palace, and down to the ground floor. Tapestries line the walls, and small figurines sit in shallow alcoves in the gray stone walls. Tall, golden lampstands surround the staircase, lighting the area thoroughly.} {The Sun Palace} {} {} {} {1} {} +E {5434} {n} {n} {1} {0} {} {1} {} {0} +E {5436} {w} {w} {8} {0} {} {1} {} {0} +E {5454} {u} {u} {16} {0} {} {1} {} {0} +E {5396} {d} {d} {32} {0} {} {1} {} {0} + +R {5436} {0} {} {Hallway Around the Palace Bedrooms} {} {The wide, airy hall runs straight, by one of the smaller bedchambers. To the east lies the staircase that leads to different floors of the palace. A luxurious rug lines the floor, padding the hard, gray stone. Tall stands holding lamps filled with oil line the hall, ready to provide light.} {The Sun Palace} {} {} {} {1} {} +E {5435} {e} {e} {2} {0} {} {1} {} {0} +E {5437} {w} {w} {8} {0} {} {1} {} {0} + +R {5437} {0} {} {Hallway Before a Small Bedroom} {} {Running off to the east and west, this passage way winding through the bedrooms of the palace gives way to a small bedroom to the north. Large ornate oak doors clash with the size of the bedroom behind it. In front of the door, a large red, square carpet stands to collect the dust, dirt and grime of anyone that would enter the chamber.} {The Sun Palace} {} {} {} {1} {} +E {5438} {n} {n} {1} {0} {} {1} {} {0} +E {5436} {e} {e} {2} {0} {} {1} {} {0} +E {5439} {w} {w} {8} {0} {} {1} {} {0} + +R {5438} {0} {} {A Small Bedchamber} {} {This room is a bit smaller than the others, but not by much. The enormous bed and fluffy mattress take up one corner of the room, while a large closet sits along another wall. The large fireplace is surrounded by overstuffed chairs and sofas in red and green velvets. A thick, luxurious rug covers the floor, padding the soft stone. A tall washstand with a mirror sits near the door, a large porcelain bowl and towel on top. Tall stands of oil and small candles dot the room, to provide light.} {The Sun Palace} {} {} {} {1} {} +E {5437} {s} {s} {4} {0} {} {1} {} {0} + +R {5439} {0} {} {Hallway Around the Bedrooms} {} {The high ceilinged hall leads to a staircase to the west, running to the third or first floors of the palace. Large windows overlook Cairhien, giving a bird's eye view of the city. Rich tapestries line the hall, interspersed with knicknacks of silver, gold or porcelain. The carved doorway of a small bedchamber can be seen up ahead.} {The Sun Palace} {} {} {} {1} {} +E {5437} {e} {e} {2} {0} {} {1} {} {0} +E {5440} {w} {w} {8} {0} {} {1} {} {0} + +R {5440} {0} {} {Corner of the Palace Around the Bedrooms} {} {The long hallway curves here, heading north and east. Large tapestries depicting golden suns line the sides of a massive gray brick staircase which leads up to the third floor, and down to the first floor, and a small mark can be seen on the side of the staircase leading up. The muffled sounds of servants doing their daily chores can be heard from above and below, as the Palace never sleeps.} {The Sun Palace} {} {} {} {1} {} +E {5441} {n} {n} {1} {0} {} {1} {} {0} +E {5439} {e} {e} {2} {0} {} {1} {} {0} +E {5459} {u} {u} {16} {0} {} {1} {} {0} +E {5405} {d} {d} {32} {0} {} {1} {} {0} + +R {5441} {0} {} {Hallway Around the Bedrooms} {} {Silver and gold bowls, cups and carved figures gleam in the light, and the shiny threads of plush tapestries seem to glow. A luxuriously thick rug lines the floor, providing a soft surface for walking. Down the hallway a bit farther sits a beautifully carved staircase. Small lamps sit upon numerous stands, full of oil, with wicks ready to be lit.} {The Sun Palace} {} {} {} {1} {} +E {5442} {n} {n} {1} {0} {} {1} {} {0} +E {5440} {s} {s} {4} {0} {} {1} {} {0} + +R {5442} {0} {} {Hallway Ouside a Small Bedroom} {} {The enormous hall opens into a large room to the east. Doors carved in an odd, flat spiral open into a luxurious guest bedroom. A thick rug pads the hard, dull stone floor, running the length of the hall. Gilded lampstands line the walls, oil ready to burn should the light be needed.} {The Sun Palace} {} {} {} {1} {} +E {5444} {n} {n} {1} {0} {} {1} {} {0} +E {5443} {e} {e} {2} {0} {} {1} {} {0} +E {5441} {s} {s} {4} {0} {} {1} {} {0} + +R {5443} {0} {} {A Well-Decorated Bedchamber} {} {This bedchamber is not quite as large as the others, but what it lacks in size, it more than makes up for in ornamentation. Around the ceiling, carving in a squared spiral runs the entire room. The fireplace decoration has been gilded and silvered to the point where it gleams in the firelight. A huge bed rests along the wall, its bedposts carved in vines. A thick rug woven in a squared spiral pattern covers most of the floor. A large, soft couch and a couple chairs round out the bedroom furniture.} {The Sun Palace} {} {} {} {1} {} +E {5442} {w} {w} {8} {0} {} {1} {} {0} + +R {5444} {0} {} {Hallway Around the Bedchambers} {} {The wide hallway with tall ceiling seems out of place on a floor full of bedrooms. A lush rug lines the floor, and colorful tapestries the walls. Beautiful figurines sit in their carved alcoves in the wall and tall windows provide a peek of the city from high above. Lamps on golden stands are ready to provide extra light should it be needed.} {The Sun Palace} {} {} {} {1} {} +E {5425} {n} {n} {1} {0} {} {1} {} {0} +E {5442} {s} {s} {4} {0} {} {1} {} {0} + +R {5445} {0} {} {Third Floor Corner of the Palace} {} {This small corner of the palace is more a servants' entrance into the rooms of the royal guests. A small door is hidden away behind a large tapestry. The rugs of the hallway turn the corner, running toward the other bedroom down the hall. A small lampstand in the corner lights up a small nook that holds a Sea Folk porcelain vase. The richness of the palace is evident even in this small corner.} {The Sun Palace} {} {} {} {1} {} +E {5446} {e} {e} {2} {0} {} {1} {} {0} +E {5460} {s} {s} {4} {0} {} {1} {} {0} +E {5425} {d} {d} {32} {0} {} {1} {} {0} + +R {5446} {0} {} {Hallway Outside a Large Bedchamber} {} {Thick rugs line the floor outside one of the posh suites that house guests of the royal family. Dark blues and reds create patterns in the thick carpet. The large, dark wooden door that opens into the bedroom is intricately carved with swirls and lines. Large lampstands sit outside the door, illuminating the hallway.} {The Sun Palace} {} {} {} {1} {} +E {5447} {e} {e} {2} {0} {} {1} {} {0} +E {5445} {w} {w} {8} {0} {} {1} {} {0} +E {5449} {s} {s} {4} {0} {} {1} {} {0} + +R {5447} {0} {} {Palace Hallway Beside the Bedrooms} {} {Thick stone walls of gray rock make up the hallway of the palace. Thick rugs soften the stone floor, in colors of deep blue and bright red with swirling patterns running through them. Tall lampstands line the hallway, some lit, giving off enough light to keep the hallway perfectly illuminated. A large carved doorway leads into a lavish room, used only by royal guests. Another large door at the end of the hall leads to the staircase and down into other parts of the palace.} {The Sun Palace} {} {} {} {1} {} +E {5448} {e} {e} {2} {0} {} {1} {} {0} +E {5446} {w} {w} {8} {0} {} {1} {} {0} + +R {5448} {0} {} {Third Floor Corner of the Palace} {} {A large open archway leads down the massive stairs to the second level of the palace. This staircase is for the use of the personal guests of the king, staying in one of the richly decorated bedrooms. The rug that lines the floor is intricately decorated, while knick-knacks line the small alcoves in the stone walls.} {The Sun Palace} {} {} {} {1} {} +E {5447} {w} {w} {8} {0} {} {1} {} {0} +E {5453} {s} {s} {4} {0} {} {1} {} {0} +E {5429} {d} {d} {32} {0} {} {1} {} {0} + +R {5449} {0} {} {Sitting Room Off a Large Bedroom} {} {This room has a blue streak as its theme color. The couch and chair covers are done in a rich, dark blue embroidered with small, red flowers. The rug is mostly dark blue, with spirals of red as its pattern. The wood in the room is dark and rich, gleaming from its constant cleaning. The table that sits off to one side is thickly carved with various flowers.} {The Sun Palace} {} {} {} {1} {} +E {5446} {n} {n} {1} {0} {} {1} {} {0} +E {5450} {e} {e} {2} {0} {} {1} {} {0} + +R {5450} {0} {} {A Huge Bedchamber} {} {This room has a color theme unlike any of the others. Its decorations are as rich as the others, but a crimson comforter on the bed, and crimson covers on the chairs and couch give it a macabre feel. The rug covering the floor, while not completely red, has spots of crimson in its pattern, adding to the darkness of the room. A huge fireplace, the mantle carved with ghoulish characters completes the emsemble of the room.} {The Sun Palace} {} {} {} {1} {} +E {5449} {w} {w} {8} {0} {} {1} {} {0} +E {5451} {s} {s} {4} {0} {} {1} {} {0} + +R {5451} {0} {} {A Hidden Study} {} {Only a narrow arrowslit provides daylight to this tiny room. The flooring is uneven and with big gaps between the planks,revealing the sturdy rafters below. The rocks in the walls have not been polished like the walls in the rest of the palace. It seems the architect must have forgotten this spot. Despite this, the room is fully furnished. Odd bulbs and containers of glass stand on a desk in a corner. A shelf full of slim books stands along one of the walls. A tiny sleeping alcove can be seen to the south.} {The Sun Palace} {} {} {} {1} {} +E {5452} {s} {s} {4} {0} {} {1} {} {0} + +R {5452} {0} {} {A Tiny Sleeping Alcove} {} {A moth-eaten and stained mattress lies rolled up along with a filthy blanket. The layer of dust on both indicate that neither have been used for some time. A heavy, red velvet curtain separates the alcove from the rest of the room. A short candle has been stuck onto one of the uneven stones in the wall. A couple of mouse droppings lie in the corner.} {The Sun Palace} {} {} {} {1} {} +E {5451} {n} {n} {1} {0} {} {1} {} {0} + +R {5453} {0} {} {Hallway on the Third Floor} {} {This short, lush hallways connects the corners of the palace. The servant's door to the south allows the king's personal assistants enter, while the large archway to the north provides a lavish entrance for guests into their rooms. Small niches hold the precious valuables of the palace where they can be viewed and marveled over.} {The Sun Palace} {} {} {} {1} {} +E {5448} {n} {n} {1} {0} {} {1} {} {0} +E {5454} {s} {s} {4} {0} {} {1} {} {0} + +R {5454} {0} {} {Third Floor Corner of the Palace} {} {This small corner is expensively decorated like the rest of the third floor. The exception is the small door hidden behind a thick, heavy tapestry. The plain servants' door allows them to enter the hallways and care for the king's suite while being inconspicuous to the other guests. Small niches next to the tapestry hold priceless vases and bowls.} {The Sun Palace} {} {} {} {1} {} +E {5453} {n} {n} {1} {0} {} {1} {} {0} +E {5455} {w} {w} {8} {0} {} {1} {} {0} +E {5435} {d} {d} {32} {0} {} {1} {} {0} + +R {5455} {0} {} {Hallway Beside the King's Chambers} {} {The richly decorated hallway shows that only the very rich and friends of the king are allowed into the upper chambers of the palace. Tall lampstands line the stone hallway, giving plenty of light when required. Large windows are arrayed on the outer walls, giving a breathtaking view of the great city of Cairhein.} {The Sun Palace} {} {} {} {1} {} +E {5454} {e} {e} {2} {0} {} {1} {} {0} +E {5456} {w} {w} {8} {0} {} {1} {} {0} + +R {5456} {0} {} {Hallway Outside the King's Chambers} {} {A large door of dark, carved oak dominates this part of the hallway. A servant stands positioned outside the door, in case the king should need anything, night or day. This door leads into the King's personal chambers. Rich tapestries frame the door, depicting fanciful battles or animals. A few gilded lampstands illuminate the hallway providing a soft, golden light. Stairs leading down into the rest of the palace sit at either corner of the hallway.} {The Sun Palace} {} {} {} {1} {} +E {5455} {e} {e} {2} {0} {} {1} {} {0} +E {5459} {w} {w} {8} {0} {} {1} {} {0} +E {5457} {s} {s} {4} {0} {} {1} {} {0} + +R {5457} {0} {} {The King's Sitting Room} {} {A huge table, beautifully carved in odd patterns sits to one side of the room, with a huge, throne-like chair next to it. A rug covers most of the hard, stone floor, and a few smaller, less impressive chairs sit at various spots around the room. A tiny stand sits next to the door that leads into the hallway, holding a tray used to the king's wine or tea. A large, carved door leads inward, to the king's private chambers.} {The Sun Palace} {} {} {} {1} {} +E {5456} {n} {n} {1} {0} {} {1} {} {0} +E {5458} {e} {e} {2} {0} {} {1} {} {0} + +R {5458} {0} {} {The King's Suite} {} {A huge four-poster bed sits in the very center of the room, its dark wooden frame intricately carved in various patterns of flowers and scrolls. A huge fireplace sits on an outer wall, its mantle worked in fabulous scenes of animals. Thick rugs line the floor, most in a Cairhien pattern, but some show the markings of Tear or Tarabon. Two gilded chairs and a soft couch fill the remaining walls of the room, situated around a large bookshelf, holding the king's private collection.} {The Sun Palace} {} {} {} {1} {} +E {5457} {w} {w} {8} {0} {} {1} {} {0} + +R {5459} {0} {} {Third Floor Corner of the Palace} {} {Brilliant tapestries line to walls depicting scenes of battles long past. The old glories of Cairhien are relived through the colorful threads that are woven into the rugs. A few gilded lampstands illuminate the hallway giving enough light to read by. A huge, carved oak door leads downstairs from the king's personal chambers.} {The Sun Palace} {} {} {} {1} {} +E {5460} {n} {n} {1} {0} {} {1} {} {0} +E {5456} {e} {e} {2} {0} {} {1} {} {0} +E {5440} {d} {d} {32} {0} {} {1} {} {0} + +R {5460} {0} {} {Hallway Outside a Large Bedroom} {} {A large door off the hallway opens up into a lavishly decorated guest room. Only high officials get to sleep up here on the same floor with the king's chambers. A small lampstand sits outside the door, keeping the hall properly illuminated. Thick rugs with spiraling patterns run down the length of the hall, to the staircases at either end.} {The Sun Palace} {} {} {} {1} {} +E {5445} {n} {n} {1} {0} {} {1} {} {0} +E {5461} {w} {w} {8} {0} {} {1} {} {0} +E {5459} {s} {s} {4} {0} {} {1} {} {0} + +R {5461} {0} {} {Lady Belevaere's Sitting Room} {} {Delicate holders for candles dot the walls, while lampstands are positioned in the corners of the room. A large, thick rug with a Tairen pattern covers the floor, a table situated in the middle of it. A couch stands against one wall, and a tall fireplace takes up another. A small shelf holding various books sits next to the couch, allowing the opportunity to read comfortably.} {The Sun Palace} {} {} {} {1} {} +E {5460} {e} {e} {2} {0} {} {1} {} {0} +E {5462} {s} {s} {4} {0} {} {1} {} {0} + +R {5462} {0} {} {Inside Lady Belevaere's Suite} {} {A huge bed with a soft feather matress takes up most of the back wall. Along the side wall, a wooden armoir creates a large space for storing clothes. A couple couches and chairs take up the rest of the room, all sitting on top of only the finest rugs. This is one of the palace's most expensive suites, currently occupied by Lady Belevaere Osiellin. } {The Sun Palace} {} {} {} {1} {} +E {5461} {n} {n} {1} {0} {} {1} {} {0} + +R {5463} {0} {} {Dark Hallway to the Dungeons} {} {The dank staircase leads down into the basements of the palace. Lit only by torches that burn constantly, the hallway leads off to the south, to the guards' barracks, or to the east toward the dungeons, where those who have committed crimes against the crown are housed. The hallway is clean here, so close to where the guards are housed, but the air of cleanliness fades closer to the dungeons.} {The Sun Palace} {} {} {} {1} {} +E {5464} {e} {e} {2} {0} {} {1} {} {0} +E {5468} {s} {s} {4} {0} {} {1} {} {0} +E {5396} {u} {u} {16} {0} {} {1} {} {0} + +R {5464} {0} {} {Before the Cells} {} {The hallway is long and dark, ending in a small room that sits before the cells where prisoners are kept. A small table and a couple of chairs sit near a wall, to be used by the guards. Thick, iron doors and iron bars keep prisoners safely locked away. Old, moldy hay lines the floors, giving the prison a musty smell. Dirty bedding also adds to the stench, and with the flickering torch light, it presents a most unpleasant scene.} {The Sun Palace} {} {} {} {1} {} +E {5465} {n} {n} {1} {0} {} {1} {} {0} +E {5466} {e} {e} {2} {0} {} {1} {} {0} +E {5463} {w} {w} {8} {0} {} {1} {} {0} +E {5467} {s} {s} {4} {0} {} {1} {} {0} + +R {5465} {0} {} {A Small and Cramped Cell} {} {Set in darkness that is only partially lifted by the torches that burn in the room outside the cell, this small, cramped room is not comfortable. Old hay lines the floor, providing no padding for feet or to sleep on. A couple of blankets, more full of holes than not, and a small, hard pillow make up the bedding for the prisoners. Meals are served cold, through the bars, and no windows anywhere in the dungeon give no opportunity for natural light.} {The Sun Palace} {} {} {} {1} {} +E {5464} {s} {s} {4} {0} {} {1} {} {0} + +R {5466} {0} {} {A Dark and Dirty Cell} {} {Wavering torchlight only partially illuminates this tiny, cramped cell. Small rustlings in the dark indicate that people are not the only things to reside in these cells. The thick, musty air clogs the nose and throat with no chance of a fresh breeze because of the lack of windows in the dungeon. Harsh bedding conditions lead to an unpleasant place to spend the night.} {The Sun Palace} {} {} {} {1} {} +E {5464} {w} {w} {8} {0} {} {1} {} {0} + +R {5467} {0} {} {A Small and Cramped Cell} {} {This cell is the darkest and most cramped of them all. Set back a little ways from the others, the torch light does not reach well. Many small rustlings can be heard in the old, moldy straw that lines the floors. Eerie echoes bounce off the walls of the small cell, creating a frightening atmosphere. The absence of natrual light and wind is almost enough to drive a person mad.} {The Sun Palace} {} {} {} {1} {} +E {5464} {n} {n} {1} {0} {} {1} {} {0} + +R {5468} {0} {} {The Guards' Barracks} {} {This huge, barrack like room is used to house the elite guard of Cairhien. The thick, stone walls keep out the sounds of the dungeons that also lie on this floor. Beds upon beds line the walls, with huge trunks sitting at their feet, a place for the occupants to store their few belongings. One walls along the back holds cubbyholes, cut into the stone, another place to store their things. A bathing room lies off this room, as well as a small storage room for the guards.} {The Sun Palace} {} {} {} {1} {} +E {5463} {n} {n} {1} {0} {} {1} {} {0} + +R {5469} {0} {} {A Dark Hallway} {} {The narrow hallway leads down into the well lit kitchen area and servants' rooms. The smells of the kitchen waft through the hallway, permeating everything. Bright candles and torches in holders on the ground and walls give a cheerful, cozy atmosphere to the small space.} {The Sun Palace} {} {} {} {1} {} +E {5478} {n} {n} {1} {0} {} {1} {} {0} +E {5471} {e} {e} {2} {0} {} {1} {} {0} +E {5470} {w} {w} {8} {0} {} {1} {} {0} +E {5405} {u} {u} {16} {0} {} {1} {} {0} + +R {5470} {0} {} {The Servants' Quarters} {} {This large room leads off to the hallway that goes to the kitchens and the staircase that leads into the palace. Small, plain doors line the walls, the servants' sleeping chambers behind them. A few tables, chairs and couches dot the room, giving a relaxed feel for the overworked servant. The smells of the kitchen lightly lace the air, even this far down the hall.} {The Sun Palace} {} {} {} {1} {} +E {5469} {e} {e} {2} {0} {} {1} {} {0} + +R {5471} {0} {} {The Palace Kitchen} {} {Stone floors, lined with straw carry a heavy coat of flour as well. The kitchens are a bustle of constant motion. The huge stoves used to cook everything give off tremendous heat, their smoke ventilated outside by a series of wide pipes that run out of the palace. Large pantries run off the kitchens, holding the supplies of food that come to the palace every day.} {The Sun Palace} {} {} {} {1} {} +E {5469} {w} {w} {8} {0} {} {1} {} {0} +E {5472} {s} {s} {4} {0} {} {1} {} {0} + +R {5472} {0} {} {A Well-Lit Corner of the Kitchen} {} {There is more activity here in this corner of the kitchen because of the staircase that leads into the palace dining room. Boxes and crates of goods line the walls, all in need of being placed into a pantry. Large stoves belch out heat, and the torches and candle used for light only add to the almost unbearable heat.} {The Sun Palace} {} {} {} {1} {} +E {5471} {n} {n} {1} {0} {} {1} {} {0} +E {5473} {w} {w} {8} {0} {} {1} {} {0} +E {5477} {u} {u} {16} {0} {} {1} {} {0} + +R {5473} {0} {} {Dark Hallway to the Storage Rooms} {} {This small, narrow hallway leads to the pantries and storage rooms that lie deep under the palace. Torches stuck everywhere on the walls help to light the way underground. The kitchen's main pantry lies off to the west, a storehouse for the main supply of food for the palace. Another small pantry lies to the south, that one leading into a storage room used by the servants and guards.} {The Sun Palace} {} {} {} {1} {} +E {5472} {e} {e} {2} {0} {} {1} {} {0} +E {5474} {w} {w} {8} {0} {} {1} {} {0} +E {5475} {s} {s} {4} {0} {} {1} {} {0} + +R {5474} {0} {} {The Kitchen Pantry} {} {Shelves line the pantry from floor to ceiling. Mounds of food crowd the shelves, but all is set in the pantry with a precise order. The vegetables use all the shelves that line the back wall, while the meats take up the shelves on the longer side walls. Other odds and ends line the remaining shelves. A neat coating of clean straw lines the floor, giving a clean, sweet smell to the pantry.} {The Sun Palace} {} {} {} {1} {} +E {5473} {e} {e} {2} {0} {} {1} {} {0} + +R {5475} {0} {} {A Kitchen Storage Room} {} {This small storage room for the kitchen holds crates and boxes that have yet to be unpacked. The goods in some are starting to smell, but overall this room is clean and well-kept. A small door along the east wall leads into a store room where the servants and guards can store belongings that do not fit in there rooms.} {The Sun Palace} {} {} {} {1} {} +E {5473} {n} {n} {1} {0} {} {1} {} {0} +E {5476} {e} {e} {2} {0} {} {1} {} {0} + +R {5476} {0} {} {A Dark Storage Room} {} {Old boxes covered with dust take up much of the room in this storage room. A few large pieces of furniture, covered with old sheets, stick out among the square crates. A few trails of footprints through the thick dust say that someone was in this room recently. This room sits in darkness, no torches or candles to light it since it is so seldom used.} {The Sun Palace} {} {} {} {1} {} +E {5475} {w} {w} {8} {0} {} {1} {} {0} + +R {5477} {0} {} {A Narrow Staircase} {} {Leading from the kitchens to the large dining room of the palace, this small staircase is the servants' route to lay out the food. The staircase is nondescript, and would not seem out of place in a simple farmer's home. Lantern holders on the walls provide the only light to the stuffy stairwell.} {The Sun Palace} {} {} {} {1} {} +E {5388} {u} {u} {16} {0} {} {1} {} {0} +E {5472} {d} {d} {32} {0} {} {1} {} {0} + +R {5478} {0} {} {The Servants' Chambers} {} {Small, cozy little rooms that house two to three of the servants that work throughout the palace, dot the walls off this large, middle chamber. Tables and chairs sitting on top of plain rugs give a homey feel to the stone room. A few couches with pillows also dot the room, giving the servants a place to relax when the work is done.} {The Sun Palace} {} {} {} {1} {} +E {5469} {s} {s} {4} {0} {} {1} {} {0} + +R {21367} {0} {} {A Wood-Panelled Antechamber} {} {A large half-circle room makes one of the larger private chambers on the lower level of the Sun Palace. A huge hearth of dressed granite takes up the central part of the far wall, and a semicircle of chairs and couches face it. Gilded lamps dot the room, ready to be lit should the light from the tall windows fail. Thick rugs in green and burgundy compliment the vine carvings on the tables and chairs, and several decorate iron racks set in the walls hold dress weaponry. The walls and floors are of an intricate wood parquet, scuffed over time by spurred boots. Doors set into the walls lead to small bedrooms decorated with military spartanness.} {The Sun Palace} {} {} {} {1} {} +E {5392} {e} {e} {2} {0} {} {1} {} {0} + +R {5823} {0} {} {Along the Trail} {} {Across a landscape dotted with wildflowers and endless fields of stone a thin trail winds its way onwards. Trees overhead keep much of the light and wind out. Occasionally a beam of light will penetrate the thick leaf canopy above and the animals hiding in the undergrowth will move deeper into the forest for additional safety.} {A Bandit Stronghold} {} {} {} {1} {} +E {5824} {n} {n} {1} {0} {} {1} {} {0} +E {5826} {e} {e} {2} {0} {} {1} {} {0} +E {5844} {w} {w} {8} {0} {} {1} {} {0} +E {5840} {s} {s} {4} {0} {} {1} {} {0} +E {1904} {u} {u} {16} {0} {} {1} {} {0} + +R {5824} {0} {} {Off the Forest Trail} {} {This sense of timelessness is felt by all who come to know the forest to walk out across the lush, springy grass away from the ancient granite moorland hamlets and farmsteads is to take a walk back in history. Trees both small and large, together with low ground covering bushes line the trail, providing a home for the local wildlife.} {A Bandit Stronghold} {} {} {} {1} {} +E {5825} {e} {e} {2} {0} {} {1} {} {0} +E {5823} {s} {s} {4} {0} {} {1} {} {0} + +R {5825} {0} {} {Thick Hawthorns} {} {The thick gnarled brown trunk of the hawthorn bushes can be seen in distinct contrast to the wonderful bush of green foliage. The mixture of white and red flowers which can be seen when they flower makes them quite a spectacle. A few stones line the seldom used trail through the forest. The smell of various herbs hangs thickly in the air.} {A Bandit Stronghold} {} {} {} {1} {} +E {5824} {w} {w} {8} {0} {} {1} {} {0} +E {5826} {s} {s} {4} {0} {} {1} {} {0} + +R {5826} {0} {} {The Forest Trail} {} {The trail is lined by various types of shrub and grass, however the blue bunch wheat grass is the most dominant together with the snowberry and antelope bitter brush. There are some younger vibrant trunks and deep green fir trees, with their distinctive pointed shapes pointing up heading towards the leafy canopy.} {A Bandit Stronghold} {} {} {} {1} {} +E {5825} {n} {n} {1} {0} {} {1} {} {0} +E {5827} {e} {e} {2} {0} {} {1} {} {0} +E {5823} {w} {w} {8} {0} {} {1} {} {0} +E {5839} {s} {s} {4} {0} {} {1} {} {0} + +R {5827} {0} {} {Trees By the Trail} {} {An old dirt trail covered in leaves and twigs runs westward from an old thick trunked oak tree. To the east the trail seems to continue but it hasnt been used in quite some time. North and south woodland stretches onward. The color of the trees in this area of the forest is unusually green, with a mixture of deciduous and evergreens growing together.} {A Bandit Stronghold} {} {} {} {1} {} +E {5828} {n} {n} {1} {0} {} {1} {} {0} +E {5833} {e} {e} {2} {0} {} {1} {} {0} +E {5826} {w} {w} {8} {0} {} {1} {} {0} +E {5834} {s} {s} {4} {0} {} {1} {} {0} + +R {5828} {0} {} {Holly Bushes and Wild Cherry Blossom} {} {Several evergreen holly bushes are beside the track which winds through past the shrubs. Sharp thick smooth dark green leaves are the first thing which can be seen on the bush, although at times it also has some red berries. A single wild cherry tree lies beyond the holly bushes. A tiny baby black bear climbs up the tree.} {A Bandit Stronghold} {} {} {} {1} {} +E {5829} {e} {e} {2} {0} {} {1} {} {0} +E {5827} {s} {s} {4} {0} {} {1} {} {0} + +R {5829} {0} {} {Narrow Path Between the Shrubs} {} {Predominately made up of willows and alders, these shrubs line the thin winding streams, providing a home for the local birds. Denser alder thickets are difficult to move through and sight is often limited. Unexpected close encounters with wildlife can, and do, occur here.} {A Bandit Stronghold} {} {} {} {1} {} +E {5830} {e} {e} {2} {0} {} {1} {} {0} +E {5828} {w} {w} {8} {0} {} {1} {} {0} + +R {5830} {0} {} {Lavender and Ivy} {} {The grey leaves of the lavender plants protect them from the occasional sunlight which reaches this area of the forested valley. The scent from the flowers which appear on the plants fills the air with a pungent perfume, which lifts the spirit. Climbing ivy grows up the trunk of an old dying tree. The light and dark greens present in the variegated leaves contrasting with each other.} {A Bandit Stronghold} {} {} {} {1} {} +E {5831} {n} {n} {1} {0} {} {1} {} {0} +E {5829} {w} {w} {8} {0} {} {1} {} {0} +E {5832} {s} {s} {4} {0} {} {1} {} {0} + +R {5831} {0} {} {The Green Grassy Valley} {} {The ground here in the valley is not as smooth as in other places. There are many wobbly grassy tussocks and bogs, consisting of low shrubs and shrub-graminoid communities. One patch however looks a little more firmer and flatter. It is beside a thick tuft of white heather near a few scattered moss covered flat rocks.} {A Bandit Stronghold} {} {} {} {1} {} +E {5830} {s} {s} {4} {0} {} {1} {} {0} + +R {5832} {0} {} {The Smelly Mire} {} {Many trees have been blown over by the wind. Their roots having been eroded by the wildlife and the waters of the swamp all around. The oppressive smell from the swamp fills the air. Slithering shapes flicker through the water as they slide past. The waters of the swamp are dark and cold, though shallow enough to walk in.} {A Bandit Stronghold} {} {} {} {1} {} +E {5830} {n} {n} {1} {0} {} {1} {} {0} +E {5833} {w} {w} {8} {0} {} {1} {} {0} +E {5838} {s} {s} {4} {0} {} {1} {} {0} + +R {5833} {0} {} {Lilies and Stones} {} {A quiet glade of off to the side of the small path here. A small broken down tombstone lies beside some other rocks which are heavily weathered. Some white flowers grow all around the tombstone. The fragrance from the lilies is particularly nice on a windless summer's day. The grave site is definitely in need of some attention.} {A Bandit Stronghold} {} {} {} {1} {} +E {5832} {e} {e} {2} {0} {} {1} {} {0} +E {5827} {w} {w} {8} {0} {} {1} {} {0} + +R {5834} {0} {} {Beside the Trail} {} {An animal trail runs through the forest to the west. The trail likely leads to where some predator lies in wait eagerly awaiting an easy meal. The trees around the edge of the track shelter the predator and carry the scent in the wind. Small bushes have been broken down recently by a large animal making its escape.} {A Bandit Stronghold} {} {} {} {1} {} +E {5827} {n} {n} {1} {0} {} {1} {} {0} +E {5839} {w} {w} {8} {0} {} {1} {} {0} +E {5835} {s} {s} {4} {0} {} {1} {} {0} + +R {5835} {0} {} {Thick Woodland} {} {The trees are growing closer together here, almost close enough to make a wall, able to stop a traveller. The leaf canopy above stops almost all light from entering this area of the forest, however at times a ray of sunshine penetrates and many small creatures can be seen scurying around the forest floor. A musky scent is present in the still, motionless air.} {A Bandit Stronghold} {} {} {} {1} {} +E {5834} {n} {n} {1} {0} {} {1} {} {0} +E {5836} {e} {e} {2} {0} {} {1} {} {0} +E {5891} {w} {w} {8} {0} {} {1} {} {0} +E {5890} {s} {s} {4} {0} {} {1} {} {0} + +R {5836} {0} {} {Edge of the Bog} {} {Roots from the ferns and low bushes and trees have been uncovered by the erosion. The smell from the swamp is quite noticeable. Every now and then a gurgling sound can be heard as marsh gas is released from under the water in the mire. Numerous logs, thick and thin , float drifting in the marshy waters, occasionally bobbing up and down.} {A Bandit Stronghold} {} {} {} {1} {} +E {5837} {n} {n} {1} {0} {} {1} {} {0} +E {5835} {w} {w} {8} {0} {} {1} {} {0} + +R {5837} {0} {} {Dark Marshlands} {} {A few thin trunked pine trees grow up from the swampy waters, their roots exposed and bare in the dark swampy waters. Occasionally a silver birch can be seen nestling between some of the evergreens. A large mound of sticks and stones under the birch tree indicates that some kinds of swamp dwelling creature has made its home here.} {A Bandit Stronghold} {} {} {} {1} {} +E {5838} {e} {e} {2} {0} {} {1} {} {0} +E {5836} {s} {s} {4} {0} {} {1} {} {0} + +R {5838} {0} {} {Deep in the Bog} {} {Dark green moss and rusty red lichen grows beside the ferns on top of the brown wet peaty soil of the bog. Long woody tendrils hand down from the trees into the brown water. Dark yellow froth bubbles cover the surface of the shallow water. The surface of the frothy brown water is completely still.} {A Bandit Stronghold} {} {} {} {1} {} +E {5832} {n} {n} {1} {0} {} {1} {} {0} +E {5837} {w} {w} {8} {0} {} {1} {} {0} + +R {5839} {0} {} {The Forest Trail} {} {A muddy path heads from the east beside a small yellow flowering bush towards the plains towards the far west. The muddy path continues north and south and is lined by ferns and ground covering shrubs. Two or three thistles can be seen nestled inside a clump of thick knee high grass just to the west of the path.} {A Bandit Stronghold} {} {} {} {1} {} +E {5826} {n} {n} {1} {0} {} {1} {} {0} +E {5834} {e} {e} {2} {0} {} {1} {} {0} +E {5840} {w} {w} {8} {0} {} {1} {} {0} +E {5891} {s} {s} {4} {0} {} {1} {} {0} + +R {5840} {0} {} {The Forested Valley} {} {The smooth bark of the Cyprus trees stands out in stark contrast to that of the other evergreens and oak trees around the rest of the valley. Several pine cones are dotted around the forest floor. Squirrels occasionally will harvest these for their food store. The forested valley is alive with wild life, some hidden and some others more in open view.} {A Bandit Stronghold} {} {} {} {1} {} +E {5823} {n} {n} {1} {0} {} {1} {} {0} +E {5839} {e} {e} {2} {0} {} {1} {} {0} +E {5841} {w} {w} {8} {0} {} {1} {} {0} + +R {5841} {0} {} {Trail Beside the Rocks} {} {A narrow unused path heads west towards some rocks and further west towards the water climate of the grass lands and plains. To the far east lies an area of marshland. Blocking the way south is a the rock face of a large mountain. A huge tree blocks passage directly north.} {A Bandit Stronghold} {} {} {} {1} {} +E {5840} {e} {e} {2} {0} {} {1} {} {0} +E {5842} {w} {w} {8} {0} {} {1} {} {0} + +R {5842} {0} {} {Rocks Piled High} {} {The way to the south has been blocked by the natural stacking of several giant quartz rocks. Plants and small shrubs grow in the sandy soil between the boulders, and small creatures have made their homes in the bushes and trees around. Yellow sun bleached grass grows between some small bushes which cover the sandy soil beneath.} {A Bandit Stronghold} {} {} {} {1} {} +E {5843} {n} {n} {1} {0} {} {1} {} {0} +E {5841} {e} {e} {2} {0} {} {1} {} {0} +E {5874} {w} {w} {8} {0} {} {1} {} {0} + +R {5843} {0} {} {Before a Rocky Outcropping} {} {Several large sandy rocks, gigantic in proportion stand one on top of another to the south. A deep green leafed tree stands perched upon it, providing shade and shelter to anyone or anything who rests under it. This would be an excellent place to rest. Lighter bushes seem to grow in the gaps between the massive rocks and golden sun scorched grass lines the sandy ground.} {A Bandit Stronghold} {} {} {} {1} {} +E {5846} {n} {n} {1} {0} {} {1} {} {0} +E {5844} {e} {e} {2} {0} {} {1} {} {0} +E {5873} {w} {w} {8} {0} {} {1} {} {0} +E {5842} {s} {s} {4} {0} {} {1} {} {0} + +R {5844} {0} {} {Dark Tall Trees} {} {Huge and grey brown the bark of the ancient trees looks dull when the light hits against it. A small triangular hole at the base of one of the trees is the hole for several stinging nettles in the gap between the tree roots. The sky can barely be seen through the thick leave cover above. Leaves and small branches provide a crisp carpet on top of the for rest floor.} {A Bandit Stronghold} {} {} {} {1} {} +E {5845} {n} {n} {1} {0} {} {1} {} {0} +E {5823} {e} {e} {2} {0} {} {1} {} {0} +E {5843} {w} {w} {8} {0} {} {1} {} {0} + +R {5845} {0} {} {The Badger's Set} {} {Low ground covering plants with yellow flowers shine brilliantly against the brown clay earth and green grass. The grass seems to have been smoothed down beside a small foot wide hole in the hillside. Tracks of many small feet line the entrance to the set. The smell of badger droppings and can be smelled from time to time. A half eaten mole lies on the ground to the right of the set entrance.} {A Bandit Stronghold} {} {} {} {1} {} +E {5846} {w} {w} {8} {0} {} {1} {} {0} +E {5844} {s} {s} {4} {0} {} {1} {} {0} + +R {5846} {0} {} {Before the Bridge} {} {Short stubbly grass lines the bank of the river before the stone bridge. Dotted around in the stream some moss covered rocks can be seen, and the noise of the white water crashing against them can be heard from time to time. A willow tree overhangs the river and some small reedy bull rushes grow in the water which flows under the bridge.} {A Bandit Stronghold} {} {} {} {1} {} +E {5847} {n} {n} {1} {0} {} {1} {} {0} +E {5845} {e} {e} {2} {0} {} {1} {} {0} +E {5843} {s} {s} {4} {0} {} {1} {} {0} + +R {5847} {0} {} {On Top of the Stone Bridge} {} {The water gushes underneath, as the stream flows. Occasionally a a fish will jump up from the water and catch a dragonfly. Moss sticks to the edges of the ancient stonework of the bridge. Branches from the willow tree overhanging the bridge and the stream seem to weep sadly.} {A Bandit Stronghold} {} {} {} {1} {} +E {5848} {n} {n} {1} {0} {} {1} {} {0} +E {5846} {s} {s} {4} {0} {} {1} {} {0} + +R {5848} {0} {} {Beside the Bridge} {} {Several rocks stick out in a haphazard manner on the hillside. Noise of moving water can be heard clearly from the south. A short stumpy tree stands off to the left of the main track, twisted branches being blown when the wind blows. Light green yellow grass grows between the large boulders.} {A Bandit Stronghold} {} {} {} {1} {} +E {5849} {n} {n} {1} {0} {} {1} {} {0} +E {5847} {s} {s} {4} {0} {} {1} {} {0} + +R {5849} {0} {} {A Bend in the Path} {} {The wide path is lined with an assortment of various shapes, sizes and colors of trees. A black bird perches mid way up one of the trunks and repeatedly seems to hit its head off the trunk. The exposed roots of one of the other trees seems to invade the path, as it sticks up.} {A Bandit Stronghold} {} {} {} {1} {} +E {5850} {w} {w} {8} {0} {} {1} {} {0} +E {5848} {s} {s} {4} {0} {} {1} {} {0} + +R {5850} {0} {} {Along the Trail} {} {The path narrows slightly to the west and widens a little to the east. To the north an overturned pine tree can be seen lying flat, and blocking any passage in that direction. Lumps of dry clay and earth still clings to the wiry fibrous roots which hang from the dead overturned tree.} {A Bandit Stronghold} {} {} {} {1} {} +E {5849} {e} {e} {2} {0} {} {1} {} {0} +E {5851} {w} {w} {8} {0} {} {1} {} {0} + +R {5851} {0} {} {Fork in the Path} {} {The way to the south seems blocked by a steep line of sharp rocks. To the north and west, a path leads around a large smooth hill. The road east is traced between two steep mountain sides; some rubble crumbles down the rock face from time to time, crashing into the soft green grass covered ground.} {A Bandit Stronghold} {} {} {} {1} {} +E {5865} {n} {n} {1} {0} {} {1} {} {0} +E {5850} {e} {e} {2} {0} {} {1} {} {0} +E {5852} {w} {w} {8} {0} {} {1} {} {0} + +R {5852} {0} {} {In the Shade of the Hill} {} {The large hill to the north provides some shade and protection from the wind. A few large angular rocks stick up from the light brown mossy undergrowth causing interesting shadows as the light from the sun and move. One or two small yellow flowering bushes grow to one side.} {A Bandit Stronghold} {} {} {} {1} {} +E {5851} {e} {e} {2} {0} {} {1} {} {0} +E {5853} {w} {w} {8} {0} {} {1} {} {0} + +R {5853} {0} {} {Path Around the Hill} {} {A large slab of stone has been placed across the swift stream under it, to ease passage. Spray from the stream occasionally splashes up on to the rock making it a little slippy. To the right of the boulder, large juniper bushes are ready to being pricking and pulling at any nearby skin or cloth.} {A Bandit Stronghold} {} {} {} {1} {} +E {5864} {n} {n} {1} {0} {} {1} {} {0} +E {5852} {e} {e} {2} {0} {} {1} {} {0} +E {5854} {w} {w} {8} {0} {} {1} {} {0} + +R {5854} {0} {} {A Bend in the Track} {} {The forested track heads to the east and south. Interesting is the presence of several small broken branches lying in the middle of the track. This shows that someone or something has recently used this track. Wispy spiders webs hang from the occasional tree off the road, ready to trap an insect.} {A Bandit Stronghold} {} {} {} {1} {} +E {5853} {e} {e} {2} {0} {} {1} {} {0} +E {5855} {s} {s} {4} {0} {} {1} {} {0} + +R {5855} {0} {} {Muddy Corner} {} {The Path levels out into a completely flat stretch. Mountains and hills can be seen climbing in the distance. A solitary mallard duck sits on top of some brown flat mud beside a gently flowing brook. Large flat edged stones stick out of the muddy soil. When the light glints against the blackness of the flat rocks, they seem to shine.} {A Bandit Stronghold} {} {} {} {1} {} +E {5854} {n} {n} {1} {0} {} {1} {} {0} +E {5856} {w} {w} {8} {0} {} {1} {} {0} + +R {5856} {0} {} {The Rowan Tree} {} {A slender rowan tree grows in the crack of the mountainside to the west, roots pushing at the rock face as if trying to push its way free. Further north, a waterfall trickles down the rock face, marking its path with green, thriving moss. Slick clay covered by rotting leaves marks where the water reaches the soil beneath.} {A Bandit Stronghold} {} {} {} {1} {} +E {5857} {n} {n} {1} {0} {} {1} {} {0} +E {5855} {e} {e} {2} {0} {} {1} {} {0} + +R {5857} {0} {} {A Woodland Track} {} {Lush ferns and deep green moss cover the floor of the forest track which heads north and south alongside the rock wall. The corpse of a small robin looks as though it has been dropped from one of the trees on the eastern side of the path. The deep gash in its neck shows that it was recently the victim of a bird of prey or some other small predator.} {A Bandit Stronghold} {} {} {} {1} {} +E {5858} {n} {n} {1} {0} {} {1} {} {0} +E {5856} {s} {s} {4} {0} {} {1} {} {0} + +R {5858} {0} {} {Path Through the Wooded Valley} {} {The green grass underfoot provides a soft cushion to any who would travel this path between the walls of the mountain and the trees which line the route. A narrow stream meanders in a sandy cove to the east and at times fish can be seen surfacing to catch flies.} {A Bandit Stronghold} {} {} {} {1} {} +E {5859} {n} {n} {1} {0} {} {1} {} {0} +E {5857} {s} {s} {4} {0} {} {1} {} {0} + +R {5859} {0} {} {On a Forested Track} {} {Smooth, ancient, deciduous trees line the track as it heads north south. The bark of the trees seems to have been rubbed smooth on the lower parts by some sort of deer or antelope cleaning themself against the bark. In some places there is no bark at all. Some acorns lie on the ground under the trees to the east of the path.} {A Bandit Stronghold} {} {} {} {1} {} +E {5860} {n} {n} {1} {0} {} {1} {} {0} +E {5858} {s} {s} {4} {0} {} {1} {} {0} + +R {5860} {0} {} {Behind the Crags} {} {A harsh rock wall blocks passage to the north. The western rockwall is particularly steep and the small pieces of rock which fall from the edge of the crag, indicate that any attempt at climbing the rock face is doomed to failure. A narrow track runs to the east and south.} {A Bandit Stronghold} {} {} {} {1} {} +E {5861} {e} {e} {2} {0} {} {1} {} {0} +E {5859} {s} {s} {4} {0} {} {1} {} {0} + +R {5861} {0} {} {In Front of the Crags} {} {Despite passage to the north being blocked by the sheer rock wall, a path leads to the east, and west. To the south a well used animal trail continues. A small hill can be seen further south where the trail leads. The air is fresh and crisp. The echoes of the soft wind beating against the rock wall is all that disturbs this otherwise quiet area.} {A Bandit Stronghold} {} {} {} {1} {} +E {5871} {e} {e} {2} {0} {} {1} {} {0} +E {5860} {w} {w} {8} {0} {} {1} {} {0} +E {5862} {s} {s} {4} {0} {} {1} {} {0} + +R {5862} {0} {} {Clumps of Cotton Grass} {} {To the north, in the distance, the black, jagged tops of mountainous peaks can be seen climbing heavenward. The brown color of the marsh plant life contrasted by the occasional clump of wooly white cotton grass, which is blown hither and thither by even the slightest breeze.} {A Bandit Stronghold} {} {} {} {1} {} +E {5861} {n} {n} {1} {0} {} {1} {} {0} +E {5863} {e} {e} {2} {0} {} {1} {} {0} + +R {5863} {0} {} {Near the Hill} {} {A crude fence of brush and weathered stones, leads towards a drop in the ground. Only jagged stones and the antlers of an elk remain at the bottom of the hole. Branches and brushwood cover the floor. Some recently broken branches show that someone passed this way not too long ago.} {A Bandit Stronghold} {} {} {} {1} {} +E {5867} {e} {e} {2} {0} {} {1} {} {0} +E {5862} {w} {w} {8} {0} {} {1} {} {0} +E {5864} {s} {s} {4} {0} {} {1} {} {0} + +R {5864} {0} {} {Around the Hill} {} {Ferns and brambles grow along the side of the well trodden trail. Moss and the occasional fungus grows in the damp dark patches under the leafy foliage of the bramble bushes. At times birds can be heard high in the sky. To the east a large hill blocks passage, forcing all travelers and animals to use this trail.} {A Bandit Stronghold} {} {} {} {1} {} +E {5863} {n} {n} {1} {0} {} {1} {} {0} +E {5853} {s} {s} {4} {0} {} {1} {} {0} + +R {5865} {0} {} {Around the Hill} {} {To the west a towering hill stands, completely blocking the way in that direction. The grassy path under foot has been trampled from the animals and travellers as they avoided the impasse to the west.} {A Bandit Stronghold} {} {} {} {1} {} +E {5866} {n} {n} {1} {0} {} {1} {} {0} +E {5851} {s} {s} {4} {0} {} {1} {} {0} + +R {5866} {0} {} {Path Beside the Hill} {} {Large moss covered boulders cover the ground and nestle between the lush green of the grassy path. Far in the north, the mountains and hills seem to be topped with a misty white veil, masking some of their appearance. However their peaks can be seen, at least for the nearer hill tops.} {A Bandit Stronghold} {} {} {} {1} {} +E {5867} {w} {w} {8} {0} {} {1} {} {0} +E {5865} {s} {s} {4} {0} {} {1} {} {0} + +R {5867} {0} {} {A Fork in the Path} {} {The path forks here, one trail leading to the mountains to the north, and the other routes to the east and west leading around the large hill to the south. Blackberry bushes border the path, and together with the brambles would provide a filling meal for anyone able to avoid the thorns protecting the fruit on the bushes.} {A Bandit Stronghold} {} {} {} {1} {} +E {5868} {n} {n} {1} {0} {} {1} {} {0} +E {5866} {e} {e} {2} {0} {} {1} {} {0} +E {5863} {w} {w} {8} {0} {} {1} {} {0} + +R {5868} {0} {} {A Hunter's Rest Below a Slanting Boulder} {} {The ashes of an old campfire shows that no one has been there for a long time. Sheep droppings show who has found the shelter more recently. Bluebells and forget-me-nots sway in the light breeze under a large boulder which provides the cover for this resting place.} {A Bandit Stronghold} {} {} {} {1} {} +E {5869} {e} {e} {2} {0} {} {1} {} {0} +E {5871} {w} {w} {8} {0} {} {1} {} {0} +E {5867} {s} {s} {4} {0} {} {1} {} {0} + +R {5869} {0} {} {A Crack in the Rock} {} {A crack in the rocks above allows water to gush out creating a waterfall. Occasionally, salmon leap wildly to reach the waters above the frothing waterfall. A small stagnant shallow pond lies away from the main body of water. In it there is a gelatinous blob of frog-eggs.} {A Bandit Stronghold} {} {} {} {1} {} +E {5870} {n} {n} {1} {0} {} {1} {} {0} +E {5868} {w} {w} {8} {0} {} {1} {} {0} + +R {5870} {0} {} {Behind the Waterfall} {} {The noise from the waterfall is almost deafening, little else can be heard. Despite being cold and damp, the air smells quite fresh! Droplets of water from above trickle down the slimy walls. Patches of green grass grows in the roof and moss covers the walls.} {A Bandit Stronghold} {} {} {} {1} {} +E {5869} {s} {s} {4} {0} {} {1} {} {0} + +R {5871} {0} {} {Rock Face Before the Cave} {} {Large boulders lie on top of the mountains to the north - placed by some glacier a long time ago. An airy cave between the stone walls lies to the north. Bushes or bramble and gorse grow in front of the rock. An old boot, a hole worn through its sole, abandoned under a bush.} {A Bandit Stronghold} {} {} {} {1} {} +E {5872} {n} {n} {1} {0} {} {1} {} {0} +E {5868} {e} {e} {2} {0} {} {1} {} {0} +E {5861} {w} {w} {8} {0} {} {1} {} {0} + +R {5872} {0} {} {Musty Cavern in the Mountainside} {} {Damp, wet, cold air fills the cavern. The smell of the musty cave is not something easily forgotten. Occasionally the light glints against beads of water dripping down the black glistening walls. On the ground in the cave there is a rock spotted by yellow, black, red and green lichen.} {A Bandit Stronghold} {} {} {} {1} {} +E {5871} {s} {s} {4} {0} {} {1} {} {0} + +R {5873} {0} {} {Verdant Bushes in the Plains} {} {Several clumps of tall deep green grass grow from the sandy soil of the plains. The plant life here stands out in stark contrast to the golden yellow colors of the sandy soil. Occasionally a balmy breeze blows from the east where the plains come to an end. Animal tracks lead to the south.} {A Bandit Stronghold} {} {} {} {1} {} +E {5843} {e} {e} {2} {0} {} {1} {} {0} +E {5874} {s} {s} {4} {0} {} {1} {} {0} + +R {5874} {0} {} {Tree Bordering the Plains} {} {It seems totally out of place to see such lush green foliage on trees in the dry sandy grasslands. However the trees to the north here seem to have found a natural source of water, one which allows them to blossom and tower above the smaller berry bearing bushes which dot the sandy plains.} {A Bandit Stronghold} {} {} {} {1} {} +E {5873} {n} {n} {1} {0} {} {1} {} {0} +E {5842} {e} {e} {2} {0} {} {1} {} {0} +E {5875} {w} {w} {8} {0} {} {1} {} {0} +E {5879} {s} {s} {4} {0} {} {1} {} {0} + +R {5875} {0} {} {Near the Watering Hole} {} {Tracks in the sand and the noise of many animals passing by here daily on the trek through the sandy plains. Predators are common, especially this close to the watering hole. They hunt in packs and solo, normally from the patches of grass which seem to be dotted around the tundra.} {A Bandit Stronghold} {} {} {} {1} {} +E {5874} {e} {e} {2} {0} {} {1} {} {0} +E {5876} {w} {w} {8} {0} {} {1} {} {0} +E {5878} {s} {s} {4} {0} {} {1} {} {0} + +R {5876} {0} {} {The Lazy Steppe} {} {Dark brown to yellow grass grows from the sandy soil of the steppe. A huge patch of small yellow flowers can be seen completely covering the sandy surface of the ground to the north. In places small cactus grow beside the occasional rock or boulder which sticks up from the sand.} {A Bandit Stronghold} {} {} {} {1} {} +E {5875} {e} {e} {2} {0} {} {1} {} {0} +E {5877} {s} {s} {4} {0} {} {1} {} {0} + +R {5877} {0} {} {A Lone Cactus} {} {A large spiny cactus is the only thing which stands up here from the sandy soil. The protective spikes of the cactus however seem to have served their purpose, since the cactus is blossoming and is nearly twenty feet high and ten feet in diameter. Quite an achievement given the lack of water here.} {A Bandit Stronghold} {} {} {} {1} {} +E {5876} {n} {n} {1} {0} {} {1} {} {0} +E {5878} {e} {e} {2} {0} {} {1} {} {0} +E {5880} {s} {s} {4} {0} {} {1} {} {0} + +R {5878} {0} {} {A Well Used Watering Hole} {D} {Many creatures on the plains flock here, water being life to the inhabitants of the dry grasslands of the sandy plains. To the left of the pond, the carcass of an unfortunate mammal lies, all the flesh having been picked off, leaving only the bare white bones. On the edge of the watering hole some of the grass is flattened, where someone or something has been resting.} {A Bandit Stronghold} {} {} {} {1} {} +E {5875} {n} {n} {1} {0} {} {1} {} {0} +E {5879} {e} {e} {2} {0} {} {1} {} {0} +E {5877} {w} {w} {8} {0} {} {1} {} {0} +E {5881} {s} {s} {4} {0} {} {1} {} {0} + +R {5879} {0} {} {A Path Near the Watering Hole} {} {Tracks in the sand, between the grassy patches. One clump of grass is beside a small hardy bush with a light brown stem and dark green leaves. Strangely some of the leaves look a bit worn and scruffy, the bite marks show that a hungry herbivore has been dining here.} {A Bandit Stronghold} {} {} {} {1} {} +E {5874} {n} {n} {1} {0} {} {1} {} {0} +E {5878} {w} {w} {8} {0} {} {1} {} {0} +E {5882} {s} {s} {4} {0} {} {1} {} {0} + +R {5880} {0} {} {The Termite Mounds} {} {Two tall pillars about two feet in diameter and made from sand stand erect from the flat sandy ground making up the plains. The sand seems devoid of any plants. All that can be seen is patches of dark gray ground which ripple as they move to and from the towers.} {A Bandit Stronghold} {} {} {} {1} {} +E {5877} {n} {n} {1} {0} {} {1} {} {0} +E {5881} {e} {e} {2} {0} {} {1} {} {0} + +R {5881} {0} {} {Beside the Watering Hole} {} {A well used track leads to the north, where animals move to and fro, with regularity. Insects scurry around underfoot and ants and other larger creatures can be seen at times following each other like soldiers marching in a perfect line. These busy workers carrying a heavy load, but sharing the burden communally.} {A Bandit Stronghold} {} {} {} {1} {} +E {5878} {n} {n} {1} {0} {} {1} {} {0} +E {5882} {e} {e} {2} {0} {} {1} {} {0} +E {5880} {w} {w} {8} {0} {} {1} {} {0} +E {5883} {s} {s} {4} {0} {} {1} {} {0} + +R {5882} {0} {} {Golden Sands} {} {The shimmering quartz-like sands undulate all around, in every direction, except to the east where the way has been blocked by a large mass of white rock standing high into the sky above. Noises of birds and animals of varying sizes can be heard from the northwest.} {A Bandit Stronghold} {} {} {} {1} {} +E {5879} {n} {n} {1} {0} {} {1} {} {0} +E {5881} {w} {w} {8} {0} {} {1} {} {0} +E {5884} {s} {s} {4} {0} {} {1} {} {0} + +R {5883} {0} {} {Sandy Plains} {} {Miles and miles of sandy soil can be seen stretching to the north and south, while to the east, greenery is in sight. Further east, in the distance, forested woodlands can be seen. Amongst the sand, small spiders make their homes digging deep into the sand, and sealing the nest with a larger pebble.} {A Bandit Stronghold} {} {} {} {1} {} +E {5881} {n} {n} {1} {0} {} {1} {} {0} +E {5884} {e} {e} {2} {0} {} {1} {} {0} +E {5909} {s} {s} {4} {0} {} {1} {} {0} + +R {5884} {0} {} {Grassy Patches in the Plains} {} {The sand is much darker here, almost black here. Pieces of black burned wood can also be seen scattered on top of the sand. A careful look shows that the black color is due to a wooden building being burned down. Clumps of rather scorched grass are dotted the area.} {A Bandit Stronghold} {} {} {} {1} {} +E {5882} {n} {n} {1} {0} {} {1} {} {0} +E {5885} {e} {e} {2} {0} {} {1} {} {0} +E {5883} {w} {w} {8} {0} {} {1} {} {0} +E {5908} {s} {s} {4} {0} {} {1} {} {0} + +R {5885} {0} {} {An Overgrown Path} {} {The edges of a road can barely be seen, heading east west. Thick green grass and moss cover the whole track completely now, however once it was a magnificent roadway quite wide. Green wispy ferns grow in clumps beside the occasional thistle on the northern side of the route.} {A Bandit Stronghold} {} {} {} {1} {} +E {5886} {e} {e} {2} {0} {} {1} {} {0} +E {5884} {w} {w} {8} {0} {} {1} {} {0} +E {5907} {s} {s} {4} {0} {} {1} {} {0} + +R {5886} {0} {} {Among the Ruins of a Manor} {} {Rocks stick up through the green grassy forest floor. Some of the rocks look as if they were once part of a building, but no sign of any inhabitants or any structure can be seen anymore. Nature is fast at reclaiming any unused property. Two fruit trees stand off to one side.} {A Bandit Stronghold} {} {} {} {1} {} +E {5887} {e} {e} {2} {0} {} {1} {} {0} +E {5885} {w} {w} {8} {0} {} {1} {} {0} +E {5906} {s} {s} {4} {0} {} {1} {} {0} + +R {5887} {0} {} {Among the Ruins of a Manor} {} {Short green grass covers the ground underfoot. Occasionally some rubble sticks up through the greenery. On top of one of the boulders there is a mass of orange and black insects, moving around slowly. The butterfly canopy complete covers any stone, which could otherwise be seen, creating a natural tapestry.} {A Bandit Stronghold} {} {} {} {1} {} +E {5888} {e} {e} {2} {0} {} {1} {} {0} +E {5886} {w} {w} {8} {0} {} {1} {} {0} +E {5905} {s} {s} {4} {0} {} {1} {} {0} + +R {5888} {0} {} {Brambles and Blackberries} {} {The way through the forest here is a little harder than in most other areas in this valley, mainly due to the thick bramble bushes which seem to be everywhere. The thorns on the bushes tear at any flesh or fur that comes their way. Blackberry bushes also provide food for the animals of the forest and the wily traveller.} {A Bandit Stronghold} {} {} {} {1} {} +E {5889} {e} {e} {2} {0} {} {1} {} {0} +E {5887} {w} {w} {8} {0} {} {1} {} {0} +E {5901} {s} {s} {4} {0} {} {1} {} {0} + +R {5889} {0} {} {Scented Pine Trees} {} {The air is fresh and fragrant thanks to the many pine trees surrounding the narrow trail through the forest. Off the trail there is a limpid pool of water set into some smooth stone. The water glistens when the light hits it. The stone mass looks quite unusual, and has three near perfect circles full of water in it, each one bleeding water into the others.} {A Bandit Stronghold} {} {} {} {1} {} +E {5890} {n} {n} {1} {0} {} {1} {} {0} +E {5892} {e} {e} {2} {0} {} {1} {} {0} +E {5888} {w} {w} {8} {0} {} {1} {} {0} + +R {5890} {0} {} {Through the Bushes} {} {Gorse bushes and brambles are on either side and press in on any traveller trying to pass through them. The trail through the bushes is narrow and the pace through here must be slow and careful if the sharp thorns are to be avoided. The sky can be seen clearly through the thinning tree cover.} {A Bandit Stronghold} {} {} {} {1} {} +E {5835} {n} {n} {1} {0} {} {1} {} {0} +E {5889} {s} {s} {4} {0} {} {1} {} {0} + +R {5891} {0} {} {The End of the Trail} {} {Thin trunked tall evergreen trees line the roadside to the west and south. The light can barely penetrate the leaf cover provided by the blanket of trees around the path. A corpse lies just off the road. Carrion have feasted heavily over the ages and all that is left are some rotting cloth on top of some white bones.} {A Bandit Stronghold} {} {} {} {1} {} +E {5839} {n} {n} {1} {0} {} {1} {} {0} +E {5835} {e} {e} {2} {0} {} {1} {} {0} + +R {5892} {0} {} {Thick Pine Trees} {} {Pine trees, pine trees and more pine trees, that is all that can be seen in this area of the forested valley. The trees have been planted originally in rows but due to lack of attention they now are growing haphazardly, some growing not even vertically.} {A Bandit Stronghold} {} {} {} {1} {} +E {5889} {w} {w} {8} {0} {} {1} {} {0} +E {5893} {s} {s} {4} {0} {} {1} {} {0} + +R {5893} {0} {} {Near an Abandoned Orchard} {} {Large circles of metal lie beside a few rotten pieces of wood, remnants of a storage barrel most likely. Some small saplings grow from the firm flat soil, fertilized by the rotting fruit which covers most of the ground. A broken down wall lies to the south where the orchard used to stand. Trees of different types seem to be all around, thicker in some places than others.} {A Bandit Stronghold} {} {} {} {1} {} +E {5892} {n} {n} {1} {0} {} {1} {} {0} +E {5894} {s} {s} {4} {0} {} {1} {} {0} + +R {5894} {0} {} {Apple and Pear Trees} {} {The smell of much rotten fruit fills the air. The ground is a little moist and not as firm as would be expected, maybe due to the decomposing apple and pear flesh which lies scattered around the six apple trees and five pear trees. Likely this was once a fruit orchard, but it has been a long time since it was ever given any attention by a gardener.} {A Bandit Stronghold} {} {} {} {1} {} +E {5893} {n} {n} {1} {0} {} {1} {} {0} +E {5899} {w} {w} {8} {0} {} {1} {} {0} +E {5895} {s} {s} {4} {0} {} {1} {} {0} + +R {5895} {0} {} {Path Through the Tall Pines} {} {Dry pine needles cover the ground. Moss-covered rocks sticking up here and there. One of them has an anthill facing south. Dry mushrooms suck the life out of an old birch tree, which continues to grows beside the pine trees. Several strands of moss hang from the branches of one of the pine trees} {A Bandit Stronghold} {} {} {} {1} {} +E {5894} {n} {n} {1} {0} {} {1} {} {0} +E {5898} {w} {w} {8} {0} {} {1} {} {0} +E {5896} {s} {s} {4} {0} {} {1} {} {0} + +R {5896} {0} {} {Near the Tree} {} {The woodland all around has been savaged by nature's elements and man's inhumanity to man. Sheltering under an old tree, in it's shade and protection from the elements, grows several cranberry bushes. The bushes provide a bumper crop for the birds and wildlife in the surrounding area.} {A Bandit Stronghold} {} {} {} {1} {} +E {5895} {n} {n} {1} {0} {} {1} {} {0} +E {5897} {w} {w} {8} {0} {} {1} {} {0} + +R {5897} {0} {} {Hollow Tree} {} {Off to the south is a hollow, charred tree stem. The burn marks being proof of the last thunderstorm. The top part of the tree hanging half-broken to one side. High up in the leafs above is a small group of clover, growing just below the opening in the canopy.} {A Bandit Stronghold} {} {} {} {1} {} +E {5898} {n} {n} {1} {0} {} {1} {} {0} +E {5896} {e} {e} {2} {0} {} {1} {} {0} + +R {5898} {0} {} {The Hornet Nest} {} {A thick branched oak tree stands off to one side. A hornet's nest dangles from one of the thinner branches. From time to time, insects fly out and in the nest. Further down the trunk, some fur is stuck in the bark, evidence that a bear has scratched himself against the tree. On the ground under the hornet's nest lies the decomposing corpse of a bluebird.} {A Bandit Stronghold} {} {} {} {1} {} +E {5899} {n} {n} {1} {0} {} {1} {} {0} +E {5895} {e} {e} {2} {0} {} {1} {} {0} +E {5897} {s} {s} {4} {0} {} {1} {} {0} + +R {5899} {0} {} {The Three Trees} {} {Three large old trees dominate the grassy flatlands. One is a chestnut tree, old and very branchy, erect and strong. In the autumn children from farms around come to collect his fruit. An oak tree lies a few paces to the east, a hole in its main trunk shows it to be home to a woodpecker family. Further east another oak tree stands looking lopsided, since half of it has been severed by a recent incident with a powerful gale.} {A Bandit Stronghold} {} {} {} {1} {} +E {5894} {e} {e} {2} {0} {} {1} {} {0} +E {5900} {w} {w} {8} {0} {} {1} {} {0} +E {5898} {s} {s} {4} {0} {} {1} {} {0} + +R {5900} {0} {} {The Green Glade} {} {The trees here have been cleared away to leave a circular area free of trees. Only green grass and ferns grow in the open circular area. Several logs have been cut down and fashioned into benches of some form perhaps. Moss grows ontop of the logs providing a soft cushion. Light from the sky above can be seen from time to time and the air is fresh and clear.} {A Bandit Stronghold} {} {} {} {1} {} +E {5901} {n} {n} {1} {0} {} {1} {} {0} +E {5899} {e} {e} {2} {0} {} {1} {} {0} +E {5904} {w} {w} {8} {0} {} {1} {} {0} +E {5902} {s} {s} {4} {0} {} {1} {} {0} + +R {5901} {0} {} {Beside the Ruins} {} {Long grass covers the small track from the small piles of rubble to the shambles of a shack beside the overgrown garden to the west. Some strawberry plants and a gooseberry bush can be seen growing through the thick tall grass. Some larger bricks have been knocked down against a cranberry bush and have broken the stem quite badly. It is a wonder the bush has survived so long.} {A Bandit Stronghold} {} {} {} {1} {} +E {5888} {n} {n} {1} {0} {} {1} {} {0} +E {5905} {w} {w} {8} {0} {} {1} {} {0} +E {5900} {s} {s} {4} {0} {} {1} {} {0} + +R {5902} {0} {} {On the Unused Rocky Path} {} {A gentle rolling hillside is on either side of an old overgrown path. Occasionally the rocky ground which makes up the path can be seen under the blanket of green weeks which have grown over it, hiding it, and making it hard work to navigate. Without prior knowledge it would be hard to know with certainty that there ever truly had been a path here.} {A Bandit Stronghold} {} {} {} {1} {} +E {5900} {n} {n} {1} {0} {} {1} {} {0} +E {5903} {w} {w} {8} {0} {} {1} {} {0} + +R {5903} {0} {} {An Old Stone Wall} {} {A few tumbled stones mark a border that once existed between two farms. Neither the farms nor the wall can be seen anymore except for these weathered pile of boulders. The green grass under foot is soft and springy, and no doubt was used for grazing animals from the farms.} {A Bandit Stronghold} {} {} {} {1} {} +E {5904} {n} {n} {1} {0} {} {1} {} {0} +E {5902} {e} {e} {2} {0} {} {1} {} {0} + +R {5904} {0} {} {Beside the Green Glade} {} {The Path widens out into a glade to the east. Soft green knee high grass and ferns cover the forest floor. One of the silver birch trees lining the way to the glade has a large red lichen on it. Several small fruit trees line the eastern side of the trail into the glade. Birds can be heard twittering from time to time and the trees thin out to the east.} {A Bandit Stronghold} {} {} {} {1} {} +E {5905} {n} {n} {1} {0} {} {1} {} {0} +E {5900} {e} {e} {2} {0} {} {1} {} {0} +E {5903} {s} {s} {4} {0} {} {1} {} {0} + +R {5905} {0} {} {Among the Ruins of a Manor} {} {Very little is left to show that once a building of note stood here, only fragments remain of the walls, which are mostly crumbled now. A single gorse bush seems to be the only inhabitant, other than the family of black and red small singing birds who have made their nest in the remains of a broken fireplace which lies to the north.} {A Bandit Stronghold} {} {} {} {1} {} +E {5887} {n} {n} {1} {0} {} {1} {} {0} +E {5901} {e} {e} {2} {0} {} {1} {} {0} +E {5906} {w} {w} {8} {0} {} {1} {} {0} +E {5904} {s} {s} {4} {0} {} {1} {} {0} + +R {5906} {0} {} {Among the Ruins of a Manor} {} {Some large pieces of odd stone, pieces of a wall of what was once a building perhaps, stick up from the grassy forest floor. There is little sign of any inhabitant's presence here. Indeed there is not a single sign of any passersby anywhere in the vicinity of the ruins.} {A Bandit Stronghold} {} {} {} {1} {} +E {5886} {n} {n} {1} {0} {} {1} {} {0} +E {5905} {e} {e} {2} {0} {} {1} {} {0} +E {5907} {w} {w} {8} {0} {} {1} {} {0} + +R {5907} {0} {} {An Old Trail} {} {Thistles and waste high grass now grow where a trail once stood. A shallow slope on either side marks the edge of the roadway. Unused for many years the grass now grows wild and the nettles and brambles have taken grip on the soil which made up the road in times gone by.} {A Bandit Stronghold} {} {} {} {1} {} +E {5885} {n} {n} {1} {0} {} {1} {} {0} +E {5906} {e} {e} {2} {0} {} {1} {} {0} +E {5908} {w} {w} {8} {0} {} {1} {} {0} + +R {5908} {0} {} {Whispering Plains} {} {The wind blows over the waves of sand stretching in all directions. Towards the south much greenery can be seen and some mountains climb towards the sky above. Occasionally the wind can be heard as it blows against the clumps of thick bladed hard grass, it appears to be whispering, although what is being said by the wind is not at all clear.} {A Bandit Stronghold} {} {} {} {1} {} +E {5884} {n} {n} {1} {0} {} {1} {} {0} +E {5907} {e} {e} {2} {0} {} {1} {} {0} +E {5909} {w} {w} {8} {0} {} {1} {} {0} +E {5910} {s} {s} {4} {0} {} {1} {} {0} + +R {5909} {0} {} {Flowering Plains} {} {The plains stretch to the north and east. The heat from the sand during the day certainly explains why some plants find it hard to live here, while the cold at night kills others. Unusual then to see a wonderful flowering cactus standing up out of the golden sands, the green of its stem shines, while the purple of its blossom catches the eye, the only question many have wondered is, whether this is a mirage.} {A Bandit Stronghold} {} {} {} {1} {} +E {5883} {n} {n} {1} {0} {} {1} {} {0} +E {5908} {e} {e} {2} {0} {} {1} {} {0} + +R {5910} {0} {} {Valley on the Plains} {} {Mountains climb up on either side of this valley in the plains. The sandy soil of the plains and grasslands shines when the sun light hits it. The rocky climb up the hillsmaking up the sides of the valley starts with small shale and slate, with grassy patches growing between the larger boulders which follow. The tops of the ridges can be seen towering above in the distance.} {A Bandit Stronghold} {} {} {} {1} {} +E {5908} {n} {n} {1} {0} {} {1} {} {0} +E {5911} {s} {s} {4} {0} {} {1} {} {0} + +R {5911} {0} {} {Among the Overgrown Keep Ruins} {} {The crumbling tower above seems to be the only remaining part of this once proud Keep that remains standing. The bottom floor is overgrown with thick grass and weed that spreads further into the ruins.} {Southern Black Hills} {} {} {} {1} {} +E {5910} {n} {n} {1} {0} {} {1} {} {0} +E {832} {u} {u} {16} {0} {} {1} {} {0} + +R {4372} {0} {} {Gatekeeper's Tower} {} {Created from the same stone that makes up the city walls of Tear, this barren room serves only to house the gatekeeper as he watches over the Palisade Gate. Arrow slits all along the stone walls allow a clear view of the traffic coming to and going from Tear.} {Tear} {} {} {} {1} {} +E {7600} {d} {d} {32} {0} {} {1} {} {0} + +R {7600} {0} {} {Inside a Palisade Gate} {} {Small half-built houses, with stone-walled animal pens that look as if they were hastily put together this morning, straddle Tear's outer wall, which stretches off to the west and east, surrounding the city. The wooden gate to the south marks the southern end of a rough country path, the other end being somewhere inside the Haddon Mirk, the huge forest covering the hundreds of leagues from the River Erinin to the Spine of the World. The bottom of the gates are covered with rough scuffles and marks, from years of use.} {Tear} {} {} {} {1} {} +E {7568} {n} {n} {1} {0} {} {1} {} {0} +E {7601} {s} {s} {4} {0} {} {1} {} {0} +E {4372} {u} {u} {16} {0} {} {1} {} {0} + +R {7601} {0} {} {Alley by a Wooden Gate} {} {Leading between a narrow house to the west and a weaver's shop to the east, a stout wooden gate can be see at the northern end of this alley. The deep wagontracks in the mud show that plenty of filled carts travel through here, possibly on the way to the Tavar, the marketplace in the northeast of the city. The view down the alley to the south is dominated by the massive Stone of Tear, rising high above the grey stones of the inner walls.} {Tear} {} {} {} {1} {} +E {7600} {n} {n} {1} {0} {} {1} {} {0} +E {7602} {e} {e} {2} {0} {} {1} {} {0} +E {7603} {s} {s} {4} {0} {} {1} {} {0} + +R {7602} {0} {} {Weaver's Shop} {} {The items for sale are all displayed on long wooden clothes-racks, standing in front of the counter. Behind the counter, rows and rows of women sit at wooden benches in front of their looms, weaving away. The steady rhythm of the weavers is interrupted only by the cackle of gulls in the distance, or sometimes the noise of the passers-by in the Maule, back through the door to the south. A wall-cloth displays opening hours.} {Tear} {} {} {} {1} {} +E {7601} {w} {w} {8} {0} {} {1} {} {0} +E {7604} {s} {s} {4} {0} {} {1} {} {0} + +R {7603} {0} {} {A Muddy Dirt Street} {} {At this junction in the Maule bordered by a military guardroom to the south, the muddy street branches into several directions. At the far end of the alley to the north is a wooden gate, beyond which lies the Haddon Mirk. To the west, beyond warehouses and shops, are the docks and the harbor. The Tavar, Tear's marketplace, is only a few footsteps to the east. The view to the south is utterly dominated by the massive outline of the Stone of Tear. Some marks have been scratched on the wall of the guardroom.} {Tear} {} {} {} {1} {} +E {7601} {n} {n} {1} {0} {} {1} {} {0} +E {7604} {e} {e} {2} {0} {} {1} {} {0} +E {7605} {w} {w} {8} {0} {} {1} {} {0} + +R {7604} {0} {} {A Muddy Dirt Street} {} {Amidst the rows of houses on both sides of the street, a small shop with a wooden sign depicting a weaver's loom stands out to the north. Its door is wide open, the only one amidst rows of closed doors. The grey inner city walls, ten spans high, rise above the houses to the south, and defenders patrol the wall at regular intervals. Beyond that the Stone of Tear, easily the largest structure in the city, utterly dominates the skyline.} {Tear} {} {} {} {1} {} +E {7602} {n} {n} {1} {0} {} {1} {} {0} +E {21365} {e} {e} {2} {0} {} {1} {} {0} +E {7603} {w} {w} {8} {0} {} {1} {} {0} + +R {7605} {0} {} {A Muddy Dirt Street} {} {A junction in the road allows three directions to travel in. To the west, the docks are visible in the distance, between stone warehouses and fishermen hauling their catch. Traders and locals hurry by to the east, amidst the hurry of the Tavar, Tear's marketplace. The scene is altogether calmer to the south where, beyond the inner gate, the paving stones of the inner city offer a welcome change from the mud-filled streets of the Maule. A small house stands to the north, with something hanging in the windows.} {Tear} {} {} {} {1} {} +E {7603} {e} {e} {2} {0} {} {1} {} {0} +E {7606} {w} {w} {8} {0} {} {1} {} {0} +E {7630} {s} {s} {4} {0} {} {1} {} {0} + +R {7606} {0} {} {A Muddy Dirt Street} {} {With fewer warehouses and sailors than in the streets to the west in the Chalm, the Maule extends here all the way around the city to the east and south. There is as much mud here as in the other part of the city, although the small alleyway to the north looks almost clean. A wooden sign, into which knives have been carved, hangs above the door to the south.} {Tear} {} {} {} {1} {} +E {7607} {n} {n} {1} {0} {} {1} {} {0} +E {7605} {e} {e} {2} {0} {} {1} {} {0} +E {7611} {w} {w} {8} {0} {} {1} {} {0} +E {7629} {s} {s} {4} {0} {} {1} {} {0} + +R {7607} {0} {} {Small Alleyway} {} {Small, almost unnoticed between the various shops in the Maule, this alleyway leads between the walls of a long, narrow two-storey house to the east and a stone-walled potter shop opposite. The alleyway continues northward, where it appears to eventually come out in yard of some sort. The main street through the Maule runs by to the south, out the alleyway.} {Tear} {} {} {} {1} {} +E {7608} {n} {n} {1} {0} {} {1} {} {0} +E {7606} {s} {s} {4} {0} {} {1} {} {0} + +R {7608} {0} {} {A Small Yard} {D} {Fenced in by buildings all around it, an enormous old and thick fig tree stands here in the center of a small yard. The tips of its branches nearly reach the backs of the houses and shops all around, none of which seem to have any doors left open. Only two choices are possible: south to the Maule, Tear's main shopping area, or east over the garden's stone pathway.} {Tear} {} {} {} {1} {} +E {7609} {e} {e} {2} {0} {} {1} {} {0} +E {7607} {s} {s} {4} {0} {} {1} {} {0} + +R {7609} {0} {} {A Vegetable Patch} {} {A neat vegetable garden has been planted and well looked after here, with a line of stones laid to make a path to the back door of a narrow house to the south. The tall spikes of worrynot mark the corners of the garden, and the low hedges of corenroot and dogwort weaved into knots mark the edges. The door to the house has been left open, possibly to let in some of the fresh sea air blowing into the small yard through the narrow alleyway.} {Tear} {} {} {} {1} {} +E {7608} {w} {w} {8} {0} {} {1} {} {0} +E {7610} {s} {s} {4} {0} {} {1} {} {0} + +R {7610} {0} {} {A Small House} {} {The kitchen has been neatly kept in this narrow house, with copper pans hanging from the wall, and dried herbs and sausages hanging from the ceiling. A pot of soup simmers above the stove, although there is no fire on the stone hearth. A bunch of herbs hangs in the window, beyond which the Maule, the poorer part of the city of Tear, is as muddy and busy as ever. The front door is kept locked, is never used and has almost rusted over.} {Tear} {} {} {} {1} {} +E {7609} {n} {n} {1} {0} {} {1} {} {0} + +R {7611} {0} {} {Maule Outskirts} {} {Dockmen and sailors hurry around with barrels or sacks, delivering the products from the Maule's many stone-walled shops to the east to the Chalm's warehouses to the west, where the products are stored prior to export to foreign lands. The smell of fish and the sea is stronger here than to the east, and the gulls cackle overhead. The shop to the north has a sign swaying in the seaward breeze, although it is barely legible.} {Tear} {} {} {} {1} {} +E {7612} {n} {n} {1} {0} {} {1} {} {0} +E {7606} {e} {e} {2} {0} {} {1} {} {0} +E {7613} {w} {w} {8} {0} {} {1} {} {0} + +R {7612} {0} {} {A Small Smithy} {W} {Disused vats of clay betray what was once a busy potter who went out of business and got taken over by Tear's Merchant Emporium. A finely made plaque on one wall shows the opening hours, and the Maule, with its mud-filled dirt streets, is back to the south, out the door.} {Tear} {} {} {} {1} {} +E {7611} {s} {s} {4} {0} {} {1} {} {0} + +R {7613} {0} {} {Chalm Outskirts} {} {A markedly fishy smell overrides all other senses here on the outskirts of the Chalm, which extend further south and west with warehouses full of fish, exotic goods and general exports from Tear. A myriad of shipping vessels have crowded around the harbors to the west, but to the east the dominant feature is the Stone of Tear, an enormous ancient fortress.} {Tear} {} {} {} {1} {} +E {7614} {n} {n} {1} {0} {} {1} {} {0} +E {7611} {e} {e} {2} {0} {} {1} {} {0} +E {7616} {w} {w} {8} {0} {} {1} {} {0} +E {7618} {s} {s} {4} {0} {} {1} {} {0} + +R {7614} {0} {} {In a Stone Warehouse} {} {Today's catch has been stored here, fish of colors that most would never suspect fish might be. Mounds of silver and bronze and green, others of bright red, deep blue and brilliant yellow, with some striped or splotched. To the south, an open door is ever ready for more fishermen carrying their haul. The warehouse extends to the west, towards a window set in the wall.} {Tear} {} {} {} {1} {} +E {7615} {w} {w} {8} {0} {} {1} {} {0} +E {7613} {s} {s} {4} {0} {} {1} {} {0} + +R {7615} {0} {} {In a Stone Warehouse} {} {One of many warehouses here in the Chalm, this one seems especially disorganised as it is shared among many of the merchants and shippers. Crates of goods with all manner of goods lie on them, piled right up to the roof. To the west you can see out a window, and to the east is more of the warehouse. Tear's gray stone docks are to the south, beyond the sailors and dockmen carrying bales and sometimes hauling barrows in and out the door.} {Tear} {} {} {} {1} {} +E {7614} {e} {e} {2} {0} {} {1} {} {0} +E {7616} {s} {s} {4} {0} {} {1} {} {0} + +R {7616} {0} {} {The City Docks} {} {The large flat stones of the docks provide the last firm footing for the many mariners that leave Tear from this particular dock in search of distant lands. Houses and inns can be seen towards the east, down muddy dirt streets between the gray stone warehouses. To the north, the wooden doors of one of the Chalm's warehouses have been left open. Westward the view is of a wide but very busy river, with ships of different colors, shapes and sizes queuing up to enter the harbor, just to the south.} {Tear} {} {} {} {1} {} +E {7615} {n} {n} {1} {0} {} {1} {} {0} +E {7613} {e} {e} {2} {0} {} {1} {} {0} +E {7617} {s} {s} {4} {0} {} {1} {} {0} + +R {7617} {0} {} {Erinin River by Tear} {} {As the Erinin River becomes wider and slower, the breadth of the river has created an enormous natural harbor here, beside which the great city of Tear has sprung up. Up the riverbank, the dockyards and warehouses to the east thrive with activity, and strange ships can be seen from all the peoples in the world. Two solid stone docks to the north and south provide a landfall upon which the sailors make their way towards the Chalm, the warehouse section of the Maule, Tear's poor port district.} {Tear} {} {} {} {1} {} +E {7616} {n} {n} {1} {0} {} {1} {} {0} +E {7620} {s} {s} {4} {0} {} {1} {} {0} + +R {7618} {0} {} {A Muddy Dirt Street} {} {Overlooking the River Erinin to the west, a small row of buildings can be seen on the far shore, more warehouses like the one to the east. Groups of sailors sway by to the south, probably drunk on shore-leave and on the lookout for girls. The sailors to the north look less intoxicated, many carrying sacks to the warehouses on the other side of the street.} {Tear} {} {} {} {1} {} +E {7613} {n} {n} {1} {0} {} {1} {} {0} +E {7619} {s} {s} {4} {0} {} {1} {} {0} + +R {7619} {0} {} {A Muddy Dirt Street} {} {The deep layer of mud on the streets surprises most visitors, and the local inhabitants appear to have dealt with this by wearing small wooden platforms on their shoes. Many sailors forego this footwear, shunning such fripperies in favor of bare feet. They mostly come out of the shipyard to the south, procuring supplies in the shop to the east then heading west for their ships. The Chalm, Tear's warehouse area, continues to the north, where the street takes an eastward turn towards the town center.} {Tear} {} {} {} {1} {} +E {7618} {n} {n} {1} {0} {} {1} {} {0} +E {7621} {e} {e} {2} {0} {} {1} {} {0} +E {7620} {w} {w} {8} {0} {} {1} {} {0} +E {7622} {s} {s} {4} {0} {} {1} {} {0} + +R {7620} {0} {} {The City Docks} {} {Wet and dark, the large flat stones of Tear's docks nevertheless provide a firm footing for the dockmen to toss ropes to the sailors on the vessels trying to dock. Dozens of small fishing vessels sway to the river's tides just to the north, and to the east the tops of towers can be seen beyond the wall of dark gray stone. The Chalm, the rough and muddy warehouse district of Tear, nestles up to the wall in the foreground. Most dominant of all is the Stone of Tear, banner flying in the wind. A faded sign stands at an angle.} {Tear} {} {} {} {1} {} +E {7617} {n} {n} {1} {0} {} {1} {} {0} +E {7619} {e} {e} {2} {0} {} {1} {} {0} +E {7623} {s} {s} {4} {0} {} {1} {} {0} + +R {7621} {0} {} {The Anchor Inn} {} {One of many scruffy inns in the city, the Anchor has an unrivalled reputation with the sailors, most of which leave both poorer and happier than when they came in. The typical taproom scene includes drunken, raucous sailors, singing drinking songs and gambling hard. The stairway leads to a small room upstairs, and there is a door leading west to the Chalm.} {Tear} {} {} {} {1} {} +E {7619} {w} {w} {8} {0} {} {1} {} {0} +E {7638} {u} {u} {16} {0} {} {1} {} {0} + +R {7622} {0} {} {Shipyard} {} {Ships of all different shapes and sizes are repaired in this shipyard, from a simple fisherman's boat to an Atha'an Miere raker. Behind the shipyard, the tall stone wall shields it from the Stone's private dock, used by the city's nobility. North, a steady succession of drunken sailors come in and out the door of an inn, on their way north towards the Chalm.} {Tear} {} {} {} {1} {} +E {7619} {n} {n} {1} {0} {} {1} {} {0} +E {7624} {e} {e} {2} {0} {} {1} {} {0} +E {7623} {w} {w} {8} {0} {} {1} {} {0} +E {7625} {s} {s} {4} {0} {} {1} {} {0} + +R {7623} {0} {} {Erinin River by Tear} {} {Not nearly as frenetic as the river inlet to the north, the ships here are neatly anchored and plenty of space between the to prevent collisions and accidents. All the passengers go towards the docks to the south, which differ little from the other docks in the city except for the lack of people. There is a shipyard to the east, from which ships are launched.} {Tear} {} {} {} {1} {} +E {7620} {n} {n} {1} {0} {} {1} {} {0} +E {7622} {e} {e} {2} {0} {} {1} {} {0} +E {7626} {s} {s} {4} {0} {} {1} {} {0} + +R {7624} {0} {} {Shoreside Supplies} {G} {All sorts of items relating to the fishing trade are for sale here in the Shoreside Supplies, known beyond its borders for the choice of the goods that it stocks and its reasonable prices. A large wooden sign in the shop shows the times at which the shop opens and closes. Out the door, towards the west, are Tear's shipyards and the Chalm, the port area of the city.} {Tear} {} {} {} {1} {} +E {7622} {w} {w} {8} {0} {} {1} {} {0} + +R {7625} {0} {} {The Stone's Docks} {} {This stone dock stretches into the river like a massive stone finger. The air smells of tar and rope, fish and spices and olive oil, of nameless things rotting in the stagnant water between the piers and peculiar long yellow-green fruits heaped in huge bunches in front of a stone warehouse. The Stone of Tear is southward, a massive building, and another dock west.} {Stone of Tear} {} {} {} {1} {} +E {7622} {n} {n} {1} {0} {} {1} {} {0} +E {7626} {w} {w} {8} {0} {} {1} {} {0} +E {7627} {s} {s} {4} {0} {} {1} {} {0} + +R {7626} {0} {} {The Stone's Docks} {} {This dock differs little in appearance from the other docks around. There are fish heads floating in the water, and scavengers scoop down from time to time in the harbor, preying on the fishermen's carelessness. All manner of ships are floating just beyond the quay, from Seafolk Rakers to barges carrying grain from the north. The docks go on to the east, towards the Stone.} {Stone of Tear} {} {} {} {1} {} +E {7623} {n} {n} {1} {0} {} {1} {} {0} +E {7625} {e} {e} {2} {0} {} {1} {} {0} + +R {7627} {0} {} {Inside the Postern Gate} {} {Guarded by the postern gate, the dungeons of the Stone of Tear houses the Defender's Office and the infamous torture chamber. Rumours abound of even greater finds, objects made of the One Power, far far beneath the Stone, yet only the High Lords know how to get there. The Stone's docks are north, and the dungeons are downstairs.} {Stone of Tear} {} {} {} {1} {} +E {7625} {n} {n} {1} {0} {} {1} {} {0} +E {7628} {d} {d} {32} {0} {} {1} {} {0} + +R {7629} {0} {} {A Smithy} {W} {A long darkwooded counter spans the width of this shop, which formerly specialised in cutlery but now deals in weapons. The walls are plain and functional, with display cases showing the wares for sale. The Maule, Tear's poorer part of town, is back out the door, into the mud. High up on the wall, a sign shows the opening times of the shop.} {Tear} {} {} {} {1} {} +E {7606} {n} {n} {1} {0} {} {1} {} {0} + +R {7630} {0} {} {An Archway Under the Inner Wall} {} {This archway under the inner wall, wide enough for cart or wagon, offers a way between the Maule, with its muddy fish-stinking streets and the inner city, paved and clean, the exclusive preserve of the nobility. The double gateway guards well against invaders, with the adjoining guardroom ensuring a ready supply of defenders if the need arose. Built by Ogier, the dull iron gates are strong and sturdy, built to stand the test of time.} {Tear} {} {} {} {1} {} +E {7605} {n} {n} {1} {0} {} {1} {} {0} +E {7631} {e} {e} {2} {0} {} {1} {} {0} +E {7632} {s} {s} {4} {0} {} {1} {} {0} + +R {7631} {0} {} {A Guardroom in the Inner Wall} {} {Although bare and spartan, this guardroom has an obvious military use as the arrow slits in the north and south walls would allow stout resistance to be put up against any invaders. There are even arrow slits in the metal door, should any invaders become trapped between the double gates. The gates to the west are currently the only exit, as the stairway leading to the top of the wall has been blocked off for the foreseeable future.} {Tear} {} {} {} {1} {} +E {7630} {w} {w} {8} {0} {} {1} {} {0} +E {7645} {u} {u} {16} {0} {} {1} {} {0} + +R {7632} {0} {} {A Wide Paved Street} {} {The well-worn paving stones of this inner city street are very, and uncharacteristically, defiled. The long trails of brown mud increase further north, where the street goes under a gateway towards the Maule, the outer city. The inner city is further south, beyond the White Crescent to the west. Some marks have been carved onto the side of the pole.} {Tear} {} {} {} {1} {} +E {7630} {n} {n} {1} {0} {} {1} {} {0} +E {7633} {s} {s} {4} {0} {} {1} {} {0} + +R {7633} {0} {} {A Wide Paved Street} {} {Paved streets, characteristic of the inner city, go off in all directions here except to the south, where there is a small, elegant square, surrounded by trees and with a fountain at its center. Rows and rows of houses can be seen far to the west, and at the end of the street to the east is a massive hall with marble pillars. The Maule, Tear's outer city, can be reached by going north, under an archway in the inner wall. Massive and steadfast, the Stone looms over the entire inner city to the south.} {Tear} {} {} {} {1} {} +E {7632} {n} {n} {1} {0} {} {1} {} {0} +E {7648} {e} {e} {2} {0} {} {1} {} {0} +E {7634} {w} {w} {8} {0} {} {1} {} {0} +E {7646} {s} {s} {4} {0} {} {1} {} {0} + +R {7634} {0} {} {A Wide Paved Street} {} {Only one open doorway can be entered amidst this curving row of houses, the White Crescent Inn to the north. The houses follow the shape of Tear's inner city, and the silhouette of the grey-stoned inner wall, twenty spans high, can be seen beyond the roofs. This row of houses continues further to the south, where the wall round the inner city meets the Stone of Tear.} {Tear} {} {} {} {1} {} +E {7635} {n} {n} {1} {0} {} {1} {} {0} +E {7633} {e} {e} {2} {0} {} {1} {} {0} +E {7639} {s} {s} {4} {0} {} {1} {} {0} + +R {7635} {0} {} {The White Crescent} {} {Two wall-sized stone fireplaces with brick surrounds and beamed shelves face each another here in the main room of the White Crescent Inn. The tables in the corners have low-backed chairs at them, and the bar on the far wall looks well-used and loved. A carved oak stairway leads up to the bedrooms, which are on a long corridor facing over the street to the south. A doorway to the west leads to the Beer Hall, a somewhat disreputable place.} {Tear} {} {} {} {1} {} +E {7636} {w} {w} {8} {0} {} {1} {} {0} +E {7634} {s} {s} {4} {0} {} {1} {} {0} +E {7637} {u} {u} {16} {0} {} {1} {} {0} + +R {7636} {0} {} {Beer Hall of the White Crescent Inn} {} {With six huge beer barrels side by side at one end of the hall and only some shelves on the walls and no decoration, this is the place in town where the serious drinking takes place. People often drink more than is good for them and write rash comments on the board, without thinking things through.} {Tear} {} {} {} {1} {} +E {7635} {e} {e} {2} {0} {} {1} {} {0} + +R {7637} {0} {} {Reception of the White Crescent} {R} {Here upstairs, a corridor leads to the bedrooms, which people rent for the night. The back and side of the inn are set directly into the inner wall, and sometimes the footsteps of defenders can be heard during a quiet moment. There is a window on the side wall that watches over the vast Haddon Mirk towards the north. The inn's main room is downstairs, from which the sounds of music floats up the stairs most evenings. A ledger lies on a small stand.} {Tear} {} {} {} {1} {} +E {7638} {w} {w} {8} {0} {} {1} {} {0} +E {7635} {d} {d} {32} {0} {} {1} {} {0} + +R {7638} {0} {} {A Brothel} {} {Up the stairs, red lampshades sit behind the candles to give a hot, sensual glow to the room. The gaudy, bawdy furniture, replete with goose-down pillows and cupboards full of revealing silk dresses leave little to the imagination, and the succession of sailors that go in and out this bedroom, slightly poorer after the experience, though slightly happier, confirm this place as the premier whorehouse in the city. A window overlooks the Stone's docks, reached by leaving the inn downstairs.} {Tear} {} {} {} {1} {} +E {7637} {e} {e} {2} {0} {} {1} {} {0} +E {7621} {d} {d} {32} {0} {} {1} {} {0} + +R {7639} {0} {} {Before the Dragonmount Gate} {} {An invisible join, testament to the One Power, marks the westward spot where the inner city wall ends and Stone of Tear starts. To the south, unauthorised entry to the fortress is prevented by the dragonmount gate, which has three small arrowslits on both halves and is adorned with fierce metal spikes to repel invaders. A tree-lined square with a fountain in the center is to the east, beyond which stands a white marble building.} {Tear} {} {} {} {1} {} +E {7634} {n} {n} {1} {0} {} {1} {} {0} +E {7646} {e} {e} {2} {0} {} {1} {} {0} +E {7640} {w} {w} {8} {0} {} {1} {} {0} + +R {7640} {0} {} {A Townhouse} {} {Set beneath the grey-stoned wall surrounding the inner city, this small townhouse is much like the others in Tear, with a pointed, decorated roof. Furniture of various types has been arranged about the room, from the fine silk screens of the Seanchan to the more solid wooden table from up north. The front door leads to the inner city, onto a paved street to the east. } {Stone of Tear} {} {} {} {1} {} +E {7639} {e} {e} {2} {0} {} {1} {} {0} +E {7641} {u} {u} {16} {0} {} {1} {} {0} + +R {7641} {0} {} {A Slate-Tiled Rooftop} {} {The roof of the townhouse, made from grey slate tiles, extends over towards the base of a large chimney just to the north. The street round the Stone can be clearly seen from here, leading east towards the bank and the bakery the end of the street. Across the roof, beyond the chimney, the inner wall curves round the back of the townhouse where it meets the Stone of Tear.} {Stone of Tear} {} {} {} {1} {} +E {7642} {n} {n} {1} {0} {} {1} {} {0} +E {7640} {d} {d} {32} {0} {} {1} {} {0} + +R {7642} {0} {} {Beside a Chimney} {} {A tall red-bricked chimney rises out of the roof, nearly reaching the inner wall at the top. The bricks up the side of the chimney offer footholds to climb up to the top of the inner wall, although it looks highly precarious, prone to unexpected sudden gusts of wind. A gap in the chimney allows a fall down to the inside of the townhouse, its slate roof just to the south.} {Stone of Tear} {} {} {} {1} {} +E {7641} {s} {s} {4} {0} {} {1} {} {0} +E {7643} {u} {u} {16} {0} {} {1} {} {0} +E {7640} {d} {d} {32} {0} {} {1} {} {0} + +R {7643} {0} {} {Atop the Inner Wall} {} {Barely three feet wide, the top of the inner wall reaches the Stone of Tear here, the grey stones of the wall forming an invisible, Ogier-made join with the red stones of the fortress. A foliated arrow-loop on the side of the Stone faces this wallwalk, a defense in times of trouble. Tear itself is far below, although a townhouse chimney just about reaches the top of the wall. The wallwalk continues east, towards an archer's ledge on the city wall.} {Stone of Tear} {} {} {} {1} {} +E {7644} {e} {e} {2} {0} {} {1} {} {0} +E {7642} {d} {d} {32} {0} {} {1} {} {0} + +R {7644} {0} {} {An Archer's Ledge} {} {Alternating high low segments on this part of the inner wall allow archers to stand in between, shooting out onto any potential invaders below. A large murderhole in the wall for hot oil or stones completes the defense. The wallwalk atop the inner wall continues to both the east and west, reaching the Stone to the west and a stairway to the east. Beyond the stairway, an Ogier-fashioned stone door prevents any exit further east.} {Stone of Tear} {} {} {} {1} {} +E {7645} {e} {e} {2} {0} {} {1} {} {0} +E {7643} {w} {w} {8} {0} {} {1} {} {0} +E {7630} {d} {d} {32} {0} {} {1} {} {0} + +R {7645} {0} {} {Atop the Inner Wall} {} {Although an Ogier-made stone door with invisible joins prevents any progress on the wallwalk atop the wall to the east, an archer's ledge can be reached to the west. Like the rest of the inner wall, the high low segments allow a good view of the city, showing the clear difference between the muddy Maule to the north and the inner city to the south. In a hole in the wall, an unusually small stairway, two feet across, leads down. } {Stone of Tear} {} {} {} {1} {} +E {7644} {w} {w} {8} {0} {} {1} {} {0} +E {7631} {d} {d} {32} {0} {} {1} {} {0} + +R {7646} {0} {} {Tear Central Square} {D} {Directly facing the Stone, drooping and elegant rows of laurel trees at the edges mark the boundary of this square, which has wide redbrick paths leading to a permanently-flowing fountain in the center. A white marble building to the east has its door open, with a sign engraved above the door. To the north and west, passers-by wander by the square. A large banner hung at the edge of the square depicts a map of the city.} {Tear} {} {} {} {1} {} +E {7633} {n} {n} {1} {0} {} {1} {} {0} +E {7647} {e} {e} {2} {0} {} {1} {} {0} +E {7639} {w} {w} {8} {0} {} {1} {} {0} + +R {7647} {0} {} {Tear Banking Services} {$} {The marble ceiling, walls, roof and pillars all provide a grand background to the bank of Tear, possibly the richest in the world. A vault can be seen at the end of the room, guarded by iron bars holding the door in place. A private booth, curtained for privacy, provides the place for financial transactions. Tear is back out the doorway, beyond the westward square. A small sign lies behind a teller's booth.} {Tear} {} {} {} {1} {} +E {7646} {w} {w} {8} {0} {} {1} {} {0} + +R {7648} {0} {} {A Wide Paved Street} {} {Messengers run in and out of the open doorway of Tear's courier service to the north, cutting in between the palaces and estates in the inner city to go either east or west on the paved inner city streets. Beyond a marble building to the south, the massive Stone of Tear, banner flying in the wind, stands prominently to the south, overshadowing the entire city.} {Tear} {} {} {} {1} {} +E {7649} {n} {n} {1} {0} {} {1} {} {0} +E {7650} {e} {e} {2} {0} {} {1} {} {0} +E {7633} {w} {w} {8} {0} {} {1} {} {0} + +R {7649} {0} {} {The Master Blacksmith's of Tear} {B} {This smithy is a very simple arrangement with only a forge, anvil and a work bench, somewhat cluttered with various pieces of iron and steel strewn over it, all ready to be reshaped into the finest weapons. The various precious metals in wooden crates round the walls indicate this smithy is a place for quality weapons only. The blackened forge in the centre of the smithy has a fire in a hearth fuelled by scorching charcoal, which is raised off the ground in a shallow clay bowl at waist height.} {Tear} {} {} {} {1} {} +E {7648} {s} {s} {4} {0} {} {1} {} {0} + +R {7650} {0} {} {A Wide Paved Street} {} {The paved street through the inner city turns here, with one branch leading off to the west, in the direction of an inn, and the other branch leading south, towards the dragonwall gate. A small alley extends off to the north, and leads up to a doorway on the inner wall. A marble-pillared hall stands out to the east, amidst the rows of small houses and shops.} {Tear} {} {} {} {1} {} +E {7651} {n} {n} {1} {0} {} {1} {} {0} +E {7654} {e} {e} {2} {0} {} {1} {} {0} +E {7648} {w} {w} {8} {0} {} {1} {} {0} +E {7655} {s} {s} {4} {0} {} {1} {} {0} + +R {7651} {0} {} {Alley by the Jeweller's} {} {A narrow alleyway extends north into the inner city, winding its way between the haphazard estates enclosing massive white-domed palaces. Against this backdrop, a tailor's shop stands out to the east. More buildings jut against the inner walls to the north including elegantly-fashioned palaces, halls, houses and mansions, but only the small jewellery shop set into the wall has its doors open. The center of Tear, with the Stone at its heart, is out the alley, towards the southwest.} {Tear} {} {} {} {1} {} +E {7652} {n} {n} {1} {0} {} {1} {} {0} +E {7653} {e} {e} {2} {0} {} {1} {} {0} +E {7650} {s} {s} {4} {0} {} {1} {} {0} + +R {7652} {0} {} {The Jeweller's Shop} {} {Tucked away under the inner wall of the city, this small jewellery shop is one of only a handful on the entire continent. Some soft, supple leather seats have been set around a table, with the display-case nearby and glasses of wine at the ready, awaiting a client. A back window overlooks the bustle of the Maule, and the occasional sounds of auctioneers can be heard faintly in the distance. The inner city is back south.} {Tear} {} {} {} {1} {} +E {7651} {s} {s} {4} {0} {} {1} {} {0} + +R {7653} {0} {} {Tailor Shop} {} {Mannequins parading the latest fashions stand in the storefront of this tailor's shop. This particular shop caters for Tear's nobility, so the various items of clothing are more expensive and ornate than might be expected. The clothes brought to the port by the Atha'an Miere are a great novelty here. Out the door, beyond the paved road, is a post office set between the typical inner city estates of white-domed palaces and mansions. Above the counter is a wooden sign, showing the shop's opening times.} {Tear} {} {} {} {1} {} +E {7651} {w} {w} {8} {0} {} {1} {} {0} + +R {7654} {0} {} {A Hall} {} {Books are crammed on the shelves inside this huge hall, fronted by squared columns of marble four paces on a side. The bronze doors, five spans high are reached by a climb of fifty steps. Massive tapestries, depicting intricate cities, hang on one wall, maps from every corner of the known world. The street is back out the doors, to the west, towards the Stone.} {Tear} {} {} {} {1} {} +E {7650} {w} {w} {8} {0} {} {1} {} {0} + +R {7655} {0} {} {A Wide Paved Street} {} {The sweet smells of freshly-baked bread diffuse over onto the road here as it makes its way between a bakery and a marble building. At the end of the street, further south, is the dragonwall gate of the Stone of Tear. This fortress itself overshadows everything, and specks can be seen marching on its ramparts, looking down at the city. To the north and east, grey stone walls loom high above the chaotic arrangement of inner city buildings.} {Tear} {} {} {} {1} {} +E {7650} {n} {n} {1} {0} {} {1} {} {0} +E {7656} {e} {e} {2} {0} {} {1} {} {0} +E {7657} {s} {s} {4} {0} {} {1} {} {0} + +R {7656} {0} {} {The All-Night Bakery} {} {The wooden floorboards of this massive bakery are almost entirely white, the result of countless sacks of yeast dragged in and out to make more bread. It is very hot, as Tear's already warm climate is supplemented by the heat of the many ovens. The door to the west is open, letting in some relatively cool air from the street. Bystanders periodically look over their shoulders as the rich smells of the bakery waft across the streets.} {Tear} {} {} {} {1} {} +E {7655} {w} {w} {8} {0} {} {1} {} {0} + +R {7657} {0} {} {A Wide Paved Street} {} {A paved street cuts between the Stone to the west and a cheery, busy building opposite. A sign swings outside this building and the dramatic tones of high verse can be heard from time to time. The street continues to both the north and south, reaching the inner wall at the end of the street to the north and a theater near the dragonwall gate to the south.} {Tear} {} {} {} {1} {} +E {7655} {n} {n} {1} {0} {} {1} {} {0} +E {7658} {e} {e} {2} {0} {} {1} {} {0} +E {7659} {s} {s} {4} {0} {} {1} {} {0} + +R {7658} {0} {} {The Golden Cup} {} {Only one table is here in this common room, in the far corner of the room, with some odd low-backed chairs surrounding it. The rest of the bar is standing room only. Out of the window to the east, the grey-stoned inner wall is visible, tall and strong. To the west, out the doorway, the Stone of Tear overshadows all the palaces, minarets and towers of the inner city.} {Tear} {} {} {} {1} {} +E {7657} {w} {w} {8} {0} {} {1} {} {0} + +R {7659} {0} {} {A Wide Paved Street} {} {A tall, golden-colored tower stands directly to the east, the tallest structure in Tear other than the Stone. The Stone itself is directly to the west, rising high above the city, though no joins can be seen in the Ogier-made fortress. The paved street continues its straight route to the north and south, in a direct line between a jeweller's shop in the inner wall at the north end of the street and Tear's Theater, just south.} {Tear} {} {} {} {1} {} +E {7657} {n} {n} {1} {0} {} {1} {} {0} +E {21395} {w} {w} {8} {0} {} {1} {} {0} +E {7660} {s} {s} {4} {0} {} {1} {} {0} + +R {7660} {0} {} {Before the Dragonwall Gate} {} {Like the Stone of Tear to the west, the dragonwall gate is Ogier-fashioned and made with the One Power. Intricately decorated, the arrow loops in the gate are a reminder that the Stone was the first fortress made after the breaking, and was built for a distinctly military purpose. A theater stands just to the south, and to the north is more of the inner city. An archway under the inner wall to the east leads to the Maule, Tear's outer city. An absolutely ENORMOUS sign, which only blind people could possibly miss, signed by the high lord of Tear, stands here. } {Tear} {} {} {} {1} {} +E {7659} {n} {n} {1} {0} {} {1} {} {0} +E {7661} {e} {e} {2} {0} {} {1} {} {0} +E {3849} {w} {w} {8} {0} {} {1} {} {0} +E {7679} {s} {s} {4} {0} {} {1} {} {0} + +R {7661} {0} {} {A Wide Paved Street} {} {A tall, golden-colored tower looms high overhead, the tallest structure in the city except for the Stone of Tear itself. Most of the traffic through the archway in the inner wall directly to the east goes on to the west, towards Tear's port area, the Chalme. Some goes south, towards the more residential areas in the city and the southern part of the Maule.} {Tear} {} {} {} {1} {} +E {7662} {n} {n} {1} {0} {} {1} {} {0} +E {7664} {e} {e} {2} {0} {} {1} {} {0} +E {7660} {w} {w} {8} {0} {} {1} {} {0} +E {7678} {s} {s} {4} {0} {} {1} {} {0} + +R {7662} {0} {} {A Tower} {} {This tower made of soft, warm, butter-colored stone interspersed with white veins rises high above its surroundings, and is a marked contrast with the much smaller buildings and shops all around. The vibrantly-colored carpets are of a typically Tairean weave, and the furniture is made from lacquered wood. The stairway made with intricate ironwork leads to the top of the tower, and the main street through the inner city is to the south.} {Tear} {} {} {} {1} {} +E {7661} {s} {s} {4} {0} {} {1} {} {0} +E {7663} {u} {u} {16} {0} {} {1} {} {0} + +R {7663} {0} {} {Overlooking Tear} {} {The best view for miles around can be had through the windows of this tower. Most prominent is the Erinin river, which runs north and south. A vast, dark forest occupies the area round the river to the north, and to the south the ocean is visible, a grey-blue line dominating the horizon. The jagged peaks of the dragonwall mark the eastern view, a contrast to the grasslands to the west. An intricate staircase leads back down.} {Tear} {} {} {} {1} {} +E {7662} {d} {d} {32} {0} {} {1} {} {0} + +R {7664} {0} {} {An Archway under the Inner Wall} {} {Strong and solid, the dull iron gates to both the east and west are stout enough to repel the most determined of invaders. A small iron guardhouse to the north overlooks the road between the gates, and has arrow slits on the door for defense in times of trouble. Beyond the gates, Tear's clean and paved inner city is just to the west, and the Maule is to the east.} {Tear} {} {} {} {1} {} +E {7665} {n} {n} {1} {0} {} {1} {} {0} +E {7668} {e} {e} {2} {0} {} {1} {} {0} +E {7661} {w} {w} {8} {0} {} {1} {} {0} + +R {7665} {0} {} {A Guardroom in the Inner Wall} {} {Set into the inner wall, this guardroom is small and spartan, a testament to its strict military use. Benches line the walls, which have windows lined with iron bars. A metal door with narrow arrow-holes opens onto an archway in the inner wall to the south, through which the traffic passes between the mud-filled Maule to the east, and the paved inner city to the west.} {Tear} {} {} {} {1} {} +E {7664} {s} {s} {4} {0} {} {1} {} {0} +E {7666} {u} {u} {16} {0} {} {1} {} {0} + +R {7666} {0} {} {Atop the Inner Wall} {} {Most of this part of the wallwalk on the inner wall is taken up by an opening that leads, via a narrow stairway, down to the guardroom below. The wallwalk atop the wall itself is barred by Ogier-made stone doors towards the north and to the south, although the characteristic crenelation of an archer's ledge is just to the south, overlooking the gate itself. } {Stone of Tear} {} {} {} {1} {} +E {7667} {s} {s} {4} {0} {} {1} {} {0} +E {7665} {d} {d} {32} {0} {} {1} {} {0} + +R {7667} {0} {} {An Archer's Ledge} {} {Perfect for archers to shoot out of, the crenels and merlons atop the double gates of the inner city allow clear views over the city. A huge murderhole completes the defenses, with clear views of the gate below. The Ogier-made stone door to the south prevents any unwelcome visitors atop the wallwalk, which continues to the north, towards the stair set into the wall. The stonedoor to the south is solid and shut, and it offers no entry.} {Stone of Tear} {} {} {} {1} {} +E {7666} {n} {n} {1} {0} {} {1} {} {0} +E {7664} {d} {d} {32} {0} {} {1} {} {0} + +R {7668} {0} {} {Muddy Sidestreet} {} {Here, on the outskirts of the eastern Maule, an archway under the inner wall is directly west, though more immediate is the butcher to the north. A small side alley leads off to the south beside the wall, and an open door can be seen amidst the rows of houses at its end. Directly to the east, beyond the shops is Tear's east gate, through which lies the way to the Haddon Mirk and Spine of the World. Westward beyond the gate is the Stone.} {Tear} {} {} {} {1} {} +E {7669} {n} {n} {1} {0} {} {1} {} {0} +E {7673} {e} {e} {2} {0} {} {1} {} {0} +E {7664} {w} {w} {8} {0} {} {1} {} {0} +E {7676} {s} {s} {4} {0} {} {1} {} {0} + +R {7669} {0} {} {Butcher's Shop} {} {Blood drips down from the various cuts of meat, hanging from the beams of the shop. A wooden butcher's block, made from the strongest Cairhienin oak, stands in the center of the room, serving as the counter from which the cuts are dispensed. Periodically, the screams of slaughter can be heard from the north, as another beast is made ready for this shop. Outside the open door, amidst the mud-filled streets of the Maule, are more shops. A large wooden sign hanging on the wall shows the shop's opening times.} {Tear} {} {} {} {1} {} +E {7670} {n} {n} {1} {0} {} {1} {} {0} +E {7668} {s} {s} {4} {0} {} {1} {} {0} + +R {7670} {0} {} {The Slaughterhouse} {} {Dimly-lit and dirty, Tear's slaughterhouse kills any animals that are no longer capable of hauling coaches or carts through the difficult and demanding mud-filled streets of the Maule. A processed carcass lies against the far wall, messy and bloodied. Its meat is ready to go south to the butcher, and the skin is waiting to go east, over to the leather shop.} {Tear} {} {} {} {1} {} +E {7671} {e} {e} {2} {0} {} {1} {} {0} +E {7669} {s} {s} {4} {0} {} {1} {} {0} + +R {7671} {0} {} {Leather Shop} {} {Coming straight from the slaughterhouse beside the shop, a bloodied heap of cows' hides in one corner await cleaning, cutting and sewing. In another corner, an assortment of leather clothes and items lie neatly arranged for display on a long wooden table, the finished products ready for sale. Hanging on one wall, a leather skin stretched over a flat piece of wood shows the opening times of the shop. The Maule is back to the south.} {Tear} {} {} {} {1} {} +E {7670} {w} {w} {8} {0} {} {1} {} {0} +E {7672} {s} {s} {4} {0} {} {1} {} {0} + +R {7672} {0} {} {Alley by the Outer Wall} {} {In the shadow of the outer wall to the east, the mud is as deep here in this alleyway as anywhere else in the Maule. The rows of houses to the west all have their doors firmly closed, although the door of the shop to the north is open. Across the main street of the Maule to the south, a shoemaker's shop has a steady flow of customers in and out its doors.} {Tear} {} {} {} {1} {} +E {7671} {n} {n} {1} {0} {} {1} {} {0} +E {7673} {s} {s} {4} {0} {} {1} {} {0} + +R {7673} {0} {} {Muddy Sidestreet} {} {Standing below a creaking sign onto which is carved a clog, one of the city's outer gates stands directly to the east. Beyond that gate, a patchwork pattern of farms dot the countryside, with a vast forest obscuring the horizon. A small alleyway sits aside the wall to the north, at the end of which is a shop with open doors. The grey-stoned inner walls are to the west, beyond which the Stone of Tear dominates the skyline.} {Tear} {} {} {} {1} {} +E {7672} {n} {n} {1} {0} {} {1} {} {0} +E {7674} {e} {e} {2} {0} {} {1} {} {0} +E {7668} {w} {w} {8} {0} {} {1} {} {0} +E {7675} {s} {s} {4} {0} {} {1} {} {0} + +R {7674} {0} {} {Inside a Palisade Gate} {} {Surrounding the great city of Tear, impoverished farms nestle against the spiked wooden wall round the city, stretching off to the northwest and southwest. Towards the north, the Haddon Mirk stretches as far as the eye can see. Some olive farms interrupt this huge mass of greenery to the northeast, where a faint trail can be seen winding its way into the distance. A stout wooden gate to the west guards the entry into Tear.} {Tear} {} {} {} {1} {} +E {7599} {e} {e} {2} {0} {} {1} {} {0} +E {7673} {w} {w} {8} {0} {} {1} {} {0} + +R {7675} {0} {} {Shoe Shop} {} {Victims of the mud in the Maule, sometimes as much as half a span deep, come here to the shoemaker to buy new footwear or to buy clogs. All manner of footwear is available here, in various colors using many different materials. These items are all arranged on the table, a display for all to see, and the note on the far wall displays the trading times of the shop. The Maule's mud-filled streets are out the door, to the north.} {Tear} {} {} {} {1} {} +E {7673} {n} {n} {1} {0} {} {1} {} {0} + +R {7676} {0} {} {Small Alley} {} {This small alley cuts between the inner wall and a shoe shop. Scraps of leather, used to make shoes, lie beside the shoe shop, which appears to be doing a thriving business. The grey stones of the inner wall rear high above, at least twenty spans high. Born of Ogier hands, only the faintest of scars have aged the wall since its birth. A muddy sidestreet through the Maule is to the north, and there is a newly-constructed tavern to the south, accompanied by a sign above its door.} {Tear} {} {} {} {1} {} +E {7668} {n} {n} {1} {0} {} {1} {} {0} +E {7677} {s} {s} {4} {0} {} {1} {} {0} + +R {7677} {0} {} {Surtain to Get Drunk} {R} {The newest establishment in Tear, this bar evokes friendliness and cleanliness. Made of dark wood and leather, and with bread always in the oven, this is comfort made into a bar as the warmth of the fireplace keeps the cold at bay. As a home away from home, this spot is a popular destination for locals and foreigners alike. A sign neatly hangs above the counter and a plaque is fastened to a nearby wall.} {Tear} {} {} {} {1} {} +E {7676} {n} {n} {1} {0} {} {1} {} {0} + +R {7678} {0} {} {Paved Alleyway} {} {Although this narrow alleyway comes out to the north into a much larger paved street, the alleyway continues immediately to the south, not widening until considerably further down the alley. A large hall on which is painted an enormous golden sign stands on the Stone side of the alleyway, and a sidedoor in the wall lets a steady flow of people in and out. The other side of the alley shows nothing but a wall, the back of some building.} {Tear} {} {} {} {1} {} +E {7661} {n} {n} {1} {0} {} {1} {} {0} +E {7679} {w} {w} {8} {0} {} {1} {} {0} +E {7680} {s} {s} {4} {0} {} {1} {} {0} + +R {7679} {0} {} {Tear Theater} {} {With all the multitude of rumors of the Dragon that abound in these days, the actors in this theater are acting out a scene from the breaking of the world. The elaborate and sophisticated set shows various scenes including Thakan'dar, the White Tower and the Aiel Waste. Although the actors are currently in rehearsal, the seats in the theater will no doubt be filled later when there is a performance. The Dragonwall Gate of the Stone is out the front door to the north, and the sidedoor leads to a paved alleyway.} {Tear} {} {} {} {1} {} +E {7660} {n} {n} {1} {0} {} {1} {} {0} +E {7678} {e} {e} {2} {0} {} {1} {} {0} + +R {7680} {0} {} {Paved Alleyway} {} {The neatly-gathered pile of leaves, flowers and stalks, all gathered waste from the flowershop to the west, lies smartly swept up against the shop corner, awaiting removal. This alleyway continues northwards, broadening out into a road beyond which a tower is visible. To the south, it comes out into a crossroads of sorts. The side of a building, no windows visible, stands to the east, although the sounds of looms can sometimes be heard.} {Tear} {} {} {} {1} {} +E {7678} {n} {n} {1} {0} {} {1} {} {0} +E {7681} {w} {w} {8} {0} {} {1} {} {0} +E {7682} {s} {s} {4} {0} {} {1} {} {0} + +R {7681} {0} {} {Flower Shop} {} {Hidden away in the small narrow alleyway in Tear's inner city is a flower shop, one of very few of these in the land. The wooden buckets on the ground contain the flowers that can be bought here, and some other sweet-smelling items have found their way onto the shopkeeper's list. The alleyway is out to the east, and there are no other exits out this shop. A large sign on one wall of the shop shows the current opening times.} {Tear} {} {} {} {1} {} +E {7680} {e} {e} {2} {0} {} {1} {} {0} + +R {7682} {0} {} {A Wide Paved Street} {} {Various roads lead off in different directions from this crossroads in the inner city. Small alleys to the east and south lead off to a tailor's shop and a smithy. Between them is an inn, the Star. Northward, a slightly wider alleyway makes a direct line towards a tall tower at the far end, the second-tallest structure in the city. The rooftops of palaces can be seen to the west, beyond an guarded archway in the inner wall and the Stone.} {Tear} {} {} {} {1} {} +E {7680} {n} {n} {1} {0} {} {1} {} {0} +E {7683} {e} {e} {2} {0} {} {1} {} {0} +E {7689} {w} {w} {8} {0} {} {1} {} {0} +E {7687} {s} {s} {4} {0} {} {1} {} {0} + +R {7683} {0} {} {Alley by the Armorer's} {} {This tiny alley ends here, underneath the inner wall which stands just to the east. Small specks can be seen atop the wall periodically, defenders from the Stone on their hourly parade. To the south, an inn has its doors open, and a painted sign above the door proclaims it's name, the Star. An armorer's shop is to the north, and the alley meets a street to the west.} {Tear} {} {} {} {1} {} +E {7684} {n} {n} {1} {0} {} {1} {} {0} +E {7682} {w} {w} {8} {0} {} {1} {} {0} +E {7686} {s} {s} {4} {0} {} {1} {} {0} + +R {7684} {0} {} {Armor Shop} {A} {The finest items of armor from across the four corners of the world have been brought here, for the Lords to come and spend their money on. To the north, the city's cleaning service cleans up the linens of those that have managed to get the mud of the Maule on their clothes, and there is a small alley to the south with a tavern.} {Tear} {} {} {} {1} {} +E {7685} {n} {n} {1} {0} {} {1} {} {0} +E {7683} {s} {s} {4} {0} {} {1} {} {0} + +R {7685} {0} {} {Tear Cleaners} {} {Rows and rows of porcelain sinks stand side by side in this cleaners, which doubles up as a storeroom for the armorer's shop to the south. On the ceiling, all sorts of clothes hang out to dry on the wooden racks, suspended from ropes on a pulley. A large pile in the corner of the room, which never seems to get any smaller, has yet more clothes to be cleaned and ironed.} {Tear} {} {} {} {1} {} +E {7684} {s} {s} {4} {0} {} {1} {} {0} + +R {7686} {0} {} {The Star} {} {Made of the thickest oak from the north, The Star is one of the City's better establishments, with a reputation that extends far beyond the city. Humming with activity, the smells of freshly-cooked food waft over the customers, intermingled with occasional blasts of roast mutton. Two alleys pass either side of the inn; to the north is a weaver's shop and to the south is a smithy. A grey-stoned wall obstructs the back of the inn. Attached to the grey-stoned wall is a sign.} {Tear} {} {} {} {1} {} +E {7683} {n} {n} {1} {0} {} {1} {} {0} +E {7687} {w} {w} {8} {0} {} {1} {} {0} + +R {7687} {0} {} {Alley by a Smithy} {} {Narrow and short, this alley leads to the Star, one of the better-known of Tear's many inns, and to a small smithy which faces the inn. To the south, barrels have been piled against the grey stones of the inner wall, and some iron ingots lie neatly arranged in a pile. This alley broadens out onto a paved street to the north, which appears to have considerably more traffic.} {Tear} {} {} {} {1} {} +E {7682} {n} {n} {1} {0} {} {1} {} {0} +E {7686} {e} {e} {2} {0} {} {1} {} {0} +E {7688} {w} {w} {8} {0} {} {1} {} {0} + +R {7688} {0} {} {A Smithy} {W} {All one large room, the smithy is filled with implements typical to the trade. Hammers stand on their stands, tongs of various kinds hang on the exposed joists of the walls and farrier's tools lie neatly arranged on the table. Large wooden bins hold different lengths of iron and steel in different thicknesses, beside which are anvils, grinding wheels, quenching barrels and a red hot forge. The alley is back out the door, eastwards.} {Tear} {} {} {} {1} {} +E {7687} {e} {e} {2} {0} {} {1} {} {0} + +R {7689} {0} {} {A Wide Paved Street} {} {Reaching a junction just to the east, this paved street, the widest in Tear, cuts between the sides of a flower shop to the north and a smithy just to the south. The Stone of Tear faces this street over towards the west, and at the end of the street are a white-domed palace and an archway set into the inner wall. The River Erinin lies beyond the city, near a green plain.} {Tear} {} {} {} {1} {} +E {7682} {e} {e} {2} {0} {} {1} {} {0} +E {7690} {w} {w} {8} {0} {} {1} {} {0} + +R {7690} {0} {} {A Wide Paved Street} {} {Facing the seamless joins of the Stone of Tear to the north, a small archway has been set into the inner wall, above which is an archer's ledge with crenels and merlons. Most of the city's traffic from the Maule under the archway to the south goes east from here, towards the inner city, although some of the finer coaches go towards the residential area to the west.} {Tear} {} {} {} {1} {} +E {7689} {e} {e} {2} {0} {} {1} {} {0} +E {7691} {w} {w} {8} {0} {} {1} {} {0} +E {7694} {s} {s} {4} {0} {} {1} {} {0} + +R {7691} {0} {} {A Wide Paved Street} {} {Tear's largest estates stand here, in the southwest of the inner city. In this noble residential area, ornate white-domed palaces stand to both the west and the south, set in their own grounds beside the inner walls of the city. To the north, the Stone dominates the landscape, banner flying in the wind. Towards the east is the commercial area of the inner city, where the lords spend the income of the taxes that they raise off the peasantry.} {Tear} {} {} {} {1} {} +E {7690} {e} {e} {2} {0} {} {1} {} {0} +E {7693} {w} {w} {8} {0} {} {1} {} {0} +E {7692} {s} {s} {4} {0} {} {1} {} {0} + +R {7692} {0} {} {A White Domed Palace} {W} {Intricate murals have been carved on the enormous dome of this palace, a testament to the wealth and security of the city of Tear. A green-veined marble adorns the floor and walls, which are partly covered by intricate weavings depicting scenes from the city's history. Tall leaded windows on the western wall overlook the harbor of the Stone of Tear, exclusive to the nobility. The open door leads out to the Stone and the inner city.} {Tear} {} {} {} {1} {} +E {7691} {n} {n} {1} {0} {} {1} {} {0} + +R {7693} {0} {} {A Wide Paved Street} {} {This is the far end of the wide paved street that runs through Tear's inner city, amidst the shops and palaces that can be found there. One such palace stands to the west, and another is visible in front of the inner walls to the southeast. To the north, the view is completely dominated by the Stone of Tear, a fortress of hill-like proportions.} {Tear} {} {} {} {1} {} +E {7691} {e} {e} {2} {0} {} {1} {} {0} +E {21241} {w} {w} {8} {0} {} {1} {} {0} + +R {7694} {0} {} {An Archway under the Inner Wall} {} {A double gateway, the gates constructed from a dull metal, keeps any invaders out of the inner city, and is well guarded by a detachment of defenders. A guardroom is set into the inner wall, and it has doors with arrow-holes in them, leaving no doubt to its military purpose. The Maule, and beyond that the Fingers of the Dragon, are to the south, and the inner city and the Stone are on the wide paved street just over to the north. } {Tear} {} {} {} {1} {} +E {7690} {n} {n} {1} {0} {} {1} {} {0} +E {16881} {w} {w} {8} {0} {} {1} {} {0} +E {7695} {s} {s} {4} {0} {} {1} {} {0} + +R {7695} {0} {} {A Muddy Street} {} {Fewer people visit the shops in these parts, the southern Maule, which are just muddy as anywhere else outside the inner city. Off to the west, a three-barred gate encloses Tear's Bloodstock Stables, famous for their sturdy, deep-chested steeds. The dull metal gate to the north leads off towards the inner city, and there is wooden gate leading south out of the city. An alley goes to the east, towards the poorest part of the city.} {Tear} {} {} {} {1} {} +E {7694} {n} {n} {1} {0} {} {1} {} {0} +E {7696} {e} {e} {2} {0} {} {1} {} {0} +E {7699} {w} {w} {8} {0} {} {1} {} {0} +E {7703} {s} {s} {4} {0} {} {1} {} {0} + +R {7696} {0} {} {A Muddy Alley} {} {Dank and muddy, a Poorhouse faces over this alley to the east, doors kept open. The alley is very narrow, and the grey-stoned inner wall is less than a span away from the shop to the south. A bewildering variety of objects, weapons and even clothing can be seen through the open doorway, and it seems as if it buys and sells almost anything. Across the street to the west, a three-barred gate guards the entrance to Tear's bloodstock stables.} {Tear} {} {} {} {1} {} +E {7697} {e} {e} {2} {0} {} {1} {} {0} +E {7695} {w} {w} {8} {0} {} {1} {} {0} +E {7698} {s} {s} {4} {0} {} {1} {} {0} + +R {7697} {0} {} {The Poorhouse} {} {Sordid, grotty and cold, this poorhouse is maintained by the city of Tear to keep the poor out of the inner city, away from the gaze of the lords and ladies. The roof leaks and a keen draught blows through the door, and little money has been spent on the house recently, if any at all. A muddy alley through the Maule is out the door to the west. A freshly painted sign has been tacked to the wall.} {Tear} {} {} {} {1} {} +E {7696} {w} {w} {8} {0} {} {1} {} {0} + +R {7698} {0} {} {Pawn Shop} {} {Amidst a back alley of the Maule, a small, sordid shop houses the pawnshop of the city. This shop has acquired a bad reputation, as pawning an item here is an expensive business, and the price to reclaim items is often high, if they are not already sold. Still, for those in need of immediate cash, like the former owner of the magnificent painting on the wall, then this small shop is the answer, as it deals in all sorts of unexpected commodities. The muddy alley is out to the north. Badly cared for, this grubby shop has marks and scuffles on its furniture.} {Tear} {} {} {} {1} {} +E {7696} {n} {n} {1} {0} {} {1} {} {0} + +R {7699} {0} {} {Tear's Bloodstock Stables} {S} {Only the very best is good enough for Tear's stables, famous for their deep-chested Tairen steeds that are renowned for their superior speed, endurance and beauty. Funded by the nobility of the city, these stables uphold the bloodstock for future generations and provide the necessary grasslands to pasture the herds. Stables can be seen all around you with fields in the distance. The Maule is back out the courtyard, to the east.} {Tear} {} {} {} {1} {} +E {7695} {e} {e} {2} {0} {} {1} {} {0} +E {7700} {w} {w} {8} {0} {} {1} {} {0} +E {7701} {s} {s} {4} {0} {} {1} {} {0} + +R {7700} {0} {} {A Painted Stable} {H} {Like the other noble stables breeding the Tairen steeds, the inside of the building has been painted red and gold, the colors of Tear, and the three crescent moons adorn the door. The stable courtyard is out the stabledoor, to the east, and some grasslands can be seen out the window to the south. A drinking-trough stands in this room, used by the steeds of the stables.} {Tear} {} {} {} {1} {} +E {7699} {e} {e} {2} {0} {} {1} {} {0} + +R {7701} {0} {} {A Painted Stable} {} {Painted red and gold, and adorned with crescent moons, this stable bears all the hallmarks of Tear's bloodstock stables. Treated like kings, these prized steeds get only the best. No musty smell hangs in the air, nor are any mice or rats visible. A backdoor to the west opens onto some grassland, used by the steeds for grazing, and to the north is the central courtyard.} {Tear} {} {} {} {1} {} +E {7699} {n} {n} {1} {0} {} {1} {} {0} +E {7702} {w} {w} {8} {0} {} {1} {} {0} + +R {7702} {0} {} {A Wooden Shack} {H} {Intricate wooden carvings adorn the walls of this shack, shaped by a man who is a master of the land well-versed in the ways of the wild. A pile of cured hides and other as yet unready skins lie in one corner, awaiting attention. The back of some stables can be seen out a window, whilst the way back to the hustle and bustle of Tear lies eastward, out through the painted stables which adjoins this shack. A sweet smell of burnt wood completes the rustic picture. A sign hangs on the wall.} {Tear} {} {} {} {1} {} +E {7701} {e} {e} {2} {0} {} {1} {} {0} + +R {7703} {0} {} {Outside the Palisade Gateway} {} {Northward, a timber wall with sharpened poles extends around the city of Tear. A gateway is set underneath, through which traffic passes in and out of the city. Running next to the road towards the south, the Erinin River leads to the Aryth Ocean via the Fingers of the Dragon. Over to the east, beyond the olive plantations lie Godan, Mayene, and the Drowned Lands.} {Tear} {} {} {} {1} {} +E {7695} {n} {n} {1} {0} {} {1} {} {0} + +R {16881} {0} {} {A Guardroom in the Inner Wall} {} {Plain and functional, this guardroom is devoid of decorations on the walls or carpets on the ground. Some windows look out to the north and south, although there are thick, heavy dull metal bars across the front. The metal door, which leads out to the gate to the east, has arrowslits, and leaves absolutely no doubt to the military purpose for which it was intended.} {Tear} {} {} {} {1} {} +E {7694} {e} {e} {2} {0} {} {1} {} {0} +E {16882} {u} {u} {16} {0} {} {1} {} {0} + +R {16882} {0} {} {Atop the Inner Wall} {} {The wallwalk on the inner wall of the city comes to an end just to the west, where it meets the Stone of Tear. The view to the south above the Maule of the city extends all the way to the Fingers of the Dragon and the Aryth Ocean. The wallwalk continues to the east, to an archer's ledge directly above the gates guarding the southern exit out of the inner city.} {Stone of Tear} {} {} {} {1} {} +E {16883} {e} {e} {2} {0} {} {1} {} {0} +E {16881} {d} {d} {32} {0} {} {1} {} {0} + +R {16883} {0} {} {An Archer's Ledge} {} {Catching the sea breeze from the south, this archer's ledge has high and low segments for the archer to swing between and take shots at invaders. Completing the picture, anyone stuck between the gates below can be dealt with using the murderhole. A stone door, invisibly bonded to the wall itself, bars the way east so the only way is west, by the wall's stairway. Of course, there is always the murderhole, but that is quite a fall.} {Stone of Tear} {} {} {} {1} {} +E {16882} {w} {w} {8} {0} {} {1} {} {0} +E {7694} {d} {d} {32} {0} {} {1} {} {0} + +R {21241} {0} {} {A White Domed Palace} {} {The carvings on the dome of this palace reveal the riches of the former owner, one of Tear's many lords. This elegant palace is now the meeting hall and storage room of the Defenders of the Stone. More palaces, like this one, can be seen out the window to the west and south, but they cannot be reached. A doorway leads out of the palace to the east, towards the Stone, inner city and Maule. An elegantly framed sign on the wall reads 'Rules and Regulations of the Defenders of the Stone'.} {Tear} {} {} {} {1} {} +E {7693} {e} {e} {2} {0} {} {1} {} {0} + +R {21365} {0} {} {A Brightly Decorated Rooming House} {} {A wild array of colors fill the room, from the brightly woven Tairen tapestries on the walls to the brilliant patchwork carpet upon the floor. A few comfortable chairs are set near a roaring fire, just right for settling in to listen to, or to tell, a fabulous story. A sturdy chest stands in the far corner of the room.} {Tear} {} {} {} {1} {} +E {7604} {w} {w} {8} {0} {} {1} {} {0} +E {21366} {u} {u} {16} {0} {} {1} {} {0} + +R {21366} {0} {} {A Tidy Reception} {} {A scraped hardwood floor and whitewashed plaster walls encompass this small reception. Doors along the hallway open and close with guests arriving and leaving and maids going about their work. Glimpses of the rooms within reveal functional, if not fancy, accommodations. A long window at the end of the hallway gives a fabulous view of the Stone of Tear, and a skylight in the ceiling allows for sunlight and moonlight to shine through.} {Tear} {} {} {} {1} {} +E {21365} {d} {d} {32} {0} {} {1} {} {0} + +R {21395} {0} {} {Tear Barracks} {} {A cavernous stone archway forms the entrance to a large, almost palace-like building which appears to be used as a barracks for the Defenders of the Stone, as well as to house any foreign dignitaries and their retinues as they conduct their business in Tear. A glimpse down a corridor and through a distant doorway reveals a dorm containing beds, with huge trunks sitting at their feet, a place for the occupants to store their belongings.} {} {} {} {} {1} {} +E {7659} {e} {e} {2} {0} {} {1} {} {0} +E {21396} {w} {w} {8} {0} {} {1} {} {0} + +R {21396} {0} {} {Tear War Office} {} {This chamber is a prime example of military chaotic efficiency. Several tables stand in the room, each with its own purpose. A table in the corner bears refreshments, while against the wall a desk stands at the ready for any missives to be written. A chandelier bearing many mirrored candles hangs above a massive table which is covered with maps in various sizes, showing troop deployments and supply- and messenger lines.} {} {} {} {} {1} {} +E {21395} {e} {e} {2} {0} {} {1} {} {0} + +R {8007} {0} {} {The Northern Gate of Mayene} {} {The massive north gate is heavily guarded. Tall iron portcullises protect the city from attack, and small murder holes above the gate are barely visible. A small alley leads off to the west, and looks to lead to seedier parts of town. Tall towers dominate the view of the city to the south. The stone road here is worn smooth.} {Mayene} {} {} {} {1} {} +E {7999} {n} {n} {1} {0} {} {1} {} {0} +E {8008} {s} {s} {4} {0} {} {1} {} {0} +E {8097} {u} {u} {16} {0} {} {1} {} {0} + +R {8008} {0} {} {Nearing the North Gate of Mayene} {} {The northern district road twists to the north and south, and far to the south a large inn can be seen. Directly north the massive city gates protect the city of Mayene from invasion by its enemies. Far in the distance the palace of Mayene can be seen to the south.} {Mayene} {} {} {} {1} {} +E {8007} {n} {n} {1} {0} {} {1} {} {0} +E {8009} {s} {s} {4} {0} {} {1} {} {0} + +R {8009} {0} {} {Before a Large Inn} {} {This road snakes around, heading in a generally north-south direction. The road bends to the east here though, and a large inn lies to the south. It is two stories high and goes quite a ways back. Its thatched roof looks just recently repaired, and a small garden lies in front. A battered wooden sign depicts a bird of prey in mid-flight.} {Mayene} {} {} {} {1} {} +E {8008} {n} {n} {1} {0} {} {1} {} {0} +E {8012} {e} {e} {2} {0} {} {1} {} {0} +E {8010} {s} {s} {4} {0} {} {1} {} {0} + +R {8010} {0} {} {The Common Room of the Soaring Hawk Inn} {} {This room is warm and comfortable, with a large fire blazing in the hearth. A number of tables are scattered about, with battered stools pulled up to them. Several comfortable couches lie in the center of the room, and a bookshelf holds a dozen or more books in a corner.} {Mayene} {} {} {} {1} {} +E {8009} {n} {n} {1} {0} {} {1} {} {0} +E {8011} {u} {u} {16} {0} {} {1} {} {0} + +R {8011} {0} {} {Reception of the Soaring Hawk Inn} {R} {A long hallway leads into dozens of tidy rooms that are constantly cleaned. A large desk lays against one side of the room, behind which the innkeeper rents out his rooms to customers. A large fireplace is built into the southern wall, and warms the room. A ledger lies on a small stand.} {Mayene} {} {} {} {1} {} +E {8010} {d} {d} {32} {0} {} {1} {} {0} + +R {8012} {0} {} {At a Bend in the Northern Road} {W} {This winding road through the massive city of Mayene takes a sharp bend heading further south, and to the west it turns before resuming a northward course again. In the distance to the north the impressive city gates are visible, while tall towers dominate the skyline south of here.} {Mayene} {} {} {} {1} {} +E {8009} {w} {w} {8} {0} {} {1} {} {0} +E {8013} {s} {s} {4} {0} {} {1} {} {0} + +R {8013} {0} {} {On the Northern City Road} {H} {The road through the northern district of the bustling city of Mayene runs north and south. Further to the north it appears to take a sharp bend, while it intersects a small plaza to the south. Run-down old buildings line the sides of the street, with several dark alleys.} {Mayene} {} {} {} {1} {} +E {8012} {n} {n} {1} {0} {} {1} {} {0} +E {8014} {s} {s} {4} {0} {} {1} {} {0} + +R {8014} {0} {} {The Northern Road} {} {This road snakes north and south. To the north it leads to the city gates, and directly to the south it intersects another road at a small plaza. The road is built of large stone blocks that have been worn smooth with the passage of time in this busy city. Sounds of music and shouting come from the east, and the stench of old ale wafts out.} {Mayene} {} {} {} {1} {} +E {8013} {n} {n} {1} {0} {} {1} {} {0} +E {8015} {e} {e} {2} {0} {} {1} {} {0} +E {8016} {s} {s} {4} {0} {} {1} {} {0} + +R {8015} {0} {} {The Dancing Badger} {} {This busy tavern is a large room, with rows of tables and chairs, battered and beaten from years of constant use and abuse. The smell of stout ale fills the tavern, and the place looks like it hasn't been cleaned in years. All sorts of ruffians and lowlife visit this establishment, and it seems to have been the site of several recent fights, judging by the bloodstains on the floor. Illumination is provided by cracked lanterns.} {Mayene} {} {} {} {1} {} +E {8014} {w} {w} {8} {0} {} {1} {} {0} + +R {8016} {0} {} {A Small Plaza} {D} {This plaza is paved with red bricks, and a small fountain splashes water up into the air in the center of it. To the north, a road snakes towards the northern city gates, while a wide boulevard leads to the east and west. The red bricks below have been worn smooth by many passing feet over the years, as this plaza is normally a busy center of activity here in Mayene.} {Mayene} {} {} {} {1} {} +E {8014} {n} {n} {1} {0} {} {1} {} {0} +E {8017} {e} {e} {2} {0} {} {1} {} {0} +E {8036} {w} {w} {8} {0} {} {1} {} {0} + +R {8017} {0} {} {A Long, Winding Road} {} {This wide road heads east and west. To the west is a plaza with a large fountain, while to the east there appears to be a residential area where the middle and lower classes live. The cobblestone road has been worn smooth by the passage of time.} {Mayene} {} {} {} {1} {} +E {8019} {n} {n} {1} {0} {} {1} {} {0} +E {8018} {e} {e} {2} {0} {} {1} {} {0} +E {8016} {w} {w} {8} {0} {} {1} {} {0} + +R {8018} {0} {} {Along a Winding City Road} {} {This road continues to head east and west here. A large pothole in the ground is filled with dirty rainwater. Buildings of all sizes and shapes line the street, but to the south a large mansion with several tall towers draws attention. Far to the west a plaza is visible.} {Mayene} {} {} {} {1} {} +E {8020} {e} {e} {2} {0} {} {1} {} {0} +E {8017} {w} {w} {8} {0} {} {1} {} {0} + +R {8019} {0} {} {The Golden Hawk Blacksmith} {B} {All the tools of a blacksmith's trade are neatly arrayed on the walls of the smithy. They show signs of long use, but have been kept in excellent repair. The smithy itself is spacious, though almost invariably a little too warm from the heat of the forge, which takes up almost all of one side wall. A sturdy anvil squats in the middle of the floor, and the smell of hot metal pervades the room.} {Mayene} {} {} {} {1} {} +E {8017} {s} {s} {4} {0} {} {1} {} {0} + +R {8020} {0} {} {Road Through a Residential Area} {} {This winding road heads east and west through a residential district of Mayene. The road has several large potholes, and wagons or carriages would have to jerk to avoid them. To the south is a large mansion with several massive towers, each ornately carved.} {Mayene} {} {} {} {1} {} +E {8024} {e} {e} {2} {0} {} {1} {} {0} +E {8018} {w} {w} {8} {0} {} {1} {} {0} +E {8021} {s} {s} {4} {0} {} {1} {} {0} + +R {8021} {0} {} {Inside a Wealthy Mansion} {} {This is a large entrance hall in a wealthy manor. A long, rich burgundy rug leads up to a spiraling staircase that appears to head up into a large tower. To the south, a library full of books can be seen through exquisite glass doors. A dining room lies to the west, with a large table.} {Mayene} {} {} {} {1} {} +E {8020} {n} {n} {1} {0} {} {1} {} {0} +E {8022} {w} {w} {8} {0} {} {1} {} {0} +E {8023} {s} {s} {4} {0} {} {1} {} {0} + +R {8022} {0} {} {A Dining Room} {} {This room is a long hallway with an equally long oak table. Chairs are seated around the table, and places are set with fine dishes and silverware. In the back, an ornate cupboard displays elegant crystal goblets. A fireplace dominates one wall, warming the room. An oversized silver-bound oak case rests against the west wall, closed up tight.} {Mayene} {} {} {} {1} {} +E {8021} {e} {e} {2} {0} {} {1} {} {0} + +R {8023} {0} {} {An Enormous Library} {} {This library has bookshelves lining all the walls from floor to ceiling. The room must be fifty paces high, and tall ladders line the bookshelves. The library is packed with books of all different shapes, sizes, and colors. Many of the books appear to be very old.} {Mayene} {} {} {} {1} {} +E {8021} {n} {n} {1} {0} {} {1} {} {0} + +R {8024} {0} {} {Along a Winding Residential Street} {} {This long winding street heads east and west through the residential area of the city. Houses of varying size run along the street on both sides, the taller and richer ones on the south side, close to the palace. The pavement is almost as good as new with only slight touch of age and dirt.} {Mayene} {} {} {} {1} {} +E {8025} {e} {e} {2} {0} {} {1} {} {0} +E {8020} {w} {w} {8} {0} {} {1} {} {0} + +R {8025} {0} {} {A Bend in a Winding City Road} {} {This wide street bends to the west and south here, continuing through a bustling residential district. Long trains of wagons pass through here, carrying goods from all over the world. The large stones of the street have been worn smooth by the passage of time.} {Mayene} {} {} {} {1} {} +E {8024} {w} {w} {8} {0} {} {1} {} {0} +E {8026} {s} {s} {4} {0} {} {1} {} {0} + +R {8026} {0} {} {A Twisting Residential Street} {} {This busy street winds to the north and south, bordered by houses of all kinds of different sizes and designs. The houses to the north appear to be larger and better kept than those to the south, although the difference is barely noticeable.} {Mayene} {} {} {} {1} {} +E {8025} {n} {n} {1} {0} {} {1} {} {0} +E {8027} {s} {s} {4} {0} {} {1} {} {0} + +R {8027} {0} {} {Along a Busy Residential Street} {} {This winding road continues to the north and south, bordered by houses on all sides. To the west, a small cottage looks as if it belongs in the middle of the country instead of a busy city. A small fountain in the front yard trickles water, and birds flock around it.} {Mayene} {} {} {} {1} {} +E {8026} {n} {n} {1} {0} {} {1} {} {0} +E {8028} {w} {w} {8} {0} {} {1} {} {0} +E {8029} {s} {s} {4} {0} {} {1} {} {0} + +R {8028} {0} {} {In a Quaint Cottage} {} {This tidy little dwelling is furnished with a set of hardwood furniture that is nicked and battered, showing hard use over the years. The small brown rug that covers the floor is tattered and worn, and looks very thin at the center. A fireplace is made of sturdy round stones mortared together, and the mantle contains several household items, including spoons and a pipe. In the fireplace lies a large cast-iron cooking pot, and it looks to have seen years of constant use.} {Mayene} {} {} {} {1} {} +E {8027} {e} {e} {2} {0} {} {1} {} {0} + +R {8029} {0} {} {A Curving in the Well Traveled Street} {} {This winding street through the residential areas of Mayene curves gently to the north and east, running alongside many small yet well-kept homes. To the south a small shop hangs a sign proclaiming a bookstore, but a small sign proclaims it closed. One house lining the cobblestone street sports an iron fence, and the yard appears groomed. The grand towers of Mayene are visible towards the south, ever looming over the city with their grand splendour.} {Mayene} {} {} {} {1} {} +E {8027} {n} {n} {1} {0} {} {1} {} {0} +E {8030} {e} {e} {2} {0} {} {1} {} {0} + +R {8030} {0} {} {Continuing on the Well Traveled Cobblestone Road} {} {This street continues east and west, packed with all manner of people travelling through this vast seaport. Wagons roll along day and night, delivering and carrying goods from all over the world. A shop to the south displays exquisite clothing brought from near and far within an iron bound glass window. A small door leads into the shop, which looks rather busy. To the north what appears to have once been an empty lot contains an expansive garden that looks to be producing a large bounty of ripe vegetables.} {Mayene} {} {} {} {1} {} +E {8031} {e} {e} {2} {0} {} {1} {} {0} +E {8029} {w} {w} {8} {0} {} {1} {} {0} +E {8032} {s} {s} {4} {0} {} {1} {} {0} + +R {8031} {0} {} {The Winding Cobblestone Street through the Residences} {} {This cobblestone road has been worn very nearly smooth by the passage of innumerable travellers. Certain sections of the road contain newer rock, still containing a rough texture, apparently patches over formerly broken pits. To the north a small alley leads to a tiny house, which seems to hide in the shadow of the larger buildings around. To the south a small home is built from mud walls painted with plaster, and wooden beams provide the framework. A battered oaken sign indicates that this home may at one point have been a place of business, but the doorway is nailed shut now. In the distance, the towers that house most of the nobility of Mayene thrive with a different culture, high above the rest, seeming to float in the air with incredible grace.} {Mayene} {} {} {} {1} {} +E {8033} {n} {n} {1} {0} {} {1} {} {0} +E {8034} {e} {e} {2} {0} {} {1} {} {0} +E {8030} {w} {w} {8} {0} {} {1} {} {0} + +R {8032} {0} {} {Mayene Fabric and Cloth} {} {Exquisite apparel, dresses, gowns and numerous other garments hang around the store from delicate hooks seemingly made of ivory. The inner building is hidden from view by a heavy curtain. Sounds of hard work can be heard from the back, and occasionally the voice of whoever is in command back there can be heard through the curtain-wall. A small counter is placed near the western wall, providing an area for business.} {Mayene} {} {} {} {1} {} +E {8030} {n} {n} {1} {0} {} {1} {} {0} + +R {8033} {0} {} {Small Pet Shop} {} {This small house serves as a pet store - the fact cannot be forgotten with all the animals crowding the small space. The stench of poorly covered dung hangs heavily in the air, making anyone unaccustomed to it wish to leave as soon as possible.} {Mayene} {} {} {} {1} {} +E {8031} {s} {s} {4} {0} {} {1} {} {0} + +R {8034} {0} {} {At the End of a Winding Cobblestone Road} {} {This old, worn-down road of ancient cobblestone ends here, and to the east an abandoned lot lies empty and unkept. North lies a large house painted a garish red color, with an odd tile roof. The house is surrounded by perfectly trimmed hedges that are a vivid green in color. A narrow walkway of white stone leads to the large front door. To the south a small home is built of wood and mud, covered with plaster, apparently a popular style in this neighborhood. The home contains no yard, and is built up directly to the road. However, the tops of towering trees can be seen over the roof of this house; perhaps a small backyard is beyond.} {Mayene} {} {} {} {1} {} +E {8035} {e} {e} {2} {0} {} {1} {} {0} +E {8031} {w} {w} {8} {0} {} {1} {} {0} + +R {8035} {0} {} {On the Tournament Ground} {} {Elaborately constructed lists dominate the open space, running from just below the city walls almost to the road. On either side of the cleared ground, long mounds of grass-covered earth parallel the line of the field. Colorful pavilions, each one fling pennants in crimson and silver, stand at intervals along the mounds, positioned so as to have the best view. There are people everywhere, jostling for the best seat and chattering excitedly.} {Mayene} {} {} {} {1} {} +E {8034} {w} {w} {8} {0} {} {1} {} {0} + +R {8036} {0} {} {Along the Winding Boulevard} {} {The wide road leads to a small plaza to the east, at the intersection of another road. Bustling with activity, many vendors sell their goods alongside the road. Magnificent towers are visible looming over the rest of the city, each vying against the other for attention.} {Mayene} {} {} {} {1} {} +E {8016} {e} {e} {2} {0} {} {1} {} {0} +E {8037} {w} {w} {8} {0} {} {1} {} {0} + +R {8037} {0} {} {At a Bend in the Winding Boulevard} {} {The broad winding road through the northern district of Mayene bends to the east and south here. The cobblestones have been worn smooth by the passage of time, and the buildings along the side of the boulevard appear to be in very good upkeep. Tall towers cast shadows from high overhead.} {Mayene} {} {} {} {1} {} +E {8036} {e} {e} {2} {0} {} {1} {} {0} +E {8038} {s} {s} {4} {0} {} {1} {} {0} + +R {8038} {0} {} {Along the Winding Boulevard} {} {This long winding boulevard goes north, then twists eastward. To the south it heads into the heart of the city of Mayene. This district of the city appears to be kept up very well, and the homes around here seem wealthy and prosperous. The street has been worn smooth over the years.} {Mayene} {} {} {} {1} {} +E {8037} {n} {n} {1} {0} {} {1} {} {0} +E {8039} {s} {s} {4} {0} {} {1} {} {0} + +R {8039} {0} {} {Along the Winding Boulevard} {} {The road is smooth and winds around the city, north and south. Tall towers are visible in the sky. To the east is a large manor with oversized oak doors, while to the west a dark alley leads to somewhere. To the southeast the massive palace of Mayene is visible in the distance.} {Mayene} {} {} {} {1} {} +E {8038} {n} {n} {1} {0} {} {1} {} {0} +E {8044} {e} {e} {2} {0} {} {1} {} {0} +E {8040} {w} {w} {8} {0} {} {1} {} {0} +E {8046} {s} {s} {4} {0} {} {1} {} {0} + +R {8040} {0} {} {A Tree-Lined Street} {} {Gracious buildings tower above each other in a planned flow, each building rising a little taller along the street to form the illusion of a cresting wave. Each has understated windows and doors, their chic design and coloration proudly proclaiming the wealth beyond them. Shade trees line the street, each precisely pruned.} {Mayene} {} {} {} {1} {} +E {8041} {n} {n} {1} {0} {} {1} {} {0} +E {8039} {e} {e} {2} {0} {} {1} {} {0} + +R {8041} {0} {} {Along a Tree-Lined Street} {} {Tall trees fairly glowing with green leaves are spaced evenly along the street, casting shade and softly perfuming the air. Gracious buildings rise beyond them, townhomes for the genteel people who make Mayene their home. Each building has something unique to its architecture, as if the builders were in competition to create distinct yet harmonious homes that would blend together in design.} {Mayene} {} {} {} {1} {} +E {8042} {n} {n} {1} {0} {} {1} {} {0} +E {8043} {w} {w} {8} {0} {} {1} {} {0} +E {8040} {s} {s} {4} {0} {} {1} {} {0} + +R {8042} {0} {} {A Serene Park} {D} {Neatly-clipped grass makes a sea of rolling green through this small park. Tall leatherleaf trees mix with oaks, their limbs twined together like a lover's embrace to provide privacy and shade. A pond glitters in the midst of the grass where a weeping willow gracefully trails its branches across the water. Flowers grow in an abundance of perfume and color like an artist's palette gone wild.} {Mayene} {} {} {} {1} {} +E {8041} {s} {s} {4} {0} {} {1} {} {0} + +R {8043} {0} {} {The Bank of Mayene} {$} {This large and beautiful house of tough brick and stone serves as the bank of Mayene. Most of the treasury gathered from selling the famous Mayener oilfish oil from all around the world has been stored in the huge vault which can be seen in the back. There are several booths here to serve any customer with hard currency, from a rich oil-merchant to a poor peasant storing his precious copper coins. A sign lies behind a teller's booth.} {Mayene} {} {} {} {1} {} +E {8103} {n} {n} {1} {0} {} {1} {} {0} +E {8041} {e} {e} {2} {0} {} {1} {} {0} + +R {8044} {0} {} {In the Foyer of a Large Manor} {} {This generous foyer has a black and white tiled floor. A large door to the north leads into a small study, and ornately bannistered stairs lead up to the rest of the house. Several lifesize sculptures stand on pedestals around the room, and look very realistic.} {Mayene} {} {} {} {1} {} +E {8045} {n} {n} {1} {0} {} {1} {} {0} +E {8039} {w} {w} {8} {0} {} {1} {} {0} + +R {8045} {0} {} {In a Small Study} {} {This study is warm and cozy. It has a warm fireplace in one corner, and a desk that looks well used is stacked with books. A thick fur carpet covers the ground, and a large window looks out onto the busy street outside. The ceiling here is fairly low, and a large chandelier provides a soft, steady light.} {Mayene} {} {} {} {1} {} +E {8044} {s} {s} {4} {0} {} {1} {} {0} + +R {8046} {0} {} {Along a Winding Boulevard} {} {This long, winding road is paved with cobblestones that have been worn smooth with the passage of time and thousands of people. The buildings that line the street appear to be in excellent condition, and this whole district of the city appears well kept.} {Mayene} {} {} {} {1} {} +E {8039} {n} {n} {1} {0} {} {1} {} {0} +E {8047} {s} {s} {4} {0} {} {1} {} {0} + +R {8047} {0} {} {Under a Large Stone Arch} {} {A large stone arch overhead connects the two buildings to either side of the street. The arch is formed seemingly of a single block of stone, perhaps the work of Ogier stonemasons. Leaves and trees are superbly carved into the stone, making the stone seem to flow.} {Mayene} {} {} {} {1} {} +E {8046} {n} {n} {1} {0} {} {1} {} {0} +E {8048} {w} {w} {8} {0} {} {1} {} {0} +E {8049} {s} {s} {4} {0} {} {1} {} {0} + +R {8048} {0} {} {A Guardpost of the Winged Guard} {} {This room contains a large desk that is scattered with reports from the Winged Guard all over the city. A rack contains several cloaks bearing the sigil of the Winged Guard, and some pieces of armor are scattered across the room. A fireplace lies in one corner of the room.} {Mayene} {} {} {} {1} {} +E {8047} {e} {e} {2} {0} {} {1} {} {0} + +R {8049} {0} {} {Market Square} {D} {The bustling city of Mayene thrives all around here. People are constantly moving about, crowding the roads that lead in all directions. Tall, pristine towers rise high into the air, and a large palace lies to the east. The flagstones here are worn from constant use. All around, shops with cloth coverings are set up, displaying various wares from all over the world. The hustle and bustle of this busy city is all around.} {Mayene} {} {} {} {1} {} +E {8047} {n} {n} {1} {0} {} {1} {} {0} +E {8078} {e} {e} {2} {0} {} {1} {} {0} +E {8050} {w} {w} {8} {0} {} {1} {} {0} +E {8069} {s} {s} {4} {0} {} {1} {} {0} + +R {8050} {0} {} {Along the Palace Road} {} {This road runs east and west through the city, linking the west gate and the royal palace of Mayene. The road appears clean and well patrolled. The buildings around here are tall and in good upkeep. Towers soar high into the air, dominating the skyline.} {Mayene} {} {} {} {1} {} +E {8049} {e} {e} {2} {0} {} {1} {} {0} +E {8051} {w} {w} {8} {0} {} {1} {} {0} + +R {8051} {0} {} {Along the Western Palace Road} {} {This road continues east and west, leading to the outer edges of the city to the west, and into the heart of Mayene to the east. The road is kept well cleaned, although the task seems impossible with the large number of people constantly moving around here.} {Mayene} {} {} {} {1} {} +E {8050} {e} {e} {2} {0} {} {1} {} {0} +E {8052} {w} {w} {8} {0} {} {1} {} {0} + +R {8052} {0} {} {Western Palace Road} {} {The city of Mayene is bustling with people, and this street is no exception. There is a constant flow of traffic day and night through here. The road has been worn smooth by the constant flow of traffic over the years. Guards can be seen patrolling the city streets frequently.} {Mayene} {} {} {} {1} {} +E {8051} {e} {e} {2} {0} {} {1} {} {0} +E {8054} {w} {w} {8} {0} {} {1} {} {0} +E {8053} {s} {s} {4} {0} {} {1} {} {0} + +R {8053} {0} {} {The Sharp Spear Weaponsmith} {W} {This small weaponshop is decorated with all kinds of weapons. Tall open-faced racks display different deadly tools of war, and many large spears hang on the walls. A small desk in the rear of the room is filled with orders for the repair of damaged weapons, and there is a hot forge in the back.} {Mayene} {} {} {} {1} {} +E {8052} {n} {n} {1} {0} {} {1} {} {0} + +R {8054} {0} {} {Western Palace Road} {} {This bustling city street is lined by all kinds of street vendors, selling bizarre and often exotic goods. Tall buildings lie behind them, several with massive towers thrusting up into the air. Far to the east the gigantic palace of Mayene is visible.} {Mayene} {} {} {} {1} {} +E {8055} {n} {n} {1} {0} {} {1} {} {0} +E {8052} {e} {e} {2} {0} {} {1} {} {0} +E {8059} {w} {w} {8} {0} {} {1} {} {0} +E {21393} {s} {s} {4} {0} {} {1} {} {0} + +R {8055} {0} {} {A Shady Alleyway} {} {This alley branches off from the main street to the south. It is dark, and there are garbage piles against the sides of buildings. Several buildings have darkened openings that look less than reputable. The city is not nearly so busy here, with only a few pedestrians hurrying to other destinations.} {Mayene} {} {} {} {1} {} +E {8056} {n} {n} {1} {0} {} {1} {} {0} +E {8054} {s} {s} {4} {0} {} {1} {} {0} + +R {8056} {0} {} {At an Intersection in a Back Alley} {} {The shady alley ends here and branches into two areas to the east and west. To the east a sign proclaims the city jeweller, while a run-down plaza is to the west. The smell here is terrible, and the street is made of mud and dirt. Garbage is piled all around.} {Mayene} {} {} {} {1} {} +E {8057} {e} {e} {2} {0} {} {1} {} {0} +E {8058} {w} {w} {8} {0} {} {1} {} {0} +E {8055} {s} {s} {4} {0} {} {1} {} {0} + +R {8057} {0} {} {The Shining Jeweler} {} {For a jeweler's shop, this place is very poorly lit. No cases or shelves display any type of jewelry, and the decor is very sparse. The floor is wide-planked cedar that looks in some places as if its been worn smooth by many feet over time, but that is possibly as refined as this shop can get.} {Mayene} {} {} {} {1} {} +E {8056} {w} {w} {8} {0} {} {1} {} {0} + +R {8058} {0} {} {A Run Down Plaza} {R} {This plaza may have been very nice at one time. The ground here is paved, and the remains of a now-dry fountain are visible in the middle of the plaza. The buildings all around have been boarded up, and look to have few occupants. Dimly lit, the plaza is extremely dirty and smells of rot, garbage and decay.} {Mayene} {} {} {} {1} {} +E {8098} {n} {n} {1} {0} {} {1} {} {0} +E {8056} {e} {e} {2} {0} {} {1} {} {0} + +R {8059} {0} {} {Along the Western Road} {} {The bustling western road through Mayene leads east and west here, into more busy city streets. To the west the road eventually winds to the western gate, while to the east it leads to the massive palace that looms in the distance. Tall, magnificent towers dominate the skyline.} {Mayene} {} {} {} {1} {} +E {8054} {e} {e} {2} {0} {} {1} {} {0} +E {8060} {w} {w} {8} {0} {} {1} {} {0} + +R {8060} {0} {} {At a Bend in the Western Road} {} {The east-west road takes a turn to the north before resuming its original course. To the south, a large sign proclaims the city's blacksmith. The area around here is fairly clean and orderly. The road's cobblestones have been worn smooth by years of busy traffic.} {Mayene} {} {} {} {1} {} +E {8061} {n} {n} {1} {0} {} {1} {} {0} +E {8059} {e} {e} {2} {0} {} {1} {} {0} +E {8068} {s} {s} {4} {0} {} {1} {} {0} + +R {8061} {0} {} {At a Bend in the Western Road} {} {The road bends to the south and continues further to the west, leading all the way to the large city gates there. The streets are bustling with activity, and the stones underfoot have been worn smooth. Large houses stand closely together in this area, and street vendors sell their goods.} {Mayene} {} {} {} {1} {} +E {8062} {w} {w} {8} {0} {} {1} {} {0} +E {8060} {s} {s} {4} {0} {} {1} {} {0} + +R {8062} {0} {} {The Curving Western Road} {} {The long, winding western road curves again here, heading north and east. The tall buildings that surround this area appear to be owned by very wealthy individuals, and servants can be seen bustling around some of them. The streets are packed with people running about their business.} {Mayene} {} {} {} {1} {} +E {8063} {n} {n} {1} {0} {} {1} {} {0} +E {8061} {e} {e} {2} {0} {} {1} {} {0} + +R {8063} {0} {} {Along the Western Road} {} {The long western road bends southward further into the city of Mayene, and to the west the city gate stands plainly visible. A small cart shows samples of the food sold in a bakery to the north, the smell of fermenting yeast and freshly-baked bread wafting from within.} {Mayene} {} {} {} {1} {} +E {8064} {n} {n} {1} {0} {} {1} {} {0} +E {8065} {w} {w} {8} {0} {} {1} {} {0} +E {8062} {s} {s} {4} {0} {} {1} {} {0} + +R {8064} {0} {} {A Small Bakery} {} {This tiny shop contains all varieties of baked goods, and the whole store smells of making bread. A man punches down dough, hard at work baking more goods. The store is clean and well-lit, clearly profitable, and guards watch everything suspiciously. A sign on the wall announces the store hours.} {Mayene} {} {} {} {1} {} +E {8063} {s} {s} {4} {0} {} {1} {} {0} + +R {8065} {0} {} {The Western Road} {} {The road runs eastward from the enormous city gates to the west, continuing into the heart of Mayene. Towers thrust up into the air, their different shapes and sizes vying for attention against the skyline. Far in the distant east the impressive palace of Mayene watches over all and sundry.} {Mayene} {} {} {} {1} {} +E {8063} {e} {e} {2} {0} {} {1} {} {0} +E {8066} {w} {w} {8} {0} {} {1} {} {0} + +R {8066} {0} {} {Nearing the Western Gate} {} {Directly to the west, the massive gates to the city protect Mayene from attack. To the east, the Western Road leads further into the city. The streets are lined with vendors trying to sell their wares. Tall towers dominate the skyline of the city, in all different shapes and sizes.} {Mayene} {} {} {} {1} {} +E {8065} {e} {e} {2} {0} {} {1} {} {0} +E {8067} {w} {w} {8} {0} {} {1} {} {0} + +R {8067} {0} {} {By the Unfinished Western Gate} {} {The Western Road ends here before a several paces thick wall, which defends the city of Mayene from any attack. The construction work for a new gate has started and several workers run back and forth here, taking care of chores divided by the head constructor. Already a large symbol of the Winged Guard has been raised on the wall next to the working site.} {Mayene} {} {} {} {1} {} +E {8066} {e} {e} {2} {0} {} {1} {} {0} + +R {8068} {0} {} {The Golden Armory} {A} {This small, tidy shop displays all manner of armor. In the back a hot forge radiates waves of heat, and a dented breastplate looks half mended. A scarred desk in the center of the room displays the current inventory, and a plainly lettered sign hangs on the wall displaying the hours of business.} {Mayene} {} {} {} {1} {} +E {8060} {n} {n} {1} {0} {} {1} {} {0} + +R {8069} {0} {} {Wharf Street} {} {This street appears to lead to a worse part of Mayene than the northward way. The street itself is filthy, and all manner of garbage lies around. Small dirty buildings line the streets, and from the west comes the smell of horse manure. Further south the port and Sea of Storms are visible.} {Mayene} {} {} {} {1} {} +E {8049} {n} {n} {1} {0} {} {1} {} {0} +E {8070} {w} {w} {8} {0} {} {1} {} {0} +E {8071} {s} {s} {4} {0} {} {1} {} {0} + +R {8070} {0} {} {The Majestic Stables} {S} {Despite the eloquent name of these stables, this place is a mess. Hay and straw cover the muddy floor, and several stalls appear to be in bad need of cleaning. The busy wharf road is visible to the east. The stench in this place is nearly unbearable, overpowering all other scents.} {Mayene} {} {} {} {1} {} +E {8069} {e} {e} {2} {0} {} {1} {} {0} + +R {8071} {0} {} {Wharf Street} {} {This dirty, dank, and dark street continues to the north and south. Several buildings around here are boarded up and appear to be in a state of disrepair. The cobblestone street is uneven, and treacherous to walk upon. Several people lie on the street, possibly dead.} {Mayene} {} {} {} {1} {} +E {8069} {n} {n} {1} {0} {} {1} {} {0} +E {8072} {s} {s} {4} {0} {} {1} {} {0} + +R {8072} {0} {} {Middle of a Large Dock} {} {This wide wooden dock appears to be in good condition despite the seedy parts of town that lie around. The Sea of Storms is violently turbulent, and it seems that only extremely strong craft could survive a journey in these troubled waters. The dock is bustling with activity, and many ships are docked here.} {Mayene} {} {} {} {1} {} +E {8071} {n} {n} {1} {0} {} {1} {} {0} +E {8073} {e} {e} {2} {0} {} {1} {} {0} +E {8074} {w} {w} {8} {0} {} {1} {} {0} + +R {8073} {0} {} {A Large Dockside} {} {A large ship lies to the east of here, docked and apparently ready to go. This section of the dock is spotless, and several dockhands run around with mops, looking only half sober. The violent Sea of Storms lies all around, and the ships in the bay rock back and forth in the waves. A large sign is posted here.} {Mayene} {} {} {} {1} {} +E {8072} {w} {w} {8} {0} {} {1} {} {0} + +R {8074} {0} {} {On a Long Dock} {} {This long dock stretches out further into the bay to the west, while it connects to the main dock area to the east. The massive city of Mayene lies to the north, and the Sea of Storms thrashes about to the south. The wood planking here is soaked with water, and appears to be rotting. A faded sign stands at an angle.} {Mayene} {} {} {} {1} {} +E {8072} {e} {e} {2} {0} {} {1} {} {0} +E {8075} {w} {w} {8} {0} {} {1} {} {0} + +R {8075} {0} {} {On a Poorly Treated Dock} {} {This dock is littered with garbage and waste. Old half-eaten food, empty bottles of cheap whiskey, and other assorted junk litters this section of the dock. In the bay leading to the Sea of Storms, all kinds of ships are attempting to navigate the violent waves.} {Mayene} {} {} {} {1} {} +E {8074} {e} {e} {2} {0} {} {1} {} {0} +E {8076} {s} {s} {4} {0} {} {1} {} {0} + +R {8076} {0} {} {On a Battered Dock} {} {This dock's timber planks have been battered through the constant use by ships and the large waves that constantly crash into it. The dock rocks slightly back and forth in the waves, and appears fairly unstable. Much of the dock is soaking wet, and some the wood appears to be rotting.} {Mayene} {} {} {} {1} {} +E {8075} {n} {n} {1} {0} {} {1} {} {0} +E {8077} {s} {s} {4} {0} {} {1} {} {0} + +R {8077} {0} {} {At the End of a Long Dock} {} {The long ill-kept dock ends here, and a small ship with large sails is docked at the end. The boat heaves in the turbulent waves of the Sea of Storms. To the south many ships dart around the busy seaport, and the violent sea stretches out to the horizon. A weatherbeaten sign has been attached to a post, its nails rusty from the salty air.} {Mayene} {} {} {} {1} {} +E {8076} {n} {n} {1} {0} {} {1} {} {0} + +R {8078} {0} {} {Nearing the Palace Gates} {} {To the east, the large gates to the palace lie open. All around here the city is busy with people, and quite noisy. Tall buildings stand to either side of the road that runs east to the palace and west into the city. Magnificent towers rise high into the air and dominate the skyline. A beautiful bronze statue of a hawk in flight graces the top of a pedestal in the middle of the road, with an engraved plaque newly affixed to the base.} {Mayene} {} {} {} {1} {} +E {8079} {e} {e} {2} {0} {} {1} {} {0} +E {8049} {w} {w} {8} {0} {} {1} {} {0} + +R {8079} {0} {} {The Palace Gates} {} {Enormous oak gates block entrance into the Palace of Mayene. They are intricately carved with ivy, and the metal reinforcement is molded to match. The wall that surrounds the palace is made of a striking red stone, and the massive palace of the same reddened stone rises far into the air, filled with towering spires and domes. The road into the palace is worn smooth with the passage of time, and the many stones used to build it now seem as one continual path.} {Mayene} {} {} {} {1} {} +E {8080} {n} {n} {1} {0} {} {1} {} {0} +E {8082} {e} {e} {2} {0} {} {1} {} {0} +E {8078} {w} {w} {8} {0} {} {1} {} {0} +E {8081} {s} {s} {4} {0} {} {1} {} {0} +E {8097} {u} {u} {16} {0} {} {1} {} {0} + +R {8080} {0} {} {The Northern Gate Watchtower} {} {This room is a large tower that seems to stretch up very high into the air. The entire tower is hollow and made of striking red stone. A table lies in the center of this room, surrounded by chairs that are covered with nicks and scratches. Torches light the room faintly.} {Mayene} {} {} {} {1} {} +E {8079} {s} {s} {4} {0} {} {1} {} {0} + +R {8081} {0} {} {The Southern Gate Watchtower} {} {This tall hollow tower spirals upward high into the air. The tower is constructed of stone that is a burgundy red color. A few torches light the area dimly, and high up in the tower, small windows can be seen. A small round table lies in the center of the room, and looks to be well used.} {Mayene} {} {} {} {1} {} +E {8079} {n} {n} {1} {0} {} {1} {} {0} + +R {8082} {0} {} {In the Palace Courtyard} {} {Large white marble flagstones line the courtyard. Tall trees grow overhead in straight rows, and a large fountain sculpted to resemble a fair maiden splashes water down its sides. To the east is the palace, carved of striking red stone.} {Mayene} {} {} {} {1} {} +E {8083} {e} {e} {2} {0} {} {1} {} {0} +E {8079} {w} {w} {8} {0} {} {1} {} {0} + +R {8083} {0} {} {Before the Grand Palace of Mayene} {} {The massive palace of Mayene rises into the air directly to the east. It is made of striking red stone, and its towers rise high into the air. To the north is a smaller building, formed of white granite. All around, fountains splash water, and cultivated trees thrive.} {Mayene} {} {} {} {1} {} +E {8084} {n} {n} {1} {0} {} {1} {} {0} +E {8085} {e} {e} {2} {0} {} {1} {} {0} +E {8082} {w} {w} {8} {0} {} {1} {} {0} + +R {8084} {0} {} {The Headquarters of the Winged Guard} {} {Dominating the north wall of this room is a massive insignia of the Winged Guard of Mayene, etched in silver. The white granite walls of this room bear the Royal Crest of the First of Mayene, and many other banners. A table is in the center of the room, scattered with papers. Tall weapon racks stand around the edges of the room, filled with all sorts of deadly weaponry. The ceiling is low, and the room is well lit by candles and lanterns. An odd crystal shaft is molded into the ceiling, radiating faint light.} {Mayene} {} {} {} {1} {} +E {8083} {s} {s} {4} {0} {} {1} {} {0} + +R {8085} {0} {} {In the Entrance Hall} {} {This room is constructed of pure white marble walls, with thin veins of gold running down about every five paces. A large red rug leads off into hallways in all directions, save to the west where the palace courtyard begins. Several large paintings depict the striking First of Mayene.} {Mayene} {} {} {} {1} {} +E {8087} {n} {n} {1} {0} {} {1} {} {0} +E {8089} {e} {e} {2} {0} {} {1} {} {0} +E {8083} {w} {w} {8} {0} {} {1} {} {0} +E {8086} {s} {s} {4} {0} {} {1} {} {0} + +R {8086} {0} {} {A Small Servant's Quarters} {} {This compact room contains a large desk that is of very fine quality, but seems cheaply made compared to the rest of the palace. Several paintings depict the First of Mayene in vivid detail. A large rug of fine silk covers the floor, and the walls are of fine wood.} {Mayene} {} {} {} {1} {} +E {8085} {n} {n} {1} {0} {} {1} {} {0} + +R {8087} {0} {} {Down a Long Hallway} {} {This is a long hallway that is fairly narrow compared to the height of this place. The ceiling must be a hundred paces high, and is decorated with various painting depicting scenes of the Mayener court. An ornate crystal chandelier lights this hall.} {Mayene} {} {} {} {1} {} +E {8088} {e} {e} {2} {0} {} {1} {} {0} +E {8085} {s} {s} {4} {0} {} {1} {} {0} + +R {8088} {0} {} {In a Lavish Bedchamber} {} {This room is massive, and filled with all kinds of expensive items. A large bed in the center of the room is built of rich red wood, and thin hangings obscure what might be on it. A large portrait of a striking woman stands against one wall, and a dressing mirror next to it. A small desk is littered with all sorts of bejewelled items, most appearing to be cosmetic. A large window looks out onto the Sea of Storms.} {Mayene} {} {} {} {1} {} +E {8087} {w} {w} {8} {0} {} {1} {} {0} + +R {8089} {0} {} {Down a Long, Grand Hallway} {} {Tapestries line walls made of pure white marble that shimmer in the light from a high chandelier. A plush red carpet leads east and west, running into the throne room. A small table sits against the northern wall, with an ornate pitcher and several glasses.} {Mayene} {} {} {} {1} {} +E {8090} {e} {e} {2} {0} {} {1} {} {0} +E {8085} {w} {w} {8} {0} {} {1} {} {0} + +R {8090} {0} {} {The Waiting Room} {} {This room is clearly the reception room for the Palace, easily identifiable by the rounded shape, comfortable chairs, and the imposing double doors that lead into the throne room. Several vases around the room are filled with exotic smelling flowers in bloom.} {Mayene} {} {} {} {1} {} +E {8091} {e} {e} {2} {0} {} {1} {} {0} +E {8089} {w} {w} {8} {0} {} {1} {} {0} + +R {8091} {0} {} {The Throneroom of the First of Mayene} {} {The throne room is resplendent and lavishly decorated. The floor is made of checkered red and white marble tiles, and the walls are constructed of pure white marble with gold lines running down vertically about every five paces. Tall bronze braziers line the path to the throne itself, filled with small fires. A green silk carpet from across the Aryth Ocean leads up to a striking gold throne molded with herons up and down its sides. The ceiling is countless paces high, and thin crystal tubes give off a bright light. Two massive fern plants grow to either side of the throne, and a red silk hanging falls rippling down the wall behind the throne. The room is hundreds of paces wide, and every sound seems to echo.} {Mayene} {} {} {} {1} {} +E {8092} {e} {e} {2} {0} {} {1} {} {0} +E {8090} {w} {w} {8} {0} {} {1} {} {0} + +R {8092} {0} {} {In a Secret Passage} {} {This hidden passage is constructed of coarsely cut, dark gray stone blocks. The stone floor is wet with moisture, and small pools of water shine slickly underfoot. The air is wet with moisture, and flickering torchlight provides only faint lighting, leaving the passage oppressive and dim.} {Mayene} {} {} {} {1} {} +E {20740} {n} {n} {1} {0} {} {1} {} {0} +E {8091} {w} {w} {8} {0} {} {1} {} {0} +E {8093} {d} {d} {32} {0} {} {1} {} {0} + +R {8093} {0} {} {In a Secret Passage} {} {This passage of oddly-cut gray stone blocks is small and cramped, with a low ceiling. The flickering torchlight makes the shadows seem larger and deeper than usual. The air is moist and water slowly seeps through the large stone blocks, making small puddles.} {Mayene} {} {} {} {1} {} +E {8094} {s} {s} {4} {0} {} {1} {} {0} +E {8092} {u} {u} {16} {0} {} {1} {} {0} + +R {8094} {0} {} {Deep in a Secret Passage} {} {Water drips down in small puddles through the large stone blocks of odd cut. The water is freezing cold, and salt tinges the air. The tunnel is cramped, and only wide enough for one person to fit through at a time. The torches that provide faint light here constantly flicker in the moist air.} {Mayene} {} {} {} {1} {} +E {8093} {n} {n} {1} {0} {} {1} {} {0} +E {8095} {s} {s} {4} {0} {} {1} {} {0} + +R {8095} {0} {} {In a Secret Passage} {} {A large puddle of freezing cold water lies in the middle of this passage. The floor seems to curve downwards slightly at the puddle, making it several inches deep. The oddly-cut gray stone blocks that form this passage are rough and stick out at odd points, some of which are fairly sharp. Flickering torches faintly lights the way.} {Mayene} {} {} {} {1} {} +E {8094} {n} {n} {1} {0} {} {1} {} {0} +E {8096} {s} {s} {4} {0} {} {1} {} {0} + +R {8096} {0} {} {At the End of a Secret Passage} {} {The darkened narrow passage comes to a dead end here to the south, and continues in faint flickering torchlight to the north. The sound of dripping water can be heard intermittently from the north, and a small trapdoor is in the low-lying roof of the passage, with a narrow set of iron rungs that could be climbed leading up to it.} {Mayene} {} {} {} {1} {} +E {8095} {n} {n} {1} {0} {} {1} {} {0} + +R {8097} {0} {} {Above the Gates of Mayene} {} {High above the gates, the gatekeeper's office lies here. A table is scattered with various reports, and a chair faces out a large window that looks out from the palace into the bustling city below. Small holes in the floor might be used as murder holes in times if the city is under attack. The room is built of the same red stone as the gates.} {Mayene} {} {} {} {1} {} +E {8007} {d} {d} {32} {0} {} {1} {} {0} + +R {8098} {0} {} {In the Dark} {} {A deep, thich darkness seems to pulse from the unseen walls of this closed space. The ceiling that is not there seems to be on the brink of falling down. Even the floor seems less than solid, and yet somehow is firm to touch. Staying here for a long time is probably not a good idea.} {Mayene} {} {} {} {1} {} +E {8058} {s} {s} {4} {0} {} {1} {} {0} + +R {8103} {0} {} {A Small Room} {} {The room is dimly lit and the brick walls are covered with plain linens to block out sounds from both in and outside. A large table dominates the room's northern end, surrounded by several chairs that have been used regularly and for a long time by the worn looks of them. Despite the shabby looks of the room, it is clean and there is even an expensive-looking carpet covering the cold stone floor.} {Mayene} {} {} {} {1} {} +E {8043} {s} {s} {4} {0} {} {1} {} {0} + +R {20740} {0} {} {The Great Hall of the Guard} {} {This room is lit with many torches, and though there are very few windows, a faint draft of wind slowly moves through the room. A large fireplace is centered on the western wall, with an incredible set of elk antlers mounted above. Bright tapestries adorn the walls, most celebrating glorious victories of the Winged Guard. A long but sturdy table runs down the center of the room, benches worn from use. It is clear that this room serves many functions.} {Mayene} {} {} {} {1} {} +E {20742} {n} {n} {1} {0} {} {1} {} {0} +E {20741} {e} {e} {2} {0} {} {1} {} {0} +E {8092} {s} {s} {4} {0} {} {1} {} {0} + +R {20741} {0} {} {The Weapons Room} {} {This room is filled with weapons of all shapes and sizes. Some of the larger or more antique items are hanging on the walls. However, many are propped against wooden holders or in a corner. Burnished bits of armor hang on cloth-covered hooks. Worn leather chests holding the various tools of war are pushed against the walls at odd intervals. A tall workbench holds a chipped blade and an oilstone. Though seemingly full of equipment, the large expanse that is the center of the room is perfectly clear. Faint traces of paint are visible on the floor where there was once a bright red circle.} {Mayene} {} {} {} {1} {} +E {20740} {w} {w} {8} {0} {} {1} {} {0} + +R {20742} {0} {} {Barracks of the Winged Guard} {} {Simple beds line the walls of this large room. At the foot of each bed is a sturdy wooden chest, and several beds have small tables beside them. The walls are scantily decorated with yellowed maps and a few tattered crimson streamers. An aging member of the Winged Guard sits on a nearby bed, polishing a crimson breastplate engraved with a golden hawk. A large iron furnace stands in the middle of room, although it appears to be relatively unused. A sign hangs on the wall, begging to be read.} {Mayene} {} {} {} {1} {} +E {20740} {s} {s} {4} {0} {} {1} {} {0} + +R {21393} {0} {} {Mayene Barracks} {} {A cavernous stone archway forms the entrance to a large, almost palace-like building which appears to be used as a barracks for the Winged Guard, as well as to house any foreign dignitaries and their retinues as they conduct their business in Mayene. A glimpse down a corridor and through a distant doorway reveals a dorm containing beds, with huge trunks sitting at their feet, a place for the occupants to store their belongings.} {} {} {} {} {1} {} +E {8054} {n} {n} {1} {0} {} {1} {} {0} +E {21394} {s} {s} {4} {0} {} {1} {} {0} + +R {21394} {0} {} {Mayene War Office} {} {This chamber is a prime example of military chaotic efficiency. Several tables stand in the room, each with its own purpose. A table in the corner bears refreshments, while against the wall a desk stands at the ready for any missives to be written. A chandelier bearing many mirrored candles hangs above a massive table which is covered with maps in various sizes, showing troop deployments and supply- and messenger lines.} {} {} {} {} {1} {} +E {21393} {n} {n} {1} {0} {} {1} {} {0} + +R {8496} {0} {} {Inside the Eastern Gate of Bandar Eban} {} {The large gate of Bandar Eban is the mouth that leads out to the rest of the world. Outside it, to the east, a road leads further away from the coast and the shrieking seagulls. A massive gate blocks the passage at night, but stands wide open during the day. A door north leads into the office of the guardsmen, while to the east is the road away from Bandar Eban. Westward, the city stretches forth.} {Bandar Eban} {} {} {} {1} {} +E {8497} {n} {n} {1} {0} {} {1} {} {0} +E {8495} {e} {e} {2} {0} {} {1} {} {0} +E {8499} {w} {w} {8} {0} {} {1} {} {0} +E {8498} {u} {u} {16} {0} {} {1} {} {0} + +R {8497} {0} {} {In the Office of the Guardsmen} {} {Some wooden benches and tables are spread around this room. Empty mugs, once filled with ale, stand here and there together with empty plates. This place hasn't been cleaned out for some time but still looks well-attended in a way. In a corner stands some large halberds with the colors of Bandar Eban painted on the shaft. The walls are all made of stone and there are no windows except a small hole in the eastern wall, overlooking the road outside the gate.} {Bandar Eban} {} {} {} {1} {} +E {8496} {s} {s} {4} {0} {} {1} {} {0} + +R {8498} {0} {} {A Tower Above the Gate to Bandar Eban} {} {Arrow slits line the circular, stone room. The view of the city and the surrounding area is stunning, but the guard on duty is not concerned with the scenery. The gate must be constantly surveyed to safeguard the citizens of Bandar Eban.} {Bandar Eban} {} {} {} {1} {} +E {8496} {d} {d} {32} {0} {} {1} {} {0} + +R {8499} {0} {} {Eastern End of the Domani Avenue} {} {At this point, the wide avenue splits into four, leading off north, south, east and west. To the east is the large Eastern Gate of Bandar Eban, west the Domani Avenue stretches as far as the eye can see and to the north and south an outer road follows the city walls.} {Bandar Eban} {} {} {} {1} {} +E {8556} {n} {n} {1} {0} {} {1} {} {0} +E {8496} {e} {e} {2} {0} {} {1} {} {0} +E {8550} {w} {w} {8} {0} {} {1} {} {0} +E {8500} {s} {s} {4} {0} {} {1} {} {0} + +R {8500} {0} {} {East Way} {} {High up on the city walls are archers looking for enemies in the horizon, enemies against the King, enemies of Arad Doman. Down here on the streets are people looking for something to drink in the heat. East Way is very narrow but broad enough to allow a steady stream of people to pass. North is the Eastern Gate of Bandar Eban and East Way itself continues south.} {Bandar Eban} {} {} {} {1} {} +E {8499} {n} {n} {1} {0} {} {1} {} {0} +E {8501} {s} {s} {4} {0} {} {1} {} {0} + +R {8501} {0} {} {East Way} {} {One can tell right away that East Way was not built for wagons or wide loads. The room between the houses and the enormous city wall is less than fifteen feet and the street itself is very uneven and poorly maintained, which is unusual in Bandar Eban, known for its well preserved houses and beautiful streets of cobblestones. East Way continues north and south.} {Bandar Eban} {} {} {} {1} {} +E {8500} {n} {n} {1} {0} {} {1} {} {0} +E {8502} {w} {w} {8} {0} {} {1} {} {0} +E {8503} {s} {s} {4} {0} {} {1} {} {0} + +R {8502} {0} {} {The Head Office of the Bandar Eban Royal Guard} {} {An elite band of soldiers are in charge of security in Bandar Eban and they have their head office in this old house, close to the Eastern Gate. A few desks with piles of papers on them are spread across the office with chairs to match them. The flag of Arad Doman hangs on the back wall together with the royal weapon. The office is very elegant, and East Way is east.} {Bandar Eban} {} {} {} {1} {} +E {8501} {e} {e} {2} {0} {} {1} {} {0} + +R {8503} {0} {} {Where Bandar Lane and East Way Meet} {} {A sharp turn from the north to the west marks the border between Bandar Lane and East Way. In this famous south-eastern corner of the city stand the oldest houses in the whole city, together with the oldest part of the city wall. Everything looks ready to fall over but one couldn't be more wrong. These houses have a high cultural value and the city wall is as strong as ever. To the north is East Way and to the west Bandar Lane.} {Bandar Eban} {} {} {} {1} {} +E {8501} {n} {n} {1} {0} {} {1} {} {0} +E {8504} {w} {w} {8} {0} {} {1} {} {0} + +R {8504} {0} {} {Bandar Lane} {} {On the eastern side of Bandar Eban most houses are older than a century, and they look their age to say the least. Many of them, standing next to Bandar Lane, look ready to fall over at the slightest push of the wind. Yet people live in these houses, because they have nowhere else to go. That is why the south-eastern part of Bandar Eban is known as the Gull District.} {Bandar Eban} {} {} {} {1} {} +E {8503} {e} {e} {2} {0} {} {1} {} {0} +E {8505} {w} {w} {8} {0} {} {1} {} {0} + +R {8505} {0} {} {Bandar Lane} {} {Cold air blowing in from the west, where the sea is, chills down the people on Bandar Lane in the almost unbearable heat. The taverns do good business daytime as well as night, when the really heavy drinkers come out. The street is quite broad, with room for at least four wagons rolling beside each other.} {Bandar Eban} {} {} {} {1} {} +E {8504} {e} {e} {2} {0} {} {1} {} {0} +E {8507} {w} {w} {8} {0} {} {1} {} {0} +E {8506} {s} {s} {4} {0} {} {1} {} {0} + +R {8506} {0} {} {The Master Blacksmith of Bandar Eban} {B} {This smithy is a very simple arrangement with only a forge, anvil and a work bench, somewhat cluttered with various pieces of iron and steel strewn over it, all ready to be reshaped into the finest weapons. The various precious metals in wooden crates round the walls indicate this smithy is a place for quality weapons only. The blackened forge in the center of the smithy has a fire in a hearth fuelled by scorching charcoal, which is raised off the ground in a shallow clay bowl at waist height.} {Bandar Eban} {} {} {} {1} {} +E {8505} {n} {n} {1} {0} {} {1} {} {0} + +R {8507} {0} {} {Bandar Lane Crossing the Gull District} {} {The south-eastern side of Bandar Eban consists mostly of residential buildings and workshops. Poor people can't afford to live inside the city walls so they have to get a room in the outer city, but they work here. The beautiful buildings from the Palace Boulevard have no place here among the old stone buildings of Bandar Lane. The street continues east and west.} {Bandar Eban} {} {} {} {1} {} +E {8505} {e} {e} {2} {0} {} {1} {} {0} +E {8508} {w} {w} {8} {0} {} {1} {} {0} + +R {8508} {0} {} {Bandar Lane} {} {This lane takes you all the way from the city walls in the east to the harbor in the west. It's only slightly smaller than the Palace Boulevard but just as crowded with people and wagons. To the west is a small square with a fountain in the center and Bandar Lane continues east.} {Bandar Eban} {} {} {} {1} {} +E {8509} {n} {n} {1} {0} {} {1} {} {0} +E {8507} {e} {e} {2} {0} {} {1} {} {0} +E {8510} {w} {w} {8} {0} {} {1} {} {0} + +R {8509} {0} {} {The City Stables} {S} {The smell of horses hangs in the air and that isn't very surprising, this being the city's largest stables. Some horses are tied to wooden poles here and there, most of them eating from a bucket hanging from the same pole. Some stable hands are looking after them, going from horse to horse inspecting their hooves and mopping up. Bandar Lane is to the south.} {Bandar Eban} {} {} {} {1} {} +E {8508} {s} {s} {4} {0} {} {1} {} {0} + +R {8510} {0} {} {The Palace Boulevard} {} {Walking the boulevard one can feel the heat of the stones, warmed by the sun during the day and staying warm all through the night. Here and there small stores with small signs hanging out front are open. This is an intersection between Bandar Lane and the Palace Boulevard and judging by all the people passing by, it's a very popular place.} {Bandar Eban} {} {} {} {1} {} +E {8508} {e} {e} {2} {0} {} {1} {} {0} +E {8539} {w} {w} {8} {0} {} {1} {} {0} +E {8511} {s} {s} {4} {0} {} {1} {} {0} + +R {8511} {0} {} {The Palace Boulevard} {} {Like most streets and alleys in Bandar Eban, the Palace Boulevard consists of many slopes, small and large. Most of the time, the boulevard leans slightly upwards to the north and downwards to the south, ever so slightly. Occasionally a steep slope makes it hard for tired horses to pull a fully loaded wagon all the way up. The boulevard continues south and north.} {Bandar Eban} {} {} {} {1} {} +E {8510} {n} {n} {1} {0} {} {1} {} {0} +E {8512} {s} {s} {4} {0} {} {1} {} {0} + +R {8512} {0} {} {The Palace Boulevard} {} {Curving slightly, the Palace Boulevard leads up to the gates of the Royal Palace in the north of the city. People pass by on all sides and although the boulevard is wide enough to deserve its name, it tends to get a bit clogged in some places, day as well as night. Lanterns hanging on the walls light the boulevard, rushing off north and west, at night.} {Bandar Eban} {} {} {} {1} {} +E {8511} {n} {n} {1} {0} {} {1} {} {0} +E {8513} {w} {w} {8} {0} {} {1} {} {0} + +R {8513} {0} {} {The Palace Boulevard} {} {The flat stones that form the boulevard are all in various shapes. Some look like stars, some like animals and some larger ones even symbolize important events in the history of Arad Doman. They are all very precise and made with great perfection by masters of the craft a long time ago.} {Bandar Eban} {} {} {} {1} {} +E {8512} {e} {e} {2} {0} {} {1} {} {0} +E {8514} {s} {s} {4} {0} {} {1} {} {0} + +R {8514} {0} {} {The Palace Boulevard} {} {This slightly curling boulevard leads up all the way to the Royal Palace itself. Along it lies small stores and taverns and the relatively wide boulevard is often packed with people running errands. The street is made with large, flat discs of stone and continues north, the gate is south.} {Bandar Eban} {} {} {} {1} {} +E {8513} {n} {n} {1} {0} {} {1} {} {0} +E {8515} {e} {e} {2} {0} {} {1} {} {0} +E {8516} {s} {s} {4} {0} {} {1} {} {0} + +R {8515} {0} {} {Leon di Amerso} {} {One of the most famous taverns in the city is the Leon di Amerso. No one remembers what the name meant from the beginning but people like to translate it into 'Paradise on Earth'. Gleemen that tell tales here are always the very best and the music that is being played is always of the highest quality. The drinks aren't too bad either. The Boulevard is west.} {Bandar Eban} {} {} {} {1} {} +E {8514} {w} {w} {8} {0} {} {1} {} {0} + +R {8516} {0} {} {The Southern Gate of Bandar Eban} {} {Two large towers in the city wall mark where the southern gate is for miles away. A massive gate, made partially from wood and partially from some metal, block out everything unwanted from the city. Guards check everyone who passes so that no criminals leave or enter the city. The Southern Street runs off to the west while the Palace Boulevard leads north.} {Bandar Eban} {} {} {} {1} {} +E {8514} {n} {n} {1} {0} {} {1} {} {0} +E {8517} {w} {w} {8} {0} {} {1} {} {0} + +R {8517} {0} {} {The Southern Street} {} {To the south a fifty-span high wall protects Bandar Eban from attacks by hostile nations or, Light forbid, Shadowspawn. But some things can beat the wall, like small flowers growing out of the cracks or the salty sea wind wearing it down and making the surface even. The wind has the same effect on the stones of the Southern Street itself, a street going east and west.} {Bandar Eban} {} {} {} {1} {} +E {8518} {n} {n} {1} {0} {} {1} {} {0} +E {8516} {e} {e} {2} {0} {} {1} {} {0} +E {8519} {w} {w} {8} {0} {} {1} {} {0} + +R {8518} {0} {} {Bandar Eban Pets} {} {Outside the city walls, animals run free, following their own will but here, in the pet shop, they are held by a shopkeeper who figures he can make money from them. Most of the animals look familiar but there is one or two who can't be found elsewhere in this world. The shop is quite small so it cannot pay too well to own it but probably enough to make a living.} {Bandar Eban} {} {} {} {1} {} +E {8517} {s} {s} {4} {0} {} {1} {} {0} + +R {8519} {0} {} {The Southern Street} {} {Dry blocks of stone form the street known as the Southern Street under one's feet. Small piles left on the side of the street by dogs without masters smell worse than the rotten fish in the harbor but the flies seem to like it. Except for these piles here and there, Bandar Eban looks quite clean. The street continues to the west and east.} {Bandar Eban} {} {} {} {1} {} +E {8517} {e} {e} {2} {0} {} {1} {} {0} +E {8520} {w} {w} {8} {0} {} {1} {} {0} + +R {8520} {0} {} {Bend in the Southern Street} {} {Like many other streets in the city, the Southern Street is a sloping one. To the east it follow the city wall perfectly straight but north it starts curling and leaning upwards. People are moving in all directions and bump into each other as they round the corner of the building around which the road turns. The Southern Street continues north and east.} {Bandar Eban} {} {} {} {1} {} +E {8521} {n} {n} {1} {0} {} {1} {} {0} +E {8519} {e} {e} {2} {0} {} {1} {} {0} + +R {8521} {0} {} {The Southern Street} {} {The street leans slightly downwards to the south where the city wall meets up, standing there like a silent giant protecting Bandar Eban from its enemies. The wall is over fifty feet high and casts a long shadow during the afternoon. To the east is a store of some sort and the street continues south and north.} {Bandar Eban} {} {} {} {1} {} +E {8524} {n} {n} {1} {0} {} {1} {} {0} +E {8522} {e} {e} {2} {0} {} {1} {} {0} +E {8520} {s} {s} {4} {0} {} {1} {} {0} + +R {8522} {0} {} {A Herbalist's Shop} {} {A sweet smell of herbs fills the entire store and hits one's face like a punch when entering. Dried herbs decorate the walls where bookshelves filled with books don't stand in the way. One cannot help to wonder how the shopkeeper dares to have so expensive books out in the store where small hands might get to them. The Southern Street is west.} {Bandar Eban} {} {} {} {1} {} +E {8521} {w} {w} {8} {0} {} {1} {} {0} +E {8523} {d} {d} {32} {0} {} {1} {} {0} + +R {8523} {0} {} {A Damp Cellar} {} {Shelves with dried herbs and flowers stand against the walls. Some of them look quite familiar, like goatsflower and nightsbane, some are rare, like the perflower. One can find pretty much everything in these shelves if one has the time to look through all the shelves filled with hundreds of herbs.} {Bandar Eban} {} {} {} {1} {} +E {8522} {u} {u} {16} {0} {} {1} {} {0} + +R {8524} {0} {} {The Southern Street} {} {Two of the largest streets in the city, Bandar Lane and the Southern Street meet each other here, in this small intersection. Cobblestones meet flat blocks of stone. The passage between the two streets is quite narrow and two wagons can barely pass at the same time without touching. Houses of stone, three stories high surround both streets, blocking out the sun. The southern street continues west and south while Bandar Lane is north.} {Bandar Eban} {} {} {} {1} {} +E {8531} {n} {n} {1} {0} {} {1} {} {0} +E {8525} {w} {w} {8} {0} {} {1} {} {0} +E {8521} {s} {s} {4} {0} {} {1} {} {0} + +R {8525} {0} {} {The Southern Street} {} {The sounds of the sea can be heard to the west with sailors yelling and hungry seagulls fighting for the rotten fish that lies on the pier. Unlike many of the other street in Bandar Eban, this one is not made out of cobblestones but out of large, flat blocks of stone, flattened to perfection by feet over the years. The street continues east and west.} {Bandar Eban} {} {} {} {1} {} +E {8524} {e} {e} {2} {0} {} {1} {} {0} +E {8526} {w} {w} {8} {0} {} {1} {} {0} + +R {8526} {0} {} {The Harbor of Bandar Eban} {} {Each day, hundreds of ships land in Bandar Eban to unload goods or just pick up fresh water and food before they head on. The pier itself is made out of wood with stone underneath for support. All the boards have been colored dark by the constant flow of water splashing up on them. The docks are north while a small street leads east.} {Bandar Eban} {} {} {} {1} {} +E {8529} {n} {n} {1} {0} {} {1} {} {0} +E {8525} {e} {e} {2} {0} {} {1} {} {0} +E {8527} {s} {s} {4} {0} {} {1} {} {0} + +R {8527} {0} {} {End of the Pier} {} {A dead end makes it impossible to follow the pier further south. Some sailcloth lies off to the side here, forgotten by some sailor or perhaps thrown away by the skipper of one of the ships. Since the sea is west and the side of a stone building to the east, north is the only way to go. A sign is posted at the end of the pier.} {Bandar Eban} {} {} {} {1} {} +E {8526} {n} {n} {1} {0} {} {1} {} {0} +E {8528} {u} {u} {16} {0} {} {1} {} {0} + +R {8528} {0} {} {On the Gangplank of the Sea Wind} {} {This short gangplank leads to a tiny but extremely fast seafaring vessel. The ramp can be drawn into the boat while sailing, but is currently extended to the dock below.} {Bandar Eban} {} {} {} {1} {} +E {8527} {d} {d} {32} {0} {} {1} {} {0} + +R {8529} {0} {} {End of the Pier} {} {To the north the pier stretches far alongside the sea with many ships anchored next to it. People hurry from here to there carrying everything from silk to salt in large wooden boxes and sacks of linen. This is a very large harbor with upwards to a few hundred ships anchored at a time. This brings a steady stream of seamen and sailors to the city but also many thugs and ruffians. A faded sign stands at an angle.} {Bandar Eban} {} {} {} {1} {} +E {8581} {n} {n} {1} {0} {} {1} {} {0} +E {8530} {e} {e} {2} {0} {} {1} {} {0} +E {8526} {s} {s} {4} {0} {} {1} {} {0} + +R {8530} {0} {} {Bandar Lane} {} {This street is one of the most important ones when it comes to transporting goods into the city. Carriages pulled by horses slowly climb the sloping Bandar Lane upwards to the east over the cobblestones. The heat during the day is almost unbearable but fresh winds from the sea in the west help cooling people. The docks are to the west and the city itself is east.} {Bandar Eban} {} {} {} {1} {} +E {8531} {e} {e} {2} {0} {} {1} {} {0} +E {8529} {w} {w} {8} {0} {} {1} {} {0} + +R {8531} {0} {} {Bandar Lane} {} {This is the top of a slope leaning downwards towards the harbor in the west. The cobblestones underfoot feel quite unevenly laid but yet smooth after having been walked upon for years. The Southern Street is south, Bandar Lane continues west and east. A small house is north.} {Bandar Eban} {} {} {} {1} {} +E {8532} {n} {n} {1} {0} {} {1} {} {0} +E {8533} {e} {e} {2} {0} {} {1} {} {0} +E {8530} {w} {w} {8} {0} {} {1} {} {0} +E {8524} {s} {s} {4} {0} {} {1} {} {0} + +R {8532} {0} {} {Inside a Small House} {} {Whoever lives here isn't taking care of the house. The floorboards are all very old and worn down, some even have holes in them. The ceiling has quite a few holes in it and it must leak terribly when one of the frequent storms pass over it. It's a surprise this small house hasn't collapsed already and it's doubtful if it will survive another storm.} {Bandar Eban} {} {} {} {1} {} +E {8531} {s} {s} {4} {0} {} {1} {} {0} + +R {8533} {0} {} {Bandar Lane} {} {The street curves to the north here between a few houses. Some lamps hang over the street, lit at night by lamplighters to keep the street illuminated and usable and blown out at first sight of the sun in the morning. Bandar Lane meets the harbor in the west and Eban Square north.} {Bandar Eban} {} {} {} {1} {} +E {8534} {n} {n} {1} {0} {} {1} {} {0} +E {8531} {w} {w} {8} {0} {} {1} {} {0} + +R {8534} {0} {} {Bandar Lane} {} {With the street curving so much it could be hard to keep track of where you are. A badly carved map etched prominently in a nearby wall makes it clear that the Royal Palace is somewhere to the north, past Eban Square, that the harbour is west and the Southern Gate south. The street itself runs east and south.} {Bandar Eban} {} {} {} {1} {} +E {8535} {e} {e} {2} {0} {} {1} {} {0} +E {8533} {s} {s} {4} {0} {} {1} {} {0} + +R {8535} {0} {} {Bandar Lane} {} {The houses in this part of the city are all very small and seldom more than two stories high. They give you a feeling of being in a very small town, although the spires of the palace peaking over the rooftops to the north remind you of the reality. The street continues east and west.} {Bandar Eban} {} {} {} {1} {} +E {8539} {e} {e} {2} {0} {} {1} {} {0} +E {8534} {w} {w} {8} {0} {} {1} {} {0} +E {8536} {s} {s} {4} {0} {} {1} {} {0} + +R {8536} {0} {} {Wind's Favor Inn} {H} {Right by Bandar Lane lies the largest inn of Bandar Eban, the Wind's Favor Inn. The atmosphere is friendly and warm with laughter coming from some of the rooms upstairs. People sit at tables drinking and telling stories, while maids rush by, busy clearing the tables and serving food and drinks. The innkeeper is most likely to be found upstairs and the cook to the east.} {Bandar Eban} {} {} {} {1} {} +E {8535} {n} {n} {1} {0} {} {1} {} {0} +E {8537} {e} {e} {2} {0} {} {1} {} {0} +E {8538} {u} {u} {16} {0} {} {1} {} {0} + +R {8537} {0} {} {The Kitchen of the Wind's Favor} {} {Something smells really good in here, cooking in one of the numerous pots standing on the old stove. Dirty aprons lies here and there but apart from that the kitchen looks quite clean. Large cupboards hang on the walls, and benches to cut meat or slice vegetables on are standing in the center of the room. A sign hangs by the oven.} {Bandar Eban} {} {} {} {1} {} +E {8536} {w} {w} {8} {0} {} {1} {} {0} + +R {8538} {0} {} {Wind's Favor Inn} {R} {Arad Doman being a seafaring nation and Bandar Eban a major port city, it does not seem strange that this inn is named Wind's Favor Inn. This is a hallway with small doors leading off to sleeping chamber where beds wait to be filled by tired travelers who need a good night's rest. Some stairs lead down into the main room of the busy tavern. A ledger lies on a small stand.} {Bandar Eban} {} {} {} {1} {} +E {8536} {d} {d} {32} {0} {} {1} {} {0} + +R {8539} {0} {} {A Small Square} {D} {From this point on, Arandi Square is straight to the north if one follows the Palace Boulevard. The open area that this square gives is used by salesmen with their goods laid out on wagons so that people passing by will be tempted to buy some. A small fountain is in the center of the square. To the west, Bandar Lane runs off, east and north is the Palace Boulevard.} {Bandar Eban} {} {} {} {1} {} +E {8540} {n} {n} {1} {0} {} {1} {} {0} +E {8510} {e} {e} {2} {0} {} {1} {} {0} +E {8535} {w} {w} {8} {0} {} {1} {} {0} + +R {8540} {0} {} {The Palace Boulevard} {} {The houses standing on this boulevard are all very exclusive and only the richest citizens can afford them. Some of them are up to four stories high and all are very generously decorated. Some of the doors leading into the houses have guards guarding them but far from all. The street continues north, south is a small square and east a bank.} {Bandar Eban} {} {} {} {1} {} +E {8542} {n} {n} {1} {0} {} {1} {} {0} +E {8541} {e} {e} {2} {0} {} {1} {} {0} +E {8539} {s} {s} {4} {0} {} {1} {} {0} + +R {8541} {0} {} {The Royal Bank} {$} {One of the finest buildings on the Palace Boulevard houses the Royal Bank of Bandar Eban. The walls are covered with nice paintings and the floor with luxurious carpets. Some Atha'an Miere porcelain stands on pedestals here and there. A banker in nice clothing greets his customers with a large smile. A small sign lies behind a teller's booth.} {Bandar Eban} {} {} {} {1} {} +E {8540} {w} {w} {8} {0} {} {1} {} {0} + +R {8542} {0} {} {The Palace Boulevard} {} {Just south of the largest square in the city, Arandi Square, lies the Palace Boulevard, running all the way through Bandar Eban from the north to the south with no stopping. Crowded as it is, it might be a good idea to go north and visit the much more roomy square and drink from the fresh water in the fountain. Arandi Square is north and the boulevard continues south.} {Bandar Eban} {} {} {} {1} {} +E {8543} {n} {n} {1} {0} {} {1} {} {0} +E {8540} {s} {s} {4} {0} {} {1} {} {0} + +R {8543} {0} {} {Arandi Square} {D} {If the Domani Avenue is the vein of Bandar Eban, then Arandi Square is the heart that pumps out the blood. This is the main gathering place for the people of the city and many take a chance to drink out of the large fountain in the middle of this large square. This is also a bottleneck for the two largest streets of Bandar Eban, the Domani Avenue that runs east and west, and the Palace Boulevard that runs north and south.} {Bandar Eban} {} {} {} {1} {} +E {8565} {n} {n} {1} {0} {} {1} {} {0} +E {8544} {e} {e} {2} {0} {} {1} {} {0} +E {8567} {w} {w} {8} {0} {} {1} {} {0} +E {8542} {s} {s} {4} {0} {} {1} {} {0} + +R {8544} {0} {} {The Domani Avenue} {} {Like a snake, the Domani Avenue stretches all through Bandar Eban. In the middle of the avenue is the central square of the city, known as Arandi Square. It lies just off to the west from here and is packed with people. Wagons, mounts and people rush by on all sides, either going east, towards the city gate, or west, towards Arandi Square and the docks.} {Bandar Eban} {} {} {} {1} {} +E {8545} {e} {e} {2} {0} {} {1} {} {0} +E {8543} {w} {w} {8} {0} {} {1} {} {0} + +R {8545} {0} {} {The Domani Avenue} {} {Few avenues, streets and boulevards in the world are as long as the Domani Avenue in Bandar Eban. The seemingly endless lines of cobblestones that form the avenue run off for as far as one can see west and east and the avenue itself is a true wonder of architecture. All over the world people know of this avenue, also known as the Road to the Sea. Fresh air blows in from the west over the people, chilling them off in the hot summer days.} {Bandar Eban} {} {} {} {1} {} +E {8547} {e} {e} {2} {0} {} {1} {} {0} +E {8544} {w} {w} {8} {0} {} {1} {} {0} +E {8546} {s} {s} {4} {0} {} {1} {} {0} + +R {8546} {0} {} {The Bakery of Bandar Eban} {} {The sweet smells that welcomes anyone entering this bakery fills one's nostrils and brings delight. Everything from cookies to bread is baked in the large kitchen out back and sold over the counter here for a reasonable price. To the north is the Domani Avenue, filled with people rushing by.} {Bandar Eban} {} {} {} {1} {} +E {8545} {n} {n} {1} {0} {} {1} {} {0} + +R {8547} {0} {} {The Domani Avenue} {} {Cobblestones under one's feet form the Domani Avenue, stretching off for as far as the eye can see towards the docks in the far west. Some distance east is the large eastern gate of Bandar Eban. On both sides of the road lie small stores, selling anything from armor to food. The air is filled with different smells from food cooked in the houses and from people passing by.} {Bandar Eban} {} {} {} {1} {} +E {8551} {n} {n} {1} {0} {} {1} {} {0} +E {8549} {e} {e} {2} {0} {} {1} {} {0} +E {8545} {w} {w} {8} {0} {} {1} {} {0} +E {8548} {s} {s} {4} {0} {} {1} {} {0} + +R {8548} {0} {} {The Black Knight's Armory} {A} {On the walls hang different types of armor from all over the world. Being the largest armory in the whole of Bandar Eban, the Black Knight's Armory has everything one could want. Leggings, sleeves, breastplates, all are here. The armorer himself must be very proud of the things he has gathered in here. Some chairs stand in the corners for those who don't want to stand while waiting for their turn. The Domani Avenue is to the north.} {Bandar Eban} {} {} {} {1} {} +E {8547} {n} {n} {1} {0} {} {1} {} {0} + +R {8549} {0} {} {The Domani Avenue} {} {A street this size is never empty, not even in the early hours of the day. All around, small stores are open, some looking more exclusive than others. Fresh winds blow in from the sea to the west and runs all along the Domani Avenue, cooling people off for free. The winds of the sea give Bandar Eban a salty, fresh smell. The avenue leads east and west.} {Bandar Eban} {} {} {} {1} {} +E {8552} {n} {n} {1} {0} {} {1} {} {0} +E {8550} {e} {e} {2} {0} {} {1} {} {0} +E {8547} {w} {w} {8} {0} {} {1} {} {0} + +R {8550} {0} {} {The Domani Avenue} {} {The glorious city of Bandar Eban's vanity is this boulevard, the Domani Avenue. What you can't find doesn't exist, what you can't buy here isn't worth owning. The houses to the north and south of the street all look different. Some have small signs hanging out front, reading everything from 'Tailor' to 'Inn'. The cobblestones of the avenue are all quite worn down and needs to be replaced in many places. The Avenue leads east and west.} {Bandar Eban} {} {} {} {1} {} +E {8499} {e} {e} {2} {0} {} {1} {} {0} +E {8549} {w} {w} {8} {0} {} {1} {} {0} + +R {8551} {0} {} {A Small Alley} {} {Large houses rise up on both sides of this alley, blocking out the sun for most of the day. A stone wall to the north makes this a dead end and a dangerous place to be for those who don't want to be trapped here by thugs. Bandar Eban is a beautiful city most of the time but this alley must be its seedy side. Deep shadows in the corners could hide pretty much anything.} {Bandar Eban} {} {} {} {1} {} +E {8547} {s} {s} {4} {0} {} {1} {} {0} + +R {8552} {0} {} {Merry Eric's Tavern} {} {The bitterly cold sea winds that blow in over the Domani Avenue from the west fails to reach into this warm, merry place called Merry Eric's Tavern. A local bartender sells drinks at a reasonable price and the atmosphere is welcoming. There are some stairs leading up to the second floor and the avenue is south.} {Bandar Eban} {} {} {} {1} {} +E {16858} {e} {e} {2} {0} {} {1} {} {0} +E {8549} {s} {s} {4} {0} {} {1} {} {0} +E {8553} {u} {u} {16} {0} {} {1} {} {0} + +R {8553} {0} {} {On the Second Floor of Merry Eric's Tavern} {} {A smell of old wood hangs in the air when coming up on the second floor of Merry Eric's Tavern. A hallway leading north ends in front of a large oakdoor and something is written upon a sign hanging on the door. Some stairs lead down to the bottom floor where some music can be heard and the draught is not as strong up here.} {Bandar Eban} {} {} {} {1} {} +E {8554} {n} {n} {1} {0} {} {1} {} {0} +E {8552} {d} {d} {32} {0} {} {1} {} {0} + +R {8554} {0} {} {Before an Oak Door} {} {A large oak door blocks passage to the north. It looks quite sturdy and it's doubtful if you could knock it down even with ten men. Over the lock hangs a small sign. A hallway lead south to some stairs going down and several paintings decorate the otherwise quite naked stonewalls. Cracks in the walls let in fresh air from the outside, but the air in the hallway is quite stifling anyway.} {Bandar Eban} {} {} {} {1} {} +E {8555} {n} {n} {1} {0} {} {1} {} {0} +E {8553} {s} {s} {4} {0} {} {1} {} {0} + +R {8555} {0} {} {An Office} {W} {Light from the large window in the northern wall hits the desk of wood placed in the middle of the room. The desk has a matching chair standing next to it and they both look very expensive, perhaps imported from some distant land. A red carpet on the floor gives the room a certain extra glow. It looks to be the office of some rich merchant or possibly the legendary Gay Eric himself. A large, sturdy oak door leads south. A sign hangs on the wall.} {Bandar Eban} {} {} {} {1} {} +E {8554} {s} {s} {4} {0} {} {1} {} {0} + +R {8556} {0} {} {The Road by the City Walls} {} {To the east, the high wall that protects Bandar Eban rises up towards the sun. It is a magnificent sight. High up on the wall one can see archers moving about, looking into the distance for dust clouds that would indicate a large moving army or many horses. The road goes on north and south.} {Bandar Eban} {} {} {} {1} {} +E {8557} {n} {n} {1} {0} {} {1} {} {0} +E {8499} {s} {s} {4} {0} {} {1} {} {0} + +R {8557} {0} {} {A Turn in the Road} {} {Badger Street runs off to the west, towards the Palace Boulevard. The city wall continues north, but progress in that direction is blocked by a large house. It is possible to go west and south, alongside the city wall on an outer road. Somewhere far off to the west the sea can be glimpsed, and towards the south the Eastern Gate can be seen.} {Bandar Eban} {} {} {} {1} {} +E {8558} {w} {w} {8} {0} {} {1} {} {0} +E {8556} {s} {s} {4} {0} {} {1} {} {0} + +R {8558} {0} {} {A Small Intersection} {} {Where Badger Street meets the road north, is a small intersection. It's a key chokepoint because it is one of two possible ways that connect the northern part of Bandar Eban with the southern part and that is also wide enough to handle horses and wagons. The other one is Palace Boulevard. Small alleys exist here and there but they are too small to be counted.} {Bandar Eban} {} {} {} {1} {} +E {8606} {n} {n} {1} {0} {} {1} {} {0} +E {8557} {e} {e} {2} {0} {} {1} {} {0} +E {8559} {w} {w} {8} {0} {} {1} {} {0} + +R {8559} {0} {} {Badger Street} {} {Even though it is one of the most popular streets in Bandar Eban, Badger Street is in very bad shape. Repairs should have been ordered a long time ago but nothing has been done about the condition of the street. The number of people who trip on the uneven surface each day cannot be counted on one hand. The street continues east and west.} {Bandar Eban} {} {} {} {1} {} +E {8558} {e} {e} {2} {0} {} {1} {} {0} +E {8560} {w} {w} {8} {0} {} {1} {} {0} + +R {8560} {0} {} {Badger Street By the Fountain} {D} {In the middle of the not so large street stands a small fountain. It is so small that one could fall in it before realizing it is there. A small alley continues to the north, towards the palace area but Badger Street rushes off to the west and east with nothing stopping it but the city walls and Palace Boulevard.} {Bandar Eban} {} {} {} {1} {} +E {8601} {n} {n} {1} {0} {} {1} {} {0} +E {8559} {e} {e} {2} {0} {} {1} {} {0} +E {8561} {w} {w} {8} {0} {} {1} {} {0} + +R {8561} {0} {} {Badger Street} {} {Tiny blades of grass grow between the stones in the street. They look so frail yet they survive being trampled down every now and then. Badger Street is of normal size and could fit in just about every small town in the world. It is a calm street with not too many people moving about and with a few stores.} {Bandar Eban} {} {} {} {1} {} +E {8560} {e} {e} {2} {0} {} {1} {} {0} +E {8563} {w} {w} {8} {0} {} {1} {} {0} +E {8562} {s} {s} {4} {0} {} {1} {} {0} + +R {8562} {0} {} {The Common Grocer} {G} {A general store is often filled with all kinds of things you need when traveling around the lands. Lanterns, backpacks, sacks, they are all for sale here. The room is quite large with some old weapons hanging on the walls. Since it has no windows, this room is lit by a mirrored lantern hanging from a string in the roof. Badger Street is north.} {Bandar Eban} {} {} {} {1} {} +E {8561} {n} {n} {1} {0} {} {1} {} {0} + +R {8563} {0} {} {Badger Street} {} {The houses round this street are all very high, up to four stories, and since they are standing on top of a hill, they are known as the Hill Giants. They are all in different colors and built in different styles but they all fit in with each other and make a beautiful scene to see.} {Bandar Eban} {} {} {} {1} {} +E {8561} {e} {e} {2} {0} {} {1} {} {0} +E {8564} {w} {w} {8} {0} {} {1} {} {0} + +R {8564} {0} {} {The Palace Boulevard} {} {Here it meets up with another quite large street coming in from the east. The people moving about here are all very well dressed and there are only a few seamen and sailors. Guards patrol the streets maintaining law and order. To the south is the central square of Bandar Eban, Arandi Square, north is the Royal Palace and east a large street.} {Bandar Eban} {} {} {} {1} {} +E {8590} {n} {n} {1} {0} {} {1} {} {0} +E {8563} {e} {e} {2} {0} {} {1} {} {0} +E {21389} {w} {w} {8} {0} {} {1} {} {0} +E {8565} {s} {s} {4} {0} {} {1} {} {0} + +R {8565} {0} {} {The Palace Boulevard} {} {Just north of Arandi Square, the Palace Boulevard widens even further as it approaches the Royal Palace in the north of the city. There are still lots of different shops alongside the boulevard and they get more and more exclusive the further north you get. Some pounding noises announce a smith's workshop to the east and Arandi Square is to the south.} {Bandar Eban} {} {} {} {1} {} +E {8564} {n} {n} {1} {0} {} {1} {} {0} +E {8566} {e} {e} {2} {0} {} {1} {} {0} +E {8543} {s} {s} {4} {0} {} {1} {} {0} + +R {8566} {0} {} {The Strong Smith} {W} {The somewhat unusual name of the store is very apt. The smith, working here with his large hammer, is as strong as they come, with shoulders wider then any other man in the city. One blow with that hammer on something else then steel would do considerable damage. To the west is the Palace Avenue.} {Bandar Eban} {} {} {} {1} {} +E {8565} {w} {w} {8} {0} {} {1} {} {0} + +R {8567} {0} {} {The Domani Avenue} {} {The street leans slightly downwards to the west, towards the sea. Every townsperson know that few things are as hard as walking up from the docks to Arandi Square carrying goods, as some of the seamen do. Loose cobblestones here and there could make you fall if you are not careful and a horse could break a leg if it's unlucky. The avenue continues down to the west, a square is east.} {Bandar Eban} {} {} {} {1} {} +E {8543} {e} {e} {2} {0} {} {1} {} {0} +E {8570} {w} {w} {8} {0} {} {1} {} {0} +E {8568} {s} {s} {4} {0} {} {1} {} {0} + +R {8568} {0} {} {Ye Olde Butcher} {} {Some blood is spilled on the floor in a corner, attracting flies, but apart from that, this butcher's shop looks quite nice. Thumping noises can be heard from out back where the butcher himself cuts the meat into suitable pieces and where some poor animals wait to be put to death.} {Bandar Eban} {} {} {} {1} {} +E {8567} {n} {n} {1} {0} {} {1} {} {0} +E {8569} {s} {s} {4} {0} {} {1} {} {0} + +R {8569} {0} {} {Behind the Butcher's Shop} {} {A fence surrounding this small yard to the east, west and south protects the neighbors from seeing the horrible show that's displayed here each morning when the butcher prepares to open his shop. A large wooden bench stands off to the side with many large knives upon it. Blood is spread all around the bench but that will all be cleaned up when the store closes. Customers don't like it when it smells. The shop itself is north.} {Bandar Eban} {} {} {} {1} {} +E {8568} {n} {n} {1} {0} {} {1} {} {0} + +R {8570} {0} {} {The Domani Avenue} {} {Laughter and screams echo out onto the Domani Avenue from the tavern to the north. This part of the avenue strongly resembles the rest of it. Countless people, a multitude of stores and a fresh wind from the west provide a constant barrage of noise. The avenue leads eastward towards the Arandi Square, the bustling heart of Bandar Eban.} {Bandar Eban} {} {} {} {1} {} +E {8571} {n} {n} {1} {0} {} {1} {} {0} +E {8567} {e} {e} {2} {0} {} {1} {} {0} +E {8572} {w} {w} {8} {0} {} {1} {} {0} + +R {8571} {0} {} {The Wretched Bee Tavern} {} {One of the things that can be found in every city is a tavern. No matter how small, there is always a place to and get a drink and hear the latest rumors. Bandar Eban has many places like this. The Wretched Bee is one of the older ones but far from the largest. The atmosphere is damp and many different smells hangs in the air. The avenue is south.} {Bandar Eban} {} {} {} {1} {} +E {8570} {s} {s} {4} {0} {} {1} {} {0} + +R {8572} {0} {} {The Domani Avenue} {} {Being so close to the sea, Bandar Eban gets a lot of rain during both the winter and the summer. Cobblestones very easily get slippery when they are wet so the Domani Avenue turns into a deathtrap for the elderly during the rainy seasons. The avenue leans downwards towards the sea and the dock in the west.} {Bandar Eban} {} {} {} {1} {} +E {8573} {n} {n} {1} {0} {} {1} {} {0} +E {8570} {e} {e} {2} {0} {} {1} {} {0} +E {8589} {w} {w} {8} {0} {} {1} {} {0} +E {8574} {s} {s} {4} {0} {} {1} {} {0} + +R {8573} {0} {} {A Tailor's Shop} {} {This store doesn't look a lot like the others. It's very quiet and on the table in the middle of the room sits a tailor, carefully sewing a vest of some kind. There are but a few customers in the store waiting for their turn to order a pair of breeches sewn or mending a shirt of theirs. It's quite hot in here but it doesn't reflect on the face of the tailor. The avenue is south.} {Bandar Eban} {} {} {} {1} {} +E {8572} {s} {s} {4} {0} {} {1} {} {0} + +R {8574} {0} {} {A Side Street} {} {A small side street leads away from the busy main avenue and into the shadow of some residential buildings. The heat is not as unbearable as out in the open, but on the other hand, not so much of the fresh sea air find its way into this alley either. To the north is the main avenue but the smaller street continues west, towards the docks. A sudden blast of hot air comes from a doorway of a workshop to the east.} {Bandar Eban} {} {} {} {1} {} +E {8572} {n} {n} {1} {0} {} {1} {} {0} +E {16859} {e} {e} {2} {0} {} {1} {} {0} +E {8575} {w} {w} {8} {0} {} {1} {} {0} + +R {8575} {0} {} {Old Simon's Street} {} {As a city by the sea, Bandar Eban is filled with seamen all year round. One of these legendary seamen is Simon, who is thought to have died out to sea many years ago, fighting a sea monster. This street is however best known for its constant smell of rotten fish and waste and the ground underfoot is quite soggy.} {Bandar Eban} {} {} {} {1} {} +E {8589} {n} {n} {1} {0} {} {1} {} {0} +E {8574} {e} {e} {2} {0} {} {1} {} {0} +E {8576} {s} {s} {4} {0} {} {1} {} {0} + +R {8576} {0} {} {Old Simon's Street} {} {Being so close to the docks, this neighborhood houses mostly seamen and people who work in the harbor. Many fear to even get close to this part of the city since it's rumored to house lots of scum and thugs, not to mention the horrible smell that could make any man's stomach turn. To the east is a small inn for weary seamen and west is the harbor pier.} {Bandar Eban} {} {} {} {1} {} +E {8575} {n} {n} {1} {0} {} {1} {} {0} +E {8577} {e} {e} {2} {0} {} {1} {} {0} +E {8578} {w} {w} {8} {0} {} {1} {} {0} + +R {8577} {0} {} {The Weary Seaman} {R} {This small inn is clearly customized for sailors and seamen. Only a few paintings hang on the walls and all of them are of ships. Quite a number of tables are spread around the room with some winded sailors sitting here and there. The housing at this place cannot be too good but good enough for seamen who need a place to sleep in for the night.} {Bandar Eban} {} {} {} {1} {} +E {8576} {w} {w} {8} {0} {} {1} {} {0} + +R {8578} {0} {} {By the Sea} {} {Five things dominate this area in the harbor of Bandar Eban. Sweating seamen, muttering oaths as they work hauling various goods and shrieking seagulls provide a constant cacophony of noise, with large ships and old warehouses backdropping this area. The bustle provides a lively atmosphere, and the rhythmic crash of waves hitting the pier is nearly hypnotic. The air feels fresh and the sky is clear. The pier continues north and south, while to the west another pier can be made out, and to the east a shady alley.} {Bandar Eban} {} {} {} {1} {} +E {8583} {n} {n} {1} {0} {} {1} {} {0} +E {8576} {e} {e} {2} {0} {} {1} {} {0} +E {8579} {w} {w} {8} {0} {} {1} {} {0} + +R {8579} {0} {} {Edge of the Pier} {} {This is about as close as one can get to the sea without actually falling in. This pier is going alongside the wall of a large stone house to the south, where the harbor master resides. There are few sailors here, perhaps because no ships are anchored here since this spot is reserved for the King's ships. A door to the south leads into the house and east is the harbor street.} {Bandar Eban} {} {} {} {1} {} +E {8578} {e} {e} {2} {0} {} {1} {} {0} +E {8580} {s} {s} {4} {0} {} {1} {} {0} + +R {8580} {0} {} {Inside the Tax House} {} {Every ship that enters the harbor or deal with goods here have to pay special taxes, depending on what goods the ship carries. So every ship's master must report here an hour after they enter the harbor at the latest and pay up. The house itself looks just any other warehouse in the harbor with one difference, it's made of stone and two stories high. Some stairs lead upstairs while the pier is east and north.} {Bandar Eban} {} {} {} {1} {} +E {8579} {n} {n} {1} {0} {} {1} {} {0} +E {8581} {e} {e} {2} {0} {} {1} {} {0} +E {8582} {u} {u} {16} {0} {} {1} {} {0} + +R {8581} {0} {} {Upon the Pier} {} {Most of the people down here are seamen muttering about low-paying jobs and sailors looking around for pretty girls to share a drink with. Few people from the inner city have found their way out here, aware of the risk they take. Dark alleys and shadowy side streets hold all sorts of thugs and ruffians, ready to strike down and rob the first person passing. This pier is quite open though so it should be relatively safe.} {Bandar Eban} {} {} {} {1} {} +E {8580} {w} {w} {8} {0} {} {1} {} {0} +E {8529} {s} {s} {4} {0} {} {1} {} {0} + +R {8582} {0} {} {A Room with a View of the Harbor} {} {Large glass windows in all directions provide whoever is up here a perfect view of the harbor. Seamen carrying heavy sacks pass below and seagulls fly above in the usually so cloudless sky. The room has a large blue and white carpet covering the floor with a couple of chairs standing upon it. A small desk with a few drawers is centered on the carpet, a bunch of notes lying upon it. Some stairs lead down to the bottom floor of the building.} {Bandar Eban} {} {} {} {1} {} +E {8580} {d} {d} {32} {0} {} {1} {} {0} + +R {8583} {0} {} {Alongside the Docks} {} {Some ships are in the process of unloading their goods at the pier here. They bring everything from fine furniture to spices from far away. The salty smell from the sea is hanging in the air and some seagulls fly overhead, shrieking. Quite a number of people are moving around the docks, most of them seamen.} {Bandar Eban} {} {} {} {1} {} +E {8584} {n} {n} {1} {0} {} {1} {} {0} +E {8578} {s} {s} {4} {0} {} {1} {} {0} + +R {8584} {0} {} {The Western End of the Domani Avenue} {} {The smell of sea and fish is strong here where the city itself ends and the docks take by. The Harbor Pier runs off to the north and south with warehouses bordering it on both sides. The Domani Avenue trails off east, towards Eban Square and eventually, the Eastern Gate.} {Bandar Eban} {} {} {} {1} {} +E {8586} {n} {n} {1} {0} {} {1} {} {0} +E {8589} {e} {e} {2} {0} {} {1} {} {0} +E {8585} {w} {w} {8} {0} {} {1} {} {0} +E {8583} {s} {s} {4} {0} {} {1} {} {0} + +R {8585} {0} {} {In a Warehouse} {} {Squeaking noises are heard from the floorboards as one walks over them. This old warehouse is filled with boxes that are lined up alongside the walls. A large door in the western wall must be the way in for these boxes, unloaded from ships. The unlocked entrance to the warehouse shows that the owner of it has no worries about thieves. But then again, few thieves can run off with a box weighing six hundred pounds slung over their shoulder. A door is east.} {Bandar Eban} {} {} {} {1} {} +E {8584} {e} {e} {2} {0} {} {1} {} {0} + +R {8586} {0} {} {The Harbor} {} {Ships from all over the world gather in the harbor of Bandar Eban, the harbor furthest to the west in the world. The sea and some ships are west and a storage house to the east. The main harbor pier ends to the north where the sea takes over. Underfoot, the wooden pier is quite slippery.} {Bandar Eban} {} {} {} {1} {} +E {8587} {n} {n} {1} {0} {} {1} {} {0} +E {8588} {e} {e} {2} {0} {} {1} {} {0} +E {8584} {s} {s} {4} {0} {} {1} {} {0} + +R {8587} {0} {} {End of the Docks} {} {The dock has been freshly repaired by ogier craftsmen with polished sungwood. Once, badly damaged and almost in a state of disrepair, the end of the dock stands proudly in the Aryth ocean, buffeted by the waves. Even without the strength of the stone foundation beneath, the polished sungwood is sound. The docks continue to the south, filled with workers.} {Bandar Eban} {} {} {} {1} {} +E {8586} {s} {s} {4} {0} {} {1} {} {0} + +R {8588} {0} {} {The Dock's Main Storage} {} {This house of wood is one of the largest around. The ceiling isn't that high but the building is very large. In every corner barrels of wood and chests of iron are piled up with paper notes on the side to know what ship they belong to. Most of them contain basic goods such as salt, silk and wine but a few might contain genuine Two Rivers tobacco or silver. The pier is west.} {Bandar Eban} {} {} {} {1} {} +E {8586} {w} {w} {8} {0} {} {1} {} {0} + +R {8589} {0} {} {The Domani Avenue} {} {One can see the sea from here. A large blue mass with white spots here and there and waves that hurl themselves towards the pier down by the docks to the west. The avenue, also known as the Road to the Sea runs off as far as one can see to the east with the city walls in the horizon. Small stores and alleys lie off the avenue's sides and a smell of food is in the air.} {Bandar Eban} {} {} {} {1} {} +E {8572} {e} {e} {2} {0} {} {1} {} {0} +E {8584} {w} {w} {8} {0} {} {1} {} {0} +E {8575} {s} {s} {4} {0} {} {1} {} {0} + +R {8590} {0} {} {Approaching the Palace} {} {Fewer and fewer people move about the further north you come on the Palace Boulevard. One can now clearly see the Royal Palace to the north with its beautiful windows and magnificent adornings. The cobblestones are all perfectly aligned and there is no risk of tripping on an uneven surface.} {Bandar Eban} {} {} {} {1} {} +E {8591} {n} {n} {1} {0} {} {1} {} {0} +E {8564} {s} {s} {4} {0} {} {1} {} {0} + +R {8591} {0} {} {Before the Southgate} {} {The cobblestones curves to meet the towering black onyx south gate here. Though there are grand palm trees planted in large containers lining the road, the smell of the stables coming from the west dominates the area. To the east the road curves on, past the homes of those rich enough to live so close to the palace. The road is well kept, free of vermin and litter.} {Domani Coastal Palace} {} {} {} {1} {} +E {8612} {n} {n} {1} {0} {} {1} {} {0} +E {8594} {e} {e} {2} {0} {} {1} {} {0} +E {8592} {w} {w} {8} {0} {} {1} {} {0} +E {8590} {s} {s} {4} {0} {} {1} {} {0} + +R {8592} {0} {} {Palace Stable} {S} {It is evident by the various mounted heads of boar, elk, and stags that this is the stable that holds the palace's horses used for hunting. The tack hanging from the walls is of a sturdier nature, thick leather with many straps and loops to hang weapons from with broad pommels for the hunter to grab onto. There is even well constructed armor to protect horses on especially dangerous hunting missions. To the east lies the road to the palace, while to the west the stables continue.} {Domani Coastal Palace} {} {} {} {1} {} +E {8591} {e} {e} {2} {0} {} {1} {} {0} +E {8593} {w} {w} {8} {0} {} {1} {} {0} + +R {8593} {0} {} {Stable Stalls} {} {Large skylights let in a good amount of fresh air, quickly dispelling the smell of horse sweat and stale hay. The horses in these stalls are often quite frisky and restless, nickering and stomping their hooves. Doves and pigeons fly about the rafters of the stables, eagerly eating up the bugs that are attracted to the smell of the horses.} {Domani Coastal Palace} {} {} {} {1} {} +E {8592} {e} {e} {2} {0} {} {1} {} {0} + +R {8594} {0} {} {Road before the Guardsman's Barracks} {} {Neatly placed paving stones of gray and black slate line the street here. To the north a pair of brass-bound black steel doors lead into a set of barracks for the royal guard. The sound of the city comes from all sides, while to the west the road leads towards the palace, and to the east it travels into the city. Tall trees growing from the sidewalks provide tasteful shade to those walking the streets.} {Domani Coastal Palace} {} {} {} {1} {} +E {8595} {n} {n} {1} {0} {} {1} {} {0} +E {8597} {e} {e} {2} {0} {} {1} {} {0} +E {8591} {w} {w} {8} {0} {} {1} {} {0} + +R {8595} {0} {} {Guardsman's Office} {} {The tall stone walls of this room are covered with ancient weapons of war, used in battles long forgotten but kept in good repair by the royal guard. At the top of each wall are narrow stained glass windows, each showing the crest of a different royal household. These windows are so old that some of these Houses no longer exist outside of history books. To the north the barracks continue while to the south the street is visible.} {Domani Coastal Palace} {} {} {} {1} {} +E {8596} {n} {n} {1} {0} {} {1} {} {0} +E {8594} {s} {s} {4} {0} {} {1} {} {0} + +R {8596} {0} {} {Guard Quarters} {} {Large bunk beds line the walls of this room, leaving the center of the room open for the huge scarred oak tables and benches to fit in. At the foot of each row of bunks are large cedar chests holding the soldier's clothes and personal items. At the top of each of the white stone walls is a set of windows, cracked open to allow a breath of fresh air into the room. The floor is bare pine, smoothed and buffed to a mellow glow, and kept clean enough to eat from, showing the precision of the troops. To the north a stairway leads up to a tower. An ornate door blocks entry to the stair.} {Domani Coastal Palace} {} {} {} {1} {} +E {8595} {s} {s} {4} {0} {} {1} {} {0} +E {16665} {u} {u} {16} {0} {} {1} {} {0} + +R {8597} {0} {} {In Front of the Domani's Kiss Tavern} {} {The road continues to the west and the east from here, swept clean of dirt and busy with both human and animal traffic. The tavern to the north caters to the upscale crowd being this close to the palace. Its white stone walls are scrubbed sparkling clean, and the stained glass windows glimmer with light. Huge pots full of brightly colored flowers grace the entrance to the tavern on either side of the brass-bound door. The sign on the front of the tavern is of a rather well endowed young dark-haired woman puckering up as if anticipating a juicy kiss.} {Domani Coastal Palace} {} {} {} {1} {} +E {8598} {n} {n} {1} {0} {} {1} {} {0} +E {8600} {e} {e} {2} {0} {} {1} {} {0} +E {8594} {w} {w} {8} {0} {} {1} {} {0} + +R {8598} {0} {} {Tavern of the Domani's Kiss} {} {A large black onyx bar polished like a black mirror dominates the front of the tavern. The back of the tavern is separated into a series of small semi-private rooms. Painted silk screens enclose each alcove. These areas lend a certain amount of privacy for those seeking to drink and dine in private, away from the prying eyes and ears of the public. For those with less money or influence, there are many small white marble tables set atop the black and white-checkered tile floor. These tables are in plain public view, giving those that sit here a nice view of the street outside. Large potted palm trees stretch up to the ceiling above.} {Domani Coastal Palace} {} {} {} {1} {} +E {8597} {s} {s} {4} {0} {} {1} {} {0} +E {8599} {d} {d} {32} {0} {} {1} {} {0} + +R {8599} {0} {} {Basement of the Tavern} {} {Kept as stringently clean as the tavern above, this area is filled with dozens of wine casks, smaller brandy casks, and boxes of preserved foods. A large cask of white hot ice peppers gives off an eye watering smell in the corner of the room, above it are various hanging dried meats and sausages. The floor is made up of well-placed white tiles, and the walls are shored off with broad oak boards. It is a comfortable room to be in compared to the hustle and bustle of the tavern above.} {Domani Coastal Palace} {} {} {} {1} {} +E {8598} {u} {u} {16} {0} {} {1} {} {0} + +R {8600} {0} {} {Before the Gilded Fist} {} {The smell of hot metal hangs in the air here, coming from the armory to the north. Looking into the store windows you see various pieces of armor polished to a shining gleam. The street meanders on to the east and west here. Long rows of white marble flowerbeds line the street to the south; the white lilies and pink roses planted there soften the view, showing once again that the Domani value artistic beauty highly.} {Domani Coastal Palace} {} {} {} {1} {} +E {8602} {n} {n} {1} {0} {} {1} {} {0} +E {8603} {e} {e} {2} {0} {} {1} {} {0} +E {8597} {w} {w} {8} {0} {} {1} {} {0} +E {8601} {s} {s} {4} {0} {} {1} {} {0} + +R {8601} {0} {} {A Dark Alley} {} {Between two houses next to Badger Street stands a dark alley. It trails off to the north but since the two high houses on both sides of the alley shuts out the sun, it is difficult seeing what is north. To the south however is Badger Street, a very happening street when it comes to shops and taverns.} {Bandar Eban} {} {} {} {1} {} +E {8600} {n} {n} {1} {0} {} {1} {} {0} +E {8560} {s} {s} {4} {0} {} {1} {} {0} + +R {8602} {0} {} {The Gilded Fist} {A} {The rug covering the floor is a thick and plush Domani weave, with fierce reds blending into subdued blues and pinks. A skilled hand made it, part of the reason that this store brings in many customers from the palace to the west. The walls are all covered with locked glass cases, each displaying a piece of work that is almost too beautiful to be worn into battle. Delicate scrollwork covers the ceiling where leaves of gold have been applied, making the ceiling shine in any light. A thick iron-banded door to the south leads back out into the busy street.} {Domani Coastal Palace} {} {} {} {1} {} +E {8600} {s} {s} {4} {0} {} {1} {} {0} + +R {8603} {0} {} {Street Outside the Market} {} {The smooth and well-fitted stones of the street are swept extra clean in front of the market. Bright colors burst out as one looks at the front of the market. Long brown sausages are hung in the window, while bright red and yellow peppers fill a bin next to the door. The front of the Market is made of white washed plaster, with the crest of the Domani palace marked on it, showing that the store is palace approved. The road continues on its way to the east and the west from here in a straight line.} {Domani Coastal Palace} {} {} {} {1} {} +E {8604} {n} {n} {1} {0} {} {1} {} {0} +E {8605} {e} {e} {2} {0} {} {1} {} {0} +E {8600} {w} {w} {8} {0} {} {1} {} {0} + +R {8604} {0} {} {Palace Provisions} {G} {A wide counter stands at the back of the store where there is a large set of hanging scales on which to weigh the produce. The counter is made up of the same gleaming white marble that the rest of the store is, all polished so it shines like fresh snow. The scents of garlic, peppers, apples, sausage, and ice peppers blend in the air. Large bins of every type of fruit and vegetable possible line the room. In locked chests behind the counter are vials of precious spices that have been traded from across the spine. A door to the south leads back out into the streets.} {Domani Coastal Palace} {} {} {} {1} {} +E {8603} {s} {s} {4} {0} {} {1} {} {0} + +R {8605} {0} {} {Flower-Lined Street} {} {Though the paved stone street still runs through this area as broad and wide as ever, the sides of the street are totally covered with pots and planters of various sizes. Brass pots as wide as a carriage filled with lustrous yellow lilies stand next to dozens of tiny onyx pots filled with little clusters of vibrant purple blossoms. On either side of the carved wood door to the north stand two large rose trees, each with brilliant yellow roses in various states of bloom. A sign done in brass over the door denotes that this is the residence of the local herb dealer.} {Domani Coastal Palace} {} {} {} {1} {} +E {8607} {n} {n} {1} {0} {} {1} {} {0} +E {8608} {e} {e} {2} {0} {} {1} {} {0} +E {8603} {w} {w} {8} {0} {} {1} {} {0} +E {8606} {s} {s} {4} {0} {} {1} {} {0} + +R {8606} {0} {} {An Outer Road} {} {Quite large for its size, this outer road is one of two ways that connect the northern part of Bandar Eban, where the Palace is, with the southern part, where the normal people move about and where most of the shops are located. It's quite wide and plenty of people use it each day.} {Bandar Eban} {} {} {} {1} {} +E {8605} {n} {n} {1} {0} {} {1} {} {0} +E {8558} {s} {s} {4} {0} {} {1} {} {0} + +R {8607} {0} {} {Herbalist's Shop} {} {Dried plants, roots, and flowers hang from the rafters of the ceiling by lovely bright yellow silk ribbons. The floors are covered with a deep thick Domani carpet with a yellow and white pattern. There are various jars made of clay lining the walls to the east and west, each of these are tightly capped with inscriptions in large letters on the front. Beneath each inscription is a tiny drawing of the plant. Encased in a locked glass case on the north wall are jars full of the more rare and expensive herbs.} {Domani Coastal Palace} {} {} {} {1} {} +E {8605} {s} {s} {4} {0} {} {1} {} {0} + +R {8608} {0} {} {Corner of the Palace Road} {} {The private homes of wealthy merchants and minor nobles line the sides of the street. They are built tall rather than wide as space this close to the palace is at a premium. Each home displays enormous flowerpots hanging from each window, some brass, others silver, and yet others made of delicate Atha'an Miere porcelain in all shades of the rainbow. These posts are bursting with artfully arranged flowers and plants, lending to the overall decor of each home. The road leads north and follows a bend to the west.} {Domani Coastal Palace} {} {} {} {1} {} +E {8609} {n} {n} {1} {0} {} {1} {} {0} +E {8605} {w} {w} {8} {0} {} {1} {} {0} +E {8610} {s} {s} {4} {0} {} {1} {} {0} + +R {8609} {0} {} {Twist in the Palace Road} {} {The road to the palace begins to curve to the west as it approaches the black onyx walls of the palace. To the south the cobblestone and dirt packed road continues. Lining the street on either side are small granite sidewalks that allow the citizens of the city to walk without getting their clothes dirty from the dust of the street. Deep gutters are cut into the sides of the road allowing rainwater and waste to be cleared from the road.} {Domani Coastal Palace} {} {} {} {1} {} +E {8680} {w} {w} {8} {0} {} {1} {} {0} +E {8608} {s} {s} {4} {0} {} {1} {} {0} + +R {8610} {0} {} {A Clean Surgery} {} {The clean scent of disinfectant mingles with that of a multitude of herbs as one enters the healing station. The east and west walls are lined with cots, neatly made with linens pulled taut over the feather mattresses. The walls on either side of the door to the south are floor to ceiling shelves filled with a variety of colored jars and containers of all shapes and sizes, all filled with various concoctions and dried herbs ready for use.} {Domani Coastal Palace} {} {} {} {1} {} +E {8608} {n} {n} {1} {0} {} {1} {} {0} +E {8611} {s} {s} {4} {0} {} {1} {} {0} + +R {8611} {0} {} {A Tidy Backroom} {} {Hanging from the low rafters, bunches of fresh herbs dry in the warmth of the sun streaming in the southern window. Vast cupboards hold supplies needed for wound healing and dosing the ill. A large table dominates the center of the room, wiped clean but stacked with bandages, newly rolled and ready for use or storage as the need arises. A small fireplace allows for the wisdom's favorite tea to be brewed and served to promote relaxation.} {Domani Coastal Palace} {} {} {} {1} {} +E {8610} {n} {n} {1} {0} {} {1} {} {0} + +R {8612} {0} {} {Inside the Southgate} {} {Enormous gates of arm-thick brass covered with an arch of black onyx guard the palace from those not invited. Decorating the shiny black stone are inlays of hair-fine brass depicting the scene of three women of equal but different beauty dancing before one handsome young man seated at their feet. The first dancer is a fresh faced young girl just coming into womanhood. The second dancer is a more mature woman, her gaze more secure and knowing. The third figure is that of a middle-aged woman, her beauty that of a rose in full bloom. To the south is the city.} {Domani Coastal Palace} {} {} {} {1} {} +E {8613} {n} {n} {1} {0} {} {1} {} {0} +E {8591} {s} {s} {4} {0} {} {1} {} {0} + +R {8613} {0} {} {Corner of the Fountain Court} {} {Broad enough for four grown men to walk down abreast of each other, this staircase is a wonder of craftsmanship. The steps are carpeted with a carefully woven Domani carpet of reds, golds, and oranges so that it resembles embers of a fire. The banisters of the staircase are carved and painted to resemble roaring flames, licking at the sky. The flames are carefully encrusted with fire rubies, yellow diamonds, moonstones, amber and topaz to give the flames a merry sparkle. To the west and the north the courtyard of fountains begins.} {Domani Coastal Palace} {} {} {} {1} {} +E {8627} {n} {n} {1} {0} {} {1} {} {0} +E {8621} {w} {w} {8} {0} {} {1} {} {0} +E {8612} {s} {s} {4} {0} {} {1} {} {0} +E {8614} {u} {u} {16} {0} {} {1} {} {0} + +R {8614} {0} {} {Above the Stairs} {} {Looking down it the staircase at first glance it appears as if roaring flames envelops it. Upon closer inspection it is apparent that this is the work of master craftsmen, carving and painting the marble so that it appears to be huge flames. Rubies, yellow diamonds, and moonstones settle in the amber tips of the flames so that the staircase shimmers like fire in any light. The stairs lead down to a courtyard of fountains, and to the west the living quarters of a Domain noble are accessible.} {Domani Coastal Palace} {} {} {} {1} {} +E {8615} {w} {w} {8} {0} {} {1} {} {0} +E {8613} {d} {d} {32} {0} {} {1} {} {0} + +R {8615} {0} {} {Fancy Sleeping Chamber} {} {It is obvious this is the retreat of a royal Domani woman by the excessive use of gold silk, cream lace, and pink satin in the decor of the room. In one corner is a huge vanity of ivory and gold leaf covered wood. Atop the vanity is a large assortment of makeup; rabbit fur brushes, bottles of colored powders, artificial beauty marks, and pins and bows. The bed is large enough to fit three people comfortably, and lying atop of it is a couple of casually tossed aside sleeping gowns transparent enough to show the patterns of the quilt beneath.} {Domani Coastal Palace} {} {} {} {1} {} +E {8614} {e} {e} {2} {0} {} {1} {} {0} +E {8616} {w} {w} {8} {0} {} {1} {} {0} + +R {8616} {0} {} {Lush Sitting Room} {} {A large buttery cream carpet with pink and amber running through it covers the floor in plush comfort. Large deep chairs of soft tan leather are artfully scattered about the room, while the mahogany-paneled walls add rich warmth. Elegant brass and crystal oil lamps stand in various places in the room. To the west the top of a majestic staircase is visible, while looking out the north window a pretty courtyard can be seen. Through some ivory beaded curtains to the east, a decadent bedchamber is visible.} {Domani Coastal Palace} {} {} {} {1} {} +E {8615} {e} {e} {2} {0} {} {1} {} {0} +E {8617} {w} {w} {8} {0} {} {1} {} {0} + +R {8617} {0} {} {Above the Grand Stairs} {} {The staircase is truly a special piece of art, carved from bone-white alabaster. It is carefully carved into the crashing shape of waves, breaking apart in the center to allow for stairs. The top crests of the waves are artfully painted varying shades of blue. Adroitly placed into each cresting alabaster wave is a small fortune of moonstones, blue topaz, and sapphires so that in any light it glitters like real water. The private rooms of some Domani nobility lie to the north and east.} {Domani Coastal Palace} {} {} {} {1} {} +E {8618} {n} {n} {1} {0} {} {1} {} {0} +E {8616} {e} {e} {2} {0} {} {1} {} {0} +E {8623} {d} {d} {32} {0} {} {1} {} {0} + +R {8618} {0} {} {Grand Sleeping Chamber} {} {In the center of the room is a huge circular bed covered in champagne colored silk. Tossed casually on the edge of the bed is what at first appears to be a black, lace handkerchief, but on closer inspection it becomes obvious it is a naughty piece of lingerie. A pair of gold and ivory handcuffs glints against the headboard of the bed, while some silk ropes are tied to the feet of it. The tall windows surrounding the room allow plenty of light in during the day, while tall brass and crystal oil lamps provide a rich glow at night.} {Domani Coastal Palace} {} {} {} {1} {} +E {8619} {n} {n} {1} {0} {} {1} {} {0} +E {8617} {s} {s} {4} {0} {} {1} {} {0} + +R {8619} {0} {} {Grand Sitting Room} {} {The walls of this room are covered in wide swaths of rich royal purple silk, speckled with tiny figures of birds in gold thread. A white marble fireplace dominates the room; in front of it is a large pile of cream and brown velvet cushions, perfect for curling up in front of. A more formal arrangement of chairs rests in the center of the room for entertaining. The spicy scent of incense comes from the brass censers in the corners of the room. Hanging beaded curtains obscure the way to the south.} {Domani Coastal Palace} {} {} {} {1} {} +E {8620} {n} {n} {1} {0} {} {1} {} {0} +E {8618} {s} {s} {4} {0} {} {1} {} {0} + +R {8620} {0} {} {Top of the Stairway} {} {Thick blue, silver, and rose carpet forms the sensuous patterns distinct to the Domani weavers. Looking down you can see a small spiral staircase made of smoothly polished wood; the banister is a wondrous work of art. To the south a hallway stretches onwards and the tall windows, some of which are filled with colored glass, allow one to catch a glimpse of the world beyond. Elegant brass oil lamps lend light to the staircase below.} {Domani Coastal Palace} {} {} {} {1} {} +E {8619} {s} {s} {4} {0} {} {1} {} {0} +E {8633} {d} {d} {32} {0} {} {1} {} {0} + +R {8621} {0} {} {Fountain in the Court} {D} {Two large hands made up of rose and gold Atha'an Miere porcelain entwine at the center of this fountain. One hand is that of a woman, elegant and small. The other is that of a large and strong man's hand. They are intertwined and wrapped about with a red lacquered wedding ribbon that is popular in the southlands. To the east a staircase is visible.} {Domani Coastal Palace} {} {} {} {1} {} +E {8626} {n} {n} {1} {0} {} {1} {} {0} +E {8613} {e} {e} {2} {0} {} {1} {} {0} +E {8622} {w} {w} {8} {0} {} {1} {} {0} + +R {8622} {0} {} {Fountain in the Court} {D} {Covered in silver leaf, this fountain is in the shape of a life-size swan grooming itself among reeds made up of jade. Around the base of the fountain is a small row of plants that have long green stems on top of which little tiny white blossoms give off a powerfully sweet perfume. The sound of water tinkling fills this courtyard from the various fountains. This is definitely a wonderful place to have a romantic tryst.} {Domani Coastal Palace} {} {} {} {1} {} +E {8625} {n} {n} {1} {0} {} {1} {} {0} +E {8621} {e} {e} {2} {0} {} {1} {} {0} +E {8623} {w} {w} {8} {0} {} {1} {} {0} + +R {8623} {0} {} {Before the Grand Stairs} {} {An absolutely breathtaking staircase leads up to the personal quarters of some of the Domani nobility. Carved of alabaster into the shape of waves, and stained blue with careful paints, this is surely the work of a master craftsman. The crests of the waves are decorated in a small fortune of jewels so that it sparkles and shines in all lighting. To both the north and east of here are small courtyards with delightful fountains.} {Domani Coastal Palace} {} {} {} {1} {} +E {8624} {n} {n} {1} {0} {} {1} {} {0} +E {8622} {e} {e} {2} {0} {} {1} {} {0} +E {8617} {u} {u} {16} {0} {} {1} {} {0} + +R {8624} {0} {} {Fountain Court} {} {This area of the courtyard consists of potted plants in brass holders, with lovely smelling faintly of vanilla flowers nodding gently in the fresh breeze. The fountain here is of a young man pulling back the head of a softly rounded woman to steal a kiss. The water cascades in a never ending tinkle like soft giggles. Looking up one sees the underside of a grand staircase to the south, while more fountains decorate the surrounding area.} {Domani Coastal Palace} {} {} {} {1} {} +E {8631} {n} {n} {1} {0} {} {1} {} {0} +E {8625} {e} {e} {2} {0} {} {1} {} {0} +E {8623} {s} {s} {4} {0} {} {1} {} {0} + +R {8625} {0} {} {Fountain in the Court} {D} {From the north comes the lovely scent of hundreds of different types of flowers all blended together by the light wind. A constant light spray fills the air here from an elegant white marble fountain that resembles a wedding cake. It is seven tiers high and covered with elaborate flowers and ribbons of marble. Looking around the courtyard one can see that there are many fountains for one to enjoy.} {Domani Coastal Palace} {} {} {} {1} {} +E {8630} {n} {n} {1} {0} {} {1} {} {0} +E {8626} {e} {e} {2} {0} {} {1} {} {0} +E {8624} {w} {w} {8} {0} {} {1} {} {0} +E {8622} {s} {s} {4} {0} {} {1} {} {0} + +R {8626} {0} {} {Fountain in the Court} {D} {A large white cat carved of creamy alabaster stretches out eternally in the middle of the fountain here. Each part is sculpted to perfection, from its emerald-inlaid eyes, to the tiny pink seashell nose. The fur is carved so that it appears soft, not a cold stone sculpture. The courtyard continues onwards in every direction from here.} {Domani Coastal Palace} {} {} {} {1} {} +E {8629} {n} {n} {1} {0} {} {1} {} {0} +E {8627} {e} {e} {2} {0} {} {1} {} {0} +E {8625} {w} {w} {8} {0} {} {1} {} {0} +E {8621} {s} {s} {4} {0} {} {1} {} {0} + +R {8627} {0} {} {Fountain Court} {} {Literally hundreds of tiny amber rabbits hop, skip, and jump about this wonderful fountain sculpted of granite to resemble a small hill, complete with tiny trees and plants. The water comes tinkling down from a small lake at the top of the hill, down a series of tiny waterfalls. To the south a staircase is visible leading up to the upper levels of the palace, while to the west and north the courtyards of the palace continue.} {Domani Coastal Palace} {} {} {} {1} {} +E {8628} {n} {n} {1} {0} {} {1} {} {0} +E {8626} {w} {w} {8} {0} {} {1} {} {0} +E {8613} {s} {s} {4} {0} {} {1} {} {0} + +R {8628} {0} {} {Corner of the Fountain Court} {} {Wide love seats crafted of wicker covered with soft embroidered cushions nestle cozily in the corner of the courtyard. Overhead a trestle of brass arches over the seats, offering shade from the sun and prying eyes so that lovers may enjoy a moment together. Pink, yellow, and cream roses grow over the trestle, filling the air with their sweet scent, and attracting tiny humming birds that flit about on rainbow wings. More fountains can be seen to the south and to the west a great mass of flowers can be seen.} {Domani Coastal Palace} {} {} {} {1} {} +E {8629} {w} {w} {8} {0} {} {1} {} {0} +E {8627} {s} {s} {4} {0} {} {1} {} {0} + +R {8629} {0} {} {Gardens in the Fountain Court} {} {Instead of the soft gray marble mosaics that make up the ground covering of the rest of the courtyard, soft sweet grass carpets the ground here like emerald velvet. There are carefully tended and planned beds of flowers arranged in this lush garden. Tall rose bushes with their sweet blossoms of peach and white in full bloom grow next to long stemmed lilies scenting the air. Stone benches are placed here and there so that one may enjoy a bit of peace amid the hectic schedule of the palace. To the east the end of the courtyard is visible, while to the south the beautiful fountains can be seen. The garden continues to the west.} {Domani Coastal Palace} {} {} {} {1} {} +E {8628} {e} {e} {2} {0} {} {1} {} {0} +E {8630} {w} {w} {8} {0} {} {1} {} {0} +E {8626} {s} {s} {4} {0} {} {1} {} {0} + +R {8630} {0} {} {Gardens in the Fountain Court} {} {This part of the garden has been designed around intricately placed rocks and boulders of varying colors. To the right is a pile of stones placed resembling a perfectly formed mountain. Small bonsai trees are placed on this tiny mountainside just as real trees would have grown from it. Tiny colonies of green moss carpet the base of the scene looking like bits of grass. From the south comes the tinkling of fountains, while to the east the garden continues.} {Domani Coastal Palace} {} {} {} {1} {} +E {8629} {e} {e} {2} {0} {} {1} {} {0} +E {8631} {w} {w} {8} {0} {} {1} {} {0} +E {8625} {s} {s} {4} {0} {} {1} {} {0} + +R {8631} {0} {} {Before the Archway} {} {The gentle scent of flowers comes on the fresh breeze from the west, while to the south a large group of artfully placed fountains is visible. This looks like the perfect area of the palace for a stroll with one's sweetheart. Looking to the north a high brass gilded archway is visible, leading further into the palace.} {Domani Coastal Palace} {} {} {} {1} {} +E {8632} {n} {n} {1} {0} {} {1} {} {0} +E {8630} {e} {e} {2} {0} {} {1} {} {0} +E {8624} {s} {s} {4} {0} {} {1} {} {0} + +R {8632} {0} {} {Archway under the Wall} {} {Looking up one can see that the ceiling of the archway is made of highly polished black onyx and that it is decorated with an inlay of bright brass. The brass lines twist and twirl together to form images of clouds with tiny birds flying between them. From the north comes the sound of water, while to the east and west doorways lead into the lush palace.} {Domani Coastal Palace} {} {} {} {1} {} +E {8671} {n} {n} {1} {0} {} {1} {} {0} +E {8635} {e} {e} {2} {0} {} {1} {} {0} +E {8633} {w} {w} {8} {0} {} {1} {} {0} +E {8631} {s} {s} {4} {0} {} {1} {} {0} + +R {8633} {0} {} {Preparation Area} {} {This room is reserved for the arranging of the foods. Numerous black lacquered trays line the countertops, each destined for a different part of the palace to quench a hungry appetite. Each tray has a single blossom of different types and colors on it to compliment the meal that is graces. To the north the hanging foods are visible in the pantry, while to the west is the palace's china and silver room. A wide carpeted stairway to the north leads up to the second floor.} {Domani Coastal Palace} {} {} {} {1} {} +E {8666} {n} {n} {1} {0} {} {1} {} {0} +E {8632} {e} {e} {2} {0} {} {1} {} {0} +E {8634} {w} {w} {8} {0} {} {1} {} {0} +E {8620} {u} {u} {16} {0} {} {1} {} {0} + +R {8634} {0} {} {Preparation Area} {} {Rows and rows of cupboards cover the walls from floor to ceiling. Each nook and cranny contains a different type of plate, cup, saucer, and dish. Looking into one open cupboard, a small fortune in rose and green Atha'an Miere porcelain teacups is visible. A glass display case on one side of the room contains a silver dinner set, so delicate it seems spun of silver mist. A large drawer contains only sursa, delicate lacquered sticks that are the preferred cutlery of Arad Doman.} {Domani Coastal Palace} {} {} {} {1} {} +E {8633} {e} {e} {2} {0} {} {1} {} {0} + +R {8635} {0} {} {Along the Gallery} {} {The black and green veined marble floors are barely visible at the edges of the walls; the floor is covered in a huge Domani rug that continues to the east as far as the eye can see. The rug is made up of reds and gold woven into patterns of such intricacy that one could spend all day trying to trace their pattern. From the west comes a fresh breeze, while to the east the grand gallery continues.} {Domani Coastal Palace} {} {} {} {1} {} +E {8636} {e} {e} {2} {0} {} {1} {} {0} +E {8632} {w} {w} {8} {0} {} {1} {} {0} + +R {8636} {0} {} {Before the Great Hall} {} {The high arched ceilings are resplendent with thousands of various flowers carved from creamy alabaster. Dominating the north side of the gallery are two enormous doors made of black onyx and inlaid with pieces of jade and amethyst. Fresh flowers fill two enormous sea folk porcelain vases on either side of the doors, filling the air with the scents of red roses and white lilies. The gallery continues to the east and the west.} {Domani Coastal Palace} {} {} {} {1} {} +E {8638} {n} {n} {1} {0} {} {1} {} {0} +E {8637} {e} {e} {2} {0} {} {1} {} {0} +E {8635} {w} {w} {8} {0} {} {1} {} {0} + +R {8637} {0} {} {Along the Gallery} {} {Statues of scantily clad men holding even more scantily clad women line the hall. These one hundred and one statues that line the hall are each devoted to a different type of the one hundred and one ways of the Domani woman's kiss. The light falling from the thick glass windows and the hanging brass lamps shed a flattering light on the hall which continues east and west.} {Domani Coastal Palace} {} {} {} {1} {} +E {8644} {e} {e} {2} {0} {} {1} {} {0} +E {8636} {w} {w} {8} {0} {} {1} {} {0} + +R {8638} {0} {} {Entrance of the Great Hall} {} {Over the arched doorways of the entrance hang two huge and superbly crafted dueling daggers. Each of the tips has been coated with a thick enamel that is crafted to look as if the blades have been dipped in blood. Attached to the bottom of these daggers are rich royal purple banners, each detailing the coats of arms of the different royal Domani houses. The chamber ahead is immense and wondrous. Crystal chandeliers the size of wagons hangs from the vaulted ceiling, their crystal bits sparkling like the finest diamonds.} {Domani Coastal Palace} {} {} {} {1} {} +E {8641} {n} {n} {1} {0} {} {1} {} {0} +E {8643} {e} {e} {2} {0} {} {1} {} {0} +E {8639} {w} {w} {8} {0} {} {1} {} {0} +E {8636} {s} {s} {4} {0} {} {1} {} {0} + +R {8639} {0} {} {Corner of the Great Hall} {} {The walls are artfully covered with the ancient banners of nations that fell before the sword of Altara. Many of these crests are no longer known, both their battles and the peoples lost to the grinding of the Wheel of Time. Some of these banners are in pristine condition, while others show the faded stains of blood spilled upon them. The stone of the floor is a giant elaborate mosaic of the crest of Bandar Eban, a fist holding a sword against a field of green and blue stripes. To the east is the entrance to the hall, and to the north the massive chamber continues.} {Domani Coastal Palace} {} {} {} {1} {} +E {8640} {n} {n} {1} {0} {} {1} {} {0} +E {8638} {e} {e} {2} {0} {} {1} {} {0} + +R {8640} {0} {} {Corner of the Great Hall} {} {To the west, large glass windows look down onto the court of fountains, and beyond that into the harbor far to the west. The tiles of the floor sparkle with ground bits of gold as one looks down to see that they are standing on the body of a giant sword worked into the mosaic. A series of comfortable leather chairs are set in front of the window so that the nobles assembled here may sit and relax for a time.} {Domani Coastal Palace} {} {} {} {1} {} +E {8641} {e} {e} {2} {0} {} {1} {} {0} +E {8639} {s} {s} {4} {0} {} {1} {} {0} + +R {8641} {0} {} {Before the Throne} {} {This throne is both majestic and beautiful, despite being worn. The cushion of the chair is made of threads of gold. There are two chairs on either side and a bit behind the throne where the monarch's children and advisors may sit. Crafted of leatherleaf wood and padded with soft cream cushions, they are much simpler and smaller than the gorgeous throne of oak in the center. The chamber of the throne room continues east, west, and south.} {Domani Coastal Palace} {} {} {} {1} {} +E {8642} {e} {e} {2} {0} {} {1} {} {0} +E {8640} {w} {w} {8} {0} {} {1} {} {0} +E {8638} {s} {s} {4} {0} {} {1} {} {0} + +R {8642} {0} {} {Corner of the Great Hall} {} {Large brass candelabras stand in the corner, illuminating the portraits of nobles that have died from dueling. Almost all of them are young, barely out of their teens with often brash smiles painted onto the canvas. Though most of the pictures are of young men, a fair amount also depicts young women, showing that the duel of honor is not reserved only for men.} {Domani Coastal Palace} {} {} {} {1} {} +E {8641} {w} {w} {8} {0} {} {1} {} {0} +E {8643} {s} {s} {4} {0} {} {1} {} {0} + +R {8643} {0} {} {Corner of the Great Hall} {} {A large handsomely polished wooden table dominates the center of this corner of the room. Carved of a dark and heavy wood, its surface is covered with artfully arranged platters of food to nibble upon, and a variety of goblets and glasses to be filled. Up against the wall are An array of chairs and sofas so that one may sit and enjoy a moment's peace in the middle of all the wheeling and dealing of courtly life. Overhead large crystal chandeliers shed a soft golden light onto those below, lending elegance to the atmosphere of this royal chamber.} {Domani Coastal Palace} {} {} {} {1} {} +E {8642} {n} {n} {1} {0} {} {1} {} {0} +E {8638} {w} {w} {8} {0} {} {1} {} {0} + +R {8644} {0} {} {Breezeway} {} {From the north and the south comes the sweet scent of flowers as the warm wind from the gardens blows through this breezeway. Looking up one can see that the ceiling is not solid, but rather intricately carved peach colored alabaster with small holes to allow the air to freshen the gallery. A tapestry on the wall depicts a coppery skinned woman clothed in what appears to be gray mist, her arm is delicately raised as she remains frozen in her dance for all time.} {Domani Coastal Palace} {} {} {} {1} {} +E {8645} {n} {n} {1} {0} {} {1} {} {0} +E {8647} {e} {e} {2} {0} {} {1} {} {0} +E {8637} {w} {w} {8} {0} {} {1} {} {0} +E {8646} {s} {s} {4} {0} {} {1} {} {0} + +R {8645} {0} {} {Sheltered Garden} {} {With walls of soft peach alabaster, this small garden is filled with the scent of flowers. Chairs, couches, and ottomans of molded brass are tastefully scattered about and covered in soft cotton. A large mound of silken pillows in jeweled tones rest against the base of a small statue, offering the perfect shelter for one to share a private moment with a loved one. To the south a small breezeway is visible.} {Domani Coastal Palace} {} {} {} {1} {} +E {8644} {s} {s} {4} {0} {} {1} {} {0} + +R {8646} {0} {} {Garden of Earthly Delights} {} {This garden of fruit trees and flowers offers satisfaction for both the palate and the eyes. Strewn between the trunks of the fruit trees are large hammocks of gold and silver silk pilled high with pillows. Above is a large brass trestle that has a webbing of pink and cream roses growing over it. Artfully woven within the brass are the figures of naked women with carefully placed flowers hiding just enough to tease. Each woman has a fan clasped in her hand, and the fan is held in different positions, showing the subtle signs of the art of flirting with fans.} {Domani Coastal Palace} {} {} {} {1} {} +E {8644} {n} {n} {1} {0} {} {1} {} {0} + +R {8647} {0} {} {In the Great Tower} {} {Just to the south one can see the huge arched stone way that leads into the Great Tower. Drawn up into the depths of the wall are large metal spikes that can be dropped down to form both a gate and deadly trap impaling its victims on rods of black lacquered steel as thick as a mans leg. These rods are drawn up now allowing free passage from the Tower into the rest of the palace. The room narrows considerably to the east.} {Domani Coastal Palace} {} {} {} {1} {} +E {8648} {n} {n} {1} {0} {} {1} {} {0} +E {8652} {e} {e} {2} {0} {} {1} {} {0} +E {8644} {w} {w} {8} {0} {} {1} {} {0} +E {8661} {s} {s} {4} {0} {} {1} {} {0} + +R {8648} {0} {} {In the Palace Moat} {} {Thick ropes of slick moss hang from the stone sides of the tower here. The water from the moat flows from an underground spring that leads to the bay in the west. The water has a faintly briny smell. It is a perfect breeding ground for plants and small frogs that swim through the murky depths.} {Domani Coastal Palace} {} {} {} {1} {} +E {8649} {e} {e} {2} {0} {} {1} {} {0} + +R {8649} {0} {} {In the Palace Moat} {} {Things float in the water, things you don't want to know about. Something bobs against your leg and it's not a fish. It appears that fresh water isn't the only thing that flows through the moat. The smell burns your nostrils and turns your stomach.} {Domani Coastal Palace} {} {} {} {1} {} +E {8650} {e} {e} {2} {0} {} {1} {} {0} +E {8648} {w} {w} {8} {0} {} {1} {} {0} + +R {8650} {0} {} {In the Palace Moat} {} {Tall stone barriers line the sides of the moat. Looking at the Tower to the south, it stretches up so far into the sky that one has to crane their neck to see it. The base of the Tower is coated in a thick layer of slimy seaweed that makes it impossible to climb.} {Domani Coastal Palace} {} {} {} {1} {} +E {8651} {e} {e} {2} {0} {} {1} {} {0} +E {8649} {w} {w} {8} {0} {} {1} {} {0} + +R {8651} {0} {} {In the Palace Moat} {} {This close to the city street above, the water is littered with bits of junk. Here an empty wine bottle floating on the surface of the water, there a dead bloated rat seething with a mass of maggots. The edge of the castle is lined in slick green moss and seaweed, making its wall as slippery as ice and impassable. The moat continues to the west and south of here.} {Domani Coastal Palace} {} {} {} {1} {} +E {8650} {w} {w} {8} {0} {} {1} {} {0} +E {8665} {s} {s} {4} {0} {} {1} {} {0} +E {8609} {u} {u} {16} {0} {} {1} {} {0} + +R {8652} {0} {} {In the Great Tower} {} {Shaped in a huge, perfectly cut octagon, this is the heart of the Tower. If one were alone in the tower, the stone walls are so thick that they could not hear a war being fought outside of its walls, or the screams from the dungeon below. From floor to ceiling large tapestries of different designs hang. Spaced between each tapestry is a large painted shield bearing the crest of the royal Domani family.} {Domani Coastal Palace} {} {} {} {1} {} +E {8653} {n} {n} {1} {0} {} {1} {} {0} +E {8655} {e} {e} {2} {0} {} {1} {} {0} +E {8647} {w} {w} {8} {0} {} {1} {} {0} +E {8654} {s} {s} {4} {0} {} {1} {} {0} +E {8656} {u} {u} {16} {0} {} {1} {} {0} +E {16860} {d} {d} {32} {0} {} {1} {} {0} + +R {8653} {0} {} {In the Great Tower} {} {The floor of this room is made up of layers of thick carpeting in shades of blue and tan. Against the wall is a large dark brown leather chair, its cushion plump and inviting. These little homely touches do not detract from the severity of the room however. The windows, despite having lovely curtains of blue velvet gracing them, are merely arrow slits designed for defense. A metal door leads to the main hall of the Tower to the south.} {Domani Coastal Palace} {} {} {} {1} {} +E {8649} {n} {n} {1} {0} {} {1} {} {0} +E {8652} {s} {s} {4} {0} {} {1} {} {0} + +R {8654} {0} {} {In the Great Tower} {} {This former weapons room has been changed into a delightful sitting room. The racks on the wall that once held swords, axes and clubs now hold sculptures and carefully arranged dried flowers. Soft mounds of pillows are casually strewn in front of the fireplace, lending a touch of elegance to the room. To the north is the main hall of the Tower.} {Domani Coastal Palace} {} {} {} {1} {} +E {8652} {n} {n} {1} {0} {} {1} {} {0} +E {8662} {s} {s} {4} {0} {} {1} {} {0} + +R {8655} {0} {} {In the Great Tower} {} {Chests and dressers of various size and colors of wood fill the room, each covered with a thin layer of dust. Here and there the dust has been disturbed, show that this room is still frequently used for storage. The walls are made up of imposing chunks of smoothed granite stone that have been placed together to form a seamless wall. To the west a doorway leads out into the main hall.} {Domani Coastal Palace} {} {} {} {1} {} +E {8650} {n} {n} {1} {0} {} {1} {} {0} +E {8665} {e} {e} {2} {0} {} {1} {} {0} +E {8652} {w} {w} {8} {0} {} {1} {} {0} +E {8663} {s} {s} {4} {0} {} {1} {} {0} + +R {8656} {0} {} {On Top of the Great Tower} {} {Rising up from the thick stone floor is the top of a wrought iron staircase leading to the floors below. A heavy iron cap is placed here that would make it impossible to exit. The holes in the sides of the ironwork would allow for those at the top of the stairs to pierce those trapped behind the cap on the stairs with their swords and daggers. This is the top of the tower, and all around are large windows looking out.} {Domani Coastal Palace} {} {} {} {1} {} +E {8657} {n} {n} {1} {0} {} {1} {} {0} +E {8660} {e} {e} {2} {0} {} {1} {} {0} +E {8658} {w} {w} {8} {0} {} {1} {} {0} +E {8659} {s} {s} {4} {0} {} {1} {} {0} +E {8652} {d} {d} {32} {0} {} {1} {} {0} + +R {8657} {0} {} {On Top of the Great Tower} {} {The area before the window has been turned into a comfortably padded window seat, the thick stuffing inside of the pads looks very comfortable. The seat has been placed so that one may look out the window onto the city of Bandar Eban below, The homes of the rich and poor alike seem insignificant from this height. Looking out the window and directly below, a large pot is visible that would be filled with boiling oil to scald those below that might try to climb the tower.} {Domani Coastal Palace} {} {} {} {1} {} +E {8656} {s} {s} {4} {0} {} {1} {} {0} + +R {8658} {0} {} {On Top of the Great Tower} {} {In the thick stone walls are niches carved out of the granite. These niches would be used in the time of war to store spare arrows and strings for the archers that would be positioned here. There are also spots for rags and oil, so that the archers could shoot flaming arrows into their enemies. These niches are now filled with small potted plants of various sizes and shapes that enjoy the full evening sun as it sets to the west. The large window provides a spectacular view of the city and the ocean.} {Domani Coastal Palace} {} {} {} {1} {} +E {8656} {e} {e} {2} {0} {} {1} {} {0} + +R {8659} {0} {} {On Top of the Great Tower} {} {Outside the window is a large steel basket supported by thick chain links hanging from a stout framework. This basket would have been used to raise and lower supplies and men from the moat below, or as a desperate escape route if the Tower should be raided. The basket is now filled with a large planter from which hang gorgeous vines filled with bright red flowers. A bird's nest rests on the edge of the framework, showing that it has probably not moved since the day it was installed.} {Domani Coastal Palace} {} {} {} {1} {} +E {8656} {n} {n} {1} {0} {} {1} {} {0} + +R {8660} {0} {} {On Top of the Great Tower} {} {Against the walls are a series of bookshelves filled with rolled up maps. A dark wood table surrounded by six chairs rests before the window; this area would have been used for the planning of the offensive and defensive tactics to defend the castle. Now the table is filled with sewing baskets and embroidery hoops as the ladies of the castle use this lovely view for the bright morning light of the rising sun to do their sewing. The window looks out to the east, where far in the distance the morning sun rises over the barely seen Mountains of Mist.} {Domani Coastal Palace} {} {} {} {1} {} +E {8656} {w} {w} {8} {0} {} {1} {} {0} + +R {8661} {0} {} {In the Palace Moat} {} {Sunk deep into the muck at the bottom of the moat are old decaying ladders made up of worm-riddled wood. They rest against the side of the granite Tower, each a tangible reminder of men's lives lost in their efforts to conquer Bandar Eban in ages past. Floating on the surface of the water is a fading mixture of oil, along with bits of slimy decaying garbage.} {Domani Coastal Palace} {} {} {} {1} {} +E {8662} {e} {e} {2} {0} {} {1} {} {0} + +R {8662} {0} {} {In the Palace Moat} {} {The surface of the moat water is covered in a thick skin of oil, shimmering lightly in iridescent hues. Overhead, it is possible to see huge pots filled with oil suspended by enormous chains. They can be lit and poured down onto those laying siege to the Tower. The smell of the oil hangs strong and rancid in the air, so thick one can almost taste it.} {Domani Coastal Palace} {} {} {} {1} {} +E {8663} {e} {e} {2} {0} {} {1} {} {0} +E {8661} {w} {w} {8} {0} {} {1} {} {0} + +R {8663} {0} {} {In the Palace Moat} {} {Thick and rancid, rotting seaweed hangs off the side of the Tower in thick ropes of brownish green goo. Trapped within the hanging seaweed are bits of junk, a fruit peel, a lost boot, and a bit of paper all slowly rotting. The moat continues to the east and west of here, its smelly waters gently lapping at the granite sides of the Tower.} {Domani Coastal Palace} {} {} {} {1} {} +E {8664} {e} {e} {2} {0} {} {1} {} {0} +E {8662} {w} {w} {8} {0} {} {1} {} {0} + +R {8664} {0} {} {In the Palace Moat} {} {The water laps against the side of the thick granite Tower as it moves sluggishly to the north and west of here. Small movements in the water can be seen at the surface as the inhabitants of the moat nip at a discarded apple core floating on the top of the moat's smelly water. The weeds of the moat's bottom gently sway just below the surface.} {Domani Coastal Palace} {} {} {} {1} {} +E {8665} {n} {n} {1} {0} {} {1} {} {0} +E {8663} {w} {w} {8} {0} {} {1} {} {0} + +R {8665} {0} {} {In the Palace Moat} {} {It would be impossible to see the bottom of the moat even if the water were not murky and filled with garbage and sewage; it is far too deep to fathom the bottom of the moat. The water has a faintly salty smell combined with the unpleasant scents of rot and fecal matter. Looking up the broad side of the granite Tower, one can see boxes of flowers perched on its edge.} {Domani Coastal Palace} {} {} {} {1} {} +E {8651} {n} {n} {1} {0} {} {1} {} {0} +E {8664} {s} {s} {4} {0} {} {1} {} {0} + +R {8666} {0} {} {Buttery} {} {The smell of milk fills the air of this broad room. Lying about are different implements for making various dairy delicacies. One long table holds wax-covered circles of cheese wrapped in cheesecloth. Rows of butter-churns stand against one wall. The large pantry holds sawdust-covered blocks of ice that keep the interior cool. The blocks of ice are imported from northern Saldaea at great expense.} {Domani Coastal Palace} {} {} {} {1} {} +E {8667} {n} {n} {1} {0} {} {1} {} {0} +E {8633} {s} {s} {4} {0} {} {1} {} {0} + +R {8667} {0} {} {Pantry} {} {The view to the ceiling is almost obscured by dozens of hanging sausages, drying herbs, and baskets of fresh baked breads. The green and black veined marble floor is swept clean to discourage mice and rats from feasting on any food droppings. Looking to the north one can see the preparation area of the kitchens. A cupboard stands to the west of here.} {Domani Coastal Palace} {} {} {} {1} {} +E {8669} {n} {n} {1} {0} {} {1} {} {0} +E {8668} {w} {w} {8} {0} {} {1} {} {0} +E {8666} {s} {s} {4} {0} {} {1} {} {0} + +R {8668} {0} {} {In the Cupboard} {} {What appeared as a small cupboard on the outside is in reality a small pantry with walk-in access for the cooks and scullery maids. Dried herbs tied in tight bundles line the walls hanging from small nails driven in between the stones and shelves line the back wall.} {Domani Coastal Palace} {} {} {} {1} {} +E {8667} {e} {e} {2} {0} {} {1} {} {0} + +R {8669} {0} {} {Cooking Area} {} {A series of stoves lines the wall to the west, each with a brass pot or pan filled with sizzling food. The ceiling of this room has a series of vents cut into it. These vents are disguised as the feathers of a peacock by an elaborate stone mosaic of various colored tiles. To the east a courtyard is visible with a lovely well in the middle of it.} {Domani Coastal Palace} {} {} {} {1} {} +E {8670} {n} {n} {1} {0} {} {1} {} {0} +E {8671} {e} {e} {2} {0} {} {1} {} {0} +E {8667} {s} {s} {4} {0} {} {1} {} {0} + +R {8670} {0} {} {Palace Kitchen} {} {The gleam of well-polished brass is everywhere, from the enormous brass kettles filling the fireplace, to the brass oven large enough to cook a bison whole. Filling the air is a myriad of exotic scents, dominated mostly the sweet spicy scent of the yellow pepper. Wooden chopping blocks form four islands in the center of this massive cooking complex.} {Domani Coastal Palace} {} {} {} {1} {} +E {8669} {s} {s} {4} {0} {} {1} {} {0} + +R {8671} {0} {} {Well in the Court} {D} {Built of the same black veined green marble that the floors of the palace are made of, this well is a beautiful thing to behold. Cavorting about it are the carved figures of scantily clad women in poses of dance and rest, each more lush and sensual than the first. To the west the smell of cooking fills the air. A way into the palace is open to the north, while the courtyard continues to the east and west.} {Domani Coastal Palace} {} {} {} {1} {} +E {8672} {n} {n} {1} {0} {} {1} {} {0} +E {8675} {e} {e} {2} {0} {} {1} {} {0} +E {8669} {w} {w} {8} {0} {} {1} {} {0} +E {8632} {s} {s} {4} {0} {} {1} {} {0} + +R {8672} {0} {} {Office} {} {From the south comes the rich scent of exotic flowers perfuming the air. As far as the eye can see to the east is an open series of rooms. Though each room is of a different style, each of them contains literally thousands of books and scrolls lining niches and ceiling to floor bookshelves. Gracing the walls at ten paces apart, great windows of stained glass hover just below the edges of the ceiling, lending both light and color.} {Domani Coastal Palace} {} {} {} {1} {} +E {8673} {e} {e} {2} {0} {} {1} {} {0} +E {8671} {s} {s} {4} {0} {} {1} {} {0} + +R {8673} {0} {} {Office} {} {A rich thick carpet of purples, oranges, and creams here replaces the bare floors of the west and the east. A large fireplace dominates the southern wall. The figures carved into its mantle are those of hawks chasing mice about fanciful twists of vines. Set in front of the fireplace is high-backed green leather chairs, and beside each chair is a small table heaped with open books and parchments.} {Domani Coastal Palace} {} {} {} {1} {} +E {8674} {e} {e} {2} {0} {} {1} {} {0} +E {8672} {w} {w} {8} {0} {} {1} {} {0} + +R {8674} {0} {} {Office} {} {An arched doorway leads out into a court to the south, while this room consists of a long expanse of green and black veined marble floors. A series of desks lie in the middle of the room, each with numerous papers and boxes atop it. Some of these desks are almost painfully neatened, while other appear to have been trashed by a ten-year-old child with a honey rush. East and west of here the office complex of the palace continues.} {Domani Coastal Palace} {} {} {} {1} {} +E {8676} {e} {e} {2} {0} {} {1} {} {0} +E {8673} {w} {w} {8} {0} {} {1} {} {0} +E {8675} {s} {s} {4} {0} {} {1} {} {0} + +R {8675} {0} {} {Pitched Stone Court at the Gate} {} {Huge white enameled brass pots line the side of the courtyard here. In each pot nestled among a base of small white blossoms are tall palm trees, lending shade to the courtyard. Brightly colored red and yellow birds twitter and trill in the branches of the palms, their small shapes clearly visible against the smooth alabaster of the walls of the courtyard. An opening to the north leads into the palace, while to the west a large green and black marble well is visible.} {Domani Coastal Palace} {} {} {} {1} {} +E {8674} {n} {n} {1} {0} {} {1} {} {0} +E {8678} {e} {e} {2} {0} {} {1} {} {0} +E {8671} {w} {w} {8} {0} {} {1} {} {0} + +R {8676} {0} {} {Base of the Closet Tower} {} {Tall ceilings arch ever upwards; the light cream stone is chased with fanciful swirls of brass placed into the stone. From the south comes the hustle and bustle of the east gate, while to the west an endless corridor lined with bookshelves, chairs, and desks is visible. To the north a small staircase winds its way out of sight. Small stained glass windows depict scenes of romance that are apt to make one blush if one looks too closely.} {Domani Coastal Palace} {} {} {} {1} {} +E {8674} {w} {w} {8} {0} {} {1} {} {0} +E {8678} {s} {s} {4} {0} {} {1} {} {0} +E {8677} {u} {u} {16} {0} {} {1} {} {0} + +R {8677} {0} {} {Closet Tower} {} {Arrow-slits line the circumference of this short tower built for defending the northernmost wall of the castle. The floor here is clean and dry, while a set of sturdy but well-worn steps lead down from the corner of this area into the base of the tower. Even here the Domani touch is visible in the light brass scrollwork around the doorway.} {Domani Coastal Palace} {} {} {} {1} {} +E {8676} {d} {d} {32} {0} {} {1} {} {0} + +R {8678} {0} {} {At the East Gate} {} {The high vaulted entrance of the east gate is made of black onyx polished to a mirror-like gleam. Brass has been worked into the onyx to create a fantastic mural, consisting of gorgeous women on horseback racing across a forest landscape. Their slender arms are raised to launch their hawks into the sky. To the west is the courtyard of the palace, a small doorway etched into the shiny stone to the north leads into the palace.} {Domani Coastal Palace} {} {} {} {1} {} +E {8676} {n} {n} {1} {0} {} {1} {} {0} +E {8680} {e} {e} {2} {0} {} {1} {} {0} +E {8675} {w} {w} {8} {0} {} {1} {} {0} +E {8679} {s} {s} {4} {0} {} {1} {} {0} + +R {8679} {0} {} {Guardhouse} {} {The walls are covered in a thick layer of white plaster between carefully polished exposed beams of dark wood. The smell of leather and heated metal scents the air along with the underlying smell of sweat. A rack hangs from one wall where a series of practice weapons hang, swords made of wood rather than metal, and spears with their tips covered in leather.} {Domani Coastal Palace} {} {} {} {1} {} +E {8678} {n} {n} {1} {0} {} {1} {} {0} + +R {8680} {0} {} {Before the Stables} {} {From the north comes the sweet scent of hay mixed with the slightly musky scent of horses. The sounds of rattling stable doors, as well as the neighing of an excited horse echo through the street. The palace road continues to the east, while to the west enormous gates made of brass inlaid onyx guard the east entrance to the palace. A sign hangs outside the stable, asking for stable hands to come in.} {Domani Coastal Palace} {} {} {} {1} {} +E {8681} {n} {n} {1} {0} {} {1} {} {0} +E {8609} {e} {e} {2} {0} {} {1} {} {0} +E {8678} {w} {w} {8} {0} {} {1} {} {0} + +R {8681} {0} {} {The Royal Stables} {} {Well-polished oak wood gleams softly in the mellow lights of the stables. Small motes of hay dust dance through the air in small golden speckles. All along the walls are various pieces of tack; here a saddle made of silver bound leather, there a bridle decorated with pieces of turquoise. It is obvious that this is not the boarding area of common horses, but of superior creatures owned by those that can afford to dress them in such finery. A street is visible through the brass-banded doors to the south.} {Domani Coastal Palace} {} {} {} {1} {} +E {8682} {n} {n} {1} {0} {} {1} {} {0} +E {8680} {s} {s} {4} {0} {} {1} {} {0} + +R {8682} {0} {} {Stable Stalls} {} {Ten stalls stretch along each side of the long stable. Fresh sawdust covers the wooden planks that make up the floor. The sweet smell of fresh hay lightly scents the air. At the end of the corridor tall frosted glass windows that let the pampered equines within enjoy the fresh air and sunlight. Even the arched beams of the ceiling are free of spider webs; this is a very well kept stable indeed. The sound of soft words spoken emerges from one of the stalls.} {Domani Coastal Palace} {} {} {} {1} {} +E {8681} {s} {s} {4} {0} {} {1} {} {0} + +R {16665} {0} {} {Barracks} {R} {Cool semi-darkness marks this room as the barracks of the Sword and Hand as readily as the midnight blue woolen blankets pulled taut over the mattresses on each of the cots lining the walls. All is kept tidy and clean by those who care for this elite force. Even the smallclothes are folded neatly in the open chests at the foot of each cot. No dust bunnies swirl in the corners and even the mud of recently removed boots is promptly cleaned up. A partition at the far end of the room muffles the sounds of utensils on tin plates and the bustle in the small kitchen beyond.} {Domani Coastal Palace} {} {} {} {1} {} +E {16683} {u} {u} {16} {0} {} {1} {} {0} +E {8596} {d} {d} {32} {0} {} {1} {} {0} + +R {16683} {0} {} {Barracks Storage} {} {Tapestries depicting scenes of battle hang on the walls here, each displaying a different scene from a different time. They are all of men fighting trollocs however. This may be to remind the troops that even though they are far from the Blight, the Dark is a constant and real threat to those that walk in the Light. A large, sturdy chest stands against the wall, light dappling its surface. The small windows look down onto the city, and onto the magnificent towers and domes of the palace.} {Domani Coastal Palace} {} {} {} {1} {} +E {16665} {d} {d} {32} {0} {} {1} {} {0} + +R {16858} {0} {} {A Backroom of the Tavern} {} {Hidden from the outside world is this small room in the back of Gay Eric's tavern. A fetid smell hangs in the air. The room has no windows or holes in the walls that could let air in. A small oil lamp hanging form the roof is the only light source. Below it stands an old table with some old papers upon it.} {Bandar Eban} {} {} {} {1} {} +E {8552} {w} {w} {8} {0} {} {1} {} {0} + +R {16859} {0} {} {At the Smelter's} {} {A blast of hot air greets anyone who enters this workshop. Embedded into the cobblestone floor lies a kiln, which is covered by a heavy stone lid. A stone crucible lies to the side and various molds lie on a workbench, waiting for use. Stamps hang on the wall, ready to be pressed into the freshly minted bullion to denote its origin.} {Bandar Eban} {} {} {} {1} {} +E {8574} {w} {w} {8} {0} {} {1} {} {0} + +R {16860} {0} {} {Basement of the Great Tower} {} {It is perfectly dark down here without the aid or torches at any time of the day, the ceiling and walls are made from blocks of stone that are five feet thick, effectively muffling out any noise. Straw is strewn about on the floor, but it is fresh and clean, showing that even down here the palace staff is on duty. Looking around it is hard to see too deeply into the dark, to further explore the dungeon one must move about.} {Domani Coastal Palace} {} {} {} {1} {} +E {16861} {n} {n} {1} {0} {} {1} {} {0} +E {16862} {e} {e} {2} {0} {} {1} {} {0} +E {16864} {w} {w} {8} {0} {} {1} {} {0} +E {16863} {s} {s} {4} {0} {} {1} {} {0} +E {8652} {u} {u} {16} {0} {} {1} {} {0} + +R {16861} {0} {} {Basement of the Great Tower} {} {This room is freshly dusted, and clean white sheets cover objects of various sizes. Despite the scrubbed look of the room, a spider is beginning to weave its web in one of the corners of the room. An ancient rusty pair of shackles hang from one wall where there are bolted into the stone with huge screws. Escaping from such chains would be hard indeed.} {Domani Coastal Palace} {} {} {} {1} {} +E {16860} {s} {s} {4} {0} {} {1} {} {0} + +R {16862} {0} {} {Basement of the Great Tower} {} {Stacked atop an old stretching rack, the wheel that cranks it covered in dust, are boxes and boxes of wine. In each of these boxes are bottles of wine from all areas of the world, here a bottle from the vineyards north of Illian, there a bottle of Andor's finest. Footprints can be seen in the dust on the floor, where a wine stewards has come to retrieve a bottle of wine for a royal dinner or party. The room is constantly cool and dark due to the thickness of the stone walls.} {Domani Coastal Palace} {} {} {} {1} {} +E {16860} {w} {w} {8} {0} {} {1} {} {0} + +R {16863} {0} {} {Basement of the Great Tower} {} {Shackles of various sizes hang from the walls here, but that is the only thing in this room that still looks like a dungeon. The rest of the room has been turned into a small love chamber, a thick red Tairen carpet covers the stone floor, while purple and red silk pillows stand knee deep on the floor. In one corner of the room is a small table holding a candle with a pitcher of water and a large bowl crafted of Atha'an Miere porcelain.} {Domani Coastal Palace} {} {} {} {1} {} +E {16860} {n} {n} {1} {0} {} {1} {} {0} + +R {16864} {0} {} {Basement of the Great Tower} {} {Standing in the back corner of the room is what at first appears to be a dress mannequin with a simple robe over it. Upon closer inspection one can see that it is the dreaded iron maiden. It is a human size coffin shaped like a young woman, with a young woman's features and dress on the metal of the outside, but on the inside there are hundreds of spikes designed to pierce the victim within, slowly bleeding them to death. But now it just holds up an old dressing gown embroidered with silk and pearl seeds, even a gruesome item such as this serves a purpose.} {Domani Coastal Palace} {} {} {} {1} {} +E {16860} {e} {e} {2} {0} {} {1} {} {0} + +R {21389} {0} {} {Bandar Eban Barracks} {} {A cavernous stone archway forms the entrance to a large, almost palace-like building which appears to be used as a barracks for the Sword and Hand, as well as to house any foreign dignitaries and their retinue as they conduct their business in Bandar Eban. A glimpse down a corridor and through a distant doorway reveals a dorm containing beds, with huge trunks sitting at their feet, a place for the occupants to store their belongings.} {} {} {} {} {1} {} +E {8564} {e} {e} {2} {0} {} {1} {} {0} +E {21390} {w} {w} {8} {0} {} {1} {} {0} + +R {21390} {0} {} {Bandar Eban War Office} {} {This chamber is a prime example of military chaotic efficiency. Several tables stand in the room, each with its own purpose. A table in the corner bears refreshments, while against the wall a desk stands at the ready for any missives to be written. A chandelier bearing many mirrored candles hangs above a massive table which is covered with maps in various sizes, showing troop deployments and supply- and messenger lines.} {} {} {} {} {1} {} +E {21389} {e} {e} {2} {0} {} {1} {} {0} + +R {9549} {0} {} {Amador Northern Gate} {} {Just inside Amador's Northern Gate, the wide, stone boulevard of Serenda Street extends to the south. The paving stones are well-worn indicating numerous travelers have passed through these tall, sturdy gates. The bustling noises of the city reverberate off the stout buildings lining the city streets.} {Amador} {} {} {} {1} {} +E {9530} {n} {n} {1} {0} {} {1} {} {0} +E {9550} {e} {e} {2} {0} {} {1} {} {0} +E {9551} {w} {w} {8} {0} {} {1} {} {0} +E {9553} {s} {s} {4} {0} {} {1} {} {0} + +R {9550} {0} {} {Guard House} {} {A long rectangular, wooden table surrounded by several chairs stands in the middle of this one-room building. A banner bearing the Thistle and Star, the symbol of Amadicia, is the room's only decoration. A plain waepon rack stands against one wall, and some heavy clothing and light armor hang from metal hooks on another.} {Amador} {} {} {} {1} {} +E {9549} {w} {w} {8} {0} {} {1} {} {0} + +R {9551} {0} {} {In a Stone Tower} {} {The air is cooled by the cold stone walls which encircle you. There are no windows on this, the lower floor of the watchtower. An arched doorway to the east holds a sturdy door of wide wooden planks bound by black iron. A wooden, spiral stair leads up to the second floor.} {Amador} {} {} {} {1} {} +E {9549} {e} {e} {2} {0} {} {1} {} {0} +E {9552} {u} {u} {16} {0} {} {1} {} {0} + +R {9552} {0} {} {Northern Watch Tower} {} {Narrow arrow slits, each spaced two paces apart, are set through the circumference of this round, stone tower. Views of the city and the surrounding lands can be seen from here. Exposed rafters provide nesting for small birds above, and the thick planks of wood that make up the floor creak beneath your feet.} {Amador} {} {} {} {1} {} +E {9551} {d} {d} {32} {0} {} {1} {} {0} + +R {9553} {0} {} {Serenda Street} {} {Paving stones, made smooth from many travelers, make up the main road that runs though Amador. Serenda Street, named after the King's palace nearby, is meticulously kept in spite of the heavy traffic of residents and visitors perpetually filling the city streets.} {Amador} {} {} {} {1} {} +E {9549} {n} {n} {1} {0} {} {1} {} {0} +E {9554} {e} {e} {2} {0} {} {1} {} {0} +E {9557} {s} {s} {4} {0} {} {1} {} {0} + +R {9554} {0} {} {A Cobblestone Courtyard} {} {Uneven cobblestones provide a charming entry to the lavish home to the south. Fanciful topiaries line the courtyard in a variety of shapes resembling forest animals. Bright yellow flowers encircle a small fish pond which decorates the center of the courtyard.} {Amador} {} {} {} {1} {} +E {9553} {w} {w} {8} {0} {} {1} {} {0} +E {9555} {s} {s} {4} {0} {} {1} {} {0} + +R {9555} {0} {} {An Elegant Living Room} {} {Gleaming wood floors with elaborately woven rugs provide a warm feeling to this spacious living room. Renderings of smiling people line the thick mantle above a fieldstone fireplace, which glows with a cheery fire. A wooden stairway leads to the second floor of this home, and an arched doorway leads out into the courtyard.} {Amador} {} {} {} {1} {} +E {9554} {n} {n} {1} {0} {} {1} {} {0} +E {9556} {u} {u} {16} {0} {} {1} {} {0} + +R {9556} {0} {} {Master Bedroom} {} {An intricately carved four post bed with a sumptuously thick mattress stands in the center of this room, so large it practically fills it. Tapestries hang upon the walls, depicting amourous activities. A wooden stairway leads down into the living room.} {Amador} {} {} {} {1} {} +E {9555} {d} {d} {32} {0} {} {1} {} {0} + +R {9557} {0} {} {Serenda Street} {} {The wide avenue of Serenda Street is the main thoroughfare of Amador. Elegant homes line the paved street, which runs north towards the northern gate and south towards the town's central square.} {Amador} {} {} {} {1} {} +E {9553} {n} {n} {1} {0} {} {1} {} {0} +E {9558} {s} {s} {4} {0} {} {1} {} {0} + +R {9558} {0} {} {Serenda Street} {} {A neatly manicured lawn stretches to the west between the buildings lining busy Serenda Street. The persistent traffic of pedestrians and carts on the stone-paved road have smoothed the stones till they almost gleam. The many people in the streets proceed to their desired destinations in an orderly fashion; the watchful eyes of the guards are never far.} {Amador} {} {} {} {1} {} +E {9557} {n} {n} {1} {0} {} {1} {} {0} +E {9559} {w} {w} {8} {0} {} {1} {} {0} +E {9562} {s} {s} {4} {0} {} {1} {} {0} + +R {9559} {0} {} {Front Lawn} {} {Emerald green grass blankets the level lawn which stands before a large brick home. A brick walkway lined with small blue flowers leads from the street to the front door. The bustle of the city can be clearly heard from here.} {Amador} {} {} {} {1} {} +E {9560} {n} {n} {1} {0} {} {1} {} {0} +E {9558} {e} {e} {2} {0} {} {1} {} {0} + +R {9560} {0} {} {A Large Home} {R} {White curtains adorn the large windows in this cozy brick home. An ornately carved wooden mantle surrounds the ample fireplace. A small hatch is set into the wood floor, and a dutchdoor leads from the living room to the manicured front lawn. A sign hangs on the wall.} {Amador} {} {} {} {1} {} +E {9559} {s} {s} {4} {0} {} {1} {} {0} +E {9561} {d} {d} {32} {0} {} {1} {} {0} + +R {9561} {0} {} {Wine Cellar} {} {The walls are covered with wooden racks with circular niches. Bottles of wine in a wide variety of vintages fill the wine racks, many coated with a thick layer of dust, as if they haven't been touched in ages. Others appear to be of a more recent vintage. The walls and floor of the wine cellar are smooth, cold stone, keeping the temperature cool.} {Amador} {} {} {} {1} {} +E {9560} {u} {u} {16} {0} {} {1} {} {0} + +R {9562} {0} {} {Serenda Street} {} {Buildings no more than two stories high line either side of the road. In this part of the city these buildings are mostly elegant homes. Farther south lies the central square and some of the many fine shops in Amador. In the distance to the north stand the city's north gates.} {Amador} {} {} {} {1} {} +E {9558} {n} {n} {1} {0} {} {1} {} {0} +E {9563} {s} {s} {4} {0} {} {1} {} {0} + +R {9563} {0} {} {Serenda Street} {} {The main retail and business center of Amador, in this section of bustling Amador a number of shops and services can be obtained. The splashing of fountain just south in the central square adds a rhythmic backdrop to the din of the people that fill the city. A general store offering a wide variety of necessities stands to the east; a busy financial institution is housed in an impressive stone building to the west.} {Amador} {} {} {} {1} {} +E {9562} {n} {n} {1} {0} {} {1} {} {0} +E {9565} {e} {e} {2} {0} {} {1} {} {0} +E {9564} {w} {w} {8} {0} {} {1} {} {0} +E {9566} {s} {s} {4} {0} {} {1} {} {0} + +R {9564} {0} {} {Bank of Amador} {$} {Blocks of smooth white stone form the walls of this financial institution. Thick pillars of cold marble support the ceiling which soars several spans overhead. An imposing counter of dark cherry divides the clientele from the vaults just beyond it. A small sign lies behind a teller's booth.} {Amador} {} {} {} {1} {} +E {9563} {e} {e} {2} {0} {} {1} {} {0} +E {9606} {s} {s} {4} {0} {} {1} {} {0} + +R {9565} {0} {} {Supplies and Sundries} {G} {An eclectic assortment of supplies, necessities and trinkets are neatly displayed on ample shelving which fills this store. Items for home and travel alike can be purchased here at reasonable prices. At times, items can be sold here, which accounts for the diverse origins of the merchandise.} {Amador} {} {} {} {1} {} +E {9563} {w} {w} {8} {0} {} {1} {} {0} +E {9567} {s} {s} {4} {0} {} {1} {} {0} + +R {9566} {0} {} {Amador Central Square} {D} {Serenda Street and Tallan Avenue intersect at a cobblestone-paved town square. A large fountain stands at the center of the square with shops and taverns all around. There is activity at all hours with townsfolk stopping to chat or collect water and travellers visiting the many establishments that provide food and services. A sign reads: According to new regulations, all handouts should be placed in the barrel. Anyone disobeying this law will have one hand cut off.} {Amador} {} {} {} {1} {} +E {9563} {n} {n} {1} {0} {} {1} {} {0} +E {9567} {e} {e} {2} {0} {} {1} {} {0} +E {9606} {w} {w} {8} {0} {} {1} {} {0} +E {9603} {s} {s} {4} {0} {} {1} {} {0} + +R {9567} {0} {} {Tallan Avenue} {} {The sound of metal clashing against metal can be heard from the south, where an armorer's workshop stands. Amador's central square can be seen to the west, and a general store occupies the building to the north. Further east down the road stands the eastern gate of Amador.} {Amador} {} {} {} {1} {} +E {9565} {n} {n} {1} {0} {} {1} {} {0} +E {9569} {e} {e} {2} {0} {} {1} {} {0} +E {9566} {w} {w} {8} {0} {} {1} {} {0} +E {9568} {s} {s} {4} {0} {} {1} {} {0} + +R {9568} {0} {} {Golden Hand Armor} {A} {The sounds of sheets of metal being hammered into pieces of armor ring loudly in this workshop. Various types of protective wear are displayed along the clay walls. Outside the north door is Tallan Avenue, and the door leading west opens onto busy Serenda Street.} {Amador} {} {} {} {1} {} +E {9567} {n} {n} {1} {0} {} {1} {} {0} +E {9603} {w} {w} {8} {0} {} {1} {} {0} + +R {9569} {0} {} {Tallan Avenue} {} {Stout, sturdy buildings of stone or brick line the street which continues east towards the city's gate and west towards the central square. Paving stones which make up the road have been worn smooth from the seemingly endless stream of traffic through the city.} {Amador} {} {} {} {1} {} +E {9570} {e} {e} {2} {0} {} {1} {} {0} +E {9567} {w} {w} {8} {0} {} {1} {} {0} + +R {9570} {0} {} {Amador's Eastern Gate} {} {Inside Amador's eastern gate, Tallan Avenue extends to the west where in the distance the city's central square can be seen. The less travelled Ailron Avenue leads south. The stone streets are well-worn but kept impeccably clean. The surrounding buildings, though not large, are impressive in their elegant simplicity.} {Amador} {} {} {} {1} {} +E {9548} {e} {e} {2} {0} {} {1} {} {0} +E {9569} {w} {w} {8} {0} {} {1} {} {0} +E {9571} {s} {s} {4} {0} {} {1} {} {0} +E {19974} {u} {u} {16} {0} {} {1} {} {0} + +R {9571} {0} {} {Ailron Avenue} {} {The eastern street continues here to the north and south, the massive city wall lining the street to the east. The large eastern gate separating the city from the countryside is directly north. A small home made of red brick can be seen to the west, seemingly abandoned. Large planks of wood have been recently pried away, allowing for new construction.} {Amador} {} {} {} {1} {} +E {9570} {n} {n} {1} {0} {} {1} {} {0} +E {9573} {w} {w} {8} {0} {} {1} {} {0} +E {9572} {s} {s} {4} {0} {} {1} {} {0} + +R {9572} {0} {} {Ailron Avenue} {} {Further north Ailron Avenue intersects with Tallan Avenue, where Amador's eastern gate is located. The sound of the busy street to the north and south can be heard clearly and echos off the city wall on the east side of the street. Dust settles on the road.} {Amador} {} {} {} {1} {} +E {9571} {n} {n} {1} {0} {} {1} {} {0} +E {9575} {s} {s} {4} {0} {} {1} {} {0} + +R {9573} {0} {} {The Frontroom} {} {The walls are whitewashed. Sprigs of herbs hang from the ceiling drying. Shelves to hold many precious ointments and other concoctions are along the east wall. The floor is made of a dark wood. A well padded bed with white sheets sits against the southern wall. The fragrance of kaf, dogwort and many other spices fills the air. A wooden staircase leads to a room above.} {Amador} {} {} {} {1} {} +E {9571} {e} {e} {2} {0} {} {1} {} {0} +E {9574} {u} {u} {16} {0} {} {1} {} {0} + +R {9574} {0} {} {The Sick Room} {} {A soft couch sits against the western wall. The air is filled with the smells of antiseptic and aromatic spices used in poultices. The walls are a light magnolia. The floor is oak and worn smooth through use. Some large jars are on shelves attached to the walls. Towels and soap are stacked on the shelves. A large basin holds hot water near the fireplace. From the windows to the east and north the street can be clearly seen. A wooden staircase leads to the room below.} {Amador} {} {} {} {1} {} +E {9573} {d} {d} {32} {0} {} {1} {} {0} + +R {9575} {0} {} {Ailron Avenue} {} {Amador's city wall runs alongside the road to the east. It is a wall of massive rocks standing several spans tall allowing no view outside the city from here. A row of thick hedges lines the road to the west. Ailron Avenue continues north and south.} {Amador} {} {} {} {1} {} +E {9572} {n} {n} {1} {0} {} {1} {} {0} +E {9576} {s} {s} {4} {0} {} {1} {} {0} + +R {9576} {0} {} {Ailron Avenue} {} {A vine covered archway to the west leads into Amador Park, it's wide open field of grass can be seen from here. The semi-worn paving stones of Ailron Avenue continue to the north and south.} {Amador} {} {} {} {1} {} +E {9575} {n} {n} {1} {0} {} {1} {} {0} +E {9577} {w} {w} {8} {0} {} {1} {} {0} +E {9585} {s} {s} {4} {0} {} {1} {} {0} + +R {9577} {0} {} {At the Well} {D} {A stone well with a bucket and ladle offers cool water to visitors of Amador Park. The park itself spreads out in a carpet of green grass to the south and west. A vine-covered archway leads east to Ailron Avenue, and a small thatch cottage is to the north.} {Amador} {} {} {} {1} {} +E {9578} {n} {n} {1} {0} {} {1} {} {0} +E {9576} {e} {e} {2} {0} {} {1} {} {0} +E {9579} {w} {w} {8} {0} {} {1} {} {0} +E {9582} {s} {s} {4} {0} {} {1} {} {0} + +R {9578} {0} {} {A Thatch Cottage} {H} {This rather rustic thatch cottage stands on the edge of Amador Park. It is furnished in a completely practical fashion with all the necessities and little extraneous decor. Large windows allow a view of Amador Park to the south. A new extension has been built onto this cottage, creating a large sheltered aviary. Living inside are several sleek hunting birds, which glare about with ferocity. A small sign has been attached to the aviary.} {Amador} {} {} {} {1} {} +E {9577} {s} {s} {4} {0} {} {1} {} {0} + +R {9579} {0} {} {Amador Park} {} {A break in the hedges to the west leads out on to bustling Serenda Street. The green grass spreads out to the south, and to the east where a stone well offers cool refreshment. The sounds of children laughing and adults engaged in relaxed conversation fills the air.} {Amador} {} {} {} {1} {} +E {9577} {e} {e} {2} {0} {} {1} {} {0} +E {9596} {w} {w} {8} {0} {} {1} {} {0} +E {9580} {s} {s} {4} {0} {} {1} {} {0} + +R {9580} {0} {} {Amador Park} {} {The perfumed scent of flowers wafts from the south on the occasional breeze. The park is a mostly level field of neatly manicured grass with wooden benches beneath the sporadically placed shade trees. The park continues to the north and east.} {Amador} {} {} {} {1} {} +E {9579} {n} {n} {1} {0} {} {1} {} {0} +E {9582} {e} {e} {2} {0} {} {1} {} {0} +E {9581} {s} {s} {4} {0} {} {1} {} {0} + +R {9581} {0} {} {Flower Gardens} {} {This southern corner of Amador Park is the city's botanical garden, a wide variety of flowers bloom in every imaginable color and hue. Some of the species appear to be odd hybrids that are unlikely to be found in the wild. The meticulously cultivated gardens fill the air with both the perfumed scent of the many flowers and the earthy scent of fertilizer.} {Amador} {} {} {} {1} {} +E {9580} {n} {n} {1} {0} {} {1} {} {0} + +R {9582} {0} {} {Amador Park} {} {The peaceful beauty of Amador Park continues to the north and west. The grass is emerald green and meticulously manicured. Several shade trees stand some distance from each other, each with a wooden bench beneath. To the south the park leads out onto Mantelar Avenue.} {Amador} {} {} {} {1} {} +E {9577} {n} {n} {1} {0} {} {1} {} {0} +E {9580} {w} {w} {8} {0} {} {1} {} {0} +E {9583} {s} {s} {4} {0} {} {1} {} {0} + +R {9583} {0} {} {Mantelar Avenue} {} {Mantelar Avenue continues to the south, and intersect with Ailron Avenue to the east. A break in the row of hedges to the north gives access to Amador Park, a peaceful expanse of neatly trimmed grass and shade trees.} {Amador} {} {} {} {1} {} +E {9582} {n} {n} {1} {0} {} {1} {} {0} +E {9584} {e} {e} {2} {0} {} {1} {} {0} +E {9587} {s} {s} {4} {0} {} {1} {} {0} + +R {9584} {0} {} {Ailron Avenue} {} {The quiet side street of Ailron Avenue meets with Mantelar Avenue to the west. A stone building stands to the south, and Ailron Avenue continues north towards the city's eastern gate.} {Amador} {} {} {} {1} {} +E {9585} {n} {n} {1} {0} {} {1} {} {0} +E {9583} {w} {w} {8} {0} {} {1} {} {0} +E {9586} {s} {s} {4} {0} {} {1} {} {0} + +R {9585} {0} {} {Ailron Avenue} {} {The road is made up of paving stones. The texture is somewhat rough, not nearly as smoothed as some of the more well travelled roads in Amador. Ailron Avenue continues north towards the city gate and south towards a building of large stones.} {Amador} {} {} {} {1} {} +E {9576} {n} {n} {1} {0} {} {1} {} {0} +E {9584} {s} {s} {4} {0} {} {1} {} {0} + +R {9586} {0} {} {Southeast Watch Tower} {} {This stout building can barely be regarded as a tower. A wooden ledge, just wide enough to stand on, encircles the interior stone wall about one half-span above the granite floor allowing access to view out of the high windows. Doors to the north and west lead out onto the city streets.} {Amador} {} {} {} {1} {} +E {9584} {n} {n} {1} {0} {} {1} {} {0} +E {9587} {w} {w} {8} {0} {} {1} {} {0} + +R {9587} {0} {} {Mantelar Avenue} {} {A small, stone building to the east forces Mantelar Avenue to bend here. The stone paved road leads north and west, bordered by small yellow flowers. Pretty homes stand beyond each flowery border, smoke gently rising from their chimneys.} {Amador} {} {} {} {1} {} +E {9583} {n} {n} {1} {0} {} {1} {} {0} +E {9586} {e} {e} {2} {0} {} {1} {} {0} +E {9588} {w} {w} {8} {0} {} {1} {} {0} + +R {9588} {0} {} {Mantelar Avenue} {} {The southern street of Amador, Mantelar Avenue continues east and west from here. Stout homes stand on both sides of the road, all well-kept with neatly manicured gardens and lawns.} {Amador} {} {} {} {1} {} +E {9587} {e} {e} {2} {0} {} {1} {} {0} +E {9589} {w} {w} {8} {0} {} {1} {} {0} + +R {9589} {0} {} {Mantelar Avenue} {} {Serenda Street intersects with Mantelar Avenue, a bustling hub of traffic between the main city and the Fortress of Light to the west. The city's main thoroughfare extends both north and south, a wide avenue of smooth paving stones. To the southwest rises the spires of the Serenda Palace, the ornate home of the King of Amadicia.} {Amador} {} {} {} {1} {} +E {9594} {n} {n} {1} {0} {} {1} {} {0} +E {9588} {e} {e} {2} {0} {} {1} {} {0} +E {9590} {w} {w} {8} {0} {} {1} {} {0} +E {9634} {s} {s} {4} {0} {} {1} {} {0} + +R {9590} {0} {} {Mantelar Avenue} {} {The gates of the Fortess of Light loom large towards the west at the end of the street. Small flowers line this stretch of Mantelar Avenue as it extends to the east and west from here. Most of the people who walk this close to the Fortress wear somber expressions so as not to draw the attention of the many Children of Light who travel to and from the Fortress.} {Amador} {} {} {} {1} {} +E {9589} {e} {e} {2} {0} {} {1} {} {0} +E {9591} {w} {w} {8} {0} {} {1} {} {0} + +R {9591} {0} {} {Before The Eastern Gates of the Fortress of Light} {} {The stone street ends abruptly to the west at tall gates of wrought iron which mark the entrance to the Fortress of Light, the headquarters of the Children of the Light whose power is so evident throughout Amador. The Fortress is the most impressive work of architecture in this city of many impressive buildings. The stone street leads east down Mantelar Avenue, a grass-covered courtyard is to the north.} {Amador} {} {} {} {1} {} +E {9592} {n} {n} {1} {0} {} {1} {} {0} +E {9590} {e} {e} {2} {0} {} {1} {} {0} +E {17303} {w} {w} {8} {0} {} {1} {} {0} + +R {9592} {0} {} {Practice Yard} {W} {Short, green grass covers this level courtyard, which is used as a training ground for initiates of the cityguards of Amador. Long benches sit on each side of the yard, where the guard trainees await their turn to spar. To the west stands the weaponsmith's workshop, to the south is the city street before the entrance to the Fortress of Light. A sign hangs on the wall.} {Amador} {} {} {} {1} {} +E {9593} {e} {e} {2} {0} {} {1} {} {0} +E {9591} {s} {s} {4} {0} {} {1} {} {0} + +R {9593} {0} {} {Weaponsmith's Forge and Workshop} {W} {The heat in here is overwhelming as it rises steadily in visible waves from the the weaponsmith's forge. Windows standing wide open do little to cool the grueling heat. An array of the craftsman's wares are displayed on numerous racks lining the walls.} {Amador} {} {} {} {1} {} +E {9594} {e} {e} {2} {0} {} {1} {} {0} +E {9592} {w} {w} {8} {0} {} {1} {} {0} + +R {9594} {0} {} {Serenda Street} {} {Heated air comes from a red-brick building to the west, from it's chimney rises an endless stream of smoke. Serenda Street continues north, and to the south is Amador's southernmost street, Mantelar Avenue.} {Amador} {} {} {} {1} {} +E {9595} {n} {n} {1} {0} {} {1} {} {0} +E {9593} {w} {w} {8} {0} {} {1} {} {0} +E {9589} {s} {s} {4} {0} {} {1} {} {0} + +R {9595} {0} {} {Serenda Street} {} {A row of thick hedges borders Amador Park to the east, the park's entrance can be seen to the north. Songbirds nesting in the hedge chirp endlessly as they happily flit from branch to branch. The Master Blacksmith stands to the west.} {Amador} {} {} {} {1} {} +E {9596} {n} {n} {1} {0} {} {1} {} {0} +E {9597} {w} {w} {8} {0} {} {1} {} {0} +E {9594} {s} {s} {4} {0} {} {1} {} {0} + +R {9596} {0} {} {Serenda Street} {} {A bit of green among the densely built Amador can be seen to the east as the road opens to Amador Park. The sounds of children laughing and people engaged in merry conversation drifts from the park to the street, which continues north and south.} {Amador} {} {} {} {1} {} +E {9598} {n} {n} {1} {0} {} {1} {} {0} +E {9579} {e} {e} {2} {0} {} {1} {} {0} +E {9595} {s} {s} {4} {0} {} {1} {} {0} + +R {9597} {0} {} {The Master Blacksmith's of Amador} {B} {This smithy is a very simple arrangement with only a forge, anvil and a work bench, somewhat cluttered with various pieces of iron and steel strewn over it, all ready to be reshaped into the finest weapons. The various precious metals in wooden crates round the walls indicate this smithy is a place for quality weapons only. The blackened forge in the centre of the smithy has a fire in a hearth fuelled by scorching charcoal, which is raised off the ground in a shallow clay bowl at waist height. A wooden sign hangs on the far wall.} {Amador} {} {} {} {1} {} +E {9595} {e} {e} {2} {0} {} {1} {} {0} + +R {9598} {0} {} {Serenda Street} {} {A narrow side street departs from Serenda Street to the west. Perpetually bustling with pedestrian traffic, the occasional horse-drawn cart that navigates this busy road finds travel slow indeed. The smooth stone street continues to the north and the south.} {Amador} {} {} {} {1} {} +E {9599} {n} {n} {1} {0} {} {1} {} {0} +E {9617} {w} {w} {8} {0} {} {1} {} {0} +E {9596} {s} {s} {4} {0} {} {1} {} {0} + +R {9599} {0} {} {Serenda Street} {} {Serenda Street's stone paving extends to the north and south surrounded by stout, well-kept buildings. The Oak and Thorn Inn is one of the largest buildings in sight, its deep brown wood siding and large windows making it appear as inviting as the smell of something cooking within.} {Amador} {} {} {} {1} {} +E {9603} {n} {n} {1} {0} {} {1} {} {0} +E {9600} {e} {e} {2} {0} {} {1} {} {0} +E {9598} {s} {s} {4} {0} {} {1} {} {0} + +R {9600} {0} {} {The Oak and Thorn Inn} {} {The common room of this comfortable inn stands beyond a wide archway to the east. Upstairs are many cozy rooms that can be obtained for a reasonable price. A chandelier, burning brightly with several candles, hangs from the exposed beams, casting a warm glow on the polished oak walls. The busy sounds of Serenda Street can be heard from the west.} {Amador} {} {} {} {1} {} +E {9601} {e} {e} {2} {0} {} {1} {} {0} +E {9599} {w} {w} {8} {0} {} {1} {} {0} +E {9602} {u} {u} {16} {0} {} {1} {} {0} + +R {9601} {0} {} {Common Room of the Oak and Thorn} {} {Several round tables, surrounded by comfortable chairs, fill this ample room. A fireplace with a fieldstone hearth burns brightly with a roaring fire. Two large cookpots hang over the fire, their contents bubbling and filling the air with a delicious scent. Oil lamps burning on each table cast a cheery glow throughout the common room. A sign hangs next to a red hot oven, its sides blackened.} {Amador} {} {} {} {1} {} +E {9600} {w} {w} {8} {0} {} {1} {} {0} + +R {9602} {0} {} {Reception of the Oak and Thorn} {R} {A wide hallway lined with thick, wooden doors extends south beyond a massive counter of dark cherry. The reception area is spotless, and all the wood trim is polished to a high gleam. A leather bound ledger atop the counter notes the guests currently rooming here. A ledger lies on a small stand.} {Amador} {} {} {} {1} {} +E {9600} {d} {d} {32} {0} {} {1} {} {0} + +R {9603} {0} {} {Serenda Street} {} {A cacophony of sounds waft from various directions: the splashing of the fountain in the central square to the north, the merriment and chatter from the tavern to the west. From the east, a rhythmic clanging can be heard, and the bustling city street sounds carry from the south. } {Amador} {} {} {} {1} {} +E {9566} {n} {n} {1} {0} {} {1} {} {0} +E {9568} {e} {e} {2} {0} {} {1} {} {0} +E {9604} {w} {w} {8} {0} {} {1} {} {0} +E {9599} {s} {s} {4} {0} {} {1} {} {0} + +R {9604} {0} {} {The Blue Grape Tavern} {} {The air is heavy with both the scent of tabac and the sounds of the many patrons talking and enjoying their meals and drink. The ceiling of the tavern is high with brighlty burning lanterns hanging from the exposed beams. The floorboards squeak as barmaids scurry across the room to accommodate the many calls for refills.} {Amador} {} {} {} {1} {} +E {9606} {n} {n} {1} {0} {} {1} {} {0} +E {9603} {e} {e} {2} {0} {} {1} {} {0} +E {9605} {d} {d} {32} {0} {} {1} {} {0} + +R {9605} {0} {} {A Darkened Basement} {} {Dusty shelves stand abandoned and in disrepair against the walls of this small storage room. In the far corner, two chairs and a small table are neatly arranged. The sconces affixed to the walls hold torches that do not appear to have been lit for ages, but a candle on the table smokes as if it has been recently extinguished.} {Amador} {} {} {} {1} {} +E {9604} {u} {u} {16} {0} {} {1} {} {0} + +R {9606} {0} {} {Tallan Avenue} {} {A large, white-stone building stands to the north of this well traveled avenue. Sounds of chatter and merriment waft from a bustling tavern to the south. Tallan Avenue's stone paving continues to the east and west.} {Amador} {} {} {} {1} {} +E {9564} {n} {n} {1} {0} {} {1} {} {0} +E {9566} {e} {e} {2} {0} {} {1} {} {0} +E {9607} {w} {w} {8} {0} {} {1} {} {0} +E {9604} {s} {s} {4} {0} {} {1} {} {0} + +R {9607} {0} {} {Tallan Avenue} {} {Attractive homes line both sides of Tallan Avenue. The stone-paved road leads east towards the city's central square, where the splashing waters of a large fountain can be heard. To the west the road leads to some small shops and eventually intersects with Sunburst Way.} {Amador} {} {} {} {1} {} +E {9606} {e} {e} {2} {0} {} {1} {} {0} +E {9608} {w} {w} {8} {0} {} {1} {} {0} + +R {9608} {0} {} {Tallan Avenue} {} {A small cottage stands to the south, its front yard brimming with a variety of aromatic flowers and strange green plants. Tallan Avenue continues to the east and west.} {Amador} {} {} {} {1} {} +E {9607} {e} {e} {2} {0} {} {1} {} {0} +E {9610} {w} {w} {8} {0} {} {1} {} {0} +E {9609} {s} {s} {4} {0} {} {1} {} {0} + +R {9609} {0} {} {Hedgedoctor's Cottage} {} {This small cottage has walls of hardened clay and a roof of wood shingles. Large windows on each wall allow plenty of daylight in to nurture the dozens of potted plants which fill the room. The hedgedoctor's garden is just beyond the back door to the south.} {Amador} {} {} {} {1} {} +E {9608} {n} {n} {1} {0} {} {1} {} {0} + +R {9610} {0} {} {Tallan Avenue} {} {Here is a junction of two roads. Tallan Avenue continues to the east, leading straight through to Amador's eastern gate. To the south is the twisting Sunburst Way, which winds its way towards the Fortress of Light.} {Amador} {} {} {} {1} {} +E {9608} {e} {e} {2} {0} {} {1} {} {0} +E {9611} {s} {s} {4} {0} {} {1} {} {0} + +R {9611} {0} {} {Sunburst Way} {} {The great stone wall of Amador lines the road to the west, too tall to see beyond at this point. The stone-paved Sunburst Way leads north to Tallan Avenue and south where in the distance the outer wall of the Fortress of Light can barely be seen.} {Amador} {} {} {} {1} {} +E {9610} {n} {n} {1} {0} {} {1} {} {0} +E {9612} {s} {s} {4} {0} {} {1} {} {0} + +R {9612} {0} {} {Sunburst Way} {} {Arrow slits in Amador's city wall, which stands along the western side of the street, allow a partial view of the fields and forests of Amadicia. Stout buildings stand on the eastern side of the road, with neatly manicured lawns and gardens. Sunburst Way continues north and south.} {Amador} {} {} {} {1} {} +E {9611} {n} {n} {1} {0} {} {1} {} {0} +E {9613} {s} {s} {4} {0} {} {1} {} {0} + +R {9613} {0} {} {Sunburst Way} {} {To the south, in the distance, the Fortress wall can be seen. The spires of the Fortress reach high above its stone wall. The road continues to the north and south. A narrow, darkened path departs from Sunburst Way to the east. } {Amador} {} {} {} {1} {} +E {9612} {n} {n} {1} {0} {} {1} {} {0} +E {9614} {e} {e} {2} {0} {} {1} {} {0} +E {21385} {w} {w} {8} {0} {} {1} {} {0} +E {9621} {s} {s} {4} {0} {} {1} {} {0} + +R {9614} {0} {} {Dark Side Street} {} {This narrow dirt road continues to the east, lined with deteriorating buildings. Sunlight and moonlight alike seem to avoid this dark path, and airborn dirt kicked up as you walk fills the strangely quiet air. To the west the road meets with Sunburst Way.} {Amador} {} {} {} {1} {} +E {9615} {e} {e} {2} {0} {} {1} {} {0} +E {9613} {w} {w} {8} {0} {} {1} {} {0} + +R {9615} {0} {} {Dark Side Street} {} {The dirt kicked up from the unpaved road floats freely in the air, which is tinged by the scent of hay and manure coming from the south. A tiny shack, which leans precariously close to falling down, is to the north.} {Amador} {} {} {} {1} {} +E {9616} {n} {n} {1} {0} {} {1} {} {0} +E {9617} {e} {e} {2} {0} {} {1} {} {0} +E {9614} {w} {w} {8} {0} {} {1} {} {0} +E {9619} {s} {s} {4} {0} {} {1} {} {0} + +R {9616} {0} {} {A Dingy Shack} {} {Floorboards squeak and groan beneath your footfalls in this cramped shack. The walls barely lack the necessary support to hold them up, and the whole building has begun to lean as if ready to fall down. It does not appear that anyone has been here in quite some time, and when the rotten wooden supports fail it is unlikely any will mourn the loss of this abandoned building.} {Amador} {} {} {} {1} {} +E {9615} {s} {s} {4} {0} {} {1} {} {0} + +R {9617} {0} {} {Dark Side Street} {} {This tiny dirt side street is so narrow that two men can barely walk side by side. The buildings are drab and close together, so that little sunlight reaches the street in the day. At night, the lack of city streetlamps makes this a dark place that may be unwise to travel alone.} {Amador} {} {} {} {1} {} +E {9598} {e} {e} {2} {0} {} {1} {} {0} +E {9615} {w} {w} {8} {0} {} {1} {} {0} +E {9618} {s} {s} {4} {0} {} {1} {} {0} + +R {9618} {0} {} {A Clean Home} {} {This is more like a shack than a home but it has been thouroughly cleaned and well maintained. The one room building has few windows, and most of them covered with inexpensive but nicely made drapes. The floor is a dark wood, displaying a gleaming patina from years of polishing. Washed dishes sit on a small table in the center of the room. Birds can be heard coming through the window overlooking the back yard.} {Amador} {} {} {} {1} {} +E {9617} {n} {n} {1} {0} {} {1} {} {0} + +R {9619} {0} {} {A Small Corral} {} {A fence of wooden planks surrounds the corral. A dirt path is worn around the circumference of the fence where the horses trot for their daily exercise. The center of the corral is rich with green grass. A wooden stable stands to the south.} {Amador} {} {} {} {1} {} +E {9615} {n} {n} {1} {0} {} {1} {} {0} +E {9620} {s} {s} {4} {0} {} {1} {} {0} + +R {9620} {0} {} {Stables} {S} {Weathered wooden planks provide the walls and roof of this stable. The air is thick with the combined scents of hay and manure, both plentiful on the stable floor. Stalls, enough to house several horses, line the back wall, and an exercise corral is to the north.} {Amador} {} {} {} {1} {} +E {9619} {n} {n} {1} {0} {} {1} {} {0} + +R {9621} {0} {} {Sunburst Way} {} {A sign above the door to the east declares the small building to be the shop of Amador's Clothier. The latest fashions are on display in the storefront windows. Sunburst Way continues north and south.} {Amador} {} {} {} {1} {} +E {9613} {n} {n} {1} {0} {} {1} {} {0} +E {9622} {e} {e} {2} {0} {} {1} {} {0} +E {9623} {s} {s} {4} {0} {} {1} {} {0} + +R {9622} {0} {} {Clothier's Shop} {} {A wide variety of clothing hangs neatly on orderly rows of racks which fill this tidy shop. Even the tailor's work space is kept free of the debris which normally covers the floor of a shop as busy as this one. A doorway to the west leads out onto Sunburst Way.} {Amador} {} {} {} {1} {} +E {9621} {w} {w} {8} {0} {} {1} {} {0} + +R {9623} {0} {} {Sunburst Way} {} {The sigil of the Children of the Light is embossed on a wooden placard above a window in a wall to the east. To the south, the wall of the Fortress of Light stands tall. The road bends here, leading north and west.} {Amador} {} {} {} {1} {} +E {9621} {n} {n} {1} {0} {} {1} {} {0} +E {9624} {w} {w} {8} {0} {} {1} {} {0} + +R {9624} {0} {} {Sunburst Way} {} {The stone wall of the Fortress of Light runs along the road to the south. With the city wall of Amador running along this section of the road to the north, the road has a tunnel-like atmosphere as it continues to the east and west.} {Amador} {} {} {} {1} {} +E {9623} {e} {e} {2} {0} {} {1} {} {0} +E {9625} {w} {w} {8} {0} {} {1} {} {0} + +R {9625} {0} {} {Sunburst Way} {} {A bright tavern stands to the north. Sporadic bits of hushed conversation can be heard coming through the tavern door. Footsteps click crisply on the travel-worn stones that pave the road, echoing off the Fortress wall running along the road to the south. The road continues east and west.} {Amador} {} {} {} {1} {} +E {9626} {n} {n} {1} {0} {} {1} {} {0} +E {9624} {e} {e} {2} {0} {} {1} {} {0} +E {9628} {w} {w} {8} {0} {} {1} {} {0} + +R {9626} {0} {} {Sunburst Tavern} {} {Located in close proximity to the Fortress of Light, this tavern is for the gentry of Amador proper and is rarely frequented by Children or Hand of the Light, who prefer to spend their time across the way. All are welcome, though. A terrace to the west joins the Sunburst with the Child of Light Tavern, a spot where people gather to mingle and enjoy free time.} {Amador} {} {} {} {1} {} +E {9627} {w} {w} {8} {0} {} {1} {} {0} +E {9625} {s} {s} {4} {0} {} {1} {} {0} + +R {9627} {0} {} {A Stone Terrace Overlooking the Fields of Amadicia} {} {The fields of Amadicia sprawl before you to the north beyond a thick stone wall. The Sunburst Tavern, strangely quiet for a food and drink establishment, stands on the eastern end of the terrace. Sunburst Way lies to the south.} {Amador} {} {} {} {1} {} +E {9626} {e} {e} {2} {0} {} {1} {} {0} +E {9629} {w} {w} {8} {0} {} {1} {} {0} +E {9628} {s} {s} {4} {0} {} {1} {} {0} + +R {9628} {0} {} {Sunburst Way} {} {A sprawling terrace of slate surrounded by a stone wall opens on the north side of the road. The forboding, and seemingly inpenetrable, wall of the Fortress of Light stands tall on the south side of the road. Sunburst Way continues east and west.} {Amador} {} {} {} {1} {} +E {9627} {n} {n} {1} {0} {} {1} {} {0} +E {9625} {e} {e} {2} {0} {} {1} {} {0} +E {9630} {w} {w} {8} {0} {} {1} {} {0} + +R {9629} {0} {} {Child of the Light Tavern} {} {Three enormous banners decorate opposite walls of this pristine white-clay building. One banner is the sigil of the Children of the Light, a golden flaring sun on a backdrop of white edged in gold. Another is the red Shepherd's Crook, the symbol of the Hand of the Light. Last is the Thistle and Star on a field of blue and gold stripes, the banner of Amadicia. This is an unofficial gathering place for the Children and Hand of the Light, a place where Children of Light who are currently on patrol in Amador can take a short break and get a pint. A small lettered sign shows the Tavern hours and fairly generous prices.} {Fortress of Light} {} {} {} {1} {} +E {9627} {e} {e} {2} {0} {} {1} {} {0} +E {9630} {s} {s} {4} {0} {} {1} {} {0} + +R {9630} {0} {} {Sunburst Way} {} {With the city wall of Amador standing on the north side of the road, and the Fortress wall to the south, voices and footsteps reverberate off the walls. Sunburst Way continues to the east and west.} {Fortress of Light} {} {} {} {1} {} +E {9629} {n} {n} {1} {0} {} {1} {} {0} +E {9628} {e} {e} {2} {0} {} {1} {} {0} +E {9631} {w} {w} {8} {0} {} {1} {} {0} + +R {9631} {0} {} {Sunburst Way} {} {The road bends its stone paving leading to the east and south. In the distance to the south, the entrance to the Fortress of Light can be seen. Arrowslits in Amador's city wall to the west allow a view of the Amadician countryside.} {Fortress of Light} {} {} {} {1} {} +E {9630} {e} {e} {2} {0} {} {1} {} {0} +E {9632} {s} {s} {4} {0} {} {1} {} {0} + +R {9632} {0} {} {Sunburst Way} {} {The Amador city wall stands approximately neck-high. Looking over the edge of the city wall, it is clear why the wall need not be high at this point. Just beyond the wall is a sheer cliff that drops many spans to a forested valley below. To scale the rock wall would be near impossible. The stone-paved road continues north and south.} {Fortress of Light} {} {} {} {1} {} +E {9631} {n} {n} {1} {0} {} {1} {} {0} +E {9633} {s} {s} {4} {0} {} {1} {} {0} + +R {9633} {0} {} {Before the Western Gates of the Fortress of Light} {} {Banners bearing the sigil of the Children of the Light hang from each side of the impressive gates to the Fortress. Sunburst Way runs north, between the Amador city wall to the west and the Fortress wall to the east, through the bustling city of Amador.} {Fortress of Light} {} {} {} {1} {} +E {9632} {n} {n} {1} {0} {} {1} {} {0} +E {17363} {e} {e} {2} {0} {} {1} {} {0} + +R {9634} {0} {} {Along a Gravel Covered Road} {} {Tall leatherleaf trees, carefully spaced apart to form a wall of green and brown, hedge a gravel-covered road wide enough for a carriage to pass with room to spare. Colorful songbirds flit from branch to branch, a tapestry of sound and motion to dizzy the eye. The gate to the city of Amador is to the north, and the road continues southward as well.} {Serenda Palace} {} {} {} {1} {} +E {9589} {n} {n} {1} {0} {} {1} {} {0} +E {9635} {s} {s} {4} {0} {} {1} {} {0} + +R {9635} {0} {} {On a Gravel-Covered Road} {} {Finely ground gravel crunches underfoot as it lines a wide road that ribbons through a beautifully manicured set of leatherleaf trees. The trees form a wall to either side of the road, and their branches lace together overhead to form a dome of filtered green. The trees do a passable job of masking the fact that the walls of Amador encircle this idyllic atmosphere, standing firm in their protection of the area even beyond the trees and along the boulevards to the east holding the city townhomes of members of the Royal Court.} {Serenda Palace} {} {} {} {1} {} +E {9634} {n} {n} {1} {0} {} {1} {} {0} +E {9636} {e} {e} {2} {0} {} {1} {} {0} +E {9659} {s} {s} {4} {0} {} {1} {} {0} + +R {9636} {0} {} {On Crown Boulevard} {} {Ornamental trees carefully pruned and teased into pleasing shapes line the boulevard, each precisely set to frame the ornate front entrances of shops that obviously cater to the wealthy. Instead of open storefronts, each building has a modest window dressed in understated elegance to show its wares, and in place of garish signs are simply small brass plaques proclaiming each shop's proprietor.} {Serenda Palace} {} {} {} {1} {} +E {9637} {e} {e} {2} {0} {} {1} {} {0} +E {9635} {w} {w} {8} {0} {} {1} {} {0} + +R {9637} {0} {} {A Turn on Crown Boulevard} {} {The street curves gracefully in an elegant flow devoid of sharp angles, in perfect harmony with the townhomes to the south and storefronts to the west. This is definitely a boundary between residential homes and enterprise, marked by an open-fronted restaurant to the north. Paved seamlessly, its surface as smooth as fine glass, the boulevard is free of litter and is merely a ribbon between the attractive buildings to either side of the street.} {Serenda Palace} {} {} {} {1} {} +E {9638} {n} {n} {1} {0} {} {1} {} {0} +E {9636} {w} {w} {8} {0} {} {1} {} {0} +E {9639} {s} {s} {4} {0} {} {1} {} {0} + +R {9638} {0} {} {Inside Sargiento's} {} {Sargiento's Restaurant, held in great renown among the courtiers of King Ailron's court, is a sophisticated delight to both the eye and palate. Decorated in rich jewel tones and clad in silks and velvets the restaurant itself might as well be a member of the court, as it rivals many a royal hanger-on with its exotic decor. A small courtyard to the south separates the street from the restaurant, and many take advantage of it to sample something delicious while being seen by the gentry. Inside the restaurant the lighting is more subdued and private, and each table and set of chairs is positioned for intimate conversations and privacy.} {Serenda Palace} {} {} {} {1} {} +E {9637} {s} {s} {4} {0} {} {1} {} {0} + +R {9639} {0} {} {At Number Three Crown Boulevard} {} {Running straight north to south without error, Crown Boulevard's residential area is made of expansive townhomes and small mini-estates designed to create the illusion of countryside within the city walls. The west side of the street is comprised of townhomes with stained glass windows and filigreed woodwork decoration, respectable homes of some means. The east side of the street is framed by an intricate wrought-iron fence with a double-sided gate. Trees grow beyond the gate and a large home can be glimpsed beyond them.} {Serenda Palace} {} {} {} {1} {} +E {9637} {n} {n} {1} {0} {} {1} {} {0} +E {9640} {e} {e} {2} {0} {} {1} {} {0} +E {9641} {s} {s} {4} {0} {} {1} {} {0} + +R {9640} {0} {} {Inside the Estate Gates} {} {A lush growth of oak and leatherleaf trees has been purposefully planted to simulate a real grove of trees. Beyond the trees begins an ornate facade of a small manor, its windows rising two stories high or more. Stone ramparts at each end rise above the trees but otherwise the rest of the estate is lost beyond the trees.} {Serenda Palace} {} {} {} {1} {} +E {9639} {w} {w} {8} {0} {} {1} {} {0} + +R {9641} {0} {} {Along Crown Boulevard} {} {Neat and orderly with everything in its place, the boulevard practically gleams with cleanliness. The lamp posts are polished, the gutters are clean and it's as if someone has a full-time job simply keeping this one street clean for those who live along it. On the west side of the street are rows of townhomes that silently watch the road like disapproving aunts. Oak trees line the way, each branch carefully trimmed back. A wrought iron fence lines the east side of the street, hiding the city estate beyond it.} {Serenda Palace} {} {} {} {1} {} +E {9639} {n} {n} {1} {0} {} {1} {} {0} +E {9642} {s} {s} {4} {0} {} {1} {} {0} + +R {9642} {0} {} {Before Number 7 Crown Boulevard} {} {The wide boulevard has a shallow turnout for pulling carraiges to the side of the road directly in front of decorative wrought-iron gates outside the mini-estate at Seven Crown Boulevard. Brightly polished lanterns stand to either side of the gate and beyond them begins a long gravel-covered drive that disappears into trees. Out on the boulevard itself everything appears orderly and clean, each townhome with meticulous paint and sparkling clean windows. The trees lining the street are carefully pruned to decorate rather than shelter.} {Serenda Palace} {} {} {} {1} {} +E {9641} {n} {n} {1} {0} {} {1} {} {0} +E {9643} {e} {e} {2} {0} {} {1} {} {0} +E {9644} {s} {s} {4} {0} {} {1} {} {0} + +R {9643} {0} {} {On a Private Road} {} {A gravel-lined road from the boulevard and into the trees leads toward a city estate of some renown. No one knows, exactly, who lives in the sprawling house and if rumors are true, the estate itself hasn't been opened to visitors in several decades. The trees block any glimpse of the manor beyond them, and even the top of the roofline is blocked from view.} {Serenda Palace} {} {} {} {1} {} +E {9642} {w} {w} {8} {0} {} {1} {} {0} + +R {9644} {0} {} {Along Crown Boulevard} {} {Townhomes line the west side of the boulevard, each one precisely decorated and painted without a chip or flake showing. All windows are polished to a reflective gleam and each front entrance is swept clear of debris. Even the trees along the boulevard are maintained so there are no stray branches, and fallen leaves are promptly bagged and taken away by some anonymous gardener. The east side of the street is bordered by a wrought-iron fence backed with vine-covered hedges, blocking the view of what lies beyond.} {Serenda Palace} {} {} {} {1} {} +E {9642} {n} {n} {1} {0} {} {1} {} {0} +E {9645} {s} {s} {4} {0} {} {1} {} {0} + +R {9645} {0} {} {A Turn on Crown Boulevard} {} {The street turns precisely to the west and north just a little further south down the boulevard, the trees along it standing like sentries keeping a watchful eye upon passers-by. Along the western side of the boulevard is a row of upscale townhomes suitable for moneyed gentry and lesser nobility of King Ailron's court while the Season is in full swing. The eastern side of the street is known for the richer city estates of those who can afford them, usually the middling Lords and Ladies who do not merit their own suites in the palace but whose status and means demand better than the elegant townhomes. Holding a court of its own at the southeast corner is a garden well known for its patron, who pays to keep it maintained.} {Serenda Palace} {} {} {} {1} {} +E {9644} {n} {n} {1} {0} {} {1} {} {0} +E {9646} {e} {e} {2} {0} {} {1} {} {0} +E {9647} {s} {s} {4} {0} {} {1} {} {0} + +R {9646} {0} {} {The Botanical Gardens} {D} {Flagstone pathways meander between carefully groomed plants, each one a riot of color and fragrance. From the mammoth redwood trees to the glittering oakleaf trees, from the graceful weeping willows to the small manzanita bushes, the foliage is a sampling of trees from all parts of the world. Beds of flowers mix with medicinal herb samplings, and bamboo stalks grow from decorative pond centers where exotic fish swim lazily. A couple's swing is strung beneath a rose-covered arbor, and decorative benches are scattered among it all for visitors to enjoy.} {Serenda Palace} {} {} {} {1} {} +E {9645} {w} {w} {8} {0} {} {1} {} {0} + +R {9647} {0} {} {A Turn on Crown Boulevard} {} {Gracefully curving on an arc, Crown Boulevard is flanked by ornate townhomes on the west side of the street and swaths of wide, grassy lawns to the east and south. Each townhome stares onto the street from beneath curtained windows, the glass in them varying from clear to colored to leaded. The trees along the street are old and lush, each one pruned to create a canopy of green shade.} {Serenda Palace} {} {} {} {1} {} +E {9645} {n} {n} {1} {0} {} {1} {} {0} +E {9648} {w} {w} {8} {0} {} {1} {} {0} + +R {9648} {0} {} {On Crown Boulevard} {} {Considered the most prestigious place to have a home in the city, Crown Boulevard ribbons through the Nobleman's Quarter. Winding between impressive townhomes to the north and fenced mini-estates to the south, the boulevard is sparkling clean. Each brass lamp post is polished to a shine, and the oak trees shading the street are carefully pruned.} {Serenda Palace} {} {} {} {1} {} +E {9647} {e} {e} {2} {0} {} {1} {} {0} +E {9649} {w} {w} {8} {0} {} {1} {} {0} + +R {9649} {0} {} {At the Gravelled Crossroads} {D} {The road branches at precise angles to form a crossroads. To the north and to the south the road stretches onward, wide and welcoming amidst a dense line of leatherleaf trees. A thinner ribbon of roadway goes a short distance west towards an immense gate, and to the east some smaller but equally impressive structures can be seen.} {Serenda Palace} {} {} {} {1} {} +E {9650} {n} {n} {1} {0} {} {1} {} {0} +E {9648} {e} {e} {2} {0} {} {1} {} {0} +E {9662} {w} {w} {8} {0} {} {1} {} {0} +E {9661} {s} {s} {4} {0} {} {1} {} {0} + +R {9650} {0} {} {Along the Gravelled Road} {} {A wide road paved with crushed gravel ribbons north and south, a glittering path of shale that crunches with the slightest pressure. Tall leatherleaf trees grow on both sides of the road, carefully planted and nurtured to resemble a wall of brown and green. Their branches twine together to form a green archway overhead.} {Serenda Palace} {} {} {} {1} {} +E {9651} {n} {n} {1} {0} {} {1} {} {0} +E {9649} {s} {s} {4} {0} {} {1} {} {0} + +R {9651} {0} {} {A Gravelled Roadway} {} {The smallest bits of crushed rock make the surface of this road that is easily wide enough to allow two carraiges to pass without touching each other. Leatherleaf trees form a natural wall to either side, their trunks standing firmly together. A wall to the north has a gapped entry in it, and the road continues to the south.} {Serenda Palace} {} {} {} {1} {} +E {9652} {n} {n} {1} {0} {} {1} {} {0} +E {9650} {s} {s} {4} {0} {} {1} {} {0} + +R {9652} {0} {} {Entering the Courtyard} {} {Gravel meets flagstone where the road ends and the courtyard begins. Solid stone maintains a north to south passage for a roadway, while to either side the flagstone seems to slip away in a gradual interlacing of lush green lawn and smaller bits of artfully placed pavement. A stone wall separates a gravelled road from the courtyard, a definite boundary in the illusion of outdoor freedom. To the east a intricately tiled roofline peeks over the treetops.} {Serenda Palace} {} {} {} {1} {} +E {9656} {n} {n} {1} {0} {} {1} {} {0} +E {9654} {e} {e} {2} {0} {} {1} {} {0} +E {9653} {w} {w} {8} {0} {} {1} {} {0} +E {9651} {s} {s} {4} {0} {} {1} {} {0} + +R {9653} {0} {} {The Southwest Corner of the Courtyard} {} {Stone walls come together to form a perfect corner covered with climbing vines. The grass is springy underfoot and dotted with wildflowers of every size from the smallest white blossoms to full-blown bunches of red petals.} {Serenda Palace} {} {} {} {1} {} +E {9657} {n} {n} {1} {0} {} {1} {} {0} +E {9652} {e} {e} {2} {0} {} {1} {} {0} + +R {9654} {0} {} {The Southeast Corner of the Courtyard} {} {A sandy path winds through rocks of all sizes and colors, from huge dull gray boulders to sparkling tumbled stones with jewel-like tones. A crude wooden bench, made of a sanded plane of wood stretched over the top of two rocks, provides a place to sit and contemplate the starkness of this rock garden as well as the responsibilities all hold.} {Serenda Palace} {} {} {} {1} {} +E {9655} {n} {n} {1} {0} {} {1} {} {0} +E {9652} {w} {w} {8} {0} {} {1} {} {0} + +R {9655} {0} {} {By a Small Pond} {D} {Set amidst rolling lawn, ringed by weeping willow trees whose branches gracefully sweep towards the ground, a small pond provides a haven for both fish and fowl. Tiny coots follow their mama-ducks across the water, paddling and quacking in high-pitch while finger-sized fishes glitter just underneath the water's surface. Lillypads grow in a cluster towards one end of the pond, a hiding place for croaking frogs.} {Serenda Palace} {} {} {} {1} {} +E {9660} {n} {n} {1} {0} {} {1} {} {0} +E {9656} {w} {w} {8} {0} {} {1} {} {0} +E {9654} {s} {s} {4} {0} {} {1} {} {0} + +R {9656} {0} {} {The Center of the Courtyard} {} {Solid flagstone, set carefully to form a seamless roadway, stretches north and south through the courtyard. Carefully manicured lawn mixes with smaller pieces of stone to either side of the road, a landscaped reproduction of countryside contained within the four low stone walls of the courtyard.} {Serenda Palace} {} {} {} {1} {} +E {9659} {n} {n} {1} {0} {} {1} {} {0} +E {9655} {e} {e} {2} {0} {} {1} {} {0} +E {9657} {w} {w} {8} {0} {} {1} {} {0} +E {9652} {s} {s} {4} {0} {} {1} {} {0} + +R {9657} {0} {} {Among the Roses} {} {The grass and stone gives way completely to sandy earth that holds rosebushes ablaze in glorious color and fragrance. Each bush has been lovingly set and nurtured. At first glance the rose garden seems haphazard and natural, but the canes bear the marks of careful pruning and training to create the illusion of an overblown patchwork of rose bushes.} {Serenda Palace} {} {} {} {1} {} +E {9658} {n} {n} {1} {0} {} {1} {} {0} +E {9656} {e} {e} {2} {0} {} {1} {} {0} +E {9653} {s} {s} {4} {0} {} {1} {} {0} + +R {9658} {0} {} {The Northwest Corner of the Courtyard} {} {A marble bench waits under a gardenia tree, a perfect spot for a gentleman to court his lady-love. The perfume of the gardenia blossoms waft on the breeze and the canopy of its branches is just enough to hide a liason, if discreet. The tree is set in rich earth and bordered by flagstones to make a path, manmade beauty flawlessly intermingled with nature.} {Serenda Palace} {} {} {} {1} {} +E {9659} {e} {e} {2} {0} {} {1} {} {0} +E {9657} {s} {s} {4} {0} {} {1} {} {0} + +R {9659} {0} {} {Entering the Courtyard} {} {Gravel meets flagstone where the road ends and the courtyard begins. Solid stone maintains a north to south passage for a roadway, while to either side the flagstone seems to slip away in a gradual interlacing of lush green lawn and smaller bits of artfully placed pavement. A low stone wall separates a gravelled road from the courtyard, a definite boundary.} {Serenda Palace} {} {} {} {1} {} +E {9635} {n} {n} {1} {0} {} {1} {} {0} +E {9660} {e} {e} {2} {0} {} {1} {} {0} +E {9658} {w} {w} {8} {0} {} {1} {} {0} +E {9656} {s} {s} {4} {0} {} {1} {} {0} + +R {9660} {0} {} {The Northeast Corner of the Courtyard} {} {A miniature waterfall flows from the top of the courtyard wall down to a small pool of tiny fish, all kept in a reproduction of a waterfall well-known to those travelling from Amadicia to Deven Ride in Andor. Curved marble benches form a half circle around the tableau, a surprisingly tranquil spot.} {Serenda Palace} {} {} {} {1} {} +E {9659} {w} {w} {8} {0} {} {1} {} {0} +E {9655} {s} {s} {4} {0} {} {1} {} {0} + +R {9661} {0} {} {The Southern Gate} {} {A long, high masonry wall runs from east to west, protecting the Nobleman's Quarter of Amador within its civilized embrace. A heavy oak gate banded with iron is set into the southern wall to separate the Quarter from the countryside and forests to the south. To the northwest rises the glittering Serenda Palace, home to the King of Amadicia. Further beyond it lies the Fortress of Light, a beacon of strength towering over both the palace and the city of Amador itself.} {Serenda Palace} {} {} {} {1} {} +E {9649} {n} {n} {1} {0} {} {1} {} {0} +E {9855} {s} {s} {4} {0} {} {1} {} {0} + +R {9662} {0} {} {The Gate Before the Serenda Palace Grounds} {} {A monolithic gate wrought of stone and worked iron towers between blackened stone walls that rise at least two stories high. The walls are smooth as if worked from a single sheet of stone, and they glitter with mineral veins that spiral across the face of the rock. The workmanship of both the gate and the wall is sheer artistry, but neither looks flimsy.} {Serenda Palace} {} {} {} {1} {} +E {9649} {e} {e} {2} {0} {} {1} {} {0} +E {9663} {w} {w} {8} {0} {} {1} {} {0} + +R {9663} {0} {} {The Serenda Palace Lawn} {} {Over an acre of manicured green lawn stretches flatly to either side of a roadway just large enough fo a carriage to travel. Leatherleaf trees form the illusion of a forest at its furthest reaches, but black stone walls can be seen towering above the trunks. Across the lawn in the other direction the formal gardens can be seen bordered by pruned hedges and defined by angled geometric walkways.} {Serenda Palace} {} {} {} {1} {} +E {9664} {n} {n} {1} {0} {} {1} {} {0} +E {9662} {e} {e} {2} {0} {} {1} {} {0} +E {9667} {w} {w} {8} {0} {} {1} {} {0} +E {9665} {s} {s} {4} {0} {} {1} {} {0} + +R {9664} {0} {} {A Stand of Old Trees} {} {Bunched together in clumps, these trees are older than the others. Their trunks are so massive that it would take at least four men with outstretched arms to surround just one of them. Each tree has bark gnarled by ages of sun and weather, and some of them could fancifully be said to have faces when looked at in just the right way. The trees grow so densely that there is no way to move further among them except by the smallest of creatures.} {Serenda Palace} {} {} {} {1} {} +E {9668} {w} {w} {8} {0} {} {1} {} {0} +E {9663} {s} {s} {4} {0} {} {1} {} {0} + +R {9665} {0} {} {The Formal Gardens of the Palace} {} {Narrow graveled walkways define the planted areas of the gardens. Brilliant colors create a feast for the eye as they mingle one with the other. Large blossoms open to the sun rise amongst clusters of smaller blooms. Deep green waxy leaves frame the showy flowers as well as add to the heady scent filling the garden. The varigated leaves of the groundcover are veined in yellows and reds while they lay low, the backdrop to the more showy flora.} {Serenda Palace} {} {} {} {1} {} +E {9663} {n} {n} {1} {0} {} {1} {} {0} +E {9666} {w} {w} {8} {0} {} {1} {} {0} + +R {9666} {0} {} {Strolling in the Formal Gardens} {D} {Defined by the symmetrical geometric paths and bordered by precisely pruned hedges the formal gardens create a splash of brilliant color and perfume the air with the exotic scent of the unusual flowers and plants found there. Dotted by marble benches and sculpted fountains the gardens stretch the length of the lawn while imposing black walls rise beyond.} {Serenda Palace} {} {} {} {1} {} +E {9667} {n} {n} {1} {0} {} {1} {} {0} +E {9665} {e} {e} {2} {0} {} {1} {} {0} + +R {9667} {0} {} {On the Serenda Palace Lawn} {} {At least an acre of green grass stretches like a carpet to either side of the narrow graveled roadway. Formal gardens dotted with the brilliant colors of exotic plants and flowers are intersected and defined by geometric paths and are situated to one side of the road. Beyond the grass is a small forest of trees hemmed in by a towering wall of polished black granite which rises above them. The road to the west ends abruptly at the tall intricately designed wrought iron palace gates.} {Serenda Palace} {} {} {} {1} {} +E {9668} {n} {n} {1} {0} {} {1} {} {0} +E {9663} {e} {e} {2} {0} {} {1} {} {0} +E {9669} {w} {w} {8} {0} {} {1} {} {0} +E {9666} {s} {s} {4} {0} {} {1} {} {0} + +R {9668} {0} {} {Among the Leatherleaf Trees} {} {Stately leatherleaf trees make a miniature forest, almost believable for the wild were it not for the black stone wall towering in the distance. Squirrels hop from branch to branch and chitter at each other happily, easily able to navigate where larger creatures cannot.} {Serenda Palace} {} {} {} {1} {} +E {9664} {e} {e} {2} {0} {} {1} {} {0} +E {9667} {s} {s} {4} {0} {} {1} {} {0} + +R {9669} {0} {} {At the Palace Gates} {} {Though busy, the atmosphere is one of controlled efficiency. Well liveried servants stand ready to assist the finely dressed lords and ladies from their carriages. Tidy looking stableboys lead the high strung stallions to the stables as though they were mild mannered mares. Large stone fountains spew crystal clear water high into the air creating rainbows in the sunlight. Wide marble stairs lead up to the palace to the west while the intricately fashioned wrought iron gate stands open to the east.} {Serenda Palace} {} {} {} {1} {} +E {9671} {n} {n} {1} {0} {} {1} {} {0} +E {9667} {e} {e} {2} {0} {} {1} {} {0} +E {9672} {w} {w} {8} {0} {} {1} {} {0} +E {9670} {s} {s} {4} {0} {} {1} {} {0} + +R {9670} {0} {} {The Carriage House} {} {A long wide aisle runs south from the wide arched doorway, very large divided stalls open on either side. The elegant carriages of the nobles are placed in one side of a stall while the horses occupy the other side. Many stablehands are kept busy grooming the matched sets of horses, oiling the tack and washing the mud from the carriages. Great care is taken to return the property to its owner in better condition than it was left.} {Serenda Palace} {} {} {} {1} {} +E {9669} {n} {n} {1} {0} {} {1} {} {0} + +R {9671} {0} {} {The Royal Stables} {} {The smell of oiled leather permeates the air as a plethora of stableboys lead the horses of the nobles to their stalls, remove the tack and set about grooming the horses and cleaning the finely tooled saddles and bridles. Generous amounts of clean straw cover the floors making the job of mucking the stalls a touch easier. Polished wooden shelves, numbered to match the stalls hold the tack ready for use should the owner call for it.} {Serenda Palace} {} {} {} {1} {} +E {9669} {s} {s} {4} {0} {} {1} {} {0} + +R {9672} {0} {} {The Great Foyer} {} {Lighted by the great crystal chandelier hung from the ceiling two stories above the foyer is impressive if not imposing. The polished marble floor is covered with a thick, fine Tairen rug in muted colors. The light glittering above is augmented by polished brass wall lamps in the farthest reaches. Finely liveried servants mingle with the arriving guests whose attire reflects their station. Glittering jewels, bright silks and satins and sharply creased trousers set the tone.} {Serenda Palace} {} {} {} {1} {} +E {9673} {n} {n} {1} {0} {} {1} {} {0} +E {9669} {e} {e} {2} {0} {} {1} {} {0} +E {9709} {s} {s} {4} {0} {} {1} {} {0} + +R {9673} {0} {} {An Opulent Curve in the Foyer} {} {Thick velvet drapes in jeweled colors adorn the polished wood walls of the foyer. Brass wall lamps send their light flickering along the walls and polished marble floors. Carpet runners match the curve and disappear down the hallway. Elegantly carved tables and chairs covered in brocaded fabrics create intimate gatherings beneath the larger than life paintings framed in intricately carved frames and hanging on the walls.} {Serenda Palace} {} {} {} {1} {} +E {9674} {w} {w} {8} {0} {} {1} {} {0} +E {9672} {s} {s} {4} {0} {} {1} {} {0} + +R {9674} {0} {} {The Music Room} {} {Frequently used for after dinner entertainment the music room sports a large raised platform to allow all to see the gleemen, dancers and musicians, each in his own turn paraded before the court. A variety of musical instruments line the back wall, ready to serve the inhouse musicians who fill in between travelling entertainers. Comfortable wooden chairs with seats and backs upholstered in fine fabrics from around the world sit ready to welcome the guests court, and finely woven tapestries decorate the walls.} {Serenda Palace} {} {} {} {1} {} +E {9677} {n} {n} {1} {0} {} {1} {} {0} +E {9673} {e} {e} {2} {0} {} {1} {} {0} +E {9675} {w} {w} {8} {0} {} {1} {} {0} + +R {9675} {0} {} {Intersecting Hallways} {} {The wide corridors meet in a splash of light and color becoming a favorite gathering place of those who live within the walls of the palace as well as those lesser members of society who come for the many parties and entertainments. Fanciful gowns in fine fabrics and a plethora of colors create a rustle that is all but lost in the vastness of the intersection.} {Serenda Palace} {} {} {} {1} {} +E {9676} {n} {n} {1} {0} {} {1} {} {0} +E {9674} {e} {e} {2} {0} {} {1} {} {0} +E {9704} {s} {s} {4} {0} {} {1} {} {0} + +R {9676} {0} {} {Richly Carpeted Hallway} {} {Thick carpet runners woven in jeweled tones extend the length of the hallway leaving but a bare border of highly polished stone floor. Colored glass chandaliers are evenly spaced creating pools of colored light that enhance and deepen the colors of the velvet draped walls. Servants stand at attention, awaiting the summons of any one of the high lords or ladies residing in the palace.} {Serenda Palace} {} {} {} {1} {} +E {9678} {n} {n} {1} {0} {} {1} {} {0} +E {9677} {e} {e} {2} {0} {} {1} {} {0} +E {9675} {s} {s} {4} {0} {} {1} {} {0} + +R {9677} {0} {} {A Secluded Corner} {} {Tucked into the shadows and cut off from view by the fabric draped walls of the music room and hallway this small room serves lovers and quarrelers equally well. The polished brass oil sconces flicker with a low light casting shadows around the small room and creating an intimate and very private atmosphere.} {Serenda Palace} {} {} {} {1} {} +E {9676} {w} {w} {8} {0} {} {1} {} {0} +E {9674} {s} {s} {4} {0} {} {1} {} {0} +E {21257} {d} {d} {32} {0} {} {1} {} {0} + +R {9678} {0} {} {The Royal Reception Room} {} {Designed to remind those who enter that this is the king's private chambers the elegance is just a step above the public areas of the palace. Brass wall sconces and stand lamps are replaced with gold and ebony while the walls are adorned with oil paintings of the royal family. The furniture is elegantly polished blonde wood upholstered in the solid colors of the royal family. The Amadician banner is displayed prominently on the east wall.} {Serenda Palace} {} {} {} {1} {} +E {9679} {n} {n} {1} {0} {} {1} {} {0} +E {9683} {w} {w} {8} {0} {} {1} {} {0} +E {9676} {s} {s} {4} {0} {} {1} {} {0} + +R {9679} {0} {} {Office of the Royal Scribe} {} {Although quite business-like the room is exceedingly tidy. A large carved oak desk dominates the room while the walls are lined with matching oaken shelves to the ceiling holding ledgers and books related to the running of the household. In addition, two easy chairs upholstered in leather are set before the desk. The room is well lit, the gold and ebony chandelier overhead sending light to the farthest corners of the room. The desk holds tidy piles of papers, ink wells and quill pens ready for use.} {Serenda Palace} {} {} {} {1} {} +E {9680} {w} {w} {8} {0} {} {1} {} {0} +E {9678} {s} {s} {4} {0} {} {1} {} {0} + +R {9680} {0} {} {A Richly Appointed Dining Room} {} {The room is forever filled with the tantalizing smell of the rich and elegant delicacies kept ready for the king's consumption in the silver servers on the sideboard. The oval table is kept set with fine porcelain china and gold utensils placed precisely on a finely worked lace table cloth. Linen napkins, edged in the same lace are placed upon each plate. Fresh flowers grace the center of the table and are enclosed by gold candleabra on each end of the table enhancing the intimate atmosphere.} {Serenda Palace} {} {} {} {1} {} +E {9681} {n} {n} {1} {0} {} {1} {} {0} +E {9679} {e} {e} {2} {0} {} {1} {} {0} +E {9685} {w} {w} {8} {0} {} {1} {} {0} +E {9683} {s} {s} {4} {0} {} {1} {} {0} + +R {9681} {0} {} {The Royal Bath} {} {Tall folding screens painted with bright colors and exotic designs block the view to the west and south. Steam rises from the large porcelain tub carrying the manly scents of pine and musk into the room. Thick towels bearing the colorful crest of the royal family are piled on a nearby bench. A variety of small vials and bottles holding the rare oils and essences of far away lands are arranged on a shelf to the back of the room. The tile floor is covered in lambs wool rugs providing warmth and safety.} {Serenda Palace} {} {} {} {1} {} +E {9682} {w} {w} {8} {0} {} {1} {} {0} +E {9680} {s} {s} {4} {0} {} {1} {} {0} + +R {9682} {0} {} {The Royal Dressing Room} {} {Large wardrobes line two of the walls, their open doors reveal richly adorned coats and shirts as well as well cut trousers and riding clothes. A wide variety of shoes and boots are highly polished and neatly lined up in rows on the floor of the wardrobes. A large comfortable chair is placed before a table topped by a large looking glass. The King's servants bustle about straightening and arranging in anticipation of his return.} {Serenda Palace} {} {} {} {1} {} +E {9681} {e} {e} {2} {0} {} {1} {} {0} +E {9685} {s} {s} {4} {0} {} {1} {} {0} + +R {9683} {0} {} {An Opulent Sitting Room} {} {Obviously designed to please a man the room is filled with heavy carved oak furniture upholstered in butter soft leather. The tables hold leather bound books and cunningly fashioned pipes. Intricately desgined golden boxes hold the finest Two Rivers tabac that money can buy. Oil paintings of hunting scenes framed in carved wooden frames grace the walls.} {Serenda Palace} {} {} {} {1} {} +E {9680} {n} {n} {1} {0} {} {1} {} {0} +E {9678} {e} {e} {2} {0} {} {1} {} {0} +E {9684} {w} {w} {8} {0} {} {1} {} {0} + +R {9684} {0} {} {Before a Large Fireplace} {} {Polished to a high shine the wooden floor reflects the flickering light from the grand fireplace on the south wall. The polished wooden mantle is intricately carved with fanciful beasts and nubile young maidens frolicing among thick tree trunks. Above the mantle the banner of Amadicia is worked in fine needlepoint and covers nearly the entire stone chimney rising through the ceiling above. Faithful hounds rest at the foot of the leather furniture placed before the fire, eyes closed in sleep.} {Serenda Palace} {} {} {} {1} {} +E {9685} {n} {n} {1} {0} {} {1} {} {0} +E {9683} {e} {e} {2} {0} {} {1} {} {0} +E {9687} {w} {w} {8} {0} {} {1} {} {0} +E {21363} {d} {d} {32} {0} {} {1} {} {0} + +R {9685} {0} {} {The King's Bedchamber} {} {Massive carved oaken headboard and posts dominate the room. Feather mattresses are piled high and covered with heavy quilts worked in an intricate pattern of jewel toned satins. Large pillows are piled high against the headboard. A heavy oaken table sits off to one side, its large clawed feet barely visible beneath a thick linen cloth. Set upon the table is a decanter of fine Murandian wine reflecting the light of the golden candlesticks. A large bowl of fresh fruit makes an appetizing centerpiece.} {Serenda Palace} {} {} {} {1} {} +E {9682} {n} {n} {1} {0} {} {1} {} {0} +E {9680} {e} {e} {2} {0} {} {1} {} {0} +E {9686} {w} {w} {8} {0} {} {1} {} {0} +E {9684} {s} {s} {4} {0} {} {1} {} {0} + +R {9686} {0} {} {The North Anteroom} {} {Sheltered from the elements the anteroom provides a buffer between the living quarters to the east and the north tower to the west. Smooth stone walls are adorned with shields and weapons bearing the crest of the royal family. Functional wooden benches polished to a high gloss line the wells offering a resting spot away from the bustle of the walkway to the south.} {Serenda Palace} {} {} {} {1} {} +E {9685} {e} {e} {2} {0} {} {1} {} {0} +E {9688} {w} {w} {8} {0} {} {1} {} {0} +E {9687} {s} {s} {4} {0} {} {1} {} {0} + +R {9687} {0} {} {Open Air Walkway} {} {The smooth cobblestone pathway stretches south, open to the breezes while to the north an anteroom provides shelter during inclement weather. Intertwined vines of ivy wrap around the elegant columns and create a roof of sorts overhead. Large pots, placed intermittently along the walkway explode with a profusion of color and fragrance.} {Serenda Palace} {} {} {} {1} {} +E {9686} {n} {n} {1} {0} {} {1} {} {0} +E {9684} {e} {e} {2} {0} {} {1} {} {0} +E {9694} {s} {s} {4} {0} {} {1} {} {0} + +R {9688} {0} {} {Conservatory Beneath the Tower} {} {Nearly all glass walls provide for sunlight throughout the day and enhances the starlight at night. Thick ferns and broadleaf plants grow in abundance with showy blossoms scattered throughout. Exotic plants with oddly colored leaves and stems abound. Fuzzy leaves and thorned stems add visual variety. The colors range from the top to the bottom of an artist's palette.} {Serenda Palace} {} {} {} {1} {} +E {9686} {e} {e} {2} {0} {} {1} {} {0} +E {9689} {u} {u} {16} {0} {} {1} {} {0} + +R {9689} {0} {} {Top of the Spiralling Staircase} {} {Cut from stone, and fit together so perfectly that the seams are invisible the spiralling stairs of polished black stone reach the wide circular landing. Elegantly designed wrought iron railings twist with the stairs and countinue to circle the landing. Polished brass wall sconces, their warm glow flickering are evenly spaced for intimate lighting.} {Serenda Palace} {} {} {} {1} {} +E {9692} {w} {w} {8} {0} {} {1} {} {0} +E {9690} {s} {s} {4} {0} {} {1} {} {0} +E {9688} {d} {d} {32} {0} {} {1} {} {0} + +R {9690} {0} {} {Around the Curving Bannister} {} {Curves and curls elegantly wrought in iron are reminiscent of the ladies of the court who frequent the landing. Beautifully coifed curls cascade down shoulders covered in thin layers of shear fabric or left uncovered by some of the more daring. Heavily starched white shirts enclosed in well fitting coats top well cut breeches and highly polished boots and vie for the attention of the curves and curls.} {Serenda Palace} {} {} {} {1} {} +E {9689} {n} {n} {1} {0} {} {1} {} {0} +E {9691} {w} {w} {8} {0} {} {1} {} {0} + +R {9691} {0} {} {Curved Landing} {} {Curving around the outside of the tower and open to the conservatory below the landing is often occupied by the Lords and Ladies of the court. The bright color and high style of court attire lends a gala atmosphere to this bastion of culture. Quiet conversation mingles with the clink of glasses and the fragrance of the rich and varied greenery below.} {Serenda Palace} {} {} {} {1} {} +E {9692} {n} {n} {1} {0} {} {1} {} {0} +E {9690} {e} {e} {2} {0} {} {1} {} {0} + +R {9692} {0} {} {Tapestry Hung Walls} {} {Large tapestries adorn the walls, some hooked and some needlepoint. Scenes from the Age of Legneds are featured throughout, with exotic people, locations and creatures fancifully designed and artfully executed in a wide variety of colors befitting the subjects. A doorway cut into the stone walls reveals an enclosed stone staircase to an upper floor.} {Serenda Palace} {} {} {} {1} {} +E {9689} {e} {e} {2} {0} {} {1} {} {0} +E {9691} {s} {s} {4} {0} {} {1} {} {0} +E {9693} {u} {u} {16} {0} {} {1} {} {0} + +R {9693} {0} {} {Tower View of the Countryside} {} {The panorama of the countryside is laid out for all to see. Miniature horses and riders are seen on the twisting and turning ribbon of the highway in the distance. Vast expanses of lawns extend to the distant trees and are divided symmetrically with gardens and leisurely footpaths. Closer, the open roofs below can be seen though what is inside must be viewed from a closer perspective to identify.} {Serenda Palace} {} {} {} {1} {} +E {9692} {d} {d} {32} {0} {} {1} {} {0} + +R {9694} {0} {} {Collanaded Walkway} {} {Lords and ladies, arm in arm stroll along the cobbled walkway keeping an overt eye on the comings and goings of others. Children are rarely seen here, the walkway unofficially reserved for the adults. The families that wish to visit the King's Menagerie hurry through, intent on their destination. Interspersed among the potted plants are marble benches sculpted in true artistic fashion.} {Serenda Palace} {} {} {} {1} {} +E {9687} {n} {n} {1} {0} {} {1} {} {0} +E {9695} {s} {s} {4} {0} {} {1} {} {0} + +R {9695} {0} {} {A View of the Courtyard} {} {Miniature sculpted trees barely taller than a man can be seen to the east though they block much of the view of the courtyard beyond. Muffled voices drift over the hedges dividing the walkway from the courtyard. Beautiful songbirds lend their voices to the subdued conversations taking place among those who stroll along the cobblestone path. Flashes of color slip past the narrow openings in the sculpted hedges though who it is not discernable.} {Serenda Palace} {} {} {} {1} {} +E {9694} {n} {n} {1} {0} {} {1} {} {0} +E {9696} {s} {s} {4} {0} {} {1} {} {0} + +R {9696} {0} {} {Before the King's Menagerie} {} {A heavy wooden gate in the high stone wall to the west, running north and south along the walkway stands open during the day allowing easy access to the area beyond. Strange noises, though muffled create an atmosphere of excitement and anticipation. Some stroll on, oblivious to all but their own agendas while others stand and marvel at the King's novelty. An engraved brass plaque is mounted on the wall in plain view of all who pass.} {Serenda Palace} {} {} {} {1} {} +E {9695} {n} {n} {1} {0} {} {1} {} {0} +E {9727} {w} {w} {8} {0} {} {1} {} {0} +E {9697} {s} {s} {4} {0} {} {1} {} {0} + +R {9697} {0} {} {A View of the Courtyard} {} {To the east the cobbled walkway changes in nature becoming a flagstone path throught the courtyard. The muted voices of children are barely heard, muffled by the heavy foliage of the courtyard. Flashes of color slip in and out of view behind sculted hedges and trees. Songbirds move freely between the courtyard and the walkway, their natural music creating an appealing background to whispered conversations among the strollers.} {Serenda Palace} {} {} {} {1} {} +E {9696} {n} {n} {1} {0} {} {1} {} {0} +E {9698} {e} {e} {2} {0} {} {1} {} {0} +E {9720} {s} {s} {4} {0} {} {1} {} {0} + +R {9698} {0} {} {Flagstone Path Through the Courtyard} {} {Gently curving around and through the courtyard gardens the precisely laid flagstones lose their irregular shape as they become a part of the whole path with smooth edges and gentle curves. The sounds of children are muted, seemingly in the distance by the thick shrubbery and plantings. Young couples stroll among the paths, under the watchful eyes of chaperones just beginning to learn the fine art of coquetry and flattery used to manipulate and twist others according to one's desires.} {Serenda Palace} {} {} {} {1} {} +E {9699} {n} {n} {1} {0} {} {1} {} {0} +E {9703} {e} {e} {2} {0} {} {1} {} {0} +E {9697} {w} {w} {8} {0} {} {1} {} {0} + +R {9699} {0} {} {Sculpted Fountain in the Courtyard} {D} {At the center of the fountain of snow white marble is the figure of a young woman, the folds of her filmsy garment fitting closely to her form while the urn that she carries slightly tipped trickles crystal clear water, filling the fountain. Small birds come to drink and occaisionally splash in the fountain, a welcome respite from their time in the trees. Copper and silver coins litter the bottom of the fountain, an indication of the wishes sent by the children who play nearby.} {Serenda Palace} {} {} {} {1} {} +E {9700} {n} {n} {1} {0} {} {1} {} {0} +E {9702} {e} {e} {2} {0} {} {1} {} {0} +E {9698} {s} {s} {4} {0} {} {1} {} {0} + +R {9700} {0} {} {Underneath the Shade Trees} {} {Carefully trimmed and nurtured the trees are smaller than normal, barely above the head of a tall man but perfect for providing the desired shade over the sculpted marble benches. The gardens are planted precisely for color, form and height. The esthetics of texture and scent create variety and warmth without conscious recognition by the inhabitants. There are no weeds visible though the spaces between plants are filled with a variety of groundcover chosen for their complimentary colors and shapes.} {Serenda Palace} {} {} {} {1} {} +E {9701} {e} {e} {2} {0} {} {1} {} {0} +E {9699} {s} {s} {4} {0} {} {1} {} {0} + +R {9701} {0} {} {The Winding Flagstone Path} {} {Gently curving around the miniature trees pruned and trimmed to grow in a perfect shape, each branch perfectly formed to provide symmetry to the shadow cast at any given time of the day the path continues. Each flower bed is planted to provide just the right mix of shape, height and color to please the discerning eye while the scents mingle to form a pleasing fragrance. Youngsters play with their toys and their nannies look on.} {Serenda Palace} {} {} {} {1} {} +E {9700} {w} {w} {8} {0} {} {1} {} {0} +E {9702} {s} {s} {4} {0} {} {1} {} {0} + +R {9702} {0} {} {Flagstone Path in the Courtyard} {} {Set closely together the flagstones form a walkway into and throughout the courtyard, the individual stones oddly shaped but each one laid to form the gentle curves around trees and flower beds. Entrance is made along the path, between shrubs pruned to mimic the shape of fanciful animal figures. The secent of evergreen is subtley mixed with the heady fragrance of the blossoms. Miniature trees form pools of shade in the otherwise open area.} {Serenda Palace} {} {} {} {1} {} +E {9701} {n} {n} {1} {0} {} {1} {} {0} +E {9704} {e} {e} {2} {0} {} {1} {} {0} +E {9699} {w} {w} {8} {0} {} {1} {} {0} +E {9703} {s} {s} {4} {0} {} {1} {} {0} + +R {9703} {0} {} {Marble Benches in the Shade} {} {White marble benches laced with gray streaks are situated beneath the tree perfectly shaped to keep the benches in constant shade. Carved stone figures of animals gambol among the flower beds and amongst the bushes and trees delighting the eye. A small stream meanders through the courtyard, filled with large golden fish swimming lazily in and out of the shadows, surfacing to nibble the bread crumbs dropped for them by the well dressed children under the watchful eye of their nursemaids.} {Serenda Palace} {} {} {} {1} {} +E {9702} {n} {n} {1} {0} {} {1} {} {0} +E {9698} {w} {w} {8} {0} {} {1} {} {0} + +R {9704} {0} {} {Anteroom to the Throne Room} {} {Elegantly appointed in wooden panels hand rubbed to a high gloss finish and large brass stand lamps flickering along each wall the anteroom opens on the courtyard to the west and the Throne Room to the east. A finely dressed though imposing guard stands at full attention on either side of each entrance. A large carved wooden desk, behind which the King's secretary sits to take care of the everyday business of the court, is set to the right of the door.} {Serenda Palace} {} {} {} {1} {} +E {9675} {n} {n} {1} {0} {} {1} {} {0} +E {9705} {e} {e} {2} {0} {} {1} {} {0} +E {9702} {w} {w} {8} {0} {} {1} {} {0} +E {9708} {s} {s} {4} {0} {} {1} {} {0} + +R {9705} {0} {} {King Ailron's Throne Room} {} {The vaulted ceiling lends a grandeur to an opulent room. Light streams in during the day from the windows placed high above while a shimmering rainbow of colors emanate from the crystal chandelier at night. The polished stone floor is laid with a symmetrical pattern of black and white blocks. Heavy carved tables and chairs line the walls ready to be placed for a feast while the high-backed thrones of the King and Queen are placed side by side on a dais beneath the Amadician banner.} {Serenda Palace} {} {} {} {1} {} +E {9704} {w} {w} {8} {0} {} {1} {} {0} + +R {9706} {0} {} {The Sitting Room} {} {Rich in color and texture the walls are hung in tapestries depicting the life at court. Hunting parties mingle with courtyard scenes of finely dressed ladies hanging over the gilded furniture upholstered in hand crafted needlepoint, each one unique. Thick rugs are circled by chairs and tables creating conversational settings just close enough to encourage eavesdropping, the mainstay of court intrigue.} {Serenda Palace} {} {} {} {1} {} +E {9709} {e} {e} {2} {0} {} {1} {} {0} +E {9708} {w} {w} {8} {0} {} {1} {} {0} +E {9710} {s} {s} {4} {0} {} {1} {} {0} + +R {9708} {0} {} {Intersecting Hallways} {} {The wide corridors meet in a splash of light and color becoming a favorite gathering place of those who live within the walls of the palace as well as those lesser members of society who come for the many parties and entertainments. Fanciful gowns in fine fabrics and a plethora of colors create a rustle that is all but lost in the vastness of the intersection.} {Serenda Palace} {} {} {} {1} {} +E {9704} {n} {n} {1} {0} {} {1} {} {0} +E {9706} {e} {e} {2} {0} {} {1} {} {0} +E {9711} {s} {s} {4} {0} {} {1} {} {0} + +R {9709} {0} {} {A Glittering Curve in the Foyer} {} {Thick velvet drapes in jeweled colors adorn the polished wood walls of the foyer. Brass wall lamps send their light flickering along the walls and polished marble floors. Carpet runners match the curve and disappear down the hallway. Elegantly carved tables and chairs covered in brocaded fabrics create intimate gatherings beneath the larger than life paintings framed in intricately carved frames and hanging on the walls.} {Serenda Palace} {} {} {} {1} {} +E {9672} {n} {n} {1} {0} {} {1} {} {0} +E {9706} {w} {w} {8} {0} {} {1} {} {0} + +R {9710} {0} {} {A Quiet Nook} {} {A small corner just right for secret trysts and quiet conversations is shrouded in shadow with the only light coming from the sitting room to the north and the hallway to the west. A small loveseat is tucked in the corner, in the deepest of the shadows while the polished stone floor is left uncarpeted and ready to announce the arrival of any interlopers.} {Serenda Palace} {} {} {} {1} {} +E {9706} {n} {n} {1} {0} {} {1} {} {0} +E {9711} {w} {w} {8} {0} {} {1} {} {0} + +R {9711} {0} {} {Richly Carpeted Hallway} {} {Thick carpet runners woven in jeweled tones extend the length of the hallway leaving but a bare border of highly polished stone floor. Colored glass chandaliers are evenly spaced creating pools of colored light that enhance and deepen the colors of the velvet draped walls. Servants stand at attention, awaiting the summons of any one of the high lords or ladies residing in the palace.} {Serenda Palace} {} {} {} {1} {} +E {9708} {n} {n} {1} {0} {} {1} {} {0} +E {9710} {e} {e} {2} {0} {} {1} {} {0} +E {9712} {s} {s} {4} {0} {} {1} {} {0} + +R {9712} {0} {} {A Finely Furnished Bedchamber} {} {Light and airy, white walls and gauzy fabric set the tone for the more feminine of the court. Pastel peach colored silk drapes the bed of gilded white wood. Large watercolor paintings framed in simple wood adorn the walls. A peach linen cloth covers the carved table of gilded white wood. An elegant carved wooden bowl sits in the center of the table, filled with dried rose petals and emanating a faint but pleasing scent.} {Serenda Palace} {} {} {} {1} {} +E {9711} {n} {n} {1} {0} {} {1} {} {0} +E {9715} {w} {w} {8} {0} {} {1} {} {0} +E {9713} {s} {s} {4} {0} {} {1} {} {0} + +R {9713} {0} {} {A Finely Furnished Sitting Room} {} {Polished oak floors extend the length and width of the room with lambs wool rugs of the purest white scattered about. No headboard and no footboard make this bed unique. Pure white walls covered in the pastel watercolor paintings enlarge the room, at least to the esthetic eye. A blanket of the finest Two Rivers wool dyed to match the blush of the early morning sunrise covers the bed. White linen pillows edged in lace are mounded against the wall. A small bowl of fruit sits atop the gilded white dresser.} {Serenda Palace} {} {} {} {1} {} +E {9712} {n} {n} {1} {0} {} {1} {} {0} +E {9714} {w} {w} {8} {0} {} {1} {} {0} + +R {9714} {0} {} {A Richly Appointed Bedchamber} {} {Woodland scents fill the air, emanating from the glass bowl of dried herbs and pine needles set upon the mahogony highboy between golden lamps with etched glass shades. The table to one side of the bed holds a half goblet of wine, writing material and leather bound books. A pair of spectacles lay unused to one side. Covered in a heavy spread of deep blues, burgundy and green the carved mahogony bed rests behind the door to the west. Well made Tairen rugs are scattered over the wooden floor.} {Serenda Palace} {} {} {} {1} {} +E {9715} {n} {n} {1} {0} {} {1} {} {0} +E {9713} {e} {e} {2} {0} {} {1} {} {0} +E {9717} {w} {w} {8} {0} {} {1} {} {0} + +R {9715} {0} {} {Richly Appointed Sitting Room} {} {Golden goblets sit on the table under the window on the north wall, accompanied by a crystal decanter filled with the deep burgandy of the finest of Murandian wine. A golden salver holds small delicacies chosen for their ability to compliment the wine. Deep blue velvet drapes the windows and is used as an accent color throughout the room. The heavy wooden furniture is dressed in burgundy cloth while the tables hold golden lamps. The fine Tairen rug is patterned in tones of blue, burgundy and green.} {Serenda Palace} {} {} {} {1} {} +E {9712} {e} {e} {2} {0} {} {1} {} {0} +E {9716} {w} {w} {8} {0} {} {1} {} {0} +E {9714} {s} {s} {4} {0} {} {1} {} {0} + +R {9716} {0} {} {A Small Lavish Sitting Room} {} {The window overlooking the courtyard to the north is draped in fine gray silk worked with silver threads. Polished silver sconces worked in an elegant design adorn the walls, creating a sense of warmth. The carved wooden furniture is covered in soft dove gray fabric while the tables are clothed in pewter gray linen. Creamy white porcelain, edged in silver is set upon the table, with silver chalices and utensils.} {Serenda Palace} {} {} {} {1} {} +E {9715} {e} {e} {2} {0} {} {1} {} {0} +E {9719} {w} {w} {8} {0} {} {1} {} {0} +E {9717} {s} {s} {4} {0} {} {1} {} {0} + +R {9717} {0} {} {A Small Lavish Bedchamber} {} {The small room is dominated by the four poster bed piled with feather mattresses and covered with a dove gray comforter worked with silver threads. Numerous pillows are piled high at the head of the bed. The canopy of sheer pale gray fabric falls in gentle swirls around the bed. Candleabra of beautifully worked silver cast a glow about the room leaving strategic pools of shadow. The large carved oak dresser completes the furnishings.} {Serenda Palace} {} {} {} {1} {} +E {9716} {n} {n} {1} {0} {} {1} {} {0} +E {9714} {e} {e} {2} {0} {} {1} {} {0} +E {9718} {w} {w} {8} {0} {} {1} {} {0} + +R {9718} {0} {} {The South Anteroom} {} {Sheltered from the elements the anteroom provides a buffer between the living quarters to the east and the south tower to the west. Smooth stone walls are adorned with shields and weapons bearing the crest of the royal family. Functional wooden benches polished to a high gloss line the walls offering a resting spot away from the bustle of the walkway to the north.} {Serenda Palace} {} {} {} {1} {} +E {9719} {n} {n} {1} {0} {} {1} {} {0} +E {9717} {e} {e} {2} {0} {} {1} {} {0} +E {9721} {w} {w} {8} {0} {} {1} {} {0} + +R {9719} {0} {} {Open Air Walkway} {} {The smooth cobblestone pathway stretches north, open to the breezes while to the south an anteroom provides shelter during inclement weather. Intertwined vines of ivy wrap around the elegant columns and creat a roof of sorts overhead. Large pots placed intermittently along the walkway explode with a profusion of color and fragrance.} {Serenda Palace} {} {} {} {1} {} +E {9720} {n} {n} {1} {0} {} {1} {} {0} +E {9716} {e} {e} {2} {0} {} {1} {} {0} +E {9718} {s} {s} {4} {0} {} {1} {} {0} + +R {9720} {0} {} {Collanaded Walkway} {} {Lords and ladies, arm in arm stroll along the cobbled walkway keeping an overt eye on the comings and goings of others. Children are rarely seen here, the walkway unofficially reserved for the adults. The families that wish to visit the King's Menagerie hurry through, intent on their destination. Interspersed among the potted plants are marble benches sculpted in true artistic fashion.} {Serenda Palace} {} {} {} {1} {} +E {9697} {n} {n} {1} {0} {} {1} {} {0} +E {9719} {s} {s} {4} {0} {} {1} {} {0} + +R {9721} {0} {} {Library Beneath the Tower} {} {Rich mahogony shelves line the walls from floor to ceiling. Leatherbound books of all colors and topics are neatly displayed. Some of the titles might lead one to believe they were obtained for their outward beauty rather than content. Easy chairs, upholstered in heavy brocades in jeweled tones and stand lamps of polished brass are arranged around thick rugs for quiet reading or small group conversations.} {Serenda Palace} {} {} {} {1} {} +E {9718} {e} {e} {2} {0} {} {1} {} {0} +E {9722} {u} {u} {16} {0} {} {1} {} {0} + +R {9722} {0} {} {Top of the Spiralling Staircase} {} {Cut from stone, and fit together so perfectly that the seams are invisible the spiralling stairs of polished black stone reach the wide circular landing. Elegantly designed wrought iron railings twist with the stairs and countinue to circle the landing. Polished brass wall sconces, their warm glow flickering are evenly spaced for intimate lighting.} {Serenda Palace} {} {} {} {1} {} +E {9723} {n} {n} {1} {0} {} {1} {} {0} +E {9725} {e} {e} {2} {0} {} {1} {} {0} +E {9721} {d} {d} {32} {0} {} {1} {} {0} + +R {9723} {0} {} {Tapestry Hung Walls} {} {Large tapestries adorn the walls, some hooked and some needlepoint. Scenes from the Tales of Jain Farstrider are featured throughout, with exotic people, locations and creatures fancifully designed and artfully executed in a wide variety of colors befitting the subjects. A doorway cut into the stone walls reveals an enclosed stone staircase to an upper floor.} {Serenda Palace} {} {} {} {1} {} +E {9724} {e} {e} {2} {0} {} {1} {} {0} +E {9722} {s} {s} {4} {0} {} {1} {} {0} +E {9726} {u} {u} {16} {0} {} {1} {} {0} + +R {9724} {0} {} {Curved Landing} {} {Curving around the outside of the tower and open to the library below the landing is often occupied by the Lords and Ladies of the court. The bright color and high style of court attire lends a gala atmosphere to this bastion of culture. Quiet conversation mingles with the clink of glasses and the fragrance of oiled leather and polished floors from below.} {Serenda Palace} {} {} {} {1} {} +E {9723} {w} {w} {8} {0} {} {1} {} {0} +E {9725} {s} {s} {4} {0} {} {1} {} {0} + +R {9725} {0} {} {Around the Curving Bannister} {} {Curves and curls elegantly wrought in iron are reminiscent of the ladies of the court who frequent the landing. Beautifully coifed curls cascade down shoulders covered in thin layers of shear fabric or left uncovered by some of the more daring. Heavily starched white shirts enclosed in well fitting coats top well cut breeches and highly polished boots and vie for the attention of the curves and curls.} {Serenda Palace} {} {} {} {1} {} +E {9724} {n} {n} {1} {0} {} {1} {} {0} +E {9722} {w} {w} {8} {0} {} {1} {} {0} + +R {9726} {0} {} {Tower View of the Countryside} {} {The panorama of the countryside is laid out for all to see. Minature horses and riders are seen on the twisting and turning ribbon of the highway in the distance. Vast expanses of lawns extend to the distant trees and are divided symmetrically with gardens and leisurely footpaths. Closer, the open roofs below can be seen though what is inside must be viewed from a closer perspective to identify.} {Serenda Palace} {} {} {} {1} {} +E {9723} {d} {d} {32} {0} {} {1} {} {0} + +R {9727} {0} {} {The Office of the Groundskeeper} {} {Oversight of the King's Menagerie is a fulltime job requiring strength as well as knowledge and skill in animal husbandry. A large desk, covered in neat stacks of papers and ledgers occupies the center of the room. A sturdy chair occupied by the groundskeeper sits behind the desk. The smooth stone walls are covered in paintings of exotic animals and plants. A small sign hangs next to the gate.} {Serenda Palace} {} {} {} {1} {} +E {9731} {n} {n} {1} {0} {} {1} {} {0} +E {9696} {e} {e} {2} {0} {} {1} {} {0} +E {9730} {w} {w} {8} {0} {} {1} {} {0} +E {9728} {s} {s} {4} {0} {} {1} {} {0} + +R {9728} {0} {} {Small Cages} {} {Small cages, some tall and narrow and some flat and wide fill the room. Interesting specimens of rare snakes and small animals live within the sturdy wire mesh homes. Gnarled stumps and branches or sand and stones provide an natural looking home for the creatures housed in the cages. Small rodents and a wide variety of vegetation as well as small pools of water provide sustenance to the menagerie.} {Serenda Palace} {} {} {} {1} {} +E {9727} {n} {n} {1} {0} {} {1} {} {0} +E {9729} {w} {w} {8} {0} {} {1} {} {0} + +R {9729} {0} {} {Animals of the Savannah} {} {Cunningly designed moats separate the area into large sections, each with it's own foliage meant to mimic the natural habitat of the animals housed within. Large piles of vegetation, freshly cut as well as freshly killed carcasses of deer and elk are placed strategically for the viewing of the animals while they eat. Man made streams cut through the grasses and trees of the false savannah providing water as well.} {Serenda Palace} {} {} {} {1} {} +E {9728} {e} {e} {2} {0} {} {1} {} {0} + +R {9730} {0} {} {Exotic Bird Cage} {} {Three story walls surround the area and while the areas north and south are left roofless this area, for obvious reasons has a lattice worked iron roof intertwined with vines. Trees abound as the natural habitat of most of the inhabitants. Unlike the viewing areas to the north and south this cage is enclosed in glass to prevent escape of the specimens. A cacophony of sound assaults the ears though individual songs can be heard with careful study.} {Serenda Palace} {} {} {} {1} {} +E {9727} {e} {e} {2} {0} {} {1} {} {0} + +R {9731} {0} {} {The Aquarium} {} {Lined with jagged rocks and unusual stone formations deep pools have been dug to below ground level. Artificial waterfalls and trickling streams are depicted and filled with the naturally found inhabitants of the various lands. There is a rather large, unfilled hole with a wooden sign attached.} {Serenda Palace} {} {} {} {1} {} +E {9732} {w} {w} {8} {0} {} {1} {} {0} +E {9727} {s} {s} {4} {0} {} {1} {} {0} + +R {9732} {0} {} {Captured Seanchan Exotics} {} {The animals on view have been donated to King Ailron by the Children of the Light from their battles with the Seanchan. Though little is known of the Seanchan continent it is obvious that an effort has been made to study the ways of the morat in caring for their exotics. The animals are viewed from behind a low stone wall which sits above a deep moat. The snarling of the animals is quite fearsome and it is rumored that many brave souls come to study the exotics they will surely face in battle.} {Serenda Palace} {} {} {} {1} {} +E {9731} {e} {e} {2} {0} {} {1} {} {0} + +R {19974} {0} {} {Eastern Watch Tower} {} {This stout building can barely be regarded as a tower. A wooden ledge, just wide enough to stand on, encircles the interior stone wall about one half-span above the granite floor allowing access to view out of the high windows.} {Amador} {} {} {} {1} {} +E {9570} {d} {d} {32} {0} {} {1} {} {0} + +R {21385} {0} {} {Amador Barracks} {} {A cavernous stone archway forms the entrance to a large, almost palace-like building which appears to be used as a barracks for the Guardians of the Gate, as well as to house any foreign dignitaries and their retinues as they conduct their business in Amador. A glimpse down a corridor and through a distant doorway reveals a dorm containing beds, with huge trunks sitting at their feet, a place for the occupants to store their belongings.} {} {} {} {} {1} {} +E {9613} {e} {e} {2} {0} {} {1} {} {0} +E {21386} {w} {w} {8} {0} {} {1} {} {0} + +R {21386} {0} {} {Amador War Office} {} {This chamber is a prime example of military chaotic efficiency. Several tables stand in the room, each with its own purpose. A table in the corner bears refreshments, while against the wall a desk stands at the ready for any missives to be written. A chandelier bearing many mirrored candles hangs above a massive table which is covered with maps in various sizes, showing troop deployments and supply- and messenger lines.} {} {} {} {} {1} {} +E {21385} {e} {e} {2} {0} {} {1} {} {0} + +R {4369} {0} {} {In the Servants' Passage} {} {Hidden behind a wall hanging shielding a simple wooden door, this passage allows servants to move through the palace quickly and unseen. Lit by simple unadorned oil lamps that are hanging from the walls it is sober, but not unpleasant. A simple wooden staircase leads up to the floor above.} {Tanchico} {} {} {} {1} {} +E {10529} {e} {e} {2} {0} {} {1} {} {0} +E {16693} {u} {u} {16} {0} {} {1} {} {0} + +R {4395} {0} {} {Inside a Hidden Alley} {} {Tall, thick walls reach to the sky, preventing anyone outside the alley from observing what occurs here. The alley seems to be a dead end, as an equally tall wall blocks any further progress. The walls have purposefully been smoothed, making them impossible to scale, giving the impression that this is a box which cannot be easily escaped.} {} {} {} {} {1} {} +E {10557} {e} {e} {2} {0} {} {1} {} {0} + +R {4396} {0} {} {Secret Tunnel Under the Street} {} {A long, well taken care of tunnel stretches off to the east. Lanterns line each side of the walkway, lighting every pace. A lengthy dark gray carpet runs the length of the tunnel from wall to wall. A small iron ladder leads to the busy streets above. The mumbled sounds of talking can be heard further to the east. A large sign can be hanging from the ceiling.} {West City of Tanchico} {} {} {} {1} {} +E {4397} {e} {e} {2} {0} {} {1} {} {0} + +R {4397} {0} {} {A Large Guard Post} {} {The tunnel to the west widens into a large foyer used by guards to maintain security. A large bolted door to the east stands as a barrier to all who wish to enter. A small hole in the middle of the door looks to be used as a form of communication. Several slits in the wall offer vantages for hidden archers. Tiny holes in the ground have a look of used trap remnants.} {West City of Tanchico} {} {} {} {1} {} +E {4976} {e} {e} {2} {0} {} {1} {} {0} +E {4396} {w} {w} {8} {0} {} {1} {} {0} + +R {4976} {0} {} {Inside the Bolted Door} {} {Before you lays a large room with walls aligned with maps of sections of the city. A giant table with a huge book in the middle stands against the western wall. Lanterns light the room with a glaring yellow hue. To the south stands a grand desk inside a darkened room. Against the north wall appears to be a small opening leading into a dusty, unused room. A page of vellum has been hung on the far wall.} {West City of Tanchico} {} {} {} {1} {} +E {4978} {e} {e} {2} {0} {} {1} {} {0} +E {4397} {w} {w} {8} {0} {} {1} {} {0} +E {4977} {s} {s} {4} {0} {} {1} {} {0} + +R {4977} {0} {} {A Large Office} {} {A large desk filled with sealed papers and messages sits empty. Tapestries showing battles of years gone by hang limply from the eastern and western walls. A large fireplace looms monstrously behind the desk. Bright coals from a dead fire let off an eerie light inside the darkened room.} {West City of Tanchico} {} {} {} {1} {} +E {4976} {n} {n} {1} {0} {} {1} {} {0} + +R {4978} {0} {} {Civil Watch Barracks} {} {Neat and tidy to a fault the barracks is a testament to those who work here keeping all running smoothly. Each cot along the north wall is made up with the sheets and blankets pulled tight, each an exact replica of the one on either side. In the southeast corner a utilitarian screen blocks both light and sound from the area where a big black kettle simmers over a banked fire and emits tantalizing fragrances of stew that meld with the scent of freshly baked bread.} {West City of Tanchico} {} {} {} {1} {} +E {4976} {w} {w} {8} {0} {} {1} {} {0} + +R {10488} {0} {} {Inside the East Gate} {} {Tall towering walls lead to a massive gatehouse that looms over the street below. Thick iron-strapped oak doors reach up all the way to the stone arch above. To the north is the base of one of the guardtowers while to the south there is another guardroom. The paving stones between the broad gates are marred and have deep grooves from all the traffic passing by.} {Tanchico} {} {} {} {1} {} +E {10491} {n} {n} {1} {0} {} {1} {} {0} +E {10487} {e} {e} {2} {0} {} {1} {} {0} +E {10494} {w} {w} {8} {0} {} {1} {} {0} +E {10493} {s} {s} {4} {0} {} {1} {} {0} + +R {10491} {0} {} {Base of the Gatetower} {} {The air in this room enclosed by thick stone walls is cool and slightly clammy. A short flight of stairs is blocked midway by a large door that is easily seen but strongly reinforced. A small door to the south leads to the road that runs underneath the gatetower.} {Tanchico} {} {} {} {1} {} +E {10488} {s} {s} {4} {0} {} {1} {} {0} +E {10492} {u} {u} {16} {0} {} {1} {} {0} + +R {10492} {0} {} {Atop the Gatetower} {} {High above, the banners of the King, the Panarch and Tarabon flap and flutter in the wind. The crenels on top of the wall allow the guards to spy the surrounding countryside unseen and protected against the elements. Just beyond a door in the small round building that stands on top of the tower is a spiralling staircase that leads to the base of the tower.} {Tanchico} {} {} {} {1} {} +E {10491} {d} {d} {32} {0} {} {1} {} {0} + +R {10493} {0} {} {Inside a Guardhouse} {} {This side of the magnificent structure that forms Tanchico's eastern gate is currently used as a guardhouse. A weapon rack has been placed against a wall and a desk stands at the back of the room, likely for the use of the officer on guard. A ledger lies open on the desk, containing the numbers of merchants that have entered and left the city, as well as the cargo their wagons carried.} {Tanchico} {} {} {} {1} {} +E {10488} {n} {n} {1} {0} {} {1} {} {0} + +R {10494} {0} {} {Along Andahar Boulevard} {} {This broad, paved boulevard runs across the city and is the main artery for all traffic. Reaching a good ten spans in width it is wide enough to have two lanes separated by a ribbon of grass. The grassy lane is interspersed by great oak trees. Two sections of road enclose the breath of green, each road wide enough to allow for carts to pass eachother.} {Tanchico} {} {} {} {1} {} +E {10488} {e} {e} {2} {0} {} {1} {} {0} +E {10495} {w} {w} {8} {0} {} {1} {} {0} + +R {10495} {0} {} {Road Before the Watchtower} {} {The road passes one of Tanchico's great watchtowers. With thick rounded brick walls they dot the city wall in regular intervals. Banners of the King, Panarch and the nation of Tarabon fly on top, moved by the breezes that are always present this close to the shores of the Aryth. The boulevard continues east and west, but a smaller road cuts away from the bustling crowds to the south.} {Tanchico} {} {} {} {1} {} +E {10496} {n} {n} {1} {0} {} {1} {} {0} +E {10494} {e} {e} {2} {0} {} {1} {} {0} +E {10497} {w} {w} {8} {0} {} {1} {} {0} +E {10508} {s} {s} {4} {0} {} {1} {} {0} + +R {10496} {0} {} {At the Foot of the Watchtower} {} {Thick walls enclose this room that lies at the base of one of Tanchico's watchtowers. A brazier has been set aside for cold days and nights. A ladder stands nearby, providing access to the higher levels of this tower, where soldiers actually stand guard. A trumpet hangs on a peg, ready for use should the need arive to raise the alarm.} {Tanchico} {} {} {} {1} {} +E {10495} {s} {s} {4} {0} {} {1} {} {0} + +R {10497} {0} {} {On the Broad Andahar Boulevard} {} {Running the width of the city this road is the main artery of the bustling city. Shops, inns and taverns line both sides of the street that has been cut in two by a green ribbon of grass and trees. The traditional Taraboner veils can be spotted in the crowds, as well as dark Tairens, bearded Illianers and Altarans with elaborate sheathed daggers.} {Tanchico} {} {} {} {1} {} +E {10495} {e} {e} {2} {0} {} {1} {} {0} +E {10498} {w} {w} {8} {0} {} {1} {} {0} + +R {10498} {0} {} {Under Trees on Andahar Boulevard} {} {Tall green oak trees stand at regular intervals in the grassy lane that runs through the middle of this broad street. During the warmer seasons flowers can be seen blossoming between the blades of grass. Beside this breath of green, the usual bustle of the city passes by throughout the day and night: carts, wagons and masses of people.} {Tanchico} {} {} {} {1} {} +E {10497} {e} {e} {2} {0} {} {1} {} {0} +E {10499} {w} {w} {8} {0} {} {1} {} {0} + +R {10499} {0} {} {Intersection on Andahar Boulevard} {D} {The buildings on the southern side of the road give way to another broad boulevard that comes in from the Verana peninsula. Coming in from the road that lies to the south is a multitude of heavy laden carts, wagons and carriages. The distinctive Taraboner veils are apparent everywhere. The road continues east and west.} {Tanchico} {} {} {} {1} {} +E {10500} {n} {n} {1} {0} {} {1} {} {0} +E {10498} {e} {e} {2} {0} {} {1} {} {0} +E {10509} {w} {w} {8} {0} {} {1} {} {0} +E {10501} {s} {s} {4} {0} {} {1} {} {0} + +R {10500} {0} {} {The Master Blacksmith's of Tanchico} {B} {This smithy is a very simple arrangement with only a forge, anvil and a work bench, somewhat cluttered with various pieces of iron and steel strewn over it, all ready to be reshaped into the finest weapons. The various precious metals in wooden crates round the walls indicate this smithy is a place for quality weapons only. The blackened forge in the center of the smithy has a fire in a hearth fuelled by scorching charcoal, which is raised off the ground in a shallow clay bowl at waist height.} {Tanchico} {} {} {} {1} {} +E {10499} {s} {s} {4} {0} {} {1} {} {0} + +R {10501} {0} {} {Northern End of Verana Boulevard} {} {Paved with big white slabs of stone this boulevard runs southward along the Verana peninsula. To the north it connects to the Tanchico Road, which runs the breadth of the city. A great many shops line the street, but to the south the shops give way to mansions and the houses of the rich. In a window to the east a great many dyes are visible, and piles of colorful grains lying in large round ceramic bowls.} {Tanchico} {} {} {} {1} {} +E {10499} {n} {n} {1} {0} {} {1} {} {0} +E {10502} {e} {e} {2} {0} {} {1} {} {0} +E {10503} {s} {s} {4} {0} {} {1} {} {0} + +R {10502} {0} {} {A Dye Shop} {} {Enormous earthenware pots filled to the brim with colorful pigments line the walls of this dye shop. Samples of each color have been placed on top of each pot in a small bowl. Hues of expensive indigo stand beside blood red, bright yellow and every other shade imaginable. A large counter with a gilded set of scales stands at the back of the shop. A thick ledger explaining how to produce dyes lies open on the counter. In the corner a cooking pot hangs on a hook.} {Tanchico} {} {} {} {1} {} +E {10501} {w} {w} {8} {0} {} {1} {} {0} + +R {10503} {0} {} {Road Around the Panarch's Palace} {} {This broad boulevard runs around the outside of the thick, one-hundred-span walls of the palace. Watchtowers dot the edge of the walls all around. On the opposite side of the boulevard, large mansions and small palaces stand silently with guards outside each stout gate. Only people with business within the palaces or at the docks far to the south move along this route. The boulevard runs south and west.} {Tanchico} {} {} {} {1} {} +E {10501} {n} {n} {1} {0} {} {1} {} {0} +E {10504} {e} {e} {2} {0} {} {1} {} {0} +E {10521} {w} {w} {8} {0} {} {1} {} {0} +E {10546} {s} {s} {4} {0} {} {1} {} {0} + +R {10504} {0} {} {By the Waterside} {} {The waters of Tanchico bay lie just to the south, sparkling and reflecting the light. The bulk of a ship's hull moves gently up and down on the waves. Booms extend from the masts, lifting crates and barrels onto the paved stone docks. A wobbly gangplank runs to the wooden railing of the ship.} {Tanchico} {} {} {} {1} {} +E {10505} {e} {e} {2} {0} {} {1} {} {0} +E {10503} {w} {w} {8} {0} {} {1} {} {0} + +R {10505} {0} {} {At the Dockside} {} {Crates and barrels are being unloaded from an Atha'an Miere ship while customs officers take notes of what is being brought ashore. The docks run east and west, paved with gray cobblestones. Coils of rope lie along the edge of the docks, waiting to be used to secure ships to the shore.} {Tanchico} {} {} {} {1} {} +E {10506} {n} {n} {1} {0} {} {1} {} {0} +E {10507} {e} {e} {2} {0} {} {1} {} {0} +E {10504} {w} {w} {8} {0} {} {1} {} {0} + +R {10506} {0} {} {In a Warehouse} {} {The unevenly paved floor is scarred and marred by the scraping of wooden chests, crates and barrels. Wooden ramps run up to the floor above and for heavier objects a hoist with a metal chain can be used to lift objects to their temporary storing place. Fresh air comes flooding in from the south, where the docks lie.} {Tanchico} {} {} {} {1} {} +E {10505} {s} {s} {4} {0} {} {1} {} {0} + +R {10507} {0} {} {On the Docks} {} {Carts laden with goods rumble by to drop their wares off at ships or warehouses. Some merchant's wagons line the docks, the horses stamping their feet impatiently, while vats of dye are being loaded onto the sturdy wooden cart. A ship being worked with sweeps edges closer to the docks, while just to the south, beyond the docks a ship's sails are being hoisted as it moves further onto the waters of the bay.} {Tanchico} {} {} {} {1} {} +E {10508} {n} {n} {1} {0} {} {1} {} {0} +E {10505} {w} {w} {8} {0} {} {1} {} {0} + +R {10508} {0} {} {Dock Street} {} {This somewhat narrow street leads from the docks to the center of Tanchico. Carts and wagons rumble by while their drivers crack their whips and shout for people to make way. Some warehouses line the road that has been paved with coarse gray stone. People hurry by, their business taking them elsewhere in this sprawling city.} {Tanchico} {} {} {} {1} {} +E {10495} {n} {n} {1} {0} {} {1} {} {0} +E {10507} {s} {s} {4} {0} {} {1} {} {0} + +R {10509} {0} {} {Along the Tree-lined Boulevard} {} {Elegant green oak trees, with broad boles and gently swaying branches cast a breath of shadow on the street below. Carts and wagons strive to find their way through the ever present masses of people that walk this main artery of the city. Shops with colorful awnings line the streets and hawkers cry their wares. The boulevard continues east and west.} {Tanchico} {} {} {} {1} {} +E {10499} {e} {e} {2} {0} {} {1} {} {0} +E {10510} {w} {w} {8} {0} {} {1} {} {0} + +R {10510} {0} {} {The Broad Boulevard Through Tanchico} {} {A green ribbon of oak trees forms the center of this broad road that picks its way through the northern part of the city of Tanchico. Two wide paved roads enclose the grassy stretch, guiding traffic through. Throngs of people moved on either side of the street, close to the houses. To the south it seems more quiet and the buildings grow more elaborate.} {Tanchico} {} {} {} {1} {} +E {10509} {e} {e} {2} {0} {} {1} {} {0} +E {10511} {w} {w} {8} {0} {} {1} {} {0} +E {10518} {s} {s} {4} {0} {} {1} {} {0} + +R {10511} {0} {} {On Andahar Boulevard} {} {Two strips of paved road enclose a ribbon of green grass and flowers that runs past the Verana towards the city's eastern gates. To the north, above the houses the bastions of the city wall are visible, with waving banners of the King, Panarch and Tarabon flying in the wind.} {Tanchico} {} {} {} {1} {} +E {10510} {e} {e} {2} {0} {} {1} {} {0} +E {10512} {w} {w} {8} {0} {} {1} {} {0} + +R {10512} {0} {} {Junction on Andahar Boulevard} {D} {Great slabs of white paving stones cover the surface of the street that runs east and west through the city. Shops line the street, their colorful awnings protecting the pedestrians from the rays of the sun on hot days. The sound of hooves clopping along on the street is everywhere. Some tents and makeshift shelters sit on the dirt between the boulevards showing that at least some of the rufugees crowding the city, reside on the streets.} {Tanchico} {} {} {} {1} {} +E {10511} {e} {e} {2} {0} {} {1} {} {0} +E {10565} {w} {w} {8} {0} {} {1} {} {0} +E {10513} {s} {s} {4} {0} {} {1} {} {0} + +R {10513} {0} {} {Alley off Andahar Boulevard} {} {Running between buildings with white plastered walls this alley is dark and narrow as it leads from the boulevard to a street to the south. The plaster that covers the wall has fallen off in many places, leaving the red bricks below visible and exposed to the elements.} {Tanchico} {} {} {} {1} {} +E {10512} {n} {n} {1} {0} {} {1} {} {0} +E {10515} {w} {w} {8} {0} {} {1} {} {0} +E {10514} {s} {s} {4} {0} {} {1} {} {0} + +R {10514} {0} {} {Bend in the Alley} {} {Fallen plaster cracks and crumbles beneath feet of people passing through this alley. Rusty gates bar narrow backdoors that open up into this confined roadway. Mixing with the plaster on the ground are flakes of rusted paint that have fallen from the iron gates. The whole area is somewhat derelict and neglected. To the east the alley opens up onto a more broad road that leads further eastwards.} {Tanchico} {} {} {} {1} {} +E {10513} {n} {n} {1} {0} {} {1} {} {0} +E {10516} {e} {e} {2} {0} {} {1} {} {0} + +R {10515} {0} {} {Garden of Silver Breezes} {} {This place called a 'garden' is actually a rather large wine shop. Polished green balustrades replace one wall of the shop. The open area overlooks a hill that falls away to give a clear view of the harbor, across the domes and spires of the city. The harbor is crowded with ships. Up the curving staircase is another floor to the wine shop. The staircase is blocked off for renovations.} {Tanchico} {} {} {} {1} {} +E {10513} {e} {e} {2} {0} {} {1} {} {0} + +R {10516} {0} {} {Dead End Near a Park} {} {This road has been paved by large slabs of stone. A beautifully worked metal fence runs along the side of the park that lies to the north. Carriages with colorful coats of arms lacquered on the sides are pulled along by perfectly matched teams of horses. The carriages turn north into the park and east towards a square. The road comes to an abrupt end at a blank wall to the west. A narrow opening is visible in the wall.} {Tanchico} {} {} {} {1} {} +E {10517} {n} {n} {1} {0} {} {1} {} {0} +E {10520} {e} {e} {2} {0} {} {1} {} {0} +E {10514} {w} {w} {8} {0} {} {1} {} {0} + +R {10517} {0} {} {In the Park} {D} {Grassy fields enclosed by trees of various age and size form the basis of this park in Tanchico. Large wooden and stone troughs hold a multitude of colorful flowers and rare trees. A small stream cascades down from stone terraces into a soothing pool below. The eastern side of the park is lined by elaborate mansions and a paved road.} {Tanchico} {} {} {} {1} {} +E {10518} {e} {e} {2} {0} {} {1} {} {0} +E {10516} {s} {s} {4} {0} {} {1} {} {0} + +R {10518} {0} {} {Palace Road} {} {This area of the city is relatively quiet. Houses from wealthy merchants and nobles stand shoulder to shoulder. Occasionally one can peek through a gate or an open door and see a green garden or a courtyard. On days the Panarch decides on matters of justice a great many people pass southwards towards the Panarch's Palace, or to the park to the west. A sign over a building to the east advertises a bank.} {Tanchico} {} {} {} {1} {} +E {10510} {n} {n} {1} {0} {} {1} {} {0} +E {10519} {e} {e} {2} {0} {} {1} {} {0} +E {10517} {w} {w} {8} {0} {} {1} {} {0} +E {10520} {s} {s} {4} {0} {} {1} {} {0} + +R {10519} {0} {} {The Bank of Tanchico} {$} {Clean and neat, this bank's small size is in direct contrast to the amount of business it does. Not only used by citizens for private transactions, the Bank of Tanchico processes business drafts, mostly oriented in shipping, from within these small walls. A fortune in money and scrip passes through the bank daily, but its decor is understated. Other than a large vault set into the back wall, the interior of the bank could be someone's sitting room rather than a major financial institution.} {Tanchico} {} {} {} {1} {} +E {10518} {w} {w} {8} {0} {} {1} {} {0} + +R {10520} {0} {} {Northern Entrance to the Panarch's Palace} {} {The road from the east leads into a large square at the nothern entrance to the Panarch's palace. The broad paving stones lead the way within massive tree carved doors into the palace. White marble towers with lacy stonework and white domes capped in gold rise high into the air. A broad street leads east around the outside of the palace. To the north a road leads north into the heart of the city.} {Tanchico} {} {} {} {1} {} +E {10518} {n} {n} {1} {0} {} {1} {} {0} +E {10521} {e} {e} {2} {0} {} {1} {} {0} +E {10516} {w} {w} {8} {0} {} {1} {} {0} +E {10522} {s} {s} {4} {0} {} {1} {} {0} + +R {10521} {0} {} {Underneath the Palace Walls} {} {The shining white plastered walls of the palace cast a dark shade over this part of the street that runs around it. Veiled women in scandalously clinging clothes dot the street and men with their thick moustaches visible underneath their veils. The road runs east and west.} {Tanchico} {} {} {} {1} {} +E {10503} {e} {e} {2} {0} {} {1} {} {0} +E {10520} {w} {w} {8} {0} {} {1} {} {0} + +R {10522} {0} {} {In a Large Domed Hall} {} {The dome of this pillared hall is constructed of cool white plaster and adorned with carvings of vines and leaves. The pillars holding up the structure are delicately thin, branching out into the shape of trees as they get closer to the ceiling. Gilded stand-lamps light the chamber. To the south a skeleton is visible through a double-pointed arch.} {Tanchico} {} {} {} {1} {} +E {10520} {n} {n} {1} {0} {} {1} {} {0} +E {10523} {s} {s} {4} {0} {} {1} {} {0} + +R {10523} {0} {} {In the Exhibition Hall} {} {Spreading for a good one hundred paces east and west, this hall is enormous. Narrow white columns line the length and breadth of the chamber, like a small forest. The floor consists of polished white stone and the ceiling is white with gilded bosses. A white silken rope as thick as a fist and held up by stands of dark wood closes off the center part of the room. A double-arched doorway leads to the north.} {Tanchico} {} {} {} {1} {} +E {10522} {n} {n} {1} {0} {} {1} {} {0} +E {10526} {e} {e} {2} {0} {} {1} {} {0} +E {10524} {w} {w} {8} {0} {} {1} {} {0} + +R {10524} {0} {} {Before a Skeleton} {} {An enormous skeleton stands just beyond the white silken rope, its bones held together by metal wiring. It seems as if the animal's skull has four eyes, but upon closer inspection two of the holes appear to be for tusks, as if it were a giant boar. The skeleton gives the impression of enormous age. Against the wall there is a glass case holding a few stone artifacts.} {Tanchico} {} {} {} {1} {} +E {10523} {e} {e} {2} {0} {} {1} {} {0} +E {10525} {s} {s} {4} {0} {} {1} {} {0} + +R {10525} {0} {} {The Cuendillar Collection} {} {Glass panes several feet across form an enormous glass cupboard. Delicately carved wooden legs hold up the glass case and its valuable contents of cuendillar. Six mismatched figurines have been placed in a circle, one a tall naked woman, another a shepherd. Laying on a red lacquered stand is a disc the size of a man's hand, with the ancient Aes Sedai symbol seemingly carved into it. The chamber stretches further north and east.} {Tanchico} {} {} {} {1} {} +E {10524} {n} {n} {1} {0} {} {1} {} {0} +E {10528} {e} {e} {2} {0} {} {1} {} {0} + +R {10526} {0} {} {Close to the Rope} {} {The thick rope turns west and south, shadowing the walls and allowing people to walk around the central space of the exhibition. This close to the rope it is very easy to see the small vertebrae on some strange skeleton nearby. Seemingly belonging to a horse, the skeleton has an odd neck that almost reaches to the ceiling. A wall with a very old look stands to the east. It is decorated with friezes depicting a collection of odd animals no man alive likely has seen before.} {Tanchico} {} {} {} {1} {} +E {10523} {w} {w} {8} {0} {} {1} {} {0} +E {10527} {s} {s} {4} {0} {} {1} {} {0} + +R {10527} {0} {} {In the Corner of the Hall} {} {A glass case stands close to the white wall, holding some exquisite items of silver and gold. On another shelf stand some valuable Sea Folk items, glass and porcelain so delicate it looks as if they would crumble if they would be touched. Inside the thick white rope stands a small white pedestal bearing two black bracelets and a necklace of jointed black metal.} {Tanchico} {} {} {} {1} {} +E {10526} {n} {n} {1} {0} {} {1} {} {0} +E {10528} {w} {w} {8} {0} {} {1} {} {0} + +R {10528} {0} {} {At the Giant Lizard} {} {The enormous room spreads in all directions but south. Carved friezes are on the pale white walls and a thick rope hedges off the center of the room. The pale white floor shines brightly. A skeleton stands nearby, beyond the rope, its bones held together by metal wiring. It looks like an oversized lizard, bearing enormous teeth in a thick skull. The exhibition hall runs further east and west.} {Tanchico} {} {} {} {1} {} +E {10527} {e} {e} {2} {0} {} {1} {} {0} +E {10525} {w} {w} {8} {0} {} {1} {} {0} +E {10529} {s} {s} {4} {0} {} {1} {} {0} + +R {10529} {0} {} {In the Courtyard} {D} {A broad courtyard opens up, surrounded by thin fluted columns that hold up the tiled roof that provides shade for the walks beneath. Above, balconies with intricate filigreed stonework overlook the courtyard and its elaborate fountain that spills fresh water into a broad stone basin. Double-pointed doorways lead in all directions except to the west, where a wall hanging bearing a depiction of an Avendesora tree adorns the sheltered part of the wall from the carved friezes to the white tiled floor.} {Tanchico} {} {} {} {1} {} +E {10528} {n} {n} {1} {0} {} {1} {} {0} +E {10532} {e} {e} {2} {0} {} {1} {} {0} +E {4369} {w} {w} {8} {0} {} {1} {} {0} +E {10530} {s} {s} {4} {0} {} {1} {} {0} + +R {10530} {0} {} {In the Broad Corridor} {} {This corridor running through the palace is broad and tall. Gilded stand lamps spread a sweet perfume through the area. Double arched doorways lead in all directions, leading to other areas of the Panarchs palace. The door to the east has been elaborately and intricately carved with trees.} {Tanchico} {} {} {} {1} {} +E {10529} {n} {n} {1} {0} {} {1} {} {0} +E {10533} {e} {e} {2} {0} {} {1} {} {0} +E {10531} {w} {w} {8} {0} {} {1} {} {0} +E {10534} {s} {s} {4} {0} {} {1} {} {0} + +R {10531} {0} {} {A Simple Room} {} {This chamber is unadorned and simple. The floor is of polished white stone and bare. A few sturdy tables and simple lamps are all the furniture that is present. A cupboard with opened doors holds a great number of pens and ink jars, as well as sand and pieces of parchment. Clearly this is a chamber for scribes to work in.} {Tanchico} {} {} {} {1} {} +E {10530} {e} {e} {2} {0} {} {1} {} {0} + +R {10532} {0} {} {An Impressive Sitting Room} {} {A vast collection of expensive furniture graces this room, used for temporarily holding people before they can be shown to the Panarch. Bright carpets in the Taraboner style cover the white tiled floor and golden lamps light the room. Chairs and couches with thick cushions invite visitors to sit. A small table holds some refreshments.} {Tanchico} {} {} {} {1} {} +E {10529} {w} {w} {8} {0} {} {1} {} {0} +E {10533} {s} {s} {4} {0} {} {1} {} {0} + +R {10533} {0} {} {The Panarch's Audience Chamber} {} {Banners bearing the Golden Tree hang from the ceiling in this grand chamber. Brightly colored Taraboner style carpets cover the spotless white floor. Thin columns in the shape of branching trees hold up the slightly domed plastered ceiling. An elaborate chair stands on a dais at the end of the room. Behind the chair hangs the Panarch's banner, also bearing the Golden Tree, but now with an added green staff behind the tree.} {Tanchico} {} {} {} {1} {} +E {10532} {n} {n} {1} {0} {} {1} {} {0} +E {10530} {w} {w} {8} {0} {} {1} {} {0} + +R {10534} {0} {} {A Bustling Kitchen} {} {This area is noisy! Fires roar and spit dogs running in their wicker baskets turn the spits, making a creaking noise. There is a constant bustle of people as they prepare the food for the residents of the Panarch's palace. A large granite block in the center of the room is used for chopping and other actions. One patch is covered by fine white flour and a large slab of dough, likely to be made into a bread or pastry any second.} {Tanchico} {} {} {} {1} {} +E {10530} {n} {n} {1} {0} {} {1} {} {0} +E {10535} {w} {w} {8} {0} {} {1} {} {0} +E {10537} {s} {s} {4} {0} {} {1} {} {0} +E {10536} {d} {d} {32} {0} {} {1} {} {0} + +R {10535} {0} {} {In a Simple Storeroom} {} {Shelves filled with a plethora of items line the plastered walls of this simple storeroom. Glass and earthenware jars labelled with 'jelly' and 'honey' stand side by side with bottles containing vinegar and olive oil. In a corner the lid has slid off a wicker basket holding prized white ice peppers. Stacked against the northern wall are burlap sacks bearing the words 'salt' and 'flour'. A door east leads to the kitchen.} {Tanchico} {} {} {} {1} {} +E {10534} {e} {e} {2} {0} {} {1} {} {0} + +R {10536} {0} {} {In the Wine Cellar} {} {This entire dark chamber is filled with strong racks holding wooden vats and barrels of various sizes. A few vats have a small copper tap in them, used for filling pitchers so they can be taken into the palace. Chalk has been used to scribble a summary of the contents on each vat. A musty odor permeates the air and sounds of great activity can be heard overhead.} {Tanchico} {} {} {} {1} {} +E {10534} {u} {u} {16} {0} {} {1} {} {0} + +R {10537} {0} {} {Courtyard Behind the Palace} {W} {This small square behind the Panarch's Palace is paved by neat gray cobblestones. A simple door to the kitchens of the palace leads away to the north. To the west the entrance to a guardhouse is visible, the residence guarding the gate to the east that leads to the city proper.} {Tanchico} {} {} {} {1} {} +E {10534} {n} {n} {1} {0} {} {1} {} {0} +E {10539} {e} {e} {2} {0} {} {1} {} {0} +E {10538} {w} {w} {8} {0} {} {1} {} {0} + +R {10538} {0} {} {Guardhouse} {} {This simple room, hung with banners of Tarabon and the Panarch, is bare save for some sturdy wooden benches and racks for weapons. This room is used by the watchmen of the Panarch's Legion that are currently on duty to take a sip of drink before heading back out to stand guard in the stone paved courtyard that lies to the east.} {Tanchico} {} {} {} {1} {} +E {10537} {e} {e} {2} {0} {} {1} {} {0} + +R {10539} {0} {} {Square Behind the Palace} {} {This square behind the Panarch's Palace is on the main route across the Verana peninsula. A gate to a courtyard of the palace is the main way supplies are taken in. To the south the ridge slopes down towards where the waters of the Andahar River meet the Aryth Ocean. Some distance to the south, down the street, the Panarch's Circle opens up.} {Tanchico} {} {} {} {1} {} +E {10540} {e} {e} {2} {0} {} {1} {} {0} +E {10537} {w} {w} {8} {0} {} {1} {} {0} +E {10547} {s} {s} {4} {0} {} {1} {} {0} + +R {10540} {0} {} {Bend in the Verana Road} {} {The road turns west, climbing the slope of the Verana hills so it can run across the top of the ridge. Grand houses dot the area, obviously inhabited by wealthy merchants or nobles. Further to the north the buildings to the east give way, and there likely are grand views across the city and the bays that flank the Verana peninsula on the east and west.} {Tanchico} {} {} {} {1} {} +E {10541} {n} {n} {1} {0} {} {1} {} {0} +E {10539} {w} {w} {8} {0} {} {1} {} {0} + +R {10541} {0} {} {Cutting Across the Slope} {} {The main road that runs the length of the Verana hugs the rock wall to the west, having been cut from the very stone of the ridge that forms the headland. On the eastern side of the road there are some small palaces and mansions. Peeking between them the terraces that line the slopes of the Verana are clearly visible.} {Tanchico} {} {} {} {1} {} +E {10542} {n} {n} {1} {0} {} {1} {} {0} +E {10540} {s} {s} {4} {0} {} {1} {} {0} + +R {10542} {0} {} {Passing the Palace} {} {Standing on top of the tallest hill the palace dominates the area. Its white plastered walls loom over the white paved street. Crowds of veiled Taraboners rub shoulders with scandalously clad Domani, Altarans wearing marriage knives, bearded Illianers and dark skinned Tairens. Tanchico is a center of trade even during times of trouble and the people on the streets reflect the city's importance.} {Tanchico} {} {} {} {1} {} +E {10543} {n} {n} {1} {0} {} {1} {} {0} +E {21391} {e} {e} {2} {0} {} {1} {} {0} +E {10541} {s} {s} {4} {0} {} {1} {} {0} + +R {10543} {0} {} {Overlooking the Andahar} {} {To the east, just beyond the edge of the road, the hillside gives way steeply revealing a view of the Andahar River that stretches far east into the nation of Tarabon. A sturdy stone wall adorned with elaborate lanterns keeps people from falling off and down onto the roofs below. Above, one of the palace's spires is visible, its bronze weathervane pointing out the direction of the wind.} {Tanchico} {} {} {} {1} {} +E {10544} {n} {n} {1} {0} {} {1} {} {0} +E {10542} {s} {s} {4} {0} {} {1} {} {0} + +R {10544} {0} {} {Overlooking the City} {} {The road narrows in this area, as it borders close on the cliff that lies to the east. A chest-high stone wall protects humans and animals alike from falling off. In the distance, sitting on the tallest hill in the area is the Panarch's Palace. Its walls are shiny white and depending on the time of day reflect the light or cast a deep shadow across the city.} {Tanchico} {} {} {} {1} {} +E {10545} {n} {n} {1} {0} {} {1} {} {0} +E {10543} {s} {s} {4} {0} {} {1} {} {0} + +R {10545} {0} {} {Road Along the Verana} {} {The eastern side of the rocky ridge that forms the Verana peninsula drops sharply for a few spans. Far below, the roofs of houses and gilded domes of palaces are visible. The stone paved street runs north and south past the palace, which lies to the west. Carved into the palace wall is a niche containing a statue of a former Panarch.} {Tanchico} {} {} {} {1} {} +E {10546} {n} {n} {1} {0} {} {1} {} {0} +E {10544} {s} {s} {4} {0} {} {1} {} {0} + +R {10546} {0} {} {Passing the Palace} {} {This close to the Panarch's Palace the area is dotted with mansions of Taraboner lords and ladies. This location close to the tallest hill on the peninsula is highly prized due to the breezes that can provide a welcome breath of coolness during hot Tanchico summers. The street runs north and south past the palace walls and onwards down the peninsula} {Tanchico} {} {} {} {1} {} +E {10503} {n} {n} {1} {0} {} {1} {} {0} +E {10545} {s} {s} {4} {0} {} {1} {} {0} + +R {10547} {0} {} {Street Down the Verana} {} {Covered by pale white cobblestones the street runs north and south across the top of the ridge that forms the Verana peninsula. All around there are palaces and mansions with golden domes topped by gilded spires. Some of the spires have bronze weathervanes pointing out the current direction of the ever-present wind. Clearly outlined against the sky are towers ringed with lacy stone balconies.} {Tanchico} {} {} {} {1} {} +E {10539} {n} {n} {1} {0} {} {1} {} {0} +E {10548} {e} {e} {2} {0} {} {1} {} {0} +E {10549} {s} {s} {4} {0} {} {1} {} {0} + +R {10548} {0} {} {A Large House} {} {A cavernous gray-speckled slate entryway lined with marble columns leads into a great house meant for a member of the lesser nobility. An ornate crystal chandelier is suspended overhead from an impossibly thin chain, and colorful tapestries line the walls. Thick doors block several doorways into inner rooms, each securely locked.} {Tanchico} {} {} {} {1} {} +E {10547} {w} {w} {8} {0} {} {1} {} {0} + +R {10549} {0} {} {In Sight of the Panarch's Circle} {} {Air and light come flooding in from the south, where the buildings give way and open up onto the Panarch's Circle. Throngs of people wearing veils move up and down the street past the white plastered buildings no matter the hour. Carriages and carts try to pick their way through the crowds, slowly edging towards their destination.} {Tanchico} {} {} {} {1} {} +E {10547} {n} {n} {1} {0} {} {1} {} {0} +E {10550} {s} {s} {4} {0} {} {1} {} {0} + +R {10550} {0} {} {The Panarch's Circle} {D} {Stone benches march up in rows to the top of the communal building that forms the Panarch's Circle where some people wearing the traditional Taraboner veil sit on them. This meeting place is always busy and the sound of chattering hangs loud in the air. A fountain sparkles nearby, its trickling sound mingling with the cries of seagulls.} {Tanchico} {} {} {} {1} {} +E {10549} {n} {n} {1} {0} {} {1} {} {0} +E {10551} {w} {w} {8} {0} {} {1} {} {0} +E {10555} {s} {s} {4} {0} {} {1} {} {0} + +R {10551} {0} {} {The Panarch's Circle} {} {A great wall formed of a great many arches forms the skeleton of the Panarch's Circle. Passing through one of the tunnelled entrances the Circle proper opens up, its dirt floor packed solid by the trampling of thousands of feet. Surrounding the dirt covered circular field are a great many stone benches that are all occupied during festivals and Illuminators' displays.} {Tanchico} {} {} {} {1} {} +E {10550} {e} {e} {2} {0} {} {1} {} {0} +E {10552} {w} {w} {8} {0} {} {1} {} {0} +E {10553} {s} {s} {4} {0} {} {1} {} {0} + +R {10552} {0} {} {A Jewelry Shop} {} {Locked in polished wooden cases with a glass top are beautiful pieces of jewelry. Necklaces, bracelets, rings, earrings in various shapes and sizes have been placed on velvet cloth. For the wealthy there are items in silver and gold, while for the less fortunate there is a section of copper and brass items. A large polished counter stands at the back of the shop.} {Tanchico} {} {} {} {1} {} +E {10551} {e} {e} {2} {0} {} {1} {} {0} + +R {10553} {0} {} {The Panarch's Circle} {} {This is the southwestern part of the arena that forms the Panarch's Circle. The great stone building consists of a great many arches holding up the stone seats and a packed dirt floor in the middle. To the south a street runs down towards where the rocky ridge meets the waters of the Aryth Ocean. To the west the sound of animals comes from broad double doors.} {Tanchico} {} {} {} {1} {} +E {10551} {n} {n} {1} {0} {} {1} {} {0} +E {10555} {e} {e} {2} {0} {} {1} {} {0} +E {10554} {w} {w} {8} {0} {} {1} {} {0} +E {10557} {s} {s} {4} {0} {} {1} {} {0} + +R {10554} {0} {} {Verana Stables} {S} {This shop is paved with smooth gray paving stones and divided into two halves. On the right hand side there are a great many cages that are home to puppies, cats, birds and other small animals. On the left side the wall is lined by stables which are occupied by a variety of horses.} {Tanchico} {} {} {} {1} {} +E {10553} {e} {e} {2} {0} {} {1} {} {0} + +R {10555} {0} {} {The Panarch's Circle} {} {Rows upon rows of stone benches line the slope that runs up to the top of this communal building. A great arch opens up onto the central area, allowing people to walk in and out of the Circle. Peering inside the tunneled arch the inner structure of the building is clearly visible. Four rings of arches form concentrical circles that the structure is supported by. Stairs run up and down through the building so people can reach the upper seats easily.} {Tanchico} {} {} {} {1} {} +E {10550} {n} {n} {1} {0} {} {1} {} {0} +E {10556} {e} {e} {2} {0} {} {1} {} {0} +E {10553} {w} {w} {8} {0} {} {1} {} {0} + +R {10556} {0} {} {The Verana Tavern} {R} {Secluded tables and benches line the walls of this tavern and tables surrounded by wooden chairs have been place throughout the middle. A stone hearth has been carved into the back wall and the scent of spiced food and drink comes drifting in from that direction. A door to the west leads out to the Panarch's Circle. A sign hangs next to the fireplace.} {Tanchico} {} {} {} {1} {} +E {10555} {w} {w} {8} {0} {} {1} {} {0} + +R {10557} {0} {} {South of the Circle} {} {The Verana Peninsula is not as crowded as the other two peninsulas mainly because of all the small palaces along the Verana Road. Lesser lords and ladies make thier homes here along a nicely landscaped boulevard. Hired soldiers can sometimes be seen guarding the gates to some of the palaces. The road eventually leads south to Tanchico Bay and just to the north people crowd the Panarch's Circle.} {Tanchico} {} {} {} {1} {} +E {10553} {n} {n} {1} {0} {} {1} {} {0} +E {10558} {e} {e} {2} {0} {} {1} {} {0} +E {4395} {w} {w} {8} {0} {} {1} {} {0} +E {4396} {d} {d} {32} {0} {} {1} {} {0} + +R {10558} {0} {} {A Paved Road} {} {Winding slowly down towards the docks the road is crammed with workers, carts, traders, sailors as well as the regular crowds of citizens and nobles. Up to the north the domes and spires of the Panarch's Palace can clearly be seen upon the highest hill of the Verana peninsula. The palaces and mansions that dot the area are a little less grand this close to the shores of Tanchico Bay.} {Tanchico} {} {} {} {1} {} +E {10557} {w} {w} {8} {0} {} {1} {} {0} +E {10559} {s} {s} {4} {0} {} {1} {} {0} + +R {10559} {0} {} {Near the Edge of the Verana Peninsula} {} {From this point, where the last of the rocky ridge that formings the peninsula still retains some height, the view over Tanchico Bay is grand. Ships dot the bay, tugging their anchor lines and their masts form a floating forest that occasionally hinders sight. Small boats ferry passengers and crew to and from their ships to the shore while some of the bigger vessels are unloaded at the docks below.} {Tanchico} {} {} {} {1} {} +E {10558} {n} {n} {1} {0} {} {1} {} {0} +E {10560} {s} {s} {4} {0} {} {1} {} {0} + +R {10560} {0} {} {By the Verana Docks} {} {On the sturdy stone docks that are lined with timber, merchant vessels unload their cargo. Dockworkers carry sacks off the ships into warehouses nearby, and crates and barrels are hoisted from the holds onto the dockside. Between all this activity the customs officers keep tally of what each ship unloads and tax the captains accordingly.} {Tanchico} {} {} {} {1} {} +E {10559} {n} {n} {1} {0} {} {1} {} {0} +E {10561} {w} {w} {8} {0} {} {1} {} {0} + +R {10561} {0} {} {The Verana Lighthouse} {} {This tall stone tower has been covered in white plaster inside and out. A small door gives access to the docks to the east. A spiralling stone staircase winds its way up to the sheltered platform where a fire burns to signal ships where the edge of the Verana peninsula lies. Bundles of dry firewood dot the floor and a tinderbox stands at the ready nearby.} {Tanchico} {} {} {} {1} {} +E {10560} {e} {e} {2} {0} {} {1} {} {0} + +R {10563} {0} {} {Water's Edge on the Calpene} {} {Separating the Tanchico Bay and the Aryth Ocean, this edge of the Calpene peninsula is constantly beaten by the tempestuous winds and waves that come rolling in from the great sea. These stone docks are jutting out into the water and are covered by barnacles and green seaweeds that have managed to get a footing in the mortar between the stone blocks. A faded sign stands at an angle.} {West City of Tanchico} {} {} {} {1} {} +E {20675} {e} {e} {2} {0} {} {1} {} {0} + +R {10564} {0} {} {On the Bustling Docks} {} {Ships, boats and other river craft large and small are docked in hopes of trade of some kind. More vessels can be seen moving around on the river, leaving or entering the harbor. Off the east side of the dock, across an expanse of water, lies the Maseta Peninsula. The smell of tar and rotten fish is strong. A wooden sign is nailed to a post beside an open berth on the end of the dock.} {West City of Tanchico} {} {} {} {1} {} +E {20675} {w} {w} {8} {0} {} {1} {} {0} + +R {10565} {0} {} {Following Andahar Boulevard} {} {The trees standing in the middle of the street sway gently in the breeze that comes in from the Aryth Ocean that lies to the west beyond the Maseta and Calpene peninsulas. A small gutter that runs along the side of the road has been choked by dust. Tall houses rise on either side of the street with small shops and alleyways crowded in. Just to the south of the street lies an almost empty armor shop.} {Tanchico} {} {} {} {1} {} +E {10512} {e} {e} {2} {0} {} {1} {} {0} +E {10567} {w} {w} {8} {0} {} {1} {} {0} +E {10566} {s} {s} {4} {0} {} {1} {} {0} + +R {10566} {0} {} {Armor Shop} {A} {Armor of all types are on display in this shop, each piece meticulously clean. A forge is built into the back wall with a heavy anvil set before it, where the armorer works on both new pieces and repairs with meticulous care. Straps of leather hang down from the ceiling where it is within easy reach for patchwork and other needs.} {Tanchico} {} {} {} {1} {} +E {10565} {n} {n} {1} {0} {} {1} {} {0} + +R {10567} {0} {} {Andahar Boulevard Near the Maseta} {} {Just to the southwest the Maseta peninsula extends soutwards from the ridge on which the Andahar Boulevard has been built. Shimmering domes topped by weathervanes point to the King's Palace which sits on top of the Maseta. The road continues east and west. To the west the crowds thicken as the boulevard meets another road.} {Tanchico} {} {} {} {1} {} +E {10565} {e} {e} {2} {0} {} {1} {} {0} +E {10568} {w} {w} {8} {0} {} {1} {} {0} + +R {10568} {0} {} {Andahar Boulevard Meets Maseta Road} {} {On this bustling crossroads the Andahar Boulevard and the road running along the Maseta peninsula meet. Southwards, the road runs towards the King's Palace and further down to the Maseta docks. To the east and west the boulevard intersects the city. A statue stands on a pedestal nearby.} {Tanchico} {} {} {} {1} {} +E {19685} {n} {n} {1} {0} {} {1} {} {0} +E {10567} {e} {e} {2} {0} {} {1} {} {0} +E {20639} {w} {w} {8} {0} {} {1} {} {0} +E {10569} {s} {s} {4} {0} {} {1} {} {0} + +R {10569} {0} {} {Near the Andahar Junction} {} {This street in the middle of Tanchico leads north to Andahar boulevard and south to the King's Palace. It is lined with small shops and houses. In between the buildings alleyways are piled with garbage. Unpleasant smells drift through the streets. To the east a tailor shop is doing good business. An awning outside the tailor provides shade on sunny days.} {Tanchico} {} {} {} {1} {} +E {10568} {n} {n} {1} {0} {} {1} {} {0} +E {10570} {e} {e} {2} {0} {} {1} {} {0} +E {10571} {s} {s} {4} {0} {} {1} {} {0} + +R {10570} {0} {} {Tanchico Tailoring} {} {Surprisingly this shop is doing a fairly brisk business. People continuously move in and out picking clothing up, dropping mending off or commissioning new items. Fully finished coats, dresses and pants in the Taraboner style are on display. Nothing fancy is shown, though surely the lords and ladies still left in the city would be able to have something dazzling made to be seen in. A sign hangs on the far wall.} {Tanchico} {} {} {} {1} {} +E {10569} {w} {w} {8} {0} {} {1} {} {0} + +R {10571} {0} {} {On the Maseta Road} {} {Running the length of the middle peninsula of Tanchico, this paved road stretches north and south. Buildings with various purposes line either side of the street, giving the area a diverse appearance. Doors with faded paint make it look slightly neglected.} {Tanchico} {} {} {} {1} {} +E {10569} {n} {n} {1} {0} {} {1} {} {0} +E {10572} {s} {s} {4} {0} {} {1} {} {0} + +R {10572} {0} {} {On the Paved Road} {} {White plastered buildings line the road, the wealthier ones capped by gilded domes. Bronze weathervanes twist and turn in the shifting winds. Brightly colored shutters covered in fading paint shield the windows from the worst of the sun's heat. The road continues north and south.} {Tanchico} {} {} {} {1} {} +E {10571} {n} {n} {1} {0} {} {1} {} {0} +E {20693} {w} {w} {8} {0} {} {1} {} {0} +E {10573} {s} {s} {4} {0} {} {1} {} {0} + +R {10573} {0} {} {Road on the Maseta} {} {Throngs of people shuffle along this stone paved street at virtually all hours. Iron and wooden signs hanging outside various buildings announce the presence of taverns, inns and a multitude of shops. White walls continue to line the street both north and south. Gilded domes shimmer in the sunlight.} {Tanchico} {} {} {} {1} {} +E {10572} {n} {n} {1} {0} {} {1} {} {0} +E {10574} {s} {s} {4} {0} {} {1} {} {0} + +R {10574} {0} {} {Along Maseta Road} {} {Wheels rattle by on the stone surface as carts and carriages pass by, their horses pulling them at a leisurely pace. Staying close to the edges of the buildings, people are walking by. Some browse shops, others go about their business and move through the area quickly.} {Tanchico} {} {} {} {1} {} +E {10573} {n} {n} {1} {0} {} {1} {} {0} +E {10575} {s} {s} {4} {0} {} {1} {} {0} + +R {10575} {0} {} {Maseta Road Overlooking Tanchico Bay} {} {The buildings give way briefly to reveal the blue shimmering waters of the Tanchico Bay far below. Ships bob up and down on the gentle waves in the sheltered cove, their masts forming a floating forest. Also visible is the maze of streets below, on the lower slopes of the peninsula.} {Tanchico} {} {} {} {1} {} +E {10574} {n} {n} {1} {0} {} {1} {} {0} +E {10576} {s} {s} {4} {0} {} {1} {} {0} + +R {10576} {0} {} {On the Paved Maseta Road} {} {The shops that were first lining the street have now been replaced by residential buildings. Elaborate homes of the rich stand shoulder to shoulder. Iron gates decorated with metal flowers and vines lead to small courtyards beyond. The road continues on north and southwards.} {Tanchico} {} {} {} {1} {} +E {10575} {n} {n} {1} {0} {} {1} {} {0} +E {10577} {s} {s} {4} {0} {} {1} {} {0} + +R {10577} {0} {} {Road Along the Maseta} {} {Visible above the roofs of the buildings lining the street are the gilded domes of the King's Palace. Lacy stonework encircles narrow spires and bronze weather vanes twist and turn in the wind. The area is reasonably quiet and seeing little traffic compared to the docks and the road far to the north. Some elaborate friezes are visible on a building to the east.} {Tanchico} {} {} {} {1} {} +E {10576} {n} {n} {1} {0} {} {1} {} {0} +E {10578} {s} {s} {4} {0} {} {1} {} {0} + +R {10578} {0} {} {Road on the Maseta} {} {Large stone slabs have been laid almost seamlessly onto the ground. In areas where not so many feet thread some tufts of grass have managed to spring up in cracks and seams despite the stone masons' efforts. To the north the road continues along the Maseta. The road bends west and continues onwards along the Maseta peninsula and the King's Palace.} {Tanchico} {} {} {} {1} {} +E {10577} {n} {n} {1} {0} {} {1} {} {0} +E {20694} {w} {w} {8} {0} {} {1} {} {0} + +R {16693} {0} {} {Behind a Hidden Panel} {} {This dark corridor lies behind a hidden panel in the walls of the palace, allowing servants to remain largely unseen as they go about their duties. The area is well lit and a wooden stairs can be seen as it leads down to a lower level. A doorknob attached to a wooden panel to the north signifies an exit there.} {Tanchico} {} {} {} {1} {} +E {16694} {n} {n} {1} {0} {} {1} {} {0} +E {4369} {d} {d} {32} {0} {} {1} {} {0} + +R {16694} {0} {} {In the Hallway} {} {Wall hangings portraying hunting scenes line the walls in this part of the palace. The white floor has been meticulously polished till it shines and reflects the light of the gilded lamps. Above, the ceiling has been adorned with gilded bosses. To the east a double arched doorway leads to a balcony.} {Tanchico} {} {} {} {1} {} +E {16702} {n} {n} {1} {0} {} {1} {} {0} +E {16701} {e} {e} {2} {0} {} {1} {} {0} +E {16693} {s} {s} {4} {0} {} {1} {} {0} + +R {16701} {0} {} {Overlooking a Courtyard} {} {Double pointed doors lead onto this broad balcony that overlooks one of the palace's courtyards. Filigreed metalwork forms a screen, shielding the balcony from the sun and keeping any occupants of the balcony unseen from below. The clattering sound of water can be heard coming from below.} {Tanchico} {} {} {} {1} {} +E {16694} {w} {w} {8} {0} {} {1} {} {0} + +R {16702} {0} {} {Hallway Before Tree-carved Doors} {} {The broad hallway leads from the north to the south past many different double-peaked doorways. A particular wide doorway nearby obviously leads to the Panarch's apartments since it is the only one holding tree carved doors. Gilded stand lamps illuminate the area.} {Tanchico} {} {} {} {1} {} +E {16929} {e} {e} {2} {0} {} {1} {} {0} +E {16694} {s} {s} {4} {0} {} {1} {} {0} + +R {16929} {0} {} {The Panarch's Bedchamber} {} {This grand bedchamber has white plastered walls carved with painted friezes. Hanging from the ceiling on gilded chains are golden oil lamps. The bedposts are fashioned into trees, spreading carved limbs and leaves in a canopy above the mattresses. Some cushioned chairs stand in the room and a hearth has been carved into one wall.} {Tanchico} {} {} {} {1} {} +E {16702} {w} {w} {8} {0} {} {1} {} {0} + +R {19685} {0} {} {A Run-Down Lodge} {R} {Situated just off the busy Andahar boulevard, this inn is surprisingly squalid, considering Tanchico was a great port and trade city once. The windows of the structure are covered in grime, resulting in a dark atmosphere even during the brightest day. The furniture is rickety and bears marks of having suffered from being thrown around. At the back, a narrow stairs leads up to the lodge's rooms.} {Tanchico} {} {} {} {1} {} +E {10568} {s} {s} {4} {0} {} {1} {} {0} + +R {19686} {0} {} {Three Plum Court Common Room} {R} {Tables with wooden benches are arranged neatly around the room. A number of doors lead out of the room to various places within the inn. Tall windows decorated with fancy iron grills look out onto a high-walled courtyard. A large marble faced fireplace is set into the north wall. Around the walls various highchests hold cups and glasses and set atop them, fancy statues and vases.} {West City of Tanchico} {} {} {} {1} {} +E {20666} {e} {e} {2} {0} {} {1} {} {0} +E {19687} {w} {w} {8} {0} {} {1} {} {0} +E {19689} {u} {u} {16} {0} {} {1} {} {0} + +R {19687} {0} {} {Back Hallway of the Three Plum Court} {} {This short hallway is the main connection between the common room and the kitchen of the Three Plum Court. The kitchen lies to the north through open double doors. Long tables are covered in food being prepared and many fires burn, roasting large amounts of food for the crowded Inn. On the south side of the hall are a few private dining rooms.} {West City of Tanchico} {} {} {} {1} {} +E {19686} {e} {e} {2} {0} {} {1} {} {0} +E {19688} {s} {s} {4} {0} {} {1} {} {0} + +R {19688} {0} {} {Chamber of Falling Blossoms} {} {This small, windowless room used as a private dining room has walls painted with groves of plum trees and showers of falling blossoms. A low table stands in the center of the room with red cushioned, carved chairs surrounding it. North is a hallway with a kitchen on the other side.} {West City of Tanchico} {} {} {} {1} {} +E {19687} {n} {n} {1} {0} {} {1} {} {0} + +R {19689} {0} {} {Hallway of the Three Plum Court Inn} {} {A long wooden floored hallway is lined with doors, at evenly spaced intervals. The doors are carved with leaves, vines, and even animals on some of them. With the city being so crowded, all of these rooms are most likely taken with patrons. At the end of the hall to the west, it makes a sharp turn to the south. At the turn, a large window overlooks a small garden and an alleyway behind the Inn.} {West City of Tanchico} {} {} {} {1} {} +E {19686} {d} {d} {32} {0} {} {1} {} {0} + +R {20639} {0} {} {Andahar Boulevard Near Maseta Road} {} {Great boles of tall oak trees cast a pleasant shade on the paved stretches of road on hot sunny days. Added to that, colorful awnings of shops and taverns provide cover and shade for pedestrians that walk closer to the buildings. On the street carts mingle with coaches and sedan chairs.} {West City of Tanchico} {} {} {} {1} {} +E {10568} {e} {e} {2} {0} {} {1} {} {0} +E {20640} {w} {w} {8} {0} {} {1} {} {0} + +R {20640} {0} {} {Boulevard Near King's Road} {} {Black lacquered coaches with house sigils painted on the sides move slowly through the throngs of people and the great amount of other traffic on this main road through Tanchico. Among the people there are a great many wearing the distinctive Taraboner veils, but also large numbers of people from foreign lands. The road continues east and west.} {West City of Tanchico} {} {} {} {1} {} +E {20639} {e} {e} {2} {0} {} {1} {} {0} +E {20641} {w} {w} {8} {0} {} {1} {} {0} + +R {20641} {0} {} {Andahar Boulevard Meets King's Road} {D} {This is the junction of the great Andahar Boulevard that runs the length of Tanchico, and the King's Road that leads southwards to the King's Palace. Elaborate houses of wealthy merchants and nobles can be seen towards the south, on the Maseta peninsula that protrudes deeply into the Tanchico Bay.} {West City of Tanchico} {} {} {} {1} {} +E {20640} {e} {e} {2} {0} {} {1} {} {0} +E {20642} {w} {w} {8} {0} {} {1} {} {0} +E {20691} {s} {s} {4} {0} {} {1} {} {0} + +R {20642} {0} {} {Along Andahar Boulevard} {} {Two ribbons of paved stone slabs enclose a string of grass that runs in the middle of this great boulevard. The stones are marred and pitted from all the feet and wheels that have tread upon them. White plastered walls are dirty and damaged. In some places the plaster has fallen to the ground and the stone underneath can be seen clearly.} {West City of Tanchico} {} {} {} {1} {} +E {20641} {e} {e} {2} {0} {} {1} {} {0} +E {20643} {w} {w} {8} {0} {} {1} {} {0} + +R {20643} {0} {} {The Tree Lined Boulevard} {} {Tall oak trees spread their branches over the broad boulevard that intersects the city of Tanchico. A tall stone tower is visible above the buildings to the north. Above the crenellated city walls fly colorful banners of different noble houses, both rich and poor.} {West City of Tanchico} {} {} {} {1} {} +E {20642} {e} {e} {2} {0} {} {1} {} {0} +E {20644} {w} {w} {8} {0} {} {1} {} {0} + +R {20644} {0} {} {Intersection on Andahar Boulevard} {} {In this rather dingy part of the city dwellings in a poor condition line the street. Faded awnings hang over the stone paved street where waste piles up in the gutter. To the south is a narrow street even more disgusting than this part of the boulevard. A black lacquered coach bearing a colorful sigil hurries by this filthy stretch of road.} {West City of Tanchico} {} {} {} {1} {} +E {20643} {e} {e} {2} {0} {} {1} {} {0} +E {20645} {w} {w} {8} {0} {} {1} {} {0} +E {20684} {s} {s} {4} {0} {} {1} {} {0} + +R {20645} {0} {} {Near the Maseta Peninsula} {} {Some flowers have sprung up in the green thread of grass that separates the two paved roads of this broad boulevard. The edges of the grass are torn and in a generally bad condition, where horses tend to nip at the greenery as they pass by. Throngs of people are visible down the street.} {West City of Tanchico} {} {} {} {1} {} +E {20644} {e} {e} {2} {0} {} {1} {} {0} +E {20646} {w} {w} {8} {0} {} {1} {} {0} +E {20683} {s} {s} {4} {0} {} {1} {} {0} + +R {20646} {0} {} {Boulevard Overlooking Tanchico Bay} {} {Masses of people pass through this busy part of the city. Linking the Calpene and the Maseta peninsulas, this road is never deserted. To the south the Tanchico Bay can be seen sprawling southwards as it has been crammed between the rocky peninsulas. A forest of ship masts bobs up and down on the waves, smaller vessels crisscrossing between the larger ones.} {West City of Tanchico} {} {} {} {1} {} +E {20645} {e} {e} {2} {0} {} {1} {} {0} +E {20647} {w} {w} {8} {0} {} {1} {} {0} + +R {20647} {0} {} {A Bustling Andahar Boulevard} {} {Carts and wagons fill the street, slowly making their way through the city. Sedan chairs hoisted by broad shouldered men wriggle their way between the throngs of people at a trot. The boulevard continues through the city to the east and west.} {West City of Tanchico} {} {} {} {1} {} +E {20646} {e} {e} {2} {0} {} {1} {} {0} +E {20648} {w} {w} {8} {0} {} {1} {} {0} + +R {20648} {0} {} {Sparse Trees on Andahar Boulevard} {} {This stretch of the Andahar Boulevard has some sparse trees standing in the center strip of grass. Only a handful of refugees have settled in this area of the city. To the west the boulevard is bare of trees and it is very crowded. To the east the boulevard stretches onward past the peninsulas that form Tanchico. To the south the clanging of metal upon metal can be heard as a skilled blacksmith is at work.} {West City of Tanchico} {} {} {} {1} {} +E {20647} {e} {e} {2} {0} {} {1} {} {0} +E {20649} {w} {w} {8} {0} {} {1} {} {0} +E {20720} {s} {s} {4} {0} {} {1} {} {0} + +R {20649} {0} {} {Along a Bare Andahar Boulevard} {} {Tree stumps stand where formerly great boles of ancient oak trees spread their branches. Cook fires send billowing smoke into the sky as they heat the meager meal a refugee has scraped together. A great many tents dot the grassy strip, the Tanchico traffic rattling by unperturbed.} {West City of Tanchico} {} {} {} {1} {} +E {20648} {e} {e} {2} {0} {} {1} {} {0} +E {20650} {w} {w} {8} {0} {} {1} {} {0} + +R {20650} {0} {} {On the Andahar Boulevard} {} {The strip of grass between the two roadways on this boulevard has been cleared of all trees. Throngs of people coming from the corners of the known world pass by as they go about their business. Carts rattle as they make their way to the warehouses closer to the city's docks. The boulevard continues east and west.} {West City of Tanchico} {} {} {} {1} {} +E {20649} {e} {e} {2} {0} {} {1} {} {0} +E {20651} {w} {w} {8} {0} {} {1} {} {0} + +R {20651} {0} {} {Andahar Boulevard Meets Calpene Road} {} {Large slabs of stone cover the surface of this wide boulevard. The ribbon of grass that separates the two roads that head east and west is occupied by several small tents and makeshift dwellings that serve as housing for the many refugees that inhabit the city. Many of the trees that used to stand firmly in the grassy strip in the middle of the boulevard have been incorporated into the hodge-podge of temporary housing.} {West City of Tanchico} {} {} {} {1} {} +E {20650} {e} {e} {2} {0} {} {1} {} {0} +E {20652} {w} {w} {8} {0} {} {1} {} {0} +E {20655} {s} {s} {4} {0} {} {1} {} {0} + +R {20652} {0} {} {Western End of Andahar Boulevard} {} {This wide boulevard has a strip of grass where, in better times, flowers and bushes grew. Now all that is left is a few wilting trees and dead bushes, along with numerous weeds. South is the city's weaponsmith, but its narrow doorway and even narrower building makes it appear cramped, even from the outside. At the height of the day throngs of people push past on both sides of the boulevard, towards the western gate and farther into the center of the city.} {West City of Tanchico} {} {} {} {1} {} +E {20651} {e} {e} {2} {0} {} {1} {} {0} +E {20653} {w} {w} {8} {0} {} {1} {} {0} +E {20654} {s} {s} {4} {0} {} {1} {} {0} + +R {20653} {0} {} {The Western Gate to Tanchico} {} {The gate out of Tanchico leads west into the countryside of Tarabon. The road winds westward along the riverbank into the horizon. Most of the day people stream in and out of the city gate. Some move with purpose but others, looking worn and hopeless, drag their feet. The field around the gate is covered with ragged tents and even the occasional makeshift shack.} {West City of Tanchico} {} {} {} {1} {} +E {20652} {e} {e} {2} {0} {} {1} {} {0} + +R {20654} {0} {} {Andahar Weaponry} {W} {A narrow storefront with a high ceiling houses a sparse selection of weaponry. Axes, pikes and swords are displayed in groups against the walls, and suspended from overhead is an ornate iron chandelier that reveals the exacting edge of each blade. A painted sign lists the opening times.} {West City of Tanchico} {} {} {} {1} {} +E {20652} {n} {n} {1} {0} {} {1} {} {0} + +R {20655} {0} {} {Calpene Road Near Andahar Boulevard} {} {This close to Andahar Boulevard the amounts of people passing through the area are enormous. The white slabs of paving stone are marred and scratched from the many wheels that have passed across them. Buildings lining the road are somewhat neglected, with paint flaking off window sills and bits of plaster cracked and pitted in many places.} {West City of Tanchico} {} {} {} {1} {} +E {20651} {n} {n} {1} {0} {} {1} {} {0} +E {20656} {s} {s} {4} {0} {} {1} {} {0} + +R {20656} {0} {} {On a Winding Calpene Road} {} {White slabs have been used to pave this part of the Calpene Road. A gutter runs along the side, collecting dirt and waste. To the west stands a small palace with a banner bearing a golden sunburst flying above the heavy doors. To the north the road continues towards the Andahar Boulevard.} {West City of Tanchico} {} {} {} {1} {} +E {20655} {n} {n} {1} {0} {} {1} {} {0} +E {20658} {e} {e} {2} {0} {} {1} {} {0} +E {20657} {w} {w} {8} {0} {} {1} {} {0} + +R {20657} {0} {} {Former Headquarters of the Children of the Light} {} {Obviously the headquarters of the Children of the Light, this room has a great sunburst painted on the wall. On either side of the insignia hang portraits of hardfaced men in armor wearing the white cloak of the Children. A number of weapons also hang on the walls. A great redwood desk stands in the center of the room with a chair behind it. A copy of Lothair Mantelar's book The Way of the Light sits on the desk, the only ornamentation present. A locked and barred double doorway cast in bronze, decorated with a large sunburst, dominates the western wall.} {West City of Tanchico} {} {} {} {1} {} +E {20656} {e} {e} {2} {0} {} {1} {} {0} + +R {20658} {0} {} {Bend in the Calpene Road} {} {The Calpene Road turns again, continuing its winding way along the ridge of the peninsula bearing the same name. This close to the main road of Tanchico, a fair amount of shops and the street is bustling with people going about their daily business. To the east stands the Tanchico Market.} {West City of Tanchico} {} {} {} {1} {} +E {20682} {e} {e} {2} {0} {} {1} {} {0} +E {20656} {w} {w} {8} {0} {} {1} {} {0} +E {20659} {s} {s} {4} {0} {} {1} {} {0} + +R {20659} {0} {} {On the Narrow Calpene Road} {} {Running north and south along the westernmost peninsula of Tanchico is the Calpene Road. Narrow and long, the road is even more cramped by stacks of crates that workers are loading to and from wagons. To the north are several small shops.} {West City of Tanchico} {} {} {} {1} {} +E {20658} {n} {n} {1} {0} {} {1} {} {0} +E {20660} {s} {s} {4} {0} {} {1} {} {0} + +R {20660} {0} {} {Calpene Road off the Alley} {} {Lining the street are a multitude of shops, homes and taverns with colorful awnings. The buildings look slightly neglected on the outside, but at least they appear to be safe. A dark and narrow alley branches off to the south, a foul odor emerging from the gap between two buildings.} {West City of Tanchico} {} {} {} {1} {} +E {20659} {n} {n} {1} {0} {} {1} {} {0} +E {20681} {e} {e} {2} {0} {} {1} {} {0} +E {20661} {w} {w} {8} {0} {} {1} {} {0} +E {20680} {s} {s} {4} {0} {} {1} {} {0} + +R {20661} {0} {} {Winding Calpene Road} {} {Bending south and eastwards the Calpene Road traverses the peninsula on its way to the docks. Buildings with walls covered in pale white plaster line the road and one of the gilded domes of a small palace reflects the light during the day, casting it in golden specks on the street. Outlined against the sky is a tall spire, encircled by a lacy balcony.} {West City of Tanchico} {} {} {} {1} {} +E {20660} {e} {e} {2} {0} {} {1} {} {0} +E {20662} {s} {s} {4} {0} {} {1} {} {0} + +R {20662} {0} {} {Road on the Calpene Peninsula} {} {Ramshackle houses line this main road of the Calpene peninsula. Paint is flaking off wooden objects like windowsills and the walls of most buildings have moist gray patches on them. Doors hang skewed on their hinges and creak noisily as they are opened or closed. People in drab clothing walk past while some carts rumble by, guarded by a few strongmen.} {West City of Tanchico} {} {} {} {1} {} +E {20661} {n} {n} {1} {0} {} {1} {} {0} +E {20663} {s} {s} {4} {0} {} {1} {} {0} + +R {20663} {0} {} {Along the Calpene Road} {} {This winding road leads south to the Great Circle. Small houses made of white stone lean slanting over the street, their age-old foundations slowly sinking into the soil. Window boxes with thriving plants give a welcome spot of color between the pale buildings. Looking west from this point shows the peninsula sloping down to the waters of the Aryth Ocean.} {West City of Tanchico} {} {} {} {1} {} +E {20662} {n} {n} {1} {0} {} {1} {} {0} +E {20679} {e} {e} {2} {0} {} {1} {} {0} +E {20664} {s} {s} {4} {0} {} {1} {} {0} + +R {20664} {0} {} {Bending Calpene Road} {} {Turning north and west the road picks its way across the Calpene peninsula. Despite the unkempt appearance of the area throngs of people crowd the streets. Most of them are refugees or unsavory characters. To the north a gap between the buildings betrays the presence of an alley.} {West City of Tanchico} {} {} {} {1} {} +E {20663} {n} {n} {1} {0} {} {1} {} {0} +E {20665} {w} {w} {8} {0} {} {1} {} {0} + +R {20665} {0} {} {Turn in Calpene Road} {} {The road that winds along the Calpene peninsula turns south and east. The buildings lining the street look as if neither paint nor whitewash has touched them in decades. The plaster that covers the walls is cracked and dented in many places and the wood is bare, with paint flaking off. The paving stones are marred and missing in some places.} {West City of Tanchico} {} {} {} {1} {} +E {20664} {e} {e} {2} {0} {} {1} {} {0} +E {20666} {s} {s} {4} {0} {} {1} {} {0} + +R {20666} {0} {} {Calpene Road Before the Inn} {} {Narrow and winding, this street is crowded and disgusting. Dirt is piled up in corners and the stench is only driven away by the constant breeze that comes from the ocean. Haggard people can regularly be seen sitting with their backs to the wall of a building. To the west stands one of the city's inns, which seems to do good business despite the area it is in.} {West City of Tanchico} {} {} {} {1} {} +E {20665} {n} {n} {1} {0} {} {1} {} {0} +E {19686} {w} {w} {8} {0} {} {1} {} {0} +E {20667} {s} {s} {4} {0} {} {1} {} {0} + +R {20667} {0} {} {Calpene Road at the Tavern} {} {In this desolate area of the city a fair number of taverns and inns still seem to do good business. To the east lies one of them. The customers are kept safe from cutpurses and thieves by a few burly men who stand guard outside. Poor folk and refugees skirt around them with frightened looks and move on down the road or towards the docks hoping for a ship.} {West City of Tanchico} {} {} {} {1} {} +E {20666} {n} {n} {1} {0} {} {1} {} {0} +E {20677} {e} {e} {2} {0} {} {1} {} {0} +E {20668} {s} {s} {4} {0} {} {1} {} {0} + +R {20668} {0} {} {In Sight of the Great Circle} {} {To the east the tall arches of the Great Circle are visible. Even from this distance a fair number of refugees can be seen huddling underneath the arches of the building. The street is dirty and a large number of stones are missing from the ground. Dirt collects in corners along with discarded rags and other items no one has a need for.} {West City of Tanchico} {} {} {} {1} {} +E {20667} {n} {n} {1} {0} {} {1} {} {0} +E {20669} {e} {e} {2} {0} {} {1} {} {0} + +R {20669} {0} {} {The Great Circle} {} {Among the dozens of shelters the refugees put up, dirt and waste is piling up high, defiling the once grand building that was the Great Circle. Underneath the arches and vaulted corridors of the building, people huddle together in the welcome shade. The sound is a mix of people crying, the loud wails of babies and the sound of children playing.} {West City of Tanchico} {} {} {} {1} {} +E {20676} {e} {e} {2} {0} {} {1} {} {0} +E {20668} {w} {w} {8} {0} {} {1} {} {0} +E {20670} {s} {s} {4} {0} {} {1} {} {0} + +R {20670} {0} {} {The Great Circle} {} {A handful of refugees have gathered in this building. Most of them can be seen huddling in the foundations, under the great arched corridors and on the seats that slope upwards from the arena. Even the floor of the arena is dotted with a few makeshift shelters. The poorest of the refugees just sit there, guarding their scarce belongings while waiting for things to come.} {West City of Tanchico} {} {} {} {1} {} +E {20669} {n} {n} {1} {0} {} {1} {} {0} +E {20671} {e} {e} {2} {0} {} {1} {} {0} + +R {20671} {0} {} {The Great Circle} {} {Throngs of people can be seen all around, most of them citizens of Tanchico that go about their business. Some refugees are sitting or lying lethargically on the benches that surround the arena. A few homeless people have made camp on the sandy surface of the arena and put up small tents. Some of the women are tending cooking fires or hauling water from one of the fountains nearby. The Circle stretches on to the north and west.} {West City of Tanchico} {} {} {} {1} {} +E {20676} {n} {n} {1} {0} {} {1} {} {0} +E {20670} {w} {w} {8} {0} {} {1} {} {0} +E {20672} {s} {s} {4} {0} {} {1} {} {0} + +R {20672} {0} {} {Calpene Road on the Peninsula} {} {Colorful awnings add a touch of cheerfulness to this otherwise desolate looking area. Rags, dirt and waste are piled up everywhere and the stench is overwhelming. Women passing through the area gingerly hold up their skirts as they step through the muck. The road continues north and south. To the north the buildings give way to a large open area.} {West City of Tanchico} {} {} {} {1} {} +E {20671} {n} {n} {1} {0} {} {1} {} {0} +E {20673} {s} {s} {4} {0} {} {1} {} {0} + +R {20673} {0} {} {Calpene Road Towards the Docks} {} {Warehouses line the streets on either side, their doors wide open as workmen scurry in and out carrying goods. In some of the larger warehouses entire carts ride in and out the great double doors. In quiet corners between the buildings ragged men sit waiting for a job as a dockworker.} {West City of Tanchico} {} {} {} {1} {} +E {20672} {n} {n} {1} {0} {} {1} {} {0} +E {20674} {s} {s} {4} {0} {} {1} {} {0} + +R {20674} {0} {} {In Sight of Tanchico Bay} {} {A long winding street leads out from the Great Circle down to the docks of Tanchico at the Andahar River. At this point on the road the view shows the spreading out of the city on Calpene peninsula where many houses, shops and palaces occupy the sides of the elevated land. This view also shows just how many people do crowd this city. Just to the south lie the crowded docks of Tanchico. Ragged people crowd the docks hoping to take passage on one of the many boats docked.} {West City of Tanchico} {} {} {} {1} {} +E {20673} {n} {n} {1} {0} {} {1} {} {0} +E {20675} {s} {s} {4} {0} {} {1} {} {0} + +R {20675} {0} {} {Quay on the Edge of the Calpene} {} {From this vantage point one can overlook a great part of the Tanchico Bay, the mouth of the Andahar River and the Aryth Ocean. Waves rolling in from all directions except the north pound the edge of the peninsula. The ships tied to the docks bob up and down, enormous canvas bags filled with cotton keeping their hulls safe from being smashed against the stone quay.} {West City of Tanchico} {} {} {} {1} {} +E {20674} {n} {n} {1} {0} {} {1} {} {0} +E {10564} {e} {e} {2} {0} {} {1} {} {0} +E {10563} {w} {w} {8} {0} {} {1} {} {0} + +R {20676} {0} {} {The Great Circle} {} {Some of the benches that slope upward from the surface of the arena are occupied by people. The sound of people talking, babies crying and children playing and screaming is abundant. Among the few refugees, Taraboners and merchants try to be about their business as usual, while ignoring the miserable people as much as they can.} {West City of Tanchico} {} {} {} {1} {} +E {20669} {w} {w} {8} {0} {} {1} {} {0} +E {20671} {s} {s} {4} {0} {} {1} {} {0} + +R {20677} {0} {} {Garden of Silver Breezes} {} {This place called a 'garden' is actually a rather large wine shop. Polished green balustrades replace one wall of the shop. The open area overlooks a hill that falls away to give a clear view of the harbor, across the domes and spires of the city. The harbor is crowded with ships. Up the curving staircase is another floor to the wine shop. A sign hangs on the far wall.} {West City of Tanchico} {} {} {} {1} {} +E {20667} {w} {w} {8} {0} {} {1} {} {0} +E {20678} {u} {u} {16} {0} {} {1} {} {0} + +R {20678} {0} {} {Upstairs in the Garden of Silver Breezes} {$} {Low walls surround every table within this large room. Each wall has been carved right through in a fancy lacework pattern so that no one may spy unseen on the tables' occupants. The eastern wall is open to the breeze and the view down to the harbor is breathtaking. This shop, one the most expensive in the city, has lamps and ceilings inlaid with brass fretwork and polished to a golden shine. Most of the patrons go masked, while here and there, guards stand outside a table's door.} {West City of Tanchico} {} {} {} {1} {} +E {20677} {d} {d} {32} {0} {} {1} {} {0} + +R {20679} {0} {} {Bend in an Alley} {} {An enormous stench hangs in this confined area between two buildings. Closer inspection reveals some corpses of what appear to be rats lying among filth and rags. The alley is narrow and dark, but light comes flooding in from the west, where it meets Calpene Road. The ground is unpaved and on rainy days the soil turns to mud.} {West City of Tanchico} {} {} {} {1} {} +E {20680} {n} {n} {1} {0} {} {1} {} {0} +E {20663} {w} {w} {8} {0} {} {1} {} {0} + +R {20680} {0} {} {Narrow Alley on the Calpene} {} {Two buildings lean towards each other, making this alley even more confining than it already was. The wooden walls that enclose the alley are rotting and shards of wood have fallen to the floor, mingling with smelly mud and waste. To the south the alley bends and to the north it opens up onto a broad street.} {West City of Tanchico} {} {} {} {1} {} +E {20660} {n} {n} {1} {0} {} {1} {} {0} +E {20679} {s} {s} {4} {0} {} {1} {} {0} + +R {20681} {0} {} {A Make-shift Corral} {S} {This formerly empty lot between the buildings has been converted in order to provide a home for the Corenne's mounts and other livestock being shipped into the city. A fence shuts the lot off from the street and the area has been divided into multiple smaller corrals, allowing the animals' caretakers to separate the beasts if necessary.} {West City of Tanchico} {} {} {} {1} {} +E {20660} {w} {w} {8} {0} {} {1} {} {0} + +R {20682} {0} {} {The Tanchico Market} {G} {Some fresh greens and fruit are available for sale in the marketplace, but little else lines the shelves along the walls. To the west is a crowded side street that winds out of sight between buildings. A faded sign has been nailed to a dull glowing wooden counter.} {West City of Tanchico} {} {} {} {1} {} +E {20658} {w} {w} {8} {0} {} {1} {} {0} + +R {20683} {0} {} {A Scented Shop} {} {Shelves line the wall, carrying jars and pottery which have all been neatly labelled in a tidy hand. Judging from the peculiar, musty smell that lingers in the air, these containers hold herbs and other scented products. To the north lies a bustling boulevard and many a face can be seen peeking curiously through the shop's window.} {West City of Tanchico} {} {} {} {1} {} +E {20645} {n} {n} {1} {0} {} {1} {} {0} + +R {20684} {0} {} {Narrow Street off the Boulevard} {} {To the north, past the edges of the buildings, throngs of people are visible passing east and west across the great Andahar Boulevard. Houses in poor condition line this narrow street, which is unpaved and covered by waste. Just to the south the street winds eastward.} {West City of Tanchico} {} {} {} {1} {} +E {20644} {n} {n} {1} {0} {} {1} {} {0} +E {20685} {s} {s} {4} {0} {} {1} {} {0} + +R {20685} {0} {} {Bend in the Narrow Street} {} {Filth and muck covers most of this street that turns north and east between the houses. Among all this mess children play and people lethargically sit on their doorsteps. A child's toy has been cast away. To the north the street broadens slightly, while to the east it seems to twist once more.} {West City of Tanchico} {} {} {} {1} {} +E {20684} {n} {n} {1} {0} {} {1} {} {0} +E {20686} {e} {e} {2} {0} {} {1} {} {0} + +R {20686} {0} {} {Narrow Street on the Maseta} {} {Twisting and turning, this narrow street runs through one of the city's less fortunate parts. Despite being in close proximity to the King's palace the area stinks and the buildings are in poor condition. The plaster on the walls is no longer white and smooth, but has turned into a murky gray surface. The street continues west and south through the maze of buildings.} {West City of Tanchico} {} {} {} {1} {} +E {20685} {w} {w} {8} {0} {} {1} {} {0} +E {20687} {s} {s} {4} {0} {} {1} {} {0} + +R {20687} {0} {} {Turn in a Narrow Street} {} {Bending north and east this narrow street enters a more neglected part of the city. To the north children play noisily on the streets, where dirt piles up in quiet corners and overflows a gutter that lines the street. To the east the wall that surrounds the King's palace stretches onward.} {West City of Tanchico} {} {} {} {1} {} +E {20686} {n} {n} {1} {0} {} {1} {} {0} +E {20688} {e} {e} {2} {0} {} {1} {} {0} + +R {20688} {0} {} {Street Passing the Palace} {} {Running east and west, this road leads from the square before the King's palace west across the Maseta peninsula. This area is reasonably quiet with only a small amount of traffic passing by. The palace walls just to the south loom over the street, casting a deep shade in the afternoon.} {West City of Tanchico} {} {} {} {1} {} +E {20689} {e} {e} {2} {0} {} {1} {} {0} +E {20687} {w} {w} {8} {0} {} {1} {} {0} + +R {20689} {0} {} {Before the King's Palace} {} {An enormous gate dominates the small square before the King's Palace. Visible beyond the gate is a courtyard with a fountain. A road runs north towards the main boulevard that intersects the city. Another road runs east and west, passing the walls of the palace.} {West City of Tanchico} {} {} {} {1} {} +E {20690} {n} {n} {1} {0} {} {1} {} {0} +E {20692} {e} {e} {2} {0} {} {1} {} {0} +E {20688} {w} {w} {8} {0} {} {1} {} {0} +E {20719} {s} {s} {4} {0} {} {1} {} {0} + +R {20690} {0} {} {In Sight of the King's Palace} {} {This broad street runs north and south across the Maseta peninsula. Some distance to the north the great boulevard that intersects Tanchico is visible, while to the south is a small square with the gate of the King's palace beyond. The houses in this area seem to belong to fairly wealthy people and are in a decent condition.} {West City of Tanchico} {} {} {} {1} {} +E {20691} {n} {n} {1} {0} {} {1} {} {0} +E {20689} {s} {s} {4} {0} {} {1} {} {0} + +R {20691} {0} {} {Road to the King's Palace} {} {This relatively quiet road runs south from the Andahar Boulevard and towards the King's palace. On either side of the street there are houses with carved friezes, indicating the wealth of their occupants. To the north a fringe of green is visible in the middle of a bustling boulevard.} {West City of Tanchico} {} {} {} {1} {} +E {20641} {n} {n} {1} {0} {} {1} {} {0} +E {20690} {s} {s} {4} {0} {} {1} {} {0} + +R {20692} {0} {} {Road Underneath the Palace Walls} {} {Looming over everyone, the white plastered palace walls dominate the area. Neat red roof tiles line the top of the wall, to keep the stone from getting too wet. Black lacquered coaches pulled by teams of fine matched horses can often be seen heading west towards the entrance of the palace.} {West City of Tanchico} {} {} {} {1} {} +E {20693} {e} {e} {2} {0} {} {1} {} {0} +E {20689} {w} {w} {8} {0} {} {1} {} {0} + +R {20693} {0} {} {By the Maseta Road} {} {Running east to west across the Maseta peninsula this road meets Maseta Road to the east. Just to the south are the walls surrounding the King's Palace, the white plaster reflecting the light on sunny days. Sedan chairs occupied by veiled ladies are carried past this area regularly.} {West City of Tanchico} {} {} {} {1} {} +E {10572} {e} {e} {2} {0} {} {1} {} {0} +E {20692} {w} {w} {8} {0} {} {1} {} {0} + +R {20694} {0} {} {West of the Bend in Maseta Road} {} {Wedged between the walls of the King's Palace to the north and the sprawling city to the south, this road winds its way across the Maseta peninsula. Rumbling over the paving stones are carts and wagons that are skirting the palace. People move along the street, staying close to the buildings. Further to the east a bend is visible.} {West City of Tanchico} {} {} {} {1} {} +E {10578} {e} {e} {2} {0} {} {1} {} {0} +E {20695} {w} {w} {8} {0} {} {1} {} {0} + +R {20695} {0} {} {Intersection on Maseta Road} {} {The road on the Maseta is broad and paved by large slabs of stone. It hugs the palace walls closely, with commoner's buildings and some noble's houses standing across the street from the palace. Snaking southward between two large buildings runs a small alleyway, its entrance looking uninviting.} {West City of Tanchico} {} {} {} {1} {} +E {20694} {e} {e} {2} {0} {} {1} {} {0} +E {20710} {w} {w} {8} {0} {} {1} {} {0} +E {20696} {s} {s} {4} {0} {} {1} {} {0} + +R {20696} {0} {} {Alley near the King's Circle} {} {It is dank and confining in this dark and narrow alley. The ground is unpaved and covered by dirt and waste. It would be impossible to ride in this area the alley is barely broad enough for two people to walk abreast. The stench that hangs in the area is overwhelming.} {West City of Tanchico} {} {} {} {1} {} +E {20695} {n} {n} {1} {0} {} {1} {} {0} +E {20697} {s} {s} {4} {0} {} {1} {} {0} + +R {20697} {0} {} {The King's Circle} {} {This great communal building consists of a great many arches holding up a stone gradient lined with benches to hold the public. From the seats, arches lead inside and down into the building. A great arch leads from the street outside onto the center of the circle. A great throng of people prevents passage to the south.} {West City of Tanchico} {} {} {} {1} {} +E {20696} {n} {n} {1} {0} {} {1} {} {0} +E {20698} {w} {w} {8} {0} {} {1} {} {0} + +R {20698} {0} {} {The King's Circle} {} {The biggest of all three Circles, the King's Circle, is huge. Stone benches form a great loop for people to sit on and watch activities that take place on the floor below. A stone railing keeps people from stepping from the seats into the arena. There is some fine grained sand on the seats, likely coming from the surface below.} {West City of Tanchico} {} {} {} {1} {} +E {20697} {e} {e} {2} {0} {} {1} {} {0} +E {20707} {w} {w} {8} {0} {} {1} {} {0} +E {20699} {s} {s} {4} {0} {} {1} {} {0} + +R {20699} {0} {} {Center of the King's Circle} {} {Sand, held together by some tufts of grass, stretches in all directions. This is the surface of the center of the arena that is the King's Circle, the greatest communal building in the city of Tanchico. People pass through this area at every hour of the day as they go about their business. To the east a throng of people blocks the way.} {West City of Tanchico} {} {} {} {1} {} +E {20698} {n} {n} {1} {0} {} {1} {} {0} +E {20705} {w} {w} {8} {0} {} {1} {} {0} +E {20700} {s} {s} {4} {0} {} {1} {} {0} + +R {20700} {0} {} {The King's Circle} {} {Scattered across the sloping stone steps people are sitting on the benches that form the seating part of the King's Circle. The buzz of people talking hangs in the air, mixing with the continuous cries of seagulls and the noise coming from traffic that passes through the area. To the north, west and east the Circle stretches onward.} {West City of Tanchico} {} {} {} {1} {} +E {20699} {n} {n} {1} {0} {} {1} {} {0} +E {20701} {e} {e} {2} {0} {} {1} {} {0} +E {20704} {w} {w} {8} {0} {} {1} {} {0} + +R {20701} {0} {} {The King's Circle} {} {The area just outside of the enormous building that forms the King's Circle is bustling with people. Throngs pass through the great arches of the circle and into the arena as they take the shortest way to the northern part of the Maseta peninsula. Wagon drivers shout and crack their whips as they maneuver their beasts to pass through.} {West City of Tanchico} {} {} {} {1} {} +E {20700} {w} {w} {8} {0} {} {1} {} {0} +E {20702} {s} {s} {4} {0} {} {1} {} {0} + +R {20702} {0} {} {Maseta Road Near the Docks} {} {Throngs of people move to and from the waterside and into the city. Workers and merchants rub shoulders with sailors and the occasional wealthy passenger. To the south a large ship can be seen approaching the quay slowly as it is moved by sweeps. To the north the warehouses lining the street suddenly give way to a large open area between the buildings. The smell of the sea is everywhere.} {West City of Tanchico} {} {} {} {1} {} +E {20701} {n} {n} {1} {0} {} {1} {} {0} +E {20703} {e} {e} {2} {0} {} {1} {} {0} + +R {20703} {0} {} {Docks on the Edge of the Peninsula} {} {A forest of masts can be seen bobbing up and down on the waters of the bay. As ships are tied to the quay, gangplanks are lowered and workmen start carrying the cargo ashore. Larger objects such as crates and barrels are hoisted to and from the ships. The road to the city lies to the west.} {West City of Tanchico} {} {} {} {1} {} +E {20702} {w} {w} {8} {0} {} {1} {} {0} + +R {20704} {0} {} {The King's Circle} {} {Sloping down from the arches above to the sandy arena below, this is the seating area of the King's Circle. White stone steps form stone benches for spectators to sit on during festivities and shows. Opposite of this area is a secluded section of the seating area, which has been covered by a stone roof. A great seat can be seen in this box that likely has been put up for the King when he attends.} {West City of Tanchico} {} {} {} {1} {} +E {20705} {n} {n} {1} {0} {} {1} {} {0} +E {20700} {e} {e} {2} {0} {} {1} {} {0} + +R {20705} {0} {} {The King's Circle} {} {A great stone building forms an enormous circle on the Maseta peninsula. Stone benches line the edge of the arena and slope upwards while being supported by sturdy stone arches underneath. To the west a seedy alehouse can be seen, while the Circle stretches in all other directions.} {West City of Tanchico} {} {} {} {1} {} +E {20707} {n} {n} {1} {0} {} {1} {} {0} +E {20699} {e} {e} {2} {0} {} {1} {} {0} +E {20706} {w} {w} {8} {0} {} {1} {} {0} +E {20704} {s} {s} {4} {0} {} {1} {} {0} + +R {20706} {0} {} {Alehouse on the Maseta} {} {People crowd this large room. Some slump staring glumly into their cups of ale. Others shout and clap loudly at the girl with a low-cut blouse dancing and singing on a table top. On the other side of the room, people crowd around tables dicing, their shouts of joy or anger blending into the din of the room. Dust and dirt have melded into dried patches of mud on the floor.} {West City of Tanchico} {} {} {} {1} {} +E {20705} {e} {e} {2} {0} {} {1} {} {0} +E {20759} {d} {d} {32} {0} {} {1} {} {0} + +R {20707} {0} {} {The King's Circle} {} {A great arch, wide enough to allow the passing of ten horses abreast, runs underneath the seats and onto the center of the arena. Smaller arches and tunnels run off into the sides of the tunnel, undoubtedly leading further into this great building. The King's Circle stretches onwards to the east and south, its benches marching along the edge in neat rows.} {West City of Tanchico} {} {} {} {1} {} +E {20708} {n} {n} {1} {0} {} {1} {} {0} +E {20698} {e} {e} {2} {0} {} {1} {} {0} +E {20705} {s} {s} {4} {0} {} {1} {} {0} + +R {20708} {0} {} {Road near the King's Circle} {} {This street heads south towards the King's Circle. On the paving stones, trampled beneath hundreds of feet, is a combination of horse manure, sand and plaster that has fallen to the ground. The paint on the wooden windowsills and doors is faded and brittle. The street continues north and south along the Maseta peninsula.} {West City of Tanchico} {} {} {} {1} {} +E {20709} {n} {n} {1} {0} {} {1} {} {0} +E {20707} {s} {s} {4} {0} {} {1} {} {0} + +R {20709} {0} {} {Turn in the Maseta Road} {} {The Maseta Road turns south and east across the peninsula and past the King's Palace that lies to the north. Away to the east the road tops the highest part of the ridge that forms the Maseta peninsula. Aside from the palace to the north the entire area looks rather derelict and filthy.} {West City of Tanchico} {} {} {} {1} {} +E {20710} {e} {e} {2} {0} {} {1} {} {0} +E {20708} {s} {s} {4} {0} {} {1} {} {0} + +R {20710} {0} {} {Traitors' Steps Behind the Palace} {} {The road passes close to the King's Palace and its tall white plastered walls. A great gap in the wall is filled by a broad iron gate that has some simple tree ornaments. Visible through the gate is a small paved courtyard and beyond that the palace proper. To the east an intersection is visible. Iron spikes rise from the palace's stone walls, bearing the rotting heads of those who unsuccessfully challenged the throne of Tarabon.} {West City of Tanchico} {} {} {} {1} {} +E {20711} {n} {n} {1} {0} {} {1} {} {0} +E {20695} {e} {e} {2} {0} {} {1} {} {0} +E {20709} {w} {w} {8} {0} {} {1} {} {0} + +R {20711} {0} {} {Courtyard Behind the King's Palace} {} {This small paved courtyard behind the King's Palace is used to bring supplies to the kitchens of the palace. Throughout the day carts and wagons bring in flour, oil, meat, vegetables, freshly caught fish or other supplies. A gate lies to the south and a door to the north leads to the kitchens and into the palace.} {West City of Tanchico} {} {} {} {1} {} +E {20712} {n} {n} {1} {0} {} {1} {} {0} +E {20710} {s} {s} {4} {0} {} {1} {} {0} + +R {20712} {0} {} {Inside the Palace Kitchens} {} {An enormous wooden table has been inlaid with a large slab of marble. On the slab are traces of flour and small particles of dough. Also present is a large slab of fresh meat that has been abandoned while it was being carved into pieces. Near the hearth are wicker baskets containing spit dogs and large metal hooks used for hanging cauldrons and kettles.} {West City of Tanchico} {} {} {} {1} {} +E {20713} {e} {e} {2} {0} {} {1} {} {0} +E {20711} {s} {s} {4} {0} {} {1} {} {0} + +R {20713} {0} {} {Eastern Wing of the Palace} {} {This elaborately decorated room is part of the eastern wing of the King's Palace. Everywhere there are references to the Golden Tree of Tarabon - tree carved legs of chairs and tables, paintings and tapestries on the walls and on the cups and plates that stand on a table nearby.} {West City of Tanchico} {} {} {} {1} {} +E {20714} {n} {n} {1} {0} {} {1} {} {0} +E {20712} {w} {w} {8} {0} {} {1} {} {0} + +R {20714} {0} {} {Garden by the Palace Walls} {H} {A grassy lawn stretches between the northern and southern wing of the palace. Casting a pleasant shade on the grass and the palace itself are a multitude of trees that stand in clumps throughout the garden. Flowers grow in colorful groups interspersed with topiaries, fountains and small ponds.} {West City of Tanchico} {} {} {} {1} {} +E {20715} {n} {n} {1} {0} {} {1} {} {0} +E {20713} {s} {s} {4} {0} {} {1} {} {0} + +R {20715} {0} {} {Winding Corridor in the Palace} {} {Bending from the west to the south, this corridor winds its way through the palace and ends abruptly to the south, where grand double doors open out to a lush green garden. A thick carpet covers the white stone floor tiles and large paintings are lit by mirrored stand lamps.} {West City of Tanchico} {} {} {} {1} {} +E {20716} {w} {w} {8} {0} {} {1} {} {0} +E {20714} {s} {s} {4} {0} {} {1} {} {0} + +R {20716} {0} {} {Corridor in the Palace} {} {Two corridors meet in this part of the palace. One leads west towards an elaborately decorated area, the other leads east further into the palace. Delicately carved friezes line the white plastered walls. The surface of the floor is covered by a lush carpet. A door to the north leads to the courtyard before the palace.} {West City of Tanchico} {} {} {} {1} {} +E {20719} {n} {n} {1} {0} {} {1} {} {0} +E {20715} {e} {e} {2} {0} {} {1} {} {0} +E {20717} {w} {w} {8} {0} {} {1} {} {0} + +R {20717} {0} {} {A Richly Decorated Corridor} {} {Vaulted ceilings of white plaster are adorned by carved friezes. Gilded lamps hang from the walls and ceiling, casting a great amount of light across the hallway. A thick carpet covers the white tiled floors. Tapestries depicting hunting scenes and various battles line the walls. To the east the corridor opens up into a crossing of corridors.} {West City of Tanchico} {} {} {} {1} {} +E {20716} {e} {e} {2} {0} {} {1} {} {0} +E {20718} {w} {w} {8} {0} {} {1} {} {0} + +R {20718} {0} {} {In a Vast Corridor} {} {This broad corridor has been richly decorated, tapestries hang on walls on either side, delicate vases and statues stand in niches and on small pedestals. The floor is paved with white stone tiles and thick carpets in the Taraboner style form a lush footing. Further down the corridor a contingent of guards prevents anyone from continuing.} {West City of Tanchico} {} {} {} {1} {} +E {20717} {e} {e} {2} {0} {} {1} {} {0} + +R {20719} {0} {} {A Broad Courtyard} {} {A large stone courtyard spreads in all directions from the fountain that stands in the center. Great double doors lead from the courtyard into the palace beyond. The ground has been paved in an intricate pattern of white and sand colored cobblestones. To the north a small square is visible through the elaborately gilded gates of the palace.} {West City of Tanchico} {} {} {} {1} {} +E {20689} {n} {n} {1} {0} {} {1} {} {0} +E {20716} {s} {s} {4} {0} {} {1} {} {0} + +R {20720} {0} {} {The Master Blacksmith's of Tanchico} {B} {This smithy is a very simple arrangement with only a forge, anvil and a work bench, somewhat cluttered with various pieces of iron and steel strewn over it, all ready to be reshaped into the finest weapons. The various precious metals in wooden crates round the walls indicate this smithy is a place for quality weapons only. The blackened forge in the center of the smithy has a fire in a hearth fuelled by scorching charcoal, which is raised off the ground in a shallow clay bowl at waist height.} {West City of Tanchico} {} {} {} {1} {} +E {20648} {n} {n} {1} {0} {} {1} {} {0} + +R {20759} {0} {} {Thieves Hideout} {} {Within this dark leaky basement is a great assortment of thieves, beggars, con men sitting, sleeping or drinking. Decrepit benches and sleeping cots are scattered around the room. In all corners and piled in various other places are heaps of stolen goods. Clothes, jewels, money, tapestries and other items tangle together. The people within the room notice strangers and don't take kindly to their presence.} {West City of Tanchico} {} {} {} {1} {} +E {20706} {u} {u} {16} {0} {} {1} {} {0} + +R {21391} {0} {} {Tanchico Barracks} {} {A cavernous stone archway forms the entrance to a large, almost palace-like building which appears to be used as a barracks for the Civil Watch, as well as to house any foreign dignitaries and their retinues as they conduct their business in Tanchico. A glimpse down a corridor and through a distant doorway reveals a dorm containing beds, with huge trunks sitting at their feet, a place for the occupants to store their belongings.} {} {} {} {} {1} {} +E {21392} {e} {e} {2} {0} {} {1} {} {0} +E {10542} {w} {w} {8} {0} {} {1} {} {0} + +R {21392} {0} {} {Tanchico War Office} {} {This chamber is a prime example of military chaotic efficiency. Several tables stand in the room, each with its own purpose. A table in the corner bears refreshments, while against the wall a desk stands at the ready for any missives to be written. A chandelier bearing many mirrored candles hangs above a massive table which is covered with maps in various sizes, showing troop deployments and supply- and messenger lines.} {} {} {} {} {1} {} +E {21391} {w} {w} {8} {0} {} {1} {} {0} + +R {11382} {0} {} {A Forest Trail} {} {Trees tower overhead blotting out most light from the forest trail, putting everything into a perpetual twilight. Shadows reach from the trees to cast startling shapes across the ground. The trail continues north to south, and a wider path breaks off to the east.} {Movable Trolloc Camp} {} {} {} {1} {} +E {11383} {n} {n} {1} {0} {} {1} {} {0} +E {11439} {e} {e} {2} {0} {} {1} {} {0} +E {6760} {w} {w} {8} {0} {} {1} {} {0} +E {11419} {s} {s} {4} {0} {} {1} {} {0} + +R {11383} {0} {} {A Forest Trail} {} {The trees and underbrush stand so closely together as to block out almost all light, with only this narrow trail showing a way from north to south. To the east is an encampment, its outer fringes visible. The forest to the west of the trail is dark and forbidding, passage not allowed.} {Movable Trolloc Camp} {} {} {} {1} {} +E {11384} {n} {n} {1} {0} {} {1} {} {0} +E {2495} {w} {w} {8} {0} {} {1} {} {0} +E {11382} {s} {s} {4} {0} {} {1} {} {0} + +R {11384} {0} {} {A Forest Trail} {} {Trickling water moves swiftly through a nearby stream, producing a steady clattering sound. Rocks set along the edge of the stream covered by moss and rough edges. The thick roots of the nearby trees are surrounded by tiny green flowers that match the color of the leaves falling in the air. A plank has been put across the stream to join the trail to the north to that of the south.} {Movable Trolloc Camp} {} {} {} {1} {} +E {11385} {n} {n} {1} {0} {} {1} {} {0} +E {11383} {s} {s} {4} {0} {} {1} {} {0} + +R {11385} {0} {} {A Forest Trail} {} {Trees surround the area in every direction, standing tall and reaching towards the sky at great heights. Several trees contain bare branches while bright green leaves engulf the rest, filling the area with their image. Broken branches can be seen on some of the trees, with thick thorn-covered vines roped around them. A narrow trail runs north to south, and there is a break in the trees to the east.} {Movable Trolloc Camp} {} {} {} {1} {} +E {11386} {n} {n} {1} {0} {} {1} {} {0} +E {11420} {e} {e} {2} {0} {} {1} {} {0} +E {11384} {s} {s} {4} {0} {} {1} {} {0} + +R {11386} {0} {} {Near some Bushes} {} {A tangle of brambles block the trail around the encampment, making a natural barrier covered with sharp thorns. The path continues around the perimeter of the camp, a trail beaten through the underbrush by countless feet. A greasy blue-gray smoke spears into the sky in the southeast.} {Movable Trolloc Camp} {} {} {} {1} {} +E {11387} {e} {e} {2} {0} {} {1} {} {0} +E {11385} {s} {s} {4} {0} {} {1} {} {0} + +R {11387} {0} {} {A Forest Trail} {} {Bordering the northern side of the encampment is a path that allows free movement around the camps perimeter. A wall of brambles to the north provides natural protection against intruders, as the thorn-covered branches tear at anything exposed.} {Movable Trolloc Camp} {} {} {} {1} {} +E {11388} {e} {e} {2} {0} {} {1} {} {0} +E {11386} {w} {w} {8} {0} {} {1} {} {0} +E {11420} {s} {s} {4} {0} {} {1} {} {0} + +R {11388} {0} {} {A Forest Trail} {} {A path borders the northern side of the camp, surrounded with thorn-covered brambles that appear able to shred anything bumbling through them. The occasional sound of a hammer on anvil rings through the air.} {Movable Trolloc Camp} {} {} {} {1} {} +E {11389} {e} {e} {2} {0} {} {1} {} {0} +E {11387} {w} {w} {8} {0} {} {1} {} {0} + +R {11389} {0} {} {A Forest Trail} {} {Along the north side of the camp, a path has been worn into the underbrush where countless feet have pushed through, over and around the plants. The path is surrounded by brambles, their thorns occasionally sporting a lost tuft of hair or torn flesh.} {Movable Trolloc Camp} {} {} {} {1} {} +E {2485} {n} {n} {1} {0} {} {1} {} {0} +E {11390} {e} {e} {2} {0} {} {1} {} {0} +E {11388} {w} {w} {8} {0} {} {1} {} {0} + +R {11390} {0} {} {A Forest Trail} {} {A path runs east to west around the northern perimeter of the camp. Waist-high brambles close into both sides of the path, their branches snapped by the force of many creatures passing through.} {Movable Trolloc Camp} {} {} {} {1} {} +E {11262} {n} {n} {1} {0} {} {1} {} {0} +E {11391} {e} {e} {2} {0} {} {1} {} {0} +E {11389} {w} {w} {8} {0} {} {1} {} {0} + +R {11391} {0} {} {A Forest Trail} {} {A wide path surrounded by brambles runs along the northern perimeter of the camp. An opening through the thorns on the south side of the path creates a passage further into the camp itself, reminiscent of a maw lined with tiny teeth.} {Movable Trolloc Camp} {} {} {} {1} {} +E {11392} {e} {e} {2} {0} {} {1} {} {0} +E {11390} {w} {w} {8} {0} {} {1} {} {0} +E {11421} {s} {s} {4} {0} {} {1} {} {0} + +R {11392} {0} {} {A Forest Trail} {} {A rolling growth of brambles makes a natural hedge separating the camp from the rest of the forest surrounding it. Dry branches tipped with thorns threaten to grab anything passing too close.} {Movable Trolloc Camp} {} {} {} {1} {} +E {4450} {n} {n} {1} {0} {} {1} {} {0} +E {11393} {e} {e} {2} {0} {} {1} {} {0} +E {11391} {w} {w} {8} {0} {} {1} {} {0} + +R {11393} {0} {} {A Forest Trail} {} {Somewhere to the south is an encampment that has been forced into the underbrush. A path from west to east runs along the northern edge of the camp itself, almost hidden by a tangle of brambles that provide a deterrent to any casual approach.} {Movable Trolloc Camp} {} {} {} {1} {} +E {1918} {n} {n} {1} {0} {} {1} {} {0} +E {11394} {e} {e} {2} {0} {} {1} {} {0} +E {11392} {w} {w} {8} {0} {} {1} {} {0} +E {11425} {s} {s} {4} {0} {} {1} {} {0} + +R {11394} {0} {} {A Forest Trail} {} {The underbrush is thick enough to blot out nearly all light, with only this narrow trail showing a way through a tangle of bushes and trees. From an almost straight east to west line the forest trail skirts the northern edge of an encampment somewhere to the south.} {Movable Trolloc Camp} {} {} {} {1} {} +E {11395} {e} {e} {2} {0} {} {1} {} {0} +E {11393} {w} {w} {8} {0} {} {1} {} {0} + +R {11395} {0} {} {A Forest Trail} {} {A dense line of hardwood trees and bramble-covered bushes blocks movement to the north off the trail, but passage in other directions is possible. There is blood mixed into the dirt, churned into it to a ruddy hue.} {Movable Trolloc Camp} {} {} {} {1} {} +E {11396} {e} {e} {2} {0} {} {1} {} {0} +E {11394} {w} {w} {8} {0} {} {1} {} {0} + +R {11396} {0} {} {Near some Bushes} {} {A small forgotten forest trail turns sharply to the south and west, hidden deeply out of sight from the rest of the nearby forest. Vast trees tower above, blotting out all forms of natural light, and everything appears to be bathed in a darkness reminiscent of twilight. A thick overgrown bush stands out from the rest, its leaves a glistening black-green. Animal tracks lead towards it.} {Movable Trolloc Camp} {} {} {} {1} {} +E {11395} {w} {w} {8} {0} {} {1} {} {0} +E {11397} {s} {s} {4} {0} {} {1} {} {0} + +R {11397} {0} {} {A Forest Trail} {} {The smell of rotten trees fills the area, distinguished by the sight of fallen trees and drying branches. Several hollow stumps stand by rotting logs that have begun losing bark. Leaves lay scattered around the ground, rotting away with the trees that they have fallen from. A narrow trail knifes through the trees from north to south.} {Movable Trolloc Camp} {} {} {} {1} {} +E {11396} {n} {n} {1} {0} {} {1} {} {0} +E {11398} {s} {s} {4} {0} {} {1} {} {0} + +R {11398} {0} {} {A Forest Trail} {} {Roots give texture to the ground and look as if they would make travel by foot a difficult task, even with the narrow path present. Trees lean in every direction, appearing unhealthy and varying in thickness. Green plants stick up out of the ground at various heights, scattered along the forest. Branches hang from the taller trees, most lacking leaves entirely.} {Movable Trolloc Camp} {} {} {} {1} {} +E {11397} {n} {n} {1} {0} {} {1} {} {0} +E {11426} {w} {w} {8} {0} {} {1} {} {0} +E {11399} {s} {s} {4} {0} {} {1} {} {0} + +R {11399} {0} {} {A Forest Trail} {} {The trees and underbrush stand so closely together as to block out almost all light, with only this narrow trail showing a way from north to south. To the west is an encampment, its outer fringes visible. The forest to the east of the trail is dark and forbidding, passage not allowed.} {Movable Trolloc Camp} {} {} {} {1} {} +E {11398} {n} {n} {1} {0} {} {1} {} {0} +E {20097} {e} {e} {2} {0} {} {1} {} {0} +E {11428} {w} {w} {8} {0} {} {1} {} {0} +E {11400} {s} {s} {4} {0} {} {1} {} {0} + +R {11400} {0} {} {A Forest Trail} {} {This stretch of the forest blends into the next, a consistent north to south path cut through the underbrush. A fence to the west looks recently erected, guarding entrance to an encampment.} {Movable Trolloc Camp} {} {} {} {1} {} +E {11399} {n} {n} {1} {0} {} {1} {} {0} +E {13258} {e} {e} {2} {0} {} {1} {} {0} +E {11429} {w} {w} {8} {0} {} {1} {} {0} +E {11401} {s} {s} {4} {0} {} {1} {} {0} + +R {11401} {0} {} {A Forest Trail} {} {Serious effort is required to pass between some low growing evergreens. Uneven earth making a narrow pathway through the trees makes travel even more difficult. Light green lichen hangs from their prickly branches, which provide homes for small avian creatures. Old fallen spruce lay entangled and needless obstructing several would-be ways.} {Movable Trolloc Camp} {} {} {} {1} {} +E {11400} {n} {n} {1} {0} {} {1} {} {0} +E {3007} {e} {e} {2} {0} {} {1} {} {0} +E {11402} {s} {s} {4} {0} {} {1} {} {0} + +R {11402} {0} {} {A Forest Trail} {} {Oak trees, broad in branch and covered with insect-eaten leaves, grow to either side of the forest trail. As the trail continues from north to south the forest becomes even more dense. The smell of smoke teases through the trees, but no light from fire can be seen.} {Movable Trolloc Camp} {} {} {} {1} {} +E {11401} {n} {n} {1} {0} {} {1} {} {0} +E {11403} {s} {s} {4} {0} {} {1} {} {0} + +R {11403} {0} {} {A Forest Trail} {} {Pine and oak trees war with each other for space on either side of the trail, each trying to crowd the other with their roots that are bunching up out of the earth. A few freshly-cut stumps show someone has been through the forest recently with an axe, as the stumps still show beads of sap on the wounds. The only way through the trees is to continue following the north to south trail.} {Movable Trolloc Camp} {} {} {} {1} {} +E {11402} {n} {n} {1} {0} {} {1} {} {0} +E {11404} {s} {s} {4} {0} {} {1} {} {0} + +R {11404} {0} {} {A Forest Trail} {} {Dark green pine trees, their needles showing their age, crowd upon the forest trail as if jealous of the little space it takes. The branches blot out the sky overhead, leaving everything in a dusky haze of perpetual twilight. The trail is almost arrow straight, north to south.} {Movable Trolloc Camp} {} {} {} {1} {} +E {11403} {n} {n} {1} {0} {} {1} {} {0} +E {11432} {w} {w} {8} {0} {} {1} {} {0} +E {11405} {s} {s} {4} {0} {} {1} {} {0} + +R {11405} {0} {} {Near Some Bushes} {} {Forming a natural barrier between the trees and the trail is a solid hedge of thorny brambles. The trail continues to the north and west, a narrow way through the dense forest. A set of animal tracks disappears into a bush covered with blood red thorns.} {Movable Trolloc Camp} {} {} {} {1} {} +E {11404} {n} {n} {1} {0} {} {1} {} {0} +E {11406} {w} {w} {8} {0} {} {1} {} {0} + +R {11406} {0} {} {A Forest Trail} {} {Bushes and trees cover the area, crowding each other out in competition for the valuable soil. The density of the plantlife makes it difficult to walk without tripping, even when following the trail.Some twigs and leaves lie along the trail, crackling loudly when trampled on.} {Movable Trolloc Camp} {} {} {} {1} {} +E {11432} {n} {n} {1} {0} {} {1} {} {0} +E {11405} {e} {e} {2} {0} {} {1} {} {0} +E {11407} {w} {w} {8} {0} {} {1} {} {0} + +R {11407} {0} {} {A Forest Trail} {} {Trees are visible as far as the eye can see, save through the underbrush lining the north and south of the trail. The trunks of the tress look like a maze, or even a trap that has been set and is now waiting for unsuspecting animals or travelers.} {Movable Trolloc Camp} {} {} {} {1} {} +E {11406} {e} {e} {2} {0} {} {1} {} {0} +E {11408} {w} {w} {8} {0} {} {1} {} {0} +E {3010} {s} {s} {4} {0} {} {1} {} {0} + +R {11408} {0} {} {A Forest Trail} {} {Large trees stand far apart, and it is fairly easy to dodge under the branches stretching over the trail. There are very few young trees in this area, since the earth is already filled with roots of older giants. The trail seems almost unnaturally flat and level, the dirt hard-packed with consistent heavy use.} {Movable Trolloc Camp} {} {} {} {1} {} +E {11407} {e} {e} {2} {0} {} {1} {} {0} +E {11409} {w} {w} {8} {0} {} {1} {} {0} +E {1592} {s} {s} {4} {0} {} {1} {} {0} + +R {11409} {0} {} {A Forest Trail} {} {Vines grow along the ground, weaving through the roots and making their way up the tree trunks. The vines choke out any other plants that would hope to grow among the roots, leaving the forest floor to either side of the trail covered in green. A path branches out to the north, while the original trail continues east to west.} {Movable Trolloc Camp} {} {} {} {1} {} +E {11433} {n} {n} {1} {0} {} {1} {} {0} +E {11408} {e} {e} {2} {0} {} {1} {} {0} +E {11410} {w} {w} {8} {0} {} {1} {} {0} + +R {11410} {0} {} {A Forest Trail} {} {The roots of the trees texture the trail as they reach ever farther out, searching for vital nutrients. Shorter trees and thorny bushes block the way south and north.} {Movable Trolloc Camp} {} {} {} {1} {} +E {11409} {e} {e} {2} {0} {} {1} {} {0} +E {11411} {w} {w} {8} {0} {} {1} {} {0} +E {20263} {s} {s} {4} {0} {} {1} {} {0} + +R {11411} {0} {} {A Forest Trail} {} {Trees of varying sizes grow all around. Old branches and bits of bark litter the ground. The canopy is thin, but still obscures most of the sky. To both sides of the trail the forest becomes more dense and dark, leaving only east and west to follow the path.} {Movable Trolloc Camp} {} {} {} {1} {} +E {11410} {e} {e} {2} {0} {} {1} {} {0} +E {11412} {w} {w} {8} {0} {} {1} {} {0} +E {4460} {s} {s} {4} {0} {} {1} {} {0} + +R {11412} {0} {} {A Forest Trail} {} {Vaulting high enough to dip their tallest tops into the myriad ebb of the widely shifting sky, tall oak trees stand in impassive silence. With each rocking gust of the wind the air is filled with the mingled moan and creak of the surrounding trees. The narrow trail continues beneath these silent guardians.} {Movable Trolloc Camp} {} {} {} {1} {} +E {11411} {e} {e} {2} {0} {} {1} {} {0} +E {11413} {w} {w} {8} {0} {} {1} {} {0} + +R {11413} {0} {} {A Forest Trail} {} {Under the shady cover of a thick canopy of towering trees and low lying brush, light holds little governance over this trail. Caught within calm shadow, tall crowned mushrooms and the occasional fungi thrive within the gloom, adding sharp shades of gray and black to an otherwise steady expanse of deep greens and solid browns.} {Movable Trolloc Camp} {} {} {} {1} {} +E {11412} {e} {e} {2} {0} {} {1} {} {0} +E {11414} {w} {w} {8} {0} {} {1} {} {0} + +R {11414} {0} {} {A Forest Trail} {} {The sediment on the trail is dark and damp providing excellent nutrients for all kinds of vegetation. Broad-leafed ferns grow half as high as a horse, and a putrid smell of stinkweed hangs in the air. Many small pine trees dot the area and their cones are plentiful promising more to come. A lone weeping willow looms overhead.} {Movable Trolloc Camp} {} {} {} {1} {} +E {11437} {n} {n} {1} {0} {} {1} {} {0} +E {11413} {e} {e} {2} {0} {} {1} {} {0} +E {11415} {w} {w} {8} {0} {} {1} {} {0} + +R {11415} {0} {} {Near Some Bushes} {} {A small forgotten forest trail turns sharply to the north and east, hidden deeply out of sight from the rest of the nearby forest. Everything appears to be bathed in twilight as the trees overhead block out most light, day or night. A thickly overgrown bush stands out from the other trees and brambles, animal tracks leading straight to it.} {Movable Trolloc Camp} {} {} {} {1} {} +E {11416} {n} {n} {1} {0} {} {1} {} {0} +E {11414} {e} {e} {2} {0} {} {1} {} {0} + +R {11416} {0} {} {A Forest Trail} {} {Fresh smells of sticky sap come from the surrounding firs that grow in clusters where their neighbors have been cut to clear the trail. The old fallen clumps lay an orange covering on the forest floor. Some young oak saplings have sprung up that will eventually take over the area, but for now this trail is clear.} {Movable Trolloc Camp} {} {} {} {1} {} +E {11417} {n} {n} {1} {0} {} {1} {} {0} +E {11437} {e} {e} {2} {0} {} {1} {} {0} +E {11415} {s} {s} {4} {0} {} {1} {} {0} + +R {11417} {0} {} {A Forest Trail} {} {On either side of the trail, rotting wood is covered with large shelf fungus jutting from the trunks. Some trees are still standing, bark filled with holes where animals have made their homes or come to feed on what once lived inside. The fallen limbs that litter the ground are covered with the intricate work of termites. The dirt is dark and rich.} {Movable Trolloc Camp} {} {} {} {1} {} +E {11418} {n} {n} {1} {0} {} {1} {} {0} +E {11457} {e} {e} {2} {0} {} {1} {} {0} +E {11416} {s} {s} {4} {0} {} {1} {} {0} + +R {11418} {0} {} {A Forest Trail} {} {The ground on the trail is dry and fallen leaves crackle underfoot. Yellow, orange, and brown are the predominant colors of the forest floor. Some fallen acorns lay around waiting to be eaten. All around maple and oak trees dominate the landscape. Their big leaves and large branches have left little light for lower growth to subsist.} {Movable Trolloc Camp} {} {} {} {1} {} +E {11419} {n} {n} {1} {0} {} {1} {} {0} +E {11417} {s} {s} {4} {0} {} {1} {} {0} + +R {11419} {0} {} {A Forest Trail} {} {This stretch of the forest blends into the next, a consistent north to south path cut through brambles and thorned bushes. The hardwood trees to the west look dark and forbidding, as if just waiting for some unlucky creature to dare pass under their boughs.} {Movable Trolloc Camp} {} {} {} {1} {} +E {11382} {n} {n} {1} {0} {} {1} {} {0} +E {11438} {e} {e} {2} {0} {} {1} {} {0} +E {13312} {w} {w} {8} {0} {} {1} {} {0} +E {11418} {s} {s} {4} {0} {} {1} {} {0} + +R {11420} {0} {} {A Forest Trail} {} {Towering trees consumed by moss and thick with healthy bark, appearing to reach for the sky at infinite lengths. Freshly fallen leaves cover the ground covering whatever may be laying beneath. Small flowers stand scattered around the area, filling the air with their scent. There is a narrow trail to the north and another to the west.} {Movable Trolloc Camp} {} {} {} {1} {} +E {11387} {n} {n} {1} {0} {} {1} {} {0} +E {11385} {w} {w} {8} {0} {} {1} {} {0} + +R {11421} {0} {} {Northern Outer Fence} {} {A rickety fence has been hastily constructed from fallen wood and limbs harshly torn from nearby trees. The top edges of the fenceline have been sharpened to crude points, and rotting heads of unidentifiable creatures have been posted atop them. Beyond the fence to the north is a trail through the forest. To the south is an encampment made of rotting tarps and badly-cured animal hides.} {Movable Trolloc Camp} {} {} {} {1} {} +E {11391} {n} {n} {1} {0} {} {1} {} {0} +E {11422} {s} {s} {4} {0} {} {1} {} {0} + +R {11422} {0} {} {On the Path} {} {A path has been cut through the trees, the stumps of older hardwoods still bleeding fresh sap. A fence lies to the north, its top decorated with grisly trophies. A well rises to the west, and in other directions stretches an encampment.} {Movable Trolloc Camp} {} {} {} {1} {} +E {11421} {n} {n} {1} {0} {} {1} {} {0} +E {11423} {e} {e} {2} {0} {} {1} {} {0} +E {11447} {s} {s} {4} {0} {} {1} {} {0} + +R {11423} {0} {} {On the Path} {} {The ragged and sap-bleeding trunks of hardwood trees are all that is left of the stand of trees that once stood here. Now a path is in their place, cutting through the forest that hides an encampment. A large tent to the south smells strongly of resin and heat.} {Movable Trolloc Camp} {} {} {} {1} {} +E {11424} {e} {e} {2} {0} {} {1} {} {0} +E {11422} {w} {w} {8} {0} {} {1} {} {0} + +R {11424} {0} {} {On the Path} {} {A path forcibly cut from the living forest runs from east to west, past a huge tent. The trees to the north tower high into the sky, their trunks so close together to almost form a wall. To the far west is another large tent as well as a wide makeshift well.} {Movable Trolloc Camp} {} {} {} {1} {} +E {11425} {n} {n} {1} {0} {} {1} {} {0} +E {11423} {w} {w} {8} {0} {} {1} {} {0} + +R {11425} {0} {} {A Forest Trail} {} {Old, gnarled trees stand scattered around the area, close enough together to block anything larger than a fox from passing through. Thick branches lay scattered on the ground, many of which appear to have fallen recently by the color of their bark. The air is filled with the smell of rotting wood and leaves.} {Movable Trolloc Camp} {} {} {} {1} {} +E {11393} {n} {n} {1} {0} {} {1} {} {0} +E {11424} {s} {s} {4} {0} {} {1} {} {0} + +R {11426} {0} {} {A Thick Portion of the Forest} {} {Bare tree branches hang down low, large enough to block swift movement unless cut down. A narrow path runs north to south, and there is a wider path branching to the west. Overgrown bushes and vines take away any possible image of beauty from the nearby trees. Dead leaves fall to the ground, adding to the image of brown in the forest.} {Movable Trolloc Camp} {} {} {} {1} {} +E {11398} {e} {e} {2} {0} {} {1} {} {0} +E {11427} {w} {w} {8} {0} {} {1} {} {0} +E {11428} {s} {s} {4} {0} {} {1} {} {0} + +R {11427} {0} {} {On the Path} {} {Thick trees have been felled to allow a wide path to run from east to west. The remnant stumps lie in raw tatters, their wood splintered and oozing sap. Down the path to the west are several tents, and to the east is a joining of paths through thicker woods.} {Movable Trolloc Camp} {} {} {} {1} {} +E {11426} {e} {e} {2} {0} {} {1} {} {0} + +R {11428} {0} {} {At a Large Tree} {} {A broad ironwood tree stands defiantly in the way, its lower branches harvested for weapons. The camp spreads around it, a path to the east deliberately going around the tree. A tent is pitched next to the tree.} {Movable Trolloc Camp} {} {} {} {1} {} +E {11426} {n} {n} {1} {0} {} {1} {} {0} +E {11399} {e} {e} {2} {0} {} {1} {} {0} +E {11430} {w} {w} {8} {0} {} {1} {} {0} +E {11429} {s} {s} {4} {0} {} {1} {} {0} + +R {11429} {0} {} {The Eastern Fence} {} {A checkpoint has been erected between the forest and the inner camp, a makeshift fence blocking the way. The main encampment stretches to the west, a motley display of undercured furs and stained tents.} {Movable Trolloc Camp} {} {} {} {1} {} +E {11428} {n} {n} {1} {0} {} {1} {} {0} +E {11400} {e} {e} {2} {0} {} {1} {} {0} +E {11431} {w} {w} {8} {0} {} {1} {} {0} + +R {11430} {0} {} {Inside a Tent} {R} {A foul-smelling tent is strewn with lice-ridden furs and miscellaneous bits of leather. A spattering of blood on the canvas wall shaped like a spraying arc suggests that whoever slept here never got the chance to wake up.} {Movable Trolloc Camp} {} {} {} {1} {} +E {11428} {e} {e} {2} {0} {} {1} {} {0} +E {11431} {s} {s} {4} {0} {} {1} {} {0} + +R {11431} {0} {} {The Main Path Through Camp} {} {A wide path runs east to west through the camp, creating a byway just short of being a true road. The forest is to the east, and the center of the camp is to the west. A tent to the north sits abandoned, it entry torn to slim ribbons and spattered with rust-colored spots. To the south is an open area with a stoked forge.} {Movable Trolloc Camp} {} {} {} {1} {} +E {11430} {n} {n} {1} {0} {} {1} {} {0} +E {11429} {e} {e} {2} {0} {} {1} {} {0} +E {11463} {w} {w} {8} {0} {} {1} {} {0} +E {11464} {s} {s} {4} {0} {} {1} {} {0} + +R {11432} {0} {} {Among the Trees} {} {A small grove of trees allows passage, if barely. All around the forest grows densely together as if the trees are guarding something. A wide path can be seen to the north, and a narrower path runs to the east.} {Movable Trolloc Camp} {} {} {} {1} {} +E {11404} {e} {e} {2} {0} {} {1} {} {0} +E {11406} {s} {s} {4} {0} {} {1} {} {0} + +R {11433} {0} {} {On the Path} {} {A narrow path winds through the trees from west to south, picking its way through the lesser oak trees. Light barely filters through the tree branches, leaving everything in a murky twilight day or night.} {Movable Trolloc Camp} {} {} {} {1} {} +E {11434} {w} {w} {8} {0} {} {1} {} {0} +E {11409} {s} {s} {4} {0} {} {1} {} {0} + +R {11434} {0} {} {Southern Outer Fence} {} {A crude fence has been erected across the path and leading into the shadowed perimeter of a camp. The tops of the fence have been sharpened into spikes, several of which hold the severed and badly decayed heads of unknown creatures. The path continues north and east, through the forest.} {Movable Trolloc Camp} {} {} {} {1} {} +E {11435} {n} {n} {1} {0} {} {1} {} {0} +E {11433} {e} {e} {2} {0} {} {1} {} {0} + +R {11435} {0} {} {On the Path} {} {To either side of the path grow brambles whose thorny foliage seem to coil and grasp around anything coming too close. To the west, on the other side of the brambles, are some large tents with banners above them. To the east are smaller tents that are pitched closely together.} {Movable Trolloc Camp} {} {} {} {1} {} +E {11436} {n} {n} {1} {0} {} {1} {} {0} +E {11434} {s} {s} {4} {0} {} {1} {} {0} + +R {11436} {0} {} {Southern Inner Fence} {} {The inner perimeter of the encampment is blocked by a fence made of tightly lashed tree branches. To either side of the fence are tents and animal hides, showing a large group is living in this space. The tents to the west have pennants over them, each one an individual sigil.} {Movable Trolloc Camp} {} {} {} {1} {} +E {11458} {n} {n} {1} {0} {} {1} {} {0} +E {11435} {s} {s} {4} {0} {} {1} {} {0} + +R {11437} {0} {} {Under the Hanging Vines} {} {Large brown vines, strong enough to support the weight of two men, hang from the branches of enormous oak trees. Their bark is slippery and moist, but they are still firm and brittle underneath. Entwined around each other and the nearby trees, they make a natural webbing tying the trees together.} {Movable Trolloc Camp} {} {} {} {1} {} +E {11416} {w} {w} {8} {0} {} {1} {} {0} +E {11414} {s} {s} {4} {0} {} {1} {} {0} + +R {11438} {0} {} {At a Small Pond} {D} {A small pond fights to keep its shape against the rocky ground. Surrounded by sick-looking trees and smelling of sulfur, the water is covered with fungus and looks brackish. The forest is darker in this spot as if not even light wants to remain.} {Movable Trolloc Camp} {} {} {} {1} {} +E {11439} {n} {n} {1} {0} {} {1} {} {0} +E {11419} {w} {w} {8} {0} {} {1} {} {0} + +R {11439} {0} {} {On a Wide Path} {} {A wide path has been cut through the forest, leaving sap-oozing stumps behind. A makeshift encampment to the east carries the sound of metal on metal, and a fetid odor wafts through the air.} {Movable Trolloc Camp} {} {} {} {1} {} +E {11440} {e} {e} {2} {0} {} {1} {} {0} +E {11382} {w} {w} {8} {0} {} {1} {} {0} +E {11438} {s} {s} {4} {0} {} {1} {} {0} + +R {11440} {0} {} {The Western Fence} {} {A checkpoint has been erected between the forest and the inner camp, a makeshift fence blocking the way. The main encampment stretches to the east, a line of dirty tents and undercured hides.} {Movable Trolloc Camp} {} {} {} {1} {} +E {11442} {e} {e} {2} {0} {} {1} {} {0} +E {11439} {w} {w} {8} {0} {} {1} {} {0} +E {11441} {s} {s} {4} {0} {} {1} {} {0} + +R {11441} {0} {} {A Plain Tent} {H} {A small tent stands alone from the others, slightly cleaner than the rest. The ground is cleared to an almost brushed finish, and a pelt of furs has been rolled and set to one side.} {Movable Trolloc Camp} {} {} {} {1} {} +E {11440} {n} {n} {1} {0} {} {1} {} {0} + +R {11442} {0} {} {The Main Path Through Camp} {} {A wide path runs east to west through the camp, creating a byway just short of being a true road. The forest is to the west, and the center of the camp is to the east.} {Movable Trolloc Camp} {} {} {} {1} {} +E {11443} {n} {n} {1} {0} {} {1} {} {0} +E {11448} {e} {e} {2} {0} {} {1} {} {0} +E {11440} {w} {w} {8} {0} {} {1} {} {0} +E {11450} {s} {s} {4} {0} {} {1} {} {0} + +R {11443} {0} {} {At a Roasting Pit} {} {A pit has been dug into the ground and lined with soot-blackened rocks. An iron crosswork is suspended above the pit, and a spit lies nearby in readiness to roast whatever meat becomes handy. There is a dirty tent to the north that looks large enough to hold dozens of creatures at a time.} {Movable Trolloc Camp} {} {} {} {1} {} +E {11444} {n} {n} {1} {0} {} {1} {} {0} +E {11445} {e} {e} {2} {0} {} {1} {} {0} +E {11442} {s} {s} {4} {0} {} {1} {} {0} + +R {11444} {0} {} {The Food and Supplies Tent} {G} {Rounds made from tree trunks support hard-planed trestle tables, each one scarred by knives or worse. Blood stains most of the wood surfaces where it has sunk into the wood, permanently coloring it a gruesome shade.} {Movable Trolloc Camp} {} {} {} {1} {} +E {11446} {e} {e} {2} {0} {} {1} {} {0} +E {11443} {s} {s} {4} {0} {} {1} {} {0} + +R {11445} {0} {} {A Dirt Clearing} {} {A clearing in the encampment has been roughed out, the once-green grass underfoot now broken and brittle. A roasting pit is to the west, and a well is to the north. A wide path is to the east and the south, providing a makeshift roadway between the tents.} {Movable Trolloc Camp} {} {} {} {1} {} +E {11446} {n} {n} {1} {0} {} {1} {} {0} +E {11447} {e} {e} {2} {0} {} {1} {} {0} +E {11443} {w} {w} {8} {0} {} {1} {} {0} + +R {11446} {0} {} {At a Makeshift Well} {} {A makeshift well has been constructed out of heavy rocks mortared together with reddish mud and clay. A fetid stench wafts from the stones and as the wind blows through the nearby tree branches, the sound made is almost that of plaintive moaning.} {Movable Trolloc Camp} {} {} {} {1} {} +E {11444} {w} {w} {8} {0} {} {1} {} {0} +E {11445} {s} {s} {4} {0} {} {1} {} {0} + +R {11447} {0} {} {Northern Inner Fence} {} {A checkpoint has been erected between the clearing and the tents, a crude but effective fenceline blocking the way. The main bulk of the encampment is sprawled to the south.} {Movable Trolloc Camp} {} {} {} {1} {} +E {11422} {n} {n} {1} {0} {} {1} {} {0} +E {11445} {w} {w} {8} {0} {} {1} {} {0} +E {11449} {s} {s} {4} {0} {} {1} {} {0} + +R {11448} {0} {} {The Main Path Through Camp} {} {A wide path runs east to west through the camp, creating a byway just short of being a true road. The forest is to the west, and the center of the camp is to the east.} {Movable Trolloc Camp} {} {} {} {1} {} +E {11449} {e} {e} {2} {0} {} {1} {} {0} +E {11442} {w} {w} {8} {0} {} {1} {} {0} +E {11451} {s} {s} {4} {0} {} {1} {} {0} + +R {11449} {0} {} {The Center Courtyard} {} {Flat stones have been laid to make a central courtyard in the middle of the camp. A sturdy pole has been erected in the exact center of the stones upon which a rotting body has been spiked with rough iron nails. A sturdy iron grate has been placed in the ground, its hatches surprisingly well kept.} {Movable Trolloc Camp} {} {} {} {1} {} +E {11447} {n} {n} {1} {0} {} {1} {} {0} +E {11461} {e} {e} {2} {0} {} {1} {} {0} +E {11448} {w} {w} {8} {0} {} {1} {} {0} +E {11458} {s} {s} {4} {0} {} {1} {} {0} +E {11466} {d} {d} {32} {0} {} {1} {} {0} + +R {11450} {0} {} {A Field of Pebbles} {} {With almost artistic precision, a square field of grass has been covered with smooth rounded pebbles that crunch and slip underfoot. A tent has been erected to the west, and there is a wide path to the north. Directly to the east is a small, grass-covered hill.} {Movable Trolloc Camp} {} {} {} {1} {} +E {11442} {n} {n} {1} {0} {} {1} {} {0} +E {11451} {e} {e} {2} {0} {} {1} {} {0} + +R {11451} {0} {} {A Low Hill} {} {A low hill covered with grass rises from the forest floor, with nothing else growing upon it. The slope of the hill is gradual, and its top is narrow, but from its apex a small view of the camp can be seen. Various banners are visible to the south atop tents.} {Movable Trolloc Camp} {} {} {} {1} {} +E {11448} {n} {n} {1} {0} {} {1} {} {0} +E {11458} {e} {e} {2} {0} {} {1} {} {0} +E {11450} {w} {w} {8} {0} {} {1} {} {0} +E {11452} {s} {s} {4} {0} {} {1} {} {0} + +R {11452} {0} {} {Inside the Dreadlord's Tent} {} {This part of the tent has been divided into a working area, with a large table directly in the center of the room. Maps and scrolls litter the tabletop and are piled in baskets on the floor. A pot of ink lies on the table in readiness, a quill pen nearby.} {Movable Trolloc Camp} {} {} {} {1} {} +E {11451} {n} {n} {1} {0} {} {1} {} {0} +E {11453} {w} {w} {8} {0} {} {1} {} {0} +E {11456} {s} {s} {4} {0} {} {1} {} {0} + +R {11453} {0} {} {Inside the Dreadlord's Tent} {} {The interior of this tent looks more like a permanent structure than a temporary campsite. Heavy furniture and exquisite tapestries are scattered about, and an overstuffed chair has a large book resting on the floor before it. A large gilt mirror on the wall throws light from several candlesticks around the room, and the scent of female perfume hangs in the air. A velvet-covered bed has been turned down in readiness.} {Movable Trolloc Camp} {} {} {} {1} {} +E {11452} {e} {e} {2} {0} {} {1} {} {0} +E {11454} {s} {s} {4} {0} {} {1} {} {0} + +R {11454} {0} {} {Before the Dreadlord's Tents} {} {Huge tents, each one ornate and flying a banner overhead, have been erected in a semi-circle. A bright carpet of undescribable weave covers the ground, and a nearby table is freshly laid with delicacies and wine. A smaller table is covered with rolled maps, one of them open and pierced to the table with a copper dagger.} {Movable Trolloc Camp} {} {} {} {1} {} +E {11453} {n} {n} {1} {0} {} {1} {} {0} +E {11456} {e} {e} {2} {0} {} {1} {} {0} +E {11455} {w} {w} {8} {0} {} {1} {} {0} + +R {11455} {0} {} {A Clearing in the Forest} {} {The trees nearby stand far apart from each other, slanting slightly due to a steep hill heading through the forest clearing. Stumps stand at various parts of the area without the rest of its remains. Large, thick branches are setting on the ground as if they recently rolled down the hill before colliding with another part of the forest.} {Movable Trolloc Camp} {} {} {} {1} {} +E {11454} {e} {e} {2} {0} {} {1} {} {0} +E {11457} {w} {w} {8} {0} {} {1} {} {0} + +R {11456} {0} {} {Inside the Dreadlord's Tent} {} {Strongly masculine in detail and furnishing, this part of the tent holds a narrow bed covered in plush furs. Two chairs are drawn closely together by a small game table that has a stones board upon it. A closed wardrobe stands against one wall, showing that whomever stays here plans to be a long-term occupant.} {Movable Trolloc Camp} {} {} {} {1} {} +E {11452} {n} {n} {1} {0} {} {1} {} {0} +E {11454} {w} {w} {8} {0} {} {1} {} {0} + +R {11457} {0} {} {In the Forest} {} {A small slice of forest stands untouched, the trees barely even marked. A scattering of flowers carpet underneath the trees, and ivy trellises up the tree trunks. All around may be the chaos of a temporary encampment, but in this spot Nature still holds sway.} {Movable Trolloc Camp} {} {} {} {1} {} +E {11455} {e} {e} {2} {0} {} {1} {} {0} +E {11417} {w} {w} {8} {0} {} {1} {} {0} + +R {11458} {0} {} {On the Path} {} {To the north, paths converge in a central courtyard where a pole rises high into the air. Several tents have been erected around the path, and some larger ones with banners over them stand to the southwest. The forest has been pushed back in the wake of construction, and the stumps of trees bear the scars from recent cutting. A fenced checkpoint is to the south.} {Movable Trolloc Camp} {} {} {} {1} {} +E {11449} {n} {n} {1} {0} {} {1} {} {0} +E {11459} {e} {e} {2} {0} {} {1} {} {0} +E {11451} {w} {w} {8} {0} {} {1} {} {0} +E {11436} {s} {s} {4} {0} {} {1} {} {0} + +R {11459} {0} {} {Between the Paths} {} {A short bit of forest stands alone and unmolested, the encampment swirling around it but not touching it. Paths to the north and west show hard-packed dirt from heavy use, and on the other side of the western path is a grassy hill. A group of tents to the southwest have banners suspended over them, in contrast to the other tents on this side of the path that appear poorly maintained.} {Movable Trolloc Camp} {} {} {} {1} {} +E {11461} {n} {n} {1} {0} {} {1} {} {0} +E {11458} {w} {w} {8} {0} {} {1} {} {0} +E {11460} {s} {s} {4} {0} {} {1} {} {0} + +R {11460} {0} {} {The Sleeping Tent} {R} {A pile of animal furs is scattered across the earth, mixed in with the spoils of conquest. The walls of the tent are dungy and the interior smells pungent with sweat and dirt.} {Movable Trolloc Camp} {} {} {} {1} {} +E {11459} {n} {n} {1} {0} {} {1} {} {0} + +R {11461} {0} {} {The Main Path Through Camp} {} {A wide path runs east to west through the camp, creating a byway just short of being a true road. The forest is to the east, and the center of the camp is to the west. A large tent to the north smells of resin and hot metal.} {Movable Trolloc Camp} {} {} {} {1} {} +E {11462} {n} {n} {1} {0} {} {1} {} {0} +E {11463} {e} {e} {2} {0} {} {1} {} {0} +E {11449} {w} {w} {8} {0} {} {1} {} {0} +E {11459} {s} {s} {4} {0} {} {1} {} {0} + +R {11462} {0} {} {The Weapons Tent} {W} {A long oversized tent has been divided into two parts. The western side holds weapons of all types and sizes, their sharpened edges gleaming with a wicked malice. The eastern side has been cleared and a practice ring set up for training.} {Movable Trolloc Camp} {} {} {} {1} {} +E {21145} {e} {e} {2} {0} {} {1} {} {0} +E {11461} {s} {s} {4} {0} {} {1} {} {0} + +R {11463} {0} {} {The Main Path Through Camp} {} {A wide path runs east to west through the camp, creating a byway just short of being a true road. The forest is to the east, and the center of the camp is to the west. A tent to the south looks busy at all times, day and night, and the smell of cured leather and oil emits from it.} {Movable Trolloc Camp} {} {} {} {1} {} +E {16914} {n} {n} {1} {0} {} {1} {} {0} +E {11431} {e} {e} {2} {0} {} {1} {} {0} +E {11461} {w} {w} {8} {0} {} {1} {} {0} +E {11465} {s} {s} {4} {0} {} {1} {} {0} + +R {11464} {0} {} {At the Blacksmith's Forge} {} {An area has been carefully cleared for airspace, the forge in its center easily the reason. Glowing with an intense heat, the forge is ready to be primed and used. The ground is beaten down and covered with sand, and a trough of water stands in readiness to one side. Beyond the cleared area the forest is thick and dark.} {Movable Trolloc Camp} {} {} {} {1} {} +E {11431} {n} {n} {1} {0} {} {1} {} {0} +E {11465} {w} {w} {8} {0} {} {1} {} {0} + +R {11465} {0} {} {The Armorer's Tent} {A} {Crammed with leather and metal, this tent holds everything an armorer needs to create or mend armor. The open tentflap on the eastern side shows an open area where a forge is stoked. Tools are carefully lined up, ready for use at a moment's notice.} {Movable Trolloc Camp} {} {} {} {1} {} +E {11463} {n} {n} {1} {0} {} {1} {} {0} +E {11464} {e} {e} {2} {0} {} {1} {} {0} + +R {11466} {0} {} {In the Gruesome Pit} {} {The poignant stench of rot and decay hangs heavily in the air, strong enough to brutally invade nostrils and linger within pores. Something undefined squelches underfoot, followed by the occasional crunch of snapping bones. In the faint light that enters from a hole far above, bloodied scratch marks are visible on the walls.} {Movable Trolloc Camp} {} {} {} {1} {} +E {11449} {u} {u} {16} {0} {} {1} {} {0} + +R {16914} {0} {} {Camp Barracks} {} {A canopy high enough to accommodate even the tallest trolloc forms the entrance to a large and spacious pavilion which currently appears to be used to house various trolloc tribes. Belongings lie scattered along the tent walls and behind a tent flap, a compartment appears to be in use to house those humans who have sworn themselves to the Great Lord of the Dark.} {Movable Trolloc Camp} {} {} {} {1} {} +E {11463} {s} {s} {4} {0} {} {1} {} {0} + +R {21145} {0} {} {The Practice Ring} {W} {A long oversized tent has been divided into two parts. The eastern side has been cleared and the earth underfoot mercilessly tamped down to make a training area. To the west the tent holds stacks of weapons of all types and sizes.} {Movable Trolloc Camp} {} {} {} {1} {} +E {11462} {w} {w} {8} {0} {} {1} {} {0} + +R {11639} {0} {} {Malkier Gate} {} {This large iron gate leads to the fallen kingdom of Malkier, now covered up by the Blight. A large stone road runs east to west and to the south is the inner wall that surrounds the Keep. Hunting parties often use this gate to journey into the Blight.} {Fal Dara} {} {} {} {1} {} +E {11638} {n} {n} {1} {0} {} {1} {} {0} +E {11681} {e} {e} {2} {0} {} {1} {} {0} +E {11640} {w} {w} {8} {0} {} {1} {} {0} + +R {11640} {0} {} {Road Inside the City Walls} {} {You are just inside the city walls along the northern part of Fal Dara's outer road. The road stretches off to the east and west with a large gate to east.} {Fal Dara} {} {} {} {1} {} +E {11639} {e} {e} {2} {0} {} {1} {} {0} +E {11641} {w} {w} {8} {0} {} {1} {} {0} +E {11642} {u} {u} {16} {0} {} {1} {} {0} + +R {11641} {0} {} {Road Inside the City Walls} {} {The walls of Fal Dara tower above you. The trash and all garbage has been cleared well away from the walls, eliminating any hiding spots. To the west the wall stretches on, and to the east the road eventually runs to the northern town gate.} {Fal Dara} {} {} {} {1} {} +E {11640} {e} {e} {2} {0} {} {1} {} {0} +E {11643} {w} {w} {8} {0} {} {1} {} {0} + +R {11642} {0} {} {Tower Above the Gate} {} {Arrow slits line the circular room of stone block, providing a clear view both inside and outside the Malkier Gate. An array of quivers, full of deadly sharp arrows, stand along the circumference of the otherwise stark room.} {Fal Dara} {} {} {} {1} {} +E {11640} {d} {d} {32} {0} {} {1} {} {0} + +R {11643} {0} {} {Bend in the Road} {} {The road turns to the east and south here, curving around the city. The large walls loom above you, protecting the city from invaders. Torches on the wall provide light to chase away the shadows.} {Fal Dara} {} {} {} {1} {} +E {11641} {e} {e} {2} {0} {} {1} {} {0} +E {11644} {s} {s} {4} {0} {} {1} {} {0} + +R {11644} {0} {} {Road Inside the City Walls} {} {The large stone road is flanked on both sides by the city walls. The brush and all vegetation has been cleared well away from the walls, eliminating any hiding spots. To the south is the Dog Gate and to the north the road turns eastward.} {Fal Dara} {} {} {} {1} {} +E {11643} {n} {n} {1} {0} {} {1} {} {0} +E {11645} {s} {s} {4} {0} {} {1} {} {0} + +R {11645} {0} {} {Road Inside the City Walls} {} {You stand inside the thick city battlements of the town of Fal Dara. The walls stretching off to the north and south are easily thirty feet high, and you can occasionally see a guard poke his head over to peer down at you. There is a small plaque posted on the wall to the right of the gate.} {Fal Dara} {} {} {} {1} {} +E {11644} {n} {n} {1} {0} {} {1} {} {0} +E {11646} {s} {s} {4} {0} {} {1} {} {0} + +R {11646} {0} {} {Inside the Dog Gate} {} {A small iron gate is built into the wall to the west. This gate is rarely used and only guarded by a few men. To the east the Keep looms over the city, and the road to the south leads into the city itself.} {Fal Dara} {} {} {} {1} {} +E {11645} {n} {n} {1} {0} {} {1} {} {0} +E {11481} {w} {w} {8} {0} {} {1} {} {0} +E {11647} {s} {s} {4} {0} {} {1} {} {0} + +R {11647} {0} {} {Road Inside the City Walls} {} {This huge stone road runs to the north and south. Just to the north lies the Dog Gate and the road to the south takes a sharp bend eastward. Torches line the wall providing dim but adequate light.} {Fal Dara} {} {} {} {1} {} +E {11646} {n} {n} {1} {0} {} {1} {} {0} +E {11648} {s} {s} {4} {0} {} {1} {} {0} + +R {11648} {0} {} {Bend in the Road} {} {This large paved road takes a sharp bend to the north and east. The outer wall of the city lies to the west and has been cleared of all vegetation. To the north the road stretches on and to the east it leads back into the city.} {Fal Dara} {} {} {} {1} {} +E {11647} {n} {n} {1} {0} {} {1} {} {0} +E {11649} {e} {e} {2} {0} {} {1} {} {0} + +R {11649} {0} {} {An Empty Square} {} {A cold breeze blows through this abandoned square. The boarded up shops and empty houses hint at the increasing strain the Borderlands face while they keep back the Blight.} {Fal Dara} {} {} {} {1} {} +E {11651} {n} {n} {1} {0} {} {1} {} {0} +E {11652} {e} {e} {2} {0} {} {1} {} {0} +E {11648} {w} {w} {8} {0} {} {1} {} {0} +E {11650} {s} {s} {4} {0} {} {1} {} {0} + +R {11650} {0} {} {The Lord's Stable} {S} {Rows of shelves line the front of this shop, filled with various tools and supplies necessary for the care of horses. Behind a large wooden counter stand open double doors leading to a stable with several stalls containing fine horses that can be purchased.} {Fal Dara} {} {} {} {1} {} +E {11649} {n} {n} {1} {0} {} {1} {} {0} + +R {11651} {0} {} {A Worn Down House} {} {This house should have been abandoned long ago. The wooden floor is rotted out and the roof is leaking water. Many holes line the walls, home to various rodents. Other than a small bed the only other furnishings are a table with a few chairs and a large chest sitting in the corner.} {Fal Dara} {} {} {} {1} {} +E {11649} {s} {s} {4} {0} {} {1} {} {0} + +R {11652} {0} {} {Merchants Row} {} {This street is part of the commercial district of Fal Dara. To the north lies an inn called "The Peaceful Knight's Rest" and to the south lies a tavern full of cheer. To the east lies the main road to the keep, and to the west lies a small square that appears quite empty.} {Fal Dara} {} {} {} {1} {} +E {11653} {n} {n} {1} {0} {} {1} {} {0} +E {11656} {e} {e} {2} {0} {} {1} {} {0} +E {11649} {w} {w} {8} {0} {} {1} {} {0} +E {11654} {s} {s} {4} {0} {} {1} {} {0} + +R {11653} {0} {} {The Peaceful Knight's Rest} {R} {This is an inn favored by the merchants who come to Fal Dara. It is a quiet and respectable establishment, with many old ornaments and knick-knacks on display on shelves. Several chairs are arranged around the fireplace, with a shelf of books within easy reach. A ledger lies on a small stand.} {Fal Dara} {} {} {} {1} {} +E {11652} {s} {s} {4} {0} {} {1} {} {0} + +R {11654} {0} {} {The Stooping Hawk} {} {This tavern is full of noisy men and women, drinking strong ale and wine. Despite the rowdiness of the men, they always tone it down whenever a woman glances their way. You also notice that the men aren't as crass with the barmaids as in other towns. Once in a while someone shouts some abuse at the world in general, and scribbles something on the board without thinking it through. A six-sided dice lies on one of the tables.} {Fal Dara} {} {} {} {1} {} +E {11652} {n} {n} {1} {0} {} {1} {} {0} +E {11655} {e} {e} {2} {0} {} {1} {} {0} + +R {11655} {0} {} {The Kitchen of the Stooping Hawk} {} {The hustle and bustle of the tavern find their true level here. Crowded into this tiny room off of the common area are several large, oaken casks of ale and wines, as well as numerous pots and pans hanging from the ceiling. Sausages and chickens hang from ropes, within easy reach of the fires, while stacks of wooden plates alternate between clean and dirty or somewhere in-between.} {Fal Dara} {} {} {} {1} {} +E {11654} {w} {w} {8} {0} {} {1} {} {0} + +R {11656} {0} {} {The Crossing} {D} {Northward along the thoroughfare lies the great keep of Fal Dara. Running to the east and west is the row of shops where local merchants ply their trades. The ceaseless banging of a smithy comes from the east, while the equally unmistakeable sounds of a tavern come from the west.} {Fal Dara} {} {} {} {1} {} +E {11683} {n} {n} {1} {0} {} {1} {} {0} +E {11668} {e} {e} {2} {0} {} {1} {} {0} +E {11652} {w} {w} {8} {0} {} {1} {} {0} +E {11657} {s} {s} {4} {0} {} {1} {} {0} + +R {11657} {0} {} {Main Road} {} {The hard stone road leads only south, toward the city gate, and north to the towering walls of Fal Dara Keep. The streets are lined with farmers who have come to seek shelter inside the city walls, and their belongings lie stacked against the walls of the buildings to the east and west. This truly is rough times for the folk of the borderlands.} {Fal Dara} {} {} {} {1} {} +E {11656} {n} {n} {1} {0} {} {1} {} {0} +E {11658} {s} {s} {4} {0} {} {1} {} {0} + +R {11658} {0} {} {Main Road} {} {The main road continues north and south. People crowd out of the way to make way for passing soldiers on their way to the Keep or out of town. Directly west of here is a bakery, mouth-watering smells drifting into the street. The towers of the Keep get larger as you travel further north.} {Fal Dara} {} {} {} {1} {} +E {11657} {n} {n} {1} {0} {} {1} {} {0} +E {11659} {w} {w} {8} {0} {} {1} {} {0} +E {11660} {s} {s} {4} {0} {} {1} {} {0} + +R {11659} {0} {} {The Harvest Bakery} {} {Upon entering this tiny bakery, the first thing you realize is just how cold it was outside... but certainly not here! Warmth and the wonderful smell of fresh-made bread and other goods fills the air. You can't help but remember, though, that you are in the borderlands, and the small selection of goods available only makes that fact more clear. Still, everything in stock is practical and useful both to travellers and citizens alike.} {Fal Dara} {} {} {} {1} {} +E {11658} {e} {e} {2} {0} {} {1} {} {0} + +R {11660} {0} {} {Main Road} {} {The main road leads north further into town, and south toward the outer gates. Everything around you is built extremely simple, solely for the purpose of survival, with little or no creature comforts. The towers and walls of the Keep can be seen on a hill north of here, and a small lane leads off to the east.} {Fal Dara} {} {} {} {1} {} +E {11658} {n} {n} {1} {0} {} {1} {} {0} +E {11661} {e} {e} {2} {0} {} {1} {} {0} +E {21403} {w} {w} {8} {0} {} {1} {} {0} +E {11665} {s} {s} {4} {0} {} {1} {} {0} + +R {11661} {0} {} {The Lane} {} {This dirt path that leads off the main road is hard-packed by the passage of many feet. To the south you see a rough structure, and the sound and smell of horses makes its purpose clear. To the east is a small building with the sign of a courier pigeon painted above the door. The bank is just to the north.} {Fal Dara} {} {} {} {1} {} +E {11664} {n} {n} {1} {0} {} {1} {} {0} +E {11663} {e} {e} {2} {0} {} {1} {} {0} +E {11660} {w} {w} {8} {0} {} {1} {} {0} +E {11662} {s} {s} {4} {0} {} {1} {} {0} + +R {11662} {0} {} {Town Stables} {H} {These stables are extremely crowded, certainly due to the flood of farmers and peasants seeking shelter inside the town walls. Horses seem to be everywhere but the stableboys could probably find some more room, for the right price.} {Fal Dara} {} {} {} {1} {} +E {11661} {n} {n} {1} {0} {} {1} {} {0} + +R {11663} {0} {} {The Fal Dara Master Blacksmith's} {B} {This smithy is a very simple arrangement with only a forge, anvil and a work bench, somewhat cluttered with various pieces of iron and steel strewn over it, all ready to be reshaped into the finest weapons. The various precious metals in wooden crates round the walls indicate this smithy is a place for quality weapons only. The blackened forge in the centre of the smithy has a fire in a hearth fuelled by scorching charcoal, which is raised off the ground in a shallow clay bowl at waist height.} {Fal Dara} {} {} {} {1} {} +E {11661} {w} {w} {8} {0} {} {1} {} {0} + +R {11664} {0} {} {Fal Dara Bank} {$} {Entering inside the Fal Dara Bank, the first thing of notice are the large iron bars across the window to prevent unwanted visitors. There is an air of silence here, as people stand patiently in the queue waiting to count their balance or withdraw some crowns. The street is back to the south.} {Fal Dara} {} {} {} {1} {} +E {11661} {s} {s} {4} {0} {} {1} {} {0} + +R {11665} {0} {} {The King's Gate} {} {The huge gates to Fal Dara loom overhead to the south. To the north, at the apex of the hill Fal Dara itself is seated on and the center of the city, the Keep looms overhead. To the west a small shop is set into the lower level of the stone turret that looms above the southern gate.} {Fal Dara} {} {} {} {1} {} +E {11660} {n} {n} {1} {0} {} {1} {} {0} +E {11666} {w} {w} {8} {0} {} {1} {} {0} + +R {11666} {0} {} {Herbalist's Shop} {} {Walls of rounded, massive stones have large windows set in them which overlook the southern gate of Fal Dara. A variety of potted flowers and herbs are displayed on many shelves lining the walls. Mingled fragrances fill the air. A small sink stands in the corner with clean water nearby.} {Fal Dara} {} {} {} {1} {} +E {11665} {e} {e} {2} {0} {} {1} {} {0} +E {11667} {w} {w} {8} {0} {} {1} {} {0} + +R {11667} {0} {} {Wisdom's Storage Room} {} {Impeccably clean and bright, this is the area in which supplies are prepared for visiting Wisdoms to use on the injured. Shelves line the walls and all is in perfect order. Muslin covers the windows allowing light to enter but no dirt or dust.} {Fal Dara} {} {} {} {1} {} +E {11666} {e} {e} {2} {0} {} {1} {} {0} + +R {11668} {0} {} {Merchant's Row} {} {The line of shops continues down this road. To the north is a grocer's store that appears to be quite popular. Townspeople and servants in black and gold move both in and out of the store.} {Fal Dara} {} {} {} {1} {} +E {11669} {n} {n} {1} {0} {} {1} {} {0} +E {11670} {e} {e} {2} {0} {} {1} {} {0} +E {11656} {w} {w} {8} {0} {} {1} {} {0} + +R {11669} {0} {} {The Grocer} {G} {The rich scent of spices and fruit fills this shop. High upon the shelves are luxury goods that few people buy, while the lower shelves are stocked with everyday foodstuffs. Bins of fruits and vegetables line the walls, while a large scale rests on the counter. The shop is tidy and clean.} {Fal Dara} {} {} {} {1} {} +E {11668} {s} {s} {4} {0} {} {1} {} {0} + +R {11670} {0} {} {End of Merchant's Row} {} {The strip of shops seems to coming to an end as you approach the city walls. On the southern side of the street lies a tailor's shop.} {Fal Dara} {} {} {} {1} {} +E {11672} {e} {e} {2} {0} {} {1} {} {0} +E {11668} {w} {w} {8} {0} {} {1} {} {0} +E {11671} {s} {s} {4} {0} {} {1} {} {0} + +R {11671} {0} {} {A Tailor's Shop} {} {The large loom on the southern wall dominates this room. Bolts of cloth are stacked neatly on shelves, organized by color and pattern. This is obviously where you can purchase various and sundry cloth goods. } {Fal Dara} {} {} {} {1} {} +E {11670} {n} {n} {1} {0} {} {1} {} {0} + +R {11672} {0} {} {Side Road} {} {As the commercial district is left behind, small houses spring up along this stretch of road. It appears that the road turns along behind the castle off to the east.} {Fal Dara} {} {} {} {1} {} +E {11673} {n} {n} {1} {0} {} {1} {} {0} +E {11670} {w} {w} {8} {0} {} {1} {} {0} + +R {11673} {0} {} {Road to the East Gate} {} {Pine trees lend this back road an invigorating air while giving it a little distance from the press of humanity. The area retains a feel of the wild woods, even though it is within the city walls. A well-crafted cabin lies off to the east, sheltered by the great pines.} {Fal Dara} {} {} {} {1} {} +E {11675} {n} {n} {1} {0} {} {1} {} {0} +E {11674} {e} {e} {2} {0} {} {1} {} {0} +E {11672} {s} {s} {4} {0} {} {1} {} {0} + +R {11674} {0} {} {A Small Cabin} {H} {This simple but well crafted cabin is home to Hurin the Sniffer. Other than a bed and dresser there are few things of interest here. This cabin is rarely used as Hurin is usually out tracking down criminals.} {Fal Dara} {} {} {} {1} {} +E {11673} {w} {w} {8} {0} {} {1} {} {0} + +R {11675} {0} {} {Road Inside the City Walls} {} {This large paved road leads to the eastern gate of Fal Dara. The brush and vegetation has been cleared well away from the walls, eliminating any hiding spots. The wall surrounds the whole town and stretches on to the north and south.} {Fal Dara} {} {} {} {1} {} +E {11676} {n} {n} {1} {0} {} {1} {} {0} +E {11673} {s} {s} {4} {0} {} {1} {} {0} + +R {11676} {0} {} {Inside the East Gate} {} {To the east looms a large iron gate built into the stone wall surrounding the city. The brush and all vegetation has been cleared well away from the walls, eliminating any hiding spots. A paved road stretchs to the north and south leading into the city.} {Fal Dara} {} {} {} {1} {} +E {11678} {n} {n} {1} {0} {} {1} {} {0} +E {11677} {e} {e} {2} {0} {} {1} {} {0} +E {11675} {s} {s} {4} {0} {} {1} {} {0} + +R {11677} {0} {} {Outside the East Gate} {} {You stand before one of the large city gates of Fal Dara. The walls on either side of the gate have been cleared of all vegetation and stand easily thirty feet high. There is a small plaque posted on the wall to the right of the gate.} {Fal Dara} {} {} {} {1} {} +E {11676} {w} {w} {8} {0} {} {1} {} {0} + +R {11678} {0} {} {Road Inside the City Walls} {} {You are just inside the city walls along the eastern part of Fal Dara's outer road. The road stretches off to the north and south with a large gate to the south.} {Fal Dara} {} {} {} {1} {} +E {11679} {n} {n} {1} {0} {} {1} {} {0} +E {11676} {s} {s} {4} {0} {} {1} {} {0} + +R {11679} {0} {} {Bend in the Road} {} {The road here takes a sharp bend towards the south and west. The outer walls of the city lie to the north and west. The walls have been cleared of all vegetation, eliminating any hiding spots.} {Fal Dara} {} {} {} {1} {} +E {11680} {w} {w} {8} {0} {} {1} {} {0} +E {11678} {s} {s} {4} {0} {} {1} {} {0} + +R {11680} {0} {} {Road Inside the City Walls} {} {The walls of Fal Dara tower above you. The trash and all garbage has been cleared well away from the walls, eliminating any hiding spots. To the east the wall stretches on before turning south, and to the west lies the road and eventually the Malkier Gate.} {Fal Dara} {} {} {} {1} {} +E {11679} {e} {e} {2} {0} {} {1} {} {0} +E {11681} {w} {w} {8} {0} {} {1} {} {0} + +R {11681} {0} {} {Road Inside the City Walls} {} {This large paved road lies on the perimeter of Fal Dara. To the west lies the Malkier Gate and to the east the road takes a turn southward. Torches line the walls providing light.} {Fal Dara} {} {} {} {1} {} +E {11680} {e} {e} {2} {0} {} {1} {} {0} +E {11639} {w} {w} {8} {0} {} {1} {} {0} +E {11682} {u} {u} {16} {0} {} {1} {} {0} + +R {11682} {0} {} {An Archer's Tower Above the Malkier Gate} {} {Arrow slits are set in the stone walls all around this circular tower. Views of the city streets as well as the borderlands outside the gate allow the archers a clear shot at intruders and criminals.} {Fal Dara} {} {} {} {1} {} +E {11681} {d} {d} {32} {0} {} {1} {} {0} + +R {11683} {0} {} {Before the Keep} {} {The main road through Fal Dara continues uphill to the north. Ahead of you is the Keep of Fal Dara. It is an imposing stone structure that dominates the skyline. Pennants bearing the black stag of Lord Agelmar wave in the crisp breeze. Between you and the castle lies the moat and drawbridge.} {Fal Dara} {} {} {} {1} {} +E {11684} {n} {n} {1} {0} {} {1} {} {0} +E {11656} {s} {s} {4} {0} {} {1} {} {0} + +R {11684} {0} {} {On the Drawbridge} {} {The sound of your passing echoes hollowly from the wooden timbers of the drawbridge. Beneath you lies the murky waters of the moat. With its gates before you stands one of the greatest fortesses of the Borderlands, the Keep of Fal Dara.} {Fal Dara} {} {} {} {1} {} +E {11685} {n} {n} {1} {0} {} {1} {} {0} +E {11683} {s} {s} {4} {0} {} {1} {} {0} + +R {11685} {0} {} {Inner Gate of the Keep} {} {This is the main entrance to the Keep. Above you gleam the well-oiled spikes of the heavy iron portcullis, while the great doors of the keep are thrown open. Faint light shines down through the archer's slots overhead. The walls are high, steep, and thoroughly unclimbable. The floor is as smooth as cobblestone can be, worn down the passing of thousands of feet and hooves.} {Fal Dara} {} {} {} {1} {} +E {11686} {n} {n} {1} {0} {} {1} {} {0} +E {11684} {s} {s} {4} {0} {} {1} {} {0} + +R {11686} {0} {} {Center of the Courtyard} {D} {Across the courtyard before you stands the true Keep of Fal Dara. This is the residence of Lord Agelmar, whose family has ruled this city for generations. The courtyard stretches off to the sides. The Keep's stables are off to the west, and the guard barracks oversee the courtyard from the eastern end.} {Fal Dara} {} {} {} {1} {} +E {11691} {n} {n} {1} {0} {} {1} {} {0} +E {11687} {e} {e} {2} {0} {} {1} {} {0} +E {11688} {w} {w} {8} {0} {} {1} {} {0} +E {11685} {s} {s} {4} {0} {} {1} {} {0} + +R {11687} {0} {} {Eastern End of the Courtyard} {} {Most of the courtyard stretches off to the west. This end of the yard has a large apple tree growing along one of the walls, bringing a bit of nature into this spartan keep. To the south lies the main barracks of the guard, while one of the Keep's watchtowers stands proudly to the east.} {Fal Dara} {} {} {} {1} {} +E {11690} {e} {e} {2} {0} {} {1} {} {0} +E {11686} {w} {w} {8} {0} {} {1} {} {0} + +R {11688} {0} {} {Western End of the Courtyard} {} {The courtyard stretches away to the east. The keep is to the north, though the main gate lies off to the east. A large bale of hay lies outside the stable to the south. A stout door blocks the entrance into the watchtower at the western corner.} {Fal Dara} {} {} {} {1} {} +E {11686} {e} {e} {2} {0} {} {1} {} {0} +E {11689} {w} {w} {8} {0} {} {1} {} {0} +E {21368} {s} {s} {4} {0} {} {1} {} {0} + +R {11689} {0} {} {In the Southwest Tower} {} {This is one of the guard towers that stands watch over the town of Fal Dara. Broad stairs lead up along the wall of the tower, allowing many men to rush to the walls or into the courtyard to sally forth against their enemies. It is dusty and chill, and rather barren.} {Fal Dara} {} {} {} {1} {} +E {11688} {e} {e} {2} {0} {} {1} {} {0} +E {11709} {u} {u} {16} {0} {} {1} {} {0} + +R {11690} {0} {} {In the Southeast Tower} {} {This is one of the guard towers that stands watch over the town of Fal Dara. Broad stairs lead up along the wall of the tower, allowing many men to rush to the walls or into the courtyard to sally forth against their enemies. It is dusty and chill, and rather barren.} {Fal Dara} {} {} {} {1} {} +E {11687} {w} {w} {8} {0} {} {1} {} {0} +E {11714} {u} {u} {16} {0} {} {1} {} {0} + +R {11691} {0} {} {Entrance Foyer} {} {You have entered a large entry foyer. Functional tapestries, colorful but simple, line the walls. Iron candelabra are evenly spaced between the tapestries to provide an even light. Directly across from the main door of the keep is a heavy wooden door, elegantly carved to signify its importance. Corridors lead off to the east and to the west.} {Fal Dara} {} {} {} {1} {} +E {11692} {n} {n} {1} {0} {} {1} {} {0} +E {11693} {e} {e} {2} {0} {} {1} {} {0} +E {11703} {w} {w} {8} {0} {} {1} {} {0} +E {11686} {s} {s} {4} {0} {} {1} {} {0} + +R {11692} {0} {} {The Council Chamber} {} {This is the Council Chamber from where Lord Agelmar rules Fal Dara. A large tapestry of the Grey Owl, the symbol of House Agelmar, is framed by two windows above Lord Agelmar's chair. A large table, surrounded by chairs, dominates the room. A sideboard rests along one wall, and a smaller door leads opens southward.} {Fal Dara} {} {} {} {1} {} +E {11691} {s} {s} {4} {0} {} {1} {} {0} + +R {11693} {0} {} {Eastern Hall} {} {An expertly woven but surprisingly spartan rug carpets your feet here in the eastern wing of Lord Anglemar's castle. Simple but elegant tapestries adorn the walls, depicting some of Fal Dara's most famous battles. The hall turns north east of here, while an ascending stairwell visible in the corner in that direction. West from here is the main entry foyer. You notice narrow arrow slits lining the south wall...if here deep within the keep the main thought is for defence.} {Fal Dara} {} {} {} {1} {} +E {11694} {e} {e} {2} {0} {} {1} {} {0} +E {11691} {w} {w} {8} {0} {} {1} {} {0} + +R {11694} {0} {} {East Wing of the Castle} {} {This is the easternmost part of the keep. Simple but elegant tapestries adorn the walls and the floor is covered with thick carpeting. The main hallway continues to the north and runs back to the west. A plain looking stairway in the corner of the room leads to the top floor of the keep.} {Fal Dara} {} {} {} {1} {} +E {11695} {n} {n} {1} {0} {} {1} {} {0} +E {11693} {w} {w} {8} {0} {} {1} {} {0} +E {11723} {u} {u} {16} {0} {} {1} {} {0} + +R {11695} {0} {} {North End of the Eastern Wing} {} {This main hallway along the eastern wing of the castle heads back south from here, with unadorned doors both north and west of here. From the western door you can hear the sounds of men sparring and to the north you hear hammers striking metal.} {Fal Dara} {} {} {} {1} {} +E {11697} {n} {n} {1} {0} {} {1} {} {0} +E {11696} {w} {w} {8} {0} {} {1} {} {0} +E {11694} {s} {s} {4} {0} {} {1} {} {0} + +R {11696} {0} {} {Fal Dara Weaponguild} {W} {This large room serves as the central training grounds for the soldiers of Fal Dara. Looking at the nicks and scratches all over the walls you can tell that soldiers train here very often.} {Fal Dara} {} {} {} {1} {} +E {11699} {n} {n} {1} {0} {} {1} {} {0} +E {11695} {e} {e} {2} {0} {} {1} {} {0} + +R {11697} {0} {} {The Keep Armory} {A} {This large room supplies all of the armor for Fal Dara. As you look around you see various pieces of leather, chainmail, and metal armor hanging on the walls. The forge at the back of the room emits an intense heat.} {Fal Dara} {} {} {} {1} {} +E {11698} {n} {n} {1} {0} {} {1} {} {0} +E {11695} {s} {s} {4} {0} {} {1} {} {0} + +R {11698} {0} {} {Around the Braziers} {} {A newly finished backroom to the Armory houses the blacksmith for the Borderguard. Red hot coals blaze in the braziers, heating metal to the point it can be easily bent. Sections around the room store various pieces of gear, all showing the colors and markings of the Shienaran Lancers.} {Fal Dara} {} {} {} {1} {} +E {11697} {s} {s} {4} {0} {} {1} {} {0} + +R {11699} {0} {} {Outdoor Training Grounds} {} {This is a wide open field that is completely barren except for the few rows of weapon racks lying on the ground. Torches line the wall to the north and provide lighting at nightfall. To the east is one of the four tower of Fal Dara and to the west the training grounds continue.} {Fal Dara} {} {} {} {1} {} +E {11700} {e} {e} {2} {0} {} {1} {} {0} +E {11701} {w} {w} {8} {0} {} {1} {} {0} +E {11696} {s} {s} {4} {0} {} {1} {} {0} + +R {11700} {0} {} {In the Northeast Tower} {} {You have entered the lower floor of one of the watchtowers that occupy each corner of the keep to provide fire support over the whole complex. A narrow spiral stair leads up to the upper level of the tower, while a heavy re- inforced door on the west side of this chamber leads out of the tower. The room here is otherwise quite sparten, with only a few crates and barrels around the perimiter.} {Fal Dara} {} {} {} {1} {} +E {11699} {w} {w} {8} {0} {} {1} {} {0} +E {11712} {u} {u} {16} {0} {} {1} {} {0} + +R {11701} {0} {} {Outdoor Training Grounds} {} {This is a wide open field that is completely barren except for the few rows of weapon racks lying around. The ground here has been hard packed to provide solid footing for the soldiers of Fal Dara. To the west is one of the four towers of Fal Dara and to the east the training grounds continue.} {Fal Dara} {} {} {} {1} {} +E {11699} {e} {e} {2} {0} {} {1} {} {0} +E {11702} {w} {w} {8} {0} {} {1} {} {0} + +R {11702} {0} {} {In the Northwest Tower} {} {You have entered the lower level of one of the watchtowers that occupy each corner of the keep. A narrow spiral stairway leads to the top floor of the tower, while to the east you can hear the sounds of men sparring with one another.} {Fal Dara} {} {} {} {1} {} +E {11701} {e} {e} {2} {0} {} {1} {} {0} +E {11711} {u} {u} {16} {0} {} {1} {} {0} + +R {11703} {0} {} {Western Hall} {} {This broad hallway is carpeted with thick carpet, and heavy tapestries adorn the walls. Candle sconces placed regularly along the walls provides a dim but adaquite light. West of here the hall bends north, with a simply but expertly designed stairwell in the corner leading up to the second level of the castle.} {Fal Dara} {} {} {} {1} {} +E {11691} {e} {e} {2} {0} {} {1} {} {0} +E {11704} {w} {w} {8} {0} {} {1} {} {0} + +R {11704} {0} {} {West Wing of the Castle} {} {The westernmost part of the keep, this hallway turns sharply to the north and east. Candle sconces on the wall provide lighting. A simple but perfectly made stairway leads to the top floor of the keep.} {Fal Dara} {} {} {} {1} {} +E {11705} {n} {n} {1} {0} {} {1} {} {0} +E {11703} {e} {e} {2} {0} {} {1} {} {0} +E {11715} {u} {u} {16} {0} {} {1} {} {0} + +R {11705} {0} {} {End of the West Wing} {} {This main hallway along the western wing of the castle heads back south from here, with plain-looking doors both north and west from here. From the northern door you can hear metal striking metal.} {Fal Dara} {} {} {} {1} {} +E {11708} {n} {n} {1} {0} {} {1} {} {0} +E {11706} {w} {w} {8} {0} {} {1} {} {0} +E {11704} {s} {s} {4} {0} {} {1} {} {0} + +R {11706} {0} {} {Top of Dungeon Landing} {} {This stark room has nothing here other than the door back to the east and a small stairway in the floor leading down to the dungeon. A few torches on the wall light up the room.} {Fal Dara} {} {} {} {1} {} +E {11705} {e} {e} {2} {0} {} {1} {} {0} +E {11707} {d} {d} {32} {0} {} {1} {} {0} + +R {11707} {0} {} {Dungeon Landing} {} {Below the Keep of Fal Dara lays the dungeon. The guard station is through the iron-bound door to the west. To the east is a solitary cell for the most dangerous of criminals. Lamps hang on the walls, providing light. A small stairway leads up into the keep. A wanted poster is here, listing the names of various outlaws.} {Fal Dara} {} {} {} {1} {} +E {11706} {u} {u} {16} {0} {} {1} {} {0} + +R {11708} {0} {} {Agelmar's Weaponsmith} {W} {Weapons of many types are displayed here, from simple clubs to intricate swords. The quality of the weaponry here is unquestioned, as the men of Fal Dara have been using them for years to fight trollocs. A large forge can be seen in the back of the room.} {Fal Dara} {} {} {} {1} {} +E {11705} {s} {s} {4} {0} {} {1} {} {0} + +R {11709} {0} {} {Atop the Southwest Tower} {} {This large, circular chamber gives a clear view of tthe southern half of the city and it's environs. Far off to he south, the forest begins to grow again. Arrow slits along the walls would afford archers clear shots into the streets around the keep and into the courtyard.} {Fal Dara} {} {} {} {1} {} +E {11710} {n} {n} {1} {0} {} {1} {} {0} +E {11689} {d} {d} {32} {0} {} {1} {} {0} + +R {11710} {0} {} {Along the Walls} {} {Here along the high western wall of the keep you have a clear view of the the inner courtyard on one side and the outer town on the other. A low macholated parapit provides excellent cover. Beyond the outer town you can see the surrounding wilderness of alpine grasslands with scattered thickets of hemlock and spruce. The only way off this wall, except by falling, is through the towers north and south of here, respectively.} {Fal Dara} {} {} {} {1} {} +E {11711} {n} {n} {1} {0} {} {1} {} {0} +E {11709} {s} {s} {4} {0} {} {1} {} {0} + +R {11711} {0} {} {Top of the Northwest Tower} {} {From the top of this tower one can see the northern and western portions of Fal Dara outside the keep, as well as the lands beyond extending off into a shimmering haze that marks the edge of the blight. South of the blight hearty hemlocks and spruce dot the surrounding grasslands. A good view of the inner courtyard of the keep is provided from this tower as well. The keep wall extends east and south of here, while a narrow spiral stair descends to the lower level of this tower. There is a hole in the north wall, where there was once a murderhole, out of which you can fall into the road north of Fal Dara.} {Fal Dara} {} {} {} {1} {} +E {11710} {s} {s} {4} {0} {} {1} {} {0} +E {11702} {d} {d} {32} {0} {} {1} {} {0} + +R {11712} {0} {} {Top of the Northeast Tower} {} {Here on the upper floor of this tall watchtower you can gaze out north and east through the narrow arrow slits upon the outer town and the surrounding wilderness beyond. Scattered groves of hemlock and spruce dot the low alpine grassland. A strange heat haze comes from further north, marking the blight. Beyond that you can just make out Tarwin's Gap. On the other side of the tower more slits give good cover fire to the keep's inner courtyard. There is a hole in the north wall, where there was once a murderhole, out of which you can fall into the road north of Fal Dara.} {Fal Dara} {} {} {} {1} {} +E {11713} {s} {s} {4} {0} {} {1} {} {0} +E {11700} {d} {d} {32} {0} {} {1} {} {0} + +R {11713} {0} {} {On the Keep Wall} {} {You gaze out on an unobstructed view of the eastern half of the town of Fal Dara from atop the keep's high wall. Beyond the town are scattered stands of spruce and hemlock; the only trees able to survive the harsh winters of this land. Beyond a rippling haze of heat marks the encroaching blight. Beyond that one can just make out Tarwin's Gap. On the other side of you is the inner courtyard of the keep, while in front and behind along the wall one can enter the watchtowers.} {Fal Dara} {} {} {} {1} {} +E {11712} {n} {n} {1} {0} {} {1} {} {0} +E {11714} {s} {s} {4} {0} {} {1} {} {0} + +R {11714} {0} {} {Top of the Southeast Tower} {} {This large, circular chamber gives a clear view of tthe southern half of the city and it's environs. Far off to he south, the forest begins to grow again. Arrow slits along the walls would afford archers clear shots into the streets around the keep and into the courtyard.} {Fal Dara} {} {} {} {1} {} +E {11713} {n} {n} {1} {0} {} {1} {} {0} +E {11690} {d} {d} {32} {0} {} {1} {} {0} + +R {11715} {0} {} {Top of Western Stair} {} {The hallway turns sharply to the north and east. There are two sets of stairs here, one leading down to the first floor of the keep and the other leading up to the castle turret. Lamps are placed on the walls to provide light.} {Fal Dara} {} {} {} {1} {} +E {11727} {n} {n} {1} {0} {} {1} {} {0} +E {11716} {e} {e} {2} {0} {} {1} {} {0} +E {11730} {u} {u} {16} {0} {} {1} {} {0} +E {11704} {d} {d} {32} {0} {} {1} {} {0} + +R {11716} {0} {} {Upper Hall} {} {This broad hallway runs from east to west. The floor here is covered in thick red carpet. A small wooden door to the north leads to the library. Torches on the walls provide a dim but adequate light.} {Fal Dara} {} {} {} {1} {} +E {21370} {n} {n} {1} {0} {} {1} {} {0} +E {11717} {e} {e} {2} {0} {} {1} {} {0} +E {11715} {w} {w} {8} {0} {} {1} {} {0} + +R {11717} {0} {} {Upper Hall} {} {The smooth stone walls are sparsely decorated with elegantly simple tapestries and painted screens. Candle sconces placed along the wall provide adequate lighting. The hallway runs east to west with a large iron-bound door to the north.} {Fal Dara} {} {} {} {1} {} +E {11718} {n} {n} {1} {0} {} {1} {} {0} +E {11721} {e} {e} {2} {0} {} {1} {} {0} +E {11716} {w} {w} {8} {0} {} {1} {} {0} + +R {11718} {0} {} {Annex of Agelmar's Chambers} {} {A room as purpose-made as the rest of the fortress, with arrow slits along the walls and a heavy bar for the thick iron door. A table and a few chairs are the only furnishings except for two racks containing weapons and armor. Even here in the heart of the keep weapons and armor are ready to be donned at any moment.} {Fal Dara} {} {} {} {1} {} +E {11720} {n} {n} {1} {0} {} {1} {} {0} +E {11719} {w} {w} {8} {0} {} {1} {} {0} +E {11717} {s} {s} {4} {0} {} {1} {} {0} + +R {11719} {0} {} {Lord Agelmar's Study} {} {A massive oak desk with a simple but perfectly crafted chair sits in the middle of the room. Various parchments and maps are scattered all over the desk. A small door to the east leads back to Lord Agelmar's main chambers.} {Fal Dara} {} {} {} {1} {} +E {11718} {e} {e} {2} {0} {} {1} {} {0} + +R {11720} {0} {} {Lord Agelmar's Private Bedchamber} {} {A large bed with black and gold sheets lies in the middle of the room. There is a window in the northern wall giving a view of the training grounds down below. A huge tapestry showing armored men of Fal Dara fighting Myrddraal and Trollocs in a mountain pass hangs on the wall.} {Fal Dara} {} {} {} {1} {} +E {11718} {s} {s} {4} {0} {} {1} {} {0} + +R {11721} {0} {} {Upper Hall} {} {This stone corridor is sparsely decorated, with only a few tapestries on the walls. Torches provide enough light for you to navigate through the hallway. To the north is the bath house where both men and women cleanse themselves.} {Fal Dara} {} {} {} {1} {} +E {11722} {n} {n} {1} {0} {} {1} {} {0} +E {11723} {e} {e} {2} {0} {} {1} {} {0} +E {11717} {w} {w} {8} {0} {} {1} {} {0} + +R {11722} {0} {} {Bath House} {} {This is where both the men and women of Fal Dara bathe themselves. Steam rises up from the pools of water and blankets the room in heat. Racks of towels line the walls for people to use once they are ready to leave.} {Fal Dara} {} {} {} {1} {} +E {11721} {s} {s} {4} {0} {} {1} {} {0} + +R {11723} {0} {} {Top of Eastern Stair} {} {The walls of the hallway are covered with tapestries depicting famous battles of Fal Dara. Lamps line the walls providing adequate light at all times. The hallway turns to the north here and runs back to the west. A large stairway in the corner of the room leads to one of the castle turrets.} {Fal Dara} {} {} {} {1} {} +E {11724} {n} {n} {1} {0} {} {1} {} {0} +E {11721} {w} {w} {8} {0} {} {1} {} {0} +E {11731} {u} {u} {16} {0} {} {1} {} {0} +E {11694} {d} {d} {32} {0} {} {1} {} {0} + +R {11724} {0} {} {Eastern Corridor} {} {The hallway abruptly ends here, with two plain looking doors to the north and west while a stout iron door lies to the east. Thick red carpeting covers the floor and lamps line the walls to provide lighting. To the west is the Men's Quarters and to the north the Servant's Quarters. The door to the east bears a silver engraved swooping hawk.} {Fal Dara} {} {} {} {1} {} +E {21369} {n} {n} {1} {0} {} {1} {} {0} +E {11726} {e} {e} {2} {0} {} {1} {} {0} +E {11725} {w} {w} {8} {0} {} {1} {} {0} +E {11723} {s} {s} {4} {0} {} {1} {} {0} + +R {11725} {0} {} {Men's Quarters} {R} {Unlike the women's quarters the walls here are void of all decoration. In place of tapestries and paintings weapons line the walls in case the keep is invaded and the men need to rush out and meet the enemy. Simple beds on black-and-white tiled platforms are lined up in rows.} {Fal Dara} {} {} {} {1} {} +E {11724} {e} {e} {2} {0} {} {1} {} {0} + +R {11726} {0} {} {War Room} {} {A large round table dominates the room with maps and papers strewn about. Upon closer inspection the maps detail areas of the borderlands and positions of troops and the enemy. Large cages line the northern wall filled with pigeons. A window to the west looks out upon Fal Dara and the surrounding lands from this high in the keep.} {Fal Dara} {} {} {} {1} {} +E {11724} {w} {w} {8} {0} {} {1} {} {0} + +R {11727} {0} {} {Western Corridor} {} {This main hallway along the western wing of the keep heads back south from here, with unadorned doors both north and east from here. The Women's Quarters is to the east, which no man may enter without permission. To the north is one of the two servant's quarters.} {Fal Dara} {} {} {} {1} {} +E {11729} {n} {n} {1} {0} {} {1} {} {0} +E {11728} {e} {e} {2} {0} {} {1} {} {0} +E {11715} {s} {s} {4} {0} {} {1} {} {0} + +R {11728} {0} {} {Women's Quarters} {} {By far the most decorated room in the keep. Countless numbers of tapestries and paintings adorn the walls, and at the foot of each bed are large wooden boxes in which the women keep their possessions. Many mirrors are scattered throughout the room.} {Fal Dara} {} {} {} {1} {} +E {11727} {w} {w} {8} {0} {} {1} {} {0} + +R {11729} {0} {} {Servants Quarters} {} {This is the room where all the female servants of the keep stay. Some simple paintings adorn the walls, giving this room some color. A few closets and chests store all of the equipments that the servants use for cleaning the keep.} {Fal Dara} {} {} {} {1} {} +E {11727} {s} {s} {4} {0} {} {1} {} {0} + +R {11730} {0} {} {Castle Turret} {} {The very top of the keep, you can see the whole town of Fal Dara from up here. This place is easily defended as arrow slits line the walls and various weapons lie stacked against the wall. A small stairway leads back down the the keep.} {Fal Dara} {} {} {} {1} {} +E {11715} {d} {d} {32} {0} {} {1} {} {0} + +R {11731} {0} {} {Castle Turret} {} {One of the two castle turrets of Fal Dara, this place is easily defended should someone invade the town. Arrow slits line the walls so archers can rain death upon invaders. Looking to the north you can make out Tarwin's Gap and just beyond that the shimmering haze of the Blight.} {Fal Dara} {} {} {} {1} {} +E {11723} {d} {d} {32} {0} {} {1} {} {0} + +R {21368} {0} {} {The Stables} {S} {This is the home of all the nobles' horses. Stalls of various sizes line the walls, and the air is redolent with the scent of leather, hay, and dung. Thousands of dust motes drift through the air, landing on the carefully placed riding gear.} {Fal Dara} {} {} {} {1} {} +E {11688} {n} {n} {1} {0} {} {1} {} {0} + +R {21369} {0} {} {Barracks of the Golden Lances} {} {Devoid of decoration and substance, this barracks is a complete opposite of what it is called. It is strictly functional providing a resting area for the Shienaran Lancers. Rows of neatly lined beds are arranged in the straightest of lines with sheets crisply folded in the unoccupied beds.} {Fal Dara} {} {} {} {1} {} +E {11724} {s} {s} {4} {0} {} {1} {} {0} + +R {21370} {0} {} {A Quiet Library} {} {This is the library of Fal Dara. Although large it can not be compared to the libraries of Tar Valon, and Caemlyn. Large shelves containing hundreds of books stand against the wall. Tables are lined up in neat rows so people can sit down and read.} {Fal Dara} {} {} {} {1} {} +E {11716} {s} {s} {4} {0} {} {1} {} {0} + +R {21403} {0} {} {Fal Dara Barracks} {} {A cavernous stone archway forms the entrance to a large, almost palace-like building which appears to be used as a barracks for the Shienaran Lancers, as well as to house any foreign soldiers wishing to join the fight against the Shadow. A glimpse down a corridor and through a distant doorway reveals a dorm containing beds, with huge trunks sitting at their feet, a place for the occupants to store their belongings.} {} {} {} {} {1} {} +E {11660} {e} {e} {2} {0} {} {1} {} {0} +E {21404} {w} {w} {8} {0} {} {1} {} {0} + +R {21404} {0} {} {Fal Dara War Office} {} {This chamber is a prime example of military chaotic efficiency. Several tables stand in the room, each with its own purpose. A table in the corner bears refreshments, while against the wall a desk stands at the ready for any missives to be written. A chandelier bearing many mirrored candles hangs above a massive table which is covered with maps in various sizes, showing troop deployments and supply- and messenger lines.} {} {} {} {} {1} {} +E {21403} {e} {e} {2} {0} {} {1} {} {0} + +R {20808} {0} {} {Surrounded by Reeds and Marsh} {} {Marsh birds and bugs hide amidst the reeds, a forest of mud-covered foliage forming the perfect camouflage. The large quantities of mud and muck within the ankle-deep water catch heat, making it a faint blend of temperatures, tepid mixed with true warmth. Cleanliness is impossible amidst the filth.} {} {} {} {} {1} {} +E {20969} {n} {n} {1} {0} {} {1} {} {0} +E {20809} {e} {e} {2} {0} {} {1} {} {0} + +R {20809} {0} {} {Skirting the Edges of a Quicksand Bog} {} {A pit of soft quicksand sits in the middle of a depression here, bordered by narrow strips of safe land. Tufts and hummocks of wiry marsh grass, green streaked with purple, grow in clumps around the sand, almost marking it. A few logs and bits of wood are stuck in the mud edging the quicksand, and the wood is halfway sunken into the pit.} {} {} {} {} {1} {} +E {20813} {e} {e} {2} {0} {} {1} {} {0} +E {20808} {w} {w} {8} {0} {} {1} {} {0} +E {20810} {s} {s} {4} {0} {} {1} {} {0} + +R {20810} {0} {} {Basin Filled with Stagnating Swampwater} {} {Dipping landscape forms the perfect collecting spot for the slow dribble of water from the surrounding marshy areas. The water festers, fist-sized rocks and rotting plants tumbled throughout it in random patterns. Muggy air and shreds of mist surround everything with a faint shimmer of white haze, and it's difficult to see too far in any direction.} {} {} {} {} {1} {} +E {20809} {n} {n} {1} {0} {} {1} {} {0} +E {20812} {e} {e} {2} {0} {} {1} {} {0} +E {20811} {w} {w} {8} {0} {} {1} {} {0} + +R {20811} {0} {} {Firm Ground Amidst the Marshes} {} {The usually deceptive swampland grasses feel rooted in solid ground. Thick black dirt coats the roots and stalks of the grasses and few marshland shrubs that grow here, but it also provides rich stability. The waters of the marsh slosh against this island amidst the muck, and the prints and nests of animals indicate that it is a much-used refuge within the swamp.} {} {} {} {} {1} {} +E {20810} {e} {e} {2} {0} {} {1} {} {0} + +R {20812} {0} {} {Swampy Marshes} {} {Misty tendrils cling everywhere, playing strange games with the lighting and humidity. Sounds that could be from anywhere resonate through the water-richened air, bringing strange echoes from far-off places. Dead insects and frog skeletons float in the watery mud, and a strangely putrid, nauseating smell emanates from the swampy floor.} {} {} {} {} {1} {} +E {20813} {n} {n} {1} {0} {} {1} {} {0} +E {20810} {w} {w} {8} {0} {} {1} {} {0} + +R {20813} {0} {} {Swampy Marshland} {} {Deceptive layers of grass and bracken cover sickly-smelling, knee-deep slime. A few raised paths of firm ground are marked by small, white, low-growing flowers, smelling pungently of cherries. Some of the trails in the muck are even lined with small, greenish stones. The sounds of marsh creatures, bullfrogs and flies that could be anywhere from a pace to a league fill the air with a croaking, buzzing background.} {} {} {} {} {1} {} +E {20815} {n} {n} {1} {0} {} {1} {} {0} +E {20814} {e} {e} {2} {0} {} {1} {} {0} +E {20809} {w} {w} {8} {0} {} {1} {} {0} +E {20812} {s} {s} {4} {0} {} {1} {} {0} + +R {20814} {0} {} {Swampy Marshland} {} {A pale blue mist shrouding the mountains is the only reference point, and it would be easy to get lost among so much similarly-colored marshland. Drab browns and mottled gray-greens make up the near-monochromatic landscape. In every direction, more marshland stretches nearly eternally.} {} {} {} {} {1} {} +E {20813} {w} {w} {8} {0} {} {1} {} {0} + +R {20815} {0} {} {River Descending From the Mountains} {} {Lush reeds line the sides of the river as the rushing, dangerous rapids slow into the stately calm of the river. Shallower and broader here than higher in the mountains, it is surrounded by softer hills and gradual inclines. The bottom is still covered in rocks, but sandy inclines border the banks where the reeds and rushes grow.} {} {} {} {} {1} {} +E {20991} {n} {n} {1} {0} {} {1} {} {0} +E {20816} {e} {e} {2} {0} {} {1} {} {0} +E {20992} {w} {w} {8} {0} {} {1} {} {0} +E {20813} {s} {s} {4} {0} {} {1} {} {0} + +R {20816} {0} {} {Hollow in the Hills Near the River} {} {Hills form a soft, natural bowl, waves of grass and other vegetation coloring the landscape. The grass is soft and rolls with the contours of the hills. To the west is the branch of the river that winds down from the mountains, and to the north is a smooth, pebbly bank.} {} {} {} {} {1} {} +E {20817} {n} {n} {1} {0} {} {1} {} {0} +E {20815} {w} {w} {8} {0} {} {1} {} {0} + +R {20817} {0} {} {Bank of a Diminishing River} {} {Pebbles higher up on the bank smooth their way into soft sand nearer to the water. Although the water seems relatively slow and shallow, the only way to enter is using a boat. Washed up on the shore by the slow lap of water against the bank, bits of driftwood are overgrown with bright green molds and weeds. Rough stones and twigs are lodged in the cracks of a particularly large log lying perpendicular to the water.} {} {} {} {} {1} {} +E {20818} {n} {n} {1} {0} {} {1} {} {0} +E {20991} {w} {w} {8} {0} {} {1} {} {0} +E {20816} {s} {s} {4} {0} {} {1} {} {0} + +R {20818} {0} {} {Mountains Above the River} {} {To the south is a gravelly bank of the branching part of the river that winds its way through the mountains, and farther south of that is a swampland. Here, slender aspens and beeches form the forest coating the mountain slopes rising upwards. Grasses and lush underbrush are spread along the ground, dotted with bluebells and spiny yucca.} {} {} {} {} {1} {} +E {20819} {e} {e} {2} {0} {} {1} {} {0} +E {20817} {s} {s} {4} {0} {} {1} {} {0} + +R {20819} {0} {} {Track Around the Base of a Slope} {} {This goat track curves around a giant mountain to the northwest. Slightly boggy from collected water in the dips and bends, mosses, mushrooms, and stacks of dead grass grow in abundance. Wild bluebells, asters, and buttercups cover the mountainside in vibrant, festive color.} {} {} {} {} {1} {} +E {20820} {n} {n} {1} {0} {} {1} {} {0} +E {20818} {w} {w} {8} {0} {} {1} {} {0} + +R {20820} {0} {} {In the Midst of the Mountains} {} {Patches of dry yellow grass mingle with those that are more lushly, vividly green. The small goat track peppered with fresh droppings cuts amidst the grasses fairly high up along the mountains, peaks surrounding in each direction. Southward leads to the mountains directly above the river, and northward are coniferous-forested slopes and alpine grassland and meadows.} {} {} {} {} {1} {} +E {20821} {n} {n} {1} {0} {} {1} {} {0} +E {20819} {s} {s} {4} {0} {} {1} {} {0} + +R {20821} {0} {} {In the Midst of the Mountains} {} {Curves in the mountains form sharper contours, the dipping shape of a valley in the distance to the north. A faint blue haze hangs over the mountains in the distance in each direction, and very far to the northeast, the soft, sparkling glimmer of the sea can be seen.} {} {} {} {} {1} {} +E {20822} {n} {n} {1} {0} {} {1} {} {0} +E {20951} {e} {e} {2} {0} {} {1} {} {0} +E {20954} {w} {w} {8} {0} {} {1} {} {0} +E {20820} {s} {s} {4} {0} {} {1} {} {0} + +R {20822} {0} {} {Alpine Meadow} {} {Dotted with pale mauve heather and sprinkled with grasses and small, white alpine gentians, the meadow is mostly a barren basin for the wind to whip across. The land is level and mostly rocks, devoid of any bushes or trees, though a few stunted hedges grow. To the east, pine-covered mountain slopes ripple downwards, scenting the air with their sharp smell.} {} {} {} {} {1} {} +E {20823} {n} {n} {1} {0} {} {1} {} {0} +E {20950} {e} {e} {2} {0} {} {1} {} {0} +E {20953} {w} {w} {8} {0} {} {1} {} {0} +E {20821} {s} {s} {4} {0} {} {1} {} {0} + +R {20823} {0} {} {Grassy Mountain Slopes} {} {A carpet of pure green, vibrant grass coats the ground here, varied flowers interspersed with the greenery. A few flat gray slabs of stone lie parallel to the ground. To the south is an alpine meadow, covered in small, delicate plants, and to the east and west are huge quantities of massive of rock. To the far east and northeast, the gray blue of the ocean can be seen, a vast body of water stretching to the horizon.} {} {} {} {} {1} {} +E {20824} {n} {n} {1} {0} {} {1} {} {0} +E {20949} {e} {e} {2} {0} {} {1} {} {0} +E {20952} {w} {w} {8} {0} {} {1} {} {0} +E {20822} {s} {s} {4} {0} {} {1} {} {0} + +R {20824} {0} {} {At a Precipitous Cliff} {} {Thin air indicates the height, and though the ground here is stark and bare, the forests to the west and meadows far below are verdant. Speckles of blue and red, lupine and wild roses, pepper the field below the steep cliff to the east. The droning of invisible honeybees and beetles rises up to this barren overlook.} {} {} {} {} {1} {} +E {20825} {n} {n} {1} {0} {} {1} {} {0} +E {20936} {w} {w} {8} {0} {} {1} {} {0} +E {20823} {s} {s} {4} {0} {} {1} {} {0} + +R {20825} {0} {} {Rock Strewn Mountains} {} {Light pink and salmon colored rocks are scattered amongst the grainy, darker stones and tan sandstone. Plants are barely attempting to grow in the barren ground, the rocks making it nearly impossible for their roots to gain purchase. One lone aspen stands, its leaves fluttering, several scratches and black imprints carved into its trunk.} {} {} {} {} {1} {} +E {20826} {n} {n} {1} {0} {} {1} {} {0} +E {20939} {e} {e} {2} {0} {} {1} {} {0} +E {20937} {w} {w} {8} {0} {} {1} {} {0} +E {20824} {s} {s} {4} {0} {} {1} {} {0} + +R {20826} {0} {} {Splotch of Pebbly Rock} {} {A broad, bumpy patch of conglomerate rock covers the ground here. Bits of rock and large, smooth stones are embedded in the concrete-like base. Dandelions and other weeds have taken root, pushing up and creating cracks in the otherwise relatively unmarred rock.} {} {} {} {} {1} {} +E {20827} {n} {n} {1} {0} {} {1} {} {0} +E {20825} {s} {s} {4} {0} {} {1} {} {0} + +R {20827} {0} {} {Tumbled Rocks of a Landslide} {} {Site of an aged landslide, the trail has reformed itself over the rocks. A few of the rocks' edges are still rough from the havoc and upheaval caused by the slide, but most of them have the softened, smoother feel of geologically old stone. Scraped-off lichen in sulfur yellow has begun its period of regrowth on several stones.} {} {} {} {} {1} {} +E {20943} {e} {e} {2} {0} {} {1} {} {0} +E {20828} {w} {w} {8} {0} {} {1} {} {0} +E {20826} {s} {s} {4} {0} {} {1} {} {0} + +R {20828} {0} {} {Faintly Defined Trail in the Mountains} {} {Picking its way among the huge boulders that smother the grasses from the valley below, the trail disappears into the grass below and grows surer to the east. Small rock cairns mark the twisting pathways for travelers to follow. The sounds of grassland animals have faded, replaced with the strange grinding of shifting rocks.} {} {} {} {} {1} {} +E {20827} {e} {e} {2} {0} {} {1} {} {0} +E {20829} {d} {d} {32} {0} {} {1} {} {0} + +R {20829} {0} {} {Multicolored Grasses} {} {Slightly muted by their movement, the vivid greens and yellows of the grasses contain hints of myriad hues, earthy browns and grays from the smudged dirt and pale purple tints. A trail leads upwards from the valley into the heights of the white-capped mountains.} {} {} {} {} {1} {} +E {20830} {n} {n} {1} {0} {} {1} {} {0} +E {20828} {u} {u} {16} {0} {} {1} {} {0} + +R {20830} {0} {} {Field of Flowers Within the Grasses} {} {Poppies, chicory, and other field flowers grow in the bright sunlight that feeds the grasslands. Green and ochre plants fade into the muted background, forming the backdrop for the bright flowers. The grass has given way, and a large boulder sits in the middle of the patch of flowers with violets growing in the gloom of its shade.} {} {} {} {} {1} {} +E {20917} {n} {n} {1} {0} {} {1} {} {0} +E {20831} {e} {e} {2} {0} {} {1} {} {0} +E {20920} {w} {w} {8} {0} {} {1} {} {0} +E {20829} {s} {s} {4} {0} {} {1} {} {0} + +R {20831} {0} {} {Northern Tip of the Grassland Valley} {} {Grass is everywhere, an ocean of amber tickling exposed flesh and spreading seeds and husks in the often windy air. To the north, a wall of hay too high to see above is reinforced by stones forming a natural barricade. The yellow grasses are interspersed with green growth and occasional fallen leaves from a clump of trees to the west.} {} {} {} {} {1} {} +E {20832} {n} {n} {1} {0} {} {1} {} {0} +E {20830} {w} {w} {8} {0} {} {1} {} {0} + +R {20832} {0} {} {Below the High Places} {} {The mountainous track ascends to higher places above. Water runs down the path. Two thistles grow beside the hard packed earthy path. The stalks of the plants are round in cross section and taper to a regal looking purple flowering crown. sharp needles are along the leaves and stem.} {} {} {} {} {1} {} +E {20887} {n} {n} {1} {0} {} {1} {} {0} +E {20917} {w} {w} {8} {0} {} {1} {} {0} +E {20831} {s} {s} {4} {0} {} {1} {} {0} +E {20833} {u} {u} {16} {0} {} {1} {} {0} + +R {20833} {0} {} {Musty Ascent} {} {The narrow path is muddy in places. Water runs like a small stream from the higher land to the east and down. The air is musty and cool. Mushrooms grow on a dead tree stump located just off the track. Moss covers parts of the rocks at the edge of the black mountain trail.} {} {} {} {} {1} {} +E {20834} {e} {e} {2} {0} {} {1} {} {0} +E {20832} {d} {d} {32} {0} {} {1} {} {0} + +R {20834} {0} {} {Rugged Shelter} {} {Thick leafy branches from above provide shelter from the wind and the rain. The branches are provided by a tall oak tree which grows on a ledge part way up the steep rocky slope to the east. The ground is made of a mixture of clay and sand. There are daisies growing in the short grass beside the narrow path winding through the hills.} {} {} {} {} {1} {} +E {20833} {w} {w} {8} {0} {} {1} {} {0} +E {20835} {u} {u} {16} {0} {} {1} {} {0} + +R {20835} {0} {} {A Lofty Tor} {} {The isolated mass of granite stands upright on the hilltop a little to the north overlooking the winding trail through the mountain range. Much of the the surrounding rock to the west has been broken down, either by rain or some other means of natural erosion. Clumps of white heather grow in the cracks of the sandstone rock face to the north.} {} {} {} {} {1} {} +E {20836} {e} {e} {2} {0} {} {1} {} {0} +E {20834} {d} {d} {32} {0} {} {1} {} {0} + +R {20836} {0} {} {On the Heights} {} {In the cracks of the weathered sandstone rock face, some ferns have laid down roots and are now firmly established. When the wind blows through the narrow mountain pass, the green leaves of the ferns are blown against the rocks. The wind howls as it blows through the corridor sheltering the path.} {} {} {} {} {1} {} +E {20837} {e} {e} {2} {0} {} {1} {} {0} +E {20835} {w} {w} {8} {0} {} {1} {} {0} + +R {20837} {0} {} {Arduous Trail Through the Mountains} {} {The track through the mountains is steep and narrow. It winds it's way east and west. The grass is wild and long. The trail passes between the sharp rock masses of the mountains to the north and south. The air is cool and fresh. The clouds in the sky hardly move at all.} {} {} {} {} {1} {} +E {20838} {e} {e} {2} {0} {} {1} {} {0} +E {20836} {w} {w} {8} {0} {} {1} {} {0} + +R {20838} {0} {} {Northern Peak} {} {The high cliffs tower up towards the skies. The northern peak towers above the valley below providing a perfect view of any movement below. Long grass borders the rocky trail through the mountains. Passage is possible but arduous, due to the slope and the powerful northern winds.} {} {} {} {} {1} {} +E {20839} {n} {n} {1} {0} {} {1} {} {0} +E {20837} {w} {w} {8} {0} {} {1} {} {0} + +R {20839} {0} {} {Twisting Precipice} {} {The winding path bends sharply to the south and west as it winds its way through the countless hills. Off to the east lies a large pile of fallen rubble. The exposure is great here, with only a low sloped wall of rock to the north giving any shelter from the harsh elements.} {} {} {} {} {1} {} +E {20840} {w} {w} {8} {0} {} {1} {} {0} +E {20838} {s} {s} {4} {0} {} {1} {} {0} + +R {20840} {0} {} {Winding Path Through the Mountainous Hills} {} {The steep narrow path winds its way up a steep slope to a ridge which traverses the mountains. The path looks almost to have been made by somehow melting away the solid rock of the slope itself; but ages ago, for the path is broken in some places though still useable.} {} {} {} {} {1} {} +E {20841} {n} {n} {1} {0} {} {1} {} {0} +E {20839} {e} {e} {2} {0} {} {1} {} {0} + +R {20841} {0} {} {Jagged Foothills} {} {On the steep rocky hillside, about twenty feet above the ground, a young silver birch sapling grows from the weather beaten rock. It is exposed to the strong winds which blow in from the coastal waters to the north. The snake-like high pass leads off to the south, while the route below looks relatively sheltered from the wind.} {} {} {} {} {1} {} +E {20840} {s} {s} {4} {0} {} {1} {} {0} +E {20842} {d} {d} {32} {0} {} {1} {} {0} + +R {20842} {0} {} {At a Rundown Signpost} {} {A weathered wooden post stands at the edge of the hillside track. Some rough melon sized black and grey rocks have been piled at the base of the pillar. An oblong piece of weathered timber has some writing on it and several lines or arrows. The sign hangs to one side and is cracked on the lower left hand corner.} {} {} {} {} {1} {} +E {20843} {e} {e} {2} {0} {} {1} {} {0} +E {20841} {u} {u} {16} {0} {} {1} {} {0} +E {20900} {d} {d} {32} {0} {} {1} {} {0} + +R {20843} {0} {} {Brushy Slopes} {} {The old dirt path meanders between the boulders and small bushes. A wall of rock reaches upward and blocks the way north and south. One or two small trees grow higher up in the rocky slopes. A flock of birds perch high in the treetops, filling the air with the sweetest of songs. Patches of sunlight dot the path as it continues east and west.} {} {} {} {} {1} {} +E {20844} {e} {e} {2} {0} {} {1} {} {0} +E {20842} {w} {w} {8} {0} {} {1} {} {0} + +R {20844} {0} {} {A Sandy Cove} {} {A small boat about the size of a large three person canoe lies abandoned on the beachhead. The hull has a four foot long hole in the forward section. A pool of water about six inches deep is towards the rear section of the keel hauled vessel. Some plants and barnacles have attached themselves to the painted wooden hull. The paint is weathered and is flaking.} {} {} {} {} {1} {} +E {20843} {w} {w} {8} {0} {} {1} {} {0} +E {20845} {s} {s} {4} {0} {} {1} {} {0} + +R {20845} {0} {} {Rocky Shore} {} {Small rounded pebbles and chunks of rounded stones are strewn across the dirty yellow sand of the beach. There are masses of dark dull strings of seaweed scattered along the bay. Each of the strands resembles a pearl necklace except for it's deep green color.} {} {} {} {} {1} {} +E {20844} {n} {n} {1} {0} {} {1} {} {0} +E {20846} {e} {e} {2} {0} {} {1} {} {0} + +R {20846} {0} {} {Overlooking the Bay} {} {Beach grass grows to the west marking the edge of the bay. The open clearing just off the beach is quite exposed to the blistering sea winds from the west. The plants growing to the south are more at home in the wet climate of the marshy area which stretches in that direction. A trail descends down to some long grass.} {} {} {} {} {1} {} +E {20845} {w} {w} {8} {0} {} {1} {} {0} +E {20847} {s} {s} {4} {0} {} {1} {} {0} +E {20856} {d} {d} {32} {0} {} {1} {} {0} + +R {20847} {0} {} {Moist Foliage} {} {Wet leaves are piled between several large rocks and cover the ground in a moist soft mattress. The slick black boulders stand up from the soil under them. A thin river of water runs from the top of one of them. Several cracks have been worn into the sides of the stone, by the water.} {} {} {} {} {1} {} +E {20846} {n} {n} {1} {0} {} {1} {} {0} +E {20848} {s} {s} {4} {0} {} {1} {} {0} + +R {20848} {0} {} {Bushes of Giant Cutgrass} {} {Many small groups of prickly-leaved grass stems make up the cutgrass bushes. The plants grow with part of the stems submerged in stagnant pools of dark water. Each of the stems is between two to three feet tall. In the warmer months, several flower clusters can be seen dangling close to the slightly drooping branches of the perennial grass.} {} {} {} {} {1} {} +E {20847} {n} {n} {1} {0} {} {1} {} {0} +E {20849} {e} {e} {2} {0} {} {1} {} {0} +E {20870} {s} {s} {4} {0} {} {1} {} {0} + +R {20849} {0} {} {Tangled Pond Weeds} {} {A mass of vegetation floats upon the surface of the smooth pond in the marsh. The stems and roots of the plants are intertwined, giving the appearance of a tangled mess of green wool. Some small tracks can be seen in the soft mud at the side of the bog. They lead to the north where only a bird or tiny mammal could travel.} {} {} {} {} {1} {} +E {20850} {e} {e} {2} {0} {} {1} {} {0} +E {20848} {w} {w} {8} {0} {} {1} {} {0} + +R {20850} {0} {} {Disturbing the Waterlilies} {} {The water in the pool is a light blue color. Several flat circular pads float on the surface of the motionless pond. Some frogs sit on top of the lilly pads and croak from time to time. The surface of the water is disturbed only by a fish jumping up from under the water in an effort to catch some of the small flies.} {} {} {} {} {1} {} +E {20851} {n} {n} {1} {0} {} {1} {} {0} +E {20849} {w} {w} {8} {0} {} {1} {} {0} + +R {20851} {0} {} {Mucky Marshwater} {} {The water in the swampland is dark and smelly. Bark and leaves rotting create bubbles as they release gas from the ground under the surface of the pools. They make unusual gurgling sounds as they rise and burst, releasing noxious gas into the air. Some stones which have been smoothed by natural erosion are dotted around the marshy landscape.} {} {} {} {} {1} {} +E {20852} {e} {e} {2} {0} {} {1} {} {0} +E {20850} {s} {s} {4} {0} {} {1} {} {0} + +R {20852} {0} {} {Among the Reeds} {} {The white flowering heads of the bog beans and their wide thick dark green leaves can be seen near the wetter sections where the rushes grow. The long thin stems of the many rushes are blown by the wind. The peaty soil is quite waterlogged. This can be seen when someone or something walks on the ground and produces a loud squelching sound.} {} {} {} {} {1} {} +E {20853} {n} {n} {1} {0} {} {1} {} {0} +E {20851} {w} {w} {8} {0} {} {1} {} {0} +E {20859} {s} {s} {4} {0} {} {1} {} {0} + +R {20853} {0} {} {Uneven Marshland} {} {Rotting tree stumps litter the ground here, forcing the path to twist and turn to avoid them. Green moss grows on most of the stumps, giving them the appearance of a soft carpet. A subtle, earthy fragrance fills the air and the buzz of insects can be heard close by.} {} {} {} {} {1} {} +E {20854} {n} {n} {1} {0} {} {1} {} {0} +E {20852} {s} {s} {4} {0} {} {1} {} {0} + +R {20854} {0} {} {Marshy Ground} {} {Leaves gently fall, blanketing the ground and filling the air with a quiet rustling. An earthy fragrance wafts on the breeze and a woodpecker can be heard from somewhere deeper in the bog. Some heather grows on the more solid sections of the swamp. The lilac flowers which bloom on this low lying shrub are quite colorful for the dank marsh.} {} {} {} {} {1} {} +E {20858} {n} {n} {1} {0} {} {1} {} {0} +E {20855} {w} {w} {8} {0} {} {1} {} {0} +E {20853} {s} {s} {4} {0} {} {1} {} {0} + +R {20855} {0} {} {Medley of Leaves} {} {Thin blades of lush green grass grows between the smooth white stones and sparkling sand. There are some crisp brown leaves in a pile beside one of the larger rocks. The dry leaves crunch when anything larger than a squirrel runs over them.} {} {} {} {} {1} {} +E {20857} {n} {n} {1} {0} {} {1} {} {0} +E {20854} {e} {e} {2} {0} {} {1} {} {0} +E {20856} {w} {w} {8} {0} {} {1} {} {0} + +R {20856} {0} {} {Patch of Tall Grass} {} {Tiny red stemmed plants with golden heads grow in among the short grass. Spiky leaves protrude from each of the heads of the plants, the tips of the leaves forming a five pointed star. The small plants are dwarfed by a patch of grass to the west which has grown to over six feet tall. The Pampas grass has thick bamboolike stems. Some feathery flowers and seed clusters are interspersed with the long flat leaves.} {} {} {} {} {1} {} +E {20855} {e} {e} {2} {0} {} {1} {} {0} +E {20846} {u} {u} {16} {0} {} {1} {} {0} + +R {20857} {0} {} {Camouflaged Den} {} {The cave in the mountains is completely pitch black. The cavern is filled with stale air. A musty smell fills the bedarkened den. It resembles rotting leaves. Some sackcloth is thrown about the floor. A ray of light from outside shines in from the south, casting long shadows.} {} {} {} {} {1} {} +E {20858} {e} {e} {2} {0} {} {1} {} {0} +E {20855} {s} {s} {4} {0} {} {1} {} {0} + +R {20858} {0} {} {Caliginous Refuge} {} {Every tiny noise seems to echo a hundred times in this huge cavern. Lack of light causes the blackness high overhead to hide the roof of the cave and make the chamber seem bigger than it is. The sound of running water grows louder here, seeming to come from the north. A narrow tunnel leads off into the darkness to the west and up.} {} {} {} {} {1} {} +E {20857} {w} {w} {8} {0} {} {1} {} {0} +E {20854} {s} {s} {4} {0} {} {1} {} {0} + +R {20859} {0} {} {Flowers Among the Rushes} {} {The rushes grow in clumps. They spread out covering most of the swampland. In each bunch, there are many long leaves, each hairless and carrying several small orange or brown seed capsules near the top end. Somewhere of the order of forty bright yellow giant dandelions grow beside a large rust colored boulder which lies in the soft soil of the bog.} {} {} {} {} {1} {} +E {20852} {n} {n} {1} {0} {} {1} {} {0} +E {20860} {s} {s} {4} {0} {} {1} {} {0} + +R {20860} {0} {} {Grass Path By the Pond} {} {A small clear pond lies snugly in the grassy landscape. A small trail meanders through the light undergrowth to the north and south. The grass beside the pond is tall. It is a lush green color and no doubt is home to many small rodents. Small insects hover above the still water.} {} {} {} {} {1} {} +E {20859} {n} {n} {1} {0} {} {1} {} {0} +E {20861} {s} {s} {4} {0} {} {1} {} {0} + +R {20861} {0} {} {Rare Scattering of Trees} {} {Oak trees grow in the mountain track which ascends to the north and leads through the mountains. Acorns and stones are piled just off the track. The trail is narrow and the dark packed earth of the path extends to the south and north. Grass grows on either side of the dark trail.} {} {} {} {} {1} {} +E {20860} {n} {n} {1} {0} {} {1} {} {0} +E {20862} {s} {s} {4} {0} {} {1} {} {0} + +R {20862} {0} {} {Dry Rise} {} {The sandy soil is baked dry by the strong sun beating down on it. The moisture is either evaporated by the heat, or drains through to deep down under the surface. Some short heather is growing in a cool corner shaded by a large black boulder beside an exceptionally long patch of grass.} {} {} {} {} {1} {} +E {20861} {n} {n} {1} {0} {} {1} {} {0} +E {20863} {e} {e} {2} {0} {} {1} {} {0} +E {20866} {w} {w} {8} {0} {} {1} {} {0} +E {20886} {s} {s} {4} {0} {} {1} {} {0} + +R {20863} {0} {} {Ashore from the Impetuous Ocean} {} {The path is perilous here as the path nears the sharp cliffs beside the Aryth Ocean to the east. The rocks and sandy ground sparkle when the light hits them. The facets of the quartz catch the light and it sparkles. The view from here is magnificent. From time to time, strong gusts of wind carry in the salty spray from the ocean.} {} {} {} {} {1} {} +E {20862} {w} {w} {8} {0} {} {1} {} {0} +E {20864} {s} {s} {4} {0} {} {1} {} {0} + +R {20864} {0} {} {Sandy Bank} {} {An assortment of brightly colored shells litters the sand bank at the edge of the beach. Some dried up seaweed lies where the wind has blown it. A smooth piece of driftwood protrudes from the middle of the golden sand bank. The sandy beaches continue to the south and west, while a dark winding trail leads to the south} {} {} {} {} {1} {} +E {20863} {n} {n} {1} {0} {} {1} {} {0} +E {20886} {w} {w} {8} {0} {} {1} {} {0} +E {20865} {s} {s} {4} {0} {} {1} {} {0} + +R {20865} {0} {} {Uncertain Track} {} {The dark trail winds its way from the sandy shores to the north around the rocky headland to the south. The way is not clear. The trail is overgrown by the thick beach grass and other ferny plantlife. Two or three boulders can be seen further to the south beside a dark muddy patch in the earth.} {} {} {} {} {1} {} +E {20864} {n} {n} {1} {0} {} {1} {} {0} +E {20881} {s} {s} {4} {0} {} {1} {} {0} + +R {20866} {0} {} {Path through the Wet Marsh} {} {Large dark green leafy ferns grow on either side of the narrow black track through the marsh. Soil on either side of the trail is slippery and wet. In places the water and clay have mixed, leaving mud which is very soft. A rocky track through the damp undergrowth continues to the east and west.} {} {} {} {} {1} {} +E {20862} {e} {e} {2} {0} {} {1} {} {0} +E {20867} {w} {w} {8} {0} {} {1} {} {0} + +R {20867} {0} {} {Through the Sticky Leaves} {} {Riding is problematic due to the boggy ground. The lack of roads and trails makes passage difficult. A thick spongy mat of organic material covers most of the surface, creating a surface much like quicksand. The limestone rich soil underneath the damp bog gives enough nutrients to support life of palm trees and red cedars.} {} {} {} {} {1} {} +E {20866} {e} {e} {2} {0} {} {1} {} {0} +E {20868} {w} {w} {8} {0} {} {1} {} {0} + +R {20868} {0} {} {Floating Leaf Plants} {} {The waterlogged marshland is filled with decaying plantlife. The air is full with the musky smell. While the water is almost lifeless, this does not mean there is no life in the waters of the swamp. Several plants float on the surface of the murky black waters. These provide a habitat for the snakes and other reptiles and lizards to dwell in relative safety.} {} {} {} {} {1} {} +E {20869} {n} {n} {1} {0} {} {1} {} {0} +E {20867} {e} {e} {2} {0} {} {1} {} {0} +E {20871} {w} {w} {8} {0} {} {1} {} {0} +E {20873} {s} {s} {4} {0} {} {1} {} {0} + +R {20869} {0} {} {Patchy Wildrice} {} {The fall swaying stems of the grass stands erect in the bog. The spreading branches and branchlets are covered with inflorescence which produce and bare yellow to reddish fruit which are harvested as edible grains. The wild rice, which grows in water is a staple food source for the wildlife and human population. As the west wind blows through the marshland the thin stems sway gently from side to side.} {} {} {} {} {1} {} +E {20870} {n} {n} {1} {0} {} {1} {} {0} +E {20872} {w} {w} {8} {0} {} {1} {} {0} +E {20868} {s} {s} {4} {0} {} {1} {} {0} + +R {20870} {0} {} {Path By the Cattails} {} {The narrow path in the moist grass passes several tall grassy plants. The cattails are between seven and nine feet tall. Their swaying brown flower clusters can be seen at the edges of the small pools of water which are scatered around the waterlogged moorland landscape. Each cattail possesses thousands of tiny brown flowers all tightly compressed into a compact mass on the top of their stems. Towards the end of summer, these structures begin to come apart, releasing their seeds into the wind as they do so.} {} {} {} {} {1} {} +E {20848} {n} {n} {1} {0} {} {1} {} {0} +E {20869} {s} {s} {4} {0} {} {1} {} {0} + +R {20871} {0} {} {Saline Pools} {} {Several small pools of salt water collect in the hollow basins formed by drips eroding the limestone rock. The saline water in the rock pools provides plenty of nutrients for the crabs and small fish which hide in the shallow water until the tide returns. A starfish is in one of the pools.} {} {} {} {} {1} {} +E {20872} {n} {n} {1} {0} {} {1} {} {0} +E {20868} {e} {e} {2} {0} {} {1} {} {0} + +R {20872} {0} {} {Saturated Grass} {} {The grassy soil has become waterlogged, likely due to a large amount of clay being present in the earth which houses the roots of the soaked plant life. The drainage is poor and the soil can be heard to squelch when any living thing travels through the marshy area. The air is filled with the smell of decaying organic matter.} {} {} {} {} {1} {} +E {20869} {e} {e} {2} {0} {} {1} {} {0} +E {20871} {s} {s} {4} {0} {} {1} {} {0} + +R {20873} {0} {} {Path through the Marsh} {} {The muddy track leads to the north and south through the slime covered boulders which jut up from the mossy wet ground covering. Large leafy green ferns grow in the shadow of the larger rocks. From time to time a drip falls from one of the overhanging rocks or from one of the ferns into the shallow puddles of stagnant water.} {} {} {} {} {1} {} +E {20868} {n} {n} {1} {0} {} {1} {} {0} +E {20874} {s} {s} {4} {0} {} {1} {} {0} + +R {20874} {0} {} {View of the Bay} {} {The indentation in the shoreline of the small cove is clearly visible to the west. The noise of the waves ebbing and flowing against the sand and shingles of the beach can be heard from time to time. The sandy path continues to the north and south through the thick hardy beach grass.} {} {} {} {} {1} {} +E {20873} {n} {n} {1} {0} {} {1} {} {0} +E {20875} {s} {s} {4} {0} {} {1} {} {0} + +R {20875} {0} {} {Wooden Approach} {} {An old wooden structure leads out to the pier on the west. Various thick upright beams support the wooden decking. The water below the deck can be heard lapping against the edge of the wooden beams. The sandy beach leads to the north and south, while to the east the grass is thicker and darker. In the far east the cries of an assortment of animals can be heard emanating from the thick marshland.} {} {} {} {} {1} {} +E {20874} {n} {n} {1} {0} {} {1} {} {0} +E {20876} {e} {e} {2} {0} {} {1} {} {0} +E {20885} {w} {w} {8} {0} {} {1} {} {0} +E {20884} {s} {s} {4} {0} {} {1} {} {0} + +R {20876} {0} {} {Tall Reeds} {D} {All around the edges of the small pond, tall yellow green bushes grow. The flat pointed leaves of the reeds grow in bunches and move gently from side to side when the wind blows through them. The quietness of the waterside is disturbed occasionally by the shrill cry of birds flying close to the surface of the water. The birds either dive for small fish or feed on the myriad of insects which dwell around the smelly marsh.} {} {} {} {} {1} {} +E {20875} {w} {w} {8} {0} {} {1} {} {0} +E {20877} {s} {s} {4} {0} {} {1} {} {0} + +R {20877} {0} {} {At the Foot of the Peninsula} {} {A light sea breeze causes the thick blades of the beach grass to rustle as it blows through the stems. The water surrounds the land mass on three sides, surrounding it. The peninsula looks like a lonely cloud in a blue sky. The waters of the Aryth Ocean are a rich blue color, with gentle waves ebbing and flowing in time with the wind.} {} {} {} {} {1} {} +E {20876} {n} {n} {1} {0} {} {1} {} {0} +E {20878} {e} {e} {2} {0} {} {1} {} {0} +E {20884} {w} {w} {8} {0} {} {1} {} {0} + +R {20878} {0} {} {Contrasting Waters} {} {The color of the ocean is a mix, with the contrast between the quiet still turquoise standing beside the dark blue or the more choppy deep waters. The light occasionally sparkles on the crests of the waves which rise and fall as they are moved about in the Aryth Ocean to the south.} {} {} {} {} {1} {} +E {20879} {e} {e} {2} {0} {} {1} {} {0} +E {20877} {w} {w} {8} {0} {} {1} {} {0} + +R {20879} {0} {} {Irregular Coastline} {} {The rocky cliffs of the coastline to the south is quite uneven as it meanders from the east to west far above the raging waves of the Aryth Ocean below. At times the noise of the waves crashing against the hard rocks can be heard and some salty spray often is blown up from below. To the north there is a marshland beyond the sandy landscape of the beach which nestles in the rocky crags.} {} {} {} {} {1} {} +E {20880} {n} {n} {1} {0} {} {1} {} {0} +E {20882} {e} {e} {2} {0} {} {1} {} {0} +E {20878} {w} {w} {8} {0} {} {1} {} {0} + +R {20880} {0} {} {Cobbled Path Around the Lighthouse} {} {Smooth black rocks make up the narrow path and the wide square courtyard before the tall brick tower. At night time, a brilliant white light beams out over the hoppy waters of the Aryth Ocean. The light provides a beacon in the darkness warning of the presence of a land mass. The path continues through the swamps and sandy beaches to the south and east.} {} {} {} {} {1} {} +E {20881} {e} {e} {2} {0} {} {1} {} {0} +E {20879} {s} {s} {4} {0} {} {1} {} {0} + +R {20881} {0} {} {Mossy Rocks} {} {Six or seven large boulders stand at the side of a track through the greenery. The rocks are moist and covered with thick moss. At the top of one of the boulders there is a mass of white and black in the pocky stone surface. The noise of the seagulls disturbs the serenity.} {} {} {} {} {1} {} +E {20865} {n} {n} {1} {0} {} {1} {} {0} +E {20880} {w} {w} {8} {0} {} {1} {} {0} +E {20882} {s} {s} {4} {0} {} {1} {} {0} + +R {20882} {0} {} {Inside a Warm Lighthouse} {} {Despite the two rickety doors leading out to the shore, this hollow tower is quite warm and clammy, with little of the sea breeze felt. The base of the lighthouse resembles a warehouse, with crates littered across the floor. A stone spiral staircase skirts around the circumference of the tower, leading up to higher levels.} {} {} {} {} {1} {} +E {20881} {n} {n} {1} {0} {} {1} {} {0} +E {20879} {w} {w} {8} {0} {} {1} {} {0} +E {20883} {u} {u} {16} {0} {} {1} {} {0} + +R {20883} {0} {} {Sturdy Lighthouse} {} {Most of the way up the tower, this cosy room provides shelter from the wet surroundings. There is a bed in one corner, and a table and chair opposite, with nautical maps and a game board roughly laid out on the table. A winding staircase heads up to the more functional part of the lighthouse, and also down to the ocean shore.} {} {} {} {} {1} {} +E {20882} {d} {d} {32} {0} {} {1} {} {0} + +R {20884} {0} {} {Shifting Sands} {} {The harsh sea winds from the southwest blow pieces of light driftwood and dried out seaweed hither and thither. The debris is blown with the sand until it comes to a resting place in the shadow of a rock or the wind dies down. Ornate shapes are left as the sands settle into the natural wonder known as sand dunes.} {} {} {} {} {1} {} +E {20875} {n} {n} {1} {0} {} {1} {} {0} +E {20877} {e} {e} {2} {0} {} {1} {} {0} + +R {20885} {0} {} {End of a Pier} {} {A sturdy wooden structure stands in the waters of the Aryth Ocean. At times the wind causes the waves to crash against the pier. No doubt this is the reason that the wood is pale and smooth. The turqoise color of the turbulent sea stretches onwards to the west, while the sandy soil and more solid dry land are to the east.} {} {} {} {} {1} {} +E {20875} {e} {e} {2} {0} {} {1} {} {0} + +R {20886} {0} {} {Muddy Shallows} {} {There are many small pools in the wet sandy surface of the beach. Rocks and corral stand up from the otherwise smooth ground. One or two starfish are scattered along the beach. A line of seaweed and shells marks the high tide mark. There are some spiral marks in the sand.} {} {} {} {} {1} {} +E {20862} {n} {n} {1} {0} {} {1} {} {0} +E {20864} {e} {e} {2} {0} {} {1} {} {0} + +R {20887} {0} {} {Beside a Haystack} {} {A haystack has been clumsily torn apart here, and coarse straw covers the ground. Another haystack stands upright and untouched, partially but not completely blocking the way south. Unusual tracks lead from the south northwards, small patches of dirt visible through the hay imprinted deeply.} {} {} {} {} {1} {} +E {20890} {n} {n} {1} {0} {} {1} {} {0} +E {20888} {w} {w} {8} {0} {} {1} {} {0} +E {20832} {s} {s} {4} {0} {} {1} {} {0} + +R {20888} {0} {} {Gorse Shrubbery} {} {Small bushes of gorse dot the plains here, spiny leaves and small yellow flowers providing a bit of colour to an otherwise muted plain. A small haystack and a mess of hay is visible to the east, and west and north the lofty plain continues for a while.} {} {} {} {} {1} {} +E {20889} {n} {n} {1} {0} {} {1} {} {0} +E {20887} {e} {e} {2} {0} {} {1} {} {0} +E {20918} {w} {w} {8} {0} {} {1} {} {0} +E {20917} {s} {s} {4} {0} {} {1} {} {0} + +R {20889} {0} {} {Fallow Foothills} {} {Grass and rock struggle to overcome each other as the hills to the north meet the small plain which develops to the south. The hills are impassable here, as the slope is steep and the dusty surface unstable and only lightly settled. More sky is visible to the northeast though as the hills diminish.} {} {} {} {} {1} {} +E {20890} {e} {e} {2} {0} {} {1} {} {0} +E {20888} {s} {s} {4} {0} {} {1} {} {0} + +R {20890} {0} {} {Rocky Vale} {} {The valley between the steep hills is sheltered by the rising landscape. The route to the north is blocked by a shear granite rock face. Small pieces of loose stone have fallen over the years from the nearby cliffs and crags causing the ground underfoot to be quite rocky and uneven in places.} {} {} {} {} {1} {} +E {20891} {e} {e} {2} {0} {} {1} {} {0} +E {20889} {w} {w} {8} {0} {} {1} {} {0} +E {20887} {s} {s} {4} {0} {} {1} {} {0} +E {20990} {u} {u} {16} {0} {} {1} {} {0} + +R {20891} {0} {} {Lacklustre Fields} {} {The green fields stretch for some distance to the east and west. There has been little or no human interaction with the land, and thus it is producing little or no crops. Every now or then, a smooth grey rock juts up from the otherwise flat grassy fields. Some bright yellow lichen grows on the lower parts of the large rocks.} {} {} {} {} {1} {} +E {20892} {e} {e} {2} {0} {} {1} {} {0} +E {20890} {w} {w} {8} {0} {} {1} {} {0} + +R {20892} {0} {} {Espying the Valley} {} {The mountains tower above the grassy track through the steep rocky hillsides. A valley is just in sight below. The layout of the steep sandstone cliff faces will serve to magnify the sun's rays and create a sun trap in the narrow valley. Any plants which dwell in that area are hardy and do not need much water to exist.} {} {} {} {} {1} {} +E {20891} {w} {w} {8} {0} {} {1} {} {0} +E {20893} {d} {d} {32} {0} {} {1} {} {0} + +R {20893} {0} {} {Down the Rushy Glen} {} {Many rushes grow in the land which is wetter to the west and dries out greatly deeper into the eastern part of the glen. The rushes are exchanged for drier tall razor grass. A couple of trees lie on their sides. They have been scorched by one or more bolts of lightning. Thin white splinters of charred wood litter the short green grass.} {} {} {} {} {1} {} +E {20894} {e} {e} {2} {0} {} {1} {} {0} +E {20892} {u} {u} {16} {0} {} {1} {} {0} + +R {20894} {0} {} {Sweltering Narrow Valley} {} {Golden yellow sands stretch through the sweltering valley. The walls of the mountains stretch up creating a narrow valley which manages by it's shape and location to trap the sun. The landscape is dry and the climate warmer than the higher more exposed mountainous areas nearby.} {} {} {} {} {1} {} +E {20893} {w} {w} {8} {0} {} {1} {} {0} +E {20895} {s} {s} {4} {0} {} {1} {} {0} + +R {20895} {0} {} {Shadowed Path Below the Hills} {} {High up in the sandstone cliffs, some rocky outcroppings overhang the track though the hills. The path is narrow and is made of hard earth, which has been trampled by heavy use. Short grass and some mushrooms grow in the shade of the large boulders on the west of the trail.} {} {} {} {} {1} {} +E {20894} {n} {n} {1} {0} {} {1} {} {0} +E {20896} {e} {e} {2} {0} {} {1} {} {0} + +R {20896} {0} {} {Through the Dry Valley} {} {Broken trees and branches litter the dry ground. Covered in moss or wound with vines, they lay rotting excreting a vile smell. The dew from the morning mist rises from the earth quickly due to the sun which beats down upon the land. The rocky valley is barren and devoid of much life because of it's lack of a natural water source.} {} {} {} {} {1} {} +E {20897} {n} {n} {1} {0} {} {1} {} {0} +E {20895} {w} {w} {8} {0} {} {1} {} {0} + +R {20897} {0} {} {Depression of the Valley Floor} {} {A large irregularly shaped section of the earth in the valley has sunk and is no visibly lower than the surrounding grassy valley. An overturned tree blocks passage to the north. Water drips from an old branch into the hollow of the over turned dead tree.} {} {} {} {} {1} {} +E {20898} {e} {e} {2} {0} {} {1} {} {0} +E {20896} {s} {s} {4} {0} {} {1} {} {0} + +R {20898} {0} {} {Stony Valley Floor} {} {Some hawthorn bushes grow in the hard rock ground. Their gnarled wood looks like the skin of a very old weatherbeaten seaman. The Valley lies between the steep cliffs of the rocky mountains. One or two pieces of black volcanic rock stick up in the brown grassy soil.} {} {} {} {} {1} {} +E {20899} {n} {n} {1} {0} {} {1} {} {0} +E {20900} {e} {e} {2} {0} {} {1} {} {0} +E {20897} {w} {w} {8} {0} {} {1} {} {0} + +R {20899} {0} {} {Acoustic Cul} {} {The steep rocky slopes to the north, east and west form a culdesac in the route through the mountains. From time to time the sound seems to resonate off the rock faces and causes eerie an echo. Large leafed weeds and grass covers the gaps between the the rocks in the stony floor.} {} {} {} {} {1} {} +E {20898} {s} {s} {4} {0} {} {1} {} {0} + +R {20900} {0} {} {Sticks and Stones} {} {Small pebbles litter the grassy hillside. Many twigs and branches of varying shapes and sizes have fallen from the nearby trees and bushes. A small cairn of stones is arranged to one side covering some larger branches. Occasionally some noise can be heard from beneath the earth.} {} {} {} {} {1} {} +E {20901} {n} {n} {1} {0} {} {1} {} {0} +E {20898} {w} {w} {8} {0} {} {1} {} {0} +E {20842} {u} {u} {16} {0} {} {1} {} {0} + +R {20901} {0} {} {Before a Narrow Ascent} {} {The golden colored rocks stretch up as the cliffs tower skyward. The surface of the rock wall is rough and crumbly. At the base of the stone wall, there is a small pile of bright yellow dust. Moss and ferns grow in the cracks in the surface of the rock. Grass grows at the edge of the narrow trail through the mountains.} {} {} {} {} {1} {} +E {20900} {s} {s} {4} {0} {} {1} {} {0} +E {20902} {u} {u} {16} {0} {} {1} {} {0} + +R {20902} {0} {} {Receding Trail} {} {Green short grass covers the hilly passage. The noise of water hitting against rock can be heard in the far north. The path continues to the north and east. The jagged rocks of the cliffs descend sharply below. Large dark colored boulders block the route to the south.} {} {} {} {} {1} {} +E {20911} {n} {n} {1} {0} {} {1} {} {0} +E {20903} {e} {e} {2} {0} {} {1} {} {0} +E {20901} {d} {d} {32} {0} {} {1} {} {0} + +R {20903} {0} {} {Looping Trail Around the Eroded Cliff} {} {The track in this hills continues to the east and west making it's way around a large rocky cliff. The rocks on the face of the cliff have been smoothed by years of natural erosion. The sandy ground at the base of the cliff is a perfect place for the carrots and grass to grow.} {} {} {} {} {1} {} +E {20904} {e} {e} {2} {0} {} {1} {} {0} +E {20902} {w} {w} {8} {0} {} {1} {} {0} + +R {20904} {0} {} {Wavering Trail} {} {The mountain track continues to the north and west. The smell of the sea waft in from the north. The steep walls of rock on either side press in as the trail meanders its way between several of the large sandstone boulders. Some thick knee-high grass grows at the edge of the sandy path.} {} {} {} {} {1} {} +E {20905} {n} {n} {1} {0} {} {1} {} {0} +E {20903} {w} {w} {8} {0} {} {1} {} {0} + +R {20905} {0} {} {Barren Headland} {} {The rocky landmass sticks out above the salty sea. The waters of the Aryth Ocean spray up onto the rocky path. This salt likely is the cause of no plants or animals living in this area of the mountain path. Several smooth rocks are off to one side beside a large chunk of corral.} {} {} {} {} {1} {} +E {20906} {e} {e} {2} {0} {} {1} {} {0} +E {20904} {s} {s} {4} {0} {} {1} {} {0} + +R {20906} {0} {} {Bleak View of the Ocean} {} {The sound of the tumultuous waves below can be heard crashing against the rocky cliffs. The sandstone rock is gradually eaten away by the salt water which seems to batter against it incessantly. The dark waters of the sea stretch out to the north. The white crests of the incoming waves contrast with the dark colors of the deep water.} {} {} {} {} {1} {} +E {20907} {e} {e} {2} {0} {} {1} {} {0} +E {20905} {w} {w} {8} {0} {} {1} {} {0} + +R {20907} {0} {} {Staggered Path} {} {The path along the coast rises and falls in steps as it winds its way through the mountains and hills. To the west the coastal track provides an excellent view overlooking the Aryth Ocean to the north, while above the steep cliffs stretch and the narrow path continues on.} {} {} {} {} {1} {} +E {20906} {w} {w} {8} {0} {} {1} {} {0} +E {20908} {u} {u} {16} {0} {} {1} {} {0} + +R {20908} {0} {} {Broken Gods} {} {The harshness of the landscape is oppressive. The damp gravel crunching under foot as the path leads away from the cliffs edge. The black, damp rocks rise from the ground and seem to be reaching towards the heavens imploring the creator to move them to a more hospitable place.} {} {} {} {} {1} {} +E {20909} {e} {e} {2} {0} {} {1} {} {0} +E {20907} {d} {d} {32} {0} {} {1} {} {0} + +R {20909} {0} {} {Lacerated Path Along the Hill} {} {In the early morning the dew on the thick green grass glistens when the first light hits it, reflecting the light much as a diamond would. The sharp rocks are on both sides of the meandering track which extends to the east and west. The route zig-zags between the black boulders which poke up through the earth.} {} {} {} {} {1} {} +E {20910} {e} {e} {2} {0} {} {1} {} {0} +E {20908} {w} {w} {8} {0} {} {1} {} {0} + +R {20910} {0} {} {Recapitulant Slope} {} {The sandstone cliffs rise up towards the sky above. The rocky slopes climb to the south and east. A narrow grassy trail runs to the south. A track through the hills overlooking the ocean winds its way west. An eerie can be seen atop on of the highest rocky climbs. From time to time a pair of eagles fly around between the clouds.} {} {} {} {} {1} {} +E {20909} {w} {w} {8} {0} {} {1} {} {0} + +R {20911} {0} {} {Escarpment by the Northern Seas} {} {The rocky cliffs overlook the turbulent dark waters of the Aryth Ocean. Several birds have taken up roost in the nooks and crannies in the steep rock walls. At times the shrill cry of the gulls flying past can be heard above the crashing noise of the waves below.} {} {} {} {} {1} {} +E {20912} {w} {w} {8} {0} {} {1} {} {0} +E {20902} {s} {s} {4} {0} {} {1} {} {0} + +R {20912} {0} {} {Craggy Trail Above the Cliff} {} {The large chunks of rock stick up from the landscape like sharp teeth. The edges of the crags are sharp and irregular, creating many difficulties for anyone moving along the rocky climb through the mountains. The cliffs below stretch up from the black waters of the Aryth Ocean.} {} {} {} {} {1} {} +E {20911} {e} {e} {2} {0} {} {1} {} {0} +E {20913} {w} {w} {8} {0} {} {1} {} {0} + +R {20913} {0} {} {Cursory Bend in the Trail} {} {The track around the coastal cliffs continues more or less in a straight line to the east and west. The land gently climbs to the south where the mountain side path continues. One or two daffodils grow in the longer grass and benefit from the sunshine to the south.} {} {} {} {} {1} {} +E {20912} {e} {e} {2} {0} {} {1} {} {0} +E {20914} {w} {w} {8} {0} {} {1} {} {0} +E {20915} {s} {s} {4} {0} {} {1} {} {0} + +R {20914} {0} {} {Weathered Statue} {} {An old statue of a warrior is buried into the earth here, standing despite the harsh coastal weather. Holding shield and sword in an unremarkable pose, the figure must have been someone fairly important, but the statue is so decomposed that any engravings that might have been made are not evident. The trail along the cliff is on lower ground to the east.} {} {} {} {} {1} {} +E {20913} {e} {e} {2} {0} {} {1} {} {0} + +R {20915} {0} {} {Crack in the Hillface} {} {The hillside rolls along between the steep cliffs and valleys. The grass grows on the hills and is knee deep in places. On the east there is a large grey mass of sandstone. There is a large crack in the rock. It is about ten feet long and stretches from the top left to the bottom right.} {} {} {} {} {1} {} +E {20913} {n} {n} {1} {0} {} {1} {} {0} +E {20916} {w} {w} {8} {0} {} {1} {} {0} + +R {20916} {0} {} {Shaded Trail Around the Monument} {} {A hanging variegated vine sprawls along the porous sandstone rock face to the south. Several splits in the rock can be seen above the greenery of the plant. The light green and dark green on the leaves stand out against the weathered yellow rock. The track continues to the east and west.} {} {} {} {} {1} {} +E {20915} {e} {e} {2} {0} {} {1} {} {0} +E {20984} {w} {w} {8} {0} {} {1} {} {0} + +R {20917} {0} {} {Mossy, Rocky Path} {} {The track through the hills is made mainly from hard packed mud. However many small stones are pressed into the trail. Off the roadside there are a selection of irregularly shaped rocks. The boulders are mainly sandstone, but there are some black volcanic rocks and one small white one half covered by the dry clay.} {} {} {} {} {1} {} +E {20888} {n} {n} {1} {0} {} {1} {} {0} +E {20832} {e} {e} {2} {0} {} {1} {} {0} +E {20919} {w} {w} {8} {0} {} {1} {} {0} +E {20830} {s} {s} {4} {0} {} {1} {} {0} + +R {20918} {0} {} {Grassy Rise} {} {Long bladed grass covers this area, leaving no trace of man or beast. The ground is hard, and arduous to walk as these fields are but a mere respite from the rearing hills that surround it, and rocks litter the packed earth.} {} {} {} {} {1} {} +E {20888} {e} {e} {2} {0} {} {1} {} {0} +E {20919} {s} {s} {4} {0} {} {1} {} {0} + +R {20919} {0} {} {Lofty Path Along the Mountains} {} {The path through the tall mountains climbs as it ascends to the north. A holly bush grows off the track. The waxy leaves of the bush do much to deflect rain drops which occasionally land upon the bush. The drops of water drip together to form a small puddle at the base of the bush.} {} {} {} {} {1} {} +E {20918} {n} {n} {1} {0} {} {1} {} {0} +E {20917} {e} {e} {2} {0} {} {1} {} {0} +E {20920} {s} {s} {4} {0} {} {1} {} {0} + +R {20920} {0} {} {Within the Grassy Valley} {} {The grass here is mostly dry and dusty, long, slender stalks of wheat palely colored. Crumbling dirt shifts with the application of any weight, tearing up the fragile roots entwined in the pebbles and crushing the waist-high blades of various grasses.} {} {} {} {} {1} {} +E {20919} {n} {n} {1} {0} {} {1} {} {0} +E {20830} {e} {e} {2} {0} {} {1} {} {0} +E {20921} {w} {w} {8} {0} {} {1} {} {0} + +R {20921} {0} {} {Slanted Pathway in the Grassland} {} {Threadlike leaves and seed stalks cling to the earth, the last vestiges of the trail disappearing beneath the riotous growth. Empty husks and pods are half-buried and half-crushed in the dirt. A few cracked remainders of stones sprinkle gravel and disintegrate into dirt.} {} {} {} {} {1} {} +E {20920} {e} {e} {2} {0} {} {1} {} {0} +E {20922} {w} {w} {8} {0} {} {1} {} {0} + +R {20922} {0} {} {Trail Amidst Grassy Hills} {} {After sliding down an overhanging ledge, the trail continues less arduously amidst grassy slopes. Softly rounded hills guide the winding pathway farther and deeper into a valley within the mountains. Grass begins to grow everywhere, creeping up to waist and neck height.} {} {} {} {} {1} {} +E {20921} {e} {e} {2} {0} {} {1} {} {0} +E {20923} {u} {u} {16} {0} {} {1} {} {0} + +R {20923} {0} {} {Sharply Rocky Mountain Trail} {} {The trail begins to twist down among sloping hills into a grassland valley far below. Sharp, jutting rocks skirt around the trail like spears sticking upwards. The edges of each rock are serrated, and the roughness remains unsmoothed on all surfaces. Smaller pebbles prickle, each coarse and tumbled in patterns away from the larger spikes.} {} {} {} {} {1} {} +E {20924} {s} {s} {4} {0} {} {1} {} {0} +E {20922} {d} {d} {32} {0} {} {1} {} {0} + +R {20924} {0} {} {Pathway Squeezed Between the Rocks} {} {Two gigantic rocks like columnar cylinders block the most part of the pathway, leaving only a space narrow enough to barely fit a horse through for passage. Gray stone of the same medium gives the path a sort of natural paving, smoothness contrasting with the rough and sharp qualities of the surrounding stonework. Slight cracks run through the pillared stone, but the masses of rock are completely stable and immovable.} {} {} {} {} {1} {} +E {20923} {n} {n} {1} {0} {} {1} {} {0} +E {20925} {e} {e} {2} {0} {} {1} {} {0} + +R {20925} {0} {} {High in the Seanchan Mountains} {} {The wide sky is entirely open, the mountains opening beneath it like a bowl or the head of a buttercup. Between a few of the tall ridges, the pathway you are on winds its way through the tall peaks, the boulders only infrequently falling across the trail. The sky looks limitless, stretching to meet mountains in every possible direction.} {} {} {} {} {1} {} +E {20924} {w} {w} {8} {0} {} {1} {} {0} +E {20926} {s} {s} {4} {0} {} {1} {} {0} + +R {20926} {0} {} {Curving Seanchan Mountains} {} {Short, scrubby pines grow in twisted, wind-beaten shapes on the sides of the mountains. No matter the weather, snow clings to the highest peaks, making splotches of brilliant white. The mountains are cone-shaped and staggered, and this trail winds curving pathways within them.} {} {} {} {} {1} {} +E {20925} {n} {n} {1} {0} {} {1} {} {0} +E {20927} {u} {u} {16} {0} {} {1} {} {0} + +R {20927} {0} {} {Among Mountain Peaks} {} {Slick with runoff, ice, and snow, the trail continues along the very tops of the mountain peaks, where ice and snow remain year-round. Showers of white snow colored and dyed gray with bits of dirt cascade down at random intervals, spraying fountains of crystals into the air and falling harmlessly on the sides of the slopes. Rocks line the path as a slight safeguard against falling on the smooth, wet ground.} {} {} {} {} {1} {} +E {20928} {s} {s} {4} {0} {} {1} {} {0} +E {20926} {d} {d} {32} {0} {} {1} {} {0} + +R {20928} {0} {} {Snow Dappled Mountain Peaks} {} {Every patch of whiteness atop the peaks is stained a faint, grimy gray with wind-borne dirt and dust. A few peeking flowers and thin blades of grass can be seen, but only infrequently. Here the trail twists away from the very tops of the mountains, gradually losing altitude.} {} {} {} {} {1} {} +E {20927} {n} {n} {1} {0} {} {1} {} {0} +E {20929} {e} {e} {2} {0} {} {1} {} {0} +E {20975} {w} {w} {8} {0} {} {1} {} {0} + +R {20929} {0} {} {High Altitude in the Mountains} {} {Snow covered peaks rise to the west and north, their sheer height blotting out anything else for large portions of the horizon. Rivulets running from snowmelt in the east cascade down here, wiping the dirt into muddy oblivion. Alternating between freezing into sheets of ice and vigorously carving grooves in the dirt, the water is always incredibly cold.} {} {} {} {} {1} {} +E {20930} {e} {e} {2} {0} {} {1} {} {0} +E {20928} {w} {w} {8} {0} {} {1} {} {0} +E {20932} {s} {s} {4} {0} {} {1} {} {0} + +R {20930} {0} {} {Among the Scrub Oak} {} {Gnarled shrubs and brush cling to the ground, with twisting, tough gray roots entwined in the earth. Their dark green leaves are sharp-edged, lancelet shaped and smooth, and their bark is the same dull gray color as the ubiquitous rocky ground. Scarce nutrients causes the plants to look faintly sickly but tough enough to survive.} {} {} {} {} {1} {} +E {20931} {n} {n} {1} {0} {} {1} {} {0} +E {20929} {w} {w} {8} {0} {} {1} {} {0} + +R {20931} {0} {} {Granite and Shale Covered Slopes} {} {Multicolored rose, black, and clear granite composes a rough patch of ground strewn with sand. Tracks of passing animals scuff the dirt, though the prints disappear upon the stone. Masses of dark shale and slate lean precariously against each other off to the side, against a rising slope.} {} {} {} {} {1} {} +E {20936} {e} {e} {2} {0} {} {1} {} {0} +E {20930} {s} {s} {4} {0} {} {1} {} {0} + +R {20932} {0} {} {Muddy Slopes of Grass} {} {Soft mud drowns all the grass and other foliage. Any rocks upon the ground are either partially or completely sunk within the wet, spongy soil that forms the footing. A line of wooden logs has been placed to walk upon, some planks precariously narrow. Where the pathway of wood has sunk partway beneath the earth, mud oozes up along the planks.} {} {} {} {} {1} {} +E {20929} {n} {n} {1} {0} {} {1} {} {0} +E {20933} {w} {w} {8} {0} {} {1} {} {0} + +R {20933} {0} {} {Above Grassy Slopes} {} {The western slopes spill downwards into meadows of pure golden grasses. Sharp, protruding boulders of flagstone and dark green pines freckle the otherwise blemish free fields. Two slanting mountainsides converge to form a grassy, wavering dip in the landscape below.} {} {} {} {} {1} {} +E {20932} {e} {e} {2} {0} {} {1} {} {0} +E {20934} {s} {s} {4} {0} {} {1} {} {0} + +R {20934} {0} {} {Peaks Among the Meadowland} {} {Huge cones of mountains rise to the north through the meadowlands. Here, the grass coats the varied paths following the contours of the mountains, making dry rustling sounds when disturbed. Black-eyed susans, light blue hairbells, and paintbrush plants grow everywhere, disrupting the otherwise monotonous waves of grass, trees, and rocks.} {} {} {} {} {1} {} +E {20933} {n} {n} {1} {0} {} {1} {} {0} +E {20935} {s} {s} {4} {0} {} {1} {} {0} + +R {20935} {0} {} {Dandelion Meadow in the Mountains} {} {Lancelet green dandelion leaves are as common as the blades of grass in this meadow nestled between the mountains and foothills. To the south, foothills lead to where the river carves its way through the mountains, and in every other direction large mountainous regions loom. Bright, feathery yellow flowers are everywhere, as are puffs of fluffy white seeds.} {} {} {} {} {1} {} +E {20934} {n} {n} {1} {0} {} {1} {} {0} +E {20957} {e} {e} {2} {0} {} {1} {} {0} +E {20966} {w} {w} {8} {0} {} {1} {} {0} +E {20965} {s} {s} {4} {0} {} {1} {} {0} + +R {20936} {0} {} {Heavily Forested Mountains} {} {Pinecones and needles litter the ground, layered with oak and aspen leaves to form a mat of dead matter arranged in haphazard patterns. The oak and aspens are from a lower altitude, blown up by the windy currents of air but the needles are from the myriad surrounding conifers. The trees break the wind, providing the area with a sense of unnatural stillness and quiet.} {} {} {} {} {1} {} +E {20937} {n} {n} {1} {0} {} {1} {} {0} +E {20824} {e} {e} {2} {0} {} {1} {} {0} +E {20931} {w} {w} {8} {0} {} {1} {} {0} + +R {20937} {0} {} {Sparse Trees in the Mountains} {} {Westward and southward, ash-charred trees or vibrant forests grow. Here, a few straggly pines attempt to grow, feebly reaching their branches upwards and digging their roots into the rocky, arid soil. The infertility of the soil and harsh exposure to the elements stunt their growth, resulting in short, hardy trees keyed for survival.} {} {} {} {} {1} {} +E {20825} {e} {e} {2} {0} {} {1} {} {0} +E {20938} {w} {w} {8} {0} {} {1} {} {0} +E {20936} {s} {s} {4} {0} {} {1} {} {0} + +R {20938} {0} {} {In a Grove of Blackened Trees} {} {The only living trees are the infrequent survivors of a recent forest fire. To the west and south, huge swaths of dead and charred trees stand in ruins, and here there is a nearly perfect ring of fire-blackened, ashy skeletons. Small pines, their seeds released by the flames, have begun to grow beneath the remains of their ancestors.} {} {} {} {} {1} {} +E {20937} {e} {e} {2} {0} {} {1} {} {0} + +R {20939} {0} {} {Dry Heights of the Mountains} {} {Filled with hush mixed with the occasional spurt of birdsong, the air seems almost weighted with arid dryness. Shifting rocks held in place by the fragile roots of the sporadically growing bushes or clumps of grass form the sole source of footing. The leaves of several of the bushes and plants are waxy to retain what little water they receive.} {} {} {} {} {1} {} +E {20940} {e} {e} {2} {0} {} {1} {} {0} +E {20825} {w} {w} {8} {0} {} {1} {} {0} +E {20947} {s} {s} {4} {0} {} {1} {} {0} + +R {20940} {0} {} {Mountains West of the Ocean} {} {Red and tawny sandstone is layered with dark shale in this rocky scenery. The occasional chunk of quartz is half-buried in the sand and dirt, so smudged as to be almost unrecognizable. Fleshy, spiny yuccas provide the only greenery amidst the sandy colored landscape.} {} {} {} {} {1} {} +E {20942} {n} {n} {1} {0} {} {1} {} {0} +E {20941} {e} {e} {2} {0} {} {1} {} {0} +E {20939} {w} {w} {8} {0} {} {1} {} {0} + +R {20941} {0} {} {Mountains Overlooking the Aryth Ocean} {} {The mountains narrow to a thin outcropping overlooking the ocean. Vegetation is scarce, making this area exposed and often open to high winds. To the east, a sheer, sudden drop shows the salty sea spray crashing violently into the piled rocks at the foot of the mountains. The waters spread out, continuing what looks like endlessly.} {} {} {} {} {1} {} +E {20940} {w} {w} {8} {0} {} {1} {} {0} + +R {20942} {0} {} {Loosely Sliding Slope of Gravel} {} {Sharp, razor-like rocks pepper this steep incline painfully. It would be very easy to slide downwards, and the few clusters of grasses and bluebells do not provide support for hardly any weight. A sound like spattering raindrops occurs at intervals as smaller pebbles tumble their way downhill.} {} {} {} {} {1} {} +E {20940} {s} {s} {4} {0} {} {1} {} {0} +E {20944} {d} {d} {32} {0} {} {1} {} {0} + +R {20943} {0} {} {At a Charred Tree Stump} {} {A huge stump of a tree, rare at this altitude, houses various local fungi and strange insects. Wood chips spill out of its interior, charred and blackened like the stump and bark. The path vanishes here, but the fairly level ground to both the north and east allow for easy travel.} {} {} {} {} {1} {} +E {20945} {n} {n} {1} {0} {} {1} {} {0} +E {20944} {e} {e} {2} {0} {} {1} {} {0} +E {20827} {w} {w} {8} {0} {} {1} {} {0} + +R {20944} {0} {} {Smooth Stone Plateau} {} {The completely smoothed wall of rock forms a series of natural dips and shelves. Stones entirely flat and fitted together make up the ground, and only the smallest scatterings of pebbles interrupt the continuity. In the sparse crevices, weeds disrupt the uniform gray and black-speckled white.} {} {} {} {} {1} {} +E {20946} {n} {n} {1} {0} {} {1} {} {0} +E {20943} {w} {w} {8} {0} {} {1} {} {0} +E {20942} {u} {u} {16} {0} {} {1} {} {0} + +R {20945} {0} {} {Mountains Above a Peninsula} {} {Boulders and what passes for scrub oak at this high altitude obscure passage to the north and west, sheer faces of rock rising up to a high peak. The glint of the sea can barely be seen, though a clearer view is in sight just to the east. Sharp pebbles mingle with the dirt that barely supports the modicum of plant life growing here.} {} {} {} {} {1} {} +E {20946} {e} {e} {2} {0} {} {1} {} {0} +E {20943} {s} {s} {4} {0} {} {1} {} {0} + +R {20946} {0} {} {Mountains Verging on a Peninsula} {} {From this high vantage, the gradually decreasing landscape to the north is laid out like a painting. The rock-strewn mountains slide into grassy hills and tors, shale replaced with moss. Here, the rocks are still barren, but the view of the glittering sea and hooked peninsula is clear.} {} {} {} {} {1} {} +E {20945} {w} {w} {8} {0} {} {1} {} {0} +E {20944} {s} {s} {4} {0} {} {1} {} {0} + +R {20947} {0} {} {Arid Mountainland} {} {Black and washed out yellow sands form the glinting ground. The only grasses are dead and brown, and the only living plants are weeds. Dead plants are pressed against the stones, water sucked from them by the heat of the sun. From the east, a slight salty scent can be picked up.} {} {} {} {} {1} {} +E {20939} {n} {n} {1} {0} {} {1} {} {0} +E {20948} {e} {e} {2} {0} {} {1} {} {0} +E {20949} {s} {s} {4} {0} {} {1} {} {0} + +R {20948} {0} {} {Bluff Above the Ocean} {} {From below, white sea spray reaches partway up the bluff only to fall back into the pounding water. Between waves, the water shifts between aqua, turquoise, and a deep azure. Empty clamshells and spiny, purple and maroon urchins are wedged in the cliff by a higher tide. A line of rocks forms a natural barrier, a safeguard against falling.} {} {} {} {} {1} {} +E {20947} {w} {w} {8} {0} {} {1} {} {0} + +R {20949} {0} {} {Beside a Large Slab of Rock} {} {A large, flat slab of sandstone many paces long is embedded at a slanting angle. Small stones arranged haphazardly behind it prop it up. The rock is veined with a brilliant, clear crystal, and flakes of mica dot the surface. Clumps of periwinkle are arrayed around the base.} {} {} {} {} {1} {} +E {20947} {n} {n} {1} {0} {} {1} {} {0} +E {20823} {w} {w} {8} {0} {} {1} {} {0} +E {20950} {s} {s} {4} {0} {} {1} {} {0} + +R {20950} {0} {} {Pine Covered Slopes} {} {The air is sharp with the scent of sap each tree exudes. One pine grows directly in the middle of the deer track, the barely visible pathway branching around it. All the trees grow in staggered patterns, their cone-shaped foliage pinnacles of evergreen. Sticky and scented, some of the sap has fallen upon the needle carpeting of the ground.} {} {} {} {} {1} {} +E {20949} {n} {n} {1} {0} {} {1} {} {0} +E {20822} {w} {w} {8} {0} {} {1} {} {0} +E {20951} {s} {s} {4} {0} {} {1} {} {0} + +R {20951} {0} {} {Coniferous Forested Ranges} {} {Covering the slopes' undulations, the pines and spruces look like a draping of brilliant green. The needles grow in thick bunches, and the rough bark is mostly unscathed by the wear of weathering. One end of a deer track fades away into the south, into mountains too high to scale.} {} {} {} {} {1} {} +E {20950} {n} {n} {1} {0} {} {1} {} {0} +E {20821} {w} {w} {8} {0} {} {1} {} {0} + +R {20952} {0} {} {Sheer Walls of Rock} {} {High walls of rock to the north and west provide a sort of bowl-shaped, hard surface, amplifying sound. The sheer walls of rock provide reverberation, and a grassy spot forms a soft floor. From here, the very peak of the mountain range can be seen to the west, and it is easy to gaze out over the meadows and mountains spread below.} {} {} {} {} {1} {} +E {20823} {e} {e} {2} {0} {} {1} {} {0} +E {20953} {s} {s} {4} {0} {} {1} {} {0} + +R {20953} {0} {} {Base of the Peaks} {} {Though high in the Seanchan mountains, this spot is only the base of the true peaks rising white-capped to the west. Colossal and unreachable from this side, the huge mountains are surrounded by cliffs, evidence of heavy erosion from snowmelt and shifting rock. The only signs of life on the peaks are the goat tracks crisscrossing their faces.} {} {} {} {} {1} {} +E {20952} {n} {n} {1} {0} {} {1} {} {0} +E {20822} {e} {e} {2} {0} {} {1} {} {0} +E {20954} {s} {s} {4} {0} {} {1} {} {0} + +R {20954} {0} {} {Spring in the Mountains} {} {A broken rock lined with fissures spills forth water in the form of a small spring. Painting each of the stones dark and slick, the water collects in a pool glinting with shiny objects and glittering rocks at the bottom. Plants crowd around the source of water, droopy masses of leaves brushing its surface. Very little silt or dirt clouds the water, and various small creatures and snails keep the spring clear of algae.} {} {} {} {} {1} {} +E {20953} {n} {n} {1} {0} {} {1} {} {0} +E {20821} {e} {e} {2} {0} {} {1} {} {0} +E {20955} {w} {w} {8} {0} {} {1} {} {0} + +R {20955} {0} {} {Pillars of Stone and Trees} {} {Crumbled and broken pillars of stone rise amidst woodland trees on the slanting slopes that make up the Seanchan mountains. Randomly jutting into the air, the edges where the stone has fallen and crumbled have grown dull. Grasses and weeds grow in the cracks in the disintegrating rock cylinders, and huge, leafy trees overgrow the whole area.} {} {} {} {} {1} {} +E {20954} {e} {e} {2} {0} {} {1} {} {0} +E {20956} {d} {d} {32} {0} {} {1} {} {0} + +R {20956} {0} {} {Beside Ivy Covered Stones} {} {Cracks in these monstrous gray stones form niches for roots and tendrils of ivy. Thin roots wedged in these fissures, the ivy plants completely carpet the rocks in waxy, dark green leaves. New tendrils can be seen approaching the gap between this mound of stones and a huge rock face.} {} {} {} {} {1} {} +E {20957} {w} {w} {8} {0} {} {1} {} {0} +E {20955} {u} {u} {16} {0} {} {1} {} {0} + +R {20957} {0} {} {Animal Burrows Within the Mountain Range} {} {Holes and caverns pocketing the slopes give evidence of animals living in the area. One huge, dark burrow leads into the side of the mountain and downwards. A strangely placed rock is set beside it, seemingly balanced precariously beside the forbidding entrance.} {} {} {} {} {1} {} +E {20956} {e} {e} {2} {0} {} {1} {} {0} +E {20935} {w} {w} {8} {0} {} {1} {} {0} +E {20958} {d} {d} {32} {0} {} {1} {} {0} + +R {20958} {0} {} {Tunnel into the Mountains} {} {A short, sudden drop deposits you in this dark, confining tunnel. The only possible exit in this gloom is to the south, a sort of branching in the tunnels. The sharp fall down the smooth rock leaves no way to scramble out of these tangled burrows. Here, the texture of the wall is rougher, pocketed with little holes and crumbling fragments of dirt onto the floor.} {} {} {} {} {1} {} +E {20959} {s} {s} {4} {0} {} {1} {} {0} + +R {20959} {0} {} {Branching in the Tunnel} {} {Tunnel openings in several directions diverge from this small, oblique room. The floor of the tunnels is covered in a soft layer of dead leaves, sand, and minute rocks that have fallen from the ceiling and walls. Stalactites from above are chipped and broken off, one cone lying propped up against the side of the tunnel.} {} {} {} {} {1} {} +E {20958} {n} {n} {1} {0} {} {1} {} {0} +E {20960} {e} {e} {2} {0} {} {1} {} {0} +E {20963} {s} {s} {4} {0} {} {1} {} {0} +E {20974} {d} {d} {32} {0} {} {1} {} {0} + +R {20960} {0} {} {Dark Tunnel in the Mountains} {} {The walls of the tunnel here glow faintly with some type of phosphorescent mold, though it doesn't emit enough light for visibility or to pierce the darkness encapsulating each section of the tunnel. Bulbous stones embedded in the sides of the tunnel make random, semi-geometric patterns of smooth emersions from the gritty walls. The floor here is mostly sand and dirt with the occasional rock protruding.} {} {} {} {} {1} {} +E {20961} {e} {e} {2} {0} {} {1} {} {0} +E {20959} {w} {w} {8} {0} {} {1} {} {0} +E {20962} {s} {s} {4} {0} {} {1} {} {0} + +R {20961} {0} {} {Dark Tunnel in the Mountains} {} {A crack in the roof of this chamber of the tunnels showers splinters of ice and water. It is hard to see in the gloom, and the air is dusty and stale smelling. Patches of darker ground appear wherever it is wet. The tunnel leads westward only and is shrouded in blackness.} {} {} {} {} {1} {} +E {20960} {w} {w} {8} {0} {} {1} {} {0} +E {20993} {u} {u} {16} {0} {} {1} {} {0} + +R {20962} {0} {} {Dead End in the Tunnels} {} {Ending here in an irregular chamber, small ledges and shelves protrude from the rock face. Broken bits of crockery covered in cobwebs betray a previous inhabitant who deserted the area long ago. Claw marks on the walls show where bears and other creatures have been.} {} {} {} {} {1} {} +E {20960} {n} {n} {1} {0} {} {1} {} {0} + +R {20963} {0} {} {Dark Tunnel in the Mountains} {} {This section of the tunnels is almost habitable, the floor covered in soft, finely grained sand and the walls smoothed and carved into a bench. The ceiling is high and arched, and though it may seem slightly cramped, there is more room than in other parts of the tunnels. Piles of decomposing plant matter and feces lay off to the side.} {} {} {} {} {1} {} +E {20959} {n} {n} {1} {0} {} {1} {} {0} +E {20964} {d} {d} {32} {0} {} {1} {} {0} + +R {20964} {0} {} {Tunnel Leading out of the Mountains} {} {Tumbling downwards on the smooth, nearly polished feeling rock, the only exit lays to the west through piles of rocks that are difficult to navigate. Light sometimes seeps through the cracks in the rock piles, but more often this section of the tunnel is completely black.} {} {} {} {} {1} {} +E {20965} {w} {w} {8} {0} {} {1} {} {0} + +R {20965} {0} {} {Trail Within the Foothills} {} {The trail alternates being a broad, muddy path through the plant growth with being barely discernable from the rest of the dirt. Crushed, drooping plants fall across it only to be mashed into the mud and dust. Some of the trees to the sides of the trail are covered half in dead branches and half in vibrant foliage, as though survivors of a recent fungal infection.} {} {} {} {} {1} {} +E {20935} {n} {n} {1} {0} {} {1} {} {0} +E {20970} {w} {w} {8} {0} {} {1} {} {0} +E {20968} {s} {s} {4} {0} {} {1} {} {0} + +R {20966} {0} {} {Pink Rocks Covered with Weeds} {} {Patches of pink rocks, sandstone and quartz, are speckled with dandelions and other weeds filling up the cracks. Roots entwined with the light rose-colored rocks, the weeds flourish where no other plants grow. Westward, the ground grows even rockier, while the stones crumble to dirt and form meadows and grasslands to the east.} {} {} {} {} {1} {} +E {20935} {e} {e} {2} {0} {} {1} {} {0} +E {20967} {w} {w} {8} {0} {} {1} {} {0} + +R {20967} {0} {} {Gravel Packed Ground} {} {Gravel and silt fall to the ground from high above, bouncing off rocks and slipping through strands of grass. Mounds of gray or sandstone pebbles and sand are piled and spread evenly to facilitate travel, and clouds of dust rise from the sandy gravel and clog the air.} {} {} {} {} {1} {} +E {20966} {e} {e} {2} {0} {} {1} {} {0} +E {20972} {w} {w} {8} {0} {} {1} {} {0} +E {20971} {s} {s} {4} {0} {} {1} {} {0} + +R {20968} {0} {} {Path Leading Above the River} {} {A small, poorly defined trail starts just above the riverbank to the south. Marked by a pair of trees growing directly to either side of the beginning of the trail, it curves north and upwards to be lost amidst the mountains. The ground is slightly damp with water, and broad-leafed, jagged cow parsley and lacy angelica grow in abundance.} {} {} {} {} {1} {} +E {20965} {n} {n} {1} {0} {} {1} {} {0} +E {20969} {s} {s} {4} {0} {} {1} {} {0} + +R {20969} {0} {} {Shallowing of the River} {} {A bed of pebbles diverts some of the water to slip down into the muddy muck of the swampy area to the south while the rest of the river continues shallowly eastward amidst the mountains. Algae and dirt darken the water to pale brown save where sharp steepness makes it white and raging.} {} {} {} {} {1} {} +E {20968} {n} {n} {1} {0} {} {1} {} {0} +E {20992} {e} {e} {2} {0} {} {1} {} {0} +E {20994} {w} {w} {8} {0} {} {1} {} {0} +E {20808} {s} {s} {4} {0} {} {1} {} {0} + +R {20970} {0} {} {Trail in the Upper Foothills} {} {Several spines of mullein ringed with delicate little yellow flowers thrust upwards, the plants covered with velvety light-green leaves dripping with fuzz. Vibrant plants become scarcer, giving way to tough grasses and low-growing blue gentians as the path climbs in the upper foothills.} {} {} {} {} {1} {} +E {20965} {e} {e} {2} {0} {} {1} {} {0} +E {20971} {w} {w} {8} {0} {} {1} {} {0} + +R {20971} {0} {} {Path Within a Ditch} {} {The trail here follows along the bottom of a ditch for a short ways, amidst murky pools of mud. Overhung with thorn bushes and briars, the ditch runs perfectly straight, stones at the bottom making it easy to trip. The air is filled with the rotten, putrid scent of the skunk cabbage that grows in abundance within and beside the ditch.} {} {} {} {} {1} {} +E {20967} {n} {n} {1} {0} {} {1} {} {0} +E {20970} {e} {e} {2} {0} {} {1} {} {0} +E {20973} {w} {w} {8} {0} {} {1} {} {0} + +R {20972} {0} {} {Pathway Within the Mountains} {} {Slanting lines of rock cut across the pathway to divert water. Deep furrows where the runoff has flowed can be seen. Some crushed heartsease plants have sprouted in the middle of the path as well as beside it. Grass and other plants encroach on the border of the path or grow between the rocks.} {} {} {} {} {1} {} +E {20979} {n} {n} {1} {0} {} {1} {} {0} +E {20967} {e} {e} {2} {0} {} {1} {} {0} +E {20981} {w} {w} {8} {0} {} {1} {} {0} +E {20973} {s} {s} {4} {0} {} {1} {} {0} + +R {20973} {0} {} {Rocky Trail in the Seanchan Mountains} {} {Mahogany colored bark can be seen where trees rise above the rocks and bushes. Sulfur colored and light green, feathery lichens grow atop the rocks, relief from their stark gray. The trail makes many winding switchbacks as it climbs along the steep mountains.} {} {} {} {} {1} {} +E {20972} {n} {n} {1} {0} {} {1} {} {0} +E {20971} {e} {e} {2} {0} {} {1} {} {0} + +R {20974} {0} {} {Concave Shaped Pit} {} {Dipping down to a smooth, bowl-shaped pit here, the rock flattens, cold, hard and glassy. The pit is not very deep, and trickling bits of water have collected in the middle, growing some nauseating mold. Slimy with muck and dripping water, the walls still manage to be scaleable.} {} {} {} {} {1} {} +E {20959} {u} {u} {16} {0} {} {1} {} {0} + +R {20975} {0} {} {Beside a Partially Frozen Waterfall} {} {A small waterfall tumbles over the masses of gray stone to the side of the trail. Though it is often partially frozen, flecks and icy droplets spray outwards, covering everything in a fine, freezing mist. Inaccessible due to the large rocks surrounding it and huge drop below it, plants grow around it without being scuffed by the trod of hooves or feet.} {} {} {} {} {1} {} +E {20928} {e} {e} {2} {0} {} {1} {} {0} +E {20976} {w} {w} {8} {0} {} {1} {} {0} + +R {20976} {0} {} {Drab Rock Piles in the Mountains} {} {Each block of stone stacked randomly looks nearly identical, the drab gray uniform throughout the area. Dark and slightly rough, the terrain seems completely homogeneous. Only upon closer inspection does one see the delicate alpine flowers with soft, silvery leaves nestled amidst the rocks.} {} {} {} {} {1} {} +E {20975} {e} {e} {2} {0} {} {1} {} {0} +E {20977} {s} {s} {4} {0} {} {1} {} {0} + +R {20977} {0} {} {Trail Along the Mountains} {} {Gray gives way to brown-green as tufts of grass crumble the rocks to dirt along the pathway. The grass is worn down, barely more than a green mat of struggling vegetation, and beside the trail, giant rocks still reign. Niches along the walls and faces of the mountains show profuse growth of tan colored, dry grasses struggling for life.} {} {} {} {} {1} {} +E {20976} {n} {n} {1} {0} {} {1} {} {0} +E {20978} {w} {w} {8} {0} {} {1} {} {0} + +R {20978} {0} {} {Ridge in the Seanchan Mountains} {} {This narrow ridge is only a few spans wide with a very long drop to either side. A sudden curve to the east leads higher in the mountains while a scrambling descent leads to a continuation in the ridge. The rocks are spattered with clumps of tough, wiry light green grass.} {} {} {} {} {1} {} +E {20977} {e} {e} {2} {0} {} {1} {} {0} +E {20979} {d} {d} {32} {0} {} {1} {} {0} + +R {20979} {0} {} {Along a Narrow Ridge} {} {High in the mountains, a thin pathway made of beaten-down earth and rocks follows the dips and contours of the ridges. Large stacks of rock form obstacles, any loose ones tumbling down the mountainside, echoing as they hit. Tufts of hardy grass mingle with low-growing silvery alpine flowers.} {} {} {} {} {1} {} +E {20980} {w} {w} {8} {0} {} {1} {} {0} +E {20972} {s} {s} {4} {0} {} {1} {} {0} +E {20978} {u} {u} {16} {0} {} {1} {} {0} + +R {20980} {0} {} {Path by the Side of the Gorge} {} {To the west, a bridge lies across a deep but narrow gorge. The walls of the chasm are nearly vertical, pocketed with places where sections of stone have fallen into the water below. A precarious path leads to less well-traveled sections of the trail eastward.} {} {} {} {} {1} {} +E {20979} {e} {e} {2} {0} {} {1} {} {0} +E {20982} {w} {w} {8} {0} {} {1} {} {0} +E {20981} {s} {s} {4} {0} {} {1} {} {0} + +R {20981} {0} {} {Overlooking a Dizzying Gorge} {} {The icy chill these heights receive even in the warmest of weather is accentuated by the crash of the river and the freezing droplets that occasionally fly over the sides of the gorge. Crevices along the walls of the abyss host several plants that benefit from the proximity to water.} {} {} {} {} {1} {} +E {20980} {n} {n} {1} {0} {} {1} {} {0} +E {20972} {e} {e} {2} {0} {} {1} {} {0} + +R {20982} {0} {} {Bridge Above the Dizzying Gorge} {} {Rotting wooden planks lashed to fraying rope form this rather tattered but relatively stable bridge. The water churning below sounds like thunder, sometimes sending up enough spray to wet the bridge and make the wood dark and slick. Downstream, the gorge is less narrow and the rapids calmer.} {} {} {} {} {1} {} +E {20980} {e} {e} {2} {0} {} {1} {} {0} +E {20983} {w} {w} {8} {0} {} {1} {} {0} + +R {20983} {0} {} {Along the Mountain Trail} {} {Away from the steep edge of the canyon, this section of the trail travels through a lightly forested pass between the mountains to the north and south-west. The sounds of rushing water can be heard echoing through the trees to the east. The trail travels north towards one end of the canyon and to the west along the canyon's edge. The forests continue to grow along the bank of the river to the south.} {} {} {} {} {1} {} +E {21024} {n} {n} {1} {0} {} {1} {} {0} +E {20982} {e} {e} {2} {0} {} {1} {} {0} +E {21074} {w} {w} {8} {0} {} {1} {} {0} +E {21013} {s} {s} {4} {0} {} {1} {} {0} + +R {20984} {0} {} {Trail Through a Myriad of Pebbles} {} {Thousands of tiny small black and white stones litter the ground. The area underfoot resembles a large board where someone has been playing the complex strategy game known as stones. Short wiry grass grows between the myriad of pebbles. The leaves are shaped like pine needles.} {} {} {} {} {1} {} +E {20985} {n} {n} {1} {0} {} {1} {} {0} +E {20916} {e} {e} {2} {0} {} {1} {} {0} + +R {20985} {0} {} {Behind a Cairn} {} {Pebbles are piled on top of each other with larger stones also being stacked in the cairn which is piled over ten feet high. The mass of stones lies to the east and blocks the light from shining in that direction. The track through the hillside continues to the north and the west.} {} {} {} {} {1} {} +E {20986} {w} {w} {8} {0} {} {1} {} {0} +E {20984} {s} {s} {4} {0} {} {1} {} {0} + +R {20986} {0} {} {Trail Overlooking the Sea} {} {The air is thin on top of the mountains overlooking the Aryth Ocean. The sandstone cliffs have been badly eroded by the sea water and the rain. One or two black volcanic rocks are nestling between the verdant ferns and leafy grass. A dead rabbit is caught in a trap beside one of the rocks.} {} {} {} {} {1} {} +E {20985} {e} {e} {2} {0} {} {1} {} {0} +E {20987} {w} {w} {8} {0} {} {1} {} {0} + +R {20987} {0} {} {Along the Northern Escarpment} {} {Wild roses grow against the rocky wall to the north. The smell of the white flowers fills the air and attracts bees during the summer months. The hard stems of the bush have sharp thorns spaced irregularly along the branches. The leaves cover most of the spikes.} {} {} {} {} {1} {} +E {20986} {e} {e} {2} {0} {} {1} {} {0} +E {20988} {s} {s} {4} {0} {} {1} {} {0} + +R {20988} {0} {} {Arid Trail Around the Hills} {} {The grass on the track is yellow and dry. The hills to the south and east roll gently as they climb to their summits. They are covered in moist green grass which sparkles when the morning dew descends onto the wide blades. The drips of water then merge and flow onto the brown soil and nourishes the neighbouring plant life.} {} {} {} {} {1} {} +E {20987} {n} {n} {1} {0} {} {1} {} {0} +E {20989} {w} {w} {8} {0} {} {1} {} {0} + +R {20989} {0} {} {Encroaching Crags} {} {The path winds its way between the large rocky mountains. It climbs its way to the east and descends gently to the south. There are around twenty large boulders to the north which press in on the mountainside track. The shadows the tall rocks creep forward, creating the feeling of them sneaking up on an unwary traveler.} {} {} {} {} {1} {} +E {20988} {e} {e} {2} {0} {} {1} {} {0} +E {20990} {s} {s} {4} {0} {} {1} {} {0} + +R {20990} {0} {} {Summit of the Pass} {} {The high mountain pass stretches to the north and leads to a climbing route around the northern coast of the Seanchan. The climb is steep and narrow in places. Below the trail widens and descends towards the lower lands of the islands and the plains further south. The view to the south and east is quite amazing. This is an ideal spot for observation.} {} {} {} {} {1} {} +E {20989} {n} {n} {1} {0} {} {1} {} {0} +E {20890} {d} {d} {32} {0} {} {1} {} {0} + +R {20991} {0} {} {A Dwindling River} {} {The water of the river grows increasingly stagnant, disappearing to practically nothing over a bed of small, scattered rocks leading off to the north. Algae collects on the surface of the water, tinting it dark green and reddish-purple colored. To the east, a sand-covered bank with weeds and bits of driftwood washed up against it lies, the river water lapping lethargically at the nearly horizontal slope.} {} {} {} {} {1} {} +E {20817} {e} {e} {2} {0} {} {1} {} {0} +E {20815} {s} {s} {4} {0} {} {1} {} {0} + +R {20992} {0} {} {River Descending From the Mountains} {} {Boulders within the shallower water make passage dangerous, and beds of pebbles make the water churn white. Reeds and grasses lay across the water like dead hair, strands floating aimlessly in the slow waters near the banks. The mountains rise to the north, and to the south, misty marshland is visible through a shroud of mist.} {} {} {} {} {1} {} +E {20815} {e} {e} {2} {0} {} {1} {} {0} +E {20969} {w} {w} {8} {0} {} {1} {} {0} + +R {20993} {0} {} {Echoing Ice Chamber} {} {Hard and reflective as mirrors, the walls are comprised of pure ice. Sound echoes throughout the room, rarely growing silent as the humming reverberations repeat. The walls are slick and smooth to the touch from ice melt, and occasionally, strange colors and shapes can be seen filtering through the glassy, transluscent surface to the north.} {} {} {} {} {1} {} +E {20961} {d} {d} {32} {0} {} {1} {} {0} + +R {20994} {0} {} {Narrow Channel in the Mountains} {} {A narrow half tube for the river is hollowed out by the pressures of the water in the mountains the river twists around. To the east, the river grows shallower, sinking south of that into a muddy marshland. Here the water is clear and very cold, moving swiftly.} {} {} {} {} {1} {} +E {20969} {e} {e} {2} {0} {} {1} {} {0} +E {20995} {s} {s} {4} {0} {} {1} {} {0} + +R {20995} {0} {} {River Through the Mountains} {} {The river, propelled by gravity, winds its way downwards from the slopes rising to the north. Depending on the light and time of day, the waters shift from aquamarine to light green to blue or golden. Still at a high altitude, the water is cold, nearly freezing, and moving far too quickly for any plants or animals to live within it.} {} {} {} {} {1} {} +E {20994} {n} {n} {1} {0} {} {1} {} {0} +E {20996} {w} {w} {8} {0} {} {1} {} {0} + +R {20996} {0} {} {River Through the Mountains} {} {Lilies and cattails curve their delicate roots around loose stones and dirt up in the shallows lining the bank. In the more central part of the river, the water is deep and flows swiftly. The surrounding mountains tumble infrequent sprays of rocks and dirt into the water.} {} {} {} {} {1} {} +E {20995} {e} {e} {2} {0} {} {1} {} {0} +E {20997} {s} {s} {4} {0} {} {1} {} {0} + +R {20997} {0} {} {A Branch of the Tributary} {} {Here a branch from the tributary to the south runs its own course, winding its way through high mountain passes and gullies. Red flakes of sandstone froth about in the water as the pounding river runs its route. Directing the pathway of the water, huge boulders rest immovably in the thick mud-rock conglomerate at the bottom of the water.} {} {} {} {} {1} {} +E {20996} {n} {n} {1} {0} {} {1} {} {0} +E {20998} {s} {s} {4} {0} {} {1} {} {0} + +R {20998} {0} {} {The Muddy River Bank} {} {Thick, light-colored mud lines the riverbank, deep and squishy. Small bubbles form occasionally on the surface of the slime, probably the air pockets of small, burrowing creatures. Despite the muck, clear water flows easily here, providing a refreshing relief from the arid grasslands. } {} {} {} {} {1} {} +E {20997} {n} {n} {1} {0} {} {1} {} {0} +E {20999} {s} {s} {4} {0} {} {1} {} {0} + +R {20999} {0} {} {Muddy Waters} {} {As the river flows south, it continually washes the mud away from the river banks causing the water to turn brown in color until it deposits the debris it picks up along the way. The surface appears quite calm, but the occasional violent swirl that breaks the surface tells another story.} {} {} {} {} {1} {} +E {20998} {n} {n} {1} {0} {} {1} {} {0} +E {21000} {s} {s} {4} {0} {} {1} {} {0} + +R {21000} {0} {} {Upon the River} {} {The river here swells the banks, and in some spots, spills over and into the grasslands creating swamps and marshes. Tall bulrush reeds populate the swamps and in some spots where the river is calm, the river itself. In other areas, rocky outcroppings protrude from the shoreline creating calm eddies in the water that look an inviting place to rest.} {} {} {} {} {1} {} +E {20999} {n} {n} {1} {0} {} {1} {} {0} +E {21001} {s} {s} {4} {0} {} {1} {} {0} + +R {21001} {0} {} {Swift Waters} {} {The water here is quite deep and cold causing the surface to be quite calm in an undying effort to go south. The river banks here alternate between thick mud and sand, and only the few trees that dot the banks seem to be holding it all together, but are having a hard time of it, as most of the tree's roots are exposed to the elements.} {} {} {} {} {1} {} +E {21000} {n} {n} {1} {0} {} {1} {} {0} +E {21002} {w} {w} {8} {0} {} {1} {} {0} + +R {21002} {0} {} {Immersed in the Violent Water} {} {Swiftly flowing water runs over a small shelf of rock here, creating a waterfall about eight feet tall. Below the waterfall, the water becomes shallow, creating white water caps as it flows over the many large rocks and boulders hidden beneath the surface.} {} {} {} {} {1} {} +E {21001} {e} {e} {2} {0} {} {1} {} {0} +E {21003} {w} {w} {8} {0} {} {1} {} {0} + +R {21003} {0} {} {Upon the River's Merging} {} {The water here is thrown into total, and utter chaos as two raging torrents of water merge here to form one fast flowing river. Mud from the banks of the two tributaries are constantly being eroded away, or fall into the river itself, only to be deposited somewhere along the river's track.} {} {} {} {} {1} {} +E {21004} {n} {n} {1} {0} {} {1} {} {0} +E {21002} {e} {e} {2} {0} {} {1} {} {0} +E {21014} {w} {w} {8} {0} {} {1} {} {0} + +R {21004} {0} {} {In the Raging Currents} {} {The violent torrent of water here ravages the banks of any loose debris as the river moves quickly on it's unending effort to maintain it's southward track. The water tumbles over boulders that have fallen into the river from the high cliffs to either side, making navigation almost impossible.} {} {} {} {} {1} {} +E {21005} {n} {n} {1} {0} {} {1} {} {0} +E {21003} {s} {s} {4} {0} {} {1} {} {0} + +R {21005} {0} {} {Under the Bridge} {} {The turbulent waters are forced into a narrow gap causing huge swells that come close to touching the wooden bridge overhead here. Navigating this part of the river is very tricky as the swells surge in different directions and crash into the cliff sides as often as not.} {} {} {} {} {1} {} +E {21006} {n} {n} {1} {0} {} {1} {} {0} +E {21004} {s} {s} {4} {0} {} {1} {} {0} + +R {21006} {0} {} {In the Turbulent Waters} {} {Fast flowing water constantly brings debris from the north to the south in haste. Some of the larger pieces of drift have become lodged between protruding rocks causing a dam like effect as the water cascades over top.} {} {} {} {} {1} {} +E {21007} {n} {n} {1} {0} {} {1} {} {0} +E {21005} {s} {s} {4} {0} {} {1} {} {0} + +R {21007} {0} {} {Upon the Raging Rapids} {} {The rushing water is turned into huge swells as the water cascades over exposed rocks creating very turbulent waters. Clumps of earth are constantly falling from the banks, only to be carried off by the river. A backlog of driftwood has deposited it self between some protruding rocks, creating a jam on the eastern side of the river.} {} {} {} {} {1} {} +E {21008} {n} {n} {1} {0} {} {1} {} {0} +E {21006} {s} {s} {4} {0} {} {1} {} {0} + +R {21008} {0} {} {On the River} {} {Rushing silently southward towards the open plains, the river is held tight to its banks by the surrounding foothills. The currents here flow with hidden power below the calm surface of the water. The river continues north against the flow into the mountains.} {} {} {} {} {1} {} +E {21009} {n} {n} {1} {0} {} {1} {} {0} +E {21007} {s} {s} {4} {0} {} {1} {} {0} + +R {21009} {0} {} {River Through the Foothills} {} {Standing as a silent testimony to the mountainous nature of the nearby terrain, a single boulder stands high out of the deep waters of the river. The rivers waters split to flow south around the massive boulder as the surrounding foothills begin to diminish. To the north, the river heads towards the face of a sheer cliff.} {} {} {} {} {1} {} +E {21010} {n} {n} {1} {0} {} {1} {} {0} +E {21008} {s} {s} {4} {0} {} {1} {} {0} + +R {21010} {0} {} {Bend in the River} {} {Running headlord into the sheer cliff of a massive mountain, the river slowly turns eastward as it adjusts to the terrain. Along the northern bank, a lush valley opens northward trapped between the mountains and the river as it continues its path through the mountains northward. To the west, foothills rise high above the banks.} {} {} {} {} {1} {} +E {21011} {n} {n} {1} {0} {} {1} {} {0} +E {21009} {s} {s} {4} {0} {} {1} {} {0} + +R {21011} {0} {} {Valley Beside the Cliff} {} {Situated between the banks of the river and the vertical cliffs of a mountain, a wide valley stretches far to the north. The river makes a wide curve along the southern end of the valley towards the face of the cliffs, a narrow ledge climbs the cliff face heading westward into the mountains.} {} {} {} {} {1} {} +E {21012} {n} {n} {1} {0} {} {1} {} {0} +E {21010} {s} {s} {4} {0} {} {1} {} {0} + +R {21012} {0} {} {In the Forested Valley} {} {Following the edge of the river, this valley teems with life. High up on the mountainside to the west, a small dilapidated shack can be seen clinging to the slope. A narrow path follows climbs up out of the valley to the west. The valley floor continues to follow the river north and south.} {} {} {} {} {1} {} +E {21013} {n} {n} {1} {0} {} {1} {} {0} +E {21022} {w} {w} {8} {0} {} {1} {} {0} +E {21011} {s} {s} {4} {0} {} {1} {} {0} + +R {21013} {0} {} {Beside the River Bank} {D} {Nestled between a impressive mountain to the west and the bank of a river to the east, nature has filled this valley with an abundance of life. Tall pines stretch their limbs high into the sky leaving the valley floor open for ferns and mosses to grow beneath them. The valley continues to abound with life to the north and to the south.} {} {} {} {} {1} {} +E {20983} {n} {n} {1} {0} {} {1} {} {0} +E {21012} {s} {s} {4} {0} {} {1} {} {0} + +R {21014} {0} {} {Merging of the Two Tributaries} {} {Two large streams, one from the west and one from the east, merge here to create the river T'San. The two tributaries have carved high and smooth walls from the eons of time that look impossible to climb. Being as the Tributaries are fed from the melting snow in the mountains to the north, they have not had a chance to warm up and are bitter cold to the touch.} {} {} {} {} {1} {} +E {21003} {e} {e} {2} {0} {} {1} {} {0} +E {21015} {w} {w} {8} {0} {} {1} {} {0} + +R {21015} {0} {} {Before the Merging} {} {The river is quite slow here as it makes a sharp turn to the east, and the result is a large pool that has been made by turbulent waters forced to make such an abrupt change in direction. However that is no longer the case, the large pool is quite serene, with only the northern part in chaos and disarray, it might be best to avoid it.} {} {} {} {} {1} {} +E {21016} {n} {n} {1} {0} {} {1} {} {0} +E {21014} {e} {e} {2} {0} {} {1} {} {0} + +R {21016} {0} {} {Around the River's Bend} {} {The river takes on a southward direction again and has slowed a bit due to the abrupt deviation in its' southward course. Tall reeds border the river on all sides and small and stunted trees appear frequently behind the reeds. The waters are fairly deep, allowing the surface to remain still.} {} {} {} {} {1} {} +E {21017} {w} {w} {8} {0} {} {1} {} {0} +E {21015} {s} {s} {4} {0} {} {1} {} {0} + +R {21017} {0} {} {In the Bubbling River} {} {Rock continually, and frequently break the surface of the fast flowing waters here. If one is not careful, the swift current would batter the helpless traveler on the rocks without mercy, and the undertow is always ready to pull the weak under and never let them go.} {} {} {} {} {1} {} +E {21018} {n} {n} {1} {0} {} {1} {} {0} +E {21016} {e} {e} {2} {0} {} {1} {} {0} + +R {21018} {0} {} {Immersed in the Turbulent Waters} {} {With the River being so shallow here, large rocks break the surface and cause the river to be quite turbulent. Trees long dead and rotten, have fallen into the river and have created small dams that hint to shelter for aquatic life. Animal tracks all along the river banks are a tell tale sign that this area is frequented as a place of water.} {} {} {} {} {1} {} +E {21019} {n} {n} {1} {0} {} {1} {} {0} +E {21017} {s} {s} {4} {0} {} {1} {} {0} + +R {21019} {0} {} {The Deep Dark Waters} {} {Reedy banks surround this dark stagnant pool on two sides, the east where a few nesting birds rest, and the south the river continues on. The water is black as pitch and is ice cold to the touch. To the north the water appears to be a little shallower and as large narrow headed silverpike darts to the north, perhaps that direction is best avoided.} {} {} {} {} {1} {} +E {21020} {e} {e} {2} {0} {} {1} {} {0} +E {21018} {s} {s} {4} {0} {} {1} {} {0} + +R {21020} {0} {} {Rocky Hills} {} {The grass becomes sparser here as the terrain is broken by rocks. The climb to the north appears gentle, but mountains rise past the hills forming a dark wall to the north. In all other directions, the grasslands appear featureless and plain from this distance.} {} {} {} {} {1} {} +E {21021} {e} {e} {2} {0} {} {1} {} {0} +E {21019} {w} {w} {8} {0} {} {1} {} {0} + +R {21021} {0} {} {Rocky Hills} {} {Bits of rock litter the grassy slopes of the hills. The long grass hides much of the protruding rock making traveling difficult. The few trees here are few and far between, offering little or no shelter from the elements, or from a threat. A few birds can be heard calling.} {} {} {} {} {1} {} +E {21020} {w} {w} {8} {0} {} {1} {} {0} + +R {21022} {0} {} {Before a Dilapidated Shack} {} {Clinging precariously to the side of the mountain, the ancient looking shack appears ready to fall over at any moment. Nevertheless, the path leading to the shack appears to be well maintained. From this height, the valley and river below are quite visible. The front door of the shack stands to the north while the trail winds its way back down towards the valley floor to the east.} {} {} {} {} {1} {} +E {21023} {n} {n} {1} {0} {} {1} {} {0} +E {21012} {e} {e} {2} {0} {} {1} {} {0} + +R {21023} {0} {} {Inside a Dilapidated Shack} {} {While the outside of this shack may have looked like it was ready to fall at any moment, the inside of the shack seems quite sound. A pair of small cots sit tucked to each side of the door while a table at the far side completes the rooms furnishings. The shack's only exit lies to the south.} {} {} {} {} {1} {} +E {21022} {s} {s} {4} {0} {} {1} {} {0} + +R {21024} {0} {} {Canyon's Edge} {} {The canyon comes to an abrupt end along the southern face of a mountain. Near the peak of the mountain to the north a wooden structure is barely visible. A narrow bridge of land is all that separates the end of the canyon and a river to the east. The trail follows the canyons edge westward and crosses the land bridge to the south.} {} {} {} {} {1} {} +E {21025} {w} {w} {8} {0} {} {1} {} {0} +E {20983} {s} {s} {4} {0} {} {1} {} {0} + +R {21025} {0} {} {Curve Before the Canyon} {} {Across the wide canyon, another trail appears to be climbing the side of what looks to be the largest mountain in the range. The canyon bottom is quite visible from this vantagepoint, every inch covered with jagged rocks. The trail curves to the north and east as the canyon curves widely.} {} {} {} {} {1} {} +E {21026} {n} {n} {1} {0} {} {1} {} {0} +E {21024} {e} {e} {2} {0} {} {1} {} {0} + +R {21026} {0} {} {Along the Canyons Edge} {} {A deep canyon to the west and the sheer walls of the mountain to the east leave little room for mistakes while following the trail. Most of the small rocks have been carefully cleared to ensure footing though small rocksides are common. The path rises along the face of another mountain to the north and continues along the edge of the canyon to the south.} {} {} {} {} {1} {} +E {21027} {n} {n} {1} {0} {} {1} {} {0} +E {21025} {s} {s} {4} {0} {} {1} {} {0} + +R {21027} {0} {} {Along the Broad Mountainside} {} {Along the southern face of a broad mountain, several trails once again merge together at a wide intersection. Mountain peaks soar high into the air to the north and south-east. Just south and west one end of a canyon can barely be made out through the trees. One path continues east and west, while another path cuts its way south along the edge of the canyon. } {} {} {} {} {1} {} +E {21034} {n} {n} {1} {0} {} {1} {} {0} +E {21028} {e} {e} {2} {0} {} {1} {} {0} +E {21066} {w} {w} {8} {0} {} {1} {} {0} +E {21026} {s} {s} {4} {0} {} {1} {} {0} + +R {21028} {0} {} {Climbing Higher in the Mountains} {} {The southern mountain peak rises proudly into the sky, nearly touching the clouds. Near the peak of the mountain a wooden watchtower showing signs of activity has been erected. The trail here appears to climb higher towards the watchtower to the south and down the mountainside to the west.} {} {} {} {} {1} {} +E {21030} {n} {n} {1} {0} {} {1} {} {0} +E {21027} {w} {w} {8} {0} {} {1} {} {0} +E {21029} {s} {s} {4} {0} {} {1} {} {0} + +R {21029} {0} {} {In a Watchtower} {} {The platform of this massive watchtower is wide enough to accommadate both man and beast. Storage cabinets form low walls to each side of the entrance while large troughs have been affixed to the rails of the remaining three sides. A trail winds its way down the northern face of the mountain.} {} {} {} {} {1} {} +E {21028} {n} {n} {1} {0} {} {1} {} {0} + +R {21030} {0} {} {Blocked by Boulders} {} {Boulders piled high to the east block passage in that direction. Small flowering plants are tucked neatly in the nooks and crannies, barely visible except for their bright colors in an otherwise unrelieved expanse of gray rock. Mountain mists dampen the air and make the trail slick with moisture. The breezes from below tickle the senses with the faint but distinct smell of the pine forests mingled with the tang of the sea air.} {} {} {} {} {1} {} +E {21031} {n} {n} {1} {0} {} {1} {} {0} +E {21034} {w} {w} {8} {0} {} {1} {} {0} +E {21028} {s} {s} {4} {0} {} {1} {} {0} + +R {21031} {0} {} {Out on a Ledge} {} {The narrowing trail of rock approaches a cliff to the east where the thunder of crashing waves can be heard. Tangy salt air gusts around the cliff making footing a bit precarious. None the less small scrubby trees, slanting away from the wind persevere in the narrow fissures in the wall.} {} {} {} {} {1} {} +E {21032} {e} {e} {2} {0} {} {1} {} {0} +E {21033} {w} {w} {8} {0} {} {1} {} {0} +E {21030} {s} {s} {4} {0} {} {1} {} {0} + +R {21032} {0} {} {Ocean View} {} {The narrow ledge comes to an abrupt halt here against the rising cliff wall to the east and south. A salty mist rises from below with every thunderous crash of the breakers against the rock walls, leaving a slippery sheen on the trail. Far out to the north and east the ocean waters are broken by white caps that twist and turn, frolicking in their dance with the winds.} {} {} {} {} {1} {} +E {21031} {w} {w} {8} {0} {} {1} {} {0} + +R {21033} {0} {} {Treacherous Trail} {} {The trail is covered in shades of the palest dove gray to the deepest dark gray shale, broken with the intermittent glints of silver. The winds from the east carry the tangy ocean mists even this far inland. The trail folds back and forth on itself here as the steep mountain slope is traversed.} {} {} {} {} {1} {} +E {21035} {n} {n} {1} {0} {} {1} {} {0} +E {21031} {e} {e} {2} {0} {} {1} {} {0} +E {21034} {s} {s} {4} {0} {} {1} {} {0} + +R {21034} {0} {} {Under the Ledge} {D} {Scattered rocks and bits of charred of wood attest to the use of this widening of the trail for a rest spot. Bubbling from the south wall, clear mountain water gathers in a depression in the rock floor. Bits of fur and claw marks signify the use of this watering place by four-legged creatures as well as those with two legs. Looking down the side of the mountains the green forests slant down to where the swamp grasses spread north to ocean.} {} {} {} {} {1} {} +E {21033} {n} {n} {1} {0} {} {1} {} {0} +E {21030} {e} {e} {2} {0} {} {1} {} {0} +E {21065} {w} {w} {8} {0} {} {1} {} {0} +E {21027} {s} {s} {4} {0} {} {1} {} {0} + +R {21035} {0} {} {Before an Opening in the Rock} {} {The landscape begins to transition with the mountain towering to the south and the forestlands to the north and west. The view to the west and north is blocked by the thick foliage at the edge of the forest. The rock wall to the east is covered in gray-green lichen which curls around a large but low opening. Patches of deep green moss create a mosaic with the varied grays of shale loosely scattered across the ground from the north to the south.} {} {} {} {} {1} {} +E {21036} {n} {n} {1} {0} {} {1} {} {0} +E {21037} {e} {e} {2} {0} {} {1} {} {0} +E {21046} {w} {w} {8} {0} {} {1} {} {0} +E {21033} {s} {s} {4} {0} {} {1} {} {0} + +R {21036} {0} {} {Dampened Ground} {} {Meadow grasses mixed with sea grasses are laid low by the winds as the land stretches to the oceanfront to the east and north. To the south gray shale is scattered in an erratic fashion as it tumbles down the hillside. The screeches and calls of the soaring flecks in the sky fill the air as they dive for their prey in the breakers well beyond the ragged shoreline.} {} {} {} {} {1} {} +E {21038} {n} {n} {1} {0} {} {1} {} {0} +E {21040} {w} {w} {8} {0} {} {1} {} {0} +E {21035} {s} {s} {4} {0} {} {1} {} {0} + +R {21037} {0} {} {Entrance to the Cave} {} {The fresh outside air is fouled with the dank, musty smell from deep within. Fine, silky strands clutch at intruders while scrabbling noises echo in the enclosed space. Damp slimy walls narrow to an opening to the east. The floor underfoot is uneven with the rise and fall of the packed dirt. Each step crunches and crumbles unknown bits of this and that.} {} {} {} {} {1} {} +E {21049} {e} {e} {2} {0} {} {1} {} {0} +E {21035} {w} {w} {8} {0} {} {1} {} {0} + +R {21038} {0} {} {Tip of the Penninsula} {} {Slick black rock abruptly replaces the green of the grasses as it provides a barrier to the ocean below and the cove to the west. The breakers that crash below send a fine mist rising to create rainbows in the sunlight. Far out to sea a huge splash hints at the size of some of the ocean creatures.} {} {} {} {} {1} {} +E {21039} {w} {w} {8} {0} {} {1} {} {0} +E {21036} {s} {s} {4} {0} {} {1} {} {0} + +R {21039} {0} {} {Headwaters} {} {A murky band of water separates the azur blue of the ocean to the east from the algae green of the inland waters to the west. Swirls form in this band as the ocean forces meet the weaker wall of inland water. The grasses of the hills to the south meet the rocky shorline to the north as well as line the inlet shores to the west providing nesting grounds for the ocean birds.} {} {} {} {} {1} {} +E {21038} {e} {e} {2} {0} {} {1} {} {0} +E {21040} {s} {s} {4} {0} {} {1} {} {0} + +R {21040} {0} {} {Grassy Knoll} {} {The ground rises here on the eastern edge of the inlet, thick grasses bow their heads to the heady ocean winds from the east. The view encompasses the end of this small peninsula to the north, the wide expanse of the ocean to the east and the edge of the forestland and meadows to the west. The tangy salt air carried on the wind mingles with the fresh inland air.} {} {} {} {} {1} {} +E {21039} {n} {n} {1} {0} {} {1} {} {0} +E {21036} {e} {e} {2} {0} {} {1} {} {0} +E {21041} {w} {w} {8} {0} {} {1} {} {0} +E {21046} {s} {s} {4} {0} {} {1} {} {0} + +R {21041} {0} {} {On the Edge} {D} {Clear blue water bubbles over the small rocks in the stream which divides here. The smaller branch heads off to the northeast and empties into a small inlet. The broader branch winds its way northwest babbling a happy song along the way. The meadow grasses become coarser as they approach the inlet, some even growing in the shallow waters making the shoreline blurry.} {} {} {} {} {1} {} +E {21042} {n} {n} {1} {0} {} {1} {} {0} +E {21040} {e} {e} {2} {0} {} {1} {} {0} +E {21044} {w} {w} {8} {0} {} {1} {} {0} +E {21045} {s} {s} {4} {0} {} {1} {} {0} + +R {21042} {0} {} {Along the Waterway} {} {Chilly ocean air from the east meets the warmer humid marsh air from the west creating a misty atmosphere. Trees grow close to the shore, vines hanging from the branches dip their trailers in the water below. Fallen branches create the rare bridge from land to water while capturing the floating debris in their web. Swarms of irritants hover over the weeds and muddy shore waiting to attack the passerby for their bloody dinner.} {} {} {} {} {1} {} +E {21043} {w} {w} {8} {0} {} {1} {} {0} +E {21041} {s} {s} {4} {0} {} {1} {} {0} + +R {21043} {0} {} {Where the Stream Ends} {} {The clear stream waters meet the algae laden waters of the marsh in a swirl of green in the clear water. The trees along the bank spread their branches shading the bank and the inlet waters beyond. Dark underwater shadows lurk near the bank waiting to capture their meal. Steam arises from the water creating a low level fog that drifts to the west into the marsh grasses.} {} {} {} {} {1} {} +E {21042} {e} {e} {2} {0} {} {1} {} {0} +E {21050} {w} {w} {8} {0} {} {1} {} {0} +E {21044} {s} {s} {4} {0} {} {1} {} {0} + +R {21044} {0} {} {Forest Clearing} {} {Tiny white and purple violets poke their heads above the leaves at the edges of the clearing. Several large rocks provide a resting spot for those in need. In fact they are covered with the empty shells of acorns and other nuts. During the day the sun shines broadly through the opening in the trees while by night the stars and moon provide light to this small glade.} {} {} {} {} {1} {} +E {21043} {n} {n} {1} {0} {} {1} {} {0} +E {21041} {e} {e} {2} {0} {} {1} {} {0} +E {21048} {w} {w} {8} {0} {} {1} {} {0} + +R {21045} {0} {} {Beside the Gurgling Stream} {D} {Colorful blossoms mingle with the low foliage at the edge of the stream. The muffled gurgling nearly covers the rustle of the dried vegetation as the wind sifts through the area. The light filters through the leaves and branches above playing tag with the shadows dancing across the ground.} {} {} {} {} {1} {} +E {21041} {n} {n} {1} {0} {} {1} {} {0} +E {21046} {e} {e} {2} {0} {} {1} {} {0} +E {21047} {w} {w} {8} {0} {} {1} {} {0} + +R {21046} {0} {} {Forest Fringe} {} {The gnarled old trees and spindly new ones mingle with low bushes as well as the varigated ground cover at the edge of the forest. Shafts of sunlight make their way to the forest floor by day revealing the rich greens and browns interspersed with dabs of color. The wind above the trees settles to a light breeze closer to the ground, gently ruffling the low bushes.} {} {} {} {} {1} {} +E {21040} {n} {n} {1} {0} {} {1} {} {0} +E {21035} {e} {e} {2} {0} {} {1} {} {0} +E {21045} {w} {w} {8} {0} {} {1} {} {0} + +R {21047} {0} {} {Under the Forest Canopy} {} {Overhead tall pines and stately hardwoods create a thick lacy pattern in the canopy. Sunlight, the lifeblood of forest flora rarely makes its way to the forest floor, leaving it free of most low foliage. Thick ivy vines climb the hardwoods and drape the branches above. The rare new tree grows close to the old like a child clinging tenacously to his mother's leg.} {} {} {} {} {1} {} +E {21045} {e} {e} {2} {0} {} {1} {} {0} +E {21062} {s} {s} {4} {0} {} {1} {} {0} + +R {21048} {0} {} {Brush and Brambles} {} {Spanning the landscape from the scrappy bushes to the south and far to the north, east to west as far as the eye can see is a blanket of brambles covered in deep purple elderberries. The leaves are stained purple from the overripe berries which have fallen. Fortunately, for those who travel the area there is a confusion of narrow passages intersecting at odd points.} {} {} {} {} {1} {} +E {21050} {n} {n} {1} {0} {} {1} {} {0} +E {21044} {e} {e} {2} {0} {} {1} {} {0} +E {21061} {w} {w} {8} {0} {} {1} {} {0} + +R {21049} {0} {} {Deep Within the Cave} {} {The odor of decay sits heavy on the damp and musty air. Thick, sticky and silky webbing falls from the high dome of this cavern in a maze of strands interspersed with thick balls of silk. The walls are running with the same damp slimy fluid that drips around a deep fissure as well as numerous small fissures and many nooks, crags and crannies collecting on the floor.} {} {} {} {} {1} {} +E {21037} {w} {w} {8} {0} {} {1} {} {0} + +R {21050} {0} {} {Marsh Grasses} {} {The trees thin while the multicolored marsh grasses thicken. The cattails release their fuzzy seeds in the breeze while the scene is dotted with the occaisional muted tones of the marsh flowers. Long legs and long necks are barely visible in the thick grasses and other plants though their calls are plainly heard carried on the light marsh winds from all directions.} {} {} {} {} {1} {} +E {21051} {n} {n} {1} {0} {} {1} {} {0} +E {21043} {e} {e} {2} {0} {} {1} {} {0} +E {21060} {w} {w} {8} {0} {} {1} {} {0} +E {21048} {s} {s} {4} {0} {} {1} {} {0} + +R {21051} {0} {} {In the Marshes} {} {The wall of foliage closes around this area leaving no sense of direction. The tall weeds arch overhead closing out the sky above while the sounds of the wildlife come from all directions. The heat draws the moisture from the swamp leaving the air humid and close, almost suffocating.} {} {} {} {} {1} {} +E {21052} {e} {e} {2} {0} {} {1} {} {0} +E {21050} {s} {s} {4} {0} {} {1} {} {0} + +R {21052} {0} {} {Marsh Grasses and Beach Sands} {} {Warm brown sand mingles with the thinning reedy vegetation of the marsh. The clear blue of the sky is often dotted with the light clouds of fair weather or tall dark clouds of a storm. The tangy salt air off the ocean mixes with the musty air of the marsh. The marsh grasses spread far to the west while the beach sands reach out to embrace the ocean to the east.} {} {} {} {} {1} {} +E {21055} {n} {n} {1} {0} {} {1} {} {0} +E {21053} {e} {e} {2} {0} {} {1} {} {0} +E {21051} {w} {w} {8} {0} {} {1} {} {0} + +R {21053} {0} {} {Patch of Sand} {} {The high tide line is clearly marked with the shells of ocean wildlife laced with strands of seaweed. The sand rises and falls in low dunes along the shoreline creating low shelters from the heat of the sun or the rage of ocean storms. To the north, the beach narrows and the sand turns to rock.} {} {} {} {} {1} {} +E {21054} {n} {n} {1} {0} {} {1} {} {0} +E {21052} {w} {w} {8} {0} {} {1} {} {0} + +R {21054} {0} {} {Tidal Pools} {} {The breakers wash over the rocks here at high tide filling the depressions with water. Small pools sparkle in the sun like precious gems. The ocean winds ripple across the tidal pools while the clouds overhead create patterns of light and shadow. The shells of ocean creatures litter the landscape creating a broad expanse of flashes of color.} {} {} {} {} {1} {} +E {21055} {w} {w} {8} {0} {} {1} {} {0} +E {21053} {s} {s} {4} {0} {} {1} {} {0} + +R {21055} {0} {} {Rocks and Reeds} {} {The rocks, slick with ocean spray slope down to the west. Pale beach grasses grow at the base of the rocky hill, interspersed with the darker colors of the encroaching marsh reeds. Tall weeds wave their heads in the ocean breezes. The ocean sounds fade as the marsh sounds come to life.} {} {} {} {} {1} {} +E {21056} {n} {n} {1} {0} {} {1} {} {0} +E {21054} {e} {e} {2} {0} {} {1} {} {0} +E {21059} {w} {w} {8} {0} {} {1} {} {0} +E {21052} {s} {s} {4} {0} {} {1} {} {0} + +R {21056} {0} {} {Sandbar} {} {Sunlight sparkles off the clear water that barely covers the sandbar below. Colorful ocean life weaves in and out of the weeds that rock gently in the rolling waves. The clear water continues to roll easily to the west where it meets the shoreline and the beginning of the thick marsh vegetation.} {} {} {} {} {1} {} +E {21057} {n} {n} {1} {0} {} {1} {} {0} +E {21058} {w} {w} {8} {0} {} {1} {} {0} +E {21055} {s} {s} {4} {0} {} {1} {} {0} + +R {21057} {0} {} {Beached} {} {The sandbar seems to have caught its own sort of prey fairly recently. The hull of a sleek though small ship sits neatly atop the sand. The boat looks well maintained with its fresh paint and highly polished brass fixtures. Strange though it seems all that is missing are a few of the portholes.} {} {} {} {} {1} {} +E {21056} {s} {s} {4} {0} {} {1} {} {0} + +R {21058} {0} {} {Murky Water} {} {There is no distinct transition from ocean to marsh. The green of the ocean seaweed mingles with the myriad shades of green of the marsh grasses. The clear ocean water swirls in the murky water of the marsh. Even the fresh tangy air off the ocean is mixed with the pungent odor of the marsh.} {} {} {} {} {1} {} +E {21056} {e} {e} {2} {0} {} {1} {} {0} + +R {21059} {0} {} {Hidden in the Reeds} {} {A wide variety of reeds, in all shades of green and golden yellow grow tall and thick, blocking the view all around. The water is still, the surface unbroken but for the insects that flit about. On occaision there is a brief flash of movement, more like an unusual shifting of colors amonst the reeds.} {} {} {} {} {1} {} +E {21055} {e} {e} {2} {0} {} {1} {} {0} + +R {21060} {0} {} {Wading in the Mire} {} {The ground is thick with mud sucking at every foot placed upon it. The odor of decay is heavy, almost noxious as it rises from the ground. The air is thick and heavy with humidity as well as the hordes of biting insects that need not alight anywhere but on their prey. Few sounds save a buzzing of insects and the call of the marsh bird penetrate this portion of the marsh.} {} {} {} {} {1} {} +E {21050} {e} {e} {2} {0} {} {1} {} {0} + +R {21061} {0} {} {Shades of Green} {} {Forest greens, deep and rich fade from south to north like a single band of the rainbow. Vibrant emerald green blends from the forest to the pastel greens of the meadowlands to the north. The vast expanse of green is broken with a sprinkling of color provided by nature in the many flowering plants.} {} {} {} {} {1} {} +E {21048} {e} {e} {2} {0} {} {1} {} {0} + +R {21062} {0} {} {The Woodland Trail} {} {Ancient trees give way to the well-worn dirt trail and the low shrubs and bushes that border it. The misty fog of the mountaintop dissipates in the clear air of the forest. The fresh smell of new growth mingles with the musty odor of decaying leaves and deadfall. Even the edges of the forest trail are interrupted by the overgrowth of various flowering plants.} {} {} {} {} {1} {} +E {21047} {n} {n} {1} {0} {} {1} {} {0} +E {21063} {e} {e} {2} {0} {} {1} {} {0} +E {21071} {s} {s} {4} {0} {} {1} {} {0} + +R {21063} {0} {} {A Clearing at the Edge of the Forest} {} {The gray rock of the mountain trails to the north and east mingle with the dirt trail of the woodlands from the south and west creating a clearing of sorts. Mountain raspberries grow along the edges of the trails, their deep red providing a welcome touch of color. Small flowering plants grow along the banks of the gurgling stream that passes through the southwest corner.} {} {} {} {} {1} {} +E {21064} {e} {e} {2} {0} {} {1} {} {0} +E {21062} {w} {w} {8} {0} {} {1} {} {0} +E {21072} {s} {s} {4} {0} {} {1} {} {0} + +R {21064} {0} {} {Around the Bend} {} {The massive heap of boulders to the north and east form a natural bend in the trail. The mountain mists barely touch this spot though the air carries the nip of the mountain wind as it funnels down and around the enclosed trail. To the south the stone trail hugs the jutting mountain wall while to the west it opens into a broad clearing.} {} {} {} {} {1} {} +E {21063} {w} {w} {8} {0} {} {1} {} {0} +E {21065} {s} {s} {4} {0} {} {1} {} {0} + +R {21065} {0} {} {Jutting Rock Wall} {} {Blocking the trail west is an outcropping of the dull gray rock of the mountain providing a respite from the westerly mountain winds. Nicks and scratches mar the smooth surface of the rock face to the west while the craggy south wall rises steeply overhead. Dried leaves carried on the crisp mountain winds gather in the corner of the west and south walls.} {} {} {} {} {1} {} +E {21064} {n} {n} {1} {0} {} {1} {} {0} +E {21034} {e} {e} {2} {0} {} {1} {} {0} +E {21066} {s} {s} {4} {0} {} {1} {} {0} + +R {21066} {0} {} {Split Before the Gorge} {} {The rocky path widens once again as it climbs higher into the mountains. Here along the north-western face of the mountain the trail once again splits. To the west the trail turns downward into a forested gorge. East of here the trail continues to climb across the broad mountainside.} {} {} {} {} {1} {} +E {21065} {n} {n} {1} {0} {} {1} {} {0} +E {21027} {e} {e} {2} {0} {} {1} {} {0} +E {21073} {w} {w} {8} {0} {} {1} {} {0} +E {21067} {s} {s} {4} {0} {} {1} {} {0} + +R {21067} {0} {} {Turn in the Mountains} {} {Following the trail once again becomes tricky as it approaches a large canyon cut deep between the mountains. The canyon arches widely, blocking travel to the south and east. To the west, the trail heads downward into a green valley. To the north, the trail climbs higher on the mountainside.} {} {} {} {} {1} {} +E {21066} {n} {n} {1} {0} {} {1} {} {0} +E {21068} {w} {w} {8} {0} {} {1} {} {0} + +R {21068} {0} {} {Valley Between the Peaks} {} {Far below the tree line, this area seems well protected from the cold winds of the mountains above. Large boulders litter the floor of the valley and the path adjusts its track accordingly. In either direction, east or west, the path begins to climb higher into the mountains once again.} {} {} {} {} {1} {} +E {21067} {e} {e} {2} {0} {} {1} {} {0} +E {21069} {w} {w} {8} {0} {} {1} {} {0} + +R {21069} {0} {} {Merging of the Paths} {} {A small fire smoulders just off the edge of where two paths merge together. A massive mountain juts high into the sky above the wall of a cliff to the south. The larger east to west path bears the signs of more recent traffic. A second path leading northward appears to be fading from disuse.} {} {} {} {} {1} {} +E {21070} {n} {n} {1} {0} {} {1} {} {0} +E {21068} {e} {e} {2} {0} {} {1} {} {0} + +R {21070} {0} {} {A Curve in the Mountain Path} {} {The path along this north-eastern face of the mountain glistens with frost as it climbs closer to the snow line which covers the peak. Tops of trees can be seen far down the mountainside looking like sticks from this distance. The path westward creeps precariously close to the edge of a cliff. South of here the path begins to dip as it merges with another path.} {} {} {} {} {1} {} +E {21071} {n} {n} {1} {0} {} {1} {} {0} +E {21069} {s} {s} {4} {0} {} {1} {} {0} + +R {21071} {0} {} {A Fork in the Trail} {} {The rocky trail divides here though underfoot all that can be seen is more of the same slick gray rock. Scanning the horizon to the north the rolling Aryth Ocean can be seen in the distance while closer below the mist washes the forest landscape to a pale green. The wind blows strong, carrying dust and pushing small pebbles and other debris before it.} {} {} {} {} {1} {} +E {21062} {n} {n} {1} {0} {} {1} {} {0} +E {21072} {e} {e} {2} {0} {} {1} {} {0} +E {21070} {s} {s} {4} {0} {} {1} {} {0} + +R {21072} {0} {} {Slag Heap} {} {Deposited in the lee of the rock walls to the south and east is a heap of slag and refuse deposited by the mountain winds. No vegetation can withstand the barren rock and gusty winds. The mist gathers here in a dense fog decreasing visibility and rendering this nook cold, damp and windy.} {} {} {} {} {1} {} +E {21063} {n} {n} {1} {0} {} {1} {} {0} +E {21071} {w} {w} {8} {0} {} {1} {} {0} +E {21073} {s} {s} {4} {0} {} {1} {} {0} + +R {21073} {0} {} {In a Forested Gorge} {} {Growing tall and strong, the trees of this mountain gorge appear to flourish. Far below the limbs of the trees, a soft bed of fallen leaves and nettles covers the floor of the gorge. Steep walls of solid rock ring the area on three sides blocking travel in all directions except eastward.} {} {} {} {} {1} {} +E {21072} {n} {n} {1} {0} {} {1} {} {0} +E {21066} {e} {e} {2} {0} {} {1} {} {0} + +R {21074} {0} {} {Trail Beside the Canyon} {} {The sheer cliff of the mountainside to the south and the deep recesses of the canyon to the north draw back from each other giving a little more leeway for the trail to wander. The trail eastward leaves the edge of the canyon completely while the trail west hangs tightly to the canyon edge.} {} {} {} {} {1} {} +E {20983} {e} {e} {2} {0} {} {1} {} {0} +E {21075} {w} {w} {8} {0} {} {1} {} {0} + +R {21075} {0} {} {Following the Canyons Edge} {} {A massive canyon formed between the mountains of this range forces the trail to narrow between the mountains and the canyon. Recent rock slides from a sheer cliff of granite to the west leave debris strewn across the path. The trail curves along the canyon's edge heading east. The trail south climbs high into a barren pass between the peaks.} {} {} {} {} {1} {} +E {21074} {e} {e} {2} {0} {} {1} {} {0} +E {21076} {s} {s} {4} {0} {} {1} {} {0} + +R {21076} {0} {} {Following the Mountain Trail} {} {Not quite as tall as some of their brethren deeper in the range, the surrounding peaks are still quite formidable. A deep scar left by someones attempted climb is highly visible in the side of the western mountain. The path follows a tight passage between the peaks heading north and south.} {} {} {} {} {1} {} +E {21075} {n} {n} {1} {0} {} {1} {} {0} +E {21077} {s} {s} {4} {0} {} {1} {} {0} + +R {21077} {0} {} {Curve Before the Pass} {} {Not quite small enough to be considered foothills, the surrounding mountains stand dwarfed by those further to the north. Curving walls of granite, at times towering near a hundred spans in height, stand guard over this valley pass. The trail climbs between twin peaks to the north and draws near a crossroads to the west.} {} {} {} {} {1} {} +E {21076} {n} {n} {1} {0} {} {1} {} {0} +E {21078} {w} {w} {8} {0} {} {1} {} {0} + +R {21078} {0} {} {Crossroads in the Mountains} {} {Standing in the middle of a valley deep within the mountains, several paths merge to form a crossroads. A bridge made of rope and wooden planks sways drunkenly back and forth to the west. A narrow valley follows the edge of the gorge to the north and to the south. To the east, a trail climbs into the beginnings of a pass. A sign has been tacked to one post of the bridge.} {} {} {} {} {1} {} +E {21079} {n} {n} {1} {0} {} {1} {} {0} +E {21077} {e} {e} {2} {0} {} {1} {} {0} + +R {21079} {0} {} {Before a Narrow Valley} {} {Unlike most of the other mountains in the range, the mountain rising to the north of the trail caps in a long ridge stretching for leagues, blocking any chance of travel to the north and east. The trail opens into a narrow valley to the west and approaches a crossroads to the south.} {} {} {} {} {1} {} +E {21080} {w} {w} {8} {0} {} {1} {} {0} +E {21078} {s} {s} {4} {0} {} {1} {} {0} + +R {21080} {0} {} {In a Narrow Valley} {} {Trapped between the ridge of the eastern mountain and a immensely wide gorge to the west this valley bears little sign of activity. Several clumps of trees nestle in protected pockets below the cliffs. The normally well tred path narrows even more as it travels north through this quiet valley and climbs out of the valley to the east.} {} {} {} {} {1} {} +E {21081} {n} {n} {1} {0} {} {1} {} {0} +E {21079} {e} {e} {2} {0} {} {1} {} {0} + +R {21081} {0} {} {A Quiet Valley} {} {Nestled between the peaks of several mountains, this valley appears to be a quiet, secluded place. Just to the west, a massively tall waterfall dives into a deep gorge. A lightly used trail climbs towards a rise between two peaks to the east. The trail widens as it follows the valley southward.} {} {} {} {} {1} {} +E {21082} {e} {e} {2} {0} {} {1} {} {0} +E {21080} {s} {s} {4} {0} {} {1} {} {0} + +R {21082} {0} {} {Overlooking a Steep Cliff} {} {The edge of this cliff seems stable enough though the base of the hundred span drop is rubbled with stone which must have fallen from here. A small trail can be seen climbing up the side of a massive mountain to the north. Away from the cliff to the west the trail dips into a quiet valley.} {} {} {} {} {1} {} +E {21083} {n} {n} {1} {0} {} {1} {} {0} +E {21081} {w} {w} {8} {0} {} {1} {} {0} + +R {21083} {0} {} {Perched on the Mountains Edge} {} {Icy winds carry small flakes of snow from the mountains crest rising high into the clouds. The peak of this mountain certainly seems reachable as the trail continues to climb from the south to the west. A ledge extends to the east. Far below the ledge there is a smaller trail that winds back down the mountain towards a canyon, but it is a long way down.} {} {} {} {} {1} {} +E {21082} {s} {s} {4} {0} {} {1} {} {0} + +R {4777} {0} {} {Near the Gate} {} {You can see the gate just off to your west. You stride towards it and pause suddenly confused. It doesn't seem any closer. The room is filling with a cold, white mist. You feel disoriented...If only you could find the damn gate.} {Shadar Logoth} {} {} {} {1} {} +E {4779} {n} {n} {1} {0} {} {1} {} {0} +E {4778} {w} {w} {8} {0} {} {1} {} {0} +E {4780} {s} {s} {4} {0} {} {1} {} {0} + +R {4778} {0} {} {Near the Gate} {} {You can see the gate just off to your west. You stride towards it and pause suddenly confused. It doesn't seem any closer. The room is filling with a black mist. You feel disoriented...... If only you could find the damn gate!} {Shadar Logoth} {} {} {} {1} {} +E {4779} {n} {n} {1} {0} {} {1} {} {0} +E {4777} {e} {e} {2} {0} {} {1} {} {0} +E {4778} {w} {w} {8} {0} {} {1} {} {0} +E {4779} {s} {s} {4} {0} {} {1} {} {0} + +R {4779} {0} {} {Near the Gate} {} {You can see the gate just off to your west. You stride towards it and pause suddenly confused. It doesn't seem any closer. The room is filling with a black mist. You feel disoriented...... If only you could find the damn gate!} {Shadar Logoth} {} {} {} {1} {} +E {4777} {n} {n} {1} {0} {} {1} {} {0} +E {4777} {e} {e} {2} {0} {} {1} {} {0} +E {4779} {w} {w} {8} {0} {} {1} {} {0} +E {4778} {s} {s} {4} {0} {} {1} {} {0} + +R {4780} {0} {} {Near the Gate} {} {You can see the gate just off to your west. You stride towards it and pause suddenly confused. It doesn't seem any closer. The room is filling with a black mist. You feel disoriented...... If only you could find the damn gate!} {Shadar Logoth} {} {} {} {1} {} +E {4778} {n} {n} {1} {0} {} {1} {} {0} +E {4781} {e} {e} {2} {0} {} {1} {} {0} +E {4777} {w} {w} {8} {0} {} {1} {} {0} +E {4777} {s} {s} {4} {0} {} {1} {} {0} + +R {4781} {0} {} {Near the Gate} {} {You can see the gate just off to your west. You stride towards it and pause suddenly confused. It doesn't seem any closer. The room is filling with a black mist. You feel disoriented...... If only you could find the damn gate!} {Shadar Logoth} {} {} {} {1} {} +E {4782} {n} {n} {1} {0} {} {1} {} {0} +E {4779} {e} {e} {2} {0} {} {1} {} {0} +E {4780} {w} {w} {8} {0} {} {1} {} {0} +E {4778} {s} {s} {4} {0} {} {1} {} {0} + +R {4782} {0} {} {Near the Gate} {} {You can see the gate just off to your west. You stride towards it and pause suddenly confused. It doesn't seem any closer. The room is filling with a black mist. You feel disoriented...... If only you could find the damn gate!} {Shadar Logoth} {} {} {} {1} {} +E {4783} {n} {n} {1} {0} {} {1} {} {0} +E {4780} {e} {e} {2} {0} {} {1} {} {0} +E {4781} {w} {w} {8} {0} {} {1} {} {0} +E {4781} {s} {s} {4} {0} {} {1} {} {0} + +R {4783} {0} {} {Near the Gate} {} {You can see the gate just off to your west. You stride towards it and pause suddenly confused. It doesn't seem any closer. The room is filling with a black mist. You feel disoriented...... If only you could find the damn gate!} {Shadar Logoth} {} {} {} {1} {} +E {4782} {n} {n} {1} {0} {} {1} {} {0} +E {4784} {e} {e} {2} {0} {} {1} {} {0} +E {4777} {w} {w} {8} {0} {} {1} {} {0} +E {4778} {s} {s} {4} {0} {} {1} {} {0} + +R {4784} {0} {} {Near the Gate} {} {You can see the gate just off to your west. You stride towards it and pause suddenly confused. It doesn't seem any closer. The room is filling with a black mist. You feel disoriented...... If only you could find the damn gate!} {Shadar Logoth} {} {} {} {1} {} +E {4781} {e} {e} {2} {0} {} {1} {} {0} +E {4783} {w} {w} {8} {0} {} {1} {} {0} +E {4778} {s} {s} {4} {0} {} {1} {} {0} + +R {13693} {0} {} {Outside the Decaying City of Shadar Logoth} {} {The walls of this ancient and decaying city tower above, making it difficult to see much of the city. Despite that, towers and domes of once infinite majesty can be observed spiraling over the city walls. The air is unusually still and quiet. Main gates leading into the city lay to the north.} {Shadar Logoth} {} {} {} {1} {} +E {13694} {n} {n} {1} {0} {} {1} {} {0} +E {13636} {w} {w} {8} {0} {} {1} {} {0} + +R {13694} {0} {} {Inside the Gate of Shadar Logoth} {} {You march through what is left of a gate wide enough to admit fifty men abreast. A pair of guard towers loom from either side, so laden with vines it is hard to see the extent of their ruin. Beyond, mere traces to the east remain of a city thriving around creativity and opulence. From the rubble rise the ghosts of soaring towers and domes of incredible beauty that once, in their glory, were the pride of Aridhol.} {Shadar Logoth} {} {} {} {1} {} +E {13695} {e} {e} {2} {0} {} {1} {} {0} +E {13693} {s} {s} {4} {0} {} {1} {} {0} + +R {13695} {0} {} {A Deserted Road} {} {This road is cracked and worn, and the buildings are at various stages of collapse. How easy it would be for a pair of eyes to watch unnoticed from those dark windows. Sometimes you overhear the exchange of a few harsh whispers, only to later discover it was a trick of the wind blowing over jagged ends of a stone pipe. Tales have been told of how the mind when under extreme duress will play games, like for a man wandering the desert. But sometimes there are no pipes....} {Shadar Logoth} {} {} {} {1} {} +E {13696} {n} {n} {1} {0} {} {1} {} {0} +E {13704} {e} {e} {2} {0} {} {1} {} {0} +E {13694} {w} {w} {8} {0} {} {1} {} {0} + +R {13696} {0} {} {On an Ancient Street} {} {This wide and ancient street is largely intact. There is some soot and rubble along its paved stones, and you can tell that no foot has set upon this road in quite some time. To the south you see the main street of the city, and the ancient street heads away to the north.} {Shadar Logoth} {} {} {} {1} {} +E {13697} {n} {n} {1} {0} {} {1} {} {0} +E {13695} {s} {s} {4} {0} {} {1} {} {0} + +R {13697} {0} {} {Junction in an Ancient Street} {} {This wide street continues to the north and south. The large paved stones of the concourse appear ancient, although not too badly cracked or broken. A short sidestreet forks to the east.} {Shadar Logoth} {} {} {} {1} {} +E {13698} {n} {n} {1} {0} {} {1} {} {0} +E {13702} {e} {e} {2} {0} {} {1} {} {0} +E {13696} {s} {s} {4} {0} {} {1} {} {0} + +R {13698} {0} {} {End of an Ancient Street} {} {The ancient street ends abruptly at the foot of the tower. The tower has not survived any better than the rest of the city, and you can see large gaps of marble are missing in several places. An archway in the tower's base opens onto a stairwell.} {Shadar Logoth} {} {} {} {1} {} +E {13699} {w} {w} {8} {0} {} {1} {} {0} +E {13697} {s} {s} {4} {0} {} {1} {} {0} +E {13723} {d} {d} {32} {0} {} {1} {} {0} + +R {13699} {0} {} {In a Crumbling Tower} {} {You are on the first floor of a crumbling tower. This area looks fairly stable. The tower must have stood at least ten stories originally, but you think only three or so remain. A spiraling stairwell leads up into the darkness. The stairs look solid enough, but judging by the holes in the ceiling the upper stories may not hold you.} {Shadar Logoth} {} {} {} {1} {} +E {13698} {e} {e} {2} {0} {} {1} {} {0} +E {13700} {u} {u} {16} {0} {} {1} {} {0} + +R {13700} {0} {} {Up a Crumbling Tower} {} {You are on the second floor of a crumbling tower. The floor is uneven and you are careful not to step on any of the large holes which would send you plummeting down to certain death. It seems the higher you go the worse shape the tower is in. You may not be safe going any higher.} {Shadar Logoth} {} {} {} {1} {} +E {13701} {u} {u} {16} {0} {} {1} {} {0} +E {13699} {d} {d} {32} {0} {} {1} {} {0} + +R {13701} {0} {} {Top of a Crumbling Tower} {} {You step out here onto the third floor of the tower. You break out in a nervous sweat as you realize that stepping on the wrong floor tile will send you flying three stories down with only a large chunk of marble to break your fall. The tower here is really falling apart, and you can see out into the city through holes in the walls. Above you the fourth floor is visible, and you think you would have a magnificent view of the entire city and its environs from there. But is the view worth the risk of climbing higher? } {Shadar Logoth} {} {} {} {1} {} +E {13700} {d} {d} {32} {0} {} {1} {} {0} + +R {13702} {0} {} {A Back Alley} {} {A small nondescript back alley meanders between several buildings. The walls are made of stone. The alley appears to end a little way off to the east, and you see a street to the west.} {Shadar Logoth} {} {} {} {1} {} +E {13703} {e} {e} {2} {0} {} {1} {} {0} +E {13697} {w} {w} {8} {0} {} {1} {} {0} + +R {13703} {0} {} {Dead End Alley} {} {The alley dead ends here to a dead end, heading only back to the west. There is some scribbling on the wall, only readable with very close look.} {Shadar Logoth} {} {} {} {1} {} +E {13702} {w} {w} {8} {0} {} {1} {} {0} + +R {13704} {0} {} {A Deserted Road Through Shadar Logoth} {} {You cautiously wander down this empty street. The solitary and abandoned impression of this city seems more of a lie with every footstep you place deeper into its domain. Strange sights wait down every bend and alleyway. Some of the buildings look charred and burnt, still others appear as if they have recently been crushed by some impossible and unknowable source.} {Shadar Logoth} {} {} {} {1} {} +E {13705} {n} {n} {1} {0} {} {1} {} {0} +E {13711} {e} {e} {2} {0} {} {1} {} {0} +E {13695} {w} {w} {8} {0} {} {1} {} {0} +E {13708} {s} {s} {4} {0} {} {1} {} {0} + +R {13705} {0} {} {Marble Building} {} {This marble house has held up fairly well through the destruction of the rest of the city. While hardly in good shape, at least it still has all its walls and the roof intact. A small doorframe is set in the northern wall, but the door has long since disappeared. A stairwell leads up.} {Shadar Logoth} {} {} {} {1} {} +E {13706} {n} {n} {1} {0} {} {1} {} {0} +E {13704} {s} {s} {4} {0} {} {1} {} {0} +E {13707} {u} {u} {16} {0} {} {1} {} {0} +E {13722} {d} {d} {32} {0} {} {1} {} {0} + +R {13706} {0} {} {Empty Room} {} {You wander into an empty room. The room is surprisingly free of dust and damage. That alone however does not make you want to stay.} {Shadar Logoth} {} {} {} {1} {} +E {13705} {s} {s} {4} {0} {} {1} {} {0} + +R {13707} {0} {} {Burned Bedroom} {} {This was once a bedroom. You aren't quite sure how you know, as there is no recognizable sign of furniture and the walls are charred and black with soot. A small hole in the southern wall looks like it once held a window. It is easy to imagine the spectacle the past owners must have had of the city in its past grandeur.} {Shadar Logoth} {} {} {} {1} {} +E {13705} {d} {d} {32} {0} {} {1} {} {0} + +R {13708} {0} {} {A Wide House} {} {This large and once proud house is now covered with soot. It is fairly intact, although there are large gaping holes in several of the walls. Even a rat would be a refreshing sign of life. Even in a place this quiet, you still don't feel safe. The house extends to the west.} {Shadar Logoth} {} {} {} {1} {} +E {13704} {n} {n} {1} {0} {} {1} {} {0} +E {13709} {w} {w} {8} {0} {} {1} {} {0} + +R {13709} {0} {} {Back of a Wide House} {} {You are in the back of this wrecked house. There is no furniture nor sign that anyone ever lived here. The entire southern wall is missing, and rubble is strewn about. You wonder why the roof is still holding. This part of the city is apparently built on a large hill, for looking through the gap that is the southern wall you can see the roofs of many other buildings built on lower ground. In fact you could probably creep out onto the nearest roof, it looks fairly sturdy.} {Shadar Logoth} {} {} {} {1} {} +E {13708} {e} {e} {2} {0} {} {1} {} {0} +E {13710} {s} {s} {4} {0} {} {1} {} {0} + +R {13710} {0} {} {On a Blackened Roof} {} {You are standing perched precariously on a small burnt-out roof. Lingering here may too long may not prove to be the best idea you've ever had - the roof is not as studry as it seemed. Peering down you can see the sprawling ruins of this once mighty city. There is a small alley below you, and it looks like you might be able to jump down to it.} {Shadar Logoth} {} {} {} {1} {} +E {13709} {n} {n} {1} {0} {} {1} {} {0} +E {13770} {d} {d} {32} {0} {} {1} {} {0} + +R {13711} {0} {} {A Deserted Road Through Shadar Logoth} {} {The destroyed husks of once towering buildings litter both sides of this street. The stones of the structures are as rotted as the crumbling masonry beneath your feet. The foulness of this place pervades everything. To the east you see what looks like it was once the city's central fountain square.} {Shadar Logoth} {} {} {} {1} {} +E {13712} {e} {e} {2} {0} {} {1} {} {0} +E {13704} {w} {w} {8} {0} {} {1} {} {0} + +R {13712} {0} {} {A Shattered Square} {} {This was once a magnificient square, and likely the center of old Aridhol. The feeling of being watched grows here, and you eye the shattered windows of the buildings around you. A large broken building lies to your north. Off to the west you can make out the city's gate. A wasted street leads off to the south and a small path goes off to the east.} {Shadar Logoth} {} {} {} {1} {} +E {13713} {n} {n} {1} {0} {} {1} {} {0} +E {13733} {e} {e} {2} {0} {} {1} {} {0} +E {13711} {w} {w} {8} {0} {} {1} {} {0} +E {13734} {s} {s} {4} {0} {} {1} {} {0} + +R {13713} {0} {} {An Abandonded Building} {} {You push your way into a wide two story building. Charred remnants of furniture are evident, and the floor is strewn with rubble from holes in the ceiling. You see a doorway to your north, although there is no sign of the door. Peering through you think you can make out the outline of a stairwell. A small door is still intact to the east.} {Shadar Logoth} {} {} {} {1} {} +E {13714} {n} {n} {1} {0} {} {1} {} {0} +E {13716} {e} {e} {2} {0} {} {1} {} {0} +E {13712} {s} {s} {4} {0} {} {1} {} {0} + +R {13714} {0} {} {A Ruined Stairwell} {} {You have entered a small stairwell. The stairway looks like it was made of thick marble, which is the only explanation as to why it has not yet collapsed under the burden of so much time. As it is, it may not be wise to place too much weight on any of those steps. Several are missing, and in their stead are gaping holes that must end at a long drop. If that stairway should give way with you on it....} {Shadar Logoth} {} {} {} {1} {} +E {13715} {e} {e} {2} {0} {} {1} {} {0} +E {13713} {s} {s} {4} {0} {} {1} {} {0} +E {13717} {u} {u} {16} {0} {} {1} {} {0} + +R {13715} {0} {} {Decrepit Room} {} {A small and burnt out old room. The walls and floor are covered with soot. You see signs of excrement in a corner, it looks pretty recent. A stairwell lies to the west, and a small door exits to the south.} {Shadar Logoth} {} {} {} {1} {} +E {13714} {w} {w} {8} {0} {} {1} {} {0} +E {13716} {s} {s} {4} {0} {} {1} {} {0} + +R {13716} {0} {} {In an Abandonded Building} {} {A small and dark room. Rubble is piled high along the floor, and there seems to be a large number of loose stones and rock. The whole building appears deserted, but you have an eerie sense of not being completely alone.} {Shadar Logoth} {} {} {} {1} {} +E {13715} {n} {n} {1} {0} {} {1} {} {0} +E {13713} {w} {w} {8} {0} {} {1} {} {0} +E {13720} {d} {d} {32} {0} {} {1} {} {0} + +R {13717} {0} {} {Upstairs in an Abandonded Building} {} {You climb cautiously up the treacherous stair and arrive on the second floor of this building. You hear a loud bumping sound off to the east somewhere. You listen intently, but all you hear is the sound of your own pulse. It's possible you imagined it, but then again maybe this building isn't as abandoned as it seems.} {Shadar Logoth} {} {} {} {1} {} +E {13718} {e} {e} {2} {0} {} {1} {} {0} +E {13714} {d} {d} {32} {0} {} {1} {} {0} + +R {13718} {0} {} {A Dank Hall} {} {A wet and smelly hall. You hear a loud banging to the north, and a low moan. The hackles on the back of your neck rise. A small wooden door leads to the north, and whatever it is you hear can't be far behind it....} {Shadar Logoth} {} {} {} {1} {} +E {13719} {n} {n} {1} {0} {} {1} {} {0} +E {13717} {w} {w} {8} {0} {} {1} {} {0} + +R {13719} {0} {} {Fallen Room} {} {The roof of this room has mostly collapsed. It is extremely difficult to maneuver in here. A corpse hangs on the northern wall, its face an eternal rictus of agony. You think it has been here for quite some time, yet there is little sign of decomposition. The blood laying in a pool around the corpse's feet is quite definitely fresh. Your skin gooses as you realize the corpse has been crucified directly into the marble wall. What ....thing....could have the strength to pound those nails through stone?} {Shadar Logoth} {} {} {} {1} {} +E {13718} {s} {s} {4} {0} {} {1} {} {0} + +R {13720} {0} {} {A Dark Tunnel} {} {You are in an old and dank basement. The air here is foul and stale, and the room seems as if it hasn't been exposed to fresh air in decades. A small ladder leads down into the gloom.} {Shadar Logoth} {} {} {} {1} {} +E {13716} {u} {u} {16} {0} {} {1} {} {0} +E {13721} {d} {d} {32} {0} {} {1} {} {0} + +R {13721} {0} {} {Entrance to the Chute} {} {You climb down a short ladder and find yourself in what looks like it was once used as a waste disposal room. A few extremely old boxes lie here that crumble to dust when you touch them. There is a great deal of rubble and loose rock as well. In one wall is a large and slippery looking chute. You think it was probably used to dispose of garbage. You wonder where it goes, but can see nothing peering down into it. } {Shadar Logoth} {} {} {} {1} {} +E {13720} {u} {u} {16} {0} {} {1} {} {0} + +R {13722} {0} {} {Collapsed Cellar} {} {This was once a large cellar, but part of the street has collapsed near the southern wall leaving a huge pile of rubble. The rubble fills most of the room, and it is barely possible to squeeze into this room at all. A small stair leads up to the main house.} {Shadar Logoth} {} {} {} {1} {} +E {13705} {u} {u} {16} {0} {} {1} {} {0} + +R {13723} {0} {} {In the Sewers of Shadar Logoth} {} {You climb down into the sewer system that once served this mighty city. You find yourself in a large pipe of some unknown metal. Water sloshes across your feet, and you hear the occasional scratching of some sewer dwellers. Surprisingly, there is a great deal of flowing water in the sewer. It seems to stream out of the large cracks in the southern wall, and flows away into the darkness to the north. Something in the area smells... fresh.} {Shadar Logoth} {} {} {} {1} {} +E {13724} {n} {n} {1} {0} {} {1} {} {0} +E {13698} {u} {u} {16} {0} {} {1} {} {0} + +R {13724} {0} {} {In the Sewers of Shadar Logoth} {} {You are in the underground sewer that once served mighty Aridhol. You are in a large metallic pipe that twists off to the south and east. Water is flowing in from the south and pulls you towards the east. Your boots are beginning to feel rather squishy and altogether unpleasant to walk in.} {Shadar Logoth} {} {} {} {1} {} +E {13725} {e} {e} {2} {0} {} {1} {} {0} +E {13723} {s} {s} {4} {0} {} {1} {} {0} + +R {13725} {0} {} {In the Sewers of Shadar Logoth} {} {The pipe twists here, off to the north and west. Water is flowing in from the west and the current pushes you north. The pipe is dank and fetid, the water a foul black. Some occasional echos can be heard, perhaps just created by the flowing water.} {Shadar Logoth} {} {} {} {1} {} +E {13726} {n} {n} {1} {0} {} {1} {} {0} +E {13724} {w} {w} {8} {0} {} {1} {} {0} + +R {13726} {0} {} {In the Sewers of Shadar Logoth} {} {You have reached a junction of some sort in the sewer system. The metallic tunnels splits into two here, one opening west and the other east. The western exit is a large metal door, which looks air tight. The western exit is also quite a bit higher than the eastern one, with the result that the water from the south flows down the eastern tunnel. From behind the metal door you can hear a lot of small scratching noises and an occaisional loud bump.} {Shadar Logoth} {} {} {} {1} {} +E {13730} {e} {e} {2} {0} {} {1} {} {0} +E {13727} {w} {w} {8} {0} {} {1} {} {0} +E {13725} {s} {s} {4} {0} {} {1} {} {0} + +R {13727} {0} {} {In the Sewers of Shadar Logoth} {} {While this is still part of the tunnels that comprise the sewer system, it is quite a bit drier. You shake the water from your clothes and peer around in the gloom. You can't make out a whole lot, but the tunnel seems to extend off to the west. All around you are loud scratching and squeeking noises.} {Shadar Logoth} {} {} {} {1} {} +E {13726} {e} {e} {2} {0} {} {1} {} {0} +E {13728} {w} {w} {8} {0} {} {1} {} {0} + +R {13728} {0} {} {In the Sewers of Shadar Logoth} {} {You are still in one of the long metallic pipes that comprise the sewer system. Fortunately, it is quite a bit drier here, and you take the time to enjoy the respite from the water. Looking around however you realize that you aren't the only one who prefers dry tunnels. There are rat droppings about. Judging by the look and number of the remains, there must be a lot of rats here. Big rats. A A metal ladder leads up into a small room.} {Shadar Logoth} {} {} {} {1} {} +E {13727} {e} {e} {2} {0} {} {1} {} {0} +E {13729} {u} {u} {16} {0} {} {1} {} {0} + +R {13729} {0} {} {A Dry Room Off the Sewers} {} {You climb up into a small and dry room. There is no sign that water has ever been in this room. A stone table lies in the center of the room. Astoundingly, some papers lie across the table. They are badly faded but you are amazed they haven't disintegrating completely. A large box is set on the western wall. A small red lever lies in one corner. A number of switches are also here, but they all appear broken and useless.} {Shadar Logoth} {} {} {} {1} {} +E {13728} {d} {d} {32} {0} {} {1} {} {0} + +R {13730} {0} {} {In the Sewers of Shadar Logoth} {} {You are in the underground sewer that once served mighty Aridhol. You are in a large metallic pipe that twists off to the south and west. Water is flowing in from the west and flowing out down the southern tunnel. Your boots are filled with water now and you deeply regret ever coming into this sewer. From the south you can hear the unmistakable loud gurgling of draining water.} {Shadar Logoth} {} {} {} {1} {} +E {13726} {w} {w} {8} {0} {} {1} {} {0} +E {13731} {s} {s} {4} {0} {} {1} {} {0} + +R {13731} {0} {} {Drainage Pipe of the Sewer} {} {This small square room is knee-deep in water. Water is flowing swiftly in through the northern pipe, and is draining through a large steel grate set in the floor. The water makes a loud gurgle as it falls through the grate and into the darkness beyond. A small ladder is set on the side of one wall, but it plainly doesn't go anywhere important. There is a small ledge at the top of the ladder, but you can see from here that there isn't anything on it.} {Shadar Logoth} {} {} {} {1} {} +E {13730} {n} {n} {1} {0} {} {1} {} {0} +E {13732} {u} {u} {16} {0} {} {1} {} {0} +E {16156} {d} {d} {32} {0} {} {1} {} {0} + +R {13732} {0} {} {On a Small Ledge} {} {You are on a small ledge overlooking the room below you. Besides the view there isn't much one can do from this vantage.} {Shadar Logoth} {} {} {} {1} {} +E {13731} {d} {d} {32} {0} {} {1} {} {0} + +R {13733} {0} {} {A Dark Path} {} {This path was once a garden path to the city's park. A stunted tree grows twisted in the ruined dirt, and the grass is gray and blighted.} {Shadar Logoth} {} {} {} {1} {} +E {13712} {w} {w} {8} {0} {} {1} {} {0} +E {13736} {s} {s} {4} {0} {} {1} {} {0} + +R {13734} {0} {} {A Broken Road} {} {This road is mostly intact, but is broken in several places by the absence of the paving stones. Brown dirt lies where the stones once were. Eyeing the dirt, you see a few worms and maggots crawling around. You repress your revulsion and make sure to step only on the solid stone.} {Shadar Logoth} {} {} {} {1} {} +E {13712} {n} {n} {1} {0} {} {1} {} {0} +E {13735} {w} {w} {8} {0} {} {1} {} {0} + +R {13735} {0} {} {A Broken Road} {} {This stone was once paved with large squares of granite. Most of the stones have long since disapeared, leaving only soft brown earth underneath. Maggots and digusting worms crawl through the soil, and you step carefully on the few remaining blocks of stone. The road continues on to the east and west.} {Shadar Logoth} {} {} {} {1} {} +E {13734} {e} {e} {2} {0} {} {1} {} {0} +E {13741} {w} {w} {8} {0} {} {1} {} {0} + +R {13736} {0} {} {Bend in a Dark Path} {} {This dark and twisted path heads off to the north and east. Glancing around you reveals grass which is dead, and a sickly shade of gray. You are quite sure you have never seen gray grass before.} {Shadar Logoth} {} {} {} {1} {} +E {13733} {n} {n} {1} {0} {} {1} {} {0} +E {13737} {e} {e} {2} {0} {} {1} {} {0} + +R {13737} {0} {} {Park of Aridhol} {} {There is a tattered sign here with faded lettering. You are at the entrance to what appears to have been a large park of some sort. The grass has been torn up and large mounds of earth are piled along the huge expanse of the park. You can't make out too much here by the park's entrance.} {Shadar Logoth} {} {} {} {1} {} +E {13738} {n} {n} {1} {0} {} {1} {} {0} +E {13740} {e} {e} {2} {0} {} {1} {} {0} +E {13736} {w} {w} {8} {0} {} {1} {} {0} + +R {13738} {0} {} {Park of Aridhol} {} {You find yourself on the edge of a huge expanse of ground which was once a beautiful garden. The ground has been torn here and repacked in lumps. Staring at the ground you realize in horror that this park has been turned into a graveyard. No names or tombstones mark these corpses, and you wonder how many poor souls are condemned to lie here. Looking at the size and number of the mounds in the park you estimate it must be at least in the thousands.} {Shadar Logoth} {} {} {} {1} {} +E {13739} {e} {e} {2} {0} {} {1} {} {0} +E {13737} {s} {s} {4} {0} {} {1} {} {0} + +R {13739} {0} {} {Park of Aridhol} {} {You stride upon mounds of earth that cover thousands of unmarked dead. You shudder to think of what sort of people could bury anyone in such a manner. There is an unmistakeable sense of evil here, which is not as deeply buried as these corpses you stand upon.} {Shadar Logoth} {} {} {} {1} {} +E {13738} {w} {w} {8} {0} {} {1} {} {0} +E {13740} {s} {s} {4} {0} {} {1} {} {0} + +R {13740} {0} {} {Park of Aridhol} {} {You find yourself on the edge of a huge expanse of ground which was once a beautiful garden. The ground has been torn here and repacked in lumps. Staring at the ground you realize in horror that this park has been turned into a graveyard. No names or tombstones mark these corpses, and you wonder how many poor souls are condemned to lie here. Looking at the size and number of the mounds in the park you estimate it must be at least in the thousands.} {Shadar Logoth} {} {} {} {1} {} +E {13739} {n} {n} {1} {0} {} {1} {} {0} +E {13737} {w} {w} {8} {0} {} {1} {} {0} + +R {13741} {0} {} {Twist in a Broken Road} {} {This broken stone road leads east and south. Maggots swim in the earthy patches between the stones, and you watch your step carefully. You see some buildings to the west, but there is no entrance visible from here.} {Shadar Logoth} {} {} {} {1} {} +E {13735} {e} {e} {2} {0} {} {1} {} {0} +E {13742} {s} {s} {4} {0} {} {1} {} {0} + +R {13742} {0} {} {A Dark and Broken Road} {} {This is the southern end of a broken stone road that leads off to the north. The few squares of stone which cover the street to the north disappear entirely here, and the ground to the south looks barren and wasted.} {Shadar Logoth} {} {} {} {1} {} +E {13741} {n} {n} {1} {0} {} {1} {} {0} +E {13743} {s} {s} {4} {0} {} {1} {} {0} + +R {13743} {0} {} {Scorched Earth} {} {There is no road here, and you stand on the bare ground. The entire area looks scorched by some unnatural fire. You have never been anywhere that just felt so completely devoid of life.} {Shadar Logoth} {} {} {} {1} {} +E {13742} {n} {n} {1} {0} {} {1} {} {0} +E {13744} {e} {e} {2} {0} {} {1} {} {0} +E {13766} {w} {w} {8} {0} {} {1} {} {0} + +R {13744} {0} {} {Scorched Earth} {} {This entire area is barren and burned. The ground seems dead, and there is no sign of any worms or insect life in the earth. Battered buildings loom around you, and you see an enormous domed building to the southeast. There appears to be an entrance just to the east.} {Shadar Logoth} {} {} {} {1} {} +E {13745} {e} {e} {2} {0} {} {1} {} {0} +E {13743} {w} {w} {8} {0} {} {1} {} {0} + +R {13745} {0} {} {Entrance to a Large Dome} {} {You are standing on the western side of an enormous domed building. This ruined building was probably once a large colliseum or amphitheatre. There are at least two floors. The shattered glass of broken windows flashes in the light. A large archway leads south into the building. The path twists away to the north and west.} {Shadar Logoth} {} {} {} {1} {} +E {13746} {n} {n} {1} {0} {} {1} {} {0} +E {13744} {w} {w} {8} {0} {} {1} {} {0} +E {13764} {s} {s} {4} {0} {} {1} {} {0} + +R {13746} {0} {} {Twisted Path} {} {You are on a twisting dirt path that follows the northern side of a large domed building. This was probably once the city's greatest building, and you imagine what it looked like in its prime. The glint of glass of the building's windows flashes off the light. The path twists away to the east and south.} {Shadar Logoth} {} {} {} {1} {} +E {13747} {e} {e} {2} {0} {} {1} {} {0} +E {13745} {s} {s} {4} {0} {} {1} {} {0} + +R {13747} {0} {} {A Twisted Path} {} {This path twists along the northern perimeter of a large domed building which lies to the south. Large chunks of stone are missing from along the building's wall and there are large holes in the marble dome as well. The paths follows the building to the south and west. To the south you can see a large archway that could grant you access to the building's interior.} {Shadar Logoth} {} {} {} {1} {} +E {13746} {w} {w} {8} {0} {} {1} {} {0} +E {13748} {s} {s} {4} {0} {} {1} {} {0} + +R {13748} {0} {} {Entrance to a Large Dome} {} {You are standing on the eastern side of an enormous domed building. Once a large colliseum or amphitheatre, much of it ruined now. There appear to be two stories, and some of the glass left of ruined windows flashes in the light. A large archway leads south into the building. The twisting path follows the building to the north and east.} {Shadar Logoth} {} {} {} {1} {} +E {13747} {n} {n} {1} {0} {} {1} {} {0} +E {13749} {e} {e} {2} {0} {} {1} {} {0} +E {13765} {s} {s} {4} {0} {} {1} {} {0} + +R {13749} {0} {} {Twisted Path} {} {The path continues to wind its way along the northern edge of a large domed building. Broken glass and rubble litters the ground, and gaping holes in the edifice mark where the debris fell from. The path twists away to the west and opens into a large blighted area to the east. } {Shadar Logoth} {} {} {} {1} {} +E {13750} {e} {e} {2} {0} {} {1} {} {0} +E {13748} {w} {w} {8} {0} {} {1} {} {0} + +R {13750} {0} {} {Stunted Grass} {} {The twisted path ends here and follows the building back to the west. The whole ground is covered by a sickly gray grass. You are on the north- eastern edge of the large domed building. To the south you see a small alley which hugs the building's eastern side.} {Shadar Logoth} {} {} {} {1} {} +E {13749} {w} {w} {8} {0} {} {1} {} {0} +E {13751} {s} {s} {4} {0} {} {1} {} {0} + +R {13751} {0} {} {A Small Alley} {} {A small stone alley begins here and runs to the south. You see an open area to the north. The alley hugs the eastern wall of the large domed building. } {Shadar Logoth} {} {} {} {1} {} +E {13750} {n} {n} {1} {0} {} {1} {} {0} +E {13752} {s} {s} {4} {0} {} {1} {} {0} + +R {13752} {0} {} {A Small Alley} {} {This small stone alley runs north and south. To the south you see the end of the alley and a lot of rubble. The alley hugs the eastern wall of the large domed building.} {Shadar Logoth} {} {} {} {1} {} +E {13751} {n} {n} {1} {0} {} {1} {} {0} +E {13753} {s} {s} {4} {0} {} {1} {} {0} + +R {13753} {0} {} {End of a Small Alley} {} {The alley ends here in a large pile of rubble. A great deal of the dome above you has collapsed resulting in an enormous pile of stone and marble. If there was an entryway into the building from the alley, it is long since buried.} {Shadar Logoth} {} {} {} {1} {} +E {13752} {n} {n} {1} {0} {} {1} {} {0} +E {13754} {w} {w} {8} {0} {} {1} {} {0} + +R {13754} {0} {} {Second Floor of a Large Dome} {} {You climb through a small window and arrive on the second floor of the building. Looking out to the east you can see the small alley. The room is covered with soot and dust. Looking at the floor you realize that there are several series of fresh marks in the ground. A doorway leads north.} {Shadar Logoth} {} {} {} {1} {} +E {13755} {n} {n} {1} {0} {} {1} {} {0} +E {13753} {e} {e} {2} {0} {} {1} {} {0} + +R {13755} {0} {} {A Disgusting Room} {} {This room has been occupied recently. The walls are covered with excrement and the stink is unbelievable. You can't wait to get out of here. An empty doorway leads south, and a standing door leads west. A carved oakdoor stands at the back of the room. Dim light seeps in from the cracks.} {Shadar Logoth} {} {} {} {1} {} +E {16157} {n} {n} {1} {0} {} {1} {} {0} +E {13756} {w} {w} {8} {0} {} {1} {} {0} +E {13754} {s} {s} {4} {0} {} {1} {} {0} + +R {13756} {0} {} {Burned Room} {} {A large and burnt-out marble room. The walls are charred and covered with soot. A small door hangs intact on the eastern wall. From the east, even with the door closed, comes a terrible stink. You see the remnants of a stairwell to the west. The dust on the floor is considerably less here. Someone has been here fairly recently.} {Shadar Logoth} {} {} {} {1} {} +E {13755} {e} {e} {2} {0} {} {1} {} {0} +E {13757} {w} {w} {8} {0} {} {1} {} {0} + +R {13757} {0} {} {A Fallen Stairwell} {} {You are at the top of a fallen staircase. There is no sign of any stairs left however, and only a huge hole in the floor marks where they were once set. You eye that hole for a moment, trying hard to peer into the depths. You can see the first story below you, but it looks like the stairway has collapsed more than one story. There is another hole in the floor beneath this one. You shiver at the thought of the drop and carefully watch your step. This would NOT be a good place for a fight. An empty doorway leads south, and to east is a small burnt-out room.} {Shadar Logoth} {} {} {} {1} {} +E {13756} {e} {e} {2} {0} {} {1} {} {0} +E {13758} {s} {s} {4} {0} {} {1} {} {0} + +R {13758} {0} {} {Charred Room} {} {This is yet another devestated room. Not only can you see signs of recent activity in the tracks on the floor, but you hear signs of life to the west. To the north is the remains of a stairwell. A small door is set on the wall. A doorway leads west as well.} {Shadar Logoth} {} {} {} {1} {} +E {13757} {n} {n} {1} {0} {} {1} {} {0} +E {13760} {w} {w} {8} {0} {} {1} {} {0} +E {13759} {u} {u} {16} {0} {} {1} {} {0} + +R {13759} {0} {} {Peak of a Large Dome} {} {You climb a small stairway and find yourself perched on a flat area of this large dome. You can see the entire city from here. It must once have been the grandest city in the realm. Now, it lies fallen and ruined. You can see a tower off to the northwest, as well as the main gate. A series of small buildings lie to the west. To the north you can see a grayish looking park, and a few large buildings as well. The wind blows heavily up here, and you should watch your step lest you go sliding off.} {Shadar Logoth} {} {} {} {1} {} +E {13758} {d} {d} {32} {0} {} {1} {} {0} + +R {13760} {0} {} {Trolloc Lair} {} {This room is clearly being used as the lair for some foul creatures. Small beddings lie here, composed of garbage and even rotted flesh. The room is foul smelling, and you are disgusted being here. Some writing covers the walls in some obscene tongue. You can go through small doorways either east or north.} {Shadar Logoth} {} {} {} {1} {} +E {13761} {n} {n} {1} {0} {} {1} {} {0} +E {13758} {e} {e} {2} {0} {} {1} {} {0} + +R {13761} {0} {} {Trolloc Lair} {} {This room is clearly being used as the lair for some foul creatures. Small beddings lie here, composed of garbage and even rotted flesh. The room is foul smelling, and you are disgusted being here. Some writing covers the walls in some obscene tongue. You can go through small doorways either south or west.} {Shadar Logoth} {} {} {} {1} {} +E {13762} {w} {w} {8} {0} {} {1} {} {0} +E {13760} {s} {s} {4} {0} {} {1} {} {0} + +R {13762} {0} {} {Trolloc Eating Area} {} {Apparently this is a kitchen of sorts. An enormous cookpot bubbles with warm water. Glancing through the pot you find some human remains. There are a few bones scattered around. Everything looks picked clean. Broken doorways lead north and east.} {Shadar Logoth} {} {} {} {1} {} +E {13763} {n} {n} {1} {0} {} {1} {} {0} +E {13761} {e} {e} {2} {0} {} {1} {} {0} + +R {13763} {0} {} {A Foul Room} {} {A foul smelling room, who knows what the trollocs have done in here. You appear to have reached the western end of the building. There are a number of ruined windows on the northern wall. Looking down you can see a small flagpole, and the street below. A small doorway leads south.} {Shadar Logoth} {} {} {} {1} {} +E {13744} {n} {n} {1} {0} {} {1} {} {0} +E {13762} {s} {s} {4} {0} {} {1} {} {0} + +R {13764} {0} {} {In a Large Building} {} {You are on the first floor of a large domed building. The whole place is covered with rubble and dust. It doesn't appear to have been disturbed recently. From the floor above you hear an occasional sound however. It seems like a growl or grunt of some kind. To the east is an enormous hole in the ground, probably once a stairwell to the second story. There appears to be no way around the gap in the floor. Peering down into the depths you cannot see any bottom. It's probably a very long drop.} {Shadar Logoth} {} {} {} {1} {} +E {13745} {n} {n} {1} {0} {} {1} {} {0} + +R {13765} {0} {} {In a Large Building} {} {You are on the first floor of a large domed building. The whole place is covered with rubble and dust. It doesn't appear to have been disturbed recently. From the floor above you hear an occasional sound however. It seems like a growl or grunt of some kind. To your west is an enormous hole in the ground, probably once a stairwell to the second story. There appears to be no way around the gap in the floor. Peering down into the depths you cannot see any bottom. It's probably a very long drop.} {Shadar Logoth} {} {} {} {1} {} +E {13748} {n} {n} {1} {0} {} {1} {} {0} + +R {13766} {0} {} {A Blasted Street} {} {A street of broken stone begins here and extends to the south. The whole area appears to have been flattened by a force far more destructive than mere age. To the east, the road dissapears entirely, and the earth looks barren and devoid of life.} {Shadar Logoth} {} {} {} {1} {} +E {13743} {e} {e} {2} {0} {} {1} {} {0} +E {13767} {s} {s} {4} {0} {} {1} {} {0} + +R {13767} {0} {} {A Blasted Street} {} {This once proud street has been devasted by some nameless evil. You can sense the strength of whatever foul entity was here. Somehow you know that the lurking evil is still here waiting in the shadows. The city and the evil have become one. You are not comforted by this sudden and unexpected revelation, and you hurry onwards.} {Shadar Logoth} {} {} {} {1} {} +E {13766} {n} {n} {1} {0} {} {1} {} {0} +E {13768} {w} {w} {8} {0} {} {1} {} {0} + +R {13768} {0} {} {A Blasted Street} {} {This ruined street continues to the north and east. A very palpable sense of evil and hatred looms over you as surely as the cracked and time-riddled walls of the surrounding city. An unmistakable feeling of being watched is impossible to shake off.} {Shadar Logoth} {} {} {} {1} {} +E {13769} {n} {n} {1} {0} {} {1} {} {0} +E {13767} {e} {e} {2} {0} {} {1} {} {0} + +R {13769} {0} {} {A Blasted Street} {} {The street turns west and south here. To the west you can see a see a small square house which looks mostly intact. A small alley leads through some buildings to the north. Tension mounts with the scuttle of a few vermin in the shadow - the false solitude of this place is maddening.} {Shadar Logoth} {} {} {} {1} {} +E {13770} {n} {n} {1} {0} {} {1} {} {0} +E {13773} {w} {w} {8} {0} {} {1} {} {0} +E {13768} {s} {s} {4} {0} {} {1} {} {0} + +R {13770} {0} {} {A Dark Alley} {} {This small and dark alley winds its way through the remains of several broken houses. The alley wall rises a good ten feet high, preventing you from seeing over them. The alley continues to the east and you see a ruined street to the south.} {Shadar Logoth} {} {} {} {1} {} +E {13771} {e} {e} {2} {0} {} {1} {} {0} +E {13769} {s} {s} {4} {0} {} {1} {} {0} + +R {13771} {0} {} {A Dark Alley} {} {This small and dark alley winds its way through the remains of several broken houses. The alley wall rises a good ten feet high, preventing you from seeing over them. The alley continues to the north.} {Shadar Logoth} {} {} {} {1} {} +E {13772} {n} {n} {1} {0} {} {1} {} {0} +E {13770} {w} {w} {8} {0} {} {1} {} {0} + +R {13772} {0} {} {End of a Dark Alley} {} {The alley dead ends here. A pile of rotted corpses is stacked high near the back wall. They all look ancient, although there appears to be very little decomposition. The smell here is overwhelming.} {Shadar Logoth} {} {} {} {1} {} +E {13771} {s} {s} {4} {0} {} {1} {} {0} + +R {13773} {0} {} {A Blasted Street} {} {This once grand street has been thoroughly demolished by some nameless force. An alternative sense - beyond mere sight and sound - screams loudly of uncomprehensible danger, as if in your mind alone you can tell the aweful presence which caused this destruction is still loose in the shadows. The road goes back to the east, but standing out amidst the ruin one house looks strangely intact.} {Shadar Logoth} {} {} {} {1} {} +E {13769} {e} {e} {2} {0} {} {1} {} {0} +E {13774} {u} {u} {16} {0} {} {1} {} {0} + +R {13774} {0} {} {A Sound House} {} {This small house is in relatively good condition. There is some rubble strewn about, but you aren't quite sure where it came from as all the walls are in good repair. You notice also that the feeling of contamination that pervades the rest of the city isn't quite as strong here. Not that you'd want to spend your life here, but compared to the atmosphere outside it is a very pleasant change.} {Shadar Logoth} {} {} {} {1} {} +E {13773} {d} {d} {32} {0} {} {1} {} {0} + +R {16156} {0} {} {Flooded Room} {} {This room is almost completely flooded. You tread water just to keep your head afloat. Fighting, or any complex maneuver, is simply impossible here. It takes all your energy just to keep your head above water. You see a small ladder that leads through a grate to a room above you.} {Shadar Logoth} {} {} {} {1} {} +E {13731} {u} {u} {16} {0} {} {1} {} {0} + +R {16157} {0} {} {The Room of Statues} {} {Rubble lies clumped on the outskirts of the room where the foundation has caved. The room remains safe, the majority of the ceiling held by large pillars that circle a grouping of statues. In the center of the room the statue of a tall man stands, though his face is wrecked, a crown still hangs lofty on his head and his hands are outstretched. Behind the statue of the king the likeness of a human shifts in the mist.} {Shadar Logoth} {} {} {} {1} {} +E {13755} {s} {s} {4} {0} {} {1} {} {0} + +R {14153} {0} {} {Inside the North Gate of Illian} {} {This is the only gate into or out of Illian. It opens to the north, where the Maredo Causeway and marshy lowlands stretch away from the city. To the south of here, Callisidrin Avenue leads into the heart of the city. It is intersected and criss-crossed with other smaller streets and muddy canals. A poster is affixed to the eastern wall.} {City of Illian} {} {} {} {1} {} +E {14140} {n} {n} {1} {0} {} {1} {} {0} +E {14154} {s} {s} {4} {0} {} {1} {} {0} + +R {14154} {0} {} {Callisidrin Avenue} {} {This wide avenue leads away from the gate just to the north. It is intersected here by Palace Road to the west and Feiran Street to the east. Large buildings of pale stone line the avenue on all sides, their tile roofs glittering with reflected light.} {City of Illian} {} {} {} {1} {} +E {14153} {n} {n} {1} {0} {} {1} {} {0} +E {14171} {e} {e} {2} {0} {} {1} {} {0} +E {14155} {w} {w} {8} {0} {} {1} {} {0} +E {14170} {s} {s} {4} {0} {} {1} {} {0} + +R {14155} {0} {} {Palace Road} {} {Just east of here, Palace Road intersects with the main concourse through Illian, Callisidrin Avenue. To the west this road runs past a tall stone watchtower and then curves slightly to the south as it makes its way towards the Palace of the Assemblage.} {City of Illian} {} {} {} {1} {} +E {14154} {e} {e} {2} {0} {} {1} {} {0} +E {14156} {w} {w} {8} {0} {} {1} {} {0} + +R {14156} {0} {} {Palace Road} {} {A tall stone watchtower rises up to the north of the road. From the platform at the top of the tower, the guards can see well out into the marshy plains north of the city. Palace road curves past the tower, heading towards the Palace of the Assemblage to the south.} {City of Illian} {} {} {} {1} {} +E {14157} {n} {n} {1} {0} {} {1} {} {0} +E {14155} {e} {e} {2} {0} {} {1} {} {0} +E {14159} {s} {s} {4} {0} {} {1} {} {0} + +R {14157} {0} {} {Watchtower} {} {This inside of this round watchtower is dimly lit and a musty odor hangs in the air. The only exit is back to Palace Road to the south, save climbing up the rickety ladder to the wooden platform overhead. Two rusty brackets on either side of the door hold flickering torches.} {City of Illian} {} {} {} {1} {} +E {14156} {s} {s} {4} {0} {} {1} {} {0} +E {14158} {u} {u} {16} {0} {} {1} {} {0} + +R {14158} {0} {} {Atop the Watchtower} {} {From atop this tall watchtower, one can see a great distance across the marsh surrounding the city. It also offers an excellent view of the streets of Illian below. The sturdy wooden platform has an opening with a ladder leading back down to ground level.} {City of Illian} {} {} {} {1} {} +E {14157} {d} {d} {32} {0} {} {1} {} {0} + +R {14159} {0} {} {Before the Palace of the Assemblage} {} {Palace Road runs right past the Palace of the Assemblage here. The entrance to the palace is just to the west, guarded heavily day and night. The road continues to the north and south as well. A short distance to the north a tall watchtower rises above the other buildings.} {City of Illian} {} {} {} {1} {} +E {14156} {n} {n} {1} {0} {} {1} {} {0} +E {14160} {w} {w} {8} {0} {} {1} {} {0} +E {14167} {s} {s} {4} {0} {} {1} {} {0} + +R {14160} {0} {} {Entrance Hall} {} {The entrance hall to the Palace of the Assemblage is a wide corridor with marble floors and high ceilings. A broad carpet runs down the center of the floor, leading away from the doors to the east further down the passageway. Tapestries line both walls, between large windows looking out on the streets of Illian.} {City of Illian} {} {} {} {1} {} +E {14159} {e} {e} {2} {0} {} {1} {} {0} +E {14161} {w} {w} {8} {0} {} {1} {} {0} + +R {14161} {0} {} {A Marble Hallway} {} {The hallway is broken here with doors on both sides. To the north, a large oak door leads into a waiting room. On the south wall, a bronze door opens into the Palace Library. The hallway continues to the east and west, a large plush carpet lining the marble floor.} {City of Illian} {} {} {} {1} {} +E {14162} {n} {n} {1} {0} {} {1} {} {0} +E {14160} {e} {e} {2} {0} {} {1} {} {0} +E {14165} {w} {w} {8} {0} {} {1} {} {0} +E {14164} {s} {s} {4} {0} {} {1} {} {0} + +R {14162} {0} {} {Waiting Room} {} {This spacious chamber has been designated as the waiting area for those who have business with the Assemblage. The room is grandly furnished with comfortable chairs and settees. A door to the south leads out into a wide marble hallway. To the east is the audience chamber itself. A window on the north wall looks out on the streets of Illian.} {City of Illian} {} {} {} {1} {} +E {14163} {e} {e} {2} {0} {} {1} {} {0} +E {14161} {s} {s} {4} {0} {} {1} {} {0} + +R {14163} {0} {} {Audience Chamber} {} {This chamber is decorated soberly in muted colors and polished woodwork. A dark table separates the room into two sections. On the far side from the door, chairs line the back of the table, for the Assemblage to sit and receive callers, who are forced to stand. To the west is the waiting room.} {City of Illian} {} {} {} {1} {} +E {14162} {w} {w} {8} {0} {} {1} {} {0} + +R {14164} {0} {} {Library} {} {Tall shelves line all four walls of the Palace Library. Leatherbound volumes and vellum scrolls fill the shelves, all ordered neatly and kept free of dust by an army of servants. Reading stands, desks and chairs fill the center of the room. A bronze door on the north wall opens out into a marble hallway.} {City of Illian} {} {} {} {1} {} +E {14161} {n} {n} {1} {0} {} {1} {} {0} + +R {14165} {0} {} {Intersection in a Marble Hallway} {} {The hallway splits off in two directions here, heading both north and south towards matching doors. The wide corridor to the east heads back to the Palace entrance. A large banner depicting the Nine Golden Bees of Illian hangs on the west wall.} {City of Illian} {} {} {} {1} {} +E {14166} {n} {n} {1} {0} {} {1} {} {0} +E {14161} {e} {e} {2} {0} {} {1} {} {0} + +R {14166} {0} {} {An Ornate Hall} {} {This round hall at the end of a corridor provides an excellent meeting place, with benches arranged in a circle, and a raised area for people to speak from. Large wooden beams support the curved ceiling, and heavy beech doors provide privacy from the rest of the palace.} {City of Illian} {} {} {} {1} {} +E {14165} {s} {s} {4} {0} {} {1} {} {0} + +R {14167} {0} {} {Palace Road} {} {The road curves here, leading to the north past the Palace of the Assemblage, and also to the east. From here, it seems as though the entire city of Illian is made up of palaces and spindly towers, large stone buildings adorned with lacy balconies and glittering tile roofs.} {City of Illian} {} {} {} {1} {} +E {14159} {n} {n} {1} {0} {} {1} {} {0} +E {14168} {e} {e} {2} {0} {} {1} {} {0} + +R {14168} {0} {} {Palace Road} {} {This road leads to the Palace of the Assemblage a bit west of here. To the east it intersects with the main thoroughfare of Illian, Callisidrin Avenue. From here one can clearly see the King's Palace looming over the Square of Tammuz. The green banner with the Nine Golden Bees flies proudly above the palace.} {City of Illian} {} {} {} {1} {} +E {14169} {e} {e} {2} {0} {} {1} {} {0} +E {14167} {w} {w} {8} {0} {} {1} {} {0} + +R {14169} {0} {} {Callisidrin Avenue} {} {This broad avenue runs through the center of Illian. Immense palaces, spindly towers and grand buildings of the palest stone surround this main thoroughfare. The scents of people and horses, cooking and baking fill the air along with the underlying smell of marsh and salt water.} {City of Illian} {} {} {} {1} {} +E {14170} {n} {n} {1} {0} {} {1} {} {0} +E {14182} {e} {e} {2} {0} {} {1} {} {0} +E {14168} {w} {w} {8} {0} {} {1} {} {0} +E {14183} {s} {s} {4} {0} {} {1} {} {0} + +R {14170} {0} {} {Callisidrin Avenue} {} {The main concourse through this city runs in a north-south direction between the gate and the Bridge of Flowers. All around are tall buildings with intricate latticework and embellishment, towers, palaces, and glittering tile roofs in a myriad of hues. A scent of marshy salt water lingers in the air.} {City of Illian} {} {} {} {1} {} +E {14154} {n} {n} {1} {0} {} {1} {} {0} +E {14169} {s} {s} {4} {0} {} {1} {} {0} + +R {14171} {0} {} {Feiran Street} {} {This narrow street intersects with the broader Callisidrin Avenue to the west. To the east it runs past a tall stone watch tower and then curves to the south. All around, shops and other buildings made of pale stone can be seen, their tile roofs in a myriad of hues.} {City of Illian} {} {} {} {1} {} +E {14172} {e} {e} {2} {0} {} {1} {} {0} +E {14154} {w} {w} {8} {0} {} {1} {} {0} + +R {14172} {0} {} {Feiran Street} {} {This narrow back street curves to the west and south here. To the north is a tall watch tower, manned day and night by guards overlooking the marshy plains to the north of the city. To the east is a small shop with dried herbs hanging in the window.} {City of Illian} {} {} {} {1} {} +E {14173} {n} {n} {1} {0} {} {1} {} {0} +E {14175} {e} {e} {2} {0} {} {1} {} {0} +E {14171} {w} {w} {8} {0} {} {1} {} {0} +E {14176} {s} {s} {4} {0} {} {1} {} {0} + +R {14173} {0} {} {Watchtower} {} {This round watch tower has a narrow ladder leading to a wooden platform overhead. The only exit is back out to Feiran Street to the south. There are a few brackets for torches along the stone walls, and the dirt floor has been swept clean recently.} {City of Illian} {} {} {} {1} {} +E {14172} {s} {s} {4} {0} {} {1} {} {0} +E {14174} {u} {u} {16} {0} {} {1} {} {0} + +R {14174} {0} {} {Atop the Watchtower} {} {This wooden platform atop the watch tower gives an excellent view of the city of Illian as well as the marsh to the north. There is no roof overhead, but a chest high crenelated wall surrounds the platform. A ladder leads back down to the ground level.} {City of Illian} {} {} {} {1} {} +E {14173} {d} {d} {32} {0} {} {1} {} {0} + +R {14175} {0} {} {Chayla's Herbs} {} {This tiny shop smells wonderfully of the dried herbs and fresh green plants that are the herbalist's trade. A small window in the north wall looks out onto Feiran Street and is decorated with hanging stalks of various herbs. A sturdy wooden counter separates this half of the room from Chayla's work area in the rear.} {City of Illian} {} {} {} {1} {} +E {14172} {w} {w} {8} {0} {} {1} {} {0} + +R {14176} {0} {} {Bridge Over a Canal} {} {This bridge connects both halves of Feiran Street between the canal that runs below. The sickly sweet smell of marsh water drifts up from beneath the bridge, mingled with the odor of human waste that is dumped into the canal. Feiran Street continues to the north and south.} {City of Illian} {} {} {} {1} {} +E {14172} {n} {n} {1} {0} {} {1} {} {0} +E {14177} {s} {s} {4} {0} {} {1} {} {0} +E {14324} {d} {d} {32} {0} {} {1} {} {0} + +R {14177} {0} {} {Feiran Street} {} {Feiran Street curves between two narrow foot bridges to the north and west. The smell of the canals is heavy in the air here. The sounds of horses and the smell of fresh hay drift out into the street from the east. To the south is a dark alley running behind the Great Hall of the Council} {City of Illian} {} {} {} {1} {} +E {14176} {n} {n} {1} {0} {} {1} {} {0} +E {14178} {e} {e} {2} {0} {} {1} {} {0} +E {14182} {w} {w} {8} {0} {} {1} {} {0} +E {14179} {s} {s} {4} {0} {} {1} {} {0} + +R {14178} {0} {} {Illian Stables} {S} {This large stable serves the visitors and dignitaries for the Great Hall of the Council. It is well-kept and tidy for a building that houses animals. The scent of fresh hay and horseflesh are prominent. The only exit is to Feiran Street, to the west.} {City of Illian} {} {} {} {1} {} +E {14177} {w} {w} {8} {0} {} {1} {} {0} + +R {14179} {0} {} {Alley Beside the Great Hall of the Council} {} {This narrow alley runs between a large stable and the Greath Hall of the Council. It stretches a short way to the east before terminating in a dimly-lit dead end. To the north is Feiran Street which runs between two canals. The marshy salt-water smell from the canals is noticeable even here.} {City of Illian} {} {} {} {1} {} +E {14177} {n} {n} {1} {0} {} {1} {} {0} +E {14180} {e} {e} {2} {0} {} {1} {} {0} + +R {14180} {0} {} {Alley Beside the Great Hall} {} {The shadows thrown by the large buildings to either side of this alley make it a dark place even in the middle of the day. The smell of hay and horseflesh drifts into the alley from the stables just north of here. The southern edge of the alley is bordered by the Great Hall of the Council, although there is no entrance from this side. The alley continues to the east and west.} {City of Illian} {} {} {} {1} {} +E {14181} {e} {e} {2} {0} {} {1} {} {0} +E {14179} {w} {w} {8} {0} {} {1} {} {0} + +R {14181} {0} {} {Dead End} {} {The alley terminates at a dead end here. The overhanging tile roofs from the neighboring buildings create a dimly-lit warren of shadows even in bright daylight. The only way out of this alley is back to the west.} {City of Illian} {} {} {} {1} {} +E {14180} {w} {w} {8} {0} {} {1} {} {0} + +R {14182} {0} {} {Feiran Street Bridge} {} {This narrow foot bridge crosses a canal and intersects Feiran Street with Callisidrin Avenue. The marshy salt-water smell of the canal is heavy in the air. The multi-colored tile roofs of the buildings all around sparkle in the reflected light from the heavens.} {City of Illian} {} {} {} {1} {} +E {14177} {e} {e} {2} {0} {} {1} {} {0} +E {14169} {w} {w} {8} {0} {} {1} {} {0} +E {14326} {d} {d} {32} {0} {} {1} {} {0} + +R {14183} {0} {} {Bridge Across a Canal} {} {A low arch of stone spans a muddy waterway no more than thirty paces across here. The canal winds its way in and around the city, criss-crossed by many others like it. The only structures that seem more prevalent than the canals are the towers and palaces of pale stone that dominate this great city.} {City of Illian} {} {} {} {1} {} +E {14169} {n} {n} {1} {0} {} {1} {} {0} +E {14184} {s} {s} {4} {0} {} {1} {} {0} + +R {14184} {0} {} {Callisidrin Avenue} {} {This city seems to consist solely of towers and palaces. All buildings are made of pale stone of white, gray, reddish and even faint shades of green. Tile roofs top the structures in a myriad of different hues. To the south is the Square of Tammaz, and a bit to the north lies the gate.} {City of Illian} {} {} {} {1} {} +E {14183} {n} {n} {1} {0} {} {1} {} {0} +E {14185} {s} {s} {4} {0} {} {1} {} {0} + +R {14185} {0} {} {Square of Tammaz} {} {The square narrows out onto Callisidrin Avenue just north of here. To the south, in the center of the plaza, is a large fountain. On either side of the square are two nearly identical palaces, but it seems the one to the east is slightly smaller in every dimension.} {City of Illian} {} {} {} {1} {} +E {14184} {n} {n} {1} {0} {} {1} {} {0} +E {14191} {e} {e} {2} {0} {} {1} {} {0} +E {14186} {w} {w} {8} {0} {} {1} {} {0} +E {14190} {s} {s} {4} {0} {} {1} {} {0} + +R {14186} {0} {} {Square of Tammaz} {} {The great square extends beyond a row of massive marble columns to the steps of the King's Palace. To the southeast is a fountain, gurgling quietly in the center of the square. The purple tile of the palace roof contrasts sharply with the stark white marble of its airy balconies and colonnaded walkways. Another palace across the square seems nearly identical, but slightly smaller in every dimension.} {City of Illian} {} {} {} {1} {} +E {14185} {e} {e} {2} {0} {} {1} {} {0} +E {14187} {w} {w} {8} {0} {} {1} {} {0} +E {14189} {s} {s} {4} {0} {} {1} {} {0} + +R {14187} {0} {} {Stone Steps Before the King's Palace} {} {These wide stone steps lead up to the King's Palace. The pale stone of the palace is topped by a glorious purple tile roof, whereupon flies the green banner of Illian adorned with the Nine Golden Bees. Just east of here is the Square of Tammaz.} {King's Palace and Council Hall} {} {} {} {1} {} +E {14186} {e} {e} {2} {0} {} {1} {} {0} +E {14188} {s} {s} {4} {0} {} {1} {} {0} + +R {14188} {0} {} {Stone Steps Leading Up to the King's Palace} {} {These wide stone steps lead up to the King's Palace of Illian. At the bottom, the steps run the entire length of the Square of Tammaz, but they become narrower as they go up. The white marble of the palace contrasts deeply with the bright purple tiles atop the roof.} {King's Palace and Council Hall} {} {} {} {1} {} +E {14187} {n} {n} {1} {0} {} {1} {} {0} +E {14189} {e} {e} {2} {0} {} {1} {} {0} +E {14200} {w} {w} {8} {0} {} {1} {} {0} +E {14199} {s} {s} {4} {0} {} {1} {} {0} + +R {14189} {0} {} {Square of Tammaz} {} {The square leads up to the steps of the King's Palace here, beyond the row of white marble columns that surrounds the entire plaza. These huge columns are all at least fifteen spans high and two spans thick, and support nothing but a wreath of carved olive branches at the top of each.} {City of Illian} {} {} {} {1} {} +E {14186} {n} {n} {1} {0} {} {1} {} {0} +E {14190} {e} {e} {2} {0} {} {1} {} {0} +E {14188} {w} {w} {8} {0} {} {1} {} {0} +E {14198} {s} {s} {4} {0} {} {1} {} {0} + +R {14190} {0} {} {Square of Tammaz} {D} {The great square is many hides in length. Surrounded by white marble columns, and bordered by two massive palaces. Both palaces seem made purely of airy balconies, columned walks and roofs of purple tile. They seem nearly identical at first glance. Attached to a post, a map of Illian has been drawn.} {City of Illian} {} {} {} {1} {} +E {14185} {n} {n} {1} {0} {} {1} {} {0} +E {14194} {e} {e} {2} {0} {} {1} {} {0} +E {14189} {w} {w} {8} {0} {} {1} {} {0} +E {14197} {s} {s} {4} {0} {} {1} {} {0} + +R {14191} {0} {} {Square of Tammaz} {} {Immediately beyond the row of massive marble columns that surrounds the great Square of Tammaz lie the wide steps leading up to the Great Hall of the Council. The hall itself is a beautiful palace, consisting mostly of airy walkways and delicate balconies and topped with a majestic purple tile roof. It is the near duplicate of the King's Palace across the square to the west.} {City of Illian} {} {} {} {1} {} +E {14192} {e} {e} {2} {0} {} {1} {} {0} +E {14185} {w} {w} {8} {0} {} {1} {} {0} +E {14194} {s} {s} {4} {0} {} {1} {} {0} + +R {14192} {0} {} {Stone Steps Before the Great Hall} {} {This is the eastern edge of the bottom of a grand staircase that leads up to the Great Hall of the Council. The staircase becomes narrower as it goes up. The Square of Tammaz lies just to the west, while the center of the stairs is to the south.} {King's Palace and Council Hall} {} {} {} {1} {} +E {21397} {n} {n} {1} {0} {} {1} {} {0} +E {14191} {w} {w} {8} {0} {} {1} {} {0} +E {14193} {s} {s} {4} {0} {} {1} {} {0} + +R {14193} {0} {} {Stone Steps Leading to the Great Hall of the Council} {} {A wide staircase sweeps up to the entrance of the Great Hall of the Council. The steps grow wider as they get closer to the bottom and the Great Square of Tammaz, creating a pyramid effect. There is an entrance hall just east of here, through a set of large bronze double doors.} {King's Palace and Council Hall} {} {} {} {1} {} +E {14192} {n} {n} {1} {0} {} {1} {} {0} +E {14252} {e} {e} {2} {0} {} {1} {} {0} +E {14194} {w} {w} {8} {0} {} {1} {} {0} +E {14195} {s} {s} {4} {0} {} {1} {} {0} + +R {14194} {0} {} {Square of Tammaz} {} {The steps that lead up to the Great Hall of the Council are directly to the east, just past the row of massive marble columns that surrounds the great square. The palace itself is a near duplicate of the one across the square to the west. Each are all columned walks and airy balconies, topped with a magnificent roof of purple tiles.} {City of Illian} {} {} {} {1} {} +E {14191} {n} {n} {1} {0} {} {1} {} {0} +E {14193} {e} {e} {2} {0} {} {1} {} {0} +E {14190} {w} {w} {8} {0} {} {1} {} {0} +E {14196} {s} {s} {4} {0} {} {1} {} {0} + +R {14195} {0} {} {Stone Steps Before the Great Hall} {} {This lower half of the grand staircase leading up to the Great Hall of the Council runs along the edge of the Square of Tammaz, which lies to the west. The steps grow narrower as they go up, creating a pyramid effect. The center of the staircase is just to the north.} {King's Palace and Council Hall} {} {} {} {1} {} +E {14193} {n} {n} {1} {0} {} {1} {} {0} +E {14196} {w} {w} {8} {0} {} {1} {} {0} + +R {14196} {0} {} {Square of Tammaz} {} {An airy palace with a roof of purple tile sits to the east. A nearly identical palace lies across the square to the west, but that one seems slightly larger. To the northwest, in the center of the square, is a large fountain. A row of massive columns surrounds the square, each at least fifteen spans high and two spans wide.} {City of Illian} {} {} {} {1} {} +E {14194} {n} {n} {1} {0} {} {1} {} {0} +E {14195} {e} {e} {2} {0} {} {1} {} {0} +E {14197} {w} {w} {8} {0} {} {1} {} {0} + +R {14197} {0} {} {Square of Tammaz} {} {On either side of the square sit two nearly identical palaces. Their airy walkways and delicate balconies are matched almost perfectly. The palace to the east is slightly smaller in every dimension. To the south lies Callisidrin Avenue, and to the north is the center of the square.} {City of Illian} {} {} {} {1} {} +E {14190} {n} {n} {1} {0} {} {1} {} {0} +E {14196} {e} {e} {2} {0} {} {1} {} {0} +E {14198} {w} {w} {8} {0} {} {1} {} {0} +E {14282} {s} {s} {4} {0} {} {1} {} {0} + +R {14198} {0} {} {Square of Tammaz} {} {Directly to the west lie the steps leading up to the King's Palace. Across the great square to the east sits another grand palace, very similar to this one. A row of white marble columns surrounds the square, their massive girths supporting nothing but a carved wreath of olive branches.} {City of Illian} {} {} {} {1} {} +E {14189} {n} {n} {1} {0} {} {1} {} {0} +E {14197} {e} {e} {2} {0} {} {1} {} {0} +E {14199} {w} {w} {8} {0} {} {1} {} {0} + +R {14199} {0} {} {Stone Steps Before the King's Palace} {} {These wide stone steps are not very high, but they are quite deep. Their smooth surface runs across the entire length of the Square of Tammuz here at the bottom, but towards the top they come together more narrowly. The steps lead up to the King's Palace of Illian.} {King's Palace and Council Hall} {} {} {} {1} {} +E {14188} {n} {n} {1} {0} {} {1} {} {0} +E {14198} {e} {e} {2} {0} {} {1} {} {0} + +R {14200} {0} {} {A Grand Entrance Hall} {} {This elaborate entrance hall leads into the King's Palace from the stone steps outside. The marble floor echoes loudly with every footfall, and to either side of the great doors are green banners depicting the Nine Golden Bees of Illian. The hall continues to the west.} {King's Palace and Council Hall} {} {} {} {1} {} +E {14188} {e} {e} {2} {0} {} {1} {} {0} +E {14201} {w} {w} {8} {0} {} {1} {} {0} + +R {14201} {0} {} {A Gilded Hallway} {} {This hallway is gilded and adorned elaborately. Its polished marble floor reflects light from lamps along the walls. To the west is a large audience chamber. The hallway itself splits off here, heading both north and south.} {King's Palace and Council Hall} {} {} {} {1} {} +E {14203} {n} {n} {1} {0} {} {1} {} {0} +E {14200} {e} {e} {2} {0} {} {1} {} {0} +E {14202} {w} {w} {8} {0} {} {1} {} {0} +E {14250} {s} {s} {4} {0} {} {1} {} {0} + +R {14202} {0} {} {A Large Audience Chamber} {} {A long polished table bisects this large audience chamber. Behind the table are several tall-backed chairs. There is no place for a petitioner to sit, however. One must stand before the table on the cold marble floor to address one's grievances. A door east leads out into a gilded hallway.} {King's Palace and Council Hall} {} {} {} {1} {} +E {14201} {e} {e} {2} {0} {} {1} {} {0} + +R {14203} {0} {} {A Gilded Hallway} {} {The gilded hallway runs past a large library here. The library door to the west is made of solid oak and has a golden knob, as do all the other doors lining this hall. There are large hangings depicting the Nine Golden Bees of Illian and ships coming into the harbor on both sides of the passageway.} {King's Palace and Council Hall} {} {} {} {1} {} +E {14205} {n} {n} {1} {0} {} {1} {} {0} +E {14204} {w} {w} {8} {0} {} {1} {} {0} +E {14201} {s} {s} {4} {0} {} {1} {} {0} + +R {14204} {0} {} {The Library} {} {Polished wooden bookcases line this room from floor to ceiling. Leather bound volumes of all sizes fill the shelves, along with ancient scrolls and rolled up maps. Golden lamps hanging from chains on the ceiling keep the room well lit even at night. Four tables with comfortable chairs are clustered in the center of the room.} {King's Palace and Council Hall} {} {} {} {1} {} +E {14203} {e} {e} {2} {0} {} {1} {} {0} + +R {14205} {0} {} {Corner in a Gilded Hallway} {} {At this corner of the hall there is a curving staircase with a golden bannister leading up to a slender tower. Large lamps hang from golden chains all along the hallway, which turns to the south and west from here.} {King's Palace and Council Hall} {} {} {} {1} {} +E {14207} {w} {w} {8} {0} {} {1} {} {0} +E {14203} {s} {s} {4} {0} {} {1} {} {0} +E {14206} {u} {u} {16} {0} {} {1} {} {0} + +R {14206} {0} {} {Atop a Slender Tower} {} {This round room at the top of the tower has windows on all sides, looking out over the city of Illian across the broad expanse of the palace's purple roof. A curving staircase leads back down to a gilded hallway below.} {King's Palace and Council Hall} {} {} {} {1} {} +E {14205} {d} {d} {32} {0} {} {1} {} {0} + +R {14207} {0} {} {A Gilded Hallway} {} {To the north, an arched entryway leads out onto an airy colonnaded walkway. Inside the hallway, wall hangings depicting ships at sea line the walls between doors furnished with golden knobs. The polished marble floor gleams dully in the light from lamps hanging on golden chains.} {King's Palace and Council Hall} {} {} {} {1} {} +E {14208} {n} {n} {1} {0} {} {1} {} {0} +E {14205} {e} {e} {2} {0} {} {1} {} {0} +E {14212} {w} {w} {8} {0} {} {1} {} {0} + +R {14208} {0} {} {A Colonnaded Walkway} {} {A narrow archway to the south leads back into the hallway of the King's Palace. Out here on this colonnaded walkway, a fresh breeze floats past, carrying with it the lingering odor of salt water from the marshes. The city of Illian is sprawled out below, the colorful tile roofs of palaces and towers glistening brightly.} {King's Palace and Council Hall} {} {} {} {1} {} +E {14209} {w} {w} {8} {0} {} {1} {} {0} +E {14207} {s} {s} {4} {0} {} {1} {} {0} + +R {14209} {0} {} {A Colonnaded Walkway} {} {This breezy, colonnaded walkway offers a stunning view of the city of Illian and the surrounding countryside. The colorful tile roofs of the buildings around this one glitter brightly in contrast with the stark white marble of the structures they adorn.} {King's Palace and Council Hall} {} {} {} {1} {} +E {14208} {e} {e} {2} {0} {} {1} {} {0} +E {14210} {w} {w} {8} {0} {} {1} {} {0} + +R {14210} {0} {} {A Colonnaded Walkway} {} {A soft breeze ripples through the airy latticework of this colonnaded walkway. The walkway offers a commanding view of the city of Illian below. The balcony continues to the east, and an archway to the south leads back into the palace.} {King's Palace and Council Hall} {} {} {} {1} {} +E {14209} {e} {e} {2} {0} {} {1} {} {0} +E {14211} {s} {s} {4} {0} {} {1} {} {0} + +R {14211} {0} {} {A Gilded Hallway} {} {Just to the north, this hallway opens out onto an airy, colonnaded walkway. To the south a set of double doors opens into the grand dining hall. The hall itself continues to the east and west, lined with beautiful wall hangings and golden lamps hanging from the high ceiling.} {King's Palace and Council Hall} {} {} {} {1} {} +E {14210} {n} {n} {1} {0} {} {1} {} {0} +E {14212} {e} {e} {2} {0} {} {1} {} {0} +E {14215} {w} {w} {8} {0} {} {1} {} {0} +E {14214} {s} {s} {4} {0} {} {1} {} {0} + +R {14212} {0} {} {A Gilded Hallway} {} {The tall arched ceiling and polished marble floor of this hallway echo every sound. Wall hangings of deep blue and green line both walls, interspersed between doors with golden knobs and tall windows on the north side. To the south is a guest chamber, and the hall continues to the east and west.} {King's Palace and Council Hall} {} {} {} {1} {} +E {14207} {e} {e} {2} {0} {} {1} {} {0} +E {14211} {w} {w} {8} {0} {} {1} {} {0} +E {14213} {s} {s} {4} {0} {} {1} {} {0} + +R {14213} {0} {} {Guest Chambers} {} {This guest room has been decorated in tones of deep green and blue. A plush carpet covers most of the polished wooden floor and the large canopied bed looks comfortable and inviting. A small table with chairs sits in one corner, perfect for breakfast or tea.} {King's Palace and Council Hall} {} {} {} {1} {} +E {14212} {n} {n} {1} {0} {} {1} {} {0} + +R {14214} {0} {} {The Dining Hall} {} {A long, polished wooden table dominates this dining hall. It is surrounded by high backed chairs and crowded with place settings. Crystal, silver and fine china cover the table's surface. Hangings along the walls add a bit of color to the room, and there is a large chandelier hanging from above.} {King's Palace and Council Hall} {} {} {} {1} {} +E {14211} {n} {n} {1} {0} {} {1} {} {0} + +R {14215} {0} {} {Corner in a Gilded Hallway} {} {Here at the corner of this gilded hallway, there is a spiral staircase leading to the top of a slender tower. A window at the end of the hall looks out across the palace's purple tile roof and over the city of Illian. The hall continues to the east and south.} {King's Palace and Council Hall} {} {} {} {1} {} +E {14211} {e} {e} {2} {0} {} {1} {} {0} +E {14217} {s} {s} {4} {0} {} {1} {} {0} +E {14216} {u} {u} {16} {0} {} {1} {} {0} + +R {14216} {0} {} {Atop a Slender Tower} {} {This circular room at the top of the tower has windows on all sides, overlooking the grand city of Illian below. A curving stairway leads back down to a gilded hallway, its golden bannister gleaming in the light of the lamps hanging along the wall. The view is absolutely breathtaking up here.} {King's Palace and Council Hall} {} {} {} {1} {} +E {14215} {d} {d} {32} {0} {} {1} {} {0} + +R {14217} {0} {} {A Gilded Hallway} {} {This wide hall runs north and south past many thick doors with golden knobs. There are colorful hangings lining the walls and lamps on golden chains hang from the ceiling. The smooth marble floor is flecked with veins of gold and has been polished to a high gleam.} {King's Palace and Council Hall} {} {} {} {1} {} +E {14215} {n} {n} {1} {0} {} {1} {} {0} +E {14218} {s} {s} {4} {0} {} {1} {} {0} + +R {14218} {0} {} {A Gilded Hallway} {} {Here, the hallway runs right past the large Throne Room to the west. Another doorway to the east leads into a spiral stairway with a gleaming golden bannister. The smooth marble floor of the hallway stretches to the north and south, flecked with veins of pure gold.} {King's Palace and Council Hall} {} {} {} {1} {} +E {14217} {n} {n} {1} {0} {} {1} {} {0} +E {14222} {e} {e} {2} {0} {} {1} {} {0} +E {14219} {w} {w} {8} {0} {} {1} {} {0} +E {14236} {s} {s} {4} {0} {} {1} {} {0} + +R {14219} {0} {} {Throne Room} {} {This large room is lit by huge mirrored golden stand-lamps and others hanging on chains from the ceiling. Its snowy marble walls are carved in friezes showing battles, and ships crowding the marsh-bordered harbor of Illian itself. On a dais at the far end of the room there is a great gilded throne with leopards on its arms and nine fist-sized golden bees that will stand above the head of whoever sits in it.} {King's Palace and Council Hall} {} {} {} {1} {} +E {14218} {e} {e} {2} {0} {} {1} {} {0} +E {14220} {w} {w} {8} {0} {} {1} {} {0} + +R {14220} {0} {} {Antechamber} {} {This large room is situated between the throne room just through the door to the east and a large bed chamber north of here. A plump settee and three overstuffed chairs surround a low table. Large windows with velvet drapes look out over the city of Illian. In a place of honor, a fine porcelain vase rests atop a marble stand.} {King's Palace and Council Hall} {} {} {} {1} {} +E {14221} {n} {n} {1} {0} {} {1} {} {0} +E {14219} {e} {e} {2} {0} {} {1} {} {0} + +R {14221} {0} {} {An Elaborate Bed Chamber} {} {The main focus of this room is the giant four poster bed against the west wall. A green silk bedspread embroidered with nine golden bees covers the bed. All of the furniture in this room is dark and heavy. A doorway to the south leads into an antechamber.} {King's Palace and Council Hall} {} {} {} {1} {} +E {14220} {s} {s} {4} {0} {} {1} {} {0} + +R {14222} {0} {} {Spiral Stairway} {} {This circular staircase leads down into the lower regions of the palace. A doorway to the west leads out into a gilded hallway. Torches along the gray stone walls light the way down. The steps themselves have been worn smooth by the passage of many feet.} {King's Palace and Council Hall} {} {} {} {1} {} +E {14218} {w} {w} {8} {0} {} {1} {} {0} +E {14223} {d} {d} {32} {0} {} {1} {} {0} + +R {14223} {0} {} {Bottom of the Spiral Stairway} {} {At the bottom of this circular stone staircase, a passage opens out to the east. The worn stone steps lead back up to the main floor of the palace. There are flickering torches mounted along the wall to light one's way.} {King's Palace and Council Hall} {} {} {} {1} {} +E {14224} {e} {e} {2} {0} {} {1} {} {0} +E {14222} {u} {u} {16} {0} {} {1} {} {0} + +R {14224} {0} {} {A Dimly Lit Passageway} {} {This narrow passageway leads towards a spiral stairway to the west. The bare stone floor has been swept clean, and the whitewashed walls have been freshly scrubbed. Doors to the north and south open into the servants' quarters. The passageway continues to the east.} {King's Palace and Council Hall} {} {} {} {1} {} +E {14225} {n} {n} {1} {0} {} {1} {} {0} +E {14227} {e} {e} {2} {0} {} {1} {} {0} +E {14223} {w} {w} {8} {0} {} {1} {} {0} +E {14226} {s} {s} {4} {0} {} {1} {} {0} + +R {14225} {0} {} {Servant Quarters} {} {This tiny room holds four uncomfortable-looking bunks with fresh white sheets and brown woolen blankets. A small chest for personal belongings rests at the foot of each bunk. There is barely room to walk between them. A washstand in one corner holds a white pitcher and basin. A cracked mirror hangs on the wall above the stand.} {King's Palace and Council Hall} {} {} {} {1} {} +E {14224} {s} {s} {4} {0} {} {1} {} {0} + +R {14226} {0} {} {A Dark Chamber} {} {Two sets of bunks take up most of the space in these cramped quarters. Small chests for belongings sit at the foot of each bunk, and there is a cracked washbasin on a stand in the corner. The doorway to the north leads back into a dimly lit passageway.} {King's Palace and Council Hall} {} {} {} {1} {} +E {14224} {n} {n} {1} {0} {} {1} {} {0} + +R {14227} {0} {} {A Dimly Lit Passageway} {} {This narrow passageway goes past the kitchens to the north and a large storage room to the south. Just east of here is a set of stone steps leading down to the dungeons. To the west the passage continues. That way lie the servants' quarters and the spiral staircase to the upper levels.} {King's Palace and Council Hall} {} {} {} {1} {} +E {14229} {n} {n} {1} {0} {} {1} {} {0} +E {14231} {e} {e} {2} {0} {} {1} {} {0} +E {14224} {w} {w} {8} {0} {} {1} {} {0} +E {14228} {s} {s} {4} {0} {} {1} {} {0} + +R {14228} {0} {} {Storage Room} {} {Deep shelves line the walls of this storage room. They are filled with linens, spare pillows and other sundry items needed by the servants. The room smells of clean laundry and soap. The door to the north opens out into a narrow passageway.} {King's Palace and Council Hall} {} {} {} {1} {} +E {14227} {n} {n} {1} {0} {} {1} {} {0} + +R {14229} {0} {} {Kitchens} {} {A wave of hot air assails you as you enter this room. Heat from the ovens hangs thick in the air, along with a cloud of smoke and steam clinging to the ceiling. The bang of pots and pans and sizzling hiss of meat cooking can be heard down here at all hours. To the east is a fully-stocked pantry and a narrow passageway runs past the kitchen to the south.} {King's Palace and Council Hall} {} {} {} {1} {} +E {14230} {e} {e} {2} {0} {} {1} {} {0} +E {14227} {s} {s} {4} {0} {} {1} {} {0} + +R {14230} {0} {} {Pantry} {} {Stocked shelves line all four walls of this large pantry. Barrels and crates are stacked neatly in the center of the room. The aroma of various herbs and spices mingles with that of the other foodstuffs. The kitchens lie just to the west.} {King's Palace and Council Hall} {} {} {} {1} {} +E {14229} {w} {w} {8} {0} {} {1} {} {0} + +R {14231} {0} {} {Stone Steps Leading to the Dungeons} {} {A narrow set of stone steps leads down into the darkness. To the west is a dimly-lit passageway. This stairway is lit only by a single, flickering torch on the southern wall. The other walls are smooth and unmarked, but this one to the south has a large crack running down the center.} {King's Palace and Council Hall} {} {} {} {1} {} +E {14227} {w} {w} {8} {0} {} {1} {} {0} +E {16872} {s} {s} {4} {0} {} {1} {} {0} +E {14232} {d} {d} {32} {0} {} {1} {} {0} + +R {14232} {0} {} {Bottom of the Stone Steps} {} {A narrow staircase leads up to a dimly lit room above. To the east are the dungeons. A single torch on the wall flickers dimly here in the deep recesses below the King's Palace. The floor is dirty and the sound of rodents scurrying around is audible all around.} {King's Palace and Council Hall} {} {} {} {1} {} +E {14233} {e} {e} {2} {0} {} {1} {} {0} +E {14231} {u} {u} {16} {0} {} {1} {} {0} + +R {14233} {0} {} {Within the Dungeons} {} {There are two stout doors with barred windows on the cells to the north and east. Flickering torches light the dungeons sparsely. A smell of unwashed flesh and human waste lingers in the air. The squeaking of rats can be heard echoing throughout the room.} {King's Palace and Council Hall} {} {} {} {1} {} +E {14234} {n} {n} {1} {0} {} {1} {} {0} +E {14235} {e} {e} {2} {0} {} {1} {} {0} +E {14232} {w} {w} {8} {0} {} {1} {} {0} + +R {14234} {0} {} {A Dirty Cell} {} {This cramped cell offers little in the way of hospitality. A dirty straw pallet has been tossed carelessly on the floor. The place is dirty, and smells rather foul. An overflowing chamberpot sits in one corner.} {King's Palace and Council Hall} {} {} {} {1} {} +E {14233} {s} {s} {4} {0} {} {1} {} {0} + +R {14235} {0} {} {A Cramped Cell} {} {This tiny room smells of human waste and dirt. The only light is that which filters in through the barred window on the door to the west. A straw pallet in the corner looks to be crawling with vermin and there is a chipped chamberpot that looks as though it hasn't been emptied in weeks.} {King's Palace and Council Hall} {} {} {} {1} {} +E {14233} {w} {w} {8} {0} {} {1} {} {0} + +R {14236} {0} {} {A Gilded Hallway} {} {This long, elaborately decorated hallway is lined with hangings depicting ships at sea and the Nine Golden Bees of Illian. Its polished marble floor gleams in the soft light from the hanging lamps overhead. Doors line both walls, gilded and with knobs of solid gold.} {King's Palace and Council Hall} {} {} {} {1} {} +E {14218} {n} {n} {1} {0} {} {1} {} {0} +E {14237} {s} {s} {4} {0} {} {1} {} {0} + +R {14237} {0} {} {A Corner in the Gilded Hallway} {} {The gilded passageway bends sharply to the north and east here. A curving stairway with a shining golden bannister leads up to a tower above. The tall, arched ceiling and polished marble floor echo every sound made in this corridor.} {King's Palace and Council Hall} {} {} {} {1} {} +E {14236} {n} {n} {1} {0} {} {1} {} {0} +E {14239} {e} {e} {2} {0} {} {1} {} {0} +E {14238} {u} {u} {16} {0} {} {1} {} {0} + +R {14238} {0} {} {Atop a Slender Tower} {} {A curving marble staircase leads back down from atop this slender tower. It is the only exit, unless one wished to leap from the window casements. The view is stunning, looking out over the city of Illian in all its splendor and glory. The purple tile roof of the palace glistens brightly all around.} {King's Palace and Council Hall} {} {} {} {1} {} +E {14237} {d} {d} {32} {0} {} {1} {} {0} + +R {14239} {0} {} {A Gilded Hallway} {} {This long hallway is lined with wall hangings showing ships at sea. An archway to the south leads out onto a colonnaded marble walkway. To the north a door with a golden knob opens onto a large bedroom. The hallway itself continues to the east and west.} {King's Palace and Council Hall} {} {} {} {1} {} +E {14240} {n} {n} {1} {0} {} {1} {} {0} +E {14245} {e} {e} {2} {0} {} {1} {} {0} +E {14237} {w} {w} {8} {0} {} {1} {} {0} +E {14241} {s} {s} {4} {0} {} {1} {} {0} + +R {14240} {0} {} {A Large Bedroom} {} {This large bedchamber is used for guests of the palace. It has a canopied bed against the back wall, a stone hearth and a few comfortable chairs. There is a small table over by the chairs, perfect for eating breakfast or having tea. A door on the southern wall leads back to the hallway.} {King's Palace and Council Hall} {} {} {} {1} {} +E {14239} {s} {s} {4} {0} {} {1} {} {0} + +R {14241} {0} {} {A Colonnaded Walkway} {} {Just through the archway to the north is a gilded hallway in the King's Palace. This breezy colonnaded walkway looks out over the city of Illian below. It extends a bit further to the east. A cool gust of air floats this way, smelling of salt water and the marsh.} {King's Palace and Council Hall} {} {} {} {1} {} +E {14239} {n} {n} {1} {0} {} {1} {} {0} +E {14242} {e} {e} {2} {0} {} {1} {} {0} + +R {14242} {0} {} {A Colonnaded Walkway} {} {From the center of this walkway, one can look out over the entire city below. A cool breeze wafts in, smelling of the salt marshes surrounding Illian. Just to the east and west are archways leading back into the palace.} {King's Palace and Council Hall} {} {} {} {1} {} +E {14243} {e} {e} {2} {0} {} {1} {} {0} +E {14241} {w} {w} {8} {0} {} {1} {} {0} + +R {14243} {0} {} {A Colonnaded Walkway} {} {This airy walkway commands a stunning view of the city of Illian below. Glittering tile roofs and spindly towers adorn the many fine palaces and other buildings in this part of the city. To the east one can just see the Square of Tammaz between this palace and the one across the square.} {King's Palace and Council Hall} {} {} {} {1} {} +E {14244} {n} {n} {1} {0} {} {1} {} {0} +E {14242} {w} {w} {8} {0} {} {1} {} {0} + +R {14244} {0} {} {A Gilded Hallway} {} {Cool marble flecked with gold makes up the floor of this wide, echoing hallway. Just to the south, an archway opens out onto a colonnaded walkway. To the east, the passage turns to the north past a circular stairwell.} {King's Palace and Council Hall} {} {} {} {1} {} +E {14248} {e} {e} {2} {0} {} {1} {} {0} +E {14245} {w} {w} {8} {0} {} {1} {} {0} +E {14243} {s} {s} {4} {0} {} {1} {} {0} + +R {14245} {0} {} {A Gilded Hallway} {} {This gilded hallway runs past a thick paneled door to the north. Windows on the southern wall look out over a colonnaded marble walkway. Golden doorknobs, gilded artifacts on pedestals and the flecks of gold in the marble floor glisten in the flickering light of the lamps set at regular intervals.} {King's Palace and Council Hall} {} {} {} {1} {} +E {14246} {n} {n} {1} {0} {} {1} {} {0} +E {14244} {e} {e} {2} {0} {} {1} {} {0} +E {14239} {w} {w} {8} {0} {} {1} {} {0} + +R {14246} {0} {} {The War Room} {} {This room is filled with maps and books. There is a large table in the center of the room, cluttered with papers and mostly covered with a very large map, weighted down on the corners. There are other maps hanging on the walls and shelves to one side hold miniature men and horses used for planning strategies. A door to the north leads to an open courtyard and a doorway to the east leads into a large sitting room.} {King's Palace and Council Hall} {} {} {} {1} {} +E {14247} {n} {n} {1} {0} {} {1} {} {0} +E {14245} {s} {s} {4} {0} {} {1} {} {0} + +R {14247} {0} {} {A Vast Courtyard} {W} {This open courtyard in the center of the palace serves as a training ground for the Companions of the Palace. Large, elaborate columns line the courtyard. A door to the south leads to a room cluttered with maps and small figurines. A sign hangs on the wall.} {King's Palace and Council Hall} {} {} {} {1} {} +E {14246} {s} {s} {4} {0} {} {1} {} {0} + +R {14248} {0} {} {Corner in the Gilded Hallway} {} {The marble floor of this hall is streaked with gold veins. A golden banister curls around the stairway leading up to a slender tower above. Golden sconces line the walls at regular intervals and all of the doorknobs are gilded. The hall continues to the north and west.} {King's Palace and Council Hall} {} {} {} {1} {} +E {14250} {n} {n} {1} {0} {} {1} {} {0} +E {14244} {w} {w} {8} {0} {} {1} {} {0} +E {14249} {u} {u} {16} {0} {} {1} {} {0} + +R {14249} {0} {} {Atop a Slender Tower} {} {From atop this slender tower, one can look out over the purple tile roof of the King's Palace and view the city of Illian. Just across the square to the east is the Great Hall of the Council, mirroring this one in every detail, but built on a slightly smaller scale.} {King's Palace and Council Hall} {} {} {} {1} {} +E {14248} {d} {d} {32} {0} {} {1} {} {0} + +R {14250} {0} {} {A Gilded Hallway} {} {The hall leads past a large sitting room just to the west. To the north it intersects with another hallway on the eastern side. To the south there is a corner where the hall bends to the west. The marble floor echoes every footstep and there are pedestals and stands holding pieces of artwork and other rare treasures paced evenly throughout the hallway.} {King's Palace and Council Hall} {} {} {} {1} {} +E {14201} {n} {n} {1} {0} {} {1} {} {0} +E {14251} {w} {w} {8} {0} {} {1} {} {0} +E {14248} {s} {s} {4} {0} {} {1} {} {0} + +R {14251} {0} {} {A Large Sitting Room} {} {Plush chairs and comfortable settees furnish this decorative sitting room. A silk carpet covers the polished wood floor, and a few small tables are placed here and there amongst the chairs. A large hearth dominates the southern wall.} {King's Palace and Council Hall} {} {} {} {1} {} +E {14250} {e} {e} {2} {0} {} {1} {} {0} + +R {14252} {0} {} {Grand Entrance Hall} {} {This cavernous entrance hall has a great domed ceiling. Marble friezework on the walls portrays great battle scenes and ships coming and going from Illian's harbor. There are stairs leading down to the Square of Tammaz just west of here and a marble hallway to the east.} {King's Palace and Council Hall} {} {} {} {1} {} +E {14253} {e} {e} {2} {0} {} {1} {} {0} +E {14193} {w} {w} {8} {0} {} {1} {} {0} + +R {14253} {0} {} {A Marble Hallway} {} {The walls of this hallway curve slightly outward as it leads into a grand entrance chamber just west of here. The hall itself heads north and south past colorful tapestries and carved wooden doors. The polished marble floor gleams brightly in the reflected light of golden stand lamps.} {King's Palace and Council Hall} {} {} {} {1} {} +E {14254} {n} {n} {1} {0} {} {1} {} {0} +E {14252} {w} {w} {8} {0} {} {1} {} {0} +E {14281} {s} {s} {4} {0} {} {1} {} {0} + +R {14254} {0} {} {A Marble Hallway} {} {The elaborately carved friezework along the marble walls of this hallway shows ships in the harbor and heading out to sea. The floor has been buffed to a keen shine and echoes every sound made along the passageway. The hall leads north and south.} {King's Palace and Council Hall} {} {} {} {1} {} +E {14255} {n} {n} {1} {0} {} {1} {} {0} +E {14253} {s} {s} {4} {0} {} {1} {} {0} + +R {14255} {0} {} {Corner of the Marble Hallway} {} {There are two golden stand lamps on either side of this corner of the marble hallway. Their bright light is reflected dully in the gleaming polished floor. Doors can be seen lining the hall to the east. The other hall runs right past the grand entrance chamber.} {King's Palace and Council Hall} {} {} {} {1} {} +E {14256} {e} {e} {2} {0} {} {1} {} {0} +E {14254} {s} {s} {4} {0} {} {1} {} {0} + +R {14256} {0} {} {A Marble Hallway} {} {This gilded marble hallway runs past doors on both sides as it heads east and west through the Great Hall of the Council. An archway to the north opens out onto an airy colonnaded walkway. A door to the south leads into a small but tidy office. To the west, the hall bends to the south.} {King's Palace and Council Hall} {} {} {} {1} {} +E {14258} {n} {n} {1} {0} {} {1} {} {0} +E {14260} {e} {e} {2} {0} {} {1} {} {0} +E {14255} {w} {w} {8} {0} {} {1} {} {0} +E {14257} {s} {s} {4} {0} {} {1} {} {0} + +R {14257} {0} {} {A Small Office} {} {A large desk dominates this small room. Papers are piled neatly on top of it, along with a silver pen and inkwell. A comfortable chair rests behind the desk, facing away from the large windows looking out over a courtyard below. A door to the north leads out into a marble hallway.} {King's Palace and Council Hall} {} {} {} {1} {} +E {14256} {n} {n} {1} {0} {} {1} {} {0} +E {16880} {d} {d} {32} {0} {} {1} {} {0} + +R {14258} {0} {} {A Colonnaded Walkway} {} {This breezy walkway sidles along the northern face of the Great Hall of the Council. Past the elaborately carved marble friezework, one can look out over the city of Illian in all its vast glory. Just over the Square of Tammaz to the west lies the King's Palace, nearly identical to this one except slightly larger in scale.} {King's Palace and Council Hall} {} {} {} {1} {} +E {14259} {e} {e} {2} {0} {} {1} {} {0} +E {14256} {s} {s} {4} {0} {} {1} {} {0} + +R {14259} {0} {} {A Colonnaded Walkway} {} {A light breeze wafts past this walkway, bringing the sharp scents of the marsh and canals with it. The city of Illian stretches out below. An archway to the south leads into a marble hallway.} {King's Palace and Council Hall} {} {} {} {1} {} +E {14258} {w} {w} {8} {0} {} {1} {} {0} +E {14260} {s} {s} {4} {0} {} {1} {} {0} + +R {14260} {0} {} {A Marble Hallway} {} {This marble hallway is brightly lit day and night by large golden lamps hanging on chains from the ceiling. The floor has been polished to a keen shine that reflects the light. The archway on the northern wall opens out onto an airy colonnaded walkway.} {King's Palace and Council Hall} {} {} {} {1} {} +E {14259} {n} {n} {1} {0} {} {1} {} {0} +E {14261} {e} {e} {2} {0} {} {1} {} {0} +E {14256} {w} {w} {8} {0} {} {1} {} {0} + +R {14261} {0} {} {A Marble Hallway} {} {A long marble hallway runs east and west here. Beautiful wall hangings depicting ships at sea and the Nine Golden Bees of Illian line both sides of the hall. The floor has been polished until it gleams. To the south is a cluttered office.} {King's Palace and Council Hall} {} {} {} {1} {} +E {14263} {e} {e} {2} {0} {} {1} {} {0} +E {14260} {w} {w} {8} {0} {} {1} {} {0} +E {14262} {s} {s} {4} {0} {} {1} {} {0} + +R {14262} {0} {} {A Cluttered Office} {} {This cluttered office is teeming with papers. They are overflowing off the small desk shoved in the corner and there are stacks of them on the floor. There is no place to sit down, as all the chairs are covered with rolled up maps and other various objects.} {King's Palace and Council Hall} {} {} {} {1} {} +E {14261} {n} {n} {1} {0} {} {1} {} {0} + +R {14263} {0} {} {Corner of the Marble Hallway} {} {The hallway bends here, leading both south and west. Gilt-edged sconces hanging on the walls provide ample lighting. A line of doors can be seen on both sides of the hall in either direction. Loud footsteps can be heard echoing against the marble floor.} {King's Palace and Council Hall} {} {} {} {1} {} +E {14261} {w} {w} {8} {0} {} {1} {} {0} +E {14264} {s} {s} {4} {0} {} {1} {} {0} + +R {14264} {0} {} {A Marble Hallway} {} {The marble floor of this hallway has been polished until it gleams. There are golden lamps hanging on chains from the ceiling, and doors line the passageway on both sides. The hall continues to the north and south here.} {King's Palace and Council Hall} {} {} {} {1} {} +E {14263} {n} {n} {1} {0} {} {1} {} {0} +E {14265} {s} {s} {4} {0} {} {1} {} {0} + +R {14265} {0} {} {A Marble Hallway} {} {The hall runs past two large doors here. A set of double doors to the east open into the Chambers of the Council of Nine while the door on the western wall leads into a large conference room. The polished marble floor gleams brightly, reflecting the light from the hanging lamps overhead.} {King's Palace and Council Hall} {} {} {} {1} {} +E {14264} {n} {n} {1} {0} {} {1} {} {0} +E {14266} {e} {e} {2} {0} {} {1} {} {0} +E {14267} {w} {w} {8} {0} {} {1} {} {0} +E {14269} {s} {s} {4} {0} {} {1} {} {0} + +R {14266} {0} {} {Chambers of the Council of Nine} {} {This large room is lit by huge mirrored golden stand-lamps and others hanging on chains from the ceiling. The snowy marble walls are carved in friezes showing battles, and ships crowding the marsh-bordered harbor of Illian. At the far end of the room, nine heavily carved and gilded armchairs stand like thrones atop a high stair-fronted white dais. The center chair has a back higher than that of the others.} {King's Palace and Council Hall} {} {} {} {1} {} +E {14265} {w} {w} {8} {0} {} {1} {} {0} + +R {14267} {0} {} {A Large Conference Room} {} {This extensive chamber extends far to the west. A massive cherrywood table dominates the room. Dozens of chairs surround the table which has been centered under an immense crystal chandelier. Large tapestry maps line all of the walls, depicting various sections of Illian and the surrounding countries.} {King's Palace and Council Hall} {} {} {} {1} {} +E {14265} {e} {e} {2} {0} {} {1} {} {0} +E {14268} {w} {w} {8} {0} {} {1} {} {0} + +R {14268} {0} {} {A Large Conference Room} {} {A polished cherrywood table stands in the center of this massive conference room. It is surrounded by dozens of high-backed, upholstered chairs. Tapestries lining the walls depict maps of Illian and its bordering neighbors. The conference room extends to the east.} {King's Palace and Council Hall} {} {} {} {1} {} +E {14267} {e} {e} {2} {0} {} {1} {} {0} + +R {14269} {0} {} {A Marble Hallway} {} {Beautiful wall hangings showing ships at sea line this elaborate marble hallway. The polished floor echoes every footfall. Golden lamps hanging overhead provide ample lighting, day or night. The hallway continues to the north and south.} {King's Palace and Council Hall} {} {} {} {1} {} +E {14265} {n} {n} {1} {0} {} {1} {} {0} +E {14270} {s} {s} {4} {0} {} {1} {} {0} + +R {14270} {0} {} {Corner in a Marble Hallway} {} {The hallway comes to a corner here, turning and heading both north and west. Gilded sconces hanging from the walls provide a pleasant light. The marble floor gleams softly in the lamplight. Doors can be seen lining the hall in both directions.} {King's Palace and Council Hall} {} {} {} {1} {} +E {14269} {n} {n} {1} {0} {} {1} {} {0} +E {14271} {w} {w} {8} {0} {} {1} {} {0} + +R {14271} {0} {} {A Marble Hallway} {} {The marble floor of this hallway shines with the reflected light of the golden lamps hanging overhead. An archway to the south leads out onto a breezy colonnaded walkway. To the north is a small doorway that looks into a tidy office. The hall itself continues to the east and west.} {King's Palace and Council Hall} {} {} {} {1} {} +E {14272} {n} {n} {1} {0} {} {1} {} {0} +E {14270} {e} {e} {2} {0} {} {1} {} {0} +E {14277} {w} {w} {8} {0} {} {1} {} {0} +E {14273} {s} {s} {4} {0} {} {1} {} {0} + +R {14272} {0} {} {A Tidy Office} {} {An oak desk sits in the center of this tidy office. Small stacks of papers have been piled neatly atop it. A silver pen and matching inkpot have been placed to one side. Shelves with books and parchment scrolls are on either side of the comfortable looking chair behind the desk.} {King's Palace and Council Hall} {} {} {} {1} {} +E {14271} {s} {s} {4} {0} {} {1} {} {0} + +R {14273} {0} {} {A Colonnaded Walkway} {} {This open walkway on the southern face of the Great Hall looks out over the city below. From here one can see the canals winding between and under the streets of Illian. The Perfumed Quarter is not too far to the south. An intricately carved archway to the north leads back into a marble hallway.} {King's Palace and Council Hall} {} {} {} {1} {} +E {14271} {n} {n} {1} {0} {} {1} {} {0} +E {14274} {w} {w} {8} {0} {} {1} {} {0} + +R {14274} {0} {} {A Colonnaded Walkway} {} {This breezy walkway looks out over the city of Illian below. The Bridge of Flowers is visible just to the southwest. A faint gust of air blows in, bringing with it the smell of the canals and the marshy salt water of the bay. The walkway continues to the east and west.} {King's Palace and Council Hall} {} {} {} {1} {} +E {14273} {e} {e} {2} {0} {} {1} {} {0} +E {14275} {w} {w} {8} {0} {} {1} {} {0} + +R {14275} {0} {} {A Colonnaded Walkway} {} {This airy walkway extends to the east, and looks out over the city of Illian below. To the west, across the great Square of Tammaz lies the King's Palace. A faint breeze blows in from the south, bringing with it the stink of the canals.} {King's Palace and Council Hall} {} {} {} {1} {} +E {14276} {n} {n} {1} {0} {} {1} {} {0} +E {14274} {e} {e} {2} {0} {} {1} {} {0} + +R {14276} {0} {} {A Marble Hallway} {} {The polished marble floor of this hall gleams softly in the light from the hanging lamps overhead. A carved archway to the south opens out onto an airy colonnaded walkway. A doorway to the north looks into a large library. The hallway continues to the east and west.} {King's Palace and Council Hall} {} {} {} {1} {} +E {14279} {n} {n} {1} {0} {} {1} {} {0} +E {14277} {e} {e} {2} {0} {} {1} {} {0} +E {14280} {w} {w} {8} {0} {} {1} {} {0} +E {14275} {s} {s} {4} {0} {} {1} {} {0} + +R {14277} {0} {} {A Marble Hallway} {} {This gilded marble hallway runs in a straight line east and west. Carved doors with golden knobs line both sides of the hall. The door directly to the north appears to look into a small office. A deep green wall hanging on the opposite wall depicts the Nine Golden Bees of Illian.} {King's Palace and Council Hall} {} {} {} {1} {} +E {14278} {n} {n} {1} {0} {} {1} {} {0} +E {14271} {e} {e} {2} {0} {} {1} {} {0} +E {14276} {w} {w} {8} {0} {} {1} {} {0} + +R {14278} {0} {} {A Cluttered Office} {} {A small, cluttered desk has been pushed up against the far wall of this messy office. The chair in front of the desk has been piled with papers, which are also piled atop the desk and even in a few stacks on the floor. A doorway to the south leads into a marble hallway.} {King's Palace and Council Hall} {} {} {} {1} {} +E {14277} {s} {s} {4} {0} {} {1} {} {0} + +R {14279} {0} {} {A Large Library} {} {Tall shelves fill this massive library. They have been arranged in a near semicircle, with enough room between for at least three men. There are tables for reading clustered in the center of the room, with comfortable chairs around them.} {King's Palace and Council Hall} {} {} {} {1} {} +E {14276} {s} {s} {4} {0} {} {1} {} {0} + +R {14280} {0} {} {Corner in the Marble Hallway} {} {The hallway turns here, heading both east and north. Its polished marble floor gleams softly, reflecting the flickering light of the golden stand lamps on either side of the corner. Down each branch of the hall there are doors lining both sides.} {King's Palace and Council Hall} {} {} {} {1} {} +E {14281} {n} {n} {1} {0} {} {1} {} {0} +E {14276} {e} {e} {2} {0} {} {1} {} {0} + +R {14281} {0} {} {A Marble Hallway} {} {There are wall hangings on either side of this passageway, depicting ships at sea and the Nine Golden Bees of Illian. The marble floor echoes loudly with every footfall. Large golden lamps hanging from chains overhead provide ample lighting. The hall continues to the north and south.} {King's Palace and Council Hall} {} {} {} {1} {} +E {14253} {n} {n} {1} {0} {} {1} {} {0} +E {14280} {s} {s} {4} {0} {} {1} {} {0} + +R {14282} {0} {} {Callisidrin Avenue} {} {This wide avenue runs through the center of Illian. The buildings all around are clean and bright. To the north is the Square of Tammaz, where Hunters for the fabled Horn of Valere swear their oaths. Not far to the south, this road runs over the Bridge of Flowers and into the Perfumed Quarter.} {City of Illian} {} {} {} {1} {} +E {14197} {n} {n} {1} {0} {} {1} {} {0} +E {14283} {s} {s} {4} {0} {} {1} {} {0} + +R {14283} {0} {} {Callisidrin Avenue} {} {The broad avenue intersects with another smaller street here. To the south, the avenue terminates at the Bridge of Flowers which leads into the Perfumed Quarter. Glittering tile roofs in an array of different colors contrast sharply with the pale stone of the shops they adorn. These buildings are lined up neatly all along the street running east and west across this one.} {City of Illian} {} {} {} {1} {} +E {14282} {n} {n} {1} {0} {} {1} {} {0} +E {14287} {e} {e} {2} {0} {} {1} {} {0} +E {14284} {w} {w} {8} {0} {} {1} {} {0} +E {14290} {s} {s} {4} {0} {} {1} {} {0} + +R {14284} {0} {} {Market Street} {} {Two large shops dominate this end of Market Street. To the south is a large building of pale greenish stone, topped with a dark green tile roof. Large windows showcase the craftsman's fine work. To the west is a smaller building of gray stone with a wooden sign hanging over the door.} {City of Illian} {} {} {} {1} {} +E {14283} {e} {e} {2} {0} {} {1} {} {0} +E {14285} {w} {w} {8} {0} {} {1} {} {0} +E {14286} {s} {s} {4} {0} {} {1} {} {0} + +R {14285} {0} {} {Illian Companions} {} {Sounds of nervous animals fill this crowded shop. Barking, mewling and high-pitched chirping create a cacophonous din. Cages of all sizes line the back wall, behind the dark wooden counter. The place smells of unwashed fur and animal droppings.} {City of Illian} {} {} {} {1} {} +E {14284} {e} {e} {2} {0} {} {1} {} {0} + +R {14286} {0} {} {The Needle and Thread} {} {Bolts of cloth and spools of thread line shelves along the back wall of this shop. A sturdy wooden counter separates the work area from this section of the room. Some of the craftsman's finished work is on display in the large windows overlooking the street to the north.} {City of Illian} {} {} {} {1} {} +E {14284} {n} {n} {1} {0} {} {1} {} {0} + +R {14287} {0} {} {Market Street} {} {The clang of hammer on anvil reverberates from the airy building to the east. It mingles with the rumble of carts and wagons rolling by and the babble of shopkeepers and people in the streets. To the south is another shop, with a large painted sign hanging above the door.} {City of Illian} {} {} {} {1} {} +E {14288} {e} {e} {2} {0} {} {1} {} {0} +E {14283} {w} {w} {8} {0} {} {1} {} {0} +E {14289} {s} {s} {4} {0} {} {1} {} {0} + +R {14288} {0} {} {Blacksmith's Workshop} {W} {The heavy clang of hammer on anvil fills the air, echoing against the stone walls of this blacksmith's shop. The heat from the blazing furnace is nearly overwhelming. Barrels for quenching the red hot metals line one wall. All along the opposite wall hang the tools of this blacksmith's trade.} {City of Illian} {} {} {} {1} {} +E {14287} {w} {w} {8} {0} {} {1} {} {0} + +R {14289} {0} {} {Golden Bees Armory} {A} {The loud sounds of metal being worked carry through the doorway at the back of this room. This half of the shop displays the armorer's best work, mounted on the walls or propped up on stands. Large windows look out onto the street, and the doorway back outside is to the north.} {City of Illian} {} {} {} {1} {} +E {14287} {n} {n} {1} {0} {} {1} {} {0} + +R {14290} {0} {} {The Bridge of Flowers} {} {The Bridge of Flowers crosses over one of Illian's many canals and leads into the Perfumed Quarter. The canal smells of too many chamber pots, and there is no sign that there have ever been flowers anywhere near this bridge. To the north is the city proper, and to the south the bridge continues into the Perfumed Quarter.} {City of Illian} {} {} {} {1} {} +E {14283} {n} {n} {1} {0} {} {1} {} {0} +E {14291} {s} {s} {4} {0} {} {1} {} {0} + +R {14291} {0} {} {The Bridge of Flowers} {} {The smells of pitch and hemp are strong in the air, along with the scent of wood, both freshly cut and cured. The stench of sour mud and chamber pots overpowers both, however, as the bridge crosses over into the Perfumed Quarter. To the south, one can step off the bridge and into the Perfumed Quarter's streets. To the north the bridge continues over the canal, and back into the heart of Illian proper.} {City of Illian} {} {} {} {1} {} +E {14290} {n} {n} {1} {0} {} {1} {} {0} +E {14292} {s} {s} {4} {0} {} {1} {} {0} + +R {14292} {0} {} {Marsh Road} {} {Just this side of the Bridge of Flowers, the Perfumed Quarter begins. The canal under the bridge smells of too many chamber pots, and the quarter smells of hemp and pitch from the shipyard and docks. To the north is the bridge, leading into Illian proper and away from the port district.} {City of Illian} {} {} {} {1} {} +E {14291} {n} {n} {1} {0} {} {1} {} {0} +E {14295} {w} {w} {8} {0} {} {1} {} {0} +E {14293} {s} {s} {4} {0} {} {1} {} {0} + +R {14293} {0} {} {Road Before the Docks} {} {This narrow street heads right for the stone docks of Illian. The sour smell of harbor mud mixes with the odors of hemp and pitch coming from the docks and shipyard. To the north is Marsh Road, which runs east and west through the Perfumed Quarter.} {City of Illian} {} {} {} {1} {} +E {14292} {n} {n} {1} {0} {} {1} {} {0} +E {14313} {e} {e} {2} {0} {} {1} {} {0} +E {14294} {w} {w} {8} {0} {} {1} {} {0} +E {14309} {s} {s} {4} {0} {} {1} {} {0} + +R {14294} {0} {} {Marsh Road} {} {This narrow road intersects with a dark alley to the north, and the street leading into the docks just east of here. To the west, Marsh Road continues on past inns and warehouses, leading further into the Perfumed Quarter of Illian. The smell of chamberpots and marsh water is heavy in the air.} {City of Illian} {} {} {} {1} {} +E {14295} {n} {n} {1} {0} {} {1} {} {0} +E {14293} {e} {e} {2} {0} {} {1} {} {0} +E {14296} {w} {w} {8} {0} {} {1} {} {0} + +R {14295} {0} {} {Dark Alley} {} {This darkened alley runs between a large stone warehouse and the backs of the buildings lining Marsh Road to the east and south. The shadows of the buildings make this spot dark as night even during the middle of the day.} {City of Illian} {} {} {} {1} {} +E {14292} {e} {e} {2} {0} {} {1} {} {0} +E {14294} {s} {s} {4} {0} {} {1} {} {0} + +R {14296} {0} {} {Marsh Road} {} {This end of the Perfumed Quarter is home to stone warehouses and various inns and taverns. It also houses many canals, which are the source of the foul smell lingering in the air. To the south a dark alley runs between two buildings. To the north is an old warehouse.} {City of Illian} {} {} {} {1} {} +E {14297} {n} {n} {1} {0} {} {1} {} {0} +E {14294} {e} {e} {2} {0} {} {1} {} {0} +E {14299} {w} {w} {8} {0} {} {1} {} {0} +E {14298} {s} {s} {4} {0} {} {1} {} {0} + +R {14297} {0} {} {Inside a Warehouse} {} {Large crates and barrels fill this spacious stone warehouse. Windows caked with dirt let in very little light, leaving the place shadowy and dim. Cobwebs hang from the ceiling and the stone floor is black with grime. A door on the south wall opens onto Marsh Road.} {City of Illian} {} {} {} {1} {} +E {14296} {s} {s} {4} {0} {} {1} {} {0} + +R {14298} {0} {} {Dark Alley} {} {A narrow alley between two buildings, this shadowy place conceals all even during brightest daylight. Passersby on Marsh Road to the north cannot see a thing back in this darkened alley. The only exit is to the north.} {City of Illian} {} {} {} {1} {} +E {14296} {n} {n} {1} {0} {} {1} {} {0} + +R {14299} {0} {} {Marsh Road} {} {The road runs past an inn here, a two-story building of rough, green-veined stone topped with pale green tiles. There are two large mounting blocks directly in front of the inn. A painted wooden sign hangs above the door. Marsh Road continues to the east and west.} {City of Illian} {} {} {} {1} {} +E {14296} {e} {e} {2} {0} {} {1} {} {0} +E {14305} {w} {w} {8} {0} {} {1} {} {0} +E {14300} {s} {s} {4} {0} {} {1} {} {0} + +R {14300} {0} {} {Easing the Badger} {} {The common room has sawdust on the floor, and tabac smoke hangs in the air. It smells of wine, and fish cooking in the kitchen and a heavy, flowered perfume. The exposed beams of the high ceiling are rough-hewn and age-dark. Benches, tables and stools fill most of the room. A staircase at the back wall leads up to the guest rooms on the second floor.} {City of Illian} {} {} {} {1} {} +E {14299} {n} {n} {1} {0} {} {1} {} {0} +E {14301} {u} {u} {16} {0} {} {1} {} {0} + +R {14301} {0} {} {Narrow Hallway} {} {This hallway terminates at a narrow wooden staircase that leads down to the common room below. There are doorways leading to rooms on both sides, and one at the end of the hall as well. The hallway is well-lit and kept tidy.} {City of Illian} {} {} {} {1} {} +E {14302} {e} {e} {2} {0} {} {1} {} {0} +E {14303} {w} {w} {8} {0} {} {1} {} {0} +E {14304} {s} {s} {4} {0} {} {1} {} {0} +E {14300} {d} {d} {32} {0} {} {1} {} {0} + +R {14302} {0} {} {Large Room} {} {This room is big enough to fit an Ogier in, which must have been the intention. Every inn in the city has an Ogier room, for it is great luck to have one under the roof. There is a giant bed against one wall, and a very large, comfortable chair in another corner.} {City of Illian} {} {} {} {1} {} +E {14301} {w} {w} {8} {0} {} {1} {} {0} + +R {14303} {0} {} {Cramped Bedroom} {} {As if to make up for the size of the room across the hall, this one is cramped and cluttered. The bed is large and inviting, but it takes up most of the space in the room. There is hardly room to walk around in here at all. Some pegs line the wall beside the slatted door, and there is a chair and washstand against the far wall.} {City of Illian} {} {} {} {1} {} +E {14301} {e} {e} {2} {0} {} {1} {} {0} + +R {14304} {0} {} {Cozy Room} {R} {This room is quite comfortable-looking. A wide bed with a soft mattress takes up most of the space. The door is made of tilted slats, and next to it are a few pegs for hanging one's belongings. A window on the southern wall lets in a gentle breeze that carries smells of the harbor, and something of the canals too. A ledger lies on a small stand.} {City of Illian} {} {} {} {1} {} +E {14301} {n} {n} {1} {0} {} {1} {} {0} + +R {14305} {0} {} {Bridge Over a Canal} {} {This narrow footbridge spans the muddy water of the canal below it. An acrid stench drifts up from the canal, reeking of too many chamberpots and salty marsh water. To the east and west, Marsh Road runs through the Perfumed Quarter past inns and stone warehouses.} {City of Illian} {} {} {} {1} {} +E {14299} {e} {e} {2} {0} {} {1} {} {0} +E {14306} {w} {w} {8} {0} {} {1} {} {0} +E {14331} {d} {d} {32} {0} {} {1} {} {0} + +R {14306} {0} {} {End of Marsh Road} {} {Marsh Road terminates here, its dead-end nestled between messy bazaar to the south and a bustling brothel to the north. A painted wooden sign hangs over the door of the building to the north. A narrow footbridge to the east makes its way over a muddy canal.} {City of Illian} {} {} {} {1} {} +E {14308} {n} {n} {1} {0} {} {1} {} {0} +E {14305} {e} {e} {2} {0} {} {1} {} {0} +E {14307} {s} {s} {4} {0} {} {1} {} {0} + +R {14307} {0} {} {Illian Exchange} {} {Narrow corridors snake between shelves of wares stacked all the way to the ceiling. Between these multitude of items lies armor of leather, chainmail and metal, a great variety of clothing items as well as shields. All these items are neatly organized, suggesting they will be used for trading upriver or along the coast at some point in the future.} {City of Illian} {} {} {} {1} {} +E {14306} {n} {n} {1} {0} {} {1} {} {0} + +R {14308} {0} {} {The Feathered Fan} {} {Considering that this establishment is located in the Perfumed Quarter, it is quite elegant. The floor has been swept clean and the windowpanes still have glass in them. Some overstuffed chairs and sofas have been strategically placed about the room. An ornate door on the north wall leads into the back room. The only other exit is back to Marsh Road to the south.} {City of Illian} {} {} {} {1} {} +E {14306} {s} {s} {4} {0} {} {1} {} {0} + +R {14309} {0} {} {Stone Docks of Illian} {} {The wind carries a sharp scent of salt, and the stench of the large tanning yard that sits upon an island in the marsh. The long stone docks of Illian are always crowded with ships, as is the harbor beyond. Small fishing boats work in the marsh itself, and in the creeks winding through it.} {City of Illian} {} {} {} {1} {} +E {14293} {n} {n} {1} {0} {} {1} {} {0} +E {14311} {e} {e} {2} {0} {} {1} {} {0} +E {14310} {w} {w} {8} {0} {} {1} {} {0} + +R {14310} {0} {} {Stone Docks of Illian} {} {The long stone docks of Illian look out over the marsh. Long-legged birds can be seen wading in the tall marsh grass that all but encircles the harbor. The air is damp and filled with the scents of fresh fish from the boats, of old fish and mud from the marsh, and the sour stink of the large tanning yard that lies on a treeless island in the marsh grass. A faded sign stands at an angle.} {City of Illian} {} {} {} {1} {} +E {14309} {e} {e} {2} {0} {} {1} {} {0} + +R {14311} {0} {} {Stone Docks of Illian} {} {Illian's long stone docks run a ways to the east and west from here, as well as turning into the muddy streets of the Perfumed Quarter to the north. The salty air smells of fish, both fresh and rotting, as well as the sour pitch of the tanning yard that lies on an island out in the marsh.} {City of Illian} {} {} {} {1} {} +E {14313} {n} {n} {1} {0} {} {1} {} {0} +E {14312} {e} {e} {2} {0} {} {1} {} {0} +E {14309} {w} {w} {8} {0} {} {1} {} {0} + +R {14312} {0} {} {Stone Docks of Illian} {} {The harbor beyond these stone docks is a bustling place at any hour. Ships of all sizes can be seen anchored in the harbor as well as tied up to the docks. The large tanning yard on an island in the marsh emits a foul, reeking odor that lingers in the salty air. A large sign is posted near the end of the dock.} {City of Illian} {} {} {} {1} {} +E {14311} {w} {w} {8} {0} {} {1} {} {0} + +R {14313} {0} {} {Canal Street} {} {The Perfumed Quarter is the seedier section of this city, with no lacy latticework, spindly towers or grand palaces. It mostly consists of stone warehouses, inns and taverns. To the south are the docks, heavy with the smell of hemp and pitch.} {City of Illian} {} {} {} {1} {} +E {14314} {n} {n} {1} {0} {} {1} {} {0} +E {14315} {e} {e} {2} {0} {} {1} {} {0} +E {14293} {w} {w} {8} {0} {} {1} {} {0} +E {14311} {s} {s} {4} {0} {} {1} {} {0} + +R {14314} {0} {} {The Blackened Forge} {B} {This smithy is a very simple arrangement with only a forge, anvil and a work bench, somewhat cluttered with various pieces of iron and steel strewn over it, all ready to be reshaped into the finest weapons. The various precious metals in wooden crates round the walls indicate this smithy is a place for quality weapons only. The blackened forge in the centre of the smithy has a fire in a hearth fuelled by scorching charcoal, which is raised off the ground in a shallow clay bowl at waist height.} {City of Illian} {} {} {} {1} {} +E {14313} {s} {s} {4} {0} {} {1} {} {0} + +R {14315} {0} {} {Canal Street} {} {The street turns to the north and west here, while a narrow bridge to the east spans a dirty canal. The smell of chamberpots wafts in from the canal, mingled with the odors of hemp and pitch coming in from the docks and shipyard. This section of the city is much different from the palaces and towers that make up the other half of Illian.} {City of Illian} {} {} {} {1} {} +E {14316} {n} {n} {1} {0} {} {1} {} {0} +E {14318} {e} {e} {2} {0} {} {1} {} {0} +E {14313} {w} {w} {8} {0} {} {1} {} {0} + +R {14316} {0} {} {Canal Street} {} {The street dead-ends here, but can be followed back to the south. To the east is a large stone building with a wooden sign hanging over the door. Merry music and laughter can be heard coming from inside the building. The air here tastes of salt and smells of ale.} {City of Illian} {} {} {} {1} {} +E {14317} {e} {e} {2} {0} {} {1} {} {0} +E {14315} {s} {s} {4} {0} {} {1} {} {0} + +R {14317} {0} {} {The Frothing Slosh} {} {This busy tavern is filled with patrons seemingly at all hours of the day and night. Sawdust covers the wooden floor, and a multitude of tables, chairs and stools clutter the room. A carved plaque behind the bar is blackened with age, probably here since the tavern was first built. There is loud music playing and the sounds of laughter and loud conversations fill the air. A door to the west leads back out to Canal Street.} {City of Illian} {} {} {} {1} {} +E {14316} {w} {w} {8} {0} {} {1} {} {0} + +R {14318} {0} {} {Bridge Over a Canal} {} {This low arch of stone extends over a waterway no more than thirty paces across. It is just one of the many canals that crisscross through Illian. To the east and west, Marsh Road leads away from the bridge and into the Perfumed Quarter.} {City of Illian} {} {} {} {1} {} +E {14319} {e} {e} {2} {0} {} {1} {} {0} +E {14315} {w} {w} {8} {0} {} {1} {} {0} +E {14333} {d} {d} {32} {0} {} {1} {} {0} + +R {14319} {0} {} {Short Street} {} {This small side street is squeezed between a grocer's shop to the south and the side of a stone tavern to the north. Just to the west, it terminates at a low stone bridge spanning one of the city's many canals. To the east, the street continues.} {City of Illian} {} {} {} {1} {} +E {14321} {e} {e} {2} {0} {} {1} {} {0} +E {14318} {w} {w} {8} {0} {} {1} {} {0} +E {14320} {s} {s} {4} {0} {} {1} {} {0} + +R {14320} {0} {} {The Sailor's Supplier} {G} {This shop is cluttered and dirty. Greasy windows look out onto the narrow side street north of the building. A battered door hangs crookedly on rusty hinges. At one end of the shop, a wooden counter runs the length of the wall. Behind the counter is a curtained doorway leading into the back room.} {City of Illian} {} {} {} {1} {} +E {14319} {n} {n} {1} {0} {} {1} {} {0} + +R {14321} {0} {} {Short Street} {} {This narrow street ends here, terminating before an abandoned bank and a seedy-looking inn. There is a sign over the door of the inn to the east. The warehouse to the south has broken windows and no door. The short street continues to the west past a grocer.} {City of Illian} {} {} {} {1} {} +E {14323} {e} {e} {2} {0} {} {1} {} {0} +E {14319} {w} {w} {8} {0} {} {1} {} {0} +E {14322} {s} {s} {4} {0} {} {1} {} {0} + +R {14322} {0} {} {Bank of Illian} {$} {A tall wooden counter stands in the center of this unassuming building. Little expense has been paid in the construction of this small bank, but the banker is reputed as a fair and most efficient man. A small sign lies behind a teller's booth.} {City of Illian} {} {} {} {1} {} +E {14321} {n} {n} {1} {0} {} {1} {} {0} + +R {14323} {0} {} {The Silver Dolphin} {R} {The common room of the Silver Dolphin is a noisy, dirty place. There is sawdust on the floor and a few rickety tables and chairs in the center of the room. Serving wenches weave through the crowd at all hours, bringing mugs of ale to their patrons. A sign hangs on the wall.} {City of Illian} {} {} {} {1} {} +E {14321} {w} {w} {8} {0} {} {1} {} {0} + +R {14324} {0} {} {In a Canal} {} {This dirty canal flows to the west, where it turns slightly to the south. Up above, a wooden bridge spans the width of the muddy water. The marshy smell of salt water mingles with the odors of human waste and rotting garbage.} {City of Illian} {} {} {} {1} {} +E {14325} {w} {w} {8} {0} {} {1} {} {0} +E {14176} {u} {u} {16} {0} {} {1} {} {0} + +R {14325} {0} {} {In a Canal} {} {The filthy canal bends slightly here, running from east to south. Just south of this spot, a narrow bridge runs overhead spanning the width of the canal. The smell of marshy salt water and the waste dumped into the canal hangs heavy in the air. A large amount of debris has piled up, causing a makeshift dam.} {City of Illian} {} {} {} {1} {} +E {14324} {e} {e} {2} {0} {} {1} {} {0} +E {14326} {s} {s} {4} {0} {} {1} {} {0} + +R {14326} {0} {} {In a Canal} {} {This canal is dirty and smells of the waste and garbage that is dumped into it frequently. Directly above, a narrow bridge runs over the canal. The ruddy waters flow freely from north to south.} {City of Illian} {} {} {} {1} {} +E {14325} {n} {n} {1} {0} {} {1} {} {0} +E {14327} {s} {s} {4} {0} {} {1} {} {0} +E {14182} {u} {u} {16} {0} {} {1} {} {0} + +R {14327} {0} {} {In a Canal} {} {Filthy, polluted water flows swiftly from north to south. Just north of here a narrow foot bridge crosses over the canal. Both the waterways and the walkways of this city are busy with traffic at all hours.} {City of Illian} {} {} {} {1} {} +E {14326} {n} {n} {1} {0} {} {1} {} {0} +E {14328} {s} {s} {4} {0} {} {1} {} {0} + +R {14328} {0} {} {In a Canal} {} {A muddy canal flows between and beneath the streets of Illian here, its filthy water running from north to south. A strong smell of the marsh and the garbage thrown into the canal hangs heavy in the air.} {City of Illian} {} {} {} {1} {} +E {14327} {n} {n} {1} {0} {} {1} {} {0} +E {14329} {s} {s} {4} {0} {} {1} {} {0} + +R {14329} {0} {} {In a Stinking Canal} {} {The polluted water of this filthy canal flows in from the east and then runs off to the south where it passes under a low stone bridge. The stench of chamber pots and rotting garbage is overwhelming to the senses.} {City of Illian} {} {} {} {1} {} +E {14328} {n} {n} {1} {0} {} {1} {} {0} +E {14330} {w} {w} {8} {0} {} {1} {} {0} +E {14333} {s} {s} {4} {0} {} {1} {} {0} + +R {14330} {0} {} {Filthy Canal} {} {A polluted canal runs between the streets of the Perfumed Quarter. Its muddy water stinks of the chamberpots that have been emptied into it. The only way out of this place is to swim against the current north or east.} {City of Illian} {} {} {} {1} {} +E {14331} {n} {n} {1} {0} {} {1} {} {0} +E {14329} {e} {e} {2} {0} {} {1} {} {0} + +R {14331} {0} {} {Filthy Canal} {} {This dirty, filthy stinking canal runs under a narrow footbridge here. The polluted water is flowing from north to south, but the current is not so strong that one could not swim against and head north of this spot.} {City of Illian} {} {} {} {1} {} +E {14332} {n} {n} {1} {0} {} {1} {} {0} +E {14330} {s} {s} {4} {0} {} {1} {} {0} +E {14305} {u} {u} {16} {0} {} {1} {} {0} + +R {14332} {0} {} {Filthy Canal} {} {The air is ripe with the stench of human waste and rotting garbage. The overpowering stench almost makes the air unbreathable. The polluted water of this canal flows from north to south here. Just to the south, it passes under a narrow bridge.} {City of Illian} {} {} {} {1} {} +E {14331} {s} {s} {4} {0} {} {1} {} {0} + +R {14333} {0} {} {In a Stinking Canal} {} {This dirty, filthy, stinking canal runs under and between the streets of the Perfumed Quarter. Just overhead, a low stone bridge arches over the waterway. It would be possible to climb the side of the canal and get up onto the bridge from here.} {City of Illian} {} {} {} {1} {} +E {14329} {n} {n} {1} {0} {} {1} {} {0} +E {14334} {s} {s} {4} {0} {} {1} {} {0} +E {14318} {u} {u} {16} {0} {} {1} {} {0} + +R {14334} {0} {} {In a Stinking Canal} {} {An overwhelming stench of human refuse and rotting garbage makes the air in this rotten canal nearly unbreathable. To the north, a low stone arch spans the waterway. The only way out of this spot is to swim back to the north, as the drainage pipe to the south is too small for a person to fit through.} {City of Illian} {} {} {} {1} {} +E {14333} {n} {n} {1} {0} {} {1} {} {0} + +R {16872} {0} {} {End of the Damp, Dark Tunnel} {} {This dark tunnel leads only to the east from here. Passage is impossible in the other direction. There is a sound of water dripping echoing throughout the dark recesses of this passageway. The tunnel floor is smooth, as though worn by the passage of many feet.} {King's Palace and Council Hall} {} {} {} {1} {} +E {14231} {n} {n} {1} {0} {} {1} {} {0} +E {16873} {e} {e} {2} {0} {} {1} {} {0} + +R {16873} {0} {} {A Damp, Dark Tunnel} {} {There is a thin rivulet of dirty water running across the floor of this tunnel. It is flowing from west to east, as the tunnel floor is slightly slanted in that direction. It is pitch black in here and smells of damp earth and salt water.} {King's Palace and Council Hall} {} {} {} {1} {} +E {16874} {e} {e} {2} {0} {} {1} {} {0} +E {16872} {w} {w} {8} {0} {} {1} {} {0} + +R {16874} {0} {} {Bend in a Damp, Dark Tunnel} {} {The tunnel bends from west to south here. The worn stone floor slants slightly as it turns to the south. A small trickle of dirty water follows the slant of the floor and continues off out of sight in the darkness.} {King's Palace and Council Hall} {} {} {} {1} {} +E {16873} {w} {w} {8} {0} {} {1} {} {0} +E {16875} {s} {s} {4} {0} {} {1} {} {0} + +R {16875} {0} {} {Bend in a Damp, Dark Tunnel} {} {The worn stone floor of this tunnel is slightly inclined as it bends to the north. It evens out as the tunnel stretches away into the blackness to the east. A thin trickle of water runs down the gently sloping floor and disappears in the darkness.} {King's Palace and Council Hall} {} {} {} {1} {} +E {16874} {n} {n} {1} {0} {} {1} {} {0} +E {16876} {e} {e} {2} {0} {} {1} {} {0} + +R {16876} {0} {} {Deep in a Damp, Dark Tunnel} {} {A small puddle of filthy water has collected in the center of the floor here. It seems to be trickling in from the west, where the floor slants upwards slightly. The dark tunnel also continues to the east.} {King's Palace and Council Hall} {} {} {} {1} {} +E {16877} {e} {e} {2} {0} {} {1} {} {0} +E {16875} {w} {w} {8} {0} {} {1} {} {0} + +R {16877} {0} {} {Deep in a Damp, Dark Tunnel} {} {The air is damp and humid deep inside this dark tunnel. A faint sound of running water can be heard coming from the west. The smooth floor of the tunnel continues to the east and west.} {King's Palace and Council Hall} {} {} {} {1} {} +E {16878} {e} {e} {2} {0} {} {1} {} {0} +E {16876} {w} {w} {8} {0} {} {1} {} {0} + +R {16878} {0} {} {A Damp, Dark Tunnel} {} {It is pitch black inside this tunnel, deep underneath the city. The air smells of damp earth and it is quite stuffy down here. The floor of the tunnel has been worn smooth by the tread of many feet. The tunnel continues to the north and west.} {King's Palace and Council Hall} {} {} {} {1} {} +E {16879} {n} {n} {1} {0} {} {1} {} {0} +E {16877} {w} {w} {8} {0} {} {1} {} {0} + +R {16879} {0} {} {A Damp, Dark Tunnel} {} {A tunnel has been carved out here, leading to the south. The floor has been worn smooth but the walls are all of rough stone. Except for the one to the east, which seems made of a different stone than the others. The air is thick and hard to breathe, and smells faintly of stagnant water.} {King's Palace and Council Hall} {} {} {} {1} {} +E {16880} {e} {e} {2} {0} {} {1} {} {0} +E {16878} {s} {s} {4} {0} {} {1} {} {0} + +R {16880} {0} {} {Beneath the Hall of the Council} {} {This cramped crawlspace is dark and musty. Faint light can be seen coming through the cracks in the floorboards of the room above. The walls on all four sides are made of rough stone. The wall to the west appears smoother than the others, however.} {King's Palace and Council Hall} {} {} {} {1} {} +E {16879} {w} {w} {8} {0} {} {1} {} {0} +E {14257} {u} {u} {16} {0} {} {1} {} {0} + +R {21397} {0} {} {Illian Barracks} {} {A cavernous stone archway forms the entrance to a large, almost palace-like building which appears to be used as a barracks for the Illian Companions, as well as to house any foreign dignitaries and their retinues as they conduct their business in Illian. A glimpse down a corridor and through a distant doorway reveals a dorm containing beds, with huge trunks sitting at their feet, a place for the occupants to store their belongings.} {} {} {} {} {1} {} +E {21398} {e} {e} {2} {0} {} {1} {} {0} +E {14192} {s} {s} {4} {0} {} {1} {} {0} + +R {21398} {0} {} {Illian War Office} {} {This chamber is a prime example of military chaotic efficiency. Several tables stand in the room, each with its own purpose. A table in the corner bears refreshments, while against the wall a desk stands at the ready for any missives to be written. A chandelier bearing many mirrored candles hangs above a massive table which is covered with maps in various sizes, showing troop deployments and supply- and messenger lines.} {} {} {} {} {1} {} +E {21397} {w} {w} {8} {0} {} {1} {} {0} + +R {5046} {0} {} {Inside the Cavernous Lair} {} {A rank stench permeates the stale air of this cavern. Rocks and chunks of granite line the edge of the passageway. The cave walls are sharp and jagged and anything but smooth. Bits of what appear to be bones have been piled into heaps in whatever corner is out of the way.} {East Tremalking} {} {} {} {1} {} +E {5047} {e} {e} {2} {0} {} {1} {} {0} +E {14808} {u} {u} {16} {0} {} {1} {} {0} + +R {5047} {0} {} {In the Dark Tunnel} {} {Huge stalactites with an enormous berth draw down to a very fine point and dangle from the ceiling of this passageway. Some are so long that they almost touch the rough and uneven floor, while some are so thin that it appears even the slightest touch would send them plummeting to the floor.} {East Tremalking} {} {} {} {1} {} +E {5049} {n} {n} {1} {0} {} {1} {} {0} +E {5048} {e} {e} {2} {0} {} {1} {} {0} +E {5046} {w} {w} {8} {0} {} {1} {} {0} + +R {5048} {0} {} {Sharp Bend in the Tunnel} {} {Small stalactites and stalagmites are common and force whoever is traversing this tunnel to weave a path between them. With the jagged points and sides, brushing up against one would surely result in clothing or skin being shredded. The floor is slick from the constant dripping of water that flows off of the stalactites before dissappearing into cracks in the floor.} {East Tremalking} {} {} {} {1} {} +E {5047} {w} {w} {8} {0} {} {1} {} {0} +E {5050} {s} {s} {4} {0} {} {1} {} {0} + +R {5049} {0} {} {In the Dirty Mess Hall} {} {Trunks of large palm trees have been brought here as a bench, and lay in an order of disarray. Large bone fragments are cluttered every place the floor meets the walls. There is a feral stench on the stale air of rotting meat and excrement and this place does not look like it has ever been cleaned.} {East Tremalking} {} {} {} {1} {} +E {5047} {s} {s} {4} {0} {} {1} {} {0} + +R {5050} {0} {} {Inside the Antechamber} {} {The tunnel opens up into a large open cavern. Both small and large nooks have been chiseled into the walls where small tools and other objects have been placed for storage. A hole in the roof allows a ray of light to strike the floor and illuminates a ring of stones and ash where fires are set. Logs of different shapes and sizes are placed around the fire pit in rough circular patterns as places to sit.} {East Tremalking} {} {} {} {1} {} +E {5048} {n} {n} {1} {0} {} {1} {} {0} + +R {14534} {0} {} {A Dock at the Edge of the Pier} {} {This far into the bay the dock is never still, as the large waves and strong winds push against it. Boats of the Amayar as well as some larger Atha'an Miere ships can be seen moving within the large bay, to and from the harbors. Where the dock ends here is the farthest reach of the pier. A faded sign stands at an angle.} {Southwest Tremalking} {} {} {} {1} {} +E {14535} {s} {s} {4} {0} {} {1} {} {0} + +R {14535} {0} {} {A Wooden Dock} {} {A wide wooden dock extends over the water, held up by strong wooden beams. The dock leads back to the pier to the south, as well as continues farther into the bay to the north. Beside the dock floats a small fishing boat, tied to an iron ring latched to the dock. As the wind blows, the dock sways back and forth along with it. A sign is nailed to wooden piling.} {Southwest Tremalking} {} {} {} {1} {} +E {14534} {n} {n} {1} {0} {} {1} {} {0} +E {14536} {s} {s} {4} {0} {} {1} {} {0} +E {14888} {d} {d} {32} {0} {} {1} {} {0} + +R {14536} {0} {} {The Village Pier} {} {A sturdy wooden pier extends off into the bay. Docks and boardwalks reach outward like wooden limbs. A strong breeze flows across the pier, carrying a fresh salty scent from the ocean waters. Small boats can be seen spreading their nets out in the distance. A large warehouse is across the road to the south, where the fishermen unload the day's catch.} {Southwest Tremalking} {} {} {} {1} {} +E {14535} {n} {n} {1} {0} {} {1} {} {0} +E {14537} {s} {s} {4} {0} {} {1} {} {0} + +R {14537} {0} {} {Road Through the Village Square} {} {The stone road widens into a large square, circling around a small well in the middle. To the north a fishing pier extends into the harbor. Sometimes used as docking area for the few Atha'an Miere, the pier looks to be of sturdy build. A shallow pool has been dug at the corner of the village square, a place where the young and old can show off their catch. The road continues to the east, while to the south stands a large warehouse for storing and gutting the day's catch.} {Southwest Tremalking} {} {} {} {1} {} +E {14536} {n} {n} {1} {0} {} {1} {} {0} +E {14698} {e} {e} {2} {0} {} {1} {} {0} +E {14539} {w} {w} {8} {0} {} {1} {} {0} +E {14538} {s} {s} {4} {0} {} {1} {} {0} + +R {14538} {0} {} {A Large Warehouse} {} {Within this large warehouse is where most of the gutting, packing, and storing of the day's catch is done. The building is divided into three sections.The closest to the front is the gutting tables. Next comes the salting bins where the fish are preserved, and behind those are the shelves where the fish sits until it is delivered.} {Southwest Tremalking} {} {} {} {1} {} +E {14537} {n} {n} {1} {0} {} {1} {} {0} + +R {14539} {0} {} {Road Through a Small Village} {} {Hugging the harbor, a stone-paved street passes by a small fishing village. Worn down with three thousand years of use, the street is grooved by the years of merchant wagons delivering the day's catch into the hills to the south and the west. Down the road to the east, a small fishing pier reaches into the harbor. The street widens as it leads into the hilly countryside to the west.} {Southwest Tremalking} {} {} {} {1} {} +E {14537} {e} {e} {2} {0} {} {1} {} {0} +E {14540} {w} {w} {8} {0} {} {1} {} {0} + +R {14540} {0} {} {Road Outside a Small Village} {} {The wide expansive road grows smaller as it prepares to pass through a small fishing village on its way to Samarin. Paved with stones, this ancient road has been worn flat by the millennia of travel it has endured. Continuing west, the road passes by a hilly countryside as well as the many farms and fields.} {Southwest Tremalking} {} {} {} {1} {} +E {14539} {e} {e} {2} {0} {} {1} {} {0} +E {14541} {w} {w} {8} {0} {} {1} {} {0} + +R {14541} {0} {} {A Road Beside a Waystation} {} {The ancient road bisects the island of Tremalking from the west to the east. It is used mainly by farmers and merchants headed to town to sell their goods. A small waystation sits just off the edge of the road, built to protect travelers during the cold seasons. The road widens as it moves away from the village.} {Southwest Tremalking} {} {} {} {1} {} +E {14540} {e} {e} {2} {0} {} {1} {} {0} +E {14542} {w} {w} {8} {0} {} {1} {} {0} + +R {14542} {0} {} {Along an Ancient Road} {} {The road widens enough at this point for two wagons to ride side-by-side. Shallow trenches have been worn into this ancient road from three thousand years of use. The tracks of small animals can sometimes be made out on the road if enough dust has been brought by the eastwardly winds. Westwardly, the road seems to bend around a rocky hill.} {Southwest Tremalking} {} {} {} {1} {} +E {14541} {e} {e} {2} {0} {} {1} {} {0} +E {14543} {w} {w} {8} {0} {} {1} {} {0} + +R {14543} {0} {} {An Ancient Road} {} {An ancient road ends its straight progression here as it comes to turn. A steep rocky hill rises up to the west, blocking passage, causing the road to bend around the hill to the north. Fallen debris from the overlooking hills makes riding here a hazard. The roof of a farmhouse can be seen farther to the west, along the road.} {Southwest Tremalking} {} {} {} {1} {} +E {14544} {n} {n} {1} {0} {} {1} {} {0} +E {14542} {e} {e} {2} {0} {} {1} {} {0} + +R {14544} {0} {} {Bend in the Ancient Road} {} {At this point in the road nothing can be seen of the village or town to the east. The only hint of the bay is the salty air, as well as the high masts of the Atha'an Miere vessels anchored in the harbor. Mostly surrounded by hills, the road is the only safe passage for merchants and travelers. The sounds of animals are loud, the origin a small farm just off the road to the west.} {Southwest Tremalking} {} {} {} {1} {} +E {14545} {w} {w} {8} {0} {} {1} {} {0} +E {14543} {s} {s} {4} {0} {} {1} {} {0} + +R {14545} {0} {} {Road Before a Corral} {} {Strong smells fill the road as it passes by a wide corral to the north. Tracks cover the hard ground where young ponies are trained daily. Behind the corral is a large barn, lacking any coloring. A stool sits beside the barn. The road continues west to the coast, and to the east where it bends southward.} {Southwest Tremalking} {} {} {} {1} {} +E {14546} {n} {n} {1} {0} {} {1} {} {0} +E {14544} {e} {e} {2} {0} {} {1} {} {0} +E {14550} {w} {w} {8} {0} {} {1} {} {0} + +R {14546} {0} {} {A Corral} {} {A wide flat area has been fenced off, creating a large corral. The grass is sparse near the gate, most likely due to the farm animals. Opening into the corral is a barn where the animals are kept when the weather does not suit them. Beside the barn is a wooden trough which looks to be well maintained. A farmhouse borders the corral to the west.} {Southwest Tremalking} {} {} {} {1} {} +E {14547} {n} {n} {1} {0} {} {1} {} {0} +E {14545} {s} {s} {4} {0} {} {1} {} {0} + +R {14547} {0} {} {A Large Barn} {} {A tall door on the south side of the barn opens up into a wide corral. Half of the barn is separated into many stalls and pens for the different stock. The larger stalls are kept for the small horses and oxen, while the pens hold the black and speckled coated sheep and goats. The small door to the west leads to the grain shed.} {Southwest Tremalking} {} {} {} {1} {} +E {14548} {w} {w} {8} {0} {} {1} {} {0} +E {14546} {s} {s} {4} {0} {} {1} {} {0} + +R {14548} {0} {} {A Grain Shed} {} {Several rows of shelves have been built in this small room. Each shelf holds many bags of grain, a different kind on each. Towards the front is the rice and maize, followed by oats and beans. The animal feed is kept in the very back, though the hay is kept in the barn.} {Southwest Tremalking} {} {} {} {1} {} +E {14547} {e} {e} {2} {0} {} {1} {} {0} +E {14549} {s} {s} {4} {0} {} {1} {} {0} + +R {14549} {0} {} {Inside a Farmhouse} {} {Though the building itself is large, this one-room farmhouse is very cluttered. The room has been sectioned off in obvious locations. While the kitchen is beside the fireplace, there are three chairs on the far side of the room, around a small table. Against the back wall are three beds, one a larger bed for the farmer and his wife. A small doll lays on each of the children's beds.} {Southwest Tremalking} {} {} {} {1} {} +E {14548} {n} {n} {1} {0} {} {1} {} {0} +E {14550} {s} {s} {4} {0} {} {1} {} {0} + +R {14550} {0} {} {Road Before a Farm} {} {A large, well-kept farmhouse sits just off the road. While the porch which almost entirely circles the farmhouse offers pleasant shade, it is actually there so that the farmer can watch his farmhands in the fields to the west. An empty wagon sits beside the farmhouse, waiting for the crops to be harvested to take them to market.} {Southwest Tremalking} {} {} {} {1} {} +E {14549} {n} {n} {1} {0} {} {1} {} {0} +E {14545} {e} {e} {2} {0} {} {1} {} {0} +E {14551} {w} {w} {8} {0} {} {1} {} {0} + +R {14551} {0} {} {On the Ancient Road} {} {The air freshens quickly as the road continues on past the farm and its stables. In contrast the smells of grasses, grains, and pollen scent the air. The road darkens as the worn stones are covered with grains and grasses blown in the winds, and beat into the ground from past travelers, horses and oxen.} {Southwest Tremalking} {} {} {} {1} {} +E {14550} {e} {e} {2} {0} {} {1} {} {0} +E {14552} {w} {w} {8} {0} {} {1} {} {0} + +R {14552} {0} {} {An Ancient Road} {} {The ancient road continues to cut through low hills, man-made small cliffs rising over the southern side. Sometimes dirt and pebbles fall from above seemingly for no reason. Crop fields border the other side of the road. To the east the road continues past a lush forest where it turns to the south.} {Southwest Tremalking} {} {} {} {1} {} +E {14551} {e} {e} {2} {0} {} {1} {} {0} +E {14553} {w} {w} {8} {0} {} {1} {} {0} + +R {14553} {0} {} {Road by a Wheat Field} {} {As the road continues west it passes a lush green rain forest to the north. The forest continues to the east and west, bordering the road on the northern side. Grassy hills can also be seen to the south, not as steep or rocky as those to the east.} {Southwest Tremalking} {} {} {} {1} {} +E {14552} {e} {e} {2} {0} {} {1} {} {0} +E {14554} {w} {w} {8} {0} {} {1} {} {0} + +R {14554} {0} {} {Road Beside a Ditch} {} {As the road continues on its way to the west it passes by a shallow ditch to the south. The ditch appears to hold much of whatever the wind can blow off the fields. Tracks of wildlife lead to and from the ditch. A lush green forest lies to the north. The noise of running water can be heard from time to time, although the source is not entirely clear.} {Southwest Tremalking} {} {} {} {1} {} +E {14610} {n} {n} {1} {0} {} {1} {} {0} +E {14553} {e} {e} {2} {0} {} {1} {} {0} +E {14572} {w} {w} {8} {0} {} {1} {} {0} +E {14555} {s} {s} {4} {0} {} {1} {} {0} + +R {14555} {0} {} {A Ditch Beside the Road} {} {The ground dips down into a ditch just off the road. Not a natural ditch, this soil was dug for use by the farm on the other side of the road. One third of the ditch is filled by the windblown grains and grasses of the fields and nearby hills. The tracks of hungry animals lead to and fro.} {Southwest Tremalking} {} {} {} {1} {} +E {14554} {n} {n} {1} {0} {} {1} {} {0} +E {14556} {w} {w} {8} {0} {} {1} {} {0} + +R {14556} {0} {} {A Low Hillside} {} {The land begins to rise up to the south of the ancient road. Low grasses and fruit-bearing trees cover most of this hill, giving shade to travelers and animals alike. The hills grow taller and wider a little further into the hillside. Something strange can be seen protruding from the largest hill to the south. The ground dips into a shallow ditch to the east.} {Southwest Tremalking} {} {} {} {1} {} +E {14572} {n} {n} {1} {0} {} {1} {} {0} +E {14555} {e} {e} {2} {0} {} {1} {} {0} +E {14557} {s} {s} {4} {0} {} {1} {} {0} + +R {14557} {0} {} {Through the Hillside} {} {The ground levels out from the low hills to the north as it travels past another hill. A grassy pen is blocked by a fence to the west. The ground there is matted down by many hoof tracks. What looks to be a small valley to the south is actually just the land between to larger hills.} {Southwest Tremalking} {} {} {} {1} {} +E {14556} {n} {n} {1} {0} {} {1} {} {0} +E {14558} {w} {w} {8} {0} {} {1} {} {0} +E {14561} {s} {s} {4} {0} {} {1} {} {0} + +R {14558} {0} {} {A Small Pen} {} {A small pen has been constructed at the base of a low but wide hill. By the look of the grass in the narrow pen, it is used to hold a flock of sheep and goats. The hill above looks to be the main grazing area, as the grass has been cut very short.} {Southwest Tremalking} {} {} {} {1} {} +E {14557} {e} {e} {2} {0} {} {1} {} {0} +E {14560} {s} {s} {4} {0} {} {1} {} {0} +E {14559} {u} {u} {16} {0} {} {1} {} {0} + +R {14559} {0} {} {A Grazing Ground} {} {The green hilltop has been grazed very short, with its grasses raising only inches off the ground. Having fed the stock of sheep and goats for the season, the shepherds will have to soon find a new grazing spot. Though most of the grass has been eaten, the droppings left by the grazers helps heal the earth so that it will be back to full strength in another season.} {Southwest Tremalking} {} {} {} {1} {} +E {14558} {d} {d} {32} {0} {} {1} {} {0} + +R {14560} {0} {} {Beside a Large Hill} {} {The wide hill is the largest in the area. Unlike other hills the grass has long blades, undisturbed by the wild sheep and other animals. Something about this hill keeps them away, as well as no shepherd will graze his flock here. A strange statue can be seen jutting out of the hilltop above} {Southwest Tremalking} {} {} {} {1} {} +E {14558} {n} {n} {1} {0} {} {1} {} {0} +E {14561} {e} {e} {2} {0} {} {1} {} {0} +E {14566} {w} {w} {8} {0} {} {1} {} {0} +E {14568} {s} {s} {4} {0} {} {1} {} {0} +E {14564} {u} {u} {16} {0} {} {1} {} {0} + +R {14561} {0} {} {Between Two Hills} {D} {The earth seems to dip as large hills rise up to the east and west. Though the land levels out slightly to the north, that is not the case to the southern hillside. A strange statue protrudes from the massive hill to the west, while the hill to the east seems oddly plain in comparison.} {Southwest Tremalking} {} {} {} {1} {} +E {14557} {n} {n} {1} {0} {} {1} {} {0} +E {14562} {e} {e} {2} {0} {} {1} {} {0} +E {14560} {w} {w} {8} {0} {} {1} {} {0} + +R {14562} {0} {} {Base of a Hill} {} {The ground begins to rise as a hill reaches out of the ground. Soft green grasses and colorful wildflowers cover the high hill. Other hills sprout from the countryside to the west and south, some sparsely covered by vegetation or trees, but mostly just grasses. Something strange seems to be jutting out of a large hill to the west.} {Southwest Tremalking} {} {} {} {1} {} +E {14561} {w} {w} {8} {0} {} {1} {} {0} +E {14563} {u} {u} {16} {0} {} {1} {} {0} + +R {14563} {0} {} {A Grassy Hilltop} {} {The tall grasses sway in the light breeze, blowing across the island from the western shores. Wild flowers grow around the hilltop, adding some color to the plain green hill. A small path leads down the hill to a large field that extends around it. To the west the ocean rocks gently against the shoreline, which is spotted with fishing boats and some Atha'an Miere rakers coming in to port.} {Southwest Tremalking} {} {} {} {1} {} +E {14562} {d} {d} {32} {0} {} {1} {} {0} + +R {14564} {0} {} {A Wide Hilltop} {} {On the summit of this hill the grasses grow strong and the air is very fresh, as the scent of fauna mixes with the salty tinge of the ocean breeze. Many hills can be seen in the surrounding countryside, as well as the vast fields to the far north. A strange statue protrudes from the west side of the summit.} {Southwest Tremalking} {} {} {} {1} {} +E {14565} {w} {w} {8} {0} {} {1} {} {0} +E {14560} {d} {d} {32} {0} {} {1} {} {0} + +R {14565} {0} {} {Below a Strange Statue} {} {Though the grasses in this area are just as healthy and tall as the rest of the hill, they look stunted beside the great stone hand reaching out of the hill, grasping in its fingers a massive crystal sphere. Rising fifty spans into the air, it has long been part of the Amayar prophecies. The stone of this great statue seems to give off a strange resonance in the air.} {Southwest Tremalking} {} {} {} {1} {} +E {14564} {e} {e} {2} {0} {} {1} {} {0} + +R {14566} {0} {} {Between Two Hills} {} {The ground dips slightly as a hill rises to the east and south. Directly above a strange sphere crowns the hilltop. Beside the odd hill, the grass is much shorter as it does not have the same mysterious protection. To the south grows an ancient fruit tree.} {Southwest Tremalking} {} {} {} {1} {} +E {14560} {e} {e} {2} {0} {} {1} {} {0} +E {14567} {s} {s} {4} {0} {} {1} {} {0} + +R {14567} {0} {} {Below an Apple Tree} {} {An ancient tree bearing large, red apples grows strong beside a large hill. The ground slopes upwards and then continues southward until it reaches the sandy beaches of the coastline. The land to the east and the north dips slightly as both are between two hills. A strange sphere can be seen in a statue hand on a nearby hilltop.} {Southwest Tremalking} {} {} {} {1} {} +E {14566} {n} {n} {1} {0} {} {1} {} {0} +E {14568} {e} {e} {2} {0} {} {1} {} {0} +E {14569} {u} {u} {16} {0} {} {1} {} {0} + +R {14568} {0} {} {Between Two Hills} {} {A small curved valley dips below the slopes of two large hills. The base of a strangely grassy hill rises slightly to the north, higher than any of the surrounding hills. A strange sphere sticks out from the ground at the very top. The land rises into a large hill that extends south towards the beaches. An ancient fruit tree grows strong to the west.} {Southwest Tremalking} {} {} {} {1} {} +E {14560} {n} {n} {1} {0} {} {1} {} {0} +E {14567} {w} {w} {8} {0} {} {1} {} {0} + +R {14569} {0} {} {A Grassy Hilltop} {} {Green grasses and colorful flowers coat the hill with life. From the hilltop the very top of the ancient apple tree can be reached by hand, where some of the best apples grow. The sounds of the shore can be heard to the south, where the hill dips down into the sandy beaches.} {Southwest Tremalking} {} {} {} {1} {} +E {14890} {e} {e} {2} {0} {} {1} {} {0} +E {14570} {s} {s} {4} {0} {} {1} {} {0} +E {14567} {d} {d} {32} {0} {} {1} {} {0} + +R {14570} {0} {} {Edge of a Cliff} {} {The hill reaches its greatest height before slowly dipping down to the west. To the south the hill ends abruptly, with breakers crashing into the rocky cliffside below. Down the hill to the west the land levels off with the sea, creating a sandy coastline. A strong breeze sweeps over the hill, leaving the area moist and salty.} {Southwest Tremalking} {} {} {} {1} {} +E {14569} {n} {n} {1} {0} {} {1} {} {0} +E {14571} {e} {e} {2} {0} {} {1} {} {0} + +R {14571} {0} {} {Over the Hill} {} {The hill begins its descent as it dips down to meet the beaches below. Strong, gusty winds cause the air to whistle as a salty tinge is left behind, along with moisture, when the breeze passes. Down below to the east the hill breaks away clean, leaving only sharp breakers crashed upon by heavy waves.} {Southwest Tremalking} {} {} {} {1} {} +E {14570} {w} {w} {8} {0} {} {1} {} {0} +E {14588} {d} {d} {32} {0} {} {1} {} {0} + +R {14572} {0} {} {An Ancient Road Beside a Crop Field} {} {An old road continues here to the east and west. A thick verdant rain forest borders the road to the north, while the land rises into low hills to the south. A swift breeze whisks over the road, a reminder that the coast is not far off anywhere on Tremalking. On a hill to the far south a stone hand can be seen reaching out of its summit, grasping in its hand what looks to be a crystal sphere.} {Southwest Tremalking} {} {} {} {1} {} +E {14609} {n} {n} {1} {0} {} {1} {} {0} +E {14554} {e} {e} {2} {0} {} {1} {} {0} +E {14573} {w} {w} {8} {0} {} {1} {} {0} +E {14556} {s} {s} {4} {0} {} {1} {} {0} + +R {14573} {0} {} {Along an Ancient Road} {} {The smooth road has been tarnished slightly by years of use beside fields of crops. In every little crack soil can be seen, crushed in by horse and oxen hooves. Even the stones, white or gray on almost the entire length of this ancient road, are tinted brown. To the far south a hill can be seen with a strange statue protruding from the top.} {Southwest Tremalking} {} {} {} {1} {} +E {14608} {n} {n} {1} {0} {} {1} {} {0} +E {14572} {e} {e} {2} {0} {} {1} {} {0} +E {14574} {w} {w} {8} {0} {} {1} {} {0} + +R {14574} {0} {} {Along an Ancient Road} {} {The road becomes cleaner as it passes the farthest corner of the farm fields. Though it still has packed-in soil stuck in the cracks, the brown tint is no longer easily noticeable. The road continues on to the western coast of Tremalking, as well as to the town of Samarin to the east.} {Southwest Tremalking} {} {} {} {1} {} +E {14607} {n} {n} {1} {0} {} {1} {} {0} +E {14573} {e} {e} {2} {0} {} {1} {} {0} +E {14575} {w} {w} {8} {0} {} {1} {} {0} + +R {14575} {0} {} {An Ancient Road} {} {The road continues in the east and west direction. Travel to the west leads towards the coast, and then bends toward the north. Following the road east it passes farmlands, and then passes through a village heading to the town of Samarin. A hilly countryside covers the land to the south.} {Southwest Tremalking} {} {} {} {1} {} +E {14574} {e} {e} {2} {0} {} {1} {} {0} +E {14576} {w} {w} {8} {0} {} {1} {} {0} + +R {14576} {0} {} {An Ancient Road Approaching the Coast} {} {As the ancient road nears the coast the worn stones shine a brilliant white. Scourged clean during the storm season, the paving stones show no sign of any dirt or soot as it does to the west. High, rocky cliffs and hills can be seen to the south, bordering the sandy beaches where the white sand used in making porcelain is gathered.} {Southwest Tremalking} {} {} {} {1} {} +E {14575} {e} {e} {2} {0} {} {1} {} {0} +E {14577} {w} {w} {8} {0} {} {1} {} {0} + +R {14577} {0} {} {Bend in an Ancient Road} {} {The way west ends as the road bends to the north before it reaches the sandy beaches. Beaches also spread far to the south until they sink into ocean waters. To the north, the road looks to be surrounded by hills much like it is to the southeast. The tracks of men and women can sometimes be seen on the beaches.} {Southwest Tremalking} {} {} {} {1} {} +E {14576} {e} {e} {2} {0} {} {1} {} {0} +E {14591} {w} {w} {8} {0} {} {1} {} {0} +E {14578} {s} {s} {4} {0} {} {1} {} {0} + +R {14578} {0} {} {Beaches Off the Road} {} {The sandy beaches are more brown than white, as bushes and tough grasses grow close towards the hills. Ending the beach to the north is a wide road, which twists to the north rather than heading straight into the sea. The beach expands to the west until it dips into the shallow water of the sea. Rocky hills rise cliff-like to the east, a sheer wall blocking the countryside to the center of the island.} {Southwest Tremalking} {} {} {} {1} {} +E {14577} {n} {n} {1} {0} {} {1} {} {0} +E {14589} {w} {w} {8} {0} {} {1} {} {0} +E {14579} {s} {s} {4} {0} {} {1} {} {0} + +R {14579} {0} {} {A White-Sand Beach} {} {White sand covers this landscape completely. Beyond the beaches rise up towering hills and cliffs, green with grasses and other vegetation. A strong wind flows freely from the sea, sifting the sand with its powerful yet gentle touch. The beach spreads both north and south, though a road can be seen farther north, where the beaches end.} {Southwest Tremalking} {} {} {} {1} {} +E {14578} {n} {n} {1} {0} {} {1} {} {0} +E {14889} {e} {e} {2} {0} {} {1} {} {0} +E {14580} {s} {s} {4} {0} {} {1} {} {0} + +R {14580} {0} {} {A Sandy Beach} {} {Soft white sand covers the beaches, glittering when illuminated. The beaches look untouched save for a few crab tracks, and those of the men and women who gather sand for the glassmakers. While the waters just off the beach are shallow and swimmable, going any farther is not recommended.} {Southwest Tremalking} {} {} {} {1} {} +E {14579} {n} {n} {1} {0} {} {1} {} {0} +E {14581} {s} {s} {4} {0} {} {1} {} {0} + +R {14581} {0} {} {The Sandy Shores} {} {Unlike the rest of the sandy beaches of the Tremalking coast, this area is very obstructed. Instead of untouched sand glittering in the light, the area has been dug up. The missing sand can be found in piles surrounding a small house just off the beach to the east. A mat can be seen at the foot of the door to the house.} {Southwest Tremalking} {} {} {} {1} {} +E {14580} {n} {n} {1} {0} {} {1} {} {0} +E {14582} {e} {e} {2} {0} {} {1} {} {0} +E {14604} {w} {w} {8} {0} {} {1} {} {0} +E {14583} {s} {s} {4} {0} {} {1} {} {0} + +R {14582} {0} {} {A Small House} {} {Though from the outside this house looks very small, what it holds inside is very expensive. Shelves line all the walls except the back wall, where a strange contraption has been built. On these shelves are glass objects of every kind, and even some porcelain cups and platters. A small cot at the edge of this one-room home shows that to the glassmaker, work comes first.} {Southwest Tremalking} {} {} {} {1} {} +E {14581} {w} {w} {8} {0} {} {1} {} {0} + +R {14583} {0} {} {Along the Sandy Beach} {} {The beach turns with the coast as shallow waters surround it on two sides. Large hills rise up around the beaches, though most are cliff-like except for one pass to the east. A small house can be seen off the beach to the north, surrounded by piles of sand. The air is very moist, and breezes from the ocean waters carry with them a salty scent.} {Southwest Tremalking} {} {} {} {1} {} +E {14581} {n} {n} {1} {0} {} {1} {} {0} +E {14584} {e} {e} {2} {0} {} {1} {} {0} + +R {14584} {0} {} {A Beach by the Hillside} {} {Soft white sand covers a small beach which is dwarfed by an endless sea to the south, and towering hills to the north. A natural path climbs one of the high hills to the east, though it passes over treacherous breakers. While the shallows of the southern coast are safe for swimming, going any deeper is not so.} {Southwest Tremalking} {} {} {} {1} {} +E {14585} {e} {e} {2} {0} {} {1} {} {0} +E {14583} {w} {w} {8} {0} {} {1} {} {0} +E {14605} {s} {s} {4} {0} {} {1} {} {0} + +R {14585} {0} {} {A Sandy Shore} {} {The sandy shores appear to be very peaceful, as not many come to disturb its aura of calmness. Except during the worst storms the beaches shine brightly, reflecting the light of the moon and sun. While the beach continues around the coast to the west and north, the shallows to the south look calm enough to swim in.} {Southwest Tremalking} {} {} {} {1} {} +E {14586} {e} {e} {2} {0} {} {1} {} {0} +E {14584} {w} {w} {8} {0} {} {1} {} {0} +E {14606} {s} {s} {4} {0} {} {1} {} {0} + +R {14586} {0} {} {On a Sandy Shore} {} {White sands reflect the light brilliantly as the waves gently glide up the beach, gently massaging it. Hills surround the beaches to the north while to the east they have become sheer cliffs due to the years of crashing waves. The water seems calm and shallow enough near the beach to swim in.} {Southwest Tremalking} {} {} {} {1} {} +E {14587} {e} {e} {2} {0} {} {1} {} {0} +E {14585} {w} {w} {8} {0} {} {1} {} {0} + +R {14587} {0} {} {A Sandy Beach} {} {A broad expanse of white sand covers the ground to the south, until it dips under the choppy waters of the Sea of Storms. The tracks of crabs and lobsters can be seen on the beach, disappearing into the shallows. A large hill rises up to the north, leading deeper into the countryside.} {Southwest Tremalking} {} {} {} {1} {} +E {14588} {n} {n} {1} {0} {} {1} {} {0} +E {14586} {w} {w} {8} {0} {} {1} {} {0} + +R {14588} {0} {} {Near a Beach} {} {The grassy hillside begins to turn more barren, half covered in sand pushed by the strong winds. A wide expanse of beaches can be seen to the south, bordering oceans that appear to reach out forever. The beaches to the south look to run completely around the southern side of the island, and seem to turn north at the west also.} {Southwest Tremalking} {} {} {} {1} {} +E {14587} {s} {s} {4} {0} {} {1} {} {0} +E {14571} {u} {u} {16} {0} {} {1} {} {0} + +R {14589} {0} {} {A Sandy Shore} {} {This sandy shore is filled with the tracks of many birds and shellfish that live in the sands. To the north the shore continues until it is blocked by a cliffside coastline. The beaches continue to the west where they abruptly sink into the sea. Out west, at a distance, something can barely be seen poking out of the water.} {Southwest Tremalking} {} {} {} {1} {} +E {14591} {n} {n} {1} {0} {} {1} {} {0} +E {14578} {e} {e} {2} {0} {} {1} {} {0} +E {14590} {w} {w} {8} {0} {} {1} {} {0} + +R {14590} {0} {} {Along the Sandy Shore} {} {Water surrounds this sandy shore on two sides, as the beach gets nearer to the salty sea. While to the north, the sands continue until they are stopped by a towering cliff, they continue to the west into the shallows, which during low tide, are safe to walk through. Far out to the west, something strange can be seen in the water.} {Southwest Tremalking} {} {} {} {1} {} +E {14592} {n} {n} {1} {0} {} {1} {} {0} +E {14589} {e} {e} {2} {0} {} {1} {} {0} + +R {14591} {0} {} {A Sandy Beach by the Road} {} {The sandy beaches are slightly less pure, as sparse vegetation grows this close to the hills. Ending the beach to the north is a tall cliff, while to the east is a wide road which twists to the north rather than head straight into the sea. The beach expands to the west, until it dips into the pleasant water of the shallows.} {Southwest Tremalking} {} {} {} {1} {} +E {14577} {e} {e} {2} {0} {} {1} {} {0} +E {14592} {w} {w} {8} {0} {} {1} {} {0} +E {14589} {s} {s} {4} {0} {} {1} {} {0} + +R {14592} {0} {} {Past a Sand Castle} {} {A small area of the beach has been used to create a beautiful palace. Moist, white sand, molded into blocks, has been packed together into high towers, thick, vine-carved walls, as well as large, shimmering domes. This far up the beach, the castle is safe from the tides, both high and low.} {Southwest Tremalking} {} {} {} {1} {} +E {14593} {n} {n} {1} {0} {} {1} {} {0} +E {14591} {e} {e} {2} {0} {} {1} {} {0} +E {14595} {w} {w} {8} {0} {} {1} {} {0} +E {14590} {s} {s} {4} {0} {} {1} {} {0} + +R {14593} {0} {} {Beach Under a Cliff} {} {The white sands end as a towering cliff abruptly rises straight up out of the ground, blocking any further passage northward. Unlike most of the western coast, this area appears unsafe due to the loose boulders on the cliff above. The waters to the west are shallow enough for swimming, though it is difficult to know what might be lurking below the surface.} {Southwest Tremalking} {} {} {} {1} {} +E {14594} {w} {w} {8} {0} {} {1} {} {0} +E {14592} {s} {s} {4} {0} {} {1} {} {0} + +R {14594} {0} {} {The Northern Shallows} {} {The waves are stronger as they crash into the bluffs just to the north while gliding gently over the sandy beaches to the east. High hills and cliffs line the coastline to the north. The waters become dangerous further from shore, threatening to pull even the strongest swimmer into the depths. Out to sea, to the west, something odd can be seen in the water.} {Southwest Tremalking} {} {} {} {1} {} +E {14593} {e} {e} {2} {0} {} {1} {} {0} +E {14595} {s} {s} {4} {0} {} {1} {} {0} + +R {14595} {0} {} {The Westward Shallows} {} {The placid water moves towards the shore in calm waves which roll gently over the white-sand beaches. Farther out to the sea, the waves become much too rough for swimming. A crow's nest can be seen jutting out of the sea, to the west.} {Southwest Tremalking} {} {} {} {1} {} +E {14594} {n} {n} {1} {0} {} {1} {} {0} +E {14592} {e} {e} {2} {0} {} {1} {} {0} +E {14596} {w} {w} {8} {0} {} {1} {} {0} + +R {14596} {0} {} {Deep in the Shallows} {} {The water gets slightly choppy as the edge of the shallows is reached. Protruding out of the water to the west is what looks to be a crow's nest, but there is no ship in sight. It would not be very safe to go any farther out to sea, as the waves get very large and extremely rough.} {Southwest Tremalking} {} {} {} {1} {} +E {14595} {e} {e} {2} {0} {} {1} {} {0} +E {14597} {w} {w} {8} {0} {} {1} {} {0} + +R {14597} {0} {} {A Ship Wreck} {} {While almost completely submerged during high tide, the vessels moss slicked deck might rise just above sea level when the tides are low. A strange crate seems out of place, broken open in the middle of the deck. Looking up, a cracked crow's nest appears usable, though a little unstable.} {Southwest Tremalking} {} {} {} {1} {} +E {14600} {n} {n} {1} {0} {} {1} {} {0} +E {14596} {e} {e} {2} {0} {} {1} {} {0} +E {14601} {s} {s} {4} {0} {} {1} {} {0} +E {14599} {u} {u} {16} {0} {} {1} {} {0} +E {14598} {d} {d} {32} {0} {} {1} {} {0} + +R {14598} {0} {} {Below the Deck} {} {With no light, and the way out blocked, this area below the deck is completely dark. Scratch marks can be seen on the wooden trapdoor leading up, as if someone tried but failed to open it. Brackish water, which gets deeper as it nears the captain's chambers, has ruined the wood of this room. Strangely, the door ahead seems bolted tightly enough to hold the water out.} {Southwest Tremalking} {} {} {} {1} {} +E {14602} {n} {n} {1} {0} {} {1} {} {0} +E {14603} {s} {s} {4} {0} {} {1} {} {0} +E {14597} {u} {u} {16} {0} {} {1} {} {0} + +R {14599} {0} {} {A Ruined Crow's Nest} {} {This wooden platform, which was once raised high above the ship, now stands only ten feet above the deck, leaning over the captain's platform. Only above water during low tide, this crow's nest has a few corpses of silvery fish who died then. The decks beneath this perch are both submerged.} {Southwest Tremalking} {} {} {} {1} {} +E {14597} {d} {d} {32} {0} {} {1} {} {0} + +R {14600} {0} {} {A Sunken Bow} {} {As waves crash over it, the front of the ship dips into the water. The once beautiful mermaid crafted into the ships bow now lives in the sea. Up above, the crow's nest hangs just barely over the ship. A crate lays splintered to the south covering a section of the deck.} {Southwest Tremalking} {} {} {} {1} {} +E {14597} {s} {s} {4} {0} {} {1} {} {0} + +R {14601} {0} {} {A Sunken Stern} {} {Almost completely submerged in the ocean, the ships stern lies lower in the water than the deck and bow. A low rail designed to keep the sailors from falling overboard protrudes slightly above the waters surface. Rising above the deck to the north, a crow's nest hangs precariously to the ships mast.} {Southwest Tremalking} {} {} {} {1} {} +E {14597} {n} {n} {1} {0} {} {1} {} {0} + +R {14602} {0} {} {Inside the Cabin} {} {A small, cramped room serves as the crew's quarters, that is before the ship started sinking. Stark bunk beds have been bolted to the walls of the room. The beds themselves are clear of sheets which have been placed under the room's thick door. A small personal chest lays under one of the beds, left open during the sinking.} {Southwest Tremalking} {} {} {} {1} {} +E {14598} {s} {s} {4} {0} {} {1} {} {0} + +R {14603} {0} {} {Inside a Sunken Ship} {} {Many crates and boxes float in the salty water that fills this storage area in the hull. Ruined foods bob around in the water, and are slowly eaten by ocean animals that use this disturbance in their usual feeding spot. A door to the north has been latched shut, keeping the water stuck on this side.} {Southwest Tremalking} {} {} {} {1} {} +E {14598} {n} {n} {1} {0} {} {1} {} {0} + +R {14604} {0} {} {Into the Shallows} {} {Unlike the waters to the north and south, the shallows contain fierce undercurrents, strong enough to pull even the strongest swimmer out to sea. Driftwood, carried by the salt of the ocean, heaves itself onto the shore. The floor of the shallows is almost entirely covered in soft sand, though a few smooth stones can be found.} {Southwest Tremalking} {} {} {} {1} {} +E {14581} {e} {e} {2} {0} {} {1} {} {0} + +R {14605} {0} {} {The Southern Shallows} {} {The shallow waters move calmly towards the white sand beach ahead. Few sharks and other dangerous animals ever come this close to land, unless they are very hungry. Any farther south of this area, or even too far west would be very deep in the Sea of Storms. The only ships usually seen in these waters are those belonging to the Atha'an Miere.} {Southwest Tremalking} {} {} {} {1} {} +E {14584} {n} {n} {1} {0} {} {1} {} {0} +E {14606} {e} {e} {2} {0} {} {1} {} {0} + +R {14606} {0} {} {In the Shallows} {} {The waters to the east crash harshly against the rocky bottom of a tall cliff. The water moves towards the shore in calm waves which roll gently over the white sand beaches. High hills rise up to the north and continue on into the countryside. Far to the north, a strange statue can be seen protruding from a tall hill.} {Southwest Tremalking} {} {} {} {1} {} +E {14585} {n} {n} {1} {0} {} {1} {} {0} +E {14605} {w} {w} {8} {0} {} {1} {} {0} + +R {14607} {0} {} {Southern Edge of The Rain Forest} {} {The trees and undergrowth making up the infrastructure of the rain forest stretches to the north and east, while to the south is a track where the leaf canopy thins. The trees and vines are thicker to the north. Little noise can be heard during the day at the edge of the forest, but there is some at night time.} {Southwest Tremalking} {} {} {} {1} {} +E {14611} {n} {n} {1} {0} {} {1} {} {0} +E {14608} {e} {e} {2} {0} {} {1} {} {0} +E {14574} {s} {s} {4} {0} {} {1} {} {0} + +R {14608} {0} {} {Southern Edge of The Rain Forest} {} {The brown spongy soil is moist in places. This habitat creates ideal conditions for the huge variety of mosses and fruit-growing plants which can be seen. A spiked leafed bush with a short woody stem grows up from the ground. Perched on top of the stem is a deep green fruit covered with what looks like scales, and a crop of spiky leaves for a crown.} {Southwest Tremalking} {} {} {} {1} {} +E {14613} {n} {n} {1} {0} {} {1} {} {0} +E {14609} {e} {e} {2} {0} {} {1} {} {0} +E {14607} {w} {w} {8} {0} {} {1} {} {0} +E {14573} {s} {s} {4} {0} {} {1} {} {0} + +R {14609} {0} {} {Southern Edge of The Rain Forest} {} {To the south a small trail can be seen. In all other directions the greenery of the rain forest reaches out. Thick long leaves on one green trunked tree are contrasted by the several bunches, each of more than twenty curved fruits, hanging from the thin branches. The fruits vary in color, from deep green through to bright yellow.} {Southwest Tremalking} {} {} {} {1} {} +E {14614} {n} {n} {1} {0} {} {1} {} {0} +E {14610} {e} {e} {2} {0} {} {1} {} {0} +E {14608} {w} {w} {8} {0} {} {1} {} {0} +E {14572} {s} {s} {4} {0} {} {1} {} {0} + +R {14610} {0} {} {Edge of The Rain Forest} {} {From a crack in the rock wall to the east, water gushes forth cheerfully splattering as it lands on the ground before running away underground. The noise from the waterfall contrasts with the silence of the rain forest. Some algae grows on the edge of the hole where the water drains into.} {Southwest Tremalking} {} {} {} {1} {} +E {14609} {w} {w} {8} {0} {} {1} {} {0} +E {14554} {s} {s} {4} {0} {} {1} {} {0} + +R {14611} {0} {} {In the Rain Forest} {} {The verdant greenery of the moss and the leaves of the palm trees is naturally contrasted by the browns in the bark and the sandy orange of the forest floor. At times noises can be heard from above, likely due to monkeys and birds, but nothing much can be seen due to the thickness of the leaf cover above.} {Southwest Tremalking} {} {} {} {1} {} +E {14612} {n} {n} {1} {0} {} {1} {} {0} +E {14607} {s} {s} {4} {0} {} {1} {} {0} + +R {14612} {0} {} {Trees in the Rain Forest} {} {Vibrant lush green grass grows knee high. Streeming tendrils hang from overhead. Vines and creepers fill the cracks between the larger tree trunks. At times the light flashes between a mass of leaves overhead, but otherwise the forest is bedarkened by its own natural growth.} {Southwest Tremalking} {} {} {} {1} {} +E {14615} {n} {n} {1} {0} {} {1} {} {0} +E {14613} {e} {e} {2} {0} {} {1} {} {0} +E {14611} {s} {s} {4} {0} {} {1} {} {0} + +R {14613} {0} {} {Vines and Creepers} {} {Thick moss-covered vines hang between the tall palm trees. The forest floor is spongy due to the years of piled up tree matter rotting. Creepers and other green bushy vines grow between the branches of the trunks. The way to the north is a little too thick to traverse, while passage in the other directions, while being a little tough, is possible.} {Southwest Tremalking} {} {} {} {1} {} +E {14614} {e} {e} {2} {0} {} {1} {} {0} +E {14612} {w} {w} {8} {0} {} {1} {} {0} +E {14608} {s} {s} {4} {0} {} {1} {} {0} + +R {14614} {0} {} {Palms and Coconuts} {} {Surrounded by thick greenery of the rain forest to the east and north, the palm trees blossom in the tropical climate. Large brown balls and green covered husks hang from the apex of the palm trees. A faint trail through the vines and green creepers heads to the south and the west.} {Southwest Tremalking} {} {} {} {1} {} +E {14619} {n} {n} {1} {0} {} {1} {} {0} +E {14613} {w} {w} {8} {0} {} {1} {} {0} +E {14609} {s} {s} {4} {0} {} {1} {} {0} + +R {14615} {0} {} {Trail Among the Forest} {} {Overhanging boughs stop most sunlight from reaching the soil which this trail is made of, leaving it a pale brown color. The vines are flourishing as they wind their way up the straight trunks of the forest trees. Constant temperature and frequent rainfall allow the vegetation and the trees to abound throughout the area.} {Northwest Tremalking} {} {} {} {1} {} +E {14616} {n} {n} {1} {0} {} {1} {} {0} +E {14612} {s} {s} {4} {0} {} {1} {} {0} + +R {14616} {0} {} {Dwindling Trail} {} {The small trail splits into many different paths, each leading in a separate direction. Overhead the overlapping tree branches prevent any light filtering through, leaving the ground moist and damp. To the east the jungle seems to recede slightly, perhaps making way for a structure of some sorts. In all other directions the unbroken silence of the tropical forest shrouds the air and muffles all sound.} {Northwest Tremalking} {} {} {} {1} {} +E {14651} {n} {n} {1} {0} {} {1} {} {0} +E {14618} {e} {e} {2} {0} {} {1} {} {0} +E {14617} {w} {w} {8} {0} {} {1} {} {0} +E {14615} {s} {s} {4} {0} {} {1} {} {0} + +R {14617} {0} {} {Dead-End in the Forest} {} {Towering evergreen trees with branches covered in orchids and other plants block passage in most directions. Not so imposing, yet nevertheless of an extraordinary size, are the treeferns with jagged leaves that dwarf almost all the other vegetation in this area. From time to time the shrill call of a jungle bird can be heard, breaking the silence of the forest.} {Northwest Tremalking} {} {} {} {1} {} +E {14616} {e} {e} {2} {0} {} {1} {} {0} + +R {14618} {0} {} {Road through the Bush} {} {Stemming from the jungle trail to the west, a well-built road appears among the massive trees and coiling vines. Ancient creepers are entwined among the bulky trunks of the jungle trees, and they grow continuously in the temperate climate. The road is made up of white tiles and each is about two paces wide. Every one of them is perfectly fitted together. However even with such craftmanship some knotted roots can be seen bursting through a few of the thick marble squares, proof of the strength of nature.} {Northwest Tremalking} {} {} {} {1} {} +E {14619} {e} {e} {2} {0} {} {1} {} {0} +E {14616} {w} {w} {8} {0} {} {1} {} {0} + +R {14619} {0} {} {Ancient Road} {} {Although the trees surrounding the ancient road become sparser as it continues eastward, swathes of huge ferns and other plants still border the road. The faint sound of a stream rises above the general noise of the jungle, which sprawls out westward seemingly infinitely. A few vines cling persistently to the small number of large trees which still grow this far from the jungle's heart.} {Northwest Tremalking} {} {} {} {1} {} +E {14620} {e} {e} {2} {0} {} {1} {} {0} +E {14618} {w} {w} {8} {0} {} {1} {} {0} +E {14614} {s} {s} {4} {0} {} {1} {} {0} + +R {14620} {0} {} {Turn in the Ancient Road} {} {The marble-clad road extends under the overhanging canopy of giant trees until it emerges to the north from the jungle into the open air. On each side patches of ferns wave gently in the breeze. Somewhere to the left of the white tiles a small stream can be heard chattering.} {Northwest Tremalking} {} {} {} {1} {} +E {14621} {n} {n} {1} {0} {} {1} {} {0} +E {14619} {w} {w} {8} {0} {} {1} {} {0} + +R {14621} {0} {} {Ancient Road Along the Coastline} {} {The white paving stones of the road meander along a clifftop route with gently rising downlands to the west. Eastward there are magnificent views over a sparkling blue sea which is spread out some thirty paces from the path, at the bottom of a steep cliff of rock. Neighboring the road on both sides are clusters of ruined fluted columns, laid out in circles and most likely crafted by the ancient occupants of the island.} {Northwest Tremalking} {} {} {} {1} {} +E {14622} {n} {n} {1} {0} {} {1} {} {0} +E {14620} {s} {s} {4} {0} {} {1} {} {0} + +R {14622} {0} {} {Split in the Road} {} {Over the edge of a gentle rise the marble road reaches a junction. Many of the marble stones have been spread out to form a small paved circle, edged with low stone walls. To the north appears the sharp gash of an inlet of the sea, running west-east. The deep, dark blue water swirls rhythmically at the foot of some imposing boulders. Eastward the paved stones rise steeply and at the same time dwindle into a rugged path, before coming to a halt at the end of a viewpoint with nothing beyond but the endless ocean.} {Northwest Tremalking} {} {} {} {1} {} +E {14623} {e} {e} {2} {0} {} {1} {} {0} +E {14624} {w} {w} {8} {0} {} {1} {} {0} +E {14621} {s} {s} {4} {0} {} {1} {} {0} + +R {14623} {0} {} {Viewpoint of the Ocean} {} {Steep cliffs fall away into the swirling mass of blue and white, and clouds of spray soar into the air with every pounding breaker. The entrance to a small inlet is to the north and the same inlet continues further inland. From this elevated viewpoint, a road can be seen following the firth on the south bank, eventually curling out of sight.} {Northwest Tremalking} {} {} {} {1} {} +E {14622} {w} {w} {8} {0} {} {1} {} {0} + +R {14624} {0} {} {Ancient Road Before the Hills} {} {Smooth marble blocks have been placed perfectly together in an intricate manner to bend around the inlet which runs perpendicular to the road. The road itself continues eastwards where it splits into many different paths, as well as continuing north in the direction of a looming hill-range. Towering jungle trees border the road and vegetation has begun to creep closer where once it was cut back.} {Northwest Tremalking} {} {} {} {1} {} +E {14625} {n} {n} {1} {0} {} {1} {} {0} +E {14622} {e} {e} {2} {0} {} {1} {} {0} + +R {14625} {0} {} {Branch of the Roads} {} {Dark shadows are cast over the whole area by the dense jungle border which lies to the east. A single pillar of rock stands in the center of this junction, rising up about ten spans above the muddy ground. The pillar is dwarfed, however, by the imposing range of hills to the north. The road of white stones curves around an inlet, and continues southward.} {Northwest Tremalking} {} {} {} {1} {} +E {14626} {n} {n} {1} {0} {} {1} {} {0} +E {14627} {e} {e} {2} {0} {} {1} {} {0} +E {14624} {s} {s} {4} {0} {} {1} {} {0} + +R {14626} {0} {} {Sloping Ground} {} {A small trail winds its way around the base of the hill, slowly ascending as it passes through vast areas of purple and yellow flowers. Further up the hillside, boulders covered with mosses and surrounded by ferns force the path to meander and find the easiest route. Far off to the east the sparkling waters of the ocean can be seen, partially bordered by a long stretch of sand dunes and strand.} {Northwest Tremalking} {} {} {} {1} {} +E {14625} {s} {s} {4} {0} {} {1} {} {0} +E {14645} {u} {u} {16} {0} {} {1} {} {0} + +R {14627} {0} {} {Boundary of the Jungle} {} {Swaying stalks of bamboo brush gently against the other tropical plants, while the dead shoots which carpet the forest floor muffle almost all sounds. Growing separate from the rest of the vegetation is a plant colored a dazzling yellow, with barbed teeth and crimson jaws. Almost completely covered from sight by the canopy created by the leafy trees, a hill rises sharply to the north-west, its summit lost among the wispy clouds.} {Northwest Tremalking} {} {} {} {1} {} +E {14628} {e} {e} {2} {0} {} {1} {} {0} +E {14625} {w} {w} {8} {0} {} {1} {} {0} + +R {14628} {0} {} {Vine-Covered Trunks} {} {The tropical forest closes in around the small trail, shrouding the features of the many shrubs and fungi which prevent travel to the north and south. The massive vines are plainly visible as they tighten their grip on the tree trunks and slowly wind their way upwards. The thinning jungle trail continues east and west.} {Northwest Tremalking} {} {} {} {1} {} +E {14629} {e} {e} {2} {0} {} {1} {} {0} +E {14627} {w} {w} {8} {0} {} {1} {} {0} + +R {14629} {0} {} {Forested Precipice} {} {The trail emerges into a narrow clearing about three paces wide. At the eastern edge there is just a void - open sky merging into the blue of the sea far below which can be heard faintly booming at the bottom of the sheer cliff. The trail turns sharply to the north and follows the edge of this dizzying precipice, bounded on the west by the impenetrable barrier of green jungle.} {Northwest Tremalking} {} {} {} {1} {} +E {14630} {n} {n} {1} {0} {} {1} {} {0} +E {14628} {w} {w} {8} {0} {} {1} {} {0} + +R {14630} {0} {} {Clearing above the Breakers} {} {In the center of this clearing stands a solid building, well-maintained and freshly painted in horizontal red and white stripes. It is a lighthouse, rising some twenty feet into the sky and surmounted by a large open brazier. The clearing is wide, and the lighthouse is surrounded by tussocks of windswept grass. In the westernmost corner of this glade the trail is visible, descending through the thinning trees towards sandy dunes.} {Northwest Tremalking} {} {} {} {1} {} +E {14631} {w} {w} {8} {0} {} {1} {} {0} +E {14629} {s} {s} {4} {0} {} {1} {} {0} + +R {14631} {0} {} {Crumbling Path} {} {The path is paved with bleached, cracked marble tiles but as it descends northwards these are soon partially covered by drifting golden sand and tussocks of marram grass waving in the sea breeze. In places the path is completely blanketed by sand and its direction is marked by stout posts hammered into the sand on each side. To the east, as the path mounts the slope, a tall tower painted red and white rises against the horizon.} {Northwest Tremalking} {} {} {} {1} {} +E {14632} {n} {n} {1} {0} {} {1} {} {0} +E {14630} {e} {e} {2} {0} {} {1} {} {0} + +R {14632} {0} {} {Sandy Beach} {} {A glorious stretch of golden sand extends northwards, bounded on the west by a steep sand dune rising abruptly from the beach and fringed on top by wiry grass. The beach slopes gently to the east towards a line of booming surf. The margin between sea and land is marked by the occasional clump of seaweed or stranded log. Sharp rocks can be seen extending out into the azure ocean further to the north.} {Northwest Tremalking} {} {} {} {1} {} +E {14633} {n} {n} {1} {0} {} {1} {} {0} +E {14631} {s} {s} {4} {0} {} {1} {} {0} + +R {14633} {0} {} {Shingle and Seaweed} {} {The beach is dotted with many rocks of varying sizes and some of them jut out into the ocean, creating a precarious walkway. The surging swell of the sea has created many pools of murky water between the rocks, with mollusks growing just beneath the water-line. Bordered to the west by shifting sand dunes this beach continues southward but rises slowly to the north as a small trail appears.} {Northwest Tremalking} {} {} {} {1} {} +E {14634} {n} {n} {1} {0} {} {1} {} {0} +E {14632} {s} {s} {4} {0} {} {1} {} {0} +E {14900} {d} {d} {32} {0} {} {1} {} {0} + +R {14634} {0} {} {Pathway Alongside the Coast} {} {Shifting sand conceals the direction of this trail, but sturdy wooden posts have been staked deep into the rough soil underneath and they act as a guide. A beach is further down the hill and the sound of waves breaking against the rocks and lapping onto the shore drowns out any other noises. The path rises to the east while continuing southwards would lead to the sandy shoreline and beyond.} {Northwest Tremalking} {} {} {} {1} {} +E {14635} {e} {e} {2} {0} {} {1} {} {0} +E {14633} {s} {s} {4} {0} {} {1} {} {0} + +R {14635} {0} {} {Lofty Crag Before the Jungle} {} {Huge clouds of spray almost reach to the top of the steep cliffs but then quickly fall back into the roiling ocean waters. The only thing preventing travellers from rushing over the cliff edge to the south is a large log, placed alongside the path which curves northwards and westwards. Rising up sharply far to the north-east, a huge barrier of trees and other plants marks the edge of the jungle.} {Northwest Tremalking} {} {} {} {1} {} +E {14636} {n} {n} {1} {0} {} {1} {} {0} +E {14634} {w} {w} {8} {0} {} {1} {} {0} + +R {14636} {0} {} {Fringe of the Jungle} {} {Massive tree trunks cloaked in leafy creepers and sinuous vines herald the entrance to the jungle, and together with the bristling thickets of smaller vegetation they block all passage further into the forest. The remains of a strange road, which must have passed through the jungle once upon a time, lead to the west. The groping tendrils of the ever-growing trees have demolished most of the tiles which made up this part of the road.} {Northwest Tremalking} {} {} {} {1} {} +E {14637} {w} {w} {8} {0} {} {1} {} {0} +E {14635} {s} {s} {4} {0} {} {1} {} {0} + +R {14637} {0} {} {Ancient Road} {} {Thick marble tiles have been slotted almost seamlessly together to form this road, which continues westward and eastward. Every now and then one of the slabs is chipped slightly, but the otherwise pristine condition of the road belies the aged look which the stones have acquired after centuries of use. Passage is blocked to the north by the snaring vines and the huge bulbous fungi which grow in this temperate climate.} {Northwest Tremalking} {} {} {} {1} {} +E {14636} {e} {e} {2} {0} {} {1} {} {0} +E {14638} {w} {w} {8} {0} {} {1} {} {0} + +R {14638} {0} {} {Ancient Road at the Monolith} {} {A huge plinth of grey and pink granite rises to the south, taller than any tree. The dusty color of the monolith is in sharp contrast with the smooth, white slabs of marble which make up the road here. The area around this towering pillar is completely devoid of life; not even a blade of grass grows in its shadow. The road is bordered to the north by an impassable barrier of bulky tree limbs, and rotting trunks.} {Northwest Tremalking} {} {} {} {1} {} +E {14637} {e} {e} {2} {0} {} {1} {} {0} +E {14639} {w} {w} {8} {0} {} {1} {} {0} + +R {14639} {0} {} {End of the Ancient Road} {} {The well-laid marble tiles of the road come to an abrupt end at this point, and are replaced by a much smaller track which continues to the west. Visible far to the southwest is a hill range, while northwards the jungle stretches out as far as the eye can see. A few birch trees with thin silvery trunks grow around the meeting place of the path and the road, but to the east a much larger structure can be seen.} {Northwest Tremalking} {} {} {} {1} {} +E {14638} {e} {e} {2} {0} {} {1} {} {0} +E {14640} {w} {w} {8} {0} {} {1} {} {0} + +R {14640} {0} {} {Fork in the Paths} {D} {South of the impenetrable jungle lies a flat clearing mainly covered by short, well-trodden grass. At this meeting of the ways there is an ancient stone horse trough fed by a small spring which provides fresh water. Branching off westwards, one of the trails reenters the jungle through a small gap between two enormous tree trunks. To the east the first slabs of a well-built but overgrown marble road can be seen. Looming far to the south a hill range rises blue against the horizon.} {Northwest Tremalking} {} {} {} {1} {} +E {14639} {e} {e} {2} {0} {} {1} {} {0} +E {14646} {w} {w} {8} {0} {} {1} {} {0} +E {14641} {s} {s} {4} {0} {} {1} {} {0} + +R {14641} {0} {} {At the Foot of the Range} {} {Running parallel with this trail, which continues southwards to wind its way up to a hill range, is a small stream. Its waters are extremely clear, and many pebbles and small rocks can be seen beneath the fast-moving water. The gentle chattering of the flowing water continues far to the north where it dwindles among the many paths and the huge expanse of verdant vegetation which is the jungle.} {Northwest Tremalking} {} {} {} {1} {} +E {14640} {n} {n} {1} {0} {} {1} {} {0} +E {14642} {s} {s} {4} {0} {} {1} {} {0} + +R {14642} {0} {} {Steep Trail} {} {Coiling upwards towards the hill pass, the path is almost completely covered with small fragments of granite rock. Probably remnants of a boulder which crumbled upon impact with the tightly packed soil, these chunks of stone crunch under the slightest pressure. Far in the distance yet always visible is the great expanse of the forest, which spans the whole width of the island and could swallow up whole cities without a trace beneath the impenetrable canopy of trees.} {Northwest Tremalking} {} {} {} {1} {} +E {14641} {n} {n} {1} {0} {} {1} {} {0} +E {14643} {u} {u} {16} {0} {} {1} {} {0} + +R {14643} {0} {} {Winding Trail through the Hills} {} {Small mounds of earth, probably thrown up by a tunneling creature, dot the rugged landscape. Gradually thinning to the south the trail enters the overshadowed hill pass. It also worms its way around the side of this grassy hill and leads downwards to the border of the huge expanse of jungle. A few large rocks lie near the edge of the entrance to the hill pass, balancing precariously in the howling wind.} {Northwest Tremalking} {} {} {} {1} {} +E {14644} {s} {s} {4} {0} {} {1} {} {0} +E {14642} {d} {d} {32} {0} {} {1} {} {0} + +R {14644} {0} {} {Passage Between the Hills} {} {The path enters a small passage through two hills, which cast deep shadows over much of the rocky area. There is not much space to maneuver and small crannies have been carved out of the granite walls to allow travel in two directions. Littering the ground are thousands of tiny fragments of a light brown rock, which create a crunchy carpet and mask the width of the trail.} {Northwest Tremalking} {} {} {} {1} {} +E {14643} {n} {n} {1} {0} {} {1} {} {0} +E {14645} {s} {s} {4} {0} {} {1} {} {0} + +R {14645} {0} {} {Path Through the Scented Heather} {} {Overlooking the hill pass to the north, the view from the top of this hill is panoramic. Amidst the small, brown bushes and clumps of purple heather, the ever-present path directs travellers both north and down the hill. Passage to the north is almost completely blocked by a granite wall, yet the small crevice in this wall must allow access through the pass.} {Northwest Tremalking} {} {} {} {1} {} +E {14644} {n} {n} {1} {0} {} {1} {} {0} +E {14626} {d} {d} {32} {0} {} {1} {} {0} + +R {14646} {0} {} {Trail through the Jungle} {} {The floor of the narrow path is soft with dead foliage and dappled with moving patterns of light penetrating through the canopy of trees. A thick barrier of ferns and nettles blocks access north and south, but there are occasional sandy clearings to each side of the path which permit space for travellers to pass each other. As it continues westwards, the path gradually mounts a slope, through thinning foliage, and emerges in a copse.} {Northwest Tremalking} {} {} {} {1} {} +E {14640} {e} {e} {2} {0} {} {1} {} {0} +E {14647} {w} {w} {8} {0} {} {1} {} {0} + +R {14647} {0} {} {Copse of Leafy Trees} {} {A grove of many towering trees grows on the northern side of the path which splits into four directions. The trees, along with the other overhanging vegetation, create a large pool of shade over the intersection of the roads. A hill range can be seen far to the south through a gap in the verdant canopy of leaves and branches. Creepers and other climbing plants still cling to a few rotting trunks which have fallen to the ground and now lie in stark contrast with the vibrant jungle.} {Northwest Tremalking} {} {} {} {1} {} +E {14671} {n} {n} {1} {0} {} {1} {} {0} +E {14646} {e} {e} {2} {0} {} {1} {} {0} +E {14650} {w} {w} {8} {0} {} {1} {} {0} +E {14648} {s} {s} {4} {0} {} {1} {} {0} + +R {14648} {0} {} {Path into the Hills} {} {The path heads south along a gentle ridge towards the hills, which are gradually coming closer. The foliage is less dense on the ridge and the trees are shorter and more widely spaced. Rolling jungle is visible in the valleys on each side through occasional breaks in the tree cover. An intermittent breeze rustles the colorful leaves and alleviates some of the dense humidity still present this close to the jungle.} {Northwest Tremalking} {} {} {} {1} {} +E {14647} {n} {n} {1} {0} {} {1} {} {0} +E {14649} {s} {s} {4} {0} {} {1} {} {0} + +R {14649} {0} {} {Beginning of a Hill Range} {} {The hills rise sharply up to the south and from this distance the clumps of purple heather and the steel-grey boulders which cover much of their surface can easily be seen. The path, which twists around the larger boulders, goes in only two directions. Upwards leads to the hill pass which seems to be only way to traverse this hostile terrain while the massive jungle sprawls out far to the north.} {Northwest Tremalking} {} {} {} {1} {} +E {14648} {n} {n} {1} {0} {} {1} {} {0} +E {14670} {u} {u} {16} {0} {} {1} {} {0} + +R {14650} {0} {} {Among the Shady Trees} {} {The small trail through the heavily shrouded jungle ends as the thick vines and fallen tree trunks prevent passage in almost all directions. Barely any light touches the forest floor, leaving the ground a pasty grey and brown color. One massive branch of a jungle tree has fallen on the north side of the path, effectively blocking any travel deeper into the tropical forest.} {Northwest Tremalking} {} {} {} {1} {} +E {14647} {e} {e} {2} {0} {} {1} {} {0} +E {14891} {s} {s} {4} {0} {} {1} {} {0} + +R {14651} {0} {} {Bend in the Path} {D} {An earthen path is almost lost among the thick, leafy vegetation as it winds around the towering tree trunks. The path leads south, deeper into the jungle, while westward the trees come to an abrupt end. Murky water trickles slowly down the rock face which bars access east and northwards. Flowing into a small stream, this water accumulates in large brown puddles and does nothing to aid in locating the trail.} {Northwest Tremalking} {} {} {} {1} {} +E {14652} {w} {w} {8} {0} {} {1} {} {0} +E {14616} {s} {s} {4} {0} {} {1} {} {0} + +R {14652} {0} {} {Trail along the Cliffs} {} {Steaming flumes of water soar out of the many geysers which border the path along the cliffside, and every now and then a barrier of boiling liquid and haze spouts from a small hole in the loose soil. The muddy path meanders around these hazards. Eastwards it leads into a labyrinth of undergrowth covered in knotted roots and shrubs. To the north the path continues along the edge of a steep cliff.} {Northwest Tremalking} {} {} {} {1} {} +E {14653} {n} {n} {1} {0} {} {1} {} {0} +E {14651} {e} {e} {2} {0} {} {1} {} {0} + +R {14653} {0} {} {Trail along the Cliffs} {} {A huge boulder lies embedded in the ground in the very center of the crossroads. Its surface is smooth and gray, flecked with a few golden speckles. The trail branches into three directions, and the rock at the center of the crossroads casts deep shadows over the surrounding vegetation. The trail cuts through tall grass to the east as it reenters the forest, while southwards it winds its way around strange fountains of boiling water which can be heard hissing loudly.} {Northwest Tremalking} {} {} {} {1} {} +E {14659} {n} {n} {1} {0} {} {1} {} {0} +E {14654} {e} {e} {2} {0} {} {1} {} {0} +E {14652} {s} {s} {4} {0} {} {1} {} {0} + +R {14654} {0} {} {Small Forest Trail} {} {The track is covered in small pebbles as it passes through the forest. Its earthen surface is hardly visible beneath the carpet of leaves and twigs. Jungle plants with dark green foliage shelter a clump of spotted toadstools, hiding them from the hungry eyes of any passing bird or animal. Passage is blocked to the south by an imposing rock face which rises sharply amidst the trees and thickets of the maze-like jungle.} {Northwest Tremalking} {} {} {} {1} {} +E {14657} {n} {n} {1} {0} {} {1} {} {0} +E {14655} {e} {e} {2} {0} {} {1} {} {0} +E {14653} {w} {w} {8} {0} {} {1} {} {0} + +R {14655} {0} {} {In the Sweltering Forest} {} {Clinging sap seeps down the leaves of a shrubbery which lies to the south. The humidity in the air is tangible and the jungle seems to be growing outward with every ray of light and drop of water. Lofty hills are visible through a break in the jungle canopy, their peaks surpassing even the huge trees. Further to the north the jungle thins and forms a secluded grove.} {Northwest Tremalking} {} {} {} {1} {} +E {14656} {n} {n} {1} {0} {} {1} {} {0} +E {14654} {w} {w} {8} {0} {} {1} {} {0} + +R {14656} {0} {} {A Secluded Glade} {} {The trees have been cleared away in this area to form a glade of springy grass, nourished by the sunlight which must shine upon the whole area throughout the day. Large rocks cover much of the verdant grass, many of them deeply embedded in the rich, dark soil. A small path is visible, winding its way like a serpent around the side of the hill range far to the northwest. The only exit is to the south as all other directions are blocked by thick, snaring vines and massive tree trunks.} {Northwest Tremalking} {} {} {} {1} {} +E {14655} {s} {s} {4} {0} {} {1} {} {0} + +R {14657} {0} {} {A Rising Slope} {} {The ground rises gradually, leading upwards towards the range of hills far to the north. The vegetation and humidity of the jungle is left behind but the forest still casts deep shadows on the path. Fir trees with silvery trunks border the small dirt trail as it slowly climbs towards the hills. As the passageway descends to the south it returns into the haze and oppressive atmosphere of the jungle.} {Northwest Tremalking} {} {} {} {1} {} +E {14658} {n} {n} {1} {0} {} {1} {} {0} +E {14654} {s} {s} {4} {0} {} {1} {} {0} + +R {14658} {0} {} {Base of a Hill} {} {The path twists and winds around the base of a hill range, surrounded by colorful clumps of heather. A huge jungle of flora and fauna stretches out as far as the eye can see to the south and southeast. The only way to ascend the rugged hill is to continue along the track.} {Northwest Tremalking} {} {} {} {1} {} +E {14657} {s} {s} {4} {0} {} {1} {} {0} +E {14668} {u} {u} {16} {0} {} {1} {} {0} + +R {14659} {0} {} {Overlooking the Endless Ocean} {} {Uninterrupted water is all that is visible when looking out towards the sea. Large blotches of white cover parts of the otherwise steel-gray cliff face, testifying to the flocks of sea birds which make their nests here. The roiling waters pound ceaselessly against the cliff walls and the sound echoes off the hard rock far, far below.} {Northwest Tremalking} {} {} {} {1} {} +E {14660} {w} {w} {8} {0} {} {1} {} {0} +E {14653} {s} {s} {4} {0} {} {1} {} {0} + +R {14660} {0} {} {Trail Along the Escarpment} {} {The path bends from north to east to avoid the edge of the cliffs and the certain death of the breakers below. A small patch of bracken grows at the edge of the cliff, the only barrier between land and sea. To the north the path slowly descends but eastwards it continues along the cliffs.} {Northwest Tremalking} {} {} {} {1} {} +E {14661} {n} {n} {1} {0} {} {1} {} {0} +E {14659} {e} {e} {2} {0} {} {1} {} {0} + +R {14661} {0} {} {Passage Among the Boulders} {} {Many boulders are scattered around this area, silent witnesses to the constant erosion of the land. The path becomes smaller as it passes between these rocks and it slowly descends as it continues north. A few of the taller stones are covered in large piles of sticks, twigs and leaves which are most likely bird nests. The tangy smell of bird droppings fills the air but is quickly wafted away by the fresh sea breeze.} {Northwest Tremalking} {} {} {} {1} {} +E {14662} {n} {n} {1} {0} {} {1} {} {0} +E {14660} {s} {s} {4} {0} {} {1} {} {0} + +R {14662} {0} {} {Edge of a Sheltered Cove} {} {The western end of this small beach is sheltered from the pounding waves by a promontory on both the west and eastern edges. A slender path ascends the incline to the south, rising up to the cliffs which separate the land from the sea. Northwards is the beach of shingle and pebbles, but to the west a promontory juts out into the ocean like a branch from a tree. Powerful waves constantly crash against it and flumes of foaming spray manage to occasionally swamp the whole outcropping.} {Northwest Tremalking} {} {} {} {1} {} +E {14664} {n} {n} {1} {0} {} {1} {} {0} +E {14663} {w} {w} {8} {0} {} {1} {} {0} +E {14661} {s} {s} {4} {0} {} {1} {} {0} + +R {14663} {0} {} {Promontory on the Coastline} {} {This promontory borders the cove on the west side, shielding it from the main force of the storms which rage throughout the winter months. Only about five paces wide, the jagged rocks prevent the sea from swamping the whole area. Barnacles and mussels create a barbed carpet on many of the rugged areas of the breakwater. Patches of lighter rock amidst clumps of mussels indicate that the sheer force of the ocean has managed to overcome even the mollusks' tenacious grip on the rock.} {Northwest Tremalking} {} {} {} {1} {} +E {14662} {e} {e} {2} {0} {} {1} {} {0} + +R {14664} {0} {} {A Sheltered Bay} {} {The constant sound of waves lapping against the shore fills the air. The shingle crunches with every step taken, and every now and then the call of a gull can be heard above the gentle splashing of the water. Driftwood and slimy kelp have been washed up high onto the pebbly beach to gather in large clumps just above the waterline.} {Northwest Tremalking} {} {} {} {1} {} +E {14665} {n} {n} {1} {0} {} {1} {} {0} +E {14662} {s} {s} {4} {0} {} {1} {} {0} + +R {14665} {0} {} {The Rocky Shoreline} {} {Craggy rocks dark as pitch make travel precarious over this stretch of the beach. Tiny creatures shoot across the murky waters of the many rock pools in this area. A large tussock of fronded beach grass stands to the east, preventing any movement in that direction. Just visible above the tallest tips of the spiked grass is some sort of enclosure of stone monoliths which rises in sharp contrast to the sand dunes and fronds of marram grass bordering it on the west.} {Northwest Tremalking} {} {} {} {1} {} +E {14666} {n} {n} {1} {0} {} {1} {} {0} +E {14891} {e} {e} {2} {0} {} {1} {} {0} +E {14664} {s} {s} {4} {0} {} {1} {} {0} + +R {14666} {0} {} {Edge of a Sheltered Cove} {} {Curving slightly the eastern end of the small beach is sheltered from the pounding waves by promontories on two sides. So constant that it is almost unnoticed, the sound of waves against rocks fills the air. A colossal structure rises far off to the south only faintly visible above the haze of sand caused by the blustery wind.} {Northwest Tremalking} {} {} {} {1} {} +E {14667} {w} {w} {8} {0} {} {1} {} {0} +E {14665} {s} {s} {4} {0} {} {1} {} {0} + +R {14667} {0} {} {Before the Natural Breakwater} {} {A natural breakwater has formed on the eastern side of the small cove after centuries of sand and jetsam being thrown up by the roiling waves. A few granite boulders lie in a haphazard fashion amidst the piles of slimy seaweed which have been washed onto the sandbanks that form the base of the breakwater. The mounds of seaweed and kelp leave an interesting smell in the air.} {Northwest Tremalking} {} {} {} {1} {} +E {14666} {e} {e} {2} {0} {} {1} {} {0} + +R {14668} {0} {} {Path Between the Mounds} {} {Towering above on both sides of the small pebbled path which runs through this hill pass are two grassy mounds of earth. Many small yellow and white flowers are growing upon these two hillocks, surviving despite the cutting winds which seem to howl constantly. The small trail descends towards a huge expanse of green and black, as well as continuing northwards, where it passes through a narrow slit in the rock.} {Northwest Tremalking} {} {} {} {1} {} +E {14669} {n} {n} {1} {0} {} {1} {} {0} +E {14658} {d} {d} {32} {0} {} {1} {} {0} + +R {14669} {0} {} {The Treacherous Hill Pass} {} {On each side towering cliffs of dark basaltic rock mount steeply towards the sky, which is just a narrow slit high above. The floor of the path is littered with fallen boulders and consequently difficult to traverse. Little plantlife flourishes in the permanent gloom except for some pale grey ferns and a variety of poisonous toadstool. There is no sound except for the murmuring of a stream which trickles along to one side of the path.} {Northwest Tremalking} {} {} {} {1} {} +E {14670} {n} {n} {1} {0} {} {1} {} {0} +E {14668} {s} {s} {4} {0} {} {1} {} {0} + +R {14670} {0} {} {Trail Around the Boulders} {} {The path winds upwards across rolling, heather-clad slopes with occasional spinneys of mountain pines. The slope becomes steeper and is strewn with boulders, some of them deeply embedded into the side of the hill. Soon the slope becomes a cliff that appears jagged and seemingly impenetrable. The path heads straight towards a small black slit almost completely concealed by fern fronds and tufts of wiry mountain grass.} {Northwest Tremalking} {} {} {} {1} {} +E {14669} {s} {s} {4} {0} {} {1} {} {0} +E {14649} {d} {d} {32} {0} {} {1} {} {0} + +R {14671} {0} {} {Surrounded by Commanding Trees} {} {A spinney of towering trees with massive, dark brown trunks and gnarled, overhanging limbs prevents any wandering into the jungle which stretches out eastwards. Another of these groves has been planted to the south, blocking all sign of what may be beyond it. Ever-present yet strangely distant, the sound of waves can be heard crashing against the land.} {Northwest Tremalking} {} {} {} {1} {} +E {14672} {n} {n} {1} {0} {} {1} {} {0} +E {14647} {s} {s} {4} {0} {} {1} {} {0} + +R {14672} {0} {} {Trail through the Tangled Boughs} {} {The ground is a mix of pale brown earth and small gray pebbles and the lack of light creates a musty, oppressive air. Passing among the thickets of ferns and clumps of toadstools the trail leads west and south beneath the shrouded canopy. A thick barrier of vine-covered trunks block entry into the huge expanse of jungle eastwards.} {Northwest Tremalking} {} {} {} {1} {} +E {14673} {w} {w} {8} {0} {} {1} {} {0} +E {14671} {s} {s} {4} {0} {} {1} {} {0} + +R {14673} {0} {} {Between the Waves and the Trees} {} {Bordered on one side by a steep drop into the whirling blue and white waters of the ocean and the other by a group of soaring trees, the dirt path leads in two directions. As it continues to the north the muddy trail bends out of sight, perhaps back into the jungle. A jutting expanse of dark gray rock can be seen far to the northwest and an occassional huge flumes of spray bursts over the edge of the rocky peninsula.} {Northwest Tremalking} {} {} {} {1} {} +E {14674} {n} {n} {1} {0} {} {1} {} {0} +E {14672} {e} {e} {2} {0} {} {1} {} {0} + +R {14674} {0} {} {Crook in the Jungle Trail} {} {This small trail of dirt and smooth pebbles leads around the northwest perimeter of the huge jungle. To the north an inlet between two cliffs separates the land, while westwards nothing but water can be seen. Many of the noises native to the jungle can be heard this close to the vines and trees which shelter thousands of creatures, great and small.} {Northwest Tremalking} {} {} {} {1} {} +E {14675} {e} {e} {2} {0} {} {1} {} {0} +E {14673} {s} {s} {4} {0} {} {1} {} {0} + +R {14675} {0} {} {Northern Border of the Forest} {} {Stretching out to the south and southeast as far as the eye can see, the carpet of jade foliage and brown undergrowth blocks entrance to the jungle at this point. The solid dirt trail becomes muddy and is more difficult to follow as it leads into a sort of swamp. From this junction between the jungle and the swamplands two wide peninsulas can be seen on either side of the jungle, and in between them a small sheltered cove.} {Northwest Tremalking} {} {} {} {1} {} +E {14690} {n} {n} {1} {0} {} {1} {} {0} +E {14676} {e} {e} {2} {0} {} {1} {} {0} +E {14674} {w} {w} {8} {0} {} {1} {} {0} + +R {14676} {0} {} {Shifting Sands} {} {Squelching and trembling constantly, the quicksand which covers this area looks to be extremely dangerous. Rotting piles of driftwood are slowly but surely being sucked underneath the pale layer of moving sand, being pulled down to whatever lies beneath. The precarious coat of quicksand continues to the east, while the ground becomes more solid westwards.} {Northwest Tremalking} {} {} {} {1} {} +E {14677} {e} {e} {2} {0} {} {1} {} {0} +E {14675} {w} {w} {8} {0} {} {1} {} {0} + +R {14677} {0} {} {Shifting Sands} {} {Squelching and trembling constantly, the quicksand which covers this area looks to be extremely dangerous. Rotting piles of driftwood are slowly but surely being sucked underneath the pale layer of moving sand, being pulled down to whatever lies beneath. The quicksand continues to the west, however far to the north-east the rocky ground of a spit can be seen.} {Northwest Tremalking} {} {} {} {1} {} +E {14681} {n} {n} {1} {0} {} {1} {} {0} +E {14678} {e} {e} {2} {0} {} {1} {} {0} +E {14676} {w} {w} {8} {0} {} {1} {} {0} + +R {14678} {0} {} {Path among the Towering Trees} {} {The muddy ground is dotted with a few jungle trees, their brown trunks entwined by creeping plants and in parts covered by clinging moss. A small trail leads through the area bypassing the deep pools of marsh water, and twisting around the occasional tree-trunk. To the south the forest becomes thicker, and the way is almost completely barred by the undergrowth.} {Northwest Tremalking} {} {} {} {1} {} +E {14677} {w} {w} {8} {0} {} {1} {} {0} +E {14679} {s} {s} {4} {0} {} {1} {} {0} + +R {14679} {0} {} {Shrouded Trail Beneath the Canopy} {} {Passing between two pillars of dull marble, a path leads through the heavy undergrowth. Huge berry-laden bushes lend their support to the crumbling drystone walls of a small cottage which seems to be abandoned. The path stops at the doorstep of the dilapidated cabin, and the old wooden door hangs ajar. Root tendrils attempt to push through the stone slab which marks the worn doorstep, their efforts unsuccessful so far.} {Northwest Tremalking} {} {} {} {1} {} +E {14678} {n} {n} {1} {0} {} {1} {} {0} +E {14680} {s} {s} {4} {0} {} {1} {} {0} + +R {14680} {0} {} {Ramshackle Cabin Surrounded by Forest} {} {Inside the dilapidated cabin there is a pervasive musty smell. The only light comes from the doorway and a few holes in the crudely thatched roof. The dusty floor is of hardened earth, in which not even the strongest weeds have been able to find a foothold. In one corner a few blackened stones have been put together to form a primitive hearth. Festoons of cobwebs hang from the crumbling rafters.} {Northwest Tremalking} {} {} {} {1} {} +E {14679} {n} {n} {1} {0} {} {1} {} {0} +E {14907} {d} {d} {32} {0} {} {1} {} {0} + +R {14681} {0} {} {Boggy Ground Near the Quicksand} {} {Swampy potholes filled with a murky brown water cover much of the ground throughout the area. Every now and then the deep croak of a marsh frog can be heard. While the tide is out the ocean seems to be miles away, but at high tide the deep waters of the cove threaten to swamp the marshland.} {Northwest Tremalking} {} {} {} {1} {} +E {14682} {e} {e} {2} {0} {} {1} {} {0} +E {14689} {w} {w} {8} {0} {} {1} {} {0} +E {14677} {s} {s} {4} {0} {} {1} {} {0} + +R {14682} {0} {} {Before the Eastern Peninsula} {} {Jutting outwards from the marshy ground is a large peninsula split into two by a small lagoon of clear turquoise water. The western side of this peninsula is made up of towering cliffs, with small flecks of what looks to be bird droppings covering large patches of their weathered surface.} {Northwest Tremalking} {} {} {} {1} {} +E {14683} {e} {e} {2} {0} {} {1} {} {0} +E {14681} {w} {w} {8} {0} {} {1} {} {0} + +R {14683} {0} {} {Curve in the Rocky Path} {} {Broken rocks lie strewn on both sides of the stony trail which lead to the end of the outcropping. Huge marble slabs lie in ruin in a pile on one side of the path covered in moss and pitted with grooves. The ground is extremely slippery, and more spray comes crashing over the cliffs every second. The terrain becomes muddy and boggy as it descends to the west, leading into a patch of sand and reeds.} {Northwest Tremalking} {} {} {} {1} {} +E {14684} {n} {n} {1} {0} {} {1} {} {0} +E {14682} {w} {w} {8} {0} {} {1} {} {0} + +R {14684} {0} {} {Stony Shoreline on the Eastern Peninsula} {} {Pebbles of all shapes and sizes carpet the rocky ground at the southern shore of this small lagoon which separates one side of the eastern peninsula from the other. Crunching under any pressure, these small stones continue right up to the waters edge. The thin span of water is bordered by this pebbly beach to the north as well as the east.} {Northwest Tremalking} {} {} {} {1} {} +E {14685} {n} {n} {1} {0} {} {1} {} {0} +E {14686} {e} {e} {2} {0} {} {1} {} {0} +E {14683} {s} {s} {4} {0} {} {1} {} {0} + +R {14685} {0} {} {Promontory Bordering the Small Lagoon} {} {The rocky ground slowly descends until it reaches the shore of a small lagoon which is bordered by pebbles all along its perimeter. A large bay opens out to the west, and another outcropping can be seen far on the opposite side. Nothing but water can be seen all the way to the horizon as the ocean stretches out seemingly forever to the north.} {Northwest Tremalking} {} {} {} {1} {} +E {14684} {s} {s} {4} {0} {} {1} {} {0} + +R {14686} {0} {} {Trail Above the Swirling Sea} {} {A small path of rocks and pebbles leads towards the tip of the peninsula and down to the marshes. The land falls away eastwards as the sheer cliffs rise above the swirling waters. Shimmering in the light, the placid water of the small lagoon continues along the western edge of this rocky path.} {Northwest Tremalking} {} {} {} {1} {} +E {14687} {n} {n} {1} {0} {} {1} {} {0} +E {14684} {w} {w} {8} {0} {} {1} {} {0} + +R {14687} {0} {} {Bordering a Lagoon} {} {Weaving between the many piles of fallen marble and crumbled granite boulders the thin, rocky path leads to the point of the promontory and the end of the land. A small lagoon which borders the path on the west is separated from the ocean by a small sandbank. The lagoon is edged on the southern side by a beach of sand and pebbles.} {Northwest Tremalking} {} {} {} {1} {} +E {14688} {n} {n} {1} {0} {} {1} {} {0} +E {14686} {s} {s} {4} {0} {} {1} {} {0} + +R {14688} {0} {} {The End of the Land} {} {With nothing but blue in almost every direction, this must surely be the most northerly point of Tremalking. A path of pebbles and small rocks leads down from this promontory, away from the constant spray which crashes over the granite cliffs. Large piles of ruined marble cover much of the area, the remains of some ancient structure.} {Northwest Tremalking} {} {} {} {1} {} +E {14687} {s} {s} {4} {0} {} {1} {} {0} + +R {14689} {0} {} {Shifting Sands} {} {Squelching and trembling constantly, the quicksand which covers this area looks to be extremely dangerous. Rotting piles of driftwood are slowly but surely being sucked underneath the pale layer of moving sand, being pulled down to whatever lies beneath. The quagmire releases a poignant odor of decay, which clashes with the fresh smell of the surrounding ocean.} {Northwest Tremalking} {} {} {} {1} {} +E {14681} {e} {e} {2} {0} {} {1} {} {0} +E {14690} {w} {w} {8} {0} {} {1} {} {0} + +R {14690} {0} {} {Muddy Ground Before a Peninsula} {} {The ground is thick with churned up mud which manages to cover even a few fallen tree trunks, effectively camouflaging them. The surrounding landscape is extremely marshy, the only solid landscape being the rocky peninsula which juts out on this northwestern part of the island.} {Northwest Tremalking} {} {} {} {1} {} +E {14689} {e} {e} {2} {0} {} {1} {} {0} +E {14691} {w} {w} {8} {0} {} {1} {} {0} +E {14675} {s} {s} {4} {0} {} {1} {} {0} + +R {14691} {0} {} {Trail Along the Peninsula} {} {A trail leads towards the peninsula and into the marshes, bordered to the north by the rocky coastline. Tiny rock pools with small patches of vegetation surrounding them dot the beginning of the outcropping. Crashing breakers can be seen ravaging the point of the peninsula, and it is often lost from view because of the clouds of foam and spray.} {Northwest Tremalking} {} {} {} {1} {} +E {14690} {e} {e} {2} {0} {} {1} {} {0} +E {14692} {w} {w} {8} {0} {} {1} {} {0} + +R {14692} {0} {} {Southern End of the Outcropping} {} {The western outcropping is made up of granite rock, riddled with small holes and patches of moss. At this southern point of the peninsula the edge of the jungle can be seen beyond a small inlet between two cliffs. The water in the cove to the east is extremely sedate, as it is sheltered by this western spit of land. A muddy trail leads along the granite rock, reaching to the very edge of the land.} {Northwest Tremalking} {} {} {} {1} {} +E {14693} {n} {n} {1} {0} {} {1} {} {0} +E {14691} {e} {e} {2} {0} {} {1} {} {0} +E {14695} {w} {w} {8} {0} {} {1} {} {0} + +R {14693} {0} {} {The Western Peninsula} {} {A small path of mud, dirt and pebbles leads along the western peninsula, weaving among the patches of bracken and staying away from the sheer drop down to the ocean. A large expanse of marshland can be seen to the southeast, while northwards is nothing but the shimmering blue waters of the sea. The trail leads towards the swamps and also continues to the spit of land which stretches out into the sea.} {Northwest Tremalking} {} {} {} {1} {} +E {14694} {w} {w} {8} {0} {} {1} {} {0} +E {14692} {s} {s} {4} {0} {} {1} {} {0} + +R {14694} {0} {} {Rocky Ground Overlooking the Ocean} {} {The stony terrain flattens out slightly, and clumps of heather grow in the relative shelter created by the small dip in the ground. Northwards a thin finger of land extends into the rough seas, and waves can be seen constantly crashing against this promontory.} {Northwest Tremalking} {} {} {} {1} {} +E {14696} {n} {n} {1} {0} {} {1} {} {0} +E {14693} {e} {e} {2} {0} {} {1} {} {0} +E {14695} {s} {s} {4} {0} {} {1} {} {0} + +R {14695} {0} {} {Atop the Western Cliffs} {} {Rocky cliffs with many patches of light brown moss growing nearer the top border the western peninsula on this side. Far beneath, the waves pound against the land sending clouds of spray up into the air. A few seabirds have made their precarious-looking dwellings on the stony face of the many cliffs, using only small twigs and fallen leaves.} {Northwest Tremalking} {} {} {} {1} {} +E {14694} {n} {n} {1} {0} {} {1} {} {0} +E {14692} {e} {e} {2} {0} {} {1} {} {0} + +R {14696} {0} {} {Dock at the Outcropping Surrounded by Water} {} {Powerful waves crash the promontory of dark granite rock on three sides, their spray reaching many feet above the black forbidding waters of the ocean. The rocky ground is covered in many areas by patches of green moss, making inattentive travel extremely dangerous. A small wooden dock stands to the north at the edge of the outcropping. With tumultuous water surrounding the other directions the only exit is back along the path to the south. A sign is posted on the small dock.} {Northwest Tremalking} {} {} {} {1} {} +E {14694} {s} {s} {4} {0} {} {1} {} {0} +E {14697} {u} {u} {16} {0} {} {1} {} {0} + +R {14697} {0} {} {On the Gangplank of the Clear Skies Raker} {} {The gangplank can easily be drawn back into the Clear Skies Raker when the time comes to depart, but it is currently extended to the dock below.} {Northwest Tremalking} {} {} {} {1} {} +E {14696} {d} {d} {32} {0} {} {1} {} {0} + +R {14698} {0} {} {A T-Intersection in the Road} {} {The stone road continues past the village leading to a large town to the east. A smaller road leads to the south towards some small cottages at the outskirts of this village. On its northern side the road is bordered by a steep drop into the harbor's rocky shores. While the village is very clean, the smell of fish hangs in the air.} {Southwest Tremalking} {} {} {} {1} {} +E {14706} {e} {e} {2} {0} {} {1} {} {0} +E {14537} {w} {w} {8} {0} {} {1} {} {0} +E {14699} {s} {s} {4} {0} {} {1} {} {0} + +R {14699} {0} {} {A Small Southern Street} {} {Leading off from the main road, this smaller street leads south to the fishing cottages built on the village outskirts. Very few actually can stand to live in this fish-smell infested village, and those who do are usually hardened old fisherman. A well built thatch roofed cottage sways slightly in the ocean breeze to the east. More cottages can be seen off the road to the south.} {Southwest Tremalking} {} {} {} {1} {} +E {14698} {n} {n} {1} {0} {} {1} {} {0} +E {14700} {e} {e} {2} {0} {} {1} {} {0} +E {14701} {s} {s} {4} {0} {} {1} {} {0} + +R {14700} {0} {} {A Tackle Shop} {G} {Within a small shop, the walls are lined with racks containing fishing goods. To the left are the rods and packed nets, in an assortment of lengths and widths. A large variety of hooks and sinkers can be found in baskets around the shop. The live bait and spare line can be found in the shelves below the wide counter.} {Southwest Tremalking} {} {} {} {1} {} +E {14699} {w} {w} {8} {0} {} {1} {} {0} + +R {14701} {0} {} {Dead-end of the Southern Street} {} {The street ends at the village outskirts, blocked off by tree-covered rocky terrain. A strong fishy smell engulfs the air as the ocean breeze passes through the village. While the cottage to the east is very simple and plain, the dock master's house to the west of the road is slightly larger. Following the street north, it leads back towards the village.} {Southwest Tremalking} {} {} {} {1} {} +E {14699} {n} {n} {1} {0} {} {1} {} {0} +E {14702} {e} {e} {2} {0} {} {1} {} {0} +E {14703} {w} {w} {8} {0} {} {1} {} {0} + +R {14702} {0} {} {A Smelly Hut} {} {A very strong stench fills the air in this small hut. The origin of this smell is the many barrels of fish-guts set around a gutting table. The owner of this hut seems to prefer to gut and cook his own fish, not using the warehouse. A thick door and tightly locked windows keep the smell in, and angry neighbors out.} {Southwest Tremalking} {} {} {} {1} {} +E {14701} {w} {w} {8} {0} {} {1} {} {0} + +R {14703} {0} {} {Home of the Village Dockmaster} {} {As the largest house in the village, the home of the dock master seems a lap of luxury. The living room centers around a small fireplace, which is surrounded by five sturdy chairs and one cushioned, for honored guests. The aroma of cooked fish emanates from a half-opened door on the far side of the room, while the bedrooms are upstairs.} {Southwest Tremalking} {} {} {} {1} {} +E {14701} {e} {e} {2} {0} {} {1} {} {0} +E {14704} {s} {s} {4} {0} {} {1} {} {0} +E {14705} {u} {u} {16} {0} {} {1} {} {0} + +R {14704} {0} {} {A Cozy Kitchen} {} {This small kitchen is well kept by the wife of the dock master. While he controls the docks the kitchen is hers, and it is here that she does her wonders. Freshly caught fish fry slowly on the clay oven, filling the air with a mouth-watering taste. Pantries line the walls, filled with all the different containers and utensils needed in any household.} {Southwest Tremalking} {} {} {} {1} {} +E {14703} {n} {n} {1} {0} {} {1} {} {0} + +R {14705} {0} {} {A Large Bedroom} {} {The second floor of this house contains one large room. From left to right beds line the far wall, and dressers the near. A large bed is screened off on both sides of the room. One belongs to the dock master and his wife, while the other goes to overnight visitors. There is no door to this bedroom, only a steep staircase leading to the living room below.} {Southwest Tremalking} {} {} {} {1} {} +E {14703} {d} {d} {32} {0} {} {1} {} {0} + +R {14706} {0} {} {Samarin Road} {} {The fishy smell in the air thins out as the road exits the village, heading east towards the town of Samarin. Large white-stone slabs replace the worn down road as it widens to the east. A calm wind blows a salty scent across the road from the harbor, though at times of storms the wind is anything but calm. Oddly straight trees line the road on its south side, reaching high and strong.} {Southwest Tremalking} {} {} {} {1} {} +E {14707} {e} {e} {2} {0} {} {1} {} {0} +E {14698} {w} {w} {8} {0} {} {1} {} {0} + +R {14707} {0} {} {Along the Samarin Road} {} {The road here is paved by great slabs of white stone, making for easy travel across the island. In some places various weeds are growing between the seams of the slabs, slowly pushing them apart. To the north there are grand views across the bay. Far to the northeast, along the shoreline, a great multitude of ships have gathered.} {Central Tremalking} {} {} {} {1} {} +E {14708} {e} {e} {2} {0} {} {1} {} {0} +E {14706} {w} {w} {8} {0} {} {1} {} {0} + +R {14708} {0} {} {Road Skirting the Bay} {} {The enormous bay to the north of here extends far to the east and west on either side. The smooth paved road skirts the sandy beach that lies just to the north. The road links the eastern and western parts of the island. To the south the ground slowly rises to a majestic ridge covered by strange trees that have bent in the ever present winds that torment the shores.} {Central Tremalking} {} {} {} {1} {} +E {14709} {e} {e} {2} {0} {} {1} {} {0} +E {14707} {w} {w} {8} {0} {} {1} {} {0} + +R {14709} {0} {} {Rounding a Gentle Bend} {} {The road bends gently to the north here, towards the beach and the soft cries of seagulls. In this bend the stone slabs forming the surface of the road have been eroded into deep ruts by the wheels of thousands of ox-drawn carts as they lumber around this bend while travelling to and from the city that lies to the northeast of here.} {Central Tremalking} {} {} {} {1} {} +E {14710} {n} {n} {1} {0} {} {1} {} {0} +E {14712} {e} {e} {2} {0} {} {1} {} {0} +E {14708} {w} {w} {8} {0} {} {1} {} {0} + +R {14710} {0} {} {A Turn in the Road} {} {The stone slabs that form the road are covered by ever shifting swirls of fine grained sand as the wind blows sand from the beach inland and across the area here. To the east the road continues on its course around the bay while far to the west there are some signs of human activity: a few plumes of smoke can be seen rising up into the air.} {Central Tremalking} {} {} {} {1} {} +E {14711} {e} {e} {2} {0} {} {1} {} {0} +E {14709} {s} {s} {4} {0} {} {1} {} {0} + +R {14711} {0} {} {Passing the Slope} {} {As the road advances along the coastline the landscape slowly changes. Hills spring up to the south and march along in ridges that grow ever taller in the west. To the north the vista remains the same: blue waves crashing on the shores of the bay. It looks as if it is possible to climb up the hill to the south for a bit.} {Central Tremalking} {} {} {} {1} {} +E {14713} {e} {e} {2} {0} {} {1} {} {0} +E {14710} {w} {w} {8} {0} {} {1} {} {0} +E {14712} {s} {s} {4} {0} {} {1} {} {0} + +R {14712} {0} {} {Up the Slope} {} {The vegetation on this slope is lush and green, contrasting with the yellow of the sand below as well as the blue of the bay beyond. The small pointed leaves of small stunted trees flutter in the breeze. Aside from the salty smell, another scent hangs in the air, likely coming from some small flowers that grow at the foot of the steep path that begins here.} {Central Tremalking} {} {} {} {1} {} +E {14711} {n} {n} {1} {0} {} {1} {} {0} +E {14709} {w} {w} {8} {0} {} {1} {} {0} +E {14729} {u} {u} {16} {0} {} {1} {} {0} + +R {14713} {0} {} {Trudging Across the Slabs} {} {Making another turn, the road continues ever on as it circles the large body of water north of here. As it approaches the city that lies far to the north-east of here the giant stone slabs become increasingly worn by the large amount of traffic that runs from the many tea plantations in the hills to the port, where Atha'an Miere vessels await their cargo.} {Central Tremalking} {} {} {} {1} {} +E {14714} {n} {n} {1} {0} {} {1} {} {0} +E {14711} {w} {w} {8} {0} {} {1} {} {0} + +R {14714} {0} {} {Fording a Small Stream} {} {The slabs suddenly cease as the ground slopes down to a small stream. Across it, the road continues. A few stepping stones have been placed in the water so travellers on foot can cross it without getting their feet wet. Others can easily ford this shallow rivulet. The stream moves on to flow across the beach into the sea.} {Central Tremalking} {} {} {} {1} {} +E {14715} {n} {n} {1} {0} {} {1} {} {0} +E {14713} {s} {s} {4} {0} {} {1} {} {0} + +R {14715} {0} {} {Twisting Away from the Shore} {} {The road turns away from the beach towards the east, where some of the taller buildings of Samarin can already been seen rising above the swaying treetops. On both sides the road is lined by tall tree trunks crowned by large green leaves that sway gently in the breeze. Some large green fruits the size of a man's head seem to be clustered just below the leaves.} {Central Tremalking} {} {} {} {1} {} +E {14716} {e} {e} {2} {0} {} {1} {} {0} +E {14714} {s} {s} {4} {0} {} {1} {} {0} + +R {14716} {0} {} {The Deeply Rutted Road} {} {Because of years of wear and tear, the stone slabs here have been deeply rutted by the wheels of the many oxcarts that travel across this road to the city every day. In some places the road has been repaired by filling up the deepest ruts and potholes with stone rubble. To the east a bustling crossroads can be seen nearby.} {Central Tremalking} {} {} {} {1} {} +E {14717} {e} {e} {2} {0} {} {1} {} {0} +E {14715} {w} {w} {8} {0} {} {1} {} {0} + +R {14717} {0} {} {By Samarin's Western Gate} {} {Anyone who wishes to enter the western gate of the city of Samarin has to pass this bustling crossroads. Oxcarts of various shapes and sizes laden with goods can be seen in the vicinity, providing the citizens with food as well as transporting native products such as tea, porcelain and quality glasswork to the ports for shipping across the world.} {Central Tremalking} {} {} {} {1} {} +E {14732} {n} {n} {1} {0} {} {1} {} {0} +E {14716} {w} {w} {8} {0} {} {1} {} {0} +E {14718} {s} {s} {4} {0} {} {1} {} {0} + +R {14718} {0} {} {Nearing the Bottom of the Slope} {} {Here, the slope grows less steep as it descends into the lush forest that surrounds the city of Samarin. The air is laden with a salty tinge and the cries of seagulls can be heard all around. Just to the north a major road is visible. To the west a steep trail leads up into the hills and various tea plantations that are common in the area.} {Central Tremalking} {} {} {} {1} {} +E {14717} {n} {n} {1} {0} {} {1} {} {0} +E {14719} {u} {u} {16} {0} {} {1} {} {0} + +R {14719} {0} {} {Upon the Slippery Slope} {} {The road on this hillside is slippery from the moisture the clouds bring in, as well as numerous cow pats. To the south the path continues towards the plantation. To the east the slope's gradient grows less steep as it reaches the bottom of the slope and nears the city of Samarin.} {Central Tremalking} {} {} {} {1} {} +E {14720} {s} {s} {4} {0} {} {1} {} {0} +E {14718} {d} {d} {32} {0} {} {1} {} {0} + +R {14720} {0} {} {On the Narrow Path} {} {This narrow winding path leads from the plantation down to the city below. Oxcarts have left tracks along this narrow and rutted trail. To the north the path starts down a slippery and steep slope. To the south the first trees of the tea plantation can be seen growing in the cool mountain air. To the north the road continues.} {Central Tremalking} {} {} {} {1} {} +E {14719} {n} {n} {1} {0} {} {1} {} {0} +E {14721} {s} {s} {4} {0} {} {1} {} {0} + +R {14721} {0} {} {At the Oxcart} {} {An oxcart on two massive wheels stands here ready to be loaded with sacks full of freshly picked tea leaves. As soon as the cart is fully loaded, it will be taken down the mountain to a place where the leaves will be processed further and finally become the much praised Tremalking Black tea.} {Central Tremalking} {} {} {} {1} {} +E {14720} {n} {n} {1} {0} {} {1} {} {0} +E {14731} {w} {w} {8} {0} {} {1} {} {0} +E {14722} {s} {s} {4} {0} {} {1} {} {0} + +R {14722} {0} {} {On the Sprawling Plantation} {} {All around tree shrubs and trees are visible, stretching for miles. Between the neat rows of shrubs there are paths used by workers to move around the plantation as they are harvesting the leaves. To the west the row of shrubs continues on to a place with somewhat lower vegetation than here.} {Central Tremalking} {} {} {} {1} {} +E {14721} {n} {n} {1} {0} {} {1} {} {0} +E {14723} {w} {w} {8} {0} {} {1} {} {0} + +R {14723} {0} {} {Surrounded by Young Trees} {} {In this area the older shrubs have been removed and replaced with young tea shrubs. Sheltered from the strongest winds by their taller counterparts that are surrounding them, these young plants have the opportunity to grow into strong shrubs that will hopefully yield a plentiful harvest in a few years.} {Central Tremalking} {} {} {} {1} {} +E {14722} {e} {e} {2} {0} {} {1} {} {0} +E {14727} {w} {w} {8} {0} {} {1} {} {0} +E {14724} {s} {s} {4} {0} {} {1} {} {0} + +R {14724} {0} {} {Overlooking the Plantation} {} {From here there is an excellent view across the entire plantation. Clouds slide past, revealing the lower reaches to the eye. A number of tea shrubs blossom here, their white flowers breaking up all the green. Far below and to the east a city is barely visible. To the west there is a small field.} {Central Tremalking} {} {} {} {1} {} +E {14723} {n} {n} {1} {0} {} {1} {} {0} +E {14725} {w} {w} {8} {0} {} {1} {} {0} + +R {14725} {0} {} {Before a Small Hut} {} {This small clearing is relatively horizontal compared to the slopes below. No tea shrubs are growing here, but instead this little field is covered with pretty purple flowers that emit a pleasant scent. To the south is a hut, while to the east the upper reaches of the plantation are visible.} {Central Tremalking} {} {} {} {1} {} +E {14727} {n} {n} {1} {0} {} {1} {} {0} +E {14724} {e} {e} {2} {0} {} {1} {} {0} +E {14726} {s} {s} {4} {0} {} {1} {} {0} + +R {14726} {0} {} {Inside a Small Hut} {} {This small hut is high up on the mountain. A small iron stove occupies a corner, and in a hearth a fire burns to keep out the moist air. In a corner a cot is visible, covered by brightly colored blankets. A rough hewn wooden table and chairs stand in the middle of the hut. The exit is to the north.} {Central Tremalking} {} {} {} {1} {} +E {14725} {n} {n} {1} {0} {} {1} {} {0} + +R {14727} {0} {} {Passing Between the Shrubs} {} {The soft sound of water dripping off leaves can be heard here, together with the usual sounds of a forest. Below, the soil is of a rich dark kind, fertile and providing the shrubs with nutrition. This lengthy row of tea shrubs continues on to the east and west. To the south an opening to a row higher up the slope is clearly visible.} {Central Tremalking} {} {} {} {1} {} +E {14723} {e} {e} {2} {0} {} {1} {} {0} +E {14728} {w} {w} {8} {0} {} {1} {} {0} +E {14725} {s} {s} {4} {0} {} {1} {} {0} + +R {14728} {0} {} {On a Tea Plantation} {} {Here, higher up the slope, the tea shrubs are not as tall as below. The somewhat colder climate influences the growth of the plants. Some work has recently been done. Weeds have been pulled and branches, likely infected with disease, have been pruned. The plantation continues east and north.} {Central Tremalking} {} {} {} {1} {} +E {14729} {n} {n} {1} {0} {} {1} {} {0} +E {14727} {e} {e} {2} {0} {} {1} {} {0} + +R {14729} {0} {} {Lower Fields of A Plantation} {} {Small trees stand in neat rows on this slope, their swaying branches graced by cup-shaped white flowers that are nodding in a slight breeze. The clear air is laden with a pleasant flowery scent. Some wicker baskets filled with freshly picked leaves have been left between the shrubs' thick stems.} {Central Tremalking} {} {} {} {1} {} +E {14730} {e} {e} {2} {0} {} {1} {} {0} +E {14728} {s} {s} {4} {0} {} {1} {} {0} +E {14712} {d} {d} {32} {0} {} {1} {} {0} + +R {14730} {0} {} {Between the Tea Shrubs} {} {Trees with glossy green leaves stretch to the east as far as the eye can see. This enormous plantation hugs the mountainside high above the waters of the bay below. Gray clouds rolling in from the sea cover the plantation with soft drops of moisture that drip off the leaves and saturate the fertile soil below, providing nourishment to the tea shrubs.} {Central Tremalking} {} {} {} {1} {} +E {14731} {e} {e} {2} {0} {} {1} {} {0} +E {14729} {w} {w} {8} {0} {} {1} {} {0} + +R {14731} {0} {} {Brushing Past Glossy Leaves} {} {The glossy green leaves of the trees reach out further as the path suddenly narrows as it skirts around a large rock to the north of here. The trees that produce Tremalking's famous tea stretch on to the east and west. Cupped blossoms add a pleasant smell to the cool clear mountain air.} {Central Tremalking} {} {} {} {1} {} +E {14721} {e} {e} {2} {0} {} {1} {} {0} +E {14730} {w} {w} {8} {0} {} {1} {} {0} + +R {14732} {0} {} {Inside the Westgate} {} {Two giant doors of some kind of dark wood bound with sturdy iron form the gates to the city of Samarin. Unlike outside, the ground here is not covered by white stone slabs, but by sand-colored square and rectangular paving stones. On either side of the street beyond tall white buildings provide welcome shade to the people on the street.} {Central Tremalking} {} {} {} {1} {} +E {14733} {n} {n} {1} {0} {} {1} {} {0} +E {14750} {e} {e} {2} {0} {} {1} {} {0} +E {14717} {s} {s} {4} {0} {} {1} {} {0} + +R {14733} {0} {} {Along the Street} {} {This street is fairly narrow and runs from the westgate to the port that is to the north of here. Stone buildings plastered in white line the sides of the road, their doors painted in bright colors. A small gutter in the middle of the street washes dirt and waste down to the waters of the bay.} {Central Tremalking} {} {} {} {1} {} +E {14734} {n} {n} {1} {0} {} {1} {} {0} +E {14732} {s} {s} {4} {0} {} {1} {} {0} + +R {14734} {0} {} {Approaching the Harbor} {} {A breath of refreshing salt laden air blows from the north, coming from the enormous port of Samarin. Above the buildings tall masts are visible, a sure proof of the ships that must be docking and loading and unloading their goods, bringing wealth to the city and its multitude of inhabitants.} {Central Tremalking} {} {} {} {1} {} +E {14735} {n} {n} {1} {0} {} {1} {} {0} +E {14733} {s} {s} {4} {0} {} {1} {} {0} + +R {14735} {0} {} {Overlooking the Port} {} {As the buildings on both sides give way to the wide dockside, a broad view springs into sight. A massive amount of ships are tugging their lines as they lie at anchor in the bay, awaiting a place at the docks. Their masts appear to form a floating forest. Seemingly minuscule rowboats ferry people and small items to and from the Atha'an Miere ships.} {Central Tremalking} {} {} {} {1} {} +E {14736} {n} {n} {1} {0} {} {1} {} {0} +E {14739} {e} {e} {2} {0} {} {1} {} {0} +E {14734} {s} {s} {4} {0} {} {1} {} {0} + +R {14736} {0} {} {On the Western Seawall} {} {This giant wall jutting out into the bay is made of stone blocks that have been piled up on top of each other. In the middle a tall brick wall withstands the elements, a walkway flanked by stone railings on top. The seawall protects the precious ships anchoring in the bay during times of storm. North of here a lighthouse provides a steady signal to any ships needing a beacon in these waters.} {Central Tremalking} {} {} {} {1} {} +E {14737} {n} {n} {1} {0} {} {1} {} {0} +E {14735} {s} {s} {4} {0} {} {1} {} {0} + +R {14737} {0} {} {At the Stone Lighthouse} {} {Thick stone walls support the wooden platform above. Bundles of dry wood have been stacked around all walls, leaving only a place for the stairs that spiral upwards. Some chairs have been drawn along a table, likely for the watchmen who have to maintain the fire on the upper level of the lighthouse. Small windows in the wall offer a view across the bay.} {Central Tremalking} {} {} {} {1} {} +E {14736} {s} {s} {4} {0} {} {1} {} {0} +E {14738} {u} {u} {16} {0} {} {1} {} {0} + +R {14738} {0} {} {Atop the Lighthouse} {} {From the top of this lighthouse the views are grand. Below, ships are visible as they gently ride the waves. Tiny men and women can be seen on their decks and in the rigging. To the south the city beckons alluringly, and beyond that, the hills and mountains of the island of Tremalking. To the east and west the bay sprawls seemingly endlessly.} {Central Tremalking} {} {} {} {1} {} +E {14737} {d} {d} {32} {0} {} {1} {} {0} + +R {14739} {0} {} {At the Quay} {} {The noise here is overwhelming in this particularly busy area of the city, the dockside. Everywhere there are stacks of sacks, barrels and crates that have to be taken to and from the water's edge to the multitude of different warehouses that line the dockside. The clear ringing of ship's bells can be heard as they slowly approach an empty space at the docks.} {Central Tremalking} {} {} {} {1} {} +E {14740} {n} {n} {1} {0} {} {1} {} {0} +E {14742} {e} {e} {2} {0} {} {1} {} {0} +E {14735} {w} {w} {8} {0} {} {1} {} {0} +E {14741} {s} {s} {4} {0} {} {1} {} {0} + +R {14740} {0} {} {Aboard the Skimmer} {} {This is the second biggest kind of ship the Sea Folk build, a skimmer. It has two masts with booms extending backwards, now covered by the large triangular sails as they are lowered. The ship's only square sail, attached to a yard extending on both sides from the forward mast, has been hauled up and tied up for storage. A narrow gangplank is lowered to the stone docks that lie to the south of the ship.} {Central Tremalking} {} {} {} {1} {} +E {14739} {s} {s} {4} {0} {} {1} {} {0} + +R {14741} {0} {} {Inside the Dusty Warehouse} {} {The floor of this warehouse is covered by gray dust. Crates and barrels are stacked along either side of the aisle that runs along the centre of this building all the way to the back of it. In the center a sizable hole has been cut into the ceiling. A hoist has been attached to a thick beam overhead and is used to lift goods to the upper floors of this tall warehouse that holds a fortune.} {Central Tremalking} {} {} {} {1} {} +E {14739} {n} {n} {1} {0} {} {1} {} {0} + +R {14742} {0} {} {On the Dock of the Bay} {} {The dock stretches to the east and west from here, across the entire length of the city. It is noisy on the docks, which are usually filled with throngs of people. To the west a Sea Folk ship is just docking, while to the east an enormous raker quietly rides the waves as it is being loaded with new cargo. To the south an elegant bank can be seen.} {Central Tremalking} {} {} {} {1} {} +E {14744} {e} {e} {2} {0} {} {1} {} {0} +E {14739} {w} {w} {8} {0} {} {1} {} {0} +E {14743} {s} {s} {4} {0} {} {1} {} {0} + +R {14743} {0} {} {Tremalking Banking Services} {$} {An imposing floor of pale marble is covered by a few expensive rugs to cushion the sound of customers' footsteps. Tall slender pillars with carved friezes depicting various animals of the sea support a large vaulted ceiling. A counter made of polished dark wood stands at the back of this building, a small bell resting on top of it.} {Central Tremalking} {} {} {} {1} {} +E {14742} {n} {n} {1} {0} {} {1} {} {0} + +R {14744} {0} {} {Square of the Four Winds} {D} {The buildings that flank the docks suddenly give way to a rectangular square that has tall trees dotted all over providing a welcome shade to the people below. Stone benches and tables have been erected in several places for people to sit down at and conduct trade. Water splashes merrily in a beautifully carved marble fountain that depicts strange bronze cast fish leaping from the water in graceful arcs.} {Central Tremalking} {} {} {} {1} {} +E {14745} {n} {n} {1} {0} {} {1} {} {0} +E {14775} {e} {e} {2} {0} {} {1} {} {0} +E {14742} {w} {w} {8} {0} {} {1} {} {0} +E {14749} {s} {s} {4} {0} {} {1} {} {0} + +R {14745} {0} {} {On an Unsteady Gangplank} {} {This large wooden board leading to the ship beyond is narrow and unsteady as the ship slowly dips up and down on the gentle waves of the bay. Below the gangplank, oilskin bags filled with wool are visible, keeping the ship's wooden hull safely away from the stone dockside. To the south a large square is visible, pleasantly shaded by many tall trees.} {Central Tremalking} {} {} {} {1} {} +E {14746} {n} {n} {1} {0} {} {1} {} {0} +E {14744} {s} {s} {4} {0} {} {1} {} {0} + +R {14746} {0} {} {On the Raker's Deck} {} {The deck moves slowly up and down as this sharp prowed vessel rides the waves. As it is being loaded with cargo, the ship is also maintained: the deck is scrubbed, ropes are looped into neat round coils, sails are repaired and the brass and copper is polished. The hold below is slowly being filled with goods as well as supplies for the ship's next voyage.} {Central Tremalking} {} {} {} {1} {} +E {14747} {e} {e} {2} {0} {} {1} {} {0} +E {14745} {s} {s} {4} {0} {} {1} {} {0} +E {14748} {d} {d} {32} {0} {} {1} {} {0} + +R {14747} {0} {} {Inside the Large Cabin} {} {This large cabin occupies the breadth of the ship's stern. Large windows look out over the port outside. A small desk stands in one corner, covered by charts and nautical instruments. In the middle of the room a large dark wooden table stands surrounded by chairs that, like the table, have been nailed to the floor. The chairs have swivelling armrests for easier access.} {Central Tremalking} {} {} {} {1} {} +E {14746} {w} {w} {8} {0} {} {1} {} {0} + +R {14748} {0} {} {In the Dark Cargo Hold} {} {It's incredibly dark in here, in between the tall stacks of cargo fastened to the floor and beams with sturdy ropes. The only light comes in from a square hatch high above the hold's wooden floor. A faint smell of tar hangs in the air and the loud stumbling of feet on the deck as well as the shouts of men echoes through the area.} {Central Tremalking} {} {} {} {1} {} +E {14746} {u} {u} {16} {0} {} {1} {} {0} + +R {14749} {0} {} {Southern Tip of the Square} {} {This is the southern tip of the Square of the Four Winds. It is not as busy as the area to the north of here, closer to the docks. The stone benches invite shoppers to sit down for a moment and rest. To the east and west a tree lined avenue lined with shops is visible. To the south a plastered wall blocks any passage in that direction.} {Central Tremalking} {} {} {} {1} {} +E {14744} {n} {n} {1} {0} {} {1} {} {0} +E {14753} {e} {e} {2} {0} {} {1} {} {0} +E {14750} {w} {w} {8} {0} {} {1} {} {0} + +R {14750} {0} {} {A Tree Lined Avenue} {} {This broad avenue runs from the east to the west side of the city. Exotic trees stand on both sides providing shade to the people on the ground. Awnings on either side of the street give this street a colorful outlook. There are many shops in the area, giving rise to the name Merchants Quarter. To the east a tip of the Square of the Four Winds is visible.} {Central Tremalking} {} {} {} {1} {} +E {14751} {n} {n} {1} {0} {} {1} {} {0} +E {14749} {e} {e} {2} {0} {} {1} {} {0} +E {14732} {w} {w} {8} {0} {} {1} {} {0} +E {14752} {s} {s} {4} {0} {} {1} {} {0} + +R {14751} {0} {} {At the Local Healer's} {} {This cozy little shop smells of dried herbs and poultices. Jars of various sorts and sizes have been stacked on numerous shelves that line the walls. A small kettle is boiling over a fire in the hearth, the contents spreading the familiar scent of healall and andilay roots. It is likely the local healer is preparing another potion.} {Central Tremalking} {} {} {} {1} {} +E {14750} {s} {s} {4} {0} {} {1} {} {0} + +R {14752} {0} {} {Seafarer's Supplies} {G} {This versatile shop is stacked from top to bottom with all kinds of objects and supplies a sailor or shore-bound person might need. Various contraptions are hanging from the ceiling, their use known only to the shopkeeper. A counter of worn wood, like every other space stacked with goods, runs along the back of the shop.} {Central Tremalking} {} {} {} {1} {} +E {14750} {n} {n} {1} {0} {} {1} {} {0} + +R {14753} {0} {} {On the Broad Avenue} {} {The avenue continues east and west across the city. Near here one of the palm trees lining the street has died, its gigantic leaves now brown and withered. To the west of here a square opens up on the street. To the east the avenue stretches on through the city. Just south of here a shop window sports a large quantity of armor and boots.} {Central Tremalking} {} {} {} {1} {} +E {14755} {e} {e} {2} {0} {} {1} {} {0} +E {14749} {w} {w} {8} {0} {} {1} {} {0} +E {14754} {s} {s} {4} {0} {} {1} {} {0} + +R {14754} {0} {} {Tremalking Armory} {A} {Surprisingly this armory has some quality items in stock. Apparently the armorer is a master craftsman. Various wooden human figures have been clad in breastplates, greaves and vambraces. From the back of the shop the tapping of a hammer is audible, probably belonging to the smith himself.} {Central Tremalking} {} {} {} {1} {} +E {14753} {n} {n} {1} {0} {} {1} {} {0} + +R {14755} {0} {} {Under the Tall Trees} {} {Under the awnings, the sides of this street are used by the throngs to move through the street and across the city. Brightly colored sedan chairs pass by along the road, their lowered screens rendering their passengers invisible. Tall trees line the avenue, their crowns swaying gently. To the south of here there is a weaponsmith.} {Central Tremalking} {} {} {} {1} {} +E {14757} {e} {e} {2} {0} {} {1} {} {0} +E {14753} {w} {w} {8} {0} {} {1} {} {0} +E {14756} {s} {s} {4} {0} {} {1} {} {0} + +R {14756} {0} {} {The Samarin Smithy} {W} {A loud hammering can be heard from the back of this shop, beyond the counter. Along the walls weapons of various kinds are on display on stands. Blades of different length and weight have their own special corner, so the many Atha'an Miere cargomasters can easily find one of their liking.} {Central Tremalking} {} {} {} {1} {} +E {14755} {n} {n} {1} {0} {} {1} {} {0} + +R {14757} {0} {} {A Bustling Avenue} {} {Running the length of the city, this avenue sees a lot of traffic. This area in the center of the Merchants Quarter is usually very busy at any time of day. To the west a multitude of shop awnings can be seen. To the south, sitting comfortably next to the smithy, the stables can be seen through a set of tall green doors.} {Central Tremalking} {} {} {} {1} {} +E {14759} {e} {e} {2} {0} {} {1} {} {0} +E {14755} {w} {w} {8} {0} {} {1} {} {0} +E {14758} {s} {s} {4} {0} {} {1} {} {0} + +R {14758} {0} {} {Samarin Stables} {S} {Past two tall green doors leading outside, a broad paved aisle is visible, lined on either side with stalls. The ground of the stalls has been covered by a thick layer of straw and nets of hay hang ready for horses to eat out of. A large wooden wheelbarrow stands to the side, filled with manure.} {Central Tremalking} {} {} {} {1} {} +E {14757} {n} {n} {1} {0} {} {1} {} {0} + +R {14759} {0} {} {Nearing the East Gate} {} {This stretch of the avenue is close to the city's east gate, which is to the east of here. The amount of traffic here is enormous and the paving stones are worn by the pounding of thousands of feet and oxcarts bringing in supplies for the shops, warehouses and shipyards. Just to the north the shop of a tailor is visible. To the west the treelined avenue continues on through the city and towards the west of the island.} {Central Tremalking} {} {} {} {1} {} +E {14761} {n} {n} {1} {0} {} {1} {} {0} +E {14762} {e} {e} {2} {0} {} {1} {} {0} +E {14757} {w} {w} {8} {0} {} {1} {} {0} +E {14760} {s} {s} {4} {0} {} {1} {} {0} + +R {14760} {0} {} {A Collapsing Building} {} {Inside this nearly collapsing building a strong moldy smell permeates the area. All wooden materials are rotting in the moist tropical air, some nearly crumbling to pieces. Some discarded belongings have been left in a corner but they are filthy and hence have never been removed by anyone.} {Central Tremalking} {} {} {} {1} {} +E {14759} {n} {n} {1} {0} {} {1} {} {0} + +R {14761} {0} {} {Samarin Tailoring} {} {Bolts of silk, brought in by the Atha'an Miere on their ships, are stacked on various shelves in this shop. Other shelves hold plain wool, linen and lace. A handful of finished dresses and cloaks are hanging around this shop that apparently caters for both the rich and the less fortunate of the city.} {Central Tremalking} {} {} {} {1} {} +E {14759} {s} {s} {4} {0} {} {1} {} {0} + +R {14762} {0} {} {At the East Gate} {} {Like its western counterpart, this gate is also made of dark wood bound with iron. Above the gate a stone with a carved anchor is visible. On the ground, the sand colored paving stones at the gate are rutted and worn by the enormous amounts of traffic entering and leaving the city. The smell of manure seems to be coming from everywhere.} {Central Tremalking} {} {} {} {1} {} +E {14763} {n} {n} {1} {0} {} {1} {} {0} +E {14781} {e} {e} {2} {0} {} {1} {} {0} +E {14759} {w} {w} {8} {0} {} {1} {} {0} + +R {14763} {0} {} {Alongside the Wall} {} {The city wall looms over nearby buildings and the street here. This street is not as busy here as it is on the docks just north of here, but some traffic is still threading its way past the houses. Mostly carts loaded with materials for the wharf nearby. To the south the east gate can be seen.} {Central Tremalking} {} {} {} {1} {} +E {14764} {n} {n} {1} {0} {} {1} {} {0} +E {14762} {s} {s} {4} {0} {} {1} {} {0} + +R {14764} {0} {} {Street by the Wall} {} {This neatly paved street leads through the city from the north to the south. On the west side of the street there are tall stone buildings with small windows. Just north of here the beginning of a bustling port is visible, with a multitude of masts sticking up from the water like a forest. To the south the street continues.} {Central Tremalking} {} {} {} {1} {} +E {14765} {n} {n} {1} {0} {} {1} {} {0} +E {14763} {s} {s} {4} {0} {} {1} {} {0} + +R {14765} {0} {} {Underneath the Citywall} {} {To the east a tall city wall crested by impressive battlements blocks the view. The oddly shaped crenels cast strange looking shadows on the ground. To the north the eastern seawall protects the harbor, while to the south a street leads along the wall through to the southern end of the city.} {Central Tremalking} {} {} {} {1} {} +E {14766} {n} {n} {1} {0} {} {1} {} {0} +E {14767} {w} {w} {8} {0} {} {1} {} {0} +E {14764} {s} {s} {4} {0} {} {1} {} {0} + +R {14766} {0} {} {The Eastern Seawall} {} {Like its western counterpart this seawall was built to protect the harbor of Samarin from strong waves rolling in from the bay to the north. It juts out from here and leads to a place far into the bay. The cries of seagulls can be heard from all around. The pier is slippery and overgrown by green seaweed and a massive amount of algae.} {Central Tremalking} {} {} {} {1} {} +E {14765} {s} {s} {4} {0} {} {1} {} {0} + +R {14767} {0} {} {Atop a Stone Span} {} {This bridge made of sand colored stone spans a fairly large stream in three arches. As the waters rush past it laps up the base of the stone pillars that support the bridge deck. These pillars reach up high above and are topped by bronze statuettes of different leaping fish. To the east the eastern seawall is visible, protecting the ships from the strongest waves.} {Central Tremalking} {} {} {} {1} {} +E {14765} {e} {e} {2} {0} {} {1} {} {0} +E {14768} {w} {w} {8} {0} {} {1} {} {0} + +R {14768} {0} {} {At the Dockside} {} {Crates and barrels have been stacked close to the water's edge here, likely to get them out of the way for a moment while they are being transferred. To the west the docks stretch on and on to the western seawall. Ships of varying sizes are mooring nearby. To the east a stone bridge can be seen spanning a softly murmuring stream.} {Central Tremalking} {} {} {} {1} {} +E {14767} {e} {e} {2} {0} {} {1} {} {0} +E {14769} {w} {w} {8} {0} {} {1} {} {0} + +R {14769} {0} {} {At the Bustling Docks} {} {Just to the north of here there is an enormous wharf where various legendary Sea Folk ships are being constructed at this very moment. This part of the city sees a lot of traffic coming through, supplying the wharf with wood, sails and other resources needed for the building of ships. To the south loud laughter erupts from an inn. A sign hangs over the door.} {Central Tremalking} {} {} {} {1} {} +E {14770} {n} {n} {1} {0} {} {1} {} {0} +E {14768} {e} {e} {2} {0} {} {1} {} {0} +E {14775} {w} {w} {8} {0} {} {1} {} {0} +E {14773} {s} {s} {4} {0} {} {1} {} {0} + +R {14770} {0} {} {Overlooking the Wharf} {} {Nearby a few enormous wooden beams are reaching up to the sky, looking like the skeleton of some unknown beast. Judging by the size of the keel this is going to be another raker, the biggest and fastest ship the Sea Folk build. Piles of wood and other materials lie stacked to the side awaiting use.} {Central Tremalking} {} {} {} {1} {} +E {14771} {e} {e} {2} {0} {} {1} {} {0} +E {14769} {s} {s} {4} {0} {} {1} {} {0} + +R {14771} {0} {} {Passing a Rope Yard} {} {In this lengthy area ropes of varying thickness are produced. Fibers of hemp are woven into small strings. This multitude of strings are in turn intertwined and stretched countless times until finally quality ropes are looped into giant coils, ready for use on one of the many ships.} {Central Tremalking} {} {} {} {1} {} +E {14772} {e} {e} {2} {0} {} {1} {} {0} +E {14770} {w} {w} {8} {0} {} {1} {} {0} + +R {14772} {0} {} {Near the Looming Hull} {} {One of the smaller Atha'an Miere vessels has been pulled up to this repairing slip for maintenance purposes. Despite its small size the hull reaches farther than four men and the masts still add to that. The curved wooden planks of the hull are covered with barnacles and some green slimy substance. The rudder of the vessel hangs limp.} {Central Tremalking} {} {} {} {1} {} +E {14771} {w} {w} {8} {0} {} {1} {} {0} + +R {14773} {0} {} {The Safe Haven Inn} {} {Roars of laughter and the occasional shout can be heard from various corners of this much frequented inn. Large wooden tables surrounded by benches are covered in food and drinks and the air is laden with the scent of mulled wine and ale. A giant unlit stone hearth is decorated with carved fish and seabirds. At the back of the common room a staircase can be seen.} {Central Tremalking} {} {} {} {1} {} +E {14769} {n} {n} {1} {0} {} {1} {} {0} +E {14774} {u} {u} {16} {0} {} {1} {} {0} + +R {14774} {0} {} {A Dimly Lit Corridor} {R} {Heavy doors of dark wood line both sides of this corridor that is only being lit by a few small mirrored oil lamps. The wooden panels that form the walls shine dully in the meager light. The floors creak and in the distance a bell can be heard, likely belonging to a docking ship.} {Central Tremalking} {} {} {} {1} {} +E {14773} {d} {d} {32} {0} {} {1} {} {0} + +R {14775} {0} {} {On the Waterfront} {} {The docks go on for quite a distance to both the east and west. The sand colored paving stones that cover the ground are chipped and broken in places from the enormous amounts of traffic. Waves break softly against the dock's stones and the water beckons coolly. To the south a courtyard can be seen, with beyond, a grand palace.} {Central Tremalking} {} {} {} {1} {} +E {14769} {e} {e} {2} {0} {} {1} {} {0} +E {14744} {w} {w} {8} {0} {} {1} {} {0} +E {14776} {s} {s} {4} {0} {} {1} {} {0} + +R {14776} {0} {} {In the Courtyard of the Palace} {} {This grand courtyard is square and surrounded by a tall wall of white plastered stone. Exotic trees and shrubs of various kinds have been placed in a circular pattern in the center of the courtyard, providing shade from the blazing sun. Intricately carved double doors lead into the palace.} {Central Tremalking} {} {} {} {1} {} +E {14775} {n} {n} {1} {0} {} {1} {} {0} +E {14777} {s} {s} {4} {0} {} {1} {} {0} + +R {14777} {0} {} {Inside the Vestibule} {} {This enormous vestibule is pleasantly cool compared to the oppressing heat outside. Golden standlamps light the tall vaulted ceiling that has been painted with pictures of ships, waves, leaping fish and flying birds. The stunning centerpiece is a man standing on land, holding out his hands in a welcoming gesture to the Sea Folk ships. At the male figure's feet a banner has been draped, bearing an elegant golden script with the word 'Coramoor'.} {Central Tremalking} {} {} {} {1} {} +E {14776} {n} {n} {1} {0} {} {1} {} {0} +E {14778} {u} {u} {16} {0} {} {1} {} {0} + +R {14778} {0} {} {In the Shade of the Colonnaded Walk} {} {This colonnaded walk runs along the length of the front of the palace. The rounded columns supporting the roof have carved friezes at the top and bottom. The pieces of stone making up large mosaics on the wall depicting a variety of naval scenes, reflect the light. White stone slabs form a smooth floor. Lining the walk, exquisite porcelain vases stand on columned stands.} {Central Tremalking} {} {} {} {1} {} +E {14779} {e} {e} {2} {0} {} {1} {} {0} +E {14777} {d} {d} {32} {0} {} {1} {} {0} + +R {14779} {0} {} {Inside the Anteroom} {} {This antechamber is used to receive visitors who wish to have an audience with the Governor of Tremalking. The floor is made of inlaid wood of different colors laid into a complex pattern. A few exquisite wallhangings give the visitors something to watch as they wait. On small tables trays stand ready to offer drinks and food, where needed.} {Central Tremalking} {} {} {} {1} {} +E {14780} {e} {e} {2} {0} {} {1} {} {0} +E {14778} {w} {w} {8} {0} {} {1} {} {0} + +R {14780} {0} {} {The Governor's Chamber} {} {A whiff of musk can be smelled when entering this chamber where the Governor of Tremalking receives visitors. This chamber overlooks the harbor to the north of here. Many Sea Folk ships are visible through the white painted iron screen. An elaborate chair stands near the back of the room, obviously the chair where the Governor sits when she holds an audience.} {Central Tremalking} {} {} {} {1} {} +E {14779} {w} {w} {8} {0} {} {1} {} {0} + +R {14781} {0} {} {Approaching Samarin} {} {A road paved with uneven sand colored paving stones runs west towards the east gate of the city of Samarin. This close to the relatively narrow gates the road is rutted by the many wheels that have rumbled in and out of the city. Potholes make travelling for both animals and people alike more of an effort. The road continues eastwards.} {Central Tremalking} {} {} {} {1} {} +E {14782} {e} {e} {2} {0} {} {1} {} {0} +E {14762} {w} {w} {8} {0} {} {1} {} {0} + +R {14782} {0} {} {Rounding the Bend} {} {The paved road bends gently to the north here, towards the sandy beach. It is a bit more quiet here for a moment, except for the cries of seagulls that can be heard coming from the north. To the south the way is blocked by a thick tropical forest. Far in the west the walls and battlements of the city are visible. The road continues east.} {Central Tremalking} {} {} {} {1} {} +E {14783} {n} {n} {1} {0} {} {1} {} {0} +E {14781} {w} {w} {8} {0} {} {1} {} {0} + +R {14783} {0} {} {Skirting the Beach} {} {The road runs close to the beach here, the waves crashing on it a mere one hundred spans away. As everywhere along the coast, the air is laden with a salty scent. One of the paving stones is missing and the hole has been completely filled with fine grained sand. To the east the road continues on towards a large flat plain. To the south the road makes another bend.} {Central Tremalking} {} {} {} {1} {} +E {14784} {e} {e} {2} {0} {} {1} {} {0} +E {14782} {s} {s} {4} {0} {} {1} {} {0} + +R {14784} {0} {} {Nearing the Mudflats} {} {Just to the east of here extensive mudflats are visible, with a gentle stream meandering through them somewhere in the middle. The brownish gray mud reaches up to the road, covered by tufts of grass. The road bends to the north, away from the mudflats and towards the beach, where travel likely is a lot easier than across the sucking mud.} {Central Tremalking} {} {} {} {1} {} +E {14789} {n} {n} {1} {0} {} {1} {} {0} +E {14785} {e} {e} {2} {0} {} {1} {} {0} +E {14783} {w} {w} {8} {0} {} {1} {} {0} + +R {14785} {0} {} {At the Abandoned Dig Site} {} {Deep holes filled with water are all that remain of a site that was used to pull clay from the earth. A spade has been left here and it's slowly rotting away in the salty air. To the east a wooden walkway leads deeper into the mudflats, making travel for the Amayar workers easier.} {Central Tremalking} {} {} {} {1} {} +E {14788} {e} {e} {2} {0} {} {1} {} {0} +E {14784} {w} {w} {8} {0} {} {1} {} {0} +E {14786} {s} {s} {4} {0} {} {1} {} {0} + +R {14786} {0} {} {The Clay Deposits} {} {Brownish gray clay tries to suck your legs down in this muddy area. Tufts of waving green grass grow in various spots, giving the bleak scenery some color. In the area nearby deep pits in the ground are the evidence that the Amayar have been gathering clay for their pottery in which they produce the fabled Sea Folk porcelain artifacts.} {Central Tremalking} {} {} {} {1} {} +E {14785} {n} {n} {1} {0} {} {1} {} {0} +E {14787} {e} {e} {2} {0} {} {1} {} {0} + +R {14787} {0} {} {At the Giant Oven} {} {Enormous stacks of wood lie in the area. All the wood is used to fire the great stone oven that stands here at this little patch of cleared forest. Nearby a building stands, where Amayar workers craft the famous Sea Folk porcelain. The delicate cups, vases and other objects are then glazed and baked in this great oven before being shipped all over the world.} {Central Tremalking} {} {} {} {1} {} +E {14788} {n} {n} {1} {0} {} {1} {} {0} +E {14786} {w} {w} {8} {0} {} {1} {} {0} + +R {14788} {0} {} {Walkway Across the Mudflats} {} {This raised plank walkway leads from the beach to the pottery oven to the south of here. The planks that make up the walkway are rough and uneven. On either side of the walkway there are deep pits from where the clay needed to produce porcelain is gathered, then transported for further use.} {Central Tremalking} {} {} {} {1} {} +E {14791} {n} {n} {1} {0} {} {1} {} {0} +E {14785} {w} {w} {8} {0} {} {1} {} {0} +E {14787} {s} {s} {4} {0} {} {1} {} {0} + +R {14789} {0} {} {On the Sandy Beach} {} {To prevent people from getting stuck in the mudflats to the southeast of here, the road ends on this sandy beach and allows travellers to travel east using the solid soil of the beach. As waves crash on the shoreline, a soft tinkling sound can be heard as seashells are drawn back into the sea. To the east a stream runs across the beach into the bay.} {Central Tremalking} {} {} {} {1} {} +E {14790} {e} {e} {2} {0} {} {1} {} {0} +E {14784} {s} {s} {4} {0} {} {1} {} {0} + +R {14790} {0} {} {Crossing the Shallow Stream} {} {The stream that comes from the mudflats to the south of here flows across the beach as a shallow rivulet that would barely get the feet wet of a person walking across it. Traces of clay sediments mingle with the sand from the beach where the streambed runs. To the east and west the beach continues on into the distance.} {Central Tremalking} {} {} {} {1} {} +E {14791} {e} {e} {2} {0} {} {1} {} {0} +E {14789} {w} {w} {8} {0} {} {1} {} {0} + +R {14791} {0} {} {Following the Beach} {} {For miles and miles the beach stretches on, circling the massive bay that forms the middle of the island of Tremalking. To the east the beach is flanked by tall trees to the south. To the west a stream crosses the beach and flows into the sea. To the south a walkway leads to the mudflats, where clay is gathered to make into porcelain.} {Central Tremalking} {} {} {} {1} {} +E {14792} {e} {e} {2} {0} {} {1} {} {0} +E {14790} {w} {w} {8} {0} {} {1} {} {0} +E {14788} {s} {s} {4} {0} {} {1} {} {0} + +R {14792} {0} {} {Along the Windswept Beach} {} {Winds picking up sand particles seem to blow from every direction. The forest to the south is thick and impenetrable. Tall trees stick out of the forest and sway gently in the breeze. A few small boats lie on the beach, used by the native Amayar fishermen for fishing purposes.} {Central Tremalking} {} {} {} {1} {} +E {14793} {e} {e} {2} {0} {} {1} {} {0} +E {14791} {w} {w} {8} {0} {} {1} {} {0} + +R {14793} {0} {} {At the Fallen Tree} {} {One of the tall trees has fallen, its narrow trunk lying across the beach as waves pull at the broad green leaves. Debris that has come floating in during high tides has collected on one side of the trunk. Water-soaked wooden planks and torn fishing nets lie in a tangled heap. To the east and west the beach continues on.} {Central Tremalking} {} {} {} {1} {} +E {14794} {e} {e} {2} {0} {} {1} {} {0} +E {14792} {w} {w} {8} {0} {} {1} {} {0} + +R {14794} {0} {} {A Small Promontory} {} {A low sandy promontory juts out from the land into the sea here. Waves crash upon the shore and wash up the sloping sand in a foamy white mass. To the north the promontory continues into the bay, and to the west the beach stretches on as far as the eye can see. Travel east is blocked by a forest.} {Central Tremalking} {} {} {} {1} {} +E {14795} {n} {n} {1} {0} {} {1} {} {0} +E {14793} {w} {w} {8} {0} {} {1} {} {0} + +R {14795} {0} {} {Passing a Shipwreck} {} {A ship has run aground on this little promontory, the waves continually pushing it against the shore. The dirty sails are tattered and flapping in the breeze as the ship leans over across the shore. A rope hangs over the side of the ship and it might be possible to board it. To the east the beach continues onwards to the east of the island.} {Central Tremalking} {} {} {} {1} {} +E {14796} {n} {n} {1} {0} {} {1} {} {0} +E {14798} {e} {e} {2} {0} {} {1} {} {0} +E {14794} {s} {s} {4} {0} {} {1} {} {0} + +R {14796} {0} {} {Aboard the Wrecked Ship} {} {The ship's deck leans over heavily to the side of the beach, despite the fact that the bow has been firmly dug into the sand. The rigging creaks and moans as waves hit the hull of this once proud ship. The wooden planks of the deck are slippery and tattered sails are flapping high up in the masts.} {Central Tremalking} {} {} {} {1} {} +E {14795} {s} {s} {4} {0} {} {1} {} {0} +E {14797} {d} {d} {32} {0} {} {1} {} {0} + +R {14797} {0} {} {Inside the Battered Hold} {} {The cargo in this dark hold has mostly been piled up on top of each other in the lower part of the hold. Apparently the hull has been breached in some place too, because the sound of sloshing water can clearly be heard down here. A repeated tapping seems to be coming from the north. The planks of the hull groan as the ship tilts while being hit by crashing waves.} {Central Tremalking} {} {} {} {1} {} +E {14908} {n} {n} {1} {0} {} {1} {} {0} +E {14796} {u} {u} {16} {0} {} {1} {} {0} + +R {14798} {0} {} {At the Beached Barrels} {} {Some barrels of various size have been tossed upon the beach by the waves. They likely came off some ship that might have run into trouble in the bay to the north of here. One of the barrels has been crushed and its contents spread all over the sand. To the east and west the beach continues on.} {Central Tremalking} {} {} {} {1} {} +E {14799} {e} {e} {2} {0} {} {1} {} {0} +E {14795} {w} {w} {8} {0} {} {1} {} {0} + +R {14799} {0} {} {An Idyllic Shoreline} {} {This stretch of beach is pleasantly peaceful and quiet. The trees to the south make soft noises as they sway in the gentle breeze. The only evidence that there are any humans nearby are shallow tracks in the soft sand. To the south the monotonous forest is interspersed with rippled sand dunes that grow taller to the east of here.} {Central Tremalking} {} {} {} {1} {} +E {14800} {e} {e} {2} {0} {} {1} {} {0} +E {14798} {w} {w} {8} {0} {} {1} {} {0} + +R {14800} {0} {} {Along the Tall Sand Dunes} {} {A gusty wind stirs the pale sand into an uproar only to be deposited at the top of sand dunes to make them even taller. Given enough time and the right winds, these sand dunes would appear to move as sand from one side is blown over the top and left on the other side. Depressions in the sand tell of both humanoid and animal movement along the coast.} {East Tremalking} {} {} {} {1} {} +E {14801} {n} {n} {1} {0} {} {1} {} {0} +E {14830} {e} {e} {2} {0} {} {1} {} {0} +E {14799} {w} {w} {8} {0} {} {1} {} {0} + +R {14801} {0} {} {Beach Along the Coast} {} {Small waves form out to sea, and as they come in small whitecaps form upon their crest only to be lost again as they fall across the beach. The beach slowly gives way to tufts of grass and stunted shrubs further inland where tall palm trees grow and the shrill calls of birds can be heard.} {East Tremalking} {} {} {} {1} {} +E {14802} {e} {e} {2} {0} {} {1} {} {0} +E {14800} {s} {s} {4} {0} {} {1} {} {0} + +R {14802} {0} {} {In the Towering Palm Trees} {} {Tall palm trees sprout out of the sand all around. Small campfires and hammocks strung between trees suggest that this area is a place for travelers to rest, presumably as a waypoint while working to gather supplies and other such needs from the rainforest to the east. To the west and south, long stretches of beach can be seen.} {East Tremalking} {} {} {} {1} {} +E {14803} {n} {n} {1} {0} {} {1} {} {0} +E {14829} {e} {e} {2} {0} {} {1} {} {0} +E {14801} {w} {w} {8} {0} {} {1} {} {0} +E {14830} {s} {s} {4} {0} {} {1} {} {0} + +R {14803} {0} {} {Along the Coastline} {} {More rocks than sand populate this part of the beach, their rough and sometimes sharp faces offering a perch for sea birds. A large twine net has been abandoned on a group of rocks, in obvious need of repair. The rocky coastline follows the sea to the east and south.} {East Tremalking} {} {} {} {1} {} +E {14804} {e} {e} {2} {0} {} {1} {} {0} +E {14802} {s} {s} {4} {0} {} {1} {} {0} + +R {14804} {0} {} {Across the Isthmus} {} {Rough stones dot the coastline in an irregular pattern, most covered in algae. A strong wind blows in from across the ocean, misting the area in a tangy, salty air. The few trees wave to and fro in a dance with the gusting wind. The beach continues on the north, while out to sea a large vessel can be seen traveling under sail.} {East Tremalking} {} {} {} {1} {} +E {14806} {n} {n} {1} {0} {} {1} {} {0} +E {14805} {e} {e} {2} {0} {} {1} {} {0} +E {14803} {w} {w} {8} {0} {} {1} {} {0} + +R {14805} {0} {} {Among the Tall Bushes} {D} {Enormous bushes flourishing in the hot climate have sprung up. White flowers with yellow hearts grow on the bushes, giving off a pungent scent to the air. Crawling vines grow across the forest floor, seemingly trying to ensnare anything that passes. Above the flowering bushes the swaying foliage of trees can be seen.} {East Tremalking} {} {} {} {1} {} +E {14804} {w} {w} {8} {0} {} {1} {} {0} + +R {14806} {0} {} {Behind the Shrubs} {} {Plenty of stunted, small shrubs and bushes fill the space between the few tall palm trees. Bushes form a natural break between the wild razorgrass and the white sandy beach. Countless small waves capped in white roll in onto the beach at regular intervals.} {East Tremalking} {} {} {} {1} {} +E {14807} {e} {e} {2} {0} {} {1} {} {0} +E {14804} {s} {s} {4} {0} {} {1} {} {0} + +R {14807} {0} {} {On the Beach} {} {White-topped waves crash endlessly on the sands of the shoreline. Beyond the beach large dunes rise up, their slopes rippled by the ever-present winds. On the beach the sands have been upturned by some creatures, a shallow gully flanked by fin-like imprints marking their trail as they moved back out to the sea to be lost in the currents.} {East Tremalking} {} {} {} {1} {} +E {14809} {n} {n} {1} {0} {} {1} {} {0} +E {14808} {e} {e} {2} {0} {} {1} {} {0} +E {14806} {w} {w} {8} {0} {} {1} {} {0} + +R {14808} {0} {} {At the Rising Ground} {} {The ground is rocky and rises up steadily to an outcropping. Loose rocks are strewn all over the place, making traveling through this area perilous as well as tiring. Tufts of grass grow between the rocks, giving the area a bit more friendly outlook. Green moss covers the rocks, making them slippery. The mountainside prevents any further travel to the east.} {East Tremalking} {} {} {} {1} {} +E {14807} {w} {w} {8} {0} {} {1} {} {0} +E {5046} {d} {d} {32} {0} {} {1} {} {0} + +R {14809} {0} {} {At the Rough Shoreline} {} {The fine grains of sand slowly give way to bigger particles. The ground is covered by sand, but it is difficult to walk upon and makes for heavy going except where the sand is wet. The beach slopes gently down to the water's edge. The dunes are quite low, and grass grows on the slopes.} {East Tremalking} {} {} {} {1} {} +E {14812} {n} {n} {1} {0} {} {1} {} {0} +E {14810} {e} {e} {2} {0} {} {1} {} {0} +E {14807} {s} {s} {4} {0} {} {1} {} {0} + +R {14810} {0} {} {Beneath the Large Palm Fronds} {} {Long palm fronds droop down overhead, their spiky fingers rustling softly together. Bright red, white and pink oleander shrubs also grow nearby infusing the air with perfume. The mountain ridgeline to the east prevents travel in that direction, while all around the chittering of dozens of birds and other animals can be heard.} {East Tremalking} {} {} {} {1} {} +E {14811} {n} {n} {1} {0} {} {1} {} {0} +E {14809} {w} {w} {8} {0} {} {1} {} {0} + +R {14811} {0} {} {In the Alcove} {} {The mountainsides create a natural barrier to the north and east, creating a windbreak for the vegetation here. Tall palm trees are able to grow tall and proud, and only the occasional one is bowed. Ferns line the edges of small ponds that dot the area, and birds sing in the canopy.} {East Tremalking} {} {} {} {1} {} +E {14812} {w} {w} {8} {0} {} {1} {} {0} +E {14810} {s} {s} {4} {0} {} {1} {} {0} + +R {14812} {0} {} {Upon the Pebbled Beach} {} {This stretch of Tremalking's shoreline is entirely composed of rounded and water-worn pebbles. Likely they have come from the mountains that can be seen looming in the distance, starting out as rocks and having been worn to a smooth oval shape by the water. As the water withdraws from the shore the pebbles make soft tinkling noises.} {East Tremalking} {} {} {} {1} {} +E {14813} {n} {n} {1} {0} {} {1} {} {0} +E {14811} {e} {e} {2} {0} {} {1} {} {0} +E {14809} {s} {s} {4} {0} {} {1} {} {0} + +R {14813} {0} {} {Upon the Sandy Beach} {} {Coarse white sand creates a strip of land that separates the lush grass to the south and the teal-colored ocean to the north. Footprints can be seen in the sand where the high tide cannot erase their existence. Sea shells are a fairly common sight along the water's edge.} {East Tremalking} {} {} {} {1} {} +E {14816} {n} {n} {1} {0} {} {1} {} {0} +E {14820} {e} {e} {2} {0} {} {1} {} {0} +E {14814} {w} {w} {8} {0} {} {1} {} {0} +E {14812} {s} {s} {4} {0} {} {1} {} {0} + +R {14814} {0} {} {Rocky Shoreline} {} {Waves crash onto the rocky shoreline with tremendous noise, occasionally making the ground tremble with their force. White foam from the waves are blown ashore by the wind. Rocks are jutting out into the sea, dark and jagged. In small hollows where water collects, some algae and crustaceans have found a place to live.} {East Tremalking} {} {} {} {1} {} +E {14815} {n} {n} {1} {0} {} {1} {} {0} +E {14813} {e} {e} {2} {0} {} {1} {} {0} + +R {14815} {0} {} {Before the Tall Dunes} {} {Sandy dunes dominate the beach, reaching higher than the trees. Small avalanches of sand constantly reshape the steep slopes. On the side of the dune some tough grass is trying to hold the soil together with its roots, but the attempt seems futile. Small grains of sand are constantly being blown from the beach to the dune, adding to its size.} {East Tremalking} {} {} {} {1} {} +E {14816} {e} {e} {2} {0} {} {1} {} {0} +E {14814} {s} {s} {4} {0} {} {1} {} {0} + +R {14816} {0} {} {Through Sand and Stone} {} {The hard-packed sand in this part of the beach makes footing more stable, although sharp fragments of shale are also intermixed within it. Coarse bushes and shrubs cling to the ground, their roots digging deeply to find the sustenance needed to sustain them. Waves pound the beach to the north and west, with this narrow strip of land being their only obstruction.} {East Tremalking} {} {} {} {1} {} +E {14817} {n} {n} {1} {0} {} {1} {} {0} +E {14819} {e} {e} {2} {0} {} {1} {} {0} +E {14815} {w} {w} {8} {0} {} {1} {} {0} +E {14813} {s} {s} {4} {0} {} {1} {} {0} + +R {14817} {0} {} {Northwestern Tip of the Peninsula} {} {The tip of the peninsula juts out to the north and west into the Aryth Ocean, pointing to the horizon miles away. The sand is much smoother and softer, as being buffeted by winds and rains wears it down from its roughness. Small clumps of grass lay in patches of brown along the coast, their blades glistening with droplets of sea water. Looking further out ships can be seen skimming the ocean.} {East Tremalking} {} {} {} {1} {} +E {14818} {e} {e} {2} {0} {} {1} {} {0} +E {14816} {s} {s} {4} {0} {} {1} {} {0} + +R {14818} {0} {} {Upon the Northern Point} {} {A peninsula of land juts out to the north from the mainland, creating a small cove of calmer waters to the east. Large waves tumble over themselves creating a white cap on their crest before crashing onto the sand. Some of the larger waves manage to crash overtop of the sand bars leaving the area constantly wet, and muddy.} {East Tremalking} {} {} {} {1} {} +E {14817} {w} {w} {8} {0} {} {1} {} {0} +E {14819} {s} {s} {4} {0} {} {1} {} {0} + +R {14819} {0} {} {Sandy Beachfront} {} {Coarse sand, bleached white by the sun's harsh light, lines the water's edge. Small waves, in an unending attempt to submerge the beach, roll onto the land only to recede back into the ocean, leaving seashells and wet sand behind. To the south a tall mountain range is clearly visible.} {East Tremalking} {} {} {} {1} {} +E {14818} {n} {n} {1} {0} {} {1} {} {0} +E {14844} {e} {e} {2} {0} {} {1} {} {0} +E {14816} {w} {w} {8} {0} {} {1} {} {0} +E {14820} {s} {s} {4} {0} {} {1} {} {0} + +R {14820} {0} {} {Upon the Rocky Foothills} {} {Lush green grass and tall, leafy trees grow upon the foothills as a prequel to the mountain range to the east. Large boulders of granite seem to be placed just so, and appear to be resting on the grass. A strong and steady breeze blows over the grass, making it look like a green ocean.} {East Tremalking} {} {} {} {1} {} +E {14819} {n} {n} {1} {0} {} {1} {} {0} +E {14821} {e} {e} {2} {0} {} {1} {} {0} +E {14813} {w} {w} {8} {0} {} {1} {} {0} + +R {14821} {0} {} {Northern End of the Mountain Ridge} {} {While the elevation is not as high as the mountain's crest, a look over the drop-offs to either side of the path reveals a dizzying drop. Rough and jagged shale threaten to cut clothing or skin, whichever happens to stray upon it. Small tufts of razorgrass clings to areas between boulders.} {East Tremalking} {} {} {} {1} {} +E {14820} {w} {w} {8} {0} {} {1} {} {0} +E {14822} {s} {s} {4} {0} {} {1} {} {0} + +R {14822} {0} {} {Upon the Mountain Crest Trail} {} {A few trees struggle to grow but have become stunted from the strong gusts of wind that threaten to snap them in half. Small rocks and pebbles that have fallen from the heights have come together to form a walking trail of sorts. A sheer drop to the west allows a breathtaking panoramic view of the coastline and ships at sea, as well as the surrounding forest.} {East Tremalking} {} {} {} {1} {} +E {14821} {n} {n} {1} {0} {} {1} {} {0} +E {14823} {s} {s} {4} {0} {} {1} {} {0} + +R {14823} {0} {} {Along the Steep Mountain Ridge} {} {Jagged and sharp rocks line the only thing that could be called a trail. The only life is lichen that seems to swallow most of the rocks whole. Beyond the rocks to either side of the path, steep drop-offs are present above rock shelves that harbor jagged rocks.} {East Tremalking} {} {} {} {1} {} +E {14822} {n} {n} {1} {0} {} {1} {} {0} +E {14824} {s} {s} {4} {0} {} {1} {} {0} + +R {14824} {0} {} {Along the Crest} {} {From this height only the dull echo of rolling waves crashing against the southern cliff side can be heard. Only a single tree has been able to take root in the tough soil, braving the fierce winds that swirl all around. Sheer drops to the west and east prevent movement in those directions, the only options is to continue along to the north or south.} {East Tremalking} {} {} {} {1} {} +E {14823} {n} {n} {1} {0} {} {1} {} {0} +E {14825} {s} {s} {4} {0} {} {1} {} {0} + +R {14825} {0} {} {On Top of the Ridge} {} {This is the summit of the ridge and it is possible to see for miles around in most directions. Far below, the rolling waves of the sea are visible as they approach the island shores. On either side, slopes are steep but something that looks like a path runs along the top of the ridge, allowing careful travel along it.} {East Tremalking} {} {} {} {1} {} +E {14824} {n} {n} {1} {0} {} {1} {} {0} +E {14826} {w} {w} {8} {0} {} {1} {} {0} + +R {14826} {0} {} {Upon the Slope} {} {A broad lane of lush green grass covers the slope as it runs up to meet the clouds. A few stunted trees, slanted from withstanding the winds, have managed to gain a footing on this slope. Occasional sounds rise from the forest floor below but for the most part everything else is drowned out by the buffeting wind at this height.} {East Tremalking} {} {} {} {1} {} +E {14825} {e} {e} {2} {0} {} {1} {} {0} +E {14827} {s} {s} {4} {0} {} {1} {} {0} + +R {14827} {0} {} {Beginning of the Mountain Ridge} {} {Low foothills to the east and west make a proper approach to the mountain range. Deep fissures in the rock often hide abandoned nests of birds, and sometimes the skeletal remains of a carnivore's prey. While the path is not particularly steep it is still hard going as rocks, sometimes jagged and sharp, line the mountain side.} {East Tremalking} {} {} {} {1} {} +E {14826} {n} {n} {1} {0} {} {1} {} {0} +E {14828} {w} {w} {8} {0} {} {1} {} {0} + +R {14828} {0} {} {Low Foothills} {} {Rocky hills rise out of the sand and rainforest that are a prequel to the mountain line to the north. Patches of razorgrass struggle to grow from between large rocks or out of a crevice. The occasional sand storm kicked up by the ocean winds add blanket after blanket of sand across the hills.} {East Tremalking} {} {} {} {1} {} +E {14827} {e} {e} {2} {0} {} {1} {} {0} +E {14829} {w} {w} {8} {0} {} {1} {} {0} +E {14832} {s} {s} {4} {0} {} {1} {} {0} + +R {14829} {0} {} {Among the Razorgrass} {} {Patch after patch of razorgrass grows bunching up on one another and creating a wall of green. The vivid serrated edges dance wickedly in the wind, occasionally brushing together with a light rasping sound. The beach can be seen to the south while to the west, tall trees can be seen towering above the grass and ferns.} {East Tremalking} {} {} {} {1} {} +E {14828} {e} {e} {2} {0} {} {1} {} {0} +E {14802} {w} {w} {8} {0} {} {1} {} {0} +E {14831} {s} {s} {4} {0} {} {1} {} {0} + +R {14830} {0} {} {Past the Large Dunes} {} {Huge sand dunes rise up, making the trek through this beach all the more difficult. Waves crash onto the shore loudly, tossing out salt-spray with every collision. A few trees dot the area, their crowns bowed against the heavy ocean wind and only sparse patches of grass grow between them. The beach continues to the east and west, a constant companion to the sea. To the north, tall palm trees and bushy ferns take over the beach.} {East Tremalking} {} {} {} {1} {} +E {14802} {n} {n} {1} {0} {} {1} {} {0} +E {14831} {e} {e} {2} {0} {} {1} {} {0} +E {14800} {w} {w} {8} {0} {} {1} {} {0} + +R {14831} {0} {} {Base of a Dune} {} {The base of a huge sand dune sits, thrusting its pregnant belly outwards towards the sea. Dead seaweed lines the shore, green nets among a background of coarse sand. Trees are sparse, their towering fronds creating crowns of green above large rough trunks. While the beach continues east and west broken wood can be seen tumbled across the shore line.} {East Tremalking} {} {} {} {1} {} +E {14829} {n} {n} {1} {0} {} {1} {} {0} +E {14832} {e} {e} {2} {0} {} {1} {} {0} +E {14830} {w} {w} {8} {0} {} {1} {} {0} + +R {14832} {0} {} {Wandering Upon the Sandy Beach} {} {Coarse brown sand brought up from the ocean's high tide covers the expanse between the ocean and the treeline to the north. Fan and spiral-shaped sea shells are a common occurence and frequent the beach. A light breeze comes in from the ocean smelling of fish and sea salt.} {East Tremalking} {} {} {} {1} {} +E {14828} {n} {n} {1} {0} {} {1} {} {0} +E {14833} {e} {e} {2} {0} {} {1} {} {0} +E {14831} {w} {w} {8} {0} {} {1} {} {0} + +R {14833} {0} {} {Coastline Below the Cliffs} {} {Tall and sheer cliffs that seem to grow out of the sand on the beach block any attempts to travel to the north. A narrow strip of sand is all that separates the waves that roll in from the ocean and the daunting cliffs. Numerous rock formations break the water's surface and rise to incredible heights, like immovable ocean sentinels.} {East Tremalking} {} {} {} {1} {} +E {14834} {e} {e} {2} {0} {} {1} {} {0} +E {14832} {w} {w} {8} {0} {} {1} {} {0} + +R {14834} {0} {} {Gazing Upon a Cracked Boulder} {} {A great round boulder stands taller than a man and cracked neatly in two by some enormous force. The edges of the crack are as sharp as a knife and jagged in places, but what was formerly the inner part of the boulder is now an almost smooth area. Glistening crystals that formerly lay encompassed by the gray rock now sparkle in the light.} {East Tremalking} {} {} {} {1} {} +E {14836} {n} {n} {1} {0} {} {1} {} {0} +E {14852} {e} {e} {2} {0} {} {1} {} {0} +E {14833} {w} {w} {8} {0} {} {1} {} {0} +E {14835} {s} {s} {4} {0} {} {1} {} {0} + +R {14835} {0} {} {Upon the Rocky Coastline} {} {More rocks than sand populate this part of the beach, their rough and sometimes sharp faces a perch for sea birds. A large twine net has been abandoned on a group of rocks, in obvious need of repair. The rocky coastline follows the sea to the north and east.} {East Tremalking} {} {} {} {1} {} +E {14834} {n} {n} {1} {0} {} {1} {} {0} +E {14853} {e} {e} {2} {0} {} {1} {} {0} + +R {14836} {0} {} {In the Humid Forest} {} {Slender stems crowned with a collection of broad and long leaves make up the forest. Round green fruits the size of a man's head hang in clusters just below the leaves. Some of these fruits have ripened and fallen to the ground, where they seemingly exploded upon impact. Small insects are crawling all over these fallen fruits, making off with small bits of white pulp to bring back to their colony.} {East Tremalking} {} {} {} {1} {} +E {14837} {e} {e} {2} {0} {} {1} {} {0} +E {14834} {s} {s} {4} {0} {} {1} {} {0} + +R {14837} {0} {} {By the Massive Trunk} {} {A giant tree stretches upward, the girth of its trunk thicker than ten men. The tree reaches high up into the sky, with thick branches sprawling in all directions. The tree's foliage prevents much light dropping to the forest floor, which aside from some decaying matter is bare. In a hollow between two enormous roots there is a hole, probably used as shelter by some sort of animal.} {East Tremalking} {} {} {} {1} {} +E {14838} {n} {n} {1} {0} {} {1} {} {0} +E {14851} {e} {e} {2} {0} {} {1} {} {0} +E {14836} {w} {w} {8} {0} {} {1} {} {0} +E {14852} {s} {s} {4} {0} {} {1} {} {0} + +R {14838} {0} {} {In the Rainforest Valley} {} {It is hot and humid in this valley that is enclosed by the steep rocky slopes that make up the mountains of this island. Boulders lie in various places, where they have rolled down the slopes and found their way down. Tall green trees with high canopies grow here in abundance, allowing only ambient light to reach the forest floor below.} {East Tremalking} {} {} {} {1} {} +E {14839} {n} {n} {1} {0} {} {1} {} {0} +E {14837} {s} {s} {4} {0} {} {1} {} {0} + +R {14839} {0} {} {In the Middle of the Valley Floor} {} {Pools of reflective water are all over the place, and seem to be the only things that stop the trees with their high canopies from blocking out all of the sun's light altogether. Ferns with broad and fat leaves line the edge of all the pools as they provide a ready place to flourish.} {East Tremalking} {} {} {} {1} {} +E {14840} {n} {n} {1} {0} {} {1} {} {0} +E {14838} {s} {s} {4} {0} {} {1} {} {0} + +R {14840} {0} {} {Entering the Forest Valley} {} {The land is on a gradual decline, with the north being the highland and dropping to the south. Trees grow all over but occasionally allow glimpses of the mountain range to the west and the solitary mountain to the east that form the walls of this valley. Insects and small animals scuttle through the ground litter, while birds can be heard singing back and forth to each other in the high rainforest canopy.} {East Tremalking} {} {} {} {1} {} +E {14841} {n} {n} {1} {0} {} {1} {} {0} +E {14848} {e} {e} {2} {0} {} {1} {} {0} +E {14839} {s} {s} {4} {0} {} {1} {} {0} + +R {14841} {0} {} {In the Thick Foliage} {} {Trees and shrubs struggle not only for sunlight but also for room between each other. Thick vines that hang down from the canopy often end up smothering the smaller plants that creep out from underneath the floor litter. Navigation in this area is extremely difficult.} {East Tremalking} {} {} {} {1} {} +E {14842} {n} {n} {1} {0} {} {1} {} {0} +E {14847} {e} {e} {2} {0} {} {1} {} {0} +E {14840} {s} {s} {4} {0} {} {1} {} {0} + +R {14842} {0} {} {Below the Mountain's Crest} {} {A sheer wall of rock discourages any attempts to climb it in the west as the rock face joins the mountain. Trees slowly give way to shorter shrubs and ferns as the rainforest encroaches upon the mountain. To the west, the ground rises slightly and waves can be heard crashing upon the shoreline.} {East Tremalking} {} {} {} {1} {} +E {14843} {n} {n} {1} {0} {} {1} {} {0} +E {14846} {e} {e} {2} {0} {} {1} {} {0} +E {14841} {s} {s} {4} {0} {} {1} {} {0} + +R {14843} {0} {} {Atop the High Cliff} {} {Sandy beaches to the west slowly give way to the sheer cliff that rises out of the ground to meet the ocean. Waves from the sea crash violently against the cliff face, and have created shallow caves below from the constant barrage. Birds screech to one another from below in a battle with the noise from the waves.} {East Tremalking} {} {} {} {1} {} +E {14845} {e} {e} {2} {0} {} {1} {} {0} +E {14844} {w} {w} {8} {0} {} {1} {} {0} +E {14842} {s} {s} {4} {0} {} {1} {} {0} + +R {14844} {0} {} {Crumbling into the Sea} {} {The ground slopes up to the north at a gentle incline, bringing its top a few spans above the sea below. Waves crash upon the bank and tendrils of water grip at sand, tearing it down. A few trees dot the area, although not as thick as the forest to the south. The edge of the banks seem quite unstable, with pieces breaking off and falling into the surf.} {East Tremalking} {} {} {} {1} {} +E {14843} {e} {e} {2} {0} {} {1} {} {0} +E {14819} {w} {w} {8} {0} {} {1} {} {0} + +R {14845} {0} {} {Upon the Cliff's Point} {} {The cliff extends to the west and south in a constant battle with the sea. Looking over the eastern side, a bay of sea water can be seen that is relatively calm compared to the churning waters of the north that constantly slam into the cliff face.} {East Tremalking} {} {} {} {1} {} +E {14843} {w} {w} {8} {0} {} {1} {} {0} +E {14846} {s} {s} {4} {0} {} {1} {} {0} + +R {14846} {0} {} {Above the Ocean} {} {Part of the cliff has given way and fallen far below into the sea, making the way east impossible. Rocks and jagged, chalky stone litter the ground, undisturbed by the high winds. A dubious-looking trail is visible snaking southwards into the rainforest. The only other way possible is continuing along the crest to the north and west.} {East Tremalking} {} {} {} {1} {} +E {14845} {n} {n} {1} {0} {} {1} {} {0} +E {14842} {w} {w} {8} {0} {} {1} {} {0} +E {14847} {s} {s} {4} {0} {} {1} {} {0} + +R {14847} {0} {} {Wandering the Rainforest} {} {Large trees, shrubs and ferns all throw their leaves in every direction in a haphazard way. Large and stringy cobwebs are a common occurence and seem to be strung between anything that has made itself readily available. Thick roots from the trees break the ground frequently, making travel dangerous.} {East Tremalking} {} {} {} {1} {} +E {14846} {n} {n} {1} {0} {} {1} {} {0} +E {14871} {e} {e} {2} {0} {} {1} {} {0} +E {14841} {w} {w} {8} {0} {} {1} {} {0} +E {14848} {s} {s} {4} {0} {} {1} {} {0} + +R {14848} {0} {} {Beneath the Looming Trees} {D} {High above the forest floor the crowns of enormous trees are swaying gently in the breeze. The trees many-fingered leaves catch the light, and cast a dappled shadow on the ground. A scented pink flower with a dark heart grows here on the trunk of one of the trees. It has attached its roots to the tree and taps the trees juices.} {East Tremalking} {} {} {} {1} {} +E {14847} {n} {n} {1} {0} {} {1} {} {0} +E {14870} {e} {e} {2} {0} {} {1} {} {0} +E {14840} {w} {w} {8} {0} {} {1} {} {0} +E {14849} {s} {s} {4} {0} {} {1} {} {0} + +R {14849} {0} {} {Base of the Lonely Mountain} {} {A tall mountain has grown out of the ground to form a huge sight that can be seen from anywhere on the island. Winding paths climb the sides, and grass seems to grow just as easily at some heights as on the ground. Animal droppings seem to litter the ground, a tell-tale sign that wildlife frequents the area quite regularly.} {East Tremalking} {} {} {} {1} {} +E {14848} {n} {n} {1} {0} {} {1} {} {0} +E {14850} {s} {s} {4} {0} {} {1} {} {0} +E {14881} {u} {u} {16} {0} {} {1} {} {0} + +R {14850} {0} {} {Inside the Rainforest} {} {Tall trees with high canopies struggle with each other for sunlight, forcing each to grow taller to survive. Small shrubs and ferns surround each tree, almost like a protective barrier, but upon closer inspection the ground nearest the trees seem to be moist, presumably from rain sliding down the tree trunks to the forest floor below.} {East Tremalking} {} {} {} {1} {} +E {14849} {n} {n} {1} {0} {} {1} {} {0} +E {14866} {e} {e} {2} {0} {} {1} {} {0} +E {14851} {s} {s} {4} {0} {} {1} {} {0} + +R {14851} {0} {} {Oasis in the Rainforest} {} {A large pool of crystal clear water dominates the landscape. Large palm trees are crowned over allowing the fronds to brush the ground. Tall and lush grass covers the ground right up the pool. A few large leatherleaf trees spread their branches out over the water and dangle thick vines to just above the water's surface. Along the northern edge of the pool a short cliff face rises out of the ground to allow the stream feeding the pool to have a waterfall. The sounds of birds in the canopy only seem to enhance the serenity of this place.} {East Tremalking} {} {} {} {1} {} +E {14850} {n} {n} {1} {0} {} {1} {} {0} +E {14865} {e} {e} {2} {0} {} {1} {} {0} +E {14837} {w} {w} {8} {0} {} {1} {} {0} +E {14855} {s} {s} {4} {0} {} {1} {} {0} + +R {14852} {0} {} {In the Rainforest} {} {The soft dripping of water can be heard all around. Occasionally it is possible to see a leaf bob up and down when a drop has landed on it. This part of the forest is dark and humid. Tall trees grow everywhere and the ground is covered by green plants that have sprung up from between the decaying leaves and ground litter.} {East Tremalking} {} {} {} {1} {} +E {14837} {n} {n} {1} {0} {} {1} {} {0} +E {14855} {e} {e} {2} {0} {} {1} {} {0} +E {14834} {w} {w} {8} {0} {} {1} {} {0} +E {14853} {s} {s} {4} {0} {} {1} {} {0} + +R {14853} {0} {} {Among the Debris} {} {Large splintered boards of wood are strewn among the cragged stones, testament to an old wreck. What can be seen of a large mast is lodged deep in the sand, its shredded sail dancing lightly in the wind. The surf floats up, lightly stroking the broken timber with its moist touch. Constant winds buffet the coastline, crashing upon rough stone before carrying its tanginess to the land.} {East Tremalking} {} {} {} {1} {} +E {14852} {n} {n} {1} {0} {} {1} {} {0} +E {14854} {e} {e} {2} {0} {} {1} {} {0} +E {14835} {w} {w} {8} {0} {} {1} {} {0} + +R {14854} {0} {} {Near the Wave Breaker} {} {A row of rough black rocks juts out into the sea, forcing the waves to break on them and sending salt water over everything in the vicinity. The effect is calmness in the water of the small bay behind the rocks. Large ships can occasionally be observed gliding through the water, their magnificent white sails billowing out proudly.} {East Tremalking} {} {} {} {1} {} +E {14855} {n} {n} {1} {0} {} {1} {} {0} +E {14856} {e} {e} {2} {0} {} {1} {} {0} +E {14853} {w} {w} {8} {0} {} {1} {} {0} + +R {14855} {0} {} {Deeper Inside the Rainforest} {} {Large green ferns grow among the trees, only opening up the landscape enough to allow the paths to intersect. The high fronds and leaves create a sauna effect as the sun beats down upon them to increase the humidity along the forest floor. Birds call to one another in an effort to warn of danger or to locate each other.} {East Tremalking} {} {} {} {1} {} +E {14851} {n} {n} {1} {0} {} {1} {} {0} +E {14863} {e} {e} {2} {0} {} {1} {} {0} +E {14852} {w} {w} {8} {0} {} {1} {} {0} +E {14854} {s} {s} {4} {0} {} {1} {} {0} + +R {14856} {0} {} {Amid the Lush Vegetation} {} {Fine golden sand blankets the area beside the water that laps lazily against the shore. Palm trees offer shade, while the soft sand that attracts the sun's heat offers an inviting place to rest. A large rock sits along the shore to the west, while a rainforest rears up in the north.} {East Tremalking} {} {} {} {1} {} +E {14863} {n} {n} {1} {0} {} {1} {} {0} +E {14854} {w} {w} {8} {0} {} {1} {} {0} +E {14857} {s} {s} {4} {0} {} {1} {} {0} + +R {14857} {0} {} {Along the Beach Front} {} {Waves lapping against the rocky beach create a soothing sound, while all along the shoreline pieces of driftwood have been scattered. Seaweed tangled with the driftwood often mark a clear line through the sand, which small creatures have tried made their home. Birds can be heard crying in the distance and tracks of inland animals are clearly visible in the sand on the beach, heading off in all directions.} {East Tremalking} {} {} {} {1} {} +E {14856} {n} {n} {1} {0} {} {1} {} {0} +E {14858} {e} {e} {2} {0} {} {1} {} {0} + +R {14858} {0} {} {Wandering the Beach Expanse} {} {Sand lines the water's edge for as far as the eye can see. The wet sand of the flat beach betrays tracks of many different animals, both large and small. Gusts of wind and the work of water have already started to wipe away any existence of those tracks closest to the sea. Most of the tracks all seem to lead back towards the north and the edge of the rainforest.} {East Tremalking} {} {} {} {1} {} +E {14862} {n} {n} {1} {0} {} {1} {} {0} +E {14859} {e} {e} {2} {0} {} {1} {} {0} +E {14857} {w} {w} {8} {0} {} {1} {} {0} + +R {14859} {0} {} {Between the Rocks and the Shore} {} {Seaweed and shells clutter the space between the sand-covered rocks. Depending upon where the beach is viewed, the sand seems to glitter and sparkle from light reflected off of the sea shells. Smaller whitecapped waves seem to roll lazily onto the beach and they recede just as slowly.} {East Tremalking} {} {} {} {1} {} +E {14861} {n} {n} {1} {0} {} {1} {} {0} +E {14860} {e} {e} {2} {0} {} {1} {} {0} +E {14858} {w} {w} {8} {0} {} {1} {} {0} + +R {14860} {0} {} {Upon the Tip of the Peninsula} {} {Waves crash over this short rocky stretch, making the rocks a dangerous place for footing. A flat and slick rock dominates the ground, at least three times the size of the others. To the west the rocks are slowly being buried by the sand from the beach and the gusts of wind.} {East Tremalking} {} {} {} {1} {} +E {14859} {w} {w} {8} {0} {} {1} {} {0} + +R {14861} {0} {} {Traveling Upon the White Sand} {} {The northern part of this short beach is covered in palm leaves that have haphazardly fallen from palm trees. Far to the west a cliff rises up from some jagged rocks, marking an impossible climb. To the south the beach broadens revealing a fine sandy shoreline. The view to the north and east out over the ocean is nothing but white crescents topping the waves and the occasional troller fishing the sea.} {East Tremalking} {} {} {} {1} {} +E {14862} {w} {w} {8} {0} {} {1} {} {0} +E {14859} {s} {s} {4} {0} {} {1} {} {0} + +R {14862} {0} {} {Upon the Sandy Desert} {} {The sandy beach goes on for as long as the eye can see, stretching out in all directions. To the west, huge palm trees tower over a tangle of underbrush that hinders the entrance to the tropical forest. The gusts of wind causes branches to shiver while sounds carried by the wind tell of life within the massive rainforest. Glancing out towards the sea, nothing but breaking weaves can be seen crashing against the shore.} {East Tremalking} {} {} {} {1} {} +E {14864} {n} {n} {1} {0} {} {1} {} {0} +E {14861} {e} {e} {2} {0} {} {1} {} {0} +E {14856} {w} {w} {8} {0} {} {1} {} {0} +E {14858} {s} {s} {4} {0} {} {1} {} {0} + +R {14863} {0} {} {Wandering in the Lush Grass} {} {Lush and tall grass grows to a very healthy height. Between the grass roots is a layer of beach sand which seems to be a rich soil for the grass to be grown in. Large boulders are a fairly frequent occurence and some seem to have been made to resemble animals common to the area.} {East Tremalking} {} {} {} {1} {} +E {14865} {n} {n} {1} {0} {} {1} {} {0} +E {14864} {e} {e} {2} {0} {} {1} {} {0} +E {14855} {w} {w} {8} {0} {} {1} {} {0} +E {14856} {s} {s} {4} {0} {} {1} {} {0} +E {14856} {d} {d} {32} {0} {} {1} {} {0} + +R {14864} {0} {} {Upon the White Sandy Beach} {} {A fine sandy beach greets the eye. At the edge of the water seaweed has marked a casual line over the beach, denoting the high tide line. The waves of the ocean lapping against the shore threatens to push the line further up to meet with an older clutter of seaweed and driftwood.} {East Tremalking} {} {} {} {1} {} +E {14863} {w} {w} {8} {0} {} {1} {} {0} +E {14862} {s} {s} {4} {0} {} {1} {} {0} + +R {14865} {0} {} {Gazing Upon the Flotsam} {} {This stretch of beach would have been beautiful had it not been for all the wood scattered all over it. Remains of a ship that has ran ashore are all that is left of a seemingly once magnificent vessel. In the distance, sharp jagged rocks that occasionally break the water's surface could easily lay waste to a ship crossing their path. The northern edge of the beach leads the way into a tropical forest, where birds can be heard singing.} {East Tremalking} {} {} {} {1} {} +E {14866} {n} {n} {1} {0} {} {1} {} {0} +E {14851} {w} {w} {8} {0} {} {1} {} {0} +E {14863} {s} {s} {4} {0} {} {1} {} {0} + +R {14866} {0} {} {Gazing upon the Rocky Shoreline} {} {Rocks upon rocks greet the eye at the edge of the water, their surface covered in a green algae that would make sure footing difficult. Seaweed and shells are cluttered between the rocks and hide many dangers from rusted nails to splintered wood. To the west, massive palm trees can be sees marking the entrance to the rainforest.} {East Tremalking} {} {} {} {1} {} +E {14867} {n} {n} {1} {0} {} {1} {} {0} +E {14850} {w} {w} {8} {0} {} {1} {} {0} +E {14865} {s} {s} {4} {0} {} {1} {} {0} + +R {14867} {0} {} {Wandering in the Thick Grass} {} {This grassy area is covered in thin brush, with small rocks scattered about the forest floor. North of here leads under the massive trunks of the palm trees and among the giant ferns of the rainforest. The view to the east is grand, where an impressive stretch of beach borders the area between the rock strewn ocean and the dense rainforest.} {East Tremalking} {} {} {} {1} {} +E {14870} {n} {n} {1} {0} {} {1} {} {0} +E {14868} {e} {e} {2} {0} {} {1} {} {0} +E {14866} {s} {s} {4} {0} {} {1} {} {0} + +R {14868} {0} {} {Along the Pebbly Shoreline} {} {A sandy beach stretches out to the west and north, with waves crashing onto the pebbly shore. A massive rainforest to the west emits entrancing sounds of birds and other wildlife from between the trees. Small depressions in the sand shows that some animals travel in this area.} {East Tremalking} {} {} {} {1} {} +E {14869} {n} {n} {1} {0} {} {1} {} {0} +E {14867} {w} {w} {8} {0} {} {1} {} {0} + +R {14869} {0} {} {Along the Narrow Beach} {} {Rough and coarse sand forms a narrow beach that is just barely adequate to separate the waves that roll in from the ocean to the green rainforest to the west. Towards the south end of the beach the sand is slowly being washed away to allow pebbles to glisten in the sunlight.} {East Tremalking} {} {} {} {1} {} +E {14872} {n} {n} {1} {0} {} {1} {} {0} +E {14870} {w} {w} {8} {0} {} {1} {} {0} +E {14868} {s} {s} {4} {0} {} {1} {} {0} + +R {14870} {0} {} {Deeper Into the Rainforest} {} {Like tall sentinels of the forest, huge palm trees grow out from the moss- covered forest floor to reach dizzying heights. Giant ferns and bushes span the rest of the area between the trees and leave little of the ground naked to the elements. Birds and crickets call to each other from somewhere in the vegetation.} {East Tremalking} {} {} {} {1} {} +E {14871} {n} {n} {1} {0} {} {1} {} {0} +E {14869} {e} {e} {2} {0} {} {1} {} {0} +E {14848} {w} {w} {8} {0} {} {1} {} {0} +E {14867} {s} {s} {4} {0} {} {1} {} {0} + +R {14871} {0} {} {In the Thinning Rainforest} {} {The rainforest has slightly released its death grip on the land, allowing fairly large swaths of razorgrass to grow. While the huge palm trees are still the dominate tree on this landscape, a few leatherleafs grow along the northern edge of sight.} {East Tremalking} {} {} {} {1} {} +E {14880} {n} {n} {1} {0} {} {1} {} {0} +E {14872} {e} {e} {2} {0} {} {1} {} {0} +E {14847} {w} {w} {8} {0} {} {1} {} {0} +E {14870} {s} {s} {4} {0} {} {1} {} {0} + +R {14872} {0} {} {Among the Palm Trees} {} {Gigantic palm trees cover the landscape, most bowed or crowned at the top in a futile effort to battle the strong winds generated by storms that blow in from the sea. Tall razorgrass grows in sporadic tufts all around the base of trees and struggle against the fern's broad and fat leaves.} {East Tremalking} {} {} {} {1} {} +E {14879} {n} {n} {1} {0} {} {1} {} {0} +E {14873} {e} {e} {2} {0} {} {1} {} {0} +E {14871} {w} {w} {8} {0} {} {1} {} {0} +E {14869} {s} {s} {4} {0} {} {1} {} {0} + +R {14873} {0} {} {Gazing Upon the Ship Graveyard} {} {Debris is scattered along the rocky surface of the shoreline, but only a handful of pieces of driftwood seem to be the only remnants of a ship. At the waterfront fresh tangles of seaweed are strewn between and over the rocks. Out in the ocean more debris can be seen floating on the water's surface, carried to shore by the constant rolling waves.} {East Tremalking} {} {} {} {1} {} +E {14874} {n} {n} {1} {0} {} {1} {} {0} +E {14872} {w} {w} {8} {0} {} {1} {} {0} + +R {14874} {0} {} {Upon the Plateau of Grass} {} {Razorgrass dominates this lush and green landscape, in a constant battle with other types of grass to take over the area. In some places the razorgrass is so thick and intertwined that it forces travelers to choose a different path. With only a few stunted shrubs and tall palm trees, the line of sight stretches out for quite a distance in all directions.} {East Tremalking} {} {} {} {1} {} +E {14877} {n} {n} {1} {0} {} {1} {} {0} +E {14875} {e} {e} {2} {0} {} {1} {} {0} +E {14879} {w} {w} {8} {0} {} {1} {} {0} +E {14873} {s} {s} {4} {0} {} {1} {} {0} + +R {14875} {0} {} {Rocky Shoreline} {} {Tall rocks make this stretch of shoreline a dangerous place to tread. Between the long gaps between boulders it is possible to see shells and seaweed in the water. The constant barrage of waves upon the rocks carries sand and other debris from the ocean, only to be deposited on the shore. A natural spring erupts from the ground and threads its way down between rocks and trees to become one with the sea.} {East Tremalking} {} {} {} {1} {} +E {14876} {n} {n} {1} {0} {} {1} {} {0} +E {14874} {w} {w} {8} {0} {} {1} {} {0} + +R {14876} {0} {} {Tip of the Peninsula} {} {A myriad of small rocks make up this stretch of shoreline. A natural spring bubbles out from one of the larger rocks to trickle down between other rocks and stunted shrubs, allowing a perfect environment for algae to grow upon the rocks. Secure footing almost impossible.} {East Tremalking} {} {} {} {1} {} +E {14877} {w} {w} {8} {0} {} {1} {} {0} +E {14875} {s} {s} {4} {0} {} {1} {} {0} + +R {14877} {0} {} {Northern Peninsula} {} {Different shades of gray and brown make up this long beach of rocks, the colors spread all over making a startling display. It continues to the east where giant pillars can be seen, and to the west where white sand meets the ocean. The waves fall upon this rocky beach, bringing with it the scattered and torn remains of seaweed.} {East Tremalking} {} {} {} {1} {} +E {14876} {e} {e} {2} {0} {} {1} {} {0} +E {14878} {w} {w} {8} {0} {} {1} {} {0} +E {14874} {s} {s} {4} {0} {} {1} {} {0} + +R {14878} {0} {} {Gazing upon the Rock Pillars} {} {Tall sharp rocks make up this stretch of shoreline, having endured the wear of wind and water for centuries. These magnificent rocks may have been grander still in a time long past as they stand like guardians of the coast. To the east the rocks seem to get fewer and smaller, while to the south the rock ends in a cliff that shears up from the water's edge.} {East Tremalking} {} {} {} {1} {} +E {14877} {e} {e} {2} {0} {} {1} {} {0} +E {14879} {s} {s} {4} {0} {} {1} {} {0} + +R {14879} {0} {} {Upon the Cliff's Ridge} {} {Large rock shelves make up the top of a cliff that overlooks the small alcove of green sea water that makes this bay. As the cliff carries off in a northward direction the rock shelves continually descend towards sea level. In a few spots, tufts of grass and small shrubs struggle to hold onto their precarious perches as they grow out from cracks in the rocks.} {East Tremalking} {} {} {} {1} {} +E {14878} {n} {n} {1} {0} {} {1} {} {0} +E {14874} {e} {e} {2} {0} {} {1} {} {0} +E {14880} {w} {w} {8} {0} {} {1} {} {0} +E {14872} {s} {s} {4} {0} {} {1} {} {0} + +R {14880} {0} {} {Along a Steep Ridge} {} {This ridge runs from the rocky beach below up to the high cliffs that loom over the angry sea to the west. Although there is what is obviously a trail along the narrow ridge it doesn't seem well used, or at least hasn't been recently. Nothing that affords even the slightest bit of shelter from the elements can be found. In fact, the only sign of life is the sparse patches of grass growing from the clay-like soil.} {East Tremalking} {} {} {} {1} {} +E {14879} {e} {e} {2} {0} {} {1} {} {0} +E {14871} {s} {s} {4} {0} {} {1} {} {0} + +R {14881} {0} {} {Upon the Mountain Slope} {} {A mountain path weaves its way around boulders and past trees in an effort to climb ever upwards. Large palm trees are common along the path and in some places, instead of growing vertical, some seem to grow out of the side of the mountain at an almost horizontal plane.} {East Tremalking} {} {} {} {1} {} +E {14882} {s} {s} {4} {0} {} {1} {} {0} +E {14849} {d} {d} {32} {0} {} {1} {} {0} + +R {14882} {0} {} {Climbing up the Mountain} {} {Bare rock has been exposed by the sheer amount of foot traffic from both humans and animals alike. Footing is difficult, as water cascading off the side of the mountain has made the exposed rock slick with a sheen of water. Thick green ferns grow between the trunks of palm trees all along the edge of the trail.} {East Tremalking} {} {} {} {1} {} +E {14881} {n} {n} {1} {0} {} {1} {} {0} +E {14883} {e} {e} {2} {0} {} {1} {} {0} + +R {14883} {0} {} {Behind the Waterfall} {} {The sound of water tumbling over the cliff face above is deafening. A mist of water shines off the rock and vegetation making footing difficult on the slick rocks. Looking past the waterfall, and into the mist, a rainbow can be seen arcing up over the mountain.} {East Tremalking} {} {} {} {1} {} +E {14884} {n} {n} {1} {0} {} {1} {} {0} +E {14882} {w} {w} {8} {0} {} {1} {} {0} + +R {14884} {0} {} {Upon the Rock Shelf} {} {A natural shelf in the rock provides a wide open area to rest on the hardships of this trail. A small trickling stream passes by before tumbling over the edge, and because this shelf is in a natural alcove, the sounds from the waterfall in the south are muffled into a dull roar. A set of stairs have been chiseled into the mountain along the back wall.} {East Tremalking} {} {} {} {1} {} +E {20783} {w} {w} {8} {0} {} {1} {} {0} +E {14883} {s} {s} {4} {0} {} {1} {} {0} +E {14885} {u} {u} {16} {0} {} {1} {} {0} + +R {14885} {0} {} {Upon the Mountain Peak} {} {The peak of this mountain is more like a plateau in that it is actually quite a large area and is relatively flat. A large ring of stones near the middle looks to be a permanent fixture as a spot to have a campfire, and fallen logs have been placed around the stones as a place to sit. To the south a very large tree can be seen growing.} {East Tremalking} {} {} {} {1} {} +E {14886} {s} {s} {4} {0} {} {1} {} {0} +E {14884} {d} {d} {32} {0} {} {1} {} {0} + +R {14886} {0} {} {Below the Enormous Leatherleaf} {} {A huge leatherleaf tree with a large berth dominates the landscape. Thick branches shoot out from the tree at regular intervals, and knots in the bark dot the trunk's surface. The canopy overhead provides plenty of shelter from the elements, as well as a good place to enjoy the view.} {East Tremalking} {} {} {} {1} {} +E {14885} {n} {n} {1} {0} {} {1} {} {0} +E {14887} {u} {u} {16} {0} {} {1} {} {0} + +R {14887} {0} {} {Inside the Leatherleaf Canopy} {} {Thick branches sprout smaller twigs that in turn sprout the many leaves needed to keep this tree alive. A gentle breeze slowly rocks the uppermost branches. One spot in particular offers an unobstructed view of the surrounding lands, or out onto the ocean.} {East Tremalking} {} {} {} {1} {} +E {14886} {d} {d} {32} {0} {} {1} {} {0} + +R {14888} {0} {} {A Small Fishing Boat} {} {A well crafted boat floats beside the dock, rocking to the speed of the waves. Long oars have been drawn in while the boat is in port, but look sturdy enough to brave the strong currents of the heavy waters. A fishy smell hangs in the air, perhaps a holdover from this boat's last catch.} {Southwest Tremalking} {} {} {} {1} {} +E {14535} {u} {u} {16} {0} {} {1} {} {0} + +R {14889} {0} {} {A Dark Cave} {} {The smell of sea salt is almost overbearing in this dark cave. Soggy vegetation seems to have grown in the pools of water gathering near the entrance, which would be perfect homes for crabs and small shellfish. An odd snapping sound can be heard from the back of the cave, but it is hard to tell the origin in this darkness.} {Southwest Tremalking} {} {} {} {1} {} +E {14579} {w} {w} {8} {0} {} {1} {} {0} + +R {14890} {0} {} {Inside a Tree House} {} {Inside this small tree house, the pleasures of peace and quiet can be respected. Hidden from view by the many fruit filled branches, this is a haven to many natives wishing for a break. From this high point, the hills surrounding the apple tree can be seen clearly.} {Southwest Tremalking} {} {} {} {1} {} +E {14569} {w} {w} {8} {0} {} {1} {} {0} + +R {14891} {0} {} {A Circle of Standing Stones} {} {Looming high above, a circle of forbidding standing stones dominates the landscape. A few have toppled over, but the majority have endured despite the harsh winds. A single massive slab lies exactly in the center of the circle. The slab appears to be a perfect rectangle excepting a jagged crack down the middle of it. Surrounding this ring of stone on all sides are many bushes and thickets of jungle plants which prevent any escape from the strange circle.} {Northwest Tremalking} {} {} {} {1} {} +E {14650} {n} {n} {1} {0} {} {1} {} {0} +E {14665} {w} {w} {8} {0} {} {1} {} {0} +E {14892} {d} {d} {32} {0} {} {1} {} {0} + +R {14892} {0} {} {Granite Tunnel} {} {Oppressive granite walls border the tunnel on three sides, while the muddy ground squelches under any pressure. The roof of this small passage underneath the ground seems to be simply constructed of dirt, and small showers of earthy soil fall occasionally. The tunnel continues to the north and it narrows to become a few spans wide. The whole area seems to be immersed in dismal darkness.} {Northwest Tremalking} {} {} {} {1} {} +E {14893} {n} {n} {1} {0} {} {1} {} {0} +E {14891} {u} {u} {16} {0} {} {1} {} {0} + +R {14893} {0} {} {Curve in the Sparkling Tunnel} {} {Gleaming strangely in what little light there is in this subterranean passage are a few tiny flecks of blue and gold embedded in the granite rock which supports the tunnel. They cover parts of the northern and western walls of rock, while the tunnel bends east to south into the gloom.} {Northwest Tremalking} {} {} {} {1} {} +E {14894} {e} {e} {2} {0} {} {1} {} {0} +E {14892} {s} {s} {4} {0} {} {1} {} {0} + +R {14894} {0} {} {Widening Tunnel Through the Rock} {} {The smooth granite walls of the tunnel recede slightly, widening as the passage continues eastwards. A few shards of broken pottery lie in a dusty pile inside one of the small crevices which have been dug out from the sheer rock of the tunnel wall. Cobwebs cover many of the openings to these crevices, the thick silvery shoots oozing with a foul brown substance.} {Northwest Tremalking} {} {} {} {1} {} +E {14895} {e} {e} {2} {0} {} {1} {} {0} +E {14893} {w} {w} {8} {0} {} {1} {} {0} + +R {14895} {0} {} {Subterranean Hall Bordered by Statues} {} {The tunnel opens up suddenly, revealing a massive chamber supported by towering pillars and bordered by statues of various beasts. The roof of this cavern is lost in the sheer darkness which envelops the whole of the tunnel. As it continues east and west, the underground passage narrows once more and the earthen roof descends to a few spans in height.} {Northwest Tremalking} {} {} {} {1} {} +E {14896} {e} {e} {2} {0} {} {1} {} {0} +E {14894} {w} {w} {8} {0} {} {1} {} {0} + +R {14896} {0} {} {Intersection of the Tunnel} {} {Three tunnels lead in different directions from this point, all continuing in the oppressive gloom. The ground and walls are made of solid granite, which echoes any noise far along the tunnels. Westwards the passage widens considerably, while nothing can be seen in the pitch black of the other two exits.} {Northwest Tremalking} {} {} {} {1} {} +E {14902} {n} {n} {1} {0} {} {1} {} {0} +E {14895} {w} {w} {8} {0} {} {1} {} {0} +E {14897} {s} {s} {4} {0} {} {1} {} {0} + +R {14897} {0} {} {Crumbling Tunnel Beneath the Roots} {} {The roof of this tunnel is gradually deteriorating, and soon only the gnarled roots will be supporting the deep brown soil above. Travel is possible into three different tunnels, but a rancid smell drafts in from the southern exit. Thick gloom encompasses everything, leaving only a few feet of visibility in every direction.} {Northwest Tremalking} {} {} {} {1} {} +E {14896} {n} {n} {1} {0} {} {1} {} {0} +E {14901} {w} {w} {8} {0} {} {1} {} {0} +E {14898} {s} {s} {4} {0} {} {1} {} {0} + +R {14898} {0} {} {Curve in the Humid Tunnel} {} {The tunnel bends to avoid the pools of black water, their depth unknown, which have been created from the constant dampness of the tunnel. Thick beads of liquid seep down the granite walls bordering the passage and upon reaching the ground they turn the tightly-packed earth into a muddy soup which slowly oozes to every part of the passage.} {Northwest Tremalking} {} {} {} {1} {} +E {14897} {n} {n} {1} {0} {} {1} {} {0} +E {14899} {e} {e} {2} {0} {} {1} {} {0} + +R {14899} {0} {} {Along the Earthern Tunnel} {} {A small crack in the solid rock roof of this passage allows some light to enter, although it is rather pale and weak. Reflected in what little light there is, thousands of sparkling flecks of gold and dark blue glitter in the thick walls which border the tunnel. As it continues eastwards, the subterranean passage widens and becomes a small chamber.} {Northwest Tremalking} {} {} {} {1} {} +E {14900} {e} {e} {2} {0} {} {1} {} {0} +E {14898} {w} {w} {8} {0} {} {1} {} {0} + +R {14900} {0} {} {Under the Carpet of Roots} {} {Beneath the layer of gnarled and twisted roots is a small cleared area, circular in shape and devoid of any mud or fallen debris. A narrow tunnel opening leads through the rock westwards, and a foul smell lingers in the air. Interspersed between the roots which act as a roof for the cavern are thousands of small brown pebbles, most of them completely round and smooth.} {Northwest Tremalking} {} {} {} {1} {} +E {14899} {w} {w} {8} {0} {} {1} {} {0} +E {14633} {u} {u} {16} {0} {} {1} {} {0} + +R {14901} {0} {} {Confined Passage} {} {A huge pile of fallen rock and dirt blocks the way to the west evidence that cave-ins are quite frequent in these solid-looking tunnels. Jutting blocks of irregular marble stick out in a haphazard fashion from the large lump of debris. The only exit is back into the wider tunnel to the east, which is partially blocked by a few overhanging roots, their thin feathery tendrils almost like cobwebs in the darkness of the underground.} {Northwest Tremalking} {} {} {} {1} {} +E {14897} {e} {e} {2} {0} {} {1} {} {0} + +R {14902} {0} {} {Musty Passage through the Ground} {} {The air in this part of the tunnel has the musty smell of extreme age, and the thick layer of dust on the earthen floor does nothing to dispel the impression. Strange markings cover much of the ground as if something heavy had recently been dragged through the dark tunnel. The walls are solid rock, with small flecks of gold embedded deep within them.} {Northwest Tremalking} {} {} {} {1} {} +E {14903} {n} {n} {1} {0} {} {1} {} {0} +E {14896} {s} {s} {4} {0} {} {1} {} {0} + +R {14903} {0} {} {Bend in the Earthern Corridor} {} {The granite tunnel curves to the west and south, but the foul smell in the air lingers. The floor of the tunnel is muddy and a few splinters of wood are slowly being covered by the brown substance. Supporting the earthen passage from above is a curved roof of smooth stone, with a few small stalactites growing from the center of the arch.} {Northwest Tremalking} {} {} {} {1} {} +E {14904} {w} {w} {8} {0} {} {1} {} {0} +E {14902} {s} {s} {4} {0} {} {1} {} {0} + +R {14904} {0} {} {Musty Tunnel} {} {The subterranean passageway bends to bypass a solid wall of jagged stalagmites, formed over countless centuries and blocking travel south and westwards. Filling the air with a putrid stench is a murky bog hole, small bubbles rising up from its dark waters then eventually disappearing with an almost inaudible popping sound.} {Northwest Tremalking} {} {} {} {1} {} +E {14905} {n} {n} {1} {0} {} {1} {} {0} +E {14903} {e} {e} {2} {0} {} {1} {} {0} + +R {14905} {0} {} {Musty Tunnel Covered by Roots} {} {A thick outburst of roots has strangely covered this section of the murky tunnel. The brown tendrils have blanketed everything, and only a few patches of the rock beneath can be seen. A rotten smell circulates in this area, there being no ventilation to carry it away. Something has cut two thin gashes through the carpet of roots, leaving two parallel lines which continue north and south.} {Northwest Tremalking} {} {} {} {1} {} +E {14906} {n} {n} {1} {0} {} {1} {} {0} +E {14904} {s} {s} {4} {0} {} {1} {} {0} + +R {14906} {0} {} {Marshy Ground Amidst the Gloom} {} {The tunnel is thick with churned up mud and rotting timbers, and it is impossible to continue further. The granite walls are slick with a pale green moss, and the air is permeated with a foul smell of decay. Small beams of light pierce the compressed sand and timber which acts as a roof above this part of the tunnel, yet a few drops of water still manage to slip through.} {Northwest Tremalking} {} {} {} {1} {} +E {14905} {s} {s} {4} {0} {} {1} {} {0} + +R {14907} {0} {} {In a Deep, Dark Cavern} {} {Hollowed out from the belly of the earth underneath a ramshackle cabin, a cavern stretches malevolently into the darkness. The air is still and cold as the grave, with a musty odor of rot so long in decay that it permeates the very rocks of the cavern.} {Northwest Tremalking} {} {} {} {1} {} +E {14680} {u} {u} {16} {0} {} {1} {} {0} + +R {14908} {0} {} {In the Secret Compartment} {} {As the hidden entrance to this secret compartment is opened a small vat comes rolling out of it. It likely tapped against the partition as the ship tilted when hit by waves. The compartment seems to hold some minor vats and a large chest as well. It was likely used as a hiding place by smugglers.} {Central Tremalking} {} {} {} {1} {} +E {14797} {s} {s} {4} {0} {} {1} {} {0} + +R {20783} {0} {} {Behind the Waterfall} {} {Slick rocks covered in water and algae make for treacherous footing. The other side of the waterfall forms a curtain to blot out the rest of the world. The sound of all that water is deafening.} {East Tremalking} {} {} {} {1} {} + +R {20784} {0} {} {At the Underground Stream} {} {High above is a straight chute of slick rock, worn to glasslike smoothness over time by a waterfall. Even now the water pours down and forms shallow pools that seep into the ground. The air is humid and, oddly, warm, almost hot. There is a smell of sulfur tinging the smell of the water.} {East Tremalking} {} {} {} {1} {} +E {20785} {n} {n} {1} {0} {} {1} {} {0} + +R {20785} {0} {} {Where Two Streams Converge} {} {A small stream of water flows from the south into this cavern, where it violently clashes with an underground river of molten fire. As these two opposites come together they cancel each other out with a roar and a hiss, dissipating into the air as if they never existed apart.} {East Tremalking} {} {} {} {1} {} +E {20786} {n} {n} {1} {0} {} {1} {} {0} +E {20784} {s} {s} {4} {0} {} {1} {} {0} + +R {20786} {0} {} {The Heart of the Mountain} {} {Deep beneath the mountain, a chamber lies half in ruins. Tiles upon the walls flow in seven colors, and an anvil in the center of the cavern is marked with the ancient symbol of the Aes Sedai. A pool of water lies behind the anvil, and large cast iron buckets to either side of the anvil partially block the glow of a puddle of molten lava behind them.} {East Tremalking} {} {} {} {1} {} +E {20785} {s} {s} {4} {0} {} {1} {} {0} + +R {4385} {0} {} {Above the Gates of Maradon} {} {Slitted arrow-holes look out over the great plains beyond Maradon to the east, affording archers an excellent view for defense. A small village can be spotted in the distance, neat roofs dotted with chimneys lazily puffing smoke into the vast sky. A small staircase leads up to the crenellations, from where it appears possible to do nothing but jump. The reinforced gates of Maradon lie below the gatehouse, a steady stream of Borderlands traffic coming and going into the capital of Saldaea.} {Maradon} {} {} {} {1} {} +E {15801} {d} {d} {32} {0} {} {1} {} {0} + +R {15801} {0} {} {Inside the Eastern Gate of Maradon} {} {You are standing just inside the eastern gate of Maradon. The crowded main street of the city is running just west of you, full of scurrying people as usual. The high towers of palace are towering above the rest of this beautiful city in the west, casting their long shadows over the city when sun is up.} {Maradon} {} {} {} {1} {} +E {15474} {e} {e} {2} {0} {} {1} {} {0} +E {15802} {w} {w} {8} {0} {} {1} {} {0} +E {4385} {u} {u} {16} {0} {} {1} {} {0} + +R {15802} {0} {} {Main Street of Maradon} {} {You are standing on the white stone paved main street of Maradon. The street leads to the north and south towards inner parts of the city and to the east towards the gate. The high towers of the palace catch your eyes in the west, but the palace area is blocked from this direction. A banner hangs nearby, depicting a map of Maradon.} {Maradon} {} {} {} {1} {} +E {15803} {n} {n} {1} {0} {} {1} {} {0} +E {15801} {e} {e} {2} {0} {} {1} {} {0} +E {15822} {s} {s} {4} {0} {} {1} {} {0} + +R {15803} {0} {} {Main Street} {} {The main street starts before the gate in the south, from here it continues to the north where it bends westward. There is a small house with a sign before it in the west.} {Maradon} {} {} {} {1} {} +E {15805} {n} {n} {1} {0} {} {1} {} {0} +E {15804} {w} {w} {8} {0} {} {1} {} {0} +E {15802} {s} {s} {4} {0} {} {1} {} {0} + +R {15804} {0} {} {Guard House} {} {There are quite a few guards here, deciding their guard shifts or mending their weapons or just resting after long hours of standing in guard. The house is too small to be the main barracks of the guards, they must be located somewhere else.} {Maradon} {} {} {} {1} {} +E {15803} {e} {e} {2} {0} {} {1} {} {0} + +R {15805} {0} {} {Bend In the Main Street} {} {The white-paved main street bend here to the west and south. There are several houses on the north side of the road, casting their long shadows on the road when sun is up. The city stables are located east from here.} {Maradon} {} {} {} {1} {} +E {15806} {e} {e} {2} {0} {} {1} {} {0} +E {15807} {w} {w} {8} {0} {} {1} {} {0} +E {15803} {s} {s} {4} {0} {} {1} {} {0} + +R {15806} {0} {} {Maradon Stables} {S} {This is the place where you can leave your horse to rest and eat some straw. It seems that several others have realized this as well due to the pungent stench of horses which hangs heavily in the air. A sign hangs on the wall.} {Maradon} {} {} {} {1} {} +E {15805} {w} {w} {8} {0} {} {1} {} {0} + +R {15807} {0} {} {Main Street} {} {The stone paved street runs through the masses of well-kept houses in every direction. The street runs to the east and west same sized and is bordered by houses in the north and south.} {Maradon} {} {} {} {1} {} +E {15805} {e} {e} {2} {0} {} {1} {} {0} +E {15808} {w} {w} {8} {0} {} {1} {} {0} + +R {15808} {0} {} {Main Street} {} {The white paved main street runs to the east and west here. On the north side of the road lies the postal office of Maradon. A courier just enters the small building, carrying a sack. In the south begins a smaller road running southward past many houses from small to huge ones.} {Maradon} {} {} {} {1} {} +E {15809} {n} {n} {1} {0} {} {1} {} {0} +E {15807} {e} {e} {2} {0} {} {1} {} {0} +E {15924} {w} {w} {8} {0} {} {1} {} {0} +E {15810} {s} {s} {4} {0} {} {1} {} {0} + +R {15809} {0} {} {The Master's Forge} {B} {This smithy is a very simple arrangement with only a forge, anvil and a work bench, somewhat cluttered with various pieces of iron and steel strewn over it, all ready to be reshaped into the finest weapons. The various precious metals in wooden crates round the walls indicate this smithy is a place for quality weapons only. The blackened forge in the centre of the smithy has a fire in a hearth fuelled by scorching charcoal, which is raised off the ground in a shallow clay bowl at waist height.} {Maradon} {} {} {} {1} {} +E {15808} {s} {s} {4} {0} {} {1} {} {0} + +R {15810} {0} {} {Side Street} {} {This small side street is not paved like the wide main street which runs just north from you, with many people passing by this crossing. This street is bordered by quite a few medium-sized houses, all of them in a good shape.} {Maradon} {} {} {} {1} {} +E {15808} {n} {n} {1} {0} {} {1} {} {0} +E {15811} {s} {s} {4} {0} {} {1} {} {0} + +R {15811} {0} {} {Dark Alley} {} {Despite the relatively clean surrounding streets, this one is quite rugged. The poor conditions of the alley are shrouded in shadow, however, due to narrowness of the street. The street lamp is broken and shards of glass litter parts of the street.} {Maradon} {} {} {} {1} {} +E {15810} {n} {n} {1} {0} {} {1} {} {0} +E {15812} {e} {e} {2} {0} {} {1} {} {0} +E {15816} {w} {w} {8} {0} {} {1} {} {0} +E {15817} {s} {s} {4} {0} {} {1} {} {0} + +R {15812} {0} {} {Dimly Lit Shack} {R} {This small house consists of only the room you are standing in. The room is very dimly lit and the few furniture near the back wall are barely forms against the dark wall. There are several targets hung on the walls for practice, some of them still have thrown knives sticking out of them. There is a trap-door on the floor, partially covered by some smelly rugs. A sign hangs on the wall.} {Maradon} {} {} {} {1} {} +E {15811} {w} {w} {8} {0} {} {1} {} {0} +E {15813} {d} {d} {32} {0} {} {1} {} {0} + +R {15813} {0} {} {Narrow Tunnel} {} {This tunnel is very narrow and walking fast or even less running, would be very difficult. The tunnel leads to the east and the passage up is blocked by strong wooden trapdoor.} {Maradon} {} {} {} {1} {} +E {15814} {e} {e} {2} {0} {} {1} {} {0} +E {15812} {u} {u} {16} {0} {} {1} {} {0} + +R {15814} {0} {} {Narrow Tunnel} {} {The tunnel is too low for you stand up straight and narrowness is also very frustrating, making moving here very difficult. The tunnel continues to the west and on the roof lies a heavy stone slab blocking the entrance there.} {Maradon} {} {} {} {1} {} +E {15813} {w} {w} {8} {0} {} {1} {} {0} +E {15815} {u} {u} {16} {0} {} {1} {} {0} + +R {15816} {0} {} {Small House} {} {You have entered a small house just beside the street. There is only one room and very few furniture, but quite large fireplace compared to house's size. The owner of the house seems not to like cleaning as the floor is very dusty.} {Maradon} {} {} {} {1} {} +E {15811} {e} {e} {2} {0} {} {1} {} {0} + +R {15817} {0} {} {Side Street} {} {This narrow side street runs past several small houses and continues to the north. In the south the street widens to crowded main street of Maradon. Most of the houses seem to have their doors somewhere else than near the street, but the one in the west can be entered from the street.} {Maradon} {} {} {} {1} {} +E {15811} {n} {n} {1} {0} {} {1} {} {0} +E {15818} {w} {w} {8} {0} {} {1} {} {0} +E {15819} {s} {s} {4} {0} {} {1} {} {0} + +R {15818} {0} {} {In a House} {} {This house must be owned by someone who likes cleaning. There is not a single ball of dust on the floor and every piece of furniture has been dusted very recently as well. The only place where dirt can be found at this moment is the spot just inside the door where you just stamped with your dirty feet.} {Maradon} {} {} {} {1} {} +E {15817} {e} {e} {2} {0} {} {1} {} {0} + +R {15819} {0} {} {Main Street} {} {The main street is many feet wide and continues to the east and west. The road narrows into a smaller and less used side street in the north and runs through several apartment houses there.} {Maradon} {} {} {} {1} {} +E {15817} {n} {n} {1} {0} {} {1} {} {0} +E {15820} {e} {e} {2} {0} {} {1} {} {0} +E {15824} {w} {w} {8} {0} {} {1} {} {0} + +R {15820} {0} {} {Main Street} {} {Bordered by small houses on both sides this street continues to the east and west. In the east is reaches the wall and bends to the north evading it.} {Maradon} {} {} {} {1} {} +E {15821} {e} {e} {2} {0} {} {1} {} {0} +E {15819} {w} {w} {8} {0} {} {1} {} {0} + +R {15821} {0} {} {Bend In the Main Street} {} {This beautifully paved street starts to bend to the north and west. The gate of the city is located not far in the north from here. The pavement is somewhat worn and has a few cracks in the south but otherwise it's in a quite good shape.} {Maradon} {} {} {} {1} {} +E {15822} {n} {n} {1} {0} {} {1} {} {0} +E {15820} {w} {w} {8} {0} {} {1} {} {0} + +R {15822} {0} {} {Main Street} {} {The main street runs in north-south course. The beginning of the road and the gate to city itself is located not far in the north. In the south the street begins to bend. There is a small house on the west side of the road with a sign on its wall.} {Maradon} {} {} {} {1} {} +E {15802} {n} {n} {1} {0} {} {1} {} {0} +E {15823} {w} {w} {8} {0} {} {1} {} {0} +E {15821} {s} {s} {4} {0} {} {1} {} {0} + +R {15823} {0} {} {Guard House} {} {There a few chairs here for guards waiting for their shifts to start. There are also a few guards mending their weapons and eating here while waiting, but this cannot be the main barracks of the city.} {Maradon} {} {} {} {1} {} +E {15822} {e} {e} {2} {0} {} {1} {} {0} + +R {15824} {0} {} {Bend In the Main Street} {} {The street bends to the east and south where it begins to bend once again. The north and west sides of the road are bordered by several houses from small to large.} {Maradon} {} {} {} {1} {} +E {15819} {e} {e} {2} {0} {} {1} {} {0} +E {15825} {s} {s} {4} {0} {} {1} {} {0} + +R {15825} {0} {} {Bend In the Main Street} {} {Running through the city of Maradon near its walls, the street bends here. It continues to the west and north, where it bends again to the east.} {Maradon} {} {} {} {1} {} +E {15824} {n} {n} {1} {0} {} {1} {} {0} +E {15826} {w} {w} {8} {0} {} {1} {} {0} + +R {15826} {0} {} {Main Street} {} {The street is usually well-kept but for some unknown reason this part has been left without repairs for a long time. The street's pavement is cracked from several places, forcing wagons passing by to circle back and forth on the road.} {Maradon} {} {} {} {1} {} +E {15825} {e} {e} {2} {0} {} {1} {} {0} +E {15827} {w} {w} {8} {0} {} {1} {} {0} + +R {15827} {0} {} {Maradon Southgate} {} {The street continues to the east and west, bordered by a couple of small houses on the north side of the road. In the middle of an arch-shaped opening there is a wide double gate made of a dark hardwood. It is strapped with metal bars and leads to the south. Several heraldic symbols are in the stonework around the arch in the gatehouse.} {Maradon} {} {} {} {1} {} +E {15826} {e} {e} {2} {0} {} {1} {} {0} +E {15986} {w} {w} {8} {0} {} {1} {} {0} +E {15828} {s} {s} {4} {0} {} {1} {} {0} + +R {15924} {0} {} {Main Street} {} {The paved main street runs to the east and west, bordered by house walls in the north and the palace wall in the south. The street is never quiet, even in the middle of the night there is always a few people walking the street.} {Maradon} {} {} {} {1} {} +E {15808} {e} {e} {2} {0} {} {1} {} {0} +E {15925} {w} {w} {8} {0} {} {1} {} {0} + +R {15925} {0} {} {Main Street} {} {The paved main street runs to the west towards a wide plaza full of people scurrying around. The entrance to the shopping area is also located west from here. The road also leads to the east towards the most inhabited part of the city.} {Maradon} {} {} {} {1} {} +E {15924} {e} {e} {2} {0} {} {1} {} {0} +E {15926} {w} {w} {8} {0} {} {1} {} {0} + +R {15926} {0} {} {Maradon Central Square} {D} {You are standing on the city square. There is always people here chatting about events of the city or other casual matters. The shopping area of the city is located in the north and the Cordamora Palace is in the south. A large fountain is here in the middle of square, obtaining water for everyone, but still not blocking the main street that runs in the east and west. A banner waves in the wind, depicting a map of Maradon.} {Maradon} {} {} {} {1} {} +E {15956} {n} {n} {1} {0} {} {1} {} {0} +E {15925} {e} {e} {2} {0} {} {1} {} {0} +E {15966} {w} {w} {8} {0} {} {1} {} {0} +E {15927} {s} {s} {4} {0} {} {1} {} {0} + +R {15927} {0} {} {Road to the Palace} {} {This road leads to the north towards the city and to the south towards the magnificent ogier-built palace of Maradon, where queen Tenobia lives. The palace square is located in the south, but several guards can be seen there watching over people to keep them out of trouble.} {Maradon} {} {} {} {1} {} +E {15926} {n} {n} {1} {0} {} {1} {} {0} +E {15930} {e} {e} {2} {0} {} {1} {} {0} +E {15928} {s} {s} {4} {0} {} {1} {} {0} + +R {15928} {0} {} {Palace Square} {D} {This is the square before the Cordamora Palace, seat of Queen Tenobia, the ruler of Saldaea. The high towers of the palace tower above you reaching towards the clouds and shimmering brightly in sunlight. The city square can be seen in the north and the square continues in the east and west where gates to palace are also located.} {Maradon} {} {} {} {1} {} +E {15927} {n} {n} {1} {0} {} {1} {} {0} +E {15929} {e} {e} {2} {0} {} {1} {} {0} +E {15932} {w} {w} {8} {0} {} {1} {} {0} + +R {15929} {0} {} {Palace Square} {} {You are standing on the beautiful square before the palace. Strong, but still gorgeous gate to the palace is just south from you, guarded by Maradon guards. The guard's practice grounds are located east from here.} {Maradon} {} {} {} {1} {} +E {15931} {e} {e} {2} {0} {} {1} {} {0} +E {15928} {w} {w} {8} {0} {} {1} {} {0} +E {15946} {s} {s} {4} {0} {} {1} {} {0} + +R {15930} {0} {} {The Stables of the Saldaean Cavalry} {} {Kept in pristine condition, this stable shows why it is considered the finest in Maradon. Stalls are mucked and cleaned frequently enough that the normal smells associated with a stable are nowhere to be found. All equipment is kept in order on rows of shelving and racks, leaving nothing out of place. The light whinny of horses is heard from behind stall gates. These stables are not for the use of everyone, but reserved for the finest horsemen in Saldaea, the Saldaean Cavalry.} {Maradon} {} {} {} {1} {} +E {20738} {e} {e} {2} {0} {} {1} {} {0} +E {15927} {w} {w} {8} {0} {} {1} {} {0} + +R {15931} {0} {} {Practice Yard} {W} {This yard is located just east from the palace square. This is the training area for guards and there is always somebody here training the skills of using sword, parrying or other skills of combat with their teachers. A sign hangs on the wall.} {Maradon} {} {} {} {1} {} +E {15929} {w} {w} {8} {0} {} {1} {} {0} + +R {15932} {0} {} {Palace Square} {} {This square is located just north from the gates to the beautiful ogier-built palace of Maradon. The high towers of the palace cast long shadows to the square. Beautiful double gates to the palace are located south from you and are left open, with a couple of guards standing in guard on both side.} {Maradon} {} {} {} {1} {} +E {15928} {e} {e} {2} {0} {} {1} {} {0} +E {15933} {s} {s} {4} {0} {} {1} {} {0} + +R {15933} {0} {} {Inside the Western Gate of the Palace} {} {You are standing inside the western gate to the palace of Maradon. The magnitude of the starting hallway and especially its decorated walls is stunning and you can't help stopping for a moment before continuing.} {Maradon} {} {} {} {1} {} +E {15932} {n} {n} {1} {0} {} {1} {} {0} +E {15934} {w} {w} {8} {0} {} {1} {} {0} + +R {15934} {0} {} {Before Long Stairs} {} {This is a corner in the hallway of the palace. From the corner starts long winding stair towards one of the famous towers of the palace, where even the blight is rumored to be seen.} {Maradon} {} {} {} {1} {} +E {15933} {e} {e} {2} {0} {} {1} {} {0} +E {15936} {s} {s} {4} {0} {} {1} {} {0} +E {15935} {u} {u} {16} {0} {} {1} {} {0} + +R {15935} {0} {} {On the Top of a Tower} {} {You are standing hundreds of feet above the ground level on the top of one of the famous towers in palace. The view is magnificent. You can see the whole city opening below you or if you look further you can see the endless plains surrounding the city of Maradon or the feared blight in the north with mountains of Dhoom sticking out from the landscape threatening in the horizon.} {Maradon} {} {} {} {1} {} +E {15934} {d} {d} {32} {0} {} {1} {} {0} + +R {15936} {0} {} {Palace Hallway} {} {You are standing in the beautifully decorated hallway of the palace of Maradon. This labyrinth of corridors can take you to the north towards an exit from the palace, to the west towards some living chambers or to the east to the inner palace.} {Maradon} {} {} {} {1} {} +E {15934} {n} {n} {1} {0} {} {1} {} {0} +E {15942} {e} {e} {2} {0} {} {1} {} {0} +E {15937} {w} {w} {8} {0} {} {1} {} {0} + +R {15937} {0} {} {Palace Hallway} {} {This hallway is wide enough for at least five men to walk in a row. The floor is covered by thick and expensive looking carpet of many colors. This hallway leads to the west towards rooms reserved for nobles and to the east towards the inner palace.} {Maradon} {} {} {} {1} {} +E {15936} {e} {e} {2} {0} {} {1} {} {0} +E {15938} {w} {w} {8} {0} {} {1} {} {0} + +R {15938} {0} {} {Before Noble's Quarters} {} {The hallway ends here to the beginning row of several living quarters for nobles. There are numerous rooms south and west from you reserved for visiting nobles and also for those who stay here permanently.} {Maradon} {} {} {} {1} {} +E {15937} {e} {e} {2} {0} {} {1} {} {0} +E {15941} {w} {w} {8} {0} {} {1} {} {0} +E {15939} {s} {s} {4} {0} {} {1} {} {0} + +R {15939} {0} {} {Noble Quarters} {} {Even more beautiful tapestries cover the walls here than those that were seen in the hallway. These rooms are for noble living here in the palace. There are always a few servants here either cleaning the rooms of running some chores for the noble.} {Maradon} {} {} {} {1} {} +E {15938} {n} {n} {1} {0} {} {1} {} {0} +E {15940} {w} {w} {8} {0} {} {1} {} {0} + +R {15940} {0} {} {Noble Quarters} {} {The rooms at this side of the palace are reserved for nobles who are either living here or just visiting the queen. No luxury is missing from these beautiful rooms and servants can be seen scurrying around the corridors.} {Maradon} {} {} {} {1} {} +E {15941} {n} {n} {1} {0} {} {1} {} {0} +E {15939} {e} {e} {2} {0} {} {1} {} {0} +E {15989} {d} {d} {32} {0} {} {1} {} {0} + +R {15941} {0} {} {Noble Quarters} {} {This part of the palace is reserved for nobles living in the palace or visiting the queen. The rooms lack no luxuries, but are not very large. Though space in their own chambers is hardly what the nobles are looking for when they come here.} {Maradon} {} {} {} {1} {} +E {15938} {e} {e} {2} {0} {} {1} {} {0} +E {15940} {s} {s} {4} {0} {} {1} {} {0} + +R {15942} {0} {} {Palace Hallway} {} {The hallway continues to three directions, to the east, west and south where it would eventually take you to the throne room itself. There is a tapestry on the northern wall with the symbol of Maradon.} {Maradon} {} {} {} {1} {} +E {15943} {e} {e} {2} {0} {} {1} {} {0} +E {15936} {w} {w} {8} {0} {} {1} {} {0} +E {15950} {s} {s} {4} {0} {} {1} {} {0} + +R {15943} {0} {} {Palace Hallway} {} {This is an intersection in the labyrinth of hallways in this palace. You can go to four directions from here. In the north lies a sign indicating guards barracks, in the east the hallway continues towards an gate to the palace. And the hallway can also take you to west and south into inner palace.} {Maradon} {} {} {} {1} {} +E {15944} {n} {n} {1} {0} {} {1} {} {0} +E {15945} {e} {e} {2} {0} {} {1} {} {0} +E {15942} {w} {w} {8} {0} {} {1} {} {0} +E {15949} {s} {s} {4} {0} {} {1} {} {0} + +R {15944} {0} {} {Barracks} {} {These are the barracks of the palace guards. There are a few beds and lying against the north wall and plenty of chairs with a few tables spread around the room. The east wall is reserved for weapons and there is a large weapon rack there as well. Blue curtains decorate the stark decor of the barracks.} {Maradon} {} {} {} {1} {} +E {15943} {s} {s} {4} {0} {} {1} {} {0} + +R {15945} {0} {} {Palace Hallway} {} {The beautifully decorated hallway bends here bringing you to a corner. There is a thick carpet on the floor with same colors on the wall tapestries. The hallway continues to the north towards gate and to the west to inner palace.} {Maradon} {} {} {} {1} {} +E {15946} {n} {n} {1} {0} {} {1} {} {0} +E {15943} {w} {w} {8} {0} {} {1} {} {0} + +R {15946} {0} {} {East Gate of the Cordamora Palace} {} {The beautiful hallway of the palace, which leads through every section of the palace and also to the throne room, starts here. You can follow the hallway to the east towards servant's quarters, to the south in the inner palace or north out from the palace to the city.} {Maradon} {} {} {} {1} {} +E {15929} {n} {n} {1} {0} {} {1} {} {0} +E {15947} {e} {e} {2} {0} {} {1} {} {0} +E {15945} {s} {s} {4} {0} {} {1} {} {0} + +R {15947} {0} {} {Entrance to the Servant's Quarters} {} {This hallway leads to the east towards the quarters of servants of the palace. The walls around the hallway are decorated with colorful rugs, tapestries and even a few paintings.} {Maradon} {} {} {} {1} {} +E {15948} {e} {e} {2} {0} {} {1} {} {0} +E {15946} {w} {w} {8} {0} {} {1} {} {0} + +R {15948} {0} {} {Servant Quarters} {} {This is where the numerous servants of the palace sleep. The beds and small tables around the rooms are simple, but there is plenty of decoration around the rooms nevertheless.} {Maradon} {} {} {} {1} {} +E {15947} {w} {w} {8} {0} {} {1} {} {0} + +R {15949} {0} {} {Palace Hallway} {} {The hallway leads through the palace and its many locked rooms. Servants are scurrying everywhere doing their every day chores, dodging visitors like you on their way. Luckily the hallway is wide enough for them to easily circle you.} {Maradon} {} {} {} {1} {} +E {15943} {n} {n} {1} {0} {} {1} {} {0} +E {15950} {w} {w} {8} {0} {} {1} {} {0} +E {15952} {s} {s} {4} {0} {} {1} {} {0} + +R {15950} {0} {} {Palace Hallway} {} {Servants and other people are scurrying around the palace, but luckily the hallway is so wide that even the absent-minded servants are able to pass you without collision. The western wall is covered by a large tapestry with a scene of battle.} {Maradon} {} {} {} {1} {} +E {15942} {n} {n} {1} {0} {} {1} {} {0} +E {15949} {e} {e} {2} {0} {} {1} {} {0} +E {15951} {s} {s} {4} {0} {} {1} {} {0} + +R {15951} {0} {} {Corner of the Palace} {} {You are standing in a corner of the hallways of the palace. The throne room is located not far in the east from you and the endless corridors of palace open in the north.} {Maradon} {} {} {} {1} {} +E {15950} {n} {n} {1} {0} {} {1} {} {0} +E {15952} {e} {e} {2} {0} {} {1} {} {0} + +R {15952} {0} {} {Palace Hallway} {} {The hallway is very wide and it is good that it is because there are so many servants and couriers scurrying around all the time. Walls are decorated with brightly-colored tapestries and a couple of paintings. The entrance room for the throne room is located just south of you.} {Maradon} {} {} {} {1} {} +E {15949} {n} {n} {1} {0} {} {1} {} {0} +E {15951} {w} {w} {8} {0} {} {1} {} {0} +E {15953} {s} {s} {4} {0} {} {1} {} {0} + +R {15953} {0} {} {Entrance Room} {} {This is the waiting room just west from the throne room of Queen Tenobia. There are a few chairs for those who are waiting to be summoned to the Queen. Huge double doors are blocking the exit to the throne room, but they are usually left open. A dark blue banner with three silver fishes on it is hanging on the wall above the double doors.} {Maradon} {} {} {} {1} {} +E {15952} {n} {n} {1} {0} {} {1} {} {0} +E {15954} {e} {e} {2} {0} {} {1} {} {0} + +R {15954} {0} {} {Throne Room} {} {This magnificent room is the throne room of the Cordamora Palace, currently serving as the seat of Queen Tenobia, ruler of Saldaea. The walls are decorated with beautiful tapestries and paintings. A banner with the symbol of Saldaea, three silver fishes on dark blue, is hanging on the eastern wall. A throne decorated with gold and ivory lies in the north end of the room, shimmering in daylight coming from the huge window.} {Maradon} {} {} {} {1} {} +E {15955} {e} {e} {2} {0} {} {1} {} {0} +E {15953} {w} {w} {8} {0} {} {1} {} {0} + +R {15955} {0} {} {Queen Tenobia's Personal Chambers} {} {The beautiful bed in the east end of the room catches your eyes as soon as you enter. The bed's sides are decorated with gold and ivory and a silken canopy falls beautifully down on it. There are several paintings on the wall and wardrobe is large enough to hold the clothes of a small village.} {Maradon} {} {} {} {1} {} +E {15954} {w} {w} {8} {0} {} {1} {} {0} + +R {15956} {0} {} {Merchant Street} {} {The shopping street runs from the city square in the south towards the shopping area of Maradon opening in the north and east. The road is bordered by several different stores of every kind from food to weapon shops.} {Maradon} {} {} {} {1} {} +E {15961} {n} {n} {1} {0} {} {1} {} {0} +E {15957} {e} {e} {2} {0} {} {1} {} {0} +E {15960} {w} {w} {8} {0} {} {1} {} {0} +E {15926} {s} {s} {4} {0} {} {1} {} {0} + +R {15957} {0} {} {Merchant Street} {} {The shopping street bends in the west and widens a bit, leading to the city square. This smaller part of the street ends in the east, just before the weaponsmith's store. The tailor of Maradon is located in the north.} {Maradon} {} {} {} {1} {} +E {15959} {n} {n} {1} {0} {} {1} {} {0} +E {15958} {e} {e} {2} {0} {} {1} {} {0} +E {15956} {w} {w} {8} {0} {} {1} {} {0} + +R {15958} {0} {} {Maradon Weapons} {W} {The eastern wall of the shop is decorated by several fine weapons. There is a counter blocking anyone from trying to steal any of them though. The sound of hammering echoes from the back of the room where some weapon is being repaired by a smith.} {Maradon} {} {} {} {1} {} +E {15957} {w} {w} {8} {0} {} {1} {} {0} + +R {15959} {0} {} {Maradon Clothier} {} {This shop is not very large when compared to other buildings on the street, but the products made here are nonetheless very qualified indeed. The tailor of Maradon is known throughout the whole region and people come far to buy clothes made by him. There are a few example pieces hanging on the wall showing his skills in tailoring.} {Maradon} {} {} {} {1} {} +E {15957} {s} {s} {4} {0} {} {1} {} {0} + +R {15960} {0} {} {Grocery} {G} {This small shop provides a wide array of items, needed by any traveler. Most of what is sold here is junk, but there is also some items that are a must to have for a traveler crossing uninhabited lands.} {Maradon} {} {} {} {1} {} +E {15956} {e} {e} {2} {0} {} {1} {} {0} + +R {15961} {0} {} {Merchant Street} {} {This paved street bordered by several stores leads to the north further into the shop area and to the south towards the central square. Sounds of armory are echoed out from the building in the west and other sounds made by children and people making their daily shopping are overwhelming all around you.} {Maradon} {} {} {} {1} {} +E {15963} {n} {n} {1} {0} {} {1} {} {0} +E {15962} {w} {w} {8} {0} {} {1} {} {0} +E {15956} {s} {s} {4} {0} {} {1} {} {0} + +R {15962} {0} {} {Armory} {A} {The sound of hammering is almost painful as armors are being crafted and also repaired by the blacksmith working in the backroom. Several different sized hammers are hung on the wall among with boxes of nails and other instruments used in crafting armor. The way to the backroom is blocked by an oaken counter.} {Maradon} {} {} {} {1} {} +E {15961} {e} {e} {2} {0} {} {1} {} {0} + +R {15963} {0} {} {Merchant Street} {} {This street is bordered by numerous small shops and other undefined buildings. The street is paved beautifully and it leads to the north towards the bank, south towards several larger stores and east where bakery must be located according to the smell in the air. } {Maradon} {} {} {} {1} {} +E {15965} {n} {n} {1} {0} {} {1} {} {0} +E {15964} {e} {e} {2} {0} {} {1} {} {0} +E {15961} {s} {s} {4} {0} {} {1} {} {0} + +R {15964} {0} {} {Bakery} {} {The smell of all kind of pastries in the air is quite overwhelming here. Two of the four walls of this building are covered by huge shelves, which seem to be barely containing the weight of every cake and bread placed on them.} {Maradon} {} {} {} {1} {} +E {15963} {w} {w} {8} {0} {} {1} {} {0} + +R {15965} {0} {} {Maradon Bank} {$} {This average-sized building, which roof is being held up by several stone white pillars, is the national bank of Maradon. So many pillars cannot be needed to hold the roof but they are set in fine order and create a calm atmosphere in the bank even though the huge vault can be seen in the far end of the bank. A small sign lies behind a teller's booth.} {Maradon} {} {} {} {1} {} +E {15963} {s} {s} {4} {0} {} {1} {} {0} + +R {15966} {0} {} {Main Street} {} {The walls of the palace are blocking the entrance to the south and several other buildings in the north. The remaining directions are to the east where the city square can be seen or to the west towards the city park.} {Maradon} {} {} {} {1} {} +E {15926} {e} {e} {2} {0} {} {1} {} {0} +E {15967} {w} {w} {8} {0} {} {1} {} {0} + +R {15967} {0} {} {Main Street} {} {You are standing on the well paved main street of Maradon. You can follow the road either to the east towards the city square, to the west towards the western part of the city, or you can abandon the road and enter the small park in the south.} {Maradon} {} {} {} {1} {} +E {15966} {e} {e} {2} {0} {} {1} {} {0} +E {15970} {w} {w} {8} {0} {} {1} {} {0} +E {15968} {s} {s} {4} {0} {} {1} {} {0} + +R {15968} {0} {} {City Park} {} {You have entered a small fertile park just off the crowded main street. The grass on the park is well-kept and green. There are several strange flowers on the ground, growing beside the grass and making the ground seem like a gleeman's cloak with colored patches.} {Maradon} {} {} {} {1} {} +E {15967} {n} {n} {1} {0} {} {1} {} {0} +E {15969} {w} {w} {8} {0} {} {1} {} {0} + +R {15969} {0} {} {A Public Training Corral} {} {The public seating above the Saldaean training corrals stands two hands higher than the height of the fence. Three separate corrals are circled by paths to provide the viewer with angles to see the training sessions. A single trainer entrance is next to a complex with equipment. The complex separates the access between the public and the trainers.} {Maradon} {} {} {} {1} {} +E {15968} {e} {e} {2} {0} {} {1} {} {0} + +R {15970} {0} {} {Main Street} {} {The main street continues to the east towards the city square and to the west towards the more luxurious apartments area. The inn, Laughing Merchant is located just north from here and sounds of several patrons can be heard even through the streets noises.} {Maradon} {} {} {} {1} {} +E {15971} {n} {n} {1} {0} {} {1} {} {0} +E {15967} {e} {e} {2} {0} {} {1} {} {0} +E {15973} {w} {w} {8} {0} {} {1} {} {0} + +R {15971} {0} {} {Common Room of Laughing Merchant} {} {This huge room is filled with chairs and tables, crowded by noisy patrons. A couple of waitresses can be seen through the crowd, trying to serve drinks and food. Even though the noise is overwhelming the atmosphere of the inn is quite pleasant, aided by the fireplace in the eastern wall.} {Maradon} {} {} {} {1} {} +E {15970} {s} {s} {4} {0} {} {1} {} {0} +E {15972} {u} {u} {16} {0} {} {1} {} {0} + +R {15972} {0} {} {Reception of the Laughing Merchant} {R} {This room is where the lodging can be obtained and paid. The room is quite quiet even though some noise escapes from the common room below. A huge counter rests against the western wall and atop of it lies a book where registrations of this inn are made. A ledger lies on a small stand.} {Maradon} {} {} {} {1} {} +E {15971} {d} {d} {32} {0} {} {1} {} {0} + +R {15973} {0} {} {Main Street} {} {The clean paved main street continues to the west where it begins to bend and to the east towards the inner parts of the city. The largest inn of the city can be seen in the northeast, just beside the big house north of you.} {Maradon} {} {} {} {1} {} +E {15970} {e} {e} {2} {0} {} {1} {} {0} +E {15974} {w} {w} {8} {0} {} {1} {} {0} + +R {15974} {0} {} {Bend In the Street} {} {The main street of Maradon bends here. It runs to the east towards the city square and entrance to the palace area and to the south towards the western part of the city.} {Maradon} {} {} {} {1} {} +E {15973} {e} {e} {2} {0} {} {1} {} {0} +E {15975} {s} {s} {4} {0} {} {1} {} {0} + +R {15975} {0} {} {Main Street} {} {You are standing on the main street which leads to the south and north, where it starts to bend to the east towards the city square and entrance to the palace. Sounds of laughter can be heard echoing from the tavern in the east and there is also a sign on the east side of the road.} {Maradon} {} {} {} {1} {} +E {15974} {n} {n} {1} {0} {} {1} {} {0} +E {15976} {e} {e} {2} {0} {} {1} {} {0} +E {15977} {s} {s} {4} {0} {} {1} {} {0} + +R {15976} {0} {} {Tavern of the Dancing Cow} {} {The sound of music and laughter fills the air of the tavern. A house lengthen bar is located before the east wall and drinks and food is served there. Sounds of cursing and celebrating echoes from the northern part of the tavern, where many gamblers seem to have gathered. Next to a sizzling hot oven hangs a blackened sign.} {Maradon} {} {} {} {1} {} +E {15975} {w} {w} {8} {0} {} {1} {} {0} + +R {15977} {0} {} {Main Street} {} {The city walls rise to the west, bordering this road along with several small houses on every side. The road continues to the north and south where it begins to bend soon.} {Maradon} {} {} {} {1} {} +E {15975} {n} {n} {1} {0} {} {1} {} {0} +E {15978} {w} {w} {8} {0} {} {1} {} {0} +E {15979} {s} {s} {4} {0} {} {1} {} {0} + +R {15978} {0} {} {A Cheerful House} {} {Scrubbed clean and furnished simply, this cheerful little house shows a modest pride of ownership. Small diamond-paned windows softly reflect light in a prism of rainbow color, and the smooth plank flooring is covered with finely woven rugs. The furniture is heavy but simple, more utilitarian than decorative. A large loom dominates a corner of the room and there are neatly stacked bins of flax, dyes and woven cloth lined next to it.} {Maradon} {} {} {} {1} {} +E {15977} {e} {e} {2} {0} {} {1} {} {0} + +R {15979} {0} {} {Bend In the Main Street} {} {This much used street, which runs through the whole city of Maradon, begins to bend here. It continues to north and east passing many warehouses on both side of the road.} {Maradon} {} {} {} {1} {} +E {15977} {n} {n} {1} {0} {} {1} {} {0} +E {15980} {e} {e} {2} {0} {} {1} {} {0} + +R {15980} {0} {} {Main Street} {} {This section of the road is bordered by a couple of warehouses from small to very large ones. The one in the north has strangely its door left open, but the others are locked often with more than one lock.} {Maradon} {} {} {} {1} {} +E {15981} {n} {n} {1} {0} {} {1} {} {0} +E {15982} {e} {e} {2} {0} {} {1} {} {0} +E {15979} {w} {w} {8} {0} {} {1} {} {0} + +R {15981} {0} {} {In a Warehouse} {} {You are in a huge warehouse full of piled boxes filled with goods. Some piles are almost as high as the ceiling and others, which seem to weight more are left single. More than one importer must use this warehouse as the boxes are so numerous that if only one would own them, he'd be the richest merchant in the whole realm. } {Maradon} {} {} {} {1} {} +E {15980} {s} {s} {4} {0} {} {1} {} {0} +E {15987} {d} {d} {32} {0} {} {1} {} {0} + +R {15982} {0} {} {Main Street} {} {A rundown warehouse borders the street on the north side and the city wall is not far from the south end of the street, casting its shadow on the road during day.} {Maradon} {} {} {} {1} {} +E {15983} {e} {e} {2} {0} {} {1} {} {0} +E {15980} {w} {w} {8} {0} {} {1} {} {0} + +R {15983} {0} {} {Bend In the Main Street} {} {The street continues to the south and west through this not so well-kept area of the city. The rumors of this city part are not nice to hear, but rumors always tend to grow to extremes.} {Maradon} {} {} {} {1} {} +E {15982} {w} {w} {8} {0} {} {1} {} {0} +E {15984} {s} {s} {4} {0} {} {1} {} {0} + +R {15984} {0} {} {Main Street} {} {You are standing on the main street of Maradon, which runs through the entire city. Here the road is bordered by warehouses on the eastern side and city walls in the west. The nearest warehouse in the east has had it doors boarded short, marking it no longer in use.} {Maradon} {} {} {} {1} {} +E {15983} {n} {n} {1} {0} {} {1} {} {0} +E {21405} {e} {e} {2} {0} {} {1} {} {0} +E {15985} {s} {s} {4} {0} {} {1} {} {0} + +R {15985} {0} {} {Bend In the Main Street} {} {The street bends to the east and north parallel to the wall which is only a few feet away from the street. The northeast area from here is reserved for warehouses of all sizes.} {Maradon} {} {} {} {1} {} +E {15984} {n} {n} {1} {0} {} {1} {} {0} +E {15986} {e} {e} {2} {0} {} {1} {} {0} + +R {15986} {0} {} {Main Street} {} {A large warehouse borders the street in the north and the wall of the city rises not far in the south. The street continues to the east and west where it bends to the north.} {Maradon} {} {} {} {1} {} +E {15827} {e} {e} {2} {0} {} {1} {} {0} +E {15985} {w} {w} {8} {0} {} {1} {} {0} + +R {15987} {0} {} {Underground Tunnel} {} {This tunnel below the city is quite large, almost high enough for you to stand and easily high enough for walking in a crouch. The smell of air is damp and it seems that the tunnel is not used very often, but what else could be expected of it.} {Maradon} {} {} {} {1} {} +E {15988} {e} {e} {2} {0} {} {1} {} {0} +E {15981} {u} {u} {16} {0} {} {1} {} {0} + +R {15988} {0} {} {Underground Tunnel} {} {The tunnel widens a bit but stays at the same height, forcing you to bow in order to move on. The tunnel continues to the west and north where it heightens some.} {Maradon} {} {} {} {1} {} +E {15989} {n} {n} {1} {0} {} {1} {} {0} +E {15987} {w} {w} {8} {0} {} {1} {} {0} + +R {15989} {0} {} {Underground Tunnel} {} {You are standing in a quite large tunnel where you can almost stand without touching the roof. The air is damp and it gets worse in the inner tunnel in the south where the tunnel also narrows.} {Maradon} {} {} {} {1} {} +E {15988} {s} {s} {4} {0} {} {1} {} {0} +E {15940} {u} {u} {16} {0} {} {1} {} {0} + +R {20738} {0} {} {A Dimly-lit Library} {} {A small fire burning in a stone fireplace provides just enough flickering light to read by. A table in the center of the room is laden with maps and correspondence. Wooden bookshelves are lined with volumes which mostly relate battle tactics. A narrow stone stairway leads to a storage chamber above.} {Maradon} {} {} {} {1} {} +E {15930} {w} {w} {8} {0} {} {1} {} {0} +E {20739} {u} {u} {16} {0} {} {1} {} {0} + +R {20739} {0} {} {A Storage Chamber} {} {A torch burns in an iron sconce embedded in the south wall of this small chamber. All along the walls are arrowslits which allow a view of the main street of Maradon. Standing in the corner is a chest which has the appearance of being well-used.} {Maradon} {} {} {} {1} {} +E {20738} {d} {d} {32} {0} {} {1} {} {0} + +R {21405} {0} {} {Maradon Barracks} {} {A cavernous stone archway forms the entrance to a large, almost palace-like building which appears to be used as a barracks, as well as to house official guests of Maradon and any foreign soldiers wishing to join the fight against the Shadow. A glimpse down a corridor and through a distant doorway reveals a dorm containing beds, with huge trunks sitting at their feet, a place for the occupants to store their belongings.} {} {} {} {} {1} {} +E {21406} {n} {n} {1} {0} {} {1} {} {0} +E {15984} {w} {w} {8} {0} {} {1} {} {0} + +R {21406} {0} {} {Maradon War Office} {} {This chamber is a prime example of military chaotic efficiency. Several tables stand in the room, each with its own purpose. A table in the corner bears refreshments, while against the wall a desk stands at the ready for any missives to be written. A chandelier bearing many mirrored candles hangs above a massive table which is covered with maps in various sizes, showing troop deployments and supply- and messenger lines.} {} {} {} {} {1} {} +E {21405} {s} {s} {4} {0} {} {1} {} {0} + +R {12274} {0} {} {Thom's Tent} {} {Several stout alder poles support the weight of a battered, heavy canvas tent, bleached by the sun. A single feral lute peeks out from underneath a heap of patchwork material. Numerous sleeping mats and blankets are strewn around the area, a stout, weathered strongbox holding firm beneath a small pine table. A detailed map, flung roughly across the table, is pinned into place by several gleaming throwing knives.} {Valan Luca's Menagerie} {} {} {} {1} {} +E {21153} {w} {w} {8} {0} {} {1} {} {0} + +R {21146} {0} {} {Let the Show Begin} {} {The essence of the Menagerie is captured in all its forms. The loud voices of the hawkers call the local folk to the show while the tempting fragrances of midway food mingle with the pungent odors of a variety of animals. The path is lined on both sides with barrels painted in bright colors and banners. The loud melodic tones of the musicians drift on the breezes, their allure adding to the overall atmosphere. One can leave the crowds behind by turning the other way.} {Valan Luca's Menagerie} {} {} {} {1} {} +E {21148} {e} {e} {2} {0} {} {1} {} {0} +E {21147} {w} {w} {8} {0} {} {1} {} {0} + +R {21147} {0} {} {Let the Show Begin} {} {The essence of the Menagerie is captured in all its forms. The loud voices of the hawkers call the local folk to the show while the tempting fragrances of midway food mingle with the pungent odors of a variety of animals. The path is lined on both sides with barrels painted in bright colors and banners. The loud melodic tones of the musicians drift on the breezes, their allure adding to the overall atmosphere. One can leave the crowds behind by turning the other way.} {Valan Luca's Menagerie} {} {} {} {1} {} +E {21146} {e} {e} {2} {0} {} {1} {} {0} + +R {21148} {0} {} {Grand Entrance} {} {The barrel-lined walkway narrows allowing the crowd through only a few at a time. The cash box is set up along one side where the Menagerie workers collect entrance fees. Two tall poles are erected here, held in place with the taut wires and supporting a wide banner strung between them.} {Valan Luca's Menagerie} {} {} {} {1} {} +E {21146} {w} {w} {8} {0} {} {1} {} {0} + +R {21149} {0} {} {Start of the Midway} {} {The Midway is the central artery to all of the Menagerie shops, displays, and performance tents. The thoroughfare has been smoothed from the many people and animals that use this path daily. To each side of the Midway are shops in which the attendees and Menagerie workers alike can mill around in and shop. The Midway grow more rambunctious to the north. To the south, a curtain forms the exit of the Menagerie.} {Valan Luca's Menagerie} {} {} {} {1} {} +E {21152} {n} {n} {1} {0} {} {1} {} {0} +E {21153} {e} {e} {2} {0} {} {1} {} {0} +E {21150} {w} {w} {8} {0} {} {1} {} {0} +E {21148} {s} {s} {4} {0} {} {1} {} {0} + +R {21150} {0} {} {Smithy's Curve} {} {This corner of the field has a few small resting benches for the weary. The soft grass here has been kept trim and clean, and the peaceful chirping of the birds in this area of the meadow lies in stark contrast to the hustle and bustle coming from the east. Sounds of a blacksmith's hammer clanging loudly on an anvil can be heard coming from the northwest.} {Valan Luca's Menagerie} {} {} {} {1} {} +E {21151} {n} {n} {1} {0} {} {1} {} {0} +E {21149} {e} {e} {2} {0} {} {1} {} {0} + +R {21151} {0} {} {Crumpled Grass} {} {Just off the Midway, this area has a nicely worn path in the grass leading up to the village blacksmith. The path has been well kept and clean. The caretakers have planted a multitude of multicolored pinwheels along the path and they spin furiously in a rainbow of colors when the wind blows.} {Valan Luca's Menagerie} {} {} {} {1} {} +E {21157} {n} {n} {1} {0} {} {1} {} {0} +E {21152} {e} {e} {2} {0} {} {1} {} {0} +E {21221} {w} {w} {8} {0} {} {1} {} {0} +E {21150} {s} {s} {4} {0} {} {1} {} {0} + +R {21152} {0} {} {Midway South} {} {The Midway opens up to its full glory. The sights and sounds of joyous celebration are resonant here. The road at this point has been worn down to bare earth and stone. Far off to the north you notice an Illuminator's show is commencing. The Midway continues to the north and south.} {Valan Luca's Menagerie} {} {} {} {1} {} +E {21156} {n} {n} {1} {0} {} {1} {} {0} +E {21154} {e} {e} {2} {0} {} {1} {} {0} +E {21151} {w} {w} {8} {0} {} {1} {} {0} +E {21149} {s} {s} {4} {0} {} {1} {} {0} + +R {21153} {0} {} {Corner of the Field} {} {The grasses here have been neatly trimmed, and the area appears very well tended. A few small benches line the fences that form the edge of the Menagerie encampment. Each bench has various animals artfully carved in whimsical poses and are painted with motley colors. The wooden fence here has tall standards that have streamers on top that flitter in the wind.} {Valan Luca's Menagerie} {} {} {} {1} {} +E {21154} {n} {n} {1} {0} {} {1} {} {0} +E {12274} {e} {e} {2} {0} {} {1} {} {0} +E {21149} {w} {w} {8} {0} {} {1} {} {0} + +R {21154} {0} {} {Lively Meadow} {} {The grasses in this area of the Menagerie have been left taller than the rest. Animals of all sorts can graze when allowed by their owners. The path is natural and worn with very little ornamentation. To the east is a yellow canvas tent. To the west is the always restless Midway.} {Valan Luca's Menagerie} {} {} {} {1} {} +E {21155} {n} {n} {1} {0} {} {1} {} {0} +E {21220} {e} {e} {2} {0} {} {1} {} {0} +E {21152} {w} {w} {8} {0} {} {1} {} {0} +E {21153} {s} {s} {4} {0} {} {1} {} {0} + +R {21155} {0} {} {Grassless Path} {} {Trampled grass gives way to a simple dirt path, hard packed by the feet that have traveled it over and over. Domesticated animals seem to be as welcome here as any other Menagerie visitor. A brightly colored canvas tent opens up to the east offering a variety of wares to those in need.} {Valan Luca's Menagerie} {} {} {} {1} {} +E {21160} {n} {n} {1} {0} {} {1} {} {0} +E {21219} {e} {e} {2} {0} {} {1} {} {0} +E {21156} {w} {w} {8} {0} {} {1} {} {0} +E {21154} {s} {s} {4} {0} {} {1} {} {0} + +R {21156} {0} {} {Midway North} {} {A cacophony of colors, scents and sounds assails the senses as one enters the main thoroughfare of the Menagerie. The festival atmosphere reigns supreme with the flash of brightly colored garb and the smells of exotic food and drink available up and down the Midway wafting through the air.} {Valan Luca's Menagerie} {} {} {} {1} {} +E {21159} {n} {n} {1} {0} {} {1} {} {0} +E {21155} {e} {e} {2} {0} {} {1} {} {0} +E {21157} {w} {w} {8} {0} {} {1} {} {0} +E {21152} {s} {s} {4} {0} {} {1} {} {0} + +R {21157} {0} {} {Well Worn Patch} {} {Thick grasses are laid low by the constant coming and going of the Menagerie folk and their visitors. Nearly worn to bare dirt the path is bordered by potted flowers and leads to a tent of neutral color. The smells of good food and animal droppings mingle freely with the sounds of crowds in the light breezes that come up from time to time.} {Valan Luca's Menagerie} {} {} {} {1} {} +E {21158} {n} {n} {1} {0} {} {1} {} {0} +E {21156} {e} {e} {2} {0} {} {1} {} {0} +E {21222} {w} {w} {8} {0} {} {1} {} {0} +E {21151} {s} {s} {4} {0} {} {1} {} {0} + +R {21158} {0} {} {Beginning of the Red Road} {} {A sizable archway has been erected over the path marking the beginning of the Red Road. The archway has been painted a brilliant shade of red, and shrubs have been planted around the base to make the archway seem to be permanent. This is the main thoroughfare leading to the red tent.} {Valan Luca's Menagerie} {} {} {} {1} {} +E {21223} {n} {n} {1} {0} {} {1} {} {0} +E {21159} {e} {e} {2} {0} {} {1} {} {0} +E {21157} {s} {s} {4} {0} {} {1} {} {0} + +R {21159} {0} {} {End of the Midway} {} {The Midway ends abruptly forcing travelers east or west along two beaten paths. A sturdy wooden fence sits to the north making any travel there impossible. Along the fence are very tall colorful poles with streamers rippling with the wind. The western path leads off in the direction of a red tent and the eastern path heads off towards a blue tent. A carefully lettered sign is planted in the ground.} {Valan Luca's Menagerie} {} {} {} {1} {} +E {21160} {e} {e} {2} {0} {} {1} {} {0} +E {21158} {w} {w} {8} {0} {} {1} {} {0} +E {21156} {s} {s} {4} {0} {} {1} {} {0} + +R {21160} {0} {} {Beginning of the Blue Way} {} {Blue pennants line the fence here waving you along the Blue Way. As with the rest of the Menagerie the grasses are neatly kept. On the other side of the path from the fence, rocks have been painted blue to announce its namesake. The Blue Way continues north to a bend in the road.} {Valan Luca's Menagerie} {} {} {} {1} {} +E {21161} {n} {n} {1} {0} {} {1} {} {0} +E {21159} {w} {w} {8} {0} {} {1} {} {0} +E {21155} {s} {s} {4} {0} {} {1} {} {0} + +R {21161} {0} {} {The Blue Way} {} {The Blue Way is the main eastern artery heading off towards the big blue tent. Along with the banners, the caretaker has begun painting the fence blue to match the rest of the landscape. It is apparent the caretaker obtains great pride in making each area as inviting a possible. Off in the distance to the east excited muffled roars can be heard.} {Valan Luca's Menagerie} {} {} {} {1} {} +E {21162} {e} {e} {2} {0} {} {1} {} {0} +E {21160} {s} {s} {4} {0} {} {1} {} {0} + +R {21162} {0} {} {Along the Blue Way} {} {The path continues east and west bordered by the blue fence and rocks. The small bushes have been growing in the wild, but the caretaker has seen to it to form them in topiary figures of various animals. A blue tent is visible to the east and the Midway's din is ever present to the west.} {Valan Luca's Menagerie} {} {} {} {1} {} +E {21163} {e} {e} {2} {0} {} {1} {} {0} +E {21161} {w} {w} {8} {0} {} {1} {} {0} + +R {21163} {0} {} {Walking the Blue Way} {} {The Midway's boisterousness is very low-pitched but ever present. The worn path has been graded to remove numerous rocks in order to ease travel. Small dips in the path remain from the removed rock which have been painted and used as a border. The blue tent looms like a giant in the east. A carefully lettered sign is planted in the ground.} {Valan Luca's Menagerie} {} {} {} {1} {} +E {21164} {e} {e} {2} {0} {} {1} {} {0} +E {21162} {w} {w} {8} {0} {} {1} {} {0} + +R {21164} {0} {} {Before the Blue Tent} {} {The Blue Way ends at the front of a gigantic blue tent. Two masts over twenty spans high hold the top of the tent firm. Rope and riggings hold the sides taut. The canvas tent opening has wooden toggles holding the tent flap closed. A mural of prancing animals has been painted on the side.} {Valan Luca's Menagerie} {} {} {} {1} {} +E {21165} {n} {n} {1} {0} {} {1} {} {0} +E {21206} {e} {e} {2} {0} {} {1} {} {0} +E {21163} {w} {w} {8} {0} {} {1} {} {0} + +R {21165} {0} {} {Northern Path} {} {This worn path is bordered on each side by impenetrably dense thorny hedges. The hedge has been trimmed about two spans high which makes this area like a very long chute pushing visitors through. The ground is rocky but still worn smooth from numerous travelers and performer's alike.} {Valan Luca's Menagerie} {} {} {} {1} {} +E {21166} {n} {n} {1} {0} {} {1} {} {0} +E {21164} {s} {s} {4} {0} {} {1} {} {0} + +R {21166} {0} {} {Splendid Turn} {} {The path changes from dirt and rock to one very large slab of sandstone under foot. The caretaker has drilled small holes in the sandstone and placed small fence posts and stretched cloth between them forming a rainbow fence. The path, guided by the fence, makes a subtle curve south and west.} {Valan Luca's Menagerie} {} {} {} {1} {} +E {21167} {w} {w} {8} {0} {} {1} {} {0} +E {21165} {s} {s} {4} {0} {} {1} {} {0} + +R {21167} {0} {} {Before the House of Mirrors} {} {The path travels before a large black canvas tent. A small worn path leads directly north to the entrance of the tent. On either side of the of the entrance are two very large gilded mirrors reflecting the images of the nearby attractions. No other markings are visible declaring its purpose.} {Valan Luca's Menagerie} {} {} {} {1} {} +E {21200} {n} {n} {1} {0} {} {1} {} {0} +E {21166} {e} {e} {2} {0} {} {1} {} {0} +E {21168} {w} {w} {8} {0} {} {1} {} {0} + +R {21168} {0} {} {Beginning of the Golden Trail} {} {A garishly painted yellow signpost has been planted in the ground with brightly painted arrows pointing in different directions. The green color of the longer blades of grass at the base of the post compliment the yellow nicely. The path is neatly trimmed by small rock pyramids leading north.} {Valan Luca's Menagerie} {} {} {} {1} {} +E {21169} {n} {n} {1} {0} {} {1} {} {0} +E {21167} {e} {e} {2} {0} {} {1} {} {0} +E {21179} {w} {w} {8} {0} {} {1} {} {0} + +R {21169} {0} {} {A Path Lined with Golden Banners} {} {Small rock pyramids that border the path change in the north to flagpoles that are perfectly spaced. Atop each flagpole is a shimmering golden banner waving in the wind. The path is narrow but plenty wide enough to allow numerous people to pass without brushing shoulders.} {Valan Luca's Menagerie} {} {} {} {1} {} +E {21170} {n} {n} {1} {0} {} {1} {} {0} +E {21168} {s} {s} {4} {0} {} {1} {} {0} + +R {21170} {0} {} {Golden Trail} {} {The trail makes a curve west and south. The grasses surrounding the path have been tidily trimmed low. The flagpoles have shimmering golden banners affixed to the top of them which allow those banners to blow freely in the breeze. A large golden canvas tent lies to the northwest.} {Valan Luca's Menagerie} {} {} {} {1} {} +E {21171} {w} {w} {8} {0} {} {1} {} {0} +E {21169} {s} {s} {4} {0} {} {1} {} {0} + +R {21171} {0} {} {Golden Splendor} {} {A yellow tent stands prominently to the north. Golden flagpoles with brilliant golden banners nailed to their tops flutter when the wind blows. The poles make arcs away to form nearly a perfect circle from the yellow canvas tent opening. The ground is clean and covered with straw.} {Valan Luca's Menagerie} {} {} {} {1} {} +E {21172} {n} {n} {1} {0} {} {1} {} {0} +E {21170} {e} {e} {2} {0} {} {1} {} {0} + +R {21172} {0} {} {Passing into Yellow Brilliance} {} {All the glitz and glitter of the show seems focused in the entrance to the high bigtop tent of golden brilliance. All the world seems dusted in gold as it shimmers in the light from the lanterns hung high above the ring. A path of plush gold carpet makes its way into the performance area.} {Valan Luca's Menagerie} {} {} {} {1} {} +E {21173} {n} {n} {1} {0} {} {1} {} {0} +E {21175} {w} {w} {8} {0} {} {1} {} {0} +E {21171} {s} {s} {4} {0} {} {1} {} {0} + +R {21173} {0} {} {Plunging Golden Canvas} {} {Even the canvas walls reflect an aura of rich gold as the plunge to the ground behind the grandstand. All the glitter is gone below the grandstands where the dirt remains black and covered in trash left behind by the crowds that visit. Behind a thin gold beaded curtain a small table of props sits ready for the next show, rings and hoops, balls, daggers and other items.} {Valan Luca's Menagerie} {} {} {} {1} {} +E {21174} {w} {w} {8} {0} {} {1} {} {0} +E {21172} {s} {s} {4} {0} {} {1} {} {0} + +R {21174} {0} {} {Spectacular, Spectacular} {} {The grandstands rise high above the straw covered floor providing an amazing view of the entire tent with all its golden accoutrements. Gold threaded cloth banners flutter in the occasional breeze while strings of beads and other golden baubles are draped from one pole to the next, the backdrop for the performers to come. A plethora of gold colored lanterns cast their warm golden glow over all, adding to the rich aura.} {Valan Luca's Menagerie} {} {} {} {1} {} +E {21176} {n} {n} {1} {0} {} {1} {} {0} +E {21173} {e} {e} {2} {0} {} {1} {} {0} +E {21178} {w} {w} {8} {0} {} {1} {} {0} +E {21175} {s} {s} {4} {0} {} {1} {} {0} + +R {21175} {0} {} {Within a Decorated World} {} {For those unable to fit in the grandstands this is area is standing room only. The excitement, glamour and thrill of the show is not diminished but explodes in all its finery before the onlookers. All about are the trappings of daring feats, exotic people and entertainment galore.} {Valan Luca's Menagerie} {} {} {} {1} {} +E {21174} {n} {n} {1} {0} {} {1} {} {0} +E {21172} {e} {e} {2} {0} {} {1} {} {0} + +R {21176} {0} {} {An Extravagant Set of Rings} {} {Hanging from the rigging above, a perfect set of golden rings sets the stage for a spectacular performance. Carefully placed cubes of burnished metal reflect the light, yet give no clue to their purpose. Large balls of the purest white, circled about in designs of gold paint join the cubes on the white painted floor of the stage adding their own mystery to the scene.} {Valan Luca's Menagerie} {} {} {} {1} {} +E {21177} {w} {w} {8} {0} {} {1} {} {0} +E {21174} {s} {s} {4} {0} {} {1} {} {0} + +R {21177} {0} {} {A Bedazzling Vision} {} {In this corner of the white painted stage the floor is covered in a beautifully patterned rug of jeweled tones. Upon the rug sits a large chair of carved wood, painted in gilt and upholstered in a rich cream and gold brocade. Draped behind the chair are yards and yards of rich looking fabric, making the chair appear almost throne-like in its grandeur.} {Valan Luca's Menagerie} {} {} {} {1} {} +E {21176} {e} {e} {2} {0} {} {1} {} {0} +E {21178} {s} {s} {4} {0} {} {1} {} {0} + +R {21178} {0} {} {A Remarkable Range} {} {The gleaming white floor of the stage that encircles the tent is interspersed with various sized targets. Bright golden circles alternate with white in a bedazzling showcase for the talents of those with brightly polished daggers sitting on a table off to the side. The stage is raised three feet off the ground and has a skirting of white and gold cloth. A colorfully lettered sign boldly announces the Dagger Toss.} {Valan Luca's Menagerie} {} {} {} {1} {} +E {21177} {n} {n} {1} {0} {} {1} {} {0} +E {21174} {e} {e} {2} {0} {} {1} {} {0} + +R {21179} {0} {} {Illuminator's Lane} {} {This area of the trail opens into a clearly defined walking path between two rows of tall leatherleaf trees. Their bases are so large, a full grown man couldn't put his arms around them. The workers have jovially hung metal wind chimes to add sounds where there was only silence. The canopy provides cool shade during the day and protection from rain when it is wet.} {Valan Luca's Menagerie} {} {} {} {1} {} +E {21168} {e} {e} {2} {0} {} {1} {} {0} +E {21180} {w} {w} {8} {0} {} {1} {} {0} + +R {21180} {0} {} {Illuminator's Crossing} {} {A painted wooden post is promenently displayed. The mast is a brilliant white, while its four branches have been painted a different color of the rainbow, yellow, blue, red, and green. All of the branches are a point of reference for attractions in each direction and are labeled as such. A carefully lettered sign is planted in the ground.} {Valan Luca's Menagerie} {} {} {} {1} {} +E {21181} {n} {n} {1} {0} {} {1} {} {0} +E {21179} {e} {e} {2} {0} {} {1} {} {0} +E {21185} {w} {w} {8} {0} {} {1} {} {0} +E {21184} {s} {s} {4} {0} {} {1} {} {0} + +R {21181} {0} {} {Illuminator's Court} {} {Tubes of various sizes are set in precise patterns, ready for the night's show. Blackened areas indicate this won't be the first show in the area. At the far north end of the field is a wagon painted in unusually subdued colors for this menagerie, marking the home base of the Illuminators.} {Valan Luca's Menagerie} {} {} {} {1} {} +E {21182} {e} {e} {2} {0} {} {1} {} {0} +E {21183} {w} {w} {8} {0} {} {1} {} {0} +E {21180} {s} {s} {4} {0} {} {1} {} {0} + +R {21182} {0} {} {Menagerie Grandstand} {} {Tiered seating affords the observer a bird's eye view of the show be it on the ground or in the air. The planking used for the seats have been rubbed smooth by the frequent spectator use. Excitement fills the air when the sun begins to dip below the western horizon and the seats fill to capacity,} {Valan Luca's Menagerie} {} {} {} {1} {} +E {21181} {w} {w} {8} {0} {} {1} {} {0} + +R {21183} {0} {} {Glorious View} {} {The small meadow is surrounded by colorful wildflowers, each contributing their scent to that of the food stalls and hawkers wares. Flattened grass in the center bears testament to the ideal location for picnicking or settling in for the show in the night skies. The tranquility of the location has caused more than one to just sit and enjoy the location.} {Valan Luca's Menagerie} {} {} {} {1} {} +E {21181} {e} {e} {2} {0} {} {1} {} {0} + +R {21184} {0} {} {Watering Hole} {D} {A bubbling spring rises and spreads over the ground forming a small pool of water providing the Menagerie workers and visitors alike with fresh clean water. Open top barrels numbering in the dozens sit against the tree line. Two small aqueducts lead from the spring to two watering troughs for the horses and other various animals.} {Valan Luca's Menagerie} {} {} {} {1} {} +E {21180} {n} {n} {1} {0} {} {1} {} {0} + +R {21185} {0} {} {The Player's Walk} {} {A small white sign proclaims that this path has been named the Player's Walk. A small copse of trees hides a small round fire pit where the performers come to rest between shows. Makeshift wooden stools have been placed around the pit. A large iron ring keeps the embers in check.} {Valan Luca's Menagerie} {} {} {} {1} {} +E {21180} {e} {e} {2} {0} {} {1} {} {0} +E {21186} {w} {w} {8} {0} {} {1} {} {0} + +R {21186} {0} {} {Before the Pony Ride} {} {The path meanders east and west. A medium sized tan canvas tent stands to the north. The tent has round walls with a sign in the front that states that pony rides are being offered inside. Playful whinnying can be heard and the smell of fresh straw and horse dung are very poignant in the air.} {Valan Luca's Menagerie} {} {} {} {1} {} +E {21197} {n} {n} {1} {0} {} {1} {} {0} +E {21185} {e} {e} {2} {0} {} {1} {} {0} +E {21187} {w} {w} {8} {0} {} {1} {} {0} + +R {21187} {0} {} {Performer's Thoroughfare} {} {The path makes an abrupt turn in front of the Herb Depot heading north and east. The performers and animal trainers all use this road to travel to and from their wagons. The landscape is less tended than the others because it is less frequented by visitors, but it is still unpolluted.} {Valan Luca's Menagerie} {} {} {} {1} {} +E {21188} {n} {n} {1} {0} {} {1} {} {0} +E {21186} {e} {e} {2} {0} {} {1} {} {0} +E {21199} {w} {w} {8} {0} {} {1} {} {0} + +R {21188} {0} {} {Betwixt and Between} {} {Just out of sight of the main show grounds but not quite to the wagons beyond, the grass is matted but the wildflowers still bob their heads in the breeze. Depending on wind direction, lively fragrance of freshly baked goods, flowery herbs or the faint pungent odor of dung fills the air.} {Valan Luca's Menagerie} {} {} {} {1} {} +E {21189} {n} {n} {1} {0} {} {1} {} {0} +E {21197} {e} {e} {2} {0} {} {1} {} {0} +E {21198} {w} {w} {8} {0} {} {1} {} {0} +E {21187} {s} {s} {4} {0} {} {1} {} {0} + +R {21189} {0} {} {Among the Worker's Wagons} {} {A faint track in the grass is surrounded by a circle of colored wagons, all painted in lively colors. A large circle of stones surrounds a communal fire pit. Large black kettles are hung over the fire and contain food for an upcoming meal be it supper time or breakfast. Many stools and tables are scattered about awaiting the arrival of the hungry folk of the Menagerie.} {Valan Luca's Menagerie} {} {} {} {1} {} +E {21193} {n} {n} {1} {0} {} {1} {} {0} +E {21192} {e} {e} {2} {0} {} {1} {} {0} +E {21190} {w} {w} {8} {0} {} {1} {} {0} +E {21188} {s} {s} {4} {0} {} {1} {} {0} + +R {21190} {0} {} {Worker's Path} {} {Flattened grasses form paths running between the various wagons. Meadow grasses and wild flowers are scattered across the small unbroken yard areas. The voices of the children around the wagons are not so different than those of the visitors, joyous laughter and shouting abound.} {Valan Luca's Menagerie} {} {} {} {1} {} +E {21194} {n} {n} {1} {0} {} {1} {} {0} +E {21189} {e} {e} {2} {0} {} {1} {} {0} +E {21191} {w} {w} {8} {0} {} {1} {} {0} + +R {21191} {0} {} {In Front of the Wagon} {} {Garishly painted in bright colors the wagon evokes a sense of excitement and mystery, just the right appearance for the owner of the Menagerie. Brightly painted stools surround a stone encircled fire pit. Mugs and a heavy pot sit on a low table off to the side with other eating utensils.} {Valan Luca's Menagerie} {} {} {} {1} {} +E {21190} {e} {e} {2} {0} {} {1} {} {0} +E {21195} {w} {w} {8} {0} {} {1} {} {0} + +R {21192} {0} {} {The Chavana's} {} {Somewhat more masculine in appearance but following the same theme of bright paint, the Chavana's blue and green wagon is nestled beneath a tall shade tree. Dangling from the tree are worn but still serviceable rings and bars with mats underneath that are used for warming up before a performance.} {Valan Luca's Menagerie} {} {} {} {1} {} +E {21189} {w} {w} {8} {0} {} {1} {} {0} + +R {21193} {0} {} {Latelle's Wondrous Bear Wagon} {} {Garish orange and yellow paint covers the solid walled wagon off to one side, the home of Latelle the large animal trainer. To the other side of the small clearing is a similarly painted wagon though its sides are open, enclosed with heavy metal bars, rolled canvas of the same orange and yellow is tied up to reveal the inside of the wagon-cage.} {Valan Luca's Menagerie} {} {} {} {1} {} +E {21189} {s} {s} {4} {0} {} {1} {} {0} + +R {21194} {0} {} {Anhill's Kennels} {} {The painted wagon in the back is rather subdued compared to some of the others, though colorful with its mauve colored walls and soft green trim. The yard around the wagon is enclosed with wooden fencing and filled with dozens of small cages, doors wide open. Each cage holds a blanket, a water bowl and a feed dish. No two cages look the same but all look very cozy.} {Valan Luca's Menagerie} {} {} {} {1} {} +E {21190} {s} {s} {4} {0} {} {1} {} {0} + +R {21195} {0} {} {Valan's Wagon} {} {Well kept and tidy, the wagon is full of richly polished wooden furniture, utilitarian to be sure but none the less beautiful in its simplicity. An oaken table sits at one end, covered with a brightly patterned cloth. The wooden bench is convertible to a bed and the shelf above holds the lines. Several stools and chairs are drawn up to the table.} {Valan Luca's Menagerie} {} {} {} {1} {} +E {21196} {n} {n} {1} {0} {} {1} {} {0} +E {21191} {e} {e} {2} {0} {} {1} {} {0} + +R {21196} {0} {} {Valan's Office Chambers} {} {Sectioned off from the rest of the wagon is the office area. A beautifully polished desk, though small, fits snuggly into the space between the wooden doorway and the heavy metal safe with its door ajar. Papers are scattered as though blown about by a heavy wind. Even the desk chair is tipped over.} {Valan Luca's Menagerie} {} {} {} {1} {} +E {21195} {s} {s} {4} {0} {} {1} {} {0} + +R {21197} {0} {} {Pony Ride} {} {Inside this tent a wooden fence has been erected just bordering the tent walls to protect the canvas and to keep the ponies in check. A center post has been planted in the ground for the horses to meander around with long leads and harnesses on the end of each. Clean straw covers the ground around the pony yard to keep the dust down and make cleanup manageable. A brightly painted sign is posted at the entrance to the tent.} {Valan Luca's Menagerie} {} {} {} {1} {} +E {21188} {w} {w} {8} {0} {} {1} {} {0} +E {21186} {s} {s} {4} {0} {} {1} {} {0} + +R {21198} {0} {} {Bollin's Tack Wagon} {} {The pungent fragrance of horses emanates from this blue wagon with orange trim. All along the walls several hooks hold all sorts of leather straps, bridles, and brass bits. A sturdy wooden chair sits beside a dressing stand and desk. Upon the desk sit several horseman's prods and riding crops.} {Valan Luca's Menagerie} {} {} {} {1} {} +E {21188} {e} {e} {2} {0} {} {1} {} {0} + +R {21199} {0} {} {The Herb Depot} {} {The brilliant green and yellow trimmed wagon has many shelves that sit one above the other with assorted potted herbs. A large standing chest sits in the corner. The chest has dozens of small drawers filled with rare and special dried herbs and root powders. Aromas abound to form a mixture of sweet and tart. A crude desk with scales sits next to the entrance.} {Valan Luca's Menagerie} {} {} {} {1} {} +E {21187} {e} {e} {2} {0} {} {1} {} {0} + +R {21200} {0} {} {Entering the House of Mirrors} {} {A black shroud to the south keeps almost all of the light from seeping in from the outside. Candles have been placed at random points to remind all that nothing is as it seems. Though only one mirror stands in the entrance, it reflects the many faceted maze beyond. An ominous sign on the north wall reads: Watch Your Step, and points to the east.} {Valan Luca's Menagerie} {} {} {} {1} {} +E {21201} {e} {e} {2} {0} {} {1} {} {0} +E {21167} {s} {s} {4} {0} {} {1} {} {0} + +R {21201} {0} {} {Caught in a Repeating World} {} {Tall brass stand lamps have been set at what appears to be the corners of this room, yet the mirrors reflect something different. Having been set at angles this way and that, a traveler would be hard pressed to even see the exits over the repeating image on the mirrors.} {Valan Luca's Menagerie} {} {} {} {1} {} +E {21204} {n} {n} {1} {0} {} {1} {} {0} +E {21202} {e} {e} {2} {0} {} {1} {} {0} +E {21203} {w} {w} {8} {0} {} {1} {} {0} +E {21203} {s} {s} {4} {0} {} {1} {} {0} + +R {21202} {0} {} {Confusing Reflections} {} {The mirrors form a zigzag winding path through this room. The stand lamps are bright enough to see that the black canvas ceiling hangs very low. It is impossible to see over the mirrors. The panes are set at such angles that the other rooms seem to be visible as well.} {Valan Luca's Menagerie} {} {} {} {1} {} +E {21204} {n} {n} {1} {0} {} {1} {} {0} +E {21201} {e} {e} {2} {0} {} {1} {} {0} +E {21203} {w} {w} {8} {0} {} {1} {} {0} +E {21203} {s} {s} {4} {0} {} {1} {} {0} + +R {21203} {0} {} {Trapped Between the Mirrors} {} {This area forms a long tunnel with mirrors lining either side. There is something odd about these panels. It seems that they can rotate and change the complexion of the room entirely while someone is even in the room. Once someone enters and the panels change, they may not even realize which way they came. The exits in these rooms are never obvious.} {Valan Luca's Menagerie} {} {} {} {1} {} +E {21202} {n} {n} {1} {0} {} {1} {} {0} +E {21201} {e} {e} {2} {0} {} {1} {} {0} +E {21202} {s} {s} {4} {0} {} {1} {} {0} + +R {21204} {0} {} {A Thousand Faces} {} {The mirrors are reduced in this area to very narrow panels. They almost appear like shutters making the images even more complex to view. Several large panels in this confusing area have been segmented to allow shorter visitors to look up and larger visitors to look down while not moving.} {Valan Luca's Menagerie} {} {} {} {1} {} +E {21203} {n} {n} {1} {0} {} {1} {} {0} +E {21201} {e} {e} {2} {0} {} {1} {} {0} +E {21205} {w} {w} {8} {0} {} {1} {} {0} + +R {21205} {0} {} {A Vision of the Entrance} {} {Finally, the shroud is visible in the mirrors. The stand lamps are set very low to allow for the entrance to be readily visible, so it seems. Going back the direction you came is impossible. As most of the rooms have already proven, the mirrors don't allow for trusting vision alone.} {Valan Luca's Menagerie} {} {} {} {1} {} +E {21203} {n} {n} {1} {0} {} {1} {} {0} +E {21200} {s} {s} {4} {0} {} {1} {} {0} + +R {21206} {0} {} {Entering a Cavernous Tent} {} {Rising to each side of the entrance are large stands encouraging those who come to find a seat and await the show to come. Curving around the tent walls the wooden planks stretch nearly to the far side. Overhead the rigging looks complicated as the bars are tied back in an odd arrangement.} {Valan Luca's Menagerie} {} {} {} {1} {} +E {21207} {n} {n} {1} {0} {} {1} {} {0} +E {21210} {e} {e} {2} {0} {} {1} {} {0} +E {21164} {w} {w} {8} {0} {} {1} {} {0} +E {21208} {s} {s} {4} {0} {} {1} {} {0} + +R {21207} {0} {} {In the Cerulean Corner} {} {Heavy canvas makes a turn around a tall pole creating a corner behind the grandstands. The light is barely able to shine through and becomes a dusty blue in this seemingly forgotten section of the tent. A well worn passageway though indicates that it is used rather regularly by some of the performers in need of silent movement around the grandstands.} {Valan Luca's Menagerie} {} {} {} {1} {} +E {21211} {e} {e} {2} {0} {} {1} {} {0} +E {21206} {s} {s} {4} {0} {} {1} {} {0} + +R {21208} {0} {} {Stepping Past Straps} {} {Stretched tightly around the pole in the corner the rich blue canvas makes a turn, creating a corner used to store all sorts of straps and paraphernalia used in the show. Some of them appear to be rigging very similar to those far above the ground and others appear to be long leashes and collars used to keep some sort of animals in line.} {Valan Luca's Menagerie} {} {} {} {1} {} +E {21206} {n} {n} {1} {0} {} {1} {} {0} +E {21209} {e} {e} {2} {0} {} {1} {} {0} + +R {21209} {0} {} {Behind the Crescent of Seats} {} {The narrow path of beaten down grasses circumscribes the tent giving away the secret passage of performers to more advantageous positions during the show. The grandstand rises high above the path and faces inward, drawing attention to the center of the tent. Small dust whirls are picked up by the slight breeze that filters under the canvas walls.} {Valan Luca's Menagerie} {} {} {} {1} {} +E {21210} {n} {n} {1} {0} {} {1} {} {0} +E {21214} {e} {e} {2} {0} {} {1} {} {0} +E {21208} {w} {w} {8} {0} {} {1} {} {0} + +R {21210} {0} {} {Around the Ring} {} {A large ring of sectioned wood circles the center of the tent. The theme of blue is carried throughout though with the addition of a variety of shades creating a geometric pattern that repeats itself as it circles the center of the tent. The large brass lanterns on the poles are placed so that the light is focused with mirrors in the center of the ring.} {Valan Luca's Menagerie} {} {} {} {1} {} +E {21211} {n} {n} {1} {0} {} {1} {} {0} +E {21213} {e} {e} {2} {0} {} {1} {} {0} +E {21206} {w} {w} {8} {0} {} {1} {} {0} +E {21209} {s} {s} {4} {0} {} {1} {} {0} + +R {21211} {0} {} {Brushing Past the Canvas} {} {Rich blue canvas reaches almost to the back of the grandstands leaving little space to pass behind them. The sides of the tent may remain down, keeping the heat in or opened to allow the breeze to cool things down. Heavy brass lanterns hang from the poles illuminating the show ring in the center and casting flittering shadows on the ceiling.} {Valan Luca's Menagerie} {} {} {} {1} {} +E {21212} {e} {e} {2} {0} {} {1} {} {0} +E {21207} {w} {w} {8} {0} {} {1} {} {0} +E {21210} {s} {s} {4} {0} {} {1} {} {0} + +R {21212} {0} {} {A Tawdry Turn} {} {The canvas stretches around the pole creating a corner to the tent. The grandstands come to an end leaving enough room for the workers to watch for prop and scenery changes in an out of the way location. Shovels and other implements are stacked in the corner, ready to use when necessary.} {Valan Luca's Menagerie} {} {} {} {1} {} +E {21211} {w} {w} {8} {0} {} {1} {} {0} +E {21213} {s} {s} {4} {0} {} {1} {} {0} + +R {21213} {0} {} {The Far Side of the Tent} {} {The heavy blue canvas is stretched back and tied on either side of an ominous looking opening. The sounds that drift in from beyond are hardly reassuring though they lend themselves to the excitement in the air. A dim light shines from far into the dark opening.} {Valan Luca's Menagerie} {} {} {} {1} {} +E {21212} {n} {n} {1} {0} {} {1} {} {0} +E {21215} {e} {e} {2} {0} {} {1} {} {0} +E {21210} {w} {w} {8} {0} {} {1} {} {0} +E {21214} {s} {s} {4} {0} {} {1} {} {0} +E {21217} {u} {u} {16} {0} {} {1} {} {0} + +R {21214} {0} {} {Nearing the Orchestra} {} {Once more the blue canvas makes a turn around a corner. This corner is separated from the remainder of the tent by brightly painted panels of wood behind which the orchestra sits during a performance. Bales of hay tied with twine butt against the edge of the tent providing seating for the brightly clothed musicians of the orchestra.} {Valan Luca's Menagerie} {} {} {} {1} {} +E {21213} {n} {n} {1} {0} {} {1} {} {0} +E {21209} {w} {w} {8} {0} {} {1} {} {0} + +R {21215} {0} {} {Before the Bars} {} {The pungent odor of animal droppings is strong. The walls of the tent are lined with bales of hay and various tools of the trade are set upon the bales. Hide whips and sharply pointed forked spears are among the items left in strategic spots along the walls. The muffled roars from behind the canvas covered bars leave little to the imagination.} {Valan Luca's Menagerie} {} {} {} {1} {} +E {21213} {w} {w} {8} {0} {} {1} {} {0} +E {21216} {s} {s} {4} {0} {} {1} {} {0} + +R {21216} {0} {} {In the Cage} {} {Stained red from the blood of raw meat, the floor of the cage is a solid piece of wood planking. Heavy metal bars rise at intervals along the sides of the floor and meet the barred roof above. Heavy chains are hung from the creaking door and secured with a padlock, or at least they were.} {Valan Luca's Menagerie} {} {} {} {1} {} +E {21215} {n} {n} {1} {0} {} {1} {} {0} + +R {21217} {0} {} {In the Shadowed Rigging} {} {The light from the large brass lanterns below barely reaches these heights. Shadows dance across the roof of the tent, flickering off of the ropes and bars neatly tied back. It is dark this far up, so that all that can be seen from below are shadows that are indistinguishable one from the other.} {Valan Luca's Menagerie} {} {} {} {1} {} +E {21218} {w} {w} {8} {0} {} {1} {} {0} +E {21213} {d} {d} {32} {0} {} {1} {} {0} + +R {21218} {0} {} {Dizzying Heights} {} {The platforms are small and wobble dangerously when walked upon. As the shadows encroach they nearly drink in all of the light available. Footing here is treacherous and only for those who are sure of foot or foolish enough to climb this far into the darkness above the center ring.} {Valan Luca's Menagerie} {} {} {} {1} {} +E {21217} {e} {e} {2} {0} {} {1} {} {0} +E {21210} {d} {d} {32} {0} {} {1} {} {0} + +R {21219} {0} {} {Surprise, Surprise} {} {Partially rolled up walls allow a bit of breeze to enter the tent cooling off both visitor and proprietor. Makeshift shelves and counters hold an array of wares from the world over, some simple necessities and others rare and unique. Some very old vials and bottles line the counter in the corner. A neatly printed sign leans against a large jar on the counter.} {Valan Luca's Menagerie} {} {} {} {1} {} +E {21155} {w} {w} {8} {0} {} {1} {} {0} + +R {21220} {0} {} {Menagerie Pets} {} {This small tent is crowded with small and medium cages full of animals for purchase. The strong odor of animal leavings is tolerable only because the tent's side flaps have been raised. The stable yards can be seen through the rear tent flap. The opening to the west leads out to the Midway.} {Valan Luca's Menagerie} {} {} {} {1} {} +E {21154} {w} {w} {8} {0} {} {1} {} {0} + +R {21221} {0} {} {The Traveling Smithy} {} {The structures in this area have been spread out to avoid fires. The Smithy's main tent is in the center at the fire pit. A chimney juts out prominently from the top of his forge tent. A secondary tent lies off to the side that houses all of the firewood needed to run the forge.} {Valan Luca's Menagerie} {} {} {} {1} {} +E {21151} {e} {e} {2} {0} {} {1} {} {0} + +R {21222} {0} {} {The Needle and Cloth} {} {The walls of this tent are colored a neutral shade to show-off the multitude of brightly colored fabrics and accouterments. A large bin sprouts feathers of all sizes and colors while another is filled with a myriad of beads. Hanging from the tent poles are costumes of all shapes and sizes, mixed with the clothing of everyday life.} {Valan Luca's Menagerie} {} {} {} {1} {} +E {21157} {e} {e} {2} {0} {} {1} {} {0} + +R {21223} {0} {} {The Red Road} {} {The grasses have been worn to stubble and form a very well defined lane. Small potted shrubs stand equidistant to each other bordering both sides of the road. On each of the red pots a different Menagerie caricature has been painted in lively colors. The Red Road turns west and south.} {Valan Luca's Menagerie} {} {} {} {1} {} +E {21224} {w} {w} {8} {0} {} {1} {} {0} +E {21158} {s} {s} {4} {0} {} {1} {} {0} + +R {21224} {0} {} {Approaching the Red Tent} {} {Large life-sized panels have been staked into the ground. On each panel is a representation of many of the shows currently being performed in the red tent. A low roar of laughter can be heard coming from the red tent to the east, only slightly louder than the din coming from the Midway. A carefully lettered sign is planted in the ground.} {Valan Luca's Menagerie} {} {} {} {1} {} +E {21223} {e} {e} {2} {0} {} {1} {} {0} +E {21225} {w} {w} {8} {0} {} {1} {} {0} + +R {21225} {0} {} {Red Brilliance} {} {The red tent's peaks rise many spans up from the ground. The red canvas tent flap can be pulled back to allow entrance to the tent. Straw has been put down outside the entrance to keep dust down and prevent tracking in the mud. Two panels on the sides of the tent opening have been painted with a gleeman on one and a tightrope walker on the other.} {Valan Luca's Menagerie} {} {} {} {1} {} +E {21224} {e} {e} {2} {0} {} {1} {} {0} +E {21226} {w} {w} {8} {0} {} {1} {} {0} + +R {21226} {0} {} {Through the Tent Flap} {} {Red canvas has been stretched tautly over the wood and rope framework of this grand tent. Matted but clean-looking straw covers the ground that runs south and west beneath a cerise and shadowed cloth ceiling, broken only by a large stage to the south. Two poles reach high into the air and a faint line can be seen drawn taut between them. The whole structure appears very strong, though passing winds occasionally cause a woody creak.} {Valan Luca's Menagerie} {} {} {} {1} {} +E {21225} {e} {e} {2} {0} {} {1} {} {0} +E {21231} {w} {w} {8} {0} {} {1} {} {0} +E {21227} {s} {s} {4} {0} {} {1} {} {0} + +R {21227} {0} {} {Nearing a Stage} {} {Erected into the southeast corner of the sprawling tent is a wooden foundation, the surface of which is polished to a warm gleam. There are several steps leading up to the stage that is perched above the ground and the platform is bordered by a few benches for early-arriving onlookers. A rope is strung tightly between a pair of slender columns to the west.} {Valan Luca's Menagerie} {} {} {} {1} {} +E {21226} {n} {n} {1} {0} {} {1} {} {0} +E {21230} {w} {w} {8} {0} {} {1} {} {0} +E {21228} {s} {s} {4} {0} {} {1} {} {0} + +R {21228} {0} {} {A Wooden Platform} {} {Relatively few benches are available, though there is enough room for quite a number of people to stand or sit and still get a good view of the happenings. The structure itself is composed of short stairs leading up to a large wooden floor. Whatever supports the surface is hidden behind cloth panels attached along the border of the stage. The different colors make the coverings look almost like the fluttering patches of a gleeman's cloak.} {Valan Luca's Menagerie} {} {} {} {1} {} +E {21227} {n} {n} {1} {0} {} {1} {} {0} +E {21229} {w} {w} {8} {0} {} {1} {} {0} + +R {21229} {0} {} {Between the Attractions} {} {Though the red wall to the south is made of cloth, it seems as durable as any wall made of stone. In all other directions the tent opens widely and makes even large crowds appear smaller within its vast grasp of fabric. To the west looms a tight-rope walk and a stage can be found directly east.} {Valan Luca's Menagerie} {} {} {} {1} {} +E {21230} {n} {n} {1} {0} {} {1} {} {0} +E {21228} {e} {e} {2} {0} {} {1} {} {0} +E {21237} {w} {w} {8} {0} {} {1} {} {0} + +R {21230} {0} {} {Beneath a Crimson Pinnacle} {} {The ground lies far beneath the shadowy heights visible from the center of the tent. Darkness also gathers around the edges of the tent, but the two main events are strategically placed to capture most of the artificial lighting. The tight-rope to the west runs north and south along most of the distance, and a stage can be seen in the southern half of the east.} {Valan Luca's Menagerie} {} {} {} {1} {} +E {21231} {n} {n} {1} {0} {} {1} {} {0} +E {21227} {e} {e} {2} {0} {} {1} {} {0} +E {21236} {w} {w} {8} {0} {} {1} {} {0} +E {21229} {s} {s} {4} {0} {} {1} {} {0} + +R {21231} {0} {} {Approaching a Sparkling Curtain} {} {The textile wall climbs towards a southern peak, and to the west a measured pole can be seen. In the east there is a flap that seems to lead outside and the only other doorway appears to the north. In that direction, golden strings cover an awning separating what looks like a smaller continuation of the tent. Along the gilt threads swell glassy, rotund beads that click together with the slightest movement or passing breeze.} {Valan Luca's Menagerie} {} {} {} {1} {} +E {21232} {n} {n} {1} {0} {} {1} {} {0} +E {21226} {e} {e} {2} {0} {} {1} {} {0} +E {21235} {w} {w} {8} {0} {} {1} {} {0} +E {21230} {s} {s} {4} {0} {} {1} {} {0} + +R {21232} {0} {} {Between Two Extremes} {} {The straw near the beaded curtain to the south peeks faintly beneath the plush carpets that cover the ground of this section of the tent. The canvas of the wall to the north is concealed by a gaudy tapestry depicting a man in an elaborate cloak. To the east several dressers can be seen, as well as regal outfits and showy props arranged in carefully. To the west, however, the rest of the room is lost in stacks of paper and boxes.} {Valan Luca's Menagerie} {} {} {} {1} {} +E {21233} {e} {e} {2} {0} {} {1} {} {0} +E {21234} {w} {w} {8} {0} {} {1} {} {0} +E {21231} {s} {s} {4} {0} {} {1} {} {0} + +R {21233} {0} {} {An Immaculate Dressing Room} {} {Apparel racks have been set up here on the south and the west to form a semi-private barrier for the performers that need to change costumes quickly. The dressers that line the west and north walls contain many pairs of shoes and various props that need special care. The area has been well organized, and nothing seems to be out of its place.} {Valan Luca's Menagerie} {} {} {} {1} {} +E {21232} {w} {w} {8} {0} {} {1} {} {0} + +R {21234} {0} {} {In the Cluttered Office Maze} {} {A sturdy scarred wooden desk is surrounded by piles of papers and a variety of mismatched chairs. Draped over the chairs are dozens of fanciful costumes, most of which will require a trip to the tailor for repairs. Though cluttered there seems to be some sort of method to the madness.} {Valan Luca's Menagerie} {} {} {} {1} {} +E {21232} {e} {e} {2} {0} {} {1} {} {0} + +R {21235} {0} {} {Under a Soaring Pole} {} {Rising out of the ground is a solid log of wood, carved free of bark and smoothed with age. Narrow blocks have been nailed along the pole several hands apart to form a ladder towards the canvas roof. To the south a matching rod is firmly planted in the ground beneath the straw, and connecting the two a line can be made out against the blurred red distance.} {Valan Luca's Menagerie} {} {} {} {1} {} +E {21231} {e} {e} {2} {0} {} {1} {} {0} +E {21236} {s} {s} {4} {0} {} {1} {} {0} +E {21239} {u} {u} {16} {0} {} {1} {} {0} + +R {21236} {0} {} {An Excellent View} {} {Raised in the north and south, two brown columns stand proudly to bear the rope that can be seen arcing between them. It is hard to observe anything while directly beneath the line, however either side provides a clear vantage of the rope and above it. No nets conceal any performance.} {Valan Luca's Menagerie} {} {} {} {1} {} +E {21235} {n} {n} {1} {0} {} {1} {} {0} +E {21230} {e} {e} {2} {0} {} {1} {} {0} +E {21237} {s} {s} {4} {0} {} {1} {} {0} + +R {21237} {0} {} {Peering Up a Pole} {} {Lifting skyward from the ground is a perfectly straight mast of wood. The pole has been worn smooth of any bark or imperfections over time. Many small wooden handholds several spans apart have been nailed to the spar to form a crude and rickety ladder leading to a platform above. A line is tied between this and the other matching platform to the north.} {Valan Luca's Menagerie} {} {} {} {1} {} +E {21236} {n} {n} {1} {0} {} {1} {} {0} +E {21229} {e} {e} {2} {0} {} {1} {} {0} +E {21238} {u} {u} {16} {0} {} {1} {} {0} + +R {21238} {0} {} {Tottering on a Ledge} {} {The small wooden platform is barely large enough for a single person to comfortably stand on. The tightrope to the north is blocked by the balance pole laid carefully across the wooden handrails. Looking down the ground looks a frightful distance down with no net for safety.} {Valan Luca's Menagerie} {} {} {} {1} {} +E {21237} {d} {d} {32} {0} {} {1} {} {0} + +R {21239} {0} {} {Teetering on a Scaffold} {} {The small wooden platform is barely large enough for a single person to comfortably stand on. The tightrope to the south is blocked by the balance pole laid carefully across the wooden handrails. Looking down the ground looks a frightful distance away with no net for safety.} {Valan Luca's Menagerie} {} {} {} {1} {} +E {21240} {s} {s} {4} {0} {} {1} {} {0} +E {21235} {d} {d} {32} {0} {} {1} {} {0} + +R {21240} {0} {} {Risking the Rope} {} {Thick and tightly woven, the rope stretches somewhat loosely between two small wooden platforms. Looking up reveals crisscrossed ropes and riggings that are so tangled it is hard to decipher where they go and what they do. Looking down reveals a very long fall should one step go wrong.} {Valan Luca's Menagerie} {} {} {} {1} {} + +R {16899} {0} {} {At a Vine-Carved Door} {} {Standing in the midst of a large, heavily pitted flagstone circle is what appears to be a massive arch with intricate vines and leaves carved upon its surface. Almost hidden from view is a thin crack running from the topmost part of the arch to the bottom. This arch is in stark contrast to its surroundings, the deepest of pitch darkness attempts to consume all light.} {The Ways} {} {} {} {1} {} +E {17383} {e} {e} {2} {0} {} {1} {} {0} +E {10494} {u} {u} {16} {0} {} {1} {} {0} + +R {16904} {0} {} {At a Vine-Carved Door} {} {Standing in the midst of a large, heavily pitted flagstone circle is what appears to be a massive arch with intricate vines and leaves carved upon its surface. Almost hidden from view is a thin crack running from the topmost part of the arch to the bottom. This arch is in stark contrast to its surroundings, the deepest of pitch darkness attempts to consume all light.} {The Ways} {} {} {} {1} {} +E {17374} {w} {w} {8} {0} {} {1} {} {0} +E {3263} {u} {u} {16} {0} {} {1} {} {0} + +R {16911} {0} {} {At a Vine-Carved Door} {} {Standing in the midst of a large, heavily pitted flagstone circle is what appears to be a massive arch with intricate vines and leaves carved upon its surface. Almost hidden from view is a thin crack running from the topmost part of the arch to the bottom. This arch is in stark contrast to its surroundings, the deepest of pitch darkness attempts to consume all light.} {The Ways} {} {} {} {1} {} +E {17369} {w} {w} {8} {0} {} {1} {} {0} +E {18198} {u} {u} {16} {0} {} {1} {} {0} + +R {16912} {0} {} {At a Vine-Carved Door} {} {Standing in the midst of a large, heavily pitted flagstone circle is what appears to be a massive arch with intricate vines and leaves carved upon its surface. Almost hidden from view is a thin crack running from the topmost part of the arch to the bottom. This arch is in stark contrast to its surroundings, the deepest of pitch darkness attempts to consume all light.} {The Ways} {} {} {} {1} {} +E {17365} {w} {w} {8} {0} {} {1} {} {0} +E {1616} {u} {u} {16} {0} {} {1} {} {0} + +R {16918} {0} {} {At a Vine-Carved Door} {} {Standing in the midst of a large, heavily pitted flagstone circle is what appears to be a massive arch with intricate vines and leaves carved upon its surface. Almost hidden from view is a thin crack running from the topmost part of the arch to the bottom. This arch is in stark contrast to its surroundings, the deepest of pitch darkness attempts to consume all light.} {The Ways} {} {} {} {1} {} +E {17369} {n} {n} {1} {0} {} {1} {} {0} +E {7224} {u} {u} {16} {0} {} {1} {} {0} + +R {16923} {0} {} {At a Vine-Carved Door} {} {Standing in the midst of a large, heavily pitted flagstone circle is what appears to be a massive arch with intricate vines and leaves carved upon its surface. Almost hidden from view is a thin crack running from the topmost part of the arch to the bottom. This arch is in stark contrast to its surroundings, the deepest of pitch darkness attempts to consume all light.} {The Ways} {} {} {} {1} {} +E {17374} {n} {n} {1} {0} {} {1} {} {0} +E {10494} {u} {u} {16} {0} {} {1} {} {0} + +R {16930} {0} {} {At a Vine-Carved Door} {} {Standing in the midst of a large, heavily pitted flagstone circle is what appears to be a massive arch with intricate vines and leaves carved upon its surface. Almost hidden from view is a thin crack running from the topmost part of the arch to the bottom. This arch is in stark contrast to its surroundings, the deepest of pitch darkness attempts to consume all light.} {The Ways} {} {} {} {1} {} +E {17381} {e} {e} {2} {0} {} {1} {} {0} +E {20069} {u} {u} {16} {0} {} {1} {} {0} + +R {16932} {0} {} {At a Vine-Carved Door} {} {Standing in the midst of a large, heavily pitted flagstone circle is what appears to be a massive arch with intricate vines and leaves carved upon its surface. Almost hidden from view is a thin crack running from the topmost part of the arch to the bottom. This arch is in stark contrast to its surroundings, the deepest of pitch darkness attempts to consume all light.} {The Ways} {} {} {} {1} {} +E {17383} {s} {s} {4} {0} {} {1} {} {0} +E {3263} {u} {u} {16} {0} {} {1} {} {0} + +R {16934} {0} {} {At a Vine-Carved Door} {} {Standing in the midst of a large, heavily pitted flagstone circle is what appears to be a massive arch with intricate vines and leaves carved upon its surface. Almost hidden from view is a thin crack running from the topmost part of the arch to the bottom. This arch is in stark contrast to its surroundings, the deepest of pitch darkness attempts to consume all light.} {The Ways} {} {} {} {1} {} +E {17385} {w} {w} {8} {0} {} {1} {} {0} +E {17126} {u} {u} {16} {0} {} {1} {} {0} + +R {17364} {0} {} {At a Vine-Carved Door} {} {Standing in the midst of a large, heavily pitted flagstone circle is what appears to be a massive arch with intricate vines and leaves carved upon its surface. Almost hidden from view is a thin crack running from the topmost part of the arch to the bottom. This arch is in stark contrast to its surroundings, the deepest of pitch darkness attempts to consume all light.} {The Ways} {} {} {} {1} {} +E {17365} {n} {n} {1} {0} {} {1} {} {0} +E {3263} {u} {u} {16} {0} {} {1} {} {0} + +R {17365} {0} {} {Approaching a Vine-Carved Door} {} {Upon this path one must be weary to stay away from the edges. The arch is not level, sloping ever so slightly downwards on either side. This barely perceivable slope is slight enough to make it hard to notice, yet dangerous enough to cause the unwary to slip off the sides. A dark, multi-hued flagstone span veers off of this path and approaches a vine-covered door.} {The Ways} {} {} {} {1} {} +E {17432} {n} {n} {1} {0} {} {1} {} {0} +E {16912} {e} {e} {2} {0} {} {1} {} {0} +E {17366} {w} {w} {8} {0} {} {1} {} {0} +E {17364} {s} {s} {4} {0} {} {1} {} {0} +E {18177} {u} {u} {16} {0} {} {1} {} {0} + +R {17366} {0} {} {Twisting Through the Ways} {} {The stone blocks that make up the arches of this part of the Ways are crumbling. Small chunks of stone and dust crunch underneath the feet of everything that threads on it. A low banister supported by stonework columns runs along the edge of the span.} {The Ways} {} {} {} {1} {} +E {17365} {e} {e} {2} {0} {} {1} {} {0} +E {17367} {s} {s} {4} {0} {} {1} {} {0} +E {17371} {u} {u} {16} {0} {} {1} {} {0} + +R {17367} {0} {} {An Island in Darkness} {} {The stone blocks that make up the arches of this part of the Ways are crumbling. Small chunks of stone and dust crunch underneath the feet of everything that threads on it. A low banister supported by stonework columns runs along the edge of the span.} {The Ways} {} {} {} {1} {} +E {17366} {n} {n} {1} {0} {} {1} {} {0} +E {17368} {e} {e} {2} {0} {} {1} {} {0} + +R {17368} {0} {} {Twisting Through the Ways} {} {The stone blocks that make up the arches of this part of the Ways are crumbling. Small chunks of stone and dust crunch underneath the feet of everything that threads on it. A low banister supported by stonework columns runs along the edge of the span.} {The Ways} {} {} {} {1} {} +E {17367} {w} {w} {8} {0} {} {1} {} {0} +E {17369} {s} {s} {4} {0} {} {1} {} {0} + +R {17369} {0} {} {Approaching a Vine-Carved Door} {} {Upon this path one must be wary to stay away from the edges. The arch is not level, sloping ever so slightly downwards on either side. This barely perceivable slope is slight enough to make it hard to notice, yet dangerous enough to cause the unwary to slip off the sides. A dark, multi-hued flagstone span veers off of this path and approaches a vine-covered door.} {The Ways} {} {} {} {1} {} +E {17368} {n} {n} {1} {0} {} {1} {} {0} +E {16911} {e} {e} {2} {0} {} {1} {} {0} +E {17370} {w} {w} {8} {0} {} {1} {} {0} +E {16918} {s} {s} {4} {0} {} {1} {} {0} +E {17436} {u} {u} {16} {0} {} {1} {} {0} + +R {17370} {0} {} {At a Vine-Carved Door} {} {Standing in the midst of a large, heavily pitted flagstone circle is what appears to be a massive arch with intricate vines and leaves carved upon its surface. Almost hidden from view is a thin crack running from the topmost part of the arch to the bottom. This arch is in stark contrast to its surroundings, the deepest of pitch darkness attempts to consume all light.} {The Ways} {} {} {} {1} {} +E {17369} {e} {e} {2} {0} {} {1} {} {0} +E {1616} {u} {u} {16} {0} {} {1} {} {0} + +R {17371} {0} {} {An Island in the Ways} {} {Pitted flagstones have been laid in a circular formation, the outer edges of which are hidden by the foreboding darkness. In the exact center of the circle stands a tall monolith, engraved with strange markings that only the most fastidious could interpret. Careful exploration shows the edge partially guarded by a low half-wall with only infinite darkness beyond.} {The Ways} {} {} {} {1} {} +E {17372} {e} {e} {2} {0} {} {1} {} {0} +E {17366} {d} {d} {32} {0} {} {1} {} {0} + +R {17372} {0} {} {Twisting Through the Ways} {} {The stone blocks that make up the arches of this part of the Ways are crumbling. Small chunks of stone and dust crunch underneath the feet of everything that threads on it. A low banister supported by stonework columns runs along the edge of the span.} {The Ways} {} {} {} {1} {} +E {17373} {e} {e} {2} {0} {} {1} {} {0} +E {17371} {w} {w} {8} {0} {} {1} {} {0} +E {17387} {u} {u} {16} {0} {} {1} {} {0} + +R {17373} {0} {} {An Island in Darkness} {} {The stone blocks that make up the arches of this part of the Ways are crumbling. Small chunks of stone and dust crunch underneath the feet of everything that threads on it. A low banister supported by stonework columns runs along the edge of the span.} {The Ways} {} {} {} {1} {} +E {17372} {w} {w} {8} {0} {} {1} {} {0} +E {17374} {s} {s} {4} {0} {} {1} {} {0} +E {17376} {u} {u} {16} {0} {} {1} {} {0} + +R {17374} {0} {} {Approaching a Vine-Carved Door} {} {Upon this path one must be weary to stay away from the edges. The arch is not level, sloping ever so slightly downwards on either side. This barely perceivable slope is slight enough to make it hard to notice, yet dangerous enough to cause the unwary to slip off the sides. A dark, multi-hued flagstone span veers off of this path and approaches a vine-covered door.} {The Ways} {} {} {} {1} {} +E {17373} {n} {n} {1} {0} {} {1} {} {0} +E {16904} {e} {e} {2} {0} {} {1} {} {0} +E {17375} {w} {w} {8} {0} {} {1} {} {0} +E {16923} {s} {s} {4} {0} {} {1} {} {0} +E {18162} {u} {u} {16} {0} {} {1} {} {0} + +R {17375} {0} {} {At a Vine-Carved Door} {} {Standing in the midst of a large, heavily pitted flagstone circle is what appears to be a massive arch with intricate vines and leaves carved upon its surface. Almost hidden from view is a thin crack running from the topmost part of the arch to the bottom. This arch is in stark contrast to its surroundings, the deepest of pitch darkness attempts to consume all light.} {The Ways} {} {} {} {1} {} +E {17374} {e} {e} {2} {0} {} {1} {} {0} +E {17126} {u} {u} {16} {0} {} {1} {} {0} + +R {17376} {0} {} {An Island in the Ways} {} {Pitted flagstones have been laid in a circular formation, the outer edges of which are hidden by the foreboding darkness. In the exact center of the circle stands a tall monolith, engraved with strange markings that only the most fastidious could interpret. Careful exploration shows the edge partially guarded by a low half-wall with only infinite darkness beyond.} {The Ways} {} {} {} {1} {} +E {17377} {n} {n} {1} {0} {} {1} {} {0} +E {17373} {d} {d} {32} {0} {} {1} {} {0} + +R {17377} {0} {} {Twisting Through the Ways} {} {The stone blocks that make up the arches of this part of the Ways are crumbling. Small chunks of stone and dust crunch underneath the feet of everything that weighs on it. A low banister supported by stonework columns runs along the edge of the span.} {The Ways} {} {} {} {1} {} +E {17378} {w} {w} {8} {0} {} {1} {} {0} +E {17376} {s} {s} {4} {0} {} {1} {} {0} +E {17385} {u} {u} {16} {0} {} {1} {} {0} + +R {17378} {0} {} {An Island in the Ways} {} {Pitted flagstones have been laid in a circular formation, the outer edges of which are hidden by the foreboding darkness. In the exact center of the circle stands a tall monolith, engraved with strange markings that only the most fastidious could interpret. Careful exploration shows the edge partially guarded by a low half-wall with only infinite darkness beyond.} {The Ways} {} {} {} {1} {} +E {17379} {n} {n} {1} {0} {} {1} {} {0} +E {17377} {e} {e} {2} {0} {} {1} {} {0} + +R {17379} {0} {} {Twisting Through the Ways} {} {The stone blocks that make up the arches of this part of the Ways are crumbling. Small chunks of stone and dust crunch underneath the feet of everything that treads on it. A low banister supported by stonework columns runs along the edge of the span. Darkness spreads all around.} {The Ways} {} {} {} {1} {} +E {17380} {w} {w} {8} {0} {} {1} {} {0} +E {17378} {s} {s} {4} {0} {} {1} {} {0} +E {17383} {u} {u} {16} {0} {} {1} {} {0} + +R {17380} {0} {} {An Island in Darkness} {} {The stone blocks that make up the arches of this part of the Ways are crumbling. Small chunks of stone and dust crunch underneath the feet of everything that threads on it. A low banister supported by stonework columns runs along the edge of the span.} {The Ways} {} {} {} {1} {} +E {17381} {n} {n} {1} {0} {} {1} {} {0} +E {17379} {e} {e} {2} {0} {} {1} {} {0} + +R {17381} {0} {} {Approaching a Vine-Carved Door} {} {Upon this path one must be weary to stay away from the edges. The arch is not level, sloping ever so slightly downwards on either side. This barely perceivable slope is slight enough to make it hard to notice, yet dangerous enough to cause the unwary to slip off the sides. A dark, multi-hued flagstone span veers off of this path and approaches a vine-covered door.} {The Ways} {} {} {} {1} {} +E {18169} {n} {n} {1} {0} {} {1} {} {0} +E {17382} {e} {e} {2} {0} {} {1} {} {0} +E {16930} {w} {w} {8} {0} {} {1} {} {0} +E {17380} {s} {s} {4} {0} {} {1} {} {0} + +R {17382} {0} {} {At a Vine-Carved Door} {} {Standing in the midst of a large, heavily pitted flagstone circle is what appears to be a massive arch with intricate vines and leaves carved upon its surface. Almost hidden from view is a thin crack running from the topmost part of the arch to the bottom. This arch is in stark contrast to its surroundings, the deepest of pitch darkness attempts to consume all light.} {The Ways} {} {} {} {1} {} +E {17381} {w} {w} {8} {0} {} {1} {} {0} +E {10494} {u} {u} {16} {0} {} {1} {} {0} + +R {17383} {0} {} {Approaching a Vine-Carved Door} {} {Upon this path one must be weary to stay away from the edges. The arch is not level, sloping ever so slightly downwards on either side. This barely perceivable slope is slight enough to make it hard to notice, yet dangerous enough to cause the unwary to slip off the sides. A dark, multi-hued flagstone span veers off of this path and approaches a vine-covered door.} {The Ways} {} {} {} {1} {} +E {16932} {n} {n} {1} {0} {} {1} {} {0} +E {17384} {e} {e} {2} {0} {} {1} {} {0} +E {16899} {w} {w} {8} {0} {} {1} {} {0} +E {19654} {s} {s} {4} {0} {} {1} {} {0} +E {17419} {u} {u} {16} {0} {} {1} {} {0} +E {17379} {d} {d} {32} {0} {} {1} {} {0} + +R {17384} {0} {} {At a Vine-Carved Door} {} {Standing in the midst of a large, heavily pitted flagstone circle is what appears to be a massive arch with intricate vines and leaves carved upon its surface. Almost hidden from view is a thin crack running from the topmost part of the arch to the bottom. This arch is in stark contrast to its surroundings, the deepest of pitch darkness attempts to consume all light.} {The Ways} {} {} {} {1} {} +E {17383} {w} {w} {8} {0} {} {1} {} {0} +E {7224} {u} {u} {16} {0} {} {1} {} {0} + +R {17385} {0} {} {Approaching a Vine-Carved Door} {} {Upon this path one must be weary to stay away from the edges. The arch is not level, sloping ever so slightly downwards on either side. This barely perceivable slope is slight enough to make it hard to notice, yet dangerous enough to cause the unwary to slip off the sides. A dark, multi-hued flagstone span veers off of this path and approaches a vine-covered door.} {The Ways} {} {} {} {1} {} +E {17440} {n} {n} {1} {0} {} {1} {} {0} +E {16934} {e} {e} {2} {0} {} {1} {} {0} +E {19656} {w} {w} {8} {0} {} {1} {} {0} +E {17386} {s} {s} {4} {0} {} {1} {} {0} +E {17377} {d} {d} {32} {0} {} {1} {} {0} + +R {17386} {0} {} {At a Vine-Carved Door} {} {Standing in the midst of a large, heavily pitted flagstone circle is what appears to be a massive arch with intricate vines and leaves carved upon its surface. Almost hidden from view is a thin crack running from the topmost part of the arch to the bottom. This arch is in stark contrast to its surroundings, the deepest of pitch darkness attempts to consume all light.} {The Ways} {} {} {} {1} {} +E {17385} {n} {n} {1} {0} {} {1} {} {0} +E {20069} {u} {u} {16} {0} {} {1} {} {0} + +R {17387} {0} {} {Approaching a Vine-Carved Door} {} {Upon this path one must be weary to stay away from the edges. The arch is not level, sloping ever so slightly downwards on either side. This barely perceivable slope is slight enough to make it hard to notice, yet dangerous enough to cause the unwary to slip off the sides. A dark, multi-hued flagstone span veers off of this path and approaches a vine-covered door.} {The Ways} {} {} {} {1} {} +E {18157} {n} {n} {1} {0} {} {1} {} {0} +E {17388} {w} {w} {8} {0} {} {1} {} {0} +E {17372} {d} {d} {32} {0} {} {1} {} {0} + +R {17388} {0} {} {At a Vine-Carved Door} {} {Standing in the midst of a large, heavily pitted flagstone circle is what appears to be a massive arch with intricate vines and leaves carved upon its surface. Almost hidden from view is a thin crack running from the topmost part of the arch to the bottom. This arch is in stark contrast to its surroundings, the deepest of pitch darkness attempts to consume all light.} {The Ways} {} {} {} {1} {} +E {17387} {e} {e} {2} {0} {} {1} {} {0} +E {18198} {u} {u} {16} {0} {} {1} {} {0} + +R {17419} {0} {} {At a Vine-Carved Door} {} {Standing in the midst of a large, heavily pitted flagstone circle is what appears to be a massive arch with intricate vines and leaves carved upon its surface. Almost hidden from view is a thin crack running from the topmost part of the arch to the bottom. This arch is in stark contrast to its surroundings, the deepest of pitch darkness attempts to consume all light.} {The Ways} {} {} {} {1} {} +E {1616} {u} {u} {16} {0} {} {1} {} {0} +E {17383} {d} {d} {32} {0} {} {1} {} {0} + +R {17432} {0} {} {At a Vine-Carved Door} {} {Standing in the midst of a large, heavily pitted flagstone circle is what appears to be a massive arch with intricate vines and leaves carved upon its surface. Almost hidden from view is a thin crack running from the topmost part of the arch to the bottom. This arch is in stark contrast to its surroundings, the deepest of pitch darkness attempts to consume all light.} {The Ways} {} {} {} {1} {} +E {17365} {s} {s} {4} {0} {} {1} {} {0} +E {7224} {u} {u} {16} {0} {} {1} {} {0} + +R {17436} {0} {} {At a Vine-Carved Door} {} {Standing in the midst of a large, heavily pitted flagstone circle is what appears to be a massive arch with intricate vines and leaves carved upon its surface. Almost hidden from view is a thin crack running from the topmost part of the arch to the bottom. This arch is in stark contrast to its surroundings, the deepest of pitch darkness attempts to consume all light.} {The Ways} {} {} {} {1} {} +E {3263} {u} {u} {16} {0} {} {1} {} {0} +E {17369} {d} {d} {32} {0} {} {1} {} {0} + +R {17440} {0} {} {At a Vine-Carved Door} {} {Standing in the midst of a large, heavily pitted flagstone circle is what appears to be a massive arch with intricate vines and leaves carved upon its surface. Almost hidden from view is a thin crack running from the topmost part of the arch to the bottom. This arch is in stark contrast to its surroundings, the deepest of pitch darkness attempts to consume all light.} {The Ways} {} {} {} {1} {} +E {17385} {s} {s} {4} {0} {} {1} {} {0} +E {10494} {u} {u} {16} {0} {} {1} {} {0} + +R {18157} {0} {} {At a Vine-Carved Door} {} {Standing in the midst of a large, heavily pitted flagstone circle is what appears to be a massive arch with intricate vines and leaves carved upon its surface. Almost hidden from view is a thin crack running from the topmost part of the arch to the bottom. This arch is in stark contrast to its surroundings, the deepest of pitch darkness attempts to consume all light.} {The Ways} {} {} {} {1} {} +E {17387} {s} {s} {4} {0} {} {1} {} {0} +E {1616} {u} {u} {16} {0} {} {1} {} {0} + +R {18162} {0} {} {At a Vine-Carved Door} {} {Standing in the midst of a large, heavily pitted flagstone circle is what appears to be a massive arch with intricate vines and leaves carved upon its surface. Almost hidden from view is a thin crack running from the topmost part of the arch to the bottom. This arch is in stark contrast to its surroundings, the deepest of pitch darkness attempts to consume all light.} {The Ways} {} {} {} {1} {} +E {20069} {u} {u} {16} {0} {} {1} {} {0} +E {17374} {d} {d} {32} {0} {} {1} {} {0} + +R {18169} {0} {} {At a Vine-Carved Door} {} {Standing in the midst of a large, heavily pitted flagstone circle is what appears to be a massive arch with intricate vines and leaves carved upon its surface. Almost hidden from view is a thin crack running from the topmost part of the arch to the bottom. This arch is in stark contrast to its surroundings, the deepest of pitch darkness attempts to consume all light.} {The Ways} {} {} {} {1} {} +E {17381} {s} {s} {4} {0} {} {1} {} {0} +E {17126} {u} {u} {16} {0} {} {1} {} {0} + +R {18177} {0} {} {At a Vine-Carved Door} {} {Standing in the midst of a large, heavily pitted flagstone circle is what appears to be a massive arch with intricate vines and leaves carved upon its surface. Almost hidden from view is a thin crack running from the topmost part of the arch to the bottom. This arch is in stark contrast to its surroundings, the deepest of pitch darkness attempts to consume all light.} {The Ways} {} {} {} {1} {} +E {18198} {u} {u} {16} {0} {} {1} {} {0} +E {17365} {d} {d} {32} {0} {} {1} {} {0} + +R {19654} {0} {} {At a Vine-Carved Door} {} {Standing in the midst of a large, heavily pitted flagstone circle is what appears to be a massive arch with intricate vines and leaves carved upon its surface. Almost hidden from view is a thin crack running from the topmost part of the arch to the bottom. This arch is in stark contrast to its surroundings, the deepest of pitch darkness attempts to consume all light.} {The Ways} {} {} {} {1} {} +E {17383} {n} {n} {1} {0} {} {1} {} {0} +E {17126} {u} {u} {16} {0} {} {1} {} {0} + +R {19656} {0} {} {At a Vine-Carved Door} {} {Standing in the midst of a large, heavily pitted flagstone circle is what appears to be a massive arch with intricate vines and leaves carved upon its surface. Almost hidden from view is a thin crack running from the topmost part of the arch to the bottom. This arch is in stark contrast to its surroundings, the deepest of pitch darkness attempts to consume all light.} {The Ways} {} {} {} {1} {} +E {17385} {e} {e} {2} {0} {} {1} {} {0} +E {3263} {u} {u} {16} {0} {} {1} {} {0} + +R {4367} {0} {} {On the Blackened Boat} {} {This boat appears to have been the victim of some sort of large scale fire. Yet, it is still seaworthy, and the charring seems only to be a finger span deep. The scent of salt water and sweat mixes, while the sounds of sailors cursing and sea birds calling makes a constant noise in the background.} {Isle of Madmen North} {} {} {} {1} {} + +R {16938} {0} {} {Blackened Stone Dock} {} {Charred timbers rest upon an ancient stone foundation of docks. The larger waves lap over the low slung stone, leaving the remaining wood badly stained with salt. To the south, a very small, rocky beach resists the choppy surf, leading directly into a thick and ominous forest. The dock creaks alarmingly underfoot. Overhead, the sky is filled with clouds of dull, gray smoke. Some strange elements of the air make the sky tinged with a strange shade of purple, and flashes of lightning backdrop the sky during night and day. A small piece of paper has been tacked onto one of the charred timbers.} {Isle of Madmen North} {} {} {} {1} {} +E {16939} {s} {s} {4} {0} {} {1} {} {0} + +R {16939} {0} {} {Base of a Blackened Stone Dock} {} {The stone itself of this dock has been gouged away by some titanic force, as if the claws of some wild beast had torn savagely and mindlessly at it. The rocky ground around the base of the dock is horribly charred, to the point that the soil itself seems pitch black. What may have been a small warehouse lies to the east, and an ominous forest covers everything in sight to the south.} {Isle of Madmen North} {} {} {} {1} {} +E {16938} {n} {n} {1} {0} {} {1} {} {0} +E {16940} {e} {e} {2} {0} {} {1} {} {0} +E {16941} {s} {s} {4} {0} {} {1} {} {0} + +R {16940} {0} {} {Charred and Broken Warehouse} {} {The walls and floor of this derelict, shattered building are seared to a midnight black colour. Ash drifts down from the two remaining ceiling beams that have not caved in, and all of worth seems to have been burned away at first glance. Gaping holes in the floor show where there was once a basement. To the west lies the only way from this ruin.} {Isle of Madmen North} {} {} {} {1} {} +E {16939} {w} {w} {8} {0} {} {1} {} {0} + +R {16941} {0} {} {Plunging into the Clutching Trees} {} {The poisonous dark green leaves of the trees seem to invite entry deeper into the woods. A heady smell of vegetation and rot pervades this area, and the tree coverage is so thick as to prevent any natural light seeping in from above. It is incredibly difficult to maintain a sense of direction here, and the native insects do not help. Finger-long salamanders of a fiery orange slither away along tree branches at any approach, and ominous rustlings in the undergrowth indicate they are not the limit of this strange land's inhabitants. To the north is visible hints of blue, perhaps the ocean.} {Isle of Madmen North} {} {} {} {1} {} +E {16939} {n} {n} {1} {0} {} {1} {} {0} +E {16949} {e} {e} {2} {0} {} {1} {} {0} +E {16942} {w} {w} {8} {0} {} {1} {} {0} +E {16948} {s} {s} {4} {0} {} {1} {} {0} + +R {16942} {0} {} {Deep Within the Grasp of the Jungle} {} {What little light there is here taints the gloomy darkness with a vitriolic shade of green. The trees around have enormous banana shaped leaves and many have odd brightly coloured fungus clinging to their trunks. Steam rises damply from the ground, which is heavily covered with spongy moss and strange grass. One of the tree trunks here has been gouged in some fashion by some wild beast, and it weeps bluish ichor. The air here has a bitter, sharp tang that catches in the throat. Here, the forest animals are disturbingly silent.} {Isle of Madmen North} {} {} {} {1} {} +E {16941} {e} {e} {2} {0} {} {1} {} {0} +E {16943} {w} {w} {8} {0} {} {1} {} {0} +E {16947} {s} {s} {4} {0} {} {1} {} {0} + +R {16943} {0} {} {Odd Spores Within the Jungle} {} {An odd rock formation rises out of the earth here. It is about six feet in height, roughly cylindrical, but clearly not crafted. The rock itself is a light gray colour, with a glassy appearance, and is covered in orange spores. Some have actually raised themselves up to form small horns, presumably with the intention to procreate. There is a choking stench of rotten meat hanging heavily on the air, and small black insects crawl in a veritable rug along the spongy fibrous matting that covers the earth.} {Isle of Madmen North} {} {} {} {1} {} +E {16942} {e} {e} {2} {0} {} {1} {} {0} +E {16944} {w} {w} {8} {0} {} {1} {} {0} +E {16946} {s} {s} {4} {0} {} {1} {} {0} + +R {16944} {0} {} {Dramatic Cliff Edge} {} {The thick, steamy jungle leads right up to the cliff edge here. At least a hundred feet below, waves crash into the jagged cliffs with single minded ferocity. The noise is deafening, even this far away, and the spray is thrown at least thirty feet in the air. A few scattered gray fins circle randomly through the greyish blue water, and sea birds screech incessantly, adding to the cacophony assaulting the senses. Northwards is impassable due to the dense nature of the jungle, but progress can be made to the south.} {Isle of Madmen North} {} {} {} {1} {} +E {16943} {e} {e} {2} {0} {} {1} {} {0} +E {16945} {s} {s} {4} {0} {} {1} {} {0} + +R {16945} {0} {} {Edge of a Perilous Cliff} {} {Jagged rocks provide a slight barrier before the breathtaking drop-off here. Salt crystals stain the rock around here as spray is thrown up by the constant dashing of the waves against the cliffside. The desecrated bones of some giant sea leviathan rest at the edge of the treeline here, testament to the fury of some past storm that would have marooned it here. The rocks here are a jet black color and have a greasy appearance. Travel is clearly impossible westward, for the fall would be instantly fatal.} {Isle of Madmen North} {} {} {} {1} {} +E {16944} {n} {n} {1} {0} {} {1} {} {0} +E {16946} {e} {e} {2} {0} {} {1} {} {0} + +R {16946} {0} {} {Amidst the Damp Underbrush in the Jungle} {} {Lushly wild grass has flourished to waist height to a man here. The trunks of the trees shine wetly and appear to be besieged by some peculiarly robust form of fungus. Large spiderwebs have been strung from several trees here, catching beads of water and holding them aloft to shine in the light. The air here does not seem as humid as elsewhere on this steamy isle, and several flying insects balance on the grass, drying out their wings in the comparatively dry wind. From the south, billowing clouds of smoke drift this way.} {Isle of Madmen North} {} {} {} {1} {} +E {16943} {n} {n} {1} {0} {} {1} {} {0} +E {16947} {e} {e} {2} {0} {} {1} {} {0} +E {16945} {w} {w} {8} {0} {} {1} {} {0} +E {16957} {s} {s} {4} {0} {} {1} {} {0} + +R {16947} {0} {} {Willow Deep in the Jungle} {} {Some variation of a weeping willow dominates the area here. Its long, flowing branches nearly touch the ground, and that small gap is bridged by its long, light green leaves. Tiny red ants appear to have made a home in the tree, for they form a continual stream up and down from the ground to the tree and back. There is a sharp tang in the air that catches at the back of one's throat. Wild orchids bloom under the protection of the willow.} {Isle of Madmen North} {} {} {} {1} {} +E {16942} {n} {n} {1} {0} {} {1} {} {0} +E {16948} {e} {e} {2} {0} {} {1} {} {0} +E {16946} {w} {w} {8} {0} {} {1} {} {0} +E {16958} {s} {s} {4} {0} {} {1} {} {0} + +R {16948} {0} {} {Wandering in the Exotic Jungle} {} {The ground underfoot is kept soft with the heavy steam that keeps everything constantly moist. Exotic plants are everywhere, assaulting the senses with riotous bursts of colour. The trees loom overhead, trailing creepers and moss as if they were aged humans wearing beards. Birds call overhead with constant raucous cries, and there is a heady scent of exotic perfume on the air. No light seeps in from above.} {Isle of Madmen North} {} {} {} {1} {} +E {16941} {n} {n} {1} {0} {} {1} {} {0} +E {16956} {e} {e} {2} {0} {} {1} {} {0} +E {16947} {w} {w} {8} {0} {} {1} {} {0} +E {16959} {s} {s} {4} {0} {} {1} {} {0} + +R {16949} {0} {} {Surrounded by the Steamy Jungle} {} {On every side the lurid green vegetation presses close. Thick, ropy vines dangle from the trees, bearing strange yellow fruit as gaudy ornaments. Pure red spiders about a finger's breadth in size cross the ground between two trees, scuttling to safety. The cries of unknown animals reverberate here, and strange perfume pervades the air. Steam rises thickly from the thick green vegetative matting underfoot.} {Isle of Madmen North} {} {} {} {1} {} +E {16950} {e} {e} {2} {0} {} {1} {} {0} +E {16941} {w} {w} {8} {0} {} {1} {} {0} +E {16956} {s} {s} {4} {0} {} {1} {} {0} + +R {16950} {0} {} {Surrounded by the Steamy Jungle} {} {Lurid banana-shaped leaves of many hues hang limply from the odd trees here, dripping moisture from their tips as the steam condenses on them. An iridescently plumaged bird flits overhead, presumably chasing some insectoid prey. The air is extremely humid, and the cries of unknown creatures elsewhere in the jungle echo eerily.} {Isle of Madmen North} {} {} {} {1} {} +E {16951} {e} {e} {2} {0} {} {1} {} {0} +E {16949} {w} {w} {8} {0} {} {1} {} {0} +E {16955} {s} {s} {4} {0} {} {1} {} {0} + +R {16951} {0} {} {Deep Into the Humid Jungle} {} {Huge trees of unknown origin, many liberally covered with bright orange fungus, lie in every direction. Vines hang from overhead, bright blue leaves providing startling contrast to their dark green length. The ground underfoot is slightly viscous, and is in parts covered with a grayish slime. Overhead, weirdly coloured clouds of smoke gather, ranging from light purple to putrid yellow. The jungle here is eerily still, and the animals seem almost afraid to disturb the eerie tranquility of the place.} {Isle of Madmen North} {} {} {} {1} {} +E {16952} {e} {e} {2} {0} {} {1} {} {0} +E {16950} {w} {w} {8} {0} {} {1} {} {0} +E {16954} {s} {s} {4} {0} {} {1} {} {0} + +R {16952} {0} {} {Yawning Chasm Bisecting the Jungle} {} {The earth has been rent apart here by some massive crustal shift. The gap between here and the rest of the jungle makes travel eastward clear suicide. At least thirty feet separates the edges of this enormous crack in the earth, and light does not penetrate to the bottom of it. Smoke gently rises from it, and the heat here is oppressive. The destroyed remnants of a wooden bridge stand here, indicating that this shift of landscape is not a recent one. The chasm continues on northwest and east, making any progress in those directions clearly impractical.} {Isle of Madmen North} {} {} {} {1} {} +E {16951} {w} {w} {8} {0} {} {1} {} {0} +E {16953} {s} {s} {4} {0} {} {1} {} {0} + +R {16953} {0} {} {Beside the Yawning Chasm Splitting the Land} {} {Some past tectonic activity has caused the land to literally break apart here, leaving a massive crack that leads downwards to some unknown depths. The jungle has retreated slightly from the chasm, and to the west an abrupt rise in the land pokes out from the jungle. The heat here is oppressive indeed, but small lizards scuttle out from the undergrowth to luxuriate in it before darting off again.} {Isle of Madmen North} {} {} {} {1} {} +E {16952} {n} {n} {1} {0} {} {1} {} {0} +E {16954} {w} {w} {8} {0} {} {1} {} {0} +E {16963} {s} {s} {4} {0} {} {1} {} {0} + +R {16954} {0} {} {Slumbering Volcano Within the Jungle} {} {An abrupt peak in the earth here stands as mute testament to the majesty and power of nature. Smoke slowly rises in a thin curl from the summit of this small volcano, and the earth grumbles and groans underfoot. The ground is covered with ash from some past miniature eruption, but the jungle has reclaimed any territory recently lost to lava. The air is thick with the smell of rotting eggs, and there seems to be little animal life here.} {Isle of Madmen North} {} {} {} {1} {} +E {16951} {n} {n} {1} {0} {} {1} {} {0} +E {16953} {e} {e} {2} {0} {} {1} {} {0} +E {16955} {w} {w} {8} {0} {} {1} {} {0} +E {16962} {s} {s} {4} {0} {} {1} {} {0} + +R {16955} {0} {} {Deep Inside the Enveloping Jungle} {} {The trees here have sharp, spiny leaves of an odd dark gray colour, threatening to slice holes in an unwary traveller. Their trunks are a pale shade of gray and seem to be somewhat stricken, as they are covered in black spots. There is a smell of something long dead here, although the forest animals populate the area normally and do not seem perturbed. Overhead, small bright orange salamanders dart from branch to branch, seeking prey.} {Isle of Madmen North} {} {} {} {1} {} +E {16950} {n} {n} {1} {0} {} {1} {} {0} +E {16954} {e} {e} {2} {0} {} {1} {} {0} +E {16956} {w} {w} {8} {0} {} {1} {} {0} +E {16961} {s} {s} {4} {0} {} {1} {} {0} + +R {16956} {0} {} {Tangled in the Steaming Jungle} {} {The trees here appear wrong, somehow. The trunks and branches are a startling blood red hue, and give off a faint scent of rotting meat. The leaves are a poisonous shade of dark green and bear white tips. Large green beetles scatter underfoot, seeking refuge in the clammy jungle. Moisture drips freely from the trees, patterning the leaves with liquid jewels that shine in any light, adding a touch of beauty to this exotic land. It is difficult to gauge one's position here, but it is possible to move in most directions.} {Isle of Madmen North} {} {} {} {1} {} +E {16949} {n} {n} {1} {0} {} {1} {} {0} +E {16955} {e} {e} {2} {0} {} {1} {} {0} +E {16948} {w} {w} {8} {0} {} {1} {} {0} +E {16960} {s} {s} {4} {0} {} {1} {} {0} + +R {16957} {0} {} {Ominous Cleft in the Ground} {} {An enormous cleft in the ground, at least fifteen feet wide, makes travel to the west clearly impractical. Billowing clouds of white smoke pour from this gash in the earth, and it is difficult to see clearly. The raucous cries of sea birds can be heard westward, brought faintly on the wind. The ground underfoot is dry and dusty, surely a rarity on this island. Travel is possible to the north and east.} {Isle of Madmen North} {} {} {} {1} {} +E {16946} {n} {n} {1} {0} {} {1} {} {0} +E {16958} {e} {e} {2} {0} {} {1} {} {0} + +R {16958} {0} {} {Brackish Pool Deep in the Jungle} {} {A dark green pool of water occupies much of a clearing here, occasionally emitting a ponderous belch as some gas bubbles up from underneath to erupt lazily. Fallen branches and leaves form a thick covering as they bob gently on the surface of the mysterious green water. Small birds swoop overhead, darting down to snatch at insects in the water. Tiny purple berries adorn some of the bushes here, their ravaged state indicating that the denizens of the jungle find them edible. From the east, a strong smell of sulphur reaches one's nose.} {Isle of Madmen North} {} {} {} {1} {} +E {16947} {n} {n} {1} {0} {} {1} {} {0} +E {16959} {e} {e} {2} {0} {} {1} {} {0} +E {16957} {w} {w} {8} {0} {} {1} {} {0} +E {16971} {s} {s} {4} {0} {} {1} {} {0} + +R {16959} {0} {} {Enormous Volcano Buried Deep in the Jungle} {} {Ahead, a volcano thrusts its way brutally from the ground, the power of nature carving a path before anything that opposes it. Gray clouds of smoke envelop the upper half of it, effectively hiding view of it except at close distances. The ground underfoot is uncomfortably warm, and the air is thick with the stench of rotting eggs, warring with the scent of rotting vegetation for dominance of the odour here. Progress is not possible higher up the volcano as the loose soil would not support any weight.} {Isle of Madmen North} {} {} {} {1} {} +E {16948} {n} {n} {1} {0} {} {1} {} {0} +E {16960} {e} {e} {2} {0} {} {1} {} {0} +E {16958} {w} {w} {8} {0} {} {1} {} {0} +E {16970} {s} {s} {4} {0} {} {1} {} {0} + +R {16960} {0} {} {Surrounded by the Exotic Jungle} {} {Trees heavily laden with ivy arch close overhead, their boughs groaning with the weight they bear. Bright purple fruit grows on many of the vines here, but they do not seem to have been ravaged by insects in any way. There is a sharp, spicy scent in the air which slices through the background perfume and scent of rotting leaves. The ground underfoot is covered in a thick vegetative green matting, interspersed with large patches of dark green moss. The scent of rotting eggs drifts on the subtle air currents from the west.} {Isle of Madmen North} {} {} {} {1} {} +E {16956} {n} {n} {1} {0} {} {1} {} {0} +E {16961} {e} {e} {2} {0} {} {1} {} {0} +E {16959} {w} {w} {8} {0} {} {1} {} {0} +E {16969} {s} {s} {4} {0} {} {1} {} {0} + +R {16961} {0} {} {Macabre Construction in the Jungle} {} {An enormous pile of bones has been heaped here. At first glance it might appear as though randomly done, but a second look shows the bones have definitely been arranged with a pattern in mind. Bones have been tied together and hung off some trees, in a madman's vision of some kind. The ground crunches underfoot, and a glance downwards shows the thick mud here is layered with many bones, both large and small. The countless insects have stripped the bones to a gleaming white everywhere.} {Isle of Madmen North} {} {} {} {1} {} +E {16955} {n} {n} {1} {0} {} {1} {} {0} +E {16962} {e} {e} {2} {0} {} {1} {} {0} +E {16960} {w} {w} {8} {0} {} {1} {} {0} +E {16968} {s} {s} {4} {0} {} {1} {} {0} + +R {16962} {0} {} {Muddy Ground in the Jungle} {} {Black ivy laces the trees here, slowly but surely strangling the strong trunks. The younger trees appear stunted next to their ancient cousins, but all have been virtually engulfed by this rapacious ivy. The ground underfoot is sodden and wholly mud, with several ferns thriving in these conditions. Water gathers in small rivulets on the ground, and travel is possible in all directions.} {Isle of Madmen North} {} {} {} {1} {} +E {16954} {n} {n} {1} {0} {} {1} {} {0} +E {16963} {e} {e} {2} {0} {} {1} {} {0} +E {16961} {w} {w} {8} {0} {} {1} {} {0} +E {16967} {s} {s} {4} {0} {} {1} {} {0} + +R {16963} {0} {} {Flourishing Steamy Jungle} {} {Luxuriant ferns embrace the jungle here, caressing the large trees with their fronds. Large white flowers with yellow stamen provide variation in the multiple shades of green, highlighting again the simple majesty of nature. Brightly coloured birds flash past overhead, travelling onwards to find some more profitable hunting grounds. The heat here is oppressive, and swarms of small bloodsucking insects form frequently, usually around any red blooded creature capable of providing nourishment to them.} {Isle of Madmen North} {} {} {} {1} {} +E {16953} {n} {n} {1} {0} {} {1} {} {0} +E {16964} {e} {e} {2} {0} {} {1} {} {0} +E {16962} {w} {w} {8} {0} {} {1} {} {0} +E {16966} {s} {s} {4} {0} {} {1} {} {0} + +R {16964} {0} {} {Jungle Bordering the Reeking Chasm} {} {The jungle falls back here before the onslaught of the noxious gas rising from the chasm here. The air is thick with the stench of rotten eggs, and the corpses of several small animals indicates that this might not be the healthiest place to spend an extended time. The trees have taken on a slight yellowish tinge and do not seem to be in the best of health. The air is thick with steam and a yellowish smoke that bites at the back of one's throat. Travel to the north and east without wings would be tantamount to suicide.} {Isle of Madmen North} {} {} {} {1} {} +E {16963} {w} {w} {8} {0} {} {1} {} {0} +E {16965} {s} {s} {4} {0} {} {1} {} {0} + +R {16965} {0} {} {Enormous Tree Surrounded by Bones} {} {An enormous tree stands alone in a clearing here, the jungle having been burned back by some titanic fire. Circling the tree base is a truly macabre construction. A fence is built here, and it appears at casual glance to have been built entirely of human bones, stripped clean. Grinning skulls top many of the posts, providing silent warning. Ants crawl over some of the bones, stripping them of any remaining nutrition. A shabby semblance of a house has been erected in the tree overhead, its nearly black boards contrasting with the warm brown of the tree trunk.} {Isle of Madmen North} {} {} {} {1} {} +E {16964} {n} {n} {1} {0} {} {1} {} {0} +E {16966} {w} {w} {8} {0} {} {1} {} {0} +E {16982} {u} {u} {16} {0} {} {1} {} {0} + +R {16966} {0} {} {Surrounded by the Dense Jungle} {} {Thick, lush ferns engulf the area here. Spiders have strung their glistening webs in the small areas of clear ground, seeking to snare any unwary insectile prey. A large trail of glistening slime has been left on the ground by the passage of some jungle denizen, spanning nearly a foot in width. There is a rich scent of loam in the air, and dew lies heavily everywhere. Overhead, clouds of smoke boil into the air, casting a pall over the jungle. The cries of forest animals are deafening.} {Isle of Madmen North} {} {} {} {1} {} +E {16963} {n} {n} {1} {0} {} {1} {} {0} +E {16965} {e} {e} {2} {0} {} {1} {} {0} +E {16967} {w} {w} {8} {0} {} {1} {} {0} +E {16977} {s} {s} {4} {0} {} {1} {} {0} + +R {16967} {0} {} {Ravaged Corner of the Village} {} {A thick layer of ash coats the ground here, littered with charred pieces of timber. The destroyed remnants of a crude hut dominate this area, the hanging corpse of a small child swinging gently from a nearby tree. Smoke has stained the white bark of the tree to a horrid black. Somewhere deeper in the village a child cries out and is suddenly silent. A pall of smoke hangs over the area here, and there is an acrid taint to the air that bites at the back of one's throat. The jungle envelopes the area north and east, while the village stretches west and southward.} {Isle of Madmen North} {} {} {} {1} {} +E {16962} {n} {n} {1} {0} {} {1} {} {0} +E {16966} {e} {e} {2} {0} {} {1} {} {0} +E {16968} {w} {w} {8} {0} {} {1} {} {0} +E {16976} {s} {s} {4} {0} {} {1} {} {0} + +R {16968} {0} {} {Ravaged Corner of the Village} {} {The ground is rent and torn here, and the remnants of two crude huts lie in splintered rubble. A human hand, curled into a fist, pokes from the wreckage of one, a scavenging bird tearing flesh from it. Everything here is charred and torn, and it appears as though a massive firestorm has decimated this area. The stench of smoke is thick in the air here, and even the animals of the surrounding forest are silent and watchful. The jungle is thick to the north and west, but passage through it seems possible. The village stretches east and south.} {Isle of Madmen North} {} {} {} {1} {} +E {16961} {n} {n} {1} {0} {} {1} {} {0} +E {16967} {e} {e} {2} {0} {} {1} {} {0} +E {16969} {w} {w} {8} {0} {} {1} {} {0} +E {16975} {s} {s} {4} {0} {} {1} {} {0} + +R {16969} {0} {} {Charred and Blackened Area of Jungle} {} {The ground underfoot is crispy, and the trees appear to have been subjected to some hellish firestorm. Most of the trees have been stripped of nearly all their leaves, and the ferns and bushes are nothing but charred husks. The burnt skeletons of a couple of forest animals lie, silent testament to the sudden fury of whatever fiery scourge devastated this area. To the east a clearing in the trees can be made out, and the forest looms northwards. From the west comes an ominous grumble and the occasional puff of dark gray smoke.} {Isle of Madmen North} {} {} {} {1} {} +E {16960} {n} {n} {1} {0} {} {1} {} {0} +E {16968} {e} {e} {2} {0} {} {1} {} {0} +E {16970} {w} {w} {8} {0} {} {1} {} {0} +E {16974} {s} {s} {4} {0} {} {1} {} {0} + +R {16970} {0} {} {In the Steaming Jungle} {} {Lush ferns decorate this area, their fronds waving gently though the air feels still here. The trees here have enormous banana-shaped leaves and sport short white thorns that look razor sharp. Moisture drips from everything and serves to keep the ground underfoot constantly very damp. Grayish fungus flourishes on several of the large, sodden looking trees here. Oddly, those trees appear to have nearly midnight black trunks, and the bark does not seem to reflect light at all. Smoke can be seen through the trees to the west and the north. Southwards, through a gap in the trees, some form of civilisation appears to have been established.} {Isle of Madmen North} {} {} {} {1} {} +E {16959} {n} {n} {1} {0} {} {1} {} {0} +E {16969} {e} {e} {2} {0} {} {1} {} {0} +E {16971} {w} {w} {8} {0} {} {1} {} {0} +E {16973} {s} {s} {4} {0} {} {1} {} {0} + +R {16971} {0} {} {Gigantic Volcano Overlooking the Lands} {} {Large jagged cracks split the earth asunder here, as it rises in a sharp incline towards the west. The soil is warm and moist underfoot, and is littered with fallen, rotting leaves and branches. Loose rocks and shale make travel further westward clearly impossible, and the continual gouts of smoke bellowing from the top of the volcano make such a journey unadvisable. The trees here have thick, rich green trunks and lighter green leaves, bearing rich yellow fruit. From the south, the sound of the ocean can be made out, faintly.} {Isle of Madmen North} {} {} {} {1} {} +E {16958} {n} {n} {1} {0} {} {1} {} {0} +E {16970} {e} {e} {2} {0} {} {1} {} {0} +E {16972} {s} {s} {4} {0} {} {1} {} {0} + +R {16972} {0} {} {Swampy Inlet Sheltered by the Volcano} {} {Gray, silt-filled water rushes back and forth here, propelled by the impatient ocean to the west. Thin, hardy mangroves lean in every direction, holding tenaciously to the rich soil they inhabit, even though it is covered in water much of the time. The scent of salt and rotting vegetation is almost choking here. Small black fish can be occasionally glimpsed in the murky gray water, flashing back and forth in search of nutrition or hiding from larger predators. The ocean can be seen westward, and to the north an enormous volcano rises from the ground, its top wreathed in smoke and fire. A piece of paper has been tacked onto a nearby tree.} {Isle of Madmen North} {} {} {} {1} {} +E {16971} {n} {n} {1} {0} {} {1} {} {0} +E {16973} {e} {e} {2} {0} {} {1} {} {0} +E {16983} {s} {s} {4} {0} {} {1} {} {0} + +R {16973} {0} {} {Large Charred Building in the Village} {} {Smoke rises lazily from the burned out remains of some large building. It was perhaps a building of some import, as it appears to be larger than the rest of this crude village. The packed earth that floors this place has been churned and ripped up by the machinations of some fearful force. The building is charred and blackened and no real features can be made out. To the west, there appears a clear area, and the ocean can be made out in the distance. To the north, the jungle dominates, and to the east and south, more of this crudely civilised area can be seen.} {Isle of Madmen North} {} {} {} {1} {} +E {16970} {n} {n} {1} {0} {} {1} {} {0} +E {16974} {e} {e} {2} {0} {} {1} {} {0} +E {16972} {w} {w} {8} {0} {} {1} {} {0} +E {16984} {s} {s} {4} {0} {} {1} {} {0} + +R {16974} {0} {} {Cluster of Burned Huts in the Village} {} {What was once perhaps a flourishing village lies in smoking ruin here. The huts, once constructed of dirt and crudely carved wood, have been smashed into crumpled wreckage. Flies buzz thickly over the piles of debris, and the suspicious black strains on the dirt floor indicate that the catastrophy was not without loss of life. To the north, the jungle appears to have been ravaged by flames. There is a strong stench of decay wafting from the east. The village stretches further to the west and south, but all is ominously silent.} {Isle of Madmen North} {} {} {} {1} {} +E {16969} {n} {n} {1} {0} {} {1} {} {0} +E {16975} {e} {e} {2} {0} {} {1} {} {0} +E {16973} {w} {w} {8} {0} {} {1} {} {0} +E {16985} {s} {s} {4} {0} {} {1} {} {0} + +R {16975} {0} {} {Horrid Scene of Carnage in the Village} {} {A macabre spectacle has unfolded here. The bodies of the hapless villagers are piled haphazardly about, some lying limply in the dust, others impaled on sharp stakes driven into the ground. Flies cover the area, buzzing madly as they feast upon the decaying flesh of the unfortunates left in their final agonies. Blood stains the ground thickly, turning the brown dirt black, and the stench is horrific. The corpses have begun bloating, so this cannot have been an entirely recent slaughter. A large building rises to the west, and the village stretches in all other directions.} {Isle of Madmen North} {} {} {} {1} {} +E {16968} {n} {n} {1} {0} {} {1} {} {0} +E {16976} {e} {e} {2} {0} {} {1} {} {0} +E {16974} {w} {w} {8} {0} {} {1} {} {0} +E {16986} {s} {s} {4} {0} {} {1} {} {0} + +R {16976} {0} {} {Jungle Encroaching on the Village} {} {The efforts of the inhabitants of this place to hold back the rapacious advances of the jungle has failed almost entirely. Resolute runners and creepers have begun spreading their way over the hard-packed dirt. The buildings here look disused, although they have been shattered into rubble. Several cleared, tilled areas of earth seem to have been allowed to run to seed. The village stretches west, north and south, and the jungle looms eastward.} {Isle of Madmen North} {} {} {} {1} {} +E {16967} {n} {n} {1} {0} {} {1} {} {0} +E {16977} {e} {e} {2} {0} {} {1} {} {0} +E {16975} {w} {w} {8} {0} {} {1} {} {0} +E {16987} {s} {s} {4} {0} {} {1} {} {0} + +R {16977} {0} {} {Engulfed by the Steamy Jungle} {} {The lush ferns, huge, twisted trees and thick vines press close together here, making passage difficult. The vines are laden thickly with fruits of many shapes and colours, and the undergrowth is adorned with flowers of extravagant color and scent. There is a constant rustle in the undergrowth, as if small animals were scurrying around, and insects make a quiet but steady noise with their reedy cries. It appears that the jungle continues on in all directions.} {Isle of Madmen North} {} {} {} {1} {} +E {16966} {n} {n} {1} {0} {} {1} {} {0} +E {16978} {e} {e} {2} {0} {} {1} {} {0} +E {16976} {w} {w} {8} {0} {} {1} {} {0} +E {16988} {s} {s} {4} {0} {} {1} {} {0} + +R {16978} {0} {} {Dormant Volcano Thrusting from the Earth} {} {Some past eruption of this slumbering giant of the earth has imbued the soil here with a fantastic fertility. The jungle almost glows with vitality, the vines groaning with bulbously splendid fruit, everything dripping softly with the steam thick in this area. A thin line of smoke lazily curls its way from the peak of the volcano, indicating that this volcano is dormant but not dead. Birds feed greedily in multitudes upon the rich fruit available to them.} {Isle of Madmen North} {} {} {} {1} {} +E {16979} {e} {e} {2} {0} {} {1} {} {0} +E {16977} {w} {w} {8} {0} {} {1} {} {0} +E {16989} {s} {s} {4} {0} {} {1} {} {0} + +R {16979} {0} {} {Dramatic Waterfall in the Jungle} {} {An enormous waterfall and large pool prevents travel northwards and east. Light catches the halo of spray projecting outwards, painting it with myriad miniature rainbows. The air is thick with humidity and everything sparkles damply. The trees have large, banana-shaped leaves that tremble and unleash torrents of water any time an insect or animal upsets their delicate balance. Tiny red insects cover a nearby tree, presumably feeding off it. The pool feeds a river that leads southwards, foaming white where hidden underwater rocks poke up threateningly.} {Isle of Madmen North} {} {} {} {1} {} +E {16978} {w} {w} {8} {0} {} {1} {} {0} +E {16980} {s} {s} {4} {0} {} {1} {} {0} + +R {16980} {0} {} {Jungle Adjoining the Rapids} {} {A river of greenish water flows swiftly by here to the west, thrashing up into plumes of spray when it strikes hidden underwater rocks. Small fish leap from the water occasionally, flashing bluish silver in the light before plunging back into the greenish depths. Vines and trees lean dangerously over the river, shading it from any light that might seep through from overhead. The clouds of smoke that cover the rest of this island make it difficult to find one's bearings. A small shelter has been dug from the nearby hillside, built of crude vines and other jungle produce lashed together.} {Isle of Madmen North} {} {} {} {1} {} +E {16979} {n} {n} {1} {0} {} {1} {} {0} +E {16981} {e} {e} {2} {0} {} {1} {} {0} + +R {16981} {0} {} {Inside the Small Shelter} {R} {The structure seems to stretch much further back than one would have imagined, seeing it from outside. The babbling cries of the myriad occupants of this place are constant and mostly unintelligible. Small insects crawl freely across the ground, and the stench of unwashed flesh and rotting wood mix nauseatingly with the scent of salt air and the jungle. Rough hewn beds line the walls here.} {Isle of Madmen North} {} {} {} {1} {} +E {16980} {w} {w} {8} {0} {} {1} {} {0} + +R {16982} {0} {} {Inside the Grim Treehouse} {} {The wooden walls and floor are made of some roughly-hewn, nearly black wooden planks. The roof is constructed of crude thatching and dead branches, providing uncertain cover from the elements. Strange charms and trinkets dangle from the walls and roof, formed of bones and twigs and many unidentifiable things. A large cauldron dominates the centre of the room, bubbling without a visible source of heat. The only possible exit is down. The treehouse has a small window at the top of the roof, out of reach.} {Isle of Madmen North} {} {} {} {1} {} +E {16965} {d} {d} {32} {0} {} {1} {} {0} + +R {16983} {0} {} {Shattered Statues in the Jungle} {} {Broken shards of what might have once been a series of statues litter the ground here. Moss has begun to envelop them, hiding the jagged edges from view. They are of a pale, nearly translucent stone, and must have once been of great beauty. Orange fungus flourishes in bright masses on some of the larger trees, which appear grayish, as if they were being leeched of life. There is a very strong, sharp smell in the air. To the west, there is a treefall, making progress in that direction clearly impossible. To the south, the crashing sound of waves can be made out.} {Isle of Madmen North} {} {} {} {1} {} +E {16972} {n} {n} {1} {0} {} {1} {} {0} +E {16984} {e} {e} {2} {0} {} {1} {} {0} +E {17015} {s} {s} {4} {0} {} {1} {} {0} + +R {16984} {0} {} {Surrounded by the Dark Jungle} {} {The jungle presses close overhead here, obscuring any light that could seep through from above. In the gloom, the dark leaves and trunks appear nearly black. Small insects fly blindly around, somehow managing not to hit anything in their path, but the whir of wings is constant. There is a strange, sharp smell in the air, but it cannot be identified, overlaying the all-pervading smell of rot prevalent in this steamy jungle. The ground underfoot is slick with moisture and provides decidedly unsure footing.} {Isle of Madmen North} {} {} {} {1} {} +E {16973} {n} {n} {1} {0} {} {1} {} {0} +E {16985} {e} {e} {2} {0} {} {1} {} {0} +E {16983} {w} {w} {8} {0} {} {1} {} {0} +E {17014} {s} {s} {4} {0} {} {1} {} {0} + +R {16985} {0} {} {Desolate Area of the Village} {} {This area of the village has been left untouched. Eerily quiet, it does not appear to have been inhabited for quite a long time, and there are several odd marks scrawled on the doors of most of the buildings here. A chamberpot stands prominently in the empty windowsill of the nearmost hut, painted black. The dirt seems to have taken on an odd greenish tinge, and there are black pieces of material tied to the trees west and south, where the jungle asserts its dominance. The village continues to the north and east.} {Isle of Madmen North} {} {} {} {1} {} +E {16974} {n} {n} {1} {0} {} {1} {} {0} +E {16986} {e} {e} {2} {0} {} {1} {} {0} +E {16984} {w} {w} {8} {0} {} {1} {} {0} + +R {16986} {0} {} {Haphazard Sprawl of Destroyed Huts} {} {A tangled cluster of huts probably once formed a significant part of the housing of this shattered community. Now, however, they lie in jumbled ruin, testament to the fury of some past devastation. The corpse of a small child lies pinned under a large piece of timber, rotting visibly. The dirt here is hard packed by the passage of countless feet, centering on a large stone well. The jungle looms southwards, and the village extends in all other directions.} {Isle of Madmen North} {} {} {} {1} {} +E {16975} {n} {n} {1} {0} {} {1} {} {0} +E {16987} {e} {e} {2} {0} {} {1} {} {0} +E {16985} {w} {w} {8} {0} {} {1} {} {0} +E {17012} {s} {s} {4} {0} {} {1} {} {0} + +R {16987} {0} {} {Overgrown Corner of the Village} {} {It is difficult to decide whether the jungle or the village claims dominance over this area. Several fallen trees seem to have crushed a large hut here, but it seems to be a long past mishap. Small herbs and plants have sprung up in the shelter of the trees and rubble, and runners from various vines on the trees have begun their subtle attempts to usurp the village's hold on this area. Small, brightly coloured birds peck at the earth, fluttering away at any approach. The village stretches west and north, while the jungle extends to the east and south.} {Isle of Madmen North} {} {} {} {1} {} +E {16976} {n} {n} {1} {0} {} {1} {} {0} +E {16988} {e} {e} {2} {0} {} {1} {} {0} +E {16986} {w} {w} {8} {0} {} {1} {} {0} +E {16991} {s} {s} {4} {0} {} {1} {} {0} + +R {16988} {0} {} {Burned Out Treehouse in the Jungle} {} {The charred remnant of an enormously large and strong tree dominates this area of the steaming jungle. Leaning drunkenly in the clasp of its upper branches is the burned out shell of some kind of house. Around the base of the tree are broken shards of wood, and a few white pieces that appear to be bone. There are a few heads mounted on stakes driven into the ground here, although several have been knocked over. The jungle continues as far as the eye can see in all directions.} {Isle of Madmen North} {} {} {} {1} {} +E {16977} {n} {n} {1} {0} {} {1} {} {0} +E {16989} {e} {e} {2} {0} {} {1} {} {0} +E {16987} {w} {w} {8} {0} {} {1} {} {0} +E {16990} {s} {s} {4} {0} {} {1} {} {0} + +R {16989} {0} {} {Odd Stone Slabs Within the Jungle} {} {Squarish blocks of rough-hewn stone are embedded deep in the jungle here, making travel to the east and south impossible. They are a dull gray, but appear to have been crafted deliberately. Some of the blocks have been overturned, either by nature or by some mishap in the past. The trees have dark green leaves with white tips, and gray ashy bark. The air is not as damp here as in other areas, but the ground is still slick and moist underfoot. Small lizards scurry across the gaps in the heavy underbrush and vanish into small holes at the base of one of the stone slabs.} {Isle of Madmen North} {} {} {} {1} {} +E {16978} {n} {n} {1} {0} {} {1} {} {0} +E {16988} {w} {w} {8} {0} {} {1} {} {0} + +R {16990} {0} {} {The Bone Orchard} {} {The jungle has been torn apart here by some titanic force. The earth is charred, and the hulks of several enormous trees lie rotting nearby, making travel to the south impossible. Some insane creature has littered this area with bones, many arranged in bizarre parodies of trees. The startling white of bone makes a jarring contrast to the lush, healthy green of the surrounding jungle. The area seems under a strange hush, as though even the animals were scared to draw attention to themselves.} {Isle of Madmen North} {} {} {} {1} {} +E {16988} {n} {n} {1} {0} {} {1} {} {0} +E {16991} {w} {w} {8} {0} {} {1} {} {0} + +R {16991} {0} {} {Amidst the Lush Jungle} {} {Bright red flowers provide colorful highlights to the otherwise dark green backdrop of jungle here. Myriad plants of exotic origin litter the area, struggling for room and the occasional glimpse of light from overhead that manages to seep through the thick tree cover. Northwards, it is possible to make out some form of civilisation, and the jungle appears to stretch out in every other direction. A tangle of trees makes travel westward impossible, however.} {Isle of Madmen North} {} {} {} {1} {} +E {16987} {n} {n} {1} {0} {} {1} {} {0} +E {16990} {e} {e} {2} {0} {} {1} {} {0} +E {16992} {s} {s} {4} {0} {} {1} {} {0} + +R {16992} {0} {} {Dense Thicket of the Steamy Jungle} {} {Large, twisted trees dominate this area of the jungle, their limbs arching towards the sky in a parody of supplication. The air is thick and fetid, and a stench of rotting eggs pervades. The ground underfoot is thick with yellowish slime, making the footing extremely unsteady. To the east, a gaping maw of a cavern emerges from the jungle, seemingly erupting from nowhere. Dead beetles litter the ground here, making any travel decidedly noisy. The trees press close together, making travel south and west impossible.} {Isle of Madmen North} {} {} {} {1} {} +E {16991} {n} {n} {1} {0} {} {1} {} {0} +E {16993} {e} {e} {2} {0} {} {1} {} {0} + +R {16993} {0} {} {Inside the Gaping Maw of a Cavern} {} {The enormous bones of some long dead creature have been torn from its corpse and used to brace the walls of this rough-hewn cavern. The air is thick with a sulfurous stench, and there is a constant rumbling that is ominously loud. Piles of bones have been heaped together, seemingly at random. To the west, it is possible to make out the jungle, and the cavern narrows into a tunnel towards the east.} {Isle of Madmen North} {} {} {} {1} {} +E {16994} {e} {e} {2} {0} {} {1} {} {0} +E {16992} {w} {w} {8} {0} {} {1} {} {0} + +R {16994} {0} {} {Inside the Dark Tunnel} {} {The dark grey stone of the walls here are streaked with bright yellow veins running through them, and occasionally highlighted by some winking gemstone. They appear blackened as if they have been subjected to flames in the past, but the stench of bat guano lies heavy in the air, almost overcoming the stench of rotten eggs. Small, black insects scurry underfoot, seeking shelter from any unexpected advance. The tunnel leads west and east from here.} {Isle of Madmen North} {} {} {} {1} {} +E {16995} {e} {e} {2} {0} {} {1} {} {0} +E {16993} {w} {w} {8} {0} {} {1} {} {0} + +R {16995} {0} {} {Intersection in the Tunnel} {} {The walls are a matt black here, and glisten wetly under any light. The air is extremely dry and hot here, seeming to emanate more from the passage that veers southwards. Another leads northwards, and a rockfall in the past has made it impossible for travel eastward. The stench of sulphur is nearly chokingly thick, and the corpses of several large bats indicate it might not be the most healthy place to spend large amounts of time. There are some crude etchings carved in the wall and highlighted by some kind of bone coloured pigments.} {Isle of Madmen North} {} {} {} {1} {} +E {16996} {n} {n} {1} {0} {} {1} {} {0} +E {16994} {w} {w} {8} {0} {} {1} {} {0} +E {16998} {s} {s} {4} {0} {} {1} {} {0} + +R {16996} {0} {} {Tunnel of Mirrored Rock} {} {The walls, floor and roof of this area of tunnel seem to have been polished to a high sheen. They reflect any light and present any traveller with a startlingly repeated reflection of themselves. The walls are jet black, perhaps of onyx or obsidian, and are slick and greasy to the touch. The air is thick and hot, and is redolent with the stench of sulphur. Occasionally the ground rumbles underfoot. It is not easy to notice with the strange effects of the mirrored walls, but a gap in the dark walls shows progress is possible eastward.} {Isle of Madmen North} {} {} {} {1} {} +E {16997} {e} {e} {2} {0} {} {1} {} {0} +E {16995} {s} {s} {4} {0} {} {1} {} {0} + +R {16997} {0} {} {Enormous Cavern} {} {This subterranean wasteland stretches out here eastward for as far as the eye can see. Small clumps of softly glowing lichen provide illumination here, and the light they give off twinkles in small gems embedded in the stone overhead. The ground is covered in jagged rocks underfoot, and the air is extremely hot. Waves of hot air seem to rise from cracks in the ground, and the ground underfoot periodically grumbles ominously. Travel northwards has been blocked by an enormous rift in the ground, and to the south is an impenetrable wall of stone. There is a large, smooth opening to the west.} {Isle of Madmen North} {} {} {} {1} {} +E {16996} {w} {w} {8} {0} {} {1} {} {0} + +R {16998} {0} {} {Tunnel Bristling with Stalactites} {} {This portion of the tunnel is bristling with jet black stone stalactites, hanging from the roof and threatening to severely injure any unwary traveller. The air is thick and hot, but despite that, the stalactites glisten with some kind of liquid. The walls glisten also, and there are threads of some kind of golden ore running through them. The tunnel twists northwards and east here.} {Isle of Madmen North} {} {} {} {1} {} +E {16995} {n} {n} {1} {0} {} {1} {} {0} +E {16999} {e} {e} {2} {0} {} {1} {} {0} +E {17027} {d} {d} {32} {0} {} {1} {} {0} + +R {16999} {0} {} {Abrupt End in the Tunnel} {} {The tunnel ends abruptly here, appearing to be the work of some past labor to block progress in this direction. Perhaps there was a rockfall as the stones seem piled up by nature, making it impossible to travel eastwards. Small chips of white stone have been scattered on the floor here, contrasting oddly with the dark gray and black hues of stone in this area. The air is thick and currents seem to stir from the east.} {Isle of Madmen North} {} {} {} {1} {} +E {17000} {e} {e} {2} {0} {} {1} {} {0} +E {16998} {w} {w} {8} {0} {} {1} {} {0} + +R {17000} {0} {} {Behind the Mortar Door} {} {A large mortar door blocks passage westward, the artificial nature of it obvious from this side. Rust spots the cleverly designed metal hinges, but it seems to function adequately. Small pieces of white stone have been scattered on the ground here, and there are large scrape marks in the dark gray stone walls. This area seems to expand outwards to the east. The air here is revoltingly hot and fetid, but it is impossible to determine just what makes the air here so unpleasant.} {Isle of Madmen North} {} {} {} {1} {} +E {17001} {e} {e} {2} {0} {} {1} {} {0} +E {16999} {w} {w} {8} {0} {} {1} {} {0} + +R {17001} {0} {} {In the Subterranean Cavern} {} {There are translucent slabs of crystal providing beautiful contrast to the otherwise dull gray and black of the floor and walls here. Small clumps of lichen provide illumination, glowing with some internally conjured light. Overhead, stalactites poke down, glittering with some liquid despite the dry heat in this area. The corpse of some kind of small deer lies here, obviously having blundered into this area by mistake long ago. The enormous cavern stretches out in every direction, but westward it seems to narrow into a tunnel of some sort.} {Isle of Madmen North} {} {} {} {1} {} +E {17002} {n} {n} {1} {0} {} {1} {} {0} +E {17006} {e} {e} {2} {0} {} {1} {} {0} +E {17000} {w} {w} {8} {0} {} {1} {} {0} +E {17007} {s} {s} {4} {0} {} {1} {} {0} + +R {17002} {0} {} {In the Subterranean Cavern} {} {The cavern curves east and south here, glittering faintly with light reflected from various points in the dark ceiling. Occasionally rumbles pass through the cavern, causing small pieces of rock to shower from the walls and ceiling. The air here is extremely hot and dry. The ground underfoot is slick with some kind of liquid, which is strange considering the hot gusts of air that buffet one here.} {Isle of Madmen North} {} {} {} {1} {} +E {17003} {e} {e} {2} {0} {} {1} {} {0} +E {17001} {s} {s} {4} {0} {} {1} {} {0} + +R {17003} {0} {} {In the Subterranean Cavern} {} {A massive rift in the ground makes travel northwards impossible, though the cavern seems to stretch on in that direction. The ground seems to be inclining downwards towards the east and south, and the sound of some kind of flowing water can be made out here, although the source of the noise is not apparent. The air gusts wildly from the north, perhaps from some exit out of this subterranean landscape. However, to attempt to travel northwards would be certain suicide. There are small rocks and pieces of earth scattered across the hard black stone underfoot here. Travel is possible southwards and west.} {Isle of Madmen North} {} {} {} {1} {} +E {17004} {e} {e} {2} {0} {} {1} {} {0} +E {17002} {w} {w} {8} {0} {} {1} {} {0} +E {17006} {s} {s} {4} {0} {} {1} {} {0} + +R {17004} {0} {} {In the Subterranean Cavern} {} {To the north is an enormous rift in this underground cavern, blocking all chances of passage for those lacking wings or a fervent death wish. The ground slopes gently upwards to the west, and is smooth underfoot, although a faint sheen of liquid lines some parts of the wall to the east. The ceiling of this underground area is very far overhead, and any noise causes many echoes. There is a faint sound of water, but it is impossible to determine from where this originates. Travel is possible south and west.} {Isle of Madmen North} {} {} {} {1} {} +E {17003} {w} {w} {8} {0} {} {1} {} {0} +E {17005} {s} {s} {4} {0} {} {1} {} {0} + +R {17005} {0} {} {In the Subterranean Cavern} {} {Veins of some crystalline rock striate the wall to the east, granting a moment of serenity here in the dark underground. Small chips of white stone litter the floor here, from some unknown source. Overhead the ceiling rises sharply, leaving this area prone to causing echoes. Large crystalline plates are imbedded in the floor, too perfectly shaped to be the product of nature. The cavern stretches out to the south, north and west from here.} {Isle of Madmen North} {} {} {} {1} {} +E {17004} {n} {n} {1} {0} {} {1} {} {0} +E {17010} {e} {e} {2} {0} {} {1} {} {0} +E {17006} {w} {w} {8} {0} {} {1} {} {0} +E {17009} {s} {s} {4} {0} {} {1} {} {0} + +R {17006} {0} {} {In the Subterranean Cavern} {} {Small, star shaped pieces of metal are embedded in the dark gray stone floor here. They glow faintly, but do not appear to do anything else. The ground rumbles ominously here almost constantly, filling the area with an expectant energy. The cavern stretches off here in all directions, seemingly forever. Veins of some orange stone run through the ground overhead, providing an odd pattern in the roof of this place.} {Isle of Madmen North} {} {} {} {1} {} +E {17003} {n} {n} {1} {0} {} {1} {} {0} +E {17005} {e} {e} {2} {0} {} {1} {} {0} +E {17001} {w} {w} {8} {0} {} {1} {} {0} +E {17008} {s} {s} {4} {0} {} {1} {} {0} + +R {17007} {0} {} {In the Subterranean Cavern} {} {Small, concentric whorls of dark, red stone form a dizzying pattern on the floor here. At first glance they seem indentations, but the surface of the dark gray stone floor is flat. Overhead, the ceiling bristles with ebony stalactites, which are coated in some kind of liquid. The air is extremely hot and dense here, and there is an unidentifiable odor that lies thick on the tongue. The floor slopes downwards slightly towards the east. Travel to the south is blocked by a series of closely paralleled stone columns linking the floor of this place to the ceiling. There is less than a hands breadth separating each column, although there appears to be more space underground beyond them.} {Isle of Madmen North} {} {} {} {1} {} +E {17001} {n} {n} {1} {0} {} {1} {} {0} +E {17008} {e} {e} {2} {0} {} {1} {} {0} + +R {17008} {0} {} {In the Subterranean Cavern} {} {The dark gray stone floor here has been hacked and chipped away, though for what purpose, it is unclear. The stone has been deeply gouged and scored in many places. Overhead, small pieces of some kind of reflective stone glitter in counterpoint to the odd clumps of lichen that offer some illumination here. The air is hot, and blasts of searingly hot air periodically belch from small cracks in the ground. Ominous rumbles ripple through the area occasionally. Travel is possible to the north, west and east.} {Isle of Madmen North} {} {} {} {1} {} +E {17006} {n} {n} {1} {0} {} {1} {} {0} +E {17009} {e} {e} {2} {0} {} {1} {} {0} +E {17007} {w} {w} {8} {0} {} {1} {} {0} + +R {17009} {0} {} {In the Subterranean Cavern} {} {Crystalline globes dot the wall overhead, clearly some relic of the Age of Legends. They do not appear to serve any clear purpose, and many have been broken by the passage of time and the countless earthquakes that must have besieged this area. To the south lie a series of closely placed stone columns, so close together that scarely more than air could pass between them. The cavern appears to have reached an end to the east here, although travel is possible west and north. The roof overhead is lined with thin crystalline veins, conveying a startling beauty to the otherwise bleak stone.} {Isle of Madmen North} {} {} {} {1} {} +E {17005} {n} {n} {1} {0} {} {1} {} {0} +E {17008} {w} {w} {8} {0} {} {1} {} {0} + +R {17010} {0} {} {In a Roughly Hewn Passage} {} {This passage appears to have been laborously carved from the solid stone that presses close on all sides. The lines of crystalline stone that thread through the walls provide welcome distraction from the otherwise plain dark gray stone. There is a thin layer of dust lying on the ground, an oddity here, as there is no such thing in the other areas of this underground labyrinth. The tunnel seems to end abruptly to the west, at a completely flat wall. This carved passage continues to the east.} {Isle of Madmen North} {} {} {} {1} {} +E {17011} {e} {e} {2} {0} {} {1} {} {0} +E {17005} {w} {w} {8} {0} {} {1} {} {0} + +R {17011} {0} {} {Circular Room Deep in the Earth} {} {This large, circular room has been laboriously carved from the very bowels of the earth. By the rough nature of the walls, it is apparent that this work was done by hand. Dominating the room is an enormous circular stone, etched with countless strange symbols in different colors. They appear to be part of the stone itself, or perhaps fused within the rock. A passage leads from this room westward, while travelling in any other direction would result in bruises.} {Isle of Madmen North} {} {} {} {1} {} +E {17010} {w} {w} {8} {0} {} {1} {} {0} + +R {17012} {0} {} {Tangled Trail Amidst the Jungle} {} {Lurid green vines crisscross the dark earth, tramped into the semblance of a trail by the passing of countless bare feet. The jungle hems in close here, and the way south and east is completely impassable. Small, bright red spiders crawl across the path periodically, disturbed from their lairs by some unknown movement of the earth. To the north, the jungle appears to recede, and westward the trail continues. Oddly, there appear to be crushed white stones across the trail to the west.} {Isle of Madmen North} {} {} {} {1} {} +E {16986} {n} {n} {1} {0} {} {1} {} {0} +E {17013} {w} {w} {8} {0} {} {1} {} {0} + +R {17013} {0} {} {Tangled Trail Amidst the Jungle} {} {The earth is dark here, providing a startling contrast to the crushed pure white stones that litter the section of trail here. The trees loom overhead, pressing together and making it difficult for any natural light to penetrate from above. Trees glint with accumulated moisture, and clouds of mosquitoes gather. The trail continues south and east, and it is possible to push through the trees to the west. Small, hard-shelled beetles scatter at any approach, abandoning whatever they were attracted by. The cries of various jungle animals are nearly continuous.} {Isle of Madmen North} {} {} {} {1} {} +E {17012} {e} {e} {2} {0} {} {1} {} {0} +E {17014} {w} {w} {8} {0} {} {1} {} {0} +E {17016} {s} {s} {4} {0} {} {1} {} {0} + +R {17014} {0} {} {Hazardous Plants in the Jungle} {} {Thin, spiny plants with razor sharp tips make travel hazardous here. They are a pale ash colour, but their tips are an ominous blood red, and threaten to gash out the eye of any unwary traveller. Even the trees seem to shy away from these unfriendly clumps of foliage. The ground has small, sharp white stones protuding at odd angles, seeming almost to be teeth jutting from the earth. The trees bunch densely together overhead, preventing any natural light from seeping through from above. To the east, the trees appear to thin out, somewhat.} {Isle of Madmen North} {} {} {} {1} {} +E {16984} {n} {n} {1} {0} {} {1} {} {0} +E {17013} {e} {e} {2} {0} {} {1} {} {0} +E {17015} {w} {w} {8} {0} {} {1} {} {0} + +R {17015} {0} {} {Cliff Overlooking the Reef} {} {A sudden dramatic drop plunges downwards into the deep blue ocean here, where it is possible to make out a brightly coloured coral mass. Large silver fish can be made out, darting from reef to reef, seeking food amidst the watery tranquility. Sea birds swoop and soar overhead, filling the air with their raucous and demanding cries. White bird droppings have smeared the black rock, creating a patchwork effect. The jungle continues on northwards and east, but passage west or south would be quickly perilous and decidedly unhealthy.} {Isle of Madmen North} {} {} {} {1} {} +E {16983} {n} {n} {1} {0} {} {1} {} {0} +E {17014} {e} {e} {2} {0} {} {1} {} {0} + +R {17016} {0} {} {Twisting Trail in the Jungle} {} {Gnarled and slimy roots poke up through the soft mud here, threatening to trip the unwary traveller. The trail has been scattered with white chips of stone, somehow holding back the relentless advance of the jungle. Occasionally large bubbles rise up in the pools of mud that lie off to the side of the trail, erupting with noxious belches. Water drips from the trees overhead constantly, providing a relaxing hiss that blankets much of the ambient noise from the jungle. The trail continues north and south, and thick undergrowth bars passage in other directions.} {Isle of Madmen North} {} {} {} {1} {} +E {17013} {n} {n} {1} {0} {} {1} {} {0} +E {17017} {s} {s} {4} {0} {} {1} {} {0} + +R {17017} {0} {} {Stained Area of the Trail} {} {It appears as though terrible violence has occurred recently here. The heavy foliage has been ripped and torn and there are large areas of vegetation covered in dark red. A few small pools of congealing blood serve to feed growing clouds of insects. Whatever bled does not appear to be visible, but a reddish tint to the water in a large pool nearby makes it likely whatever corpses there were have been moved there. There is a lingering coppery odor overlaying the rotting stench of the jungle. The trail continues north and diverges to the south and east. It is impossible to determine what lies westward as the trees hem together closely, though the stench of death emanates from that direction.} {Isle of Madmen North} {} {} {} {1} {} +E {17016} {n} {n} {1} {0} {} {1} {} {0} +E {17018} {e} {e} {2} {0} {} {1} {} {0} +E {17021} {s} {s} {4} {0} {} {1} {} {0} + +R {17018} {0} {} {Branch of the Jungle Trail} {} {Slimy creepers dangle limply from the gnarled trees twisting together overhead to form a leafy canopy that blocks any light from above. There is a constant light mist in the air formed of steam constantly rising from the ground. A matted pile of rotting vegetation covers the ground entirely here, and it is only possible to discern a trail by the fact that it has been packed down more firmly by the passage of countless feet. The plants lining the trail here are tinged a sickly yellow colour and appear to be diseased, as several are brown and drying, despite the high humidity. The trail continues westward and curves to the south, while the jungle stretches off east and north.} {Isle of Madmen North} {} {} {} {1} {} +E {17019} {e} {e} {2} {0} {} {1} {} {0} +E {17017} {w} {w} {8} {0} {} {1} {} {0} +E {17020} {s} {s} {4} {0} {} {1} {} {0} + +R {17019} {0} {} {Idyllic Pool Deep in the Jungle} {D} {Nestled within a grove formed of giant jungle trees is a green, murky pool. Animals clearly favour this as a source of water, despite the colour of the liquid it provides. The ground here is slightly more hard-packed than the rest of this fetid jungle, and small animals dart away at any approach. Thickly strung creepers and closely packed trees make travel in any direction other than west an exercise in futility. To the west, the area seems more well travelled.} {Isle of Madmen North} {} {} {} {1} {} +E {17018} {w} {w} {8} {0} {} {1} {} {0} + +R {17020} {0} {} {Trail Surrounded by Spiked Plants} {} {The plants here seem almost alive, clutching at any passerby. There are several tangled corpses of small animals on the ground, and the tattered remains of several plants that have been hacked into pieces indicates they did not go easily. The trees alone seem unmolested, for anything else seems to be prey to the malignant life here. The trail stretches south and north, and there is a smell of something rotten and dead from the west.} {Isle of Madmen North} {} {} {} {1} {} +E {17018} {n} {n} {1} {0} {} {1} {} {0} +E {17022} {e} {e} {2} {0} {} {1} {} {0} +E {17021} {w} {w} {8} {0} {} {1} {} {0} +E {17029} {s} {s} {4} {0} {} {1} {} {0} + +R {17021} {0} {} {Twisting Area of the Trail} {} {Creepers trailing into the mud have been stamped into it by the passage of many feet. This area of the trail is actually firm, surely a rarity on this rich land. Small, brightly patterned stones have been arranged here, without discernible meaning. The trail curves around several large trees here, heading deeper into the jungle to the north. To the south, it appears to open up somewhat. There is an odor of something dead emanating from the north. It looks as though it would be possible to force ones way through the undergrowth to the east, also.} {Isle of Madmen North} {} {} {} {1} {} +E {17017} {n} {n} {1} {0} {} {1} {} {0} +E {17020} {e} {e} {2} {0} {} {1} {} {0} +E {17028} {s} {s} {4} {0} {} {1} {} {0} + +R {17022} {0} {} {Edge of a Windy Cliff} {} {The trees here appear chapped and windswept by the constant barrage of ocean air. The air is thick with a salt tang and is whipped into a frenzy by the proximity to the crashing ocean. The rocks here have a strange bluish hue to them, and have been liberally spattered with fecal matter from the birds that wheel and cry overhead constantly. Southwards it is possible to make out a second island in the distance, separated from this area by a gulf of stormy ocean. There seems to be some form of trail leading downwards.} {Isle of Madmen North} {} {} {} {1} {} +E {17020} {w} {w} {8} {0} {} {1} {} {0} +E {17023} {d} {d} {32} {0} {} {1} {} {0} + +R {17023} {0} {} {Black Sand Beach} {} {The waves surge constantly against this midnight black beach, threatening to suck the unwary traveller back out to sea. Far in the south it is possible to make out another island, though it seems much more peaceful than this stormy place. The sand squishes underfoot, reflecting little light from its glossy surface. A cliff blocks travel north and west, while the ocean lies to the south. It is possible to continue along the beach to the east.} {Isle of Madmen North} {} {} {} {1} {} +E {17024} {e} {e} {2} {0} {} {1} {} {0} +E {17022} {u} {u} {16} {0} {} {1} {} {0} + +R {17024} {0} {} {Black Sand Beach} {} {The sand underfoot is a beautiful glossy jet black color, reflecting little light. It is as though the night sky was turned to granules and put here, and any debris washed up from the ocean stands out in daylight. Light shells from creatures of the ocean dot the sand here, providing an interesting contrast. The beach stretches out westward, while to the south the ocean rears up, frothing waves providing a magnificent display of the ferocity of nature. Northwards the cliff seems to be too dangerous to attempt an ascent, and the beach tapers off to the east.} {Isle of Madmen North} {} {} {} {1} {} +E {17026} {n} {n} {1} {0} {} {1} {} {0} +E {17025} {e} {e} {2} {0} {} {1} {} {0} +E {17023} {w} {w} {8} {0} {} {1} {} {0} + +R {17025} {0} {} {Narrow Strip of Sand} {} {This small spit of sand stretches out into the ocean, the water scarcely brighter than the dry sand that stretches forth intrepidly here. Periodically, large waves crash over this area, submerging it momentarily. Tiny fish dart around in a small pool, trapped by an unfortunate wave. Travel in any direction but west is impossible due to the raging ocean and the impassable cliffs.} {Isle of Madmen North} {} {} {} {1} {} +E {17024} {w} {w} {8} {0} {} {1} {} {0} + +R {17026} {0} {} {In the Collapsed Cavern} {} {The smell of salt and rotting seaweed is prevalent in this cavern, along with the odor of long dead fish and a faint underlying scent of something dried and rotten. The cavern, now collapsed, has mosses and grasses growing on the ground, product of the open skyline above. A large boulder blocks the passage southwards, although it is moveable. The cavern continues eastward.} {Isle of Madmen North} {} {} {} {1} {} +E {17027} {e} {e} {2} {0} {} {1} {} {0} +E {17024} {s} {s} {4} {0} {} {1} {} {0} + +R {17027} {0} {} {In the Collapsed Cavern} {} {The walls of this cavern are threaded with bright yellow veins of some form of ore. The roof has collapsed, and a carpet of grasses and mosses has started to grow. Sand and salt have accumulated, carried on the feet of some past traveller, encrusting the floor and providing some traction. There is a heavy odor of salt and fish on the air, although something else undefinable underlays it. This cavern continues westward, but passage is not possible in any other direction. Oddly, the cavern slopes upwards but is blocked by a smooth wall.} {Isle of Madmen North} {} {} {} {1} {} +E {17026} {w} {w} {8} {0} {} {1} {} {0} +E {16998} {u} {u} {16} {0} {} {1} {} {0} + +R {17028} {0} {} {On the Overgrown Bridge} {} {The jungle has enveloped the arch that stretches to the south here. Small lizards and other wildlife slither everywhere, marking the inexorable progress of nature. The air is clean and fresh, rejuvenated by the ocean breezes, and the cries of the jungle animals struggle for dominance with the sound of the ocean raging below. The gigantic bridge extends eastward and southward, while the jungle is to the north.} {Isle of Madmen North} {} {} {} {1} {} +E {17021} {n} {n} {1} {0} {} {1} {} {0} +E {17029} {e} {e} {2} {0} {} {1} {} {0} +E {17031} {s} {s} {4} {0} {} {1} {} {0} + +R {17029} {0} {} {On the Overgrown Bridge} {} {An arch stretches southwards here, allowing passage between this island and the island to the south. It appears as though the majority of the lightning and volcanoes are limited to this island. Sea birds arc and soar overhead, filling the air with their raucous cries, while the scent of sea air almost purges the senses of anything else. Small insects repeatedly around. The jungle stretches out northwards, and the bridge extends southwards and west.} {Isle of Madmen North} {} {} {} {1} {} +E {17020} {n} {n} {1} {0} {} {1} {} {0} +E {17028} {w} {w} {8} {0} {} {1} {} {0} +E {17030} {s} {s} {4} {0} {} {1} {} {0} + +R {17030} {0} {} {On the Overgrown Bridge} {} {The noise of the ocean is deafening here, and the wind howls constantly. Sea birds soar overhead, but their cries are whipped away by the fierce ocean winds. The bridge is totally overgrown, and tracks of wildlife are clearly visible. Northwards, you can see an island haloed in purple clouds of smoke, backlit by dramatic flashes of lightning, while to the south there is a much more tranquil isle. Travel on this bridge is possible to the north, south and west.} {Isle of Madmen North} {} {} {} {1} {} +E {17029} {n} {n} {1} {0} {} {1} {} {0} +E {17031} {w} {w} {8} {0} {} {1} {} {0} +E {17033} {s} {s} {4} {0} {} {1} {} {0} + +R {17031} {0} {} {On the Overgrown Bridge} {} {Old pieces of wood are randomly scattered around this section of the old overgrown bridge. It appears as though some time in the past, people attempted to build some kind of structure to make passage over this bridge more secure. However, their efforts have been smashed to uselessness by some enormous calamity, for the intended design cannot be understood from the remains here. Below, the sea surges and crashes thunderously. It would be sure death to venture below. The gleaming white span continues east, north and south, while travel to the west would result in a long drop and a swift death.} {Isle of Madmen North} {} {} {} {1} {} +E {17028} {n} {n} {1} {0} {} {1} {} {0} +E {17030} {e} {e} {2} {0} {} {1} {} {0} +E {17032} {s} {s} {4} {0} {} {1} {} {0} + +R {17032} {0} {} {On the Overgrown Bridge} {} {The mossy overgrown bridge comes to an abrupt halt here where the rock base has been blown away by some enormous force. Charred wood and rope and other constructs of man apparently once covered this artifact of the Age of Legends, but have been long since blown away by fire. The bridge extends further to the east, towards a large island. } {Isle of Madmen South} {} {} {} {1} {} +E {17031} {n} {n} {1} {0} {} {1} {} {0} +E {17033} {e} {e} {2} {0} {} {1} {} {0} + +R {17033} {0} {} {On the Overgrown Bridge} {} {The bridge ends here where it stops on top of a massive stone structure rising out of the jungles of the island to the south. More like a field, mosses, grasses and all manner of weeds grow on the bridge now, testament to years of neglect. It continues north over a choppy sea onto another fog-capped island from which thunder and lightning emanate.} {Isle of Madmen South} {} {} {} {1} {} +E {17030} {n} {n} {1} {0} {} {1} {} {0} +E {17032} {w} {w} {8} {0} {} {1} {} {0} +E {17034} {s} {s} {4} {0} {} {1} {} {0} + +R {17034} {0} {} {The Peak of the Stately Monolith} {} {From atop this massive granite cliff one can view the entire island. The steamy jungles, the calm shores, the massive saltwater marshes, and the charred forests destroyed by great acts of the Power. The west edge of the cliff has long since fallen away, leaving the base of a magnificent bridge of cuendillar exposed. The bridge continues north over the sea onto another island. Flashes of light and the rumble of thunder come from the north.} {Isle of Madmen South} {} {} {} {1} {} +E {17033} {n} {n} {1} {0} {} {1} {} {0} +E {17035} {d} {d} {32} {0} {} {1} {} {0} + +R {17035} {0} {} {Under the Cuendillar Bridge} {} {The gleaming cuendillar bridge rises from a rock monolith spanning onto the misty island to the north. Charred wood and the burnt constructs of man are the only thing marring its gleaming underside. Not the steady beatings of the oceans wave, nor the seasonal winds, nor the infernos of madmen's One Power could destroy what has stood here since the Age of Legends.} {Isle of Madmen South} {} {} {} {1} {} +E {17036} {w} {w} {8} {0} {} {1} {} {0} +E {17034} {u} {u} {16} {0} {} {1} {} {0} + +R {17036} {0} {} {A Trail by the Monolith} {} {The jungles give way to the sandy shore here and a massive granite rock, undoubtedly the tallest thing on the island. At its top you can see a gleaming white cuendillar bridge span from this island onto the misty island to the north. Scars and pocks litter the rock from age old battles.} {Isle of Madmen South} {} {} {} {1} {} +E {17035} {e} {e} {2} {0} {} {1} {} {0} +E {17037} {s} {s} {4} {0} {} {1} {} {0} + +R {17037} {0} {} {A Trail by the Monolith} {} {The trail along the massive rock continues west into open fields, north and south along the face of the monolith. Crevices and deep pocks in the rock lie everywhere on the cliff's face from a recent battle with the Power. A rotting corpse lies on the ground nearby, to the victor goes the spoils.} {Isle of Madmen South} {} {} {} {1} {} +E {17036} {n} {n} {1} {0} {} {1} {} {0} +E {17038} {w} {w} {8} {0} {} {1} {} {0} +E {17044} {s} {s} {4} {0} {} {1} {} {0} + +R {17038} {0} {} {A Trail into Dense Jungles} {} {A dense tropical forest rises to the east. The only thing reaching out of its canopy is a large cliff with a shining bridge of cuendillar stretching north onto another misty island, frequented by random lightning strikes and thunder. A bridge to the west leads over a river into lowlands.} {Isle of Madmen South} {} {} {} {1} {} +E {17037} {e} {e} {2} {0} {} {1} {} {0} +E {17039} {w} {w} {8} {0} {} {1} {} {0} + +R {17039} {0} {} {A Broken Bridge} {} {A scorched and charred skeleton of planks is all that is left stretching across the inlet into the marshlands to the the south. Barely even serviceable, the bridge acts as a gateway between the sandy shores and flatlands to the west, and the dense forest to the east.} {Isle of Madmen South} {} {} {} {1} {} +E {17038} {e} {e} {2} {0} {} {1} {} {0} +E {17040} {w} {w} {8} {0} {} {1} {} {0} + +R {17040} {0} {} {Along a Small Trail} {} {The serene lowlands stretch west along the northern shore into the horizon. A few low dunes start a short distance west, and a broken bridge lies to the east crossing an inlet into dense forests. A small path leads south of here onto a boat ramp into the inlet to the east.} {Isle of Madmen South} {} {} {} {1} {} +E {17039} {e} {e} {2} {0} {} {1} {} {0} +E {17041} {w} {w} {8} {0} {} {1} {} {0} +E {17043} {s} {s} {4} {0} {} {1} {} {0} + +R {17041} {0} {} {Trail by the Edge of Dunes} {} {The trail dwindles into sand dunes to the west of here. The lowlands around this trail are silent, not a sign of large animal life in the area. To the north, the peaks of an island across the choppy strait come into misty view, lightning frequently making bright flashes across its dark forests. To the east a broken bridge leads across an inlet into a thick jungle.} {Isle of Madmen South} {} {} {} {1} {} +E {17040} {e} {e} {2} {0} {} {1} {} {0} +E {17042} {w} {w} {8} {0} {} {1} {} {0} + +R {17042} {0} {} {A Thin Trail Over Dunes} {} {The sand dunes here make a slight drop downwards, but continue east towards a bridge over a small inlet into thick jungles. From up here one can survey much of the surrounding area, including a large stone structure to the southwest bordering the massive saltmarshes at the center of the isle, and the misty peaks of the dark north island are barely visible to the north over a rough channel.} {Isle of Madmen South} {} {} {} {1} {} +E {17041} {e} {e} {2} {0} {} {1} {} {0} +E {17112} {d} {d} {32} {0} {} {1} {} {0} + +R {17043} {0} {} {A Boat Landing} {} {A few shattered rafts and canoes lie on the ground nearby almost completely flattened on the ground. The river to the east flows south into marshlands and north under the broken bridge into an inlet. A path leads north onto the main trail. A few animal tracks are here, trucking into the grass.} {Isle of Madmen South} {} {} {} {1} {} +E {17040} {n} {n} {1} {0} {} {1} {} {0} + +R {17044} {0} {} {A Crumbling Corner of the Monolith} {} {Shards of granite and boulders litter the ground here as well as fallen trees, destroyed by the rocks falling from the top of the gargantuan stone monolith. Dense jungles continue east along the face of the rock, west and south. A small path between the dense jungle of the west and the rock continues to the north.} {Isle of Madmen South} {} {} {} {1} {} +E {17037} {n} {n} {1} {0} {} {1} {} {0} +E {17045} {e} {e} {2} {0} {} {1} {} {0} +E {17047} {s} {s} {4} {0} {} {1} {} {0} + +R {17045} {0} {} {The South Face of the Monolith} {} {Like a giant watching over the island, the stately grantite monolith rises into the sky through the canopy of the jungle all around it. The jungle gives way after a few spans to ocean to the east, and a clearing is visible to the south. A few shattered rocks and boulders lie to the west.} {Isle of Madmen South} {} {} {} {1} {} +E {17044} {w} {w} {8} {0} {} {1} {} {0} +E {17046} {s} {s} {4} {0} {} {1} {} {0} + +R {17046} {0} {} {A Circle of Destruction} {} {A massive charred circle spreading from a centerpoint in waves is all that remains in history of what used to be thick jungles. Charred skeletons of human and animal alike litter the ground, giving off the sharp odor of burnt flesh. The forest is barely recuperating, it is thickest to the south and east. To the north the thin jungle gives way to a stately granite monolith rising from the ashes.} {Isle of Madmen South} {} {} {} {1} {} +E {17045} {n} {n} {1} {0} {} {1} {} {0} +E {17047} {w} {w} {8} {0} {} {1} {} {0} + +R {17047} {0} {} {Dense Jungles} {} {The jungle continues in all directions, too dense to the south to enter. Hanging vines and low branches could catch an unwary traveler offguard, but are too small to be able to be climbed into the canopy. A clearing is visible to the east. A large boulder is also visible through the trees to the north rising into the sky beyond even the canopy.} {Isle of Madmen South} {} {} {} {1} {} +E {17044} {n} {n} {1} {0} {} {1} {} {0} +E {17046} {e} {e} {2} {0} {} {1} {} {0} +E {17048} {w} {w} {8} {0} {} {1} {} {0} + +R {17048} {0} {} {Jungle by the Edge of a Cliff} {} {The trees comes to an abrupt halt here overlooking a fog-enshrouded jungle to the west. A small incline into the jungles can be seen to the south. In all other directions, the dense tropical landscape continues endlessly.} {Isle of Madmen South} {} {} {} {1} {} +E {17047} {e} {e} {2} {0} {} {1} {} {0} +E {17049} {s} {s} {4} {0} {} {1} {} {0} + +R {17049} {0} {} {Overlooking a Fog Enshrouded Valley} {} {This cliff is the focal point between jungles northeast of here and the fog enshrouded valley to the west. The mist of the valley is so thick not even the sharpest eyes could scour its depths. The only things visible in the fog of the ravine are the tops of tall tropical trees piercing the mist. The faint sound of running water comes from the valley.} {Isle of Madmen South} {} {} {} {1} {} +E {17048} {n} {n} {1} {0} {} {1} {} {0} +E {17050} {d} {d} {32} {0} {} {1} {} {0} + +R {17050} {0} {} {A Trickling Stream through a Misty Ravine} {D} {The saltmarsh-fed stream travels through this small ravine in a quickly flowing trickle, crisp and clean from the purification via the loose soil around it. The stream continues into thick brush to the south that one can see empties into the ocean. The east face of the ravine has a small enough incline for one to walk up without much trouble.} {Isle of Madmen South} {} {} {} {1} {} +E {17051} {n} {n} {1} {0} {} {1} {} {0} +E {17049} {u} {u} {16} {0} {} {1} {} {0} + +R {17051} {0} {} {A Small Stream through Steamy Forests} {} {A thin but quickly flowing stream runs south through a misty ravine fed by the immense salt marshes to the north. The moist soil has since made this stream fresh and clean as it makes its way through the forest.} {Isle of Madmen South} {} {} {} {1} {} +E {17053} {n} {n} {1} {0} {} {1} {} {0} +E {17052} {w} {w} {8} {0} {} {1} {} {0} +E {17050} {s} {s} {4} {0} {} {1} {} {0} + +R {17052} {0} {} {Steamy Forests} {} {The forest continues in all directions, as far as the eye can see. A dense fog covers this area, making phantom-like objects seem to appear and disappear in the mist. The sound of running water comes from the east.} {Isle of Madmen South} {} {} {} {1} {} +E {17062} {n} {n} {1} {0} {} {1} {} {0} +E {17051} {e} {e} {2} {0} {} {1} {} {0} +E {17064} {w} {w} {8} {0} {} {1} {} {0} + +R {17053} {0} {} {Jungle at the Edge of Grasses} {} {This narrow trail through the middle of the island seems very well traversed. Footprints of animals and men going in both directions litter the ground. To the west, the narrow trail cuts into the winding waterways and salt marshes that make up the core of the island. To the east thick misty jungles cast eerie shadows over the moist soil.} {Isle of Madmen South} {} {} {} {1} {} +E {17054} {w} {w} {8} {0} {} {1} {} {0} +E {17051} {s} {s} {4} {0} {} {1} {} {0} + +R {17054} {0} {} {Trail through the Marsh} {} {Rotting vegetation and the skeletons of dead fish trapped in the muck of the salt marshes gives the entire area a sharp rotting odor. The flattened grasses of the trail continue east into the edges of forest, and northwest into a slightly wider trail. Animal tracks and heavy footprints are scattered everywhere, evidence that this trail is often used.} {Isle of Madmen South} {} {} {} {1} {} +E {17055} {n} {n} {1} {0} {} {1} {} {0} +E {17053} {e} {e} {2} {0} {} {1} {} {0} + +R {17055} {0} {} {Trail through the Marsh} {} {This thin trail consists solely of squashed grasses, stomped down by countless feet. There are footprints and animal tracks all over the path. Thick reeds and grasses in every direction do little besides slow travelers down, apparent from the streaks of blood staining the sharp blades.} {Isle of Madmen South} {} {} {} {1} {} +E {17056} {w} {w} {8} {0} {} {1} {} {0} +E {17054} {s} {s} {4} {0} {} {1} {} {0} + +R {17056} {0} {} {Trail through the Marsh} {} {Reeds and sharp grasses line the edges of this meager trail, tearing at clothes and flesh. Barely a span wide, the flattened grass over mud beneath gives evidence that this trail was made simply by countless animals and travelers pushing through the marshes with sheer force.} {Isle of Madmen South} {} {} {} {1} {} +E {17055} {e} {e} {2} {0} {} {1} {} {0} +E {17057} {w} {w} {8} {0} {} {1} {} {0} + +R {17057} {0} {} {Crossing a Makeshift Bridge} {} {Barely more then a few lengths of wood stretching across the small river below, this makeshift bridge looks well travelled. Dozens of muddy footprints litter the planks east and west. A few even lead down.} {Isle of Madmen South} {} {} {} {1} {} +E {17056} {e} {e} {2} {0} {} {1} {} {0} +E {17058} {w} {w} {8} {0} {} {1} {} {0} +E {17125} {d} {d} {32} {0} {} {1} {} {0} + +R {17058} {0} {} {Trail through the Marsh} {} {To the east, several planks have been thrown together in an attempt to bridge a small trickle of a saltwater river. To the west, tall grass grows thickly, blocking passage in that direction towards the shady forest that takes up most of the island.} {Isle of Madmen South} {} {} {} {1} {} +E {17057} {e} {e} {2} {0} {} {1} {} {0} +E {17059} {w} {w} {8} {0} {} {1} {} {0} + +R {17059} {0} {} {High Grasses Beside Tree Roots} {} {Tree roots block entrance to the shady forest west of here, the result of a leaning tree in the unstable soil. To the east the marshes continue into the horizon with small waterways winding in between, but tall grass blocks passage in that direction. To the south the forest's edge is visible, bending back westards.} {Isle of Madmen South} {} {} {} {1} {} +E {17060} {n} {n} {1} {0} {} {1} {} {0} +E {17058} {e} {e} {2} {0} {} {1} {} {0} +E {17074} {s} {s} {4} {0} {} {1} {} {0} + +R {17060} {0} {} {High Grasses} {} {Grasses stretch up from unstable soil, hiding everything a few feet from the tops of reeds. Various animal tracks litter the ground here. Obviously, this is where the majority of the animals on the island live, unable to find shelter elsewhere. A small penisula juts into a waterway to the east.} {Isle of Madmen South} {} {} {} {1} {} +E {17061} {e} {e} {2} {0} {} {1} {} {0} +E {17087} {w} {w} {8} {0} {} {1} {} {0} +E {17059} {s} {s} {4} {0} {} {1} {} {0} + +R {17061} {0} {} {A Peninsula in Winding Waterways} {} {Jutting out into a winding river through the salt marshes, this peninsula is the last bit of dry land visible into the eastern horizon. A few planks lie shattered on the ground and some wooden poles rise out of the water at intervals along the river, evidence that there used to be a dock here. That is, until a large force completely decimated it. To the west, a shady forest starts on this side of the island.} {Isle of Madmen South} {} {} {} {1} {} +E {17060} {w} {w} {8} {0} {} {1} {} {0} + +R {17062} {0} {} {Steamy Forest at Edge of Marsh} {} {Every step taken here results in a soft squishing sound as foot and hoof alike sink in the unstable soil merging into the saltwater marsh to the north, in the center of the isle. To the east a rocky hill can be seen jutting into the marshes. The misty jungles continue west and south.} {Isle of Madmen South} {} {} {} {1} {} +E {21143} {e} {e} {2} {0} {} {1} {} {0} +E {17063} {w} {w} {8} {0} {} {1} {} {0} +E {17052} {s} {s} {4} {0} {} {1} {} {0} + +R {17063} {0} {} {Steamy Forests} {} {A deep fog has settled on the air here, thick with the smell of saltwater from the ocean nearby. The silent jungle continues in all directions but thins out east of here. The brush to the north is too thick to travel through. The mist gets thicker to the west and south.} {Isle of Madmen South} {} {} {} {1} {} +E {17062} {e} {e} {2} {0} {} {1} {} {0} +E {17065} {w} {w} {8} {0} {} {1} {} {0} +E {17064} {s} {s} {4} {0} {} {1} {} {0} + +R {17064} {0} {} {Steamy Forests} {} {The swampy edge of the south seas continues east and west, giving off a thick fog that dampens the forest in darkness. The shapes of men dart through the trees, or they could be figments of one's imagination, nothing more then wisps of mist. The sound of running water comes from the east.} {Isle of Madmen South} {} {} {} {1} {} +E {17063} {n} {n} {1} {0} {} {1} {} {0} +E {17052} {e} {e} {2} {0} {} {1} {} {0} +E {17066} {w} {w} {8} {0} {} {1} {} {0} + +R {17065} {0} {} {Steamy Forests} {} {Mist enshrouded jungles continue in all directions, too thick to the north to enter. Ghastly images of men and beast appear in the fog, moving on in silence. The fog seems to dissipate somewhat to the east.} {Isle of Madmen South} {} {} {} {1} {} +E {17063} {e} {e} {2} {0} {} {1} {} {0} +E {17066} {s} {s} {4} {0} {} {1} {} {0} + +R {17066} {0} {} {Steamy Forests} {} {The dark fog of the forest continues in all directions, but is thickest to the east, which ironically appears to be a strange clearing. Cloaked in silence, the mist from the nearby ocean only further escalates the eeriness of this place. The faint sound of trickling water comes from the east. A dark, deadly swamp is visible to the south.} {Isle of Madmen South} {} {} {} {1} {} +E {17065} {n} {n} {1} {0} {} {1} {} {0} +E {17064} {e} {e} {2} {0} {} {1} {} {0} +E {17067} {w} {w} {8} {0} {} {1} {} {0} + +R {17067} {0} {} {The Scar} {} {The forest to the south suddenly gives way to a clean cut through jungle and rock alike. Smoldering and scarred debris of what used to be boulders and trees litter the path from whatever tremendous force simply cut through the area like nothing was there at all.} {Isle of Madmen South} {} {} {} {1} {} +E {17071} {n} {n} {1} {0} {} {1} {} {0} +E {17066} {e} {e} {2} {0} {} {1} {} {0} +E {17068} {w} {w} {8} {0} {} {1} {} {0} +E {17070} {s} {s} {4} {0} {} {1} {} {0} + +R {17068} {0} {} {Steamy Forests} {} {The fog that has decended on these jungles is so thick one can barely see more then a few spans. A foggy sea is barely visible to the west through the trees. A clearing can also be seen to the east, although the fog seems actually thicker there.} {Isle of Madmen South} {} {} {} {1} {} +E {17067} {e} {e} {2} {0} {} {1} {} {0} +E {17069} {s} {s} {4} {0} {} {1} {} {0} + +R {17069} {0} {} {Steamy Forests} {} {Bursts of easterly wind from the ocean through the haphazard trees make ghastly shapes in mist darting through the woodlands. The curve of the coast around the south forest of the island continues north and east, how far though is near impossible to measure from here in the thick fog.} {Isle of Madmen South} {} {} {} {1} {} +E {17068} {n} {n} {1} {0} {} {1} {} {0} +E {17070} {e} {e} {2} {0} {} {1} {} {0} + +R {17070} {0} {} {Steamy Forests} {} {A few ghastly images in the deep fog dart between the trees in silence. Not a sound emanates from the forest beyond the low lapping of the ocean to the south. A clearing is barely visible to the north, although more steam and mist seems to rise up from the clearing than from the sea itself. The forest looks especially dangerous towards the east, best avoided.} {Isle of Madmen South} {} {} {} {1} {} +E {17067} {n} {n} {1} {0} {} {1} {} {0} +E {17069} {w} {w} {8} {0} {} {1} {} {0} + +R {17071} {0} {} {The Scar} {} {Gases cloud even the sharpest of vision in this smoking crater. The Scar runs straight as an arrow north and south almost as if a tremendous flaming axe simply hacked through the dense jungle at the rims of the Scar. The clean cut walls of the chasm are littered with white circles, all that remains of the boulders that were decimated as if they never existed. Various smoldering debris litters the ground.} {Isle of Madmen South} {} {} {} {1} {} +E {17072} {n} {n} {1} {0} {} {1} {} {0} +E {17067} {s} {s} {4} {0} {} {1} {} {0} + +R {17072} {0} {} {The Bottom of The Scar} {} {Whatever force made this clean cleave in the earth must have been magnificent. It is a straight cut through boulder and tree alike, as if nothing was ever here. Ashen bits of branches and trunks lie thrown everywhere, and the heat at the center of the Scar is tremendous. One could probably climb up the sides of the crater into the shady forests around the rim.} {Isle of Madmen South} {} {} {} {1} {} +E {17071} {s} {s} {4} {0} {} {1} {} {0} +E {17073} {u} {u} {16} {0} {} {1} {} {0} + +R {17073} {0} {} {Atop a Scar in the Earth} {} {Trees lie broken and shattered everywhere. It is quite obvious that this ravine is not natural, but put there by some gigantic force ripping through the ground. Swampgasses and smoke emminate from the crater below. To the north, shady forests continue far as the eye can see, and to the south the scar runs straight as an arrow.} {Isle of Madmen South} {} {} {} {1} {} +E {17077} {n} {n} {1} {0} {} {1} {} {0} +E {17072} {d} {d} {32} {0} {} {1} {} {0} + +R {17074} {0} {} {The Edge of Shady Forests} {} {The shady forest comes to an end here, merging into salt marshes to the south and east. The forest continues west however, doubling back southwards around the marshes and stretching across the center of the island.} {Isle of Madmen South} {} {} {} {1} {} +E {17059} {n} {n} {1} {0} {} {1} {} {0} +E {17075} {w} {w} {8} {0} {} {1} {} {0} + +R {17075} {0} {} {Shady Forest} {} {Large trees reach skywards all around you, their enormous canopies blocking all but a few blotches of light scattered on the jungle floor. The forest continues every which way, a maze of undergrowth with walls of brush. To the east, the forest gradually merges with the salt marshes at the center of the island.} {Isle of Madmen South} {} {} {} {1} {} +E {17086} {n} {n} {1} {0} {} {1} {} {0} +E {17074} {e} {e} {2} {0} {} {1} {} {0} +E {17078} {w} {w} {8} {0} {} {1} {} {0} +E {17076} {s} {s} {4} {0} {} {1} {} {0} + +R {17076} {0} {} {Shady Forest} {} {Small blotches of light litter the ground, filtering in from breaks in the branches above. The underbrush has been trampled thoroughly, evidence that many wild creatures inhabit this savage jungle. To the west, runoff has paved a way southwards through the nearly impenetrable brush.} {Isle of Madmen South} {} {} {} {1} {} +E {17075} {n} {n} {1} {0} {} {1} {} {0} +E {17077} {w} {w} {8} {0} {} {1} {} {0} + +R {17077} {0} {} {Shady Forest Before a Ravine} {} {A large ravine lies to the south, a break in the unending dark jungle in all directions. A few trees lie upended and shattered into pieces around the entrance as if something large recently plowed through here.} {Isle of Madmen South} {} {} {} {1} {} +E {17078} {n} {n} {1} {0} {} {1} {} {0} +E {17076} {e} {e} {2} {0} {} {1} {} {0} +E {17079} {w} {w} {8} {0} {} {1} {} {0} +E {17073} {s} {s} {4} {0} {} {1} {} {0} + +R {17078} {0} {} {Shady Forest} {} {Nothing but tropical broadleaf trees as far as the eye can see, not that the most keen eye could see very far in this thick jungle. To the south, the forest appears to break into a small valley.} {Isle of Madmen South} {} {} {} {1} {} +E {17085} {n} {n} {1} {0} {} {1} {} {0} +E {17075} {e} {e} {2} {0} {} {1} {} {0} +E {17084} {w} {w} {8} {0} {} {1} {} {0} +E {17077} {s} {s} {4} {0} {} {1} {} {0} + +R {17079} {0} {} {Within a Shady Forest} {} {The trees grow so close together here that the spreading canopy overhead blocks out all light. It is difficult to see very far in any direction, but further travel is possible. As long as one is willing to weave in and out of the massive tree trunks, that is.} {Isle of Madmen South} {} {} {} {1} {} +E {17084} {n} {n} {1} {0} {} {1} {} {0} +E {17077} {e} {e} {2} {0} {} {1} {} {0} +E {17082} {w} {w} {8} {0} {} {1} {} {0} +E {17080} {s} {s} {4} {0} {} {1} {} {0} + +R {17080} {0} {} {Scorched Trees} {} {The odor of burning permeates the air, the result of smoldering remains of what at one time were tropical trees. Unlike the soil in the rest of the forest, the dirt here is baked hard from the inferno that swept through this area. Thick bushes prohibit further movement south and east.} {Isle of Madmen South} {} {} {} {1} {} +E {17079} {n} {n} {1} {0} {} {1} {} {0} +E {17081} {w} {w} {8} {0} {} {1} {} {0} + +R {17081} {0} {} {Shady Forests} {} {The only illumination in the forest is the dancing spots of sun and moonlight through breaks in the branches of broadleaf trees above. The undergrowth before the sea blocks entrance west, and the forest is too thick to the south to pass.} {Isle of Madmen South} {} {} {} {1} {} +E {17082} {n} {n} {1} {0} {} {1} {} {0} +E {17080} {e} {e} {2} {0} {} {1} {} {0} + +R {17082} {0} {} {Shady Forests} {} {Dark forest continues east, north, and south, the thick undergrowth before the ocean prohibiting passage west. Other then random birdcalls, the forest seems completely silent. Strange, a forest of this magnitude should be capable of supporting many animals.} {Isle of Madmen South} {} {} {} {1} {} +E {17083} {n} {n} {1} {0} {} {1} {} {0} +E {17079} {e} {e} {2} {0} {} {1} {} {0} +E {17081} {s} {s} {4} {0} {} {1} {} {0} + +R {17083} {0} {} {Shady Forests} {} {The dark broadleaf trees surrounding this area have scratch marks all over them, as if an enormous beast has rampaged through here quite recently. Undergrowth before the ocean blocks entrance west.} {Isle of Madmen South} {} {} {} {1} {} +E {17090} {n} {n} {1} {0} {} {1} {} {0} +E {17084} {e} {e} {2} {0} {} {1} {} {0} +E {17082} {s} {s} {4} {0} {} {1} {} {0} + +R {17084} {0} {} {Shady Forest by an Uprooted Tree} {} {A charred and decimated tree has fallen over to the north, blocking all passage in that direction. It is difficult to see very far in any other direction, although travel is possible, if somewhat dangerous. The thick canopy of leaves overhead blocks out all light, and the ground is heavy with underbrush.} {Isle of Madmen South} {} {} {} {1} {} +E {17078} {e} {e} {2} {0} {} {1} {} {0} +E {17083} {w} {w} {8} {0} {} {1} {} {0} +E {17079} {s} {s} {4} {0} {} {1} {} {0} + +R {17085} {0} {} {Roots of a Fallen Tree} {} {The roots of the uprooted tree to the west lie stretching into a empty sky. All around, the eerie jungle continues without a break in the canopy. The force that destroyed this ancient tree must have been very great.} {Isle of Madmen South} {} {} {} {1} {} +E {17088} {n} {n} {1} {0} {} {1} {} {0} +E {17086} {e} {e} {2} {0} {} {1} {} {0} +E {17078} {s} {s} {4} {0} {} {1} {} {0} + +R {17086} {0} {} {Shady Forest} {} {The forest continues as far as the thick trunks of broadleaf trees permit. A very large array of roots reaching out of the ground to the east prohibits passage. Over the roots however, the high grasses of salt marshes peek over the undergrowth.} {Isle of Madmen South} {} {} {} {1} {} +E {17087} {n} {n} {1} {0} {} {1} {} {0} +E {17085} {w} {w} {8} {0} {} {1} {} {0} +E {17075} {s} {s} {4} {0} {} {1} {} {0} + +R {17087} {0} {} {Approaching High Grasses} {} {The forest dwindles here, leaving the shady jungles to the south and west. High grasses and salt marshes stretch into the eastern horizon and a large broadleaf tree lies to the south, its roots thrust upwards like steps from the soil. The bent tree stands on the verge of falling into the muck it borders on. A few animal tracks have been imprinted in the ground.} {Isle of Madmen South} {} {} {} {1} {} +E {17060} {e} {e} {2} {0} {} {1} {} {0} +E {17088} {w} {w} {8} {0} {} {1} {} {0} +E {17086} {s} {s} {4} {0} {} {1} {} {0} + +R {17088} {0} {} {Shady Forest} {} {Blotches of light radiating through the branches of tall trees are the only source of illumination in an otherwise completely black and silent tropical forest. Thick underbrush to the north keeps travelers from walking into the salt marshes on the center of the island.} {Isle of Madmen South} {} {} {} {1} {} +E {17087} {e} {e} {2} {0} {} {1} {} {0} +E {17089} {w} {w} {8} {0} {} {1} {} {0} +E {17085} {s} {s} {4} {0} {} {1} {} {0} + +R {17089} {0} {} {An Enormous Uprooted Tree} {} {Sunlight pours through the vast open airspace resulting from the ripping of this tree from the earth. The hollowed-out smoldering wreckage blocks the south forest from view. Whatever force did this must have also been powerful enough to throw the tree around a bit, judging from the slumped and indented smaller trees nearby.} {Isle of Madmen South} {} {} {} {1} {} +E {17091} {n} {n} {1} {0} {} {1} {} {0} +E {17088} {e} {e} {2} {0} {} {1} {} {0} +E {17090} {w} {w} {8} {0} {} {1} {} {0} + +R {17090} {0} {} {In a Shady Forest} {} {Broadleaf trees stretching up to the heavens blot out most sun and moonlight, leaving scattered spots of brightness on the moist ground, which dance in the wind. Undergrowth before the ocean blocks entrance west, and to the north the forest opens up into salt marshes.} {Isle of Madmen South} {} {} {} {1} {} +E {17092} {n} {n} {1} {0} {} {1} {} {0} +E {17089} {e} {e} {2} {0} {} {1} {} {0} +E {17083} {s} {s} {4} {0} {} {1} {} {0} + +R {17091} {0} {} {Shady Forests by Salt Marshes} {} {High grass and salt marshes border this forest east and west, more and more impenetrable the farther you go into it. The lightless forest continues south, but to the east the marshes take up the center of the small island.} {Isle of Madmen South} {} {} {} {1} {} +E {17092} {w} {w} {8} {0} {} {1} {} {0} +E {17089} {s} {s} {4} {0} {} {1} {} {0} + +R {17092} {0} {} {Undergrowth by Marshes} {} {Pushing through undergrowth between the marshes to the north and the thick forests to the south, one can barely make out a high rising stone structure far, far to the north beyond the marshes. The forest to the south is so thick, it is not easy to make out anything beyond a few feet in any direction. A small clearing is barely noticeable to the southeast.} {Isle of Madmen South} {} {} {} {1} {} +E {17093} {n} {n} {1} {0} {} {1} {} {0} +E {17091} {e} {e} {2} {0} {} {1} {} {0} +E {17090} {s} {s} {4} {0} {} {1} {} {0} + +R {17093} {0} {} {Salt Marshes by Forests} {} {Suddenly, the forest gives way to salt water marshes, which continue for some distance northwards. The tall, thick grass to the east is impenetrable, and with the ocean to the west one can only travel north or south. A foul odor wafts up from the muck, filling the air with the stench of decay.} {Isle of Madmen South} {} {} {} {1} {} +E {17094} {n} {n} {1} {0} {} {1} {} {0} +E {17092} {s} {s} {4} {0} {} {1} {} {0} + +R {17094} {0} {} {Wading Through Salt Marshes} {} {The sickly sweet stench of decay wafts through the salty ocean winds coming off the seas to the west. The unstable soil sucks at any traveler's feet. The skeletons of several fish and small animals are half-submerged in the muck of rotting plantlife and mud.} {Isle of Madmen South} {} {} {} {1} {} +E {17095} {e} {e} {2} {0} {} {1} {} {0} +E {17093} {s} {s} {4} {0} {} {1} {} {0} + +R {17095} {0} {} {Coastline by Marshes} {} {The shore here is slowly submerged into saltwater marshes and high grasses that seem to make up the greater center strip of the island. Best to step quickly here, for even moments standing still could prove fatal with the unstable soil and rising tides.} {Isle of Madmen South} {} {} {} {1} {} +E {17096} {n} {n} {1} {0} {} {1} {} {0} +E {17094} {w} {w} {8} {0} {} {1} {} {0} + +R {17096} {0} {} {Smooth Coastline} {} {The sandy beach continues north and south, the gentle waves of the western sea moving the small shells that litter the ground every now and then. High grasses block your entrance east, and the shore makes a slight turn around them to the southwest. It seems a large inlet has been dug from the sand here lately. A large piece of driftwood has been dragged from the waterline. It has a piece of paper tacked to it.} {Isle of Madmen South} {} {} {} {1} {} +E {17097} {n} {n} {1} {0} {} {1} {} {0} +E {17095} {s} {s} {4} {0} {} {1} {} {0} + +R {17097} {0} {} {Smooth Coastline} {} {The western coast of the island continues north and south from here, stretching into the distance where it appears to merge into some high grasses to the southeast. To the north, over some dunes you can make out the tip of a granite obelisk rising out of the sand. The soft slapping of the waves on the sandy beach give a pleasant sound to a silent area.} {Isle of Madmen South} {} {} {} {1} {} +E {17098} {n} {n} {1} {0} {} {1} {} {0} +E {17096} {s} {s} {4} {0} {} {1} {} {0} + +R {17098} {0} {} {Coastline by the Base of a Stone Structure} {} {A massive array of rock spikes seems to have been simply pulled from the earth here, overlapped with sand from the countless waves breaking across them. On this side of the strange monolith the faces of granite have been worn by wind and water, but on the sheltered eastern face the structure remains intact. The coast continues south and north towards a curve.} {Isle of Madmen South} {} {} {} {1} {} +E {17099} {n} {n} {1} {0} {} {1} {} {0} +E {17097} {s} {s} {4} {0} {} {1} {} {0} + +R {17099} {0} {} {A Smooth Coastline} {} {The coast of the island continues north and south here, without much of a dramatic change. To the east, a massive rock structure of some sort rises jaggedly out of the ground. Far in the distance to the south, the coastline seems to give way to what appears to be marshes.} {Isle of Madmen South} {} {} {} {1} {} +E {17100} {n} {n} {1} {0} {} {1} {} {0} +E {17102} {e} {e} {2} {0} {} {1} {} {0} +E {17098} {s} {s} {4} {0} {} {1} {} {0} + +R {17100} {0} {} {A Curve In the Coastline} {} {Here the coast of the island makes a bend east and south. It is slightly more rocky here, due to the constant current moving seasonally across the edge of the isle. The warm waters of the south seas are the only noise.} {Isle of Madmen South} {} {} {} {1} {} +E {17101} {e} {e} {2} {0} {} {1} {} {0} +E {17099} {s} {s} {4} {0} {} {1} {} {0} + +R {17101} {0} {} {Along a Smooth Shoreline} {} {The coast of the island continues east towards a small calm lagoon, and west towards a southward curve. Dunes to the south prohibit you from seeing further inland. However, a small spike of what appears to be granite does rise above them. From here, the structure's size is indeterminable.} {Isle of Madmen South} {} {} {} {1} {} +E {17107} {e} {e} {2} {0} {} {1} {} {0} +E {17100} {w} {w} {8} {0} {} {1} {} {0} +E {17102} {s} {s} {4} {0} {} {1} {} {0} + +R {17102} {0} {} {Before Rocks Thrust from the Sand} {} {To the south, a massive granite structure rises out of the ground in massive spikes. The dunes piled on the north side of it make the ground highly unstable, prohibiting you from venturing further towards it from this face of the strange monolith. A few spans to the west, the coastline makes a curve southward around the island.} {Isle of Madmen South} {} {} {} {1} {} +E {17101} {n} {n} {1} {0} {} {1} {} {0} +E {17103} {e} {e} {2} {0} {} {1} {} {0} +E {17099} {w} {w} {8} {0} {} {1} {} {0} + +R {17103} {0} {} {Low Dunes} {} {A few grasses and small shrubs are the only inhabitants of these small sand dunes, the result of constant battering by ocean waves brought upon by the seasonal trade winds. Atop the dunes however, a clear view lets you see your surroundings. A small peaceful lagoon is to the north bordering the sea, and all around you stretches the steadily rising island. To the south, jagged rocks in a pile seem to have been simply ripped from the earth.} {Isle of Madmen South} {} {} {} {1} {} +E {17107} {n} {n} {1} {0} {} {1} {} {0} +E {17106} {e} {e} {2} {0} {} {1} {} {0} +E {17102} {w} {w} {8} {0} {} {1} {} {0} +E {17104} {s} {s} {4} {0} {} {1} {} {0} + +R {17104} {0} {} {Beside Ripped Earth} {} {Jagged obelisks of pure granite stretch into the skies before you. The massive structure is of considerable length, and the stone surface is too hazardous to climb. Upon closer inspection, a skeleton of a man sprawled between the towers of the inner formation is visible.} {Isle of Madmen South} {} {} {} {1} {} +E {17103} {n} {n} {1} {0} {} {1} {} {0} +E {17105} {e} {e} {2} {0} {} {1} {} {0} +E {19676} {d} {d} {32} {0} {} {1} {} {0} + +R {17105} {0} {} {The Edge of Tall Grasses} {} {To the south and east, thick grasses make the path to the thicket on the horizon impenetrable. Best to move on, for the salt-saturated, soggy ground is unstable enough to trap feet and hooves alike given short time. To the west, a massive stone structure rises out of the ground.} {Isle of Madmen South} {} {} {} {1} {} +E {17106} {n} {n} {1} {0} {} {1} {} {0} +E {17104} {w} {w} {8} {0} {} {1} {} {0} + +R {17106} {0} {} {Low Dunes} {} {East and west, low dunes stretch along the coast of the island. Nothing but sparse short grasses and various shrubs inhabit the piles of sand, not giving much to stimulate the eye. To the south, high grasses block out what lies beyond, although from the thickness of the stalks it doesn't look like anyone would be able to pass to find out.} {Isle of Madmen South} {} {} {} {1} {} +E {17108} {n} {n} {1} {0} {} {1} {} {0} +E {17109} {e} {e} {2} {0} {} {1} {} {0} +E {17103} {w} {w} {8} {0} {} {1} {} {0} +E {17105} {s} {s} {4} {0} {} {1} {} {0} + +R {17107} {0} {} {The Shore of a Lagoon} {} {The lagoon curves around you, the shallow waters sit without a stir in what appears to be a perfect example of an island paradise. It is quiet however. Dead quiet. The shoreline continues to the east and west, and to the south what appears to be a formation of rocks can be seen in the distance. To the north, the waters of the lagoon lap against the sandy shore.} {Isle of Madmen South} {} {} {} {1} {} +E {17108} {e} {e} {2} {0} {} {1} {} {0} +E {17101} {w} {w} {8} {0} {} {1} {} {0} +E {17103} {s} {s} {4} {0} {} {1} {} {0} + +R {17108} {0} {} {Along a Smooth Shoreline} {} {A pleasant beach stretches out east of here, sea shells littering the ground for what seems like forever. To the west, a small lagoon can be seen and everything to the south is blocked out by low sand dunes, although it appears standing on one would give a commanding view of the immediate area.} {Isle of Madmen South} {} {} {} {1} {} +E {17110} {e} {e} {2} {0} {} {1} {} {0} +E {17107} {w} {w} {8} {0} {} {1} {} {0} +E {17106} {s} {s} {4} {0} {} {1} {} {0} + +R {17109} {0} {} {Low Dunes By Some Planks} {} {A few wooden boards and planks lie on top of each other here atop a larger dune. Probably driftwood, cast up on the sand by a seasonal storm, they are the only hint at a man-made structure in the area. From atop this dune you can see high grass marshes to the south, and a pleasant view of the ocean to the north. An eerie silence holds over this place, and there are no signs of wildlife.} {Isle of Madmen South} {} {} {} {1} {} +E {17110} {n} {n} {1} {0} {} {1} {} {0} +E {17112} {e} {e} {2} {0} {} {1} {} {0} +E {17106} {w} {w} {8} {0} {} {1} {} {0} +E {21426} {d} {d} {32} {0} {} {1} {} {0} + +R {17110} {0} {} {Along a Smooth Shoreline} {} {Nothing but crystal clear water and a straight beach as far as the eye can see. Sea shells littering the ground are constantly placed and moved by the slow lapping waves of the ocean to the north, giving the beach a pleasant setting. To the south, dunes running parallel to the coast prohibit you from seeing further into the mainland of the island.} {Isle of Madmen South} {} {} {} {1} {} +E {17111} {e} {e} {2} {0} {} {1} {} {0} +E {17108} {w} {w} {8} {0} {} {1} {} {0} +E {17109} {s} {s} {4} {0} {} {1} {} {0} + +R {17111} {0} {} {Along a Smooth Shoreline} {} {The coastline comes to a halt here as the shores converge with the sand dunes to the south. Picturesque shore continues westward into the horizon parallel to the dunes. To the east, they elevate themselves before a bridge leading across a small inlet into thick jungles. The misty peaks of another island are visible to the north, amid sudden flashes of lightning.} {Isle of Madmen South} {} {} {} {1} {} +E {17110} {w} {w} {8} {0} {} {1} {} {0} +E {17112} {s} {s} {4} {0} {} {1} {} {0} + +R {17112} {0} {} {An Incline in the Dunes} {} {The dunes make a steady incline up east of here, whereas they continue level into the horizon to the west. From this vantage point, one can make out the dark and misty peaks of an island to the north, frequented by low thunder and heat lightning. The thick marshes at the center of the island are to the south, and a thick jungle rising over a river lies to the east.} {Isle of Madmen South} {} {} {} {1} {} +E {17111} {n} {n} {1} {0} {} {1} {} {0} +E {17109} {w} {w} {8} {0} {} {1} {} {0} +E {17042} {u} {u} {16} {0} {} {1} {} {0} + +R {17125} {0} {} {Underneath a Makeshift Bridge} {} {Little more then several loose boards thrown together to permit crossing the mud without getting one's feet wet, the makeshift bridge stretches to each side of the small river. The river to the south becomes too shallow and full of high grass to traverse, whether by foot or canoe.} {Isle of Madmen South} {} {} {} {1} {} +E {17057} {u} {u} {16} {0} {} {1} {} {0} + +R {19676} {0} {} {Inside the Monolith} {} {A narrow, granite stairway leads back up to the island, hot, humid air blowing in and through the tunnel you are standing in. Water drips down the sides of the rough, volcanic stone walls. The walls seem to have been carved, but not by any simple tools. The ground slopes gently downward to the east, further into the depths.} {Isle of Madmen South} {} {} {} {1} {} +E {19677} {e} {e} {2} {0} {} {1} {} {0} +E {17104} {u} {u} {16} {0} {} {1} {} {0} + +R {19677} {0} {} {Inside the Monolith} {} {The roughly hewn walls of the tunnel branch in three directions here, the stone beneath you worn west and south. The air is hot and damp, blowing gently through the tunnel from the west. The sound of rushing water can barely be heard through the rock.} {Isle of Madmen South} {} {} {} {1} {} +E {19678} {e} {e} {2} {0} {} {1} {} {0} +E {19676} {w} {w} {8} {0} {} {1} {} {0} +E {19680} {s} {s} {4} {0} {} {1} {} {0} + +R {19678} {0} {} {Inside the Monolith} {} {The walls of the tunnel drip with water, small stalactites reaching down from above, almost threatening any that dare walk beneath. The gentle rumble of rushing water can be felt through the rough rock walls. The tunnel makes a sharp turn here, almost as though it was avoiding something.} {Isle of Madmen South} {} {} {} {1} {} +E {19677} {w} {w} {8} {0} {} {1} {} {0} +E {19679} {s} {s} {4} {0} {} {1} {} {0} + +R {19679} {0} {} {Inside the Monolith} {D} {The tunnel ends abruptly here, with a stone well carved into the dense granite. A battered metal bucket is attached to a chain above the well, the sides of which have been worn smooth over the ages. The air here is a little cooler, the walls of the tunnel seeming to sap heat from the air.} {Isle of Madmen South} {} {} {} {1} {} +E {19678} {n} {n} {1} {0} {} {1} {} {0} + +R {19680} {0} {} {Inside the Monolith} {} {The tunnel slopes sharply down here, diving deep into the granite bedrock. The warm air from the island above seems to dissipate into the cool stone walls of the tunnel. The granite beneath your feet is worn with years of use, the walls slick with condensation.} {Isle of Madmen South} {} {} {} {1} {} +E {19677} {n} {n} {1} {0} {} {1} {} {0} +E {19681} {d} {d} {32} {0} {} {1} {} {0} + +R {19681} {0} {} {A Granite Chamber} {} {The tunnel abruptly opens into a large chamber of dark granite. A huge slab of solid rock is visible to the south. The air is cool and damp, with a slightly musty smell to it. On one wall there is a black stone panel with several differently shaped slots carved into it.} {Isle of Madmen South} {} {} {} {1} {} +E {19682} {s} {s} {4} {0} {} {1} {} {0} +E {19680} {u} {u} {16} {0} {} {1} {} {0} + +R {19682} {0} {} {A Granite Chamber} {} {A large slab of granite on the southern wall stands out from the otherwise bare rock of the chamber. The slab appears to have symbols carved into it in various colors. A black stone panel rises out of the ground before the slab, with differently shaped slots carved into it.} {Isle of Madmen South} {} {} {} {1} {} +E {19681} {n} {n} {1} {0} {} {1} {} {0} +E {19683} {e} {e} {2} {0} {} {1} {} {0} +E {19684} {w} {w} {8} {0} {} {1} {} {0} +E {19690} {s} {s} {4} {0} {} {1} {} {0} + +R {19683} {0} {} {A Granite Chamber} {} {The rough walls of granite rise above you, slick with water. The rock vibrates gently, the sound of rushing water barely perceptible through the walls of the chamber. A black stone panel is visible against the wall with several slots carved into it.} {Isle of Madmen South} {} {} {} {1} {} +E {19682} {w} {w} {8} {0} {} {1} {} {0} + +R {19684} {0} {} {A Granite Chamber} {} {The expansive granite chamber comes to an end here, cool stone leeching any heat that comes in contact with it. A black stone panel is visible against the southern wall with several slots carved into it.} {Isle of Madmen South} {} {} {} {1} {} +E {19682} {e} {e} {2} {0} {} {1} {} {0} + +R {19690} {0} {} {Pools of Glass} {} {The chamber around you has shifted from rough granite to... something else. It appears as though intense heat has melted the walls, dripping down and solidifying after. The shiny black floor looks like darkened glass, slippery and smooth beneath your feet. Strange sconces line the walls, giving off enough light for you to make out some odd objects to the east.} {Isle of Madmen South} {} {} {} {1} {} +E {19682} {n} {n} {1} {0} {} {1} {} {0} +E {19691} {e} {e} {2} {0} {} {1} {} {0} + +R {19691} {0} {} {Pools of Glass} {} {The glassy surface of the chamber around you seems to shimmer, inexplicably. A black throne erupts out of the floor in the center of the room, topped with jagged shards of glass. Dimly lit sconces line the sides of the chamber, filled with pieces of crystal that give off light without fire or smoke. Strange objects lie atop a stone table off to the side, many marked with symbols that you don't recognize.} {Isle of Madmen South} {} {} {} {1} {} +E {19690} {w} {w} {8} {0} {} {1} {} {0} + +R {21143} {0} {} {A Small Cave} {} {Unlike outside, it's quite dry in this cave. Dark markings and runes praising Shai'tan cover the walls among lighthearted and loving poetry insanely scribbled inbetween. A small campfire is ablaze here surrounded by stones. Strangely there appears to be no wood or kindling fueling the eternal flame. A small crack in the wall leads outside.} {Isle of Madmen South} {} {} {} {1} {} +E {17062} {w} {w} {8} {0} {} {1} {} {0} + +R {21372} {0} {} {On the Sturdy Ship} {} {Rats scream their desperate fear, as do the sailors manning this sturdy, yet weathered vessel. The scent of fear lies heavy on the air, for fear of the isle. The constant pounding of heavy waves provide a strong counterpoint to the creaking of sails stretched by the harsh winds.} {Isle of Madmen North} {} {} {} {1} {} + +R {21426} {0} {} {A Hidden Burrow} {} {Cleverly hidden under the planks above, this burrow in the sand is large enough to house several people. A few crates lie piled on the walls, both containing rations and to keep the unstable sand from caving in. Whoever inhabits this hole was very meticulous in keeping it well hidden and cared for. A man could survive for weeks in here.} {Isle of Madmen South} {} {} {} {1} {} +E {17109} {u} {u} {16} {0} {} {1} {} {0} + +R {21442} {0} {} {On the Sleek Ship} {} {This vessel surely owes something to Atha'an Miere principles of ship design with the way that it carves smoothly through the waves of both river and ocean. Commands are barked out and obeyed by the crew with military precision, and this ship seems cleaner than most of its kind. Small sea birds circle overhead, looking for prey on the ship, or perhaps waste from the ship.} {Isle of Madmen South} {} {} {} {1} {} + +R {17126} {0} {} {On the Shore of Isle Jafar} {} {The shores of this seemingly peaceful island here look north onto the waters of the Aryth Ocean, which roll lullingly into the beach shore. The beach stretches off to the south, and you can see a pier in the distance to the east. Sharp shells crunch underfoot.} {Isle Jafar} {} {} {} {1} {} +E {17127} {n} {n} {1} {0} {} {1} {} {0} +E {17130} {e} {e} {2} {0} {} {1} {} {0} +E {17131} {s} {s} {4} {0} {} {1} {} {0} + +R {17127} {0} {} {Wading in the Ocean} {} {The waters of the Aryth Ocean splash about you as the waves pound upon the shore of Isle Jafar. The beach lies to the south, and the shoreline leads east. The ocean stretches off into the distance and out of sight.} {Isle Jafar} {} {} {} {1} {} +E {17128} {e} {e} {2} {0} {} {1} {} {0} +E {17126} {s} {s} {4} {0} {} {1} {} {0} + +R {17128} {0} {} {Wading in the Ocean} {} {The ocean here is knee deep, and the waves come rolling in to the beach splashing heavily upon you. Off to the east a small pier can be seen, and the beach of the island lies to the south.} {Isle Jafar} {} {} {} {1} {} +E {17129} {e} {e} {2} {0} {} {1} {} {0} +E {17127} {w} {w} {8} {0} {} {1} {} {0} +E {17130} {s} {s} {4} {0} {} {1} {} {0} + +R {17129} {0} {} {Wading in the Ocean} {} {The waters of the Aryth Ocean roll onto the shore of the small island which lies to the south. The ocean stretches off to the horizon to the north, and the shoreline leads west across the beach. A small pier lies to the east, but is too high to reach from here.} {Isle Jafar} {} {} {} {1} {} +E {17128} {w} {w} {8} {0} {} {1} {} {0} +E {17134} {s} {s} {4} {0} {} {1} {} {0} + +R {17130} {0} {} {On the Shore of Isle Jafar} {} {The calm waters of the Aryth Ocean lap at the shore of this sand covered beach. To the east you can see a pier, and across the expanse of beach to the south, what appears to be a tropical rain forest. Large tents occupy the beach, enough to house an army.} {Isle Jafar} {} {} {} {1} {} +E {17128} {n} {n} {1} {0} {} {1} {} {0} +E {17134} {e} {e} {2} {0} {} {1} {} {0} +E {17126} {w} {w} {8} {0} {} {1} {} {0} +E {17132} {s} {s} {4} {0} {} {1} {} {0} + +R {17131} {0} {} {On the Beach} {} {The sandy beach of Isle Jafar stretches out here to the north and east. The dark blue waters of the ocean can be seen rolling into shore not far to the north. Large tents occupy the beach, enough to house an army.} {Isle Jafar} {} {} {} {1} {} +E {17126} {n} {n} {1} {0} {} {1} {} {0} +E {17132} {e} {e} {2} {0} {} {1} {} {0} + +R {17132} {0} {} {On the Beach} {} {The sandy beach of this isle stretches all around you. To the north the ocean laps at the sandy shore. To the south you can see what appears to be a moderate sized rain forest, and a few small peaks of mountainous terrain can be made out beyond it. Large tents occupy the beach, enough to house an army.} {Isle Jafar} {} {} {} {1} {} +E {17130} {n} {n} {1} {0} {} {1} {} {0} +E {17133} {e} {e} {2} {0} {} {1} {} {0} +E {17131} {w} {w} {8} {0} {} {1} {} {0} +E {17152} {s} {s} {4} {0} {} {1} {} {0} + +R {17133} {0} {} {Beach of Isle Jafar} {} {This expansive sandy beach stretches to the Aryth Ocean to the North. A tropical forest can be seen where the beach ends to the south. The side of a large mound of sand blocks travel eastwards. Large tents occupy the beach, enough to house an army.} {Isle Jafar} {} {} {} {1} {} +E {17134} {n} {n} {1} {0} {} {1} {} {0} +E {17145} {e} {e} {2} {0} {} {1} {} {0} +E {17132} {w} {w} {8} {0} {} {1} {} {0} +E {17147} {s} {s} {4} {0} {} {1} {} {0} + +R {17134} {0} {} {On the Shore of Isle Jafar} {} {This sandy beach is appears calm and scenic. Off to the east you can make out a large wooden pier. The soothing sand shifts unevenly underfoot, and the waters of the Aryth Ocean extend to the northern horizon. Large tents occupy the beach, enough to house an army.} {Isle Jafar} {} {} {} {1} {} +E {17129} {n} {n} {1} {0} {} {1} {} {0} +E {17135} {e} {e} {2} {0} {} {1} {} {0} +E {17130} {w} {w} {8} {0} {} {1} {} {0} +E {17133} {s} {s} {4} {0} {} {1} {} {0} + +R {17135} {0} {} {On the Shore of Isle Jafar} {} {The beach of Isle Jafar extends to the south and west, and turns into a dirt trail leading off east into the mountainous peaks of the isle. Immediately to the north is a large wooden pier, which appears to be in good repair and frequent use.} {Isle Jafar} {} {} {} {1} {} +E {17136} {n} {n} {1} {0} {} {1} {} {0} +E {17139} {e} {e} {2} {0} {} {1} {} {0} +E {17134} {w} {w} {8} {0} {} {1} {} {0} +E {17145} {s} {s} {4} {0} {} {1} {} {0} + +R {17136} {0} {} {On the Pier of Isle Jafar} {} {This large wooden pier appears not only serviceable, but well maintained and in common use. There is room enough for two large boats to dock, and it appears from the frayed ropes lying about that boats are not at all uncommon here. A small wooden sign is posted here by the dock.} {Isle Jafar} {} {} {} {1} {} +E {17137} {w} {w} {8} {0} {} {1} {} {0} +E {17135} {s} {s} {4} {0} {} {1} {} {0} + +R {17137} {0} {} {On the Pier of Isle Jafar} {} {The Aryth Ocean spreads out before you in all directions save the east, where the pier leads towards the island. A taller pier extends into the ocean just north of here. The sounds of the animals of the rainforest can be heard even above the crashing of the ocean waves.} {Isle Jafar} {} {} {} {1} {} +E {17138} {n} {n} {1} {0} {} {1} {} {0} +E {17136} {e} {e} {2} {0} {} {1} {} {0} + +R {17138} {0} {} {On the Pier at Isle Jafar} {} {Waves crash against the pilings that support this old, wooden pier. The strong, damp breeze coming from the Aryth Ocean carries a strong salty aroma. Boats come and go frequently from this busy port. A sign is posted at the end of the pier.} {Isle Jafar} {} {} {} {1} {} +E {17137} {s} {s} {4} {0} {} {1} {} {0} + +R {17139} {0} {} {Near the Pier} {} {This corner of the beach offers a magnificient view of the ocean, which extends to the north and east. The waters roll heavily upon the sandy shore, which shifts uneasily underfoot. To the northwest a wooden pier has been erected, and a dirt trail winds its way to the east, into the mountainous terrain deeper on the island. A weatherbeaten sign has been stuck deeply into the sandy soil of the beach.} {Isle Jafar} {} {} {} {1} {} +E {17135} {w} {w} {8} {0} {} {1} {} {0} +E {17140} {s} {s} {4} {0} {} {1} {} {0} + +R {17140} {0} {} {Trail to the Beach} {} {This short sandy trail leads away from the shoreline to the north, and winds away to the east, rising higher into mountainous terrain. To the southwest you can see a wide expanse of beach, followed by a small rain forest.} {Isle Jafar} {} {} {} {1} {} +E {17139} {n} {n} {1} {0} {} {1} {} {0} +E {17141} {e} {e} {2} {0} {} {1} {} {0} + +R {17141} {0} {} {Trail Near the Beach} {} {This sandy trail slopes away from the beach which lies westwards. The trail winds off to the south here, reaching higher ground as it progresses further south.} {Isle Jafar} {} {} {} {1} {} +E {17140} {w} {w} {8} {0} {} {1} {} {0} +E {17142} {s} {s} {4} {0} {} {1} {} {0} + +R {17142} {0} {} {Trail around the Rain Forest} {} {The trail rises here through the slopes of hills which become even more mountainous to the east and south. To the west and southwest, a moderate sized rain forest if visible, your head on a level here with the taller trees.} {Isle Jafar} {} {} {} {1} {} +E {17141} {n} {n} {1} {0} {} {1} {} {0} +E {17143} {e} {e} {2} {0} {} {1} {} {0} + +R {17143} {0} {} {Winding Path Near the Tropical Forest} {} {This winding mountain trail arches high above the rest of the isle, and offers a splendid view of the surrounding terrain. Below you, to the west, a small rain forest is visible. North of that a beach can be seen. The surrounding waters of the Aryth Ocean stretch off into the distance on all sides of the island.} {Isle Jafar} {} {} {} {1} {} +E {17142} {w} {w} {8} {0} {} {1} {} {0} +E {17144} {s} {s} {4} {0} {} {1} {} {0} + +R {17144} {0} {} {Winding Path Above the Rain Forest} {} {The mountain trail seems to peak here, and descends both to the north and sharply to the south. Far below you to the west is a lush rain forest, and a small village can be seen on its southern edge.} {Isle Jafar} {} {} {} {1} {} +E {17143} {n} {n} {1} {0} {} {1} {} {0} +E {17182} {e} {e} {2} {0} {} {1} {} {0} +E {17181} {d} {d} {32} {0} {} {1} {} {0} + +R {17145} {0} {} {Mound of Sand} {} {This large mound of sand rises strangely out of the level beach shore which surrounds you. Perched upon the mound of sand as you are offers an excellent view of the island. The ocean lies to the north, with a large wooden pier lying in that direction. To the south is a rain forest, and a small trail can be seen to your northeast, leading away into the mountainous slopes in the distance.} {Isle Jafar} {} {} {} {1} {} +E {17135} {n} {n} {1} {0} {} {1} {} {0} +E {17133} {w} {w} {8} {0} {} {1} {} {0} +E {17151} {s} {s} {4} {0} {} {1} {} {0} +E {17146} {d} {d} {32} {0} {} {1} {} {0} + +R {17146} {0} {} {Inside the Mound} {} {This sand pile has been hollowed out by some animals, making this a dry, hot and althogether disturbing place to be. The sandy walls threaten to come crashing down with too much movement.} {Isle Jafar} {} {} {} {1} {} +E {17145} {u} {u} {16} {0} {} {1} {} {0} + +R {17147} {0} {} {End of the Beach} {} {The sandy beach ends here, and extends to the north towards the shoreline. The outskirts of a lush tropical rain forest begin here, and the trees and vegetation grow denser to the south.} {Isle Jafar} {} {} {} {1} {} +E {17133} {n} {n} {1} {0} {} {1} {} {0} +E {17148} {s} {s} {4} {0} {} {1} {} {0} + +R {17148} {0} {} {Edge of the Rain Forest} {} {A small tropical rain forest begins here, and extends to the south, east, and west. To the north the forest ends gradually, and the terrain appears to turn sandy.} {Isle Jafar} {} {} {} {1} {} +E {17147} {n} {n} {1} {0} {} {1} {} {0} +E {17150} {e} {e} {2} {0} {} {1} {} {0} +E {17149} {w} {w} {8} {0} {} {1} {} {0} +E {17155} {s} {s} {4} {0} {} {1} {} {0} + +R {17149} {0} {} {Within the Tropical Forest} {H} {A lush tropical forest blooms about you, the vegetation is thick and vibrant. The trees and bushes thin to the north, where you can make out the beginnings of a beach.} {Isle Jafar} {} {} {} {1} {} +E {17152} {n} {n} {1} {0} {} {1} {} {0} +E {17148} {e} {e} {2} {0} {} {1} {} {0} +E {17153} {w} {w} {8} {0} {} {1} {} {0} + +R {17150} {0} {} {Edge of the Rain Forest} {} {The rain forest grows lushly here, but thins to the north. Through a few trees a sandy beach can be seen in that direction. The forest continues to the west, and thickens sharply to the south.} {Isle Jafar} {} {} {} {1} {} +E {17151} {n} {n} {1} {0} {} {1} {} {0} +E {17148} {w} {w} {8} {0} {} {1} {} {0} +E {17157} {s} {s} {4} {0} {} {1} {} {0} + +R {17151} {0} {} {End of the Beach} {} {The beach comes to an end here, and a tropical rain forest grows to the south. The forest can be entered here, or the beach lies to the north.} {Isle Jafar} {} {} {} {1} {} +E {17145} {n} {n} {1} {0} {} {1} {} {0} +E {17150} {s} {s} {4} {0} {} {1} {} {0} + +R {17152} {0} {} {End of the Beach} {} {The outskirts of a a lush tropical rain forest begin here, and the vegetation thickens to the south. To the north you can see the waters of the Aryth Ocean, across a sandy beach. Large tents occupy the beach, enough to house an army.} {Isle Jafar} {} {} {} {1} {} +E {17132} {n} {n} {1} {0} {} {1} {} {0} +E {17149} {s} {s} {4} {0} {} {1} {} {0} + +R {17153} {0} {} {Edge of the Tropical Forest} {} {The tropical forest grows vibrantly about you, lush trees and bushes obscuring your vision and making travel tedious. To the west you can hear the sounds of water, most likely the ocean, but travel is blocked in that direction by the thick plant life.} {Isle Jafar} {} {} {} {1} {} +E {17149} {e} {e} {2} {0} {} {1} {} {0} +E {17154} {s} {s} {4} {0} {} {1} {} {0} + +R {17154} {0} {} {In the Rain Forest} {} {The rain forest grows thickly all about here, lush ferns and bushes covering the island floor. The sound of the ocean is clearly audible to the west, although no path seems to go break through the forest to reach the waters.} {Isle Jafar} {} {} {} {1} {} +E {17153} {n} {n} {1} {0} {} {1} {} {0} +E {17156} {e} {e} {2} {0} {} {1} {} {0} +E {17165} {s} {s} {4} {0} {} {1} {} {0} + +R {17155} {0} {} {Deep in the Tropical Forest} {} {The lush and verdant vegetation of the tropical forest grows all about. Large trees grow vibrantly about, and bushes and all sorts of tropical plants grow in leafy abundance.} {Isle Jafar} {} {} {} {1} {} +E {17148} {n} {n} {1} {0} {} {1} {} {0} +E {17157} {e} {e} {2} {0} {} {1} {} {0} +E {17156} {w} {w} {8} {0} {} {1} {} {0} +E {17162} {s} {s} {4} {0} {} {1} {} {0} + +R {17156} {0} {} {Deep in the Tropical Forest} {} {This is the heart of the lush tropical rain forest which grows about you. Trees grow high and sway in the breeze. Travel can be made through the vegetation to the east and west.} {Isle Jafar} {} {} {} {1} {} +E {17155} {e} {e} {2} {0} {} {1} {} {0} +E {17154} {w} {w} {8} {0} {} {1} {} {0} + +R {17157} {0} {} {Nexus in the Tropical Forest} {} {The forest drops suddenly here, creating a lull in the land. Despite this the vegetation is notably denser than the surrounding terrain. Plants and trees grow ripely and in abundance, their tips swaying in harmony with the wind. Travel can be made in any direction, and the forest is all that can be seen in any direction.} {Isle Jafar} {} {} {} {1} {} +E {17150} {n} {n} {1} {0} {} {1} {} {0} +E {17158} {e} {e} {2} {0} {} {1} {} {0} +E {17155} {w} {w} {8} {0} {} {1} {} {0} +E {17160} {s} {s} {4} {0} {} {1} {} {0} + +R {17158} {0} {} {In the Rain Forest} {} {The forest grows thickly in almost all directions, making travel difficult. To the north the trees cluster in a clump, forming an odd forest clearing of sorts. West leads back to the heart of the rain forest.} {Isle Jafar} {} {} {} {1} {} +E {17159} {n} {n} {1} {0} {} {1} {} {0} +E {17157} {w} {w} {8} {0} {} {1} {} {0} + +R {17159} {0} {} {Tropical Glade} {} {The forest grows thick in every direction, and travel is all but impossible in every direction save the south. There is a flat area of grassy earth in the floor of this glade, and the trees seem to circle the clearing in an almost designed manner.} {Isle Jafar} {} {} {} {1} {} +E {17158} {s} {s} {4} {0} {} {1} {} {0} + +R {17160} {0} {} {Thinning in the Rain Forest} {} {The trees here are thin, and sway in the faint island breeze. The vegetation is lush and damp. A path can be forced through the growth to the north and south.} {Isle Jafar} {} {} {} {1} {} +E {17157} {n} {n} {1} {0} {} {1} {} {0} +E {17161} {s} {s} {4} {0} {} {1} {} {0} + +R {17161} {0} {} {Edge of the Rain Forest} {} {The rain forest thins here, and through some trees to the south a small village can be made out. There appears to be no way to get there from here, but the forest seems to open more to the southwest.} {Isle Jafar} {} {} {} {1} {} +E {17160} {n} {n} {1} {0} {} {1} {} {0} +E {17163} {w} {w} {8} {0} {} {1} {} {0} + +R {17162} {0} {} {Deep in the Rain Forest} {} {The small rain forest grows about in natural splendor. Large tropical trees sway in the gentle island breeze. A way can be made through the vegetation to the north and south.} {Isle Jafar} {} {} {} {1} {} +E {17155} {n} {n} {1} {0} {} {1} {} {0} +E {17163} {s} {s} {4} {0} {} {1} {} {0} + +R {17163} {0} {} {Outskirts of the Forest} {} {The lush growth of the rain forest ends here, and opens to the south on a small trail. To your east and west the forest continues. Not far to the south the beginnings of a small village are visible.} {Isle Jafar} {} {} {} {1} {} +E {17162} {n} {n} {1} {0} {} {1} {} {0} +E {17161} {e} {e} {2} {0} {} {1} {} {0} +E {17164} {w} {w} {8} {0} {} {1} {} {0} +E {17167} {s} {s} {4} {0} {} {1} {} {0} + +R {17164} {0} {} {Outskirts of the Forest} {} {The thick trees of the rain forest sway in the gentle island breeze. The forest thickens to the north, and appears to end completely to the southeast.} {Isle Jafar} {} {} {} {1} {} +E {17165} {n} {n} {1} {0} {} {1} {} {0} +E {17163} {e} {e} {2} {0} {} {1} {} {0} + +R {17165} {0} {} {Tropical Rain Forest} {} {The rain forest opens here to the west onto what appears to be a tiny peninsula. To the south and north the forest continues, the lush trees and verdant vegetation growing all around.} {Isle Jafar} {} {} {} {1} {} +E {17154} {n} {n} {1} {0} {} {1} {} {0} +E {17166} {w} {w} {8} {0} {} {1} {} {0} +E {17164} {s} {s} {4} {0} {} {1} {} {0} + +R {17166} {0} {} {Island Peninsula} {} {The tropical forest splits here, and opens onto a tiny beach peninsula. The waters of the Aryth Ocean stretch all about you, and into the horizon. To the east, the swaying trees of the rain forest beckon.} {Isle Jafar} {} {} {} {1} {} +E {17165} {e} {e} {2} {0} {} {1} {} {0} + +R {17167} {0} {} {Northern Edge of Village} {W} {This small village lies to the south, where you can see the fountain square. To the north a tropical forest grows. Off to the east a large cliff towers above the forest.} {Isle Jafar} {} {} {} {1} {} +E {17163} {n} {n} {1} {0} {} {1} {} {0} +E {17168} {s} {s} {4} {0} {} {1} {} {0} + +R {17168} {0} {} {Side Street} {} {This small side street leads north and south to the village's fountain square. Off to the north you can see the village end at the edge of a small rain forest. There is a quiet, or hush, about this village that feels entirely unnatural.} {Isle Jafar} {} {} {} {1} {} +E {17167} {n} {n} {1} {0} {} {1} {} {0} +E {17169} {s} {s} {4} {0} {} {1} {} {0} + +R {17169} {0} {} {Main Street Fountain} {D} {This is the center square of this small village. Main street stretches out to the east and west. To the north, a small side street leads to the outskirts of a small rain forest. Another side street leads off to the south. There is definitely a quiet to this town that is more than a little unsettling.} {Isle Jafar} {} {} {} {1} {} +E {17168} {n} {n} {1} {0} {} {1} {} {0} +E {17170} {e} {e} {2} {0} {} {1} {} {0} +E {17288} {w} {w} {8} {0} {} {1} {} {0} +E {17171} {s} {s} {4} {0} {} {1} {} {0} + +R {17170} {0} {} {Main Street} {} {The main street of this small village continues on to the east and west. There is most definitely an unnatural hush to this small village, as if its inhabitants are afraid to make too much noise. A small grocery lies to the north.} {Isle Jafar} {} {} {} {1} {} +E {17176} {n} {n} {1} {0} {} {1} {} {0} +E {17177} {e} {e} {2} {0} {} {1} {} {0} +E {17169} {w} {w} {8} {0} {} {1} {} {0} +E {17175} {s} {s} {4} {0} {} {1} {} {0} + +R {17171} {0} {} {Dusty Street} {} {This small side street leads north to the village's central square, which contains the fountain. A small shop lies off the street to the south.} {Isle Jafar} {} {} {} {1} {} +E {17169} {n} {n} {1} {0} {} {1} {} {0} +E {17172} {s} {s} {4} {0} {} {1} {} {0} + +R {17172} {0} {} {End of the Dusty Street} {} {This small dusty street ends here, and leads off to the north and the heart of the village. To the west an old and small boat store lies. To the east is a shipyard.} {Isle Jafar} {} {} {} {1} {} +E {17171} {n} {n} {1} {0} {} {1} {} {0} +E {17173} {e} {e} {2} {0} {} {1} {} {0} +E {17174} {w} {w} {8} {0} {} {1} {} {0} + +R {17173} {0} {} {Shipyard} {} {This large yard is surrounded by a plain wooden fence. Partially constructed boats fill the yard. Some appear quite old and abandoned, it seems very little work has gone on lately.} {Isle Jafar} {} {} {} {1} {} +E {17172} {w} {w} {8} {0} {} {1} {} {0} + +R {17174} {0} {} {Boat Store} {} {This old dilapidated shack serves as the boat store. The shipyard lies across the street, and appears empty and deserted. This small store is all but abandoned given the lack of interest in new boats.} {Isle Jafar} {} {} {} {1} {} +E {17172} {e} {e} {2} {0} {} {1} {} {0} + +R {17175} {0} {} {Village House} {R} {This quaint village house is cozy and well-kept. A small table and chairs in a corner comprise the living room, and a small bed lies in in far corner.} {Isle Jafar} {} {} {} {1} {} +E {17170} {n} {n} {1} {0} {} {1} {} {0} + +R {17176} {0} {} {Grocery} {G} {This small village grocery seems poorly stocked. Business doesn't seem to be booming, and a thin layer of dust covers most of the items on the shelf. The village street lies to the south.} {Isle Jafar} {} {} {} {1} {} +E {17170} {s} {s} {4} {0} {} {1} {} {0} + +R {17177} {0} {} {Main Street} {} {This is the eastern edge of the village's main street. The street continues on to the west. While the village is not at all large, it appears unusually subdued and quiet. There is very little activity, and a general hush seems to fall over the entire area.} {Isle Jafar} {} {} {} {1} {} +E {17178} {e} {e} {2} {0} {} {1} {} {0} +E {17170} {w} {w} {8} {0} {} {1} {} {0} + +R {17178} {0} {} {Eastern Edge of Main Street} {} {A small island village begins here, and its main street lies directly to the west. Small thatched houses and stores line the row. To the east a small dirt trail rises away from the village and climbs into the mountains.} {Isle Jafar} {} {} {} {1} {} +E {17179} {e} {e} {2} {0} {} {1} {} {0} +E {17177} {w} {w} {8} {0} {} {1} {} {0} + +R {17179} {0} {} {Eastern Edge of the Village} {} {This is the eastern edge of a small island village. To the east the village ends, and a small dirt trails winds away and off into the cliffs. The town's main street opens to the west.} {Isle Jafar} {} {} {} {1} {} +E {17180} {e} {e} {2} {0} {} {1} {} {0} +E {17178} {w} {w} {8} {0} {} {1} {} {0} + +R {17180} {0} {} {Slope in the Mountain Trail} {} {The trail comes out of the mountains to the north, and gradually reaches the level of the surrounding island here. The trail bends here to the west, and approaches a small village.} {Isle Jafar} {} {} {} {1} {} +E {17181} {n} {n} {1} {0} {} {1} {} {0} +E {17179} {w} {w} {8} {0} {} {1} {} {0} + +R {17181} {0} {} {Mountain Trail Over the Forest} {} {This winding mountain trail descends here to the south, and appears to be winding its way towards a small village which can be seen at the southern edge of a tropical forest.} {Isle Jafar} {} {} {} {1} {} +E {17180} {s} {s} {4} {0} {} {1} {} {0} +E {17144} {u} {u} {16} {0} {} {1} {} {0} + +R {17182} {0} {} {Trail Through the Cliffside} {} {The trail continues to rise here to the east, climbing the cliff that comprises the eastern portion of Isle Jafar. To the west, looking down upon the sloping terrain, a small rain forest is visible at the base of the cliff.} {Isle Jafar} {} {} {} {1} {} +E {17183} {e} {e} {2} {0} {} {1} {} {0} +E {17144} {w} {w} {8} {0} {} {1} {} {0} + +R {17183} {0} {} {Mountain Trail} {} {The trail continues to rise here, as it winds its way up the cliff that comprises the eastern side of the Isle Jafar. To the west the perspective of the heights offers a view of a small rain forest set at the base of the cliffside.} {Isle Jafar} {} {} {} {1} {} +E {17184} {e} {e} {2} {0} {} {1} {} {0} +E {17182} {w} {w} {8} {0} {} {1} {} {0} + +R {17184} {0} {} {Plateau on the Cliff} {} {The western trail ends here and opens onto a large plateau on top of the cliffside. The flat ground stretches out to the south and east. Far off to the east, you can see a second cliff across a short expanse of the ocean.} {Isle Jafar} {} {} {} {1} {} +E {17187} {e} {e} {2} {0} {} {1} {} {0} +E {17183} {w} {w} {8} {0} {} {1} {} {0} +E {17185} {s} {s} {4} {0} {} {1} {} {0} + +R {17185} {0} {} {Plateau on the Cliff} {} {This is the south western corner of a large cliffside plateau, high atop the island. To the south the cliff ends sharply, and the drop goes all the way down to the rocks near the ocean far below. The plateau extends to the north and east.} {Isle Jafar} {} {} {} {1} {} +E {17184} {n} {n} {1} {0} {} {1} {} {0} +E {17186} {e} {e} {2} {0} {} {1} {} {0} + +R {17186} {0} {} {Plateau on the Cliff} {} {This empty plain ends sharply to the south. The entire plateau is set atop a cliff, and the drop to the south is sharp and deadly. The precipice offers a lovely view of the island below. The Aryth Ocean stretches out to the south, just beyond a small village set near the coast.} {Isle Jafar} {} {} {} {1} {} +E {17187} {n} {n} {1} {0} {} {1} {} {0} +E {17185} {w} {w} {8} {0} {} {1} {} {0} + +R {17187} {0} {} {Plateau on the Cliffside} {} {This is the middle of a large plateau on the cliffside of Isle Jafar. The cliff here is nearly perfectly horizontal, and a second cliff can be seen off in the distance to the east. To the north a rocky path stretches past some large rock formations and bends out of sight. The views here are excellent.} {Isle Jafar} {} {} {} {1} {} +E {17188} {n} {n} {1} {0} {} {1} {} {0} +E {17192} {e} {e} {2} {0} {} {1} {} {0} +E {17184} {w} {w} {8} {0} {} {1} {} {0} +E {17186} {s} {s} {4} {0} {} {1} {} {0} + +R {17188} {0} {} {Rocky Path} {} {This rocky path leads north from the clifftop plateau to the south. The path leads past some rock formations, and bends out of sight to the west a little further to the north.} {Isle Jafar} {} {} {} {1} {} +E {17189} {n} {n} {1} {0} {} {1} {} {0} +E {17187} {s} {s} {4} {0} {} {1} {} {0} + +R {17189} {0} {} {Rocky Path} {} {This small path leads past some rock formations which grow over ten feet high here. The path leads south and west here.} {Isle Jafar} {} {} {} {1} {} +E {17190} {w} {w} {8} {0} {} {1} {} {0} +E {17188} {s} {s} {4} {0} {} {1} {} {0} + +R {17190} {0} {} {Path by the Cave} {} {The rocky path terminates here and opens onto a large cave set almost completely vertically in the earth. Large stone formations obscure your vision in almost all directions. There appears to be no where to go other than east or into the cave.} {Isle Jafar} {} {} {} {1} {} +E {17189} {e} {e} {2} {0} {} {1} {} {0} +E {17191} {d} {d} {32} {0} {} {1} {} {0} + +R {17191} {0} {} {Drop-Off} {} {This small chamber has apparently been carved, or ripped off the mountainside. The small chamber appears to have been once rough and jagged, but has been smoothed by an apparent ripping of rough chunks of rock out of the walls. A small iron ladder leads up.} {Isle Jafar} {} {} {} {1} {} +E {17190} {u} {u} {16} {0} {} {1} {} {0} + +R {17192} {0} {} {Path Through the Cliffside} {H} {A narrow and rocky trail winds its way across this cliff on the eastern edge of Isle Jafar. To the west the rock formations die out, and the ground becomes more level. To the east the cliff comes to a gradual end, and a rope bridge can be seen crossing the span to another island cliff.} {Isle Jafar} {} {} {} {1} {} +E {17193} {e} {e} {2} {0} {} {1} {} {0} +E {17187} {w} {w} {8} {0} {} {1} {} {0} + +R {17193} {0} {} {Western Peak of the Twin Cliffs} {} {The eastern edge of this cliff. Here the cliff ends in a jagged edge, which opens onto a drop all the way down to the ocean floor below. Across a short gap of ocean to the east, a second cliff can be seen on a separate island. A rope bridge is strung up between the two cliffs, hanging improbably in the breeze.} {Isle Jafar} {} {} {} {1} {} +E {17194} {e} {e} {2} {0} {} {1} {} {0} +E {17192} {w} {w} {8} {0} {} {1} {} {0} + +R {17194} {0} {} {Rope Bridge Between the Twin Cliffs} {} {This frail rope bridge sways in the slightest breeze, and yet somehow manages not to crumble and send you toppling to the waters below. The bridge extends to the east and west, strung between the two cliffs.} {Isle Jafar} {} {} {} {1} {} +E {17195} {e} {e} {2} {0} {} {1} {} {0} +E {17193} {w} {w} {8} {0} {} {1} {} {0} + +R {17195} {0} {} {On the Rope Bridge} {} {This precarious bridge sways underfoot, and lurches back and forth as you gently trod upon it. Twin cliffs of stone loom on either side of you, and the ocean is a terrifying distance below.} {Isle Jafar} {} {} {} {1} {} +E {17196} {e} {e} {2} {0} {} {1} {} {0} +E {17194} {w} {w} {8} {0} {} {1} {} {0} + +R {17196} {0} {} {On the Ropebridge} {} {The middle of the rope bridge sags, but still holds strong. Equally distant are the sides of the massive chasm, neither side looks inviting, and, neither looks too harmful either.} {The Sunken Castle} {} {} {} {1} {} +E {17197} {e} {e} {2} {0} {} {1} {} {0} +E {17195} {w} {w} {8} {0} {} {1} {} {0} + +R {17197} {0} {} {On the Ropebridge} {} {Thick twines of rope weaved into a platform and rails connects the mountainous eastern isle with Isle Jafar. Below the rope's sturdy base, is a drop that would only bring a quick death.} {The Sunken Castle} {} {} {} {1} {} +E {17198} {e} {e} {2} {0} {} {1} {} {0} +E {17196} {w} {w} {8} {0} {} {1} {} {0} + +R {17198} {0} {} {On the Ropebridge} {} {Swaying ever-so-slightly in the wind, the bridge is actually sturdier than it looks. It appears that time has taken away its appearence, but not its strength. To the east, it meets the eastern side of the chasm, and to the west, Isle Jafar.} {The Sunken Castle} {} {} {} {1} {} +E {17199} {e} {e} {2} {0} {} {1} {} {0} +E {17197} {w} {w} {8} {0} {} {1} {} {0} + +R {17199} {0} {} {The Old Ropebridge} {} {Two massive stakes are pounded into the ground, holding a large rope bridge to this side of the chasm. The bridge spans out to the west, leading over the deep cleft and onto a small islet in the vast blue sea. To the east, a small path heads up to a three fold junction. To the north and south, small huts sit enclosed in small stands of trees, hidden from view.} {The Sunken Castle} {} {} {} {1} {} +E {17200} {n} {n} {1} {0} {} {1} {} {0} +E {17202} {e} {e} {2} {0} {} {1} {} {0} +E {17198} {w} {w} {8} {0} {} {1} {} {0} +E {17201} {s} {s} {4} {0} {} {1} {} {0} + +R {17200} {0} {} {An Outpost} {} {Walls of straw and clay lay to any direction except south. This small structure is a crude place for the weary to sleep, and to watch the bridge, and those who travel on it. Two sets of small bunkbeds lay against the walls, and a doorway sits to the south.} {The Sunken Castle} {} {} {} {1} {} +E {17199} {s} {s} {4} {0} {} {1} {} {0} + +R {17201} {0} {} {An Outpost} {} {A small hut, built out of straw and mortar lies concealed under the large trees surrounding it. The walls are surprisingly solid, and two cots line every wall, with a window facing the bridge.} {The Sunken Castle} {} {} {} {1} {} +E {17199} {n} {n} {1} {0} {} {1} {} {0} + +R {17202} {0} {} {Path to the Ropebridge} {} {The path begins tapering off here, where it meets the edge of the chasm, and the rope bridge. Two smaller paths run north and south from the point right before the chasm, it seems they lead right into a barrier of trees, identical on both sides of the path.} {The Sunken Castle} {} {} {} {1} {} +E {17203} {e} {e} {2} {0} {} {1} {} {0} +E {17199} {w} {w} {8} {0} {} {1} {} {0} + +R {17203} {0} {} {On the Chasm Path} {} {A small dirt path runs east and west. To the west, a small rope bridge spans the width of a large chasm. To the east, this road meets with two others, forming a ragged junction.} {The Sunken Castle} {} {} {} {1} {} +E {17204} {e} {e} {2} {0} {} {1} {} {0} +E {17202} {w} {w} {8} {0} {} {1} {} {0} +E {19619} {d} {d} {32} {0} {} {1} {} {0} + +R {17204} {0} {} {Fork in the Path} {} {The chasm path forks here, running east, west, and south. To the east, the small path runs its course towards a large mountain in the north. To the south, a cluttered path heads down to what looks like massive mounds of earth. To the west, the path draws ever closer to the large chasm, inviting the unwary traveler to a quick death.} {The Sunken Castle} {} {} {} {1} {} +E {17210} {e} {e} {2} {0} {} {1} {} {0} +E {17203} {w} {w} {8} {0} {} {1} {} {0} +E {17205} {s} {s} {4} {0} {} {1} {} {0} + +R {17205} {0} {} {Path to the Mound} {} {A small cluttered path runs north and south from here. To the south, a large mound of mud covered in leaves and sticks pokes out of the ground. To the north, the cluttered path combines with two other paths forming a junction of roads.} {The Sunken Castle} {} {} {} {1} {} +E {17204} {n} {n} {1} {0} {} {1} {} {0} +E {17206} {s} {s} {4} {0} {} {1} {} {0} + +R {17206} {0} {} {Before the Mound} {} {A massive mound of dirt and twigs rises up from the ground here. The mound appears to just sit here, waiting and watching the road to the north. A set of tracks moves toward the mound, but when they arrive, they disappear. In the north, three paths meet to form a junction.} {The Sunken Castle} {} {} {} {1} {} +E {17205} {n} {n} {1} {0} {} {1} {} {0} +E {17207} {d} {d} {32} {0} {} {1} {} {0} + +R {17207} {0} {} {Inside the Mound} {} {Once inside, a massive rock tunnel opens up, with torches lining every wall. The tunnel spans far to the west, where it ends with a massive opening in the face of the rock. Attached to a torch on the north wall, is a sign, inlaid with black lettering.} {The Sunken Castle} {} {} {} {1} {} +E {17208} {w} {w} {8} {0} {} {1} {} {0} +E {17206} {u} {u} {16} {0} {} {1} {} {0} + +R {17208} {0} {} {In a Tunnel} {} {A long tunnel runs east and west from here, with torches blazing on every wall, giving the cavern a golden glow. To the west is a gaping hole in the rock, while to the east the tunnel extends and them comes to a halt about fifty spans from here. Small marks in the rock are present throughout the tunnel.} {The Sunken Castle} {} {} {} {1} {} +E {17207} {e} {e} {2} {0} {} {1} {} {0} +E {17209} {w} {w} {8} {0} {} {1} {} {0} + +R {17209} {0} {} {Opening in the Cliffside} {} {A massive hole in the cave's wall lies to the west. It looks almost rounded into an arc at the top, giving it an artificial look. Huge claw marks mar the rock surface, and broken stalagmites litter the floor. Something large must come here routinely. From the look of the claw marks, something has leaped out the hole many times, but all that lies outside is a cruel drop into the ocean, with an ancient rope bridge suspended from two opposite cliff faces high above. The tunnel continues back to the east as torches illumine the whole cavern.} {The Sunken Castle} {} {} {} {1} {} +E {17208} {e} {e} {2} {0} {} {1} {} {0} + +R {17210} {0} {} {On the Chasm Path} {} {This ragged path runs east and west. In the west, it tapers off right in front of an old rope bridge. The bridge spans the width of a massive chasm, one which would not be kind to those who fell from its height. To the east, it curves northward, trekking up to a massive mountain.} {The Sunken Castle} {} {} {} {1} {} +E {17211} {e} {e} {2} {0} {} {1} {} {0} +E {17204} {w} {w} {8} {0} {} {1} {} {0} + +R {17211} {0} {} {A Gentle Curve} {} {The small path curves west and north from here. To the north, it begins its approach towards a large mountain, crowned with clouds and its base surrounded by water. Moving to the west, the path meets a large chasm and the ancient rope bridge that spans its gaping width.} {The Sunken Castle} {} {} {} {1} {} +E {17212} {n} {n} {1} {0} {} {1} {} {0} +E {17210} {w} {w} {8} {0} {} {1} {} {0} + +R {17212} {0} {} {On a Small Path} {} {A small path runs north and south from here. To the south, it runs right up to a massive chasm. A long rope bridge extends from each side of the gargantuan crevice, connecting the mountain isle to Isle Jafar. To the north, it moves towards a large mountain, with a small grey line running around the base of it.} {The Sunken Castle} {} {} {} {1} {} +E {17213} {n} {n} {1} {0} {} {1} {} {0} +E {17211} {s} {s} {4} {0} {} {1} {} {0} + +R {17213} {0} {} {Bend in the Path} {} {The small path bends east and south from here. To the south, it rolls up to the lip of a mighty canyon, a rope bridge is all that connects this island to the rest of Isle Jafar. Following the path east and north, it meets a giant mountain. The apex of the mountain is far above the clouds, the base is leagues under the great blue sea. A small battered wall runs scraggily around the base of the mountain, protecting some unseen and long-forsaken building of some sort. Grey, webbed fungus compete with green and brown vines for space along the wall.} {The Sunken Castle} {} {} {} {1} {} +E {17214} {e} {e} {2} {0} {} {1} {} {0} +E {17212} {s} {s} {4} {0} {} {1} {} {0} + +R {17214} {0} {} {Bend in the Path} {} {The path makes a sharp turn here, heading ever closer to the mountain in the north. South and west is a large canyon, with an ancient rope bridge spanning its width. Up ahead, small gray structures begin to poke out of the mountain-side and take form into small stone cone-like constructions that resemble guardtowers of a castle.} {The Sunken Castle} {} {} {} {1} {} +E {17215} {n} {n} {1} {0} {} {1} {} {0} +E {17213} {w} {w} {8} {0} {} {1} {} {0} + +R {17215} {0} {} {Approaching a Broken Wall} {} {The small path continues on to the north, going right through a massive hole in the stone wall. Piles of rubble and debris are strewn about, stone fragments and iron shards alike are everywhere around the hole. The totally chaotic array of the refuse could have only been created by a massive explosion. The blackened edges of the stones in the parts of the wall around the hole further show some sort of fire or other heated force was used to destroy the wall. The small path also heads south and west, back to the canyon.} {The Sunken Castle} {} {} {} {1} {} +E {17216} {n} {n} {1} {0} {} {1} {} {0} +E {17214} {s} {s} {4} {0} {} {1} {} {0} +E {17240} {d} {d} {32} {0} {} {1} {} {0} + +R {17216} {0} {} {Between Two Broken Walls} {} {The small path begins to fade to the north, where it comes up to the entrance of a ruined courtyard. There appears to be some sort of building running around and down the mountainside. It looks as if it is some old and withering castle of a time long-forgotten. Further into the courtyard is a huge opening in one of the broken structures, with splintered wood lying around its base. It looks like the ruins of a majestic set of doubledoors and an entrance to the old castle.} {The Sunken Castle} {} {} {} {1} {} +E {17217} {n} {n} {1} {0} {} {1} {} {0} +E {17215} {s} {s} {4} {0} {} {1} {} {0} + +R {17217} {0} {} {A Rundown Courtyard} {} {The small path coming from the south ends here. Small spots of grass are scattered about in the courtyard, with not one blade lively and green. The courtyard continues to the east and west, and to the north, it meets the entrance to the old castle and its broken doors.} {The Sunken Castle} {} {} {} {1} {} +E {17221} {n} {n} {1} {0} {} {1} {} {0} +E {17218} {e} {e} {2} {0} {} {1} {} {0} +E {17219} {w} {w} {8} {0} {} {1} {} {0} +E {17216} {s} {s} {4} {0} {} {1} {} {0} + +R {17218} {0} {} {A Caved in Watchtower} {} {This area is in complete chaos. Apparently something toppled one of the massive watchtowers, and it landed behind the wall here. All of the fallen rock and metal block the way north, while the wall blocks off the rest of the mountain to the east and south. The only open area is back to the courtyard in the west.} {The Sunken Castle} {} {} {} {1} {} +E {17217} {w} {w} {8} {0} {} {1} {} {0} + +R {17219} {0} {} {A Rundown Courtyard} {} {The courtyard continues in every direction except west and south, where the crumbling wall meets to form a square corner. On top of the corner, is a massive watchtower, looking out for some unseen enemy. Judging by the hole in the wall to the east, apparently whoever was in the tower wasn't doing their job when the real enemy came to call.} {The Sunken Castle} {} {} {} {1} {} +E {17220} {n} {n} {1} {0} {} {1} {} {0} +E {17217} {e} {e} {2} {0} {} {1} {} {0} + +R {17220} {0} {} {A Rundown Courtyard} {} {The courtyard runs back to the south and a small stone walkway begins to the east. The crumbling and haggard looking wall still stands to the west, blocking off any travel in that direction from this point. A massive watchtower is built above the courtyard to the south, barely held in place by the unsteady stones and mortar beneath it.} {The Sunken Castle} {} {} {} {1} {} +E {17221} {e} {e} {2} {0} {} {1} {} {0} +E {17219} {s} {s} {4} {0} {} {1} {} {0} + +R {17221} {0} {} {Before the Entryway} {} {A small battered walkway begins here, leading up to the obliterated doubledoors at the entrance of the castle. To the west and south, an old and uncared for courtyard runs for spans until it meets the stone wall surrounding the premesis. From here, a view of the lower side of the mountain is possible. The castle is a large structure, running completely down the side of the mountain. Further more, the gargantuan structure runs into the sea, and the end of it is too deep to be seen from this vantage point.} {The Sunken Castle} {} {} {} {1} {} +E {17222} {n} {n} {1} {0} {} {1} {} {0} +E {17220} {w} {w} {8} {0} {} {1} {} {0} +E {17217} {s} {s} {4} {0} {} {1} {} {0} + +R {17222} {0} {} {At the Doubledoors} {} {The remains of two massive doubledoors lie scattered about. A massive entryway stands open forever now, a gaping gash that reveals a dark hallway to the north. To the south, a small stone walkway begins and leads into the old courtyard. The hallway ahead is completely black, allowing no speculation as to what lies ahead.} {The Sunken Castle} {} {} {} {1} {} +E {17223} {n} {n} {1} {0} {} {1} {} {0} +E {17221} {s} {s} {4} {0} {} {1} {} {0} + +R {17223} {0} {} {The Inner Hallway} {} {A large stone hallway expands for yards in every direction. The vaulted ceiling is many hundred spans above floor. The hallway extends to the north, its length hidden by the overbearing darkness. A small room is off to the east, while another hallway opens up to the west. To the south are the ruined doubledoors and beyond them, an old and unused courtyard.} {The Sunken Castle} {} {} {} {1} {} +E {17229} {n} {n} {1} {0} {} {1} {} {0} +E {17224} {e} {e} {2} {0} {} {1} {} {0} +E {17225} {w} {w} {8} {0} {} {1} {} {0} +E {17222} {s} {s} {4} {0} {} {1} {} {0} + +R {17224} {0} {} {A Closet} {} {Overturned tables, broken shelves, busted coat racks and other items are all lying around the room. Apparently this room was a closet of some sort, where guests could store their coats, and some unused items were kept. The only exit seems to be back into the dark hallway.} {The Sunken Castle} {} {} {} {1} {} +E {17223} {w} {w} {8} {0} {} {1} {} {0} + +R {17225} {0} {} {A Small Hallway} {} {Branching off from the main hallway, this chamber is much smaller than the one to the east. It extends on into the west, where small wooden benches can be seen poking around a corner. A black and white tiled floor makes a strange and mysterious pattern, heading in a direction towards the room to the west.} {The Sunken Castle} {} {} {} {1} {} +E {17223} {e} {e} {2} {0} {} {1} {} {0} +E {17226} {w} {w} {8} {0} {} {1} {} {0} + +R {17226} {0} {} {Amongst the Benches} {} {This room is littered with wooden benches, all broken and splintered, scattered out of their once orderly rows. A large stained-glass window once sat in the middle of the vaulted and dome-shaped ceiling, but has been shattered beyond repair. Piles of vines intertwined with webs of gray fungus occupy most of the space of the room now.} {The Sunken Castle} {} {} {} {1} {} +E {17227} {n} {n} {1} {0} {} {1} {} {0} +E {17225} {e} {e} {2} {0} {} {1} {} {0} + +R {17227} {0} {} {At the Seat} {} {A large stone throne sits in the middle of the room. Curled around it and partially covering is a pulsating mass of vines and fungus. The throne is mounted directly under the center of shattered stained-glass window. To the south, many wooden benches are scattered around, though they likely were in a more orderly arrangement before their destruction.} {The Sunken Castle} {} {} {} {1} {} +E {17226} {s} {s} {4} {0} {} {1} {} {0} +E {17228} {d} {d} {32} {0} {} {1} {} {0} + +R {17228} {0} {} {Under the Seat} {} {The room under the throne is a small square of black obisidian. Each wall is equally spaced, and blacker than night itself. Each of the four walls has a small torch fastened in place. A small bed is in the corner, as well as some sort of straw lying next to the opposite wall. Up above, the entrance to the room is a perfect circle, cutting off the rest of the stained-glass window, only showing the majestic golden hawk, without all the colors and adornments next to it.} {The Sunken Castle} {} {} {} {1} {} +E {17227} {u} {u} {16} {0} {} {1} {} {0} + +R {17229} {0} {} {Annex of Hallways} {} {Four hallways converge here, forming a small crossroads in the middle of the castle. Each hallway is unlit, any light is swallowed by an almost palpable darkness. On the floor, a large and majestic hawk is engraved, flying to some unknown destination.} {The Sunken Castle} {} {} {} {1} {} +E {17234} {n} {n} {1} {0} {} {1} {} {0} +E {17235} {e} {e} {2} {0} {} {1} {} {0} +E {17230} {w} {w} {8} {0} {} {1} {} {0} +E {17223} {s} {s} {4} {0} {} {1} {} {0} + +R {17230} {0} {} {The Western Hallway} {} {This hallway branches off from the main annex to the east. Heading towards the west, the hallway branches into two seperate rooms, each as unlit as all of the hallways. The hallway gradually joins the annex to the east, where a group of four hallways meet.} {The Sunken Castle} {} {} {} {1} {} +E {17229} {e} {e} {2} {0} {} {1} {} {0} +E {17231} {w} {w} {8} {0} {} {1} {} {0} + +R {17231} {0} {} {West End of the Western Hallway} {} {The western section of the hallway ends here. There is a door to the north and the south. The hallway also heads back to the east, into a large mass of darkness. Both of the doors are black laquered wood, each having such fine craftsmanship that they show no seams or marks.} {The Sunken Castle} {} {} {} {1} {} +E {17232} {n} {n} {1} {0} {} {1} {} {0} +E {17230} {e} {e} {2} {0} {} {1} {} {0} +E {17233} {s} {s} {4} {0} {} {1} {} {0} + +R {17232} {0} {} {A Small Room} {} {This room is very small. There is a bed on one, which takes up about half of the room. The other half is just small tiled floor and a large chest of drawers. The chest of drawers is simply a massive mess, it's drawers hanging out and some laying shattered upon the floor.} {The Sunken Castle} {} {} {} {1} {} +E {17231} {s} {s} {4} {0} {} {1} {} {0} + +R {17233} {0} {} {A Quaint Room} {} {A small and cozy room with all its furnishings placed in an orderly and efficient manner. A small hearth sits in one corner, while a bed and matching drawers sits in the other. The black door leads back into the dark hallway to the north.} {The Sunken Castle} {} {} {} {1} {} +E {17231} {n} {n} {1} {0} {} {1} {} {0} + +R {17234} {0} {} {A Caved-in Room} {} {The hallway leading from the south abruptly ends here, as a massive pile of rubble blocks the way north. Stones and mortar lay strewn about on the floor, with several massive boulders sitting atop it all. Such is the dangers of building a castle on the side of a mountain. The only exit is back to the south, where a darkness blocks all view of what is could possibly be in that direction. Small holes in the wall make it possible to watch other rooms from here.} {The Sunken Castle} {} {} {} {1} {} +E {17229} {s} {s} {4} {0} {} {1} {} {0} + +R {17235} {0} {} {The Eastern Hallway} {} {This hallways is a narrow corridor, just off the annex to the west. It continues on to the east, where the end of it can not be judged, due to the thick darkness that inhabits these halls.} {The Sunken Castle} {} {} {} {1} {} +E {17236} {e} {e} {2} {0} {} {1} {} {0} +E {17229} {w} {w} {8} {0} {} {1} {} {0} + +R {17236} {0} {} {Before the Library} {} {The eastern section of the hallway ends here. To the north, a large arc of stone opens into a room, but the room's contents are totally concealed by the solid mass of darkness that resides in the premisis of the hallway and the room itself.} {The Sunken Castle} {} {} {} {1} {} +E {17237} {n} {n} {1} {0} {} {1} {} {0} +E {17235} {w} {w} {8} {0} {} {1} {} {0} + +R {17237} {0} {} {Front of the Library} {} {This room is covered in books. The floor can barely be seen through all the clutter. Shelves are overturned and some broken to pieces. This must have been a library of some sort, and it extends into the north, while the dark hallway begins to the south.} {The Sunken Castle} {} {} {} {1} {} +E {17238} {n} {n} {1} {0} {} {1} {} {0} +E {17236} {s} {s} {4} {0} {} {1} {} {0} + +R {17238} {0} {} {Middle of the Library} {} {Books and more books cover the floor, the whole library seems to be in a large state of anarchy and disarray. The library extends both to the north and south.} {The Sunken Castle} {} {} {} {1} {} +E {17239} {n} {n} {1} {0} {} {1} {} {0} +E {17237} {s} {s} {4} {0} {} {1} {} {0} + +R {17239} {0} {} {Back of the Library} {} {At the rear end of the library, less and less books cover the floor. In the middle of the floor however, is a small ladder, leading down a dark hole. Some words and symbols are engraved in the stone next to the ladder and the hole. Back to the south, the library extends into the black darkness.} {The Sunken Castle} {} {} {} {1} {} +E {17238} {s} {s} {4} {0} {} {1} {} {0} +E {17247} {d} {d} {32} {0} {} {1} {} {0} + +R {17240} {0} {} {Below the Wall} {} {Earthen walls and dirt floor give the impression that this room was man-made. Towards the north, a large tunnel begins, lit by torches along all of the dirt walls. The corridor gradually widens into a massive structure, and then appears to bend as it goes further north.} {The Sunken Castle} {} {} {} {1} {} +E {17241} {n} {n} {1} {0} {} {1} {} {0} +E {17215} {u} {u} {16} {0} {} {1} {} {0} + +R {17241} {0} {} {Bend in the Corridor} {} {The earthen hallway bends to the east and south at this point. The carved look continues to be present, as the walls come to a sharp edge on the corner of the wall next to the bend. Large footprints as well as claw marks and animal tracks are present in the layer of dust on the dirt floor, all leading in different directions.} {The Sunken Castle} {} {} {} {1} {} +E {17242} {e} {e} {2} {0} {} {1} {} {0} +E {17240} {s} {s} {4} {0} {} {1} {} {0} + +R {17242} {0} {} {East-West Corridor} {} {The large dirt corridor runs east and west from here. Oddly a single section of the wall seems to be shored up by some type of gray stone blocks. To the west, the corridor bends south, and to the east, it bends toward the north, making a small incline at the corner, and rises gently as it continues to the north. Vines and webbed fungus run throughout all parts of the corridor in both directions.} {The Sunken Castle} {} {} {} {1} {} +E {17243} {e} {e} {2} {0} {} {1} {} {0} +E {17241} {w} {w} {8} {0} {} {1} {} {0} + +R {17243} {0} {} {Bend in the Corridor} {} {The large corridor bends north and west here, heading on a slight incline up to the north, while to the west, it bends south. Marks of boots, claws, and hooves are imprinted upon the thin film of dirt and plant detritus on the floor of the cavernous carved hallway.} {The Sunken Castle} {} {} {} {1} {} +E {17244} {n} {n} {1} {0} {} {1} {} {0} +E {17242} {w} {w} {8} {0} {} {1} {} {0} + +R {17244} {0} {} {Sloping Corridor} {} {The dirt and stone hallway begins sloping gently as it heads to the north. Up the the north, a ladder can be seen, attached to the rear wall of the cavern. Webbed fungus of some grey variety, dead and lifeless, cover the earthen walls, but not the floor or ceiling. To the south, the passage bends to the west.} {The Sunken Castle} {} {} {} {1} {} +E {17245} {n} {n} {1} {0} {} {1} {} {0} +E {17243} {s} {s} {4} {0} {} {1} {} {0} + +R {17245} {0} {} {Sloping Corridor} {} {The earthen hallway continues to the south and north. It rises on a gentle slope as it moves to the north, and declines to the south. At one point torch lined every wall, but have been torn out by some force. Webbed fungus greets all here as the walls are covered by it. } {The Sunken Castle} {} {} {} {1} {} +E {17246} {n} {n} {1} {0} {} {1} {} {0} +E {17244} {s} {s} {4} {0} {} {1} {} {0} + +R {17246} {0} {} {Beneath the Library} {} {A large room unfolds before the eye. The wall and ceiling are carved from the dirt and stone of the earth itself. A tunnel opens up to the south, with broken torch mounts lining all the walls. To the south, the tunnel seems to curve and bend in a westerly direction. Webbed fungus and vines crisscross in odd patterns along the walls.} {The Sunken Castle} {} {} {} {1} {} +E {17248} {n} {n} {1} {0} {} {1} {} {0} +E {17245} {s} {s} {4} {0} {} {1} {} {0} +E {17247} {u} {u} {16} {0} {} {1} {} {0} + +R {17247} {0} {} {Below the Library} {} {Blazing torches line the walls of this small tube of stone. The ladder continues down into a large stone cavern below. Above, a book or two can be seen, peeking over the lip of the top of the hole. Shadows play off the walls as the torches flicker.} {The Sunken Castle} {} {} {} {1} {} +E {17239} {u} {u} {16} {0} {} {1} {} {0} +E {17246} {d} {d} {32} {0} {} {1} {} {0} + +R {17248} {0} {} {Stone Hallway} {} {A smooth stone corridor runs north and south, with torch mounts lining the walls. Claw marks and boot prints are all present in the small layer of dust and leafs underfoot. The corridor opens up into a small triple junction far to the north, and splits two ways just south of here. A series of vines and webbed funguses continue along the walls, through they appear brown and lifeless here.} {The Sunken Castle} {} {} {} {1} {} +E {17249} {n} {n} {1} {0} {} {1} {} {0} +E {17246} {s} {s} {4} {0} {} {1} {} {0} + +R {17249} {0} {} {Stone Hallway} {} {Tracks begin to become more instense and scrambled, making this hallway appear to be a frequently used conduit for travel. In the north, there appears to be a large set of desks and chairs, and massive torches light this passage as far as the eye can see.} {The Sunken Castle} {} {} {} {1} {} +E {17250} {n} {n} {1} {0} {} {1} {} {0} +E {17248} {s} {s} {4} {0} {} {1} {} {0} + +R {17250} {0} {} {Before the Checkpoint} {} {To the north, two sets of desks and chairs are sitting, with papers and scrolls strewn all about. On the wall to the east, a carving of small, unidentifiable language seems to indicate that danger and a degree of peril lie ahead, for those who are uncautious.} {The Sunken Castle} {} {} {} {1} {} +E {17251} {n} {n} {1} {0} {} {1} {} {0} +E {17249} {s} {s} {4} {0} {} {1} {} {0} + +R {17251} {0} {} {The Checkpoint} {} {Two wooden desks sit on each wall to the east and west. Torches are set in double rows to provide extra light. To the north, the tunnel makes a triple junction, and to the south, it extends far into another set of tunnels, until turning in a direction out of sight from this point of view.} {The Sunken Castle} {} {} {} {1} {} +E {17252} {n} {n} {1} {0} {} {1} {} {0} +E {17250} {s} {s} {4} {0} {} {1} {} {0} + +R {17252} {0} {} {Stone Hallway} {} {Just north of the checkpoint, the hallway extends further into the north, as well as to the south. Up to the north, the hallway splits into a quadruple juction. A small layer of dust coats the polished stone floor, with footprints leading both north, and south.} {The Sunken Castle} {} {} {} {1} {} +E {17253} {n} {n} {1} {0} {} {1} {} {0} +E {17251} {s} {s} {4} {0} {} {1} {} {0} + +R {17253} {0} {} {Stone Hallway} {} {Grey polished stone and blazing torches make up this hallway. Back to the south, two desks can be seen, and to the north, the hallway breaks off into a large quadruple junction.} {The Sunken Castle} {} {} {} {1} {} +E {17254} {n} {n} {1} {0} {} {1} {} {0} +E {17252} {s} {s} {4} {0} {} {1} {} {0} + +R {17254} {0} {} {Stone Hallway} {} {Just before the junction to the north, the stone becomes marred and damaged by huge claw marks, and small pools of dried blood next to the walls. To the south, a small checkpoint of sorts is set up.} {The Sunken Castle} {} {} {} {1} {} +E {17255} {n} {n} {1} {0} {} {1} {} {0} +E {17253} {s} {s} {4} {0} {} {1} {} {0} + +R {17255} {0} {} {Quadruple Junction in the Hallway} {} {Exits splitting off in all directions, each way looking the same. above, a small rope dangles from the ceiling, and below, a really large grate sits with hinges set into the stone. The floor in the room is absolutely disarrayed, gargauntuan slashes and gouges are all over the floor. Something large passes here frequently.} {The Sunken Castle} {} {} {} {1} {} +E {17273} {n} {n} {1} {0} {} {1} {} {0} +E {17257} {e} {e} {2} {0} {} {1} {} {0} +E {17263} {w} {w} {8} {0} {} {1} {} {0} +E {17254} {s} {s} {4} {0} {} {1} {} {0} +E {17279} {u} {u} {16} {0} {} {1} {} {0} +E {17256} {d} {d} {32} {0} {} {1} {} {0} + +R {17256} {0} {} {A Huge Cavern} {} {Massive walls of stone rise up to every side, a ladder running up the side of all of them. The grate above appears to be very heavy and well-set. The floor is covered in marks, and small pools of a red, coagulent substance stick to the floor in various places.} {The Sunken Castle} {} {} {} {1} {} +E {17255} {u} {u} {16} {0} {} {1} {} {0} + +R {17257} {0} {} {Above a Pit} {} {A set of carved stairs descend down into the pit below, with trailing vines of green following the steps. The stone of the steps, gray flint, is slick with slime and mucus of some kind. Nothing else of importance seems to be located in the green and gray. To the west, an annex of corridors opens up in all directions, with more trailing vines.} {The Sunken Castle} {} {} {} {1} {} +E {17255} {w} {w} {8} {0} {} {1} {} {0} +E {17258} {d} {d} {32} {0} {} {1} {} {0} + +R {17258} {0} {} {A Stone Pit} {} {Four rooms lie in every direction, as well as a stairway leading up. In each of the rooms, objects clutter the floor held in the grasp of brown or green vines. Each room apparently was used for containing some sort of animal, but nothing faunal appears in the area now. Large gouges and marks mar the stone of the floor.} {The Sunken Castle} {} {} {} {1} {} +E {17259} {n} {n} {1} {0} {} {1} {} {0} +E {17260} {e} {e} {2} {0} {} {1} {} {0} +E {17262} {w} {w} {8} {0} {} {1} {} {0} +E {17261} {s} {s} {4} {0} {} {1} {} {0} +E {17257} {u} {u} {16} {0} {} {1} {} {0} + +R {17259} {0} {} {A Gray and Round Stone Room} {} {Rounded stone blocks from a circular room, whose purpose is now unknown. The stone blacks, gray and harsh, bear no mark or sign upon them, either of use or wear. A single exit to the south leads to a corridor lined with the same gray stone.} {The Sunken Castle} {} {} {} {1} {} +E {17258} {s} {s} {4} {0} {} {1} {} {0} + +R {17260} {0} {} {In a Stall} {} {Nothing in this room is alive, not the web of thick vines that cover two of the walls, nor any of the plant material scattered around the room. Massive stone blocks of gray comprise the floor and walls, some of which have been chipped and split on their surfaces. Little else of appears in this room, save a single overturned table split twain.} {The Sunken Castle} {} {} {} {1} {} +E {17258} {w} {w} {8} {0} {} {1} {} {0} + +R {17261} {0} {} {In a Stall} {} {All of the straw in this stall is pushed up into one corner, to form a pile of rotten vegetable matter. A pile of brown and green rotten vines and leaves occupies another corner of the room. A series of vines leads out of the room to the stone hallway to north.} {The Sunken Castle} {} {} {} {1} {} +E {17258} {n} {n} {1} {0} {} {1} {} {0} + +R {17262} {0} {} {A Training Room} {} {Various dummies and saddles lay all over the stone and straw floor, each encased by a cocoon of vines. Whatever other equipment was stored here has been snapped, splintered, or destroyed beyond recognition. Piles of shredded vine parts litter the stone floor.} {The Sunken Castle} {} {} {} {1} {} +E {17258} {e} {e} {2} {0} {} {1} {} {0} + +R {17263} {0} {} {Above a Pit} {} {A small ladder hooked against the western wall descends down into a pit-like chamber below. The area underneath appears to be a lit cavern, with torches lining the walls, just like the rest of this massive stone complex. To the east, exits lie in every direction. Along the western wall a strange mosaic can be seen depicting a series of positions.} {The Sunken Castle} {} {} {} {1} {} +E {17255} {e} {e} {2} {0} {} {1} {} {0} +E {17264} {d} {d} {32} {0} {} {1} {} {0} + +R {17264} {0} {} {A Stone Pit} {} {Bleak stone walls enclose this area, with small corridors leading in all of the cardinal directions, as well as a ladder leading up into another stone-structured room. Mounts where torches might have once lined the walls have been smashed away, and a message has been scrawled by some clawed hand into the stone at the base of the ladder. } {The Sunken Castle} {} {} {} {1} {} +E {17267} {n} {n} {1} {0} {} {1} {} {0} +E {17265} {e} {e} {2} {0} {} {1} {} {0} +E {17269} {w} {w} {8} {0} {} {1} {} {0} +E {17271} {s} {s} {4} {0} {} {1} {} {0} +E {17263} {u} {u} {16} {0} {} {1} {} {0} + +R {17265} {0} {} {A Bleak Stone Corridor} {} {Hard stone greets the eye to the north and south, while in the west, a stone pit opens up, with exits leading in all directions. Towards the east, pieces of vines and shards of stone and gravel cover the floor, as well as various items that can not be made out from here.} {The Sunken Castle} {} {} {} {1} {} +E {17266} {e} {e} {2} {0} {} {1} {} {0} +E {17264} {w} {w} {8} {0} {} {1} {} {0} + +R {17266} {0} {} {An Overgrown Training Room} {D} {Training equipment from straw dummies, makeshift wooden horses with fake saddles and other war-simulation devices have been scattered across the floor. A number of vines, gray and brown thick as a man's waist have grown around the edge of the room, and encircled a number of the training equipment as if they were trying to destroy them. No leafy detritus can be seen anywhere in the room.} {The Sunken Castle} {} {} {} {1} {} +E {17265} {w} {w} {8} {0} {} {1} {} {0} + +R {17267} {0} {} {A Bleak Stone Corridor} {} {A small stone corridor of sorts runs north and south from here, with mounted torches once hung in mounts along each wall. To the north, a lot of straw seems to be splayed out everywhere, with streaks of a red, blood-like substance along the walls and the floor. A series of vines lie entwined around each other as they follow the halls. } {The Sunken Castle} {} {} {} {1} {} +E {17268} {n} {n} {1} {0} {} {1} {} {0} +E {17264} {s} {s} {4} {0} {} {1} {} {0} + +R {17268} {0} {} {Birthing Chamber} {} {Scattered piles of vines and fungal material are strewn about the room. Dried and fresh blood alike mars the stone and the vines. Among each pile can be made out the remains of both humanoid and animal carcasses, with the torso or chests burst open. A thick layer of slime coats the far wall, a rusted red and green mush that appears to have eaten through some of the vines covering the chamber.} {The Sunken Castle} {} {} {} {1} {} +E {17267} {s} {s} {4} {0} {} {1} {} {0} + +R {17269} {0} {} {A Bleak Stone Corridor} {} {Stone walls rise up to the north and south, forming a small corridor. Unlit torches hang in mounts line the walls, and shadows play off the hard stone corridor, as it leads east and west. Along each of walls, a pair of brown and green vines clings to stone. To the east, dripping water is heard, and in the west, a stone pit can be seen.} {The Sunken Castle} {} {} {} {1} {} +E {17264} {e} {e} {2} {0} {} {1} {} {0} +E {17270} {w} {w} {8} {0} {} {1} {} {0} + +R {17270} {0} {} {The Feeding Post} {} {Troughs of all shapes and sizes lay up against the walls. Some hold water, and others a sort of stagnant meat and grain mixture. Wooden troughs with leaking holes hold water ineffectively, as their load simply drips onto the floor below them. Back to the east, the stone corridor opens up, lined by smashed torch holders hanging precariously.} {The Sunken Castle} {} {} {} {1} {} +E {17269} {e} {e} {2} {0} {} {1} {} {0} + +R {17271} {0} {} {Before the Iron Door} {} {A massive iron-bound door rises up from the ground, as thick as it is tall. A series of vines, brown and gray and green, climb along the walls and ceiling of the corridor as it goes back to the north, where a stone pit splits with exits in all directions. Nothing but leaves and dust cover the stone panels of the floor. The iron door to the south is hinged to the wall with massive butterfly hinges made of blackened steel and pinned with bronze nails. } {The Sunken Castle} {} {} {} {1} {} +E {17264} {n} {n} {1} {0} {} {1} {} {0} +E {17272} {s} {s} {4} {0} {} {1} {} {0} + +R {17272} {0} {} {Inside the Stasis Box} {} {Every inch of the smooth, white stone panels of the stasis box is covered by layer after layer of green and brown vines of a different sizes and thickness, including on the back of a massive iron door. Oddly, there are no leaves, dead or alive, anywhere on the vines or floor. In the center of the box a series of the vines has twisted around itself to form some sort of dais or altar. The top layer of the vines would allow three large men abreast or head to toe to lay atop it, and is completely blackened as if it was burned over by a recent fire.} {The Sunken Castle} {} {} {} {1} {} +E {17271} {n} {n} {1} {0} {} {1} {} {0} +E {21474} {w} {w} {8} {0} {} {1} {} {0} + +R {17273} {0} {} {Above a Pit} {} {A small ladder clings to the side of the wall, and a large hole opens up the way to the pit below. In the south, a large hall opens up into an annex, with exits that lay in every direction, including a rope leading up, and a grate leading down. Oddly, a single vine of twisted brown and green trails throughout the room and down the hall to the south as well.} {The Sunken Castle} {} {} {} {1} {} +E {17255} {s} {s} {4} {0} {} {1} {} {0} +E {17274} {d} {d} {32} {0} {} {1} {} {0} + +R {17274} {0} {} {A Well-Divided Pit} {} {This pit is divided cleanly into large cells, with one sitting in each cardinal direction. Small dividers and carved stone sets out each cell, apparently it is important the cells are kept separate and not mixed. A single massive vine of of twisted green and brown splits here and trails into several of the rooms.} {The Sunken Castle} {} {} {} {1} {} +E {17275} {n} {n} {1} {0} {} {1} {} {0} +E {17276} {e} {e} {2} {0} {} {1} {} {0} +E {17277} {w} {w} {8} {0} {} {1} {} {0} +E {17278} {s} {s} {4} {0} {} {1} {} {0} +E {17273} {u} {u} {16} {0} {} {1} {} {0} + +R {17275} {0} {} {Inside a Cell} {} {Inside this rounded stone room of gray slate blocks, a web of vines crisscross each of the walls. The vines are each the thickness of a man, but do not have a single leaf or sprout on them. No other material or substance appears anywhere in the room. The hallway leads out to the south.} {The Sunken Castle} {} {} {} {1} {} +E {17274} {s} {s} {4} {0} {} {1} {} {0} + +R {17276} {0} {} {Inside a Bloody Cell} {} {No straw sits on the floor, in its place, dried blood. Pools of the life-giving substance have long since dried in the corners, turning the very cracks in the floor a blackish-red color. A single wall of the room has been webbed by a pattern of green vines. A pile of loose gray flint blocks has been stacked in the center of the room.} {The Sunken Castle} {} {} {} {1} {} +E {17274} {w} {w} {8} {0} {} {1} {} {0} + +R {17277} {0} {} {The Nesting Cell} {} {A number of large weavings of straw, twigs, and other items have been scattered around this stone cell. A number of thick, twisted vines have curled around the contours of the cell. A single, large pile of corpses has been stack in the center of the room. Each corpse is missing a number appendages or large sections of the body.} {The Sunken Castle} {} {} {} {1} {} +E {17274} {e} {e} {2} {0} {} {1} {} {0} + +R {17278} {0} {} {Inside a Cell} {} {A number of thick, twisted vines have curled around the contours of the cell. A single, large pile of corpses has been stack in the center of the room. Each corpse is missing a number appendages or large sections of the body. The entrance to the room is partially blocked by the vines, allowing one person in or out at a time.} {The Sunken Castle} {} {} {} {1} {} +E {17274} {n} {n} {1} {0} {} {1} {} {0} + +R {17279} {0} {} {Among the Trees} {} {The mountain appears to have been hollowed out in this place, for the ceiling rises many, many spans. Dirt covers the floor, with a small area of foliage and trees. The plants could not have grown without some sort of power, and the reason they were grown inside the mountain must have been a very important reason.} {The Sunken Castle} {} {} {} {1} {} +E {17280} {n} {n} {1} {0} {} {1} {} {0} +E {17282} {e} {e} {2} {0} {} {1} {} {0} +E {17286} {w} {w} {8} {0} {} {1} {} {0} +E {17284} {s} {s} {4} {0} {} {1} {} {0} +E {17255} {d} {d} {32} {0} {} {1} {} {0} + +R {17280} {0} {} {Among the Trees} {} {Very rich layers of soil and extremely healthy-looking plants grow all the way around, until the eventually hit the walls, even then, some actually have started growing up the wall, slowly making the long trek up to the strange glowing light above.} {The Sunken Castle} {} {} {} {1} {} +E {17281} {e} {e} {2} {0} {} {1} {} {0} +E {17287} {w} {w} {8} {0} {} {1} {} {0} +E {17279} {s} {s} {4} {0} {} {1} {} {0} + +R {17281} {0} {} {Among the Trees} {} {Small bushes and thick shrubs all grow side-by-side, along with other various plants and foliage. Small ivy plants slither up the walls and trees shoot up to the tops of the cavern. Strange noises and rustling sounds can be heard in the canopy above.} {The Sunken Castle} {} {} {} {1} {} +E {17280} {w} {w} {8} {0} {} {1} {} {0} +E {17282} {s} {s} {4} {0} {} {1} {} {0} + +R {17282} {0} {} {Among the Trees} {} {Beautiful flowers and strange plants grow alongside leatherleafs and other types of trees and plants. The area inside this cavern is almost a forest in and of itself. Somehow grown inside of the mountain, the plants are thriving in this subterranean climate.} {The Sunken Castle} {} {} {} {1} {} +E {17281} {n} {n} {1} {0} {} {1} {} {0} +E {17279} {w} {w} {8} {0} {} {1} {} {0} +E {17283} {s} {s} {4} {0} {} {1} {} {0} + +R {17283} {0} {} {Among the Trees} {} {Greenery lies in every direction, until it eventually meets the hard rock surface of the walls of the cavern, and even then it has found a way to grow, in some cases growing straight up the walls. Some of the trees have large gouges and scratches in the bark of the trunk.} {The Sunken Castle} {} {} {} {1} {} +E {17282} {n} {n} {1} {0} {} {1} {} {0} +E {17284} {w} {w} {8} {0} {} {1} {} {0} + +R {17284} {0} {} {Among the Trees} {} {Foliage decorates this inner sactum of the hollowed mountain, small vines dangling, and ivy plants climbing the walls. Lots of care was taken to insure that this seemed very natural, apparently due to an undetermined process that must require a nature-like setting.} {The Sunken Castle} {} {} {} {1} {} +E {17279} {n} {n} {1} {0} {} {1} {} {0} +E {17283} {e} {e} {2} {0} {} {1} {} {0} +E {17285} {w} {w} {8} {0} {} {1} {} {0} + +R {17285} {0} {} {Among the Trees} {} {Large vines suspended from even larger trees populate this inner chamber. The bark on the trees seems to be scratched and chipped in places, apparently rended by something with very sharp claws.} {The Sunken Castle} {} {} {} {1} {} +E {17286} {n} {n} {1} {0} {} {1} {} {0} +E {17284} {e} {e} {2} {0} {} {1} {} {0} + +R {17286} {0} {} {Among the Trees} {} {Large trees and other types of foliage dominate this upper chamber in the hollowed out mountain. Small claw marks and big marks alike cover the dirt on the floor. The leaves on the trees above seem to shake in some unkown wind, as if something were moving in them.} {The Sunken Castle} {} {} {} {1} {} +E {17287} {n} {n} {1} {0} {} {1} {} {0} +E {17279} {e} {e} {2} {0} {} {1} {} {0} +E {17285} {s} {s} {4} {0} {} {1} {} {0} + +R {17287} {0} {} {Among the Trees} {} {Lush green vegetation is abound, and so are strange noises, as if there were a rattling wind among the branches above. Medium-sized piles of what appears to be feces are sitting near some trees, on others, sets of large and viscous looking claw marks.} {The Sunken Castle} {} {} {} {1} {} +E {17280} {e} {e} {2} {0} {} {1} {} {0} +E {17286} {s} {s} {4} {0} {} {1} {} {0} + +R {17288} {0} {} {Western Edge of Main Street} {} {The main street here comes to an end. To the east the fountain square can be seen, and some small houses flank the street. To the west a large manor, easily twice the size of any of the others, looms. } {Isle Jafar} {} {} {} {1} {} +E {17289} {n} {n} {1} {0} {} {1} {} {0} +E {17169} {e} {e} {2} {0} {} {1} {} {0} +E {17290} {w} {w} {8} {0} {} {1} {} {0} + +R {17289} {0} {} {Village House} {} {This small house provides shelter to a small family who lives on the island. The house is lacking in creature comforts, and consists of only the one room. Despite this the house has a charming and rustic warmth.} {Isle Jafar} {} {} {} {1} {} +E {17288} {s} {s} {4} {0} {} {1} {} {0} + +R {17290} {0} {} {Before the Manor} {} {This large house was surely the house of some noble or wealthy merchant who made his home on the island. The house is twice the size of any other in the village, and is in excellent repair. Strange sigils hang from the second story window. A few short steps lead west into the manor.} {Isle Jafar} {} {} {} {1} {} +E {17288} {e} {e} {2} {0} {} {1} {} {0} +E {17291} {w} {w} {8} {0} {} {1} {} {0} + +R {17291} {0} {} {Manor Foyer} {} {The large manor is spacious and luxurious. The walls are largely bare however, as if most of the decorations have been stripped away to be replaced with a more spartan aesthetic. A spiraling stairwell leads up to the second floor. A small door leads to the north, and a large curtain covers the doorway west.} {Isle Jafar} {} {} {} {1} {} +E {17293} {n} {n} {1} {0} {} {1} {} {0} +E {17290} {e} {e} {2} {0} {} {1} {} {0} +E {17295} {w} {w} {8} {0} {} {1} {} {0} +E {17292} {u} {u} {16} {0} {} {1} {} {0} + +R {17292} {0} {} {Upper Floor} {} {This second floor is sparsely furnished, with a couch and several chairs centered around a small table. A large window is set on the eastern wall and offers an excellent view onto the main street of the village. A short spiraling stairwell leads down. Much can be learned by simply watching out the windows.} {Isle Jafar} {} {} {} {1} {} +E {17291} {d} {d} {32} {0} {} {1} {} {0} + +R {17293} {0} {} {Kitchens} {} {This large kitchen is well stocked with supplies and plates. A small door leads to the south, and a second one to the west. There is an unusual, yet not altogether unpleasant aroma in the air.} {Isle Jafar} {} {} {} {1} {} +E {17294} {w} {w} {8} {0} {} {1} {} {0} +E {17291} {s} {s} {4} {0} {} {1} {} {0} + +R {17294} {0} {} {Servants' Quarters} {} {This room is barren save for a pair of thin mats rolled up in the corner. The room is an almost perfect and featureless white cube. A sliding rice paper door opens to the south, a wooden door opens east.} {Isle Jafar} {} {} {} {1} {} +E {17293} {e} {e} {2} {0} {} {1} {} {0} +E {17295} {s} {s} {4} {0} {} {1} {} {0} + +R {17295} {0} {} {Reception Room} {} {The room has been stripped of all decorations, save for a few rice paper sliding doors which cover the exits. One large chair is set squarely in the floor. The chair is large and ornate, covered in exquisite carvings and designs.} {Isle Jafar} {} {} {} {1} {} +E {17294} {n} {n} {1} {0} {} {1} {} {0} +E {17291} {e} {e} {2} {0} {} {1} {} {0} +E {17296} {w} {w} {8} {0} {} {1} {} {0} +E {17297} {s} {s} {4} {0} {} {1} {} {0} + +R {17296} {0} {} {Master Bedroom} {} {This bedroom is thickly furnished, with a huge four poster bed occupying the corner. A luxurious brown carpet muffles any footstep, and a large set of drapes covers a window on the western wall. A large ornate painting hangs above a lacquered desk along the northern wall while the southern wall is almost completely barren.} {Isle Jafar} {} {} {} {1} {} +E {17295} {e} {e} {2} {0} {} {1} {} {0} + +R {17297} {0} {} {Den} {} {This large and cozy den once belonged to a noble who made his home on the island. The house has clearly been commandeered by the invading Seanchan, who have turned this once comfy room into a trophy room of sorts. Artwork and tapestries liberated from the local populace decorate the walls. A large bookshelf dominates the western wall.} {Isle Jafar} {} {} {} {1} {} +E {17295} {n} {n} {1} {0} {} {1} {} {0} + +R {19619} {0} {} {Inside a Hidden Barracks} {} {Just below the path, this barracks appears to be constructed for those who are frequently in the area, and also to keep an eye on those who wish to cross the road above. To the west, a small and very black kettle sits atop a campfire. To the east, a few bunks are attached to the earthen walls of the room.} {The Sunken Castle} {} {} {} {1} {} +E {19620} {e} {e} {2} {0} {} {1} {} {0} +E {19621} {w} {w} {8} {0} {} {1} {} {0} +E {17203} {u} {u} {16} {0} {} {1} {} {0} + +R {19620} {0} {} {Among the Bunks} {} {White cotton bunks line the walls. A small weaponrack sits near the entrance, where the weary may deposit their weapons and take a long awaited rest. The bunks are very neat and all are made, they have a very orderly and organized air. The only exit is back to the west.} {The Sunken Castle} {} {} {} {1} {} +E {19619} {w} {w} {8} {0} {} {1} {} {0} + +R {19621} {0} {} {A Makeshift Kitchen} {} {A small yet effective kettle sits on the blazing campfire. Twigs and other wooden items are set afire to keep whatever's roasting in the kettle very warm. A small opening where the ceiling meets the northern wall allows those in this room to observe things on the path above. A small breeze can be felt through the hole.} {The Sunken Castle} {} {} {} {1} {} +E {19619} {e} {e} {2} {0} {} {1} {} {0} + +R {21474} {0} {} {Among the Rotting Mass} {} {Remains of masses and plant beings litter what remains visible of the ground, in various states of decomposition. Limbs, heads, torsos of leaf, branch and fungal origin appear to have been brought to this area to decay and fertilize the water with their nutrients. The air is thick and smells moldy, like an unmoving pond, or rotting leaves.} {The Sunken Castle} {} {} {} {1} {} +E {17269} {n} {n} {1} {0} {} {1} {} {0} + +R {17303} {0} {} {Eastern Gates of the Fortress of Light} {} {A wood and iron gate towers before you, its painted white panels standing in contrast to the stone walls that support it. The once white cobblestone path that lies beneath your feet now wear the marks of deterioration. To the west the stronghold of the Children of the Light can be made out clearly.} {Fortress of Light} {} {} {} {1} {} +E {9591} {e} {e} {2} {0} {} {1} {} {0} +E {17304} {w} {w} {8} {0} {} {1} {} {0} + +R {17304} {0} {} {Path to the Fortress of Light} {} {The once pristine surface of the cobblestone path underfoot is now marred with dirt and scratches from years of wear and tear. The path continues west, towards the Fortress of Light, or east towards the eastern gates. A narrower walkway lies to the south.} {Fortress of Light} {} {} {} {1} {} +E {17303} {e} {e} {2} {0} {} {1} {} {0} +E {17305} {w} {w} {8} {0} {} {1} {} {0} +E {17306} {s} {s} {4} {0} {} {1} {} {0} + +R {17305} {0} {} {Before a Checkpoint} {} {A checkpoint controls the traffic admitted into the Fortess of Light. The military might of the Children of the Light is expressed by a gilded sunburst painted over the checkpoint, while a red shepherd's crook slashed through the sunburst proclaims that the Hand watches over all.} {Fortress of Light} {} {} {} {1} {} +E {17304} {e} {e} {2} {0} {} {1} {} {0} +E {17307} {w} {w} {8} {0} {} {1} {} {0} + +R {17306} {0} {} {A Wide Pathway} {} {Before you is a huge door frame with the symbol of the hand of light marked clearly on its upper post. The path is wide and seems to show signs of deterioration. The walkway leads in two directions, to the north the path ends to join up with a wide cobblestone path, going in a east-west direction. The path opens up to the south.} {Fortress of Light} {} {} {} {1} {} +E {17304} {n} {n} {1} {0} {} {1} {} {0} +E {21364} {s} {s} {4} {0} {} {1} {} {0} + +R {17307} {0} {} {Checkpoint} {} {The hallway narrows slightly possibly to control the traffic that comes in and out of the Fortress of Light. A large desk is stationed by the entrance to one side, letters and ledger books scattered upon its dark-wood surface. The entrance into the Fortress of Light can be made out to the west.} {Fortress of Light} {} {} {} {1} {} +E {17305} {e} {e} {2} {0} {} {1} {} {0} +E {17308} {w} {w} {8} {0} {} {1} {} {0} + +R {17308} {0} {} {Eastern Entrance to the Fortress of Light} {} {Double pillars, thick as oak trees and equally as tall, support a doorway wide enough for several men to walk abreast. The symbol of the Children of the Light, a golden sunburst, is set into the white marble floor, just before the doorway, welcoming guests and warning enemies. A wide hallway leading into the fortress lies to the west, running on for several feet until it seems to end or take a sharp turn.} {Fortress of Light} {} {} {} {1} {} +E {17307} {e} {e} {2} {0} {} {1} {} {0} +E {17309} {w} {w} {8} {0} {} {1} {} {0} + +R {17309} {0} {} {Along the Corridor} {} {The pristine walls of this hallway stretch for several spans to the west and the east, both seemingly identical. The ceiling of this room is very high, supported by redstone columns, edged in white-clay plaster. The floor is clean and free of scratches, not at all like what you would expect from a hallway that is used frequently.} {Fortress of Light} {} {} {} {1} {} +E {17308} {e} {e} {2} {0} {} {1} {} {0} +E {17310} {w} {w} {8} {0} {} {1} {} {0} + +R {17310} {0} {} {Bend in the Wide Corridor} {} {You are at a bend in a hallway. The floor of this hallway is white stone, inlaid with streaks of silver and bronze. The walls are scattered with victory banners and trophies representing victories over the enemies of the Children of the Light and hence shadowspawn and darkfriends. The hallway leads in two directions, one way going eastward towards the eastern gates and the other south down a long passageway.} {Fortress of Light} {} {} {} {1} {} +E {17309} {e} {e} {2} {0} {} {1} {} {0} +E {17311} {s} {s} {4} {0} {} {1} {} {0} + +R {17311} {0} {} {Before the Dome of Truth} {} {Before you is the Dome of Truth, its high vaulted ceiling from which hundreds of leaf-shaped lamps are suspended overhead, almost seems unreal in magnificence. The passageway to the Dome of Truth lies to the south, through an entranceway held up by twin redstone pillars. A wide corridor stretches towards the north.} {Fortress of Light} {} {} {} {1} {} +E {17310} {n} {n} {1} {0} {} {1} {} {0} +E {17312} {s} {s} {4} {0} {} {1} {} {0} + +R {17312} {0} {} {The Dome of Truth} {} {Hundreds of golden leaf-shaped lamps are suspended from a domed ceiling at least twenty feet high. This circular room is held up with thick marble pillars, with panels and banners placed between every second pillar. An intricately crafted marble dais lies in the center of this room. A wide passageway lies to either the south, north or west.} {Fortress of Light} {} {} {} {1} {} +E {17311} {n} {n} {1} {0} {} {1} {} {0} +E {21249} {e} {e} {2} {0} {} {1} {} {0} +E {17339} {w} {w} {8} {0} {} {1} {} {0} +E {17313} {s} {s} {4} {0} {} {1} {} {0} + +R {17313} {0} {} {A Tapestry Lined Passageway} {} {Tapestries of battles won and lost line either side of this long corridor. The walls of this corridor are made of white marble and rounded off with redstone columns. The corridor leads in two directions, north to the Dome of Truth and south where a row of doors indicate quarters for the dwellers of this fortress.} {Fortress of Light} {} {} {} {1} {} +E {17312} {n} {n} {1} {0} {} {1} {} {0} +E {17314} {s} {s} {4} {0} {} {1} {} {0} + +R {17314} {0} {} {Intersection in the Passageway} {} {Doors align each side of this passageway. Tapestries and banners are arrayed on both walls of the white and red marble corridor, with pictures of executions and trials performed by the Hand of the Light. To the east, a large dark-wood door marked with the insignia of the Hand of Light seems to stand out from the rest. To the west, a wide corridor leading to an administration area can be made out, beyond twin redstone pillars supporting the wide doorway.} {Fortress of Light} {} {} {} {1} {} +E {17313} {n} {n} {1} {0} {} {1} {} {0} +E {17315} {e} {e} {2} {0} {} {1} {} {0} +E {17319} {w} {w} {8} {0} {} {1} {} {0} +E {17316} {s} {s} {4} {0} {} {1} {} {0} + +R {17315} {0} {} {Jaichim Carridin's Quarters} {} {The room seems to have been clean once, but now the whole room is littered with scraps of paper, scrolls and other items; a clear indication of a man under stress. The blankets have been thrown off the pallet and lay unfolded. The only exit lies to the west through a woodendoor.} {Fortress of Light} {} {} {} {1} {} +E {17314} {w} {w} {8} {0} {} {1} {} {0} + +R {17316} {0} {} {Along the Passageway} {} {This high plastered-ceilinged corridor is littered with picture after picture of victories won against those who the Children of the Light perceives as darkfriends. A large golden chandelier is suspended from a golden chain overhead lights the passageway. To the east a short corridor leads into a room filled with books and scrolls. The passageway continues to the north and south.} {Fortress of Light} {} {} {} {1} {} +E {17314} {n} {n} {1} {0} {} {1} {} {0} +E {21258} {e} {e} {2} {0} {} {1} {} {0} +E {17317} {s} {s} {4} {0} {} {1} {} {0} + +R {17317} {0} {} {Base of a Spiraling Staircase} {} {You are at the base of a steep, but wide staircase. The steps and handrails are made of redstone, gilded with enough gold to make a rich merchant drool. The passageway ends before a wall with a large window overlooking the walls of the fortress of light into the city of Amador. To the west a row of doors line the wall. A large wooden door with the insignia of the Hand of Light stands out from the rest.} {Fortress of Light} {} {} {} {1} {} +E {17316} {n} {n} {1} {0} {} {1} {} {0} +E {17318} {w} {w} {8} {0} {} {1} {} {0} +E {21259} {u} {u} {16} {0} {} {1} {} {0} + +R {17318} {0} {} {Einor Saren's Quarters} {} {A large dark-wood desk stands to one side of the room, where scrolls and letters litter its surface. The room is brightly lit with candles lining the walls, held up with golden candle holders. The floor is of white marble, which is covered with a large animal hide rug. The only exit to the room seems to be to the east behind a large wooden door.} {Fortress of Light} {} {} {} {1} {} +E {17317} {e} {e} {2} {0} {} {1} {} {0} + +R {17319} {0} {} {Hand of the Light Administration} {} {This expanded hallway is an administration room for the Hand of Light, in which Inquisitor trainees are administered into the proper rooms and such. A large banner with the crimson shepherds crook, known to many as the symbol of the Hand of Light, is hung on either side of this room. To the west a long passageway leads into the Inquisitors area. To the east is a wide tapestry lined hallway.} {Fortress of Light} {} {} {} {1} {} +E {17314} {e} {e} {2} {0} {} {1} {} {0} +E {17320} {w} {w} {8} {0} {} {1} {} {0} + +R {17320} {0} {} {A Tapestry Lined Passageway} {} {The Passageway is very wide, more than enough room to have ten men walking abreast to one another. The passageway leads in two directions. To the west the passageway continues for several paces until it seems to end or bends. To the east the corridor leads into a expanded hallway, in which a large table controlling the traffic in this hallway marks an administration room of some sort.} {Fortress of Light} {} {} {} {1} {} +E {17319} {e} {e} {2} {0} {} {1} {} {0} +E {17321} {w} {w} {8} {0} {} {1} {} {0} + +R {17321} {0} {} {Intersection} {} {Gold gilded lamps are suspended over head, lighting this wide corridor. To the east and west, the corridor stretches on for several paces, until it is joined by another one or comes to a dead end. To the north and south a narrow passageway leading to Inquisitor dorms, is a clear indication that you are in the Fortress of Light.} {Fortress of Light} {} {} {} {1} {} +E {17323} {n} {n} {1} {0} {} {1} {} {0} +E {17320} {e} {e} {2} {0} {} {1} {} {0} +E {17324} {w} {w} {8} {0} {} {1} {} {0} +E {17322} {s} {s} {4} {0} {} {1} {} {0} + +R {17322} {0} {} {Inquisitor Trainee's Dorms} {} {This huge room is lined with mattresses, stretching from one end to the other. Each bed has a small side table to one side and a chest resting at the foot. A large pantry sits on the far end of the room, where blankets and pillows are stored. A pillar supported doorway leading down a short corridor and breaking off to another wider one is the only exit out of this room.} {Fortress of Light} {} {} {} {1} {} +E {17321} {n} {n} {1} {0} {} {1} {} {0} + +R {17323} {0} {} {Inquisitor Trainee's Dorms} {} {Bunks with side tables line this expansive room. The room is fairly modest without anything extravagant, except a few banners and paintings of house emblems, battles won and lost and small portraits of love ones. There is only one exit to this room and it lies to the south.} {Fortress of Light} {} {} {} {1} {} +E {17321} {s} {s} {4} {0} {} {1} {} {0} + +R {17324} {0} {} {Under a Stone Arch} {} {The passageway is ornamented with a stone archway, a beautiful piece of work in an otherwise military environment. A checkpoint to the west is guarded day and night. To the east the hallway continues with straight precision, plain doors set evenly along the otherwise undecorated walls.} {Fortress of Light} {} {} {} {1} {} +E {17321} {e} {e} {2} {0} {} {1} {} {0} +E {17325} {w} {w} {8} {0} {} {1} {} {0} + +R {17325} {0} {} {An Old Stone Hallway} {} {Stone floors suport stone walls, which in turn support a stone ceiling carved with a radiating sunburst motif. A checkpoint to the west limits access for those without true business this deep in the Fortress, but to the east the hallway is easily trafficked.} {Fortress of Light} {} {} {} {1} {} +E {17324} {e} {e} {2} {0} {} {1} {} {0} +E {17326} {w} {w} {8} {0} {} {1} {} {0} + +R {17326} {0} {} {Checkpoint to the Hall of Anointed} {} {You are at a check point in which guards control who is emitted into the Hall of Anointed. The corridor bends so that the traffic can be more easily controlled. To the south is the main entrance of the Fortress of Light. A guards post lies to the east. The entrance into the Hall of Anointed lies westward.} {Fortress of Light} {} {} {} {1} {} +E {17325} {e} {e} {2} {0} {} {1} {} {0} +E {17327} {w} {w} {8} {0} {} {1} {} {0} + +R {17327} {0} {} {Entrance to the Hall of Anointed} {} {The wide corridor bends sharply down the hall. A row of golden lamps suspended overhead ebbs along with the path of the corridor. Tapestries and victory banners are draped over the pristine, white marble walls almost completely covering it. A huge room with gilded lamps hanging by the hundreds lies to the north. A checkpoint, in which the traffic into and out of the fortress is channelled lies to the east.} {Fortress of Light} {} {} {} {1} {} +E {17328} {n} {n} {1} {0} {} {1} {} {0} +E {17326} {e} {e} {2} {0} {} {1} {} {0} + +R {17328} {0} {} {Southern End of the Hall of Annointed} {} {Banners and flags of fallen enemies of the Children of the Light line either side of the wall to the south. The room is held up by white marble pillars, stained with gold and silver. The fringes of a gigantic sunburst impressed into the ground lies a few feet away, where it joins up with its center to the north.} {Fortress of Light} {} {} {} {1} {} +E {17329} {n} {n} {1} {0} {} {1} {} {0} +E {17327} {s} {s} {4} {0} {} {1} {} {0} + +R {17329} {0} {} {The Heart of the Fortress of Light} {} {Hundreds of golden lamps are suspended over you, each illuminating a region of this huge room. A golden sunburst several feet in diameter is intricately set into the white marble floor, as a symbol of the power and wealth of the Children of Light. You may go in any direction, each leading to a different section of the Fortress of Light.} {Fortress of Light} {} {} {} {1} {} +E {17342} {n} {n} {1} {0} {} {1} {} {0} +E {17330} {e} {e} {2} {0} {} {1} {} {0} +E {17345} {w} {w} {8} {0} {} {1} {} {0} +E {17328} {s} {s} {4} {0} {} {1} {} {0} + +R {17330} {0} {} {Eastern End of the Hall of Anointed} {} {Panels and banners of beaten foes of the Children of the Light are laid over a white and golden wall. The floor is made of white marble, on which a giant, golden sunburst is laid into the floor. The fringes of the sunburst lie only a few feet away from you, while the center of the sunburst is at the heart of the hall of anointed, to the west. White marble pillars support the entrance to an expansive hallway to the east.} {Fortress of Light} {} {} {} {1} {} +E {17331} {e} {e} {2} {0} {} {1} {} {0} +E {17329} {w} {w} {8} {0} {} {1} {} {0} + +R {17331} {0} {} {Mouth of a White Marble Corridor} {} {Two gold and silver streaked marble pillars support the mouth of a wide marble corridor to the east. The corridor seems to stretch for several spans before it breaks off into two, one passage going to the south and the other continuing its run further east. To the west is a huge room with golden lamps hanging from the ceiling and battle banners lining its white marble walls.} {Fortress of Light} {} {} {} {1} {} +E {17332} {n} {n} {1} {0} {} {1} {} {0} +E {17340} {e} {e} {2} {0} {} {1} {} {0} +E {17330} {w} {w} {8} {0} {} {1} {} {0} + +R {17332} {0} {} {The Sunburst Garden} {} {Deep in the Fortress of Light, a garden has been carefully sculpted to create harmony and beauty. Skylights allow the sunlight to stream through when the weather is fair, and beautifully wrought sunburst sconces supply torchlight when darkness threatens. A graceful meld of stone and vegetation, the garden is a place of peace.} {Fortress of Light} {} {} {} {1} {} +E {17333} {e} {e} {2} {0} {} {1} {} {0} +E {17331} {s} {s} {4} {0} {} {1} {} {0} + +R {17333} {0} {} {An Intersection of Paths} {D} {The Shepherd's Garden and the Sunburst Garden come together in a blaze of glory, each unifying to display the best of both places. Red roses bloom over sunny golden daisies, and white hyacinth mixes with green ferns. A small bubbling brook issues forth from a fountain in the very center, and a set of bronze double doors to the north mark the entrance to the Chapel of Mantelar. Two domed fixtures overhead glow softly, bathing the garden in perpetual light.} {Fortress of Light} {} {} {} {1} {} +E {17334} {n} {n} {1} {0} {} {1} {} {0} +E {17335} {e} {e} {2} {0} {} {1} {} {0} +E {17332} {w} {w} {8} {0} {} {1} {} {0} + +R {17334} {0} {} {The Chapel of Mantelar} {} {Marble friezes crown the walls of this chapel. The golden Sunburst, supported by the red Shepherd's Crook, is gilded into the wall. Skylights above illuminate the chapel gloriously. The other walls are adorned with richly woven tapestries depicting great heroes of the Light. The larger than life figures stand out in gold and silver thread. A ancient copy of The Way of the Light rests on an ornate altar. A single aisle divides rows of pews, giving plenty of space for anyone to sit and meditate.} {Fortress of Light} {} {} {} {1} {} +E {17333} {s} {s} {4} {0} {} {1} {} {0} +E {21273} {d} {d} {32} {0} {} {1} {} {0} + +R {17335} {0} {} {The Shepherd's Garden} {} {Deep inside the Fortress of Light is a garden sculpted indoors, a place of beauty and tranquility. Beds of red blossoms in varying shades line a white gravel path that meanders through it, softly glowing lights set at about waist height to clearly show the right path to take.} {Fortress of Light} {} {} {} {1} {} +E {17333} {w} {w} {8} {0} {} {1} {} {0} +E {17336} {s} {s} {4} {0} {} {1} {} {0} + +R {17336} {0} {} {Along the White Marble Corridor} {} {Pictures and tapestries of wars and famous battles line either side of this corridor. The corridor is very wide, with a white plastered ceiling reaching its peak at about fifteen feet. The corridor continues to the east and west. To the east, the corridor breaks off to the south. To the west, two huge marble pillars supporting a door frame indicates the entrance of this passageway.} {Fortress of Light} {} {} {} {1} {} +E {17335} {n} {n} {1} {0} {} {1} {} {0} +E {17337} {e} {e} {2} {0} {} {1} {} {0} +E {17340} {w} {w} {8} {0} {} {1} {} {0} + +R {17337} {0} {} {Junction in the Corridor} {} {Golden lamps hang suspended from a white plastered ceiling above you. The corridor junction leads in two directions. To the south a bubbling fountain can be made out providing water to all. The corridor stretches either east or west where the sides of each wall is lined with banner after banner of fallen enemies conquered by the Children of the Light.} {Fortress of Light} {} {} {} {1} {} +E {17339} {e} {e} {2} {0} {} {1} {} {0} +E {17336} {w} {w} {8} {0} {} {1} {} {0} +E {17338} {s} {s} {4} {0} {} {1} {} {0} + +R {17338} {0} {} {Sunburst Courtyard} {D} {A fountain carefully crafted of marble and gold, sits at the centre of this courtyard, offering water for all. Slate slabs and granite pieces form a intricate pattern on the ground around the fountain. Twin pillars supporting a doorway mark the exit to this courtyard to the north.} {Fortress of Light} {} {} {} {1} {} +E {17337} {n} {n} {1} {0} {} {1} {} {0} + +R {17339} {0} {} {Before the Dome of Truth} {} {Two gold-streaked white marble columns mark the entrance to the Dome of Truth. To either side of each column are banners; one with a crimson shepherds crook and the other with a golden sunburst over a field of white. The Dome of Truth lies to east where a marble dais stands in the center of it. To the west, a wide brightly lit corridor.} {Fortress of Light} {} {} {} {1} {} +E {17312} {e} {e} {2} {0} {} {1} {} {0} +E {17337} {w} {w} {8} {0} {} {1} {} {0} + +R {17340} {0} {} {A Wide Marble Corridor} {} {Both sides of this broad hallway is ranked with banners and trophies attained from enemies of the Children of the Light. The ceiling of the room is extremely high and peaks at about fifteen feet. The hallway stretches onwards, from east to west.} {Fortress of Light} {} {} {} {1} {} +E {17336} {e} {e} {2} {0} {} {1} {} {0} +E {17331} {w} {w} {8} {0} {} {1} {} {0} +E {17341} {s} {s} {4} {0} {} {1} {} {0} + +R {17341} {0} {} {The Main Dining Hall} {} {A cavernous dining hall, appointed in a style to accomodate hundreds, has served the Light for hundreds of years. Banners of fallen enemies of the Light decorate the walls as a reminder of the triumph of Light over Dark. A dais on the far north wall holds a long table and chairs facing outward, the seats of the Lord Captain Commander and current officers. To the north is a white marble corridor.} {Fortress of Light} {} {} {} {1} {} +E {17340} {n} {n} {1} {0} {} {1} {} {0} + +R {17342} {0} {} {Northern End of the Hall of Anointed} {} {Battle banner of enemies beaten by the Children of Light line every facet of this end of the room. Fringes of the giant sunburst lies under your feet, set into the white marble flooring. To the north is a long, pillar supported hallway. To the south, the heart of the Fortress of Light.} {Fortress of Light} {} {} {} {1} {} +E {17343} {n} {n} {1} {0} {} {1} {} {0} +E {17329} {s} {s} {4} {0} {} {1} {} {0} + +R {17343} {0} {} {A White Marble Hallway} {} {Pristine, white marble walls hold up a semi-vaulted ceiling from which gilded lamps are suspended. The walls have small display shelves affixed to them where trophies, gifts and other assorted items attained by the Children of the Light are displayed. The corridor stretches on to the north and south.} {Fortress of Light} {} {} {} {1} {} +E {17344} {n} {n} {1} {0} {} {1} {} {0} +E {17342} {s} {s} {4} {0} {} {1} {} {0} + +R {17344} {0} {} {Base of a Huge Staircase} {} {The staircase is wide to say the least, with more than enough room for ten men to walk side by side. The rails and steps are constructed of white marble rounded off in bronze and silver. The room is ringed with thick, white marble pillars. The staircase leads up to the second level of the Fortress of Light.} {Fortress of Light} {} {} {} {1} {} +E {17343} {s} {s} {4} {0} {} {1} {} {0} +E {21262} {u} {u} {16} {0} {} {1} {} {0} + +R {17345} {0} {} {Western End of the Hall of Anointed} {} {White and gold marble pillars support the entrance to the Children the Light's quarters and administration to the west. To the east is the heart of the hall of anointed, adorned by a golden sunburt carefully crafted and laid into the floor.} {Fortress of Light} {} {} {} {1} {} +E {17329} {e} {e} {2} {0} {} {1} {} {0} +E {17346} {w} {w} {8} {0} {} {1} {} {0} + +R {17346} {0} {} {A White Marble Hallway} {} {You are at an intersection in an extremely broad corridor. The walls are white marble with banners of fallen enemies ranking its length. Double white marble pillars support a wide entrance to the north. The smell of grease can be detected quite potently to the south.} {Fortress of Light} {} {} {} {1} {} +E {17347} {n} {n} {1} {0} {} {1} {} {0} +E {17345} {e} {e} {2} {0} {} {1} {} {0} +E {17351} {w} {w} {8} {0} {} {1} {} {0} +E {17348} {s} {s} {4} {0} {} {1} {} {0} + +R {17347} {0} {} {Children of Light Recruitment Room} {} {A large wooden table sits near the entrance this room, with letters and scrolls littering its dark-wood surface. The walls are scattered with banners and panels while trophies and gifts are nestled into display cabinets around the room. The floor has the insignia of the Children of the Light, a golden sunburst, laid into its white marble surface, serving as a greeting for friends and a warning to enemies. The exit to this room lies to the south, beyond a pillar supported doorway.} {Fortress of Light} {} {} {} {1} {} +E {17346} {s} {s} {4} {0} {} {1} {} {0} + +R {17348} {0} {} {T-Junction in the Hallway} {} {You are at a junction in a short corridor. The corridor is narrow but high, the ceiling peaking at about twelve feet. To the west a dimly lit corridor leads into an armory. Judging from the heavy odor of grease and oil, a weaponry lies to the east.} {Fortress of Light} {} {} {} {1} {} +E {17346} {n} {n} {1} {0} {} {1} {} {0} +E {17349} {e} {e} {2} {0} {} {1} {} {0} +E {17350} {w} {w} {8} {0} {} {1} {} {0} + +R {17349} {0} {} {Armory Supplies} {A} {The room is scattered with row upon row of armor plates and other assorted goods made for battle. An anvil rests in the center of the room, on which most of armor plates are mended. A smoke vent is merged into the western wall over a huge furnace. A soot covered doorway lies to the west.} {Fortress of Light} {} {} {} {1} {} +E {17348} {w} {w} {8} {0} {} {1} {} {0} + +R {17350} {0} {} {Weaponry Supplies} {W} {Weapons of every sort can be found in this shop. Weapon racks line the grease and soot covered walls, displaying blades and clubs or all sorts. An anvil and whetstone mill is stationed in the center of the room. The only exit seems to be east, through an iron doorway.} {Fortress of Light} {} {} {} {1} {} +E {17348} {e} {e} {2} {0} {} {1} {} {0} + +R {17351} {0} {} {Along a White Marble Hallway} {} {This vaulted corridor is extremely wide with more than enough room for several men to walk abreast. A row of gilded lamps are suspended overhead, running down the center of the ceiling. The hallway continues east and west, both seemingly identical.} {Fortress of Light} {} {} {} {1} {} +E {17346} {e} {e} {2} {0} {} {1} {} {0} +E {17352} {w} {w} {8} {0} {} {1} {} {0} + +R {17352} {0} {} {Break in a White Marble Hallway} {} {The corridor is broad with banners and tapestries draped over the white marble walls. To the north a wide double panelled door leads into a huge room, with ranks of mattresses lining its length. The hallway continues to the east and west.} {Fortress of Light} {} {} {} {1} {} +E {17353} {n} {n} {1} {0} {} {1} {} {0} +E {17351} {e} {e} {2} {0} {} {1} {} {0} +E {17354} {w} {w} {8} {0} {} {1} {} {0} + +R {17353} {0} {} {Children of the Light Quarters} {} {Ranks of mattresses line the length and width of the room. The room is extremely wide, with a length to match. A giant sunburst banner draped on the far wall is the only thing that is imprudent in this room, everything else seems to be identical and simply made. A wide double door leading into a wide corridor lies to the south.} {Fortress of Light} {} {} {} {1} {} +E {17352} {s} {s} {4} {0} {} {1} {} {0} + +R {17354} {0} {} {A White Marble Hallway} {} {The white marble hallway bends, one exit leading eastward the other going south. The walls are white marble, not even a spot marring its pristine surface. A row of hanging lamps ebb with the corridor, bending along with it.} {Fortress of Light} {} {} {} {1} {} +E {17352} {e} {e} {2} {0} {} {1} {} {0} +E {17355} {s} {s} {4} {0} {} {1} {} {0} + +R {17355} {0} {} {Bend in the Hallway} {} {Banners are draped over the white marble walls, symbolizing the power of the Children of the Light over the shadow and its minions. The hallway bends, one exit leading north where the hallway takes yet another bend or west towards the western gates of the Fortress of Light.} {Fortress of Light} {} {} {} {1} {} +E {17354} {n} {n} {1} {0} {} {1} {} {0} +E {17356} {w} {w} {8} {0} {} {1} {} {0} + +R {17356} {0} {} {Mouth of a White Marble Hallway} {} {Twin marble colums streaked with gold and silver support the wide hallway. The doorway is extremely wide, making it possible for ten or more people to walk abreast. An archway to the west leads outside to a contained courtyard, and the hallway continues on in right-angle directions.} {Fortress of Light} {} {} {} {1} {} +E {17355} {e} {e} {2} {0} {} {1} {} {0} +E {17357} {w} {w} {8} {0} {} {1} {} {0} +E {17358} {s} {s} {4} {0} {} {1} {} {0} + +R {17357} {0} {} {Children of Light Practice Yard} {} {Under the sky, rain or shine, the trainees of the Children of the Light practice no matter what. Weapons racks form a wide semi-circle on the northern end of the courtyard, and several straw dummies in a line provide archery targets.} {Fortress of Light} {} {} {} {1} {} +E {17356} {e} {e} {2} {0} {} {1} {} {0} + +R {17358} {0} {} {Entrance to the Fortress of Light} {} {Twin doors, tall and solid stand open for those welcome into the Fortress of Light. Thick marble columns, each with a diameter of at least three feet stand on either side of the entrance. The entrance leads northward into a wide hallway. To the west a checkpoint can be clearly made out.} {Fortress of Light} {} {} {} {1} {} +E {17356} {n} {n} {1} {0} {} {1} {} {0} +E {17359} {w} {w} {8} {0} {} {1} {} {0} + +R {17359} {0} {} {Checkpoint Before the Western Entrance} {} {A guard's post marks the checkpoint entrance to the west side of the Fortress of the Light, where all must stop before continuing no matter their direction. The flow of traffic is carefully controlled by the guards.} {Fortress of Light} {} {} {} {1} {} +E {17358} {e} {e} {2} {0} {} {1} {} {0} +E {17360} {w} {w} {8} {0} {} {1} {} {0} + +R {17360} {0} {} {Before a Checkpoint} {} {The cobblestone path leading eastward narrows somewhat, presumably to control the traffic admitted into the fortress. To the west the path widens making it wide enough for fifteen men abreast. Further west the shining gates of the Fortress of Light can be made out. The smell of horse manure hangs thick here, indicating horses are nearby.} {Fortress of Light} {} {} {} {1} {} +E {17359} {e} {e} {2} {0} {} {1} {} {0} +E {17362} {w} {w} {8} {0} {} {1} {} {0} +E {17361} {s} {s} {4} {0} {} {1} {} {0} + +R {17361} {0} {} {Stables} {S} {Judging by the smell the stables have some of the smelliest horses around. This stable is huge with row upon row of pens to stock horses and the tools needed to clean them. The stable ends before a thick stone wall to the east. To the north a cobblestone path can be made out leading to the Fortress of Light.} {Fortress of Light} {} {} {} {1} {} +E {17360} {n} {n} {1} {0} {} {1} {} {0} + +R {17362} {0} {} {Path to the Fortress of Light} {} {The cobblestone path is extremely wide here, wide for the traffic that courses through this walkway everyday. The path leads in two directions, the western gates of the Fortress of Light can be seen clearly to the west. To the east the path narrows slightly.} {Fortress of Light} {} {} {} {1} {} +E {17360} {e} {e} {2} {0} {} {1} {} {0} +E {17363} {w} {w} {8} {0} {} {1} {} {0} + +R {17363} {0} {} {Western Gates of the Fortress of Light} {} {The western gates of the fortress stand vigilant and strong. The wooden doors are enforced with black iron and held up with hinges of cold steel. The wall of the fortress stretches towards the west and east making the gates the only obvious entrance into the fortress. To the north a wide path leads into the inner part of the stronghold.} {Fortress of Light} {} {} {} {1} {} +E {17362} {e} {e} {2} {0} {} {1} {} {0} +E {9633} {w} {w} {8} {0} {} {1} {} {0} + +R {21249} {0} {} {A Hidden Passage} {} {A narrow passageway of dressed stone is lit by torches set in ornamental sconces. A crimson runner covers the floor from east to west, where it stops against a panel of heavily carved wood. A marble statue set into a niche along the wall depicts Lothair Mantelar, his hand upon the head of a penitant man.} {Fortress of Light} {} {} {} {1} {} +E {21250} {e} {e} {2} {0} {} {1} {} {0} +E {17312} {w} {w} {8} {0} {} {1} {} {0} + +R {21250} {0} {} {A Hidden Passage} {} {White dressed stone glows with torchlight, forming the framework of a narrow passageway. A plush crimson rug covers the floor as it runs east to west, its thick pile muffling noise.} {Fortress of Light} {} {} {} {1} {} +E {21251} {e} {e} {2} {0} {} {1} {} {0} +E {21249} {w} {w} {8} {0} {} {1} {} {0} + +R {21251} {0} {} {Meeting Room of the Hand of the Light} {} {Priceless tapestries skillfully worked in silver and gold thread line the walls of this rounded chamber of polished white stone beneath the Fortress of Light. Crystalline vases and elaborate ornaments occupy the top of a rosewood bookshelf that follows the east side of the curving wall gives a sense of luxury to the otherwise sparse room. A round table of sturdy oak etched with a large red crook in its dead centre takes up the greater part of the chamber.} {Fortress of Light} {} {} {} {1} {} +E {21252} {n} {n} {1} {0} {} {1} {} {0} +E {21254} {e} {e} {2} {0} {} {1} {} {0} +E {21250} {w} {w} {8} {0} {} {1} {} {0} +E {21253} {s} {s} {4} {0} {} {1} {} {0} + +R {21252} {0} {} {A Tidy Storeroom} {} {Row after row of neatly arranged valuables and various other items that doesn't fit anywhere else lie on top of the sturdy wall-mounted shelves. A few crates and boxes occupy the floor on the north side but the storeroom is otherwise open and with plenty of space to move in. A wooden door on the south side of the room creaks slightly when its being forced to move.} {Fortress of Light} {} {} {} {1} {} +E {21251} {s} {s} {4} {0} {} {1} {} {0} + +R {21253} {0} {} {A Small Antechamber} {} {A small rounded room stands off the main room of the Hand of the Light, separated from it by an archway carved with suns and shepherd's crooks. The wooden floor is worn mellow with age, and a colored skylight overhead casts diffused light over the stark white walls. In the center of the room is a low wooden rail, used for kneeling in contemplation of the work of the Light that is never done.} {Fortress of Light} {} {} {} {1} {} +E {21251} {n} {n} {1} {0} {} {1} {} {0} +E {21255} {d} {d} {32} {0} {} {1} {} {0} + +R {21254} {0} {} {Private Rooms of the Hand of Light} {} {A long corridor lined with strong wooden doors on both sides extends deeper into the Dungeons. Brass lamps lights up the colorful tapestries covering the paneled walls and gives a tranquil lighting that can easily soothe a tired soul. Each of the doors lead into the rooms of the Hand of Light.} {Fortress of Light} {} {} {} {1} {} +E {21251} {w} {w} {8} {0} {} {1} {} {0} + +R {21255} {0} {} {A Spiral Staircase} {} {A staircase spirals between the main level of the Fortress of Light and the depths underneath it. The air is cool and still, like the chill breath of death. A torch set into the wall casts flickering light over the stairs so that necks aren't broken by accident. A crude stone chamber is to the south, more torchlight spilling forth from it.} {Fortress of Light} {} {} {} {1} {} +E {21256} {s} {s} {4} {0} {} {1} {} {0} +E {21253} {u} {u} {16} {0} {} {1} {} {0} + +R {21256} {0} {} {A Stone Passageway} {} {Unerring in its path, a stone tunnel leads straight from north to stouth. A crimson rug carpets the floor, muffling sound that could otherwise bounce off the stone walls. Iron sconces set into the walls hold torches that brightly light the area, allowing no shadows a place to hide.} {Fortress of Light} {} {} {} {1} {} +E {21255} {n} {n} {1} {0} {} {1} {} {0} +E {21257} {s} {s} {4} {0} {} {1} {} {0} + +R {21257} {0} {} {A Stone Passageway} {} {A stone tunnel leads straight from north to south, unerring in its path. To the north is a large chamber that radiates light and the scent of hot coals. To the south is a stairway that ends abruptly at the ceiling. A crimson rug carpets the floor, muffling sound that could otherwise bounce off the stone walls.} {Fortress of Light} {} {} {} {1} {} +E {21256} {n} {n} {1} {0} {} {1} {} {0} +E {9677} {u} {u} {16} {0} {} {1} {} {0} + +R {21258} {0} {} {The Room of Truth} {} {Formerly a library, the shelves that once stocked books that stretch from floor to ceiling, wall to wall in this room now hold sheets of paper only. A large desk dominates the room, overflowing with sheets of paper, a single shaft of light shining down from above.} {Fortress of Light} {} {} {} {1} {} +E {17316} {w} {w} {8} {0} {} {1} {} {0} + +R {21259} {0} {} {An Expansive Hall} {} {This room is huge, the walls are curved and form a circle, held up by large white and gold pillars. The ceiling is domed with a gigantic chandelier suspended over head. A double pillar supported doorway to the east is the only exit other than the stairwell sprouting from the center of the room leading down.} {Fortress of Light} {} {} {} {1} {} +E {21260} {e} {e} {2} {0} {} {1} {} {0} +E {17317} {d} {d} {32} {0} {} {1} {} {0} + +R {21260} {0} {} {Anteroom of the High Inquisitor} {} {This room is extravagant to say the least. A golden chandelier hangs from a domed ceiling, intricately designed and masterfully crafted. The dark-wood walls are covered with banners and tapestries, most of which are of fallen enemies of the Children of the Light. A double door with the insignia of the Hand of the Light engraved into its bronze surface hinders those who may trespass to the north. Twin columns supporting a large doorway leads into an expansive hall to the west.} {Fortress of Light} {} {} {} {1} {} +E {21261} {n} {n} {1} {0} {} {1} {} {0} +E {21259} {w} {w} {8} {0} {} {1} {} {0} + +R {21261} {0} {} {Study of the High Inquisitor} {} {Redstone columns streaked with gold and silver support a high vaulted ceiling in this room. The floor is made of redstone with the symbol of the Hand of Light, the shepherds crook, delicately set into the stone floor's surface. A large dark-wood chair sits behind large wooden table in the center of the room. The only exit from the room lies to the south.} {Fortress of Light} {} {} {} {1} {} +E {21260} {s} {s} {4} {0} {} {1} {} {0} + +R {21262} {0} {} {Atop a Huge Staircase} {} {A very broad flight of steps leads down. A terraced garden lies to the east. To the south, the corridor leads into chambers of high ranking officers of the Children of the Light. The staircase leads up to the top floor or down onto ground level.} {Fortress of Light} {} {} {} {1} {} +E {21263} {e} {e} {2} {0} {} {1} {} {0} +E {21264} {s} {s} {4} {0} {} {1} {} {0} +E {21269} {u} {u} {16} {0} {} {1} {} {0} +E {17344} {d} {d} {32} {0} {} {1} {} {0} + +R {21263} {0} {} {A Terraced Garden} {} {A balcony opens to the outside here, green terraces carefully manicured in rows separated by smooth flagstone walkways. A marble railing lines the edge of the balcony. Below lies a small courtyard filled with verdant bushes and trees.} {Fortress of Light} {} {} {} {1} {} +E {21262} {w} {w} {8} {0} {} {1} {} {0} + +R {21264} {0} {} {A White Marble Corridor} {} {This hallway is extremely wide and high; the ceiling reaching a good twelve feet high from which golden lamps are suspended. Ranks of doors line this hallway, each door opening up to a Lord Captain's private chamber. The corridor continues to the north and south.} {Fortress of Light} {} {} {} {1} {} +E {21262} {n} {n} {1} {0} {} {1} {} {0} +E {21265} {w} {w} {8} {0} {} {1} {} {0} +E {21266} {s} {s} {4} {0} {} {1} {} {0} + +R {21265} {0} {} {Bornhald's Chamber} {} {A large room filled with books and scrolls of all sorts, Bornhalds room serves more the purpose of a study than living quarters. The room is brightly lit with candles and lamps lining the walls and ceiling. A large banner of the house Bornhald is draped over the dark-wood wall. The only exit to this room seems to be to the east.} {Fortress of Light} {} {} {} {1} {} +E {21264} {e} {e} {2} {0} {} {1} {} {0} + +R {21266} {0} {} {Junction in a White Marble Corridor} {} {Flags of fallen nations and war parties are draped over the pristine walls of this hallway. Ranks of doors line this hallway, each leading into a private chamber of a Lord-Captain. The hallway ends before a wall with an arrow slit window overlooking the city of Amador.} {Fortress of Light} {} {} {} {1} {} +E {21264} {n} {n} {1} {0} {} {1} {} {0} +E {21268} {e} {e} {2} {0} {} {1} {} {0} +E {21267} {w} {w} {8} {0} {} {1} {} {0} + +R {21267} {0} {} {Valda's Chamber} {} {A plain and simple room, the walls are not scattered with banners and trophies like the rest of the fortress. The marble floor is covered with a fine rug, of Tarabonian design. A large table sits at the far end of the room, littered with scrolls and letters. The only obvious exit lies to the east. A wooden board hangs on the wall with an important message.} {Fortress of Light} {} {} {} {1} {} +E {21266} {e} {e} {2} {0} {} {1} {} {0} + +R {21268} {0} {} {The Strategy Room} {} {A large and sturdy oak table dominates the room, notes and maps lay scattered all over the circular table. The window in the eastern wall overlooks a set of gardens in the fortress where the Children of Light gather before entering the Chapel of Mantelar below. Gilded chandeliers lights up the etched sunbursts on the mahogany-covered walls rendering the room with a cruel but still beautiful atmosphere. On the northern wall several pieces of parchment have been carefully hung.} {Fortress of Light} {} {} {} {1} {} +E {21266} {w} {w} {8} {0} {} {1} {} {0} + +R {21269} {0} {} {Top Floor of the Fortress} {} {You are atop a wide staircase, with steps wide enough for fifteen men to walk up or down abreast. The handrails and steps of the staircase are of white marble, gilded with gold and silver. A huge chandelier hangs overhead, masterfully crafted of gold, silver and crystals. A wide doorway held up by thick marble pillars lies to the east.} {Fortress of Light} {} {} {} {1} {} +E {21270} {e} {e} {2} {0} {} {1} {} {0} +E {21262} {d} {d} {32} {0} {} {1} {} {0} + +R {21270} {0} {} {Anteroom of the Lord Captain Commander} {} {You are in the anteroom of one of the most powerful men in Amadica. The Lord Captain Commander's study is to the north, behind a double panelled door plated in bronze. A large table is stationed beside the door, on which letters, a sandbowl and inkwell are placed neatly to one side. The room is circular ringed with pillars. A wide entrance leading to a huge staircase lies to the west.} {Fortress of Light} {} {} {} {1} {} +E {21271} {n} {n} {1} {0} {} {1} {} {0} +E {21269} {w} {w} {8} {0} {} {1} {} {0} + +R {21271} {0} {} {Study of the Lord Captain Commander} {} {A sunburst made of gold is set in the white marble floor below you. This room is huge but simple, with no extravagant furnishing to impress spectators. The walls are dark-wood panels with a few banners and tapestries covering its polished surface. To the south is the anteroom. A double door leading into the Lord Captain Commander's private chamber lies eastward.} {Fortress of Light} {} {} {} {1} {} +E {21272} {e} {e} {2} {0} {} {1} {} {0} +E {21270} {s} {s} {4} {0} {} {1} {} {0} + +R {21272} {0} {} {Private Chamber of the Lord Captain Commander} {} {Simple yet extravagant. The Lord Captain Commander's private chamber is huge with a domed ceiling several feet overhead. The walls are dark-wood panels, each panel intricately crafted into a piece of art representing an historic event. A large bed sits in the center of the room. Through the double door to the west is study of the Lord Captain Commander.} {Fortress of Light} {} {} {} {1} {} +E {21271} {w} {w} {8} {0} {} {1} {} {0} + +R {21273} {0} {} {Atop a Landing} {} {This small chamber seems to serve more as a landing than anything else, a winding spiral staircase leads downward into darkness. The stone steps are uniformly cut, created with a near military precision. They seem to have been carved ages ago, their corners worn from frequent traveling. Light enters from pinpoints in the ceiling, illuminating a lever on the wall.} {Fortress of Light Dungeon} {} {} {} {1} {} +E {21274} {s} {s} {4} {0} {} {1} {} {0} +E {17334} {u} {u} {16} {0} {} {1} {} {0} + +R {21274} {0} {} {Entrance to the Dungeons} {} {A chiseled spiral staircase in the corner leads upward and strangely muted light and sounds stream from somewhere above, reminders that civilization still exists. Underground avenues lead westward and southward, deeper into a dungeon of stone. The echoes in this corner are distorted, and strange sounds seem to come from every direction.} {Fortress of Light Dungeon} {} {} {} {1} {} +E {21273} {n} {n} {1} {0} {} {1} {} {0} +E {21275} {w} {w} {8} {0} {} {1} {} {0} +E {21299} {s} {s} {4} {0} {} {1} {} {0} + +R {21275} {0} {} {Brightly Lit Corridor} {} {Torchlight illuminates this section of the passageway, its radiance banishing the gloom of the underground. The passage leads west and east, stretching unerringly in both directions. Despite the torches, the air seems oppressive and the walls seem close and confining. Their stonework is extraordinary, and though the dungeon has the feel of age, its years do not show in the densely-packed rock slabs.} {Fortress of Light Dungeon} {} {} {} {1} {} +E {21274} {e} {e} {2} {0} {} {1} {} {0} +E {21276} {w} {w} {8} {0} {} {1} {} {0} + +R {21276} {0} {} {Along a Well-Swept Passage} {} {Clean, smooth stone forms the walls, ceiling and floor of the corridor. Massive slabs appear to have been squared off and meshed together to create a sense of uniform dignity and power, even in the dank underground. However, the effect is slightly ruined by a rather large chink between two blocks in the northern wall. The huge blocks of stone that comprise the ceiling weigh downward, seeming threateningly near. Even the air is close in this place, though a slight draft seems to come from the west.} {Fortress of Light Dungeon} {} {} {} {1} {} +E {21275} {e} {e} {2} {0} {} {1} {} {0} +E {21277} {w} {w} {8} {0} {} {1} {} {0} + +R {21277} {0} {} {Seamless Corner} {} {Stone corridors converge, meeting at a sharp corner. No cracks or seams are evident in the solid stonework of this underground hallway, and this area in particular seems to be kept up fairly well. The corridors stretch to the east and south, and the passages appear well-swept. The only noticeable anomaly is a small notch in the ceiling above.} {Fortress of Light Dungeon} {} {} {} {1} {} +E {21276} {e} {e} {2} {0} {} {1} {} {0} +E {21278} {s} {s} {4} {0} {} {1} {} {0} + +R {21278} {0} {} {Tapering Passageway} {} {The passage widens into a well-kept corridor to the north, and tapers off toward a narrow archway to the south. A stone hand has been carved so as to seemingly push outward from atop the arch, holding aloft a burning torch to light the way. The floor is worn from the passing of many feet, and strange, dark stains are evident on the eastern wall.} {Fortress of Light Dungeon} {} {} {} {1} {} +E {21277} {n} {n} {1} {0} {} {1} {} {0} +E {21279} {s} {s} {4} {0} {} {1} {} {0} + +R {21279} {0} {} {Cell Block Corridor} {} {A narrow aisle provides a walkway between two prison cells, their barred doors only a few armspans apart. The cells themselves are shrouded in darkness and the scent of decay, and the entire area seems to be rotting. The low, stone ceiling drips slowly and rhythmically, and a few specimens of fungi appear to be growing along the deteriorating bars to the east.} {Fortress of Light Dungeon} {} {} {} {1} {} +E {21278} {n} {n} {1} {0} {} {1} {} {0} +E {21281} {e} {e} {2} {0} {} {1} {} {0} +E {21280} {w} {w} {8} {0} {} {1} {} {0} +E {21282} {s} {s} {4} {0} {} {1} {} {0} + +R {21280} {0} {} {A Well-Kept Cell} {} {The tiny chamber looks well-swept and meticulously cleaned, though its emptiness lends it an air of waiting. Near the top of the southern wall is what seems to have once been a window. A single, hard-backed chair sits stolidly in the center of the cell, facing the barred door to the east.} {Fortress of Light Dungeon} {} {} {} {1} {} +E {21279} {e} {e} {2} {0} {} {1} {} {0} + +R {21281} {0} {} {Collapsing Jail Cell} {} {Stone and debris litter the ground, and the walls almost seem tired of standing. Every rock surface is cracked and pitted, and even the cell door to the west looks as if it is falling apart. Several large fungi have taken root, covering the floor in a carpet of green and brown. The chunks of stone on the floor have probably come from a small hole in the low ceiling.} {Fortress of Light Dungeon} {} {} {} {1} {} +E {21279} {w} {w} {8} {0} {} {1} {} {0} + +R {21282} {0} {} {Center of the Prison} {} {Surrounded by small prison cells, the corridor widens slightly at the center nonetheless. The bars on the cells to the east and west appear thick and sturdy, untouched by time. The cells themselves seem somewhat spacious, though they are for the most part shrouded in darkness. A small candelabra hangs from a chain in the center of the ceiling, providing muted illumination for the main corridor between cells.} {Fortress of Light Dungeon} {} {} {} {1} {} +E {21279} {n} {n} {1} {0} {} {1} {} {0} +E {21283} {e} {e} {2} {0} {} {1} {} {0} +E {21284} {w} {w} {8} {0} {} {1} {} {0} +E {21285} {s} {s} {4} {0} {} {1} {} {0} + +R {21283} {0} {} {A Gloomy Cell} {} {Shadows throw strange, unearthly shapes onto the bare floor of the rather spacious cell. The walls are adorned with three pairs of manacles, seeming to spring from the stone. Gloom envelopes this place like a shroud, and small chittering sounds can be heard from the corners of the room. The air has a musty scent to it, even more so than the surrounding dungeons.} {Fortress of Light Dungeon} {} {} {} {1} {} +E {21282} {w} {w} {8} {0} {} {1} {} {0} + +R {21284} {0} {} {A Fortified Jail Cell} {} {This cell seems to have been fortified, though it is unsure whether measures were taken against escape or attack. The bars on the cell's door are twice as thick as would seem necessary, and all of the niches within the room have been filled in with plaster and stone. Screened torches brighten the bare room, allowing no part of it to fall into shadow.} {Fortress of Light Dungeon} {} {} {} {1} {} +E {21282} {e} {e} {2} {0} {} {1} {} {0} + +R {21285} {0} {} {Cell Block Corridor} {} {A narrow aisle provides a walkway between two prison cells, their entrances only a few armspans apart. The cells themselves are shrouded in darkness and gloom, making a quick peek inside nearly impossible. No door is apparent, barred or otherwise, on the east side of the passage. This section of the prison seems to have fallen into disuse.} {Fortress of Light Dungeon} {} {} {} {1} {} +E {21282} {n} {n} {1} {0} {} {1} {} {0} +E {21286} {e} {e} {2} {0} {} {1} {} {0} +E {21287} {w} {w} {8} {0} {} {1} {} {0} +E {21288} {s} {s} {4} {0} {} {1} {} {0} + +R {21286} {0} {} {Collapsing Rubble} {} {Large chunks of stone have fallen all around this former cell, making the floor nearly impossible to navigate. Stone walls mixed with rubble block exits to the north, east, and south. What once was a ceiling is now a gaping hole, open to the air above, but despite the stacked rocks it is impossible to climb out above ground.} {Fortress of Light Dungeon} {} {} {} {1} {} +E {21285} {w} {w} {8} {0} {} {1} {} {0} + +R {21287} {0} {} {Within Confining Walls} {} {Sturdy but confining walls of smooth, featureless stone dominate three sides of the room. The iron bars to the east and the small cot on the floor are all that break the monotony of this cell. The steady drip, drip, drip of water is distinctly audible, and a small trickle can be seen in the northeastern corner, escaping swiftly through a small crack.} {Fortress of Light Dungeon} {} {} {} {1} {} +E {21285} {e} {e} {2} {0} {} {1} {} {0} +E {21357} {d} {d} {32} {0} {} {1} {} {0} + +R {21288} {0} {} {Leaning Hallway} {} {The entire hallway seems to be somewhat tipped to the side, probably through either a large mistake in the design or a fluke in the foundation. The eastern bottom edge of the corridor has been shored up with clay and stone to lend stability, but the eye-wrenching angle of the walls give the queer impression that they could topple over at any time.} {Fortress of Light Dungeon} {} {} {} {1} {} +E {21285} {n} {n} {1} {0} {} {1} {} {0} +E {21289} {s} {s} {4} {0} {} {1} {} {0} + +R {21289} {0} {} {Diverging Passage} {} {The underground passage splits three ways at this well-lit junction. In each direction, the corridor trails off into gloom. The faint echoes of strange noises can be heard from the west. To the north, the sound of dripping water and the occasional rattle of chains is audible. To the east, no sound breaks the tunnel's darkness.} {Fortress of Light Dungeon} {} {} {} {1} {} +E {21288} {n} {n} {1} {0} {} {1} {} {0} +E {21290} {e} {e} {2} {0} {} {1} {} {0} +E {21339} {w} {w} {8} {0} {} {1} {} {0} + +R {21290} {0} {} {Silent Corridor} {} {The walls, ceiling, and floor of this corridor are made of dull black stone. The stone is slightly spongy, and seems to absorb sound extremely well. Not a single noise can be heard from the east or west. The air tastes fresh, perhaps filtered from above ground by the ceiling itself.} {Fortress of Light Dungeon} {} {} {} {1} {} +E {21291} {e} {e} {2} {0} {} {1} {} {0} +E {21289} {w} {w} {8} {0} {} {1} {} {0} + +R {21291} {0} {} {Jumbled Turn} {} {Cold, gray boulders lie in heaps along this turn in the passage. The walls have been shored up, but apparently no one has bothered to clear away the rubble. A single, lively torch to the north illuminates another turn in the corridor, but no light or sound comes from the passageway to the west. Strange scents dance on the air at this rock-filled bend.} {Fortress of Light Dungeon} {} {} {} {1} {} +E {21292} {n} {n} {1} {0} {} {1} {} {0} +E {21290} {w} {w} {8} {0} {} {1} {} {0} + +R {21292} {0} {} {Torchlit Bend} {} {A wide bend twists the tunnel to the east and south, breaking its monotony. A large torch hangs in the northwest corner of the turn, giving off a cheery orange glow. To the south, strange rounded outlines can be seen jumbled across the floor. To the east, the passage appears to branch off to the north and east, trailing off into darkness.} {Fortress of Light Dungeon} {} {} {} {1} {} +E {21293} {e} {e} {2} {0} {} {1} {} {0} +E {21291} {s} {s} {4} {0} {} {1} {} {0} + +R {21293} {0} {} {Three-Way Split} {} {A three-way split makes the dungeon's design appear even more confusing, offering passage to the east, north, and west. The walls and ceiling seem to have been cobbled together from slate, limestone, and clay, though the floor is still made from the same gray stone. A small depression in the southern wall seems to have defeated any attempts at uniformity.} {Fortress of Light Dungeon} {} {} {} {1} {} +E {21296} {n} {n} {1} {0} {} {1} {} {0} +E {21294} {e} {e} {2} {0} {} {1} {} {0} +E {21292} {w} {w} {8} {0} {} {1} {} {0} + +R {21294} {0} {} {Widening Passage} {} {Oppressive amounts of dull gray stone cover the passage's ceiling, walls, and floor. The stone walls narrow to the west but widen to the east, giving this section of the corridor the strange appearance of a funnel. Bits of light can be seen, diffused, from somewhere to the east.} {Fortress of Light Dungeon} {} {} {} {1} {} +E {21295} {e} {e} {2} {0} {} {1} {} {0} +E {21293} {w} {w} {8} {0} {} {1} {} {0} + +R {21295} {0} {} {A Circular Landing} {} {This grand, circular room of pale, whitish-gray stone is a relief from the dull monotony of the nearby corridors. In the center a large hole has been bored into the floor to allow for a crystalline spiral staircase. No furniture or ornamentation graces the room, as ample space has been left around the hole to avoid an accidental fall.} {Fortress of Light Dungeon} {} {} {} {1} {} +E {21294} {w} {w} {8} {0} {} {1} {} {0} +E {21317} {d} {d} {32} {0} {} {1} {} {0} + +R {21296} {0} {} {A Stone Corridor} {} {The stone corridor seems to squeeze and close inward, perhaps a trick of the stone mason's chisel as the hall itself was shaped. The air is warm and humid, adding to an almost oppressive feeling that leaches into the very air. The corridor continues to the north where a blast of heat and light radiates from an open doorway.} {Fortress of Light Dungeon} {} {} {} {1} {} +E {21297} {n} {n} {1} {0} {} {1} {} {0} +E {21293} {s} {s} {4} {0} {} {1} {} {0} + +R {21297} {0} {} {The Inquisitor's Chamber of Truth} {} {This chamber is meticulously cleaned yet decades of blood and vomit leaves a certain odor behind in the air. An opening on the eastern wall allows a glimpse into the further methods used by the Hand of the Light to coax truth from those fallen from the Light, none of them pleasant. The room is well lit by torches nestled in torch holders set into the walls.} {Fortress of Light Dungeon} {} {} {} {1} {} +E {21298} {n} {n} {1} {0} {} {1} {} {0} +E {21300} {e} {e} {2} {0} {} {1} {} {0} +E {21296} {s} {s} {4} {0} {} {1} {} {0} + +R {21298} {0} {} {A Narrow Corridor} {} {The stone corridor seems to squeeze and close inward, perhaps a trick of the stone mason's chisel as the hall itself was shaped. The air is warm and humid, adding to an almost oppressive feeling that leaches into the very air. The corridor continues to the north where it may widen slightly, but to the south is a blast of heat and light from an open doorway.} {Fortress of Light Dungeon} {} {} {} {1} {} +E {21299} {n} {n} {1} {0} {} {1} {} {0} +E {21297} {s} {s} {4} {0} {} {1} {} {0} + +R {21299} {0} {} {Narrowing Corridor} {} {The corridor narrows at its southern end without change in the passage's stonework. The stone walls are empty except for iron torch sconces set into the walls, each one casting bright light across the hall. Worn underfoot by countless feet, the stone floor has been polished to a dull sheen and the air is warm and slightly humid.} {Fortress of Light Dungeon} {} {} {} {1} {} +E {21274} {n} {n} {1} {0} {} {1} {} {0} +E {21298} {s} {s} {4} {0} {} {1} {} {0} + +R {21300} {0} {} {Overlooking the Torture Rooms} {} {Devices can be seen in the large room below used to torture those who have been deemed darkfriends. A wheel used for stretching, a restraining table and a pillory are among a few of the instruments of torture visible. This stone ledge leads to the room below via a narrow staircase lined with torches. The Chamber of Truth is to the west, beckoning those who wish to admit their evil ways.} {Fortress of Light Dungeon} {} {} {} {1} {} +E {21297} {w} {w} {8} {0} {} {1} {} {0} +E {21301} {d} {d} {32} {0} {} {1} {} {0} + +R {21301} {0} {} {The Rack} {} {This curtained-off section of a much larger stone hall is dominated by a massive rack. The rack seems to be a moveable wood-and-metal contraption with clamps for the feet and wrists. Its two ends can be stretched apart or pushed together by a system of cranks and pulleys. A straight-backed wooden chair sits facing the rack, within reach of a large metal crank. A thin stone staircase leads up towards the Chamber of Truth.} {Fortress of Light Dungeon} {} {} {} {1} {} +E {21302} {e} {e} {2} {0} {} {1} {} {0} +E {21304} {s} {s} {4} {0} {} {1} {} {0} +E {21300} {u} {u} {16} {0} {} {1} {} {0} + +R {21302} {0} {} {The Pillory} {} {A modified version of the village stocks, this pillory has been specifically designed for cold, calculated torture. The device is set in the center of the room with a bright lantern burning mercilessly overhead. A weapons rack on the northern wall has been modified to hold whips, birch canes, curved knives, and truncheons.} {Fortress of Light Dungeon} {} {} {} {1} {} +E {21311} {e} {e} {2} {0} {} {1} {} {0} +E {21301} {w} {w} {8} {0} {} {1} {} {0} +E {21303} {s} {s} {4} {0} {} {1} {} {0} + +R {21303} {0} {} {The Wheel} {} {A massive, metal wheel dominates the shabbily curtained room, leather thongs and spokes of varying lengths protruding at a uniform angle. The wheel is attached to the ceiling and to the ground, allowing it to turn without moving in any other direction. The metal spokes and the wheel itself both seem to be used to bend anything from a finger to an entire body in the wrong direction, to the breaking point or beyond. The wheel's pulley mechanism is attached directly to a lever on the southern wall.} {Fortress of Light Dungeon} {} {} {} {1} {} +E {21302} {n} {n} {1} {0} {} {1} {} {0} +E {21310} {e} {e} {2} {0} {} {1} {} {0} +E {21304} {w} {w} {8} {0} {} {1} {} {0} + +R {21304} {0} {} {The Fine Points} {} {A small wooden table at waist height is the centerpiece of the alcove. Manacles have been attached to the floor to bind a kneeling prisoner's ankles. Smaller, ring-like bolts have been added to the tabletop, and small instruments have been meticulously stored in a shelf on the southern wall. Though a few makeshift curtains cover some of the exits, this alcove seems to be part of a much larger area. A passageway leads off to the west.} {Fortress of Light Dungeon} {} {} {} {1} {} +E {21301} {n} {n} {1} {0} {} {1} {} {0} +E {21303} {e} {e} {2} {0} {} {1} {} {0} +E {21305} {w} {w} {8} {0} {} {1} {} {0} + +R {21305} {0} {} {Approaching a Great Hall} {} {The smooth stone passage leads to the east and west, broken only by a heavy oak door in the south wall. To the east the passageway widens into a large hall, filled with smaller, curtained-off chambers. To the west, the tunnel continues onward into the darkness, and no torches grace its walls.} {Fortress of Light Dungeon} {} {} {} {1} {} +E {21304} {e} {e} {2} {0} {} {1} {} {0} +E {21306} {w} {w} {8} {0} {} {1} {} {0} +E {21307} {s} {s} {4} {0} {} {1} {} {0} + +R {21306} {0} {} {Along a Gray Stone Passage} {} {Monotonous blocks of gray stone comprise the walls, floor, and ceiling of the passage. Though the masonry is superb, not much thought seems to have been spent in making the corridors look interesting. Functional but bleak, the stone tunnel marches away to the east and west, its floor smooth and unyielding. A small hole in the northern wall seems vaguely out of place.} {Fortress of Light Dungeon} {} {} {} {1} {} +E {21305} {e} {e} {2} {0} {} {1} {} {0} +E {21308} {w} {w} {8} {0} {} {1} {} {0} + +R {21307} {0} {} {Inside a Guardroom} {} {The large, cheerily-lit guardroom is a definite break from the monotony of the stone tunnel to the north. A few mismatched tapestries line the walls. A long table takes up much of the room, littered with cards and dice but undoubtedly used for meals as well. A spit for roasting meat has been set up in an alcove in the eastern wall.} {Fortress of Light Dungeon} {} {} {} {1} {} +E {21305} {n} {n} {1} {0} {} {1} {} {0} + +R {21308} {0} {} {A Sharp Turn} {} {The west wall suddenly meets at a perfect right angle with a south wall, forming a sharp turn in the passage. Huge blocks of stone seem to have been almost melded together, with nary a crease or crack showing its face at the tunnel's corner. The dark corridor leads to the east and north.} {Fortress of Light Dungeon} {} {} {} {1} {} +E {21309} {n} {n} {1} {0} {} {1} {} {0} +E {21306} {e} {e} {2} {0} {} {1} {} {0} + +R {21309} {0} {} {Dead End} {} {The stone corridor ends abruptly in a suspiciously smooth dead end. The air carries an elusive hint of freshness. The blank stone walls on either side seem to press toward one another menacingly, constricting movement. The passage leads in no direction but south, though strange symbols have been scratched into the northern wall.} {Fortress of Light Dungeon} {} {} {} {1} {} +E {21308} {s} {s} {4} {0} {} {1} {} {0} + +R {21310} {0} {} {The Holding Cell} {} {Somewhat separated from the rest of the large stone chamber by a few tattered, grimy curtains, this corner seems to be used primarily for holding prisoners in preparation for torture. Sturdy manacles for the ankles, neck, and wrists have been affixed to the stone wall. Large stains on the floor hint that perhaps not all prisoners left this place alive.} {Fortress of Light Dungeon} {} {} {} {1} {} +E {21311} {n} {n} {1} {0} {} {1} {} {0} +E {21303} {w} {w} {8} {0} {} {1} {} {0} + +R {21311} {0} {} {The Restraining Table} {} {A low stone table lies in the center of the room, merged with stone slabs of the floor. Chains, manacles, and leather thongs have been attached to both sides of the table at precise lengths. This section seems to be part of a much larger hall with several sections, each haphazardly curtained off for a slight amount of privacy. A wooden shelf has been added to the northern wall, displaying various dangerous-looking devices.} {Fortress of Light Dungeon} {} {} {} {1} {} +E {21312} {e} {e} {2} {0} {} {1} {} {0} +E {21302} {w} {w} {8} {0} {} {1} {} {0} +E {21310} {s} {s} {4} {0} {} {1} {} {0} + +R {21312} {0} {} {Before a Hall of Stone} {} {The passageway makes a sharp bend, twisting to the south and west. Westerly a large stone hall is visible, though several curtained-off chambers block much of the view. The corridor continues to the south, though nothing can be seen through the darkness. Screaming and whimpering can be heard from behind the curtains in the hall to the west. A square stone stairway against the southeast corner descends further into the bowels of this underground prison.} {Fortress of Light Dungeon} {} {} {} {1} {} +E {21311} {w} {w} {8} {0} {} {1} {} {0} +E {21313} {s} {s} {4} {0} {} {1} {} {0} +E {21358} {d} {d} {32} {0} {} {1} {} {0} + +R {21313} {0} {} {Before the Guardroom} {} {An oaken door with a small, barred window is set into the southern wall, and through it can be seen a large guardroom. Chains hang from the ceilings and iron sconces line the west wall, but the torches they once contained have since been removed. The passage continues to the north and south.} {Fortress of Light Dungeon} {} {} {} {1} {} +E {21312} {n} {n} {1} {0} {} {1} {} {0} +E {21314} {e} {e} {2} {0} {} {1} {} {0} +E {21315} {s} {s} {4} {0} {} {1} {} {0} + +R {21314} {0} {} {An Organized Guardroom} {} {Everything about this large room speaks of military precision. The long table is clean and uncluttered except for a sheaf of papers at one end. Four lanterns hang from each corner of the ceiling, lending light if not warmth to the guardroom. A fireplace has been meticulously crafted into the northern wall, and a clean roasting spit has been placed slightly above the reach of the flames.} {Fortress of Light Dungeon} {} {} {} {1} {} +E {21313} {w} {w} {8} {0} {} {1} {} {0} + +R {21315} {0} {} {Sudden Turn} {} {The passageway makes a swift turn, north-south meeting east-west at a perfect right angle. A lantern hangs from a chain in the corner, probably hung to keep unwary travelers from running into the gray stone walls. A thin sheen of water covers the floor, probably due to the unusual humidity in the air.} {Fortress of Light Dungeon} {} {} {} {1} {} +E {21313} {n} {n} {1} {0} {} {1} {} {0} +E {21316} {w} {w} {8} {0} {} {1} {} {0} + +R {21316} {0} {} {Straight Corridor} {} {West and east, the smooth stone blocks march on in either direction. Darkness presses in from the west, and the air is slightly humid. The scent of something burning wafts in from the east. Cobwebs line the corners of the passage, and small spiders hang from the ceiling and scuttle about on the floor.} {Fortress of Light Dungeon} {} {} {} {1} {} +E {21315} {e} {e} {2} {0} {} {1} {} {0} +E {21317} {w} {w} {8} {0} {} {1} {} {0} + +R {21317} {0} {} {Twisting Passageway} {} {The passage twists and turns in this section of the tunnel, and it is easy to become confused in the darkness. The shadows cast by a large, spiral staircase lead to further confusion. Only after a moment of careful observation can one easily discern where the passageway leads. To the east the corridor is lost in darkness, but to the south yet another sharp turn can be seen.} {Fortress of Light Dungeon} {} {} {} {1} {} +E {21316} {e} {e} {2} {0} {} {1} {} {0} +E {21318} {s} {s} {4} {0} {} {1} {} {0} +E {21295} {u} {u} {16} {0} {} {1} {} {0} + +R {21318} {0} {} {Twisting Passageway} {} {The passage twists and turns in this section of the tunnel, and it is easy to become confused in the darkness. Only after a moment of observing can one easily discern where the passageway leads. To the west the corridor is lost in darkness, but to the north yet another sharp turn can be seen.} {Fortress of Light Dungeon} {} {} {} {1} {} +E {21317} {n} {n} {1} {0} {} {1} {} {0} +E {21319} {w} {w} {8} {0} {} {1} {} {0} + +R {21319} {0} {} {Continuing Corridor} {} {The corridor continues to the east and west, straight as an arrow. Massive, immoveable stone blocks make up the passage, some worn smooth with age. To the east, the corridor is a maze of confusing twists and turns. To the west, the passage continues on along its steady subterranean path.} {Fortress of Light Dungeon} {} {} {} {1} {} +E {21318} {e} {e} {2} {0} {} {1} {} {0} +E {21320} {w} {w} {8} {0} {} {1} {} {0} + +R {21320} {0} {} {Gray Stone Tunnel} {} {Dull in multiple senses, the stone tunnel continues to the east and west. Blocks upon blocks of granite have been lifted and hauled into place sometime in the distant past to create these corridors. Though the floor is worn with age, few seams or crevices are visible between the large blocks of stone.} {Fortress of Light Dungeon} {} {} {} {1} {} +E {21319} {e} {e} {2} {0} {} {1} {} {0} +E {21321} {w} {w} {8} {0} {} {1} {} {0} + +R {21321} {0} {} {Three-Way Junction} {} {Breaking the uniformity of the passage, a massive hole has been bored into the stone wall to the south, creating an impromptu branch of the corridor. The crudely crafted tunnel has been dug far inward, and its end is lost in shadow. No effort has been made to smooth the jagged edges of the breach in the south wall, and the low ceiling would force all but the shortest to bend their heads.} {Fortress of Light Dungeon} {} {} {} {1} {} +E {21320} {e} {e} {2} {0} {} {1} {} {0} +E {21325} {w} {w} {8} {0} {} {1} {} {0} +E {21322} {s} {s} {4} {0} {} {1} {} {0} + +R {21322} {0} {} {Along a Crudely Dug Tunnel} {} {Dirt and earthworms seem to be the main theme of this tunnel, both crudely made and crudely shorn up with wooden beams of all shapes and sizes. The clicking of insects can be heard along the tunnel, which continues to the south. Several of the wooden beams have broken, and small cave-ins are evident in the amount of dirt and debris piled along the tunnel floor.} {Fortress of Light Dungeon} {} {} {} {1} {} +E {21321} {n} {n} {1} {0} {} {1} {} {0} +E {21323} {s} {s} {4} {0} {} {1} {} {0} + +R {21323} {0} {} {Landslide} {} {Pieces of wood and metal are mixed in with large quantities of soil at this tunnel's abrupt end. Though it obviously once continued to the south as well, only the north passage of the tunnel remains. The landslide to the south seems to have effectively blocked all travel in that direction, and leaving no choice but to turn around and head north.} {Fortress of Light Dungeon} {} {} {} {1} {} +E {21322} {n} {n} {1} {0} {} {1} {} {0} +E {21324} {u} {u} {16} {0} {} {1} {} {0} + +R {21324} {0} {} {A Wooden Platform} {} {Isolated in its own limbo, a wooden platform has been built into the earth around it. Though much of the floor is covered in a large rush mat, a bare wooden hatch in the center of the floor is clearly visible. A rope ladder is bundled up along the south wall, ready to be used on the way down. A few odd canvas bags and strongboxes are littered along the corners of the platform, but the area seems largely abandoned.} {Fortress of Light Dungeon} {} {} {} {1} {} +E {21323} {d} {d} {32} {0} {} {1} {} {0} + +R {21325} {0} {} {Dark Hallway} {} {The torches in the hallway remain unlit as if it has fallen into disuse. The hallway remains clean with not a spot of dust or a cobweb visible. The hall remains dark to the west without a hint of what is in that direction. To the east a well lit junction can be seen.} {Fortress of Light Dungeon} {} {} {} {1} {} +E {21321} {e} {e} {2} {0} {} {1} {} {0} +E {21326} {w} {w} {8} {0} {} {1} {} {0} + +R {21326} {0} {} {An Unlit Four-way Junction} {} {With four different ways to go this junction is dark and cold. Sconces are bolted onto the wall but they remain empty. The stone of the walls and floor are spotlessly clean but it appears as if this area of the dungeons has not been used since they were built. A steady dripping sound echoes off the walls and can be heard to the south.} {Fortress of Light Dungeon} {} {} {} {1} {} +E {21330} {n} {n} {1} {0} {} {1} {} {0} +E {21325} {e} {e} {2} {0} {} {1} {} {0} +E {21328} {w} {w} {8} {0} {} {1} {} {0} +E {21327} {s} {s} {4} {0} {} {1} {} {0} + +R {21327} {0} {} {Dead End} {} {The hallway dead ends to the south and is as solidly constructed as the rest of the dungeon with one exception. One seam of the stone on the south wall has a finger wide crack in it. As water seeps out of the crack and builds up on the corner of a stone block, it then drips to the floor. A small puddle has formed against the wall but looks as if it was recently mopped up. The only exit is to the north.} {Fortress of Light Dungeon} {} {} {} {1} {} +E {21326} {n} {n} {1} {0} {} {1} {} {0} + +R {21328} {0} {} {Before an Abandoned Cell} {} {Standing before this cell one obvious thing is missing. No door fills the hole between the iron bars that stretch across the opening. The cell appears to not have been finished, possibly because it's not near the rest of the prisoner cells. Beyond the opening is an empty holding cell.} {Fortress of Light Dungeon} {} {} {} {1} {} +E {21326} {e} {e} {2} {0} {} {1} {} {0} +E {21329} {s} {s} {4} {0} {} {1} {} {0} + +R {21329} {0} {} {Unused Cell} {} {Without even a door to close it off this unused prison cell is threatening nonetheless. The iron bars that make the wall to the north have a place for door hinges, while the door itself is resting against the west wall. Faint sounds of dripping can be heard from the other side of the eastern wall.} {Fortress of Light Dungeon} {} {} {} {1} {} +E {21328} {n} {n} {1} {0} {} {1} {} {0} + +R {21330} {0} {} {North of an Intersection} {} {The hallway bends west and south at this point. To the south is a large intersection that is as dark as the rest of this area. To the west is what appears to be a storage are lined with shelves and cleaning supplies.} {Fortress of Light Dungeon} {} {} {} {1} {} +E {21331} {w} {w} {8} {0} {} {1} {} {0} +E {21326} {s} {s} {4} {0} {} {1} {} {0} + +R {21331} {0} {} {Storage Nook} {} {The hallway comes to a dead end and the space is made useful as a storage area. The north and south walls are lined with shelves from the floor to the ceiling, most of which are empty. The west is adorned with a tiled mosaic of a large hand. A few mops, brooms and buckets sit in the corner.} {Fortress of Light Dungeon} {} {} {} {1} {} +E {21330} {e} {e} {2} {0} {} {1} {} {0} +E {21332} {w} {w} {8} {0} {} {1} {} {0} + +R {21332} {0} {} {Secret Door} {} {Leading to the east is a doorframe with a solid slab of stone covering the far side. This passageway is the only place in the dungeon that appears to not have been cleaned in an extensive amount of time. This alludes to the very few people who know about this place.} {Fortress of Light Dungeon} {} {} {} {1} {} +E {21331} {e} {e} {2} {0} {} {1} {} {0} +E {21333} {w} {w} {8} {0} {} {1} {} {0} + +R {21333} {0} {} {Secret Passage} {} {Curving south and east the secret passage continues on in the dark. Not a sound can be heard nor does any light emanate from elsewhere. The floor is dusty with what appear to be footprints in the dust. The construction in this hall is not as well done as the rest of the dungeons as if it was done without the knowledge of the original builders.} {Fortress of Light Dungeon} {} {} {} {1} {} +E {21332} {e} {e} {2} {0} {} {1} {} {0} +E {21334} {s} {s} {4} {0} {} {1} {} {0} + +R {21334} {0} {} {Secret Passage} {} {Hastily constructed and poorly maintained, this hall offers a secret way out of either the interrogation block or the torture chambers. No light exists nor a sconce to hold a light source. The sounds of people walking can be faintly heard from above. To the west is an exit from the passage.} {Fortress of Light Dungeon} {} {} {} {1} {} +E {21333} {n} {n} {1} {0} {} {1} {} {0} +E {21335} {w} {w} {8} {0} {} {1} {} {0} + +R {21335} {0} {} {Below the Guard Room} {} {Nestled below the guard room of the interrogation block is this passage leading to the lower portion of the dungeons. It is dark as night without a single hint of light. A ladder is fastened to the western wall with iron loops. Faint sounds of walking and mumbling can be heard from above as the Questioners for the Light prepare their next interrogation.} {Fortress of Light Dungeon} {} {} {} {1} {} +E {21334} {e} {e} {2} {0} {} {1} {} {0} +E {21336} {u} {u} {16} {0} {} {1} {} {0} + +R {21336} {0} {} {Questioners Guard Room} {} {The guard room is well lit by two mirrored lanterns hung from each of the four walls. The west wall is lined with shelves that are full with records of every questioning that has occurred in these dungeons. Several desks are placed against the northern wall, with extra chairs to accommodate those that serve merely as guards. The floor is tiled with the finest limestone culminating with a picture of a hand tiled in the very center.} {Fortress of Light Dungeon} {} {} {} {1} {} +E {21337} {e} {e} {2} {0} {} {1} {} {0} +E {21335} {d} {d} {32} {0} {} {1} {} {0} + +R {21337} {0} {} {Entering the Interrogation Hall} {} {Known for their intensive interrogation techniques, the interrogation cells of the Inquisitors are to the north and south. A planning room lies to the west. To the north and south sounds of people begging to be let out can be heard. The hall is well lit and clean.} {Fortress of Light Dungeon} {} {} {} {1} {} +E {21352} {n} {n} {1} {0} {} {1} {} {0} +E {21338} {e} {e} {2} {0} {} {1} {} {0} +E {21336} {w} {w} {8} {0} {} {1} {} {0} +E {21340} {s} {s} {4} {0} {} {1} {} {0} + +R {21338} {0} {} {Approaching an Intersection} {} {Shadows flicker across the walls from the torches mounted in their sconces. The air is crisp and cool, taking away any heat that may be offered by the flames that cast light. Hinting at the military precision of the owners of this dungeon, the ground is clean as if it has recently been swept.} {Fortress of Light Dungeon} {} {} {} {1} {} +E {21339} {e} {e} {2} {0} {} {1} {} {0} +E {21337} {w} {w} {8} {0} {} {1} {} {0} + +R {21339} {0} {} {Smooth Hall} {} {This well lit hallway appears seamless. The contraction is so well done that it is hard to notice where the blocks of stone join together. The hallway leads to the west where the Hand of the Light conducts its questioning. To the east is an intersection lit with torches.} {Fortress of Light Dungeon} {} {} {} {1} {} +E {21289} {e} {e} {2} {0} {} {1} {} {0} +E {21338} {w} {w} {8} {0} {} {1} {} {0} + +R {21340} {0} {} {Bend in the Hall} {} {The contraction of this hallway is done with military precision. It is well kept, clean and free of any debris including cobwebs on the ceiling. Entrances to the interrogation chambers can be seen to the west. The guard room where interrogations are planned is to the north.} {Fortress of Light Dungeon} {} {} {} {1} {} +E {21337} {n} {n} {1} {0} {} {1} {} {0} +E {21341} {w} {w} {8} {0} {} {1} {} {0} + +R {21341} {0} {} {Dimly Lit Hall} {} {Lit by candle light instead of torches, this hall leads east and west with an interrogation cell to the south. The sounds of people talking in low voices can be heard coming from the cell to the south, punctuated by periods of silence. To the west is the entrance to another cell.} {Fortress of Light Dungeon} {} {} {} {1} {} +E {21340} {e} {e} {2} {0} {} {1} {} {0} +E {21344} {w} {w} {8} {0} {} {1} {} {0} +E {21342} {s} {s} {4} {0} {} {1} {} {0} + +R {21342} {0} {} {An Observation Room} {} {The wall to the east has a small wooden door that leads into the interrogation cell itself. Along the wall, at eye level, is an opening approximately one hand tall where observers can witness the interrogation process. A small table rests against the south wall, though no chair accompanies it. The room is clean and free of any other objects.} {Fortress of Light Dungeon} {} {} {} {1} {} +E {21341} {n} {n} {1} {0} {} {1} {} {0} +E {21343} {e} {e} {2} {0} {} {1} {} {0} + +R {21343} {0} {} {Dark Interrogation Cell} {} {Very small and dark as pitch, this interrogation cell is where prisoners with knowledge are completely and utterly broken. The size of the cell gives a feeling of the walls impeding upon ones space, while the low light provided by a single candle illuminates only the table and two chairs that are present. A faint glow can be seen from the observation window high on the west wall, hinting that others may be watching.} {Fortress of Light Dungeon} {} {} {} {1} {} +E {21342} {w} {w} {8} {0} {} {1} {} {0} + +R {21344} {0} {} {By a Large Cell} {} {Clean and cool, this section of the hall has iron bars spanning from the ceiling to the floor on the western wall. A hinged door that matches the rest of the wall is set into the middle of the iron bars. To the north a bright light can be seen emanating from another cell.} {Fortress of Light Dungeon} {} {} {} {1} {} +E {21347} {n} {n} {1} {0} {} {1} {} {0} +E {21341} {e} {e} {2} {0} {} {1} {} {0} +E {21345} {w} {w} {8} {0} {} {1} {} {0} + +R {21345} {0} {} {Interrogation Cell} {} {Adorned with a table and two chairs that face south, this large cell looks to the south where a prisoner can be manacled to the ceiling. Two torches are mounted on the northern wall and provide a minimal amount of light. A bucket rests against a leg of the table and a piece of cloth is draped across the back of one of the chairs.} {Fortress of Light Dungeon} {} {} {} {1} {} +E {21344} {e} {e} {2} {0} {} {1} {} {0} +E {21346} {s} {s} {4} {0} {} {1} {} {0} + +R {21346} {0} {} {Interrogation Cell} {} {An iron ring is hanging from the ceiling, supporting two shackles that are connected with an iron chain. The cell is dark and moist with a distinct smell of mold emanating from the floor. To the north a table and a couple of chairs can be seen. This cell seems to have the intent of making its occupant very uncomfortable.} {Fortress of Light Dungeon} {} {} {} {1} {} +E {21345} {n} {n} {1} {0} {} {1} {} {0} + +R {21347} {0} {} {Before a Cell} {} {The hallway splits three ways leading into a very brightly lit interrogation chamber to the west. The hall is constructed of tightly fitting stone which hardly shows any seems. Flickering candlelight can be seen to the north along with the entrance to the holding block.} {Fortress of Light Dungeon} {} {} {} {1} {} +E {21350} {n} {n} {1} {0} {} {1} {} {0} +E {21348} {w} {w} {8} {0} {} {1} {} {0} +E {21344} {s} {s} {4} {0} {} {1} {} {0} + +R {21348} {0} {} {Waiting Room} {} {An interrogation cell lies to the north separated by a well constructed stone wall. In the center of the wall is an iron door that meshes seamlessly with its frame. The door is adorned with an opening at eye level for observation. A bright light shines out of the opening, making it almost unbearable to stare at for too long. A row of chairs lines the western wall, offering a waiting spot for those that walk in the Light.} {Fortress of Light Dungeon} {} {} {} {1} {} +E {21349} {n} {n} {1} {0} {} {1} {} {0} +E {21347} {e} {e} {2} {0} {} {1} {} {0} + +R {21349} {0} {} {Illuminated Cell} {} {Lining the ceiling of this cell is a five by five square of mirrored lanterns. Along all four walls mirrored lanterns are spaced by no more than a hands length. The light in the cell is bright beyond what could be expected from a noon high sun. A simple table with three chairs, two on one side and one on the other, are the only other objects in this cell.} {Fortress of Light Dungeon} {} {} {} {1} {} +E {21348} {s} {s} {4} {0} {} {1} {} {0} + +R {21350} {0} {} {Before the Holding Block} {} {To the north is a large cell used as holding area for those waiting their questioning. The hall continues to the west and south and is faintly lit by torches along the wall. It is kept meticulously clean and is well constructed from intricately fitted stone blocks. A well lit interrogation cell can be seen to the south.} {Fortress of Light Dungeon} {} {} {} {1} {} +E {21353} {n} {n} {1} {0} {} {1} {} {0} +E {21351} {e} {e} {2} {0} {} {1} {} {0} +E {21347} {s} {s} {4} {0} {} {1} {} {0} + +R {21351} {0} {} {Dim Hall} {} {Several sconces line the wall on both walls. They hold candles instead of torches, casting only the slightest amount of light. Shadows flicker everywhere from the low illumination, hinting at the grave consequences of being held a prisoner in this block. Mumblings of interrogations can be heard in either direction.} {Fortress of Light Dungeon} {} {} {} {1} {} +E {21352} {e} {e} {2} {0} {} {1} {} {0} +E {21350} {w} {w} {8} {0} {} {1} {} {0} + +R {21352} {0} {} {Bend in the Hall} {} {Clean and well lit, the hallway makes a perfect right angle to the west and south. Sconces line the wall holding oil soaked torches. To the west sounds of prisoners sitting restlessly in their cells can be heard. The guard room for the interrogation section is to the south.} {Fortress of Light Dungeon} {} {} {} {1} {} +E {21351} {w} {w} {8} {0} {} {1} {} {0} +E {21337} {s} {s} {4} {0} {} {1} {} {0} + +R {21353} {0} {} {Holding Block Entrance} {} {The holding area is large and lined with wooden benches along all walls. It is dimly lit by a series of lanterns that are suspended from the ceiling by thin copper chains. The only thing that breaks the monotony of the cell is the small wooden door in the southwestern corner of the block. The door looks as though a child could break it down, though its iron hinges and bindings suggest otherwise.} {Fortress of Light Dungeon} {} {} {} {1} {} +E {21354} {n} {n} {1} {0} {} {1} {} {0} +E {21355} {e} {e} {2} {0} {} {1} {} {0} +E {21350} {s} {s} {4} {0} {} {1} {} {0} + +R {21354} {0} {} {Holding Block} {} {The holding area is large and lined with wooden benches along all walls. It is dimly lit by a series of lanterns that are suspended from the ceiling by thin copper chains. The only thing that breaks the monotony of the cell is the small wooden door in the southwestern corner of the block. The door looks as though a child could break it down, though its iron hinges and bindings suggest otherwise.} {Fortress of Light Dungeon} {} {} {} {1} {} +E {21356} {e} {e} {2} {0} {} {1} {} {0} +E {21353} {s} {s} {4} {0} {} {1} {} {0} + +R {21355} {0} {} {Holding Block} {} {The holding area is large and lined with wooden benches along all walls. It is dimly lit by a series of lanterns that are suspended from the ceiling by thin copper chains. The only thing that breaks the monotony of the cell is the small wooden door in the southwestern corner of the block. The door looks as though a child could break it down, though its iron hinges and bindings suggest otherwise.} {Fortress of Light Dungeon} {} {} {} {1} {} +E {21356} {n} {n} {1} {0} {} {1} {} {0} +E {21353} {w} {w} {8} {0} {} {1} {} {0} + +R {21356} {0} {} {Holding Block} {} {The holding area is large and lined with wooden benches along all walls. It is dimly lit by a series of lanterns that are suspended from the ceiling by thin copper chains. The only thing that breaks the monotony of the cell is the small wooden door in the southwestern corner of the block. The door looks as though a child could break it down, though its iron hinges and bindings suggest otherwise.} {Fortress of Light Dungeon} {} {} {} {1} {} +E {21354} {w} {w} {8} {0} {} {1} {} {0} +E {21355} {s} {s} {4} {0} {} {1} {} {0} + +R {21357} {0} {} {Solitary Confinement} {} {This hole lets in no light and barely enough air to breath comfortably. The hatch overhead is sealed tight and seamlessly with the surrounding stone. Not a sound can be heard in this desolate spot of confinement.} {Fortress of Light Dungeon} {} {} {} {1} {} +E {21287} {u} {u} {16} {0} {} {1} {} {0} + +R {21358} {0} {} {Square Stone Stairway} {} {Heading deeper into the bowels of the earth are perfectly cut stone stairs. The stairway is a simple square design that is well lit and well maintained. At the foot of the stairs is the beginning of a crimson colored carpet that covers the entire floor.} {Fortress of Light Dungeon} {} {} {} {1} {} +E {21312} {u} {u} {16} {0} {} {1} {} {0} +E {21359} {d} {d} {32} {0} {} {1} {} {0} + +R {21359} {0} {} {Along a Stone Corridor} {} {A corridor crafted from stone blocks stretches onward, each block uniform in shape and color. A steady light illuminates the corridor from iron torch sconces set into the walls at precise intervals. A narrow carpet of plush crimson runs along the floor like a river of freshly-spilled blood.} {Fortress of Light Dungeon} {} {} {} {1} {} +E {21360} {s} {s} {4} {0} {} {1} {} {0} +E {21358} {u} {u} {16} {0} {} {1} {} {0} + +R {21360} {0} {} {Along a Stone Corridor} {} {A corridor crafted from stone blocks stretches onward, each block uniform in shape and color. A steady light illuminates the corridor from iron torch sconces set into the walls at precise intervals. A narrow carpet of plush crimson runs along the floor like a river of freshly-spilled blood.} {Fortress of Light Dungeon} {} {} {} {1} {} +E {21359} {n} {n} {1} {0} {} {1} {} {0} +E {21361} {w} {w} {8} {0} {} {1} {} {0} + +R {21361} {0} {} {The Bottom of a Stone Landing} {} {A square stone room has a set of equally square stone stairs leading upward from it. Unornamented and plain, a chill radiates off the unmarred stone. Iron sconces set in the walls cast a steady light over the room and stairs, allowing no shadows to touch even the corners.} {Fortress of Light Dungeon} {} {} {} {1} {} +E {21360} {e} {e} {2} {0} {} {1} {} {0} +E {21362} {u} {u} {16} {0} {} {1} {} {0} + +R {21362} {0} {} {The Stone Stairway} {} {The perfectly cut stone continues up and down. The stairway is well lit by numerous torches set in sconces along the either wall. A chill emanates from the stone towards the bottom of the stairs hinting at the depth of this passageway. A blood colored crimson carpet can be seen at the bottom of the stairs leading off to the east.} {Fortress of Light Dungeon} {} {} {} {1} {} +E {21363} {u} {u} {16} {0} {} {1} {} {0} +E {21361} {d} {d} {32} {0} {} {1} {} {0} + +R {21363} {0} {} {Upon a Stone Stairway} {} {A wide stairway made of precisely carved stone blocks ends abruptly at the top stair, where a latch mechanism is set next to it. The walls of matching undressed stone are bare except for wrought iron sconces set in the wall, each bearing a brightly lit torch.} {Fortress of Light Dungeon} {} {} {} {1} {} +E {9684} {u} {u} {16} {0} {} {1} {} {0} +E {21362} {d} {d} {32} {0} {} {1} {} {0} + +R {21364} {0} {} {Courtyard of Deliverance} {} {This is where friends of the shadow, as the Hand of Light sees it, are forgiven. Stationed in the south-western corner is a lengthy platform, with row upon row of nooses hanging from a thick beam about ten feet off the platform deck. The courtyard is circular, ringed halfway with instruments of torture and punishment. The other half is empty of equipment for spectators.} {Fortress of Light} {} {} {} {1} {} +E {17306} {n} {n} {1} {0} {} {1} {} {0} + +R {4643} {0} {} {Living Room} {} {A shiny brass bowl sits on a wooden table, collecting trinkets and war trophies acquired by Byrg throughout his rampages. Many of them appear to be intricately crafted gold rings made in the image of a snake biting its own tail, some streaked with dried blood.} {The Ruined Keep} {} {} {} {1} {} +E {20747} {e} {e} {2} {0} {} {1} {} {0} +E {21519} {w} {w} {8} {0} {} {1} {} {0} +E {21518} {s} {s} {4} {0} {} {1} {} {0} +E {21520} {u} {u} {16} {0} {} {1} {} {0} + +R {4971} {0} {} {In the Furnace} {} {Aarghh!! Your clothes catch fire instantly as you step into the furnace, your skin starts melting in the blistering heat. You try to leap back out of the flames, but you are disoriented by the overwhelming heat! Scattered on the ground are the blackened and twisted skeletons of a hundred bodies.} {Underground} {} {} {} {1} {} +E {19221} {n} {n} {1} {0} {} {1} {} {0} + +R {19010} {0} {} {In the Darkness} {} {Cut stone gives way to elemental rock further from the surface above. An arduous and concerted effort was put into the digging of this tunnel, whatever purpose it has. A heavy and well built door surrounded by stone guards the tunnel as it leads further into the depths of the earth.} {Blighted Ruins} {} {} {} {1} {} +E {19273} {e} {e} {2} {0} {} {1} {} {0} +E {18999} {u} {u} {16} {0} {} {1} {} {0} + +R {19115} {0} {} {The Gatekeep} {} {Two large round towers lie to the west and the same to the east. This area is enclosed by great walls connecting all four towers, with portcullises in between the towers to the east and west. The portcullis to the west is jammed half way down. The portcullis to the east has a large hole ripped through the iron bars. Beyond the east portcullis lie the main gates to the castle courtyard. These monstrous oak doors are wide open leaving the castle totally unprotected. A path runs westward away from the castle.} {The Ruined Keep} {} {} {} {1} {} +E {19116} {e} {e} {2} {0} {} {1} {} {0} +E {18852} {w} {w} {8} {0} {} {1} {} {0} + +R {19116} {0} {} {Entrance to the Courtyard} {} {It is now obvious just how run down this castle is. The walls surrounding the castle have become piles of rubble in many places or are nearly completely covered by large thorny vines. Most of the towers on the wall have collapsed rendering them totally useless. The ceilings of both keeps have also fallen in on themselves totally destroying the top level of each. To the east are the twin keeps, and the courtyard continues in all directions.} {The Ruined Keep} {} {} {} {1} {} +E {19119} {n} {n} {1} {0} {} {1} {} {0} +E {19125} {e} {e} {2} {0} {} {1} {} {0} +E {19115} {w} {w} {8} {0} {} {1} {} {0} +E {19117} {s} {s} {4} {0} {} {1} {} {0} + +R {19117} {0} {} {The Old Stables} {} {A musty smell and the stench of rotting hay linger in the air here. The wood that makes up the stables is rotten and seems to begin to crumble at very footstep. Rodents can be seen running around in the hay searching for some sign of food. At the base of the south wall, what remains of the head of a horse can be seen. The courtyard continues to the north. To the west, the southern tower of the gatekeep rises.} {The Ruined Keep} {} {} {} {1} {} +E {19116} {n} {n} {1} {0} {} {1} {} {0} +E {19118} {w} {w} {8} {0} {} {1} {} {0} + +R {19118} {0} {} {Inside the Southern Gatekeep} {} {The grumbling walls of the tower barely support the massive weight of the second floor. Blood covers the walls, some streaks forming crude drawings, others insults in Trolloc. A stairway leads up to the second floor.} {The Ruined Keep} {} {} {} {1} {} +E {19117} {e} {e} {2} {0} {} {1} {} {0} +E {19127} {u} {u} {16} {0} {} {1} {} {0} + +R {19119} {0} {} {The Courtyard} {} {Rotting wood lie in heaps amongst the rubble from the crumbling walls. Harmless snakes slither over the rocks to disappear in their holes. To the north a pile of skeletons lies in a large heap and to the east is a well.} {The Ruined Keep} {} {} {} {1} {} +E {19121} {n} {n} {1} {0} {} {1} {} {0} +E {19124} {e} {e} {2} {0} {} {1} {} {0} +E {19120} {w} {w} {8} {0} {} {1} {} {0} +E {19116} {s} {s} {4} {0} {} {1} {} {0} + +R {19120} {0} {} {Inside the Northern Gatekeep} {} {The room is in disarray, with chairs and tables overturned and blood smeared on the walls. Skeletons litter the floor, some still in their rusted armor with broken spears caught between the bleached white ribs. A spiraling stairway leads up to the second floor, and a large oak door leads to the courtyard.} {The Ruined Keep} {} {} {} {1} {} +E {19119} {e} {e} {2} {0} {} {1} {} {0} +E {19130} {u} {u} {16} {0} {} {1} {} {0} + +R {19121} {0} {} {A Pile of Decaying Skeletons} {} {A large amount of skeletons have been piled up here. Rodents run in and out of the skeletons attempting to escape the present danger as you approach. Strange weeds grow through the skeletons attempting to reach and to survive this harsh environment. The wall to the north has collapsed and the remaining rubble is scattered everywhere. The twin keeps lie to the east and the courtyard continues to the east and south. A large SIGN hangs here, explaining bounties.} {The Ruined Keep} {} {} {} {1} {} +E {19122} {e} {e} {2} {0} {} {1} {} {0} +E {19119} {s} {s} {4} {0} {} {1} {} {0} + +R {19122} {0} {} {The Courtyard} {} {The view here is amazing. To the east and slightly south. east lie the twin keeps which tower above everything. From here the vastness of the destruction of the entire castle can be seen in its entirety. The roofs of both keeps have collapsed in on themselves totally destroying the upper levels of both keeps. Also most of the walls that used to provide excellent protection against attack have nearly crumbled to nothing. A putrid smell of decay can be sensed coming from the west, and a well lies to the south The keep's courtyard extends in all directions.} {The Ruined Keep} {} {} {} {1} {} +E {19123} {n} {n} {1} {0} {} {1} {} {0} +E {19136} {e} {e} {2} {0} {} {1} {} {0} +E {19121} {w} {w} {8} {0} {} {1} {} {0} +E {19124} {s} {s} {4} {0} {} {1} {} {0} + +R {19123} {0} {} {The Blacksmith's Workshop} {W} {In the center of the room there is a large anvil which was obviously used by the blacksmith who worked here to pound at iron and form various types of iron works. In the northern wall lies the pit where the metal was fired to get it white hot. Against the west wall there are the remnants of a shelf that was once used to hold the blacksmiths various tools. In the righthand corner of the roof there is a large hole that allows the sun to shine in and light the entire place. An exit lies to the south which goes back into the courtyard.} {The Ruined Keep} {} {} {} {1} {} +E {19122} {s} {s} {4} {0} {} {1} {} {0} +E {19133} {u} {u} {16} {0} {} {1} {} {0} + +R {19124} {0} {} {The Well} {} {Here lies a deep dark well. The crank that lowers the bucket is heavily rusted and appears as if it would break at the first touch. A bucket dangles from a frayed and well used rope. The large granite stones that make up the sides of the well have become brittle with age and are falling apart. The ground around the well shows signs of grass sprouting in small clumps indicating that there must be some water within the well. The courtyard continues in all directions, and the entrance to the southern keep lies to the east.} {The Ruined Keep} {} {} {} {1} {} +E {19122} {n} {n} {1} {0} {} {1} {} {0} +E {19135} {e} {e} {2} {0} {} {1} {} {0} +E {19119} {w} {w} {8} {0} {} {1} {} {0} +E {19125} {s} {s} {4} {0} {} {1} {} {0} + +R {19125} {0} {} {The Courtyard} {} {To the east lie the shattered remains of the southern keep. From here the devastation is even more apparent than before. The roof of this once prominant keep has collapsed in on itself totally destroying the upper level of the keep. Large vines with huge spikes on them have made the walls of the keep their home. To the north a well can be seen and to the east is the entrance to the barracks. A temporary makeshift pen of rocks and wood blocks the way to the south, but it can easily be opened by a strong arm.} {The Ruined Keep} {} {} {} {1} {} +E {19124} {n} {n} {1} {0} {} {1} {} {0} +E {19140} {e} {e} {2} {0} {} {1} {} {0} +E {19116} {w} {w} {8} {0} {} {1} {} {0} +E {19126} {s} {s} {4} {0} {} {1} {} {0} + +R {19126} {0} {} {The Courtyard} {} {A number of rocks are piled up against the barracks to the east and the castle wall to the south. The gatekeep reaches to the sky just north west of here. The courtyard floor is composed of dirt, but occasionaly the old cobblestones are exposed from the erosion of wind and rain. A temporary makeshift pen of rocks and wood blocks the way to the north, but it can easily be opened by a strong arm.} {The Ruined Keep} {} {} {} {1} {} +E {19125} {n} {n} {1} {0} {} {1} {} {0} + +R {19127} {0} {} {Second Floor of the Southern Gatekeep} {} {This floor is free of skeletons, but blood covers the walls in a gruesome display of anarchy. Phallic symbols are numerous as are oaths to the people of Manetheren. Arrow slits cover the walls allowing archers to shoot both into the courtyard and outside of the castle walls.} {The Ruined Keep} {} {} {} {1} {} +E {19128} {s} {s} {4} {0} {} {1} {} {0} +E {19129} {u} {u} {16} {0} {} {1} {} {0} +E {19118} {d} {d} {32} {0} {} {1} {} {0} + +R {19128} {0} {} {Within a Tower} {} {A short tower rising on the south eastern wall of the keep is the only tower that is still intact. A thin window, large enough for a bird is on the southern wall. A large table dominates the room with various papers and maps of the Blight and Borderlands.} {The Ruined Keep} {} {} {} {1} {} +E {19127} {n} {n} {1} {0} {} {1} {} {0} + +R {19129} {0} {} {Top of the Southern Gatekeep} {} {From this southern tower merlins and crenelations form a protective barrier to the soldiers that long ago dropped burning pitch and rocks upon the enemies. From this height any approaching enemies can be seen clearly.} {The Ruined Keep} {} {} {} {1} {} +E {19134} {n} {n} {1} {0} {} {1} {} {0} +E {19127} {d} {d} {32} {0} {} {1} {} {0} + +R {19130} {0} {} {Second Floor of the Northern Gatekeep} {} {The second floor of the gatekeep tower is heaped with skeletons as if long ago this was a last stand for many warriors. The armor has all but rusted to dust, and the weapons are in similar bad shape. Arrow slits line the walls facing both inside and outside of the castle walls. The spiral stairs lead upward to the top of this tower, and a door leads to the castle wall to the north. This is an excellent vantage point to watch over the path approaching the castle from the Blight. A further distance away can be seen one floor up, all the way to Tarwin's gap.} {The Ruined Keep} {} {} {} {1} {} +E {19131} {n} {n} {1} {0} {} {1} {} {0} +E {19134} {u} {u} {16} {0} {} {1} {} {0} +E {19120} {d} {d} {32} {0} {} {1} {} {0} + +R {19131} {0} {} {On the Castle Wall} {} {Merlins and crenelations form excellent protection from long past sieges in a time now forgotten. Large blocks of granite have fallen off from wars long forgotten. The castle wall leads south to the gatekeep and continues east. A very large 'X' in fresh blood marks a spot.} {The Ruined Keep} {} {} {} {1} {} +E {19132} {e} {e} {2} {0} {} {1} {} {0} +E {19130} {s} {s} {4} {0} {} {1} {} {0} + +R {19132} {0} {} {On the Castle Wall} {} {A broken catapult lies here in pieces, the wood rotting leaving mostly rusted pieces. A few large boulders still remain as ammunition that was never fired. To wall leads north and west.} {The Ruined Keep} {} {} {} {1} {} +E {19133} {n} {n} {1} {0} {} {1} {} {0} +E {19131} {w} {w} {8} {0} {} {1} {} {0} + +R {19133} {0} {} {On the Castle Wall} {} {The castle wall ends here as it joins to the north with the mountain side. The true defendability of this castle is now obvious as it is nestled in the mountain making the west the only necessary place to defend.} {The Ruined Keep} {} {} {} {1} {} +E {19132} {s} {s} {4} {0} {} {1} {} {0} +E {19123} {d} {d} {32} {0} {} {1} {} {0} + +R {19134} {0} {} {Top of the Northern Gatekeep} {} {Merlins and crenelations form a protective barrier to the soldiers that once fought here. From this height any approaching enemies can be seen clearly. You can see far to the south, watching as far as Tarwin's Gap and the Blight.} {The Ruined Keep} {} {} {} {1} {} +E {19129} {s} {s} {4} {0} {} {1} {} {0} +E {19130} {d} {d} {32} {0} {} {1} {} {0} + +R {19135} {0} {} {The Courtyard} {} {One of the few parts of the courtyard not cluttered, the cobblestone can actually be seen. A well lies to the west set in large granite stones. The twin keeps that once stood menacingly to the east are now crumbling and falling apart.} {The Ruined Keep} {} {} {} {1} {} +E {19136} {n} {n} {1} {0} {} {1} {} {0} +E {19138} {e} {e} {2} {0} {} {1} {} {0} +E {19124} {w} {w} {8} {0} {} {1} {} {0} + +R {19136} {0} {} {The Courtyard} {} {Amongst the rocks and splintered wood that covers the floor is a lance with a tattered flag attatched to it. The holder is now a skeleton, his own clothes nothing but rags, with an insignia of the Golden Eagle emblazoned on the front.} {The Ruined Keep} {} {} {} {1} {} +E {19177} {n} {n} {1} {0} {} {1} {} {0} +E {19137} {e} {e} {2} {0} {} {1} {} {0} +E {19122} {w} {w} {8} {0} {} {1} {} {0} +E {19135} {s} {s} {4} {0} {} {1} {} {0} + +R {19137} {0} {} {The Courtyard} {} {A sheer cliff looms up into the sky. The wind screams down from the mountain above to whistle through the twin keeps. Vines have tried to creep up part of the cliff, but eventually are unable to overcome gravity. There appears to be a ledge far up the cliff.} {The Ruined Keep} {} {} {} {1} {} +E {19176} {n} {n} {1} {0} {} {1} {} {0} +E {19136} {w} {w} {8} {0} {} {1} {} {0} +E {19138} {s} {s} {4} {0} {} {1} {} {0} + +R {19138} {0} {} {The Courtyard} {} {This area of the courtyard runs right up to the mountain cliff nestled between the two keeps. Rocks and boulders lie scattered around the floor having fallen from the cliff face from some strong force. The keeps themselves seem to have suffered immense damage to their upper levels from the falling rocks.} {The Ruined Keep} {} {} {} {1} {} +E {19137} {n} {n} {1} {0} {} {1} {} {0} +E {19135} {w} {w} {8} {0} {} {1} {} {0} +E {19139} {s} {s} {4} {0} {} {1} {} {0} + +R {19139} {0} {} {The Entrance to the Southern Twin Keep} {} {This is the great entrance to the southern keep. The door has fallen off its hinges leaving the keep wide open. Old runes have been carved into the wall surrounding the opening giving the sense of just how old this place really is. The vines that hang from the outer walls have all but covered the opening. The entrance to the barracks lies to the southwest, the courtyard stretches to the west and north, and the great hall lies to the east.} {The Ruined Keep} {} {} {} {1} {} +E {19138} {n} {n} {1} {0} {} {1} {} {0} +E {19144} {e} {e} {2} {0} {} {1} {} {0} +E {19140} {w} {w} {8} {0} {} {1} {} {0} + +R {19140} {0} {} {The Courtyard} {} {Rocks intermingled with skeletons form a large heap here. Rusted weapons, mostly broken stick out from the rocks like spines. Shields and bits of battered armor clutter the rocks, some of which still surround their former white skeleton owners. What appears to be barracks lie to the south and to the east is the entrance to the southern keep.} {The Ruined Keep} {} {} {} {1} {} +E {19139} {e} {e} {2} {0} {} {1} {} {0} +E {19125} {w} {w} {8} {0} {} {1} {} {0} +E {19141} {s} {s} {4} {0} {} {1} {} {0} + +R {19141} {0} {} {Entrance to the Barracks} {} {This is the entrance to the barracks. A putrid smell permeates from the inside. The stone foundation has been made visible from erosion of the ground around it. Large cracks can be seen in the foundation making the building unstable. The entrance to the eastern keep lies to the north, the barracks lies to the south, and the courtyard extends to the north.} {The Ruined Keep} {} {} {} {1} {} +E {19140} {n} {n} {1} {0} {} {1} {} {0} +E {19142} {e} {e} {2} {0} {} {1} {} {0} +E {21407} {s} {s} {4} {0} {} {1} {} {0} + +R {19142} {0} {} {The Barracks} {} {This is the living room of the barracks. The room is huge with a large fireplace along the southern wall. The remnants of a table lie in the center of the room and broken chairs are scattered throughout. There is a picture of someone above the fireplace that has huge slash marks over the entire picture. The exit to the barracks is to the west and the sleeping chamber is to the east.} {The Ruined Keep} {} {} {} {1} {} +E {19143} {e} {e} {2} {0} {} {1} {} {0} +E {19141} {w} {w} {8} {0} {} {1} {} {0} + +R {19143} {0} {} {The Barracks} {$} {You have entered the sleeping chamber of the barracks. There are lots of bunkbeds scattered all over here. Some are overturned, some have been totally destroyed, and some are still intact. A disturbing smell of rot and decay permeates the air. Skeleton parts can be seen scattered around as if someone or something was torn apart here. The living room lies to the west. Crude SYMBOLS have been carved into the wall.} {The Ruined Keep} {} {} {} {1} {} +E {19142} {w} {w} {8} {0} {} {1} {} {0} + +R {19144} {0} {} {The Entrance to the Great Hall} {} {From the look of things, this keep has not faired well over the ages. The ceiling has collapsed in several places leaving, debris all over the area. The floor has buckled in many places forcing the once beautiful marble tiles to crack and even shatter. Cushions of green moss grow and flourish in the cracks of the once marvelous marble walls. The courtyard lies to the west, and the Great Hall continues to the east.} {The Ruined Keep} {} {} {} {1} {} +E {19145} {e} {e} {2} {0} {} {1} {} {0} +E {19139} {w} {w} {8} {0} {} {1} {} {0} + +R {19145} {0} {} {In the Great hall} {} {This is the huge intersection of all the halls in the keep. There is the smell of decay hanging in the air along with the smell of stale air. The beautiful marble slabs that make up the walls and floor are now covered in a thick layer of dirt. The torch holders that used to hang on the walls have fallen from their places to the floor causing cracks in the marble tiles from the impact. The Hall extends in all directions here.} {The Ruined Keep} {} {} {} {1} {} +E {19153} {n} {n} {1} {0} {} {1} {} {0} +E {19152} {e} {e} {2} {0} {} {1} {} {0} +E {19144} {w} {w} {8} {0} {} {1} {} {0} +E {19146} {s} {s} {4} {0} {} {1} {} {0} + +R {19146} {0} {} {The Southern Wing of the Great Hall} {} {This area is badly burned towards the southern portion of the hall. Blood stains cover both the walls and floor, destroying the beauty these walls once had. The door to the west is shattered and lies off its hinges on the floor.} {The Ruined Keep} {} {} {} {1} {} +E {19145} {n} {n} {1} {0} {} {1} {} {0} +E {19147} {w} {w} {8} {0} {} {1} {} {0} +E {19148} {s} {s} {4} {0} {} {1} {} {0} + +R {19147} {0} {} {Servants Sleeping Area} {} {This is the sleeping chamber of the servants. The room is filled with the debris of the beds that once provided sleep for the weary servants. The marble floor has been stained with blood and the walls have blood splattered all over. The smell of blood is fresh in the air giving the sense that someone or something has died here recently. The only exit is to the east back into the hall.} {The Ruined Keep} {} {} {} {1} {} +E {19146} {e} {e} {2} {0} {} {1} {} {0} + +R {19148} {0} {} {The Southern Wing of the Great Hall} {} {This is the southern end of the hall opening up into two rooms. Burn marks scorch the entire hallway having originated from the eastern room. Torch holders have melted away from the extreme heat and the marble walls have cracked.} {The Ruined Keep} {} {} {} {1} {} +E {19146} {n} {n} {1} {0} {} {1} {} {0} +E {19150} {e} {e} {2} {0} {} {1} {} {0} +E {19149} {s} {s} {4} {0} {} {1} {} {0} + +R {19149} {0} {} {A Fetid Pit} {} {Racks where armor was once placed and swords hung adorn the southern wall. A symbol has been drawn with blood on the western wall. A huge circular pit now lies in the middle of the room, lowered a span below the rest of the floor. Varying equipment, rations and weapons lie in the bottom of the pit, free for the taking of the horde. A bloodied poster lies on the south wall with instructions.} {The Ruined Keep} {} {} {} {1} {} +E {19148} {n} {n} {1} {0} {} {1} {} {0} + +R {19150} {0} {} {The Library} {} {Once a great library the books are all but burned and torn apart. Other than the charred pieces of paper there is nothing of interest here. A study lies to the north, and the entrance to the hall is to the west.} {The Ruined Keep} {} {} {} {1} {} +E {19151} {n} {n} {1} {0} {} {1} {} {0} +E {19148} {w} {w} {8} {0} {} {1} {} {0} + +R {19151} {0} {} {In the Study} {} {A husk of a burnt out desk is all that is left in this otherwise barren room. It looks like a fire was started here that raged to the south.} {The Ruined Keep} {} {} {} {1} {} +E {19152} {n} {n} {1} {0} {} {1} {} {0} +E {19150} {s} {s} {4} {0} {} {1} {} {0} + +R {19152} {0} {} {The Eastern Wing of the Great Hall} {} {Long cracks line the walls of this hall. A strong stench comes from the room to the north. Spider webs hang in the corners of the hall, their builders working busy to maintain a clean web.} {The Ruined Keep} {} {} {} {1} {} +E {19155} {n} {n} {1} {0} {} {1} {} {0} +E {19156} {e} {e} {2} {0} {} {1} {} {0} +E {19145} {w} {w} {8} {0} {} {1} {} {0} +E {19151} {s} {s} {4} {0} {} {1} {} {0} + +R {19153} {0} {} {The Northern Wing of the Great Hall} {} {This part of the intricate hallways of the Southern Keep is covered in a thick layer of dirt and grime. The marble that makes up the walls and floor have become dull with age. The air is filled with a musty and old smell and small plants can be seen growing up through the cracks in the marble. A large storage room lies to the west and the halls extends to the south.} {The Ruined Keep} {} {} {} {1} {} +E {19154} {w} {w} {8} {0} {} {1} {} {0} +E {19145} {s} {s} {4} {0} {} {1} {} {0} + +R {19154} {0} {} {Storage Area} {} {You have entered a large storage room. Shelves line all the walls of this large room. Most of the shelves have broken leaving their contents scattered on the floor. All the weapons that were stored here are now broken and can no longer be used. The dust in here is thick, covering everything with a thin layer. The only exit is to the east back into the hall.} {The Ruined Keep} {} {} {} {1} {} +E {19153} {e} {e} {2} {0} {} {1} {} {0} + +R {19155} {0} {} {A Smelly Bathroom} {} {The stench is overwhelming here from the waste that has been able to accumulate over the years. Flies buzz around in circles above the hole in the ground.} {The Ruined Keep} {} {} {} {1} {} +E {19152} {s} {s} {4} {0} {} {1} {} {0} + +R {19156} {0} {} {The Eastern Wing of the Great Hall} {} {The end of the hall reveals two doors that were once made of fine polished leatherleaf wood. Now they are cracked and splintered, barely held up by their hinges. A bedroom can be seen to the north. To the south a large room opens up to the feast hall.} {The Ruined Keep} {} {} {} {1} {} +E {19157} {n} {n} {1} {0} {} {1} {} {0} +E {19152} {w} {w} {8} {0} {} {1} {} {0} +E {19158} {s} {s} {4} {0} {} {1} {} {0} +E {19160} {d} {d} {32} {0} {} {1} {} {0} + +R {19157} {0} {} {The Servants Rooms} {} {Apparently a servants quarters, this room looks more like a tomb. The beds are bloodied and the sheets ripped to shreds. Clothes are strewn about all over amongst feathers from a pillow.} {The Ruined Keep} {} {} {} {1} {} +E {19156} {s} {s} {4} {0} {} {1} {} {0} + +R {19158} {0} {} {The Feast Hall} {} {A large table dominates this room with chairs broken and turned over surrounding its polished wood. Plates are broken and shattered about the room, with stains covering the floor from spilled wine. Large tapestries which once adorned the walls are now torn and charred, having been put to flame long ago.} {The Ruined Keep} {} {} {} {1} {} +E {19156} {n} {n} {1} {0} {} {1} {} {0} +E {19159} {s} {s} {4} {0} {} {1} {} {0} + +R {19159} {0} {} {A Messy Kitchen} {} {If the feast hall was any sign of chaos, this is even more so. Pots and pans made from copper have since turned green over the years. Knives are long since rusted and rats scurry back and forth into the woodwork. The only item that seemed to escape the damage is the brick oven where long ago bread must have been made to feed the occupants.} {The Ruined Keep} {} {} {} {1} {} +E {19158} {n} {n} {1} {0} {} {1} {} {0} + +R {19160} {0} {} {The Dungeon} {} {Serving as both the entrance and main room for the dungeon, this large room branches into two hallways that lead south and north. Stairs made of grey granite lead up into the keep above. It is slightly cold here and a thick layer of dust covers the floor from ages of emptiness.} {The Ruined Keep} {} {} {} {1} {} +E {19161} {n} {n} {1} {0} {} {1} {} {0} +E {19174} {s} {s} {4} {0} {} {1} {} {0} +E {19156} {u} {u} {16} {0} {} {1} {} {0} + +R {19161} {0} {} {The Northern Hall of the Dungeon} {} {This hall, lined with torches burned down to their holders long ago, leads north from the main dungeon. To the west the hall bends and vanishes in the darkness.} {The Ruined Keep} {} {} {} {1} {} +E {19162} {w} {w} {8} {0} {} {1} {} {0} +E {19160} {s} {s} {4} {0} {} {1} {} {0} + +R {19162} {0} {} {In the Northern Hall of the Dungeon} {} {Layers of dust cover the floor entirely. Cobwebs stretch from wall to wall, sagging under their own weight. To the west a stench rises up and wafts through the hall. To the south a cell with its bars ripped apart stands open.} {The Ruined Keep} {} {} {} {1} {} +E {19161} {e} {e} {2} {0} {} {1} {} {0} +E {19164} {w} {w} {8} {0} {} {1} {} {0} +E {19163} {s} {s} {4} {0} {} {1} {} {0} + +R {19163} {0} {} {In a Destroyed Cell} {} {Another one of the numerous cells, this one has had its iron bars ripped completely from their foundations. Part of the iron bars seem to have been melted by a great heat.} {The Ruined Keep} {} {} {} {1} {} +E {19162} {n} {n} {1} {0} {} {1} {} {0} + +R {19164} {0} {} {The Corpse} {} {Rotting flesh pervades the room as flies buzz hungrily around a corpse. Oddly this corpse isn't that decayed, bits of grayish flesh still hang sickly from white bones.} {The Ruined Keep} {} {} {} {1} {} +E {19162} {e} {e} {2} {0} {} {1} {} {0} +E {19166} {w} {w} {8} {0} {} {1} {} {0} +E {19165} {s} {s} {4} {0} {} {1} {} {0} + +R {19165} {0} {} {A Cell Covered in Feces} {} {The stench here is overwhelming. Excretion is smeared on the walls and caked dry. Skeletons clutter the floor in decaying heaps. Besides the bones only a few tattered pieces of garments cover the floor.} {The Ruined Keep} {} {} {} {1} {} +E {19164} {n} {n} {1} {0} {} {1} {} {0} + +R {19166} {0} {} {Large Shelves} {} {Large shelves form an L at this corridor. Empty of books, only a few scraps of paper are left to clutter the shelves. Cracked glass covers the shelves and floor, all that is left of the vials and beakers. To the south lies the main room and to the east an awful stench arises.} {The Ruined Keep} {} {} {} {1} {} +E {19164} {e} {e} {2} {0} {} {1} {} {0} +E {19167} {s} {s} {4} {0} {} {1} {} {0} +E {19201} {d} {d} {32} {0} {} {1} {} {0} + +R {19167} {0} {} {The Main Room} {} {Obviously the main room down in this dungeon by its sheer size. A large table and four chairs are centered in the room. A few torture devices lie on the table rusted and useless. Upon the table a few broken bottles and plates rest in the thick dust.} {The Ruined Keep} {} {} {} {1} {} +E {19166} {n} {n} {1} {0} {} {1} {} {0} +E {19168} {s} {s} {4} {0} {} {1} {} {0} + +R {19168} {0} {} {The Eastern Tip of the Southern Hall} {} {This hall lined with torch holders leads north to a large room and leads off east down another hallway. A smell of decay wafts through the room from the south. The cell to the south is rusted open.} {The Ruined Keep} {} {} {} {1} {} +E {19167} {n} {n} {1} {0} {} {1} {} {0} +E {19170} {e} {e} {2} {0} {} {1} {} {0} +E {19169} {s} {s} {4} {0} {} {1} {} {0} + +R {19169} {0} {} {The Cell with a Fresh Kill} {} {The source of the stench lies in the southern corner of this room. A mangled body of indeterminable owner is bent in awkward positions, bones piercing the skin in many places. Already dust has begun to collect on the decaying body.} {The Ruined Keep} {} {} {} {1} {} +E {19168} {n} {n} {1} {0} {} {1} {} {0} + +R {19170} {0} {} {The Hallway} {} {This hallway presents a cell to the south from which numerous bodies can be seen piled up in a heap. Blood smears the walls here, caked dry over time.} {The Ruined Keep} {} {} {} {1} {} +E {19172} {e} {e} {2} {0} {} {1} {} {0} +E {19168} {w} {w} {8} {0} {} {1} {} {0} +E {19171} {s} {s} {4} {0} {} {1} {} {0} + +R {19171} {0} {} {In a Cell with Dead Bodies} {} {Several bodies are piled on top of one another here. The ones underneath are all but skeletons, those further up still have bits of grayish flesh clinging to their bones.} {The Ruined Keep} {} {} {} {1} {} +E {19170} {n} {n} {1} {0} {} {1} {} {0} + +R {19172} {0} {} {In the Southern Hall of the Dungeon} {} {This is the southern hall of the main dungeon. Numerous torches once lit this dark tomb of punishment. Now the area is enclosed in darkness. A small cell lies to the south while the hallway expands to the north and leads to the west.} {The Ruined Keep} {} {} {} {1} {} +E {19174} {e} {e} {2} {0} {} {1} {} {0} +E {19170} {w} {w} {8} {0} {} {1} {} {0} +E {19173} {s} {s} {4} {0} {} {1} {} {0} + +R {19173} {0} {} {A Small Cell} {} {A non-descript cell is small and almost private being able to hold only one human sized creature at one time. A thick layer of dust has accumulated on the floor.} {The Ruined Keep} {} {} {} {1} {} +E {19172} {n} {n} {1} {0} {} {1} {} {0} + +R {19174} {0} {} {The Southern Hall of the Dungeon} {} {The southern end of the dungeon, this hall bends to the west within the darkness. A small storage area with its door torn off stands to the south. To the north the dungeon opens up into a large room.} {The Ruined Keep} {} {} {} {1} {} +E {19160} {n} {n} {1} {0} {} {1} {} {0} +E {19172} {w} {w} {8} {0} {} {1} {} {0} +E {19175} {s} {s} {4} {0} {} {1} {} {0} + +R {19175} {0} {} {Small Storage Area} {} {Long ago this was used as a small storage area. Rusted weapons are now made useless. Various torture equipment lines the racks but are all but rusted as well.} {The Ruined Keep} {} {} {} {1} {} +E {19174} {n} {n} {1} {0} {} {1} {} {0} + +R {19176} {0} {} {The Courtyard} {} {This section of the courtyard runs along the outer walls surrounding the keep. The walls are covered in a black moss along with black vines encasing the keep totally. With close examination it seems that this keep is faring the effects that age has had on it better than the rest of the castle grounds. The entrance to the southern keep lies to the south, a destroyed catapult lies to the west and the courtyard extends to the south.} {The Ruined Keep} {} {} {} {1} {} +E {19177} {w} {w} {8} {0} {} {1} {} {0} +E {19137} {s} {s} {4} {0} {} {1} {} {0} + +R {19177} {0} {} {A Destroyed Catapult} {} {The remnants of a large catapult can be seen strewn all over the ground here. This once great machine has been totally destroyed rendering it utterly useless. The rodents which have made this their home can be seen running throughout the shattered catapult. The courtyard extends out to the north south and east.} {The Ruined Keep} {} {} {} {1} {} +E {19178} {n} {n} {1} {0} {} {1} {} {0} +E {19176} {e} {e} {2} {0} {} {1} {} {0} +E {19136} {s} {s} {4} {0} {} {1} {} {0} + +R {19178} {0} {} {The Courtyard} {} {This part of the courtyard runs along the wall of the eastern keep. The walls of the keep are showing signs of age but are apparently fareing better than the rest of the castle. Large black vines with thorns almost encase the entire keep, almost acting as a tomb. The entrance to the eastern keep lies to the north and a destroyed catapult lies to the south.} {The Ruined Keep} {} {} {} {1} {} +E {19179} {e} {e} {2} {0} {} {1} {} {0} +E {19177} {s} {s} {4} {0} {} {1} {} {0} + +R {19179} {0} {} {The Entrance to the Northern Twin Keep} {} {This is the entrance to the northern keep. The door to the keep is still intact but seems to be rusted open. Old runes have been carved into the wall surrounding the opening giving a sense of the tranquility this place once had. The vines hanging from the outer walls have all but covered the opening. The Grand Hall lies to the east and the courtyard expands to the west.} {The Ruined Keep} {} {} {} {1} {} +E {19180} {e} {e} {2} {0} {} {1} {} {0} +E {19178} {w} {w} {8} {0} {} {1} {} {0} + +R {19180} {0} {} {The Grand Hall} {} {This is the Grand Hall. The walls here are made out of large slabs of beautiful marble. On both sides of the hall are torch holders that are now empty, and rusty from years of neglect. There is filth and grime covering the floor and walls. Moss grows in the cracks between the marble slabs that seems to grow slightly yellow. There is an office to the north, the servants sleeping chamber is to the south, the entrance to the keep lies to the west, and the hall continues to the east.} {The Ruined Keep} {} {} {} {1} {} +E {19182} {n} {n} {1} {0} {} {1} {} {0} +E {19183} {e} {e} {2} {0} {} {1} {} {0} +E {19179} {w} {w} {8} {0} {} {1} {} {0} +E {19181} {s} {s} {4} {0} {} {1} {} {0} + +R {19181} {0} {} {Sleeping Chamber} {R} {The devastation here is overwhelming. The beds and tables have been totally destroyed. Old sheets lie on the floor along with pillows and the such. There is a pile of old burnt wood in the corner signaling that someone tried to set fire to this place. Paintings and old trinkets lie destroyed on the floor, and there is a skeleton pinned under one of the beds. The only exit is to the north into the Grand Hall.} {The Ruined Keep} {} {} {} {1} {} +E {19180} {n} {n} {1} {0} {} {1} {} {0} + +R {19182} {0} {} {Lord's Office} {} {You have entered the Lord's office. Old papers lie scattered all over the floor rotting from old age. The remnants of a table lies against the northern wall, and chairs lie in shambles on the floor. On the east wall there is a fireplace that has crumbled to nearly nothing. There seems to be the remains of a body in the northeast corner of the room but it has decayed so much it is hard to tell. The only exit is to the south into the Grand Hall.} {The Ruined Keep} {} {} {} {1} {} +E {19180} {s} {s} {4} {0} {} {1} {} {0} + +R {19183} {0} {} {In the Grand Hall} {} {This is a large intersection of halls. There is rubble all over the floor that seems to have come from the east. The moss in the cracks between the marble slabs is glowing a fairly bright yellow but not enough to make anything visible. To the north is the northern wing, to the south is the southern wing, to the east is the eastern wing, and to the west is the entrance to the keep.} {The Ruined Keep} {} {} {} {1} {} +E {19184} {n} {n} {1} {0} {} {1} {} {0} +E {19186} {e} {e} {2} {0} {} {1} {} {0} +E {19180} {w} {w} {8} {0} {} {1} {} {0} +E {19188} {s} {s} {4} {0} {} {1} {} {0} + +R {19184} {0} {} {The Northern Wing of the Grand Hall} {} {This is the northern-most tip of the Grand hall. Time has played a harsh role in the destruction of this wing. The floor has large cracks allowing small plants to grow through. There are huge cracks racing through the walls which have ruined the beautiful marble slabs that make it up. The library lies to the the east, and the hall leads south.} {The Ruined Keep} {} {} {} {1} {} +E {19185} {e} {e} {2} {0} {} {1} {} {0} +E {19183} {s} {s} {4} {0} {} {1} {} {0} + +R {19185} {0} {} {The Ruined Anvil} {B} {This smithy is a very simple arrangement with only a forge, anvil and a work bench, somewhat cluttered with various pieces of iron and steel strewn over it, all ready to be reshaped into the finest weapons. The various precious metals in wooden crates round the walls indicate this smithy is a place for quality weapons only. The blackened forge in the centre of the smithy has a fire in a hearth fuelled by scorching charcoal, which is raised off the ground in a shallow clay bowl at waist height.} {The Ruined Keep} {} {} {} {1} {} +E {19184} {w} {w} {8} {0} {} {1} {} {0} +E {19186} {s} {s} {4} {0} {} {1} {} {0} + +R {19186} {0} {} {The Eastern Wing of the Grand Hall} {} {This area of the hall is covered with rubble obviously from the collapse of the upper level. This has rendered the stairs leading to the upper level useless. The fallen rubble has caused huge cracks in the floor making it hard to get by. Large spiders and other various insects can be seen climbing in and out of the rubble looking for any sign of food. A door to the north lead to the library, the study lies to the south, the intersection of all the halls lies to the west, and the dungeon lies down via the stairs.} {The Ruined Keep} {} {} {} {1} {} +E {19185} {n} {n} {1} {0} {} {1} {} {0} +E {19183} {w} {w} {8} {0} {} {1} {} {0} +E {19187} {s} {s} {4} {0} {} {1} {} {0} +E {19192} {d} {d} {32} {0} {} {1} {} {0} + +R {19187} {0} {} {The Study} {R} {This used to be the personal study of the king that ruled this place. Now there is not much left. All the paintings lie ruined and destroyed on the floor, the fireplace in the southeast corner of the room has fallen to pieces. The table and chairs now lie in the center of the floor in a mass of splintered and knarled wood. The only exit is to the north into the eastern wing of the Grand Hall. An ugly sign is here.} {The Ruined Keep} {} {} {} {1} {} +E {19186} {n} {n} {1} {0} {} {1} {} {0} + +R {19188} {0} {} {The Southern Wing of the Grand Hall} {} {This wing of the Grand Hall is pretty much the same as the other wings. The marble making up the surface of the walls and the floor is cracked and dirty, and in some places the marble slabs have totally come away from the wall and lie in shambles on the floor of the once great hall. To the north is the intersection of all the halls and to the south is a further extension of the southern wing.} {The Ruined Keep} {} {} {} {1} {} +E {19183} {n} {n} {1} {0} {} {1} {} {0} +E {19189} {s} {s} {4} {0} {} {1} {} {0} + +R {19189} {0} {} {The Southern Wing of the Grand Hall} {} {The condition of this area of the hall is actually not in as bad condition as the rest of the halls. The torch holders are still hanging on the walls, and most of the marble slabs making up the walls and the floor are not cracked or broken. The hall continues to the north, the kitchen is to the west and the dining room lies to the east.} {The Ruined Keep} {} {} {} {1} {} +E {19188} {n} {n} {1} {0} {} {1} {} {0} +E {19191} {e} {e} {2} {0} {} {1} {} {0} +E {19190} {w} {w} {8} {0} {} {1} {} {0} + +R {19190} {0} {} {In the Kitchen} {G} {This kitchen lies in shambles. All the counters and storage areas have been totally destroyed in what looks like a huge fire. The entire room is charred and covered in a thick black silt making it kind of hard to breath. Old ruined cooking utensils can be seen lying on the floor blackened from the fire that ravaged this place. The only exit is the the east back into the Grand Hall. A bloodstained sign sits on the wall.} {The Ruined Keep} {} {} {} {1} {} +E {19189} {e} {e} {2} {0} {} {1} {} {0} + +R {19191} {0} {} {The Dining Room} {H} {As you enter the dining room in the center of the room the huge table that used to seat so many is miraculously still intact, along with the chairs that belong to the huge table. Everything here is covered with a thick layer of dust. The fireplace on the northern wall has also not shown the toll of time. The only exit lies to the west back into the Grand Hall.} {The Ruined Keep} {} {} {} {1} {} +E {19189} {w} {w} {8} {0} {} {1} {} {0} + +R {19192} {0} {} {Entrance to the Dungeon} {} {As you come down the rubble strewn stairs into the darkness of the dungeon a sharp chill bites at all who dare to enter this forsaken area. A slippery moss has made the stairs and rubble its home making it hard to find a good footing on the way down or up. There is absolutely no natural light provided by the sun to this dismal place. To the north lies a cell, to the south lie various mechanisms, to the west lies the dungeon extending deeper into the dark cold recesses of this dismal place, and up the stairs is the famed Grand Hall.} {The Ruined Keep} {} {} {} {1} {} +E {19193} {n} {n} {1} {0} {} {1} {} {0} +E {19194} {w} {w} {8} {0} {} {1} {} {0} +E {19200} {s} {s} {4} {0} {} {1} {} {0} +E {19186} {u} {u} {16} {0} {} {1} {} {0} + +R {19193} {0} {} {A Cell} {} {The smell of defecation lingers in the air here. In the far northeast corner large piles of waste can be seen rotting away leaving its scent for all who enter to smell and remember. The walls are smooth with a thin layer of moss and the cell floor is damp. The door and the cell have remained intact throughout the many years of neglect. The only exit is to the south.} {The Ruined Keep} {} {} {} {1} {} +E {19192} {s} {s} {4} {0} {} {1} {} {0} + +R {19194} {0} {} {The Dungeon} {} {This part of the dungeon is pretty much like all the other parts. The air is damp and the dungeon floor is slightly slippery caused by the various forms of moss growing. The air has a scent of defecation which seems to be coming somewhere to the east, and it is also very chilly and stuffy in this dark and dismal area. A cell lies to the south, the entrance the dungeon lies to the east, a large fire pit can be seen to the south, and the dungeon extends to the west.} {The Ruined Keep} {} {} {} {1} {} +E {19195} {n} {n} {1} {0} {} {1} {} {0} +E {19192} {e} {e} {2} {0} {} {1} {} {0} +E {19196} {w} {w} {8} {0} {} {1} {} {0} +E {19199} {s} {s} {4} {0} {} {1} {} {0} + +R {19195} {0} {} {Cell full of Skeletons} {} {It is very hard to move around in this cell due to the large amount of skeletons and corpses of various creatures that lie scattered all over the cell floor. The smell of death and decay lingers in the air around this putrid smelling cell. In the corner it seems that there is a fairly fresh body that seems to have been torn to shreds by something. The only exit is to the south.} {The Ruined Keep} {} {} {} {1} {} +E {19194} {s} {s} {4} {0} {} {1} {} {0} + +R {19196} {0} {} {The Dungeon} {} {The farther in to the dungeon the worse it seems to get. The smell of defecation, decay, and the musty smell all seem to combine into one revolting smell that can disgust even the worst of creatures. The floor here shows signs of recent travel, and the dirt is moist. To the south lies what seems to be a storage area and the the north there is a cell.} {The Ruined Keep} {} {} {} {1} {} +E {19197} {n} {n} {1} {0} {} {1} {} {0} +E {19194} {e} {e} {2} {0} {} {1} {} {0} +E {19198} {s} {s} {4} {0} {} {1} {} {0} + +R {19197} {0} {} {A Cell} {} {It seems that this cell has pretty much remained unused since the downfall of this enormous castle. The cell walls are very smooth and slick which is caused by the moss and fungi that grow there. The cell floor is damp, and the air here is stale. The only exit out of here is to the south back into the main section of the dungeon.} {The Ruined Keep} {} {} {} {1} {} +E {19196} {s} {s} {4} {0} {} {1} {} {0} + +R {19198} {0} {} {Storage Area} {} {This corner of the dungeon was once used to store various equipment. The shelves have long been destroyed but yet the back of the shelves is still intact. Broken chains and various forms of restraint lie strewn on the floor. There are also various broken weapons such as swords and maces left cluttering the floor here. The dungeon extends to the north and east from here.} {The Ruined Keep} {} {} {} {1} {} +E {19196} {n} {n} {1} {0} {} {1} {} {0} +E {19199} {e} {e} {2} {0} {} {1} {} {0} +E {19204} {d} {d} {32} {0} {} {1} {} {0} + +R {19199} {0} {} {Fire Pit} {} {With each step dust is stirred in this dark dismal area. Here there is a large fire pit. Various broken branding tools can be seen strewn throughout the pit. There is a sense of heat coming from the pit indicating that it has been used recently. Along the southern wall there is a shelf that is still intact and holds various things used to stoke the fire. The dungeon extends in all directions except to the south.} {The Ruined Keep} {} {} {} {1} {} +E {19194} {n} {n} {1} {0} {} {1} {} {0} +E {19200} {e} {e} {2} {0} {} {1} {} {0} +E {19198} {w} {w} {8} {0} {} {1} {} {0} + +R {19200} {0} {} {Instruments of Torture} {W} {Large devices are strung all over the floor here. The machines are fitted with pullies and rope giving the idea that they were used to torture people. It seems that the machines are still intact so they must still work except that the ropes have become rotten and frayed and will break at any type of strain. The chill of the dungeon seems to be all around and on the floor the slippery moss can be seen growing, struggling to live. The entrance to the dungeon is to the north and there seems to be a fire pit to the west.} {The Ruined Keep} {} {} {} {1} {} +E {19192} {n} {n} {1} {0} {} {1} {} {0} +E {19205} {e} {e} {2} {0} {} {1} {} {0} +E {19199} {w} {w} {8} {0} {} {1} {} {0} + +R {19201} {0} {} {The Secret Passage} {} {The air here is old and stale. The dust is so thick here that it makes it hard to breathe. The walls are very smooth with an occasional outcroping. There is a large amount of rock strewn all over indicating that at one point in time there was a cavein. The smell of decay looms in the air. The passage continues to the north and up is the dungeon of the southern keep.} {The Ruined Keep} {} {} {} {1} {} +E {19202} {n} {n} {1} {0} {} {1} {} {0} +E {19166} {u} {u} {16} {0} {} {1} {} {0} + +R {19202} {0} {} {Deep in the Secret Passage} {} {This area of the cavern has slightly caved in on itself. The ceiling is still intact but looks very unsafe. Small insects can be seen running in and out of the debris from the cavein. Moss grows all over the walls and floor making walking slightly difficult. The walls here are mostly jagged but in some places it is still smooth. The cavern extends to the north and south.} {The Ruined Keep} {} {} {} {1} {} +E {19203} {n} {n} {1} {0} {} {1} {} {0} +E {19201} {s} {s} {4} {0} {} {1} {} {0} + +R {19203} {0} {} {Deep in the Secret Passage} {} {The air here is very damp and misty. The floor is covered in a thick layer of dirt, and the walls of the cavern are jagged and smooth in some places. The only sign of life is the large amount of moss that grows everywhere in here. Small skeletons of rodents can be seen in the corners of the cavern which probably died trying to find a way out of here. The cavern extends to the north and south.} {The Ruined Keep} {} {} {} {1} {} +E {19204} {n} {n} {1} {0} {} {1} {} {0} +E {19202} {s} {s} {4} {0} {} {1} {} {0} + +R {19204} {0} {} {Secret Passage} {} {This seems to be a small cavern that connects the two keeps together. The air here is very cold and damp, and the floor is covered with a large layer of dust. The cavern walls are very jagged and yet smooth at the same time. There are numerous tracks left in the dust indicating that something has been here recently or that it has not been used since this castle fell, and time has forgotten this place. The cavern leads to the south and the dungeon of the Northern Keep is up.} {The Ruined Keep} {} {} {} {1} {} +E {19203} {s} {s} {4} {0} {} {1} {} {0} +E {19198} {u} {u} {16} {0} {} {1} {} {0} + +R {19205} {0} {} {The Entrance to the Underground Maze} {} {A damp corridor stretches east from this point. The dark brick walls seem to absorb most of what little light is down here, but you can barely make out a room just west of here, it appears to be an ancient torturechamber.} {Underground} {} {} {} {1} {} +E {19206} {e} {e} {2} {0} {} {1} {} {0} +E {19200} {w} {w} {8} {0} {} {1} {} {0} + +R {19206} {0} {} {In the Maze} {} {Water is trickling down the walls and dripping from the ceiling. Every little noise echoes off the solid brick walls and is thrown around in the dark tunnels.} {Underground} {} {} {} {1} {} +E {19207} {e} {e} {2} {0} {} {1} {} {0} +E {19205} {w} {w} {8} {0} {} {1} {} {0} +E {19209} {s} {s} {4} {0} {} {1} {} {0} + +R {19207} {0} {} {In the Maze} {} {The corridor branches off in three directions here, all of them leading into total darkness. The sound of dripping water seems to become louder to the east. The ground is a bit slippery with mud here.} {Underground} {} {} {} {1} {} +E {19208} {e} {e} {2} {0} {} {1} {} {0} +E {19206} {w} {w} {8} {0} {} {1} {} {0} +E {19210} {s} {s} {4} {0} {} {1} {} {0} + +R {19208} {0} {} {In the Maze} {} {Suddenly the ground disappears beneath you, and you find yourself knee-deep in water. You feel something slimy crawling up your feet, probably leeches. You should get out of here before they manage to attach themselves to your feet. The only exit seems to be west. } {Underground} {} {} {} {1} {} +E {19207} {w} {w} {8} {0} {} {1} {} {0} + +R {19209} {0} {} {In the Maze} {} {Old pieces of clothing and fragments of bone litter the floor here, the odor of decay is intense. A pile of old leaves and twigs is placed against the southern wall. The only exit seems to be north.} {Underground} {} {} {} {1} {} +E {19206} {n} {n} {1} {0} {} {1} {} {0} + +R {19210} {0} {} {In the Maze} {} {The corridor continues north and south here. On the walls there are clots of blood, most likely from previous visitors. The ground is covered by a thin layer of bone fragments, in several places soaked with black blood.} {Underground} {} {} {} {1} {} +E {19207} {n} {n} {1} {0} {} {1} {} {0} +E {19211} {s} {s} {4} {0} {} {1} {} {0} + +R {19211} {0} {} {In the Maze} {} {The tunnels continue to the north, south and west. The ceiling is quite low here, forcing whoever wants to pass through to bend his back. Far away the sound of footsteps can be heard. The air is thick with the stench of decay.} {Underground} {} {} {} {1} {} +E {19210} {n} {n} {1} {0} {} {1} {} {0} +E {19212} {w} {w} {8} {0} {} {1} {} {0} +E {19228} {s} {s} {4} {0} {} {1} {} {0} + +R {19212} {0} {} {In the Maze} {} {The smell here is awful! The ground is littered with the remains of several decaying bodies, and little white worms crawl around feasting on the stinking entrails.} {Underground} {} {} {} {1} {} +E {19211} {e} {e} {2} {0} {} {1} {} {0} +E {19213} {w} {w} {8} {0} {} {1} {} {0} + +R {19213} {0} {} {In the Maze} {} {More bodies! Dozens of them are piled up against the walls. It is obvious that the creature responsible for this slaughter has made some sort of storeroom here. There is a portal on the north wall, and the corridor continues to the east and south.} {Underground} {} {} {} {1} {} +E {19214} {n} {n} {1} {0} {} {1} {} {0} +E {19212} {e} {e} {2} {0} {} {1} {} {0} +E {19215} {s} {s} {4} {0} {} {1} {} {0} + +R {19214} {0} {} {In the Maze} {} {The intense stench of rotting flesh makes it very difficult to breathe here. On the west wall four large torches are fastened to the walls, and the flickering light is reflected by the bleached bones covering the floor. The only exit seems to be back south.} {Underground} {} {} {} {1} {} +E {19213} {s} {s} {4} {0} {} {1} {} {0} + +R {19215} {0} {} {In the Maze} {} {Chained to the western wall are some human-looking skeletons. Most of them lack an arm or a leg, a few of them have their ribcages crushed. By the looks of it, these unfortunate adventurers have been held prisoner here for some time, then killed or left to starve to death. } {Underground} {} {} {} {1} {} +E {19213} {n} {n} {1} {0} {} {1} {} {0} +E {19216} {e} {e} {2} {0} {} {1} {} {0} +E {19217} {s} {s} {4} {0} {} {1} {} {0} + +R {19216} {0} {} {In the Maze} {} {This seems to be another dead end. These tunnels and corridors seem to have no practical purpose or value at all, they were obviously designed to confuse and terrorize those unfortunate enough to enter the maze.} {Underground} {} {} {} {1} {} +E {19215} {w} {w} {8} {0} {} {1} {} {0} + +R {19217} {0} {} {In the Maze} {} {This part of the corridor has obviously collapsed at one time. Bricks and boulders block parts of the corridor, but someone has cleared a path through the rubble wide enough for you to go through. High above you a few rays of sunlight seep in from a crack in the ceiling, but there is no way you could get up there.} {Underground} {} {} {} {1} {} +E {19215} {n} {n} {1} {0} {} {1} {} {0} +E {19218} {s} {s} {4} {0} {} {1} {} {0} + +R {19218} {0} {} {In the Maze} {} {The corridor continues to the east and north from here. In the dark to the north the tunnel seems partially blocked. A heap of bones lies piled up against the west wall.} {Underground} {} {} {} {1} {} +E {19217} {n} {n} {1} {0} {} {1} {} {0} +E {19219} {e} {e} {2} {0} {} {1} {} {0} + +R {19219} {0} {} {In the Maze} {} {Bending west and south, the tunnel leads you on into the darkness. The sickening smell of death is everywhere, perhaps even stronger now. The floor here is crawling with small, pale and slimy-looking beetles, but as you step closer, they disappear into small cracks along the wall.} {Underground} {} {} {} {1} {} +E {19218} {w} {w} {8} {0} {} {1} {} {0} +E {19220} {s} {s} {4} {0} {} {1} {} {0} + +R {19220} {0} {} {In the Maze} {} {The corridor twists again, from here it goes north and it stretches east for as far as you can see. From somewhere close comes a faint sizzling sound. You smell smoke.} {Underground} {} {} {} {1} {} +E {19219} {n} {n} {1} {0} {} {1} {} {0} +E {19221} {e} {e} {2} {0} {} {1} {} {0} + +R {19221} {0} {} {In the Maze} {} {The corridor opens up to reveal an intersection of tunnels. There's quite a lot of smoke here, stinging your eyes. The smell of burning flesh is almost unbearable, it seems to be coming from the south. Waves of heat wash over your body, making it almost impossible to stay here.} {Underground} {} {} {} {1} {} +E {19222} {n} {n} {1} {0} {} {1} {} {0} +E {19229} {e} {e} {2} {0} {} {1} {} {0} +E {19220} {w} {w} {8} {0} {} {1} {} {0} +E {4971} {s} {s} {4} {0} {} {1} {} {0} + +R {19222} {0} {} {In the Maze} {} {In this part of the tunnel system a faint red glow lights up the corridor some. The light seems to be coming from the south. There is also some smoke in that direction. The tunnel continues south and north, and there is a new tunnel branching off to the east.} {Underground} {} {} {} {1} {} +E {19226} {n} {n} {1} {0} {} {1} {} {0} +E {19223} {e} {e} {2} {0} {} {1} {} {0} +E {19221} {s} {s} {4} {0} {} {1} {} {0} + +R {19223} {0} {} {In the Maze} {} {The air feels a lot better in here, and a soothing breeze seems to emerge from the north. A tiny stream of crystal clear water trickles southward on the ground, washing away some of the bloodstained dirt covering the floor. } {Underground} {} {} {} {1} {} +E {19224} {n} {n} {1} {0} {} {1} {} {0} +E {19222} {w} {w} {8} {0} {} {1} {} {0} + +R {19224} {0} {} {In the Maze} {} {The corridor turns east and south here, both the trickle of clear water and the crisp, cool air come from the east. The stench of death and decay is hardly noticable at all in here.} {Underground} {} {} {} {1} {} +E {19225} {e} {e} {2} {0} {} {1} {} {0} +E {19223} {s} {s} {4} {0} {} {1} {} {0} + +R {19225} {0} {} {In the Maze} {D} {The walls of this room are built using huge granite blocks, unlike the rest of the maze. The walls are completely smooth, they look as if they have been polished by the steady trickle of water running down all three walls. Soothing, fresh air comes from above. This room has no ceiling, only an opening about thirty feet up in the air.} {Underground} {} {} {} {1} {} +E {19224} {w} {w} {8} {0} {} {1} {} {0} + +R {19226} {0} {} {In the Maze} {} {The main corridor stretches north and south. To the west, the tunnel opens up into something looking like a small natural cavern. There is a weird smell here, mixing with the now familiar odor of death. On the floor a black and sticky substance covers the bricks, it seems to come from the opening on the west wall.} {Underground} {} {} {} {1} {} +E {19228} {n} {n} {1} {0} {} {1} {} {0} +E {19227} {w} {w} {8} {0} {} {1} {} {0} +E {19222} {s} {s} {4} {0} {} {1} {} {0} + +R {19227} {0} {} {In the Maze} {} {A layer of bat dung, several inches thick, cover the walls and the floor of this cave. Tiny skeletons, perhaps from birds or small rodents, are scattered across the ground. The smell is awful in here.} {Underground} {} {} {} {1} {} +E {19226} {e} {e} {2} {0} {} {1} {} {0} + +R {19228} {0} {} {In the Maze} {} {Continuing north and south from here, the tunnel goes on into the darkness. No sound can be heard, save the echoes of your own footsteps. Coagulated puddles of blood on the floor indicate that someone was killed here not too long ago.} {Underground} {} {} {} {1} {} +E {19211} {n} {n} {1} {0} {} {1} {} {0} +E {19226} {s} {s} {4} {0} {} {1} {} {0} + +R {19229} {0} {} {In the Maze} {} {The dark brick wall to the north prevents any movement in that direction, but dark corridors lead off to the east, west and south. The temperature seems quite high here, and some smoke comes drifting from the west.} {Underground} {} {} {} {1} {} +E {19231} {e} {e} {2} {0} {} {1} {} {0} +E {19221} {w} {w} {8} {0} {} {1} {} {0} +E {19230} {s} {s} {4} {0} {} {1} {} {0} + +R {19230} {0} {} {In the Maze} {} {Chains bolted to the southern wall indicate that this room has been used as some sort of prison cell. It's very warm in here, the heat seems to be radiating from the western wall. Whoever was held prisoner in this place couldn't have survived for very long without water.} {Underground} {} {} {} {1} {} +E {19229} {n} {n} {1} {0} {} {1} {} {0} + +R {19231} {0} {} {In the Maze} {} {The layer of dirt and bone fragments littering the floor here is soaked with fresh, dark blood. Clots of the same blood also decorate the brick wall to the north. It looks like someone made a stand here, fighting off a large number of enemies.} {Underground} {} {} {} {1} {} +E {19233} {e} {e} {2} {0} {} {1} {} {0} +E {19229} {w} {w} {8} {0} {} {1} {} {0} +E {19232} {s} {s} {4} {0} {} {1} {} {0} + +R {19232} {0} {} {In the Maze} {} {Another dead end. The walls here have fresh scratches, fragments of stone seem to have been struck loose by a heavy sword or some other metal object. Marks on the ground suggest that someone has been fighting here quite recently. In the south-eastern corner a dark figure can barely be seen.} {Underground} {} {} {} {1} {} +E {19231} {n} {n} {1} {0} {} {1} {} {0} + +R {19233} {0} {} {In the Maze} {} {The corridor goes north and west here. The surface of the eastern wall has been eroded by the constant trickle of water, and now appears real smooth and shiny. On the southern wall tiny spiders have spun dozens of small webs.} {Underground} {} {} {} {1} {} +E {19234} {n} {n} {1} {0} {} {1} {} {0} +E {19231} {w} {w} {8} {0} {} {1} {} {0} + +R {19234} {0} {} {In the Maze} {} {Spider's webs everywhere. High up on the wall to the north, close to the ceiling, there are some cobweb cocoons. Most of them look like they contain small insects, but a few of them are the size of birds, or even small animals. Dark tunnels lead off to the south and east, while to the west a gigantic web blocks your way.} {Underground} {} {} {} {1} {} +E {19236} {e} {e} {2} {0} {} {1} {} {0} +E {19235} {w} {w} {8} {0} {} {1} {} {0} +E {19233} {s} {s} {4} {0} {} {1} {} {0} + +R {19235} {0} {} {In the Maze} {} {This cave is considerably darker than the tunnel to the east. Lifeless bodies of all kinds litter the floor, and a few large cocoons are slowly swinging back and forth high above, fastened to the ceiling by thick cobweb ropes.} {Underground} {} {} {} {1} {} +E {19234} {e} {e} {2} {0} {} {1} {} {0} + +R {19236} {0} {} {In the Maze} {} {The corridor bends west and north here. A few tiny spiders, no bigger than a fingernail, are busy spinning their fine webs across cracks and rifts in the brick wall, but whenever you get close to them, they disappear.} {Underground} {} {} {} {1} {} +E {19237} {n} {n} {1} {0} {} {1} {} {0} +E {19234} {w} {w} {8} {0} {} {1} {} {0} + +R {19237} {0} {} {In the Maze} {} {Going south and west here, the tunnel twists again in this seemingly endless maze. On the north wall you see some scratches that look like they were made a long time ago.} {Underground} {} {} {} {1} {} +E {19238} {w} {w} {8} {0} {} {1} {} {0} +E {19236} {s} {s} {4} {0} {} {1} {} {0} + +R {19238} {0} {} {In the Maze} {} {The walls here are full of inscriptions. Most of the writing is unreadable, but some letters on the west wall are pretty well preserved. The corridor bends again, going north and east here.} {Underground} {} {} {} {1} {} +E {19239} {n} {n} {1} {0} {} {1} {} {0} +E {19237} {e} {e} {2} {0} {} {1} {} {0} + +R {19239} {0} {} {In the Maze} {} {Dark tunnels continue to the north, south and east. The ground level seems to drop to the north, and most of the floor in that direction is hidden underneath a few inches of muddy water.} {Underground} {} {} {} {1} {} +E {19241} {n} {n} {1} {0} {} {1} {} {0} +E {19240} {e} {e} {2} {0} {} {1} {} {0} +E {19238} {s} {s} {4} {0} {} {1} {} {0} + +R {19240} {0} {} {In the Maze} {} {Once again the corridor abruptly comes to an end, and the only exit is back west. Flickering torchlight coming from a small, half-open hatch high up on the east wall indicates the presence of a room behind that wall.} {Underground} {} {} {} {1} {} +E {19239} {w} {w} {8} {0} {} {1} {} {0} + +R {19241} {0} {} {In the Maze} {} {The water reaches half way up your legs here, and to the east it seems to get even deeper. The corridor is narrow in this section of the maze, and the ceiling is quite low. To the south, the tunnel gets wider, and the ground- level rises some.} {Underground} {} {} {} {1} {} +E {19242} {e} {e} {2} {0} {} {1} {} {0} +E {19239} {s} {s} {4} {0} {} {1} {} {0} + +R {19242} {0} {} {In the Maze} {} {The freezing, foul-smelling water fills the tunnel almost to the ceiling here, making movement harder. The tunnel is very narrow at this point, and it twists west and north further into darkness. This seems to be the deepest part of this corridor.} {Underground} {} {} {} {1} {} +E {19243} {n} {n} {1} {0} {} {1} {} {0} +E {19241} {w} {w} {8} {0} {} {1} {} {0} + +R {19243} {0} {} {In the Maze} {} {The tunnel keeps turning, leading you into a broader section up to the west, while down south, the corridor gets narrower. There is quite a lot of water here, and here and there you see parts of dead bodies floating around in the stinking fluid.} {Underground} {} {} {} {1} {} +E {19244} {w} {w} {8} {0} {} {1} {} {0} +E {19242} {s} {s} {4} {0} {} {1} {} {0} + +R {19244} {0} {} {In the Maze} {} {The corridor stretches on to the west and east. The ground level seems to be dropping some to the east, and muddy water is covering the floor in that direction. More water seeps in from a crack in the ceiling, and every now and then a plopping sound is heard as another drop hits the ground.} {Underground} {} {} {} {1} {} +E {19243} {e} {e} {2} {0} {} {1} {} {0} +E {19245} {w} {w} {8} {0} {} {1} {} {0} + +R {19245} {0} {} {In the Maze} {} {The tunnel splits here, branching off to the north, south and east. This part of the maze is quite clean. The walls seem to reflect more of the light, and the floor is almost free from dirt and blood. A soft breeze is coming from the south.} {Underground} {} {} {} {1} {} +E {19251} {n} {n} {1} {0} {} {1} {} {0} +E {19244} {e} {e} {2} {0} {} {1} {} {0} +E {19246} {s} {s} {4} {0} {} {1} {} {0} + +R {19246} {0} {} {In the Maze} {} {The tunnel starts winding upwards to the south here, while to the north, the ground level drops some. The visibility is quite good, and a refreshing, soft breeze from the south sweeps away the stench of death.} {Underground} {} {} {} {1} {} +E {19245} {n} {n} {1} {0} {} {1} {} {0} +E {19247} {s} {s} {4} {0} {} {1} {} {0} + +R {19247} {0} {} {In the Maze} {} {The tunnel bends here, taking you further up to the west, while descending to the north. The wind is quite strong in this part of the tunnel, and with it come the familiar scents of pine trees, grass and flowers.} {Underground} {} {} {} {1} {} +E {19246} {n} {n} {1} {0} {} {1} {} {0} +E {19248} {w} {w} {8} {0} {} {1} {} {0} + +R {19248} {0} {} {In the Maze} {} {Cool, crisp air comes streaming down from the north, where the tunnel seems to get even steeper. The awful stench from the dark tunnels far below has vanished completely. In the distance, the sound of running water can be heard.} {Underground} {} {} {} {1} {} +E {19249} {n} {n} {1} {0} {} {1} {} {0} +E {19247} {e} {e} {2} {0} {} {1} {} {0} + +R {19249} {0} {} {In the Maze} {} {At this point, the brick walls are replaced by natural cave walls. The tunnel is quite wide here, and fresher air streams from the north, while putrid rot reeks to the south. Up ahead to the north, the opening of the cave can be seen, barred by a great iron gate.} {Underground} {} {} {} {1} {} +E {19250} {n} {n} {1} {0} {} {1} {} {0} +E {19248} {s} {s} {4} {0} {} {1} {} {0} + +R {19250} {0} {} {At an Iron Gate on the Ledge} {} {A hideously crude iron gate blocks this terminus of the narrow dark corridors snaking away to the south, spotted with dark red rust and looking as though it would require a team of oxen to lift. The air is sweltering and reeks of rot, sweet and ripe scents that assail the senses. The crude stone of the labyrinth is unadorned and roughly hewn, graced only by thick spiderwebs adorned with dessicated insect corpses and the occasional softly pulsing white egg sac. A collection of ruined weapons has been cast aside near the gate, the splintered hafts of shattered axes collecting grime.} {Underground} {} {} {} {1} {} +E {19015} {n} {n} {1} {0} {} {1} {} {0} +E {19249} {s} {s} {4} {0} {} {1} {} {0} + +R {19251} {0} {} {In the Maze} {} {The corridor makes a sharp bend here, and turns south and east. The walls here are both dry and clean, and the only thing littering the floor is an old pile of bones in the north-western corner. The air seems a bit stagnant, but the smell of decay is not very strong.} {Underground} {} {} {} {1} {} +E {19252} {e} {e} {2} {0} {} {1} {} {0} +E {19245} {s} {s} {4} {0} {} {1} {} {0} + +R {19252} {0} {} {In the Maze} {} {The corridor continues east and west. There seems to have been little traffic here in the past. Both the floor and the walls are clean, and the awful smell is almost completely gone.} {Underground} {} {} {} {1} {} +E {19253} {e} {e} {2} {0} {} {1} {} {0} +E {19251} {w} {w} {8} {0} {} {1} {} {0} +E {19274} {d} {d} {32} {0} {} {1} {} {0} + +R {19253} {0} {} {In the Maze} {} {The east-west direction of this tunnel ends in what can only be described as a glossy black material. It appears to be quite difficult to cut, explaining the broken and rusted bits of metal littering the ground.} {Underground} {} {} {} {1} {} +E {19252} {w} {w} {8} {0} {} {1} {} {0} + +R {19254} {0} {} {In the Maze} {} {It must have taken a tyrant to have driven anyone to have chiseled their way through the solid granite walls, but chisel they did. Luckily the solid stone gives way to relatively softer stone as the tunnel continues east.} {Blighted Ruins} {} {} {} {1} {} +E {19255} {e} {e} {2} {0} {} {1} {} {0} +E {19253} {s} {s} {4} {0} {} {1} {} {0} + +R {19255} {0} {} {In the Maze} {} {Loose rock from the walls collects along the edges of the tunnel, a large gouge in each of the sides apparently to blame. Small bits of metal links lay rusting in a shallow pool of water collecting in the tunnels center.} {Blighted Ruins} {} {} {} {1} {} +E {19254} {w} {w} {8} {0} {} {1} {} {0} +E {19256} {s} {s} {4} {0} {} {1} {} {0} + +R {19256} {0} {} {In the Maze} {} {Whomever was building these tunnels must have done so without any rhyme or reason, almost as to suggest they were built to be specifically confusing. One thing is for sure, the inhabitants seem to know exactly where they are.} {Blighted Ruins} {} {} {} {1} {} +E {19255} {n} {n} {1} {0} {} {1} {} {0} +E {19257} {e} {e} {2} {0} {} {1} {} {0} + +R {19257} {0} {} {In the Maze} {} {The corridor splits in three separate directions from this point. Metallic ringing tones can be heard echoing from the north, while to the west and east only darkness awaits. Small pools of water gather at the tunnel edge.} {Blighted Ruins} {} {} {} {1} {} +E {19259} {n} {n} {1} {0} {} {1} {} {0} +E {19258} {e} {e} {2} {0} {} {1} {} {0} +E {19256} {w} {w} {8} {0} {} {1} {} {0} + +R {19258} {0} {} {In the Maze} {} {The walls have narrowed to an abrupt end at what appears to be a glossy black material. Several shards of broken tools lay scattered upon the ground, a testament to the hardness of the surrounding stone.} {Blighted Ruins} {} {} {} {1} {} +E {19257} {w} {w} {8} {0} {} {1} {} {0} + +R {19259} {0} {} {In the Maze} {} {The acrid scent of blood hangs heavily in the damp air, seemly stronger to the east. Small rivulets of water run slowly by from the south to the north, following what appears to be a gradual decline further underground.} {Blighted Ruins} {} {} {} {1} {} +E {19261} {n} {n} {1} {0} {} {1} {} {0} +E {19260} {e} {e} {2} {0} {} {1} {} {0} +E {19257} {s} {s} {4} {0} {} {1} {} {0} + +R {19260} {0} {} {In the Maze} {} {Rusted metal links hang from the eastern wall of this cell, what is left of a human arm hanging from a large cuff at their end. The door which once blocked the entrance hangs askew, its wooden beams all but decomposed.} {Blighted Ruins} {} {} {} {1} {} +E {19259} {w} {w} {8} {0} {} {1} {} {0} + +R {19261} {0} {} {In the Maze} {} {Almost a foot of water stands at this bend in the tunnels. A small series of holes bored into the wall allows enough to escape elsewhere to keep the area from flooding. Oddly enough the water seems to have a reddish tinge.} {Blighted Ruins} {} {} {} {1} {} +E {19262} {w} {w} {8} {0} {} {1} {} {0} +E {19259} {s} {s} {4} {0} {} {1} {} {0} + +R {19262} {0} {} {In the Maze} {} {The unmistakable smell of rotting flesh dominates the area, little bits and pieces of it litter the floor but not enough to account for the smell. Small ribbons of water dance across the stone floor heading decidedly east.} {Blighted Ruins} {} {} {} {1} {} +E {19264} {n} {n} {1} {0} {} {1} {} {0} +E {19261} {e} {e} {2} {0} {} {1} {} {0} +E {19263} {w} {w} {8} {0} {} {1} {} {0} + +R {19263} {0} {} {In the Maze} {} {Another cell, another rotting corpse. It would appear that whomever locks these poor souls away cares little about what happens to them afterward. Only the smallest bits of flesh still cling to the skeletal remains, having become a handy meal for the rats which infest these tunnels.} {Blighted Ruins} {} {} {} {1} {} +E {19262} {e} {e} {2} {0} {} {1} {} {0} + +R {19264} {0} {} {In the Maze} {} {Damp, damp, damp. How in the world these tunnels can sustain this much water without completely flooding is a mystery. Large roots protrude through the stone ceiling, reaching for the moisture locked below, reaching with an almost life-like hunger for anything containing moisture.} {Blighted Ruins} {} {} {} {1} {} +E {19265} {n} {n} {1} {0} {} {1} {} {0} +E {19262} {s} {s} {4} {0} {} {1} {} {0} + +R {19265} {0} {} {In the Maze} {} {Small pools of water gather at the edges of this tunnel, a light steam rising from their surfaces. The floor itself seems to emanate a constant source of heat, yet not enough to cause the air feel overly warm.} {Blighted Ruins} {} {} {} {1} {} +E {19267} {e} {e} {2} {0} {} {1} {} {0} +E {19266} {w} {w} {8} {0} {} {1} {} {0} +E {19264} {s} {s} {4} {0} {} {1} {} {0} + +R {19266} {0} {} {In the Maze} {} {Small piles of loose material slowly decay in a rancid pool of some unknown liquid. Attached to the opposing walls are a pair of large metal rings, apparently kept in some use as rust has not been able to gain a foothold.} {Blighted Ruins} {} {} {} {1} {} +E {19265} {e} {e} {2} {0} {} {1} {} {0} + +R {19267} {0} {} {In the Maze} {} {It would be easy to get oneself turned around in these passages, as they all appear to be cut from the same surrounding substance. The only thing that distinguishes one from another is a cool breeze emanates from the north, warm and humid air from the south and the smell of rot to the west.} {Blighted Ruins} {} {} {} {1} {} +E {19271} {n} {n} {1} {0} {} {1} {} {0} +E {19265} {w} {w} {8} {0} {} {1} {} {0} +E {19268} {s} {s} {4} {0} {} {1} {} {0} + +R {19268} {0} {} {In the Maze} {} {Skeletal remains, half covered in what appears to be hardened volcanic rock tell the tale of a mining accident which must have occurred nearby. The porous stone still radiating the smell of cooked flesh and elemental heat.} {Blighted Ruins} {} {} {} {1} {} +E {19267} {n} {n} {1} {0} {} {1} {} {0} +E {19269} {e} {e} {2} {0} {} {1} {} {0} + +R {19269} {0} {} {In the Maze} {} {The very floor of this section of the tunnel would seem to be able to radiate heat through the thickest of boots. The tunnel continues west and south from here, hopefully one direction leads away from the stifling heat.} {Blighted Ruins} {} {} {} {1} {} +E {19268} {w} {w} {8} {0} {} {1} {} {0} +E {19270} {s} {s} {4} {0} {} {1} {} {0} + +R {19270} {0} {} {In the Maze} {} {Only the bowels of the Pit of Dhoom itself could be hotter than it is where the tunnel diggers finally stopped their insane boring into the very earth itself. Several small cracks appear at random in the floors surface, glowing faintly with an eerie and evil reddish glow.} {Blighted Ruins} {} {} {} {1} {} +E {19269} {n} {n} {1} {0} {} {1} {} {0} + +R {19271} {0} {} {In the Maze} {} {The floor below seems to have been worn by countless creatures treading through this section of tunnel to destinations unknown. Some primal grunts echo from the west, while a rustling sound comes from the eastern darkness.} {Blighted Ruins} {} {} {} {1} {} +E {19272} {e} {e} {2} {0} {} {1} {} {0} +E {19273} {w} {w} {8} {0} {} {1} {} {0} +E {19267} {s} {s} {4} {0} {} {1} {} {0} + +R {19272} {0} {} {In the Maze} {} {Care must be taken while walking into what appears to be a large cavern with many stalactites hanging from the ceiling. The floor is covered in a thick, slick and smelly goo which can only be one thing; bat droppings.} {Blighted Ruins} {} {} {} {1} {} +E {19271} {w} {w} {8} {0} {} {1} {} {0} + +R {19273} {0} {} {A Bloodied Checkpoint} {} {Pieces of half chewed flesh still hanging on the very bones that once bore them lay cast aside, weapon racks stand ready to receive their designed cache and a large and heavily bound door stands at the ready. All signs of a place inhabited by creatures of an evil and dark origin.} {Blighted Ruins} {} {} {} {1} {} +E {19271} {e} {e} {2} {0} {} {1} {} {0} +E {19010} {w} {w} {8} {0} {} {1} {} {0} + +R {19274} {0} {} {Underneath the Maze} {} {This dark, narrow tunnel seems to have been created in a hurry. The hard-packed earth forming the walls has started dissolving in several places. Water seeps in through numerous cracks, making the ground muddy and slick. The tunnel stretches east from here.} {Underground} {} {} {} {1} {} +E {19275} {e} {e} {2} {0} {} {1} {} {0} +E {19252} {u} {u} {16} {0} {} {1} {} {0} + +R {19275} {0} {} {Underground Tunnel} {} {The tunnel is quite narrow here, and the rotten framework supporting the ceiling looks like it's ready to collapse at any moment. The tunnel continues east and west into darkness.} {Underground} {} {} {} {1} {} +E {19276} {e} {e} {2} {0} {} {1} {} {0} +E {19274} {w} {w} {8} {0} {} {1} {} {0} + +R {19276} {0} {} {A Bend in the Tunnel} {} {Parts of the ceiling have caved in here, making the tunnel extremely narrow. Further to the south, the tunnel seems to be in even worse condition, while to the west it gets a bit wider.} {Underground} {} {} {} {1} {} +E {19277} {n} {n} {1} {0} {} {1} {} {0} +E {19275} {w} {w} {8} {0} {} {1} {} {0} +E {19280} {s} {s} {4} {0} {} {1} {} {0} + +R {19277} {0} {} {An Escape Passage} {} {A cold breeze sweeps into the tunnel from an opening on the west wall. It appears that the opening is half-way up a steep hillside, but it looks as if leaving through this opening might be possible. The only alternative is going back east.} {Underground} {} {} {} {1} {} +E {19278} {e} {e} {2} {0} {} {1} {} {0} +E {19276} {s} {s} {4} {0} {} {1} {} {0} + +R {19278} {0} {} {An Escape Passage} {} {The passage twists this way and that as you move on, but in general it's running east-west. At several places the ceiling is so low that anyone passing is forced to double over to get through. Water is seeping through the walls and ceiling.} {Underground} {} {} {} {1} {} +E {19279} {e} {e} {2} {0} {} {1} {} {0} +E {19277} {w} {w} {8} {0} {} {1} {} {0} + +R {19279} {0} {} {Underneath the Tree} {} {Probably serving as some sort of escape passage, this underground tunnel stretches west from this point. Here and there sturdy wooden beams are placed to keep the ceiling from caving in.} {Underground} {} {} {} {1} {} +E {19278} {w} {w} {8} {0} {} {1} {} {0} +E {19300} {u} {u} {16} {0} {} {1} {} {0} + +R {19280} {0} {} {Underground Tunnel} {} {At this point of the tunnel, the only way of proceeding is by crawling. To the north, the tunnel gets a bit wider, while to the south, a flickering light can be seen in the distance, indicating that the exit is not too far away.} {Underground} {} {} {} {1} {} +E {19276} {n} {n} {1} {0} {} {1} {} {0} +E {19281} {s} {s} {4} {0} {} {1} {} {0} + +R {19281} {0} {} {Underground Tunnel} {} {This section of the tunnel is in very good shape. The deep red bricks on the walls are spotless, and the slated floor is clean and dry. To the south, the tunnel opens up into a cellar, and the flickering light coming from that direction creates dancing shadows on the walls.} {Underground} {} {} {} {1} {} +E {19280} {n} {n} {1} {0} {} {1} {} {0} +E {19282} {s} {s} {4} {0} {} {1} {} {0} + +R {19282} {0} {} {Underground Tunnel} {} {Torches are fastened to the southern wall, lighting up the whole cellar. The floor here is littered with all kinds of trash, mostly old, empty crates and barrels. Mixing with the smell of rotting wood, a faint odor of decay seems to be coming from a half-open hatch high up on the west wall. To the east, you see an old staircase.} {Underground} {} {} {} {1} {} +E {19281} {n} {n} {1} {0} {} {1} {} {0} +E {19283} {e} {e} {2} {0} {} {1} {} {0} + +R {19283} {0} {} {An Old Stairway} {} {There is a lot of rubble on the floor here. Every now and then a tiny squeak and the scuttling of tiny feet can be heard, probably made by rats hiding among the trash. The old wooden staircase leading up from here is in a pretty good shape.} {Underground} {} {} {} {1} {} +E {19282} {w} {w} {8} {0} {} {1} {} {0} +E {19284} {u} {u} {16} {0} {} {1} {} {0} + +R {19284} {0} {} {At the Top of the Stairs} {} {From here a stairway winds down into a dimly lit cellar, while to the east, only darkness can be seen. High above, an opening in the stone ceiling has been carved out, probably to let in some fresh air and daylight.} {Underground} {} {} {} {1} {} +E {19285} {e} {e} {2} {0} {} {1} {} {0} +E {19283} {d} {d} {32} {0} {} {1} {} {0} + +R {19285} {0} {} {A Short Corridor} {} {This rather short corridor ends in a wooden wall to the east, while to the west, a wooden staircase can be seen. Some light seeps in from tiny cracks in the eastern wall.} {Underground} {} {} {} {1} {} +E {19286} {e} {e} {2} {0} {} {1} {} {0} +E {19284} {w} {w} {8} {0} {} {1} {} {0} + +R {19286} {0} {} {An Abandoned Ballroom} {} {Rows upon rows of bright, flickering torches line the southern wall, lighting up this enormous room. Once this hall must have been filled with laughter, music and dancing. Now everything is covered by a thick layer of dust, and what little is left of the interior has been destroyed. The room stretches on to the north and east.} {Underground} {} {} {} {1} {} +E {19287} {n} {n} {1} {0} {} {1} {} {0} +E {19289} {e} {e} {2} {0} {} {1} {} {0} +E {19285} {w} {w} {8} {0} {} {1} {} {0} + +R {19287} {0} {} {An Abandoned Ballroom} {} {Beautiful wall paintings decorate most of the northern wall of this huge ballroom. In the north-western corner, a small section of the floor has been raised a few feet, most likely to be used as some sort of stage. The ballroom continues to the east and south.} {Underground} {} {} {} {1} {} +E {19288} {e} {e} {2} {0} {} {1} {} {0} +E {19286} {s} {s} {4} {0} {} {1} {} {0} + +R {19288} {0} {} {An Abandoned Ballroom} {} {In this corner of the room, the walls have deep marks and scratches in them, and the polished marble floor is stained with black, hardened blood. The wall painting to the north has also been smeared with blood in several places. The hall stretches on to the west and south.} {Underground} {} {} {} {1} {} +E {19287} {w} {w} {8} {0} {} {1} {} {0} +E {19289} {s} {s} {4} {0} {} {1} {} {0} + +R {19289} {0} {} {An Abandoned Ballroom} {} {Two huge, sturdy-looking doors have at one point been splintered and struck loose from their frame. Once they probably efficiently sealed off this room from the rest of the mansion, but now they lie broken and useless on the floor. Through the large archway on the east wall, a long corridor can be seen.} {Underground} {} {} {} {1} {} +E {19288} {n} {n} {1} {0} {} {1} {} {0} +E {19290} {e} {e} {2} {0} {} {1} {} {0} +E {19286} {w} {w} {8} {0} {} {1} {} {0} + +R {19290} {0} {} {In the Main Hallway} {} {An expensive looking thick, blue carpet covers the floor of this hallway. The walls have been panelled with polished oak boards, radiating a warm, red glow. Thick candles monted in beautiful chandeliers hanging from the ceiling are burning brightly, lighting up the hallway.} {Underground} {} {} {} {1} {} +E {19291} {e} {e} {2} {0} {} {1} {} {0} +E {19289} {w} {w} {8} {0} {} {1} {} {0} + +R {19291} {0} {} {In the Main Hallway} {} {The hallway splits here, going east, west and north. On the southern wall, an old painting is hanging on each side of a plain wooden door. Marks on the wall suggest that the hallway once was richly decorated, but almost everything has been removed.} {Underground} {} {} {} {1} {} +E {19293} {n} {n} {1} {0} {} {1} {} {0} +E {19295} {e} {e} {2} {0} {} {1} {} {0} +E {19290} {w} {w} {8} {0} {} {1} {} {0} +E {19292} {s} {s} {4} {0} {} {1} {} {0} + +R {19292} {0} {} {A Storeroom} {} {The temperature in here is quite low, probably the room has been designed like that to preserve food and drink and keep it from going bad. Although a few cobwebs can be seen up under the ceiling, this room is remarkably clean. It appears as if this storeroom is still being used frequently.} {Underground} {} {} {} {1} {} +E {19291} {n} {n} {1} {0} {} {1} {} {0} + +R {19293} {0} {} {In the Main Hallway} {} {This short branch of the main hallway comes to an end just north of here, where a sturdy oak door spans most of the wall. The lock of this door seems to have been destroyed, but the thick oak boards themselves look solid enough. To the south, the main hallway stretches east and west.} {Underground} {} {} {} {1} {} +E {19294} {n} {n} {1} {0} {} {1} {} {0} +E {19291} {s} {s} {4} {0} {} {1} {} {0} + +R {19294} {0} {} {The Masters Bedchamber} {} {What a mess. Most of the furniture has been smashed, the curtains and the wall paper have been torn down and ripped to shreds. Most of the rubble has been piled up on top of a large bed set against the northern wall, and it looks as if someone tried to set it all on fire. Some of the boards on the wall have burnmarks on them, but the fire must have gone out pretty fast.} {Underground} {} {} {} {1} {} +E {19293} {s} {s} {4} {0} {} {1} {} {0} +E {21444} {d} {d} {32} {0} {} {1} {} {0} + +R {19295} {0} {} {In the Main Hallway} {} {The candle-lit hallway continues east and west. The sound of your footsteps is absorbed by the thick blue carpet that covers the cold marble floor. The other- wise spotless hallway is marred by a few rather large, dark stains on the southern wall.} {Underground} {} {} {} {1} {} +E {19296} {e} {e} {2} {0} {} {1} {} {0} +E {19291} {w} {w} {8} {0} {} {1} {} {0} + +R {19296} {0} {} {In the Main Hallway} {} {Dirt, fragments of stone and a few larger rocks litter the fine blue carpet, and there seems to be a lot more of it to the east. Some water has seeped in from a few cracks in the ceiling and miscolored parts of it. There are doors to the north and south, while the hallway stretches on east and west.} {Underground} {} {} {} {1} {} +E {19297} {n} {n} {1} {0} {} {1} {} {0} +E {19298} {e} {e} {2} {0} {} {1} {} {0} +E {19295} {w} {w} {8} {0} {} {1} {} {0} +E {19299} {s} {s} {4} {0} {} {1} {} {0} + +R {19297} {0} {} {The Servant's Quarters} {} {Old bunks line all four walls of this rather large room. The sparsely decorated walls and the simple interior leaves no doubt that this room was designed to house the servants of this mansion. Although the room appears to have stood unused for a very long time, the torches fastened to the west wall are still burning brightly.} {Underground} {} {} {} {1} {} +E {19296} {s} {s} {4} {0} {} {1} {} {0} + +R {19298} {0} {} {Collapsed Hallway} {} {The ceiling of the hallway has caved in here, and the rubble of rocks and dirt makes further movement to the east impossible. A few branches and small tree- trunks among the rubble indicate that a landslide once crashed down on this building from the east, causing this destruction. Most likely, the rest of this castle is buried under tons of dirt and boulders.} {Underground} {} {} {} {1} {} +E {19296} {w} {w} {8} {0} {} {1} {} {0} + +R {19299} {0} {} {In the Kitchen} {} {The only thing indicating that this room was once used as a kitchen, is the old iron stove on the east wall. The rest of the interior has been removed, most likely stolen a long time ago. The dust covering the floor has a lot of tiny footprints in it, probably made by rats.} {Underground} {} {} {} {1} {} +E {19296} {n} {n} {1} {0} {} {1} {} {0} + +R {19300} {0} {} {A Hideout} {} {Someone must have expanded the naturally formed room inside this hollow tree. The walls are polished smooth, and the trapdoor on the eastern wall is tightly fit into the tree itself. Someone on the outside would have problems detecting the door unless he knew exactly what he was looking for. No light from the outside reaches this place.} {Underground} {} {} {} {1} {} +E {19301} {e} {e} {2} {0} {} {1} {} {0} +E {19279} {d} {d} {32} {0} {} {1} {} {0} + +R {19301} {0} {} {A Hidden Path} {} {This seems to be a dead end. To the north and east, sturdy brick walls prevents any movement, while a large tree blocks your way to the west. The only exit seems to be back south. } {Underground} {} {} {} {1} {} +E {19300} {w} {w} {8} {0} {} {1} {} {0} +E {19302} {s} {s} {4} {0} {} {1} {} {0} + +R {19302} {0} {} {A Hidden Path} {} {This narrow path stretches north from here. The tall hedge to the west and the brick wall to the east makes it look like a corridor rather than a path, with the overhanging branches serving as a ceiling. } {Underground} {} {} {} {1} {} +E {19301} {n} {n} {1} {0} {} {1} {} {0} +E {19303} {s} {s} {4} {0} {} {1} {} {0} + +R {19303} {0} {} {Among the Trees} {} {A tall hedge borders this part of the grove to the north and west. Leading off into darkness to the east and south, this section of the garden seems well lit in comparison. A few pale blue flowers are stretching towards the sunlit spots.} {Underground} {} {} {} {1} {} +E {19302} {n} {n} {1} {0} {} {1} {} {0} +E {19306} {e} {e} {2} {0} {} {1} {} {0} +E {19304} {s} {s} {4} {0} {} {1} {} {0} + +R {19304} {0} {} {Among the Trees} {} {Partly in shade, the ground is littered by dry twigs and leaves, some of them obviously from the tall hedge that blocks your way to the west. The familiar smell of stinkweed makes the air uncomfortable to breathe.} {Underground} {} {} {} {1} {} +E {19303} {n} {n} {1} {0} {} {1} {} {0} +E {19305} {e} {e} {2} {0} {} {1} {} {0} + +R {19305} {0} {} {Among the Trees} {} {This must be the darkest part of the garden. Once regularly pruned, the trees may have let in some light, but now the lifeless ground is completely shielded from the sun. Trees block your way to the east and south, while to the west and north the pine trees are placed a bit further apart, making movement possible.} {Underground} {} {} {} {1} {} +E {19306} {n} {n} {1} {0} {} {1} {} {0} +E {19304} {w} {w} {8} {0} {} {1} {} {0} +E {21443} {d} {d} {32} {0} {} {1} {} {0} + +R {19306} {0} {} {Among the Trees} {} {Pine and birch trees have been planted here, seemingly a very long time ago. Brown leaves and needles cover the ground that lies in deep shadow. Nothing much seems to be able to grow here. East of here a narrow path can barely be made out. The grove of trees stretches on to the south and west.} {Underground} {} {} {} {1} {} +E {19307} {e} {e} {2} {0} {} {1} {} {0} +E {19303} {w} {w} {8} {0} {} {1} {} {0} +E {19305} {s} {s} {4} {0} {} {1} {} {0} + +R {19307} {0} {} {On a Path} {} {The path winds west into a dense grove of trees, and east towards a crossing of paths where a very large tree can be seen. The solid brick walls to the north and south are overgrown with creepers and climbers. Tall green grass borders the path on both sides.} {Underground} {} {} {} {1} {} +E {19308} {e} {e} {2} {0} {} {1} {} {0} +E {19306} {w} {w} {8} {0} {} {1} {} {0} + +R {19308} {0} {} {On a Path} {} {Two paths meet here, one going east-west, the other north-south. An ancient maple tree stands in the center of this intersection. Its branches spread out high above, and the sky is only visible whenever a small puff of wind sets the leaves swaying.} {Underground} {} {} {} {1} {} +E {19310} {n} {n} {1} {0} {} {1} {} {0} +E {19313} {e} {e} {2} {0} {} {1} {} {0} +E {19307} {w} {w} {8} {0} {} {1} {} {0} +E {19309} {s} {s} {4} {0} {} {1} {} {0} + +R {19309} {0} {} {The Secret Garden} {} {Tall drooping birch trees form a natural corridor stretching north from this point. The flagstone paving is mostly hidden under tangle of grass, flowers and moss. The air is thick with an intoxicating scent of wild flowers and roses, but underneath that, there is the familiar sweet stench of decay.} {Underground} {} {} {} {1} {} +E {19308} {n} {n} {1} {0} {} {1} {} {0} + +R {19310} {0} {} {On a Path} {} {The slender trunks of the birch trees that line the path are overgrown with different kinds of creepers and rambling roses struggling to reach some sunlit spot high above. The tangle of stems and leaves form natural walls preventing any movement to the west and east. Just south of here a paricularly large tree can be seen, while to the north the path seems to disappear into a dense grove of trees.} {Underground} {} {} {} {1} {} +E {19311} {n} {n} {1} {0} {} {1} {} {0} +E {19308} {s} {s} {4} {0} {} {1} {} {0} + +R {19311} {0} {} {On a Path} {} {The path moves on through a tight clump of trees. Almost no sunlight can penetrate the deep shade provided by the old pine trees. The branches now make the path all but impossible to travel, completely blocking the way to the north and east. West of here you can hear the sound of running water.} {Underground} {} {} {} {1} {} +E {19312} {w} {w} {8} {0} {} {1} {} {0} +E {19310} {s} {s} {4} {0} {} {1} {} {0} + +R {19312} {0} {} {By the Fountain} {} {Once this must truly have been a beautiful part of the garden. Trees and bushes line the circular opening stretching fifty paces across. Slated walkways wind their way between hedges, rosebushes and beds of flowers. Left untended, tall grass, weeds and wild flowers are now tangled together with the bushes and hedges, making movement difficult.} {Underground} {} {} {} {1} {} +E {19311} {e} {e} {2} {0} {} {1} {} {0} + +R {19313} {0} {} {On an Overgrown Path} {} {The path is completely hidden by a thick layer of old, dry twigs and thorny stems from the rose-bushes close by. Thousands of deep red rose petals have fallen from the bushes, and now they decorate the ground on either side of the path. Once, these bushes were probably pruned regularly, but now they have grown into a massive tangle of twigs and thorns, blocking your way to the north and south.} {Underground} {} {} {} {1} {} +E {19314} {e} {e} {2} {0} {} {1} {} {0} +E {19308} {w} {w} {8} {0} {} {1} {} {0} + +R {19314} {0} {} {Among the Flowers} {} {A myriad of flowers of all colors and shapes completely covers the ground here. Still, the buzzing sound of thousands of tiny insects and the over- whelming sweet scent of the flowers cannot block out the presence of a pure, evil force that seems to be radiating from the iron gate to the north.} {Underground} {} {} {} {1} {} +E {19315} {n} {n} {1} {0} {} {1} {} {0} +E {19313} {w} {w} {8} {0} {} {1} {} {0} + +R {19315} {0} {} {In a Small Graveyard} {} {Ancient tombstones are scattered across the ground here, only a handful of them are left standing. The inscriptions have mostly been worn off, but here and there a few symbols can be made out. Tall brick walls completely surround this graveyard, and the only exit seems to be back south.} {Underground} {} {} {} {1} {} +E {19314} {s} {s} {4} {0} {} {1} {} {0} + +R {20747} {0} {} {A Shadowy Barn} {} {A bed of straw spreads across the floor, forming a thick mattress that crunches softly under footsteps. Against the eastern wall, two buckets are affixed to the stone, one filled with water and the other with grain. To the west, an arched entryway leads to the living room.} {The Ruined Keep} {} {} {} {1} {} +E {4643} {w} {w} {8} {0} {} {1} {} {0} + +R {21407} {0} {} {Ruined Keep Barracks} {} {A cavernous stone archway forms the entrance to what once was a large, almost palace-like building which currently appears to be used to house various trolloc tribes. Belongings lie scattered along a corridor and in the distance a dorm appears to be in use to house those humans who have sworn themselves to the Great Lord of the Dark.} {} {} {} {} {1} {} +E {19141} {n} {n} {1} {0} {} {1} {} {0} +E {21408} {s} {s} {4} {0} {} {1} {} {0} + +R {21408} {0} {} {Ruined Keep War Office} {} {This chamber is a prime example of military chaotic efficiency. Several tables stand in the room, each with its own purpose. A table in the corner bears refreshments, while against the wall a desk stands at the ready for any missives to be written. A chandelier bearing many mirrored candles hangs above a massive table which is covered with maps in various sizes, showing trolloc fist deployments and supply- and messenger lines.} {} {} {} {} {1} {} +E {21407} {n} {n} {1} {0} {} {1} {} {0} + +R {21443} {0} {} {Holding Cells} {} {A low ceiling is covered in jagged-edged spikes. The stone floor below juts upwards with teeth of its own. There is space between these wicked, dangerous spikes to stand, but their arrangement is staggered in such a way as to make it nearly impossible to lie down and rest. Adding to the misery of anyone imprisoned here are heavy manacles, shackles and iron rings to secure the neck. The heavy weight of these chains would naturally wear down a prisoner's strength, causing them have to fight to keep from sinking down and slicing themselves on the wicked surface.} {Underground} {} {} {} {1} {} +E {19305} {u} {u} {16} {0} {} {1} {} {0} + +R {21444} {0} {} {A Detention Cell} {} {Ensconced in a rough hewn stone chamber, along the walls, are several sets of manacles and shakles for holding prisoners. Some sort of hole has been cut into the center of the room, dropping seemingly endlessly into the earth, releasing noxious fumes and lots of heat. The conditions are miserable, adding to the suffering of anyone unlucky enough to be locked in this place. You should leave. Now.} {Underground} {} {} {} {1} {} +E {19294} {u} {u} {16} {0} {} {1} {} {0} + +R {21518} {0} {} {A Sleeping Chamber} {} {A number of distinctively human installations adorn the room, such as an enormous fluffy bed taking up half of the floor space on the east side, and a large tub next to a wooden dresser on the west side. A portion of the south wall is decorated with crude markings and drawings, white lines standing out sharply against the black, uneven stones.} {The Ruined Keep} {} {} {} {1} {} +E {4643} {n} {n} {1} {0} {} {1} {} {0} + +R {21519} {0} {} {Weapons Room} {} {An array of weapons is mounted vertically on the wall, hilts pointing downwards: a wickedly scythed longsword, a dark grim axe, a tainted war maul and a heron marked greatsword. In between them, a massive battleaxe with a dark steel blade stands out, mounted higher than the other four and with more space around it.} {The Ruined Keep} {} {} {} {1} {} +E {4643} {e} {e} {2} {0} {} {1} {} {0} + +R {21520} {0} {} {By the Stone Steps} {} {An enormous slab of stone closes a gap to the west, keeping this space inaccessible to all but the strongest of trollocs. To the east, a set of thick stairs cut into the stone descends between a pair of white pennons bearing the red serpents of the Ghar'ghael.} {The Ruined Keep} {} {} {} {1} {} +E {19173} {w} {w} {8} {0} {} {1} {} {0} +E {4643} {d} {d} {32} {0} {} {1} {} {0} + +R {4389} {0} {} {A Darkened Chamber} {} {Walls of the darkest sheer obsidian, this room seems to bleed away any type of light until it whimpers for mercy and dies. There is an extreme coldness in the air as if it is bereft of anything that would offer the slightest comfort to the soul.} {Thakan'dar} {} {} {} {1} {} +E {19382} {w} {w} {8} {0} {} {1} {} {0} + +R {19316} {0} {} {Behind the Gates of the Night} {} {The dark gates of Thakan'dar lie to the south, dominating the great battlements that shield city of the Dark One. The city itself sprawls out all around the edge of the pit, in the center of it all lies the Citadel of the Night. The great keep which straddles the bore. The sky of Thakan'dar is shrouded in eternal darkness, the clouds above swirling in the darkness.} {Thakan'dar} {} {} {} {1} {} +E {19317} {n} {n} {1} {0} {} {1} {} {0} +E {18475} {s} {s} {4} {0} {} {1} {} {0} + +R {19317} {0} {} {Southern Streets of Thakan'dar} {} {Overhead the skies above the City of the Night boil in furious madness and cover the land in perpetual darkness. The air is foul with odors beyond the reckoning and the wind whips through the desolate streets leaving not even the hardiest weed to know life in this, the streets of Thakan'dar.} {Thakan'dar} {} {} {} {1} {} +E {19375} {e} {e} {2} {0} {} {1} {} {0} +E {19318} {w} {w} {8} {0} {} {1} {} {0} +E {19316} {s} {s} {4} {0} {} {1} {} {0} + +R {19318} {0} {} {Southern Streets of Thakan'dar} {} {The towering bulk of the citadel, with its top buried in the maelstrom of dark clouds, lies to the north. To the south squatting in comparative meekness sits on of the guard towers protecting the Gates of the Night.} {Thakan'dar} {} {} {} {1} {} +E {19317} {e} {e} {2} {0} {} {1} {} {0} +E {19332} {w} {w} {8} {0} {} {1} {} {0} +E {19319} {s} {s} {4} {0} {} {1} {} {0} + +R {19319} {0} {} {A Guard Tower - Above the Walls of Thakan'dar} {} {Immediately upon entering the base of this giant tower of granite and obsidian, a winding flight of stairs takes you several stories higher to a station well above the forbidding walls of Thakan'dar. This tower perches to the west of the Gates of the Night which provide passage to and from the city. Far to the distant south the great Watchtower can be seen on the southern slopes of Shayul Ghul.} {Thakan'dar} {} {} {} {1} {} +E {19318} {n} {n} {1} {0} {} {1} {} {0} +E {19320} {w} {w} {8} {0} {} {1} {} {0} + +R {19320} {0} {} {Within the Barracks of the Bhan'sheen Tribe} {} {The rough stone barracks of the Bhan'sheen tribe links eastward with one of the towers that fortify the Gates of the Night. On the southern wall a large mural depicting a dagger pierced skull looms large. The remainder of the barracks sprawls out to the west.} {Thakan'dar} {} {} {} {1} {} +E {19319} {e} {e} {2} {0} {} {1} {} {0} +E {19321} {w} {w} {8} {0} {} {1} {} {0} + +R {19321} {0} {} {Within the Barracks of the Bhan'sheen Tribe} {} {This is a portion of the massive barracks that house the Bhan'sheen tribe that garrison Thakan'dar against the forces of light. The building itself is of simple stone and shows the batter and tear that one would expect to find in a place that houses trollocs on a regular basis. A spiraling series of stone steps lead down into darkness here.} {Thakan'dar} {} {} {} {1} {} +E {19331} {n} {n} {1} {0} {} {1} {} {0} +E {19320} {e} {e} {2} {0} {} {1} {} {0} +E {19322} {d} {d} {32} {0} {} {1} {} {0} + +R {19322} {0} {} {Bottom of the Stairs} {} {The steep descending stairs eventually end to open into a dark, bone-dry corridor that leads west into the darkness. The hard brick walls eminate with oppresive cold. Far down the distant corridor an occasional moan or scream can be heard, each ending with a suddeness as startling as the scream itself.} {Thakan'dar} {} {} {} {1} {} +E {19323} {w} {w} {8} {0} {} {1} {} {0} +E {19321} {u} {u} {16} {0} {} {1} {} {0} + +R {19323} {0} {} {Before the Dungeon Gates} {} {The long corridor is terminated by a massive set of steel-bound doors blocking further passage west. A flickering torch provides feeble light from its bracket beside the door. A large lock is set into the doors center, above which hangs a huge bar of steel.} {Thakan'dar} {} {} {} {1} {} +E {19322} {e} {e} {2} {0} {} {1} {} {0} +E {19324} {w} {w} {8} {0} {} {1} {} {0} + +R {19324} {0} {} {Along a Grizzly Cellblock} {} {This long corridor reeks of the old corpses and piled excretement given off from the imprisoned humans jammed into the cells and even left to wander the block itself, sealed from escape by the massive steel door. Cells lies to the north and south while the corridor continues to the west.} {Thakan'dar} {} {} {} {1} {} +E {19325} {n} {n} {1} {0} {} {1} {} {0} +E {19323} {e} {e} {2} {0} {} {1} {} {0} +E {19327} {w} {w} {8} {0} {} {1} {} {0} +E {19326} {s} {s} {4} {0} {} {1} {} {0} + +R {19325} {0} {} {A Tiny Cell} {} {Small cramped and tiny all describe this wretched little chamber. Barely deep or wide enough to lay down in, any prisoner kept here would be hard pressed to find even the smallest measure of comfort here. The walls are scored with the scratchings of past prisoners and the room reeks of death.} {Thakan'dar} {} {} {} {1} {} +E {19324} {s} {s} {4} {0} {} {1} {} {0} + +R {19326} {0} {} {A Tiny Cell} {} {Small cramped and tiny all describe this wretched little chamber. Barely deep or wide enough to lay down in, any prisoner kept here would be hard pressed to find even the smallest measure of comfort here. The walls are scored with the scratchings of past prisoners and the room reeks of death.} {Thakan'dar} {} {} {} {1} {} +E {19324} {n} {n} {1} {0} {} {1} {} {0} + +R {19327} {0} {} {Along a Grizzly Cellblock} {} {This long corridor reeks of the old corpses and piled excretement given off from the imprisoned humans jammed into the cells and even left to wander the block itself, sealed from escape by the massive steel door further to the east. Cells lie to the north and south.} {Thakan'dar} {} {} {} {1} {} +E {19328} {n} {n} {1} {0} {} {1} {} {0} +E {19324} {e} {e} {2} {0} {} {1} {} {0} +E {19330} {w} {w} {8} {0} {} {1} {} {0} +E {19329} {s} {s} {4} {0} {} {1} {} {0} + +R {19328} {0} {} {A Tiny Cell} {} {Small cramped and tiny all describe this wretched little chamber. Barely deep or wide enough to lay down in, any prisoner kept here would be hard pressed to find even the smallest measure of comfort here. The walls are scored with the scratchings of past prisoners and the room reeks of death.} {Thakan'dar} {} {} {} {1} {} +E {19327} {s} {s} {4} {0} {} {1} {} {0} + +R {19329} {0} {} {A Tiny Cell} {} {Small cramped and tiny all describe this wretched little chamber. Barely deep or wide enough to lay down in, any prisoner kept here would be hard pressed to find even the smallest measure of comfort here. The walls are scored with the scratchings of past prisoners and the room reeks of death.} {Thakan'dar} {} {} {} {1} {} +E {19327} {n} {n} {1} {0} {} {1} {} {0} + +R {19330} {0} {} {A Crowded Cell Area} {} {This rough, cavern like area has been hacked out of the bedrock to provide a storage pen for the human inhabitants that occupy it. Unlike the smaller cell areas that lie to the east for important prisoners, this is more of a... larder for the city's hungry inhabitants.} {Thakan'dar} {} {} {} {1} {} +E {19327} {e} {e} {2} {0} {} {1} {} {0} + +R {19331} {0} {} {Within the Barracks of the Bhan'sheen Tribe} {} {Here at the heart of the stone barracks lies the trappings of the Bhan'sheen tribe. Battle standards and suits of battered armor line the walls while battered tables hold weapons and food in various states of decay. A great irondoor leads out onto the street to the north while a second door of stone lies to the east.} {Thakan'dar} {} {} {} {1} {} +E {19334} {n} {n} {1} {0} {} {1} {} {0} +E {19332} {e} {e} {2} {0} {} {1} {} {0} +E {19336} {w} {w} {8} {0} {} {1} {} {0} +E {19321} {s} {s} {4} {0} {} {1} {} {0} + +R {19332} {0} {} {Southern Streets of Thakan'dar} {} {The street runs north and south along the crater lip, the forbidding walls of Thakan'dar dominate the western sky while the daunting bulk of the Citadel obstructs the view to the west. This part of the southern route around the citadel begins to curve around its bulk, heading northwest. Overhead the skies lie shielded from the light in a perpetual maelstrom of swirling clouds. To the west a great stone door provides egress to and from the great barracks of the Dhai'mon Horde.} {Thakan'dar} {} {} {} {1} {} +E {19333} {n} {n} {1} {0} {} {1} {} {0} +E {19318} {e} {e} {2} {0} {} {1} {} {0} +E {19331} {w} {w} {8} {0} {} {1} {} {0} + +R {19333} {0} {} {Southern Streets of Thakan'dar} {} {The chilling presence of the Citadel of the Night blocks the skyline to the northeast as the street circles around the great crater that shelters Thakan'dar. The barracks of the Dhai'mon Horde lie to the southwest like a grim after thought.} {Thakan'dar} {} {} {} {1} {} +E {19334} {w} {w} {8} {0} {} {1} {} {0} +E {19332} {s} {s} {4} {0} {} {1} {} {0} + +R {19334} {0} {} {Western Streets of Thakan'dar} {} {The desolate street finishes its curve northward to run abreast of the daunting Citadel of the Night which dominates the eastern skyline. The sky as elsewhere in the city is boiling with a furious madness that covers the city in perpetual darkness. To the west lies a great hall while to the south resides the Dhai'mon Horde.} {Thakan'dar} {} {} {} {1} {} +E {19337} {n} {n} {1} {0} {} {1} {} {0} +E {19333} {e} {e} {2} {0} {} {1} {} {0} +E {19335} {w} {w} {8} {0} {} {1} {} {0} +E {19331} {s} {s} {4} {0} {} {1} {} {0} + +R {19335} {0} {} {Warrior's Hall of Thakan'dar} {W} {This large meeting hall is covered in tattered and worn banners from all across the realms, both human and trolloc. It is obvious from the damage to many that they were captured in battle. The only wall empty of these is the west, which contains a single insignia, that of the powerful Bhan'sheen tribe. The rest of the room is filled with weapon racks and other training periphenalia. However, it appears that the prime trophies have been taken, and there is a faint tracery of dust over the other items that adorn the walls here.} {Thakan'dar} {} {} {} {1} {} +E {19334} {e} {e} {2} {0} {} {1} {} {0} +E {19336} {s} {s} {4} {0} {} {1} {} {0} + +R {19336} {0} {} {Within the Barracks of the Bhan'sheen Tribe} {} {Despite being constructed of solid granite the walls of the Bhan'sheen barracks show the wear of housing destructive creatures of the night. The walls are battered and gashed nearly everywhere with dark stains splattered across most every surface. An exit to the great hall of Bhan'sheen lies to the north.} {Thakan'dar} {} {} {} {1} {} +E {19335} {n} {n} {1} {0} {} {1} {} {0} +E {19331} {e} {e} {2} {0} {} {1} {} {0} + +R {19337} {0} {} {Western Streets of Thakan'dar} {} {The street runs north and south along the crater lip, the forbidding walls of Thakan'dar dominate the western sky while the daunting bulk of the Citadel obstructs the view to the east. Seeming almost forgotten amongst such greatness a small desolate building lies against the city walls to the west.} {Thakan'dar} {} {} {} {1} {} +E {19339} {n} {n} {1} {0} {} {1} {} {0} +E {19338} {w} {w} {8} {0} {} {1} {} {0} +E {19334} {s} {s} {4} {0} {} {1} {} {0} + +R {19338} {0} {} {The Thunderstruck Master Anvil} {B} {This smithy is a very simple arrangement with only a forge, anvil and a work bench, somewhat cluttered with various pieces of iron and steel strewn over it, all ready to be reshaped into the finest weapons. The various precious metals in wooden crates round the walls indicate this smithy is a place for quality weapons only. The blackened forge in the centre of the smithy has a fire in a hearth fuelled by scorching charcoal, which is raised off the ground in a shallow clay bowl at waist height.} {Thakan'dar} {} {} {} {1} {} +E {19337} {e} {e} {2} {0} {} {1} {} {0} + +R {19339} {0} {} {Western Streets of Thakan'dar} {} {The north and south travelling street continues here, passing a large guard tower set in the center of the western wall of Thakan'dar. To the east the insidious bulk of the citadel continues to block passage and view. Overhead the skies are shrouded in permenant darkness.} {Thakan'dar} {} {} {} {1} {} +E {19341} {n} {n} {1} {0} {} {1} {} {0} +E {19340} {w} {w} {8} {0} {} {1} {} {0} +E {19337} {s} {s} {4} {0} {} {1} {} {0} + +R {19340} {0} {} {A Guard Tower - Above the Walls of Thakan'dar} {} {Immediately upon entering the base of this giant tower of granite and obsidian, a winding flight of stairs takes you several stories higher to a station well above the forbidding walls of Thakan'dar. Looming over the western walls of the city the slopes of Shayol Ghul can be seen, while to the east the Citadel towers above the city.} {Thakan'dar} {} {} {} {1} {} +E {19339} {e} {e} {2} {0} {} {1} {} {0} + +R {19341} {0} {} {Western Streets of Thakan'dar} {} {To the west a moderate size stone building lies with the door ajar. To the east lies the citadel while to the north the street can be seen beginning to curve back around it to the east. Overhead the skies above the City of the Night boil in a crazed fury and cover the land in perpetual darkness.} {Thakan'dar} {} {} {} {1} {} +E {19344} {n} {n} {1} {0} {} {1} {} {0} +E {19342} {w} {w} {8} {0} {} {1} {} {0} +E {19339} {s} {s} {4} {0} {} {1} {} {0} + +R {19342} {0} {} {The Hall of the Creator} {} {A huge bookshelf takes up the entire northern wall. The room is meticulously ordered, each item placed exactly where it is on purpose. In the middle of the room is a raised dais where a huge creature seems trapped in amber. There is a thick layer of dust here, which makes this place appear unused for eons. A shimmering portal lies to the north, whatever lies past it cannot be clearly seen.} {Thakan'dar} {} {} {} {1} {} +E {19343} {n} {n} {1} {0} {} {1} {} {0} +E {19341} {e} {e} {2} {0} {} {1} {} {0} + +R {19343} {0} {} {Within a Dark Vacuole} {} {Immediately upon stepping through the portal the fact that this place is not of the normal realms becomes crystal clear. This massive chamber is like being in the middle of a bubble, and the walls themselves give off what little light is here. Things are not as they are elsewhere, and looking at the room's occupant the answer on what the place is for becomes obvious: This is where the insidious experiments of Aginor took place.} {Thakan'dar} {} {} {} {1} {} +E {19342} {s} {s} {4} {0} {} {1} {} {0} + +R {19344} {0} {} {Western Streets of Thakan'dar} {} {The barren street curves to the east and continues its way southward. To the west the way is blocked by the wall of a modest sized stone building. To the north lies the large open entrance to one of the great spawning chambers of Thakan'dar.} {Thakan'dar} {} {} {} {1} {} +E {19345} {n} {n} {1} {0} {} {1} {} {0} +E {19348} {e} {e} {2} {0} {} {1} {} {0} +E {19341} {s} {s} {4} {0} {} {1} {} {0} + +R {19345} {0} {} {A Spawn Chamber} {} {The insides of this dark building are startlingly different from the outside. The walls are of greasy black obsidian that seem to quiver like congealed lard. The rooms is foul with noxious odors. There is open doors to the south and to the east, while dark tunnels slant down into the earth to the north and west, each sealed by a metal hatch. The room itself is filled with vats, pots and metal tables used in the dark acts carried out here to create more horrible creatures with which to populate the blight.} {Thakan'dar} {} {} {} {1} {} +E {19347} {n} {n} {1} {0} {} {1} {} {0} +E {19349} {e} {e} {2} {0} {} {1} {} {0} +E {19346} {w} {w} {8} {0} {} {1} {} {0} +E {19344} {s} {s} {4} {0} {} {1} {} {0} + +R {19346} {0} {} {A Darkened Pit} {} {The bedrock has been shredded and torn away in a long tunnel shape that slants into the the earth, creating this small area. Claw marks gouge the walls on all sides and the floor is pocketed with countless sets of great paw prints embedded into the solid rock itself. At the very end of the tunnel the ground is worn into smooth depressions where massive bodies have lain in slumber. A charred pit seems to have been recently dug here, and scraps of rations, weapons and equipment lie in the bottom. A six-sided dice lies on the ground.} {Thakan'dar} {} {} {} {1} {} +E {19345} {e} {e} {2} {0} {} {1} {} {0} + +R {19347} {0} {} {A Hellish Kennel} {} {The bedrock has been shredded and torn away in a long tunnel shape that slants into the the earth, creating this small area. Claw marks gouge the walls on all sides and the floor is pocketed with countless sets of great paw prints embedded into the solid rock itself. At the very end of the tunnel the ground is worn into smooth depressions where massive bodies have lain in slumber.} {Thakan'dar} {} {} {} {1} {} +E {19345} {s} {s} {4} {0} {} {1} {} {0} + +R {19348} {0} {} {Western Streets of Thakan'dar} {} {Curving around the citadel that lies to the southeast the street leads to the north and to the west. To the northwest stands a smaller but still ominous building of black basalt. The air here is fouled with strange odors and strange cries can be heard comming from the nearby buildings.} {Thakan'dar} {} {} {} {1} {} +E {19349} {n} {n} {1} {0} {} {1} {} {0} +E {19344} {w} {w} {8} {0} {} {1} {} {0} + +R {19349} {0} {} {Northern Streets of Thakan'dar} {} {To the west stands a tall building of black basalt with an open door leading inside. Foul smells and horrible shrieks can be heard comming from within. The rest of the area is taken up by the desolate street which curves south and east around the side of the dark citadel. To the north lies another ill lit building that is set with a sturdy door.} {Thakan'dar} {} {} {} {1} {} +E {19350} {n} {n} {1} {0} {} {1} {} {0} +E {19351} {e} {e} {2} {0} {} {1} {} {0} +E {19345} {w} {w} {8} {0} {} {1} {} {0} +E {19348} {s} {s} {4} {0} {} {1} {} {0} + +R {19350} {0} {} {A Command Chamber} {} {A brand new building has been erected here, testament to the glory of the Great Lord who will lead the armies of the night to victory. The main chamber itself is spartan and bare, with little effort made regarding any sort of comfort. There is a solitary sign painted on the wall.} {Thakan'dar} {} {} {} {1} {} +E {19349} {s} {s} {4} {0} {} {1} {} {0} + +R {19351} {0} {} {Northern Streets of Thakan'dar} {} {A large stone barracks breaks the emptiness of the east and west running street from where it sits nestled against the northern wall of Thakan'dar. Farther to the west the street can be seen to begin curving south around the great citadel which dominates the sky to the southeast of here.} {Thakan'dar} {} {} {} {1} {} +E {19352} {n} {n} {1} {0} {} {1} {} {0} +E {19353} {e} {e} {2} {0} {} {1} {} {0} +E {19349} {w} {w} {8} {0} {} {1} {} {0} + +R {19352} {0} {} {Hall of Nightmares} {R} {The massive stone barracks is lined with large wooden cots and mats, and before each of these sits a large footlocker for stashing personal items. Many of the cots are filled with sleeping Trollocs, whom toss and turn as they dream twisted nightmares of a world where they must love thy neighbor and peacefully coexist.} {Thakan'dar} {} {} {} {1} {} +E {21409} {n} {n} {1} {0} {} {1} {} {0} +E {19351} {s} {s} {4} {0} {} {1} {} {0} + +R {19353} {0} {} {Northern Streets of Thakan'dar - Before the Citadel} {} {The dark shadow of the great citadel is cast across this desecrated street, throwing the area into even greater darkness than the ill lit streets to the east and the west. To the south lies the great obsidian doors that seal the Great Lord's inner sanctum from the rest of Thakan'dar. Compared to the massive building standing to the south, the large watch tower fixed atop the city walls to the north seems almost laughable.} {Thakan'dar} {} {} {} {1} {} +E {19354} {n} {n} {1} {0} {} {1} {} {0} +E {19355} {e} {e} {2} {0} {} {1} {} {0} +E {19351} {w} {w} {8} {0} {} {1} {} {0} +E {19381} {s} {s} {4} {0} {} {1} {} {0} + +R {19354} {0} {} {A Guard Tower - Above the Walls of Thakan'dar} {} {Immediately upon entering the base of this giant tower of granite and obsidian, a winding flight of stairs takes you several stories higher to a station well above the forbidding walls of Thakan'Dar. Looking out over the battlements the smoking pits and fissures of the northern slope of Shayol Ghul can be seen, while to the south the view is dominated by the dark bulk of the citadel.} {Thakan'dar} {} {} {} {1} {} +E {19353} {s} {s} {4} {0} {} {1} {} {0} + +R {19355} {0} {} {Northern Streets of Thakan'dar} {} {The lifeless streets provide space for traffic moving east and west in front of the Citadel of the Night, whose gates lies to the southwest. To the north is a modest building of granite; over the building's door is hung a crude wooden sign proclaiming the nature of the building's function.} {Thakan'dar} {} {} {} {1} {} +E {19356} {n} {n} {1} {0} {} {1} {} {0} +E {19357} {e} {e} {2} {0} {} {1} {} {0} +E {19353} {w} {w} {8} {0} {} {1} {} {0} + +R {19356} {0} {} {Horde Commissary} {G} {A moderate sized building, this storehouse has been constructed completely from rough-hewn granite. Every nook and corner of its capacity has been jammed with boxes, crates and racks. Supplies of every sort have been looted from the Borderlands or manufactured in slave camps for the glory of the horde.} {Thakan'dar} {} {} {} {1} {} +E {19355} {s} {s} {4} {0} {} {1} {} {0} + +R {19357} {0} {} {Northern Streets of Thakan'dar} {} {To the east stands a tall building of black basalt with an open door leading inside. Foul smells and horrible shrieks can be heard coming from within. The rest of the area is taken up by the desolate street which curves south and west around the side of the dark citadel. To the north lies another ill lit building that is set with a sturdy door.} {Thakan'dar} {} {} {} {1} {} +E {19358} {n} {n} {1} {0} {} {1} {} {0} +E {19359} {e} {e} {2} {0} {} {1} {} {0} +E {19355} {w} {w} {8} {0} {} {1} {} {0} +E {19362} {s} {s} {4} {0} {} {1} {} {0} + +R {19358} {0} {} {A Draghkar's Weyr} {} {This low slung building is dark, the interior hung with black silk draperies. The shadows seem alive as quiet gusts of wind whisper through the darkly lit room. Through the south door the madly boiling clouds above the city can be dimly seen through the darkness. The silken hangings are far more clustered near the roof, appearing as figures clinging to the darkness.} {Thakan'dar} {} {} {} {1} {} +E {19357} {s} {s} {4} {0} {} {1} {} {0} + +R {19359} {0} {} {A Spawn Chamber} {} {The insides of this dark building are startlingly different from the outside. The walls are of greasy black obsidian that seem to quiver like congealed lard. The rooms is foul with noxious odors. There is open doors to the south and to the west, while dark tunnels slant down into the earth to the north and east, each sealed by a metal hatch. The room itself is filled with vats, pots and metal tables used in the dark acts carried out here to create more horrible creatures with which to populate the Blight.} {Thakan'dar} {} {} {} {1} {} +E {19360} {n} {n} {1} {0} {} {1} {} {0} +E {19361} {e} {e} {2} {0} {} {1} {} {0} +E {19357} {w} {w} {8} {0} {} {1} {} {0} +E {19363} {s} {s} {4} {0} {} {1} {} {0} + +R {19360} {0} {} {Within a Deep Pit} {} {The dark tunnel is hewn from the coarse bedrock deep into the bowels of the earth. The walls crawl with shimmering runes of power that contain the horrendous creatures housed and spawned in these deep chambers.} {Thakan'dar} {} {} {} {1} {} +E {19359} {s} {s} {4} {0} {} {1} {} {0} + +R {19361} {0} {} {Within a Deep Pit} {} {The dark tunnel is hewn from the coarse bedrock deep into the bowels of the earth. The walls crawl with shimmering runes of power that contain the horrendous creatures housed and spawned in these deep chambers.} {Thakan'dar} {} {} {} {1} {} +E {19359} {w} {w} {8} {0} {} {1} {} {0} + +R {19362} {0} {} {Northern Streets of Thakan'dar} {} {Curving around the citadel that lies to the southwest the street leads to the north and to the east. To the northeast stands a smaller but still ominous building of black basalt. The air is fouled with strange odors and strange cries can be heard coming from the nearby buildings.} {Thakan'dar} {} {} {} {1} {} +E {19357} {n} {n} {1} {0} {} {1} {} {0} +E {19363} {e} {e} {2} {0} {} {1} {} {0} + +R {19363} {0} {} {Eastern Streets of Thakan'dar} {} {The barren street curves to the west and continues its way southward. To the east the way is blocked by a wall of granite blocks that form the side of a building set against the outer wall of Thakan'dar. To the north lies the large open entrance to one of the great spawning chambers of the shadow.} {Thakan'dar} {} {} {} {1} {} +E {19359} {n} {n} {1} {0} {} {1} {} {0} +E {19364} {e} {e} {2} {0} {} {1} {} {0} +E {19362} {w} {w} {8} {0} {} {1} {} {0} +E {19365} {s} {s} {4} {0} {} {1} {} {0} + +R {19364} {0} {} {A'vron al'Shaidar - Watchers of the Dark} {H} {Formed from blocks of rough granite this modest building is anything but luxurious but it suits the needs of its rough inhabitiants. The area is filled with poorly made tables and chairs, boxes of supplies and the walls are covered in crude maps drawn on half-cured hides and etched with some dark liquid of questionable origin. Here is the headquarters of the Hordes contingent of scouts.} {Thakan'dar} {} {} {} {1} {} +E {19363} {w} {w} {8} {0} {} {1} {} {0} + +R {19365} {0} {} {Eastern Streets of Thakan'dar} {} {To the east lies a small stone building equiped with a brick chimney stack that is pumping black smoke into the already dark sky. West lies the citadel while to the north the street can be seen beginning to curve back around it to the west. Overhead the skies above the City of the Night boil in furious madness and cover the land in perpetual darkness.} {Thakan'dar} {} {} {} {1} {} +E {19363} {n} {n} {1} {0} {} {1} {} {0} +E {19366} {e} {e} {2} {0} {} {1} {} {0} +E {19367} {s} {s} {4} {0} {} {1} {} {0} + +R {19366} {0} {} {Thakan'dar Armory} {A} {This small stone building is equipped with all the tools of a working smithy. Anvils are scattered around the room near barrels of water and oil, a blazing forge sits against the east throwing off waves of heat. The walls are covered in weapons racks and armor is stacked in piles, waiting to be repaired and re-issued to the horde.} {Thakan'dar} {} {} {} {1} {} +E {19365} {w} {w} {8} {0} {} {1} {} {0} + +R {19367} {0} {} {Eastern Streets of Thakan'dar} {} {The north and south travelling street continues here, passing a large guard tower set in the center of the eastern wall of Thakan'dar. To the west the insidious bulk of the citadel continues to block passage and view. Overhead the skies are shrouded in permenant darkness.} {Thakan'dar} {} {} {} {1} {} +E {19365} {n} {n} {1} {0} {} {1} {} {0} +E {19368} {e} {e} {2} {0} {} {1} {} {0} +E {19369} {s} {s} {4} {0} {} {1} {} {0} + +R {19368} {0} {} {A Guard Tower - Above the Walls of Thakan'dar} {} {Immediately upon entering the base of this giant tower of granite and obsidian, a winding flight of stairs takes you several stories higher to a station well above the forbidding walls of Thakan'Dar. Looking out over the battlements the smoking pits and fissures of the eastern slope of Shayol Ghul can be seen, while to the west the view is dominated by the dark bulk of the citadel.} {Thakan'dar} {} {} {} {1} {} +E {19367} {w} {w} {8} {0} {} {1} {} {0} + +R {19369} {0} {} {Eastern Streets of Thakan'dar} {} {The street runs north and south along the crater lip, the forbidding walls of Thakan'dar dominate the eastern sky while the daunting bulk of the Citadel obstructs the view to the west. The smell of warm blood and decaying flesh drifts into the room from a low, dirty building lieing against the city walls to the east.} {Thakan'dar} {} {} {} {1} {} +E {19367} {n} {n} {1} {0} {} {1} {} {0} +E {19370} {e} {e} {2} {0} {} {1} {} {0} +E {19371} {s} {s} {4} {0} {} {1} {} {0} + +R {19370} {0} {} {The Butcher of Thakan'dar} {G} {The reek of a charnel house fills this low slung building, after looking around you know why: It is a charnel house. Great slabs of meat are pegged to all the walls and hang from the ceiling. Some of the butchered limbs are decidedly not animal in nature. A long table runs the length of the room on which more carcasses are being butchered. Some still wear their original clothes.} {Thakan'dar} {} {} {} {1} {} +E {19369} {w} {w} {8} {0} {} {1} {} {0} + +R {19371} {0} {} {Eastern Streets of Thakan'dar} {} {The desolate street finishes its curve northward to run abreast of the daunting Citadel of the Night which dominates the northwestern skyline. The sky as elsewhere in the city is boiling with a furious madness that covers the city in perpetual darkness. To the east lies a dark stable while to the south is an entrance to the barracks of the Ahf'frait Horde.} {Thakan'dar} {} {} {} {1} {} +E {19369} {n} {n} {1} {0} {} {1} {} {0} +E {19372} {e} {e} {2} {0} {} {1} {} {0} +E {19373} {w} {w} {8} {0} {} {1} {} {0} +E {19376} {s} {s} {4} {0} {} {1} {} {0} + +R {19372} {0} {} {A Shadow Filled Stable} {} {This long narrow building is divided into numerous wooden partitions, each large enough to stable a large animal. There is minimal light coming from several scattered lanterns but they seem to emphasize the shadows, rather than drive away the darkness.} {Thakan'dar} {} {} {} {1} {} +E {19371} {w} {w} {8} {0} {} {1} {} {0} + +R {19373} {0} {} {Southern Streets of Thakan'dar} {} {The ominous presence of the Citadel of the Night blocks the skyline to the northwest as the street circles around the great crater that shelters Thakan'dar. The barracks of the Ahf'frait lie to the southeast like a grim after thought.} {Thakan'dar} {} {} {} {1} {} +E {19371} {e} {e} {2} {0} {} {1} {} {0} +E {19374} {s} {s} {4} {0} {} {1} {} {0} + +R {19374} {0} {} {Southern Streets of Thakan'dar} {} {This part of the southern route around the citadel begins to curve around its bulk, heading northeast. Overhead the skies lie shielded from the light in a perpetual blanket swirling clouds. To the east a great stone door provides access to the great barracks of the Ahf'frait Horde.} {Thakan'dar} {} {} {} {1} {} +E {19373} {n} {n} {1} {0} {} {1} {} {0} +E {19376} {e} {e} {2} {0} {} {1} {} {0} +E {19375} {w} {w} {8} {0} {} {1} {} {0} + +R {19375} {0} {} {Southern Streets of Thakan'dar} {} {The towering bulk of the citadel, with its top buried in the maelstrom of dark clouds, lies to the north. To the south squatting in comparative meekness sits on of the guard towers protecting the Gates of the Night.} {Thakan'dar} {} {} {} {1} {} +E {19374} {e} {e} {2} {0} {} {1} {} {0} +E {19317} {w} {w} {8} {0} {} {1} {} {0} +E {19380} {s} {s} {4} {0} {} {1} {} {0} + +R {19376} {0} {} {Within the Ahf'frait Barracks} {} {Here at the heart of the stone barracks is the main guarding post of the barracks. Battle standards and suits of battered armor lie in piles next to the wall. The battered tables are bare. A great irondoor leads out onto the street to the north while a second door of stone lies to the west.} {Thakan'dar} {} {} {} {1} {} +E {19371} {n} {n} {1} {0} {} {1} {} {0} +E {19377} {e} {e} {2} {0} {} {1} {} {0} +E {19374} {w} {w} {8} {0} {} {1} {} {0} +E {19378} {s} {s} {4} {0} {} {1} {} {0} + +R {19377} {0} {} {The Ahf'frait Bunkhouse} {} {The walls here are battered and gashed nearly everywhere with dark stains splattered across most every surface. Despite being constructed of solid granite the walls of the Ahf'frait barracks show the wear of housing destructive creatures of the night.} {Thakan'dar} {} {} {} {1} {} +E {19376} {w} {w} {8} {0} {} {1} {} {0} + +R {19378} {0} {} {Within the Ahf'frait Barracks} {} {This is a portion of the massive barracks that houses the Ahf'frait trolloc horde. The building itself is of simple stone and shows the wear and tear that one would expect to find in a place that houses trollocs on a regular basis. A large whirlwind has been etched into the floor here. A sign is hanging on the wall.} {Thakan'dar} {} {} {} {1} {} +E {19376} {n} {n} {1} {0} {} {1} {} {0} +E {19379} {w} {w} {8} {0} {} {1} {} {0} + +R {19379} {0} {} {Within the Ahf'frait Barracks} {} {The rough stone barracks links westward with one of the towers that fortify the Gates of the Night. The remainder of the barracks sprawls out to the east. The walls have recently been scrubbed and most of the filth seems to be removed. Footprints can be seen leading deeper into the barracks.} {Thakan'dar} {} {} {} {1} {} +E {19378} {e} {e} {2} {0} {} {1} {} {0} +E {19380} {w} {w} {8} {0} {} {1} {} {0} + +R {19380} {0} {} {A Guard Tower - Above the Walls of Thakan'dar} {} {Immediately upon entering the base of this giant tower of granite and obsidian, a winding flight of stairs takes you several stories higher to a station well above the forbidding walls of Thakan'dar. This tower perches to the east of the Gates of the Night which provide passage to and from the city. Far to the distant south the great Watchtower can be seen on the southern slopes of Shayul Ghul.} {Thakan'dar} {} {} {} {1} {} +E {19375} {n} {n} {1} {0} {} {1} {} {0} +E {19379} {e} {e} {2} {0} {} {1} {} {0} + +R {19381} {0} {} {Before the Citadel of the Night} {} {Rising up in horrible splendor the gates of the Citadel of the Night breach the towering bulk of the dark palace that rises to touch the boiling clouds far above Thakan'dar. Sealed with a great door of obsidian, twice the height of a man, the Citadel of the Great Lord is closed to would-be interlopers.} {Thakan'dar} {} {} {} {1} {} +E {19353} {n} {n} {1} {0} {} {1} {} {0} +E {19382} {s} {s} {4} {0} {} {1} {} {0} + +R {19382} {0} {} {Entrance to the Dark Citadel} {} {Once past the massive porticullus the walls are still made of black obsidian, but polished now to a fine luster. As the light plays across their shiny face the whole surface seems to roll and shift like dirty oil over moving water. The hall leads south deeper into the dark reaches of the Great Lord's citadel.} {Thakan'dar} {} {} {} {1} {} +E {19381} {n} {n} {1} {0} {} {1} {} {0} +E {4389} {e} {e} {2} {0} {} {1} {} {0} +E {19383} {s} {s} {4} {0} {} {1} {} {0} + +R {19383} {0} {} {Ground Level of the Spiraling Stairs} {} {Dominating this small chamber is a great spiraling column of black rock from which steps have been cut to provide passage to the levels above and descends down through the floor to the mysteries below. This is a nexus in the citadel, passage in all directions is possible.} {Thakan'dar} {} {} {} {1} {} +E {19382} {n} {n} {1} {0} {} {1} {} {0} +E {19385} {e} {e} {2} {0} {} {1} {} {0} +E {19384} {w} {w} {8} {0} {} {1} {} {0} +E {19386} {s} {s} {4} {0} {} {1} {} {0} +E {19393} {u} {u} {16} {0} {} {1} {} {0} + +R {19384} {0} {} {The Portal Chamber} {} {The walls of this spacious and empty chamber are carved with whirls and patterns that match the flowing design cut deep into the stone floor. The chamber itself is empty and barren, nothing has been left that might interfere with the opening of a travel gate either to or from this room.} {Thakan'dar} {} {} {} {1} {} +E {19383} {e} {e} {2} {0} {} {1} {} {0} + +R {19385} {0} {} {The Chamber of Gathering} {} {This is a huge chamber, filled with row upon row of seats that align around the center of the room where a massive dais rests. Shadows seem to be crawling around the room and the polished black obsidian is afire with cold, heartless flame. Tapestries are set about the room and great windows open into the black, billowing sky. Occasional flashes of lightning streak upward, flaring briefly against the engulfing darkness that is the sky of Thakan'dar.} {Thakan'dar} {} {} {} {1} {} +E {19383} {w} {w} {8} {0} {} {1} {} {0} + +R {19386} {0} {} {Before a Door of Blackest Steel} {} {The obsidian walls narrow down as the passage proceeds southward until the way is blocked by a massive slab of dark steel. An aura of twisted power pours from behind the door, making it hard to tell if the steel is there to keep something out, or keep something in....} {Thakan'dar} {} {} {} {1} {} +E {19383} {n} {n} {1} {0} {} {1} {} {0} +E {19387} {s} {s} {4} {0} {} {1} {} {0} + +R {19387} {0} {} {The Spiraling Descent} {} {As you step downwards to the entrance to the Bore the darkness thickens, it seems almost to come alive. The red glow from below is reflected from the stark obsidian walls with a malevolent sheen. Echoes ring out softly, never to be heard from again. Further down into the darkness the pale glow of the entrance to the sloping tunnel can be seen, the ceiling covered in long dagger-like fangs of stone. Evil eminates into every pour from all sides of this room and grows stronger below. Somehow you know if you descend further, returning will not be as easy.} {Thakan'dar} {} {} {} {1} {} +E {19386} {n} {n} {1} {0} {} {1} {} {0} +E {19388} {d} {d} {32} {0} {} {1} {} {0} + +R {19388} {0} {} {The Sloping Tunnel} {} {The dark obsidian walls glow with a pale light here. The ceiling is covered in long, sharp daggers of stone, each arching down from the roof to brush your head and shoulders. You are forced to duck low as you move north, further down the long passage.} {Thakan'dar} {} {} {} {1} {} +E {19389} {n} {n} {1} {0} {} {1} {} {0} +E {19387} {u} {u} {16} {0} {} {1} {} {0} + +R {19389} {0} {} {The Sloping Tunnel} {} {The dark obsidian walls glow with a pale light here. The ceiling is covered in long, sharp daggers of stone, each arching down from the roof to scrape across your body, forcing you to crouch as you move westward, ever deeping into the bowels of the earth.} {Thakan'dar} {} {} {} {1} {} +E {19390} {w} {w} {8} {0} {} {1} {} {0} +E {19388} {s} {s} {4} {0} {} {1} {} {0} + +R {19390} {0} {} {The Sloping Tunnel} {} {The dark obsidian walls glow with a pale light here. The ceiling is covered in long, sharp daggers of stone, each arching down from the roof to gouge and scrape as you try to move through them. You are forced to your knees in order to keep travelling west. An evil resonance builds and the heat becomes more intense.} {Thakan'dar} {} {} {} {1} {} +E {19389} {e} {e} {2} {0} {} {1} {} {0} +E {19391} {w} {w} {8} {0} {} {1} {} {0} + +R {19391} {0} {} {The Sloping Tunnel} {} {The dark obsidian walls glow with a pale light. The ceiling is covered in long, sharp daggers of stone, each arching down from the roof to gouge and scrape as you try to move through them. You are forced to remain on your knees in order to keep travelling along the passage, south.} {Thakan'dar} {} {} {} {1} {} +E {19390} {e} {e} {2} {0} {} {1} {} {0} +E {19392} {s} {s} {4} {0} {} {1} {} {0} + +R {19392} {0} {} {The Sloping Tunnel} {} {The dark obsidian walls glow with a frail light here. The ceiling is covered in long, sharp daggers of stone, each arcing down from the roof to gouge and scrape as you try to move through them. The fangs of the Great Lord leave no option but to grovel on your belly like a worm as you wriggle the last paces towards the glowing tunnel's end.} {Thakan'dar} {} {} {} {1} {} +E {19391} {n} {n} {1} {0} {} {1} {} {0} +E {19410} {s} {s} {4} {0} {} {1} {} {0} + +R {19393} {0} {} {At a Dark Nexus} {} {The walls and passages of flowing obsidian come together at this focal point of the citadel to form a junction from which travel to all points is possible. The air here seems to throb, as if being at the heart of this structure of the Shadow lends it some horrific power.} {Thakan'dar} {} {} {} {1} {} +E {19394} {n} {n} {1} {0} {} {1} {} {0} +E {19396} {e} {e} {2} {0} {} {1} {} {0} +E {19399} {w} {w} {8} {0} {} {1} {} {0} +E {19398} {s} {s} {4} {0} {} {1} {} {0} +E {19401} {u} {u} {16} {0} {} {1} {} {0} +E {19383} {d} {d} {32} {0} {} {1} {} {0} + +R {19394} {0} {} {Arched Hallway} {} {This hall is huge, with the roof supported by arches. The weak light from the windows high up the south side provide more shadows than light, and the hall is moulded from bare rock, the floor polished only by time and wear. The place smells like ancient caverns, somewhat musty, like wet clay. } {Thakan'dar} {} {} {} {1} {} +E {19395} {n} {n} {1} {0} {} {1} {} {0} +E {19393} {s} {s} {4} {0} {} {1} {} {0} + +R {19395} {0} {} {The Room of Seeing} {} {The black stone walls of this small room have been polished unusually bright, the room seems to glow with a shadow tainted luster. A small sign of cast iron lies below the basin.} {Thakan'dar} {} {} {} {1} {} +E {19394} {s} {s} {4} {0} {} {1} {} {0} + +R {19396} {0} {} {Strange Hallway} {} {The air here is musty, dry. The walls seems to be crawling with insects, but on closer inspection it is just patterns in the rock, areas of light and shadow. Somehow the light and the dark seems to be warring, and the dark is winning. A stair climbs upwards from the middle of the room, each step floating in thin air. } {Thakan'dar} {} {} {} {1} {} +E {19397} {e} {e} {2} {0} {} {1} {} {0} +E {19393} {w} {w} {8} {0} {} {1} {} {0} + +R {19397} {0} {} {Twisted Room} {} {Outside the huge windows the mad, striated sky churns and boils. Inside everything is twisted and wrong. The walls of the room appear melted, but the fireplace, while roaring with flames, gives off no heat. A mirror on the western wall reflects the room, but it does not hold your image. Everything is wrong here; Every edge, every corner is out of perspective. The only furniture is a polished table.} {Thakan'dar} {} {} {} {1} {} +E {19396} {w} {w} {8} {0} {} {1} {} {0} + +R {19398} {0} {} {Hallway of Art} {} {Works of art from a lost time decorate this hall. Huge murals adorn the roof, while along the walls tapestries and paintings are placed. The paintings are nameless, the painters likewise, but they are beautiful works and have survived time remarkably well.} {Thakan'dar} {} {} {} {1} {} +E {19393} {n} {n} {1} {0} {} {1} {} {0} + +R {19399} {0} {} {Hall of the Source} {} {This is a barren room, devoid of luxury or distractions. The walls are made of the same greasy-looking obsidian as the rest of the palace. On the floor is the only decoration, a large, unusual mosaic pattern.} {Thakan'dar} {} {} {} {1} {} +E {19393} {e} {e} {2} {0} {} {1} {} {0} +E {19400} {w} {w} {8} {0} {} {1} {} {0} + +R {19400} {0} {} {The Chamber of the Dreadlords} {} {This room is luxurious to the point of tastelessness. It is decorated in black and red curtains, the black hangings embroidered with silver patterns, while the red curtains are laced with yellow and gold. A large divan is in the middle of the room, with a bowl of exotic fruits within reach. } {Thakan'dar} {} {} {} {1} {} +E {19399} {e} {e} {2} {0} {} {1} {} {0} + +R {19401} {0} {} {Hall of Servants} {} {This is the nexus of the upper level of the citadel, there are doors and archways leading off in all directions save up from this spot. What little sound reaches here echos down the lonely passages like some retreating invader. A huge chandelier hangs from the vaulted ceiling, throwing a ghostly light through the room.} {Thakan'dar} {} {} {} {1} {} +E {19402} {n} {n} {1} {0} {} {1} {} {0} +E {19404} {e} {e} {2} {0} {} {1} {} {0} +E {19408} {w} {w} {8} {0} {} {1} {} {0} +E {19406} {s} {s} {4} {0} {} {1} {} {0} +E {19393} {d} {d} {32} {0} {} {1} {} {0} + +R {19402} {0} {} {Hallway of Legends} {} {The shelves lining the walls here are filled with books. The hall is not much used, and there is just one desk here, just one chair. The archway is shrouded in deep shadow, shadows that is not dispersed by the light from the glowing sphere on the desk. A huge red and black carpet covers the floor, but instead of being comforting, it resembles a huge, hairy spider waiting for its prey.} {Thakan'dar} {} {} {} {1} {} +E {19403} {n} {n} {1} {0} {} {1} {} {0} +E {19401} {s} {s} {4} {0} {} {1} {} {0} + +R {19403} {0} {} {Den of the Nae'blis} {} {A large wood-paneled room that might belong to a wealthy merchant or mid-ranking noble. A large cushioned armchair sits in front of a marble fireplace set with long logs that dance with vigorous flame. The rest of the room's furniture is lightly carved and touched with gilt, the rugs woven in red-and-gold arabesques.} {Thakan'dar} {} {} {} {1} {} +E {19402} {s} {s} {4} {0} {} {1} {} {0} + +R {19404} {0} {} {Hall of Dragons} {} {This hall is decorated by banners in red and gold, each with a golden dragon on white, and below each, a statue. Each statue has a plaque, and each plaque but one has a name. The last statue is on a pedestal, and looks melted, with few or no details, unfinished. By its side is two figurines, each also unfinished. } {Thakan'dar} {} {} {} {1} {} +E {19405} {e} {e} {2} {0} {} {1} {} {0} +E {19401} {w} {w} {8} {0} {} {1} {} {0} + +R {19405} {0} {} {War Room} {} {This room is in black stone, polished, with luminous globes along the walls. A huge table fills the room, with a map on it. The map is incredibly detailed, and banner shaped markers dots the map. Some of the markers seems to be moving of their own volition.} {Thakan'dar} {} {} {} {1} {} +E {19404} {w} {w} {8} {0} {} {1} {} {0} + +R {19406} {0} {} {Hall of Gloom} {} {This hall is barely lighted, and a gloom of ages has settled here. A pair of ornamental pillars provide a gate to the south to something misty and undefined from here. The pillars themselves are of a washed out gray and blue color. Somehow the light seems to bend or twist as it passes through the gates, making it seem as if things are moving at a different rate of time within.} {Thakan'dar} {} {} {} {1} {} +E {19401} {n} {n} {1} {0} {} {1} {} {0} +E {19407} {s} {s} {4} {0} {} {1} {} {0} + +R {19407} {0} {} {Within the Vacuole} {} {This small area past the pillars is hard to define as anything but 'space,' its form, size and contours seem fuzzy as if its nature were not yet determined. You notice that the shadows seem longer here, as if time itself where somehow moving differently.} {Thakan'dar} {} {} {} {1} {} +E {19406} {n} {n} {1} {0} {} {1} {} {0} + +R {19408} {0} {} {Hall of Stone} {} {The hall is large, and the walls are covered by red and black tapestries. It is lined by twelve statues, with a field of gold behind each. Each of the statues has a name plaque. The vaulted ceiling is covered by a huge, amber mural.} {Thakan'dar} {} {} {} {1} {} +E {19401} {e} {e} {2} {0} {} {1} {} {0} +E {19409} {w} {w} {8} {0} {} {1} {} {0} + +R {19409} {0} {} {Chamber of the Chosen} {} {This great meeting hall appears deceiptively small, as its menagerie of decorating motiffs draw the eye from the rooms actual dimensions. The room is divided into over a dozen sets of patterns, thirteen to be precise. They vary from the shadowed to stark utilitarianism, to lavishly decadent. Each zone sits on the outer rim of the circular chamber, in the center of it all is a great slab of obsidian, providing a grim sort of round table for the rooms primary users.} {Thakan'dar} {} {} {} {1} {} +E {19408} {e} {e} {2} {0} {} {1} {} {0} + +R {19410} {0} {} {The Pit of Dhoom} {} {The sloping tunnel opens suddenly to reveal a wide stone ledge that hangs above a lake of molten lava, the surface mottled red-and-black and pierced sporadically by man-high tongues of flame. A great hole rises through the bowels of the earth to open unto a sky of wild clouds and wind not of Thakan'dar. It is here that lies the place named by men, The Pit of Dhoom.} {Thakan'dar} {} {} {} {1} {} +E {19392} {n} {n} {1} {0} {} {1} {} {0} + +R {21409} {0} {} {Thakan'dar Barracks} {} {A cavernous ebony stone archway forms the entrance to a structure erected in blackened stone, which currently appears to be used to house members of various trolloc tribes. Belongings lie scattered along a corridor and in the distance a dorm appears to be in use to house those humans who have sworn themselves to the Great Lord of the Dark.} {} {} {} {} {1} {} +E {19352} {s} {s} {4} {0} {} {1} {} {0} + +R {4774} {0} {} {Stronghold Barracks} {} {A cavernous stone archway forms the entrance to what once was a large, almost palace-like building which currently appears to be used to house various trolloc tribes. Belongings lie scattered along a corridor and in the distance a dorm appears to be in use to house those humans who have sworn themselves to the Great Lord of the Dark.} {} {} {} {} {1} {} +E {19428} {w} {w} {8} {0} {} {1} {} {0} + +R {4776} {0} {} {The Ghar'ghael Barracks} {R} {Symbols of flaming serpents are displayed on banners on each wall. Equipment is aligned in shelves and racks complete with two large locked chests. A large table complete with torn and old maps arranged haphazardly on its surface stands in the center of the room. A small candlestick holder carved in the shape of a flaming serpent provides light to view the maps.} {Shadowspawn Stronghold} {} {} {} {1} {} +E {19430} {e} {e} {2} {0} {} {1} {} {0} + +R {19411} {0} {} {At the Portcullis} {} {The portcullis is worked by two large spoked wheels, made from ebony and bound by blackened steel. Thin slits on either tower provide archers a safe place to rain arrows upon would be attackers. Small holes above shows stains of tar and oil, dropped upon attackers as they attempt to breach the gatekeep.} {Shadowspawn Stronghold} {} {} {} {1} {} +E {18578} {e} {e} {2} {0} {} {1} {} {0} +E {19412} {w} {w} {8} {0} {} {1} {} {0} + +R {19412} {0} {} {Between a Blackened Bridge and the Gatekeep} {} {To the east, the stalwart gatekeep rises up towards the darkened skies. To the south and north glassy stones of black lead the way to the two towers. To the west, a bridge partially carved from the very mountain spans across a deep chasm to the north west and the main keep.} {Shadowspawn Stronghold} {} {} {} {1} {} +E {19415} {n} {n} {1} {0} {} {1} {} {0} +E {19411} {e} {e} {2} {0} {} {1} {} {0} +E {19420} {w} {w} {8} {0} {} {1} {} {0} +E {19413} {s} {s} {4} {0} {} {1} {} {0} + +R {19413} {0} {} {Outside the Southern Gatekeep} {} {The glassy stones lead up to the southern half of the gatekeep. A large iron door, splattered in blood bars the way into the tower. To the north and west a bridge spans from this mountain to the next across a yawning chasm. To the west the cliff quickly drops off and the view is obscured in the mist below.} {Shadowspawn Stronghold} {} {} {} {1} {} +E {19412} {n} {n} {1} {0} {} {1} {} {0} +E {19414} {e} {e} {2} {0} {} {1} {} {0} + +R {19414} {0} {} {Inside the Southern Gatekeep} {} {Dried blood covers the walls, whether from attackers or from the occupants food source it remains to be seen. A stout oak table dominates the room, with several chairs surrounding it. Off to the corner, a large cauldron is constantly kept hot by hot coals.} {Shadowspawn Stronghold} {} {} {} {1} {} +E {19413} {w} {w} {8} {0} {} {1} {} {0} +E {19419} {u} {u} {16} {0} {} {1} {} {0} + +R {19415} {0} {} {Outside the Northern Gatekeep} {} {Dried blood is splattered on the northern tower of the barbican. Heads of humans rest on spikes far above, many reduced to weathered skulls. An iron cast door bars the way to the east and access to the tower.} {Shadowspawn Stronghold} {} {} {} {1} {} +E {19416} {e} {e} {2} {0} {} {1} {} {0} +E {19412} {s} {s} {4} {0} {} {1} {} {0} + +R {19416} {0} {} {Inside the Northern Gatekeep} {} {From the inside, it becomes clear the tower was carved from the very rock it rests on. Smoothed to a glassy gleam, the six feet thick walls were likely crafted using the One Power. A stairway leads upwards towards the top of the tower. Large arrowslits line the walls to the north and south.} {Shadowspawn Stronghold} {} {} {} {1} {} +E {19415} {w} {w} {8} {0} {} {1} {} {0} +E {19417} {u} {u} {16} {0} {} {1} {} {0} + +R {19417} {0} {} {On Top the Northern Gatekeep} {} {From this advantage point, defenders can pin down attackers coming from the cave to the east. A covered walkway leads south to the other tower. A stack of boulders lies in a pile to the north, used when under siege to hurl on hapless attackers.} {Shadowspawn Stronghold} {} {} {} {1} {} +E {19418} {s} {s} {4} {0} {} {1} {} {0} +E {19416} {d} {d} {32} {0} {} {1} {} {0} + +R {19418} {0} {} {Above the Portcullis} {} {The walkway spans across the two towers, allowing access from one to the other. Large cauldrons of oil and tar line the wall to the east. Below, large steel grates allow pouring of oil on those attempting to break through the portcullis.} {Shadowspawn Stronghold} {} {} {} {1} {} +E {19417} {n} {n} {1} {0} {} {1} {} {0} +E {19419} {s} {s} {4} {0} {} {1} {} {0} + +R {19419} {0} {} {At the Top of the Southern Gatekeep} {} {This tower is complete with a roof. Double lines of arrow slits rank the walls providing plenty of room for archers to rain arrows down upon intruders. Quivers of arrows and crossbow bolts line the floor, including a bucket of oil for the use of flaming arrows. A stairwell leads down below, while a covered walkway leads to the north joining the two towers.} {Shadowspawn Stronghold} {} {} {} {1} {} +E {19418} {n} {n} {1} {0} {} {1} {} {0} +E {19414} {d} {d} {32} {0} {} {1} {} {0} + +R {19420} {0} {} {On a Blackened Bridge} {} {The wind howls across the wide bridge that joins the gatekeep with the citadel to the northwest. Far below, wispy fog rolls at the pace of a snail between the two mountain peaks. Rows of spiked poles tipped with human heads and skulls lines the edges of the bridge.} {Shadowspawn Stronghold} {} {} {} {1} {} +E {19421} {n} {n} {1} {0} {} {1} {} {0} +E {19412} {e} {e} {2} {0} {} {1} {} {0} + +R {19421} {0} {} {On a Blackened Bridge} {} {At the center of the bridge, the wind seems at its strongest. Gaps appear in the fog far below, presenting at last a real perspective of the great height this bridge is at. Ravens fly in flocks high above, soaring on the wind currents making their endless circles for intruders.} {Shadowspawn Stronghold} {} {} {} {1} {} +E {19422} {w} {w} {8} {0} {} {1} {} {0} +E {19420} {s} {s} {4} {0} {} {1} {} {0} + +R {19422} {0} {} {Before a Blackened Bridge} {} {Stretching across to the south east to join the inner keep with the gatekeep, the bridge spans the narrow gap between the two mountain peaks. Far below a mountain stream can be seen flowing to the south.} {Shadowspawn Stronghold} {} {} {} {1} {} +E {19423} {n} {n} {1} {0} {} {1} {} {0} +E {19421} {e} {e} {2} {0} {} {1} {} {0} + +R {19423} {0} {} {Before the Ebony Gates} {} {Large double ebony gates loom above to the north against the mountain. Bound with steel, the gates show signs of withstanding fire and the harsh elements of the mountain environment. To the south a bridge crosses the narrow gap between the two mountain peaks.} {Shadowspawn Stronghold} {} {} {} {1} {} +E {19424} {n} {n} {1} {0} {} {1} {} {0} +E {19422} {s} {s} {4} {0} {} {1} {} {0} + +R {19424} {0} {} {The Cavernous Courtyard} {} {The cavernous courtyard of the citadel has been carved directly into the mountain's side. Great wooden arches spread across the cieling, combined with round iron pillars that support the massive weight of tons of stone. The floor has been polished to a glossy black. To the east a fountain surrounded by a haze bubbles quietly. To the north a pair of golden doors bars the way deeper into the citadel.} {Shadowspawn Stronghold} {} {} {} {1} {} +E {19433} {n} {n} {1} {0} {} {1} {} {0} +E {19425} {e} {e} {2} {0} {} {1} {} {0} +E {19434} {w} {w} {8} {0} {} {1} {} {0} +E {19423} {s} {s} {4} {0} {} {1} {} {0} + +R {19425} {0} {} {The Cavernous Courtyard} {} {The floor here is wet from a crack in the fountain basin that spills the crimson red liquid that spreads slowly across the floor before eventually thickening. Thick black smoke rises from torches that line the solid iron pillars that rise up to support the ceiling above.} {Shadowspawn Stronghold} {} {} {} {1} {} +E {19427} {n} {n} {1} {0} {} {1} {} {0} +E {19426} {e} {e} {2} {0} {} {1} {} {0} +E {19424} {w} {w} {8} {0} {} {1} {} {0} + +R {19426} {0} {} {A Blackened Fountain} {} {A dark red liquid bubbles up from the mouth of a human statue, twisted and screaming in agony. The liquid runs down the human form to settle in a wide basin. Steam rises up from the pool of liquid, creating a haze around the fountain.} {Shadowspawn Stronghold} {} {} {} {1} {} +E {19425} {w} {w} {8} {0} {} {1} {} {0} + +R {19427} {0} {} {The Cavernous Courtyard} {} {To the east an engraved archway depicting humans screaming in agony surrounds a large oak door. A buzz of snarls and harsh orders eminates from behind the iron-bound door. Occasional clashes of metal on metal ring out followed by cracks of a whip that silences all. To the west a set of doors that rise high above presents a northern exit from the courtyard.} {Shadowspawn Stronghold} {} {} {} {1} {} +E {19428} {e} {e} {2} {0} {} {1} {} {0} +E {19433} {w} {w} {8} {0} {} {1} {} {0} +E {19425} {s} {s} {4} {0} {} {1} {} {0} + +R {19428} {0} {} {Entrance to Barracks} {} {Curses and guttural sounds clash together in a tumultuous roar. Howls and shrieks from below are only quieted by the occasional crack of a whip. The heavily traversed stairs have been polished to a dark sheen, only marred by deep cracks from shifiting of the mountain.} {Shadowspawn Stronghold} {} {} {} {1} {} +E {4774} {e} {e} {2} {0} {} {1} {} {0} +E {19427} {w} {w} {8} {0} {} {1} {} {0} +E {19429} {d} {d} {32} {0} {} {1} {} {0} + +R {19429} {0} {} {An Ebony Stairwell} {} {The stairwell has planks of ebony wood fastened in the steps to prevent slipping. Down below flickering light twinkles like stars on a clear night. Shadowy forms move about down below, likely the sources of the noise that echoes up the stairwell.} {Shadowspawn Stronghold} {} {} {} {1} {} +E {19428} {u} {u} {16} {0} {} {1} {} {0} +E {19430} {d} {d} {32} {0} {} {1} {} {0} + +R {19430} {0} {} {A Blackened Altar} {} {A large altar dominates the center of the room, carved from obsidian with silver etching. The center of the altar is a fade that rises above his four trolloc brothers that face outward in a defensive circle. The eyeless one has out stretched hands, cupped as if to hold something. Each of the trollocs also have their hands positioned in a similar manner, as if expecting some gift. To the west, east, and south are large stone doors massive in width and height. To the north appear to be training grounds.} {Shadowspawn Stronghold} {} {} {} {1} {} +E {19431} {n} {n} {1} {0} {} {1} {} {0} +E {19432} {e} {e} {2} {0} {} {1} {} {0} +E {4776} {w} {w} {8} {0} {} {1} {} {0} +E {19429} {u} {u} {16} {0} {} {1} {} {0} + +R {19431} {0} {} {The Training Grounds} {W} {A large ring is set up in the middle of the room. A sparring circle for training of warriors. Along the walls are large tree pillars complete with rusted armor to provide immobile sparring targets. Various weapons from axes to long claymores and catchpoles provide the master combatant weapons to train his new recruits.} {Shadowspawn Stronghold} {} {} {} {1} {} +E {19476} {n} {n} {1} {0} {} {1} {} {0} +E {19430} {s} {s} {4} {0} {} {1} {} {0} + +R {19432} {0} {} {Eastern Barracks} {} {The eastern side of the barracks houses two more trolloc clans. To the north a horned skull is engraved on the large stone wall that blocks passage to the north. To the south a red trident has been carved into the stone door that blocks passage to the south.} {Shadowspawn Stronghold} {} {} {} {1} {} +E {19430} {w} {w} {8} {0} {} {1} {} {0} + +R {19433} {0} {} {Before Gold Gilded Doors} {} {Human skulls form an archway above a six span set of golden gilded doors. Small candles rest inside the skulls giving life to long dead warriors in the form of burning eyes. Short iron spikes protrude out from the door curving slightly upwards at their ends. The courtyard supported by the massive pillars of iron spreads outward to the south.} {Shadowspawn Stronghold} {} {} {} {1} {} +E {19446} {n} {n} {1} {0} {} {1} {} {0} +E {19427} {e} {e} {2} {0} {} {1} {} {0} +E {19436} {w} {w} {8} {0} {} {1} {} {0} +E {19424} {s} {s} {4} {0} {} {1} {} {0} + +R {19434} {0} {} {The Cavernous Courtyard} {} {The iron pillars show signs of rust, casting an orange-reddish hue to the otherwise blackened metal. The courtyard opens up to the northeast, while a large room to the west contains piles of equipment and several chests.} {Shadowspawn Stronghold} {} {} {} {1} {} +E {19436} {n} {n} {1} {0} {} {1} {} {0} +E {19424} {e} {e} {2} {0} {} {1} {} {0} +E {19435} {w} {w} {8} {0} {} {1} {} {0} + +R {19435} {0} {} {The Storeroom} {G} {The room is large and covered with supplies in a disorganized manner. Barrels, boxes, and ropes are strewn about the room. Piles of junk are heaped high along the northern wall. Huge chests line the southern wall.} {Shadowspawn Stronghold} {} {} {} {1} {} +E {19434} {e} {e} {2} {0} {} {1} {} {0} + +R {19436} {0} {} {The Cavernous Courtyard} {} {A large statue stands here between an iron gate to the west and the massive doors to the east. The statue is of a tall human wrapped in a cloak with whip raised to drive on smaller trollocs. A chain in the figures other hand leads to two darkhounds snarling in hunger from the smell of the hunt.} {Shadowspawn Stronghold} {} {} {} {1} {} +E {19433} {e} {e} {2} {0} {} {1} {} {0} +E {19437} {w} {w} {8} {0} {} {1} {} {0} +E {19434} {s} {s} {4} {0} {} {1} {} {0} + +R {19437} {0} {} {Before an Iron Gate} {} {A large rusted iron door stands to the west, framed by two iron pillars. Screams of agony escape through the metal door, only slightly muffled by the tons of rock. Occasional cracks of a whip followed by shrieks of pain break the seemingly continuous barrage of screams.} {Shadowspawn Stronghold} {} {} {} {1} {} +E {19436} {e} {e} {2} {0} {} {1} {} {0} +E {19438} {w} {w} {8} {0} {} {1} {} {0} + +R {19438} {0} {} {A Dark Stairway} {} {Shrieks of pain and the foul smell of sweat mixed in with blood and decaying flesh dominates the room in an assult on the senses. Stairs lead deeper into the mountain, carved from black granite. Dried blood covers the stairs as bleeding victims were dragged carelessly deeper into the darkness below.} {Shadowspawn Stronghold} {} {} {} {1} {} +E {19437} {e} {e} {2} {0} {} {1} {} {0} +E {19439} {d} {d} {32} {0} {} {1} {} {0} + +R {19439} {0} {} {The Dungeon} {} {The odor and screams become almost overwhelming, only overcome by a loud maniacal laughter that resonates off the stone walls. A soft orange glow emanates from the south providing the only light in this dungeon.} {Shadowspawn Stronghold} {} {} {} {1} {} +E {19440} {s} {s} {4} {0} {} {1} {} {0} +E {19438} {u} {u} {16} {0} {} {1} {} {0} + +R {19440} {0} {} {The Dungeon} {} {To the west rusted iron bars prevent prisoners from escaping. Through the bars various instruments of torture hang from pegs on the walls. A large wrack sits in the center along with a chopping block. Heat escapes from a large furnace to the south.} {Shadowspawn Stronghold} {} {} {} {1} {} +E {19439} {n} {n} {1} {0} {} {1} {} {0} +E {19441} {w} {w} {8} {0} {} {1} {} {0} +E {19442} {s} {s} {4} {0} {} {1} {} {0} + +R {19441} {0} {} {Within the Dhai'mon Barracks} {} {Once used for the purpose of collecting blood from the pitiful humans captured in the Borderlands, this area has been given a new purpose as the home of the Dhai'mon horde. Several blood covered, rusted manacles still hang where they were attached to the walls, apparently still of occasional use to the bloodthirsty horde which inhabits these walls.} {Shadowspawn Stronghold} {} {} {} {1} {} +E {19443} {n} {n} {1} {0} {} {1} {} {0} +E {19440} {e} {e} {2} {0} {} {1} {} {0} +E {19445} {w} {w} {8} {0} {} {1} {} {0} +E {19444} {s} {s} {4} {0} {} {1} {} {0} + +R {19442} {0} {} {The Blacksmiths Furnace} {W} {In the center of the room a large furnace releases a scorching heat. Several anvils form a ring around the furnace worked at all times by blacksmiths creating armor and weapons for the inhabitants of this keep. Large racks line the walls with weapons and armors in various stages of completion. Those items finished are carried up to the storeroom.} {Shadowspawn Stronghold} {} {} {} {1} {} +E {19440} {n} {n} {1} {0} {} {1} {} {0} + +R {19443} {0} {} {The Dhai'mon Armoury} {} {Every nook and cranny of this already rather small room has been filled with equipment for the Dhai'mon horde. Large shelves filled with weapons, armor and other gear show little if any dust, attesting to the seriousness of the clans Quartermaster. The Dhai'mon barracks continue to the south.} {Shadowspawn Stronghold} {} {} {} {1} {} +E {19441} {s} {s} {4} {0} {} {1} {} {0} + +R {19444} {0} {} {The Dhai'mon Barracks} {} {Symbols of a clenched fist are displayed on banners on each wall. Equipment is aligned in shelves and racks complete with two large locked chests. A large table complete with torn and old maps arranged haphazardly on its surface stands in the center of the room. A small candlestick holder carved in the shape of a clenched fist provides light to view the maps.} {Shadowspawn Stronghold} {} {} {} {1} {} +E {19441} {n} {n} {1} {0} {} {1} {} {0} + +R {19445} {0} {} {Maeltor's Favorite Dungeon} {} {Prisoners hang from the walls supported by large iron chains, all that keeps the fairly lifeless forms from collapsing. Besides the numerous torture equipment, a large cauldron bubbles and froths as steam rises towards the ceiling. A small furnace complete with hot pokers is embedded into the southern wall. Blood, bones, and decaying flesh covers the floor of the dungeon. This is the favored place of Maeltor, the Ruler of Pain.} {Shadowspawn Stronghold} {} {} {} {1} {} +E {19441} {e} {e} {2} {0} {} {1} {} {0} + +R {19446} {0} {} {A Granite Hallway} {} {The hallway has been carved directly from the mountain. The black granite has been polished to a glossy obsidian. Ornate silver lamps are evenly spaced every two spans from which a thick black smoke curls upward as the light flickers in its search for oxygen. The walls are otherwise bare and absent of any trappings. Upon closer inspection, thin slits run up the walls, just wide enough for a hand to pass through.} {Shadowspawn Stronghold} {} {} {} {1} {} +E {19447} {n} {n} {1} {0} {} {1} {} {0} +E {19433} {s} {s} {4} {0} {} {1} {} {0} + +R {19447} {0} {} {A Granite Hallway} {} {The hallway continues northward opening up into another large chamber. The same slits seen previously along with the lamps continues to line the walls. To the northern most end the sharp tips of a portcullis can be seen protruding from the ceiling. It's possible this narrow hallway can be used as a secondary defense.} {Shadowspawn Stronghold} {} {} {} {1} {} +E {19448} {n} {n} {1} {0} {} {1} {} {0} +E {19446} {s} {s} {4} {0} {} {1} {} {0} + +R {19448} {0} {} {A Pillared Hall} {} {Twisted thin pillars sprout from the granite floor in irregular intervals. Figures in agony made from ivory curve around the pillars providing a stark contrast to the black pillars. The hall extends to the west with a soft glow coming from the very western end.} {Shadowspawn Stronghold} {} {} {} {1} {} +E {19449} {n} {n} {1} {0} {} {1} {} {0} +E {19450} {w} {w} {8} {0} {} {1} {} {0} +E {19447} {s} {s} {4} {0} {} {1} {} {0} + +R {19449} {0} {} {A Pillared Hall} {} {Each pillar seems to depict another form suffering even more. Streaks of blood pour from some figures mouths to drip to the ground before draining through the floor. To the west the pillars part giving room for long curving tables.} {Shadowspawn Stronghold} {} {} {} {1} {} +E {19451} {w} {w} {8} {0} {} {1} {} {0} +E {19448} {s} {s} {4} {0} {} {1} {} {0} + +R {19450} {0} {} {A Pillared Hall} {} {The twisted pillars thin out as they give way to a large rectangular table to the west. Even further to the west lies a large throne, hidden in shadows placed at the head of the table.} {Shadowspawn Stronghold} {} {} {} {1} {} +E {19451} {n} {n} {1} {0} {} {1} {} {0} +E {19448} {e} {e} {2} {0} {} {1} {} {0} +E {19456} {w} {w} {8} {0} {} {1} {} {0} + +R {19451} {0} {} {A Pillared Hall} {} {The coldness of the air changes slightly as heat from behind the door to the north exudes warmth. Sweet smells drift from the north in what could only be the kitchen. That smell clashes with the blood that pours from the figurines.} {Shadowspawn Stronghold} {} {} {} {1} {} +E {19452} {n} {n} {1} {0} {} {1} {} {0} +E {19449} {e} {e} {2} {0} {} {1} {} {0} +E {19457} {w} {w} {8} {0} {} {1} {} {0} +E {19450} {s} {s} {4} {0} {} {1} {} {0} + +R {19452} {0} {} {The Kitchens} {G} {The steam is so thick from the pots boiling over it could be cut with a knife. Cooks rush about preparing the particular food their master has decided to have for the current meal. Shelves contain foods of all sort, most amazingly fresh considering the remoteness of this place. To the west a thick oak door wards off the steam and heat from the cooking fires.} {Shadowspawn Stronghold} {} {} {} {1} {} +E {19454} {n} {n} {1} {0} {} {1} {} {0} +E {19453} {w} {w} {8} {0} {} {1} {} {0} +E {19451} {s} {s} {4} {0} {} {1} {} {0} + +R {19453} {0} {} {A Wine Cellar} {} {Rows upon rows of bottled wine are arranged neatly in several large racks. Kegs compliment the arrangement full of ale and beer. Smaller kegs contain rare liquors from various lands. A thin layer of dust covers most of the area, and the room is dry and cool, an ideal place for storage.} {Shadowspawn Stronghold} {} {} {} {1} {} +E {19452} {e} {e} {2} {0} {} {1} {} {0} + +R {19454} {0} {} {A Small Hallway} {} {A small hallway, carved recently from the mountains rock winds to the east. The floor is smooth, but the walls are still under construction. Strong aromas waft in from the south as cooking continues in the kitchens all day long. Accompanied by the pleasant smells are the clanging of pot and pans.} {Shadowspawn Stronghold} {} {} {} {1} {} +E {19455} {e} {e} {2} {0} {} {1} {} {0} +E {19452} {s} {s} {4} {0} {} {1} {} {0} + +R {19455} {0} {} {The Servants Quarters} {R} {A poorly outfitted living space provides habitation for the servants. The rooms are tucked away from the trollocs that would probably find these humans a tasty meal. The master of the keep would have it otherwise. Firm beds with thick blankets provide little comfort this deep in the mountain. There are some scrawls on the wall, signed by Belal.} {Shadowspawn Stronghold} {} {} {} {1} {} +E {19454} {w} {w} {8} {0} {} {1} {} {0} + +R {19456} {0} {} {The Dining Table} {} {A large rectangular table rests here surrounded by twenty high backed chairs. Behind the chairs a solitary pillar with an iron sconce and torch held by a figure in twisted agony provides lighting. A dark and ominous throne lies at the western end of the table, still cloaked in shadows at even this close proximity. Several serving platters adorn the table, each laden with everything from human limbs to animal carcasses cooked using a variety of methods.} {Shadowspawn Stronghold} {} {} {} {1} {} +E {19457} {n} {n} {1} {0} {} {1} {} {0} +E {19450} {e} {e} {2} {0} {} {1} {} {0} +E {19459} {w} {w} {8} {0} {} {1} {} {0} + +R {19457} {0} {} {A Pillared Hall} {} {A large round table stands here supporting massive bowls full of blood and other exotic drinks from wine to liquor. The granite floor is well worn here from the constant trudging back and forth from servants and the inhabitants of this chilling keep.} {Shadowspawn Stronghold} {} {} {} {1} {} +E {19451} {e} {e} {2} {0} {} {1} {} {0} +E {19458} {w} {w} {8} {0} {} {1} {} {0} +E {19456} {s} {s} {4} {0} {} {1} {} {0} + +R {19458} {0} {} {Beside the Throne} {} {The throne sits upon its dias to the south. A large hanging carpet depicting inhuman beasts fighting soldiers in gleaming armor covers the entire western wall, a grand four spans in height. To the east the hall of pillars disappears into the shadows.} {Shadowspawn Stronghold} {} {} {} {1} {} +E {19457} {e} {e} {2} {0} {} {1} {} {0} +E {19462} {w} {w} {8} {0} {} {1} {} {0} +E {19459} {s} {s} {4} {0} {} {1} {} {0} + +R {19459} {0} {} {A Ghastly Throne} {} {The throne consists of a tall backed obsidian chair surrounded by twisted gold and silver worked in the form of figures impaled on iron spikes. Behind the throne a large iron wrought skull with glowing orange eyes hangs from large chains. A few ravens are perched up on top of the skull, their beady black eyes missing nothing.} {Shadowspawn Stronghold} {} {} {} {1} {} +E {19458} {n} {n} {1} {0} {} {1} {} {0} +E {19456} {e} {e} {2} {0} {} {1} {} {0} +E {19460} {s} {s} {4} {0} {} {1} {} {0} + +R {19460} {0} {} {A Marble Hallway} {} {Statues of fully armored soldiers locked in combat with large trollocs lines the hallway. Sconces holding smoldering torches are set in the marble stone above each set of statues. A large oak door lies to the south with two crossed axes set on a black shield decorating its surface.} {Shadowspawn Stronghold} {} {} {} {1} {} +E {19459} {n} {n} {1} {0} {} {1} {} {0} +E {19461} {s} {s} {4} {0} {} {1} {} {0} + +R {19461} {0} {} {The Darkened Anvil} {B} {This smithy is a very simple arrangement with only a forge, anvil and a work bench, somewhat cluttered with various pieces of iron and steel strewn over it, all ready to be reshaped into the finest weapons. The various precious metals in wooden crates round the walls indicate this smithy is a place for quality weapons only. The blackened forge in the centre of the smithy has a fire in a hearth fuelled by scorching charcoal, which is raised off the ground in a shallow clay bowl at waist height.} {Shadowspawn Stronghold} {} {} {} {1} {} +E {19460} {n} {n} {1} {0} {} {1} {} {0} + +R {19462} {0} {} {A Secret Passage} {} {Darkness pervades throughout, while the walls of the mountain seem to close in. Rusted iron sconces line the walls, their torches long since burned out leaving a blackened scar on the wall where the torch once flamed brightly.} {Shadowspawn Stronghold} {} {} {} {1} {} +E {19458} {e} {e} {2} {0} {} {1} {} {0} +E {19463} {w} {w} {8} {0} {} {1} {} {0} + +R {19463} {0} {} {A Bend in the Secret Passage} {} {The passage takes a sharp turn to the north carving its way through the darkness. Grunts and harsh guttural language muffled by the walls and door to the east seeps through the blackness. A chilling breeze comes in from the north, piercing skin, fur, and any clothing to the very bone.} {Shadowspawn Stronghold} {} {} {} {1} {} +E {19464} {n} {n} {1} {0} {} {1} {} {0} +E {19462} {e} {e} {2} {0} {} {1} {} {0} + +R {19464} {0} {} {Bottom of a Blackened Stairwell} {} {Shards of light break through the gaps in an ill fitting iron door at the top of the stairs. The darkness is held back providing some view of the slippery stairs. Snow slowly melting covers the topmost stairs, its water trickling down the stairs to form a small puddle at the base. A lone torch flickers from an iron sconce next to the door.} {Shadowspawn Stronghold} {} {} {} {1} {} +E {19463} {s} {s} {4} {0} {} {1} {} {0} +E {19465} {u} {u} {16} {0} {} {1} {} {0} + +R {19465} {0} {} {Before an Iron Door} {} {A rusty iron door stands here failing to protect from the icy chill that enters into the passage. Snow flakes squeeze through the cracks to drift quietly before landing on the floor and melting. Stairs lead downwards into the darkness.} {Shadowspawn Stronghold} {} {} {} {1} {} +E {19466} {n} {n} {1} {0} {} {1} {} {0} +E {19464} {d} {d} {32} {0} {} {1} {} {0} + +R {19466} {0} {} {At the Cliff's Edge} {} {The wind howls mercilessly bringing a blinding wall of snow. A twisted tower, charred to black twists its way above the mountain side. To the north the mountainside drops off drastically.} {Shadowspawn Stronghold} {} {} {} {1} {} +E {19467} {e} {e} {2} {0} {} {1} {} {0} +E {19465} {s} {s} {4} {0} {} {1} {} {0} + +R {19467} {0} {} {Before a Twisted Tower} {} {The tower rises up above the peaks disappearing through the lower cloud layer. Its surface is one of a dull black, almost as if the tower had been burned endlessly but still withstood the onslaught of flame. The door to the east is framed by two carved sculptures depicting winged humans made from black stone speckled with green. The figures appear to be singing.} {Shadowspawn Stronghold} {} {} {} {1} {} +E {19468} {e} {e} {2} {0} {} {1} {} {0} +E {19466} {w} {w} {8} {0} {} {1} {} {0} + +R {19468} {0} {} {Within the Tower} {} {The tower is devoid of any furniture, the same flame that seems to have burned the outside has completely gutted the inside. Ashes lie about the floor and stairwell that climbs to the top. A large rope comes from the top and dangles to the ground. Far above a large bell hangs deathly still even from the wind and snow that flutters in from the windows.} {Shadowspawn Stronghold} {} {} {} {1} {} +E {19467} {w} {w} {8} {0} {} {1} {} {0} +E {19469} {u} {u} {16} {0} {} {1} {} {0} +E {19472} {d} {d} {32} {0} {} {1} {} {0} + +R {19469} {0} {} {On the Blackened Stairway} {} {The stairway winds along the inner edge of the twisted tower, seemingly as if the whole tower was partially melted into its current form. The wind howls in from the windows, long since blasted out, sending flurries of snowflakes to swirl about the inside of the tower before resting far below.} {Shadowspawn Stronghold} {} {} {} {1} {} +E {19470} {u} {u} {16} {0} {} {1} {} {0} +E {19468} {d} {d} {32} {0} {} {1} {} {0} + +R {19470} {0} {} {On Top of the Tower} {} {A large bell dominates the top of the stairs. Used in times of war to warn for pending attacks, its size alone must shake the very stone of the mountain. A large platform protrudes from the tower to the north. Several tall alcoves line the inside of the tower, one span in depth.} {Shadowspawn Stronghold} {} {} {} {1} {} +E {19471} {n} {n} {1} {0} {} {1} {} {0} +E {19469} {d} {d} {32} {0} {} {1} {} {0} + +R {19471} {0} {} {A Suspended Platform} {} {The large platform made of stone is supported by four large buttresses that sprout out from both above and below the towers wall. The wind rips across the platform forcing one to steady themselves or be blown off. An engraved bronze placard is affixed to the tower door to the south.} {Shadowspawn Stronghold} {} {} {} {1} {} +E {19470} {s} {s} {4} {0} {} {1} {} {0} + +R {19472} {0} {} {Beneath the Tower} {} {The journey continues through the mountain's oppressive weight. Darkness reigns under the flagstones making travelling on the stairway very treacherous. The air so cold, any sort of vegetation fails to find a niche in this barren underworld.} {Shadowspawn Stronghold} {} {} {} {1} {} +E {19468} {u} {u} {16} {0} {} {1} {} {0} +E {19473} {d} {d} {32} {0} {} {1} {} {0} + +R {19473} {0} {} {Beneath the Tower} {} {Black water oozes through cracks in the carved walls, melted water from snow that has picked up sediment from the black granite. The end of the stairwell is in sight just below.} {Shadowspawn Stronghold} {} {} {} {1} {} +E {19472} {u} {u} {16} {0} {} {1} {} {0} +E {19474} {d} {d} {32} {0} {} {1} {} {0} + +R {19474} {0} {} {Beneath the Tower} {} {The stairwell ends its descent through the darkness. Light enters from the west flickering from some source in the distance. Rodents scurry back and forth, disappearing through cracks in the black granite. Water has collected in shallow pools of water making travel slippery.} {Shadowspawn Stronghold} {} {} {} {1} {} +E {19475} {e} {e} {2} {0} {} {1} {} {0} +E {19473} {u} {u} {16} {0} {} {1} {} {0} + +R {19475} {0} {} {At a Large Pot} {} {A large pot, decorated with human skulls hangs here from the ceiling suspended by a large rusty chain that disappears through a hole in the ceiling. A second chain exits a second hole to snake its way down into the darkness. A horn affixed to the wall will send an alert to those above to activate the crude conveyance system.} {Shadowspawn Stronghold} {} {} {} {1} {} +E {19474} {w} {w} {8} {0} {} {1} {} {0} + +R {19476} {0} {} {A Dimly Lit Room} {R} {A single torch set in a rusted sconce is the only source of light in the room. Several pillars support the ceiling providing numermous shadows throughout the room.} {Shadowspawn Stronghold} {} {} {} {1} {} +E {19431} {s} {s} {4} {0} {} {1} {} {0} + +R {4790} {0} {} {A Darkened Alcove} {} {The alcove is bordered by solid stone walls on all sides except to the south, where a stone archway leads towards the foyer. The archway is chipped in places and crumbling in others. The foyer itself is musty and spartan, barely three paces wide in any direction. A crude sign hangs by a few threads, having seen far better days.} {Dark Fortress} {} {} {} {1} {} +E {19554} {s} {s} {4} {0} {} {1} {} {0} + +R {4791} {0} {} {A Crumbling Balcony} {} {Stone battlements protrude from all sides of the balcony, save for the doorway to the north. Rotting timber rafters protect the tower from some weather, but lichen covers parts of the walls' stonework. An obsidian statue sits on the wall to the south, overlooking the city. Bloody and rotting, a torn human-skin sign hangs from threads of sinew.} {Dark Fortress} {} {} {} {1} {} +E {19554} {n} {n} {1} {0} {} {1} {} {0} + +R {4792} {0} {} {The Bell Tower} {} {A thick, rusted chain hangs from the rafters, the last link battered and torn open. The battlements have long been bricked in, with the tower now a fully-enclosed space in all directions except for a small portal to the east, and an arrowslit looking down towards the west. Plastered against a wall is a sign written in torn, stained parchment.} {Dark Fortress} {} {} {} {1} {} +E {19554} {e} {e} {2} {0} {} {1} {} {0} + +R {19477} {0} {} {Before the Southern Barbican} {} {Black stones, a good dozen spans long and half-again as wide, form a thick road leading into the depths of a dark rock face to the north, through a yawning gate of rusting metal. The rock face spreads upwards, high enough to be concealed by a thick swirling mist. Thick gutters line the sides of the pale dusty road that descends southward into seething blight.} {Dark Fortress} {} {} {} {1} {} +E {19478} {n} {n} {1} {0} {} {1} {} {0} +E {18072} {s} {s} {4} {0} {} {1} {} {0} + +R {19478} {0} {} {Under the Granite Barbican} {} {Under the awning of the cavern entrance, fitful light flickers through the hatch like gate to the south making the smooth sided walls glisten like possessed tapestries, almost as if souls fought some war within the shadows. The stone overhead has several metallic grates with no openings or other finger holes from this side installed seamlessly. The screams of torture reverberating from the north, through the depths of the spire, like fleeing souls trying to find the escape to freedom.} {Dark Fortress} {} {} {} {1} {} +E {19479} {n} {n} {1} {0} {} {1} {} {0} +E {19477} {s} {s} {4} {0} {} {1} {} {0} + +R {19479} {0} {} {Entering the Lower Ward} {} {The wide road of dark stone, dirty and cluttered with various heaps of unwanted refuse, spreads to the north as it enters the cavernous lower ward. Faint white shapes are scattered among the debris some long and narrow others small and rounded. From somewhere comes the smell of cooking flesh, and strangely enough, the sound of anguished screams. A soft trickling sound drifts slowly from the west, each trickle echoes as if a million droplets struck the stone at once.} {Dark Fortress} {} {} {} {1} {} +E {19480} {n} {n} {1} {0} {} {1} {} {0} +E {19485} {w} {w} {8} {0} {} {1} {} {0} +E {19478} {s} {s} {4} {0} {} {1} {} {0} + +R {19480} {0} {} {Before the Rock Face} {} {Under the center of the enormous cavern, a wide stone-paved road extends in all directions except north where a mural of terror marks the glory of the Dark Lord, paintings of burning houses and cities, of dying soldiers and children, of feasting hordes, and of victorious armies swarming out of the blighted lands. The cavern stretches to the south and west, extending towards the southern barbican. Slightly to the west, a pathway leads north ascending from the base into higher levels of the spire.} {Dark Fortress} {} {} {} {1} {} +E {19481} {e} {e} {2} {0} {} {1} {} {0} +E {19486} {w} {w} {8} {0} {} {1} {} {0} +E {19479} {s} {s} {4} {0} {} {1} {} {0} + +R {19481} {0} {} {Entering the Cavernous Chamber} {} {Broken down crates, rotting and stinking, are scattered around the floor among refuse heaps of humanoid remains both before and after the digestive process of the dark's hordes. A wide swathe through the cavern is kept clear of the refuse showing a stone-paved road leading westward into a crossway of the spire's base. The eastern barbican extends to the north, while to the south extends a butchery of sorts by the evident smell of cooking flesh, fresh blood and the periodic shrill scream.} {Dark Fortress} {} {} {} {1} {} +E {19483} {n} {n} {1} {0} {} {1} {} {0} +E {19480} {w} {w} {8} {0} {} {1} {} {0} +E {19482} {s} {s} {4} {0} {} {1} {} {0} + +R {19482} {0} {} {The Sea of Pots} {} {Giant racks of blacked steel line the southern and eastern stone walls. From floor to ceiling these racks hold hunks of meat, some identifiable as animal while others as humanoid, dripping thick blackened and coagulated blood slowly down the wall and into a drain in the center of the floor. A roaring blaze lights up the western wall, nearly twice the length of a full-grown draghkar's wingspan, the roar of the fire almost drowns out the constant smack of cleaver on bone coming from a thick wooden table in the center of the room.} {Dark Fortress} {} {} {} {1} {} +E {19481} {n} {n} {1} {0} {} {1} {} {0} + +R {19483} {0} {} {Under the Eastern Barbican} {} {A pitted and rusted iron gate, thicker than half a dozen trollocs abreast, spreads across the eastern half of the barbican. The walls of the barbican are rough, hand chiseled rising several spans to connect with a domed ceiling and an equally rough floor littered with refuse of trolloc past times. The walls and the ceiling, begin to expand as they extend southwards, converging with a cavernous chamber.} {Dark Fortress} {} {} {} {1} {} +E {19484} {e} {e} {2} {0} {} {1} {} {0} +E {19481} {s} {s} {4} {0} {} {1} {} {0} + +R {19484} {0} {} {Before the Steel Gates} {} {A large gate of blackened steel and bloodied spikes spreads along the western edge of the tunnel barring any passage in an ominous barrier. Two large grates, each close to a span square sit side by side in front of the barbican. The floor of the tunnel worn reasonably smooth from eons of cluttered traffic seems slightly like a greasy grit, almost as if some oil had been dumped across the floor and then not cleaned properly to mix with the dirt brought by travelers.} {Dark Fortress} {} {} {} {1} {} +E {19483} {w} {w} {8} {0} {} {1} {} {0} + +R {19485} {0} {} {At the Courtyard} {} {A wide forum extends to the north and east under an arching canopy of gleaming midnight stone. The walls and ceiling are wrinkled and cragged from the tools used to dig the gallery. Small rivulets of water drizzle down small gullies in the wall to the south, coalescing two by two into a solid stream, which flows into a giant well set against the bottom of the wall. Two paved paths border the courtyard, one to the north that leads to the southern barbican and one to the north, which spans the length of the lower ward to connect the eastern gate with the western.} {Dark Fortress} {} {} {} {1} {} +E {19486} {n} {n} {1} {0} {} {1} {} {0} +E {19479} {e} {e} {2} {0} {} {1} {} {0} + +R {19486} {0} {} {Crossing of the Paths} {} {A well-paved road of enormous black stones extends to the east and west with a small off branch to the north where a thick stairway leads to the upper ward. Southward, in the midst of a courtyard, a small trickle of water reverberates through the windy lower ward. The sound of agonized screams drifts slowly from the northern staircase, mixing an eerie song with the scraping iron gates and the trickling water. A faint odor of rotting flesh and excrement emanates from several scattered piles of half digested bone fragments and fully digested prey.} {Dark Fortress} {} {} {} {1} {} +E {19492} {n} {n} {1} {0} {} {1} {} {0} +E {19480} {e} {e} {2} {0} {} {1} {} {0} +E {19487} {w} {w} {8} {0} {} {1} {} {0} +E {19485} {s} {s} {4} {0} {} {1} {} {0} + +R {19487} {0} {} {Awning of the Spire} {} {A broken chest lies crumbling on the northern side of the corridor, stained silk and thin linen spill out the broken sides onto the stone floor mixing with the gray mud, dust and odiferous feces. A wide awning spreads across the southern section of the corridor, long doors pulled open to allow entrance to the stables of the eyeless. Darkness writhes around the stalactites stretching forth from the cavern ceiling as it overhangs a cobbled path that extends both east and west.} {Dark Fortress} {} {} {} {1} {} +E {19486} {e} {e} {2} {0} {} {1} {} {0} +E {19489} {w} {w} {8} {0} {} {1} {} {0} +E {19488} {s} {s} {4} {0} {} {1} {} {0} + +R {19488} {0} {} {The Dank Stable} {} {Numerous stalls extend from the southern wall of the cavern, simple cubicles of shoulder high wood panels wide enough to fit a horse and a groom comfortably. The tools of the stable hand rest along the western wall, a wide-bladed shovel next to a set of splayed pitchforks leaning against the paneled wall under a rack of grooming brushes. The trickle of water on rock resonates softly from the other side of the stable wall to the west. Opposite the stalls, to the north, lies a small paved road.} {Dark Fortress} {} {} {} {1} {} +E {19487} {n} {n} {1} {0} {} {1} {} {0} + +R {19489} {0} {} {Corner of a Dark Tunnel} {} {Drifting slowly back and forth in a musty breeze, several half-decayed human heads hang from the awning of the barbican to the north. Flies flit back and forth feasting on the prizes of the dark's hordes until they are picked and aged to a dingy white. Beginning at line of skulls, the ceiling begins to rise slowly and craggily upwards as it curves eastwards heading into a darkened cavern smelling of horses, blood, and decay.} {Dark Fortress} {} {} {} {1} {} +E {19490} {n} {n} {1} {0} {} {1} {} {0} +E {19487} {e} {e} {2} {0} {} {1} {} {0} + +R {19490} {0} {} {Under the Western Barbican} {} {Glistening torchlight flickers fitfully from either side of the black gates of the barbican. The soft golden light illuminates a pair of long pointed steel poles sitting in a polished and worn wooden rack built into the northern wall. The chiseled stone walls rise to about half again as tall as a trolloc, where a cragged ceiling tops the gatehouse. A worn and broken cobbled road enters the spire under the blackened gate turning sharply southwards into the stone corridors shrouded in darkness.} {Dark Fortress} {} {} {} {1} {} +E {19491} {w} {w} {8} {0} {} {1} {} {0} +E {19489} {s} {s} {4} {0} {} {1} {} {0} + +R {19491} {0} {} {Outside the Iron Gate} {} {A narrow tunnel leads eastwards through a large black steel gate which fills the square walls from side to side. Large spikes about a foot long sprout from each joint of the crosshatch style gate with most having yet to be cleaned since someone last attempted an assault. Small piles of trash litter the edges of the floor, bits of cloth mixed with leaves and an occasional bone or metallic object of no use to anyone.} {Dark Fortress} {} {} {} {1} {} +E {19490} {e} {e} {2} {0} {} {1} {} {0} + +R {19492} {0} {} {Stairwell to the Upper Ward} {} {A long winding staircase descends from the heights to connect with the base of the spire just north of the crossing. A cobbled pathway extends from the crossing to the south to the base of the block staircase. Thick railings of a pale ivory, yellowed with age, originate from a pair of pillars and extend upwards following the curve of the stairway. Shrill screams echo down the stairs echoing like an outgoing tide across the cavern. A pair of blackened gates are set into a pair pillars, ready to bar the ascent into the Spire at a moments warning from the blare of a trolloc's horn.} {Dark Fortress} {} {} {} {1} {} +E {19486} {s} {s} {4} {0} {} {1} {} {0} +E {19493} {u} {u} {16} {0} {} {1} {} {0} + +R {19493} {0} {} {Atop the Staircase} {} {A set of marble stairs are built into the western section of the floor, most of the black spider plates shattered or missing. A thick artfully carved stone rail lines the side as the stairs descend, part of the rail and several of the supports spread across the floor in jagged pieces.} {Dark Fortress} {} {} {} {1} {} +E {19494} {e} {e} {2} {0} {} {1} {} {0} +E {19492} {d} {d} {32} {0} {} {1} {} {0} + +R {19494} {0} {} {Before a Broken Door} {} {Two twisted iron bands and numerous thick planks of worn and splintering wood are scattered across the hallway, all are parts of what was once a pair of doors that filled the gap now residing in the eastern wall. A small archway built into the western wall leads to a staircase.} {Dark Fortress} {} {} {} {1} {} +E {19495} {n} {n} {1} {0} {} {1} {} {0} +E {19512} {e} {e} {2} {0} {} {1} {} {0} +E {19493} {w} {w} {8} {0} {} {1} {} {0} +E {19513} {s} {s} {4} {0} {} {1} {} {0} + +R {19495} {0} {} {Before the Furnace} {} {Two thick curve-topped wooden doors, bound in thick simple iron, sit in the center of the northern wall surrounded by a raised line of pale white stone. A square-faced hammer has been painted in blood on one of the doors while a large anvil has been placed on the other. The floor, made from thick plates of a pale gray stone, is littered with refuse of all sorts.} {Dark Fortress} {} {} {} {1} {} +E {19496} {n} {n} {1} {0} {} {1} {} {0} +E {19497} {e} {e} {2} {0} {} {1} {} {0} +E {19494} {s} {s} {4} {0} {} {1} {} {0} + +R {19496} {0} {} {The Filthy Blacksmith} {W} {A giant anvil made from deep black steel sits in the center of the room, one side angular and the other oval. A wooden rack of smithing tools of various shapes and sizes hangs along the back wall. A large pile of scrap metal has been stacked along the eastern wall waiting to be sorted. Except for narrow grooves where heavy metal objects were dragged across, the cobblestones of the floor have been worn smooth by the passage of many feet over the centuries they have remained cemented in place.} {Dark Fortress} {} {} {} {1} {} +E {19495} {s} {s} {4} {0} {} {1} {} {0} + +R {19497} {0} {} {A Dark Hallway} {} {A lamp hangs in the middle of the northern wall. A jagged dent and crack, as if a barbed mace took a sudden dislike to it, has rendered it useless. The ceiling seems to be missing several supporting timbers and several keystones that can be found strewn about the room a bit worse for wear.} {Dark Fortress} {} {} {} {1} {} +E {19498} {e} {e} {2} {0} {} {1} {} {0} +E {19495} {w} {w} {8} {0} {} {1} {} {0} + +R {19498} {0} {} {Middle of A Long Hallway} {} {A long hallway stretches to the east and west, its dark gray stone walls decorated only by tattered bits and pieces of once beautiful tapestries. Small brass candle holders dangle from the plastered ceiling in a straight line the entire length of the hall, heavily tarnished and covered in melted wax. A narrow doorway, its wooden frame shattered on the right-hand side, leads southward into a dusty bedroom.} {Dark Fortress} {} {} {} {1} {} +E {19500} {e} {e} {2} {0} {} {1} {} {0} +E {19497} {w} {w} {8} {0} {} {1} {} {0} +E {19499} {s} {s} {4} {0} {} {1} {} {0} + +R {19499} {0} {} {An Abandoned Bedroom} {} {A long, wide bed fills the center of the room three of the four legs have been broken leaving it resting at an angle with the mattress askew. The bed once held a surrounding canopy which now resides in torn fragments discarded underneath a small sculpture of a roaring lion that's built into the eastern wall. A narrow doorway leads northward, its narrow wooden frame broken halfway up on one side.} {Dark Fortress} {} {} {} {1} {} +E {19498} {n} {n} {1} {0} {} {1} {} {0} + +R {19500} {0} {} {Corner of the Ruined Hallway} {} {A large section of the northeastern wall has collapsed. Shattered rock and broken support timbers fill most of the hallway leaving only a small section passable. A faint dripping sound reverberates softly from the south where the two hallways intersect. Though mostly hidden by debris, the floor is composed of tightly fitting smooth stone plates, some shattered and others missing altogether.} {Dark Fortress} {} {} {} {1} {} +E {19498} {w} {w} {8} {0} {} {1} {} {0} +E {19501} {s} {s} {4} {0} {} {1} {} {0} + +R {19501} {0} {} {At the Intersection} {} {A long stone wall fills the western side of the hallway with several cubit-square cubicles are placed every dozen yards or so. The fist-sized head of a statue sits in the middle of the floor, knocked from one of the now abandoned cubby-holes. A small cloud of steam gathers in the ceiling, small drifts extending from the east and the south. Slowly the mist coalesces on the ceiling to drip down, forming a series of small puddles that slowly dry but always leaving the stone a mottled pitted black-gray.} {Dark Fortress} {} {} {} {1} {} +E {19500} {n} {n} {1} {0} {} {1} {} {0} +E {19502} {e} {e} {2} {0} {} {1} {} {0} +E {19507} {s} {s} {4} {0} {} {1} {} {0} + +R {19502} {0} {} {Outside the Bathing Room} {} {The hallway extends to the east and west with most of the ceiling residing in pieces on the tiled floor. Some of the pieces are large enough and undamaged enough, that parts of the plastered sides still remain intact, showing fragments of what was once a mural of the setting sun in the northern mountains. A thin, steady flow of steam trickles out the doorway to the south, flickering up and out the hole left by the fallen ceiling.} {Dark Fortress} {} {} {} {1} {} +E {19503} {e} {e} {2} {0} {} {1} {} {0} +E {19501} {w} {w} {8} {0} {} {1} {} {0} +E {19506} {s} {s} {4} {0} {} {1} {} {0} + +R {19503} {0} {} {Before the Hall} {} {The hallway ends in a picturesque statue of a scantly clad woman whose head seems to have gone missing. A giant archway fills the northern wall, corner pillar-stones worked heavily with a dainty vine from floor to crest. A faint breeze drifts down from the west, allowed by a thin crack in the keep's roof structure. A faint trickle of water slowly winds down the southern wall, slowly wearing a narrow rivulet into the granite wall.} {Dark Fortress} {} {} {} {1} {} +E {19504} {n} {n} {1} {0} {} {1} {} {0} +E {19502} {w} {w} {8} {0} {} {1} {} {0} + +R {19504} {0} {} {Inside the Long Hall} {} {A thick mat of old, moldy hay covers the floor from wall to wall. Bits of bone, both oblong and spherical shaped, mix quite thickly with the hay. The hall, several dozen cubits from wide archway to rear wall and half that from side to side, remains rather unaffected by the ravages of time and the torment of invaders. Bits and pieces of scrounged timber and torn cloth sits in the center of the room ready to be ignited into a fire.} {Dark Fortress} {} {} {} {1} {} +E {19505} {w} {w} {8} {0} {} {1} {} {0} +E {19503} {s} {s} {4} {0} {} {1} {} {0} + +R {19505} {0} {} {Hall of the Horde} {R} {This part of the great hall was completely devastated long ago. Gigantic chunks of rock and wood cover the floor from wall to wall, leaving little space free. Crude bunks of various sizes and appearances have been hauled here for the horde to use, some offering little more than small protection from the sharp ruckus on the floor. A small fire was kept near the western wall at one time, but nothing but charred wood and slight smell of burning flesh remain now.} {Dark Fortress} {} {} {} {1} {} +E {19504} {e} {e} {2} {0} {} {1} {} {0} + +R {19506} {0} {} {In the Steam} {} {Sharp vents of steam float up from the oval pool in the center of the room, forming a slight haze in the room that slowly billows out the doorway to the north. A thin, tall gap mars the western wall, stone blocks pushed inward by a fallen rafter littering the edge of the bathing room. A mixed pile of bones, some covered with strings of rotting flesh while others have been gnawed clean and some aging yellow, sits under the back wall.} {Dark Fortress} {} {} {} {1} {} +E {19502} {n} {n} {1} {0} {} {1} {} {0} +E {19507} {w} {w} {8} {0} {} {1} {} {0} + +R {19507} {0} {} {The Dim Hallway} {} {A few of the rafters have released on one or both sides, filling the hallway with gray stone chunks ranging in size from grit to a few boulders. One of the rafters has punched a hole in the eastern wall of the hallway, revealing a small bathing chamber beyond. As it extends northward, through the fallen debris, the hallway intersects with another on its eastern side.} {Dark Fortress} {} {} {} {1} {} +E {19501} {n} {n} {1} {0} {} {1} {} {0} +E {19506} {e} {e} {2} {0} {} {1} {} {0} +E {19508} {s} {s} {4} {0} {} {1} {} {0} + +R {19508} {0} {} {At a Corner in the Hall} {} {Stark smooth-stoned walls line the sides of the hallway as it extends to the north and west. Small brass rings hanging from the ceiling and small bent studs decorate the wall just above head-height tell as well as sections of the wall appearing less worn or faded from time that adornments once filled the hall with splendor but have long been missing.} {Dark Fortress} {} {} {} {1} {} +E {19507} {n} {n} {1} {0} {} {1} {} {0} +E {19509} {w} {w} {8} {0} {} {1} {} {0} + +R {19509} {0} {} {Around the Pillar} {} {The hallway spreads to the east, curving around a narrow pillar of an aging one-like substance. Stone walls are lined with inlaid panels containing but bits of a long tattered canvas that once portrayed the magnificent valleys and mountains of the countryside. Several of the capping stones on the floor have been shattered, exposing the rougher midnight gray granite of the internal construction.} {Dark Fortress} {} {} {} {1} {} +E {19510} {n} {n} {1} {0} {} {1} {} {0} +E {19508} {e} {e} {2} {0} {} {1} {} {0} + +R {19510} {0} {} {Corner of the Hallway} {} {A long mural fills the curving northern wall as the hallway turns southward. The mural is made up of a thousand thumb-nail sized tiles, each of varying colors, all meshed together to form a pictorial of a proud lion standing upon a sheer cliff yelling at the encroaching night fall.} {Dark Fortress} {} {} {} {1} {} +E {19511} {w} {w} {8} {0} {} {1} {} {0} +E {19509} {s} {s} {4} {0} {} {1} {} {0} + +R {19511} {0} {} {South of the Broken Stick} {} {A wide gap resides in the northern wall where once a thick wall stood. The large gray stones have been spread across the floor surrounding the opening which reveals the makings of a small and messy grocery store. A thin stone staircase leads along the southern wall as it leads upwards.} {Dark Fortress} {} {} {} {1} {} +E {19512} {n} {n} {1} {0} {} {1} {} {0} +E {19510} {e} {e} {2} {0} {} {1} {} {0} +E {19513} {w} {w} {8} {0} {} {1} {} {0} +E {19550} {u} {u} {16} {0} {} {1} {} {0} + +R {19512} {0} {} {The Broken Stick} {} {Racks of supplies line all the stone walls except for the back one which is filled almost entirely by a thick-topped counter. Various tools cover the top of the counter, everything from a pair of pointy pliers to a small round tipped hammer. A bronze candlestick dangles from the ceiling by a thin cord, hanging in two pieces where it was bent and broke in half.} {Dark Fortress} {} {} {} {1} {} +E {19494} {w} {w} {8} {0} {} {1} {} {0} +E {19511} {s} {s} {4} {0} {} {1} {} {0} + +R {19513} {0} {} {Among the Shattered Tiles} {} {A candelabrum that once dangled from the ceiling above the oval intersection now resides on the center of the floor leaving only the suspending cord where it once shed light. It rests among bits and pieces of shattered wood and small bits of twisted iron. A support beam for the southern wall dangles precariously out of place.} {Dark Fortress} {} {} {} {1} {} +E {19494} {n} {n} {1} {0} {} {1} {} {0} +E {19511} {e} {e} {2} {0} {} {1} {} {0} +E {19515} {w} {w} {8} {0} {} {1} {} {0} +E {19514} {s} {s} {4} {0} {} {1} {} {0} + +R {19514} {0} {} {Among the Stacks} {R} {Several small piles of roughly made brownish clay tables are stacked haphazardly against the walls of the small room. A small brick well of cool, congealing blood has been built into the center of the small room, rising to about a span and a half from the dusty stone floor.} {Dark Fortress} {} {} {} {1} {} +E {19513} {n} {n} {1} {0} {} {1} {} {0} + +R {19515} {0} {} {Through the Broad Hallway} {} {A long table rests against the southern wall, just high enough to reach the bottom of a once-colorful mural depicting a horse rearing against a preying leopard. A large slice has been cleanly removed from the center front portion of the table somehow offering it a very unstable appearance.} {Dark Fortress} {} {} {} {1} {} +E {19513} {e} {e} {2} {0} {} {1} {} {0} +E {19516} {w} {w} {8} {0} {} {1} {} {0} + +R {19516} {0} {} {At a Broken Stairwell} {} {Small fist size chunks of stone litter the floor, gathered from years of decay slowly tearing apart a small spiral staircase leads upwards from the northeast corner of a four-way intersection. The walls bordering the northern exit from the intersection have small jagged clenched fists scratched onto the pale gray stones in blackened blood. Darkness writhes in all directions, fought valiantly by only a single swaying tallow candle hanging from the low stone ceiling.} {Dark Fortress} {} {} {} {1} {} +E {19529} {n} {n} {1} {0} {} {1} {} {0} +E {19515} {e} {e} {2} {0} {} {1} {} {0} +E {19522} {w} {w} {8} {0} {} {1} {} {0} +E {19517} {s} {s} {4} {0} {} {1} {} {0} +E {19536} {u} {u} {16} {0} {} {1} {} {0} + +R {19517} {0} {} {Entrance to the Training Hall} {} {Small tallow candles sit in tarnished bronze holders spaced about six hands apart along the walls leading east and west. A heavily polished wooden floor spreads to the south, heavily scuffed by decades of combat practice. Wooden targets sprout from the floor at even intervals, some simple stiff poles, while others resemble humanoids. A small intersection spreads to the north, broken floors and scarred wooden walls fading away into darkness, writhing with the flicker of a candle.} {Dark Fortress} {} {} {} {1} {} +E {19516} {n} {n} {1} {0} {} {1} {} {0} +E {19518} {e} {e} {2} {0} {} {1} {} {0} +E {19521} {w} {w} {8} {0} {} {1} {} {0} +E {19520} {s} {s} {4} {0} {} {1} {} {0} + +R {19518} {0} {} {Corner of the Hall} {W} {The wooden floors of the hall are heavily scuffed and scratched as if an army clad in iron has marched across it. One particularly deep and ragged gouge in the pale wood of the floor seems to have been made by a weapon, as a small jagged iron fragment is still wedged there.} {Dark Fortress} {} {} {} {1} {} +E {19517} {w} {w} {8} {0} {} {1} {} {0} +E {19519} {s} {s} {4} {0} {} {1} {} {0} + +R {19519} {0} {} {Amidst the Bones} {} {Several tarnished brass lamps dangle across the southern edge of the hall. Stone walls extend along the southern and eastern edge, hair thin lines of gray mortar fill gaps between worn granite blocks the size of a man's torso. A heap of pale yellow bones lines the base of the eastern wall, a mix of oblong and flat; some still have bits of flesh attached.} {Dark Fortress} {} {} {} {1} {} +E {19518} {n} {n} {1} {0} {} {1} {} {0} +E {19520} {w} {w} {8} {0} {} {1} {} {0} + +R {19520} {0} {} {Before the Broken Window} {} {Three shattered window panes fill up the top two-thirds of the southern wall; a thin row of stained glass with wide broken gaps borders it on the top and bottom. Brass lamps dangle from the ceiling in the both corners of the southern wall, designed so that when lit, they would reflect off of the window panes and spread light all across the hall.} {Dark Fortress} {} {} {} {1} {} +E {19517} {n} {n} {1} {0} {} {1} {} {0} +E {19519} {e} {e} {2} {0} {} {1} {} {0} + +R {19521} {0} {} {Amidst the Empty Racks} {} {Three long wooden racks, empty except for gathered dust balls, line the walls leaving only the passage east open. A row of iron-banded chests fill the center of the small room, open and barren off all they once held except for a few bits of broken chain mail or leather fragments.} {Dark Fortress} {} {} {} {1} {} +E {19517} {e} {e} {2} {0} {} {1} {} {0} + +R {19522} {0} {} {Off the Intersection} {} {Broken lamps made of brass and heavily tarnished with age and lack of care, line the northern and southern wall as it extends to the west away from a four-way intersection. A thin row of tile, a faded black hue with silver circles, are slightly recessed, forming a line from the northern wall to the southern, marking the passage out of the hallway and into housing.} {Dark Fortress} {} {} {} {1} {} +E {19516} {e} {e} {2} {0} {} {1} {} {0} +E {19523} {w} {w} {8} {0} {} {1} {} {0} + +R {19523} {0} {} {Before an Apartment} {} {A long window fills the southern wall, its frosty glass panes shattered with the pieces strewn across the floor. Resting in the center of the northern wall, a narrow archway leads into a set of once richly decorated apartments. A small rack designed to hold various implements of war hangs from the center of the western wall, long since barren.} {Dark Fortress} {} {} {} {1} {} +E {19524} {n} {n} {1} {0} {} {1} {} {0} +E {19522} {e} {e} {2} {0} {} {1} {} {0} + +R {19524} {0} {} {At the Entryway} {} {Sitting just to the left of the archway built into the southern wall, rests a faded and ripped ancient war banner hanging from floor to ceiling. A pile of broken wood, thrown hastily into the corner marks the reason for the lack of furniture, all except for one chair, which rests on its side.} {Dark Fortress} {} {} {} {1} {} +E {19526} {n} {n} {1} {0} {} {1} {} {0} +E {19528} {e} {e} {2} {0} {} {1} {} {0} +E {19525} {w} {w} {8} {0} {} {1} {} {0} +E {19523} {s} {s} {4} {0} {} {1} {} {0} + +R {19525} {0} {} {A Small Library} {} {A small library spreads to the west, bookshelves once filled with books from corner to corner, now contain only dust. Torn pages litter the floor, virtually covering a stained braided rug filling the center of the room. A dark wooden desk, drawers missing and its surface scarred by numerous claw marks, sits upon the northern border of the rug,} {Dark Fortress} {} {} {} {1} {} +E {19524} {e} {e} {2} {0} {} {1} {} {0} + +R {19526} {0} {} {The Sitting Room} {} {A low-backed wooden chair, etched with a strong swirl descending down the ribbed spokes, sits in the corner of the north and eastern walls, next to an overturned circular table. A set of chipped cups, made from thick porcelain gilded in gold leaf, has been scattered across the floor.} {Dark Fortress} {} {} {} {1} {} +E {19527} {w} {w} {8} {0} {} {1} {} {0} +E {19524} {s} {s} {4} {0} {} {1} {} {0} + +R {19527} {0} {} {Within the Bedroom} {} {A long wide bed, made from an artfully ornamented and heavily polished oak, sits in the midst of the western wall, the mattress rendered and its contents scattered across the floor. At the foot of the bed, a small chest with the coloring and lines to mark it cedar lies open and empty.} {Dark Fortress} {} {} {} {1} {} +E {19526} {e} {e} {2} {0} {} {1} {} {0} + +R {19528} {0} {} {At the Fireplace} {} {A long fireplace, built of a wide variety of river stones, lines the wall to the north, sided by two long tapestries worn and stained by age and disrespect. A chair, its supports ribbed and engraved with a long spiraling design, sits on its side missing the two right legs. Sitting atop the thin mantle of the fireplace rests the stuffed head of a bearded stag.} {Dark Fortress} {} {} {} {1} {} +E {19524} {w} {w} {8} {0} {} {1} {} {0} + +R {19529} {0} {} {A Darkened Hallway} {} {The darkened hallway extends from the north to the south where it connects with a sparsely lit intersection. A large stone seems to have left its intended place in the ceiling to spend the rest of its days lying on the leg of a dead corpse. The pale corpse of a human, lying with its limbs at odd angles, leans its back against the western wall where a steady stream of water dribbles down onto its head from the opened ceiling.} {Dark Fortress} {} {} {} {1} {} +E {19530} {n} {n} {1} {0} {} {1} {} {0} +E {19516} {s} {s} {4} {0} {} {1} {} {0} + +R {19530} {0} {} {Curve in a Darkened Hallway} {} {Battered and faded, a tapestry spreads along the northern wall, the legible remains depict an army losing a savage battle in a lush valley. A long worn wooden bookshelf covers the eastern wall, no longer holding books as it once did, now it holds only pale and withered humanoid bones. A large ragged clenched fist has been painted haphazardly onto the stone floor in blood. Extending from an intersection to the south, the wooden walls of the hallway lead to the west before fading into darkness.} {Dark Fortress} {} {} {} {1} {} +E {19531} {w} {w} {8} {0} {} {1} {} {0} +E {19529} {s} {s} {4} {0} {} {1} {} {0} + +R {19531} {0} {} {Entrance to the Ruined Hall} {} {The smell of stale ale and roasted marrow wafts through a set of broken double doors where a large dining hall spreads to the north. Two broken swords rest crosswise to each other in the middle of the western wall, on the floor directly beneath lies a broken shield bearing a gold and white coat of arms. Wooden panels, scared from age and war, line a wide hallway as it extends to the east and into gloom.} {Dark Fortress} {} {} {} {1} {} +E {19532} {n} {n} {1} {0} {} {1} {} {0} +E {19530} {e} {e} {2} {0} {} {1} {} {0} + +R {19532} {0} {} {Entrance to a Decayed Hall} {} {A large doorway resides to the south, once holding double oak doors more than a hand thick with blackened iron bindings. A ruined dinning hall spreads to the north, broken tables and benches the only remains, and to the west where only empty kegs rest on their sides. Numerous large clods of waste mark the floor, some old and dried, others fresh and reeking. A long mural spreads across the eastern wall, grand and glorious underneath the gouges of war and the spoils of revelry, now rests a much tortured pictorial of a long dead king's hunt.} {Dark Fortress} {} {} {} {1} {} +E {19533} {n} {n} {1} {0} {} {1} {} {0} +E {19535} {w} {w} {8} {0} {} {1} {} {0} +E {19531} {s} {s} {4} {0} {} {1} {} {0} + +R {19533} {0} {} {Corner of the Dining Hall} {} {Battered plank tables, lining the northern and western walls covered in festering meat. Both the crackling and faint yellow light flickers tell of a cook fire burning to the west filling the hall with a musty smell of burning flesh. Half of a black oak door leans against the wall where it was left after being violently removed from the entrance to the south. A giant basket hangs from the ceiling in the center of the dinning hall, held within are the bleached skulls from victims of the hordes appetite.} {Dark Fortress} {} {} {} {1} {} +E {19534} {w} {w} {8} {0} {} {1} {} {0} +E {19532} {s} {s} {4} {0} {} {1} {} {0} + +R {19534} {0} {} {The Hall of Broken Bones} {} {A large stack of broken and gnawed bones is heaped in the corner, behind a cackling fire pit upon which rests a boiling rusted black cauldron. Long wooden tables line the edge of the western wall, it's the table-tops made of wide planks rent with wide cracks where it's been used as a pin cushion for sharp objects. The crumbling gray stones of the western and northern walls are heavily splattered with jagged symbols and vivid sketches drawn in fading blood seemingly sketched at random.} {Dark Fortress} {} {} {} {1} {} +E {19533} {e} {e} {2} {0} {} {1} {} {0} +E {19535} {s} {s} {4} {0} {} {1} {} {0} + +R {19535} {0} {} {Among the Topless Kegs} {} {Stacks of unopened cedar kegs, filled with nut-brown ale, line the southern wall. Several of the kegs have been removed from the stack and with their cover broken upturned until their contents were vanquished, only to lie on their sides used as unsteady benches. A broken axe handle leans against the western wall, tufts of matted black hair caught in the splinters. The rest of the ravaged dinning hall spreads to the north and east.} {Dark Fortress} {} {} {} {1} {} +E {19534} {n} {n} {1} {0} {} {1} {} {0} +E {19532} {e} {e} {2} {0} {} {1} {} {0} + +R {19536} {0} {} {Ascending the Peak} {} {A small hole sits in the center of the southern wall delved through a hands width of granite mountainside to reach the outside air. With the height of the peak, the surrounding mountain range outside seems far away with a vagueness about their edges and a mist to cloud their sides. A simple set of spiralling stairs leads both up and down along the southeastern edge of the peak while hallways decorated in tatters spread to the north and west.} {Dark Fortress} {} {} {} {1} {} +E {19540} {n} {n} {1} {0} {} {1} {} {0} +E {19537} {w} {w} {8} {0} {} {1} {} {0} +E {19548} {u} {u} {16} {0} {} {1} {} {0} +E {19516} {d} {d} {32} {0} {} {1} {} {0} + +R {19537} {0} {} {Along the Broad Western Hallway} {} {Broad strips of cloth dangle from places along both northern and southern sides of the hallway that once formed long majestic tapestries depicting, from the small fragments presented, a series of victorious battles of the previous keepers of the spire. The floor - leading to the east and west - is made up of a patched network of octagonal granite places spreading the length with perhaps a third missing or displaced.} {Dark Fortress} {} {} {} {1} {} +E {19536} {e} {e} {2} {0} {} {1} {} {0} +E {19538} {w} {w} {8} {0} {} {1} {} {0} + +R {19538} {0} {} {End of the Tattered Hallway} {} {The broad hallway terminates in a battered wall of solid granite just to the west, leaving a solid oak door sitting in a wide doorway to the north before extending to the east. A short-bladed axe head, handle long since having rotted away, rests smack-dab in the center of the oaken door, splitting a small sigil of a soaring eagle over a mountain top.} {Dark Fortress} {} {} {} {1} {} +E {19539} {n} {n} {1} {0} {} {1} {} {0} +E {19537} {e} {e} {2} {0} {} {1} {} {0} + +R {19539} {0} {} {Within the Cave-In} {G} {Large piles of rubble block the northern and western sides of the room where a series of beams have been hacked away, parts of which rest near the doorway with axe marks evident, removing the necessary support from the mountain above. Half of a braided oval carpet, a mixture of brown and gold threads, sits halfway hidden by the clutter while a table and matching chairs sit in a broken heap atop it. A large doorway, filled by a large braced door of aged oak wood sits along the southern wall. A partly crumbled sign stands by the wall.} {Dark Fortress} {} {} {} {1} {} +E {19538} {s} {s} {4} {0} {} {1} {} {0} + +R {19540} {0} {} {Before the Guardroom} {} {A narrow hallway leads to the north branching off from a wide spiralling staircase to the south. Thin and high, a doorway sits in the center of the nothern wall while a series of arches fill the western wall providing a marker of the intended seperation between the entry to an apartment and the guard's room standing sentry before it. Large racks fill the space surrounding the archway supports, one side of the rack has horizontal spacers for the stacking of armor while the other side has vertical slots for the hanging of weapons none of which is present.} {Dark Fortress} {} {} {} {1} {} +E {19542} {n} {n} {1} {0} {} {1} {} {0} +E {19541} {w} {w} {8} {0} {} {1} {} {0} +E {19536} {s} {s} {4} {0} {} {1} {} {0} + +R {19541} {0} {} {Within the Guardroom} {} {A small oval room spreads away from a series of arches along the eastern wall, large enough for half a dozen men and a two small tables with stools. One of the stools rests teetering on two legs with the third broken halfway down from the seat to the floor. Half a dozen tankards clutter the floor, having been tipped off the tables. A large cask, long since empty except of the smell and stain of ale, sits in the northwestern corner sitting atop a stack of wooden crates.} {Dark Fortress} {} {} {} {1} {} +E {19540} {e} {e} {2} {0} {} {1} {} {0} + +R {19542} {0} {} {Within the Royal Apartments} {} {A large puddle of grimy water sifts slowly through the small depressions in the floor where the hand-width octagonal granite places have been mortared into the floor, trickling drop by drop from the weathered study to the west. A long, wide hallway extends to the north away from a thin yet high framed door of cedar sitting along the southern wall. Bits and pieces of the ceiling have collapsed allowing for both a cluttered pathway and a view of the thin sky above the mountains.} {Dark Fortress} {} {} {} {1} {} +E {19544} {n} {n} {1} {0} {} {1} {} {0} +E {19543} {w} {w} {8} {0} {} {1} {} {0} +E {19540} {s} {s} {4} {0} {} {1} {} {0} + +R {19543} {0} {} {Inside a Burnt Study} {} {A large series of bookshelves spread along the northern and southern walls filled with naught but half-burned paper and ashes with bits of leather lying in heavy heaps of dust and devils. A large gaping hole sits in the western wall allowing for an extravagant view of the mountain range beyond. The large number of chiselled granite stones that once filled the void along the wall now lie strewn about the ancient study amidst small puddles of water left by periodic storms of lashing rain and snow.} {Dark Fortress} {} {} {} {1} {} +E {19542} {e} {e} {2} {0} {} {1} {} {0} + +R {19544} {0} {} {Along the Gallery} {} {The long hallway spreads to the north and south with nearly three spans of octagonal stones marking the floor from east to west and a hanger of some sort marking the walls every span or so. Some of the markers are long murals built of stone chips in varying colors to form a heroic depiction often with the intermittent potrayal of a tragic demise. In other spaces, long cloth tapestries and hard gilded frames fill the remaining spaces, one and all declaring the history of some ancient House. One and all, the hallway and its ornaments, all have seen great use and great misuse with worn steps and collapsed portions of the ceiling. } {Dark Fortress} {} {} {} {1} {} +E {19545} {n} {n} {1} {0} {} {1} {} {0} +E {19542} {s} {s} {4} {0} {} {1} {} {0} + +R {19545} {0} {} {The Sitting Room} {} {A long sitting room spreads from one set of great oak doors to the east and a set of double glassed in doors to the west. About three spans wide with small flat cobblestones, a granite hallway masked as a gallery leads southwards out of the royal apartment. Battered and rusted a kite shield hangs on the northern wall right below a rent in the stone about a hand deep and half that wide, separating two blackened iron torch holders.} {Dark Fortress} {} {} {} {1} {} +E {19547} {e} {e} {2} {0} {} {1} {} {0} +E {19546} {w} {w} {8} {0} {} {1} {} {0} +E {19544} {s} {s} {4} {0} {} {1} {} {0} + +R {19546} {0} {} {On the Edge of a Terrace} {} {Except for the wide double doors whose glass panes have long since been shattered, the eastern wall is comprised completely of unadorned granite. Soot marks line the edge of the door where drapes were burned away at some point long past. A low wall surrounds the terrace in a oval fashion with bits and pieces of a caste-iron grating forming a guard-rail atop it.} {Dark Fortress} {} {} {} {1} {} +E {19545} {e} {e} {2} {0} {} {1} {} {0} + +R {19547} {0} {} {Before the Poster Bed} {} {Stark, void, and all but completely ruined except for a pool of blackened and dried blood sitting under the northern wall upon which hangs the remains of a skeleton clad in what once must have been an ivory dress. The dress hangs in tatters off a pair of bony clavicles resting atop a pair of broken-off spears dug deep into the wall. A four-poster bed drapped with silken curtains now rags and spider-webs sits in the center of the room with a heap of wood that once rested as bedside tables before being met by a mace of some sort by the evident scrapes.} {Dark Fortress} {} {} {} {1} {} +E {19545} {w} {w} {8} {0} {} {1} {} {0} + +R {19548} {0} {} {Nearing the Crown} {} {Straight stone steps with a low stone railing on either side ascend northwards into a small stone enclosure while they descend in a wide spiral downwards. In either large groups or singular instances, quite a bit of the stone steps built by blocks a foot on a side are missing or broken into nothingness making the ascent a particularly challenging one for those that are landbound. Tall mountains spread around in a hapazard way in a northbound chain, one mountain sitting almost as a match to this residing just across a great chasm to the east.} {Dark Fortress} {} {} {} {1} {} +E {19549} {n} {n} {1} {0} {} {1} {} {0} +E {19536} {d} {d} {32} {0} {} {1} {} {0} + +R {19549} {0} {} {Under the Broken Crown} {} {Sitting atop a wide plateau built into the very peak of a soaring mountain resides a small council room completely open to the sky and with only a shoulder height wall of stone to protect the area from the winds common to this altitude. A small raised area of stone sits in the center of the small chamber with small boulders shaped like seats circling it. Tattered and yellowing, a semi-clothed skeleton lies nailed to the top of the table with a small golden crown resting in pieces around its shattered skull.} {Dark Fortress} {} {} {} {1} {} +E {19548} {s} {s} {4} {0} {} {1} {} {0} + +R {19550} {0} {} {Stairs Ascending into the Roofless Hall} {} {A wide stone stairway angles off the southern wall, descending quite steeply downwards potentially precarious with the opened ceiling high above allowing in the tears of heaven down to soak the steps. A great hall extends to the east and north, walls built primarily from directly digging into a mountainside with little effort in smoothing the rough-hewn surfaces leaving an unintentional artistic flow to the veins of stone.} {Dark Fortress} {} {} {} {1} {} +E {19551} {n} {n} {1} {0} {} {1} {} {0} +E {19557} {e} {e} {2} {0} {} {1} {} {0} +E {19511} {d} {d} {32} {0} {} {1} {} {0} + +R {19551} {0} {} {Adjoining the Foyer} {} {A narrow doorway sits along the center of the western wall holding two great bronze hinges that bear nothing but air and a faint tinge of dust. Enormous and ancient, a great cavern spreads to the south and east dug primarily into the mountainside with massive stones easily the weight of a hundred men apiece building the northern wall. Large fractures fill the northern wall almost as if the Spire had been assaulted by some great beast. As most of the fractures lean precariously inwards and the number of stones littering the granite floor would reasonably fill the gaps, the assault must have come from the outside.} {Dark Fortress} {} {} {} {1} {} +E {19556} {e} {e} {2} {0} {} {1} {} {0} +E {19552} {w} {w} {8} {0} {} {1} {} {0} +E {19550} {s} {s} {4} {0} {} {1} {} {0} + +R {19552} {0} {} {Atop the Blood Splattered Foyer} {} {The once wide, double door entryway to the north was at one point torn apart, leaving a rather jagged horseshoe opening giving a glimpse of a many-toothed mountain range upon which sits this once proud keep. A doorway sits along each of the western and southern walls with the door's hinges long since rusted off and the doors being splintered for firewood or just for a sadistic pleasure. A mural of a stooping eagle covers the center of the room quite perceptible despite many missing stones and greatly faded paint atop great splotches of a dark grainy red.} {Dark Fortress} {} {} {} {1} {} +E {19555} {n} {n} {1} {0} {} {1} {} {0} +E {19551} {e} {e} {2} {0} {} {1} {} {0} +E {19554} {w} {w} {8} {0} {} {1} {} {0} +E {19553} {s} {s} {4} {0} {} {1} {} {0} + +R {19553} {0} {} {Within a Small Alcove} {} {Once a small egg-shaped alcove that possibly held, due to the presence of numerous metallic picture frames of gilded bronze, the family portraits of the keeps inhabitants' ancestors. The pictures themselves have been torn down or burnt in place while the frames broken and battered were left hanging. A wide opening in the northern wall contains two rather large and rusted hinges but no doors, just open space to view beyond.} {Dark Fortress} {} {} {} {1} {} +E {19552} {n} {n} {1} {0} {} {1} {} {0} + +R {19554} {0} {} {Underneath the Hooks} {} {A great wooden door that once rested in the gaping pale stone frame that leads into the eastern foyer now sits drooping from the ceiling with many a hook driven into it. Hanging from a greater majority of the hooks dangles bits of aged flesh while gore and long dried blood seem to have dripped off onto the floor to sift into puddles. A rusted knife, roughly the shape of a spiked cleaver sits buried deep into the edge of the door.} {Dark Fortress} {} {} {} {1} {} +E {4790} {n} {n} {1} {0} {} {1} {} {0} +E {19552} {e} {e} {2} {0} {} {1} {} {0} +E {4792} {w} {w} {8} {0} {} {1} {} {0} +E {4791} {s} {s} {4} {0} {} {1} {} {0} + +R {19555} {0} {} {Corner of the Shattered Parapet} {} {Two great wooden pillars stand along the northwestern edge of the parapet, supporting bits of an upper wall that has yet to fall or be torn down. A narrow passageway spreads to the southwards into the keep bordered by two piles of jagged rubble, mixed within are bits and pieces of yellowed bone fragments, compiled of the ancient walls and roof that once bound the top dome of this long ruined mountain fortress. A tattered sign hangs on the wall, with a crudely written message.} {Dark Fortress} {} {} {} {1} {} +E {19552} {s} {s} {4} {0} {} {1} {} {0} + +R {19556} {0} {} {Corner of the Great Hall} {} {The great hall, which spreads to the west and south, presents a narrow opening along the eastern wall. The opening is neither framed nor part of the original construction, merely a burrowed hole into the dark gray stone. The ceiling rises several hundred cubits, supported by narrow buttresses spaced every dozen spans all rising and curving towards the center of the room, towards a point from which dangles an intricate candelabrum.} {Dark Fortress} {} {} {} {1} {} +E {19559} {e} {e} {2} {0} {} {1} {} {0} +E {19551} {w} {w} {8} {0} {} {1} {} {0} +E {19557} {s} {s} {4} {0} {} {1} {} {0} + +R {19557} {0} {} {Among the Falling Stars} {} {A strange network of support beams spreads along the ceiling where most of the stonework has broken and is lying spread across the galley in shadowed masses of varying size. At almost all times and all weather types, whether bright sunlit skies or dark nights bearing a crescent moon, light glitters brightly off parts of the metallic framework forming tiny little starpoints that gleam to a silent symphony of unknown origin.} {Dark Fortress} {} {} {} {1} {} +E {19556} {n} {n} {1} {0} {} {1} {} {0} +E {19550} {w} {w} {8} {0} {} {1} {} {0} +E {19558} {s} {s} {4} {0} {} {1} {} {0} + +R {19558} {0} {} {Behind the Wall} {} {A strange conflagration of small river stones set into an oval design makes up the center portion of the northern wall providing a small section that appears light and easy to move while the rest is quite stable if ancient, ill repaired, and battered of war. A small alcove extends away from the wall in a brief oval, with a normal man's arms reach from wall to wall. Well used hay, old worn cloth of varying fibers, and any other soft malleable material has been molded into a oblong bedding of sorts.} {Dark Fortress} {} {} {} {1} {} +E {19557} {n} {n} {1} {0} {} {1} {} {0} + +R {19559} {0} {} {Entering A Narrow Tunnel} {} {What appears to be a hastily dug tunnel curves slightly angling southward from where it joins with the great hall to the west. A mix of rich, dark soil and dark gray stone, flecked with tiny speckled crystals, form the walls of the burrow that is little taller and wider than the largest horse. The dark dirt of the floor is well packed by both cloven hoof and booted foot prints, matted slightly by a slight murky rivulets of water that stream down the eastern wall furrowing through the surface.} {Dark Fortress} {} {} {} {1} {} +E {19556} {w} {w} {8} {0} {} {1} {} {0} +E {19560} {s} {s} {4} {0} {} {1} {} {0} + +R {19560} {0} {} {Inside the Narrow Tunnel} {} {The narrow tunnel narrows slightly as it curves east, small steps built into the dirt floor that has been heavily tramped upon by many a cloven hoof, clawed paw, and booted foot according to the wide variety of markings left. Small flecks of white crystal glitter randomly across the exposed surfaces of the tunnel like so many diamonds under the sun. A faint smell of smoke drifts down from the east accompanied by a crackle of burning wood.} {Dark Fortress} {} {} {} {1} {} +E {19559} {n} {n} {1} {0} {} {1} {} {0} +E {19561} {e} {e} {2} {0} {} {1} {} {0} + +R {19561} {0} {} {At the Base of a Stairwell} {} {A narrow curving set of stairs leads upwards, several of the steps have caved in, leaving a large gap that must be straddled. Slices of rusting metal are embedded into the stones of the eastern wall, pinning a faded blue fabric and a handful of strands of hair beneath it. Narrow tunnels lead to the west and to the south barely wide enough for a single man to walk without colliding with the pale stone walls.} {Dark Fortress} {} {} {} {1} {} +E {19560} {w} {w} {8} {0} {} {1} {} {0} +E {19562} {s} {s} {4} {0} {} {1} {} {0} +E {19564} {u} {u} {16} {0} {} {1} {} {0} + +R {19562} {0} {} {Atop the Smoldering Pot} {} {A mesh of metallic rods spread across to the floor to supply a traversable pathway atop the smoldering pot below. The pot below or rather the small room below has been turned gastly with the addition of iron plating along the stone walls and filled to the brim with a mixture of bones and household debris. A narrow pathway passes through an arched doorway bearing hinges but no door, leading to the north into a circuitous hallway.} {Dark Fortress} {} {} {} {1} {} +E {19561} {n} {n} {1} {0} {} {1} {} {0} +E {19563} {d} {d} {32} {0} {} {1} {} {0} + +R {19563} {0} {} {In the Pot} {} {A narrow privy that is walled with thin rusted metal plating runs nearly a dozen cubits from the outlet at the top, shear sided, downwards towards a tangle of stone and ash upon which is piled up wooden fragments of furniture and torn cloth from some drapery or wardrobe. A mixture of humanoid and animal bones lie meshed together in a coal-smudged mess.} {Dark Fortress} {} {} {} {1} {} +E {19562} {u} {u} {16} {0} {} {1} {} {0} + +R {19564} {0} {} {Atop the Stairwell} {} {A set of stairs ascend a narrow slope that angles sharply to the northwest, lacking anything resembling a wall or railing leaving only empty air and deep chasms on either side. A naturally formed series of level stone plateaus form the stairs that descend through a constricted tunnel roughly hewn into the mountainside. Out beyond a gaping chasm resides another open-sided pinnacle upon mountain peak quite similar to this one.} {Dark Fortress} {} {} {} {1} {} +E {19565} {w} {w} {8} {0} {} {1} {} {0} +E {19561} {d} {d} {32} {0} {} {1} {} {0} + +R {19565} {0} {} {Ascending the Pinnacle} {} {Stone steps spread in a circular fashion towards the north looking like so many stone plates unevenly stacked one upon another with some worn away by time and weather while others like granite hold against the mountain weather well. The stairs descend sharply to the east leading into a tunnel dug into the mountaintop. Deep chasms spread along either side of the stairs leaving an unhindered panorama of mountains and valleys.} {Dark Fortress} {} {} {} {1} {} +E {19566} {n} {n} {1} {0} {} {1} {} {0} +E {19564} {e} {e} {2} {0} {} {1} {} {0} + +R {19566} {0} {} {Atop the Pinnacle} {H} {A series of stone steps leads upwards, quite sharply, towards a small plateau about three paces on a side high above the other mountains. Standing in the center of the plateau is a long swaying pole holding the tattered standard of the Dark's conquest, an empty black cloth hanging under a yellowed human skull. A mound of skulls and humanoid bones rests in a pile around the bottom of the standard providing its support.} {Dark Fortress} {} {} {} {1} {} +E {19565} {s} {s} {4} {0} {} {1} {} {0} + +R {19623} {0} {} {Somewhere Near Horses} {} {The strong smell of cured hay mixed with that of something more earthy, combined with the low sound of the occasional horse nickering somewhere in the distance, gives a strong indication that horses are nearby. A path gently winds downward towards some sort of structure.} {Horse Thief} {} {} {} {1} {} +E {19624} {d} {d} {32} {0} {} {1} {} {0} + +R {19624} {0} {} {Below the Pitch Door} {} {Hard packed dirt with a sprinkling of sawdust raked across it leads to double planked doors reinforced with banded steel. A narrow box shaped opening high above the doors is wide open, and a hook and pulley is suspended over it. The sweet smell of grass mixes with earthier scents.} {Horse Thief} {} {} {} {1} {} +E {19625} {n} {n} {1} {0} {} {1} {} {0} +E {19623} {u} {u} {16} {0} {} {1} {} {0} + +R {19625} {0} {} {In the Gallery} {} {Precisely fitted stones make up the floor, all caulked together with some substance to make a uniform surface. At regular intervals is a low gate separating the gallery from a box stall, each one mucked to extreme cleanliness. The rafters overhead are of oiled wood trusses several spans high. Oil lanterns set in bronze light the way.} {Horse Thief} {} {} {} {1} {} +E {19626} {n} {n} {1} {0} {} {1} {} {0} +E {19624} {s} {s} {4} {0} {} {1} {} {0} + +R {19626} {0} {} {In the Gallery} {} {Precisely fitted stones make up the floor, all caulked together with some substance to make a uniform surface. At regular intervals is a low gate separating the gallery from a box stall, each one mucked to extreme cleanliness. The rafters overhead are of oiled wood trusses several spans high. Oil lanterns set in bronze light the way.} {Horse Thief} {} {} {} {1} {} +E {19629} {n} {n} {1} {0} {} {1} {} {0} +E {19628} {e} {e} {2} {0} {} {1} {} {0} +E {19627} {w} {w} {8} {0} {} {1} {} {0} +E {19625} {s} {s} {4} {0} {} {1} {} {0} + +R {19627} {0} {} {In a Box Stall} {} {The polished wood walls of this stall show scarring from years of iron-shod hooves banging against them. The floor is strewn with fresh, clean-smelling hay and feed buckets are set into a wall.} {Horse Thief} {} {} {} {1} {} +E {19626} {e} {e} {2} {0} {} {1} {} {0} + +R {19628} {0} {} {In a Box Stall} {} {The polished wood walls of this stall show scarring from years of iron-shod hooves banging against them. The floor is strewn with fresh, clean-smelling hay and feed buckets are set into a wall.} {Horse Thief} {} {} {} {1} {} +E {19626} {w} {w} {8} {0} {} {1} {} {0} + +R {19629} {0} {} {In the Gallery} {} {Precisely fitted stones make up the floor, all caulked together with some substance to make a uniform surface. At regular intervals is a low gate separating the gallery from a box stall, each one mucked to extreme cleanliness. The rafters overhead are of oiled wood trusses several spans high. Oil lanterns set in bronze light the way.} {Horse Thief} {} {} {} {1} {} +E {19630} {n} {n} {1} {0} {} {1} {} {0} +E {19626} {s} {s} {4} {0} {} {1} {} {0} + +R {19630} {0} {} {Inside the Tack Room} {} {Sturdy wood covers the walls and floor of the room, with shelves and hooks set strategically for harness, tack, cleaning brushes, and more. Several saddles with blankets are set over a railing, each one cinched and ready to be placed upon a mount. A set of double doors blocks the way north, and south leads to the stable gallery.} {Horse Thief} {} {} {} {1} {} +E {19631} {n} {n} {1} {0} {} {1} {} {0} +E {19629} {s} {s} {4} {0} {} {1} {} {0} + +R {19631} {0} {} {In the Corral} {} {A small, almost round space is open to the sky above but surrounded by sheer rock walls several spans high. Grass grows in tufts in spots, most of it cropped short and surrounded by dirt that has been worn down by countless hooves. It is maintained well, with low spots strewn with fresh straw to prevent accidents or to trap moisture safely away. A set of double doors to the south is the only way out.} {Horse Thief} {} {} {} {1} {} +E {19630} {s} {s} {4} {0} {} {1} {} {0} + +R {19978} {0} {} {The Gate} {} {The city gate is made of thick timbers and metal straps. It is probably not sturdy enough to defy siege engines, but more than enough to control the flow of civilians. New battlements are under construction as the Imperial Army strengthens its hold.} {Falme} {} {} {} {1} {} +E {20033} {n} {n} {1} {0} {} {1} {} {0} +E {10690} {e} {e} {2} {0} {} {1} {} {0} +E {19989} {w} {w} {8} {0} {} {1} {} {0} +E {19979} {s} {s} {4} {0} {} {1} {} {0} +E {20036} {u} {u} {16} {0} {} {1} {} {0} + +R {19979} {0} {} {Inland Road} {} {The smell of horse manure is strong here, particularly in the afternoon when the winds often blow inland from the west. Not supprisingly there is a large stable to the west. To the east the city wall runs too close to the road for any buildings to be built. To the north are the city gates, and to the south the road continues along the wall into a quickly deteriorating section of town.} {Falme} {} {} {} {1} {} +E {19978} {n} {n} {1} {0} {} {1} {} {0} +E {19980} {s} {s} {4} {0} {} {1} {} {0} + +R {19980} {0} {} {Inland Road} {} {The city walls run along the east side of the road here, but the west side is occupied by the charred remains of some abandoned building. The entrance and windows are all boarded up, but there clearly is no roof or windows on the second floor. Whatever the building was, it is clearly a total loss.} {Falme} {} {} {} {1} {} +E {19979} {n} {n} {1} {0} {} {1} {} {0} +E {19981} {s} {s} {4} {0} {} {1} {} {0} + +R {19981} {0} {} {Inland Road} {} {This end of town appears to be mostly disused, and most of the buildings on the west side of the street are boarded up. Some of the buildings appear to have been warehouses, and some might have been homes. The east side of the road is flanked by the city wall.} {Falme} {} {} {} {1} {} +E {19980} {n} {n} {1} {0} {} {1} {} {0} +E {19982} {s} {s} {4} {0} {} {1} {} {0} + +R {19982} {0} {} {South Corner} {} {The city wall forms a south east corner, running north and west from here, and the road follows it. To the west are several warehouses, and to the north some abandoned buildings.} {Falme} {} {} {} {1} {} +E {19981} {n} {n} {1} {0} {} {1} {} {0} +E {19983} {w} {w} {8} {0} {} {1} {} {0} + +R {19983} {0} {} {South Street} {} {The street here is old and in some need of repair. Many of the cobblestones are loose, and a few missing. One sits in the doorway of a guardhouse on the the north side of the street, apparently used as a doorstop when the door is open. The south side of the street is lined by the city walls. A large warehouse is to the west, and to the east the road and the city wall make a turn to the north.} {Falme} {} {} {} {1} {} +E {20035} {n} {n} {1} {0} {} {1} {} {0} +E {19982} {e} {e} {2} {0} {} {1} {} {0} +E {19984} {w} {w} {8} {0} {} {1} {} {0} + +R {19984} {0} {} {South Street} {} {Here, the street runs between the southern city wall, and a large warehouse. The warehouse has no windows, and though the building looks newish, has an abbandoned feel to it. To the east the street continues past several smaller warehouse, and to the west are a variety of small, crowded houses.} {Falme} {} {} {} {1} {} +E {20009} {n} {n} {1} {0} {} {1} {} {0} +E {19983} {e} {e} {2} {0} {} {1} {} {0} +E {19985} {w} {w} {8} {0} {} {1} {} {0} + +R {19985} {0} {} {South Street} {} {This street runs along the south wall of Falme. The houses along the north side of the street are small and in widely varried states of repair. Some appear to be vacant. To the west you can see and smell a fish market. To the east there are several warehouses.} {Falme} {} {} {} {1} {} +E {19984} {e} {e} {2} {0} {} {1} {} {0} +E {19986} {w} {w} {8} {0} {} {1} {} {0} + +R {19986} {0} {} {Fish Market} {} {This marketplace is full of many carts and stands, mostly selling fish. A few sell other food items, in addition to fish. Most of the fishwives are yelling for your attention, advertising their stock. Some of the fish are fresher than others, so the smell of dead fish is often in the air.} {Falme} {} {} {} {1} {} +E {19985} {e} {e} {2} {0} {} {1} {} {0} +E {19987} {w} {w} {8} {0} {} {1} {} {0} + +R {19987} {0} {} {Dock Road} {} {Here at the south end of the harbor the dock road ends. Dead fish smell is prominant here, with a fish market to the east and the fishing docks to the west. Many of the buildings near the docks are boat houses, and to the east many of the buildings beyond the fish market appear to be warehouses.} {Falme} {} {} {} {1} {} +E {19997} {n} {n} {1} {0} {} {1} {} {0} +E {19986} {e} {e} {2} {0} {} {1} {} {0} +E {19988} {w} {w} {8} {0} {} {1} {} {0} + +R {19988} {0} {} {South Dock} {} {The odor of dead fish permeates the air here. Fish are offloaded from the fishing vessels on these docks, and the fish merchants purchase the fish they will sell in the market that lies towards the east. The waters to the north look cold and smelly. Bycatch not dumped at sea usually winds up down there. It might not be a healthy place to swim. A SIGN stands on a weathered wooden pole.} {Falme} {} {} {} {1} {} +E {19998} {n} {n} {1} {0} {} {1} {} {0} +E {19987} {e} {e} {2} {0} {} {1} {} {0} + +R {19989} {0} {} {Center Avenue} {} {This street paved with cobblestones runs directly through the center of the city. The buildings on the north side of the street are small and utilitarian, probably guard barracks. On the south side of the street is the gray stone building of the local bank.} {Falme} {} {} {} {1} {} +E {19978} {e} {e} {2} {0} {} {1} {} {0} +E {19990} {w} {w} {8} {0} {} {1} {} {0} +E {20034} {s} {s} {4} {0} {} {1} {} {0} + +R {19990} {0} {} {Center Avenue} {} {Running right through the center of town, this street is lined with small shops and houses. Oddly, it looks as if several of the shops have been closed despite the fact that they appear to be in good repair. To the west is Main Street, and to the east Center Street continues.} {Falme} {} {} {} {1} {} +E {19989} {e} {e} {2} {0} {} {1} {} {0} +E {19991} {w} {w} {8} {0} {} {1} {} {0} +E {20037} {s} {s} {4} {0} {} {1} {} {0} + +R {19991} {0} {} {Main Street} {} {Wagons, pedestrians, and military troops frequently clog this intersection. To the east the road appears to lead to the city gates, and a ways to the south is a square with a tall fountain. To the north are a few shops and some small if well kept homes.} {Falme} {} {} {} {1} {} +E {20010} {n} {n} {1} {0} {} {1} {} {0} +E {19990} {e} {e} {2} {0} {} {1} {} {0} +E {19992} {s} {s} {4} {0} {} {1} {} {0} + +R {19992} {0} {} {Main Street} {} {This street is well paved with cobble stones, which appears to be a good thing given the number of wagons that use this street. Interestingly, it seems that most of the wagons heading south are empty and most of the ones heading north are full. To the south is a very busy square with a fountain, and to the north is the intersection of Center Street and Main Street. To the east is a cobbler's shop.} {Falme} {} {} {} {1} {} +E {19991} {n} {n} {1} {0} {} {1} {} {0} +E {20008} {e} {e} {2} {0} {} {1} {} {0} +E {19993} {s} {s} {4} {0} {} {1} {} {0} + +R {19993} {0} {} {Market Square} {} {This square is clearly the center of comerce in Falme. Many shops, stands and carts are here to choose from. The cobble stones are arranged in a spiraling circular fashion alternating light and dark stones. To the north is Main Street and to the west is Water Street, which heads towards the waterfront. East is a general store, and wonderful smells of bread and pastries come from the bakery to the south.} {Falme} {} {} {} {1} {} +E {19992} {n} {n} {1} {0} {} {1} {} {0} +E {20007} {e} {e} {2} {0} {} {1} {} {0} +E {19994} {w} {w} {8} {0} {} {1} {} {0} +E {20006} {s} {s} {4} {0} {} {1} {} {0} + +R {19994} {0} {} {Water Street} {} {This street leading down to the water front from the main market area is the busiest street in town during the day. On the north side of the street there is a prosperous looking smithy, and on the south side a well kept inn. To the east is Market Square, the center of commerce in Falme. The view to the west allows you to see another square down on the waterfront, as well as the main city docks, and a portion of the harbor. In the distance at the mouth of the harbor you see a tower standing on the north bluff. It could only be Falme's most renowned feature, the tower of the Watchers Over the Waves.} {Falme} {} {} {} {1} {} +E {20012} {n} {n} {1} {0} {} {1} {} {0} +E {19993} {e} {e} {2} {0} {} {1} {} {0} +E {19995} {w} {w} {8} {0} {} {1} {} {0} +E {20011} {s} {s} {4} {0} {} {1} {} {0} + +R {19995} {0} {} {Waterfront Square} {D} {This small square is the heart of the waterfront in Falme. Business seems to be proceeding as usual, yet everyone seems to be looking over their shoulder for something. People walk briskly, occasionally nodding to one another by way of greeting, but never stopping to talk. To the west are the main commercial docks. Dock Road follows the waterfront north and south, and Water Street leads into the business district to the east. A banner has been erected displaying a map of the city.} {Falme} {} {} {} {1} {} +E {20001} {n} {n} {1} {0} {} {1} {} {0} +E {19994} {e} {e} {2} {0} {} {1} {} {0} +E {19996} {w} {w} {8} {0} {} {1} {} {0} +E {19997} {s} {s} {4} {0} {} {1} {} {0} + +R {19996} {0} {} {Center Wharf} {} {Large, slim, sea-going vessels belonging to various merchants are here. The dock is apparently still in steady use, but obviously was built to handle many more ships. To the east is Waterfront Square, the hub of Falme's main industry, sea trade. A weatherbeaten sign hangs askew on a rusted nail.} {Falme} {} {} {} {1} {} +E {19995} {e} {e} {2} {0} {} {1} {} {0} +E {19998} {s} {s} {4} {0} {} {1} {} {0} + +R {19997} {0} {} {Dock Road} {} {The road follows the harbor north and south here, and the occasional breeze from the south tells you you are near the fish docks. The houses here are in need of repairs, but mostly seem to be occupied. To the north is waterfront square.} {Falme} {} {} {} {1} {} +E {19995} {n} {n} {1} {0} {} {1} {} {0} +E {19987} {s} {s} {4} {0} {} {1} {} {0} + +R {19998} {0} {} {Between the Docks} {} {A dead fish floats in the water nearby, and a certain distinct odor tells you before you even look that the docks to the south service Falme's local fishermen. To the north the Comercial docks are half empty. To the west fishing vessels and the occasional small pleasure craft are moored.} {Falme} {} {} {} {1} {} +E {19996} {n} {n} {1} {0} {} {1} {} {0} +E {19999} {w} {w} {8} {0} {} {1} {} {0} +E {19988} {s} {s} {4} {0} {} {1} {} {0} + +R {19999} {0} {} {Falme Harbor} {} {This part of the harbor is dominated by moorings for local fishing vessels, and commercial trading ships. There are of course several large bulky military ships to the west, the trade docks to the northeast and the fish docks to the east. To the north is the central section of the harbor.} {Falme} {} {} {} {1} {} +E {19998} {e} {e} {2} {0} {} {1} {} {0} + +R {20001} {0} {} {Dock Road} {} {Sailors, merchants and military guard patrols are comon here. This area looks as if it was once a rough section of town, but things here seem quiet. To the west the harbor waters lap against the sea wall. To the south is a large square with a fountain. There appears to be a tavern along the street to the north.} {Falme} {} {} {} {1} {} +E {20002} {n} {n} {1} {0} {} {1} {} {0} +E {19995} {s} {s} {4} {0} {} {1} {} {0} + +R {20002} {0} {} {Dock Road} {} {This road runs north to south along the west side of along the water front. To the west is the dock taken over for military purposes. To the east is a seedy looking tavern. South of here the road continues along the water front.} {Falme} {} {} {} {1} {} +E {20013} {n} {n} {1} {0} {} {1} {} {0} +E {20005} {e} {e} {2} {0} {} {1} {} {0} +E {20003} {w} {w} {8} {0} {} {1} {} {0} +E {20001} {s} {s} {4} {0} {} {1} {} {0} + +R {20003} {0} {} {North Dock} {} {Several large clunky military ships are docked here. Soldiers in strange armor bustle everywhere unloading equipment, supplies, and strange animals. Few if any civilians come here except under guard. A sign is posted on the dock.} {Falme} {} {} {} {1} {} +E {20002} {e} {e} {2} {0} {} {1} {} {0} +E {20004} {w} {w} {8} {0} {} {1} {} {0} + +R {20004} {0} {} {End of the North Dock} {} {Several large clunky military ships are docked here. Soldiers in strange armor bustle everywhere unloading equipment, supplies, and strange animals. Few if any civilians come here except under guard. A sign is posted on the dock.} {Falme} {} {} {} {1} {} +E {20003} {e} {e} {2} {0} {} {1} {} {0} + +R {20005} {0} {} {The Keelhauler Tavern} {R} {The stale smell of spilled beer, and none too fresh food permeate this tavern. Most of the customers here are locals or sailors. Soldiers are noteably absent, most of the time, and the few who do enter are steadfastly ignored by a suddenly too quiet patronage. The bar is old and wooden, and the tables battered and prone to splinters. The floor is dirt covered by hay which appears to be changed about half as often as it should be.} {Falme} {} {} {} {1} {} +E {20002} {w} {w} {8} {0} {} {1} {} {0} + +R {20006} {0} {} {Sarifa's Salves} {} {A small modestly sized room is filled with pots and jars. In the clay pots there are an assortment of plants of every size and shape. The green tinted glass jars have seals on top to keep their contents dry. From the ceiling some bunches of herbs hang, providing a mix of scents which fills the shop.} {Falme} {} {} {} {1} {} +E {19993} {n} {n} {1} {0} {} {1} {} {0} + +R {20007} {0} {} {Delan's Equipment and Supply} {G} {Neat and tidy rows of supplies are stacked on wooden pallets and hung from the walls. Several items appear to be out of stock but in general the inventory is good. A door to the west opens out onto Market Square.} {Falme} {} {} {} {1} {} +E {19993} {w} {w} {8} {0} {} {1} {} {0} + +R {20008} {0} {} {Kylan's Boots and Shoes} {W} {Many rows of boots and shoes are on display for sale along the side wall. Toward the back behind a counter is a small bench with cobbler's tools which are mostly put away in their places at the moment. The shop has no windows and thus is dimly lit by several oil lamps. The only exit is through a door to the west, which opens out onto Main Street.} {Falme} {} {} {} {1} {} +E {19992} {w} {w} {8} {0} {} {1} {} {0} + +R {20009} {0} {} {Companion's Market} {} {All sorts of animals may be purchased here. The selection changes and the smell stays the same. Hay bales line the walls and a pile of soiled hay is pushed into a corner perfuming the room. A sign is tacked to a nearby post.} {Falme} {} {} {} {1} {} +E {19984} {s} {s} {4} {0} {} {1} {} {0} + +R {20010} {0} {} {Main Street} {} {The houses here are small and interspersed with shops, though everything seems to be well kept. Even the road appears to have been recently repaired as the the occasional patch of cobblestones appears rough and new contrasting with the older stones which have been worn smooth. To the north is an intersection and to the south are more shops. West is Morning Dew Drops Road according to a shiny new street sign on the corner. A tailor's shop is to the east.} {Falme} {} {} {} {1} {} +E {20025} {n} {n} {1} {0} {} {1} {} {0} +E {20024} {e} {e} {2} {0} {} {1} {} {0} +E {20023} {w} {w} {8} {0} {} {1} {} {0} +E {19991} {s} {s} {4} {0} {} {1} {} {0} + +R {20011} {0} {} {The Plum Blossom Inn} {R} {This inn seems to have undergone a hasty re-decoration. A few nice paintings grace the walls, but there are several new paintings in an odd foreign style as well as several places where paintings used to hang, and have not been replaced. The bar is clean and well kept, and the plank floor is clean if well worn. There is a large fireplace at the end of the room. The smell of good cooking wafts from the kitchen.} {Falme} {} {} {} {1} {} +E {19994} {n} {n} {1} {0} {} {1} {} {0} + +R {20012} {0} {} {Drandle's Smithy} {A} {Heat from the forge and the smell of hot iron assault you as you enter this very busy smithy. Horseshoes and arrow heads are clearly being mass produced from the boxes and bins of them near the anvil. Other items here appear to have been made some time ago.} {Falme} {} {} {} {1} {} +E {19994} {s} {s} {4} {0} {} {1} {} {0} + +R {20013} {0} {} {Morning Dewdrops Road} {} {The city wall joins the northern harbor bluffs here, as the road enters the city. To the south is Dock Road according to the sign on the corner. To the west the road climbs the bluffs towards an ancient tower, and to the east the continues into the city.} {Falme} {} {} {} {1} {} +E {20023} {e} {e} {2} {0} {} {1} {} {0} +E {20014} {w} {w} {8} {0} {} {1} {} {0} +E {20002} {s} {s} {4} {0} {} {1} {} {0} + +R {20014} {0} {} {Morning Dewdrops Road} {} {The road follows the northern edge of the harbor and begins to climb into the hills as it heads west, out of the city. To the east it enters a section of the city with large, ostentatious houses, and joins with the north end of Dock Road.} {Falme} {} {} {} {1} {} +E {20013} {e} {e} {2} {0} {} {1} {} {0} +E {20015} {w} {w} {8} {0} {} {1} {} {0} + +R {20015} {0} {} {Morning Dewdrops Road} {} {Ascending the bluffs, north of the harbor, this point in the road is about level with the masts of the ships in the harbor to the south. From here you can see all the goings on of the docks and Dock Road. To the south the road continues up the cliff, to the east the road descends to the level of the city.} {Falme} {} {} {} {1} {} +E {21387} {n} {n} {1} {0} {} {1} {} {0} +E {20014} {e} {e} {2} {0} {} {1} {} {0} +E {20016} {s} {s} {4} {0} {} {1} {} {0} + +R {20016} {0} {} {Morning Dewdrops Road} {} {Here above the harbor, to the south and the town to the east, one can see Ships moving on the water and people moving on the streets. In the city you can see many shops and inns near the center, smaller houses on the south side and larger, more stately dwellings on the north side. To the west the road continues up the cliff, and to the north it descends toward the north side of town.} {Falme} {} {} {} {1} {} +E {20015} {n} {n} {1} {0} {} {1} {} {0} +E {20017} {w} {w} {8} {0} {} {1} {} {0} + +R {20017} {0} {} {Morning Dewdrops Road} {} {Slowly, winding it's way up the face of the bluffs that line the northern side of the harbor, this portion of the road is near the top of the bluff. Many small ships, and even more large, bulky ships are anchored out in the harbor. Across the harbor the southern bluffs are stark and steep making this side look hospitable by comparison.} {Falme} {} {} {} {1} {} +E {20016} {e} {e} {2} {0} {} {1} {} {0} +E {20018} {w} {w} {8} {0} {} {1} {} {0} +E {20020} {s} {s} {4} {0} {} {1} {} {0} + +R {20018} {0} {} {Atop a Bluff Above the Aryth Ocean} {} {Wind whips your hair as you stand atop a cliff overlooking the Aryth Ocean. The horizon to the west shows no sign of land, and is featureless except for the armada of large bulky ships near the entrance to the harbor. Even though the tower south of you blocks part of the view, the ships are beyond counting.} {Falme} {} {} {} {1} {} +E {20017} {e} {e} {2} {0} {} {1} {} {0} +E {20019} {s} {s} {4} {0} {} {1} {} {0} + +R {20019} {0} {} {Before a Tower on the Bluff} {} {Here you stand before the famous tower of the Watchers Over the Waves. To your west there is a cliff overlooking the Aryth Ocean, where you see Countless ships all of a large, stocky build. To the east is the road now known as Morning Dewdrops Road which leads back to Falme proper. The tower door is to the south.} {Falme} {} {} {} {1} {} +E {20018} {n} {n} {1} {0} {} {1} {} {0} +E {20020} {e} {e} {2} {0} {} {1} {} {0} +E {20021} {s} {s} {4} {0} {} {1} {} {0} + +R {20020} {0} {} {Morning Dewdrops Road} {} {The road here is near the top of the bluff that lines the front of the harbor, affording a great view of the harbor. The tower of the Watchers Over the Waves is not far away to the south and west. To the north the road descends the cliff face towards Falme.} {Falme} {} {} {} {1} {} +E {20017} {n} {n} {1} {0} {} {1} {} {0} +E {20019} {w} {w} {8} {0} {} {1} {} {0} + +R {20021} {0} {} {Inside the Tower of the Watchers Over the Waves} {} {Inside the tower seems strangely smaller than expected, perhaps due to the incredible thickness of the walls of the tower. The floor plan is rather odd as well, it was apparently designed to be one large room which has been sectioned off into various spaces. The original stonework is of very high quality, and features smooth sinuous lines, but the wooden partitions that have since been added, are plain and featureless. The only part of this room that has not been defaced with partitions is a graceful spiraling staircase made entirely of metal, which ascends through a hole in the center of the high ceiling.} {Falme} {} {} {} {1} {} +E {20019} {n} {n} {1} {0} {} {1} {} {0} +E {20022} {u} {u} {16} {0} {} {1} {} {0} + +R {20022} {0} {} {In Top of the Tower} {} {This room is a single large room with windows all the way around. It is basically unused at the moment, but boot worn depressions in the stone floor testify to the fact that for many centuries a guard was placed at each of the major and minor points of the compass and assigned to watch out over the waves or the land.} {Falme} {} {} {} {1} {} +E {20021} {d} {d} {32} {0} {} {1} {} {0} + +R {20023} {0} {} {Morning Dewdrops Road} {} {The houses along this street are substantial, but are also in substantial need of repair. Things look better to the east where the road intersects Main street, and worse to the west near the waterfront. Oddly there are relatively few people on the street, other than guard patrols.} {Falme} {} {} {} {1} {} +E {20010} {e} {e} {2} {0} {} {1} {} {0} +E {20013} {w} {w} {8} {0} {} {1} {} {0} + +R {20024} {0} {} {Tilsi's Stichery and Embroidery} {} {Bolts of cloth, half unrolled are everywhere. Needles and tangled threads are in many small wicker baskets around the room. The place is a rather horrid mess, and looks more like a poorly kept room in a house than a place of business. Despite the mess quite a number of very nicely made garments are hanging from a pole, or laid out for customers to see. The embroidery on some of these items is phenomenal. A sign is posted in front of a small counter.} {Falme} {} {} {} {1} {} +E {20010} {w} {w} {8} {0} {} {1} {} {0} + +R {20025} {0} {} {North Street} {} {Sturdy, well built houses line the street here. Several of the houses have fancy shudders, and glass windows, and all look well kept. To the east, the houses get bigger, and to the west they appear to be less well kept. To the south the houses seem smaller and are interspersed with shops.} {Falme} {} {} {} {1} {} +E {20028} {e} {e} {2} {0} {} {1} {} {0} +E {20026} {w} {w} {8} {0} {} {1} {} {0} +E {20010} {s} {s} {4} {0} {} {1} {} {0} + +R {20026} {0} {} {North Street} {} {Here at the western end of North Street, you stand before a moderately large home, built of carefully cut stone. It is not ogier work but still looks very nice. It is clearly the home of someone quite rich, but with a taste for quality rather than monstrosity like some of the homes further down the street.} {Falme} {} {} {} {1} {} +E {20027} {n} {n} {1} {0} {} {1} {} {0} +E {20025} {e} {e} {2} {0} {} {1} {} {0} + +R {20027} {0} {} {Falme's Master Blacksmith} {B} {This smithy is a very simple arrangement with only a forge, anvil and a work bench, somewhat cluttered with various pieces of iron and steel strewn over it, all ready to be reshaped into the finest weapons. The various precious metals in wooden crates round the walls indicate this smithy is a place for quality weapons only. The blackened forge in the centre of the smithy has a fire in a hearth fuelled by scorching charcoal, which is raised off the ground in a shallow clay bowl at waist height.} {Falme} {} {} {} {1} {} +E {20026} {s} {s} {4} {0} {} {1} {} {0} + +R {20028} {0} {} {North Street} {} {The houses here large, and well built. Most have many glass windows, and front porches, or small yards. A few have ornamental iron work. To the east are the largest houses in the city, and to the west the houses are somewhat smaller, but still very nice. A small alley way leads off to the north.} {Falme} {} {} {} {1} {} +E {20029} {n} {n} {1} {0} {} {1} {} {0} +E {20031} {e} {e} {2} {0} {} {1} {} {0} +E {20025} {w} {w} {8} {0} {} {1} {} {0} + +R {20029} {0} {} {A Small Alley} {} {This short alley dead ends, coming to an abrupt end at the city wall. The west side of the alley is a small stable, and the right is the wall around the grounds of a large house. Where the wall and the city wall meet there are some cracks and missing stones that might provide enough foothold to climb to the top of the wall.} {Falme} {} {} {} {1} {} +E {20030} {w} {w} {8} {0} {} {1} {} {0} +E {20028} {s} {s} {4} {0} {} {1} {} {0} + +R {20030} {0} {} {A Small Stable} {S} {Several stalls are here, some recently used as evidenced by the fact that they have not yet been mucked out. Bales of hay are stacked towards the back of the room, and hay covers most of the floor. The only way out is to the east.} {Falme} {} {} {} {1} {} +E {20029} {e} {e} {2} {0} {} {1} {} {0} + +R {20031} {0} {} {North Street} {} {The two largest houses in the city are here. They are both elaborate, and a bit ostentatious, but it is clear that the house to the south was unable to compete with the house to the north. Both have large stone steps leading up to them. To the east and west the houses are large, and showy, but nothing to match either of these.} {Falme} {} {} {} {1} {} +E {20049} {n} {n} {1} {0} {} {1} {} {0} +E {20032} {e} {e} {2} {0} {} {1} {} {0} +E {20028} {w} {w} {8} {0} {} {1} {} {0} +E {20038} {s} {s} {4} {0} {} {1} {} {0} + +R {20032} {0} {} {North Corner} {} {Here the road and the city wall diverge, the road going west and the wall continuing north a short distance to encompass properties north of the road. To the south the road runs with the wall along the east side and large well built houses on the west.} {Falme} {} {} {} {1} {} +E {20031} {w} {w} {8} {0} {} {1} {} {0} +E {20033} {s} {s} {4} {0} {} {1} {} {0} + +R {20033} {0} {} {Inland Road} {} {On the east side of the road is the city wall, taller than two men standing on each other's shoulders, and on the west are some fairly large houses. To the north the road makes a sharp turn, to the left, and the city gates are south of here.} {Falme} {} {} {} {1} {} +E {20032} {n} {n} {1} {0} {} {1} {} {0} +E {19978} {s} {s} {4} {0} {} {1} {} {0} + +R {20034} {0} {} {Falme Bank} {$} {A grand mahogany counter, elaborately carved, separates customers from the bank staff. The room is well lit from above by an ornate chandelier. A large clock, and the insignia of the Empire are the only decorations on the walls.} {Falme} {} {} {} {1} {} +E {19989} {n} {n} {1} {0} {} {1} {} {0} + +R {20035} {0} {} {In the Guardhouse} {R} {Alive with noise and brisk movement, the guardroom contains nothing so much as ordered chaos. Soldiers coming on and off duty, sentries giving reports, duty officers assigning tasks and watch officers collecting their men create a hustle and bustle that is somehow also completely controlled. Serviceable desks are scattered here and there, and watch rosters have been tacked to the walls, outlining the work of those who keep the peace in the Empire and support the work of Those Who Come Home.} {Falme} {} {} {} {1} {} +E {19983} {s} {s} {4} {0} {} {1} {} {0} + +R {20036} {0} {} {Above the Gates of Falme} {} {Above the gates to Falme this room holds the locking mechanism for city defense. Overlooking all traffic into the city and out this room provides an ideal vantage point. Suspended by several large chains a metal barrel hangs along the edge of the wall. A blazing fire beneath the barrel quickly heats the contents to the point of boiling. The lever on the right side of the mechanism seems to be connected to the barrel somehow.} {Falme} {} {} {} {1} {} +E {19978} {d} {d} {32} {0} {} {1} {} {0} + +R {20037} {0} {} {Forward Base of the Morat'torm} {} {Charts of all types and sizes hang off the walls depicting different cities and various outposts of the Oathbreakers and their fortified areas. Various bits of tack are hung from the walls next to diagrams of how to put them on the torms of the Morat'torm, the riders who have earned the honor. A banner bearing the Seanchan Imperial sigil hangs on the wall, and is the most prominent decoration in the room.} {Falme} {} {} {} {1} {} +E {19990} {n} {n} {1} {0} {} {1} {} {0} + +R {20038} {0} {} {On the Steps of a Large House} {} {Here you stand at the top of eight polished granite steps leading up to a door which features an exquisite carving of a hart standing on an embankment of a stream. The woodwork around the door is ornately scrolled and probably cost as much or more than the door. The sheer beauty of this door is unmatched by any other in this city, and perhaps anywhere less than a palace.} {Falme} {} {} {} {1} {} +E {20031} {n} {n} {1} {0} {} {1} {} {0} +E {20039} {s} {s} {4} {0} {} {1} {} {0} + +R {20039} {0} {} {A Well Kept Entryway} {} {Neat, clean walls and floors, sparsely but well decorated give this entryway a pleasant, but efficient look. A large wooden door to the north leads outside. East is a similarly kept hallway, and what appears to be a kitchen is south of here.} {Falme} {} {} {} {1} {} +E {20038} {n} {n} {1} {0} {} {1} {} {0} +E {20044} {e} {e} {2} {0} {} {1} {} {0} +E {20040} {s} {s} {4} {0} {} {1} {} {0} + +R {20040} {0} {} {Kitchen} {} {Carefully arranged, spotless pots, pans and other cookware line the walls along with dried herbs and spices. This is clearly the kitchen of a meticulous cook. To the west is a screen door leading out into a beautiful garden.} {Falme} {} {} {} {1} {} +E {20039} {n} {n} {1} {0} {} {1} {} {0} +E {20041} {e} {e} {2} {0} {} {1} {} {0} +E {20042} {w} {w} {8} {0} {} {1} {} {0} + +R {20041} {0} {} {A Command Post} {} {A large round table has been placed in the center of the room, bearing a large map of the Oathbreaker lands depicted in great detail. Seanchan and Oathbreaker forces have been marked on the map. There is a constant hustle and bustle of new information coming in and that same information being relayed upstairs to the Imperial Commander. A heavy wooden staircase door blocks entrance to a servant's staircase, tucked into a a corner.} {Falme} {} {} {} {1} {} +E {20040} {w} {w} {8} {0} {} {1} {} {0} + +R {20042} {0} {} {A Sunny Garden} {} {Small white flowers and large red ones surround the fountain here which is in turn encircled by a gravel walkway. The west wall of the garden is covered with vines bearing long red trumpet flowers, the south wall has a different sort of vine which bears long orange flowers. The garden continues to the north, and the only way in or out of the garden is through the building to the east.} {Falme} {} {} {} {1} {} +E {20043} {n} {n} {1} {0} {} {1} {} {0} +E {20040} {e} {e} {2} {0} {} {1} {} {0} + +R {20043} {0} {} {A Sunny Garden} {} {Yellow, white, red flowers dominate this garden. Clearly all species that like a lot of sun from the lack of shade trees here. A gravel path winds among the flowers which give off heady scents. The garden is walled off on the north and west, and the house to which it belongs is on the east. The rest of the garden is to the south.} {Falme} {} {} {} {1} {} +E {20042} {s} {s} {4} {0} {} {1} {} {0} + +R {20044} {0} {} {The Front Hall} {} {A well swept hardwood floor and floral wall paper are the only things of any interest in this clean, almost sterile hallway. At the east end of the hallway is a staircase and an entryway is at the west end of the hall.} {Falme} {} {} {} {1} {} +E {20045} {e} {e} {2} {0} {} {1} {} {0} +E {20039} {w} {w} {8} {0} {} {1} {} {0} + +R {20045} {0} {} {Stairs at the End of A Hall} {} {A beautifully worked, spiral cast iron staircase ascends from here. There are few other furnishings, but a door leads into a room to the south. To the east is a hallway leading to the entryway.} {Falme} {} {} {} {1} {} +E {20044} {w} {w} {8} {0} {} {1} {} {0} +E {21373} {s} {s} {4} {0} {} {1} {} {0} +E {20046} {u} {u} {16} {0} {} {1} {} {0} + +R {20046} {0} {} {At the Top of the Stairs} {} {Cast iron stairs lead down from here to the first floor. This narrow hallway has a very odd look to it. Apparently, the western wall of the hallway has been recently and rather hastily framed in to divide a large room. The east side of the hall is decorated with wood panelling and wall paper, the west side is rough planks. There is a doorless entrance into a room to the west of here, and further down the hall to the south is another such entrance.} {Falme} {} {} {} {1} {} +E {21374} {w} {w} {8} {0} {} {1} {} {0} +E {20047} {s} {s} {4} {0} {} {1} {} {0} +E {20045} {d} {d} {32} {0} {} {1} {} {0} + +R {20047} {0} {} {A Short Hall} {} {This very narrow hallway appears to have been made by dividing a larger room with rough plank framing. In contrast to the west wall, the east wall is nicely decorated with wall paper and painted wood panneling. There are two openings in the rough plank wall, one directly west of here, and the other down the hall to the north. At the north end of the hall stairs lead down to the first floor of the house.} {Falme} {} {} {} {1} {} +E {20046} {n} {n} {1} {0} {} {1} {} {0} +E {20048} {w} {w} {8} {0} {} {1} {} {0} + +R {20048} {0} {} {The Warroom} {} {A large table dominates this room. A large map is mounted against the far wall with what appears to be troop positions marked upon it. Stacks of papers and many smaller maps are carefully arranged on the table. This is obviously the heart of a large military organization.} {Falme} {} {} {} {1} {} +E {20047} {e} {e} {2} {0} {} {1} {} {0} + +R {20049} {0} {} {On the Steps of a Large House} {} {Ten wide marble steps lead up from the street to the double doors of this very large house. Ostentatious stone work and half columns frame the door. To either side of the top of the stairs is a large stone carving of an eagle.} {Falme} {} {} {} {1} {} +E {20050} {n} {n} {1} {0} {} {1} {} {0} +E {20031} {s} {s} {4} {0} {} {1} {} {0} + +R {20050} {0} {} {A Large Foyer} {} {This cold stark entryway is done in white green and black marble. The tiles on the floor form geometric patterns, and the walls bear fake fluted columns. There are exits to rooms east and west and a hallway leads north.} {Falme} {} {} {} {1} {} +E {20052} {n} {n} {1} {0} {} {1} {} {0} +E {20051} {e} {e} {2} {0} {} {1} {} {0} +E {20058} {w} {w} {8} {0} {} {1} {} {0} +E {20049} {s} {s} {4} {0} {} {1} {} {0} + +R {20051} {0} {} {Servant's Quarters} {} {Sparse and clean, with little furniture other than beds, this room appears to be the living quarters for the servants that work here. The door to the west appears to open out onto a large foyer.} {Falme} {} {} {} {1} {} +E {20050} {w} {w} {8} {0} {} {1} {} {0} + +R {20052} {0} {} {A Hallway} {} {This hallway leads back into the house from the front. To the north there is a door that appears to exit the back of the house. You can smell strange but delicious foods being prepared to the east.} {Falme} {} {} {} {1} {} +E {20054} {n} {n} {1} {0} {} {1} {} {0} +E {20053} {e} {e} {2} {0} {} {1} {} {0} +E {20050} {s} {s} {4} {0} {} {1} {} {0} +E {20061} {u} {u} {16} {0} {} {1} {} {0} + +R {20053} {0} {} {Kitchen} {} {The smells of strange, exotic foods come from many oddly shaped cooking pots and pans. The strange though they are, the smells also make your stomach rumble with hunger. The only exit is to the west into a hallway.} {Falme} {} {} {} {1} {} +E {20052} {w} {w} {8} {0} {} {1} {} {0} + +R {20054} {0} {} {A Shady Garden Behind a House} {} {A few shafts of sunlight peek through the trees here and there, creating a sureal, peaceful effect in this garden. Many shade plants flower amongst the trees, and a pond with fish is located in the center of the garden. The only way in or out of the garden you can see from here is through the house to the south.} {Falme} {} {} {} {1} {} +E {20055} {n} {n} {1} {0} {} {1} {} {0} +E {20057} {w} {w} {8} {0} {} {1} {} {0} +E {20052} {s} {s} {4} {0} {} {1} {} {0} + +R {20055} {0} {} {A Shady Garden} {H} {Large ornamental trees of many types provide a cool refreshing shade for this garden. Some of the trees are quite unusual, with purple leaves and smooth bark even in the spring.} {Falme} {} {} {} {1} {} +E {20056} {w} {w} {8} {0} {} {1} {} {0} +E {20054} {s} {s} {4} {0} {} {1} {} {0} + +R {20056} {0} {} {A Shady Garden} {} {The trees of this garden offer a cool shady place to relax. There are several benches and a small pond in the center of the garden glistens peacefully. The garden is bordered by a wall to the north and west here, and continues to the east and south of here.} {Falme} {} {} {} {1} {} +E {20055} {e} {e} {2} {0} {} {1} {} {0} +E {20057} {s} {s} {4} {0} {} {1} {} {0} + +R {20057} {0} {} {A Shady Garden} {} {A patch of white and pink flowers grows here interspersed with verigated green and white leafed plants. The shade is cool and relaxing, and the pond is still and peaceful. The garden looks similarly peaceful to the east and north, but is bordered by a wall and the side of a large house to the west and south.} {Falme} {} {} {} {1} {} +E {20056} {n} {n} {1} {0} {} {1} {} {0} +E {20054} {e} {e} {2} {0} {} {1} {} {0} + +R {20058} {0} {} {A Large Sparsely Furnished Room} {} {Painted screens hide all the walls leaving only the windows exposed. Other than A small table and chair at one end and a circular cabinet at the other, the room is empty of furniture. The floor is covered with a large embroidered carpet. None the less, this room has the feel of an audience chamber for a powerful lord or even a king.} {Falme} {} {} {} {1} {} +E {20059} {n} {n} {1} {0} {} {1} {} {0} +E {20050} {e} {e} {2} {0} {} {1} {} {0} + +R {20059} {0} {} {Suroth's Personal Quarters} {} {Large, open and spacious, this room is sparsely furnished with items of obvious value, many imported from distant lands. Only a few painted cloth screens break up the open feel of the room. One corner of the room is covered by a large cushion covered in silk sheets.} {Falme} {} {} {} {1} {} +E {20058} {s} {s} {4} {0} {} {1} {} {0} + +R {20061} {0} {} {In the Dormitory} {} {This small room lies on the top floor, underneath the rafters. A small window lets in some daylight. The room's furniture is sparse, consisting of a narrow bed, a table and chair and a small stand with a wash basin. A few pegs hang on the wall, containing the occupant's belongings.} {Falme} {} {} {} {1} {} +E {20052} {d} {d} {32} {0} {} {1} {} {0} + +R {21373} {0} {} {The Armory of the Deathwatch} {} {Lining the walls are plain but servicable shelves laden with the trappings of war. The Deathwatch colors are prominent among the shelves. The room is divided into armor and weaponry but all is polished and ready for immediate use. A window in the south wall allows the light to shine into the armoury.} {Falme} {} {} {} {1} {} +E {20045} {n} {n} {1} {0} {} {1} {} {0} + +R {21374} {0} {} {Chambers of the Deathwatch} {} {This plain simple room, created by elegant dividers of fine wood houses the sleeping chambers of the Deathwatch guard. The furnishing are sparse but well suited to those who protect the Empress. A simple but rich carpet covers the floor while well-made bunks of gleaming oak, each made to perfection line the walls. The center of the room is dominated by a large round oak table, polished to a high gloss.} {Falme} {} {} {} {1} {} +E {20046} {e} {e} {2} {0} {} {1} {} {0} + +R {21387} {0} {} {Falme Barracks} {} {A cavernous stone archway forms the entrance to a large, almost palace-like building which appears to be used as a barracks for the Ever Victorious Army, as well as to house any foreign soldiers wishing to join the Corenne. A glimpse down a corridor and through a distant doorway reveals a dorm containing beds, with huge trunks sitting at their feet, a place for the occupants to store their belongings.} {} {} {} {} {1} {} +E {21388} {n} {n} {1} {0} {} {1} {} {0} +E {20015} {s} {s} {4} {0} {} {1} {} {0} + +R {21388} {0} {} {Falme War Office} {} {This chamber is a prime example of military chaotic efficiency. Several tables stand in the room, each with its own purpose. A table in the corner bears refreshments, while against the wall a desk stands at the ready for any missives to be written. A chandelier bearing many mirrored candles hangs above a massive table which is covered with maps in various sizes, showing troop deployments and supply- and messenger lines.} {} {} {} {} {1} {} +E {21387} {s} {s} {4} {0} {} {1} {} {0} + +R {5044} {0} {} {Cell} {} {The cell here is highly secure, and only the most high profile prisoners would be kept here, where the Seekers could have easy access to. There is a very small barred window on the north wall, giving a small view of the outskirts of Seandar. There is little hope of leaving via the south door without Imperial permission.} {Court of Nine Moons and Tower of Ravens} {} {} {} {1} {} +E {20541} {s} {s} {4} {0} {} {1} {} {0} + +R {20449} {0} {} {Oceans of Grass Gate} {} {On the fronts and backs of these massive steel doors are etched pictures of an idyllic prairie scene. Each carefully depicted blade of tall grass etched into the steel is covered with a thin layer of gold leaf. Above the gate is a small tower, erected to give sentries a good point to watch the north from. To the south a broad road takes one deep into the great City of Seandar.} {Seandar} {} {} {} {1} {} +E {20133} {n} {n} {1} {0} {} {1} {} {0} +E {20451} {s} {s} {4} {0} {} {1} {} {0} +E {20450} {u} {u} {16} {0} {} {1} {} {0} + +R {20450} {0} {} {Grasslands Tower} {} {Made of wooden planks nailed together and bound in green gilded iron, this room is large enough for three men to fit in. A small hatch leading to a ladder decends to the Oceans of Grass gate below. A wide portion of the wall has been cut out to the north, and sturdy chairs are placed in front of it. This is to allow the guards to watch the northern horizon for any signs of trouble. A table with a pitcher of water stands in the corner, along with a chamber pot so that the guards will never leave their post unattended.} {Seandar} {} {} {} {1} {} +E {20449} {d} {d} {32} {0} {} {1} {} {0} + +R {20451} {0} {} {Cal Elis Road} {} {Large red roses climb the back of the brick building to the west, their decadent fragrance filling the air. They stand in lovely contrast to the shimmering white stone blocks that make up the wide road. Sand is thrown down nightly and scrubbed in with large brooms to scour the blocks clean of daily traffic. The Rahein an Mael Boulevard connects to the east of here.} {Seandar} {} {} {} {1} {} +E {20449} {n} {n} {1} {0} {} {1} {} {0} +E {20452} {e} {e} {2} {0} {} {1} {} {0} +E {20466} {s} {s} {4} {0} {} {1} {} {0} + +R {20452} {0} {} {Rahein an Mael Boulevard} {} {From the west comes the intoxicating smell of roses, gently drifting over the wide shimmering white stone blocks of the boulevard. A large building with a thick thatched roof stands to the north. Above its arched doorway are lightning bolts cut from sheets of silver. Streamers of green and white flutter in the breeze from rope lines strung between the buildings. To the west lies the grand Cal Elis Road. To the east the boulevard continues.} {Seandar} {} {} {} {1} {} +E {20453} {n} {n} {1} {0} {} {1} {} {0} +E {20454} {e} {e} {2} {0} {} {1} {} {0} +E {20451} {w} {w} {8} {0} {} {1} {} {0} + +R {20453} {0} {} {Entrance to a Small Palace} {} {Large ferns in tall silver pots stand in various artistically placed positions around the room. Against the north white plaster wall are a series of thick wooden pegs, where the leashes of the damane are placed when the sul'dam no longer holds them. A large ledger sits atop a teak desk, its pages filled with the entries of who is using the various public damane for tasks. Thick burgundy and rose carpets cover the floor and muffle footsteps. Wooden bead curtains cover a doorway to the east, while to the south is the boulevard.} {Seandar} {} {} {} {1} {} +E {21377} {e} {e} {2} {0} {} {1} {} {0} +E {20452} {s} {s} {4} {0} {} {1} {} {0} + +R {20454} {0} {} {Rahein an Mael Boulevard} {} {Large yellow flowers stand up tall and stately against the sides of the damane dorm to the north, the bright sunny heads contrasting against the pale gray stone blocks fitted with cream mortar. From the south comes the delicious scents of cloves, cinnamon, nutmeg, and fresh baked bread carried by a warm gust from the open door. A large wooden sign hanging above the doorway of the building to the south shows a fancy silver platter full of yummy baked goods. The boulevard continues on to the east and west.} {Seandar} {} {} {} {1} {} +E {20455} {e} {e} {2} {0} {} {1} {} {0} +E {20452} {w} {w} {8} {0} {} {1} {} {0} +E {20456} {s} {s} {4} {0} {} {1} {} {0} + +R {20455} {0} {} {Rahein an Mael Boulevard} {} {The boulevard curves to the west and south at this point, past buildings and curving around the sidewalks. To the east a small fenced in garden has been planted to use the small patch of spare space to an advantage. Clusters of white roses climb the sides of the fence, their soft velvety petals glimmering softly in the light. Towering above the roses are large clusters of giant sunflowers, their large heads bobbing in the breeze. A single bench has been place before the garden, to give the busy denizens of Seandar a moment to pause and reflect if they so choose.} {Seandar} {} {} {} {1} {} +E {20454} {w} {w} {8} {0} {} {1} {} {0} +E {20457} {s} {s} {4} {0} {} {1} {} {0} + +R {20456} {0} {} {Bet's Baked Bounty} {} {Two long isles lead towards the back of the store where Bet herself tends to the customers with lowered eyes and a smile as warm as her fresh baked breads. The cream and beige tile floor is swept clean, and a large white cat suns itself in the window atop a purple silken pillow. Large bins divide the isles, filled to the brim with all sorts of breads of every shape and size. On the counter behind Bet there are a variety of pies, each looking more delicious and perfect than the last. The air is thick with the smell of sweet baked goods.} {Seandar} {} {} {} {1} {} +E {20454} {n} {n} {1} {0} {} {1} {} {0} + +R {20457} {0} {} {Cova an Chalinda Way} {} {A large one story building made up of wood and brick painted a warm yellow color lies off to the east. Above its square doorway hangs a copper sign painted with the picture of a sleeping dog. The shimmering white blocks of stone continue on to the south and the north. A large brass boot scraper is attached to the outer wall of the building to the east so that one may clean the dirt off one's boots before entering.} {Seandar} {} {} {} {1} {} +E {20455} {n} {n} {1} {0} {} {1} {} {0} +E {20458} {e} {e} {2} {0} {} {1} {} {0} +E {20459} {s} {s} {4} {0} {} {1} {} {0} + +R {20458} {0} {} {Inn of the Tired Pup} {R} {A tall man stands inside of a small booth, all around him hanging off of various hooks are keys glimmering in the lamplight. The floor covered in an immense carpet of green with golden roses embroidered upon it. Hanging from the ceiling is a large brass chandelier with small oval shaped crystals hanging from it and reflecting small rainbows onto the cream painted walls. A picture on the far wall show the owner of the Inn with a group of hunting dogs surrounding him, and the carcass of a huge stag at his feet. A ledger lies on a small stand.} {Seandar} {} {} {} {1} {} +E {20457} {w} {w} {8} {0} {} {1} {} {0} + +R {20459} {0} {} {Cova an Chalinda Way} {} {Black painted steel lamp posts line the sidewalks on either side of the street, entwined around their elaborate bases are small vines with large white blossoms on them. The street here is wide enough for a wagon to pass down, and tall shrubs shaped into ravens line it on either side. To the south the road appears to be much larger and busier.} {Seandar} {} {} {} {1} {} +E {20457} {n} {n} {1} {0} {} {1} {} {0} +E {20460} {s} {s} {4} {0} {} {1} {} {0} + +R {20460} {0} {} {Tai'shari Tsorovan Road} {} {A small side road branches off to the north of here, the tall black streetlamps that line it are clearly visible. Planted on the sides of the road in large brass boxes are beds of purple violets. The flowers appear almost to be made of purple velvet, and contrast nicely with the hustle and bustle of humanity. The wide main east road of Seandar continues on.} {Seandar} {} {} {} {1} {} +E {20459} {n} {n} {1} {0} {} {1} {} {0} +E {20518} {e} {e} {2} {0} {} {1} {} {0} +E {20461} {w} {w} {8} {0} {} {1} {} {0} + +R {20461} {0} {} {Tai'shari Tsorovan Road} {} {With a gentle rise, the road begins to climb ever so slightly upwards, allowing rains to drain down towards a small grate to prevent the streets from flooding during the season of storms. To the south a blue-veined marble statue of a grolm leaping into the air rests amid a cluster of peach and pink flowers. This statue is fenced off to keep unwary feet from trampling the delicate blossoms. To the north a pale green stone building stands in lovely contrast to the shimmering white stone of the road. A small painted metal sign bears a picture of a silver mortar and pestle surrounded by flowers.} {Seandar} {} {} {} {1} {} +E {20463} {n} {n} {1} {0} {} {1} {} {0} +E {20460} {e} {e} {2} {0} {} {1} {} {0} +E {20462} {w} {w} {8} {0} {} {1} {} {0} + +R {20462} {0} {} {Tai'shari Tsorovan Road} {} {To the north a large black iron gate stands open leading to a large open air square. The broad shimmering white stones of the road lead to the center of the city of Seandar just to the west where the sound of falling water is heard above the hum of the crowd. The green and gold banner of the Empress flaps above the gate to the north, as large as a bed sheet and glimmering with gold tassels. The road continues to the east and west straight and sure.} {Seandar} {} {} {} {1} {} +E {20464} {n} {n} {1} {0} {} {1} {} {0} +E {20461} {e} {e} {2} {0} {} {1} {} {0} +E {20468} {w} {w} {8} {0} {} {1} {} {0} + +R {20463} {0} {} {Happy Hanlo's Handy Herbs} {} {Directly to the right of the doorway, Hanlo sits perched atop his stool like an odd sort of bird. Directly behind him in sealed jars of different shapes and sizes are rows upon rows of herbs, oils, and flowers. Each jar is labeled with a neat and sure hand, and they are all kept in alphabetical order facing perfectly forward. Looking around one notices that all the pictures and rugs are exactly even and centered. Even the two plants are spaced exactly apart from each other on the window sill.} {Seandar} {} {} {} {1} {} +E {20461} {s} {s} {4} {0} {} {1} {} {0} + +R {20464} {0} {} {Charity Square} {$} {Stacks of wooden shelves, divided up into boxes, line the walls of this open air square. Here the Seanchan nobles seek to show their wealth and gain favor with the Empress by donating goods to the needy of the City. Each row of boxes bears a small brass plate with the name of the donor of the clothing and gear within. The penalties for hoarding what is given freely are stiff in Seandar, for the penalty for stealing is to have one's hand cut away from one's body. Gates to the west and the south stand wide open.} {Seandar} {} {} {} {1} {} +E {20465} {w} {w} {8} {0} {} {1} {} {0} +E {20462} {s} {s} {4} {0} {} {1} {} {0} + +R {20465} {0} {} {Cal Elis Road} {} {Huge blocks of shimmering white stone are fitted together so perfectly that only a line as thin as a hair can be seen where they are joined. To the south a hum of conversation can be heard over falling water. Large wrought iron gates stand open to the east, above them is a picture of a true blood handing a cloak to a naked man on his knees. From the west comes a faint smell of decay from a circular courtyard.} {Seandar} {} {} {} {1} {} +E {20466} {n} {n} {1} {0} {} {1} {} {0} +E {20464} {e} {e} {2} {0} {} {1} {} {0} +E {20468} {s} {s} {4} {0} {} {1} {} {0} + +R {20466} {0} {} {Cal Elis Road} {} {To the east large palm trees line the side of a building, their tall fronds moving about gently in the breeze. The road continues on a straight north and south course. To the west is a large building. A painted copper sign depicts a dog standing on its hind legs with a red ball in its mouth. The leaded glass windows prevent one from seeing what the shop has to offer within.} {Seandar} {} {} {} {1} {} +E {20451} {n} {n} {1} {0} {} {1} {} {0} +E {20467} {w} {w} {8} {0} {} {1} {} {0} +E {20465} {s} {s} {4} {0} {} {1} {} {0} + +R {20467} {0} {} {The Faithful Companion} {} {Thick wooden planks polished to a mellow glow with bee's wax make up the floor of this large shop. The air is filled with the musky scent of animals, broken up by the fresh breeze coming through the door leading to the road to the east. Small cages holding petite creatures line the walls, while behind the proprietor's counter larger boxes and cages hold creatures of greater girth. A large etched brass sign shows the shops hours.} {Seandar} {} {} {} {1} {} +E {20466} {e} {e} {2} {0} {} {1} {} {0} + +R {20468} {0} {} {Seandar Central Square} {D} {Enormous green lacquered and gold chased lanterns encircle the square, arching far overhead in graceful half-moon shaped curves. The ground is made up of pure white blocks that sparkle faintly in the light. Dominating the center of the square is a fountain as wide as two wagons. In the center of the fountain are nine silver moons as large as shields. Perched atop each moon are ravens made from onyx, each carving so intricate they almost seem to move within the misting spray of the fountain's water jets. To the south the Palace is visible, while broad avenues branch out on all sides. Hung from each of the lanterns are enormous bronze wind chimes of all different sizes, each carefully crafted by master artisans.} {Seandar} {} {} {} {1} {} +E {20465} {n} {n} {1} {0} {} {1} {} {0} +E {20462} {e} {e} {2} {0} {} {1} {} {0} +E {20469} {w} {w} {8} {0} {} {1} {} {0} +E {20506} {s} {s} {4} {0} {} {1} {} {0} + +R {20469} {0} {} {Jenn Ji Road} {} {The shimmering white stone road is wide enough for three wagons and a pair of s'redit to pass shoulder to wheel with ease here. Which is a good thing because when the Empress chooses to move through the City, her escort is huge. A stout cream glazed brick building stands to the south, with two sharp eyed guards watching the people on the street from hard and impassive faces. A broad sign above the doorway shows an elegant woman's hand, with three blue nails, covered in rings and bracelets.} {Seandar} {} {} {} {1} {} +E {20468} {e} {e} {2} {0} {} {1} {} {0} +E {20470} {w} {w} {8} {0} {} {1} {} {0} +E {20505} {s} {s} {4} {0} {} {1} {} {0} + +R {20470} {0} {} {Jenn Ji Road} {} {The backs of the two buildings that face the shimmering white stone road have been painted a deep blue color. In long brass planters as high as a man's knee, bright yellow daffodils bloom against the blue paint. The sidewalk on the sides of the road pass by these flowers, allowing one to catch a hint of their heady scent. The wide road continues on to the east and west uninterrupted.} {Seandar} {} {} {} {1} {} +E {20469} {e} {e} {2} {0} {} {1} {} {0} +E {20471} {w} {w} {8} {0} {} {1} {} {0} + +R {20471} {0} {} {Jenn Ji Road} {} {The shimmering white stone blocks branch off here, a smaller way opening to the north, while the main road continues on to the east, where some massive gates are visible. At the corners to the north, large black iron lamp stands are visible with soft lilac flowers entwined around their bases. A soft scent, almost like that of a freshly bathed baby, seems to float on the breeze from these little purple blossoms.} {Seandar} {} {} {} {1} {} +E {20472} {n} {n} {1} {0} {} {1} {} {0} +E {20470} {e} {e} {2} {0} {} {1} {} {0} +E {20483} {w} {w} {8} {0} {} {1} {} {0} +E {20502} {s} {s} {4} {0} {} {1} {} {0} + +R {20472} {0} {} {Kiserai ti Tain Shari Way} {} {Sidewalks made up of dark granite line either side of the shimmering white stone street here, with small gutters to collect the rainwater and waste between the sidewalk and the street. From the east comes the smell of burning metal. A large dark orange brick building stands to the east with a small sign showing an insectoid helmet painted upon it. To the west is a smaller peach stone shop with plant boxes in the windows. The sign above this store is of a frilly slip alongside a manly tunic.} {Seandar} {} {} {} {1} {} +E {20475} {n} {n} {1} {0} {} {1} {} {0} +E {20473} {e} {e} {2} {0} {} {1} {} {0} +E {20474} {w} {w} {8} {0} {} {1} {} {0} +E {20471} {s} {s} {4} {0} {} {1} {} {0} + +R {20473} {0} {} {Foundry Filtins} {W} {The thick baked clay walls retain the heat of the forges behind the shop rather well, along with the burning smell of the items used in the forging of steel. The floor is made up of thick blocks of dark grey granite sealed with cream colored mortar worn smooth by the feet of countless shoppers. A life sized picture of Luthair Paendrag Mondwin dominates the west wall, his armor obiviously the work of a master and portrayed in minute detail in the painting. From the west comes a cool breeze off the street. A large smooth sign on the wall shows the shop times.} {Seandar} {} {} {} {1} {} +E {20472} {w} {w} {8} {0} {} {1} {} {0} + +R {20474} {0} {} {Juchi and Dhael's House of Fashion} {} {Mint green carpeting covers the floor of this airy shop, on one side Juchi the seamstress stands sorting through bolts of silk, while on the other Dhael the merchant is testing the quality of a roll of bearskin. Large copper oil lamps backed by mirrors are placed along the walls, while at the back of the shop thick tapestries hang down to provide privacy to the person trying on the latest and greatest in Juchi wear. Bright yellow and pink flowers line the windows that look out into the street to the east. There is a sign posted on the wall. Please read the sign carefully before making any transactions.} {Seandar} {} {} {} {1} {} +E {20472} {e} {e} {2} {0} {} {1} {} {0} + +R {20475} {0} {} {Kiserai ti Tain Shari} {} {The grey sidewalk winds past a large tan building to the west. Attached to the side of the building is a steel plaque etched with the picture of a man atop a torm with a rolled up scroll in his fist. Tall fig trees grow on either side of the building, all but the top most figs plucked long ago for their tastey fruits. The way continues on to the south and north of here in a straight line.} {Seandar} {} {} {} {1} {} +E {20477} {n} {n} {1} {0} {} {1} {} {0} +E {20476} {w} {w} {8} {0} {} {1} {} {0} +E {20472} {s} {s} {4} {0} {} {1} {} {0} + +R {20476} {0} {} {The Master Blacksmith of Seandar} {B} {This smithy is a very simple arrangement with only a forge, anvil and a work bench, somewhat cluttered with various pieces of iron and steel strewn over it, all ready to be reshaped into the finest weapons. The various precious metals in wooden crates round the walls indicate this smithy is a place for quality weapons only. The blackened forge in the centre of the smithy has a fire in a hearth fuelled by scorching charcoal, which is raised off the ground in a shallow clay bowl at waist height.} {Seandar} {} {} {} {1} {} +E {20475} {e} {e} {2} {0} {} {1} {} {0} + +R {20477} {0} {} {Kiserai ti Tain Shari Way} {} {On either side of the white stone street are various tall trees growing from small squares cut into the granite sidewalks. Their various trunks have all been wrapped in ribbon of various colors and secured with the shield of which house claims that tree type as their official tree. Competition for rank has gotten so fierce among the true blood that they have even started claiming tree types as their own. However this reflects the political climate, it does lend a beauty to this part of the street.} {Seandar} {} {} {} {1} {} +E {20478} {n} {n} {1} {0} {} {1} {} {0} +E {20475} {s} {s} {4} {0} {} {1} {} {0} + +R {20478} {0} {} {Kiserai ti Tain Shari Way} {} {The road ends here in a small cul-de-sac. To the north the outer wall of the city looms, made up of over fired clayblocks reinforced with steel beams. Long green vines climb up the wall, with pink and cream striped flowers straining upwards towards the sky. To the south the road leads back into the city, while to the east a large house is visible. The windows on this house are odd, either as narrow as archers windows, or paned with thick leaded glass that cannot be seen through.} {Seandar} {} {} {} {1} {} +E {20479} {e} {e} {2} {0} {} {1} {} {0} +E {20477} {s} {s} {4} {0} {} {1} {} {0} + +R {20479} {0} {} {Sparse Sitting Room} {} {This room has all the trappings of a normal sitting room, large comfortable chairs to sit on, tables upon which books and oil lamps stand, and a fireplace with wood stacked in a neat pile next to it. But it somehow has an unused feel to it, a thick layer of dust atop some books as if they have never been touched, a spiderweb in the upper corner that no good housewife would ever leave undisturbed. A square doorway leads to the south.} {Seandar} {} {} {} {1} {} +E {20478} {w} {w} {8} {0} {} {1} {} {0} +E {20480} {s} {s} {4} {0} {} {1} {} {0} + +R {20480} {0} {} {Pristine Kitchen} {} {The white marble countertop leading from the wood burning stove almost glimmers it is so clean. The floor is made up of blue and grey tiles, also easily clean enough to eat off of without fear of germs. A half dead plant hangs in the window, while a cold box has one lone mouldy onion in it. A thin layer of dust coats the dishes that stand on a small shelf above the water pump. An open arch leads to the east, while a square arch leads to the north.} {Seandar} {} {} {} {1} {} +E {20479} {n} {n} {1} {0} {} {1} {} {0} +E {20481} {e} {e} {2} {0} {} {1} {} {0} + +R {20481} {0} {} {Undisturbed Bedroom} {} {A tall four poster bed stands in the center of the room, braced against a back wall. Its coverlet is made with military precision, all the corners sharp and crisp beneath the blanket. The air has a slightly musky smell, as if no one has breathed or opened a window in this room for a while. A half open clothing chest shows that the insides are empty except for a family of mice. A long red tapestry hands slightly askew against the north wall.} {Seandar} {} {} {} {1} {} +E {20482} {n} {n} {1} {0} {} {1} {} {0} +E {20480} {w} {w} {8} {0} {} {1} {} {0} + +R {20482} {0} {} {Seekers of the Truth Private Training Room} {R} {The boards of the floor are loose and squeaky, allowing only the most skilled person to approach unnoticed. Mirrors hang on all the wall, each bound in brass and reaching from floor to ceiling. Three large brass oil lamps hang from different sections of the large room, the smallest directly over a large desk. Atop the desk are various implements of assassination and stealth. A chart of the human body lies on the desk, outlining the various nerve groups and arteries so that the skilled torturer may extend the suffering of the person he is interrogating indefinitely.} {Seandar} {} {} {} {1} {} +E {20481} {s} {s} {4} {0} {} {1} {} {0} + +R {20483} {0} {} {Gates of the S'redit} {} {Two massive gates made of the trunks of ancient trees bound in thick iron lead to the flood plains the the west. On each gate are two tusks tipped with gold, each is as long as a grown man is tall. The shimmering stone blocks lead to the east and south of here, past potted flowers on either side of the gate. Above stands a small watch tower.} {Seandar} {} {} {} {1} {} +E {20471} {e} {e} {2} {0} {} {1} {} {0} +E {20273} {w} {w} {8} {0} {} {1} {} {0} +E {20485} {s} {s} {4} {0} {} {1} {} {0} +E {20484} {u} {u} {16} {0} {} {1} {} {0} + +R {20484} {0} {} {Banded Wood Tower} {} {The walls of this watchpoint are made up of still round trees, cut in half into boards. The floor consists of tiles cunningly laid to look like water, blues and green blending together nicely. A large window has been made facing the west, looking out over the vast plains and Vaishair mountain range. A small window could be jumped out of if necessary.} {Seandar} {} {} {} {1} {} +E {20483} {d} {d} {32} {0} {} {1} {} {0} + +R {20485} {0} {} {Cair n'dore Street} {} {The thick clay wall of the city rears into the sky to the west of the shimmering white stone street. Etched onto the wall are larger than life figures of scantily clad women dancing about on clouds. Each figure has long flowing hair that has been covered in gold leaf, so that the light shines off of it in a rather stunning way. To the north the S'redit Gate looms, while to the south the street continues, flush against the wall.} {Seandar} {} {} {} {1} {} +E {20483} {n} {n} {1} {0} {} {1} {} {0} +E {20486} {s} {s} {4} {0} {} {1} {} {0} + +R {20486} {0} {} {Cair n'dore Street} {H} {From the east comes the smell of animals, along with the occasional growl or tweet echoing out into the street from the doorway. The sign on the thick stone building depicts a stout man with a training prod in his thick hand. The wall to the west is carved to resemble a graceful dancer caught mid-leap, her hair made up of gold leaf pressed to the carving. The road continues on to the south and north.} {Seandar} {} {} {} {1} {} +E {20485} {n} {n} {1} {0} {} {1} {} {0} +E {20487} {e} {e} {2} {0} {} {1} {} {0} +E {20492} {s} {s} {4} {0} {} {1} {} {0} + +R {20487} {0} {} {Caged Corlm} {} {Each large cage stands against the wall with a small barred window letting in the light. The cages have fresh straw on their floors, as well as troughs of clean water and abundant feed. The corlm is sometimes as much as eight feet tall, with a long neck and a sort of double crest on its head, hair resembling the colour pattern of some house cats. Fur usually gray black or brown, extends to the tail which it flattens out for stability while running. Averaging three hundred pounds, tiny forearms usually held close to its body. The beak is large, appearing oversized. A room leads off to the south from here.} {Seandar} {} {} {} {1} {} +E {20488} {e} {e} {2} {0} {} {1} {} {0} +E {20486} {w} {w} {8} {0} {} {1} {} {0} +E {20490} {s} {s} {4} {0} {} {1} {} {0} + +R {20488} {0} {} {Lair of the Lopar} {} {Large brass cages, some as big as a family room, house the magnificent Lopar. A little bit smarter than your average dog, these creatures are the premier fighter of the exotics weighing between fifteen hundred and two thousand pounds. They have no external ears, but can respond to whistles pitched above what the human ear can hear. The are leathery with a hairless hide which is dark brown or a pale reddish hue, and six toes on both front and rear paws all with very large retractable claws. When they sometimes rear upon their hind legs to fight, their height becomes as much as ten feet tall.} {Seandar} {} {} {} {1} {} +E {20489} {e} {e} {2} {0} {} {1} {} {0} +E {20487} {w} {w} {8} {0} {} {1} {} {0} + +R {20489} {0} {} {Housing for the Torm} {} {Only one gate keeps the torm in place, allowing them to socialize and sleep together in large groups. They are lovely to look at in an odd way, A cross between a horse-sized cat and a lizard with gleaming bronze scales, six-clawed feet that can grip the stones of the road, and three silver slitted eyes. Besides the damane, these creatures are considered the smartest of the exotics, and choose and bond with their morat riders for life. To keep them entertained large rubber balls have been left in the room, and lengths of rope as thick as a mans body hang from the ceiling for them to play with.} {Seandar} {} {} {} {1} {} +E {20488} {w} {w} {8} {0} {} {1} {} {0} + +R {20490} {0} {} {Area of the To'raken} {D} {Huge stalls form a square around a large fountain in the center for watering the beasts. Each stall has a name on it for the particular To'raken it houses, as well as the rider appointed by the Empress. To'raken has a body considerably longer than a horse's and about equal in girth, with leathery molted brown skin and large powerful wings much like those of a bat. While it is not used as a weapon the to'raken often lashes the tail in anger when perched or on the ground and has been known to accidentally break the arm or leg of a careless morat. They normally crouch rather than standing erect, usually only standing when alarmed or preparing to fly. Large stacks of wood line the walls of this large room, bundles that are being used for firewood and to make sawdust from to line the floors of the stalls.} {Seandar} {} {} {} {1} {} +E {20487} {n} {n} {1} {0} {} {1} {} {0} +E {20491} {s} {s} {4} {0} {} {1} {} {0} + +R {20491} {0} {} {Morat Training Center} {} {Charts of all types and sizes hang off the walls depicting the different exotics that the morats are responsible for. A good morat will be awarded his or her own animal to train exclusively if the Empress sees fit, it is considered among the ultimate honors. Various bits of tack are hung from the walls next to diagrams of how to put them on their beast of choice. The head of the morat's sits in a large leather chair at the back of the room.} {Seandar} {} {} {} {1} {} +E {20490} {n} {n} {1} {0} {} {1} {} {0} +E {21375} {e} {e} {2} {0} {} {1} {} {0} +E {21376} {s} {s} {4} {0} {} {1} {} {0} + +R {20492} {0} {} {Cair n'dore Street} {} {A three story wall dominates the street to the west, the large figure of a woman with her arms gracefully arched above her gold leaf hair shimmers in the light. To the east a tall stone and yellow plaster building stands with a thick slate room covered in bits of green moss around the edges. A sign made of etched steel shows a spear with tassels on it. The sign is unpainted so that no particular houses color's would show on the tassels of the spear, thereby offending none of the High Blood. This would only lead to the loss of wealthy but egotistical customers.} {Seandar} {} {} {} {1} {} +E {20486} {n} {n} {1} {0} {} {1} {} {0} +E {20494} {e} {e} {2} {0} {} {1} {} {0} +E {20493} {s} {s} {4} {0} {} {1} {} {0} + +R {20493} {0} {} {Cair n'dore Street} {} {The shimmering white stone blocks of the street are covered with bits of yellow hay to the west, where hooves and feet have carried it from the stables within. The building is made up of cedar, decorated with sky blue shutters. A small statue of a rearing palomino mare is placed on a small pedestal above the doorway. On the clay wall that surrounds the city to the west, the figure of two women kicking in unison while covered in a very sheer fabric glimmers in the light due to their hair being impressed with gold leaf.} {Seandar} {} {} {} {1} {} +E {20492} {n} {n} {1} {0} {} {1} {} {0} +E {20495} {e} {e} {2} {0} {} {1} {} {0} +E {20496} {s} {s} {4} {0} {} {1} {} {0} + +R {20494} {0} {} {Stiun's Sharpened Steel} {A} {Everything about this room seems to be done on a grand and solid scale. The benches where the common folk wait before being served is made up of huge blocks of cedar. The thickly padded green leather chairs where the High Blood are served are large enough to sit two comfortably. An array of well made, but plain weapons stand against the east wall, while against the north wall, behind Stiun, are one of a kind weapons, often embellished with precious metals and stones. An open door to the west leads back out to the street of the golden dancer. A small brass sign shows the shop hours.} {Seandar} {} {} {} {1} {} +E {20492} {w} {w} {8} {0} {} {1} {} {0} + +R {20495} {0} {} {Hablina's Horse Home} {S} {Dark slate slabs joined with a dark grey mortar make up the floor of the stables. On either side are rows of individual stables, each with mounds of sweet fresh hay and troughs of water. In the rafters over head a half dozen cats look down upon the stables with lazy disinterest, only perking up when they see a mouse or a rat scurry by. Buckets and brooms lay neatly stacked along the north wall, as well as a barrel of sawdust. A wide door leads to the riding circle to the east, while to the west the shimmering stones of the street are visible.} {Seandar} {} {} {} {1} {} +E {20493} {w} {w} {8} {0} {} {1} {} {0} + +R {20496} {0} {} {Cair n'dore Street} {} {The broad shimmering white stone blocks of the street take the traveler past a small garden to the east. A single peach tree stands tall and healthy, surrounded by large white fuzzy flowers that smell faintly of vanilla. The garden is fenced in by a bronze gate to keep the plants from being distrubed by man or beast. The figure of a lush and beautiful woman has been carved into the wall to the east. Wearing only a sheer gown that leaves little to the imagination, she kneels with one leg extended and her back arched in a perfect bow. Her cascading hair has been covered in gold leaf that gleams in any light.} {Seandar} {} {} {} {1} {} +E {20493} {n} {n} {1} {0} {} {1} {} {0} +E {20497} {s} {s} {4} {0} {} {1} {} {0} + +R {20497} {0} {} {Cair n'dore Street} {} {The street dead ends to the south when it reaches the outer edges of the enormous clay wall that encircles the great city of Seandar. On that southern most wall, flowing over to the western, is a scene of four women etched into the clay. Each is physical perfection clothed in sheer robes and dancing with carefully planned moves. Their hair of gold leaf glimmers in any meager light. To the east a rather large building stand with a door wide enough for two men standing open. Two massive stained glass windows stand on either side of the door, each containing the image of a Seanchan officer.} {Seandar} {} {} {} {1} {} +E {20496} {n} {n} {1} {0} {} {1} {} {0} +E {20498} {e} {e} {2} {0} {} {1} {} {0} + +R {20498} {0} {} {Imperial Officer's Library} {} {Shelves of books crowd each wall, filled with countless scrolls and leather bound books carefully arranged. A black and gold veined marble fireplace stands against the east wall, and in front of it are some couches made up of watered silk with smooth flowing lines. Other chairs are placed about the room and given semi-privacy through the use of hand painted screens. The knowledge contained here is precious and for the eyes of trusted officers of the Imperial Seanchan army only.} {Seandar} {} {} {} {1} {} +E {20499} {e} {e} {2} {0} {} {1} {} {0} +E {20497} {w} {w} {8} {0} {} {1} {} {0} +E {20500} {s} {s} {4} {0} {} {1} {} {0} + +R {20499} {0} {} {The Study of Kennar Miraj} {W} {A large leather bound book stands on the right edge of the white alabaster desk of Kennar, the Captain General of the Seanchan army. Here he signs up new recruits, and chooses seasoned veterans from the ranks to train as officers beneath him. The desk itself is inlaid with semi-precious stones in an elaborate maze pattern. Despite the softness of the silk carpets that cover the floor, a human form model has been set up in back to hold Kennar's battle gear, and he wears his sword like it is part of his body.} {Seandar} {} {} {} {1} {} +E {20498} {w} {w} {8} {0} {} {1} {} {0} + +R {20500} {0} {} {Sparring Pit} {} {Clean golden white sand covers the floor of this pit, and placed at various spots around the pit are bleachers for the students to sit upon while being trained. Within the pit itself are a series of decks, large wooden stumps, and other devices to give the combatants a chance at forming different strategies against their opponents. Parts of the decks are stained with old patches of blood that have sunk into the wood over the years.} {Seandar} {} {} {} {1} {} +E {20498} {n} {n} {1} {0} {} {1} {} {0} +E {20501} {e} {e} {2} {0} {} {1} {} {0} + +R {20501} {0} {} {Officer's Baths} {} {Steam cascades out from the natural mineral springs of the bathing pools. The pools themselves are tiled in blue and peach, and give off a slightly metallic smell that mixes with the scent of herb soap. Several exceptionally beautiful da'covale stand off to the side, ready to bathe and dry off the weary officer. At the back of the room are raised tables where more da'covale, clad in a sheer fabric that becomes transparent in the humidity, stand with lowered eyes and an array of healing ointments and balms to massage into an officer's battle weary body.} {Seandar} {} {} {} {1} {} +E {20500} {w} {w} {8} {0} {} {1} {} {0} + +R {20502} {0} {} {Common Eating Room of the Gilded Squirrel} {} {Perched atop shelves all around the room, staring down with their beady glass eyes, are dozens of stuffed and gilded squirrels of all shapes and sizes. The patrons below eat their food, ignoring the oddity of it. For this tavern is owned by one of the true blood, and no common man or woman would ever dare question their judgement. The long benches are filled with people attesting to the fact that the decor is bizarre, the food is delicious.} {Seandar} {} {} {} {1} {} +E {20471} {n} {n} {1} {0} {} {1} {} {0} +E {20503} {e} {e} {2} {0} {} {1} {} {0} +E {20504} {d} {d} {32} {0} {} {1} {} {0} + +R {20503} {0} {} {Drinking Room of the Gilded Squirrel} {} {Like the eating area to the west, the walls of the bar are liberally decorated with squirrels gilded in brass, silver, copper, and even gold. They stand in various poses, some sleeping, some on their hind quarters, and a brass one over the doorway that looks as if it is about to leap onto the head of any that pass through it. A long black marble bar is filled with men drinking deeply of the best ale in the City.} {Seandar} {} {} {} {1} {} +E {20502} {w} {w} {8} {0} {} {1} {} {0} + +R {20504} {0} {} {Kitchen of the Gilded Squirrel} {} {A constant chaos of pots, bowls and a myriad of smells occupy the room. The noise from the guests upstairs finds its way down to the kitchen easily and adds to the chaotic scene. A huge sink sits against the back wall in desperate need of someone to wash the many dirty dishes inside.} {Seandar} {} {} {} {1} {} +E {20502} {u} {u} {16} {0} {} {1} {} {0} + +R {20505} {0} {} {Gira's Gorgeous Gowns} {} {Tapestries cover the walls, all of the worked with threads of gold and silver, some even sparkling with semi-precious gems fastened to their fabric. Overhead a pure crystal chandelier hangs down over the shop, shedding a bright light on the treasures stored in the glass and wood cases below. Gira carefully watches over her products, her dark eyes never leaving the sales floor. A tall silver punch bowl stands at the back of the shop filled with cooled fruit wine, encouraging to the patrons to relax and loosen their purse strings.} {Seandar} {} {} {} {1} {} +E {20469} {n} {n} {1} {0} {} {1} {} {0} + +R {20506} {0} {} {Ji Road} {} {From the north comes the tinkling burble of a large fountain resounding out over the shimmering white stones of the road. The thick and bitter smell of kaf wafts in on a warm breeze from the open door of a large cream stone building with a thick slate roof to the east. A small sign above the door shows a cup of kaf nestled against a rather ample bosom. The road continues to the north and south of here.} {Seandar} {} {} {} {1} {} +E {20468} {n} {n} {1} {0} {} {1} {} {0} +E {20517} {e} {e} {2} {0} {} {1} {} {0} +E {20507} {s} {s} {4} {0} {} {1} {} {0} + +R {20507} {0} {} {Ji Road} {} {As broad as five coaches, the smooth and perfectly fitted shimmering white stones of the road proceed to the north and the south of here. To the east an extremely large doorway leads into a very big building. It seems as if the scale of the building itself is almost double what is normal. Large brass pots full of red carnations stand on either side of the doorway. Attached above the door is a single very large axe with green and white tassels attached to it. The Imperial Palace of the Empress stands on the rising path to the south, the road dips into a tunnel beneath it leading to the southern gate.} {Seandar} {} {} {} {1} {} +E {20506} {n} {n} {1} {0} {} {1} {} {0} +E {20508} {e} {e} {2} {0} {} {1} {} {0} +E {20564} {u} {u} {16} {0} {} {1} {} {0} +E {20511} {d} {d} {32} {0} {} {1} {} {0} + +R {20508} {0} {} {Common Area of the Ogier Bunkers} {} {Very large leather chairs with ottomans before them form a semi-circle around the gilded fireplace on the north wall of the room. A portrait above the fireplace is of Luthair Paendrag standing victorious over a fallen myrddraal. A table against one wall holds a tea service made of sculpted silver. The mug appear to be as large as mixing bowls, while the pitcher of cream would take a human two hands to lift. A very tall screen made of mother of pearl stands between a door to the east and the rest of the room that one must walk around to access. From the west comes the low hum of the City. A doorway stands open to the south with rich smells coming from it.} {Seandar} {} {} {} {1} {} +E {20509} {e} {e} {2} {0} {} {1} {} {0} +E {20507} {w} {w} {8} {0} {} {1} {} {0} +E {20510} {s} {s} {4} {0} {} {1} {} {0} + +R {20509} {0} {} {Sleeping Chambers of the Ogier Deathwatch} {} {Beds as wide as a wagon are spaced apart by various artistically decorated screen standing a story high. The ceilings of the room actually reach two stories high, giving the ogier that sleep within plenty of space to stretch out. Next to each bed is a chest of drawers with the owner's name etched on their front. This room is kept spotlessly clean with each bed made to exacting standards. The only decoration of any sort in the room is a bust of Luthair Mondwin standing on the mantle of the green marble fireplace.} {Seandar} {} {} {} {1} {} +E {20508} {w} {w} {8} {0} {} {1} {} {0} + +R {20510} {0} {} {Ogier Kitchen} {} {Tall countertops made of a pale green stone, almost the color of mint cream that is iced, stand at what would be chin height on a human. To the ogier these countertops are perfectly positioned, as well as the cupboards that a human would have to jump to reach. A massive iron pump stands in the sink, allowing the residents of these bunkers to draw fresh water. A table as well as benches large enough to fit two dozen men stand off to the side, with plates as big as shields placed on them for the daily meal. A doorway opens the room to the north.} {Seandar} {} {} {} {1} {} +E {20508} {n} {n} {1} {0} {} {1} {} {0} + +R {20511} {0} {} {Ji Road Beneath the Palace} {} {A cavernous tunnel, its circular walls lined with tiles, stretches out to the south. To the north the road climbs upwards as it moves out from beneath the vast Imperial Palace above. The tiles that line this part of the tunnel are of a lovely amber color. Pieces of glass have been ground up into the glaze that coats them so they reflect the light with a subtle glitter. The shimmering white stones of the road are as perfectly placed as ever. A slightly echoing effect is made as people travel along the length of the tunnel.} {Seandar} {} {} {} {1} {} +E {20512} {s} {s} {4} {0} {} {1} {} {0} +E {20507} {u} {u} {16} {0} {} {1} {} {0} + +R {20512} {0} {} {Ji Road Beneath the Palace} {} {The tunnel is wide enough for a parade of s'redit to pass through without bumping shoulders. On either side of the tunnel are long silver holders for torches to be placed into. The tiles in this part of the tunnel are of a rich blue color that is almost exactly the shade of the sky. Above is the Imperial Palace stacked atop the tunnel. The road procedes to the southern gate and north to inner city of Seandar.} {Seandar} {} {} {} {1} {} +E {20511} {n} {n} {1} {0} {} {1} {} {0} +E {20513} {s} {s} {4} {0} {} {1} {} {0} + +R {20513} {0} {} {Ji Road Beneath the Palace} {} {The air down here is slightly humid, but a breeze will ocassionally whisper through the tunnel and freshen the air. Young common women hawk their wares on either side of the road as it progresses beneath the Imperial Palace, their cries echo out slightly in a cavernous effect. The road continues on its straight north and south course.} {Seandar} {} {} {} {1} {} +E {20512} {n} {n} {1} {0} {} {1} {} {0} +E {20514} {s} {s} {4} {0} {} {1} {} {0} + +R {20514} {0} {} {Ji Road Beneath the Palace} {} {The tiled walls of the tunnel are of an almost translucent lilac color, the shade of those same flowers as they reach their peak in the early spring around Seandar. This creates a nice contrast between the thick white stone slabs of the road as it passes due south and north of here. To the north comes the faint cries of women hawking their wares, while to the south a large gate can be seen.} {Seandar} {} {} {} {1} {} +E {20513} {n} {n} {1} {0} {} {1} {} {0} +E {20515} {s} {s} {4} {0} {} {1} {} {0} + +R {20515} {0} {} {Deep Wood South Gate} {} {A pale creamy wood that has been so carefully smoothed and joined that it appears to be two massive seamless sheets make up the imposing gates that lead to the south of Seandar. They are banded in broad strips of copper with bits of jade placed in an almost maze like pattern. The shimmering white stones of a wide road lead beneath the Imperial Palace of the Empress towards the City of Seandar to the north. A small watchtower stands above the gate looking out over the southlands.} {Seandar} {} {} {} {1} {} +E {20514} {n} {n} {1} {0} {} {1} {} {0} +E {20373} {s} {s} {4} {0} {} {1} {} {0} +E {20516} {u} {u} {16} {0} {} {1} {} {0} + +R {20516} {0} {} {Watchtower Above the Wooden Gate} {} {Thick silk carpets of an orange and blue pattern cover the floor around the hatch that leads down to the gate below. A large open window looks over the terrain south of Seandar, while next to that window is an enormous brass gong that can be sounded in case of trouble. The walls are made of a smooth creamy wood with rich and textured patterns that are designed to delight the eye. Chairs are placed against the back wall for the tired guardsmen and a small window could be jumped out of if necessary.} {Seandar} {} {} {} {1} {} +E {20515} {d} {d} {32} {0} {} {1} {} {0} + +R {20517} {0} {} {Chandar's Kaf Cafe} {} {Clean cream colored plaster walls contain the rowdy noise of this tavern rather well. Large windows framed with golden crushed velvet curtains look out into the street to the west. The floors are bare wood polished to a mellow glow with layers of wax. All around are tables and chairs set up in an orderly manner, as well as a small stage set up next to one of the large peach marble fireplaces. Large bronze oil lamps hang on thick chains from the ceiling above.} {Seandar} {} {} {} {1} {} +E {20506} {w} {w} {8} {0} {} {1} {} {0} + +R {20518} {0} {} {Gate of the Crashing Waves} {} {The massive gates of the east are made of slabs of granite as thick as half a wagon, and three stories tall. Carved into the surface of the gates are two huge pictorials of a stormy sea coast, the waves tipped with bits of white quartz. The body of the wave is made up of chips of lapis lazuli, a stone prized for its rich and pure deep blue color. Perched above the gate is a small tower that looks over the city and the surrounding countryside.} {Seandar} {} {} {} {1} {} +E {20217} {e} {e} {2} {0} {} {1} {} {0} +E {20460} {w} {w} {8} {0} {} {1} {} {0} +E {20519} {s} {s} {4} {0} {} {1} {} {0} +E {20630} {u} {u} {16} {0} {} {1} {} {0} + +R {20519} {0} {} {Mia Cuebiyar Street} {} {Ivy thick and lushly green covers the east clay and steel reinforced wall surrounding the great city of Seandar. Benches are placed along the wall made of up different types of stone, here the benches are made up of a blue marble veined in white. A good sized brick building with elaborate leaded windows stands to the west, above it is a sign done in copper depicting a woman's hand filled with gold coins. The east gate lies directly to the north, while the street continues to the south.} {Seandar} {} {} {} {1} {} +E {20518} {n} {n} {1} {0} {} {1} {} {0} +E {20520} {w} {w} {8} {0} {} {1} {} {0} +E {20521} {s} {s} {4} {0} {} {1} {} {0} + +R {20520} {0} {} {Yuril's Weapon Depot} {W} {Thick walls made up of solid blocks of granite laced with thin veins of silver make up the walls of this small, but imposing room. The back half of the room is guarded by four heavily muscled and rather dangerous looking men. The floors are covered in a crimson silk carpet woven with threads of silver in winding and floral patterns. There is a sign on the wall.} {Seandar} {} {} {} {1} {} +E {20519} {e} {e} {2} {0} {} {1} {} {0} + +R {20521} {0} {} {Mia Cuebiyar Street} {} {Thousands of glass and ceramic tiles make up a large mosaic on the wall encircling the city to the east of here. This frame, done in cool tones, is of a richly clothed Lord and his stunning Lady embracing on the bow of a Seanchan raker. A spray from the sea below envelops them as they hold each other with the deepest of love. A tall thatch roofed building made of plaster covered brick stands to the west bears the sign with silver scissors cutting into thread.} {Seandar} {} {} {} {1} {} +E {20519} {n} {n} {1} {0} {} {1} {} {0} +E {20522} {w} {w} {8} {0} {} {1} {} {0} +E {20523} {s} {s} {4} {0} {} {1} {} {0} + +R {20522} {0} {} {Gemma's Gems} {} {Light floods in through a large window, giving a clear view of the street beyond. Colorful glass faux gemstones sparkle in the light, while the true merchandise is kept in locked cabinets with glass panes. The planks of the dark hardwood floor have been neatly polished, but years of customers pivoting by the door has worn a lighter spot into the floor.} {Seandar} {} {} {} {1} {} +E {20521} {e} {e} {2} {0} {} {1} {} {0} + +R {20523} {0} {} {Mia Cuebiyar Street} {} {The wall to the east is decorated with painted tiles showing a Lord and Lady of the High Blood walking through a forest in the depths of fall. All around them the trees are ablaze with color, while the couple looks upon each other with complete adoration. Each noble has three of their nails lacquered. An imposing building to the west has thick etched steel doors with a small peephole. Next to one of the doors is a plaque done in etched silver. Flowing script is written upon it.} {Seandar} {} {} {} {1} {} +E {20521} {n} {n} {1} {0} {} {1} {} {0} +E {20524} {s} {s} {4} {0} {} {1} {} {0} + +R {20524} {0} {} {Mia Cuebiyar Street} {} {A large statue of pale peach alabaster stands nestled into a shallow alcove inside of the wall surrounding the City to the west. It depicts a scantily clad woman cradling the the head of her beloved in her arms while he lounges next to her. It is easily apparent by their clothing that these are poor common folk, but the artist has still managed to capture the richness of their love in the tenderness of their touch. To the east a very large building made of dark stained wood stands between two well manicured oak trees. The sign above the door shows a stunning slave girl with her eyes lowered and her arms open in welcome.} {Seandar} {} {} {} {1} {} +E {20523} {n} {n} {1} {0} {} {1} {} {0} +E {20525} {w} {w} {8} {0} {} {1} {} {0} +E {20528} {s} {s} {4} {0} {} {1} {} {0} + +R {20525} {0} {} {Entrance to the da'Covale Center} {} {This is the building of the slave trainers appointed by the Empress herself to condition the da'covale that will one day serve those of the Blood. Lovely flowering plants are hung from silver bowls dangling down from the ceiling over the rich pale blue silk carpet. A chalk board on the north wall holds the names of the da'covale that will soon be available for purchase, as well as those that have been privately bred. Cut glass beads hang down in a curtain separating this viewing room from the rest of the training center. To the east the street is visible through the large windows.} {Seandar} {} {} {} {1} {} +E {20524} {e} {e} {2} {0} {} {1} {} {0} +E {20526} {w} {w} {8} {0} {} {1} {} {0} + +R {20526} {0} {} {Marble Auction Block} {} {In the center of the room is a large cream marble auction block well illuminated by a series of brass oil lamps hanging overhead. Chairs made in a softly curving design form a circle around the auction block. Next to each chair is a stack of papers, a bottle of ink with a quill, and sand for the bidder to write his or her bid upon. The floor is covered with a pink silk carpet embroidered with birds and fanciful flowers done in thread of gold. A doorway to the east is shrouded in cut crystal beads, while to the north is a plain wooden doorway covered with a length of hanging beaded lilac silk.} {Seandar} {} {} {} {1} {} +E {20527} {n} {n} {1} {0} {} {1} {} {0} +E {20525} {e} {e} {2} {0} {} {1} {} {0} + +R {20527} {0} {} {Chambers of the da'Covale} {} {One either side of the room bunkbeds reach from floor to ceiling, stacked atop each other in rows of four. Down the center of the room a large black wood screen divides the male side from the female side. Large wooden tubs stand on either end of the room filled with steaming hot water. A lone skylight above provides some fresh air to those housed within, the skylight itself is covered with a steel mesh.} {Seandar} {} {} {} {1} {} +E {20526} {s} {s} {4} {0} {} {1} {} {0} + +R {20528} {0} {} {Mia Cuebiyar Street} {} {To the west the side of a dark stone building is visible, strange sounds seem to seep through the sides of it. Lovely bunches of white crowned roses grow in carefully manicured profusion against the side of the building. On the great wall to the east a large sparkling mosaic done in glass tiles shows the scene of a High Lord and Lady of the Blood dancing in each others arms beneath a starry night sky. The blond Lady is caught sweeping her expansive violet silk skirts to the side as her red haired Lord sweeps her about the soft green grass. A smile of love lights up her face as she forever gazes into the eyes of her hearts beloved.} {Seandar} {} {} {} {1} {} +E {20524} {n} {n} {1} {0} {} {1} {} {0} +E {20529} {s} {s} {4} {0} {} {1} {} {0} + +R {20529} {0} {} {Mia Cuebiyar Street} {} {The shimmering white stones of the street cut a clear path to the north and south from here, past an elaborate mosaic on the east wall that surrounds Seandar. Placed into the clay of the wall are bits of different colored mirror bits, together forming the shape of the indistinct bodies of a man and woman clutched in a passionate embrace. The image reflects a rainbow of light, no matter how meagre its source. Thick green ivy grows agains the side of the dark stone building to the west. Hanging from the building is a small wooden sign with a traveler's bag filled with useful objects.} {Seandar} {} {} {} {1} {} +E {20528} {n} {n} {1} {0} {} {1} {} {0} +E {20531} {e} {e} {2} {0} {} {1} {} {0} +E {20530} {w} {w} {8} {0} {} {1} {} {0} +E {20532} {s} {s} {4} {0} {} {1} {} {0} + +R {20530} {0} {} {Syntar's Sundries and Supplies} {G} {All sorts of shelves and trays fill the room with a variety of common goods that the everyday person cannot survive without. Wooden barrels of various sizes stand about the room, some covered, others open to the light and the air displaying the goods within. Hung from the ceiling are various items secured by either thick rope or stout chain. A smooth curved doorway leads back out to the street to the east.} {Seandar} {} {} {} {1} {} +E {20529} {e} {e} {2} {0} {} {1} {} {0} + +R {20531} {0} {} {The Square of Dishonor} {} {Unlike the stones of the road to the west, the ones that form the floor here are of jet black stone that has been polished to a mirrored gleam. The same stones form the walls, leaving the sky open above. This draws ones eyes to the only gruesome decorations here, bodies of men and women hung by their feet, with their eyes cut out. Each corpse sways in the wind, the sound of the ropes that hold them creaking. These are the bodies of those that have found dishonor in the eyes of the Empress, for crimes as great as murder or as petty as a chambermaid daring to look into the eyes of a true blood.} {Seandar} {} {} {} {1} {} +E {20529} {w} {w} {8} {0} {} {1} {} {0} + +R {20532} {0} {} {Mia Cuebiyar Street} {} {The road ends to the south against the tall edge of the Imperial Palace. To the west a large dark stone building stands, above its entrance a large wooden sign painted with the picture of dozens of ships bearing the crest of the Empress approaching a shoreline. A delicate mosiac on the massive wall to the east shows a young womans face, her eyes closed and her lips forming a sensual pout as if anticipating the kiss of a beloved. Her dark curls fall about her heart shaped face in a river of silky beauty.} {Seandar} {} {} {} {1} {} +E {20529} {n} {n} {1} {0} {} {1} {} {0} +E {20533} {e} {e} {2} {0} {} {1} {} {0} +E {20556} {w} {w} {8} {0} {} {1} {} {0} + +R {20533} {0} {} {Path before the Tower} {} {The path leading from Seandar takes a turn here to lead towards a huge stone tower. Guards posted at the gates into the tower look on attentively at those approaching, and walls flanking the passage on either side are thick and unadorned, making this path the sole route away from the Tower.} {Court of Nine Moons and Tower of Ravens} {} {} {} {1} {} +E {20532} {w} {w} {8} {0} {} {1} {} {0} +E {20534} {s} {s} {4} {0} {} {1} {} {0} + +R {20534} {0} {} {Before the Tower of Ravens} {} {A tall stone tower, reaching into the clouds shadows the path underfoot. Guards man the big iron gates, some guarding outwards, and some guarding for people leaving the Tower. Marble pedestals positioned to either side of the gates are topped with black intricate ravens, symbols of the Seanchan Empire. A brick stable for those visiting the Tower or those imprisoned, is to the east tending to horses, some with newly deceased owners.} {Court of Nine Moons and Tower of Ravens} {} {} {} {1} {} +E {20533} {n} {n} {1} {0} {} {1} {} {0} +E {20536} {e} {e} {2} {0} {} {1} {} {0} +E {20535} {w} {w} {8} {0} {} {1} {} {0} +E {20537} {s} {s} {4} {0} {} {1} {} {0} + +R {20535} {0} {} {Seandar Barracks} {} {A cavernous stone archway forms the entrance to a large, almost palace-like building which appears to be used as a barracks for the Ever Victorious Army, as well as to house any dignitaries and their retinues as they conduct their business in Seandar. A glimpse down a corridor and through a distant doorway reveals a dorm containing beds, with huge trunks sitting at their feet, a place for the occupants to store their belongings.} {} {} {} {} {1} {} +E {20534} {e} {e} {2} {0} {} {1} {} {0} + +R {20536} {0} {} {A Luminous Workshop} {} {This small workshop has large paned windows on its southern wall, allowing a generous amount of daylight to enter. The proprietor of the workshop has placed a workbench and a curious looking machine with a handle and a flat disc near the window, allowing passersby to look in on their work.} {Court of Nine Moons and Tower of Ravens} {} {} {} {1} {} +E {20534} {w} {w} {8} {0} {} {1} {} {0} + +R {20537} {0} {} {Shadowed Foyer} {} {At a contrast to the daily bustle of Seandar, this Tower has a melancholy and stately mood, broken only by the occasional scream of a prisoner from above. Seekers of Truth stride the halls, their purpose and their lives housed inside this tower. Rooms lead off in all directions, seemingly only adminstrive at this level, and an oakwood staircase leads up to the upper levels of the Tower of Ravens. Guards are posted at the gates out of the tower, checking every person to make sure that no prisoners escape.} {Court of Nine Moons and Tower of Ravens} {} {} {} {1} {} +E {20534} {n} {n} {1} {0} {} {1} {} {0} +E {20539} {e} {e} {2} {0} {} {1} {} {0} +E {20538} {w} {w} {8} {0} {} {1} {} {0} +E {20540} {s} {s} {4} {0} {} {1} {} {0} +E {20541} {u} {u} {16} {0} {} {1} {} {0} + +R {20538} {0} {} {Office} {} {This is the official hub of the Tower of Ravens, where prisoners are admitted, and transgressions recorded. A clerk works at a desk, making entries in a ledger, and filing them in the oak cabinet at the back of the room. The door east leads back out to the foyer and the rest of the tower.} {Court of Nine Moons and Tower of Ravens} {} {} {} {1} {} +E {20537} {e} {e} {2} {0} {} {1} {} {0} + +R {20539} {0} {} {Detention Room} {} {Plain stone walls lined with benches is all that adorns this room, save for the iron gate at the door. Seekers bring criminals here before they are assigned to a cell, and a rota of being put to the question. Beyond the iron-barred gate is the rest of the tower.} {Court of Nine Moons and Tower of Ravens} {} {} {} {1} {} +E {20537} {w} {w} {8} {0} {} {1} {} {0} + +R {20540} {0} {} {Cloakroom} {} {One side of this room is taken up by rows of lockers, and the other side by hooks, most with all kinds of nondescript cloaks chosen to fit in with Seanchan fashion. The walls are plain, except for a mounted plaque of a raven above the doorway. The steel floor is all of one big piece as it leads north out to the entrance foyer of the Tower.} {Court of Nine Moons and Tower of Ravens} {} {} {} {1} {} +E {20537} {n} {n} {1} {0} {} {1} {} {0} + +R {20541} {0} {} {Tower of Ravens} {} {The spiral staircase curves around the edge of the central pillar of the tower upwards towards where prisoners are put to the question, and downwards, to the entrance to the Tower. Rooms on this level lead off mostly to the Seekers' amenities, except for a secure cell to the north.} {Court of Nine Moons and Tower of Ravens} {} {} {} {1} {} +E {5044} {n} {n} {1} {0} {} {1} {} {0} +E {20545} {w} {w} {8} {0} {} {1} {} {0} +E {20542} {s} {s} {4} {0} {} {1} {} {0} +E {20544} {u} {u} {16} {0} {} {1} {} {0} +E {20537} {d} {d} {32} {0} {} {1} {} {0} + +R {20542} {0} {} {Seeker's Quarters} {} {These large rooms accommodate many of the Seekers that live in this huge tower. Beds line the walls of this room, and the room to the west, each with a leatherleaf wooden locker and desk beside them. It is hardly a luxurious room to sleep in, but then again, Seekers are merely da'covale, awarded priveledges necessary to carry out their duties. Windows to the south look out over the colourful forestland south of Seandar.} {Court of Nine Moons and Tower of Ravens} {} {} {} {1} {} +E {20541} {n} {n} {1} {0} {} {1} {} {0} +E {20543} {w} {w} {8} {0} {} {1} {} {0} + +R {20543} {0} {} {Seekers' Quarters} {} {Plain wooden beds are lined against the outer walls of this room, and the room to the east. Lockers and desks contain writing utensils and other items suitable for the job at hand. A washbasin is affixed to the wall underneath a painting of the Empress and her family, whom all of the Seekers are property of.} {Court of Nine Moons and Tower of Ravens} {} {} {} {1} {} +E {20542} {e} {e} {2} {0} {} {1} {} {0} + +R {20544} {0} {} {Tower of Ravens} {} {This floor and above is where the real business of the Tower of Ravens begins. To the east is the the intelligence centre of the tower, and to the south is a strangely padded cell, although empty at the moment, and the cell door bolted open to the wall. A scream can be heard from above occasionally, as the torture and questioning rooms are situated at the top level of the tower. The oakwood stairs descend also to the lower levels.} {Court of Nine Moons and Tower of Ravens} {} {} {} {1} {} +E {20546} {n} {n} {1} {0} {} {1} {} {0} +E {20547} {e} {e} {2} {0} {} {1} {} {0} +E {20549} {w} {w} {8} {0} {} {1} {} {0} +E {20548} {s} {s} {4} {0} {} {1} {} {0} +E {20550} {u} {u} {16} {0} {} {1} {} {0} +E {20541} {d} {d} {32} {0} {} {1} {} {0} + +R {20545} {0} {} {Seekers' Common Room} {} {This room is better furnished, with comfortable chairs, and a colourful decor. If the Seekers of Truth ever need to relax, they come here, but they rarely do, their duty being everlong, and integral to the safety of the Empire. The exit east leads to the rest of the tower.} {Court of Nine Moons and Tower of Ravens} {} {} {} {1} {} +E {20541} {e} {e} {2} {0} {} {1} {} {0} + +R {20546} {0} {} {A Tidy Library} {} {Rows and columns of tiered bookshelves in this room meet squarely, with a map to the library's collection usefully tacked to the wall at the entrance. Books about Seanchan law, prophecy, culture, and history can be found here, as well as tales and stories that could be found in any gleeman's repertoire.} {Court of Nine Moons and Tower of Ravens} {} {} {} {1} {} +E {20544} {s} {s} {4} {0} {} {1} {} {0} + +R {20547} {0} {} {Intelligence Office} {} {Dust lines many of the shelves and cabinets in this room, and batches of paper are stacked in neat piles taking up most of the room space here. Wooden cabinets line the base of the far wall, and two secretaries are hard at work, sorting the messages brought in every so often by the other Seekers. There is likely information here on every significant member of the Seanchan Empire, and your very presence here might prompt one of the Seekers to investigate your purpose.} {Court of Nine Moons and Tower of Ravens} {} {} {} {1} {} +E {20544} {w} {w} {8} {0} {} {1} {} {0} + +R {20548} {0} {} {Furnished Cell} {} {The cell here has felt lined walls, and all the furnishings like the bed and table are rounded off, so much so that any prisoner staying here would find it difficult to be uncomfortable. The room would not be deemed uncomfortable even for one of the Blood, and likely this room is destined for those with Imperial roots. However, any such ranking prisoner would be punished for misdeeds, for Imperial justice reaches the high as well as the low, and no member of the Empire is exempt.} {Court of Nine Moons and Tower of Ravens} {} {} {} {1} {} +E {20544} {n} {n} {1} {0} {} {1} {} {0} + +R {20549} {0} {} {Meeting Room} {} {A speaker's pedestal stands at the north side of this room, with wooden benches lined to face it. A large banner of a raven decorates the wall behind the pedestal, and the position of speaker seems to be an important one. No meeting is going on at the moment though, and if there were, only Seekers of Truth would be allowed to hear the words said here.} {Court of Nine Moons and Tower of Ravens} {} {} {} {1} {} +E {20544} {e} {e} {2} {0} {} {1} {} {0} + +R {20550} {0} {} {Tower of Ravens} {} {Low moans and an occasional shriek haunt the pillar of corridors here. A door half the size of all other doors blocks the western tower, a small dark hole the only mark that can be seen on it. Wider doorways lead to two torture chambers to the east and south, but vastly different equipment used in the two rooms. A circular spiral of oakwood stairs descends to the lower levels of the Tower, and a ladder leads up to a trapdoor on the ceiling.} {Court of Nine Moons and Tower of Ravens} {} {} {} {1} {} +E {20551} {e} {e} {2} {0} {} {1} {} {0} +E {20553} {w} {w} {8} {0} {} {1} {} {0} +E {20552} {s} {s} {4} {0} {} {1} {} {0} +E {20554} {u} {u} {16} {0} {} {1} {} {0} +E {20544} {d} {d} {32} {0} {} {1} {} {0} + +R {20551} {0} {} {Questioning Chamber} {} {In contrast to the other torture chamber, this room hardly seems designed for torture. A comfortable chair is the focus of this room, thick padded leather straps attached to the legrest and armrests, for securing prisoners. Innocuous things are dotted around the room, like a water flask with a small hole in the bottom, dripping slowly but repetitively. Feather brushes fashioned to tickle, and pouches of herbs, that makes the skin itch when touched, without leaving a visible mark. There are two other chairs facing the big one, and an a'dam hanging from a hook behind them. This room is for torturing the Blood, those of who it is forbidden to open the veins of, for they contain the ancient blood of Hawkwing's line. The torture methods, while less bloody, are likely more devious and painful.} {Court of Nine Moons and Tower of Ravens} {} {} {} {1} {} +E {20550} {w} {w} {8} {0} {} {1} {} {0} + +R {20552} {0} {} {Torture Room} {} {A torture rack long enough to stretch a person is the centerpiece of this room, a myriad of cogs, screws, and straps. A blacksmith's forge is set up in one corner, with irons of different lengths and widths ready to be heated. Other devices hang from the walls, some appear to be designed for some horrific removals of certain body parts. This is the lesser used room of the two torture chambers, for none of the Blood would be questioned here. A door to the north leads back out to the upper floor of the Tower.} {Court of Nine Moons and Tower of Ravens} {} {} {} {1} {} +E {20550} {n} {n} {1} {0} {} {1} {} {0} + +R {20553} {0} {} {A Tiny Cell} {} {This room is painfully small, almost like a box. The walls are solid rock, jagged edges scraping arms and legs, and there is not room to stand up straight, or move about. The only light is cast inwards by the tiny door, and when closed, the only air would be supplied through the inchwide hole in the thick door. Staying in here for long would break the hardest of men.} {Court of Nine Moons and Tower of Ravens} {} {} {} {1} {} +E {20550} {e} {e} {2} {0} {} {1} {} {0} + +R {20554} {0} {} {Zenith of the Tower} {} {The top of the Tower of Ravens gives a picturesque view of the area to the south and east. Eastwards, the busy docks are unloading and loading goods, and warships patrol the harbour. South lies the countryside of Seandar, and long straight roads to the rest of the continent. Thick brass hooks adorn the south wall on the outside of the battlements, one holding up a cloth bag big enough to hold a fully grown man. A lookout post is to the north here, protecting the front of the Tower from attack. The trapdoor to inside the Tower is built into the floor here, with an iron ring aiding the opening and closing of it. When it is open, a dirge of moans and screams echoes and distorts up the long narrow Tower, but they cease when the trapdoor is closed, their pain confined to the Tower itself.} {Court of Nine Moons and Tower of Ravens} {} {} {} {1} {} +E {20555} {n} {n} {1} {0} {} {1} {} {0} +E {20550} {d} {d} {32} {0} {} {1} {} {0} + +R {20555} {0} {} {Fortified Balcony} {} {Thick stone blocks support this outcrop in the Tower, giving a full view of the city to the northwest, and the breathtaking palace to the west. Iron pots and fires burn here, constantly burning pitch ready to repel any attack. Awake and alert, a combination of Seekers and hardened soldiers man this lookout, most armed with crossbows and bolts, and a huge ballista is directed at the alley far below, the only approach to the Tower of Ravens. The north ledge is quite exposed, out of necessity, and safer footing can be found to the south, at the peak of the Tower.} {Court of Nine Moons and Tower of Ravens} {} {} {} {1} {} +E {20554} {s} {s} {4} {0} {} {1} {} {0} + +R {20556} {0} {} {Office of the Hailene} {} {This wide open room is made up of richly stained wooden walls, and a thick cream carpet beneath. Placed all around the room are plants in various pots with little name tags on them. These are specimens collected from the Oathbreakers land and brought back to be examined before they are presented to the Empress. A door to the east leads back out into the street, while a door to the west leads deeper into the Hailene headquarters.} {Seandar} {} {} {} {1} {} +E {20532} {e} {e} {2} {0} {} {1} {} {0} +E {20557} {w} {w} {8} {0} {} {1} {} {0} + +R {20557} {0} {} {Headquarters of the Hailene} {} {Lovely screens made up of a light sand colored wood decorate the south wall of the dark stone building that stands in the shadow of the Imperial Palace. These screens have lovely pink and yellow blossoms made up of inlaid bits of stone on them. Long tables have been set up, with stack upon stacks of books piled high as the officers of the Hailene pour through them, looking for details on the lands of the Oathbreakers. Nailed to the far wall is a torn and bloodstained flag of the Children of the Light. Doors lead to rooms in all directions but the south.} {Seandar} {} {} {} {1} {} +E {20559} {n} {n} {1} {0} {} {1} {} {0} +E {20556} {e} {e} {2} {0} {} {1} {} {0} +E {20558} {w} {w} {8} {0} {} {1} {} {0} + +R {20558} {0} {} {Map Room of the Hailene} {} {A large stack of cabinets made of dark cherry wood stand against the south wall. Locks made of gold stand open, allowing the stacks of charts and maps inside to be seen. Smoothly curved couches and chairs covered in dark green watered silk are placed around the room, each near a table upon which still more maps are stacked. Above the cream marble carved fireplace is a framed map of the Oathbreakers land. The city of Falme has a small painted shield with the Empires sigil. There is a SIGN waiting to be read.} {Seandar} {} {} {} {1} {} +E {20557} {e} {e} {2} {0} {} {1} {} {0} + +R {20559} {0} {} {Breeding Specimen Area} {} {Large steel cages hold some creatures brought back from the land of the Oathbreakers for the Imperial philosophers to study in depth. Large black velvet quilts have been thrown over the cages in order to calm down whatever creatures are within. Buckets of water have been placed at the edges of the cages along with a wheel barrow full of meat for feeding time. The floor here is made up of dark bare stone.} {Seandar} {} {} {} {1} {} +E {20561} {n} {n} {1} {0} {} {1} {} {0} +E {20560} {e} {e} {2} {0} {} {1} {} {0} +E {20562} {w} {w} {8} {0} {} {1} {} {0} +E {20557} {s} {s} {4} {0} {} {1} {} {0} + +R {20560} {0} {} {Books of the Oathbreakers} {} {Shelves tower along all the walls of this room, each stacked high with books of every sort. There is no rhyme or reason to this collection, books of humor stand next to giant tomes of deep logic. Some of the books are in worse shape than others, a few even have bloodstains along their spines. A thick crushed silk carpet layers the floor and leads into the room to the north. From the west comes a somewhat unusual smell.} {Seandar} {} {} {} {1} {} +E {20559} {w} {w} {8} {0} {} {1} {} {0} + +R {20561} {0} {} {Deep Holding Cage} {} {A thick velvet curtain blocks out all light in this cage. Brought across the ocean by the Hailene, it is used to house creatures from the Oathbreakers land that are unfamiliar to the Seanchan. The sturdy steel bars and chains attached to the wall give pause to the idea that whatever this cage is used to house might be a bit dangerous. To the west another dark cage is attached, while to the south a cage door is visible in the dim light.} {Seandar} {} {} {} {1} {} +E {20563} {w} {w} {8} {0} {} {1} {} {0} +E {20559} {s} {s} {4} {0} {} {1} {} {0} + +R {20562} {0} {} {Large Dark Cage} {} {Steel bars as thick as a man's body encircle the cage on all sides making escape for the inhabitant inside impossible. Fresh clean hay covers the floor of this cage, as well as a large trough of water. Hung from a hook far above is a dangling bit of meat held by a rope. To the north another cage stands while to the east is a cage door.} {Seandar} {} {} {} {1} {} +E {20563} {n} {n} {1} {0} {} {1} {} {0} +E {20559} {e} {e} {2} {0} {} {1} {} {0} + +R {20563} {0} {} {Dank Cage} {} {A thick bed of pine tree branches carpet the floor of this expansive cage. It is utterly secure with the thick steel bars welded to the steel embedded stone floor below. A small drain at the center of the room allows for any waste to trickle down it. A feeding trough is hung from one of the walls, while a vat of water is placed in one corner. Overhead the thick black velvet blanket blocks out all light. Cages stand to the south and the east of here.} {Seandar} {} {} {} {1} {} +E {20561} {e} {e} {2} {0} {} {1} {} {0} +E {20562} {s} {s} {4} {0} {} {1} {} {0} + +R {20564} {0} {} {Rising Path} {} {Paved stones lead up from the busy city of Seandar to the magnificent palace of the Empress, the Court of the Nine Moons. Petitioners walk up and down this path, seeking the justice that is given to the high and low equally. Some peaceful gardens lie to the south off the path to the palace.} {Court of Nine Moons and Tower of Ravens} {} {} {} {1} {} +E {20565} {s} {s} {4} {0} {} {1} {} {0} +E {20507} {d} {d} {32} {0} {} {1} {} {0} + +R {20565} {0} {} {Path before the Palace} {} {Here the paved path splits into four, one leading north towards the Court, north towards busy Seandar, and east and west lead to the Palace gardens, alive with a myriad of flowers, trees, and wildlife. Armored with blood-red armor, guards can be seen to the south, protecting the palace against possible rebels, and fueling the confidence the people place in the Empress, as supreme leader of the entire Empire.} {Court of Nine Moons and Tower of Ravens} {} {} {} {1} {} +E {20564} {n} {n} {1} {0} {} {1} {} {0} +E {20571} {e} {e} {2} {0} {} {1} {} {0} +E {20567} {w} {w} {8} {0} {} {1} {} {0} +E {20566} {s} {s} {4} {0} {} {1} {} {0} + +R {20566} {0} {} {Steps leading to the Court} {} {Gilded steps lead south to the huge gates to the Court of the Nine Moons, red carpet with black ravens tesselated onto it is draped along the middle of the steps. Guards at the top stare down at people approaching, assessing their purpose in coming here. The steps lead north down towards the forest-like Palace gardens, and beyond, to Seandar itself.} {Court of Nine Moons and Tower of Ravens} {} {} {} {1} {} +E {20565} {n} {n} {1} {0} {} {1} {} {0} +E {20575} {s} {s} {4} {0} {} {1} {} {0} + +R {20567} {0} {} {Palace Gardens} {} {Great trees rise tall here, enshrouding the soft earth with their long leafy branches. The garden provides shelter from the rush of city life, with a small dirt path winding around the trees and flowerbushes. Ogier Gardeners tend to the trees in these gardens, but their other purpose here is clear from the axes strapped to their backs, they protect the Court of the Nine Moons, and the Empress they have sworn to serve, from here.} {Court of Nine Moons and Tower of Ravens} {} {} {} {1} {} +E {20565} {e} {e} {2} {0} {} {1} {} {0} +E {20568} {w} {w} {8} {0} {} {1} {} {0} +E {20570} {s} {s} {4} {0} {} {1} {} {0} + +R {20568} {0} {} {Around a Garden Path} {} {A path leads around a small flowerbed of red roses and black nightflowers. Ravens perch on the tall trees that are scattered around here, as they are almost sacred to the Empire. The omens say that when there are no ravens in Seandar, the Empire shall fall, and while few truly believe, no-one tempts fate by letting the ravens migrate from the city.} {Court of Nine Moons and Tower of Ravens} {} {} {} {1} {} +E {20567} {e} {e} {2} {0} {} {1} {} {0} +E {20569} {s} {s} {4} {0} {} {1} {} {0} + +R {20569} {0} {} {Palace Gardens} {} {Tall beech and blackwood trees rise up magnificently to shroud the palace wall in splendour. The palace itself is flawless, each stone seamless and pure and impregnable. On the other side is a ring of bright flowers, tended by the Ogier Gardeners. Beyond to the north is the rest of Seandar, the backbone of the vast continent that is Seanchan.} {Court of Nine Moons and Tower of Ravens} {} {} {} {1} {} +E {20568} {n} {n} {1} {0} {} {1} {} {0} +E {20570} {e} {e} {2} {0} {} {1} {} {0} + +R {20570} {0} {} {Leafy Path} {} {Thousands of tiny pebbles embedded in the soil, make for this tranquil walk around the Court's gardens. Ravens line the trees, revered by all who walk here, as an emblem of the Imperial family. Other wildlife live here as well though, since the gardens here are well tended and provide a perfect habitat for small animals.} {Court of Nine Moons and Tower of Ravens} {} {} {} {1} {} +E {20567} {n} {n} {1} {0} {} {1} {} {0} +E {20569} {w} {w} {8} {0} {} {1} {} {0} + +R {20571} {0} {} {Palace Gardens} {} {Bushes line the path around this small grove, with bright redberries ripe for eating. More refreshment can be found to the east, where a small spring rushes past underground towards the sea. The path leads south also, through the garden, and west, to join an intersection, where routes to the Court of the Nine Moons and the rest of Seandar meet.} {Court of Nine Moons and Tower of Ravens} {} {} {} {1} {} +E {20572} {e} {e} {2} {0} {} {1} {} {0} +E {20565} {w} {w} {8} {0} {} {1} {} {0} +E {20574} {s} {s} {4} {0} {} {1} {} {0} + +R {20572} {0} {} {A Small Spring} {D} {The sound of softly flowing water brings attention to to a grassy spring, almost hidden by shrubs. There must be a cavern underneath the ground, allowing waters from the south-western mountains to flow to the sea. Squirrels peer down from the branches, thriving in these well tended gardens. The pebbled path leads south and west, to the rest of the gardens.} {Court of Nine Moons and Tower of Ravens} {} {} {} {1} {} +E {20571} {w} {w} {8} {0} {} {1} {} {0} +E {20573} {s} {s} {4} {0} {} {1} {} {0} + +R {20573} {0} {} {Palace Gardens} {} {The hedges to the south curve round here to stop passage to the east. Gaps in the leafy shrubbery show the fierce Aryth Ocean far on the horizon, a stark reminder of a life left behind, and a life destined to come again. Squeezing through the hedge would be fatal, for the ground has been dug away so that any threat from the seas would not find an assault on the city from this angle easy.} {Court of Nine Moons and Tower of Ravens} {} {} {} {1} {} +E {20572} {n} {n} {1} {0} {} {1} {} {0} +E {20574} {w} {w} {8} {0} {} {1} {} {0} + +R {20574} {0} {} {Palace Gardens} {} {Hedges stand between here and the Court of the Nine Moons to the south, thick walls curving skyward towards a pinnacle. Red armored guards are posted at the gates, and the gardens may seem unprotected, but the Gardeners here can do more than care for the trees. Pebbles form a path to the north, towards the rest of the city.} {Court of Nine Moons and Tower of Ravens} {} {} {} {1} {} +E {20571} {n} {n} {1} {0} {} {1} {} {0} +E {20573} {e} {e} {2} {0} {} {1} {} {0} + +R {20575} {0} {} {Before the Court of the Nine Moons} {} {Standing before the huge raven-gilded gates are a troop of Deathwatch Guards, protecting the palace proudly and fiercely, as is their duty. The size of the Court of the Nine Moons is clear from here, as it covers most of the sky, shadowing the steps down to the north. The view of Seandar from here is impressive; the whole city can be seen from this raised ground.} {Court of Nine Moons and Tower of Ravens} {} {} {} {1} {} +E {20566} {n} {n} {1} {0} {} {1} {} {0} +E {20576} {s} {s} {4} {0} {} {1} {} {0} + +R {20576} {0} {} {Entrance Hall} {} {Beauty is captured in the wonderful architecture of this palace. Arches and pillars that seem to defy the laws of the physical world lead further into the courtyard, and corridors to the west and east contain scurrying da'covale, nervous petitioners, and relaxed Lords and Ladies of the Blood. An oak stairwell to the side of the gate outside leads up to the upper levels of the Court.} {Court of Nine Moons and Tower of Ravens} {} {} {} {1} {} +E {20575} {n} {n} {1} {0} {} {1} {} {0} +E {20577} {e} {e} {2} {0} {} {1} {} {0} +E {20595} {w} {w} {8} {0} {} {1} {} {0} +E {20596} {s} {s} {4} {0} {} {1} {} {0} +E {20600} {u} {u} {16} {0} {} {1} {} {0} + +R {20577} {0} {} {Path around the Courtyard} {} {Passing under a gleaming white arch, this path leads to a roofed corridor leading around the centre of the palace. The stone floor is replaced by soft carpet to the east, and in the opposite direction, this pathway leads to the main entrance to the Court.} {Court of Nine Moons and Tower of Ravens} {} {} {} {1} {} +E {20578} {e} {e} {2} {0} {} {1} {} {0} +E {20576} {w} {w} {8} {0} {} {1} {} {0} + +R {20578} {0} {} {Curved Corridor} {} {The corridor bends here, the western route leading out to the main entrance of the palace, and the southern route leading around the edge of the palace to the less glamorous rooms of the Court, but those which are required for it to function. Guards enter and leave the room to the north periodically, to continue their endless watch over the Blood.} {Court of Nine Moons and Tower of Ravens} {} {} {} {1} {} +E {20579} {n} {n} {1} {0} {} {1} {} {0} +E {20577} {w} {w} {8} {0} {} {1} {} {0} +E {20580} {s} {s} {4} {0} {} {1} {} {0} + +R {20579} {0} {} {Guardroom} {} {A large stone room, cold for the lack of carpet or decorative insulation contains those soldiers who manage the security of the Court of the Nine Moons. A rack of swords, breastplates, helms and other assorted armaments stand polished, and ready to be taken up, but overseen by a quartermaster sitting at a pine writing desk.} {Court of Nine Moons and Tower of Ravens} {} {} {} {1} {} +E {20578} {s} {s} {4} {0} {} {1} {} {0} + +R {20580} {0} {} {Dim Passage} {} {Visibility is less here, as there is several lengths of corridor to the north and south, with little light from outside reaching this lesser passage. What light there is though is supplemented by iron torches affixed to the wall, and small doors along this section of corridor lead off to the dormitories of the da'covale, those honoured enough to serve the High Blood who live in the Court, and yet are given no comforts, being property.} {Court of Nine Moons and Tower of Ravens} {} {} {} {1} {} +E {20578} {n} {n} {1} {0} {} {1} {} {0} +E {20581} {s} {s} {4} {0} {} {1} {} {0} + +R {20581} {0} {} {Display Corridor} {} {Oak cabinets flank either side of this corridor, containing ornate figures of ivory and marble. Each cabinet is securely locked, and their contents visible only by what looks to be a glass pane, but which feels tougher than iron. The corridor leads on to the south and north.} {Court of Nine Moons and Tower of Ravens} {} {} {} {1} {} +E {20580} {n} {n} {1} {0} {} {1} {} {0} +E {20582} {s} {s} {4} {0} {} {1} {} {0} + +R {20582} {0} {} {Turn in the Corridor} {} {The corridor bends here to the west and north, curving around the inside of the palace wall. Bright carpets line the floor, clearly the work of expert weavers, for the design seems to leap out of the floor to grab attention. The linear structure of the corridor appears to end some distance to the west, as people join from other paths.} {Court of Nine Moons and Tower of Ravens} {} {} {} {1} {} +E {20581} {n} {n} {1} {0} {} {1} {} {0} +E {20583} {w} {w} {8} {0} {} {1} {} {0} + +R {20583} {0} {} {Corridor around a Courtyard} {} {Murmurs and footsteps echo down the passage to the east, leading around the courtyard instead of through it. The courtyard is to the northwest, the light from outside shining down through the intersection to the west. An occasional clamour can be heard from the same direction, but otherwise the ambience is calm and quiet, and the occupants of the Court of the Nine Moons seem purposeful in their stride.} {Court of Nine Moons and Tower of Ravens} {} {} {} {1} {} +E {20582} {e} {e} {2} {0} {} {1} {} {0} +E {20584} {w} {w} {8} {0} {} {1} {} {0} + +R {20584} {0} {} {Lively Intersection} {} {This crossing of corridors is seldom empty, with da'covale trying to do their jobs quickly, and those of the Blood walking to and from the courtyard to the north. The occasional laugh can be heard from the south, where those who live in the palace take their meals, and the corridors to the east and west lead around the edges of the Court.} {Court of Nine Moons and Tower of Ravens} {} {} {} {1} {} +E {20599} {n} {n} {1} {0} {} {1} {} {0} +E {20583} {e} {e} {2} {0} {} {1} {} {0} +E {20588} {w} {w} {8} {0} {} {1} {} {0} +E {20585} {s} {s} {4} {0} {} {1} {} {0} + +R {20585} {0} {} {Banquet Hall} {} {Long lines of tables run along the centre of this room, laid out with cutlery and plates. Some seats are occupied, by people taking their meals at various times, and banners of woodlands and nature line one of the walls, providing a relaxing backdrop. A door to the west leads to the large kitchens, where the food is prepared and served from.} {Court of Nine Moons and Tower of Ravens} {} {} {} {1} {} +E {20584} {n} {n} {1} {0} {} {1} {} {0} +E {20586} {w} {w} {8} {0} {} {1} {} {0} + +R {20586} {0} {} {A Bustling Kitchen} {} {Steam and waves of heat drift out of stoves filling the room with a humid mist. Cooks rush around, preparing meals to be served to those waiting in the food hall to the east. Several da'covale wait patiently, to be given meals to serve, all watched over by a stern guard to make sure no meals have any spices that might be quite fatal added to the meals of the Blood.} {Court of Nine Moons and Tower of Ravens} {} {} {} {1} {} +E {20585} {e} {e} {2} {0} {} {1} {} {0} +E {20587} {w} {w} {8} {0} {} {1} {} {0} + +R {20587} {0} {} {A Small Alley} {} {Vents in the wall to the east let out billows of steam from the busy kitchen. This alley shows no through route, only high stone walls to either side, and a barred iron gate at the end. What lies beyond cannot be seen from here, but perhaps looking through gaps in the gate would show that.} {Court of Nine Moons and Tower of Ravens} {} {} {} {1} {} +E {20586} {e} {e} {2} {0} {} {1} {} {0} + +R {20588} {0} {} {Side Aisle} {} {The passage here leads west and east, carpeted floor keeping the heat in, and making the walk through the maze of corridors less wearing on the feet. The corridor to the east is busier, as other passages intersect it, and smells of roasted fowl waft through the air from that direction.} {Court of Nine Moons and Tower of Ravens} {} {} {} {1} {} +E {20584} {e} {e} {2} {0} {} {1} {} {0} +E {20589} {w} {w} {8} {0} {} {1} {} {0} + +R {20589} {0} {} {Bend in the Corridor} {} {Light is emitted from above as this passage bends to the north, the corner being adorned by a crystal chandelier, delicately hanging from the ceiling. Distorted beams of light brighten up this part of the passage, revealing the beauty in the architecture of the palace. An arch leading off the corridor is to the north, and to the far east is a crossing of paths.} {Court of Nine Moons and Tower of Ravens} {} {} {} {1} {} +E {20590} {n} {n} {1} {0} {} {1} {} {0} +E {20588} {e} {e} {2} {0} {} {1} {} {0} + +R {20590} {0} {} {Music-filled Corridor} {} {The corridor passes a obsidian stone arch to the east. The nature of the room beyond is partially concealed by soft velvet curtains, yet a small break reveals a large open room, with some musical background provided by instruments being played. The corridor leads north and south otherwise.} {Court of Nine Moons and Tower of Ravens} {} {} {} {1} {} +E {20593} {n} {n} {1} {0} {} {1} {} {0} +E {20591} {e} {e} {2} {0} {} {1} {} {0} +E {20589} {s} {s} {4} {0} {} {1} {} {0} + +R {20591} {0} {} {Ballroom} {} {Polished redwood floors host a large dance floor, for balls and other events. The ceiling resembles a perfect sphere, the stonework carved with scrollwork and intricate ornamentation. Instruments being played can be heard from the balcony overlooking the hall here, and access seems to be through a shadowed doorway and up some steps. The rest of the palace lies west, where velvet curtain is draped to either side of a sturdy arch.} {Court of Nine Moons and Tower of Ravens} {} {} {} {1} {} +E {20590} {w} {w} {8} {0} {} {1} {} {0} +E {20592} {u} {u} {16} {0} {} {1} {} {0} + +R {20592} {0} {} {Musicians' Balcony} {} {This balcony, looking over the ballroom floor, contains a collection of court instruments. A large gilded harp takes up a good bit of space, but there are benches arranged in an arc to provide for an ensemble of flutes, lutes, and lyres. A staircase at the back leads down to the dancefloor.} {Court of Nine Moons and Tower of Ravens} {} {} {} {1} {} +E {20591} {d} {d} {32} {0} {} {1} {} {0} + +R {20593} {0} {} {Along a Passageway} {} {Friezes of tumultuous waters and fiery-eyed women wielding ice and lightning line one side of this corridor, depicting a world of war and chaos. On the other side, the friezes are of calm ports and trading ships, and sul'dam and damane alike knelt before the Crystal Throne, proud to serve. This passage leads north, and south where soft rhythmic music drifts out through what looks like a curtained arch.} {Court of Nine Moons and Tower of Ravens} {} {} {} {1} {} +E {20594} {n} {n} {1} {0} {} {1} {} {0} +E {20590} {s} {s} {4} {0} {} {1} {} {0} + +R {20594} {0} {} {Bend in the Corridor} {} {The corridor takes a turn here, branching south and east. A mirror stands upright against the corner, allowing one to view their reflection, but inadvertently serves as a way to look around this corner. The corridor that leads south contains stunning artwork from centuries past, yet the path leading east is plainer, and yet more grand, for it leads to the entrance of the Court of the Nine Moons, and the large renowned courtyard.} {Court of Nine Moons and Tower of Ravens} {} {} {} {1} {} +E {20595} {e} {e} {2} {0} {} {1} {} {0} +E {20593} {s} {s} {4} {0} {} {1} {} {0} + +R {20595} {0} {} {Busy Corridor} {} {A chill wind blows in from the courtyard to the south-east, partly penetrating this warmer corridor, which leads to the west, before turning south. A statue of a stern man with a huge sword at his belt blocks some of the passage, forcing people to walk around it. The huge entrance to the palace is to the east, heavily manned with blood-red plated guards.} {Court of Nine Moons and Tower of Ravens} {} {} {} {1} {} +E {20576} {e} {e} {2} {0} {} {1} {} {0} +E {20594} {w} {w} {8} {0} {} {1} {} {0} + +R {20596} {0} {} {A Stately Courtyard} {} {Arches of polished marble, and some that look like spun glass adorn every exit from this courtyard, supporting the balconies that line the edges of the upper floors. The yard is big, encompassing the area to the east and south, and it provides a leisurely walk to any of the palace wings on the lower level. Adorned steps to the balconies above are to the north, along with the main gate out of the Court.} {Court of Nine Moons and Tower of Ravens} {} {} {} {1} {} +E {20576} {n} {n} {1} {0} {} {1} {} {0} +E {20597} {e} {e} {2} {0} {} {1} {} {0} +E {20599} {s} {s} {4} {0} {} {1} {} {0} + +R {20597} {0} {} {Crystal Raven Fountain} {D} {A breathtaking fountain made of pure crystal diffracts the light from the sky about this room, leaving no niche unlit. Benches ring around it, making this focal point of the palace a pleasant meeting place. The crystal at the base is cut exquisitely, sending beams of light through the water it contains, and giving the illusion that the water is enchanted. The middle of the fountain twists though, arching back until it peaks at a sculpted raven, smooth crystal defining the bird's features perfectly. Out from the raven's beak pours cold refreshing water, essential for the whole palace.} {Court of Nine Moons and Tower of Ravens} {} {} {} {1} {} +E {20596} {w} {w} {8} {0} {} {1} {} {0} +E {20598} {s} {s} {4} {0} {} {1} {} {0} + +R {20598} {0} {} {Tranquil Courtyard} {} {This corner of the courtyard is bright and active, lords and ladies walking through from one part of the Court to another, and petitioners, standing patiently at the walls, waiting to be seen. The light flashes occasionally to the north, catching the eye, and ripples of light shine in waves onto the eastern wall to the north. The courtyard expands west as well as north.} {Court of Nine Moons and Tower of Ravens} {} {} {} {1} {} +E {20597} {n} {n} {1} {0} {} {1} {} {0} +E {20599} {w} {w} {8} {0} {} {1} {} {0} + +R {20599} {0} {} {Sparkling Arches} {} {A crystal arch entwined with stone leads south towards a busy crossing of corridors and passages, and more sprawl above the rest of the courtyard to the east and north. This building has vast wealth just in the architecture, and added to the treasures of the Empire contained within, it is surely priceless. The complexity of it means that it must have taken generations to build, even with damane skilled in binding stone helping the masons.} {Court of Nine Moons and Tower of Ravens} {} {} {} {1} {} +E {20596} {n} {n} {1} {0} {} {1} {} {0} +E {20598} {e} {e} {2} {0} {} {1} {} {0} +E {20584} {s} {s} {4} {0} {} {1} {} {0} + +R {20600} {0} {} {Gallery Steps} {} {Gilded steps bisect this passage running east and west, gold strips on the stairs shining brightly as they descend to the ground level of the Court. The path east is carpeted scarlet red, and kept meticulously clean, as is the path west, which is a rich royal blue. They meet in a purple square, with roses woven intricately into the pattern of threads.} {Court of Nine Moons and Tower of Ravens} {} {} {} {1} {} +E {20601} {e} {e} {2} {0} {} {1} {} {0} +E {20619} {w} {w} {8} {0} {} {1} {} {0} +E {20576} {d} {d} {32} {0} {} {1} {} {0} + +R {20601} {0} {} {Division of a Corridor} {} {The corridor takes a turn here, south towards a veranda overlooking the interior of the Court, and west towards the head of a wide set of stairs. Da'covale go about their duties trying to be as inconspicuous as possible, and those of the Blood walking past appear not to notice them. A side passage leads north but seems to then divide itself soon after.} {Court of Nine Moons and Tower of Ravens} {} {} {} {1} {} +E {20602} {n} {n} {1} {0} {} {1} {} {0} +E {20600} {w} {w} {8} {0} {} {1} {} {0} +E {20605} {s} {s} {4} {0} {} {1} {} {0} + +R {20602} {0} {} {Crystalline Hanging} {} {A wide circular chandelier hangs delicately above, with small tallowed candles arranged precisely around it's circumference, providing light to this otherwise dark corridor. This area is quiet, with few around this part of the palace. The passage leads south to the rest of the upper palace, with two doorways to the east and west leading to private chambers.} {Court of Nine Moons and Tower of Ravens} {} {} {} {1} {} +E {20604} {e} {e} {2} {0} {} {1} {} {0} +E {20603} {w} {w} {8} {0} {} {1} {} {0} +E {20601} {s} {s} {4} {0} {} {1} {} {0} + +R {20603} {0} {} {Ogier Quarters} {} {The ceiling here is twice the height of a tall man, and the room it encompasses is huge. Small plants are dotted around the room, and a large window on the north face of the room overlooks the beautiful gardens of the Court. The furniture is perfectly crafted, yet still made by carpenters, for the Ogier here have forgotten their talents of old. The rest of the palace is to the east, through a pair of massive hardwood doors.} {Court of Nine Moons and Tower of Ravens} {} {} {} {1} {} +E {20602} {e} {e} {2} {0} {} {1} {} {0} + +R {20604} {0} {} {Gilded Chamber} {} {Silk bedcovers decorate a grand bed, the headrest a carved mahogany jungle of animals and exotic plants. A fluffy dark green rug makes the room seem smaller than it is, yet the room is lavish enough for any High Lord's taste. The room is illuminated by the western door, which exits to the upper levels of the Court of the Nine Moons.} {Court of Nine Moons and Tower of Ravens} {} {} {} {1} {} +E {20602} {w} {w} {8} {0} {} {1} {} {0} + +R {20605} {0} {} {Gallery Overlooking the Courtyard} {} {From here, the lower courtyard can be espied upon from above, and the beauties of the architecture can be enjoyed by the High Lords and Ladies that occupy the palace. Above is a large dome of glass supported by arcs of stone, which gives the illusion that these balconies and the yard are outside. This oversized skylight stays undamaged and secure against all odds, towering protectively over the skies of Seandar.} {Court of Nine Moons and Tower of Ravens} {} {} {} {1} {} +E {20601} {n} {n} {1} {0} {} {1} {} {0} +E {20606} {s} {s} {4} {0} {} {1} {} {0} + +R {20606} {0} {} {Along the Galleries} {} {This corridor has one wall replaced by a waist-high rail, allowing persons from this perspective to view most of the hollow interior of the Court. The corridor itself leads north and south, with a comfortable and bright looking room off to the eastern doorway from here.} {Court of Nine Moons and Tower of Ravens} {} {} {} {1} {} +E {20605} {n} {n} {1} {0} {} {1} {} {0} +E {20608} {e} {e} {2} {0} {} {1} {} {0} +E {20607} {s} {s} {4} {0} {} {1} {} {0} + +R {20607} {0} {} {Joint of a Corridor} {} {The corridor here bends to the west and north, the passage westward being brightly lit, and carpeted in crimson red, where some guards can be seen guarding a passageway south. To the north, the passage becomes a gallery overlooking the yard below, leading to the north sector of the palace. A set of steep stairs can be seen to the south, illuminated from outside.} {Court of Nine Moons and Tower of Ravens} {} {} {} {1} {} +E {20606} {n} {n} {1} {0} {} {1} {} {0} +E {20610} {w} {w} {8} {0} {} {1} {} {0} +E {20609} {s} {s} {4} {0} {} {1} {} {0} + +R {20608} {0} {} {Chamber of Ravens} {} {Decanters of wine and golden goblets fill a small table at the entrance of this room. Tall backed chairs are arranged around tables, and a stones board is set up at one, with a couple of the Blood playing idly. This chamber is the social room of the Palace, but is also where most Imperial politics occurs, with the Seanchan nobility vying for power while pretending to do nothing of the sort.} {Court of Nine Moons and Tower of Ravens} {} {} {} {1} {} +E {20606} {w} {w} {8} {0} {} {1} {} {0} + +R {20609} {0} {} {Lavish Steps} {} {A set of steep stone steps leads upwards towards a skywalk around the edge of the palace. Clouds shadow the sky, yet the light from the outside provides better illumination than that inside the Court. Opposite the stairs to the north leads to the southernly part of the palace.} {Court of Nine Moons and Tower of Ravens} {} {} {} {1} {} +E {20607} {n} {n} {1} {0} {} {1} {} {0} +E {20629} {u} {u} {16} {0} {} {1} {} {0} + +R {20610} {0} {} {Before the Court} {} {A huge banner streams from the ceiling of the arch to the south. A golden hawk in flight clutches three lightning bolts, woven upon a white canvas bordered in royal blue. This Imperial banner is fringed in gold, indicating that the Empress is present. The corridor continues to the east and west.} {Court of Nine Moons and Tower of Ravens} {} {} {} {1} {} +E {20607} {e} {e} {2} {0} {} {1} {} {0} +E {20613} {w} {w} {8} {0} {} {1} {} {0} +E {20611} {s} {s} {4} {0} {} {1} {} {0} + +R {20611} {0} {} {Imperial Antechamber} {} {Bronze doors, untarnished and perfectly made make up the final door to the throneroom. Beyond lies the Crystal Throne, the seat from which the Empress commands her vast Empire. Lots of guards, marked as the Deathwatch by their tattooed shoulders defend this door with a grim determination.} {Court of Nine Moons and Tower of Ravens} {} {} {} {1} {} +E {20610} {n} {n} {1} {0} {} {1} {} {0} +E {20612} {s} {s} {4} {0} {} {1} {} {0} + +R {20612} {0} {} {Before the Crystal Throne} {} {The famed Crystal Throne rests on a raised plateau, looking down on those who approach. Somehow it makes the rest of the room feel insignificant, and the power symbolised in the seat seems to have a will of it's own. The rest of the room is filled with wealth, but not with gaudiness, for the Empress has no need of flattery, knowing her immense power. Cabinets contain cuendillar figurines, and artifacts dating back to the Age of Legends. Of course, this part of the palace is heavily guarded, the door to the north manned by many guards, and this room has der'sul'dam sentries, ready to kill any who would dare to approach the Empress uninvited.} {Court of Nine Moons and Tower of Ravens} {} {} {} {1} {} +E {20611} {n} {n} {1} {0} {} {1} {} {0} + +R {20613} {0} {} {Fork in the Corridor} {} {The corridor splits into three here, the most prominent path leading east towards a guarded entrance hall to the throne room. The westward corridor leads to an elegant corridor, the walls decorated with dynamic swirls of red and black. A balcony leading to the north overlooks the courtyard.} {Court of Nine Moons and Tower of Ravens} {} {} {} {1} {} +E {20617} {n} {n} {1} {0} {} {1} {} {0} +E {20610} {e} {e} {2} {0} {} {1} {} {0} +E {20614} {w} {w} {8} {0} {} {1} {} {0} + +R {20614} {0} {} {A Quiet Passage} {} {This corridor leads west towards the best chambers in the Court, except the Empress' chambers, of course. The walls are decorated with red roses, and black ravens, and the shields of the guards guarding against uninvited guests bear the ravens and roses also, like an emblem. The corridor leads east also, to the upper echelons of the large palace.} {Court of Nine Moons and Tower of Ravens} {} {} {} {1} {} +E {20613} {e} {e} {2} {0} {} {1} {} {0} +E {20615} {w} {w} {8} {0} {} {1} {} {0} + +R {20615} {0} {} {Resplendent Quarters} {} {These large quarters are lavish in furniture and decoration, such as a large high-backed chair perfectly carved with golden hawk's wings for armrests, and a soaring raven providing some extra detail at the head. A bookshelf made of fine oak is fitted snugly into a corner, and a table of comparatively simple design, holds documents neatly stacked in a pile.} {Court of Nine Moons and Tower of Ravens} {} {} {} {1} {} +E {20616} {n} {n} {1} {0} {} {1} {} {0} +E {20614} {e} {e} {2} {0} {} {1} {} {0} + +R {20616} {0} {} {A Royal Chamber} {} {A grand-sized bed takes up the room on one side, and opposite, a wide window, giving a stunning view of the mountainous forestland to the southwest. A full length mirror stands adjacent to a goodly sized wardrobe, seemingly not with much space left. The door to the south leads to the rest of the chambers, and through to the rest of the Court of the Nine Moons.} {Court of Nine Moons and Tower of Ravens} {} {} {} {1} {} +E {20615} {s} {s} {4} {0} {} {1} {} {0} + +R {20617} {0} {} {Balcony above a Courtyard} {} {A passage runs north and south here, walled in on one side only. The other side serves as a viewing balcony onto the courtyard below. Directly across from here on the same level, a similar balcony opposite can be seen, flanking the lower levels of the Court on both sides, and then disappearing north and south into the interior halls of the palace. In a niche against the wall stands a finely carved statue, gazing out over the courtyard.} {Court of Nine Moons and Tower of Ravens} {} {} {} {1} {} +E {20618} {n} {n} {1} {0} {} {1} {} {0} +E {20613} {s} {s} {4} {0} {} {1} {} {0} + +R {20618} {0} {} {Decorated Veranda} {} {The passage is bordered by a thick wall on one side, and a iron rail galvanised with gilding on the other. Beyond the rail, is a view from above of the workings of the palace, and the magnificent courtyard below. A fountain of crystal seems to be the focus, with da'covale filling buckets from it's water flow, and nobles seemingly discussing current affairs idly.} {Court of Nine Moons and Tower of Ravens} {} {} {} {1} {} +E {20619} {n} {n} {1} {0} {} {1} {} {0} +E {20617} {s} {s} {4} {0} {} {1} {} {0} + +R {20619} {0} {} {Bannered Corridor} {} {Gold chased hangings line the north wall of this intersection. A small balcony overlooking the courtyard leads to the south, and light shines down a side passage of polished marble, accompanied by a cool breeze. Some steps descending from this level can be seen to the east.} {Court of Nine Moons and Tower of Ravens} {} {} {} {1} {} +E {20600} {e} {e} {2} {0} {} {1} {} {0} +E {20620} {w} {w} {8} {0} {} {1} {} {0} +E {20618} {s} {s} {4} {0} {} {1} {} {0} + +R {20620} {0} {} {Ornate Passage} {} {A display case contains golden figurines, of forbidding men and women, all seated on the same chair, and each figurine resembling their adjacent companions in their features. A white polished staircase can be seen to the north, and the passage joins a main throughway of the palace to the east.} {Court of Nine Moons and Tower of Ravens} {} {} {} {1} {} +E {20621} {n} {n} {1} {0} {} {1} {} {0} +E {20619} {e} {e} {2} {0} {} {1} {} {0} + +R {20621} {0} {} {An Ivory Stairwell} {} {Age old ivory, polished white surfaces the top of these beautiful stairs. Soft light from outside reflects off the stairs, made mainly from the tusks of dead s'redit. This small room seems to glow with a radiance that entices from here upwards to the source of the light, a quiet skywalk overlooking the Court gardens, and the splendour of the city of Seandar.} {Court of Nine Moons and Tower of Ravens} {} {} {} {1} {} +E {20620} {s} {s} {4} {0} {} {1} {} {0} +E {20622} {u} {u} {16} {0} {} {1} {} {0} + +R {20622} {0} {} {Skywalk over the Court} {} {Up on the heights of the palace, is a clear view of the land around Seandar. The mountains to the west provide the backbone of the city, with a river flowing through to the eastern ocean. Guards stand vigilent here watching the skies, and are sworn to protect those that reside in the Court, which can be entered by descending the staircase here.} {Court of Nine Moons and Tower of Ravens} {} {} {} {1} {} +E {20623} {e} {e} {2} {0} {} {1} {} {0} +E {20621} {d} {d} {32} {0} {} {1} {} {0} + +R {20623} {0} {} {Along a Skywalk} {} {Fifty feet above the ground, and higher still above the rest of the city, this skywalk allows for quiet contemplation, or just calm. The city streets are alive with business, and traders sell their wares from a long street of stalls topped with bright canvas. The skywalk continues west and east.} {Court of Nine Moons and Tower of Ravens} {} {} {} {1} {} +E {20624} {e} {e} {2} {0} {} {1} {} {0} +E {20622} {w} {w} {8} {0} {} {1} {} {0} + +R {20624} {0} {} {Parapet Overlooking Seandar} {} {A parapet juts out of the skywalk here, armed with archers and crossbowmen. The approach to the palace is directly below from here, and soldiers are ever vigilant to rebellion, with a long ancestry of the Consolidation of this vast land behind them. The sturdy skywalk leads east and west.} {Court of Nine Moons and Tower of Ravens} {} {} {} {1} {} +E {20625} {e} {e} {2} {0} {} {1} {} {0} +E {20623} {w} {w} {8} {0} {} {1} {} {0} + +R {20625} {0} {} {A Peaceful Skywalk} {} {The skywalk continues to curve around the palace here, yet it seems to turn more southwards than east here, with a view of Seandar to the north, and far to the east, the turbulent Aryth Ocean. A few guards patrol the skywalk, yet not many, for the skies are protected by raken and damane, and rebellion is rare with the Corenne beckoning.} {Court of Nine Moons and Tower of Ravens} {} {} {} {1} {} +E {20624} {w} {w} {8} {0} {} {1} {} {0} +E {20626} {s} {s} {4} {0} {} {1} {} {0} + +R {20626} {0} {} {Calm Skywalk} {} {The soothing view of the landscape sets the tone for this tranquil walk. The Court of the Nine Moons borders the path to the west, its magnificent architecture flawless to the last detail. A curved stone bulwark flanks the outer part of the skywalk, stopping accidental or purposeful falls.} {Court of Nine Moons and Tower of Ravens} {} {} {} {1} {} +E {20625} {n} {n} {1} {0} {} {1} {} {0} +E {20627} {s} {s} {4} {0} {} {1} {} {0} + +R {20627} {0} {} {Tranquil Walk} {} {The tan coloured stone skywalk curves around the upper structure of the palace, the palace itself structured like a cone, wide at the circular base, and arching upwards to peak at a large glass pinnacle. The land northeast of Seandar is mainly plains, with grassy hills forming the remnants of the mountain range to the southwest.} {Court of Nine Moons and Tower of Ravens} {} {} {} {1} {} +E {20626} {n} {n} {1} {0} {} {1} {} {0} +E {20628} {s} {s} {4} {0} {} {1} {} {0} + +R {20628} {0} {} {A Powerful View} {} {From here, the docks attributed to Seandar can be seen, a fleet of ships of all shapes and sizes crowding the estuary of the river. Fishing boats with low cloth sails and wide bows contrast with the warships, with high ribbed sails and a long narrow deck. The skywalk bends around the palace wall to the north and south, although it curves at the same rate as the inner structure, forming a perfect arc.} {Court of Nine Moons and Tower of Ravens} {} {} {} {1} {} +E {20627} {n} {n} {1} {0} {} {1} {} {0} +E {20629} {s} {s} {4} {0} {} {1} {} {0} + +R {20629} {0} {} {Head of a Stairwell} {} {Stairs ascend from the interior of the palace, curving from the south out onto the skywalk here. A bevelled wall lets those walking view the lay of the land, without fear of falling from the tall walls. To the north, the skywalk continues, curving around the circumference of the Court.} {Court of Nine Moons and Tower of Ravens} {} {} {} {1} {} +E {20628} {n} {n} {1} {0} {} {1} {} {0} +E {20609} {d} {d} {32} {0} {} {1} {} {0} + +R {20630} {0} {} {Sea Foam Tower} {} {A thick door opens up to the entrance to the east gate below, a thick bolt latches it from the inside to bar unwanted intruders. A wide portion of the white plaster walls has been cut out to reveal the distant sea coast far to the east, on a clear day it is a barely seen glimmer of blue on the horizion. Extra guards have been posted here recently to await the first sign of any returning Hailene, a much anticipated moment.} {Seandar} {} {} {} {1} {} +E {20518} {d} {d} {32} {0} {} {1} {} {0} + +R {21375} {0} {} {Morat'torm Meeting Room} {} {A plain chest containing a variety of training equipment and weaponry stands in the far corner of this tidy meeting room. Several maps are unrolled across the top of a plain wooden table in the center of the room. Shelves lined along the walls hold ancient texts, training manuals and more maps. A banner bearing the Seanchan Imperial Sigil hangs on the wall, and is the only decoration in the room.} {Seandar} {} {} {} {1} {} +E {20491} {w} {w} {8} {0} {} {1} {} {0} + +R {21376} {0} {} {The Armoury of the Morat'torm} {} {Meticulously tidy and well kept the shelves display rows and rows of well kept armour ready for immediate use. The light is reflected off the well polished dark armour of the Morat'torm. The leather items stowed on the shelves are clean and supple showing the great care taken on their behalf. The air is permeated with the smell of oils used in the care of the equipment. The large work table is organized well with bits and pieces of this and that used to mend items as needed.} {Seandar} {} {} {} {1} {} +E {20491} {n} {n} {1} {0} {} {1} {} {0} + +R {21377} {0} {} {Study of the Sul'dam} {} {A large map hangs against the south wall, showing a series of sites where precious metals are being looked for by the damane gifted in finding them. A detailed picture to the north shows the image of Deain, the maker of the a'dam, being collared by Luthair Mondwin. Chairs of various shapes and sizes are placed about the room, as well as the pegs against the north wall for the leash of the uncompleted damane to hang. Wooden bead curtains lead to the east and west.} {Seandar} {} {} {} {1} {} +E {21378} {e} {e} {2} {0} {} {1} {} {0} +E {20453} {w} {w} {8} {0} {} {1} {} {0} + +R {21378} {0} {} {Hallway in the Private Quarters} {} {To the north lie small rooms that house the damane. The rooms are plain, with white walls and perfectly clean dark green tile floors. Each damane has a bed, table, chair and a wash basin, as well as an unlocked trunk for her clothing and toiletries. A peg by the door can be used to place the unattended damane's leash. The rooms on the southern side of the corridor are much larger, each the length of several damane's cubicles. One door is ajar, allowing for a glimpse inside, which reveals furniture and decorations that would befit a rich merchant's house. Sunlight streams in from large windows that overlook the city of Seandar.} {Seandar} {} {} {} {1} {} +E {21377} {w} {w} {8} {0} {} {1} {} {0} + +R {16931} {0} {} {Dusty Road Through the Foothills} {} {Swirls of dust are lifted from the road like miniature tornadoes in the winds off the lake to the north. To the south the plains grasses ripple in shades of pale green and golden yellow. To the east and west the hard packed dirt road continues through the foothills.} {} {} {} {} {1} {} +E {16933} {e} {e} {2} {0} {} {1} {} {0} + +R {16933} {0} {} {Dust Choked Intersection} {} {Wider and better maintained, the road continues to the east and west through the foothills and skirts the plains. Obviously less travelled, the scenic route to the north hugs the lakeshore as it enters the hills. Far to the north the fog enshrouded peaks of the Misty Mountains can be seen.} {} {} {} {} {1} {} +E {16936} {n} {n} {1} {0} {} {1} {} {0} +E {16935} {e} {e} {2} {0} {} {1} {} {0} +E {16931} {w} {w} {8} {0} {} {1} {} {0} + +R {16935} {0} {} {Road Skirting the Plains} {} {Rolling foothills rise to the north while the plains grasses blow in the winds off the lake barely visible to the northwest. Large stones are placed side by side along the edges of the road, perhaps for esthetics or perhaps simply to get them out of the road. The road stretches east and west.} {} {} {} {} {1} {} +E {17113} {n} {n} {1} {0} {} {1} {} {0} +E {17420} {e} {e} {2} {0} {} {1} {} {0} +E {16933} {w} {w} {8} {0} {} {1} {} {0} + +R {16936} {0} {} {Riverview Terrace} {} {Atop this grassy hillock the view of the river spreads out to the west and north. Tiny white blossoms are nestled among the rocks along the trail, while whitecaps mar the surface of the river beyond and white clouds scuttle across the sky above. Winds disturb the serenity of land, water and sky.} {} {} {} {} {1} {} +E {17113} {e} {e} {2} {0} {} {1} {} {0} +E {16933} {s} {s} {4} {0} {} {1} {} {0} + +R {17113} {0} {} {Trees on the River's Edge} {} {Between the narrow trail and the water of the river lapping on the shore lies a narrow strip of land populated by closely growing young trees. Their supple trunks bend easily with the winds off the river that rustle through their leaves. The trail winds around the river to the north and west.} {} {} {} {} {1} {} +E {17114} {n} {n} {1} {0} {} {1} {} {0} +E {16936} {w} {w} {8} {0} {} {1} {} {0} +E {16935} {s} {s} {4} {0} {} {1} {} {0} + +R {17114} {0} {} {Dirt Road Along the River} {} {Strewn with pebbles, the hard packed earthen road hugs the riverside as it twists and turns to accomodate the uneven shoreline. Swaying in the winds across the river is a poorly maintained rope and wooden slat bridge. The road twists and turns in both directions.} {} {} {} {} {1} {} +E {17115} {e} {e} {2} {0} {} {1} {} {0} +E {17113} {s} {s} {4} {0} {} {1} {} {0} + +R {17115} {0} {} {Approaching the Bridge} {} {Beginning a slight climb to the north, the road circles the lakeshore. A thin strip of reed-choked sand lies between the road and the water while an impenetrable wall of trees blocks passage to the south and east. Winds whistling down the mountains whip across the lake, creating whitecapped swells that rush angrily to shore, eroding it over time.} {} {} {} {} {1} {} +E {17116} {n} {n} {1} {0} {} {1} {} {0} +E {17114} {w} {w} {8} {0} {} {1} {} {0} + +R {17116} {0} {} {Pebbled Path Before the Bridge} {} {The path along the lakeshore widens and rises to the west as it approaches a swaying wooden bridge. Well traveled as it is, the path is free of vegetation and covered in small pebbles. The winds off the lake add moisture to the air, sometimes in the form of driving rains and at others just the misty fog that shrouds the lake in mystery.} {} {} {} {} {1} {} +E {17120} {e} {e} {2} {0} {} {1} {} {0} +E {17117} {w} {w} {8} {0} {} {1} {} {0} +E {17115} {s} {s} {4} {0} {} {1} {} {0} + +R {17117} {0} {} {Winds Across the Water} {} {The remains of an ancient stone bridge arch high above a lake, their supporting pillars all that is left of the original construction. A set of wood planks held together with fraying ropes has been crafted to join the pillars. The mountain winds carry the chill of the high passes, buffeting and swaying the flimsy connections.} {} {} {} {} {1} {} +E {17116} {e} {e} {2} {0} {} {1} {} {0} +E {17118} {w} {w} {8} {0} {} {1} {} {0} + +R {17118} {0} {} {Tenuous Footing} {} {Fine mists from the breakers on the rocky shoreline coat the wooden slats of the bridge, making the footing slick at best. Broken and rotted in places, the slats leave holes to catch the foot of the unwary. Incessant winds across the river draw groans and creaks as the rickety bridge swings from side to side and bucks and roils along its length.} {} {} {} {} {1} {} +E {17117} {e} {e} {2} {0} {} {1} {} {0} +E {17119} {w} {w} {8} {0} {} {1} {} {0} + +R {17119} {0} {} {Upon a Parapet} {} {The top of a stone pillar marks the end of a broken bridge that stops abruptly, opening to a chasm of frigid water below. Far west is another stone pillar that connects to crumbling rock and mortar, the other side of what was once a way across the lake.} {} {} {} {} {1} {} +E {17118} {e} {e} {2} {0} {} {1} {} {0} + +R {17120} {0} {} {Fading Path Into the Hills} {} {Thick clumps of lush grass encroach on the path in irregular patterns, nearly obliterating the way north. The foothills spread out ahead, studded with the gray rock of the mountains to the north and sprinkled sparsely with brightly colored blossoms. The fog rises from the lake, sending its tendrils into the hills and further north to the mountains.} {} {} {} {} {1} {} +E {17121} {n} {n} {1} {0} {} {1} {} {0} +E {17116} {w} {w} {8} {0} {} {1} {} {0} + +R {17121} {0} {} {View of the Mountains} {} {The surroundings become more rocky northeast of the lake, as the trail turns eastward into the increasingly hilly terrain. The hills give way to craggy cliffs to the north, making travel impossible in that direction. Streamers of moist green moss reveal cracks in the stone through which water periodically drips. Small flowers of white and yellow peek out from the few repositories of dirt that have accumulated among the gray stone, adding some breaks of color to an otherwise drab landscape.} {} {} {} {} {1} {} +E {17122} {e} {e} {2} {0} {} {1} {} {0} +E {17120} {s} {s} {4} {0} {} {1} {} {0} + +R {17122} {0} {} {Straight Through the Hills} {} {Narrow and dusty, the path cuts straight through the hills to the east and west. Just to the north sheer cliffs climb high on the horizon, their walls relatively smooth and unclimbable. The hills are strewn with weathered gray rocks that look to have been heaved from the ground in ages past.} {} {} {} {} {1} {} +E {17123} {e} {e} {2} {0} {} {1} {} {0} +E {17121} {w} {w} {8} {0} {} {1} {} {0} + +R {17123} {0} {} {Along a Narrow Path} {} {With sheer cliffs to the north, this narrow path is covered with dusty shale and larger fragments of rock. Hills rise gently all around as if trying to imitate the mountains far in the distance.} {} {} {} {} {1} {} +E {17124} {e} {e} {2} {0} {} {1} {} {0} +E {17122} {w} {w} {8} {0} {} {1} {} {0} + +R {17124} {0} {} {West of the Cliffs} {} {Shrouded in the mountain mists, the cliff wall bulges, creating a barrier to the east. Worn smooth by the winds of time, the cliff face offers no footholds, though laced with fine cracks weaving spidery patterns over the smooth stone. The path drops away over the side of the hill in one direction and begins a straight path to the west through the hills.} {} {} {} {} {1} {} +E {17123} {w} {w} {8} {0} {} {1} {} {0} +E {17438} {d} {d} {32} {0} {} {1} {} {0} + +R {17420} {0} {} {Top of a Rise} {} {Rolling green hills splashed with bright flowers climb to the mountains to the north while the variegated greens and yellows of the plains grasses stretch far to the south. The view of the road with its wide bends and long straightaways stretches as far as can be seen to the east and west.} {} {} {} {} {1} {} +E {17421} {n} {n} {1} {0} {} {1} {} {0} +E {17423} {e} {e} {2} {0} {} {1} {} {0} +E {16935} {w} {w} {8} {0} {} {1} {} {0} + +R {17421} {0} {} {Grassy Knolls} {} {Wide open rolling hills dip and rise across the landscape to the north while the lush green grasses provide food for the grazers. Various low lying plants grace the hilltop, their blossoms adding a bold stroke of bright color to the picturesque scene.} {} {} {} {} {1} {} +E {17422} {e} {e} {2} {0} {} {1} {} {0} +E {17420} {s} {s} {4} {0} {} {1} {} {0} + +R {17422} {0} {} {Passing a Cottage} {} {Tucked into the hillside, a quaint cottage with a thatched roof overlooks the foothills. A tidy path bordered by a profusion of color and scent in the form of wildflowers winds its way to the cottage door. Firewood is neatly stacked near the door, set aside for when it will heat the home.} {} {} {} {} {1} {} +E {17429} {n} {n} {1} {0} {} {1} {} {0} +E {17421} {w} {w} {8} {0} {} {1} {} {0} + +R {17423} {0} {} {Along the Sloping Road} {} {A gentle rise in the roadway has created a slope that undulates like a snake through the hills. The plains grass to either side hiss as if they are the voice of the asp-like road, and piles of old stones look like broken fangs piercing the dirt.} {} {} {} {} {1} {} +E {17424} {e} {e} {2} {0} {} {1} {} {0} +E {17420} {w} {w} {8} {0} {} {1} {} {0} + +R {17424} {0} {} {Dusty Road Across the Plains} {} {Hard packed earth covered with a thick layer of dust comprises the road through the plains. Eddies of dust are lifted in the breezes, while strong winds from the mountains kick up a veritable dust storm, choking any who may seek to pass. The once bright colors are muted by a thin coat of dust.} {} {} {} {} {1} {} +E {17425} {e} {e} {2} {0} {} {1} {} {0} +E {17423} {w} {w} {8} {0} {} {1} {} {0} + +R {17425} {0} {} {Through the Foothills} {} {Plush greens and muted yellows are sprinkled with splashes of colored blossoms as the plains rise into the low foothills. The sounds of the small creatures inhabiting the burrows and trees are caught on the wind. The road, like a band of dusty ribbon, is woven through the rise and fall of the thickly vegetated prelude to the mountains towering to the north.} {} {} {} {} {1} {} +E {17426} {n} {n} {1} {0} {} {1} {} {0} +E {17431} {e} {e} {2} {0} {} {1} {} {0} +E {17424} {w} {w} {8} {0} {} {1} {} {0} + +R {17426} {0} {} {Hillside Harmony} {} {Just off the road an idyllic spot is generously splashed with a rainbow of color. A variety of shades of green mingle with the bobbing heads of the numerous wildflowers and herbs that scent the air. Gentle breezes ruffle the tall grasses and dance among the flowers.} {} {} {} {} {1} {} +E {17427} {n} {n} {1} {0} {} {1} {} {0} +E {17433} {e} {e} {2} {0} {} {1} {} {0} +E {17425} {s} {s} {4} {0} {} {1} {} {0} + +R {17427} {0} {} {Flowered Hillside} {} {Rising abruptly and steeply to the north, the hillside partitions the foothills from the road to the south. Broadleaf plants growing close to the ground offer a sharp contrast to the slender stalks of the multi-colored flowers that cover the hillside and lend their scent to the fresh air.} {} {} {} {} {1} {} +E {17428} {e} {e} {2} {0} {} {1} {} {0} +E {17426} {s} {s} {4} {0} {} {1} {} {0} + +R {17428} {0} {} {Rocks and Roots} {} {Crooked and wild looking, the trees are dwarfed with their roots growing over, around and under the rocky ground. The winds carry away much of the topsoil, making it a challenge for plants to survive. Despite the steep hills to the north the runoff seems to be more rocks and stones rather than soil, leaving the plant life to cling tenuously to life.} {} {} {} {} {1} {} +E {17427} {w} {w} {8} {0} {} {1} {} {0} +E {17433} {s} {s} {4} {0} {} {1} {} {0} + +R {17429} {0} {} {Stand of Birch} {} {Silvery bark trunks curve gracefully aound each other in the stand of birch trees. Interlaced branches offer cool comfort to those who stop in their shade. Every time a breeze passes through, the birch leaves rustle in the treetops with barely a whisper.} {} {} {} {} {1} {} +E {17430} {e} {e} {2} {0} {} {1} {} {0} +E {17422} {s} {s} {4} {0} {} {1} {} {0} + +R {17430} {0} {} {Bottom of a Gentle Rise} {} {The branches of the trees to the west spread their shade over the level ground that rises gently toward the north. The gentle rise into the foothills is littered with boulders mingled with the low shrubs and thick grasses that grow in the moderate climate.} {} {} {} {} {1} {} +E {17429} {w} {w} {8} {0} {} {1} {} {0} + +R {17431} {0} {} {Shaded Well} {D} {Curving widely, the road bends north and west between steep hills riddled with boulders. Nestled in the curve is a clearing shaded by the branches of several healthy though gnarled trees. In the center of the clearing a stone well arises, crafted of the very boulders that border the road and offering a cool drink to the travelers on their way.} {} {} {} {} {1} {} +E {17433} {n} {n} {1} {0} {} {1} {} {0} +E {17425} {w} {w} {8} {0} {} {1} {} {0} + +R {17433} {0} {} {Stand of Ash} {} {Rising straight and tall, the ash trees spread their branches wide, shading the undergrowth and burrows found along the nearby hillsides. The grasses under the trees are cropped short by the grazers passing through. The still air carries the scent of the flower-decked hills to the west.} {} {} {} {} {1} {} +E {17428} {n} {n} {1} {0} {} {1} {} {0} +E {17434} {e} {e} {2} {0} {} {1} {} {0} +E {17426} {w} {w} {8} {0} {} {1} {} {0} +E {17431} {s} {s} {4} {0} {} {1} {} {0} + +R {17434} {0} {} {Road Near the Brook} {D} {Lined with rocks, the hard packed earthen road travels along the edge of a clear brook making its way east and west. The landscape is riddled with rocks interspersed with thick tufts of grass and shrubbery which provide cover for the small creatures that have burrowed into the hills. The sound of the brook bubbling over the rocks in its way is heard in the background.} {} {} {} {} {1} {} +E {17435} {n} {n} {1} {0} {} {1} {} {0} +E {17441} {e} {e} {2} {0} {} {1} {} {0} +E {17433} {w} {w} {8} {0} {} {1} {} {0} + +R {17435} {0} {} {Against the Cliffs} {} {Rising sharply to the north, the high cliffs block the sun, giving respite on the hottest days and sending tendrils of foggy mist to shroud the hills at other times. The narrow path, littered with rocks and debris, follows the dips and rises in the hills as it follows the curves of the cliffs.} {} {} {} {} {1} {} +E {17439} {e} {e} {2} {0} {} {1} {} {0} +E {17434} {s} {s} {4} {0} {} {1} {} {0} +E {17437} {u} {u} {16} {0} {} {1} {} {0} + +R {17437} {0} {} {Winding Through the Hills} {} {Heaped against the cliff walls the hills rise and fall, seemingly sculpted by the elements. The narrow footpath hugs the side of the cliff, following its contours along the hills. Sparse grass pushes its way between the rocks and scruffy shrubs clinging tenuously to the hills.} {} {} {} {} {1} {} +E {17438} {w} {w} {8} {0} {} {1} {} {0} +E {17435} {d} {d} {32} {0} {} {1} {} {0} + +R {17438} {0} {} {Below the Cliffs} {} {The lay of the hills follows the jagged outline of the cliffs. Sheer smooth walls of rock etched with spidery cracks tower overhead, disappearing into the mists. Loose rocks and steep rises and falls make the footing treacherous. Whistling wind down from the mountains carries a hint of moisture that lends a cooling touch as it caresses the skin.} {} {} {} {} {1} {} +E {17437} {e} {e} {2} {0} {} {1} {} {0} +E {17124} {u} {u} {16} {0} {} {1} {} {0} + +R {17439} {0} {} {Eddies in the Stream} {D} {Fallen rocks, twigs and debris scattered in the stream force the clear water to flow around them, creating eddies that ripple and swirl. Crystal clear water reveals the activity below as well as the muted reds of the rocks carried from upstream and deposited on the bottom.} {} {} {} {} {1} {} +E {17443} {e} {e} {2} {0} {} {1} {} {0} +E {17435} {w} {w} {8} {0} {} {1} {} {0} +E {17441} {s} {s} {4} {0} {} {1} {} {0} + +R {17441} {0} {} {Packed Dirt Road} {} {Littered with pebbles, the hard packed road travels east and west through the foothills. To the north the sheer cliff walls rise toward the foggy mists of the mountains beyond. Visible far to the south are the wide open plains stretching in uneven patterns of greens and golds.} {} {} {} {} {1} {} +E {17439} {n} {n} {1} {0} {} {1} {} {0} +E {17442} {e} {e} {2} {0} {} {1} {} {0} +E {17434} {w} {w} {8} {0} {} {1} {} {0} + +R {17442} {0} {} {Twist in the Road} {} {In a wide sweep the roadway skirts a large hill, taking the easy though long way around. Closely cropped grasses border the road and further off a sprinkling of bluebells and coneflowers adds a dash of color to the verdant greens and rich browns of the road and hills.} {} {} {} {} {1} {} +E {17441} {w} {w} {8} {0} {} {1} {} {0} +E {18171} {s} {s} {4} {0} {} {1} {} {0} + +R {17443} {0} {} {Stream Through the Hills} {D} {Tumbling down the rocky cliff above to flow quickly west into the hills, the stream gurgles and bubbles over the obstacles in its way. The path steps away from the stream, leaving the banks edged with lush grasses and bright wildflowers, their roots drinking in the benefit of the water.} {} {} {} {} {1} {} +E {17439} {w} {w} {8} {0} {} {1} {} {0} +E {18158} {u} {u} {16} {0} {} {1} {} {0} + +R {18158} {0} {} {At the Waterfall} {} {Clear mountain waters fall in sheets from the cliffs above into a wide pool that flows down and to the west. Small but healthy trees spread their branches above and roots below in the rich soil left at the bottom of the cliffs. Thick vibrant grasses surrounding the rocky pool wave their tasseled heads in the breezes as they grow strong in the rich environment.} {} {} {} {} {1} {} +E {18159} {e} {e} {2} {0} {} {1} {} {0} +E {17443} {d} {d} {32} {0} {} {1} {} {0} + +R {18159} {0} {} {Among the Grassy Hills} {} {Lush hills are covered with the thick growth that draws the shepherds and their herds in the summer months. Scattered columns of smoke rising from chimneys or campfires help to locate the wanderers in the hills. Dotted with flowering shrubs and scattered meadow flowers, the hills rise and fall away from the cliffs to the east and south.} {} {} {} {} {1} {} +E {18158} {w} {w} {8} {0} {} {1} {} {0} +E {18160} {u} {u} {16} {0} {} {1} {} {0} + +R {18160} {0} {} {Foothills Below the Mountains} {} {Rolling hills and lush valleys can be seen stretching forth to the southwest while misty fogs of the swamp mar the view to the southeast. To the north the way is blocked by a large plateau, its rugged crags worn with time and weather and rising steeply before the Mountains of Mist.} {} {} {} {} {1} {} +E {18161} {e} {e} {2} {0} {} {1} {} {0} +E {18159} {d} {d} {32} {0} {} {1} {} {0} + +R {18161} {0} {} {Foothills Below the Mountains} {} {The foothills end to the north where they meet the sheer walls of the cliffs and mountains. In between rolling expanses of greens and yellows are specks of bright dashes of wildflowers. The breezes carry the scent of the fresh mountain air laced with a hint of sweetness.} {} {} {} {} {1} {} +E {18160} {w} {w} {8} {0} {} {1} {} {0} +E {18163} {d} {d} {32} {0} {} {1} {} {0} + +R {18163} {0} {} {Skirting the Swamp} {} {Rising from the damp depression below, the swamp fog carries the stench of rot and decay to sully the clean air. Darkness reaches out in almost palpable tendrils to pluck at all in its way. A strange silence surrounds the swamp as though all sound has been swallowed deep within.} {} {} {} {} {1} {} +E {18164} {e} {e} {2} {0} {} {1} {} {0} +E {18161} {u} {u} {16} {0} {} {1} {} {0} +E {18166} {d} {d} {32} {0} {} {1} {} {0} + +R {18164} {0} {} {Hanging Vines and Moss} {} {Twisted and strangled by the vines draped over their boughs, the trees of the swamp become the walls that divide and the barriers that stop all movement ahead. Large boulders covered in moss define the extreme edges of the swamp. All is still, with not even a breeze to stir the air.} {} {} {} {} {1} {} +E {18165} {e} {e} {2} {0} {} {1} {} {0} +E {18163} {w} {w} {8} {0} {} {1} {} {0} + +R {18165} {0} {} {Beneath the Dark Canopy} {} {Slipping through the vines and past moss-covered boulders leads to a secluded area of semidarkness where the thick waters of the swamp lie still, appearing to be solid ground. Marred only by the occasional ripple as some unseen creature stirs below, the slime covered waters present the look of a smooth carpet neatly laid between the trees forming the canopy.} {} {} {} {} {1} {} +E {18164} {w} {w} {8} {0} {} {1} {} {0} +E {19632} {u} {u} {16} {0} {} {1} {} {0} + +R {18166} {0} {} {Deep in the Swamp} {} {This far within the swamp the odor of rancid water is interlaced with the musty smell of rot and decay. Tall stark trees grow twisted out of the ground with vines draped from their branches trailing in the water below. There is no movement of the air to bring any freshness to the swamp.} {} {} {} {} {1} {} +E {18167} {s} {s} {4} {0} {} {1} {} {0} +E {18163} {u} {u} {16} {0} {} {1} {} {0} + +R {18167} {0} {} {Muddy Road Alongside the Swamp} {} {Occasional pools of water fill the depressions in the road adding to the muddy morass that that runs along the edge of the swamp. The air is close and still carrying the odor of decay and rancid water, warning all but the bravest to stay on the road and not to wander.} {} {} {} {} {1} {} +E {18166} {n} {n} {1} {0} {} {1} {} {0} +E {18172} {e} {e} {2} {0} {} {1} {} {0} +E {18168} {w} {w} {8} {0} {} {1} {} {0} + +R {18168} {0} {} {Approaching the Swamp} {} {A hint of decay brushes the senses as the road darkens to the east, shaded twisted trees sporting a cloak of trailing vines and moss. Even the road underfoot becomes moist and muddy at the edges where the moss and grasses encroach. The air is heavy with fetid moisture.} {} {} {} {} {1} {} +E {18167} {e} {e} {2} {0} {} {1} {} {0} +E {18170} {s} {s} {4} {0} {} {1} {} {0} + +R {18170} {0} {} {Broad Bend in the Road} {} {Following the base of a large hill littered with rocks and rubble, the road bends widely to the north and west. Firmly packed yet covered in dust, the road is well maintained and obviously well-traveled. In the distance, tendrils of smoke rise above the horizon, showing the location of the small cabins used by the local shepherds and hunters.} {} {} {} {} {1} {} +E {18168} {n} {n} {1} {0} {} {1} {} {0} +E {18171} {w} {w} {8} {0} {} {1} {} {0} + +R {18171} {0} {} {Circling a High Mound} {} {The road curves widely, taking the easy route around the the steeply pitched grassy mound. Far to the north the mountains are shrouded in the ethereal mists of fog and clouds, softening their jagged outline. The road curves widely to take the less arduous route between hills and plains.} {} {} {} {} {1} {} +E {17442} {n} {n} {1} {0} {} {1} {} {0} +E {18170} {e} {e} {2} {0} {} {1} {} {0} + +R {18172} {0} {} {Fetid Swamp} {} {Dark and humid air stifles the senses, leaving a sour taste in the mouth and an eerie sense of night even in the middle of the day. Draping vines hang loosely from the branches of the trees, partitioning the swamp into hidden nooks and shielding movement within.} {} {} {} {} {1} {} +E {18173} {n} {n} {1} {0} {} {1} {} {0} +E {18175} {e} {e} {2} {0} {} {1} {} {0} +E {18167} {w} {w} {8} {0} {} {1} {} {0} + +R {18173} {0} {} {Murky Waters} {} {Just below the smooth surface of the water, the muddy depths seem to swirl and flow on their own. Shaded by the starkly naked trees wrapped only in their vines, the waters of the swamp emit the distinctive odor of rot and decay. The still air hangs heavy over the darkness of the swamp.} {} {} {} {} {1} {} +E {18174} {e} {e} {2} {0} {} {1} {} {0} +E {18172} {s} {s} {4} {0} {} {1} {} {0} + +R {18174} {0} {} {Twisted Vegetation} {} {Twisted trees are wrapped with snakelike vines that trail from their branches into the murky water below. Broadleaf plants poke through the fog, their leaves shiny with the brackish water of their home. Pervasive throughout the swamp is the rancid odor of decaying vegetation.} {} {} {} {} {1} {} +E {18178} {e} {e} {2} {0} {} {1} {} {0} +E {18173} {w} {w} {8} {0} {} {1} {} {0} +E {18175} {s} {s} {4} {0} {} {1} {} {0} + +R {18175} {0} {} {Gnarled Trees in the Swamp} {} {Twisted with age and growing deformed with multiple boles, the swamp trees are draped with mosses and vines just waiting to entangle those who pass by. Their roots bulge above the boggy ground, reaching out to hinder passage and hide the living creatures. The boggy ground seems to ripple with a certain unexpected fluidity.} {} {} {} {} {1} {} +E {18174} {n} {n} {1} {0} {} {1} {} {0} +E {18176} {e} {e} {2} {0} {} {1} {} {0} +E {18172} {w} {w} {8} {0} {} {1} {} {0} + +R {18176} {0} {} {Road Through the Swamp} {} {Falling away to the west, the road becomes muddier and more difficult to follow. The eerie quiet of the swamp fills the area with an almost painful silence, and the pungent odor of rot and decay fill the air. Hugging the edge of the swamp, the road continues to the east and west with a narrow opening through the vegetation to the north.} {} {} {} {} {1} {} +E {18178} {n} {n} {1} {0} {} {1} {} {0} +E {19652} {e} {e} {2} {0} {} {1} {} {0} +E {18175} {w} {w} {8} {0} {} {1} {} {0} +E {19653} {s} {s} {4} {0} {} {1} {} {0} + +R {18178} {0} {} {Deep in the Swamp} {} {The silence is so complete that the sound of the rare drop of water dripping from above is heard distinctly. The water seems to have a life of its own as it swirls deep without marring the surface. The rare movement of the hanging vines is out of order in the still air, leaving behind the question of its cause with no discernible answer.} {} {} {} {} {1} {} +E {18179} {e} {e} {2} {0} {} {1} {} {0} +E {18174} {w} {w} {8} {0} {} {1} {} {0} +E {18176} {s} {s} {4} {0} {} {1} {} {0} + +R {18179} {0} {} {Swamped} {} {Thick mud stinking with the odor of decay and swamp slime sucks with every footstep. Nearly animated in its movements, the mire oozes around each foot placed though it is never quite certain that all that oozes is muck and mire. The thorny vines and sticker bushes add to the clinging and tugging.} {} {} {} {} {1} {} +E {18178} {w} {w} {8} {0} {} {1} {} {0} +E {18180} {u} {u} {16} {0} {} {1} {} {0} + +R {18180} {0} {} {Dank and Musty} {} {The air changes to a mixture of clean fresh air slightly tainted with the odor of decay wafting from the depression below. Soft mud borders the edges of the beginnings of a path, forming an irregular border. Even the plants seem to make a transition, with a covering of sinister looking vines interspersed with the fresh greens of the grasses.} {} {} {} {} {1} {} +E {18181} {e} {e} {2} {0} {} {1} {} {0} +E {18179} {d} {d} {32} {0} {} {1} {} {0} + +R {18181} {0} {} {In View of the Swamp} {} {The treetops visible below are covered in wildly growing vines and shrouded in the dank and musty smell of the swamp. Visible at the top of the hill is the base of a dark rock formation that, with a bit of imagination, looks like an obsidian dagger plunged into the heart of the countryside.} {} {} {} {} {1} {} +E {19636} {e} {e} {2} {0} {} {1} {} {0} +E {18180} {w} {w} {8} {0} {} {1} {} {0} +E {19635} {u} {u} {16} {0} {} {1} {} {0} + +R {19632} {0} {} {Narrow Path Through the Hills} {} {Stretching away to the north, the hills rise more than they fall until they couple with the mountains. The narrow footpath, packed solid but covered with a thick coat of dust, makes traveling through the hills from east to west a bit easier. The fog rolling down the mountains and across the greenery mutes the colors and adds an ethereal touch to the landscape.} {} {} {} {} {1} {} +E {19633} {e} {e} {2} {0} {} {1} {} {0} +E {18165} {d} {d} {32} {0} {} {1} {} {0} + +R {19633} {0} {} {Along a Dusty Path} {} {Thick dust muffles the sound of travel yet gives it away as it rises with each footstep taken. Far to the north, just over the next hill, the mountains can be seen rising in jagged peaks,, their size and shape softened by the fog that enshrouds them. Even the clouds scuttle around the peaks sometimes blocking the view completely.} {} {} {} {} {1} {} +E {19634} {e} {e} {2} {0} {} {1} {} {0} +E {19632} {w} {w} {8} {0} {} {1} {} {0} + +R {19634} {0} {} {A Narrow Track} {} {Fine particles of dust puff up at the merest movement, making the path through this part of the hills appear smaller than it really is. Sound bounces off all the rock to create an odd reverberating echo that throws off any idea of the direction from which it comes.} {} {} {} {} {1} {} +E {19635} {e} {e} {2} {0} {} {1} {} {0} +E {19633} {w} {w} {8} {0} {} {1} {} {0} + +R {19635} {0} {} {Between the Rocks and a Hard Place} {} {The rock bordered path swings down and to the west to avoid an unusual rock formation that blocks the way to the east. This landmark rises from the hills like a giant shard of obsidian, worn smooth by the elements and yet standing tall against the backdrop of the hills and mountains.} {} {} {} {} {1} {} +E {19634} {w} {w} {8} {0} {} {1} {} {0} +E {18181} {d} {d} {32} {0} {} {1} {} {0} + +R {19636} {0} {} {Between the Hills} {} {The narrow track wanders through the hills, taking the path of least resistance. Towering to the north and south are large hills covered in thick meadow grasses and splashed with the colors of wildflowers and herbs nestled in almost hidden locations.} {} {} {} {} {1} {} +E {18181} {w} {w} {8} {0} {} {1} {} {0} +E {19637} {d} {d} {32} {0} {} {1} {} {0} + +R {19637} {0} {} {Sticks and Stones} {} {Gathered debris litters the sharp curve bordered by a steep slope hemmed in by a sheer stone wall to the west. Small sticks and dried leaves gather against the wall, carried by the turbulent winds that sweep through the hills and valleys from the mountains far to the north.} {} {} {} {} {1} {} +E {19638} {e} {e} {2} {0} {} {1} {} {0} +E {19636} {u} {u} {16} {0} {} {1} {} {0} + +R {19638} {0} {} {Pond at the Base of the Hill} {} {Settled into the niche at the bottom of the hill, a small pond offers cooling spring waters that bubble forth and nurture the natural inhabitants of the foothills. Tufts of wool snagged on the branches of the low bushes indicate use by the shepherds of the area and their flocks. The grassy banks are trampled in areas showing favorite trails down to the water.} {} {} {} {} {1} {} +E {19639} {n} {n} {1} {0} {} {1} {} {0} +E {19637} {w} {w} {8} {0} {} {1} {} {0} + +R {19639} {0} {} {Circling a Large Hill} {} {Skirting the hills, the narrow path winds to the east and south, finding its way on level ground. The hills climb sharply all around, blocking the view except for the distant peaks of the mountains, which are shrouded in mists and barely visible above the hills to the north.} {} {} {} {} {1} {} +E {19640} {e} {e} {2} {0} {} {1} {} {0} +E {19638} {s} {s} {4} {0} {} {1} {} {0} + +R {19640} {0} {} {Hugging the Hills} {} {Narrow and winding through the hilly country, the path keeps as close to level ground as possible. The climb up into the hills is heralded by the thinning grasses and wildflowers that sprout in uneasy clumps from the steep hillsides. Far to the north the end is in sight as the foothills melt into the great Mountains of Mist.} {} {} {} {} {1} {} +E {19639} {w} {w} {8} {0} {} {1} {} {0} +E {19641} {u} {u} {16} {0} {} {1} {} {0} + +R {19641} {0} {} {Foothills Below the Misties} {} {The foothills melt into the mountains in the distance, the transition almost seamless. The worn path through the hills continues to follow the low ground, winding its way around the steeper inclines. The air carries a hint of moisture and mountain freshness, settling the dust of the path.} {} {} {} {} {1} {} +E {19642} {e} {e} {2} {0} {} {1} {} {0} +E {19640} {d} {d} {32} {0} {} {1} {} {0} + +R {19642} {0} {} {At the Foot of the Mountains} {} {Picking its way between the jumble of boulders and rocks deposited at the base of the mountains in ages past, the footpath continues to the east and west. Tufts of sweet grasses and lush bushes push their way up between the rocky deposits, providing food for the wildlife of the area.} {} {} {} {} {1} {} +E {19643} {e} {e} {2} {0} {} {1} {} {0} +E {19641} {w} {w} {8} {0} {} {1} {} {0} +E {19645} {d} {d} {32} {0} {} {1} {} {0} + +R {19643} {0} {} {Hidden Valley} {} {Sandwiched between the hills and blocked in all directions except the narrow openings in several directions, the narrow valley nearly slips by unnoticed. A small stream pools in the nook between the hills, its water clear and inviting. Trampled vegetation at the water's edge indicates the passage of creatures of the hills that come to enjoy the solitude of the small valley.} {} {} {} {} {1} {} +E {19644} {e} {e} {2} {0} {} {1} {} {0} +E {19642} {w} {w} {8} {0} {} {1} {} {0} + +R {19644} {0} {} {Atop the Hill} {} {The steep climb to the top of the hill is rewarded with the view of the hills extending in all directions except to the north where the boulder and rock deposits hamper passage. In the distance a wide ribbon of road can be seen stretching east to west with the rare turning to avoid the obstacles presented by the hills and other landscape features.} {} {} {} {} {1} {} +E {19643} {w} {w} {8} {0} {} {1} {} {0} +E {21441} {d} {d} {32} {0} {} {1} {} {0} + +R {19645} {0} {} {Steep Incline} {} {Buffed to the hard packed earth by the elements and gravity, the path rises and falls from this narrow ledge. All other directions are blocked by the large boulders planted here in ages past by unknown forces. To the north the mountains tower above while to the south the foothills rise and fall.} {} {} {} {} {1} {} +E {19642} {u} {u} {16} {0} {} {1} {} {0} +E {19646} {d} {d} {32} {0} {} {1} {} {0} + +R {19646} {0} {} {Bottoms Up} {} {The path at the bottom of the hill is littered with the natural rubble deposited over time. Small pebbles pave the way while dried leaves rustle in the wind and scurry back and forth along the rocky walls of this narrow valley. To the north the path begins a steep climb up the foothills.} {} {} {} {} {1} {} +E {19647} {s} {s} {4} {0} {} {1} {} {0} +E {19645} {u} {u} {16} {0} {} {1} {} {0} + +R {19647} {0} {} {Climbing the Foothills} {} {The hills rise smoothly but steadily, making their way north to the mountains shrouded in mists. Stone gray boulders are interspersed with plush green grasses and colorful wildflowers. Hillside paths are laced throughout as they, like the hills, climb north to the peaks.} {} {} {} {} {1} {} +E {19646} {n} {n} {1} {0} {} {1} {} {0} +E {19648} {w} {w} {8} {0} {} {1} {} {0} + +R {19648} {0} {} {View of the Plains} {} {The view from the rocky hillsides stretches to the south in a carpet of variegated greens and yellows, interspersed with mellow browns. The plains grasses wave in the winds, like regimented dancers creating an ever- changing pattern. Miniature clouds of dust rise from the plains, telling of the passage of herds of plains animals.} {} {} {} {} {1} {} +E {19647} {e} {e} {2} {0} {} {1} {} {0} +E {19649} {w} {w} {8} {0} {} {1} {} {0} + +R {19649} {0} {} {Boulder Strewn Foothills} {} {Graying boulders, some covered in lichen, litter the foothills making the way difficult and the road convoluted. The formations appear to have been thrust from the ground in no pattern except that of randomness. Scraggly plants cling tenaciously to the thin strips of land woven between them. Sparse grasses and other plants make this a veritable wasteland.} {} {} {} {} {1} {} +E {19648} {e} {e} {2} {0} {} {1} {} {0} +E {19650} {w} {w} {8} {0} {} {1} {} {0} +E {21428} {s} {s} {4} {0} {} {1} {} {0} + +R {19650} {0} {} {Ridge Above the Road} {} {The narrow footpath along the ridge hugs the hillside and adjusts itself for obstacles such as boulders and scruffy bushes. Looking down on the road, it can be clearly seen to stretch to the east and west. The scent of wildflowers mingles with the odor of animal droppings along the way.} {} {} {} {} {1} {} +E {19649} {e} {e} {2} {0} {} {1} {} {0} +E {19651} {w} {w} {8} {0} {} {1} {} {0} + +R {19651} {0} {} {Overlooking the Road} {} {Following the curve of the hill, the narrow ridge overlooks the wide expanse of road below. Dust rises from the roadway and settles on all that is about, muting the colors. Plush greens become faded while the bright hues of the wildflowers become pastels as they are covered with dust.} {} {} {} {} {1} {} +E {19650} {e} {e} {2} {0} {} {1} {} {0} +E {19652} {w} {w} {8} {0} {} {1} {} {0} +E {21427} {s} {s} {4} {0} {} {1} {} {0} + +R {19652} {0} {} {Edge of the Swamp} {} {Pungent odors of decay and rot assail the nose as the swamp mists curl about at ground level, hiding the road and the edge of the swamp from sight. The road from the east disappears into the gray-green of the swamp mists and vegetation to the west. The moss-draped trees of the swamp form an arch to the west, effectively drawing a line between swamp and hills.} {} {} {} {} {1} {} +E {19651} {e} {e} {2} {0} {} {1} {} {0} +E {18176} {w} {w} {8} {0} {} {1} {} {0} + +R {19653} {0} {} {In View of the Swamp} {} {Curving around the swamp to the north and dividing it from the plains to the south the road moves forward, intent on its destination. The air carries a slight odor of rot and decay from the swamp as well as the fresh smell of grasses and other plains vegetation carried on the winds.} {} {} {} {} {1} {} +E {18176} {n} {n} {1} {0} {} {1} {} {0} +E {19655} {e} {e} {2} {0} {} {1} {} {0} + +R {19655} {0} {} {Road Bordering the Plains} {} {The unrelieved expanse of road continues east and west, separating the plains to the south from the foothills to the north. Hard packed earth covered in a thick layer of dust stretches between the repetitive hills and the vast expanse that is the plains. Dry winds from the south mingle with the mountain breezes from the north, lifting small eddies of dust.} {} {} {} {} {1} {} +E {21427} {e} {e} {2} {0} {} {1} {} {0} +E {19653} {w} {w} {8} {0} {} {1} {} {0} + +R {21427} {0} {} {Packed Earth Road} {} {Smooth though filled with fine cracks, the road skirts both the foothills to the north and the plains to the south. Rainwater seems to run off this section of the road, leaving it parched though the vegetation on the side of the road grows lush in exchange. Tall mountain peaks can be seen far to the north above the outline of the foothills.} {} {} {} {} {1} {} +E {19651} {n} {n} {1} {0} {} {1} {} {0} +E {19655} {w} {w} {8} {0} {} {1} {} {0} + +R {21428} {0} {} {Below the Ridge} {} {The foothills rise sharply to the north, casting a deep cooling shadow over the road. Faintly visible is the thin ribbon of a path circling the hillside. Small woodland violets seem out of place along the edge of the road, though their violet shades lend color to the view.} {} {} {} {} {1} {} +E {19649} {n} {n} {1} {0} {} {1} {} {0} +E {21429} {e} {e} {2} {0} {} {1} {} {0} + +R {21429} {0} {} {Road Along the Plains} {} {The thick dust coating the firmly packed soil adds a false sense of softness. The colors of the landscape are muted by the thin coating of dust that is kicked up by those who pass and carried on the winds to be deposited throughout the countryside. Rich greens become silvery and vibrant colors become pastel under their new coat of dust.} {} {} {} {} {1} {} +E {21430} {e} {e} {2} {0} {} {1} {} {0} +E {21428} {w} {w} {8} {0} {} {1} {} {0} + +R {21430} {0} {} {Dust Choked Road} {} {The mountain breezes gather force as they race down from the foothills and mountains beyond, gathering dust and small particles as they approach this section of the road. Breathing is difficult and vision diminished as small funnels of dust and debris swirl about, lending an aura of fog to the area.} {} {} {} {} {1} {} +E {21431} {e} {e} {2} {0} {} {1} {} {0} +E {21429} {w} {w} {8} {0} {} {1} {} {0} + +R {21431} {0} {} {Entering the Foothills} {} {Curving around the rugged hills to the east, the road enters the northern foothills while continuing its path to the west along the edge of the plains. Clinging shrubs and plants hold tenaciously to the hillside. The fresh mountain breezes from the north bring a bit of relief to the area as they continue to the plains beyond.} {} {} {} {} {1} {} +E {21432} {n} {n} {1} {0} {} {1} {} {0} +E {21430} {w} {w} {8} {0} {} {1} {} {0} + +R {21432} {0} {} {Curve Around a Hill} {} {Snaking through the lower foothills, the road attempts to find an easy way around them. Hills climb on all sides, limiting the passage to the east and south. The taller of the hills cast a shadow upon the road and offer some small shelter from the seasonal vagaries of weather.} {} {} {} {} {1} {} +E {21433} {e} {e} {2} {0} {} {1} {} {0} +E {21431} {s} {s} {4} {0} {} {1} {} {0} + +R {21433} {0} {} {Nestled in the Hills} {} {Tucked into the small niche amongst the rugged foothills, the road extends tentatively to the west and south, skirting the most challenging of them. Littered with small pebbles and dried leaves gathered on the winds and deposited in this sheltered area, the road is barely visible.} {} {} {} {} {1} {} +E {21432} {w} {w} {8} {0} {} {1} {} {0} +E {21434} {s} {s} {4} {0} {} {1} {} {0} + +R {21434} {0} {} {Road Through the Countryside} {} {The terrain is sparsely populated with vegetation more likely to be found in woodland areas. In the distance several distinct columns of smoke, like those from a chimney, can be discerned, indicating some sort of inhabitants in the area. Circling north, the road avoids a hill to the west.} {} {} {} {} {1} {} +E {21433} {n} {n} {1} {0} {} {1} {} {0} +E {21435} {e} {e} {2} {0} {} {1} {} {0} + +R {21435} {0} {} {Hugging the Hills} {} {The foothills rise sharply from the edge of the road, and in their rugged splendor form an obstacle to movement to the north. The shrubs and bushes of the woodlands grow thick on the hillsides though generous amounts of lush grasses and bright wildflowers are interspersed among the boulders.} {} {} {} {} {1} {} +E {21436} {e} {e} {2} {0} {} {1} {} {0} +E {21434} {w} {w} {8} {0} {} {1} {} {0} + +R {21436} {0} {} {Hillside Stand} {} {A grove of ancient oaks rises tall along the southern border of the foothills, reminiscent of the woodlands. Cool shade and a shallow pool offer respite from the ardors of life in the foothills. Several depressions in the grass indicate someone has found this a pleasant or convenient spot for rest from wearying travels.} {} {} {} {} {1} {} +E {21437} {n} {n} {1} {0} {} {1} {} {0} +E {21435} {w} {w} {8} {0} {} {1} {} {0} + +R {21437} {0} {} {A Gentle Slope of Road} {} {Rising gently toward the mountains, the grassy slope offers another route into the foothills and mountains to the north. Bordered by boulders covered in velvety moss and lichen, the path rises to the foothills to the north and heads south to the barely visible road beyond.} {} {} {} {} {1} {} +E {21436} {s} {s} {4} {0} {} {1} {} {0} +E {21438} {u} {u} {16} {0} {} {1} {} {0} + +R {21438} {0} {} {A Boulder Strewn Road} {} {Climbing the hillside, the road narrows to barely wide enough for a horse and rider to pass through comfortably as boulders seem to pile high and close. The rocks are perched so precariously that it would not take much to send them tumbling to block the entire road.} {} {} {} {} {1} {} +E {21439} {u} {u} {16} {0} {} {1} {} {0} +E {21437} {d} {d} {32} {0} {} {1} {} {0} + +R {21439} {0} {} {A Road on the Hill's Summit} {} {Sheltered by the boughs of a copse of trees, and overshadowed by the face of Mountains of Mist directly north, the road stops abruptly where shale collapsed down the mountainside. A narrow path begins a track westward, hugging the mountains under the cliffs above.} {} {} {} {} {1} {} +E {21440} {w} {w} {8} {0} {} {1} {} {0} +E {21438} {d} {d} {32} {0} {} {1} {} {0} + +R {21440} {0} {} {Flowers Along the Way} {} {Riotous color as far as the eye can see brightens the dull greens and browns of the hills. Bright orange poppies bob their heads in the mountain breezes while fiery red blossoms tower over them on thick stalks. At ground level tiny white snow blossoms, which usually favor the higher altitudes, peek from beneath the waxy green leaves of the flowering creepers. Pink and fuschia snapdragons snuggle next to purple coneflowers.} {} {} {} {} {1} {} +E {21439} {e} {e} {2} {0} {} {1} {} {0} +E {21441} {w} {w} {8} {0} {} {1} {} {0} + +R {21441} {0} {} {Faint Path Through the Hills} {} {Green pastures amid the hills fall away to the south, a favorite grazing area for both wild and domestic animals. Berry bushes are clustered off to the south but the brambles have sent their tendrils encroaching on the grasses. Color is added in irregular splotches by the wildflowers peppered throughout. The path disappears only to surface again a little further on.} {} {} {} {} {1} {} +E {21440} {e} {e} {2} {0} {} {1} {} {0} +E {19644} {u} {u} {16} {0} {} {1} {} {0} + +R {15535} {0} {} {On an Overgrown Trail} {} {A faint trail lies amidst rubble and thick brush. Bordering the trail is a dense thicket that bars travel to the north and south. To the east stands a fortress of huge, gray stones.} {Stone Fortress} {} {} {} {1} {} +E {15536} {e} {e} {2} {0} {} {1} {} {0} +E {15533} {w} {w} {8} {0} {} {1} {} {0} + +R {15536} {0} {} {Before an Iron Gate} {D} {Iron gates to the north mark the entrance to the formidable stone fortress whose thick walls extend as far south as the eye can see. A thick flagpole is firmly implanted in a stone pedestal, and a banner is proudly displayed atop the pole. A plaque is mounted next to the doors of the fortress.} {Stone Fortress} {} {} {} {1} {} +E {15537} {n} {n} {1} {0} {} {1} {} {0} +E {15535} {w} {w} {8} {0} {} {1} {} {0} + +R {15537} {0} {} {In a Stone Fortress} {} {Massive iron gates stand to the south, the only exit from this sturdy fortress. A narrow corridor extends to the east lit by faintly glowing torches in iron sconces along the stone walls.} {Stone Fortress} {} {} {} {1} {} +E {15538} {e} {e} {2} {0} {} {1} {} {0} +E {15536} {s} {s} {4} {0} {} {1} {} {0} + +R {15538} {0} {} {In a Stone Fortress} {} {Faintly glowing torches are set at even intervals along the narrow corridor. Towards the east, the corridor gives way to the open spaces inside the fortress. The corridor continues west towards the fortress gates.} {Stone Fortress} {} {} {} {1} {} +E {15539} {e} {e} {2} {0} {} {1} {} {0} +E {15537} {w} {w} {8} {0} {} {1} {} {0} + +R {15539} {0} {} {Stone-Paved Road in the Fortress} {} {Evidence of a battle recently waged is evident here inside the fortress walls. The ghastly, severed head of a Trolloc is impaled on a spear for all to see. Along the paving stones lie the scattered remains of shadowspawn who met an ill fate within these walls. A watchtower looms to the north, and the paved road inside the fortress continues to the south.} {Stone Fortress} {} {} {} {1} {} +E {15567} {n} {n} {1} {0} {} {1} {} {0} +E {15538} {w} {w} {8} {0} {} {1} {} {0} +E {15540} {s} {s} {4} {0} {} {1} {} {0} + +R {15540} {0} {} {Road Along the Fortress Wall} {} {The stone-paved road of the fortress follows alongside the tall western wall that extends north and south here. Dark clouds roll perpetually overhead, occasionally crashing with thunder but seldom spilling any rain.} {Stone Fortress} {} {} {} {1} {} +E {15539} {n} {n} {1} {0} {} {1} {} {0} +E {15541} {s} {s} {4} {0} {} {1} {} {0} + +R {15541} {0} {} {Road Along the Fortress Wall} {} {Blood stains on the smooth paving stones proclaim the raging battles fought behind these sturdy walls. The dry air is heavy with the sickly stench of the nearby Blight. An arched doorway to the east leads into a large barracks.} {Stone Fortress} {} {} {} {1} {} +E {15540} {n} {n} {1} {0} {} {1} {} {0} +E {21459} {e} {e} {2} {0} {} {1} {} {0} +E {15542} {s} {s} {4} {0} {} {1} {} {0} + +R {15542} {0} {} {Sharp Bend in the Fortress Road} {} {Deep cracks mar the weathered stone walls at this bend in the road inside the fortress. High above, the wind howls beneath perpetually gray skies. Footfalls on the stone pavement echo off the ancient walls.} {Stone Fortress} {} {} {} {1} {} +E {15541} {n} {n} {1} {0} {} {1} {} {0} +E {15543} {e} {e} {2} {0} {} {1} {} {0} + +R {15543} {0} {} {Southern Road Along the Fortress Wall} {} {Broken paving stones cover the ground on the southern road inside the fortress. It appears as if something hit the ground with a tremendous force here long ago. The dust and rubble on the road makes it difficult to maintain sure footing.} {Stone Fortress} {} {} {} {1} {} +E {15544} {e} {e} {2} {0} {} {1} {} {0} +E {15542} {w} {w} {8} {0} {} {1} {} {0} + +R {15544} {0} {} {Southern Road Along the Fortress Wall} {} {A door of stone stands to the north. The narrow southern road in the fortress extends east and west. Broken rocks and paving stones lie scattered on the ground. Dark clouds roll in the gray sky high above the towering walls.} {Stone Fortress} {} {} {} {1} {} +E {21462} {n} {n} {1} {0} {} {1} {} {0} +E {15545} {e} {e} {2} {0} {} {1} {} {0} +E {15543} {w} {w} {8} {0} {} {1} {} {0} + +R {15545} {0} {} {Southern Road Along the Fortress Wall} {} {Towering, ancient walls of stone stand in close proximity to each other on either side of the narrow road. The stone pavement is broken and uneven here, and continues to the west. To the east, the road widens and bends out of sight.} {Stone Fortress} {} {} {} {1} {} +E {15546} {e} {e} {2} {0} {} {1} {} {0} +E {15544} {w} {w} {8} {0} {} {1} {} {0} + +R {15546} {0} {} {Bend in the Stone Road} {} {On the eastern wall of the fortress ascends a narrow, stone staircase. The tiny opening at the top of the stairs allows no view of what may lurk above. The road bends here, leading north and west through the fortress.} {Stone Fortress} {} {} {} {1} {} +E {15576} {n} {n} {1} {0} {} {1} {} {0} +E {15545} {w} {w} {8} {0} {} {1} {} {0} +E {15547} {u} {u} {16} {0} {} {1} {} {0} + +R {15547} {0} {} {Atop the Fortress Wall} {} {A narrow stone stairway descends through a small opening in the floor. The wind whistles as it rushes across the parapets. The walkway bends here and continues north and west.} {Stone Fortress} {} {} {} {1} {} +E {15548} {n} {n} {1} {0} {} {1} {} {0} +E {15558} {w} {w} {8} {0} {} {1} {} {0} +E {15546} {d} {d} {32} {0} {} {1} {} {0} + +R {15548} {0} {} {Atop the Eastern Wall of the Fortress} {} {Parapets stand on both sides of this walkway atop the fortress. Arrowslits allow the inner fortress road below to be seen as well as the the surrounding area outside. The wind shrieks as it races across the tops of the parapets.} {Stone Fortress} {} {} {} {1} {} +E {15549} {n} {n} {1} {0} {} {1} {} {0} +E {15547} {s} {s} {4} {0} {} {1} {} {0} + +R {15549} {0} {} {Atop the Eastern Wall of the Fortress} {} {The ancient parapets along the walkway show signs of erosion, the result of ages of fierce winds. A strong gust of wind can break small bits of stone free from the tops of the parapets, sending debris falling to the walkway or to the ground far below.} {Stone Fortress} {} {} {} {1} {} +E {15550} {n} {n} {1} {0} {} {1} {} {0} +E {15548} {s} {s} {4} {0} {} {1} {} {0} + +R {15550} {0} {} {Atop the Eastern Fortress Wall} {} {Beyond the walls the vast wasteland of the Blight can be seen through arrowslits in the ancient stone. The walkway atop the fortress wall extends to the north and the south, deeply rutted from the wheels of wagons bearing heavy catapults. The stench of battles fought long ago yet hangs in the air.} {Stone Fortress} {} {} {} {1} {} +E {15551} {n} {n} {1} {0} {} {1} {} {0} +E {15549} {s} {s} {4} {0} {} {1} {} {0} + +R {15551} {0} {} {On the Fortress Wall} {} {This is the northeasternmost corner of the stone wall above the ancient fortress. Wooden walkways which seem to have been repaired many times top the charred stone supports of the wall. The stone is rough and not equal, as if it too has been replaced many times. To the west and south run the walls of the fortress.} {Stone Fortress} {} {} {} {1} {} +E {15552} {w} {w} {8} {0} {} {1} {} {0} +E {15550} {s} {s} {4} {0} {} {1} {} {0} + +R {15552} {0} {} {On the Fortress Wall} {} {A foul reek emanates from below, undoubtedly a cause of the countless battles, and corpses, that this fortress has seen. The platform supporting you is protected on each side by thick blocks of stone placed at intervals. It runs east and west along the northern edge of the fortress.} {Stone Fortress} {} {} {} {1} {} +E {15551} {e} {e} {2} {0} {} {1} {} {0} +E {15553} {w} {w} {8} {0} {} {1} {} {0} + +R {15553} {0} {} {Before a Bridge Spanning the Fortress} {} {To the south a long bridge spans from northern to southern wall of the stone fortress. A watch station can be seen through the dank, misty air, halfway along the bridge. To the east and west the northern wall continues, a strong barricade from the rigors of the nature outside and the ever imposing threat of a raid.} {Stone Fortress} {} {} {} {1} {} +E {15552} {e} {e} {2} {0} {} {1} {} {0} +E {15565} {w} {w} {8} {0} {} {1} {} {0} +E {15554} {s} {s} {4} {0} {} {1} {} {0} + +R {15554} {0} {} {Bridge Spanning the Stone Fortress} {} {The lower fortress road can be easily surveyed to the east and the west over the low stone wall bordering the bridge. The stone walkway is smoothed from the many patrols that have guarded the fortress over the ages. To the north, the bridge meets the walkway along the upper fortress wall. A watch station in the center of the fortress lies to the south.} {Stone Fortress} {} {} {} {1} {} +E {15553} {n} {n} {1} {0} {} {1} {} {0} +E {15555} {s} {s} {4} {0} {} {1} {} {0} + +R {15555} {0} {} {In A Watch Station Above the Stone Fortress} {} {Thick planks of wood make up the walls and ceiling of this small watch station above the fortress. A weapons rack stands against the wall gathering dust more often than storing weapons. Dust is collecting on the floor, fallen from between the planks in the low ceiling above with every crash of thunder outside. The windows that are set into all four walls allow views of both the upper and lower fortress roads.} {Stone Fortress} {} {} {} {1} {} +E {15554} {n} {n} {1} {0} {} {1} {} {0} +E {15556} {s} {s} {4} {0} {} {1} {} {0} +E {21461} {u} {u} {16} {0} {} {1} {} {0} + +R {15556} {0} {} {Bridge Spanning the Stone Fortress} {} {This bridge spanning the center of the ancient fortress is an ideal vantage point from which to survey the lower road. Not far to the south the walkway on the fortress walls meets this bridge, and a small watch station stands just to the north.} {Stone Fortress} {} {} {} {1} {} +E {15555} {n} {n} {1} {0} {} {1} {} {0} +E {15557} {s} {s} {4} {0} {} {1} {} {0} + +R {15557} {0} {} {Intersection Atop the Fortress} {} {Through narrow arrwoslits in the southern wall, a glimpse of healthy countryside can be seen. The view is in sharp contrast to the immediate surroundings of barren land and perpetually gray skies. A dry wind whistles as it blows across the top of the parapets and carries with it an ominous stench of decay. To the north spans a bridge across the center of the fortress.} {Stone Fortress} {} {} {} {1} {} +E {15556} {n} {n} {1} {0} {} {1} {} {0} +E {15558} {e} {e} {2} {0} {} {1} {} {0} +E {15559} {w} {w} {8} {0} {} {1} {} {0} + +R {15558} {0} {} {Atop the Southern Wall of the Fortress} {} {On all other sides of the fortress, the view of the surrounding area is desert wasteland or Blight. Here, the view south provides a glimpse of green, fertile countryside in the distance. Even here though, the dry breeze carries with it only the scent of death and decay.} {Stone Fortress} {} {} {} {1} {} +E {15547} {e} {e} {2} {0} {} {1} {} {0} +E {15557} {w} {w} {8} {0} {} {1} {} {0} + +R {15559} {0} {} {On the Southern Wall} {} {This walkway atop the fortress allows easy surveillance of both the lower fortress road and the surrounding areas outside the massive walls. Exposure to the elements has caused some noticeable deterioration in the thick, stone walls but, this fortress is bound to stand strong for many year and through many battles yet to come. The walkway continues east and west.} {Stone Fortress} {} {} {} {1} {} +E {15557} {e} {e} {2} {0} {} {1} {} {0} +E {15560} {w} {w} {8} {0} {} {1} {} {0} + +R {15560} {0} {} {A Bend Atop the Fortress Wall} {} {Here at the southwestern corner of the upper fortress walkway, the view of the surrounding area is vastly different beyond the southern wall than it is to the west. Far to the south green fields and trees can be seen, while to the west extends a gray landscape of barren, rocky hills. The walkway continues east and north.} {Stone Fortress} {} {} {} {1} {} +E {15561} {n} {n} {1} {0} {} {1} {} {0} +E {15559} {e} {e} {2} {0} {} {1} {} {0} + +R {15561} {0} {} {Atop the Stone Fortress} {} {Fragments of the ancient, weathered wall lie scattered on the stone walkway. A dismal view of bleak hills meets your eye as you peer through the arrowslits in the western wall. Dark clouds hang low in the gray sky, and the frequent, harsh gusts of wind never carry away the scent of death that lingers here.} {Stone Fortress} {} {} {} {1} {} +E {15562} {n} {n} {1} {0} {} {1} {} {0} +E {15560} {s} {s} {4} {0} {} {1} {} {0} + +R {15562} {0} {} {On the Fortress Wall} {} {A waist-high solid stone wall runs along the the walkway on the eastern side of this walkway allowing a clear view of the fortress road below. Along the western side, a much taller wall is broken by numerous arrowslits and allows surveillance of the fortress gate. The walkway extends north and south.} {Stone Fortress} {} {} {} {1} {} +E {15563} {n} {n} {1} {0} {} {1} {} {0} +E {15561} {s} {s} {4} {0} {} {1} {} {0} + +R {15563} {0} {} {Atop the Fortress Wall} {} {Through arrowslits in the wall, a landscape of barren hills can be seen in the west. Many years of exposure to the harsh, dry winds have taken their toll on the outer wall along the upper fortress wall, and it has begun to crack and crumble. Small fragments of rock blanket the stone surface of the walkway.} {Stone Fortress} {} {} {} {1} {} +E {15564} {n} {n} {1} {0} {} {1} {} {0} +E {15562} {s} {s} {4} {0} {} {1} {} {0} + +R {15564} {0} {} {Atop the Fortress Wall} {} {Raised walls on each side of the wall protect anyone who may be standing here. Blocks of dull grey stone are set at intervals allowing gaps for one to look, or shoot through. The walkway leads east along the wall of the fortress and west back to a stone watchtower.} {Stone Fortress} {} {} {} {1} {} +E {15565} {e} {e} {2} {0} {} {1} {} {0} +E {15566} {w} {w} {8} {0} {} {1} {} {0} +E {15563} {s} {s} {4} {0} {} {1} {} {0} + +R {15565} {0} {} {Atop the Northern Wall of the Fortress} {} {To the north the wilderness of the Blight can be seen from high atop the fortress wall. The sight of countless battles throughout the ages, the land indeed shows scars and wounds. Deep ruts from the wheels of rams line the terrain while bleached skulls can be seen peppering the darkened ground in places.} {Stone Fortress} {} {} {} {1} {} +E {15553} {e} {e} {2} {0} {} {1} {} {0} +E {15564} {w} {w} {8} {0} {} {1} {} {0} + +R {15566} {0} {} {Top of a Watchtower} {} {Dimly burning torches, set in decorative sconces, cast flickering shadows on the stone walls of the tower. Arrowslits in the walls offer a view of the surrounding area. A narrow stairway leads down, and a walkway above the fortress is beyond the door to the east.} {Stone Fortress} {} {} {} {1} {} +E {15564} {e} {e} {2} {0} {} {1} {} {0} +E {15568} {d} {d} {32} {0} {} {1} {} {0} + +R {15567} {0} {} {Before a Stone Tower} {} {The road inside the Stone Fortress bends here, leading to the south and east. Looming above to the west is a tall, circular tower. Blood stains mar the surface of the stone paving, the remains of a recent battle with the foul Shadowspawn.} {Stone Fortress} {} {} {} {1} {} +E {15569} {e} {e} {2} {0} {} {1} {} {0} +E {15568} {w} {w} {8} {0} {} {1} {} {0} +E {15539} {s} {s} {4} {0} {} {1} {} {0} + +R {15568} {0} {} {In a Circular Stone Tower} {} {A narrow stone stairway hugs the walls of this circular room and winds upwards through a trap in the ceiling. The room is lit by a solitary torch hanging on the wall by the stairs. The air is cool, yet dank and musty due to the lack of any windows.} {Stone Fortress} {} {} {} {1} {} +E {15567} {e} {e} {2} {0} {} {1} {} {0} +E {15566} {u} {u} {16} {0} {} {1} {} {0} + +R {15569} {0} {} {North Fortress Wall} {} {The road inside the northern wall of the fortress continues to the east and the west. A wooden door, engraved in an elaborate design, marks the entrance to a large meeting room to the south.} {Stone Fortress} {} {} {} {1} {} +E {15571} {e} {e} {2} {0} {} {1} {} {0} +E {15567} {w} {w} {8} {0} {} {1} {} {0} +E {15570} {s} {s} {4} {0} {} {1} {} {0} + +R {15570} {0} {} {Meeting Room} {} {An old table, in worn condition and appearing out of place, stands in the middle of this ornately decorated meeting room. The tabletop is covered with maps and notes. A brass candlestick, thick with the waxy drippings of many a candle burned, stands in the center of the table. The windowless walls of stone help maintain the privacy of what is spoken here, but lack of fresh air keeps the stench of a recent battle strong.} {Stone Fortress} {} {} {} {1} {} +E {15569} {n} {n} {1} {0} {} {1} {} {0} + +R {15571} {0} {} {North Fortress Wall} {} {The stench of the Blight is strong here, along the north wall of the fortress. To the east and the west the fortress road continues. A thick, stone door blocks the way south.} {Stone Fortress} {} {} {} {1} {} +E {15572} {e} {e} {2} {0} {} {1} {} {0} +E {15569} {w} {w} {8} {0} {} {1} {} {0} +E {21464} {s} {s} {4} {0} {} {1} {} {0} + +R {15572} {0} {} {North Fortress Road} {} {Tall walls of ancient stone rise on both sides of the road within the fortress. A short distance to the east, the road bends southward and out of sight. A smoldering pile of ashes on the stone pavement emits sickly sweet fumes.} {Stone Fortress} {} {} {} {1} {} +E {15573} {e} {e} {2} {0} {} {1} {} {0} +E {15571} {w} {w} {8} {0} {} {1} {} {0} + +R {15573} {0} {} {Bend in the Stone Road} {} {Small fragments of stone, broken free of the ancient stone fortress walls over time, lie scattered on the pavement. A dry, lifeless wind blows over the walls from the Blight to the north, whistling through the cracks in the stone high above.} {Stone Fortress} {} {} {} {1} {} +E {15572} {w} {w} {8} {0} {} {1} {} {0} +E {15574} {s} {s} {4} {0} {} {1} {} {0} + +R {15574} {0} {} {Along the Eastern Wall} {} {The paved road is wide, and littered with fragments of stone. Dark red stains mar the surface of the road at frequent intervals. Each footstep on the paving stones, worn smooth over the ages, echos off the towering walls to either side.} {Stone Fortress} {} {} {} {1} {} +E {15573} {n} {n} {1} {0} {} {1} {} {0} +E {15575} {s} {s} {4} {0} {} {1} {} {0} + +R {15575} {0} {} {Along the Eastern Wall} {} {The fortress wall to the west holds a door of thick, wood planks reinforced with bars of steel. The wind whistles as it blows across the jagged rock at the top of the lofty stone walls. To the north and south the fortress road continues, littered with small rocks and decaying remains of life forms no longer identifiable.} {Stone Fortress} {} {} {} {1} {} +E {15574} {n} {n} {1} {0} {} {1} {} {0} +E {15577} {w} {w} {8} {0} {} {1} {} {0} +E {15576} {s} {s} {4} {0} {} {1} {} {0} + +R {15576} {0} {} {Along the Eastern Wall} {} {High walls of stone prohibit any view of the world outside. The air is still here, but the wind high above can be heard rushing across the top of the fortress. Dark clouds roll perpetually overhead, carried along with the unfelt breeze.} {Stone Fortress} {} {} {} {1} {} +E {15575} {n} {n} {1} {0} {} {1} {} {0} +E {15546} {s} {s} {4} {0} {} {1} {} {0} + +R {15577} {0} {} {A Storage Room} {} {No windows are set into the thick, stone walls of this claustrophobic chamber. A door of thick wooden planks, reinforced with steel bars, stands to the east. The air is musty and stale, and the few remaining items left here for storage are coated with a thick layer of dust.} {Stone Fortress} {} {} {} {1} {} +E {15575} {e} {e} {2} {0} {} {1} {} {0} + +R {21459} {0} {} {Guard Barracks} {} {Several narrow cots, set very close to each other, are lined in orderly rows. There is no air of luxury in this large barracks, only the bare necessities for occasional rest. A row of shelves on the south wall serves as temporary storage for armor and weapons, though it is rarely used as the guards tend to remain ready for battle, even while catching a rare nap.} {Stone Fortress} {} {} {} {1} {} +E {15541} {w} {w} {8} {0} {} {1} {} {0} + +R {21461} {0} {} {A Dark Attic} {} {There are no windows in this dark attic above the watch station. A solitary iron sconce is affixed to the south wall, barren of any torch. Though discretely hidden from the rest of the fortress, scattered litter and food remains are evidence that this room has not been forgotten.} {Stone Fortress} {} {} {} {1} {} +E {15555} {d} {d} {32} {0} {} {1} {} {0} + +R {21462} {0} {} {Heart of the Fortress} {} {A thick cord with a tassle hangs beside the stone door to the south. The corridor is wide here, and extends to the north. A faint buzzing sound can be heard, and the air is heavy with the stench of decay.} {Stone Fortress} {} {} {} {1} {} +E {21463} {n} {n} {1} {0} {} {1} {} {0} +E {15544} {s} {s} {4} {0} {} {1} {} {0} + +R {21463} {0} {} {Heart of the Fortress} {} {A trap door of thick steel is built solidly into the stone floor. Impaled on a spike on the eastern wall above the trap door is the gruesome severed head of a boar-snouted trolloc. Flies buzz noisily around its hollowed out eye sockets. The wide stone corridor extends to the north and south from here.} {Stone Fortress} {} {} {} {1} {} +E {21464} {n} {n} {1} {0} {} {1} {} {0} +E {21462} {s} {s} {4} {0} {} {1} {} {0} +E {21465} {d} {d} {32} {0} {} {1} {} {0} + +R {21464} {0} {} {Heart of the Fortress} {} {A wide corridor extends south from here into darkness. The walls and the floor are large blocks of smooth stone. Many spans above, thick beams support the ceiling. A decaying rope hangs next to the door to the north.} {Stone Fortress} {} {} {} {1} {} +E {15571} {n} {n} {1} {0} {} {1} {} {0} +E {21463} {s} {s} {4} {0} {} {1} {} {0} + +R {21465} {0} {} {An Underground Chamber} {} {This stone chamber is large with massive beams of wood supporting the ceiling. A trap door is set into the ceiling above, and a massive door stands to the north. Occasional drops of water drip from the trap door above. The drops are quickly absorbed in the pourous stone floor leaving barely a trace.} {Stone Fortress} {} {} {} {1} {} +E {21466} {n} {n} {1} {0} {} {1} {} {0} +E {21463} {u} {u} {16} {0} {} {1} {} {0} + +R {21466} {0} {} {A Massive Vault} {} {The walls of this vault are reinforced with thick slabs of metal. The room is square and bare of any furnishings or adornments save a cord that hangs beside the vault door. There is little ventilation in this underground vault, and the air is dry and stale. The vault door stands to the south.} {Stone Fortress} {} {} {} {1} {} +E {21465} {s} {s} {4} {0} {} {1} {} {0} + +R {4636} {0} {} {Guard Room} {} {This square, marble room is surrounded by four doors. Colored marble tile decorates the floor of the room. Large, marble fluted columns and a spiraled staircase reast up to meet the ceiling. The doors off this room appear to be made of a fine dark wood, held together by thick brass bands.} {Black Tower} {} {} {} {1} {} +E {20746} {e} {e} {2} {0} {} {1} {} {0} +E {20744} {w} {w} {8} {0} {} {1} {} {0} +E {20745} {s} {s} {4} {0} {} {1} {} {0} + +R {20744} {0} {} {Storage Room of the Asha'man} {} {Pitch black tiles line the floor, at odds with the white marble walls that make up this room. Shelves line every wall, and boxes, crates and barrels hold a multitude of goods. Several thick tables sit in the center of the room, dark carved chairs surrounding them. This is storage room for the Asha'man of the Tower, and a secret meeting place as well. Stand lamps line the room, but appear to never have been lit, the men preferring to create their own light.} {Black Tower} {} {} {} {1} {} +E {4636} {e} {e} {2} {0} {} {1} {} {0} + +R {20745} {0} {} {Storage Room for the Dragonsworn} {} {This room is built of grey granite blocks that sparkle with jeweled grains. Rows of benches line the room, covered with crates, boxes and barrels. Several shelves sit between the benches, holding the various stores of the dragonsworn that helped the Dragon Reborn defeat the Aes Sedai. A long table sits in the center of the room surrounded by many tall-backed chairs.} {Black Tower} {} {} {} {1} {} +E {4636} {n} {n} {1} {0} {} {1} {} {0} + +R {20746} {0} {} {An Underground Hall} {} {This room has a well traveled marble floor. Neatly swept and kept tidy, just like the rest of the hallway. The door on the west wall appears to have some markings around it, but they have been scratched and badly marred to the point of being unrecognizable. Regularly spaced lamps keep the hall brightly lit, while lighter patched on the wall indicate paintings used to hang on the walls but have since been removed.} {Black Tower} {} {} {} {1} {} +E {21480} {e} {e} {2} {0} {} {1} {} {0} +E {4636} {w} {w} {8} {0} {} {1} {} {0} + +R {21480} {0} {} {An Underground Hall} {} {The rough and unpolished stone floor continues here, smoothing out a little as the hall turns towards the west from the north. Looking newly cleaned and swept, it is hard to find any trace of dust in this underground hallway. Boxes and barrels line the walls, holding the contents of some of the rooms that used to be a part of the fallen White Tower.} {Black Tower} {} {} {} {1} {} +E {21481} {n} {n} {1} {0} {} {1} {} {0} +E {20746} {w} {w} {8} {0} {} {1} {} {0} + +R {21481} {0} {} {An Underground Chamber} {} {The floor appears to be made of large stones, fitted tightly together, and kept realtively free of dust and bugs by a daily sweeping. Large wooden barrels line the corridor, storing various items belonging to the old White Tower. The cleanliness of the room shows that it is used almost every day.} {Black Tower} {} {} {} {1} {} +E {21482} {n} {n} {1} {0} {} {1} {} {0} +E {21480} {s} {s} {4} {0} {} {1} {} {0} + +R {21482} {0} {} {A Dim Corridor} {} {This corridor appears to be well kept up, looking as though it has recently been swept. The plaster along the walls also appears to have been replaced sometime recently. The corridor's only illumination comes from the torches brightening the hall to the west.} {Black Tower} {} {} {} {1} {} +E {21483} {w} {w} {8} {0} {} {1} {} {0} +E {21481} {s} {s} {4} {0} {} {1} {} {0} + +R {21483} {0} {} {A Corridor} {} {This corridor leads to a part of the Tower that stood long unused until the White Tower fell at the hands of the Dragon reborn. The floors are neatly swept and kept relatively clean. The hall is illuminated by a dim light released by slow burning torcehs that are bracketed to the walls. Smoke and soot mar the hall.} {Black Tower} {} {} {} {1} {} +E {21484} {n} {n} {1} {0} {} {1} {} {0} +E {21482} {e} {e} {2} {0} {} {1} {} {0} + +R {21484} {0} {} {An Underground Corridor} {} {The hallway is plain and undecorated, the pale rock from which it had been hewn is smooth but otherwise untouched. The floor is the same pale rock, but unlike the walls it was left relatively rough, although quite level. A huge set of doors bar the way to the west and a spiraling staircase rises in the south end of the western wall. Smoke and soot mar the hallway.} {Black Tower} {} {} {} {1} {} +E {21483} {s} {s} {4} {0} {} {1} {} {0} +E {21485} {u} {u} {16} {0} {} {1} {} {0} + +R {21485} {0} {} {An Intersection} {} {This circular hall is enormous, at least fifty paces in diameter and twenty paces high. Four large corridors intersect in this room, from north, south, east and west. Beside each hallway entrance a large painting of the Dragon Reborn or one of this followers hangs. A copy of the Flame of Tar Valon is worked into the tiles in the center of the hall measuring twenty feet in diameter. A spiraling marble staircase ascends higher into the Tower between the entrances to the northern and eastern hallways, while a similar staircase decends to the Tower depths between the entrances to the southern and western hallways.} {Black Tower} {} {} {} {1} {} +E {21517} {n} {n} {1} {0} {} {1} {} {0} +E {21515} {e} {e} {2} {0} {} {1} {} {0} +E {21506} {w} {w} {8} {0} {} {1} {} {0} +E {21486} {s} {s} {4} {0} {} {1} {} {0} +E {21484} {d} {d} {32} {0} {} {1} {} {0} + +R {21486} {0} {} {A Marble Hallway} {} {The floor tiles here seem to have been replaced recently, their black marble in sharp contrast to the shining white walls. The ceiling and walls are both made of the same silver-streaked, white stone that the Shining Walls and the outside of the Tower are made of. A ramp, silver-streaked, white stone leads to a set of tall wooden doors with a huge, black dragon's fang engraved on the outside.} {Black Tower} {} {} {} {1} {} +E {21485} {n} {n} {1} {0} {} {1} {} {0} +E {21487} {e} {e} {2} {0} {} {1} {} {0} +E {21512} {s} {s} {4} {0} {} {1} {} {0} + +R {21487} {0} {} {A Grand Hallway} {} {The pale, undecorated stone floor reflects the golden light radiating from the tall stand lamps that illuminate the hallway. Tapestries decorated by various animals hang from the bone white walls while short wooden stands support large vases made from delicate porcelain. The hallway curves to a large circular room to the south and continues in the west.} {Black Tower} {} {} {} {1} {} +E {21486} {w} {w} {8} {0} {} {1} {} {0} +E {21488} {s} {s} {4} {0} {} {1} {} {0} + +R {21488} {0} {} {A Large Entrance Hall} {} {Archways almost surround the large round entrance hall with its flat-domed ceiling. The pale stone floor has been worn and polished by countless nervous feet over the centuries. A marble frieze decorated in elaborate vines and leaves runs along the walls deeper into the Tower. Fluted columns rise from the floor by the walls and reach to the twenty pace high ceiling.} {Black Tower} {} {} {} {1} {} +E {21487} {n} {n} {1} {0} {} {1} {} {0} +E {21489} {s} {s} {4} {0} {} {1} {} {0} + +R {21489} {0} {} {A Small Path} {} {The Black Tower looms to the north, rising over eighty spans into the sky. Trees and bushes, both short and tall, are sprinkled around the path and throughout the Tower grounds. The path is covered by pieces of dark gray gravel and bordered by black bricks. White steps, at least a pace deep and slightly arched in the middle, lead up to the Black Tower.} {Black Tower} {} {} {} {1} {} +E {21488} {n} {n} {1} {0} {} {1} {} {0} +E {21490} {e} {e} {2} {0} {} {1} {} {0} +E {21509} {w} {w} {8} {0} {} {1} {} {0} +E {21510} {s} {s} {4} {0} {} {1} {} {0} + +R {21490} {0} {} {Bend in the Path} {} {The path enters a thicket and the foliage of the trees shade the path from the sky. Here, the path resembles a countryside road with the trees growing on either side and short vegetation growing at the base of their trunks. Fallen leaves cover the path, leaving only patches of the dark gray gravel visible. The path bends around the Tower to the north and to the west.} {Black Tower} {} {} {} {1} {} +E {21491} {n} {n} {1} {0} {} {1} {} {0} +E {21489} {w} {w} {8} {0} {} {1} {} {0} + +R {21491} {0} {} {A Path Around the Tower} {} {Dark gray gravel covers the path and shimmers even with the smallest amount of light. Thickets of leatherleaf, paperback, and pine are scattered around the path and short bushes and shrubs butt against the Tower and the guard wall. some of the trees have a small black bench beneath their foliage.} {Black Tower} {} {} {} {1} {} +E {21492} {n} {n} {1} {0} {} {1} {} {0} +E {21490} {s} {s} {4} {0} {} {1} {} {0} + +R {21492} {0} {} {A Path Leading to the Tower} {} {Small pieces of dark gray gravel cover the wide path. Trees growing in small thickets around the Tower grounds create a vibrant rainbow of colors. Some of the trees have white branches beneath their foliage. The Black Tower, bordered by short shrubs, rises eighty spans to the west. Wide arched stairs lead to the Tower's enormous doors.} {Black Tower} {} {} {} {1} {} +E {21496} {n} {n} {1} {0} {} {1} {} {0} +E {21493} {e} {e} {2} {0} {} {1} {} {0} +E {21495} {w} {w} {8} {0} {} {1} {} {0} +E {21491} {s} {s} {4} {0} {} {1} {} {0} + +R {21493} {0} {} {The Eastern Gate} {} {The gateway is arched at the top and is about twenty feet high by twenty feet wide. The gates themselves are iron and have been polished to shine with extraordinary luster. Brackets are attached to the walls on each side of the gateway to support the enormous crossbar. Arrow slits halfway up the wall provide excellent positions to shoot from in case the Shining Walls are breached and the Black Tower itself falls under attack.} {Black Tower} {} {} {} {1} {} +E {21492} {w} {w} {8} {0} {} {1} {} {0} +E {21494} {s} {s} {4} {0} {} {1} {} {0} + +R {21494} {0} {} {A Guardhouse} {} {Narrow wooden beds with the few belongings each soldier brought with them on duty, line all the walls of this star-shaped guardhouse. Numerous weapon racks occupy the center of the building where they are within easy reach in case of emergencies. Large tables with plates, forks, and spoons as well as puzzles are located around the racks.} {Black Tower} {} {} {} {1} {} +E {21493} {n} {n} {1} {0} {} {1} {} {0} + +R {21495} {0} {} {An Entrance Hall} {} {This entrance to the Tower is a large hall with massive columns lining the sides. The domed ceiling is at least ten paces high and is covered with various frescos showing birds and beasts or vines and trees. The walls behind the columns have an alabaster way of collecting light and glowing with a soft radiance. The jet black floor tiles seem in deep opposition to the shiny white walls.} {Black Tower} {} {} {} {1} {} +E {21492} {e} {e} {2} {0} {} {1} {} {0} +E {21515} {w} {w} {8} {0} {} {1} {} {0} +E {21513} {s} {s} {4} {0} {} {1} {} {0} + +R {21496} {0} {} {Bend in the Graveled Path} {} {The gravel path itself is about forty feet wide, but no trees grow within ten feet of either edge to increase the open feeling. The gravel covering the path is some sort of gray stone with a translucent quality that makes the path seem to glow. The trees growing to either side of the path are quite tall, some reaching thirty paces up and are covered with diverse colors of leaves. The path bends to the west and to the south.} {Black Tower} {} {} {} {1} {} +E {21497} {w} {w} {8} {0} {} {1} {} {0} +E {21492} {s} {s} {4} {0} {} {1} {} {0} + +R {21497} {0} {} {A Graveled Path} {} {Much of the ground is covered by leatherleaf, paperback and elms. A twisting gravel path winds its way through and around the manicured trees and bushes. The sides of the path are lines with marble that makes the edges glow and sparkle when seen from different angles. Black and wooden benches seem to contrast against the pure white of the tower, improperly named the Black Tower now.} {Black Tower} {} {} {} {1} {} +E {21498} {n} {n} {1} {0} {} {1} {} {0} +E {21496} {e} {e} {2} {0} {} {1} {} {0} +E {21500} {w} {w} {8} {0} {} {1} {} {0} +E {21516} {s} {s} {4} {0} {} {1} {} {0} + +R {21498} {0} {} {The North Gate} {} {The large gateway provides plenty of room for large wagons and carriages to come in and out of the Black Tower grounds. Arrow slits are located higher on the walls to allow archers to shoot down into enemy ranks should they breack the Shining Walls of Tar Valon. A large barricade lies to the side of the gates for easy placement in case of emergencies.} {Black Tower} {} {} {} {1} {} +E {21499} {w} {w} {8} {0} {} {1} {} {0} +E {21497} {s} {s} {4} {0} {} {1} {} {0} + +R {21499} {0} {} {A Guardhouse} {} {This barracks, in the shape of a six-pointed star lying on its side, was made to house an entire company of guards. Simple beds lining the walls take up most of the space, while racks of weapons take up most of the rest. Small tables beside each bed provide places for the guards to put the few belongings they bring with them when on duty.} {Black Tower} {} {} {} {1} {} +E {21498} {e} {e} {2} {0} {} {1} {} {0} + +R {21500} {0} {} {A Bend in the Path} {} {Black benches border the path to either side and lawns of green grass surround each bench. The Black Tower, home to the Dragon Reborn, rises over eighty spans into the air to the southeast, dwarfing everything in the vicinity. Short shrubs butting up against the sides of the Tower have been pruned to resemble miniature trees. The dark gray gravel path turns east and south.} {Black Tower} {} {} {} {1} {} +E {21497} {e} {e} {2} {0} {} {1} {} {0} +E {21501} {s} {s} {4} {0} {} {1} {} {0} + +R {21501} {0} {} {The Soldier and Dedicated Practice Yard} {} {The ground here has been cleared of all vegetation and the earth has been compacted to provide good footing for all the soldiers and dedicated to practice on. Tall trees surround the clearing, providing shade for the students. Racks are scattered across the clearing and along the walls. The teachers instruct their students, watch them duel. Even the occasional Asha'man shows up to practice a bit with the sword before going about his business. On the other side of the yard, students can be seen practicing more physical tasks with the Power.} {Black Tower} {} {} {} {1} {} +E {21500} {n} {n} {1} {0} {} {1} {} {0} +E {21502} {w} {w} {8} {0} {} {1} {} {0} +E {21504} {s} {s} {4} {0} {} {1} {} {0} + +R {21502} {0} {} {The Weapons Instructor's Office} {} {A wooden desk with a large chair rests near the back of this small room. The walls are covered with a variety of weapons, from swords to axes. A large claymore hangs behind the chair. Stacks of paperwork are scattered across the desktop. The sleeping quarters for the weapons instructor are to the west.} {Black Tower} {} {} {} {1} {} +E {21501} {e} {e} {2} {0} {} {1} {} {0} +E {21503} {w} {w} {8} {0} {} {1} {} {0} + +R {21503} {0} {} {Sleeping Quarters of the Weapons Instructor} {} {This room is large and sparsely furnished. A small bed, neatly made, rests against one wall, while a large washstand and closet sit against another. There are no decorations anywhere, everything being plainly made, but functional furniture. Even in here there are a few stands of various weapons, near the door.} {Black Tower} {} {} {} {1} {} +E {21502} {e} {e} {2} {0} {} {1} {} {0} + +R {21504} {0} {} {A Graveled Path} {} {The gravel covered path is at least forty feet wide and is lined with pruned trees and shrubs that make it look more like a lord's park then the center of a large city. The trees are filled with singing birds and butterflies flutter around the short shrubs. Benches lining the path and scattered throughout the trees provide resting places for the weary. Wide steps to the east lead up to the western entrance hall of the Black Tower.} {Black Tower} {} {} {} {1} {} +E {21501} {n} {n} {1} {0} {} {1} {} {0} +E {21505} {e} {e} {2} {0} {} {1} {} {0} +E {21507} {w} {w} {8} {0} {} {1} {} {0} +E {21509} {s} {s} {4} {0} {} {1} {} {0} + +R {21505} {0} {} {An Entrance Hall} {} {The large bronze doors have been polished to the extent where it is possible to see reflections in them. The tapestries on the walls seem newer made, depicting scenes of the Lord Dragon's triumph over the Aes Sedai and his seizure of the Tower. Depression in the walls contain vases of Sea Folk porcelain and carvings made from different materials. Paintings of the Dragon Reborn's follwers hang on the white walls, while frescos cover the ceiling.} {Black Tower} {} {} {} {1} {} +E {21506} {e} {e} {2} {0} {} {1} {} {0} +E {21504} {w} {w} {8} {0} {} {1} {} {0} + +R {21506} {0} {} {A White Hallway} {} {The walls and ceiling of this hallway are made of a pure white stone that is perfectly smooth. Tapestries hang from the walls, and delicate vases and sculptures fill the niches in the walls. The vaulted ceiling is covered with frescos of fanciful beasts and forests. The tiles are made of a pure black stone, a sharp contrast to the white walls.} {Black Tower} {} {} {} {1} {} +E {21485} {e} {e} {2} {0} {} {1} {} {0} +E {21505} {w} {w} {8} {0} {} {1} {} {0} + +R {21507} {0} {} {The West Gate} {} {The gateway, about twenty feet high, is wide enough to have fifteen men abreast ride through. Huge iron bound gates, both twenty feet high, stand wide open and a huge crossbar leans against the wall. A graveled path leading from the gate to the inappropriately Black Tower is lined with enough trees to make the Tower grounds look like a park.} {Black Tower} {} {} {} {1} {} +E {21504} {e} {e} {2} {0} {} {1} {} {0} +E {21508} {s} {s} {4} {0} {} {1} {} {0} + +R {21508} {0} {} {A Guardhouse} {} {This guardhouse resembling a six-pointed star lying on its side can easily house twenty soldiers and their armor. Rows of double decked beds with each soldier's belongings next to them line the walls of the barracks. Racks for weapons are located in the center of the guardhouse for easy access. The walls and ceiling are made of marble and are white, like the tower itself.} {Black Tower} {} {} {} {1} {} +E {21507} {n} {n} {1} {0} {} {1} {} {0} + +R {21509} {0} {} {Bend in the Path} {} {The graveled path meanders its way around the corner of the Tower going north and east. Thickets of leatherleaf, oak and paperback are scattered around the ten pace wide walkway. Fruit trees and flowers grow in paved gardens nearest to the Tower. Small fountains located around the Black Tower's gardens create a sound similar to a running brook.} {Black Tower} {} {} {} {1} {} +E {21504} {n} {n} {1} {0} {} {1} {} {0} +E {21489} {e} {e} {2} {0} {} {1} {} {0} + +R {21510} {0} {} {Tarlomen's Gate} {} {The tall gateway pierces the tall white wall to the south with its iron bound gates standing open to allow people to enter in and out under the eyes of the guards. The gates have been polished to a point where the gates shine with a luster that a Tinker would find satisfactory. Arrow slits dot the the walls on either side of the gates about ten feet from the ground. A star-shaped guardhouse rises from the ground in the east.} {Black Tower} {} {} {} {1} {} +E {21489} {n} {n} {1} {0} {} {1} {} {0} +E {21511} {e} {e} {2} {0} {} {1} {} {0} + +R {21511} {0} {} {A Guardhouse} {} {The simple beds lining the walls of the star-shaped guardhouse are accompanied by small tables that house the meager belongings of each guard. The beds lie unmade, awaiting the return of their owners when the gates to the Tower close. Racks containing different arrays of arms and armor are located in the center of the barracks.} {Black Tower} {} {} {} {1} {} +E {21510} {w} {w} {8} {0} {} {1} {} {0} + +R {21512} {0} {} {The Meeting Room of the Asha'man} {} {This large circular room has a domed ceiling at least thirty paces high. A raised platform runs around the outer edge of the room, fronted by steps except where this ramp and two others come out, spaced equally around the circle. A large, black dragon's fang lies centered in the floor, surrounded by white tiles and black tiles in alternating circles. At the opposite side of the room from where the ramp entered, a huge throne sits, heavily carved with dragons and dragon's fangs.} {Black Tower} {} {} {} {1} {} +E {21486} {n} {n} {1} {0} {} {1} {} {0} + +R {21513} {0} {} {A Side Corridor} {} {The walls of this small hallway are finely made, but undecorated save for a small painting of the Dragon Reborn. The slightly arched ceiling gives the hallway a feeling of being taller than its fifteen feet. Both the walls and the ceiling are made of a material that seems to double the illumination of the tall stand lamps.} {Black Tower} {} {} {} {1} {} +E {21495} {n} {n} {1} {0} {} {1} {} {0} +E {21514} {e} {e} {2} {0} {} {1} {} {0} + +R {21514} {0} {} {The Tower Library} {} {Said to be the greatest repository of knowledge in the world, the Tower's library is a huge, circular room with a vaulted ceiling. Rows upon rows of large wooden shelves filled with books twenty feet tall run up and down this enormous library. Some of the books look newly printed, but others are yellow from aged and have cracked bindings and pages. Tables are scattered throughout the room, some with open books and others with piles of cracked, yellow papers. A tall tilted ladder with wheels at the base is attached to each shelf.} {Black Tower} {} {} {} {1} {} +E {21513} {w} {w} {8} {0} {} {1} {} {0} + +R {21515} {0} {} {A Lit Hallway} {} {Large marble columns line both the frezco covered walls and reach to the ten pace high ceiling. The tiles shine a dull black against the white walls. Numerous tapestries of fine Tairen maze decorate the walls and niches contain vases made of fine Sea Folk porcelain. Large stand lamps bathe the hall in a rich golden light.} {Black Tower} {} {} {} {1} {} +E {21495} {e} {e} {2} {0} {} {1} {} {0} +E {21485} {w} {w} {8} {0} {} {1} {} {0} + +R {21516} {0} {} {An Entrance Hall} {} {Pillars of sparkling marble rise from the black floor tiles to the arched ceiling thirty feet in the air. The walls seem scarred and sanded smooth again, as if someone removed something quite large from them. Tapestries cover most of the work, hiding the scars, and showing scenes of the Dragon Reborn's great victories, including the victory over the Aes Sedai. Golden stand lamps illuminate the hall and bathe the walls and ceiling with a radiant light.} {Black Tower} {} {} {} {1} {} +E {21497} {n} {n} {1} {0} {} {1} {} {0} +E {21517} {s} {s} {4} {0} {} {1} {} {0} + +R {21517} {0} {} {A Large Hallway} {} {This hallway is cavernous, at least ten paces wide and fifteen paces high. Weavings depicting the fall of the Tower to the Dragon Reborn hang from the silver-streaked white walls. Small mahogany stands lining the walls support porcelain vases and ivory carvings. The jet black tiles seems a strong contrast to the white walls. Golden lamps radiate a warm, incandescent light.} {Black Tower} {} {} {} {1} {} +E {21516} {n} {n} {1} {0} {} {1} {} {0} +E {21485} {s} {s} {4} {0} {} {1} {} {0} + +R {4735} {0} {} {On Wide Marble Stairs} {} {Wide marble stairs with deep steps rise to the second and main floor of the Great Library of Tar Valon. The priceless tomes being kept above ground level is no doubt to account for any major floods of the Erinin River which encircles the island of Tar Valon. A pair of tall carved doors on bronze hinges open up to an oak lined stone path that leads to the Tower proper.} {White Tower Ground Floor} {} {} {} {1} {} +E {4736} {n} {n} {1} {0} {} {1} {} {0} +E {4618} {s} {s} {4} {0} {} {1} {} {0} + +R {4736} {0} {} {Entrance Hall} {} {A pair of double doors containing small square glass panes keeps draft and moisture ouf of this entrance hall. Two spiralling, cast iron staircases with railings depicting a variety of leaves and fruits lead up to the upper floor, where some Brown Sisters keep their quarters. Several large desks, each with a gilded tablelamp and writing supplies stand in the hallway, allowing the librarians to prevent visitors to the library from taking any of the priceless tomes with them to the outside.} {White Tower Ground Floor} {} {} {} {1} {} +E {4737} {n} {n} {1} {0} {} {1} {} {0} +E {4735} {s} {s} {4} {0} {} {1} {} {0} +E {4770} {u} {u} {16} {0} {} {1} {} {0} + +R {4737} {0} {} {Underneath the Central Dome} {} {The two hallways meet at a cavernous rotunda which is crowned by an enormous dome of pale white stone. Stone ribs reach out from the top of wall at the four corners of the intersection, meeting to form a circle which serves as the foundation of the dome. To the east and west lie long straight halls with many doors. A large room with open doors lies to the north, while a hallway leads south, towards two massive double doors.} {White Tower Ground Floor} {} {} {} {1} {} +E {4753} {n} {n} {1} {0} {} {1} {} {0} +E {4738} {e} {e} {2} {0} {} {1} {} {0} +E {4754} {w} {w} {8} {0} {} {1} {} {0} +E {4736} {s} {s} {4} {0} {} {1} {} {0} + +R {4738} {0} {} {East Wing of the Library} {} {Colorful floor tiles representing each of the Tower's Ajahs have been laid in repeating rows throughout this main hallway of the library. A pair of double doors leading into one of the depositories sits in a tall archway to the north, while a plain door marked with a brass sign lies south. To the west, the hallway opens up to a large rotunda topped by a dome. Echoes of subdued speech and shuffling feet reverberate around the halls.} {White Tower Ground Floor} {} {} {} {1} {} +E {4750} {n} {n} {1} {0} {} {1} {} {0} +E {4741} {e} {e} {2} {0} {} {1} {} {0} +E {4737} {w} {w} {8} {0} {} {1} {} {0} +E {4739} {s} {s} {4} {0} {} {1} {} {0} + +R {4739} {0} {} {Bookbinder's Office} {} {The space in front of the large bookbinder's desk is cluttered with an assortment of packed book carts. The books, all damaged or stained in some fashion, await repair or transcription at the skilled hands of the bookbinding staff. Despite the disarray, some triage has been done, as the books most in need of repair have been moved to the head of the queue. An archway to the west leads to a workshop, while heading south allows one to return to perusing the stacks of the great library of Tar Valon.} {White Tower Ground Floor} {} {} {} {1} {} +E {4738} {n} {n} {1} {0} {} {1} {} {0} +E {4740} {s} {s} {4} {0} {} {1} {} {0} + +R {4740} {0} {} {Storage Room} {} {Stacks of wood, leather, and paper line the walls of the room, while several sets of mounted shelves hold an assortment of other supplies. Pots of glue, bales of twine, quills, stoppered ink jars, and a small stack of bookbinders knives are each allotted their own space. A small table sits near the door to the south, stacked with a collection of blank books on its surface. While the corners of the room are rather dusty, small avenues between the heaps of supplies seem as though they are frequently traversed.} {White Tower Ground Floor} {} {} {} {1} {} +E {4739} {n} {n} {1} {0} {} {1} {} {0} + +R {4741} {0} {} {Eastern Hallway} {} {A plethora of fancifully garbed people and strange beasts ten feet tall or more have been artfully carved into the pale white stone walls by Ogier stonemasons. Two arched doorways with a frame of different carved leaves offer entrance to the individual depositories of the library, each containing books and tomes on a specific type of subject.} {White Tower Ground Floor} {} {} {} {1} {} +E {4749} {n} {n} {1} {0} {} {1} {} {0} +E {4743} {e} {e} {2} {0} {} {1} {} {0} +E {4738} {w} {w} {8} {0} {} {1} {} {0} +E {4742} {s} {s} {4} {0} {} {1} {} {0} + +R {4742} {0} {} {The Tenth Depository} {} {This long oval room has bookcases of dark polished wood lining the walls that reach all the way up to a flattened-domed ceiling. A quick glance confirms that the tomes on the shelves have been sorted by the name of the author and title of the work. Hanging lanterns which contain the flame in a glass case hang from the ceiling, in order to minimize the risk of fire.} {White Tower Ground Floor} {} {} {} {1} {} +E {4741} {n} {n} {1} {0} {} {1} {} {0} + +R {4743} {0} {} {In a Hallway} {} {The wide hallway concludes to the east at a tall archway with carved double doors on bronze hinges, which pierce the pale white stone wall. The wall has been carved with surprisingly lifelike foaming waves, flickering flames, whirling clouds, tumbling boulders, with a rainbow arching through the entire scene. Other archways and doors lie to the north and south, offering access to a few of the other library's depositories.} {White Tower Ground Floor} {} {} {} {1} {} +E {4748} {n} {n} {1} {0} {} {1} {} {0} +E {4745} {e} {e} {2} {0} {} {1} {} {0} +E {4741} {w} {w} {8} {0} {} {1} {} {0} +E {4744} {s} {s} {4} {0} {} {1} {} {0} + +R {4744} {0} {} {The Ninth Depository} {} {This is the smallest of the twelve depositories of the Great Library of Tar Valon, dedicated to arithmetic. The room is long and oval in shape, with a flattened dome for a ceiling. Rows of wooden shelves are on the floor and the circumference of the room is covered by tall bookcases of polished dark wood. Narrow metal walkways four paces above the ground and ladders on wheels allow for access to the tomes on higher shelves.} {White Tower Ground Floor} {} {} {} {1} {} +E {4743} {n} {n} {1} {0} {} {1} {} {0} + +R {4745} {0} {} {Center of the Eighth Depository} {} {A long, oval chamber stretches to the north and south, crowned by a flat-domed ceiling. Between the entrance in the western wall and the bookcases lining the eastern wall lies a veritable maze of bookcases, each containing books of various ages and in various conditions, each authored by Aes Sedai, and concerning the study, practice, and utilization of the One Power. Glass cased lanterns illuminate the room, their enclosed flames surely a means to reduce the risk of fire among this priceless collection.} {White Tower Ground Floor} {} {} {} {1} {} +E {4747} {n} {n} {1} {0} {} {1} {} {0} +E {4743} {w} {w} {8} {0} {} {1} {} {0} +E {4746} {s} {s} {4} {0} {} {1} {} {0} + +R {4746} {0} {} {The Second Depository} {} {The Eighth Depository is one of the largest sections of the library, its long oval room spanning the bredth of the library building. Locked safely behind a cast iron fence, the southern part of the depository contains one of the restricted sections, with works on the subject of objects of the One Power such as angreal, sa'angreal, and ter'angreal.} {White Tower Ground Floor} {} {} {} {1} {} +E {4745} {n} {n} {1} {0} {} {1} {} {0} + +R {4747} {0} {} {The Eighth Depository} {} {The suspended iron catwalk joins with the bookshelves approximately fifteen spans off the ground. The flat-domed ceiling of the library arches down to meet the top of those shelves only a few spans above the catwalk. Several small signs point to the reason the books on these shelves have been restricted. One shelf is labeled 'Forbidden Weaves,' while another is noted 'On the Subject of Saidin,' and a third very large section concerns the Prophecies of the Dragon. The books all seem to be on the subject of the One Power. A cast iron fence and gate close off all access to the south.} {White Tower Ground Floor} {} {} {} {1} {} +E {4745} {s} {s} {4} {0} {} {1} {} {0} + +R {4748} {0} {} {The Seventh Depository} {} {The depository containing poetry and fiction is surprisingly large for a learning institution. It would seem that the preservation of stories and art is as great a pursuit of the Aes Sedai as is the preservation of other knowledge. A copy of what must be a popular read, 'The Travels of Jain Farstrider' sits in a bookcase on the central floor, nearest the door.} {White Tower Ground Floor} {} {} {} {1} {} +E {4743} {s} {s} {4} {0} {} {1} {} {0} + +R {4749} {0} {} {The Sixth Depository} {} {Tall bookcases of dark polished wood reach all the way from the ground, past a cast iron walkway on the second level and up to the top of the wall of this large, oval room. A cornice carved with avendesora, bonsai, cedar, holly, juniper, oak, olive and redwood leaves crowns the wall, above which a flat domed ceiling arches, frescoes of battle scenes painted on it.} {White Tower Ground Floor} {} {} {} {1} {} +E {4741} {s} {s} {4} {0} {} {1} {} {0} + +R {4750} {0} {} {The Fifth Depository} {} {Labyrinthine rows of books extend in several directions from the entrance to this oval room. Passages between the walls of books are open to the north. The books on the shelves near the entrance of the depository have titles relating to the study of the physical world and the night's sky.} {White Tower Ground Floor} {} {} {} {1} {} +E {4751} {n} {n} {1} {0} {} {1} {} {0} +E {4738} {s} {s} {4} {0} {} {1} {} {0} + +R {4751} {0} {} {The Fifth Depository} {} {Narrow corridors lined with bookcases branch out in several directions, forming a maze of knowledge. The books on nearby shelves seem to be an odd melange of very old and relatively new, judging by the conditions of their spine. The oldest seem to be fragments of text copied from books of the Age of Legends, while the majority are only a few years old. Regardless of the age of the manuscript, all of the titles seem to be about construction of structures, devices, machines and other feats of engineering.} {White Tower Ground Floor} {} {} {} {1} {} +E {4752} {n} {n} {1} {0} {} {1} {} {0} +E {4750} {s} {s} {4} {0} {} {1} {} {0} + +R {4752} {0} {} {The Fifth Depository} {} {High tables scattered about the end of the room serve as display stands for a number of miniature models. A few of the more common ones are easily identified, such as a waterwheel for a mill, and a machine to press grapes. There are several which are quite complicated, and whose function may only be discovered upon researching the proper text. The most ingenious are also the simplest, including a large tower with a pinwheel attached, using the wind to power a grindstone, and a small, but fully functional model of a method for raising water to the top of a building using a series of screws.} {White Tower Ground Floor} {} {} {} {1} {} +E {4751} {s} {s} {4} {0} {} {1} {} {0} + +R {4753} {0} {} {A Large Reading Room} {} {The large, ovular reading room of the library extends to the south, dotted with scroll-covered and book-covered desks. The desks are a dark wood, which matches the furnishings of the walls and shelves. Rows of pictures hang in dusty frames along the walls. The entirity of the northern wall is a large, heavily-leaded arched window that overlooks the Tower grounds, one of the few windows in the building, as light degrades the quality of ink.} {White Tower Ground Floor} {} {} {} {1} {} +E {4737} {s} {s} {4} {0} {} {1} {} {0} + +R {4754} {0} {} {West Wing of the Library} {} {Colorful floor tiles laid in repeating rows of Ajah colors cover the floor of this wide hallway, which forms the center of the Great Library of Tar Valon. Evidently the work of Ogier stonemasons, the walls of pale white stone have been masterfully carved to show huge figures, depicting fancifully garbed people and strange animals ten feet tall or more. A pair of carved double doors on bronze hinges open up to the north, while a smaller room with a plain door marked with a brass sign lies to the south.} {White Tower Ground Floor} {} {} {} {1} {} +E {4768} {n} {n} {1} {0} {} {1} {} {0} +E {4737} {e} {e} {2} {0} {} {1} {} {0} +E {4757} {w} {w} {8} {0} {} {1} {} {0} +E {4755} {s} {s} {4} {0} {} {1} {} {0} + +R {4755} {0} {} {Sorting Racks} {} {A small room lies before the head librarians office to the north, which is closed off by a low gate. Several books are stacked on a small rack before the counter, and a number of low, wheeled book carts clutter the room, containing books in need of filing. An end-table in the southwest corner contains a few worn-looking books, including one whose binding is in tatters. An exit north leads back into the hallway. A sign is posted over a bookshelf detailing instructions for book re-shelving.} {White Tower Ground Floor} {} {} {} {1} {} +E {4754} {n} {n} {1} {0} {} {1} {} {0} +E {4756} {s} {s} {4} {0} {} {1} {} {0} + +R {4756} {0} {} {Office of the Head Librarian} {} {Large windows and overhead lamps provide ample light regardless of the hour to several small reading desks scattered around the area. A wide, counter-like desk lies to the south, and a hanging sign helpfully identifies this desk as the best place to find information. A little silver bell sits on the desk, capable of summoning a helpful reference librarian at any time of day. A small gate in the desk bars access to the south.} {White Tower Ground Floor} {} {} {} {1} {} +E {4755} {n} {n} {1} {0} {} {1} {} {0} + +R {4757} {0} {} {Western Hallway} {} {Tall, arched doorways of pale white stone, set with intricately carved double doors allow for entry into the depositories north or south of the central hallway of the library. Stone ribs, carved with a plethora of leaves, interspersed with seven-spoked wheels and the Flame of Tar Valon, reach up to form a vaulted ceiling at least thirty feet tall.} {White Tower Ground Floor} {} {} {} {1} {} +E {4766} {n} {n} {1} {0} {} {1} {} {0} +E {4754} {e} {e} {2} {0} {} {1} {} {0} +E {4759} {w} {w} {8} {0} {} {1} {} {0} +E {4758} {s} {s} {4} {0} {} {1} {} {0} + +R {4758} {0} {} {The Eleventh Depository} {} {The floor of this room is almost entirely visible between the scattered bookcases that sit in the middle of the long, oval room. A swirl of seven colors converges in a white Flame of Tar Valon in the center of the floor. The books sitting in the tall bookcases seem to be sorted according to type, with ledgers of accounting occupying a shelf near the entrance.} {White Tower Ground Floor} {} {} {} {1} {} +E {4757} {n} {n} {1} {0} {} {1} {} {0} + +R {4759} {0} {} {In a Hallway} {} {Floor tiles in blue, brown, gray, green, red, white and yellow have been laid in repeating rows throughout the broad main corridor of the library. Tall stone carvings flank the doors which give access to the separate depositories the library consists of. Two desks have been placed back to back in the center of the hallway, allowing a place for study.} {White Tower Ground Floor} {} {} {} {1} {} +E {4764} {n} {n} {1} {0} {} {1} {} {0} +E {4757} {e} {e} {2} {0} {} {1} {} {0} +E {4761} {w} {w} {8} {0} {} {1} {} {0} +E {4760} {s} {s} {4} {0} {} {1} {} {0} + +R {4760} {0} {} {The Twelfth Depository} {} {This depository is home to a collection of works that appears to be partly in scroll form. Some of the bookcases in this room are noticably different than in the other depositories, consisting of diamond shaped recepticles, each containing several rolls of paper. The scrolls are all copies of various treaties between nations. Each nation has its own section, some of which are sparsely populated, such as the Borderland countries. The section on the nations of Tarabon and Arad Doman, however, contains a plethora of scrolls. Other bookcases in the room contain tomes on the subject of law.} {White Tower Ground Floor} {} {} {} {1} {} +E {4759} {n} {n} {1} {0} {} {1} {} {0} + +R {4761} {0} {} {Center of the First Depository} {} {Tall bookcases of a dark, polished wood line the walls of this long, oval room. One of the biggest depositories in the library, the First Depository is dedicated entirely to history. Several sliding bookcases have been installed on the center floor, a large, spoked wheel set into each, allowing them to be slowly rotated to open an aisle. A small warning sign is printed above the wheels. Each shelf has a large plaque set near the top, with a series of numbers that presumably details its contents.} {White Tower Ground Floor} {} {} {} {1} {} +E {4763} {n} {n} {1} {0} {} {1} {} {0} +E {4759} {e} {e} {2} {0} {} {1} {} {0} +E {4762} {s} {s} {4} {0} {} {1} {} {0} + +R {4762} {0} {} {The First Depository} {} {Giant shelves of tomes are sandwiched against one another, each resting atop a number of parallel tracks set into the floor. Each monstrous shelf has a wooden device that resembles a ship's wheel sticking out of its end. Repeated turnings of the wheel will slide that shelf and all those next to it a span in either direction. This process opens up aisles between formerly impenetrable stacks, allowing access to the books within. A sign mounted on the end shelf indicates the content of the shelves.} {White Tower Ground Floor} {} {} {} {1} {} +E {4761} {n} {n} {1} {0} {} {1} {} {0} + +R {4763} {0} {} {The First Depository} {} {The twin walls of enormous bookcases encircling the room meet at the northern wall. An aisle is open between two bookcases to the south, but the wooden controlling wheels set into their ends turn easily to allow the shelves to slide left or right along tracks laid into the floor. The compression of the aisles allows a much larger number of books to be stored in limited space. The only exit is back along the shelves to the south. A small sign printed over the shelves provides a list of their contents.} {White Tower Ground Floor} {} {} {} {1} {} +E {4761} {s} {s} {4} {0} {} {1} {} {0} + +R {4764} {0} {} {The Second Depository} {} {A sign overhead identifies the 'Geography and Maps' section of the library. Several very high, very large desks are available upon which to spread out a map. Each desk also doubles as storage for maps, possessing a plethora of narrow, labeled drawers. Maps from Saldaea to the Aiel Waste, from the Blight-claimed nation of Malkier to Windbiter's finger, are available for perusal. Atop each desk sit a variety of implements, including several lead weights to anchor the maps, rulers, protractors, and other measuring tools.} {White Tower Ground Floor} {} {} {} {1} {} +E {4765} {n} {n} {1} {0} {} {1} {} {0} +E {4759} {s} {s} {4} {0} {} {1} {} {0} + +R {4765} {0} {} {The Second Depository} {} {A narrow iron grate and a thin railing are all that separate the second story of bookshelves from the first. Only a few spans overhead, the wood-paneled ceiling of the library arches up to the west, terminating at the top of the bookshelf-wall immediately to the east. The nearest shelved books are all titled with names of far-off and exotic places- travels among the Seafolk, accounts of encounters in the Aiel Waste, a log of a voyage to the secret fishoil shoals of Mayene. The catwalk continues to the south, and the stairway down to the first floor of the library lies to the west.} {White Tower Ground Floor} {} {} {} {1} {} +E {4764} {s} {s} {4} {0} {} {1} {} {0} + +R {4766} {0} {} {The Third Depository} {} {Tall bookcases of dark, polished wood line both walls of the long oval room, filled with an assortment of books. Most of the titles near at hand seem to be biographies of diverse personages- kings, queens, Amyrlin Seats, and famous generals. There appear to be several diaries and ledgers containing research notes from numerous Aes Sedai as well as several boxes containing correspondence from various people of note. There even appears to be a memoir of a Lord Captain of the Children of the Light!} {White Tower Ground Floor} {} {} {} {1} {} +E {4767} {n} {n} {1} {0} {} {1} {} {0} +E {4757} {s} {s} {4} {0} {} {1} {} {0} + +R {4767} {0} {} {The Third Depository} {} {The walls of this depostory rise a full two stories to the flat-domed ceiling. Each of the walls of books has double-level shelving, including an iron grate catwalk four spans above the ground. A tightly-spiraled wrought-iron staircase allows access to these second story books. The content seems to be exclusively volumes about or in the Old Tongue.} {White Tower Ground Floor} {} {} {} {1} {} +E {4766} {s} {s} {4} {0} {} {1} {} {0} + +R {4768} {0} {} {The Fourth Depository} {} {A prodigious collection of low, wheeled book carts nearly block one of the passages between the bookcases which stand in the center of this long, oval chamber. The carts seem to stocked with titles that pertain to the subject of botany. The books that line the shelves nearby are studies and drawings of herbs, trees, and other plants. A few open books on stands have both sketches of plants, as well as an assortment of pressed flowers and leaves.} {White Tower Ground Floor} {} {} {} {1} {} +E {4769} {n} {n} {1} {0} {} {1} {} {0} +E {4754} {s} {s} {4} {0} {} {1} {} {0} + +R {4769} {0} {} {The Fourth Depository} {} {Bookcases of dark, polished wood line the walls of this long, oval room. Small stands have been set up at the end of a row of bookcases, allowing for a quick perusal before bringing the book to a study or the main reading room. Each of the various works lying open has an intricate and detailed drawing of an animal. The pages are open to a wide array of fauna. One is a detailed diagram of the muscles of a horse, while another depicts a frog that has been opened from sternum to pelvis, exposing its internal organs. One drawing is a sketch of an enormous, orange striped hunting cat.} {White Tower Ground Floor} {} {} {} {1} {} +E {4768} {s} {s} {4} {0} {} {1} {} {0} + +R {4770} {0} {} {Above the Spiral Stairs} {} {A small landing terminates at two winding staircases of intricately wrought cast iron, which spiral downwards to the main floor of the library. The railings of the stairs consist of masterfully wrought creeping vines bearing different types of leaves. A plain corridor leads north towards the offices and quarters located above the library. Several Brown Sisters keep their quarters in this area, where they can access the library at any time of day, or night. A large skylight offers a view of the sky.} {White Tower Ground Floor} {} {} {} {1} {} +E {4771} {n} {n} {1} {0} {} {1} {} {0} +E {4736} {d} {d} {32} {0} {} {1} {} {0} + +R {4771} {0} {} {In the Plain Hallway} {} {A narrow hallway of plain gray stone leads north from a small landing to the south, deeper into the top floor of the Great Library of Tar Valon, where offices, private reading rooms and some Sisters' quarters are located. The walls of the hallway are unadorned, save for plain brown doors which lead into the various chambers. Wall lamps light the way.} {White Tower Ground Floor} {} {} {} {1} {} +E {4772} {e} {e} {2} {0} {} {1} {} {0} +E {4770} {s} {s} {4} {0} {} {1} {} {0} + +R {4772} {0} {} {In a Cluttered Apartment} {} {A large collection of incredibly diverse objects line the walls and ceiling of the room. A bookshelf in the corner holds what appears to be the skull of a trolloc: a large, human-shaped head with two giant rams horns sticking out of the top. Boxes line a table along the back wall, and books have stacked up in several places in the corners of the room. Suspended from the ceiling is an enormous green, scaly lizard-like creature, apparently stuffed and preserved, whose glass eye catches and reflects the light from several candles and lamps around the room. An owl perched on top of a skull also appears stuffed, until it blinks once, slowly. A small door is half-concealed by a pile of ribbon-bound scrolls in the western wall.} {White Tower Ground Floor} {} {} {} {1} {} +E {4771} {w} {w} {8} {0} {} {1} {} {0} + +R {3849} {0} {} {Inside the Dragonwall Gate} {} {A cavernous hallway as wide as a road leads into the Stone, directly to the gatehouse guarding the entrance. No wall hangings adorn the walls, and black iron lamps in iron brackets high on the sides light the windowless passage. There is a faint smell in the air, of smoldering torches mixed with hay, horses and manure. The Dragonwall gate is just to the east. } {Stone of Tear} {} {} {} {1} {} +E {3850} {n} {n} {1} {0} {} {1} {} {0} +E {7660} {e} {e} {2} {0} {} {1} {} {0} + +R {3850} {0} {} {On a Wooden Stairway} {} {The small, unobtrusive stairway behind the door, meant to carry servants quietly through the Stone and about their jobs, leads upwards and round the corner, towards the servants' quarters. The surroundings are bare and spartan, no decoration or comforts in sight. A squint in the door allows the servants to see out, to see if any lords have just recently arrived.} {Stone of Tear} {} {} {} {1} {} +E {3849} {s} {s} {4} {0} {} {1} {} {0} +E {4325} {u} {u} {16} {0} {} {1} {} {0} + +R {4325} {0} {} {On a Wooden Stairway} {} {Wooden banisters embrace the top of a small wooden staircase that leads between the gatehouse below and the servants quarters on this floor of the Stone. Much like the rest of the servants quarters, the furnishings are basic, plain and functional, shadows enhanced by the fact that only every third or fourth iron bracket on the walls has a rush torch in it. } {Stone of Tear} {} {} {} {1} {} +E {4326} {s} {s} {4} {0} {} {1} {} {0} +E {3850} {d} {d} {32} {0} {} {1} {} {0} + +R {4326} {0} {} {Through the Servant's Quarters} {} {Simple pieces of wooden furniture occupy the pavestone flooring of the servants quarters in the Stone. Wooden boxes storing various things stand underneath rush torches, and shadows dance on the walls. Between the pavestones is a large round murderhole, overlooking the Dragonwall gate, through which hot oil or stones can be dropped on invaders. To the north is the top of a stair, and the main corridor continues towards the west. An arrow-loop opens onto this room, allowing the Defenders a clear shot.} {Stone of Tear} {} {} {} {1} {} +E {4325} {n} {n} {1} {0} {} {1} {} {0} +E {4327} {w} {w} {8} {0} {} {1} {} {0} + +R {4327} {0} {} {The Main Corridor} {} {A crimson-burnished door, decorated with streaks of copper and scrolls of gold, sits in the amidst the cross-wall of the Stone to the south, but there is no sign of a door handle or even a keyhole as it's always kept open. On either side of the arch to the north hang black iron brackets, one of which has a rush torch burning in it. Long shadows extend towards the west and the east, where the corridor continues towards more servant quarters. The large hole in the ceiling allows hot oil to be poured by the Defenders.} {Stone of Tear} {} {} {} {1} {} +E {4326} {e} {e} {2} {0} {} {1} {} {0} +E {4331} {w} {w} {8} {0} {} {1} {} {0} +E {4328} {s} {s} {4} {0} {} {1} {} {0} + +R {4328} {0} {} {On a Marble Stairway} {} {Although the stairway goes both up and down from here, its width allows space for a railed colonnade of white marble, which overlooks a small garden with several trees grouped round a fountain below. A deep blue velvet curtain hangs in the doorway to the east, the dungeons of the Stone are downstairs, whilst the lord's residences are directly upstairs.} {Stone of Tear} {} {} {} {1} {} +E {4327} {n} {n} {1} {0} {} {1} {} {0} +E {4339} {u} {u} {16} {0} {} {1} {} {0} +E {4329} {d} {d} {32} {0} {} {1} {} {0} + +R {4329} {0} {} {On a Marble Stairway} {} {Tinted with gold-, coal- and blood-colored veins and streaks, pie-shaped slabs of smooth white marble surround a redstone column, winding their way up and down round a circular stairway. Warm yellow lamps atop golden- colored lampstands light the stairs, and lead the way down to the dungeons and up towards the Majhere's quarters. A small marble door leads to the garden, north. The larger marble door, leading up, is generally kept shut by the Majhere.} {Stone of Tear} {} {} {} {1} {} +E {4328} {u} {u} {16} {0} {} {1} {} {0} +E {4330} {d} {d} {32} {0} {} {1} {} {0} + +R {4330} {0} {} {Bottom of the Marble Stairway} {} {Flanked by white marble banisters, this marble stairway leads up into the Stone, into parts of the fortress not visited by most. The white, pie-shaped steps wind round a redstone central column, at the base of which a massive round white slab stands out against the stones of the fortress. Warm yellow lamps perched atop golden-colored lampstands provide plenty of light. } {Stone of Tear} {} {} {} {1} {} +E {21248} {w} {w} {8} {0} {} {1} {} {0} +E {4329} {u} {u} {16} {0} {} {1} {} {0} + +R {4331} {0} {} {The Main Corridor} {} {The open panel on the door to the south has a shelf on it for dispensing wine where limited rations are given to the Defenders of the Stone. The door itself will open, allowing access to the main kitchens of the fortress. Otherwise dimly-lit, a shaft of light shines through a hole in the ceiling. The servants quarters extend directly to the east and west.} {Stone of Tear} {} {} {} {1} {} +E {4327} {e} {e} {2} {0} {} {1} {} {0} +E {4337} {w} {w} {8} {0} {} {1} {} {0} +E {4332} {s} {s} {4} {0} {} {1} {} {0} + +R {4332} {0} {} {The Buttery} {} {A tall wooden winerack occupies one wall of this buttery, filled to the ceiling with wines. A fine layer of dust covers the bottles, and they must have been here a very long time. Facing the wines are shelves with spirits, brandies, whiskies and gins of every hue, flavor and fragrance imaginable. The kitchens are to the south, and to the north is the main corridor. } {Stone of Tear} {} {} {} {1} {} +E {4331} {n} {n} {1} {0} {} {1} {} {0} +E {4333} {s} {s} {4} {0} {} {1} {} {0} + +R {4333} {0} {} {In the Kitchens} {} {A row of cast-iron ovens fed by a seemingly endless supply of coal stand underneath large airholes on the walls, which let the smoke and heat escape. Smaller stoves stand beside the ovens, used for making delicacies, and opposite those are the wooden tables used by the servants to prepare the food. The kitchens extend to the east, and doors lead north and west. } {Stone of Tear} {} {} {} {1} {} +E {4332} {n} {n} {1} {0} {} {1} {} {0} +E {4334} {e} {e} {2} {0} {} {1} {} {0} +E {4335} {w} {w} {8} {0} {} {1} {} {0} + +R {4334} {0} {} {In the Kitchens} {} {A stone backstair leads upwards from the kitchens, towards the floor that houses the defenders of the Stone. A lancet is set into the outside wall, too small to put a hand through but big enough to look through. Further west, in the kitchen, are a row of massive ovens and stoves, surrounded on either side by the doors leading through to the pantry and the buttery. } {Stone of Tear} {} {} {} {1} {} +E {4333} {w} {w} {8} {0} {} {1} {} {0} + +R {4335} {0} {} {In the Kitchens} {} {The western end of the kitchen is like a walk-in pantry, used as a large foodstore. It is covered with thick white marble shelving right up to the ceiling, on which stands every conceivable type of foodstuff and jar. Small holes in the walls let the air circulate, keeping the food fresh. Doors lead to the north and east, to the servants quarters and the kitchens.} {Stone of Tear} {} {} {} {1} {} +E {4336} {n} {n} {1} {0} {} {1} {} {0} +E {4333} {e} {e} {2} {0} {} {1} {} {0} + +R {4336} {0} {} {A Small Corridor} {} {Parallel to the outside wall, this small corridor runs between the kitchens to the south, through the wooden door, and the servants quarters to the north. Beside the wall, a small stairway leads up to the next floor. One single rush torch set in an iron bracket provides the light, and the lancet allows a view towards the city of Tear, the Erinin river and the docks. } {Stone of Tear} {} {} {} {1} {} +E {4337} {n} {n} {1} {0} {} {1} {} {0} +E {4335} {s} {s} {4} {0} {} {1} {} {0} + +R {4337} {0} {} {The Main Corridor} {} {The corridor through the servants' quarters bends here, becoming a narrower corridor to the south. A door stands at the end of this corridor, leading towards the kitchens. To the north, a door in the wall leads off to one of the bedrooms of the servants, a very simple, almost bare room. The main corridor leading through the servants quarters continues to the east. } {Stone of Tear} {} {} {} {1} {} +E {4338} {n} {n} {1} {0} {} {1} {} {0} +E {4331} {e} {e} {2} {0} {} {1} {} {0} +E {4336} {s} {s} {4} {0} {} {1} {} {0} + +R {4338} {0} {} {A Servant's Bedroom} {} {A small and windowless room, this servant's quarter is empty save the bed, chest, padded chair, single shelf and the three-legged chair in the corner for visitors. Nothing hangs on the walls, and there is no gilding nor adornment anywhere in sight. The only way out is out the door to the south, towards the large corridor that leads through the servants quarters.} {Stone of Tear} {} {} {} {1} {} +E {4337} {s} {s} {4} {0} {} {1} {} {0} + +R {4339} {0} {} {On a Marble Stairway} {} {From time to time the hoarse sounds of orders being barked out breaks the silence of this marble stairway, which runs up and down from the Lords quarters to the dungeons. Ornate lamps light the way, and there are no shadows cast across the polished marmble floors and railings. The stair leads both up and down from here.} {Stone of Tear} {} {} {} {1} {} +E {4340} {u} {u} {16} {0} {} {1} {} {0} +E {4328} {d} {d} {32} {0} {} {1} {} {0} + +R {4340} {0} {} {On a Marble Stairway} {} {The marble stairway is at its highest here, where it meets the Lords' floor and the king's quarters. The furnishings are the same as below, with the broad slabs of marble providing a solid footing on which to stand. There is a murderhole in the ceiling, through which hot oil could be poured, and another in the floor, providing a small defense for the Lords' chambers.} {Stone of Tear} {} {} {} {1} {} +E {4341} {w} {w} {8} {0} {} {1} {} {0} +E {4339} {d} {d} {32} {0} {} {1} {} {0} + +R {4341} {0} {} {A Lord's Chamber} {} {This, a smaller chamber, is as luxurious and lavish as the rest of the floor. It opens eastward into a stairway, which is made of the purest marble and is only used by the upper class here in the Stone. There is a large wooden door set into the north wall with a massive iron lock which looks as if it is as solid as locks come. Southward is a corridor.} {Stone of Tear} {} {} {} {1} {} +E {4340} {e} {e} {2} {0} {} {1} {} {0} +E {4342} {s} {s} {4} {0} {} {1} {} {0} + +R {4342} {0} {} {In a Corridor} {} {This corridor leads to three smart apartments, all belonging to the Lords of Tear for use when they have one of their gatherings. Each is lavishly decorated, gilded with gold leaf and filled with expensive furniture from exotic locations. The window to the south shows the city of Tear below, bustling with frenetic human activity at any time of day or night.} {Stone of Tear} {} {} {} {1} {} +E {4341} {n} {n} {1} {0} {} {1} {} {0} +E {4343} {e} {e} {2} {0} {} {1} {} {0} +E {4344} {w} {w} {8} {0} {} {1} {} {0} + +R {4343} {0} {} {A Lord's Chamber} {} {A canopied bed dominates the center of this room, with a chest at the far end. Carvings of leopards and lions, stooping hawks and hunting scenes decorate everything in the room, from the tall wardrobe to the padded bench in front of the marble fireplace. More of the Lord's quarters are to the west, out of the doorway, and to the east is the library of the Stone. } {Stone of Tear} {} {} {} {1} {} +E {4342} {w} {w} {8} {0} {} {1} {} {0} + +R {4344} {0} {} {A Lord's Chamber} {} {The hand-painted and lacquered furniture from far-away shores compliments the gilded paintings, all showing previous Lords of Tear. A sumptuous carpet with a thick, woolen pile finishes off the magnificence of the chamber, used only by the Lords of Tear when they are here in session. There are stairs upward, to some battlements, and a corridor is north. There is a large hole in the ceiling, designed for the Stone's defense.} {Stone of Tear} {} {} {} {1} {} +E {4345} {n} {n} {1} {0} {} {1} {} {0} +E {4342} {e} {e} {2} {0} {} {1} {} {0} +E {4348} {u} {u} {16} {0} {} {1} {} {0} + +R {4345} {0} {} {In a Corridor} {} {Servants and Defenders emerge from time to time through the door to the north, serving a High Lord's chambers to the west or the Lords to the south. A Tairen weave hangs on the wall to the east, made with bright, vivid colors it stands out against the stone that the fortress is made of. The gilded lamp burns brightly, and the corridor seems warm and clean. There is a hole in the ceiling, probably used by Defenders to pour oil.} {Stone of Tear} {} {} {} {1} {} +E {4347} {n} {n} {1} {0} {} {1} {} {0} +E {4344} {s} {s} {4} {0} {} {1} {} {0} + +R {4347} {0} {} {A Small Stair} {} {Stuck behind a High Lord's chambers, this small stair allows the Defenders access to the Lords' floor in times of need. It is pretty basic and functional, being barely decorated with a few Tairen weaves but nothing more ornate than that. There is a storeroom below, amidst the rooms that the Defenders use, and there is a corridor just to the south.} {Stone of Tear} {} {} {} {1} {} +E {4345} {s} {s} {4} {0} {} {1} {} {0} + +R {4348} {0} {} {On a Battlement} {} {With a clear view for miles around, the Defenders use this battlement to check against enemies of the city and raiders of the Stone. There are square windows to the south, east and west, and a line of blue on the horizon shows views over the oceans, with a plethora of sailing vessels dotted about the water. A wooden stairway leads down to a Lord's chamber.} {Stone of Tear} {} {} {} {1} {} +E {4344} {d} {d} {32} {0} {} {1} {} {0} + +R {7628} {0} {} {In the Dungeons of the Stone} {} {Dry and warm beneath the fortress, the bottom of this stone stair has a tall bronze door guarding the entry into the rest of the dungeons of the Stone. Bars set in the door allow a view in and out without the need to open it, ideal to look out for friends or enemies. Little of the sound of the docks, which are out the gate and up the stairs, is audible at all.} {Stone of Tear} {} {} {} {1} {} +E {21242} {e} {e} {2} {0} {} {1} {} {0} +E {7627} {u} {u} {16} {0} {} {1} {} {0} + +R {21242} {0} {} {In the Dungeons of the Stone} {} {Locked from the outside to all but the thiefcatchers, this part of the Stone has narrow corridors, with undressed grey-stoned paving stones and walls. Every third bracket on the walls has a rush torch, whilst loopholes set high on the sides of the walls just above ground level let the air in. The dungeons continue onwards towards the thiefcatcher's office, towards the east, and the small postern gate at the end of the corridor to the west.} {Stone of Tear} {} {} {} {1} {} +E {21243} {e} {e} {2} {0} {} {1} {} {0} +E {7628} {w} {w} {8} {0} {} {1} {} {0} + +R {21243} {0} {} {In the Dungeons of the Stone} {} {A brass-colored door, adorned with fantastic etchings of eagles, hawks and owls, guards the way east into the defender's office. Criminals are dealt with curtly here, and moved onto the torture chamber if their purpose was sufficiently nefarious. The dungeons continue on to the south, where an iron-barred door can just be seen between the shadows. Towards the west, across the dungeons, some muffled sounds of gulls and sailors can be heard.} {Stone of Tear} {} {} {} {1} {} +E {21244} {e} {e} {2} {0} {} {1} {} {0} +E {21242} {w} {w} {8} {0} {} {1} {} {0} +E {21245} {s} {s} {4} {0} {} {1} {} {0} + +R {21244} {0} {} {Office of the Defenders} {} {Guarded by an etched brass-colored door, the Defenders' office looks well-adorned and comfortable, but with an obvious purpose, judging by the thick metal chains. They are set into the far wall and seem tailor-made for holding prisoners. A table, desk and chair, all metal-made and finely etched, complete the picture. The dungeons are back out the door, westward.} {Stone of Tear} {} {} {} {1} {} +E {21243} {w} {w} {8} {0} {} {1} {} {0} + +R {21245} {0} {} {In the Dungeons of the Stone} {} {Both to the north and south are more dungeons, with doors branching off both ends. Some rush torches light the way, but there are long shadows. An archway enclosing a massive iron door is just to the east, with a dull iron lock the size of a man's head. The door fits perfectly, and looks strong and secure, although the design of the lock itself looks unusual. } {Stone of Tear} {} {} {} {1} {} +E {21243} {n} {n} {1} {0} {} {1} {} {0} +E {21246} {s} {s} {4} {0} {} {1} {} {0} + +R {21246} {0} {} {In the Dungeons of the Stone} {} {The southern end of the dungeon is more sinister than the northern end, as fewer torches have been used here and these tunnels see little use. A massive dull iron lock secures an iron-barred door to the west, through which nothing is visible, nor can anything be heard. Rather than the bare stone of elsewhere, a massive Tairen weave adorns the walls to the south. } {Stone of Tear} {} {} {} {1} {} +E {21245} {n} {n} {1} {0} {} {1} {} {0} +E {21247} {w} {w} {8} {0} {} {1} {} {0} +E {21248} {s} {s} {4} {0} {} {1} {} {0} + +R {21247} {0} {} {An Orderly Barracks} {} {Narrow beds are lined up in a regimented fashion, each one identical in its shape, size, and bedding. Military corners precisely tuck the ends of each mattress, and a footlocker before each bunk is large enough to hold at least one change of clothing. Stark in its utility, there are no fancy tapestries on the walls or rugs on the floors. This is a room for sleeping, and not much else.} {Stone of Tear} {} {} {} {1} {} +E {21246} {e} {e} {2} {0} {} {1} {} {0} + +R {21248} {0} {} {In the Dungeons of the Stone} {} {A massive hole that has been cut into the northern wall seems to have a weave on the other side, as if it was concealed. A few rush torches in iron brackets keep the corridor lit, emitting a faint sweet smell. A stair leads up into the Stone to the east, and the steps, unlike the rest of the fortress, which is sand or blood colored, are like ivory, a pure white. } {Stone of Tear} {} {} {} {1} {} +E {21246} {n} {n} {1} {0} {} {1} {} {0} +E {4330} {e} {e} {2} {0} {} {1} {} {0} + +R {4350} {0} {} {Circle of Darkness} {} {Deep beneath the world, the circle of darkness is the accursed ground of the friends of the dark. From here, a few major locations can be reached, as shown by a blood-colored sign. A permanently-flowing well in the center of the circle provides a soothing background to ponder mortal matters. - For complete beginners, please type HELP NEWBIE. For new characters, please type LOOK NAMES. Newcomers to this mud should LOOK NOTICE. New characters should TELL GUARDIAN KIT. If you're looking for something to do after dying, LOOK SLAIN.} {Circles of Light/Darkness/Ravens} {} {} {} {1} {} +E {19486} {n} {n} {1} {0} {} {1} {} {0} +E {11449} {e} {e} {2} {0} {} {1} {} {0} +E {19426} {w} {w} {8} {0} {} {1} {} {0} +E {19587} {s} {s} {4} {0} {} {1} {} {0} +E {19317} {u} {u} {16} {0} {} {1} {} {0} +E {19183} {d} {d} {32} {0} {} {1} {} {0} + +R {4351} {0} {} {Circle of Light} {} {The Wheel of Time turns, and Ages come and pass, leaving memories that become legend. Legend fades to myth, and even myth is long forgotten when the Age that gave it birth comes again. In one Age, called the Third Age by some, an Age yet to come, an Age long past, you find yourself, surrounded by a bright light. To obtain some free starting equipment, TELL GUARDIAN KIT. It is strongly recommended that new players look at our website at wotmud.info, and our forums at forums.wotmud.info, before starting out, for the rules, maps, advice, and more.} {Circles of Light/Darkness/Ravens} {} {} {} {1} {} +E {4352} {n} {n} {1} {0} {} {1} {} {0} +E {4355} {d} {d} {32} {0} {} {1} {} {0} + +R {4352} {0} {} {Warrior Skill Practice} {W} {A vast assortment of weapons are displayed in an orderly fashion on weapon racks which line the walls of this large room. There is a sprawling open area in the center of the room where would-be warriors practice and hone their weapon skills.} {Circles of Light/Darkness/Ravens} {} {} {} {1} {} +E {4353} {n} {n} {1} {0} {} {1} {} {0} +E {4351} {s} {s} {4} {0} {} {1} {} {0} + +R {4353} {0} {} {Ranger Skill Practice} {H} {Many lush plants in enormous clay pots fill this room, filling the air with an earthy, forest scent. Sitting in the center of the room is a man speaking quietly about his travels through the woods and forests of the land, and of the survival skills necessary for such an existance.} {Circles of Light/Darkness/Ravens} {} {} {} {1} {} +E {4354} {n} {n} {1} {0} {} {1} {} {0} +E {4352} {s} {s} {4} {0} {} {1} {} {0} + +R {4354} {0} {} {Thief Skill Practice} {R} {Through the dim lighting and pipe-smoke filled air you can see several small groups of men talking in whispers. They peer in suspicion and halt their discussions when anyone wanders within hearing range of their muffled conversations. } {Circles of Light/Darkness/Ravens} {} {} {} {1} {} +E {4353} {s} {s} {4} {0} {} {1} {} {0} + +R {4355} {0} {} {Entering the Weave...} {} {You tingle as the Pattern weaves itself around you once again. You prepare to enter the woven thread and current age. A guidepost stands here offering instruction on how to enter this Weave of the Wheel. You should LOOK POST. If you are new to our world, go DOWN to Clive, who will give a few quests. From Clive, Caemlyn is not far north. The Caemlyn Town Crier also has a few quests to help you earn money and will give some tips if you say HELP. } {Circles of Light/Darkness/Ravens} {} {} {} {1} {} +E {557} {d} {d} {32} {0} {} {1} {} {0} + +R {4358} {0} {} {Circle of Ravens} {} {Somewhere in the heavens, the Circle of Ravens is the rebirthing point of the honored dead. From here those points held by the Imperial Armies may be reached. A fountain remains placid and still allowing for peace and rest. New characters should LOOK NAMES, TELL GUARDIAN KIT and LOOK NOTICE. To find exit locations you should LOOK EXITS. It is strongly recommended that new players look at our website at wotmud.info, before starting out, for the rules, maps, advice, and more.} {Circles of Light/Darkness/Ravens} {} {} {} {1} {} +E {1468} {e} {e} {2} {0} {} {1} {} {0} +E {20468} {w} {w} {8} {0} {} {1} {} {0} +E {17169} {u} {u} {16} {0} {} {1} {} {0} +E {19995} {d} {d} {32} {0} {} {1} {} {0} + +R {4992} {0} {} {Path to the Monastery} {} {The road from the monastery leads into an abandoned and overgrown garden. Very little litter sits on the surface of the overgrowth, but the land seems overburdened with trash. A pathway has been cut into the dark forest that had retaken the land. Signs of cultivated growth show in different tiered boxes, though the rotten wood shows clear abandon.} {} {} {} {} {1} {} +E {12109} {n} {n} {1} {0} {} {1} {} {0} +E {4994} {e} {e} {2} {0} {} {1} {} {0} +E {12111} {w} {w} {8} {0} {} {1} {} {0} +E {4993} {s} {s} {4} {0} {} {1} {} {0} + +R {4993} {0} {} {Overgrown Weeds} {} {A broken stone wall continues along to the south to outline the garden's boundary. Brush grows high and the overgrowth seethes from the cracks invading the tree-stands left. The majority of the land seems to be recently cleared allowing for easy travel to continue.} {} {} {} {} {1} {} +E {4992} {n} {n} {1} {0} {} {1} {} {0} +E {4995} {e} {e} {2} {0} {} {1} {} {0} +E {12112} {w} {w} {8} {0} {} {1} {} {0} +E {4996} {s} {s} {4} {0} {} {1} {} {0} + +R {4994} {0} {} {Shallow Creekbed} {} {The creek from the north is dammed. A large collection of rocks piled have cut off the flow of water and salved the ground to travel. The discoloration of the rocks above a few feet show the line of the creek before the dam. Several circles of rocks with wood piles near and burnt-embers on the inside are scattered along the level creekbed.} {} {} {} {} {1} {} +E {4992} {w} {w} {8} {0} {} {1} {} {0} +E {4995} {s} {s} {4} {0} {} {1} {} {0} + +R {4995} {0} {} {Cleared Woods} {} {Large stumps are clumped against the ravine to the east which is too steep to travel down. A once full field of trees lies barren and fire has cleared the remaining brush. The ground is packed and hard with signs of repeated travel. Old spots of stone rubble stand as remnants of building foundations.} {} {} {} {} {1} {} +E {4994} {n} {n} {1} {0} {} {1} {} {0} +E {4993} {w} {w} {8} {0} {} {1} {} {0} +E {4997} {s} {s} {4} {0} {} {1} {} {0} + +R {4996} {0} {} {A Clutter of Roses} {} {The broken walls of the garden prevent travel outside of the remaining structured beds which have long been abandoned. Wild roses run rampant out of variously raised beds. Vibrant colors and blighted shades merge into various hybrid forms. Some ground has been cleared and run down, but for the most part the space has been abandoned to the roses.} {} {} {} {} {1} {} +E {4993} {n} {n} {1} {0} {} {1} {} {0} +E {4997} {e} {e} {2} {0} {} {1} {} {0} + +R {4997} {0} {} {The Garden's Gate} {} {The southern gate of the garden is decrepit and overgrown. The wrecked rubble of wood-shards rot against the remains of a stone wall. Vines of blighted ivy grow rampant through the ruins. The path seems to have been recently cleared away to allow passage through to the edge of the forest.} {} {} {} {} {1} {} +E {4995} {n} {n} {1} {0} {} {1} {} {0} +E {4996} {w} {w} {8} {0} {} {1} {} {0} +E {4998} {s} {s} {4} {0} {} {1} {} {0} + +R {4998} {0} {} {Amid the Mud} {} {Weather and travel has changed the culvert into a mud-slush. Stumps protrude in spots to the east and the road continues south. A more defined road continues at the northern edge of the slush.} {} {} {} {} {1} {} +E {4997} {n} {n} {1} {0} {} {1} {} {0} +E {4999} {e} {e} {2} {0} {} {1} {} {0} +E {5000} {s} {s} {4} {0} {} {1} {} {0} + +R {4999} {0} {} {A Field of Stumps} {} {To the east the forest runs up to a stream which lies far below in a ravine running to the northeast. Beyond the stream are the mountains of Tarwin's Gap. A road begins at the end of the treeline to the south which lies bare. Stumps dominate the ground and make travel difficult.} {} {} {} {} {1} {} +E {4998} {w} {w} {8} {0} {} {1} {} {0} +E {5006} {s} {s} {4} {0} {} {1} {} {0} + +R {5000} {0} {} {Clearings Near the Garden} {} {The overgrown remnants of the garden have been overrun by trampled travel and the soil has warped into a hardened path. A swath of land on the outskirts of the forest stands level and clear. A rocky outcrop blocks travels to the west and continues south. Burn-marks mar the ground.} {} {} {} {} {1} {} +E {4998} {n} {n} {1} {0} {} {1} {} {0} +E {5006} {e} {e} {2} {0} {} {1} {} {0} +E {5001} {s} {s} {4} {0} {} {1} {} {0} + +R {5001} {0} {} {Covered Trees} {} {The forest stops at the side of a very steep rocky outcrop which blocks any travel to the west, however a small break in the rocks is large enough to pass through. A culvert runs to the east and hills roll in the distance covered with trees. Evergreens block clear vision to the south.} {} {} {} {} {1} {} +E {5000} {n} {n} {1} {0} {} {1} {} {0} +E {5005} {e} {e} {2} {0} {} {1} {} {0} +E {5002} {w} {w} {8} {0} {} {1} {} {0} +E {5003} {s} {s} {4} {0} {} {1} {} {0} + +R {5002} {0} {} {A Damp Cave} {} {Stalactites and stalagmites grow in the cave, but a cleared space, large enough to accomodate a camp and high enough to avoid the puddles against the wall occupies a center. Charred marks on the ceiling suggest previous burns within the cave. Occassional droplets break the silence.} {} {} {} {} {1} {} +E {5001} {e} {e} {2} {0} {} {1} {} {0} + +R {5003} {0} {} {Covered Trees} {} {The crowns of the blighted evergreens lay a shadow over the clearing in the woods. A trail continues to the north between tall trees interlaced at the top which create the silhouette of an arch in the distance. A small enclosure in the back of the woods with a circle of rocks around charred wood suggests the remnants of some type of abandoned camp.} {} {} {} {} {1} {} +E {5001} {n} {n} {1} {0} {} {1} {} {0} +E {5004} {e} {e} {2} {0} {} {1} {} {0} + +R {5004} {0} {} {Deep Within the Dark Forest} {} {Traces of logging open up the forest as the thickness has diminished substantially. Trails run through to the west and to the north, but the forest still retains dominance. Recent use has packed the ground.} {} {} {} {} {1} {} +E {5005} {n} {n} {1} {0} {} {1} {} {0} +E {5007} {e} {e} {2} {0} {} {1} {} {0} +E {5003} {w} {w} {8} {0} {} {1} {} {0} + +R {5005} {0} {} {The Dark Forest} {} {The forest thickets to the east. The impenetrable trees stand like guards protecting the mountains. Passage through the rolling hills opens to the north, south, and west along the culverts between hilltops.} {} {} {} {} {1} {} +E {5006} {n} {n} {1} {0} {} {1} {} {0} +E {5001} {w} {w} {8} {0} {} {1} {} {0} +E {5004} {s} {s} {4} {0} {} {1} {} {0} + +R {5006} {0} {} {An Open Clearing} {} {The level ground is bare. On the eastern edge of the plain are remnants of singed brush. Vegetation has no hold and all passage is visible. The sky hangs high and far to the east against the backdrop of Tarwin's Gap.} {} {} {} {} {1} {} +E {4999} {n} {n} {1} {0} {} {1} {} {0} +E {5009} {e} {e} {2} {0} {} {1} {} {0} +E {5000} {w} {w} {8} {0} {} {1} {} {0} +E {5005} {s} {s} {4} {0} {} {1} {} {0} + +R {5007} {0} {} {The Winding Shortcut} {} {The clear-cut line into the forest has made slow passage possible, but blighted overgrowth still remains. The sickly trees vie against the lively dark forest where blighted growth is replaced by dark oaks.} {} {} {} {} {1} {} +E {5008} {e} {e} {2} {0} {} {1} {} {0} +E {5004} {w} {w} {8} {0} {} {1} {} {0} + +R {5008} {0} {} {Shortcut near the Winding Road} {} {The corrupted dark forest sits in ruins. Stumps dominate the terrain and passage is difficult in a straight line. The growth hasn't been fully cleared and trees still block access to the north. Logging has opened a shortcut west through the remnants of the thick forest.} {} {} {} {} {1} {} +E {11879} {e} {e} {2} {0} {} {1} {} {0} +E {5007} {w} {w} {8} {0} {} {1} {} {0} + +R {5009} {0} {} {Burnt Fields} {} {The brush and ground is black from the fire which burnt the trees and brush to reveal the path through the mountains. The burnt-out pass opens a small trail into Tarwin's Gap. Surrounded by mountains there is a small valley to the east. The road follows a break in the mountains to the southern foothills, while to the west the crowns of trees are the horizon.} {} {} {} {} {1} {} +E {5010} {e} {e} {2} {0} {} {1} {} {0} +E {5006} {w} {w} {8} {0} {} {1} {} {0} + +R {5010} {0} {} {Rocky Pass} {} {Tall mountains block off the south and east, while the west opens up to a far horizon. A trail rises between two northern ridges and continues into Tarwin's Gap. The mountain sides are dominated by sheaves of shale. Little vegetation grows apart from the occasional shrub. The spotted sage along the way perfumes the high mountain air as the pass gets harder.} {} {} {} {} {1} {} +E {5011} {n} {n} {1} {0} {} {1} {} {0} +E {5009} {w} {w} {8} {0} {} {1} {} {0} + +R {5011} {0} {} {Outpost in the Rocky Pass} {} {Amidst the steep climb into Tarwin's Gap is a large clearing with structures in place of the trees that once grew high. The high sides of the mountains obscure visions of what lies off in the distance of any direction. An outpost set within the natural walls of the valley.} {} {} {} {} {1} {} +E {5014} {n} {n} {1} {0} {} {1} {} {0} +E {5012} {e} {e} {2} {0} {} {1} {} {0} +E {5010} {s} {s} {4} {0} {} {1} {} {0} + +R {5012} {0} {} {Residence Along the Vale} {} {Several large lean-tos cover the bare and level ground. Smoke rises from circles of stones where fires still burn. Simple structures stand for storage of equipment and racks line the front of the lean-tos. A large stack of firewood rests in the center and distributes to the campfires. The smoke travels away from the walls of the mountains to the south and east.} {} {} {} {} {1} {} +E {5013} {n} {n} {1} {0} {} {1} {} {0} +E {5011} {w} {w} {8} {0} {} {1} {} {0} + +R {5013} {0} {} {The Center of the Outpost} {} {The wide valley opens endlessly against the expanse of the mountains and a road built from cobblestones moves through the outpost. Beyond the tower to the east, the southern foothills of Tarwin's Gap come into plain view. Sounds of animals echo down from the west. Clouds swirl and circle in the sky as the strong and fast winds of the high mountains blow through.} {} {} {} {} {1} {} +E {5017} {n} {n} {1} {0} {} {1} {} {0} +E {5018} {e} {e} {2} {0} {} {1} {} {0} +E {5014} {w} {w} {8} {0} {} {1} {} {0} +E {5012} {s} {s} {4} {0} {} {1} {} {0} + +R {5014} {0} {} {Paddock in the Vale} {} {Off the main path of the outpost, a corral runs up against the foothills. The makeshift wooden fence encircles a pasture with grass and other high mountain brush. Remnants of a trail continues to the west, but travel looks limited to fauna and cattle which roam the valley to the west.} {} {} {} {} {1} {} +E {5013} {e} {e} {2} {0} {} {1} {} {0} +E {5015} {w} {w} {8} {0} {} {1} {} {0} +E {5011} {s} {s} {4} {0} {} {1} {} {0} + +R {5015} {0} {} {Overgrown Road Along the Forest} {} {The ruts of an old road are overgrown with ferns. Vegetation build-up has entirely blocked off the west. Old trails have been usurped into a game run by animals local to the region. Brush has grown tall and grass grows through the compressed tracks of an old, well-traveled road.} {} {} {} {} {1} {} +E {5016} {n} {n} {1} {0} {} {1} {} {0} +E {5014} {e} {e} {2} {0} {} {1} {} {0} + +R {5016} {0} {} {Alongside the Creek} {} {The game run opens up into a large clearing with sparse growth. A ravine blocks the north where the sound of running water echoes from the creek below, but it is inaccessible. A high stone wall looms above the treeline to the east. Stones from an old ruined wall are covered by thick brush.} {} {} {} {} {1} {} +E {5021} {e} {e} {2} {0} {} {1} {} {0} +E {5020} {w} {w} {8} {0} {} {1} {} {0} +E {5015} {s} {s} {4} {0} {} {1} {} {0} + +R {5017} {0} {} {A Shady Vale} {D} {The natural walls of high mountains on three sides surround this vale. A bubbling spring brings fresh water funneled to the south along wooden aqueducts to the rest of the outpost. A pavilion stands at the center of the vale offering cover from the weather and shelter from the storm.} {} {} {} {} {1} {} +E {5013} {s} {s} {4} {0} {} {1} {} {0} + +R {5018} {0} {} {Under the Watch Tower} {} {A tall wooden structure rises amidst the end of the valley where the break through the foothills opens. A rounded staircase is built within the tower for access. The foothills of Tarwin's Gap open to the east and north.} {} {} {} {} {1} {} +E {11914} {n} {n} {1} {0} {} {1} {} {0} +E {11912} {e} {e} {2} {0} {} {1} {} {0} +E {5013} {w} {w} {8} {0} {} {1} {} {0} +E {5019} {u} {u} {16} {0} {} {1} {} {0} + +R {5019} {0} {} {The Watch Tower} {} {The path to the east and north into Tarwin's Gap are visible. The sounds of the outpost echo up along the natural barriers of the foothills. A shelter covers the roof, but no walls are blocked. Far to the southwest the crowns of trees show a path out of the vale. A large horn is rigged against the center post which anchors the staircase back to the pass.} {} {} {} {} {1} {} +E {5018} {d} {d} {32} {0} {} {1} {} {0} + +R {5020} {0} {} {Cherry Tree Beside the Ruined Tower} {D} {An old stone structure and a broken wall block off the rest of the forest. The roar of rapids echoes in the distance, but the trees to the north obstruct any view. Berry bushes surround a cherry tree, which sits on the outskirts of a pond. The stagnant surface of the water remains clear.} {} {} {} {} {1} {} +E {5016} {e} {e} {2} {0} {} {1} {} {0} + +R {5021} {0} {} {A Brush-Cluttered Road} {} {The road opens up out of the forest clearing to the west and turns north to parallel the white stone walls to the east. Brush has been cleared to the forest side, but not removed, and creates a variety of hazards. Dust settles on the leveled path that skirts alongside the garrison's perimeter.} {} {} {} {} {1} {} +E {5022} {n} {n} {1} {0} {} {1} {} {0} +E {5016} {w} {w} {8} {0} {} {1} {} {0} + +R {5022} {0} {} {South of the Gates} {} {The road is cleared and leveled. Tall trees along the forest provide a natural barrier to the west with no entrance. Three racks containing sharpened and sturdy branches point south protecting the gates. A glint in the racks draws the eye in stark contrast to the dusty aura of the road.} {} {} {} {} {1} {} +E {5023} {n} {n} {1} {0} {} {1} {} {0} +E {5021} {s} {s} {4} {0} {} {1} {} {0} + +R {5023} {0} {} {Before the Towering Gates} {} {The walls extend far in the distance, both north and south. Two high towers loom above an impressive looking oak gate to the east. A makeshift barricade is made out of spaced, spiked logs dug into the ground in spherical defense of the entrance. Tufts of grass grow in the ground closest to the gate, but the majority of vegetation has been trampled down.} {} {} {} {} {1} {} +E {5024} {n} {n} {1} {0} {} {1} {} {0} +E {5027} {e} {e} {2} {0} {} {1} {} {0} +E {5022} {s} {s} {4} {0} {} {1} {} {0} + +R {5024} {0} {} {North of the Gates} {} {The ruts of the road are visible to the south, though vegetation grows thicker further from the gates. A well-maintained walking path directly skirts the wall. Trees and brush build-up heavily beside the detritus in the distance where control over the forest's growth has been abandoned.} {} {} {} {} {1} {} +E {5025} {n} {n} {1} {0} {} {1} {} {0} +E {5023} {s} {s} {4} {0} {} {1} {} {0} + +R {5025} {0} {} {Patchwork Traps on the Edge} {} {The forest thins where the plateau comes to an end. A large stack of spiked logs is piled next to the wall. Some abandoned wagons without wheels and several ungrounded hitching posts are overgrown and disabled with brush and weeds. A single wagon on damaged wheels sits precariously close to the edge of the cliff. Vines of ivy encroach upon the abandoned storage.} {} {} {} {} {1} {} +E {5024} {s} {s} {4} {0} {} {1} {} {0} + +R {5026} {0} {} {Above the Murder Holes} {} {The floor is built with symmetric holes, four feet in diameter, which reveal both sides of the gate. A reel of chain on the eastern side of the room dangles down one of the holes. In the southwestern corner a ladder connects to the barricade. The roof is slated wood, but with no covered walls the view is expansive. The only clear exit is the ladder.} {} {} {} {} {1} {} +E {5027} {d} {d} {32} {0} {} {1} {} {0} + +R {5027} {0} {} {Within the Gated Walls} {} {The large gated yard of the compound creates distance between the walls and the stone manor in the northeast corner. High wooden gates to the manor are reinforced with steel. A cobblestone path lies between the two gates. Small, dug out holes litter the field and stumps are collected next to the wall. Patchwork grass and turned dirt is the remainder of the lawn.} {} {} {} {} {1} {} +E {5028} {e} {e} {2} {0} {} {1} {} {0} +E {5023} {w} {w} {8} {0} {} {1} {} {0} +E {5026} {u} {u} {16} {0} {} {1} {} {0} + +R {5028} {0} {} {The Manor House} {} {The interior hardwood floor is polished and clean. Log walls, painted white run the length of the room. A leatherleaf desk occupies the eastern end of the hall. Torches around the perimeter cast shadows of their sconces toward the gate. Several equipment and weapon racks sit equally spaced around on a fireplace on the eastern stone wall. Split wood is stacked on the hearth.} {} {} {} {} {1} {} +E {5029} {e} {e} {2} {0} {} {1} {} {0} +E {5027} {w} {w} {8} {0} {} {1} {} {0} + +R {5029} {0} {} {A Well-Built Panic Room} {} {Cuendillar bars line the walls of the cell and they pulsate with a sinister aura. Apart from the west the rest of the cell is built into rock. The room is lower than the rest of the building and the floor is carved out, but not leveled. A table with a chair next to it is at the center of the room. A damp, uncomfortable-looking cot lies on its side in the corner.} {} {} {} {} {1} {} +E {5028} {w} {w} {8} {0} {} {1} {} {0} + +R {5030} {0} {} {Approaching a Charred Forest} {} {As if scarred, this landscape has left a black mark on the earth. Row upon row of burnt trees expand to the west, as the air grows more and more dense as ash seems to continuously rain from above, peacefully making its way down. The ground below crunches with each and every step, announcing yet another presence that roams these lands.} {} {} {} {} {1} {} +E {5031} {w} {w} {8} {0} {} {1} {} {0} + +R {5031} {0} {} {At a Charred Forest} {} {The ashen trail comes to an end in front of gigantic oaken trees that tower high above to the west, forming a thick wall of charred wood, but still sturdy beyond reason. The many footprints leaving west indicate the many travelers brave enough or foolish enough to wander inside, as the lack of footprints returning is made apparent. A massive barricade bars the way west, and only one person stands besides it. A bloodied sign stands erected besides the barricade.} {} {} {} {} {1} {} +E {5030} {e} {e} {2} {0} {} {1} {} {0} +E {5033} {w} {w} {8} {0} {} {1} {} {0} + +R {5033} {0} {} {Among the Charred Trees} {} {Blackened trees stretch in all directions, carrying the stench of death and decay. The thick and sturdy trunks, marked by the flames, charred and ruined, tower high above, blocking out all forms of light. The very air is heavy and dense, making it extremely hard to breathe, as if poison itself. Scattered among the trees are numerous and disfigured corpses, each reflecting their own horrible end, with small pools of blood created by the endless wounds they suffered mere moments before succumbing.} {} {} {} {} {1} {} +E {5034} {n} {n} {1} {0} {} {1} {} {0} +E {5031} {e} {e} {2} {0} {} {1} {} {0} +E {5038} {w} {w} {8} {0} {} {1} {} {0} +E {5041} {s} {s} {4} {0} {} {1} {} {0} + +R {5034} {0} {} {Among the Charred Trees} {} {Blackened trees stretch in all directions, carrying the stench of death and decay. The thick and sturdy trunks, marked by the flames, charred and ruined, tower high above, blocking out all forms of light. The very air is heavy and dense, making it extremely hard to breathe, as if poison itself. Scattered among the trees are numerous and disfigured corpses, each reflecting their own horrible end, with small pools of blood created by the endless wounds they suffered mere moments before succumbing.} {} {} {} {} {1} {} +E {5034} {n} {n} {1} {0} {} {1} {} {0} +E {5034} {e} {e} {2} {0} {} {1} {} {0} +E {5035} {w} {w} {8} {0} {} {1} {} {0} +E {5033} {s} {s} {4} {0} {} {1} {} {0} + +R {5035} {0} {} {Among the Charred Trees} {} {Blackened trees stretch in all directions, carrying the stench of death and decay. The thick and sturdy trunks, marked by the flames, charred and ruined, tower high above, blocking out all forms of light. The very air is heavy and dense, making it extremely hard to breathe, as if poison itself. Scattered among the trees are numerous and disfigured corpses, each reflecting their own horrible end, with small pools of blood created by the endless wounds they suffered mere moments before succumbing.} {} {} {} {} {1} {} +E {5035} {n} {n} {1} {0} {} {1} {} {0} +E {5034} {e} {e} {2} {0} {} {1} {} {0} +E {5036} {w} {w} {8} {0} {} {1} {} {0} +E {5038} {s} {s} {4} {0} {} {1} {} {0} + +R {5036} {0} {} {Among the Charred Trees} {} {Blackened trees stretch in all directions, carrying the stench of death and decay. The thick and sturdy trunks, marked by the flames, charred and ruined, tower high above, blocking out all forms of light. The very air is heavy and dense, making it extremely hard to breathe, as if poison itself. Scattered among the trees are numerous and disfigured corpses, each reflecting their own horrible end, with small pools of blood created by the endless wounds they suffered mere moments before succumbing.} {} {} {} {} {1} {} +E {5036} {n} {n} {1} {0} {} {1} {} {0} +E {5035} {e} {e} {2} {0} {} {1} {} {0} +E {5036} {w} {w} {8} {0} {} {1} {} {0} +E {5037} {s} {s} {4} {0} {} {1} {} {0} + +R {5037} {0} {} {At a Pile of Bones} {} {Hidden deep within the blackened forest, is a darkened clearing, the source of all death and decay in the region. Piles of bone lay scattered all about, crunching beneath each and every footstep. A vast amount of blood covers the ground, gushing from the still-fresh corpses. At the far end of the clearing, a set of vile eyes can be seen peering from the darkness, snarling and snorting a most vicious sound.} {} {} {} {} {1} {} +E {5036} {n} {n} {1} {0} {} {1} {} {0} +E {5038} {e} {e} {2} {0} {} {1} {} {0} +E {5040} {s} {s} {4} {0} {} {1} {} {0} +E {5043} {d} {d} {32} {0} {} {1} {} {0} + +R {5038} {0} {} {Among the Charred Trees} {} {Blackened trees stretch in all directions, carrying the stench of death and decay. The thick and sturdy trunks, marked by the flames, charred and ruined, tower high above, blocking out all forms of light. The very air is heavy and dense, making it extremely hard to breathe, as if poison itself. Scattered among the trees are numerous and disfigured corpses, each reflecting their own horrible end, with small pools of blood created by the endless wounds they suffered mere moments before succumbing.} {} {} {} {} {1} {} +E {5035} {n} {n} {1} {0} {} {1} {} {0} +E {5033} {e} {e} {2} {0} {} {1} {} {0} +E {5037} {w} {w} {8} {0} {} {1} {} {0} +E {5039} {s} {s} {4} {0} {} {1} {} {0} + +R {5039} {0} {} {Among the Charred Trees} {} {Blackened trees stretch in all directions, carrying the stench of death and decay. The thick and sturdy trunks, marked by the flames, charred and ruined, tower high above, blocking out all forms of light. The very air is heavy and dense, making it extremely hard to breathe, as if poison itself. Scattered among the trees are numerous and disfigured corpses, each reflecting their own horrible end, with small pools of blood created by the endless wounds they suffered mere moments before succumbing.} {} {} {} {} {1} {} +E {5038} {n} {n} {1} {0} {} {1} {} {0} +E {5041} {e} {e} {2} {0} {} {1} {} {0} +E {5040} {w} {w} {8} {0} {} {1} {} {0} +E {5039} {s} {s} {4} {0} {} {1} {} {0} + +R {5040} {0} {} {Among the Charred Trees} {} {Blackened trees stretch in all directions, carrying the stench of death and decay. The thick and sturdy trunks, marked by the flames, charred and ruined, tower high above, blocking out all forms of light. The very air is heavy and dense, making it extremely hard to breathe, as if poison itself. Scattered among the trees are numerous and disfigured corpses, each reflecting their own horrible end, with small pools of blood created by the endless wounds they suffered mere moments before succumbing.} {} {} {} {} {1} {} +E {5037} {n} {n} {1} {0} {} {1} {} {0} +E {5039} {e} {e} {2} {0} {} {1} {} {0} +E {5040} {w} {w} {8} {0} {} {1} {} {0} +E {5040} {s} {s} {4} {0} {} {1} {} {0} + +R {5041} {0} {} {Among the Charred Trees} {} {Blackened trees stretch in all directions, carrying the stench of death and decay. The thick and sturdy trunks, marked by the flames, charred and ruined, tower high above, blocking out all forms of light. The very air is heavy and dense, making it extremely hard to breathe, as if poison itself. Scattered among the trees are numerous and disfigured corpses, each reflecting their own horrible end, with small pools of blood created by the endless wounds they suffered mere moments before succumbing.} {} {} {} {} {1} {} +E {5033} {n} {n} {1} {0} {} {1} {} {0} +E {5041} {e} {e} {2} {0} {} {1} {} {0} +E {5039} {w} {w} {8} {0} {} {1} {} {0} +E {5041} {s} {s} {4} {0} {} {1} {} {0} + +R {5043} {0} {} {Treasure Among the Jagged Spikes} {} {The many outward spikes are covered by the unfortunate souls that wandered into them. However, many more dangerously stick out from, yearning to claim a life. At the very bottom of the dark pit is a massive chest, containing untold treasurers for those fortunate enough to make it this far as a putrid scent seeps in from the north.} {} {} {} {} {1} {} +E {5037} {u} {u} {16} {0} {} {1} {} {0} +